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Adult Mods

Sub Category  

These Fallout 4 mods are of an adult nature.


    1. RSE (Reproductive System Effects)

      RSE (Reproductive System Effects)
      A FP Consequences Mod (Vol.2) - v1.1 Public Beta
      Release Date - November 17, 2017
      About: Reproductive System Effects is a mod intended ONLY for those who are playing as Nora, as everything in this mod is tailored towards a female protagonist and is meant especially for those players who want that extra level of immersion and realism in their four play enhanced game world. Nothing in this mod will work on a male character. This mod syncs with Family Planning Enhanced (v1.16) for pregnancy monitoring and condom uses. This is a requirement! The mod itself introduces most of the Romantic Companion Overhaul mechanics from my Wastelander's Rash mod, but now applies the effects to the player instead of the NPC. Feature list is below. This release is a public beta, so there are  likely to be mod conflicts as I have not yet performed conflict analysis on it, as I am not done adding features which require a slew of new formids. I will of course rectify this once the mod reaches final release candidate.
      Why this mod came about: I really love the idea of Family Planning, I mean four play in general true, but family planning really opened up a world of untapped possibility that noone was touching. This puzzled me, much like the lack of STD mods which prompted me to make Wastelander's Rash. Everything has a reason - like the lack of story telling USING four play as a tool to drive a narrative, rather than just being used for something that ultimately gets boring and unused, which prompted the immersive story in the Romantic Companion Overhaul (contained in Wastelanders Rash). RSE came about because there were some very exciting things I was doing to Curie in the Companion Overhaul that a load of people wished could be applied to the player. And you know, there aren't any mods that attempt to realistically show what it would be like to be a woman in a four play / family planning based post-apocalyptic wasteland. Especially a woman out of time that would be a little more conscious of her own sexual and reproductive health. And that's what drove this mod to fruition. I wanted to, as realistically as possible with input from female gamers, show what it would be like to actually be a woman going through pregnancy in this world, what sex could mean for her health if she didn't take steps to control risks. And it's my hope for the female gamers out there that I have done some small justice in this virtual world of showing what you go through every day in the real world. That said, there are some outrageous functions in this mod because it can't always be serious!
      Requirements: Four Play, Sex Em Up, Vinfamy's Autonomy (For Ardor) and Chosen Code's Family Planning Enhanced v1.16.
      (NEW) Visual LoS of NPC sex now increases your ardor. When ardor reaches a target number, interesting things can happen! Requires Autonomy to work! (v1.1) Lunar Calendar (28 day) is in place and running to control Menstrual Cycles. During periods, you cannot get pregnant. Notices will still appear for pregnancy, I cant control this, but the pregnancy will be immediately flushed out. If pregnant, the periods will cease until one month AFTER pregnancy has resulted in birth. Pregnancy is tied via my Fetal Monitor script to FPE's FPFP_Global_Day variable (days = month mechanic of FPE). Morning sickness occurs in first few months of pregnancy. Sex on sickness days will retrigger the morning sickness. Early term Miscarriage possibility in first two months of pregnancy. Critical injury / Cripple effects on your HEAD and/or TORSO during pregnancy can cause a combat miscarriage! Late term pregnancy Fatigue effects, months 7 - 9 there will be incremental debuffs. Sex related afflictions - UTIs, Yeast infections and others, with available cure / preventative items in the Chem Station -> Feminine Hygiene. Multiple unlimited orgasm mechanic, provided you meet the target requirements and can exceed your partners tolerance of your performance. There is a Nymphomania addiction in the mod that triggers debuffs when you dont have sex. Nymphomania can be reverted though a withdrawal method. Pretty much EVERY feature listed above has a buff or debuff attached to it and there are remedies (items, sleep, etc).  
      Afflictions and Remedies (Mod Mechanics):
      Urinary Tract Infections occur randomly from having sex. During menstrual cycles, they occur more frequently. Also during period sex, there is a VERY small chance you can get a bloodbug larval infection in your vagina. Two to Six of them will hatch following sleep! To prevent larval infection, you need to have condoms (from FPE) AND sanitary wipes in your inventory during period sex. Following period sex, you and your partner will be covered in blood for two minutes (see Abernathy screenshot). Yeast infections can occur in the week leading up to a period. You can cure UTIs with a Urinary Tract Infection cure item, in the chem station -> Feminine Hygiene You can cure Yeast Infections with a cure item, also in the chem station in the same menu. Vaginal Sanitary wipes are also located in the chem station menu. These cannot be used / equipped. They are removed automatically during period sex (1 per sex act). Morning Sickness will only go away with time. However, sex on a morning sickness day will retrigger the puking and double the debuffs for another couple hours. There is a small chance that morning sickness will be larger than normal and carries a larger debuff also. This is also affected by sex, as above. Morning Sickness puke laying around the floor is not harmful and will disappear on its own within two minutes. Miscarriage has a 2% chance each morning you wake up within the first two months of pregnancy. Combat Miscarriage occurs at ALL stages of your pregnancy. Late term fatigue triggers on months 7 through 9 of pregnancy and each has debuffs that last one hour longer than the previous one. The orgasm mechanic, if used too much, will trigger you step by step into Nymphomania. One Nympho Point can be earned per day. At a random number of points, you will become afflicted with sex addiction. Only way to relieve debuffs is sex, or you can try to cure yourself through withdrawl, which takes many days to roll away your Nympho Points. Debuff during no-sex Nympho days is -25 AP and partial crippling of both legs (health of legs reduced by 50%). Ardor is triggered through witnessing sex. When you see sex, an ardor counter is generated, requiring a different amount of sex views to trigger uncontrollable ardor. When you hit the target amount of ardor points, you will become uncontrollably horny and pay a penalty for that. Chance One: VERY small chance that you will drop where you are and fuck your companion or if alone, you will masterbate. If the above does not happen and you are no longer seeing Line of Sight Ardor notices, try going to sleep... Chance Two: The above will definitely happen in the morning after waking up - you cannot interrupt this or avoid it. More will certainly follow - premenstrual cramps are coming in the next build.  
      Installation: Download the zip file and extract the contents to your Fallout 4 folder, keeping file structure intact. Or, use NMM to install it using ADD MOD FROM FILE. This mod is a straight up .ESP file. It has one dependency for Family Planning Enhanced v1.16 and only requires the Fallout4.ESM master file. It should be placed under four-play and sex em up in your load order and most certainly under all of Vinfamy's plugins, just to be sure everything runs as I've been testing it here.
      Thanks: To My9Strings and Clegane for beta testing this mod from v0.01 up to the public release! Their input, observations and feedback, as well as reproductive health / medical guidance was immeasurable in assisting getting the mod to where it is today.



    2. Four Play Nudesuits

      Four Play Nudesuits
      Tired of those boners that last longer than 4 hours?(or forever for that matter)
      This mod remedies your concerns!
      This mod adds nudesuit functionality similar to Sexout for Fallout New Vegas, and Sexlab for Skyrim. When sex starts, males will equip a nudesuit that has an erection, so that you don't have to have your default outfit be a permanent boner.
      This mod also has support for supermutants(Requires Leito86's animations) and canines.
      This mod also supports the ability for other mods to add nudesuits to other creatures.
      Requires Four Play, and Four Play Community Patch and all of their requirements.
      Four Play and its requirements.  
      Four Play Community Patch, and all of its requirements  
      Install this mod (Four Play Nudesuits)
      Installing Leito's Fallout 4 Animations doesn't really have a required order.
      Installation from an older version:
      Just install the latest version over the older one. There's an in-built upgrade process that should do the rest.
      "I want a custom erection body!"
      Go ahead and replace the meshes and textures that come with Nudesuits with your own. Just use the same names for the mesh and texture files.
      "I want to have underwear whenever there's no sex, but nude bodies whenever there is!"
      You can most definitely have that. The default nudesuits install is already set to do exactly that. If you install other body mods for males, you need to make sure that MaleBody.NIF file doesn't exist or does not have any nudity in it. Make sure there are no textures are in the Data\Textures\Actors\Character\BaseHumanMale folder that don't meet your no-nudity requirement. The texture names to look out for include:
      "I want to add a new nudesuit for a new race!"
      To create your addon that extends the Nudesuits framework, create a new ESP in the creation kit, and make four_play_Nudesuits.esm as a master.
      Then create a new quest, and attach the script "four_play_Nudesuits:AddonQuest" to the quest in the scripts tab.
      You then will be asked to fill out some of the data for your quest. Fill out the name of the addon, the armor that will be equipped during sex, and keywords that are on the race you want to equip the nudesuit.
      Look at the NudesuitsBase quest in the master file to see what your addon should roughly look like.
      Take a look at the other quests like NudesuitsBaseRaiderDog to see how the optional features work.
      Leito86 for allowing EVB to be packaged with this mod  
      Tony Azor for allowing their Dogmeat genitals to be packaged with this mod and modified for raider dogs  
      Chosen Clue
      Future Plans:
      Maybe set up a nudesuit framework, like Creature Framework, except for Fallout 4's creatures, once there's enough creature animations added to justify the work.



    3. Wastelander's Rash v5.2 SE + Romantic Companion Overhaul

      Wastelander's Rash v5.2 SE
      A FP Consequences Mod (Vol.1)
      (Includes Romantic Companion Overhaul mechanics)
      UPDATED to Release Version 5.2 - November 17, 2017
      Now you can live in a world where random sexual encounters could lead to grave consequences for the health of your player character. Or you could simply be the sadist who wants to watch this wildfire spread to every corner of the Commonwealth - every NPC in the game is capable of being flagged as a transmission agent and with the help of Vin's Autonomy and enough time, they could literally infect everyone.
      This can be a very punishing mod for players. Not recommended for those who don't want a true role playing and immersive experience that introduces real risks, consequences and above all else, a need to manage your player's health and discomfort levels during outbreak cycles.
      Story: A virulent disease is slowly spreading its way across the Commonwealth! It's origins are not known but the Sole Survivor immediately knows this disease is the modern day version of the herpes virus. There are modern medical treatments to prevent infection but at this time, there is no known cure, just as there was no cure in the pre-war era. If you, the player, opt into the romantic companion overhaul after the cure has been discovered, the story takes some liberties in assuming you have certain NPC companions with you. Of course, if they are not yet with you, their dialogue will not trigger, which could cause some story misalignment / gaps. The overhaul is centered on Curie and though allowances have been made to a point to make this lesbian / bi friendly, at a certain point this just became impossible within the framework of the story I wanted to tell without incurring massive loads of work for myself. So it is best to play through this story as a male Sole Survivor. How the companion NPCs interact with the player is my own personal interpretation of the character of the NPCs used. For clarity, Curie always came across to me as naive, and quite unused to emotions and all that goes with romantic entanglements. She is the very definition of a reserved and proper 'lady'. Piper is portrayed as an emotionally shy, yet outspoken woman. When she warms up to the player, that outspoken nature overrules her shyness and she will say or do just about anything! Cait on the other hand is just the sort of woman who will spread her legs if you interest her in any way, ie: she doesn't hate you. To ensure the story makes as much sense as possible, it is recommended to have all three female companions, as Curie will reference the others and if you don't have them yet, well, it breaks the immersion. How you interact with the three female NPC companions, in terms of their affinity for you, is taken into account and certain triggers can only fire when an NPC is romantic with the player.
      Update: (November 17/17) - Version 5.2 SE is now available for download. This changes how condom use is calculated due to changes to Family Planning Enhanced v1.16. To use WR 5.2 you will *NEED* FPE 1.16. Condom usage bonus is now calculated PRE-SEX, if you are wearing one, rather than the old method of looking to see if you had any condoms left in inventory AFTER sex. Now it is more accurate.
      Versions: There are now THREE versions of the mod to download. 1) Wastelander's Rash 3.1 (without companion overhaul), 2) Wastelander's Rash SE v4.1 for Vinfamy's original Family Planning and 3) Wastelander's Rash SE v5.2 for Chosen Code's Family Planning Enhanced. Ensure you download the correct version for your installation of family planning!!!
      There will be no further updates to the v3.1 / v4.1 SE that utilizes Vinfamy's Family Planning. Going forward, only Chosen Code's Family Planning Enhanced is supported and required for companion overhaul functionality.
      Romantic Companion Overhaul Features (Include but are not limited to):
      Branching story where your dialogue choices, random number generation and calculations based on your stats affect the whole quest line. Quests feature 1200+ lines of dialogue! The story is tightly woven and integrated with minimal plot holes or dangling unresolved plot points. Characterizations of NPCs involved in quest line are as true to their vanilla counterparts as possible. Even slang and dialect taken into account. The quests are meant to be played at a longer time frame - certainly not the one day = one month pregnancy mechanic from FP/FPE. Specifically targeted language is used to evoke rapport and emotional connection to the various characters / situations within the quests. Fetal Monitor - my integration with Family Planning (Vins original and Chosen's FPE) for pregnancy related quests triggers / targets. Dynamic Needs Monitor - simple sexual frustration and nutrition requirement modules. Menstrual cycles now play a role in Curie's monthly life. During periods, she is less receptive to sex! (Fetal Monitor function) Possibility of miscarriage is now possible within the first two months of pregnancy (Fetal Monitor function) Miscarriage mechanic is tied to player Wastelander Rash infection. If infected at time of conception, higher chance of miscarriage! Post sex orgasm mechanic that allows rapid access to second round of sex, with potential bonuses for performance! Morning sickness is now at play during the first two months of pregnancy (v4.5 SE) FO4 Vanilla Affinity system is used to a greater extent to monitor your relationship with Curie and she reacts to everything. Romantic Options Menu - when you are married to Curie, this menu becomes available once a day (v4.5 SE) Sexual Consent settings now in use, meaning triggering sex before vanilla romance enabled is established carries penalties. (v4.5 SE) There are LOADS of hidden little things built into this mod that I do not want to spoil for you, should you be lucky enough to trigger them! Also included in archive are two sets of sex sound replacers in the EXTRAS folder, as well as an MCM slider for Vin's FP pregnancy chances.  
      While the overhaul is not a COMPLETE relationship simulation, it surely gives a more 3D dynamic to the relationship you foster with Curie. In my opinion, during testing, I found myself WAY more invested, as a player, in the welfare of Curie and her happiness with this mod in place, than I ever did in vanilla FO4, where she was just too one dimensional. While the overhaul is not a complete framework by any stretch, its due to the limitations of the game engine. Also, to take into consideration, your poor computer's system load. Too much running in this mod and CTDs are certain to occur, more than usual. This said... if down the road, there are advances in Four-Play or someone comes out with a functional Arousal framework, I may include more features...  
      How to unlock the overhaul: You need to first have the Quest for the Cure fire and make your way through it, to its conclusion where, in dialogue you are presented with choices of things to say. You would need to select, obviously, START COMPANION OVERHAUL as a response option (see attached screenshot). The requirements to trigger the cure quest remain the same: Curie as a romanced companion, you must be infected and you must have started a severe outbreak of the Rash amongst the population of the Commonwealth. Once you trigger the overhaul in dialogue, all sorts of branching can and will occur so that no two play throughs should ever be the same. I have removed all indicators from the available dialogue responses to show which selection is good / bad or leads to branching. Now, you are on your own and have to decide how best YOU feel about the situation at hand and then live with the choices you've made and their consequences, if any.
      One final note, a request actually. There are a LOAD of hidden triggers in this mod. I would ask that you not discuss them openly on the forum thread, just to prevent spoilers for others. Nothing I personally hate worse than spoilers...
      Wastelander's Rash Infection Features:
      MCM support for customization of various parameters MCM updated to integrate new options Acknowledgement of Vinfamy's Autonomy being installed and running, because without it, lets face it, this mod would be boring Family Planning / Family Planning Enhanced is now a hard requirement* NEW! The Rash is now randomly assigned to various groups in the world space as they spawn! (v5.0) Static health decrease upon infection Recurring side effects at two week intervals Damage incurred by the disease is scalable with player level - take note of this fact if you plan to play in Survival Mode Game world is pre-populated with a series of interior and exterior cell infected NPCs to get the ball rolling Leveled Item drops modified with new crafting and food items New food item is also available at food vendors Craftable relief and protective items in the Chem Station / STD Treatments Lore friendly holo-tapes located in the woods north of Sanctuary Hills to tell a story about the Rash Relief and protective items also sold at vendors: Chems, Doctors and General Store types Cure Item is now in the world! Once cure quest is completed, cure item is unlocked and can be found at Med Vendors Cure any NPC (once you are cured) simply by having sex with them. Stock up on protection first!!! Perverted Perk animation added for bonuses, with thanks to TokHaar Hok Gol! MXKer's Vault Meat animation added for bonuses - credited as request on mod page. New side effects, detrimental and positive, have been added Extremely rare event added where your non-quest giving settlers may die from highly toxic viral mutation ** Small chance of having a S.P.E.C.I.A.L. based bonus applied to your protection chances!!! Cheat mode: See notifications when someone is infected, total world infection count and more little secret messages as occasions arise Cheat mode: Disable the ability for anyone to become infected - player recurring effects will still occur however, if they were infected Cheat mode: Disable settler death chance (1% default chance) from viral infection mutations Cheat mode: Hard Core mode that significantly makes your life more difficult in the Wastelander's Rash infested world space Hard Core mode also features additional tiered recurring effects and potential rewards for the player MCM silder anti-cheat measure encoded in scripting - mod detects if default ranges have been altered and corrects them to default setting  
      * Condom count is used for bonus precalculation only. No condoms are removed from your inventory by this mod. Female players will need to have some in their inventory for bonuses to apply - think of it as forcing your partner to wearing a condom by giving him one, whether you are on the pill or not, especially for naughty one and dones!!! FP or FPE required for the companion overhaul mechanics to function.
      ** Settler death corresponds to members of the WorkshopNPCDialogue faction, which are the radiant quest giving, every day run of the mill settlers. These settlers are assigned level 1 in the game. These are used to calculate if the settlers are non-essential to quest giving like the Abernathy Family as an example or the Finch Family (they and others like them are listed as level 6 in the CK). These two factors used to determine who dies means that no patching is required for Better Settlers or Hookers of the Commonwealth - Settlement Edition (as you can see in a screenshot with a dead Prostitute from HotC). Rest assured, essential quest / story driving NPCs will not be affected by this.
      Fallout 4 (Vanilla, no DLC dependencies in this mod) Four-Play is required Sex 'em up is required Family Planning or Family Planning Enhanced is required, depending on the version you downloaded Autonomy is *highly* suggested, as without it, really, its only you that can get infected and infect others. Kind of boring... Mod Configuration Menu (MCM) is highly suggested as well so you can access the customization features built into the mod A severe desire to mess yourself up and suffer needlessly  
      Installation: Download the zip file and extract the contents to your Fallout 4 folder, keeping file structure intact. Or, use NMM to install it using ADD MOD FROM FILE. This mod is a straight up .ESP file. It has no dependencies nor master .ESM files, aside from Fallout4.esm. It should be placed under four-play and sex em up in your load order and most certainly under all of Vinfamy's plugins, just to be sure everything runs as I've been testing it here.
      Upgrading: Latest version is v4.1 SE for Vinfamy's original Family Planning - released Nov 10/17. Simply overwrite all files you are asked to, following installation method of your choosing, as outlined above. Also, there is now a version of WR v5.2 SE for Chosen Code's Family Planning Enhanced, released Nov 17/17. Be sure you download the correct version!
      Mod Mechanics: The mod functions silently in the background, triggered upon the conclusion of any four-play sexual activity triggered through Sex Em Up, Autonomy, etc. There are modeled statistical probabilities for protection success, protection failure and infection that are based on scientific models for real world STDs. Users have the option through the MCM to alter these percentile chances slightly and the hard-coded anti-cheat measure I implemented is to ensure the game mimcs the real world as closely as possible, within a margin of user preference. When you are infected, you will know it - a message box will announce it to you. You will also be made aware of any changes, such as recurring effects starting or stopping. Aside from this, its play the game as you see fit. You don't have to do anything except have protection or relief items in your inventory as the mod does everything else under the hood.
      Important Notice: Do *NOT* remove this mod while your character is suffering side effects from the infection. If you do, ALL active effects will be permanent on your character record and reinstalling after that point in the hopes of correcting the issue simply will not work. The cure item is now in the game world. You must finish the quest to obtain it. The item is locked quite tightly by my scripts, so it will not work until you hit specific targets. Once you have the cure, use it, it removes ALL effects from your player and then should you wish to uninstall the mod, you can then safely do so.
      Final Words: There are a load of easter eggs and such in this mod - do others and yourself a favour and keep the spoilers to yourself. Let others discover the dangers of this new world on their own. Also, a big thanks to Vinfamy, who kindly supplies all of his source code with his released mods. Without them, I would have *never* been able to figure things out on my own and make this a reality. Thanks a heap for your unintentional assistance Vin!
      I have been seriously bug testing each and every feature, one addition at a time and have had no issues on my 100+ mod enabled game. All features trigger and run as expected. Mod was tested against all of my running mods to be sure it is, at least for me, 100% conflict free (FO4Edit conflict Analysis). No CTDs have been experienced by me in testing. If there are problems, please let me know. My lack of knowledge and experience means I may not immediately have an answer, but I am *very* talented at getting results when I want to. This is my first mod and I've only been coding scripts and working in the Creation Kit for five days as of me writing this, so if my responses to technical questions are, as stated above, delayed, it's more than likely I am researching the hell out of it to provide you an answer and to soak up some more knowledge.
      Hell, if you just feel like screaming at me for ruining your player's health and well being, LoL, I really would like to hear your opinions - your feedback and/or criticisms can fuel creativity, innovation and outright changes, if I happen to agree with you.



    4. Usable Pillory

      Very simple mod that let's player use Pillory added in Contraptions Workshop DLC.
      It doesn't add any "special" functions.
      You can find it in Workshop under Resources -> Miscellaneous.
      - Contraptions Workshop DLC (DLCworkshop02.esm)



    5. Fallout 4 Player Surrender

      When your character gets defeated in combat (or gets caught while running around naked) this mod will stop combat and play one of the selected scenarios.
      Since there's no SexTec, no MCM, and F4SE is in very early stage, this mod has a very limited functionality. When we get all this stuff, my plan is to make a simplified version of Death Alternative with some Sexlab Defeat/Submit and Deviously Helpless features (check Skyrim section if you don't know what I'm talking about).
      Surrender conditions:
      Low health Crippled Caught without a weapon
      Surrender scenarios:
      Lose all items, move to some random location with a quest to recover your gear. If you "die" again without recovering your gear, quest just expands. Move to some random location (no quest, no items lost). Pacify enemies for a few seconds to let you heal and escape.
      What does "Essential player" mean?
      If you chose the "low health" surrender condition it makes your character immortal. You still take damage but you can't die, similar to some important NPCs. Unfortunately it means every time your health hits 0 you have to wait ~12 seconds lying on the ground before you can continue. I hope there will be some way to fix that in the future. - Fixed, but camera is still freaking out.
      Known issues:
      UPGRADING FROM PREVIOUS VERSIONS DOESN'T WORK, START FROM A CLEAN SAVE IF YOU WANT TO TRY THIS MOD Settings menu is kind of clunky, it will be replaced later when mod configuration menu comes out When you surrender in Far Harbor you move back to Commonwealth Damage over time doesn't trigger any events It's WIP, so don't install it on your 100 hour save.
      This mod takes a lot of ideas from these Skyrim mods:
      Sexlab Defeat (Goubo)
      Sexlab Submit (dkatryl)
      Deviously Helpless (Srende)
      Death Alternative (BralorMarr)
      If you want something similar in Skyrim, check them out.
      Mod Review by VatiWah:
      Full changelog:



    6. Simple Sex Animations (FO4)

      All The rugs must be placed always with the Yellow arrow oriented to the north (just for paired animations)
      (place the rugs 02 in front of 01 and so on.)
      Paired Animations:
      01 Female bending, Male standing
      02 Lesbi 1 standing lesbi 2 fingering (Two Females)
      03 Lesbi 2 (Two Females) (one doggy, one with a dildo)
      04 Male,Female ridding (M in front of F) (Female with open mouth)
      05 3some Carry (two males one female)
      06 Oral Female, Male standing (Female with open mouth) ||| Requires A_SS Male Body to be equiped |||
      08 3some doggy (two Males one Female)
      09 Male,Female oral cum position with fake tongue
      10 Male,Female couch (edited anim.)
      10 Female couch Oral (can be swapped with Female couch from above)
      11 3some Handjob (two Female one Male)
      12 Pair Handjob ||| Requires A_SS Male Body2 to be equiped |||
      13 Male,Female Candle position
      Solo animations:
      07 Female lying down masturbate
      07 Male handjob standing
      added Edited and Equipable Male body (with smaller penis to fit the oral and/or handjob scenes.)
      = A_SS Male Body
      = A_SS Male Body2
      -Craft at chemistry station under utility.
      -How to use it-
      =Open workshop menu, place the blue floor rug 02 in front of 01 and so on.
      =Assign Followers or Settlers done.
      - Note -
      - The rugs are in: Furniture/Chairs-  (the positions names are just random, not something from real life.)

      - I used a Curvy CBBE body for the animation, if the hands
      doesn't fit adjust your preset in game with console cmd. SLM (looks menu)
      - Sometimes when the Game is re-lunched the NPC position is slightly moved.
      = Solution : just reload the same save game, or re-assign the NPC to the rugs
      - In some occasions, or sometimes the NPC can't use the rugs.
      = Solution : command the NPC to move First near the rugs , Then Assign them.
      Change Anim Face using console commands:
      1. Enter console commands
      2. Left click an NPC
      3 Type one of the commands Below:

      demo videos
      Download and extract the archive to Fallout 4 directory
      or use your prefered download manager.
      ! Manually Installation is Recommended !
      DO NOT Redistribute on Others Sites Forums Blogs etc.
      -Follow and Respect This site Rules-
      ShadeAnimator - FO4 animation kit, and documentation.
      MaikCG - F4Biped animation rig
      caliente - CBBE
      Leito86 - EVB
      Vader666 - metadata Instruction (Thanks)
      davethedrunk - tutorials



    7. Hentai Comics

      I couldn't find a good comic mod I liked, so I'm making my own. Now, as usual, sharing is caring~ Here you go
      Status: Getting things done. New LL is kinda weird, figuring that out. If you happen to have a suggestion, feel free to drop a post or message.



    8. Family Planning Enhanced

      Family Planning Enhanced
      By Chosen Clue
      Based on Vinfamy's
      Family Planning  

      This mod reworks and expands upon what the original Family Planning does, by changing pretty much everything and doing some general improvements.
      There has been so much changed that it's hard to list the differences in the description, so a detailed log of the changes are in, what else, the change log! If you are an old users of Family Planning, I urge you to check out the changes, to understand the breadth of what has been modified.
      For those new to Family Planning in general, here's the mod in a nutshell:
      You and other NPCs can get pregnant after having sex! After nine months, pregnant people give birth.
      Equip condoms as a man or woman to help prevent pregnancies during sex.
      As someone who can get pregnant, swallow contraceptive pills to help prevent pregnancies.
      Both the pills and condoms can be bought from doctors or found in containers in the world where you'd expect to find them.
      Fertility and virility. When you sleep, there's a chance you wake up fertile or virile depending on your sex, and increase the chance of conceiving after intercourse.
      Finding your daddy after learning you are pregnant. If you've had sex with more than one viable person, there will be a quest to find which partner that you've acquainted yourself with is the father of your unborn child.
      If your pregnancy was an unfortunate one, you can get an abortion up until the start of the 6th month of your pregnancy.
      This costs 1000 caps. However, you could convince the doctor to give you a free one, but the difficulty of convincing the doc increases the more money you have.
      Babies born grow into children, and children grow into adults.
      Babies are inventory items that can be placed in locations. If the location you place the baby in is a settlement, then the baby will grow into a child and then be added as a settlement NPC.
      Options to select who can get pregnant. You can choose whether only the player gets pregnant or everyone else. And you can choose to make the player the only person that can impregnate.
      Optional Non-NPC pregnancy. Get pregnant from creatures that can have sex. Off by default.
      Optional Male pregnancy. Get pregnant as a man, with visuals being affected. Taking contraceptive pills as a man will reduce pregnancy chance. Off by default.
      Optional Female to Female pregnancy. Dominant one will be the "father" of a possible pregnancy. Off by default.
      You can set whether you can be notified on a multitude of different things, from whether sex conceived a baby, to when children grow up to adults, and everything in between.
      If notifications about Virility and Fertility are on, your fertility/virility will also show up in your pip-boy menu.
      Months are determined by a custom amount of days that you can set. You can set it to be a realistic 30 days, or make it gamey by setting it to one day.
      In-fact, most of the options I've listed above are customize-able! You can customize the mod via the MCM menu. Check the screenshots to learn about the options
      ------How to best utilize this mod in it's default state------
      If you are a dude
      You just cum in a girl's vag until she's pregnant. That's really all there is to it.
      If you are a chick
      Keep having sex! Then you get
      Once babies are born, they can grow into adults that can be commanded to work in the settlements. Time to repopulate the wasteland!
      Four Play  
      Four Play Community Patch  
      (Soft Requirement)
      CBBE ( https://www.nexusmods.com/fallout4/mods/15/? )  
      (Soft Requirement)
      Mod Configuration Menu  

      The soft requirements aren't really needed for the mod to function, but you won't get any female pregnancy morphing(Baby bumps) without them.
      If you have the older Family Planning
      THIS ENHANCED VERSION REQUIRES YOU TO UNINSTALL THE OLD FAMILY PLANNING, LOAD YOUR SAVE, WAIT 30 SECONDs, SAVE, THEN QUIT. Once you've done that, use a save game cleaner to remove any of the old stuff. Then follow the FPE installation instructions and you should be fine.
      Of course, you should really be starting a new save for the optimal experience.
      Install all of the requirements. If you haven't,
      click this link to get F4SE, Four Play, and the Community Patch installed. If you've never modded Fallout 4 or any Bethesda Game Studios games, I recommend you read what's in that link.  
      Install Mod Configuration Menu
      (OPTIONAL) If you are using Mod Organizer 2, read the stickied comments on the Nexus Mod page for MCM. Follow those steps so that MCM is compatible with your MO2 install.
      Install Family Planning Enhanced (This mod!)
      (OPTIONAL) If you are using Mod Organizer 2, take the MCM menu that comes with this mod and put it in your Fallout4/Data folder
      ------FAQ and other helpful things------
      "Will this version of Family Planning transfer the data from the older version?"
      Unfortunately, no. With the way I've made this version work, it's almost completely different in implementation from the older Family Planning. Which means, yes, you will lose all of the old Family Planning data on pregnant people and growing babies. I will try my hardest to make sure that doesn't happen with future updates of Family Planning Enhanced.
      "Will I need Vinfamy's control panel anymore?"
      For this mod, no. However, if you still use other Vinfamy mods, you should keep it. Otherwise you're free to remove it.
      "Wait, I don't like the sound of this option..."
      Well you can go into the MCM and disable it most likely. I've made it to where most of the settings and the mechanics have options on how they work and whether they're active or not.
      "Do I really need MCM?"
      Well... technically not really. However you're gonna get a bunch of notifications begging you to install MCM.
      Otherwise the mod will just roll with the default settings and you can configure them via "Set *GlobalVariable* to #.#". But If you do that, please tell me in your bug reports. The MCM is used to keep all the numbers within a valid range so the mod doesn't break, so if you ever have to manually set it up, I can tell you when you might have set a setting to something invalid.
      Instructions for sharing MCM settings
      In this new MCM menu, you can grab your mod settings and upload them to share with others.
      This applies to Family Planning Enhanced as well, and FPE always loads the data in the FPE INI file in the MCM/Settings folder, and any missing data is assumed to be the default values.
      So if what you have as your options aren't desirable anymore, you can grab someone else's FPE settings and shove them into your MCM/Settings, and FPE will load them as soon as you start the game.
      This works best when you're starting FPE for the first time on the save and know that you already want specific kinds of settings
      For custom body morph compatibility with Unique Player
      When you do a batch build involving the female body it's imperative that you place the .tri file (the morphs file) from [the built assets in] characterassets into PlayerCharacterAssets. - Thank you, AnorexicPenguin
      Bethesda for the game
      F4SE team for their great work in providing extended modding tools to us
      DocClox for the beginnings of Four Play
      Vinfamy for Family Planning and the Four Play Community Patch
      LooksMenu team for the morphing scripts and plugin
      And anyone who's made morph compatible bodies
      DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay?



    9. Franky Urban Cloth ( cbbe and francine preset )


      90 Girl Outfit

      present :


      Franky Urban Cloth

      Styled and desinged



      FRANCESCO84Inn an Italian videogamer, modder










      Francine CBBE Bodysliede Preset


      The Franky Urban Cloth can craft via ChemLab
      under the Utility category
      and contain the following part :
      Franky Urban Cloth skirt ( new * )
      Franky Urban Cloth shoes ( new * )
      Franky Urban Cloth belt
      Franky Urban Cloth thong ( tanga )
      Franky Urban Cloth panty
      Franky Urban Cloth t-shirt
      Franky Urban Cloth gilet
      You can equipe all the single part together ( the outfit is design to make this possible )
      or you can combain some element from Franky Urban Cloth whit another cloth\mod

      Caliente's Beautiful Bodies Enhancer -CBBE-

      ( by Caliente and Ousnius )

      BodySlide and Outfit Studio

      ( by Ousnius and Caliente )

      Francine CBBE Body Preset

      ( by me "FRANCESCO84Inn" )

      People on Nexusmod not understood my mod, i hope you like it !



    10. Boston Breeder

      Voice Actors/Actresses wanted. Details in this thread.
      Wiki Editors wanted. Here's the wiki. PM me for questions.
      A sequel to Fertile Breeder.
      The cherry on top: this time I've taken male characters in account and male characters have some unique dialogue options where appropriate.
      NOTICE: There's currently no sex framework for Fallout 4. Especially not for animals and a pregnancy system going along with it. As such, the best I could do are text boxes. I've done my best to make those as enjoyable as possible.


      Jade likes/dislikes (repeatable):

      Other modules:
      NONE (at the moment)
      Install instructions:


      -This mod is about bestiality, but I'm guessing that much was obvious already. Still, don't be nitpicky.
      -If you want to use this mod for your own mods, please PM me. I usually give permission, but I like to know where this mod is being used (support wise/helping out making it and all that useful stuff.)
      -If you have any ideas of your own, feel free to share them over here and I might implement them. (Seriously, I take feedback seriously)

      Plans for future:
      (Items stricken through are already in or are being worked on.)
      -Quests focusing on vanilla companions.
      -Quests focusing on being captured and forced to breed. (Still trying to find a way to make it work properly for male characters )
      -Settlement implementation.
      -Patiently wait for an actual sex framework and implement that.



    11. Leito Animation Vanilla Female Sound Replacer

      Tired of playing Nate and hearing your dead wife's voice when you have sex????
      I know I was! Broke my immersive groove. So, as a HUGE lover of all things French (10 years living in Quebec will do that to you!) and especially Curie, I tooled through her sound files and replaced ALL of Leitos 'Vanilla Female' sounds with ones I extracted and edited. These are a personal preference set and you must consider I use this in a marriage to Curie scenario, so the sounds are tailored for precisely this. If there are sounds you dont like in there (I love you, I am very wet), just copy other grunt / moan noises, paste them and then rename them to replace the ones you dont like. Trust me, this is SO much more pleasant than Nora's voice (unless you are playing Nora and then that would be okay, wouldnt it?)
      Be sure you back up Leito's original folder before installing, so you dont lose the files in there:
      Fallout 4/Data/Sounds/FX/AnimationsByLeito/FemaleVanilla <- Just rename the folder to something else and then unzip my files into your Fallout4 folder (zip file structure set from DATA onwards).
      Since I've been sharing some customization I've been making for MY playthoughs, I figured why not add this one to the list today... enjoy, if you download it!



    12. Femout4 - All NPCs Now Futanari

      TL:DR; Turns all NPCs into futanari.
      Comment thread here-
      *V3 is the latest file. It should be safe to update with ongoing saves.*
      The main mod and screenshots are hosted on the Nexus due to large file size. Get it here-
      The Nexus version only converts NPCs into females. You will need to install it as a pre-requisite for any and all patches found on this page.
      This is the page for patches for Femout4 to convert all NPCs into futanari. These patch several loverslab mods together to make all NPCs use schlongs during Four-Play sex scenes. However, NPCs won't have schlongs outside of sex scenes; this is because Four Play doesn't have transgender support yet, and there aren't any good full-body futanari mods available yet.
      The patch should apply futanari schlongs from Bag of Dicks to feminized male NPCs during sex scenes for Four Play. It should also apply them to females when they are in a penetrative role during sex scenes.
      It should also replace strapons with futanari schlong from Bag of Dicks.
      Currently, the patch will NOT apply schlongs during regular gameplay, or to females when they are being penetrated in Four-Play sex scenes. This will be corrected when someone makes a futanari body that is compatible with sex frameworks.
      The current version of the mod is just a temporary version, until I can find a way to make all NPCs have permanent futanari schlongs that will be compatible with sex frameworks.
      Skyrim version is found here-
      Femout4 0.15beta (available on Nexus)
      Four Play Nudesuits v2.0 by Chosen Clue
      Bag of Dicks (Equipable penises for Fallout 4) - Fourplay Compatible v1.5
      Strap-on's of fallout 4 V2
      Credit goes to the original mod authors. This merely patches them to work together with my mod.



    13. VotW Plugin - Vintage Nudie Films (VNF)

      VotW Plugin - Vintage Nudie Films (VNF)
      **All VNFRelease files are now available**
      Each VNFRelease file is a little over 600mb compressed. In total, all files extracted are roughly 15gb.
      If you already have an older VNFRelease installed, just download the new release and install it. Nothing needs to be overwritten or removed.
      *Note: Each VNFRelease is standalone. You can download whichever one you want and it will work fine. I just want to clarify that each release is different footage so all VNFReleases should be downloaded to acquire all of the footage available.
      Each VNFRelease plugin adds 8 holotapes that contain an accumulated 54 minutes and 32 seconds of vintage erotic footage. Each holotape contains 6 minutes and 49 seconds of content.
      The footage is actually quite tasteful since there is no real pornographic material, however, there is full nudity.
      The only requirement to make this plugin work is RazorWires - Videos of the Wasteland.
      How to install:
      Simply install the .7z file with Nexus Mod Manager (NMM)
      Manually install the contents of the .7z file accordingly to the Fallout 4 directory. You should be able to copy the Data folder in the .7z file and paste it directly over the Data folder in the Fallout 4 directory and overwrite when prompted without any problems. Do so at your own risk.
      How to use:
      Currently I do not have the holotapes placed anywhere.
      The only way to acquire the holotapes is through the console where you can use "help VNF 4" then use player.additem XXXXXXXX to add the holotapes to your inventory. Replace the X's with the ID's of the holotapes.
      RazorWire for Videos of the Wasteland
      I'm working on VNFSpecialRelease01. The VNFSpecialRelease files will contain explicitly pornographic vintage content. If you'd like to work with me on changing something else, please send me a message. Also feel free to do what you'd like with the files.
      There are no available guides teaching people how to create mods like this. I may offer private high quality Youtube lessons in the future if enough people private message me with serious interest.



    14. Furry Buttplugs

      These are some Buttplug Tails I made for funzies & I wanted to share them with the public.
      I'm eventually gonna do puff tails too, Like bunny tails.
      I might also do some glow in the dark versions.

      Enjoy. ;P
      To install these Buttplug Tails, Simply drop the Data folder in your F4 folder.
      Once ingame You can make them at the chem station.
      Credit goes to Bumex for porting fox tail mesh to Fallout 4.
      I would credit the mesh creator as well but idk who that is. .......
      If U know them or are the creator let me know so I can give credit where credit is due.



    15. Buffout Plus

      Hey all! First upload!
      Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size).
      There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person)
      Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed!



    16. Working noose - proof of concept

      [v4.61 bugfix]
      - fixed a significant havok bug
      - if you downloaded v4.6, please download 4.61 and replace all
      - if you haven't downloaded 4.6 yet, then you are fine, you can install 4.61, the link to the bugged 4.6 has been removed
      [/v4.61 bugfix]
      [v4.6 update]
      - adds the "Noose Arrow" - a "grenade"-type "weapon" which places a long noose furniture upon contact; behaves like a bullet, flies in straight line, but has to be "launched" as a grenade
      - the "noose arrow" id is xx810358b (player.additem xx810358b 100)
      - the "noose arrow" is useful to place nooses on high spots, especially outside settlements - shoot the arrow at the target object (a tree, for example), tweak the position using FO4 autohotkey positioning, then command the NPC to "snapintointeraction"; I'll upload a tutorial in the support thread
      - tweaks the convulsing havok yet again... hopefully with more consistent results; factored in the NPC mass
      - adds random collision objects around the hanged NPC's neck/head, which force the hanged NPC to twist the neck into random positions for a more "diverse look" - I am still tweaking this, it's a recent addition, so it may lead to weird positions or NPCs being forced out of the noose
      - there are now approx 30 different hanging outfits, feet pointing down, mostly female versions
      - due to the outfits, the file is now over 100MB, meaning LL will not accept the upload - I am uploading a txt file with a link to mega, and will be posting the mega link here as well; this is the first time I'm using mega for uploads, let me know if it doesn't work
      [/4.6 update]
      Best to do it manually, I haven't tested installing through NMM. Just copy my data folded into your data folder, overwrite anything. Make sure you read my caution in the 3.5 changelog, and the disclaimer.
      To Use
      Hanging Gun
      - Acquire the Hanging Gun via console (xx058BF4), fire at will
      [3.5 update] Do not use the HangingGunIDLE, will always be (is, until v4.1) broken / work in progress
      [4.1 update] This version has a functioning HangingGunIDLE (xx0AC438), you can use it to reanimate the sequence once the body is dead/hanging
      Hanging Furniture
      - the furniture needs to be built in God mode (!)
      - I highly recommend using Place Anywhere from Nexus, to be able to position the nooses more freely
      - build a noose from the workshop menu, just place it freely as of 3.7beta1
      - or build a hanging pole
      - console click the NPC, setcommandstate 1, or intimidate the NPC
      - exit console, hover on the noose around the slipknot area, the prompt changes into "sit"
      The NPC will play the furniture's specific animation, die, kick, swing
      Option 3 (start with a dead NPC) - this is more difficult
      - build the noose, and select it in console, then close the console
      - grab the NPC by the head, keeping it in an upright position
      - open the console, and autohotkey modpos the noose in position, around the neck
      - once the noose is around the neck, close the console and release the grab on the NPC
      Absolute requirement: Dead Body Collision, from Nexus
      And I really do recomment installing FO4 Hotkeys and assign one hotkey (I use F1) to the command "pna; setcommandstate 1" (this will enable you to command any NPC just by pointing at them and pressing F1)
      Place Everywhere is highly recommended
      An autohotkey manager for object manipulation (like this one) is highly recommended, to position the nooses freely outside workshop areas
      You can always spawn a workbench anywhere in the world by using pt c1aeb, and build freely in workshop mode around it.
      All DLCs and Armorsmith Extended required for version 4.1 (hopefully removed in 4.5 beta)
      - ag12 for his invaluable help in setting up the script, thank you!
      - Oakern, for his awesome CRX mod, which is a must-have for me (hopes he keeps adding content to it), for providing the inspiration and for giving me permission to use his assets (which I did)
      - Vader666, from whom I took the hands-bound animation and helped me figure out how to add animations to furniture (thank you!), check out his Torture Devices mod
      - LazyGirl, check out her Abduction mod
      - Uses one animation from Crazy (the crazy assfuck)
      - steve40 for giving me permission to use his dirt shader from CWSS
      - Crimsomrider, for giving me permission to distribute my modded versions of his outfits
      - others who kindly helped me at various stages along the way
      Use it - and hopefully improve upon it - in any way you want, but please let me know in a comment or PM if you managed to create a better version, so I can enjoy it myself. This is the reason why I uploaded it under modder's resouce.
      I cannot speak for the assets I took from Vader666, Crazy, steve40 and Crimsomrider - those assets belong to them.
      Future plans
      - fix the kneeling noose alignment (easy, but a tedious process) - in v3.5 it's pretty much solved... approximately
      - add proper animations - I need help here (!!!) I don't know squat about making animations
      - add swing to the noose - added some havok to the dead NPC, will continue to look into this - [3.7b1] added rotation and swing
      - add havok to the noose - no idea how
      - add more content to the kneeling nooses
      - a strappado
      - garotte devices - [v3.7b1] done, check out the immersive garrotte shithouse
      - additional restraints - [v3.6] added feet restraints to the hanging pole (straight)
      - look into introducing a hanging hook
      - introduce additional props
      This is my first scripted mod ever. It may break your save, your game, or your life (shouldn't, really, unless it's already fucked up) - I take no responsibility. The scripts are not tested for performance or for persistence. If you get bloated saves, or bloated Papyrus logs, or orphan scripts, or whatever, sorry, I don't really know what I'm doing, so use this mod(der's resource) on your own responsibility.
      Detailed change log (please take the time to read this)



    17. Lewd SFM Main Menu Replacer - NMM Edition

      FYI: The link for the latest version is listed as open?id=0B6XsUZF2ix4veFRMRFFLOXBFazA on the LL downloader and is hosted on google drives, if it doesn't work for some reason, the link is also in a post below.
      Here's 6 19! sexy 1080p fallout 4 SFM loops to replace that boring old Main Menu.
      I think I've included pretty much every 1080p FO4 SFM I could find (well, at least the ones that were competently animated) but as always if anyone has links to more just post them in the support thread and I will gladly update this to include them.
      It's an NMM installer, so throw it in your mod manager of choice and select the loop you want for your menu.
      Manually, you just have to pick the loop you want and put it in Data/Videos.
      Old Description:
      So here's a small thing I whipped up out of boredom an hour or so ago, It's a replacer for the Main Menu that uses an SFM loop by Xentho II, injecting a bit more sexiness to that irritating 5 second freeze you get while the Creation Club news loads after your fifth crash of the day.
      I made this mostly because I liked the idea of this replacer, but due to the source video being sub-1080p it was distractingly low quality on my screen, so I went hunting for FO4 SFM webm's and this was the best I could find. Figured I'd release it just since there seems to only be two other sexy menu replacers out there.
      It should install fine with NMM, otherwise you can just extract the 7z in the main game directory (you might want to back up the original).
      If anyone has any other 1080p Fallout-themed sexy videos they would like converted, suggest them and post a link and I'll see what I can do.



    18. Four Play Sex Em Up

      Four Play - Sex 'Em Up


      A Four Play mod that allows for some basic immersive ways to initiate sex in Fallout 4 via using a hotkey to ask for sex, masturbate, and more!


      Supports super-mutants and canines, as well as threesomes.






      Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU hotkey for one second.


      Flirt and Sex


      Flirt with others to solve carnal desires. Use the hotkey, and the person closest to you, within a meter, will initiate dialogue, where you have a host of options to choose from. The chance you have of convincing for sex is based off of your charisma and their charisma, but this can be changed.

      You can get those you flirted with to follow you by selecting "Follow Me" after successfully flirting with them.

      You can start a threesome by choosing "Look for a third?", then go to the second NPC you want to be involved in the act, and press the hotkey near them.




      You can ask someone to strip for you. But it may take some convincing! Use the hotkey to try to ask them to strip their clothes off.


      Sexual Assault


      Satiated those desires another way by means of force. Crouch and use the hotkey to attempt at assaulting the person closest to you, within a meter. The chance you have of forcing them is based off of your Strength and their, but this can be changed.




      Use can use Mod Configuration Manager to change the many options SEU comes with.






      Install F4SE and the scripts that come with it.


      Go into your C:\Users\*yourusername*\Documents\My Games\Fallout4 and open up the Fallout4.ini file with Notepad, and go to where it shows something like this:


      Change the numbers on the end of the last three lines from 0 to 1, then save.


      If those lines don't exist, add them and make sure it looks like this:


      Install Four Play and what it requires.


      Install Four Play Community Patch and what it requires.


      Install the Mod Configuration Menu and what it requires.

      If you use Mod Organizer 2, make sure to look in the stickied comments in the MCM modpage to see how to properly install MCM.


      Install this mod.


      Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Misc" page.

      There you will find the Sex Em' Up hotkey option. Set your prefered hotkey here to complete the installation.





      Four Play by DocClox

      Latest Four Play Community Patch by Vinfamy


      Fallout 4 Script Extender 0.6.0 or higher, and to install the scripts!


      And anything else Four Play needs.


      Mod Configuration Menu by the MCM team






      Please, help me by posting your Papyrus logs! I cannot be expected to reply if all I get is "The mod doesn't work"


      You can find those logs in this folder:


      C:\Users\*yourusername*\Documents\My Games\Fallout4\Logs\Script


      Upload them here so that I and others can see if there's a problem.




      DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay?



    19. FO4 Animations by Leito - 10/07/17


      Update - 10/07/17
      -Added multi-stage animations for the original vanilla animations (BJ, Carry, Cowgirl, Doggy, Missionary, Powerbomb)
      -Added new doggy and missionary animations.
      -Fixed scaling bug.
      -All animations should work with both single target and two target guns.
      -Updated the installer to give the option to include voices or not for Four-Play compatibility.

      This mod allows you to craft a gun that allows you to tag actors to play sex animations. This is a stand-alone mod but it can be used with Four-Play. Just be sure to read the installation guide if you are going to be using this mod with it. This mod is based off the gun version of Crazy6987's Sex Animation mod (big thanks!).
      To use the mod in-game, go to a chem station and craft either Leito's Animation Gun and/or Leito's Two Target Animation Gun.
      Leito's Animation Gun - Allows you to tag a NPC to have sex with yourself.
      Leito's Two Target Animation Gun - Allows you to pick two NPCs to have sex.
      Animation List (Click on links for previews)
      Doggy 2
      Missionary 2
      Aggressive Blowjob
      Aggressive Carry
      Aggressive Cowgirl
      Aggressive Doggy
      Aggressive Missionary
      Aggressive Powerbomb
      Reverse Carry
      Standing Doggy
      Standing Sideways

      Use a mod manager like Nexus Mod Manager. Make sure you have the latest version.
      -Make sure you have the latest version of F4SE installed
      If you want to use this mod with Four-Play, please read the guide.
      Bodies Used
      CBBE - FSM Beautiful Bodies Collection - Runner Preset | Alternate Hands and Feet - CBBE
      Enhanced Vanilla Bodies
      -Alignments are sometimes off...
      -Sound FX/Voices will sometimes play after the animations have already finished.
      -Ghoul textures are probably screwed up again
      Leito86 - author
      Crazy6987 - Crazy6987 - Sex Animation
      DocClox - Four-Play
      vinfamy - For the various Four-Play mods
      ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
      Ashal and Loverlab
      Skbs - gun fix
      dragonborn_s20 - alternate female voices
      I don't want this on Bethesda.net. Obvious Reasons. Don't be that guy.



    20. Potion 66

      Warning one: This mod should be considered WIP and could break things or future updates might contain breaking changes. Having given the warning I think its fairly safe and things that go wrong should only have something weird happen during an encounter.
      Warning two: This is mostly a goofy, I want to see what happens and minor sort of cheat mod so I am not too worried about lore friendliness or really balance impacts right now.
      Warning three: I had some of story and a workshop crime syndicate thing I was building around this, but I came to the conclusion I would rather poke my eyes out than work with the quest and dialogue parts of them creation kit, so these chems were ripped out of that mod so I may have missed testing some things.
      Warning four: This mod mostly means having sex within in combat areas so any alignment issues can be more pronounced. This also means that there is higher chance than normal of you being attacked or your partner being killed during the animations.
      The mods basic premise is to add a few chems that for lack of a better word weaponize sex.
      The chems added:
      Potion 66 - This tries to pacify any npc's that are attacking the player. (All the effects below last about 5 min before they become hostile again if they are still alive).
      If the npc is in the four play allowed race list it has a 100% chance and these 3 things can happen:
      1. 40% chance of causing the npc's to go into a frenzy and try to repeatedly force sex on the player. If after a certain period they are put off, they will start attacking their former comrades before finally just collapsing dead.
      2. 30% chance that become so horny that if they don't get enough sex before the effect wears off they will drop dead. Basically, they will try and force sex with random characters close to them, prioritizing the player if they are within a certain distance.
      3. 30% chance they will become docile until the effect wears off.
      If the npc is not in the four play allowed race list there is a 50% chance they will become docile until the effect wears off.
      If the npc is not in the four play allowed race list there is a 50% chance they will become docile until the effect wears off.
      For 60 seconds after taking the chem any new npc's that were not effected by the original use will be affected when they attack and hit the player. The player will be in a walking state for these 60 seconds.
      One thing to note with Potion 66 if you have your weapon drawn the effects will not work, the idea being you seem too hostile for it to effect those around you.
      If attacked by the player while under the effect, the effect will cancel and they will become hostile again.
      Potion 66 Black Widow - This will cause the player to pretend to submit to the closet target under the effects of Potion 66 above and have sex with them until you kill them. (This was mostly created if you were using Potion 66 in a area and you really needed to kill that one npc to finish a quest).
      Like Potion 66 if you have your weapon drawn the effect will not work.
      Potion 66 Protection - This adds damage, energy and radiation resistance allong with some base stat buffs. (Idea of this one is more than anything to be an armour re-placer.) The effect lasts 30 min.
      Potion 66 Inspire - This is meant to boost the players current followers damage output.. (Right now it adds a custom perk that gives 200% dmg on anyone following the player). The effect lasts 5 min. On the end of the effect the follower will attempt to force sex on the player.
      All the chems can be crafted at a chem station under drugs in packs of 10 for 1 fertilizer.
      Things I was thinking about next:
      Add Side effects to prolonged usage. Balance pass.


      Four-Play and any of its requirments


      MCM: https://www.nexusmods.com/fallout4/mods/21497/?


      Updating should only require replacing the old files with the new files.
      V 1.2
      Added option to adjust numbers used in the Potion 66 Effects through MCM Bug Fixes (biggest would be a last ditch call to check if an npc is dead before calling four-play).


      V1.1 Changes
      Fixes to reduce the occurrences of the four play busy error. Changed the chance of the Frenzy Effect from 50% to 40%, Horny Effect from 35% to 30%, Basic Pacify from 15% to 30%. Reduced the damage from the Potion 66 Black Widow by 50% (This probably still needs to be reduced more). Changed that npc's under one of the 3 Potion 66 pacify effects will go hostile when attacked by the player. Other small bug fixes.



    21. Four-Play Community Patch

      This is now an essential patch/ unofficial update to continue Four-Play framework development during DocClox's break, with DocClox's permission. It adds a bunch of fixes and new features to the framework itself. This includes the animation loader for Leito's animations and (optionally) Crazy's animations from the Gun Version here and from here.
      2.6 - To have dog and threesome support, you will need Crazy's latest update.
      Permission and Statement on Unauthorized Child Content:
      (I'll move this lower in the OP in a few weeks)

      From 2.4 onwards, you need to disable or delete FO4_AnimationsByLeito.esp also. This is because sounds are now handled internally and dynamically by the framework - keeping Leito's esp would lead to duplication of sounds and potential damage your ears . Don't worry, Leito's actual animations are still used.
      (This used to be called Four-Lei, then Four-Play Alignment Fixes and Animation Loader, but neither names reflect the scope of the patch anymore)
      You will be asked about what animation pack(s) to load during the initial initialization of Four-Play or, if FP has already been initialized, when an animation next triggers.
      To avoid loading screens (at least indoors), add this to your Fallout4Custom.ini :

      The alignment fixes currently include:
      Actors will no longer lose interest in the middle of a sex scene and stand up (i.e. Diamond City guard trying to patrol in the middle of sex) Actors will no longer try to initialize a vanilla dialogue in the middle of a sex scene (i.e. merchants). Actors will attempt to find a flat surface near to where the sex scene is triggered and avoid being too close to other actors and furniture - this is a complicated thing to script so it occasionally goes awol. Removed in 1.2 for further work on it. This goes wrong too often as is. Neutral actors will avoid walking straight into a sex scene, screwing up the alignment If a sex scene involves a companion, companion behavior is disabled during sex so that he/she won't stand up when you draw a weapon/ try to interact with him/her. The game's collision is disabled for a split second to help actors position better at the start/ change of sex scene The actors are forced to face the same direction when a sex scene triggers Still, don't expect the alignment to be 100% perfect, but it's definitely better than without those fixes. You can also use Dongs of Fallout's Page Up and Page Down hotkeys to manually align the dick.

      This also adds to the main framework:
      Devious Devices support: Devious devices will no longer be stripped during sex. Bed support: If there is a nearby bed/ mattress/ sleeping bag, any sex scene triggered will ask you whether you want the sex to take place there. Each animation now has its own unique positioning relative to beds, improving bed alignment and virtually eliminating clipping. Perfect for FP Prostitution's brothel building gameplay. No Teleportation: Actors will attempt to walk to where-ever the sex takes place immersively Change Sex Position (Default: Numpad 0): press this change position during a sex scene. You can change the hotkey with console command: set Vin_ChangeAnimation to #, with # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Cinematic Camera: For now quite simple and only for NPC-NPC scenes (you can try to interact with a NPC having sex with another NPC for a nice dialogue camera zoom in) Combat Interrupts Sex: If the player attacks someone having sex, the sex scene will be interrupted immediately. Power Armor Can Opener Fixes: This should now be fully functional and is enabled by default. MCM Menu (accessed with the "Four-Play Framework MCM" in your Apparel section, or with the default hotkey Numpad 7): with quite a few customization options and useful tools that you can use Facial Expressions: Actors involved in sex will now play random facial expressions depending on whether the sex is consensual or forced Sounds: now handled inside framework, just like how they should be (so that Crazy's animations also have sounds and the sounds can be played dynamically based on forced/consensual and the actual genders and races of the actors involved). Cum: very basic for now Threesome Dog support

      This also removes F4SE as Four-Play's hard dependency (purely from a technical standpoint, it's still a requirement for Four-Play in practical terms unless you only want clothed sex). Meaning if a user fails to install F4SE properly (which happens quite often so far), it won't break the whole thing like previously ("Help! Nothing happens!") but the problem is isolated to the functionalities (i.e. stripping and strap-on) where F4SE is actually used. Makes it much easier for us to diagnose and help new users.

      Jaam was kind enough to contribute his code to fix the following issues with the framework:
      Enhancement to strapons: no equipping of strapons on solo animations (unless it is already equipped and set as noStrip). each actor memorize its strapon so multiple actions should not impact each other. If an actor wears or has a strapon, this one will be used rather than a random one. Fix for sex, and sex test placed in a function. Fix for blacklist and ensure whitelist is initialized before any mod can reference it. Fix for loop that could loop forever. Fix for select next animation Fix for referencing DDrender even if not defined Test of a few function parameter for none value before referencing them StopActor function to handle everything depending only on one actor at the end. Slight delay added in redressing loop. CloseAnimation function to cleanup at any moment and guaranty the calling mod will receive the end of animation event even if the animation never starts. Block_race and Block_Race_Inner function to help mod author ban their custom child race< Check_Animation verify at least one animation is loaded. make sure that any currently running animation would finish properly using the system they used to get started before the mod update.


      For modders, this patch also expands/ adds:
      CustomEvent animation_start: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_change: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_over: Actor a0, Actor a1, string Placeholder, Idle a0_Idle, Idle a1_Idle Function four_play: Actor a0, Actor a1, bool akPreventBed, Actor akVictim, float duration

      Mods like Dongs of Fallout, FP Nudesuits and FP Violate rely on these expanded events and functions

      If you'd rather just have a loader for Leito's animations without these alignment fixes, stick to the original Four-Lei Plus.
      Installation Instructions: (you can also read this for a more comprehensive guide to set up your FO4 sexual experience)
      Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations (Optional) install Crazy's latest gun version, but don't let it overwrite anything. Make sure you delete or at least disable Crazy_Animations_Gun.esp. (Optional) Install Crazy's new 2 animations. These don't have an esp. Install this patch, overwriting if asked. Don't worry if you don't see any separate esp for this patch, it doesn't have any and overwrites four-play.esp itself. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's (and Crazy's) animations and initialized Four-Play". Enjoy!

      Future Plans:
      Cum - just waiting on the textures from CumTec author vane000 Continue to look for ways to improve alignment. Better finding of flat surface - Already second attempt at this, still not happy enough to reintroduce it yet. See what else I can do taking advantage of the dialogue camera system. This has a lot of potential Jaam is expanding massively on the back-end functionality required for Four-Play via his F4SE plugin. If you have some programming knowledge, you can help him with the beta here.

      DocClox for Four-Play Jaam for the amazing code contributions and his F4SE plugin, which is already packaged with the community patch Leito and Crazy for their respective animation packs. Leito also for his compilation of vanilla sounds for sex scenes. Chosen Clue for his suggestions for custom events and prevention of accidental hotkey triggers Everyone else for bug testing and suggestions



    22. Miss.Kitty Character Preset & Body

      This is a preset for my favorite fuzzy character Miss.Kitty..............I just wanted to share Her with everyone.

      Miss.Kitty is a pink bob tailed feline lady who likes to suck on a binkie.

      Recommended mods.
      Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2) (Recommended)https://www.nexusmods.com/fallout4/mods/2613/?
      Wild Whiskers by me DIBZ (Recommended)http://www.loverslab.com/files/file/4329-wild-whiskers/
      Unique Player by d_rail - https://www.nexusmods.com/fallout4/mods/3718/?
      / or Unique Player and Followers REDUX by FGmodule (Highly Recommended)https://www.nexusmods.com/fallout4/mods/26108/?
      These mods are only Recomended.
      Required mods.
      (Ponytail Hairstyles) by Azar (Required)https://www.nexusmods.com/fallout4/mods/8126/?
      (Looks Menu Customization Compendium) Made by AGodComplexPikachu / CurioNC / EmissaryOFWind / JTesmer / ANiceOakTree /
      Kirse10 / imAarwyn / Robberfox / RoboAsimov / TrophiHunter / & Wendera.(Required)https://www.nexusmods.com/fallout4/mods/24830/?
      And lastly (F4SE.script extender & Looksmenu)...Which are both (Required).
      Credit goes to ousnius & Caliente for the original body textures
      used in the creation of this furry one.
      Everyone enjoy
      Here is how to install Kitty's Fur, Tail, & Ears.
      (Optional)Backup your normal skin.
      WARNING-if you do not follow Step.1
      your original skin texture will be overwritten.
      Open the (basehumanfemale) folder in your (Fallout 4) folder.
      most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\actors\Character)
      Now move the following dds files from the (basehumanfemale) folder
      to the folder labled (z.Folder to backup your skin.z)
      in the (Miss.Kitty) folder.
      this will keep your original skin texture safe.
      When installing this skin u need to do step 1
      for the (CharacterAssets) folder NOT the (character assets) I know confusing.
      So you preserv those original textures as well...Assumeing u have this mod.
      Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2)
      Installing Kitty &/or Her Fur.
      Copy the (Miss.Kitty) folder to your desktop...
      Now open the (Miss.Kitty) folder, grab the folder labeled (Data) & drop it in your (Fallout 4) folder
      most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4)
      Then run BodySlide & build your desired body.
      If you followed these steps correctly your Player will now have Kitty's Fur, tail, & ears.
      Play the game and enjoy.;P



    23. Fusion Core Chastity Belts

      These are altered versions of the Institute Chastity Belt,
      These are generally the same as the original belt, Except These ones have Fusion cores in the back as Butt plugs.
      I screwed up, ............The Belts from pack 1.2, They had no mesh files & I didn't back them up.
      I managed to save pack 2 but I'll have to do pack 1.2 over..............I don't know when It'll be done,
      when I upload more belts I'll put more work into them.
      The 1st & 2nd pack(s) should still work.
      To install these Chastity belts, Simply drop the Data folder in your Fallout 4 folder.
      Use BodySlide to build your body type, Then play the game.
      Once ingame You can make them at the chem station.
      Credit goes to Vioxsis for the creation of the original Institute Chastity Belt.
      I just added Fusion cores.
      P.S. You can use OutfitStudio to tweak the position of the Fusion cores.



    24. Bride (CBBE Outfit) FO4

      Bride Bodyslide files:
      -BHHSbody (Build this first, it has high heels,stockings and the base body with zap slider)
      -Bdress2 (non transparent)
      -BHHSbody2 (Build this first, it has high heels and the base body)
      -BHHSbody3 (Build this first, it has high heels V2 and the base body)
      -Bstockings2 (is for BHHSbody2)
      -Bstockings3 (is for BHHSbody3)
      Bflowers ("a deadly weapon")
      in game all names has BB in front for easy search
      added real high heels footsteps sound:
      for wood run,walk
      for stone run.walk
      -the sprint sound is not working
      -Bdress2 (non transparent)
      -BHHSbody2 (Build this first, it has high heels and the base body)
      -BHHSbody3 (Build this first, it has high heels V2 and the base body)
      -Bstockings2 (is for BHHSbody2)
      -Bstockings3 (is for BHHSbody3)
      ring slot
      Changed ring slot to be compatible with earrings
      (if you have installed already V2 just replace the Bride.esp)
      The dress may look weird in some angles due to the semi transparent materials/textures
      (can be changed with your own materials/textures)
      I copied some bones to the dress from "FrenchMaid" by invalidfate
      but unsuccessfully (it doesn't have psychics) at least it will not stretch.
      I also copied some bones to the Bride hair from "Sakura" hairstyle by imAarwyn (KS Hairdos)
      {credits to them for the bones.}
      the hair can be equiped in the looksmenu (SLM)
      its my first hair conversion so its not perfect, the color
      is a bit bright, when you put the mouse over the hair in (SLM) it turns invisible
      but it will work.
      Demo in the video:
      All cloth parts are separately equippable un-equippable,
      can be crafted at chemistry station under utility.
      To get the outfit parts in game using console commands type: "help BB 0"
      Download and extract the archive to Fallout 4 directory
      or use your prefered download manager.
      Creators of BodySlide and OutfitStudio
      Rings by Scythgames
      Shoes,stockings,hair: unknown author
      do not redistribute on other sites,forums etc.
      'enjoy the honeymoon.'



    25. Snuggie Onesies

      These are the Onesies that were made by Lucia1 for Skyrim.
      I personally thought Lucia's Onesies were really really cute...........So I ported them to Fallout 4,
      And I love sharing with people so here we are.
      Attention- To those who downloaded onesies before sunday 9/3/2017, I fixed the 1stPerson issue.
      Just re-download the onesies you want, Let the files overwrite, Build your body, And play the game.
      1 more color pack coming soon, I'm going to add more colors, Orange Green & Indigo(Dark Blue).
      To install these Onesies, Simply drop the Data folder in your F4 folder.
      Use BodySlide to build your body type, & then play the game.....
      Once ingame You can make them at the chem station.
      Credit goes to Lucia1 for the creation of the original Onesie mesh(s).
      Credit goes to Me(Dibz666) for porting them to Fallout 4.