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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Horny Creatures of Skyrim

      the end goal of this mod is to create a complete creature debauchery experience.
      the animation development thread is found here:
      64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
      the downloads:
      1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site
      HornyCreaturesofSkyrim_V1_##.7z ____< the mod
      HCOS_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff.
      HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
      Horny Creatures of Skyrim
      Assembled by MadMansGun
      Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
      Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
      Unknown Dragon penis from unknown source.
      Horse penis from Leito86's Creature Features.
      Canine penis from diarawr's Horny Dogs of Skyrim Project.
      Werewolf balls from Derrax's Male Werewolves
      Female Werewolf Body by Moutarde421
      black Female skin by Moutarde421
      brown Female skin by Moutarde421
      black & white female Werewolf skin by MikoYork (skin edited by ~X~)
      special thanks to:
      Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
      Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
      Pfiffy for SSE port.
      the Creature Framework's MCM will have the following choices for the dragons:
      "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
      "Dog Style ----"____________black, purple or red.
      "Horse Style ----"__________black, purple or red.
      "dragon style ----"_________black, purple or red.
      Mod Requirements:
      (install in order shown)
      Skyrim Script Extender (SKSE)
      Fores New Idles (don't forget to download the "FNIS Creature Pack")
      SexLab Tools
      Sexlab Aroused Redux
      More Nasty Critters: SLAL Edition (MNCv12)
      SexLab Animation Loader (SLAL)
      Horny Creatures of Skyrim
      (you are here)
      suggested load order:
      (Skyrim DLC and Patch mods here)
      (other SexLab related mod's .esm here)
      (All other .esm mods here)
      (All other .esp mods here)
      HentaiCreatures.esp (only if installed)
      (other SexLab related mod's .esp here)
      other suggested (but not at all needed) mods:
      SexLab Dragons (highly recommended)
      Sexlab 1.62 Fixes (highly recommended)
      SexLab Werewolves (highly recommended)
      Scent of Sex
      Quite the Sperm Replacer
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
      (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
      8.6. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
      10. if all else fails, try loading a older save file from before sexlab was installed.
      11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
      12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
      12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
      12.2. walk up to them, then look at them and press "N" on your keyboard.
      12.3. click on "Control Animation".
      12.4. press "H" on your keyboard.
      12.5. click on the correct animation.
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstall JContainers.
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      {0,0} ___________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"- """""""""""""""""""""""""""""""""""""
      a song to sing as you lay dragons:



    3. Flower Girls BDSM Base + Flower Girls Subdue - Oldrim Backport

      This is a backport of Xiderpunk's FlowerGirls BDSM Base.
      Original mods:
      Xiderpunk for his FlowerGirls mods
      Foxfingers for Amorous Adventures
      Erstam for his FG BDSM Animation fixes and FG Subdue Fixes + Improvements
      Leito for animations and animation objects.
      SirNibbles for animations and animation objects.
      Suke for animations.
      AnubiSs2167 for animations.
      Znarok for animations.
      Fore for FNIS.
      Namtar55 for backporting the full Flower Girls 3.02 file.
      Byku for his animation backporting resources - https://www.nexusmods.com/skyrim/mods/104459
      G'K for CAO - https://www.nexusmods.com/skyrimspecialedition/mods/23316
      Oketado for LazyAudio XWM FUZ converter - https://www.nexusmods.com/skyrim/mods/71749
      y_sengaku for the Texture conversion tool
      I ran the meshes through CAO, animations through Byku's tool and generated a new behaviour hkx file using FNIS for Modders from Xider's txt file. Textures were converted using y_sengaku's tool in tandem with TexConv. ESPs/ESMs were run through Oldrim CK and TES5Edit was used to find errors. Wryebash was used for changing master dependencies. Erstam's patches were integrated.
      These mods belong to Xiderpunk. I take zero credit for backporting these mods. Please look at the original files for screenshots and further information.
      FlowerGirls DOES NOT REQUIRE SKSE or SkyUI to function. It can be installed or uninstalled mid-playthrough, as long as you use a save script cleaner. I hope this becomes a community effort to maintain and update these mods.



    4. GSPoses & SLAL

      Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
      When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
      Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
      Current Poses : 185 - Normal
                               45 - Object Poses
                               12 - Futa (Better with UNP SOS)
                               11 - Futa Object Poses
                                I probably lost count.
      About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually. 😉
      Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
      Idle Priview:
      How to make the NPC stop :

      Feel free to make a request, and I will try to do the animation (post any reference along with the request).
      and if you want to give me a support.
      Credits to : pornphile for his rigs and guide.
                        SirNibbles for his guide.
                        Dwadle for introducing me to Collygon.
                        Collygon for teaching me how to create the Mod.
                        ZaZ for his meshes and permission.
      SLAL Info : 
      Why don't I do animations other than poses and SLAL (I really wanted to) :



    5. Eira the Stern REMADE Follower

      09-27-20- I decided to remake Eira as I only spent only 10 minutes making the old Eira model and did not feel like it was on par with my other two followers. Her theme is still the same, but now I believe she looks far better now.

      This mod adds Eira as a follower to your Skyrim play through. 
      Body: UNPB HDT Body
      Textures: Fair Skin Complexion
      Race: Nord
      Weight: 50
      Voice: FemaleEventoned (ex: Lydia, Carlotta, Lisette)
      Location: Silverblood Inn in Markarth
      Essential: Yes
      Hair: Blue (KS Hairdo)
      Eyes: Very Shiny Blue (Mikan Eyes)
      Clothes: Elven Armor 
      Sex: Yes 
      Clothing used in Screenshots (ONLY FOR SCREENSHOT PURPOSES, does not come with the mod)
      Dress Shirt-Long Sleeved Shirt (closed and unbuttoned) from Halo's Aether Suite mod (https://dysintropi.me/)
      Black Pants- Northgirl trousers from Northgirl Armor mod (https://www.nexusmods.com/skyrim/mods/38053)
      White Shirt- Prisoner Shirt from Melodic's Things-Prisoner Outfit (https://www.loverslab.com/topic/96697-melodics-things/)
      Nightrobe and both thongs- Outfit and Panties from Melodic's Things- Boudier Outfit (https://www.loverslab.com/topic/96697-melodics-things/)
      Glasses- Rayban-like sunglasses (https://www.nexusmods.com/skyrim/mods/33787)
      **Note: Please don't upload this mod anywhere else without asking permission first.** 



    6. Liana the Curious Aristocrat Follower

      This mod adds Liana as a follower to your Skyrim play through. 
      She's a noble born Nord who would rather explore rather than stay in the confines of her home but doesn't know where to begin. Maybe you could help her out.
      Body: UNPB HDT Body
      Textures: Fair Skin Complexion
      Race: Nord
      Weight: 64
      Voice: FemaleYoungEager (ex: Ysolda, Sylgja, Jordis the Sword-Maiden)
      Location: Dragonsreach in Whiterun (Upstairs near the map and the giant doors)
      Essential: Yes
      Hair: Brown (KS Hairdo)
      Eyes: Purple (Mikan Eyes)
      Clothes: Noble Outfit
      Sex: Yes 
      Clothes used in Screenshots (ONLY FOR SCREENSHOT PURPOSES, not included in mod)
      Maid Outfit from Melodic's Outfit collection (https://www.loverslab.com/topic/96697-melodics-things/)
      Blur striped t-shirt: T-shirt Ordinator from Aether Suite mod by Halo (https://dysintropi.me/)
      Purple dress in thumbnail: Tellyrn Dress from Apachii's Divine Elegane Store (https://www.nexusmods.com/skyrim/mods/81073)
      Leather Bikini from Apachii's Divine Elegance Store
      Screenshot Locations
      Thumbnail: Villa Syagrio 
      Everything else: Goma Pero Land
      **Note: Please don't upload this mod anywhere else without asking permission first.** 



    7. Millia the Ex-Ring Maiden Follower

      This mod adds Millia as a follower to your Skyrim play through. 
      Once a powerful boxer in the Guttersnipes, she now serves the Imperial Legion after General Tulius vouched for her skills.
      Body: UNPB HDT Body
      Textures: Fair Skin Complexion
      Race: Nord
      Weight: 85
      Voice: FemaleSultry (ex: Sapphire, Alva, Sybille Stentor)
      Location: Castle Dour in Solitude
      Essential: Yes
      Hair: Red (KS Hairdo)
      Eyes: Green (Mikan Eyes)
      Clothes: Blades Armor (No Helmet)
      Sex: Yes 
      Clothes used in Screenshots (NOT INCLUDED WITH THE MOD, only used for screenshots) 
      In the ring:
      Huntress bikini white and huntress wench boots from Apachii Divine Elegance Store mod (https://www.nexusmods.com/skyrim/mods/81073)
      Boxer gloves from Halo's Aether Suite Mod (https://dysintropi.me/) 
      Top and Gloves from High school Hunny Armor Mashup mod 
      Black Socks from Gwelda Red Riding Hood mod (https://www.nexusmods.com/skyrim/mods/67952/?)
      Huntress Wench Boots from Apachi Divine Elegance Store mod
      Screenshot Locations:
      Boxing ring: The Guttersnipes from the Aether Suite Mod
      Outside: Gomapero Land
      **Note: Please don't upload this mod anywhere else without asking permission first.** 



    8. Monoman's Mod Tweaks

      Monoman's Mod Tweaks
      This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number. 
      Please remember to endorse the original mod author for their hard work without which most of the content here would not have been possible. 
      Amputator Framework (Tweak) Apocalypse Magic - Wild Healing Tweak (Tweak) Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Detect Equipment (Original) Devious Bell And Chain Sounds Reduced (Tweak) Devious Followers - Minimum Contract (Tweak) Fly You Fools (Original) FNIS PCEA2 Tweak (Tweak) Hydras Slave Girls (Tweak) JK's Skyrim Tweak (Tweak) Loot And Degradation (Tweak) MME Milk RND Hunger/Thirst Tweak (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Rock Trap De-Lameifier (Tweak) Sexlab - Cum Overlays (Original) Traps & Pitfalls (Tweak) Wet Function Redux (Tweak)  
      Amputator Framework
      Amputator Framework Beta v0.7 By Hæretic
      Cleaned up code.  Fixed amputations not being reapplied on game load.  Fixed amputations will reapply when an actor is unloaded and loaded again.  Changed amputation information storage from magic effects which are temporary on Npcs to factions and quest aliases which are permanent. As a trade-off there are now limited amputation actor 'slots' that can be used (10 at the moment. Can be expanded pretty easily if needed) Fixed slow effects didn't seem to be working when amputated.  Includes SLIF compatibility.  Added some extra Mcm options. Added option to disable the glitched animation set (I need to see if I can replace that set with the animations from DDs pet suit animations. They look very similar) Should be backward compatible with mods that use 0.7.  Sends out a mod event whenever an actors amputations are changed/healed.   
      Changes For Modders:
      Can NOT be installed in a game that is already running Amputator Framework 0.7 as there are major core changes. Must be installed on a new game or clean save. 
      Technically does not require the original version but I'd appreciate if you went over there, downloaded the file and endorsed it. Without the original work by Hæretic this file would not be possible. 
      Do NOT install both frameworks! Only this one is required!
      Apocalypse Magic - Wild Healing Tweak
      Apocalypse - Magic of Skyrim v945 By EnaiSiaion
      Doesn't automatically heal the player.  Heals a random target (including the player) within '50 feet' a random amount between 10 - 60 points.  Balanced for Requiem really but shouldn't be any problem if used without it.   
      Almost wasn't going to upload this one as it's so niche I don't think it'll get much use but whatever. Makes wild healing properly wild. The original is a bit overpowered compared to Requiems equivalent novice level spell - 'Healing Aura I' which heals sometime like 1 hp every 3 seconds whereas wild healing would always heal the player and another target nearby making it just a little less useful in combat. This tweak tries to make it far less useful in combat by not automatically healing the player but selecting a single npc or player close by to heal. Also heals a random amount for both health and stamina so you might end up healing yourself 10 points and an enemy 60 points. You can enable spell debugging by using the console command 'set wb_WildHealingDebug to 1'. It'll tell you who it healed, how many potential targets there was and how much it healed them by. 'set wb_WildHealingDebug to 0' to turn off debugging. 
      Aroused Nips
      Aroused Nips 1.1.2 By TanookiTamaTachi
      SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
      Because. Nipples.
      Make sure you "Build Morphs" in bodyslide
      You should also set AlignHeapAllocate=1 in CrashFixes.ini
      If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script. 
      Barefoot Realism
      Barefoot Realism 0.8 by cytochrome_p450
      Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Bribe a trading into dealing with you when you're refused service.  Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.  
      Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
      I don't recommend you use BFR. Something about it causes save bloat over time!!!
      Bathing In Skyrim
      Bathing In Skyrim 1.11 by mzin
      Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details. You can bathe with Rnd/iNeed water containers now. Container must be 3/3 or 4/4 full. 2/3 or 2/2 or less won't work.  
      Because it needed to be done.
      Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating. 
      RaceMenu or possibly just NiO (not sure)
      A free overlay slot in all slots (Face, Body, Hands, Feet )
      PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
      Texture Sets:
      BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder. 
      A complete set of dirt textures is three files:
      Currently the body texture is also applied to the feet (this may change). 
      Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
      Single files: Create copies of the same file and rename them as above and place into a set folder. 
      Overlays: Simply copy and rename them as appropriate and place them into a set folder. 
      Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
      Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play. 
      Known mods with dirt textures:
      FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
      Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
      Heretical Resources - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
      S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
      Make sure bEnableFaceOverlays is set to one. If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil. 
      For Modders:
      There are several mod events if you need to hook in:
      Detect Equipment

      Don't use this mod for now as I'm not happy with how it is at the moment. It works fine but has some bugs.
      Tired of losing your shit in tall grass? Filthy necromancers casting fireballs in a room full of lovely loot and now it's all over the gods damned place? This mod adds a lesser power 'Detect Equipment'. Using it will highlight nearby dropped weapons and armors. Armors - Blue. Weapons - Red. The effect is cancelled after you move. If you use Frostfall, it's very similar to its 'Instincts' power except for equipment. It does not stop stuff falling through the floor though  
      1. Currently only highlights weapons and armors. Should it be expanded to other types? Gems? Keys?
      2. This mod is cut from an upcoming update for Mortal Weapons & Armors. So if you use that mod you might want to hold out for the update. This version won't currently work for MWAs 'Broken weapons' as they aren't actually weapons. MWAs version will work for them, 
      Nothing special. Install as normal. The power will be added on install. 
      Devious Bell And Chain Sounds Reduced
      Devious Devices - Expansion V4.3a By Kimy + DD team
      The bell and chain sounds that come with the bell pears are great and realistic sounding but are far too loud IMO. I can't hear what Npcs are saying over the noise they create, particularly if you're unlucky enough to get both holes stuffed with one. And I'm not usually prone to this but they actually start to make me feel physically sick for some reason if used for extended periods of time. So I created a couple of reduced volume versions. The archive has 3 versions:
      Reduced to 50% of the original loudness. (Quiet)
      Reduced to 25% of the original loudness. (Quieter)
      And 100% - the original versions if you want to switch back. 
      And that's all. Simple. 
      Devious Followers - Minimum Contract
      Devious Followers (8 June 2019) 2.03a By Lozeak
      No longer needed as of Devious Follower Continued version 2.06! (this feature was integrated)
      Disallows you from dismissing followers within 24 hours of hiring them. I've mainly done this to work with SL Survival when you are caught without an escort and force assigned a follower. It also stops you from just hiring a follower and firing them as soon as you leave a city.  You can buy out the follower with 500 gold should the need arise.   
      You can configure how long before you can dismiss a follower by using the console command:
      set _DFMC_DismissCooloff to x
      where x is the number of game days you want.
      For example, The default is 1.0 = 1 game day. 0.5 would be equal to 12 hours. 7.0 would be one game week. 
      Use this console command to view it's current setting: show _DFMC_DismissCooloff
      Changing the value on a follower that's already hired should work. 
      Mods need to be in this order for both your load order esps and installed files:
      1. AFT/EFF
      2. Devious Followers
      3. (Optional) Devious Followers AFT/EFF Patch
      4. Devious Followers - Minimum Contract
      Should be compatible with vanilla, EFF, AFT and NFF. 
      Fly You Fools

      Forces 5 of the nearest Npcs in CurrentFollowerFaction to follow you under certain circumstances during combat.  Gives them a 20% speed boost while fleeing to try and negate stupid path-finding etc.   
      Three dragons appear over-head. Lydia: 'Not quite good enough, are you?' <takes out shitty wooden bow>.  'We can take em! Right Dragonborn?!' <turns to a smokey silhouette where Dragonborn was standing>
      'Run you crazy bitch!' screamed the Dragonborn from 200 meters away running at the pace of a sabre cat. 
      Got sick of followers staying in fights they couldn't possibly win. This mod tries to force the nearest 5 Npcs in CurrentFollowerFaction to follow the player under the following circumstances:
      Player IsInCombat. 
      Player Has no weapons/magic/fists drawn. 
      Player is running. Most be running forward, for some reason running backwards doesn't count.
      Player is not bleeding out. 
      The mod is also good for controlling your followers in a fight. Take for example Embershard mine and the open cavern it has near the end. Normally, once alerted your followers will charge in like lunatics and swiftly get murdered in the open, leaving you to deal with pretty much all of the bandits yourself. With this mod you can retreat back to a choke point once the bandits are alerted and keep your followers alive to fight with you. 
      I also wanted to add GetPlayerControlsDisabled condition to the list but can't quite figure out the condition (not the papyrus function). None of the parameters seem to 'stick' when set. If anyone knows more, let me know. 
      If you want your followers to stand and fight while you wimp out just keep your weapon drawn while you eh... 'make a tactical withdrawal'.
      CurrentFollowerFaction = May not work on super custom followers that might use their own follower system. 
      Mod should be very light. There's only 2 lines of papyrus code. Everything else is quests/aliases/packages etc.

      FNIS PCEA2 Tweak
      FNIS PCEA2 - Player Exclusive Animations (dynamic) V1.3 by fore
      Adds a hotkey option to the Mcm to allow you to refresh animations by pressing a button.   
      This was requested because some other mods are sometimes overriding the players animation set and you'd have to go into the PCEA2 Mcm to reset the animations. 
      Hydras Slave Girls
      Slave Girls 826 by hydragorgon
      Simply removes the MCM  
      The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&amp;comment=1606895
      I think it's ok to add mid game but you should probably clean your save after adding it. 
      JK's Skyrim Tweak
      JK's Skyrim (JK's Skyrim all in one version 2.0) By jkrojmal
      Fixes several cell border transition nav mesh issues in Falkreath and Rorikstead where Npcs would walk as far as the border and get stuck, resulting in major Npc pileups.  
      Mainly done so SL Survival licence enforcers don't get stuck on patrol. I'm sure there are probably more of the same issues with the nav meshes in other cells and maybe I'll get around to it... some day... just don't hold your breath.
      Loot And Degradation
      Loot And Degradation 1.31 by isoku
      Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.  
      I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed. 
      Just overwrite. Should be OK to add mid-game. 
      MME Milk RND Hunger/Thirst Tweak
      Milk Mod Economy 08-09-2019 by By Ed86
      Configure how much food and thirst satiation is granted when drinking milk by editing the included json file.  Configure whether or not to receive an empty bottle after drinking milk.   
      I found that once my character became a milk maid, RND needs basically goes out the window and RND becomes almost redundant. Milk becomes the solution to most of your needs problems. If you're the type that likes food scarcity so that you need to hunt for or actually buy food then this might interest you. Hopefully, it will also encourage you to eat cum more in Survival if necessary. Also added an option to disable getting an empty bottle after drinking a milk. Empty bottles are quite useful with RND. Getting loads of them for free doesn't seem right and reduces clutter a little. Plus where the hell are they all coming from when getting milked?!
      Overwrites a single MME script that I doubt is changed very often so it will probably be compatible with future versions of MME. 
      Remember this is for RND Only!
      Configure settings by editing \SKSE\Plugins\StorageUtilData\MME RND Tweak\Settings.json
      hungermod = How much to multiply the normal food satiation amount by. Default 0.0 (no food satiation)
      thirstmod = How much to multiply the normal food satiation amount by. Default 0.25
      addemptybottle = Whether to add an empty bottle or not after drinking a milk. Default 0. Set to 1 to enable. 
      Rape Tattoos
      RapeTattoos 1.4 by xj47
      Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.  
      Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction. 
      Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game. 
      If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure. 
      Requiem - Passive Armor Training Tweak
      Requiem - The Roleplaying Overhaul v. by ogerboss
      Warning!: This tweak is only intended for use with version of Requiem!
      Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...  
      Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced. 
      MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between and 2.0 so they're not compatible.
      Rock Trap De-Lameifier
      Disables stupid rocks after 7 seconds once they're out of your line of sight. Rocks will re-enable when the trap is reset.  Triggering the trap creates a detection event, potentially revealing you in sneak.   
      So you're level 1 or 2? Built like a wet paper towel? A mild fart would tear you in half? What to do? I know! Lets go to Ember Shard Mine and lure the fool bandits into the most cunning death trap ever to exist.... A little static fucking rock sitting in the middle of the floor. Bandit: "Owwy! My middle toe!! My one weakness. These boots were supposed to protect me! Blearhgh <death squeals>"
      Fuck off. Just, fuck off Skyrim. 
      Rocks disappearing might not be realistic but then neither is immediate contact death with a small static rock. Hilarious. But not realistic. 
      Should be compatible with mods that change the amount of damage the rocks do as that would need to be done via an esp which this mod doesn't have. 
      Sexlab - Cum Overlays
      Sex Animation Framework v1.62 by Ashal

      This tweak is STILL very much in ALPHA!
      I would consider the mod pretty solid at this point
      Changes Sexlab cum effects from magic effect shaders to Race Menu overlays. Option to make Npc cum persistent. You can set separate cum timer sliders for Npcs, followers & Zaz slaves Random cum texture set selection. Set the opacity of a cum texture set in the Mcm  
      This allows cum to coexist with magic effects and other overlays. See the screenshot. Bathing In Skyrim dirt + Sexlab cum + Oakflesh spell all playing nice together. Rejoice filthy mage sluts of Skyrim! \o/
      With vanilla sexlab when you change cell the cum effects attached to Npcs is often forgotten. This mod makes cum on Npcs persistent. There's another mod that does this but I think it only works for followers. This works for all female Npcs. 
      Random cum texture sets. If an Npc has no cum effect a random cum texture set is selected to be applied. If an Npc already has a cum effect then another texture from the same set will be applied. This is to keep things varied. This mod does not include any texture sets. Texture sets need to be installed into: '\textures\Sexlab - Cum Overlays\Setx'. The dds files go directly into the set folders. There shouldn't be any subfolders beyond the 'Set' folders. Texture sets MUST replace all 33 vanilla texture files for it to be considered by the mod. If a replacer hasn't got 33 files then you could perhaps fill the blanks with files from other mods or vanilla sexlab. Install sets in order. Ie: first set into the 'set2' folder, second set into the 'set3' folder etc. Do NOT install a set into 'set2' and skip a folder to install into folder 'set4', If you change any of the sets folders (add/remove sets) then you should use the MCM option 'Re-detect sets'. If you are removing a set you should 'Remove All Npc Overlays' first! You do NOT need to install all sets or any sets at all really for the mod to work.
      I need your help to find good cum replacer mods that contain a full or nearly full set of replacement textures. Remember there should be 33 files. Please post if you know of any. 
      Should be OK to add mid game. 
      If you want to uninstall or clean save SCO you should 'Remove All Overlays' in the Mcm first to be on the safe side.
      Sexlab (duh)
      PapyrusUtil - It's included in Sexlab but you should make sure you have the newest version - https://www.loverslab.com/files/file/484-papyrusutil/
      RaceMenu or possibly just NiO (not sure)
      A free overlay slot in all slots (Face, Body, Hands, Feet or possibly just Body and Face for this tweak)
      Set Sexlabs own cum timer to it's maximum and let SCO handle cum expiration
      Cum Texture Packs:
      SexLab Quite the Sperm Replacer 5 By QuiteUnfortunate - https://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
      Insane Cum Retexture 1.0.1 By Mr. Wick - https://www.loverslab.com/files/file/5943-insane-cum-retexture/
      SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga - https://www.loverslab.com/files/file/2968-sexlab-cum-textures-remake-slavetats/
      The SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga isn't a complete set. Here is a modified version with all cum texture files: SlaveTats CumTextures Remake v1.2.5 By Vacaliga - Complete Set Modification.7z 
      I can't remember who created the modified version. Let me know if you know. Also remember to endorse the original mod if you like it. 
      If anyone knows of any other good cum re-textures let me know. I now think a full pack is actually 26 files but I need to investigate and the mod still expects 33 files so...
      If you are getting some pausing while cum textures are being applied you should try running the textures through Ordenador - https://www.nexusmods.com/skyrim/mods/12801/
      Overlays not appearing? Try increasing the number of overlay slots to 14 (or more if you want).
      Mod is not detecting additional cum texture sets? You're likely using an old version of PapyrusUtil or you have another mod installed that includes an older version of PapyrusUtil. Download the latest version and make sure it overwrites everything. Sexlab does NOT include the latest version!
      Slavetats v1.2.3
      Removed my version of the Slavetats tweak but here is the original fix that fixes menu locking while slavetats works on/updates Npcs.
      Traps & Pitfalls
      Traps, Pitfalls and Dangerous Things v0.96f By JimmyJimJim
      Before starting the trap layer the mod will now check:
          - That the current location has the keywords: LocTypeDungeon, LocTypeMilitaryFort. 
          - If the current location is not forbidden.
          - That the current location is not 'None' - qasmoke.  You can add/remove/clear all locations from the forbidden list via the MCM yourself.  Saves forbidden locations to a json file and automatically imports them on new games. Mod automatically adds Sanguine's Dreamworld to the forbidden list.  Added oil traps.  Traps will automatically delete themselves in a 'first in, first out' fashion. The trap clutter was getting crazy in some cells. Manual cleanup Mcm button added. Part of the 'Bleeping Mcms' series. Settings automatically save when leaving the Mcm and automatically import on new games. Trap layer won't start until you leave the Alternate Start cell if your imported setting is 'Trap layer active' The trap layer will try not to lay traps in your line of sight or within 500 units of the player.  Pressing the manual override button in a menu does nothing.  Trap layer won't start while you're SD enslaved. No laming your way out now.  Changed the cell change detection method. Should be more reliable.  Attempted to stop the trap layer getting stuck.  Added the trap layer to 'friend' and Sexlab forbidden factions.  Stopped trap spells leveling your skills.  Fixed rune traps not triggering and workaround for not being visible. Restored the progressive bondage and Estrus functionality on poison bear traps. Also renamed them to just bear trap. Removed traps that block paths from the pathing trap layers. They were blocking themselves.  Fixed traps being set underneath chests.  Fixed traps not applying diseases. Fixed elemental traps firing effects continuously forever.  Improved Devious Devices interfacing + FoMod installer.  Modified vanilla tripwire script to stop ghost actors triggering the wire. This includes the T&P trap layers.  Lots of other small fixes.   
      Definitely needs a new game or clean save if T&P is already installed on your save. Too many changes. 
      I've yet to touch some parts of the mod. In particular, cursed armors and potions etc. Some of the fixes I've made may already help however. 
      Wet Function Redux
      Wet Function Redux v39 By nop0x90
      Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect  
      Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect. 
      For Modders:



    9. Devious Devices - Laura's Bondage Shop (22-sept-2020) V3.20

      Laura's Bondage Shop V3.20 22-sept-2020
      V3.20 now has a Russian translation provided by stas2503.
      V3.20 now also has an SSE version provided by tznvlw.
      V3.20 also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation.
      There is also a Portuguese translation for V1.20 provided by LHM.
      Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina.
      The shop is located just south of Whiterun.
      Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.
      It also comes with 4 hours worth of story quests and a repeatable quest that will almost never play out the same.
      This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer.
      All sex in this mod is optional. There's no sex with your character without your consent.

      Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder.

      Requirements: (All requirements are the latest versions as of 22-sept-2020)
      SexLab Animation Framework v1.62
      SexLab Aroused Redux
      Devious Devices Assets v3.0e
      Devious Devices Integration V4.3
      Devious Devices Expansion V4.3
      Fuz Ro D-oh V61
      SkyUI V5.1
      And obviously also the requirements those above need
      A Strange Rock
      Help them by following up on rumors about a strange rock.
      What She Deserves
      There is a thief stealing and sneaking all over Skyrim.
      They have a plan to catch her.
      There are currently 5 more quests that continue the story after What She Deserves.
      This quest is part of a ~4 hours long storyline. More story quests will be added in the future.
      Seeking The Curse
      It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
      Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
      Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them.
      She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.
      This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations.
      The way some of the random branches are calculated can be changed in the MCM.
      This is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
      You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".
      A Good Fit
      They recieved a nice custom set of restraints and you can try it out.
      This quest will unlock after completing the [A Strange Rock] quest.
      It serves as an introduction to the new delivery quest [On The Clock].
      On The Clock
      Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them.
      You'll be tasked with finding the customer and then delivering the package.
      There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty.
      This is a repeatable job that unlocks after you completed the [A Good Fit] quest.
      Locked Away
      Laura is willing to give you money if wear a chastity belt for her.
      She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough.
      You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer.
      The daily reward and how long you have to wear it can be changed in the MCM.
      This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it.
      Wearing the belt from [Locked Away] will not block access to the rest of the quests.
      All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere.
      Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can interfere with quests from this mod.

      This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot.
      Please report any conflicts this creates. I want to know if I have to relocate it.

      Special thanks to Veladarius and Kimy for helping me out. ❤️
      Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special.
      Big thanks to Taki17 for making amazing custom assets for me.
      Big thanks to stas2503 for providing the Russian translation.
      Big thanks to LHM for providing the Portuguese translation.
      Big thanks to tznvlw for the SSE port.
      Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
      Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder)
      Thanks to the SexLab team for making a great animation framework.
      Thanks to all the people that worked on the mods and software that made this possible.

      Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission.
      Do not use this mod as a requirement for your mod.

      Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
      This is obviously an open-source mod.
      You can support me and my work by donating on my Patreon page. ❤️
      Disclamer: There will never be game or mod content behind a paywall.

      Change Log:
      Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
      For those that encountered an issue, read these first:
      My body/restraint is invisible!
      That could be because you didn't build the device correctly.
      This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
      Building stuff in Bodyslide seems impossible at first, that's why I made this short guide:
      I still have an issue with the catsuit!
      Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
      There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
      These are the ones you should build:
      DDX - CBBE MXW_Catsuit
      DDX - CBBE MXW_Catsuit TBBP
      And these if you also use Cursed Loot
      DCL - CBBE - MXW_Catsuit
      DCL - CBBE - MXW_Catsuit TBBP
      The game crashes when they want to equip chains!

      If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD.
      The chains used there need HDT to function and it will crash if it isn't installed.
      Get it here:
      NOTE: You'll need to get the SSE version if you're using SSE!



    10. Skyrim Chain Beasts

      Skyrim chain Beasts (v0.3.6)
      This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.
      Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
      So what does this mod do?  well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
      This beta level mod adds chainbeasts to Skyrim. 
      There is an extensive MCM menu:
      Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).  
      Free roaming portion; how and where to encounter Chain Beasts:
      Main quest line (requires at least base mod + integration plugin):

      Side (mini) Quests:
      Game play; how does it work:
      Plugin structure:
      ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites such as sexlab. FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only:  Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
      SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh:  To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491)  
      How to install
      If upgrading:
      Export your settings in the MCM (optional). Shut down the mod from the MCM  (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) If upgrading from before 0.3.4: Remove any loose mod files (*SCB_* especially from scripts and meshes). Continue with `Fresh install below'.  
      Fresh install (Oldrim/LE) - latest version: 0.3.6
      Download and install v0.3.4 (Oldrim/LE) if not done already (should be able to update to v0.3.6 from v0.3.4 or later). Using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Download and install UpdateTo0.3.6, again mod manager is recommended. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)  
      Fresh install (SSE) - latest version: 0.3.5
      Download and install v0.3.5SSE Using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide file to build your own preference. Run FNIS for Users if you did not already have a recent version of SkyrimChainBeasts installed.  
      Known Possible Issues, Conflicts and Workarounds
      Latest changes


      See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed;  custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.  
      Credits & Tools used (in no particular order)
       Oblivion chainbeasts mod for the basic idea  Zaz animation pack  This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender,  Blender nif tools,  Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. and others I've forgotten to mention...  



    11. [WIP] New Tattoo for SlaveTats

      Simply two new tattoo add for SlaveTats
      Requirements : 
      SlaveTats, SlaveTats whore , JContainers, RaceMenu (or NiOverride), SkyUI, SKSE
      Simply extrat ; copy/drop into Skyrim data folder , overwrite where required.
      Into game : 
      for body : MCM/SlaveTats/Body , select a part , whore advertising  , back_pay
      for hands : MCM/SlaveTats/hand , select a part , whore advertising , left_hand_cock 
       ATTENTION :  if you don't want to change the SlaveTats basic JSON file , simply open this with NOTEPAD ++ and edit this two strings  at the bottom of everything else . 
      {"name": "Pleasure (right breast)", "section": "General", "texture": "basic\\right_breast_pleasure.dds", "area": "Body"},
      {"name": "The first is paid the second is free", "section": "Whore Advertising", "texture": "whore\\back_pay.dds", "area": "Body"}
      For Special Edition : As these are simple DDS, they should still work



    12. BAT Scripts Collection



      Here. These scripts will work with both LE and SE. There were only minor changes to to console command logic and I accounted for it.
      WHAT IT IS
      This is a compilation of my old BAT scripts I had posted on Nexus + some new ones. I'm banned there, so I'm migrating here.
      These scripts serve different purposes, some are actually usefull in gameplay.
      Others were made for testing purposes and cheating (cheating is really fun it first, but gets boring fast).
      Some of the scripts deal with Dawnguard/Dragonborn content, but will work just as good without them installed.
      Everything works based on assumption that your load order is correct, which means:
      00: (Skyrim.esm)
      01: (Update.esm)
      03: Dawnguard.esm
      04: HearthFires.esm
      05: Dragonborn.esm
      ...: (other ESM & ESP files)
      This is the correct load order for both SE (with or without USSEP) and LE (with or without USLeEP).
      USSEP and USLeEP are the Unoficial Patches for SE and LE respectively.
      To use BAT scripts they need to be in Data folder. Then you call them in game console with "bat filename" command.
      Example: "bat divorce" executes a code from Data\divorce.txt file.

      Below is a full list of commands with descriptions what they do and how to use them:
      bat addshouts Adds all shouts to your magic menu (they will be greyed out and ready to unlock with dragon souls).
      bat aelaeq Gives Aela's equipment to player (only if not in inventory already) and equips as much of it as possible.
      bat divorce Click spouse and use it to remove all marriage data allowing for a new one. Wait 24h for AI to reset.
      bat experimenter Unlocks all tiers of Experimenter perk. Requirements are bypassed, no perk points are spent.
      bat perks Unlocks all perks (werewolf/vampire too), sets lvl to 100, health/stamina/magicka to 1000, carryweight to 9000.
      bat perks0 Everything "perks" command does plus reduces the cooldown on shouts to 0%.
      bat perks50 Everything "perks" command does plus reduces the cooldown on shouts to 50% of base values.
      bat stats Sets all your stats to 99.
      bat stats100 Sets all your stats to 100.
      bat unlockshouts Unlocks all the shouts you've learned so far (the greyed out ones) without spending dragon souls.

      Scripts are well commented so feel free to edit them to suit your needs.
      Despite being one of the best mod managers around, MO2 doesn't understand my mod.
      It fails to recognize TXT files as a mod and gives you an error that the mod contains no valid files.
      Solution: either tell MO2 to ignore the problem or edit meta.ini manually, by adding this line under [General]:
      Oh and make sure TXT files ended up directly in the Data folder and not data\data or something.



    13. Sheva Alomar Resident Evil Companion/Follower LE/Oldrim

      Update Edit :
      i fixed her subsurface scattering so she shouldnt have a glowing face or some weird bug.
      Do enjoy !
      my first follower port , sheva alomar from RE
      it uses HG hairdos so you need to have that i think.
      it uses CBBE HDT Body tough im not sure the HDT has functionality for it.
      it made it for LE.
      You need to use the console to create a copy of her since i didn't place her in the world , or use Are You There NPC Actor Follower mod  https://www.nexusmods.com/skyrim/mods/76051 
      she should have follower/marriage functionality, warning , she's nude when you summon her, i couldnt be bothered to give her stuff. :D.
      this is my first try so if she doesn't work , comment and i'll try to fix her / see what i can do .
      i will be making many more followers like her, submit ur request if you have one and if i like it i'll do it.
      i'll create a tutorial on how to create standalone ported followers once im comfortable enough doing this, currently it takes me an average of 8 hours to fix all errors , Which Sucks.



    14. Minotaur Race

      Beta Test: Minotaur Race
      What you get
      Minotaurs! Male and females. Range of horns, hair, beards, nose rings.\ Face tints are set up so you can create your PC in game. If you're making NPCs, find the "Tints" folder in the mod and copy everything in the "Size256" subfolder up one level. Those are the size the CK needs. Optional dick. This is a standard SOS dick, not a hoodie.  Horse and human eye styles. Vampires, sorta. The vampire shift works, but you don't get the eyes because Skyrim sucks. (I turned off the Overlay Head Parts flag so it wouldn't crash.) Most of the head shape sliders are focused on muzzle and nose. You can also change the size of the ears. As with the other herbivore races, I reused existing sliders and they don't always do what you expect. Some of the sliders don't do anything.  
      Coming soon
      Vampires integrated with RaceCompatibility Overlays. I'll make the socks and at least one piebald option available. Better race characteristics appropriate to minotaurs. Something like Orcs turned up to 11.  Hoodie bull schlong  
      Comments and ideas welcome.



    15. C5Kev's Jade's Nipple Stretchers UUNP & CBBE

      Hello Folks!    Why did I make these?  I'm not really sure.  I was looking at piercing images online and things like these popped up in the results. I figured my little Jade just might like something like these, so I made some. And maybe, just maybe, your Dragonbabe will like them as well.  Stretchers have more sheen than as shown as it was cloudy out when screenshots were taken.
      They also have a small armor rating to them (advanced a bit higher than beginner), so you'll need the Steel Smithing perk to create and temper the parts, which can be crafted at a forge using steel and corundum or steel and silver. But for cheaters such as myself, I just  use the   AddItemMenu  mod to get the parts right away.
      These include a body since one kinda needs to go topless. However, if enough folks request for a no-body version, I can make that available as well.
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Nipple Stretchers UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build".
      NOTE:  The CBBE version is untested. It looked OK in Outfit Studio, so I assume it's OK. Maybe you'll need to "tweak".
      Also note that no matter what body type you use, based on boob size, BodySlide can and will distort the shape of things. The bigger the boobs, the more distortion. Aggravating to be sure, but understandable I guess. But fixing things can be rather easy in Outfit Studio. If your character is weight 100, after making the parts in BodySlide, import (for example) "meshes\C5Kev\Nipple Stretchers\NippleB (or S)_1.nif   and / or  ...\NippleB (or S) Adv_1.nif.  Then (and this is only if you want to do this) ...
      Press "Q" to show the mesh vertices - they'll appear as green dots. Then press #4 to enable the "move" brush. Set brush settings close to what's shown below and move the vertices to straighten things out for each mesh piece.  When done, export the "_1.nif (without reference).  If your body weight is less than 100, then you'll also need to do the "_0.nif" mesh as well.  It takes a little time, but it's pretty fast and easy.

      Mesh Credits:

      Piercing: Spike piercing by Newmiller, other parts by me.
      Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.



    16. Submissive Lola: The resubmission

      A highly updated version of the original Submissive Lola mod by alexvkj. This update by MrEsturk and Hexbolt8
      (This is an early draft of this mod's description. I may update it with a more fleshed out description when I get more free time)
      What's this all about, how to start and how to play (Taken & edited from original mod):
      The mod gives you a possibility to turn your follower into a Dom or Domina. It works with any playable race follower, vanilla and custom, male and female. PC may be of any gender too, enough of the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, do you?
      Go to Haelga's Bunkhouse in Riften (Or force start it in MCM). In her bedroom look under the bed near that famous horker tusk,  . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example. Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, whipping, light bondage, restraints and forced stripping.
      What's New:
      - An MCM menu with tons of toggle options. Personally tailor your submissive experience.
      - Many new demands and events from your owner.
      - You owner is now rather chatty and will constantly make lewd comments.
      - Light Devious Device support added. You won't get locked into debilitating restraints every ten feet, but some light restraint play is now there.
      - Greatly increased compatibility with other DD mods. Your owner will now recognize and accept most DD restraints that conflict with any devices they would want you to wear.
      - Several new location based events. You'll have to find out where on your own, heh.
      - If you are in werewolf form your owner will now halt trying to enforce rules that would be impossible to follow in that state.
      - Lots of bug fixing
      Required other mods:
      Newest version of Sexlab as of July 2020 Sexlab Aroused ZaZAnimationPack 6.07 or newer Devious Devices 4.3 or newer. Should work with any 4.x version, but some MCM devious design options may not show up in game.  
      Recommended other mods:
      - Radiant Prostitution: for now the only soft supported addon mod. Will make certain prostitution events more dynamic.
      - Any mod that adds spanking sex animations: You'll need one of these for the spanking events to work right. Otherwise you'll just get generic sex animations instead.
      - Any mod that enhances the effects of alcoholic drinks. Depending on what you toggle your owner will be a bit of a drinker. I've including an optional mod of my own for this effect.
      What not to expect:
      - Hardcore content: If you're looking for bestiality, incest, dismemberment/vore/guro, just plain abject cruelty, etc you won't find it here. This is a softcore experience.
      - Chastity Play: If you want a Dom follower that prefers to keep you locked away solely for the usage of him/herself this probably isn't the mod for you. Expect a lot of sex with strangers.
      - Lots of waiting around/centralized BDSM events: this mod is intended to used with vanilla questing. If you want to spend your BDSM experience locked in a room this probably isn't for you.
      - This mod probably won't play nice with Frostfall or similar mods. Even if you tone down the nudity settings to their lowest you will be spending some time nude in the wild. If there are ways to increase compatibility without nerfing those events into the ground I'm open to the idea. If not I'm simply not interested in compromising the content of this mod on Frostfall's behalf.
      - While this mod is much more compatible with other DD based mods you might still get conflicts if you use one that is constantly locking you in 900 different restraints.
      What is "EsturkBooze"?:
      Its an optional mod that replaces the effects of consuming the various alcoholic drinks in vanilla Skyrim. They are given much more useful healing/buff effects but have the added side effect of causing drunkenness (blurred vision and random stumbling). Original this was going to be built into the main mod, but on Hexbolt8's advice I split it into its own mod to increase compatibility with other alcohol mods.
      About Skyrim Special Edition:
      - I have been told by several sources that this mod works with Skyrim SE, but I am unable to personally test that. Also being that this mod is being developed on LE compatibility issues may rise in future updates. I'd like to avoid that and hopefully retool to work with SE once again if it happens, but I'd have to do it based on second hand input.
      - MrEsturk: First creator of this updated mod.
      - Hexbolt8: Co-creator of this update. Added just as much, if not more, content to this update.
      - alexvkj: Creator of the original Submissive Lola mod.
      - Gräfin Zepplin: Minor playtesting.
      - The creators behind Sexlab, Zaz, and Devious Devices.
      Addition preview screenshots by:



    17. Harder Devious Regulation

      Civil War "Devious Regulation" Now Requires to Wear a Plug.
      Because Many Female Soldier Break The Chastity Regulation, They Assume Plugged a Dildo can Reduced that Problem, also it's Helpful to Motivate them. From Now on, Female Soldier Must Wear It Without Excuses. More Easily Punishment. See Description Below.  
      Original Devious Regulation Mods by Srende. Replace with Devious Regulation Fix. Fix some bug and add Support for Devious Integration 4.3 Version. Only For 2.10 Version, addtition for CWRS -Civil War Recurring Sieges-. (including Here, No Need Original Version) Anymore. You Don't need an original one. except you want it without Devious Regulation mods.
      Harder Devious Regulation Version 1.11:

      Getting Punish by (Rikke, Tullius, and Galmar) if:
      Not wearing a Regulation Plug. How You Can Remove it? Wearing another Plug. Can Replace it without Remove the Belt? Carry a master key. They Think You Want To Escape! Not Wearing A Vibrating Plug or Collar After First Punishment. (1.08 Version) They Noticed You After You Get a Punishment! Must Wearing a Vibrating Plug After Reach Quaestor or Ice-Veins Rank (Version 1.10 or 2.03 CWRS). Get Promoted also Get an Upgrade for The Plug Too... Quaestor Rank for (Imperial Legion) . Ice-Veins Rank for (StormCloak).  
      Devious Regulation Equipment have good enchantment. Also side effect if not worn correctly (Without Plug or Chastity Belt).
      For Collar: Both Punishment Collar can Shock player if Not Wearing a Regulation Plug or Belt (Damage Stamina and Magicka). Padded Collar Still Allowed You to Carry a Regulation Key. Padded Collar Still Allowed you to Wearing Non-Vibrating Plug. Posture Collar Will Punish You if Carry a Regulation Key. Posture Collar Must Pairing with Vibrating Plug (Normal for Strong Plug). Posture Collar Have a Greater Damage than Padded Collar. Only Posture Collar Can Handle Strong Punishment Plug Effect. For Chastity Belt : Reduced Player Carry Weight if not Pairing With Regulation Plug. Belt can Increase Player Carry Weight. Stronger The Plug will Give a Greater Effect. For Plug: Iron and Primitive plug (Basic Plug) also need wearing a correct belt (Regulation Belt). Regular Punishment Plug Still Allow You Not to Wearing a Collar. Strong Punishment Plug Can Handled Only by Posture Collar. For NPC: Separate Slot with Player (can't be looting). No Effect to Reduced Over Chastity and Plug in Area.  
      Available for Armor and Non-Armor version.
      Belt and Collar have armor bonus. Work with Heavy, Light armor Perk. Also Mage Armor Bonus Perk.
      Harder Devious Regulation Version 2.10
      Base and Thanks To:
      CWRS -Civil War Recurring Sieges- by Edoserax Including Standalone CWRS with costume Armor and Quest Tweak. Sovngarde Steel Armor by lustrianna Support for Remodel Armor AIO for Devious Device. No More Chastity Through Armor. Eisen Platte Armor by KURESE. Support for Remodel Armor AIO for Devious Device.No More Chastity Through Armor. Devious Regulation by Srende.  
      I wanted Civil War quest line get longer than Vanilla Version. (it mean, you must wearing Chastity Belt more Longer). Civil War Overhaul is unsupported anymore, and to many bug.  So I decided to use CWRS.  
      How to Start:
      After taking an oath. Wait in one of fort with Regulation Belt and Plug. Siege quest will restart in 48 hour (CWRS Default Setting). Fort Defenses Quest only can start with Chastity Belt on.  
      Description and Change:
      A little modified CWRS Version to make support with Harder Devious Regulation. Some CWRS and Civil War Quest line is blocked if not wearing a Regulation Chastity Belt.   
      Add Silver Goblet (Each Fraction) and Replace a Gold Version after finish Siege! Quest. Silver Goblet only get after killed Enemy Commander! You can get it in their corpse. Gold Goblet have a higher price.  
      CWRS Quest Change:
      Defeat Enemy Commander now have a Place mark "Defend Front against Enemy Attack" now Visible in main Quest Journal (Fort "Name" Defenses). Siege Quest won't start after you done Imperial/Stormcloak Duty Quest. (Not in your Quest Journal or You Must finish it again). Imperial Duty Quest Only Start after you Start (Fort "Name" Defenses) Quest. Imperial Duty Report is blocked if Player is not wearing a Chastity Belt. (But You Can finish it Without wear a Plug).  
      CWRS Other Change:
      Imperial and Stromcloak Outfit Veteran, Elite or General now rebalance. Veteran Light like Glass and General like Stalhrim Light Stats. Veteran Heavy like Ebony and General like Daedric Heavy Stats. All Armor now can Tempered in Armor Smiting Branches. Stromcloak Veteran Armor for Female Replace with "LustDesign - Sovngarde Steel Armor" CBBE HDT Version". Cloak Slot same with Serana Vampire Royal Outfit. Reduced Number of Army Both Side by Half. Now they only one Squad (4-5 soldier) to Reduced Lag. If Fort already taken or vice versa. Sometimes Soldier number is over-limit. Can 5 Vs 10 Soldier or more.... Make a battle is Unbalance. Commander Level is doubled than a Player. Max is level 255 Soldier level is Followed by Player. Fix Imperial Soldier that always warn player when Shouting. Recruit now set as protected. can't killed except by player.
      Devious Regulation with CWRS:
      After Taking an Oath, you must Done Siege! Or Fort "Name" Defenses Quest. To Earn Silver or Gold Goblet to continue a Main Quest.  All Quest only can Start if Player wearing a Chastity Belt with Plug. 10 Silver or 5 Gold to Continue Korvanjud Quest 30 Silver or 10 Gold to Continue Battle of Whiterun 60 Silver or 20 Gold to Continue Battle of Solitude/Windhelm (Final Quest).  
      Credit and Thanks to:
      CWRS Soldier Stats based by personal fix from Rebirth Monster Fix.
      Original mods Created by MyEvergreenHometown Revenge Of the Enemies 2016.
      The reason: Soldier and Guard now Leveling with Player. To make them survive against Vampire Attack or Dragon (Modded).
      CWRS -Civil War Recurring Sieges- by Edoserax.
      Lust Design - Sovngarde Steel Armor by lustrianna.
      Replacer for Stormcloak Veteran Armor.
      Originally Devious Device Regulation Created by Serende.
      Thanks for all moder who created the best mods for Skyrim.



    18. Focus Pokus

      Focus Pokus by Corsayr!
      (Okay @Monoman1 did like most of it. 😊)
      Focus Pokus adds a spell that tracks various armor slots (configurable in the MCM) and depending on what you are wearing in that slot (also configurable in the MCM) increases your MagickaRateMult and thus increases your magicka regeneration. 
      🤨Why would I want that? (You ask)
      I'm glad you asked!
      What it can also do is set that MagickaRateMult to 0 as default this will make it so that you have no natural magical regeneration, and will require some outside assistance to regen magicka. So if you as a mage are wearing cloth items in the tracked slots, the mod checks the number of slots filled VS the number of slots tracked and provides a global rating. Based on that percentage it triggers magicka regen 
      25% filled slots = 25% Magicka regen. 
      So if you track 4 slots
      1 slot = 25% regen
      2 slots = 50% regen
      3 slots = 75% regen
      4 slots = 100% regen
      as an example. 
      Obviously the more slots tracked the more items that have to be worn to achieve the percentage thresholds. But the magicka regen is always at the 25, 50, 75, and 100 percent. (So to get 50% regen when tracking 12 slots you need to be wearing valid items in 6 of those slots.) 
      🤔 I'm still not getting, why would I want this (You ask)
      Well, it's simple, the mod is basically designed to work with mods that damage or destroy your armor like Loot and Degradation, Mortal Weapons and Armor, Bikini Armor - Break, Equipment Durability System, etc, etc. 
      So as you become more naked, and un-able to equip armor in those spots you become more helpless. (less magicka regen)
      That's right! This is just another perv mod in disguise! 😄 Designed to make your poor magic character vulnerable when naked so she has to scrounge for any scrap of clothing to put on so she can use her boom magic!  😈
      🤨 Is it for LE or SE (You ask)
      That's a great question! you are so smart! The answer is BOTH! Doesn't matter it can be installed without conversion into either platform. (You will get a File 43 error in SE on the esp, but just ignore it, if you are here on LoversLab and using SE you probably already have a thousand File 43 errors already. What's one more? 😊)
      Recommended Mod(s)
      Obviously as mentioned before this whole thing works better and is more meaningful if your gear can be lost, stolen, or damaged in someway. So any mod that does that (I already mentioned a few)
      I like Widget mod for monitoring your Magicka Regen this mod is actually a corner stone of a larger magicka philosophy that a characters magicka regen shouldn't be something that happens without outside intervention. So knowing what your regen is at all times is helpful.
      Widget Mod LE or Widget Mod SE has an attributes widget that is helpful for that. Although it tracks the less useful MagickaRate stat and not the MagickaRateMult stat. This can be fixed by replacing the script pex in widget mod with this
      This script was made for me by @Blackbird Wanderer to change the Attributes widget in Widget mod to track MagickaRateMult. Just put that in the Widget Mod Scripts folder and allow it to overwrite (SE or LE doesn't matter works on both)
      Anyway, I am sure there is stuff I am missing, but I can always add more info later.
      For now I leave you with
      Special Thanks!
      @Monoman1 For basically making this mod (He made me do the spell myself so I'd learn, but the Scripts, the MCM, the FOMOD... all him) 😍
      @Ashal for LoversLab and bringing us all together here to digitally beat our favorite games into the games we actually want. 😄
      @Blackbird Wanderer for the Widget Mod Script and for being an inspiration for me 🥰



    19. Fragile (death stranding) / Lea seydoux companion/follower

      my second follower port , fragile from death (early version) or madelin swan from Spectte (lea seydoux, final version).
      it uses CBBE HDT Body tough im not sure the HDT has functionality for it.
      i made it for LE.
      You need to use the console to create a copy of her since i didn't place her in the world , or use Are You There NPC Actor Follower mod  https://www.nexusmods.com/skyrim/mods/76051 
      she should have follower/marriage functionality, warning , she's nude when you summon her, i couldnt be bothered to give her stuff. :D.
      this is my second try so if she doesn't work , comment and i'll try to fix her / see what i can do .
      i will be making many more followers like her, submit ur request if you have one and if i like it i'll do it.
      i'll create a tutorial on how to create standalone ported followers once im comfortable enough doing this.
      different ENB and Lighting mods will have different effects on her skin tone and may create neck seams , personally i use GIMP to edit the textures , i use Right click on image -> colours -> exposure OR any of the other colour settings to make the textures match.
      i made the textures with my own ENB and lighting mods in mind so , if you have a general fix for this it would be nice to share it with me so i can fix this for the next follower i make and also the previous ones, cheers :D.



    20. OsmelMC Mod Tweaks

      My Mod Tweaks, Patch and Fixes
      This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

      All contained code and assets are subject to:
      Creative Commons Attribution Share-Alike GPLv3  
      Please remember to endorse the original mod author for their hard work without which the content here would not been possible. 
      +++++++ SexLab Utility Plus +++++++
      Mod Description:
      The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
      Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
      Include option to allow Actors to find a hidden place to have sex.
      Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
      Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
      Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 1000 as max animations count for the "Extra" version.
      Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
      Skyrim LE SexLab - Sex Animation Framework v1.62
      Skyrim SE SexLab Framework v1.63
      SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. 
      * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
      * Compatible with "SexLab Survival Open Mouth"
      Normal version:
      Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
      Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not probably get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
      * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
      Stop all the animations threads in the SexLab MCM Saveand close the game Removethe "SexLab Utility Plus" files  Openthe saved game Executethe "Clean System" option in the SexLab MCM. Waitfew minutes until the proces finish and Save the game.  
      How Work:
      In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, Table, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment.  
      Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip  
      1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
      Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. ** This is a patch, still need the original mod to work.
      *** Compatible with the SE v04 Beta 10 original.
      1.1.  SexLab Aroused Creatures SE/LE v04.01 (Tweak) include:  
      Include all the changes and fixes from the SE v04.01 and those from the Beta 10 (Tweak) Fix few issues on the original Mod. Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. * To Install first install the original SE version, then patch with my LE tweak and run FNIS. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there
      ** This is a patch, still need the original SE mod to work.
      *** Compatible with the SE v04.01 original.
      **** Work over LE and SE without problem. Just follow the instructions to install it.
      2.  SexLab Aroused v28b (Tweak) include:
      adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
      3.  Private Needs Discreet v1.20(Tweak) include: 
      Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
      ****Don't forget run FNIS once installed to register the Animations
      4.  SOS Pubic Hair for Females Addon (Mod) include:
      change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
      **Not need previous versions (need a Clean Save to reload default values)
      ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
      5.  Milk Mod Economy (Tweak) include: 
      Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. ** This still need the original mod to work.
      *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
      6.  SLATE (Patch) include: 
      Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
      ** This need the original mod to work. 
      7.  SexLab Adventures (Tweak) include: 
      Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Fixed few small issues on the original Mod. ** This need the original Mod to work



    21. New Body for Aela

      It's here: https://www.loverslab.com/files/file/14196-new-body-for-aela/
      Successor of "New Face for Aela" which I cannot update ever since my ban from the Nexus (for mentioning LoversLab).
      I decided to not only recreate it from scratch, but expand on it as well. There are tons of facelift mods for Aela around. What makes this one different is that it doesn't stop at her face. And still it's no less compatible with things than "just-face" Aela mods.
      Most of all, changes Aela's appearance. This means new skin tone, hair/eyes color, different makeup and new warpaint (it's not all that new, male Imperials use it in vanilla, but I adapted it to female face). Also Aela recieved 2 body tattoos (as I love to roleplay my Skyrim sessions there is a story behind them, but reading it is completely optional). In addition to that mod introduces a new warpaint for Nord females (same as Aela is using) and 4 presets (also for female Nords) which show different stages of my work on Aela's face (this means you can look like her twin if you want).
      Also, since Aela is specced for light armors, she was given a light armor version of her default outfit (cuirass, boots, gloves). It's called Light Ancient Armor, it's temperable, wearable by both genders and by player. Craftable (unlike heavy Ancient Armor) - but only in Skyforge.
      Let me explain what texture names mean first:
      diffuse map - the most visible of all textures, where color and details of the object is painted
      normal map - texture which holds information on surface irregularities (too small to be covered by 3d model)
      specular map - gloss of the object, how much of the light is reflected
      So - Aela uses custom set of diffuse textures for both body and face based on UNP version of Mature Skin Texture.
      This means you'll need a body replacer from UNP family (7B is also from UNP family) or at least vanilla (which looks ok with UNP textures).
      CBBE will look stupid, I checked that out. ADEC and other body mods - I haven't tested.
      As Aela is using a full set of diffuse textures they won't cause any neck gap, no matter what textures you use.
      Still, Aela is using default normal/specular maps, so it would be best to have regular ones, not some crazy variants.
      By crazy variants I mean textures that add - say - bruises or deep scars. Aela's diffuse textures have no scars, but gloss from your specular/normal maps can poke through and look stupid. If you really want those bruises, use Modder's Resources and put tattoos on diffuse maps you are using.
      Aela's vanilla warpaint doesn't suit her. It's not permanent. It would have to be repainted every day, and I can't see the practical Aela doing her makeup every morning. Instead of warpaint she should have a tattoo. Or tattoos. Tattoos that would fit her. After reshaping her face a bit (she's not that pretty when those 3 stripes no longer cover her face) I came up with a backstory for tattoos, as there usually is a story behind those. Here goes.
      That little paw below her belly has been there ever since Aela was a little girl and is related to the blessing (or curse) that has been passed on in her family for at least 3 generations. It's always been a secret and so the tattoo is placed where no one can see it - unless you get her to undress in your presence, but Aela won't undress just for anyone. If she's naked in front of you, then you probably already know her hidden nature.
      When Aela grew up and started hunting on a daily basis, she discovered a world of rituals and habits of other hunters. Trophies, warpaints, sharing stories... While trophies had little appeal to her and she couldn't exactly speak about all her hunts openly, she could have a warpaint. After a few weeks of applying paint to her face every day, she had enough. If you have one tattoo, you're much more likely to get another, than if you had none to begin with. That's how Aela got the tattoo on her face. By then she didn't expect that some day she will meet and befriend an Imperial with very similar tattoo. Imperial who would kill dragons and absorb their very essence... But that's another story.
      Years passed and Aela grew older. Her habits changed. A few years back hunting was everything for her, but it's no longer the case. She's developed a part of her personally that actually wants to look good. Don't believe me? Try to watch, how she spends her days - she's mostly slacking off around Jorvaskrr. Not fighting, or hunting, not even training. She just walks around, showing off her skimpy armor, keeping her hair loose... You may not know it, but as a guy who actually has long hair AND trains martial arts I can tell you from experience - unless you tie your hair, you're more likely to hurt yourself than your enemy. Not to mention that loose hair is something your opponent can easily grab. Aela could braid her hair, or at least make a ponytail, but no. She prefers good looks over her own safety and convenience. Also from all the female Companions it's her armor that shows the most skin. There is no mistaking it - she wants to look as sexy, as a hardened warrior possibly can. And as tattoos are her thing, she decided to pronounce her womanly perks by getting a more sensual one this time. That's the story of her third and newest tattoo. The one on her lower back.
      When you see a tattoo you can usually tell how long ago it was made, as tattoos decay over time. If you look closely at the textures, I did my best to reflect the story - Aela's newest tattoo looks like it has only a few years, while paw looks very old (I also tried to account for the lack of precise tools to make a perfect tattoo in Aela's environment). That's why the one on her lower back has much sharper edges and less grain than the paw. Said rule doesn't apply to her face texture, but there was nothing I could do - game engine forces warpaints to be in 256x256 resolution, at which any detail is lost.



    22. Conjure Bikini Dremora SL

      Conjures female versions of dremora lords, wearing bikinis.  They might rape the caster, if summoned out of combat, or the combat is easy.  Spell books are found under Urag Gro-shub’s desk in the Arcanaeum; other items are found in Cradlestone Tower.
      The spell “Stendarr’s Deliverance” protects the caster from this indignity.
      They are intended to be balanced replacements for Dremora Lords in gameplay, having the same base stats.  They level with the player (25-65) rather than being fixed at 46 and bikini armor offers very little protection to the torso.
      The mod is designed for nearly all SexLab settings to be turned on.  Turning off scaling is recommended, which requires the CTD fix turned off.  If you usually have the undress animation or ragdoll ending turned off, try it with them on, just once.
      For a quick impression of what this mod does, give yourself the “Staff of the Abyss” and spam it 20 times or so.  Use its spell version “Writ of Primal Chaos” if you have high magic absorption and the Atronach Bug prevents the staff from working. 
      Elektra, Sindare, Graelund, and Ashlyn use aggressive SexLab animations. Xolei, Jezebel, and Alysse use regular animations.  Bronwen does not initiate sex. 
      Credits and thanks to the Amazing World of Bikini Armor, KS Hairdos, Dremora Assets by Hallgarth, and Dremora Head Detail Re-Imagined by Nikoli Grimm.  The skin is a mix of files from Mature skins (by Maevan and Shiva182), Sporty Sex Normal Map (by xp2reality), and Vanilla Skyrim with edits from me.  The female bodies come from Heavy Metal Bodyslides, by me.



    23. Goma MiniBikini Heart CBBE

      Description: [NIND] CBBE MiniBikini Heart v 1.0.0
      Original outfit by GomaPero
      Changes Made:
      -Oily Body

      Use the usual methods by either a mod manager or manual install.
      Utilize AdditemMenu and search "MiniBikini"
      Credit to Goma for the Outfit.



    24. Sexy outfits UNP

      I was told that this is not an authorized upload and that some of the outfits are not Smit's and I am not a pirate.



    25. MuST - Multi-Stage Transformation Framework

      MuST - Multi-Stage Transformation Framework
      With this mod you can be whatever creature you want to be ! Also with an SSE version.
      NetImmerse Override / Racemenu
      JContainer ( newest version )
      Notice: This mod nearly does nothing but an example. It needs modders or enthusiasts who want to make add-ons. The ability to edit JSON file is required.
      I maintain this mod in public. Support me in Patreon so you can get the best works of mine!  : https://www.patreon.com/modderHuan   Want to make your own preset but don't know how to do? Support me to get more support!
      It can cooperate with BaD "Being a Doggy" and other mods who want to do the transformation work.
      It works like Slavetats, using JSON. Mods who want to perform a transformation will provide add-on to this framework. The add-on mainly provide json files, textures, meshes and esp files only if nessasary.
      To change the contents, go to Data/MuST, check the readme file, then go to json folder, check the json files. To check your json format, use website like this one: https://jsonformatter.curiousconcept.com/
      The readme file and example file are designed to help you understand the basic of the mod. Make sure you read them.
      To apply transformation on your character without any extra mods, go to MCM->MuST, click corresponding stage number.
      To begin with, I recommand you make a copy of the example file, rename it to something else, make some changes, check the json format using website mentioned before,  and try it in MCM menu.
      I made an Skyrim SE version.
      There’s also a ppt file to introduce you to the mod 
      Preset Demo:
      preset selection demo
      Mod Use Demo: 
          use armors to add ears, tails, etc.
      Textures,with alpha, color , glow, gloss, normalMap, sex
          use textures to add skin and tatoo.
      Weight, with storing and restoring the original weight
      Height, with storing and restoring the original height
      NodeScaleTransform , for example you can make your arms or legs thicker, longer or creepier.
      Headparts , make the character's face looks like exactly what you want.
      Copy HairColors, FaceTextureSet, Skin ( Copying head in the SE version will cause "Gray Face Bug" and I didn't find a solution. )
      Preset support. Different preset for different transformation mod  and different stages, helping you become a monster progressively.
      To call the transforming event, use code like this:
      ModName shoule be equal to your JSON file name, without any suffix like ".json" or ".esp". If you have a JSON file called file1.json, then the ModName parameter should be file1.
      1 is the stage index, staring from 0.
      Special Case:
       If you want to apply a texture to a male character, make sure you've added the sex entry to the texture entry. Read the readme file to see the example.



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