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MSMA: SexFight (like "Succubus Drain") and Bimbofication
By MSM_Alice
Hello Community!
Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below.
Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3
COMPATIBILITY NOTE:
The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically:
Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility.
Latest Fallout 4 runtime 1.11.240 (AE- August 2026). Works if all third-party required mods are selected correctly for this version.
Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it.
Installation ("Which files do I download? " )
Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface).
Security/Safety Note:
It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube.
What are you getting today:
How to start the mod:
Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers.
If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start.
If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important).
Gameplay Premises:
Technical Premises:
Mod dependencies.
Critical must-haves - (mod probably won't work right at all without these)
Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer
Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start).
Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community. Version 1.3.5 + is ideal. Captive Tattoos. 4.2 release or more recent. Remember in Captive Tattoos to get the tint versions that have the resolution that matches what you have for the player, or get the Tint Fix at Fallout 4 Nexus - Mods and community and never worry about that resolution mismatch aspect again. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise, you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealth moisturizer) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic).
Soft Prerequisites
Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu.
Super Optional Quality Of Life Additions:
Known issues and workarounds:
Known 3rd-party Mod Compatibility Issues
Sex Fight Color codes:
Translation/Localisations:
Changelog
Oct 2nd.
1.1820 - In development
Mid-game upgrade from 1.1780 and up should be okay.
Tighter checks against dead NPCs that were killed in the last possible second in combat ( late grenade and whatnot), accidentally slipping into mesmerize when used as surrender, without mesmerize knowing they had been killed, and they should not be scheduled for any other interactions. Tightened infiltration exit conditions - you can no longer use enemies as punching bags when infiltrated, as long as you don't shoot. Now they get upset even if you punch them, and the infiltration ends. Tightened conditions for which actors qualify to extend infiltration: now the actor you use to extend an infiltration must have SOMETHING to do (race-wise or faction-wise, or at least the same category of hostility towards the player) with the ones you used to start the infiltration. No more cheesing one's way into an extended infiltration by doing so with the enemy's weak prisoners or similar.
Oct 1st.
1.1811 - In development
Mid-game upgrade from 1.1780 and up should be okay.
More edge-case cleanup on memerize as surrender. Fewer unexplainable interruptions.
September 30th
1.1807,
Mid-game upgrade from 1.1780 and up should be okay. Also updated to stable release 13_8
Changelog from 1.1806:
General edge case cleanup on mesmerize as surrender. (Now most edge cases should be correct, with followers, infiltration teammates, and whatnot).
September 28th
1.1806, mid-game upgrade from 1.1780 and up should be okay.
Changelog :
1.1806: Quick patch to sort out a delay that made starting targeted Mesmerize in VATS take way too long/fail to acquire target. Also added women as potential Mesmerize targets ( MCM Option to turn off as it was before - ungendered group animations are needed ) 1.1802: Quick patch to sort out that edge case where, sometimes, during infiltration, it seemed the selected target under crosshairs to extend the infiltration was erroneously identified as not a hostile one, and the infiltration extension would stall. Overhauled a bunch of conditions and flow for the internal MSMA Mesmerize-surrender Surrendering to enemies via mesmerize now divides enemies and friendlies more granularly : Group 0 - Player and its followes/Infiltration group Group 1 - Player's Enemies and their allies (the grander enemy group the player is mesmerizing/surrendering to) Group 2 - Other NPCs non-hostile to the player that might happen by and join the player in attacking the player's enemies - often at the worst possible time (mid-mesmerize) Group 3 - Other enemies that might be happening by that are hostile to both the player &friends but also hostile to the enemies the player is surrendering to, and will attack everyone at the worst possible time (mid-mesmerize) (like some animals wandering by) Groups 0 and 1 are the main "actors" in the mesmerize. Groups 2 and 3 are now identified, and "frozen" and made translucent or even completely invisible during the mesmerize (I like it more than making them kneel or raise their hands up and just stay there) and are restored after. They can't do bad things during the mesmerize event. There are settings for how translucent you want them to be. Furthermore, if the enemies that the player is surrendering to are a mix of mesmerizable and non-mesmerizable enemies, the player will want to surrender to the mesmerizable ones. If no mesmerizable ones are nearby (cutoff distance settable in MCM) then Regular Violate is fired on the nearby non-mesmerizable ones.
OtherChanges
Initial soft integration for Kick- A New Wasteland Chem 0.7.3 Kick - A New Wasteland Chem - Downloads - Fallout 4 Adult & Sex Mods - LoversLab MCM controls for this integration are on the 3rd-party Mods settings page in the MSMA MCM. Not anything super complex: the Chest size variations and Butt size variations caused by Kick are read and have gameplay effects across all MSMA subsystems. How much: you decide in the MSMA MCM. If you dial the effect up too much and go overboard with overdosing on Kick, you might need to dial up the amount of help that bimbo gear provides for extra support for excessive sizes (or turn off the feature with overexertion caused by too big " body parts"). There are natural interplays due to the fact that both use SexAttributes and its subsystems, but the ChestSize and ButtSize needed bespoke custom work to work nicely together.
In theory: sorted out the inconsistency in how Loose Mode works for piercings. In theory: sorted out the missing accessory in the accessory list at Marina Using "smearable": lipstick: when you choose it at Marina, it should now also provide a complementary Nuka Ride personal drinking Straw if Nuka Ride is installed (otherwise Nuka Ride will smear your lipstick every time you drink something without the straw) Exposed in MCM two settings related to Love Juices management: Lag time ( time between when the most recent AAD scene ended and deflation actually starts), and deflation Speed. No more sexual deeds-related rumors should be leaking out of bimbo limbo anymore ( no secret observer can exist there anymore) Corrected typos and formatting on the loading-screen tips; trimmed the ones that were a bit too long. The safe sex fight key, even if spammed, can no longer also activate the QOH ultimate skill; only the normal Sex Fight Key spam can do that now (as it should have been). The MCM help pages now have actual info on mesmerize. Some foundational work for blushing mid-dialogue scenes, based on what's being said/proposed/entertained Additional protections for key NPCs that should never be Seffight-paralyzed, frenzied, or killed. Like the bimbo limbolovers. Blush manager will hold off updating blush layers if the player is in a dialogue scene. Will resume doing so once the scene is over. This is done to protect the player's lip-sync ability during dialogue scenes, as adding a blush layer can mess with that.
September 23th
New version: 1.1781
A new game is required. A mid-playthrough upgrade is perhaps not okay here (unless the new game was on1.1780 and the upgrade is just to 1.1781).
Changelog
1.1781 Quick patch to sort out the health threshold-based auto-surrender condition on the new surrender. Due to an error, it could happen at any health percentage, not just as it was set in the MCM. Mid-playthrough upgrade should be okay from 1.1780 to 1.1781 Once mesmerize becomes available, it is now the new way to surrender to enemies that are mesmerizable instead of AAF Violate, when invoked via the SexFight key. ( This can be turned off in the MCM, so it is just as it was before)Non-mesmerizable enemies use AAF Violate as before. Player is locked in place during mesmerize now. Mesmerize should be more resilient to accidental death of participants ( does more management for player-friendly NPC that might be in the area to shoot at the mesmerize targets) In theory: the makeup system in MSMA should be able to see and work with its counterparts in recent NR and recent CS (if installed) to better keep lipstick color and smudges in sync. This sync is a toggleable option in the MCM If you set a certain lipstick color in MSMA, it will propagate to CS and NR as well ( their variables will tell them they have the lipstick of that color you chose in MSMA). If events happen in MSMA that create lipstick smudges, it will propagate to CS and NR as well as applicable (their variables will tell them they have the smudges; should be updated too). If you instruct MSMA to only do the smudges, but leave the main lip layer untouched, this state refreshing your makeup with the MSMA makeup kit should no longer remove the base lipstick layer if that base lipstick layer was added by a third-party mod like NR or CS. It will, however, update it to point to the color you chose in MSMA for smudges, for future consistency between the base and the smudges. If the lipstick wears out in CS or NR ( due to their wear-off timers), refreshing it with the makeup kit in MSMA will bring it back for MSMA and also for CS and NR as well. If events in CS or NR mess up your lipstick and smudge it, the MSMA Make-up system should be able to see that and react to it by updating its score (though with a bit of a delay- might take up to a minute to react)) Friendly supermuties like Strong and Viggo (and the ones in bimbo Limbo) should now have customized, less psychotic audio lines for sexfight challenges The experimental feature of changing the AAF animation on intense orgasm (if toggled on the MCM ), should now also work even if sexfight is suppressed, provided the pleasure is enough. A few more audio lines for random social comments done by random settlers/people have been added (especially to the pool of comments done while the player has sex in public), which should make them feel a bit less repetitive. Fixed a bug where, in an AAF violate, there was a short window of time at the end where one of the spectator violators could utter some friendly social comments to the player. This should be patched now. Some More QOH voice line variations
September 17th
1.1750 and 13_6 Stable version too.
Mid-playthrough upgrade should be good to go, if done right.
Otherwise, new game.
Added Player Blush (needs SFT 1..34+ Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community ) and Drooling ( needs SFT 1.35+) subsystems (toggleble on/Off from SFT (thanks to textures from kziitd and SFT from lee3310, and Captive Tattoos 4.2 from JB) Actions like orgasms, arousal, Mind Health /Mindbroken changes will affect blush. The blush system might be quirky if run in parallel with the Hard Blush Mod. Use one system or the other, not both. Oral acts and mouth gags will affect drooling. Added MCM configs for these in the general settings. Added MCM buttons to reset these subsystems if misbehaving on the debug MCM page These systems need CaptiveTatoos 4.2 and Scripted Face Tints (SFT) 1.34 minimum for blush (released on Nexus Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community ) ,1.35 minimum for drool (this one should be coming any moment now) Remember to update your MSMA_Required_MusicSoundsModelsTextures_v2.zip too Patch 1.1750->1/1751 and 13_6-> 13_7 - Added a bit more delay when changing blush layers to avoid an accidental " rust face"
Reccomended SFT upgrade steps from pre-1.34 to 1.34 (Can ignore all these upgrade instructions if starting a new game. These only matter for mid-playthrough upgrades).
1. While still on the old version of SFT ( SFT V1.3.1 or 1.3.2 from August 2026, or previous) and older version of MSMA, go into MSMA 1.703 ( or stable version 13_5, whichever you might be using) and make sure you remove any make-up overlays that were managed by MSMA.
Do not have MSMA-managed lipstick on, or any lipstick smears on the player. If you do, clean makeup and go to Marina and set basic makeup. Save this game.
2. Then do the upgrade: upgrade SFT to 1.34 (or higher, if available), and MSMA to 1.175 or higher, together.
Make sure CaptiveTattoos is 4.2+ too.
3. Load the game saved above. Set up your makeup again. All should be good.
September 14th
1.1702
Mid-playthrough upgrade should be good to go.
Expanded mesmerize; now " sidekick": actors like Fev Hounds, dogs, (and even behemoths in some extreme cases) can play a part in more perverted mesmerize scenarios, with humanoids and supermutants where the mesmerize is botched, and the enemies become highly suspicious. They will demand more perverted acts, even threesomes with an enemy, the player, and a dog. Most variable of how Dogs, Fev hounds, are activated and how insistent they are to engage with the player are controlled by MCM ( and can be filtered out with the master Bestiality settings ) This applies by default only to Supermutants, gunners, or raiders, but there are MCM settings on the SpyCraft page to allow all and any humanoid enemy factions to be just as perverted.
Being difficult or rude towards your targets in mesmerize will see those perverted acts be demanded by enemies with wounded honour more. Being more complacent / less " problematic" means the enemies will have less chance of demanding these kinds of extra perverted acts. Solved a bug with the new smearable lipstick: the path where the base color was left for the player to set in LooksMenu ( where only the smears were managed, not the base color) wasn't really working quite right before. Should be addressed now Sexual history: non sex animation no longer will count as sex in individual NPC-based sexual history ( the one you see via the bimboskope) Now there are two options in the SafeSexFight./Bimboskope menu. Now one can both add AND remove various NPCs from the infiltration team ( removal is not only automatic distance-based anymore, can now be demanded on the spot). more checks /better feedback on adding/removing NPCs from the infiltration team. Implant menu now has an amid-infiltration info option ( only appears during infiltrations) that should also list the current infiltration team. More flow bug fixes: resetting a prostitution scene now should also correctly correct any cops/guards that were in the middle of chasing you for a fine for sex crime (before, in some edge cases, they might have gotten stuck in follow mode) (On new playthrough): now the mod should correctly identify the moment when Preston makes the player the General of the Minutemen, and this status should matter in infiltrations and the enemies' attitude towards the player. Periodically paying bimbo points to change the looks at Marima should keep the chance that the enemies might recognize you as the general quite low. Removing defacing tattoos one by one shouldn't let the player go into negative bimbo points anymore. Viggo and Marina shouldn't refer to the first mission settlement as Tenpines Bluff anymore (as that can also be, in some playthroughs, Oberland Station or some other settlement); now they use more generic ways to refer to the " The First Steps" settlement. Various other typo corrections
Past versions
How much is/was AI used in its creation?
The mod is 100% human-coded /in Papyrus (a hobby effort of about two years). Sources files for the scripts are included.
AI was used for some loading screen images, NPC and player audio file generation (voices and musical arrangement), but the text lines spoken by the NPC, general story, and the music lyrics are human-made).
That's about it!
I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others.
On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general.
Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out.
Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs
Let me know if you can get it running and what you think.
Here is the structure of the larger story, in case you want to know
40641 downloads
- bimbofication
- bimbo
- (and 7 more)
Updated
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nfsw Showcasing the most popular mods from LoversLab by Animated Random Main Menu (RMM)
By blabla_18
For now, I am posting my own selection of videos, but the LoversLab community is what matters most. So, please don't hesitate to suggest mods you'd like to see animated, as well as the characters involved. Just a reminder: I only handle the research, video editing, and conversion — I don't do the actual animation — so I have immense respect for the work done by the artists.
To make a request, go to "GET SUPPORT" and copy/paste the following:
Animation: ...
Characters: ...
Inspired by the LoversLab mod: ...
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I plan to regularly update this mod to add videos related to other popular LoversLab mods.
To initialize the mod, I selected a "Welcome to the Commonwealth" introductory video, along with three others currently featured on the first page of LoversLab's Fallout 4 mods.
The screenshots are arranged in order of publication, from oldest to newest (so be sure to check out the latest pictures).
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Requirements:
- Random Main Menu (nexus mods)
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How to install:
- Use "Mod Organizer 2" or "Vortex" to install Random Main Menu (nexus mods)
- Add the video file in "Mod Organizer 2" or "Vortex" to install it
That it.
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You can, like me, create your own videos for Random Main Menu, the original mod of RMM explain:
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Credits:
00_Welcome-to-the-Commonwealth Animation: ZMSFM
Characters: Ellie (The last of us)
Duration: 40 seconds
Inspired by the LoversLab mod: None in particular; it's just for the presentation.
01_Sex-Attibutes_Arousal Animation: Nagoonimation
Characters: Kara (Detroit: become human)
Duration: 107 seconds
Inspired by the LoversLab mod: [AAF] Sex Attributes
02_Violate Animation: KDH
Characters: D.VA (overwatch)
Duration: 104 seconds
Inspired by the LoversLab mod: AAF Violate
03_Plugs-of-the-Commonwealth Animation: Wildeerstudio
Characters: Lara Croft (Tomb Raider)
Duration: 60 seconds
Inspired by the LoversLab mod: Plugs of the Commonwealth
04_Sexual-Harassment_(Fan-Drink) Animation: ZMSFM
Characters: Shepard (Mass Effect)
Duration: 115 seconds
Inspired by the LoversLab mod: Sexual Harassment
05_Captive-Tattoos Animation: ZMSFM
Characters: Lara Croft (Tomb Raider)
Duration: 68 seconds
Inspired by the LoversLab mod: Captive Tattoos
06_Rad-Morphing-Redux (Rads) Animation: Vreya3D
Characters: Tifa (Final Fantasy VII)
Duration: 108 seconds
Inspired by the LoversLab mod: Rad Morphing Redux
06_Rad-Morphing-Redux (Arousal) Animation: Vreya3D
Characters: Kasumi (Dead or Alive)
Duration: 83 seconds
Inspired by the LoversLab mod: Rad Morphing Redux: Arousal
07_FO4-Amputator Animation: HydraFXX
Characters: Kara & Chloe (detroit: become human)
Duration: 60 seconds
Inspired by the LoversLab mod: FO4 Amputator
08_Immersive-Prostitution-and-Harassment Animation: ZMSFM
Characters: Panam (Cyberpunk 2077)
Duration: 63 seconds
Inspired by the LoversLab mod: Immersive Prostitution and Harassment
09_Sex-Attibutes_Arousal (Stats Bugs) Animation: ZMSFM
Characters: Widowmaker (Overwatch)
Duration: 47 seconds
Inspired by the LoversLab mod: [AAF] Sex Attributes
10_Sexual-Harassment_(Hypnosis) Animation: KDH
Characters: Sombra (Overwatch)
Duration: 113 seconds
Inspired by the LoversLab mod: Sexual Harassment
11_Kziitd-Fetish-Toolset Animation: ZMSFM
Characters: Claire (Resident Evil)
Duration: 41 seconds
Inspired by the LoversLab mod: Kziitd Fetish Toolset
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This mod is only available here in LoversLab, if you see it outside, it is not me. I don't give my permission to post them elsewhere.
3188 downloads
Updated
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Hard Blush
By riveth
Hard Blush
A soft bridge between Sex Attributes (FPA) and Scripted Face Tints (SFT) that makes the player character blush when arousal rises outside of sex, and again on orgasm.
Mod based on textures by Kziitd.
Features
Three-stage face blush (SFT headparts), duration scaled by arousal (~3 s at low arousal up to ~30 s at max) Optional pink screen vignette, breathing SFX, and a short mouth-open MFG pose with the breath Orgasm blush: face only (no vignette / sound) No arousal-driven blush during sex (FPA sex state); orgasm still applies the face effect MCM: toggle VFX / SFX / mouth, arousal gain threshold before the next blush, Reconnect to Sex Attributes for existing saves after updates Soft dependencies (FPA / SFT need not be masters)
What to expect
- All three blush stages are applied in sequence as a short animation. Each stage always runs at full intensity; only the duration changes. Duration depends on the current Arousal value.
- Blush triggers when the Arousal stat increases. That can come from various mods (e.g. Perverted Mechanics, SA Helper), alcohol, or the steady arousal gain in Sex Attributes itself. To change how often blush appears, use the threshold option in the MCM.
- Blush does not run from arousal during AAF scenes—otherwise a rapid arousal climb would keep the face red for the whole scene. Instead, blush is applied on orgasm, including during AAF. The orgasm blush has no sound and no pink vignette, so it does not distract from the AAF scene.
For mod authors
Soft dependency on SA blush.esp (plugin filename must match your install). Replace 0x???? with the local FormID of the Hard Blush quest (xEdit / CK).
Start blush
papyrus Form f = Game.GetFormFromFile(0x????, "SA blush.esp") if f ScriptObject blush = f as ScriptObject if blush Var[] args = new Var[3] args[0] = 10.0 ; hold seconds at full blush args[1] = true ; play breath SFX (+ mouth if MCM allows) args[2] = true ; play vignette (if MCM allows) blush.CallFunction("StartBlush", args) endif endif One argument only: StartBlush(hold) — from scripts, defaults are breath + VFX on. From console, omitted bools may become false; use StartBlushTest 20 or pass 1 1. Face-only (like orgasm): StartBlush(30.0, false, false). Stop / clear
papyrus blush.CallFunction("StopBlush", none) ; fade out ; or ForceClear if you exposed it — immediate strip Events — is the player blushing?
papyrus CustomEvent OnBlushEvent ; akArgs[0] as int: ; 1 = full blush active (stage 3) ; 0 = blush fully cleared papyrus Form f = Game.GetFormFromFile(0x????, "SA blush.esp") if f RegisterForCustomEvent(f, "OnBlushEvent") endif Event SA_BlushQuest.OnBlushEvent(SA_BlushQuest akSender, Var[] akArgs) int level = akArgs[0] as int if level == 1 ; fully blushing — e.g. NPC comment elseif level == 0 ; cleared endif EndEvent Stages 1–2 do not send events.
Reconnect after load on old saves via MCM if needed; new games register on quest init.
Requirements:
Scripted Face Tints,
Sex Attributes (FPAttributes),
F4SE
MCM for in-game options.
Special Thanks:
@kziitd- wonderfull textures
@lee3310 - for help and upgrading SFT
@guliguliradish - testing and chinese MCM localization
@Samhsay - help and advise
Everyone else who helped testing
863 downloads
Updated
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pubes Commonwealth Gardener - Simple pubes growth
By DragAndPlace
What's this?
Believe it or not, but radiation hasn't significantly changed the human's ability to grow hair even on their nethers. Some people prefer to have these coarse hairs removed, but some others forgo this habit and let it grow.
This is is a simple, three-stage pubic hair growth system that applies overlays of your choice to the player if they don't shave their hair (the razor is craftable on the chem lab for three aluminum, one use only). The time needed to grow hair can be edited on the MCM.
Installation
This mod installs like a regular .esp addon, but don't forget to get the requirements! I heavily recommend Porcupine's PubicHairs as they are of extreme high quality and are setup as the default on the mod's settings.
Uninstallation
In order to safely uninstall this, please write this into the console:
stopquest CG_PubesManager
I apologize for this rudimentary setup. This is the first time I ever create a mod involving scripts and the MCM. I will try to address this soon.
Credits
The people involved on the MCM and LooksMenu, which are the spine of many people's setups. @HeavyYoungHeathens for All Things Natural, which inspired this mod (I saw there were plans for pubic hair growth upon inspecting the .esp) and I greatly recommend it.78 downloads
Submitted
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Nuka Ride NPC Replacer
By Nbdyucareanw
Just esp files for replacing the Overboss, Sophie, Patti and Dallas.
Open console commands and load the looksmenu presets for applying the overlays on each characters, you can add your own custom bodyslide presets.
THANK YOU JB. FOR THE AMAZING MOD!
Requires
NUKA RIDE!
Kalilies Brows FO4 Edition https://www.nexusmods.com/fallout4/mods/59344 (Only for Overboss)
The Eyes of Beauty Fallout Edition - Remastered https://www.nexusmods.com/fallout4/mods/73874
Kim Hairstyle https://www.nexusmods.com/fallout4/mods/76952
Looks Menu Customization Compendium https://www.nexusmods.com/fallout4/mods/24830
HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG - AB) https://www.nexusmods.com/fallout4/mods/58950 (Only for Dallas)
Recommended For Getting the Overlays (Not Mandatory)
Porcupine's Skin Overlays https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/
Porcupine's PubicHairs https://www.loverslab.com/files/file/28178-porcupines-pubichairs/
Porcupine's Tattoos https://www.loverslab.com/files/file/33274-porcupines-tattoos/
Rutah Tattoo Pack for LooksMenu (CBBE) https://www.nexusmods.com/fallout4/mods/43661 (For Patti)
Tattoos Collection by Dreivor 22x COMPLETE EDITION https://www.nexusmods.com/fallout4/mods/49177 (For Patti)
Captive Tattoos https://www.loverslab.com/files/file/10004-captive-tattoos-looksmenu-overlays-facial-tattoos-males-females/
Looksmenu Presets I used, download its requirements if you want the same exact look
Sophie Preset https://www.nexusmods.com/fallout4/mods/90428
Patti Preset https://www.nexusmods.com/fallout4/mods/88318
Dallas Preset https://www.nexusmods.com/fallout4/mods/43400
66 downloads
- nuka ride
- looksmenu preset
- (and 1 more)
Updated
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Nuka Ride Peach Shlongs ( Full set :) for Fusion Girl. version
By esgpmb
This mod replaces the Peach meshes from J.B.'s "Nuka Ride" mod with the meshes shown in the screenshots.
J.B.'s "Nuka Ride" mod is required.
The "Always Erect" mod is optional. Install it after the main mod or replace the files manually.
The "Always Erect" will replace Flacid mesh with an Erect version (Always ready For AAF scenes).
J.B.'s "Nuka Ride" mod is required.
Uses assets from the Futanari FEV mod by DracoRaknar.(Not needed)
117 downloads
Updated
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Kick - A New Wasteland Chem
Have you ever wanted a lore-friendly justification for being a bikini-clad war maiden?
Have you ever wanted a little extra survival challenge without just making enemies bullet sponges?
What is Kick?
Kick is built around a simple idea: Have a real, useful perk that meaningfully changes how you play, then attach enough drawbacks to make taking it a real strategic tradeoff. Kick makes you stronger as a scavenger and pack mule, but more vulnerable in combat. It pushes you into lightweight, skimpy clothing, limits how much conventional armor you can wear without sacrificing mobility, and interacts naturally with other systems that care about clothing, sex attributes, or vulnerability. The goal is not to make the player more powerful, or to make the game harder. It is meant to make things more fun, more dangerous, and more interesting. Most importantly, it gives your character a Fallout-style excuse for wandering the Commonwealth dressed like a lingerie-clad pack mule.
Kick Lore!
Lore: Kick began as a HalluciGen military performance enhancer: Power Enhancing Anabolic Kinetics (PEAK), developed to give ordinary soldiers some of the strength, endurance, and load-bearing benefits of powered support without relying on power armor or fusion cores during wartime shortages and rationing.
It worked a little too well. By suppressing the body’s normal force-limiting reflexes, particularly the Golgi tendon reflex, PEAK let test subjects push themselves far beyond normal limits. Unfortunately, many users also developed severe tactile intolerance while the chem was active. Targeting the nervous system in this way often created increased sensitivity elsewhere, usually in the skin.
Armor, uniforms, and restrictive clothing became unbearable for some users, leading subjects to strip down to whatever they could tolerate. In testing, it wasn’t unusual to find teams of soldiers wearing little more than long johns and boots.
HalluciGen had produced a remarkably effective combat drug with a side effect absurd enough to make it nearly useless for its intended purpose, and PEAK never saw widespread release. Test personnel began calling it “Kick” because subjects had a habit of “kicking off” much of their clothing.
The drug later escaped into civilian circulation after the war.
Should you explore you may find a terminal entry regarding Kick in Sanctuary and in the Hallucigen basement.
Side note: Kick's side effects do not affect ALL test subjects. They affect women more intensely than men because Kick is formulated to be used by men. Additionally, for the purposes of the mod's canon, Nora/PC is 100% of the time affected in this way by Kick.
How it works
Upon taking Kick:
Carry weight increases by 20 lbs for 36 hours. STR increases by 2 for 36 hours Net carry weight increase is 40 lbs Wearing conventional clothing or armor in protected torso/head slots causes a mobility penalty: you can still walk, but you cannot run or sprint. Arm and leg armor remain usable. Kick does not lock leg and arm armor slots. Kick mode: Your character becomes unable to tolerate normal full-coverage clothing and automatically assembles a lightweight [K] outfit from compatible, SAKR tagged clothing mods. I recommend this for new games/saves, straight out of the vault if you want to enjoy the perks of Kick immediately. A Kick outfit contains up to four core garments plus three accessories. [K] items cannot be dropped or transferred, but they can be unequipped. When Kick ends, its generated clothing is destroyed. Redosing replaces the current Kick outfit with a newly generated one. If you unequip a core Kick item, drinking alcohol will cause your character to scrounge up a replacement for the missing piece. This does not replace the entire outfit. It only attempts to replace core pieces that are currently missing. So if Kick gives you an outfit you mostly like but one piece clips horribly, looks ridiculous, or simply does not fit the character, you can unequip that piece, have a drink, and let Kick take another shot at filling the gap. This is intended as an immersive alternative to repeatedly redosing just to fish for a better random outfit. Theoretically you can re-roll the entire core outfit this way, or just one piece. There is no Kick-imposed limit to how many times you can do this. Unequipped/replaced items disappear. Pick mode: Your character becomes unable to tolerate full-coverage clothing, you must put together an outfit that reaches a minimum skimpy score threshold. I recommend this for advanced players or players who want a survival challenge, or basically palyers who already have a wardrobe collection in their saves they want to use. SAKR TAGGED CLOTHES REQUIRED! Kick to Pick Mode: Starts off with normal Kick generated outfits on a sober/fresh dose. If you Kick while under the influence of kick already, any kick clothes are destroyed and you need to scrougne something together. The penalty for violating skimpiness in Pick mode or replacing Kick items with non kick items OR applying torso armor is reduce mobility - you cannot run
Sex Attributes Tie-ins
This is an LL mod, after all. I have tried to modularize the scripts and quests so that Sex Attributes is probably not explicitly required. I modularized the mod into two ESP's just in case, but as it is currently packaged, it's PROBABLY required. Skimpy Armor Keyword Resource and Sexual Harassment are also really needed to fulfill the full scope of what this does to gameplay. Standard Kick effects give you capability in exchange for vulnerability while questing in the wild. The Sex Attributes tie-ins are meant to apply a similar capability/vulnerability balance to life in settlements and cities.
Upon Kick dose:
Kick makes you feel strong and confident. Willpower gets momentarily re-floored at 45. If your Willpower is 5, it goes to 45. If it’s 70, it doesn’t change at all. This makes Kick useful for players who are “in a rut,” so to speak. Kick is based on an anabolic steroid and, for lore purposes, has strong aromatization side effects in some test subjects. It causes breast and butt growth as Kick concentration builds in the body. The ceiling for this effect is approximately five doses. Doses stack, and several doses taken close together will build their effects simultaneously. I tried to tune this so that the change is noticeable, but not absurd. The growth happens over the duration of the dose. Peaks at 36 hours. Morph does not decay completely for 72 hours after dose, morph does not decay during a second kick dosage. Decay can only happen when sober. Basically, take a kick once every 36 hours, and 5*36 hours later, you're at max morph/growth. Take 5 kicks at once, youre at max growth in 36 hours. Growth does not reverse until you are sober, and from there it takes time. Kick’s hypersensitivity affects orgasm/arousal interaction. As Kick concentration in the body increases, the ability to orgasm decreases.
a. Orgasm failure chance scales with Kick bio-accumulation. At maximum, ordinary orgasm attempts are about half as likely to succeed because intense oversensitivity interferes. If an orgasm attempt fails, arousal resets to 50. The greater the kick concentration at the time, the more likely that orgasms fail.
b. Orgasms that do occur have a chance to turn into random-length chains of multiple orgasms in quick succession. The continuation chance uses the same Kick-concentration value as the failed-orgasm chance. A multiple-orgasm chain resets arousal to 85 until the chain ends, at which point arousal resets to zero. The intent of Kick is to force a relatively skimpy outfit on the PC, which should increase the frequency of Sexual Harassment events, while the bump in Willpower is meant to somewhat balance that vulnerability. The elevated arousal is meant to make giving in more tempting, and the orgasm frustration is meant to make it... just a little more interesting. During withdrawal, because Kick is addictive, willpower is capped at 10. Anabolic steroids affect endocrine systems and have effects on libido. Dosing kick will increase your sex drive and you will need to orgasm on a regular basis to prevent your willpower from dropping to ZERO. Should you violate the kick "thirst" mechanic by not orgasming often enough, you will receive a message Kick: Thirst overwhelms your willpower.”. it wont ruin anyone's day, and at max dosage the orgasm rate required is once per in game day. This can be toggled OFF.
Addiction/Withdrawal
Once addicted Dose 1: +1 STR Dose 2: +2 STR Dose 3: +2 STR +10 Carry weight Dose 4: +2 STR +20 Carry weight Dose 5: +2 STR +30 Carry weight The idea is that maintaining the original buff of kick now requires ... maintenance. You have to consistently dose to keep the perks. Doses last 36 hours Doses do not decay until 'sober'. If you take one dose, wait 6 hours, then take another. , your dose will be somewhere about .83 of a full dose. After 36 hours from there, your dose is 1.83 doses. If you slam 4 kicks in a row, you'll just jump to 5 over the 36 hours and hang out at the 5 dose cap This means full addiction gives a small +10 extra carry Full addiction perks must be maintained, they are gradually lost, and they are gradually regained if lost. Kickoff will reset/clear ALL Kick status effects morphs, withdrawals, etc. Withdrawal willpower capped at 10.
How do you get it?
Kick is a chem, crafted at a chem station with Antiseptic, Glowing Fungus, and Buffout. To brew a Kick, you’ll have to burn a buffout. It is therefore, technically, in the buffout family. Since this is a WIP, I recommend taking advantage of the console and just giving yourself 10-20 of them and playing with it a bit. ("help kick 4 alch" in the console to get the formID, then player.additem [kick formID] 20") But if you get a bad garment roll, the alcohol reset for unequipped items should be helpful. I hope to get it better and better at fun, zany outfits on the vast majority of rolls
How do you get rid of it?
Kick also has an antidote/reset chem: Kickoff. It can be crafted at a chemistry station using Addictol, a Stimpak, Purified Water, and Asbestos. If you need to get clearheaded before a major quest or simply want to end the current Kick session early, that’s the legitimate in-game way out.
If you’re only preparing to uninstall the mod, you can instead open the mod config manager and give yourself a kickoff, and use as needed to clear kick effects.
How to Install
If I've done it correctly, just let your mod manager handle it. The main kick esp's and scripts are in the main Kick file, the Robco patcher is to apply kick to in-game levelled lists and help with garment combinations, exclusions, and to apply the DR cap for all of the garments. I figure if you have several pieces of lingerie that add up to 150 DR, it kind of defeats the purpose, but I dont want anyone to need to overwrite their own mods permanently. So you should be able to just dump the robco patcher files into your mod manager and enable and it should deploy.
Give it a minute to scan any wardrobe sets you have. It takes my setup about 2 minutes. It'll give you a HUD update when its done, but I have progress updates visible in the console so you can see it working there.
Kick Modes
Kick, Kick to Pick, and Pick: These modes can be changed at any time, but are only enacted upon the next dose. HIGHLY recommended to use "Kickoff" before changing Kick mode, but they may work fine without doing that. Just be aware they are not instant switches, they go into effect on the next dose.
Hard Requirements:
F4SE
AAF – KickSX uses AAF to detect active animation scenes for its orgasm/arousal mechanics.
LL_FourPlay - (Usually bundled with AAF these days I believe, but this is a hard dependency)
Skimpy Armor Keyword Resource – Absolutely required to generate valid wardrobes
Robco Patcher – used for levelled list injection, wardrobe filtering and exclusions, and wardrobe DR capping in a less invasive, less permanent way
Sex Attributes – Not technically a hard requirement if we disable all sex effects, but as packaged it is a hard requirement
SAKR Tagged wardrobes - Kick can now take advantage of any of your sakr tagged outfits and clothing, but it MUST be SAKR tagged. But you are no longer limited to VTAW 5-9/10
VTAW Wardrobe sets - ONLY FOR KICK-GENERATED OUTFIT MODE! (5-9 are validated so far, recommend choosing from those for now)
SAKR tags for VTAW wardrobe sets - (See the repositories on here, without SAKR tags no valid outfits will be found, I’d attach them or include them but they are real work to create and other people authored them)
LooksMenu/BodyGen + compatible morph-enabled body – Required for KickSX’s breast/butt morph effects. Developed and tested with Fusion Girl. I believe it would be trivial to support CBBE, just need to rename the morphs to the CBBE sliders if someone wants to do that. If you play with CBBE, probably turn morphs to off in menu.
Soft Requirements (HIGHLY recommended):
Mod Configuration Menu - Not required, defaults are tolerable. But recommended.
Perverted Mechanics - just a really cool mod, currently being actively managed and updated as I release this, and it adds some fun audio-visual-character effects to make hung high arousal states a little more impactful and motivating.
Sexual Harassment or TSex – Without this the sex attributes tie ins don’t really have any major consequences unless you have some alternate mods that create emergent outcomes from skimpy attire, high arousal, and willpower levels.
Special Thanks and Credit
to AwesomeSPAS and Latex Collar Curse for inspiring me and giving me a baseline model to follow. I tried to do everything my own way but LCC is honestly brilliant and solved a ton of hard problems that I couldn’t find new solutions for. AwesomeSPAS gave me the clear to proceed using their work as a foundation. If you enjoy Kick, AwesomeSPAS deserves credit. If you hate it, it’s mostly my fault.
Known Bugs/Problems
1. Duplicate item weirdness
If you already own ordinary copies of clothing that Kick later generates as [K] items, Kick does not always distinguish those copies perfectly. For example, your existing Top 3 and a generated [K] Top 3 share the same underlying armor record.
This is intentional to some extent, because I don’t see a canonical problem with it. However, there may be edge cases where Kick becomes confused about which copy is which. I have not personally encountered a serious problem from this yet, but if you do, please let me know.
2. Armor cap
Because the core mechanic of Kick is trading security/safety for a perk, and some wardrobe sets have very high DR clothing, wearing a full set of several items, even lingerie, can result in the PC being an absolute tank, part of the mod is a VTAW5-10 clothing patch that reduces the maximum DR of all candidate Kick garments to 3 DR per item. If you use your own clothing mods in Pick mode, just be aware.
3. Outfit combinations are still being curated
Kick builds outfits dynamically, and not every technically valid combination looks good. Some combinations are intentionally a little wild but still fit the premise. Others may clash badly, overlap, clip, provide more coverage than intended, or simply look ridiculous. Some items also work well in certain combinations but poorly in others. I am manually maintaining exclusion and dependency rules to reduce this, but the resulting rules are already more restrictive than I originally hoped. This will continue to improve over time.
4. Wardrobe support is still limited
My current testing setup uses VTAW Wardrobes 5–10. Adding support for additional wardrobe packs is planned, but each pack requires some manual review of exclusions, dependencies, slot usage, and SAKR classifications. VTAW Wardrobe 10 currently contributes primarily accessories because it does not yet have sufficiently complete SAKR classification data for Kick to reliably use most of its clothing. I am working on SAKR tagging for it, but there are a lot of records to go through.
5. Small wardrobe pools can produce poor or incomplete results
Kick has fairly specific outfit requirements, including footwear and outfit type constraints. If you have only a small number of supported garments installed, Kick may have trouble finding a combination that satisfies all of its preferred rules. The larger the valid wardrobe pool, the more variety and flexibility it has.
6. Changing wardrobe mods may require a rescan
If you install, remove, update, or retag supported wardrobe mods during an existing playthrough, Kick may continue using its cached wardrobe pool.
To rebuild it, open MCM and select force rescan and give it a few minutes to complete. You MAY need to "kickoff" first and 'reset', Not sure yet.
7. Do not uninstall while Kick is active
Hot-uninstalling while Kick is active is not recommended. Kickoff exists specifically to completely terminate Kick's active state and clean up its effects. Take Kickoff first, save the game, exit Fallout 4, and then uninstall the mod.
8. Kick touches a LOT of systems
Kickoff is intended to be the nuclear reset for all Kick effects. It should clear EVERYTHING. If you have any trouble with anything that you think isnt intentional, use 'Kickoff' and your save should be clear of any Kick consequences. Should.
308 downloads
Updated
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main menu NSFW Animated Main Menu Collection for RMM (Music and Original Audio)
By EdenMistress
Hello, i bring you a collection of NSFW animated main menu. Currently only for RMM, we have two options: With music or with original audio. Hope it works well for you
ONLY FOR RANDOM MAIN MENU
My mods are ONLY available here in LoversLab, if you see them outside, it is not me.
I don't give my permission to post them elsewhere.
If you want to make Main Menu Replacers as well, at least use different animations, don't be a lame copycat.
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Screenshots are uploaded by release order so the most recent one (from the left), will always be the latest release.
As you will see below, only two menus are not included in the files (but available as mirror links).
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How to Use:
• Install Random Main Menu (RMM), this allows you to have multiple main menus at once.
• Install my replacers with your mod manager as any other mod. Load order doesn't matter.
• Yes, you can have both Music + Original Audio of the same animation enabled, the game will play randomly one of those.
Note: If video and audio are out of sync, try:
• Restarting the game
• Load a save and return to main menu
• Wait the game intro to load when the game start
This is due to one loading quicker than the other and can happen at anytime depending on your pc specs.
Please let me know if the audio is too quiet, too loud, any other problems or just want to give feedback
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Requirements:
Pre NG v163 (i don't know if works on new gen)
Random Main Menu requires the mod: https://www.nexusmods.com/fallout4/mods/74187
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Huge thanks to everyone that has been downloading, enjoying, commenting and giving support!
• A new menu version will be released every saturday/sunday and save a major bug fix, i'll avoid spamming notifications.
• Due to the size limit of LoversLab, some animations slightly went over the 250mb limit, so i can't upload them here but the mirror link is available in the credits section.
As usual, feel free to give me any feedback! Enjoy ❤️
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Credits:
• Akali
Animation: Bubble B
Model: RyanReos
Song: bbno$ - 1-800 (ft. ironmouse)
• Hinoa
Animation: Exga
Song: Matteo Tura - To the Ground
• Dva
Animation: nuttycravat
Song: Britney Spears - Gimme More
• Eve x Raven
Animation: HydraFXX
Song: Marina and the Diamonds - How to be a heartbreaker
• Mercy Nurse (Pregnant)
Animation: M71Z30
Song: Alice Chater - Hourglass
• Harley Quinn x Wonder Woman (Pregnant + Futa)
Animation: justausername
Song: Charlie Puth - Attention
• Evie Gangbang
Animation: Polished Jade Bell
Song: Kid Cudi - Day 'n' Nite (crookers remix)
• Ashley Graham Missionary
Animation: InitialA
Song: Armin van Buuren & Punctual - On & On (feat. Alika)
• Evelynn and Ahri Threesome
Animation: Bamh3D
Song: BL3SS x CamrinWatsin - Kisses ft. bbyclose
• Max Caulfield Gangbang
Animation: Madruga3D
Song: Pitbull ft Chris Brown - International Love
• Tifa Missionary Creampie
Animation: Auxtasy
Song: Meduza - Piece of your heart
• Claire x Ada Foursome
Animation: Strauzek
Audio: EvilAudio
Voice Actors: ChloeAngel VA and CynderDryad VA
Music: Shawn Mendes and Camila Cabello - Señorita
• Miss Fortune Creampie
Animation: Nagoonimation (2022)
Voice Actors: MidnightDatura and IRecsHun
Music: Pop them Booty Bitch (Jack and Jill Bootleg Mix)
Download Mirror: Music Version or Original Audio Version
• Nyotengu Set
Animation: Bouquetman
Music: Owl Vision - Fleshsuit
• Yvanna Elf - Cave of Pleasure
Animation: Visualoos
Music: Smash Stereo - Bass on my Face
• Mercy Physical Creampie
Animation: Nagoonimation
Voice Actor: PixieWillowVA
Music: David Guetta ft Nicki Minaj - Turn me on
• Sinia Succubus
Animation: RyanReos
Music: Knox - Your Body
• 2B Double Penetration
Animation: AxenAnimation
Music: Call me Sleeper - Sinful
• Elf x Orc Creampie
Animation: Nagoonimation
Music: Sian Caifus - Trigger
Download Mirror: Music Version or Original Audio
• Exga's A2 Creampie
Animation: Exga
Music: Obzkure - Be a Monster
• Widowmaker Doggy
Animation: Rescraft
Music: Yemania - Hot Passion
• Mercy Pregnant Threesome
Animation: VGErotica
Music: Mobiius - MISBEHAVE4ME
• Ashley and Leon
Animation: QOC
Music: Call me Sleeper - Overlord
• Vella BJ
Animation: GoonDuude
Music: Black Eyed Peas - Meet me Halfway
• Jane Shepard Creampie
Animation: Idemi
Music: KRVVEN - Smoke
Please check the authors work, they are amazing artists that work hard to produce these beautiful animations!
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How to make your own Main Menu Replacer
For Standalone version
1 - Create a folder for your main menu mod (ex: Main Menu - Example)
2 - Create Data folder inside this
3 - Create Video and Music folder and put inside Data
4 - Create Special folder and place inside Music
5 - Convert song to xwm file type and rename to mus_maintheme.xwm
6 - Convert video to bk1 and rename to MainMenuLoop.bk2 (yes make as bk1 and rename as bk2 - trust)
7 - Place MainMenuLoop file inside Video folder
8 - Place mus_maintheme inside Special folder
9 - Use 7z/zip/rar to create an archive of Data folder and rename to your like (ex: Main Menu - Example)
10 - Install the mod with your mod manager
For Random Main Menu version
1 - Simple change the names of the bk2 and xwm files like:
from: mus_maintheme.xwm to mus_maintheme_example.xwm
from: MainMenuLoop.bk2 to MainMenuLoop_example.bk2
2 - repack into 7z/rar
If you want to change RMM to Standalone version
1 - Simple change the names of the bk2 and xwm files like:
from: mus_maintheme_example.xwm to mus_maintheme.xwm
from: MainMenuLoop_example.bk2 MainMenuLoop.bk2
Note: make sure the file name and folders are correct.
Note: if my explanation is confusing, check RMM mod page, they put a guide there as well.
17584 downloads
Updated
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Transfer Settlements - Vault 88 - Better Living Through Mods
By msmfoster
This Transfer Settlements blueprint primarily makes use of the default build space to create a compact and player-navigable build with all the fixings. The two-atrium design provides a large living and food generation area to maintain high population levels. Note. This blueprint comes as-is, since the SOEP vault elements appears to break the navmesh. Hence settlers may not be able to travel freely throughout the vault, but you can, and it looks fantastic. Details on this build: Main atrium serves as the welcome centre and living space for the settlers. Connects to a large medical facility and diner. Medical facility features surgical bays, recovery ward, and bathrooms. Diner also includes bathrooms, commercial kitchen, and walk-in fridge. Cryo smoke effects are used to sell the illusion. Second atrium serves as hydroponics with the main floor as the primary source of food for the vault. Atrium is connected to a large gym, laundry facilities, and four bunk spaces with connecting bathroom facilities. Second level has benches, serves as a scenic place to hang around after work. General store, clothing, and barber shop all have their own area. Overseer has a suite with a full kitchen, conference room, bathroom, and office. Additional lounge overlooking the main atrium houses a singing settler. Opulent billiards room. Areas that may get raider incursions feature gauntlets. Large hall bristling with heavy lasers, concrete barriers, and security doors. Front gate is now heavily defended. Large reactor room, additional hydroponics bay, and storage areas. Features a dedicated Slocum's Joe! Settlement Features 43 bunks. 130 food. 1100+ defence. 710+ power. 1000 water. Tier 3 Medical, Restaurant, Clothing, General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog added to the build. No visual glitches observed from this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Vault-Tec Cafe & Custom Vault Home (Optional) Playable Workshop Arcade Cabinets (Optional) Coffee & Donut Workshop Pack (Optional) Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement, including mini-fusion generators, cooking station, and lit vault pieces. Homemaker. Decorations, furniture, and miscellaneous objects. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Used for the singing settler and flooring. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence. Better Armory Mod. Great mod for creating an armoury and displaying associated weapons. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area is relatively straightforward: Clear out the primary build area as you would normally. Note that you will likely need to remove girders and support structures along the wall to prevent clipping. Clean up most of the security area save for the two desks and things half way past the door. Also remove the existing mats. Reactor area can be cleaned but it is otherwise unchanged. The area with the vault door should be cleaned out on the left facing the Vault 88 sign. The area leading to the water purifier can be given a light decluttering, or cleared out to the base tracks. The blueprint will work in both cases. Build a Transfer Settlements console from Power > Miscellaneous in front of the main Vault Tec Workbench. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints often utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.1 Version 1.0.0 did not import properly in Anniversary Edition, missing part was added and confirmed correct. Optimized Erotic Art for use with my Classic Erotic Art Re-Texture. Added an optional Slocum's Joe coffee shop. Changed the medical complex to create more privacy for the surgery bay. Removed the unique Overseer's Desk. When done with the main quest line you can replace the generic version with the real deal. Additional posters and changes to decorations. Added some optional AE lighting Added SOE light sources so the vault is not so dim and dark. Added Arcade stations in the main atrium.
411 downloads
Updated
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Deep Addiction - AAF patch
By riveth
What is this mod?
This is a simple script modification of Deep Addiction.
Now, the mod listens to AAF events and does not allow the use of chems during an AAF scene.
I love the mod Deep Addiction, but since AAF stopped operating on the doppelganger of the player character, the mod has become unplayable.
Every time the timer dropped during an AAF scene, the player character would loop through the idle state of consuming chems, which broke the immersion of the game.
Now, the mod detects an AAF scene and displays a message:
"Deep Addiction: having sex makes you forget your need for XXX."
At this point, the game skips the chem queue and resets the timer. This creates an additional gameplay mechanic where frequent sex scenes slow down the addiction spiral.
Warning:
If you want to use this patch on an existing save, you need to type the following command in the console:
help deep 0
look for the line:
QUST: DeepAddictionQuest (XXXXXXXX) 'DeepAddictionQuest'
Then type:
cqf XXXXXXXX RegisterAaf
You will see popup that AAF events are registered,
Requirements:
Deep Addiction
AAF
Game tested with smokeable cigarettes patch, provided under same link. It also works without that patch.
Remember to make this patch overwrite original mod and smokeable cigs patch if needed.
124 downloads
Submitted
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Transfer Settlements - The Mechanist's Lair Vault-Tec Fusion
By msmfoster
This Transfer Settlements Blueprint aims to create a workable multi-level player lair that maximizes the space to display items. Details on this build: One level dedicated to the living area and crafting stations. Three levels dedicated to the display of power armour, weapons, armour, and magazines. Every level of the RobCo Facility connects through the Vault-Tec structures. No visual glitches or bugs. Settlement Features 48 power armour displays 56 armour displays 850+ magazine slots 3 dedicated display rooms 42 regular weapon displays 16 handgun displays 18 heavy weapons stands 5 power armour stations Requirements Downloadable Content Automatron Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Vault Decor / Home Creation (Optional) Doom Crossover Weapon Creation (Optional) Workshop Furniture/Decor Pack (Optional) Modern Decoration Pack (Optional) Playable Workshop Arcade Cabinets (Optional) Coffee & Donut Workshop Pack (Optional) Nuka-Cola Collector Workshop (Optional) Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement, fusion generators, lit vault pieces, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Used for the singing settler and flooring. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along any entry point. Nice to Have Wall Mounted Magazine Shelf. Compact and wall-mountable magazine displays. Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs. Invisible Furniture. Adds invisible markers that Dogmeat and Settlers can use for basic actions. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Devious Devices. Addition of the associated workshop in the Torture Room. Torture Devices. Addition of associated torture devices used for the _Torture Room_. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Decal Stain Remover - REDUX. Removes unscrappable stains in certain settlements like the Mechanist's Lair. Setup Scrap the inside of the Mechanist's Lair, including floor lamps, catwalks, supports, and writing. Do not touch the stone supports connected to walls, but do remove the steel elements. Scrap the top steel rails, other than the animated ones, as well as the eyebot pods. Clean up the entry points within the build area. Additionally, the ramp used by the Mechanist can be removed. There are access points outside of that point, and some security gates may need to be (re)moved once everything is in place. Build a Transfer Settlements console from Power > Miscellaneous in front of the settlement workshop. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. The steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.2 Removed requirements for the following mods: Erotic Art Expanded, and Wasteland Dairy Framework. Optimized Erotic Art to work with my Classic Erotic Art Re-Texture. Swapped washer and dryer for those from Immersive Laundry. Added the use of SOE lighting to brighten up the place. Swapped out some lighting and decorations with AE variants. Added every Arcade console, and Slocum's Joe workbenches.256 downloads
- transfer settlements
- mechanists lair
- (and 1 more)
Updated
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More Ways of Washing
By GrimGrim31
Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge?
Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time?
Do you like washing in the rain or using a decontamination arch?
This mod works in all PC versions of FO4 that are enabled for modding. It has no Ba2 archives and does not have its own .dll file.
More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing.
MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu.
But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory.
Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: You can craft a Thirst Zapper in the Chem Workbench.
NEW: MWoW also has MCM settings that allow you to protect all of the apparel in your current inventory from being unequipped during MWoW washing or AAF sex scenes. Note that this protection does not extend to other mod washing such as WoTC, Get Dirty, or CWSS. The apparel items are protected by being added to protected equipment formlists in the AAF mod (Version 1.7.8 released to Dagoba's supporters as a test beta version on September 21, 2026) and in this mod. These settings are intended to allow players to protect apparel from being unequipped in game so that you do not have to edit AAF's equipment xml file or edit formlists using XEdit. Only apparel items are protected (look in the Apparel inventory section in your Pipboy). It doesn't matter whether the items are equipped or not as long as they are in your inventory when you use the MCM setting.
MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it.
Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation.
Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC.
End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk.
Supported Mods: If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus). You do not need that mod to use normal Purified Water with the Super Soap.
Helpful hints:
1. Use the soap by dropping it on the ground and then activate it.
2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting).
3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting.
4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up.
5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby).
Notes about updating from an older version to a newer version:
A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game.
B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started.
Future plans for this mod:
No future plans for this mod.
Version Information:
Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version.
172230 downloads
Updated
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nuka world AAF Nuka Ride: A Porn Studio Mod
By JB.
A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
Content
Nuka Ride is a non combat quest mod for adults and has two different routes. Initially I planned the second route as another mod, but I decided to inject it into this mod so I wouldn't have to do maintenance on several different mods.
You decide which route to play when you meet Duke, the eyebot with whom this mod starts outside Vault 111. When you chat with him, you can choose the vanilla route made for “Nora”, the vanilla Nate's wife and Shaun's mother, or you can play the young vault dweller route, which is a new route focused on a new protagonist who is neither Nora nor looking for her son.
✨Nora's route
Domination content Transformation Corruption Bimbofication Probably a more hardcore experience in general.
✨Young vault dweller route [AKA Norita]
This route is only available by conversing with Duke and when you're near Vault 111. A mod like “Commonwealth Slavers” isn't compatible with this route, so uninstall it before starting. In this route the protagonist is a young pre-war girl, who may or may not be a virgin, among other features that the player decides.
Sexual awakening Bimbofication Probably a much more softcore experience overall.
Both routes are long and full of quests, but both are not finished yet. It's a long project and I'll keep creating content as long as I have fun doing it.
Which version of Fallout 4 do I need?
I program this mod and play on Old Gen, but It works on all of the major versions. ✔️
How do I start?
Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
🌟Hard Requirements
You need these for the mod to work.
Workshop DLC Nuka World DLC Far Harbor DLC
Fully functional AAF
You can use the official guide to make sure you have all the general requirements necessary to have the AAF system properly set up. The only difference is that, unlike the official guide, my mod need the latest version of Savage Cabbage.
Anyway, I'll still list here the AAF mods that my mod uses.
AAF AAF Themes AAF Bad End Animations Atomic Lust Savage Cabbage Animations latest version ❗ Leito Animations BP70 Animations Rohzima Animations Kziitd Hookers Animations (It's not necessary to install the AAF files of this mod. You only need the base mod). Sex Attributes Torture Devices Fusion Girl Or CBBE, although the star of the show is Fusion Girl thanks to @Axary's edits. Pics and details below in the Outfit Section! HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want. HN66's TRS - same, just textures & materials. Darthroman Animations
Compatibility with EAP (Extended AAF Patch) and C.H.A.K.S. ❗
Nuka Ride doesn't depend on any patches. Nuka Ride already has its own big patch. However, if you're still going to play with EAP, I recommend not installing EAP skeleton to maintain compatibility with KFT and Peach, a character in this mod.
🌟Soft Requirements
My mod will work without these, but you need them anyway for a nice experience.
Hydra F4SE - For hair dyes and tanning. Bodytalk - Some men have piercings and tattoos, so you'd better use Bodytalk for better compatibility. F4z Roh Doh - A large part of this mod has voices made with Elevenlabs, I'd say 98%, but some generic NPCs may not have them, so this mod will help at least make their lips move and allow you to skip ahead in dialogue. MCM Captive Tattoos K-Girls Outfits (CBBE or Fusion Girl) - Pretty important soft to have it. 💯
French Maid FO4 (CBBE or Fusion Girl) - Very important soft requirement.❗Better if you have the version without physics. Use the .esp plugin (not .esl). RealHandcuffs High Heel System OverQueen Armor (CBBE or Fusion Girl ) HBD DressBox Plugs of the Commonwealth (I suggest use the slot 56 one) Commonwealth Moisturizer HN66 nails (CBBE or Fusion Girl) KFT Devices Facial Tints Script - for the lipsticks! Weepy - Tears Overlays - If you install Facial Tints, install this one too. I use tears on a couple of occasions. Vioxis Strap-Ons. For lesbian scenes or Dallas' training. Nezzar's Ultimate Collection (CBBE or FG). I use the Babydoll and the swimsuits on occasions. Maibatsu Piercing Collection (CBBE or Fusion Girl Version). Note for FG: I only provide a link with the bodyslide files, you still need the original mod. LooksMenu Body Tattoos - For Keyshawn, the Overboss and Cassiuss tattoos. Satisfactory Piercings. My mod makes extensive use of these piercings! ❗ Porcupine's PubicHairs. Install it if you are interested in trimming services, in Music's store. You can choose the type of color and style. Vtaw Summer Mini Dress CBBE or Fusion Girl. Install it if you want. I use the vanilla floral dress, but I found that their Fusion Girl version has broken bones in the skirt and doesn't look right, so I looked for an alternative. Bad Dragon Dildos by Konata. I have added (and will continue to) several of these accessories as decoration. If you don't have it installed, you won't see them. TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of dreadlocks to a couple of men via script. If you don't have it, they'll have vanilla hair. Ponytail Hairstyles - Cassius hair. CHAKS – For cuddle animations. Vtaw Goth Girl (Fusion Girl version here) For a specific character's outfit. Rutah Tattoos – Tattoos for a specific character. Pins and Needles - Piercings for men. The Overboss and Cassius uses them. Aroused Blush - Some NPCs, such as the Overboss and Savoy, will notice if your character is blushing and comment on it.
🌟Recommended Mods
Mods that I recommend to improve the overall experience.
Brawl Bug Fix - to avoid a vanilla bug during brawls. Nuka Ride World Patch - A huge edition and improvement of Nuka World made for Nuka Ride made by @izzyknows. Also have patches for those who use BYOP or CWSS. Random Main Menu - In the optional folder of MEGA I uploaded about 12 main menus for Nuka Ride, which can be displayed randomly if you have this mod installed. Facial Expressions Fix 💖- Not to miss the facial gestures of the characters during dialogues. A weather mod like ClearWeatherOnly. For some reason Dunmore Farm gets a lot of radioactive storms and it's not fun. I've got Wood Too - It's just aesthetic. To vary the vanilla colors of the furnitures/apartment/houses. No More Dirty Footsteps - Remove the dirt clouds from NPC and all creatures footsteps. HN66 Eyelashes - If you are going to use the facegen file. Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past. XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to. 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications. I uploaded to Mega some nice facial textures and eyebrows. It's called "Nuka Ride Textures for the Girls". Use it if you want. The textures are not mine but I will credit them in the folder. I highly recomend it using together with Kziitd Fusion girl's non realistic skin. Ace Male Face Texture. Better facial textures for men, if you want. Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time. 4k Hairy Men v2 Nude - I feel compelled to recommend this mod since I've seen so many user screenshots where the men are magically shaved. Empty Vendor List Engine Bug Fix - To fix a rare game bug that causes merchants (like Cora) to have nothing to sell. HD Prewar Money - Just to make the money look good, especially for prewar missions. Head Part Extended (Old Gen) HeadPart Enhanced (Next Gen, requires Addictol 1.3 or later) - Sometimes the mod changes the hair of some NPCs and this mod is handy to make the scripts effective. Nuka World Lightning - It's a texture mod that will give Nuka Town more vibrancy. It won't cause any precombines issues. Fusion Girl - Operator's Armor Fix - If you're using Fusion Girl, you'll want to install this female Operator armor fix, or you'll see some weird naked female Operators. St. Louis (Fusion Girl Version Here) If you don't have it installed, the mod will reuse another outfit. Tint Fix - It helps a lot with potential brown faces. FallUI - Confirm Boxes - Nice overhaul of all confirm box interfaces. You'll be able to see all the options without having to scroll.
🌟Mods recommended specifically for Norita's route.
Start Me Up Redux - While not mandatory, Nuka Ride includes a patch for "Start Me Up" if you want to play as a non-vanilla character. With that mod, all those dialogues about "I'm looking for my son" in vanilla quests are replaced. So when you start a new game and you don't want to play as Nora, install Start Me Up, and my patch will guide you to create your character. Distinctive Teeth to make the braces more noticeable. Player Voice Frequency, if you play with a young character.
🌟Optionals
Mods for specific tastes.
Nuka Ride: FFO Patch - Furry patch for those who like the theme. Soft compatibility with "Myopia Simulator" for the eight NR glasses. Family Planning Enhanced (Original or Redux) - My mod will only give you condoms if you have this mod installed. I don't cover topics related to pregnancy, babies, or children in my mod. Black Male Raiders - It will make all male raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place. A Bit Prettier NW Raiders - Female raiders will be more attractive, maintaining the aesthetics of their respective factions. I have a patch in the Optional folder, called "Nuka Ride - ABitPrettierNWRaiders", with some fixes and adjustments (such as reducing the probability of them wearing helmets to 25%). It seems this mod doesn't work very well with the next-gen. Something to keep in mind. 👆
NUKA RIDE 7
The current version has the following quests.
✨Nora's Route
✨Norita's Route
🌟'The Wilderness'
This is an optional quest content for Norita and her sister, and is only available if you have "The Wilderness" installed.
General recommendations
I suggest creating a profile in your mod manager dedicated solely to Nuka-Ride and its hard, soft, and recommended mods. It's the best experience. If you combine it with other mods, you're very likely to run into conflicts. ✔️ This mod was created with the dialogue camera enabled in mind. If you play with the dialogue camera disabled, you may experience issues. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Do you want to make a quick and safe start? You can use SKK Fast Start or Start Me Up to go from Intro to outside the Vault in less than two minutes. Pick only one, they're incompatible. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara. Optional folder. This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. To avoid conflicts, put Nuka Ride among the last of your load order. I do NOT recommend playing it together with other quest mods. They can be very invasive (Like mine...) I recommend XDI for a better experience, but it is not required. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses. Nuka Ride is going to doll you up a little: NPCs gift you clothes, piercings and jewelry too. I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.
Why are objects and textures in Nuka Town flickering and disappearing?
Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
AMD USERS ❗
If you have an AMD graphics card, you will most likely experience freezing when attempting to play bk2 videos contained in this mod. Avoid this by following these steps.
https://docs.google.com/document/d/14L8H7oluuxwm_2_UxnQdx7m-MXfUcH-V7g10cpi3-XU/edit?tab=t.0
Thanks to @dav42 for mention it and @GhostMirror for testing it.
Songs 🎶
Made a Playlist in Youtube with all songs!
Nuka Ride Spotify Playlist thanks to @neeceerae !
Golden Globes Radio📻
Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio! Abernathy Farm commercial Voiced by Wyatt Henry Atom Cats voiced by TheEmpireStrikes1st Drumline Diner voiced by fluxmarsh Myrna commercial voiced by QueenJamJam
AAF and Animations
We owe @Axary absolutely all the animations with stages here. The XML edits have taken MONTHS and each animation had to be worked on individually to consider duration, angles, rescaling of some furniture to look natural and he even handed me fixes for animations like the protectrons, which usually reproduced with bugs. SQr17 (Sneaking Idle) from his New Idles mod! Langnao (Bimbo-like walking animation) RohZima For the new poses! Sebbo and Kinggath's Mod School Resources for the dancing idles.
Assets
KonataInoue (The PickUp and the Scooter!, also the Square, the beachball and the Stripclub ! ) Axary (Purses, Overboss Piercing, Belts, Overboss Clit Piercing & Queen of Spades Choker, Outfits and Stockings for Fusion Girl!) Perfume mesh buyed by Straw and generously lent to me. Comes from Vanity Table assets. The pre-war fancy bed (in Norita's room) is also from Straw Furnitures available in Straw's Discord! hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) for Easy Girl and TRS outfits. GamoHolic (You will see it with the GH prefix in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Icestorm Heels! (Patreon) - Adolf Heels & Gage Heels! Newermind - Nisha Outfit! Vanvid - Dancer Heels! Vivi - Skyrim's cockcages! Jynga - Patti Outfit and Seven Bar Outfit! FlashyJoer (Poop mesh) Annarietta (Nuka Ride boxes!) FeatherDer ( for the backpacks!) Icestorm for the mirror mesh! oDeathStiX - I implemented their sitting animations for the sofas! Laptop – Pra (Laptop Terminal) Oil Rig World – Otellino (America Rising) Kali Preset – Astraea Preset by csxx520 Bubbles and petals! - keungkeung from Nexus Bicycle [ https://www.cgtrader.com/items/3465486/download-page ] Konata Inoue's - Japanese Plaza! 💖 Icestorm's Fallons Sign - You can find the asset in Icestorms Clotes! Straw's Big Earrings! - You can get them on their discord!
Outfits
I highly recommend using this mod with Fusion Girl. Here @Axary has taken FG by the reins. The stockings, Overboss piercings and almost all the outfits are editions, refinements and creations of Axary. Here are a couple of examples of how he has edited/created/transfomed CBBE outfits into his version for Fusion Girl.
Uninstall
This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.
Thanks to!
@EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait, @zjzc and @Invictusblade for the invaluable help with the scripts.
@Saya Scarlett for the AAF guide!
@spicydoritos for random comments from NPCs!
@Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
@ecobotstar for the posters!
kirkieballox by White Dog Meat and @Axary for researching how to implement it correctly.
@Snapdragon_ for the idles for photo shoots!
Vexenonifi por the tattoos resources!
Seddon4494 for his Creation Kit tutorials!
Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
Stuck on a Quest? 🎉
Guide with all the quests and stages - 👈 better download it.
Heart Balloons Locations 🎈
Check out Nuka Ride : Margot's Adventure 🔥
353875 downloads
Updated
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Commonwealth Slavers
By JB.
Content Warning
This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events.
All characters are 18 years old or older and no actuals bits were harmed in the making of this mod.
Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning.
COMMONWEALTH SLAVERS
A SLAVERY MOD
The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and glory, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one.
Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth.
When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥
How to start?
A person is injured under the security booth outside Vault 111.
Which version of Fallout 4 do I need?
I program this mod and play on Old Gen, but It works on all of the major versions. ✔️
Recommendations
This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down.
Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default.
The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC.
Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.
However, you also have the option to remain a slave forever, once the option arises.
It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech.
A tip for those who play Horizon by @Evelynith
Quests
1 Intro quest
“Lucky Day”
17 main quests
“The Truce” “The Hook-Up” “Pest Control” “The Fighter” “The Hooker” “The Scaver” “Pet Walk” "The Weapon" "The Runaway Slave" “The Threat” "The Pit" "The Porn Studio" "The Scientist" "The Bomb" "The VIP"
12 Side Quests
"Green Market" - during Pet Walk, ask Trudy for a job. "The Mule" - during Pet Walk, ask Wolfgang for a job. "The Snuff" (AKA Dead Ending) - adjustable in the MCM. "The Intervention", during Pet Walk, ask Patrick for a job. "The Combat Zone", during Pet Walk, go to the Combat Zone. "The Botanist", during Pet Walk, go to Bunker Hill "The Trapper Ship", (A Bad Ending) "The Queen Nest" - enable Futa Mode. It start after 'The Scavver'. "The Milking" - for Futas only, enable Futa Mode. You can help Dr. Duff during "The Hooker". You can help Abbot during "The Hooker". You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending. Snoopy has the same characteristics, perks, and spells as Dogmeat, plus other special options as long as you feed him canned dog food. 🐶 VIDEO "The Farm", talk to Blake Abernathy during Pet Walk. "Truckers", go to wicked shipping fleet lockup during Pet Wal, after working for Blake.
1 Ending quest, which is included in 4 quests.
“The Hero” "The Harvester" "The Correctional" "The Harvestress"
This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM). So each time you complete a quest successfully - you may fail some of them - you will receive one point.
Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved).
Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes.
Hard Requirements
Nuka World DLC Far Harbor DLC AAF
I truly recommend the EAP patch. A complete and updated patch for all AAF animations.👌
Themes Savage Cabbage Leito Animations Rohzima Animations AAF Darthroman Creature Pack Real Handcuffs Torture Devices Absolutely Skimpy Attire (CBBE or Fusion Girl Version) Sex Attributes
Soft Requierements
Hydra F4SE Fuz Roh Doh Brave's Animation CHAKS Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events. Kziitd Fetish Toolset Devious Devices (Bodyslide files for Fusion Girl here) New milking and devious costumes (CBBE or Fusion Girl)
☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft.
Animated Tentacles - Same. Don't install it if you are not interested in this. AAF Creatures Pack - You need this if you have beast content enabled. Custom Camera (No need for Barber and Surgeon Camera Fix) Brawl Bug Fix - to avoid a vanilla bug during brawls. MCM Scripted Facial Tints - Damage and facial dirt if you have Captive Tattos installed together with this mod. Satisfactory Facial Piercings - my mod will wear these cool piercings instead of mine. BP70 Animations (Soft) Bad End Animations (Soft) - Slavers will use this mod if they find it installed. Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed. Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way. Captive Tattoos (Soft) Commonwealth Moisturizer - Some NPC and factions will reject you if you have cum in your face. Slave and Model Poses (Don't download the ESL version) HN66 Eyelashes - If you use my FaceGen file (Commonwealth Slavers - Face Gen). Porcupine Pubic Hair - for the trimming services HN66 Nails - More nails option for the nail kit Bad Dragon Dildos by Konata. There are dildos in Corvega and the Combat Zone to use and earn tips! TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of hairs to a couple of girls via script. If you don't have it, they'll have vanilla hair. KSHairdos - Hair for some NPCs. LooksMenu Body Tattoos - Tattoos for NPCs. Weepy - Tears overlays
Recommended Mods
Smokeable cigars - My mod will detect if you have that mod installed, and if you have a cigarettes/cigars in your inventory, you can smoke it using the purse as a shortcut! Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty. GetDirty 2.1 no undress patch GetDirty RainWash Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders. Staged Leito Plus Erection Fix 1.0.7 by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. Random Overlays Framework - this mod will put various tattoos on raiders. LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders. Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons. Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease. Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell. Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often. SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu. Gender Ratios - For all raiders or gunners to be all men -or as you prefer-. Diamond City Expansion - More customers. Up To No Good - Fantastic decoration for raider bases. I prefer version 2, not 3. Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches. Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can use when equiped the slavers purse. (crafftable in the chemical workbench, Utility section ) Diamond City Lights - It's only atmosphere. The lights of Diamond City can be seen in the distance. Diamond City Security - Add a handful of guards outside Diamond City. Not My Settlement - Farmers don't want slaves stealing their crops/use their beds! HeadPart Extended (Old gen only) or HeadPart Enhanced (Next Gen, requires Addictol 1.3 or later). Headparts like hair and piercings are not consistent in NPCs, but this mod makes it possible. More DC Guards - More clients for Pet Walk Facial Expressions Fix - Not to miss the facial gestures of the characters during dialogues. Natural eyes More blinking and face morphs - More naturalness during dialogues. Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - Install it and brown faces will be a thing of the past. XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to. 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications. Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time. Zella's Pastel Ombre Wigs. I was recommended this mod for when Nora works as a prostitute in DC, and wow, these wigs are really good. Dwayne will put those in your locker in the security office. FallUI - Confirm Boxes - Nice overhaul of all confirm box interfaces. You'll be able to see all the options without having to scroll. AAF Turn The LIght On + AAF Turn The Light ON AAF v1.0+ Patch 1.0.0 Face Light - Adds subtle lighting to the player's face. Black Male Raiders Facegen - If you play with Black Male Raiders + Addictol + facegen enabled. More Ways of Washing - "It will wash off get dirty, cum, commonwealth moisturizer overlays. swimming in water and allows u to have a nice little shower in the rain animation". Suggested by @ARose845
OUTFITS
My mod brings software compatibility to these outfits!
Easy Girl (Fusion Girl Version HERE) TRS (Fusion Girl Version HERE) Nora's Secret (Fusion Girl Version HERE) Burhinaler Mule Heels (Fusion Girl Version Only)
Vtaw Patch
I made a patch for VTAW 6, 7, 8, 9, and 10. The patch is in the FOMOD. It was a personal patch, but it grew, and I decided to share it. You'll see some characters using it too. However, this isn't a simple patch. You'll need all the VTAW files and even their extra textures (or 'material swap' file), or you'll see purple textures.
Litheria Outfit
An outfit inspired by "Litheria Outfit" from Skyrim (HN66), and created by @Axary. My mod recognizes this outfit if you have it installed, and some NPCs even mention it when you're wearing it. Lindstrom gives it to you when you go outside in "Pet Walk."
It has several matswaps! You can find this outfit in the "Optional" folder.
Other Soft Compatibilities - Slavers recognize these mods
Soft compatibility with "Myopia Simulator" - the Whore House guard, Declan, will give us glasses. Soft compatibility with "Family Planning" - Declan can give you condoms. That's all. I don't want to include topics like pregnancy, babies, or children in my mods. Black Male Raider - Special racial dialogues if you have this mod installed. Download this one: 'WLBlackMaleRaidersNoDLC'
I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras.
If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group:
Incompatibilities
Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience.
I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck.
Incompatible mods that have emerged thanks to user reports
Combat Zone Restored - It conflicts with my quest "The Combat Zone". Doc Mitchell Player Home You talk too much or derivates (reducing greetings mods is a big NO) Tales From The Commonwealth Just Business - Problem with my mods brawls Commonwealth Settlers Children of Ug-Qualtoth Zetans - Alien Invaders in the Commonwealth Scavers Closet Knockout Framework ❗ Sexual Harrasment (Suspending all approaches in the MCM works just fine) Boston Breeder Sentinel Control System Companion (Creation Club) Combat Drones Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction) Combat stalkers, More enemies, Npc travels. Hangman's Alley Modification - Modifies Diamond City's navmeshes. Recruitable Settlers Crime and Punishment - Break the scenes in the security office. Gun for Hire Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking. Fallsouls - Due to the heavy use of timers in this mod. Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings). Mutant Menagerie Enhanced Creatures AI Overhaul. MAIM - It breaks the X-Cross Whipping Scenes with the player ducking and covering in fear instead of being restrained properly. Terrain Undersides - 2 Million Sunblock (Problem with Slavers Valley). Fens Sheriff Dept - aka the Bleachers 2, pathing problems. Reputation Mod, maybe only with FSD installed - If you walk to DC during the Whoring quest again, DC folks are hostile at least the guards are. Latex Collar, Orgasm Curse and Fetish Dream Pervert - causes a lot of interruptions if naked and teleports you a lot). HuCows by Grim - Gristle opens fire and uses grenades on them in diamond city on leaving.
Not Compatible
Sim Settlements 2 ❗ - AAF doesn't hear my calls with this mod, but I haven't tested it with newer AAF versions. Raider Pet ❗ Problems of Survivor ❗
⚠️ Complex Item Sorter, when run on Lord Escobar Piercings, adds an armor keyword to them, which makes you get electrocuted.
Guide with Quests and Stages
LINK 🎉
Special Thanks
This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented!
This was from June 17 to July 31.
Vivi's Cockcages - for the cockcages! 🥰
@osculim
@Kalamaki22
@Slorm
@zjzc
@Evelynith
@robert.marquis
@Jarnin
@valcon767
@lasko12
@scourge2805
@Darkwolf101
@AAAA76
@chooseChaos
@ckworth
@kazeha9
@ezusoppp
@vladpol
@Toddi
@Beerbatty
@jc321
@CrusaderKing222
Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️
Thanks to @DT6666 for more proofread too!
Assets & Musics
Youtube Playlist with all songs
The earrings are from Straw and you can get them on their discord!
Why are objects and textures in Corvega flickering and disappearing?
Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order
Third Party Support
Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies.
157664 downloads
Updated
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Happo's Fusion Girl Conversion Dump
By happosade77
A collection of Fusion Girl bodyslides I've made. Most of them are on Fusion Girl Conversion Thread, but I thought it might be easier to find this way..
(And this time on right game section, I hope.. Well it may take a while to get hang of this)
Note the images below are from original mod pages, so the outfits may not look exactly the same with FG body. Also I often edit outfit meshes to as close of body as possible, thus some outfits are a bit slimmer than originally.
Ancient Armor by AbeLincoln55
Bos Infantry Armor by NeverMind43
Institute Infiltrator by ThisMalkavian
Jinga's Apathy Outfit by Jinga444
Pink Princess Outfit
RR Bunny Suit by raccoonroll
RR Malice by raccoonroll
SB Enya Skeleton Outfit by dantemk2
SB Eve's Sweatshirt by dantemk2
Silent Hill Bubble Head Nurse Costumes by ColaMuncher304
Silent Hill Lying Figure Costumes by ColaMuncher304
Silent Hill Pyramid Head Cosplay by Colamuncher304
Slooty Diver Suit by EdhildilVasparion
Tactical Combat Swimwear (TCS)
Vtaw Activewear
Vtaw Ayane NG4
Vtaw Ashley
Vtaw Battlesuit
Vtaw Battlesuit X2
Vtaw Black Mamba
Vtaw BOS Infiltrator
Vtaw Breeze Butterfly
Vtaw Chained Up
Vtaw Charmant
Vtaw Chilling Out
Vtaw ChunLi
Vtaw ChunLi Swimsuit
Vtaw CrewUniform
Vtaw CrossTheLine
Vtaw DeathBlossom
Vtaw Desire
Vtaw Dia
Vtaw Dia Elias
Vtaw Dominatrix
Vtaw Emma Frost Swimsuit
Vtaw Enclave Dress
Vtaw Enclave Uniform
Vtaw Fused
Vtaw Gemma
Vtaw Goth Dress
Vtaw GothOutfit
Vtaw Hailey Combat Suit
Vtaw Haley Black Thorn
Vtaw Harley Quinn
Vtaw Harris
Vtaw Heartbreaker
Vtaw Holiday Nights
Vtaw InlineBodysuit
Vtaw Institute Suit
Vtaw Jade
Vtaw July
Vtaw Lace Pair 2
Vtaw Lady
Vtaw Little Danger
Vtaw Loba
Vtaw LunaMoonlight
Vtaw March Dress
Vtaw Mileena
Vtaw Mystique
Vtaw Nell
Vtaw Nell Notorius Challenger
Vtaw NightRider
Vtaw Nitro
Vtaw November Dress
Vtaw Nuka Sport
Vtaw Nurse
Vtaw Nyantech
Vtaw Ocean Maid
Vtaw Portal
Vtaw Rags
Vtaw Raven
Vtaw Raven (2026)
Vtaw Ronin
Vtaw Scientist
Vtaw Serena
Vtaw Shadow Yamato
Vtaw SharenCM
Vtaw Sharen SpecialForces
Vtaw Sheva Office
Vtaw Soft and Fluffy
Vtaw Soft Rebel
Vtaw Sonya
Vtaw Street Fashion
Vtaw Sweet Sin
Vtaw Swinger
Vtaw Tennis
Vtaw Ultimate Luna
Vtaw Valby
Vtaw Valentian Teddy
Vtaw West SciFi
262 downloads
- fusion girl
- bodyslide
- (and 1 more)
Updated
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Simple Enslavement (Knockout Framework)
By Oakern
Simple Enslavement is a very light mod based on Knockout Framework giving player an option to capture knocked out NPCs.
The idea is to give as little limitations as possible and let player decide how to use the mod.
There is no need to have any special weapons, collars, containers, terminals etc. to capture an NPC.
Captured NPC can just stay in one place, follow player or be assigned to a settlement.
Mod has a lot of customisation options allowing you to adjust it to your preferences.
I recommend spending some time to explore available MCM configuration options as well as captured NPC menu options.
HOW TO USE
Knock out any NPC using Knockout Framework. Activate knocked out NPC and choose "wake up" option. Once NPC wakes up additional menu pops up with a choice to either do nothing or capture the NPC.
DEPENDENCIES
REQUIRED:
Knockout Framework F4SE
HIGHLY RECOMENDED:
MCM - Allows customisation of the mod and integration with other mods. Non-lethal armory - More options to knock out NPCs.
OPTIONAL BUT STILL RECOMENDED:
Rename Anything - Gives captured NPCs random names. Sex'Em Up - Adds "Sex" option with captured NPC. Porc Overlays - Applies random skin overlays to randomise captured NPCs. Porc Pubes, Pubs Forever - Applies random pubes overlays to randomise captured NPCs.
INTEGRATION WITH OTHER MODS:
BodyMorphs - BodyMorphs itself applies random body morphs to all NPCs. Body morphs are copied from original NPCs to captured NPCs so they don't suddenly change their body shape after being captured.
Crime and Punishment - Gives option to capture NPCs using CAP scripts as if NPC has surrendered during the combat.
Looksmenu presets - Mod gives option to spawn unique Actor on capture (instead of Levelled Actor) so his/her appearance can be changed by applying Looks menu pre-set. This is useful when you capture many raiders, gunners etc. and you don't want many of them to look identically.
IMPORTANT! Note that every unique Actor spawned this way has a default appearance until pre-set is applied or appearance is modified via Looks menu.
MAKE SURE YOU HAVE ABOVE MODS INSTALLED AND ENABLED BEFORE ENABLING INTEGRATION!
INSTALLATION/UNINSTALLATION
Use your preferred mod manager
PERMISSIONS
You are more than welcome to create new add-ons/functionality for this mod. If you do so contact me about integrating it into the main mod release.
CREDITS
Special thanks to @EgoBallistic for helping me with some scripting!
4527 downloads
Updated
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Female Super Mutants Plus
By Jasonm304
Files
Mega Link [ 5RZDXTAR ] = Female Super Mutant Mod. CustomRaces_HR-Violate.zip = Optional Additional Patch to add new race above to Violate Custom Races for HR FemaleSuperMutant_BodySlideFiles.zip = Optional Bodyslide files for each body type and a few outfit changes. Skadi mod has the other clothing bodyslide files i recommend.
Description & Features
It's another Female Super Mutant Mod.
I started to use the superb mod by LLDan called Female Super Mutant - Sexy Edition which portrays female mutants how I wanted them to look like.
I wanted to use with HumanResources Mod by HR_Sinop (patch also provided). Problem was meshes created by LLDan has body and clothing together. Whilst great for adding to game, looking good and performance. To use with HR Mod and have them as settlers with "different" clothing and using HR's full "functions" this was problematic.
So I created my own version (FSM) using
The meshes and textures from Skadi Female Half Super Mutant by darklynxxx and DarkTi . Also using inherited functions from the awesome Super Mutant Redux by MadMAX713 - joemitchell320 - kkthebeast - Thirdstorm 1 new race FemaleSuperMutants created 5 Skin variants created, each with optional Face Paints 24 Outfits created, added to in game levelled lists to create variances of FSM NPCs. Skadi armours added to my FSM race and renamed with prefix of [FSM] ... for use with FSM NPCs 29 additional armours created using in game meshes and textures, again with prefix of [FSM] ... for use with FSM NPCs FaceGen created for each Female Super Mutant NPC 46 different faces. Help with performance. I may have made more changes but cannot remember them for now.
Future possible additions/ideas are extra clothing for FSM to use in settlements as NPCs.
I have added this to Nexus so others can use. Please consider endorsing the "Shout outs" if you use and like the mod.
Any issues or ideas then happy to hear from you. Just note modding is a hobby, so replies and possible fixes are not going to be instant.
Thanks, Jasonm304
Installation instructions
! As per any mod always create and keep a game save file so in event of issues you can restore your game !
Install this mod using any mod manager or download file and place in game data folder.
Requirements
Main Mod - To add these new female super mutants in game
Fallout DLCRobot DLCCoast DLCNukaWorld Super Mutant Redux - levelled lists used to add additional NPCs like they do for SM Super Mutant Redux AWKCR-Free Lite - overrides above to no AWKCR and other potential changes you may need from inheritance. Skadi Female Half Super Mutant - obviously the used skins, textures and meshes created for companion. Patch Mod - To add the female super mutant new race to Violate Custom Races for Human Resources
Human Resources AAF Violate AAF Violate patch-custom-races Patch will not work without the above and there requirements installed. Patch uses above mods and just allows FSM race to be available to them.
Shout outs
I want to say thanks to the following
LLDan - who's OG mod was the inspiration to this one. please endorse his mod and use if you have no need for my extras HR_Sinop - For HumanResources and why i created this version of my mod. darklynxxx and DarkTi - For companion FHSM Skadi used textures, meshes and skins. MadMAX713 - joemitchell320 - kkthebeast - Thirdstorm - for Super Mutant Redux MANOLOV02 - for FO4 NPC Manager. which saves loading creation kit and view level lists dynamically with facegen output. ElminsterAU - for Fo4Edit. Allowing faster creation and testing without loading creation kit Niftools team and other contributors - for Nifskope. Any edits to new and existing meshes. I am sure i have missed people and tools along the way. It has been a few months creating mod if i have then happy to add Bethesda obviously for base game and tools808 downloads
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LiP UI
By Dlinny_Lag
UI for Living is Pain
LiP UI
UI for displaying LiP atrtibutes for player and NPCs.
UI for NPCs displayed in AAF scenes only. Outside of AAF scenes one could use Know Your Friend to see LiP attributes of NPC
Requires Living is Pain 0.6.1 or higher with its dependencies.
Mod can be configured via MCM if it is installed.
For player and NPCs same UI widget is displayed (see screenshot above)
Widget displays LiP attributes in 4 sections:
1. Attributes related to body areas that can be stimulated
2. Mental attributes
3. Other attributes
4. Failed orgasms counter
TODO:
Sources available at GitHub
1810 downloads
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Living is Pain (alpha version)
By Dlinny_Lag
In post apocalyptic world, full of violence, it is hard to imagine that psyche of people remain intact. This is the framework that shows the idea how such world might affect psyche.
Living is Pain (Alpha version)
Disclaimer: work still in progress. No backward compatibility is assumed during alpha stage releases.
This work was inspired by @twistedtrebla's Sex Attributes, so something could sound familiar to you.
LiP Framework itself doesn't affect any aspect of gameplay, except cosmetic things that are not visible without mods like LiP UI.
The purpose of framework - provide usefull functionality for new mods building.
Several sample mods are available. Probably some gamers will found them interesting
LiP Framework provides:
- set of new attributes for any sentient life form in the Commonwealth - by default: humans, ghouls, 3rd gen synths, supermutants.
- ability to extend sentient life forms list
- many different customization points
- logic of interdependency between these attributes
- attributes value calculation routines
- integration with other popular mods
- large amount of configuration options
Attributes and default dependencies:
Actual purpose of attributes may vary depending on situation and game mechanics.
Generic attributes, that reflects mental state of a character:
Sexual attributes:
Health attributes:
Reasons of attributes changes available out of box
Hits
Environmental damage
Kills
Time elapsing
Limits exceeding
Combat finish
Orgasm
Orgasm failure
AAF scene:
Dependencies (Requirements):
F4SE
Additional Attributes
F4DS
Integrations:
Advanced Animation Framework
Follow AAF FM to install and configure it.
If you have AAF installed then LiP will automatically use information from AAF
Dependencies (requirements) if you want to have integration with AAF: AAF Themes and AAF Informer
Devious Devices
If you have DD installed then LiP will automatically use information about DD wearing
Real Handcuffs
If you have RH installed then LiP will automatically use information about RH wearing
Commonwealth Captives
If you have EBCC installed then captives will have reasonable LiP attributes assigned
Mod Configuration Menu
If you have MCM installed, LiP configuration page will be available
Know Your Friend
If your have KYF installed then LiP attributes will be shown for NCPs.
Samples:
LiP Effects - initiates arousal animation when actor receives orgasm notification. more mechanics could be added later.
Animations from following mods are used (if they are installed):
LiP Morph - vagina/anus morhping depending on health attributes. Designed for FusionGirl Morph+ from @StaticPhobia2. Depends on LooksMenu (required)
Use LiP UI if you looking for option to display LiP attributes.
More detailed techical description will be added over time
TODO:
Permissions:
Credits:
5204 downloads
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Perverted mechanics
By Samhsay
This mod is a synthesis of several ideas taken from this forum and slightly reworked.
Main features:
- Covering animation when naked
- Arousal from being naked
- Addition/removal of perks from the Provocative Perks mod. Adds when player gets status "slut". Perks are related to dominance and submission parameters.
- Auto-masturbation for sluts and drunk girl.
- Debuff (blur) from strong arousal
AUTO MASTURBATION
It has two operating options.
1. Automatic masturbation with a timer. Depends on the heroine's intoxication, her depravity, and the presence of people around.
2. Activation via wait animations. This also depends on intoxication, depravity, and the presence of spectators, but is somewhat more immersive. You'll need to find a secluded spot for a few seconds of wait (2-3 seconds) before a sequence of animations begins, leading to an AAF scene.
PERKS
I added PVPK perks based on dominance/submissiveness, injuries, and intoxication.
- life Of The Party gets slut or drunk girl
- Tentacles will harass traumatized girl
- Exhibitionist Streak demands that рукщшту spend time naked in a crowded place
- To obtain Dubcon Enthusiast the heroine needs to be raped many times.
- To earn the Town Bicycle achievement, the heroine must sleep with a large number of settlers.
They are currently fixed at the values of Sexual Attributes. But I want to make them upgradeable in some other way. For example, for a dubcon, experience a forced orgasm N times. For a psychosexual, kill N enemies with arousal >90. And so on.
AROUSAL
The mod adds certain effects to the heroine's appearance and behavior. It also adds audio and visual effects at high levels of arousal. Additionally, at a medium level of arousal, it is possible to use an immersive idle animation that transitions into an AAF solo scene.
KNOWN ISSUES
- Covering Animations Conflicts with the More Ways of Washing Mod. I haven't encountered any issues with other washing mods (CWSS and BYOP). Apparently, this is because MWoW is the only one that uses IDLE, while the others focus on furniture animations.
- When drawing a weapon while IDLE, the weapon draw animation may play twice. I know the reason and I am thinking about a solution.
- Currently, animations can trigger while in WORKSHOP and WORKBENCH. I've already figured out what to do with this and will fix it in the next version.
- T-pose when exiting IDLE directly into a sprint. This will also be fixed in the next update.
- There's some confusion with the cover animations. I don't know what could be causing this yet. A temporary solution is to switch between different combinations in the MCM when the heroine is clothed and when she's undressed. But I'm still thinking of moving some of the conditions from FO4Edit to the scripts.
HARD REQUIRES
Installed AAF
SAKR
Patched clothes. I use Rubber Duck's SAKR Repo and make own patches with his Rubber Duck's SAKR/RCP Gen 0.9.0. But sometimes you have to use FO4Edit for adding keywords to OMODs. You can also use Skimpy Armour Keyword Archive
Sex Attributes
Provocative perks
SOFT REQUIRES
Devious devices for Chastity belt
NSFW Sounds for some perks
Animated tentacles for perk (mega)
Pervert for some perks
Perverted electrics I created it to control arousal in this mod. The blur and sounds from high arousal will make combat impossible.
And i recommend to install all soft requires of Provocative Perks.
Scripted Face Tints and Captive Tattoos for drooling
COMPABILITY
This may cause issues when used with other animation-based mods, such as Smokeable Cigars, More Ways of Washing, and Advanced Needs. I'll try to make compatibility patches, but I can't promise they'll be perfect.
The Arosual blush code is identical to the blush component of this mod, so it is recommended to disable it. However, there won't be any serious conflict between them—though the blush might appear more intense due to the overlapping layers.The Arosual blush code is identical to the blush component of this mod, so it is recommended to disable it. However, there won't be any serious conflict between them. Though the blush might appear more intense due to the overlapping layers.
I also received a question about the Kziitd toolset. I have it installed after my mod and haven't encountered any issues. The only thing is a couple of seconds of jaw flickering if you equip a gag while an active mouth morph is in use.I also received a question about the Kziitd toolset. I have it installed after my mod and haven't encountered any issues. The only thing is a couple of seconds of jaw flickering if you equip a gag while an active mouth morph is in use.
Supported mods:
Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save
CREDITS
I used animations created by @kziitd, @RohZima and timanca. And I used parts of code written by @riveth Thank you.
10288 downloads
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Transfer Settlements - Sanctuary Hills - The Heart of the Commonwealth
By msmfoster
Sanctuary Hills has been completely razed and rebuilt into a thriving post-war style metropolis. This blueprint replaces the dilapidated ruins with high-density structures including a four-story hotel, a state-of-the-art hospital, dedicated shops, and a fortified children's park.
Details of the Build Four-story Hyperion Hotel with pool area, working elevator, dedicated gym, and a mixture of suites and communal sleeping areas. Three-story hospital with working elevator, three surgical bays, bathrooms, and a recovery ward. Single-level Siren’s Song pub with stage for a Singing Settler. Includes easy roof access. Two-level General Store with storage, front counter, workshops. Includes easy roof access. Anne Hargrave’s clothing shop with fitting rooms and extensive display space. Smiling Larry's weapons and armour store using Better Armory Mod for intricate displays. Barber shop with multiple chairs and lingerie displays. Multi-purpose workshop / classroom combination. Includes easy roof access. Jetty with two usable buildings (laundromat and storage). Bunker near the bridge with holding facilities. A greenhouse for increased food production. Fully recreated player home featuring a working kitchen, child’s room, master bedroom, bathroom, and laundry room. Several bunk houses, most with two or three bathrooms, small kitchens, gym equipment, and bunks. The approach to Vault 111 flattened into a children’s park with retaining wall and bubble-turret defence. The iconic central tree now hosts a working fountain. Note. Version 1.1.0 of this build has close to 9.4K pieces. While it imported cleanly for me that may not be the case for older systems. Key Statistics 80+ bunks 330+ food 2675+ defence 840+ power 150+ water All Tier-3 stores (Medical, Restaurant, Clothing, General, Weapons, Armour) Dedicated gym area Vault-Tec drink dispensers, slot machines, and phoropter. Fully working sinks, showers, and fridges Power routed through conduits to minimise visible wiring Every building has independent generators, ensuring a single generator failure never disables turrets Cat, dog, and child included Visual glitches are minimal and vary heavily based on mod load. Outward-facing windows on most homes were deliberately removed to reduce glitches. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Automatron Far Harbour Enclave Remnants Modern Furniture Workshop Pack (Optional) Home Decor Workshop Pack (Optional) Arcade Workshop Pack (Optional) Coffee and Donuts Workshop Pack (Optional) Virtual Workshop: Desert Island (Optional) Virtual Workshop: GNR Plaza (Optional) Bunker Home Pack (Optional) Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Stage and performer in the pub and some flooring. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions. Better Armory Mod. Great mod for creating an armoury and displaying associated weapons. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Torture Devices. Addition of associated torture devices. TRX Trixter Statues Collection. Sexualised Skyrim statues that work well with the theme of this place. Family Planning Enhanced or Family Planning Enhanced Redux. Will import an assignable child into the settlement. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. The Sanctuary Bridge. Replaces the wooden bridge with a concrete variant. Setup Clearing the area is relatively straightforward, but it will take a while. Clear out Sanctuary Hills of trash, brush, trees, and structures. The exceptions to the above are: The hedge on the outside perimeter. The seawall from the outer edge of the settlement to the pillar furthest from the bridge. The remaining area is rubble and can be cleared. The road, sidewalks, and driveways. You can remove the bricks leading up to the homes. The Sanctuary sign by the bridge. Shaun's crib. Move it onto the road and place it back later. The end effect is a large empty area, which will be resolved once the blueprint gets imported. Build a Transfer Settlements console from Power > Miscellaneous anywhere on the road. I prefer to place it nearer to the cul-de-sac as you can see the larger structures take shape. Note. Import should be done with Workshop Mode enabled. Blueprints Sanctuary is a massive build with over 8500 pieces, and this can complicate the import process. As a result there are two options for import: Single Import File. (All Versions) Features the full settlement with every piece. You will likely get prompted that a piece or two were missed during the import, but the process is done in one sweep. This is the recommended method unless your system cannot handle it all in one go. Import Pack. (Version 1.0.0) Sanctuary has been separated into three files with a focus to build required items before dropping in the structural elements. With this process you will end up with a lot of floating elements until you are done. Part 1. Includes all of the mods except for Homemaker and Far Harbour. This will setup and connect the whole power grid. Part 2. Includes only Homemaker and Far Harbour elements which will add the structures. Note. Using the pack means leaving the area long enough for the cells to settle (Transfer Settlements recommends 24 in-game hours) before moving forward with the next Part. After Blueprint Import Confirm that all power has been restored as expected. Most lamps will not be light, simply select them in workshop mode to light them up. Sometimes the pool and fountain will be missing water pieces. Just add the items to complete the look after the site is stable. Move Shaun's crib back into his bedroom. Notes on Imports Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc GraygardenExt from the console. Wait a couple of minutes before heading into Graygarden Homestead across the road. Once inside wait an additional few minutes before saving. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.1.0 Removed the requirement for Erotic Art Extended and optimised for use with my Classic Erotic Art Retexture. Closed up the fourth floor of the Hotel and turned into a utility area. Added warehouse floor underlays for the Hotel's first and second floor. Properly doubled-walled bathrooms within the hotel. Switched the ceiling in homes to warehouse floors. Cleaner look and feel and easier snap. Switch barn for the roof underlay for homes from 0.5x0.5 pieces to 0.5x1 and 1x1 warehouse pieces. Reduced global item count as a result. Redid all of the home roofs for better alignment. Added small flourishes for better conduit routing, and a larger one the Sole Survivor's home. Added a rug for an additional doctor as well as the phoropter. Makes the hospital feel properly staffed for a settlement of this size. Walled in the second level of the general store. Added a Slocum's Joe by the bridge, tightening defences along the waterfront. Added a patio behind the Sole Survivor's home. Added arcades to the laundromat. Adjust plants, switching to razorgrain fields in some areas. Added some AE lighting and SOE light sources to brighten certain areas. Version 1.0.1 Closed up the roof of the Hospital. This effectively provides a third level dedicated for power generations. Fixed and closed up the second level of the general store. Made a little lounge in addition to crafting workbenches. Fixed up several conduit rungs. This could leave to interruptions in power due to snapping order. Fixed up water features at the pool and fountain. Switched the ceiling in homes to warehouse floors. Cleaner look and feel and easier snap. Added Immersive Laundry. Doubled up vendors at the pub and general store. Makes these locations feel properly staffed for a settlement of this size.
966 downloads
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DOA Followers New York Knights: Mila and Diego!
Adds Mila and Diego. As an add on to Tina armstrongs follower mod (the way its supposed to be or as a standalone. custom body.
Adds a new experimental sparring system. (it resets after even if wonky stuff does happen).
Will add more later.
V1 is now voiced for CBBE and Fusion Girl.
Find them in Diamond city.
In the standalone version they stay there and can be recruited through Dialogue.
In the "Add On" version (Requires Tina Armstrong Follower), They start at Diamond City but will head to Tina's Gym after you have Recruited Tina Armstrong. You cannot recruit them (but can talk to them at Tina's Gym) until you have finished Tina's Quest.
NOTE- if you are upgrading from a prior version if these files don't overwrite your older version it is because somewhere along the way I changed the ESP for organization and continuity. If you do not want to lose progress simply re-name the files to the previous plug in and main and texture file .
If you have not located Tina's Gym yet, they will hand you a flyer.
Features:
-Two DOA followers:
-Mila and Diego.
-Outfit changes by command specifically or random.
-Randomized outfit changes daily If they have their respective "outfit change note" in their inventory.
-Mila and Diego Begin with the note unlike other followers (If you remove it they will no longer change clothes).
-Sparring system Spar once a day with either of them (Or Tina) and you gain a perk granting you 25% extra exp win or lose.
-change their weapons. Each as a firearm, a melee weapon or unarmed as an option.
-Unarmed will cause them to add various status effects to your enemies (or you in sparring), Break Blows will strip the target, Fatal Stuns will trigger a brief paralysis effect knocking the opponent down.
-If Mila or Diego are knocked into "Bleedout" mode their clothing will be knocked off and Mila's hairstyle will revert back to the "Down" version.
-You can change Mila's hairstyle to the only other DOA one she actually has with the hairpin.
-Added fighter cards for loadscreen.
-Mila's outfits are significantly more interchangeable than other DOA characters due to most of her clothing being regular common clothing and not very flashy.
-Inter-companion banter between them and the followers from the Tina Armstrong mod if you have the add on.
Let me know if there are any issues or questions.
Voices done with my speechify studio professional account which license far exceeds uses for this mod.
Mod required for add on:
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
Discord Link For Questions and Answers about my DOA followers and my other mods.
https://discord.gg/wjsTfZFHNC
2916 downloads
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FO4 DOA Followers Expanded Follower dialogues Add ons/Patches
Adds an add on that will expand the dialogue of certain DOA Follower mods and have them interact with each other. They will all have the same Esp so that if you want to upgrade to future versions that add more followers to the mix you won't have to re-start or re-do any of the mod.
This mod is almost entirely based on random dialogues and the In game event mode for Dialogue events.
Expanded Dialogue Follower Dialogues - 1
This requires:
Kasumi Follower
Ayane/Hayate Followers Add On
Bayman Honoka Marie Rose Followers
This version of the mod expands the dialogue among all these followers and of particular note because of the familial ties between Ayane, Kasumi, Hayate and Honoka.
Also this adds some dialogue that updates Kasumi's questline if you have finished Both main quests for Kasumi and Bayman, Honoka and Marie Rose mods.
Bayman Honoka and Marie Rose's lines from this mod are voiced. AI voices created using modified versions of Speechify Studio generic voices (I have a pro account and full use license to use those). They don't sound exact but are close enough IMO.
it is HIGHLY recommended you do NOT recruit Ayane and Hayate until installing this mod. In order to get the most out of the initial interactions.
In order to absolutely get the most newly added dialogue when you hire Ayane and Hayate out of the mod It is recomended you bring Honoka, Marie Rose and Bayman with you and not Kasumi. Then go get Kasumi and return to Ayane and Hayate with all of them. There is also added dialogue if you have not yet recruited Kasumi (it is a modified version of if she isn't with you when you take Honoka and Marie Rose and Bayman).
Each character has at least one interaction with one of the others.
Obviously the sisters/cousins have the majority.
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
Discord Link For Questions and Answers about my DOA followers and other mods.
https://discord.gg/wjsTfZFHNC
1131 downloads
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Momiji And Hayabusa Followers. Add on and standalone.
Adds Momiji and Ryu Hayabusa of DOA fame and something about Ninja Gaiden.
Fusion Girl and CBBE
Two versions for Each.
The mod is intended to be an add on to the Kasumi Follower mod. The mod is designed for them to interact with each other.
The main version REQUIRES KASUMI FOLLOWER (found here).
Standalone version is meant to be if you don't use Kasumi.
They are found at Abernathy farms, on the opposite side of the barn as Kasumi. (Yes there is dialogue to address this).
Momiji and Hayabusa have multiple outfits and you can change their default weapons through dialogue once you talk to them.
Momiji's default weapon is her sniper rifle, Ryu's is the Dragon Sword.
Both have randomized outfit versions and you can craft a reminder note and place it in their inventory for them to change their outfits on their own.
They have no unique quest but can assist with kasumi's quest if you haven't finished it yet.
I'm probably missing some info so i'll just add it later. It's Friday time to chill.
Now Fully Voiced as ov Version V1 Add on Versions. Voiced like the rest used my Speechify Studio account that I have full license to use as part of my subscription.
Oh- Momiji has her own custom body as does Ryu. The outfits were built around Fusion Girl. in the main files there is a pre-set of her body if you want to use it to make more outfits for her. The bodyslide files are only if you want to change her body shape to something you prefer. If you don't want to change her body you won't need them.
Yes, I will eventually release these and the previous outfits from Kasumi (some most are in the pub) and Tina as a "player use" standalone.
WORKSHOP ADD ON (Only for the Kasumi Add-On Version For Now)
Adds some minimal workshop functionality. I intentionally left it very minimal so it doesn't conflict with any of her dialogue options.
They does not count towards a settlements maximum followers,
You can assign her to Caravan and Move them.
They will not use some workshop higher functions but will participate in the animations.
I am doing this as a test as I don't want to add the workshopnpc script to the follower in the base mod in case there are issues.
NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
Kasumi follower mod:
5120 downloads
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Transfer Settlements - Nuka-World Red Rocket Truck Stop and Bordello
By msmfoster
This Transfer Settlements blueprint transforms the Nuka-World Red Rocket into a sprawling, multi-functional hub. Leveraging the massive build area, this overhaul introduces a high-end diner, a multi-story hotel with a hedonistic twist, and a fortified farmers' market. The site is also protected by a massive 1600+ defense rating.
The end result is a sealed-in environment that provides high defences and food production while making use of both levels of the terminal itself. This blueprint integrates nicely with mods like Just Business, Human Resources, and Hookers of the Commonwealth - Settlement Edition, but these elements are contained within this blueprint. Details of the Build The shoulder area between the road and the Red Rocket now houses a diner. Added a strip mall complex housing a general and clothing store. Added a medical clinic featuring surgery bays, waiting area, and recovery ward. Added a four-storey hotel featuring a club, gym, entertainment rooms, and shared accommodation. Working elevator part of the build. Added an additional strip mall complex housing a laundromat, public washrooms (like a truck stop), and a barbershop. Given proximity to the hotel, the Red Rocket has become a player home. Bubble turrets are added to the canopy, as that's a known spawn point for super mutants. Added two greenhouses with a small roadside stand to act like a farmers' market. Two small farmhouses have been added at the back of the greenhouses for additional bunks. Key Statistics 50 bunks. 120+ food. 1600+ defence. 400+ power. 60 water. Tier 3 Medical, Restaurant (Diner), Clothing, General Store, and several bars. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Requirements Downloadable Content Nuka World Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Enclave Remnants Arcade Workshop Pack (Optional) Virtual Workshops – Capital Wasteland (Optional) Coffee and Donuts Workshop Pack (Optional) Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Singing Settler. Stage and performer in the pub and some flooring. Alex Stripper Pole. Adds assignable stripper poles. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that Dogmeat and settlers can use for basic actions. Gruffydd's Signs and Posters. Billboards and signs TRX Trixter Statues Collection. Sexualised Skyrim statues that work well with the theme of this place. Companion Ivy. If you have Ivy as a companion, one of her broadcast towers will be added in an out-of-the-way area. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the [Advanced Animation Framework](https://www.loverslab.com/files/file/5584-advanced-animation-framework/), and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Torture Devices. Addition of associated torture devices. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Setup in this case is a straightforward process: Clean out the area of clutter, trash, cars, brush, and plants. Remove the sidewalks around the Red Rocket as these will be replaced. Remove the cement curbs surrounding the gas station sign. Ensure you keep the Red Rocket itself intact, while scrapping all content inside. Note. It is faster and safer to scrap within the Red Rocket if you disable it temporarily. Simply get the reference id and REFID.Disable followed by REFID.Enable when done. Build a Transfer Settlements console from Power > Miscellaneous on the road by the Red Rocket gas price sign. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Most lamps will not be lit, simply select them in workshop mode to light them up. Notes on Imports Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. The steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.2 Optimized Erotic Art to work with my Classic Erotic Art Retexture. Added a switch to turn on and off the settlement beacon above the Red Rocket without having to clip. Adjusted power distribution around the diner. Diner is now a Slocum's Joe with space for three attendants. Added AE lighting in a few locations. Added arcade machines in the Laundromat. Doubled the ceilings within the hotels for a consistent look. Used SOE lighting to increase ambient lighting. Added idles using Invisible Furniture. Version 1.0.1 Switched to Immersive Laundry. Did more work on the Red Rocket, lighthouse doors fit the aesthetics better, and Warehouse Electric Door was added to replace the missing garage door.
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