Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
    AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at www.moddingham.com. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    Further details about how to install and use AAF (for users and mod authors) are on the AAF wiki.
     
    An LL focused installation and usage guide can be found here.
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    494,663 downloads

    Updated

  2. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,238,360 downloads

    Updated

  3. The Bridge (AAF to NAF)

    What does it do?
    In simple : You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. What is better? This is a debatable and provocative question. You must form your own opinion. The only thing I can say for sure is that NAF is tens of times faster then current AAF 171beta.
    More technical : It interrupt papyrus AAF_API commands from mods to AAF engine and redirects its to NAF, after executing it returns results to mods like AAF do. So mod thinks it using AAF, and have no ideas it was cheated.
     
    Is it beta? Is it safe for using?
    It is not full release still. But to a greater extent this refers to the fact that perhaps some rather rare things have not yet been implemented. All this has already been tested enough and has not yet caused anyone any solvable or insoluble problems. At the moment, almost the full functionality of AAF has been implemented. I only know that it is not yet possible to add a third participant to an already running scene. In fairly rare cases, mouse movement in a scene may be blocked. Sometimes movement with keys in the scene is blocked (for this case there is a solution below, see I have a trouble chapter). And perhaps, not 100% sure, someone had problems with scaling characters in scenes
     
    Does it requires AAF be installed ?
    Yes.
     
    Does it requires NAF be installed ?
    Yes.
     
    Does it AAF files inside?
    Nope, it just named same to replace AAF files. It is script for communicate your mods with NAF, and cheating your mods that AAF is using.
     
    How to install?
    1. You need F4SE.
    2. You need AAF v171.0beta installed Actually I don't know - it can be a chance it will work fine with earlier versions, but I did it for 171.0beta and I don't recommend this kind of experiments.
    3. You need actual NAF version. Today is 0.9.13
    4. You need everything you are using for your mods from lovers works fine with AAF. Use Fu...ing manual for example.
    5. You need SUP F4SE actual version. I use it for some internal string and access to AAF config files operations.
    6. This may seem a little complicated. Be careful when doing this. You should copy EVERY xml file from Data\AAF of your mods to Data\NAF . From kinky theme, from animations mods like snapdragon anims-leito etc, from other mods like violate, etc. If you can't understand what to do - try to read it here in the sticked post.
    Here is one very important detail - every race named in your xml files should be case-identical. At 0.9.13 NAF have case-sensivity for the race name. Author told he will fix it in next update, but now if in your different xmls, for example you will have two types records with different case - you will have a trouble when NAF will play animations. I mean race id="Supermutant" in one xml and race id="SuperMutant" in another. You can use for example notepad++ function Find and replace in files. I get this trouble just with supermutants, but in theory it can be DeathClaws and Deathclaws. If you get a trouble - you can use NAF.log file in Documents/My Games/Fallout4/F4SE to see what race is defines wrong.
    7. Install this mod. It doesn't contains any plugins, but it should be installed after AAF. It will replace AAF_API.pex, so if you don't using MO2 or another modmanager that prevent your mods files from permanent overwriting by another mods - you will need to carry about it manually.
     
    I have a troubles!
     
    How to fix keyboard keys blocking in some scenes?
    You should open console, type DIEL in it. You'll see list of all blocking layers. Find layer named Naf_On_Scene and integer nearby. Then type RIEL [integer].
    See this screen.
     
    If you got any troubles : wrong actors, wrong scenes anything elese. be sure - there is no this troubles. It just mean you have errors in XMLs. The first you should do - look up to My Documents\My Games\Fallout 4\F4SE\NAF.log and look for warnings. It shows warning XML file name and the place where it is. Mostly it is little syntax mistake, like a wrong character, or missed character. I'm pretty sure - you will have no trouble to fix it by yourself.
     
    How can I try to debug it by myself?
     
     
    Requirements
    F4SE (hard)
    SUP F4SE (hard)
    AAF (hard)
    NAF (hard)
    MCM (optionally for settings)
     
    Have a fun!
     
    If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel !
     
    LOG :
     

    905 downloads

    Updated

  4. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    213,641 downloads

    Updated

  5. Dark Hunters Armory

    Small location under "Union`s Hope Church" on Cambridge graveyard location
    The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod.
    Also i decide to put some weapons and armors from other mods.
     
    It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods,
    working bathroom from CWSS
    and replace Angeli Powerarmor from Sanctuary basement into this Armory

    Enteranse inside Union`s Hope Church.
     
    Mod also goes with modified candles, it can be disabled during installation
     
    There is 3 versions with different requirements
     
    DarkHuntersArmory
    Require:
    CWSS Redux 
    https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit
    Angeli PowerArmor
    https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/
    Vtaw Wardrobe 7
    https://www.nexusmods.com/fallout4/mods/51798
    Vtaw Wardrobe 8
    https://www.nexusmods.com/fallout4/mods/61541
    Ardent Blade 
    https://www.nexusmods.com/fallout4/mods/37373
    AQUILA - laser gun
    https://www.nexusmods.com/fallout4/mods/30687
    Factor - gun
    https://www.nexusmods.com/fallout4/mods/32908
    Catalyst - shotgun 
    https://www.nexusmods.com/fallout4/mods/16269
    NV Anti Material Rifle
    https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view

    DarkHuntersArmory_NoWpn
    Require:
    CWSS Redux 
    Angeli PowerArmor
    Vtaw Wardrobe 7
    Vtaw Wardrobe 8

    DarkHuntersArmory_NoWpnArmor
    Require:
    CWSS Redux 
    Angeli PowerArmor
     

    Used Artworks:
    Just Some Noob - with some editions
    GS3D
     
     
    Please give me some feedback if everything works fine or anything wrong,
    if you like it or not.

    297 downloads

    Updated

  6. Steel Devices (Standalone) [03/15/24]

    Implemented assets from Paperebbe's topic. Textures are tweaked for greater results. F4 shaders look slightly different with skyrim.
     

    Requires: ECF (2.0 +) [ LINK ]

    ===
    This mod adds 2 different collars
    > Steel Collar (1) (No matswap)
          Thick collar with small handles on both sides

    > Collar 2 (With matswaps: Bare, dark, red [raider] )
          Slim, many handles that are separate 'armor' entries. Animates the glowing dots (intermittent)

    Craftable under STEEL DEVICES with chemlab

    ===
    Packages:
    > Steel Devices (2.0) [ Textures are tweaked by me ]
    > Textures Default [ Exported from original author ] (ba2 Replacer)

    ===
    Collars are worn as cosmetics. No any effects applied. Only done by EgoBallistic's framework as a patch with this.
    Handcuffs are not added, yet. Requires restrained animations...

    *Files end up as final updates unless there's more fixes and material swaps for both collars. From either individual's requests or my ideas in the future.

    ===
    Want to see wips and mods? Feel free to join my discord server!
    Story Action Compendium

    1,823 downloads

    Updated

  7. Environment Cubemapping Framework [01/07/24]

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem)
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors (+ No Specular)
    Location: ( ./ECF/FlatColors )
    Location: ( ./ECF/FlatColors (NoSpecular) )
    > No details, unless you want your meshes look realistic...

    Flat Colors_Reflections (+ No Specular)
    Location: ( ./ECF/FlatColors_Reflection )
    Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
    > Pale, Unsaturated colors, with or without specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected)
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.

    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
     
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!

    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection and NoSpecular)
    ( ./ECF/FlatColors/_Default.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    1,560 downloads

    Updated

  8. IceStorm's Clothes

    IceStorm's Clothes - Version 5.11
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    Requirements
    Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K  Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
    Incompatibilities
    This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
     

    Notes
    Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?)  
     
    Known Issues
    The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's.  

    How to acquire the outfits?
    You have several options:
    Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode.  
     
    Download Files:
     
    The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
     
    Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.6 GiB) Size: 12.3 GiB Download: 8.61 GiB SHA256: 044f1c6ef165ac9ac22659185ecd7d32b72a058b3a4a7a4a460c207cf769f5b5  
    4K Textures Contains: 4K Textures (Uncompressed: 64.1 GiB) Size: 39.1 GiB Download: 34.2 GiB SHA256: 1383e3bc9d1223a3c87e1a9f48e41265b8759109e77cad89beda922cbff4d861 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!**  
     
     
    FAQ
     
    How to acquire the blueprints
    You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
     
    What does the X+ on some mods mean?
    That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
     
    High Heels are clipping into the ground!
    Install HHS and make sure it is working correctly.
     
    I can see parts of the old Fallon's clipping through the floor.
    See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
     
    Do I need the 4K textures?
    Well, if you have to ask this question: No.
    4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM).  8GiB of VRAM and 32GiB of RAM should be sufficient.
    You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
     
    Outfits clip with my body
    Please build the outfits in BodySlide for your body preset.
     
    Why do all outfits look like Lorenzo's Suit?
    Sorry dude. They're only for the ladies
     
    Can I port these items to other body types and upload it?
    Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
    Your mod should only contain the ported meshes and not the whole mod.
     
     
    Can I use parts of this mod in my own mod and publish it?
    Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
    No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others.  
     
    Credits
    Empty voice files to support dialog skipping provided by JB.

    13,574 downloads

    Updated

  9. Various FO4 mods RU

    Только переводы, сами моды по ссылкам ниже
     
    Nuka Ride  6.5.0k
    Commonwealth Slavers  2.3.8
    Sex Attributes  2.7.4
    Sexual Harassment 1.19.4
    Bound In Public 1.3.3
    Violate  V1.60 Beta 7
    Sex Em Up 1.19
    Better Living Through Cumistry 1.09
    Provocative Perks 1.08
    Triggerwoman 1.0

    5,779 downloads

    Updated

  10. Krazyones SAKR Skimpy Armor Keyword Resources Addons

    Info...
    I have plenty of Clothing Mods on The Nexus, I also like SAKR. Skimpy Armor Keyword Resources. As it takes out the guesswork out of clothing.
    Such as mods working out what the clothing your character is wearing, as well as what it looks like. Is it a Top, Bottom, Full Outfit, Heels.
    Is it tight, or loose fitting, slutty, or damn right obscene to wear in public.
     
     
    Features...
    - TAGS for clothing types
    - Mods can tell if a piece of clothing is Top, Bottom, Full, Heels, Stockings, Sheer, Slutty, Tight, Loose
    - Knowing Armor Slots not needed, with a mod that reads the TAGS. Sexual Harassment does this
    - Mod Organizer 2 instructions in mods Notes section
    - Works with my Clothing Treasure Hunt mods, on The Nexus
     
    ================================================
    ================================================

    Required mods...
     
    Needed...
    - SAKR Skimpy Armor Keyword Resources
     
    - Armorsmith Extended
    - AWKCR Armor and Weapon Keywords Community Resource
     
    Mods that use this...
    - Sexual Harassment
     
    ================================================
    ================================================
     
    Load Order...  Mod Organizer 2
     
     
     
     
    ================================================
    ================================================
     
    Links...
    - Rubber Duck's SAKR Repo
    - NGamma's Skimpy Armor Keyword Robco Patches
     
     
    ================================================
    ================================================
     
    Files...
     
     
     
    ================================================
    ================================================

    5,559 downloads

    Updated

  11. My Real Body FO4 Edition - CBBE Bodyslide Preset

    After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
     

    684 downloads

    Updated

  12. Witches Paintings for Salem

    Adds paintings with a witch theme to Salem location
     
    Version XArt_Witches_ASmod
    Also adds special pictures into "Animal Lover and Wasteland Seducer" mod 
     
    requires 
    "Animal Lover and Wasteland Seducer"
    https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1900468&key=272857fae91429693efecba8c96e18b4
     
     
    Version XArt_Witches_Standalone
    requires only base game
     
     
     
    not gonna show too much screenshots...go check this)

    331 downloads

    Updated

  13. Nuns erotic pictures of "Just Some Noob" for churches

    Pictures with nuns images placed in churches.
     
    All original artworks by artist named "Just Some Noob".
     
    Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
     
     

    406 downloads

    Updated

  14. Main Menu Replacer Tyrande

    This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,544 downloads

    Updated

  15. BVC Chapter One Underground Tales of Boston Rise To Fortune

    Stay tuned for more hot mods. In chapter II dj flip and his close friends eventually join the agency & clean up the streets leaving their past life behind & serving the government. Stay tuned for chapter II & III.


    Disclaimer
    I don't support or condone criminal activity & I don't belong to any criminal organization, I support law & order, those who break the law will be faced with justice. The red & blue bandanas already existed in the video game, so I decided to put it all together with my artistic coding skills and make a new quest for gamers to enjoy. Happy gaming.

    Credits
    Raynel Red | Coder | Artist | film maker
    All rights reserved 2024
    #vintage #retro #classic

    22 downloads

    Updated

  16. Gift Of The Wasteland - CBBE Bodyslide Preset

    After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
     

    1,753 downloads

    Updated

  17. Big Booty Girl FO4 Edition - CBBE Bodyslide Preset

    After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
     

    1,217 downloads

    Updated

  18. Can't Nuke This - Bodyslide Preset for CBBE

    After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
     

    854 downloads

    Updated

  19. Up To No Good - Adult Decorations Around Raider Camps

    Adds a lot of adult themed decorations around raider camps.
    You will now see pillories, X-Crosses, milking stations, cages, dildo machines, slave advertisements and sometimes auction stands inside their bases.
    Most of the new furniture are interactable, you can assign a follower or sit in it yourself. AAF will also pick up said furniture in its scene manager.


    Project is still WIP, I haven't edited all of the camps, about 5-6 left and some small encampments are not mentioned in the wiki, so I have to wander around and find them myself...
    I plan to finish it up after a little break. There is also a little bug with ropes right now (most of the times they are spazzing out), reasoning behind this is my incompetence in Creation Kit. I will watch more tutorials on these damn ropes and fix it. 


    Mod Requirements:
    All Fallout 4 DLCs
    ZazOut4 [Repack version] by Zaz
    Torture Devices by EgoBallistic
    Crazy_Animations (Rug Version version 2.7.7) by Crazy

    Compatability:
    Out of the box, if you use any mods that significantly alter/clutter up Raider Camps then you might find some oddities, therefore family of People Live In mods will be incompatible.
    If you are running any mods that overhaul the wasteland, always put my mod at the bottom of the plugin list, that way any mods can overwrite UpToNoGood.esp.
    Mutilated Dead Bodies is fully compatible and is highly recommended to be used along side it.
    Ideally you also would want to have mods like RaiderPet / AAF Violate or any other mod that can fire up AAF Scene within the reach of added furniture.


    If you encounter any bugs please let me know so I can fix them!


    Big Thanks to Mod Authors for allowing me to use their assets ❤️
    Bad Dragon Dildos
    Witcher 3 Assets by CDProjectRed and their conversion by Oaristys
     

    1,047 downloads

    Updated

  20. Jaina Main Menu Replacer

    Hello everyone,
     
    This is a mod to replace the main menu in fallout 4 with Jaina.
     
    There is no requirement except fallout 4 of course.
     
    Work perfecly with MO2.
     
    The artist is noname55 don't forget to visit her subscribestar.

    547 downloads

    Updated

  21. GetDirty WOTC Addon

    Feel free to make suggestions in the comment section! Source file is included
     
    Get Dirty WOTC addon
    This handy little addon will now wash out any cum overlays when using the soap washing function from the mod Get Dirty.

    What does it do?
    If you have been using the mod Get Dirty, you might have noticed that the option to wash your dirty character with soap, only removes the mods own dirt effects by default.
    With this addon, It will now also remove any cum overlays that are usualy added by AAF animations.
    The method of removing is pretty much the same method as used in Wash Out That Cum.

    But, there is already a mod for this!
    True, GrimGrim31 made a mod for this called More Ways of Washing
    His mod adds more functions to the washing system.
    You can view this mod as a light version only expanding on the current systems. Just an edit on the existing esp and scripts.

    Requirements:
    - Get Dirty by 7StarC
    - LooksMenu by expired6978 (For overlays to work)
    - Any LL mod that adds cum overlays Like This or This one.

    Installation:
    Manual extraction of the zip contents to your Fallout4 Data folder (Overwrite when asked)
    By Mod Manager (Overwrite or load after in Vortex)
     
    How it works:
    If you have been using Get Dirty, you probably already know.

    For those new to Get Dirty:
    - acquire a bar of soap in game (Junk item)
    - Drop the bar of soap on the ground from your inventory
    - On trying to pick it up, you will be prompted to choose to clean yourself, or pick it up
    - Choose clean and watch all the nasties go away!

    Suggested mods:
    AAF Dirty Sex by EgoBallistic (adds the ability to get dirty from AAF animations, Highly Recommended!)
    CWSS Redux v4 (Google drive link, taken from Nexus)
     
    Supported ID's:
    Note that these ID's are often added by patches such as the Ultimate AAF patch and Indarello's patch. Some of the ID's are added by myself.
    You can easely edit this array by opening the GetDirty ESP and look under the Quest entry for CS7_CumOverlayStrings under the 001 SoapCollectionAlias.
    The ID's string need to be the exact name that you use in any OverlayData.xml overlay template entries in your AAF folder.
     
    Human:
     
    Mutant:
     

    1,360 downloads

    Updated

  22. Complex Item Sorter Plugin for LoversLab Mods

    ** Project Abandoned - Bit off more than I can chew **
    Complex Item Sorter Plugin for LoversLab Mods
    Despite the name, Complex Item Sorter is not difficult to use! Only takes a few clicks.
     
    While playing through with some mods off LL, I noticed that most weren't tagged, or had unimplemented tags.
    What turned into a project to create FallUI categorization and a series of patches turned into a (novice) Complex Item Sorter Plugin.
     
    Hard Requirements
    FIS - NEW FallUI Item Sorter
    FallUI Icon Library
    Complex Item Sorter
     
    Installation
    Install the required mods Install this mod via a Mod Manager (Vortex, MO2) - READ THE FOMOD Make sure your load order is correct Run Complex Item Sorter Make sure the generated ESP is at the bottom of your load order.  
    Changelog + Supported Mods - (Last Updated: 1/10/2024)

    760 downloads

    Updated

  23. ZeX - Blender Animation Kit

    Overview
    This is the ZeX Extension of @dagobaking's Blender Animation Kit for Making Adult Animations. 
     
    Male Rig
    - Uses BT3 Body and hands.
    - Head has Shape Key Expressions for Facial Posing References
    - Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and sizes
     
    Female Rig
    - Uses Fusion Girl Body and Hands
    - Head has Shape Key Expressions for Facial Posing References
    - Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and size
    - (Optional Extra) Strap-on with ZeX Compatibility is included for referencing as needed. 

    There is a Third Rig set up for Male to Male Animations/posing to use as reference for how to get two rigs to pose with. You can easily append the female meshes in for one of the partners as needed. 

    These Rigs were tested and used to create my most recent animation work including my (Early Access) Bedroom Hymn animation pack. I have verified they work and work well with Dago's kit. 
     
    Requirements
    Dagobaking's Blender Animation Kit 
    RBF Nodes
     
     
    Credits
    Dagobaking - Basic Animation Kit and help getting the rigs set up. 
    @EngineGaming - Edited Strapon with ZeX Compatibility
     
    Discord|Patreon 

    184 downloads

    Submitted

  24. Nuclear Naughties Paintings AIO Hentai Edition

    Retexture of Nuclear Naughties Paintings AIO
     
    Over 300 paintings. 
     
     

    311 downloads

    Submitted

  25. Videos of the Wasteland : Paizuri Hentai Tapes - The Sequel

    The sequel to my first mod.
     
    10 tapes. 
     
    Videos have no sound btw. 
     
    Can be crafted with the Videos of the Wasteland bench. 
     
    Enjoy

    141 downloads

    Submitted

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use