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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Killing Floor 2 Gear Pack 1.4.1

                                     Which outfit do you want to see next? Tell me in the support topic!  ____________________________________________________________________________________________                                                   *All Files uploaded to Google Drive, don't worry.* ____________________________________________________________________________________________ About| As a fan of Killing Floor 2, I porting some armors and gears from the game, enjoy! I also ported some weapons, but that is for personal use at this moment.   Combat Dress and Horzine Mark 7 Suit have their own BodySlide files, Male version has BodySlide file too, and also including a preset for them. Female armor is made for CBBE. However, it won't have any issue if you're using UNP. and make sure to check every "Meshes_Fix" zap slide before you build the meshes!   After updating the mod to V1.2, You can get all the outfits in Belethor's General Goods, Whiterun.   Character's eyes may disappear after equip Hazmat Suit Helmet.
      In order to deal with the issue, installing HDT Skyrim Ordering Independent Transparency is necessary.   Strasser's outfit and Rae's dress are added in game. However, I kinda need someone make a HDT skirt bodyslide file, without HDT physic, this dress won't be perfect for me. Please let me know if anyone make one. ____________________________________________________________________________________________ Added Equipment| ____________________________________________________________________________________________ Credits| Tripwire Interactive - Devs of Killing Floor 2 Caliente - Author of  CBBE and BodySlide and Outfit Studio Opac21 - Male Body for BodySlide2 and Outfitstudio   Using Tools| Adobe Photoshop Autodesk Maya BodySlide and Outfit Studio Creation Kit Killing Floor 2 - SDK NifSkope TES5Edit Umodel   Change Log| |11.30.17|V1.0 - Lt. Masterson Update, add Masterson's gears and some player accessorys. |12.02.17|V1.1 - Elite Chicken Update, add Mark 7 suit and Commando Chicken outfit. ﹂ V1.1.1 - Update Pack, Fix an issue that gnd meshes may disappear when player get near to it. |12.04.17|V1.2 - Knight of the Cardboard Update, add a new outfit "Cardboard Knight". ﹂ V1.2.1 - Update Pack, Update Mark7 outfit's specular strength, added two-side render setting for some armors. |12.07.17|V1.3 - Toxicant Protection Update Pack, add a new outfit ,"Hazmat Suit". |12.12.17|V1.4 - Rcok and Steel Update, add two new outfit and some cosmetics. ﹂ V1.4.1 - Update Pack, Fix Strasser Outfit's issues. ____________________________________________________________________________________________ |Traditional Chinese Version|gamer.com.tw |Russian Version|gamer-mods.ru ____________________________________________________________________________________________ SRX Followers - All in One Edition ( Nexusmods )
      SRX Followers - Elin Race Pack ( LoversLab )
      Project SNNR - Skyrim Nobody NPC Replacer ( Nexusmods )



    3. Dragon Priestess Retex & Goodies UUNP 1.0.0

      Hello Folks!   Well, this isn't going to be everyone's "cup of tea" here on LL, but I made it and thought I'd share it anyhow. Hey, China was around when Skyrim was and they had dragons too, so don't kid yourself...  
      This is a re-texture and mash-up of the Dragon Priestess Outfit that is available at many places on the web. I recommend DL'ing the outfit and its related BodySlide files off of "Skyrim Scandal". While you're there, peruse Marmotte's great screenarchery and other fantastic, featured outfits. You'll be glad you did.    Slash197 here on LL also has BodySlide files.
      UPDATE:  Version 2 adds blue versions of the dress, shoes and hair comb. Hubba-Hubba!
      WOW!  New Micro Version For The Truly Adventurous Types!
      While the Dragon Priestess Outfit is very nice and has great HDT cloth, to me it looked neither Dragon-ey, nor Priestess-ey, so I made this Chinese-themed outfit in three lengths: default full-length, a knee-high mini and the micro (Va-Va-Va-Voom!). The HDT of this outfit is quite good. But I've found that the shorter versions don't "stick" to the ground or fly around quite as much, so I kinda liked that. In my pics, I have my outfit's alpha set at 40% transparency because I wanted a more sheer "gauze / linen" look. Just wanted to mention that because yours won't unless you change the front and back in NifSkope.
      I'd also like to mention that the Yundao HDT Hair is also very good. The jewels that are part of the hair comb (xinwang wig) hang correctly and look great. Very nice work. I think Clone Real made this, but I'm not sure. AND - the hair has an armor rating of, I believe 660, so one can wear this outfit into battle without getting hammered.
      The screenshots are made up of the three (3) mods listed below. Each of my mods places texture directories: "Use For Dragon Priestess Chinese" and "Original Textures" into each.
      Dragon Priestess Outfit by Daz3d - both outfit and BodySlide files on Skyrim Scandal
      - My mod adds directories into "Data\Textures\00_ArsDazCnv\Dragon Priestess".  <-- Copy files from "Use For Dragon Priestess Chinese - Red (or Micro Red)" or "Use For Dragon Priestess Chinese - Blue (or Micro Blue)" into that directory. My mod changes the original mod's textures to the Dragon Priestess Chinese Outfit. Original textures also provided so one can change back. Do so before removing my mod.
      BDO Ranger Sitaila by dianchangx - both outfit and BodySlide files on Skyrim Shitty's
      - My mod adds directories into "Data\Textures\Ranger_Sitaila\foot".  <-- Copy files from "Use For Dragon Priestess Chinese - Red" or "Use For Dragon Priestess Chinese - Blue" into that directory.  My mod changes the original mod's textures to match the Dragon Priestess Chinese Outfit. Original textures also provided so one can change back. Do so before removing my mod.
      Yundao HDT Hair - by Clone Real - on LL's quin666's list.  GREAT HDT HAIR.  Version V2 listed - I have version 2.3, but forget where I got it. No matter...
      - My mod adds directories into "Data\Textures\YunDao_Hdt\Hair".  <-- Copy files from "Use For Dragon Priestess Chinese - Red" or "Use For Dragon Priestess Chinese - Blue" into that directory.  You'll need to select the "TD_xinwang" wig in-game. My mod changes the original mod's textures to match the Dragon Priestess Chinese Outfit. Original textures also provided so one can change back. Do so before removing my mod.
      That's it and thank you to all the great modders making this fantastic stuff.  You guys continue to push Skyrim over the top of any other game.



    4. Art Gallery Skyrim 140 1.2.0

      At the request of the users have vadell mod separately.
      Art Gallery Skyrim 140
      Version: 1.2
      Language: Russian
      DESCRIPTION: Adds a 140 paintings(chart Julius Zimmerman), Cups - 6 variants, Figurines - 9 pieces
      (Malacath, Meridia, Nocturnal, Talos, Mage, Mar, Elf, Imager, Nordic Guard),
      Bonsai, Dwarven lamp, incense Burner, Crystal Ball, Garden Stones. 
      Where to get:
      Merchants, whose you could buy:
      - Bellator in the "Goods Beletra" (Whiterun);
      The same in "everything" (solitude);
      - Lisbeth in "Arnleif and sons" (Markert);
      - Byrne "Byrne's Goods" (Winterhold);
      - Revin Sadri in "Used goods Sadri" (Windhelm);
       Bercy in the "Mortgaged shrimp" (Riften);
      - Tonella in "Violent jar" (Riften).
      The range of goods from sellers is constantly updated (you can't buy all things at once).
      This mod every 2 days and randomly gives some of the merchants paintings for 2 instance,
      at the 6-th instances of cups in different colors and at the 1st instance figurines
      (instead of figurines can be "Bonsai", "Garden of stones", "Crystal ball", "Dwarven lamp" or "Censer").
      If the player has not bought the products that the fashion merchants, they via 2-day and are replaced by others.
       Pattern repeat, i.e. it is possible to find the traders the same pattern, which the player has previously purchased. 
      Paintings can be hung on the wall with the menu. 
      Here's how:
      - becomes the face of the wall where you want to hang a picture;
      - throw a picture from the inventory, wait a few seconds;
      - a menu appears, it moves the picture so that it is on the wall.
      this menu pattern can be increase or decrease.
      All the items including pictures are placed perfectly and massturbate using the Positioner Jaxonz Positioner v2.92
      ATTENTION for "the Gallery of 140!!! No manipulation and replacement of 28 paintings to the game not to produce
      this is a more global option. The transition from 5in1(140 pictures) to the gallery 28 pictures,
      only after complete removal of the cleaning scripts and saved games.
      In the archive: 
      Picture gallery
      +Gallery 5 in 1 (140 pictures)
      If hanging a picture, slide it slightly into the wall, then lost the opportunity to interact.
      Marker (activator) will be behind the picture, i.e. behind the wall. Output: to enter the console TCL,
       go through the wall and take a picture. With the Positioner Jaxonz Positioner v2.92 all a lot easier.
      Conflicts: the Little Barons Interior Decorating aka LB-ID v1.2b this mod is a prototype of this mod.
      You can't change in the game gallery 28 pictures in the Gallery 140 without completely rearranging and cleaning scripts(see above)
      Requirements: Skyrim, SKSE
      Place in Data folder and activate in the launcher.



    5. sorceress99 CBBE HDT conversions Part 3 1.0.0

      sorceress99 CBBE HDT conversions Part 3.
      Part 1  https://www.loverslab.com/files/file/4678-sorceress99-cbbe-hdt-conversions-part-1/
      Part 2  https://www.loverslab.com/files/file/4727-sorceress99-cbbe-hdt-conversions-part-2/
       All screenshots are signed by their mod names, that are located in 'download'  section.
      With the permission from Sorceress99  I created CBBE HDT conversion for his armors and clothes. All of these armors/clothes were tested with heavy weighted(100) bodies is
      Bodyslide. Every armor has screenshot, I’ll describe their numbers from left to right. Also some of screens contain parts from the other mods. They all will be linked below, if I didn’t link some  parts it means they are included in mod. ATTENTION: In order to see all screenshots, click on latest visible screenshot.
      video how the armor in motion:
      new video:https://youtu.be/qwQdp0M4zxE



    6. BDO Ranger Sitaila Armor Retex UUNP 1.0.0

      Hello Folks!   Well, another exciting retex by yours truly.  Oh BOY!  First off, no, I'm not stuck in a red / yellow-gold mode for my armors. And second, no, my character Sidra (in the screenshots) isn't part of a Michael Jackson Dance Team. I had changed the shoes from the BDO Ranger Sitaila Armor mod to be used with my Dragon Priestess Retex mod, so why not change the Ranger Sitaila armor as well?  It's funny, the default white armor looks so nice, but looking at the textures is a nightmare!  Oh...Yuk!  Just my opinion.
      UPDATE:  Well, I had decided to add some kind of "texture" to the "flat" fabric and that is shown in the last four (4) screenshots. I sorta feel that was a mistake, since I won't be changing the normal maps for this mod. So, I've posted both smooth and "textured" versions. Take your pick.
      So here we have the very nice BDO Ranger Sitaila Armor available in both red and blue. Is there anything more pleasing to the eye than a beautiful woman in a tiny, unbuttoned red dress?  Uh...OK, take a new Bugatti or Lambo off the list and no. No there isn't.  And the blue...   Mmmm, so seductive!  If you don't already have this armor, you might want to consider it as it comes with some pretty awesome weapons. A bow (and arrows) and a sword. Sidra dual-wields swords herself making her one tough cookie.  And they thought she was just another pretty face!  Fools, all of 'em!  The head piece has HDT ribbons as well. Very nice touch. And the bow and sword have thingies that glow and change color, as well as her earrings! Oooouuuuu!
      I did wind up having to redraw the dress at 2048x2048 and it was a pain, so the original normals are used with this mod. I'll be making / adding new 4K normals shortly. Please note that at the last minute, I decided to add some kind of "texture" to the "flat" fabric and that is shown in the last four (4) screenshots - I didn't want to redo all of them.
      My mod places the following texture directories: "Red", "Blue" and "Original Texture" into the BDO Ranger Sitaila Armor's (or whatever you named it) respective directories. Based on your color choice -
      - "Textures\Ranger_Sitaila\upperbody"  -  <-- Copy the file from either the "Red" or "Blue" directory into here. I have also included the original texture - use it before you remove my mod.
      - "Textures\Ranger_Sitaila\lowerbody"  -  <-- Copy the file from either the "Red" or "Blue" directory into here. I have also included the original texture - use it before you remove my mod.

      - "Textures\Ranger_Sitaila\foot"  -  <-- Copy the file from either the "Red" or "Blue" directory into here. I have also included the original texture - use it before you remove my mod.

      - "Textures\Ranger_Sitaila\hel"  -  <-- Copy the file from either the "Red" or "Blue" directory into here. I have also included the original texture - use it before you remove my mod.
      BDO Ranger Sitaila Armor - both the armor and BodySlide files available at Skyrim Shitty's
      Not much more to say, other than I hope everyone enjoys this armor and retex. Any problems, please let me know. Thank you to all the great modders making this fantastic stuff.  You guys continue to push Skyrim over the top of any other game.



    7. More Nasty Critters: SLAL Edition v10.4F

      ATTENTION: a Experimental* v11 "Legendary Edition" has been uploaded to the google drive.
      *it has all of the esp files merged into one esp (except for the Hentai Creatures esp).
      MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
      this version has updated mesh files, and is using SLAL for animation control.
      original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      DISCLAIMER (copied from original mod page):
      I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
      However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
      If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      a full install guide (and a list of SLAL Packs) can be found here:
      WARNING1: uninstall MNC v9.# before installing v10, or you may overload FNIS with duplicated animation files.
      WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv10.
      install mods in order shown:
      Skyrim Script Extender (aka: SKSE)
      Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
      UIExtensions (needed for SexLabTools)
      SexLab Tools (optional, but recommended)
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters
      you are here
      Hentai Creatures (optional)
      you are here
      Creature Framework
      SexLab Animation Loader (aka: SLAL)
      MatchMaker (optional, but recommended)
      Suggested Load Order:
      (Skyrim and it's DLCs here)
      SexlabAroused.esm (only if it's fully installed)
      (Sexlab Addon\Plugin mod's .esm here)
      (All other .esm mods here)
      UIExtensions.esp (needed for SexLabTools)
      (All other .esp mods here)
      SexLabTools.esp (optional)
      SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
      SexLabNudeCreaturesDB.esp (only if you have Dragonborn)
      HentaiCreatures.esp (optional)
      SexLabMatchMaker.esp (optional)
      (Sexlab Addon\Plugin mod's .esp here)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if all else fails, try loading a older save file from before sexlab was installed.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute, after that make sure "SexLab Nude Creatures" is selected for the Creatures.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      How to fix the Draugr using dog sounds error:
      1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
      2. find the last line inside it (SDSC - Sound Descriptor).
      3. right click on it and then select edit.
      4. enter 0108C086 and click on "OK".
      other notes:
      when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
      (if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      (there is a lot of stuff to keep track of, if i missed anyone let me know)
      Bad Dog
      Chosen Clue
      Dr Fring
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      other Related Mods you may want:
      Beast HDT (for HDT interaction with Creatures)
      SexLab Werewolves (for using animations when in Werewolf form)
      (note: you will need the "SexLab V1-62 Control Patch" from the Mod Compatibility Kit)



    8. Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide! 1.3.1+

      This is a futa-themed HDT-SMP "modder's resource". Copy what you want, paste, and play.
      "Full" collision of everything on everything, tweaked to jiggle like some anime nonsense. For example, full (psuedo)realistic collision between two pairs of breasts, or unrealistic giant schlong penetration with appropriate vaginal stretching animation and belly bulging. Complete Bodyslide 2 support via the new SexySMP body.  No more tedious collision object editing!  You can even use any UUNP slider presets you might have already created.  It also has built in support for popular conversation sliders such as UUNP -> 7B or Manga body, giving you a classic look with up to date features.  Need your PE armor to work on this new body?  Check out this 10 minutes or less guide to making that happen. Ready to use, highly customized meshes with features you won't find sliders for: Two highly athletic but very female hard body versions: massively erect nipples, or more rounded ones, with harder and lighter texture options One soft body with naturally busty features with a widened inner pelvic region to help take the giant schlong in this kit Three schlong mesh/two texture choices: one Penzor edited to specifically fit the hard body's defined pelvic region, another that is wearable by most UUNP bodies but has textures made specifically for the soft body, and an SMP conversion of Evilreflex's polycount/weighting upgrade to B3lisario's UNP for females. HDT-SMP xmls that work without further XML editing. HDT-PE partial compatibility: High heels, hairs and Floppy SOS. My SMP XMLs only act on my bodies, body parts and SMP-enabled armors. A total* conversion of Nisetanaka's The Amazing World of Bikini Armor for the hard body type only, hundreds of .nifs hastily hand-edited and badly weight painted to support a wide range of bouncing and swaying motions in the breasts, belly, front/rear thighs and butt. Bikini tops will disable most hardware taxing SMP collisions while keeping full jiggling effects so you can actually expect to adventure and fight at decent framerates with my package installed. Also quite possibly the first and only conversion of this extensive armor library to support massive tits and ass without looking like stretched bodyslided dogshit. Mostly. *I didn't bother with the cyborg set. Please request this if it's a big deal to you. A set of 13 Futa-specific SOS and Floppy SOS enabled cock socks, each matching elements of one of TAWoBA's armor sets. They even scale with your character's cock size when changed in racemenu! Just quick texture work for now - fancy details like straps and plates to come later, as well as male versions & SMP physics. All are craftable with 3 leather strips. No book required. To spawn a chest containing 10 of each, ~ open console, type "help cock", note ID # of the Cocksock Chest, and enter "player.placeatme ID#goeshere". A beta version of CT77's remodeled armor and clothes for the hard and soft bodies.  

      (In progress) SMP-enabled penz0r schlong & cocksock set that works for males and werewolves, because my fetish isn't always yours SMP schlong and scrotum physics intended to replace FloppySOS on SMP setups, with realistic collision such as balls->thigh. Bodyslide support for TAWoBA, CT77's remodeled armor, and possibly the book of UUNP. Bodyslide versions of the schlongs in this package
      The most recent possible versions of:
      SKSE XPMSE Schlongs of Skyrim full prZ's All-In-One hdtSkinnedMeshPhysics Setup <--- READ THE INSTALLATION INSTRUCTIONS CAREFULLY. THIS IS THE HARD PART. A decent computer. You will probably want an i7 processor for this. Skyrim won't max hyperthread 4 cores but HDT-SMP absolutely will. It's a hungry beast and your CPU is the biggest FPS bottleneck here. SoS B3lisario UNP Schlong for Females: (the schlong in this pack acts as a replacer for this - but you probably could replace a different schlong)
      Racemenu to get proportions as seen in the screenshots. SoS Racemenu plugin - included in SoS full. HDT PE (with my blank hdtPhysicsExtensionsDefaultBBP.xml overwriting the normal one) Floppy SOS Sexlab (duh), Sexlab Animation Loader To have 100's of animations to choose from Sexlab Tools to have a way of selecting them Whatever pregnancy/inflation mod you prefer, as these bodies are painted for stomach deformation (I still use the ancient Fill Her Up 1.0) PS Universal Body Changer - a sort of easy way to change meshes and textures of you, your followers or innocent bystanders on demand in game. Use this to enjoy multiple body types in your adventures. The Amazing World of Bikini Armor - required if you plan to install my comprehensive replacer package. You probably just need the main file. I can provide a version of the .esp jailbroken from its Dawnguard requirement upon request.
      This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.
      Get all the shit above set up and working before even opening my .7z archives.  Test it and make sure SMP is working.  I'm serious.  Do not install this pack without testing your SMP install first.  I can't/won't help you if you don't do this. Copy paste the desired contents of the archive over the contents of the folders clearly marked by the folder structure in the kit. Be sure to backup anything you want to hold on to, such as hdtPhysicsExtensionsDefaultBBP.xml if you're using HDT-PE alongside my SMP setup.
      Can I use my HDT-PE armors with this file, even though your HDT-PE dummy .xml kills all PE physics on bodies and body armors?
      Possibly. You'll need to open any body armor .nifs you want to wear in Outfit Studio and rename the reference body object (the one that looks like a copy of your character's torso) to UUNP, then right click it, choose "set reference", and then export to nif with reference, overwriting the original. (Make backups!)
      This won't work perfectly on all armors. You may see clipping, and you won't see thigh physics on the armor, which PE generally doesn't support. For a better result that is only slightly more work, check out step #50 in http://www.loverslab.com/topic/87146-a-picture-guide-to-accurate-collision-objects-in-hdt-smp/
      My various jiggly bits are spazzing out.
      SMP is quite hardware sensitive. You may experience jittery movement, especially during collisions, if your hardware is significantly inferior (or superior) to mine, and you're somehow running this above 64 FPS. If this occurs...
      I started an animation and it looks like crap and everything is a mess.
      Very few animations are made to support the proportions and deformations this package is designed to showcase, particularly when it comes to the angle of penetration. It is highly recommended to familiarize yourself with the various animation packages available on this forum and the tools I have linked to make use of them, as truly good looking sex animations for this package are worth remembering.
      Hard limitations on the mesh these bodies are derived from prevents decent stomach deformation on/directly above the crotch and vaginal stretching animation on more than one axis. This isn't perfect.
      The animated vagina opens wider than what my schlong should be causing.
      I have it set to conform to the obscene girth in the pictures. You can set it easily set it lower:
      Why is my FPS sometimes dropping to 10 during sex scenes??
      Sudden and violent FPS drops during a sex scene are generally caused by constant collision that the reacting mesh cannot escape from: for example, a hand inside a breast. I have taken great pains to give boobs a wide range of motion to slide and compress with, but this can still occur. Try moving your actors away from each other and back together, or switching to a different stage or pose and back again.
      Why is my FPS always terrible while outside?
      This happens to me too. Being outside + full collision SMP with multiple actors = your computer colliding with the performance wall.
      You have three options: Spend $2,000+ USD to get a monster rig, equip some armor that doesn't support SMP collisions, such as a Bikini top from my TAWoBA replacer package (keeps the jiggle for bouncy adventuring with half the FPS loss!), or disable collision entirely by doing the following:

      I use a pregnancy or inflation mod and it now looks unreasonable and bad.
      Users of anything that scales belly node be aware: I heavily repainted/intensified the weights on the belly node to allow schlong-internal belly collision. You will probably need to tone down your scaling settings to avoid giant, horrible stomach proportions.
      There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
      I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!
      While walking and running with Floppy SOS enabled, some settings will cause the shaft of the schlong to clip behind the balls. Try stiff base as a short term fix until I can replace Floppy SOS with an SMP-based solution. Animations that place hands completely inside the butt or breasts and hold them there can cause them to jiggle uncontrollably. Especially large breasts may sometimes look ridiculous when trying to escape from tight confinement with multiple collidable objects The CT77 beta conversion has significant clipping issues. Rather than fix these manually I have chosen to spend the time on producing a complete bodyslide solution to be released for prZ's upcoming collision-ready SMP bodyslide project. The current TAWoBA .esp seems to contain errors which causes four of the low weight meshes to instead load high weight versions. Or I fucked things up somehow. The affected armors are: Blades Thighs 1 Dwarven bikini 7 Falmer heavy thong 1 Falmer bikini 1  

      Hydrogen for HDT
      prZ for introducing me to SMP
      Nisetanaka for the insanely good Bikini Armor
      Tigersan for the musclemap I based mine off of
      HeroedeLeyenda for the animated vagina
      Evilreflex, Azazells and B3lisario for the schlong technology
      Demoniac for the skin textures
      Probably like 80 other people. Complain if you belong on this list.
      I claim no ownership over the contents of this kit - you're free to do with it as you will, as far as I'm concerned.
      Post your problems in this thread.  I don't do support in PMs.
      Be as descriptive as possible.  "it don't work" is useless.  Describe what doesn't work, when, and what you think it should be doing.  Screenshots or, when dealing with weird physics glitches, videos are useful.



    9. Femboy Race Reborn Version 1.1.0 "S"

      Femboy Reborn
      Race Mod

      Description: V.1.1.0 "S"
      The Mod main body now is the Unthicc Version. With now khajiit support.
      "S" version is now the default, Tera armor pack "patch" released.
      Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker!
      This mod adds a custom race, which is the "femboy" race.
      Technically speaking the feminine boys race ~
      !!PLEASE READ!!
      This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need
      to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.)
      This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear
      invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x
      I will firstly focus on armor mod I use and then expand from there.
      This mod is to be considered as a "WIP" as more armor will be added and things will be changed.
      Any suggestion are always welcome.
      Requirement for Armor Mod Pack:
      Tera Pack : Tera Armor: https://www.nexusmods.com/skyrim/mods/25846/?
      Future Armor Mod Pack:
      -Immersive armor - Waiting approval from author
      -Cloak of skyrim - Waiting approval from author
      -DDA, DDX, DDI, DCL  (devious devices) - Slowly working on...
      Recommended for Khajiit players:
      If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking
      Notes for this Race mod:
      --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement)
      --- The race as access to Human and elf Head parts and now Khajiit.
      --- Some armor may have clipping, i converted over 100 armor, I may have missed a few....
      --- More to come
      Future Plans...?:
      Working on adding more armor patches for this femboy race...May go and look for people willing to help with this
      Thank you for VectorPlexus,Smurf and Blissario for the SOS mod and template for ADDON.
      HHaleyy for Fair Skin Complexion
      Groovtama for XPMSE
      Caliente, Ousnius for Bodyslide , which was a great tool for my race mod
      Apachii for ApachiiSkyHair, her awesome hair mod
      Asianboy345 for his Tera Armor Coversion Mod.
      TMPhoenix for her racecompability function
      Blaze69 For giving me permission to use their Hoodies and modern outfit
      And Credit for MONSTERaider for their feminine khajiit texture mod.
      If anything is broken or if you notices
      anything unusual, please do keep up to date,
      I will do my best to fix it as soon as I can.
      Until then. Hope you enjoy this mod.



    10. Succubus Heart 4.20

      [ <<>> ] Succubus Heart [ <<>> ]
      [<>] The Succubus Gameplay Mod [<>]
      created by : Michael Stanich aka Spirit Shard
      Site - michaelpstanich.com
      YouTube - youtube.com/michaelpstanich
      Twitter - twitter.com/Michael_Stanich
      Patreon - patreon.com/michaelpstanich
      [ <<>>] Self Promotion [ <<>> ]
      So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
      Also I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available)
      [ <<>> ] Latest News [ <<>> ]
      Succubus Heart 4.20 is now released! This update comes with more QoL changes, some requested options/features, and the all new mysterious "Chest of Sacrifice" which waits hungrily in the Succubus Realm! I also removed the Soul Pet's Desire System entirely as it was causing problems with the backend and really didn't feel interesting or fun, so now it's gone. Check the changelog for more info.
      SSE SKSE NEWS!!!
      SKSE has released its alpha for SSE, however I believe functionality is still limited and will be waiting for SexLab to be ported over officially. Just as a reminder I do plan to make an SSE version, however development will continue primarily on 'vanilla' skyrim unless SSE offers something crucial after all goals are met (which it probably wont).
      [ <<>> ] What is Succubus Heart? [ <<>> ]
      Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
      [ <<>> ] What's So Unique? [ <<>> ]
      Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
      [ <<>> ] Mechanics [ <<>> ]
      Heart System : Your succubus will earn XP through sexual acts and certain items which can be spent to learn new and improve their existing abilities! You'll also absorb life force from your partners, permanently decreasing their status while improving your own!
      Skill Leveling : Take your overflowing life force and level Skyrim's usual Skills using SP earned. You can also convert any unwanted XP into SP if so desired.
      Sex Drops : Orgasms will give partners their special juices (Sperm and Milk) which can be consumed or used in alchemy! There's also a chance at getting rare drops which have special effects when consumed (or you can be boring and use them in alchemy...).
      Death Drops : After death characters will keep a small soul item which can then be taken and used by the player for various bonuses.
      Succubus Passives : Unlock and rank up a variety of Succubus Passives which give advantages in combat, make progression run more smoothly, or just makes things a bit more... appealing.
      Soul Pets : Another mod fully integrated into Succubus Heart with unique features! Soul Pets are summonable followers (both creature and human) which level through acts. As levels increase not only do pets become more powerful but the summoner's abilities improve adding new bonuses and unlocking more summons!
      Combat Seduction : A simple combat submit mod, built right in! Initially built for testing, the feature can be handy if you're looking for a light-weight alternative to other submit mods. However I recommend disabling this feature if you have other submit mods running to avoid issues.
      Death Override Mode : A simple Death Alternative which respawns the player when health hits 0 instead of just prompting a reload. You can even turn Skyrim into a 'rogue-lite' by enabling item loss on death, introducing new gameplay approaches! I recommend leaving this disabled if you use any other Death Alternative type mod.
      [ <<>> ] Help Section (Included in-game) [ <<>> ]

      [ <<>> ] WARNING : Script Mod [ <<>> ]
      While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
      [ <<>> ] What's Included [ <<>> ]
      - Docs (Read Me - ChangeLog - Source Notes)
      - Data (Everything for the core mod)
      - Optional Uncapper Settings (Customized Skyrim Com. Unc. Settings)
      [ <<>> ] Requirements [ <<>> ]
      - Skyrim (Vanilla)
      - SKSE 1.07.03 or newer [ http://skse.silverlock.org/ ]
      - SexLab v1.62 or newer
      - Sky UI 5.1 or newer [ http://www.nexusmods.com/skyrim/mods/3863/? ]
      [ <<>> ] Recommended Mods [ <<>> ]
      - Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
      [ <<>> ] Installing / Updating [ <<>> ]
      Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use.
      Updating : If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+.
      [ <<>> ] Uninstalling / Removal [ <<>> ]
      Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
      [ <<>> ] External Mod Support [ <<>> ]
      Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
      [ <<>> ] Incompatible Mods [ <<>> ]
      - AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) is incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO need to be updated with skyrim's creature handling.)
      - Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
      - Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one).
      [ <<>> ] Known Issues [ <<>> ]
      - Horse Pet may fast travel with you if you don't already own a primary horse.
      - Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
      - Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
      - Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
      - Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
      - General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
      [ <<>> ] FAQ [ <<>> ]
      Q: Is this mod still being developed and updated?
      A: Short answer is yes, long answer is a bit more complicated. The framework for everything is now built, so all that is left now is to bug fix and add in more spells/effects/whatever. While I still work on the mod from time to time updates will usually be far apart since I have many other projects + a day job to tend to. If anyone wants to add in new features themselves I'm all for it, just contact me if you run into any problems and I'll help when/where I can!
      Q: Can I still level like in vanilla?
      A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
      Q: Can I use this mod as a male character?
      A: Yep! Succubus Heart supports both genders.
      Q: The MCM isn't showing and nothing seems to work!
      A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
      Q: _____ feels overpowered / underpowered, can you balance it?
      A: I can try! If you have balance concerns make sure to send them my way and I'll work my best to work on it.
      Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
      A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point.
      Q: But I didn't want Soul Pets, can it be removed?
      A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry!
      Q: You're not making anymore Succubus Spells? What is "Legacy"?
      A: Legacy refers to features that are in the mod but no longer supported, I didn't really feel like 'removing' more content in-case people wanted to still use it. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere.
      Q: Why did you re-write the mod and end up removing features?
      A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-around, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
      Recent Changes (Check the full changelog for more info)




    11. 3ds Max Tail Animation Guide V1

      it's a guide for creating tail animations, mostly for SLAL Pack animators that use 3ds Max.



    12. M2M Gay Animations Ver. 9.0

      M2M Animations - Version 9.0
      Updated: August 06, 2017
      Please read the Terms of Use before downloading this archive.

      The philosophy for this mod is simple: To create the very best gay-oriented animations that are within my abilities to produce; and then to distribute them so that the gay Skyrim community will have animations made specifically for our unique play-style.
      This mod is also intended to be a platform for other gay animators who wish to distribute their work for use in SexLab; but would prefer to not have to deal with making and supporting their own pack.
      As I learn new techniques, I employ them in my work. I have grown in understanding of what is possible with SexLab. This mod is the application of that learning and understanding.
      M2M_Animations_V9.0: This archive is for users that wish to set their own timing for looping stages via the SexLab MCM.
      M2M_Animations_V9.0_AllTimedStages: This archive is for users that prefer to just install and play. Animation timings are preset and will override SexLab's settings.
      M2M_Animations_Looping_Stages.txt: This is a reference for those that wish to know what stages are looping and/or how many looping stages there are in a scene.
      SexLab1.62 - and all of it's requirements.
      INSTALLATION (First Time) :
      (It is recommended to use a mod manager)
      - Install "M2M Animations" and ensure that the .esp is activated.
      - Run Loot to sort load order (recommended)
      - Run "FNIS for Users" to update the behavior files.
      - Enter game -
      - You should receive a notice that M2M has been installed and that a new MCM menu has been added. If you do not receive these notifications, try pulling out to 3rd person view; then open and close the MCM and Mod Configuration Menu a few times to see if it will force an update. If you have a slow machine or a very script heavy setup, it may take a few minutes to update.
      - (Backup-Option-1) Click on the "Rebuild and Clean" tab and click on "Export Settings". Recommended if you have many animations disabled.
      - (Backup-Option-2) Use "Suppress Disabled Animations" for a more permanent solution.
      - Go to the "M2MAnimations" Menu.
      - You can either click on the "Toggle Anims" tab, and then "Activate All", OR specific page tabs to select individual animations.
      - Click on the "Config M2M" tab, and then click on "Register SexLab Anims". You should receive a notice that "SexLab Animation Registry has been updated."
      Go back to the SexLab MCM Menu:
      - (Optional, from above) Click on the "Rebuild and Clean" tab, and click on "Import Settings" (if you exported them), and that will return the Animation Registry to it's pre-update state.
      - Click on the "Toggle Animations" tab and ensure that the M2M animations are listed and active.
      The "Direct Upgrade" procedure (below) can be used for upgrading from V8.0 to V9.0.
      Clean Upgrade
      - Uninstall the old M2M version.
      - Run "FNIS For Users".
      - Log into game; click OK for the missing content warning.
      - (Optional) Wait for approximately 30 sec to allow the game to completely load. I find this to be good practice for a save.
      - Open SexLab MCM and ensure that the M2M animations have been removed from the "Toggle Animations" tab.
      - (Backup-Option-1) Click on the "Rebuild and Clean" tab and click on "Export Settings". Recommended if you have many animations disabled.
      - (Backup-Option-2) Use "Suppress Disabled Animations" for a more permanent solution.
      - Save the game and log out.
      - Install the new M2M version using either your favorite Mod Manager or Manually.
      - Run "Loot" to sort load order.
      - Run "FINS for Users" and insure that M2M is listed in the update.
      - Log into Skyrim.
      - Click on the "M2M Animations" tab; and then click on either the "Toggle Anims" tab (to "Activate All") OR the "M2M Animations" tab to select specific animations.
      - Click on the "Config M2M" tab, and then click on "Register SexLab Anims". You should receive a notice that "SexLab Animation Registry has been updated."
      - Go to the SexLab MCM.
      - (Optional, from above) Click on the "Rebuild and Clean" tab; and then "Import Setting". (If they were previously exported.)
      - Click on the "Toggle Animations" tab, and ensure that the M2M animations are registered and active.
      Direct Upgrade:
      - Uninstall the previous M2M Version and install the new Version.
      - Run "Loot" to sort load order.
      - Run "FNIS for Users" and insure that M2M is listed in the update.
      - Log into Skyrim.
      - (Backup-Option-1) In the SexLab MCM: Click on the "Rebuild and Clean" tab and click on "Export Settings". Recommended if you have many animations disabled.
      - (Backup-Option-2) In the SexLab MCM: Use "Suppress Disabled Animations" for a more permanent solution.
      - Go to the "M2MAnimations" Menu.
      - You can either click on the "Toggle Anims" tab, and then "Activate All", OR the "M2MAnimations" tab to select individual animations.
      - Click on the "Config M2M" tab, and then click on "Register SexLab Anims". You should receive a notice that "SexLab Animation Registry has been updated."
      - (Optional) Go back to the SexLab MCM Menu, click on the "Rebuild and Clean" tab, and click on "Import Settings" (if you exported them) and that will return the Animation Registry to it's pre-update state.
      - Go to the SexLab menu and click on the "Toggle Animations" tab and ensure that the M2M animations are listed and active.
      Attention: New (Virgin) SexLab Users:
      SexLab is a framework that provides the basic functionality to allow sex scenes to play in game. It does not cause the animations to play; just as M2M only adds animations to SexLab. Another mod(s) are needed to play the animations.
      A couple of suggestions:
      SexLab Matchmaker - This mod gives the player 2 spells to initiate sex scenes. One for self and one for partner.
      Random Sex - This mod allows for random encounters based on time.
      There are many other mods, with a plethora of options for initiating sex. These are simply two that I use and that work well for me. Look around the Lover's Lab site, there are lots of mods to choose from. Or drop by the support thread, there have been other suggestions already posed by other members.
      Animation List:
      1) Solo Masturbation
      2) Duo Masturbation
      3) Standing BJ
      4) 69
      5) 3Way
      6) 4Way
      7) Duo Masturbation Deux
      8) Power Driver
      9) Face-down Fuck
      10) Aggressive Face-down
      11) Deep Kiss
      12) Laying BJ
      13) Muscle Worship
      14) Standing Jerk-Off
      15) Standing Jerk-Off Variation 1
      16) Standing Jerk-Off Variation 2
      17) Laying Jerk-Off
      18) Laying Jerk-Off Variation 1
      19) Laying Jerk-Off Variation 2
      20) Laying BJ 3Way
      21) Laying Pushups 3Way
      22) Laying Poke 3Way
      23) Standing BJ 3Way
      24) Cowboy
      25) Missionary
      26) Cock Milker
      27) Smooch
      28) Foreplay:
      1) Kissing1
      2) Kissing 2
      3) Admire
      4) Butt Check
      5) Neck Kiss
      6) Hand Trace
      29) 4 Way BJ
      30) Quick Suck-1,2,3
      31) Leg Up Fuck
      32) Aggressive Face Fuck
      33) Aggressive KO 3Way
      Just to reiterate: These are GAY Oriented videos. If seeing male on male sex causes you to want to scratch out your eyes, then I highly suggest that you do not click on the links. You have been warned!
      (Password is: skyrim)
      Terms of Use
      A HUGE THANK YOU to:
      @rydin - for allowing me to use NSAP as a base for this mod; as well as his advice and instructions during the development cycle.
      @CPU - for sharing his wealth of knowledge with me; as well as his advice and patience as I floundered with knowing what I wanted to do; yet did not know how to implement, and the best way to achieve that objective.
      @Ashal - for building and maintaining SexLab; as well as providing insights into the finer workings of animating for SexLab.
      @ffabris and @Mylor41 - for helping test before release; as well as putting up with my long-winded explanations, and for keeping me sane and on track.
      Bethesda Game Studios - for making TESV:Skyrim
      Bethesda Softworks: Copyright holder of TESV:Skyrim.
      © TweensAnimations
      ------------------------By clicking on the download link, you are agreeing to abide by the Terms of Use Contract--------------



    13. The Animal Mansion Redux 0.1WH-rev-49-F5

      The Animal Mansion Redux - Version 0.1w-rev: H49 ()- Alpha
      Interlecutal Properties & Rights:
      The Animal Mansion Redux is a complete overhaul of The Animal Mansion by sky_mds. Assets and concepts used from The Animal Mansion are in compliance with sky_mds's statement that "Anyone can take what I made and use it for their own purpose without asking for permission.",
      End User Agreement: You may NOT Distribute / Redistribute / Disassemble The Animal Mansion Redux in any way, shape or form.
      End User Agreement: You May Modify the mod for PERSONAL USE ONLY, under no circumstance are you permitted to publish your edited version of The Animal Mansion Redux.
      The End User agreement refers to "The Animal Mansion Redux" and all works therein ONLY!
      and has No eligibility towards the Original "The Animal Mansion" by Sky_mds
      Due to The Alpha version Nature of the Mod; I Advise against using Your Main Character, do so at own Risk
      (if you do and it get's corrupted you may complain, just not to me I warned you. )
      Please do NOT PM me, with Bugs.. Post them here on the forum.
      Bitte schicken Sie mir keine PN wegen Fehlern. Erstellen Sie bitte einen Eintrag hier im Forum.

      SexLab Framework1.59c (1.61b Fully Supported)
      SKSE 1.7.3 (Fully Supported)
      FNIS v.5.2 (6.2 Fully Supported)
      FNIS Creature Pack v5.1 (6.1 Fully Supported)
      Fuz Ro Do'h (Fully Supported)
      MoreNastyCritters v 7.11 or Above (read spoiler for more info)
      ** This Mod does NOT Support SE (and will not ever. don't ask)
      * Green Listed Mods ; Fully Supported
      * Red Listed Mods ; Support But cause CTD's
      The Animal Mansion by Sky_mds (Conflict)
      Can not be used at the same time, no Fix planned  

      Sexlab Dialogues (Conflict)
      *Sexlab Dialogues will negatively affect the entire contents of the mod *do NOT submit a bug report if you're using it, either uninstall / disable Sexlab dialogues *the bug's are caused by Sexlab Dialogues not by this mod so there's nothing that can be fixed.  

      Selene Kate Follower (Conflict)
      Does Not Adapt New Dialogues

      Sexlab-Stories (Unsupported)
      ADDITEMMENU (Unsupported causes - Causes Script Errors)
      God Of Zombies (Unsupported - hirelings cause Clippings errors and animal clipping errors)
      Infernal Armory (Unsupported - Scripts cause bugs / stop quests)
      AddItemMenu v2 (Highly Unspoorted - Causes CTD's)
      Disease Immunity for all Races (Causes Animals to glitch through the floor)
      * ANY Mods which trigger random sex acts may cause problems and should be deactivated while being in the mansion.
      Anything that can interrupt the mansion quests may cause problems.
      Bards Play Only on Request
      Glev's Loading Screen Mods
      Applying Translation's is simple.
      just replace the (English) .esp with the translation .esp.
      done. (and don't forget to thank the translators)
      Not Applicable
      Change Log
      To Report a Bug:
      KNOWN BUGS: 5
      1. Making Follower do your job causes double Objective arrow (1 on Client, 1 on Thaena), when finishing the private shows.
      2. Spider in Basement has no name(although sex option is present)
      3. Mansion Build Quest part 3 - Riften Choices doesn't show
      4.Hare Mission - Integration problem (runs fine thoe)
      Things To Come :
      Currently In Development: (for 0.1WF)
      Bug Fixing
      To Be Announced
      Help Section
      Big Thank you to ;
      The Admins of LL (to help me get my ducks in the row)
      Ashal, For the Sexlab Framework
      Sky_mds, For The Original "The Animal Mansion"
      And everyone who's mod is in the Required List.
      Beta Testers / Translators / Helpers / Contributors
      Serizamiya - for spell checking and correcting my grammar
      Idanis - Quest / Story Suggestions / Ideas (4 Quests)
      Excempt - Quests / Donations
      Satronica - Donation
      Kalcinator - Spanish Translation
      CPU - MCM Updates & Compatibilities
      * I Hope You Read Everything above, before you download the file!



    14. Sexist/Derogatory Guards, NPCs and Player Comments 2.89

      Sexist/Derogatory Guards & NPCs
      Which Version Do I Need?
      There are 2 files available. You only need to install 1 of them.
      The best one to install is SexistGuards v2.63 or higher as this one now has a soft dependency for Devious Devices
      SexistGuards vX.X.zip - This is the new version with the soft dependency for Devious Devices. Use this one!
      SexistGuardsDD vX.X.zip - legacy version. Do not use. It will not be updated. 
      Mod Overview
      Skyrim is no place for a female adventurer....women should be at home or servicing men at the local inn; so if you fancy making life a bit more humiliating for your female character then this mod might just be for you!
      Whenever you encounter an NPC guard they may make some kind of sexist or derogatory remark to you..
      Knock an object over and any nearby NPCs will tell you exactly what they think of you!
      When fighting bandits, they'll make sure you know exactly what they're going to do with you if you lose!
      Ideas for comments etc always welcome 
      I will be trying to keep the comments as realistic/lore friendly as possible (there won't be anything like I'd Bash Her Back Door In Oooosh!). If you think a comment does not fit in with Skyrim then do let me know.
      Going forward I shall be trying to stick with the following rules of how aggressive people will be (and I must stop putting whore, slut or bitch at the end of every comment  )...
      Player/NPC Traits

      In an effort to try and make this mod a little bit more immersive I have now started work on adding selectable traits. Initially these will only effect your characters personality, but eventually NPCs will also get personalities.
      Currently you can select the following traits (more to follow)...
      Orgasmic - They will see the sexy side of almost any situation and will enjoy sex no matter what!
      Defiant - How likely your character is to put up a fight or answer back, maybe even to you!
      Submissive - How likely your character will submit to someone else. If you have 4th wall breaking player comments active then they will be submissive to you and may refer to you as mistress/master.
      Dominant - How likely your character is to be dominant. Becareful! If you have 4th wall breaking player comments active then they may be dominant to you too!
      Timid - How timid or cautious your character is. They will often complain about being made to put their life in danger.
      Story - Let your character's mind wander...
      Each trait can be set to a strength of 0% - 100% which should allow you to "build" you own personality. They way it works is every line of dialogue has a trait assigned to it that must pass a random check. If you choose 100% then it will always pass the check, 0% will always fail the check. Some lines of dialogue need to pass more than one trait check, other might only need you to pass one type of trait check. There are also general dialogue to fill in any gaps.
      If you pass the required trait check then your character will speak the line, if not then another line will be chosen.
      This should allow complex personalities so even if your character is a rock hard warrior you could still add a chance that they might, just might, let slip that they are actually enjoying the Draugr pounding away at them! 
      The other thing is that these new comments will work for both Female AND Male characters...eventually. At the moment I am concentrating on the female side but I have already setup the system to handle male characters as well.
      Comment Categories
      Male NPCs
      Will make derogatory remarks putting a woman firmly in her place. Will usually refrain from using swear or crude words, but they will still get their point across that women are 2nd class in Skyrim and simply objects of desire.
      Female NPCs
      They know their place and will give "helpful" comments to the female characters on how to be a good lady and avoid trouble.
      Not much better than a bandit. They'll make just as rude or crude comment, just with a slight slur or burp.
      Male Guards
      The epitome of the sexist male. Will often use suggestive comments as well as speak their mind at will. They will show some restraint though and will never be as crude as bandits, after all they are the face of civilised law and order (whilst believing they are above it).
      Female Guards
      No where near as bad as the men, although they still look down on other women. Will give warnings and steer female characters in the right direction.
      The gutter of society with a mouth to match. They'll let rip with whatever they want to say, and it won't be nice...ever!
      Places: Inns
      Not a place for a woman, unless she is a whore looking for work.
      Places: Blacksmith
      Women should be at home cooking, not trying to work out which end of the sword is the pointy bit!
      Women should be careful who they choose to go adventuring with! Your followers will make comments depending on the environment and what you are wearing (or lack of) etc.
      Devious Devices
      If you have devious devices - integration installed then this mod will automatically pick up if you are wearing any items and give suitable dialogue!
      Player Comments
      The comments come in two different flavours - 4th Wall Breaking or Standard.
      The 4th Wall, for those who might never have heard of it, is where an actor is aware of the audience. This often takes the form of the actor talking to the audience (See DeadPool movie  ).
      In this particular case the 4th Wall comments allow your character to know that you are controlling them and they will talk directly to you. Here's an example of the difference between to two comment types...
      Standard Comment
      "I'm freezing, I'd better find some clothes to put on"
      4th Wall Breaking
      "You do realise that I'm freezing here? Please let me put some clothes on."
      Which one you want to use is up to you, or use both! 

      SexistGuards zip file - This contains all the basic comments that can be made by NPCs. It has no dependencies apart from Fuz  & SexLab (see below). There is an MCM menu that allows you to configure which dialogue sets are used.
      Turning Dialogue On & Off
      All dialogue sections can be individually switched on or off in the MCM.

      SexLab and dependencies
      Fuz Ro D'oh or you won't see the comments 
      Soft dependency support for Devious Devices and Zaz Animation Pack
      Known Issues
      If you have subtitles switched on then this could cause issues with comments getting stuck on the screen. They do clear eventually, often by another dialogue being displayed or a change of location/cell.
      Using a free cam (e.g. during sex scenes) will stop dialogue from appearing. There is no fix for this.
      Moving quickly may cause comments to disappear quickly. There is no fix for this at the moment. Slow down! 
      This mod shouldn't conflict with much else. It simply adds more dialogue to the available comment pool.
      If you don't get any comments then just be patient. they will come round eventually but they are competing with all the other things NPCs can say.
      Example Guard Phrases
      "I wouldn't mind dragging you off to the dungeons for a bit..."
      "Break the law and your body is mine..."
      "Move along, woman..."
      "Cause any problems and I'll deal with you...personally!"
      "I'd feel a lot warmer if I was between those legs of yours..."
      Example Bandit Phrases
      "I'm gonna teach you a lesson, whore..."
      "Do you really think a whore like you could defeat me?"
      "You're going to be my little play thing once this is over..."
      "Watcha gonna do, whore?"



    15. Wintervale 1.0.0

      To see the changes that this mod does, watch the video.
      Wintervale Trailer
      My Best Friend Is In Skyrim - Episode 13 - Epic Skyrim Mods

      (Current build, BETA)
      Update coming soon will add plenty of new features

      You need all the DLC's

      How do I get to the Island?
      Go to Riverwood, near the waterfall you will find a statue, go near the statue and you will be teleported to Wintervale. (The update will contain a more immersive way to get to Wintervale.)

      Wintervale is a new Island located in the Sea of Ghosts, I plan to update this mod in the future, add new quests etc.

      Big Castle (Player Home)
      New Island (Sea of Ghosts, North of Skyrim)
      New objects
      New buildings 
      and much more

      This mod is free from copy righted content, all rights have been reserved, permission has been granted to use the resources.

      Credits/Hall of Fame
      CD Projekt & Oaristys- Modding resources
      Tamira - Modding resources, tropical plants, palm trees, flowers, etc
      Stroti - Modding resources, Aladdin's lamp etc.
      MJY - The Author of the mysterious Island, Modding resources. Thank you MJY.
      Blackflag & Hyperactivechild - Landscape Textures
      (If I missed any mod authors or artists, please let me know and I will update)