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SkyrimVR Compatibility Tracking (11/15/21)


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SkyrimVR Compatibility Tracking

 

910240201_ScreenShot15copy.thumb.png.8c5cd95bc0da72e336cffc49bc1f3bae.png

 

 

 

 

Note this is highly a WiP. Molag Bog help me...

 

I am hoping to create a centralized and organized location for compatibility with SexLab mods and SkyrimVR.  This has been done before ( see VR Specific Guides below) but I thought they were either not up to date, unmaintained, or lacked the readability compared to the SE Compatibility Tracking thread.  I may be biting off more than I can chew here, but I am also confident in the help/support of the LL community.  I have permission from @tasairis to use a similar formatting for consistency.  Absolutely no credit should be given to me for the original layout, links, or organization. Give the original thread all the love and thumbs up.

 

 

How you can help:

I have put a in front of anything that I am unsure about.  Either DM me or leave a reply if you have any knowledge about their compatibility. Be specific. There are a whole slew of mods from the SE compatibility Tracking page that need someone to vouch for VR compatibility. Look through your LO for mods you have tested and help the community out!

 

If you have a list of mods that you tested, let me know.  I would prefer if you formatted your message as follows:

- Mod name:  ....

- DL Link to the version you are using (even if it is a version in a forum thread)

- Compatibility according to the legend below.

- Compatibility needs: ie. links for patches, aVR specific work around, features of the mod that need to be disabled, etc

 

(Note that I will probably link your post for context on each mod.)

 

I will work on linking workarounds, patches, or anything else needed.
 

Summary

SkyrimVR.exe (no longer being updated by Bethesda) | SKSEVR version 2.0.12 | SexLab SE? beta 7 & 8
SexLab? is working with occasional minor bugs that shouldn't impact gameplay. | Current SexLab VR Patch is version 38
SexLab Light mods (eg, MatchMaker Light) should not be used with SexLab VR Patch. Use/convert the regular SexLab mods instead.
Animations are available through FNIS Behavior VR 7_6 XXL and SLAL SSE. Most SLAL packs have been ported to SSE, others can be easily converted with tools.
Most major SKSE plugins have been ported to VR with some exceptions. Luckily, Bethesda has not updated the SkyrimVR.  No concern about updates breaking SKSE plugins.

Any mod not listed (but compatatible with SSE) should be considered VR compatible or questionable unless otherwise noted.

 

 

 Legend

Compatible      

 

Stable and working, including Oldrim mods that are known to work without changes, no VR patching necessary

 

🔁 Compatible
   with Patches                             

 

Mostly stable in an alpha/beta state, so it may be a work in progress or have some bugs, VR patches are required

 

♾️ Finicky

 

Works but requires workarounds, specific MCM configurations, or certain features disabled

 

⚠️ Very Buggy

 

Kinda works with some major bugs that can not be ignored, CTD when mixed with other mods, CTD on certain functions

 

Broken

 

Does not work, causes CTD in VR, or has significant problems that prevent the mod from working properly in VR

 

Questionable

 

I don't know & I need other VR users to chime in

 

? Notes

       - Most mods have notes with them -

  (VR specific notes, workarounds, or requirements are coded in orange)
  (Broken in VR notes are coded in red)

  (Workarounds for VR are coded in teal)

     Footnote links are small and lead to supporting comments for mods in VR - Please read the links and follow up or DM user if you have questions

 

 

 

 

🈹️  Requires
     Conversion

 

   

 

                LE version needs to be converted to SSE - See instructions

 

 

 

 

🈹️ Converting Oldrim Files #

 

 

 

?VOICE PACKS FOR SKYRIM FOUND HERE:?

 

https://www.loverslab.com/topic/172662-voice-packs-now-available-se-le-a-list-for-your-convenience/
https://www.loverslab.com/topic/171114-project-echo-voice-packs-deep-learning-voice-synthesis-with-xvasynth-se-le/

https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread/

 

 

 

Note for VR Compatibility Thread
 

  Original problems and bugs found in these mods are not addressed by this compatibility guide.  This is strictly focusing on VR specific bugs/problems that break the mod.  This does NOT indicate that they are completely bug free.  If there is a bug that is not related to VR then you should ask in that mod's support page.
   
   

 
References and Other Lists

          Rektas CBBE BodySlide conversions #1 


VR Specific References, Guides, & Tutorials



Changelog

11/15/2021

  • Added Faster HDT-SMP - Only activate after you create your character.  Start the game with the original HDT-SMP linked above then disable and enable the Faster HDT-SMP 1 This might be fixed with new address library for VR 1
  • Added Security Overhaul SKSE - Lock Variations VR
  • Added VR Address Library
  • Added  🔁 Laura's bondage shop - Needs patch found here
  • Fixed broken EMOJIS
  • Inquiring about the DD patch - Stay tuned!
  • Added warning to Sexlab Parsites with a huge feature bug
  • Added ♾️ Nipple Magic - CTD on player, but possilby works on NPCs, but also might cause CTD on combat 1

 

Older

Spoiler

8/17/2021

  • Added Collection Links for Voices Packs ?
  • Removed individual references to voicepacks.
  • Updated Compatible section to better reflect most SSE mods work for VR
  • Added Face Discoloration Fix for VR under popular VR mods
  • Nibbles Animation pack labeled broken 1

5/19/2021

  • Added voices pack links for: SexLab Defeat, Spank That Ass, Radiant Prostitution/Gigolo,  SLSF Fame Comments SE, Prision Overhaul Patched & Skooma Whore

 

5/14/2021

 

5/13/2021

 

5/7/2021

  • Removed Deviously Vanilla as the page was taken down
  • Added relevant updates from SE Converstion Thread
  • Edited for Clarity, Spelling, Organization

 

5/7/2021

  • Added and updated with the help of the wonderful @XenoDrake
  • Clarified for LE mods that need conversion with CAO
  • Separated Modder Utilities from Main List

 

4/30/2021

 

 

THE VR LIST

Main Requirements

Skyrim VR - Legitimate copy only
SKSEVR (2.0.12) - many SKSE mods also need Address Library; Address Library has an SSE and a VR Version.  Mods that use the SSE version do nothing VR. Mods need to be made with the VR version of Address Library for them to properly function in VR.
SkyrimVR Engine Fixes - VR version, basically a required mod; contains the achievements fix; see also SSE Fixes; may conflict with CreationKit Fixes

Mod Organizer 2 (MO2) My recommendation
Nexus Mod Manager (NMM) - supports SSE and therefore VR; no longer in active development in favor of Vortex;
Vortex - supports SSE and  VR; Nexus's recommended mod manager, 1,
Wrye Bash

Bethesda Archive Extractor (BAE) - was BSA Unpacker
BodySlide and Outfit Studio - steps needed to build body morph for SkyrimVR
LOOT

 

Main Modder Utilities

Spoiler

  Creation Kit 64-bit  - install with the Bethesda.net Launcher (bethesda.net); CreationKit Fixes recommended
SSE CreationKit Fixes - may conflict with the SkyrimVR Engine Fixes Part 2 files
Champollion - scripts and sources are already compatible with SSE
NifSkope
SSEEdit


Popular SFW Dependencies

ApachiiSkyHair
DynDOLODVR guide


ENB - see also CAS Sharpener - Helps clear VR blur at low fps cost

 ENB Helper VR - Adds necessary functions to support extra features in ENB for SSE/VR. 1,

Contrast Adaptive Sharpener for ENB (SE and VR) - Ultra light ENB only or reducing VR blur


FileAccess Interface for Skyrim SE Scripts (For VR also get FISSES DLL for VR)
Fores New Idles in Skyrim SE (For VR get FNIS Behavior VR 7_6 XXL)
Fuz Ro D'oh - VR (Alpha 3)

 RaceMenu High Heels - requires  HDT High Heels Dummy ESM to prevent HDT heels from sinking into the ground 1,
HDT-SMP (Skinned Mesh Physics) (Get HDT-SMP for VR 1.4.15 v2.2 (BETA)) - HDT-SMP with CBPC - For VR, there is only one dll for HDT-SMP named hdtSMP64.dll, so you must create a single txt file named "hdtSMP64_preload.txt".

♾️ Faster HDT-SMP - Only activate after you create your character.  Start the game with the original HDT-SMP linked above then disable and enable the Faster HDT-SMP 1  This might be fixed with new address library for VR 1

Wrong Body - to mix HDT-SMP, SBPC, & CBBE 3BBB for best FPS
JContainers VR (Nexus, GitHub) - Get the VR version - Note version 4.1.13 might not be compatible with Creature Framework
MfgConsole? - provided by both Mfg Fix (Get the MfgFix VR) and opparco mfg Command for SSE - see notes
More Informative Console (SKSE 2.0.17-19)
PapyrusUtilVR (Get the PapyrusUtil VR - Scripting Utility Functions) - !!! SSE version bundled with SexLab and needs to be overwritten by the VR version !!!
RaceMenuVR (Get Main file 0.4.16 and the RaceMenu VR 0.4.14) - install the main 0.4.16, delete the skee64.dll/ini from it, and install/merge the optional file which contains skeevr.dll/ini. If you don't, various mod managers will complain.

face overlays functional but unstable (eg, decapitation); see also Enhanced Character Edit

Realm of Lorkhan - Good for VR alternate start & can be removed from LO after leaving the realm, or you can unpack the BSA in LAL with CAO for it to work in VR,
SkyUI (VR version) - needs patches for ? campfire and frostfall
UIExtensions - wheel menu should work, tattoo menu currently does not
XP32 Maximum Skeleton (Special) Extended Left handed CTD? 1 = 🔁 XP32 First Person Skeleton CTD Bugfix for VR

 

Spoiler

?Notes for MfgConsole:

Which mod do you choose? I suggest using  Mfg Fix (Get the MfgFix VR) with More Informative Console (requires Address Library for SKSE Plugins which does not work in VR but does not break the game) the latter provides an improved console, and it now also supports mfg information that only opparco mfg Command did before.

 

Other Notable SFW Mods

Encounter Zones Unlocked (Get the VR version)

 Slayable Offsprings SKSE (Get Slayable Offsprings SKSE - VR)

Spell Perk Item Distributor (Get Spell Perk Item Distributor VR)

⚠️ ConsoleUtilVR - causes a CTD with Devious Devices

⚠️ Simply Knock SE (Core mod features do not work in VR) But will not CTD with this patch (Get SimplyKnockSE SKSEVR 2.0.10 DLL EXPERIMENTAL) - Useful if a mod requires it ie. Sexlab Survival

AddItemMenu (I believe it requires Address library, therefore does not work in VR)

Address Library for SKSE Plugins (Does not work in VR but does not break the game) - Even if it was remade for VR mod authors would have to utilize the new library

.NET Script Framework - does not work in VR. Confirmed by the author. Anyone who tries to use it will get an "Expected SkyrimSE.exe" error on launch.


 

Popular VR mods

 

VR Immersion

 

VR Utility

 

 

 

SexLab, Frameworks, and Notable SFW Mods

🔁 SexLab SE (SL, 1.63 beta 8; Requires VR Patch =   SexLab VR Patch ) -  noble bed replacer (alt); facial expressions (F/F (LE)/M); Remove Standard Animations

 SexLab VR Patch - essential for Sexlab to work in VR

VRIK (In-Dev Build 28) - full virtual body  required for SexLab VR Patch - dev build .25 fixes CTD from transformations in VR 1,


SexLab Animation Loader SSE (SLAL SSE)
SexLab Aroused Redux SSE (SLA/SLAR) - see also SexLab Aroused eXtended, SexLab Aroused Modular Edition (conversion by Qudix)
SexLab MatchMaker - possible problem in VR 1, 2

Sexlab Mass MatchMaker - reupload of an actual SE version by llokii70


Creature Framework SE (Newest LE version = 🈹️ CAO conversion required) - unofficial port with permission by Pfiffy (Make sure you are using the correct JContainers) - Read #10

 FNIS Creature pack
More Nasty Critters Special Edition (Newest LE version🈹️ CAO conversion required) SL MNC Always Erect SE & Install guide 1, 2,

 HentaiCreatures SE (Newest LE version🈹️ CAO conversion required) 1,


🔁 Devious Devices SE (DD4x does not need patched for VR) - DD with ConsoleUtilVR causes CTDs, DD5 requires No Spin Patch, Menu fix, & VRIK integration = ♾️ DD V5.1 - No Spin - VRIK Patch - (WiP)


SexLab Inflation Framework - assorted patches by zarantha -   ? 

Spoiler

SLIF - notes - with  CBBE 3BA (3BBB), these SLIF BodyMorph 3BBB setting files is highly recommended. This goes for SSE and VR. Follow the instructions there on any new install/new game. It enables better bodymorph support for 3BA morphs. For  BHUNP, the BHUNP SLIF list file is all that's available, but it should help too, so I still recommend it. When using CBBE SE or UUNP (or other bodies with a normal 2-breast-bone structure which we've had for a decade), use the default lists. 1,


Sex Lab - Sexual Fame 'Framework' (SLSF) - conversion by nomkaz; see also SLSF Fame Comments SE (Get the voice packs!)

Amputator Framework (beta) - conversion by amen88; see also Monoman's version (conversion by prometheusx)
Sexlab tools for SE - 1,

Flower Girls (Get FlowerGirls SE and VR Main File) - Addon's might have camera spin, very limited functionality in VR compared to  SexLab VR Patch
OSA - Skyrim Ascendancy Engine 1
OSex

 

 

Animations #

 SexLab Animation Loader SSE (SLAL SSE)

- I believe all animation packs will work for VR if they worked for SE.  Some Animations might have the 1st person camera facing the wrong direction.  Animation Objects will not appear due to conflict with SexLab VR Patch.

♾️ Dynamic Animation Replacer - Messes with VRIK scales, no easy fix 1,

 

Animation packs:

  Hide contents

Note: some SLAL LE packs are still in active development so their SE conversions might grow out of date. Should that happen, you can convert the LE "sources" yourself with CAO.

 

  #H #C Solo MF Group MM FF Aggressive Bondage Guro Necro Animal Monster
3jiou ---   MF Group                
Anubs (source) ✔✔ ✔✔ Solo MF Group MM FF Aggressive Bondage     Animal Monster
Arrok ? ---   MF                  
Ayasato (source) ---   MF                  
BakaFactory ✔✔ ✔✔   MF Group   FF Aggressive       Animal Monster
Billyy (source) ✔✔✔ ✔✔✔ Solo MF Group   FF Aggressive Bondage     Animal Monster
Cobalt ---   MF       Aggressive Bondage        
Dogma ✔✔ --- Solo MF Group                
FunnyBizness (source) ✔✔✔ ✔✔ Solo MF Group     Aggressive Bondage Guro Necro Animal Monster
FunnyBizness (btasqan) ? ? Solo MF Group     Aggressive Bondage Guro Necro Animal Monster
Guffel ? ---   MF                  
Huan ? ?                      
K4 (source) ---   MF               Animal Monster
Leito (source) ✔✔ Solo MF Group   FF Aggressive Bondage       Monster
Lords ? ?   MF                 Monster
mike24 (source) ---   MF                  
MilkySLAL (source) ---   MF Group   FF            
Mitos ? ---   MF                  
nazonootoko? ✔✔ --- Solo MF                  
NCK30 ? ---   MF                  
Nymra ? ---   MF Group     Aggressive          
Proxy (source) ---   MF       Aggressive   Guro      
Psyche   MF       Aggressive         Monster
rydin ? ?   MF   MM FF           Monster
Sailing Rebel (source) ---                   Animal  
SirNibbles (source) 1 ✔✔ Solo MF Group   FF   Bondage     Animal Monster
SLMasterMike (source) ---   MF Group                
SpaceHamster (source) ---                   Animal Monster
Znaroks ---   MF Group     Aggressive          

 

?Notes for nazonootoko:

The included textures are not compatible with SE - grab these fixed textures by alaunus01.

 

#Humanoid and #Creature animation counts are rough measures of how many animations are included. Most are courtesy of PotatoGamer32.

 

The above table is not even remotely authoritative or official and is only meant as a quick overview of what each pack contains. Always check the mod descriptions, and of course feel free to try out any pack that looks interesting.

 


M2M Gay Animations
Non-SexLab Animation Pack (NSAP)
S.A.P. SexLab Animation Pack
Sexual Vampire Feed SE - (aka Sexual Vampire Feeding)
? Zaz Animation Packs for SE - (Get ZAP­ 8+) Requires Vr Patch = ♾️ ZAZ - No Spin Patch - see also ZAP - Alternate Pillories

 

 FNIS Sexy Move


GSPoses & SLAL
Poser Hotkeys SE
Poser Hotkeys Plus SSE (SKSE 2.0.17-19) - moved back to Nexus

 

Bodies #

Bad Dog Hoodies SSE
Caliente's Beautiful Bodies Enhancer -CBBE- - CBBE SMP
CBBE 3BBB (Regular,   CBBE 3BA (3BBB))
Genderless Female Bodies
SAM Light
Schlongs of Skyrim SE (Get Schlongs_of_Skyrim_SE_VR - v1.0.7z) - UUNP presets by scipher99 - Most recent version might have an issue with current .dll for VR 1,  Replace with older .dll, Rollback, or wait for fix
SeveNBase
SOS Light SE with Tempered Skins for Males SSE - instructions for HDT-SMP physics by Farass
UNP Female Body Renewal - A female face and body replacer
Vitruvia - Skin texture overhaul for males - texture fix for feet/shoes

🔁 CBBE Bodyslide Conversions - Updated (the original is out of date) - steps needed to build body morph for SkyrimVR
Sakatraka's guide to CBPC + HDT-SMP (UUNP) vagina

Wrong Body - to mix HDT-SMP, SBPC, & CBBE 3BBB for best FPS

 Animal SOS SE 1,
Animated Beast's Cocks (ABC) 1,
CBPC - CBP Physics with Collisions (Install for VR) - see also CBP Physics; CBPC body + HDT wigs/items
HDT BBB Bounce for SAM
opparco TBBP animation - uses vanilla animations

SOS- Addon - Horse Penis Redux SSE
SOS Equipable Horse Cocks
SOS Female Pubic Hairs colored for NPCs - Casuses CTD 1, - Use OsmelMC Mod Tweaks - Get SOS Female Addon and bodyslide files 1,
SOS - Leito Schlongs Addon SE
SOS Snake Cock Addon
The Ancient Falmer
The Timelost Dwemer

 

Compatible #


Any mod not listed (but compatatible with SSE) should be considered VR compatible or  Questionable unless otherwise noted.

 

Mods specifically and rigorously tested in VR:

 

Spoiler

 

A Perilous Maze (SE/VR) - alpha

 Ambient Slaves SE/VR

Apropos2 - updated Apropos2SystemConfig.pex; see also Apropos2 Text DB

Aroused Sexy Idles SE

Aroused Nips🈹️ CAO conversion required - updated TTT_ArousedNipsAlias.pex by Farass

Animated Beast's Cocks (ABC) - see also Animal SOS SE

 Babo Follower Framework 2.21V LE / SE fix

Butthesda - Hapatics for all compatible devices from here, (get V12 from #releases for VR)

Combat Sex Shout - 1,

Cumshot

Demonic Creatures

 Devious Carriages -Continued- Deviously Enchanted Chests - 1,

Devious Followers - Continued SE  see also  Devious Followers SE

Devious Lore SE

Devious Mimic Clothing SE - DD4 compatible version

Dripping when aroused SE

Fade Tattoos - see SlaveTats

SexLab Drunk Redux

Fill Her Up SE - see also Fill Her Up Baka Edition

Maids II: Deception - 1,

Monoman's Mod Tweaks - Tested 3, 5, 6, 9, 13, 14, 17

Naked Defeat 1,

  OsmelMC Mod Tweaks - Tested  Aroused Creatures Tweak 1,

Radiant Prostitution - 1,

Random Sex Mod for Sexlab For Oldrim Patched for VR - SE version has has DLL) that breaks VR 1,

 Rape Tattoos - see  SlaveTats Rape Tattoos Tweak by Monoman 

Pee and Fart 3 (WIP)

SCARS VR Loading Screens

 Sexlab Approach Redux - see also Approach Redux for HIM SE 1,  

 SexLab Aroused Creatures SE (beta) 1,

SexLab Confabulation - 1,

SexLab Dangerous Nights 2 - see also DeepBlueFrog's conversion thread, 1,

SexLab Eager NPCs SE (SLEN SE) 1,

SexLab Parasites (Kyne's Blessing) - Testificateguy's patch; see also AnimatedParasites SE, DeepBlueFrog's conversion thread - Possible Huge "Bug" 🙃 with birthing eggs 1  (Would love another party to verify here)

SexLab Pheromones

 SexLab Romance SE 1,

 SexLab Sex Slaves SSE (MiasLair) 1,

SexLab Solutions - 1,

SexLab Solutions - Revisited - port by nomkaz SexLab Submit -  🈹️ CAO conversion required) - ssskn's notes on the 5-way edited version 1,

SexLab SexLife SE - 1,

Sex Slaves for Vanilla Bandit Camps SE

SeXtreme Loading Screens SSE (TheIrishAce) - Some transparency textures are black

Simple Slavery Plus Plus (SS++)

Simple STD 🈹️ CAO conversion required) -

SlaveTats - addons are compatible, exceptions: Aki Collection, Dibellan Defender; FadeTattoos and Rape Tattoos need 1.3.5.2 or later

Spectator Crowds Ultra Edition - 1

Spank That Ass SE

Spouses Enhanced SE - 1,

 Use controller as vibrator! - V3 from OP file requires Papyrus logging - Updated version is called Butthesda (accessible from discord) has more devices available for hapatics


 

🔁 Compatible with Patches #
 

🔁 Deviously Cursed Loot V9 (Eariler versions might not need patching) - also: GagSFX  - Needs patch to avoid camera spin, menu break, & VRIK integration = ♾️ DCL 9 - No Spin Patch (DM ME TO TEST) & DD V5.1 - No Spin - VRIK Patch

🔁 Fertility Mode - Needs patch to avoid UILib for naming children = Fertility Mode VR Name Fix

🔁 Furniture Sex Framework - CTD 1, 2 (Get V.11) - needs patch for VR 1,

🔁 Horrible Harassment (LoversLab, Patreon) - Needs patch to avoid camera spin = ♾️ Horrible Harrassment - No Spin Patch

🔁 Laura's bondage shop - Needs patch found here

🔁 Naked Dungeons SE - Needs patch to avoid camera spin = ♾️ Naked Dungeons - No Spin Patch

🔁 Prison Overhaul Patched (POP) - Needs patch to avoid camera spin = ♾️ POP & SUM - No Spin Patch & ♾️ ZAZ 8+ - No Spin Patch

🔁 SexLab Random Attack -  🈹️ CAO conversion required) - Use oldrim version & Patch

🔁 Sexlab Survival SE - (Get the voice packs!) Will not get bed condition because it uses GetCurrentCrosshairRef which is unavilable in VR, Get bed patch =   ♾️ SexLabSurvival VR Bed Patch 1,

🔁 Skyrim Utility Mod (SUM) - Needs patch to avoid cameraspin =   ♾️ POP & SUM - No Spin Patch & ♾️ ZAZ 8+ - No Spin Patch

🔁 SL Triggers - Works except MCM to select the actual affect to apply is busted 1,  Needs Patch

🔁 SL Separate Orgasm SE - Overwrites essential SexLab VR Patch script, only one version of the SLVR patch works with SLSO (1.6.5) 1, - Patch for Select NPC


 

♾️ Finicky #
 

♾️ Amputator Framework (beta) - conversion by amen88; see also Monoman's version (conversion by prometheusx)  - mod uses GetCurrentCrosshairRef which is unavilable in VR

♾️ AnimatedParasites SE - Some parasites don't show, perhaps the AnimObject issue

♾️ Estrus Chaurus for SE (EC/EC+) - requires EstrusForSkyrimSE_VR and up-to-date XPMSSE; addons: Dwemer, Spider - Breaks the player character skeleton, 1, works for NPCs

♾️ Follow me for Sex SSE (LoversLab, Nexus) - "Pee on Me" animations cause floating 1, USER CURRENTLY TESTING PATCH (DM me to test)

♾️ Milk Mod Economy SE (Full) - see also Milk Mod Economy SE Light; addons: Forced Milk Maid - Everything works in VR but Milk Pumps break the player character skeleton 1,

 ♾️ Nipple Magic - CTD on player, but possilby works on NPCs, but also might cause CTD on combat 1

♾️ SexLab Defeat SSE - Follower dialog addon, Futa edition - Cannot use the modifier hot key, Struggle Bar broken, Can't check market value, CTD on change animations in the MCM, Set Post Victim Option to End instead of Truama  1, 2, 3,

♾️ Skooma Whore SE - see also Skooma Whore: Addicted, Skooma Whore Add-On SE, DeepBlueFrog's conversion thread - Some Skooma drank from inventory will cause CTD for VR, they can be auto consumed from skooma whore mod itself, drank with mageVR backpack, or HIGGS

♾️ Slaverun Reloaded SE (beta) - fixed version check script for DD 4.3, conversion for DD 5.0 (Needs patch for DD5 = ♾️ DD V5.1 - No Spin - VRIK Patch & ZAZ 8+ - No Spin Patch); see also Corsec's patches, follow the support thread for more help

♾️ Submissive Lola: The Resubmission - see also Submissive Lola SSE and this extension - Possible camera spin, might need patched =   ♾️ ZAZ 8+ - No Spin Patch

♾️ Troubles of Heroine - Floating head/body during Model Show quest - use (Setstage AAATOHModelShow 40) 1,

 

 

⚠️Very Buggy #
 

⚠️ EstrusForSkyrimSE_VR (EstrusForSkyrimVR V242) - see also Estrus Alternate Sounds - Breaks the player character skeleton, 1, works for NPCs, CTD on birthing eggs 1

⚠️ ModWhiteRun - quite buggy if the player try to use the devices, plus it sometimes make the game crash, Possible Patch (let me know)=  ♾️ ZAZ 8+ - No Spin Patch 1,

⚠️ (SexLab) Werewolves - Reports of werewolf CTD on transformation 1, - Revert to VRIK build 25

⚠️ SexLab Werewolves Redux - Reports of werewolf CTD on transformation 1, - Revert to VRIK build 25

⚠️ Wet Function Redux SE - CTD when applied gobally via MCM but works on player character


 

Broken #
 

 Bondage Furniture World (Crime & Punishment) - animation is very broken and the event themselves don't start 1, - Old problem - Can someone test with ♾️ ZAZ 8+ - No Spin Patch ??

Failure Mode Effects Analysis in Skyrim (FMEA) - Lockpicking traps cause CTD, Haven't tested if other features work in VR

 Scent of Sex SE - CTD 1, 2,

SexLab Privacy - modifies actor alias which contains most of the VR patch work. 1, No source code of patch

Stress And Trauma SE - Screen overlays do not work


 

Questionable #

 

Devious Devices Escape Overhaul - Needs patch for DD5 = ♾️ DD V5.1 - No Spin - VRIK Patch

SexLab Utility - Might not work with VR as they are both modifiing several SexLab Scripts 1,

 

 

If you dont' see a mod listed that you know works in VR. Please leave a message.

I would prefer if you formatted your message as follows:

- Mod name:  ....

- DL Link to the version you are using (even if it is a version in a forum thread)

- Compatibility according to the legend below.

- Compatibility needs: ie. links for patches, VR specific work arounds, features of the mod that need to be disabled, etc

 

There are mistakes. Point them out! ?
 

Once again, give @tasairis all the love.

Edited by JayDrizzle
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?️ Converting Oldrim Files #

 

 

 

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This is AWESOME. But you should point to the proper method to get USSEP on SkyrimVR.

 

The USSEP will not work properly in VR and creating a patch each USSEP update is not an ideal way to do things, nor is patching USSEP a good idea.

 

The better method is this mod, which (contrary to the Nexus mod name) instead modifies the SkyrimVR master files match the updates of the latest SkyrimSE master files (1.5.97 currently).

 

This increases mod compatibility ten-fold, and lets you use any version of the USSEP without needing a patch for it.

 

You might want to mention to ignore the USSEP version listed on the Nexus page title, since it might confuse people.

 

I should note that the USSEP patch listed in the OP currently is out of date and should probably not be used.

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1 hour ago, XenoDrake said:

This is AWESOME. But you should point to the proper method to get USSEP on SkyrimVR.

 

The USSEP will not work properly in VR and creating a patch each USSEP update is not an ideal way to do things, nor is patching USSEP a good idea.

 

The better method is this mod, which (contrary to the Nexus mod name) instead modifies the SkyrimVR master files match the updates of the latest SkyrimSE master files (1.5.97 currently).

 

This increases mod compatibility ten-fold, and lets you use any version of the USSEP without needing a patch for it.

 

You might want to mention to ignore the USSEP version listed on the Nexus page title, since it might confuse people.

 

I should note that the USSEP patch listed in the OP currently is out of date and should probably not be used.

 

Thanks for catching that old USSEP link! I have it updated. 

 

Funny you should comment here.  I was just about to invite you and @Gro_Lak to comment here and help me flesh this list out a bit.

 

Anyway, see anything missing from the list that you have tested?  Full compatibility, workarounds, or completely broken... let me know!

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  • JayDrizzle changed the title to SkyrimVR Compatibility Tracking (4/30/21)
4 minutes ago, JayDrizzle said:

 

Thanks for catching that old USSEP link! I have it updated. 

 

Funny you should comment here.  I was just about to invite you and @Gro_Lak to comment here and help me flesh this list out a bit.  I am currently adding and linking compatible mods from the Skyrim Sexlab and VR main page.  I finished pg 35-25 but wont finish the rest until Monday.  There might not be much more there as it was more development than compatibility early on.

 

Anyway, see anything missing from the list that you have tested.  Full compatibility, workarounds, or completely broken... let me know!

I will work on providing some input for sure.

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On 4/30/2021 at 1:57 PM, JayDrizzle said:

 

Thanks for catching that old USSEP link! I have it updated. 

 

Funny you should comment here.  I was just about to invite you and @Gro_Lak to comment here and help me flesh this list out a bit.

 

Anyway, see anything missing from the list that you have tested?  Full compatibility, workarounds, or completely broken... let me know!

Lol I'm honored! I can't say I'm super experienced, but I have done my fair share of tinkering. I'll be sure to let you know if I have anything to add!

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Hey every, I'm pretty new to posting in LL and hope I don't step on any toes by just asking but is there any possible way for anyone to upload an older version of "ConsoleUtilVR"? Because I've read on the main site in the post section that the older ones work with the newer "Devious Devices" and I ain't sure which one unless someone got a fix for the newer version? I'd appreciate any help. If I knew how to code or whatever required to do so I'd do it myself and upload it for everyone.

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14 hours ago, Vegito said:

Hey every, I'm pretty new to posting in LL and hope I don't step on any toes by just asking but is there any possible way for anyone to upload an older version of "ConsoleUtilVR"? Because I've read on the main site in the post section that the older ones work with the newer "Devious Devices" and I ain't sure which one unless someone got a fix for the newer version? I'd appreciate any help. If I knew how to code or whatever required to do so I'd do it myself and upload it for everyone.

 

As far as I understand, there is only one version that was complied for VR.  This was first done just a few weeks ago.  The "older" versions would probably be referring to SSE or LE and I can't comment on if they would work.  No need to share "older" versions here as they are available on Nexus to download and test. 

 

How about you test each and report your findings!  Currently, I am playing without ConsoleUtil but would love to add the functionality back if someone finds a good solution.

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1 hour ago, JayDrizzle said:

 

As far as I understand, there is only one version that was complied for VR.  This was first done just a few weeks ago.  The "older" versions would probably be referring to SSE or LE and I can't comment on if they would work.  No need to share "older" versions here as they are available on Nexus to download and test. 

 

How about you test each and report your findings!  Currently, I am playing without ConsoleUtil but would love to add the functionality back if someone finds a good solution.

 

I only just started playing and modding Skyrim VR again after a few years off so I didn't know that it just came out. I've spent the whole week trying to figure out what was wrong and finally found out that out of the hundreds of mods that I have and went through that it was "ConsoleUtilVR" and "Devious Devices" not liking each other. I'll try what you've suggested and will report back if it works or not since the person that said that "older versions work" was very vague about it for newer people.

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So I tested the SE version and it at least doesn't crash, but who knows what it breaks by doing so but at least it's a workaround for now. I also got in touch with the creator of "ConsoleUtilVR" about his mod and "Devious Devices VR" not working together and helped him with trying to identifying the problem, so he seems to be willing to fix his side of the mod to get it to work with "Devious Devices VR".

 

Maybe we need both modders to work together to fix the issues but at least we got one trying on his end to fix the problem and hopefully that's all we need. I'll report back if there is any updates.

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1 hour ago, Vegito said:

So I tested the SE version and it at least doesn't crash, but who knows what it breaks by doing so but at least it's a workaround for now. I also got in touch with the creator of "ConsoleUtilVR" about his mod and "Devious Devices VR" not working together and helped him with trying to identifying the problem, so he seems to be willing to fix his side of the mod to get it to work with "Devious Devices VR".

 

Maybe we need both modders to work together to fix the issues but at least we got one trying on his end to fix the problem and hopefully that's all we need. I'll report back if there is any updates.

 

When you load a mod that is looking for ConsoleUtil in the MCM, like DD, does it show as registered? I think DD uses it for the blindfold effect.  If you try to set it to Dark Fog then you will get this prompt if consoleutil is not working.  Or you might get CTD.  Or you might not get the dark fog effect.

 

Someone else mentioned that consoleutil uses address library which is unavailable for VR.  So I wonder which is the case here?

 

Anywho, report back on the Dark Fog effect for DD!

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5 hours ago, jdods13 said:

sos female pubic hair causes an instant ctd when a female is naked in Vr skyrim.

 

Thanks for chatching that and reminding me!  There is a workaround for this that I implemented long ago and forgot about.  It actually seems like you mentioned this issue a year ago in a thread and the answer is the same.  I have this very solution working for over a year now.

 

Download the SOS Pubic Hair for Females Addon from OsmelMC Mod Tweaks. The version I got was (SOS Pubic Hair for Females Addon (2019-12-24).7z) from a year ago.  Then get the bodyslide files.  Run body slide and enjoy!  I might try to update but.... it works for me for now.

 

Notes for install:

Quote

*Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).

**Not need previous versions (need a Clean Save to reload default values)

***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default

 

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  • JayDrizzle changed the title to SkyrimVR Compatibility Tracking (5/6/21)
On 5/5/2021 at 4:07 AM, JayDrizzle said:

 

When you load a mod that is looking for ConsoleUtil in the MCM, like DD, does it show as registered? I think DD uses it for the blindfold effect.  If you try to set it to Dark Fog then you will get this prompt if consoleutil is not working.  Or you might get CTD.  Or you might not get the dark fog effect.

 

Someone else mentioned that consoleutil uses address library which is unavailable for VR.  So I wonder which is the case here?

 

Anywho, report back on the Dark Fog effect for DD!

 

Yep, it gave me that error with the blindfold option but it didn't CTD. I actually don't know what to make of it really, like is that all it breaks? Or actually anything important, etc? I wouldn't know what I'd be looking for if other than what you've told me with the blindfold.

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First off, I really would suggest having a category for CAO-conversion required mods. That or include that with the ? blue "Patch-needed" category. People might get confused between what's LE and SE for what needs to be converted if it's all green.

 

A few things:

1.  HDT High Heels Dummy ESM is needed to prevent HDT heels from sinking into the ground when using only  RaceMenu High Heels. Use if you have mods that use the old HDT heels method to keep backwards compatibility without having to convert the nif's manually. This applies to SSE and VR.
2.  RaceMenu VR's optional file only includes the DLL's, and those DLL's are differently named from the main mod. You must install the main 0.4.16, delete the skee64.dll/ini from it, and install/merge the optional file which contains skeevr.dll/ini. If you don't, various mod managers will complain.
3. The instructions linked for HDT-SMP with CBPC are partially incorrect in terms of the preload.txt file names. Those are for SSE. For VR, there is only one dll for HDT-SMP named hdtSMP64.dll, so you must create a single txt file named "hdtSMP64_preload.txt".
4. Make it clear that the LoversLab XPMSSE post is outdated. The new XPMSE/ XPMSSE is no longer maintained by Groovtama was handed off to BakaFactory/FactoryClose. The latest version is on the Nexus, which you already link to. Groovtama allows Baka to continue updates on the same Nexus pages as the originals. 4.80 is the latest at time of writing, while Groovtama's last version was 4.51. 4.60 came after that and was the first version handled by Baka, which started the move towards 3BBB body bone types and a massive compatibility overhaul to align with the new nodes a lot of mods tended to add to modified XPMSE skeletons.
5. Isn't  ENBoost included with  ENB? To enable, you simply install the ENBseries dll, open enblocal.ini, and change UsePatchSpeedhackWithoutGraphics to true. This will disable the ENB preset functions and simply run the game with the ENBoost performance enhancements. This has been how you enable ENBoost since I can remember, even for LE. It's packed into ENB. If you want to use an ENB with VR, though, obviously you don't want this, as it is pointless. ENB still runs with performance enhancements, but just runs extra code for preset usage.
6. Might want to mention the  FNIS Creature pack optional file is required for creature-related things. Found on the same FNIS Nexus page.
7.  VRIK V0.8.1 In-Dev Build 28 is the latest release currently found on the  SexLab VR post, but hopefully that may change as we've seen the developer pop up in the past few weeks. (FYI, his computer had previously died, halting and possibly preventing development due to loss of data)
8. I would mention Dragonborn Speaks Naturally as an alternative to  AddItemMenu, even though it is bit more annoying to set up. But it is a viable option to create voice commands to give a complete set of items to you, like starting gear when you start a game, etc. You will need to be sure the item ID's match with the plugin indexes though. So if your load order changes, you will need to update the INI. I find  SSEEdit to show the list accurately, and you can use a Decimal to Hex converter to find the proper in-game ID.
9.  Centered Messages Box VR is currently incompatible with the latest  SKSE VR (2.0.12 dated 7-1-2020 at time of writing). Currently it produces its centered message box but also the original in its old location, duplicated. Since it hasn't updated in almost 3 years, it probably never will.
10. Why is "MNC v12RC10SE" listed next to  More Nasty Critters Special Edition? The latest SE port is  MNC 12.5 for SE, which is actually outdated also. The LE version has had two updates since then. 12.5A and 12.5B. The person porting to SE hasn't released those yet, as well as hasn't updated to  HentaiCreatures 12.4 (SE post only has 12.1), so personally I recommend everyone to manually convert those with CAO. (DO NOT RESAVE THE PLUGINS IN CREATIONKIT)

Update log:

MoreNastyCritters v12.5B
registered more mod races.
MoreNastyCritters v12.5A
can't remember
MoreNastyCritters v12.5
changed how the horse penises are added (remove & update any horse patches you have installed).

 

Also the new  Creature Framework 2.0.2 LE (CreatureFramework V2_0_2.7z (December 16, 2020), CAO needed) seems to be stable for me on Skyrim VR and SSE after conversion. MadMansGun hasn't found any evidence for it NOT working on SSE/VR. I truly believe people just aren't following his instructions at all. So when things don't work (which they won't work on a new install or update unless you follow specific steps in his guide), they blame the new CF update and just say "the old version worked fine".

I personally think another reason is people have leftover scripts from the old CF. Creature Framework 2 actually reduced the script count I believe, so if you simply "overwrote" the one included in certain versions of MNC, that could have been the source of the issue. I think this is why newer MNC versions don't include Creature Framework anymore.


11. When using  SexLab Inflation Framework with  CBBE 3BA (3BBB), these ? SLIF BodyMorph 3BBB setting files is highly recommended. This goes for SSE and VR. Follow the instructions there on any new install/new game. It enables better bodymorph support for 3BA morphs. For  BHUNP, the ? BHUNP SLIF list file is all that's available, but it should help too, so I still recommend it. When using CBBE SE or UUNP (or other bodies with a normal 2-breast-bone structure which we've had for a decade), use the default lists.
12. Regarding  Animal SOS SE, it has since been updated to follow  ABC's more recent updates. They should be compatible now. It even includes ABC-compatibility options in its FOMOD as well as instructions in the original thread's OP that you must follow to use them both together with CBP. FYI,  CBBE 3BA (3BBB) and  BHUNP's latest  CBPC files contain most of the stuff already and only needs some slight tweaking.
13. ? Fertility Mode's LoversLab post is no longer maintained. Main releases are always on the Nexus page now, which you've already linked. Previously, two separate posts were maintained because of Nexus's opposition to SexLab-related mods. The Nexus no longer opposes this kind of content.
14. It should be noted that any  SexLab Tools CTD's have been reportedly fixed if you extract and delete the BSA (use loose files instead). It is recommended to do this.
15. .NET Script Framework does not work in VR. Confirmed by the author. Anyone who tries to use it will get an "Expected SkyrimSE.exe" error on launch.

 

I have many mod recommendations, but I think I'll keep that for a future post. For now, a couple heavily recommended ones:

 

Linking to (and maybe showing a tutorial video for)  Cathedral Assets Optimizer (CAO) may be in your best interests. Mentioning CAO only once for one mod, when this is supposed to be an all-encompassing VR list might not be the best course of action.

Also  ENB Helper VR - Adds necessary functions to support extra features in ENB for SSE/VR. This can removes the requirement for the  SSE Particle Patch. However, various developers and testers recommend to run both, actually.

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3 hours ago, Vegito said:

 

Yep, it gave me that error with the blindfold option but it didn't CTD. I actually don't know what to make of it really, like is that all it breaks? Or actually anything important, etc? I wouldn't know what I'd be looking for if other than what you've told me with the blindfold.

 

I used ConsoleUtil in SSE but actually don't really use it outside that blindfold feature.  I liked it the best of the options and would probably also use it in VR if it worked. 

 

ConsoleUtilVR might not actually work with any of the mods that require it.  I have been wondering how ConsoleUtilVR could work without address library for VR.  The SSE version of ConsoleUtil requires Address Library for SKSE Plugins.  So shouldn't the VR version need a address library for VR?  Meh has stated no plans on doing it and it would also need mod authors to code with it in mind.  Read the first few pages of address library nexus posts for a full run down of VR status.

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2 minutes ago, XenoDrake said:

First off, I really would suggest having a category for CAO-conversion required mods. That or include that with the ? blue "Patch-needed" category. People might get confused between what's LE and SE for what needs to be converted if it's all green.

 

A few things:

1.  HDT High Heels Dummy ESM is needed to prevent HDT heels from sinking into the ground when using only RaceMenu High Heels. Use if you have mods that use the old HDT heels method to keep backwards compatibility without having to convert the nif's manually. This applies to SSE and VR.
2.  RaceMenu VR's optional file only includes the DLL's, and those DLL's are differently named from the main mod. You must install the main 0.4.16, delete the skee64.dll/ini from it, and install/merge the optional file which contains skeevr.dll/ini.
3. The instructions linked for HDT-SMP with CBPC are partially incorrect in terms of the preload.txt file names. Those are for SSE. For VR, there is only one dll for HDT-SMP named hdtSMP64.dll, so you must create a single txt file named "hdtSMP64_preload.txt".
4. Make it clear that the LoversLab XPMSSE post is outdated. The new XPMSE/ XPMSSE is no longer maintained by Groovtama was handed off to BakaFactory/FactoryClose. The latest version is on the Nexus, which you already link to. 4.80 is the latest at time of writing, while Groovtama's last version was 4.51. 4.60 came after that and was the first version handled by Baka, which started the move towards 3BBB body bone types and a massive compatibility overhaul to align with the new nodes a lot of mods tended to add to modified XPMSE skeletons.
5. Isn't  ENBoost included with  ENB? To enable, you simply install the ENBseries dll, open enblocal.ini, and change UsePatchSpeedhackWithoutGraphics to true. This will disable the ENB preset functions and simply run the game with the ENBoost performance enhancements. This has been how you enable ENBoost since I can remember, even for LE. It's packed into ENB. If you want to use an ENB with VR, though, obviously you don't want this, as it is pointless. ENB still runs with performance enhancements, but just runs extra code for preset usage.
6. Might want to mention the  FNIS Creature pack optional file is required for creature-related things. Found on the same FNIS Nexus page.
7.  VRIK V0.8.1 In-Dev Build 28 is the latest release currently found on the  SexLab VR post, but hopefully that may change as we've seen the developer pop up in the past few weeks. (FYI, his computer had previously died, halting and possibly preventing development due to loss of data)
8. I would mention Dragonborn Speaks Naturally as an alternative to  AddItemMenu, even though it is bit more annoying to set up. But it is a viable option to create voice commands to give a complete set of items to you, like starting gear when you start a game, etc. You will need to be sure the item ID's match with the plugin indexes though. So if your load order changes, you will need to update the INI. I find  SSEEdit to show the list accurately, and you can use a Decimal to Hex converter to find the proper in-game ID.
9.  Centered Messages Box VR is currently incompatible with the latest  SKSE VR (2.0.12 dated 7-1-2020 at time of writing). Currently it produces its centered message box but also the original in its old location, duplicated. Since it hasn't updated in almost 3 years, it probably never will.
10. Why is "MNC v12RC10SE" listed next to  More Nasty Critters Special Edition? The latest SE port is  MNC 12.5 for SE, which is actually outdated also. The LE version has had two updates since then. 12.5A and 12.5B. The person porting to SE hasn't released those yet, as well as hasn't updated to  HentaiCreatures 12.4 (SE post only has 12.1), so personally I recommend everyone to manually convert those with CAO. (DO NOT RESAVE THE PLUGINS IN CREATIONKIT)

Update log:


MoreNastyCritters v12.5B
registered more mod races.
MoreNastyCritters v12.5A
can't remember
MoreNastyCritters v12.5
changed how the horse penises are added (remove & update any horse patches you have installed).

 

Also the new  Creature Framework 2.0.2 LE (CreatureFramework V2_0_2.7z (December 16, 2020), CAO needed) seems to be stable for me on Skyrim VR and SSE after conversion. MadMansGun hasn't found any evidence for it NOT working on SSE/VR. I truly believe people just aren't following his instructions at all. So when things don't work (which they won't work on a new install or update unless you follow specific steps in his guide), they blame the new CF update and just say "the old version worked fine".

I personally think another reason is people have leftover scripts from the old CF. Creature Framework 2 actually reduced the script count I believe, so if you simply "overwrote" the one included in certain versions of MNC, that could have been the source of the issue. I think this is why newer MNC versions don't include Creature Framework anymore.


11. When using  SexLab Inflation Framework with  CBBE 3BA (3BBB), these ? SLIF BodyMorph 3BBB setting files is highly recommended. This goes for SSE and VR. Follow the instructions there on any new install/new game. It enables better bodymorph support for 3BA morphs. For  BHUNP, the ? BHUNP SLIF list file is all that's available, but it should help too, so I still recommend it. When using CBBE SE or UUNP (or other bodies with a normal 2-breast-bone structure which we've had for a decade), use the default lists.
12. Regarding  Animal SOS SE, it has since been updated to follow  ABC's more recent updates. They should be compatible now. It even includes ABC-compatibility options in its FOMOD as well as instructions in the original thread's OP that you must follow to use them both together with CBP. FYI,  CBBE 3BA (3BBB) and  BHUNP's latest  CBPC files contain most of the stuff already and only needs some slight tweaking.
13. ? Fertility Mode's LoversLab post is no longer maintained. Main releases are always on the Nexus page now, which you've already linked. Previously, two separate posts were maintained because of Nexus's opposition to SexLab-related mods. The Nexus no longer opposes this kind of content.
14. It should be noted that any  SexLab Tools CTD's have been reportedly fixed if you extract and delete the BSA (use loose files instead). It is recommended to do this.
15. .NET Script Framework does not work in VR. Confirmed by the author. Anyone who tries to use it will get an "Expected SkyrimSE.exe" error on launch.

 

I have many mod recommendations, but I think I'll keep that for a future post. For now, a couple heavily recommended ones:

 

Linking to (and maybe showing a tutorial video for)  Cathedral Assets Optimizer (CAO) may be in your best interests. Mentioning CAO only once for one mod, when this is supposed to be an all-encompassing VR list might not be the best course of action.

Also  ENB Helper VR - Adds necessary functions to support extra features in ENB for SSE/VR. This can removes the requirement for the  SSE Particle Patch. However, various developers and testers recommend to run both, actually.

 

You are a hero! I will add these tomorrow. 

 

I definitely like the idea for clarifying the need for a CAO conversion.  Instead of a separate section, do you think a unique icon that links to a How To Convert section?

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12 minutes ago, JayDrizzle said:

You are a hero! I will add these tomorrow. 

 

I definitely like the idea for clarifying the need for a CAO conversion.  Instead of a separate section, do you think a unique icon that links to a How To Convert section?

That would be a good idea, methinks.

Link to comment
41 minutes ago, JayDrizzle said:

 

I used ConsoleUtil in SSE but actually don't really use it outside that blindfold feature.  I liked it the best of the options and would probably also use it in VR if it worked. 

 

ConsoleUtilVR might not actually work with any of the mods that require it.  I have been wondering how ConsoleUtilVR could work without address library for VR.  The SSE version of ConsoleUtil requires Address Library for SKSE Plugins.  So shouldn't the VR version need a address library for VR?  Meh has stated no plans on doing it and it would also need mod authors to code with it in mind.  Read the first few pages of address library nexus posts for a full run down of VR status.

The VR version shouldn't require it no. No VR version should.

 

FYI, all the address library does is contain a database of memory address values that are what make plugins incompatible with the different versions of Skyrim, since any update has different ones for a given value. It allows the mod authors to not bother with updating their plugins when a new version of Skyrim comes along, as the author of the Address Library just has to create a new database.

 

All that would be needed is a database with the VR-related memory addresses, but the author has shown no interest in creating a VR database. Actually, other developers have honestly felt it lazy of authors to use it, because then when something like this happens or if in the future the author stops updating the address libraries for any new Skyrim SE version, then all mods relying on it are broken.

 

The smarter way is to learn what addresses your mod needs and simply add them to the mod, and provide your source code so people can update the memory address later. Any one mod will have far less memory addresses to manage than the entire address list.

 

I should mention that you don't actually need a VR headset to test Skyrim VR. And if you don't test for more than a couple hours in the first week, you can refund the game. That may be enough to test simple plugins.

 

 

By the way @JayDrizzle I wanted to reference a more in-depth guide on setting up ENBoost.

 

 

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13 hours ago, XenoDrake said:

I have many mod recommendations, but I think I'll keep that for a future post. For now, a couple heavily recommended ones:

 

This is an awesome idea.  What do you think about a section under Popular VR Mods. Maybe titled VR Power Users Must Haves... a link to a non-VR mod that they consider essential and why.

 

Like this:

 

 Better Health Warnings - I play without any UI notifications/widgets/etc.  This mod adds effects to the screen to give player updates about their condition.  When running, I get winded, my stamina depletes,  leaving my screen grayscale with a blueish tint.  Health darkens the screen and adds a heavy red, like passing out from injuries.  It is simply a must have for me in VR.

 

 

PS thanks for the great formatting and informative post.  It took a few hours but I have them updated!

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A few things in the first post are borrowed (with permission) from my thread, so I'll pop in here real quick.

 

15 hours ago, XenoDrake said:

1.  HDT High Heels Dummy ESM is needed to prevent HDT heels from sinking into the ground when using only data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== RaceMenu High Heels. Use if you have mods that use the old HDT heels method to keep backwards compatibility without having to convert the nif's manually. This applies to SSE and VR.

 

What's going on there?

 

Quote

4. Make it clear that the LoversLab XPMSSE post is outdated. The new XPMSE/data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== XPMSSE is no longer maintained by Groovtama was handed off to BakaFactory/FactoryClose. The latest version is on the Nexus, which you already link to. Groovtama allows Baka to continue updates on the same Nexus pages as the originals. 4.80 is the latest at time of writing, while Groovtama's last version was 4.51. 4.60 came after that and was the first version handled by Baka, which started the move towards 3BBB body bone types and a massive compatibility overhaul to align with the new nodes a lot of mods tended to add to modified XPMSE skeletons.

 

I have that change queued up for my next update on Sunday.

 

Quote

5. Isn't data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== ENBoost included with data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== ENB? To enable, you simply install the ENBseries dll, open enblocal.ini, and change UsePatchSpeedhackWithoutGraphics to true. This will disable the ENB preset functions and simply run the game with the ENBoost performance enhancements. This has been how you enable ENBoost since I can remember, even for LE. It's packed into ENB. If you want to use an ENB with VR, though, obviously you don't want this, as it is pointless. ENB still runs with performance enhancements, but just runs extra code for preset usage.

 

I do know about UsePatchSpeedhackWithoutGraphics, but is it a relatively new addition? Like within the last two years or so? As far as I remember, ENBoost was for people who "didn't want" ENB - whatever that might mean. Is it maybe more lightweight than a regular ENB install?

 

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13. ?data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Fertility Mode's LoversLab post is no longer maintained. Main releases are always on the Nexus page now, which you've already linked. Previously, two separate posts were maintained because of Nexus's opposition to SexLab-related mods. The Nexus no longer opposes this kind of content.

 

Noted.

 

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14. It should be noted that any data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== SexLab Tools CTD's have been reportedly fixed if you extract and delete the BSA (use loose files instead). It is recommended to do this.

 

Skimmed the support thread and haven't seen much about this. Are you saying the download comes with a BSA and it's in the old format?

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1 hour ago, tasairis said:

A few things in the first post are borrowed (with permission) from my thread, so I'll pop in here real quick.

 

 

What's going on there?

 

 

I have that change queued up for my next update on Sunday.

 

 

I do know about UsePatchSpeedhackWithoutGraphics, but is it a relatively new addition? Like within the last two years or so? As far as I remember, ENBoost was for people who "didn't want" ENB - whatever that might mean. Is it maybe more lightweight than a regular ENB install?

 

 

Noted.

 

 

Skimmed the support thread and haven't seen much about this. Are you saying the download comes with a BSA and it's in the old format?

 

BTW, by making this thread I don't want to make more work for you by having to scan this thread for updates.  Most of what this thread will be for is VR specific patches/bugs/workarounds/CTD/etc.   Keep up the awesome work!

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  • JayDrizzle changed the title to SkyrimVR Compatibility Tracking (11/15/21)

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