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    1. AAF Sex Em Up

      This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework.
       
      Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more!  It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants.
       
      Features
       
      Masturbation
      Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second.
       
      Flirting and Sex
      Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from.  You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion.  The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed.
       
      You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them.  When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue.
       
      You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?"  Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you.
       
      Stripping
      You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off.
       
      Sexual Assault
      Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed.  Be careful - if they fight you off, they will become hostile.
       
      If you'd rather watch the action than participate, you can have your companion assault the victim instead.  In that case, your companion's Strength determines success.
       
      Combat Surrender
      Surrender to your enemies.  In combat, use the Passive hotkey to initiate surrender.  You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom?
       
      Prostitution
      Sell your body for pleasure and profit.  When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue.  You can then sell your "goods", or those of your companions, for extra caps.  If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it.
       
      To go somewhere more private, select "Follow me" in the dialogue.  When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction.
       
      MCM
      You can use Mod Configuration Manager to change the many options SEU comes with.
       
      Installation
       
      Install the prerequisite mods, listed under Requirements below. 
      Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
      Use the [Home] key to play some AAF animations.  Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager.
       
      Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page.
       
      There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here.  You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan.  By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan.
       
      Requirements
       
      Fallout 4 Script Extender (F4SE) by the F4SE team.  Please make sure this is installed correctly.
      Advanced Animation Framework (AAF) by Dagobaking.  SEU requires AAF Beta 73 or later.
      Mod Configuration Menu by Registrator2000
      AAF Themes by Halstrom
      Animation Packs: SEU does not include any animations itself.  You must download and install animation packs to use with it.  Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.
       
      Mod Status and Known Issues
       
      Version 0.91 is a fully functional port of Four-Play SEU version 2.5.1 to AAF.  All of the features of the original mod should work as they did before.  In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, protection to prevent hotkey activation while animations from other mods are playing, and full integration with the game's affinity system.
       
      AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF.  It relies entirely on native AAF calls for playing animations.
       
      Changelog
       
       

      55,752 downloads

      Updated

    2. Bad End: Purgatory

      PURGATORY
      Expiate Your Sins
       
      This is a death alternative add-on for AAF Violate's Bad End feature.  When you are killed by a Bad End, you will be transported to Purgatory, where you are given a choice: accept your fate and die permanently, or endure punishment before returning to the land of the living.
       
      Mod Features
      Creepy Atmosphere!
      Bondage!
      Torture!
      The Restless Dead!
      Absolutely not a hint of lore friendliness!
       
      This mod gives you a short quest in a small dungeon, culminating in some BDSM action, after which you will be returned to Sanctuary.  There is an MCM to turn the mod on or off.
       
      Usage
      Enable the mod in its MCM menu
      Enable Fatal Bad Ends in AAF Violate's MCM under Mod Integration Options.  You will only be sent to Purgatory if the Bad End is fatal.
       
      Background
      When I added the Bad Ends feature to Violate, I wasn't sure how people would react to the idea of a mod like this killing their character.  So I only made the Bad Ends actually kill you if you were executed by high-level enemies, and even that could be turned off in the MCM.  To my surprise, a lot of people asked for the option to make Bad Ends always fatal.  So I added that option to the latest version of Violate.  But then @WandererZero and I were talking about it, and we agreed that it would be nice if you had the option to respawn in the world afterward, rather than being forced to reload your save.
       
      We were inspired by Awakened - Immersive Respawn, which is another death alternative mod that lets you choose whether to respawn or stay dead.  We liked the idea, but decided it would be way more fun if you had to endure some kinky torments before being let loose upon the living again.  And so Purgatory was born.
       
      Notes and Future Plans
      The mod is pretty simple at this point, the focus for the initial release was making a cool looking environment and coming up with a reliable and aesthetically pleasing dungeon scene.  All of the BDSM action is done via AI packages and scripting, instead of using animation files.  This makes it really flexible; the scene randomly picks from two different restraints and four different torture implements, but we could add more and the mod would adapt to them.
       
      In the future we would like to expand the range of devices and punishments, and maybe add some other action like exotic sex animations.  We are also looking into making this a real death alternative mod, which will send you to Purgatory regardless of how you die.
       
      Requirements
      AAF Violate, and all its requirements.  Bad End Purgatory requires AAF Violate version 1.0 or higher.
      Gray User's Bad End Animations pack which is needed to trigger Bad Ending outcomes in Violate.
      The Nuka World DLC (DLCNukaWorld.esm)
      The Contraptions Workshop DLC (DLCWorkshop02.esm)
       
      Credits
      @WandererZero - concept and level design
      @EgoBallistic - scripting, scenes, etc
      @ZaZ - BDSM assets from ZaZOut4 (used with permission)
      Veav - assets from Skeleton Ball mod (used with permission)
      Crimsomrider - assets from Crimsomrider's Unique Furniture mod (used with permission)

      886 downloads

      Updated

    3. [AAF] RSE II: Combat Surrender and Abductions (07/22/19)

      Combat Surrender and Abductions has finally been completed!
      At this time, all functions and features of the mod are in place and working.
       
      That said, this is NOT the Combat Surrender and Abductions that you remember - not really. It has been remade from the ground up, using new techniques and new scripting to perfectly accomplish things that were once not so perfect in previous iterations of this mod. What once was broken, no longer is. No longer will there be locked AAF actors without animations playing (fringe cases aside, which I cannot account for, but you do have the CSA Reset Hotkey to unlock in those moments). No longer will talking to surrendered enemies fail to work. No longer will robberies point to the wrong actor. This is the pinnacle of RSE Combat Surrender and Abductions, the version you have always wished it to be!
       
      What does this mod contain for features?
      Combat surrender mechanics, whether automatically triggered by low health or manually entered into. You have the ability to make hostiles surrender to you. Talking to them, you can kill them, rape them, let them go or access their inventory. Various pre-assault outcomes, like restraint application, robbery, etc. Sexual assault functions, featuring many options to tailor this phase of your surrender. Post assault outcomes featuring being robbed, beaten, teleporting to settlement locations and abductions. If player abductions are disabled, you can opt to allow companions to be taken. If player abductions are enabled, companions use the settings within the player functions. Player abductions features scenarios for rape, beatings, being drugged. Also escape and recapture mechanics. Abductions are a great role playing mechanism to enhance your games! Full featured MCM with many controls that allow you to tailor every aspect of the features of this mod.  
      This is not just a mod about sexual assault and doesn't feature scenes of multiple partners or such. Think of it more as an extension of the combat system that happens to include a sexual assault component, alongside a myriad of other surrender related features.
       
      Requirements:
       
      This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.
       
      A functioning installation of AAF.
       
      MCM -> https://www.nexusmods.com/fallout4/mods/21497
       
      Installation:
       
      Make sure your F4SE is up to date and functional!
      Make sure AAF is up to date and functional!
      Make sure you can use the MCM via the pause/load/save menu!
      Install this mod with whatever mod manager you use or manually, if you are inclined!
      Play away!
       
      LEGAL:
       
      The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Combat Surrender and Abductions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

      13,175 downloads

      Updated

    4. [AAF] RSE II: Advanced Needs (07/22/19)

      Advanced Needs Has Finally Arrived For RSE II!
       
      About:
       
      This mod is a customized version of Survival Mode. It has been in wide use for almost one and a half years and should be considered as bug-free as possibly can be. It features a lot of what survival mode offers but has many additions that I personally felt were lacking. For starters, consumption now requires the player to go to the bathroom. You can either do this in the wilds or in settlements on Advanced Needs custom toilets, available in the settlement build menu. You can also break down raw meat and produce items into ingredients used to make prepackaged meal packs. Look for the Prep Stove in the SPECIAL settlement build menu.

      Advanced Needs features such things as actual radiation poisoning whereby taking too many rads will make you sick, causing you to vomit and to not be able to run. Any rad-removing agent will cure you, as will visiting doctors to remove rads. See below for a complete list of features for Advanced Needs.
       
      NOTE: RSE II's build of Advanced Needs has been overhauled to remove some of the form overrides that existed in previous versions, however, there are still overrides, so you will want this to be quite low, if not right near the bottom of your load order.
       
      Feature List:
       
      The following is a new-complete feature list, as originally outlined for this mod's predecessor. Other items have been added since then such as Substance Abuse, where drinking too much can cause all sorts of outcomes to occur, not the least of which is dancing around naked! Not something you want to do in the middle of a fight! Also includes Sexual Frustration and Unsafe Sleeping Conditions.
       
       
      Optional Patches:
       
      Available to download on this page are the DLC patch and @AWP3RATOR's CWSS patch, modified to function with this new build of Advanced Needs. These patches need to go underneath Advanced Needs in your load order!
       
      Requirements:
       
      A functioning install of AAF.
       
      MCM -> https://www.nexusmods.com/fallout4/mods/21497
       
       
      Legal:
       
      All assets are to remain intact with Advanced Needs. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. Advanced Needs is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. This mod may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.
       
      Gratitude:
       
      Thanks to AWP3RATOR for creating the CWSS patch - havent seen him around in forever, so added the patch here in case he has left the scene.
      Thanks to ZAZ for allowing the ZEX dance animation file to be included with Advanced Needs for Substance Abuse.
      Thanks to the countless thousands of people who have helped with bug reports and troubleshooting! You've help refine and shape it into the mod it now is.

      3,972 downloads

      Updated

    5. [AAF] RSE II: Random Shenanigans (07/22/19)

      NOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch.
       
      Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half.
       
      This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function.
       
      Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested.
       
      Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install.
       
      Requirements:
       
      Obviously a functioning installation of AAF.
       
      RSEII Reources.ESM -> HERE.
       
      MCM -> https://www.nexusmods.com/fallout4/mods/21497
       
      LEGAL:
       
      The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
       
       

      6,498 downloads

      Updated

    6. [AAF] RSE II: Brothels & Prostitution (07/22/19)

      Allows you to build functioning brothels in your settlements and to be a wandering prostitute. More detailed information will follow...
       
      Requirements:
       
      This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.
       
      A functioning installation of AAF.
       
      MCM -> https://www.nexusmods.com/fallout4/mods/21497
       
      Installation:
       
      Make sure your F4SE is up to date and functional!
      Make sure AAF is up to date and functional!
      Make sure you can use the MCM via the pause/load/save menu!
      Install this mod with whatever mod manager you use or manually, if you are inclined!
      Play away!
       
      LEGAL:
       
      The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Brothels and Prostitution for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

      1,083 downloads

      Updated

    7. Atomic Lust - 7/21/19

      Prerequisites:
      Advanced Animation Framework  by dagobaking
       
      Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
       
       
       
       
       
      Installation
      Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
       
       
      Official Atomic Lust Discord
      Atomically Lusty
       
       
      Support me on Patreon
      Atomically Lusty Patreon
       
      Credits
      @ZaZ
      @dagobaking
      @CGi
      @ShadeAnimator
      @Leito86
      @CEO 0S

      103,262 downloads

      Updated

    8. AAF Violate

      Being defeated in combat can result in your character and companions being violated rather than killed.  Violators may also take your valuable gear, leading to a quest to exact vengeance and retrieve your stolen possessions.  Likewise, you have a chance to violate and rob your defeated enemies.
       
      This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic.
       
      FEATURES
      Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Choose whether your companions can be violated.  Decide whether only male, only female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs!  Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Restrict the gender of your assailants to male, female, or both.  Limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Restraint Keys: the assailant who robs you (or just the first assailant if robbery doesn't happen) will have keys to your Devious and/or Real Handcuffs restraints Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave FCOM support.  If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. All options are configurable via the in-game MCM menu.  
      REQUIREMENTS
       
      Mandatory:
      Fallout 4 Script Extender (F4SE) by the F4SE team.  Please make sure this is installed correctly.
      Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes.  You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs.  The exact packs you need will depend on the options you select for gender, threesomes, races, etc.  Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Optional:
      Devious Devices.  AAF Violate will automatically detect if this is installed.  Enable support in the MCM. Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied AAF Bad End Animation Pack to allow additional torment to be inflicted on your character Bad End: Purgatory which provides a death alternative for fatal Bad End outcomes Real Handcuffs.  AAF Violate will automatically detect this if installed.  Enable support in the MCM.  Version 0.3 RC3 or later is required. Raider Pet.  AAF Violate will automatically detect this if installed.  Enable support in the MCM.  Version v1_3 or later is required.  
      INSTALLATION
       
      Install the prerequisite mods, listed under Requirements above.
      Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
      Use the [Home] key to play some AAF animations.  Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager.
       
      Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
      Go to the Global Options page and set your Aggressor Races and Aggressor Gender options according to the animation packs and mods you have installed.
      Finally, go into the Player surrender options page.  There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.
       
      TROUBLESHOOTING
       
      Q: I get violated, but my companions don't.
      A: Either your MCM settings prevent your companions from being violated, such as "Follower gender" set to the wrong value, or your companions are an unsupported race.  See the FAQ below for supported races.
       
      Q: I can surrender to enemies, they surround me, but no animations play and I immediately get the "I neet to retreat" message.
      A: This usually means that AAF responded to the animation request with an error.  Violate will end the violation scene in this case. 
       
      After you see the "I need to retreat!" message, you can bring up the AAF Admin console and see what the error was.  Hit the Home key to bring up the AAF menu, then the Del key until it says MODE: Admin.  Then hit Enter to bring up the window.  You'll see something like this:
       

       
      The Admin console shows all of the errors and warnings AAF has logged, with the most recent one at the top. 
       
      The most common error is that AAF was unable to find any animations matching the combination of actors and tags.  In the above example, I disabled the AAF Creature Pack mod, then surrendered to some Mirelurks, so AAF returned an error indicating no suitable animations were found.  To avoid this error,
      Make sure your AAF Violate MCM options match the animation packs you have installed Make sure you enabled all of the required options when installing AAF Themes: enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. This can also happen if your MCM options make it impossible for Violate to play animations, for example setting both "Player can be violated" and "Followers can be violated" to Off.
       
      It is also possible for this to happen if "Player can be violated" is Off and your companions are an unsupported race.
       
      Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever.
      A: This means your AAF install is broken.  Violation scenes depend on AAF sending event messages back to Violate.  If AAF experiences a fatal error, it won't send any events and Violate will be stuck waiting forever.  As stated in the installation instructions, you should verify that AAF works by testing it with the Home key before installing Violate.
       
      Q: I installed the mod, I see it in MCM, but I don't see the startup messages and nothing happens when I hit the surrender hotkey
      A: This means you don't have F4SE installed properly.  See the installation instructions.
       
      Q: I don't hear any dialogue!
      A: Nearly all of the dialogue in this mod is silent.  But you will see it if you turn on subtitles.
       
      FREQUENTLY ASKED QUESTIONS (FAQ)

      Q: How do I control the number of violations that take place?
      A: This is determined by two things: the number of aggressors, and the Exhaustion MCM setting.  Normally, violations will end either when every aggressor has had a turn, or  when the player has been violated a number of times equal to the Exhaustion setting, whichever occurs first.  A "turn"' for aggressors means being part of an animation, whether individually or as part of a threesome.  So with 4 aggressors and an Exhaustion setting of 4, the scene will end after the player has been double-teamed two times, since all 4 aggressors will have had a turn.
       
      Enabling the Sex until exhaustion MCM setting changes this, so that the violations continue until the player has been violated a number of times equal to the Exhaustion setting, regardless of the number of aggressors.
       
      Q: How do Companions factor into the number of violations?
      A: When a companion is part of an animation, that counts as a turn for the aggressors.  So if the player has one companion with them, and there are 4 aggressors, the scene could end when the player and the companion have each been double-teamed, since all 4 aggressors will have been part of an animation.
       
      If the Player can be violated setting is turned off, then Exhaustion applies to companions instead of the player.  So the number of animations should be about the same.
       
      Q: How does Perversion work?
      A: The Perversion MCM option sets the number of times a victim can be violated before they start enjoying it.  When they become Perverted, their facial expressions will change and their dialogue will have them begging for more rather than insulting the violators and begging them to stop.  If the "Use Tags" MCM option is  enabled, Violate will call for animations tagged as "Aggressive" before Perversion starts and allow consensual animations afterward.
       
      There are no lasting effects; once the violation scene ends, all Perverted characters return to normal.
       
      Q: What races can be aggressors in violations?
      A: By default, i.e. with the Aggressor races setting in MCM set to Default, aggressors can be Human, non-feral Ghoul, Synths, and Super Mutants.  If the Extended setting is used, then dog races, feral Ghouls (including Bloated, Glowing Ones, etc), and Deathclaws are added to the list.  If the Everything setting is used, then the added races from the AAF Creature Pack 01 are added to the list.
       
      Note that you must have animation packs installed that match your Aggressor Races setting, or AAF will generate errors when you try to do animations with those races.
       
      Q: What companion races can be victims in violations?
      A: As of Violate version 0.91, companions who can be violated are Human, Ghouls, Synths, Servitron, Vulpine, and Crimes Against Nature races.
       
      Q: How do the Gangbang options work?
      A: If the Allow Gangbangs option is enabled, animations with three or more actors can take place.  Animations with four and five actors will only take place if SavageCabbage's animation pack is installed, since that is currently the only animation pack with  those types of animations.  AAF Violate will automatically detect that mod if it is installed and enable four- and five-person animations.
       
      By default, only male actors can join in gangbangs.  This is because there are very few animation packs that include MFFF or FFFF aggressive animations.  If you do have such animations installed, you can turn on the Female aggressors in gangbangs option.  You must also have Aggressor gender set to Female or Both, or this option will have no effect.
       
      Finally, there is the Chance of joining gangbang option.  Each time Violate selects a set of actors to put in an animation, there is a chance it will look for another actor to add.  This option controls how likely that is.  The selection process is a loop: after Violate has chosen two actors, it has a chance of choosing a third.  Then if it chose a third, it has a chance of choosing a fourth, and so on.  Note that setting this to 100% does not actually guarantee that every animation will be a gangbang, but it makes it much more likely than default. 
       
      Q: What does the God Mode toggle do in Player Surrender Options?
      Turning this setting to ON causes the player to become unkillable as soon as surrender is initiated, either by the manual surrender hotkey, a crippled limb, or reaching the health threshold.  The purpose of this is to prevent accidentally being killed by an attack that was already under way, a nearby explosion, radiation damage from enemies, etc.  God mode will be turned off again once the surrender scene ends.
       
      With the setting OFF in the MCM, Violate will never set or un-set God Mode.  If you normally play with God Mode enabled, i.e. via the "tgm" console command, you should leave the MCM setting OFF so that Violate will not disable it after a surrender.
       
      Q: Does this mod require Four-Play or the original Four-Play Violate?
      A: No.  This mod only uses AAF, and does not require Four-Play or the AAF Four-Play Proxy.  It is completely independent of the original FP_Violate, and the two cannot be used together.
       
      Q: Is this mod compatible with XYZ that does similar things?
      AAF SEU works fine alongside this mod.  However, you should take care not to use the SEU hotkeys while in a surrender scene from Violate, or vice versa. RSE mods can also work alongside this mod, but you must ensure that CSA and Violate do not start scenes at the same time or they will clash.  A good solution is to set one mod to do manual surrender, and the other to do automatic surrender. Magno Cum Gaudio works if you disable its combat surrender and NPC approaches options.  As of version 0.70, AAF Violate is compatible with MCG's sex statistics features. Deviously Cursed Wasteland is compatible but you must turn off its Combat Surrender feature. Knockout Framework can also be used alongside this mod.  The only issue you can run into is that, depending on how AAF Violate is configured, an actor might surrender before they are knocked out.  This is not really a problem, and you can always use the MCM to reduce or eliminate the chance that the actors will surrender.  If you set the chance to zero for enemies, for example, then they will never surrender and you will always be able to knock them out right away. Q: What is the Update! button in MCM used for?
      This forces AAF Violate to reconfigure itself the same way it does when you update it to a new version.  You normally do not need to use this, because Violate detects when it has been updated and configures itself automatically.  However, you need to use this button whenever you update a mod that Violate interfaces with, such as AAF, Devious Devices, or Rogg DD Items Manager, to ensure that the Script Objects that Violate uses to talk to those mods are up to date.
       
      CREDITS
       
      @vinfamy for Four-Play Violate
      @Jahem_kinkaid for initially converting Violate to AAF
      @WandererZero for additional dialogue, writing, and playtesting
       
      CHANGELOG:
       

      66,065 downloads

      Updated

    9. Amputee Body for Unique Player

      I CAN'T FIX PROBLEMS I DON'T KNOW ABOUT. TELL. ME. IF. IT'S. NOT. WORKING.
       
       
      Description
      ###########
      This is a body mod that changes the female Unique Player body to an amputee with robot arms.

      Installing
      ##########
      You need CBBE for Fallout 4. https://www.nexusmods.com/fallout4/mods/15
       
      You need Unique Player Redux for Fallout 4 unless you are playing with the Vulpine Mod. https://www.nexusmods.com/fallout4/mods/26108
       
      If you use Vulpine Race by BeardOfSocrates, a unique body patch is included with the main download. https://www.nexusmods.com/fallout4/mods/34387
       
      If asked to overwrite, click Yes to All.
       
      I've also included a BodySlide file. Please don't make me regret this.
       
      Quality and Performance
      #######################
      The arm meshes are exceptionally high poly (90,000 vertices in total) and is made up of 10 separate meshes. Each mesh has a three 4K textures of about 16MB each. If you mod this onto multiple NPCs with UPR's unique companion system you will experience performance problems. My test rig is in my signature, but I also have a laptop with a 1050 Ti and i5 and haven't really noticed too bad of a drop.
       
      Compatibility
      #############
      Right now none of the armors except for Road Leathers and Monno's Bikini have been converted. YOU MUST PM ME IF YOU WANT A SPECIFIC ARMOR TO BE COMPATIBLE.
       
      Source
      ######
      https://www.turbosquid.com/3d-models/dev-render-tests-3d-1290170
       
      Permissions
      ###########
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
      Currently allowed websites are:
      loverslab.com
      If someone wants to convert this to Skyrim SE, ask me first.
      I've been doing this for a long time. I know what I'm doing. Don't tell me "shouldn't X be like Y?"
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       

      536 downloads

      Updated

    10. Jackgas Pub/Nightclub Of the Commonwealth

      This is the Full Beta Version of The Fallout 4 Conversion of Jackga's Pub. Unlike the skyrim pub this focuses on outfits appropriate to Fallout 4 (with a few fan favorite armors thrown in). Over 155 Pieces plus weapons and extras. The Pub itself is more of a Nightclub and keeping with the spirit of the original pub for skyrim something seeming out of place for Fallout 4.  
       
      Many of the Armor pieces are customizeable from color to removal or add on of parts.
       
      The pricing of the pub is intended to be expensive.
       
      The weapons are upgradeable (temperable) in a manner similar to skyrim.  
       
      There are also nine tough boss battles one must undergo to uncover the max level of each weapon. 
       
      This mod also includes some content added beyond Jackga's pub. By myself and from Ghosu (who has openly given permission to use his assets).
       
      Bodyslide support.
       
      The default of these outfits if you don't bodyslide is Cbbe Curvy.
       
      Find some dead merchants and crates with defective starter outfits outside sanctuary.  The rest is spoilers ill keep for now. (Will Update the page with information and proper spoiler tags later for those who don't like discovery).
       
      This is a Beta version so please let me know any issues.
       
      Credits:
      Jackga- Jackga for the core base of this mod, and the permission to convert even though he says on his steam page to do what you want. (pics on request)
      Ghosu- for the open perms on his Highlander swords.
      Credit to the various musical artists whose themes were added (this will be upgraded later, will add).
      ousinus and the bodyslide crew.
       

      2,769 downloads

      Updated

    11. [AAF] RSE II: Framework Resources ESM (v0.9 - 07/18/19)

      RSE II - Resources ESM v0.9
       
      The RSE II Resources ESM is now ready for players to download and install! It is *required* for any RSE II official mods!
       
      The purpose of the framework is to give mod authors a common resource pool to ensure all mods on LL function together as best as possible, without function bleedover. I was aiming on releasing it for the RSE 2 ecosystem, but it is open to all mods, as a means to unifying them in a way that prevents cross-mod function conflicts and/or bugs, and also allows them to communicate via basic variables.
       
      At this time, this version of the resources ESM contains a few items:
      RSEII contains a faction that is flagged as ALLY to itself, so that you can pacify ANYONE, immediately, just like in CSA. RSEII contains keywords that block approaches, block nudity check, flag if the player is engaged in a function you don't want to interrupt. RSEII contains global variables to govern the karma system. RSEII contains a well-documented script for the karma system functions (with source code!) RSEII contains a handful of commonly used idles, such as surrenders, hostage, bondage, bathroom, clapping, pointing, whistling, etc. RSEII contains sound effects for whistling, bathroom and being sick. RSEII contains a vomit triggering function, replete with my vomit .NIF file. RSEII will soon have a fully functional bathroom trigger function, gender appropriate, with effects and fluids/deposits. RSEII will feature methods in their function calls to allow or disallow items you do not wish to use in said function. IE: If you dont want to see poop or pee, you will be able to flag the resource ESM to not use it. IE: If you dont want the player to see notifications when they receive karma points, just send flags across the call to block that from happening. RSEII can now draw upon Devious Devices and Real Handcuffs if they are found to be installed, with no dependencies! IE: The Resources will work whether the mods are installed or not, and if they are, any mod can call upon their functions! Bondage Animations are courtesy of @Gray User, who kindly allows anyone to use his animations with due credit given.
      Real Handcuffs function code kindly provided by @EgoBallistic.
       
      The karma system is in place, however the bathroom and illness functions have been removed while I work on them for the next release.
       
      Of key interest to mod authors will be the PlayerIsInScene keyword which you can add to the player to indicate your mod has functional control and to use it as a check to ensure no other mod has control when you try to do something. There is also a pacification faction that can be used, that is self-allied, should you wish to pacify everyone on the screen at the same time via ref and collection aliases.
       
      Again, pre-official release, more an insight than anything - for mod authors - to see the potential of unifying, at the least, keyword usage to block mod function conflicts.
       
      Later, once I fully flesh it out, it will form the basis for all RSE II mods (and any mods made by people other than myself that choose to use the resources framework).
       
      And last, but certainly not least, yes... RSE II is cumming.
       
      Available Mods That Use RSE II's ESM:
      RSE II Combat Surrender and Abductions RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs  
       
      Requirements:
       
      A functioning install of AAF.
       
      MCM -> https://www.nexusmods.com/fallout4/mods/21497
       
       
      Legal:
       
      All assets are to remain intact with the resources esm. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. The resources pack is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. The resources esm may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.

      11,156 downloads

      Updated

    12. Tradução de [AAF] RSE II: Random Shenanigans (06/21/19)

      Tradução do Mod RSEII_RandomShenanigans(v1.8) de Flashy (JoeR) para o Português Brasileiro.

      156 downloads

      Updated

    13. [AAF] RSE II: Abductions Addon Pack

      RSE II: Official Abductions Addon Pack
       
      About
       
      This mod adds a few locations for kidnapping via Minutemen Radiant Quests and via RSE II's Abductions. However, this addon pack does not require RSE II CSA to be installed - anyone can use it.
       
      Removed from kidnapping / abductions:
      Saugus Ironworks, simply because it could potentially interfere with a running quest. Modified:
      Hub City Auto Wreckers, by moving the prisoner mat out of the trailer and in front of the Boss NPC. Added:
      Gunner location - Mass Bay Medical Center Gunner location - Quincy PD  
      Installation
       
      Simply install it to your data folder and then activate it in your mod manager of choice. Due to the fact that this mod alters many Locations, Encounter Zones and cells, it is best if you place this mod as low as you possibly can in your load order, just to ensure these overrides win out conflicts.
       
      Legal
       
      Permission is not granted to host this file on any other site than Lover's Lab, under my specific user account.

      619 downloads

      Submitted

    14. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      An LL focused installation and usage guide can be found here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.

      85,647 downloads

      Updated

    15. Juliet's Mom Costume + AB

      This mod is a port of Juliet's mother's outfit from Lollipop Chainsaw. 
       
      I ported the original outfit, SwarmQueen created the AB version.
       
      SwarmQueen and I were discussing some outfit ports, and this happened to be my favorite. There are more to come.
       
      If there is a Lollipop Chainsaw outfit you'd like to see, let me know in the comments! 
       
      Installation is simple. 
       
      Drop files into the data folder.
      Build in Outfitstudio
      Enable the mod in manager of choice.
      >Console Commands > HELP JULIET 4 ARMO
       
      Support / Follow / Complain
       
      https://twitter.com/Konata_inoue
         
      https://www.nexusmods.com/users/35988850
       
      https://www.deviantart.com/konatainoue
                
        Discord: Konata Inoue#6093
       
      Credits:
       
      meigong119
      For the CBBE shaped to Heels
       
      Grasshopper Manufacture 
      For creating Lollipop Chainsaw 

      76 downloads

      Submitted

    16. Tradução de AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.203

      Tradução do mod AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.203 de EgoBallistic para o Português Brasileiro.

      274 downloads

      Updated

    17. Boathouse Brothel

      A transfer settlements blueprint on slot #10: meant for AAF_Prostitution
       
      Welcome to the Boathouse Brothel!
       
      I may update this as I continue playing my survival playthrough. All 5 Beds work. It's a WIP, survival is slow
       
      Required Mods:
       
      Hot and Horny Wastelands (and really the whole set, it's a good mod set) Tranfser Settlements (of course :P) Homemaker CWSS (Soft requirement, for showers in the boathouse)

      287 downloads

      Updated

    18. [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

      Themes allow customisation of AAF by tuning it to ignore some installed animation groups. It does not effect the AAF Wizard. If you do not install someTthemes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

      The WIP STATs here is really currently just a modders resource requiring the latest AAF beta's from AAFDiscord, it is not compatible yet with my older STATs mods. Do not use both versions of STATs at once.

      The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

      https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

      The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.

      MorphSetData is now handled in this mod if you are not using the BodyTalk2 body: 
       
      These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs.
      Installing all the themes is the same as having the full APT.
      This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

      This spoiler contains links to the supported Animation mods.
       
      Let me know if I've missed any too.

      Vanilla Sex Theme contains the following xml files that may be removed if those human animations are not desired:
      Theme_SexVanilla_NoFurnFM_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 actors Male and Female
      Theme_SexVanilla_NoFurn2P_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 actors Ungendered
      Theme_SexVanilla_NoFurn1P_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexVanilla_NoFurnMM_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 Male actors
      Theme_SexVanilla_NoFurnFF_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 Female actors
      Theme_SexVanilla_NoFurnGB_tagData.xml - Contains all the Vanilla NonFurniture animations that involve More than 2 actors
      Theme_SexVanilla_FurnFM_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 actors Male and Female
      Theme_SexVanilla_Furn2P_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 actors Ungendered
      Theme_SexVanilla_Furn1P_tagData.xml - Contains all the Vanilla Furniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexVanilla_FurnMM_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 Male actors
      Theme_SexVanilla_FurnFF_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 Female actors
      Theme_SexVanilla_FurnGB_tagData.xml - Contains all the Vanilla Furniture animations that involve More than 2 actors
       
      Kinky Sex Theme contains the following xml files that may be removed if those animations are not desired:
      Theme_SexKinky_NoFurnFM_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 actors Male and Female
      Theme_SexKinky_NoFurn2P_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 actors Ungendered
      Theme_SexKinky_NoFurn1P_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexKinky_NoFurnMM_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 Male actors
      Theme_SexKinky_NoFurnFF_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 Female actors
      Theme_SexKinky_NoFurnGB_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve More than 2 actors
      Theme_SexKinky_FurnFM_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 actors Male and Female
      Theme_SexKinky_Furn2P_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 actors Ungendered
      Theme_SexKinky_Furn1P_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexKinky_FurnMM_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 Male actors
      Theme_SexKinky_FurnFF_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 Female actors
      Theme_SexKinky_FurnGB_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve More than 2 actors
       
      Creatures Sex Theme contains the following xml files that may be removed if those animations are not desired:
      Theme_SexCreatures_Furn_tagData.xml - Contains all the Creature NonFurniture animations (This will be split by creature type soon)
      Theme_SexCreatures_NoFurn_tagData.xml - Contains all the Creature Furniture animations (This will be split by creature type soon)
       
      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

      Thanks To:
      F4SE people
      Dagobaking for his help learning how this voodoo works
      CGI for general help and creating the FOMOD version
      and Test Minions
       
      PERMISSIONS:
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

      The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
       
      Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
       
      VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

      KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
      CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

      Requirements:
      AAF obviously
      The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
      Theme_Animations_raceData_DLCRobot.xml
      Theme_Animations_raceData_DLCWorkShop01.xml
      Theme_Animations_raceData_DLCCoast.xml
      Theme_Animations_raceData_DLCNukaWorld.xml


      Installation:
      3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
      The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.

      130,957 downloads

      Updated

    19. Dicks, Dicks Everywhere

      Jeez, somebody has replaced all the pictures in the commonwealth with pictures of dicks... My guess is the Institute.

      This replaces painting absract, generic, cabot, and portrait with an abundance of dicks.

      155 downloads

      Submitted

    20. Bimbette.

      Hello!
       
      This is a bodyslide preset I made, one of several but the first to receive screenshots.
       
      It's meant for breast and butt lovers.
       
      Give it a try, And maybe share some pics. ^^
       

      46 downloads

      Submitted

    21. 50 Shades of Fallout 4

      50 Shades of Fallout 4
       
      Credits:
      Shadeanimator, for the indispensible FO4 animation tutorials.
      Dagoba King, for all his amazing work on AAF.
      EgoBallistic, for general assistance and particularly for fielding questions so that I can work on animations.

      Summary:
      These are all intended for use with the default CBBE body. They may clip with other bodies. This is only an animation pack, so if you want the scenes to be called immersively, you need another mod (Violate or SEU, for example) that will do that.
       
      Permissions:
      You are free to use any of the animations in this pack, use/modify AAF files, etc, with the following conditions:
      - Do not post this material to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
      - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

      Requirements:
      You must have AAF installed and working.
      You need the latest version of my sound pack (2.01 or later), otherwise the sounds are unlikely to work.

      The contents of this pack:
       
      2 Person Animations:
      Each series has 4 animations. All animations are 300 frames (10 seconds) an are designed around the default CBBE body. Each series comes with a normal M (top)/F (bottom) set, a F (top)/F (bottom) set, and a version of each with the sounds for the bottom replaces by gag sounds.
      Spanking Series 1 and 2
      Missionary Series 1 and 2
      Doggystyle Series 1 and 2
       
      Solo Bondage Animations:
      (These should be used as replacements for my old bondage animation pack, it won't hurt anything to have both installed, these are just better)
      Each series has 5 animations, a *00 animation that is a breathing idle, *01-*03 which are struggle animations, and a masturbation animation. Each series also includes a duplicate of these with gagged sounds in place of normal sounds.
      Bent
      Facedown
      Hogtie
      Side
       
      Troubleshooting:
      If the animations don't call correctly in-game when triggered by violate or whatever else, try triggering them manually using AAF. If that works, there is an issue with how the other mod is calling the animations (probably because my AAF tags are kind of a mess). If there are tags that need to be included, let me know (or send me updated AAF files) and I'll try to update the pack when I can.
       
      If the animations doesn't work in AAF, make sure you can play other AAF animations (if you can't, AAF is probably not installed correctly). If only the animations from this pack are a problem, try reinstalling the pack.
       
      Known Bugs/Issues:
      There is significant clipping with most male bodies in the missionary 1 series, because the arm size changes between different bodies and genders. This is technically fixable, but too much of a pain to be worth it.
       
      If you have a gag in, the mod the gag is attached to may play gag noises on top of whatever else is going on (e.g. you may have 2 sets of gag noises playing sometimes during animations). I'm not sure what to do about this one.
       
      The Armbinder may clip during the masturbation bondage anims. This is an unavoidable side effect of having arm movement during these scenes, and it is recommended not to have them run when the character is wearing the armbinder.
       
      Strap-ons and erections may or may not work (you need to get them from other mods in any case). I have a non standard setup on my game, so I've tried to write them into the AAF files as best I can. If this is a problem, it's worth asking if someone who has those features working normally can modify the AAF files.
       
      Trying to open and close the bottom actors mouth during animations didn't synch reliably, so I just left it open the whole time. The good news is that it clips less with gags that way.
       

      5,835 downloads

      Updated

    22. AAF - Compatibility Patch - FO4 Animations by Leito

      Not to be used independently, see 
       

      1,707 downloads

      Updated

    23. Amanda preset

      This is Amanda. she was my character I used in Fallout. I uploaded her because I do not play anymore. Maybe someone else will like her. Her hair uses misc hairstyle pack and her face uses looksmenu customization compendium.

      66 downloads

      Updated

    24. OUTDATED - VotW plugin - SexTapes

      This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it they have my permission to do so.
       
       
      VotW plugin - SexTapes
       
      Description:
      This is a plugin for Videos of the Wastland mod by Razorwire. Adds five "homemade" holo-sex-tapes featuring Piper, Curie, Cait and my own character Romanova.
       
      My CK keeps chrashing so for now the only way to get them is through console;
       
      help "sex tape" 4 = ID nr. for the tapes.
       
      player.additem ID 1 = gets you one copy of the tape for the coressponding ID
       
       
       
      Pre-install Requirments:
      VtoW:
       
      http://www.nexusmods.com/fallout4/mods/24435/?
       
      install this first since my mod does nothing on its own.
       
       
       
      Install:
       
      Use Nexus Mod Manager
       
      or
       
      Manual install:
       
      Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
       
       
       
      Also be shure to check out:
      http://www.loverslab.com/files/file/3438-votw-plugin-pwp-vault-69-starlight-drive-in-reels/
       
      Adds a "pre-war" porn movie named vault 69 to the wasteland. Comes as both a number of holotapes and as movie reels for the Starlight Driv-in. In color!
       
       
       
      Enjoy.
       
      Credits
       
      Razorblade for VotW
       
      Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab.com/files/file/3288-crazy6987-sex-animation/)

      11,294 downloads

      Updated

    25. OUTDATED - VotW plugin - PWP Vault 69 + Starlight Drive in Reels

      This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it is they has my permission to do so.
       
       
       
      VotW plugin - Vault 69
       
      FIXED (for those who downloaded before 23 nov 2016):
      Had forgotten to pack the .esp and sound files in the first upload! download the new updated file (Vtow_plugin_-_Vault_69_%28fixed%29.rar) and reinstall
       
       
       
      Update - Vault 69 Starlight Drive in Reels (NOTE, this new file is roughly 720mb):
      Vault 69 is now avilable for Starlight drive in. I had to make some cuts in the #3 movie due to mod restrictions (movie time limit) and I amped up the sound a few decibels too.
       
      Don't forget to download the Votw Starlight Drive in module or this new file won't do you any favours:
      http://www.nexusmods.com/fallout4/mods/24435/?
       
      The Reels can be found in Vault 111 in the overseers bedroom (next to the original tapes).
       
       
       
      Description:
      This is a plugin for Videos of the Wastland mod by Razorwire. Adds the pre-war holo-porn-movie "Vault 69", containing three scenes (one tape each) as follows;
       
      Vault 69 #1 - Vault Girl Sees The Overseer
      Vault 69 #2 - Vault Girl In Double Trouble
      Vault 69 #3 - Vault Girl And The Orgy
       
      All of the above can be found inside Vault 111 in the overseers bedroom and can be stored in the magazine racks.
       
      Also adds a "easter egg" tape, but you will have to find it yourself. Clues; altar, shrine, temple, chancel, sanctum, holy place, sanctorium.
       
      Pre-install Requirments:
      VtoW:
       
      http://www.nexusmods.com/fallout4/mods/24435/?
       
      install this first since my mod does nothing on its own.
       
      Install:
       
      Use Nexus Mod Manager
       
      or
       
      Manual install:
       
      Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
       
      Possible Conflicts:
      Mods that alter Vault 111 and/or Sanctuary could possible cause trouble.
       
       
       
      Optional file:
      4x Vault69 Movie posters. NOTE! if you already has the mods below installed, my file will overwrite the last four "blank portraits" in the 70 - Posters folder. In other words, if you've already installed ACS sketchbook and has used up all blank portraits with your own images, you might not want to download this file.
       
      Pre-install Requirments:
      Art Connoisseur System:
       
      http://www.nexusmods.com/fallout4/mods/11963/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11963%26preview%3D&pUp=1
       
      ACS Sketchbook
       
      http://www.nexusmods.com/fallout4/mods/17713/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D17713%26preview%3D&pUp=1
       
      install these first since my mod does nothing on its own.
       
      Install:
       
      Use Nexus Mod Manager (overwrite when asked to - see description)
       
      or
       
      Manual install:
       
      Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
       
       
       
      Also be shure to check out:
      http://www.loverslab.com/files/file/3364-vtow-plugin-sextapes/
       
      The precursor of this mod that features a number of "sex tapes" featuring our favourite female companions and my character Romanova. It was meant to look like home made porn that were recorded on the pipboy over old holotapes. These are in black and white thou.
       
       
       
      Enjoy.
       
      Credits
       
      Razorblade for VotW
       
      Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab...-sex-animation/)

      19,097 downloads

      Updated

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