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    1. FULLY VOICED Companion: Completely Oversexed Ivy 3.2

      THIS VERSION IS NO LONGER AVAILABLE. PLEASE DOWNLOAD VERSION 4.0 (In the other topic).
      Meet OVERSEXED Ivy!
       

       
      4457 Lines of unique and quest related dialogue!
      *Translates to over 6 hours of dialogue*
       
      She's completely and UNIQUELY VOICED (no copy/pasting vanilla lines).
      She's completely FUCKING CRAZY.
      She has more dialogue than any other custom companion out there!
      She's a fully automated fucked up Sex Synth.
      Because she is a prototype synth, somewhere between gen 1 and 2, her voice is synthesized.
      She's extremely RUDE.
       
      I'm actually a bit ashamed to release her to the world, I will deny everything!!!
      She invents her own swear words!
      You can talk to her for hours on end!
       
      She's a strong, tough, capable young woman, but for you her knees turn weak.
       
      Chick Geek Gamer has reviewed Ivy!
      Dialogue score 10/10 (!)
      https://www.youtube.com/watch?v=dxCFbwv6wuk
       
      @figarodlc has been very kind to provide us with a walkthrough video on Ivy's recruitment and her features, go check it out!
      https://www.youtube.com/watch?v=_t53dWEtfi8
       
      IVY COMPANION VERSION 3.2 RELEASED
      The most COMPLETE version of Ivy yet! So much more features!
       
      FEATURES
       
      Warning & Legal

      Important
       
      HOW TO RECRUIT IVY
       
      AFFINITY / GAMEPLAY
       
      SUPPORT
       
       
      OPTIONAL FILE INCLUDED: CompanionIvy_HairAddon.esp
       
       
       
      What others say about Ivy:
       
       
      SCREENSHOTS
       
       

      15,267 downloads

      Updated

    2. Family Planning Enhanced

      Family Planning Enhanced
      By Chosen Clue
       
       
      Based on Vinfamy's
      Family Planning  
      Users who have FPE 1.16 and below, READ THIS
       
       
      Description

      For a game all about death, there's very little life being brought into it. Specifically, from kinky times.
       
      Family Planning Enhanced, now will be referred to as FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this:
       
      If you are a dude
       
      You just cum in a girl's vag until she's pregnant. That's really all there is to it. There are options that help you figure out if you put the bun in the oven, like notifications that appear after you've finished to see the chances of pregnancy and if she got pregnant or not.
       
      If you are a chick
       
      Keep getting came in! Then you get pregante.
       
      What happens next?
       
      Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult.
       
      *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes.
       
      This is pretty vague, I thought you said that FPE had a host of options?
       
      Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had!
       
      What about a full feature list, rather than me installing and trekking through the MCM just to understand your silly mod?
       
      Okay fine jeez.
       
       
       
      ------REQUIRES------
       
      F4SE  
      Four Play  
      Four Play Community Patch  
      (Soft Requirement)
      CBBE ( https://www.nexusmods.com/fallout4/mods/15/? )
       
      (Soft Requirement)
      LooksMenu
       
      Mod Configuration Menu
      The soft requirements aren't really needed for the mod to function, but you won't get any female pregnancy morphing(Baby bumps) without them.
       
      --------------------------------------------------------------------------------------------------
       
      If you have a save that uses the older Family Planning by Vinfamy OR Family Planning Enhanced before 2.0
       
      THIS ENHANCED VERSION REQUIRES YOU TO UNINSTALL THE OLD FAMILY PLANNING OR FAMILY PLANNING ENHANCED V 1.x, LOAD YOUR SAVE, WAIT 30 SECONDs, SAVE, THEN QUIT. Once you've done that, use a save game cleaner to remove any of the old stuff. Then follow the FPE installation instructions and you should be fine.
       
      Of course, you should really be starting a new save for the optimal experience.
       
       
      ------Installation------
       
       
      Install F4SE, Four Play and its requirements, and Four Play Community Patch and any of its requirements.
       
      (If you haven't done all of that, click this link to learn how to properly install F4SE, Four Play, and the Community Patch. If you've never modded Fallout 4 or any Bethesda Game Studios games, I recommend you read what's in that link.)
       
      Install Mod Configuration Menu
       
      Install Family Planning Enhanced (This mod!)
       
       
      ------FAQ and other helpful things------
       
       
      "Will FPE Version 2.0 transfer the data from older versions?"
       
      Unfortunately, no. With the way I've made 2.0 work, it's almost completely different in implementation from the older Family Planning and the FPE version 1.x that came before it. Which means, yes, you will lose all of the old Family Planning data on pregnant people and growing babies. Version 2.0 should be the last of these kinds of updates to FPE, as the system has shown to work and now can be set in stone, and has update capabilities.
       
      "Will I need Vinfamy's control panel anymore?"
       
      For this mod, no. However, if you still use other Vinfamy mods, you should keep it. Otherwise you're free to remove it.
       
      "Wait, I don't like the sound of this option..."
       
      Well you can go into the MCM and disable it most likely. I've made it to where most of the settings and the mechanics have options on how they work and whether they're active or not.
       
      "Do I really need MCM?"
       
      Well... technically not really. However you're gonna get a bunch of notifications begging you to install MCM.
       
      Otherwise the mod will just roll with the default settings and you can configure them via "Set *GlobalVariable* to #.#". But If you do that, please tell me in your bug reports. The MCM is used to keep all the numbers within a valid range so the mod doesn't break, so if you ever have to manually set it up, I can tell you when you might have set a setting to something invalid.
       
      Instructions for sharing MCM settings
       
      In this new MCM menu, you can grab your mod settings and upload them to share with others.
      This applies to Family Planning Enhanced as well, and FPE always loads the data in the FPE INI file in the MCM/Settings folder, and any missing data is assumed to be the default values.
      So if what you have as your options aren't desirable anymore, you can grab someone else's FPE settings and shove them into your MCM/Settings, and FPE will load them as soon as you start the game.
      This works best when you're starting FPE for the first time on the save and know that you already want specific kinds of settings
       
      For Custom body morph users
       
      Family Planning Enhanced uses these morph nodes to change the shape of your body. Make sure your custom body has these morphs!
      "PregnancyBelly" "DoubleMelon" "BigButt"
       
      For custom body morph compatibility with Unique Player
       
      When you do a batch build involving the female body it's imperative that you place the .tri file (the morphs file) from [the built assets in] characterassets into PlayerCharacterAssets. - Thank you, AnorexicPenguin
       
      ------Credits------
       
      Bethesda for the game
       
      F4SE team for their great work in providing extended modding tools to us
       
      DocClox for the beginnings of Four Play
       
      Vinfamy for Family Planning and the Four Play Community Patch
       
      @Z0mBieP00Nani for the Condom Boy texture on the condom box (nice work!)
       
      LooksMenu team for the morphing scripts and plugin
       
      And anyone who's made morph compatible bodies
       
       
      DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay?

      104,686 downloads

      Updated

    3. Four Play Sex Em Up

      Four Play - Sex 'Em Up


       

      A Four Play mod that allows for some basic immersive ways to initiate sex in Fallout 4 via using a hotkey to ask for sex, masturbate, and more!


       

      Supports super-mutants and canines, as well as threesomes.


       

      Features


       

      Masturbate


       

      Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU hotkey for one second.


       

      Flirt and Sex


       

      Flirt with others to solve carnal desires. Use the hotkey, and the person closest to you, within a meter, will initiate dialogue, where you have a host of options to choose from. The chance you have of convincing for sex is based off of your charisma and their charisma, but this can be changed.



      You can get those you flirted with to follow you by selecting "Follow Me" after successfully flirting with them.



      You can start a threesome by choosing "Look for a third?", then go to the second NPC you want to be involved in the act, and press the hotkey near them.


       

      Stripping


       

      You can ask someone to strip for you. But it may take some convincing! Use the hotkey to try to ask them to strip their clothes off.


       

      Sexual Assault


       

      Satiated those desires another way by means of force. Crouch and use the hotkey to attempt at assaulting the person closest to you, within a meter. The chance you have of forcing them is based off of your Strength and their, but this can be changed.


       

      MCM


       

      Use can use Mod Configuration Manager to change the many options SEU comes with.


       


      -------------------------------------------------------------------------------------------------


       

      Installation:


       


      Install F4SE and the scripts that come with it.


       

      Go into your C:\Users\*yourusername*\Documents\My Games\Fallout4 and open up the Fallout4.ini file with Notepad, and go to where it shows something like this:



      [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0

      Change the numbers on the end of the last three lines from 0 to 1, then save.


       

      If those lines don't exist, add them and make sure it looks like this:



      [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1
       

      Install Four Play and what it requires.


       


      Install Four Play Community Patch and what it requires.


       


      Install the Mod Configuration Menu and what it requires.



      If you use Mod Organizer 2, make sure to look in the stickied comments in the MCM modpage to see how to properly install MCM.


       


      Install this mod.


       


      Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Misc" page.



      There you will find the Sex Em' Up hotkey option. Set your prefered hotkey here to complete the installation.


       

      --------------------------------------



      Requires:


       


      Four Play by DocClox



      Latest Four Play Community Patch by Vinfamy

       

      Fallout 4 Script Extender 0.6.0 or higher, and to install the scripts!


       

      And anything else Four Play needs.


       


      Mod Configuration Menu by the MCM team

       

      ----------------------------------------------------------------------------------------------


       

      IF YOU ARE HAVING ISSUES


       

      Please, help me by posting your Papyrus logs! I cannot be expected to reply if all I get is "The mod doesn't work"


       

      You can find those logs in this folder:


       

      C:\Users\*yourusername*\Documents\My Games\Fallout4\Logs\Script


       

      Upload them here so that I and others can see if there's a problem.


       


      --------------------------------------------------------


       


      DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay?


      105,716 downloads

      Updated

    4. [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition)

      This is RSE's Brothels and Brothel Attacks modules, removed from RSE as a standalone and modified to be NSFW, requiring AAF to be installed.
       
      This version of Brothels is MUCH better than the one included in RSE. A lot of work has been done to enhance the Brothel Raids features to include the DLC settlements as raid targets. New crafting menu for settlement building has been made to separate the different components of building your brothel. You have some furniture, some decorations, three hooker rugs, four madame's stations. And now, as of v1.4, Player Solicitation is included - completely recoded from the ground up and better in every way possible to RSE's implementation.
       
      And, as of version 2.6, you may now turn a single settlement into an Active Settlement Brothel that pulls in random NPC clients from the surrounding area! Be sure to read this post HERE for details on how this newly added feature works and what it does!
       
      Everything has been overhauled and is literally SO much better than RSE. #Trust
       
      If you want the BEST integrated Brothel and Player Prostitution System you can possibly have, you want this mod!
       
      DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game.
       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
      The mod requires MCM / F4SE.
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it.

      3,450 downloads

      Updated

    5. [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition)

      You all know what Basic and Advanced Needs are. If you don't, they were once part of RSE and it is a complete survival mode replacement that you use in Very Easy through Very Hard mode and it pretty much is what survival mode should have been right from the start.
       
      This is a standalone version of Basic and Advanced Needs, redone in a NOT SAFE FOR WORK way. This is the current Nexus build of the mod plus the AAF stuff readded for the most part.
       
      If you don't know what Advanced Needs is or what it does, use the spoiler below to see it's options and features.
       
      DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have Advanced Needs.
       
       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
      This mod will recognize Family Planning Enhanced as being installed and will take advantage of condom use to prevent immunodeficiency.
      The mod requires MCM / F4SE.
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it.
       
      IMPORTANT NOTE ABOUT UPDATING THE MOD: Please remember to use the RSE Elements Vol.2 Removal Tool in the MCM prior to updating just to ensure all formlist items and player effects are removed prior to your update. This ensures there are no stuck buffs / debuffs and that the settlement build menu will not be adversely affected.
       
      If you have the official DLC Far Harbor AND Nuke World, you can also download via this page the official DLC patch that adds monsters and food items from the DLC to RSE Elements Vol.2 - Advanced Needs. Simply extract the DLC patch, place it UNDERNEATH Rse Elements Vol.2 in your load order and then activate it.
       
      You can download the Horizon v1.6 patch on the Nexus download page HERE. Patch mod created by Hanaxar.
      You can download the CWSS patch on Nexus HERE. Patch mod created by AWP3RATOR.
       

      3,410 downloads

      Updated

    6. [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition)

      This is a standalone version of RSE's Random Shenanigans, completely redone for AAF, that introduces NPC/NPC sex into the game. And now adds RSE's Arousal System!
       
      DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game.
       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
      The mod requires MCM / F4SE.
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it.
       
      IMPORTANT NOTE: For those opting to use this mod, as it is imperative that you not run it alongside the main RSE mod, you also need to remove Autonomy Enhanced should you have it installed! This mod is now pre-vault exit blocked, meaning it will not activate until the player leaves Vault 111. Alt start mod users need not be concerned as this quest is flagged completed automatically by such mods.
       
      Thanks to @vinfamyfor allowing the recoding of Autonomy into Random Shenanigans.

      3,302 downloads

      Updated

    7. [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition)

      Combat Surrender and Abductions featuring the Nemesis Narrative is now available in its original NSFW form!
       
      At this time, only Combat Surrender has AAF animation support. Abduction support will follow in later revisions. Most of the MCM tools have been restored. You will find that there is no longer a Knockout Framework integration. There is no longer Devious Devices integration. This means no dependencies! However, because Abductions do edit vanilla cells, RSE Elements Vol.1 needs to be as close to the bottom of your load order as possible, as RSE always required. You will also notice that the buggy hostiles surrendering to you is gone as well. CSA has been streamlined and recoded to ensure a smooth transition from surrender, to animation, to outcomes.
       
      You have two options for surrender. Automatic (the default setting) which uses your health as a metric for determining when you surrender, or you can opt to use Manual Surrender which requires you to hold in your lower weapon key for two seconds and then release it to trigger the surrender menu.
       
      You can enable support for all of the critter animations in the MCM. Default is for humans, non-feral ghouls, synths and super mutants.
       
      Abductions are in the mod, however at this time, there is no animations or behavior modification routines. If you are abducted, all you can do is try to escape for now. Companion abductions are completed in this version of the mod at this time, as is the Nemesis Narrative.
       
      DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it.
       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
      The mod requires MCM / F4SE.
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it. After it is installed and activated, this mod NEEDS to be lowered in your load order to the literal bottom. The only thing underneath it should be your scrap mods and massive overhauls like Horizon.
       

      3,745 downloads

      Updated

    8. [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition)

      This is a modified version of RSE's Karma System. Stalkers, Bounty Hunters and the Jail modules are intact and once again offer an adult (sexual) way out of your predicaments. There is also a revamped nudity check and approach system in place.
       
      This tracks game stats for modifying karma. There are links via API to other RSE Elements mods that will increase or decrease karma points. Once karma threshold is reached, the bounty hunters will be unleashed to track you down and do their thing to you, be it punishment or jail time.
       
      DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game. 
       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
      The mod requires MCM / F4SE.
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it.
       
      Any mod out there can call on the Karma API to affect karma points, in either direction, positively or negatively. Just in case any mod authors out there are interested in tying into the system.

      3,141 downloads

      Updated

    9. 2B Race Hair skin(CBBE)

      Pardon my broken English.
       
      Adds 2B Race (Overwrite Preset2) in character creation. Adds hair (2B hair and A2 short hair). Adds 2b eye patch (slot is Beard).           *2B of Clothes are not included.
       
               Face adjustment, hair change, hair color change, eye color change is possible.
               Please select "2B_eye color" when changing eye color.
               *Skin color can not be changed.
               *"Extra"(Makeup and damage) can not be used.
       
      ------ Required Mod ------------------------------------
      CBBE
      Unique Player and Followers REDUX(CBBE body skin textures)
      IN-GAME ESP Explorer(to get 2B eye patch.)
      --------------------------------------------------------------
       
      <Use Mod>
      LooksMenu
      The Eyes Of Beauty Fallout Edition *using vanila eye textuers
      Eye Normal Map Fix Fallout 4 Edition
       

      177 downloads

      Updated

    10. [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition)

      And on the Seventh mod, he looked upon his creations and said this is good. This is enough. The Moment had come, at long last.
       
      This mod comprises everything from RSE that has been neglected and left out of the other RSE Elements releases. I have worked feverishly over the last 28 hours straight (thank you insomnia!) to bring this mod from concept to final release candidate. Everything in it was traced and then mostly completely recoded, from scratch, especially the afflictions. RSE users will recall Careless Fuckery. They will recall Cum Guzzler. They will recall Nymphomania. All are back. All are completely recoded, top to bottom. You also get back the Orgasm Tool! It has been blocked for various aspects of the other RSE Elements mods, such as ongoing CSA or any Abductions/Kidnapping events. If will be blocked if you are with your fiancee or wife from the RCO. There are many things that block it now, so there should never be an issue with it popping up when it is not supposed to. You also get back Bad Dog, Bloodbug Larva, Puppy Lover, Monster Cock Lover and Wastelander's Rash Lite. You also get back both of the Farmer's Daughters quests (fixed!). And you get one NEW addition to the fetishes arsenal - Critter Lover. It will allow you to specify a hotkey in the MCM and when it is pressed, it will look for the nearest creature type, as supported by the recent creature animations mod, to allow for some loving attention time with your favourite Commonwealth critters!
       
      This mod, as noted, is the last of the Elements series. There will be no further Elements releases, as RSE is now completely and unequivocally represented across the Seven Elements that have been arrayed before you, for your downloading and gaming pleasures.
       
      RSE Elements Vol.7 is my epilogue, the culmination of all of my modding efforts - the long goodbye. To Discord, to Lover's Lab and to modding for Fallout 4. Before the end, I would like to take this time to thank each and every one of you for downloading my mods, for supporting my work and for your support in general, be it via discord, here on LL or personally. It has been a pleasure in most cases. I will miss being present, making things that bring you an escape from your own realities. But the truth is, providing for your personal escapes aside, I find that I cannot escape my own reality any more, that making these mods does not give me the escape I need and there is no longer solace in the doing. This is my last mod for you and I hope you enjoy it, and all of the rest, for many months to come. That they continue to give you the escape that so eludes me. Thank you one and all for everything! - Joer
       
      DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod.
       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
      This mod will recognize Family Planning Enhanced as being installed and will take advantage of condoms.
      This mod will recognize RSE Elements Vols 1, 3, 5 and 6 as being installed and take advantage of them as well.
      The mod requires MCM / F4SE.
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it.
       
      Thanks to @Vioxsisfor allowing the use of his dildo .nif file for the Farmer's Daughter: Lucy quest.

      1,548 downloads

      Updated

    11. Bondage Position Animations

      THIS FILE IS NO LONGER UNDER DEVELOPMENT
      For the immediate future, updates will be through EgoBallistic's pack:
       
       
      In the long run, there will probably be a major release that integrates this and a couple of other projects I'm working on. If you are developing a mod that uses these and have questions or requests, please PM me.
       
      Bondage Position Animations v01.00
       
      Credits:
      The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years.
      Shadeanimator, for the indispensible FO4 animation tutorials.

      Summary:
      This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods. I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies.
      Permissions:
      You are free to use any of the animations in this pack, with the following conditions:
      - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
      - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

      The contents of this pack:

      Each animation has an hkx file that has been tested in-game and should work. Note that the default arm position for all poses is the armbinder position from my bondage devices pack, but the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc.
      All animations are 300 frames long (should be exactly 10 seconds) and start and end in the common pose for that animation family (e.g. all hogtie animations start and end in the same position). Each family has an 00 pose that is a breathing idle, followed by one or more struggle animations.
       
      Facedown00
      Facedown01
      Facedown02
       
      FacedownKneel00
      FacedownKneel01
       
      Hogtie00
      Hogtie01
      Hogtie02
      Hogtie03
       
      Side00
      Side01
      Side02
      Side03

      Plans:
      - I may redraft some of the existing animations at some point.
      - I'm working on some additional positions (sitting with legs in front, spreadeagled, kneeling), but the joints on the CBBE model are...tempermental. If I can make animations I'm happy with that don't have terrible clipping at the joints, I'll release them in an update.

      1,390 downloads

      Updated

    12. [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition)

      Once upon a time ago, I made a Romantic Companion Overhaul for Wastelander's Rash, running under FourPlay. And then I promised to make an updated one for RSE but that ultimately did not happen. I decided with the advent of the RSE Elements mods to then utilize their combined functions to slightly update the old RCO and to modernize the code to correct some bugs and also to add AAF into it's functionality. This is a pale image of what was promised but it will have to do. Aside from some code changes to ensure quests fire as expected and adding AAF to it, nothing else has been altered and reflects its state since release in October of 2017. This said, I do have plans to add a few more AAF entry points into the mod at a later point for those that want their hugging and kissing to be physically represented onscreen. The mechanism to do this is already in place, I just have not coded the AAF calls yet.
       
      Interesting, yet ultimately useless fact! For long time RSE users, you will see via this mod, the origins of RSE since the core of RSE came to be because of the RCO and things I was doing to Curie in it, like periods, miscarriage, morning sickness, the orgasm tool and much much more. This is where the madness that is RSE took seed and grew from! For mod-history buffs, as a general useless knowledge point!
       
      And before you get too excited to download and install this mod, it is intended ONLY for those playing a male character playthrough, in a heterosexual fashion, but it can certainly be played by Nora characters and is scripted to be lesbian friendly between the player and Curie. Note that other aspects of the mod stopped going for that angle and Nate-specific dialogue is all that is available, although the female player can certainly read it - its just male-centric content.
       
      Some things to know about this mod before you download and install it:
      Curie is the ONLY companion that can utilize the RCO. Again, if you are NOT playing a heterosexual male playthrough, this mod will not be so cohesive storywise after a certain point. There is a possibility of polygamy in this mod. There is a possibility of permanent companion loss or death in this mod. There are tragic and real-life consequences present in this mod that may affect some players. You have an option to go with the unfiltered story or the fairy-tale version of it. Choose wisely (see below). Honestly, if you are a sensitive person, like really sensitive, you may wish to skip this mod. People have had BAD reactions to it's story content. And I wrote it to hit any normal person squarely in the feels, deeply. Fair warning given. This mod plays with Curie's affinity in a LOT of different ways. If you do things she doesnt want or like, you will face affinity drops. Do enough of these things, and you will lose her as an available companion, forever, per the game's affinity system. Things to be careful about: fucking her before she loves you, fucking her when she has her period or when you've cheated on her. The ROM (Romantic Options Menu) can cause affinity gains or drops, depending on how she feels about you and what you try to do to her. This mod features branching storylines, some dependent on things happening and if they dont, well, aspects of the story wont unfold. No two playthroughs will be the same as a result (unless you use fairy tale mode which trims most of the branching out).
       
      Some notes about things in the mod:
      The mod has not been altered since its initial release over a year ago and the dialogue reflects a state of curing Wastelander's Rash when it starts. You require Curie as a ROMANCED companion for this storyline / mod to even kick in. You can load the mod at any time though - it will simply be on standby until the moment Curie becomes romanced per the vanilla game system. If you opt into the RCO and marry Curie, you will need to feed and fuck her regularly. She has her own Dynamic Needs system. When Curie travels with you, she will need 1 carrot, 1 mutfruit and 1 purified water every 24 hours. Or make her pre-made meal packs in the chemlab. When you are away from her, you will need to come back to see her every couple of days for sex, otherwise she suffers affinity drops for loneliness. If you use rape mods other than RSE Elements Vol.1 or RSE, you will lose Curie as a companion due to infidelity checks. I block my own mod, not others. Yes, infidelity is a thing. As are the consequences. A lot of these quests are cheat blocked and you cannot console force your way through the story. In order to use the RCO menu system, once married, you need to stand fairly close to Curie to see ROMANTIC OPTIONS (see below). Some elements of the Romantic Options menu will use AAF. Others will not. The ROM (Romantic Options Menu) options you choose will tell you how Curie feels about you. Watch her face and listen to her tone of voice for clues about how she feels about you and your relationship. At various points, message boxes will appear to share important information. Do not breeze through them as they will not be shown again. This mod integrates with RSE Elements Vol 1 (CSA), Vol 2 (Advanced Needs) and Vol 3 (Karma), also with RSE, if they are present in your load order.
       
      Be wary with your choices! The START RCO option is the only one that highlights to tell you what the correct response is. You can accidentally choose the wrong option in any given dialogue and end the whole RCO - this is possible. Best rule of thumb is to SAVE at each new indication that you need to talk to Curie. Either to ensure you dont make the wrong choice or to allow you to roll back if you get an outcome you dont like.
       
      The Romantic Options Menu (ROM for short), gives you some ways to try to increase your affinity with Curie, should you find it is dropping. Just be warned, if she is unhappy with you, some of these options will have negative effects! In cases where she is unhappy, like in life, it is best to go with the small things to try to gain favor. The menu offers choices of things to do. From top to bottom, they are things that depends on her feelings more and more, with the topmost options being the ones that should seldom fail and earn you negative affinity. The further down the list you go, the more affinity you need to have with her to get a positive result. The menu, when triggered, will look like the example below. It has been updated to add a few items to it that incorporate AAF specific functionality. Now, you can give her a compliment, give her a kiss her (not animated yet), tell her you love her, hug her (not animated yet), offer sex, offer oral sex, ask for oral sex and the do nothing function which just exits the menu.
       
      A further note about affinity. If it drops too low, the mod will tell you and give you a one-time small 100 point boost to try to help you save the relationship.
       

       
      Installation and requirements:
       
      This mod requires AAF and whatever it requires (beyond my control or ability to support).
       
      To install it, simply do what you normally do, with whatever mod manager you use to do it.

      1,145 downloads

      Updated

    13. AAF Bondage Animations

      -----------------------------------------------------------------------------------------------
      AAF Bondage Animations
      Animations by Gray User
      Plugin and configuration files by EgoBallistic
      With many thanks to dagobaking for AAF
      -----------------------------------------------------------------------------------------------
       
      DESCRIPTION
       
      This is a set of solo bondage animations developed by Gray User, which I have packaged and configured to work with Advanced Animation Framework by dagobaking.  They are for female characters, and make your chosen victim struggle and squirm in bondage.
       
      There are four animation sequences.  Each sequence consists of two or more individual animations that are each 10 seconds long:
       
      Facedown00
      Facedown01
      Facedown02
       
      FacedownKneel00
      FacedownKneel01
       
      Hogtie00
      Hogtie01
      Hogtie02
      Hogtie03
       
      Side00
      Side01
      Side02
      Side03
       
      The individual animations are 300 frames long (10 seconds), so each sequence is between 20 and 40 seconds long.  The individual animations start and end in the common pose for that sequence, which is a breathing idle, followed by one or more struggle animations.
       
      To view these, start the AAF wizard, select a character, and choose one of the eight "GrayUser BP" positions.  The positions with "Tree" in their name let you step through the individual animation stages using AAF's Position Tree controls.  The ones with "Staged" in their name will automatically play all of the stages in sequence.
       
      The animations do not come with any restraints, but they look good with ones from Devious Devices. 
       
      INSTALLATION
       
      Install the mod with your favorite mod manager.  For manual installation, drag the Data folder from the archive into your Fallout 4 install directory.
       
      PERMISSIONS
       
      Since Gray User developed the animations, his permissions apply to this mod:
       
      You are free to use any of the animations in this pack, with the following conditions:
      - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
      - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality
       
      The above also applies to the plugin and AAF configuration files.

      8,545 downloads

      Updated

    14. VotW Shadbase Animations

      This mod adds several animations found on Shadbase, surprisingly (or not) a lot of them are furry stuff but ... eh. When you look into the menu there will still be some template holotapes and reels, just ignore those, they will be replaced in future updates or removed. This mod requires Videos of the Wasteland 2
       
      Installation
      Install using Nexus Mod Manager (or any other manager)
      or
      Manually extract in the Fallout 4 directory
       > If you do not want to use the DriveIn, remove ShadAnimationsDI.esp
       
      Requirements
      Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (and the DriveIn plugin)
       
      FAQ
      Is shadman ok with this?
      - For as far as I know he even encourages it.
      Why do you do this?!
      - Boredom
       
       
      Other VotW stuff:
       

      238 downloads

      Submitted

    15. AAF Creature Pack Release v02

      AAF Creature Pack Animations - Release v02.00 (with sounds and facial expressions)
       
      Credits:
      The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died.
      Shadeanimator, for the indispensible FO4 animation tutorials.
      Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions.
      Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds.
      Ashal, for letting me use old sexlab sounds as the core of the audio for this mod.

      Summary:
      This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*).
      This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack.

      Requirements:
      This pack requires AAF and Fallout 4 (surprise!).
      If you want to have sounds, you must also download and install my NSFW sound pack.

      Permissions:
      You are free to use any of the animations and files in this pack, with the following conditions:
      - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
      - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

      The contents of this pack:
      This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures:
       - RadScorpion
       - Stingwing
       - Bloodbug
       - Bloatfly
       - Yao Guai
       - Mirelurk
       - Mirelurk Queen
      Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned.
      **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.**

      Install directions:
      Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game.
      If you have an earlier version of this pack, you can just overwrite everything.

      Plans/Troubleshoot/Other Notes: (12/2018)
       - Although the animations are intended to be played in sequence, I'm having some trouble getting the 'tree' or 'staged' functions in AAF to work (staged animations don't reliably advance for several of the creatures). As above, there's probably a fix for this, I just haven't figured out what it is. Note that the 'animations don't reliably advance correctly' problem also applies to some creatures (Stingwing, Scorpion, Mirelurk, Yao Guai) when using the AAF controls to switch between animations. (Update - 12/2018: My suspicion is that this has to do with the animation behavior subgraphs for several creatures. This is going to be an involved fix, but I'll see about rigging a workaround).
       
       - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future.
       - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them).
       
       - I am unable to get the following creatures to stay in animations controlled via AAF (they start, but then return to one of their idle behaviors). Any insight into this problem is appreciated (I'd be happy to send files for someone to test if you're interested in helping out).
       - Mirelurk King
       - Mirelurk Hunter
      (Update - 12/2018: My suspicion is that this has to do with the animation behavior subgraphs for several creatures. This is going to be an involved fix, but I'll see about rigging a workaround).
       
       - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures.
       
       - At some point, I'll get around to putting together similar packs for most of the DLC creatures, but there are a couple of other projects that are higher priority for me (so, probably not till spring/summer 2019).
       
       - At some point in the future, I may work out how to handle sounds in AAF rather than baking them into the animations directly. (Also, my apologies to Dagoba King, who sent me numerous examples to help me do this via AAF - it just didn't work out this time). That would provide better lip synching and let users have appropriate sounds for both male and female humans. This is very much a long term thing though, so don't hold your breath. 
       

      4,759 downloads

      Updated

    16. NSFW Sound Pack

      NSFW Sound Pack - Release v01.00
       
      Credits:
      A big thanks to both Ashal and Leito for letting me sounds from their mods.
      Summary: This is a pack of sounds for FO4 that can be used as a resource by other
      mods. Since I'm planning to release several mods that use these sounds, it doesn't
      make sense to package them separately with each mod (and doing so would probably
      cause NMM or whatever manager people use to shit itself over all the conflicts).
      Instead, I will maintain a this as a single pack that has the sounds for all of my
      mods. I will not change the file pathways of existing sounds, so other modders are
      welcome to use this pack as a resource for their own mods.
       
      Conditions:
      - Do not post these files to sites outside of LL. Basically, don't be that person who
      puts this up on Nexus or Bethesda.net...
      - You cannot charge for mods that contain these sounds.
       
      Requirements:
      None. But these files won't do anything unless another mod references them.

      Installation:
      Copy the files in the Data folder to your data folder. Be sure to maintain the file
      structure, otherwise the sounds won't work in game.

      1,154 downloads

      Updated

    17. RSE: Realistic Salacious Encounters (11-10-18)

      What is RSE?
       
      RSE is a game changing overhaul that adds more depth than the Marianna Trench to Fallout 4. It is to quote it's users, a story
      maker, a Ferrari engine, the one mod you will never play without again. RSE allows you to tailor over 220 different parameters
      via the MCM! RSE allows you to live in a more lived-in game world, post-war. From simple sexual game mechanics from an
      Arousal System, the first of it's kind in Fallout 4, to things such as sexual afflictions and psychoses. There is a modified version
      of Vinfamy's Autonomy so that your NPCs can randomly wander off for some adult play time. There is a rather robust Infamy
      System with a corresponding Atonement and Redemption System. The Infamy System includes RSE's new Karma System, also
      Stalkers and Bounty Hunters! RSE even has a fixed and functional Diamond City Jail that Bounty Hunters will send you to!
      RSE includes player Solicitation and the ability to build Brothels in your settlements (and includes RSE's own brothel settlement
      attacks Random Events!). There are Fetishes, Perversions, sexually transmitted diseases, like the lite version of Wastelander's Rash!
      There are pregnancy related side effects like morning sickness, combat related miscarriage and late term pregnancy fatigue, all
      linked via API to Chosen Code's Family Planning Enhanced. RSE is Devious Devices aware and ready to slap your player character
      in restraints with the flip of a toggle in the MCM! RSE also includes Combat Surrender and Abductions, formerly known as
      Combat Sexual Assault and Abductions, where the player and companions can be sexually abused when losing in battle, leading to
      consequences such as robbery, battery and being abducted. RSE also has a Nemesis System that is linked uniquely to the CSA
      (Combat Surrender and Abductions) module. RSE also includes another landmark first by including Basic Needs, which requires
      the player to go the bathroom, either in the wilds or in settlements on craftable toilets, that NPCs may use as well! Going hand
      in hand with Basic Needs, is RSE's own version of Survival Mode called Advanced Needs, which is better tailored and more balanced
      than vanilla survival mode. RSE has way more on offer than this! It has so many small touches that will bring your game to life and
      you will, as everyone says, never play without it again!
       
      Advanced Needs features list can be viewed HERE.
       
      Includes download links for:
      AAF build of RSE v4.0 The old RSE user's guide (not very relevant anymore) FourPlay build of RSE v4.0 Requirement for AAF RSE:
      AAF AAF Animation packs Family Planning Enhanced for AAF Roggvir's DD Items Manager (Optional) Devious Devices (Optional) Knockout Framework v1.1.0 Halstron's Animation Properties Files. Requirements for Fourplay RSE:
      Fouplay Fourplay Community Patch Leito's and Crazy animation packs Dongs of Fallout or Nudesuits Strapons mod Family Planning Enhanced Roggvir's DD Items Manager (Optional) Devious Devices (Optional) Knockout Framework v1.1.0  
      INSTALLATION:
       
       
      PATCHES:
       
      Some mods require patching to resolve conflicts or to extend RSE functions into them. On this thread,
      you will find patches for CWSS, Horizon and more. Note that patches used will need to be place UNDER
      RSE in your load order in order for them to function as intended. Be sure you are installing the correct
      version of a patch - some are AAF and others are Fourplay.
       
      Notes about updating from previous versions:
       
      If you are a previous user of RSE and are going to be updating to a newer version, pay attention to any noted requirement to do a clean save
      for existing games, especially if you are an Advanced Needs player. Since Advanced Needs mimics some aspects of Survival Mode, there are
      modifications done to the player records, such a player carry weight limit, potentially your speed multiplier and certainly RSE adds a host of
      buffs and debuffs to you that you would not want to have stuck on you once you remove RSE to update. So, when you are going to update,
      prior to performing a clean save using Fallrim Tools or Resaver, you will want to toggle the RSE Reset Tool in the MCM to on and then exit
      the MCM back into the game and wait for RSE to tell you that everything has been reversed on the player record. At that point, you can save
      and exit you game, to do whatever you are going to do in terms of cleaning your save and updating to the newest version of RSE.
       
      Review:
       
       

      52,404 downloads

      Updated

    18. AAF Violate

      AAF Violate
       
      This is a conversion of FP_Violate to AAF, with several modifications and updates.  This conversion was started by @Jahem_kinkaid and has now been taken over by @EgoBallistic.
       
      The original FP_Violate was made by vinfamy.  AAF Violate was originally based on FP_Violate 2.5.1.
       
      DESCRIPTION
       
      Being defeated in combat can now result in your character and companions being violated rather than killed.  Violators may also take your valuable gear, leading to a quest to exact vengeance and retrieve your stolen possessions.  Likewise, you now have a chance to violate and rob your defeated enemies.
       
      This mod contains over 150 lines of text dialogue contributed by Karma199696, Vauria, sophiextime and others.
       
      FEATURES
      Full control of options via MCM Combat Defeat: Violation of your character and optionally of your companions when you lose in combat Companions: Choose whether your companions can be violated.  Decide whether only male, only female, or both genders can be victims Assailants: Restrict the gender of your assailants to male, female, or both.  Limit assailants to a few races or allow any race to be an assailant Robbery: Choose whether assailants can steal your gear Enemy Surrender: When your enemies' health drops below a threshold, they may surrender and become your victim Devious Devices integration: optionally allow your assailants to slap you into Devious Devices restraints Devious Keys: the assailant who robs you (or just the first assailant if robbery doesn't happen) will have keys to your DD restraints Threesomes: Choose whether assailants can gang up on your character and companions Perversion: Allow your character to start begging for more after a selectable number of assaults Exhaustion: Decide when you've had enough and your assailants abandon you Tags: Optionally enable animation tags (requires an AAF tags file such as Halstrom's Animation Position Tags mod)  
      REQUIREMENTS
       
      Mandatory:
      Fallout 4 Script Extender (F4SE) by the F4SE team.  Please make sure this is installed correctly.
      Advanced Animation Framework version beta 24 or later Mod Configuration Menu is required to configure the mod options Animation Packs.  The exact packs you need will depend on the options you select for gender, threesomes, races, etc.  Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.  
      Optional:
      Devious Devices.  AAF Violate will automatically detect if this is installed. Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied Animation Position Tags.  Required if use of tags is enabled in the MCM.  
      INSTALLATION
       
      Install the prerequisite mods, listed under Requirements above.
      Then, install AAF Violate, either with your favorite mod manager, or manually by dragging the Data folder from the archive into your Fallout 4 installation folder.
      The _fr, and _ru folders contain the optional French, and Russian translated plugin files.  The English plugin is installed by default.
       
      Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
      Go to the Global Options page and set your Aggressor Races, Allow threesome, Use tags, and Devious Devices integration options according to the animation packs and mods you have installed.
      Finally, go into the Player surrender options page.  There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.
       
      Installation Order:
       
       
       
      FREQUENTLY ASKED QUESTIONS (FAQ)
       
      Q: How do I control the number of violations that take place?
       
      A: This is determined by two things: the number of aggressors, and the Exhaustion MCM setting.  Normally, violations will end either when every aggressor has had a turn, or  when the player has been violated a number of times equal to the Exhaustion setting, whichever occurs first.  A "turn"' for aggressors means being part of an animation, whether individually or as part of a threesome.  So with 4 aggressors and an Exhaustion setting of 4, the scene will end after the player has been double-teamed two times, since all 4 aggressors will have had a turn.
       
      Enabling the Sex until exhaustion MCM setting changes this, so that the violations continue until the player has been violated a number of times equal to the Exhaustion setting, regardless of the number of aggressors.
       
      Q: How do Companions factor into the number of violations?
       
      A: When a companion is part of an animation, that counts as a turn for the aggressors.  So if the player has one companion with them, and there are 4 aggressors, the scene could end when the player and the companion have each been double-teamed, since all 4 aggressors will have been part of an animation.
       
      If the Player can be violated setting is turned off, then Exhaustion applies to companions instead of the player.  So the number of animations should be about the same.
       
      Q: How does Perversion work?
       
      A: The Perversion MCM option sets the number of times a victim can be violated before they start enjoying it.  When they become Perverted, their facial expressions will change and their dialogue will have them begging for more rather than insulting the violators and begging them to stop.  There are no lasting effects; once the violation scene ends, all Perverted characters return to normal.
       
      Q: What races can be aggressors in violations?
       
      A: By default, i.e. with the Aggressor races setting in MCM set to Default, aggressors can be Human, non-feral Ghoul, Synths, and Super Mutants.  If the Extended setting is used, then dog races, feral Ghouls (including Bloated, Glowing Ones, etc), and Deathclaws are added to the list.  If the Everything setting is used, then the added races from the AAF Creature Pack 01 are added to the list.
       
      Note that you must have animation packs installed that match your Aggressor Races setting, or AAF will generate errors when you try to do animations with those races.
       
      Q: What does the God Mode toggle do in Player Surrender Options?
       
      Turning this setting to ON causes the player to become unkillable as soon as surrender is initiated, either by the manual surrender hotkey, a crippled limb, or reaching the health threshold.  The purpose of this is to prevent accidentally being killed by an attack that was already under way, a nearby explosion, radiation damage from enemies, etc.  God mode will be turned off again once the surrender scene ends.
       
      With the setting OFF in the MCM, Violate will never set or un-set God Mode.  If you normally play with God Mode enabled, i.e. via the "tgm" console command, you should leave the MCM setting OFF so that Violate will not disable it after a surrender.
       
      Q: Does this mod require Four-Play or the original Four-Play Violate?
       
      A: No.  This mod only uses AAF, and does not require Four-Play or the AAF Four-Play Proxy.  It is completely independent of the original FP_Violate, and the two cannot be used together.
       
      Q: Is this mod compatible with XYZ that does similar things?
       
      AAF SEU works fine alongside this mod.  However, you should take care not to use the SEU hotkeys while in a surrender scene from Violate, or vice versa. RSE can also work alongside this mod, but they will clash unpredictably unless the CSA feature in RSE is completely turned off.  Knockout Framework can also be used alongside this mod.  The only issue you can run into is that, depending on how AAF Violate is configured, an actor might surrender before they are knocked out.  This is not really a problem, and you can always use the MCM to reduce or eliminate the chance that the actors will surrender.  If you set the chance to zero for enemies, for example, then they will never surrender and you will always be able to knock them out right away.  
      Q: What is the Update! button in MCM used for?
       
      This forces AAF Violate to reconfigure itself the same way it does when you update it to a new version.  You normally do not need to use this, because Violate detects when it has been updated and configures itself automatically.  However, you need to use this button whenever you update a mod that Violate interfaces with, such as AAF, Devious Devices, or Rogg DD Items Manager, to ensure that the Script Objects that Violate uses to talk to those mods are up to date.
       
      CHANGELOG:
       

      23,608 downloads

      Updated

    19. AAF Prostitution

      Many thanks to @Torn for actively testing the mod and suggestions for its improvement.
       
      This is FP Prostitution (based on 2.71) conversion to AAF API with some changes.  Original mod was made by @vinfamy
       
      AFF 0.36+ is REQUIRED! (https://www.loverslab.com/files/file/5584-advanced-animation-framework/)
       
      If you turn on "Bed using" feature you need those mods:
      * SavageCabbages Animation Pack (https://www.loverslab.com/files/file/5983-my-animation-pack-updated-25082018/) 
      * Various AAF XML files 2.21 is required (https://www.loverslab.com/files/file/7057-fo4-various-aaf-xml-files/). When Install it choose "SavageCabbage - Crowd", "SavageCabbage - FF" and "SavageCabbage - Ground"

      Main features
      General checks information

      Prostitution Mode
       
      Role assignment mode
       
      MCM Settings
         
      Original mod page (with detailed descrition) is:
       
       

      5,085 downloads

      Updated

    20. [AAF] Themes (beta) - BasicAnimations, SexAnimations, Kinky/CreatureSexAnimations

      Themes allow customisation of AAF by tuning it to ignore some installed animations. If you do not install some themes Theme, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system, So if you want to install an animation pack that has a mix of Posing and Other animations, you should only experience the Posing ones in your game unless you manually pick them in the AAF wizard.

      You should only see the message when a theme is first installed on a save game.
       
      https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

      These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs.
      This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

      The Basic and BasicSex Themes will probably be uploaded to Nexus in a few days.
       
      Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
       
      BasicSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

      KinkySexTheme - Covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
      CreatureSex Theme - Covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

      Installation:
      3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
      You need at least the Basic one or Sex one then it depends on what type of Sex animations you want included in your game, you can install all of them if you like.
      Install all 3 if you want everything, KinkySex and CreatureSex are combined in the one FOMOD

      5,251 downloads

      Updated

    21. [AAF] Animation Position Tags (APT)

      This adds a heap of AAF tags to animations, these tags allow mods to choose animations dependant on positions they add tags to animations like "Kissing", "Blowjob" or "Missionary".
      This contains no animations. They have to be installed from their Downloads as listed in the spoiler below. You only need to install the ones you want.
      There is no esp for this file, only a single file in Data/AAF called Halstrom_tagData.xml

      This is not required if using one of my Theme Packs as they contain this TagData split into the relevant Themes and it will probably cause issues if you are using STATs as it will result in double tagging animations.. This file will actually become redundant in a few weeks and be deleted as its now really only relevant for people running pre Theme versions of AAF.

      This is usually one version ahead of the Nexus version, so it is tested here for a bit first.

      https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/XML/tag.md#!tag
       
      If you rename Halstrom_tagData and also rename it to the same in the first line you can replace it with your own custom xml too.  Though if you run mine as well it will cause issues with SexStatSystem.

      Mods using this so far:
      [AAF] RSE 180901 onwards
      [A.A.F.] M.C.G. (Wear and Tear, V.Fudge and Statistics) 1.7.10 BETA onwards
      SexStatSystem
      SynthPlayer 180828 onwards
       
      Animations Tagged so far:
      Crazy
      Leito
      Atomic Lust / Mutant Lust
      Farelle
      Savage Cabbage - Be sure you have the latest version as it is causing issues for people with older versions
      Vadermainia - Be sure you have the latest version as it is causing issues for people with older versions
      ZazOut4 Pillory
      GreyUserBP's Bondage animations (Requires EgoBallistics Mod to use them)
      Astymma's FF XML
      A.J.s Various XML's 
      GreyUsers Creature Animation Pack 01


      This spoiler contains links to the Animation mods.
       
      Let me know if I've missed any too.
       
      Requirements:
      None, but it won't do anything without AAF, animations and mods that read the tags.
       
      Installation:
      The latest version should be able to be installed using any mod manager as normal as its only one file, no esp.
      And now thanks to CGI, there is a FOMOD version that should work with any ModManager.
       
      Scope:
      This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions.
      I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4.
      Please feel free to point out my numerous errors and better ways to do things
      Many mods like Pregnancy want to know where cum is going or what orifices are being used.
      I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it.
       
      Example XML Edit:
      <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Gender/Number of Actors Tags:
      F
      M
      F_M, F_M_M, F_M_M_M etc
      F_F
      M_M
      F_DogM - Female and Dog Male
      F_SmM - Female and SuperMutant Male
      M_SmM - Male and SuperMutant Male
      F_SmM_SmM - Female and SuperMutant Male x2
      F_HoundM - FFemale and EVHound Male
      F_GhM - Female and Feral Ghoul
      F_BGhM - Female and Bloated Ghoul
      F_GorM - Female and Gorilla
      F_DClaw - Female and DeathClaw
      CatF_CatM - Cats sex, yes it exists
      1P - ungendered solo/dancing
      2P - ungendered pair
      3P - Threesome
      4P - Foursome
      5P - Fivesome
       
      Location Tags:
      Leitos: NoFurn,
      Vadermania: NoFurn, Table,
      Crazy: NoFurn, SingleBed, DoubleBed,
      Farelles: NoFurn,
      Rufgt: NoFurn, Double Bed, Power Armor Station, Alternative PA Station, Cryo Pod, AWKCR Power Armor Station, AWKCR Compact PA Station, Atomic Cryo Pod SOE,
      SavageCabbage: NoFurn, Single_Bed, Bunk_Bed, Double_Bed, ArmChair, ChairHigh, ChairMedium, ChairLow, ChairVeryLow, Seat, Stool, Couch, Couches, Desk, RoundTable, MediumTable, PoolTable, TiresBed, SMBed, Stocks, Shackles, Throne, HydroPillory, Pillory, WallChurch
       
      Sex Position Tags:
      Standing
      Kneeling
      FromBehind
      FromFront
      FromSide
      Missionary
      Cowgirl
      PowerBomb
      Wheelbarrow
      Spooning
      Cunnilingus
      Scissor
      69
      Blowjob
      Handjob
      Footjob
      Jackoff
      Masturbation
      Spanking
      Hugging
      Cuddle
      Kissing
      Dancing
      Caught
      Climax

      OtherTags:
      pose - Poses
      aggressive - for Combat Sex etc
      Loving - For Lovers only
      Neutral - Either Combat Sex or Lovers
      Bound - For cuffed, tied etc not using furniture
       
      Restrained Tags:
      Held0 = Free, no actors or bindings
      Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc
      Held3 = Held in some way like Doggystyle
      Held5 = Held in firm hold or pinned down,
      Held7 = Held in firm hold or pinned down by multiple actors, spitroast,
      Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc
       
      Arousal Tags:
      Stim-9 = extreme pain
      Stim-7 =
      Stim-5 = iced water
      Stim-3 =
      Stim-1 = unwanted contact
      Stim0
      Stim1 = Spooning, touching
      Stim3 = Fondling, caressing
      Stim5 = Missionary sex
      Stim7 =Doggy style sex
      Stim9 = Wild Sex
       
      Loving/Romance Tags:
      Love-9 = This could cause a major reduction in relationship status (rape)
      Love-7 =
      Love-5 =
      Love-3 =
      Love-1 = This could reduce any relationship status slightly
      Love0 =
      Love1 = This slowly could progress the receiver to be  emotionally attached to the giver, blowjob
      Love3 = missionary sex
      Love5 =
      Love7 = spooning, cuddling
      Love9 = The receiver could more rapidly form an emotional need with the giver, kissing

      Dominance/Submission Tags:
      Dom-9 = position for receiver is submissive on bottom
      Dom-7 = giving blowjob
      Dom-5 =
      Dom-3 = spanked
      Dom-1- position for receiver is slightly submissive, missionary sex on bottom
      Dom0 =
      Dom1 = position is slightly dominating, missionary sex on top
      Dom3 = spanking
      Dom5 =
      Dom7 =
      Dom9 = position is very dominating
       
      Sex Type Tags:
      These all assume the first actor is the receiver and additional tags are for additional actors relating to the receiver unless they are reversed then they become relating to that actor.

      HandToVagina
      HandToMouth
      HandToChest
      HandToAnus
      HandToPenis
      HandToStrapOn
      HandToEither
      FeetToPenis
      LegToPenis
      LegToVagina
      MouthToMouth
      MouthToNipples
      MouthToPenis
      MouthToStrapOn
      MouthToVagina
      MouthToAnus
      MouthToEither
      NipplesToMouth
      NipplesToPenis
      NipplesToStrapOn
      NipplesToAnus
      VaginaToHand
      VaginaToLeg
      VaginaToMouth
      VaginaToChest
      VaginaToPenis
      VaginaToStrapOn
      VaginaToVagina
      StickToStick - Stick could be StrapOn or Penis and is determined by the sex of the Actor
      StickToHand
      StickToFeet
      StickToLeg
      StickToMouth
      StickToNipples
      StickToVagina
      StickToAnus
      StickToEither - Could be either Vagina or Anus depending on preference
      PenisToPenis
      PenisToHand
      PenisToFeet
      PenisToLeg
      PenisToMouth
      PenisToNipples
      PenisToVagina
      PenisToAnus
      PenisToEither - Could be either Vagina or Anus depending on preference
      StrapOnToHand
      StrapOnToMouth
      StrapOnToNipples
      StrapOnToVagina
      StrapOnToAnus
      StrapOnToEither - Could be either Vagina or Anus depending on preference
      AnusToHand
      AnusToMouth
      AnusToChest
      AnusToPenis
      AnusToStrapOn
      AnusToAnus
       
      SpankToButt - spanking
      SpankToNipples - spanking
      MilkingNipples
      MilkingVagina
      MilkingPenis
      MilkingAnus
       
      To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20:
       
      Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String
      If the above script was used on this below:
      <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Held1,PenisToMouth">
       
      It should return:
      sTag0 == "Held1"
      sTag1 == "PenisToMouth"
      sTag2 == None
      sTag3 == None
       
      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

      Thanks To:
      F4SE people
      Dagobaking for his help learning how this voodoo works
      CGI for general help and creating the FOMOD version
      and Test Minions
       
      PERMISSIONS:
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

      42,180 downloads

      Updated

    22. AAF_SexStatSystem (SSS) and KinkyStats (KSS) (Beta)

      This is a plugin for AAF_STATS (STATS) that reads any actor having sex and modifies Lust and Arousal based on the Stimulation level and Triggers Orgasm which improves Happiness.
      Also included is a second Plugin called KinkyStats which covers Domination, Masochism, Sadism and Creatures.

      You may have problems caused by Double tagging if you have both Themes and Halstroms_TagData (APT) installed.

      Sexperience and Fatigue increase from sex.
      Domination/Submission is reduced or increased according to Scene tags.
      SexDamage and Stimulation are individually calculated for giving and receiving actors to and from Hands, Feet, Mouth, Nipples, Vagina, StrapOns, Penis and Anus based on the actors positions in the scene.
       
      There is a MCM adjustment for arousal speed to lengthen or shorten the Arousal/Orgasm process.
      If enabled in MCM it can give buffs/debuffs for High Arousal, High Lust, High Pain, High Stimulation, Low Stamina and post Orgasm.
      It also add semen to the actor in either the womb or stomach locations according to the Male actor/critters penis location so is the primer for a Pregnancy mod or cum inflation.
       
      Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version.
      Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
      How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
       
      Future plans:
      Later versions will stop the animation when orgasm occurs etc.
       
      Requirements:
      F4SE
      AAF
      MCM
      Animation Tag Properties (APT)
      AAF_STATS (STATS)
       
      I made this a separate Plugin to STATS so it could easily be replaced by another system if desired, ideally any mods should be depending on STATs not this file.

      Basically the concept is this:
      Lust is how much desire the Actor has to have Sex and an Orgasm.
      Arousal is physical arousal caused by Stimulation so wetness for females and erectness for males.
      When Arousal reaches 100% the Orgasm process starts.
      Lust starts dropping during orgasm.
      Orgasm length is determined by the amount of Lust that has built up or if Orgasm reaches 100%.
      When Orgasm ends, Lust, Arousal and Orgasm are all set to 0% and Happiness is increased according to the length of the Orgasm.

      The basic Arousal code for other Script Monkeys :
       


       

      8,885 downloads

      Updated

    23. AAF_STATS (Beta)

      This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use.
      There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes.
       
      Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version.
      Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
      How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
       
      Requirements:
      F4SE
      AAF 10.0 or later
      Animation Tag Properties (APT)
      MCM

      Files using STATS
      SexStatSystem and KinkyStats: https://www.loverslab.com/files/file/6963-aaf_sexstatsystem-sss-beta/
       
      Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level:
       
       
      Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain.
      Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate.
      Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start
      Orgasm% (0 to 100) - How far through Orgasm the Actor is,.
      SexDamageTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus
      SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin.
      Happiness% (-100 to 100) - How unhappy to happy an Actor is
      Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious
      SemenTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc.
       
      KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed.
      Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant
      Masochism% (0-100%) How much arousal is caused by feeling pain.
      Sadism% (0-100%) How much arousal is caused by seeing others in pain.

      PregStats - these are present but not enabled unless the PregStats.esp is installed(not yet available)
      Potency% - Quality of Male Semen
      Fertility% - Chance of any Ova becoming fertilised
      PregnancyTotal% - The total pregnant state of the actors current Pregnancies
       
      These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT.
      The HUD version only updates at the end of the animation so is not a lot of use.
      The live STAT is modified by using the corisponding MOD adjustment.
      So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal.

      Assets for other Sexual properties:
      These are just assets to be referenced, their actual effects are added or set in esp's.
       
      Drugs:
      Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic

      Effects:
      4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm
       
      This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss.

      6,836 downloads

      Updated

    24. Real Comics Replacer

      This mod replaces some comics from the Real Comics mod with some NSFW stuff. This mod was originally made for personal use so I may or may not have cut some corners in some places. It mostly includes stuff from shadbase but because shadman draws some questionable stuff some of it has been removed from this mod. It also includes some furry stuff ...
      I will be adding more to this mod as time goes on.
       
      Currently there are 16 comics (Most of them include multiple smaller comics in one book)
       
      Installation
      Install using Nexus Mod Manager (or any other manager)
      or
      Manually extract in the Fallout 4 directory
       
      Requirements
      Real Comics: https://www.nexusmods.com/fallout4/mods/17291
       
      FAQ
      Wtf?
       - No Comment
      Where do I get these comics?
      - Real Comics added them to the leveled list, so they will randomly spawn in certain boxes and lockers and that kind of stuff, you can choose how often that happens with the ESP you download from the Real Comics page. If you can't wait for that you can also just cheat them in with something like ESP Explorer, but beware when using VIS-G, your game may crash. So you can also search the ID of the comic (help name 4) and spawn it with console (player.additem ID 1), that does fortunately not crash your game.
       
       
      Credits to:
      Shadbase / Kuroodo'd / Kadath

      636 downloads

      Updated

    25. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      An LL focused installation and usage guide can be found here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.

      52,466 downloads

      Updated

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