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  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  
    This version of SexLab is for LE Edition ONLY
    For the newer SE / AE version, click here
     

    ----- Description --------------------------------------------------------------
     
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
     
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
     
    ----- Frequently Asked Questions -------------------------------------------
     
    http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
     
    ----- Requirements -------------------------------------------------------------
     
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
     
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    SkyUI REQUIRES VERSION 5.0 OR NEWER
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3
     

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------
     

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------
     

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------
     

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
     
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
     
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
     
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
     
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
     
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
     
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
     
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
     
    ----- Uninstalling ----------------------------------------------------------------
     
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
     

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
     
    v1.62:
     
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
     

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
     

    v1.61b:
    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    v1.61:
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    v1.60:
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  
     
     

    ----- Modder's Guide -------------------------------------------------------------
     
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
     
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
     
    See dedicated development thread
     
    ----- Credits -----------------------------------------------------------------------
     
    Scripting & Project Owner:
    Ashal
     
    SKSE Plugin:
    kapaer - Mfg Console
    h38fh2mf
    Ashal
     
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
     
    Audio:
    Lovers with PK
    Setekh
     
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    Localization:
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
     
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
     
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
     
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
     
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
     
    ----- Contacting Me --------------------------------------------------------------
     
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
     
    ---------------------------------------------------------------------------------------
     
    xx

    5417822 downloads

    Updated

  2. Devious Strike LE/SSE - Unsupported!

    Mod Status:
     
     
    The mod is no longer supported by me!
    -> It got adopted by @ktova
    Checkout their mod page for the newest updates!
    Devious Strike Continued:
     
     
    Mod Description:
     
     
    This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it.
     
    Have you ever thought:
    Skyrim's combat is not exciting enough?
    AND
    There are almost no mods that handle Devious Devices during combat? 
     < OOhhh BOY do i have a solution for you >
     

    ! Check below to see how to properly upgrade to new Versions !
     
     
    ABOUT
    For short version scroll down to the Features list.
    This mod adds a new enemy the world of Skyrim, you can find them amongst various factions. These enemies are called 'Strikers', they have deviously enhanced weapons and spells on them. Their sole purpose is to wrap up the dragonborn in Devious Devices.
    How? Well.. these weapons and spells have the ability to transfer one or multiple Devices from attacker to target. This means that the Strikers, who are already covered in Devices from top to bottom will render you more and more helpless with every hit you take . If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive extra punishment, in the form of heavy bondage or devious furniture.
    If you manage to kill one of those Strikers, they will drop device keys and some other loot. This should give you a good motivation to kill a Striker when encountering one. If you are very lucky you might get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just normal bandits and will most likely catch up sooner than you think.
    The mod has high customizability through an ever expanding MCM Menu.
     
     
    FEATURES
    Adds Striker enemies that attack you with devious weapons you can also enable default enemies to carry those weapons Devious weapons will transfer devices onto the victim device outfits can be selected in MCM for personal preference All device types can be toggled in MCM Enemies are found amongst various factions Striker Types: Mage, Archer, Dualwield Melee, One handed Melee, Two handed Melee Methods of punishment are included Transfer of all remaining devices Heavy bondage like armbinders, wtc. Devious furniture Almost everything is customizable via MCM Hardcore mode available Semi-Hardcore: Lock MCM when restrained Lots of other stuff, like key drops for killing those enemies, follower integration, etc, just see for yourself...  
     
    CLEAN UPDATING TO NEWER VERSIONS:
    How to clean a save extremly carefully (some steps could be skipped):
    Teleport to an unused cell, for example: 'coc unownedcell' / 'coc qasmoke' Make a new save and quit out use a save cleaner like Fallrim tools' resaver to clean the new save uninstall Devious Strike go back in game and load the save clean save ingame press 'T' to wait about 3 days, so will reset its default stuff make a new save and quit out again  Open this save in your save cleaner and check for orphaned scripts, if yes clean the save again TO BE EXTRA SAFE: Go back in game and make a new save Quit out and install the new version Go back in and make a new save open save cleaner and check the save file, clean it if it's dirty Start playing.  
     
    INSTALLATION
    Install like any other mod via Mod Manager or munually Don't forget the requirements!  
     
    REQUIREMENTS
    Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements...  
     
    RECOMMENDATIONS
    SkyUI 5.1 (for MCM settings)  Ultimate Combat  Disables killmoves against player and overhauls combat in general TK Dodge   
     
    NOTES
    Thank you all for the amazing feedback you gave me so far! It is really helpful so keep it going!
    LOCALIZATION: Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates.  FEEDBACK: I am always open for any kind of feedback you can provide: stuff you like, dislike, suggestions or changes for future updates, etc.. SCREENSHOTS: If you are talented in making good screenshots for the mod page, let your talents loose. PERFORMANCE: if you encounter lags when changing cells, try to enable devious weapon wielders and disable the outfit function for them. This reduces the impact that comes from DDs scripts every time a devices is equipped. This is espacially helpful when you are playing with a lot of strikers at the same time.  
     
    CONFLICTS & INCOMPATIBILITY 
    Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke)  
     
    CURRENT ISSUES / PROBLEMS 
    Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) If you are in the inventory while strikers spawn a message box from DD will show up. There is not much i can do about this, if you have any ideas, let me know. If at some point during your playthrough devices will no longer transfer, take a look at the debug page and check for the option "Are events blocked?" when this is enabled and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags". BE CAREFUL WITH THIS AS IT CAN BRAKE OTHER MODS! if you are unsure, ask first.  
    Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells.  
     
    TROUBLESHOOTING / REPORTING BUGS
    If you encounter any problems along the way besides the already mentioned ones, let me now in the support thread. This goes for compatibility, bugs, etc.
    HOW TO BUG REPORT:
    explain your problem as detailed as you can so i can pinpoint where it comes from Attach log message to report for even more information needs tobe enabled before encountering a bug in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created: bEnableLogging=1 bEnableTrace=1 Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, this would be very helpful Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log Attach the file to your comment in the support thread  
    FUTURE PLANS
    Special encounters (Gangfights/ Bossfights/ Special Striker)  rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'.  
    PERMISSIONS
    You can port this mod to SE if you want <> not needed  Don't steal any code without contacting me first As long as you mention and contact me you should be good to go  
     
    REGARDS & CREDITS
    All the people behind Devious Devices! thanks for such an awesome resource  @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 -  telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed
    @mrdoodle - telling me about SCB and its author MTB
    @Averagedann - pointing out the disappearance of important keys on Striker death/vanishing 
    @Lupine00 - Suggested the usage of Formlists for multiple purposes
    @El_Duderino - told me that DD has its own premade formlists
    Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers
    @shiftbitlogic - suggested themed Device sets with color/Type
    @misterx - Told me how to make DHLP-blocking and the code work
    @hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method 
    @Player80 - suggestion: MCM setting for device removal on striker death
    @Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version
    @ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report @ssonly - Transferall bug report @Richard1234 - Striker class bug  @kaiteyc - hard to see ghostly remains  @Slitpipes - Devious Furniture as punishment @A.Okita aka Caralis - interior & exterior spawn chances @Siudhne - feedback on overpowered strikers  
     
     
    PREVIOUS VERSIONS
     

    22081 downloads

    Updated

  3. Rune Curse - Succubus immersion Mod

    Small mod I made, for my personal fun, I tested it only with ostim, and with female character.
     
    What it does
    Every NPC who climaxes with you in an OStim scene gets a tattoo of five runes on the back. Each climax lights one more rune. Lit runes glow and pulse (color and strength in the MCM). When all 5 runes burn, the NPC becomes a ghoul: grey rotting skin, glowing veins, glowing eyes (pink by default) and the name "Ghoul <Name>". Ghouls greet you in their own voice ("Yes, my love? What do you need?") and follow and fight for you - even against their former friends (up to 10 ghouls). Cure: pray at a shrine inside a temple. All runes go dark (the mark stays), and every ghoul who is with you becomes a normal person again - confused, remembering nothing ("What in the world..."). Essential / quest NPCs get the runes but never turn (MCM toggle).

    17 downloads

    Updated

  4. (FNIS) Dragon Vore Killmoves

    FNIS Dragon Vore Killmoves
    new killmove animations for dragons (well technically they are not but my scripts are making them work as killmoves)
    made by MadMansGun
     
    Conflict Warnings & Notes:
     
    DON'T mix the FNIS version with the old version.
     
    possible conflict with other dragon mods (depending on what they edit), check/fix with xedit if needed.
     
    collision data was edited to disable the camera's "actor too close fade out" effect on the dragon, so this may effect some dead body collision mods, but it's easy to fix in xedit.
     
    possible issues with some FPV camera mods, (they don't seem to like force Third/First person scripts).
     
    i'm finding the MCM a bit reluctant to register on the first startup, i had to enter and exit/unpause before it would show up.
     
    ----------------------------------------------------------
    Mod Requirements:
    FNIS and the FNIS creature pack.
    SkiUi
     
    how to install animations:
    just install it like any other FNIS based mod.

    ----------------------------------------------------------
    mod features:
     
    bite attacks can start vore animations (basically the same animation that was used in my original vore killmove mod).
     
    if the target is naked a feet first "willing vore" animation will be played (assuming the dragon does not shout/bite the target to death first).
     
    depending on the dragon's sex tail attacks can start either anal vore or unbirth animations.
    (or you can turn this feature off and only have oral vore)
     
    the dragon gets a health boost when it's digesting someone.
     
    when the player is the victim slightly longer animations are used.
     
    if consumed the player gets to see there fate before death & reload. (it's actually just a mesh being applied as a camera effect to create a "internal view")
     
    there is a chance to recuse devoured npcs (or be recused) if the dragon is killed in time.
     
    stock conditions for getting eaten are:
    not blocking and: less than 50% health, or being below level 15, or Armor resistance below 50 (crap fur armor or clothing)
    (health, armor, and level conditions are adjustable)
     
    Essential & Protected NPCs can be devoured
    (be careful if you enable this feature, you could soft lock your game if a quest npc gets eaten)

     
     
    Note: the Alt Death Mod support feature is still unfinished, for now it mostly just removes the camera effects when you die or prevents you from dieing. but regardless it will likely not work as intended.
     

    14309 downloads

    Updated

  5. More Nasty Critters Legendary Edition

    BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
    DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
     
    THIS VERSION IS FOR SKYRIM LEGENDARY EDITION ONLY
    go here for Skyrim Special/Anniversary Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
     
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    ATTENTION: please read the upgrade procedure guide txt if updating from MNCV9 or you will have problems.
    READ IT IMMEDIATELY!!!
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
     
    MoreNastyCritters:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
     
    CreatureSummoner:
    adds spells to summon creatures for you to play with (note: mod has a MCM).
     
    ModCompatibilityKitsForMNC:
    various patches for other mods.
     
    CreatureFramework:
    used to apply aroused meshes onto creatures (note: mod has a MCM).
     
    ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z
    removes creature animations from sexlab and re-adds them as a SLAL Pack.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
    install mods in order shown:
     
    Skyrim Script Extender (aka: SKSE)
    http://skse.silverlock.org/
     
    Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    http://www.nexusmods.com/skyrim/mods/11811/
     
    SkyUI
    http://www.nexusmods.com/skyrim/mods/3863/
     
    UIExtensions (needed for SexLabTools)
    http://www.nexusmods.com/skyrim/mods/57046/
     
    SexLab
    https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
     
    SexLab Tools (optional, but recommended)
    http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
     
    Sexlab Aroused Redux
    http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
     
    More Nasty Critters
    you are here
     
    Creature Summoner (optional)
    you are here
     
    Creature Framework
    you are here
     
    JContainers
    http://www.nexusmods.com/skyrim/mods/49743/?
     
    SexLab Animation Loader (aka: SLAL)
    http://www.loverslab.com/files/file/2488-sexlab-animation-loader/
     
    MatchMaker (optional, but recommended)
    http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
     
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexLab.esm
    SexlabAroused.esm
    CreatureFramework.esm
    (Sexlab Addon\Plugin mod's .esm here)
    (All other .esm mods here)
    SkyUI.esp
    UIExtensions.esp (needed for SexLabTools)
    FNIS.esp
    (All other .esp mods here)
    SexLabTools.esp (optional)
    MoreNastyCritters.esp
    CreatureSummoner.esp (optional)
    SexLabMatchMaker.esp (optional)
    SLAnimLoader.esp
    (Sexlab Addon\Plugin mod's .esp here)
     
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
     
    SexLab v1.62 fixes (for v1.62 only)
    https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
    or SexLab Utility Plus
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
    (please DON'T use both)
     
    Animation Limit Crash Fix
    https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
     
    Animated Beast Cocks (ABC)
    https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
     
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
     
    SexLab Dragons
    https://www.loverslab.com/files/file/7900-sexlab-dragons/
    + animations
    https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
    https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
     
    SexLab Aroused Creatures
    https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/
    + patch
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
     
    Creature Overhaul:
    https://www.loverslab.com/files/file/12760-creature-overhaul/
     
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/
     
    Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
    https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/
     
    Scent of Sex
    https://www.loverslab.com/files/file/3037-scent-of-sex/
     
    Animal Mansion Plus
    https://www.loverslab.com/files/file/2217-animal-mansion-plus/
     
    SexLab Pheromones
    https://www.loverslab.com/files/file/6893-sexlab-pheromones/
     
    untamed:
    https://www.loverslab.com/files/file/1672-untamed/
     
    Chaurus Life:
    https://www.loverslab.com/files/file/9304-chaurus-life/
     
    Riding Styles:
    https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/
     
    Animals and Followers:
    https://www.loverslab.com/files/file/2301-animals-and-followers/
     
     
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    Animation Troubleshooting:
     
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
     
     
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    or
    C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager are running with administrator privileges.
     
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
     
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
     
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
     
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
     
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
     
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
     
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
     
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
     
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (Human) Animation Troubleshooting:
     
    Problem1: actors standing inside each other and T pose or playing idle animations.
     
    cause1: you forgot to run FNIS after installing/removing animations.
    fix: run FNIS.
     
    cause2: you installed the wrong animations for the version of the game you are using.
    fix: remove the animation mod that is wrong and install the correct version.
    tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis.
     
    cause3: the generated 0_master.hkx may be corrupted.
    fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it.
    file location: Data\Meshes\actors\character\behaviors\0_master.hkx
    note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it.
     

    Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit)
     
    cause1: corrupted animaton registry/SKSE cosave.
    fix: go to the Animation Loader's MCM and then:
    1. click on the "Disable All" button.
    2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    3. click on "Reload JSON".
    4. click on "Enable All".
    5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are.
    6. click on "Register Animations", then unpause and Wait.
     
    cause2: corrupted sexlab settings/scripts.
    fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait.
    note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs.
     
    cause3: the generated 0_master.hkx may be corrupted...again.
    fix: same as last time.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
     
    note: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.
     
    the MCM for Creature Framework is missing:
    you need to install Sexlab Aroused to fix this problem.
    http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
    also make sure it's loading before Creature Framework in the load order.
     
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
     
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
     
    Creature Framework not registering mods or stuck in a registering loop:
    try reinstalling JContainers.
    https://www.nexusmods.com/skyrim/mods/49743/?
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
    List of known mods that cause Werewolf problems:
     
    One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male:
    Serana.esp
    Valerica.esp
    Bijin AIO.esp
    load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them.
     
    EasyNPC:
    I don't know the details of what this program it's doing, just that it's causing problems.
    I assume its creating the same issue as the above, and therefor has the same fix.
     
    ABC:
    the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it),
    turn off and/or delete that esp from that mod.
    ABC also has rogue meshes in it that are causing problems:
    "meshes\actors\werewolfbeast\character assets\" has random body part meshes in it, this may cause issues with mods such as "Total Werewolf Overhaul", the only thing that ABC should have in this folder are the skeleton files.
    ABC's version of "MaleWerewolf_1.nif" in "MoreNastyCritters\werewolf\" is causing double dick & permanent erections issues, the only thing ABC should be replacing in this folder are the "addon_penisnamehere.nif" files.
     
    SOS:
    double dick problems, you need to turn off werewolves under all of its mcm settings.
    if that fails to work then a more extreme fix can be found in the ModCompatibilityKit.
     
    One With Nature - Dynamic Animals and Creatures: 
    it does not cover the female creatures added by mnc
    you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction,
    and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects.
     
    Bash/Smash patches:
    they can be known to mess up the body template flags on some creatures.
     
    Total Werewolf Overhaul (TWO):
    it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems.
     
    Moonlight Tales:
    that piece of shit is not even compatible with itself, let alone other werewolf mods.
    remove it and never look at it again.
     
    Growl - Werebeasts of Skyrim:
    this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems.
    but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
     
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
     
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    or
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
     
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem.....or try installing these:
    Animation Loading Fix (only use v1.0) :
    https://www.nexusmods.com/skyrim/mods/98204
    LE Animation Limit Crash Fix:
    https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    https://www.loverslab.com/topic/56084-crash-fixes/
     
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
    http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
    http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions
     
     
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    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
     
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
     
    Bear Mods:
    The DovahBear (with & without Werebear form)
     
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    OkamiFollower
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
     
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    DurnehviirResurrected
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
     
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
     
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Darkend
    Reapers The Dark Tower
    SkyFem
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
     
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
     
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
     
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CREDITS:
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person.
     
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)
     
     

    1350334 downloads

    Updated

  6. Sprawling Bimbos

    Sprawling Bimbos
     
    Sprawling Bimbos expands Bimbos of Skyrim by introducing randomized cultist encounters across Skyrim, each featuring unique corruption-focused combat mechanics and custom bimbofying spell effects. New enemies, cursed equipment, an MCM-configurable encounter system, and the Shield of Cleansing transform BOS into a persistent world threat that can no longer be safely ignored. 
     
    Note to the Player
     
    Hello Skyrim Modders,
     
    Thank you for taking the time to take a look at this project of mine. This is my first and one of two mods I have ever attempted and I am really hoping to get some feedback on how everything feels as you play.
     
    Bimbos of Skyrim has always been a highlight for me and one of my all-time favorite Skyrim mods. However, I always found myself wishing there were more "unavoidable" encounters, since it's easy to miss much of the content simply by avoiding it during a playthrough. My solution? Create a randomized encounter system that forces the player to battle BOS style mages that afflict the player with bimbo-fying curses. The project eventually evolved into a combat-focused challenge where different curses work together, forcing you to adapt instead of simply avoiding corruption. 
     
    As for now, I sincerely hope that those of you that decide to test it out really get to have a fun time. I am excited to hear about the results.
     
    Thanks,
     
    SweetNectah
     
    Introduction
     
    A new and insidious power has begun to spread throughout Skyrim. The strange magic that twists the minds and souls of women is no longer an isolated curse. It is being cultivated.
     
    An emerging Order has learned to wield this depraved power, using it to strengthen its ranks and convert others to its cause. Its priests now roam Skyrim's roads, seeking unsuspecting travelers to corrupt and recruit. Though their spells inflict little physical harm, they leave behind something far more dangerous, a soul slowly consumed by corruption. If left unchecked, their influence may one day spread beyond Skyrim and even all of Tamriel.
     
    There is hope, however.
     
    The Vigilants of Stendarr have created an experimental shield unlike any other. Crafted to resist this corruptive magic, it is rumored to reverse corruptive effects and purifies the soul. Wielding this artifact, you alone may be able to push back the growing Order and prevent Skyrim from falling beneath their influence.
     
    Requirements
    This mod is an add-on for Bimbos of Skyrim and is not intended to function as a standalone mod.
    Required Mods
    -Skyrim Legendary Edition
    -Bimbos of Skyrim
    -SexLab Framework
    -SexLab Aroused
    -SkyUI (for the MCM)
    Highly Recommended
    -FNIS
    -A mod manager such as Mod Organizer 2
    Installation
    1 Install all required mods and verify that Bimbos of Skyrim is functioning correctly.
    2 Install Sprawling Bimbos using your preferred mod manager.
    3 Ensure the plugin loads after Bimbos of Skyrim.
    4 Launch Skyrim and allow the MCM to initialize.
    5 Open the Sprawling Bimbos MCM to configure encounter density, corruption settings, and other gameplay options.
    Recommended: Start a new game or load a clean save before enabling the mod.
    Load Order
    Load Sprawling Bimbos after Bimbos of Skyrim so that all required records and scripts are available.
    Uninstall
    Because the mod adds persistent encounters and scripted effects, uninstalling during an active playthrough is not recommended.
    If you wish to remove the mod, disable it only after any active cursed effects have expired, save your game, exit Skyrim, remove the mod, and reload. A new save is strongly recommended for the cleanest experience.

     
    Mechanics

     
    Randomized Cultist Encounters
    -80 randomized encounters placed throughout Skyrim and distributed across each Hold.
    -Encounter density fully customizable through the MCM.
    -Every encounter is selected randomly, giving each playthrough a different distribution.
    -Four tiers of cultists with increasingly dangerous corruption magic.
    -Unique staffs featuring four different curse types:
      -Direct corruption
      -Forced Bimbos of Skyrim animations
      -Forced cursed clothing
      -Forced nudity
    -Escorting guards wield cursed equipment that can temporarily force the player into weakened weapons or armor.
    -Random Pursuit mode featuring mage-only encounters.
    -Random Pursuit Encounters configurable MCM settings.
    Shield of Cleansing
    -A unique artifact created by the Vigilants of Stendarr.
    -Instantly purifies corruption when successfully blocking eligible cultist spells.
    -Provides protection against weaker corruption spells.
    -Turns magical combat into a timing challenge rather than simply avoiding projectiles.
     
    Friendly NPC's
     
    -Cassian: Found atop Stendarr's Beacon. Acts as a way to upgrade the Shield of Cleansing up to two times, also provides a short quest.
    -Oren: Gender-Bending Follower. After talking with Cassian, the player can find and recruit Oren, but be careful, at 100% corruption his unique susceptibility to the curse causes a gender bending event (Player must sleep with Oren recruited for this event to take place).
    -Orea: The post-transformation version of Oren, has some flavor dialogue and is susceptible to the Bimbo Curse.
    -Scorpius: By Ironbind Barrow stands Scorpius, he is definitely a Vigilant of Stendarr (so you should absolutely trust him) and will help you learn more about corruption and the staffs that the mages wield. He comes with a quest, through which the player is provided unique player-usable staff that correspond with each mage staff. If you follow his quest to the end, you will earn a unique and special reward.
     
     
     
    MCM
     
    Encounters 
    -Encounter Density
    -Encounter Reroll
    -Random Pursuit hourly timer / percent chance.
     
    Gameplay
    -Specific corruption settings for cultist staffs
    -Toggle for a Universal 3-Second Timer for all SexLab animations.
    -Adjustable cursed equipment duration sliders.
     
    Debug
    -General spell-effect debug notifications.
    -Animation Target Awareness debug trace and notifications.
    -Random Pursuit Encounter debug trace and notifications.
    -Oren/Orea transformation debug trace and notifications.
    -Force Spawn button for each Bimbo Mage.
    -Reset Encounter System - resets Encounter System to default settings.
    -Emergency release for cursed equipment.
    -Timer readout for cursed equipment.

     
    Warnings
     
    -Conflicts in locked outfits may occur with BOS hard scripted events, it is recommended to avoid BOS quests (e.g. hypno-notes, Lyvelia’s Quest, Lexanne’s Quest)
    -The Shield of Cleansing is placed early in the game and should be difficult to miss if you're playing a normal start, along with a note that should also direct the player to Cassian.
    -Older saves using prior versions may not function, testing and normal gameplay are strongly recommended on a new save.
    -Mods that impact Skyrim's combat behavior may have unprecedented implications.
    -Mods that impact Skyrim followers may cause issues regarding the Oren/Orea transformation.
     
    Setting Suggestions
     
    -Universal 3-Second Timer: True - Animations take place during encounters. Encounters may become overly tedious if hit by a spell multiple times, setting timers to minimum settings may be ideal for active gameplay.
     
    Planned Features
     
    -More Spells and/or Enchantments used by cultists.
    -More lore building.
    Permissions
    Sprawling Bimbos is a companion expansion for Bimbos of Skyrim and requires the original mod to function.
    The original scripts, encounter system, MCM configuration, gameplay mechanics, and other original content created specifically for Sprawling Bimbos may be used as the basis for compatibility patches or add-ons, provided appropriate credit is given.
    Please do not upload modified versions or mirrors of this mod without permission.
    Credits
    Special thanks to @jib_buttkiss , creator of Bimbos of Skyrim, for creating the framework and inspiration that made this companion expansion possible, and for granting permission to release and share this project with the community. And thank you @Wut1969 for the screenshots.
    Additional thanks to the creators and maintainers of:
    -Bimbos of Skyrim
    -SexLab Framework
    -SexLab Aroused
    -SkyUI
     
    And, thank you to everyone who downloads the mod, reports bugs, provides feedback, and helps shape future updates. Your support is greatly appreciated.
     
    Final Note
     
    Thank you all for your feedback regarding Sprawling Bimbos and anyone who has given this, my first real mod, a chance. And especially to those that have commented or pm'd me with helpful advise. It has been deeply appreciated. Much of the development for Sprawling Bimbos reflects my own progress in learning more about scripting and the creation kit. As this has essentially become a combat mod, I have tried my best to accommodate for follower gameplay. It may still feel funky, but then again, Skyrim combat has always been a bit funky so save often and be patient. For the time being, I truly hope you all enjoy 1.2.0 and that you stay tuned for more to come.
     
    Additionally, feel free to check out my other mod Corruption Based Sexy Movement which will make movements sexier as corruption increases for you and surrounding NPCs.

    4258 downloads

    Updated

  7. Werewolf Prostitution

    this just adds Werewolf Prostitutes to some (not all) towns, and some behind a few of the inns.
    your welcome "Kiggs" the mod is now real.
     
    Required Mods/Install Order:
    Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/
    also if you are installing this into SkyrimVR you should go here first:
    https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/

    Skyrim Script Extender (aka: SKSE)
    Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. also don't fall for the SE AE trap, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have.
    http://skse.silverlock.org/

    Address Library for SKSE Plugins
    SkyrimSE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
    Note: you most likely want the file called "1.6.x"
    SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
    SkyrimLE N/A skip

    Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/3038
    SkyrimLE http://www.nexusmods.com/skyrim/mods/11811/
     
    SkyUI
    SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/12604
    SkyrimLE http://www.nexusmods.com/skyrim/mods/3863/
     
    UIExtensions (needed for SexLabTools)
    SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/17561
    SkyrimLE http://www.nexusmods.com/skyrim/mods/57046/

    Papyrus Tweaks NG ( makes SexLab run faster if you turn on "Speed up native calls" )
    SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/77779?
    SkyrimLE N/A skip
     
    SexLab Framework
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
    Warning: like SKSE you need to pay attention to what version of Skyrim you have.
    SkyrimLE https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
     
    SexLab Tools (optional, but recommended)
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
    SkyrimLE http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
     
    Sexlab Aroused Redux
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
    SkyrimLE http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
     
    More Nasty Critters
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
    SkyrimLE https://www.loverslab.com/files/file/4130-more-nasty-critters-legendary-edition/
     
    Creature Framework
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/5464-more-nasty-critters-specialanniversary-edition/
    SkyrimLE https://www.loverslab.com/files/file/4130-more-nasty-critters-legendary-edition/
     
    JContainers
    SkyrimSE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases
    Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
    Warning2: if it's SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
    SkyrimLE http://www.nexusmods.com/skyrim/mods/49743/?
     
    SexLab Animation Loader (aka: SLAL)
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
    SkyrimLE http://www.loverslab.com/files/file/2488-sexlab-animation-loader/
     
    Horny Creatures of Skyrim
    SkyrimSE/AE/VR https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
    SkyrimLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/

    Billyy's SLAL Animations
    SkyrimSE/AE/VR/LE https://www.loverslab.com/files/file/3999-billyys-slal-animations-2024-9-1/
    Warning: pay attention to what version your downloading

    MatchMaker (optional, but recommended)
    SkyrimSE/AE/VR/LE http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
     
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexLab.esm
    SexlabAroused.esm
    CreatureFramework.esm
    (Sexlab Addon\Plugin mod's .esm here)
    (All other .esm mods here)
    SkyUI.esp
    UIExtensions.esp (needed for SexLabTools)
    FNIS.esp
    (All other .esp mods here)
    SexLabTools.esp (optional)
    MoreNastyCritters.esp
    SexLabMatchMaker.esp (optional)
    SLAnimLoader.esp
    HornyCreatures.esp
    SLALAnimObjBillyy.esp
    (Sexlab Addon\Plugin mod's .esp here)
     
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in other skeleton mods.

    8234 downloads

    Updated

  8. Failure Mode Effects Analysis in Skyrim (FMEA)

    DESCRIPTION
     
    Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely?
     
    FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available.
     
    The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required.
     
    Enchanting
    Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime  

    Lockpicking
    Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts, gas & devious traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot You can hide Lockpicking Difficulty You can use a Detect Traps ability to actively check for Traps With Detect Traps enabled you will have a much higher chance of a trap being triggered if you don't attempt to Detect Traps before picking a lock, however detected traps will have a reduced chance of triggering should you chose to try and pick a lock you know to be trapped
    Attempting to Detect Traps also has a small chance of triggering  a trap if one is present.  Detect Traps only lasts as long as you continue to look at the lock, if you look away you'll need to cast Detect Traps again
     

    Alchemy
    Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby  

    Ingredients
    Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest  

    Mining
    Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury  

    REQUIREMENTS
     
    Skyrim Legendary Edition / SE
    Sexlab 1.62+ / Sexlab SE 1.63 Beta9
    SkyUI 5.1+ / SkyUi SE 5.2
    powerofthree's Papyrus Extender SE / LE
     
    RECOMMENDED
     
    Follower Slavery Mod V1.320+
    SLDefeat V5.3.6 Bane 18112023+ (Should be compatible with other SLDefeat versions but not tested)
    Estrus Chaurus+ 4.390+
    Sanguine Debauchery enhanced: SD+ (November 2021)+
    Simple Slavery 4.6+
    Devious Followers 1.72+
    Prison Overhaul Patched V3.59+
    Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them!
    SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects
    Deviously Enchanted Chests V3.217+ for deviously trapped locks
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
    You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu.
     
    UPDATING
     
    Updates can be installed over an existing save. A clean save is not required.
     
    FUTURE DEVELOPMENT
     
    If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome!
     
    TROUBLESHOOTING
     
    If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
     

    40682 downloads

    Updated

  9. Submissive Lola: The Resubmission LE/SE

    A highly updated version of the original Submissive Lola mod by alexvkj.  The mod was rebooted as The Resubmission by MrEsturk and Hex Bolt.  When MrEsturk became unavailable, I created this page to continue updates & support.  Same mod, with a new page to conveniently get updates.
     
    What Does It Do?
     
    The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave).  You can optionally have a contract time to fulfill.
     
    At the heart of the mod is submissiveness.  It's in the title.  "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her.  Not suited for characters who don't fit that description.
     
    Any playable race follower can become your owner, though custom followers with specialized frameworks (like Serana and Inigo) will probably not work.  Male and female player characters are supported.  Some content is exclusively for female player characters, but most is not.  You may specify your gender preference and play a gay or lesbian character.
     
    Your progress in the relationship is measured with a submission score.  Initially only basic events are available, but as the score increases more and more events open up.  At the highest score level, the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
     
    Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that).  There is an automated process (described below) to change that name if you can use xEdit.  You can change your owner's title in the MCM if you don't care for Master or Mistress.
     
    Your owner rules you with a firm hand but is often playful and teasing.  When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, all for your own good.  You're like a valued pet.  And a sex slave.  Your owner understands the value of fantasy and imagination and will sometimes suggest things that will never actually be done to you.  Above all, your owner wants your submission and obedience, not your gold.  Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
     
    This is fantasy!  It is not a modern-day consensual, caring, dominant-submissive relationship.  There are no safe words or red lines.  Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience.  Although this mod will never cause your character to be raped, disfigured, or permanently harmed, your character can be forced into prostitution (there's a setting to turn that off), ordered to have sex with strangers, required to be naked at times, and be exposed to public humiliation.  This is fantasy.  It's left to you to interpret your character's experiences as a dream come true, a fantasy turned nightmare, or perhaps a forceful education in your character's secret desires.  Your owner likes to keep you guessing and is often playful.  It is left for you to decide whether your owner is toying with you or working hard to fulfill your darkest desires.
     
    Installation
    - The main download SubmissiveLolaResubmission is required.  EsturkBooze is optional (details below).
    - The downloads work for LE, SE, and AE.  No conversions needed.
    - This mod replaces any other Submissive Lola.  Do not install two versions.
    - Players should have at least one spanking animation, or the spanking scenes will be generic sex.  I recommend "Rydin Overlap Spanking".  LE version is here.  SE version is here.  Another good option is the Devious Followers Spank SLAL mini pack (LE and SE), which also adds just a handful of animations.  You can install the animations without installing Devious Followers.
    File links:
    Devious Devices LE or SE.
    Zaz (choose one) SE (ZAP 8 is halfway down the page).  For LE, ZAP 8 or 8Plus.
     
    Features
    - MCM with extensive customization options.
    - Requires and uses Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
    - Support for custom collar and gag meshes & textures.  Or just use the collar of your choice from another mod.
    - If you have multiple followers, you can change which one is your owner at any time.
    - Prostitution events that use Radiant Prostitution if you have it (WraithSlayer, Gigolo, and RMCW versions all work), or a basic form provided by the mod.
    - Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
    - Gold sharing system.  Highly configurable.  Automatically split gold with your owner.  Pay your owner, or have your owner pay you!
    - Select a second follower to be your playmate.  Your owner might have your playmate spank, whip, or do other things to you.
    - Have your owner confiscate your keys, and some or all of your lockpicks.
    - You can ask your owner to help unlock devices on you, the owner, or playmate.
    - Soft integration with Simple Slavery++.  Have a follower buy you and become your owner -- or buy you again if already your owner.
    - Spanking and whipping as punishment, or as reward!
    - When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
    - City-specific events.  Be displayed at the Riften slave market.  Have 3-way sex with a priestess in the Temple of Dibella.  Perform at the Bards College.  Naked.
    - Make embarrassing admissions (some of which might even be true) to strangers.  Get punished if you don't say it right.
    - Make deliveries as a pony girl, with your choice of outfit color.
     
    Updating
     
    How Do I Start?
     
    Compatibility
     
    3-Way Sex
    For sex scenes with 3 actors, this mod tries to use a gender-appropriate animation.  It will require the FFF or MMM tag for lesbian or gay 3-way sex, MFF or FFM for two females and one male, and so on.  Billyy's Animations has some good FFF animations.
     
    Suggested Mods
     
    Recommended SexLab Aroused Settings
     
    Installing Extra Animations
     
    Optional Download Files
     
    Add-ons
     
    Changing "Lola"
     
    For Modders
     
    Credits
    alexvkj:  Creator of the original Submissive Lola mod.
    MrEsturk:  Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
    t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
    skyrimfet:  Pony girl amulet texture from Devious Training, used with permission.
    Roggvir:  EFF compatibility scripts for owner's "inventory" versus "container".
    Halo's Mods (https://dysintropi.me) for the riding crop assets.
    Frayed:  Collar and runic circle effects from Runic Collar.
    RatchetthelastLombax:  Broom model asset in Mother's Broom.
    Player Walks Indoors mod on Nexus, by underthesky, TemplarSwift, and grvulture.
     
    Permissions
     

    899197 downloads

    Updated

  10. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
     
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
     
     
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    Requirements:
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
     
    some saves seem to have the scripts burned in too deep to update proper:
    if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
     
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
     
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
     
    Installation
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000
    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:
    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
     
    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
     
    PERMISSIONS
     

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    316701 downloads

    Updated

  11. Devious Rubber Masks: Rebirth!

    Devious Rubber Masks: Rebirth!
     
     
    [ DESCRIPTION ]
    A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
    It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
    The other reason was due to his custom scripts being incompatible with the new DD framework.
     
     
    [DESCRIPTION FROM NOTHING DOING]
    Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
     
     
    [ WHAT YOU GET ]
    - Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
    - Lockable items removable with standard Devious Devices keys.
    - Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
    - When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
    - Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
    - Special powers granted by the Disney items - Will be implemented on a later date.
     
     
    [ HOW TO GET ]
    Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
     
     
    [ INSTALLATION ]
    After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
     
     
    [ REQUIREMENTS ]
    The latest versions of
    - Devious Devices Assets
    - Devious Devices Integration
    - Devious Devices Expansion
    - SexLab Framework
    - SexLab Aroused Redux
    - Zaz Animation Pack
     
     
    [ KNOWN ISSUES ]
    I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
    Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
     
    [TO DO LIST]
     
    - Add more masks + suits when I can.
    - Fix any bugs that may occur.
     
    [TRANSLATIONS]
    Chinese translation by tcswadam: https://pan.baidu.com/s/1S496x5XcSo3k7H-2sG3Bxw
     
     
    [ CREDITS ]
    - User619 for a vast majority of the masks, and some full suits. (
    - diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
    - LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
    - LT@3DM for the Hatsune Miku mask.
    - Shadowtroop for the Tali armor.
    - Nothing Doing for his original mod!
    - SelosTeef for the awesome screenshots and the pony mask resizing.
    - LooneyGravy - Updated MLP Gear 

    10851 downloads

    Updated

  12. Prison Alternative - Punishment Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt.
     
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... )
    -get recaptured
    -Profit
     
    Available Events
    - Cold feet / cold face
    (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary)
    - Poke n´pierce
    (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance))
     
    Planned Events
    And whatever else Ideas will pop up in between
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)

     
    Installation
    -Install with Mod manager of your choice and run FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation to get shit done.
     
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     

    45467 downloads

    Updated

  13. Bad Ends Revived: Riften

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened.
     
    Features
    -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM.
    -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event.
    -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned.
     
    About NPC Executions
    -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -Sexlab
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
     
    Future Plans
    Covering the remaining cities
     
    Special Thanks
    -to t.ara for providing the Guillotines
    -to Kalmah for allowing me to use his Hanging Animations
    -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site)
     
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic

    44307 downloads

    Updated

  14. Bad Ends Revived: Windhelm

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience.
     
    Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm.
    Just a bit less Buggy.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+)
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM.
     
    About NPC Executions
    -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
     
     
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -The Original "Bad Ends" by Torm
    -City overhauls for Windhelm (results might vary.)
    -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work)
     
    Troubleshooting
    -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat.
    -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck.
    -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip
     
     
    Future Plans
    Covering the remaining cities
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     

    43609 downloads

    Updated

  15. Gender Matters

    Hi, this is a very simple mod that tweaks some stats to add some disparity between sexes, mostly combat-related stuff.
    Everything optional, doesn't touch vanilla records.
     
    Inspired by Rimworld's "Gender Differences" mod
    I made this mod because i enjoy roleplaying as the fragile damme navigating a world of brutes
     
    Effects:
    This mod applies to every female including Player and NPCs these effects:
    Combat stuff:
    Deal -15% physical melee damage. (default on) +15% damage taken (default on) -12% bow draw speed (default on) Hardcore mode: All penalties above doubled (default off) Other stuff:
    -80 carry weight (default off for survival mode users already reduces carry weight.) 10% sneaking bonus and -10% less noise when sneaking (default on) -25% intimidation chance for F-to-M and +25% chance for M-to-F (default on. (There are about 200 intimidation checks in the base game.))  
     
    Config
    Console commands (i don't know how to make MCM sorry). Open up console in-game with tilde key ~ and use commands below. (1=enable, 0=disable):
    set GM_Enabled to x = the mod, default 1
    set GM_Hardcore to x = hardcore, default 0
    set GM_InflictLessMelee to x (whether females deal less melee dmg, default 1)
    set GM_TakeMoreDmg to x (default 1)
    set GM_RangedNerf to x (default 1)
    set GM_LessCarry to x
    set GM_SneakBetter to x
    set GM_AffectsSkills to x (intimidation stuff, default 1)
    set GM_RangedNerf to x
     
     
    P.S.:
    I thought of making the dmg nerf on a per-weapon type basis, ex: 0% for daggers, -20% for maces, -40% for greathammers, because weapons are a great equalizer it doesn't matter how strong you are when stabbing a dagger, but by punished two-hand weapons it resulted in a design where there was no reason to use two-handed weapons and in vanilla two-handeds are already not super strong so i went for a -40% to all which is based on the observed strength differences in weightlifting between genders within the same weight classes.
     
    Gender Matters v302.7z

    1268 downloads

    Updated

  16. Being a Cow (Alternate Version)

    A separate tats archive download is still necessary. The latest tats archive is 2.1.1. The loose files archive is no longer necessary, the BSA should include all files needed. There's a new cow color available, make sure to download the tats file as well!
     
    JSON format for the morph JSON file has changed. Use the 2.0.3 JSON for all versions 2.1.1 and below, use the matching 2.1.2 JSON file for versions 2.1.2 and above! Make a backup before installing if you don't want to lose your changes!
     
    The SE tails enclosed in the main archive are ported from Fantasy Creatures HDT SMP tails. The extra tails archive by @Unknown22923 is an alternate version!
     
    If you are upgrading from any version prior to 2.1.0: This version requires a clean save / fresh start, make sure to clean out any loose BAC scripts as stated under item #3 in the FAQ below and please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads.
     
    This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil.
     
    So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate.
     
    Requirements (SE users need to find the corresponding SE mod, unless otherwise stated):
    SKSE Sexlab Make sure to have at least one Breastfeeding animation activated. Also make sure to allow creature sex and have at least one animation involving giants activated if you do not disable Ritual Cow side quest. Devious Devices - Assets, SE: DD 5.2 optionally (recommended) with DD-NG patch. Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) "8.0+" means exactly this version with the plus sign, *not* "8.0 or above". Other versions Will. Not. Work. MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. For SE/AE CBBE 3BA users, see this post to get MME using the appropriate morphs. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive You need at least one active sex animation with the tag "Breastfeeding". For the quest "Ritual Cow", at least one active creature sex animation involving a single giant is required, that quest can be disabled in the debug options, though.  
    Optional:
    Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Backported Extended ESL Support ("BEES", older SE versions only) to make the SE 1.6.1170 esp work on older Skyrim SE versions like 1.5.97, etc. Face Discoloration Fix (SE only) to combat the blackfacing which occurs occasionally when changing face parts. Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen]
    fSliderMultiplier=50.0
    to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough)
    Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1)
    Cow Life Services (should still work even though It's a bit aged now)
    Skyrim Phone Directory (SPD) (SE only) (have multiple mods renaming npcs work together)
     
    Optional Files:
    Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin
    BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items)
    BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods
    Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though).
     
    Credits:
    @skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow  
    FAQ
    The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts
      The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above)
      The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g.  PO3).  
    Hacks
     
    Installation
    Install the latest versions of all three 2 archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes.
     

    121971 downloads

    Updated

  17. Billyy's SLAL Animations (2026-9-4)

    These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Also a P+ patch for those users. Make sure to pick the correct version for your game. Once installed through your mod manager, you can select the packs you want from the fomod. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar.
     
              
     
     
    ***New in SLAL_Billyy_Animations v10.6***
     
    Creature Animations
    Previews:
    Blog Post
     
    Human Animations
    Previews:
    Blog post
     
     
    Requirements:
    Sexlab Framework
    Sexlab Animation Loader
    Required for For Creatures, otherwise don't need:
    More Nasty Critters SLAL Edition
    Animated Beast's Cocks(ABC) For users
     
    Recommended:
    SexLab MatchMaker (just for easy sex starting if that's what you're looking for)
     
     
    Installation:
    1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects).
    2. Run FNIS
    3. Register animations in SLAL's MCM menu
     
    Update:
    It should be safe to update packs mid save with no adverse effects.
    1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations)
    2. Download and install new packs with a mod manager
    3. Run FNIS and that’s it usually
    4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them.
    ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either.
    4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up.
     

    FAQ:
    ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.***
     
    Q: My characters breasts stretch during some animations.
    A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup.
     
    Q: X creature's dick isn't animating during sex.
    A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything.
     
    Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders).
    A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.
     
    Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit).
    A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state.
     
    Q: I CTD on load after installing mod.
    A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix.
    You can also manually edit the SLAL source files to manually remove animations you don't want.
    Sexlab Animation loader Guide
     
    Q: Can you make animations for Mudcrabs?
    A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have.
     
    Q: Can you convert X creature animation to work with Y creature.
    A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process.
     
    Q: What is the 'Invisible Furniture Pack'?
    A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object.
    There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out.
     
    Q: No animobject appears for the furniture DD pack?
    A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.
     
    Q: How do I use Gloryhole animations?
    A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim.
     
    Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts.
     
     
    Credits:
    Ashal - Sexlab Framework
    Factoryclose - Animated Beast Cocks
    Orxx - Sexlab Animation Loader
    Dentarr - More Nasty Critters
    MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire
    SirNibbles – 3ds Max Guide
    AnubiSs2167 – Rigs
    Pornphile – Rigs
    Leito – Rigs,Creature assets, Animobjects
    Kimy and Devious Device Team - Animobjects
    Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects
    Powerofthree – Rune Animobjects
    Stroti – Outhouse assets
    Xaz, Zaz – Furniture objects
    Wenderer – fomod Creation Tool
     
     
    Changelog 2026-9-4:
    SLAL_Billyy_Animations v10.6
     
    Creature Furniture Invis Pack
    - Canine Table Cunnilingus

    Creature Humanoids Pack
    - Riekling 3p Missionary Spitroast
     
    Creature Misc Pack
    - Hag Raven Fly Missionary
     
    Human Pack
    - Doggy 6 Ass Up
    - Sideways 2
     
    Human Gangbang Pack
    - 3p Squatting Service
     
     
     
    Previous Versions:
     
     

    2285063 downloads

    Updated

  18. Bimbos Of Skyrim LE/SE

    BIMBOS OF SKYRIM
     
    This mod adds three main things:
     
           >A variety (currently 17) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex.
           >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it.
           >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue!
     
     
    And a few smaller things as well! (NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards...)
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
    TAVERN BIMBOS:
    Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around…
     


    In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts.
     
    These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers:
     
     
    QUESTS:
     
    There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are:
     
    Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters!
    Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue!
    If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood.
     
    Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong?
     
    A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you- but be careful!
     
    Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery...
     
    The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings...
     
    A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding!
     
    A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude...
     
     
    THE BIMBOFICATION CURSE:
     
    There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with the curse worsening every 24 hours (configurable in the MCM). 
     
    As the curse transforms a bimbo, she will experience the following:
     
    If you, the player, fall victim to the curse, you'll experience all the changes too, along with some additional ones:
    Almost all of these effects can be disabled or otherwise customised in the MCM, for both the player and NPCs. I recommend you avoid changing them while any actor is mid-curse, though, to avoid oddness.
     
    Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you.
     
    If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Most of these options are also available in the MCM instead of debug dialogue.
     
    If you're big into your RP, you can set the curse to only advance stage when you sleep.
     
    Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more!
     
    FIGHTING OFF THE BIMBO CURSE:
    Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire...
     
    CURING THE BIMBO CURSE:
    You can't (by default). But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit.
     
    This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure.
     
    These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured.
     
    GENDERBENDING:
    But what about men? Are they affected by bimbo corruption? Yes!
     
    If you enable it, when your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women!
     
    You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod.
     
    This can't work with NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature.
     
    NPC Hypnosis:
    Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things:
    Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you.
     
    As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks.
     
    PC Hypnosis:
    You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days?
     
    You can adjust the level this quest starts at and the time between receiving each letter in the MCM.
     
    YPS IMMERSIVE FASHION INTEGRATION:
    If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff.
     
    YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned...
     
    If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length.
     
    You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM.
     
    When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead.
     
    Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions, piercings don't track between the two mods, and that sucks).
     
    SKYRIM SPECIAL EDITION:
    For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes.
     
    If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and  @audhol!)
     
    If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here.
     
    BOTOX:
    If you want the Botox faces, grab EITHER the LE or SE version, to match your game version.
     
    CUSTOMISING THE MOD:
    Almost every aspect of the mod can be disabled or configured in the MCM.
     
    Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit:
     
    -The thoughts that appear when you're a bimbo
    -The story messages that play during bimbofication
    -The names that bimbo NPCs are given (and add custom names for your modded followers)
    -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values)
     
    Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. 
     
    If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder.
     
    FACES, CLOTHES AND OTHER TECHNICAL NOTES:
    This mod adds some clothing items. By default, these are CBBE Bodyslide!
    But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere!  @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here.
     
    All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!!
     
    If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really.
     
    The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have.
    If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those.
     
    There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2!
    The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. Note: I've had reports of the voice packs making Bimbo Tonics bug out for some reason? If you have that problem, try disabling your voice pack first!
     
    If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! 
     
    If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit.  Just follow this comment.
    If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files.
     
    A few more things to take note of:
    >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the upper cliff of Markarth, Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block A Unique Collection, Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world.
     
    >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though.
     
    >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility.
     
    >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing.
     
    >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk.
     
    >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. And you might get misgendered dialogue sometimes, where I've forgotten that men exist. It happens.
     
    >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do.
     
     
    OTHER MOD INTEGRATION:
    ADDONS: 
    Other talented authors have made some addons for Bimbos of Skyrim! Check them out!
    -Sprawling Bimbos: Random encounters, new equipment, new enemies- this addon further integrates BoS into the world of Skyrim!
    -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers.
    -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that!
    -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable.
    -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations.
    -Corrupted Loot: A mini addon that adds some random corruptive loot into the world.
    -NikkiWitch's Sex Rune SLP+ and More: Did you find the Sex Rune spell tome during A Unique Collection? Wish it was just a bit more in-depth? Wish it worked properly with Sexlab P+? Here you go.
     
    BoS IN OTHER MODS: 
    Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are:
    -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption.
    -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied.
    -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do.
    -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do.
    -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get.
    -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with:
    -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other.
    -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting...
    -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption.
     
    OTHER MODS IN BoS:
    Bimbos of Skyrim comes with soft integration for some other mods too. These include:
    -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster!
    -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support.
    -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly.
    -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR.
    -More to come in future updates.
     
    MISCELLANEOUS TWEAKS:
    There are also a variety of patches, tweaks and addons made by other modders as well:
    -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation!
    -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. 
    -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds.
    -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes.
    -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones.
    -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting.
    -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection
    -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts.
    -Better Psycho-Tonal Resonation Headpieces: Don't like the default Dwemer Brainwashing Helmet? Replace it with this one or this one.
     
    Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons:
    -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women.
    -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised.
    -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough.
    -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup.
     
    FOR MODDERS:
     
    KNOWN ISSUES:
     
     
    REQUIREMENTS/INSTALLATION:
    Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?)
    -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
    -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/
    -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884
    -And any requirements that they have.
     
    Recommended: (you don’t 100% need these but things will suck without them)
    -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/
    -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015
    -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624
    -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/
    -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/
    -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635
            Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch.
    -And any requirements that they have
     
    If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you.
     
    To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them.
    If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod!
     
    Remember to build the outfits in Bodyslide and run FNIS before playing!
     
    ACKNOWLEDGMENTS:
    -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff.
    -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has!
    -@LoneViper for the brilliant bimbo jewellery.
    -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot.
    -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle.
    -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to.
    -@angrykiwi for a large variety of .nif fixes and tweaks
    -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice.
    -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to.
    -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE.
    -@CheddarTrauma for some enhancements to the MCM.
    -@Efgad and  @jah15 for the conversions to other body types.
    -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more!
    -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread!
    -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee!
    -Animations used are Gunslicer's GSPoses, used under general permission.
    -KS Hairdos is used under its general permission for the bimbo wigs.
    -The actual headpart hairs taken from HG Hairdos 2, and used under general permission.
    -The Sultry Dress is used from Tiwa44 Minidresses under general permission
    -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions
    -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least).
    -The dildo was made by Billyy, and was used with permission
    -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol.
    -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission
    -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod.
    -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack
    -Spilled breast milk texture adapted from this mod.
    -Arcane rune texture for Rape Rune spell edited from files souced from Daedra-tastic Rune Spells by Kailithnir, under CC-BY 4.0 license.
    -Golden figurine model used from Female Statue Resources by Maduck89, under open permissions. 
    -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them.
    -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission
    -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.)
    -Everyone who's given feedback and ideas and found bugs in the mod's forum thread.
     
    I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins!
    ______________________________________________________________________________________________________________________________
    Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there.

    207169 downloads

    Updated

  19. Remodel Armor AIO and Underwear CBBE HDT for Devious Device SE and LE

    Make Skyrim Clothing and Armor Fit Into Devious Device Without Being Hidden.
    This Is My Personal Modification Mods. From Many Author Around The World. All Thanks To Them.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    Download Link for Asset. Since last patch is to big again. I decided to Reupload again into mega and drive.
    Legendary Version:
    Meshes Version 3.17 LE part 1
    Meshes Version 3.17 LE part 2
     
    Textures Version 3.17 LE Part 1
    Textures Version 3.17 LE Part 2
    Textures Version 3.17 LE Part 3
    Textures Version 3.17 LE Part 4
     
     
    Special Edition 4.00:
    Meshes Version 4.00 SE
    Texture: Version 4.00 SE
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------
     
    All In One, Skimpy Version with Dozen of Underwear. All Outfit Including DLC.
    Include Armor Support for Skyrim Immersive Creature Add-on Version 6.5.2b.
    If You Want to add it into All NPC Around Skyrim you may Need This Mods. But It Will Change all Female Character Face. See More Detail In That Page.
     
    Also Support for: High Heels Sound by ApoKrytia.
    New Gmail Link is contain all new update until 1.82 Version. it's quite big, so I reupload again.

    Simple Description: Plus and Minus, Just See Screenshot....
    Installation: Just Copy Into Textures and Meshes Folder and Activate The ESP File.
     
    Background:
    Chastity Belt is Exotic and Erotic, But It Will be Hidden When Player Wearing an Armor? Because It's Through Player Clothing? Love Bra, Panties, and Chastity Belt Straps but We Can't See it? Love Chastity Belt and Bra, Why We Don't Have Other Underwear to Fit it Altogether?  Plug Through Clothing and Armor Because She Wearing a Pants?  
    Support Skyrim Immersive Creature Mods For Outfit. (Glass and Broken Nord Armor).
     
    Hopefully This Mods Can Change It! See Long Description Below...
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------

    Warning: Please Backup Your Meshes and Textures Folder Before Replace With This Mods.
     
    All outfit and body including Texture I put here. Simple reason to make user easy to install the mod with Copy-Paste, and done.
    Use Fix Black Armpit mod, SG Texture, More Feminine Hand (with manual Fix. No gapping). XP32SSE Rig Skeleton.  
    This is My Personal Modification Mods. Combined With Many Various Modder. And it's Quite Big (About 10Gb Unrar). So You Need Download it All Via Google Drive or MEGA.
    There is 2 Download Link: 1 Is Texture (Part 1 and 2) (Google Drive). 1 Meshes (Google Drive). Outfit for Skyrim Immersive Creature Add-on is Included (see Download Section).  
    The Mod Fully Support HDT-PE and HDT-SMP for Both LE 1.9.32.0.8 and SE 1.5.97. I try to make backward compatible as possible.
    Body use Old CBBE from Legendary Edition. I notice it's little different compare with SE.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    Characteristic in This Mods:
    Underwear Using Same Slot as Devious Device. (Bra (56) and Panty (49)). All Armor and Clothing is Skimpy Version. (Combined with Various Modder). All Outfit is CBBE HDT Version including Underwear. All Outfit is No Hood, Hood Version Now is a Separated Equipment.  All Hooded Version Is Replace with Alternate Version (Other Skimpy Outfit). Most of Clothing Type Is Thigh High. Armor Have a Thigh High Boots. You Can Upgrade it From Smiting Forge. (ChronoTrigger77 Mods). Almost No Pauldron. It's Weird for Behind and... Less Sexy Maybe.... Almost Outfit is Sleeveless. All Named Outfit has Different Style (Killer Keo Version Combined with Remodel Armor or C77 Version). Vice Versa. All Outfit is Skirt or Dress Type. (Perfect Outfit for Female).  With Skirt or Dress, There is No Trouble for Plug. (Better Looking). Better if Using Costume Female Sprint or Running Animation. (Up-skirt from Behind). Include High Heels Boots Version by lyliths. The Garter Belt Will Shown The Effect if You Wear Altogether with Thighs or Stocking. Armor, Clothing, Thigh Highs, High Heels, Underwear Stats Re-balance.  
    Addition:
    Underwear Have Some Various Enchantment Effect to Support Female Character only. Include Garter and Stocking. Void Armor Now Wearing Skirt, Stats Rebalance. (Thanks for Killer Keo). Some Armor Top and Bottom is Combined With Another Modder. Add more Variant for Vanilla Armor. RNG Drop or buy from Merchant All Bikini Armor World Mods now consider as Underwear.  Add Alduin Armor Light Type From (MaikCG). 3 Variantor Dragon Armor Heavy Type, 2 Version of Light. All of Them is Good, I Include Them All. (Remodel in Smiting Forge). 3 Variant of Stormcloak Armor, 2 Each for Imperial and Commander Armor. 2 Variant of Blades and Wolf Armor. And ETC....
    Some Personal Modified That Include into This Mod.
    Add Colour for Nausicca Underwear (8 Variation). Add Colour for LSAR Underwear (5 Variation). Some Modified for Armor from many wonderful Modder. Replace Short with Skirt. Have 2 body, Tube-top type clothing, the Breast is a Little Push-up to reduced Gaping. Such (mage Expert and Master, Vampire Royal Armor, Barkeeper, Etc. (All Tube-top Type)). For Armor of the Old Gods, I Used Another Skimpy Armor to Make More Variant Than Casual Forsworn Outfit. Mini Skirt For All Mage Clothing. Include Default CBBE Female Body. Re-scale For Nipple Piercing to Fit The Outfit.  

     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------
     
    +Plus+
    Fit to Chastity Belt and Bra, Harness, Collar and Corset (Devious Integration). Support for Underwear in same Slot as Chastity Belt and Bra. Without Hide it. Skimpy Armor it Will Looks Erotic with Bra/Panty or Chastity.  

    Also Fit for Corset, Harness, Devious Bra, Iron, and Steel Belt.
     

    All Underwear Included (from nisetanaka, ChronoTrigger77, Nausicaa, amk, Osare, LSAR. Support (CBBE HDT).
     
    -Minus-
    Gaping Between Female Body and Clothing/Armor. Make a Female Looks Little Fat. Still Gaping in Some Animation.  

     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------

    Credit, Support and Thanks...
     
    Skimpy Clothing And Armor Including Underwear Division:
    Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77
    HDT CBBE for A Little Sexy Apparel Replacer by Dollvahkiin
    CBBE HDT Spice Gear by sgtmcbiscuits
    CBBE HDT Minidresses by sgtmcbiscuits
    Seraphine Armor - CBBEv3 - UNP by jmenaru
    Demon Hunter Armor - CBBEv3 and UNP by jmenaru
    Demon Hunter Armor V2- CBBEv3 and UNP by jmenaru
     
    Special Underwear Division:
    Bikini Armor by nisetanaka
    amk Border Lace Lingerie CBBEv3M and UNP by amesake
    Osare Panty CBBE TBBP with Bodyslide by Sylis
    Lingerie Set - CBBE - HDT - BodySlide by Alunder
    Layer Bikini - UNP and CBBE by Anano
    Vtaw Wardrobe 5 - CBBE SE - CBBE SMP - CBBE 3BA - BodySlide by ousnius
    TES Arena Bikini - CBBE Bodyslide by Sandaron
    Draugr, Stalhrim, Dragon Scale Bikini by Koffman77
    Vintage Underwear CBBE 3BA BHUNP by KappaLima
    Nezzar's Ult Lingerie Collection 2.0 - CBBE-TBD-BHUNP SE by Daymarr
    GTA6 Bikini 3BA BHUNP by farlibarcai
    Invicta Couture Lingerie BHUNP SMP by hyruledm
    ELLE - Mageali - CHS by Kanie17
     
    Replacer and Addon Outfit and Boots Division:
    Daedric female armor replacer by MaikCG
    HDT High Heeled Boots by lyliths
    CBBE HDT Conversion of Killerkeo's skimpy armor replacer by strikegio
    Ashara's Romantic outfit CBBEHDT conversion by strikegio
    Ashara Imperial Outfit CBBE Conversion by FraWolfHD
    Elder Outfit Overhaul by Shadohz
     
    Retexture Outfit Division:
    Mage Outfit Texture Overhaul - Schools of Magic by Alexandriel
    Dragonborn Mages Robes Retexture Pack by Rafuel
    Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 by mikegemini
     
    Body and Tool Division:
    BodySlide and Outfit Studio by Caliente
    Caliente's Beautiful Bodies Edition -CBBE- by Caliente
     
    Devious Device Division:
    Devious Devices (Assets) 3.0e by Zadil
    Devious Devices - Integration V4.3a by Min
     
    Everyone And Another Modder that I can't tell them all.... (I Forget).
     
     
     
     
     

    30933 downloads

    Updated

  20. Vivi's Horsecages

    This mod adds three type of Cockcages designed for Horsecocks.
    These are only for females and without Fairy Drop at this point.
     
    I recommend using them around 1.3 Base and 1.2 Scrotum sizes. Expect clippings if you scale them up too much.
     
    Currently they are available in the following versions:
     
    With FloppySoS:
     
     

    Horse Penis 1 for CBBE, UNP and SOS Males 0.6c - For the cock textures.
     
     

    Use AddItemMenu or type "help horsie" into the console, then use the "player.additem xx" command.
    They are also craftable at forges.
    You might have to change your armor to "Revealing" under SoS MCM settings to wear them together with armors.
     
     

    Mensis Cage headwear from Bloodborne - The item that the Mensis horsiecage was based on.
    It will clip with most hairs and poses, my excuse is that it clips in BB too ^^ Was not tested with beast races.
     

    Horse Penis 1 for CBBE, UNP and SOS Males 0.6c - For the horsecock.
     
     

    FloppySoS - Recommended with "Balls only" option.
    If you want cages for human cocks, you can check out my other mod or Darkconsole's Male Chastity Device here.
     
     

    Ask.
     

    8865 downloads

    Updated

  21. Corruption Based Sexy Movement

    Corruption Based Sexy Movement
    Introduction
    Corruption Based Sexy Movement (CBSM) is a lightweight integration mod for Bimbos of Skyrim and FNIS Sexy Move.
    Essentially: as corruption changes, so does movement.
    Instead of Sexy Move being purely cosmetic and randomly distributed, CBSM ties its movement animations directly to Bimbos of Skyrim's corruption system. Low corruption produces subtle movement, while increasing corruption gradually introduces more exaggerated animations.
    Features
    Player Corruption Progression
    The player's Sexy Move animation automatically changes as their Bimbo Corruption rises or falls. Movement updates alongside corruption rather than requiring you to manually change your Sexy Move selection.
    NPC Corruption Progression
    Female NPCs are also supported. CBSM detects nearby eligible NPCs, reads their current corruption, and assigns the appropriate movement animation.
    NPC corruption changes are detected directly, allowing their movement to update as their corruption progresses.
    Automatic NPC Correction
    CBSM also acts as a lightweight watchdog for FNIS Sexy Move's normal random NPC distribution.
    If Sexy Move assigns an NPC an animation that doesn't match her corruption, CBSM detects the mismatch and corrects it. Preventing completely uncorrupted NPCs from randomly receiving one of Sexy Move's most exaggerated animations.
    Movement Profiles
    Choose how strongly corruption influences movement:
    Extra Conservative - Keeps movement more subtle even at high corruption.
    Conservative - Full progression, weighted toward subtler animations.
    Basic - The standard CBSM progression.
    Slutty - More exaggerated movement appears earlier.
    Extra Slutty - Starts at stronger animations and escalates quickly.
    Changing profiles automatically updates the player, while nearby NPCs adjust as CBSM encounters them.
    How It Works
    CBSM does not add new animations.
    Instead, it acts as a bridge between Bimbos of Skyrim and FNIS Sexy Move, as corruption rises, movement becomes progressively more pronounced. If corruption decreases, movement scales back down as well.
    For NPCs, CBSM periodically checks nearby eligible female actors and corrects their movement when it does not match their current corruption level.
    Requirements
     
    -Bimbos of Skyrim
    -FNIS Sexy Move
    -SkyUI for the MCM
    Plus the normal requirements of those mods.
    CBSM is an integration mod, so both Bimbos of Skyrim and FNIS Sexy Move are required for its core functionality.
    MCM
    Movement Profile
    Controls how aggressively Sexy Move animations scale with corruption.
    Debug Notifications
    Displays CBSM movement updates on screen for troubleshooting.
    Refresh Movement
    Manually forces CBSM to re-evaluate the player's current corruption and movement.
    Compatibility
    CBSM has been designed as a lightweight addition rather than a replacement for either parent mod.
    It does not modify the animations themselves. It reads corruption from Bimbos of Skyrim and uses FNIS Sexy Move's existing animation system to select the appropriate movement.
    Both Legendary Edition and Special Edition are compatible.
    Permissions & Credits
    FNIS Sexy Move - Used under the general permissions provided by the original mod.
    Bimbos of Skyrim - Integration permission kindly granted by its creator.
    Add-ons & Custom Profiles - Feel free to create add-ons, patches, or custom CBSM profiles. Please credit provide appropriate credit when doing so.
    Full credit to the original authors for their respective systems.

    588 downloads

    Submitted

  22. Deviously Cursed Loot SE BETA 2 9.0 Chinese Translation (AI Generated)

    AI Generated chinese translation file for Deviously Cursed Loot SE BETA 2 9.0. All translation and proofreading work has been completed by AI.
     
    Use model: DeepSeek-V4-flash.
     
    Contains translated files only. Original mod is required.
     
    Additional xTranslator XML file were uploaded in accordance with the original author's terms.
     

    44 downloads

    Submitted

  23. Ersatz Horse

    Full head ponyplay mask and bridle for female caracter, made from Shadowmere's spareparts.
        8 colors with 2 additional variations for each.
        Can be fitted with unicorn horn.
        Requires Bodyslide.
        Use AdditemMenu to get.

    466 downloads

    Updated

  24. Simple Slavery Plus Plus

    "The entire sold on a platform experience."
     
    Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods.  (You are sold as a slave; you do not get to buy or sell slaves.)  Defeat mods and other peril mods can send you here to be sold in a slave auction.  You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
     
    This is an update to Simple Slavery Plus.  I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release.  This version does not use Devious Framework (not to be confused with Devious Devices).  I won't be supporting Devious Framework.
     
    Read about how it all began!
     
    How Does It Work?
    Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle.  Other peril or sexual assault mods might send you here as well.  You will be placed in a holding cell.  Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you.  You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
     
    What Do I Get With Plus Plus?
     
    No ZAP Version
     
    Updating
    Unless stated otherwise, you can update mid-game, no clean save required.
     
    Narrative Description
     
    Enslavement Mods
    Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
     
    Where Is the Slave Market?
    You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance.
     
    For Mod Authors
     
    Credit & Thanks
     
    Permissions
     

    982740 downloads

    Updated

  25. MESKSEUtils SE / AE

    This is a separate release of my SKSE plugin that I have written for Maria Eden.
    Only usefull for modders and especially for modders that don't use Maria Eden.
     
    It contains several function that I miss in Papyrus - and that might be useful for other modders too:
    You can create and copy Outfits dynamically You can add and copy keywords to forms You can replace a form by another form You can get a list of filenames (without path and fileextension) You can move one file to a different location
    I use outfits instead of putting armor to a NPC because it is much faster and a NPC will never un-equip armor from the current outfit.
     

    I use the keyword feature to clone keywords from ZaZ devices to several devices (ZaZHDTWorkshop, DD, other blindfold mods) so that they behave like native ZaZ devices.
     
    Restrictions:
    Use it on own risk. Dynamically created outfits must be recreated after game load AddKeywords produces (very) small memleaks - you should prefer CloneKeywords Maria Eden always contains the latest version This is W.I.P
    Code:
     

    814 downloads

    Updated

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