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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. SexLab Dragons

      there is a poll going on for some possible Durneviir dialogues, please vote for one of them so we can continue work on this mod and move on with our lives.
      SexLab Dragons
      made by Blaze69 & MadMansGun
      follower scripts based on yousukeve's Alduin follower Mod
      what this mod does:
      adds dialogue to start sexy fun time with Paarthurnax, Odahviing and Alduin.
      Odahviing and Alduin (after he is defeated) have full follower support.
      the Call Dragon shout has extra functionality when Odahviing is following:
      if he was told to wait somewhere shouting will call him back to the player (note: in real time),
      but Shouting when he is not a follower calls him with his usual "air support" AI as in the vanilla game.
      edit: something i forgot to note....
      if your having a problem with the dialogue not showing up just save your game and quit to desktop, then re-launch the game and load your save. The dialog options should now be there.
      This is a known issue with dialogues and "Start Enabled Quests" (quests that start/run as soon as the game loads). You need to save the game with the mod active, exit to desktop, and then open the game again so that Skyrim can properly register and initialize the dialogues.
      Mod Requirements:
      Horny Creatures of Skyrim
      Billyy's SLAL Animations
      {0,0}   ________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"-    """""""""""""""""""""""""""""""""""""""""""""



    3. Female Bodyslide Preset Z UUNP

      Hello there..... Look  it's my first mod so please go easy on me. So I decided to make this mod cause it's the best preset i could come up with so......I hope you like it. Looks good with the Anime race too.



    4. How To Make A BodySlide Preset

      Don't download the text file here - it's only a placemarker so I can post this page.
      Hello Folks!    To veterans of Skyrim and modding, this "How-To" is ultra-basic.   But there are many who are new to modding and don't really know the basics on how to use BodySlide or Outfit Studio. I run into this all the time with questions regarding my mods.  Searching YouTube has many convoluted videos showing how to first install this, then install that, etc.   Fuck that, here's how to use the tool quickly.   A UUNP or a CBBE body makes no difference.
      Start BodySlide and select a basic body type (UUNP, UUNP Special (has "girly" parts) or CBBE, CBBE HDT, etc.) and a generic preset - in this case CBBE Curvy...

      Now move slider "body parts" to get the shape you'd like...

      Make additional adjustments and "Save As" when completed...

      Add a name for your preset and check any existing "clothes" boxes you'd like to have the preset assigned to...

      Select the "clothes" mod from the upper-middle drop-down box. This is the "Group Filter" box.  Check the "Build Morphs" (used for in-game RaceMenu changes) box and click "Batch Build".
      Note though, that not all modders provide a "Group Filter" file.  So if you don't see what you're looking for under the "Group Filter" drop-down, look under the "Outfit/Body" box over to the far upper-left and select an individual armor / clothes "part" - which means you've got to make each "part" separately - a pain in the ass.

      That's it. You've made a custom body preset and made your first armor or clothes set.  Easy, huh?



    5. C5Kev's Sexy Nordic Armor UUNP / CBBE HDT

      Please don't message me and to tell me your armor is invisible!
      Hello Folks!   I have for you a bit more subtle, but still quite sexy heavy armor package to offer. This Nordic Plate armor has been highly polished to beautifully accent the very sheer black mesh fabric. Consisting primarily of slightly tweaked items from Nisetanaka's world-renowned Bikini Armor, it also features a modified / re-textured Stoneheart Dark Steel bra, a very tiny and snug-fitted "muff bag" by yours truly (base mesh from The Mage mod) and sexy red, long fingernails.
      This mashup armor will serve your Dragonborn well, up to the "Advanced Armors Perk" and beyond. Also included is a Nordic sword, a re-textured "Naughty Girl"-inspired shield and a greatsword to facilitate some excellent "tanking" moments should the need arise. And "arise" is a key word here because that's what's going to happen to the shorts in Skyrim when people get an eye-full of your Dragonborn!
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Sexy Nordic Armor UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
      Hopefully no problems, but please let me know if any arise. Have fun!
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



    6. C5Kev's "Feel The Wind" Armor UUNP

      Hello Folks!    When you're a succubus in Skyrim, one can't always wait for victims to fall asleep. In those situations, my feeling is that a succubus should be as alluring as humanly poss..., uh, well, you should be alluring. Looking weird or just plain ugly that scares the crap out of victims is totally counter-productive. And how can a Dragonborn be any more alluring than stepping out in one of these armor outfits in this package?  Folks, it's simply unimaginable.  And what a light armor package it is.  What - A - Package!  Guaranteed to affect all of the other packages around Skyrim to be sure!
      Please don't message me and to tell me your armor is invisible!
      My overly-buxom friend shown here is in black and red / leather and lace. Is there a better combination for your bonafied sex-pot???  Well, ...I think not!  The armor's rating is a tad better than Eleven, so dig up that moonstone, get your Eleven smithing perk and you're off to the races. You're already super-seductive, but in these outfits, you'll also be super, super sexy.
      Our first ensemble features a lovely black leather corset with red piping, laces, highlighted with red stitching and it's utterly irresistible (and I do mean "utterly"), leather sleeves and shoes and a super-skimpy leather C-Thong (modified). All topped off with lacey garders, Black Widow spider jewelry and sexy red fingernails.
      Our second ensemble has all the above, but features an eye-popping cup-less corset. Holllly-Cooowwww!
      Our third installment features the "Feel The Wind" Cuirass, which is a light armored nipple chain, used in conjunction with a (modified) super-skimpy lacey thong, lacey sleeves and shoes. Topped off with lacey garders and sexy red fingernails. While this is great armor, you WILL "Feel The Wind"!
      Wow!  Just Wow!  Naturally you don't need to be a succubus to wear these exciting, erotic armors and any Dragonborn will "feel" right at home in any of them. So get yours today!
      These fantastic outfits are brought to you by C5Kev and the Management of LoversLab.com. Thank you.

      "Clicky" shoes are used in this mod, so you'll need the  Heels Sound   mod by ApoKrytia. It's a requirement, so please have that already installed.

      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Feel The Wind Armor UUNP" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.

      Note About Hands: Sometimes when equipping the sleeves, the hand texture gets messed up. I don't know why this happens, but if you equip, unequip and equip again, usually fixes the problem.

      This mashup includes: Xinafay's Kitty Corset, jewelry from "The Mage" mod (author unknown), a modified thong from Xuniana's Red Packet, sleeves from Heimu Clothes (author unknown), The Reknowned GomaPeroPero's shoes, garders, C-Thong, nipple chain from the illusterious Newmiller and nails from Kaw's Claws.

      Hopefully there are no issues, but if so, please let me know. Enjoy!
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



    7. How To UUNP or UUNP to CBBE

      How To UUNP   or   UUNP to CBBE   by C5Kev, January 2019
      * *  Weight Painting Section Has Been Added  * *
      The following "process" isn't hard, just that some things need to be done in a certain order. This page looks long and "wordy", but fear not. As I said, it's not hard, but if parts are confusing, please let me know. There are no pictures with little arrows here.  Learn to read - you'll be better off.
      I can only assume that this "process" is the same for converting UUNP to CBBE HDT, but not entirely sure. If things don't work, then look Elsweyr. I don't support CBBE stuff, so...      ...so don't ask and let's get started!
      * *  People - If converting one of my mods, select nif's from the "Data\CalienteTools\BodySlide\ShapeData" directory  * *
      While I don't support CBBE, please note that you will initially need to determine what a particular armor part is named within the mod, so that the same name can be used when saving your conversion project file. Opening the .esp file with TES5Edit is a good way. Also refer to the saving note below.
      - Start a new project. "File > New Project". A dialog box will appear. Select "Unified UNP HDT" (or CBBE HDT) , click "Next".
      - The dialog box changes. Don't worry about naming the project yet. Click "From File" and browse to find the outfit or outfit part "_1.nif" (high weight) file you want to convert. Click "Finish".
      - The outfit and a generic "reference" body will appear. Now, the reference body is only there as a "placemarker" and will be replaced with your body preset when making the outfit in BodySlide. Notice that "UUNP" is in green, which denotes that it is the "reference".
      - Some outfits may fit the reference body perfectly, while others won't. If it does, great - go down to "The Reference Body Fits". If not (which it probably won't), continue on...
      a. The majority of the time, a body is often included with the outfit or part. We only want the clothes, so turn on / off "parts" to find and delete that body - many times, the body included isn't called "body", but something weird.
      b. In the upper right window pane, it's best to change the clothes to "wire mesh" so you can see through the outfit for a good fit to the body.
      c.  Sliders  - There are actually two parts to the sliders list - individual body part sliders and lower down, generic UNP body shapes.  So first start by moving one of the generic UNP body shape sliders toward 100%. Most times moving one or a combo of a couple will fit the reference body into the outfit. Trying UNPB High or UNPB Oppai High are a good starting point.
      d. You can also fine tune the fit a bit by moving the actual body part sliders - "Breasts", "Double Melon", "Chubby Butt", etc.
      e. In some instances, clothes may be too far forward or perhaps behind to the body. If so, highlight ALL parts of the outfit in the upper right pane, right-click one of them and select "move". Again, change all "parts" to "wire mesh" so you can see through them for the best fit.  When looking from the front...
           X = Left / Right    Y = Front / Back    Z = Up / Down
      f. Get the "reference" body to fit the outfit for the most part. Maybe the boobs or butt sticks out a bit. That's OK, we'll fix that in a minute.


      The body fits, but when moving a "body part" slider, the clothes don't move with the body. So let's continue...
      - With the body a close fit, "File > Make Conversion Reference". Now, "Slider > "Conform All".  "Conform All" is what makes the clothes "stick to" or follow the body.  If a dialog box appears and says something needs to be "Non-Zero", just move the "Breasts" slider to 1%.
      - Now, "Slider > "Set Base Shape".  A dialog box appears that says "ConvertToBase". wanting a name. Forget about it - just click OK. All the sliders will disappear and a single slider named "ConvertToBase" appears.
      - Move that slider to 100% and "Slider > Conform All".
      - Now, "File > Load Reference". Select "Unified UNP HDT"  like you did at the very beginning.
      - "File > Conform All".  Remember, "Conform All" is what makes the clothes "stick to" or follow the body.
      - "File > Save Project As". Name your outfit (ex. Joes's Outfit) and BE SURE to click "To Project". That fills in the lower part with matching file names for BodySlide to use - Slider Set file name (Joe's Outfit.osp), the Shape Data folder (Joe's Outfit) and Shape Data file name (Joe's Outfit.nif).
      * *  People - If converting one of my mods, select nif's from the "Data\CalienteTools\BodySlide\ShapeData" directory  * *
      While I normally don't support CBBE, please note that you will initially need to determine what a particular armor part is named within the mod, so that the same name can be used when saving your conversion project file. Opening the .esp file with TES5Edit is a good way.  Also note when saving...

      - Do I save with "Copy Reference Shape Into Output" box checked?  That depends on the part and / or your planned "complete" outfit. There should only be one "reference" body per outfit.  So for boots, no. Gauntlets, no. Pauldrons, no.  BUT...   ...note that if your gloves have hands as part of them or shoes have feet as part of them, then the hands or feet need to be called out as a "reference" items and should be saved as separate files from the clothes.  Simply right-click hands or feet and select "Set As Reference" and make sure to delete all unnecessary / unrelated meshes when saving gloves or shoes.  Now check the box and save as a new project file, i.e. Joe's Gloves - Joe's Shoes.  BE SURE to click "To Project".
      - Now it's time for "Fine Tuning".
      Primary Brushes To Use:   Key 2 - Inflate    Key 3 - Deflate    Key 5 - Smooth
      The outfit's wire mesh is composed of various sized triangles, with each corner having a "vertice". Outfit Studio's brush has a red circle and a blue dot - and these affect the mesh vertices.  For now, you'll only need to focus on brush Size and Strength.
      - The Size slider is for the overall size of the red circle. The brush will affect (inflate / deflate / smooth) all vertices within that circle. A larger size is good to move lots of vertices is a certain direction. Obviously a smaller size is for "pin-point" adjustments like a low or high spot on a strap.
      - The Strength is how much vertices move with one tap of your mouse button. Strength is strongest at the blue dot and weakens as it gets to the edge of the red circle. The strength slider should almost always be rather low, with the slider to the left.
      Doing fine tuning takes time and requires some finesse. Light tap your mouse when doing this and continually adjust the brush size and strength.
      - Use the #2 - "inflate" brush to cover up exposed body areas. Brush size and strength will need to be adjusted, but keep things "small" - with sliders primarily to the left.
      - Use the #3 - "Deflate" brush to make things tighter to the body.
      - Use the #5 - "Smooth" brush to smooth out somewhat "wavy" areas.
      - Always remember to "Save" at points within this process. If you fuck up, you can reload the project and continue.
      Remember, the more experience one has, it'll become easier to judge these items. I can't tell you how to do this part with words.
      - You will need to go through each of the "body part" sliders by clicking the little pencil - which moves the slider to 100% - to check for clipping and fix areas where skin shows through.

      Now that you have the clothes fitting nicely and you've saved your project, let's add "stuff" for the jiggly-bits.
      - In the "meshes" pane, select all items with the exception of hands and feet if they exist. Right-click one of the highlighted items and select "Copy Bone Weights".
      - A dialog box will appear will a couple sliders. Most times the default setting is OK, however, I usually move them to the right a bit.
      - "File > Conform All".
      - Again, "File > Save Project As" and BE SURE to click "To Project" (just to be sure).
      - You are done my friend.   But continue reading...
      - When trying to save, if you receive a dialog box stating that certain item's vertices have no weighting and will be masked, DON'T SAVE YOUR FILE. Let's continue on...
      So, you've received the dialog box stating that certain item's vertices have no weighting and will be masked. OK, so let's put weight to them.
      - The "mask" makes certain areas of parts black-ish, so note which items and areas those are.
      - Press Key "T" . That turns all textures into a grey scale so you can more easily see the masking locations. Now highlight an affected part with masking on it.
      - Keep a mental picture of where the affected vertices are and "Tool > Clear Mask".
      - Click the "Bones" tab on the right and you'll notice all the bones listed.
      - When clicking on a bone, notice the areas affected on the reference body. Let those areas be a guide for the affected "parts" and the bones required to be selected for weight painting.
      - Based on the part(s), highlight the bones that would affect that part.  Obviously a bra would be affected by the left and right breast bones.  Select the left breast bone and press Key 6, which enables the weight painting brush.  Remember that this can only be done when looking at the "Bones" pane.
      - Move your brush strength slider way up toward the right.  Now use the brush on the left side of the bra - you'll notice it starts out blue and the longer one stays in an area, it starts to turn red.  Blue = not too much vertice movement in relation to that bone,  Red = much more movement of vertices in relation to that bone.  The nipple is the farthest from the bone, so make that red and can kinda fade out from there, going up the straps, etc.  Just use some common sense if you think you have some.
      - Now do the right side of the bra after selecting the right breast bone.
      - Basically, that's all there is to it. Some parts are a little more complicated than others, but after you goof with this a bit, it's quite easy to do and won't take long to do.  Make sure you "paint" all the necessary parts.  I always hit "Slider > Conform All" again just for grins.  Now save.  If you get the message again,  just go back and double-check your work.  It won't take long to fix.
      Hope this helps folks.



    8. Sexy Standing Stones and StreakerPerks SL Aroused Redux Patch

      I'm a dumb noob in scripting and stuff, but I figured out how to make these two amazing mods into my own liking. I, by any means, do not own these mods. I just did some TES5Edits (I wonder if this is can even be called patch). These perks intended to be used on female character. These are the original link:
      Sexy Standing Perks
      What this thing does?
      I make the perks works with skimpy clothes instead of fully naked character. So, for instance, The Mage Stone from Sexy Standing Stones will still have its effect on when you're wearing clothes/armor that has been marked as naked in Sexlab Aroused Redux.
      I left Sexy Standing Stone untouched but I did some tweaks in StreakerPerks. I buffed some of the perks, and some of the other, I changed it completely (the effect, the names and description so it sounds more kinky lol), so I don't know if this is game breaking or not. This are my version:
      Put it on your Skyrim directory or just use mod tools.
      I don't really know what would happen if you remove this, but as far as I use it and edited it many times I did not encounter any problem. If something goes wrong, please tell me what happened. And educate me how to fix it if possible ehe~
      Known Bugs
      Uhh... help. I don't know either. I don't think there's any... but, I can't completely say its bug free...
      These two amazing people for the mods
      pepertje - Sexy Standing Stones 1.0.0
      ghaan - StreakerPerks
      Like I said before, I am so uneducated with scripting, let alone Skyrim scripts. And apparently with grammars too. So please feel free to tell me what I did wrong and shame me because I get off to it ahn
      shoot i forgot to ask pepertje for permission...



    9. Sexlab LightMeUp for Oldrim

      A very simple mod for sexlab that simply hooks into the animation start event from sexlab and if the lighting level is below a certain threshold, drops some lights on participants, then removes them at the end. The light meshes are just stripped down versions of the vanilla torch.
      NB as of version 2.4: Lightmeup now requires powerofthree's Papyrus Extender
      This is a back port from my SSE mod, I figured why not make an oldrim version too, you can look at the changelog or grab the SSE version etc here
      Have fun
      Ashal for Sexlab Framework
      Powerofthree for PO3 papyrus extender
      user_no_3453 for scripting contributions
      everyone who has made useful suggestions/comments



    10. C5Kev's Daedric Lace Armor UUNP

      Hello Folks!   Big News!  Some Really Big News!   Folks, through the use of ancient magical processes and highly advanced alchemy techniques, I'm pleased to announce that I have developed a way to transmute a unique blend of Falmer and Mammoth shit into bolts of what I'm calling Daedric Lace! Skeptics might say, "Hey, this armor is shit!" And I would say, "No, dumbass (eyeroll), it's gone through a "trans - mu - ta - tion", OK? Sheesh!"  To power the above process, Deadra hearts and nano-petty soul gems were used. The result gives the armor a slow, pulsing red glow that's often unnoticed by the average Joe during the day, but very noticeable in dark places or at night.
      Yes kids, as hard as it is to believe, it's true. Real daedric lace!  While possessing slightly better attributes than normal daedric materials, this heavy armor is far more flexible than other, more conventional armors.  And just think of what that means!  Actually, I have no idea what that means, but it's still gotta be good. Plus, it's perfect for those that like to feel the wind. While flexible and rather transparent, the weave allows air to pass through, but is still tight enough that blades and arrows simply deflect off - effectively rendering them useless.  Sure, you can still get bruised-up, but that's certainly better than a greatsword stuck in your Sacroiliac! And when heated to specific temperatures, the material can be placed around molds, hardening into the desired shape as it cools.
      There's just never been anything like it before and may never be surpassed. Now because this is so new, that's all I can devulge about daedric lace at the present time. But you'll want to get your Dragonborn into it as soon as possible! Dragons and assholes await.
      And if that weren't enough, my friend Wiiki was kind enough to give me permission to utilize his bad-ass weapons in my mod, although I've changed them a tad. Look to the screenshots and see these terrifying weapons! Yikes!  Use the AddItemMenu to get the armor and weapons right away, then work your way to the Daedric Smithing perk so you can temper the armor and weapons.
      BTW, I have noticed on occasion that the pulsing glow simply stops working, so don't be alarmed. I have no idea why this would happen and therefore, must attribute this to the game engine for whatever reason. For example, it just stopped working in Bleak Falls. But after leaving the "building", it restarted. Go figure...
      Well, another nice review by MxR Mods, check it out!  Starts around 3:00...
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Daedric Lace Armor UUNP " from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build". That's about it.
      Note that this armor is very tight to the skin and I tried to get it right. However, the mesh just wouldn't cooperate or I don't know what I'm doing (prolly the latter), so you may need to adjust things in Outfit Studio a bit to get it just right for your particular body shape. Well-endowed Dragonborns could have the usual under / side-boob issues. But once you get it right, you'll never look back at other armors again.
      For those that don't know, here's how to adjust the armor in Outfit Studio (although a basic knowledge of OS is assumed):
      - Start OS, then "File > Import > From NIF .  Travel to " Data\meshes\C5Kev\Daedric Lace " and select  " Cuirass_1.nif " .
      - Highlight " Cuirass " in the right-hand "Meshes" panel.  Hit key number " 2 ", lightly tap your mouse over areas that show skin. When finished, click " Slider > Conform All ".
      - Now save - " File > Export > To NIF with Reference ", overwriting the file " Cuirass_1.nif ".   Odds are you won't need to do " Cuirass_0.nif ", but check it anyway.
      That's it!
      Again, thank you to wiiki for the use of his assets from Lillith's Sickle-Custom Scythe mod and most of all, B3lisario and IDzeroNo to allow me to use their Daedric UNPB BBP mod assets. Thanks guys, two really awesome mods!
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission.



    11. C5Kev's Dragonscale! Armor Revisited UUNP

      Hello Folks!    Dragonscale!  Yes kids, it's Dragonscale! And you can have Dragonscale! armor too. How in the World did we play Skyrim without this?
      ?  Please don't message me and to tell me your armor is invisible!  ?
      My Dragonscale! Armor mod has been totally revamped from the original version. Being the superficial jerk that I am, there is now only one size. And it's ultra skimpy and super-sexy! So sexy, in fact, that the the men of Skyrim will be pointing skyward to the "Throat of The World".  Hmmm,   ..."Throat of The World"...   Gotta be a joke in there somewhere.
      My mod is based off of Dazi's original Tribal Clothes mod, which had a rather high armor rating of 50 for both the top and the skirt. Uhhh, OK, sounds good. I'll leave it at that. Along with my modified meshes, new textures and normals, Dragonscale! provides the maximum in protection against No-Goodniks for your sexy Dragonborn.  Wow!  Just imagine the thrill!
      I've also replaced the clunky ol' boots with very sexy "clicky" boots. The Lady Revenant boots by the famed Krista, one of my fav's. But because they are "clicky" boots, you'll need the Heels Sound mod by ApoKrytia. It's a requirement, so please have that already installed.
      Dragonscale! Available in all your favorite flavors - Alduin, Ancient, Bronze Elder, Brown Blood, Dragon Lace, Frost, Green Blood, Legendary, Revered, Serpentine and Spooey. Eleven in total. Hokey-Smoke! Folks, it just doesn't get any better than this.
      You'll only need dragonscales to craft and temper your armor. But as we all know, dragons are no problem for any sexy Dragonborn!
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Dragonscale! Revisited UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.

      Hopefully there are no issues, but if so, please let me know. Enjoy!
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



    12. C5Kev's Sexy Rose Armor UUNP

      Hello Folks!   I'll be damned, it's Sidra!  I haven't seen Sidra since the Gatti Bondage photo shoot and she's got on yet another Gatti original. But this one looks WAY more expensive. Judging from the embossing on the gloves and boots, along with 14K gold, this "armor" ?  must have cost her a bundle!  But I guess she can afford it. She built a house outside of Falkreath some time back, bought a pricey house in Solitude and from what I hear, the government of Raven Rock just gave her a house!  Geez!  I don't know what she did to get THAT (maybe *wink *wink, *nod *nod *) because last I heard she was in Solstheim looking around for some cat name Miraak. Hmm, Miraak...  Miraak...  I think I've heard that name, but...  but I can't remember...
      Anyway, this armor is, of course, a retex / mashup of the  Gatti Evil Rose  outfit.  And can you say, "SEXY"?  WOW...stop your grinnin' and drop your linen!  Your Dragonborn will make others faint when they see her in this! The armor has an Elven light armor rating, features new boots and gloves and comes in black, red and black over red. There is also a red version with a red harness that is not shown in the screenshots. Removeable boobs covers and the iconic Newmiller nipple chain are additional features you're sure to love. All in one outfit that is totally "over-the-top".
      You can grab this outfit by using AddItemMenu  or you can craft it at a forge. But you'll have to work you way to the Elven Smithing perk to do so or to temper your armor.
      Sidra and I hope you enjoy using this thoroughly sexy outfit throughout Tamriel.
      This mod requires Heels Sound mod by ApoKrytia, for the clicky boots. Be sure to have that already installed.
      Note:  In game you may notice that as cool as the boots are, there's something weird about the meshes that makes the wearer look "pigeon-toed". I'm not able to fix them, so just live with it.  Besides, with someone as hot as Sidra wearing them, I'm sure one can overlook something as minor as that.  Also, in sneak mode, there is a slight split in the cuirass mesh at mid-butt. Not really lady-like for a beautiful Dragonborn, but it's a issue I can't fix. Guess we have to deal with that too.
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Sexy Rose Armor UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build". That's about it.
      * *  You may need to adjust things in Outfit Studio (mainly cuirass under-boob) a bit to get it just right for your character's particular body shape.  *  *
      For those that don't know, here's how to adjust the armor in Outfit Studio (although a basic knowledge of OS is assumed):
      - Start OS, then "File > Import > From NIF .  Travel to " Data\meshes\C5Kev\Sexy Rose " and select the " _1.nif " of the part you'd like to modify.
      - Highlight the part name in the right-hand "Meshes" panel.  Hit key number " 2 ", lightly tap your mouse over areas that show skin. When finished, click " Slider > Conform All ".
      - Now save - " File > Export > To NIF with Reference ", overwriting the file part ".nif " file.   Odds are you won't need to do " _0.nif ", but check it anyway.
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission.



    13. Deviously Cursed Loot V8.2 (2019-04-18)

      Deviously Cursed Loot
      Cursed Loot is a bondage and domination (BD) themed mod that will get you into trouble of the erotic kind when playing Skyrim. Beware when looting containers and defeated enemies in Skyrim! You have been warned! There are rumours that some wicked individuals hid cursed restraining devices all over the province that can trick anyone touching them into tying up themselves. It is quite likely that some of them are still out there, waiting inside wardrobes, chests, boxes, even barrels and other innocent looking containers for an unsuspecting adventuress to try and loot them. It is being said that these devices have it particularly easy to bend a mind when the person in question is already dreaming of sex, so keep those hormones in check when opening unknown containers! Even if you bring keys to unlock restraints you are far from safe: Reports have it that some unlucky adventurers managed to hide their own keys while under influence of the cursed devices and had to continue their journey in chains, deep inside a cave full of nasty creatures! Some of these devices will likely have recovered by unlucky individuals already. So be careful if you loot the corpses of your defeated enemies as well! Trapmakers are rumoured to have used cursed restraining devices to protect their traps and make them tamper proof. Extra caution is required when arming or disarming traps!
      Also featuring:
      Crime and Punishment
      Crime just got a whole lot kinkier! If you get arrested by a guard, they now have many more options at their disposal to punish you. Guards can now start several DCL quests, including Walk of Shame, Belt of Shame, Whore Collar and more! They also can punish you by locking restraints on you and leaving it to you to struggle out of them. You can sure try to beg or bribe your way out, but success isn't guaranteed and your sentence might get harsher for trying to whore yourself out of it. More serious crime can also result in getting sent to prison. DCL's very own, new prison.
      Dagonar Prison for Women, Skyrim's worst lock-up for female offenders is where the really bad girls are getting sent to serve time for their crimes. No longer are criminals allowed to just sit in a cell and sleep through their sentence! Prisoners are expected to work to pay off their debt to society! Inmates will have to work in the mines, or in the workshop, serve drinks to the guard, clean their cells and cook their own (disgusting) prison food. The all-male guard also values security and has a deep stock of restraints available to keep inmates in line! And they really enjoy binding their inmates and might chose to use you as a display model for the newest lockable gear! They might see you as a part of the compensation, too. Talking about security - no, you won't break out of this prison by lifting a loose crate. Escape is possible, but it's not easy, and might require careful planning and some luck. Try! But don't get caught, or you might pile up additional jail time for your transgressions. Thankfully there is a pardon system in place giving some inmates the chance for an early release, too!
      This lightweight prostitution feature will allow you to sell your services to make some money - or just to make sure this pesky Slave Collar will come off a little bit faster. The downside is that not all citizens of Skyrim find prostitution acceptable. You might end getting reported to the guard. Or wearing a chastity belt. Others might not mind you offering yourself to them, but don't like to pay for it. In which case they will take you for free.
      Device Comments
      No longer will you be able to wear restraints in public without other people reacting to them. Expect some funny comments. Well, if you're lucky, it will be ONLY comments. Some NPCs might also decide to spice up your little adventure by locking more restraints on you (you obviously love wearing them, otherwise you wouldn't, right?), or stealing your keys. Some might even be nice to you and help you, but don't expect this to be the norm. It's Skyrim after all.
      Sex attacks
      Skyrim is a brutal place for an adventuress, particularly if she is not properly armed or protected. Expect the denizens of Skyrim to take advantage of you if you are running around naked, have no weapons equipped to defend yourself or are locked in restraints. In addition, this feature includes a combat surrender mechanism that will make attackers cease hostilities and have fun with you when they get the upper hand, rather than killing you. They sure might enjoy killing, but sex is still better!
      Leon and Leah, the Dominant Followers
      Leon and Leah are two spoiled nobles in need of a new plaything. Well, maybe that plaything ends up being you. As always with Cursed Loot, pretty much everything about this feature can be customized. But be warned: When this function is fully activated, you will be pretty busy satisfying your master and might not find too much time for exploring dungeons and crypts. Rules you can set your master to enforce include having to ask for permission to sleep/rest or eat, disallowing you to carry gold or restraint keys, disallowing you to have sex with anyone but your master and having to offer yourself to your master at least once per day. You will be able to do favours for him or her to increase your standing. In exchange s/he might not bind you -quite- as tight. Oh, and yes, you -can- escape by trying to break out of the slave collar binding you. Just don't get caught! Oh, you can find them in the Bannered Mare in Whiterun.
      The Dollmaker's daughter is submissive, hot and...available! Well, if you buy her from her mother, that is. Sasha loves wearning skintight, shiny rubber. To the degree she will refuse to wear anything else. She comes with a large wardrobe of rubber wear and her own personal toybox full of restraints you can lock on her. Sasha will react differently to you depending on how you treat her. She can be either your equal partner or your submissive plaything. The choice is yours, and the difference is detemined by making her wear a slave collar or not. Pick up this kink-themed (marriable) follower in the Dollmaker's house! Yes, in case you care, she is also a half decent mage and won't be a burden in combat. As long as you don't tie her wrists, that is. You can also send her on errands to retrieve valuable items or money for you (in which case she will be gone from your party for a while.) If she is collared, you can whore her out once per day and she won't ever deny you sex. You also can put any restraint on her you wish. If she is not collared, she might refuse when she's not in the mood and she won't accept most restraints other than chastity items, but in return she will have errands with better rewards available.
      Public Indecency
      When you're having sex in public and a guard spots you, you are in trouble! They will arrest you. Or have fun with you. Or something else. Also, the citizens of Skyrim can be fairly prude. Who would have thought! It's probably because of the cold temperatures there. Or so. But they will report you to the guards if they spot you getting banged in public. They are probably just jealous. Optionally, misogyny is rampant in Skyrim. Women are valued so little that they are still getting charged with public indecency even if they were raped! Also, with misogyny active, women are required to serve any man who wants them. If they give in, they might become subject to public indecency charges, of course. If they refuse, they might suffer in other ways. Oh...and men in Skryim want a lot of sex. Who would have thought! Except when you're wearing a full chastity set (belt, bra and ball gag) without having a key. That's the one thing that might make them lose interest in you. The good news is that if you deny a man their right to your body, that's exactly what you might end up wearing!
      Bondage Dialogue
      Always wondered what to do with all the devices you keep finding (and unlocking from your own wrists and ankles)? You can now ask (female) NPCs if they would allow you to bind them. Some might happily agree to let you tie them up (it's amazing how many girls in Skyrim love bondage!). Some others are less fond of the idea. If you're lucky they will just walk away. If not, they might bind YOU instead. Or call the guard. Or just treat you like the slut they think you are. Why you should even do that, you ask? Because the grateful women of Skyrim will give you nice things as reward, such as keys!
      Self Bondage
      If a character is highly aroused, she might just decide to browse her inventory for anything she can lock on herself. She will also be really unwilling to part with bondage devices in her inventory. She'd rather keep them to play with!
      The Cursed Collar Quest
      If you are carelessly looting containers or bodies you might find yourself trapped in a cursed and very inescapable slave collar that cannot be unlocked conventionally. How to get out of it? Follow the trail of a long dead wizard that will take you all across Skyrim and find out if there is a means of escape or if you are destined to be marked as a slave forever! Designed with replayability in mind, this quest will send you to randomly chosen locations all over Skyrim's surface, bandit hideouts and dungeons to look for any clues. Finding the clues might come with a price, though. Decide for yourself whether or not you are willing to pay it.
      This repeatable quest can be adjusted to make it as easy or difficult as you wish. Want to look for clues only in monster infested dungeons while wearing no armour and having no fast travel available? Or rather have it as a literal walk in the park, and pick up your clues in safe places near cozy taverns or busy farms? It's up to you!
      The Rubber Doll Quest
      A new rubber collar can be equipped on you that will feed on your erotic fantasies. If you don't keep your arousal in check, it will expand over time and eventually encase your entire body. When that happens you become a rubber doll - helpless and free for the taking for everyone who wants you (and you will be fairly popular, for this rubber suit hugs your curves so nicely!). Your only hope is to find the Dollmaker to lift the collar's spell. And even then your predicament is not yet over, for the only way to remove the rubber items is by having sex. Lots of.
      The Bound Queen Quest
      When you find an old reference about a long dead queen who was trapped in a chastity devices all her life, you get offered a healthy sum to retrieve her lost restraints. Search Skyrim's dungeons and crypts for the items and get rich quick!
      Tie Me Up!
      The Dollmaker wants people in Skyrim to wear more bondage (well, of course she does, she makes the things after all!). So you can try and see if you can persuade the citizens of Skyrim to wear chains. She will reward you with a full set of keys if you succeed!
      A Little Bondage Adventure
      When asking the people of Skyrim to help you out of your bonds, they might decide to add to your fun by leaving you in a random spot in Skyrim. In chains. If you can make it back to them they will reward you and unlock you, though.
      High Security Restraints
      These custom restraints are made of the best steel available and there is no way to escape from them by force. They also feature custom high security locks impossible to pick or unlock with standard keys. When you're unlucky enough to get locked in one of these devices, you might need to look for experienced help to get out of them! And bring some cash, for experienced help tends not to be cheap! You can find these new items in chest and dead bodies all over Skyrim.
      Flash Bang Traps
      Some chests can contain flash-bang grenades that shady characters use to knock-out unsuspecting adventuresses to take advantage of them. Any careless girl who triggers one of these devices will get knocked down to the ground unconsciously - and will be completely helpless when the bandits arrive to do with her whatever they want. And guess what they what... Yes, you guessed that right. They want to have fun with you!
      The Slave Collar
      If you're unlucky enough to get locked into this item you will have to continue your quest without any protection. In other words, naked. To make things worse, your less than covered features might also convince some people that you're free for the taking. There might be a way to protect yourself from getting used in this fashion. You might not like it though, for it involves being locked into a chastity belt and bra and not carrying any means to unlock them. So better find a key for that collar soon! Unfortunately, standard keys will not unlock this custom made collar, so you might have to look around for a while! Oh, and if you want to have a truly hardcore Skyrim experience you can set key drops to 0% to make this device permanent, but only if you dare.
      Estrus Traps
      This configurable option requires Estrus Chaurus+ -OR- Estrus for Skyrim to be installed (including their respective dependencies). If Estrus Chaurus+ is installed, the tentacle attacks will impregnate your character. If EC+ is not installed but Estrus for Skyrim is present, the game will attempt a fallback to that and just play the animations. NOTE: EC+ versions prior to 3.93b are unsupported and will NOT work.
      Whenever you loot a container or body or manipulate a trap, there is a chance that it also contains a number of cursed devious devices that will automatically equip and lock on you. The chance is calculated using both a base chance and your arousal value. If you arousal is sufficiently high, there is a chance that you find an entire set of bondage gear and tie yourself up with it. Oh, and the curse might trick you into hiding your keys in a (very) safe place and forgetting where they are! As in they are gone. No cursed bondage gear worth its salt would ever let you keep a key, now would it?
      This mod is highly customizable via MCM. Want to make looting a daring risk of ending up being wrapped like a Christmas gift every single time? Or make being aroused while adventuring a sure-fire recipe for becoming a damsel in distress? Or just have a small chance for an extra surprise that clings to you a bit more than you would normally want? Your choice! Make this mod as harsh or forgiving as you want!
      SkyUI: http://www.nexusmods.com/skyrim/mods/3863/?
      SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
      SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
      HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/?
      Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/
      Devious Devices Integration version 4.2 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
      Devious Devices Expansion version 4.2 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
      Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/?
      FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
      XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
      Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
      CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
      Aradia DD Integration (http://www.loverslab.com/topic/35483-aradia-devious-now-integrated-into-devious-devices/)
      Estrus Chaurus+ Version 4.0 or higher (http://www.loverslab.com/topic/30871-estrus-chaurus/), also requires Estrus for Skyrim (http://www.nexusmods.com/skyrim/mods/33102/?)
      Skooma Whore (http://www.loverslab.com/topic/36823-sexlab-skooma-whore-094-12182014/)
      Serial Strip Version 1.4 or higher (http://www.loverslab.com/files/file/1809-serialstrip/)
      Sanguine's Debauchery+ (http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-01-10/)
      The mods listed here are considered "officially supported". This means that compatibility of Cursed Loot with these mods is desired to the utmost extent possible and compatibility isses will be addressed with a higher priority.
      Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-20-december-2018/
      Deviously Enslaved Continued (http://www.loverslab.com/topic/54135-deviously-enslaved-continued/)
      Trapped in Rubber (http://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/) (Can cause issues when run alongside Cursed Loot, see Conflicts section for a workaround)
      Mia's Lair (a.k.a. SexLab Sex Slaves) http://www.loverslab.com/topic/36882-sexlab-sex-slaves/
      Remodelled Armor for UUNP: http://www.nexusmods.com/skyrim/mods/69562/?
      The Book of UUNP: http://www.nexusmods.com/skyrim/mods/75861/?
      UUNP Minidresses: http://www.nexusmods.com/skyrim/mods/69880/?
      Lady Horus' TERA Pack: http://www.loverslab.com/topic/67936-ladyhorus-tera-armor-for-uunp-females-and-vanilla-males-204-released/
      Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favourite mod manager to install it (recommended!), or just drop the folder contents into your /Data directory (definitely not recommended). Run FNIS and Bodyslide after installation.
      You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled.
      You also might want to disable XMPSE.esp in your load order. It is NOT required for the skeleton. You only need it if you want to use XMPS's extra features, such as weapon placement. It's otherwise also a huge performance hog.
      Prison Overhaul (Patches): POP is a ZAP mod that does not recognize DD's devices to begin with. Since version 8.0, DCL features its own crime overhaul system that's incompatible with POP's. Solution: Uninstall mod.
      Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod.
      Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA.
      Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
      Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
      Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you.
      Devious Armor - will trigger Cursed Loot's collars to punish you for wearing armor. Since you can't unequip most DD items without a key, chances are that your character will die. Solution: Uninstall mod or disable each and every Cursed Loot quest equipping shock collars on you.
      DD Restrained - will not recognize Cursed Loot's custom gags. You might get stuck when wearing them with DD Restrained active. Also hasn't been updated in a very, VERY long time. Solution: Uninstall mod.
      Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.
      Trapped in Rubber - is using custom restraints not compatible with DD in general. Furthermore, Cursed Loot's shock collars will view TiR's catsuit as clothing, resulting in certain death. Solution: Make sure you're not wearing any Cursed Loot items before you start the quest and suspend Cursed Loot while playing it.
      Maria Eden - implements custom restraints incompatible with DDI. Will clash with any DD related mod to the degree that you can't have DDI (and DCL in turn) in your load order when playing it. Also force-overwrites DDI's and DCL's gag dialogue and disables all gag-talk in the process (which will break any DD feature or quest that expects people to still be able to somehow communicate when wearing a gag). Solution: Uninstall mod.
      Touring Carriages - Sex attacks while riding carriages will break the mod. Solution: Disable Sex attacks while riding carriages.
      Get Stripped - Sex attacks could trigger during this mod's scenes and break them. Solution: Disable Sex Attacks when playing quests from this mod.
      Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.
      RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
      RS Children - works fine, but install it without the "Playable" option.
      SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
      Real Flying: http://www.nexusmods...yrim/mods/64769 and http://www.nexusmods...im/mods/71829/? The 'cover' animation will break the flying animation stops making your drop and dead. Be dressed properly when flying or turn off the cover animation.
      Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot.
      Frostfall - makes you feel cold when naked. Cursed Loot...sometimes makes you naked. Go figure.
      Magical Harvest-a-Tron: http://www.nexusmods.com/skyrim/mods/15899/?:Accesses a lot of plants super rapidly and can thus cause significant script lag when used with DCL.
      Some features of Cursed Loot include locking the character into hard-to-escape-from restraints. These features, by their very nature, compete with mods offering similar features, as only one device can occupy each slot at any time. For example, while wearing a Captured Dreams collar, Cursed Loot's slave collar quests cannot start (don't worry, it won't even try). Conversely, Captured Dreams will be unable to equip its custom items on you while running the Cursed Collar quest or while being locked in some High Security gear. Cursed Loot's quests were very carefully designed to work well with other custom DD items, and I do not expect them to break any third party quests. At least not if their authors wrote their quests in a way that they can handle the presence of custom DD items from other mods. Unforeseen things might happen, though. When in doubt, disable Cursed Loot's traps before starting other quests featuring custom DD items via MCM.
      - You can NOT repost or reupload this mod without my explicit permission.
      - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
      - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
      - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
      - You can NOT publish a full or partial fork of Cursed Loot (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games.
      - You can NOT incorporate any of my code in any for-profit project (donations and Patreons are fine as long as they are strictly voluntary)
      - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code.
      - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
      In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
      This mod contains adult content and is meant to be used in adult contexts ONLY. The code contains checks and safeguards against activating its content in situations involving underaged characters and characters looking underaged. It is absolutely NOT allowed to tamper with these portions of the code, or deliberately circumventing or removing them. I do NOT wish to have this mod or its code used in such a fashion. Period.
      Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Cursed Loot to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though. In case LL ever ceases operation, it is further my explicit wish to keep Cursed Loot together with the relevant DD and SexLab mods, so I grant any interested party permission to move Cursed Loot to DD's official new home, provided it is NOT getting moved to any site that pays uploaders for traffic, or charges users for downloads (this is particularly aimed at these godawful sharehosters that put silly restrictions on download speeds unless paid).
      For all third party assets used by Cursed Loot (see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
      Since Cursed Loot's sex attacks can get in the way of other mods running scenes, there are mechanisms available to keep whatever you're doing compatible with Cursed Loot and vice versa. Cursed Loot will honour the already existing suspend signals implemented for Deviously Helpless - if you suspend DH using SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume"), you don't need to worry about Cursed Loot since this will prevent its own scenes from starting as well. It will, however NOT abort already running scenes!!!
      If you want to check if Cursed Loot is running a scene before starting one of your own, you can use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If a Cursed Loot scene is running, the return value will be 1, otherwise 0. Cursed Loot traps and sex attacks can be triggered from 3rd party mods using SendModEvent() commands as well. The available commands are SendModEvent("dcur-triggerevent") to trigger a trap event using the parameters set in Cursed Loot's MCM, and SendModEvent("dcur-triggerrape") to fire a sex attack. The latter will succeed only if eliglible actors can be found. You can also trigger some quests direcly: SendModEvent("dcur-triggerrubberdoll") will trigger the Rubber Doll quest, SendModEvent("dcur-triggerbondageadventure") the Little Bondage Adventure, SendModEvent("dcur-triggerdamselindistress") the Damsel in Distress quest, and SendModEvent("dcur-triggercursedcollar") will start the Cursed Collar Quest. SendModEvent("dcur-triggerleaveinwilderness") will port the character to a randomly chosen location and start the hogtie minigame. SendModEvent("dcur-triggerBeltofShame") and SendModEvent("dcur-triggerYokeofShame") will equip the timer locked Belt of Shame and Yoke of Shame items.
      1. No, you will not actually SEE the trapped devices in the containers when you loot. That would be too easy - you already thought you could just refrain from looting any DD items and be safe, huh? No. Way! These devices are clever and will wait until you looted the container before they make you dig just a little deeper for them...
      2. This mod will NOT keep you from looting your well deserved items, even if you end up being tied up like a parcel doing so (DD Integration doesn't mind you looting stuff while wearing an armbinder, so why would I?). However, it doesn't care if you're in combat or not, so know what you're doing when you snatch a bandit's chest with the bandit still around.
      3. The basic idea of this mod is providing another way to get tied up with devious devices while playing the game (there are never enough ways to get tied up!) Depending on how you configure this mod it's quite possible that you will end up wearing DD items a LOT. So think about providing a way for yourself to get out of your bonds before you set the chance to find cursed DD items to 100%!
      Other than using the built-in way introduced in version 1.2 to make containers drop keys and even sharp armbinder-cutting objects for you, there are other mods available that can help you getting out of your restraints, such as DD For the Masses.
      Tip: If you find the default settings too harsh even with low chances for the event to trigger (some people are opening a lot of containers in Skyrim, so even low chances will mean that the event will trigger fairly regularly), the "Minimum arousal level" and "Worm restraints threshold" sliders are your friends. E.g. if you set the "Worn restraints threshold" to 1, you will find no more cursed devices if you're already wearing a DD item.
      4. Not sure it needs mentioning, but like many other DD mods, this one has female player characters in mind. It's officially incompatible with male characters.
      5. Yes, don't worry: The storage chests in your player home (and in inns/jails) aren't cursed. Unless I messed it up, or you're using a custom home the author forgot to properly tag as such. In which case - sorry, I am sure your housecarl will help you with that gag. Mmmph!
      6. In case you wonder why some containers never pack cursed devices - that's a feature, not a bug. E.g. small sacks can't realistically hold a handful of restraints, so you won't find any in them. In general I tried to avoid putting cursed items into containers where they'd make no sense. Fish barrels...ugh...would you really want to be tied up with restraints that were kept in a fish barrel for a decade or two? That's gross!
      Q: How to best report any issues with Cursed Loot?
      A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
      Q: I have this and that problem with an older version of Cursed Loot.
      A: Please don't ask me about older Cursed Loot versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of Cursed Loot. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of Cursed Loot AND all of its requirements.
      Q: I have a support question and wonder if I should PM it to you.
      A: Please do NOT use PMs for support issues and bug reports. I might/will ignore them. They belong in the support thread and nowhere else, so other people having the same issue can see the reply as well. Having to answer the same question over and over again gets old after a while, you know?
      Q: I love this mod and want to support it. Can I?
      A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
      Q: Mod Organizer does <insert issue here>. What gives?
      A: I have no clue and I don't care. I don't use MO and cannot and don't want to troubleshoot any of its issues. Ask the people who made it. Or the cable guy. Anyone. Just not me! While I am pretty convinced that Cursed Loot will work with any of the major mod managers if they are used correctly, I test installation of Cursed Loot with Nexus Mod Manager only.
      Q: Your mod doesn't work with SkyRe/PerkusMaximus
      A: I have no clue and I honestly don't care. At this point there is no confirmed incompatibility with these mods, but some people did report issues of the "Hey, it doesn't work!" kind - while others said it works just fine. Frankly, while SkyRe/PerMa users are more than welcome to discuss related issues in the Cursed Loot support thread, I will not dedicate any of my time to troubleshoot or fix any issues stemming from running Cursed Loot alongside what I believe to be the most invasive and incompatible Skyrim mod known to mankind. I will generally not answer support issues involving SkyRe/PerMa. If it works, fine. If it doesn't...*shrug*
      Q: Can I suggest new features?
      A: Absolutely! I have implemented a lot of user-suggested features and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, Cursed Loot is about getting the player into trouble of the erotic kind. Particularly (but not only) involving bondage and (both non-consensual and consensual) sex. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
      Q: Will this mod ever support male player characters?
      A: No. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either.
      Q: Will this mod ever integrate with Death Alternative?
      A: No. Way. DA has caused me enough grief with its unresolved issues and the unwillingness of its author to acknowledge them. It's banned from my load order for life. I do not wish to have any dealings with this mod. Don't ask me about any incompatibilities of DCL with DA, either. I don't care and I will not fix them.
      Q: Will this mod ever integrate with Live Another Life?
      A: Perhaps!
      Q: Why are the bundled items changing my body when equipped?
      A: Use Bodyslide, Luke! It's listed in the requirements for a reason.
      Q: Some of the items are purple! What did you drink when making them?
      A: Chances are that I had some red wine. Chances are also that you forgot to install one of the texture packs Cursed Loot is shipping with. Make sure to pick one in the installer! There is ALSO a chance that you simply didn't download the correct file. The main download is inside a TEXT FILE! It's named "Download Link".
      Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
      A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this readme, but there are really a lot of mods out there, and I can't possibly test them all.
      Q: Will there be a API to let other devious mods access Cursed Loot's item library?
      A: Very unlikely. This would be too much work for very little gain. Other mods are free to set up a soft dependency on Cursed Loot and read the items from its library, if they want to use them.
      Q: Why don't you add <items from this and that other restraint mod available on LL> to Cursed Loot's drop library?
      A: If the other mod has been out for more than a couple months and I haven't added the items, chances are that I don't like them enough.
      Q: Will you provide a means for users to add their own DD items to Cursed Loot's drop library, then?
      A: Other than providing source code, no.
      Q: Can I translate your mod?
      A: I'd feel honoured! The only thing I ask for is a link to the translated string tables, so I can post it in Cursed Loot's official download page (yes, I do reserve the right to do so!) If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of EU or NA and very unlikely otherwise.
      Q: I found this awesome model that would be a perfect fit for a Cursed Loot item. Will you include it?
      A: As a guideline, I will not put in anything in Cursed Loot that doesn't support Bodyslide CBBE and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, or the item is so awesome that asking the creator for permission is worth it, feel free to suggest it! I won't support any body mod other than CBBE HDT and UUNP, though.
      Q: Why is this and that item from DD Integration/Expansion not dropping in Cursed Loot/Why is this and that item in Cursed Loot behaving differently than it does in DDI/DDX?/Why are you inventing so many custom items in the first place?
      A: The framework mods (DDI/DDX) generally provide items with less complex mechanics to satisfy a broader spectrum of applications and generally try not to invade your gameplay overly much with restraints, up to the point that you can wear most devices under your regular armour and hide them from sight. Cursed Loot's theme goes a bit beyond that. It's a bondage themed mod with bondage themed gameplay and when it locks you in devices, escaping them will often become the focus of your attention for the time being. For this reason, Cursed Loot can and needs to provide more "punishing" mechanics, for it wants to make you actually feel restrained when wearing restraints. Conversely, some DDI items are just not interesting enough in terms of mechanics. That's particularly true for all restraints that do not require a key to unlock. Since in contrast to real life bondage your hands are usually free in Skyrim, you could just take these items off without further ado. Which is...pointless. As a consequence, these items will not drop in Cursed Loot.
      Sometimes, items in Cursed Loot and DDI got developed independently of each other, in which case they also would behave differently (an example of this is the yoke). And in some cases I might feel that a different mechanic would suit Cursed Loot's theme and/or my personal taste better than the version included in DDI, so Cursed Loot will just use the model, but with different mechanics.
      Q: You're evil and mean.
      A: That's not a question, but yes. Otherwise I wouldn't have written this mod.
      All LL modders for their work - without it Skyrim wouldn't be half as fun!
      My special thanks go to
      - Zadil and Min for starting Devious Devices in the first place. You guys rock! I couldn't imagine Skyrim without DD anymore. It's so. Much. Fun!
      - CG! for the translation support for MCM, the German localization, the Dollmaker's house, the FOMOD installer, and fixing a lot of mishaps I created when trying to dabble in world creation. \o/
      - Gameplayer for the UUNP conversions and the Aradia DD set and allowing to bundle the UUNP sliders with this mod. And for converting Newmiller's expermental Latex set for me! ❤️
      - ZaZ and XaZ for the steel shackles and (Steel) yoke models included with Cursed Loot that were taken from their wonderful mod, and are being used in Cursed Loot as per their general use permissions.
      - Koffii for the awesome restrictive set!
      - HisDudeness for the Bondage Mittens and Balloon Hoods I used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Also for the updated gold catsuit textures!
      - Coopervane for the shiney new textures for the Cursed and High Security items! And for his contribution to DD Expansion!
      - LHM for the shineeey steel shackles and ZaZ yoke (Steel Yoke) re-textures.
      - Naaitsab for the awesome banner and the textures for Queen Sarah's items and the billboard catsuit!
      - Princessity a.k.a. Ms Leeches for teaching me how to utilize the perk system for triggering my code without altering vanilla records! Yay!
      - Bane Master for overhauling Estrus Chaurus+!
      - Turbosnowy for the Gimp hood I used in the hope that it's ok to (it will be removed immediately in case it is not).
      - Newmiller for the Experimental Latex set I also used in the hope that it's ok to (it will be removed immediately in case it is not).
      - Levionte for the CBBE sliders for the Experimental Latex set and allowing me to bundle them with the mod.
      - mxwqtkl for the Shiny Rubber gear that is used in Cursed Loot as per his/her general use permission. Get the original mod here: http://www.nexusmods.com/skyrim/mods/41534/?
      - zenetx for the contribution to the device comments.
      - umpa for the dance animations, used as per the general permissions (http://www.nexusmods.com/skyrim/mods/2658/?)
      - Nytesorrow for generously allowing me to use the latex hoods and bundle them with Cursed Loot (http://www.loverslab.com/topic/38270-wip-latex-hood/)
      - The Evil Genius for the Rubber Doll quest idea.
      - nakrulz for the transparent zipsuit, used as per his/her general use permissions. Original mod on Nexus: (http://www.nexusmods.com/skyrim/mods/50301/?)
      - Halo for Halo's Poser: http://mod.dysintropi.me/mods/skyrim/
      - DixePig for the Tentacle Parasite (bundled with Cursed Loot as per his general permission) http://www.loverslab.com/topic/40080-tentacle-armor/ and Dianne for the CBBE and UUNP slider sets (bundled with her permission): http://www.loverslab.com/topic/52828-diannes-bodyslide-conversions-cbbeuunp/
      - Mister X for adapting the heels to use NiOverride!
      - slagblah for the code contributions!
      - The Cheese Bandit for the lucky charm model.
      - Tarl7 for the updated Tentacle Parasite model! http://www.loverslab.com/topic/63030-devious-cursed-tentacles-cbbe-uunp-hdt/
      - t3h0th3r for helping me troubleshoot NiOverride related mishaps in the mod.
      - Sasha's, Leah's and the Dollmaker's hair were taken from the KS Hairdo pack (by Kalilies, Stealthic, Khaos and Shocky) and used as per its general permission: http://www.nexusmods.com/skyrim/mods/68311/?
      - Dasha for her awesome Devious Toys I partially bundled with Cursed Loot in good faith that it's ok to (it will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/
      - s666 for the stiletto heels: http://www.loverslab.com/files/file/2006-shoes-pack-for-skyrim/
      - Doublezero from NSFWmods for the latex dresses, used as per their general permissions: https://nsfwmods.com/files/file/119-unpb-uunp-hdt-black-red-latex-dress/ , https://nsfwmods.com/files/file/123-unpb-uunp-hdt-spikeball-latex-outfit/ , https://nsfwmods.com/files/file/118-unpb-uunp-hdt-latex-pink-zebra-mini-dress/ and https://nsfwmods.com/files/file/127-unpb-uunp-hdt-formal-affair-outfit/. CBBE Conversions by barak43.
      - AmeAngelofSin for the moan sounds. Find them here: https://freesound.org/people/AmeAngelofSin/sounds/326890/
      - Tifa Lockheart for the awesome screenshots and the conversations! ❤️
      - The beta testers for finding and squashing all these bugs: Aelie, Verstort, CG!, Min, naaitsab and Tifa Lockheart!
      This mod was inspired by a forum thread created by Laura Lokomootje: http://www.loverslab.com/topic/33251-idea-dangerous-loot-cursed-devious-loot/



    14. Sexy Bandit Captives

      Lore friendly, intelligent, and sexy . . . what more could you want?!
      (Khajiit sold separately, batteries not included)
                 Sexy Bandit Captives - Beta release v0.960          
      Note: Run "FNIS for Users" to update this version.  (With @Gunslicer's permission, 13 animations from the awesome GSPoses animations added!)
      ************(NOT A SLAVE MOD)************
      This mod is being updated very frequently. Recommend following for release notifications.
      Installation instructions contained in the download file:  SexyBanditCaptives-ReadMe(Instructions).txt
      *** Even once installed properly, the Player must read one of the "Curious Notes" found in-game to initiate the mod ***
      *** Check Belethor's shop, Northwatch Keep, Riverwood Traders or Dragonsreach Basement ***
               21DEC2018 - Fixed KS_Hair adaptation with v0.955 ? (See new KS download)
      05OCT2018 - Support for More Bandit Camps - EtR Patch 1.0.0 for 3 Captive sites in
      Camp Snowfall and move of Camp Steadwatch (must re-initialize Captive placement to take effect)
      (Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing)
      For using a mod-manager/organizer:
      (Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder)
      Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame.  If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save.
      If you're having problems, as a test case, disable SBC, load a clean save, save a new game in an empty slot, exit, then enable SBC again and see what happens.
      v0.960 Changes
      Note1: If cell scanning gets stuck, try "stopquest SBCMain" then "startquest SBCMain" from the console.
      Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
      Futa Player Character Support:
      Thanks to those who have patiently borne the errors these first hectic months of beta release/testing.
      I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
      What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
      Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
      Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told.  Partial CBBE available in download section. Note 2: There are only 7 10 36 captive release "destinations" currently, but at least 35 more planned. Note 3: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
      Detailed Description:

      The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.)
      (xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures
      Mod functionality specifics:
      The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
      Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
      SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above.
      Optional / Recommended:
      More Bandit Camps by skillest (This mod now tailors itself if MBC is not detected to not place Captives in those sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
      Reported Unresolved Mod Conflicts:
      Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Update: partial success with Requiem 2.0 Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes Disparity - Dialogue options missing once class and skill selected; reversible if unselected UFO - Ultimate Follower Overhaul - the game loads up, but it seems like you get script errors (papyrus mods all reset, some won't load etc.)
      Testing Environment:
      Special Thanks!
      1. Kept on Lover's Lab only.



    15. (SexLab) Werewolves

      The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grown, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold.
      Just kidding, there is no such thing as "final form" when it comes to mods. For quite some time I've been helping with SexLab Werewolves. Mostly providing ideas, but also meshes and textures from Werewolves. Because the 2 mods share assets and can't be installed together, I figured it's best to merge them. SexLab Werewolves haven't been updated in years (since 2015) and could use fixing. It also misses a few things my mod had to offer, so I'll try to improve it a bit. Say hello to "(SexLab) Werewolves" - an unusual hybrid of 2 mods, where you only install 1 of them.
      This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00). Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots).
      In the SexLab variant you can also rape NPCs as werewolf by using a hotkey. It also hooks up into Creature Framework, SexLab and SexLab Aroused to control erection (by swapping meshes when the time is right).
      No actual requirements. Just install and you're good to go.
      SexLab Werewolves
      ・SSL - Skyrim SexLab Framework
      ・CF - Creature Framework
      ・MCM menu functionality (included in SkyUI)
      Requirements of requirements:
      ・SKSE - Skyrim Script Extender
      ・FNIS - Fore's New Idles in Skyrim with Creature Pack
      ・XPMS(E) - XP32 Maximum Skeleton Extended or not (or an equivalent based on this, like XPMSE HDT, XPMS Special and so on
      This mod will conflict with any other that changes how werewolves look. Mods that edit werewolf powers and transformations should be fine though.
      ・SexLab Werewolves users:
       Do not use SexLab Werewolves anymore. It's here now, included in the pack, along with some needed improvements and bugfixes.
      ・Mighty Beasts - Werewolf users:
       Ever since v3.4, this mod includes MB - Werewolf. Uninstall Mighty Beasts - Werewolf and use this instead.
       I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it.
      ・SOS users:
       This mod is compatible with SOS. If you want SOS to handle werewolf penises, install meshes without penises.
       Make sure your SOS Schlong addons support werewolf race (Smurf does, Regular and Bodybuilder too, Leito's Schlongs don't).
       If you want (SexLab) Werewolves to handle penises, install the meshes with penises, then disable werewolf handling in SOS (in the MCM menu).
      There are quite a few, but you probably want the first one.
      ・(SexLab) Werewolves v4.1 (most recent)
       The most recent version. Includes Werewolves and SexLab Werewolves with all their options and variants available via fomod installer.
      ・Werewolves v3.4 for SSE by AmicusLuporum
       A port of old Werewolves v3.4 created by AmicusLuporum in 2017 for use in Skyrim Special Edition. Has full v3.4 functionality.
      ・v3.2 Classic
       Old version of Werewolves in 2 variants - standalone and for SOS.
       This is the version of Werewolves that first SexLab Werewolves was built upon. Most basic meshes I've made.
       "Fun" fact: they are still included in (SexLab) Werewolves (as of 2019/03/04, v4.1, I might remove them later).
      ・Modder's Resources
       Files I can use to build a new version of this mod. Files you can use to customize things. I haven't double-checked, some filenames or comments can be in Polish.
       Don't be scared, it's a language just like any other. You can probably figure the files out anyway. And if you don't - there are always dictionaries! Go learn things.
      KNOWN BUGS (kind of)
      It's not a bug within this mod, but in SexLab v1.62 - the controls are disabled during sex animations in beast form.
      Grab this fix for now: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
      and hope Ashal and his people fix it in the future version of SexLab (which is unlikely to ever be released, in my opinion)ption)
      Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs)
      AmicusLuporum - conversion to SSE (only for v3.4 of my mod)
      Ep1cL3w7z - he's the co-author, rather than the person you just credit (I'm listing him here just in case - he's done most of the work on SexLab Werewolves)
      Moutarde421, Derrax, ~X~ - authors of the meshes/textures in older versions of my mod
      Leito86, rangedphoenix - authors of (Mighty) Creature Features meshes (credits copied from SexLab Werewolves description)



    16. C5Kev's Animated Tentacle Parasite Armor UUNP

      * * Missing Sword .ESP Fix * *
      Member ZenWizard pointed out that the armor's sword couldn't be obtained via AddItemMenu. I looked into this and noticed a typo within the esp and have since fixed the problem. So if you have installed this armor, please re-download and install the armor again, overwriting the .esp file. Sorry for the inconvenience to all those that didn't have a sword, but no one has mentioned it until now, which confuses me!  Have fun!
      * * A SexLab Parasites - Kyne's Blessing Mod Upgrade * *
      DeepBlueFrog's Sexlab Parasites - Kyne's Blessing Armor Replacer Here
      Hello Folks!   If this isn't disgusting, I don't know what is!  My character Jade has agreed to cut her hair in order for you to see this great armor that runs along her back. This is a retex of DixiePig's world famous Tentacle Parasite Armor and hopefully I've done it justice with new textures, along with boots and gauntlets.  The textures are also animated - which is just what this armor needed - that makes it highly repugnant and provides maximum smelly-ness as it very slowly moves it's way around your character's body unhindered. Yuck!
      The armor has a daedric rating and provides protection against many foes. But be sure to collect those daedric hearts, you're going to need them at higher levels once you obtain the "Daedric Smithing" perk.  And along with this great armor comes the notoriously stinky Shield Of Shite and the incredibly horrible Blade Of Revulsion.  All I'll say is that while the "blade" is somewhat powerful, bad-guys aren't going to like what it has in store for them and gonna drop like flies. I think it's a pretty cool armor package and hope everyone enjoys using it.
      Use the AddItemMenu mod to get the armor and weapon right away or you can make them at a forge, then work your way to the Daedric Smithing perk so you can temper the armor and weapons.
      Sadly, this armor package does not include the "phallus" armor in it. I'm still working with the meshes, but for me, HDT smashes the phallus flat (vs staying round) when the character has some cleavage. Picture slamming your hot dog in a car door, that'll give you an idea what I'm talking about. When I get this aspect straightened out (if I do), I will provide an upgrade to this mod.
      FROM MEMBER AMROVICH - Thanks!    "MxR featured your mod yaay (please ignore the thumbnail your mod is at 4:20) "
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Animated Tentacle Parasite Armor UUNP" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
      - Credit to DixiePig for creating an awesome armor, Comvex for terrific gauntlets and Dianne, who's been AWOL for many years, but did the basis of my BodySlide files.
      Hopefully no problems, but please let me know if any arise. Have fun!  And please, don't ask me about SSE or CBBE versions. 
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



    17. PetProject

      This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
      There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
      In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
      For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
      While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up.
      How to start
      Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
      Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
      I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't.
      Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion
      Optional dependencies
      Captured dreams I'll Take the display model  




    18. RohZima Animation's SLAL 9

      This mod contains highly realistic animations depicting non consensual sex acts.

      RohZimaSkyrimPack003FULL.mp4 RohZimaSkyrimPack009FULL.mp4 RohZimaSkyrimPack007FULL.mp4 Description
      I wanted to give you something different to the usual stuff you have available. Most of this stuff is immersive and realistic for role play. The animations are good quality, and involve a lot of ideas which you won't find in any other mods.
      You will find all kinds of animations here which will fit into all sorts of different role play scenarios.
      Future Plans
      To view previews check beneath the 'spoiler' in the previews section.
      Click 'Follow' at the top of the page to be notified when I upload new animations
      I will be adding at least one new SLAL pack per month, for as long as there is interest. It takes a tonne of work to produce decent animations. At the moment I am spending more than 100 hours per month animating. That's because I have ambitions to create more sophisticated and creative works in the future.
      Other Content
      I have other packs out which are designed for 'downsized' adventurers, but those are not permitted on LL sadly.
      Video previews of my other packs >>> here
      If you wish to support my animating work and get some packs earlier, including stuff not available here, please visit >>> https://www.patreon.com/rohzima
      Previews of main pack:
      I do not make Non Humanoid Creature animations and never will.
      Mostly I will be making paired with some group stuff thrown in.
      No Futa.
      AnimObjects I plan to do extensively. Note I say 'AnimObjects, rather than Animated Objects, which I don't intend to do.
      You are more than welcome to make suggestions and if it interests me I will give it a go.
      Download the correct mod, for either 32bit or 64bit Skyrim
      Ensure you have Sexlab Animation Loader installed
      Copy contents of my zip file to your data folder, either manually or with the mod organiser of your choice
      Ensure that the JSON and source data copied over (\data\SLAnims\) because some MO's ignore them. You can drag the SLAnims folder from my mod into your \data\ folder, overwriting the 'RohZima.txt' & 'RohZima.json' files if your are updating to a new pack version
      Run FNIS for Users
      Fire up Skyrim and in your MCM menu go down to 'SL Anim Loader' then on the 'General' tab, click to reload then re apply json settings, only necessary when updating
      Go to RohZima animations and click 'enable all' then 'register animations' & the message box will tell you how many registered
      To play them, go to Sexlab MCM, go down to 'Animation editor' click on the animation list in the top left of the screen and scroll down to pick an animation, then click 'Play Animation' 
      Note that for paired animations you need to select a second actor by walking to them, get them in the cross hairs and click 'N' (default) 
      For more than two actors you must use Sexlab Mass Match Maker or some other mod in order to trigger it
      I also strongly recommend you to go to the timers tab in sexlab and change the timers to like, 20 or 30 seconds for all stages, including the cumming stage. My stages tend to be longer than most peoples and you might miss something, especially on the final stage because the default is very short. All My animations are cyclical so don't worry, put them all to 30 seconds to see everything in detail with the free cam!
      Next, make sure no one is around, and you know what to do next
      You are welcome to use my animations in your mod but you must give credit and link back to the relevant page. I have seen a few mods using my stuff without credit
      You can upload this mod to another modding site but as always, link back here and give full credit.




    19. Video review of armor, clothing CBBE BodySlide.

      Video review of armor, clothing CBBE BodySlide.
      Armor was selected according to the principle - there is no circumcision of the armor material after conversion into BodySlide. The body of my heroine is not at all bad.
      Each slide contains a link to the mod page and download. Also read the description with the requirements for the correct operation of the armor in your game.
      If for some reason, the download link does not work - please contact.
      Many thanks to all the modmakers who improve and adorn Skyrim with their creativity.
      Armor, clothes not included in the video review - I will add in the screenshots.
      [dint] BDO Clothes Pack - More than 20 sets of armor and clothing CBBE Bodyslide HDT in one  mod.
      COCO Bloom Youth SMP BodySlide Video https://youtu.be/BP0P4rt5mQY
      COCO KDA Ahri BodySlide Video https://youtu.be/GZZsM5PnQTs



    20. C5Kev's Aradia Animated Living Armor CBBE

      Please don't message me and to tell me your armor is invisible!
      ARRGGH, more "pathing" issues. If thing's are screwed up, try downloading the updated .esp file, unzip it and place the .esp into "Skyrim\Data" directory. I use a UUNP-based game system. You guys wanted CBBE versions, but I have no way to test it, so...  LOL!  Please bear with me!
      The main file has already been updated.
      Hello Folks!    This is the CBBE version of this armor. It's currently a bit different than it's UUNP counterpart, so I wanted it's own listing.
      Simply horrifying! Yes, well, I wanted to breathe some new life in Aradia's world famous Living Armor and hopefully I've done that with new textures, along with new "clicky" shoes and gauntlets.  The textures are also animated - which is just what this armor needed - that makes it highly repugnant and provides maximum smelly-ness as it very moves it's way into your character's orifices unhindered. Yuck!
      "Clicky" shoes are part of this mod, so you'll need the  Heels Sound   mod by ApoKrytia. It's a requirement, so please have that already installed.
      The armor has a daedric rating and provides protection against many foes. But be sure to collect those daedric hearts, you're going to need them at higher levels once you obtain the "Daedric Smithing" perk. I also recommend that within SexLab, the armor should be set as to not be removed in the event of a sexual attack, so that the attacker won't be alone!  That'll show 'em! 
      And along with this great armor comes incredibly terrible and dreaded weapons you're sure to love. All I'll say is that while they're somewhat powerful, bad-guys aren't going to like what it has in store for them and gonna drop like flies. I think it's a pretty cool armor package and hope everyone enjoys using it.
      Use the AddItemMenu mod to get the armor and weapon right away or you can make them at a forge, then work your way to the Daedric Smithing perk so you can temper the armor and weapons.
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Aradia Animated Armor CBBE" from the "Group Filter" drop-down. Select your color choice - you can only use one at a time.  Well, you can mix & match if you'd like, but...   Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
      - Credit to Aradia for creating an awesome armor, Comvex for terrific gauntlets, Nisetanaka for the weapon and killer shoes, part of the Heimu Clothes mod (author unknown).
      Hopefully no problems, but please let me know if any arise. Have fun!
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



    21. Devious Lore

      This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
      As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as some blacksmiths, and lockpicking experts, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, and the guards may take advantage of you.
      If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
      Blacksmiths, Fences, Guards:
      If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
      You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
      If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
      Playful Allies:
      The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
      Also, if you are in a playful mood, you can ask one of your friends to tie you up. Because why not? They will use simple rope and tape devices, and you can ask any friend to untie you.
      [This will be expanded in the future]
      Struggle Minigame:
      As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
      If you are bound, you can select lockpicks, or standard restraint/chastity/piercing keys to start the minigame. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock.
      Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do, is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, prevent you from trying again until it wears off, or you drink a potion.
      The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device.
      The Lore-Mongers:
      These five individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
      Usually only one of them will visit a specific town any given day. Also, they usually go back home for a few days before setting off again, so don't expect to see any single lore-monger several times in a row.
      If you stumble across their shop or lab, you can ask for help from them if you aided them in the past. You can also purchase some fresh devices from them if you want to outfit someone, or yourself.
      Hjorni the Distracted, the Scholar
      Hjorni is searching for information about her ancestors, members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
      The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry.
      She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm.
      Llathesi R'uer, the Scribe
      The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil; a smooth, flexible, and insulating material. She has fallen in love with the skin-tight suits she has made from the stuff, and has since learned how to create it herself, but is always looking for vials of the original.
      The viscous fluid she is looking for is found in brass Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions.
      Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm.
      Mistress Elarie, the Seamstress
      This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
      Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles.
      Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy.
      Vigilant Laekette, the Seer
      This Vigilant of Stendarr has ended up in an unfortunate predicament. Perverted Daedra have created sets of brightly colored buckled gear that can completely immobilize a women. Their worshippers end up binding their sacrifices in this gear before sending them to their masters. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
      Laekette knows that this perverted gear is given to worshippers through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves, scrolls, and soul gems. Vampires, Warlocks, and Necromancers, and Forsworn are the most likely to carry one of these charms.
      Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant.
      Thelia, the Stable Master
      This redguard girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
      Thelia makes some of these restraints herself, but much of it is shipped to her from her master. However, the couriers he sends are not of fighting stock and are often lost along the way. The Smuggled Packages Thelia is supposed to recieve end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor.
      The new servants Thelia corales end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead.
      The Skeleton Key:
      One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
      Kimy, creator of Cursed Loot, which was inspiration towards this mod.
      The Devious Devices Dev Team, who made this game much more interesting



    22. M.C.G. (Extended Social Interactions)

      Magno CUM Gaudio 1.5.41 (AKA Extended Social Interactions)
      MOD FAQs: HERE!
      Now check it also for Fallout 4, HERE.
      WHAT'S NEW?
      The intention of this mod is to create a better version of Sexlab Submit from DKATRYL, including new features like sex wear, sex need and crime to give more immersion and a reason for the player to have sex. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM. Build relationships with NPCs using an universal personality mechanic; Marry (and Divorce!) any npc by reaching the maximum relationship level using the vanilla marriage system; Bounties for public sex, Crime for public necro sex, Infidelity divorce system; Vanilla Philosophy: more integrated with vanilla as possible, with focus on gameplay and balance rather than realism; Knock out people and rape, rob or enslave them, but be cautious knocking a non hostile actor is a crime (if you are seen); Date with non unique npcs and if you are good enough make one of them your lover...or just flirt to fuck them; Prostitute yourself and earn money based on your sexual experience with the race you fuck with; Take sexual wear (with debuffs) from sex. You take less wear based on your sexual experience with the race you fuck with; Sexual need level with buffs and debuffs, it grows over time and it grows faster the more deviated you are (i.e. if you make a lot of rape or prostitute sex or masturbation); Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; (full potential and animal taming only with EFF) Keep track of your sexual statistics in MCM, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD, also in float numbers if you are a precision nazi; Thank you BEAMERMIASMA! Vanilla disease chance from non protected sex or Wear level too high;  Condoms are equippable by male and female player, when you have them equipped you don't have any chance to take a sexual disease or to impregnate or be impregnated; (Pregnancy prevention only with Hentai Pregnancy mod) Pacify enemies as a non combat solution surrending to an enemy while your health is still > 50%; A system of preferred sexual race, with different perks for different races (i.e. if your favorite race is imperials you gain damage bonus against them); Recruit people with money or when reaching a certain rank in faction (i.e. winning in solitude in CW quests for stormcloacks); (Full potential unlocked with EFF) Highly customizable and modular nature in MCM; Start sex via dialogue or via rape; Player defeated feature if enabled; (only with DAYMOYL installed) Player respawn feature (never death feature but loose all inventory); (only with DAYMOYL installed) Sell slaves to "fences merchants"; Sell slaves as hostile prisoners to Guards, Thalmors, Vigilants and Dawnguards (i.e sell enslaved undeads to vigilants and dawnguards) Compatibility with ALL SEXLAB LOADED race; GUIDE OF THE MOD IS AN ESSENTIAL READ: here.  
      REQUIREMENTS: (Requirements for mods listed here are implicit, read their mod page description)
      All Skyrim Official DLCs  for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender: http://skse.silverlock.org/; SKYUI for skyrim 32bit, last version: Here; Sexlab for Skyrim 32bit: Here;  
      Sexlab Hentai Pregnancy: New LE edition (Here) or Original Edition (Here); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (aka DAYMOYL): https://www.nexusmods.com/skyrim/mods/45894 ; If You don't have this installed all player defeated features will not work so make  sure you disable the "player as victim" feature in MCM of MCG; Extended Follower Framework: https://www.nexusmods.com/skyrim/mods/12933/; If You don't have this installed the hire/recruit as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch by Giamel: HERE; For increasing slave submission without cooldown!  
      Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Add the mod with a Mod manager and install it or manually extract the "Main Files" into the .rar into your data folder of your skyrim installation folder, make sure you download only the proper mod file and not the Source files, those are intended only for modders and use with the creation kit; FILES AVAILABLE FOR DOWNLOAD: M.C.G. SKYRIM = The only required file, this is the core mod; All the patches are optional and intended only if you like the features they add, read more in the suggested mods. Source MCG = Only for modders; The first time you load the game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. READ MOD FAQs: HERE!  
      Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have DAYMOYL installed;] Make sure your EFF mod is working. [Only if you have EFF installed]  
      Any multiple follower framework must be putted AFTER MCG, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MCG; If you don't have any multiple follower framework you may want to put MCG AFTER Inconsequential NPCs if you use it.  
      SUGGESTED MODS: (not required/optional)
      Sexlab Sex Tools: Here; For nice control of the running sex scene! Sexlab Skooma Whore: Here; For being drugged when you are raped or when you prostitute yourself! Optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; Realistic Needs and Diseases 2.0: Here; Optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: Here; Only if you also use Hentai Pregnancy Mod; Optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX.  
      All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just long press the MCG key you set in MCM for about half a second to equip your bare hands, if you have your bare hands equipped and drawn it will start a masturbation instead; Other Sex Crime mods are not supported, but may work...it's up to you to find; If you use Sexlab Defeat or Sexlab Submit you Must Disable "MCG player defeated feature";  
      BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF SKSE; @Ashal: Because of the best sexual framework ever seen on this planet; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen and Sexlab Aroused Monitor widget! YOUR TRULY: For MCG Fallout4; LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!  
      Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod;  You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section); You are authorized to port this to skyrim special edition if you are able. This mod is open to being used as base or you can create a fork of it, just give me credits for the original mod.  
      I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TESV: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.



    23. Multi_Cloak_Counter

      What does this mod do?
      Nothing funny ... I have done it in response to this post to demonstrate, once again, that the stacks dump are totally harmless. Read the full post and you will see that simply by common sense they have to be harmless.

      You can read the technical documentation on the Skyrim wiki and the Fallout 4 wiki. You should know that SmkViper is one of the official Bethesda developers and obviously no one can know how the game works better than the people who have programmed it.
      This mod activates up to 16 cloaks on the player and adds a spell on each npc. With 25 npc's it generates 400 spells. With 50 npc's it generates 800 spells. With 200 npc's it generates 3200 spells.
      I count the applications and eliminations of the spells in global variables while the Stack Dumps are generated.

      That proves without a doubt that the Stack Dumps are totally harmless and the Papyrus Engine never discards scripts and never loses an event.

      But the Game Engine is not as perfect and sometimes it does not eliminate the spells and sometimes eliminates them but does not call the OnEffectFinish function. I have added an option to control and patch those bugs and the counters always match. 
      This test needs a constant number of npc's and can not be executed in external cells because the number of npc's can change very easily.
      You must run the test in an indoor cell. If you generate the npc's with my mod you should lock the doors BEFORE generating them. Go to the door, open the console, click on the door, type "lock" and press [enter]

      To start the test, cast the Multi_Start spell in Illusion.
      To stop the test, cast the Multi_Stop spell in Illusion.
      The mod may have problems with other mods that generate or delete npc's. For example, the option to eliminate childrens in Sexual Fame can reduce the number of npc's and any follower mod can teleport one of yours followers at a bad time.
      Remember, the number of npc's in the cell must be constant.



    24. C5Kev's Steel Micro-Armor UUNP / CBBE HDT

      Nothing new, just added CBBE HDT files.
      * * UUNP BodySlide Mesh Update * *
      I thought that the bikini mesh could have been done better, so I revisited this mod, updated the BodySlide files and changed the shininess of the steel parts. I believe the results are much better.  The update is only BodySlide files, so while you can use a mod manager, perhaps just extract the files and move them over manually. NOTE that the main file DOES NOT include this update, so if you're a "new" user, you'll need the update as well.  And and always...
      Please don't message me and to tell me your armor is invisible!
      Hello Folks!   The lovely Jade is introducing Steel Micro-Armor for your enjoyment. Not much to say here as there are no fancy weapons, spells or any other crap. I made up this "quick & dirty" little outfit as a "new game starter" vs. using vanilla (yuck), Nisetanaka's epic Bikini Armor parts or some other high-powered outfit.  Just a cuirass (if you want to call it that), boots and some leggings.  Parts are in made up in leather and steel or just steel. Naturally the "steel only" armor has a slightly higher rating. Shown in the screenshots are Nisetanaka's Nordic Plate gauntlets and pauldrons from his Bikini Armor mod, as well as a vanilla steel sword and shield, but are not included in this package.
      The screenshots tell it all. Again, not much here and I didn't spend a lot of time fooling around with the BodySlide files, etc., so you may need to tweak things a little bit in Outfit Studio, maybe not.  Use the AddItemMenu mod to get the armor and weapon right away or you can make them at a forge, then work your way to the Steel Smithing perk - which shouldn't take long - so you can temper the armor and weapons.
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Steel Micro-Armor UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
      - I believe the cuirass bikini was made by Goma, but I'm not sure and don't know how to contact him (her). Suffice it to say that Goma made it, not me and gets any and all kudos for it. The boots are a variation of the Lady Keira boots made by the incredibly talented Krista, her work is outstanding.
      Hopefully no problems, but please let me know if any arise. Have fun!
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.



    25. C5Kev's Woman Of The Wild Armor UUNP / CBBE HDT

      Nothing new, just added CBBE HDT files.
      * * The Sexy "Add A Panty" Upgrade * *
      In the last two screenshots, Cinji models the Woman Of The Wild Panty, which I had made for myself, but I felt I needed to share it with you guys. And it's a great upgrade - if you want to download it. It's based off of one of Goma's Simple Bikini bottoms, but heavily (?) modified and with a new texture and normal. This very tiny panty will gently grip and hug your Dragonborn's lovely...uhh..."parts" with the utmost, tender-loving care. So choose between the loin cloth, "fannyless" loin cloth or this extra-sexy panty. The upgrade installs textures, an updated .esp file (overwriting the original) and BodySlide files.  Be sure to make your panty in BodySlide.
      * * Update * *
      Naughty, naughty girl. Just look at the latter screenshots. It appears Jade's had a run-in with someone or some thing because she's gotten all dirty, as well as loosing part of her loin cloth, which has exposed her lovely fanny. * Tisk *, * tisk *. I know she's Dragonborn and a tough cookie, but she's also a naughty, naughty girl.
      So the mod now features the "traditional" loin cloth and a "fannyless" version. I didn't have RefurbMadness' textures when I made this mod, but looking at them now, I like many aspects of what he (she) did - such as the symbols and fasteners on the loin cloth trim and I've added them back in. I also noticed that the loin cloth had a gap between the fabric and leather, which has been fixed. And lastly, I decided to add the Heels Sound mod as a requirement for the "big shoes". Please have that already installed.
      If you've already installed this mod, just install this one, overwriting the current files and build new armor parts in BodySlide.
      * * Be Sure To Build Your Armor In BodySlide * *
      Hello Folks!   OK, perhaps my Jade character is a bit too glamorous to be considered the proverbial Woman Of The Wild, like some dirty orphan kid that grew up living with wolves and eating Skeever shit. But that's not the point. The point is...uh, ...the point is...uh, ...I don't know what the point is. And it doesn't matter because your Dragonborn will look great in this armor.  The package is made up of the loin cloth from RefurbMadness' Barbaric Boob Armor, gloves from the Lady Keira mod by the famed Krista (now with red-tailed hawk feathers), a bra from Goma's Simply Bikini mod, the iconic platform shoes from Deserter-X's Wild Huntress / Ancient Draugr Armor mod(s) and "the bow", all lovingly re-textured by yours truly.
      And I know what you're thinking, "Ah, crap. Another stinky, "low-end" steel-based armor set". And you'd be right! Except for one thing. Something very special. The Bow Of The Wild. And special it is. Hand-crafted (by a master craftsman of course) from a fallen limb from an ancient tree growing out of heartstones at the base of the Red Mountain, this bow can fire faster than all other "lesser" bows. Along with that, its arrows will suck the ever-lovin' life out of its recipients, dropping them faster than a bag of hammers. And I know what you're thinking, "Kev, is that story true"?  Hell, I don't know. I just overheard it in the cafeteria on lunch break. But it sounds about right.
      You can grab this outfit by using AddItemMenu  or the armor and arrows can be made at a forge and tempered once achieving the Steel Smithing perk. However, you'll need to obtain the Arcane Blacksmith perk to temper the bow.
      Not much else to say here, other than this is a great armor package that your Dragonborn will surely love and You Can Get It Today!  Isn't that amazing?  Simply click the "Download" button to the right and you're on your way to achieving true and total happiness. WOW!
      Jade and I hope you enjoy using this thoroughly sexy outfit throughout Tamriel.
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Woman Of The Wild Armor UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build". That's about it.
      Note:  Some parts of this armor are very tight to the skin and you may need to adjust things in Outfit Studio a bit to get it just right for your character's particular body shape.
      For those that don't know, here's how to adjust the armor in Outfit Studio (although a basic knowledge of OS is assumed):
      - Start OS, then "File > Import > From NIF .  Travel to " Data\meshes\C5Kev\Wild Woman " and select the " _1.nif " of the part you'd like to modify.
      - Highlight the part name in the right-hand "Meshes" panel.  Hit key number " 2 " to 'inflate", lightly tap your mouse over areas that show skin. When finished, click " Slider > Conform All ".
      - Now save - " File > Export > To NIF with Reference " (or just "To NIF" if no body is present), overwriting the file part ".nif " file.   Odds are you won't need to do " _0.nif ", but check it anyway.
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission.



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