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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Hearthfire Dungeon Addon

      Hearthfire Dungeon Addon
      Ever wished your Hearthfire home had more storage space?  Maybe a little extra storage space.  Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them?  Well wait no longer because that is exactly what this mod gives you.
      The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim.  The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items.  Further down it adds a large main room where you can display and play with slaves and NPCs.  In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use.  From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave.   Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours.  Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto).
      The space includes many other features.  In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls.  There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have.  There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends.
      If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin.
      The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on).
      Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste.  Just place or remove torches in the sconces to turn on or off additional lighting.
      Additionally, in the main hall there are some new furniture options as well.  You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away.  The controls for this are on a shelf just above where the main room workbench appears.  Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around.  All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should.  Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it).
      Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off.  Enable the mod in your load order and go.
      NOTE:  You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work.
      Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done.
      ZAZAnimationPack (version 8.0 or higher)
      Recommended Mods (NOT required but this mod works well with them):
      PAHE (Paradise Halls Enhanced)
      Home Sweet Home
      Interactive BDSM
      And You Also Get A Slave
      I'll Take the Display Model
      Sexy Bandit Captives
      Known Conflicts:
      PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order.  If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues.  
      In Game Usage:
      Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy!  
      CPU - for scripting lessons, scripts, patience and encouragement
      Ed86, Musje and Valcon767 for additional scripting advice
      T.ara for advice on some of the furniture placement and options
      Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is.
      Stalactites are by Leodoidao available at Nexus
      Future Plans:
      Port this mod to SE
      Change Log:
      ---- Version 1.2 17th August 2018 -----
      Minor clean up and tweaks
      ---- Version 1.1, 23nd June 2018 -----
      Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation)
      ---- Version 1.0, 22nd June 2018 -----
      Uploaded version 1.0 of mod



    3. Sexy Bandit Captives

      Lore friendly, intelligent, and sexy . . . what more could you want?!
      (Khajiit sold separately, batteries not included)
      Sexy Bandit Captives - Beta release v0.952
      ************(NOT A SLAVE MOD)************
      This mod is being updated very frequently. Recommend following for release notifications.
      Installation instructions contained in the download file:  SexyBanditCaptives-ReadMe(Instructions).txt
      *** Even once installed properly, the Player must read one of the "Curious Notes" found in-game to initiate the mod ***
      *** Check Belethor's shop for starters ***
      Warning: this version randomizes Captive placement and will likely eradicate any previous instances of your in-game Captives from before v0.950.  Best to go with a clean save.  If you don't load a clean save, Captive placement may never initialize.  [Edit: just tested and while it didn't initialize at first on an established game, it did at the first cell change where it detected itself sticking.  Also just tested that StopQuest SBCMain / StartQuest SBCMain will "jumpstart" it in an established game.  The legacy Captives, however, will cease to exist in all cases.)  Also keep in mind that 68 Captives were distributed among 127 sites in 61 locations, so if a camp that used to have a Captive no longer does, it's just the RNG.
      (Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing)
      For using a mod-manager/organizer:
      (Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder)
      Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame.  If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save.
      If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens.

      v0.952 Changes
      Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console.
      Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
      Futa Player Character Support:
      Thanks to those who have patiently borne the errors these first hectic months of beta release/testing.
      I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
      What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
      Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
      Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Full CBBE patch on the drawing board. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: There may be a glitch where one of the dialogue options does not show to ask a captive about her restraints. On a pre-beta tester's setup, this was the known result of a script not firing for an unknown reason (maybe script lag?) the second time it is invoked when talking to new captives. Here is the workaround if that happens:  
      Note 4: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
      Detailed Description:

      The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.)
      (xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures
      Mod functionality specifics:
      The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
      Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
      SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above.
      Optional / Recommended:
      More Bandit Camps by skillest (This mod would run without it, but you might find some captives alone in odd places; I would probably produce a version without the MBC sites populated for those who think there are already plenty of bandit sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
      Reported Unresolved Mod Conflicts:
      Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected
      Testing Environment:
      Really spoiling spoiler
      Special Thanks!
      1. Kept on Lover's Lab only.



    4. Wayshrines: Remnants of a Forgotten Era (WIP)

      This is an ALPHA RELEASE. Do not install on any saves you intend on keeping as there are still elements that have not been fully implemented:
      You need to activate a shrine twice in order for the dialogue to show up. You are not charged on the second activation. The shrine is still active from the first activation and will remain that way until you choose a location / travel. If you switch over to a different cost when a shrine is already active, you will not see it take any affect until you choose a location / travel. Shrines are currently using placeholder statics / custom assets for the moment until I complete the assets. Random Encounters have not been fully implemented.  
      Wayshrines – Remnants of a Forgotten Era is a simple plugin that adds remnants from the second era, wayshrines, as an alternate means of traversing  Tamriel. Unlike the shrines left behind the Snow Elves, these shrines can be used by regular mortals at the right cost.
      This project is a reboot of “Wayshrines of Old”.
      The Elder Scrolls V: Skyrim + Dawnguard + Dragonborn Optional: SKSE Optional: SkyUI Files have been checked and cleaned with TES5Edit!
      Multiple Activation Costs and Consequences
      Select one of the multiple activation costs: Magicka, Dragon Souls, Soul Gems, Gold or completely free. 
      You will be charged 30% of your Magicka to activate a shrine however if you have exhausted all of your Magicka it will eat into your Stamina and then eventually your Health. Chances of arriving at your chosen destination will decrease when you reach below 50% of your Stamina.
      Dragon Souls
      You will be charged 1 Dragon Soul to activate a shrine.
      Soul Gems
      You will be charged one full lesser soul gem to activate a shrine.
      You will be charged 50 Gold to activate and travel with a shrine.
      You are able to travel between shrines without any sort of cost.
      Before you can go on any adventures you first need to discover some shrines. Every location can be found inside of the following categories: Hold Capitals and Cities, Towns and Settlements, Orc Strongholds, and Unique Locations. In order for any locations to show up, you will need to discover the shrines in those locations. Alternatively, you can unlock almost all locations through an optional cheat which can found in the book “Configure Wayshrines” or the Mod Configuration Menu. With the exception of a few shrines, which were intentionally left out to not break the quests that unlock those locations. If you want to reach them, you are going to have to discover them on foot.
      Take charge of how the shrines operate in your game by configuring options through the book “Configure Wayshrines” or the Mod Configuration Menu.The book will be added to your inventory whenever you load a save for the first time. Make sure you do not lose your copy of the book as you will not be given another one the next time you load the save. In case you ever lose your copy of the book, open the console, type help JC_ShrineConfigBook, add the book to your inventory with the following code player.additem xxxIDofBook. Alternatively, you can use AddItemMenu – Ultimate Mod Explorer by Towawot to add it to your inventory.Both more or less offer the same options so it doesn’t really matter which one you use.
      However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options.
      Civil War Limitations
      You will not be able to use the following shrines during any of the sieges: Whiterun, Solitude, Windhelm. The shrines are being maintained by the people and they would not leave a backdoor open for enemies to come in through. They will blocked off during the sieges. This has not been fully tested.

      Known Issues
      Unfortunately followers will not accompany you when you travel between shrines. To get around this, I recommend using one of the following tools to summon your followers:
      Extensive Follower Framework Amazing Follower Tweaks Ultimate Follower Overhaul Summon Followers
      Hold Capitals and Cities
      Riften Solitude Whiterun Windhelm Winterhold Morthal Falkreath Dawnstar Markarth
      Towns and Settlements
      Riverwood Ivarstead Shors Stone Rorikstead Karthwasten Kynesgrove Skaal Village Raven Rock Orc Strongholds
      Dushnik Yal Largashbur Narzulbur Mor Khazghur Unique Locations
      High Hrothgar (High Hrothgar's Shrine Gates are locked until you start the The Way of The Voice) Castle Volkihar Soul Cairn Dayspring Canyon Tel Mithryn Skyhaven Temple Eldergleam Sanctuary Blackreach Credits
      ZeniMax Online Studios for The Elder Scrolls Online which serves as the inspiration for this entire project.
      Bethesda Softworks for The Elder Scrolls V: Skyrim and the Creation Kit.
      Schlangster for providing the resources (SkyUI SDK) needed to create a Mod Configuration Menu.
      DarkFox127 for his various tutorials on how to create a Mod Configuration Menu on Youtube.
      Special thank you to everyone on AFKMods, Pyro's Asylum, JayCrane's Brewhouse and the following people for all of their suggestions, assistance and support.
      DSoS Arthmoor Winterlove Undriel Arron Dominion Enai Siaion CyborgArmGun WalkingMassofComplexes



    5. RohZima Animation's SLAL

      This mod contains animations depicting non consensual sex acts.
      I wanted to give you something different to the usual stuff you have available. a lot of my stuff involves, groping, coercion, passed out, that kind of thing. The animations are good quality, and involve a lot of ideas which you won't find in any other mods.
      Future Plans
      Click 'Follow' at the top of the page to be notified when I upload new animations
      Videos of my new hentai (teeny) style pack are here >>> https://www.cartoonpornvideos.com/profile/RZAnims/videos/
      Video previews of this main SLAL pack are found here >>> https://www.loverslab.com/blogs/blog/913-rohzima-ero-anims-previews/
      I will be adding at least one new SLAL pack per month, for as long as there is interest. It takes a tonne of work to produce decent animations. At the moment I am spending more than 100 hours per month animating. That's because I have ambitions to create more sophisticated and creative works in the future.
      If you wish to support my animating endeavours please visit  >>> https://www.patreon.com/rohzima
      All my animations so far:
      Main Pack
      Hentai Pack
      I do not make Non Humanoid Creature animations and never will.
      Mostly I will be making paired with some solo & threesome stuff thrown in.
      I now have a Hentai (teen, not loli) animation pack, check the videos.
      No Futa or Shota.
      AnimObjects I plan to do extensively. Note I say 'AnimObjects, rather than Animated Objects, which I don't intend to do.
      You are more than welcome to make suggestions and if it interests me I will certainly give it a go.
      Download the correct mod, for either 32bit or 64bit Skyrim
      Ensure you have Sexlab Animation Loader installed
      Copy contents of my zip file to your data folder, either manually or with the mod organiser of your choice
      Ensure that the JSON and source data copied over (\data\SLAnims\) because some MO's ignore them. You can drag the SLAnims folder from my mod into your \data\ folder, overwriting the 'RohZima.txt' & 'RohZima.json' files if your are updating to a new pack version
      Run FNIS for Users
      Fire up Skyrim and in your MCM menu go down to 'SL Anim Loader' then on the 'General' tab, click to reload then re apply json settings, only necessary when updating
      Go to RohZima animations and click 'enable all' then 'register animations' & the message box will tell you how many registered
      To play them, go to Sexlab MCM, go down to 'Animation editor' click on the animation list in the top left of the screen and scroll down to pick an animation, then click 'Play Animation' 
      Note that for paired animations you need to select a second actor by walking to them, get them in the cross hairs and click 'N' (default) 
      For more than two actors you must use Sexlab Mass Match Maker or some other mod in order to trigger it
      I also strongly recommend you to go to the timers tab in sexlab and change the timers to like, 20 or 30 seconds for all stages, including the cumming stage. My stages tend to be longer than most peoples and you might miss something, especially on the final stage because the default is very short. All My animations are cyclical so don't worry, put them all to 30 seconds to see everything in detail with the free cam!
      Next, make sure no one is around, and you know what to do next
      Obviously do not re upload it to pay sites. I don't mind if you want to upload it to other sites but be sure to give a link back to this page.
      I have been contacted by a number of modders who want to use my animations in their mods! This is exactly why I am doing it, so please, if you desire to use my animations for your sexy mod, go ahead, but please remember to give credit on your mod page, ideally linking to my relevant mod page.
      Now all you need is some quiet time, lol




    6. Follow me for Sex (V3.5)

      Follow me for Sex V3.5 (2018/08/16)
      This mod gives you the ability to recruit sexual followers.
      The sexual followers will follow you and satisfy sexual requests, but they will not engage in combats or have the normal followers actions. You can still have your normal follower mod together with Follow me for Sex.
      Up to 8 humanoid adult actors can be your sexual followers
      With this mod you can:
      Have a set of dialogue lines to ask sex with your followers (you with them or between them) Ask them to masturbate Have a spell to place markers that will be used to align the animations Define what animations will be used (by tags or as specific animations) for each possible number of participants (from 2 to 5) Have a dialogue line to kiss your followers, including open mouth, tongues, and kissing sounds Have a line to ask for quick sex to all human NPCs that are not followers Have a line to ask your followers to strip/redress Be able to define the sexual preferences for the player, males, and females (no more female fucking a male in the ass, if you don't like it) Ask followers to dance for you Adds an extra strapon to SexLab that looks like a natural penis Kinky stuff: have some lines to have followers to ejaculate in many different conditions (supports also pillories if you have Zaz Animation Pack) Kinky stuff: have some lines to have followers to have golden showers (pissing) in many different conditions (supports also pillories if you have Zaz Animation Pack) Adds some actual ejaculations using meshes or particles when the orgasm is reached or the animation ends (can replace SexLab Cumshot) Adds hacks to SexLab to force the animations to align to the markers you place or to force the actual animations played If you want Kinky stuff then you have to activate it in the main config page (cumshots, golden showers, orgies) Ability to ask people to take a bath (showers and bathtub) Using vanilla voices for dialogues  

      This mod does NOT support creatures, they will never be added
      How to replace the musics
      In the folder Data/Musics/ you have 10 files (from fm4smusictrack00.xwm to fm4smusictrack09.xwm), get the music you like most, convert it to XWM format, and just replace the files with your converted files.
      About the image in the screenshot
      On the very first release of the mod I bought a real picture on Instagram and used it as logo of the mod (after transforming it a little with GIMP.)
      When I released the SSE conversion of the mod, the guy did not give me the permission to use it again.
      So I decided to replicate the scene directly in Skyrim:
      Race: Nord Hair: KS Hairdo but the lenght is modified Dress: Vanilla Farm dress, edited to make it shorter, and with a 100% custom texture drawn by myself Poses: @komotor Body: a Korean CBBE variant (same meshes but different textures) Cell: vanilla Bannered Mare At the end the new picture is really close to the original real life picture, but it does not use it anymore
      A big thank you to:
      @komotor (animations and animobjects)
      @SirNibbles (animations)
      @Vioxis (meshes and collision box)
      @DarkConsole (meshes)
      @CPU (animations and meshes) - Yep I did a few of the animations on my own
      @lineaunica (German voices)
      @pthin (French MCM)
      @samplAo (Russian voices and MCM)
      @CGi (German MCM translation, conversion to localized ESP, FOMOD installer)
      Warning: this version uses vanilla voices for the dialogues, so the actors will use always a set of 7 dialogue lines. This make also impossible to change the dialogue lines by replacing them. In the next version I will add an option to have the dialogues unvoiced, so they can be replaced by other modders.



    7. AnimatedParasites

      A small mod addition to SexLab Parasites
      Animate: Chaurus Worm, BeltFaceHugger
      Used materials SexLab Parasites ( DeepBlueFrog )
      To work, you need:
      XPMSE HDT install Instal Body HDT Genitals ( All-in-One HDT Animated Pussy ) SexLab Parasites  This mod AnimatedParasites XPMSE Used 3.94
      boot order:
      Used programs :
      3ds Max 2011
      TES5Edit 3.2
      For those who are engaged in animation.  ParasitAnimationKit.7z
      Screenshot  Chaurus Worm
      Screenshot  BeltFaceHugger
      Screenshot FaceHugger



    8. Requiem - Sexlab & Devious Patches

      Are you a Requiem lover and Sexlab lover?
      Are you sick of having your Requiem characters get kill or bugged form Sexlab Punishment scenes?
      Don't like choosing between Requiem effect or your Devious & Sexlab effects?
      If you have answer yes to all the questions above, then you have come to the right place for the solution; Requiem patches for Lover's Lab Mods.
      What is this?
      This is a group of Requiem patches for Sexlab mods designed to fix bugs and change them for full compatibility with Requiem.
      Available Patches:
      Do You Know Who I Am / Sexlab Solutions Patch (DYKWIA & SS patch)
      Required: Dawnguard Required: SexLab v1.62+ Required: Sexlab Solutions v4.0.2+ http://www.loverslab.com/files/file/1635-sexlab-solutions-317-13-jul-2015/ Required: Do You Know Who I Am? v16 http://www.loverslab.com/files/file/1791-do-you-know-who-i-am/
      What is this patch?:
      1: Allow the player to choose dialog form both Sexlab Solutions and Do You Know How I Am.
      2: Make Sexlab Solutions and DYKWIA compatible with another.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      ROTE ApachiiHair EEO Patch
      Required: Dawnguard Required: DragonBorn Required: Hearthfire Required: Unofficial Skyrim Legendary Patch http://www.nexusmods.com/skyrim/mods/71214/? Required: Skyrim Redone Races esp. only needed Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95
      What this patch does:
      1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the ROTE status to make Apachii hair, EEO, ROTE, and Imperious Races of Skyrim full compatible.
      2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - NPC ApachiiHair EEO
      Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ v8 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: Requiem - The Roleplaying Overhaul v1.9.3+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95
      What this patch does:
      1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the Requiem status to make Apachii hair, EEO, and Requiem full compatible.
      2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs.
      3: Changes High Elf height (both males and females) form 1.08 to 1.00 for better animation appearance.
      4: NOTE: use only 1 of the two .esp versions in this patch.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Devious Devices:
      Required: SexLab v1.62 + Required: Zaz Animation Patch v8 https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ Required: Devious Devices - Assets v3e Required: Devious Devices - Integration v4.1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Devious Devices - Beast Race Refits http://www.loverslab.com/files/file/4272-devious-devices-beast-race-refits-orcs/ v2.21 Required: Devious Devices - Expansion v4.1 Optional: Deviously Cursed Loot v6.4 Optional: Deviously Helpless v1.15d + Optional: Devious Devices - Captured Dreams Shop v4.15
      What this patch does:
      1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
      2: Fixes the loop bug when devious item are add in combat for Asset, Integration, Expansion, Capture Dreams, Deviously Helpless, and Curse loot.
      3: Add missing XNAM - Relation to Factions.
      4: Fixed all know bugs between Requiem, DD Asset, DD Integration, DD Expansion, Devious Helpless, & DCL.
      5: Add perks and Changes Capture Dream Mission NPCs stats.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - SoS - Revealing Armor
      Required: SoS - Male Vanila Armor & Clothing https://www.loverslab.com/files/file/733-sos-male-vanila-armor-cloths-conversion-for-sos/ Required: SoS - Dragonborn Male Armor https://www.loverslab.com/files/file/735-sos-dragonborn-male-armors-conversion-for-sos/ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Optional: Bad Dog's Skimpy Clothing. http://www.loverslab.com/files/file/3222-bad-dogs-skimpy-clothes/
      What this patch does:
      1: add the SoS revieling keyword and Requiem Armor stats and value to clothing and armors.
      2: fixes some armor add-on valves for Requiem.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - PrisonOverhaul:
      Requiem: DragonBorn Requiem: Hearthfire Required: SexLab v1.62 + Required: Zaz Animation Pack v8+ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Prison Overhaul Patched v3.53 http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ Recommended: NRM Patches - Requiem http://www.nexusmods.com/skyrim/mods/60508/? for Requified Dragonborn. Optional Death Alternative v7.0.1 Optional S_L_U_T_S Redux v1.17 
      What this patch does:
      1: Fixes the over damage form ZaZ & Prison Overhaul items for punishment scenes.
      2: Change the Jailer's outfit to ebony set.
      3: Fixes minor bugs between Prison Overhaul & Requiem.
      4: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for Prison Overhaul Patched.
      5: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for S_L_U_T_S Redux
      6: Fixes Item placement between Requiem, Prison Overhaul Patched, and S_L_U_T_S.
      7: Have Requiem - S.L.U.T.S lower then Requiem - Prison Overhaul in your load order

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Estrus 
      Required: SexLab v1.62 + Required: http://www.loverslab...estrus-chaurus/ v4.23+ Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required for Spider version & All version: www.loverslab.com/topic/54511-estrus-chaurus-spider-addon-╲-•̀-ω-•́-╱/ Required for Dwemer version & All version: www.loverslab.com/files/file/5546-estrus-chaurus-dwemer-addon/ What this patch does: 1: Change the slit and poison effect have the both Requiem and Estrus effects 2: Add missing keyword form Requiem to prevent the combat unable to equip/dis-equip loot crush bug. 
      3: Fixes minor bugs between Estrus Chaurus, Spider, Dwemer & Requiem. 4: Choose Requiem - EstrusChaurus for only Estrus Chaurus+ version 5: Choose Requiem - EstrusSpider for the Estrus Chaurus+ & Estrus ChaurusSpider addon version. 6: Choose Requiem - Estrus Dwemer for the Estrus Chaurus+ & Estrus  Chaurus Dwemer addon version. 7: Choose Requiem - Estrus All for the Estrus Chaurus+, Estrus  Chaurus Dwemer addon, & Estrus ChaurusSpider addon version.
      Note: remember to enable all Estrus Animations in Aggressive Animation on sexlab if using with Cursed Loot mod.  

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Angelic Races:
      Required: Racecompatibility for Skyrim and Dawnguard Required: Zaz Animation Pack v6.1 + Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ttp://www.loverslab.com/files/file/1427-angelic-temptress-unpb-tpsb-ukc/ v5.0+ Optional: Drakian Race http://www.nexusmods.com/skyrim/mods/18014/?v58d
      What this patch does:
      1: Make Angelic Lunari race Requiem compatible
      2: Make Angelic Temptress race Requiem compatible
      3: Make Angelic Succubus race Requiem compatible
      4: Make Angelic Ashen race Requiem compatible
      5: Make all 3 Drakian races Requiem compatible.
      6: Add Angelic Form ability to all 3 Drakian races.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Argonian Raptor Feet:
      Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: Argonian Raptor Feet http://www.nexusmods.com/skyrim/mods/19283/ v1.1.1+
      What this patch does:
      1: Add missing armor addons for all boots.
      2: Add missing material type keywords for boots.
      3: Change all boot to use Requiem armor valves.
      4: Will work with the SOS and CBBE texture fixes for Argonian Raptor Feet.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - SkoomaWhore:
      Required: SexLab v1.62 + Required: Sexlab Skooma Whore v1 http://www.loverslab...re-093b-091714/ Required: Requiem - The Roleplaying Overhaul v2.0.1 RND version only Required: Realistic Needs and Diseases ALL-IN-ONE For USLEEP https://www.nexusmods.com/skyrim/mods/75876 v1.0.3
      What this patch does:
      1: Add missing items to venders.
      2: Have Requiem use the SkoomaWhore efffect for skooma. 
      3: Changes drugs to sell at black market verdors
      4: RND version have drus count as drinking skooma and add RND skomma effect to drugs
      4: Fixes minor bugs between Sexlab Skooma Whore & Requiem.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Fairies of Skyrim:
      Required: Fairies of Skyrim v3.33 http://www.loverslab.com/files/file/1783-fairies-of-skyrim/ Required: Requiem - The Roleplaying Overhaul v1.9.4
      What this patch does:
      1: Make fairies unleveled and add missing spell and perks for Requiem compatibility.
      2: Fixes Fairies stats for Requiem compatibility.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Beast Dragon Priest Masks Patch:
      Required: Dragon Priest Masks for Beast Races http://www.nexusmods.com/skyrim/mods/61939/? Required: Requiem - The Roleplaying Overhaul v1.9.4 Optional: Apophysis Dragon Priest Masks http://www.nexusmods.com/skyrim/mods/15052/?
      What this patch does:
      1: Change the Dragon Priest Masks to use Requiem stats with Dragon Priest Masks for Beast Races Meshes.
      2: Works with the Apophysis Dragon Priest Mask patch in Dragon Priest Masks for Beast Races.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - SL Hormones
      Required: SexLab v1.62 + Required: Sexlab Hormones sexlab-hormones-2015-06-13/v2.0.6 Required: Requiem - The Roleplaying Overhaul v1.9.4
      What this patch does:
      1: Fixes compatibility with nord race and make Bimbo race Requiem compatible
      2: Fixed leveled NPC compatibility between Requiem and Sexlab Homones and world space fixes for capture dream compatibility
      3: Fixes minor bugs between Sexlab Hormones & Requiem.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Sacrificial Spriggan
      Required: SexLab v1.62+ Required: Requiem - Devious Devices Required: Sacrificial Spriggan v1.40 Required: Requiem - The Roleplaying Overhaul v1.9.4
      What this patch does:
      1: Fixes compatibility with Spriggan armor to fix the equipment loot for having it grow in combat.
      2: Added perks, stats, and keywords to the NPCs
      3: Change Spriggan armor to cloth so it will not debuff non-light armor use but still have the requiem armor valve of light armor and will add the glove armor to damage if choose to go into heavy armor combat training.
      3: Fixes minor bugs between Sacrifical Spriggan & Requiem.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - SD+
      Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1
      What this patch does:
      1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
      2: Add mission faction to SD+ NPCs.
      3: Fixes the loop bug when being equipment with SD+ item in combat.
      4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing.
      5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine.
      6: Fixes minor bugs between SD+ & Requiem.
      7: Note: use only one .ESP file.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Sisterhood of Dibella
      Required: Dawnguard Required: SexLab v1.62 + Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.1+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9
      What this patch does:
      1: Add mission faction to Sisterhood of Dibella NPCs.
      2: Set Sisterhood of Dibella NPC to use Requiem stats and peaks.
      3: Fixes minor bugs between SD+ & Requiem.
      3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit.
      4: Note: use only one .ESP file.
      5: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - Sisterhood of Dibella lower in your load order then Requiem - NPC ApachiiHair EEO.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - SD+ & Sisterhood of Dibella
      Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.2+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1
      What this patch does:
      1: This is a combianed Patch of Requiem - SD+ & Requiem Sisterhood of Dibella
      2: Fixed NPC Level item Both SD+, Sisterhood of Dibella, and Requiem.
      3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit.
      4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing.
      5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine.
      6: Note: use only one .ESP file.
      7: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - SD+ & Sisterhood of Dibella lower in your lower order then Requiem - NPC ApachiiHair EEO.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Faallokaar:
      Required: Faallokaar - The loyal voised dragon and human Follower http://www.nexusmods.com/skyrim/mods/49702/? Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Fallokaar V2 Creature Framework Edition 1 http://www.loverslab.com/files/file/3971-faallokaar-v2-creature-framework-edition/
      What this patch does:
      1: Add missing Allow Talk option to member of the dragon race So you can talk to Faalokaar.
      2: Have Faalokaar keep all dragon race ability and states Requiem to member of Dragon race when Faalokaar is in dragon form.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Load Orders:
      [Required Mods Here]
      [sD+ if the mod Require it go there.]
      [Requiem - Sexlab & Devious Patches's mod patch here.]
      Requiem for the Indifferent.esp
      Under no circumstance can the listed Patches above be posted outsides of Lover's Labs without my permission.
      Thanks to
      Min & Zadil for making Devious Devices Xarrian & Ogerboss for making Requiem xaz for making Prison Overhaul & ZaZ Animations Srende for making Deviously Helpless Veladarius, DocClox & Skymll for help me to learn how to edit mods and for all the information & help you have all given me. asianboy for making Tera Armor Collection Ashal for Sexlab Bane_Master for making Estrus Chaurus + Psychos & Brokefoot for Temptress race uglykidcid for Angelic Temptess Guffel for making Sexlab Skooma Whore Sky_mds for making Animal Mansion and hope you will come back again. Spewed for making ApachiiSkyHair NPC Overhaul



    9. Female Sexy Walking Animation

      HELLO Everyone !
      Firstly, This is not my mods. I  see its on Patreon and im very like this animation so i just want to share its for everyone after Im used Hkxtools add high heel sounds (The Original Animation does not have high heels footstep sounds) to this.
      Secondly, Hope everyone like its.
      Please forgive me if my english skills not good.

      - Download and then extract to skyrim\data\
      - In folders default for female animation "meshes\actors\character\animations\female". If you want to mix another animation such as: run, sprint just copy file from another animation mods then reaplace its.
      mt_idle.hkx (for standing animation)
      mt_sprintforward (... Shift + W)
      All Credits and say thank to Clone Real and Laosiji.



    10. Dragon_HDT

      A small mod addition to Horny Creatures of Skyrim 
      Dragon HDT Physics Genitals
      Used materials Horny Creatures of Skyrim (MadMansGun)
      To work, you need:
      All-in-One HDT Animated Pussy Horny Creatures of Skyrim This mod Dragon_HDT  
      Or individually:
      XPMSE HDT install Horny Creatures of Skyrim This mod Dragon_HDT Add a modifier ( femalebody_0.nif, femalebody_1.nif)  
      boot order:
      work is very crude ! Changes common_dragoness, elder_dragoness, ancient_dragoness, frost_dragoness female and common_dragon  male on HDT !
      Used programs :
      hdtHavokModifier "Just For Fun" (JFF) v3 
      TES5Edit 3.2
      3ds Max 2015



    11. Custom Chubby preset 2

      Hello everybody!!!
      HERE WE GO AGAIN!!! Another custom bodyslide presets, hope you guys will like them as much as I do. If You have any questions, simpley feel free to ask, I will be happy to answer Your questions. I have no further plans,... yet! 
      What are you waiting for?!? GO download, play and more!!!
      Here is the Author! Don't forget to visit his DeviantArt gallery!!
      GoblinHordeStudios - https://www.deviantart.com/goblinhordestudios
      Comfort food 1  https://www.deviantart.com/goblinhordestudios/art/Comfort-food-620973201
      Comfort food 2  https://www.deviantart.com/goblinhordestudios/art/Comfort-food-Pt2-625969933
      Comfort food 3  https://www.deviantart.com/goblinhordestudios/art/Comfort-Food-3-655753424
      Comfort food 4  https://www.deviantart.com/goblinhordestudios/art/Comfort-Food-4-674151099
      Comfort food 5  https://www.deviantart.com/goblinhordestudios/art/Comfort-Food-5-717956928
      Flight of the valkyrie 1  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-valkyrie-652701454
      Flight of the valkyrie 2  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-Valkyrie-Round-2-663253509
      Flight of the valkyrie 3  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-Valkyrie-Round-3-674498857
      Flight of the valkyrie 4  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-Valkyrie-4-685048377
      BodySlide and outfit studio - https://www.nexusmods.com/skyrim/mods/49015
      XP32 Maximum Skeleton XPMS - https://www.nexusmods.com/skyrim/mods/26800
      XP32 Maximum Skeleton extended XPMSe - https://www.nexusmods.com/skyrim/mods/68000
      Fores New Idles in Skyrim - FNIS - https://www.nexusmods.com/skyrim/mods/11811
      HDTT equipment V0.2 for everone with belly and collision - https://www.nexusmods.com/skyrim/mods/57852
      Fair skin complexion - https://www.nexusmods.com/skyrim/mods/51602
      Leyenda skin - https://www.nexusmods.com/skyrim/mods/73512
      Simpley put the files in the bodyslide, or use add mod in your NMM



    12. XP32 Maximum Skeleton (Special) Extended - XPMS(S)E

      (also on Nexus(SK)\Nexus(SSE))

      Do not delete the skeleton_female.hkx  
      "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
      (are installed BEFORE and nothing overwrites XPMSE)

      Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla
      SKSE 1.7.3 or newer
      Fores New Idles in Skyrim 7.2 or newer
      RaceMenu users:
      RaceMenu 3.4.5 or newer
      Enchance Character Edit\Vanilla users:
      NetImmerse Override Standalone 3.4.4 or newer
      Use a Mod Manager:
      Either Moder Organizer or NMM\Vortex work.
      Uninstallation (completely):
      - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default 
      - Press uninstall in your mod manager for XPMSE.

      Body and Physics Support:
      - Breast and Butt Physics [bBP]
      - Tender Breast and Butt Physics [TBBP]
      - HDT Physics Extension [HDT-PE]
      - HDT Skinned Mesh Physics [HDT-SMP]

      Mods compatible:
      - Aesthetic Bolt Quiver
      - CITRUS
      - Deadly Mutilation
      - Dual Sheath Redux
      - Enderal
      - Flimsy Ragdolls (included in XPMSE)
      - HDT Dragon Tails
      - HDT Equipment (Well Fitted option only)
      - Nipple Magic (included style option and animations recommended)
      - Realistic Ragdolls & Force (included in XPMSE)
      - SAM - Shape Atlas for Men
      - SOS - Schlongs of Skyrim
      - The Joy of Perspective
      - UN7B
      Mods compatible without support:
      - Enchance Character Edit (Comes with it's own XPMSE skeleton)
      Mods completely unsupported:
      - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
      HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision  
      XPMSE Plugin

      XPMSE RaceMenu:
      - Weapon styles, moving weapons ingame
      - Scale\Position\Rotation sliders
      - Body related sliders
      - SOS\SAM related sliders
      - Female specific related sliders
      - Beast race specific related sliders
      - Third and first Person scaling
      - Extensible Follower Framework 4 compatible

      XPMSE MCM:
      - Weapon styles, moving weapons ingame  
      - Iinformation tab with debug information
      XPMSE Weapons:
      Scale Module:
      - Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
      - Compatible with weapon scale edits in Racemenu
      - Disabled withEnchance Character Edit for compatitibility reasons
      Style Module:
      - Manages styles for player and non-Player characters
      - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
      - Manages animation switching for styles, such animations are  Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint
      - Enchance Character Edit supported
      XPMSE Lib:
      - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation

      Styles (Weapon Positions) List  

      0: Default
      1: Reversed Axes by Groovtama
      2: Axes on Back by Groovtama
      0: Default
      1: 1-Handed Swords on Back by xp32
      2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
      3: FSM Swords turned edge up by fushimi
      4: Dual Swords on left waist by Ayame
      5: No More Dangling Swords by Akakus
      0: Default
      1: Daggers on Back Hip by xp32
      2: Daggers on the Ankles by Metal-Gear-Rex
      Two-Handed (Greatsword and Battleaxe\Warhammer):
      0: Default
      1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
      2: FSM Two-Handed turned and on waist by fushimi
      0: Default
      1: Frostfall Bow by Chesko
      2: Reversed Better Bows by Messes With Wolves
      3: FSM Turn Bow by fushimi
      Arrow Quiver:
      0: Default
      1: Frostfall Quiver by Chesko
      2: Frostfall Quiver by xp32
      0: Default
      1: Frostfall Bow by Chesko
      Bolt Quiver:
      0: Default
      1: Frostfall Quiver by Chesko
      2: Left Hip Bolt by xp32
      3: Experimental Hip Bolt by xp32
      4: Aesthetic Bolt Quiver by IsharaMeradin
      0: Default
      1: Nipple Magic by ElPsyCongroo
      0: Default
      1: Schlong Shout by ElPsyCongroo
      Endorse those mod authors, show your support!

      Modders\Animators Section  

      New XPMSE 2.1 Rig txt and behaviour files: Resource
      These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible.
      Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.
      How 2 make tails compatible with the XPMSE tail position sliders:
      1. Open the tail mesh into nifskope
      2. Replace the following node names with the new ones
      - "NPC Pelvis [Pelv]" => "Tail"
      - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]"
      - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
      - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
      3. Save the tail mesh
      FNIS Bone numbers (this has nothing to do with the skeleton):
      - XPMSE HDT rig: 115 Bones
      - XPMSE BBP rig: 129 Bones
      - XPMS Fallback rig: 242 Bones
      Bone naming and prefix schema:
      Nodes for meshes and havok animations
      NPC => Mesh bones
      HDT Physic exclusive
      HDT => exclusive HDT Motion bones
      XPMSE feature exclusive nodes



    13. Tish Stone-Flower V3

      By Nachtdaemmerung and Porterhause
      SSE Edition can be found HERE

      Tish was born on a farm not far from Windhelm and grew up doing hard work in the fields and stables.

      Growing up she not only learned to farm but to fight from her two older brothers Erik and Torbald and her father Carag Ironarm. With her speed and strength she could best all three in a sparing match. Her father also taught her the art of forge work and soon she was creating her own arms and equipment.

      When she was 18, she was married off to a miner in Shor's Stone. Her father thought it would be a match made in Sovngarde with his master smith daughter marrying an ore miner. Tish wasn't so sure especially after meeting her dour groom and his family. Unhappily she went along with the marriage and lived for two years in the tiny hamlet. It was soon discovered she could not conceive a child and her husband began to ignore her. Tish busied herself practicing her combat skills and smithing work.

      The arms and armor she created became popular in the region and soon trading caravan sought her out almost as often as they did the ore from the mine. Instead of being grateful the people of Shor's Stone began to resent her. Who was this giant redheaded wench that could bend steel to her will at a forge and charm traders with her looks. Her own husband came to her and told her to stop and dismantle the forge. They argued heatedly and in the end Tish steadfastly refused to dismantle her forge. So instead the miners refused to supply her with the ingots of metal she need to create the arms and armor.

      Not long after that Tish was out gathering edible wild plants when she came upon two young girls from her village in the forest being kidnapped by a group of bandits. Without thought Tish pulled her axe from her belt and attacked. She was a whirlwind of death bashing with her shield and lopping off limbs with her axe. Not a single bandit survived the encounter.

      In the aftermath the two girls took one look at the redheaded warrioress standing amongst a pile of corpses covered in blood not her own with death in her eyes and fled screaming towards the village. When she returned home she found the village folk gathered in the square. Instead of praising her for her bravery the villagers glared and muttered. They did not ask for an explanation nor did anyone thank her. In the end she ended up more ostracized than ever.

      Shortly after that her husband got a priest to dissolve their marriage and forced her from the home they had shared for over two years. Gathering her meager belongings and her equipment she kicked the village dust from her boots, contemptuously spat in the direction of the folks gathered to watch her departure and began the long trek home.

      The closer she traveled to the home of her youth the more her mood lifted. She found herself longing for the warmth of her mother's kitchen and the ring of steel on steel in her father's forge. Most of all she missed sparing in the yard with her brothers and younger sister.

      The smile on her face fell away as she climbed the final hill to her home. There was no smoke from the the chimney of the house nor from the forge. A cold feeling of dread spread through her body and her pace quickened until she was sprinting.

      She slid to a halt in the yard. What she found forced a scream of rage and despair that rebounded again and again from the mountains. The farm was in ruins and her father and two brothers were dead, their mutilated and bloated corpses hanging by the feet from a tree. Of her mother and sister there was not a single trace. Grief stricken, she questioned the neighbors and found out that some of the weapons her father had forged had ended up in the hands of the Stormcloaks. The Imperials had traced the maker's mark on the blades to Carag's farm and attempted to arrest him. He resisted and his sons had joined the fray. When it was over, the bulk of the Imperial soldiers were dead but so were Carag and his sons. No one could tell Tish where her mother and sister were but Tish feared the worst.

      After her investigation returned to the ruins of the farm and restored her father's forge to working order. For days she worked the forge in a trance like state pounding her grief and rage into the metal she worked. When she emerged she was as tempered and sharp as the weapons she had created.

      From that time on Tish hunted and killed Imperial soldiers on sight. Eventually she ended up in Windhelm working for the Stormcloaks as a mercenary. Her hard demeanor and no nonsense bearing earned the appellation Stone - Flower, beautiful but hard. Imperial soldiers both fear and loath her as the Nord demoness who uses an axe to hack off heads and limbs with a smile on her face. Imperial officers unlucky enough to be out in the open would suddenly sprout arrows from chest and head without warning and more then one Imperial patrol has disappeared only to be found later hanging upside down from trees alongside the road minus their heads.

      When the player discovers her she is in the Temple of Talos praying for a clue to the whereabouts of her sister and mother.


      This is version 3 of Tish. The original mod was created by mfeile1974 who is a talented mod smith and a terrific lady. However I am sure I drove that poor woman crazy with changes. That in mind, when I decided to remake Tish's follower mod I asked Nachtdaemmerung to do it. The changes to Tish in this version are largely cosmetic but her combat skills are nerfed a bit and the Dragon's Breath shout was removed making her less OP. All I really did for this mod was design her face and CBBE body as well as pick out some of her perks and write the back story. Nacht did all the heavy lifting when it came to actually producing the mod. If you prefer the original version of Tish, that can be found HERE.

      This version is just cosmetic changes.  When I designed her for V2, her skin looked really super dark like a tanning booth addict in a lot of people's games and mine as well after changing ENBs.  This bothered me for quite some time and finally I pestered asked Nacht for his help in re-doing this mod.  She now has lighter skin tone, freckles, makeup and Bijin Skin instead of Mature Skin.  She does look younger than in v2.

      Version 2 can still be found HERE

      - SgtZodiac aka Porterhause
      One-Handed: Armsman (Rank 3), Hack and Slash (Rank 3), Dual Flurry (Rank 1) Two-Handed: Barbarian (Rank 1) Archery: Overdraw (Rank 3), Eagle Eye, Steady Hand (Rank 2), Power Shot, Quick Shot, Critical Shot (Rank 2), Bull's Eye Heavy Armor: Juggernaut (Rank 2), Cushioned, Conditioning, Well Fitted, Matching Set Block: Shield Wall (Rank 3), Deflect Arrow, Elemental Protection, Deadly Bash Sneak: Stealth (Rank 5), Muffled Movement, Light Foot
      Healing and Fast Healing

      She levels from 5 to 300 with the player


      She can be married without any further requirements.


      CBBE or UNP (selectable during install)
      Height: 1.01
      Weight: 100
      She is standalone, so you can have a different body installed.

      Latest version of Skyrim Dawnguard DLC Dragonborn DLC XP32 Maximum Skeleton OR XP32 Maximum Skeleton Extended
      Install options:
      Body Type (CBBE or UNP) Body Texture Resolution (4k or 2k)  

      Tish will work fine with all the usual follower mods like AFT, EFF, RDO etc.

      Technical Information:
      This mod edits cell WindhelmTempleOfTalos (ID:00016785)
      Tish's BaseID is xx000D64, her RefID is xx01A288 (xx depends on your load order)
      - Original character design by -  
      SgtZodiac / PorterHause - https://www.nexusmods.com/skyrim/mods/32986/  
      - Mods used for her creation -  
      Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
      DIMONIZED UNP Female Body by dimon99
      UNP Blessed Body - UNPB Redux Project by Blessed Redux Project team
      UNP HDT-PE BBP TBBP by Turbosundance
      Lind's Human Eyes by Lind001 - LindsWorkshop
      KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
      Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
      Freckle Mania 2 by tetrodoxin
      Tattoo Model Suicide Girl Race Menu by JakeDreivor
      Kai's Makeup for Skyrim by XarathosHawke
      Pubic Hairstyle Overlays for RaceMenu UNP CBBE by AncientKane
      Demoniac - High Quality Glossy Female Body Texture by Regenbot03
      Maevan2's Eye Brows by Maevan2
      The Amazing World of Bikini Armor by NiseTanaka
      Bijin Skin UNP and CBBE by rxkx22

      Bijin Skin was made possible by the following:

      Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
      Fair Skin Complexion by HHaleyy
      PureSkinTexture by Anini n Regenbot03
      Real Girls Realistic Body Texture for UNP UNPB and SeveNBase by Zonzai and Seren4XX
      Real Girls Realistic Body Texture for CBBE (Beta) by drunkenmojo
      Real Women of Skyrim - Texture Overhaul CBBE UNP - Male and Child WIP - fomod Gearhog
      SG Female Textures Renewal by Hello Santa
      UNP Tender Hands by Hidanna
      Better Makeup for SKSE by Diethardt
      and of course rxkx22  
      - Mods used for the screenshots -  
      Better Free Camera by Utopium
      Somber Dreams ENB presets by Maeldun0  GomaPero Poser Arsenic Poses  
      - Tools -  
      GIMP, NifSkope
      TES5Edit by ElminsterAU
      NifMerge by Turulo
      BodySlide and Outfit Studio by Ousnius and Caliente
      Skyrim & Creation Kit by Bethesda  



    14. Custom chubby preset

      Hello everybody!!!
      This is my first mod, I really hesitated to upload some stuff to the internet for way too long.
                        AND, here it is, my finest goods. I like to make custom presets.                                                                                                                                                                                                            I find my inspiration on the DeviantArt, same as for these nice presets. From time to time, I add also something mine.                                                                                                                                      I know, they are nothing special, just a first try. Maybe last, who knows.
      Here are the Authors and they'r nice art. hope you will like it as I do.
      AllyMoodyNeko    -     https://www.deviantart.com/allymoodyneko
      Lovelly Moo  https://www.deviantart.com/allymoodyneko/art/Commission-Lovely-Moo-701445021
      Volkenfox   -  https://www.deviantart.com/volkenfox
      M'ress 1 https://www.deviantart.com/volkenfox/art/Archived-M-Ress-738588174
      M'ress 2 https://www.deviantart.com/volkenfox/art/Archived-M-Ress-Pt-2-741174688
      M'ress 3 https://www.deviantart.com/volkenfox/art/Trade-Drakefenwick-Pt-3-746942155
      M'ress 4 https://www.deviantart.com/volkenfox/art/Trade-Drakefenwick-Pt-4-752836958
      BodySlide and outfit studio - https://www.nexusmods.com/skyrim/mods/49015
      XP32 Maximum Skeleton XPMS - https://www.nexusmods.com/skyrim/mods/26800
      XP32 Maximum Skeleton extended XPMSe - https://www.nexusmods.com/skyrim/mods/68000
      Fores New Idles in Skyrim - FNIS - https://www.nexusmods.com/skyrim/mods/11811
      HDTT equipment V0.2 for everone with belly and collision - https://www.nexusmods.com/skyrim/mods/57852
      Fair skin complexion - https://www.nexusmods.com/skyrim/mods/51602
      Leyenda skin - https://www.nexusmods.com/skyrim/mods/73512
      Calyps Animal Ears - cat wolf fox cow - craftable headwear - https://www.nexusmods.com/skyrim/mods/14205
      Simpley put the files in the bodyslide 




    15. BakaFactory's SLAL Animation

      BakaFactory SLAL Animation 1.5V


      Is this necessary? Nah.. I don't think so.
      Well, if I have to say anything, my animations focus on aggressiveness.
      I mean rape. Yes. Most of aggressive animations are too poor to use for my taste.
      So I decided to study myself and make mine.
      This post is for sharing my mods with public users. So feel free to use it.
      The upper versions are avaliable only for supporters on Patreon.
      SexLab Framework
      Recommended mods
      Sexlab Defeat
      or other rape related mods.
      How to install
      Is this necessary?
      Just drop the files into your data folder.



    16. jBS2BG - BodySlide to BodyGen Converter/Generator

      jBS2BG - BodySlide to BodyGen Converter/Generator
      This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions.
      Credits to shoka for the original guide and converter.
      Requires Java 8 installed.
      If you don't know how to use BodyGen, check out the bottom of the description for a guide.
      As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing.
      Use the following presets for building your base bodies and outfits.
      CBBE: -Zeroed CBBE-.xml
      UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...)
      (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP)
      Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z
      CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body)
      BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters.  
      This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs
      through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually.
      BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game.
      Check out some documentation on BodyGen here.
      Important Note:
      Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work.
      To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner
      Fallout 4 Support:
      I've been informed that it works with Fallout 4's LooksMenu BodyGen.
      Just modify the "settings.json" so that it looks like this:
      { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] }  
      Changes from the old one:
      Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements.  

      Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required.  "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion.  
      For this guide, I'll be using CBBE body as that is what I mainly use.
      Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide.
      -Zeroed CBBE-.xml
      -Zeroed UUNP-.xml
      Zeroed Clams of Skyrim + Settings.7z
      CBBE SE Settings.7z



    17. Ms. Heavy - Iron Follower

      This is my version of the main character in a sweet ass comic blog called Tales of Iron. The author's ebony enchantress was so inspiring, and he don't seem to know how to share the files that make her up in his game, I just had to try and recreate the girl as a custom Skyrim follower.
      The mod will not conflict your other mods. Ms. Heavy - Iron is the long-lost follower you never knew you had. You don't even have to ask her to be in your crew.
      YOU DO HAVE TO SUMMON HER USING    `    then type      help emily 0    This will show Emily's NPC tag which your game generates randomly.   Now type    player.placeatme EMILYSNPCTAG 1
      If you typed everything correctly using your game's version of her placeatme code, Emily will appear and help you fight.  She is immortal, has a dragonbow that can do some very interesting damage, and has really great boobs. Have fuuun!
      Recommended Mods:
      This will remove the otherwise wanted arrow quiver -- that for some reason don't go away even though you "strip" it to in SL.



    18. Run Dragonborn RUUUN! (Legendary)

      (With Optional 3x Leveling file) The 3x Leveling is for you, the Dragonborn to level up 3 times faster..(this will not make playing RunDBRun any easier thou) (Sometimes Running means Surviving)
      Mods that go well with RunDBRunn: Sexlab Defeat: https://www.loverslab.com/files/file/286-sexlab-defeat/ Death Alternative:https://www.nexusmods.com/skyrim/mods/45894 Deadly Dragons: https://www.nexusmods.com/skyrim/mods/3829         If you do not have the DLCs the go here: https://www.loverslab.com/files/file/5419-run-dragonborn-ruuun/       !!!!Read the description!!!!

      (Skyrim's difficulty system was made the quickest and laziest way possible, as you increase your difficulty in game, all that really happens is your weapons do less damage, and the enemies does 2x damage(actually enemy stats do not change thru the vanilla system), RunDBRunnn allows your weapons and armor to use the damage/protection the weapons/armor stats show(on Adept difficulty), while increase the enemy levels to "legendary" status!

      With this mod, the enemies do not scale, they are already at the level they will always be at whether it is level 10, level 130 or level 500, so you will meet enemies with this mod early in the game that you cannot beat yet,
      ( this mod doesnt hold your hand and make it easier for you just because your a lower level) which in my opinion adds a better feel to the game
      ( why should every enemy get stronger just because your character did? That seems like a flawed design in the game to me, ,so now if your level 80 that level 10 bandit will still be a level 10 bandit, but the level 250 bandit will still be a level 250 bandit, whether you are level 1 or level 100! 

      Every group of bandits will be random, EXAMPLE: in a group of four there could be a level 10, level 50, level 30, and level 200, so just because the first shot with an arrow did a one shot kill on that enemy, does not mean its now ok to rush in "swords a blazing"!

      0 scripts, can install and uninstall at any time  
      Werewolves will appear now and then when least expected  
      Giants have up to 15,000 hp  
      Most Enemies have just as much, if not more stamina then you, so they can chase you down  
      Un-leveler, yes you can now meet an enemy that is level 100 at level 1 (ebony warrior is no longer the only badass in Skyirm  
      bandits carry more than garbage weapons, the can be found with glass bows, ebony great swords and more, right from the start, killing them and taking them from them will be awhole other thing  
      Think you are the only mage that can use spells like firestorm, blizzard, and lightning storm? (shakes head) not anymore! (Higher level enemy mages)  
      a few bandits can shout  
      This goes beyond bandits, drauger, spiders, the days of one hit kills on a giant are over  
      most enemies do not level up with the PC, they are already at that level, ranging from level 10 to level 500 (higher ranked enemies)  
      no more running head on into a bandit camp without consequences  
      Now mods like SUBMIT, DEFEAT, DEATH ALTERNATIVE, will always matter  
      has you get to higher levels , much harder enemies will appear  
      not all enemies are tough, some are still weak bitches  
      Did not touch the vampires in Dawnguard due to killing the NPCs in Towns, there are Dawnguard mods out there that will alter that  
      Did not touch dragons...that's what the mod Deadly Dragons is for  
      Should be compatible with everything, only thing altered is encBandit01Template and similar files  
      Optional 3x leveling file is also script free Recommended to use LOOT to sort load order, but if you do not use LOOT then RunnDBRunn esp and Leveling3x esp need to be low in the load order but if you use the mod ORDINATOR, both esps should be right above that in your load order  
      Reasons for this mod:
      As already stated, Death Alt and other mods now are always in play, no matter how strong the Dragonborn gets You need to learn to make stronger Armor you will need stronger weapons sometimes,  you get beat down in defeat or DA, you will have to find a more strategic way to get to the one who robbed you Shield's now become important along with wards  you now have a challenge when you going on a radiant quest to retrieve a stupid amulet sometimes you really do have to run!


      Skyrim.esm and all DLCS


      mod manager or just drop it into your data folder and activate the esp file

      should be lower in the load order, or even at the bottom, above bash patches thou

      if you don't see the stronger enemies right off, its in the Skyrim game, sometimes things will not change until there is a cell reset, I have my game cells reseting every 144 in game ours, after time you will meet them
      Low in load order but if you use Ordinator, place right above Ordinator in load order
      If you have another mod that alters bandits and enemies, this is still compatiable, just put this esp below the esp you already have that deals with enemies



      should not be any conflicts




    19. Skyrim porn

      How to create your own Skyrim Porn
      This is basically a file that contains information, tutorial videos and adult mods (also links to other mods). All of this will help you create the most awesome erotic art with Skyrim . Took a long time to put all of this together, so I hope people will appreciate it 😊.



    20. CBBE HDT Racemenu BodyGen Preset

      This is a RaceMenu BodyGen Template.
      Since I struggled like hell to find actual BodyGen Templates so I could look at the Syntax to set up my own, and the Bodyslide to BdyGen generator refused to run on my Rig (Possibly due it it wanting Java 8 and I'm running Java 10 - who knows.) I Figured I'd save anyone else the trouble. It requires Racemenu and NetImmerse Override for it to actually do anything so make sure you have those installed.

      I decided to upload it for 2 reasons:

      1. For anyone wanting to use BodyGen but didn't want to go through the complicated and not very well documented steps to get BodyGen working.

      2. For anyone who wants to set up their own but is unsure about the syntax of the morph.ini and template.ini files.

      Feel free to use these as you see fit.



    21. SoS - High Poly Futanari Addon + Bodyslide Files

      SoS - High Poly Futanari Addon + Bodyslide Files
      You like Futanari with huge Cocks but are worried of the sharp edges? Then this is the mod you are looking for!
      This is an hight poly addon for Schlongs of Skyrim and use able on female characters! 
      Use Your Bodyslide Preset to fit the Schlong to your Body and to change the shape! UUNP and CBBE Support! The Addon support by default the Mature skin textures or use your favorite SOS Textures replacer! (like this one) Shipped Argonian textures looking best with the Female Dragonic Argonian Textures. Copy your favorite SOS schlong for females - UNP textures into the Data/Textures/ERF_HighPolySoS/ Dictionary! SOS Schlong possibility set to 0%, if you want the addon on ALL (or most females) change this value in SOS MCN menu  Patch to fit Fair Skin Complexion textures (Just install it over) Patch for base CBBE textures  CBBE Special Edition Support   
      Schlongs of Skyrim and its requirements (or Schlongs of Skyrim SE if you are using Skyrim SE)
      BodySlide and Outfit Studio and its requirements (not needed but highly recommended) 



    22. MilkySLAL - August Update

      Hello! MilkySLAL is finally here! This pack contains new anims!
      Human Animations:
      Cowgirl 1
      Cowgirl Missionary 1
      Doggy 1 
      Missionary Side 1 
      Standing 1 
      Reverse Cowgirl 1 new
      Cunnilingus 1 new
      SSE Version
      click here
      Install like any other SLAL pack, Don't forget to run fnis!
      Animation Progress Tracker
      You can support Milky's animating efforts by supporting on patreon!

      Please PM for inquires 



    23. SL Naughty Courier (LE, SE)

      Why is it that the Courier wanders through Skyrim with one goal in mind, getting the news to the Player, without any reward? That's not fair. With this mod the Player can show how much he appreciates the service.
      The courier also might approach the player, even if there is nothing to deliver (optional).
      There is nothing else besides that.
      If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLNaughtyCourier
      Note: v1.3 currently does not support SE but will follow soon.
      Conflicts / Problems_______________________________________
      None I am aware of and there shouldn't be. It's mostly only dialogue with barely any scripts and no overwrites.
      Future Plans / Working on ________________________________
      See the github issue page for features to be added
      Thanks to @xyzxyz and @dankmemesxd for testing!
      Thanks @CGi for his german translation and the FOMOD installer.



    24. racemenu adjustable ball gag

      makes it so most DD gags have a ball you can wiggle around in racemenu
      inspired by this post: (and probably worse, tbh)
      Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets
      re: permissions: feel free to do whatever



    25. Prison Overhaul Patched

      This is now a full mod and therefore the original Prison Overhaul V033 (PO) mod is no longer required as it is now merged into Prison Overhaul Patched (POP). 
      This will be a series of patches to @xaz's Prison Overhaul V033 mod, until PO V034 comes out.

      Required Mods (this mod will not work without these and their dependencies) SexLab ZazAnimationPack  SkyUI PapyrusUtil 3.1 --or later. Fuz Ro D-oh - Silent Voice Dawnguard Dragonborn  
      Optional Mods (more features available with these and their dependencies) Devious Devices - Equip Simple Slavery Death Alternative
      If you have PO installed, it must be uninstalled for POP to work properly now. 
      Uninstall previous version, then install the latest version overwriting everything.

      Stuff For Modders

      @CGi has provided a German translation for all the bilingual prisoners out there.
      Version No 3.56
      Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system.  Note the new MCM settings.  Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^   
      Version No 3.53
      Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player.    Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm.   Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH.     Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM.   Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags.    Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian.  Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest.  Added .::. Nothing.  
      Version No 3.50
      Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603.    Patched .::. Selecting objects if not in arm restraints.   Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed.   Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time.    Patched .::. Current bounty getting clear on captor’s death.   Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. 
      Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode.  Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM.  Added .::. More efficient bounty handling while jailed.   
      Version No 3.44
      Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck.   Patched .::. Nobles opening the cage during the cage scenario.   Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment.   Patched .::. Potential issue where the BH will get stuck if arrest fails.   Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key.  
      Version No 3.42
      Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form.   Patched .::. Blindfold MCM option for the cage scenario whipping.   Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43.    Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra.  Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by .   Changed .::. Nothing. Added .::. Mapped control key tracking.   
      Version No 3.41
      Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs.  Changed .::. Expanded the release scene to include the follower.  Changed .::. Major renovation in the Jailer's Place.   Added .::. Secret things to the Jailer's Place.  
      Version No 3.40
      Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with  'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously.  Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner.  Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99.  Patched .::. Revamped the punishments timer.  Patched .::. Some of the dialog.   Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm).  Patched .::. Adjusted most cell amenities.  Patched .::. Removed some old deprecated AI packages.  Patched .::. Other things.  Changed .::. Expanded the original PO cell scenes to include the follower in punishments.  Changed .::. Removed inventory access while in POP cuffs.   Changed .::. The way the jailer receives payment for prisoner punishments.  Changed .::. POP gags textures. Changed .::. Rearranged masters.  Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7.   Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios.   Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance.        Added .::. Voyeur cell scene.  Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work.  Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity.  Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more.  Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood!  Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments.   Added .::. An empty sack to the Solitude jail cell.