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Stress And Trauma SE

 

I did NOT create this mod. That honor belongs to the Talented Guffel

I only converted it for Skyrim Special Edition, and have shared it with you with their permission.

 

If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!

 

The following copied from the original LE page:

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Stress and Trauma

 

Overview: 

This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used.

 

Description:

 

All options, that can be changed and/or turned off are marked with an "(MCM)".

 

SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent.
SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop.

Trauma:

The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too.
Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised.

Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall.

Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on.

Stress:

Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways:

1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM).

2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM).

Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time.

Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay.

Arousal: 

At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM).

Violation: 

When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act.

 

Requirements:

  • Sexlab Framework SE
  • Sexlab Aroused Redux SE

 

Personal Note:

You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome :)

 

ChangeLog:

  • 07/11/2018 Initial Upload

 

If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

 


What's New in Version 1.0.0

Released

I have no idea if there's anything different here. The OG author updated a while back but didn't change the version number or leave a changelog.



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