Jump to content

Adult Mods

Sub Category  

These Fallout 4 mods are of an adult nature.


    1. AAF Violate

      It's a FP_Violate (based on 2.5.1) conversion to AAF with some changes. Feedback and sugestions are welcome.
      it's early build. and cause Violate was designed only for human + human scenes there is some logical issues (with dog or feral ghouls dialogs or robbing) i have plans to change it latter
      Original version of FP_Violate made by vinfamy
      Required: AAF beta 1
      Animations NOT included. i'm using: "AAF patches for Leito and Crazy animations", "FARELLE ANIM MOD DEV", "FO4 Animations By Leito - v1.4a", "FO4 AnimByLeito Alternate Female Voices v1", "Four-Play Animations by Crazy 1.3"



    2. NismoMan's Exotic Wasteland Videos

      Well, it's about time I released a completely new video collection, and this time around I put more thought and work into them instead of just stuffing the wasteland with videos off of Pornhub.
      I decided to invest a bit of effort into these videos, picked some of my favorite 50's to early 60's songs and edited the videos to transform the fine girls of today to tantalizing vixens of the past.
      All the videos are in tinted black and white, more videos will be released later on when I have enough time to work on them, each volume will be released with 5 videos with merged ESPs available if needed.
      Videos of Naked girls, dancing and touching themselves on era-correct tunes from the 50's and 60's.

      5 Strip Teasing / Self Pleasuring Music Videos that should be as fun to listen to as they are to watch More coming later    
      Videos of the Wasteland 2.0+ Mod By RazorWire - Dertspovor06 - AGreatWeight
      Download and Install the latest version of Videos of the Wastelands.
      Download this mod

      Mod Manager:
      Install through Nexus Mod Manager or Mod Organizer 2
      Manual (Not Recommended):
      Copy the (data) folder within the downloaded archive(s) to your Fallout 4's installation folder, overwrite if prompted.
      How To Use
      1- Craft a Holotape player / projector from the VoTW Menu in your Settlement Workshop.
      2- Craft a tv/projection screen from the VoTW Menu in your Settlement Workshop.
      3- Craft a Holotape Crafting Workbench from the VoTW Menu in your Settlement Workshop.
      4- Craft the Holotapes from the Holotape Workbench.
      5- Provide power to your screens and players.
      6- Transfer the created holotapes from your inventory to the holotape player/projector.
      7- Profit!
      Tools Used
      Adobe Premiere CC Adobe Illustrator CC FO4Edit ffmpeg 7zip
      V1 Initial Release

      RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland
      Bethesda (For FO4)



    3. RSE: Realistc Salacious Encounters (08-16-18)

      Includes download links for:
      Latest AAF build of RSE v3. DLC patch for RSE for AAF Last build of RSE running on FourPlay v.3.7.8 CSA Humans only patch for RSE v3.7.8 DLC patch for RSE v3.7.8 The old RSE user's guide (not very relevant anymore) Requires:
      AAF or Fourplay (depending on which framework you wish to use) Animation packs (depending on which framework you wish to use) Family Planning Enhanced (AAF or FP version depending on your install) Roggvir's DD Items Manager (Optional) Devious Devices (Optional) Knockout Framework v1.1.0  



    4. [AAF] Animation Properties ALPHA

      This will possibly break your game
      Although 1940 Lemmings have downloaded it for whatever reason and reported no issues even though I found some really bad typos in the first releases
      It requires the original animation files and manual installation.

      Its meant to be looked at, the more eyes checking it the better as I probably made a few typos and may have some animations misjudged by their descriptions.
      I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it.

      If you are not a mod creator, don't bother downloading this, it does nothing yet.
      This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions.
      I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4.
      Please feel free to point out my numerous errors and better ways to do things
      Many mods like Pregnancy and Bukkake want to know where cum is going or what orifices are being used.
      Just overwrite the Animation packs positioning XML with my version, I'm hopng to work out a non overwriting way of doing it next, now I seem to have it testing ok.

      Example Edit:
      <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Arousal Tags:
      Stim-9 = extreme pain, iced water
      Stim-7 =
      Stim-5 =
      Stim-3 =
      Stim-1 = unwanted contact
      Stim1 = Spooning, touching
      Stim3 = Fondling, caressing
      Stim5 = Missionary sex
      Stim7 =Doggy style sex
      Stim9 = Wild Sex
      Loving/Romance Tags:
      Love-9 = This could cause a major reduction in relationship status (rape)
      Love-7 =
      Love-5 =
      Love-3 =
      Love-1 = This could reduce any relationship status slightly
      Love0 =
      Love1 = This slowly could progress the receiver to be  emotionally attached to the giver, blowjob
      Love3 = missionary sex
      Love5 =
      Love7 = spooning, cuddling
      Love9 = The receiver could more rapidly form an emotional need with the giver, kissing

      Dominance/Forced Tags:
      Dom-9 = position for receiver is submissive on bottom
      Dom-7 = giving blowjob
      Dom-5 =
      Dom-3 = spanked
      Dom-1- position for receiver is slightly submissive, missionary sex on bottom
      Dom0 =
      Dom1 = position is slightly dominating, missionary sex on top
      Dom3 = spanking
      Dom5 =
      Dom7 =
      Dom9 = position is very dominating
      Restrained Tags:
      Held0 = Free
      Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc
      Held3 = Held in some way like Doggystyle
      Held5 = Held in firm hold or pinned down,
      Held7 = Held in firm hold or pinned down by multiple actors, spitroast,
      Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc
      Non-Penetrating Tags:
      SpankToButt - spanking
      HandToChest- may just effect arousal
      GenitalsToChest - may just effect arousal
      GenitalsToButt - may just effect arousal
      GenitalsToPelvis - may just effect arousal
      Penetrating Tags:
      MouthToMouth - Penetration
      MouthToVagina - Penetration
      PenisToMouth - Penetration
      PenisToVagina - Penetration
      PenisToAnus - Penetration
      PenisToEither - Penetration - Could be either depending on preference
      StrapOnToMouth - Penetration
      StrapOnToVagina - Penetration
      StrapOnToAnus - Penetration
      StrapOnToEither - Penetration - Could be either depending on preference
      So far I have done:

      They have to be manually installed picking the ones required to replace the ones with the same name in Data/AAF.
      To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20:
      Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String
      If the above script was used on this below:
      <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Restrained1,PenisToMouth">
      It should return:
      sTag0 == "Restrained1"
      sTag1 == "PenisToMouth"
      sTag2 == None
      sTag3 == None
      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
      Translations are cool, just don't claim my stuff is yours.
      No uploading elsewhere than LoverLab.
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits



    5. Auto Eat and Drink in Survival RSE edition

      This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough.

      Description from the official page:
      As description - copy/past from Fallout 4 Mod Requests
      "This is a simple request: 
      I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.
      Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."

      Since v.1.1.0 added Mod Configuration Menu support.
      With MCM you can turn off notifications, tweak consumption options.

      Without MCM will use the default settings:
      "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF

      What food and drinks consumed and in what order?
      All food and drinks are categorized and placed on lists of consumption.

      Categories for food:
      Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs
      Categories for water:
      Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk
      Categories for caffeinated products:
      Caffeinated products to Never Drink Caffeinated products

      Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)
      With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?
      Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.
      First time caffeine/extra caffeine sleep delay: 2.3/7.0 hours
      Second time caffeine/extra caffeine sleep delay: 1.2/3.5 hours
      Third time caffeine/extra caffeine sleep delay: 0.8/2.3 hours
      Fourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hours
      It turns out that more than three times does not make sense

      Items for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.
      With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".

      Order of consumption:
      Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished"

      Don't forget to replenish supplies of first categories!

      List of products in categories

      Mod does not change any records or scripts in the game and does not conflict with anything.

      Mods adding new items:
      Wild Plants Farming - supported
      Give Me That Bottle - supported
      Canteens of the Commonwealth (Wearable) - supported
      Military MREs - Meal Ready to Eat - New Food - supported
      Wasteland Imports - Goodies from all across the Wasteland... - supported
      New Recipes - supported
      Them's Good Eatin' - supported
      Vegetarian Food and Recipes - supported
      Coffee and Donuts Workshop Pack from Creation Club - supported
      Survival patch for Coffee and Donuts Workshop Pack (Creation Club) - supported
      Sim Settlements - supported
      Wasteland Venturers Sim Settlements AddOn Pack - supported
      Wasteland Venturers 2 - Sim Settlements Addon Pack - supported
      Altairp's Animal Farm - Add-On for Sim Settlements - supported
      Sim Settlements Add-on pack -- VaultLand - supported
      Urban Food Expanded - supported
      Horizon v1.5 - supported

      ESL version available in the optional files

      Cannibal perk not fully tested. Report any issues.



    6. Synth Player Gynoid AlphaTest

      This is a very early work. Be prepared for bugs and suffering.
      "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?"
      Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible

      How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
      Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:"
      Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth.

      This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway

      Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you.
      Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status
      Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping.
      OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards.
      There is a MCM menu for Settings and HUD displaying the following:
      UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height.
      Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you.  There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores.
      CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too.

      NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory.
      Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low.
      Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires.

      Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control.

      UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%.
      MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate.
      TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate.
      CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate.
      VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate.
      Storage System:
      These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location.
      If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location.
      Excess will be sent to waste system. Excess waste can result in emergency waste release.
      Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems
      Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion)
      Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion)
      Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion)
      Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals
      Belly - 200ml of Bladder, Liquid Waste
      Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems.
      The Stomach converts its contents into other substances with some wastage generated.
      Coolant and Oil make NutriLube
      Abraxo and Alcohol make Coolant
      Food, Water and Cum make NutriMilk
      Food and Sodas make Waste
      Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders.
      Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly.
      MCM Settings:
      In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control:
      VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction
      UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction
      PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction
      WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction
      DermalInterationResponse: How much the Unit is aroused or pained by skin contact
      Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman.
      You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message.
      Male Gynoids:
      Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later
      This is mainly scripted with few records altered so should not conflict with any other mods.
      Requirements (No hard requirements, no idea how it will go if you don't have some installed:
      F4SE, I think I only use it for one function so far but will use for others later.
      HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some.
      MCM if you want to change settings.
      No DLC required, it does soft load some assets if installed.
      This is designed to interface with the following to this degree so far:
      LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see.
      AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.

      FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.
      Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities.
      Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature.

      Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory

      Four Play Attributes - The Stats affect Firewall and wear is repaired.
      Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions.
      Perversions - Plans to link into the Orgasm feature and adjust some settings.
      Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting
      Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk.
      ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions.

      As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod.
      There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it.
      There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves.
      Future Plans:
      Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive.
      Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators?
      AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made.
      Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU.
      Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added.
      Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you.
      Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you.
      Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you.
      Robots? Any of the above I guess. May add DD Institute devices to you.
      Assaultrons? Got to be something special for them.
      The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you?
      The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one.
      You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor.
      Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages.
      Adding the ability to hack robots and other Synths.
      Adding features like Nightvision that use power of course.
      Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy.
      Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now
      I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code
      Lastly get my SInstitute idea happening again and linked to this.
      Any new ideas are welcome or suggestions on improvements.

      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
      Translations are cool, just don't claim my stuff is yours.
      No uploading elsewhere than LoverLab.
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits



    7. Re-textured Supermutants

      Simple requested re-texture of the supermutant race to give them a grayish pink skin rather than the Incredible Hulk reject green skin Bethesda decided on.
      You can drag and drop in the data folder, there are only the _d.DDS files no normal or specular maps included.
      Works well with the Female Super Mutants - 16322 mod.
      Do with it what you will, no permissions required.



    8. [v1.0] Tau Ceti - Fully Modular Combat Armor (Bodyslide available)

      Tau Ceti Combat Armor

      See original post here.
      AWP3RATOR has created Bodyslide files for this set, see here
      This mod adds a high quality (4k textures only), fully modular armor set to Fallout 4.
      I got the idea for a fully modular armor set while playing with Fallout 4's weapon/armor modification system, and I thought it would be cool to have a set of armor that can be fully customized in game, with each piece of the armor conferring unique and interesting gameplay effects.

      The outer set is Aeon Soul's Tau Ceti, hence the name of this armor set.
      The inner layers consist of a bunch of random stuff I myself and others have made over the years, and re-purposed for Fallout.
      Currently, the armor is divided into 11 sections, each consisting a set of modules.
      Each module will confer unique gameplay effects, as well as altering both the name and the appearance of the outfit.
      Naturally, the modules can be mixed and matched to suit the player's preference and play style:

      List of the current modules:
      Use mod manager of  your choice, or drag n drop into Fallout 4's data folder.
      In game:
      Craft at chem station. Upgrade at armor workbench.
      A few sample combinations:

      Additional shots:
      I grant any/all users explicit permission to create/share any/all derivative work(s) based on this mod.
      However, please do not share/upload any portion(s) of this mod without my express consent.
      I stopped releasing my Skyrim mods to the public because of this; here's hoping that the Fallout 4 community is better...



    9. Updated

    10. Mistral Armor For Atomic Beauty Bodyslide Conversion

      The Awesome Mistral Armor, now AB compatible. Big Thanks to mrsasa789 for this!

      Disclaimer: May not work great with extreme body presets or ultra bendy poses.

      You MUST HAVE the ORIGINAL!!!!!!!!!!!

      My other conversions:
      Ashara FO4 Cyborg Armour for Atomic Beauty
      Ashara F04 Under Armours
      NovaBodysuit for Atomic Beauty
      Nova Catsuit I For Atomic Beauty Bodyslide Conversion
      Ero Selene Armor for Atomic Beauty
      CROSS Uni BoS Uniform for Atomic Beauty
      Street Fighter 5 Cammy Tactical Suit for Atomic Beauty
      Ranger Armor for Atomic Beauty
      Wasteland Pionerka For Atomic Beauty
      TheKite's MilitiaWoman for Atomic Beauty
      French Maid for Atomic Beauty
      Diano Armor for Atomic Beauty
      Crimsomrider's Catwoman Year 1 For Atomic Beauty
      BOS Pilot Uniform For Atomic Beauty
      BOS Recon for Atomic Beauty
      WM Jumpsuit for Atomic Beauty
      ZGC Atom Cats Girl for Atomic Beauty
      Franky Swimsuit for Atomic Beauty
      ZGC Zilents for Atomic Beauty with Physics
      TERA Rogue for Atomic Beauty

      Directions for Use!!!!!!!!!!  (Built on nonphysics Atomic Beauty base)

      1. Install BodySlide and Outfit Studio utility.

      2. Install Atomic Beauty body.


      4. Download and install this mod (automatically, using NMM, or if manually
      then extract the file into Fallout 4's Data folder. Overwrite the
      original mesh when prompted.)

      5. If you only wish to play with the default Atomic Beauty body shape then stop here and enjoy. If you wish to customize your shape then read on.

      6. Open Bodyslide and the armor will be in AB Mistral group.

      7. Tweak sliders to your liking or use your preset.( If your preset
      is extreme, there is a good chance for clipping around skin areas)

      8.Craft according to the original armor's instructions

      Bethesda for Fallout 4
      mrsasa789 for creating the awesome armor and allowing it to be converted
      Themilkdrinker for creating Atomic Beauty
      Caliente for CBBE across multiple games
      Ousinous for Bodyslide and Outfit Studio, without which the conversion would never have happened
      MunkySpunk for a lot of help on how to convert outfits
      Rpuresteel for the original instructions on how to convert outfits
      RPGMMO117 for testing and screenshots
      AdamBurnsRed for testing and screenshots
      Nectalite for testing and screenshots
      Gratiana for testing and screenshots
      If I forgot anyone please let me know.



    11. RSE CWSS Redux V2 Patch

      This contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2.  The patch is fairly straightforward, and uses original scripts from RSE.  The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking.  I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent.
      Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS]
      All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs  
      Showers and bathing items - as these have no current RSE Basic/Advanced needs features  
      Load Order:
      RSE_CWSS_pastch.esp <---- any place after the first two
      When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks
      The mod contains no scripts of it's own, and should be safe to install or remove at any time.  Please scrap any RSE-CWSS integrated items prior to removing.
      The mod was created with:
      CWSS Redux V2 - 2.1
      RSE -*  (this SHOULD work with earlier versions as there has not been a change to the script involved recently)
      *Note that this mod was created against a version of RSE that requires AAF.  An Four-Play should be possible and this might even work with FP RSE, but has not been tested.
      Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.")
      MANY thanks to @Flashy (JoeR) for his hard work creating and maintaining RSE!
      >>Basic Needs Lite<< - now supporting this mod with a patch.  NOTE - if you have RSE you DO NOT NEED THIS.  This is ONLY for users of Basic Needs lite  Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS]
      >>Four-Play RSE<< - now supporting this version of RSE with a patch.  



    12. A.S.I.A. - Sexbots of The Commonwealth [with BoS add-on] 7/28/18

      After over a year in development, I think I'm finally satisfied
      with what I've been able to accomplish with this race mod.
      Although I should clarify that it is truly MUCH more than that.
      So be sure to read EVERYTHING below:
      Though primarily a race mod, it is also a terminal driven
      story quest, that introduces a whole new breed of Synth
      type character to The Commonwealth.
      Heavily inspired by my previous iHuman race mod, I'm
      reasonably assured that this is much closer to what I
      had originally hoped to accomplish. iHuman, though a
      decent mod in it's own right, was far too buggy for me
      to ever be happy with as a modder. First, it was too
      simplistic. It also had more bugs that I care to recall.
      Such as facial morphs that couldn't be retained through
      the race transition. Lackluster abilities, and an overall
      dissatisfying experience due to the lack of any kind of
      background story.
      Simply put, I was greatly disappointed with it. And I
      attribute most of that disappointment to FO4's
      sluggish start in modding. But enough of that.....
      Typically, I would take this opportunity to give you some
      background, a basic lead-in to what the mod is all about,
      and all the essential information to get things going.
      But this isn't Skyrim, or even one of my typical race mods.
      So I'll let the terminals tell the tale.....
      This is bigger than anything I've ever attempted before.
      And it's only going to get bigger from here
      In fact, I've baked in quite a few preliminary things
      that I intend to use in the first expansion to this mod
      (which is already under way). Such as deeper General Atomics
      and other tie-ins.
      So this time, many things are going to be kept from you
      Except, you know, really important type stuff.....
      This mod is meant to be played beside your normal game.
      It is NOT meant to replace it. If you do nothing but run from one
      terminal to the next, you're going to run out of content fast.
      and now the requirements.....
      theenco's Liberty Prime armor  
      This mod is not a hard dependency, but it's meshes, textures, and BodySlide files
      are needed for some of the mod's NPCs. You don't need the ESP from
      the mod, but you DO need everything else as none of those are included.
      So no need to worry about bloating your load order
      That's it.....
      Though not really required, I HIGHLY recommend installing the
      Start Me Up  
      alternate start mod. This mod makes MUCH more sense when you can forego
      the whole lawyer/wife/mommy role and just do your own thing.
      As for the mod itself, EVERYTHING is BodySlide compatible. Bodies AND armors.
      So look into that first if you want to use your preferred CBBE body shape.
      Everything you BodySlide will be created and placed in the proper location
      automatically. For this final version, I've separated out the BodySlide files
      as a separate download. I also decided to remove the baked in EasyGirl
      pieces I converted, because their heel meshes are causing issues
      with the new race I'm adding to the expansion in September.
      I can't pinpoint why right now, but the new race's body
      can't seem to remove any of the heeled bodies during
      the race swap. Not even the UnequipItemSlot function
      will remove them. I suspect it's an issue in the mesh
      partitions, but I don't have time to sort it right now.
      So for now, they're no longer utilized by the mod.
      To me, they're not nearly as important
      as giving proper function to the new race.
      If I can sort the issue later, I'll patch them back in.
      Credits to the following authors for their permission
      to use many of their creations in this mod:
      Nexus user Tateki: for the use of his robot textures
      And LL user ralfetas: for the use of his Fortaleza meshes
      without their permissions and their hard work, this
      mod simply would not exist
      Finally, I'm going to give you your ONLY clues:
      If you're not really the "reading type", then this mod simply isn't for you.
      Every terminal entry holds the clue that leads you to the next,
      and some even have requirement to use. Many also contain
      hidden entries that you won't be able to see if you don't
      meet the level requirement. So check back on them often if
      you suspect you may be missing something.
      Unpack the mod to your Fallout 4 Data folder, and activate the ESM
      Also activate the AAF_RSE patch if you want compatibility with RSE and
      so the slave bots actually do "stuff" 😛
      Also, for your player character, it plays VERY nicely with Happy Hookers.
      Four_Play is NO LONGER supported, so it's patch has been
      removed from the old file page, along with the original mod.
      AAF is the new framework on the block, and it's my intention
      to move A.S.I.A. forward under that framework, since FP is no
      longer being developed.
      To start this mod, I highly recommend a brand new character.
      Existing characters don't make much sense with this. Using an alternate
      start mod is best. If you go with my recommendation of Start Me Up,
      (truly the best IMHO) then choose the following options:
      Your preferred SPECIAL stats
      *Vault Enthusiast
      Near Vault 111
      *or: pretty much anything that puts you close to Vault 111.
      They really are the best options for getting things going quickly.
      Get to the popsicle terminal in the "other" cryo pod room, and read
      the last entry under "pod occupant status" labeled "Oh My".....
      Go ahead.... don't be skeered
      Then just follow along from there
      For those who have already started a character on the previous version:
      Updating is pretty straight forward. Delete everything ASIA related
      from your Data folder. Archives, ESM, patches, or any loose
      files you may have unpacked from the old archives.
      Install the final version, and just load up your save and
      use any of the race swap terminals to update any
      running scripts to their latest versions.
      For those wishing to play the Brotherhood of Steel line, simply start as normal.
      After using the terminals in Vault 111, leave the vault and go into this thing
      parked right outside:

      Inside, you'll find a terminal which will "hack" your systems. After which you'll
      undergo a number of changes. You'll be "downgraded" to the A.S.I.A.-BoS hacked
      v0.5, and removed from all A.S.I.A. aligned factions. You'll also be placed into the
      A.S.I.A.-BoS Neutral faction, which is enemy to all A.S.I.A. alignments AND
      The Railroad/Institute. You can progress The Institute BoS quest line by declining Father's
      invitation to join them when you teleport in the first time. You'll also need
      to kill The Railroad to get the plans from Tinker Tom's terminal prior to that.

      If you don't wish to decide right away, you can wait a while. There are roughly 120 terminals around
      The Commonwealth that can run "The Hack" on you. But ONLY until level 10. After which the terminal
      entries become unavailable. After making the choice though, there is NO GOING BACK. There is no
      terminal to "switch back". So you'll have to get used to those new mech parts The Brotherhood included
      in your new sub-routine. They exist on EVERY version. That body you thawed out in?
      You're NEVER going to see it again.
      You will also need to get used to the new systems for controlling your "version swaps"
      and "armor sequencing". The armor sequencer is only available in your quarters aboard
      The Prydwen. For A.S.I.A. players, check the holotape when you are able to retrieve it.
      AEG Clothing mod
      The AEG clothing included with the mod is simple:
      It's converted EasyGirl clothing converted to the A.S.I.A. Gen1 body.
      Only the pieces that contain a body will be converted (and probably pants
      as well for the physics butts). Check this file often as I plan on adding
      pieces to it quite often. To use it, you'll need these two mods:
      Be sure to grab their relevant patches.
      I will also be converting this set to work as well:
      No pieces have been converted for the BoS bodies as of yet,
      because the A.S.I.A. bodies only require conversions for Gen 1.
      The BoS bodies will require conversion for all 4 versions.
      Once the Gen 1 conversions are finished up, I'll start on the BoS files.
      Just finished patching up the BoS addon's ESM. This will fix
      the issue with A.S.I.A. players seeing too far into the BoS terminal
      entries. You'll still be able to see the link to the BoS network, but
      clicking on the entry will show nothing when the network switches.
      A.S.I.A. - BoS Addon.esm
      Just drop it into your Data folder, and confirm the overwrite
      of the original file you already have. Lastly, this adds a BoS
      version of the Nanite Sequencer to your quarters aboard
      the Prydwen. It does not include access to the armor
      sequencer, so you'll need to return to the Prydwen
      when you wish to swap out armors.
      Added - ASIA Shade Assault Armor Bodyslide.7z
      Requires the original from Nexus here.
      There are currently two versions for ASIA Gen 1 and ASIA BoS v0.5
      I'll be adding the v1.5. v2.5, and v3.5 soon as well.
      p.s. You can read more about what you're getting into



    13. Rogue Sexbot

      There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature.  So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience.  It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale.
      The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline.  Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player).  But you can use any body you like, it doesn't affect this mod's behavior.   It's written for female characters, but gender roles are not enforced in any way.
      NPC Interactions:
      Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities.  And the nicer packaging. Random passerby may make rude (or admiring) comments.  Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you.  This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Several of these scenes are repeatable, and responses are slightly different after the first time.  
      Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option:  they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. You'll be able to talk to the raiders or mutants, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again.  Immediately. This scenario is repeatable.  Assuming you can still walk afterwards.  
      Mod Interactions:
      Uses a collar from Devious Devices, if available. Notifies FPAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s status in FPAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available.  
      Thanks go to the LL mods gang, for fantastic mod resources.
      This mod requires AAF for animations.  It won't load without that.  FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.
      The new dialogue is not voiced, so turn on subtitles.
      Optional extras:
      New A.S.I.A with BoS Addon 
      Rogue Prototype ( and Unique Player to provide a unique nude body based on it )
      Recommend adding the SavageCabbage animation pack, if you want gang scenes to work.
      FPAttributes ( requires the AAF FourPlay proxy as well )
      RSE (either FP or AAF)
      Devious Devices
      No known conflicts.
      Version History:



    14. Meet FULLY VOICED Insane Ivy 4.0!

      4457 Lines of unique and quest related dialogue!
      She has without a doubt more dialogue than any other custom companion out there!
      *Translates to over 7 hours of dialogue, voice by Chic Geek*
      *Translates to over 6 hours of dialogue in robotic voice*
      Ivy is completely and UNIQUELY VOICED (no copy/pasting vanilla lines).
      Ivy is completely FUCKING INSANE.
      Ivy is a fully automated fucked up Sex Synth.
      She's extremely RUDE and PERVERSE.
      She is SURPRISINGLY DEEP AND INTENSE with a dark and intricate backstory which unfolds as Ivy's affinity for you rises.
      You can literally talk to her for hours on end and never hear a repeated sentence!
      She's a strong, tough, capable young woman, but for you her knees turn weak.
      New! @urbanoantigo has been kind enough to make a Portugese-Brazilian translation available as separate download.
      Installation instructions:
      - First install the Base 7z file
      - Install your voice of choice (robot / human)
      - Now download the translation 7z file and unzip into your Fallout4 directory, overwrite any target files.
      - Warning: File has been tested, but by a select audience. Please report any bugs (in english as I don't speak pt-BR myself).
      The most COMPLETE version of Ivy yet!
      Now voiced by a REAL voice actress!
      Step 1) Install the BASE mod by unzipping the 7zip file directly into your fallout 4 directory, overwrite any target files.
      Step 2) Choose either Ivy';s original voice files, or choose Chic Geek's voice files, download and install in the same manner.
      Alternatively, instead of manually unzipping, drag the chosen 7zip files into your Mod Manager, and install through that.
      If you are experiencing the 'WIVS radio is not playing' bug. Then you can download this patch.
      Instructions follow below:
      Open up the NX-2C Controller Holotape. Open the Advanced options. Click on 'Reset Radio'. Exit the pipboy, wait a bit (5-10 seconds). Start the radio station in any way you see fit (pipboy radio, buildable radio etc..)  
      1) Ivy's HAIR.
      - Order Ivy to SIT on a chair.
      - Stand in front of her, open the console and click on her. Note her ID in the top of the console.
      - Type 'SLM #IVY'S ID# 2' <-- Note and do not forget the '2' behind Ivy's ID.
      - Close the console
      2) Ivy's DRESS.
      - Talk to IVY and enter her TRADE menu.
      - Give her the item of clothing you want to give her, and press T to have her equip it.
      3) Ivy's FACE.
      - Order Ivy to SIT on a chair.
      - Stand in front of her, open the console and click on her. Note her ID in the top of the console.
      - Type 'SLM #IVY'S ID# 1' <-- Note and do not forget the '1' behind Ivy's ID.
      - Close the console
      If you like this mod, help us and subscribe to Chic Geek's channel!!
      Want more of Chic Geek?
      💖Follow her!!💖
      👸Patreon: https://www.patreon.com/ChicGeek
      💬Discord: https://discord.gg/WvPyC25
      📸 Instagram: chicgeekgamer
      👻SnapChat: chicgeekgamer
      🕊️ Twitter: @chicgeekgamer
      🕹️Twitch: chicgeekgamer
      Warning & Legal

      What others say about Ivy:



    15. Debby & Kitty Pip-screen

      Hello all, These are some Pip-boy/pad screen images of mine that I wanted to share with everyone. ^^
      This backround picture is of Debby & Kitty standing together in wet diapers, These files work for Pip-boys &/or Pip-pads.
      This is an altered version of art from an ABDL artist named Rinonno, They're art can be found here - https://rinonno.deviantart.com/ if you wanna check em out.
      This is a backround picture of Debbysitting down wearing nothing but Her diaper binkie & a bow.☺️
      This is an altered version of art from an ABDL artist named PieceofSoap, They're art can be found here - https://www.deviantart.com/pieceofsoap if u wish to see they're works.
      If you like these artists works you should support them.
      Just drop the data folder in your fallout 4 folder   & you'll have a backround of Kitty &/or Debby on your pip-boy or pip-pad.   -------------------------------------------------------------------------------------------------   Enjoy.



    16. Atomic Lust - 7/23/18

      Advanced Animation Framework  by dagobaking
      To Use:
      Start the animation via the AAF menu
      A note on the "Atomic Spanking" animation tree
      The "Atomic Spanking" animation tree is a work-in-progress animation sequence that I hope to expand towards other animations, like a tree branch. For example, adding kissing as another option for stage 2 of spanking. The transition animations can only work by selecting them at the moment, while I wait for AAF to allow them to play automatically. After each transition, you must advance to the next stage in order for it to play smoothly. Otherwise, it will just look like an awkward pose after the transition. Once again, this animation is a work-in-progress, so please don't report seeing weird transitions with this, I'm very much aware of this.
      Current Animation List:
      Male/Female Animations
      "Atomic Kissing" "Atomic Embrace" "Atomic Spanking" "Kissing" "Smooching" "Spooning"  
      Lesbian Animations
       "Atomic Scissor" "Rocket 69" "The Scissor" "Make Out" "Cunnilingus"  
      Threesome Animations
      "Atomic Threesome Handjob" - M/M/F  
      Furniture Animations
      "Atomic Cryo Pod" "Atomic Cunnilingus PA" "Atomic Bed Cuddle"  
      Known Issues:
      Switching between my animations and other's animations may cause alignment issues (not my mod causing this) Others use their own offsets for positioning, while I position my actors relative to the AAF animation positioning guide  
      Future Additions to This Mod:
      Female masturbation animations Lesbian animations Male/Female animations Threesome animations  
      I'm also open to suggestions, if you have any. 
      Credits (not specifically for this file)
      @CEO 0S



    17. AAF Compatibility Patches - 07/27/2018

      AAF Compatibility Patches - V2.7 - Changelogs available.
      This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF.
      If you want installation instructions, please refers to this post. 



    18. Just Business [WIP]

      This mod allows you to enslave NPCs. Enslaved NPCs can be sent to settlements to work there or can be used as companions.
      Fallout 4 ALL DLCs F4SE Mod Configuration Menu Extended Dialogue Interface Rename Anything (Scripts\RenameAnything.pex, F4SE\Plugins\rename_anything.dll, F4SE\Plugins\rename_anything.ini – are required) TextInputMenu Advanced Animation Framework Four-Play (Optional. Instead AAF) Four-Play Community Patch (Optional. Instead AAF)  
      To install simply extract all files into Fallout 4 folder and enable "Just Business.esp" in any plugin manager.
      To update just extract all files to Fallout 4 folder and allow newer files to replace old ones.
      If you are updating from version 0.3.2 or higher use "Update" option in MCM-menu.
      Warning: Clean save is strongly recommended if you are updating from versions lower than 0.3.0.
      This mod adds new "Hunter mode", in which you can mark victims. While marked, NPCs will become essential and once their health reaches "0" they will enter "bleedout state".  When NPCs is in "bleedout state" player can talk to them and decide their fate (kill, enslave or let go) .
      To enter "Hunter mode" you need to press "H" (can be reassigned in MCM). To mark NPC press "R".
      Enslaved NPCs can be used as companions (you can have more than one companion slave at once) or sent to any player settlement.
      All enslaved NPCs have "submission level"  which represents their escape chance. "Submission" is being increased automatically while slave wears "Shock collar" or works in your settlement. You can see slave's "submission"  in information option in dialogue. There you can also change NPC's name and appearance.
      If NPC's "submission" reached 100 you can assign this NPC to be a "Quartermaster".  This allows NPC to have "Pack Brahmin" in which you can store your items.
      Companion slaves can take orders in command mode(same as vanilla game companions), you can ask them to relax, show their inventory, use power armor and instantly unequip all their clothes.
      In settlements NPCs can be assigned to any settler activities except some, that have slave "submission" level requirement. These activities are: stay on guard post (requires at least 80 "submission"), use trading post (50 "submission") or use trade caravan post (100 "submission").
      If you leave slave with "submission" lower than 100, then this slave will have a chance to escape depending on his "submission" value i.e. the lower "submission level", the more chances are that slave will escape. When slave escapes, player will receive "Escaped slave" quest ,which will show runaway slave location.
      To prevent slaves from escaping - assign them to pillory in settlement (DLC "ContraptionsWorkshop").
      Fallout 4 Just Business [WIP] - Gameplay - v0.3.0
      Fallout 4 Just Business [WIP] - v0.3.2 - New Features
      Fallout 4 Just Business [WIP] - v0.3.3 - New Features
      Fallout 4 Just Business [WIP] - v0.3.7 - New Features
      You can toggle:
      slave tracking unlimited ammo for slaves ability to rename settlers (not slaves) reassign "Hunter mode" button option that counts slaves as settlement population duration of sex with a slave allow teleport to Institute (and not only) allow management of vassal settlements switch the quest "Runaway slave"  
      DMC500 for translating the description into English F4SE Team for F4SE reg2k - Neanka - shadowslasher410 - registrator2000 for Mod Configuration Menu and Extended Dialogue Interface registrator2000 for Rename Anything Neanka for TextInputMenu DocClox for Four-Play vinfamy for Four-Play Community Patch dagobaking for Advanced Animation Framework  



    19. Bag of Dicks (Equipable penises for Fallout 4) - Fourplay Compatible

      Fallout 4 Equipable penises
      This mod adds equipable penises to fallout 4 in a similar fashion to B3lisario's equipable schlongs for Skyrim SOS. It adds 16 variants that encompass most fetishes (Micro, Macro, Multi and Mediocre). All models have a flaccid and erect version resulting in 32 objects added to the game (plus a bonus one). A version is available with fourplays no_undress keyword allowing them to remain on the character model during fourplay animations. The models can easily be scaled, stretched and tweaked in outfit studio should you desire to change the shape.
      Merge Data folders
      Click "add mod from file" and install as you would any other mod
      Craft in the chemlab under "Schlongs" for 1 plastic and 1 cloth
      "BagOfDicksv1.5 Fourplay required.7z" This version has the No_undress keyword Requires Fourplay resources
      "BagOfDicksv1.5.7z" standalone version
      Future Plans
      I'd like to improve the textures on the erect models, i'd also like to have them transition through erection states once a framework exists. if you'd like to contribute feel free to create and modify this file as you'd like. Bodyslide sliders might also be useful and physics.
      01/05/2018 A standalone framework now exists allowing them to transition through erections states over here, Go give DracoRaknar your thanks.
      29/07/2018 It's been a while since I've had a look here, rest assured i haven't stopped modding, just been learning some new things with skyrim instead. I reinstalled fallout yesterday so maybe i'll apply some of the things I've learned on here.



    20. NismoMan's Adult Texture Replacer Project

      NismoMan's Adult Textures Replacer Project
      (Removed outdated PMV's, newer version will be uploaded soon)
      A LoversLab Exclusive Adult Textures Replacer, DO NOT Upload Anywhere Else!
      This project is as simple as it gets, it aims to replace the wasteland's arsenal of printed and advertising materials with explicit content (because, where's the fun in roaming the wasteland without a boner, right? ) while trying to maintain the original look and feel of the textures it being replaced.
      Most of the original text and punchlines are in fact intact and I spent hours upon hours scavenging the web trying to find images I could use that at least reflect (to an extent) the vanilla messages while most of the Logos Layouts have been reworked or recreated in order to stay true to the original content.
      With that being said, do not go nuclear about this not being Lore Friendly, coz unless the commonwealth was originally run by perverted pricks, this definitely is NOT
      The ATR Project aims to replace the following:
      Magazines Ad Billboards Ad Posters TV Animations More...
      I do hope that you enjoy them as much as I do.

      Completed (Included in current release)
      Astoundingly Awesome Tales Grognak The Barbarian Guns and Bullets Hot Rodder La Coiffe Live and Love Massachusetts Surgical Journal Picket Fences Robco Fun Taboo Tattoos TESLA TotalHack Tumblers Today Unstoppables US Covert Operations Manual Tales of Junkland NEW Wasteland Survival Guide NEW
      Bus Stop Ads Milk Vending Machines MSCL Posters and Ads Billboards NEW  

      TV Videos
      Mod Manager:
      Install through Nexus Mod Manager or Mod Organizer
      Manual (Not Recommended):
      Copy the (data) folder within the downloaded archive to your Fallout 4's installation folder, overwrite if prompted.
      Tools Used
      Adobe Photoshop CC Nvidia Texture Tools for Photoshop Winrar  

      V0.06 Initial Release
      V0.2 Fomod Installer, Added RobcoFun, Taboo Tattoos and Picket Fences Magazines
      V0.4 Five Porno Music Videos uploaded in a separate file.
      V0.5 Added: Magazines: TESLA, TotalHack, Tumblers Today, Unstoppables and US Covert Operations Manual. Bus Stop Ads. Milk Vending Machine. MSCL Posters and Ads
      V0.5a Fixed Mscl Texture intallation paths in Fomod
      V0.5b Fixed Total Hack installation paths (I need to get more sleep >.<; )
      V0.5c Fixed more Fomod Fumbles... *sigh*
      V0.8 More Magazines and Billboards
      All used artworks and images have been sourced off Google Images searches and they, in an absolute capacity, belong to their respective owners. Since it was not, initially, my intention to share the project, I didn't keep track of the sources or authors as I collected them, however, if you're able to identify any of the images included, please contact me so I can credit them here. Thank you for your understanding.
      List of Artists (Incomplete, List will be updated):
      Music Videos by LMBT + Zachheus
      Mickster (For showing interest)
      Razorwire (For the amazing Videos of the Wasteland Framework and tutorial)
      CPU (For being CPU, the ever helpful Mod of the LL's Commonwealth )
      Sickotik (For Inspiration)
      Bethesda (For FO4)



    21. Vadermania [AAF animations]

      This is basically the download for this stuff here :
      I finally got to create an AAF animation pack out of atleast some of these animations.
      Current Content (1.1) is :
      - 2 Human M/F anims
      - 1 Dog/Human M/F anim
      - 2 Deathclaw/Human M/F anims
      - 2 FeralGhoul/Human M/F anims
      - 1 FEVHound/Human M/F anim
      - 1 Gorilla/Human M/F anim
      So in case it's not obvious enough :  this contains bestiality
      Known Issues
      By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds.
      Not much i can do about that (yet).



    22. Girls Girls Girls ... FO4 Paintings + Posters + Billboards

      This is "yet another painting replacer". It replaces Fallout 4 paintings / posters / adverts / billboards with naked human females.
      It's very high-res, but I don't experience any frame-rate drop on a mid-range setup.
      There are over 150 assets replaced ... about 90% softcore imagery, 10% hardcore.

      2018-07-22: Noticed that LL updated my mod, removing the link. Looks like LL no longer supports MEGA.NZ links.
      2018-07-23: Added a BILLBOARDS replacer. It's a bit ... insane. Way over the top, obliterates immersion, kind of disturbing. I love it.

      Here are the mirror links, if anyone wants them (and please let me know if and why I should take these down):
      GGG (Original): https://mega.nz/#!AJl3yIKY!iX3DuhmLGd8rSrYJp3S6Ff8mt-P2dCyX0dqYtdCEzCk
      GGG Billboards: https://mega.nz/#!0IkXFKKB!x5kuu0Ut1JK88hRZxmyWugpKp0bmLfH5y1vXDc0jUOI

      Because none of the other painting replacers on Lovers Lab suit my particular tastes.
      I made Pinups of the Wasteland long ago, and thought I'd have a go using live photography.
      After a few months, I still get a kick out of it, so I thought I'd post this here as thanks for all you awesome LL modders.

      Q: These files are HUGE, all either 2k or 4k! Can you make a low-res version for my Commodore 64?
      A: If enough people report FPS loss, definitely.
      Q: Will it work with blah?
      A: Definitely. It's a texture replacer, no .esp or scripts are used.
      Q: Is this lore friendly?
      A: Lol probably not. Though given the rapid decline of bodily shame in our own civilization, who's to say.
      Q: They're all burned and cracked, can you please make a clean version?
      A: Nope, this is how I like 'em. Burned + cracked.
      Q: I demand hairy ginormous distended gazongas and chix with dix, where are they??1!?
      A: You're drunk, or 12, or both. Go away.
      Q: Who is the lovely model in picture blah?
      A: Dunno! Use tineye.com or yandex.com for image search.
      Q: Aren't you objectifying blah blah blah?
      A: Whatevs. Get thee to a nunnery.



    23. Autonomy Enhanced - (07-22-18)

      Autonomy Enhanced
      Based off Vinfamy's Autonomy and released with permission.
      v1.0.6 Release Date - July 22, 2018
      About: This is a direct port of the Random Shenanigans feature contained within RSE, with all of the same controls. Like RSE, Autonomy Enhanced offers vast improvements on your control over NPC sexual encounters. See below for a complete list of controls and features of the latest Vinfamy mod to get overhauled and released. This mod is provided as is and will not receive additional features at this time. Please note that if you do have RSE installed, you should NOT install this mod, as it is identical in every way and could cause problems if you run two instances of it.
      Also, be sure to completely remove the original Autonomy before installing this Enhanced Version!
      Autonomy Enhanced Now Works With AAF as of v1.0.6!!!!
      Autonomy Enhanced Features:
      All features for the most part are user modifiable via MCM. NPCs that are filled into Ref Aliases on quest start have MULTIPLE conditions on them to assist in preventing quest breakage. Now, if the NPCs are engaged in dialogue, the script will not fire and they will not be selected and THIS should prevent quest breaks. Also, I have conditioned the two NPCs to see if they are Parent / Child and if so, to not select them as sexual partners. No more incest where possible! That said, certain vanilla NPCs do NOT have the parent/child relationship created on their records, ie: Trudy and Philip, so you may still see incest in the game. If in combat or if they detect the player, as in Autonomy, they will not be selected, unless you choose otherwise in the MCM. There are further refinements to the selection criteria that are tied to the MCM controls listed below; giving you ultimate control over NPC sex occurrences. MCM toggle - enable or disable Autonomy Enhanced. MCM toggle - enable or disable notices. If disabled, ALL npc sexual activity will be silent and you wont know it is happening. MCM toggle - Allow Companions to have sex - allow or disallow your companions from screwing other NPCs randomly. MCM toggle - Allow non-human to have sex - allow or disallow synths, super mutants and ghouls from being selected for NPC sex. MCM toggle - Prevent Mama Murphy from joining in the fun. MCM toggle - Allow dogs to join in the fun. MCM toggle - Allow naturally hostile entities to have fun together (ie: Enemy NPCs and your settlers). MCM toggle - Asker NPC ignores (or not) player detection. * MCM toggle - Receiver NPC ignores (or not) player detection. * MCM slider - Cooldown timer determines how often the mod will scan for available NPCs to have sex. MCM slider - NPC distance determines how close NPCs need to be to one another for one to detect the other and approach them for sex. MCM slider - Sex scene duration, self explanatory. MCM slider - Daytime percentile chance the cooldown timer will fire and successfully find two NPCs. Day time is calculated as 8am - 8pm game time.* MCM slider - Nighttime percentile chance the cooldown timer will fire and successfully find two NPCs. Night time is calculated as 8pm - 8am game time.* MCM slider - Gay coupling percentage (default 0%). MCM slider - Lesbian coupling percentage (default 20%). MCM slider - Hetero coupling percentage (default 80%).  
      * What this means, in conjunction with the cooldown timer - EX: your timer is set to one minute and you leave the percentile chances at default (25% for day, 80% for night), and in the game it is 9:00am. This means that every minute the cooldown timer will fire and a random chance roll will be made and if it is lower than the day (or night) percentile chance, the script will find two NPCs to have sex with one another. So it is possible you could go a whole game hour or two and never see NPC sex, just by means of this randomization. Having this, with the other features allows you to really fine tune how often sex is happening in the NPC world, so that it can be made near to non-quest breaking. Also, if you tie the time of day controls into the new DETECTION controls, you can really minimize the amount of sex that occurs around you. Details about DETECTION controls are below, for your convenience.
      With the two DETECTION controls, if they are both set to OFF, BOTH npcs must NOT detect the player in order for sex to take place - this will really clamp down the sex occurring in the game world around you. If you set either of these to ON, it means that NPC can be a participant in sex whether they detect you or not.
      If you want to replicate the method of Vin's Autonomy, use:
      Asker NPC = OFF - meaning they must NOT detect you.
      Receiver NPC = ON - meaning it doesnt matter if they detect you or not.
      If you want optimal control, or shall we say, less sex happening in the game, use:
      Asker NPC = OFF - meaning they must NOT detect you.
      Receiver NPC = OFF - meaning they must NOT detect you.
      In the above case, the odds of sex happening when you are around are quite slim. Typically, it will only be people way out in the woods that cant see you. Or those in a house when you are out of view. Either way, less sex... and less ardor.
      And if you want CRAZY levels of sex happening around you, use:
      Asker NPC = ON - meaning it doesnt matter if they detect you or not.
      Receiver NPC = ON - meaning it doesnt matter if they detect you or not.
      Thanks: An especially HUGE thanks to Vinfamy for allowing me to recode Autonomy and release it to you!



    24. Looksmenu Pantyhose Overlay

      I take no credit for this. The file I based everything off of was ported to racemenu for skyrim by @b3lisario. If @b3lisario has an issue I will immediately pull the file.
      This is a port of UNP Racemenu Pantyhose overlay for Fallout 4. 
      I thought Fallout 4 could use one and I did use the Skyrim one alot.
      There is currently 28 pantyhose, tights and faux thigh high includes. I am constantly messing with it. If it goes over well, I might publish it to nexus. I'm just testing the waters out here first
      Here is what is included:
      Black Tights Black Pantyhose High Waisted Black Tights Blackout Tights Black Faux Thigh Highs Blue Tights  Blue Pantyhose Grey Tights Grey Pantyhose White Tights White Pantyhose White Faux Thigh Highs Pink Tights Pink Pantyhose Pink Blackout Tights Pink Faux Thigh Highs Tan Tights Tan Pantyhose Suntan Tights Suntan Pantyhose Purple Tights  Purple Pantyhose Teal Tights Teal Pantyhose Navy Tights  Navy Pantyhose Red Tights Red Pantyhose  
      I think that's everything.



    25. Horse Penis 2 FO4 Edition

      Thanks to Evil's Horse Penis 2 for Females 1.4 By EvilReFlex
      Make sure to download it and remove the esp from Fallout 4 data file so it shows up in game and be sure to pick equip-able item and CBBE.
      Was wondering for a long time why no one made a horse cock for Fallout 4 and EvilReFlex only plays and mods for Skyrim So instead of waiting around I decided to use Nifscope, Body-slide and Outfit studio to make it work in my game, sadly there's no flaccid version had a hard enough time just getting it to work as the normal version. Since it was converted to FO4 from Skyrim the body-slide files no longer work but if you use the weight triangle in the body menu of looks menu it gets longer the more weight your character has. Okay here's how to get it to work in your game open outfit studio in the file section choose import nif then pick the body shape you want by downloading it or if already using one in game go to the meshes section of the F04 Data Folder Actors Character Assets Female body and import to outfit studio then import this nif to outfit studio then once done export and replace the female body nif in the FO4 Data Folder and now you can use in game. I would suggest downloading the Unique Player Mod unless you want everyone to have a Horse Cock. I personally like the Atomic Beauty Body but CBBE works just as good. Thanks again to EvilReFlex and if you have any questions or issue please feel free to message me.