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Fallout 4 Body Manager — Realistic Body & Breast Physics
By ZAED1223
Fallout 4 Body Manager is a desktop tool that brings all body and physics management for Fallout 4 into one unified interface.
With multiple body frameworks (CBBE, Fusion Girl, True Wasteland Body, JaneBod) and physics engines (CBP, OCBP, OCBPC, MTM 3BBB), configuring your character's body and physics is a mess of BodySlide, config files, and guesswork. This tool gives you full control — switch bodies, adjust physics, check compatibility, and manage outfits from one clean interface.
WHAT IT DOES
🧬 BODY MANAGER
• Switch between CBBE, Fusion Girl, True Wasteland Body, JaneBod, and Vanilla
• Visual sliders for breast size, shape, cleavage, waist, hips, butt, thighs, muscle
• Save and load body presets
• Quick body switching without restarting game
💫 PHYSICS ENGINE
• Switch between CBP, OCBP, OCBPC, MTM 3BBB, and CJIGGLE
• Adjust bounce amplitude, speed, stiffness, damping
• Belly, butt, and thigh physics sliders
• Preset physics configurations: Natural Realistic, Soft Bouncy, Firm Athletic, MTM Default, Heavy Mass, Zero Bounce
• Performance impact indicators (CPU, GPU, Memory)
🔧 COMPATIBILITY CHECKER
• Detects installed body frameworks and physics engines
• Checks for required dependencies (ZeX Skeleton, F4SE, LooksMenu, BodySlide, Unique Player)
• Identifies conflicts and recommends fixes
• Shows version status (Installed / OK / Missing)
👗 OUTFIT MANAGER
• Scans installed outfit mods (391+ outfits detected)
• Shows body type compatibility for each mod
• Batch Build via BodySlide
• Build Selected or Batch Build All
• Convert outfits to different body types (e.g., Convert → FG)
• Open directly in BodySlide
📊 PRESET LIBRARY
• Save complete configurations (body + physics + outfits)
• Export and import presets
• Share presets with other users
REAL DATA
• 5 body frameworks supported
• 5 physics engines available
• 7 preset configurations included
• 391+ outfits detected
• 15+ outfit mods scanned
• 283 outfits built, 108 pending
SUPPORTED BODY FRAMEWORKS
🔹 CBBE 3BBB — Ousnius & Caliente · v2.7.1 · 1.2M+ downloads
🔹 Fusion Girl — TheBottomhoodOfSteel · v1.92 · 3,200+ compatible outfits
🔹 True Wasteland Body — Daz of the Dead · v1.1.6
🔹 JaneBod Extended — Jmenaru · v2.3.1
🔹 Enhanced Vanilla Bodies — EVBO Team · v1.04
65 downloads
Updated
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Transfer Settlements - Warwick Homestead and Corporate Headquarters
By msmfoster
A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks. This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor. Details on this build: Replaced the catwalks linking the buildings. Cleaned out the main pump house to hold shops and medical facilities. Cleaned out the blue outbuilding to make it a workshop. Cleaned out the secondary pump house to hold slot machines and a barber shop. Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen. Added a Covenant wall with turrets along the perimeter. Settlement Features 26 bunks. 145+ food. 440+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Settlers can move freely through the new build but appear to have some trouble with the original buildings. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table. Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest. Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing. Build a Transfer Settlements console from Power > Miscellaneous facing the workshop. Note. Import should be done with Workshop Mode enabled. Tasks After Import No additional requirements other than to confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.1
Adjusted Erotic Art to work with my Classic Erotic Art Retexture. Adjusted power distribution, should import cleanly every time while reducing clutter. Removed the caravan stop, these do not import cleanly anyway. Adjusted decorations throughout. Added a series of idles for use. Version 1.0.0
Initial release of this build.158 downloads
Updated
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[Dev/Test/Beta] LL FourPlay community F4SE plugin
By jaam
Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 52 for runtime 1.10.984 2024 08 19 by jaam and Chosen Clue and EgoBallistic and Fedim ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_984.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.984 will no longer be supported. ; Written and tested against F4SE 0.7.2. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 52.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; Converts an integer of any base to a hexadecimal string representation string Function IntToHexString(Int num) native global ; Converts a hexadecimal string to an integer Int Function HexStringToInt(String theString) native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; Sets reference angle in degrees. Will not cause load screen if called on Player Function SetRefAngle(ObjectReference akRef, float x, float y, float z) native global ; Sets no-collision state on reference Function SetRefNoCollision(ObjectReference akRef, bool abState) native global ; Get the scale of a reference Float Function GetScale(ObjectReference akRef) native global ; Set the scale of a reference Function SetScale(ObjectReference akRef, Float afScale) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; Copy the base skin of one actor onto another as a skin override, similar to what LooksMenu does bool Function CopyActorBaseskinForm(Actor akSourceActor, Actor akDestActor) native global ; MFG morph function provided by EgoBallistic ; Apply a MFG Morph to the actor bool Function MfgMorph(Actor akActor, int morphID, int intensity) native global ; Set all MFG Morph values to zero on an actor bool Function MfgResetMorphs(Actor akActor) native global ; Save an actor's MFG Morph values to an array of float Float[] Function MfgSaveMorphs(Actor akActor) native global ; Restore an array of saved MFG morph values to an actor bool Function MfgRestoreMorphs(Actor akActor, Float[] values) native global ; Copy the MFG morph values from one actor to another bool Function MfgCopyMorphs(Actor a0, Actor a1) native global ; Apply a set of MFG morphs to an actor. Morph ID morphIDs[x] will be set to values[x] bool Function MfgApplyMorphSet(Actor akActor, int[] morphIDs, int[] values) native global ; Return an Actor's actor flags (not the same as the Form flags) Int Function GetActorFlags(Actor akActor) native global ; Reset an actor's persistent Essential / Protected data ; Calling Actor.SetEssential() overrides the actor base value. Changing the state on the actor base will no longer have any effect, and ; neither will the Essential flag on Aliases. This function resets the override so ActorBase and alias flags will work again. bool Function ResetActorEssential(Actor akActor) native global ; Sets an actor's position. Directly moves the ref so does not cause load screen if called on player Function SetActorPosition(Actor akActor, float x, float y, float z) native global ; Enable collisions for specific actor Function EnableActorCollision(Actor akActor) native global ; Disable collisions for specific actor Function DisableActorCollision(Actor akActor) native global ; Snap actor out of whatever interaction (furniture, etc) they are in Function ActorStopInteractingQuick(Actor akActor) native global ; Force AI package Function ActorSetPackageOverride(Actor akActor, Form pkg) native global ; Clear forced AI Package Function ActorClearPackageOverride(Actor akActor) native global ; Returns whether the actor is currently ignoring combat (e.g. due to package flags) Bool Function ActorGetIgnoringCombat(Actor akActor) native global ; Force the actor to ignore combat or not, overriding any package flags Function ActorSetIgnoringCombat(Actor akActor, Bool abIgnoreCombat) native global ; Update actor 3D equipment only (less expensive than QueueUpdate 0xC) Function ActorUpdateEquipment(Actor akActor) native global ; Update Player Character 3D Function PlayerUpdateEquipment() native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Cell Functions ; ============== ; ; Returns the number of references of type formType in cell. Use GetFormType() below for formType values. If formType is 0 this returns the count of all refs in the cell. Int Function GetNumRefsInCell(Cell akCell, Int formType) native global ; Returns nth reference of type formType in cell. If formType is 0 this returns the nth reference of any type. ObjectReference Function GetNthRefInCell(Cell akCell, Int index, Int formType) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global ; Return a form's record flags Int Function GetRecordFlags(Form akForm) native global ; Return a form's formType Int Function GetFormType(Form akForm) native global ; Return whether form is persistent or not - updated in v51 Bool Function IsPersistent(Form akForm) native global ; Set a form persistent or not. Returns false if form does not exist - updated in v51 Bool Function SetPersistent(Form akForm, bool akFlag) native global ; Return an array of all the forms in a FormList Form[] Function FormListToArray(FormList akFormList) native global ; Return the form with the given formID from any type of plugin (esm, esl, esp) Form Function GetFormFromPlugin(String modName, Int formID) native global ; Return an array of forms given an array of plugin names and an array of form IDs Form[] Function GetFormArray(String[] modNames, Int[] formIDs) native global ; Given an array of FormID Ints that was packed as Var via VarArrayToVar(), return the array of corresponding forms Form[] Function GetFormArrayFromVar(Var akVar) native global ; Populate a formlist with the forms given an array of plugin names and a corresponding array of form IDs Function PopulateFormlist(FormList akFormList, String[] modNames, Int[] formIDs) native global ; ; AAF functions ; ============== ; ; Return an array of actors near akRef who qualify for AAF animations Actor[] Function AAF_PerformActorScan(ObjectReference akRef, float radius) native global ; Return the actor gender as seen by AAF Bool Function AAF_GetGender(Actor targetActor) native global ; Collects statistics on an actor for use by the Scaleform Var[] Function AAF_MakeActorData(Actor targetActor, Bool includeDistance, Keyword[] conditionKeywords) native global ; Collects statistics on location objects for use by the Scaleform Var[] Function AAF_MakeLocationData(ObjectReference target, Bool includeDistance = False) native global ; Returns whether an object is suitable for use as an animation location Bool Function AAF_IsValidLocation(ObjectReference targetLocation, Var[] actorGroup) native global ; Converts the internal representation of AAF's furniture list to an array of Forms as Var Var[] Function AAF_ProcessFurnitureList(Var[] akArgs) native global ; Returns an array of LocationData, packed as a Var, of all the valid locations for animations within the given radius from the scan location Var Function AAF_GetLocationData(int scanLocation, Var[] furnitureForms, Var[] furnitureSources, Var[] actorGroup, Bool quickScan, Float scanRadius) native global ; Returns whether an actor has any keywords in the blocked keywords list Bool Function AAF_GetBlockedStatus(Actor akActor) native global ; Returns whether an actor is valid for AAF use (not dead, not disabled/deleted, etc.) Bool Function AAF_IsValidActor(Actor akActor) native global ; Returns whether an actor is valid for use and not currently in an animation Bool Function AAF_IsAvailableActor(Actor akActor) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; Enable or disable blinking. Disabling allows MFG morphs to work on eyelids (morph ID 18 and 41) Function SetAllowBlinking(Bool allowed) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global ; ; Wav function (by Fedim) ; ; Plays a WAV file. FileName relative to "Data\Sound\Voice\" ; Option is possible "Data\Sound\Voice\MyPlugin\sound001.wav" Function PlaySoundWav(string FileName) native global ; Returns the current volume level of the player (-1 = 0xFFFFFFFF -> max) ; LowWord - left channel volume ; HeighWorg - right channel volume ; 0 <= volume <= 65535 (0xFFFF) int Function GetVolumeWav() native global ; Sets the volume of the player channels ; 0 <= volume <=65535 (0xFFFF) int Function SetVolumeWav(int volumeA, int volumeB) native global ; Randomly selects a line from the SectionText section of the "Data\F4SE\Plugins\PluginName.ini" file, plays the WAV and returns the text ; ini file must be UTF-8 encoded ; Sounds should be in the "Data\Sound\Voice\PluginName.esp\" String Function VoiceMessage(String PluginName, String SectionText) native global ; ; INI setting functions ; ===================== ; ; Functions to retrieve INI settings, e.g. Fallout4.ini, Fallout4Prefs.ini, Fallout4Custom.ini, mod .ini files in Data folder ; These functions retrieve the settings from the game engine, not from the INI files themselves. ; Parameter is the .ini setting name and section, fSettingName:SectionName. For example, fMinCurrentZoom:Camera ; Note that typing is strict, e.g. you cannot call GetINIFloat on an Int setting ; ; Return Float setting value or 0.0 if not found float Function GetINIFloat(string ini) native global ; Return Int setting value or 0 if not found int Function GetINIInt(string ini) native global ; Return Bool setting value or false if not found Bool Function GetINIBool(string ini) native global ; Return String setting value or NONE if not found String Function GetINIString(string ini) native global ; ; Animation functions ; =================== ; ; Functions to play animations on actors. They do basic sanity checking on the inputs so that None idles and actors, ; actors who are deleted or disabled, and actors with no AI middle process will not attempt to play idles. ; ; Make one actor play an idle Function PlayIdle(Actor akActor, Form akIdle) native global ; Make an array of actors play a corresponding array of idles, in synch Function PlayMultipleIdles(Actor[] akActor, Form[] akIdle) native global ; Stop the actor's current idle Function StopCurrentIdle(Actor akActor) native global
Looks like I delteted the list of updates Well the first post is a lot shorter now.
Also there is now a GitHub site to host the sources for this and other tools of mine at https://github.com/Lkdb5RDr
v52-20240902 is a hotfix for v52-20240821
v53-20250105 fixes loading in fallout 1.10.163.
v54-20250330 Hotfix for issue describe on March 30th by EgoBallistic
v55 : deleted.
v56 for 1.11.137.0
v57-20251120 adds support for Game version 1.11.159.0 (~AE Hotfix) paired with F4SE 0.7.5. Maintains support with 1.10.163.0, 1.10.984.0 and 1.11.137.0 (temporary)
Tested successfully with basic functionality.
v58-20251126: Adds support for Fallout v1.11.169.0 and F4SE 0.7.6.
v59 for Fallout 1.11.191.0 and F4SE 0.7.8
v60 :
- Compatible with game version 1.11.221.0 (and F4SE 0.7.8)
- Corrected an issue with SetFlyCamSpeedMult in all versions but 1.10.984.0 since that game version was available.
v61 :
- Compatible with game version 1.11.240.0 (and F4SE 0.7.9)
- Tested for functions not specific for AAF.
v62 :
- Correct 2 offsets I missed to update.
241051 downloads
Updated
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Transfer Settlements - Somerville Place a Farming Community
By msmfoster
Somerville Place is defined not only by its convenient location near the Glowing Sea and a Gunner vault, but also by its unforgiving terrain and the lone Destroyed Home structure. This blueprint builds on that to create an expansive, thriving farming community. The added barn, homes, and structures form a layered defense strong enough to make even a legendary alpha deathclaw will think twice. Details on this build: Repaired the destroyed home to house the diner, general store, and clothing store. Created an elevated area with retaining walls for access to four bunkhouses. Added a large two-level barn: ground floor used as gym, upper level serves as a workshop. Placed two large cisterns beside the barn to conceal water generators while preserving the farm aesthetic. Dedicated medical facility with surgical bays. Dedicated laundromat that also houses the barbershop. Added a large bunkhouse nearer to the water to fully enclose the settlement. Every structure equipped with independent power. Double-flooring used throughout to reduce settler fall-through issues. Settlement Features 30 bunks. 140+ food. 860+ defences. 420 power. 63 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Standing Stones from Skyrim. Skyrim styled statues for aesthetics. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area can be done quickly. Still, save often just in case scrap the destroyed home. Be sure to maintain: Destroyed home, but toss the contents. Existing food plants and surrounding fence. Tree with swing. Water pump. Fire pit. Note. To make scraping less risky around the Damaged Home consider using Disable during the scrap and Enable when done. Be sure to note the home's Reference ID in case you click on another object by mistake. Build a Transfer Settlements console from Power > Miscellaneous facing the workshop. Note. Import should be done with Workshop Mode enabled. Tasks After Import No additional requirements other than to confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.1 Adjusted Erotic Art to work with my Classic Erotic Art Retexture. Used SOE lighting sources for a few locations to enhance clarity. Version 1.0.0 Initial release of this build.123 downloads
Updated
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Updated
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Transfer Settlements - Croup Manor Redux
By msmfoster
A Transfer Settlements blueprint that aims to repair Croup Manor making every level viable. This focuses on a high settler count that fits within the manor itself and a high food production. Details on the changes below: Damaged walls are replaced by intact duplicates. Replaces the floors and roof with Homemaker pieces. Removes the carport and replaces it with a two-door garage with an electric door. Replaces the deck overhang. Extends the roof onto the third deck balcony to add living space. Removes internal walls to allow for more efficient spacing. Maintains the existing stairwells for pathing. Settlement Features 21 bunks. 99+ food. 415+ defence. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated medical area. Gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup Clearing the area can be relatively quick. Still, save often just in case you accidentally scrap something important like stairwells, and cliffside. Gut the main home with exception of the stairwells, and intact walls. Start from the third floor and remove the roof, accoutrements, garbage, and clutter. Remove all internal walls, floors, and damaged exterior walls. Remove the carport, storage above the workshop, and pavement in the carport area. Remove deadfall, trees, dead leaves. Leave scaffolding leading to the statue intact. Remove the door leading into the carport. Build a Transfer Settlements console from Power > Miscellaneous anywhere on the road. I prefer to place it nearer to the cul-de-sac as you can see the larger structures take shape. Note. Import should be done with Workshop Mode enabled. Tasks After Import No additional requirements other than to confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 2.0.1
Adjusted Erotic Art to work with my Classic Erotic Art Retexture. Doubled up ceilings for a consistent look between settlements. Switch for settlement beacon added to the third floor. Turn off beacon without clipping to the roof. Version 2.0.0
Complete rebuild of the settlement with a focus duplication and precise placement of pieces by copying existing geometry.
229 downloads
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Transfer Settlements - Boylston Club Coastal Cottage
By msmfoster
A Coastal Cottage that lives up to its name: A rebuilt three-storey cottage with basement and fixed garage, that offers commanding views of the fish plant and mirelurk queen spawn points. Meets the goal of building within the existing template without sacrificing food production.
Details on this build: Removed existing cottage and cleaned out the sinkhole. Created a three-storey cottage with large observation area. First deck: shops, bar, and medical facilities. Second deck: bunks, washrooms, gym, and barber shop. Third deck: bunks, and washrooms. Basement: power, water, and laundry. Repaired garage serving as a workshop. Added large Skyrim statue near entrance as showpiece. Discounting rooftop turret lines, only one visible power cable from the exterior. Radiators/conduits routed below surface for lighting without marring views. Settlement Features 28 bunks. 170+ food. 525+ defense. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets in the basement and roof outcroppings. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Used for flooring in the gym and barber shop. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. TRX Trixter Statues Collection. Skyrim styled statues for aesthetics. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward: Remove the existing cottage and clutter found throughout the build area. Remove the damaged roof for the garage and the clutter within. Do not remove the garage itself. Remove all clutter within the sinkhole itself. This significantly expands the usable space. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., ivy or wood plank). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous facing the workshop. Note. Import should be done with Workshop Mode enabled. Tasks After Import No additional requirements other than to confirm that all power has been restored as expected. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.1
Adjusted Erotic Art to work with my Classic Erotic Art Retexture. Re-built the roof to better align it. Switch for settlement beacon added to the third floor. Turn off beacon without clipping to the roof. Version 1.0.0 Initial release of this build.
114 downloads
Updated
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Commonwealth Slavers
By JB.
Content Warning
This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events.
All characters are 18 years old or older and no actuals bits were harmed in the making of this mod.
Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning.
COMMONWEALTH SLAVERS
A SLAVERY MOD
The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and glory, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one.
Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth.
When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥
How to start?
A person is injured under the security booth outside Vault 111.
Which version of Fallout 4 do I need?
I program this mod and play on Old Gen, but It works on all of the major versions. ✔️
Recommendations
This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down.
Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default.
The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC.
Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.
However, you also have the option to remain a slave forever, once the option arises.
It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech.
A tip for those who play Horizon by @Evelynith
Quests
1 Intro quest
“Lucky Day”
17 main quests
“The Truce” “The Hook-Up” “Pest Control” “The Fighter” “The Hooker” “The Scaver” “Pet Walk” "The Weapon" "The Runaway Slave" “The Threat” "The Pit" "The Porn Studio" "The Scientist" "The Bomb" "The VIP"
12 Side Quests
"Green Market" - during Pet Walk, ask Trudy for a job. "The Mule" - during Pet Walk, ask Wolfgang for a job. "The Snuff" (AKA Dead Ending) - adjustable in the MCM. "The Intervention", during Pet Walk, ask Patrick for a job. "The Combat Zone", during Pet Walk, go to the Combat Zone. "The Botanist", during Pet Walk, go to Bunker Hill "The Trapper Ship", (A Bad Ending) "The Queen Nest" - enable Futa Mode. It start after 'The Scavver'. "The Milking" - for Futas only, enable Futa Mode. You can help Dr. Duff during "The Hooker". You can help Abbot during "The Hooker". You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending. "The Farm", talk to Blake Abernathy during Pet Walk. "Truckers", go to wicked shipping fleet lockup during Pet Wal, after working for Blake.
1 Ending quest, which is included in 4 quests.
“The Hero” "The Harvester" "The Correctional" "The Harvestress"
This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM). So each time you complete a quest successfully - you may fail some of them - you will receive one point.
Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved).
Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes.
Hard Requirements
Nuka World DLC Far Harbor DLC AAF
I truly recommend the EAP patch. A complete and updated patch for all AAF animations.👌
Themes Savage Cabbage Leito Animations Rohzima Animations AAF Darthroman Creature Pack Real Handcuffs Torture Devices Absolutely Skimpy Attire (CBBE or Fusion Girl Version) Sex Attributes
Soft Requierements
Hydra F4SE Fuz Roh Doh Brave's Animation CHAKS Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events. Kziitd Fetish Toolset Devious Devices (Bodyslide files for Fusion Girl here) New milking and devious costumes (CBBE or Fusion Girl)
☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft.
Animated Tentacles - Same. Don't install it if you are not interested in this. AAF Creatures Pack - You need this if you have beast content enabled. Custom Camera (No need for Barber and Surgeon Camera Fix) Brawl Bug Fix - to avoid a vanilla bug during brawls. MCM Scripted Facial Tints - Damage and facial dirt if you have Captive Tattos installed together with this mod. Satisfactory Facial Piercings - my mod will wear these cool piercings instead of mine. BP70 Animations (Soft) Bad End Animations (Soft) - Slavers will use this mod if they find it installed. Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed. Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way. Captive Tattoos (Soft) Commonwealth Moisturizer - Some NPC and factions will reject you if you have cum in your face. Slave and Model Poses (Don't download the ESL version) HN66 Eyelashes - If you use my FaceGen file (Commonwealth Slavers - Face Gen). Porcupine Pubic Hair - for the trimming services HN66 Nails - More nails option for the nail kit Bad Dragon Dildos by Konata. There are dildos in Corvega and the Combat Zone to use and earn tips! TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of hairs to a couple of girls via script. If you don't have it, they'll have vanilla hair. KSHairdos - Hair for some NPCs. LooksMenu Body Tattoos - Tattoos for NPCs. Weepy - Tears overlays
Recommended Mods
Smokeable cigars - My mod will detect if you have that mod installed, and if you have a cigarettes/cigars in your inventory, you can smoke it using the purse as a shortcut! Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty. GetDirty 2.1 no undress patch GetDirty RainWash Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders. Leito Patch by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. You may not want to use it if you are already using UAP. Random Overlays Framework - this mod will put various tattoos on raiders. LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders. Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons. Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease. Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell. Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often. SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu. Gender Ratios - For all raiders or gunners to be all men -or as you prefer-. Diamond City Expansion - More customers. Up To No Good - Fantastic decoration for raider bases. I prefer version 2, not 3. Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches. Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can use when equiped the slavers purse. (crafftable in the chemical workbench, Utility section ) Diamond City Lights - It's only atmosphere. The lights of Diamond City can be seen in the distance. Diamond City Security - Add a handful of guards outside Diamond City. Not My Settlement - Farmers don't want slaves stealing their crops/use their beds! HeadPart Extended - Old gen only. Headparts (hair, piercings) are not consistent in NPCs, but this mod makes it possible. More DC Guards - More clients for Pet Walk Facial Expressions Fix - Not to miss the facial gestures of the characters during dialogues. Natural eyes More blinking and face morphs - More naturalness during dialogues. Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past. XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to. 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications. Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time. Zella's Pastel Ombre Wigs. I was recommended this mod for when Nora works as a prostitute in DC, and wow, these wigs are really good. Dwayne will put those in your locker in the security office.
OUTFITS
My mod brings software compatibility to these outfits!
Easy Girl (Fusion Girl Version HERE) TRS (Fusion Girl Version HERE) Nora's Secret (Fusion Girl Version HERE) Burhinaler Mule Heels (Fusion Girl Version Only)
Vtaw Patch
I made a patch for VTAW 6, 7, 8, 9, and 10. The patch is in the FOMOD. It was a personal patch, but it grew, and I decided to share it. You'll see some characters using it too. However, this isn't a simple patch. You'll need all the VTAW files and even their extra textures (or 'material swap' file), or you'll see purple textures.
Litheria Outfit
An outfit inspired by "Litheria Outfit" from Skyrim (HN66), and created by @Axary. My mod recognizes this outfit if you have it installed, and some NPCs even mention it when you're wearing it. Lindstrom gives it to you when you go outside in "Pet Walk."
It has several matswaps! You can find this outfit in the "Optional" folder.
Other Soft Compatibilities - Slavers recognize these mods
Soft compatibility with "Myopia Simulator" - the Whore House guard, Declan, will give us glasses. Soft compatibility with "Family Planning" - Declan can give you condoms. That's all. I don't want to include topics like pregnancy, babies, or children in my mods. Black Male Raider - Special racial dialogues if you have this mod installed. Download this one: 'WLBlackMaleRaidersNoDLC'
If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group:
Incompatibilities
Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience.
I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck.
Incompatible mods that have emerged thanks to user reports
Combat Zone Restored - It conflicts with my quest "The Combat Zone". Doc Mitchell Player Home You talk too much or derivates (reducing greetings mods is a big NO) Tales From The Commonwealth Just Business - Problem with my mods brawls Commonwealth Settlers Children of Ug-Qualtoth Zetans - Alien Invaders in the Commonwealth Scavers Closet Knockout Framework ❗ Sexual Harrasment (Suspending all approaches in the MCM works just fine) Boston Breeder Sentinel Control System Companion (Creation Club) Combat Drones Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction) Combat stalkers, More enemies, Npc travels. Hangman's Alley Modification - Modifies Diamond City's navmeshes. Recruitable Settlers Crime and Punishment - Break the scenes in the security office. Gun for Hire Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking. Fallsouls - Due to the heavy use of timers in this mod. Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings). Mutant Menagerie Enhanced Creatures AI Overhaul. MAIM - It breaks the X-Cross Whipping Scenes with the player ducking and covering in fear instead of being restrained properly. Terrain Undersides - 2 Million Sunblock (Problem with Slavers Valley). Fens Sheriff Dept - aka the Bleachers 2, pathing problems. Reputation Mod, maybe only with FSD installed - If you walk to DC during the Whoring quest again, DC folks are hostile at least the guards are. Latex Collar, Orgasm Curse and Fetish Dream Pervert - causes a lot of interruptions if naked and teleports you a lot). HuCows by Grim - Gristle opens fire and uses grenades on them in diamond city on leaving.
Not Compatible
Sim Settlements 2 ❗ - AAF doesn't hear my calls with this mod, but I haven't tested it with newer AAF versions. Raider Pet ❗ Problems of Survivor ❗
⚠️ Complex Item Sorter, when run on Lord Escobar Piercings, adds an armor keyword to them, which makes you get electrocuted.
Guide with Quests and Stages
LINK 🎉
Special Thanks
This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented!
This was from June 17 to July 31.
Vivi's Cockcages - for the cockcages! 🥰
@osculim
@Kalamaki22
@Slorm
@zjzc
@Evelynith
@robert.marquis
@Jarnin
@valcon767
@lasko12
@scourge2805
@Darkwolf101
@AAAA76
@chooseChaos
@ckworth
@kazeha9
@ezusoppp
@vladpol
@Toddi
@Beerbatty
@jc321
@CrusaderKing222
Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️
Thanks to @DT6666 for more proofread too!
Assets & Musics
Youtube Playlist with all songs
The earrings are from Straw and you can get them on their discord!
Why are objects and textures in Corvega flickering and disappearing?
Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order
Third Party Support
Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies.
152800 downloads
Updated
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Captive Tattoos (LooksMenu Overlays / Facial Tattoos / Males / Females)
By JB.
"Captive Tattoos " have:
1.Facial tattoos
2.LooksMenu Overlays
Main Requirements
-F4SE
-LooksMenu
-CBBE or Fusion Girl for females
-BodyTalk for males
1.FACIAL TATTOOS
There are about 100 facial tattoos/scars/bruises. Compatible with facial textures in 2K and 1K (Vanilla).
Brief tutorial
1-Write "SLM 14" on the console.
2-Go to "Extras", then "SlaveTattoos", and apply the tattoo you like.
(You can raise and lower the contrast of tattoos).
2.LOOKSMENU OVERLAYS
There are (more or less) 600 overlays for women and 100 for men.
Contains:
Humiliating tattoos
Humiliating tattoos ... but colorful!
Bruises
Spanking marks
Whiplash marks
Hot iron marks
Bite marks
And much more for future updates.
Brief tutorial
1-In third person, take off your clothes
2-Write "TFC" on the console.
3-Exit the console and you will see that you can move the camera around the character.
4-Adjust the angle you like and write "SLM 14" on the console.
5-Go to "Body", then "Overlays", and apply the tattoo you like.
6-When you finish and exit LooksMenu, rewrite "TFC" on the console, to return to the usual camera.
(You can move and adjust the size of the tattoos).
Recommended Mods ✔️
Looksmenu Rotation - Essential for rotating your character and checking tattoos Looksmenu Temp Scroll -I have so many tattoos that this is essential for quickly scrolling up and down!
Used Tools
Nifscope
Mudbox
Gimp (with Imap addon)
Material Editor
Bethesda Archive Extractor
Creation Kit.
Resources
https://drive.google.com/file/d/1Y-eeOt_LR_pVSpAoD1tTZaXfCWo3unJc/view
434174 downloads
Updated
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MSMA: SexFight (like "Succubus Drain") and Bimbofication
By MSM_Alice
Hello Community!
Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below.
Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3
COMPATIBILITY NOTE:
The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically:
Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility.
Fallout 4 runtime 1.11.221 (AE- May 27, 2026). Tested; it works if all third-party required mods are selected correctly for this version.
Newer runtimes (18th of August 2026). If all third-party required mods are selected correctly for these newer versions, it should be good to go.
Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it.
Installation ("Which files do I download? " )
Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface).
Security/Safety Note:
It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube.
What are you getting today:
How to start the mod:
Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers.
If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start.
If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important).
Gameplay Premises:
Technical Premises:
Mod dependencies.
Critical must-haves - (mod probably won't work right at all without these)
Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer
Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start).
Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic).
Soft Prerequisites
Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu.
Super Optional Quality Of Life Additions:
Known issues and workarounds:
Known 3rd-party Mod Compatibility Issues
Sex Fight Color codes:
Translation/Localisations:
August 21st
1.1543 - More Mesmerize system work.
Should be upgradeable mid-playthrough.
More "meat" in terms of gameplay-affecting dialogue choices on the mesmerize path. Now the popups allow one to explore almost all branches of the mesmerize conversation, and all the interlocked effects on danger score, SA stats, AP cost, and Pleasure Rate for enemies in sexfight are there. Also, a fair amount of gameplay aspects are tunable in the MCM on the SexCraft page -Mesmerize section. The aspect that is not there is that the conversation options are not yet locked based on bimbo history. All possible options for the current enemy race right now are all available from the get-go for testing purposes. For instance, the "sex fame" conversation will not normally be available unless the player has actual meaningful value in the SA Sex Fame stat. But in this build, it is there, at max effectiveness, no matter what your actual sex fame is. Similarly, the conversation about being in Porn flicks wouldn't happen unless the player has filmed some flicks with Wedge ( might also check for NukaRide film quests being completed, for more immersion). The one about prostitution wouldn't happen unless the player had already engaged in prostitution, and so on. You can only use each topic once in a mesmerize, so make your choice right. You only get one choice per topic; you cannot revisit it after, except in later mesmerize sessions. Not all targets/races will have all topics available. After I fine-tune the gameplay mechanics aspects, I will replace these pop-ups with actual conversational scenes.
August 18th
1.1540 - More Mesmerize system work.
Should be upgradeable mid-playthrough.
Reminder of what " mesmerize " is:
Mesmerize is an MSMA-centric partial alternative to AAF surrender, used in certain more specific situations, to start bimbo infiltration on hostiles, where you want to control or negotiate some aspects on how many enemies you pull, and what they do, more organically via in-game skills/history/stats/ diualogue, not necessarily just "surrender settings".
It is meant to have dialogue choices feeding into later SexFight mechanics bonuses or handicaps, set up how the scenes will be approached, and what advantanges/disadvantages in the player has based on their passive skills, history, and the specific enemy group being tackled.
Mesmerize architecture/flow should be fairly tightened up, and while the more granular dynamic choices on how to gain advantages in Mesmerize are not in (except a generic placeholder choice that allows you to nudge the initial danger score up or down), the existing popup placeholders should allow you to explore the flow end to end. If you are not keen to work with popups as dialogue placeholders, you can simply not initiate mesmerize until it is more polished. The Cost for initiating mesmerize now is expressed in units, and (like Sexfight ) is extracted from several stats, in a cascade, with fallbacks and different "exchange rates". First, Self Esteem 2:1 exchange rate from Unit to Self Esteem points; then, if that is spent, from Willpower 4:1; if that is spent, Sex from Addiction 10:1 ( but no more than a certain quantity of Sex Addiction per attempt); if that is spent, then it affects CVT if you are considered dangerous by enemies, some items ( weapons, caps, stimpacks) will be stolen if the sex fight is not won. The danger assessment your enemies do is done based on three separate sub-scores: - enemy power score ( the larger it is, the less likely it is they fear you) - your danger score ( the higher it is, the higher the chance they fear you) - your lustful score ( the higher it is, the lower the chance they fear you) ( a LOT of bimbo stats participate in this) These scores have a bunch of inputs ( some of them are MCM adjustable) You have a bunch more choices. For instance, your danger score is affected by - the tone of the initial call to the enemy - if you have a weapon in your hand when they find you ( in this case they might inspect your inventory, and if they find more weapons there, then your danger score might be sky high) - having a companion To see a detailed breakdown of how these scores are computed, there is an MCM setting that shows it to you. The tone of the initial call to the enemy ( if youcuss at them or, on the contrary, appear alluring) influences the area that you pull enemies from. You might not want to pull too many enemies at once. Eventually, most of the choices now done via Development popups will flow more naturally from the future conversations with the leader(s) of the enemy group you pull in.
For a TON of annoying monitoring popups at every step of the way. Turn on the debug mode. (Use only if you really are hardcore about testing) By default, it is off. To further aid with testing, the usual 4 Debug hotkeys have certain functions prebuilt if you want to map and use them
Devkey 1- Instant galacticorgasm to all partners in a scene (insta winfight)
Devkey 2 -Toggle Mesmerize Debug mode (will chase you with popups all the way)
Devkey 3- Some status variable monitor
Devkey 4- Toggle the Anti-stuck watchdog routine verbose notification mode or normal., no notification mode (only makes sense if actually using the anti-stuck watchdog).
August 5th
Reminder: Garden Of Eden Papyrus extender is required now (needed to be able to work with vats targets).
Garden of Eden Papyrus Script Extender at Fallout 4 Nexus - Mods and community
1.131 In-development build and 12_6 Stable version (they are one and the same on this release)
Mid-playthrough update should be okay, if you install GoE papyrus extender before the update (not after). If oddities, new game is the best path.
August 6th patch: 1.1400 and stable version 12_7: patch to address some edge case of mesmerise manager not initialising on a new game, and mistakenly not working for non-humans but still highly sentient (Robots, supermutants). Now also has a mesmerize cost preview and cost notification. Can be updated mid-playthrough. Added 21 new music tracks and their play conditions Updated the two Media resources zip files (it is best you update them both aside the main mod zip file, but if not, at least the second one, as that one holds most of the new music). Added some fallback checks for the bug with the odd destination teleport when returning from the prostitution shack (if occurring, should now self-correct). Using the dildo friends now adds a bit of sex addiction on each attempted start. Added the ability to set how much Sex Addiction one use of the dildo friend causes. Default cost is 1 * BimboLevel, but you can set that 1 to higher multiplier values ( 2, 3, and so on) or even 0 in the MCM, if you want no associated Sex Addiction cost. Added the ability to use the bimboskope hotkey in VATS on the current VATS target to get the bimboskope report on them from afar. Added a first iteration of Mesmerize: the ability to initiate Infiltrations remotely, via VATS, and if done from far away, this can be used to avoid an AAF surrender altogether. This is done by pressing the sexfight hotkey when a valid target is selected in VATS. Right now, this is a temporary simplified form, with no dialogue and no multiple choices, that simply teleports the current enemy target to the player, sets SexFight punishment to "suppressed" so that the target is only dazed, and starts the AAF scene. There is a Sex Addiction cost to doing this computed as: 10.0 + ( distance_to_the_target divided by 100). The distance is measured in Fallout 4 distance units. The further the target, the more costly the activation. If sex addiction is already high, this cost will be extracted from CVTs. Right now, the mesmerize skill is only conditioned by having bimbo level 1 or higher (In the future, it will be linked to some Bimbo subclass skill level). Right now, in this version, there are no varied dialogue scenes leading to different outcomes in this mesmerize flow (yet). When mesmerizing an enemy target (SexFight button in VATS when target is selected ), some mesmerizing-specific music should play. New MCM category setting called MSMA SexCraft, separate page where all Infiltration, Surrender and Mesmerize settings are grouped (no longer in "General settings" section) When Bimbo-boosting a Follower, some follower boosting music should now play (not generic prostitution music like before) When abusing the QOH ultimate skill and reactivating it while it is still on cooldown, progressively more intense/various versions of the "Running Hot" music track should play (total 6 levels). Resets when skill cools down. Added a new way to cancel a mis-initiated prostitution flow The Text notification when the "current enemy is beyond your sexfight skill level", now is a bit different depending on whether the enemy is too difficult not because they are really tough, but because of the pre-existing exhaustion build up caused by length of the current sex spree, (but otherwise would have been within your skill).
July 1st
Upgradable mid MSMA playthrough
Version 1.121, Becomes Stable Version
Version 1.122, the current one in development
The stable version is now the 1.121 version Sorts out some flow issues and odd dialogue on a less-taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. A few more text corrections. Patch 1.122 - sorted out an edge case when not using orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies ( even though they were all getting punished), ending up in QOG making conflicting statements on sexfight end.
June 29th
Version 1.119, In development, upgradable mid MSMA playthrough
Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible.
June 22nd
Version 1.112, In development, can be updated mid MSMA playthrough
Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available.
Past versions
How much is/was AI used in its creation?
The mod is 100% human-coded /in Papyrus (a hobby effort of about two years). Sources files for the scripts are included.
AI was used for some loading screen images, NPC and player audio file generation (voices and musical arrangement), but the text lines spoken by the NPC, general story, and the music lyrics are human-made).
That's about it!
I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others.
On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general.
Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out.
Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs
Let me know if you can get it running and what you think.
Here is the structure of the larger story, in case you want to know
37292 downloads
- bimbofication
- bimbo
- (and 7 more)
Updated
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Happo's Fusion Girl Conversion Dump
By happosade77
A collection of Fusion Girl bodyslides I've made. Most of them are on Fusion Girl Conversion Thread, but I thought it might be easier to find this way..
(And this time on right game section, I hope.. Well it may take a while to get hang of this)
Note: "Download this file" button has only a dummy file, the actual files or download locations are in spoiler sections.
Bos Infantry Armor by NeverMind43
Institute Infiltrator by ThisMalkavian
Jinga's Apathy Outfit by Jinga444
SB Enya Skeleton Outfit by dantemk2
SB Eve's Sweatshirt by dantemk2
Silent Hill Bubble Head Nurse Costumes by ColaMuncher304
Silent Hill Lying Figure Costumes by ColaMuncher304
Silent Hill Pyramid Head Cosplay by Colamuncher304
Vtaw Battlesuit
Vtaw Battlesuit X2
Vtaw BOS Infiltrator
Vtaw Breeze Butterfly
Vtaw Chilling Out
Vtaw ChunLi
Vtaw ChunLi Swimsuit
Vtaw CrewUniform
Vtaw DeathBlossom
Vtaw Desire
Vtaw Dia
Vtaw Dia Elias
Vtaw Dominatrix
Vtaw Emma Frost Swimsuit
Vtaw Enclave Dress
Vtaw Enclave Uniform
Vtaw Goth Dress
Vtaw GothOutfit
Vtaw Hailey Combat Suit
Vtaw Haley Black Thorn
Vtaw Harley Quinn
Vtaw Harris
Vtaw Heartbreaker
Vtaw Institute Suit
Vtaw Lace Pair 2
Vtaw Loba
Vtaw LunaMoonlight
Vtaw Mystique
Vtaw Nell
Vtaw Nell Notorius Challenger
Vtaw NightRider
Vtaw November Dress
Vtaw Nuka Sport
Vtaw Nyantech
Vtaw Rags
Vtaw Raven
Vtaw Scientist
Vtaw SharenCM
Vtaw Sharen SpecialForces
Vtaw Soft and Fluffy
Vtaw Soft Rebel
Vtaw Sweet Sin
Vtaw Swinger
Vtaw Valby
Vtaw West SciFi
18 downloads
- fusion girl
- bodyslide
- (and 1 more)
Submitted
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Showcasing the most popular mods from LoversLab by Animated Random Main Menu (RMM)
By blabla_18
I plan to regularly update this mod to add videos related to other popular LoversLab mods.
To initialize the mod, I selected a "Welcome to the Commonwealth" introductory video, along with three others currently featured on the first page of LoversLab's Fallout 4 mods.
The screenshots are arranged in order of publication, from oldest to newest (so be sure to check out the latest pictures).
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Requirements:
- Random Main Menu (nexus mods)
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How to install:
- Use "Mod Organizer 2" or "Vortex" to install Random Main Menu (nexus mods)
- Add the video file in "Mod Organizer 2" or "Vortex" to install it
That it.
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You can, like me, create your own videos for Random Main Menu, the original mod of RMM explain:
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For now, I am posting my own selection of videos, but the LoversLab community is what matters most. So, please don't hesitate to suggest mods you'd like to see animated, as well as the characters involved. Just a reminder: I only handle the research, video editing, and conversion — I don't do the actual animation — so I have immense respect for the work done by the artists.
To make a request, go to "GET SUPPORT" and copy/paste the following:
Animation: ...
Characters: ...
Inspired by the LoversLab mod: ...
____________________________________________________________________________________________________________________________
Credits:
Welcome-to-the-Commonwealth Animation: ZMSFM
Characters: Ellie (The last of us)
Duration: 40 seconds
Inspired by the LoversLab mod: None in particular; it's just for the presentation.
Sex-Attibutes_Arousal Animation: Nagoonimation
Characters: Kara (Detroit: become human)
Duration: 107 seconds
Inspired by the LoversLab mod: [AAF] Sex Attributes
Violate Animation: KDH
Characters: D.VA (overwatch)
Duration: 104 seconds
Inspired by the LoversLab mod: AAF Violate
Plugs-of-the-Commonwealth Animation: Wildeerstudio
Characters: Lara Croft (Tomb Raider)
Duration: 60 seconds
Inspired by the LoversLab mod: Plugs of the Commonwealth
Sexual-Harassment_(Fan-Drink) Animation: ZMSFM
Characters: Shepard (Mass Effect)
Duration: 115 seconds
Inspired by the LoversLab mod: Sexual Harassment
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This mod is only available here in LoversLab, if you see it outside, it is not me. I don't give my permission to post them elsewhere.
632 downloads
Updated
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nsfw NSFW change Intro SPECIAL
By blabla_18
"Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That's why we at Vault-Tec have prepared these educational material for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.."
"Regularly study your Vault-Tec provided materials to prepare for survival, and to answer the question, do you know what makes you S.P.E.C.I.A.L.?"
Today we will focus on Swallow. In this chapter we will focus on Pregnancy. Our topic today is Expansion. And now, Cum, what is it made of? Our next area of attention is Interspecies. Now, let's discuss the uses of Anal. It's time we talk about Lebian. ____________________________________________________________________________________________________________________________
This mod replaces "S.P.E.C.I.A.L." intro videos with NSFW videos.
____________________________________________________________________________________________________________________________
How to install:
- Use "Mod Organizer 2" or "Vortex" to install the seven videos (this avoids overwriting the original videos).
That it.
Warning
There is a low chance of the videos playing. The Bethesda logo video takes priority, while the others retain that low chance of playing.
If you want to prevent the Bethesda logo video from playing (without deleting it), add this to the file in "\Documents\My Games\Fallout4\Fallout4Custom.ini":
[General]
fChancesToPlayAlternateIntro=1
____________________________________________________________________________________________________________________________
Credits:
Swallow Animation: ZMSFM
Character: Lune (Clair Obscur: expedition 33)
Duration: 36 seconds
Pregnant Animation: ZMSFM
Character: Lady Maria (Bloodborne)
Duration: 41 seconds
Expansion Animation: Vreya3D
Character: Tifa (Final Fantasy VII)
Duration: 49 seconds
Cum Animation: ZMSFM
Character: Jinx (League of Legends)
Duration: 25 seconds
Interspecies Animation: ZMSFM
Character: Hunter female (Bloodborne)
Duration: 47 seconds
Anal Animation: Idemi
Character: Maxime Caulfield (Life is strange)
Duration: 48 seconds
Lesbian Animation: Drill3D
Characters: Yuffie&Tifa (Final Fantasy VII)
Duration: 49 seconds
Thanks to them for their work; I am only reworking the video, not the animation.
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
This mod is only available here in LoversLab, if you see it outside, it is not me. I don't give my permission to post them elsewhere.
4205 downloads
- replacer
- animated sex
- (and 1 more)
Updated
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Skimpy Armor Keyword Resource REDUX
By Evi1Panda
📄Please note: This mod is a fork and development of the original Skimpy Armor Keyword Resource mod by @twistedtrebla. Before diving into the detailed description, I’d like to thank the author for the SAKR idea and for his wonderful mods!
⚙️Requirements
OldGen game (1.10.163). F4SE (OG ver) CommonLibF4 (OG ver) Optionally but recommended:
FO4Edit M8r98a4f2's Complex Item Sorter for using clothes autopatcher.
💥Motivation
I’m a big believer in natural, seamless gameplay where mechanics emerge organically from the player’s actions — without any “magic buttons”. Pressing a hotkey to “activate slut mode” or “switch to hunter mode” completely shatters immersion and turns role-playing into a clunky simulator full of toggles. What I loved about the original SAKR idea was treating the degree of clothing exposure as a quantifiable stat. This lets modders tie it directly into dialogues, quests, perks, spells, and effects. NPCs can react to your outfit automatically — no manual switches required.
☕ Why even bother with this?
On its own, it doesn't do much. Like any framework, it first needs to be supported by modders (who need to make patches for clothing and mods that will use it).
🎯 For modders:
Use the new ActorValue ClothesExposureValue in your quests, dialogues, perks, spells, MGEFs, conditions, etc. Build mechanics that depend on how revealing (or conservative) the character’s outfit is.
🎯 For players:
Eventually you’ll get natural, immersive reactions: NPCs responding to your outfit, your character reacting to others, or even NPCs reacting to each other. Things flow smoothly without breaking gameplay — e.g., to earn caps as a prostitute, you just dress like one… no magic button needed.
🤪 In simple terms:
This is a powerful concept, but scaling it globally is tough. For everything to shine, two things must happen:
Modders need to patch armors/clothing with exposure keywords. Modders need to create content that actually reads and reacts to ClothesExposureValue. The possibilities are endless: perks that get stronger the more exposed you are, dialogues unlocked only when dressed provocatively enough, raunchy NPC chit-chat, enemy behavior (raiders might let a scantily-clad “working girl” into their camp instead of shooting on sight), companion reactions (e.g., Ivy refusing anything with low exposure), and so on. The only real limit is modder creativity and adoption.
⭕Main issues with the original mod:
Only supported female player characters (and only the player). No easy way to use it in other mods without heavy Papyrus wrappers. Couldn’t track exposure on NPCs. Hard-coded keywords — impossible to expand or tweak without recompiling. Not an ESL-flagged plugin.
✅ What’s been improved / added in this REDUX fork:
Plugin converted to ESL — doesn’t eat into your precious 255 plugin limit. Core logic ported to C++ (F4SE plugin) — nice performance and deeper engine integration. New ActorValue ClothesExposureValue added to all actors (player + every NPC). Value auto-updates on cell load / equip change. Fully usable in perks, dialogue conditions, magic effects, quests — zero Papyrus scripts needed. Track changes via the event OnExposeValueChange(Actor akActor, int aiValue). Full male support — added matching _MALE keyword sets; exposure now works for any gender. JSON-based configuration — all keywords, categories, and exposure levels are loaded from an external JSON file. Add new keywords, tweak values, or override logic without touching the plugin or recompiling anything.
🧐 How it works (simple explanation)
Every actor now has a hidden stat similar to Strength or Agility — ClothesExposureValue — that measures how revealing their current outfit is. Everything happens under the hood: the value updates automatically when gear changes. Modders can read it anytime (via conditions or scripts), and listen for updates via the event. For players, it’s simple: dress skimpy (or modest) depending on what you want to achieve in-game.
🤖Description of the mechanics of calculating exposure
⚠️Clothing patching
Instead of RobCo patchers that are difficult to control, Complex Sorter from M8r is used. But you can use RobCo if you like it more.
Ready-made plugins for Complex Sorter are provided, which add the necessary keywords to popular clothing from well-known mods.
If desired, you can easily supplement or modify the patches for your build.
Complex Sorter rules are used to automatically add keywords to items from popular mods. Ready-made plugins are included in the archive. They work as follows:
find items by name, EditorID, or other criteria; add the corresponding SAKR keywords. have fallback for every A-Torso and U-Torso armor - if there is no specific rules then add fullTop and fullBottom keywords.
If you want to add support for other clothing, edit the Complex Sorter rules or create your own patch in xEdit
@KinataHoru has made a great web tool that will make creating patches even easier!
С++ source code is here
If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
1860 downloads
Updated
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Female Genitals Morph Control with Key
By TobiR999
this Mod requires
FusionGirl-VagAnusMod
FusiongGirl 1.80 or above for the textures
1.10.163 + F4SE 0.6.23 or higher
ZaZ Extended Skeleton
ZeX In-Game Sliders
fallout4 bodyslide to create the body
what does it
it opens the vagina with Key T and the anus with Key Y and closes them
The F4SE (Fallout 4 Script Extender) hex key codes (DirectX scan codes) for T and Y are 0x54 for T and 0x59 for Y.
so now you can use all sex animation mods no matter if they have
animated vagina or anus, so no more dicks hitting against closed
doors.
I havent tested if it works with CBBE only FusionGirl-VagAnusMod
my thanks go to DeepSeek AI & ChatGPT I never made a scripted mod its my first one
if you use MO2 you have to create a mod folder an put it below ZeX In-Game Sliders because it adds slider for vagina and anus penetrate
For Modders who ever likes to use this mod and to modify it or whatever can do with it, just do it! Its public opensource for everyone to use and intigrate!
it took me 3 days with AI to create it without knowledge 😄
Cant believe I made it, well it was teamwork!
For people who never tried it, just try use AI, I hope that AI gets better for us common people to create more mods and stuff!
145 downloads
Updated
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OpenCBP for Fallout 4 AE
By 0wizard
I've taken OpenCBP from Takosako's Github, updated for AE, and merged Worthless99's FPS fix and MCM support.
Here is Release 3.5.240 of OpenCBP for Fallout4.
F4SE plugin to animate bones in actor skeletons.
- works with latest game
- physics fixes and optimizations for high FPS
- Mod Configuration Menu support (optional): Some settings available in MCM. These settings take priority over INI file settings
- enhanced, configurable logging: You can turn it on and off from the INI. Has a deduplicator to reduce log spam.
- new INI file listing valid parameters
- FOMOD will let you skip installing "ocbp.ini" settings file, useful if you have one already
- Optimizations and bugfixes
Install Instructions:
- Requires F4SE 0.7.9, Fallout 4 1.11.240
- Disable old package or conflicting previous release CBP family mod in vortex or mo2
- If you have customized OCBP.ini, back it up and review the new INI after installation
- Install this package with Vortex or MO2.
If you've never used CBP, you need to prepare the skeleton and clothing first.
MrTroublemaker has made helpful guides for using CBP here:
https://www.nexusmods.com/fallout4/mods/39195?tab=articles
GPL; source code: https://github.com/rickmccl/OpenCBP_FO4
OpenCBP_FO4-3.5.240.zip
17208 downloads
Updated
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sylveonXpenny by smugbluefaun VoTW(videos of the wasteland)
By sip tin can
an addon holotape for the mod videos of the wasteland a 10 minute video of sylveon x penny by smugbluefaun requirements is videos of the wasteland i was too lazy when making this so it only works on the TVs it wont work on the other screens so no big screen making videos for videos of the wasteland is quite easy although time consuming so if youre unhappy with this just go make your own it takes about an hour to make the first time and 20 minutes or so the second time there is a tutorial video on how to do so on the videos of the wasteland nexusmods page it should work fine just extract the files into the corresponding folders
152 downloads
Submitted
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nuka world AAF Nuka Ride: A Porn Studio Mod
By JB.
A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
Content
Nuka Ride is a non combat quest mod for adults and has two different routes. Initially I planned the second route as another mod, but I decided to inject it into this mod so I wouldn't have to do maintenance on several different mods.
You decide which route to play when you meet Duke, the eyebot with whom this mod starts outside Vault 111. When you chat with him, you can choose the vanilla route made for “Nora”, the vanilla Nate's wife and Shaun's mother, or you can play the young vault dweller route, which is a new route focused on a new protagonist who is neither Nora nor looking for her son.
✨Nora's route
Domination content Transformation Corruption Bimbofication Probably a more hardcore experience in general.
✨Young vault dweller route [AKA Norita]
This route is only available by conversing with Duke and when you're near Vault 111. A mod like “Commonwealth Slavers” isn't compatible with this route, so uninstall it before starting. In this route the protagonist is a young pre-war girl, who may or may not be a virgin, among other features that the player decides.
Sexual awakening Bimbofication Probably a much more softcore experience overall.
Both routes are long and full of quests, but both are not finished yet. It's a long project and I'll keep creating content as long as I have fun doing it.
Which version of Fallout 4 do I need?
I program this mod and play on Old Gen, but It works on all of the major versions. ✔️
How do I start?
Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
🌟Hard Requirements
You need these for the mod to work.
Workshop DLC Nuka World DLC Far Harbor DLC
Fully functional AAF
You can use the official guide to make sure you have all the general requirements necessary to have the AAF system properly set up. The only difference is that, unlike the official guide, my mod need the latest version of Savage Cabbage.
Anyway, I'll still list here the AAF mods that my mod uses.
AAF AAF Themes AAF Bad End Animations Atomic Lust Savage Cabbage Animations latest version ❗ Leito Animations BP70 Animations Rohzima Animations Kziitd Hookers Animations (It's not necessary to install the AAF files of this mod. You only need the base mod). Sex Attributes Torture Devices Fusion Girl Or CBBE, although the star of the show is Fusion Girl thanks to @Axary's edits. Pics and details below in the Outfit Section! HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want. HN66's TRS - same, just textures & materials. Darthroman Animations
Compatibility with EAP (Extended AAF Patch) and C.H.A.K.S. ❗
Nuka Ride doesn't depend on any patches. Nuka Ride already has its own big patch. However, if you're still going to play with EAP, I recommend not installing EAP skeleton to maintain compatibility with KFT and Peach, a character in this mod.
🌟Soft Requirements
My mod will work without these, but you need them anyway for a nice experience.
Hydra F4SE - For hair dyes and tanning. F4z Roh Doh - A large part of this mod has voices made with Elevenlabs, I'd say 98%, but some generic NPCs may not have them, so this mod will help at least make their lips move and allow you to skip ahead in dialogue. MCM Captive Tattoos K-Girls Outfits (CBBE or Fusion Girl) - Pretty important soft to have it. 💯
French Maid FO4 (CBBE or Fusion Girl) - Very important soft requirement.❗Better if you have the version without physics. Use the .esp plugin (not .esl). RealHandcuffs High Heel System OverQueen Armor (CBBE or Fusion Girl ) HBD DressBox Plugs of the Commonwealth (I suggest use the slot 56 one) Commonwealth Moisturizer HN66 nails (CBBE or Fusion Girl) KFT Devices Facial Tints Script. I love this mod for Commonwealth Slavers, but I don't quite get it if I like it for Nuka Ride. Install it if you want and enable in the MCM, AAF Section. Is disabled by default. Weepy - Tears Overlays - If you install Facial Tints, install this one too. I use tears on a couple of occasions. Vioxis Strap-Ons. For lesbian scenes or Dallas' training. Nezzar's Ultimate Collection (CBBE or FG). I use the Babydoll and the swimsuits on occasions. Maibatsu Piercing Collection (CBBE or Fusion Girl Version). Note for FG: I only provide a link with the bodyslide files, you still need the original mod. LooksMenu Body Tattoos - For Keyshawn, the Overboss and Cassiuss tattoos. Satisfactory Piercings. My mod makes extensive use of these piercings! ❗ Porcupine's PubicHairs. Install it if you are interested in trimming services, in Music's store. You can choose the type of color and style. Vtaw Summer Mini Dress CBBE or Fusion Girl. Install it if you want. I use the vanilla floral dress, but I found that their Fusion Girl version has broken bones in the skirt and doesn't look right, so I looked for an alternative. Bad Dragon Dildos by Konata. I have added (and will continue to) several of these accessories as decoration. If you don't have it installed, you won't see them. TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of dreadlocks to a couple of men via script. If you don't have it, they'll have vanilla hair. Ponytail Hairstyles - Cassius hair. CHAKS – For cuddle animations. Vtaw Goth Girl (Fusion Girl version here) For a specific character's outfit. Rutah Tattoos – Tattoos for a specific character. Pins and Needles - Piercings for men. The Overboss and Cassius uses them.
🌟Recommended Mods
Mods that I recommend to improve the overall experience.
Brawl Bug Fix - to avoid a vanilla bug during brawls. Nuka Ride World Patch - A huge edition and improvement of Nuka World made for Nuka Ride made by @izzyknows. Also have patches for those who use BYOP or CWSS. Random Main Menu - In the optional folder of MEGA I uploaded about 12 main menus for Nuka Ride, which can be displayed randomly if you have this mod installed. Facial Expressions Fix 💖- Not to miss the facial gestures of the characters during dialogues. A weather mod like ClearWeatherOnly. For some reason Dunmore Farm gets a lot of radioactive storms and it's not fun. I've got Wood Too - It's just aesthetic. To vary the vanilla colors of the furnitures/apartment/houses. No More Dirty Footsteps - Remove the dirt clouds from NPC and all creatures footsteps. HN66 Eyelashes - If you are going to use the facegen file. Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past. XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to. 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications. I uploaded to Mega some nice facial textures and eyebrows. It's called "Nuka Ride Textures for the Girls". Use it if you want. The textures are not mine but I will credit them in the folder. I highly recomend it using together with Kziitd Fusion girl's non realistic skin. Ace Male Face Texture. Better facial textures for men, if you want. Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time. 4k Hairy Men v2 Nude - I feel compelled to recommend this mod since I've seen so many user screenshots where the men are magically shaved. Empty Vendor List Engine Bug Fix - To fix a rare game bug that causes merchants (like Cora) to have nothing to sell. HD Prewar Money - Just to make the money look good, especially for prewar missions. Head Part Extended (Old Gen) HeadPart Enhanced (Next Gen, requires Addictol 1.3 or later) - Sometimes the mod changes the hair of some NPCs and this mod is handy to make the scripts effective. Nuka World Lightning - It's a texture mod that will give Nuka Town more vibrancy. It won't cause any precombines issues. Fusion Girl - Operator's Armor Fix - If you're using Fusion Girl, you'll want to install this female Operator armor fix, or you'll see some weird naked female Operators. St. Louis (Fusion Girl Version Here) If you don't have it installed, the mod will reuse another outfit.
🌟Mods recommended specifically for Norita's route.
Start Me Up Redux - While not mandatory, Nuka Ride includes a patch for "Start Me Up" if you want to play as a non-vanilla character. With that mod, all those dialogues about "I'm looking for my son" in vanilla quests are replaced. So when you start a new game and you don't want to play as Nora, install Start Me Up, and my patch will guide you to create your character. Distinctive Teeth to make the braces more noticeable. Player Voice Frequency, if you play with a young character.
🌟Optionals
Mods for specific tastes.
Nuka Ride: FFO Patch - Furry patch for those who like the theme. Soft compatibility with "Myopia Simulator" for the eight NR glasses. Family Planning Enhanced (Original or Redux) - My mod will only give you condoms if you have this mod installed. I don't cover topics related to pregnancy, babies, or children in my mod. Black Male Raiders - It will make all male raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place. A Bit Prettier NW Raiders - Female raiders will be more attractive, maintaining the aesthetics of their respective factions. I have a patch in the Optional folder, called "Nuka Ride - ABitPrettierNWRaiders", with some fixes and adjustments (such as reducing the probability of them wearing helmets to 25%). It seems this mod doesn't work very well with the next-gen. Something to keep in mind. 👆
NUKA RIDE 7
The current version has the following quests.
✨Nora's Route
✨Norita's Route
🌟'The Wilderness'
This is an optional quest content for Norita and her sister, and is only available if you have "The Wilderness" installed.
General recommendations
I suggest creating a profile in your mod manager dedicated solely to Nuka-Ride and its hard, soft, and recommended mods. It's the best experience. If you combine it with other mods, you're very likely to run into conflicts. ✔️ This mod was created with the dialogue camera enabled in mind. If you play with the dialogue camera disabled, you may experience issues. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Do you want to make a quick and safe start? You can use SKK Fast Start or Start Me Up to go from Intro to outside the Vault in less than two minutes. Pick only one, they're incompatible. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara. Optional folder. This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. To avoid conflicts, put Nuka Ride among the last of your load order. I do NOT recommend playing it together with other quest mods. They can be very invasive (Like mine...) I recommend XDI for a better experience, but it is not required. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses. Nuka Ride is going to doll you up a little: NPCs gift you clothes, piercings and jewelry too. I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.
Why are objects and textures in Nuka Town flickering and disappearing?
Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
AMD USERS ❗
If you have an AMD graphics card, you will most likely experience freezing when attempting to play bk2 videos contained in this mod. Avoid this by following these steps.
https://docs.google.com/document/d/14L8H7oluuxwm_2_UxnQdx7m-MXfUcH-V7g10cpi3-XU/edit?tab=t.0
Thanks to @dav42 for mention it and @GhostMirror for testing it.
Songs 🎶
Made a Playlist in Youtube with all songs!
Nuka Ride Spotify Playlist thanks to @neeceerae !
Golden Globes Radio📻
Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio! Abernathy Farm commercial Voiced by Wyatt Henry Atom Cats voiced by TheEmpireStrikes1st Drumline Diner voiced by fluxmarsh Myrna commercial voiced by QueenJamJam
AAF and Animations
We owe @Axary absolutely all the animations with stages here. The XML edits have taken MONTHS and each animation had to be worked on individually to consider duration, angles, rescaling of some furniture to look natural and he even handed me fixes for animations like the protectrons, which usually reproduced with bugs. SQr17 (Sneaking Idle) from his New Idles mod! Langnao (Bimbo-like walking animation) RohZima For the new poses! Sebbo and Kinggath's Mod School Resources for the dancing idles.
Assets
KonataInoue (The PickUp and the Scooter!, also the Square, the beachball and the Stripclub ! ) Axary (Purses, Overboss Piercing, Belts, Overboss Clit Piercing & Queen of Spades Choker, Outfits and Stockings for Fusion Girl!) Perfume mesh buyed by Straw and generously lent to me. Comes from Vanity Table assets. The pre-war fancy bed (in Norita's room) is also from Straw Furnitures available in Straw's Discord! hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) for Easy Girl and TRS outfits. GamoHolic (You will see it with the GH prefix in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Icestorm Heels! (Patreon) - Adolf Heels & Gage Heels! Newermind - Nisha Outfit! Vanvid - Dancer Heels! Vivi - Skyrim's cockcages! Jynga - Patti Outfit and Seven Bar Outfit! FlashyJoer (Poop mesh) Annarietta (Nuka Ride boxes!) FeatherDer ( for the backpacks!) Icestorm for the mirror mesh! Laptop – Pra (Laptop Terminal) Oil Rig World – Otellino (America Rising) Kali Preset – Astraea Preset by csxx520 Bubbles and petals! - keungkeung from Nexus Bicycle [ https://www.cgtrader.com/items/3465486/download-page ] Konata Inoue's - Japanese Plaza! 💖 Icestorm's Fallons Sign - You can find the asset in Icestorms Clotes! Straw's Big Earrings! - You can get them on their discord!
Outfits
I highly recommend using this mod with Fusion Girl. Here @Axary has taken FG by the reins. The stockings, Overboss piercings and almost all the outfits are editions, refinements and creations of Axary. Here are a couple of examples of how he has edited/created/transfomed CBBE outfits into his version for Fusion Girl.
Uninstall
This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.
Thanks to!
@EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait, @zjzc and @Invictusblade for the invaluable help with the scripts.
@Saya Scarlett for the AAF guide!
@spicydoritos for random comments from NPCs!
@Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
@ecobotstar for the posters!
kirkieballox by White Dog Meat and @Axary for researching how to implement it correctly.
@Snapdragon_ for the idles for photo shoots!
Vexenonifi por the tattoos resources!
Seddon4494 for his Creation Kit tutorials!
Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
Stuck on a Quest? 🎉
Guide with all the quests and stages - 👈 better download it.
Heart Balloons Locations 🎈
Check out Nuka Ride : Margot's Adventure 🔥
348167 downloads
Updated
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skin Cellulite and muscular skin normals
By DragAndPlace
Description
One of the most powerful and underutilised features from LooksMenu is being able to replace your character's skin. This is often used to make a unique player and/or npcs. With this, I have decided to give a little more customisation via adding the muscular normal maps (JB only) from Tigersan for your melee powerhouses as well as custom-made cellulite textures for a more average -or even full-figured- wastelander.
For JaneBod, you have six options - 4 or them muscular normals from Tigersan and 2 cellulite normal maps made by me. For CBBE and FG you have only the cellulite option.
Don't forget to activate the plugin JBSkinsRnR.esp! You can find the skins on LooksMenu -> Body -> Skin list.
Permissions
Except for Tigersan's normals whose permissions you must follow (credit them basically), feel free to use this mod as you see fit. No credits needed, but always appreciated.
Credits
Tigersan for the muscular normal maps that were included in the mod.
radbeetle for "LooksMenu Skin Override Tutorial"
Tools used
GIMP
Blender
Creation Kit
165 downloads
Updated
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A-Body V2 WIP Release
By Allnarta
Description
WIP version of A-Body V2 update.
Package contains base body with FSMP Physics and LooksMenu Sliders. Few armors are updated with new weighting and dismemberment.
Optional MEGA download contains BS projects for all vanilla armor that were previously updated to early V2 (proportions and subdivide). They are not re-weighted and updated with dismemberment yet.
-Body use FSMP physics for all the fancy stuff (bouncing and penetration).
-Script automatically detects AAF and switches .XML file for all actors except Actor0 - this allows to have floppy dick during normal game and hard/stiff erection during AAF sex scenes for males (bottom gets unique XML set-up with erected but still floppying dick).
-[WIP - should mostly work but may be not perfect]Script will automatically detect solid modular armor pieces (keywords used) and will toggle physics on corresponding body part.
-Much better proportions to lessen arms proportions issue.
-Body is high poly now, which makes sculpting sliders possible.
-A lot of new sliders, allowing extreme customisation.
-Some old sliders revamped.
-Lots of improvements and fixes to weighting.
-All V2 vanilla armor will also be more high poly.
-Working dismemberment.
Additionally, another MEGA link is modders resource .blend file to be used with NifLy tool.
If you find any bugs - please report them so I can fix them.
Limitations:
-Body now require SMP. I cannot work on both SMP/Non-SMP versions at a time.
-If there's too many naked male NPC near player, after some amount (settable in config.xml of FSMP mod) they will use hard erection instead of SMP floppy dick.
Requirements
-F4 FSMP
Installation
-[Optional] Install A-Body V1 from Nexusmods.
-Install AB2 update.
Permissions
Free, as all my mods now. If anyone wish to make armor refits based on it, I will be really happy.
4594 downloads
Updated
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Pickman's Whisper
By Oohtre
Pickman’s Whisper
Continue Pickman’s legacy. Pick up the instrument of his art—his gift—and hear the voice of the blade turn the wasteland into your canvas, painted with the blood of anonymous NPCs that, all of a sudden, catch your eye. You know them. You even name them, because you know them like an old friend. Why do they not seem to know their own name? Is it because they are arrogant? Well, you’ll teach them the cost of their hubris. Haughty bitches. Why won’t the voices stop?
Pickman's Whisper is a serial killer simulator. Not for the weak of mind or easily offended. It pairs well with Necromantic.
This mod is under active development.
Restrictions
The mod requires an unmodified Pickman's Blade to function.
Features
127 downloads
Updated
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Necromantic
By Oohtre
Necromantic
A necrophilia mod for Fallout 4 (AAF). Align yourself to a dead female NPC and run a one-player scene — only you are animated. The corpse is never reanimated, never added to AAF, and gore remains.
Overview
Necromantic lets you run a 1-actor AAF scene while aligned to a corpse. The body is treated as a prop for placement and aftermath only — the animation is the player’s only, wrapped as custom 1P AAF positions.
Features
Hotkey N — start / cancel a scene (MCM-configurable) Aim at a dead woman nearby, or stand facing her in range Hotkey position picker — curated 1P male-idle wrappers of BP70 ground anims (Missionary is the default and most tested). Doggy, Prone Bone, Romantic Missionary, Pit Doggy, Spooning, Lotus, Cowgirl, and similar options use the same start path and should also work; alignment may need a nudge per pose Can be extended to use other animations that aren't BP70 Optional cum aftermath via AAF overlay sets when CumOverlays is present Corpse Craving — after two finished scenes, a craving meter unlocks (time + seeing dead women nearby; stronger if undressed). High craving applies AGI −1 / CHA −1 until you finish another Necromantic scene Witness insult lines (editable text file) Full MCM: scene, alignment, craving, witnesses, debug
Requirements
Fallout 4 + F4SE Advanced Animation Framework (AAF.esm) At least one AAF sex animation pack — the game needs real idle animations to play. Shipped defaults use BP70; any other pack works but needs a short setup (docs/ADD_ANIMATION_PACK) Garden of Eden Papyrus Script Extender (targeting / nearest-dead scan) Body stack (for AAF) — pick one: Fusion Girl + BodyTalk (what BP70 targets), or CBBE (+ Animated Fannies if you use that path). Necromantic does not depend on these plugins directly, but scenes will look wrong or break without a supported body.
Highly Recommended
Graf's Fusion Girl Reduced CumOverlays — for Belly (etc.) aftermath overlays Collect Bodies — haul corpses into interiors A multi-follower / companion framework if you prefer “alive → private interior → aftermath” play BP70 sex animations 2.8 (rxl_bp70_animations.esp + its AAF data / meshes); If nothing else it is currently supported out of the box. Pickman's Whisper My other mod
Known limits
How to add new animation packs
Prior releases
Quick start
Load a save — you should see a ready toast (hotkey N) Get a dead woman into an interior Optionally change position using U or P. Aim at her and press N Press N again to cancel Open MCM → Necromantic for positions, craving sliders, and debug checks.
Permissions
Ask before redistributing or porting. Do not upload this mod’s files to other sites without permission.
Built on AAF and BP70 — their licenses / permissions still apply to those assets.
Feedback, bug reports, and load-order notes welcome in the thread.
1412 downloads
- necrophilia
- fallout4
- (and 3 more)
Updated
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Female Super Mutants Plus
By Jasonm304
Files
Mega Link [ 5RZDXTAR ] = Female Super Mutant Mod. CustomRaces_HR-Violate.zip = Optional Additional Patch to add new race above to Violate Custom Races for HR
Description & Features
It's another Female Super Mutant Mod.
I started to use the superb mod by LLDan called Female Super Mutant - Sexy Edition which portrays female mutants how I wanted them to look like.
I wanted to use with HumanResources Mod by HR_Sinop (patch also provided). Problem was meshes created by LLDan has body and clothing together. Whilst great for adding to game, looking good and performance. To use with HR Mod and have them as settlers with "different" clothing and using HR's full "functions" this was problematic.
So I created my own version (FSM) using
The meshes and textures from Skadi Female Half Super Mutant by darklynxxx and DarkTi . Also using inherited functions from the awesome Super Mutant Redux by MadMAX713 - joemitchell320 - kkthebeast - Thirdstorm 1 new race FemaleSuperMutants created 5 Skin variants created, each with optional Face Paints 24 Outfits created, added to in game levelled lists to create variances of FSM NPCs. Skadi armours added to my FSM race and renamed with prefix of [FSM] ... for use with FSM NPCs 29 additional armours created using in game meshes and textures, again with prefix of [FSM] ... for use with FSM NPCs FaceGen created for each Female Super Mutant NPC 46 different faces. Help with performance. I may have made more changes but cannot remember them for now.
Future possible additions/ideas are extra clothing for FSM to use in settlements as NPCs.
I have added this to Nexus so others can use. Please consider endorsing the "Shout outs" if you use and like the mod.
Any issues or ideas then happy to hear from you. Just note modding is a hobby, so replies and possible fixes are not going to be instant.
Thanks, Jasonm304
Installation instructions
! As per any mod always create and keep a game save file so in event of issues you can restore your game !
Install this mod using any mod manager or download file and place in game data folder.
Requirements
Main Mod - To add these new female super mutants in game
Fallout DLCRobot DLCCoast DLCNukaWorld Super Mutant Redux - levelled lists used to add additional NPCs like they do for SM Skadi Female Half Super Mutant - obviously the used skins, textures and meshes created for companion. Patch Mod - To add the female super mutant new race to Violate Custom Races for Human Resources
Human Resources AAF Violate AAF Violate patch-custom-races Patch will not work without the above and there requirements installed. Patch uses above mods and just allows FSM race to be available to them.
Shout outs
I want to say thanks to the following
LLDan - who's OG mod was the inspiration to this one. please endorse his mod and use if you have no need for my extras HR_Sinop - For HumanResources and why i created this version of my mod. darklynxxx and DarkTi - For companion FHSM Skadi used textures, meshes and skins. MadMAX713 - joemitchell320 - kkthebeast - Thirdstorm - for Super Mutant Redux MANOLOV02 - for FO4 NPC Manager. which saves loading creation kit and view level lists dynamically with facegen output. ElminsterAU - for Fo4Edit. Allowing faster creation and testing without loading creation kit Niftools team and other contributors - for Nifskope. Any edits to new and existing meshes. I am sure i have missed people and tools along the way. It has been a few months creating mod if i have then happy to add Bethesda obviously for base game and tools184 downloads
Updated
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pubic hair MuffFluff 3D Pubic Hair
By MrNicoras
Muff Fluff - Dynamic 3D Pubic & Armpit Hair for Fallout 4
For Fusion Girl or CBBE
Also With or Without Creation Club requirement.
ONLY DOWNLOAD ONE VERSION OF THE MOD FROM THE MEGA LINK
Ever notice that every woman in the Commonwealth seems to have unlimited access to razors or waxing, despite those luxuries being gone for 200 years?
Muff Fluff fixes that.
This mod adds dynamic pubic hair to the female player and NPCs. Hair appears when the relevant area is exposed and disappears when it's covered by clothing. Everything happens automatically during gameplay.
No baked-in NPC edits. No manually patching hundreds of NPCs. No separate versions of the same character.
Strip someone down and the hair appears.
Put their clothes back on and it disappears.
Simple.
Because the hair is implemented through HeadParts Extended, it automatically matches the actor's hair color.
The curtains match the drapes every time.
Tested and fully compatible with AAF animations without any weird stretching or distortion.
*****This is Developed for OLD GEN. This was developed for the Fusion Girl Body.*****
*****At least one user has said he's running AE and it works perfectly for him. Take that for what its worth.*****
*****Make sure you have all requirements.*****
*****Might require a new save, probably at least a new cell to get the scanning to work.*****
*****Make sure you build the meshes in BodySlide after installing*****
*****Creation Club Content is Optional*****
*****Now With Hotkeys!!*****
Updating From an Older Muff Fluff Version
Version 2.0 is designed to update existing saves. A new game is not required.
Install the new version directly over the previous version and overwrite the old files.
Do not uninstall Muff Fluff, just load and save without it, and then reinstall.
As always, make a backup save before updating a scripted mod.
MEGA LINK FOR ALL VERSIONS
What's Different in 2.1?
Basically, I added customizable hotkeys so you can change the pubic hair style or armpit hair style of an NPC without going into the MCM. Just put them under your crosshair and hit the hotkey.
What's Different in 2.0?
The underlying system has been completely rewritten.
Previous versions periodically scanned loaded NPCs and used body slots to determine whether hair should be visible.
That system is gone.
Muff Fluff is now event-driven. NPCs react only when relevant clothing is equipped or removed.
There is:
No recurring NPC scan No constant polling No processing weapon equips as clothing changes No requirement to hijack body slots 39 or 53 for Muff Fluff This should greatly reduce unnecessary Papyrus activity and clothing conflicts.
There may still be a brief 1-2 second delay when clothing is changed while Fallout updates the actor. Sorry. It was the necessary trade-off to a hopefully much more lightweight mod with fewer performance stutters.
Scroll Down for Patches to common clothing mods. If you want to make a patch for a mod that isn't here yet, just send me the .esp or post it in the support forum.
Features:
Player
The player can use MCM to:
Enable or disable pubic hair Select from multiple pubic hair styles or no style at all Enable or disable armpit hair Select from multiple armpit hair styles or no style at all
Hair visibility updates automatically based on equipment.
NPCs
Female NPCs receive randomized pubic hair and armpit styles through SPID.
Each NPC keeps the style assigned to them.
Hair appears when exposed and disappears when covered.
The MCM also allows you to point at an NPC and change their pubic hair and armpit hair style.
Male NPCs can receive armpit hair. - Be sure to build the armpit hair meshes on the male body in Body Slide.
Changes are applied immediately.
How It Works
The mod uses HeadParts Extended to add body hair as headparts rather than body overlays.
Because the pubic hair is set up as HeadParts instead of a typical armor mesh, the hair color of the actors hair will automatically match the color of their pubes. In other words, the curtains match the drapes every time.
Visibility is controlled by keywords.
Making Outfits Compatible
The pubic hair is tied to underwear type clothing items. But any item of clothing or armor can be modified to allow for the pubes to appear and disappear as intended.
The compatibility work is done through armor slots. So yes, you’re going to have to use xEdit to make changes to the ARMO records. It’s stupid easy
First , Right click on the name of the plugin and select 'Add Masters' Then select Muff Fluff to add this mod as a Master file. (unavoidable, but it's ok)
Then, Open the Keywords record in MuffFluff.esp. Then open the Armor records for your mod in xEdit.
Copy the Keyword you want to add to the outfit - either Pubic Hair or Armpit Hair
Navigate to: the ARMO record for the clothing item you want to modify. Go to the KWDA - Keywords line, right click, and select 'Add'
In the Null Reference slot, double click and then hit Ctrl+V to paste the Keyword record into the empty Keyword slot
You should see the Keyword added to the Armor item in the Keywords spot.
That's all that's required.
No other scripting on your part.
Just proper keyword usage depending on the style of clothing you're using.
General rule of thumb is this:
If the item covers the groin, add:
MF_HidesPubicHair
If it covers the armpits, add:
MF_HidesArmpitHair
If it covers both:
Add both.
That's it.
To save you some time, I've added some .esps below for some popular clothing mods that I've already updated with my own personalized body slot assignment system. I created this because there's no universal formula for mod creators to assign body slots to clothing items, which makes for a lot of overlaps. This system allows for a much broader amount of clothing items that can be worn at once. If you want to use it, cool. If not, cool. But each of the .esp files in the Patch section have been modified to add slot 39 to the outfits it should be added to for this mod. Hope they help.
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Patches
DonEb14n
Clothes Pack v2.0 by DonEb14n.esp
Clothes Pack 2 by DonEb14n.esp
Clothes Pack 3 by DonEb14n.esp
Clothes Pack 4 by DonEb14n.esp
Clothes Pack 5 by DonEb14n.esp
Clothes Pack 6 by DonEb14n.esp
Collection of tops v2.0.esp
Dikr -
Absolutely Skimpy Attire
ASA.esp
Dickyftw
Dicky's Pinup Outfit
Dickys Pinup Outfit.esp
DeserterX
DX_NaughtySecretary.esp
DX_Pornstar_Fashion.esp
HN66
HN66Fo4_EasyGirl_BS.esp
HN66Fo4_TRS.esp
Nezzar
NezzarUltimateCollection.esp
Ousnius
Lacy Underwear.esp
Sporty Underwear.esp
Kharneth1
Venus Nine Baseball Uniform
Venus_Nine_FG.esp
Stylish Bloomer
Stylish_Bloomer_FG.esp
Osare
OsareUndies.esp
The Dude Abides:
tdaFO4 Vanilla.esp
Derpsdale
TERAPunk.esp
FrenchMaidFO4-CBBE.esp
VTAW
VtawUtilityPack1.esp
VtawWardrobe1.esp
VtawWardrobe2.esp
Vtawleatherdress.esp
VtawWardrobe4.esp
VtawWardrobe5.esp
VtawWardrobe5 HeelSound.esp
VtawWardrobe6.esp
VtawWardrobe6 HeelSound.esp
VtawWardrobe7.esp
VtawWardrobe7 HeelSound.esp
VtawWardrobe8.esp
VtawWardrobe8 HeelSound.esp
VtawWardrobe9.esp
VtawWardrobe9 HeelSound.esp
VtawWardrobe10.esp
VtawWardrobe10HeelSounds.esp
VtawAsari.esp
VtawGothicDressNe.esp
Squirrel97
VtawWardrobe5 Previews HO3.esp
VtawWardrobe6 Previews HO3.esp
VtawWardrobe7 Previews HO3.esp
VtawWardrobe8 Previews HO3.esp
VtawWardrobe9 Previews HO3.esp
VTAW Wardrobe Crafting by themodleyfool
VtawUtilityPack1Crafting.esp
VtawWardrobe4Crafting.esp
VtawWardrobe5Crafting.esp
VtawWardrobe6Crafting.esp
VtawWardrobe7Crafting.esp
VtawWardrobe8Crafting.esp
VtawWardrobe9Crafting1.esp
VtawWardrobe9Crafting2.esp
VtawWardrobe10Crafting1.esp
VtawWardrobe10Crafting2.esp
UNKUT
K-Girl outfits.esp
kziitd
Outfit Of Hookers.esp
Master Tailor patches
Master Balance for DonEb14n by Nachomastero
Mbalance_CP1v2DonEb14n.esp
Mbalance_CP2Doneb14n.esp
Mbalance_CP3DonEb14n.esp
Mbalance_CP4DonEb14n.esp
Mbalance_CP5DonEb14n.esp
Mbalance_CP6DonEb14n.esp
Mbalance_CoTv2.0.esp
Master Balance for VTAW by Nachomastero
Mbalance_Vtawleatherdress.esp
Mbalance_VtawUtilityPack1.esp
Mbalance_VtawWardrobe1.esp
Mbalance_VtawWardrobe2.esp
Mbalance_VtawWardrobe4.esp
Mbalance_VtawWardrobe5.esp
Mbalance_VtawWardrobe6.esp
Mbalance_VtawWardrobe7.esp
Mbalance_VtawWardrobe8.esp
Requirements
F4SE SUP F4SE Head Parts Extended Spell Perk Item Distributor
Compatibility
Because Muff Fluff uses headparts, it can conflict with mods that dynamically modify NPC headparts or rebuild faces at runtime.
One known example is Diverse Bodies Redux.
The mod will still function, but NPC appearance mods that alter headparts may occasionally overwrite each other depending on load order and timing.
Performance
Hopefully Fixed. Please report any problems.
Credits
A massive thank you to @Vioxsis for creating the meshes and figuring out that using headparts allows for color changing hair meshes, and for giving me permission to use her mod assets in this mod. Here’s her original mod:
Another massive thank you to @lee3310. His Head Parts Extended mod made this entire approach possible. Also for his help testing and confirming that what I wanted to do with the NPCs would actually work.
Finally, a massive thank you to @donnerwetter for creating the armpit hair meshes for Skyrim. I asked her for permission to use her assets but she hasn't been on LL since January 2025.
I can't reach her on X and don't know of any other way to reach her. If she has a problem wity my porting her mod assets to Fallout 4 and using the .nif files in this mod, then I'll take it down and reload without them. I hope she doesn't mind, and i hope she's out there living her best life. Check out her original mod for Skyrim here: https://www.loverslab.com/topic/189235-dws-3d-underarm-hair-for-3ba/
Armpit Hair
The armpit meshes still aren't perfect.
They can stretch in extreme poses and could use better positioning and bone weights. Normal gameplay should generally look fine.
If you're good at working with .nif files or Outfit Studio and want to improve them, go nuts.
Permissions:
I do this for fun, so please feel free to use anything from this mod in your own projects. You have my permission to do whatever you want with this mod that doesn't involve paid work. Just give credit where credit is due.
If anyone is talented at creating .nif files, and wants to make leg hair meshes, it would be an easy matter to update the mod to include script logic for that mesh also.
Fallout 4 Body Slot Index.txt Clothes Pack 5 by DonEb14n.esp Clothes Pack 6 by DonEb14n.esp TERAPunk.esp
1237 downloads
- bodyhair
- fusion girl
- (and 1 more)
Updated
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overlay LooksMenu Tanline Overlays
By DragAndPlace
Description
This mod adds 3 LooksMenu overlays for men and 4 for women for you to add. At first, their intensity is very little and are hardly visible on darker skins. Worry not, you can pile them up by adding them multiple times via LooksMenu to get a greater effect. Mix and match!
They work for BodyTalk, CBBE (as well as TWB and likely Fusion Girl) and JaneBod (and its extended version, of course).
There's two versions of this file: one with loose files and one packed. I highly recommend the latter due to a vastly reduced file size. Unless you use JaneBod, download the cbbe-* package.
Credits
Monno for creating the bikini some overlays were based on and aubrii for porting it to FO4. DemiDemonArt for BodyTalk v4 and its outfits. Caliente for creating CBBE. Nightasy for creating JaneBod. dup3w4sh1ngt0n for creating Vanilla Wares, from which I based the underwear overlays.
Permissions
Feel free to use any part of this mod for whatever purpose! Credits, of course, would be appreciated; but not needed.
Tools used
GIMP Blender Material Editor by Ousnius400 downloads
Updated