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Framework & Resources

Frameworks and resources of various types related to Advanced Animation Framework

38 files

  1. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.


    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
    Let me know if I've missed any too.

    This spoiler contains Tagging information.
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    AAF obviously

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.

    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then



  2. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
    AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
    Download Location & Instructions
    In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
    An LL focused installation and usage guide can be found here.

    If you are interested in supporting this project, you can donate through my Patreon page.



  3. AAF Family Planning Enhanced Redux

    more advanced, more buggy, more prone to feature creep, more buggy, contains new content,
    more buggy, more support for WDF. (did I mention buggy)
    while I did quite a bit of testing, it was not enough (multiple issues are reported)
    so rollback to 3.50 if you can
    this may take some time
    AAF Family Planning Enhanced v3.50 Rollback
    AAF Family Planning Enhanced v3.61- Alpha's
    This is the Update to the extremely Popular Family Planning Enhanced made by so many people (see below)
    Most of the Mod is the same as before but with the following changes (these don't require Wasteland Dairy Framework)
    New Features
    There is a heap more features in v3.60 and I will adding to this list over the next week or so
    New Baby Framework
    Condoms for Males and Females (with several different colors) in Matte and Glowing
    Enhanced Creature Options...
    Racial Perks
    Sexually Transmitted Disease (Basic Version)
    Gender Chance
    Children Outcomes
    Adult Resources (Based on Children Outcomes)
    Creature setting
    Population Control
    Additional Changes
    Please let me know if there are issues
    No FOMOD installer just yet,
    (I forgot to mention this but) Special Thanks to Zaz for "Zaz Particles" (this is used in Cumflation)
    Here is some help from Arkangyl
    Problem:  Any use of BodySlide while the PC or NPC is pregnant breaks all the scripts for morphing.  Character is pregnant, but does not show as such.
    a)  Don't use bodyslide (specifically manipulating the model.  You can remove tattoos and such and do the face
    b) You have to stop FPE, and WLD in game first.  Save, then exit the game.  Disable them in your Mod Manager, do not uninstall.
    c) Use Resaver to clean the orphans.  Save the file.
    d) Reinstall FPE then WLD in your mod manager.
    c) Enable FPE then WLD, follow your normal instructions.
    The Really Important Old Content



  4. ZaZOut4 [REPACK]

    This is a REPACK of ZaZOut4, brought to you by the AAF Team
    A few changes were made to avoid an array of issues that ended up being either annoying or outright ended up breaking some things like Skeleton or F4SE scripts.
    This is ONLY a repack. There will be no support by me for the mod itself.
    Automatron DLC
    Wasteland Workshop DLC
    Contraptions Workshop DLC
    Vault-Tec Workshop DLC
    Advanced Animation Framework By @dagobaking (And all its requirements)
    Removed Skeleton Removed F4SE Scripts FOMOD for versioning in MO2 Added checks for the required 4 DLC's (Will not install if not present) BA2'd loose files  
    The skeleton issue with the flying/broken dick, is a skeleton issue baked into the animations themselves and cannot be fixed. As far as i'm aware, they'd need to be remade.
    @CGi for making the repack itself
    Original mod by @ZaZ



  5. AAF Informer (Beta)

    AAF Informer is the F4SE plugin to simplify AAF scenes information obtaining in Papyrus scripts.
    AAF Informer consist of 3 parts:
     - AAFInformer.dll - F4SE plugin
     - AAFCollector.exe - service executable to parse AAF XML files
     - Info.pex/Info.psc - Papyrus script to access AAFInformer.dll API
    How it works:
    At the game start up AAFCollector.exe is started to parse AAF XML files. When it finishes all collected information memorised in F4SE plugin and later this information can be accessed via API calls from Papyrus script.
    Following information is available:
     - For scenes (actually, positions in AAF terminology) that you can see in AAF UI - see SceneInfo structure in Info.psc
     - For scene participant(s) - see ActorInfo in Info.psc
    Most information is obtained from tags defined by animation authors or by themes. Themes are essential to get information from AAF scenes. Without themes installed, most likely your script will not receive usefull information.
    Tags that defines types of actors (like F_F or F_M) are ignored. Actor types retrieved from animation definitions.
    Tags that defines furniture are ignored. Furniture information retrived from positionData XMLs
    Note: animation author's XML files and themes XML files contains a lot of mistakes. Fixing them is out of scope of this tool, but I hope all mistakes will be elimenated sooner or later.
    To simplify mistakes detection usefull logs could be found in %userprofile%\documents\My Games\Fallout4\F4SE\AAFInformer.log
    Also this log contains error messages generated by AAFCollector.exe
    Implementation details:
    What tags are supported? All tags falls into several categories:
    How values are applied to actors?
    Example of script
    Known issues:
    1. Some positions contains location attribute that has multiple furniture groups separated by comma. Such locations are handled, but I can't test it as such position does not appear AAF UI. Probably defining multiple furniture groups is invalid location definition, but without original AAF source code it hard to say definitely.
    2. I had no chances to test AAF sex overriding with keywords. So not sure is it even working.
    3. With current system of tags it is not possible to recognize how actors are contacted with each other, so all contacts for actors with index greater than 0 are applied to actor with index 0. So scenes like "BP70 Lesbian Threesome..." might have irrelevant contact information.
    Next steps:
    - try to introduce new tags system to allow definition of actors contacts exacly. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of Held/Love/Dom/Stim values for each actor. This plugin will be updated on succees.
    - try to introduce new tags system to allow definition of actor position for actors with index greater than 0. This plugin will be updated on succees.
    Feel free to request new features.



  6. [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021)

    Hi all,
    Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below.
    *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind. BODY PRESETS AND FATTER CHARACTERS WILL LOOK OFF.***



  7. (UAP) Ultimate AAF Patch

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests
    @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.
    Ayser, Maars; for the big help with creature textures.
    Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
    Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.
    @ZarthonTheVanquished for the mirelurk king penises
    @Tentacus for the FF XMLS
    @CGi for writing the batch to overwrite the sound files.
    @dosfox for the rebalanced sound files for customized moans
    and everyone else who supported me.



    This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.


    Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on stats which in uap is the Edge stat bar.

    ⁉️What is a positionTree?

    ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
    As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.
    *️⃣ As a general rule:
    #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence). If you stay in this branch, the animation will autoplay itself until the orgasm anim based on Edge stats
    #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
    #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)

    #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another

     *️⃣ There will still be two different situations where:
    #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard
    #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Edge stats until he finds an Exit branch, which is the orgasm anim. 

     ⁉️How are animation staged with and without positionTree using Edge stats?
    Basically, a complete sequence is made of Foreplay, Intermediary and Climax stages. Each stage will only play during a portion of the Edge stats.

    *️⃣ As a general rule:
    #️⃣ Foreplay anims will last 20% of the Edge bar. Intermediary the rest 80% and Climax when its over 99%

    #️⃣ Each sequence will have different timers based on the amount of stages:
    ℹ️ 4 Stages or Less will last 90s
    ℹ️ 5 Stages will last 120s
    ℹ️ 6 Stages will last 150s
    ℹ️ 7 Stages will last 180s
    ℹ️ 8 Stages will last 210s
    ℹ️ 9 Stages will last 240s
    ℹ️ 10 Stages will last 270s
    ℹ️ 11 Stages will last 300s
    OBS: This doesnt take into account the Climax and Transition (Anims that play only once between one stage and another). + progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 
    For Modders interested in getting to know more technical details behind the Progressive Trees system, you can check this guide i wrote: 











    Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4
    Join me in my | Private Club |  for non public releases
    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!

    If you feel like supporting what i do, you can donate to my Ko-fi account!




  8. Staged Leito Plus Erection Fix

    I've been a huge fan of Leito's animations for a long time. It's my opinion that despite their age and a few quirks, his Fallout 4 pack is still the best one available. I felt it was needed to create an updated set of  XMLs matching the current format used by AAF that didn't rely (too much) on unsupported mods to work.  
    New in 1.0.7:
    LEITO IS BACK! and he's brought us some new furniture animations. All the usual bells and whistles are included. This update 100% REQUIRES: [AAF] FO4 Animations by Leito 2.1b
    New in 1.0.4:
    Support for M-M, M-Dog, and M-Mutant animations. I'd held off doing this before because I didn't want to step on Ulfbearth's toes but with the next version of UAP it will no longer be compatible with Hardship so I really have no choice. 
    -Animations with a male receiver have the option of them being erect or flaccid.
    -They have Custom Moans as an option (Not as in depth as Manly moans but it is what it is)
    -They have been curated to remove, or change a couple of positions and stages that where explicitly female, which I think is more immersive than just throwing every Leito position out with an M_M tag.
    Seperated MF:
    Since all pairing types are now supported, I detached M-F in the installer so it too is now an optional install, so if someone wants to only install M-M of F-F they can.
    Improved Mute moans
    I've now seperated the optional Mute moans so that the ones for BP70 and Savage Cabbage are moved to their own section in the extras. It will now also automatically select Custom Moans if it's detected for Leito.
    XML SET:
    This mod installs clean, up-to-date tagged XMLs of Staged Leito FM, MM, FF, FD, MD, FSM, and MSM, positions for use with Advanced Animation Framework. They require [AAF] FO4 Animations by Leito 2.0A be installed. These XMLs feature aligned erections and offsets. They also come with an up to date non conflicting morphsetData XML for erections. No need for any additional erection fix, as well as the XMLs required for strapon functuality.
    Installer options include:
    -Staged or Extended
    -One patch style (full), Polistro style(Transitions), and  Middle stages only staging
    -Multiple moan options. None, Mute, Custom, and Custom with no FF top moans (The latter two require Custom Moans by Bazinga)
    -FF,FD, and Mutant position installations are optional
    IMPORTANT NOTES: While I've done my best to correct things, at times erectile dysfunction, pokethrough, and clipping will still occur either through desynched animations or a morph not going off when it should, these are engine limitations and there is nothing anyone can do about it. 
    If using with Custom moans Make sure you install it WITHOUT either of the Leito options selected. If it's already installed, uninstall it and reinstall without them. The XMLs they include will (probably) Give you 30% bug.
    HARDSHIP 1.59B and below users must uninstall and update to 1.5.9C or above to avoid serious conflicts.
    Previously included in HARDSHIP - beggar - whore - 
    -Squirt emitter overwrite: -- If like me you find the baked in particle squirting in Leito's positions distracting and immersion breaking. This option will overwrite the particle emitter: Meshes\AnimObjects\AnimationsByLeito\ZaZSquirtLight.nif  with a dummy file. If any other plugins use this specific file from this specific location it will also block them from using it, so only do this if you know what you are doing!
    Install/Rule in Vortex/Left pane organize in MO2 the following in this order: 
    HARD REQUIREMENTS: This uses AAF's new XML format so AAF version is especially important!
    Advanced Animation Framework v 123 or higher --- and all it's requirements. Note to ensure alignment, leave the scale_actors_for_animations option false in the AAF ini.
    AAF Themes (Vanilla/Kinky/Creature Theme 200605.0) -- or higher
    [AAF] FO4 Animations by Leito 2.1b
    Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for FF animations
    <Other animation packs go here> -- Make sure they are up to date or you may get conflicts with items below.
    Custom moans
    For Gay (MM) Sex and Creature support:  Gay positions are now included.
    (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher -- VERSION IS VERY IMPORTANT!  Sadly as of his next version UAP (After UAP v2.50_Fix1) will no longer be compatible with SLP. It will cause the 30% bug. You can install SLP and UAP together if you don't install his Leito XMLs. Just note that this will break my other mod Hardship which UAP will also no longer be compatible with. In the future I hope to make steps so you can have UAP installed and still play Hardship, but you will never be able to install his Leito XMLs along side SLP. Stay Tuned.
    If you already have UAP v2.50_Fix1 you may want to stick with SLP 1.0.3 This combination will work with Hardship in it's current state. If you want to update to 1.0.4 and keep using UAP, v2.50_Fix1 then don't install his Leito XMLs. as they will cause the 30% bug when combined with SLP 1.0.4 This combination will also work with Hardship in it's current state.
    For Creature support:
    AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT!
    Install Staged Leito Plus Erection Fix with your Mod Manager (MO2, or Vortex)
    NOTE: Uninstall1.0.3 and before before installing 1.0.4, or "Replace" if using MO2.
    -Carefully read the installer options.
    That's it, You're done!

    There is nothing especially unique about these XMLs It's based on experimentation and observation of how others did it. Do what you want with them other than reposting the mod as a whole. That said... consider not duplicating efforts unnecessarily. I saw a need here to update these which is why I made this. It helps nobody if there is 90 versions of the same thing floating around.
    @Leito86 Thanks for all the great animations. 
    @Ulfbearth for being supportive and helpful, and for his great mods.
    @dagobaking for AAF
    @Halstrom for Themes
    @an3k and @Polistiro for the foundation I learned from.
    @Saya_Scarlett for quickly adopting this in her guide. 
    @Avahashija for the improved sound muting files.



  9. [AAF] FO4 Animations by Leito - 21/09/05 -

    Update - 21/09/06 - v2.1b
    Hotfix - Added missing ZaZ animobjects to prevent CTD with some animations
    Update - 21/09/04 - v2.1a
    Hotfix to correct a XML file.
    Update - 21/09/04 - v2.1
    Added unreleased animations that were created before I disappeared.  They were created before the Extended Skeleton, FusionGirl ,and BodyTalk were available so no fancy genital movements for all but one set of animation, the Supermutant Chair Reverse Cowgirl.
    New Animations
    Chair Cowgirl 1
    Chair Cowgirl 2
    Chair Doggy 1
    Chair Missionary 1
    Chair Powerbomb 1
    Chair Reverse Cowgirl 1
    Chair Reverse Cowgirl 2
    Chair Reverse Cowgirl 3
    Supermutant Chair Cowgirl
    Supermutant Chair Reverse Cowgirl

    This is an animation pack for Advance Animation Framework.  This mod does nothing without it.
    Animation List (Click on links for previews)
    Blowjob - ground
    Carry - ground
    Carry 2 - ground
    Chair Cowgirl 1 - chairs, benches, couches
    Chair Cowgirl 2 - chairs, benches, couches
    Chair Doggy 1 - chairs, benches, couches
    Chair Missionary 1 - chairs, benches, couches
    Chair Powerbomb 1 - chairs, benches, couches
    Chair Reverse Cowgirl 1 - chairs, benches, couches
    Chair Reverse Cowgirl 2 - chairs, benches, couches
    Chair Reverse Cowgirl 3 - chairs, benches, couches
    Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags
    Powerbomb - ground
    Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Spoon - ground, single beds, double beds, mattresses, sleeping bags
    Standing Doggy - ground
    Standing Doggy 2 - ground
    Aggressive Blowjob - ground
    Aggressive Carry - ground
    Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Powerbomb - ground
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Carry - ground
    Supermutant Chair Cowgirl - chairs, couches
    Supermutant Chair Reverse Cowgirl - chairs, couches
    Doggy - ground
    Powerbomb - ground
    Reverse Carry - ground
    Standing Doggy - ground
    Standing Sideways - ground
    Advance Animation Framework (and all its requirements)

    I don't condone having fun with critters or participating in non-consensual acts in real life.  This is purely fantasy shenanigans.
    Leito86 - author
    Ashal and Loverlab
    Crazy6987 - Crazy6987 - Sex Animation
    dagobaking - Advanced Animation Framework 
    DocClox - Four-Play
    ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
    vinfamy - For the various Four-Play mods
    Polistiro - AAF patches for Crazy & Leito (cum overlays)
    Zaz - Techincal advice and Particle Effects
    Skbs - gun fix
    dragonborn_s20 - alternate female voices
    I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy.
    You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.  



  10. Outfitframework Demo

    Demo version of mod and framework, released just for testing and feedback, nothing working for gameplay for now
    What next:
    Know problems:



  11. AAF Vulnerability

    AAF Vulnerability
    Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues.
    AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude.
    Tracked Variables
    Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something)
    Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something)
    Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor  
    Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it)
    Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on)  
    Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here)
    Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod!  
    Morph and Stripping Guide:
    For Modders:
    *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual)
    Optional - Devious Devices
    Optional - Real Handcuffs
    Optional - Plugs of the Commonwealth
    Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect)
    Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred)
    Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom)  
    As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think!



  12. Barbarous Continent CBBE Bodyslide Files V1.00

    These are the CBBE Bodyslide files for the costumes in Barbarous Continent https://www.loverslab.com/files/file/10621-beta-barbarous-continent/
    All credit goes to the original work by from https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ which was over 3Gb and has many other outfits.
    This extract was created to make a smaller file size for those who just want the Barbarous Continent outfits
    Mods you will need:
    Barbarous Continent and dependencies
    CBBE Body



  13. My Animation Pack. Updated 26/6/21

    This mod adds a bunch of animations, created entirely by myself, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future.
    If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence.
    Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it.
    These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some.
    Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission.
    Hard Requirements
    AAF - Advanced Animation Framework by dagobaking.
    Soft Requirements
    Fallout 4 DLCs by Bethesda.
    AAF Creature Resource by Ulfberth.
    Recommended Mods
    AAF Framework/Quality of Life mods
    AAF Themes by Halstrom.
    Improved Skeleton
    Extended Skeleton by ZaZ.
    Female Body
    Fusion Girl Female Body by ZeX Team.
    Male Bodies
    BodyTalk Male Body by TheBottomHoodOfSteel.
    Atomic Muscle Male Body by Ulfberth.
    Optional Furntiure Mods used by this pack (available on Nexus mostly)
    Settlement Supplies Expanded
    Workshop Rearranged
    Prisoner Shackles
    Torture Devices
    Simply use your mod manager of choice (Vortex, Nexus Mod Manager or Mod Organizer 2) and click on the file, then choose ONLY the options that you have installed! If you don't know whether you have a mod or DLC, don't pick them.
    For specific instructions regarding the latest versions, refer to the Info Post for that version.
    Release information:
    Version 1.0.2 info post
    Version 1.0.3 info post
    Version 1.0.4 info post
    Version 1.1 info post
    Version 1.2 info post
    Version 1.2.1 info post
    Version 1.2.2 info post
    Version 1.2.3 info post
    Version 1.2.4 info post
    Version 1.2.5 info post
    Version 1.2.6 info post
    Capital Wasteland DLC Support
    Special Fusion Girl Body specifically created for compatibility with this pack, be aware that it's an older version of the body and doesn't support jiggle physics, so use at your own discretion







    Thanks (in no particular order):
    Dagobaking, for creating AAF
    ShadeAnimator, for the animation rigs
    Leito86, for some sounds
    Crazy6987, for animation rigs
    Vader666, for some items
    CGi, for helping with the FOMOD
    ZaZ, for the particles and female body I use as reference
    TheBottomhoodofSteel, for the male body I use as reference
    Rufgt, for some inspiration
    bp70, for testing and ideas
    Halstrom, for Themes and other bits and pieces
    EgoBallistic, for help with some things
    Ulfberth, for helping with some XML stuff
    SilverPerv, for testing

    All the people involved in animating here, sorry if I can't remember you.
    Disclaimer: This mod is for use by adults only and is only intended to depict adults. Any use of this mod to attempt to depict minors in these situations is strictly not allowed.
    Persmissions: Ask me before attempting to include my animations in your mod.



  14. AAF History

    This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable.
    What it does
    Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions.
    Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores  
    It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed.
    Design Ideology
    This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it.
    Install AAF with LLFP! You can also install LLFP separately Install AAF History Done  
    Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done  
    How To See Stats
    When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur.
    Don't Like The Diary?
    Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts.
    Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners.  Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature.  
    Known Issues
    Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this.  
    How To Use In Mods
    It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it.
    @twistedtrebla : I extracted the logic of types positions recognition from FPSH
    @dagobaking : Wiki for AAF (obviously)



  15. Pose Tree XML Files

    Pose tree xml files for Real Animated Poses, Slave & Model Poses And Lazman Poses.
    Extract file to a folder. Cut and paste the 3 xml files to your AAF folder and overwrite. Make sure you back up files you are overwriting first in case of error.
    When you open AAF in game, you should see RAP for Real Animated Poses. SAMP for Slave & Model Poses and LP for Lazman Poses to initiate pose tree.
    I will rename the poses in SAMP and LP in later versions.
    Any thoughts and suggestions then let me know.



  16. AAF fix for "Slave and Model 100 poses" & "Real Animated Poses"

    I noticed that "Slave and Model 100 poses" do not work with the current AAF version (161.1) because it now uses a different scheme than the previous ones. I just updated the schema and did not touch or add values.
    You need the original mod and then install my patch.
    It is worth remembering that to use it you need a working version of AAF.
    [AAF] Up-To-Date Adult oriented setup guide



  17. Craftable Bad End Animation Pack Furniture

    Craftable Bad End Animation Pack Furniture
    Adds the execution furniture from Gray User's AAF Bad End Animation Pack to the settlement workshop. 
    Gallows Impaling Pole Intensive Reclamation Chair (Institute Chair) Mechanical Execution Chair Strangling Pole (Garotte) The items can be found in the Raider->Miscellaneous category.
    Build and place the items in your settlements, then use the AAF wizard to select actors and play animations on them.
    Gray User's Bad End Animations pack
    Advanced Animation Framework
    Drag the plugin into your Data folder and enable it in your load order, or use your favorite mod manager.
    The mod has no scripts, it only adds the constructible object records, so it is safe to install or uninstall at any time.
    The plugin is an ESP with the ESL flag set, so it will not count toward your plugin limit.
    Gray User for making the animation pack and furniture objects
    ElminsterAU for FO4Edit



  18. Brave's Animations

    Just a few creature animations for aaf (hopefullly more to come in future).
    Change log:



  19. [AAF] Sex Attributes - Framework (1/4/2021)

    Sex Attributes
    v2.5.0 (for AAF)
    FO4 Sexual Framework for managing various player's sexual stats!
    When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations.
    This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently.
    Physical attributes are:
    Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are:
    Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase.
    Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM.
     Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing
    Arousal is an attribute that indicates how sexually aroused your player is. 
     Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered.
    Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality.
    Self-Esteem is your character's confidence level and his/her self image.
    Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state.
    Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority.
    Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed.
    Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster.
    Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2).
    Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again.
    Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived
    Reset Stats
    Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari.
    Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC.
    Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. 
    NPC Persuasion
    NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs.
    Intimidation and NPC persuasion chances can be customized in this mod's MCM page.
    Mods using NPC interaction mechanics:
    Sexual Harassment - NPCs will approach player and demand sex
    Oral: 0 ~ 100
    Vaginal: 0 ~ 100
    Anal: 0 ~ 100
     Arousal: 0 ~ 100
     Alcohol Intoxication Level: 0 ~ 5
    Willpower: 0 ~ 100
    Self-Esteem: 0 ~ 100
     Spirit: 0 ~ 100
    Sub/Dom Orientation: -50 ~ 50
     Slut (Addicted to Sex): 0 ~ 100
    Trauma: 0 ~ 5
    Frustration Debuff:
     Sexual Reputation: 0 ~ 100
    This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes:
    Devious Devices
    Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
    Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players.

    You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. 
    Real Handcuffs
    Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.
    Mods Using Sex Attributes:
    Sexual Harassment
    Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. 
    A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework.
    Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file.
    AAF and all its requirements, including animations, themes
    (Optional) HUDFramework - only if you install my HUD plugin mod
    (Optional) MCM - if you want to be able to change settings
    (Optional) Devious Devices (and all its requirements) - for integration with DD
    (Optional) Real Handcuffs - for integration with RH

    NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod.
    Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD
    BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs.
    In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. 



  20. Erection Fix by SilverPerv

    What does this mod do?
    This fixes common erection problems for users of both "One Patch to Bang Them All" and "Patch for animations".
    It makes it so the penis is erect during AAF animations and is flaccid otherwise.
    This mod also contains (optional) fixes i made to address other animation issues, click below for info and screenshots.
    BodyTalk v2.75 OR Atomic Muscle
    LooksMenu v1.6.18
    ZaZ-Extended-Skeleton (ZeX) v2.0
    Advanced Animation Framework v147
    AAF Theme v200623.0
    One Patch to Bang Them All v1.1.1 OR Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes) v7.8

    Installation Instructions
    BodyTalk v2.75
    Build the male body with Erection slider set to 0% (Flaccid) in Bodyslide while the 'Build Morphs' box in the lower left corner is checked. (Screenshot Below)
    Atomic Muscle
    Ready to go! Already includes working mesh you can customize using LooksMenu.
    Do NOT install the optional male body included in the Patch for Animations mod.
    Mod Load Order
    NMM/Manual: Overwrite files.
    Vortex: Put this mod AFTER BodyTalk/AM & One Patch & AnimationsAddonsAndFixes7.6 & all other animation mods in "Rules".
    Mo2: Put this mod BELOW BodyTalk/AM & One Patch & Patch for Animations & all other animation mods in the left mod list(Sort on Priority).
    AAF Install Guide and Discord.
    [AAF] Up-To-Date Adult oriented setup guide
    Official AAF Discord



  21. AAF Creature Pack Release

    AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions)
    The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died.
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions.
    Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds.
    Ashal, for letting me use old sexlab sounds as the core of the audio for this mod.

    This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*).
    This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack.

    This pack requires AAF and Fallout 4 (surprise!).
    If you want to have sounds, you must also download and install my NSFW sound pack.

    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    The contents of this pack:
    This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures:
    Yao Guai
    Mirelurk Queen
    FEV hound
    Mirelurk Hunters
    Mirelurk Kings
    Ghoul 1
    Ghoul 2
    Mutant 1
    Mutant 2
    Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned.
    **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.**

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game.
    If you have an earlier version of this pack, you can just overwrite everything.

    Plans/Troubleshoot/Other Notes: (12/2018)
     - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future.
     - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them).
     - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature.
     - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work).
     - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures.
    **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version.



  22. [FO4] [AAF] STATS (Beta WIP)

    This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use.
    There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes.
    Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version.
    Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
    How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
    AAF 118.0 or later
    AAF Themes by me

    Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level:
    Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain.
    SexWearTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus
    SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin.
    Happiness% (-100 to 100) - How unhappy to happy an Actor is
    Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious
    Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate.
    Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start
    Future updates:
    CumTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc.
    KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed.
    Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant
    Masochism% (0-100%) How much arousal is caused by feeling pain.
    Sadism% (0-100%) How much arousal is caused by seeing others in pain.

    PregStats - these are present but not enabled unless the PregStats.esp is installed(not yet available)
    Potency% - Quality of Male Semen
    Fertility% - Chance of any Ova becoming fertilised
    PregnancyTotal% - The total pregnant state of the actors current Pregnancies
    Modders Info:
    These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT.
    The HUD version only updates at the end of the animation so is not a lot of use.
    The live STAT is modified by using the corisponding MOD adjustment.
    So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal.

    Assets for other Sexual properties:
    These are just assets to be referenced, their actual effects are added or set in esp's.
    Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic

    4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm
    This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss.



  23. [AAF] RSE II: Framework Resources ESM (01/10/20)

    RSE II - Resources ESM v0.9
    The RSE II Resources ESM is now ready for players to download and install! It is *required* for any RSE II official mods!
    The purpose of the framework is to give mod authors a common resource pool to ensure all mods on LL function together as best as possible, without function bleedover. I was aiming on releasing it for the RSE 2 ecosystem, but it is open to all mods, as a means to unifying them in a way that prevents cross-mod function conflicts and/or bugs, and also allows them to communicate via basic variables.
    At this time, this version of the resources ESM contains a few items:
    RSEII contains a faction that is flagged as ALLY to itself, so that you can pacify ANYONE, immediately, just like in CSA. RSEII contains keywords that block approaches, block nudity check, flag if the player is engaged in a function you don't want to interrupt. RSEII contains global variables to govern the karma system. RSEII contains a well-documented script for the karma system functions (with source code!) RSEII contains a handful of commonly used idles, such as surrenders, hostage, bondage, bathroom, clapping, pointing, whistling, etc. RSEII contains sound effects for whistling, bathroom and being sick. RSEII contains a vomit triggering function, replete with my vomit .NIF file. RSEII will soon have a fully functional bathroom trigger function, gender appropriate, with effects and fluids/deposits. RSEII will feature methods in their function calls to allow or disallow items you do not wish to use in said function. IE: If you dont want to see poop or pee, you will be able to flag the resource ESM to not use it. IE: If you dont want the player to see notifications when they receive karma points, just send flags across the call to block that from happening. RSEII can now draw upon Devious Devices and Real Handcuffs if they are found to be installed, with no dependencies! IE: The Resources will work whether the mods are installed or not, and if they are, any mod can call upon their functions! Bondage Animations are courtesy of @Gray User, who kindly allows anyone to use his animations with due credit given.
    Real Handcuffs function code kindly provided by @EgoBallistic.
    The karma system is in place, however the bathroom and illness functions have been removed while I work on them for the next release.
    Of key interest to mod authors will be the PlayerIsInScene keyword which you can add to the player to indicate your mod has functional control and to use it as a check to ensure no other mod has control when you try to do something. There is also a pacification faction that can be used, that is self-allied, should you wish to pacify everyone on the screen at the same time via ref and collection aliases.
    Again, pre-official release, more an insight than anything - for mod authors - to see the potential of unifying, at the least, keyword usage to block mod function conflicts.
    Later, once I fully flesh it out, it will form the basis for all RSE II mods (and any mods made by people other than myself that choose to use the resources framework).
    And last, but certainly not least, yes... RSE II is cumming.
    Available Mods That Use RSE II's ESM:
    RSE II Combat Surrender and Abductions RSE II Abductions Expansion Pack RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs: Settlement Solutions RSE II Brothels & Prostitution RSE II Reproductive System Effects (FPE Expansion)  
    A functioning install of AAF.
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
    All assets are to remain intact with the resources esm. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. The resources pack is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. The resources esm may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.



  24. AAF DLC Creature Animation Pack (Beta v0.1)

    First, credit where credit is due:
    Dagobaking for all his work on AAF
    EgoBallistic for beta testing and troubleshooting the AAF xmls 
    This is a beta release. The way Fallout 4 runs creature animations (especially the new DLC creatures) was not created with this in mind, and there are still problems (see 'bad news').
    Requires AAF
    Recommended to have NSFW sound pack (for sounds)
    Probably you should also have Violate or some other mod that triggers these animations immersively
    The good news:
    Creatures with creature/human animation sequences right now:
    Gulpers (small and large)
    Fog Crawlers
    Each creature has 1 4-stage sequence, 300 frames (10 seconds) per animation, number of repeats at each stage set in the _animationGroupData xml. 
    The bad news: 
    The animation behaviors for the DLC creatures are half baked (not something I know how to fix), so the animation types that would normally work, kind of don't. Probably, all the animations for all the creatures will work (but they will stutter in between repeats). But they might not, and there might not be a way to fix it on any given system. 
    Problems that came up during testing:
    Hermit actor position breaks (think this is fixed, thanks to EgoBallistic)
    Large or small gulper positions off (this should be accounted for the in AAF files, but seems to not always read correctly?)
    Angler starts stuttering in and out of default idle, sometimes falls through ground (problem with anim types and anim/behavior interaction, can't be manually fixed but problem usually goes away)
    Gulper only animates every other repeat, gets off sequence (see above - don't know if this can be fixed, but it seems to go away after a while). 
    And as always, if you want to stop creatures from attacking you during testing, add yourself to their faction. Using tcai will probably break all the animations.  



  25. (AAF) Bad End Animation Pack

    AAF Bad End Animation Pack v01.05 (1.03 also available for download)
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
    SAC, for the gallows meshes and textures
    Zaz, whose fluid nifs and textures I have included.
    1.05 - fixed broken AAF files
    1.04 - added still poses for modders to use
    1.03 - stable release (still available for download)
    1.02 - added textures for Zaz fluids
    This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
    Impaling Pole
    Strangling (Garrote) Pole
    Reclamation Chair (electrocution)
    Machine themed Chair (electrocution)
    The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
    For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).
    This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.

    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)
    Future Plans, Notes:
    None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.
    I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.
    There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 



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