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Commonwealth Captives
By EgoBallistic
Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
Mod Features
Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements.
The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them.
The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
All dialogue is fully voiced, using vanilla player and settler lines.
Dynamic Placement
Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues.
If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good. If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
Playing the mod
Everything is driven by dialogue.
When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later. Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement. If you didn't give them a new outfit, they will pick one up on their way to their new home.
Configuration
The MCM options are:
Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.
Requirements
AAF is a hard requirement, the mod will not work without it.
Mod Configuration Menu is required if you want to configure the mod.
At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices:
Torture Devices
CRX - Workshop Crosses
Prisoner Shackles
ZaZOut 4 Repack - Install the version at this link, not the original. Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.
Credits and Thanks
RayV12 for settlers from Rez's Settler Makeover
veter75n for settlers from The new settlers a plus Overhaul vanilla
@ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
@Oakern for making CRX - Workshop Crosses
@Vader666 for making TortureDevices
mlucke for making Prisoner Shackles
@Gothuska for multiple translations of the mod
Permissions
This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.
213,742 downloads
Updated
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Dark Hunters Armory
By RonRid
Small location under "Union`s Hope Church" on Cambridge graveyard location
The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod.
Also i decide to put some weapons and armors from other mods.
It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods,
working bathroom from CWSS
and replace Angeli Powerarmor from Sanctuary basement into this Armory
Enteranse inside Union`s Hope Church.
Mod also goes with modified candles, it can be disabled during installation
There is 3 versions with different requirements
DarkHuntersArmory
Require:
CWSS Redux
https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit
Angeli PowerArmor
https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/
Vtaw Wardrobe 7
https://www.nexusmods.com/fallout4/mods/51798
Vtaw Wardrobe 8
https://www.nexusmods.com/fallout4/mods/61541
Ardent Blade
https://www.nexusmods.com/fallout4/mods/37373
AQUILA - laser gun
https://www.nexusmods.com/fallout4/mods/30687
Factor - gun
https://www.nexusmods.com/fallout4/mods/32908
Catalyst - shotgun
https://www.nexusmods.com/fallout4/mods/16269
NV Anti Material Rifle
https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view
DarkHuntersArmory_NoWpn
Require:
CWSS Redux
Angeli PowerArmor
Vtaw Wardrobe 7
Vtaw Wardrobe 8
DarkHuntersArmory_NoWpnArmor
Require:
CWSS Redux
Angeli PowerArmor
Used Artworks:
Just Some Noob - with some editions
GS3D
Please give me some feedback if everything works fine or anything wrong,
if you like it or not.
298 downloads
Updated
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Steel Devices (Standalone) [03/15/24]
By EngineGaming
Implemented assets from Paperebbe's topic. Textures are tweaked for greater results. F4 shaders look slightly different with skyrim.
Requires: ECF (2.0 +) [ LINK ]
===
This mod adds 2 different collars
> Steel Collar (1) (No matswap)
Thick collar with small handles on both sides
> Collar 2 (With matswaps: Bare, dark, red [raider] )
Slim, many handles that are separate 'armor' entries. Animates the glowing dots (intermittent)
Craftable under STEEL DEVICES with chemlab
===
Packages:
> Steel Devices (2.0) [ Textures are tweaked by me ]
> Textures Default [ Exported from original author ] (ba2 Replacer)
===
Collars are worn as cosmetics. No any effects applied. Only done by EgoBallistic's framework as a patch with this.
Handcuffs are not added, yet. Requires restrained animations...
*Files end up as final updates unless there's more fixes and material swaps for both collars. From either individual's requests or my ideas in the future.
===
Want to see wips and mods? Feel free to join my discord server!
Story Action Compendium
1,825 downloads
Updated
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Krazyones SAKR Skimpy Armor Keyword Resources Addons
By Krazyone
Info...
I have plenty of Clothing Mods on The Nexus, I also like SAKR. Skimpy Armor Keyword Resources. As it takes out the guesswork out of clothing.
Such as mods working out what the clothing your character is wearing, as well as what it looks like. Is it a Top, Bottom, Full Outfit, Heels.
Is it tight, or loose fitting, slutty, or damn right obscene to wear in public.
Features...
- TAGS for clothing types
- Mods can tell if a piece of clothing is Top, Bottom, Full, Heels, Stockings, Sheer, Slutty, Tight, Loose
- Knowing Armor Slots not needed, with a mod that reads the TAGS. Sexual Harassment does this
- Mod Organizer 2 instructions in mods Notes section
- Works with my Clothing Treasure Hunt mods, on The Nexus
================================================
================================================
Required mods...
Needed...
- SAKR Skimpy Armor Keyword Resources
- Armorsmith Extended
- AWKCR Armor and Weapon Keywords Community Resource
Mods that use this...
- Sexual Harassment
================================================
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Load Order... Mod Organizer 2
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================================================
Links...
- Rubber Duck's SAKR Repo
- NGamma's Skimpy Armor Keyword Robco Patches
================================================
================================================
Files...
================================================
================================================
5,559 downloads
Updated
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My Real Body FO4 Edition - CBBE Bodyslide Preset
By CrowOfItachi
After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
687 downloads
Updated
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Witches Paintings for Salem
By RonRid
Adds paintings with a witch theme to Salem location
Version XArt_Witches_ASmod
Also adds special pictures into "Animal Lover and Wasteland Seducer" mod
requires
"Animal Lover and Wasteland Seducer"
https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1900468&key=272857fae91429693efecba8c96e18b4
Version XArt_Witches_Standalone
requires only base game
not gonna show too much screenshots...go check this)
338 downloads
Updated
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Nuns erotic pictures of "Just Some Noob" for churches
By RonRid
Pictures with nuns images placed in churches.
All original artworks by artist named "Just Some Noob".
Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
421 downloads
Updated
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Main Menu Replacer Tyrande
This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
There is no requirement except fallout 4 of course.
Work pertecly with MO2
The artist is noname55 don't forget to visit her subscribestar.
1,546 downloads
Updated
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Gift Of The Wasteland - CBBE Bodyslide Preset
By CrowOfItachi
After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
1,757 downloads
Updated
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Big Booty Girl FO4 Edition - CBBE Bodyslide Preset
By CrowOfItachi
After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
1,218 downloads
Updated
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Can't Nuke This - Bodyslide Preset for CBBE
By CrowOfItachi
After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
856 downloads
Updated
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locations Up To No Good - Adult Decorations Around Raider Camps
Adds a lot of adult themed decorations around raider camps.
You will now see pillories, X-Crosses, milking stations, cages, dildo machines, slave advertisements and sometimes auction stands inside their bases.
Most of the new furniture are interactable, you can assign a follower or sit in it yourself. AAF will also pick up said furniture in its scene manager.
Project is still WIP, I haven't edited all of the camps, about 5-6 left and some small encampments are not mentioned in the wiki, so I have to wander around and find them myself...
I plan to finish it up after a little break. There is also a little bug with ropes right now (most of the times they are spazzing out), reasoning behind this is my incompetence in Creation Kit. I will watch more tutorials on these damn ropes and fix it.
Mod Requirements:
All Fallout 4 DLCs
ZazOut4 [Repack version] by Zaz
Torture Devices by EgoBallistic
Crazy_Animations (Rug Version version 2.7.7) by Crazy
Compatability:
Out of the box, if you use any mods that significantly alter/clutter up Raider Camps then you might find some oddities, therefore family of People Live In mods will be incompatible.
If you are running any mods that overhaul the wasteland, always put my mod at the bottom of the plugin list, that way any mods can overwrite UpToNoGood.esp.
Mutilated Dead Bodies is fully compatible and is highly recommended to be used along side it.
Ideally you also would want to have mods like RaiderPet / AAF Violate or any other mod that can fire up AAF Scene within the reach of added furniture.
If you encounter any bugs please let me know so I can fix them!
Big Thanks to Mod Authors for allowing me to use their assets ❤️
Bad Dragon Dildos
Witcher 3 Assets by CDProjectRed and their conversion by Oaristys
1,058 downloads
Updated
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Jaina Main Menu Replacer
Hello everyone,
This is a mod to replace the main menu in fallout 4 with Jaina.
There is no requirement except fallout 4 of course.
Work perfecly with MO2.
The artist is noname55 don't forget to visit her subscribestar.
548 downloads
Updated
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GetDirty WOTC Addon
By jarno5
Feel free to make suggestions in the comment section! Source file is included
Get Dirty WOTC addon
This handy little addon will now wash out any cum overlays when using the soap washing function from the mod Get Dirty.
What does it do?
If you have been using the mod Get Dirty, you might have noticed that the option to wash your dirty character with soap, only removes the mods own dirt effects by default.
With this addon, It will now also remove any cum overlays that are usualy added by AAF animations.
The method of removing is pretty much the same method as used in Wash Out That Cum.
But, there is already a mod for this!
True, GrimGrim31 made a mod for this called More Ways of Washing
His mod adds more functions to the washing system.
You can view this mod as a light version only expanding on the current systems. Just an edit on the existing esp and scripts.
Requirements:
- Get Dirty by 7StarC
- LooksMenu by expired6978 (For overlays to work)
- Any LL mod that adds cum overlays Like This or This one.
Installation:
Manual extraction of the zip contents to your Fallout4 Data folder (Overwrite when asked)
By Mod Manager (Overwrite or load after in Vortex)
How it works:
If you have been using Get Dirty, you probably already know.
For those new to Get Dirty:
- acquire a bar of soap in game (Junk item)
- Drop the bar of soap on the ground from your inventory
- On trying to pick it up, you will be prompted to choose to clean yourself, or pick it up
- Choose clean and watch all the nasties go away!
Suggested mods:
AAF Dirty Sex by EgoBallistic (adds the ability to get dirty from AAF animations, Highly Recommended!)
CWSS Redux v4 (Google drive link, taken from Nexus)
Supported ID's:
Note that these ID's are often added by patches such as the Ultimate AAF patch and Indarello's patch. Some of the ID's are added by myself.
You can easely edit this array by opening the GetDirty ESP and look under the Quest entry for CS7_CumOverlayStrings under the 001 SoapCollectionAlias.
The ID's string need to be the exact name that you use in any OverlayData.xml overlay template entries in your AAF folder.
Human:
Mutant:
1,361 downloads
Updated
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Complex Item Sorter Plugin for LoversLab Mods
By Furglitch
** Project Abandoned - Bit off more than I can chew **
Complex Item Sorter Plugin for LoversLab Mods
Despite the name, Complex Item Sorter is not difficult to use! Only takes a few clicks.
While playing through with some mods off LL, I noticed that most weren't tagged, or had unimplemented tags.
What turned into a project to create FallUI categorization and a series of patches turned into a (novice) Complex Item Sorter Plugin.
Hard Requirements
FIS - NEW FallUI Item Sorter
FallUI Icon Library
Complex Item Sorter
Installation
Install the required mods Install this mod via a Mod Manager (Vortex, MO2) - READ THE FOMOD Make sure your load order is correct Run Complex Item Sorter Make sure the generated ESP is at the bottom of your load order.
Changelog + Supported Mods - (Last Updated: 1/10/2024)
761 downloads
Updated
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ZeX - Blender Animation Kit
Overview
This is the ZeX Extension of @dagobaking's Blender Animation Kit for Making Adult Animations.
Male Rig
- Uses BT3 Body and hands.
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and sizes
Female Rig
- Uses Fusion Girl Body and Hands
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and size
- (Optional Extra) Strap-on with ZeX Compatibility is included for referencing as needed.
There is a Third Rig set up for Male to Male Animations/posing to use as reference for how to get two rigs to pose with. You can easily append the female meshes in for one of the partners as needed.
These Rigs were tested and used to create my most recent animation work including my (Early Access) Bedroom Hymn animation pack. I have verified they work and work well with Dago's kit.
Requirements
Dagobaking's Blender Animation Kit
RBF Nodes
Credits
Dagobaking - Basic Animation Kit and help getting the rigs set up.
@EngineGaming - Edited Strapon with ZeX Compatibility
Discord|Patreon
184 downloads
Submitted
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Nuclear Naughties Paintings AIO Hentai Edition
By kinevil
Retexture of Nuclear Naughties Paintings AIO
Over 300 paintings.
315 downloads
Submitted
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Videos of the Wasteland : Blowjob Hentai Tapes - The Sequel
By kinevil
The sequel to my first mod.
10 tapes.
Videos have no sound btw.
Can be crafted with the Videos of the Wasteland bench.
Enjoy.
224 downloads
Submitted
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aaf nuka ride Nuka Ride World Patch WIP
By izzyknows
Nuka Ride World Patch WIP Version 1.0.5
This patch is for Nuka Ride 6.6.0+
Warning!
IF you use either the CWSS or BYOP patches, you will need to replace them with the ones here.
With that outa the road...
The short version: This patch cleans up leftover construction items and makes Nuka Town, and many of the custom cells aah..prettier.
The long version:
This changes a shite ton of stuff.
humm... maybe that should be the short version.
This patch at the moment mainly deals with Nuka Town and the interior cells. It fixes al lot of z fighting, alignment, terrain, navmesh and left over/floating world items.
It adds a helipad for the BOS & VIP's. It adds a few vehicles for them to get around in.
It tastefully highlights the spot where Nisha is standing upon returning to Nuka World during the Apollo quest. You spawn directly in front of here and she's standing under a street light.
So if you don't see her... you fuuuucked uuuup!
It adds missing light strips on the buildings, decorations outside the Amphitheater & tattoo shop.
Attempts to fill all the gaps left by removing the trash. Which btw is over 5K items.
It fixes the floating light strings, and add a bunch of lights & light posts.
======================
Patches:
The reason you'll need my version of the CWSS and or BYOP is because so much was changed in the effected cells that the current precombines are no longer valid and will make a total mess if the original versions are used.
At some point JB will probably fold this patch into the main mod and the precombines can be dealt with then. But rest easy knowing it currently doesn't effect performance.
Note that's on the interior cells. Nuka Town is still shite and needs rebuilt in a bad way. I'll do that when it's completely done.
======================
Installation:
As with any mod. Just Do IT!
Because of the changes this patch makes, a prewar new game is required.
You can try a alt start, but IF you see weird doors, out of place stuff... well you know what to do.
But you can't use a save that has ever seen Nuka Ride.
Load order IS specific and should look like so;
Nuka Ride.esp
Nuka Ride World Patch.esp
Nuka Ride CWSS WORLD Patch.esp
and or
Nuka Ride BYOP WORLD Patch.esp
======================
And a big thanks to @JB. and his crew for the awesome mod and allowing me for fiddle fart around with it!
Change Log:
2,839 downloads
Updated
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Eorzean Imports
compilation of nsfw/sfw clothes i imported from ffxiv mostly for use with AAF sex anims, might be a bit glitchy for normal gameplay but some of them actually look pretty good imo so up to you
just the fem miqo racial starting gear, bunny chief top, and the bozjan coat of healing which i did cuz i think it looks cool
257 downloads
Submitted
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CRX - workshop crosses
By Oakern
CRXXX - New and redesigned version of CRX mod.
This mod adds crosses and other restraining workshop furniture.
All items are under Furniture->CRXXX workshop menu.
Important
Mod is in the BETA version.
Always save the game before using any furniture from this mod.
Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
What's new in version 2.1 BETA
Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters
What's new in version 2.0 BETA
Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:
"release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor!
"move to furniture" moves actor right to the furniture.
Additional information
Mod is in the BETA version so there are still a lot of things to add. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can't use any CRXXX furniture in BEAT version. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. CRXXX crosses don't have poses with ropes in BETA version. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.
Dependencies
Mod is integrated with MCM and F4SE however these are not mandatory. If not installed mod won't use some features and can't be configured.
Installation
Vortex:
Drag and drop RAR Archive to downloads area and install.
Manual:
Extract and copy content of RAR Archive into Fallout 4 Data folder.
Uninstallation
Before uninstalling mod CRX workshop menu must be removed:
Open MCM and go to CRX configuration
Select "Remove workshop menu entry" option from Mod Management section
Optionally remove any CRX furniture placed, however it is not required
Save game and quit
Uninstall mod manually or using mod manager
Continue game from previous save
Upgrading from previous versions
Uninstall previous version and remove all the files before installing version 2.0
Permissions
Modifying this mod in any way without my permission is prohibited.
Redistribution of this mod or making any patches for this mod without permission is prohibited.
If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
Credits
Big thanks to kadsend for creating wound overlays for Male characters!
Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work!
173,780 downloads
Updated
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ENGINE - SAM FaceMorphs (Expressive Expresssions) [02/26/24]
By EngineGaming
DESCRIPTION
> +30 Expressions, for those who uses Expressive Expressions
> Folder Location: ENGINE (EE), under SAM -> FaceMorphs
You can either use both versions, but it MIGHT look exagerrated from regular mod, if you use EE, depending on how your character looks
REQUIRED MOD(s)
> Screen Archer Menu [ LINK ]
> Expressive Expressions (Closed Version) [ LINK ]
===
STORY ACTION COMPENDIUM [ DISCORD ]
*Keep in track with my stories / mod status news, support me and you like what i work, or simply feel like home.
824 downloads
- expression
- sam
- (and 2 more)
Updated
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ENGINE - SAM FaceMorphs [02/26/24]
By EngineGaming
DESCRIPTION
> 200+ Expressions, which i use for screenies
This mod uses VANILLA morphs (while EE version uses Expressive Expression morphs)
Works with HiPoly Faces Redux (optional mod)
> Folder Location: ENGINE, under SAM -> FaceMorphs
You will only see when you load one of them in your game.
> A list of some groups (e.g Angry) and its index sets (_01, _02 ...). Some of them are similar, depending on your character's facial expressions. You decide.
If you notice my morphs starting with "Scarlett_...", that's one of my characters i play.
Morphs also contain blowjobs and orgasms, for sex, have fun with it!
( Exceptions: AAF Expressions injection. Maybe soon when i work with EXP in vioxsis fix mod )
REQUIRED MOD(s)
> Screen Archer Menu [ LINK ]
Use Expressive Expressions mod ? -> [ ENGINE - FaceMorphs (EE) ]
NOTE
> There are few morphs that i included with suffix [OLD], that's cause i converted my old batch txt files (since 2021-22), i added them all into one place.
Enjoy!
===
STORY ACTION COMPENDIUM [ DISCORD ]
*Keep in track with my stories / mod status news, support me and you like what i work, or simply feel like home.
1,295 downloads
- expression
- sam
- (and 2 more)
Updated
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magazines PiCSeL's Standalone Custom Magazines
By picsel
160 magazines for you to find in random containers.
Injected via leveled lists and Base Object Swapper.
Created with Custom Comic Framework. Original mod not required. Do not install it. DO NOT. It will overwrite my covers with default art.
There are three files in download section:
Main one, with the magazines.
And two Loading Screen Options. Use 99% if you also use Maximum Chance & Less Rotation for Skill Magazine Loading Screens
Use (Normal) if you don't.
What's new?
A good person who decided to remain anonymous helped me to double the amount of magazines.
Also he integrated baseObjectSwapper support into the mod (you will need the mod intself for this to work)
BOS is not required, magazines will appear in containers without it.
If you have issues with Discover Nearby Collectible Items mod, like not marking magazines at all or marking burned mags, execute these two console commands:
CQF SC_Handler ShutDown
StartQuest SC_Handler
That will help
MY MAGAZINE MODS
126 vanilla magazines + 6 restored + 323 from various mods
Ultimate 458 magazines bundle, all in one style, for a devoted lewd pictures collector.
Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
Missing magazines retexture (+10 magazines with perks)
Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
Strong Legs magazine retexture (+5 magazines with carryweight perk)
Retexture of Ketaros' New Magazines (+91 magazines, with perks)
SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
Hentai retexture of Companion Ivy magazines (+72 magazines, no perks, added to the world via object swapper and leveled lists)
2,881 downloads
Updated
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Triggerwoman
By Heinz01
Triggerwoman
It started as a new version for LittlePawn from scratch and ended up being something of its own. Hence a new name.
Description:
In this mod you have the opportunity to join a new group of Triggermen. Anyone who looks at the example of this faction (Chicago gangs from the 1920s) will know that women did not play a major role in such organizations. They were usually simple workers or prostitutes.
But you may be different. Join the "Beacon Hill Crew" and prove to the boss there that you're capable of more.
How this mod starts:
The mod starts when reading Linda's holotape. You can find it in Concord in the house near the Red Rocket Station. (Or via the Helpmenu, see below)
Quests:
When creating this mod, it was important to me that after one quest the next one doesn't automatically follow. You can play however you want, but its meant to be played with a new character and with focus on the random quests.
Main Quests:
"A new Opportunity"
This is the introduction.
"The Theft".
After a while, you'll get the opportunity to show that you're capable of more than just completing simple tasks or making money in bed.
"The Old Neighborhood"
Meet new people and get an offer.
"Bugs and a little Pawn"
Help expand the crew's business.
"A warm beer and a cold woman"
Help your boss close a deal.
"The Missing Report"
A report is missing. Look into the matter.
*The Delays can be skipped through the Help Menu while this Mod is in Beta, see below)
Random repeatable quests (All non-combat. Some have sex options and they are only listed in the MISC section of your Quest tab):
Wally:
Deliver Orders
Fetch reports
Finnegan:
Pick up the hidden loot
Cook:
Collect herbs
Buy meat from a vendor
Buy vegetables from a settlement
Clancy (after "The Theft"):
Pick pocketing
Burglary (very limited)
Deliver the stolen goods
Almost all of them can be aborted at the questgiver if you need to. You can have up to 4 of these quest simultanously (1 from every NPC)
You can also earn XP and Caps with sex from Wally, Clancy and Benny, if you take the Prostitution Path.
The player is granted a bed, safe storage and access to the workbenches in the Beacon Hill Crew base.
As the quest progresses, various things will be unlocked that I don't want to give away now. Be surprised.
Help Menu
You can create the (TRW) HelpMenu at the Chemstation. This includes a few quest-sensitive features to address potential issues. (including Lindas Diary to start the quest, in case you cant find her)
Secrets of Chestnut Hill
During development, one cell “too many” was created. But since I still find it useful, it is part of the mod. A brothel (at the Chestnut Hillock Reservoir). Fully functional. You can work and dance there independently of the main quest. Talk to Madame Ruby if you want to dance for a few caps or work as a prostitute (to stop the automatic rush of your johns, talk to her again). There is also a bed, safe storage, workbenches and vendors there. For the future i plan to add small quests based on rumors to that location, so its of more use.
Recommendation:
Due to the non-combat random tasks, it is well suited for a game on a higher difficulty level and without a companion. This Mod has a few fights that can be tough in the later quests, but you get assistance in some occasions.
Lore:
I try to stay as close to the lore as possible. But i also took the freedom to use copies of existing characters. My Mod assumes the player is in the early part of Act 1 of the Game, so if you already proceeded further you may encounter copies of NPCs that you already dealt with earlier. This doesnt create problems on the technical side, but may seem unimmersive.
The following NPCs must be alive: Arturo in DC, Kessler in Bunker Hill and the Settlers in Oberland Station. It would also be great if most settlers and vanilla vendors would be alive.
Compatibility and technical stuff:
This mod was created with the premise of being as compatible as possible with other mods. I almost only added doors to the vanilla game were i see them fit and not so obvious. NPCs are placed in my own cells and only moved to existing furniture in vanilla cells if needed.
Requirements:
Fallout 4
Nuka World DLC
AAF
AAF Themes
Leito and Savage Cabbage Anim Packs
F4z Ro D-oh - Silent Voice
This Mod is unvoiced (apart from a few vanilla lines).
English isnt my native language. So it may be weird here and there.
Thanks to:
@sergafon and @valcon767For all the suggestions. I think i have used one or two
@JB. For making Nuka Ride. I wouldnt create quest mods, if NR wouldnt exist. Several ideas only came up while playing your mod.
@dagobaking For creating AAF
@Leito86 and @SavageCabbage For all the wonderful Animations
ToddHoward and his team for creating all the cool games
Thuggysmurf for his mods, which also have inspired me
Seddon4494, Kinggath and Kris Takahashi for all the Tutorials
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