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Framework & Resources

Frameworks and resources of various types related to Advanced Animation Framework

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  1. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    For the latest AAF version, news and information:
    Official AAF discord
     
    For NSFW user support with the TFM guide:
    TFM discord
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    661,329 downloads

    Updated

  2. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,548,366 downloads

    Updated

  3. AAF: SavageCabbage Animations Rescaling

    This is a scaling patch for AAF scenes

    Some animation packs don't use the same scale for the human race, like "My Animation Pack" which was made with the assumption that all female NPCs are scaled to 0.98 (with the exception of some unique NPCs, it's true) and others used different scales per race, like "Gray User" who clearly didn't use 1.0 as Mirelurk scale in his animations.
    Add to that the fact that members of the same race can spawn with different scale (like dogs, Mirelurks, Feral ghouls and bloadtflies...) and you find yourself facing a dilemma: enabling AAF rescaling in "AAF_settings.ini" to align most of the animations ? or disabling it and only have some of the them aligned.
    This little patch was conceived to avoid having to make a choice (eventually).
     
    Since 2.0.0:
     
    Shivering bug:
    A couple of users (me included) noticed that the PC starts shivering when some positions are played (savageCabbage's, mostly), It's a bug caused by changing the Player scale (to a value other than 1.0 according to my testing). I didn't dig deep enough to get to the root cause of the problem, but as a workaround (starting from V2), I shifted the scale offset to the NPC instead. So PC = 0.98, NPC = 1.0 become PC = 1.0, NPC = 1.02.  The scale change is unnoticeable and anims are still aligned properly (no more shivering). I will try to find a better solution in the future.   
    Disable Rescaling:
    If you made a custom position that recuire manual scale handling and you don't want this mod to interfere with it, add "NoScale" to the list of tags in the positionDATA xml.  
    OnAnimationChange:
    I reenabled this event because someone asked for it, it will only fire if the position is not "NPC controlled" to avoid unnecessary computing if the position played is a tree (event fires each time tree advance to next stage). For technical reasons (AAF doesn't report "tags" and "isNPCControlled" bool in the same events) it doesn't work as intended if multiple scenes are running at the same time.
    There are Four Files (versions) in the download section (all plugins are ESL flagged): (deprecated)
     
    AAF_SCRS_F: for gendered Male:Female xmls (no FF, MM), it will scale any female in the scene to 0.98 and males to 1.0 if the position played is one of SC's, otherwise 1.0:1.0 (like AAF rescaling). AAF_SCRS: compatible with any configuration (MF, FF, MM), it will scale the receiver (first actor) to 0.98 and all the others to 1.0 if the position played is one of SC's, otherwise 1.0 for all actors so don't forget to select the receiver first when starting a scene with AAF wizard if you install this version. AAF_SCRS_Cr/AAF_SCRS_Cr_F: Same as AAF_SCRS/AAF_SCRS_F but if the actor race is listed in the override list (SCRS_RaceScaleList) he will get scaled to the specified scale for that race (see description below).  
    Actors will get rescaled on position change too, so you can safely switch between SC and no-SC positions on the fly ( @spicydoritos thanks for the reminder).
    Disabling AAF "scale_actors_for_animations" setting is highly recommended but not mandatory (not just in "AAF_settings.ini" but in any ini file in AAF folder with higher priority: for exemple: "rxl_bp70_settings.ini". @Snapdragon_ thank you for pointing that out)
     
    Since 1.1.0:
     
    Thanks to @spicydoritos who discovered the correct scale for Mirelurks and Bloatflies, i added support for them and decided to give the user more freedom. Now you can add your own scale for any race you want (vanilla, DLC, or modded) by editing a single property in Ck:
     
    1. Open SCRS_Quest, go to script/property, select SCRS_RaceScaleList and clic Add:
     
     
    2. In the new window, select "RaceID" and add the race you want (use filter to find the race ID):
     
     
    3. Select "RaceScale" and enter the correct scale for the selected race (e.g 0.85):
     
     
    4. Finally, hit ok until you close all the windows and save your plugin.
     
    So now you don't have to wait for an update if you find a race that is not properly scaled in animations (don't forget to send me the correct scale with screenshots if you want it to be part of future updates).
    I also added a Holotape craftable at any Chemistry station under "Utility" (see screenshots) that lets you enable/disable SCRS scaling. You should be able to "safely" uninstall this mod at any time (stop the script in holotape or console first) but there is absolutely no need to (just stop it in holotape if you don't want to use it anymore).
     
    Disclaimer:
    This patch works as intended on Humans/Ghouls/(Super Mutants and dogs too but not tested extensively) but not Feral Ghouls. From what i gathered, feral ghouls don't have a consistant scale (1.0 e.g) like other races, some FG animations will aligne perfectly with 1.01:0.98 ratio, others with 0.96:0.98... . So unless someone can provide a list with "position IDs" and corresponding "FG scales", i can't do anything about it. But this patch is still relevant in this case: it will lock the scale for you to 1.0 for all feral ghouls so you can effectively use "SAM" or xml to manually align actors for each position individually.
     
    1.1.0  This mod doesn't have any DLC dependency, so if you want to add a scale for a DLC race (or mod added race) don't forget to load the appropriate plugin in CK when editing "SCRS_RaceScaleList".
     
     
     
    Credits and acknowledgement:
     
    @SavageCabbage For the excellent Animation Pack.
    @dagobaking For AAF (this mod wouldn't be possible without AAF_API).
    @EngineGaming For testing, feedback and screenshots.
    @spicydoritos For testing, feedback, general support and "Mirelurks","Bloatflies" scales.
    @wilmo For testing and feedback.
    @EgoBallistic For help (not just with this mod) and general support.
    @Snapdragon_ For help and general support.
    @niston: for helping me with the scaling script and general support.
    AAF Discord team: for their assistance and support.

    48,651 downloads

    Updated

  4. NAF Bridge

    All main features is provided by Snapdragon's NAF : fast modern animation framework with comfortable UI for your enjoyment!
    What does it do?
    You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc.
    For modders it provides API that them already knows, but it works faster and has some new features. Now sources is open and described in details. If you need more info or new api functions - be free to tell me about it.
     
    Well hung in hot on the nexus! Thank you!
    What new features?
    It is totally rebuilded Bridge mod. Now it based not only papyrus, but also C++ code, congratulate me - now I can. It is still beta, but tested well. I mostly expect improvements towards friendliness rather than bug fixes, but anything is possible.
    MCM settings. Now you can setup framework rules in mcm (settings and overrides). Removed all blackscreens (old-build trouble). Fixed player's body disappearing in close-spaces scenes. Fixed keyboard blocking in scenes. Fixed endless walking (old-build trouble). Extends NAF parsing for using with some XML features, that NAF doesn't support. (offsets for scenes, old-style one-frame face animations, get furniture list). Added slow drying feature : cum does not disappear immediately in a sec, but gradually, becoming transparent over time, emulating the effect of drying. Can be disabled in MCM. Improved old-framework's functions, now it implemented using C++ plugin extends NAF, and works less then for a sec. Almost full compatible with mods written for old animation framework, implemented functions: OnFurnitureListLoaded, OnWalkInit, OnSceneInit, OnAnimationStart, OnAnimationChange, OnStageEvent, OnAnimationStop, OnSceneEnd, OnPositionData, GetAPI, GetFurnitureList, StartScene, StopScene, StopSceneWithAbruptStop, ChangePosition, ApplyEquipmentSet, GetPositionData, ApplyMorphSet, ApplyOverlaySet, RemoveOverlaySet, ApplyMfgSet, AddMFGBlock, RemoveMfgBlock, SetActorLocked, QuickScene, StartSceneByPosition, GetProtectedItemsKeywords. All this functions uses fast C++ and papyrus algorithms and executes less then in a second. Totally removed requirements for some old-framework mods (dif from old-build version). Full sources and docs for modders.  
    Is it beta? Is it safe for using?
    It is not full release still. But I tested it for a some time. It should works fine, and shouldn't break something.
     
    Does it requires AAF be installed ?
    Nope. It hard required AAF was removed.
     
    Does it requires NAF be installed ?
    Yes. Hard.
     
    Is there AAF files inside?
    Nope, there is no any AAF code or AAF's unique author's solutions used. API was totally rewrited. But it is emulating AAF events and functions (main functionality of this), so you can find same names, but no same implementations. Here is you can see the sources. 
     
    My character is disappears during scenes! How to fix this?
    Investigating how to fix this, but for now you can use Camera Tweaks mod. Using Camera Tweaks mod will solve this allmost absolute except rare cases.
     
    >>>XML PARSE STRUCTURE MAP<<<
     
    How to install?
    Be sure you have F4SE installed and 1.10.163.x Fallout ver.
    Install newest C++ vc redist. Install Address Library for F4SE Plugins. Install MCM. Install NAF. Install SUP F4SE and Looks Menu exactly official 1_6_20 If you have AAF installed - remove it. NAF and Bridge doesn't require LL Fourplay, but some of your mods can. AAF contains it, so after removing AAF,  you may need to install that separately as well. Be sure you install 1.10.163.x LL Four Play version.  It seems it is ver 46 for now.   XML files from AAF are not fully suitable for working with NAF. For your convenience, I wrote NAFICATOR  - a mod for automatically fitting XML files from AAF for use with NAF. All you need to do is write your paths in the INI file and run the game once. Everything will be done automatically.  
    >>> NAFICATOR <<<
    >>>XML PARSING STRUCTURE DETAILED DESCRIPTION<<<
     
     
    All posts about fixing your xml is depricated. Write to NAFicator topic everything, that it couldn't procceess. Or you can read XML parsing structure to fix it by yourself.
     
    Have a fun!

     
     
    Possible Troubles
    if you find and fix some xmls trouble  send it to me and I will pin it here. 
    For searching troubles in XMLs you can use dlinny_lag's XML Scaner!
    ____________________________
    syntax errors in 2 XML files:
    SleepIntimateX_RufGts_animationData.xml
    SleepIntimateX_SavageCabbage_animationData.xm
    Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag
    Also read xml structure map
     
    Thanks
    This mod uses NAF 1.0.14 and it's dll fork(published with Snapdragon's permission), but NAF still must be installed, Bridge won't work without it.
    So, thanks to @Snapdragon_ for great NAF and his help.
    Special thanks @Dlinny_Lag for his great help.
    Thanks @perchik71 for helping, and @TommInfinite for his SUP.
    And despite all the disagreements and complaints, thanks to @dagobaking, for the fact that his framework brightened up our game for many years.
     
    If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel !
     
    Known mods, that is probably won't work with Bridge without update :
    Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this.
    SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. I had a fastlook to it, but didn't see any what can produce bad work with Bridge. Maybe someone else can check is it work or not
     
    Here you can donate to Panda! You should know that this is completely unnecessary and just to make me a little happier! Thank you all!

    34,811 downloads

    Updated

  5. 50 Shades of Fallout 4

    50 Shades of Fallout 4
     
    Notes:
    v 1.05 is normal release but have mistakes with some of animation settings. '
    v 1.06 fixes mistakes (set all animations to dyn_loop type animation). Thank you to EgoBallistic for noticing problem and showing where all of mistakes were to make it easy to fix. 
     
    Furniture mod sometimes work and sometimes not. I do not know why, but if someone who understand animation subgraph and duct-taped FO4 AI packages wants to take it over I can send files. 
     
     
    Credits:
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for general assistance and particularly for fielding questions so that I can work on animations.
    Hiroshi, who did all translations for original mod texts and things. 

    Summary:
    These are all intended for use with the default CBBE body. They may clip with other bodies. This is only an animation pack, so if you want the scenes to be called immersively, you need another mod (Violate or SEU, for example) that will do that.
     
    Permissions:
    You are free to use any of the animations in this pack, use/modify AAF files, etc, with the following conditions:
    - Do not post this material to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Requirements:
    You must have AAF installed and working.
    You need the latest version of my sound pack (2.01 or later), otherwise the sounds are unlikely to work.

    The contents of this pack:
     
    2 Person Animations:
    Each series has 4 animations. All animations are 300 frames (10 seconds) an are designed around the default CBBE body. Each series comes with a normal M (top)/F (bottom) set, a F (top)/F (bottom) set, and a version of each with the sounds for the bottom replaces by gag sounds.
    Spanking Series 1 and 2
    Missionary Series 1 and 2
    Doggystyle Series 1 and 2
     
    Solo Bondage Animations:
    (These should be used as replacements for my old bondage animation pack, it won't hurt anything to have both installed, these are just better)
    Each series has 5 animations, a *00 animation that is a breathing idle, *01-*03 which are struggle animations, and a masturbation animation. Each series also includes a duplicate of these with gagged sounds in place of normal sounds.
    Bent
    Facedown
    Hogtie
    Side
     
    Troubleshooting:
    If the animations don't call correctly in-game when triggered by violate or whatever else, try triggering them manually using AAF. If that works, there is an issue with how the other mod is calling the animations (probably because my AAF tags are kind of a mess). If there are tags that need to be included, let me know (or send me updated AAF files) and I'll try to update the pack when I can.
     
    If the animations doesn't work in AAF, make sure you can play other AAF animations (if you can't, AAF is probably not installed correctly). If only the animations from this pack are a problem, try reinstalling the pack.
     
    Known Bugs/Issues:
    There is significant clipping with most male bodies in the missionary 1 series, because the arm size changes between different bodies and genders. This is technically fixable, but too much of a pain to be worth it.
     
    If you have a gag in, the mod the gag is attached to may play gag noises on top of whatever else is going on (e.g. you may have 2 sets of gag noises playing sometimes during animations). I'm not sure what to do about this one.
     
    The Armbinder may clip during the masturbation bondage anims. This is an unavoidable side effect of having arm movement during these scenes, and it is recommended not to have them run when the character is wearing the armbinder.
     
    Strap-ons and erections may or may not work (you need to get them from other mods in any case). I have a non standard setup on my game, so I've tried to write them into the AAF files as best I can. If this is a problem, it's worth asking if someone who has those features working normally can modify the AAF files.
     
    Trying to open and close the bottom actors mouth during animations didn't synch reliably, so I just left it open the whole time. The good news is that it clips less with gags that way.
     

    358,552 downloads

    Updated

  6. AAF Creature Pack Release

    AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions)
     
    2025/01: I am not longer adding to this mod (most creatures not animated are not animated because I had troubles with the skeletons). If you have interest in taking this project over, pm me and I can send you scratch files for things. (Note: To make additional animations will need an out of print 3DS max, I think 2015, and HavocContentTools, which does not exist in public domain)
     
    Credits:
    The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died.
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions.
    Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds.
    Ashal, for letting me use old sexlab sounds as the core of the audio for this mod.
     

    Summary:
    This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*).
    This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack.

    Requirements:
    This pack requires AAF and Fallout 4 (surprise!).
    If you want to have sounds, you must also download and install my NSFW sound pack.

    Permissions:
    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    The contents of this pack:
    This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures:
    RadScorpion
    Stingwing
    Bloodbug
    Bloatfly
    Yao Guai
    Mirelurk
    Mirelurk Queen
    Behemoths
    Molerats
    FEV hound
    Mirelurk Hunters
    Mirelurk Kings
    Ghoul 1
    Ghoul 2
    Mutant 1
    Mutant 2
    Deathclaw
    Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned.
    **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.**

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game.
    If you have an earlier version of this pack, you can just overwrite everything.
     

    Plans/Troubleshoot/Other Notes: (12/2018)
     - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future.
     
     - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them).
     
     - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature.
     
     - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work).
     
     - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures.
     
    **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version.
     

    567,040 downloads

    Updated

  7. AAF Informer (Beta)

    AAF Informer is the F4SE plugin to simplify obtaining of AAF scenes information in Papyrus scripts.
     
     
    AAF Informer consist of 3 parts:
     - AAFInformer.dll - F4SE plugin
     - AAFCollector.exe - service executable to parse AAF XML files
     - Info.pex/Info.psc - Papyrus script to access AAFInformer.dll API
     
    How it works:
     
    At the game start up AAFCollector.exe is started to parse AAF XML files. When it finishes all collected information memorised in F4SE plugin and later this information can be accessed via API calls from Papyrus script.
     
    Following information is available:
     - For scenes (actually, positions in AAF terminology) that you can see in AAF UI - see SceneInfo structure in Info.psc
     - For scene participant(s) - see ActorInfo in Info.psc
     
    Most information is obtained from tags defined by animation authors or by themes. Themes are essential to get information from AAF scenes. Without themes installed, most likely your script will not receive usefull information.
    Tags that defines types of actors (like F_F or F_M) are ignored. Actor types retrieved from animation definitions.
    Tags that defines furniture are ignored. Furniture information retrived from positionData XMLs
     
     
    Note: animation author's XML files and themes XML files contains a lot of mistakes. Fixing them is out of scope of this tool, but I hope all mistakes will be elimenated sooner or later.
    To simplify mistakes detection usefull logs could be found in %userprofile%\documents\My Games\Fallout4\F4SE\AAFInformer.log
    Also this log contains error messages generated by AAFCollector.exe
     
     
    Implementation details:
     
    What tags are supported? All tags falls into several categories:
     
     
    How values are applied to actors?
     
     
     
    Example of script
     
     
     
    Known issues:
    1. Some positions contains location attribute that has multiple furniture groups separated by comma. Such locations are handled, but I can't test it as such position does not appear AAF UI. Probably defining multiple furniture groups is invalid location definition, but without original AAF source code it hard to say definitely.
    2. I had no chances to test AAF sex overriding with keywords. So not sure is it even working.
    3. With current system of tags it is not possible to recognize how actors are contacted with each other, so all contacts for actors with index greater than 0 are applied to actor with index 0. So scenes like "BP70 Lesbian Threesome..." might have irrelevant contact information. See below.
     
     
    Next steps:
    - try to introduce new tags system to allow definition of actors contacts exacly. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of Held/Love/Dom/Stim values for each actor. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of actor position for actors with index greater than 0. This plugin will be updated on succees.
     
     
    New system to define contacts beween actors in scenes.
     
     
    Sample file with contacts that handles tentacles made by Snapdragon_
     
    Feel free to request new features.
     
     
     

    4,258 downloads

    Updated

  8. AAF Voices

    Silent dialogs break your immersion?
    Here you are: Voices for your AAF mods!
     
    TLDR; Currently supported mods:
    AAF Sex attributes AAF Violate (Enable the ESP!!!) Sexual Harrasment Boston Devious Helper ALPHA 2020-11-20 (Enable the ESP!!!) TSEX and TSEX Hardship Alpha (Enable the ESP!!!) AAF Magno CUM Gaudio (Enable the ESP!!!)  
    Uninstallation prior to v2.5.2 may lead to CTD on saving
     
    v2.5.2 needs Garden of Eden Papyrus Script Extender for the uninstallation process.
    Clean uninstallation process as of v2.5.2:
    Go into MCM and for each voice mod you want to uninstall, click on "Uninstall" Exit MCM, You'll see "Uninstalling Voices for XXXXXXXXXXXX" notification Wait for "XXX left over references cleared. You are free to uninstall now." notification. (May take 1 or 2 minutes) Save, quit, uninstall, reload, clean save.  
    Experimental features are included for the extended supports, please report any unusual behavior.
     
    You need to activate the ESP to enable extended support.
     
    For high quality voices generation, I created the voices with VoiceCraft.
     
    It currently includes:
    Voices for AAF Sex attributes (v2.7.4) ✅ (Complete support) Female player (4 lines) Doctor (7 lines)  
    Voices for AAF Violate (v1.60) ✅ (Extended support) Female player victim + aggressor (93 lines) Male player victim + aggressor (93 lines) Cait victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Piper victim (66 lines) I don't know if this is a thing... it looks like so I voiced it... Female NPC victim + aggressor (146 lines) Male NPC victim + aggressor (146 lines) Super mutant aggressors (38 lines) Female supermutant will have male super mutant voice (don't know if some mod add female supermutants...) Synth aggressors (22 lines) Female synth will have male super mutant voice (don't know if some mod add female supermutants...) Clicking creatures (4 lines) Grawling creatures (2 lines)  
    Voices for Sexual Harrasment (v1.19.4) ✅ (Complete support) Harrasser (770 lines) Hacker (24 lines) Female player (272 lines) Note : Riveth pointed me that a sexual harrasment voice mod already existed, of course you can choose whichever you wants   
    Voices for Boston Devious Helper ALPHA 2020-11-20 ✅ (Extended support) You still needs the voice collar archive from original mod Download both part of the archive and unzip them to get the fomod (loverslab file size restriction) Female Player (892 lines) Piper (2431 lines) Cait (2431 lines) Quality is... meh... due to scotish accent, I did what I could. Male NPC (3028 lines) Female NPC (3028 lines)  
    Voices for TSEX and TSEX Hardship Alpha ✅ (Extended support) Extended support induces a small delay on dialog start, I may work on it but I need to group the greetings correctly first... Female NPC (2119 lines) Only if ESP is enabled Male NPC (2133 lines) Male player (858 lines) Female player (775 lines)  
    Voices for AAF Magno CUM Gaudio (v2.12.50) ✅ (Extended support) Female NPC (269 lines) Only if ESP is enabled Male NPC (269 lines) Only if ESP is enabled Male player (143 lines) Female player (143 lines)  
    The installer let you select the mods you want to install the voices for and your player voice:
    Nora voice Alternative Nora voice created by astronium_ (For AAF Violate only) Jeniffer voice (high pitched and slightly more natural than nora's, see the examples in download section)  
     
    I currently struggle with screams generation, if anyone has an idea...
     
    Feel free to report any bug.
     
    Voices examples
     

    Future plans
    I'll do:
    Try to change the way of supporting extended voices in MCG (Nope, it would interfer with other mods) and TSEX, allowing to save disk space and improve reactivity Add voice support for Human Resources Add voice support for AAF Sex Em Up  
    I may or may not:
    Voice Just Business Add extended support for Sexual Harrasment Add currie voice to Boston Devious Helper  
    I won't do for now:
    Make more player voices you could select in a FoMod installer Add extended support for other races in Sexual Harrasment (Because the lines will looks odd for super-mutants or synth...) Add voices for Hardship v1.5  

    35,155 downloads

    Updated

  9. AAF XML Scanner

    Standalone tool to verify AAF XML files content. Deprecated here. Became a part of SoAS
     
     
    This tool is designed to help modders and gamers to detect potentional problems with AAF working caused by wrong XML files content.
    Provides multiple types of detected errors/warnings.
     
    Requirements:
    Windows 7, 8.1, 10 or higher. Windows 8 is not supported
    .NET Framework 4.7.2 or higher. Download
     
     
    How to install:
    Just unpack downloaded .zip file to any folder and run AAFXmlScanner.exe
     
    How to work:
    1) Set path to Data/AAF folder if it was not detected automatically
    2) Click "Scan" button
    3) Click appropriate button to see the list of potential problems
     
    Hints:
    Select line(s) and copy error message(s) to the clipboard. Ctrl+A is working %)
    Click selected line to enter edit mode and copy part of the message to the clipboard
    Click "Export" button to save all messages to a text file
     

    5,227 downloads

    Updated

  10. Sex Attributes 2.8.0 TRADUCCION AL ESPAÑOL

    Este mod un chingo de gente me lo a estado pidiendo y les juro que yo pense que ya lo habia subido xD
     
    En fin, para los que viven debajo de una piedra y no saben de este mod pues este consiste en tus estadisticas sexuales, al iniciar una nueva partida te deja elegir tu carater que va entre sumiso, poco sumiso, neutro, poco dominante y dominante.
     
    luego te deja elegir fetiches que haran que tu personaje se exite mas o menos a la hora de tener relaciones sexuales (por ejemplo, el fetiche del Bondaje, si el personaje tiene alguna prenda restrictiva, ya sea una mordaza, cinturon de castidad, dildo, plug, etc, este se exitara mas rapido, o si tienes preferencia a tener relaciones con super mutantes, entonces tu personaje se exitara mas cuando tenga relaciones con algun super mutante y a su vez no sufrira mucho de trauma si es violad@ por algun super mutante, etc)
     
    Es un mod muy completo a mi punto de vista, abarca desde lo fisico hasta lo psicologico, dandote puntos a favor o en contra dependiendo de su estado actual.
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 


    1,384 downloads

    Updated

  11. [AAF] Sex Attributes - Framework (6/26/2024)

    Sex Attributes
    v2.8.0 (for AAF)
     
    ~INTRO
    FO4 Sexual Framework for managing various player's sexual stats!
     
    When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations.
     
    ~OVERVIEW
    This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently.
    Physical attributes are:
    Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are:
    Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase.
     
    Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM.
     
    ~MAIN FEATURES
     
     Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing
     
    Arousal is an attribute that indicates how sexually aroused your player is. 
     
     Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered.
     
    Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality.
     
    Self-Esteem is your character's confidence level and his/her self image.
     
    Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state.
     
    Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority.
     
    Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed.
     
    Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster.
     
    Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2).
    Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again.
     
    Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived
     
    Reset Stats
    Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari.
     
    ~ADDITIONAL FEATURES
    Cumflation
    Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw.
    Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte.
     
    PTSD
    If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for.
    PTSD can be removed  only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80.
     
    Mind Break
    If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently.
     
    The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm.
     
    Perversion
    Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times.
    Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff.
    While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat.
    Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized)
     
    ~NPC INTERACTION MECHANICS
    Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC.
     
    Intimidation
    Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. 
     
    NPC Persuasion
    NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs.
     
    Intimidation and NPC persuasion chances can be customized in this mod's MCM page.
     
    Mods using NPC interaction mechanics:
    Sexual Harassment - NPCs will approach player and demand sex
     
    ~STAT CHANGES
    Physical
    Oral: 0 ~ 100
     
    Vaginal: 0 ~ 100
     
    Anal: 0 ~ 100
     
     Arousal: 0 ~ 100
     
     Alcohol Intoxication Level: 0 ~ 5
     
    Psychological
    Willpower: 0 ~ 100
     
    Self-Esteem: 0 ~ 100
     
     Spirit: 0 ~ 100
     
    Sub/Dom Orientation: -50 ~ 50
     
     Slut (Addicted to Sex): 0 ~ 100
     
    Trauma: 0 ~ 5
     
    Frustration Debuff:
     
    Social
     Sexual Reputation: 0 ~ 100
     
    ~INTEGRATION
    This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes:
     
    Devious Devices / Kziitd Fetish Toolset
    Wearing Devious Devices or KFT reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
     
    Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players.

    You can also remove devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. 
     
    Real Handcuffs
    Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
     
    Mods Using Sex Attributes:
    Sexual Harassment
    Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. 
     
    ~PLUGINS
    Sex_AttributesHUD
    A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework.
    Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file.
    This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed.
    Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported.
     
    ~REQUIREMENTS
    AAF and all its requirements, including animations, themes
    (Optional) HUDFramework - only if you install my HUD plugin mod
    (Optional) MCM - if you want to be able to change settings
    (Optional) Devious Devices (and all its requirements) - for integration with DD
    (Optional) Kziitd Fetish Toolset - for integration with KFT
    (Optional) Real Handcuffs - for integration with RH
    (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes

    NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod.
     
    ~INSTALLATION
    Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD
     
    ~UNINSTALLATION
    BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs.
     
    ~PERMISSIONS
    In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. 

    572,750 downloads

    Updated

  12. Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24]

    This fix provides proper skinned bones to each individual strap-ons/dildos, to make it work with ZeX Extended skeleton by ZaZ Team. Compared to other fixes (ex. SAM Enhanced animations - Reason: less efficient bone weights resulting clipping, bad topology), the strap-ons are efficient to be used. It is done through 3ds Max, sometimes Outfit Studio. Strap-ons are tested to be located where are bones are in its correct positions; if needed, the legth edges are extended. Bone weights are painted with precision.
    *It's still beta, requires time to do the rest if there's more.

    Feedback(s)
     
    =================================================
    > FEATURES <
    ZeX Bones fully skinned FG + CBBE bodyslides, with pre-built files (nif + tri) Doesn't require any MorphSetdata.xml for AAF. The strapons are always erected

    (4.0 [Vio_fix] + 2.0 [EXP]) Full-Packed fixed mod includes: Action + Equipment XMLs, while EXP uses new, separated XMLs that updates more stuff for NPC's + Current strap-ons EXP becomes ungendered to provide support along with Synth and rescaling into place

    (0.1 - 0.4) Xml patches with FF (Lesbian) genders, using LXP_EquipmentSetData
    [Since 0.5, Providing Clamp-ons for synths, they detect as Male. The Rescaling fix becomes an issue for female(s), so it's ungendered for now on]
    =================================================
    > PACKAGES <
    1. VIOXSIS Strap-Ons (ZEX BONES Fixed) (4.0) [REQUIRED]
     
    Packed as a mod, contains more Strap-on Items from Indarello (including Clamp-Ons) Vioxsis_Strap-Ons.esp => ESL-Flagged ESP
      [AAF]: Vioxsis_ActionData.xml (FF_Activity, default) + Vioxsis_EquipmentSetData.xml (ESL compatible) GO Models re-exported with new collisions, can be dropped away from the inventory
    *Known bug: Missing inspect item  

    [ STRAP-ONS: Version, BODYSLIDE Type ]
    (LITE)
    (+) Dildo Bulge (Value 0.0: no bulged modifications; 1.0: Vio's Default shape)
    (-) Erection Up + Down
    *I modified the dildo tip to look like male shaped penis
      (FULL) [ RECOMMENDED ]
    (-) Dildo Bulge
    (+) Erection Up + Down
    *FULL Pack is separated into 2 Projects: Bulged and No Bulged. If you build one of them with bodyslide, both works at the same slider values for Erection Up+Down

    *Slider Groups (Fusion Girl users) by Vaultbait: [ LINK ]  

    [ VIO DILDO + CHASTITY ]
    Dildo (Viodoe) [ Ready ] Chastity (DD Add-on) [ WIP ] ( Conflicts with Indarello's fix: Futa dicks in fomod ) ( LINK )
    [ You can use his fix but must be installed BEFORE my Fixed Strap-ons, before adding as new items soon ]  

    ===[ ADD-ONS ( / NPC) ]
    Clamp-Ons (Indarello) [ Ready ] ( Support during AAF Scene: Synths )
    ( EXP FOMOD -> Skip this if you use UAP with Synth Gen-1 + 2 Enabled! Results in receiving penis meshes with .tri morphs already! )  
     
    ===[ OTHER ]
    Straw: Strap-Ons (Default Dildo) [ WIP ] Straw: Strap-Ons (Black Dildo by Maxie) [ WIP ]  
    ===================================================================================================
     
    2. VIOXSIS Strap-Ons [ TEXTURE SELECTIVE ] (FOMOD) [OPTIONAL]
    ( Requires: ECF [Placeholder], if you choose latex colors or BGSM materials ! )
    *It means that you swap default with any other textures you choose
              > STRAP-ONS + DILDO
     
    ===================================================================================================
     
    3. ENGINE XML PATCH (2.0+) [REQUIRED]
     
    EXP uses:
    - EXP_ActionData: Switch Vioxsis_ -> EXP_ (FF_Activity remains), this swaps equipments, to avoid any conflicts with UAP and others
    - EXP_EquipmentSetData: In each Add-on, one item uses one equipment (per your choice: Strap-on, dildo...)
    *REASON(s):
       1. Vioxsis XMLs (From Vio fix mod) can be overwritten by anyone (UAP...), but you lose ESL items suppport !
                      *Getting patched by EXP, resolves the problem ( RECOMMENDED )
                      |-> Because EXP uses different equipment sets ( addEquipmentStrapon -> EQSTRAPON ), while UAP uses default as An3k's package from TFM guide, and loses ESL support.
                      *It means that, if you use fixed mod plugin with ESL converted, while using UAP patch, items won't be shown in AAF !

       2. EXP XMLs provides full support, easy to swap between Strap-on items by categories from FOMOD
                      *Re-installing EXP for swapping items, is intuitive. You can have it installed, separately as a mod, containing only EquipmentSets xmls.

       3.1. EXP_ActionData + EXP_EquipmentSetData, are separate.
                      *No longer dealing with any others' patches about overwriting together ( referenced as from 1. )
       
       3.2. Vioxsis_ActionData -> EXP_ActionData (for UAP, Leito Staged Plus.... etc) [ = uses EXP_EquipmentSetData ]
                      *Vioxsis_EquipmentSetData become REDUCTANT
                      *Some Patches (UAP...) uses FF_Activity action, linked from Vioxsis' EquipmentSets. ( Use EXP to avoid any conflicts )
     

    ACTION vs. EQUIPMENT SETS ( XML Injection Differences )
     
    EXP - EQUIPMENT SETS [ AAF ] : [ VIO: Strap-Ons / Dildo / Chasity + Straw: Strap-Ons + *more... ]  
    SavageCabbage (1.3) [ LINK ]
    *[DLC's + Torture Devices merged] + Staged animations
      BP70 (2.8) [ LINK ]
    *+ Staged animations
      Atomic Lust [ WIP ]
      Four-Play Animations (Rug + Gun) [ WIP ]

    ...  
     
    =================================================
    > MOD REQUIREMENTS < ( Following up Saya's Scarlett's TFM guide )
     
    VIOXSIS [ ZEX BONES ] + TEXTURE SELECTIVE Environment Cubemapping Framework (2.12+) [ LINK ]
    *Download both packs under installation highlight and merge into one mod
      CBBE [ LINK ] OR Fusion Girl [ LINK ]
    *Fusion Girl requires Zex extended, as it's using genital bones for animations
      ZeX Extended skeletons (6.0) [ LINK ]
    *CBBE DOESN'T SUPPORT ZEX, learn more in CBBE USERS Info, to resolve the strap-on issues!
      Indarello's fix ( Obsolete - SKIP ) [ SOURCE LINK ]
    *Chastity becomes futa dicks, based on the options you picked in FOMOD
    *At the moment, I am waiting for permission by original author, before adding new items, without conflicting with any other...
      ENGINE (LESBIAN) XML PATCH [ AAF ] (171.0 beta+) [ LINK ] Lee3310's SC Rescaling Patch (1.1, AAF_SCRS_CR) [ LINK ] Outfit ReDress Fix [ LINK ] *Supported Animation Packs [ AAF ]  
    *In the end, your (MO2) mod order should look like this:

    > Vioxsis Strap-Ons of Fallout 4 ( REDUNDANT for 4.0 - Can be uninstalled )
    > Indarello's fix mod ( REDUNDANT + VIO_Strap-Ons.esp plugin is now patched by EXP (2.0), but better skip this, too ! )
    > Ultimate AAF Patch ( Because of Vioxsis_Strap-Ons.esp plugin + default Vioxsis XMLs. Both overwrite Vio fix mod ! )
    > Vioxsis Strap-Ons (Zex Bones Fixed)
    > Vioxsis Strap-Ons - Texture Selective (DILDO) + (STRAPON)
    ...
    > *Any Patches (Leito Staged fix...) that use FF_Activity action...
    > ENGINE XML Patch

    *Orders for ECF, CBBE...... don't matter. Pay attention to the DFS by the plugin conflicts!
     
     
    =================================================
    > CBBE USERS < ( Infos + Quick install mods )
             CBBE doesn't contain any skeletons, it uses Vanilla skeleton. We use CBBE Body, regardless what skeleton(s).nif we use. Many people report, that they use CBBE Knee Fix mod, which is completely INCOMPATIBLE with ZEX SKELETON! ( = Results in Strap-on Stretched out in the air )
             CBBE Knee fix contains an edited skeleton, to tweak the knees inproperly skinned, done by CBBE's author! SQr17 made a patch for SAM that resolves the conflict issues with any skeletons. So far, we still keep ZeX skeleton in use, and we can use SAM Adjustments for similar results as you were using before.



    (From: Skeletal Skeletons for CBBE - Screen Archer Menu) - Use the option that gives you 3 json adjustments


    To fix Strap-ons stretched issues, Uninstall: CBBE knee fix version (Skeleton.nif replacer) , install one of the following mods below (includes direct links from Nexus):
    1. Screen Archer Menu [ LINK ]
    2. CBBE Knee Fix ( SAM Adjustment version + Girly/HeadNeck SAM version )

    (Optional) Discrete Female Skeleton [ LINK ]
       *DFS must be placed after LMCC and Pip-Pad in Plugin Load Order
       *SAM Adjustments are like skeleton bone modifiers, overwriting your current bones. Load one of them by your choice (or even more at once), and it remains permanently in the menu as soon as you remove; on your game save.
       *3BBB is not compatible. The goal is Zex bones must be visible or at least present, in skeleton.nif to make strapon animating. None should overwrite ZeX, regardless.
     
    =================================================
    > CREDITS <
    Dagoba_king, and other developers who made AAF and LLFP scripts Lee3310 + niston for SC rescaling patch and SAMFormer TBOS and ZaZ, for Zex extended skeleton and fusion girl Snapdragon for outfit redress fix An3k for repacking original author's Strap-ons (Vioxsis) SavageCabbage + BP70 for animations Kziitd, vaultbait, ookkerpak, eflat01 for suggestions, fixes Indarello for clamp-on and his fixes           ... and everyone!

    I got my Discord server, join me if you want:

    STORY ACTION COMPENDIUM [ INVITE LINK ]
     
    =================================================
    > CHANGELOGS <




    Caption Backup (01.26.24)
     

    132,400 downloads

    Updated

  13. (AAF) Bad End Animation Pack

    AAF Bad End Animation Pack v01.05 (1.03 also available for download)
     
    (2025/01) I have no further plans to work on this (working on Starfield, maybe Baldur's Gate 3). If another user is interested in taking this over to add features, PM me.
     
    Credits:
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
    SAC, for the gallows meshes and textures
    Zaz, whose fluid nifs and textures I have included.
     
    Updates:
     
    1.05 - fixed broken AAF files
     
    1.04 - added still poses for modders to use
     
    1.03 - stable release (still available for download)
     
    1.02 - added textures for Zaz fluids
     
    Summary:
    This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
    Gallows
    Impaling Pole
    Strangling (Garrote) Pole
    Reclamation Chair (electrocution)
    Machine themed Chair (electrocution)
    The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
    For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).
     
    Requirements:
    This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.
     
    https://www.loverslab.com/files/file/7748-nsfw-sound-pack/
     

    Permissions:
    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)
     
    Future Plans, Notes:
    None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.
    I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.
    There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 

    533,536 downloads

    Updated

  14. AAF Sim Settlements 2 and Sim Settlements Chapter 2 Furniture Data

    ****I finally had a chance to check out Chapter 3.   There are no new furniture assets in Chapter 3 to apply AAF too, so no update is needed.****
     
     
    I decided to make the downloads separate as everybody will not be using all animations, so just pick and choose which one you want for the animations you have.

    Base Requirements: 

    Sim Settlements 2 and its requirements:  https://www.nexusmods.com/fallout4/mods/47976
    Sim Settlements Chapter 2 and its requirements:  https://www.nexusmods.com/fallout4/mods/55817
    Advanced Animation Framework (AAF):  https://www.moddingham.com/viewtopic.php?f=9&t=2
    Whichever AAF compatibility patches you use.
     
     
    Addon Support:

    Wasteland Ventures:  https://www.nexusmods.com/fallout4/mods/48060
    SS2 Superstructures addon pack:  https://www.nexusmods.com/fallout4/mods/47848
    Jampads 2 - A Sim Settlements 2 Addon:  https://www.nexusmods.com/fallout4/mods/48618
     
     
     
    Animation Packs:

    [AAF] FO4 Animations by Leito 2.1b :  https://www.loverslab.com/files/file/3937-aaf-fo4-animations-by-leito-210905/
    My Animation Pack (By Savage Cabbage): https://www.loverslab.com/files/file/5983-my-animation-pack-updated-281221/
    [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021) 2.8 by bp70:  https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
    Atomic Lust:  https://www.nexusmods.com/fallout4/mods/31853
     
     

    For those of you new to AAF and adult themed mods here is a fantastic guide on the how to install and properly use AAF mods: 

    https://www.loverslab.com/topic/139374-aaf-fucking-manual-up-to-date-adult-oriented-setup-guide-31january2022/



    Installation:

    Installation is very simple.  Use whatever MO you use.

    Q:  Will there be some furniture clipping through animations?  
    A:  So far I have not run across any, that does not mean there wont be any but I am only one person and thats a massive amount of furniture and animation markers for one person to check.

    Q:  Will it work with <add addononpack here>?
    A:  It will work with add on packs that have used the furniture from SS2 and Chapter 2 (in theory) in plot design.  I have not had a chance to fully test this theory but preliminary shows it will at this time.

    Q:  Will there be support for add on packs?
    A:  Partial answer is above, however, there are add on packs that have their own set of custom furniture markers and furniture, and separate XML's will have to be created for each add on pack where the mod author as created their own furniture and animation markers.  I will be adding those XML's as quick as I can. 

    Q:  Will you make XML's for the other animation packs?
    A:  Yes, I will publish them as soon as I test them after making them.  I will have to make separate XML's for each animation pack that has a furniture XML.

    Q: Will you do this for the original Sim Settlements?
    A:  No

    Note:  Though animations are working, there may be some animations that dont quite fit for the furniture being used.  I am working on that as I come to them, or if anybody reports any animations that are just too much clipping or dont belong.  



    Special thanks to: 

    Kingath and the Sim Settlements 2 team.
    All the add on pack mod authors, great stuff.  
    Dagobaking, creator of AAF
    Leito for his awesome animations.
    Savage Cabbage for the fantastic animations.
    bp70 for a great set of animations
    Special thanks to the AAF Support team for helping me get this installable by mod organizers.
     

    40,432 downloads

    Updated

  15. AAF ProtoArgonian Race Patch

    This is my first mod and probably only I'll be uploading. Since I made it for a friend here's a patch for AAF for the ProtoArgonian Race on Nexus.

    1,191 downloads

    Submitted

  16. AAF Violate 1.60 Beta 5 - voice files

    CharacterVoice files for AAF Violate 1.60 Beta 5.

    The voices were created with xVASynth v3 and include:
     
    Male Player
    Female Player
    Agressor
    Victim
     
    Unfortunately, the mod is designed so that all aggressors and victims can be assigned only one voice, so they will all sound the same and cannot be gendered.
    Therefore I have created two files for surrender. You should set the gender of the victim role for which you have chosen the voice in the MCM of AAF Violate under "Enemy surrender options/Enemy gender settings".
     
    Main file:
    AAF Violate - voice files : Voices for player and NPC surrender both male
     
    Optional (female voices for surrender dialogs):
     
    AAF Violate - voice files - Female Player surrender Nora : (Female Player voice) Use this if you are playing a female Character and want to hear Nora's voice when you surrender to enemies. (Install after Main file)
     
    AAF Violate - voice files - Female NPC surrender : (Female Raider voice) Use this if you have set the enemy gender to female and you want to hear female voices when female NPCs surrender to you. (Install after Main file)
     
    If other voices for victims are desired, please feel free to let me know.
     

     
     

    14,579 downloads

    Updated

  17. TSEX and TSEX Hardship Alpha (Modders resource)

    These unfinished mods are presented as-is for playing and as a modders resource.  Anyone who wants to continue developing them has the permission of the authors (@Tentacus and @requiredname65) We are not in any way responsible for the content of any derivitive works.

    DESCRIPTION:
     

     
    TSEX:
    The Master mod. Originally meant to hold content that could be used in more mods than just Hardship, this can still be used as such by whoever wants to make it a requirement. It contains numerous global variables, keywords, sounds, and functions This Master also provides a framework of sorts containing numerous new systems, such as a sex drive and trauma system, as well as offering new solo actions like Masturbation and dancing.
     

     
    TSEX Hardship (Requires TSEX):
    The continuation of the Hardship: Beggar Whore mod (See original mod page for more information). Implementing the new features of TSEX as well as adding some new features. such as Threesomes.  This is being posted on a new page because The original "Finished" version of Hardship 1.5 will remain it's own thing.

    WHAT'S IN THERE (as far as we can remember):
    - Massively improved MCM
    - Control your character's expressions/demeanor
    - Pregnancy system integration with FPE keeping in mind TSEX scene context.
    - Threesomes for raider rapes.
    - Cum overlays for both genders and reactions.
    - Character attributes and histories are expanded.
    - More character attribute aware content.
    - Torture mechanics from masters and doms. (slavery system not implemented, but hooks are in there)
    - Bondage equipment
    - Sex skills and perks.
    - Sex Achievments (Though this is dumb and pointless)
    - Carnal needs and trauma system.
    - Dancing, suggestive posing that may attract lustful actors.
    - Injury by beatings will leave bruise overlays on player.
    - Animated beating scenes interweaved with text boxes.
    - Branding system for females (no male sets available).
    - Relationship system for other mods. (Omoshiroi)
    - Hack some robots and discover a prewar pleasure subroutine. (Really? This sounds neat)
    - Threesomes for Codmann couple when both are invited to home plate party, requires BP70 animation pack. (I approve of this as I had the same idea)
    - 'Pillow talk' scene after hanky panky.
    - Menacing raider might be willing to let character go with a chem bribe. (Cool idea!)
    - Velma mode. Raiders may steal your glasses.

    THINGS WE DIDN'T GET TO:
    - Male dom NPC. Sorry.
    - Characters to teach the player to dance
    - Player slavery system (Though lots of elements of it are in there and ready to be utilized if someone takes up the mod)
    - Improved Isabel dialogue using new BDSM training hooks (Again, it wouldn't be too hard for someone to pick up these threads.)
     
    IN CLOSING:

    While playable, these mods are in an alpha state, and have bugs, some of which may be serious. Some originally planned features are incomplete, or excluded altogether 
    I will provide no support for this mod. frankly I wouldn't know how as requiredname65 has added a lot in recent builds (as you might have guessed from my comments above ). However I am willing to answer questions for anyone wanting to take up the mod or help requiredname65 with their own efforts to continue. requiredname65, may or may not pop in to the forum if they so desire. 
     
    It's my sincere wish that someone take this and run with it, I only regret that I let it get so out of hand and wasn't able to accomplish all my big ideas, and also that I didn't drop it a lot sooner and unintentionally lead some of you on.
     
    Big thanks to all the help and support requiredname65 has given. Without them this wouldn't be as complete as it is. See main Hardship thread for legacy thanks.
     
    Requirements:
     
    It requires everything Hardship does, so o look there for the detailed info. EXCEPTIONS include Rufgt's old animations, which aren't needed any more, and maybe Staged Leito Plus... This will probably work fine with just UAP's XMLs. instead. 
     
    In addition to those requirements this needs:
     
    Vanilla DLCs May not need them all but I can't be arsed to figure out which it does at this point
    Atomic Lust Hard requirement.
    Savage Cabbage Hard requirement for raider threesomes...
     Maybe something else? ?‍♂️
    BP70 needed for Codman scene.
    FPE Optional, for pregnancy support.
     
    FAQ: 
     
    Q: Who is this for?
     
    A: Tinkerers who want to check out the new features and get a taste for what might have been or modders who wish to take up the challenge for finishing this project.
     
    Q: Who is this NOT for:
     
    A: Those new to modding, or AAF, or anyone wanting a polished smooth experience. Play Hardship Beggar Whore instead.
     
    Q: How do I _______?
     
    A: Nope... I am deadly serious about not providing support. Sorry. Please do help eachother though as you always have in the main Hardship thread. 
     
    Credits:
     
    @Rufgt cunnilingus anim.
    @Gray User Various animations
    @kziitd facial
    @JB. bruise overlays
    @requiredname65bruise overlays, pregnancy system, making the messge windows not blinding and a ton of other shit.
    @DixiePig slave collar.
    @Polistiro cum overlays
    Ascendia for blindfold mesh 
    Ender Guney for tiny snippet of royalty free track I used for Hardship disable sound.
     
    If I missed anything do let me know. It's been a long couple of years.  

    20,427 downloads

    Updated

  18. AAF Family Planning Enhanced Redux v4.025 Traducción al Español

    Un mod inmersivo que te permite casarte con los NPCs, hacerles regalos, tener hijos, entre otras cosas. 
     
    Este mod me gusta personalmente ya que te permite tener hijos de moustros los cuales al llegar a un asentamiento actuaran como NPCs no ostiles y defenderan dicho asentamiento, con un mod que te permita controlar a los moustros y configurando el juego para que los NPCs femeninos puedan tener hijos, puedes lograr tener un asentamiento a prueba de cualquier asalto de super mutantes, necrofagos, asaltantes, etc.
     
    Este mod ofrece muchisima inmersion ya que si estas embarazada y usas drogas, alcohol, o simplemente te golpean puedes provocar que el bebe muera,
    Asi mismo, tus relaciones con tu pareja o tus parejas, por que si, te puedes casar con mas de un NPC y esto puede traer tanto beneficios para tu asentamiento o todo lo contrario, depende de como configures el mod.
     
    Asi mismo puedes contraer y propagar enfermedades de transmision sexual los cuales causaran debuffs negativos
     
    Es un mod que recomiendo 100% si tienes la intension de jugar mas inmersivamente (y quieres hacer un poco de NTR entre los npcs en los asentemientos) xD
    Hay muchas cosas que no dije ya que te las dejo a ti que las descubras xd
     
    Pero ya hablando mas tecnicamente, hay muchas cosas que no pude traducir ya que realmente no supe como hacerlo, como lo es el menu en el MCM y las notificaciones que aparecen en la esquina de la pantalla, ya si alguien puede o sabe como traducirlo y me quiere explicar o lo traduce entonces estaria muy agradecido xd, de igual forma tienen mi permiso de corregir mi traduccion y publicar su propia version a partir de la mia sin ningun compromiso.
     
    Esta es una version mas extendida del mod FAMILY PLANNING ENHANCED, el cual es mucho mas sensillo y quita casi todas las cosas que dije arriba, solo dejandote con la posibilidad de quedar embarazada y tener hijos tanto de npcs como de mobs hostiles, como quiera tambien traducire esa version y la subire mas tarde si es que aun no la he subido.
     
    Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
    Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. 
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
     
     
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 

    1,474 downloads

    Updated

  19. SexAttributes 2.7.4 - german translation

    Deutsche Übersetzung von SexAttributes
     
    Vorrausetzungen:
    [AAF] Sex Attributes - Framework
     
    Installation:
    Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung.

    944 downloads

    Updated

  20. My Animation Pack. Updated 15/04/23

    This mod adds a bunch of animations, created entirely by myself, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future.
     
    If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence.
     
    Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it.
     
    These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some.
     
    Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission.
     
    Hard Requirements
     
    AAF - Advanced Animation Framework by dagobaking.
     
    Soft Requirements
     
    Fallout 4 DLCs by Bethesda.
    AAF Creature Resource by Ulfberth.
     
    Recommended Mods
     
    AAF Framework/Quality of Life mods
    AAF Themes by Halstrom.
     
    Improved Skeleton
    Extended Skeleton by ZaZ.
     
    Female Body
    Fusion Girl Female Body by ZeX Team.
     
    Male Bodies
    BodyTalk Male Body by TheBottomHoodOfSteel.
    or
    Atomic Muscle Male Body by Ulfberth.
     
    Optional Furntiure Mods used by this pack (available on Nexus mostly)
     
    Homemaker
    Settlement Supplies Expanded
    Workshop Rearranged
    CWSS
    Prisoner Shackles
    Torture Devices
     
    Additional Furniture Patches (Other Authors)
     
    Capital Wasteland DLC Support
    Project Mojave Support
    Sim Settlements Support
     
    INSTALLATION
     
    Simply use your mod manager of choice (Vortex, Nexus Mod Manager or Mod Organizer 2) and click on the file, then choose ONLY the options that you have installed! If you don't know whether you have a mod or DLC, don't pick them.
     
    For specific instructions regarding the latest versions, refer to the Info Post for that version.
     
    Release information:
     
    Version 1.0.2 info post
    Version 1.0.3 info post
    Version 1.0.4 info post
    Version 1.1 info post
    Version 1.2 info post
    Version 1.2.1 info post
    Version 1.2.2 info post
    Version 1.2.3 info post
    Version 1.2.4 info post
    Version 1.2.5 info post
    Version 1.2.6 info post
    Version 1.2.7 info post
    Version 1.2.8 info post
    Version 1.2.9 info post
    Version 1.3.0 info post
     
     

     

     

     

     

     

     

     
     
     
    Thanks (in no particular order):
     
    Dagobaking, for creating AAF
    ShadeAnimator, for the animation rigs
    Leito86, for some sounds
    Crazy6987, for animation rigs
    Vader666, for some items
    CGi, for helping with the FOMOD
    ZaZ, for the particles and female body I use as reference
    TheBottomhoodofSteel, for the male body I use as reference
    Rufgt, for some inspiration
    bp70, for testing and ideas
    Halstrom, for Themes and other bits and pieces
    EgoBallistic, for help with some things
    Ulfberth, for helping with some XML stuff
    SilverPerv, for testing
    Vel W, for testing
    spicydoritos, for testing
     

    All the people involved in animating here, sorry if I can't remember you.
     
    Disclaimer: This mod is for use by adults only and is only intended to depict adults. Any use of this mod to attempt to depict minors in these situations is strictly not allowed.
     
    Permissions: Ask me before attempting to include my animations in your mod.

    933,382 downloads

    Updated

  21. RSE_II_Resources_ESM (v1.0) - german translation

    Deutsche Übersetzung von [AAF] RSE II: Framework Resources ESM
     
    Vorrausetzungen:
    [AAF] RSE II: Framework Resources ESM (01/10/20)
     
    Installation:
    Installiere zuerst die Original Mod und deren Voraussetzungen, überschreibe anschließend die Dateien der Original Mod mit der Übersetzung.

    440 downloads

    Submitted

  22. (UAP) Ultimate AAF Patch

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests
    @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.
    Ayser, Maars; for the big help with creature textures.
    Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
    Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.
    @ZarthonTheVanquished for the mirelurk king penises
    @Tentacus for the FF XMLS
    @CGi for writing the batch to overwrite the sound files.
    @dosfox for the rebalanced sound files for customized moans
    and everyone else who supported me.
     @GeckoRobot for the alternate deathclaw penises textures
     @riot_punch and @Saya Scarlett for SC xmls contribution

     
     
     


     
    I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q
     
    You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU

     
     

     


    This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.
     

     
     
     
     
     
     
     







     
     
    Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers

    ⁉️What is a positionTree?

    ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence)  or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
     
    As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.
     
     
    *️⃣ As a general rule:
    #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE].
    #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
    #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)

    #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another

     
     *️⃣ There will still be two different situations where:
    #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard
    #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim.
     
    #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s
     
    OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM
     
    Warning:  progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 


    VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!!  [FIXED AS OF v2.6.60]
     
     
     

     
     
     
     
     
     
     
     
     
     
     


     



     
     
     
     
     
     
     
     
     
     

     
     
     
     

     
     
     
     
     
     
     

     


     

     


     
     








     



    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!


    If you feel like supporting what i do, you can donate to my Ko-fi account!

     
     
     
     

    757,954 downloads

    Updated

  23. Atomic Lust - 01/29/23

    Prerequisites:
    Advanced Animation Framework  by dagobaking
     
    Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
     
     
     
     
     
    Installation
    Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
     
     
    Official Atomic Lust Discord
    Atomically Lusty

    In case you can't download the files on here for whatever reason, they are also on Nexus here.
     
    Credits
    @ZaZ
    @dagobaking
    @CGi
    @ShadeAnimator
    @Leito86
    @CEO 0S

    373,975 downloads

    Updated

  24. ZaZOut4 [REPACK]

    This is a REPACK of ZaZOut4, brought to you by the AAF Team
     
    A few changes were made to avoid an array of issues that ended up being either annoying or outright ended up breaking some things like Skeleton or F4SE scripts.
    This is ONLY a repack. There will be no support by me for the mod itself.
     
    Requirements:
     
    Automatron DLC
    Wasteland Workshop DLC
    Contraptions Workshop DLC
    Vault-Tec Workshop DLC
    Advanced Animation Framework By @dagobaking (And all its requirements)
     
    Changes:
     
    Removed Skeleton Removed F4SE Scripts FOMOD for versioning in MO2 Added checks for the required 4 DLC's (Will not install if not present) BA2'd loose files Fixed Animations Fixed XMLs  
    Credits:
     
    @CGi for making the repack itself
    Fixed animations by @Maxie_Alice
    Fixed XMLs by @lee3310
    0.0.3.3 repack update by @EgoBallistic
     
    Original mod by @ZaZ
     

    368,947 downloads

    Updated

  25. AAF Family Planning Enhanced Redux

    More advanced, more buggy, more prone to feature creep, more buggy, contains new content,
    more buggy, more support for Wasteland Dairy Framework. (did I mention buggy)
    (The mod isn't that buggy anymore but I still like the line so it is staying)
     
    This is the Update to the extremely Popular Family Planning Enhanced made by so many people (see below)
     
    Most of the Mod is the same as before but with the following changes (these don't require Wasteland Dairy Framework)
    New Features
    There is a heap more features in v4.00 and I will adding to this list over the next week or so (Shit, I know I forgot to add something) *This took a while to do, sorry about that
     
    Added a requirement for Spell Perk Item Distributor
    (This has replaced Existence (also used for perks and other content(Cleaners))
     
    New Baby Framework
     
    Existence
     
    Romance
     
    Pregnancy Traits (for use by NPCs with and without Existence)
     
    *NEW Non Growable Babies (This overrides Pregnancy Traits)
     
     
    *NEW Pregnancy Craving
     
     
    Sex Diary and Counters
     
    Post Partum
     
    Lactation (Rework from WDF)
     
    Fertility
     
    Evolution (Designed for Wasteland Offspring
     
     
    Viability
     
    Breeder Virus (Based on the Mod Boston Breeders(Mod not required)
     
    Condoms for Males and Females (with several different colors) in Matte and Glowing
     
    Cumflation
     
    Enhanced Creature Options... (Newly updated with MCM Options for vastly increased customisation) *This is for Wasteland Offspring from Wasteland Dairy Framework Only
     
    Marriage
     
    Messages
     
    Perks
     
    Post Partum
     
    Racial Perks
     
    Sexually Transmitted Disease (Basic Version)
     
    Gender Chance
     
    Children Outcomes
    Adult Resources (Based on Children Outcomes)
     
    Creature setting
     
    Naming
     
    Population Control
     
    Surrogacy
     
     
    Additional Changes
     
     
     
    Please let me know if there are issues
    No FOMOD installer just yet,
     
    (I forgot to mention this but) Special Thanks to Zaz for "Zaz Particles" (this is used in Cumflation)
     
     
    Here is some help from Arkangyl
    Problem:  Any use of BodySlide while the PC or NPC is pregnant breaks all the scripts for morphing.  Character is pregnant, but does not show as such.
    Solution:
    a)  Don't use bodyslide (specifically manipulating the model.  You can remove tattoos and such and do the face
    b) You have to stop FPE, and WLD in game first.  Save, then exit the game.  Disable them in your Mod Manager, do not uninstall.
    c) Use Resaver to clean the orphans.  Save the file.
    d) Reinstall FPE then WLD in your mod manager.
    c) Enable FPE then WLD, follow your normal instructions.
     
    The Really Important Old Content
    (YOU DO NOT NEED THE OLDER VERSION OF FAMILY PLANNING ENHANCED)
     
     
     

    190,410 downloads

    Updated


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