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By AshalSkyrim SexLab (SSL) v1.62
An adult animation framework
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI REQUIRES VERSION 5.0 OR NEWER
If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
An actor skeleton mod such as XPMSE2 or XPMSE3
Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Suggestions -----------------------------------------------------------------
Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
User Relevant Changes / Additions:
Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
Mod Creator Relevant Changes / Additions:
Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
v1.60.2 hotfix 2:
Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
v1.60.1 hotfix 1:
Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
kapaer - Mfg Console
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Lovers with PK
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
this is a custom female shape trimmed up curvy.
The common sliders work very nicely together with this shape and it may spend you very surprising results.
All the credits belong to the authors of bodyslide and fair-skin-complexion-I only edited the body to this shape and I used some trims at the textures.
Textures can be downloaded at my first BS-upload if wanted.
The exactly settings can be reproduced easily by taking the last two pics as an example for your RACE-MENU.
This body may get some FINE-TUNING later, because I think it is very much perfect suiting to the BS-sliders.
By MephykunsHello because I was bored and playing genshin at the time so I thought why not port some mmd models to skyrim and wala here we are 2 months later.
This mod will be a companions/race mod. You can have them as followers and play as the race.
All of them except yaoyao and sayu will have their english voice. other languages will not be made. (probably)
I tried to give them skyrim (vanilla) versions of their talents and stuff some work others do not. sayu was before she was even announced and her before her skills were leaked, so she has nothing related to her beta talents. Yaoyao just has poison.
The mod will require RaceCompatibility https://www.nexusmods.com/skyrim/mods/24168
Now the followers are a bit op as all my mods are. You can find each character in their own cell, they will not be put in the same place.
Qiqi is underground and summonable (The Midden)
She has a recipe in order to summon her at the alter.
She also has a unused ref ID 000501AE which I'm not sure how to make use of it after you put in the needed items.
Figure out the blanks or watch the videos
Klee is in prison, you have to break her out. (Whiterun)
Diona is traveling with some other cat like folks in caravans (All over the map)
If you cannot not find her, heres her ref ID 000501AA.
Sayu is in the blue palace. (Solitude)
Yaoyao is stuck inside the temple of kynareth. (Whiterun)
I made alot of screenshots but there's too many so I made it downloaded if you wanted to look at them and I made videos of the mod. Only two are really needed, the rest is optional.
Also the mod was made for skyrim 2011 so special edition will not work with it and converting it will take some times as well, as its not a simple port. I get texture errors.
By DSHVWarning: Disguising, sexist, humiliation and violent content!
Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods.
Please support me on Patreon.
If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.
The approximate number of words in dialogues of the mod in the current update: 170 000.
If you want to play female quests for male you need Troubles of Hero token from MCM or console.
Content for heterosexual male PCs:
Dragonborn DLC add-on:
This add-on changes vanilla quests!
Dawnguard DLC add-on:
Simple list of content and its location:
Fallout 4 version of ToH:
KS Hairdos for Troubles of Heroine:
Strange mannequin's body:
SE 2.1.3 Merged with DLCs and mannequin's body:
More dialogs; More quests; More situations; More followers; More filth.
Do what you want with the mod.
Please be aware that this mod is still a WIP, I am aware that it has some issues but hopefully I can resolve them in the next update. Thanks for your understanding!
Backport of my SSE Barefoot Mod (These screeshots are from SSE,) I did not include the afflicted race to prevent requiring dawnguard as a master, if you use dawnguard you might have to include the additional races from dawnguard for some armors into your bashed patch in xedit.
This is my first post so I apologize if it's not that good. I made this mod just for fun after not being able to find such a mod anywhere ( wonder why o-o )
I will try to improve on this mod in the future, but I will need feedback and helpful advice. Please let me know if you run into any issues or if you have a better solution to any of my implemented changes, it would be much appreciated , Thanks!
This mod changes all of the vanilla skyrim footwear meshes into the default naked bare feet mesh (via a plugin, none of your existing meshes will be overwritten), turning all footwear "invisible" when worn by both the player and NPCs/followers. The armor defense and enchantment buffs of the footwear will still be applied, and the footstep sounds will still be the same as if you were wearing them like normal, the only difference will be the appearance, and it's all done through the plugin so no extra mesh assets required or messed with. Only the vanilla skyrim footwear is changed, for custom clothing you will have to make your own patch. Yes I know the mod name isn't grammared correctly. Patch instructions below.
Plugin Variants: Use only one plugin!
All of the plugins are an .esp that were made in xEdit. They all contain the custom bare feet armor which can only be obtained with console commands (idk of an easy way to automatically give them to the player without scripting it.)
BareFeet Cheat Armor.esp
If you only want specific NPCs/Followers to be barefoot use this one.
BareFeet Female Replacer.esp
This plugin modifies all vanilla skyrim footwear, changing the female meshes to bare feet while leaving the male meshes normal. You can still wear the boots and shoes and they will still give armor and enchant buffs, but it will just look like you're not wearing them. Unfortunately there are some invisible leg/floating feet glitches I was unable to fix. You will need to test out different footwear and clothings in-game.
BareFeet Male Replacer.esp
Same as above but instead only male meshes are changed to bare feet while female meshes are left like normal.
BareFeet All Of The Above.esp
Both female and male footwear are modified.
By VirginMarie[Last updated: Jun 15]
What's New in this Last Beta
Male Support / Blind Stumble & Fall / Gag Signing / Key Dropping, and more... Change Log
Toys Discord SE Page RU Translation
Toys v0.8 (Last Beta) for LE A Bondage Framework
Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead halls are consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
Toys provides mod authors, with Toy Boxes, effects triggered by worn toys, and an API to handle the toys, including built-in features making it very easy to "play nice" with other mods. A mod author can easily clone toys, customizing their features, or create their own new toys.
As an end-user, Toys on its own provides much to experience. If you install a content mod that uses Toys then it escalates! Without a content mod, use Toys MCM to equip toys.
Toys have various degrees of debauchery and depravity. Basic toys might be key-less, but most will require at least a basic key. The "Exotic" variant of toys tends to have effects and other means of escape. Some toys may break in combat, or melt from the heat of your orgasm, transforming visually. In a transformed state, maybe the toy falls off when hit in combat, or can be removed without a key, or the lock becomes viable. But a transformed toy might mean things got even worse!
Toys or their transformed variants may have enchantments that strip armor and clothing, force you to crawl, cause harm, or cause magical wrist binding, including the chance of Hard Core binding. Many toys will increase your arousal, and you could find yourself fondling yourself involuntarily or experience spontaneous orgasms.
For a complete outline of Features see HERE.
Toy Story is also available from this download page. Toy Story is a quest mod that demonstrates Toys' features, both to end-users and mod authors. Story Toy details HERE.
What's a Toy Box? See HERE. 3 Toy Boxes are included in this Framework. Other available Toy Boxes are listed HERE.
Everything Optional for content mods. Nothing Ever Forced this does not mean a mod can't make hard core toys "Make it realistic to play with Toys, while also playing the rest of the game" If that's what the mod author chooses to do No tedious, repetitive methods of escaping from Toys See the full list of Covenants...
Requirements, Installation, & Upgrading
See the details...
each above includes info for mod authors
Toys Family of Mods
Notices & News
FAQs and Troubleshooting
How can I contribute during Beta?
Credits & Permissions
The Toys Team
Audhol - Primary role is Toy Creation and new Animations
Mercplatypus - Primary role is the story and writing for Toy Story
VirginMarie - Primary role is Scripting and making stuff happen
Full List of Credits...
By Thor2000WARNING: WORK UNDER DEVELOPMENT... Read before you install!
List of creatures is hosted inside the download "Dino free version & documents VX.X"
DO NOT RE UPLOAD ON ANY OTHER MOD SITES.
Please respect that. I now special permissions for creatures given to me by trust. If this is misused we might end up removing creatures from the mod.
*** 14.06.2021 Released v1.4 SSE
*** 05.06.2021 Released Patch V1.42 for Version 1.4 Oldrim (missing facetint hand and tail textures for Sanguine Mistress)
*** 05.06.2021 Fixed a wrong type of texture on Ebony (female) Zombie HARD FUTA version in "Dino free version & documents V1.4 Oldrim"
A mod that adds over 179 types of friendly&unfriendly monsters and animals in skyrim wild lands and dungeons. Some few creatures are handplaced (more will probably come), but most of them are distributed through Skyrim leveled lists. Almost every aggressive creature has adult bits attached. Some friendly ones don't because .......meeeh........
Creatures in Dwemer Ruins and Nordic Ruins will appear much more often than before. Also, goblins, skavens and Daedras will be wandering down there now.
DemiGods - Servants of the Daedra:
As of v1.4 servants of Daedric Princes can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. They have higher health than the draugrs and are well skilled. They are possible to beat, but best option might be flee or sneak through. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.
Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 20 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep custom creatures underrepresented. The creatures spawns in familiar ways. With the advantages and disadvantages that brings. Read more about them here:
I try to keep all creatures as vanilla as possible when it comes to health, magic and stamina. I'd rather rank up the damage they do than give them more health or armor. I will keep the creatures original sizes as long as possible, but sometimes I have to resize them since my focus and interest in this fantasy world is sexual satisfaction (animation alignment). This however does not mean that each creature will align 100% in every sex animation created. For me this is impossible to achieve.
These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs.
More Nasty Critters SLAL edition
Animated Beast's Cocks (ABC) For users LE (for collision and animated creature schlongs you need the HDT-PE version)
Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
INSTALLATION (after Hard requirements are installed):
Download text file in download section.
copy link in txt file and download from mediafire.
extract rar file and copy paste content into your Skyrim data folder (there's no mod manager support ).
If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (skyrim immersive creatures, Monstermod, rogue-like encounters, and many more).
This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
- Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
- Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
UPGRADING FROM V1.3 TO V1.4:
Copy paste new version over. Consider removing the meshes, textures and sound folders to get rid of unused files.
Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
UNINSTALLATION OF V1.4
KNOWN BUGS v1.4
- Users who downloaded version 1.4 OLDRIM before DATE 06.06.2021 needs to download PATCH V1.42 to include Sanguine Mistress facetint texture files.
- Sanguine Mistress has tail and hand textures that are "off". The hand texture is only on SSE. Don't have a clue whats causing it.
- Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open.
- Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related.
- Some creatures has bad weightpainting on penis. Started fixing
COMPATIBILITY PATCHES FOR OTHER MODS:
CORRUPTION PATCH SE V1.3 made by Loki15Kun ONLY:
HDT SMP meshes made by LoveNothing:
KNOWN CONFLICTING MODS
All mods that edits Animal Leveled character (not a total list):
- Skyrim Immersive Creatures
- Beast of Tamriel
- Skytest Animals
- Rogue-like Encountes
Other conflicting mods:
- GENESIS (may lead to CTD)
Minor mod conflicts:
-Rieklings in Skyrim - https://www.loverslab.com/files/file/4485-rieklings-in-skyrim/ (places NPCs in same area as this mod. Might not be an issue)
- a new type of creatures: Demigods, lore friendly NPCs (creature or human) that made a pact, either forced or by free will, with daedric princes. These should be considered "godlikes" and will not go down easily.
- more encounters inside dungeons, more hordes, more humans, more battles between creatures/humans.
- MCM with creature on/off toggle.
- continue scripted wilderness encounters based on skyrim vanilla encounters. It's started and working.
- enhance varity of creatures in falmer caves (feel free to come with suggestions with lore friendly creatures)
- fix the sanguine mistress head/hair. It has no moving lips for the moment.
- continue adjusting strengths, speeds, attacks, magic effects on creatures. Thankful for ideas here.
- continue implement books with info about creatures.
- custom sounds for creatures (not sexlab sounds)
- continue place lvl NPC in tombs, ruins and caves that holds a LCHAR as template to vary spawns.
FREQUENTLY ASKED QUESTIONS
Can you remove creature X from the pack (or change level of when creature spawns through leveled lists)?
I want to remove a certain creature from spawning (starts at step 1)
Change the level which a creature spawns (customatization steps start at )
Read the spoiler for procedure in Tes5edit:
Can you add support for Hentai Creatures?
I don't use it myself so no. Someone needs to step in.
Can you make a MCM with creature toggle?
I want it, but I have not the skills to make it.
Creatures does not animate in sex animations and I have confirmed the mod is properly installed (by spawning them forexample with console command).
See Creature Framework troubleshooting section on this page: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
Can you add HDT SMP support?
No I can't since I don't use HDT SMP. Someone must make a patch.
Can you replace the texture in X with X?
You can do this either in outfitstudio (OS) or Nifscope. I'll explain outfitstudio since that is what most people have. But nifscope is much better to use.
By VirginMarieShout Like a Virgin Evolved v8.04 LE Beta Updated Jun 15
Change Log SE Version RU Translation LE & SE Support Thread
SLaVE is a Toys Framewok, content mod & includes the Virgin Toy Box
What's New Male Support & Fixes
Video: Mod Highlights - Music Credit: "The Dragonborn Comes" by Malukah.
Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, promotes the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice lovely pure maidens to replenish her powers.
Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a wager, Nocturnal vowing to keep the Dragonborn pure, and Dibella pledging to influence lost virginity.
Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile, Dibella takes a more passive approach to influencing the Dragonborn.
Mote detail can be seen on pages here... Quests / Features
Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately, with the rebirth, the choice is not permanent For Virgin Training, Nocturnal locks you in unusual Virgin Toys Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favour with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Lively Lungs & Delayed Orgasm / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Crawling / Spider Webbing / Magic Mushrooms / Pony Girl Cart Duty / Magical Body Piercings Be rebirthed on a spit roast. Be punished by a living Nocturnal Statue, or forced into a arm bindings for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life
Requirements, Installation, & Upgrading
How to Begin
Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. Total spoiler...
Quests Features Virgin Toys Credits & Permissions Notices & News FAQs & Troubleshooting Change Log
Credits & Permissions
The Toys Team: Audhol, Mercplatypus, & VirginMarie. The Toys Team are also the primary contributors to SLaVE
Full List of Credits Here
By VirginMarie[Last updated: Jun 15] See Change Log Toys Discord SE Page
Classic Toy Box is a Toys Framework, content mod.
What's New Male Support
Classic Toy Box v1.1 for LE
Skyrim is the home of exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
Now, it seems that even the older classical style toys have a new life, and tricks enchanted into them.
What's a Toy Box? It's like an Animation Pack, but for toys instead of Animations! A Toy Box adds its toys into the Toys Framework registry, sharing the toys with other mods.
For each type of toy in this Toy Box, there is at least one basic, and one Exotic variant. The basic have no special effects and can be removed with a key. The Exotic variants all use one or more of the effects available in Toys Framework. Examples:
A powerful orgasm may blow out one of the anal or vaginal plugs Leg restraints my force you to crawl Wrist Cuffs cause magical wrist binding... a soft core version of arm binding If you jam the lock, restrictive gloves may change from magical wrist binding, to being permanently locked, until you find the key A chastity belt insists on being seen, and won't let you wear armor for long Toys may fall off in battle, including a blindfold and an armbinder The plug on gags falls off in battle... the only way to access and unlock these things Nipple piercings may lock jam causing further predicament... lets just say... pain is pleasure A collar that melts (transforms visually) on high arousal. In its melted state, it cannot be unlocked, causes striping, and an exhaustion scene Several toys are too tight and cause exhaustion and/or stamina lost Many of these toys contribute to increasing arousal. A Clitoris Piercing, due to some sort of crazy energy, is extremely arousing!
Requirements, Installation, & Upgrading
See the details...
Toys Box Links
Toy Boxes (includes how to create a Toy Box)
Toys FAQs and Troubleshooting
Credits & Permissions
Full credit goes to Zadil for all of the toy art assets
The Toys Team - Audhol, Mercplatypus, & VirginMarie
By -Caden-Skyrims Shrouded Secret - Chapter III - Trailer
Skyrim's Shrouded Secret - Chapter II
Read Update Notes!
(A Futa Story-LoversLab Exclusive)
Over 3900 lines of voiced dialogue
This mod works on LE and SE, has been tested by many! Thank you to all who did bug reports for me!
How to Install
Install with your mod manager
(If updating to version 1.0 from an earlier version, a clean save is required, dismiss and followers and DONOT do the clean save in a Inn.)
What is this mod?
This mod is a Quest/Dialogue sex mod with the assumption that all the females in your game are Futa. (This mod DOES NOT add a dick to all the females, you need to choose a mod to add dicks, there are a couple out there, this dialogue assumes the females have cocks)
There is a Main quest that is there to "Set" the feel of why Futas are in Skyrim, its called "Road less Traveled" (Names Ironic BTW). Once you have activated the mod, and finished "Dragons Rising", Let the main quest in this mod lead you thru the first parts, it plays right along side the Skyrim main quest just to set the "mood"
Once you have completed "Road Less Travel"-(Voiced) you will have 3 lovers available:
Adrianne - (Voiced)-Speak to her after you delivered "The Jarls" sword to her father, then again when she is on her walk at night after completing "Road Less Traveled"
Irileth - (Voiced)-Complete "Missing in Action" - Between 8pm and 11pm
*Side note - The Irileth conditions is an example of Immersion, 8PM when the Jarl heads to his chambers, and Irileth has a few free hours, a lot of these conditions on different NPCs are in place for this reason.
Ysolda - (Voiced)-Complete "Road Less Traveled
The Seduction of Influence - Quest -(Voiced)
Available after completing "Dragons Rising" and "Clear Cragslane Cavern for the Jarl of Riften."
(Has to be before the quest "Seasons Unending")
Speak to Laila Law-Giver
This quest can be long due to the many vanilla quest it ties into, again this is setting the stage for future update and a storyline (These 2 quest set the stage for everything else coming)
Once you have completed "The Seduction of Influence" you will have 10 lovers available: (Open Spoiler for Info)
Reign of Obedience - Quest -(Voiced)
Speaker - Haelga in Haelgas Bunkhouse
Medium size quest to introduce you to Mistresses
Each Mistress has certain times they can perform, this is for immersion, some will only do it in there homes which they will give you the key.
Open spoiler for more info
Open Dropdown For features
-Can be found traveling between Whiterun and Riverwood. Activator much be activated for her dialogue.
Radiant Quest (Voiced)
Can run every 12 hours Talk to any female NPC and choose dialogue - "Can we talk privately for a moment?" You will then have 4 Options - (Depending on your relationship status with her) "I really wannna watch as you fuck someone." - (Requires - Friend Status or Higher) "I wanna watch as someone else fucks you!" - (Requires - Friend Status or Higher) "Lets get kinky and find someone for a threesome.- (Requires - Friend Status or Higher) "Ok here is fine!" (this can be used to bring any female NPC to a different area) *Side Note - I didnt add the option to fuck the player due to the fact that it is earned thru Complete Quest, this is why you have to have at least "Friend" status, for immersion
The get started:
Play Skyrim Once you have the quest to go to "Bleak Falls Barrow" go thru the barrow, once you exit it there will be an activator, click the activator(Picture Below) Once you have done that, keep following the Skyrim quest. Once you have finished "Dragons Rising" speak to Hulda in the Whiterun Bannered Mare After that 80 percent of all dialogue is running More dialogue will open up all thru your playthru as you complete more quest, main quest and side quest It really is simple
I have added an Activator in game near Bleak Falls Barrow Exit, as you can see in the bottom right of the photo below. The reason for the activator is to avoid having quest "Start Game Enable" which having too many quest start game enable can cause crashes when loading a save.
What is this mod (Cont.)
This is a very light scripted mod, that only calls on scripts only when needed for sex scenes(This mod DOES NOT ADD ANIMATIONS), All content is now in this mod, it is complete!
Over 3900 lines of voiced dialogue currently No Quest Option is to by-pass the quest Road Less Traveled (Not Recommended) Dialogue is base of the assumption that you have your females set up at Futas in your playthrou Dialogue is not generic, its nasty and sexual (non of that "lets have fun" bullshit) Script only runs when sex is called upon, no background scripts running Adds an option Main Quest you can use on a new start, explaining why woman in Skyrim have cocks Added a Activator (Reason being is so the mod is not "Start Game Enable", makes for a smoother load of saves) Npcs dialogue will appear at certain times when conditions are met (See drop down for "Npcs Used") Dialog for Followers to initiate sex Sometimes you may just be raped No doesnt always mean NO Can be played as a Male or Female PC Many dialogue lines are on a more personal nature to specific NPCs Full Marriage dialogue leading to sex, rape or abuse without touching Skyrims Vanilla marriage quest Whore yourself out to Farmers, Lumberjacks, Thalmor, Miners and more.. Give and option to uninstall mid playthru And so much more added in this mod... This adds immersive dialogue leading to sex that are personalized either by the NPC you are speaking with or the faction they are with.
Updating from 1.0
Uninstall 1.0 in game by using the uninstall option on the activator.
Uninstall the mod with your mod manager, ( Go into the data files and make sure all scripts are gone that start will SSS_ , sometimes mod manager does not remove everything)
Now go back into game without SSS installed, fast travel to a different area and save again.
Leave game and install new version
This is how you do a proper clean save.
Skyrim's Shrouded Secret does NOT touch and Vanilla Quest nor does it alter any vanilla NPCs, the dialogue was made in a quest with this mod that used conditions to put it on certain NPCs
Conditions must be met for the dialogue to become available, conditions that make sense and most the dialogue is written with Skyrim lore in mind.
With Skyrim's Shrouded Secret you can:
Use dialog to have different forms of sex Will work with custom followers and NPCs (Depending on custom NPCs Factions) Personal dialogue for many NPCs once certain conditions are met You can be raped You can rape Have an affair Whore yourself out (Dialogue is different depending on which faction the NPC belongs too) The dialogue is straight up nasty Threesomes NPC on NPC sex This can be played as a Male or Female PC Mod recommended to use with this: Simply Knock from Chesko, RDO from CloudedTruth
NONE - At the moment
Ashal for Sexlab and Loverslab
Kalilies and Stealthic for KS Hairs : KS Hairdos - Renewal at Skyrim Nexus - Mods and Community (nexusmods.com)
gabriel08 - Eyes of Eyes at Skyrim Nexus - Mods and Community (nexusmods.com)
CPU - For screwing my head on straight when I messed up a script
Anub , Bilyy, Leito, and all others for your animations
Delzaron, MainFCT, Guffel, Foxfingers, Anytime I have needed to learn something new, I have learned from looking thru your mods and reverse "engineering" them
DanRuta for SKVA Synth - xVASynth an absolute game changer for modding (Yes I saw the description page that said " No Nasty Dialog" - I am responsible if there is heat for it.)
To all of you who tested and reported bugs
And all of you modders who over the years have put up with all the self entitled, whiney bitches in the comments that refuse to read the descriptions
The Future of Skyrim's Shrouded Secret:
Next update ETA June 26th Fixing condition Errors Re-doing some voices now that better versions have been released Already existing content that is currently not voiced will be voice Adding quest for Dawnguard and Dragonborn DLCs Addfing more dialogue for Galesse Sex Scene voice (Galeese).wav
By pinkfluf(text from SE page) But mod converted using LE vanilla Interface Assets and tested in LE
Supports Left, Centre and Right Notification messages.
This mod can increase the amount of notification messages (or use vanilla settings) and makes them fade faster. Handy during mod setups
This is based off this mod on Nexus but I didn't like the bright hud colours so I used the stock Interface assets
Here are some timings with different settings (based on 261 active plugins)..
3:29 80 frames 3 shown
2:12 50 frames 3 shown
2:02 40 frames 3 shown
1:27 30 frames 3 shown
1:17 20 frames 3 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)
3:09 80 frames 15 shown
2:05 50 frames 15 shown
1:51 40 frames 15 shown (I use this setting, a good balance I think)
1:21 30 frames 15 shown
1:02 20 frames 15 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)
You won't always get 15 spam messages during a playthrough unless your doing something to spam the notification messages (building a house etc)
Jpexs - https://github.com/jindrapetrik/jpexs-decompiler
SE Version here
Anything that does not touch "interface/exported/hudmenu.gfx"
If you do have a mod that touches on it you can modify it (hudmenu.gfx or hudmenu.swf) yourself (might need to extract it if it's in a BSA).
Steps To Modify Or Change Position:
Open gfx or swf file in Jpexs ( if you get a "this uses assets from gfxfontlib.swf" just select no (twice).
1) In the left pane navigate to Scripts then click on Messages
2) In the far right pane click on "Edit P-code" and modify either the "MAX_SHOWN" (default 3) and "END_ANIM_FRAME" (default 80) to your choosing.
3) To change the position navigate to line 71 and change the x,y coords to your choosing
4) Press Save under the Pane, then Press Save on the main file menu voila your done.
With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits.
Required Mods (this mod will not work without these and their dependencies)
SkyUI (5.1) - or higher. PapyrusUtil 3.1 -or higher. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion
Optional Mods (more features available with these and their dependencies)
Devious Devices - Captured Dreams Shop (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered.
Install it using your favorite mod manager.
1. Install 'DDe’.
2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already.
1. Uninstall ‘DDe - CD Patch’ if installed.
2. Uninstall ‘DDe’.
Updating to the Latest Version
1. Follow ‘Uninstallation Steps’, for the existing version.
2. Follow ‘Installation Steps’ for the new version.
For an example version No. 1.23
A change in,
3 -> Minor update, can be installed on the previous version (uninstall old, install new).
2 -> Regular update, clean save is recommended.
1 -> Major update, clean save required, new save recommended.
See update log below for features.
API For Modders
See post No. 2 in the support thread.
So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first.
Skyrim Special Edition Conversion (SE)
Provided by @Herowynne. Available in the download section.
See here for release notes.
German -> by @CGi
By HexBolt8A highly updated version of the original Submissive Lola mod by alexvkj. The mod was rebooted as The Resubmission by MrEsturk and Hexbolt8. When MrEsturk became unavailable, I created this page to continue updates & support. Same mod, with a new page to conveniently get updates.
What Does It Do?
The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave). You can optionally have a contract time to fulfill.
Any playable race follower can become your owner, male or female, though custom followers with their own specialized frameworks might not work. Male and female player characters are supported. Some content is exclusively for female player characters, but most is not. Dialog will change in many instances for male player characters. You may specify your gender preference, and play a gay or lesbian character if you wish.
Your progress in the relationship is measured with a submission score. Initially only basic events are available, but as the score increases more and more events open up. At the highest score level the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that). There is an automated process (described below) to change that name if you can use TES5Edit. You can change your owner's title in the MCM if you don't care for Master or Mistress.
Your owner rules you with a firm hand, but is often playful and teasing. When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, and both are for your own good. You're like a valued pet. And a sex slave. Your owner understands the value of fantasy and imagination, and will sometimes suggest things that will never actually be done to you. Above all, your owner wants your submission and obedience, not your gold. Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
- The main download SubmissiveLolaResubmission is required. EsturkBooze is optional (details below).
- Players should have at least one spanking animation, or the spanking scenes will be generic sex. I recommend "Rydin Overlap Spanking". LE version is here. SE version is here.
- This mod replaces any other Submissive Lola, including 1.1 on MrEsturk's old mod page. Do not install two versions. (Apparently Vortex thinks 1.1 and 2.x are different mods. They are not. This is a newer version of 1.1.) You may update from 1.1 by following the update procedure below. You cannot update from classic Submissive Lola or the old SE beta.
- One installation that works with LE or SE out of the box, no conversions needed.
- MCM with extensive customization options.
- Compatibility with Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
- Support for custom collar and gag meshes & textures. Or just use the collar of your choice from another mod.
- If you have multiple followers, you can change which one is your owner at any time.
- Prostitution events that use Radiant Prostitution if you have it (WraithSlayer and Gigolo versions both work), or a basic form is provided by the mod.
- Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
- Gold sharing system. Highly configurable. Automatically split gold with your owner. Pay your owner, or have your owner pay you!
- Have your owner confiscate your keys, and some or all of your lockpicks.
- Soft integration with Simple Slavery++. Have a follower buy you and become your owner -- or buy you again if already your owner.
- Mod events can cause Devious Followers Continued resistance loss (if installed).
- Spanking and whipping as punishment, or as reward!
- When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
- City-specific events. Be displayed at the Riften slave market. Have 3-way sex with a priestess in the Temple of Dibella. Perform at the Bards College. Naked.
- Make embarrassing admissions (some of which might even be true) to strangers, and get punished if you don't say it right.
- Make deliveries as a pony girl, with your choice of outfit color.
How Do I Start?
What is EsturkBooze?
Updating (from 1.1)
alexvkj: Creator of the original Submissive Lola mod.
MrEsturk: Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
MrEsturk: Pony girl gear pink and blue colors from SLUTS.
skyrimfet: Pony girl amulet texture from Devious Training, used with permission.
Roggvir: EFF compatibility scripts for owner's "inventory" versus "container".
By Bane MasterDESCRIPTION
This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts.
It is OK to update from version 3.63 to version 3.632 and from Skooma Whore patch version 1.01 to version 1.02
All versions previous to 3.63 are incompatible - a new game or clean save is required
Version 3.631 also requires that the Skooma Whore Patch V1.1 from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging during XPO arrest and imprisonment.
You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon
Use or possession of drugs is now illegal in Skyrim
Using drugs in public will cause the local Guards to try and arrest the perpetrator If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult
The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will:
Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies
SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge.
Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer.
How the mod works:
Sexlab Skooma Whore V1.0
Skooma Whore Patch 1.01
Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem!
Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation.
Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate
Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM.
Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
CREDITS & THANKS
Guffel author of the excellent Sexlab Skooma Whore
Min for the countless times I have found solutions to my problems by looking at dD code!
By -Caden-Sexlab Scripting and Modding Tutorial
(Download the Video and example script from "Downloads")
The downloads include a video of how to create scripts with Sexlab and a text document with some example scripts. YouTube has kicked the video twice.
Tutorials on quest activators and many other creation kit uses:
Will update as I make more tutorials.
By sinolaGiddy Up, Buttercup
This is my first Skyrim Mod a simple one but everyone started small(At least i hope this) so,
please dont judge me to hard and also sorry for spelling mistakes.
What is this Mod ?
This Mod adds a wereable Horse/Ponymask. It can simply equiped like everyother clothpiece.(There are no scripts at the moment)
At the moment there is only the Texture shown at the pics, there will be maybe more and better.
The last 2 pics are examples for how the Mask looks in combination with DD items.
I play the LE Edition with an UNNP Body. So it is possible that it will work with the Special Edition and CBBE but icant promiss this.
Maybe you need to build an Outif In Bodyslide. I tryed to install the Mod with ModOrganizer and for me its works hopefull for you too. I not sure if i complettly able to help with Problems at the moment but i try my best.
I think i need to grow some Carotts🤔Just jokeing
I need to learn how to make better textures.
I also would like to learn how to add scripts.
I would like to see the mod added to the DD Libary.
I thinking about a quest but thats far form happen soon.
My big Thanks go to @Bad Dog for let my using his Horse Race mod for this Hood.
I have no Problems with the use of this Mod in other Mods ot with other Textures.
BUT Keep it on Loverslab, keep it free(dont try to make Money in any form with it)
Always Keep @Bad Dog in the Credits for the Basic Modell and me for make it useable as a Clothpiece.
If you like to add better Textures, feel free to do it. (Would be nice if you share them with me )
Any helpfull Tipps and suggestions are welcomen.
I have sadly still no idea how to get this mod DD scripted.
If you can help me with this it would be nice if you PM me
This update adds nothing really new. Its puts to together the Red( Missing Nif. now added in the files) and the Pink Princess one in one File.
It is not necessary to keep the old files.
Hopefully i works for you
By GunslicerHi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
Current Poses : 241 - Normal
70 - Object Poses
13 - Futa (Better with UNP SOS)
12 - Futa Object Poses
I probably lost count.
About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually. 😉
Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
How to make the NPC stop :
Feel free to make a request, and I will try to do the animation (post any reference along with the request).
and if you want to give me a support.
Credits to : pornphile for his rigs and guide.
SirNibbles for his guide.
Dwadle for introducing me to Collygon.
Collygon for teaching me how to create the Mod.
ZaZ for his meshes and permission.
SLAL Info :
Why don't I do animations other than poses and SLAL (I really wanted to) :
Fuck you and your leveled lists.
Archive contains files for both SSE and SLE. Pleas only use the version that corresponds with your own game version. Built with an old ass initial release version of the SSE CK so should be version backwards compatible.
Here's a list of what was modified. Dawnguard and Dragonborn required.
By MadMansGunthis is overdue for a proper mod page, so here it is.....
SexLab Werewolves Redux V1.4
original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
Redux by Blaze69 & MadMansGun
this mod lets you start SexLab animations when your in werewolf form.
changes from the original:
no meshes included, so there's nothing to interfere with MNCSLAL/SOS.
(no meshes also means there is nothing to port, so this will work in both game versions as is)
creature on creature animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
(note: only works with stock skyrim races)
things that still need doing/fixing:
find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersFactory.psc so i can get mod races working.
make hostile npcs play the crying/hurt animations so they don't immediately start attacking you when the animation ends.
maybe get this mod working with vampirelord transformations.
By ihatemykiteThis mod is in active development! This means every new version requires new save. Also i don't recommend using this mod for serious playthrough yet. That doesn't mean you can't enjoy this mod but just don't be dissapointed if something get broken.
My goal with this mod is to make custom devices with custom behavier. My vision is to convert all devices from framework and give them custom behavier that will be more punishing for player. With that i mean something along this line: Gas mask will actualy work like gas masks, reducing player ability to breath. Collars can choke player. Moving in restrictive boots will hurt player. Trying to swim with heavy bondage will drown player.
This are all examples of what I want to archieve in this mod (not what is currently in this mod yet).
New devices with custom behavier. My main reason for making them was to make escaping restrains less RNG. You will actualy have to invest not small ammout of time to escape them. Many of them have various stats and modifiers, making most devices unique.
In case you have patch installed, then most of the hand restrains (for now) from DD framework (DD integration,DD expansion) will have this behavier. Just download this patch from same download page as this mod and install it using mod manager (or manually, its just esp). This devices stats are set automatically. If you think some of this devices are too hard or easy, let me know and i will rebalance it. There are too much devices and i have no time to try all of them. It currently use following pattern: Device type: Armbinder: General stats, nothing special. Drains little ammout of health while struggling. Can't be lockpicked or unlocked with key. Can be cutted. Elbowbinder: Harder armbinder. Drains moderate ammout of health while struggling. Can't be lockpicked or unlocked with key. Can be cutted. Straitjackets: Are sentient. Also are hard to escape as Elbowbinder. So difficutly for these 3 are Straitjackets > Elbowbinder > Armbinder. Can't be lockpicked or unlocked with key. Can be cutted. Front cuffs: Have big crit chance but small crit modifier. One of more entertaining devices. Can't be cutted but can be lockpicked or unlocked. Yoke: Extremely hard to struggle from. 2x harder then straitjacket. Have small crit chance but very big crit multiplier (60x), making this device pretty much escapable only by using crits. Can't be cutted but can be lockpicked or unlocked. Breast yoke: Easier version of normal yoke. Drains big ammout of health while struggling. Can't be cutted but can be lockpicked or unlocked. Elbow shackle: Hardest device to escape from. Have very small crit chance (5%) but extremely big crit modifier (1000x). This device is only escapable by criting. Also is sentient. Can only be struggle out. In Name parameters: Black: Nothing White: adds mending modifier Red: adds sentient modifier Ebonite: Adds both mending and sentient modifier Hight security/ Secure: Makes device 5 times harder to escape. Also makes crits harder to hit. Exact values can be found in patchDevice() function in UDCustomHeavyBondage_EquipScript.psc
There are following escape options. They are all very similiar
Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped Cutting: Player will try to cut device while slowly losing stats. If they manage to cut the device, devices condition will get reduced by big amount. Lockpicking: First player will have to reach the lock, and then lockpick it. There is chance that lockpick will break and jamm the lock. Unlock with key: First player will have to reach the lock. Once reached device will get unlocked. There is small chance that key will break and jamm the lock.
Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can eaither complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don!t want to break game you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story.
Other things that this mod do.
Orgasm exhaustion: When player orgasm, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied).
You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu.
For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug.
Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc.
Struggling animation may sometimes not end after struggling minigame ends. If that happens just press jump button which will end the animation. Alternatively press CTRL and jump. Some devices may sometime not be equiped when Abadon plug is equiped or when final finisher set is equiped. This only happens if player already have some Devious devices Health bar doesn't blink when crit happens. This is because health bar can't blink in vannila skyrim (or i think it can't because thare is no function for it in action script). So for now if player have device that only reduce health, also stamina bar will be showed just for blinking purpose. I will have to find better solution in future. Many of issues from feedback is caused by not waiting long enaght for mod to load. If you have mod like Add Item Menu, this time can be long. Reason is because add item menu adds all items to some king of unreachable storage. Every time device is added it muse be initiated. If loading take long try to disable add item menu. Trying to remove the device while it is equpped can break this mod (like dropping it on the ground, selling it etc..)! Don't do it! I will try to find a way to fix this issue but its quite difficulte because of how my mod works
After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know.
Complete custom devices for all possible kind of restrains Complete DD 5.1 patch. This will take absurd ammout of time because it all have to be done manualy. If there is someone who have too much of free time and would like to help me out, i would be really grateful. Making more Custom Heavy bondage devices so there is more variaty More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy
SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation Everyone who have given feedback/ideas for this mod
By PamatronicREAD THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING!
What is this mod?
A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game.
Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed.
Event based modular structure. Similar to Daymoyl or Simple Slavery
new Events can be added without Dependency's.
Trigger chance for specific Events can be adjusted in MCM.
The System Has three types of Events. Daily Events, Punishing Events, Release Events.
-Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison.
-Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison.
-Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome.
The escape requirements have been changed to a somewhat more natural level.
Which means you have to get out of the city rather than just reaching the first door.
Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place.
when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods)
(Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult.
Follower and NPC Support
(optional) you follower will also be arrested and shackled in your cell.
(optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out.
Requirements and installation
Zap8 - make sure to get the correct version for either LE/SE
after installing Prison Alternative, run FNIS!
-This mod is compatible with ANY Defeat mod.
-This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...)
-Extensible Follower Framework
-Open Cities, Skyrim Sewers, and similar City modifying mods.
-This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those.
-Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway))
-Got to bed (should be disabled via its MCM during your stay in prison)
-Prison Overhaul Patched (shouldn't be used together, but wont break anything if handled properly)
-Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk.
NOT Compatible (don't ask for help if you have any of these installed!)
-Devious Devices and anything that Depends on Devious Devices (results might vary)
-Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully)
-Other mods which have the Player go through forced scenes while in Prison
About Devious Devices:
DD makes drastic changes to native game functions, which in turn cause a lot of problems for other modders.
I strongly disagree with the Way DD handles Stuff and how its implementations disregard anything outside of its own bubble.
I will therefore not try to make my mods DD compatible, so don't ask me about it.
If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
By OsmelMCMy Mod Tweaks, Patch and Fixes
This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).
All contained code and assets are subject to:
Creative Commons Attribution Share-Alike GPLv3
Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
*************** WARNING ***************
Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
+++++++ SexLab Utility Plus +++++++
The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
This mod also:
Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
Include option to allow Actors to find a hidden place to have sex.
Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
Can handle Futa actors and Futa tagged animations filtering the animations and placing the futa actors on the correct actor position.
Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8.
Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
Skyrim LE SexLab - Sex Animation Framework v1.62
Skyrim SE SexLab Framework v1.63 (Warning: Not the GitHub SexLab version on development)
For teeth issues on the open mouth "Expressive Facial Animation"
For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection.
SexLab Utility Plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility.
Warning: The SexLab Utility Plus is not compatible with the GitHub SexLab version on development.
* Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
* Compatible with "SexLab Survival Open Mouth"
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration
* Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.
In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furnitures and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his sice don't allow most of the Tabe animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment.
Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"
1. SexLab Aroused Creatures SE/LE v04.05 (Tweak) include:
Include all the changes and fixes from the original SE v04.05. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be keeped Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.
* To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
** This is a patch, still need the original SE mod to work.
*** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download.
**** Work over LE and SE without problem. Just follow the instructions to install it.
1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:
Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.
** This is a patch, still need the original mod to work.
*** Compatible with the SE v04 Beta 10 original.
2. SexLab Aroused v28b (Tweak) include:
adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met.
*** Also compatible with the SE versions
** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
3. Private Needs Discreet v1.20(Tweak) include:
Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration
***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
****Don't forget run FNIS once installed to register the Animations
4. SOS Pubic Hair for Females Addon (Mod) include:
change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended)
*Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
**Not need previous versions (need a Clean Save to reload default values)
***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
5. Milk Mod Economy (Tweak) include:
Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.
** This still need the original mod to work.
*** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
6. SLATE (Patch) include:
Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section.
* Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
** This need the original mod to work.
7. SexLab Adventures (Tweak) include:
Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Fixed few small issues on the original Mod.
** This need the original Mod to work
8. FNIS Sexy Move (Patch) include:
Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.
** This need the original Mod from Nexus to work
By Bane MasterSee http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.
All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+
It should be safe to upgrade directly from V4.20a and above to V4.375 as long as no characters are infected
However Upgrading from V4.10 or earlier is NOT supported and requires a clean save!
NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards
Thanks to t3h0th3r for providing the updated scaling code!
There are three methods by which the EC effect can be applied to the player or a follower:
Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot)
Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.
Updating from version 4.20a+ to version 4.80 should not require a clean save as long as no characters are infected. If you encounter problems make a clean save before updating.
Updating from version 4.10 to version 4.3x requires a clean save or new game.
Required Mods and Versions
Dawnguard DLC or Legendary Edition
FNIS Creatures 6.1+
Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)
Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated)
None - please report any problems (or success) and I will try and sort them.
qotsafan for the Sexlab Inflation Framework integration code
CGi & joisback for the German Translation patch
Aequus & ManuelMoreno for the Russian Translation version
osmelmc for the automatic EC animation registration patch
Estrus Chaurus 4.33 ru.7z
6/10/2021 - Just an update, and a thank you to those patiently awaiting the re-release. (Yes, still under construction.) See details below.
Major announcement. Huge.
@EinarrTheRed, who is all kinds of awesome, has graciously offered up all of the original bandit camps contained in the EtR MBC patch for inclusion in SBC. This will make the patch obsolete for the most part; some of the other fixes to MBC may still be included in SBC for the sake of compatibility and to indirectly fix some of the egregious issues in LE MBC. But, it gets even better because there are several more original bandit camps currently on the assembly line with their intended destination being SBC with the re-release. How's that for good news?
Developed a system for users to specify alternate filenames for all of the mods SBC is designed to work with. i.e., Any merged mod, but especially Merged Bandit Camp mods to save ESP slots. Successfully tested with the following merge: Bandit Camp Merge.esp MoreBanditEncampmentsFALK.esp EtR MBC Camp Patch (explore).esp MoreBanditCamps(Explorer'sEdition).esp Genesis Watchtowers Reborn.esp SOTGenesisMod.esp Corrections made to Camp Snowfall to disable the Bandit Chief remaining at the old MBC Camp Snowfall site while using the EtR patch that caused problems with radiant "Kill the Bandit" quests not being able to complete. Additionally, added BanditFaction to the Fire/Frost mages at Camp RedFox and Sweetwater Camp respectively. These characters were placed (presumably) in those camps by MBC as elements working with the bandits but due to lacking the proper faction membership, were killed as soon as the Player entered the vicinity.
The updated mod is (still) being actively worked and largely restructured. Besides the much ballyhooed MCM, there are a few other new developments:
Captive placement no longer takes place as a one time batch process. Instead, Captives are placed dynamically (similar to Radiant quests) by the game engine recognizing when a camp is populated by living bandits and also is set up for SBC to use. There will be a user-set variable determining (within an allowable range) how many Captives are in the game world at any given time, and another variable (both configured via MCM) setting the chances of additional Captives placed at locations that support multiple Captives. A notification system is in the works for where Captives might have been spotted by scouts in the employ of the various Jarls. Cell scanning with every cell change for the presence of Captives has been abandoned in favor of a proximity detection system that should reduce the demands to the overall system and Papyrus load. Outfits are being completely reworked so all will be available with BodySlide data, and will support BHUNP/UUNP and CBBE for both LE and SE. More to follow. ______________________________________________________________________________________________
SBC will return and will be public. Incompatibility and mod integrity checks have been deliberately designed in for mods not meeting the allowable content criteria for posting on LoversLab. See notes 3 and 14 of Community Rules/Guidelines. No, the SBC team is not interested in hearing your opinion on the matter.
This decision was reached after careful consideration of the pros and cons. Ultimately, it was the outpouring of support and understanding from many that tipped the balance in favor of reintroducing the mod. And the SBC team is still not interested in hearing your opinion on the matter.
If you don't want to download a mod, this one or any other, then don't. Nobody needs to hear your screed about it. That's not what a support thread is for. Start a new topic if you want to vent.
By HexBolt8"The entire sold on a platform experience."
Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework.
Read about how it all began!
How Does It Work?
Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
What Do I Get With Plus Plus?
This is a replacement for the SS+ files. The esp file has the same name. You can update from SS+ 6.04 without a new game. Remove SS+ and install SS++ in its place (or install over it). You can *probably* update from any older version of SS+.
Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
Credit & Thanks