Select a subcategory to view available files.
Files From Subcategories
By HalstromThemes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.
The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.
The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.
KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.
These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.
This spoiler contains links to the supported Animation mods.
Let me know if I've missed any too.
This spoiler contains Tagging information.
File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
Dagobaking for his help learning how this voodoo works
CGI for general help and creating the FOMOD version
EgoBallistic for his patience and input to mesh this into his mods
and numerous sacrificial Test Minions
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then
By dagobakingWhat is this?
The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
Download Location & Instructions
In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
An LL focused installation and usage guide can be found here.
If you are interested in supporting this project, you can donate through my Patreon page.
By AhegaoAndyThis is my first mod... please don't murder me!
THIS FILE MIGHT NOT WORK RIGHT NOW! I AM TRANSFERING IT OVER TO THE FO4 ADULT MOD SECTION! IT WILL STILL BE AVAILIBLE HERE FOR A TIME BUT THE NEWER FILE HAS MORE CONTENT SO I WOULD GO THERE
This mod replaces the vanilla main menu loop with something a little more saucy. Did I mention that it's almost 9-minutes long? Now, instead of having to make a choice of only one sexy Fallout animation loop, you can enjoy almost 50 loops edit together into one beautiful sequence. So instead of actually playing the game, you can sit back and admire the master pieces created by SFM artists!
I have provided a PDF called READ ME that contains the Download Link and a Decryption Key, as well as a lot of the information you are reading now. Just copy and paste the link to your browser, copy and paste the key, then click download! You should be able to drop the archive into any mod organizer, but if that doesn’t work then open it and drop the data folder into your Fallout 4 directory. When asked if you want to replace click yes… If that doesn’t work then go into C:>Program Files (x86)>Steam>steamapps>common>Fallout 4>Data>Video and delete the older MainMenuLoop file. I am happy to help troubleshoot issues you are having just keep in mind that I may not answer immediately.
Don’t @ Me
NONE OF THESE ANIMATIONS WERE CREATED BY ME!!! I found them on rule34 and edited/converted them to replace the game file. Why? Because I like UI mods but want variety instead of having to pick only one sexy clip. I did my best to keep artist’s watermarks in frame. There was no cropping done intentionally. I plan on making many updates to this mod, and I am hoping to fix the resolution of the video export so that all artists are represented. I may also try to add a list of links to the mod page or this document. I wanted video sequence to be as lore friendly as possible, so I only picked animations that fit the art style of the game. This did limit the number of clips I had to choose from. Please understand that while I may enjoy all the kinks represented, you might not. THIS SEQUENCE INCLUDES BEASTIALITY, FUTANARI, AND RAPE!!! This does not mean that I support any of these things outside of the game. IF ANY OF THESE TAGS ARE NOT FOR YOU DON’T DOWNLOAD IT!!! Also, I am sorry this is being uploaded in AAF mods. for some reason it wouldn't let me pick a categories in adult mods. If I ever get the chance to move it I will.
Final Words x.x
This just a passion project of mine that I hope others can enjoy. I plan on adding more to this mod (replacing more of the vanilla videos, adding alternate sound/music, and fixing things that could be better). Please feel free to leave reviews, Ideas, and links to NSFW FO4 SFM clips. Once again, the real credit here goes to animators and artists, all I did was edit their art into a longer video.
By GothuskaTradução de Commonwealth Captives de Egobalistic!
By lapollaSimple mod to initiate PC sex by colliding with non-aggressive npcs.
By EgoBallisticAdds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements.
The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them.
The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
All dialogue is fully voiced, using vanilla player and settler lines.
Italian, Portugese, and Spanish translations of the mod are available, thanks to @Gothuska.
Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues.
If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
Playing the mod
Everything is driven by dialogue.
When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later.
Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
Note: when you send a settler to a settlement, their outfit will get reset once they get far away from you. This will cause whatever they are wearing to disappear. So, do not give them any armor you care about.
The MCM options are:
Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor You can also enable or disable the use of any of the supported restraint mods that are installed.
AAF is a hard requirement, the mod will not work without it.
Mod Configuration Menu is required if you want to configure the mod.
At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices:
CRX - Workshop Crosses
ZaZOut 4 - only works on females. Be careful if you install this, do not let it overwrite your skeleton file or any F4SE files.
Credits and Thanks
RayV12 for settlers from Rez's Settler Makeover
veter75n for settlers from The new settlers a plus Overhaul vanilla
@ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
@Oakern for making CRX - Workshop Crosses
@Vader666 for making TortureDevices
mlucke for making Prisoner Shackles
@Gothuska for multiple translations of the mod
By GothuskaTraduzione di Commonwealth Captives de EgoBallistic!
By Gothuska¡Traducción de Commonwealth Captives de Egobalistic!
AAF Family Planning Enhanced v3.33 beta Redux
This is the Update to the extremely Popular Family Planning Enhanced made by so many people (see below)
Most of the Mod is the same as before but with the following changes (these don't require Wasteland Dairy Framework)
New Baby Framework
Condoms for Males and Females (with several different colors) in Matte and Glowing
Enhanced Creature Options...
Sexually Transmitted Disease (Basic Version)
Please let me know if there are issues
No FOMOD installer just yet,
(I forgot to mention this but) Special Thanks to Zaz for "Zaz Particles" (this is used in Cumflation)
The Really Important Old Content
(YOU DO NOT NEED THE OLDER VERSION OF FAMILY PLANNING ENHANCED)
By EgoBallisticBeing defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies.
This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic.
Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements
Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly.
Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The latest version of AAF Violate requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate.
Third-Party Mod Support
The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM
Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal.
Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in.
Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version.
Install the prerequisite mods, listed under Requirements above.
Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager.
Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those.
Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed.
Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end.
Frequently Asked Questions (FAQ)
@vinfamy for Four-Play Violate
@Jahem_kinkaid for initially converting Violate to AAF
@fedim for Russian translation
@WandererZero for additional dialogue, writing, and playtesting
By EgoBallisticThis is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework.
Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants.
Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second.
Flirting and Sex
Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed.
You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue.
You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you.
You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off.
Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile.
If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success.
Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom?
Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it.
To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction.
You can use Mod Configuration Manager to change the many options SEU comes with.
Install the prerequisite mods, listed under Requirements below.
Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager.
Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page.
There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan.
Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly.
Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF Beta 73 or later.
Mod Configuration Menu by Registrator2000
AAF Themes by Halstrom
Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.
Note that Rufgt's Atomic Lust animation pack is required tor the Hugging, Flirting, and Cuddling options to work. The optional file AAF_SEU_XML_Addon.7z modifies the Hug/Kiss/Cuddle animations from Atomic Lust and RufGT's Old Animations so they are gender-neutral and do not force the actors to remove their clothes. Atomic Lust version 2.5.1b or later is required.
AAF SEU requires Fallout 4 version 1.10.162 or newer. Older versions of Fallout 4 will not be able to load the esp. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU.
Mod Status and Known Issues
This is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before. In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, protection to prevent hotkey activation while animations from other mods are playing, and full integration with the game's affinity system.
AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations.
By EgoBallisticCraftable Bad End Animation Pack Furniture
Adds the execution furniture from Gray User's AAF Bad End Animation Pack to the settlement workshop.
Gallows Impaling Pole Intensive Reclamation Chair (Institute Chair) Mechanical Execution Chair Strangling Pole (Garotte) The items can be found in the Raider->Miscellaneous category.
Build and place the items in your settlements, then use the AAF wizard to select actors and play animations on them.
Gray User's Bad End Animations pack
Advanced Animation Framework
Drag the plugin into your Data folder and enable it in your load order, or use your favorite mod manager.
The mod has no scripts, it only adds the constructible object records, so it is safe to install or uninstall at any time.
The plugin is an ESP with the ESL flag set, so it will not count toward your plugin limit.
Gray User for making the animation pack and furniture objects
ElminsterAU for FO4Edit
Expiate Your Sins
This is a death alternative add-on for AAF Violate's Bad End feature. When you are killed by a Bad End, you will be transported to Purgatory, where you are given a choice: accept your fate and die permanently, or endure punishment before returning to the land of the living.
The Restless Dead!
Absolutely not a hint of lore friendliness!
This mod gives you a short quest in a small dungeon, culminating in some BDSM action, after which you will be returned to Sanctuary. There is an MCM to turn the mod on or off.
Enable the mod in its MCM menu
Enable Fatal Bad Ends in AAF Violate's MCM under Mod Integration Options. You will only be sent to Purgatory if the Bad End is fatal.
When I added the Bad Ends feature to Violate, I wasn't sure how people would react to the idea of a mod like this killing their character. So I only made the Bad Ends actually kill you if you were executed by high-level enemies, and even that could be turned off in the MCM. To my surprise, a lot of people asked for the option to make Bad Ends always fatal. So I added that option to the latest version of Violate. But then @WandererZero and I were talking about it, and we agreed that it would be nice if you had the option to respawn in the world afterward, rather than being forced to reload your save.
We were inspired by Awakened - Immersive Respawn, which is another death alternative mod that lets you choose whether to respawn or stay dead. We liked the idea, but decided it would be way more fun if you had to endure some kinky torments before being let loose upon the living again. And so Purgatory was born.
Notes and Future Plans
The mod is pretty simple at this point, the focus for the initial release was making a cool looking environment and coming up with a reliable and aesthetically pleasing dungeon scene. All of the BDSM action is done via AI packages and scripting, instead of using animation files. This makes it really flexible; the scene randomly picks from two different restraints and four different torture implements, but we could add more and the mod would adapt to them.
In the future we would like to expand the range of devices and punishments, and maybe add some other action like exotic sex animations. We are also looking into making this a real death alternative mod, which will send you to Purgatory regardless of how you die.
AAF Violate, and all its requirements. Bad End Purgatory requires AAF Violate version 1.0 or higher.
Gray User's Bad End Animations pack which is needed to trigger Bad Ending outcomes in Violate.
The Nuka World DLC (DLCNukaWorld.esm)
The Contraptions Workshop DLC (DLCWorkshop02.esm)
@WandererZero - concept and level design
@EgoBallistic - scripting, scenes, etc
@ZaZ - BDSM assets from ZaZOut4 (used with permission)
Veav - assets from Skeleton Ball mod (used with permission)
Crimsomrider - assets from Crimsomrider's Unique Furniture mod (used with permission)
By EgoBallisticThis mod automatically applies face morphs when Devious Devices gags are equipped. Gagged actors now look like their mouths are being forced open by the gag they are wearing.
The mod applies the morph effect to the following items from Devious Devices:
Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped.
Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip. To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7. It will then look like the one in my screenshots above. I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations. To remedy this, the mod reapplies the morphs on a timed interval. So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements
Devious Devices The LLFP F4SE Plugin, version 35 or newer. Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation
Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Devious Devices.
This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command. The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects. All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties.
The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit.
For Mod Authors
Anyone may freely use the script from this mod to add this functionality to their own outfits. You will need to attach the MFGOutfit script to the ARMO objects in your mod. The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval. I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values. Valid morph IDs are 1 through 48, and valid intensities are 0 to 100. A chart of morph IDs can be found on this page at Nexus Mods.
By EgoBallisticThis mod applies dirt effects from Get Dirty to you and your companion when you have sex outdoors or with certain types of NPCs. Sex in the Wasteland, with creatures, with Raiders, etc, will leave you covered in dirt and grime.
This mod integrates AAF animation events with 7StarC's Get Dirty (Take a Bath) mod. It will work with any AAF animation, whether launched by a mod or directly through AAF.
Get Dirty causes the player to get dirty as they explore the wasteland. The dirt level increases over time. AAF Dirty Sex listens for AAF animations and increases your dirt level if appropriate. The dirt is actually applied by Get Dirty and follows all of that mod's rules for cleaning yourself, increasing over time, etc.
Whether you will get dirty during sex is based on the following factors, all manageable from the AAF Dirty Sex MCM:
Dirty Factions: NPCs from certain factions, like Raiders, Children of Atom, Super Mutants, Creatures, etc, are dirty. Having sex with them can make you dirty. Dirty Mods: Non-consensual sex from mods like AAF Violate, AAF Sex 'Em Up, and MCG can leave you covered in filth. Dirty Animations: Animations tagged as aggressive, bondage, etc, can make you dirty. Dirty Locations: Having sex out in the Wasteland or outdoors in settlements and cities can get you dirty. If you want to stay clean, have sex on furniture in settlements, or in a clean indoor location. Clean locations include places like the Institute, the Prydwen, Home Plate, Piper's house, etc. The more dirty sex you have, the dirtier you will get. You can use the MCM menu to control how many times you can have sex before your dirt level increases. Having sex with multiple partners can also get you dirty quicker.
Get Dirty (Take a Bath) Advanced Animation Framework (AAF) Installation
Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Get Dirty.
This mod does not work well if CWSS is installed. The cleanliness buffs from CWSS interfere with the way this mod communicates with Get Dirty. That's fine with me, though, because I don't like CWSS or use it in my game. BYOP (Build Your Own Pool) works fine with this and doesn't cause any issues. Get Dirty also provides an elegant and hassle-free way to turn any shower or sink into a cleaning station. Only one companion at a time will be affected by this mod. This is due to the way Get Dirty tracks companion actors. Technical
The mod basically does three things:
First, AAF Dirty Sex listens for AAF animation events, compares the animation conditions with the MCM settings, and increases your dirt level if appropriate. It ignores animations with tags that indicate they are not sex animations, such as poses, dancing, etc. Second, AAF Dirty Sex applies the Get Dirty dirt effects to the player body double during AAF animations. If you already use Get Dirty, you may have noticed that the dirt effects disappear from your character when you start an animation and reappear when it stops. AAF Dirty Sex fixes that. Third, if you have NaiRae's The Cozy Scavver workshop item collection installed, AAF Dirty Sex will add that mod's shower and bathtub to the list of furniture you can use to get clean. This is a minor feature, but since I use The Cozy Scavver items in my settlements I threw it in for my own convenience. Note that this is completely optional and The Cozy Scavver is not required to use this mod. AAF Dirty Sex does not modify any scripts or forms from Get Dirty or change its functionality in any way. The only way this mod interacts with Get Dirty is by forcing the player or follower's dirtiness level to increase. This is done by detecting the mod and remotely calling its functions at run time.
The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit.
For Mod Authors
The "Dirty Mods" feature uses the optional Meta strings that scripted mods can send through AAF. AAF Violate, AAF Sex 'Em Up, and MCG use a standardized set of Meta strings, described here, to indicate consensual and non-consensual sex animations. AAF Dirty Sex listens for these strings in animation events and will act on them if the "Dirty Mods" feature is enabled. If you want your mod to work with this feature, simply add the appropriate strings to the SceneSettings.Meta when you call AAF to start animations.
By EgoBallisticAAF Spectators gives your sex acts an audience. When anyone has sex using AAF, NPCs will gather around to cheer and applaud.
This mod listens for AAF animation events, and collects actors within a configurable radius into an audience. The actors will then walk over to watch, and play cheering and catcalling animations.
The actors must not be hostile to the participants. The MCM allows you to configure how far to look for spectators, and whether spectators can include unique actors or your companions. You can specify how close spectators will stand to the actors, and whether they are male, female, or both.
You can also select whether spectators will gather for hugging and kissing animations. Animations tagged as Poses will always be ignored. Also, since AAF Violate has its own audience system, animations from that mod will be ignored.
This mod will work with any animation played by AAF, whether directly using the AAF Wizard or played by a mod. Solo, paired, and group animations all work.
The download section includes an optional Whistle Sound Replacer that changes the annoying, high-pitched whistling sound of one of the idles to a more pleasant human-sounding whistle.
Advanced Animation Framework (AAF) Installation
Make sure AAF is installed and working, then install this mod using your favorite mod manager.
By EgoBallisticThis is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, now supporting CBBE, Fusion Girl, and Jane Bod bodies.
This mod is based on Chosen Clue's Four-Play Family Planning Enhanced version 2.102, with all the added features from the following:
@fedim's AAF 79 FPE @Chosen Clue's FPE 2.102 "Cold Fix" @TheBottomhoodofSteel's Fusion Girl morphs Tag Filtering to prevent non-sex animations from causing pregnancies, based on @Flashy (JoeR)'s version of FPE Integration, optimizations, and bug fixes by @EgoBallistic
Note: I do not plan to add new features to this version of FPE, although I will fix bugs if necessary. Invictus_blade has a new version of this mod that includes a lot more features: AAF Family Planning Enhanced Redux. You probably should use that version.
Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this:
If you are male
You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant.
If you are female
Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy.
What about NPCs?
They can get pregnant too, either through intercourse with the player, or with each other.
What happens next?
Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult.
*Note, that FPE months are different from actual months, and can be customized to last however long the user wishes.
This is pretty vague, I thought you said that FPE had a host of options?
Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had!
Full list of features:
Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly.
CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy
Mod Configuration Menu by Registrator2000
LooksMenu by Expired6978
Advanced Animation Framework (AAF) by Dagobaking
AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation
Install the prerequisite mods, listed above.
Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide.
Once you have installed the prerequisites, make sure they work:
Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Make sure your body and outfits show up in game
Then, install AAF Family Planning Enhanced (this mod!)
AAF_FamilyPlanningEnhanced_2.610.7z is the main mod file. You need this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game
Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate!
Frequently Asked Questions
Q: Do I need Four-Play to use this?
A: No, this mod does not use or require Four-Play at all
Q: Do I need Vinfamy's Control Panel for this?
A: No, this uses MCM and does not communicate with Vinfamy's CP in any way
Q: Do I need the original Four-Play Family Planning Enhanced to use this?
A: No, this is a self-contained port of the mod, not a patch. You only need this mod.
Q: I am using the "AAF 79 FPE" version, or Flashy's version. Can I upgrade to this version?
A: Yes. Make a backup save, then uninstall the existing version and install this version. FPE will detect the old version and update itself.
Q: Do third party add-ons work with this version?
A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section.
Q: Is there an option to create random NPC pregnancies?
A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant.
Q: How does the position filtering work?
A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc.
Q: Does this work with Unique Player?
A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character
Q: Can I prevent certain actor types or individual actors from becoming pregnant?
A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant.
Q: Can I prevent certain pregnancies from starting up the Find the Father quest?
A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy.
Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth?
A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features.
Credits @vinfamy for Family Planning
@Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod
@Z0mBieP00Nani for the Condom Boy texture on the condom box
@TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph
@fedim for the original AAF 79 port of FPE
@Flashy (JoeR) for suggesting Tag filtering
@WandererZero for quality assurance
@AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3
@Ulfberth for help with Atomic Muscle pregnancy morph
By Victor14PLASMA "RECHARGER" WEAPON
OVERVIEW - 2021-04-11 - This file contains an overpowered (consider yourselves warned) plasma weapon that, when the last round is fired from it, you receive ammunition for it in your inventory. The weapon holds 30 rounds. This is a preview version of this mod and the weapon itself is not placed anywhere in the game world; You must use the console command to add the weapon. Enter into the console "player.additem xx000f99 1" (do not type the "xx" as this is reserved for your load order / mod index number so, if that number is "1a" you would type "1a000f99"). The weapon takes standard plasma cartridges and you may acquire them however you would prefer ("0001dbb7" in case you are interested and, since it is part of the base game, no modifying of that number is needed). Admittedly, you do need to reload the weapon. However, this version of a "recharger" weapon is completely Power Armor-friendly (as far as I could test it). It does contain a Papyrus script fragment (for those who are interested in whether the mod contains scripts or not).
No screenshots are necessary; It's just a regular-looking plasma weapon that regenerates ammunition (so long as you do not manually reload it). I used 7-zip to compress the file; Depending upon how you would prefer to install the mod, your mod manager may automatically decompress the file. If, for whatever reason, this mod does not work as intended, please let me know and I will make any corrections necessary.
At any rate, enjoy.
By PicolinoAdds 3 holotapes and/or reels featuring Elsa Jean to play with the Videos of the Wasteland Plugin!
If you liked it you should check my other mods for VOTW in the link below:
Videos of the Wasteland is requiredfor the holotapes, and the DriveIn plugin for the reels! You can download it in the link below:
By JBpyI created this mod for personal use because I wanted bodies that would reflect the harsh environment of a commonwealt marked by the sadism of the raiders, who are dedicated to slavery. I do not condone or advise anyone to whip, amputate, or brand other people's skin with hot iron.
I would have liked to create this set of textures for Fusion Girl and CBBE separately, but it was very exhausting and I worked only based on the body that I use: Fusion Girl. Overlays and skin overrides shouldn't have a problem if you have CBBE or FG, but the new options in version 2.2 are intended for FG. However, I put in the download section version 2.1 which is based on CBBE.
The mod does not include scripts of any kind; absolutely everything here is aesthetic. Even when you are in amputee clothing or body, the game will still act as if you are completely fine.
1. Body Overlays
Contains a set of 10 whipped and spanked Body Overlays that you can add and remove like tattoos.
2. Skin Overlays
This is optional in the FOMOD. If you don't want them, check the corresponding box.
I renewed 7 Skin Overlays for Fusion Girl (Previously there were 10, but I removed the ones with whip marks as they were redundant). They are also applied like tattoos, but these overlays contain skin, so you can only use 1 at a time. You can put tattoos, spanking marks, and even Amputee Skin Overrides on them, but you can't put another Skin Overlay on them.
If you chose to have these skins, you will find it in the same Overlays list.
3. Skin Overrides
Added 3 Skin Overrides:
Amputee Body (TheKite)
Amputee Body (DocClox)
Amputee Corps (Captain-Heiko)
You can edit the body shape in Bodyslide. The group is called "Amputee Body".
*When choosing a Skin Override, you can put 1 of the 7 Skin Overlays I mentioned above. Or any of the 10 Body Overlays... or any tattoo.
You probably know, probably not. If you equip yourself with any slot 33 clothing (like Vault Suit), the amputated arm will appear because that type of clothe brings its own body. Then it is necessary to create a set of clothes that can serve you: Included 7 vanilla Amputee clothing (based on TheKite version) that can be created in the Chemistry Station ("Amputee Fashion" category).
REMEMBER: If you are going to use these clothes or have others use them, you need to assign TheKite's Skin Override.
I also included Desdemona boot, so it is possible to mix it with other clothes like VTAW, EasyGirl, etc.
As an optional download, it also includes the Amputee body (TheKite version) for Devious Devices heels Fusion Girl Version. Of course, you will need to download Slave Heels as these are only about the Bodyslide files.
Permissions and credits
Any moder can do whatever seems convenient with this, for example use spanking or spanking overlays after an AAF scene.
Many thanks to Indarello for putting his resources for Gimp and also for his FG body with vaginal morphs. It is simply sensational. To DocClox for giving me permission to use his quad amputee body and TheKite for allowing the use of its assets.
By kziitdPersonal taste of fusion girl skin
All the textures (_d) have been color adjusted, so I don't think it is suitable for other matching, unless you are familiar with the image software, you can try to unify the hue yourself
The head is 1K and the body 4K
The attachment now contains an optional 2K head map
Thanks to the author of fusion girl
Zaz and TheBottomhoodofSteel
Thanks to all the authors of skin mod I downloaded
I can't remember which ones I used to color and modify, so I'm sorry.
For the sake of simplicity
Download the latest version directly to replace all
By DocCloxRaider Reform School is a collection of furniture, tats and Baggy Tank Top re-textures and other odds and ends themed around the idea of a reform school aimed at raiders. The aims of the school are twofold.
Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War.
The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions).
There's no quest as such, just a collection of role-playing aides.
What you get:
Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. A couple of Stump| (TM) outfts which zap the wearer's arms and legs, one more extreme than the other. A combination jet-pack, collar and asshook, the Skyhook, intended to justify StumpZ girls when they walk around An Empty Head Brain Amputation headset An Indoctrination headset with glowing visor and integral ballgag. Several unique restraints, including cuffs to pinion miscreats to glass walls, snappable, stackable cages for bulk storage. A triple cuff stand where three sets of cuffs snap to a central pole. Each set can be use separately The Hangspread Device
Oh yes! There's a nifty School Flag too!
Always remember the School Motto: "Retribution, Redemption, Reproduction"
How To Use:
Build the top in Bodyslide. There's just one. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command.
If you want the shoes, they're under "Fuck-Me Shoes" at the chemlab. Make sure you have the F-Me Shoes mod installed.
I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised.
AAF if you want to have sex with your charges. I'm assuming most people will.
AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it.
Baggy Tank Top by jmenaru. The tops won't work right without this.
If you use CBBE, then F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod.
If you use Fusion Girl, thenthe FG port of CB Bikini.
And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye.
Unpack as usual. Build the top and the shoes with your body.
Load raider_reform_school.esp for the main mod
Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked.
Load rrs_shoes.esp if you want the F-Me shoes patch. Not an esl since it has ARMO records which esl doesn't support, apparently,
Take Note: The tops use Slot 36 - Torso. This means there's no body with them. This means you can wear whatever shoes you want with them, but it also means that there's no body with the tops, so the shoes need to be built to the same body as the tops or it will clip like crazy. Best is if everything is built the same.
There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want).
About The Shoes
What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops.
So that's why I was so keen on having a set of always on shoes to go with the tops.
The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape.
I want to add a little lore into the game. Just some stuff about the school's original founder.
I plan on adding some recompense for impregnation and births.
Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society.
Thanks to niston for permission to use his F-Me shoes.
To jmenaru for permission to modify the Baggy Tank Top mesh.
To @Invictusblade for helping me get my head around how LooksMenu tattoos work
Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720
To Death for the Leash Laws image, many thanks.
Anyone I missed, let me know and I'll add you in.
By spicydoritosShe's Got That Glow
What does this mod do?
In short, when someone (or some *thing*) comes inside you, you take configurable radiation damage.
Why would I want this?
I originally envisioned SGTG as a complement to the radiation-based armor slot stripping in FO4 Nude Basics. It seems as though that mod is currently unavailable, but perhaps someone will make another version of the same idea in the future. SGTG would also play nicely with rad morphing mods, causing body changes as a direct consequence of sex. Another consideration might be pregnancies from Family Planning Enhanced (original or Redux), whose unborn babies will require healing for all the additional radiation. Or you could just let the radioactive creatures of the Wasteland terminate your unwanted pregnancy...
Beyond those niche cases, SGTG primarily just adds another negative consequence to sex in FO4. Maybe you want certain combat defeats to be extra punitive, or for your questionable sexual escapades to result in more than mere social condemnation. Maybe you play a Goodneighbor prostitute who wants a new reason to upcharge ghoul clients. Or, hell, maybe you just want an excuse to use the seemingly hundreds of doses of radaway that the vanilla game showers upon us.
Isn't there another mod with a similar effect?
Expansion 3 - AAF Content, for Advanced Needs 2, has an option to apply a small amount of radiation damage after sex with certain creatures. This feature never worked for me. In lieu of fixing it, I decided to craft my own version with better configuration options.
Features and Other Gritty Details
First and foremost, this mod only affects the player. I'm unlikely to change this aspect because substantial reworking of the scripts would be required for little gain. So if you always longed to play as a half-Supermutant who irradiates his enemies to death via sex, I apologize for crushing your dreams.
This mod should work regardless of player gender. Player must be the “receiver” to take damage. SGTG is independent of animation packs and works by listening for AAF events. At the end of an animation, it will apply radioactive cum damage per your settings.
Only the vanilla game is required currently. As a consequence, only vanilla creatures/races are natively supported. Other creatures and/or custom races can still deal radioactive cum damage if you select the proper MCM setting. I tried to make SGTG as configurable as possible, and so it includes the following MCM settings:
-Vanilla Fallout 4 (no DLCs needed)
-AAF with working animations. SGTG contains no animations of its own.
-Tags for your animations. I recommend installing AAF Themes. Alternatively, you can use animations that are tagged by the author, like those made by SavageCabbage (1.2.4+) and BP70 (2.7+). Certain patches add, revise, or substitute their own tags as well. You need properly tagged animations even if you intend to use Max Compatibility mode, unless of course you don't mind taking rad cum damage from spanking.
-Mod Configuration Menu (MCM), for SGTG settings and overall function.
-All valid actors in group/gangbang animations will deal damage even if they don't all penetrate the player. Technical stuff under the spoiler.
-Glowing creatures don't all share any sort of common keyword. Some don't even have the “glowing cloak spell” designed for their race (seriously, Bethesda?). I tried to catch these cases by name but if you encounter any glowing creatures that don't cause the right amount of rad cum damage, please let me know so I can fix it.
-Under the hood, Bethesda's Gen 3 Synths all use the human race type. Lore wise, it makes sense. I mean that's basically the Railroad's whole argument after all... but for SGTG, it means prominent Gen 3 NPCs like H2-22, Z1-14, and X6-88 will be treated as human for determining rad cum damage.
My Thanks To
-kinggath, who I cannot praise enough for his incredibly detailed and informative “Bethesda Mod School” series on YouTube and his scripting template files. Seriously, don't stab around in the dark, let this man distill his hundred (thousands?) of hours of modding experience down into an hour per topic for you.
-EgoBallistic, twistedtrebla, and Nebuchadnezzer2, all of whose excellent scripting I studied, scoured, pondered, and otherwise picked apart to figure out how to make SGTG hum. Thank you for keeping your source code available so we could all learn from it.
-Special thanks to the AAF Help discord for sorting me out way back when I was a wide-eyed newbie, to whom the process of mod-making was akin to sorcery.
-Honorable mention to Saya_Scarlett for the often thankless work of maintaining the definitive AAF Adult Oriented Setup Guide. Even today I reference it when ramping up a new playthrough.
Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.
By Hive17Craftable at Chemlab
You can upgrade both helmet and suit, and change their appearance at Armor Workbench
Some parts of suit optional and can be hidden
If you want this on XBOX gimme a hundred bucks. Until then it stays on PC. Oh wait console players can't afford a PC so they can't afford a simple donation to get my mod on XBOX...
This is a body mod that changes the female Unique Player body to an amputee with robot arms.
You need CBBE for Fallout 4. https://www.nexusmods.com/fallout4/mods/15
You need Unique Player Redux for Fallout 4 unless you are playing with the Vulpine Mod. https://www.nexusmods.com/fallout4/mods/26108
If you use Vulpine Race by BeardOfSocrates, a unique body patch is included with the main download. https://www.nexusmods.com/fallout4/mods/34387
If asked to overwrite, click Yes to All.
I've also included a BodySlide file. Please don't make me regret this.
Quality and Performance
The arm meshes are exceptionally high poly (90,000 vertices in total) and is made up of 10 separate meshes. Each mesh has a three 4K textures of about 16MB each. If you mod this onto multiple NPCs with UPR's unique companion system you will experience performance problems. My test rig is in my signature, but I also have a laptop with a 1050 Ti and i5 and haven't really noticed too bad of a drop.
Right now none of the armors except for Road Leathers and Monno's Bikini have been converted. YOU MUST PM ME IF YOU WANT A SPECIFIC ARMOR TO BE COMPATIBLE.
You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.
I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
Currently allowed websites are:
If someone wants to convert this to Skyrim SE, ask me first.
I've been doing this for a long time. I know what I'm doing. Don't tell me "shouldn't X be like Y?"
Copyright © 2020 RussianPrince