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By AshalSkyrim SexLab (SSL) v1.62
An adult animation framework
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI REQUIRES VERSION 5.0 OR NEWER
If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
An actor skeleton mod such as XPMSE2 or XPMSE3
Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Suggestions -----------------------------------------------------------------
Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
User Relevant Changes / Additions:
Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
Mod Creator Relevant Changes / Additions:
Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
v1.60.2 hotfix 2:
Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
v1.60.1 hotfix 1:
Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
kapaer - Mfg Console
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Lovers with PK
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
By AnukethAnother one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition.
* There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type.
This pack includes 93 tattoos:
Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE).
██ First version (v1.0) | (05.20.2021) Release
██ Second version (v1.1) | (08.21.2021)
██ Third version (v1.2) | (08.23.2021)
██ Fourth version (v1.3) | (08.26.2021)
██ Fifth version (v1.4) | (09.14.2021) Final Version
RACEMENU TATTOO OVERLAYS ALREADY ADDED!
Check out my other SlaveTats Packs:
Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs
Discord | YouTube | Instagram | Ko-Fi | Patreon
This mod is NOT standalone. That means it requires other resources in order to work.
Legendary Edition users must install first:
SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.
Special Edition users must install first:
SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.
Installation (extracted from SlaveTats page):
1. Make sure you have the requirements.
2. Download SlaveTats and extract it into the Skyrim Data folder.
3. Download this mod and extract it into the Skyrim Data folder.
3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
7. Exit the MCM and your tattoos will appear in a moment.
SlaveTats - murfk
Brushes - Obsidian Dawn
More Brushes - Brusheezy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
If you have a specific request, send me a PM.
By slizer40000"And yet it moves..."
This mod makes use of Dynamic Animation Replacer to dynamically replace vanilla and custom idles. It will not contribute towards animation limit.
Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE.
New: Includes automated installation via batch file for animations for which permission was not obtained.
Newer: MCM for global and actor specific toggles that you can save to .json, and script based randomized animations.
All-ages content is standalone.
Adult oriented functionality relies on arousal from SexLab Aroused Redux. Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima.
Includes idles for females and males in randomized, faction, and arousal based groups.
Some conditions hook silently into Schlongs of Skyrim, Devious Devices, Sanguines Debauchery+, Estrus, Sex Slaves, PAHE, Flower Girls, Fertility Mode, Fill Her Up, Dripping While Aroused, Blush While Aroused, Milk Mod Economy, Milk Maid, Jugs, Nymph Girls, and Lovers Comfort.
MCM menu Toggles - globally for male/female per each group or per character. Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. Customized animation cooldown after combat/swimming/sleeping. Randomized animation sets with customizable set duration. Save/load global and actor profiles via PapyrusUtil.
Refer to the spreadsheet on how to modify your own custom sets.
More user configuration settings.
Scripts to offset height for bed sleeping animations
Latest SKSE LE or SE;
Latest PapyrusUtil LE or SE;
Latest ConsoleUtil LE or SE;
Dynamic Animation Replacer LE (1.2 or higher) or SE (1.1 or higher);
and their respective requirements.
Double DAR animation limit to 32K LE or SE
FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations.
7-Zip for automated bat installation of downloaded animations;
32-bit Windows NT for Robocopy command in .bat files;
SexLab 1.62 LE or SexLab 1.63 Beta 8 SE or newer;
SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly;
and their respective requirements.
A) Mod Manager - Install 0.3.1b FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install.
B) Manual install (not recommended) - copy and paste numbered folders from 0.3.1b into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions".
Download desired mods listed in the spreadsheet. It is safe to skip unwanted mods. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special Edition. Skip this step for Skyrim Legendary Edition. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load.
If you want to override with other DAR mods, simply add or remove prefixes to increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod).
Upgrading without uninstalling
0.2.4(b) to 0.3.1b - Install animations for new sets via automated batch files or manually. Delete folders according to changelog.
Mod animation assets from
GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission.
All HKX files included in this mod belong to Gunslicer and RohZima.
You may not reuse animation assets included in this mod without express permission from the original creators.
You may not use elements or assets of this mod in paid or paywalled mods.
You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. CC BY-NC-SA MIT license for code/text files, except HKX files, which require separate permission from their respective creators.
Known Issues or Bugs
Conflicts with other DAR conditional animation replacers depending on conditions.
Higher number wins, so increase the value of whichever condition folder you want to override the others.
Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods.
When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod.
Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled.
Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations.
Felisky for developing the Dynamic Animation Replacer mod;
Ashal for SexLab and PapyrusUtil;
fishburger67 for SexLab Aroused Redux;
meh321 for ConsoleUtil and SSE/Bug fixes;
All the animators whose animations inspired me to write the conditions files;
dylbyll for MCM Creator that saved a lot of time;
Mattiewagg for Modding Skyrim - Scripter's guide;
Jeremy Hanna for the Cipscis Papyrus guides;
Bethesda Softworks for developing Skyrim and CK;
Brucoms for developing the TES3 Readme Generator this readme was made with;
The SKSE developers for making all of this possible;
The xEdit developers for allowing me to avoid the CK almost entirely;
And you for playing.
By Sets00naThis mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
You can post screenshots of the mod in game and I will add them in the main page.
SquareEnix: Final Fantasy
Dude that made Noesis
Dude that made the plugins for Noesis
Dude that made the plugins for xnalara
Dude that ported this stuff to xnalara
Sets00na: Porting, at first.
ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
Although I forgot if you had to re-port the weapons also. Sorry I forgot.
By VirginMarieHoT&WeT v1.2 for LE [Updated Sep 15] SE Page SE & LE Support Thread
HoT&WeT is a Toys Framewok, content mod & includes the HoT&WeT Toy Box
What's New? Using some new Toys Effects. See Change Log
My Dearest Reader,
Skyrim is a wild and wondrous land, full of mystery and riches for the intrepid and brave adventurer. Whether you seek gold or glory, knowledge or power you can find Fate's fulfillment within her bounds. Though there are trials and travails and foes aplenty, there is one danger above all that claims those who visit these fair lands.
You see Dearie, Skyrim is a land as bitter and cold as a Draugr's heart and that cold claims more lives than simple brigands or giants. Your precious swords cannot hold the cold at bay and it sinks through the cracks and crevices of your shiny armor to gnaw on the bones beneath.
But fear you not, for there is a solution to such problems and that is the service I humbly offer Dearie. If you want protection from the relentless frost I can provide you with the items you seek. Simply seek me out and we can strike a bargain depending upon your needs. Unlike the harsh and bitter cold, I shall not bite but will instead see to all of your needs provided you are willing to pay my price.
Your humble servant Dearie,
HoT&WeT has a significant quest and includes a Toy Box.
In addition, HoT&WeT provides warming, wetness, and overheating effects, making use of Toys' Thermal Strength feature. It uses Toys' Arousal, Denial, Fondle, and Oversexed features extensively. These all work while questing with other Toys content mods when Frostfall is installed.
Baltus, according to his letter above, awaits you. The quest will teach you to deny orgasms, fondle, and avoid becoming too oversexed, to survive the cold using Thermal Toys. You will find yourself in possession of new toys along the way, and a reward allowing you to acquire more toys uniquely. To start, speak to a Khajiit trader.
Glacier Themed Toy Box
The HoT&Wet Toy Box is themed for the snow. It includes 18 Glacier Themed, rustic toys, 6 of which become Thermal Toys that warm you, when they melt. The toys include the use of a broad spectrum of effects, buffs, and escape methods available in Toys.
Additionally, there are several other Thermal Toys, in other Toy Boxes (the ones that melt), and they too will provide warming.
Frost Fall Support
This mod can be used without installing Frostfall if you only wish to use the Toy Box.
Warming/wetness/overheating mechanics, and the quest, require Frostfall.
Warming, Overheating, and Wetness
These are the main features added by HoT&WeT. See the Warming, Wetness, and Overheating Page for details.
How to Start
Speak to a Khajiit trader. Their caravans travel between different settlements.
Requirements, Installation, & Upgrading
See the details...
Warming, Wetness, and Overheating
Toy Boxes (includes how to create a Toy Box)
Toys FAQs and Troubleshooting
Credits & Permissions
The Toys Team
Mercplatypus - quest desgin/writing / VirginMarie - scripting / Audhol - some of the toy models
By Thor2000WARNING: WORK UNDER DEVELOPMENT... Read before you install!
List of creatures is hosted inside the download "Dino free version & documents VX.X"
DO NOT RE UPLOAD ON ANY OTHER MOD SITES.
Please respect that. I now special permissions for creatures given to me by trust. If this is misused we might end up removing creatures from the mod.
*** 14.06.2021 Released v1.4 SSE
*** 05.06.2021 Released Patch V1.42 for Version 1.4 Oldrim (missing facetint hand and tail textures for Sanguine Mistress)
*** 05.06.2021 Fixed a wrong type of texture on Ebony (female) Zombie HARD FUTA version in "Dino free version & documents V1.4 Oldrim"
A mod that adds over 179 types of friendly&unfriendly monsters and animals in skyrim wild lands and dungeons. Some few creatures are handplaced (more will probably come), but most of them are distributed through Skyrim leveled lists. Almost every aggressive creature has adult bits attached. Some friendly ones don't because .......meeeh........
Creatures in Dwemer Ruins and Nordic Ruins will appear much more often than before. Also, goblins, skavens and Daedras will be wandering down there now.
DemiGods - Servants of the Daedra:
As of v1.4 servants of Daedric Princes can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. They have higher health than the draugrs and are well skilled. They are possible to beat, but best option might be flee or sneak through. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.
Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 20 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep custom creatures underrepresented. The creatures spawns in familiar ways. With the advantages and disadvantages that brings. Read more about them here:
I try to keep all creatures as vanilla as possible when it comes to health, magic and stamina. I'd rather rank up the damage they do than give them more health or armor. I will keep the creatures original sizes as long as possible, but sometimes I have to resize them since my focus and interest in this fantasy world is sexual satisfaction (animation alignment). This however does not mean that each creature will align 100% in every sex animation created. For me this is impossible to achieve.
These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs.
More Nasty Critters SLAL edition
Animated Beast's Cocks (ABC) For users LE (for collision and animated creature schlongs you need the HDT-PE version)
Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
INSTALLATION (after Hard requirements are installed):
Download text file in download section.
copy link in txt file and download from mediafire.
extract rar file and copy paste content into your Skyrim data folder (there's no mod manager support ).
If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (skyrim immersive creatures, Monstermod, rogue-like encounters, and many more).
This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
- Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
- Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
UPGRADING FROM V1.3 TO V1.4:
Copy paste new version over. Consider removing the meshes, textures and sound folders to get rid of unused files.
Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
UNINSTALLATION OF V1.4
KNOWN BUGS v1.4
- The leveled list DEMLcharEncDaedra contains an invisible actor (by purpose). when this actors is spawned in critical situations where you are required to "kill all actors" to proceed, then you are stuck if one of those will be this invisible actor. Solution: Use spells or shouts like Aurora Whisper to reveal where this invisible actor is and then kill it. It will be removed for good in v1.5.
-(1) The Wolf Queen Awakened mission in Solitude (the last mission when you deal with Potema). With the mod the doors at the start of the tomb won't open. This don't seem to be a problem for everyone. I haven't experienced this myself. In v1.5 I will remove all spawns from this mod in its relevant areas (including the Potema Leveled actor as well)
- (2) Tending the Flames in Solitude for the Bards College. with the mod the boss Olaf One-Eye can't be actived even if you killed all the draugrs below the coffin. Known issue. Will be fixed in v1.5
- SE ONLY: Nekker and Nekker Warrior is invisible or have white mesh. Fix will come in version v1.5
- Users who downloaded version 1.4 OLDRIM before DATE 06.06.2021 needs to download PATCH V1.42 to include Sanguine Mistress facetint texture files.
- Sanguine Mistress has tail and hand textures that are "off". The hand texture is only on SSE. Don't have a clue whats causing it.
- Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open.
- Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related.
- Some creatures has bad weightpainting on penis. Started fixing
ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS:
KNOWN CONFLICTING MODS
FREQUENTLY ASKED QUESTIONS
By AnubiSs2167Hi all, you know me by now. I make sex animations for Sexlab. You can download em here.
New previews will be posted in the thread if requested (Old were lost in Tumblr purge)
Please support me via PATREON or SUBSCRIBESTAR if you like me to continue my work.
Fastest wasy to contact me is on discord:
To install those animations you need Sexlab animation loader:
Animation are devided into 3 packs:
By Ed86Make SexLab Separate Orgasms Great Again!
Issue: SexLab animation always end with orgasms
Fix: make separate orgasms for actors
-But.... isn't that option already there?
-Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
-So what does this mod do?
-This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
-But doesn't that break many mods that use those events?
-Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.
exactly Sex Animation Framework v1.62, not less, not more
Dripping When Aroused (fancy sex effects)
SLSO Player Succubus Addon (drain your sex partners)
Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar
2)install with your mod manager
3)goto sexlab mcm enable separate orgasms
4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
*use hotkey to enable widgets during sex if for some reason they dont show up
*widgets will not work if you have mod that disables hud (during SL animations)
*mod will not work if you overwrite its script, duh!
Sound packs Installation:
(not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
1)download (sound pack you want)
2)install with your mod manager
3)wait 10 seconds, see notification in top left corner
4)goto SLSO mcm and setup/select voice pack
*seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
-yours/partners actions actually matter
-yours/partners Sexlab skills and relations actually matter
-each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
-multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
-lots of logical conditions for orgasms
-aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
-victim controls, ability to set if victim of rape can orgasm
-possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
-depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
-ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
-sex enjoyment widget
-SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
-animation speed control based on actor enjoyment/stamina
useful Sexlab hot-keys:
SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
O - switch animation
End - End animation
SexLab Separate Orgasm GitHub
Q: No MCM
A: fix your game, not this mod problem
Q: Orgasm doesn't happen
A: make sure your character meet orgasm conditions
A: disable orgasm conditions
Q: Orgasm doesn't reduce arousal
A: use included SLA patch
A: congrats, you've reached hidden nympho achievement
Q: Arousal reduced (to 0?) when animation ends without orgasm
A: you have a mod conflict, mod that does not support SLSO, fix your mods
Q: Enjoyment doesn't rise
A: improve your skills/ change or train your waifu
Q: Animation is broken, character frozen
A: Disable animation speed control or set minimum speed value above 100
Hentai Pregnancy LE/SE
Dripping when aroused
Milk Mod Economy
Sexlab Aroused(Redux) V28b(patch included)
Fill Her Up 2 Beta NIO 1.12
Sexlab Wear and Tear
Player Succubus Quest
Sexlab Squirt Reborn
report supported mods that are not in list
i might make patches for mods that are no longer updated/maintained and use sexlab default events
don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
Ashal @ Skyrim SexLab - Sex Animation Framework
h38fh2mf @ SexLab Animation Speed Control
fishburger67 @ Sexlab Aroused Redux
tanookitamatachi @ Animation-Appropriate Arousal Adjustments
If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
-force to buy premium and sms crap/ have terrible slow speeds.
-give you money for file downloads/uploads/views/clicks.
-install adware, crapware, trojans, viruses, miners, etc
By VirginMarieShout Like a Virgin Evolved v8.1 LE [Updated Sep11]
SE Version RU Translation LE & SE Support Thread
What's New V8.1 - We Exit from Beta! - Foot Fetish, Branding, & Halloween are all back, plus much more... Change Log
SLaVE is a Toys Framewok, content mod & includes the Virgin Toy Box
Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, promotes the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice lovely pure maidens to replenish her powers.
Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a wager, Nocturnal vowing to keep the Dragonborn pure, and Dibella pledging to influence lost virginity.
Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile, Dibella takes a more passive approach to influencing the Dragonborn.
Mote detail can be seen on pages here... Quests / Features
Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately, with the rebirth, the choice is not permanent For Virgin Training, Nocturnal locks you in unusual Virgin Toys Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favour with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Lively Lungs & Delayed Orgasm / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Crawling / Spider Webbing / Magic Mushrooms / Pony Girl Cart Duty / Magical Body Piercings Be rebirthed on a spit roast. Be punished by a living Nocturnal Statue, or forced into a arm bindings for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life
Requirements, Installation, & Upgrading
How to Begin
Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. Total spoiler...
Quests Features Virgin Toys Credits & Permissions Notices & News FAQs & Troubleshooting Change Log
Credits & Permissions
The Toys Team: Audhol, Mercplatypus, & VirginMarie. The Toys Team are also the primary contributors to SLaVE
Full List of Credits Here
By PamatronicSimple and easy Sex for everyone!
What is this Mod?
A simple matchmaker which randomly matches nearby Actors (not creatures, not the Player) together for Sexlab Scenes.
Perfect for those who just want to see some occasional fucking without any additional baggage.
-extremely Performance friendly. Next to no papyrus impact while active. Zero papyrus impact when paused.
-High performance. Can easily keep an entire city in a perpetual state of orgy if you are into that.
-Non Intrusive. It wont touch any actors who are currently involved in some other mods scene, or in a vanilla scene.
-Perfectly save to use alongside Prison alternative or any other Prison mod.
-Frequency and randomness of Sex-Events is configurable.
-Filters for Genders / Followers are present.
Requirements and Installation
This mod works for both LE and SE.
make sure you have the correct version of sexlab installed for your game.
This mod can safely be uninstalled at any point.
-While i did take precautions to avoid it, it is still possible that this mod might interfere with some other mods event if the timing is bad. Sou you might consider disabling it in its MCM if you are doing something Exceedingly important.
-I want to extend my very special thanks and Gratitude to NOOBIV, who generously commissioned this mod and also did a lot of testing.
-And of course Ashal, for making Sexlab Idiot-friendly.
If you got some Fun out of this, you might get even more fun with some of my other Stuff.
By GunslicerHi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
Current Poses : 264 - Normal
75 - Object Poses
13 - Futa (Better with UNP SOS)
13 - Futa Object Poses
I probably lost count.
About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually.
Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
How to make the NPC stop :
Feel free to make a request, and I will try to do the animation (post any reference along with the request).
and if you want to give me a support.
Credits to : pornphile for his rigs and guide.
SirNibbles for his guide.
Dwadle for introducing me to Collygon.
Collygon for teaching me how to create the Mod.
ZaZ for his meshes and permission.
SLAL Info :
By DarkpigThis is a vampire makeover I mean overhaul I made because I didn't feel like fiddling with the MCMs in other vampire overhauls.
It is a simple esp file but I had it for awhile so I figured I'd share. First thing to mention is that you retain your appearance from before you turned so no more flashlight eyes. Sorry flashlight eye lovers. Another is that you no longer run like an overweight fat man in sunlight. In fact as long as you stay in stage 1 you won't have any penalties whatsoever. Just keep from going above that or that scary mudcrab will be doing up to 4 times the damage to you. Ouch! The frost resistance has been reversed to fix what I felt to be an issue which is that feeding should make you stronger not starving yourself. Molag Bal is the lord of Domination and feeding on humans seems pretty dominating to me. I added some shock resistance to the mix due to inspirations from Frankenstein. The vampire powers are still linked to starving yourself until I can figure it out. For now call it Bal's way of throwing you a bone. Also you can breathe underwater.
The vampire lord has also gained a few tweaks. The perks have been rewritten to show more of the nitty gritty data such as spell durations. The max default armor rating has been increased from 300 to 500 as well as a magic resistance of 75 at level 50. You are also immune to sunlight while transformed no matter which stage of vampirism you're at. You're welcome~
By Raynel RedWhat's New In The 3.3 Build?
This is 3.3 version which is the complete version. It also contains full lod (level of detail)
Now you can have a map of the new land. General adjustments & no more bugs.
Now instead of using coc commands to get back to Skyrim once you complete the final
quest you will be able to go back to Skyrim. Also added a new beach area called
tiki tiki beach & more bandits, archers, buildings, decorations & objects, secret oasis,
dock of sorrows and much more. Stay tuned!
The Exotic Adventures of Nikita Sky II is coming soon in which will
be made from scratch, completing the mission
Nikita got lost when you both fell down the trap you landed back in Skyrim through
a loophole & Nikita got stuck in The Alik'r Desert
in part II you will be able to find out what happened & how to get the cure for Nikita Sky.
A fan Ragnarr Bjorn and many other fans requested that I upload an early access,
now it's no longer in early access beta phase
but it's finally the complete alpha version the 3.3 build gives you the full experience.
Part II coming soon.
To start the quest head on over to Riften, inside of maras temple you can find
Nikita Sky inside the temple of Mara.
New Desert Land
and much more
The Exotic Adventures of Nikita Sky contains it's own LOD settings (Level of detail)
meaning it comes with its own map and more.
1. Searching For A Miracle
2. Witch Hunt
3. Lost In The Desert!
4. Airship Fix!
5. Alik'r Reinforcements!
6. Left For Dead
7. Left For Dead II
8. Left For Dead III
9. Looking For The Cure!
10. Looking For The Cure II
ALL RIGHTS RESERVED DJ RED RAD, I HAVE PERSONALLY SPOKEN TO THE ARTISTS & MANAGERS EXCLUSIVE PERMISSION HAS BEEN RECEIVED.
DJ Red Rayne
By DavideMitraBefore showing you a full Youtube video about this unique mod, some quick words about it:
(1) With this mod, Breezehome will become part of the Whiterun Worldspace. You will be able to enter/exit without loading screens and you will be able to look outside from the door/windows.
(2) There are lots of special features like staged containers (open your cupboard/dresser/treasury chest and have a full look inside of them, just like you would do in real life), lit on/off torches, movable chairs, movable ladder, etc!
(3) You can still visit the vanilla house interior thanks to a tiny door located on the ground, near the entrance!
(4) In order to open the new entrance door, you will still need the vanilla Breezehome key.
(5) The house is for every type of character. But if you're an outlaw, there's something very special for you:
- You can literally lock everyone out of the house and nobody will be able to enter inside. Even hostile guards will remain locked outside!! It's not a standard door lock feature, it's something that really works!
- You can escape out of town thanks to the sewers beneath the house (the sewers do feature a loading screen, of course)! It's even better than the Riften player home!
MOD YOUTUBE WALKTHROUGH - CLICK ME
SELF-PROMOTION: By the way...I created a standalone basketball videogame for Skyrim physics, make sure to check it out because it's the best & most ambitious modding project of my life. Links below:
LINK TO MORTARBALL FOR SKYRIM SE
LINK TO MORTARBALL FOR SKYRIM LE
By HarvaldHi there,
this is for all ZAP8+ users, for all Pahe, PaHSH users, who look for a place to party. No crafting, no enchanting, no alchemie, just party. Sleeping places for 7 Persons and lots of ZAP stuff for your entertainment.
The Mead hall has a Map marker from the start. You find the Mead House north of Shimmermist Cave and south of Korvanjund.
Most of the mod is Vanilla, so it will work with Skyrim SE if there is a ZAP8+.esm.
By VirginMarie[Last updated: Sep 11]
v1.1 - Denial / Oversexed / Thermal Toys
v1.2 - Bound Features / More Compatibility with other Mods
v1.3 - Lively Lungs / Hardcore Strip / Explosion Cleaning / and more... Change Log
Toys Discord SE Page RU Translation
"Toys Exits Beta!" video
Toys v1.3 for LE A Bondage Framework
Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead halls are consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
Toys provides mod authors, with Toy Boxes, effects triggered by worn toys, and an API to handle the toys, including built-in features making it very easy to "play nice" with other mods. A mod author can easily clone toys, customizing their features, or create their own new toys.
As an end-user, Toys on its own provides much to experience. If you install a content mod that uses Toys then it escalates! Without a content mod, use Toys MCM to equip toys.
Toys have various degrees of debauchery and depravity. Basic toys might be key-less, but most will require at least a basic key. The "Exotic" variant of toys tends to have effects and other means of escape. Some toys may break in combat, or melt from the heat of your orgasm, transforming visually. In a transformed state, maybe the toy falls off when hit in combat, or can be removed without a key, or the lock becomes viable. But a transformed toy might mean things got even worse!
Toys or their transformed variants may have enchantments that strip armor and clothing, force you to crawl, cause harm, or cause magical wrist binding, including the chance of Hard Core binding. Many toys will increase your arousal, and you could find yourself fondling yourself involuntarily or experience spontaneous orgasms.
For a complete outline of Features see HERE.
Mods using/supporting Toys: Toys Family of Mods.
Toy Story is also available from this download page. Toy Story is a quest mod that demonstrates Toys' features, both to end-users and mod authors. Story Toy details HERE.
What's a Toy Box? See HERE. 3 Toy Boxes are included in this Framework. Other available Toy Boxes are listed HERE.
Everything Optional for content mods. Nothing Ever Forced this does not mean a mod can't make hard core toys "Make it realistic to play with Toys, while also playing the rest of the game" If that's what the mod author chooses to do No tedious, repetitive methods of escaping from Toys See the full list of Covenants...
Requirements, Installation, & Upgrading
See the details...
each above includes info for mod authors
Toys Family of Mods
Notices & News
FAQs and Troubleshooting
Tips & Tricks
Credits & Permissions
The Toys Team
Audhol - Primary role is Toy Creation and new Animations
Mercplatypus - Primary role is the story and writing for Toy Story
VirginMarie - Primary role is Scripting and making stuff happen
Full List of Credits...
By Black714Make Skyrim Clothing and Armor Fit Into Devious Device Without Being Hidden.
This Is My Personal Modification Mods. From Many Author Around The World. All Thanks To Them.
All In One, Skimpy Version. All Outfit Including DLC.
Include Armor Support for Skyrim Immersive Creature Add-on Version 6.5.2b.
If You Want to add it into All NPC Around Skyrim you may Need This Mods. But It Will Change all Female Character Face. See More Detail In That Page.
Simple Description: Plus and Minus, Just See Screenshot....
Installation: Just Copy Into Textures and Meshes Folder and Activate The ESP File.
Chastity Belt is Exotic and Erotic, But It Will be Hidden When Player Wearing an Armor? Because It's Through Player Clothing? Love Bra, Panties, and Chastity Belt Straps but We Can't See it? Love Chastity Belt and Bra, Why We Don't Have Other Underwear to Fit it Altogether? Plug Through Clothing and Armor Because She Wearing a Pants?
Support Pee and Fart without Taking an Armor, Only Panties (Because Most of Female Outfit is Skirt and Dress (Mini)).
Support Skyrim Immersive Creature Mods For Outfit. (Glass and Broken Nord Armor).
Add On Support For SL Survival.
Woman Should Wearing Underwear To Avoid Side Effect. -50% Stamina Regeneration (Not Wearing Bra) -100% Disease and Poison Resistant (Not Wearing Panty) Shorten Inequality Description to Easily Read. Replace Magic Drain Effect. (No More Empty Bar In Left Side) When Cursed. Magic Usage Now 10000% with Curse. Added Shout Inequality. Toggle ON-OFF (Destruction).
Hopefully This Mods Can Change It! See Long Description Below...
Warning: Please Backup Your Meshes and Textures Folder Before Replace With This Mods.
This is My Personal Modification Mods. Combined With Many Various Modder. And it's Quite Big (About 5Gb Unrar). So You Need Download it All Via Google Drive.
There is 4 Download Link: 2 Is Texture (Part 1 and 2) (Google Drive). 1 Meshes (Google Drive). 1 is ESP File Update Included (Direct Download). Outfit for Skyrim Immersive Creature Add-on is Included (see Download Section).
Setting For Devious Hider is Still Need to Hide a Pierced Nipple, Specially when Wearing a Bra Only. (The Configuration Should be Like Below...)
To Make Fit with Other Bra, Chastity Bra Cup Size is Reduced. Make a Piercing Through The Bra. (That's Why you still need Devious Hider For Nipple Piercing When Wearing Bra or Outfit).
Characteristic in This Mods:
Underwear Using Same Slot as Devious Device. (Bra (56) and Panty (49)). All Armor and Clothing is Skimpy Version. (Combined with Various Modder). All Outfit is CBBE HDT Version including Underwear. All Outfit is No Hood, Hood Now is a Separated Equipment. All Hooded Version Is Replace with Alternate Version (Other Skimpy Outfit). Most of Clothing Type Is Thigh High. Armor Have a Thigh High Boots. You Can Upgrade it From Smiting Forge. (ChronoTrigger77 Mods). Almost No Pauldron. It's Weird for Behind and... Less Sexy Maybe.... Almost Outfit is Sleeveless. All Outfit is Skirt or Dress Type. (Perfect Outfit for Female). With Skirt or Dress, There is No Trouble for Plug. (Better Looking). Better if Using Costume Female Sprint or Running Animation. (Up-skirt from Behind). Include High Heels Boots Version by lyliths. The Garter Belt Will Shown The Effect if You Wear Altogether with Thighs or Stocking. Armor, Clothing, Thigh Highs, High Heels, Underwear Stats Re-balance.
Underwear Have Some Various Enchantment Effect to Support Female Character only. Include Garter and Stocking. Void Armor Now Wearing Skirt, Stats Rebalance. (Thanks for Killer Keo). Some Armor Top and Bottom is Combined With Another Modder. 3 Version or Dragon Armor Heavy Type, 2 Version of Light, and Add Alduin Armor Light Type From (MaikCG). All of Them is Good, I Include Them All.
Some Personal Modified That Include into This Mod.
Add Color for Nausicca Underwear (8 Variation). Add Color for LSAR Underwear (5 Variation). Some Modified for Armor from many wonderful Modder. Replace Short with Skirt. Have 2 body, Tube-top type clothing, the Breast is a Little Push-up to reduced Gaping. Such (mage Expert and Master, Vampire Royal Armor, Barkeeper, Etc. (All Tube-top Type)). For Armor of the Old Gods, I Used Another Skimpy Armor to Make More Variant Than Casual Forsworn Outfit. Mini Skirt For All Mage Clothing. Include Default CBBE Female Body. Re-scale For Nipple Piercing to Fit The Outfit.
Fit to Chastity Belt and Bra, Harness, Collar and Corset (Devious Integration). Support for Underwear in same Slot as Chastity Belt and Bra. Without Hide it. Skimpy Armor it Will Looks Erotic with Bra/Panty or Chastity.
Also Fit for Corset, Harness, Devious Bra, Iron, and Steel Belt.
All Underwear Included (from nisetanaka, ChronoTrigger77, Nausicaa, amk, Osare, LSAR. Support (CBBE HDT).
Include All Bra and Panties. Clothing, Light and Heavy. (Support Ground Object).
Support Pee And Fart or Private Need Without Take off Armor or Clothing! Just Panties (Lift Skirt/Dress) (MCM should be Set).
Gaping Between Female Body and Clothing/Armor. Make a Female Looks Little Fat. Still Gaping in Some Animation.
Credit, Support and Thanks...
Skimpy Clothing And Armor Including Underwear Division:
Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77
HDT CBBE for A Little Sexy Apparel Replacer by Dollvahkiin
CBBE HDT Spice Gear by sgtmcbiscuits
CBBE HDT Minidresses by sgtmcbiscuits
Special Underwear Division:
Bikini Armor by nisetanaka
amk Border Lace Lingerie CBBEv3M and UNP by amesake
Osare Panty CBBE TBBP with Bodyslide by Sylis
Lingerie Set - CBBE - HDT - BodySlide by Alunder
Replacer and Addon Outfit and Boots Division:
Daedric female armor replacer by MaikCG
HDT High Heeled Boots by lyliths
CBBE HDT Conversion of Killerkeo's skimpy armor replacer by strikegio
Ashara's Romantic outfit CBBEHDT conversion by strikegio
Ashara Imperial Outfit CBBE Conversion by FraWolfHD
Elder Outfit Overhaul by Shadohz
Retexture Outfit Division:
Mage Outfit Texture Overhaul - Schools of Magic by Alexandriel
Dragonborn Mages Robes Retexture Pack by Rafuel
Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 by mikegemini
Body and Tool Division:
BodySlide and Outfit Studio by Caliente
Caliente's Beautiful Bodies Edition -CBBE- by Caliente
Devious Device Division:
Devious Devices (Assets) 3.0e by Zadil
Devious Devices - Integration V4.3a by Min
Everyone And Another Modder that I can't tell them all.... (I Forget).
By factorycloseAnimated Beast's Cocks
ABC - For users LE / SE
BakaFactory's ABC HDT Patch
- Animal SOS is incompatible with this mod! Make sure you install only one between Animal SOS and ABC.
- Werewolf SOS is incompatible with this mod! You should disable Werewolf's schlong in SOS MCM menu. Instead, go to Creature Framework and set MNC penis for Werewolf.
The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)
I am not able to upload a file over about 100mb on LL now for no reason...
please download the file on my Patreon post.
Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'?
So What does it do? Will it make their dicks movable with this?
That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience.
Important Notes for CTD
- There will be CTD unless you disable Werewolf's SOS dick. ABC partially replaces MNC's meshes so you need to set MNC Werewolf to see his ABC.
- Sometimes as soon as you see Lurkers, you get CTD. It's not your fault. If you bump into this matter, please leave a note here. Most likely, I accidently replaces the new one with the old le one.
HDT-PE with Collision Settings
Any body mesh with physics(UUNP HDT, CBBE HDT)
MNC LE -
SLAL Creature animations and its requirements
Fully Compatible Mods
UUNP TBBP Vagina Body(It is also called CUUNP)
Any body mesh with physics
HDT-SMP with Collision Settings
MNC SE -
SLAL SE Creature animations and its requirements
You can also see my progress here on my Patreon
If you're a modder and do know how to animate things, you should check this one out!
My HDT xml setting is for UUNP users.
If you are using COSIO, why don't you check it out?
Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts.
Special Thanks to
for his wonderful job on MNC and texture works
9204 from Team TAL - https://www.patreon.com/takealook/overview
for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승!
Groovtama - XPMSE modder
for technical advice
for remodeling rieklings
for reshaping meshes. 이하은 NambuOne!
No more thanks to this selfish traitor.
By OsmelMCMy Mod Tweaks, Patch and Fixes
This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).
All contained code and assets are subject to:
Creative Commons Attribution Share-Alike GPLv3
Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
*************** WARNING ***************
Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
+++++++ SexLab Utility Plus +++++++
The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
This mod also:
Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
Include option to allow Actors to find a hidden place to have sex.
Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
Can handle Futa actors and Futa tagged animations filtering the animations and placing the futa actors on the correct actor position.
Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 9.
Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
Skyrim LE SexLab - Sex Animation Framework v1.62
Skyrim SE SexLab Framework v1.63 (Warning: Not the GitHub SexLab version on development)
For teeth issues on the open mouth "Expressive Facial Animation"
For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection.
SexLab Utility Plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility.
Warning: The SexLab Utility Plus is not compatible with the GitHub SexLab version on development because that version use to change and the compatibility can't be garantize.
* Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
* Compatible with "SexLab Survival Open Mouth"
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration
* Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.
In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furnitures and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his sice don't allow most of the Tabe animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be chequed. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth.
Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"
1. SexLab Aroused Creatures SE/LE v04.05 (Tweak) include:
Include all the changes and fixes from the original SE v04.05. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be keeped Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.
* To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
** This is a patch, still need the original SE mod to work.
*** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download.
**** Work over LE and SE without problem. Just follow the instructions to install it.
1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:
Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.
** This is a patch, still need the original mod to work.
*** Compatible with the SE v04 Beta 10 original.
2. SexLab Aroused v28b (Tweak) include:
adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met.
*** Also compatible with the SE versions
** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
3. Private Needs Discreet v1.20(Tweak) include:
Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration
***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
****Don't forget run FNIS once installed to register the Animations
4. SOS Pubic Hair for Females Addon (Mod) include:
change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended)
*Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
**Not need previous versions (need a Clean Save to reload default values)
***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
5. Milk Mod Economy (Tweak) include:
Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.
** This still need the original mod to work.
*** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
6. SLATE (Patch) include:
Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section.
* Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
** This need the original mod to work.
7. SexLab Adventures (Tweak) include:
Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod.
** This need the original Mod to work
8. FNIS Sexy Move (Patch) include:
Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.
** This need the original Mod from Nexus to work
Dynamic All The Way Through Cumshots for Skyrim.
***for video and image preview see downloads.***
Allows for Dynamic shooting of cum through your sex partner, or your sex partner through you, there is no restrictions. this is not a static effect, its dynamic, the Cumshots change
pace dynamically and switch holes as well, sometimes it'll shoot through their mouth sometimes ears sometimes eyes sometimes nose and sometimes the ass, it may also happen simintanously through several of them too :D.
Zaz animation pack V
Sexlab Squirt Reborn
Installation Steps :
1-Make sure you have required mods.
2-Install this mod with mod manager.
3-in MCM, find sexlabutil1's MCM menu, go to On Orgasm, set the effect : ATWBOTH, and set your preferred settings for it (adjust time of the effect and gender preference and animation preference and etc.)
4-start shooting massive loads all the way from their ass to their mouths or vice versa and enjoy :D.
Recommended for best experience :
HDT tongues and ahegao LE (available on the support thread of the SE version).
*Some people have had trouble finding this so here is the quote from myself posting it on the original HDT tongues and ahegao thread:
Credits : Funnybuizness, Zaz, Fotogen, Ashal.
If you have any issues or questions, feel free to ask on the support thread, there's a good chance i fucked the installation instructions.
By NymraThis replaces almost all ZAP Furnitures with a "non collidable" version.
No longer will your camera get stuck inside a furniture or your master fail to reach you with his whip.
I changed the "SKYL_STATIC" to "SKYL_NONCOLLIDABLE" in NifScope which removes collision.
Why? Because of two problems:
1. Camera gets stuck inside of Furnitures when locked in
This issue was so annoying that I decided to make this mod
2. Whipping gets blocked
Whippers sometimes cant reach the victim or run way past. With the no collision furnitures I get the impression that whipping behaviour improved. Could be a placebo effect tho
Install as usual and make sure you overwrite ZAP Animation pack (should work with all versions up to 8+)
- does not require a new game
- does not require a clean save
- save to install mid - playthrough (only replaces meshes that already exist)
- save to uninstall at any time
- no scripts, ESP changes or whatnot.
This could lead to some unwanted behaviour of mods that use ZAP furnitures.
I did not find anything bad yet and only had major improvements from using this.
And yes, this allows PC and NPC to "walk through" ZAP Furnitures. For me that was a very minor "downside".
Feel free to report any problems back to me so I can post them here.
type: coc zbftestzone in console to get to BDSM IKEA or use this mod:
By NymraThis is a small Fix that I made for myself.
When entering and exiting ZAP Furnitures I always had a stuck camera, unable to move it or switch to free camera.
This "phase" is as long as the enter/exit animations chosen by ZAP are.
Some of these are instant, some are several seconds, resulting in the strange effect of having different lengths of "frozen camera".
At the same time I suspect when changing to free camera in this period is more likely for the camera to break.
What does it do?
It replaces the zazfurnitureexit.hkx animation with 0.1 second long kneeling animation that is barely visible or noticeable.
It also creates the same kneeling animation as new ZAZ_ENTER_GLOBAL.hkx which I used to replace the majority of "ENTER" animations in Zaz.
But what about the pretty enter and exit anims?
I dont miss them. Also I think there are only like 1 or 2 who are worth keeping (sacrificial pillars for example).
Some are just too long or plain ugly.
Will it look odd?
I think it does not.
In fact I find it as a visual improvement over the old enter/exit anims.
Overwrite ZAZ 8+
Works with older ZAZ versions maybe, not tested
The Camera tends to get "stuck" inside of the ZAP Furniture at times it seems. THis is not from this "fix" but a natural occurance with ZAP sadly.
I could not reproduce this always and found no fix for that. Sometimes it works sometimes not. What I want to say: this fix does not fix that.
I recommend to use Free Camera as soon as u enter the Furniture. With the new Enter anims it should work right away.
I m currently investigating a way to solve this issue, but I dont have high hopes.
Zaz (please come back to Skyrim :D)
Hard Dependency of course since this is only a Patch:
By Bad DogThis mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.
SSE version available here
LE Version Here
Each Skyrim race is transformed into a different animal race:
Nord - Lykaios (Wolf) by KrittaKitty Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog High Elf - Cheetah by Bad Dog, head mesh by NightroModzz Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz Dark Elf - Panther by Bad Dog, head mesh by NightroModzz Orc - Saberlion by Bad Dog, head mesh by NightroModzz Khajiit - Khajiit Snow Elf - Snow Leopard Reachmen - Striped Hyenas by Valehyena Skaal - African Wild Dogs by Valehyena and BD
The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (panther-style) or snow elf.
There's a Discord Server for discussion and what-all for those who are into that.
Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair.
The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic.
I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game.
The files are too big for LL (lots of race texture files). So get the file from here:
Version 11 Version 10 Version 9
Upgrading from 9 to 10 is likely to break saves. If you want to try to preserve them, disable schlongs and digi, clean save, and then install 10.
Load the prerequisites first:
Skyrim Legendary Edition (all DLCs) SKSE RaceMenu RaceCompatibility PapyrusUtil (comes with Sexlab) Sexlab (optional) SOS (optional) A UNP or CBBE body (optional)
For YA itself, there are lots of files because lots of options. Just load up the ones you want, one after another in this order, from the mirror site. They are:
01 Yiffy_Age - The base mod. Always. Plantigrade feet. Near-SFW--there are nude statues but that's all. Expects a UNP/vanilla body. 02 YA Digi - Digitigrade feet. Requires XPMSE and RaceMenu. Options: Skip this--platigrade feet, visible boots Install this--digitigrade feet, invisible boots but you still get the buffs Install but disable the ESP--bare feet are digitigrade, boots are planti and show normally MMG Digi Boots--add this for @MadMansGun's special digitigrade boots. If you enable the invisible boots, put this ESP after it. Boots will be invisible unless they're covered by MMG. You can play with different combinations without breaking everything, so decide what you like. 03 YA HDT Tails - Only use if you have HDT set up. The tails are awesome but they do have the usual stretching and bouncing you get with HDT and they can make your engine freak out. Limit frame rate to 60 or less if you load this. 04 YA SOS - The privy members. Requires SOS. DISABLE the SOS schlong esps to get only the furry schlongs. The sheath works on all females, the slit works on argonian females. For males, the default is a sheathing animal dingus but you can choose an anthropomorphic look if you prefer. You also get nudie load screens.
CBBE: No CBBE support in this version. I have stuff that seems to work but I don't have a reference body to test against and I'm not shipping crap.
One you have YA running, there are variants and options you can load if you choose.
YA Paintings - Makes sundry paintings from other mods furry (Dragonfall Castle, Legacy of the DB, Interesting NPCS, etc). And yiffy. NSFW. Valehyena has done a bunch of extensions to YA. Check it out. Patch files for other mods. Any mod that edits vanilla races or adds NPCs needs a patch. Check the patches subfolder and see if there's one available. The mod description links to the mod they are for, as does the description in the ESP itself. All patches are generally made to work with digitigrade feet, which means any boots in the mod become invisible. If you don't like that fire up TES5Edit and remove all boot ARMO and ARMA records from the patch. Deer NPCs -- If you stack my ungulate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA. XPMSE -- goes last. Don't enable the ESP if you don't want all that schmutz.
Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them.
I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load the schlong addon and your furries will strip to underwear. In that mode, SOS and SexLab are not required. Load screens will be SFW. Some statues will be nude but not erotic.
This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets.
Setting up HDT is just not easy. You need the right female body and the right armor. Check out Blaze's post on how to do this--it has pointers on some other HDT bodies.
Other Furry mods
I have other furry mods that you can stack with YA, if 8 or 9 furry races aren't enough for you. Load any of them before YA.
Horse Otter Bird & Bat Deer Note that Lykaios are already in YA, as are Cat Races.
Sample Load Order
Here's a minimal load order to get you started. Contains YA set up for sexytimes, with a few extra mods I recommend. Lower in the list loads later.
Things to try when your installation seems borked (thanks to ASlySpyDuo):
Q: WTF all my characters have animal heads but body is human plz help!!
A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods.
Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1
A: Unique player werewolf mods are incompatible, disable those.
Q: tails are detaching from npc during animations what do
A: Your skeleton is either broken or incompatible. (Re)install XPMSE.
Q: Children are bald humans with floating eyes and mouths. I'm terrified.
A: Killable children is incompatible since it modifies child race records.
YA is a script-heavy mod, when schlongs and digi are loaded. The following ini settings may make your installation more stable:
Anything that makes major changes to races. So Requiem and such overhauls are not likely to work. Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out. XPMSE isn't incompatible, but for the digitigrade skeleton I had to take a snapshot and they are updating all the time. It's possible you'll end up with a mod that wants a later skeleton than I provide. Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without the patch. No Snow Under the Roof mod - messes up some statues, otherwise works. Mods that add NPCs generally do work, but the NPCs won't have any color variation or tattoos. SOS is the only male mesh supported. No Better Males or SAM or SOS Lite. Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race.
Just in case you're wondering what the version numbers mean...
Don't, the impact is too high. Treat this mod like its own game.
Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more NightroModzz for great heads and feet Ranaline over at Nexus for assets from RS Children Overhaul Trado for the original Furry Age Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from. Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work PaulGreen and ChosenClue for scripting and nif help
Go vote up their mods over on Nexus while you're there.
By GuffelRDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
Relationship Dialogue System
RDS adds the following features to the game:
The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]
I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
See the spoiler for more details about the generic dialouge.
II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
See the spoiler for a full list of all contextual approaches.
IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
Just use Vortex or Mod Organizer
I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier.
RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
Please do not alter or re-upload this mod without my expressed permission.
officially out of beta added: contextual approaces various buxfixes added: daily reputation recovery 2.4 beta (03/2021)
fixed buggy gender recognition fixed stuck dialogue when NPCs demand gold fixed stuck dialogue when asking NPC to get togehter fixed stuck dialogue when NPCs demand sex added: foreplay animations are now not recognized as having sex by witnesses, but the following sex animation still is. added: Debug-Spell to select actors for the debug menu. NPCs stay selected forever or until a new one is selected. NPCs in dialogue now don't apprear in the debug menu anymore. added: Block-Actor-Spell to add NPC to the RDS_NoApproach faction. Hitting them twice will unblock them. added: option to have the witness system not report the PC for having sex when being raped. added: when NPCs attack the player (out of rage or as response to a gold or sex demand) their courage is buffed to level 4 (max) so they won't flee right away. This does not happen when the PC attacks. added: Friendzone cooldown. Friendzone is now removed after not talking to the respective NPC for a set amount of days (MCM). Also, the friendzone is removed when the affection is at -10 or lower (=having a huge fight) changed the witness system to not report the PC for being naked while having sex. PC will only reported for having sex. changed to the naked-witness system to better detect if the pc is dressed or not. Should be more reliable now. 2.3 beta (10/24/2020)
added relationships, partners have custom relationship themes approaches added "Move in together" feature for vanilla homes added cleanable dirt in player houses partners littler, makes comments, invite guests or go on travels 2.2 beta (05/20/2020)
added reset buttons to the mcm to clear the reputation in each hold changed the nude-scan to check all clothing slots for better compatability with modded outfits 2.1 beta (05/19/2020)
new cleaning options for the actor stoarge minor buxfixes and re-balancing of the dialogue system married NPC now get an arousal penality in dialogue option to turn of the approaches seperatly to the reputation scans fixed NPCs approaching during sex animations 2.0 beta (10/14/2019)
overhauled dialogue grid with full dialogue lines new reputation system -NPC can spot you when naked or having sex which reduces reputation -each NPC the player had sex with also reduces reputation extendet scanning area for approaching NPC 1.1 (11/10/2018)
fixed creatures approaching the player fixed the changing of npc arousal through dialogue options fixed npc slowly walk to the player (they now run) improved the notifications during the dialogue cleaned up the MCM and added tooltips improvements on the internal balancing added a gender check for the SexLab slots 1.0 (11/04/2016)
By CAM 30 00This is my custom UNP/CBBE skin texture combination.. Skin includes 8k & 4k textures!
Here are the assets used:
Fair Skin Complexion by HHaleyy:
Head Normal Map
Bijin Skin by rxkx22:
Diffuse Map (8k)
Demoniac Texture by regenbot03:
Sporty Body Normal Map
Specular Map (8k)
HHaleyy - Fair Skin
rxkx22 - Bijin Skin
regenbot03 - demoniac
hellosanta - SG Cheek tint (included with Bijin skin)
No .esp or FOMOD installer, just install and play and judge for yourself
Do what you want with these, just credit the authors whose assets were used if you reupload them or use them for followers or NPC makeovers
Main download NOT required for performance version, it's one or the other not both. Main works in SSE for me without trouble, don't know why LE gives me shit
Performance version is UNP, CBBE version is as good and small as I can make it(over 630 MB before CAO)