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framework Advanced Animation Framework
By dagobaking
What is this?
The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
Download Location & Instructions
The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
For the latest AAF version, news and information:
Official AAF discord
For NSFW user support with the TFM guide:
TFM discord
Donations
If you are interested in supporting this project, you can donate through my Patreon page.
777819 downloads
- animation
- user interface
- (and 1 more)
Updated
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aaf [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations
By Halstrom
Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.
There are no animations in this mod, it just adds tags for the animations.
The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.
https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme
The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.
KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.
These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.
This spoiler contains links to the supported Animation mods.
Let me know if I've missed any too.
This spoiler contains Tagging information.
File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
Requirements:
AAF obviously
MCM
The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
Theme_Animations_raceData_DLCRobot.xml
Theme_Animations_raceData_DLCWorkShop01.xml
Theme_Animations_raceData_DLCCoast.xml
Theme_Animations_raceData_DLCNukaWorld.xml
Installation:
3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
Thanks To:
F4SE people
Dagobaking for his help learning how this voodoo works
CGI for general help and creating the FOMOD version
EgoBallistic for his patience and input to mesh this into his mods
and numerous sacrificial Test Minions
PERMISSIONS:
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then
1793155 downloads
Updated
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GAPE
By riveth
A simple bridge between Sex Attributes and Holes Expanded.
Every time the WEAR parameter increases, the anal and/or vaginal dilation increases.
The dilation "retracts" over time and everything returns to normal.
The larger the WEAR value, the greater the dilation. Initially, it is practically unnoticeable and only becomes noticeably present around 60%.
Warning: If you use Fusion Girl, you need to download and install PotC FGMP v1.20a FOMOD, then run BodySlide and build the nude body morph+. Otherwise, the gape effect will not be visible.
The mod contains only a modified SA script and does not take up the ESP slot.
Hard requirements:
Sex Attributes
Expanded Holes
for FG users:
PotC FGMP v1.20a
I recommend first installing the exaple dcc patch, which is found in the expand holes files. This simple mod will apply anal dilation after inserting and removing the anal plug from the PotC mode.
66 downloads
- gape
- expand holes
- (and 4 more)
Submitted
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Necromantic
By Oohtre
Necromantic
A necrophilia mod for Fallout 4 (AAF). Align yourself to a dead female NPC and run a one-player scene — only you are animated. The corpse is never reanimated, never added to AAF, and gore remains.
Overview
Necromantic lets you run a 1-actor AAF scene while aligned to a corpse. The body is treated as a prop for placement and aftermath only — the animation is the player’s only, wrapped as custom 1P AAF positions.
Features
Hotkey N — start / cancel a scene (MCM-configurable) Aim at a dead woman nearby, or stand facing her in range Hotkey position picker — curated 1P male-idle wrappers of BP70 ground anims (Missionary is the default and most tested). Doggy, Prone Bone, Romantic Missionary, Pit Doggy, Spooning, Lotus, Cowgirl, and similar options use the same start path and should also work; alignment may need a nudge per pose Can be extended to use other animations that aren't BP70 Optional cum aftermath via AAF overlay sets when CumOverlays is present Corpse Craving — after two finished scenes, a craving meter unlocks (time + seeing dead women nearby; stronger if undressed). High craving applies AGI −1 / CHA −1 until you finish another Necromantic scene Witness insult lines (editable text file) Full MCM: scene, alignment, craving, witnesses, debug
Requirements
Fallout 4 + F4SE Advanced Animation Framework (AAF.esm) At least one AAF sex animation pack — the game needs real idle animations to play. Shipped defaults use BP70; any other pack works but needs a short setup (docs/ADD_ANIMATION_PACK) Garden of Eden Papyrus Script Extender (targeting / nearest-dead scan) Body stack (for AAF) — pick one: Fusion Girl + BodyTalk (what BP70 targets), or CBBE (+ Animated Fannies if you use that path). Necromantic does not depend on these plugins directly, but scenes will look wrong or break without a supported body.
Highly Recommended
Graf's Fusion Girl Reduced CumOverlays — for Belly (etc.) aftermath overlays Collect Bodies — haul corpses into interiors A multi-follower / companion framework if you prefer “alive → private interior → aftermath” play BP70 sex animations 2.8 (rxl_bp70_animations.esp + its AAF data / meshes); If nothing else it is currently supported out of the box.
Known limits
How to add new animation packs
Prior releases
Quick start
Load a save — you should see a ready toast (hotkey N) Get a dead woman into an interior Optionally change position using U or P. Aim at her and press N Press N again to cancel Open MCM → Necromantic for positions, craving sliders, and debug checks.
Permissions
Ask before redistributing or porting. Do not upload this mod’s files to other sites without permission.
Built on AAF and BP70 — their licenses / permissions still apply to those assets.
Feedback, bug reports, and load-order notes welcome in the thread.
628 downloads
- necrophilia
- fallout4
- (and 3 more)
Updated
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nuka world AAF Nuka Ride: A Porn Studio Mod
By JB.
A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
Content
Nuka Ride is a non combat quest mod for adults and has two different routes. Initially I planned the second route as another mod, but I decided to inject it into this mod so I wouldn't have to do maintenance on several different mods.
You decide which route to play when you meet Duke, the eyebot with whom this mod starts outside Vault 111. When you chat with him, you can choose the vanilla route made for “Nora”, the vanilla Nate's wife and Shaun's mother, or you can play the young vault dweller route, which is a new route focused on a new protagonist who is neither Nora nor looking for her son.
✨Nora's route
Domination content Transformation Corruption Bimbofication Probably a more hardcore experience in general.
✨Young vault dweller route [AKA Norita]
This route is only available by conversing with Duke and when you're near Vault 111. A mod like “Commonwealth Slavers” isn't compatible with this route, so uninstall it before starting. In this route the protagonist is a young pre-war girl, who may or may not be a virgin, among other features that the player decides.
Sexual awakening Bimbofication Probably a much more softcore experience overall.
Both routes are long and full of quests, but both are not finished yet. It's a long project and I'll keep creating content as long as I have fun doing it.
Which version of Fallout 4 do I need?
It works on all of the major versions, 163 (old gen) has the most support for some of the extras (F4SE plugins like Head Part Extended, etc). But AE (1.11.191.0) works fine with some minor loss of functionality -- nothing that frankly would detract from the mod overall.
by @dav42
How do I start?
Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
🌟Hard Requirements
You need these for the mod to work.
Workshop DLC Nuka World DLC Far Harbor DLC
Fully functional AAF
You can use the official guide to make sure you have all the general requirements necessary to have the AAF system properly set up. The only difference is that, unlike the official guide, my mod need the latest version of Savage Cabbage.
Anyway, I'll still list here the AAF mods that my mod uses.
AAF AAF Themes AAF Bad End Animations Atomic Lust Savage Cabbage Animations latest version ❗ Leito Animations BP70 Animations Rohzima Animations Kziitd Hookers Animations (It's not necessary to install the AAF files of this mod. You only need the base mod). Sex Attributes Torture Devices Fusion Girl Or CBBE, although the star of the show is Fusion Girl thanks to @Axary's edits. Pics and details below in the Outfit Section! HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want. HN66's TRS - same, just textures & materials. Darthroman Animations
Compatibility with EAP (Extended AAF Patch) and C.H.A.K.S. ❗
Nuka Ride doesn't depend on any patches. Nuka Ride already has its own big ass patch. However, if you're still going to play with EAP, it's best to reinstall EAP and not select the C.H.A.K.S. patches. And while we're at it, I recommend not installing EAP skeleton to maintain compatibility with KFT and Peach.
🌟Soft Requirements
My mod will work without these, but you need them anyway for a nice experience.
Hydra F4SE - For hair dyes and tanning F4z Roh Doh MCM Captive Tattoos French Maid FO4 (CBBE or Fusion Girl) - Very important soft requirement.❗Better if you have the version without physics. Use the .esp plugin (not .esl). RealHandcuffs High Heel System OverQueen Armor (CBBE or Fusion Girl ) HBD DressBox Plugs of the Commonwealth (I suggest use the slot 56 one) Commonwealth Moisturizer HN66 nails (CBBE or Fusion Girl) KFT Devices Facial Tints Script. I love this mod for Commonwealth Slavers, but I don't quite get it if I like it for Nuka Ride. Install it if you want and enable in the MCM, AAF Section. Is disabled by default. Weepy - Tears Overlays - If you install Facial Tints, install this one too. I use tears on a couple of occasions. Vioxis Strap-Ons. For lesbian scenes or Dallas' training. Nezzar's Ultimate Collection (CBBE or FG). I use the Babydoll and the swimsuits on occasions. Maibatsu Piercing Collection (CBBE or Fusion Girl Version). Note for FG: I only provide a link with the bodyslide files, you still need the original mod. LooksMenu Body Tattoos - For Keyshawn's new tattoos. If you don't have this one, then Keyshawn won't have any tattoos. Satisfactory Piercings. My mod makes extensive use of these piercings! Porcupine's PubicHairs. Install it if you are interested in trimming services, in Music's store. You can choose the type of color and style. Vtaw Summer Mini Dress CBBE or Fusion Girl. Install it if you want. I use the vanilla floral dress, but I found that their Fusion Girl version has broken bones in the skirt and doesn't look right, so I looked for an alternative. K-Girls Outfits (CBBE or Fusion Girl). Pretty cool soft to have it. Bad Dragon Dildos by Konata. I have added (and will continue to) several of these accessories as decoration. If you don't have it installed, you won't see them. TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of dreadlocks to a couple of men via script. If you don't have it, they'll have vanilla hair. Ponytail Hairstyles - Cassius hair. CHAKS – For cuddle animations. Vtaw Goth Girl (Fusion Girl version here) For a specific character's outfit. Rutah Tattoos – Tattoos for a specific character. Pins and Needles - Piercings for men. The Overboss and Cassius uses them.
🌟Recommended Mods
Mods that I recommend to improve the overall experience.
Brawl Bug Fix - to avoid a vanilla bug during brawls. Nuka Ride World Patch - A huge edition and improvement of Nuka World made for Nuka Ride made by @izzyknows. Also have patches for those who use BYOP or CWSS. Random Main Menu - In the optional folder of MEGA I uploaded about 12 main menus for Nuka Ride, which can be displayed randomly if you have this mod installed. Facial Expressions Fix 💖- Not to miss the facial gestures of the characters during dialogues. Natural eyes More blinking and face morphs - More naturalness during dialogues. A weather mod like ClearWeatherOnly. For some reason Dunmore Farm gets a lot of radioactive storms and it's not fun. I've got Wood Too - It's just aesthetic. To vary the vanilla colors of the furnitures/apartment/houses. No More Dirty Footsteps - Remove the dirt clouds from NPC and all creatures footsteps. HN66 Eyelashes - If you are going to use the facegen file. Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past. XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to. 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications. I uploaded to Mega some nice facial textures and eyebrows. It's called "Nuka Ride Textures for the Girls". Use it if you want. The textures are not mine but I will credit them in the folder. I highly recomend it using together with Kziitd Fusion girl's non realistic skin. Ace Male Face Texture. Better facial textures for men, if you want. Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time. 4k Hairy Men v2 Nude - I feel compelled to recommend this mod since I've seen so many user screenshots where the men are magically shaved. Empty Vendor List Engine Bug Fix - To fix a rare game bug that causes merchants (like Cora) to have nothing to sell. HD Prewar Money - Just to make the money look good, especially for prewar missions. Head Part Extended - Sometimes the mod changes the hair of some NPCs and this mod is handy to make the scripts effective. Nuka World Lightning - It's a texture mod that will give Nuka Town more vibrancy. It won't cause any precombines issues. Fusion Girl - Operator's Armor Fix - If you're using Fusion Girl, you'll want to install this female Operator armor fix, or you'll see some weird naked female Operators. St. Louis (Fusion Girl Version Here) If you don't have it installed, the mod will reuse another outfit.
🌟Mods recommended specifically for Norita's route.
Start Me Up Redux - While not mandatory, Nuka Ride includes a patch for "Start Me Up" if you want to play as a non-vanilla character. With that mod, all those dialogues about "I'm looking for my son" in vanilla quests are replaced. So when you start a new game and you don't want to play as Nora, install Start Me Up, and my patch will guide you to create your character. Distinctive Teeth to make the braces more noticeable. Player Voice Frequency, if you play with a young character.
🌟Optionals
Mods for specific tastes.
Nuka Ride: FFO Patch - Furry patch for those who like the theme. Soft compatibility with "Myopia Simulator" for the eight NR glasses. Family Planning Enhanced (Original or Redux) - My mod will only give you condoms if you have this mod installed. Nothing else. Black Male Raiders - It will make all male raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place. A Bit Prettier NW Raiders - Female raiders will be more attractive, maintaining the aesthetics of their respective factions. I have a patch in the Optional folder, called "Nuka Ride - ABitPrettierNWRaiders", with some fixes and adjustments (such as reducing the probability of them wearing helmets to 25%).
NUKA RIDE 7.0
The current version has the following quests.
✨Nora's Route
✨Norita's Route
General recommendations
This mod was created with the dialogue camera enabled in mind. If you play with the dialogue camera disabled, you may experience issues. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Do you want to make a quick and safe start? You can use SKK Fast Start or Start Me Up to go from Intro to outside the Vault in less than two minutes. Pick only one, they're incompatible. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara. Optional folder. This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. To avoid conflicts, put Nuka Ride among the last of your load order. I do NOT recommend playing it together with other quest mods. They can be very invasive. Otherwise very bizarre things are going to happen and take you out of the immersion. I recommend XDI for a better experience, but it is not required. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses and obviously I don't know if your character normally have tattoos that could overlap with mine. Nuka Ride is going to doll you up a little: NPCs put you clothes, piercings and jewelry too. Don't clean your Nuka Ride save with ReSaver. I did it once and never again. Everything, absolutely everything, was upside down. Packages, aliases, dialogs. Don't do it. I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.
Why are objects and textures in Nuka Town flickering and disappearing?
Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
AMD USERS ❗
If you have an AMD graphics card, you will most likely experience freezing when attempting to play bk2 videos contained in this mod. Avoid this by following these steps.
https://docs.google.com/document/d/14L8H7oluuxwm_2_UxnQdx7m-MXfUcH-V7g10cpi3-XU/edit?tab=t.0
Thanks to @dav42 for mention it and @GhostMirror for testing it.
Songs
Made a Playlist in Youtube with all songs!
Nuka Ride Spotify Playlist thanks to @neeceerae !
Golden Globes Radio
Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio! Abernathy Farm commercial Voiced by Wyatt Henry Atom Cats voiced by TheEmpireStrikes1st Drumline Diner voiced by fluxmarsh Myrna commercial voiced by QueenJamJam
AAF and Animations
We owe @Axary absolutely all the animations with stages here. The XML edits have taken MONTHS and each animation had to be worked on individually to consider duration, angles, rescaling of some furniture to look natural and he even handed me fixes for animations like the protectrons, which usually reproduced with bugs. SQr17 (Sneaking Idle) from his New Idles mod! Langnao (Bimbo-like walking animation) RohZima For the new poses! Sebbo and Kinggath's Mod School Resources for the dancing idles.
Assets
KonataInoue (The PickUp and the Scooter!, also the Square, the beachball and the Stripclub ! ) Axary (Purses, Overboss Piercing, Belts, Overboss Clit Piercing & Queen of Spades Choker, Outfits and Stockings for Fusion Girl!) Perfume mesh buyed by Straw and generously lent to me. Comes from Vanity Table assets. The pre-war fancy bed (in Norita's room) is also from Straw Furnitures available in Straw's Discord! hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) for Easy Girl and TRS outfits. GamoHolic (You will see it with the GH prefix in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Icestorm Heels! (Patreon) - Adolf Heels & Gage Heels! Newermind - Nisha Outfit! Vanvid - Dancer Heels! Vivi - Skyrim's cockcages! Jynga - Patti Outfit and Seven Bar Outfit! FlashyJoer (Poop mesh) Annarietta (Nuka Ride boxes!) FeatherDer ( for the backpacks!) Icestorm for the mirror mesh! Laptop – Pra (Laptop Terminal) Oil Rig World – Otellino (America Rising) Kali Preset – Astraea Preset by csxx520 Bubbles and petals! - keungkeung from Nexus Bicycle [ https://www.cgtrader.com/items/3465486/download-page ] Konata Inoue's - Japanese Plaza! 💖 Icestorm's Fallons Sign - You can find the asset in Icestorms Clotes! Straw's Big Earrings! - You can get them on their discord!
Outfits
I highly recommend using this mod with Fusion Girl. Here @Axary has taken FG by the reins. The stockings, Overboss piercings and almost all the outfits are editions, refinements and creations of Axary. Here are a couple of examples of how he has edited/created/transfomed CBBE outfits into his version for Fusion Girl.
Uninstall
This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.
Thanks to!
@EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait, @zjzc and @Invictusblade for the invaluable help with the scripts.
@Saya Scarlett for the AAF guide!
@spicydoritos for random comments from NPCs!
@Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
@ecobotstar for the posters!
kirkieballox by White Dog Meat and @Axary for researching how to implement it correctly.
@Snapdragon_ for the idles for photo shoots!
Vexenonifi por the tattoos resources!
Seddon4494 for his Creation Kit tutorials!
Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
Stuck on a Quest? 🎉
Guide with all the quests and stages - 👈 better download it.
Heart Balloons Locations 🎈
Check out Nuka Ride : Margot's Adventure 🔥
343688 downloads
Updated
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A-Body V2 WIP Release
By Allnarta
Description
WIP version of A-Body V2 update.
Package contains base body, LooksMenu Sliders set-up and Bodyslide projects. Latest release contains only two armor pieces properly updated; updating all gonna take a while.
-Much better proportions to lessen arms proportions issue.
-Body is high poly now, which makes sculpting sliders possible.
-A lot of new sliders, allowing extreme customisation.
-Some old sliders revamped.
-Lots of improvements and fixes to weighting.
-All V2 vanilla armor will also be more high poly.
-Working dismemberment.
This is WIP version, so it does not have pre-built meshes, only BodySlide projects.
Note if you want to make armor refits: do not use Base Body OS project for that, it has split body. Use AB2_VanillatoAB2ConversionRef or AB2_VanillatoAB2ConversionRefNeverNude projects which include full body model as one shape.
MEGA link is modders resource .blend file to be used with NifLy tool.
If you find any bugs - please report them so I can fix them.
Installation
-[Optional] Install A-Body V1 from Nexusmods.
-Install AB2 update.
-Build all projects in BodySlide.
-SMP version is very experimental and raw. Requires F4 FSMP.
Permissions
Free, as all my mods now. If anyone wish to make armor refits based on it, I will be really happy.
3571 downloads
Updated
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Commonwealth Slavers
By JB.
Content Warning
This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events.
All characters are 18 years old or older and no actuals bits were harmed in the making of this mod.
Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning.
COMMONWEALTH SLAVERS
A SLAVERY MOD
The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and joy, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one.
Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth.
When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥
How to start?
A person is injured under the security booth outside Vault 111.
Which version of Fallout 4 do I need?
It works on 163 (old gen) and next gen. It has the most support for some of the extras (F4SE plugins like Head Part Extended, Amputator, Hair Dye, etc). But AE (1.11.191.0) works fine with some minor loss of functionality.
Recommendations
This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down.
Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default.
The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC.
Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.
However, you also have the option to remain a slave forever, once the option arises.
It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech.
A tip for those who play Horizon by @Evelynith
Quests
1 Intro quest
“Lucky Day”
17 main quests
“The Truce” “The Hook-Up” “Pest Control” “The Fighter” “The Hooker” “The Scaver” “Pet Walk” "The Weapon" "The Runaway Slave" “The Threat” "The Pit" "The Porn Studio" "The Scientist" "The Bomb" "The VIP"
12 Side Quests
"Green Market" - during Pet Walk, ask Trudy for a job. "The Mule" - during Pet Walk, ask Wolfgang for a job. "The Snuff" (AKA Dead Ending) - adjustable in the MCM. "The Intervention", during Pet Walk, ask Patrick for a job. "The Combat Zone", during Pet Walk, go to the Combat Zone. "The Botanist", during Pet Walk, go to Bunker Hill "The Trapper Ship", (A Bad Ending) "The Queen Nest" - enable Futa Mode. It start after 'The Scavver'. "The Milking" - for Futas only, enable Futa Mode. You can help Dr. Duff during "The Hooker". You can help Abbot during "The Hooker". You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending. "The Farm", talk to Blake Abernathy during Pet Walk. "Truckers", go to wicked shipping fleet lockup during Pet Wal, after working for Blake.
1 Ending quest, which is included in 4 quests.
“The Hero” "The Harvester" "The Correctional" "The Harvestress"
This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM). So each time you complete a quest successfully - you may fail some of them - you will receive one point.
Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved).
Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes.
Hard Requirements
Nuka World DLC Far Harbor DLC AAF
I truly recommend the EAP patch. A complete and updated patch for all AAF animations.👌
Themes Savage Cabbage Leito Animations Rohzima Animations AAF Darthroman Creature Pack Real Handcuffs Torture Devices Absolutely Skimpy Attire (CBBE or Fusion Girl Version) Sex Attributes
Soft Requierements
Hydra F4SE Fuz Roh Doh Brave's Animation CHAKS Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events. Kziitd Fetish Toolset Devious Devices (Bodyslide files for Fusion Girl here) New milking and devious costumes (CBBE or Fusion Girl)
☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft.
Animated Tentacles - Same. Don't install it if you are not interested in this. AAF Creatures Pack - You need this if you have beast content enabled. Custom Camera (No need for Barber and Surgeon Camera Fix) Brawl Bug Fix - to avoid a vanilla bug during brawls. MCM Scripted Facial Tints - Damage and facial dirt if you have Captive Tattos installed together with this mod. Satisfactory Facial Piercings - my mod will wear these cool piercings instead of mine. BP70 Animations (Soft) Bad End Animations (Soft) - Slavers will use this mod if they find it installed. Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed. Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way. Captive Tattoos (Soft) Commonwealth Moisturizer - Some NPC and factions will reject you if you have cum in your face. Slave and Model Poses (Don't download the ESL version) HN66 Eyelashes - If you use my FaceGen file (Commonwealth Slavers - Face Gen). Porcupine Pubic Hair - for the trimming services HN66 Nails - More nails option for the nail kit Bad Dragon Dildos by Konata. There are dildos in Corvega and the Combat Zone to use and earn tips! TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of hairs to a couple of girls via script. If you don't have it, they'll have vanilla hair. KSHairdos - Hair for some NPCs. LooksMenu Body Tattoos - Tattoos for NPCs.
Recommended Mods
Smokeable cigars - My mod will detect if you have that mod installed, and if you have a cigarettes/cigars in your inventory, you can smoke it using the purse as a shortcut! Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty. Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders. Leito Patch by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. You may not want to use it if you are already using UAP. Random Overlays Framework - this mod will put various tattoos on raiders. LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders. Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons. Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease. Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell. Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often. SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu. Gender Ratios - For all raiders or gunners to be all men -or as you prefer-. Diamond City Expansion - More customers. Up To No Good - Fantastic decoration for raider bases. I prefer version 2, not 3. Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches. Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can use when equiped the slavers purse. (crafftable in the chemical workbench, Utility section ) Diamond City Lights - It's only atmosphere. The lights of Diamond City can be seen in the distance. Diamond City Security - Add a handful of guards outside Diamond City. Not My Settlement - Farmers don't want slaves stealing their crops/use their beds! HeadPart Extended - Old gen only. Headparts (hair, piercings) are not consistent in NPCs, but this mod makes it possible. More DC Guards - More clients for Pet Walk Facial Expressions Fix - Not to miss the facial gestures of the characters during dialogues. Natural eyes More blinking and face morphs - More naturalness during dialogues. Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past. XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to. 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications. Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time. "Zella's Pastel Ombre Wigs." I was recommended this mod for when Nora works as a prostitute in DC, and wow, these wigs are really good.
OUTFITS
My mod brings software compatibility to these outfits!
Easy Girl (Fusion Girl Version HERE) TRS (Fusion Girl Version HERE) Nora's Secret (Fusion Girl Version HERE) Burhinaler Mule Heels (Fusion Girl Version Only)
Vtaw Patch
I made a patch for VTAW 6, 7, 8, 9, and 10. The patch is the FOMOD. It was a personal patch, but it grew, and I decided to share it. You'll see some characters using it too. However, this isn't a simple patch. You'll need all the VTAW files and even their extra textures (or 'material swap' file), or you'll see purple textures.
Litheria Outfit
An outfit inspired by "Litheria Outfits" from Skyrim (HN66), created by @Axary. My mod recognizes this outfit if you have it installed, and some NPCs even mention it when you're wearing it. Lindstrom gives it to you when you go outside in "Pet Walk."
It has several matswaps! You can find this outfit in the "Optional" folder.
Other Soft Compatibilities - Slavers recognize these mods
Soft compatibility with "Myopia Simulator" - the Whore House guard, Declan, will give us glasses. Soft compatibility with "Family Planning" - Declan can give you condoms. That's all. I don't want to include topics like pregnancy, babies, or children in my mods. Black Male Raider - Special racial dialogues if you have this mod installed. Download this one: WLBlackMaleRaidersNoDLC.
If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group:
Incompatibilities
Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience.
I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck.
Incompatible mods that have emerged thanks to user reports
Combat Zone Restored - It conflicts with my quest "The Combat Zone". Doc Mitchell Player Home You talk too much or derivates (reducing greetings mods is a big NO) Tales From The Commonwealth Just Business - Problem with my mods brawls Commonwealth Settlers Children of Ug-Qualtoth Zetans - Alien Invaders in the Commonwealth Scavers Closet Knockout Framework ❗ Sexual Harrasment (Suspending all approaches in the MCM works just fine) Boston Breeder Sentinel Control System Companion (Creation Club) Combat Drones Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction) Combat stalkers, More enemies, Npc travels. Hangman's Alley Modification - Modifies Diamond City's navmeshes. Recruitable Settlers Crime and Punishment - Break the scenes in the security office. Gun for Hire Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking. Fallsouls - Due to the heavy use of timers in this mod. Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings). Mutant Menagerie Enhanced Creatures AI Overhaul. MAIM - It breaks the X-Cross Whipping Scenes with the player ducking and covering in fear instead of being restrained properly. Terrain Undersides - 2 Million Sunblock (Problem with Slavers Valley). Fens Sheriff Dept - aka the Bleachers 2, pathing problems. Reputation Mod, maybe only with FSD installed - If you walk to DC during the Whoring quest again, DC folks are hostile at least the guards are. Latex Collar, Orgasm Curse and Fetish Dream Pervert - causes a lot of interruptions if naked and teleports you a lot). HuCows by Grim - Gristle opens fire and uses grenades on them in diamond city on leaving.
Not Compatible
Sim Settlements 2 ❗ Raider Pet ❗ Problems of Survivor ❗
⚠️ Complex Item Sorter, when run on Lord Escobar Piercings, adds an armor keyword to them, which makes you get electrocuted.
Guide with Quests and Stages
LINK 🎉
Special Thanks
This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented!
This was from June 17 to July 31.
@osculim
@Kalamaki22
@Slorm
@zjzc
@Evelynith
@robert.marquis
@Jarnin
@valcon767
@lasko12
@scourge2805
@Darkwolf101
@AAAA76
@chooseChaos
@ckworth
@kazeha9
@ezusoppp
@vladpol
@Toddi
@Beerbatty
@jc321
@CrusaderKing222
Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️
Thanks to @DT6666 for more proofread too!
Assets & Musics
Youtube Playlist with all songs
The earrings are from Straw and you can get them on their discord!
Why are objects and textures in Corvega flickering and disappearing?
Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order
Third Party Support
Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies.
149860 downloads
Updated
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Tail skeletal animations beta
By Holylokki
This is not a released mod. These are resources for modders and a test version of the skeleton.
"Tail Skeletal Animations Beta" is a simple mod that contains:
1. A new skeleton (skeleton.hkx and skeleton.nif)
2. A test tail and one AAF test animation. Don't expect anything special from these; they're just for testing functionality. Tail_project.esp is needed only for this.
3. A lupine tail with new bones for "Lupines - Wolf Race"
4. Several F4 animations for female PCs, edited using tail bones. Standing, running, sneaking.
Requirements: ZeX - ZaZ Extended Skeleton
HKXImportScript_for_ZeX_CAT_RiGs contains:
1. 3DSMax2013 ImportScript CAT Rigs for Female and Male actors and MaxScript for importing and editing F4 animations based on vanilla or ZeX skeletons into Max. This is a modification of the 3dsMax Havok Import Script . The 3dsMax Havok Import Script is required to import animations.
2. Havok settings files for exporting vanilla/ZeX/Tailed animations.
Demo:
https://youtu.be/tHyCnz027B4
49 downloads
Updated
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nsfw NSFW change Intro SPECIAL
By blabla_18
"Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That's why we at Vault-Tec have prepared these educational material for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.."
"Regularly study your Vault-Tec provided materials to prepare for survival, and to answer the question, do you know what makes you S.P.E.C.I.A.L.?"
Today we will focus on Swallow. In this chapter we will focus on Pregnancy. Our topic today is Expansion. And now, Cum, what is it made of? Our next area of attention is Interspecies. Now, let's discuss the uses of Anal. It's time we talk about Lebian. ____________________________________________________________________________________________________________________________
This mod replaces "S.P.E.C.I.A.L." intro videos with NSFW videos.
____________________________________________________________________________________________________________________________
How to install:
- Use "Mod Organizer 2" or "Vortex" to install the seven videos (this avoids overwriting the original videos).
That it.
Warning
There is a low chance of the videos playing. The Bethesda logo video takes priority, while the others retain that low chance of playing.
If you want to prevent the Bethesda logo video from playing (without deleting it), add this to the file in "\Documents\My Games\Fallout4\Fallout4Custom.ini":
[General]
fChancesToPlayAlternateIntro=1
____________________________________________________________________________________________________________________________
Credits:
Swallow Animation: ZMSFM
Character: Lune (Clair Obscur: expedition 33)
Duration: 36 seconds
Pregnant Animation: ZMSFM
Character: Lady Maria (Bloodborne)
Duration: 41 seconds
Expansion Animation: Vreya3D
Character: Tifa (Final Fantasy VII)
Duration: 49 seconds
Cum Animation: ZMSFM
Character: Jinx (League of Legends)
Duration: 25 seconds
Interspecies Animation: ZMSFM
Character: Hunter female (Bloodborne)
Duration: 47 seconds
Anal Animation: Idemi
Character: Maxime Caulfield (Life is strange)
Duration: 48 seconds
Lesbian Animation: Drill3D
Characters: Yuffie&Tifa (Final Fantasy VII)
Duration: 49 seconds
Thanks to them for their work; I am only reworking the video, not the animation.
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
This mod is only available here in LoversLab, if you see it outside, it is not me. I don't give my permission to post them elsewhere.
1543 downloads
- replacer
- animated sex
- (and 1 more)
Submitted
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Wolfe's Struggle Systems
By Wolfe6900
NOTE:
This mod does nothing by itself. It needs to be called by another mod.
To Test:
"coc wss2"
Wolfe's Struggle Systems:
A Fallout 4 struggle / resistance minigame framework built for Advanced Animation Framework (AAF). When triggered, the player must fight back through a real-time QTE while an AAF scene plays. Win to break free and keep your outfit. Lose and the scene escalates.
There's 3 Files:
WolfesStruggleMod_v1.0.0.zip (WSS) - The Main Mod. Framework for calling a struggle animation on the Player. This will not work without an external mod that connects to it.
WolfesKFTQTESystem_v1.0.0.zip (WKQS)- This is my adjustment for KFT. Instead of going through a 'Do you wish to struggle?' message when trying to escape KFT restraints, this simply just shows the wiggle bar instead where you need to play a 'wiggle game' to be released. (Requires KFT).
WolfesKFTQTEAggressor_v1.0.0.zip (WKQA) - This allows YOU to become the aggressor. To activate, you'll need to pickpocket an NPC, give them a KFT item and (if not caught pickpocketing) will start a struggle. If won, they equip the KFT item and become a follower. (Requires KFT)
NOTE: These 3 work independently of each other, so you can download which ones (or all) if you'd like. I may work to eventually combine them all into one framework. At the moment, they are all separate projects independent of each other with different purposes.
Hard requirements:
- Fallout 4
- F4SE (required for the Scaleform HUD and extended input handling)
- Mod Configuration Menu (MCM)
- Advanced Animation Framework (AAF)
- Savage Cabbage animation pack
Recommended/Highly Suggested:
- Kziitd Fetish Toolset 1.0 Beta 3 (Required for WKQS/WKQA, optional for WSS)
Load order:
Place this mod below AAF, F4SE-dependent plugins, and MCM. Keep your animation packs below AAF as usual.
WHAT IT DOES:
When a struggle is triggered (dialogue, another mod, or a test call), the system:
1. Snapshots the player (and partner) outfit.
2. Starts an AAF struggle scene if AAF Compatible is enabled in MCM.
3. Shows a Scaleform struggle HUD and runs one of three minigame modes:
- Mash — spam click / attack / jump / sprint to fill the bar.
- Keyboard — press the prompted letter or gamepad face button.
4. Resolves win or loss:
- Win — stops the struggle scene, restores clothing after a short delay, fires outcome events / quest stages.
- Lose — progressively strips armor and clothing as the meter falls, then plays a defeat AAF scene.
HOW ARMOR AFFECTS THE STRUGGLE:
Armor is not just cosmetic — it changes how hard the fight is.
When Armor Affects Start Progress is enabled (default), better coverage gives you more of the bar at the start:
- Light clothing on the body slot gives a modest boost.
- Each worn armor piece adds bonus starting progress based on its rating.
- A strong full set can start you much higher on the meter.
Resistance while mashing / prompting
*Worn armor also scales how much progress you gain from successful inputs. Nearly naked = very slow progress. Full coverage = noticeably faster fills.
MODDER'S RESOURCE — HOW TO LINK YOUR MOD
========================================
960 downloads
Updated
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main menu NSFW Animated Main Menu Collection for RMM (Music and Original Audio)
By EdenMistress
Hello, i bring you a collection of NSFW animated main menu. Currently only for RMM, we have two options: With music or with original audio. Hope it works well for you
Please let me know if the audio is too quiet or too loud.
ONLY FOR RANDOM MAIN MENU
My mods are ONLY available here in LoversLab, if you see them outside, it is not me.
I don't give my permission to post them elsewhere.
If you want to make Main Menu Replacers as well, at least use different animations, don't be a lame copycat.
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How to Use:
• Install with your mod manager as any other mod. Load order doesn't matter as long as nothing overrides.
• Random Main Menu (RMM) allows you to have multiple main menus at once. Requires the RMM mod.
• Yes, you can have both Music + Original Audio of the same animation enabled, the game will play randomly one of those.
Note: If video and audio are out of sync, try:
• Restarting the game
• Load a save and return to main menu
• Wait the bethesda logo intro load when the game start
This is due to one loading quicker than the other and can happen at anytime.
Please let me know if you encounter any problems or just want to give feedback
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Requirements:
Pre NG v163 (i don't know if works on new gen)
Random Main Menu requires the mod: https://www.nexusmods.com/fallout4/mods/74187
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Huge thanks to everyone that has been downloading, enjoying, commenting and giving support!
• A new menu version will be released every saturday/sunday and save a major bug fix, i'll avoid spamming notifcations.
• Due to the size limit of LoversLab, i cannot upload LONG 4k versions, but i'll still do them from time to time.
• I am considering sticking only to ORIGINAL AUDIO versions, but if you guys still like music ones, i'll keep doing them too.
As usual, feel free to give me any feedback! Enjoy ❤️
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Credits:
• Akali
Animation: Bubble B
Model: RyanReos
Song: bbno$ - 1-800 (ft. ironmouse)
• Hinoa
Animation: Exga
Song: Matteo Tura - To the Ground
• Dva
Animation: nuttycravat
Song: Britney Spears - Gimme More
• Eve x Raven
Animation: HydraFXX
Song: Marina and the Diamonds - How to be a heartbreaker
• Mercy Nurse (Pregnant)
Animation: M71Z30
Song: Alice Chater - Hourglass
• Harley Quinn x Wonder Woman (Pregnant + Futa)
Animation: justausername
Song: Charlie Puth - Attention
• Evie Gangbang
Animation: Polished Jade Bell
Song: Kid Cudi - Day 'n' Nite (crookers remix)
• Ashley Graham Missionary
Animation: InitialA
Song: Armin van Buuren & Punctual - On & On (feat. Alika)
• Evelynn and Ahri Threesome
Animation: Bamh3D
Song: BL3SS x CamrinWatsin - Kisses ft. bbyclose
• Max Caulfield Gangbang
Animation: Madruga3D
Song: Pitbull ft Chris Brown - International Love
• Tifa Missionary Creampie
Animation: Auxtasy
Song: Meduza - Piece of your heart
• Claire x Ada Foursome
Animation: Strauzek
Audio: EvilAudio
Voice Actors: ChloeAngel VA and CynderDryad VA
Music: Shawn Mendes and Camila Cabello - Señorita
• Miss Fortune Creampie
Animation: Nagoonimation (2022)
Voice Actors: MidnightDatura and IRecsHun
Music: Pop them Booty Bitch (Jack and Jill Bootleg Mix)
Download Mirror: Music Version or Original Audio Version
• Nyotengu Set
Animation: Bouquetman
Music: Owl Vision - Fleshsuit
• Yvanna Elf - Cave of Pleasure
Animation: Visualoos
Music: Smash Stereo - Bass on my Face
• Mercy Physical Creampie
Animation: Nagoonimation
Voice Actor: PixieWillowVA
Music: David Guetta ft Nicki Minaj - Turn me on
Please check the authors work, they are amazing artists that work hard to produce these beautiful animations!
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How to make your own Main Menu Replacer
For Standalone version
1 - Create a folder for your main menu mod (ex: Main Menu - Example)
2 - Create Data folder inside this
3 - Create Video and Music folder and put inside Data
4 - Create Special folder and place inside Music
5 - Convert song to xwm file type and rename to mus_maintheme.xwm
6 - Convert video to bk1 and rename to MainMenuLoop.bk2 (yes make as bk1 and rename as bk2 - trust)
7 - Place MainMenuLoop file inside Video folder
8 - Place mus_maintheme inside Special folder
9 - Use 7z/zip/rar to create an archive of Data folder and rename to your like (ex: Main Menu - Example)
10 - Install the mod with your mod manager
For Random Main Menu version
1 - Simple change the names of the bk2 and xwm files like:
from: mus_maintheme.xwm to mus_maintheme_example.xwm
from: MainMenuLoop.bk2 to MainMenuLoop_example.bk2
2 - repack into 7z/rar
If you want to change RMM to Standalone version
1 - Simple change the names of the bk2 and xwm files like:
from: mus_maintheme_example.xwm to mus_maintheme.xwm
from: MainMenuLoop_example.bk2 MainMenuLoop.bk2
Note: make sure the file name and folders are correct.
Note: if my explanation is confusing, check RMM mod page, they put a guide there as well.
9088 downloads
Updated
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Perverted mechanics
By Samhsay
This mod is a synthesis of several ideas taken from this forum and slightly reworked.
Main features:
- Covering animation when naked
- Arousal from being naked
- Addition/removal of perks from the Provocative Perks mod. Adds when player gets status "slut". Perks are related to dominance and submission parameters.
- Auto-masturbation for sluts and drunk girl.
- Debuff (blur) from strong arousal
AUTO MASTURBATION
It has two operating options.
1. Automatic masturbation with a timer. Depends on the heroine's intoxication, her depravity, and the presence of people around.
2. Activation via wait animations. This also depends on intoxication, depravity, and the presence of spectators, but is somewhat more immersive. You'll need to find a secluded spot for a few seconds of wait (2-3 seconds) before a sequence of animations begins, leading to an AAF scene.
PERKS
I added PVPK perks based on dominance/submissiveness, injuries, and intoxication.
- life Of The Party gets slut or drunk girl
- Tentacles will harass traumatized girl
- Nymphomania is for sex addiction >90
- Homewrecker is for sex addiction >80
- Edge Master, Psychosexual and Shameless flirt are for dominant girl
- Dubcon, Town Bicicle and latex Fetish are for submissive
They are currently fixed at the values of Sexual Attributes. But I want to make them upgradeable in some other way. For example, for a dubcon, experience a forced orgasm N times. For a psychosexual, kill N enemies with arousal >90. And so on.
KNOWN ISSUES
- Covering Animations Conflicts with the More Ways of Washing Mod. I haven't encountered any issues with other washing mods (CWSS and BYOP). Apparently, this is because MWoW is the only one that uses IDLE, while the others focus on furniture animations.
- When drawing a weapon while IDLE, the weapon draw animation may play twice. I know the reason and I am thinking about a solution.
- Currently, animations can trigger while in WORKSHOP and WORKBENCH. I've already figured out what to do with this and will fix it in the next version.
- T-pose when exiting IDLE directly into a sprint. This will also be fixed in the next update.
- There's some confusion with the cover animations. I don't know what could be causing this yet. A temporary solution is to switch between different combinations in the MCM when the heroine is clothed and when she's undressed. But I'm still thinking of moving some of the conditions from FO4Edit to the scripts.
HARD REQUIRES
Installed AAF
SAKR
Patched clothes. I use Rubber Duck's SAKR Repo and make own patches with his Rubber Duck's SAKR/RCP Gen 0.9.0. But sometimes you have to use FO4Edit for adding keywords to OMODs
Sex Attributes
Provocative perks
SOFT REQUIRES
Devious devices for Chastity belt
NSFW Sounds for some perks
Animated tentacles for perk
Pervert for some perks
Perverted electrics I created it to control arousal in this mod. The blur and sounds from high arousal will make combat impossible.
And i recommend to install all soft requires of Provocative Perks.
COMPABILITY
This may cause issues when used with other animation-based mods, such as Smokeable Cigars, More Ways of Washing, and Advanced Needs. I'll try to make compatibility patches, but I can't promise they'll be perfect.
Supported mods:
Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save
CREDITS
I used animations created by @kziitd, @RohZima and timanca. Thank you.
7603 downloads
Updated
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Vault Script Forge
By Wolfe6900
Vault Script Forge:
Overview:
Vault Script Forge is a simple and easy to use program that prevents modders from needing to learn Papyrus Scripting to make simple commands like (open this door, kill this actor, set the stage, etc. etc.)
It hosts an entire library of basic scripts to do basic things and categorizes them into a library that's easy to search, modifiable and user friendly. It breaks it down to what kind of script, i.e., a script you can call from dialogue, a trigger box, an activator/object etc. Additionally, it has a search box for you to easily locate a script you're trying to use.
The goal of it is simple:
1. Make it so anyone, without modding knowledge, scripting or anything can start making mods.
2. Make it work completely offline so no network or internet connection is required.
I. Buttons:
There's a variety of buttons for useful features:
- You can select "Dialogue Fragments" for common dialogue fragment calls. (Change the stage, etc.)
- You can use "Stage Fragments" for common stage fragment calls. (i.e., Show this objective or that objective)
- You can use the "Useful Conditions" for common modder conditions (if player has no armor, if the player has XXX bottlecaps, etc.)
- There's a "Detect Frag" that allows you to paste a script and it will give you what you need to call from the scene.
- There's a "Mod Checklist" where you can make notes about your mod, flag them to complete them, categorize them and etc.
- "Build book" which guides you through writing a book.
- There's "Make MCM" (WIP) but later on (once I actually start making MCMs and understand them better) which should help you make an MCM.
- "Track NPC" - A whole tracking graph where you can overview what multiple NPCs are doing at what stage.
- "Debug Cleaner" A button to allow you to paste a script and clean out the debug, in game messages, to clean up your mod.
- "Gen Name" - A simple name generator to help out when you need a quick name for a new NPC.
II. Libraries:
There are 4 Large Libraries: Library, Library (Conditions), Papyrus AI, Novice Builder
Main Library:
There's 6 Additional Libraries:
- Library (Native): Scripts used in the native Creation Kit that are easy to compile
- Library (Mod): Scripts that deal with FO4Edit, AAF and outside the norm for the Creation Kit.
- Common Debugging: Quick fixes for things that piss you off (why does my monitor default to the left screen???)
- MyMod: Where you can place your cell IDs, quest names and etc. for quick reference.
- Tutorial: A bunch of tutorial information on how to do things.
- Lore: A quick reference guide to locations, chems and etc., if you need a quick reference of what kind of chems there are and etc.
Library Conditions:
This is an easy, searchable library to find a condition you're looking for. (aka., no more writing the exact thing to find it. You can just search "item" and it will find: GetIsUsedItem, GetItemCount, GetKeywordItemCount, etc.). In the native Creation Kit, you would need to type the exact thing to find it, i.e., "GetIsUsedItem" instead of just "item".
Papyrus AI:
This allows you to use a local LLM for script generation. The wizard will suggest an AI model for you to download, i.e., DeepSeek. This program has all the info needed for the LLM to develop scripts TOTALLY OFFLINE. Note: There are some online capabilities (not fully tested!) if desired to use. Since I don't want to deal with LLMs and etc. directly (due to licensing etc.) this prompts you to download them manually). When created, you can just build the model and it will use my AI info to make it Papyrus specific. You can create agents, give them interests for chats (john likes combat and etc., Nora likes romance - they'll guide you if you hit a writers block in your mod).
*Ai comes in 3 modes:
- Tutorial: Walks you through Tutorials
- Script: Helps you write scripts
- Chat Mode: Helps you get over writers blocks.
Novice Builder (WIP). This is a little bit harder unless you have a grasp of basic scripting. It's currently a WIP and may not progress any further. It can be disabled in the File > Options.
135 downloads
Updated
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Problems of Survivor
By DSHV
Warning: Disgusting, sexist, humiliating and violent content!
Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading.
The mod includes hard choices on a universal scale and supports zero kill walkthroughs.
There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options.
Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1 (AAANWiamsissy for Nuka-World and AAAFHiamsissy for Far Harbor add-ons).
The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content.
POSScripts - for modders only!
Lines of dialog: 19557 + 4298 + 1951.
Put this mod at the very end of your modlist!
Content:
Contents of the Nuka-World add-on:
Contents of the Far Harbor add-on:
Requirements:
Advanced Animation Framework (AAF) + animations;
Extended Dialogue Interface (optional);
Recommendations:
F4z Ro D'oh to skip dialogues;
Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues;
Idiot Savant to Idiot Slut.
Patches:
Perks:
Troubleshooting:
Basil's Desat-English dictionary:
Future plans:
More dialogs; More quests; More situations; More followers; More filth.
Permission:
Do what you want with the mod.
168646 downloads
- followers
- encounters
- (and 4 more)
Updated
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Classic Erotic Art Retexture and Modder Resources
By msmfoster
An AI-generated retexture pack for the Erotic Art mod, replacing all 575 images and 36 magazines with theme-specific variants. Note: Only one version of the mod is available here due to the 200MB file limit. For more options and full modder resources please see the Nexus Mods version of this mod. This retexture pack was designed with the following goals: Create a more classically erotic image set. While there is some nudity, the overall tone aims to be artistic or playfully cheeky. Align the aesthetics with the 1920s–1950s era. This includes more voluptuous models in later periods. Keep collections thematic and consistent with the original mod. You will not find Roaring Twenties images outside of their proper collection. Make the images blend naturally with Fallout 4's art style. Collections included: Behind Closed Doors. 29 image. Boudoir. Bound. 38 images. Fetish attire: harnesses, leather, corsets. Cat's Meow. 61 images. Roaring Twenties / Flapper culture. Decibelles. 11 images. Singers & entertainers. Nautica. 63 images. Yachts & nautical themes. Rub-a-Dub-Tub. 44 images. Bathroom, shower, bathtub. Senior Service. 95 images. Naval uniforms and settings. Surf & Turf. 102 images. Beach and pool. Taking Notes. 43 images. Secretaries in various poses. The General's Quarters. 91 images. Military uniforms throughout history. Variants The pack comes in three ageing variants, all designed to look like found material: High — Strong ageing with fading and yellowing. Mid — Balanced ageing without excessive loss of detail. Low — No ageing, closest to the original AI images. On Lovers Lab there's only the mid-tier aging available as loose files due to file size limits. For full archive Loose Files and BA2 formats (compatible with all versions of Fallout 4), please visit the Nexus Mods link. The BA2 version also correctly masters the original Erotic Art mod so mod managers will warn you if the base mod is disabled or removed. Requirements Erotic Art and its associated requirements. Installation Download parts 1 through 4 of the mod and install as a group. Alternative you can merge the archives into one/ Collection Guide A quick guide to help you see the breakdown of the images, including orientation and dimensions. These are tied to the original Erotic Art mod. Behind Closed Doors (Heroine's Desires) Landscape 3-2. 6 4-3. 4 Portrait 2-3. 15 3-4. 4 Bound (Classy Erotica) Landscape 3-2. 9 4-3. 6 Portrait 2-3. 8 3-4. 15 Cat's Meow (Friar's Lantern) Landscape 3-2. 15 4-3. 9 Portrait 2-3. 19 3-4. 18 Decibelles (Vault Series) Landscape 3-2. 4 4-3. 7 Portrait 2-3. 5 3-4. 2 Nautica (Sex Arcade) Landscape 3-2. 22 4-3. 10 Portrait 2-3. 31 Rub-a-Dub-Tub (Paradise Falls) Landscape 3-2. 3 4-3. 1 Portrait 2-3. 27 3-4. 13 Senior Service (Frolic) Landscape 3-2. 10 4-3. 6 Portrait 2-3. 35 3-4. 44 Surf & Turf (Cat'a Paws) Landscape 3-2. 42 4-3. 3 Portrait 2-3. 43 3-4. 14 Taking Notes (Carnal Desires) Landscape 3-2. 31 4-3. 9 Portrait 3-4. 3 The General's Quarters (Lust) Landscape 3-2. 26 4-3. 20 Portrait 2-3. 19 3-4. 26 Modders & Resources The full tool-chain and source files are available for remixing or use in other mods. They are licensed under the BSD 2-Clause License (code/tools) or CC0 (images & data). Full modding resources are available on Nexus Mods.163 downloads
- texture mod
- erotic art
- (and 2 more)
Updated
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Fusion Girl In-Game Slider Presets
By dav42
This is a conversion of the BodySlide Presets for Fusion Girl 1.89 to be used in LooksMenu. This allows you to use the same presets available in BodySlide with ZeX In-Game Sliders via LooksMenu.
REQUIREMENTS
ZeX - Fusion Girl 1.89 ZeX In-Game Sliders 2.0.0 LooksMenu Fusion Girl body built with FusionGirl-ZeroSliders preset & Build Morphs checked
309 downloads
- fusion girl
- looksmenu
- (and 1 more)
Submitted
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Floozy Furniture RU
By vjnmrf
Только перевод Floozy Furniture, сам мод по ссылке.
Позволяет строить рабочие места для шлюх, где они 24 часа будут принимать разные позы(встроено) и торговать бухлом, автоматически меняя наряды. При наличии НАФ или ААФ с ними можно потрахаться. Если поставить мод того же автора на посетителей поселений, то можно создать и нормально работающий бордель. (а то все, имеющиеся здесь, моды на проституцию НПС, это лютый ПЦ)
Отдельно добавил архив с коррекцией особо вырвиглазных текстур, ну и часть из них "разрисовал".
В процессе эксплуатации выявилась пара ошибок
1 Примерно трети рабочих мест аффтырь забыл добавить ключевое слово запуска анимации. Соответственно, назначенные на них шлюхи просто тупо топтались перед станком.
2 Обычные кровати были названы(и, соответственно, переведены), как рабочие места.
Для исправления заменить esm.
Добавляю переводы свежих модов того же автора Settlement Visitors 2.0 и Vulgar Settlers and Visitors 2.0.
Первый добавляет посетителей, шарахающихся по поселениям и занимающихся всякой ерундой. Их можно нанимать. Частичная альтернатива НПС-тревел, не создающая его проблем.
Второй неплохо заменяет всякие "автономии", опять же не вызывая их проблем.
В общем, все три мода взаимодополняют друг друга.
592 downloads
Updated
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(EAP) Extended AAF Patch
By Holylokki
This is a fix and update of the Ultimate AAF Patch from Ulfberto.
Changelog:
Support for almost all animation packages. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders. The unified animation naming system forms an ordered list in the AAF wizard. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching. Fixed twitching in T-pose or a freeze when switching animations where it possible. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. EAPMoans now use lip animations when moaning. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files). Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations. ESP are flagged as ESL whenever possible.
Additional information for animation creators:
SAMFormerNG v2.7:
The script has been modified. This may fix the issue with it freezing. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus". For example, morphs added by CBBEVagMorphs. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log. The LooksMenu morph "Anus Spread"=0.542 is now applied to AM/ABody bodies, and the SAM adjustment "EAP_BT_AnusSpread" is applied to BT bodies.
Hard Requirements:
Working AAF v1.5.5 or later sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual". Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM. SAMFormerNG v2.1 - automatic application of SAM adjustments. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations. Vioxsis Strap-Ons (ZeX Bones fixed) v4.0 - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons.
Soft Requirements:
Fusion Girl body - Many adjustments add genital animations using NSFW ZeX bones. BodyTalk - just recommended male body. AAF Creature resources 1.1.6-1 (recommended) or The Ultimate AAF Patch - required for animations with creatures. NSFW Sound Pack 3.0.1 - creatures and "Gray 50SoF" voiceovers. QUAAF Balanced v1.7e03/1.7e05 - animation voiceover balancing. Furniture XML for AAF - for registration additional workshop furniture. Outfit ReDress Fix - Engine bug fix to prevent NPCs from defaulting their outfits (But works only on OG).
Supported Sex Animations:
AAF Darthroman creature pack AAF Creature Pack Release Version 3.01 AAF DLC Creature Animation Pack (Beta v0.1) 0.1 AAF BP70s Fallout 4 Sex anims 2.8 Allnarta AAF Animations Brave's Animations 1.3 C.H.A.K. Animation Pack 1.15 Crazy6987 - Sex Animations Gun Version Four-Play Animations by Crazy6987 1.3 Farelle Animations for AAF FO4 Animations by Leito 2.1b Gray 50 Shades of Fallout 4 Rain Maker animations 1.0 RohZima Fallout 4 Sex Animations for AAF RufGT's Atomic Lust RufGT's Mutated Lust 1.4 RufGT's Old Animations RufGT's Raid My Heart SavageCabbages My Animation Pack 1.3.0 Snapdragon animations Spicy Altered Biped Animations 1.00 Spicy Altered Creature Animations 2.00 TBOS Bedroom Hymn TortureDevices 2.22 Vadermania AAF animations 1.1 ZaZOut4 V0.0.3.3
Supported Pose Animations:
Daily Life Of Hookers 1.1.0 IceStorms Poses 1.6.0 Just a pose mod Lesbian animations RohZima Fallout 4 Poser 0.75 Real Animated Poses Slave and Model Poses SM2 (ESL version)
Additional support:
Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too". Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them.
Installation:
Automatic - FOMOD installer. Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization. Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile.
Credits:
22034 downloads
Updated
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RWR Radio Station (Player's House + Lagertha's Companion + New Quests)
By Cookie DLC
Hello everyone!
IMPORTANT!
====================================================================================
❥ I've finally updated this mod. The main focus has been on developing storylines and NPCs. Now, there's Lahn, a completely different character (companion) named Lagertha. She's also a fugitive from Nuka World, a former raider from the Operator gang. She now lives in her radio station and sells Nuka World junk.
This mod features three storylines that will develop as you interact with the main character, Lagertha.
A new hostile faction has appeared in the Commonwealth (for now, it will only be present in one quest where you
need to kill several of them).
❥ Merchant Greta will appear briefly in the Commonwealth during the first quest, then return to Nuka World. Merchant Cooper will also be in his old spot near the cart in Cambridge, unchanged. You'll meet everyone as you progress through the first quest. The quest begins with a radio signal, but only in the Commonwealth (which is logical). Next comes the quest to find Lagertha's friend and destroy the Nuka World raiders. You'll learn everything as you progress.
Overall, a great deal of work has been done; anyone who's played this mod before will understand that everything is completely different.
===========================================================================
❥ I present to you my work. I created a radio station, RWR, inspired by my previous radio station, Dark RWR FM+. This mod contains the radio station itself (a building/room), which can be used as a "player home." There's also a workshop, and you can add your own customizations using various Chaos mods and much more.
❥ The radio station itself features a character named Lagertha, a merchant who escaped from Nuka-World.
Also wandering around the radio station is a merchant named Greta (a member of the Operator gang from Nuka-World). This is Cooper's house (the owner of the Cambridge trading post), an NPC you'll meet during a short quest that begins when you leave Sanctuary Hills and head to the Red Rocket, where you meet Dogmeat. From here, the quest begins, leading you along the signs to the RWR radio station itself.
❗IMPORTANT❗ - If the "Strange Radio Signal from Nuka-World" glitches, I recommend heading to the Red Rocket and listening to the holotape; it's on the workbench. The quest will definitely start.
There's also Greta's house, located in Nuka-World, near the Operator base. Greta herself trades not far from the base.
Anyway, that's how it all turned out! Don't judge me too harshly.
I also built a new house in Diamond City. It's located next to the Diamond City radio station. The house isn't completely finished, but it's a good place for the Player to relax. I placed a Looks Mirror in the bathroom; you can change the player's appearance if you wish.
Thank you for your attention, and I hope someone enjoys my work. Let me know if anything happens or if you encounter any issues (I might have missed something).
This is a βBETA version. The mod's core features are complete, but a few minor details may still be unfinished, like the house in Diamond City. Overall, the mod is playable.
By the way, I've fixed the scripts for Lagertha's companion since the previous version. Now, the Lagertha search and Bleeding abilities work properly without causing lag. I also fixed the script where Lagertha changes into her raider outfit when you visit Nuka World. I also made some minor script tweaks. I added a new costume for Lagertha (it's exclusive to Lagertha). If you accidentally remove her clothes, you can use a holotape to restore her default outfit. You can also randomly change Lagertha's weapon in the holotape under certain conditions. That's all I wanted to say, I think.
===========================================================================
❥ If you liked my work, don't forget to like it!
┆ ⤿ 💌 ⌗ My Discord channel. Join us, let's chat!
❥ And if you'd like to support me financially, you can do so here: ♡ SUPPORT COOKIE ♡
❥ You can listen to my music on my YouTube channel, covering Fallout and more!
💖💗🥰💞 Thank you all for your attention, and goodbye!
448 downloads
Updated
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Animated Tentacles: The Walking Dongs: Goldblum '86
By ninjabes
For anyone who wants to get rid of the green screen hypno effect: Go to Interface and delete the AnimatedTentaclesMenu.swf file. This will break the scripting for the hypnosis effect however, effectively making all hypnosis creatures regular "you bump into it to get it to violate you" creatures.
Animated tentacles has returned to the Lab, with a vengeance! I present to you Animated Tentacles: The Walking Dongs!
Moderators I have reached out to _snapdragon in regards to updating this file and am awaiting a response. Update have got the go ahead from _snapdragon to keep developing this fork of Animated Tentacles.
This is not just a reupload, I have added the ability to build the tentacles in the workshop for you to terrorize your settlers with. In addition to the tentacles you can “build” several other creatures that utilize the aggressive tentacle functionality to “help themselves” to anyone who gets too close.
Available players are
-Goris the Deathclaw
-Reggie the feral ghoul
-HandBanana Dogmeat’s cloned cousin
-Melvis the mirelurk king
-Priscilla the mirelurk queen
-FISTO the protection
-Get in your Gutsy the Mr. Gutsy (Sometimes fails to start animations)
-Mean Joe the super mutant
-Heavy D the super mutant behemoth
-Jake the wolf from statefarm
-Jeff the Bloatfly
-Draq the Bloodbug
-Harambe the Gorilla
-PigRoach the Radroach
-Bambi the Radstag
-Winnie the YaoGuai
-Passive tentacles, regular, brain, plant, mechanical
-Aggressive tentacle, regular, brain, plant, mechanical
-Hypnotic brain tentacle
For the creatures that are not tentacles to do anything you need to have animation packs installed that have animations for them I use Leito’s, savagecabbages, bp70s, atomic and mutated lust, vadermania, and the creature animation pack by Darthroman.
Also for the creatures to have genetalia you need the aaf creature resources pack installed.
The menu to build them should appear at the end of your settlement build list as it is injected via quest script.
I can only support this for minor bug fixes at this time as I'm still working to get my other mod The Fun House feature complete but I am interested in adding more creatures to the list in time, and hopefully finish the quest _snapdragon started.
If you run classic holstered weapons you will get crashes to desktop if you do add the actors to the excluded npc list for classic holstered weapons through its ini file. I have included the file in the CHW Crash Fix folder in case you need to use it, it covers all of the creatures I have added to the settlement menu.
Sometimes AAF will queue up the wrong animation causing it to fail to start and sometimes the animation will fail to start if the actor is moving too fast.
Let me know if there are any problems in the support thread, like I mentioned before it's a one perv show over here so work with me while I get this up and going.
19749 downloads
Updated
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Lore Friendly Magazines [Live & Love, Wasteland Survival Guide]
By BitterBlue
Welp, I'm back.
After posting the Vault Posters, I sort of got a renewed zeal for re-doing the magazines.
For me, being near lore or lore-appropriate is the most important element for anything I add into the game.
For these, I finally found art that I thought was perfect so I kind of just dove in and wasted 2 weekends on this. I used Lomien's Editable Comics and Perk Posters as a base but even that required a lot of cleaning up.
This will replace Live & Love and the Wasteland Survival Guide.
While I've seen them in-game and checked them in the CK I have not managed to see them in the Loadscreen because of the ridiculously high amount of things that can show up on the Loadscreen. I reloaded 50+ times in 2 sittings and still couldn't get a single magazine to show up. Because of this, I don't know how the High Res Magazines look in-game but they should be fine....
I'm not sure if this will have additions in the future. I have to find an art style I like that also FITS the magazines I want to replace.
I love the rough, hand drawn magazines in the game like Tales of a Junktown Jerky Vendor and Scav Magazine but I haven't found art that fits the style that I actually like that also have enough pieces to use for multiple magazine covers.
ALSO, You don't need the PNGs file, that's just for people who want to see all the magazine covers in their full glory or something. If you use the covers elsewhere be sure to credit the respective artists properly, even though it's highly edited, the base art is still theirs.
Live and Love, Art by Erenisch
Wasteland Survival Guide, Art by BenMorbez
There are links in the included txt.
329 downloads
Submitted
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Lore Friendly Vault Posters + Calendar
By BitterBlue
This might be the only post I ever make, idk.
I made these years ago after seeing something similar. I'm all for NSFW but I prefer it to be a bit lore friendly so the edits that use anime girls are just not for me.
I recently re-installed and found these old posters as I was combing through my F4 Save Storage so I thought I might as well share with whoever. Making these annoyed the heck out of me, especially cleaning up the cutouts so they really fit the poster circles. I'm especially proud of the "America Lives in You" poster. I thought someone else might enjoy the fruits of my labor.
It's an NSFW recreation of the posters you can use in Vault-Tec Workshop, including the Vault Tec Calendar.
They're just textures. Drag and drop with the Mod Manager of your choice. It's pretty easy to see if it's working by just checking the poster on the side of the fridge in your pre-war house.
There are clean and dirty versions. I'm actually not sure if the calendar is a deco object in the workshop, might need something to add it but I don't recall what.
The art I used is from a particular NSFW Fallout parody game but I'm not sure I can mention it here.
If the original creator (of the game/art, Not the posters) or whoever wants to take it down then whatever.
I recall that the original posters from Vault-tec workshop actually have a weird floating issue where they're not flush with the wall by default (Might have been caused by my bloated mod folder, idk). I'm not sure if this was fixed in the interim, I doubt it, but This Dupe by Siles (actually don't know why this exists) seemed to fix the issue back then.
If anyone knows some Lore Friendly Magazine/Posters mods that don't use anime girls, and preferably not GenAI, then I'd love some suggestions.
Edit:
Also, yes, the art is from a parody game called Fall:Out and can be found on Patreon under Dvoika. It is VERY early in development so feel free to support the creator if you want to see that game finished.
575 downloads
Updated
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The Fun House - Put it in reverse Terry!
By ninjabes
Preramble
Hello, This whole thing started with me waiting for someone else to create this and after YEARS of waiting nothing ever came from it. As many a great villain said to their henchmen “If you want something done you gotta do it yourself” and here we are. The main purpose was to create a buildable gloryhole for you and your settlers to use, and I originally intended to create my own assets for this purpose(Those are still in work BTW). In the mean time I have decided to give you all an amuse-bouche and deliver a buildable Money Hole from the BarbarousAddon. The money hole is craftable, you can assign settlers to “hang out” in it and its able to be used like a piece of furniture to play the really cool AAF animations from the BarbarousAddon. The best part is you can use it over and over and over unlike the one time, fun time from the original addon. If you made it this far thanks for reading a madmans ramblings and have fun.
TLDR: Made it so you can craft the BarbarousAddon money hole and use it as “Fun time” furniture in your settlements.
Requirements:
AAF to assign actors to the furniture and play the animations
Where can you find it?
- Its under the first settlement crafting menu that typically houses the quest craftables like the minutemen artillery.
Known issues
-For some reason creating the collision caused the money hole is able to be picked up and moved by the player. I have not tested if this messes with the functionality of it but you should probably just store it and replace it.
-No sound effects. They werent built into the original money hole animations so they wont play on the original money hole animations.
-The player plays the sit idle animation. At the moment NPCs will run to the Money Hole and stand near it but dont play the sit idle animation immediately. If you wait in a chair or reset the cell they hop on in the money hole.
Developer notes
-There currently is no automation built into this. To play the animations you have to use AAF to select your two actors and set the glory hole as the furniture. \
-This was built for and tested on a version of Fallout 4 that has not been updated to the NG or AE version. I have no plans to develop for or update this to support those versions of Fallout 4. If you want to update this for those versions you have my blessing to do so. Also if you want to take this file and update some stuff on it to make it better please go ahead. I'm a one perv show over here working with limited time and I will take any help I can get. Let's make this mod the best we can together!
I should also say I work with AAF not NAF or IAF so if you want to make a fork for those animation frameworks go ahead and do so.
12157 downloads
Updated
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MSMA: SexFight (like "Succubus Drain") and Bimbofication
By MSM_Alice
Hello Community!
Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below.
Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3
COMPATIBILITY NOTE:
The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically:
Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility.
Fallout 4 runtime 1.11.221 (AE- latest version - after May 27 2026). Tested, it works (largely) if all third-party required mods are selected correctly for this version.
Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it.
Installation ("Which files do I download? " )
Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface).
Security/Safety Note:
It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube.
What are you getting today:
How to start the mod:
Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers.
If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start.
If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important).
Gameplay Premises:
Technical Premises:
Mod dependencies.
Critical must-haves - (mod probably won't work right at all without these)
Fully Working AAF installation, with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Commonwealth Moisturizer
Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start).
Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic).
Soft Prerequisites
Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu.
Super Optional Quality Of Life Additions:
Known issues and workarounds:
Known 3rd-party Mod Compatibility Issues
Sex Fight Color codes:
Translation/Localisations:
July 1st
Upgradable mid MSMA playthrough
Version 1.121, Becomes Stable Version
Version 1.122, the current one in development
The stable version is now the 1.121 version Sorts out some flow issues and odd dialogue on a less-taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. A few more text corrections. Patch 1.122 - sorted out an edge case when not using orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies ( even though they were all getting punished), ending up in QOG making conflicting statements on sexfight end.
June 29th
Version 1.119, In development, upgradable mid MSMA playthrough
Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible.
June 22nd
Version 1.112, In development, can be updated mid MSMA playthrough
Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available.
Past versions
That's about it!
I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others.
On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general.
Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out.
Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs
Let me know if you can get it running and what you think.
Here is the structure of the larger story, in case you want to know
35531 downloads
- bimbofication
- bimbo
- (and 7 more)
Updated
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Beta AAF Family Planning Enhanced with Voiced Dialogue (Adds sound files and some new dialogue to EgoBallistic's mod)
By GrimGrim31
This mod revises and adds sound files to EgoBallistic's original mod AAF Family Planning Enhanced Version d2021.12.14. There are no changes to the way the mod is installed or the way it functions so use EgoBallistic's mod page for instructions on how to install and use Family Planning.
Disable his original mod if you use this version.
This mod does not work with InvictusBlades' version of Family Planning Enhanced. Because this mod changes the scene dialogue in the Family Planning .esp file, you cannot simply copy this mod's sound files over to InvictusBlade's mod.
This mod adds voiced dialogue for all doctors, including settler doctors, in the base game. It does not cover DLC doctors (Teddy Wright in Far Harbor and Mackenzie Bridgeman in Nuka World) yet.
This mod adds voiced dialogue for fathers in the base game including super mutants, even Strong. It does not cover raiders, scavengers, gunners, triggermen, ghouls, or the BoS yet.
This mod is a beta. It works great for me, but I'm sure we will discover bugs when other people use it. I created it because I wanted to hear my dialogue with the doctors.
Voiced dialogue created using Elevenlabs.
472 downloads
Updated