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    1. M.C.G. (Extended Social Interactions)

      Magno CUM Gaudio 2.3.0 (AKA Extended Social Interactions)
       
       
      MOD GUIDE: HERE!
      MOD FAQs: HERE!
      IMPORTANT COMMUNICATIONS:
      WHAT'S NEW?
      SUMMARY OF FEATURES 
      The intention of this mod is to be a porting from the mod "M.C.G. for Skyrim LE" and a natural improvement over the first version of the mod M.C.G. for Fallout 4 with new refined mechanics and expanded interactions.
       
      Build relationships with NPCs using an universal personality mechanic; Marry and divorce any npc in the game, emulating Skyrim you'll receive an income and your lover will cook food every day for you. Also all the belongings of the married actor will be yours, including if they have an owned house; Player Infidelty tracked, if you are seen by your lovers doing sex your relation will be damaged;  Infamy mechanic if you are seen doing public sex, you may end being banned from some communities; Vanilla Philosophy: more integrated with vanilla as possible, with focus on gameplay and balance rather than realism; Knock out people and rape, rob or enslave them, but be cautious knocking a non hostile actor is a crime (if you are seen); Date with non unique npcs and if you are good enough make one of them your lover...or just flirt to fuck them; Prostitute yourself and earn money based on your sexual experience with the race you fuck with; Take sexual wear (with debuffs, and new effects like broken limbs and bleeding) from sex. You take less wear based on your sexual experience with the race you fuck with; Sexual need level with buffs and debuffs, it grows over time and it grows faster the more deviated you are (i.e. if you make a lot of rape or prostitute sex or masturbation); Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; Keep track of your sexual statistics and see how them influence the player effects; Widgets to control your lust wear and infamy levels in HUD; Vanilla disease chance from non protected sex or Wear level too high; Prevent Family Planning Enhanced from starting a pregnancy if you are doing a kissing or a foreplay animation (only if sex is started by this mod); Pacify enemies as a non combat solution surrending to an enemy while your health is still > 50%; A system of preferred sexual race, with different perks for different races (i.e. if your favorite race is mutants you gain damage bonus against them); Recruit people with money or when reaching a certain rank in faction (i.e. obtaining the rank of sentinel you can recruit any BOS actor);  Highly customizable and modular nature in MCM; Start sex via dialogue or via rape; Player DEATH ALTERNATIVE features, including player Defeated and raped, player surrender and player respawn ala Fallout 76; System of enslaving refined with the ability to sell slaves to some merchants for a profit; You can assign enslaved people or recruited people to settlements; You can rent any owned bed and pay with sex or caps to sleep;  Transfer the damn caps in containers! Lottery game with bartenders; (Inspired by Tavern Games for Skyrim) A Dice game (Sort of) with random npcs; (Inspired by taver games for skyrim) Random Npc-Npc sex system; Rename actors from a list of 97 common names; Equip bare hands feature; Sexual Rewards for some completed quest; Compatibility with Synth Workshop production mod; Compatibility with AAF; And much more you need to find playing.  
      REQUIREMENTS: (Requirements for mods listed here are implicit, read their mod page description)
      All FALLOUT 4 ORIGINAL DLCs, this mod works with fallout version 1.9.4 and higher; Fallout 4 Script Extender (F4SE): https://f4se.silverlock.org/ Fallout 4 MCM: https://www.nexusmods.com/fallout4/mods/21497  
      ADDITIONAL REQUIREMENTS for AAF Install:
      AAF must be installed with all relatives patches, see AAF support thread for this, don't pester me on how properly install it. AAF THEMES, all of them: HERE; CRAZY Animations: THESE and also THESE; LEITO'S animations: HERE;  SAVAGE CABBAGE animations: HERE; ATOMIC LUST animations: HERE;  
      OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: (Requirements for mods listed here are implicit, read their mod page description to see if you need patches)
      Hud Framework, to have widgets of your Lust, Wear and Infamy levels (you may need its patch for dev_UI if you use it): HERE; AAF FAMILY PLANNING ENHANCED (MCG will not start a pregnancy if you are kissing/hugging or foreplaying/masturbation), in addition to this, wearing a condom from FPE will prevent MCG diseases from sexual acts. You can find the original HERE, or search for an AAF updated, at the moment I cannot find the one from Flashy-JoeyR which I strongly suggest; Workshop Synth Production, synth built using that mod will be flirtable at will and enslavable at will. HERE;  
      INSTALLATION:
      Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; The main file you need to download is M.C.G. Fallout4 2.3.0.rar, install it using a mod manager or extracting the content of the "main Files" folder to your fallout 4 data folder; If you want skippable dialogues you can download the silent voices "M.C.G. Fallout4 Skippable dialogues.rar" and install them using a mod manager or manually extracting the "sound" folder into your fallout 4 data folder; For an optimal experience I recommend to install the silent dialogues; The files with (Optional) mark are not required to be installed; Loose files are for modders; IMPORTANT: IF PROMPTED TO OVERWRITE AAF FILES, DECLINE. MCG SHOULD NEVER OVERWRITE FILES YOU ALREADY HAVE IN YOUR DATA FOLDER. THOSE ARE FOR COMPATIBILITY FOR PEOPLE THAT DON'T USE AAF. For modders: The file "M.C.G. FO4 2.3.0 Loose Files.rar" contains the mod not packed, with all the scripts loose etc, this is intended for modders that want to see the code or make changes/fork of this mod and for those that know how to make a manual install and don't trust mod managers. Don't install this if you already have the "M.C.G. Fallout4 2.1.rar" and/or the "M.C.G. Fallout4 Skippable dialogues.rar", you must choose only one combination. IMPORTANT: IF PROMPTED TO OVERWRITE AAF FILES, DECLINE. MCG SHOULD NEVER OVERWRITE FILES YOU ALREADY HAVE IN YOUR DATA FOLDER. THOSE ARE FOR COMPATIBILITY FOR PEOPLE THAT DON'T USE AAF. if you want to add full compatibility with MCG you can add the meta in the AAF settings: "PlayerRapist" if player is to be considered aggressor "PlayerRaped" if the player is to be considered Victim "Consensual" if the sex is consensual The difference from version 2.1 is that now I use the SplitString function from LL_FourPlay.pex so you can put anything you want in that string as long as at least a part is one of those keyword I listed just above, I use the "," comma as separator. I.e. you can put a meta like this "<Your mod name>,<a keyword you need>,<aformIDyourmoduse>,PlayerRaped" and MCG will recognize the useful keyword within the single string.  
      SUGGESTED MODS: (not required/optional)
      Full Dialogue Interface: HERE; CWSS: HERE; Optional patch change the buffs to be less op and make them visible in pipboy. (Don't use it if you already have a CWSS patch or mods that depends on the original like "get Dirty") Companion Status HUD: HERE; Optional patch limit the huds to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show, hide, refresh them using the RIGHT CTRL button; Locksmith mod: HERE; Optional patch resolve the incompatibility between the Lock container activation and the MCG transfer caps activation, with this you LOCK while standing up and you Transfer caps while sneaking; Light Em Up 2.0: HERE; Optional patch simply reduce the quantity of cigarettes and cigars to be like similar mods from new vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original shutted off one;  
      KNOW BUGS and INCOMPATIBLE MODS: FIND AN UPDATED LIST HERE;
       
      CREDITS:
      BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF F4SE; DOC CLOX, VINFAMY AND CHOSEN CLUE; ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on skyrim enabled me to make MCG for skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! HALSTROM: for AAF THEMES! FLASHY(JOE-R): For RSE and many other mods but above all for making me believe in fallout 4 again! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear!  
      LEGAL:
      Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod;  You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section); You can make forks, changes to this mod and even upload your version of this mod BUT ONLY ON LOVERSLAB SITE, but you must: Mention me in the credits; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; You must provide your source code in the download section;  
      DISCLAIMER:
      I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
       
       
       

      2,455 downloads

      Updated

    2. Franky Swimsuit ( CBBE )

                              After long time on NexusMod  i decided to publish this mod on LoverLabs  too.                
                                                   TM
      90 Girl Outfit
        present :

      Franky Swimsuit
      a
      Collection of Original Swimsuit
      model :
      Francine
       

       
       
      Franky Swimsuit
      model :

      Roberta
       

       
      Franky Swimsuit
      model :

      Amanda
       

       
       
      Franky Swimsuit
      model :

      Nadia
       

       
       
      Styled and desinged
      by
      FRANCESCO84Inn an Italian videogamer, modder




      for

      CBBE

        Description :

      Franky Swimsuit is a new ORIGINAL, sexy and skimpy swimsuit.
      The first model are retro sci-fi like, for cbbe.

      All model are named with female name and this
      name are conteined into Franky.

      I hope guys you like and enjoy this my new creation.

      ---------------------------------------------------------------------------------

      The Franky Urban Cloth  can craft via ChemLab
      under the Utility category

      and contain the following part :

      Francine Swimsuit ( first model )            Atomic Beauty Conversion : https://www.nexusmods.com/fallout4/mods/31342
                                                                                                                                                                  ( by Futuretech )  

      Roberta Swimsuit ( second model )                                                 

      Amanda Swimsuit ( third model )

      Nadia Swimsuit ( fourth  model )                                                                                                   
      -------------------------------------------------------------------------------------------------------

      Requirement:
      Caliente's Beautiful Bodies Enhancer -CBBE-       ( by Caliente and Ousnius )
       
      BodySlide and Outfit Studio      ( by Ousnius and Caliente )

      -------------------------------------------------------------------------------------------

      Please player and user, add your's image\photo.

      If you like my mod, please endorse and vote them.

      -------------------------------------------------------------------------------------------


      My Other mod :
       
      Diamond Luxury BabyDoll Skyrim SE Edition
      Diamond Luxury BabyDoll
      Diamond Luxury Swimsuit
      White Cobra Swimsuit Gold Edition
      Francine CBBE preset

      Credit:

      Caliente and Ousnius
      XunAmarox
      FRANCESCO84Inn
       
       
       
      Notice:
       
      The ather two model soon on my Paetron
       




      350 downloads

      Updated

    3. ZGC Skimpy Jill Valentine Mashup Outfit

      Fallout 4 CBBE Bodyslide Conversions of Goma Mini Bikini
       
      Requirements
      Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/fallout4/mods/15/
      BodySlide and Outfit Studio https://www.nexusmods.com/fallout4/mods/25
      Armor and Weapon Keywords Community Resource (AWKCR) https://www.nexusmods.com/fallout4/mods/6091
      (No Need for ESL version) Armorsmith Extended https://www.nexusmods.com/fallout4/mods/2228
       
      How to get
      can be crafted at Armorsmith Workbench (or Chemlab for ESL version) under ZGC Jill Valentine section
       
      Credit
      humannature66 , Caliente , Ousnius , nsk13 , Gamoholik
       
      Let me know if you found any problem.
      

      1,422 downloads

      Updated

    4. Atomic Lust - 4/14/19

      Prerequisites:
      Advanced Animation Framework  by dagobaking
       
      Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
       
       
       
       
       
      Installation
      Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
       
       
      Official Atomic Lust Discord
      Atomically Lusty
       
      Credits
      @ZaZ
      @dagobaking
      @CGi
      @ShadeAnimator
      @Leito86
      @CEO 0S

      76,792 downloads

      Updated

    5. [4-Play] M.C.G. (Wear and Tear, V.Fudge and Statistics)

      Magno CUM Gaudio 1.6.17 legacy 
       
       
      PLEASE always read the entire mod description and the FAQs(guide) before installing and playing, I am not responsible if you can't follow instructions, thank you. The FAQs Topic is a little outdated but still a NECESSITY to read if you want to understand something of this mod.
       
      THIS MOD IS OUTDATED AND LEFT AS A LEGACY FOR 4-PLAY IF YOU STILL USE IT. I wish one day someone will revive that framework. For those who want an updated mod that support AAF go HERE.
       
      IMPORTANT COMMUNICATIONS:
      WHAT'S NEW?
      SUMMARY OF FEATURES 
      The intention of this mod is to create a loose emulation of Sexout mods from New Vegas. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM.   Vanilla Fudge Replacer ( original mod here: https://www.loverslab.com/files/file/3944-four-play-vanilla-fudge/ ); Build relationships with named actors from vanilla fallout 4 [WIP]; Vanilla Philosophy: more integrated with vanilla as possible; Enlist settlers in your army as followers or recruit people with money or when reaching a certain rank in faction (i.e. sentinel for brotherhood); Knock out people  and rape, rob or enslave them; Flirt with non unique characters and with luck engage in relation with them [WIP]; Equip bare hands feature [ long press " 1 " ]; Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; Start sex from dialogue or from activation in Expanded Interaction Mode; Alternative death and Respawn Systems [WIP] Lust need and wear level with systems of racial preference and orgasm; Keep track of your sexual statistics, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD; Vanilla disease chance from non protected sex or Wear level too high; Pacify enemies as a non combat solution offering your body as toll; Transfer the damn caps in containers! Integration with compatible AAF Mods and others; Call to you people wearing the "CallToMe" armor utility; Immersive descriptions with Active Effects UI and Descriptive Perks; Rent any owned bed, and pay with sex or caps for it! Highly customizable and modular nature in MCM with useful utilities;  
       REQUIREMENTS: (Soft are optional but higly recommended)
      All Fallout 4 Official DLCs: BUY THEM! (Someone reported the mod works without DLCs, but I do not support this) Fallout 4 Script Extender: http://f4se.silverlock.o HUD FRAMEWORK: https://www.nexusmods.com/fallout4/mods/20309/  FALLOUT 4 MCM. Required to set up the mod as you like: https://www.nexusmods.com/fallout4/mods/21497/ (SOFT) Four_Play_FamilyPlanningEnhanced. Required only for the vanilla diseases protection: You may find an AAF version of this HERE or use the original Four Play mod with the AAF-FP Proxy.  
       INSTALLATION: (guided installer for mod managers)
      Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Download the last version of the mod and the source files; Add this mod and the source files with a mod manager and install them, (if you upgrade from a previous version of M.C.G., uninstall the previous version before doing this);  For those who wants to manually install the mod (not recommended):
      Extract the archive and open the "main files" folder, then copy paste the content in your "Data" Folder of Fallout 4.  
      SUGGESTED MODS: (not required/optional)
      Four_Play Autonomy enhanced: https://www.loverslab.com/files/file/4919-four-play-autonomy-enhanced-random-npc-sex/ (if you don't use RSE) FULL DIALOGUE INTERFACE: https://www.nexusmods.com/fallout4/mods/1235/  Workshop Synth Production: https://www.nexusmods.com/fallout4/mods/16354/ CWSS https://www.nexusmods.com/fallout4/mods/14326/ (optional patch in installer. NOTE: use the patch only if you don't have mods that depends on CWSS like "get dirty". If you have them just use CWSS without my patch) Companion Status HUD: https://www.nexusmods.com/fallout4/mods/20310 (optional patch in installer) Light_Up 2.0: https://www.nexusmods.com/fallout4/mods/17749 (optional patch in installer) Locksmith: https://www.nexusmods.com/fallout4/mods/12454/ (optional patch in installer)  
      NOTE ON RSE COMPATIBILITY: 
      If you plan to use RSE with this mod, Install RSE before MCG. You need to "update" M.C.G. in MCM debug page if you already have installed MCG before RSE. If you highlight an enemy with Expanded Interaction Mode it could happen that the enemy surrender before you knock it down, simply deselect the actor and disable the extended interaction mode and use the RSE scenario (CSA Scenario). If the enemy is already bleeding out you may be forced to activate "talk" two times with extended interaction mode on before override RSE enemy surrender dialogue. Don't worry my enemy knock out scenario has the same options more or less than RSE: ROB, Nothing (Leave), Kill and Enslave! For the INITIATE SEX feature of RSE, make sure that EXPANDED INTERACTION MODE is off to see the RSE option to initiate sex after using the "pickaxe Body Spray". LOAD ORDER: Put RSE lower than Magno Cum Gaudio (AnghelosRespawn.esp)! RESPAWN SYSTEM: Better disable it with RSE installed.  
      UNSUPPORTED AND INCOMPATIBLE:
      (Not recommmended) All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just LONG PRESS 1 for about half a second to equip your bare hands ( very useful when in power armor the armor fists sometimes are better than your melee weapon!); KNOCKOUT FRAMEWORK is not compatible with the RESPAWN SYSTEM, if you don't use the respawn system ignore this point; All Mods that modify Stimpacks are not compatible with the RESPAWN FEATURE, If you don't use the RESPAWN SYSTEM you can ignore this point; (Could be incompatible) Mods that add new activation options, usually with the press of "R" could be incompatible if their added activation option stay enabled all the time. This mod i.e. let you activate or deactivate this kind of feature at the press of the Extended Interaction Mode Key (the whole point of E.I.M. is exactly this actually, you can read more in the FAQs), others like "locksmith" or "push your companion" do not let you to choose when you can use their feature which is ALWAYS enabled.  
      KNOW BUGS:
      RESPAWN SYSTEM: If you die in power armor, after the defeat scenario you may find yourself having a weird body shape, this is because you are still in power armor frame but it appears to be invisible. Long press "E" to exit power armor frame and everything should fix by itself and the power armor frame will return visible!  Marking features of Expanded Interaction Mode can sometimes have issues with the vanilla "pacify" activation. If you need to vanilla pacify, disable expanded interaction mode before doing it. Active effects description for Orgasm Addiction could be bugged, this is a vanilla fallout bug that sometimes hides some effects of addictions from the UI (i.e. Xcell addiction reduce one point to all SPEACIAL but in the Pipboy UI sometimes it's shown only -1 INT, but the effects to the rest of SPECIALs are actually active!) Knocking down enemy NPCs doesn't always work if the Npc is sleeping or is awakening (getting up from the bed). It works in all the other situations.  
      CREDITS:
      BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF F4SE; DOC CLOX, VINFAMY AND CHOSEN CLUE; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! HALSTROM: for AAF Animation Position Properties! FLASHY(JOE-R): For RSE and for making me believe in fallout 4 again! IGNOTUM_VIRUM: for letting me check his code for inspiration! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen! LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!  
      LEGAL:
      Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod;  You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section);  
      DISCLAIMER:
      I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
       

      23,533 downloads

      Updated

    6. Debby & Kitty Pip-screen

      Hello all, These are some Pip-boy/pad screen images of mine that I wanted to share with everyone. ^^
       
      This backround picture is of Debby & Kitty standing together in wet diapers, These files work for Pip-boys &/or Pip-pads.
       
      This is an altered version of art from an ABDL artist named Rinonno, They're art can be found here - https://rinonno.deviantart.com/ if you wanna check em out.
       
       
      This is a backround picture of Debbysitting down wearing nothing but Her diaper binkie & a bow.☺️
       
      This is an altered version of art from an ABDL artist named PieceofSoap, They're art can be found here - https://www.deviantart.com/pieceofsoap if u wish to see they're works.
       
      If you like these artists works you should support them.
       
      ----------------------------------------------------------------------------------------------------------------------------------------------------
       
      Just drop the data folder in your fallout 4 folder   & you'll have a backround of Kitty &/or Debby on your pip-boy or pip-pad.   -------------------------------------------------------------------------------------------------   Enjoy.

      123 downloads

      Updated

    7. BP70s Fallout 4 Sex anims

      hi all,
       
      this is my first attempt to create a sex animation for fallout 4 in Max 2014. Its very rough and I havent done animating in a while so im rusty. Still very new to this and cannot figure out how to install certain programs to try and can't even export as an xml file yet.  I couldn't find any readme as to how to install anything for the animation kit, so don't expect much for now. Still I gotta thank Anubis for helping me out a lot with figuring out how max worked and wanna leave this with you all as a possible modders resource.
       
      couple notes:
       
      -THESE ANIMS ARE REPLACERS NOT STANDALONES. i don't know how to create custom anims in game. if you want to use them you have to replace any existing anims that you don't want with any other existing anim pack.
       
      -If you replace a existing anim please note that there will be quite a bit of misalignment. use the control panel hotkeys to readjust.
       
      -AGAIN THESE ARE REPLACERS NOT STANDALONE. installing without replacing an existing sex anim will do nothing.
       
      -i cant guarantee frequent updates. i will take requests if i am interested/able to do it but no guarantees.
       
      -Until I figure out how to make new anims they will be replacers only for nowq.
       
      -I didnt include an install address here so you can replace whatever anim you want.
       
       
      LATEST UPDATES!!!!
       

      11,150 downloads

      Updated

    8. AAF Prostitution

      Many thanks to @Torn for actively testing the mod and suggestions for its improvement.
       
      This is FP Prostitution (based on 2.71) conversion to AAF API with some changes.  Original mod was made by @vinfamy
       
      AFF 0.36+ is REQUIRED! (https://www.loverslab.com/files/file/5584-advanced-animation-framework/)
       
      If you turn on "Bed using" feature you need those mods:
      * SavageCabbages Animation Pack (https://www.loverslab.com/files/file/5983-my-animation-pack-updated-25082018/) 
      * Various AAF XML files 2.21 is required (https://www.loverslab.com/files/file/7057-fo4-various-aaf-xml-files/). When Install it choose "SavageCabbage - Crowd", "SavageCabbage - FF" and "SavageCabbage - Ground"

      Main features
      General checks information

      Prostitution Mode
       
      Role assignment mode
       
      MCM Settings
         
      Original mod page (with detailed descrition) is:
       
       

      15,935 downloads

      Updated

    9. Afro hairstyles

      ====================================================================
      Have you ever been creating your ideal character, then get to the hair and just say?

      Nice going on shattering immersion, Bethesda

      Because if you haven't, well, shit...

      ====================================================================


      This adds 2 afro hairstyles that must be equipped and / removed at a *BARBER*, not the default looksmenu.

      MESHES AND TEXTURES WERE PORTED, NOT CREATED BY ME.

      They are also only available in one colour.

      ====================================================================


      ======= Support / Follow / Complain / Request ========

      https://twitter.com/Konata_inoue
         
         https://www.nexusmods.com/users/35988850
               
      Discord: Konata Inoue#6093
       

      209 downloads

      Updated

    10. PlastiSeries 1.0

      ==============================
      Made of plastic
      Made in china
      ==============================
       
      This mod adds a small collection of plastic accessories
       
      Necklaces x3
      Earrings x4
       Frames x3
       
      The necklaces come in different colour themes
      Aqua
      Voodoo
      Magma
      Spectrum
      Inoue
      Princess
      Black
      Gold
      Silver
       
      Depending on reception, this mod may result in further updates, or the lack of.
       
      ======== Support / Follow / Complain ========
            
             https://twitter.com/Konata_inoue
       
      https://www.deviantart.com/konatainoue
         
         https://www.nexusmods.com/users/35988850
               
                Discord: Konata Inoue#6093
       

      114 downloads

      Updated

    11. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      An LL focused installation and usage guide can be found here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.

      72,517 downloads

      Updated

    12. Raider Pet

      This mod provides a scenario for role-playing a Raider captive.  The quest is basically free-form, few quest markers or fixed objectives; it can be started anytime, simply by putting all your weapons in storage and walking into a Raider camp.  There's a demanding note (found and delivered by Jun Long in Sanctuary) providing some extra motivation, but that's entirely optional.
       
      The first raider who greets you will take various items (bobby pins, caps, DD keys) and lock you in a collar - with an explosive attached.  If you run away, or just stay away from Raider encounters for too long (20 min.), it will kill you... though there's a chance it'll misfire and spare your life.  If you manage to remove the collar, or equip a weapon, the raiders will turn hostile again (grenades or mines don't count, if you equip them while sneaking).
       
      The raider boss (if one could be identified) will have some additional dialogue, but other raiders are mostly generic.  He or she will also have a key to your collar.  If no boss could be identified, then the raider who put the collar on will have the key.
       
      If you don't have Devious Devices loaded, you'll have to use your imagination for the collar, and there won't be any keys to find.  In that case, the timer will be disarmed as soon as hostilities resume.  So DD is strongly recommended - but it isn't a hard dependency.
       
      The first time you escape, you will gain the Black Widow perk (if you don't already have it).  Every capture & escape will also provide a modest XP reward.
       
      The scenario is repeatable.
       
      NPC Interactions:
       
      Jun Long finds a ransom demand and delivers it to you. Several followers (Deacon, MacCready, Cait, Strong) may have scenes that play after you clear a location (any time after running the base infiltration scenario). Diamond City guards will be abusive, but not hostile, if you've been running with a Raider pack.  
      Infiltration:
       
      Start by putting away all weapons and walking into Raider territory unarmed.  Power armor does not count as 'unarmed', by the way. The first raider will collar you and take some items from your inventory. You'll be able to talk to the raiders, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the raiders will turn hostile again.  Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one.  Neither will placing a grenade in a target's pocket (though that usually kills you too).  Equipping brass knuckles (while sneaking) will also go unremarked. If you've picked up any weapons, particularly while outside the camp, raiders may notice and ask what you've got there.  You might be able to distract them from confiscating the weapons. Removing the collar, by any means, will turn the raiders hostile again. There is a risk that one of the Raiders will attack you in a jealous rage. One of the non-boss Raiders will be chosen as the special actor 'Lucky', who will have some additional dialogue (work-in-progress at the moment). Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet.  Rat poison can often be found in garage cabinets (hint). Poisonings affect the path of Lucky's quest, as well as offering a way out of captivity. Pickpocket attempts are easier, for a short while after sex (i.e. distraction helps), but the DD keys are hard to steal.  Certain targets may react violently, if you're caught. This scenario is repeatable.  Assuming you can still walk afterwards.  
      Mod Interactions:
       
      Uses a collar and tape gag from Devious Devices, if available. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side).  
      Mini-Quests:
       
      Current mini-quests, who gives them, etc.:
       
      The Get Lucky quest runs in parallel with the others, and currently has several endings:
       
      Modder Documentation and Example:
       
      This file is an example of various ways other mods can interact with this one, with extensive comments.  It's a working example, tested in game.
       
      ExampleQuestScr.psc
       
       
      Troubleshooting:
       
      Raiders not recognizing unarmed status:
       
      Piercings:
       
      AAF Recommendations:
      ...
       
      Thanks:
       
      Thanks go to the LL mods gang, for fantastic mod resources.
       
      Thanks to @CGi for the German translation, @Caiena for the Russian translation, and @A.J. for the Italian translation.
       
       
      Requirements:
       
      This mod requires AAF for animations (minimum version AAF 49Beta).  It won't load without that.  FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.
       
      The new dialogue is not voiced, so turn on subtitles.
       
      Optional extras:
       
      Toxic Raider Armor
      SexAttributes (the AAF version of FPAttributes)
      Devious Devices
      Lord Escobar's Moddable Piercings
       
       
      Conflicts:
       
      No known conflicts. 
       
      This covers some of the same territory as my Rogue Sexbot mod, so I don't necessarily recommend using both at once, but they shouldn't actually conflict.
       
      Version History:
       
       
       

      4,964 downloads

      Updated

    13. Destroyer's Files

      This is just a collection of modifications I made for my own game or for others, I will place them here for anyone who wants and doesn't know how to do it himself. Latest updated files will be marked with * to avoid confusion with updates.
       
      AAF SEU Servitron
      This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
       
      ZaZOut beta v.003 - damage patch
      Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
       
      Xarna Height Adjustment
      Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
       
      Texture Replacer
      A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
       
      LooksMenu Skins
      This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
       
      * Staged ZaZOut Animations
      Will add staged animations to ZaZOut4.

      609 downloads

      Updated

    14. Diana Looks Menu Preset

      diana 3.0.json
      LOOKS MENU - https://www.nexusmods.com/fallout4/mods/12631
      Young Female Face - https://www.nexusmods.com/fallout4/mods/552
      THbrows - https://www.nexusmods.com/fallout4/mods/6186 - replacer version
      Eye Normal Map fix - https://www.nexusmods.com/fallout4/mods/819
      Oni Face wet retexture (if u want wet face, i recсomend) - 8th file , https://www.nexusmods.com/fallout4/mods/7485 
      Ponytail Hairstyles by Azar ( i am using 2.5 version) - https://www.nexusmods.com/fallout4/mods/8126
      The Eyes of Beauty - https://www.nexusmods.com/fallout4/mods/133
      White Teeth - https://www.nexusmods.com/fallout4/mods/604
      ZellasHair Dye Collection - https://www.nexusmods.com/fallout4/mods/2613
      https://www.nexusmods.com/fallout4/mods/25000 - Tattoos
      https://www.nexusmods.com/fallout4/mods/30394 - Tattoos 2
      https://www.nexusmods.com/fallout4/mods/6940 - one of the best texture mod for cbbe 
      FACE TEXTURES (oni face re-texture OR oni wet face re-texture) ------ https://www.nexusmods.com/fallout4/mods/7485?tab=files
      Looks Menu Compendium
      https://www.nexusmods.com/fallout4/mods/38000 - Preset's link Nexus

      79 downloads

      Updated

    15. FO4 Extreme Tattoos

      These are Extreme Tattoos for female body.
       
      Tattoo for new  ZeX - Fusion Girl   https://www.nexusmods.com/fallout4/mods/37268
       
      This my very first mod for fallout 4.  All my mods will be only for LoversLab.
       
      Credits
      Mod By Ashley 
      Fusion Girl by Motherofdeathclaws 
      Thanks to CPU for the help"

      186 downloads

      Updated

    16. [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (03-20-19)

      RSE Elements Vol1. - Combat Surrender and Abductions
       
      This is an update to the mod that includes fixes to packaging and dialogue scenes based on things I've learned while working on my companion mod. The mod is also now a single entity, whereas in the past, there were three different supported versions.
       
      Requirements:
       
      This version requires AAF, Devious Devices and Roggvir's DD Items Manager, as well as MCM. And for the first time, this mod now ships with the (undocumented) source code for the CSAScript!
       
      About:
       
      This mod alters combat by introducing a surrender and outcomes scenario to player combat that features abductions for both the player and for companions. There is a full-featured MCM that allows you to tailor the settings for the surrender and abduction phases. For abductions, three factions are capable of abducting the player and companions, gunners, raiders and super mutants, and there are approximately (off the top of my head) 30 abduction locations around the Commonwealth. That said, this mod is fully capable of surrender conditions on any AAF-supported actor type, be they bipedal or of any creature type. You will need to have an AAF Theme installed to use creatures for surrender conditions and then enable AAF extended creature support in the MCM for this mod, which also implies that you need animations packs installed for such creature features, such as Mutated Lust and GrayUser's Creature animations pack.
       

      2,948 downloads

      Updated

    17. AAF Porno Music

      PORNO MUSIC!
       
      Some AAF animations don't have sounds, or maybe you removed the voices yourself to make them more conducive to same sex pairings. Maybe you just want to lighten up the way your sexual encounters in The Commonwealth feel.  What this very simple mod does is play a little cheezy 70s style porno music whenever an AAF animation starts. that's pretty much all there is to it.
       
      It should work with any AAF animation, but the aggressive track is specific to Leitos Aggressive animations.
       
      FEATURES
      Two funky tracks play randomly for vanilla sex anims A third seperate track plays during Leito Aggressive animations (all pairing types) with more of a dark 80s vibe. Each track fades out when the animation ends.  
      REQUIREMENTS
      Advanced Animation Framework and it's requirements
      Fallout 4 Animations by Leito Required only for the aggressive track 
      AAF Themes
       
      INSTALLATION
      Use a mod manager. I recommend Mod Organizer 2
       
      KNOWN ISSUES
      If you are using Player voice frequency slider, or a similar mod that changes the player voice pitch, it will also affect the pitch and tempo of the porno music. However if you stick within their recommended safe range the effect doesn't really detract from this mod.
       
      FAQ
       
      Q: This mod is stupid.
      A: That's not a question but... Yes... yes it is.
       
      Q: Is this lore friendly?
      A: Not really... but I don't feel like it's especially lore breaking either.
       
      CREDITS
      Royalty free music: Peter John Ross
       

      644 downloads

      Updated

    18. Reginald's PreFab SchackFest!

      Welcome to Reginald's PreFab ShackFest!
      A completely script free way to quickly build an entire city or settlement in minutes!
       
      No DLC required, No scripting (no Script Extender Required), works with ALL versions of Fallout 4!
      This mod works well with all known existing mods, including Sim Settlements.
       

       
      70 Shack Prefabs that work well on both flat and sloped areas!
      This mod offers a whole new menu in the workshop menu offering 4 new categories.
      It is meant as a very, extremely, light alternative to the awesome Sim Settlements mod.
       
      (These numbers below have been updated to reflect v1.0.3)
       
      70 Buildable Prefabs: 13 Wooden Living Shacks 17 Metal Living Shacks 6 Outdoor Vendor Shacks 7 Indoor Vendor Shacks 8 Crafting stations 2 Scavenger Stations 4 Sim Settlements Compatible Shacks designed for Interior Plots
      (NOTE: SIM SETTLEMENTS IS NOT REQUIRED FOR THIS MOD)
        2 Dog House Shacks (Furniture items) 6 Beds 1 Wooden Generic Platform for Brahmin Feed Troughs or Garden Plots 1 Craftable Security Marker (6 Defense) to be placed on the balcony of a SecuriShack Door snap points so players can snap doors All shacks are fully navmeshed by hand to make sure they are absolutely easy to navigate for settlers (This mod does not compensate for existing game bugs though!) Lore Friendly Balanced Building Recipes CHECK OUT THE SCREENSHOTS FOR ALL SHACKS.  
      Simply drag and drop the 7zip file into your Mod Manager and activate the mod.
      Or alternatively unzip the mod into your Fallout 4 directory and enable the mod manually.
       
      This mod was made with love, dedication and care over the course of 5 intense days of modding that caused me a migraine and some late nights.
      I loved making it though and primarily targeted myself as audience, the main goal being; I didn't want to use a large mod like Sim Settlements which seemed over kill for game performance and I didn't want to spend a long time building settlements either, but I do want to have nice looking settlements. So I ended up with prefabs and it works pretty well for me.
       
      Special thanks to @Flashy (JoeR) for kicking me off on this adventure with his help on creating statics/furniture.
       
      If you enjoy this mod, or if you find anything interesting to share, don't hesitate to leave a comment.
      I am particularly interested in screenshots of your settlements!
       

       
      Enjoy this mod!
       

      420 downloads

      Updated

    19. Real Comics Replacer

      This mod replaces some comics from the Real Comics mod with some NSFW stuff. This mod was originally made for personal use so I may or may not have cut some corners in some places. It mostly includes stuff from shadbase but because shadman draws some questionable stuff some of it has been removed from this mod. It also includes some furry stuff This mod includes all kinds of comics.
      I will be adding more to this mod as time goes on.
       
      Currently there are 42 comics (Most of them include multiple smaller comics in one book)
       
      Installation
      Install using Nexus Mod Manager (or any other manager)
      or
      Manually extract in the Fallout 4 directory
       
      Requirements
      Real Comics: https://www.nexusmods.com/fallout4/mods/17291
       
      FAQ
      Wtf?
       - No Comment
      Where do I get these comics?
      - Real Comics added them to the leveled list, so they will randomly spawn in certain boxes and lockers and that kind of stuff, you can choose how often that happens with the ESP you download from the Real Comics page. If you can't wait for that you can also just cheat them in with something like ESP Explorer, but beware when using VIS-G, your game may crash. So you can also search the ID of the comic (help name 4) and spawn it with console (player.additem ID 1), that does fortunately not crash your game.
      - The image above does not represent all comics, there are way more.

      2,327 downloads

      Updated

    20. [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers, Bounty Hunters and Imprisonment (03-20-19)

      RSE Elements Vol.3 - Karma System featuring Bounty Hunters
       
      This is a consolidation of RSE Elements Vol.3 into a unified mod. This now requires Devious Devices as well as Roggvir's DD Item's Manager. You will also need the MCM mod installed.
       
      This mod adds a simplified karma system to the game that uses game stats to increase or decrease a karma value. Other RSE Elements mods can also affect Karma, so consider this mod an important cornerstone to the RSE Elements biosphere. Without it installed, you may notice issues arise in the others than cannot be resolved and appear as bugs.
       
      Your karma can affect things such as stalkers appearing and following you around - potentially accosting you or kidnapping you or your companion. You karma can also increase chances of bounties being placed upon you and having a group of bounty hunters start to track you throughout the game world. This mod also features a functional Diamond City jail where you can spend your sentence (3 game days), pay your fine, bribe the guard or entice them orally.
       
      The MCM allows you to enable or disable the game stats that are tracked for the purposes of adjusting your karma standing.
       
      Source code for the major quest-level scripts have been included for your perusal, learning or personal use modifications.
       
      Note: This mod includes GrayUser's bondage animations. Thanks to him for allowing me to include them in the mod.

      2,047 downloads

      Updated

    21. [AAF] Themes (beta) - BasicAnimations, SexAnimations, Kinky/CreatureSexAnimations

      Themes allow customisation of AAF by tuning it to ignore some installed animation groups. It does not effect the AAF Wizard. If you do not install some themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system. So if you want to install an animation pack that has a mix of Posing and Other animations, you should only experience the Posing ones in your game unless you manually pick them in the AAF wizard.
      You can install any one theme or all of them. There are duplicated files across them so let them overwrite or not makes no difference, unless one is newer.

      The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.

      You should only see the message when a theme is first installed on a save game.
       
      https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

      These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs.
      Installing all the themes is the same as having the full APT.
      This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

      This spoiler contains links to the supported Animation mods.
       
      Let me know if I've missed any too.

      Vanilla Sex Theme contains the following xml files that may be removed if those human animations are not desired:
      Theme_SexVanilla_NoFurn2P_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 actors Male and Female or Ungendered (I may split this later)
      Theme_SexVanilla_NoFurn1P_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexVanilla_NoFurnMM_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 Male actors
      Theme_SexVanilla_NoFurnFF_tagData.xml - Contains all the Vanilla NonFurniture animations that involve 2 Female actors
      Theme_SexVanilla_NoFurnGB_tagData.xml - Contains all the Vanilla NonFurniture animations that involve More than 2 actors
      Theme_SexVanilla_Furn2P_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 actors Male and Female or Ungendered (I may split this later)
      Theme_SexVanilla_Furn1P_tagData.xml - Contains all the Vanilla Furniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexVanilla_FurnMM_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 Male actors
      Theme_SexVanilla_FurnFF_tagData.xml - Contains all the Vanilla Furniture animations that involve 2 Female actors
      Theme_SexVanilla_FurnGB_tagData.xml - Contains all the Vanilla Furniture animations that involve More than 2 actors
       
      Kinky Sex Theme contains the following xml files that may be removed if those animations are not desired:
      Theme_SexKinky_NoFurn2P_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 actors Male and Female or Ungendered
      Theme_SexKinky_NoFurn1P_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexKinky_NoFurnMM_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 Male actors
      Theme_SexKinky_NoFurnFF_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve 2 Female actors
      Theme_SexKinky_NoFurnGB_tagData.xml - Contains all the Kinky or Aggressive/Rough NonFurniture animations that involve More than 2 actors
      Theme_SexKinky_Furn2P_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 actors Male and Female or Ungendered
      Theme_SexKinky_Furn1P_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 1 actor Male or Female or Ungendered
      Theme_SexKinky_FurnMM_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 Male actors
      Theme_SexKinky_FurnFF_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve 2 Female actors
      Theme_SexKinky_FurnGB_tagData.xml - Contains all the Kinky or Aggressive/Rough Furniture animations that involve More than 2 actors
       
      Creatures Sex Theme contains the following xml files that may be removed if those animations are not desired:
      Theme_SexCreatures_Furn_tagData.xml - Contains all the Creature NonFurniture animations (This will be split by creature type soon)
      Theme_SexCreatures_NoFurn_tagData.xml - Contains all the Creature Furniture animations (This will be split by creature type soon)
       
      File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

      Thanks To:
      F4SE people
      Dagobaking for his help learning how this voodoo works
      CGI for general help and creating the FOMOD version
      and Test Minions
       
      PERMISSIONS:
      No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
      Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

      The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
       
      Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
       
      BasicSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

      KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
      CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

      Requirements:
      AAF obviously
      The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But they can be used if the following files are removed.
      Theme_Animations_raceData_DLCRobot.xml
      Theme_Animations_raceData_DLCWorkShop01.xml
      Theme_Animations_raceData_DLCCoast.xml
      Theme_Animations_raceData_DLCNukaWorld.xml


      Installation:
      3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
      The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.

      76,746 downloads

      Updated

    22. Nier_210

      This mod includes 1 suit, 1 mask and 1 pair of gloves
      The clothing is ported from Nier : Automata  
      Bodyslide supported 
      You can get it from chemical workbench or through IN-GMAE esp explorer to get it
       
      I suggest that  you use the suit with a mod named "Tiptoewalk" which is a mod can heighten  your character but also may cause some conflicts with any of  your existed mod.

      838 downloads

      Submitted

    23. Real Handcuffs

      Bind Your Enemies!
      Bind Your Friends!
      Bind Yourself*!
      * Warning, may cause difficulties surviving the wasteland.
       
      Real Handcuffs
      Latest versions: 0.2 (2019-03-08), 0.3 beta 2 (2019-03-18)
      (the old thread, now obsolete, can be found at: https://www.loverslab.com/topic/114101-real-handcuffs/)
       
      Requirements:
      F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later
        Optional requirements:
      Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later   
      What does this do?
      Real Handcuffs converts the handcuffs found throughout the Commonwealth to a armor item that can be used to bind both the player and NPCs.
      It also allows to modify said handcuffs using the armor workbench.
       
      Where do I find handcuffs?
      You find handcuffs wherever you find them in the unmodded game. If you install the Standard Edition (highly recommended), they will already be converted to equippable handcuffs. If you install the Lite Edition, you will continue to find junk handcuffs; you can convert them manually at some workbenches.
       
      Where do I find handcuff keys?
      For Standard Edition, you can find keys in most of the places where you can find handcuffs (including some vendors). If you start a game with the mod enabled (either edition), the Sanctuary workshop will contain a single key and a pair of converted handcuffs (it contains one pair of junk handcuffs in the unmodded game). If you install Real Handcuffs in a game that is "in progress" (you already own Sanctuary), the mod will gift you a single key on installation instead.
       
      Does this use the Devious Devices framework?
      No. The design of Real Handcuffs is on purpose different from the design of Devious Devices. More detailed interactions, and the devices are more restricting, but there are less choices of different devices. Quality before quantity.
       
      Is this a replacement for Devious Devices?
      No. The goal of Real Handcuffs is to provide an alternative to Devious Devices wrist restraints, with different design decisions and therefore different gameplay. Devious Devices does much more than that, and Real Handcuffs should be compatible with most other Devious Devices and can be used together with them.
       
      Is this compatible with other mods?
      Probably. The Standard Edition should be compatible with most other mods. The one potential conflict is that it replaces all junk handcuffs with a new armor object. It does so by overriding all form lists and leveled items that contain handcuffs, and by placing a script on handcuffs to dynamically replace handcuffs placed in the game world.
      Please load Standard Edition after any item sorting mods. These usually overwrite the entry for junk handcuffs in order to add tags, causing the conversion script to be missing. Standard Edition may conflict with mods that change random loot or vendor inventories. Either make a merged patch, or let the other mod overwrite Real Handcuffs changes. Doing that will cause some issues (i.e. you will not find keys) but the mod should still work. If you are really paranoid about conflicts, you can choose the Lite Edition instead, it only edits a single existing form (the initial contents of the Sanctuary workshop container).
       
      Are there any known issues?
      Known general issues:
      None at the moment. Known compatibility issues with other mods:
      There are a few issues when cloning bound NPCS, e.g. using Just Business. Handcuffs may get lost or dupliated, and the mod will show warnings. I am looking into ways to fix the problem, but I may need help from the author of Just Business to allow Real Handcuffs to detect the cloning. In the meantime, please free npcs before cloning them. Most NPCs will be unable to do their usual tasks when they are bound. While this is very logical, it can introduce issues with other mods. For example, Just Business slaves will not go home when told do so while their hands are bound (NOTE: Hopefully fixed in 0.3 beta 2); instead they stay where they are and wait. In addition (will probably never get fixed):
      If you install Real Handcuffs Standard Edition to an ongoing playthrough (or you switch from Lite to Standard), you will will still find junk handcuffs in existing containers and vendor inventories until they respawn. This is mostly a cosmetic issue; if you pick them up, they are automatically converted to equippable handcuffs.  
      Do you have plans to add more devices?
      Maybe. It looks like Devious Devices is not in active development, and I personally don't agree with some of its design decisions, both from gameplay and from a more technical perspective. I am open for suggestions to add more devices if they follow the general spirit of the mod. I may not be able to do this as a one-person development team. Please contact me if you want to help.
       
      Can I use this as a mod author?
      Absolutely! This is actually one of my primary goals: To provide something that allows other mod authors to implement new quests, be it saving abducted NPCs, abducting NPCs, escorting prisoners, or freeing yourself after being abducted. There are keywords that allow tagging a bound NPC such that it follows another NPC, or marking items/furniture such that they can be picked up or interacted with by the player even when the player is bound. All script sources are included and have comments. Please do not hesitate to contact me if you are a mod author and want more information, need help, or have ideas how to improve support for other modders.

      You are also allowed to take parts of this mod and use it in your own mod. Sources are included, license is CC0 and also included. It may be better to use it as a dependency instead (less danger of conflicts, and you get bug fixes for free). This is the main reason that I introduced Lite Edition: To have a version that can be installed if somebody only needs this mod as a dependency.
       
      Thanks and Acknowledgements:
      Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/]
      This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/]
      After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/]
      Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785]
      After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25]
      The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/]
      This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page]
      The essential documentation (though I often wished that it was better).
      Full changelog:

      1,392 downloads

      Updated

    24. AAF Family Planning Enhanced Addon Pack

      what is it?
      at the beginning it was only to be a Deathclaw Addon, but now that we have more animations that support other creatures, this file will become a pack for all creatures that have animations. I will try to update this pack according to my free time.
       
      Sorry for typing errors, but English is not my default language.
       
      Requires
      Advanced Animation Framework Beta 35
      AAF 79_FamilyPlanningEnhanced
      AAF Creature Pack 01  1.0.0
       
       

      5,213 downloads

      Updated

    25. [Dev/Test/Beta] LL FourPlay community F4SE plugin v31 2019 03 15

      ;
      ;    Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included
      ;
      ;    Version 30 for runtime 1.10.120    2019 01 19 by jaam and Chosen Clue and EgoBallistic
      ;    Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_120.dll) is NOT!
      ;        You need to always use a plugin corresponding with the game version you play.
      ;        Plugin should be available just after F4SE has been updated for the modified runtime.
      ;        Runtime versions lower than 1.10.120 will no longer be supported.
      ;        Written and tested against F4SE 0.6.15. You should not use an older version of F4SE.
      ;
      ;
      ;
       
      Known issue: errors in description and untested functionalities.
       
      This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch.
      This is also where the sources for the released plugin will be found.
       
      Current interface and available functions for v30:
      Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 30 for runtime 1.10.120 2019 01 17 by jaam and Chosen Clue and EgoBallistic ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_114.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.114 will no longer be supported. ; Written and tested against F4SE 0.6.15. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 30.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global  

      This is a community resource. It can be used in any way you wish in any mod.
       

      The released version can be re uploaded on other sites as needed but please do not duplicate on this site.
      Any part of the source code not provided as part of F4SE can be reused in your own work as you wish.
       
      Use this topic to comment, request and eventually propose new functionalities on the plugin.
       
      Also in v3:
      Compiled DLL properly named.
      Update to KK after test. Proved insufficient then commented out.
       
      new in v5:
      ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command)
      ; The console command supports an optional second parameter to control rotation speed.
      ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change
      ; Returns the previous value of the selected speed.
      float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global
       
      new in v6:
      ;
      ; String functions
      ; ================
      ;
       
      ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive.
      Int Function StringFind(string theString, string toFind, int startIndex = 0) native global
       
      ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned.
      string Function StringSubstring(string theString, int startIndex, int len = 0) native global
       
      ;Splits the string into a string array based on the delimiter given in the second parameter.
      ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces.
      string[] Function StringSplit(string theString, string delimiter = ",") native global
       
      ; Opposite of StringSplit.
      string Function StringJoin(string[] theStrings, string delimiter = ",") native global
       
      new in v7:
      ;
      ; Array functions
      ; ===============
      ;
       
      ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet.
       
      Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global
       
      String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global
       
      Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global
       
      Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global
       
      Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global
       
      Var[] Function ResizeVarArray(Var[] theArray, int theSize) global
       
      ; if the int theSize is negative, the reulting array is a copy of the original array unchanged.
       
      ;
      ; Misc. Form functions
      ; ====================
      ;
       
      ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only.
      String Function GetRaceEditorID(Race akForm) native global
       
      new in V8:
      ;
      ; Keyword functions
      ; =================
      ;
       
      ; Return the first keyword whose editorID is akEditorID
      Keyword Function GetKeywordByName(string akEditorID) native global
       
      ; Adds a keyword to a form (not a reference). Does not persists.
      bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global
       
      ; Return an array of all keywords loaded in game.
      Keyword[] Function GetAllKeywords() native global
       
      new in v9.0
      ;
      ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included
      ;
       
      ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue
       
      ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT!
      ; You need to always use a plugin corresponding with the game version you play.
      ; Plugin should be available just after F4SE has been updated for the modified runtime.
      ; Runtime versions lower than 1.10.20 will no longer be supported.
      ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE.
      ;
       
      ; Get the value of custom config float option
      Float Function GetCustomConfigOption_float(string name, string section, string key) native global
       
      ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen.
      bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global
       
      ; Returns the name of the plugin that created a form
      String Function OriginalPluginName(Form akForm) native global
       
      ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files.
      Int Function OriginalPluginID(Form akForm) native global
       
      ; Sets the minimum array size required by a mod. Returns false if the current value was greater.
      Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global
      ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini
      ;[Custom Arrays]
      ;uMaxArraySize=nnnnnn
      ;
      ; !! Creating arrays that are too large will adversaly affect your game !!
       
      new in v10:
      fix the FxCam offset so the FlyCam works properly
      reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL
       
      new in v11:
      compatible with runtime version v1.10.26
       
      new in v12:
      compatible with runtime version v1.10.40
       
      new in v13:
      compatible with runtime version v1.10.50
       
      new in v14:
         not needed for current version of four_play (nor the current alpha of FP 1.0)
      any version prior to 14 had an issue  during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value.
      both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly).
       
      new in v15:
      compatible with runtime version v1.10.64
       
      new in v16:
      compatible with runtime version v1.10.75
       
      new in v17:
      compatible with runtime version v1.10.82
       
      new in v18:
      compatible with runtime version v1.10.89
      fixed OriginalFormID
      added DelKeywordFromForm (but it untested at the moment).
       
      new in v20:
      fix for DelKeywordFromForm.
       
      ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order.
      ;    The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[]
      Var[] Function GetCustomConfigOptions(string fileName, string section) native global
       
      ; Set a list of keys and values in a section. Any other existing key will be left alone.
      bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Reset all the keys and values contained in a section.
      ;    Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section.
      bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Get all the sections in a file.
      string[] Function GetCustomConfigSections(string fileName) native global
       
      ; For all array functions:
      ;    The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved.
      ;        If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows.
      ;    When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose.
      ;    An empty value should be provided as a zero length string.    TO BE TESTED
       
      ;
      ;    CrossHair functions
      ;    ====================
      ;
      ;    Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently.
      ObjectReference Function LastCrossHairRef() native global
      ;    Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started.
      Actor Function LastCrossHairActor() native global
       
      ;
      ;    Misc functions
      ;    ==============
      ;
      ;    Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim.
      Function PrintConsole(String text) native global
       
      v21: Same as v20 but with the correct DLL.
       
      new in v22:
      compatible with runtime version v1.10.98
       
       
      new in v24:
      compatible with runtime version v1.10.106
       
      new in v25:
      DELETED.
       
      new in v26:
      compatible with runtime version v1.10.111
       
      new in v27:
      compatible with runtime version v1.10.114 (untested for now but should work).
       
      new in v28:
      ;    Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race
      Form Function GetActorBaseSkinForm(Actor akActor) native global
       
      new in v29:
      compatible with runtime version v1.10.120 (untested for now but should work).
       
      new in v30:
      ; Returns whether a form is in a given leveled item list
      bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global
       
      new in v31:
      compatible with runtime version v1.10.130
       
      Other files:
      Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin.
      Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers.
       

      45,172 downloads

      Updated

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