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Framework & Resources

Frameworks and resources of various types related to Advanced Animation Framework

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  1. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
    Download Location & Instructions
    The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
    Further details about how to install and use AAF (for users and mod authors) are available via information and links in the AAF discord.
    An LL focused installation and usage guide can be found here.

    If you are interested in supporting this project, you can donate through my Patreon page.



  2. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.


    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
    Let me know if I've missed any too.

    This spoiler contains Tagging information.
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    AAF obviously

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.

    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then



  3. The Bridge (AAF to NAF)

    0.52 ver Garden of Eden Papyrus Script Extender is needed hard to work!
    As I've been informed there is can be some troubles with downloading AAF 171beta. So you can use Nexusmods AAF version 161. People who tried it called back it works fine. If you got any troubles with 161 - private me about it please!
    What does it do?
    In simple : You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. What is better? This is a debatable and provocative question. You must form your own opinion. The only thing I can say for sure is that NAF is tens of times faster then current AAF 171beta.
    More technical : It interrupt papyrus AAF_API commands from mods to AAF engine and redirects its to NAF, after executing it returns results to mods like AAF do. So mod thinks it using AAF, and have no ideas it was cheated.
    Is it beta? Is it safe for using?
    It is not full release still. But to a greater extent this refers to the fact that perhaps some rather rare things have not yet been implemented. All this has already been tested enough and has not yet caused anyone any solvable or insoluble problems. At the moment, almost the full functionality of AAF has been implemented. I only know that it is not yet possible to add a third participant to an already running scene. In fairly rare cases, mouse movement in a scene may be blocked. Sometimes movement with keys in the scene is blocked (for this case there is a solution below, see I have a trouble chapter). And perhaps, not 100% sure, someone had problems with scaling characters in scenes
    Does it requires AAF be installed ?
    Does it requires NAF be installed ?
    Does it AAF files inside?
    Nope, it just named same to replace AAF files. It is script for communicate your mods with NAF, and cheating your mods that AAF is using.
    How to install?
    1. You need F4SE.
    2. You need AAF v171.0beta installed Actually I don't know - it can be a chance it will work fine with earlier versions, but I did it for 171.0beta and I don't recommend this kind of experiments.
    3. You need actual NAF version. Today is 1.0.14
    4. You need everything you are using for your mods from lovers works fine with AAF. Use Fu...ing manual for example.
    5. You need SUP F4SE actual version. I use it for some internal string and access to AAF config files operations.
    6. This may seem a little complicated. Be careful when doing this. You should copy EVERY xml file from Data\AAF of your mods to Data\NAF . From kinky theme, from animations mods like snapdragon anims-leito etc, from other mods like violate, etc. If you can't understand what to do - try to read it here in the sticked post.
    Here is one very important detail - every race named in your xml files should be case-identical. At 0.9.13 NAF have case-sensivity for the race name. Author told he will fix it in next update, but now if in your different xmls, for example you will have two types records with different case - you will have a trouble when NAF will play animations. I mean race id="Supermutant" in one xml and race id="SuperMutant" in another. You can use for example notepad++ function Find and replace in files. I get this trouble just with supermutants, but in theory it can be DeathClaws and Deathclaws. If you get a trouble - you can use NAF.log file in Documents/My Games/Fallout4/F4SE to see what race is defines wrong.
    7. Install this mod. It doesn't contains any plugins, but it should be installed after AAF. It will replace AAF_API.pex, so if you don't using MO2 or another modmanager that prevent your mods files from permanent overwriting by another mods - you will need to carry about it manually.
    I have a troubles!
    How to fix keyboard keys blocking in some scenes?
    You should open console, type DIEL in it. You'll see list of all blocking layers. Find layer named Naf_On_Scene and integer nearby. Then type RIEL [integer].
    See this screen.
    If you got any troubles : wrong actors, wrong scenes anything elese. be sure - there is no this troubles. It just mean you have errors in XMLs. The first you should do - look up to My Documents\My Games\Fallout 4\F4SE\NAF.log and look for warnings. It shows warning XML file name and the place where it is. Mostly it is little syntax mistake, like a wrong character, or missed character. I'm pretty sure - you will have no trouble to fix it by yourself.
    How can I try to debug it by myself?
    F4SE (hard)
    SUP F4SE (hard)
    Garden of Eden Papyrus Script Extender (hard since v0.52)
    AAF (hard)
    NAF (hard)
    MCM (optionally for settings)
    Have a fun!
    If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel !
    LOG :



  4. Sex Attributes 2.8.0 TRADUCCION AL ESPAÑOL

    Este mod un chingo de gente me lo a estado pidiendo y les juro que yo pense que ya lo habia subido xD
    En fin, para los que viven debajo de una piedra y no saben de este mod pues este consiste en tus estadisticas sexuales, al iniciar una nueva partida te deja elegir tu carater que va entre sumiso, poco sumiso, neutro, poco dominante y dominante.
    luego te deja elegir fetiches que haran que tu personaje se exite mas o menos a la hora de tener relaciones sexuales (por ejemplo, el fetiche del Bondaje, si el personaje tiene alguna prenda restrictiva, ya sea una mordaza, cinturon de castidad, dildo, plug, etc, este se exitara mas rapido, o si tienes preferencia a tener relaciones con super mutantes, entonces tu personaje se exitara mas cuando tenga relaciones con algun super mutante y a su vez no sufrira mucho de trauma si es violad@ por algun super mutante, etc)
    Es un mod muy completo a mi punto de vista, abarca desde lo fisico hasta lo psicologico, dandote puntos a favor o en contra dependiendo de su estado actual.
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 



  5. [AAF] Sex Attributes - Framework (6/26/2024)

    Sex Attributes
    v2.8.0 (for AAF)
    FO4 Sexual Framework for managing various player's sexual stats!
    When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations.
    This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently.
    Physical attributes are:
    Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are:
    Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase.
    Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM.
     Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing
    Arousal is an attribute that indicates how sexually aroused your player is. 
     Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered.
    Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality.
    Self-Esteem is your character's confidence level and his/her self image.
    Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state.
    Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority.
    Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed.
    Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster.
    Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2).
    Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again.
    Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived
    Reset Stats
    Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari.
    Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw.
    Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte.
    If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for.
    PTSD can be removed  only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80.
    Mind Break
    If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently.
    The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm.
    Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times.
    Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff.
    While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat.
    Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized)
    Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC.
    Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. 
    NPC Persuasion
    NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs.
    Intimidation and NPC persuasion chances can be customized in this mod's MCM page.
    Mods using NPC interaction mechanics:
    Sexual Harassment - NPCs will approach player and demand sex
    Oral: 0 ~ 100
    Vaginal: 0 ~ 100
    Anal: 0 ~ 100
     Arousal: 0 ~ 100
     Alcohol Intoxication Level: 0 ~ 5
    Willpower: 0 ~ 100
    Self-Esteem: 0 ~ 100
     Spirit: 0 ~ 100
    Sub/Dom Orientation: -50 ~ 50
     Slut (Addicted to Sex): 0 ~ 100
    Trauma: 0 ~ 5
    Frustration Debuff:
     Sexual Reputation: 0 ~ 100
    This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes:
    Devious Devices / Kziitd Fetish Toolset
    Wearing Devious Devices or KFT reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
    Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players.

    You can also remove devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. 
    Real Handcuffs
    Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
    Mods Using Sex Attributes:
    Sexual Harassment
    Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. 
    A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework.
    Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file.
    This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed.
    Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported.
    AAF and all its requirements, including animations, themes
    (Optional) HUDFramework - only if you install my HUD plugin mod
    (Optional) MCM - if you want to be able to change settings
    (Optional) Devious Devices (and all its requirements) - for integration with DD
    (Optional) Kziitd Fetish Toolset - for integration with KFT
    (Optional) Real Handcuffs - for integration with RH
    (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes

    NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod.
    Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD
    BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs.
    In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. 



  6. AAF Voices

    Silent dialogs break your immersion?
    Here you are: Voices for your AAF mods!
    Experimental features are included for AAF Magno CUM Gaudio and TSEX and TSEX Hardship Alpha, please report any unusual behavior.
    You need to activate the ESP to enable extended support.
    As of v2.0.2 is now incompatible with other AAF Violate voices.
    For high quality voices generation, I created the voices with VoiceCraft.
    It currently includes:
    Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines)  
    Voices for AAF Violate (v1.60) ✅ (Complete support) Female player victim (66 lines) Female player aggressor (27 lines) Human aggressors (100 lines) Raider aggressors (24 lines) - Same voice as human - Gunner aggressors (22 lines) - Same voice as human - Super mutant aggressors (38 lines) Synth aggressors (22 lines) Clicking creatures (4 lines) Grawling creatures (2 lines)  
    Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants   
    Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines)  
    Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines)  
    The installer let you select the mods you want to install the voices for and your player voice:
    Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section)  
    I currently struggle with screams generation, if anyone has an idea...
    Feel free to report any bug.
    Voices examples

    Future plans
    I'll do:
    Add voices for Boston devious helper (Working on it) Add extended support to have both male and female aggressor or victim in AAF Violate  
    I may or may not:
    Voice AAF Sex Em Up Voice Human Resources Voice Just Business Add extended support for voiced companion in Sexual Harrasment  
    I won't do for now:
    Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5  



  7. AAF Informer (Beta)

    AAF Informer is the F4SE plugin to simplify obtaining of AAF scenes information in Papyrus scripts.
    AAF Informer consist of 3 parts:
     - AAFInformer.dll - F4SE plugin
     - AAFCollector.exe - service executable to parse AAF XML files
     - Info.pex/Info.psc - Papyrus script to access AAFInformer.dll API
    How it works:
    At the game start up AAFCollector.exe is started to parse AAF XML files. When it finishes all collected information memorised in F4SE plugin and later this information can be accessed via API calls from Papyrus script.
    Following information is available:
     - For scenes (actually, positions in AAF terminology) that you can see in AAF UI - see SceneInfo structure in Info.psc
     - For scene participant(s) - see ActorInfo in Info.psc
    Most information is obtained from tags defined by animation authors or by themes. Themes are essential to get information from AAF scenes. Without themes installed, most likely your script will not receive usefull information.
    Tags that defines types of actors (like F_F or F_M) are ignored. Actor types retrieved from animation definitions.
    Tags that defines furniture are ignored. Furniture information retrived from positionData XMLs
    Note: animation author's XML files and themes XML files contains a lot of mistakes. Fixing them is out of scope of this tool, but I hope all mistakes will be elimenated sooner or later.
    To simplify mistakes detection usefull logs could be found in %userprofile%\documents\My Games\Fallout4\F4SE\AAFInformer.log
    Also this log contains error messages generated by AAFCollector.exe
    Implementation details:
    What tags are supported? All tags falls into several categories:
    How values are applied to actors?
    Example of script
    Known issues:
    1. Some positions contains location attribute that has multiple furniture groups separated by comma. Such locations are handled, but I can't test it as such position does not appear AAF UI. Probably defining multiple furniture groups is invalid location definition, but without original AAF source code it hard to say definitely.
    2. I had no chances to test AAF sex overriding with keywords. So not sure is it even working.
    3. With current system of tags it is not possible to recognize how actors are contacted with each other, so all contacts for actors with index greater than 0 are applied to actor with index 0. So scenes like "BP70 Lesbian Threesome..." might have irrelevant contact information. See below.
    Next steps:
    - try to introduce new tags system to allow definition of actors contacts exacly. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of Held/Love/Dom/Stim values for each actor. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of actor position for actors with index greater than 0. This plugin will be updated on succees.
    New system to define contacts beween actors in scenes.
    Sample file with contacts that handles tentacles made by Snapdragon_
    Feel free to request new features.



  8. AAF XML Scanner

    Standalone tool to verify AAF XML files content. Deprecated. Became a part of SoAS
    This tool is designed to help modders and gamers to detect potentional problems with AAF working caused by wrong XML files content.
    Provides multiple types of detected errors/warnings.
    Windows 7, 8.1, 10 or higher. Windows 8 is not supported
    .NET Framework 4.7.2 or higher. Download
    How to install:
    Just unpack downloaded .zip file to any folder and run AAFXmlScanner.exe
    How to work:
    1) Set path to Data/AAF folder if it was not detected automatically
    2) Click "Scan" button
    3) Click appropriate button to see the list of potential problems
    Select line(s) and copy error message(s) to the clipboard. Ctrl+A is working %)
    Click selected line to enter edit mode and copy part of the message to the clipboard
    Click "Export" button to save all messages to a text file



  9. Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24]

    This provides a fix, with skinned bones properly improved by hand, compared to other 'fixes' (SAM Enhanced animations, under files or someone who tried to fix) that actually is clipping than fixed. ...

    What's behind the work? 3ds max/blender/Outfit studio. I Move into the correct positions where the bones are located. I extend the edges of dildo's length, to paint the weight with precision. It turned out the dildo works like a charm after several tries in fallout 4.
    *It's still beta, requires time to do the rest if there's more.
    > FEATURES <
    ZeX bones skinned fully working FG and CBBE bodyslide (pre-built NIF+TRI, zero-ed sliders) Doesn't require any Morphsetdata.xml for AAF. The strapons, dildo, penis,... are always erected as it is
      (4.0 + 2.0) Full-Packed mod with Action+Equipment XMLs, while EXP uses new, separated XMLs (2.0) EXP becomes ungendered to provide support along with Synth and rescaling into place
      (0.1 - 0.4) Xml patches with FF (Lesbian) genders, using LXP_EquipmentSetData
    [Since 0.5, Providing Clamp-ons for synths, they detect as Male. The Rescaling fix becomes an issue for female(s), so it's ungendered for now on]
    > PACKAGES < (What's inside?)
    VIOXSIS Strap-Ons [ ZEX BONES Fixed ] (4.0) [REQUIRED]
            [ CORE PACKAGE ]
    Packed as a mod for now on. This contains more Strap-on Items from Indarello (e.g. Clamp-Ons) Vioxsis_Strap-Ons.esp, becomes ESL-Flagged ESP
      [AAF] Vioxsis_ActionData.xml (FF_Activity) + Vioxsis_EquipmentSetData.xml (ESL compatible) GO Models re-exported with new collisions, can be dropped away from the inventory
    (Known bug - Missing inspect item as preview)  
            [ STRAP-ONS: Version, BODYSLIDE Type ]
    (LITE) - Sliders:
    (+) Dildo Bulge (Value 0.0: no bulged modifications; 1.0: Vio's Default shape)
    (-) Erection Up + Down
    ( I modified the dildo tip to look like male shaped penis )
      (FULL) [ RECOMMENDED ] - Sliders:
    (-) Dildo Bulge
    (+) Erection Up + Down
    ( FULL Pack is separated into 2 Projects: Bulged and No Bulged. If you build one of them with bodyslide, both works at the same slider values for Erection Up+Down )

    -> Slider Groups (FG Users) by Vaultbait [ LINK ] ===
            [ VIO DILDO + CHASTITY ]
    Dildo (Viodoe) [ Ready ] Chastity (DD Add-on) [ WIP ] ( Conflicts with Indarello's fix: Futa dicks in fomod ) ( LINK ) [ You can use his fix but must be installed BEFORE my Fixed Strap-ons, before adding as new items soon ]

            [ Indarello - CLAMP-ONS ]
    Clamp-Ons [ Ready ] (Support for Synths during AAF Scene)
    ( EXP FOMOD -> Skip this if you use UAP with Synth Gen-1 + 2 Enabled! Results in receiving penis meshes with .tri morphs already! )  

    ===[OTHER MODS]=========

            [ OTHER STRAP-ONS ]
    Straw - Strap-Ons (Default Dildo) [ WIP ] Straw - Strap-Ons (Black Dildo by Maxie) [ WIP ]  
    ( REQUIRES ECF [Placeholder], if you choose latex colors or BGSM materials ! )
    *It means that you swap default with any other textures you choose
              > STRAP-ONS + DILDO

    EXP uses:
    - EXP_ActionData
          Switch Vioxsis_ to EXP_ (FF_Activity remains), this swaps equipments, to avoid any conflicts with UAP and others

    - EXP_EquipmentSetData ( Supports ESL-Flagged ESP + Synths, ... and more ! )
          In each Add-on, one item uses one equipment (per your choice: Strap-on, dildo...)
          NPC Add-ons: Synth (Clamp-ons)

       1. Vioxsis XMLs (From Vio fix mod) can be overwritten by anyone (UAP...), but you lose ESL items suppport !
             So getting patched by EXP, resolves the problem ( RECOMMENDED )
             *Because EXP uses different equipment names ( addEquipmentStrapon -> EQSTRAPON ), while UAP uses default ones as An3k's package from TFM guide

       2. EXP XMLs provides full support, easy to swap between Strap-on items by categories from FOMOD

       3.1. EXP_ActionData + EXP_EquipmentSetData, are separate, no longer dealing with any others' patches about overwriting together
       3.2. Vioxsis_ActionData -> EXP_ActionData (FF_Activity) (for UAP, Leito Staged Plus.... etc) [ = Uses EXP_EquipmentSetData ]
          (so Vioxsis_EquipmentSetData become REDUCTANT)         *Some Patches (UAP...) uses FF_Activity Action, linked from Vioxsis' EquipmentSets. (use EXP to avoid any conflicts)

            [ ACTION vs. EQUIPMENT SETS ] ( XML Injection Differences )
    EXP - EQUIPMENT SETS [ AAF ] : [ VIO: Strap-Ons / Dildo / Chasity + Straw: Strap-Ons + *more... ]
        > Supported Animation Packs
    SavageCabbage (1.3) [ LINK ]
    [DLC's + Torture Devices merged] + Staged animations
      BP70 (2.8) [ LINK ]
    + Staged animations
      Atomic Lust [ WIP ]
      Four-Play Animations (Rug + Gun) [ WIP ]

    > MOD REQUIREMENTS < ( Following up Saya's Scarlett's TFM guide )
    VIOXSIS [ ZEX BONES ] + TEXTURE SELECTIVE Environment Cubemapping Framework (2.12+) [ LINK ]
    ( Download both packs under installation highlight and merge into one mod )
      CBBE [ LINK ] OR Fusion Girl [ LINK ]
    *Fusion Girl requires Zex extended, as it's using genital bones for animations
      ZeX Extended skeletons (6.0) [ LINK ]
    *CBBE DOESN'T SUPPORT ZEX, learn more in CBBE USERS Info, to resolve the strap-on issues!
      Indarello's fix ( Obsolete - SKIP ) [ SOURCE LINK ]
    *Chastity becomes futa dicks, based on the options you picked in FOMOD
    *At the moment, I am waiting for permission by original author, before adding them as new items, without conflicting with each other's...
       ( Since he provided both viodoe and strap-on nif files, looking like futa dick, my fix gets overwritten but we wanna overwrite them! )

      ENGINE (LESBIAN) XML PATCH [ AAF ] (171.0 beta+) [ LINK ] Lee3310's SC Rescaling Patch (1.1, AAF_SCRS_CR) [ LINK ] Outfit ReDress Fix [ LINK ] *Supported Animation Packs [ AAF ]

    *In the end, your (MO2) mod order should look like this:

    -> Vioxsis Strap-Ons of Fallout 4 ( REDUNDANT for 4.0 - Can be uninstalled )
    -> Indarello's fix mod ( REDUNDANT + VIO_Strap-Ons.esp plugin is now patched by EXP (2.0), but better skip this, too ! )
    -> Ultimate AAF Patch ( Because of Vioxsis_Strap-Ons.esp plugin + default Vioxsis XMLs. BOTH overwrite Vio fix mod !! )
    -> Vioxsis Strap-Ons (Zex Bones Fixed)
    -> Vioxsis Strap-Ons - Texture Selective (DILDO) + (STRAPON)
    -> *Any Patches (Leito Staged fix...) that use FF_Activity action...
    -> ENGINE XML Patch

    *Orders for ECF, CBBE...... don't matter. Pay attention to the DFS by the plugin conflicts!  
    > CBBE USERS ( INFOs + quick install mods ) <
             CBBE doesn't contain any skeletons, it uses VANILLA skeleton. We use the CBBE Body, regardless what skeleton(s).nif we use!

    Many people report, that they use CBBE KNEE FIX mod, which is completely INCOMPATIBLE WITH ZEX SKELETON SKELETON!
    ( = Results in Strap-on Stretched out in the air )

    When i mention CBBE KNEE FIX, i was referring to the fact that it contains an EDITED ... Vanilla skeleton, to tweak the knees inproperly skinned done by CBBE's author!
    SQr17 made a patch for SAM that resolves the conflict issues with any skeletons. So far, we STILL keep ZeX skeleton to be in use, and we can use SAM Adjustments for similar results as you were using before....

    (From: Skeletal Skeletons for CBBE)

    It means that once you selected one of the skeletons, you will get: skeleton.nif (CONFLICTS WITH ZEX)

    (From: Skeletal Skeletons for CBBE - Screen Archer Menu) - Use the option that gives you 3 json adjustments

    to fix Strap-ons stretched issues... Please uninstall CBBE knee fix version (Skeleton.nif replacer) and install one of the following mods below (includes direct links from Nexus):
    1. Screen Archer Menu [ LINK ]
    2. CBBE Knee Fix (SAM Adjustment version + Girly/HeadNeck SAM version)

    - (Optional) Discrete Female Skeleton [ LINK ]
       *DFS must be placed after LMCC and Pip-Pad in Plugin Load Order

       *SAM Adjustments are like skeleton bone modifiers, overwriting your current bones. Load one of the adjustments of your choice (OR even more at once), and it remains permanently in the menu as soon as you remove; on your game save.
       *3BBB is not compatible. The goal is Zex bones must be visible or at least present, in skeleton.nif to make strapon animating. None should overwrite ZeX, regardless.
    > CREDITS <
    Dagoba_king, and other developers who made AAF and LLFP scripts Lee3310 + niston for SC rescaling patch and SAMFormer TBOS and ZaZ, for Zex extended skeleton and fusion girl Snapdragon for outfit redress fix An3k for repacking original author's Strap-ons (Vioxsis) SavageCabbage + BP70 for animations Kziitd, vaultbait, ookkerpak, eflat01 for suggestions, fixes Indarello for clamp-on and his fixes           ... and everyone!

    I got my Discord server, join me if you want:




  10. (AAF) Bad End Animation Pack

    AAF Bad End Animation Pack v01.05 (1.03 also available for download)
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
    SAC, for the gallows meshes and textures
    Zaz, whose fluid nifs and textures I have included.
    1.05 - fixed broken AAF files
    1.04 - added still poses for modders to use
    1.03 - stable release (still available for download)
    1.02 - added textures for Zaz fluids
    This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
    Impaling Pole
    Strangling (Garrote) Pole
    Reclamation Chair (electrocution)
    Machine themed Chair (electrocution)
    The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
    For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).
    This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.

    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)
    Future Plans, Notes:
    None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.
    I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.
    There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 



  11. 50 Shades of Fallout 4

    50 Shades of Fallout 4
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for general assistance and particularly for fielding questions so that I can work on animations.

    These are all intended for use with the default CBBE body. They may clip with other bodies. This is only an animation pack, so if you want the scenes to be called immersively, you need another mod (Violate or SEU, for example) that will do that.
    You are free to use any of the animations in this pack, use/modify AAF files, etc, with the following conditions:
    - Do not post this material to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    You must have AAF installed and working.
    You need the latest version of my sound pack (2.01 or later), otherwise the sounds are unlikely to work.

    The contents of this pack:
    2 Person Animations:
    Each series has 4 animations. All animations are 300 frames (10 seconds) an are designed around the default CBBE body. Each series comes with a normal M (top)/F (bottom) set, a F (top)/F (bottom) set, and a version of each with the sounds for the bottom replaces by gag sounds.
    Spanking Series 1 and 2
    Missionary Series 1 and 2
    Doggystyle Series 1 and 2
    Solo Bondage Animations:
    (These should be used as replacements for my old bondage animation pack, it won't hurt anything to have both installed, these are just better)
    Each series has 5 animations, a *00 animation that is a breathing idle, *01-*03 which are struggle animations, and a masturbation animation. Each series also includes a duplicate of these with gagged sounds in place of normal sounds.
    If the animations don't call correctly in-game when triggered by violate or whatever else, try triggering them manually using AAF. If that works, there is an issue with how the other mod is calling the animations (probably because my AAF tags are kind of a mess). If there are tags that need to be included, let me know (or send me updated AAF files) and I'll try to update the pack when I can.
    If the animations doesn't work in AAF, make sure you can play other AAF animations (if you can't, AAF is probably not installed correctly). If only the animations from this pack are a problem, try reinstalling the pack.
    Known Bugs/Issues:
    There is significant clipping with most male bodies in the missionary 1 series, because the arm size changes between different bodies and genders. This is technically fixable, but too much of a pain to be worth it.
    If you have a gag in, the mod the gag is attached to may play gag noises on top of whatever else is going on (e.g. you may have 2 sets of gag noises playing sometimes during animations). I'm not sure what to do about this one.
    The Armbinder may clip during the masturbation bondage anims. This is an unavoidable side effect of having arm movement during these scenes, and it is recommended not to have them run when the character is wearing the armbinder.
    Strap-ons and erections may or may not work (you need to get them from other mods in any case). I have a non standard setup on my game, so I've tried to write them into the AAF files as best I can. If this is a problem, it's worth asking if someone who has those features working normally can modify the AAF files.
    Trying to open and close the bottom actors mouth during animations didn't synch reliably, so I just left it open the whole time. The good news is that it clips less with gags that way.



  12. AAF Sim Settlements 2 and Sim Settlements Chapter 2 Furniture Data

    ****I finally had a chance to check out Chapter 3.   There are no new furniture assets in Chapter 3 to apply AAF too, so no update is needed.****
    I decided to make the downloads separate as everybody will not be using all animations, so just pick and choose which one you want for the animations you have.

    Base Requirements: 

    Sim Settlements 2 and its requirements:  https://www.nexusmods.com/fallout4/mods/47976
    Sim Settlements Chapter 2 and its requirements:  https://www.nexusmods.com/fallout4/mods/55817
    Advanced Animation Framework (AAF):  https://www.moddingham.com/viewtopic.php?f=9&t=2
    Whichever AAF compatibility patches you use.
    Addon Support:

    Wasteland Ventures:  https://www.nexusmods.com/fallout4/mods/48060
    SS2 Superstructures addon pack:  https://www.nexusmods.com/fallout4/mods/47848
    Jampads 2 - A Sim Settlements 2 Addon:  https://www.nexusmods.com/fallout4/mods/48618
    Animation Packs:

    [AAF] FO4 Animations by Leito 2.1b :  https://www.loverslab.com/files/file/3937-aaf-fo4-animations-by-leito-210905/
    My Animation Pack (By Savage Cabbage): https://www.loverslab.com/files/file/5983-my-animation-pack-updated-281221/
    [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021) 2.8 by bp70:  https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
    Atomic Lust:  https://www.nexusmods.com/fallout4/mods/31853

    For those of you new to AAF and adult themed mods here is a fantastic guide on the how to install and properly use AAF mods: 



    Installation is very simple.  Use whatever MO you use.

    Q:  Will there be some furniture clipping through animations?  
    A:  So far I have not run across any, that does not mean there wont be any but I am only one person and thats a massive amount of furniture and animation markers for one person to check.

    Q:  Will it work with <add addononpack here>?
    A:  It will work with add on packs that have used the furniture from SS2 and Chapter 2 (in theory) in plot design.  I have not had a chance to fully test this theory but preliminary shows it will at this time.

    Q:  Will there be support for add on packs?
    A:  Partial answer is above, however, there are add on packs that have their own set of custom furniture markers and furniture, and separate XML's will have to be created for each add on pack where the mod author as created their own furniture and animation markers.  I will be adding those XML's as quick as I can. 

    Q:  Will you make XML's for the other animation packs?
    A:  Yes, I will publish them as soon as I test them after making them.  I will have to make separate XML's for each animation pack that has a furniture XML.

    Q: Will you do this for the original Sim Settlements?
    A:  No

    Note:  Though animations are working, there may be some animations that dont quite fit for the furniture being used.  I am working on that as I come to them, or if anybody reports any animations that are just too much clipping or dont belong.  

    Special thanks to: 

    Kingath and the Sim Settlements 2 team.
    All the add on pack mod authors, great stuff.  
    Dagobaking, creator of AAF
    Leito for his awesome animations.
    Savage Cabbage for the fantastic animations.
    bp70 for a great set of animations
    Special thanks to the AAF Support team for helping me get this installable by mod organizers.



  13. AAF ProtoArgonian Race Patch

    This is my first mod and probably only I'll be uploading. Since I made it for a friend here's a patch for AAF for the ProtoArgonian Race on Nexus.



  14. AAF Violate 1.60 Beta 5 - voice files

    CharacterVoice files for AAF Violate 1.60 Beta 5.

    The voices were created with xVASynth v3 and include:
    Male Player
    Female Player
    Unfortunately, the mod is designed so that all aggressors and victims can be assigned only one voice, so they will all sound the same and cannot be gendered.
    Therefore I have created two files for surrender. You should set the gender of the victim role for which you have chosen the voice in the MCM of AAF Violate under "Enemy surrender options/Enemy gender settings".
    Main file:
    AAF Violate - voice files : Voices for player and NPC surrender both male
    Optional (female voices for surrender dialogs):
    AAF Violate - voice files - Female Player surrender Nora : (Female Player voice) Use this if you are playing a female Character and want to hear Nora's voice when you surrender to enemies. (Install after Main file)
    AAF Violate - voice files - Female NPC surrender : (Female Raider voice) Use this if you have set the enemy gender to female and you want to hear female voices when female NPCs surrender to you. (Install after Main file)
    If other voices for victims are desired, please feel free to let me know.




  15. TSEX and TSEX Hardship Alpha (Modders resource)

    These unfinished mods are presented as-is for playing and as a modders resource.  Anyone who wants to continue developing them has the permission of the authors (@Tentacus and @requiredname65) We are not in any way responsible for the content of any derivitive works.


    The Master mod. Originally meant to hold content that could be used in more mods than just Hardship, this can still be used as such by whoever wants to make it a requirement. It contains numerous global variables, keywords, sounds, and functions This Master also provides a framework of sorts containing numerous new systems, such as a sex drive and trauma system, as well as offering new solo actions like Masturbation and dancing.

    TSEX Hardship (Requires TSEX):
    The continuation of the Hardship: Beggar Whore mod (See original mod page for more information). Implementing the new features of TSEX as well as adding some new features. such as Threesomes.  This is being posted on a new page because The original "Finished" version of Hardship 1.5 will remain it's own thing.

    WHAT'S IN THERE (as far as we can remember):
    - Massively improved MCM
    - Control your character's expressions/demeanor
    - Pregnancy system integration with FPE keeping in mind TSEX scene context.
    - Threesomes for raider rapes.
    - Cum overlays for both genders and reactions.
    - Character attributes and histories are expanded.
    - More character attribute aware content.
    - Torture mechanics from masters and doms. (slavery system not implemented, but hooks are in there)
    - Bondage equipment
    - Sex skills and perks.
    - Sex Achievments (Though this is dumb and pointless)
    - Carnal needs and trauma system.
    - Dancing, suggestive posing that may attract lustful actors.
    - Injury by beatings will leave bruise overlays on player.
    - Animated beating scenes interweaved with text boxes.
    - Branding system for females (no male sets available).
    - Relationship system for other mods. (Omoshiroi)
    - Hack some robots and discover a prewar pleasure subroutine. (Really? This sounds neat)
    - Threesomes for Codmann couple when both are invited to home plate party, requires BP70 animation pack. (I approve of this as I had the same idea)
    - 'Pillow talk' scene after hanky panky.
    - Menacing raider might be willing to let character go with a chem bribe. (Cool idea!)
    - Velma mode. Raiders may steal your glasses.

    - Male dom NPC. Sorry.
    - Characters to teach the player to dance
    - Player slavery system (Though lots of elements of it are in there and ready to be utilized if someone takes up the mod)
    - Improved Isabel dialogue using new BDSM training hooks (Again, it wouldn't be too hard for someone to pick up these threads.)

    While playable, these mods are in an alpha state, and have bugs, some of which may be serious. Some originally planned features are incomplete, or excluded altogether 
    I will provide no support for this mod. frankly I wouldn't know how as requiredname65 has added a lot in recent builds (as you might have guessed from my comments above ). However I am willing to answer questions for anyone wanting to take up the mod or help requiredname65 with their own efforts to continue. requiredname65, may or may not pop in to the forum if they so desire. 
    It's my sincere wish that someone take this and run with it, I only regret that I let it get so out of hand and wasn't able to accomplish all my big ideas, and also that I didn't drop it a lot sooner and unintentionally lead some of you on.
    Big thanks to all the help and support requiredname65 has given. Without them this wouldn't be as complete as it is. See main Hardship thread for legacy thanks.
    It requires everything Hardship does, so o look there for the detailed info. EXCEPTIONS include Rufgt's old animations, which aren't needed any more, and maybe Staged Leito Plus... This will probably work fine with just UAP's XMLs. instead. 
    In addition to those requirements this needs:
    Vanilla DLCs May not need them all but I can't be arsed to figure out which it does at this point
    Atomic Lust Hard requirement.
    Savage Cabbage Hard requirement for raider threesomes...
     Maybe something else? ?‍♂️
    BP70 needed for Codman scene.
    FPE Optional, for pregnancy support.
    Q: Who is this for?
    A: Tinkerers who want to check out the new features and get a taste for what might have been or modders who wish to take up the challenge for finishing this project.
    Q: Who is this NOT for:
    A: Those new to modding, or AAF, or anyone wanting a polished smooth experience. Play Hardship Beggar Whore instead.
    Q: How do I _______?
    A: Nope... I am deadly serious about not providing support. Sorry. Please do help eachother though as you always have in the main Hardship thread. 
    @Rufgt cunnilingus anim.
    @Gray User Various animations
    @kziitd facial
    @JB. bruise overlays
    @requiredname65bruise overlays, pregnancy system, making the messge windows not blinding and a ton of other shit.
    @DixiePig slave collar.
    @Polistiro cum overlays
    Ascendia for blindfold mesh 
    Ender Guney for tiny snippet of royalty free track I used for Hardship disable sound.
    If I missed anything do let me know. It's been a long couple of years.  



  16. AAF: SavageCabbage Animations Rescaling

    This is a scaling patch for AAF scenes

    Some animation packs don't use the same scale for the human race, like "My Animation Pack" which was made with the assumption that all female NPCs are scaled to 0.98 (with the exception of some unique NPCs, it's true) and others used different scales per race, like "Gray User" who clearly didn't use 1.0 as Mirelurk scale in his animations.
    Add to that the fact that members of the same race can spawn with different scale (like dogs, Mirelurks, Feral ghouls and bloadtflies...) and you find yourself facing a dilemma: enabling AAF rescaling in "AAF_settings.ini" to align most of the animations ? or disabling it and only have some of the them aligned.
    This little patch was conceived to avoid having to make a choice (eventually).

    There are Four Files (versions) in the download section (all plugins are ESL flagged):
    AAF_SCRS_F: for gendered Male:Female xmls (no FF, MM), it will scale any female in the scene to 0.98 and males to 1.0 if the position played is one of SC's, otherwise 1.0:1.0 (like AAF rescaling). AAF_SCRS: compatible with any configuration (MF, FF, MM), it will scale the receiver (first actor) to 0.98 and all the others to 1.0 if the position played is one of SC's, otherwise 1.0 for all actors so don't forget to select the receiver first when starting a scene with AAF wizard if you install this version. AAF_SCRS_Cr/AAF_SCRS_Cr_F: Same as AAF_SCRS/AAF_SCRS_F but if the actor race is listed in the override list (SCRS_RaceScaleList) he will get scaled to the specified scale for that race (see description below).  
    Actors will get rescaled on position change too, so you can safely switch between SC and no-SC positions on the fly ( @spicydoritos thanks for the reminder).
    Disabling AAF "scale_actors_for_animations" setting is highly recommended but not mandatory (not just in "AAF_settings.ini" but in any ini file in AAF folder with higher priority: for exemple: "rxl_bp70_settings.ini". @Snapdragon_ thank you for pointing that out)
    Since 1.1.0:
    Thanks to @spicydoritos who discovered the correct scale for Mirelurks and Bloatflies, i added support for them and decided to give the user more freedom. Now you can add your own scale for any race you want (vanilla, DLC, or modded) by editing a single property in Ck:
    1. Open SCRS_Quest, go to script/property, select SCRS_RaceScaleList and clic Add:
    2. In the new window, select "RaceID" and add the race you want (use filter to find the race ID):
    3. Select "RaceScale" and enter the correct scale for the selected race (e.g 0.85):
    4. Finally, hit ok until you close all the windows and save your plugin.
    So now you don't have to wait for an update if you find a race that is not properly scaled in animations (don't forget to send me the correct scale with screenshots if you want it to be part of future updates).
    I also added a Holotape craftable at any Chemistry station under "Utility" (see screenshots) that lets you enable/disable SCRS scaling. You should be able to "safely" uninstall this mod at any time (stop the script in holotape or console first) but there is absolutely no need to (just stop it in holotape if you don't want to use it anymore).
    This patch works as intended on Humans/Ghouls/(Super Mutants and dogs too but not tested extensively) but not Feral Ghouls. From what i gathered, feral ghouls don't have a consistant scale (1.0 e.g) like other races, some FG animations will aligne perfectly with 1.01:0.98 ratio, others with 0.96:0.98... . So unless someone can provide a list with "position IDs" and corresponding "FG scales", i can't do anything about it. But this patch is still relevant in this case: it will lock the scale for you to 1.0 for all feral ghouls so you can effectively use "SAM" or xml to manually align actors for each position individually.
    1.1.0  This mod doesn't have any DLC dependency, so if you want to add a scale for a DLC race (or mod added race) don't forget to load the appropriate plugin in CK when editing "SCRS_RaceScaleList".
    Credits and acknowledgement:
    @SavageCabbage For the excellent Animation Pack.
    @dagobaking For AAF (this mod wouldn't be possible without AAF_API).
    @EngineGaming For testing, feedback and screenshots.
    @spicydoritos For testing, feedback, general support and "Mirelurks","Bloatflies" scales.
    @wilmo For testing and feedback.
    @EgoBallistic For help (not just with this mod) and general support.
    @Snapdragon_ For help and general support.
    @niston: for helping me with the scaling script and general support.
    AAF Discord team: for their assistance and support.



  17. AAF Family Planning Enhanced Redux v4.025 Traducción al Español

    Un mod inmersivo que te permite casarte con los NPCs, hacerles regalos, tener hijos, entre otras cosas. 
    Este mod me gusta personalmente ya que te permite tener hijos de moustros los cuales al llegar a un asentamiento actuaran como NPCs no ostiles y defenderan dicho asentamiento, con un mod que te permita controlar a los moustros y configurando el juego para que los NPCs femeninos puedan tener hijos, puedes lograr tener un asentamiento a prueba de cualquier asalto de super mutantes, necrofagos, asaltantes, etc.
    Este mod ofrece muchisima inmersion ya que si estas embarazada y usas drogas, alcohol, o simplemente te golpean puedes provocar que el bebe muera,
    Asi mismo, tus relaciones con tu pareja o tus parejas, por que si, te puedes casar con mas de un NPC y esto puede traer tanto beneficios para tu asentamiento o todo lo contrario, depende de como configures el mod.
    Asi mismo puedes contraer y propagar enfermedades de transmision sexual los cuales causaran debuffs negativos
    Es un mod que recomiendo 100% si tienes la intension de jugar mas inmersivamente (y quieres hacer un poco de NTR entre los npcs en los asentemientos) xD
    Hay muchas cosas que no dije ya que te las dejo a ti que las descubras xd
    Pero ya hablando mas tecnicamente, hay muchas cosas que no pude traducir ya que realmente no supe como hacerlo, como lo es el menu en el MCM y las notificaciones que aparecen en la esquina de la pantalla, ya si alguien puede o sabe como traducirlo y me quiere explicar o lo traduce entonces estaria muy agradecido xd, de igual forma tienen mi permiso de corregir mi traduccion y publicar su propia version a partir de la mia sin ningun compromiso.
    Esta es una version mas extendida del mod FAMILY PLANNING ENHANCED, el cual es mucho mas sensillo y quita casi todas las cosas que dije arriba, solo dejandote con la posibilidad de quedar embarazada y tener hijos tanto de npcs como de mobs hostiles, como quiera tambien traducire esa version y la subire mas tarde si es que aun no la he subido.
    Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
    Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. 
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 



  18. SexAttributes 2.7.4 - german translation

    Deutsche Übersetzung von SexAttributes
    [AAF] Sex Attributes - Framework
    Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung.



  19. My Animation Pack. Updated 15/04/23

    This mod adds a bunch of animations, created entirely by myself, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future.
    If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence.
    Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it.
    These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some.
    Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission.
    Hard Requirements
    AAF - Advanced Animation Framework by dagobaking.
    Soft Requirements
    Fallout 4 DLCs by Bethesda.
    AAF Creature Resource by Ulfberth.
    Recommended Mods
    AAF Framework/Quality of Life mods
    AAF Themes by Halstrom.
    Improved Skeleton
    Extended Skeleton by ZaZ.
    Female Body
    Fusion Girl Female Body by ZeX Team.
    Male Bodies
    BodyTalk Male Body by TheBottomHoodOfSteel.
    Atomic Muscle Male Body by Ulfberth.
    Optional Furntiure Mods used by this pack (available on Nexus mostly)
    Settlement Supplies Expanded
    Workshop Rearranged
    Prisoner Shackles
    Torture Devices
    Additional Furniture Patches (Other Authors)
    Capital Wasteland DLC Support
    Project Mojave Support
    Sim Settlements Support
    Simply use your mod manager of choice (Vortex, Nexus Mod Manager or Mod Organizer 2) and click on the file, then choose ONLY the options that you have installed! If you don't know whether you have a mod or DLC, don't pick them.
    For specific instructions regarding the latest versions, refer to the Info Post for that version.
    Release information:
    Version 1.0.2 info post
    Version 1.0.3 info post
    Version 1.0.4 info post
    Version 1.1 info post
    Version 1.2 info post
    Version 1.2.1 info post
    Version 1.2.2 info post
    Version 1.2.3 info post
    Version 1.2.4 info post
    Version 1.2.5 info post
    Version 1.2.6 info post
    Version 1.2.7 info post
    Version 1.2.8 info post
    Version 1.2.9 info post
    Version 1.3.0 info post







    Thanks (in no particular order):
    Dagobaking, for creating AAF
    ShadeAnimator, for the animation rigs
    Leito86, for some sounds
    Crazy6987, for animation rigs
    Vader666, for some items
    CGi, for helping with the FOMOD
    ZaZ, for the particles and female body I use as reference
    TheBottomhoodofSteel, for the male body I use as reference
    Rufgt, for some inspiration
    bp70, for testing and ideas
    Halstrom, for Themes and other bits and pieces
    EgoBallistic, for help with some things
    Ulfberth, for helping with some XML stuff
    SilverPerv, for testing
    Vel W, for testing
    spicydoritos, for testing

    All the people involved in animating here, sorry if I can't remember you.
    Disclaimer: This mod is for use by adults only and is only intended to depict adults. Any use of this mod to attempt to depict minors in these situations is strictly not allowed.
    Permissions: Ask me before attempting to include my animations in your mod.



  20. RSE_II_Resources_ESM (v1.0) - german translation

    Deutsche Übersetzung von [AAF] RSE II: Framework Resources ESM
    [AAF] RSE II: Framework Resources ESM (01/10/20)
    Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung.



  21. (UAP) Ultimate AAF Patch

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests
    @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.
    Ayser, Maars; for the big help with creature textures.
    Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
    Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.
    @ZarthonTheVanquished for the mirelurk king penises
    @Tentacus for the FF XMLS
    @CGi for writing the batch to overwrite the sound files.
    @dosfox for the rebalanced sound files for customized moans
    and everyone else who supported me.
     @GeckoRobot for the alternate deathclaw penises textures
     @riot_punch and @Saya Scarlett for SC xmls contribution


    I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q
    You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU



    This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.


    Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers

    ⁉️What is a positionTree?

    ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence)  or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
    As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.
    *️⃣ As a general rule:
    #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE].
    #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
    #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)

    #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another

     *️⃣ There will still be two different situations where:
    #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard
    #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim.
    #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s
    Warning:  progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 

    VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!!  [FIXED AS OF v2.6.60]











    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!

    If you feel like supporting what i do, you can donate to my Ko-fi account!




  22. Atomic Lust - 01/29/23

    Advanced Animation Framework  by dagobaking
    Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
    Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
    Official Atomic Lust Discord
    Atomically Lusty

    In case you can't download the files on here for whatever reason, they are also on Nexus here.
    @CEO 0S



  23. ZaZOut4 [REPACK]

    This is a REPACK of ZaZOut4, brought to you by the AAF Team
    A few changes were made to avoid an array of issues that ended up being either annoying or outright ended up breaking some things like Skeleton or F4SE scripts.
    This is ONLY a repack. There will be no support by me for the mod itself.
    Automatron DLC
    Wasteland Workshop DLC
    Contraptions Workshop DLC
    Vault-Tec Workshop DLC
    Advanced Animation Framework By @dagobaking (And all its requirements)
    Removed Skeleton Removed F4SE Scripts FOMOD for versioning in MO2 Added checks for the required 4 DLC's (Will not install if not present) BA2'd loose files Fixed Animations Fixed XMLs  
    @CGi for making the repack itself
    Fixed animations by @Maxie_Alice
    Fixed XMLs by @lee3310 repack update by @EgoBallistic
    Original mod by @ZaZ



  24. AAF Family Planning Enhanced Redux

    More advanced, more buggy, more prone to feature creep, more buggy, contains new content,
    more buggy, more support for Wasteland Dairy Framework. (did I mention buggy)
    (The mod isn't that buggy anymore but I still like the line so it is staying)
    This is the Update to the extremely Popular Family Planning Enhanced made by so many people (see below)
    Most of the Mod is the same as before but with the following changes (these don't require Wasteland Dairy Framework)
    New Features
    There is a heap more features in v4.00 and I will adding to this list over the next week or so (Shit, I know I forgot to add something) *This took a while to do, sorry about that
    Added a requirement for Spell Perk Item Distributor
    (This has replaced Existence (also used for perks and other content(Cleaners))
    New Baby Framework
    Pregnancy Traits (for use by NPCs with and without Existence)
    *NEW Non Growable Babies (This overrides Pregnancy Traits)
    *NEW Pregnancy Craving
    Sex Diary and Counters
    Post Partum
    Lactation (Rework from WDF)
    Evolution (Designed for Wasteland Offspring
    Breeder Virus (Based on the Mod Boston Breeders(Mod not required)
    Condoms for Males and Females (with several different colors) in Matte and Glowing
    Enhanced Creature Options... (Newly updated with MCM Options for vastly increased customisation) *This is for Wasteland Offspring from Wasteland Dairy Framework Only
    Post Partum
    Racial Perks
    Sexually Transmitted Disease (Basic Version)
    Gender Chance
    Children Outcomes
    Adult Resources (Based on Children Outcomes)
    Creature setting
    Population Control
    Additional Changes
    Please let me know if there are issues
    No FOMOD installer just yet,
    (I forgot to mention this but) Special Thanks to Zaz for "Zaz Particles" (this is used in Cumflation)
    Here is some help from Arkangyl
    Problem:  Any use of BodySlide while the PC or NPC is pregnant breaks all the scripts for morphing.  Character is pregnant, but does not show as such.
    a)  Don't use bodyslide (specifically manipulating the model.  You can remove tattoos and such and do the face
    b) You have to stop FPE, and WLD in game first.  Save, then exit the game.  Disable them in your Mod Manager, do not uninstall.
    c) Use Resaver to clean the orphans.  Save the file.
    d) Reinstall FPE then WLD in your mod manager.
    c) Enable FPE then WLD, follow your normal instructions.
    The Really Important Old Content



  25. AAF History

    This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable.
    What it does
    Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions.
    Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores  
    It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed.
    Design Ideology
    This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it.
    Install AAF with LLFP! You can also install LLFP separately Install AAF History Done  
    Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done  
    How To See Stats
    When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur.
    Don't Like The Diary?
    Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts.
    Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners.  Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature.  
    Known Issues
    Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this.  
    How To Use In Mods
    It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it.
    @twistedtrebla : I extracted the logic of types positions recognition from FPSH
    @dagobaking : Wiki for AAF (obviously)



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