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    1. AAF Violate

      Hello.
      It's a FP_Violate (based on 2.5.1) conversion to AAF with some changes. Feedback and sugestions are welcome.
      it's early build. and cause Violate was designed only for human + human scenes there is some logical issues (with dog or feral ghouls dialogs or robbing) i have plans to change it latter
       
      Original version of FP_Violate made by vinfamy
       
      Required: AAF beta 1
      Animations NOT included. i'm using: "AAF patches for Leito and Crazy animations", "FARELLE ANIM MOD DEV", "FO4 Animations By Leito - v1.4a", "FO4 AnimByLeito Alternate Female Voices v1", "Four-Play Animations by Crazy 1.3"
       
       
       

      1,270 downloads

      Updated

    2. NismoMan's Exotic Wasteland Videos

      Description
      Well, it's about time I released a completely new video collection, and this time around I put more thought and work into them instead of just stuffing the wasteland with videos off of Pornhub.
      I decided to invest a bit of effort into these videos, picked some of my favorite 50's to early 60's songs and edited the videos to transform the fine girls of today to tantalizing vixens of the past.
       
      All the videos are in tinted black and white, more videos will be released later on when I have enough time to work on them, each volume will be released with 5 videos with merged ESPs available if needed.
       
      TL;DR
       
      Videos of Naked girls, dancing and touching themselves on era-correct tunes from the 50's and 60's.
       

      Videos
      5 Strip Teasing / Self Pleasuring Music Videos that should be as fun to listen to as they are to watch More coming later    
      Requirements
       
      Videos of the Wasteland 2.0+ Mod By RazorWire - Dertspovor06 - AGreatWeight
       
      Installation
       
      Download and Install the latest version of Videos of the Wastelands.
      Download this mod

      Mod Manager:
      Install through Nexus Mod Manager or Mod Organizer 2
       
      Manual (Not Recommended):
      Copy the (data) folder within the downloaded archive(s) to your Fallout 4's installation folder, overwrite if prompted.
       
      DON'T FORGET TO ENABLE THE ESP(s) IN YOUR LOAD ORDER!
       
      Enjoy!
       
       
      How To Use
       
      1- Craft a Holotape player / projector from the VoTW Menu in your Settlement Workshop.
      2- Craft a tv/projection screen from the VoTW Menu in your Settlement Workshop.
      3- Craft a Holotape Crafting Workbench from the VoTW Menu in your Settlement Workshop.
      4- Craft the Holotapes from the Holotape Workbench.
      5- Provide power to your screens and players.
      6- Transfer the created holotapes from your inventory to the holotape player/projector.
      7- Profit!
       
      Tools Used
      Adobe Premiere CC Adobe Illustrator CC FO4Edit ffmpeg 7zip
      Changelog
      V1 Initial Release
       
       
      CREDITS

      RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland
      Bethesda (For FO4)
       

      127 downloads

      Updated

    3. RSE: Realistc Salacious Encounters (08-16-18)

      Includes download links for:
      Latest AAF build of RSE v3.9.9.9.3 DLC patch for RSE for AAF Last build of RSE running on FourPlay v.3.7.8 CSA Humans only patch for RSE v3.7.8 DLC patch for RSE v3.7.8 The old RSE user's guide (not very relevant anymore) Requires:
      AAF or Fourplay (depending on which framework you wish to use) Animation packs (depending on which framework you wish to use) Family Planning Enhanced (AAF or FP version depending on your install) Roggvir's DD Items Manager (Optional) Devious Devices (Optional) Knockout Framework v1.1.0  
       

      5,413 downloads

      Updated

    4. [AAF] Animation Properties ALPHA

      This will possibly break your game
      Although 1940 Lemmings have downloaded it for whatever reason and reported no issues even though I found some really bad typos in the first releases
       
      It requires the original animation files and manual installation.

      Its meant to be looked at, the more eyes checking it the better as I probably made a few typos and may have some animations misjudged by their descriptions.
      I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it.

      If you are not a mod creator, don't bother downloading this, it does nothing yet.
       
      This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions.
      I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4.
      Please feel free to point out my numerous errors and better ways to do things
      Many mods like Pregnancy and Bukkake want to know where cum is going or what orifices are being used.
      Just overwrite the Animation packs positioning XML with my version, I'm hopng to work out a non overwriting way of doing it next, now I seem to have it testing ok.

      Example Edit:
      <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Arousal Tags:
      Stim-9 = extreme pain, iced water
      Stim-7 =
      Stim-5 =
      Stim-3 =
      Stim-1 = unwanted contact
      Stim0
      Stim1 = Spooning, touching
      Stim3 = Fondling, caressing
      Stim5 = Missionary sex
      Stim7 =Doggy style sex
      Stim9 = Wild Sex
       
      Loving/Romance Tags:
      Love-9 = This could cause a major reduction in relationship status (rape)
      Love-7 =
      Love-5 =
      Love-3 =
      Love-1 = This could reduce any relationship status slightly
      Love0 =
      Love1 = This slowly could progress the receiver to be  emotionally attached to the giver, blowjob
      Love3 = missionary sex
      Love5 =
      Love7 = spooning, cuddling
      Love9 = The receiver could more rapidly form an emotional need with the giver, kissing

      Dominance/Forced Tags:
      Dom-9 = position for receiver is submissive on bottom
      Dom-7 = giving blowjob
      Dom-5 =
      Dom-3 = spanked
      Dom-1- position for receiver is slightly submissive, missionary sex on bottom
      Dom0 =
      Dom1 = position is slightly dominating, missionary sex on top
      Dom3 = spanking
      Dom5 =
      Dom7 =
      Dom9 = position is very dominating
       
      Restrained Tags:
      Held0 = Free
      Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc
      Held3 = Held in some way like Doggystyle
      Held5 = Held in firm hold or pinned down,
      Held7 = Held in firm hold or pinned down by multiple actors, spitroast,
      Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc
       
      Non-Penetrating Tags:
      Dancing
      Caught
      Hugging
      SpankToButt - spanking
      HandToChest- may just effect arousal
      HandToVagina
      HandToPenis
      GenitalsToChest - may just effect arousal
      GenitalsToButt - may just effect arousal
      GenitalsToPelvis - may just effect arousal
      MilkingBreasts
      MilkingVagina
      MilkingPenis
       
      Penetrating Tags:
      MouthToMouth - Penetration
      MouthToVagina - Penetration
      PenisToMouth - Penetration
      PenisToVagina - Penetration
      PenisToAnus - Penetration
      PenisToEither - Penetration - Could be either depending on preference
      StrapOnToMouth - Penetration
      StrapOnToVagina - Penetration
      StrapOnToAnus - Penetration
      StrapOnToEither - Penetration - Could be either depending on preference
       
      So far I have done:
      Farelle
      AtomicLust
      Crazy
      Leito

      They have to be manually installed picking the ones required to replace the ones with the same name in Data/AAF.
       
      To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20:
       
      Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String
      If the above script was used on this below:
      <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Restrained1,PenisToMouth">
       
      It should return:
      sTag0 == "Restrained1"
      sTag1 == "PenisToMouth"
      sTag2 == None
      sTag3 == None
       
      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
       
      PERMISSIONS:
      Translations are cool, just don't claim my stuff is yours.
      No uploading elsewhere than LoverLab.
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits

      2,001 downloads

      Updated

    5. Auto Eat and Drink in Survival RSE edition

      This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough.

      Description from the official page:
      As description - copy/past from Fallout 4 Mod Requests
      "This is a simple request: 
      I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.
      Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."

      Since v.1.1.0 added Mod Configuration Menu support.
      With MCM you can turn off notifications, tweak consumption options.

      Without MCM will use the default settings:
      "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF

      What food and drinks consumed and in what order?
      All food and drinks are categorized and placed on lists of consumption.

      Categories for food:
      Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs
      Categories for water:
      Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk
      Categories for caffeinated products:
      Caffeinated products to Never Drink Caffeinated products

      Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)
      With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?
      Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.
      First time caffeine/extra caffeine sleep delay: 2.3/7.0 hours
      Second time caffeine/extra caffeine sleep delay: 1.2/3.5 hours
      Third time caffeine/extra caffeine sleep delay: 0.8/2.3 hours
      Fourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hours
      It turns out that more than three times does not make sense

      Items for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.
      With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".

      Order of consumption:
      Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished"


       
      Don't forget to replenish supplies of first categories!

      List of products in categories

      Compatibility:
      Mod does not change any records or scripts in the game and does not conflict with anything.

      Mods adding new items:
      Wild Plants Farming - supported
      Give Me That Bottle - supported
      Canteens of the Commonwealth (Wearable) - supported
      Military MREs - Meal Ready to Eat - New Food - supported
      Wasteland Imports - Goodies from all across the Wasteland... - supported
      New Recipes - supported
      Them's Good Eatin' - supported
      Vegetarian Food and Recipes - supported
      Coffee and Donuts Workshop Pack from Creation Club - supported
      Survival patch for Coffee and Donuts Workshop Pack (Creation Club) - supported
      Sim Settlements - supported
      Wasteland Venturers Sim Settlements AddOn Pack - supported
      Wasteland Venturers 2 - Sim Settlements Addon Pack - supported
      Altairp's Animal Farm - Add-On for Sim Settlements - supported
      Sim Settlements Add-on pack -- VaultLand - supported
      Urban Food Expanded - supported
      Horizon v1.5 - supported

      ESL version available in the optional files

      Cannibal perk not fully tested. Report any issues.

      71 downloads

      Updated

    6. Sun's Final Project

      It's Finally Here
       
      Hello everyone! It has been a while since I last uploaded a mod for either Skyrim or Fallout 4. I took a pretty much permanent break from Skyrim SE and started to once against shift focus to Fallout 4. I am here introducing the big mod pack where I experimented with different things and added unique assets to create something more personal. Of course, there are outfits here that are from Skyrim and extracted from other games! I have always been focused on outfits and such because that was where the fun is when playing Bethesda games. Anyway, I have a few announcements to make as well as break down the contents of this mod pack. Everything will be neatly organized using spoilers. If you don't care for my story or what I have to say, just skip the announcement and go ahead and read through the other spoilers that talks about the mod.
       
      My Announcement
       
       
      About this Mod
       
       
      How to Install
       
      BodySlide
       
       

       
       
      Location
       
       
       
      Picture of Load Screen
       
       
       
      Pictures of Room and Beach
       
       
       
      Pictures of Clothing Ground Meshes and Boxes of Clothing
       
       
      Pictures of Outfits
       
       
      Credits
       
       
      And that's that. I think this is all the information you guys need to enjoy this mod. I was going to type up an F.A.Q. section regarding any questions you guys may have but I'm too lazy at the moment and you guys can go ahead and ask me anything either related to this mod or my announcement.
       

      886 downloads

      Updated

    7. Synth Player Gynoid AlphaTest

      This is a very early work. Be prepared for bugs and suffering.
       
      "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?"
       
      Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible

      How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
      Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:"
       
      Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth.

      This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway
       

      Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you.
      Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status
       
      Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping.
       
      OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards.
       
       
      There is a MCM menu for Settings and HUD displaying the following:
       
      UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height.
       
      Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you.  There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores.
       
      CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too.

      NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory.
       
      Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low.
       
      Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires.

      Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control.

      UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%.
       
      MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate.
       
      TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate.
       
      CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate.
       
      VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate.
       
       
      Storage System:
      These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location.
      If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location.
      Excess will be sent to waste system. Excess waste can result in emergency waste release.
      Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems
      Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion)
      Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion)
      Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion)
      Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals
      Belly - 200ml of Bladder, Liquid Waste
      Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems.
       
      The Stomach converts its contents into other substances with some wastage generated.
      Coolant and Oil make NutriLube
      Abraxo and Alcohol make Coolant
      Food, Water and Cum make NutriMilk
      Food and Sodas make Waste
      Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders.
       
      Clothing:
      Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly.
       
      MCM Settings:
      In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control:
      VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction
      UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction
      PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction
      WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction
      DermalInterationResponse: How much the Unit is aroused or pained by skin contact
      Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman.
      You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message.
       
      Male Gynoids:
      Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later
       
      This is mainly scripted with few records altered so should not conflict with any other mods.
       
      Requirements (No hard requirements, no idea how it will go if you don't have some installed:
      F4SE, I think I only use it for one function so far but will use for others later.
      HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some.
      MCM if you want to change settings.
      No DLC required, it does soft load some assets if installed.
       
      This is designed to interface with the following to this degree so far:
      LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see.
       
      AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.

      FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.
       
      Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities.
       
      Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature.

      Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory

      Four Play Attributes - The Stats affect Firewall and wear is repaired.
       
      Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions.
       
      Perversions - Plans to link into the Orgasm feature and adjust some settings.
       
      Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting
       
      Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk.
       
      ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions.

      Bugs:
      As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod.
      There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it.
      There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves.
       
       
      Future Plans:
      Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive.
      Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators?
      AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made.
      Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU.
      Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added.
      Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you.
      Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you.
      Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you.
      Robots? Any of the above I guess. May add DD Institute devices to you.
      Assaultrons? Got to be something special for them.
      The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you?
      The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one.
      You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor.
      Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages.
      Adding the ability to hack robots and other Synths.
      Adding features like Nightvision that use power of course.
      Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy.
      Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now
      I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code
      Lastly get my SInstitute idea happening again and linked to this.
      Any new ideas are welcome or suggestions on improvements.

      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
       
      PERMISSIONS:
      Translations are cool, just don't claim my stuff is yours.
      No uploading elsewhere than LoverLab.
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits

      2,341 downloads

      Updated

    8. VOTW - All 3 Betty Boop Holotapes in 1 esp

      VOTW_-_BBVidz.7z
       
      All 3 of the Betty Boop holotapes I made, 1 esp.
       
      Includes: The Old Man on the Mountain, Red Hot Mama and Snow White.
       
      Craft at VOTW Workbench or console in.

      60 downloads

      Updated

    9. VOTW - Betty Boop in Red Hot Mama

      VOTW - BB RedHot.7z
       
      A holotape for use with Videos of the Wasteland. Betty Boop in "Red Hot Mama," a dream sequence caused by her changing environment. You can't tell me these guys weren't trippin' BALLS most of the time!
       
      Craft at VOTW Workbench or console in.

      12 downloads

      Updated

    10. VOTW Betty Boop in The Old Man on the Mountain

      VOTW - BB OldMan.7z
       
      A holotape for use with Videos of the Wasteland. Betty Boop in "The Old Man on the Mountain." I love this short animated film. Fits right in with the period. The music alone is worth the download.
       
      Craft at VOTW Workbench or console in.

      10 downloads

      Updated

    11. VOTW - Betty Boop in Snow White

      VOTW - BB SnowWhite.7z
       
      A holotape for use with Videos of the Wasteland. Betty Boop in Snow White: Another of the Cab Calloway appearances. Just like the other two this really moves.
       
      Craft at VOTW Workbench or console in.

      10 downloads

      Updated

    12. VOTW - Animated short - Swing You Sinners

      VOTW - Swing Sinner.7z
       
      A holotape for use with Videos of the Wasteland. From the same guys that did the Betty Boop cartoons. Swing you Sinners is a darkly humorous, trippy tale of regret. Very cool!
       
      Craft at VOTW Workbench or console in.

      25 downloads

      Updated

    13. jackgas Pub Of the Commonwealth Preview Sampler

      This is a preview of a bunch of outfit conversions I have been working on (with jackgas permission) for a Fallout 4 version of jackgas pub.  
       
      The outfits are fully modular. there was a number of conversions of some of these outfits before and I believe they were really great, but none of them were set up as pieces, Boots/shoes equippable body, skirts/pants, top, accessories and ass applicable armor pieces.
       
      This does NOT focus on bringing Medieval style armors to Fallout 4. This borrows the more plain clothes outfits such as Hitomi's tank top and jeans outfit or the babydoll outfit. I have taken the liberty of shortening a good deal of the skirts.
       
      While this is not a full collection, It is a wide sampling.
       
      some (but not all) of the outfits included:
      Babydoll outfit (2 tops, skirt, boots)
      Leather biker outfit (2 tops, 2 miniskirts, boots)
      blue bird ninja outfit (boots, gloves, top)
      vampire hunter outfit (greaves, top, gloves)
      crimson twighlight outfit (top, boots and glove only)
      Hitomi's jeans outfit (jeans, tank top, wrestling shoes, mma gloves, school jacket)
      pi chan's kung fu outfit (shoes, pants, top)
      Julia outfit (short jeans, crop top, necklace, boots)
      Underoid outfit (bra, panties, arm sleeves, arm armor, boots, boot armor, dress, equipment belt)
      Ada wong (heel boots, top)
      Momiji white bikini
      Momiji blue hand bikini
      ayane's short skirt and leggings (2 boots, 2 tops)
      ayane's military babe outfit (boots, top)
      kasumi's shorts (2 shorts)
      skull elf (boots top)
      kasumi's hotties bikini (top, bottom)
      kasumi's curb stomper boots
      Kasumi's overalls
      Sailor moon (red) suit (shoes, arm sleeves, 2 tops)
      leather jacket 
      (a few more, ill update as I remember)
       
      I will upload pics as I can. 
       
      Crates can be found with the dead dog and raider near red rocket.
       
      for console commands just type in "jackgaspub" and search for items. This was meant to be a sampler. the Pub will make these items for sale, and for a high price crafting recipies will be available for purchase for all the items.
       
      Please let me know any issues, many of these outfits are a wip. 
      Credit to Jackga, and to loverslab people who faithfully hunted down the files that may be included in the mod.
       

      319 downloads

      Updated

    14. Re-textured Supermutants

      Simple requested re-texture of the supermutant race to give them a grayish pink skin rather than the Incredible Hulk reject green skin Bethesda decided on.
      You can drag and drop in the data folder, there are only the _d.DDS files no normal or specular maps included.
      Works well with the Female Super Mutants - 16322 mod.
      Do with it what you will, no permissions required.
      Nikoli

      129 downloads

      Updated

    15. BDO-NightCat v1.0

      An armor that ported form Black Desert Online
      This mod contains a clothes (physical)   a pair of gloves  and two helmet
      you need CBBE before use this mod
      support Bodyslide 
      you can get these staff from chembench or type " help Nightcat 0" to get the code

      220 downloads

      Submitted

    16. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      The Compatibility Patch, along with a comprehensive guide is now available here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.
       
      Additional note about donation model: I have no current plans to change my release / donation model (ie. offering early previews to donors). However, because it is a controversial subject I feel it is necessary to be clear up front with everyone using or involved with AAF that I am reserving the right to change to that (or any other) model at any time at my sole discretion.

      33,676 downloads

      Updated

    17. [v1.0] Tau Ceti - Fully Modular Combat Armor (Bodyslide available)

      Tau Ceti Combat Armor
       

       
       
      See original post here.
       
      AWP3RATOR has created Bodyslide files for this set, see here
       
       
      This mod adds a high quality (4k textures only), fully modular armor set to Fallout 4.
      I got the idea for a fully modular armor set while playing with Fallout 4's weapon/armor modification system, and I thought it would be cool to have a set of armor that can be fully customized in game, with each piece of the armor conferring unique and interesting gameplay effects.
       

       
       
      The outer set is Aeon Soul's Tau Ceti, hence the name of this armor set.
      The inner layers consist of a bunch of random stuff I myself and others have made over the years, and re-purposed for Fallout.
       
      -
       
      Currently, the armor is divided into 11 sections, each consisting a set of modules.
      Each module will confer unique gameplay effects, as well as altering both the name and the appearance of the outfit.
      Naturally, the modules can be mixed and matched to suit the player's preference and play style:
       

       
       
      List of the current modules:
       
       
      Installation:
      Use mod manager of  your choice, or drag n drop into Fallout 4's data folder.
       
       
      In game:
      Craft at chem station. Upgrade at armor workbench.
       
       
      A few sample combinations:

       
       
       
      Additional shots:
       
       
      Permissions:
      I grant any/all users explicit permission to create/share any/all derivative work(s) based on this mod.
      However, please do not share/upload any portion(s) of this mod without my express consent.
       
      I stopped releasing my Skyrim mods to the public because of this; here's hoping that the Fallout 4 community is better...
       
      /Nomnomnom
       

      2,979 downloads

      Updated

    18. Updated

    19. [Dev/Test/Beta] LL FourPlay community F4SE plugin v24 2018 07 26

      ;
      ;    Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included
      ;
      ;    Version 24 for runtime 1.10.106    2018 07 26 by jaam and Chosen Clue
      ;    Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_106.dll) is NOT!
      ;        You need to always use a plugin corresponding with the game version you play.
      ;        Plugin should be available just after F4SE has been updated for the modified runtime.
      ;        Runtime versions lower than 1.10.106 will no longer be supported.
      ;        Written and tested against F4SE 0.6.11. You should not use an older version of F4SE.
      ;
      ;
      ;
       
      Known issue: errors in description and untested functionalities.
       
      This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch.
      This is also where the sources for the released plugin will be found.
       
      Current interface and available functions for v22:
      Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 20 for runtime 1.10.89 2018 06 07 by jaam and Chosen Clue ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_89.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.89 will no longer be supported. ; Written and tested against F4SE 0.6.9. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 20.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global  

      This is a community resource. It can be used in any way you wish in any mod.
       

      The released version can be re uploaded on other sites as needed but please do not duplicate on this site.
      Any part of the source code not provided as part of F4SE can be reused in your own work as you wish.
       
      Use this topic to comment, request and eventually propose new functionalities on the plugin.
       
      Also in v3:
      Compiled DLL properly named.
      Update to KK after test. Proved insufficient then commented out.
       
      new in v5:
      ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command)
      ; The console command supports an optional second parameter to control rotation speed.
      ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change
      ; Returns the previous value of the selected speed.
      float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global
       
      new in v6:
      ;
      ; String functions
      ; ================
      ;
       
      ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive.
      Int Function StringFind(string theString, string toFind, int startIndex = 0) native global
       
      ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned.
      string Function StringSubstring(string theString, int startIndex, int len = 0) native global
       
      ;Splits the string into a string array based on the delimiter given in the second parameter.
      ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces.
      string[] Function StringSplit(string theString, string delimiter = ",") native global
       
      ; Opposite of StringSplit.
      string Function StringJoin(string[] theStrings, string delimiter = ",") native global
       
      new in v7:
      ;
      ; Array functions
      ; ===============
      ;
       
      ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet.
       
      Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global
       
      String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global
       
      Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global
       
      Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global
       
      Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global
       
      Var[] Function ResizeVarArray(Var[] theArray, int theSize) global
       
      ; if the int theSize is negative, the reulting array is a copy of the original array unchanged.
       
      ;
      ; Misc. Form functions
      ; ====================
      ;
       
      ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only.
      String Function GetRaceEditorID(Race akForm) native global
       
      new in V8:
      ;
      ; Keyword functions
      ; =================
      ;
       
      ; Return the first keyword whose editorID is akEditorID
      Keyword Function GetKeywordByName(string akEditorID) native global
       
      ; Adds a keyword to a form (not a reference). Does not persists.
      bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global
       
      ; Return an array of all keywords loaded in game.
      Keyword[] Function GetAllKeywords() native global
       
      new in v9.0
      ;
      ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included
      ;
       
      ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue
       
      ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT!
      ; You need to always use a plugin corresponding with the game version you play.
      ; Plugin should be available just after F4SE has been updated for the modified runtime.
      ; Runtime versions lower than 1.10.20 will no longer be supported.
      ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE.
      ;
       
      ; Get the value of custom config float option
      Float Function GetCustomConfigOption_float(string name, string section, string key) native global
       
      ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen.
      bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global
       
      ; Returns the name of the plugin that created a form
      String Function OriginalPluginName(Form akForm) native global
       
      ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files.
      Int Function OriginalPluginID(Form akForm) native global
       
      ; Sets the minimum array size required by a mod. Returns false if the current value was greater.
      Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global
      ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini
      ;[Custom Arrays]
      ;uMaxArraySize=nnnnnn
      ;
      ; !! Creating arrays that are too large will adversaly affect your game !!
       
      new in v10:
      fix the FxCam offset so the FlyCam works properly
      reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL
       
      new in v11:
      compatible with runtime version v1.10.26
       
      new in v12:
      compatible with runtime version v1.10.40
       
      new in v13:
      compatible with runtime version v1.10.50
       
      new in v14:
         not needed for current version of four_play (nor the current alpha of FP 1.0)
      any version prior to 14 had an issue  during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value.
      both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly).
       
      new in v15:
      compatible with runtime version v1.10.64
       
      new in v16:
      compatible with runtime version v1.10.75
       
      new in v17:
      compatible with runtime version v1.10.82
       
      new in v18:
      compatible with runtime version v1.10.89
      fixed OriginalFormID
      added DelKeywordFromForm (but it untested at the moment).
       
      new in v20:
      fix for DelKeywordFromForm.
       
      ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order.
      ;    The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[]
      Var[] Function GetCustomConfigOptions(string fileName, string section) native global
       
      ; Set a list of keys and values in a section. Any other existing key will be left alone.
      bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Reset all the keys and values contained in a section.
      ;    Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section.
      bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Get all the sections in a file.
      string[] Function GetCustomConfigSections(string fileName) native global
       
      ; For all array functions:
      ;    The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved.
      ;        If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows.
      ;    When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose.
      ;    An empty value should be provided as a zero length string.    TO BE TESTED
       
      ;
      ;    CrossHair functions
      ;    ====================
      ;
      ;    Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently.
      ObjectReference Function LastCrossHairRef() native global
      ;    Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started.
      Actor Function LastCrossHairActor() native global
       
      ;
      ;    Misc functions
      ;    ==============
      ;
      ;    Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim.
      Function PrintConsole(String text) native global
       
      v21: Same as v20 but with the correct DLL.
       
      new in v22:
      compatible with runtime version v1.10.98
       
       
      new in v24:
      compatible with runtime version v1.10.106
       
       
      Other files:
      Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin.
      Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers.
       

      25,561 downloads

      Updated

    20. Mistral Armor For Atomic Beauty Bodyslide Conversion

      The Awesome Mistral Armor, now AB compatible. Big Thanks to mrsasa789 for this!

      Disclaimer: May not work great with extreme body presets or ultra bendy poses.

      You MUST HAVE the ORIGINAL!!!!!!!!!!!


      My other conversions:
      Ashara FO4 Cyborg Armour for Atomic Beauty
      Ashara F04 Under Armours
      NovaBodysuit for Atomic Beauty
      Nova Catsuit I For Atomic Beauty Bodyslide Conversion
      Ero Selene Armor for Atomic Beauty
      CROSS Uni BoS Uniform for Atomic Beauty
      Street Fighter 5 Cammy Tactical Suit for Atomic Beauty
      Ranger Armor for Atomic Beauty
      Wasteland Pionerka For Atomic Beauty
      TheKite's MilitiaWoman for Atomic Beauty
      French Maid for Atomic Beauty
      Diano Armor for Atomic Beauty
      Crimsomrider's Catwoman Year 1 For Atomic Beauty
      BOS Pilot Uniform For Atomic Beauty
      BOS Recon for Atomic Beauty
      WM Jumpsuit for Atomic Beauty
      ZGC Atom Cats Girl for Atomic Beauty
      Franky Swimsuit for Atomic Beauty
      ZGC Zilents for Atomic Beauty with Physics
      TERA Rogue for Atomic Beauty


      Directions for Use!!!!!!!!!!  (Built on nonphysics Atomic Beauty base)

      1. Install BodySlide and Outfit Studio utility.

      2. Install Atomic Beauty body.

      3. Install the ORIGINAL Mistral Concept Armor ( YOU NEED THIS, OTHERWISE IT WILL NOT WORK, and ENDORSE THE ORIGINAL!)

      4. Download and install this mod (automatically, using NMM, or if manually
      then extract the file into Fallout 4's Data folder. Overwrite the
      original mesh when prompted.)

      5. If you only wish to play with the default Atomic Beauty body shape then stop here and enjoy. If you wish to customize your shape then read on.

      6. Open Bodyslide and the armor will be in AB Mistral group.

      7. Tweak sliders to your liking or use your preset.( If your preset
      is extreme, there is a good chance for clipping around skin areas)

      8.Craft according to the original armor's instructions

      Credits
      Bethesda for Fallout 4
      mrsasa789 for creating the awesome armor and allowing it to be converted
      Themilkdrinker for creating Atomic Beauty
      Caliente for CBBE across multiple games
      Ousinous for Bodyslide and Outfit Studio, without which the conversion would never have happened
      MunkySpunk for a lot of help on how to convert outfits
      Rpuresteel for the original instructions on how to convert outfits
      RPGMMO117 for testing and screenshots
      AdamBurnsRed for testing and screenshots
      Nectalite for testing and screenshots
      Gratiana for testing and screenshots
      If I forgot anyone please let me know.
       

      201 downloads

      Updated

    21. RSE CWSS Redux V2 Patch

      This contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2.  The patch is fairly straightforward, and uses original scripts from RSE.  The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking.  I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent.
       
      Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS]
       
      Includes:
      All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs  
      Excludes:
      Showers and bathing items - as these have no current RSE Basic/Advanced needs features  
      Load Order:
       
      CWSS_Redux.esp
      AAF_RSE.esp
      RSE_CWSS_pastch.esp <---- any place after the first two
       
      When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks
      The mod contains no scripts of it's own, and should be safe to install or remove at any time.  Please scrap any RSE-CWSS integrated items prior to removing.
       
       
      The mod was created with:
       
      CWSS Redux V2 - 2.1
      RSE - 3.9.9.7*  (this SHOULD work with earlier versions as there has not been a change to the script involved recently)
      *Note that this mod was created against a version of RSE that requires AAF.  An Four-Play should be possible and this might even work with FP RSE, but has not been tested.
       
      Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.")
      MANY thanks to @Flashy (JoeR) for his hard work creating and maintaining RSE!
       
      >>Basic Needs Lite<< - now supporting this mod with a patch.  NOTE - if you have RSE you DO NOT NEED THIS.  This is ONLY for users of Basic Needs lite  Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS]
       
      >>Four-Play RSE<< - now supporting this version of RSE with a patch.  
       

      1,070 downloads

      Updated

    22. A.S.I.A. - Sexbots of The Commonwealth [with BoS add-on] 7/28/18

      After over a year in development, I think I'm finally satisfied
       
      with what I've been able to accomplish with this race mod.
       
      Although I should clarify that it is truly MUCH more than that.
       
      So be sure to read EVERYTHING below:
       
      Though primarily a race mod, it is also a terminal driven
       
      story quest, that introduces a whole new breed of Synth
       
      type character to The Commonwealth.
       
       
      Heavily inspired by my previous iHuman race mod, I'm
       
      reasonably assured that this is much closer to what I
       
      had originally hoped to accomplish. iHuman, though a
       
      decent mod in it's own right, was far too buggy for me
       
      to ever be happy with as a modder. First, it was too
       
      simplistic. It also had more bugs that I care to recall.
       
      Such as facial morphs that couldn't be retained through
       
      the race transition. Lackluster abilities, and an overall
       
      dissatisfying experience due to the lack of any kind of
       
      background story.
       
       
      Simply put, I was greatly disappointed with it. And I
       
      attribute most of that disappointment to FO4's
       
      sluggish start in modding. But enough of that.....
       
       
      Typically, I would take this opportunity to give you some
       
      background, a basic lead-in to what the mod is all about,
       
      and all the essential information to get things going.
       
       
      But this isn't Skyrim, or even one of my typical race mods.
       
      So I'll let the terminals tell the tale.....
       
       
      This is bigger than anything I've ever attempted before.
       
      And it's only going to get bigger from here
       
      In fact, I've baked in quite a few preliminary things
       
      that I intend to use in the first expansion to this mod
       
      (which is already under way). Such as deeper General Atomics
       
      and other tie-ins.
       
       
       
      So this time, many things are going to be kept from you
       
       
       
      Except, you know, really important type stuff.....
       
      This mod is meant to be played beside your normal game.
       
      It is NOT meant to replace it. If you do nothing but run from one
       
      terminal to the next, you're going to run out of content fast.
       
      and now the requirements.....
       
       
      theenco's Liberty Prime armor  
       
       
      This mod is not a hard dependency, but it's meshes, textures, and BodySlide files
       
      are needed for some of the mod's NPCs. You don't need the ESP from
       
      the mod, but you DO need everything else as none of those are included.
       
      So no need to worry about bloating your load order
       
      That's it.....
       
      Though not really required, I HIGHLY recommend installing the
      Start Me Up  
      alternate start mod. This mod makes MUCH more sense when you can forego
       
      the whole lawyer/wife/mommy role and just do your own thing.
       
       
       
      As for the mod itself, EVERYTHING is BodySlide compatible. Bodies AND armors.
       
      So look into that first if you want to use your preferred CBBE body shape.
       
      Everything you BodySlide will be created and placed in the proper location
       
      automatically. For this final version, I've separated out the BodySlide files
       
      as a separate download. I also decided to remove the baked in EasyGirl
       
      pieces I converted, because their heel meshes are causing issues
       
      with the new race I'm adding to the expansion in September.
       
       
      I can't pinpoint why right now, but the new race's body
       
      can't seem to remove any of the heeled bodies during
       
      the race swap. Not even the UnequipItemSlot function
       
      will remove them. I suspect it's an issue in the mesh
       
      partitions, but I don't have time to sort it right now.
       
      So for now, they're no longer utilized by the mod.
       
      To me, they're not nearly as important
       
      as giving proper function to the new race.
       
      If I can sort the issue later, I'll patch them back in.
       
      Credits to the following authors for their permission
       
      to use many of their creations in this mod:
       
      Nexus user Tateki: for the use of his robot textures
       
      And LL user ralfetas: for the use of his Fortaleza meshes
       
      without their permissions and their hard work, this
       
      mod simply would not exist
       
      Finally, I'm going to give you your ONLY clues:
       
      READ EVERY TERMINAL ENTRY FULLY
       
      If you're not really the "reading type", then this mod simply isn't for you.
       
      Every terminal entry holds the clue that leads you to the next,
       
      and some even have requirement to use. Many also contain
       
      hidden entries that you won't be able to see if you don't
       
      meet the level requirement. So check back on them often if
       
      you suspect you may be missing something.
       
      Unpack the mod to your Fallout 4 Data folder, and activate the ESM
       
      Also activate the AAF_RSE patch if you want compatibility with RSE and
      so the slave bots actually do "stuff" 😛
       
      Also, for your player character, it plays VERY nicely with Happy Hookers.
       
      Four_Play is NO LONGER supported, so it's patch has been
      removed from the old file page, along with the original mod.
      AAF is the new framework on the block, and it's my intention
      to move A.S.I.A. forward under that framework, since FP is no
      longer being developed.
       
      To start this mod, I highly recommend a brand new character.
       
      Existing characters don't make much sense with this. Using an alternate
       
      start mod is best. If you go with my recommendation of Start Me Up,
       
      (truly the best IMHO) then choose the following options:
       
       
      Your preferred SPECIAL stats
       
      *Vault Enthusiast
       
      Near Vault 111
       
      *or: pretty much anything that puts you close to Vault 111.
       
       
      They really are the best options for getting things going quickly.
       
       
      Get to the popsicle terminal in the "other" cryo pod room, and read
       
      the last entry under "pod occupant status" labeled "Oh My".....
       
       
      Go ahead.... don't be skeered
       
       
       
      Then just follow along from there
       
       
      For those who have already started a character on the previous version:
       
      Updating is pretty straight forward. Delete everything ASIA related
       
      from your Data folder. Archives, ESM, patches, or any loose
       
      files you may have unpacked from the old archives.
       
      Install the final version, and just load up your save and
       
      use any of the race swap terminals to update any
       
      running scripts to their latest versions.
       
      For those wishing to play the Brotherhood of Steel line, simply start as normal.
      After using the terminals in Vault 111, leave the vault and go into this thing
      parked right outside:
       

       
      Inside, you'll find a terminal which will "hack" your systems. After which you'll
      undergo a number of changes. You'll be "downgraded" to the A.S.I.A.-BoS hacked
      v0.5, and removed from all A.S.I.A. aligned factions. You'll also be placed into the
      A.S.I.A.-BoS Neutral faction, which is enemy to all A.S.I.A. alignments AND
      The Railroad/Institute. You can progress The Institute BoS quest line by declining Father's
      invitation to join them when you teleport in the first time. You'll also need
      to kill The Railroad to get the plans from Tinker Tom's terminal prior to that.
       


       
      If you don't wish to decide right away, you can wait a while. There are roughly 120 terminals around
      The Commonwealth that can run "The Hack" on you. But ONLY until level 10. After which the terminal
      entries become unavailable. After making the choice though, there is NO GOING BACK. There is no
      terminal to "switch back". So you'll have to get used to those new mech parts The Brotherhood included
      in your new sub-routine. They exist on EVERY version. That body you thawed out in?
       
      You're NEVER going to see it again.
       
      You will also need to get used to the new systems for controlling your "version swaps"
      and "armor sequencing". The armor sequencer is only available in your quarters aboard
      The Prydwen. For A.S.I.A. players, check the holotape when you are able to retrieve it.
       
      AEG Clothing mod
       
      The AEG clothing included with the mod is simple:
       
      It's converted EasyGirl clothing converted to the A.S.I.A. Gen1 body.
      Only the pieces that contain a body will be converted (and probably pants
      as well for the physics butts). Check this file often as I plan on adding
      pieces to it quite often. To use it, you'll need these two mods:
       
      https://www.nexusmods.com/fallout4/mods/19596
      https://www.nexusmods.com/fallout4/mods/23303
       
      Be sure to grab their relevant patches.
       
      I will also be converting this set to work as well:
       
      https://www.nexusmods.com/fallout4/mods/33456
       
      No pieces have been converted for the BoS bodies as of yet,
      because the A.S.I.A. bodies only require conversions for Gen 1.
      The BoS bodies will require conversion for all 4 versions.
      Once the Gen 1 conversions are finished up, I'll start on the BoS files.
       
      Just finished patching up the BoS addon's ESM. This will fix
      the issue with A.S.I.A. players seeing too far into the BoS terminal
      entries. You'll still be able to see the link to the BoS network, but
      clicking on the entry will show nothing when the network switches.
       
      A.S.I.A. - BoS Addon.esm
       
      Just drop it into your Data folder, and confirm the overwrite
      of the original file you already have. Lastly, this adds a BoS
      version of the Nanite Sequencer to your quarters aboard
      the Prydwen. It does not include access to the armor
      sequencer, so you'll need to return to the Prydwen
      when you wish to swap out armors.
       
      Added - ASIA Shade Assault Armor Bodyslide.7z
       
      Requires the original from Nexus here.
      There are currently two versions for ASIA Gen 1 and ASIA BoS v0.5
      I'll be adding the v1.5. v2.5, and v3.5 soon as well.
       
      Trykz
       
       
       
      p.s. You can read more about what you're getting into
      here.

      2,591 downloads

      Updated

    23. Yennefer's outfit

      This mod contents a pair of gloves, a necklace and a clothes
      CBBE is required 
      Support Bodyslide 
      Create from chembench 

      316 downloads

      Submitted

    24. Rogue Sexbot

      There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature.  So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience.  It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale.
       
      The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline.  Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player).  But you can use any body you like, it doesn't affect this mod's behavior.   It's written for female characters, but gender roles are not enforced in any way.
       
      NPC Interactions:
       
       
      Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities.  And the nicer packaging. Random passerby may make rude (or admiring) comments.  Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you.  This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Several of these scenes are repeatable, and responses are slightly different after the first time.  
      Infiltration:
       
      Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option:  they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. You'll be able to talk to the raiders or mutants, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again.  Immediately. This scenario is repeatable.  Assuming you can still walk afterwards.  
      Mod Interactions:
       
      Uses a collar from Devious Devices, if available. Notifies FPAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s status in FPAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available.  
      ...
       
      Thanks:
       
      Thanks go to the LL mods gang, for fantastic mod resources.
       
      Requirements:
       
      This mod requires AAF for animations.  It won't load without that.  FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.
      The new dialogue is not voiced, so turn on subtitles.
       
      Optional extras:
       
      A.S.I.A.
      New A.S.I.A with BoS Addon 
      Rogue Prototype ( and Unique Player to provide a unique nude body based on it )
      Recommend adding the SavageCabbage animation pack, if you want gang scenes to work.
      FPAttributes ( requires the AAF FourPlay proxy as well )
      RSE (either FP or AAF)
      Devious Devices
       
       
       
      Conflicts:
       
      No known conflicts.
       
      Version History:
       
       
       

      1,101 downloads

      Updated

    25. Meet FULLY VOICED Insane Ivy 4.0!

      ! MEET INSANE IVY !
       
      4457 Lines of unique and quest related dialogue!
       
      NOW UNIQUELY VOICED BY CHIC GEEK!
      She has without a doubt more dialogue than any other custom companion out there!
      *Translates to over 7 hours of dialogue, voice by Chic Geek*
      *Translates to over 6 hours of dialogue in robotic voice*
       
      Ivy is completely and UNIQUELY VOICED (no copy/pasting vanilla lines).
      Ivy is completely FUCKING INSANE.
      Ivy is a fully automated fucked up Sex Synth.
      She's extremely RUDE and PERVERSE.
      She is SURPRISINGLY DEEP AND INTENSE with a dark and intricate backstory which unfolds as Ivy's affinity for you rises.
      You can literally talk to her for hours on end and never hear a repeated sentence!
      She's a strong, tough, capable young woman, but for you her knees turn weak.
       
      New! @urbanoantigo has been kind enough to make a Portugese-Brazilian translation available as separate download.
      Installation instructions:
      - First install the Base 7z file
      - Install your voice of choice (robot / human)
      - Now download the translation 7z file and unzip into your Fallout4 directory, overwrite any target files.
      - Warning: File has been tested, but by a select audience. Please report any bugs (in english as I don't speak pt-BR myself).
       
      IVY COMPANION VERSION 4.0 RELEASED
      The most COMPLETE version of Ivy yet!
      Now voiced by a REAL voice actress!
       
      HOW TO INSTALL
      Step 1) Install the BASE mod by unzipping the 7zip file directly into your fallout 4 directory, overwrite any target files.
      Step 2) Choose either Ivy';s original voice files, or choose Chic Geek's voice files, download and install in the same manner.
       
      Alternatively, instead of manually unzipping, drag the chosen 7zip files into your Mod Manager, and install through that.
       
      RADIO PATCH UPLOADED.
       
      If you are experiencing the 'WIVS radio is not playing' bug. Then you can download this patch.
      Instructions follow below:
       
      Open up the NX-2C Controller Holotape. Open the Advanced options. Click on 'Reset Radio'. Exit the pipboy, wait a bit (5-10 seconds). Start the radio station in any way you see fit (pipboy radio, buildable radio etc..)  
      HOW TO CHANGE IVY'S APPEARANCE IN GAME.
       
      1) Ivy's HAIR.
       
      - Order Ivy to SIT on a chair.
      - Stand in front of her, open the console and click on her. Note her ID in the top of the console.
      - Type 'SLM #IVY'S ID# 2' <-- Note and do not forget the '2' behind Ivy's ID.
      - Close the console
       
      2) Ivy's DRESS.
       
      - Talk to IVY and enter her TRADE menu.
      - Give her the item of clothing you want to give her, and press T to have her equip it.
       
      3) Ivy's FACE.
       
      - Order Ivy to SIT on a chair.
      - Stand in front of her, open the console and click on her. Note her ID in the top of the console.
      - Type 'SLM #IVY'S ID# 1' <-- Note and do not forget the '1' behind Ivy's ID.
      - Close the console
       
      If you like this mod, help us and subscribe to Chic Geek's channel!!
      https://www.youtube.com/c/ChicGeekGaming
       
      Want more of Chic Geek?
       
      💖Follow her!!💖
      👸Patreon: https://www.patreon.com/ChicGeek
      💬Discord: https://discord.gg/WvPyC25
      📸 Instagram: chicgeekgamer
      👻SnapChat: chicgeekgamer
      🕊️ Twitter: @chicgeekgamer
      🕹️Twitch: chicgeekgamer
       
      FEATURES
       
      Warning & Legal

      Important
       
      HOW TO RECRUIT IVY
       
      AFFINITY / GAMEPLAY
       
      SUPPORT
       
       
      What others say about Ivy:
       
       
      MUSIC CREDITS
       
      SCREENSHOTS
       

      16,098 downloads

      Updated

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