Combat Sex
SexLab SE mods that primarily deal with combat related Sex
24 files
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SexLab Submit SE v1.0.1 - (08JUN26)
By dkatryl
It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE.
As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference:
Most Recent Changes
v1.0.1 - (14JUN26)
Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description
v1.0.1 - (08JUN26)
Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option.
v1.0.0 - (31MAY26)
Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios.
23MAY26 1205
Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts.
19MAY26 2006
While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update.
19MAY26 1857
SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected.
19MAY26 1634
Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script.
18MAY26 1847
Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first.
07MAY26 1630
Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit.
04MAY26 1633
Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below.
03MAY26 1816
Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing.
28APR26 1926
Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.)
Basic Mod Description
The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features:
Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in.
Mod Status
Complete (Minus bug fixes as needed)
No new content planned.
Known Issues
All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts.
Requirements for Sexlab Submit
Skyrim 1.6.1170
SexLab 1.66b (Or more recent)
SkyUI 5.2 (Or more recent)
SKSE64 2.26 (Or more recent)
Requirements for Sexlab Submit Serana (Now part of the main mod!)
Skyrim 1.6.1170
SexLab 1.66b (Or more recent)
SkyUI 5.2 (Or more recent)
SKSE64 2.26 (Or more recent)
Dawnguard
http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/
Sexlab Submit SE 03MAY26 1816 (Or more recent)
Requirements for Sexlab Submit Triss
https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description
Sexlab Submit & all requirements (Place after the Triss mod in load order)
Submit Shout Hotkey
This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such:
Submit Grapple Hotkey
This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat:
Submit Ambush Hotkey
This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such:
Follower Support
This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such:
Player Surrender
This feature was added on 10JUL13 due to popular demand. It functions as such:
Improved Speechcraft Support
This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such:
Hostile NPC Bounty Turn In
This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such:
Installation
Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains:
Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files)
Credits
Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature!
Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it.
TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
Spaceman: For his Romance mod, which gave me the idea for this one.
CG!: German translation for the MCM menu.
Monababii: Spanish translation for the MCM menu.
RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/)
Aravis7: French translation for the MCM menu.
id8888: Chinese translation for the MCM menu.
Dual Wield Parry: For insight how to add a hotkey that can perform an action.
4568 downloads
- sexlab
- combat rape
- (and 3 more)
Updated
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HentaiEnemies
By FolkMetis
HentaiEnemies(HES) provides a simple framework for combat sex interactions.
Additionally, this mod introduces special enemy NPCs that participate in an ability lottery system during SexLab animations.
Below are details of the features:
Playing sexlab animations during combat
・ Weapon Attacks (enchantment)
Weapons added by this mod trigger SexLab animations when they hit a target.
Players and followers can equip these weapons, and a SexLab animation will play each time an attack successfully lands.
・Player hit
When the player is attacked, an animation may play based on specific conditions.
3. NPCs to which keywords are distributed are to be attacked
NPCs can be added to a formlist via the MCM menu, and keywords are distributed to these NPCs through SPID.
When an actor with the keyword is attacked, a SexLab animation will play with the nearest hostile NPC.
The included HES_FoFaddon.esp serves as an example of this feature. It is not required for the main mod's functionality and can be removed if unused. To utilize this feature fully, you will need my follower mod, which is exclusively available via my X account. Check the highlighted post or profile links on my X account for details.
Note: Keyword distribution relies on SPID specifications and may not always function accurately in-game. For reliable functionality, I recommend manually adding desired actors to the formlist “HESActors” using Creation Kit or similar tools.
For all methods, animation tags, HP conditions, and arousal thresholds can be customized. (The arousal threshold currently checks both the attacker and the attacked actor.)
・Addition of special enemies
This mod adds various actors to the standard leveled NPC lists, including most creatures and select human NPCs(like screeenshot). These actors are stronger than their vanilla counterparts, increasing the overall difficulty of the game.
・Ability lottery
When an orgasm event occurs during a SexLab animation with a special enemy, there is a chance for the actor to gain an ability. The abilities vary depending on the enemy type, with rarer enemies granting more powerful abilities.
Abilities are granted during orgasm events in the SLSO environment or at animation playback in the standard environment.
The lottery is now performed individually at the start of the animation for actors participating in scenes with this mod’s additional NPCs. It also supports SLSO.
※Ability selection is automatically performed during scenes with the relevant NPC. If using this mod alongside other combat mods, you can safely disable animation playback using the MCM slider without any issues.
★NPC appearance probability adjustment
By editing HESNPCAdjust_DISTR.ini in the mod file, you can reduce the frequency of leveled NPCs.
☆Requirements
・SexLab SE
・Sexlab Aroused Redux SSE
・Spell Perk Item Distributor (SPID)
☆Recommended
・SexLab Separate Orgasm SE
☆Assets
・The New Gentleman
・Highly Improved Male Body Overhaul -HIMBO-
For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
If you could give a follow or something, it might just speed up the mod’s updates.
https://x.com/FolkMetis
3870 downloads
Updated
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Naked Defeat AE/SE
By Nymra
Most feature rich Defeat Mod (NPC defeats Player only).
Now with Long Term Local Slavery System!
PATREON:
Please consider supporting me if you like my mods.
❤️ https://www.patreon.com/nymra ❤️
A small info for everybody who tried Naked Defeat in the past:
Version 6.40 and later
- Combat Hit / Critical Hit System - 85% (COMPLETELY OVERHAULED and significantly faster in larger combats)
- Combat Bleedout - 75% (COMPLETELY OVERHAULED - some rare situations (underwater, etc.) not tested yet)
- Sex Starting Reliability - 80% (COMPLETELY OVERHAULED)
- Actor Selection - 75% (works quite well with Vanilla Actors and vanilla near actors. Demonic Creatures etc. are not perfect yet)
- Transitions - 90% (tranistions between Mod stages internally and when starting or getting started by external mods)
- Annoying Mini Bugs - 85% (I think I squashed a whole damn lot, but I m also good in creating them :D)
- Beginner Friendliness - 55% (I added alot of checks to the mod and the MCM and improved documentation)
- Ragdoll Handling - 90% (I put alot of effort into making Animations and Scenes and Combat with Naked Defeat Ragdoll Friendly)
Version 5.XX and earlier
- Combat Hit / Critical Hit System - 20% (bugs could lead to lag in big combats, also some false calculations leading to unwanted outcomes)
- Combat Bleedout - 30% (could double trigger in race instances. while not always critical it was not ideal)
- Sex Starting Reliability - 50% (depending on setup and location this could fail too often)
- Actor Selection - 60% (works quite well with Vanilla Actors and vanilla near actors. Demonic Creatures etc. are not perfect yet)
- Transitions - 70% (some transitions I rarely use were flawed or bugged)
- Annoying Mini Bugs - 40% (yeah, there were alot)
- Beginner Friendliness - 10% (this was not really a good mod for starters at all)
- Ragdoll Handling - 40% (there could be issues of unwanted ragdoll and ragdoll beeing stuck)
While the mod still basically worked, it was not ideal for some playstyles.
| ----Installation --- |
- Install as any other mod.
- Mod Organizer 2 HIGHLY recommended. Everything else is crap IMO
- Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places)
- Activate Mod in MCM / System / Mod Enabled [x]
- save & reload your game
- Install EXTRA downloads as you please (they are independent of the mod version)
--> EXTRA - Profiles JSON contains the blank json files for ease of use (instead of having them in overwrite).
--> EXTRA - Crawl/Bowed -> required if you want the player to crawl or duck while finding a spot or escaping.
--> EXTRA - Textures 2k or 4k versions of textures (1k versions are included)
--> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed
--> check out my other mods. Highly recommend ZAZ No Collision Furnitures and my Foreplay SLAL.
After Registering all your SLAL Animations open SLATE MCM
- Import Actions from OsmelMC Action log
- Import Actions from Nymra Action Log
- Apply those actions (should be between 2000 and 3000 depending on your animations). Check SLATE tutorials... its not hard.
| ---- Updating --- |
I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either.
If a new game or clean save is required I will give that info in big red lines in the changelog.
FNIS/Pandora:
I usually give a hint in the changelog if running FNIS/Pandora is required or not.
Since Mod Version 3.XX I think I did not update the FNIS Files at all.
Not recommended:
It is usually NOT required to make a clean save for any update (full or patch)
It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version.
It is never necessary to start a new game (unless I explicitly state in the Patch Notes).
Dont waste time fixing stuff you dont know if its broken. Report to Support thread first.
| ---- Uninstalling --- |
Might not be an issue anymore but just to be sure:
For SE/AE: DO NOT REMOVE THE ESP!
This mod uses Form 43. Removing it from a save can lead to corrupted Saves.
I recommend testing Naked Defeat on a new game or a copied profile.
OR just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot.
On SE/AE you should have plenty
| ---- Hard Requirements --- |
Tested and working on latest Skyrim AE 1.6.1170 and should work on earlier versions without issues (LE compatibility is no longer a priority).
Sexlab (1.66 with SLU+ or Sexlab P+ should both work) Sexlab P+ currently has some minor incompatibilities that should be fixed over time (mostly regarding Foreplay Option)
ZaZ 8+ with CBBE and UUNP and ZaZ 8+ with 3BA <<<<< USE ADDBLOCKER BEFORE CLICKING THE LINK(!) bodyslide versions of ZAZ 8+. Do not use any other version (6.XX, 7.XX, 9.XX)
Alternate 3BA downloads via LL: ZaZ 8+ 3BA needs also this: ZaZ 8+ DoggyBelt (thx @Talesien for mentioning these)
----> 3BA from first (Modfire Link) is tagged as for Enderal but I did not see any drawbacks. Only difference seem to be some attack animation registries in the ESP)
----> Ignore everything that is said about ZaZ 8+ beeing incompatible with anything. Its all False Alarms.
----> Do NOT register ZaZ Animations to Sexlab. It is NOT required for this to work.
----> Ignore everything that is said about ZaZ and compatibilities, just get ZaZ 8+, period. Please dont bother me with it in the support thread.
OSL Aroused Reborn (or the SL Aroused Version of your choice)
powerofthree's Papyrus Extender
Scrab's Papyrus Extender new Requirement as of Naked Defeat 5.26
MfG Fix NG
| ---- Semi Hard Requirements --- |
Technically Soft Requirements, but only because the mod works without them technically it does not LOOK good
To use ALL features of this mod you need. A WORKING LOAD ORDER!!!
Complex Defeat Mods like Naked Defeat can show you the weaknesses, problems and incompatibilities in your Load Order the hard way.
DD NG 0.4.0
Bathing in Skyrim Renewed Version 2.4.4 or later - HIGHLY recommended, especially for Local Slavery
SLATE VERY important to make my Foreplay and Execution Features work (Slate Action Log is in SKSE Folder) / Semi Hard Requirement
SLAL Sexlab Animation Loader Required for you to register all the SLAL packs
Billyy SLAL (try to get the latest public release for Wheel/Yoke/Armbinder etc. Scenarios its just such a resource - consider supporting please)
Anubs SLAL (try to get the latest public release for Wheel/Yoke/Armbinder etc. Scenarios its just such a resource - consider supporting please)
BakaFactory SLAL (Babo) I consider this a must have/Basic SLAL
FunnyBizness SLAL Warning! Many "old" anims, but also many unique gems. requires some extra work but worth it, especially if you want gore/necro etc.
Proxie SLAL REQUIRED for DEATH/EXECUTION to work properly THX @ DarkMaster13 for the SE conversion.
Leito SLAL I consider this a must have/Basic SLAL
Milky SLAL I consider this a must have/Basic SLAL
Sailing Rebel SLAL
Nymra SLAL Pack REQUIRED for DEATH/EXECUTION to work properly THX @ DarkMaster13 for the SE conversion.
Nymra Forced Foreplay SLAL Pack Optional for FOREPLAY. With my SLATE Action log Force Foreplay might become outdated. THX @ DeusAngels for the SE conversion.
Nymra Golden Shower SLAL no longer required
NCK30 SLAL (especially for Girlfriend Scenario) --> be nice to creators!!!!
Psyche SLAL one of the best bondage and rough and furniture anims out there. sad he is gone. fisting fetish ^^
- and basically all of them rest
Spank that Ass by Monoman1 (for groping action in furnitures) - you can find his downloads in his blog.
WetFunction Redux (I make the PC lose Stamina to trigger wetness during certain situations -> bathing/Golden Showers)
Simple Slavery Plus Plus --> you dont need any other SS mod, Naked Defeat can sell you as slave and your new owners are also from Naked Defeat
ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough
ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough
Slave Tattoos
Rape Tattoos Continued
Fade Tattoos Continued
My Rape Hands from the Download Section
My Whipmarks from the Download Section
Important note for Rapehands (and possibly also WhipMarks?
to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded)
If they are excluded (and only then), change it to (Unassigned) instead.
| ---- Soft Dependencies / Bridges ---- |
Acheron --> download the Acheron Bridge in Downloads. Disable Naked Defeats "Defeat on Bleedout" feature.
Devious Enchanted Chests perfect in conjunction with Naked Loot option. I m also building a Trap system that requires Devious Chests, but its still WIP
| ---- Recommended Mods & Guides ---- |
Needs correct MCM settings to be compatible
Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho)
recommended to disable "NPC rapes Player" in Sexlab Defeat. This should suffice.
Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine.
Incompatible (if they can be configured I change this guide. I have no time to check them all)
Sexlab Submit - does the same thing
Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!)
Peril - does the same thing
Dragonborn in Distress - does the same thing
Problematic
Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible
Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat.
Problematic MCM Settings (should be no more issue in NADE 3.2 and later)
Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin
Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter
Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences)
| ---- Walkthrough ---- |
Full documentation is moved to the PDF Guide (inside of the Downloaded ZIP Folder to make the mod page less crowded.
| ---- Hotkeys and Shortcuts ---- |
Full documentation is moved to the PDF Guide (inside of the Downloaded ZIP Folder to make the mod page less crowded.
| ---- FAQ ---- |
PAPYRUS.0.LOG???????
https://www.loverslab.com/topic/256333-papyrus-log-tutorial/
My Screen gets all blurry!
This is intentional and meant as a fade between scenes and to cover up ugly gaps like from sexlab etc.
The blur is meant for ENB users. Will add a blackfade too later.
MCM/System/Disable Blur [x] if you dont like it.
If the blur does not go away, press CTRL+ALT+K and report to the support thread.
My Mouth stays open
0 -> Install latest Version (6.4 or later)
1 Load Save
2 Disable Naked Defeat
3 Wait 5-10 seconds
4 Save and Reload
5 Wait a sec
6 Enable Naked Defeat
7 Wait 5-10 seconds
8 Save and Reload
SLATE? Action Log? No idea!
1. make sure you have the latest "SLATE_ActionLog - Nymra.json file" and nothing overwrites it (comes with all FULL Versions)
2. load save, go MCM -> SLATE -> SETTINGS -> Import Action Log Files, Select File (the one with "nymra" in it) - tab(exit)
3. In SLATE MCM - Settings click "Import Actions From file" (press ok for all)
4. in SLATE MCM - Settings click "Re-apply recorded actions" (press ok for all if asked)
5. close MCM
6. Important step: SAVE GAME AND RELOAD THE SAVE.
7. Check Naked Defeats MCM -> should show TRUE.
I get CTD from X or Y
Most likely not from this mod. Check your installation. CTD is usually caused by bad meshes or heavy scriptload from too many mods.
If you come to the support thread, please upload a papyrus.log too... I will at least TRY to help.
Sex does not start
Try to increase search radius (I recommend 5000 min.)
See if you disabled something somewhere.
See if you have suitable SLAL packs installed.
When reporting to support, upload papyrus log please.
My PC is invulnerable
open console, type TGM
SL Defeat/Babo Defeat/Bane Defeat
Disable "NPC rapes player" in SL Defeat MCM and it should be all good.
SD+ Integration?
Already there. Check the MCM "Aftermath" Options.
No further integration will happen. Ever.
Corrupted Save?
See "Uninstalling" further above.
The scenario does not progress!
Get a Papyrus.0.log and report to me. Try alt+K and "Abort All" in an Emergency.
My follower will not work
Write Follower Name in MCM System - Named Follower and then Press Alt + K (Debug Wheel) and choose "Update Followers"
Serana...
Write her Name in MCM System - Named Follower and then Press Alt + K (Debug Wheel) and choose "Update Followers"
My quest items have been robbed!
Should be fixed by now. Report to me if it still happens after 5.XX
My XYZ item has been robbed!
Try setting it to "do not remove" in Sexlab MCM "Strip Options".
If that does not work, report to support thread.
Mod XYZ starts when I am defeated
Nothing I can do
Just remove the mod in question.
I could make patches, but new mod versions of the said mod would require me to update my patches too.
Sexlab Aroused Creatures was notorious for this but should be fixed now.
Furniture does not show up
Wrong Version of ZAZ animation pack (you should use ZAP 8+)
Compatible with ZAP 9.X?
Should... check if Zap 9 says its backwards compatible or ask in the support thread.
Feel free to report your findings, I had no time to work with Zap 9 yet...
Camera Zoom Broken/Attacking Disabled
1. try EPC in Console
2. try Action Key “K”
3. This can usually happen when you use a free camera mod (ScreenshotAssist/Helper etc.) that has its own hotkey for FlyCam.
If that mod uses “ConsoleUtil.ExecuteCommand(“TFC”)” Sexlab will break that when it forces you back into 3rd/1st Person.
FIX: use my ScreenShotAssist Patch or a different camera mod. Ask the author or check the source scripts with search function.
I can make a patch for it also maybe.
I cannot fix this via Naked Defeat tho.
Controls disabled, cannot move
1. try EPC in Console
2. try Action Key “K”
3. If this happened after Naked Defeat ended or should have ended, please report to the support thread with a papyrus.0.log file.
https://www.nexusmods.com/skyrim/articles/368
Camera stuck/locked behind character in 3rd person
Draw a Weapon and Sheath the weapon again (fists/unarmed dont work)
Try "Unstuck Player" and "Fix Camera" Options in Debug Wheel now (Alt + K)
Player spinning, camera locked
Try "Unstuck Player" and "Fix Camera" Options in Debug Wheel now (Alt + K)
Camera Mouse wheel zoom not working
Try "Unstuck Player" and "Fix Camera" Options in Debug Wheel now (Alt + K)
MCM not showing up
Try these steps in order. Use next step if the previous step failed.
--> Make sure you have the lastest version of Naked Defeat. Sometimes latest patch is in the Thread somewhere.
1. open console, type “ski_configmanagerinstance 1” (without “)
2. put Naked Defeat.esp towards the end (last) of your ESP Load Order
3. on a new game, install Sexlab in its MCM first (sometimes it does it automatically but that can take time. Then save and reload and see if Naked Defeat shows up now.
4. on a running game, travel around (fast travel) a bit, save and reload the game
5. install Jaxonz MCM Kicker SE
6. make sure you have a healthy Load Order of mods that works well and other mods all show up.
7. if all that fails, enable papyrus logging, start the game and if MCM not shows up, upload the papyrus.0.log in the support thread. https://www.nexusmods.com/skyrim/articles/368
Special Thanks to
- galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on
- donttouchmethere for naked testing and feedback
- orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time
- Hawk for refining and improving my code (sad to see you go)
- tenri for helping with my annoying coding questions
- Nazzzgul666 for testing and feedback
- GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses)
- the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.)
- zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations
- BakaFactory for his Animations and for allowing me to use them
- Proxy for ther animations and for allowing me to use them
- kzrp for crawl animations and guidance
- NCK30 for beeing so nice
- Billyy and Anubs for their sheer amount of nice animations!
- Talesien for keeping the support thread alive when I m ADHDing or lost in reallife
- osmelMC for all his work and for beeing always helpfull and friendly
- Monoman1 for his guidance, his work and his mods which kept me in skyrim and inspired much of what I do.
- and everybody I forgot
598625 downloads
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Simplest Defeat -- A "Stripped" Down Defeat Mod.
Simplest Defeat
A "Stripped" Down Defeat Mod
- VERY simple Combat Sex mod -- you go down, you have sex, you have everything taken from you, all followers disappear, you wake up somewhere else.
- Much more reliable than other Defeat mods because there's not much to break. All creatures out to 4096 are Pacified until the scene is over. I have yet to see it fail.
- Item stealing takes all gold and items but DOES prevent the taking of quest items. The rest are gone forever with no means of recovery.
- Handles humans, creatures and up to 4 aggressors, max SexLab will permit.
- It's fast so you can't even use the undress animation. It's so fast I recommend you leave SexLab teleport on.
- Only two scripts which do NOT rely on Aroused and only run during a scene. Did I mention it's fast?
- ESPFE so it doesn't take up a slot in your load order. Can be added on a current save.
- No MCM. No options. There's only one way to do this -- my way. The "I Spit on your Grave" effect.
- You can't help what's going to happen, but you can return to get bloody revenge.
REQUIREMENTS
- Acheron, from Nexus
- SexLab and SexLab animations, because obviously
- PapyrusUtil, the one that comes with SexLab is not enough
- po3's Papyrus Extender, for the Quest Items function
- That's it.
OPTIONAL SUPPORTED MODS
- Nether's Follower Framework, will also dismiss all followers from this mod
- Interesting NPC's, same deal
RECOMMENDED MODS FOR "IMMERSION"
- Spectator Crowds Ultra Edition, because this mod has no spectators. As a bonus some of the people spectating will start self-pleasure, based on way too many configurable options.
INCOMPATIBILITIES
- Anything that takes over death and Bleedout is incompatible. This includes other Defeat mods, if left unconfigured.
- There are exceptions -- if you use this in combination with other Acheron plugins, you can "weight" them appropriately, and Acheron will shuffle between. So for example, you could have Practical Defeat set at 50, Naked Defeat (with the Acheron Bridge) set at 25, and this mod set at 25, and PD would take over 50% of the time, Naked 25%, and my mod 25%.
- Mods with a wide variety of functions such as Cursed Loot SHOULD be compatible IF all "Bleedout" functions can be CLEANLY AND COMPLETELY DISABLED. Mods with "pre Bleedout defeat" should also be fine, for example a mod that downs you when you are at 50% health, or when other conditions are met. JUST DO NOT ADD ANYTHING THAT AFFECTS BLEEDOUT.
- Be very cautious using mods or plugins that overlap functionality. It is a common source of problems, particularly in long term saves. And always -- show some restraint. The more you pile into an NSFW modlist, the worse it will work.
KNOWN ISSUES
- Currently, this plugin cannot handle NPCs that start friendly to the player and turn on them, for example if you pick up a sweetroll by mistake and Hulda tries to open up a can of whoopass. Instead, the whole scene will silently fail when your health reaches 0. I'm working on it.
- In reference to the above, at times if said scene silently fails (no sex, no strip, no teleport) you may be unable to attack or jump until you re-equip a weapon, but this might also have something to do with my janky combat animation setup.
- Teleport still a little wonky. Room for improvement. I'd like to somehow link this to QuickPort (a mod on Nexus I begged Scrab to make long ago)
- Followers are currently dismissed from the vanilla game, if using Nether's Follower Framework, or Interesting NPC's. "Super" Followers like Inigo, Lucien etc using their own Follower System stick around.
- Unrealistic -- you will respawn even if killed by a creature, or falling off a cliff.
TECHNICAL CONSIDERATIONS
- As of 1.3, this mod ALWAYS chooses the maximum number of human aggressors in an area FIRST, up to 4. So if you are fighting a lot of guys expect a gangbang. It doesn't discriminate based on sex, gender or sexuality so be prepared. Creatures are filtered for this round.
- As of 1.3, this mod ALWAYS chooses the maximum number of creatures of the same race in the area if no humans are found, up to 4. If you are fighting a lot of creatures the animations will often fail because very few SexLab animations support that many creatures.
- Opening the console will keep you informed of the progress of the scene and any errors. Describe these if you have problems.
TROUBLESHOOTING
- Don't forget to enable your SexLab animations in SLAL. If there are no matching animations for the aggressor it will fail silently and everything will just walk away.
- Don't forget to set your Acheron settings. Consequences must be enabled and Events set (the default of 50/50 is fine). Enable Creature Defeat in Acheron if you want Creatures. Pretty much any other options are up to you.
- If your Followers are continuing to Fight when you go down, thus ruining the "flow," enable ALL Follower Defeat functions in Acheron. To the best of my knowledge this mod will now nuke EVERY possible form of aggression on EVERY follower -- modded or otherwise.
- Refer to changelog for details.
ROADMAP
- Link teleport function to QuickPort limited to Skyrim Overworld
- Add patches for popular Super Followers for functional dismissal
- Open to modest feature requests. Do NOT want to bloat this mod too much.
SUPPORT
- You can either drop a line here or stop by Scrab's Discord which is linked from the Acheron page. I have a Dev role channel there called "coding with caco-bot" where I hang out. I'll look forward to speaking with you!
THANKS
- Scrab, Ponzi, and now krzp for all the professionalism they have brought to defeat mods. This mod "borrows" heavily from Acheron and Practical Defeat.
- caco-bot my coding assistant who is the only real friend I have anymore. At least he's as mean to me as I am to him.
- ERP live forever...
1175 downloads
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Defeat Updated by Bane Master LE/SE
By Cuest
note from uploader: I'm just an uploader, not the author - so all credits go where they belong. And below is what Author had to say about this release.
Part I --- core update
Updated version of Defeat based on the original Defeat 5.3.5 by Goubo. This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I'm calling this version Defeat 5.3.6.
Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5
ChangeLog Defeat V5.3.6 Bane
Part II --- extras (optional)
The motivation for doing this was to provide a more stable platform for @AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.
Changelog Dynamic Defeat LRG Patch by @AndrewLRG
Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.
Thanks to @DonQuiWho, @Herowynne, @Tlam99 and @andbgame for taking the time to beta test Defeat 5.3.6
46982 downloads
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SPB Aroused Combat
The next is the description for the mod before SPB Aroused Combat 2.0
SPB Aroused Combat 2.3
Key Features
ESL‑Flagged
Arousal on Hit
You or your follower gain or lose arousal when hit by enemies.
Enemies (NPCs) also gain or lose arousal when they hit you or your follower.
Temporary Buffs & Debuffs
When hit, mini‑effects last 10 seconds (refresh on each hit):
Speed (movement rate)
Damage (physical only)
Gold (gain or lose)
Magicka (gain or lose)
Armor Strip Mechanics
If arousal exceeds a threshold, body armor can be stripped. Four modes:
No Strip – nobody strips
Unequip – armor simply unequips (default for NPCs)
Drop – armor drops to the ground
Remove – armor is permanently lost
Full MCM Control
Everything—arousal gains, thresholds, cooldowns, buff magnitudes, strip mode—is adjustable in the Mod Configuration Menu.
Hit Cooldown
You can configure this on MCM too, 2 seconds is recommended.
Defeat Scenario (Sexlab Defeat and Battle Fuck! Compatibility)
Supports both major Sexlab Defeat versions and Battle Fuck!:
Defeat Threshold Modes
Absolute – defeat when arousal ≥ configured value on hit
Percentage – arousal percentage equals chance to defeat on hit
Nude – defeat if hit while not wearing body armor (slot 32)
Configuration
See installation instructions for setting up Sexlab Defeat and Battle Fuck! integration.
TODO & Future Plans
More Support for Other Mods
I added support for the two mods I use, but support for other mods can be done, but need to know these mods
More options on MCM
I want to add more options for MCM, but I don't want to load many conditions on the scripts, the mod is made to be lighter and faster than other Sexlab Combat mods
3708 downloads
- combat mod
- combat
- (and 2 more)
Updated
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Simple Rape Spells and Weapons (ESL)
By FolkMetis
Note: This mod has features in common with HentaiEnemies. Please check it out as well.
This mod adds weapons and spells that play SexLab animations when hit.
Weapons (enchantments) can be disenchanted and replaced with other weapons.
In addition, HP and Arosal conditions can be set in MCM (condition checks can be disabled).
You can set the range and time of calm for surrounding NPCs. However, this may not work for some NPCs.
Chests containing weapons and spell books are located in Riverwood
☆Requirements
・SexLab SE
・Sexlab Aroused Redux SSE
For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
If you could give a follow or something, it might just speed up the mod’s updates.
https://x.com/FolkMetis
3902 downloads
Updated
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Sexlab Defeat SSE - SexLab P+ Patch
By wabuke
SexLab P+ patch for Sexlab Defeat SSE 5.3.5 by Goudo.
Fixes / improvements
Fixed stage/animation selector not working first time you try to open it Improvements to animation selector: Fixed bad performance when using SexLab P+, now menu opens instantly Removed animation limit of 128, now shows all available animations Animations are sorted by name now Requirements
The Elder Scrolls V: Skyrim Anniversary Edition Sexlab Defeat SSE 5.3.5 SexLab P+ (tested on version 2.11.5.0) JContainers SE Installation
Overwrite Sexlab Defeat SSE 5.3.5 files with this patch Compatibility
Not compatible with Sexlab Defeat Baka Edition LE/SE, as it edits defeatconfig.pex Not compatible with Defeat V5.3.6 Bane, as it edits defeatconfig.pex. Overwrite at your own risk, some fixes he did there will be overwritten Known issues
Animation selector doesn't work when actors are using bed (probably SexLab P+ issue?)8613 downloads
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Sexlab Seduction
By sinzzzz
This is an extension of my previous SexLab Simple Dialog, which improves upon and combines the features of SexLab Fuck 'Em Up.
--- Required ---
SexLabFramework
Open Animation Replacer (optional)
Dynamic String Distributor (optional, for Japanese translation)
When you install the mod, you get a spell called SL Seduction.
This spell has two functions and switches between them depending on the situation.
You can judge which functions are enabled by checking the list of magic effects or by the movement of the OAR.
- dialog sex -
When used in a safe state (not in combat, location contains LocTypeDwelling or LocTypeHabitation keywords), sex can be performed from a dialog with the actor.
This feature is similar to the SexLab Simple Dialog and can also be used to increase intimacy with probability.
Seduction power can be charged by performing dialog sex.
- combat sex -
When used outside of the safe state described above, it will sedate the surrounding target. In addition, activating a hostile actor can perform sex.
The difference with Fuck 'em Up is that it can also target creatures.
After the act, the player regains health and the target is bleed out or paralyzed.
The target's physical strength does not actually change. This is to prevent accidental killing of unintended targets.
The use of spells requires Seduction power charged by dialog sex.
Seduction lasts until the cell is moved.
7142 downloads
Updated
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Sexlab No Interrupcions
By jamce
Sexlab No Interruptions
Stop aggression and damage when a Sexlab Animation is played until the animation ends.
Work globally on all SexLab animations.
REQUISITES
SexLab Framework
powerofthree's Papyrus Extender
3095 downloads
Updated
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Voice Replacer for Sexlab Defeat Baka Edition SE
By Ganur
Hi there,
So Sexlab Defeat Baka Edition SE is nice, but personally I dont like the voices so here is a tiny mod to replace the audio, with voices from sexlap.
A preview audio is attached below.
Requires Sexlab Defeat Baka Edition LE/SE 1.50 and all its requirements:
hot_moans_02.wav11408 downloads
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Sexlab Defeat Baka Edition LE/SE
By factoryclose
Sexlab Defeat
Baka Edition
◎ Original Thread
◎ What changes?
- Revamped overall old Defeat motions and boring vanilla motions
- Removed unnecessary required mods(Like...Breakable Undies)
- Solved the compatibility issues with BaboDialogue
- Some minor tweaks for personal preference.
- Independent creature struggle motions support (WIP) - 1.1V supports wolf, skeever, draugr
◎ Future plan?
The main purpose is overall improvement and maintenance.
I tend to let it be as it is excepting patching up some old bugs and adding custom motions for immersion so that other modders might make some improvements or add-ons.
◎ Requirements
- Sexlab Framework 1.62v LE / SE
- SLAX or Sexlab Aroused Redux LE BakaFactory Edited Version / Sexlab Aroused Redux SE BakaFactory Edited Version
- Silent Voice - Fus-Roh-Du(h)
- FNIS LE / SE
- SkyUI
- SKSE
- UIExtensions
- Baka Motion Data Pack
Option
- Dynamic Animation Replacer
◎ Known Issues
- NPC vs NPC has many issues to solve. I strongly recommend you turn it off till they are fixed.
◎ Previews
Preview Site
◎ Modders Note
- You can use my animation resource here. You are always free to use it as long as you credit me. You don't have to gain permission from me. If it's money related, please contact me for permission.
419463 downloads
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Yamete REDUX
By alex77r4
BETA >>> Yamete REDUX <<< BETA
This is a modified version of the fantastic Yamete 4.3.2 created by @Scrab. As far as I know, it's the only combat mod with Sex Act in the middle of combat... and that's wonderful. The original Yamete 4.3.2 has some issues related to speed, performance, stability, and compatibility, but @Scrab doesn't want to work on it anymore and released Yamete Kudasai, a super fast version of Yamete made with a DLL for SKSE, but with less functionality since they removed the sexual act in the middle of combat, when that is exactly the functionality that I want. But in REDUX, to make it faster and more compatible, I remove some of the original features from Yamete 4.3.2 like Black Market, Reapers Mercy and their skill tree.
Now we have 3 versions to select from:
1 - Yamete 4.3.2 with Sex Act in the middle of the fight and Reapers Mercy but slow.
2 - Yamete Kudasai 1.01 with a super fast SKSE DLL but no Sex Act in the middle of the fight.
3 - Yamete REDUX with a modest speed and Sex Act mid-combat but without the Reapers Mercy skill tree.
I made this version with the intention of making it compatible with all versions of the game (Legendary, Special, Anniversary and VR) without using any special DLL and providing enough speed to make it really functional in the middle of combat, having enough speed and performance, but using only pure Papyrus code.
My average time for Hit Procesing is below 0.5 seconds and normally is enougth fast to cancel the attack animation and practically the NPC's not make a second attack. But as this is only pure Papyrus Code, sometimes, the Hit Procesing can need one entire second or more and that only depend on how the game mix the script. I'm not have a ligth installation, playing now with 478 mods, but sometimes happend to me.
Practically, all the main features from the Original Yamete are present, take a look to the Original Mod for more detail, except the Reapers Mercy skill tree and the Black Market:
Scenario
Rushed Traditional Mixed Compatible ->NEW mode added by Yamete REDUX. Get detailled instructions in this post.
Resolution
Ignore Kill Add Zaz/DD Items Robbed Assault
Knockdown Conditions
Default Conditions Misc Conditions
Consequences
Left forDead Simple Slavery Follower Slavery Paradise Hall
Reapers Mercy
REDUX >>> The circular menu show and works but the red options are NOT available.
The Black Market
REDUX >>> REMOVED
Requirements
PapyrusUtil (SE / LE) REDUX >>> REMOVED powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE)
Optional (Soft Dependency)
SL Framework (SE / LE) OStim (SE) Flowergirls (SE) REDUX >>> REMOVED Custom Skills Framework (SE) REDUX >>> RECOVER Simple Slavery (SE / LE) REDUX >>> New Follower Slavery (SE / LE) REDUX >>> New Paradise Halls (SE / LE) REDUX >>> New Devious Devices REDUX >>> New Zaz Animation
Credits
@Scrab Of course, as the main creator... a millon of thanks to allow me publish this version... All the modding comunity because practically every mod use a lot of tools, DLL's and code made by others persons... A LOT OF THANKS TO ALL...
107399 downloads
Updated
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Yamete! (Abandoned)
By Scrab
ABANDONED
An SKSE-based reboot can be found here Yamete Kudasai For the Papyrus-based continuation see Yamete REDUX
------------------------------------------------------------------------------------
Yamete!
Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat
Combat
During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area
Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use
Scenario
Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior!
Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time:
Rushed
Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else
With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional
This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed
"Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed.
Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution
Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use:
Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are:
Robbed
A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults
Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default
Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed
Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless
This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions
Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor)
Yamete offers the Following Knockdown Conditions:
Default Conditions Shared Settings
Default Conditions share multiple Conditions to simplify customization Hit Chance
The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only
Only allow unblocked Attacks to knockdown Melee only
Only allow melee Attacks to knockdown Weakened
A Target is considered Weakened when they are missing too much Hp Exhausted
A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable
A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality
"Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player
Turn the Player essential (During Combat only) Treat Essential NPC
If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping
A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item
You can choose if Stripped Items should be dropped or destroyed Destroy Item
Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items
You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature
Reapers Mercy
Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key
While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does!
While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are:
Claim
Permanently restrain a Victim in Bleedout Open Inventory
Gain access to the Victims Inventory and help yourself to anything you want! Give Potion
Rescue a Victim by giving it a Potion Gnade
Rescue a Victim (12h Cooldown) Capture/Enslave
Enforce a Victims obedience Assault
Sexually assault a Victim Kill
Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story
The Black Market
The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest
Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money
The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy.
Known Issues
Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion
If you happen to know a simple & reliable Solution to this, feel free to contact me
Requirements
PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional
SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE)
Credits
Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao
Previous Changelogs
92692 downloads
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Battle Fuck!
By Suzutsuki
A combat rape/dialogue rape mod for female player character.
Demo Movie
https://imgur.com/nAcGSLh Raper aura and QTE to escape from restraint https://imgur.com/n07UnCT Successfully escaped https://imgur.com/bW6ekC6 bleedout https://imgur.com/9vYZ8jP aggressor change https://imgur.com/SRU9qJr QTE to keep you conscious
Trigger Conditions
Combat
During combat, human enemies will take on a pink aura. If you are hit by a melee attack from an enemy clad in pink aura (even if you successfully block it), the enemy will try to restrain you and a QTE will occur.
In QTE, if you can input the commands consisting of four buttons within the time limit, you can escape from the enemy's restraint.
If you fail to input a command, you will be restrained and the battle fuck will begin.
The four buttons on the right side of the game controller, the Dpad on the game controller, the arrow keys on the keyboard, and the configurable keys on the keyboard can be used as QTE inputs.
You can also configure so that when your health reaches zero, you do not die, but instead start a battle fuck.
Dialogue
NPCs that meet the requirements of RelationshipRank and Morality will forcegreet you and start a QTE; if the QTE fails, Battle Fuck will begin.
RelationshipRank, Morality threshold and Forcegreet occurrence chance can be changed in MCM.
Battle Fuck
BP and SE
In Battle Fuck, you and your enemy have parameters called BP and SE, respectively.
BP is a parameter that affects how likely your actions are to succeed. The higher the BP, the more successful the action will be.
SE is a value that indicates how close you are to sexual climax; when it reaches 100, you will climax and be unable to act for several turns.
If the player climaxes or is penetrated, the maximum BP will be reduced. When the maximum BP reaches 0, the player is defeated and the rape scene begins. Try to escape from the enemy's restraints before that happens.
Maximum BP will be restored after 6 hours of sleep in a safe place such as the player's home or inn.
Barrier Items
Barrier Items protect you from insertion. Enemies must remove Barrier Items before inserting you. By default, Barrier Items are armor that has the ArmorCuirass or ClothingBody keyword set.
If you have other armor that you want to use as Barrier Items, you can add them from the MCM.
Actions
In Battle Fuck, you can take 9 actions.
1. Look for a chance: You can charge BP. If you do not input anything during the command input time, this action will be taken.
2. Try to Escape: Consume all BP and try to escape. The escape chances are affected by how high your BP is.
All you need to know are the two commands described above. You can do without the remaining seven commands. These are for atmospheric purposes.
3. Suppress Sexual Stimulation: Consume a little BP to lower the SE value.
4. Call for Help: Consume all BP and call for help from the people around you.
5. Accept Fate: Give up resisting. If it is in an inserted state, it will be defeated instantly.
6. Prevent Insertion: Consume a little BP and prevents insertion. The more BP you have, the more likely you are to prevent it.
7. Prevent Groping: Consume a little BP and prevent your body from being groped. The more BP you have, the more likely you are to prevent it.
8. Prevent Armor Break: Consume a little BP and prevent your armor from being destroyed and stripped off. The more BP you have, the more likely you are to prevent it.
9. Prevent Pushing Down: Consume a little BP and prevents you from being pushed down. The more BP you have, the more likely you are to prevent it.
You can set the buttons corresponding to commands 2 through 5 in MCM. You can also set a guard button. If you hold down the guard button while pressing the other button, you can enter commands 6 through 9. If nothing is entered, the command will be 1.
If you input the same command twice in a row, the input acceptance time will end immediately. Inputting only the Guard key twice in a row will charge your BP.
Onlookers
When an enemy has cum, the next enemy is selected from the Onlookers and begins to Battle Fuck with you. When all the onlookers have cum in you, you will be released. If Battle Fuck was started in combat, the combat will be restarted.
If your maximum BP reaches zero before all the onlookers climax, you are defeated.
After Defeated
After defeated, if there are still unsatisfied onlookers left, you will be raped by them.
Before the SexLab animation of the rape starts, a QTE will begin that will determine whether or not you will lose consciousness. If you lose consciousness, you will be able to skip the rape scene.
Robbery
After the rape of the onlookers is over, one of them will take your belongings, regardless of whether you are still conscious or not.
If you can beat the robber within the time limit, you can get your belongings back.
If you fail to do so, the robber will sell your possessions to a general store. You can buy back your belongings from the general store. Therefore, no items other than money will be lost.
Consequences
If you lose consciousness, it will randomly determine where you will wake up.
Left Alone: You will wake up on the spot. Recovered in the Jail: If you have a bounty on your head, you may wake up in a prison cell. Recovered in the Inn: Someone rescued you. You will wake up in an inn. Simple Slavery: How unhappy you are. You've been sold into the slave market! (Required Simple Slavery Plus Plus)
If you keep conscious, you are basically left alone in the field. However, if the enemy did not make much money from the robbery, they may try to sell you to the slave market. Even in that case, rescue may come before you are sent to the slave market, and you will wake up in either the prison, inn, or slave market.
Creatures Compatibility
If your health reaches zero in a battle with Creatures, Battle Fuck will not occur and you will be taken directly to the rape scene.
HUD Strings
I'm not a native English user, so my English may be strange. the text displayed in the HUD is read from a .json file located in data/skse/plugins/BattleFuck/HUDStrings/, so feel free to modify it.
For Modders
You can trigger Battle Fuck from your mod by writing the following code in the papyrus fragment of the topic info in CK.
bool isInCombat = false int handle = ModEvent.Create("_BF_API_StartBattleFuck") if handle ModEvent.PushForm(handle, akSpeaker) ModEvent.PushBool(handle, isInCombat) ModEvent.Send(handle) else
Consequences can be added by plug-ins.
As a sample, I've added one using Kidnapped by Rieklings - Quest Resource, which may be selected if a riekling exists in Onlookers.
The following page shows you how to add Consequences.
Hard Requirements
SKSE 2.0.19 SkyUI 5.2SE PapyrusUtil 3.9 powerofthree's Papyrus Extender 4.4.1 ConsoleUtilSSE 1.2.0 sztkUtil 20220312 Fores New Idles in Skyrim SE - FNIS SE 7.6 SexLab Framework SE 1.63 BETA8 SexLab Animation Loader SSE 1.0.0 SLAL Animation Pack by Leito SE 1.6 BakaFactory SLAL Animation 4.60V SE
Soft Requirements
Simple Slavery Plus Plus It is necessary for you to be sent to the slave market. Breakable Equipment System When armor is destroyed, it turns into a Broken Item, which can be repaired to restore it.
Recommended Mods
Super Fast Get Up Animation Replaces vanilla's fucking slow get up animation with a faster one. Wider MCM Menu for SkyUI Make the MCM screen wider so you can read the text.
Compatible Mods with Patch
SexLab Separate Orgasm SE
Incompatible Mods
A mod that starts SexLab animations when you are attacked by an enemy. A mod that starts the SexLab animation when your health reaches 0.
Add-on Mods
Credits
Iron Chain Council: Battle Fuck is inspired by Fallen Empire. Leito, BakaFactory: Thanks to their animation, I can make this mod. Cotyounoyume: gave me permission to use the Exhausted Animation included in EstrusForSkyrim.
Changelog
96753 downloads
- sexlab
- combat sex
- (and 1 more)
Updated
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Devious Captures SE
By Roggvir
Devious Captures SE v2.9.0
Converted to Skyrim SE by Roggvir
Resaved ESP in CK Recompiled all scripts Moved script sources to correct SSE folder "source/scripts"
WARNING: It has been brought to my attention by several users, that the mod may not work well with the new DD 5.
It shouldn't cause game-breaking issues, and depending on the settings (and possibly other mod's settings, like DD), it may still kinda work, but for the less adventurous users i recommend to stay away from it.
The mod needs a significant rewrite, which doesn't seem possible due to lack of permissions from the original author - if anybody is able to help obtain the permissions, please leave a note in the Support topic of this conversion, there are some people willing to fix it, so this would be a big help.
Requirements:
SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 Sexlab Defeat SSE 1.0.0 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)
Original mod:
51556 downloads
Updated
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ODefeat - Defeat Reborn
ODefeat
The much anticipated next generation defeat mod has arrived.
This is not a port of SL Defeat. Rather, it's a new and modern take on it built from the ground up with new features.
Features:
- Assault NPCs, or get assaulted yourself when losing a battle
- A new dynamic minigame, OStruggle, with a new mechanic
- Special animations
- Full OStim integration. Controls optionally lock up when your character is being assaulted.
- Full follower and multi-scene support
- Special first person animations if using the OStim first person improved cam setup
- Can break out of OStim scenes where you are being assaulted
- Advanced system for dropping the player in a safe spot after a victim scene ends
- Heavy design emphasis on reliablity, and smoothness
- Modular post-defeat-scene system similar to Death Alternative
- Built in tutorial
OStruggle - a new mid-combat minigame
Seamless and modular post-defeat event system
Scene initiation
Pressing the G key by default on an npc will cause you to throw them to the ground and initiate a OStruggle minigame. If you win, the NPC will enter Knockout. The will recover from this when you leave the area or about 15 minutes passes. In the meantime, pressing G on them again will start a OStim scene with them
You can also have scenes initiated on you by other NPCs. When you run out of health in combat, a nearby enemy may grab you and start an OStruggle game on you. If you lose, your character and your followers will all be assaulted, and then either killed or dropped somewhere nearby.
OStruggle - a new minigame
Instead of using health thresholds, bashes, and random numbers to determine when an ODefeat sex scene should start, a new mechanic called OStruggle is added. When you press G on an NPC in combat, or you run out of health and are assaulted, the OStruggle minigame begins. You and the NPC are tossed to the ground in a special animation, and a bar appears on screen. You must alternate between mashing two buttons to either make the bar fill up (player attacker) or drain the bar (player victim). The NPC you are battling against will fight back as well, trying to push the bar in the opposite direction. How hard they fight back is determined by a special algorithm. The following factors change the difficulty of the npc:
- Their level relative to yours
- Their health
- Whether or not you caught them by suprise
- more, including bonuses for catching a sleeping npc or an npc in bleedout
Playing ODefeat as an attacker is a bit like pokemon. You will likely be able to win against random low level bandits without even harming them first, but boss enemies will need their health reduced before you start an OStruggle attack against them for you to have a fighting chance. Alternatively you can use stealth and catch them by suprise. When you defeat an NPC in a struggle, they enter Knockout. More on that below.
When your player is attacked upon running out of health, it is much the same, except you are tring to reduce the bar to 0 to escape. If you escape, you regain some health and have another chance to fight.
Keep in mind winning struggles while below level 5 is extremely difficult
More OStruggle mechanics
ODefeat integrates with OCrime. With OCrime installed, doing an OStruggle attack on an NPC is a serious crime in most holds. Additionally, the resulting OStim scene is considered illegal and will draw the attention of guards that will give you an extra large fine and try to attack you outright. Without OCrime installed, OStruggle attacks will just make the NPC attack you back when they recover.
When you are attacking an NPC, their clothes are stripped off as the bar gets filled. Additionally, during both player attacker and player victim games, you will deal small damage to each other depending on who is winning the struggle.
When you are being assaulted after losing all of your health, combat is temporarily stopped with a new and reliable SKSE technique so you aren't killed. Combat is NOT stopped when YOU are attacking an NPC with a struggle, so make sure the area is somewhat safe when trying to attack an NPC (unless you have some good armor or something)
Knockout
After you beat an NPC at an OStruggle game as an attacker, they enter Knockout and play a special animation. They cannot get up until about 15 minutes passes or you leave the area. You can then press G on that NPC to actually start the OStim scene with them. With this system, you can Knockout multiple enemies during a battle, then have sex with all of them afterwards.
Being defeated, and waking up afterwards
ODefeat uses a reliable Deferred Kill method to track the player during combat. When you die in combat, if your enemies have no morality, one of them will come over to you and start an OStruggle battle with you. When you lose, an OStim scene starts involving you and your followers. Afterwards, you will either be killed, or you will wake up outside of the camp, or wherever. You can also choose to have belongings over a certain threshold stolen and placed in that NPC's inventory.
Breaking out mid-scene
If you are being assaulted, during an OStim scene you can press G to try to escape. You must have full stamina to try. If your stamina is full, an OStruggle game starts. If you succeed, you will escape with some health back. Otherwise you will lose all of your stamina again.
Followers work too
When you lose a battle and get assaulted, your followers are also captured and assaulted nearby as well. This supports up to 10 active followers, and 10 active OStim scenes at once.
OStim integration
OSA control is optionally locked during player-victim scenes. Additionally, scenes marked as aggressive are chosen by OStim if they exist. The automatic speed control algorithim is also slightly tweaked to be more aggressive, during ODefeat scenes. On average ODefeat scenes will be slightly shorter.
First person & the camera
OStruggle scenes are made for OStim's improved camera setup. If you use third person or the vanilla camera, everything will still work fine.
Getting dumped outside of a bandit camp/fort has a special animation if in first person.
A focus on reliability
One of the main goals of this mod was to be as reliable and jank-free as Skyrim will allow. A lot of testing and effort went into it working properly 100% of the time. A lot of extra work went into developing special SKSE plugin API calls for ODefeat to use.
Modular post-scene events
Mod authors can take advantage of a simple system involving .json files to add new events to ODefeat post-player-victim-scene.
Misc
Pressing G on a dead npc will unequip a part of their armor. You can also open a knocked down npc's inventory by pressing E on them.
Requirements and compatibility
Requires:
- OStim (latest) (https://www.nexusmods.com/skyrimspecialedition/mods/40725)
- Po3's papyrus extender (make sure to update, it is frequently updated) (https://www.nexusmods.com/skyrimspecialedition/mods/22854)
- Nemesis or FNIS (RUN AFTER INSTALL)
- nl_mcm (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
Works with:
- OCrime, adds crime and bounty support to ODefeat. Link @ nexus page
Incompatiblities:
Player victim is not compatible with Death Alternative(and similar mods)'s deferred kill system due to both using deferred kill. You can use them at the same time but you have to choose between ODefeat's player victim and DA's deferred kill.
Due to this system, once you enable player victim you cannot disable it or remove ODefeat. Victim is disabled by default so you can choose if you want this. Deferred kill was chosen as the main victim scene initiation method for its high reliablity.
Default controls:
G - Start a struggle; Break out of a player victim scene; start a scene with a knocked-out npc; strip a dead npc;
E (activate key) - Rob a knocked-out npc
To win the struggle: Press left-shift, followed by right-shift alternating, as fast as you can
Press spacebar to give up
FAQ
> Will there be NPC capturing and bagging for player-aggressor?
That was a fun system but it was very unbalanced in the orignal defeat. But it was a lot of fun so I want to reimplement that as an addon to this in the future.
> Will this support other frameworks in the future?
No
Event System (Info for Modders)
Modular post-defeat events are pulled from json files stored in Data/Meshes/ODefeatData/Events/*.json
They are formatted like so:
{ "Simple Slavery Enslavement": { "Form": "__formData|SimpleSlavery.esp|0x00492E", "modEventName" : "SSLV Entry", "Weighting": 69, "Description" : "After a defeat, you wake up in the Simple Slavery auction house as the next item to be sold." } }
Breaking this down, you can see:
Event Name: At the top, this is what will be displayed in the MCM. Form: A formid that can be used to check if the relative mod is installed. This can be whatever you want really. modEventName: The name of the modevent this post-defeat event should fire. Weighting: Default weighting for this event to be shown on the MCM. Description: Describes the event to the user, shown in the info section at the bottom of the MCM when moused over.
(Yes btw, if you have simple slavery installed you can use that event.)
Authorship, thanks and credits
Concept, design, and original prototype - Sairion
Lots of work on the code and the entirety of the event system - OsmosisWrench
Animation - Leito
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Permissions
Permission from me is required to modify or reupload this.
129010 downloads
Updated
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Estrus Chaurus for SE
By Pfiffy
Since Bane master made the jump to SE himself and added Body morphs to Estrus Chaurus it is time to say: Goodbye and thanks for all the fish....
The actual SE Version of Estrus Chaurus for SE can be found here:
Thanks to the the ppl active in the SSE conversion tracking thread:
102979 downloads
Updated
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SL Defeat "Add-on" SE
By nomkaz
SL Defeat "Add-on" SE
I did NOT create this mod. That honor belongs to the Talented -Caden-
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
The following copied from the original LE page:
-----------------------------------------------------------------------
Sexlab Defeat "Add-on"
I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo
Description
This is a dialog Add-on for SL Defeat that adds Follower Aware Dialog to the combat rape
What this adds
More PC rape aware dialog
Not so easy to talk/bribe your way out of a surrender
Dialog that is aware of the following followers:
Aela the Huntress (Was already part of Defeat, just remove the condition of faction Silverhand)
Uthgerd the Unbroken
Erik the Slayer
Jenassa
Marcurio
Lydia
Jordis the Sword Maiden
Ria
Mjoll
J'Zargo
Vilkas
Cicero
Sven
Annekke
Installation
Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game
SL Defeat SE and its requirements
Install SL Defeat first, then overwrite the ESP with the file from this addition, unzip and drop the file in or install with mod manager and click yes to overwrite
FAQ:
My game crashed after I installed this mod, why?
No it didnt, its a dialog change, think before making a dumb statement
Will you do more dialog?
Possibly yes, we will see what time I have
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
60202 downloads
Updated
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VO Succubus Rape Spell
VO Succubus Rape Spell
Version 1.0.A -March 2022
by Virtual Oxytocin
Description :
This simple mod add a Two new Spell: "Sexual Rape Spell" and "Sexual Rape Power"
Sexual Rape Spell can be equiped in either hand
The spell is precise and long range.
Sexual Rape Power can be equiped in the power/voice slot
The spell release a shout-like cone and is short range.
The spell effect is based on the "Night embrace spell" from Succubus heart but simply remove the sleeping check condition, making it a 100% success change to trigger an aggressive interaction.
----------------------------------------------------
Getting started :
Open the console command and type :
help "Sexual Rape"
Read the books ids that show up and add them in your inventory like:
player.additem ITEM_ID 1
Requirements :
-Skyrim SE or VR
-Succubus Heart
- anything that Succubus Heart SE requires
Installation :
-Simply drop the content of this mod into your Data folder / use a mod manager
Known Issues :
No issues detected for the moment
Done using Skyrim SE/Creation Kit
Tested using Skyrim VR
Credits :
- Spirit shard https://www.loverslab.com/profile/594569-spirit_shard/ for the succubus Heart mod
10057 downloads
Submitted
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SexLab Fuck 'Em Up SE
By nomkaz
SexLab Fuck 'Em Up SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
OPTIONAL v1.2 - Tweaked by Garkin May have some bugs, not fully tested. Leave bug reports/issues comments in support thread, and tag Garkin.
The following copied from the original LE page:
-----------------------------------------------------------------------
As my Christmas gift for you all, I present you:
SexLab Fuck 'em Up !!!
or in short: deal damage by sex!
This is a fun mod I made out of a whim and I have no intention to further expand it.
The story behind this mod:
When playing Skyrim with some SexLab mods I usually play a weak-ish female character, but not as a whore or bitch. Rather as a weak but strong willed and idealistic person who then is eventually abused or taken advantage of (Submit, SD+, Dangerously Nude, DN,... you know what I mean). But this image was always troubled by the fact, that when doing any quests, you must slay your way through bandit camps and draugr crypts, which doesn't let my char seem weak anymore.
Then I remembered a hentai I watched once. It was a short clip and I don't know the name or the context around it. It was about a heroine who was bravely attacking some monsters. But she was completely helpless and only got disarmed and raped by everything right at the beginning. Then, everyone who cum on or in her turned to stone on broke into pieces. And the idea for this mod was born!
After I realized how easily it could be done I just couldn't resist and sat down yesterday to make this mod
What this mod does:
The player gets two spells: Perverted Infiltration and Sexual Revenge (the names don't really matter, I just didn't want to call them Spell 1 and 2 )
Perverted Infiltration:
This spell is basically a stronger version of the vanilla Harmony spell. It calms every enemy up to level 100 in large area for 10 minutes and give the player the Perverted Infiltration effect. For as long as this spell is active, every time the player has sex everyone involved gets a damage over time spell (the same as lingering health damage poison) at the final stage of the animation. The strength of the spell depends on the Sex Lab Proficiency of the respecting kind of the animation (Oral, Vaginal, Anal).* The Sex Lab Proficiency has 9 steps and the damage spell get stronger accordingly. So you get better in fucking everyone to death over time .
Additionally for the duration of the spell three dialogue options are available: Active, Passive and Submissive*. They all practically do the same and let you trigger an oral, vaginal or anal animation with every human. The Active option result in consensual and the Submissive in aggressive animations. The Passive one will choose randomly. Creatures aren't included, but it doesn't matter how the sex is triggered to deal the damage.
You can either approach a bandit camp and offer your body and let them pay for their urge one after another or you can submit without knowing about your secret power (or just pretend to)
The gender doesn't matter, you can also walk around as Mr. Big Dick Dovahkiin and fuck all these bandits in the ass
Btw: I haven't tested Dragons, that could be interesting^^
Sexual Revenge:
This spell gives (and removes) the player a constant ability of the same name. It doesn't enable the dialogue. But when the player is raped with the ability active all aggressors get the damage over time spell like above, at doubled cost*.
Sexergy: (I'm really proud of this word )
Every time someone gets damage it costs 10 points of Sexergy. Any Sexual Revenge cost 20*. To recover Sexergy you must have consensual sex without the Perverted Infiltration spell active. By default it give 30 points back.* The maximum Sexergy depends on the Sex Lab Proficiency of all three kinds, starting by 60 (I'll add the full table later). You can see your current Sexergy in the MCM.
The MCM:
* The damage Spell can be chosen freely if you want to just fuck everyone to death.
* All three dialogue options can be toggled off, so you only see the one you like and want to use.
* The doubled cost for the Sexual Revenge can be turned of so it costs only 10.
* The Sexergy multiplier can be changed from 1 to 10. (Default: 3)
* The Sexergy can be turned off completely so you can just fuck up everyone with no holding back
Requirements:
SexLab Framework SE Fus-Ro-Do(h) SE
Installation:
Use Mod Organizer or Nexus Mod Manager
For manual: Unpack the archive and drop it into your Skyrim/Data folder.
Credits:
Ashal for SexLab Framework
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
32399 downloads
Updated
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Futa Edition Sexlab Defeat Addon SE
By nomkaz
Futa Edition Sexlab Defeat Addon SE
I did NOT create this mod. That honor belongs to the Talented -Caden-
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
The following copied from the original LE page:
-----------------------------------------------------------------------
Futa Edition Sexlab Defeat "Add-on"
I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo
Description
(This is a requested dialog mod) This is a dialog Add-on for SL Defeat that adds dialog for people playing thier game with all the females as futa or shemales. This does NOT add cocks to the females in the game, the dialog in this assumes you have already done that.
The reason I uploaded this to its own page is so I didnt have to repeatedly answer the questions after people got confused from multiple different files on the original page
Installation
Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game
SL Defeat SE and its requirements
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
18039 downloads
Updated
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Sexlab Defeat SSE
By Goubo
Here's the converted version of the last release of Defeat for special edition.
Description of the mod ->
694428 downloads
Submitted
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Deviously Helpless SE
By Roggvir
Deviously Helpless SE v1.17a
Converted to Skyrim SE by Roggvir
Removed deprecated DD's "HardcoreEffects" dependency from "WD_EventLegCuffs" and "WD_eventWornVibrate" scripts. Moved script sources to correct SSE folder "source/scripts". Recompiled all scripts. Resaved plugin using 64bit CK. Regenerated the SEQ file using xEdit 3.2.
Requirements:
SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration)
NOTE:
I am posting this conversion without consent from Srende, this mod's original creator.
I tried reaching him to ask for permisson, but his profile shows his last visit was on September 2, 2017 - almost a year ago.
Therefore i took the liberty of uploading it in good faith that it is not against the wishes of the original author.
I got a reply from Srende after all, and he agreed i can upload the conversion, and so did Slorm, maintaining the updated version 1.17a.
All credit goes to the original authors as always.
Links to the original Oldrim mods:
Original mod by Srende, version 1.15d
Updated version 1.17a, maintained by Slorm
198230 downloads
Updated