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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Anatomical Correct Draugr

      All this does is add the private bits to the meshes for both living Draugr and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes.
      Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antimony would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've removed the blue eye glow because I thought it looked stupid in-game. Everything should work with the vanilla skeletons so I didn't include them.

      I've also included the DLC 02 Draugr though I don't think I've ever encountered it in-game.
      Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.
      Nikoli  (NVG)
      EDIT: I finally downloaded MNC just to see what everyone was talking about. From what I can tell in Nifskope it is just the vanilla Draugr for the normal state, no alterations to anything so my meshes shouldn't do anything to the secondary mesh in the aroused state. The only differences is that I removed the eye glow and added male anatomy. (If you really want the eye glow you can add it back in through Nifskope before installing my meshes) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...
      EDIT 2: Fulfilling a private request, I have no idea if this is aligned where the males are (DraugrFemale - Strapped.nif). It might work, it might not, I'm not doing anything else to it if it dosen't work. If it needs fixing you're more than welcome to claim it as your own... (Uses the Sexlab strap-on textures, though I've uploaded altered textures elsewhere on this site.)



    3. Holzfrau's Halloween Pack

      HOLZFRAU'S HALLOWEEN PACK (2018.10.18)
      This is a pack of 'just for fun' stuff that's mostly Halloween themed. There is a Frankenstein-style stiched body, as well as the ability to play as a ghost or someone with a hidden, monstrous form.  Each of these is implemented as a single spell (usually a permanent ability), or there are inventory items that can grant the abilities for AddItemMenu users - equip the item to apply the ability, equip it again to remove the ability.  These items work for NPCs too (except Corrupted Form which is player only).
      Stitched Body (UNP Females only)
      Your body is made out of a bunch of other people's bodies that have been sewn together (which has been built from many UNP body textures).  It beats being dead, but you're not far from a walking corpse - you are constantly surrounded by a cloud of flies.
      25% physical damage resistance 25% frost resistance (Frankenstein's monster wasn't really bothered by cold weather) 50% resistance to poison and disease Easier to detect in stealth Major Speech penalty Search "stitch" in the console.  Spell is called "Stitched Body" (12cc) and item is called "Amulet of Stitching" (12cd).
      Spooky Ghost Form
      You may have died, but your soul is not yet ready to leave Mundus.  People don't react to you any differently, but I might change that in the future.
      Carry weight reduced to 0, since you no longer have a corporeal form Worn equipment (not weapons) does not encumber you, but does not provide armor rating either. Spell potency is now based on your current Magicka - 100 Magicka = 100%.  This will make your spells weaker overall at low levels, but much stronger at high levels. 50% physical damage resistance Immunity to poison and disease Waterbreathing Waterwalking while sneaking, and 100% Muffle Better intimidation, because you're spooky Health does not regenerate Search "spooky" in the console.  Spell is called "Spooky Ghost Form" (2dc4) and item is called "Spooky Ghost Ring" (332a).
      Corrupted Form (Toggle, player only)
      There is a hidden darkness in you, and it invokes instinctive revusion and hatred from other people.  Activating the corrupted form turns your body into an alien starfield (I might change how this looks in the future), which makes it difficult for people to identify you.  Don't let them see you changing forms, and don't return to an area too soon after your Corrupted Form has been spotted - if you see people starting to become suspicious, leave the area immediately or risk a death warrant!  The following effects apply while in Corrupted Form:
      Constant health, magicka, and stamina regeneration Killing an NPC restores health, magicka, and stamina "Reap" interaction (use key) allows you to instantly kill an essential NPC that has been downed NPCs try to kill you everywhere all the time Search "toggle" in the console.  Spell is called "Toggle Corrupted Form" (5e58) and is equipped to the voice slot; item is called "Ring of Toggled Corruption" (12cd).  If you want to be stuck in corrupted form permanently, you can add the spell "Corrupted Form" (3df5).
      UNP-compatible body for the stiched textures RaceMenu if you want to use stitched body overlays PapyrusUtil needed for corrupt form Potential Issues
      The method I use to apply the stitched body overrides the character's naked armor skin.  This will conflict with any other mod that also changes this skin.  Also, SKSE does not clean up this modified skin when loading a game.  If you load a game where you're not using the stitched skin while playing with the skin, it will remain on your character.  Exiting to the main menu before loading a save is the easiest way to clear it up. The Corrupted Form can cause some weirdness if used with something else that makes everyone want to kill you, like lycanthropy. Corrupted Form Tweaks
      Some of the behavior of Corrupted Form can be tweaked by changing Global Variables in the console:
      HolzHalloweenUpdateInterval (default 5.0) - The time interval, in seconds, for Corrupted Form to check for witnesses, both during and afterward in the suspicion phase. HolzSuspicionDivisor (default 3) - This controls how likely an NPC is to fire a suspicion event on you.  The default of 3 means there is a 1 in 3 chance for them to grow more suspicious.  Decrease this number to 1 or 2 to make NPCs grow suspicious more quickly, or increase it to grow suspicion more slowly. HolzWitnessCooldown (default 1.0) - This is how long, in in-game hours, it will take before people who have seen you in your corrupted form will no longer grow suspicious if they see you afterward. Texture Credits for Stitched Body



    4. NCK30 Animations

      Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right.
      Sorry about the quality of the previews. I thought they would be better with ingame footage then previews from 3ds Max. Click on the images to get to gfycat.com. The previews there will be smaller and better quality.
      More will follow...
      Human Animations:
      Cowgirl 1
      Cowgirl 2
      Cowgirl 3
      Missionary 1
      Reverse Cowgirl 1
      Idle Animations:
      Laydown Idle Replacer (Underground Bathhouse)
      Sit On Ledge Idle Replacer (Underground Bathhouse)
      Install like any other SLAL pack, Don't forget to run fnis!
      Recommended mods :
      - Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce)
      Credits - Helped so much when I was starting with Max and everything was confusing.
      - CEO 0S for his guides
      - pornphile for his rigs and guides
      - AnubiSs2167 for his advice with Foot IK
      - Nibbles for his guide and SLAL instructions
      What's New in Version 1.1
      Released September 9
      Added Cowgirl 2



    5. Batheile the Endowed (stand-alone follower)

      Batheile is a beautiful battle-mage/sorceress who wields a shield and summons the power of lightning and ice. Though she excels at magic, she has limited knowledge in physical combat, and therefore does not use most types of long range and melee weapons, but can fight at close quarters using her shield. She will gladly aid you in combat, and will ride side by side with you during your travels. She is sometimes seen near the mysterious Lady Stone, or occasionally relaxing at the Frostfruit Inn in Rorikstead. Being a foreigner in Skyrim, Batheile may entrust you to give her a fashion makeover when she is in your party.
      Class: shield-mage/sorceress
      Weapon: shield
      Skills: lightning and frost spells, shield bash
      Location/s: Lady Stone, Frostfruit Inn at Rorikstead, Batheile's Hideout
      Essential: yes
      Marriage: possible
      Body: custom CBBE-based
      Voice: female sultry
      travels between a number of locations within Skyrim when not in the player's party owns her own mount, and can ride it when necessary has her own headquarters in Skyrim comes with her own bodyguard to defend her home has accessible dialogue options to change her armor/clothes (NOTE: alternate equipment located in chests in Batheile's Hideout) can provide a special potion once a day, accessible through her dialogue option includes a simple fix for the missing dialogue audio files of followers with the female sultry voice type has a simple initial quest to unlock her as a follower (NOTE: to initialize quest, look for an object located behind the Sleeping Giant Inn in Riverwood)  
      occasional bugs or delays may be caused by the horse-mounting and combat scripts has not been extensively tested with other mods (untested) may have compatibility issues with the options for changing outfits in follower overhaul mods (untested) may be incompatible with follower mount mods  
      latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE  
      Recommendations (IMPORTANT: may cause minor issues when not installed)
      NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions  
      Optional Recommendations
      Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio  
      Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Batheile the Endowed (parts 1-5).7z, Batheile the Endowed (parts 6-10).7z, Batheile the Endowed (parts 11-15).7z, Batheile the Endowed (parts 16-20).7z, Batheile the Endowed (parts 21-25).7z, Batheile the Endowed (parts 26-30).7z, and Batheile the Endowed (parts 31-34).7z, and extract their contents into a single common directory. Extract Batheile the Endowed.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Batheile the Endowed v#.#.#.7z, and install. Download the file Batheile the Endowed (update) v#.#.#.7z, and install.  
      Notes & Warnings
      NSFW, adults-only mod outfit options are still limited; you may create compatible outfits through BodySlide and Outfit Studio please minimize dis/mounting of horses during combat to avoid potential bugs please use Batheile's built-in dialogue option for changing her outfit instead of the outfit-change options that come with follower overhaul mods (if you have any installed) to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.  
      Possible Future Improvements
      SOS - Schlongs of Skyrim compatibility testing for compatibility with HDT Bounce and Jiggles CBBE Edition more outfits and equipment additional skills and magic - partially done mesh improvements - partially done quests - partially done additional combat damage - done  
      Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality.
      Please give proper credit to the authors of the assets to be used.
      Other Downloads
      Batheile (Endowed Body ++ preset and conversion reference).7z
      Other Mods





    6. SexLab Romance PTBR

      Essa foi a minha primeira tradução e provavelmente vai possuir alguns erros de português  já que não sou Brasileiro e sim Italiano
                                                                                 Acho que os Brasileiros precisam de mais traduções XD.  obrigado
                                                                                                    Tradução: SexLab Romance PTBR Beta 1 
                                                                                                                  Editor: James Huskey



    7. Anatomical Correct Falmer

      All this does is add the private bits to the meshes for both living Falmer and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes. It's not perfect but unless you plan on doing an in-depth detailed exam on their corpses it should be fine. The bone color weights are a stone bitch to work with.
      Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antinomy would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've also altered the female body to work with the supplied textures. I've replaced a couple of the male Falmer with female versions because otherwise the female is almost never seen. Everything should work with the vanilla skeletons so I didn't include them.
      I've also included the DLC 01 Falmer vampires but haven't tested them because none of my saves are anywhere near where they're located in-game.
      Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.
      Nikoli  (NVG)
      EDIT: I finally downloaded MNC just to see what everyone was talking about. MNC does not alter the normal state, so my meshes shouldn't do anything to the secondary mesh in the aroused state.  The only differences is that I added male anatomy to the vanilla mesh. (Any mesh that I changed from male to female in the un-aroused state would change to a male in the aroused state) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...



    8. Skyrim Adult Celebrities (NSFW NPC appearance enhancer)

      This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality.
      Whiterun Hold
      improves the appearances of 12 vanilla NPCs Aela the Huntress (weight 100) Camilla Valerius (weight 100) Carlotta Valentia (weight 100) Fianna (weight 100) Gerda (weight 60) Irileth (weight 100) Jenassa (weight 100) Lydia (weight 100) Nimriel (weight 100) Olfina Gray-Mane (weight 85) Saadia (weight 100) Uthgerd the Unbroken (weight 100) adds 30 custom NPCs 3 mercenaries (can be hired as followers) 4 officers (may arrest the player for crimes) 23 other NPCs (mostly just walk around and look pretty) adds 2 new buildings The Lustful Reaper's Cabin Order of the Uninhibited Falkreath Hold
      improves the appearances of 10 vanilla NPCs Angi (weight 100) Astrid (weight 100) Gabriella (weight 100) Hert (weight 100) Narri (weight 100) Nenya (weight 100) Rayya (weight 100) Selveni Nethri (weight 100) Tekla (weight 100) Valga Vinicia (weight 100) adds 2 custom NPCs (mostly just walk around and look pretty)  
      conflicts with mods that alter the following exterior cells: Wilderness (6, 2) Wilderness (6, 1) Wilderness (5, 1) Wilderness (-14, 5) Wilderness (-14, 4) conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference) loading this mod into a saved game will cause some bugs  
      latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE  
      Recommendations (IMPORTANT: may cause minor issues when not installed)
      NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions  
      Optional Recommendations
      Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio  
      Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.002, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.003, and Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.004, and place all of them in a single common directory. Extract Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Skyrim Adult Celebrities (Base File) [Part 1] v#.#.#.7z, and install. Download the file Skyrim_Adult_Celebrities_(Base_File)_[Part_2]_v#.#.#.7z. Install the archive file you downloaded in step 8. Download any or all of the following files: Skyrim Adult Celebrities (Whiterun) v#.#.#.7z Skyrim Adult Celebrities (Falkreath) v#.#.#.7z If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod after installing them. Install the file/s you downloaded in step 10. (if necessary) If asked to confirm overwrite, choose "YES" or "YES TO ALL". (if necessary) If other NPC overhaul mods are installed, use any mod manager/organizer to move the following .esp files below the .esp files of other NPC overhaul mods in the load order: Skyrim Adult Celebrities (Whiterun).esp Skyrim Adult Celebrities (Falkreath).esp Activate all .esp files beginning with Skyrim Adult Celebrities..., making sure that Skyrim Adult Celebrities (Base File).esp is above the others in the load order. (optional) Download and install Skyrim Adult Celebrities (Whiterun) [Alternate Face - Aela the Huntress] v#.#.#.7z. When asked to confirm overwrite, choose "YES" or "YES TO ALL". (highly recommended) Start a new game in Skyrim.  
      Notes & Warnings
      NSFW, adults-only mod not for the faint of heart intended primarily for aesthetic purposes and not necessarily for added functionality not exactly lore-friendly, unless you use your imagination requires at least 4GB of free space in the hard drive where Skyrim is installed may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution please install this mod after installing other NPC-appearance-modifying mods to avoid potential bugs please install this mod before starting a new game to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.  
      Possible Bugs and Troubleshooting (NOTE: usually solved by starting a new game)
      Other Downloads
      Skyrim Adult Celebrities (BodySlide Presets) v1.0.0.7z
      Other Mods





    9. Slavemarket

      This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it. 

      As a part time slave hunter, I've always wondered why the dungeons always seem so dark and uninviting. After all, they want to sell their goods and offer them to customers in the most appealing atmosphere possible. That's why I sat down and built a slave market as I imagine.
      At the moment it is a playerhome with room for about 8 slave followers and about 10 further sleeping places.
      You will find the entrance at the bottom of Azuras Statue
      DLC Heartfires
      ZaZ Animation Pack - Tara's Edition V.8.0 plus*
      Stroti (for some metal textures)
      1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice
      2. Activate the ESPfile in NMM or similar or enable the Slavemarket.esp file manually
      4. Have fun und take a lot of screenshots (optional, cause my PC is too low end to take good pics)
      Further plans
      Add two mercants, who sell Food and Taras Devices. 
      Add 8 Slaves to use the different possibilitys.
      Add about 4 slavers



    10. Mortal Weapons & Armors

      Mortal Weapons & Armor
      It should be obvious but any mod that destroys your precious armor/weapons should be approached cautiously. But there. I've said it. 
      Adds a more traditional RPG style durability and degradation system to weapons and armors. Items degrade as they take/give hits until eventually they break. This makes preparation for fighting more important. Going into combat with untempered weapons and armors could very well end badly for you. Armors and weapons dropped by dead bandits (etc) will be badly damaged from their death so you can't really rely on just looting to survive. Bring your destroyed or damaged weapons and armor to a smith or tailor to have them repaired. 
      Armor and weapon degradation, durability & repair system.  All slots supported. Everything breaks (within reason) and can be repaired by smiths and the added tailors Better quality materials have a higher durability (on average) and a higher degradation resistance (degradation resistance is hidden. Top tier weapons and armors like daedric and dragon ignore 50% of degradation damage. Shields have an added 25% extra degrade resistance due to their role) Armor/Clothing suitability. Items dropped by dead NPCs must match your gender and/or weight for it to fit you. Smiths/Tailors can refit armor/clothing for you.  Tempering restores item durability. Tempering also refits armor to suit your characters gender/weight.  Broken object drops encourage decision making. Fight or flee and risk losing your weapon/armor. Item drop and recovery system ensures you'll be able to get your dropped stuff back. No unfair dropping through the floor (stupid skyrim). Dropping can be disabled.   Mage armor spells protect clothes and armor. Higher level spells offer better protection.  Degradation over time. Highly configurable Daedric artifacts and any armor with the SexlabNoStrip keyword are immune. Requiem compatible Import/Export settings and item immunity is carried through to new games  
      Still To be added
      Blacksmith tempering An option to degrade items in dungeon containers. Could be tricky. Add an API for modders to use. For Milk addict in particular. A power to highlight weapons and armors on the ground (like frostfalls "Instincts". If I can figure it out) An option to disable smiths/tailors abilities to repair clothes/armor in towns without walls, for er... reasons Sounds! If you can think of mod that would make a good source of sounds (and the author would be willing to share) for MWA let me know. I'm looking to add sounds when objects: 1. Degrade one temper level
      2. Hit certain percentages of their durability.
      I'll need different sounds for clothes, light armor and heavy armor.
      PapyrusUtil - 
      Unofficial Skyrim Legendary Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
      Should be compatible with any mod that adds the SexlabNoStrip keyword to armors. Anything with this keyword will be ignored.
      Q: How do I repair destroyed objects?
      A: Bring armors/weapons to a smith or clothing to a tailor. Select "I am in need of your services". Select "I have badly damaged gear that could use your skill". A container menu will open. Dump your broken stuff into the container. When finished just exit the menu and you'll be prompted to pay the price.
      MWA has limited capacity to track your broken stuff. Broken objects are held in aliases and there are currently 40 (should be enough. I'll add more if need be). Once all aliases are filled, old aliases will be recycled. Aliases will be prioritized for recycling if:
      1. The object is NOT in your inventory
      2. The object is NOT in the inventory of your follower (CurrentFollowerFaction)
      3. The object is NOT in a container in a player home. (Player home keyword check)
      4. If all else fails the 'oldest' alias will be used. Oldest = the last time the object was in any of the above 3
      Broken stuff not in an alias may still be recoverable if the object reference has not been destroyed by Skyrim but I wouldn't count on it. Skyrim seems pretty aggressive at destroying object references.
      Known issues
      Lots of dropping. Objects need to be dropped to get an object reference (it's the only way besides PlaceAt). There's is no way around this (stupid Skyrim). When you equip something for the first time it will be dropped briefly and quickly reequiped. After the first time it won't happen again for that object. Most of the time it's not a problem or very noticeable. The only time it's ridiculous is when leaving a tempering bench/grindstone. All armors or weapons need to be dropped to have their item health updated. It seems GetItemHealthPercent() doesn't update otherwise (stupid Skyrim). 
      Dual-wielding the very same type of object (Eg: 2 x Steel swords) isn't supported. This is because it is very difficult to get an object reference for the off-hand when the same thing is equipped. (stupid Skyrim)
      Comparison with Loot and Degradtion
      I've been a long time user (and lover) of L&D. Here are the differences you need to know. 
      Pros for MWA:
      Supports all slots, not just body, head, hands, feet. Everything breaks (Bikini armors). 
      Items won't break until their durability runs out meaning they can survive some hits when untempered. It's not all random chance.
      Destroyed items can be repaired by blacksmiths/tailors at a cost.
      Corpses are initialized with a random low durability from the damage they took at their demise. 
      A more scaled approach to mage armor where higher level spells are actually more useful. 
      Is more configurable (I feel at least). 
      Cons for MWA:
      Doesn't support followers. And I don't expect it to ever support followers. I've no interest as there'd just be too much micro management
      Doesn't add enchanted loot. (I am possibly interested in adding something similar)
      Doesn't yet distribute tempered equipment to NPCs
      Is largely unproven!
      Tailor Locations



    11. SexLab Pheromones

      Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
      How did this happen?
      In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. 
      In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
      And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
      In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
      This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
      This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
      There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
      After updates clean saves are recommended!
      How Stuff Works:
      Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies.  Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls  

      Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.  

      NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.  
      The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.  
      Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community  
      SexLab Aroused
      Billyy SLAL Creature Pack
      Leito SLAL Creature Pack
      More Nasty Critters (for some of the rarer animations)
      Possible Creatures and where they can spawn:
      How Stuff Works with Pictures:
      Spawning Creatures:
      Removing Pheromones:
      Version Change History:



    12. Sexist/Derogatory Guards, NPCs and Player Comments

      Sexist/Derogatory Guards & NPCs
      Which Version Do I Need?
      There are 2 files available. You only need to install 1 of them.
      The best one to install is SexistGuards v2.63 or higher as this one now has a soft dependency for Devious Devices
      SexistGuards vX.X.zip - This is the new version with the soft dependency for Devious Devices. Use this one!
      SexistGuardsDD vX.X.zip - legacy version. Do not use. It will not be updated. 
      Mod Overview
      Skyrim is no place for a female adventurer....women should be at home or servicing men at the local inn; so if you fancy making life a bit more humiliating for your female character then this mod might just be for you!
      Whenever you encounter an NPC guard they may make some kind of sexist or derogatory remark to you..
      Knock an object over and any nearby NPCs will tell you exactly what they think of you!
      When fighting bandits, they'll make sure you know exactly what they're going to do with you if you lose!
      Ideas for comments etc always welcome 
      I will be trying to keep the comments as realistic/lore friendly as possible (there won't be anything like I'd Bash Her Back Door In Oooosh!). If you think a comment does not fit in with Skyrim then do let me know.
      Going forward I shall be trying to stick with the following rules of how aggressive people will be (and I must stop putting whore, slut or bitch at the end of every comment  )...
      Player/NPC Traits

      In an effort to try and make this mod a little bit more immersive I have now started work on adding selectable traits. Initially these will only effect your characters personality, but eventually NPCs will also get personalities.
      Currently you can select the following traits (more to follow)...
      Orgasmic - They will see the sexy side of almost any situation and will enjoy sex no matter what!
      Defiant - How likely your character is to put up a fight or answer back, maybe even to you!
      Submissive - How likely your character will submit to someone else. If you have 4th wall breaking player comments active then they will be submissive to you and may refer to you as mistress/master.
      Dominant - How likely your character is to be dominant. Becareful! If you have 4th wall breaking player comments active then they may be dominant to you too!
      Timid - How timid or cautious your character is. They will often complain about being made to put their life in danger.
      Story - Let your character's mind wander...
      Each trait can be set to a strength of 0% - 100% which should allow you to "build" you own personality. They way it works is every line of dialogue has a trait assigned to it that must pass a random check. If you choose 100% then it will always pass the check, 0% will always fail the check. Some lines of dialogue need to pass more than one trait check, other might only need you to pass one type of trait check. There are also general dialogue to fill in any gaps.
      If you pass the required trait check then your character will speak the line, if not then another line will be chosen.
      This should allow complex personalities so even if your character is a rock hard warrior you could still add a chance that they might, just might, let slip that they are actually enjoying the Draugr pounding away at them! 
      The other thing is that these new comments will work for both Female AND Male characters...eventually. At the moment I am concentrating on the female side but I have already setup the system to handle male characters as well.
      Comment Categories
      Male NPCs
      Will make derogatory remarks putting a woman firmly in her place. Will usually refrain from using swear or crude words, but they will still get their point across that women are 2nd class in Skyrim and simply objects of desire.
      Female NPCs
      They know their place and will give "helpful" comments to the female characters on how to be a good lady and avoid trouble.
      Not much better than a bandit. They'll make just as rude or crude comment, just with a slight slur or burp.
      Male Guards
      The epitome of the sexist male. Will often use suggestive comments as well as speak their mind at will. They will show some restraint though and will never be as crude as bandits, after all they are the face of civilised law and order (whilst believing they are above it).
      Female Guards
      No where near as bad as the men, although they still look down on other women. Will give warnings and steer female characters in the right direction.
      The gutter of society with a mouth to match. They'll let rip with whatever they want to say, and it won't be nice...ever!
      Places: Inns
      Not a place for a woman, unless she is a whore looking for work.
      Places: Blacksmith
      Women should be at home cooking, not trying to work out which end of the sword is the pointy bit!
      Women should be careful who they choose to go adventuring with! Your followers will make comments depending on the environment and what you are wearing (or lack of) etc.
      Devious Devices
      If you have devious devices - integration installed then this mod will automatically pick up if you are wearing any items and give suitable dialogue!
      Player Comments
      The comments come in two different flavours - 4th Wall Breaking or Standard.
      The 4th Wall, for those who might never have heard of it, is where an actor is aware of the audience. This often takes the form of the actor talking to the audience (See DeadPool movie  ).
      In this particular case the 4th Wall comments allow your character to know that you are controlling them and they will talk directly to you. Here's an example of the difference between to two comment types...
      Standard Comment
      "I'm freezing, I'd better find some clothes to put on"
      4th Wall Breaking
      "You do realise that I'm freezing here? Please let me put some clothes on."
      Which one you want to use is up to you, or use both! 

      SexistGuards zip file - This contains all the basic comments that can be made by NPCs. It has no dependencies apart from Fuz  & SexLab (see below). There is an MCM menu that allows you to configure which dialogue sets are used.
      Turning Dialogue On & Off
      All dialogue sections can be individually switched on or off in the MCM.

      SexLab and dependencies
      Fuz Ro D'oh or you won't see the comments 
      Soft dependency support for Devious Devices and Zaz Animation Pack
      Known Issues
      If you have subtitles switched on then this could cause issues with comments getting stuck on the screen. They do clear eventually, often by another dialogue being displayed or a change of location/cell.
      Using a free cam (e.g. during sex scenes) will stop dialogue from appearing. There is no fix for this.
      Moving quickly may cause comments to disappear quickly. There is no fix for this at the moment. Slow down! 
      This mod shouldn't conflict with much else. It simply adds more dialogue to the available comment pool.
      If you don't get any comments then just be patient. they will come round eventually but they are competing with all the other things NPCs can say.
      Example Guard Phrases
      "I wouldn't mind dragging you off to the dungeons for a bit..."
      "Break the law and your body is mine..."
      "Move along, woman..."
      "Cause any problems and I'll deal with you...personally!"
      "I'd feel a lot warmer if I was between those legs of yours..."
      Example Bandit Phrases
      "I'm gonna teach you a lesson, whore..."
      "Do you really think a whore like you could defeat me?"
      "You're going to be my little play thing once this is over..."
      "Watcha gonna do, whore?"



    13. C5Kev's PSQ Daedric Armor UUNP V2

      Hello Folks.   I've been meaning to update this mod for a while now and here we are. This is Version 2 that features new armor for a better, more complete look. This "Player Succubus Quest" (PSQ) mod is for UUNP users and consists of armor meshes & textures, body meshes & textures, eye texture choices, horn mesh choices and BodySlide armor files. So, without further adieu, let's make a bloody succubus!

      * * *  VERSION 2.1  * * *
      This mod requires the installation of Player Succubus Quest by ojanen and the PSQ Transform Package by Rezy FIRST. If one doesn't have those mods installed already, one can still download and install this mod. I would then, however, recommend you seek professional help.
      1 - INSTALL MY MOD: Overwrite any files or say "Yes To Mod" in NMM.
      2 - BUILD NEW ARMOR in BODYSLIDE:  Look for "C5Kev's PSQ Daedric Armor UUNP" under the "Group Filter". Select your body preset and batch-build the cuirass, boots and gloves. Don't forget to check the "Build Morphs" box in order to have in-game RaceMenu morphs.
      If you don't see you're preset, under the Group "C5Kev's PSQ Daedric Armor UUNP", then select "Unified UNP HDT" instead. Under "Outfit/Body", select "Unified UNP HDT". Now select your preset. Click "Save As" and re-type your preset name, but now check the "C5Kev's PSQ Daedric Armor UUNP" group to assign your preset to that group. Now you'll be able to build new armor parts.
      3 - You're done.
      I also recommend trying Real Flying mod by Anton. For those that have olive or purple-colored succubi, I have created matched wings to be used with Anton's mod. Check 'em out!
      EYES:  My mod uses eye textures that features a black and red sclera (the white part of the eye) with white pupils. I just thought they were a bit creepier. But these can be changed using any one of 14 different textures I've included - and are located in "Data\textures\psq\Extra Stuff\Eyes". Copy one of those textures into "Data\textures\psq\succubusbody\female" and rename the file "PSQSuccubusEye.dds".
      Eyes look weird after doing the above: In MCM, uncheck "Transform Eyes" (whatever). Transform back to human. Go back into MCM and check "Transform Eyes". Transform back to Succubus...you should be OK now.
      HORNS: There are optional horns that are part of Rezy's XForm package, but they didn't seem to install via the FOMOD (which has been updated though BTW). Anyway, I liked them and included them, however, the mod installs "Alduin" horns as default.  To change horns, navigate to "Data\meshes\psq\Extra Horns". There you'll find folders for Alduin, Clavicus, Daedric, Dragonbone, Dragonscale, Draugr, Frost Giant and Rezy. Copy the horn meshes of your choice and paste them into "Data\meshes\psq\succubusarmor\female".  Done!
      Thank you to ojenan for the PSQ mod, Rezy (and EvilReFlex) for the PSQ Transform mod and assets used created by ChronoTrigger77 (the pauldrons) and Remodeled Daedric Armor by trumpdog.  Horn meshes are part of TDN Equipable Horns, provided by Nightshade.  Skin used is the Leyenda 4.0 skin by Heroede Leyenda.  Original BodySlide files by Skyrim Shitty, modified by me. It's fantastic mods and modders like these that really make Skyrim the great game that it has become. Please provide "kudos", send money or buy them a new car for their contribution(s).



    14. Horny Creatures of Skyrim

      the end goal of this mod is to create a complete creature debauchery experience.
      the animation development thread is found here:
      64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
      Horny Creatures of Skyrim v0.9#
      Horny Dragons of Skyrim v0.9#
      Horny Werewolves of Skyrim (any version)
      and any patches for them
      the downloads:
      HornyCreaturesofSkyrim_V1_##.7z ____< the mod
      HCOS_ModCompatibilityKit.7z_________< compatibility patches and extra addons
      vore_killmove_test.7z_______________< Experimental Dragon Vore KillMove (standalone, no SL mods or FNIS needed)
      HDOS_3dPrintableDildo.7z____________< STL files for a 3D Printed Dragon Dildo
      HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
      Horny Creatures of Skyrim
      Assembled by MadMansGun
      Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
      Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
      Unknown Dragon penis from unknown source.
      Horse penis from Leito86's Creature Features.
      Canine penis from diarawr's Horny Dogs of Skyrim Project.
      Werewolf balls from Derrax's Male Werewolves
      Female Werewolf Body by Moutarde421
      black Female skin by Moutarde421
      brown Female skin by Moutarde421
      black & white female Werewolf skin by MikoYork (skin edited by ~X~)
      special thanks to:
      Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
      Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
      Pfiffy for SSE port.
      the Creature Framework's MCM will have the following choices for the dragons:
      "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
      "Dog Style ----"____________black, purple or red.
      "Horse Style ----"__________black, purple or red.
      "dragon style ----"_________black, purple or red.
      Mod Requirements:
      (install in order shown)
      Skyrim Script Extender (SKSE)
      Fores New Idles (don't forget to download the "FNIS Creature Pack")
      SexLab Tools
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters: SLAL Edition (MNCv11)
      Creature Framework
      SexLab Animation Loader (SLAL)
      Horny Creatures of Skyrim
      (you are here)
      suggested load order:
      (Skyrim DLC and Patch mods here)
      SexlabAroused.esm (only if fully installed)
      (other SexLab related mod's .esm here)
      (All other .esm mods here)
      (All other .esp mods here)
      HentaiCreatures.esp (only if installed)
      (other SexLab related mod's .esp here)
      other suggested (but not at all needed) mods:
      Sexlab 1.62 Player-Creature Fix (highly recommended)
      SexLab Werewolves (highly recommended)
      Scent of Sex
      Quite the Sperm Replacer
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
      10. if all else fails, try loading a older save file from before sexlab was installed.
      11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
      12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
      12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
      12.2. walk up to them, then look at them and press "N" on your keyboard.
      12.3. click on "Control Animation".
      12.4. press "H" on your keyboard.
      12.5. click on the correct animation.
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstall JContainers.
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      {0,0} ___________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"- """""""""""""""""""""""""""""""""""""
      a song to sing as you lay dragons:



    15. C5Kev's Lady Revenant Retex UUNP V2

      * * Lady Revenant Weapons Upgrade * *
      I've always thought that The Lady Revenant Armor was quite nice, but I also thought something was missing. Then it hit me. There's no matching weapon or shield. So, the armor package has been upgraded to include those things in Version 2.  Those that already have the armor installed and want these tantalizing items, simply download and install the Lady Revenant Weapons Upgrade. Dudes and Dudesess than mean your Dragonborn harm will get a real charge out of this stuff! Look to the screenshots for more info. Along with the armor, the shield can be tempered with the Elven perk. But don't loose your weapons as there is no "recipe" to make them.
      Hello Folks!   This beautiful outfit is a retex of the Lady Revenant Armor created by the famed Krista. Many small details were changed along with meshes being converted from the Lady Body to UUNP. Most notably, the pants were redesigned and gone is the crunchy leather, replaced by one of my soft, stretch lace materials for maximum flexibility. The bra and choker leather were also replaced with lace. Boots and sleeves have been changed to a silken material that matches the jacket. So, the screenshots pretty much tells it all. An awesome armor outfit for your awesome (and sexy) Dragonborn.
      And for those using HN66's Mage Nails , I also have a tiny optional mod that provides a darker red color texture (along with the original red) that better matches the outfit.
      Installation is easy using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Lady Revenant Retex UUNP" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. In-game, armor can be made or made available using AddItemMenu.
      That's about it.
      I hope everyone enjoys this mod.



    16. SkyFem - Patching Hub

      I've added the files needed, I'll add the tutorial in some time.



    17. Deviously Enslaved Continued [2018-10-12]

      This mod is up for adoption.
      13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated
      13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
      Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
      If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
      Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
      This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
      13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
      Overview of changes since Chase's last 1.04 release:
      Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
      Frequently Asked Questions:
      What happens if I don't have any optional mods?  
      No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
      Can you explain the Vulnerability system?  
      The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
      0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions  
      There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
      The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
      last updated: 4/2016  
      What is Morality?
      Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
      Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
      There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad?
      If they are greyed out they are inactive, even if they are marked as turned on.
      There are options in my menu for mods that are greyed out, what mod am I missing?
      Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.
      Why is there a training plug in this mod?
      Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now.
      Why should I use this instead of Cursed loot?
      Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
      Do I need the original mod (Deviously enslaved)?
      No, DEC is standalone, and does not require the original Deviously enslaved at all.
      Is this mod lighter than the original Deviously Enslaved?

      Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
      Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
      Increase the cooldown between attacks
      Turning off Slavetats detection
      Turning off Alternate Chest slot detection
      Leaving arousal detection on faction instead of function
      Limiting how many items you wear and carry with you in your inventory
      Turn off follower finds items in chest feature, heavier than it looks
      Reduce the number of mods DEC looks for, but that's silly

      What do I need to do when updating from a previous version?
      Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
      How do I save clean?
        Fallrim tools seems to work perfectly with DEC. You can also try using Save tool       if you don't have crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
      For save tool:  
      * Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
      * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
      Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
      If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
      I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
      What is "Armbinder conversation" and why does it never seem to activate?

      Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.

      Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?


      DEC doesn't work, what's wrong?

      Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
      Common reasons DEC is working but you aren't being approached:
      NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
      NPCs have too high of morality, lower the threshold in the options or change the character morality through console
      NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
      You have a quest active that DEC uses to check if the player is busy, finish the quest

      Those weren't the issue! AND/OR you cannot see debug info in the console

      Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you.
      Mods that DEC connects with (slavery):
      SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
      The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
      Incompatible mods:
      Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
      * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

      TODO: Find a good image to use for mod icon
      TODO: Find someone who wants to write dialogue
      TODO: Figure out minimum requirements for mod versions
      TODO: Find out why every time I edit this page paragraphs get extra new lines
      DEC is now licensed as GPL 3.0.
      Thanks to:
      Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
      Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
      Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

      Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size



    18. Player_Exhibitionist

      A mod with several features to keep the player nude.
      Whenever the player body clothes are removed for whatever reason, the player don't want to redress immediate.
      After some minutes passes by, redressing is possible again. When the player is dressed he must undress after some time.
      WARNING: If you are using Midas touch, I recommend to set the CREMATE OPTION to 100%. Since my script for the other effects sometimes
      use a delete operation on the dead actor, while CK says instead of deleting the actor this operation would destroy a spawn point for leveled actors.
      Exhibitionist Settings
      -When Naked
      "Exhibitionist Minimum Time": This is the time the player has to be nude, measured in game hours. The waiting time in game hours is converted to real time using the default rates 1:20. So for 2 game hours, the player must stay nude 6 real minutes ! Using the waiting function in game, sleeping or fast travelling has no effect. On the status page in MCM you can see how many game minutes the player is already nude.
      Only the body armor or clothing is effected, everything else is allowed.
      With the value 0 the function is disabled
      If using Sexlab disable Automatic-Redressing
      If using Defeat disable Player-Redressing
      -When Dressed
      "Limited dressed up time": This is the maximum time the player can stand to be dressed for. Once the player has been dressed for this long, Overheat will begin, which will compel the player to undress. When set to 0, this will be disabled. Needs "Exhibitionist Minimum Time" activated !
      Automated undressing is not possible when sitting, swimming, in armbinder or yoke, with mittens, in temple or in throneroom
      "Undress During Combat": If this is selected, the player will be compelled to undress from Overheat even if they are in the middle of a fight. In this case, clothing will be dropped to the ground.
      "Use Undress Animation": If this is selected and SexLab or Serial Strip is enabled, an undressing animation will play when the player undresses.
      "Dragon shouts": If activated the shout "DRAGONSKIN" will destroy your equipped armor, while with "BECOME ETHEREAL" your equipped armor will fall to the ground. At the moment this makes only sense together with „When naked“
      "Bounty for being nude" Bounty for Level 100 Character, Bounty for Level 0 Character
      Everytime somebody sees the player nude and make a comment about that fact. the player get's a bounty depending on the level. It is a simple linear interpolation using these 2 values. If a child see the player, or the player is raped the bounty is significant higher.
      Setting the value "Bounty for Level 100 Character" to 0 disables the bounty system
      "Dangerously nude feature" "Naked Rape Chance"
      This is the percentage probability that the character will be raped if they are seen naked. 0 will disable this feature. If sexlab is not available the feature is also disabled.
      "health damage from beeing raped": Everytime the player is raped the health is damaged in percent of the total health. Unfortunately a lot of sex mods marks the player as a victim, although sex is consensual (prostitude mods)
      The effect itself should not kill the player, because it is not applied if the health is too low.
      Nevertheless low health is always dangerous, especially if player has no or low health regeneration.
      "player is pickpocketed": Never seen something like this anywhere else.
      The feature consist of a base chance and a percentual value how much of the equipment is stolen. CONSIDER THE FEATURE AS EXPERIMENTAL.
      If the player is pickpocketed, you will find a note under books in the equipment, where is registered who is the thief and what is stolen. Items that have a regular marker as quest items like „Balgruufs sword“ or the „golden claw“ are not stolen.
      Anyway maybe there are popular mods where important items do not have the marker, than this feature can be quest breaking.
      Trader and other options
      "Fast travel restrictions"
      This feature is initially disabled, since it easily can conflict with other mods. If "Fast travel restrictions" is disabled, mods that are also handling fast travel for example "BETTER FAST TRAVEL" or "CURSED LOOT" are not effected by my mod.
      "Fast Travel": There are 3 selections. „Vanilla“ means no restrictions“, „Always disabled“ and „Other restrictions“. If „other restrictions“ are selected than the following selections will be considered from the mod
      "Attire": There are also 3 possible selections. „Doesn't matter“,
      „Nudity required“ means player must be nude for fast travelling.“Attire required“ means that the player needs to wear body clothing or armor to be able for fast travelling.
      "Needs horse": The player must be mounted on a horse to be able for fast travelling
      "Not when restrained", "Not when enslaved": See Infotext in the mod
      "Traders are voyeurs"
      Sometimes traders are voyeurs, they will not sell you anything if you're not naked and they changed their mind only after a few game hours,
      (using in game waiting or asking the trader immediatly again has no effect)
      If the traders want to see you naked is depending on different conditions : player is thane, player owns home, interior or exterior, trader is friend, waked up trader from sleeping.
      "Voyeurism chance"
      Decrease or increase the chance traders want to see naked skin.
      "No trader perk effect"
      When the option is activated and the player has the „trader perk“ nevertheless merchants buy only the usual stuff. Player must undress to be able to sell everything.
      "Enable altering of trading prices"
      This is a light replacement for the "TRADE AND BARTER MOD", Most of the features from this mod I do not use while others are missing and the nude penalty is only 10 percent.
      The biggest effect is achieved by changing the barter min and max rates. The barter min and max rates are always active also when you disable "Enable altering of trading prices". So if you want the vanilla settings change the ininitial values to vanilla (2 for minrate and 3.3 for maxrate).
      "random price variation"
      As it says "random price variation" can lead to worse prices but also to better prices. Set to 0 to disable the feature
      "worse prices beeing nude"
      If the player is nude all prices are worse, for the choosen percentage. If negative values are choosen than prices are better !
      "Closing-Time has price influence"
      Here you can choose predefined settings if the player want to buy something if the shop is not yet opened. The 3 time zones with worse prices are
      small effect: time is near to opening time
      medium effect: during nighttime
      strong effect: day off
      Dungeons and dangerous places
      "Enable": Nomen est omen. Enable or disable feature in general. The feature is based on the idea of „Naked Dungeons“ but has a lot of differences in detail and it is also available for a vanilla playthroug without sexlab. Depending on the settings the main entrance „trap“ can always fire. Additional to that, when the player changes the place inside of the dungeon, for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance.
      Traps inside the dungeon will fire only one time, but after that you can go between tempel and sanctum as often as you want.
      The handling of the event is reasonable fast and will interrupt game flow only a little bit.
      "Chance for undress option": This is the most harmless event. It will only undress the player with the given chance. If time for „when naked“ is 0.0, it will be corrected to 1.0
      "Chance for gear traps" and "Chance for attire curse" are independant and can trigger both depending on the selected chances !
      "Chance for gear traps": Depending on the selected chance for the teammates either all equipment or no equipment is removed. For the player the handling is different. Example
      If you set the chance to 10% and you enter the dungeon 10 times you would assume that the trap trigger one time and remove everything from the player, instead the trap triggers 4 times and each time remove 25% of the items. In total it is the same . But instead with nothing the player has some random items available.
      Items that are marked as Quest items are never removed, all other items can be retrieved.
      If the player is wearing any devious devices, than these are not removed (Already useless for a fight) Recognizing devious devices is done using keywords or direct registered mods
      The items removed from the player and the teammates usually are stored in the boss container of the dungeon, but sometimes are randomly given to the „bandits“ nearby.
      The mod can track up to seven different boss containers/locations.
      If you are accompanied by your dragonsoul into the dungeon, than the soul can bring the stuff of the followers into the follower container. Means the player can loot and transport more and maybe is no longer overloaded when getting back the equipment!
      The follower container is located behind warmaidens in whiterun, but has a limited capacity of about 1000.
      "attire curse event" now identical settings for player and followers. The intention is to keep the followers nude and maybe the player too, similar to the pet collar mod, but also playable with a vanilla game without sexlab.
      The curse is independant for each tracked character and has 8 steps of restrictions. The punishment for breaking the restrictions is brutal strong and can kill a weak NPC immediate. For that reason and for the fact that the curse do not show up there are independant settings for player and followers.
      Do not use the curse feature if the followers are not protected or essential !!!
      The 8 steps of the curse are (the magical 8 ?):
      1 no body armor
      2 reduced health regeneration
      3 no helmet
      4 no gloves
      5 no boots (is than the same with the player at stage 5)
      6 same as 5
      7 reduced magicka regeneration
      8 no jewelry

      The curse will start fading out if the player is back in Tamriel or solstheim and the location of the dungeon is far far away. Than every 3 minutes one step of the curse is removed. If the player enters a dungeon again and a trap fires, the fade out sequence will stop.
      There are 2 new spells available, both should be available in the loot of mages, wizards etc.
      It is also possible to buy the spell tomes from Farengar. If that is too expensive for testing purposes in the console you can type „help sealing“ or „help dragonsoul“ and add the spell direct.
      "Container sealing": If you have the spell you can enchant one container, that already exists.
      The enchanting puts a sealing note (quest item) into the container and so prevent the container from respawning (but nothing else!). If you cast the spell again onto the container the sealing note and
      so the enchanting is removed. After that you can choose a different container for sealing.
      With additional perks from the illusion-perk tree, the player can have up to 5 sealed containers at the same time). The necessary perks are novice perk, apperentice perk, adept perk and expert perk.
      The item weight for sealed container is limited and increase with the illusion skill. With illusion at level 0 it is 150 and with level 100 it is 750.
      A sealed container can be a good bridgehead if it is necessary to enter a dungeon several times in a row.
      "My dragonsoul": This spell is intended to conjure the dragonsoul of the player, which can assist entering a dungeon. You can give your most important items to the dragonsoul, enter the dungeon than and if the worst things happens you can get back all your most important items.
      BUT do not expect too much ! Your soul only seems to be a kind of burning gas, means the soul cannot carry very much. Depending on the player abilities (illusion) it ranges from 31 to 71.
      Anyway your soul cannot increase the maximum carryweight of the player. I mean it directly belongs to the player or ?. So if the player-soul carries nothing and the player can carry 300, when a weight of 40 is transfered to the soul, the other physical part - the player – now can carry only 260 !
      The dragonsoul has one more feature regarding the „attire curse“. If some followers are cursed than the soul can bring all the useless equipment into the follower container in whiterun. Of course only as long as this container is not yet full.
      Midas touch
      "Enable": Enable or disable feature in general. This feature mainly is intended to play together with the 'dungeon traps'. Otherwise it would be too easy. The player enters a dungeon and after the first bandit/hostile is killed, take the equipment and afterwards every fight is very easy again ?
      Midas touch makes it possible to reduce the available loot for armor and weapons to a suited amount, to keep the dungeon fights exciting.
      There are 3 sliders available to adjust "body armor or clothes loot", "other armor loot" and "weapon loot".
      Be careful if dead body is marked as a quest destination. I do not know if there exist mods, where armor, clothes or weapons are quest items and exist as loot in dead body's. Let me know !
      Ok, removing a lot of loot would drastically reduce the „income“ of the dragonborn. Therefore all removed loot on a body is replaced with gold. The amount of gold depends on the barter rates and the basic speech skill, and is increased with a bonus of 10%. Perks, potions and wearing amulets doesn't matter here!
      "Locations": Just choose in which locations you want midas touch to be active. Possible is „Everywhere“, „dungeons“ and „dungeons and wilderness“
      "Visible effects": Select the chance that midas touch caused a visual effect on the dead body. Some effects can cause damage and very few high damage on the players health. For compatibility with other mods (cursed loot) the visible effects can be deactivated.
      Anyway there are 5 different groups of effects
      cremating the corpse - never does damage ! Single bamm (explosion) Double bamm replacer with dead or undead skeleton – undead skeleton usually harmless bandit transform into a skeleton – (summon effect) mostly harmless reanimate bandit/hostile – can be very dangerous depending on the killed bandit especially if the bandit comes back with a helper spell ! The helper spell mostly summons an additional skeleton or atronach but can increase the regeneration possibilities of your enemy too !
      So running away and wait until the 2 minutes lifetime has finished can be an acceptable solution.
      The script for the effect can run from 3 up to 10 seconds. Do not know what happens if the instance run again because another corpse is looted during that time. (Threads are not blocked)

      "Cremating effects": If a visible effect will show up, this is the chance that the effect will be a safe cremating effect.
      "Console not nude": Removed the previous solution and kept this as the only feature.
      Recommended: Keep a save before updating. Use ModManager for your mods
      ..... --> 1.51 Just replace or ovewrite the existing mod.
      This dll is always installed together with sexlab.
      For a vanilla game install the dll from the mod Papyrusutil. (Nothing more from this mod is really needed)
      What is changed
      1.51 new)
      - dungeon thiefs are tracked through new quest (kill all ..)
      - add some dust to the cremate effect
      - improved dungeon detection and detection of dungeon enemies (NchuandZel)
      (some locations still are not handled: "bloated man grotto" and similar
      - add option in MCM to adjust the attire curse fadeout time
      - hopefully stuff pickpocketed by your followers can now get back the ususal way (needs more testing)
      - added script for invisibility potion and adds some invisibility spells (untested) to the "undress and drop equipment list"
      1.51 changed)
      - dead corpses of dungeon thiefs always shop up visual effect
      - add devious training to "immune list"
      - trap when entering a dungeon is delayed now (hopefully less CTD)
      - changed message to remaining time when player tries to redress too early
      - backpacks from "campfire mod" are stripped now
      - quest "get your gear back" now uses only containers, no more boss enemies
      1.51 bugfixes)
      - fixed some bugs when activating dead corpses
      - fixed the bug of conjuring the dragonsoul when sexlab is not installled
      - fixed bug when activating dungeon trap in abandonded prison (alternative sart)
      - fixed bug with starting attire curse fadeout (too often before)
      - fixed dungeon gear quest does not show up quest marker immediatly for second destination
      - fixed dungeon gear quest is not safe when cell reset was done
      - fixed gear stolen from dungeon thiefs was not safe when cell reset was done
      - fixed bug pickpocketing quest "is freezed"
      - fixed bug: slaves from paradise halls are not detected by the dungeon trap
      - fixed MCM bug with random prices
      Credits and Thanks
      LEGUME for the mod "Devious framework", which gives me a lot of knowledge and the idea for my own mod http://www.loverslab...-framework-dfw/
      GALAHAD_69 for the mod Naked Dungeons, which inspired me for my own version
      YURIK for the mod Pet Collar, which inspired me for the attire curse
      YUNI and AYETIEN for testing the mod and suppling better descriptions
      Recommended mods and mods that I like
      - Sexist and Derogatory Guards http://www.loverslab...layer-comments/
      - Loot and degradiation http://www.nexusmods...im/mods/55677/?
      - Immersive interiors: you can look through windows ! http://www.nexusmods...im/mods/39208/?
      - Private needs 4.0. Although the mod is not cleaned up, the "Wetself" feature is a must have and not seen somewhere else
      - Go to bed http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=go+to+bed&quicksrc_auth=Author&quicksrc_game=110
      - Only save when resting http://www.nexusmods.com/skyrim/mods/70760/?
      conflicted mods and known problems
      - dangerously nude tweaked: is already included
      - naked dungeons has similar features
      Do not know maybe vinfamys Kidnapped Redux, I always expect triggering of a dungeon trap, but never seen by myself
      - while the nude timing is very exact, the time for undressing sometimes can be a little bit longer than expected. This is because the time when the game is paused can not be considered well.  

      Future plans
      Improve pickpocket system




    19. Skyrim´s DOA5 Alluring Mandarin Dresses CBBE/HDT & UUNP/HDT & SMP BodySlide & OutfitStudio

      SKYRIM´S DOA 5 "Alluring Mandarin Dresses Set"  for CBBE HDT & UUNP HDT   
      Dear LoversLab Community!
      I don´t play DOA 5 but I felt in love with the dresses, which came out in the past as an DLC-add-on for that game:
      The "Alluring Mandarin Dresses"
      And so I dived into the "ocean" of SMP and broken stuff, which I tried to get working for my gameplay.
      After some month I felt quite well using SMP-physics ingame and I use it as a standard now. If it is used
      wisely, you can enjoy SMP-items together with HDT-items side by side and without big issures. Nothing
      inside of skyrim is perfect but it´s mostly an eyecandy chance, to use clothing with such a natural behavior
      inside the game.
      The result is this mod, which has a really fine sorted clothing for all SMP-PE and long-dress-enthusiasts.
      Thanks go to:
      CPU (for the very nice NiOverride-Guide, without him, the models would not have get heels ´n´ pumps)
      If this SMP-physics would not work inside of Bodyslide, I would not spend a second to try to create clothing
      like this, so my "love" for BodySlide is more important to me, then an item which works with SMP-PE.
      But this is herewith all possible if you follow to some sort of rules, which I will describe here for all of you,
      who like to create BodySlide SMP-PE-Clothing in future: It WORKS with all the skirt and "top"-items as well.
      If you have clippings with your body-shape or if you want again to change the project file,
      refer to the following steps, please:
      UUNP- Versions:
      1. Start Bodyslide and then Outfit-Studio
      2. Load the reference-file, which you like to change and load it by "import nif" /"import outfit"
      3. Click on the UNP-Body which comes with the dress and LOAD the reference (UNP HDT-body)
      4. Make sure that the UNP-Body is choosen, the new incoming item is named now "refUNP" and marked in green color,
          click onto the UNP-Body which came with the clothing and confirm all sliders - then you male the UNP-BODY,
          which has now taken over the sliders your new reference (It will become green then)
      5. DELETE the "refUNP"-body, then choose all clothing items, !! but NOT the ground- and the feet-dummies!!
          then confirm again all sliders!!
      6. Make your changes on the clothing (please refer to a guide for bodyslide if you are not sure how to do this).
      7. Store the project: !!! Take care about the correct folders: You can make a screen copy of the original "save-project"-window
         of bodyslide and keep striktly to that structure again-if there´s a mistake, you will get in troubles and the mod gets damaged.
      8. Don´t change the reference-file´s nif-contence. If this is being changed once, you may get a texture-chaos inside of this mod´s items.
      Why is that necessary?
      This workaround (top 1-8) is taking care, that the SMP-Skeleton, which is necessary for the dresses´ physics,
      is prepared for Bodyslide to become created inside the mesh-folder:
      meant are the *_0.nif and the *_1.nif - data files,  which are used for BodySlide to create homogen body-weighting ingame.
      Outfit-Studio is loading the project always with the common BodySlide-Skeleton,
      which is not working with SMP - so that´s why we have to take care, that the specific skeleton is
      used for this mod. In other words: every time you are loading the project files of the three main dresses-files,
      you have to take care for the above workaround to keep the mod working !
      CBBE-Versions: (if you want to create a new  set from the reference-files, go from step 1-4, then 5 to 8,
      if you want to edit an existing project, please start at "EDIT")
      1. Start Bodyslide and then Outfit-Studio
      2. Load the reference-file, which you like to change and load it by "import nif" /"import outfit"
      3. LOAD the reference (CBBE HDT-body)
      4. The New reference-body is named "BaseShape" and is in green color. Select the CBBE body of the loaded clothing and it´s other contence but
          NOT the "feet and the virtual ground!!, then confirm all sliders.
      or:    "EDIT" :   Load the project-file of the clothing into Outfit-Studio, which you like to EDIT and go down to step 5-8 with the workaround...
      5. Make your bodyslide-work and edit your shape of the clothing (look for a BodySlide Guide, please!).
      6. Store the project: !!! Take care about the correct folders: You can make a screen copy of the original "save-project"-window
         of bodyslide and keep striktly to that structure again-if there´s a mistake, you will get in troubles and the mod gets damaged.
      7. Don´t change the reference-file´s nif-contence. If this is being changed once, you may get a texture-chaos inside of this mod´s items.
      8. For normal it´s now possible to load again the project in the normal way, like with a normal item, which has no different skeleton:
          Recalling a project should be working without the first 4 steps, simply load your project and edit your clothing and then store it again-this should work !
      By this work-around, the clothing is stored with 2 different bodies: the cbbe and the "base shape" - body are both inside the clothing files. As the CBBE is quite "light",
      this procedure is not very important to the gameplay. I did not either find an alternate for this action and it´s advantage seems to be the comfortable and common working
      with Outfit-Studio: in this case the reference-files are not necessary and can be used in that case, if some trouble appears.
      This mod is using the NI-Override-Heels-mod. Please download and install it for a full function for the high-heels.
      This mod uses new animations for the FAN and the parasol. Please run FNIS after the installation and make sure it has installed the files correctly.
      BUT THOSE EFFECTS ARE NOT SERIOUS AT ALL. (maybe an update can solve this in future.....by some conditions)
      This Is, What You Need:
      Ni-Override / Heels
      HDT-Physics Extension
      Skyrim SMP-PE-Path 0528
      BodySlide & Outfit-Studio 
      -Mandarin Dress "Long" in 6 versions, one as "latex-black"
      -Mandarin Dress (normal length) in 9 versions, one as "latex-black" with gloves and stockings ´n´ pumps, one beggar and one barkeeper-version
      -two different mask-sizes for different hairs, white and green for the "LISA"-Dress
      -two pairs of fans, for the nyotengu-normal-sized-black-version and for the nyotengu-short-version, useable as single or left-and-right-hand-equipped, the right hand fan   can  also be used together with the torch
      -a parasol, which can be used together with one fan or alone
      -Mandarin Dress "Short" in 7 different styles
      -hair-flowers for their suiting dresses 
      -wrist-decoration for their suiting dresses
      ENJOY !!!
      SMP-PE-Path Installation: 
      A) Difficult Installation (which is manually):
      If you did not use SMP before, please install the file with that name by using your installer (not ideal from my Point of view) - because- (this will exchange the existing hdtPhysicsExtensionDefaultBBP.xml !!) or by manual installation: Extract in this case the packed file and put the data to it´s correct folder inside of the skyrim´s SKSE / PLUGINS - folder, where you find the hdtPhysicsExtensions. Save the old data perhaps into a little folder named: "old" and put the new files into that folder (SKSE/PLUGINS). This should be no problem and you wont damage any of existing data and you can easily return if things are totally messing up, expect against. This "extension" maybe is overwriting an edited version of the hdtPhysicsExtensionDefaultBBP.xml - file: Pay attention and save your personally used and beloved HDT-BBP-file. I personally took my edited one for slower breast-physics and I did not get into problems. I suggest to exchange the one, which comes by this pack and replace it with the one which you have used BEFORE (which came from the HDT-Physics or which has been installed by BodySlide or which you obtained from other modders).
      This will keep your Breast-Butt-Physics (HDT-Physic-File which I highlighted here yellow) alive and won´t overwrite it with the one, which is coming with the SMP-PE-PATH (which has no working BBP).
      After the installation of the SMP-PE-PATH, your system is ready for all the wanted mods, which do support SMP-PE  and HDT and both are working from now on side by side !!
      Last tip for SMP-clothing-modders:
      IF you create own ***.xml-files for your own SMP-Clothing, you may keep in mind to work always with "," instead of "." between decimal-numbers (inside of the *.XML-files). 
      B) Easy Installation (by using your Mod-Manager)
      You can surround this manual installation by using an edited version of the SMP-PE-PATH, which simply doesn´t contain the hdtPhysicsExtensionDefaultBBP.xml - file anymore. This may prevent all users, who can´t get into details like I described inside of  the above SMP-PE-PATH-INSTALLATION from a Manual Installation.
      I guess that all the mod-managers can install the path with this edited file: "smp-pe path 0528-without the BBP-file.rar" , which is also available inside the download-section of this mod, quite easy and without overwriting the existing BBP-file!
      You are welcomed to "change" or add contence to this mod into your desired "direction"
      and share it same way on LoversLab for FREE. If you sadly use partreon, I strongly suggest to
      keep your hands away from this mod!
      I don´t like to see this mod making money  which means:
      please do no upload to NEXUS or other pages, who make their indirect or direct $$$ with mods.
      LoversLab is excluded, because it´s the mod´s HOMEPAGE and because it´s our "residence-platform" and
      I do still believe and fully confirm with the older and healthy "model":      " m o d d i n g    f o r    f r e e "
      I globaly don´t make money with modding and because of this aspect,
      I await that this mods don´t becomes otherwise a "money-machine" or somehow "patreon-used" or "sponsored".
      This principle maybe keeps some mods clean from business.



    20. MilkySLAL - October Update

      Hello! MilkySLAL is finally here! This pack contains new anims!
      Human Animations:
      Cowgirl 1
      Cowgirl Missionary 1
      Doggy 1 
      Missionary Side 1 
      Standing 1 
      Reverse Cowgirl 1 
      Cunnilingus 1 
      Laying 1 
      Cowgirl 2 
      Lesbian 1 new
      Doggy 2 new
      SSE Version
      click here
      Install like any other SLAL pack, Don't forget to run fnis!
      Animation Progress Tracker
      Squished Breast Reinstalling/Update your xp32 skeleton Feet Animation looks weird Rotate your actors so that the FookIk will disable, default hot key is U Alternatively you can use the FootIK Spell mod  
      You can support Milky's animating efforts by supporting on patreon!

      Please PM for inquires 



    21. C5Kev's Hermaeus Mora Priestess PSQ Succubus Armor UUNP

      Hello Folks!   At last, some new and interesting armor for PSQ!  Yes kids, it's my Hermaeus Mora Priestess Animated Armor set up for use with the Player Succubus Quest mod by ojanen and the PSQ Transform Package mod by Rezy - Those need to be installed FIRST! 
      This package also includes  Tomes The Wonder Horse  for getting around Skyrim to do ol' Herme Mora's bidding, as well as your own.  Tomes can be located near Whiterun. But don't jump on him and ride off into the sunset. No, no, no...  You just might want to look around the area in order to get the rest of your armor and other goodies. If you don't...well, you don't. But you'll be sorrrrry...
      HORNS:  I've also included new horns, which better fit the theme / armor. Their texture is animated as well and highly recommend using them.
      TAIL:   There is no matching tail. I personally don't like them, but perhaps I'll make one in the future. No guarantees.
      Please refer to the following pages for more info about the armor, animated skin and Tomes:
      C5Kev's Hermaeus Mora Priestess Armor HDT UUNP    and    C5Kev's Hermaeus Mora Tomes
      ALSO AVAILABLE FOR DOWLOAD:  "C5Kev's Hermaeus Mora PSQ Animated Cuirass and Skin". See installation instructions below.
      Again, this mod requires the installation of Player Succubus Quest by ojanen and the PSQ Transform Package by Rezy FIRST.  If one doesn't have those mods installed already, one can still download and install this mod. I would, however, recommend you seek professional help.
      1 - INSTALL MY MOD: Overwrite any files or say "Yes To Mod" in NMM.
      2 - BUILD NEW ARMOR:  In BODYSLIDE:  Look for "C5Kev's Hermaeus Mora Priestess PSQ Animated Armor" under the "Group Filter". Select your body preset and batch-build the cuirass, boots and gloves. Don't forget to check the "Build Morphs" box in order to have in-game RaceMenu morphs.
      3 - IF YOU DOWNLOADED my  "C5Kev's Hermaeus Mora PSQ Animated Cuirass and Skin" , build it AFTER doing item #2.  In BODYSLIDE:  Look for "C5Kev's Hermaeus Mora Priestess PSQ Animated Cuirass and Skin" under the "Group Filter". Select your body preset and batch-build new cuirass' and skin. Don't forget to check the "Build Morphs" box in order to have in-game RaceMenu morphs.
      AND BTW - Those that use PSQ probably know that the transform feature can make one's character's face all fucked up. It can also screw up the hand textures. If this happens, just keep transforming back & forth until this stuff straightens out. If possible, not checking the "transform body" seems to help.
      Horn meshes are part of TDN Equipable Horns, provided by Nightshade.
      Tomes armor is a modified version of gg77 & tumbajamba's  New Armored Horses  mod.
      Hopefully no problems, but please let me know if any arise. Have fun!  And please, don't ask me about SSE or CBBE versions. 
      DO NOT upload this or any of my other mods onto other sites. I'll get pissed.



    22. Cum Replacer

      Did for myself. Do not judge strictly.
      Cum Sound Replacer.zip



    23. Замена Звука.промелькнуть

      Сделал для себя. Не судите строго.
      Cum Sound Replacer.zip



    24. Elsie LaVache for MME

      Elsie Lavache for MME
      Elsie is a follower and you'll find her in the Riverwood Trader. She has a small quest to help her fulfill her destiny... to become a Milk Maid....
      NOTE!: This mod is written basically for a male player character. Some stuff just plain won't work if using a female player character.
      I'm working on this. I mean... I can REMOVE the condition that checks that the player is male, but some scenes might look bizarre.
      Cows.... yes cows...
      Elsie (and the player) can turn female NPCs into cows. Not visually like Being a Cow. These are NOT Milk Maids. You'll basically need a mod that does pregnancy and milkiness for them to be functional in that regard. I use SGO 3 and it works fine. 
      In order to actually MILK them and get anything other than the animation as a result, you'll need a mod that handles that until I can start building in support for other mods milks. Right now, if you install JUGs (very small and not scripty), it will handle the milking of SGO 3 milks so basically you can get MME milks and SGO3 milks at the same time when a breastfeeding animation runs.
      Again... cows are NOT milk maids and not covered by MME. HOWEVER... you can have a milk maid that is also a cow... and cows can be public (free for use by other NPCs) or private (only you can milk them and have sex with them).
      Cows walk around naked. Because... they're cows.
      Greetings and how they work...
      Greetings are handled by the game's built-in system for "hello events". No cloaks. No scripting. Event driven by the game. 
      VERY IMPORTANT! - some of these encounters have their frequency based on MME's NPC comments chance. I set mine to 100%. If you want things to happen less often, set that lower.
      Male NPCs can greet female NPCs, cows, milk maids, Elsie, or other females who have expressed curiosity.
      Female NPCs can greet milk maids and Elsie.
      Elsie can greet other females.
      Milk maids can greet other females.
      Cows will solicit milking or filling from male NPCs and may greet Elsie or other milk maids with varying results.
      There is a variety of results (scenes) that can play out depending on who is greeting who with some variety built into each encounter. 
      This mod adds Elsie and also adds additional dialogue for those of you using Milk Mod Economy. I started writing it for me. I wanted a follower and wanted more dialogue for MME, which has become one of my favorites. (Thanks, Ed86!)
      It REQUIRES MILK MOD ECONOMY and all of it's required dependencies.
      Also, you need to run FNIS as I've included a couple of animations necessary to the look I was after.
      I use UUNP body (Zeroed Slider Preset, UUNP Special for that.... special area) and there are places where I use NiOverride to morph bodies. How this will work on other body types, I have no idea. As far as I know it won't break anything (I don't change or replace default body meshes), but I have no interest in trying to figure out how to make it work with everything.
      I used part of a LUSH (Milk Slave Outfit) gear set and Black Rose armor so credit to those authors (need to find my notes and give proper credit)
      And MANY thanks to qotsafan for his coding help and suggestions.
      MUST be AFTER Milk Mod Economy in your load order..... MUST MUST MUST!
      So... follower... additional dialogue with your milk maids... dialogue with female NPCs who may be curious about milk maids or want to become a milk maid.
      Scene Setup:
      Give it a run and have fun.
      Oh and you don't have to take Elsie as a follower to get the additional dialogues for milk maids and NPCs... but... she's so damn cute, why wouldn't you?
      Version 2.0 Notes:
      No longer requires ZaZ Animation Pack - while I love and appreciate the ZaZ pack as an amazing volume of work, it just adds way too many animations that I never use. My system doesn't handle it well.
      Installation: I just copy over the old version. I tinker and change stuff a lot and it hasn't broken yet. So I'm assuming it's fine to just copy over your old version. I'm sure someone will let me know if that's not the case.
      SLIF compatibility: If you have SLIF installed, Elsie will use it for breast size changes. BodyMorphs will still be used for hips and waist since they really don't change a lot.



    25. Cumshot effect replacer for "Follow me for sex" and "SexLabCumshot"

      Hi everybody!
      I guess, most of us are using either the Mod Follow me for sex or SexLab Cumshot for a working visual cumshot effect.
      But I was not really satisfied with neither of them.
      I always thought, they look too unreal, still.
      So I tried my very best, to make a visual cumshot effect.
      And yet, it´s done and here for all of you!
      This is a replacer for those cumshot effects.
      Follow me for sexs´ low / medium / high cum amount is still provided, but a little bit increased, like: "reality-style / porn-style / insane-style" amount of cum. 
      SexLab Cumshot has three different styles now, too. Just like above. But of course, you can only choose one of them
      I´m a bit more satisfied with the ones for SexLab Cumshot;
      because , the effect in Follow me for sex just suddenly stopps.
      But I can´t change that without interferring the script.
      Alas, I think it´s some way better than before.
      At least it´s quite realistic.
      Works best, if you are using a tool, like NMM or MO,
      it´s all packed up and ready to use!
      With SexLab Cumshot remember to choose only one.
      Better not install it manually, because it will replace your old files (ALWAYS MAKE BACKUPS!!!)!
      But if you wish, just put my provided "data" folder into your skyrim directory!
      Just search my files and delete them!
      Credits and permissions:
      Referring to SexLab Cumshot, most of my work is made with vanilla effects.
      The Follow me for sex effect is based on CPU´s provided work.
      My work is always free!
      Asset use permission in mods/files that are being sold:
      It is NOT allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
      Asset use permission in mods/files that earn donation points:
      It is NOT allowed to earn Donation Points for your mods if they use my assets
      Upload permission:
      It is NOT allowed to upload this file to other sites under any circumstances!
      Modification permission:
      It is allowed to modify my files to improve it, as long as it stays free and you list me in the credits!
      Conversion permission:
      It is allowed to convert this file to work on other games, as long as it stays free and you list me in the credits!
      Asset use permission:
      It is allowed to use any of the assets in this file, as long as it stays free and you list me in the credits!
      Re-did "SexLabCumshot" file, made it from scratch.
      It´s now the better looking effect, imho.