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SexLab Adventures SE

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SexLab Adventures SE

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SexLab Adventures SE

 

I did NOT create this mod. That honor belongs to the Talented Teutonic

I only converted it for Skyrim Special Edition, and have shared it with you with their permission.

I will also be maintaining, the updates as they become available.

I removed the plugin; (SLAdv_GoldWeight.esp)  as it will be obsolete in the next update.

 

 

If you enjoy this mod, click on the link and give Teutonic some love, and check out their other mods!

 

The following copied from the original LE page:

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About This File

BETA Version – Expect Bugs. Some features are missing or unfinished.

Summary

An eclectic mod containing various features I wanted to be in the game or I have experimented with, some as a result of a request being posted here on Loverslab.

The two main features as of now are:

Sexlab Adventures is intended for female characters, but I tried to make it at least compatible with male characters.

 

Feature Details

Crime:

  • Public nudity, public masturbation and sex and several other crimes are added. If reported, you will receive a bounty.
  • You can customize what is and isn't considered a crime and how much bounty you will receive on a hold-specific basis.
  • Exteriors are always considered public, certain types of interiors (like stores and inns) can be toggled as public or non-public in the MCM.
  • Some crimes have be inverted, so the opposite is the offense instead. 
  • Thanes can be made exempt from these crimes.
  • Options to set who can report you and how often you can be reported.
  • Some more misc options.

 

Rape:

  • Based on the rape feature in Deviously Cursed Loot, you can be raped when conditions set in the MCM are met and valid attackers (based on customizable parameters) are in the vicinity.
  • There are more elaborate conditions available, which are not necessarily self-explanatory. I tried to explain them on the Help page in the MCM, not sure if successfully. You can also uncheck “Use Advanced Conditions”, the system will then use simpler conditions (as in DCL).
  • Valid attackers can be NPCs (any gender, customizable) or creatures (any creature that has Sexlab animations installed, customizable)
  • Parameters whether to allow threesomes, and which animations to use (consensual / aggressive)
  • If enabled, your attacker(s) will pursue you before the rape, allowing you to escape (Otherwise, you will be knocked down instantly.)
  • Option to allow nearby NPCs / creatures to “join in”
  • Option to be vulnerable when spotted masturbating, allowing immediate rape ignoring conditions (currently missing)
  • Follower support: You can be forced to have sex with your follower and your follower can be raped as well (customizable).
  • Sleep Rape: When going to sleep, there is a chance you’ll get company (customizable). 
  • After Rape settings: Your attackers might do more than just rape you.
  • Mod Support: Rape was designed with mod support in mind, enabling other mods to initiate attacks. (I will list mods that utilize this feature below when I become aware of them)
  • Lots of options and settings.

 

Arousal & Cum based debuffs:

  • Optional debuffs for being aroused or being covered in cum, from speech debuffs to lower damage and higher spell cost

 

Minor Features:

  • Optional “Poverty” mechanic (Reduces maximum carry weight.)
  • Optional “Vow of Nudity” mechanic (Slowly drains Stamina and Magicka to provide an incentive to remain naked.)
  • Optional “Sleep Creep” mechanic (When going to sleep within a city, someone might visit you while you sleep. They might also steal from you.)
  • Optional Tax mechanic (When spending too much time within a city, you will have to pay a tax, giving you a bounty.)
  • A “Masturbation Button” for lonely moments
  • Options to regenerate health, magicka and stamina during masturbation
  • Character Renamer: MCM option to rename your character, allowing letters like the German ä, ö, ü and ß as well as special characters.

 

Installation/Update:

You need to go to the “Activation Center” page in the MCM and click the option to start/update the mod. Also please verify all installed mods are correctly labelled as “found”. A clean save is NOT required for updates. 

 

Mod Support:

Some mods add additional features.

  • Devious Devices SE (Assets, Integration, ZaZAnimationPack SE): Basic support; additional “Restrained” and "Collared" rape conditions if DDa and ZaZ are loaded.
  • Prison Overhaul Patched SE: Crime reports and Rape attacks are suspended while imprisoned; you can get jailed through POP as a result of rape (if enabled). 
  • Simple Slavery SE: You can be sent to a slavery auction as a result of a Post Rape Scenario.
  • Skooma Whore SE: An additional “Drugged” rape condition.
  • Realistic Needs and Diseases SE: An additional “Drunk” rape condition.
  • iNeeds SE: Additional "Drugged" and "Drunk" rape conditions.
  • Follower Mods: Currently, EFF, AFT and UFO are supported.

 

Optional Plugin:

The download package contains an additional esp (SLAdv_GoldWeight.esp). With this, gold has weight (50 gold has a weight of 1). I think this works well with the Poverty mechanic. If you don’t like this, you can disable or delete it. (This can be uninstalled from a running game without causing problems, Skyrim will give you a warning but you can ignore it.)

 

Save / Load Feature:

As of v0.70, there is a save / load feature which allows you to save your MCM options to a json file. You can provide a filename in the MCM. The file is saved under Data/SKSE/Plugins/SexlabAdventuresMCM/.

 

As of v0.70c, there is also a feature that allows you to save crime settings for individual holds as a preset for later use in other holds. These presets are stored under Data/SKSE/Plugins/SexlabAdventuresCrimePresets/.

 

Special Edition Compatibility:

Teutonic will not be "Officially" supporting this version, as they have given me; (Nomkaz) permissions to upload and pass on the future updates as they become available.

If you have any problems with the mod, please check the original download thread to see if a solution has already been posted. If it's a conversion issue that I missed,

please post your issues under the SE download so I can address them.

 

Troubleshooting / FAQ:

Q: Some NPCs keep following me anywhere I go. Can I fix that?

A: Yes, hit the reset button on the debug page in the MCM. This can happen if a gangrape is unexpectedly terminated. I would appreciate further information what has lead to this situation, so I can fix it.

 

Mod Events:

For information on mod events received by Sexlab Adventures as well as example setups, see the ModEventListener script. 

 

File Permissions:

This mod is only possible because others have released their mods open source and allowed me to use their code, so I want to do the same.

You may use my code in your own projects if

  • Your work is open source
  • Your work is non-commercial
  • You publish your work here on Loverslab
  • You give credit (this includes the people I have credited myself when appropriate)
  • Your work is not a fork / an edited version of mine, but a mod in its own right
  • You allow others to use your code in a similar fashion.

 

Credits:

  • Kimy for the rape feature in Deviously Cursed Loot
  • leechlord and QLee for SexCrime (the latter for their edit)

What's New in Version 0.72.4

Released May 11

Sexlab Adventures v0.72.4

 

Additions:

  • Added Horrible Harrassment support. An MCM option was added on the rape page to enable a struggle phase between the pursuit and gangbang phases, and gangrapes will not be triggered while HH scenes are running.
  • The Save / Load system can now detect and show existing files.
  • Added debug messages to crime reports showing how much bounty was received, for which crime and where.
  • Added an Enslaved rape condition. Enslavement status needs to be set on the Misc page (default is not enslaved).

 

Bugfixes:

  • Fixed picking an NPC as secondary partner in a threesome with a creature as the primary partner.
  • Fixed a problem in nudity detection if not using the Sexlab Aroused method.
  • Fixed the incorrect behaviour of simple proximity rape conditions.
  • Fixed interferences between sleep creep and sleep rape by making them independent.
  • Fixed being pulled out of bed when no rape will actually occur.
  • Fixed an issue that could result in the wrong version number being displayed.

 

 

Sexlab Adventures v0.72.3

 

Spoiler

Additions:

  • Added a strip hotkey.

 

Bugfixes:

  • Fixed not being able to select a hold on the Crime Laws MCM page.
  • Fixed a translation error.

 

Changes:

  • Sleep Creep gold theft chance can now be set to 0%.

 

 

Sexlab Adventures v0.72.2

 

Spoiler

Bugfixes:

  • Fixed some Sleep Creep MCM options not working correctly.
  • Fixed some Sleep Creep option values not saving to or loading from json files.

 

Sexlab Adventures v0.72.1

Spoiler

Additions:

  • Added an option to only report crimes in cities.
  • Added a new MCM page for hotkeys, made them unassignable and unassigned by default.
  • When opening the crime laws page, the current hold is now automatically selected.
  • The proxiomity rape cooldown can now be set to values greater than 6 hours (up to 24).
  • Added an option to Sleep Creep to steal all gold.
  • Added Sleep Creep Messages for gold theft.

 

Bugfixes:

  • Fixed attackers joining a gangrape that has already reached the maximum number of attackers.
  • Can no longer use the surrender key when not being pursued.
  • Fixed the MCM option for minimum number of spawned attackers in Sleep Rape not working correctly.
  • Fixed various visual bugs in the MCM.

 

Changes:

  • Reduced the default chance for gold theft in sleep creep from 100% to 20%.
  • If the player enters a Sexlab scene during pursuit, the pursuit will now fail.
  • Can no longer be gangraped if transformed into a creature (werewolf, vampire lord).
  • Some NPCs, such as mannequins, can no longer participate in gangrape.
  • Followers are no longer subject to guard and non-guard settings in proximity rape.

 

Sexlab Adventures v0.72.0

 

Spoiler

Additions:

  • Added MCM option to use the "rough" tag instead of "aggressive" during creature animations
  • Moved animation tag settings into their own section in the MCM.
  • Added Mod Events to trigger rape.
  • Reimplemented a system to randomize crimes and bounties. This system was also equipped with options to allow periodic randomization.
  • Added an "Outfit" rape condition.
  • Added a "Wearing Armor" crime.
  • Follower mods and their install status will now be displayed in the plugin list in the MCM.
  • Added MCM sliders to after rape and sleep creep settings if and how much gold should be taken. "Random Item" robbery / theft will no longer take gold.

 

Bugfixes:

  • Fixed follower detection.
  • Fixed some MCM settings not being saved in json files.
  • Fixed the ability for Actors to join a gangrape if they can not do so according to the MCM option.
  • Fixed the default values for rape conditions.
  • Fixed a bug that could cause conditions set to always to not come into effect.
  • Fixed a bug that could cause NPCs to be considered invalid attackers for sleep rape when they should be valid.

 

Changes:

  • Changed the minimum value for bounties from 0 to 1.
  • If the player enters combat during a pursuit, the pursuit will now fail.
  • It is now possible to set the rape cooldown to 0 seconds.
  • Increased maximum crime polling intervalfrom 15 to 60 seconds.

 

Sexlab Adventures v0.71d

Spoiler

Additions:

  • Added MCM options to choose what happens after sleep rape in a dungeon or wilderness.
  • Added an MCM option to allow creature threesomes.
  • Added MCM options to choose if the aggressive tag should be used in threesomes, lesbian animations and creature animations.

 

Bugfixes:

  • Fixed the use of consensual animations during rape when debug messages are on.
  • Fixed the player being stuck in the after sex grace period indefinitely.
  • Tax will no longer stack up when in jail.

 

Sexlab Adventures v0.71c

Spoiler

Bugfixes:

  • Fixed a debug message showing up when it should not.
  • Fixed the victim status not being properly cleared.
  • Fixed an issue that could lead to you being arrested after rape if this outcome was disabled. 
  • Fixed the player character not finding a new partner if none were left when the last scene ended, but at least one more joined in since then.
  • Fixed disabling of the UI during a gangrape. 
  • Fixed the wipe cum hotkey.
  • Fixed sleep events not triggering when sleep rape is disabled. 
  • Fixed some pointless polling if proximity rape is disabled anyway.
  • Fixed Follower detection from follower mods.
  • Fixed a Papyrus error when trying to masturbate.

 

Sexlab Adventures v0.71b

 

Spoiler

Additions:

  • Added missing help texts.

 

Changes:

  • Removed MiniNeeds support since it was causing Papyrus error cascades which made the mod unusable.

 

Sexlab Adventures v0.71

Spoiler

Additions:

  • Major Rape Rework
  • Increased follower support for users of EFF, AFT and UFO.
  • It is now possible to set the chance modifers for Sleep Creep and Sleep Rape to less than 1.0.
  • Added an option to strip the player using Sexlab during rape.
  • Added an option to attempt a proximity rape when taking off body clothing or armor.
  • Added an option to exclude guards from morality checks for proximity rape (Corrupt Guards).

 

Bugfixes:

  • Fixed instances of drunk status (MiniNeeds) not being detected.
  • Chickens and Rabbits are no longer valid rapists. 
  • Couple more things I forgot to keep track of.

 

Sexlab Adventures v0.70d

Spoiler

Additions:

  • Added an option to not be fined for being armed or casting a spell during combat. 
  • Added an option to the armed crime to also consider the possession of weapons (them being in your inventory) a crime. 
  • Added options to the night crime to define what constitutes "late night".
  • The Statistics page will now track the new crimes.
  • Added MiniNeeds support for the Drunk rape condition.
  • If the "Notify of Laws Change" MCM option is turned on, notifications will now be shown if you enter lawless wilderness, in which you will not be fined. 
  • Added an option whether erotic armors should be treated as naked or not. (This was mainly done to allow compatibility with Abraxas67' Sexlab Aroused Tweak)
  • Added an option on the debug page to reset the sex tracker. (This was previously added in a patch.)

 

Bugfixes:

  • The settings for restoration through masturbation no longer reset after game load. 
  • Fixed the tax system not being stopped or started after MCM options have been loaded.
  • Will no longer consider characters restrained solely by virtue of being blindfolded as far as the availibility of animations is concerned.
  • Fixed a papyrus log error.
  • Fixed two bugs that could cause crime rape (rape occuring as a result of being reported and fined) to trigger if it should not and not to trigger if it should.

 

Sexlab Adventures v0.70c

Spoiler

Additions:

  • It is now possible to save crime setups for the currently selected hold as presets to a json file (and load them).
  • Added an option to notify of changing laws when passing from one hold to another.
  • Added a "use of magic" crime. 
  • Added toggleable debug messages for the crime system. 

 

Bugfixes:

  • Fixed the Vow of Nudity's nudity detection.  
  • Fixed some Hotkey events still happening while text input is allowed.
  • Fixed text values being incorrectly loaded from json files.
  • Fixed keymap values being incorrectly loaded from json files.
  • Fixed the incorrect behaviour of the Sex crime's Modifier sliders. They will now allow 0.1 steps and correctly show the chosen value.
  • Fixed a bug that could cause a crime rape to trigger when the option was turned off and vice versa.
  • Fixed an MCM tooltip not being displayed.

 

Changes:

  • Thaneship options are now greyed out for Raven Rock.

 

Sexlab Adventures v0.70b

Spoiler

Bugfixes:

  • Fixes the missing holds list problem.

 

Sexlab Adventures v0.70

Spoiler

Updating from v0.65 or lower is no longer supported. If you are still running v0.65 or an earlier version, you must update to 
a later build first before updating to this one.

 

Additions:

  • Added a Save / Load Feature to the MCM.
  • Overhauled the SexCrime feature and split it into two MCM pages, one for generic options and one for hold-specific laws. The crimes are no longer called SexCrimes and just crimes instead, and three new crimes were added. The purpose of this was to allow adding crimes that fit with the theme of the mod, but are not sex-related. The new crimes are being collared (which is invertable), being armed and being outside late at night. 
  • Added an option to not reposition the player character after each scene during a gangrape.
  • Added options to consider an NPCs Morality and Relationship with the player when determining if the NPC is a valid attacker.
  • Added a separate maximum attackers option for sleep rape. (Only affects the initial spawn limit. More attackers can still join later.)
  • Added a separate option to allow rape of your follower during sleep rape, which overrides the normal options if toggled on.
  • Added a customizable hotkey to toggle the rape system on and off.

 

Bugfixes:

  • Will no longer need an update right after installing. 
  • Will no longer try to make the player rape themselves when sleeping.
  • Fixed an issue that could cause the player character to briefly "stumble" when escaping rape.
  • Hotkey events (e.g. masturbation) no longer happen while text input is enabled (e.g. the console).
  • Fixed a Problem that would allow creature and animal sleep rape even though their respective chances were set to 0.
  • Fixed the problem that could make NPCs you are about to have sex with report you for nudity.
  • v0.68 unlisted Fix: Will no longer start rape scenes while a Sexlab Defeat Scene is running.

 

Changes:

  • All crimes are now hold-specific and generic crime settings no longer exist. However, there is an option in the MCM to apply the currently selected hold's settings to all holds.

 

Removed:

  • Removed SexCrime Hardcore Mode since it was a pain to maintain and due to a lack of interest (personal as well as apparantly by the users).
  • Removed the SexCrime Bounty Randomizer since it had to be rewritten and didn't make the cut. If you would like to see this reimplemented for the new system, please request it in the support thread.

 

Known Issues:

  • Rape as a result of being reported for crimes can potentially occur before getting a bounty.
  • The Statistics page does not count crime reports and does not have entries for the new crimes yet.

 

Sexlab Adventures v0.69b

Spoiler

Bugfixes:

  • Fixed an unwanted debug message showing up. (Sorry about that one.)

 

Sexlab Adventures v0.69

Spoiler

Updating from v0.64 or lower is no longer supported. If you are still running v0.64 or an earlier version, you must update to 
a later build first before updating to this one.

 

Additions:

  • Post rape scenarios are now based on relative chances.
  • Added "Slut Coin" post rape scenario. Attackers will pity you and give you some money - or will they?
  • Robbery post rape scenario now works similar to sleep creep theft.
  • Added a slider to specify the minimum bounty required for a guard to rape you (can be set to 0).
  • Added a probability setting to be reported for SexCrimes instead of always being reported.

 

Bugfixes:

  • The tool tip for Restrained no longer erroneously states chastity belts prevent rape.
  • Will no longer use Lesbian animations for male / female rape scenes.
  • Fixed a bug that caused the gangrape to not terminate properly when it was triggered while masturbating.

 

Changes:

  • Will no longer force the "Gay" tag in Sexlab animations.
  • Rapists now get a speed buff during the pursuit phase. This is to prevent situations where you can too easily outrun a horse, for example.
  • Followers are now only valid attackers if the MCM options to allow followers to be raped and to be forced to have sex with the player are off.
  • Removed Trigger Chance and NPC Chance sliders (They were redundant).
  • When checking for sleep rape attackers, the script will now pick just a single attacker to improve performance. More attackers can join in using the normal rules. 

 

Sexlab Adventures v0.68

Spoiler

Updating from v0.63 or lower is no longer supported. If you are still running v0.63 or an earlier version, you must update to 
a later build first before updating to this one.

 

Additions:

  • Added MCM options to restore Health, Magicka and Stamina while masturbating 
  • Sexlab Defeat support: Will no longer start Rape while the player is in a Defeat Scene
  • Added a 50% Poverty tier
  • Replaced toggle options to allow/disallow NPC/Creature types to rape the player with chance sliders for them to decide to rape you
  • Added a chance slider for non-guard NPCs to decide to rape you
  • Added a chance slider for followers to decide to rape you
  • Added an auto-surrender option
  • Added a Wounded (low Health) and an Exhausted (low Stamina) rape condition 
  • Added an option to ignore Deviously Helpless mod events during the Rape check
  • Added a Condition Parameters MCM section holding additional options in regards to the trigger conditions
  • Added options to select the threshold for the Wounded and Exhausted conditions
  • Added option to be considered Restrained when wearing Devious Boots (requires Devious Devices)

 

Bugfixes:

  • Fixed a bug that caused the Is Night condition to behave incorrectly when set to EITHER NOT. 

 

Changes:

  • Broke the Parameters section on the Rape page of the MCM up into several sections 

 

 

Sexlab Adventures v0.67

Spoiler

Additions:

  • Added an option to send a Deviously Helpless Resume mod event to the Debug MCM page
  • The debug page can now display the FormID of the last form that sent the Deviously Helpless Suspend mod event

 

Bugfixes:

  • Fixed a Papyrus log error when using the masturbate button

 

Changes:

  • Will no longer periodically check Arousal and Cum Cover Status during rape to improve performance
  • General performance improvements of the rape function

 

Sexlab Adventures v0.66

Spoiler

Additions:

  • Expanded Cum Coverage Debuffs: You can choose from multiple Debuffs, and define how many layers of cum are needed to trigger them.
  • Added Arousal Debuffs: Similar to the Cum Debuffs, there are now multiple Arousal based Debuffs that can be customized.
  • Added MCM page "Arousal & Cum" which holds all the option associated with arousal and cum. Options that existed in earlier version have also been moved there. 
  • Added a customizable hotkey to wipe off cum from your body. Doing so requires a piece of cloth (i.e. body clothing) to be in your inventory. It can be found on the new MCM page.
  • Sexlab Adventures is now aware whether the player is wearing Devious Devices which allow Oral, Vaginal or Anal sex and will use appropriate Sexlab animations. 

 

Bugfixes:

  • Fixed a bug that could cause the MCM option "Worn Armors have no weight" to not work properly.

 

Changes:

  • Chastity Belts no longer prevent rape entirely. Instead, they will only prevent rape if they do not allow anal or vaginal sex and the player is gagged.
  • SexCrime now requires the player to have a certain number of layers of cum on them to consider them covered. The number can be customized on the new MCM page.

 

Sexlab Adventures v0.65

Spoiler

Additions:

  • Added MCM option to place the PC in the male position during Rape Scenes.
  • Sleep Rape can now spawn dogs, wolves, trolls and bears. This will respect the creature settings in the MCM.
  • Added an MCM option to receive a speed debuff as a result of rape.
  • Added a Collared Rape Condition.
  • Added iNeeds support for Drunk and Drugged Rape conditions.

 

Bugfixes:

  • Fixed the borked SexCrime MCM page.
  • Fixed simple Restrained Rape Condition.

 

Changes:

  • Will now also allow oral animations in rape scenes instead of just anal and vaginal.
  • Will no longer randomize SexCrime bounties during mod activation. 
  • If the PC is sneaking, NPCs and creatures that have not detected them are now invalid rapists.

 

Sexlab Adventures v0.64

Spoiler

Additions:

  • Added MCM option to only let Guards report the player for SexCrimes. 
  • Added MCM sliders to limit SexCrime reports to NPCs below a customizable arousal threshold. 
  • Added MCM option to disallow NPCs to be eligible attackers for rape.
  • Added MCM option to not accumulate bounties for SexCrimes when wearing a collar (Devious Devices must be installed). 
  • Added MCM slider for a chance modifier when Drunk for Sleep Rape if RND is loaded.
  • The Sleep Creep feature now has the same MCM sliders for chance modifiers like Sleep Rape (Naked, Aroused, Drunk). 

 

Bugfixes:

  • Fixed some Papyrus log errors.
  • Sleep Rape should work again.
  • Rapists should no longer travel (teleport) great distances to rape the player. (experimental)
  • Quest NPCs should now be fully eligble rapists. (experimental) 
  • Spawned Actors (Sleep Rape) should no longer behave weirdly. (experimental) 

 

Changes:

  • Followers will now put their clothes back on after a gangrape unless their items were removed from their inventory. 
  • Rape Debug Messages now include a qualified message why the conditions are not met.
  • The rape system will no longer try to debug itself since the Debug MCM page now exists.
  • If a sleep rape is triggered, no NPCs/Creatures will spawn if there are already some in the current cell. 
  • Previously, when the Sleep Creep feature decided to steal gold from you, it would pick one piece and consider it one item. Now, it will pick a random amount between 10 and 50.
  • Fast Travel is now disabled during rape and pursuit.

 

Known Issue:

  • The option headers on the SexCrime MCM page don't match if DDa is installed.

 

Sexlab Adventures v0.63

Spoiler

Additions:

  • Added a Debug page to the MCM. 

 

Bugfixes:

  • Mod activation will now finish while in menu mode even if ZaZ and DDi are installed.
  • Fixed a bug that could cause rape attackers to keep following you around if the pursuit was unsuccessful.
  • There was a bug where if an NPC or creature died while pursuing you, approaching their dead body would trigger a rape, potentially making them 
    come back to life. This has been fixed.
  • Bandits, Foresworn, etc. should no longer report SexCrimes.
  • Fixed a problem that could potentially allow multiple gangrapes to trigger.
  • The Drugged MCM option will now behave correctly when clicked.
  • The simplified rape conditions will now behave correctly when clicked.
  • Fixed a bug that could cause the rape system to stop working correctly if the player participated in a Sexlab Scene unrelated to the rape system.

 

Changes:

  • SexCrime rape will now respect the rape cooldown in the MCM.
  • Followers are now only stripped if they actually participate in a Sexlab scene during a gangrape.
  • Creatures are not considered eligible attackers if the player is restrained to avoid issues with proper animations not being installed.
  • When a gang rape is about to start, it will now wait for ongoing dialogue to finish. 

 

Sexlab Adventures v0.62b

Spoiler

Bugfixes:

  • Removed DDi and ZaZ dependency.
  • Masturbation should no longer try to use furniture animations.
  • When getting raped, items that are considerd unstrippable by Sexlab should no longer be stripped or removed from your inventory.
  • The follower will no longer be raped if follower rape is turned off in the MCM.
  • Fixed a problem that would cause the plugin install status not to be updated immediately after the mod was started.
  • Fixed DDi not being shown on the Activation Center page before the mod was started.
  • The MCM option not to remove quest items during a gang rape is now on by default.
  • The Restrained rape condition in the MCM now cycles correctly through the available options.
  • Fixed a bug that could cause the setting for the maximum number of rapists to be ignored.

 

Changes:

  • Will no longer try to force aggressive or consensual animations in certain sex scenes (lesbian, bestiality, threesomes) to avoid issues with appropriate animations not being installed.
  • Will no longer try to force threesomes when actors are restrained.

 

Known issue:

  • Mod activation will not complete while the menu is open if DDi and/or ZaZ are installed.

 

If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz


  • Submitter
  • Submitted
    08/10/2019
  • Category
  • Requires
    Sexlab SE, Sexlab Aroused (Redux) SE
  • Regular Edition Compatible
    No

 

Link to post

my only ever gripe with the DCL rape was there was no way to resist..I though horrible harassment did it better in that regard.
Well I will keep an eye on this.

iirc requirements from the oldrim were
sexlab frame work and arroused

Link to post

Definitely glad to see an official supported version, even if SLA worked quite well before, if just because it makes it easier to see updates for it in the SE section than having to dig through LE updates.

 

As it stands, it works great for the player, you get the ability to get easily raped while it seemingly respecting stealth. I disable my functions from other mods in regards to player rape due to them being too static, this is possibly the only mod I have found where NPCs properly chase the player and give up if they cannot rape them. Main issue right now is gangbangs can be easy to break, I find I often need to check the SexLab Adventures MCM at a constant rate, especially as I often realize I am stuck in a gangrape phase. I have tried killing threesomes, limiting the number trying to rape you to one, yet the issue still remains. I imagine it will get more stabilized over time, as said it is already the best option out there that I know of. Deviously Cursed Loot rape was never this good, the script was too forceful and would send you to a void just for leaving the cell where a NPC was chasing you.

 

The nudity laws also can work great, especially in regards to Slaverun, where certain things like having weapons or magic were just never properly enforced.

 

Although it is probably a pipedream, it would be a dream come true to have this affect NPCs as well, based on the rules set up for the player. We need a proper male NPC rapes female mod for SE, it is strange how difficult it is to get such a thing working here. Scent of Sex has been the best option, but of course that mod has a big issue with deactivating itself without warning, leading to me needing to track two MCM menus instead of being able to be immersed in the game. We could also use AI having their weapons removed, it is weird to have Slaverun only to have all female NPCs running around with weapons.

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hey i cant get the rape function to work,

I have it enabled and configured properly in the mcm

 

 

I've tried resetting and unblocking proximity rape in mcm

when I turn on debug messages it just keeps repeating "in combat" and "proximity rape check"

 

(I've tried other rape mod like defeat and they work fine)

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13 hours ago, Luminae said:

hey i cant get the rape function to work,

I have it enabled and configured properly in the mcm

 

I've tried resetting and unblocking proximity rape in mcm

when I turn on debug messages it just keeps repeating "in combat" and "proximity rape check"

 

(I've tried other rape mod like defeat and they work fine)

If it says you are in combat that is absolutely true. Skyrim can be a bitch about that sometimes, I don't know if SE is any better or worse in that regard. Also do not use the unblock proximity rape option, ever.

 

On 8/11/2019 at 1:21 AM, Theolized said:

The problem I got when I forced to use LE version in SSE was that SLHH resist option didn't seem to work even though it has the option to resist, I always get raped.

Does the resist function from SLHH work in this version?

It does not work in LE either, but I want to revisit it for the next update, which I am sure nomkaz will quickly port when it comes out.

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18 hours ago, Teutonic said:

It does not work in LE either, but I want to revisit it for the next update, which I am sure nomkaz will quickly port when it comes out.

Great, thanks for letting me know! I don't want to break my current my save file yet by injecting this and realize it doesn't work the way I wanted.

 

Edit:

OMG, I just realized you're the mod author lol.

Many thanks for making this regardless. It's one of the kind of adult mod I wanted.

 

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I couldn't find the answer through searching (This is how all questions that you can easily find an answer for start, isn't it?), so hopefully I'm not asking a question that's already been answered a million times before:

I set up this mod's crime options and -laws as I liked it, including having the holds randomise those laws over time, but something odd happened. Even though I don't have any collar or slavery mods installed, I still got reported as a criminal for NOT wearing a collar.

I've gone through the options, but I can't find a way to turn that off.

 

I've also reset the crime options and -laws to never randomise, but that doesn't seem to fix it either.


Sexlab Adventures version: 0.72.4

 

Please let me know if you need more information.

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59 minutes ago, MelficeSilesius said:

I couldn't find the answer through searching (This is how all questions that you can easily find an answer for start, isn't it?), so hopefully I'm not asking a question that's already been answered a million times before:

I set up this mod's crime options and -laws as I liked it, including having the holds randomise those laws over time, but something odd happened. Even though I don't have any collar or slavery mods installed, I still got reported as a criminal for NOT wearing a collar.

I've gone through the options, but I can't find a way to turn that off.

 

I've also reset the crime options and -laws to never randomise, but that doesn't seem to fix it either.


Sexlab Adventures version: 0.72.4

 

Please let me know if you need more information.

I can confirm this to be a bug in the current version. Since you don't have DDa, the collared options won't show. However, the randomizer will still randomize those options and since you are not wearing a collar, you are technically committing the not collared crime. Two things you could do to fix it now (both are annoying)

1) Install DDa to unlock the MCM options.

2) Save the crimes as a crime preset, manually edit the file in a text editor and load the preset in the game. (You will need to look for the entry "collaredisacrime" and set the value from 1 to 0. Make sure not to change anything else.)

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15 minutes ago, Teutonic said:

I can confirm this to be a bug in the current version. Since you don't have DDa, the collared options won't show. However, the randomizer will still randomize those options and since you are not wearing a collar, you are technically committing the not collared crime. Two things you could do to fix it now (both are annoying)

1) Install DDa to unlock the MCM options.

2) Save the crimes as a crime preset, manually edit the file in a text editor and load the preset in the game. (You will need to look for the entry "collaredisacrime" and set the value from 1 to 0. Make sure not to change anything else.)

Thank you so much for the answer!
I'll try this. Just to confirm, DDa is Devious Devices Assets? I am somewhat new to this, and not that familiar with the acronyms...

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9 hours ago, MelficeSilesius said:

Thank you so much for the answer!
I'll try this. Just to confirm, DDa is Devious Devices Assets? I am somewhat new to this, and not that familiar with the acronyms...

Yes, by DDa I meant Devious Devices Assets.

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Hi, I'm back again.
I may have found another thing that's possibly a bug or glitch, but not necessarily from your end.

I play with the Creation Club Survival Mode (yes, I know... I know...), hereafter referred to as SM, and various other mods including SexLab Adventures SE. But I think the issue lies with SM because it keeps triggering with that.

I think the temperatures that SM applies to the character are magic spells that the player invisibly casts. Because every time time I walked out of the Bannered Mare in Whiterun, I received a bounty. But only AFTER the game notified me that the air outside was comfortable, or something along those lines. With no other spells or other magic effects cast by me.

 

I disabled that casting magic is a crime, as I can simply live with that. But, if you're so inclined, you might want to look into that. (Or not, as I fully understand the somewhat negative attitude towards the Creation Club.)

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3 hours ago, MelficeSilesius said:

Hi, I'm back again.
I may have found another thing that's possibly a bug or glitch, but not necessarily from your end.

I play with the Creation Club Survival Mode (yes, I know... I know...), hereafter referred to as SM, and various other mods including SexLab Adventures SE. But I think the issue lies with SM because it keeps triggering with that.

I think the temperatures that SM applies to the character are magic spells that the player invisibly casts. Because every time time I walked out of the Bannered Mare in Whiterun, I received a bounty. But only AFTER the game notified me that the air outside was comfortable, or something along those lines. With no other spells or other magic effects cast by me.

 

I disabled that casting magic is a crime, as I can simply live with that. But, if you're so inclined, you might want to look into that. (Or not, as I fully understand the somewhat negative attitude towards the Creation Club.)

Just to let you know, this problem is (probably) fixed in v0.73.0 and onward, as the crime now only applies if the spell is equipped in either hand and has a magicka cost. 

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only tried this mod a few days and so far its not to bad all in all. but im wondering if this thing will eventuallly target npcs aswel as the pc

 

e.g you have the laws forbidding the use of armor weapons and magic in whiterun (use of standard clothes only) shouldnt then the civilians of whiterun also conform to these laws with guards being the exception to this rule. 

 

or if you set riften to be perverted does it not look wierd that your the only one in the city thats actually walking around naked.

 

eotherway i think this mod would be spot on if npcs had to abide by the laws set in the mcm menu as much as the pc. 

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I'm thinking of replacing Deviously Cursed Loot with this mod for my next game, but I'm wondering if the crimes in this mod (public sex, etc) result in lewd punishments from guards as they do in DCL... or if you just get the usual bounty and arrest scenario?

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