Jump to content


    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Kalena Rios Transsexual Follower Beta - (2017.08.20)

      Requirement for "Beta - (2017.08.20) Version":
      That updating to the new version requires a "clean save" otherwise there will be a neck seam.
      By "clean save" I mean to make a save with "the previous version uninstalled" before installing the new version.
      Thanks to onesumgame for this very important note...
      Topic name: Volunteer, Experienced 3D Designer needed...
      We need an experienced, volunteered 3D designer who masters on creating/modifying meshes & textures for Skyrim.
      We are working on a new version Kalina Rios Transsexual Follower mod and we need a UNPB-BBP body mesh with the genitals removed and smoothed over, as well a matching genderless skin texture.
      If you are interested, and/or have questions for details, please do not hesitate to ask for.
      Tags: 3D Designer, Volunteer, Meshes & Textures, Teamwork, Skyrim, Transsexual, SOS
      Nehaberlan: http://www.loverslab.com/user/779020-nehaberlan/
      Hi Everybody,
      I'm just a beginner. I have a little bit knowledge about the Creation Kit, NifSkope, GIMP, and nothing about Outfit Studio.
      When I recognized "Tutorial to create a follower" started by CPU, I wondered about it. It was really confusing (still is...).
      I just want to learn what are my mistakes, how can I resolve them.
      I would like to hear your comments, suggestions.
      If you want to improve it, and finish it by yourself, you're free to go.
      It can be a team work.
      In LoversLab, I feel like a College Student who asks questions, and this is an experiment that waits to get solved. I hope, LoversLab's teachers can help with it. LoversLab is for education more than creating 18+ mods, in my opinion...
      PS: English is not my native language. I hope mine is clear to understand.
      I've tried to create a character like:
      Major Problems that I've recognized & Questions:
      CPU for being very very supportive during all of my desperate progresses and by starting this Tutorial, making me discover a new world.
      b3lisario for giving tricky powerful helps. And of course, for creating SOS...
      motoharu for designing "two stars on each shoulder and Nymph on the right side of the belly" Tattoos.
      Petrovich for creating so sexy UNP Undies
      xXDeliteXx for Gladiator Heels and Charming Higher High Heels...
      And all the people who help me for all my unflagging questions: jaberwocky, Kendo 2, azdoman22, Anatriax...
      The Mod Version Credits:
      onesumgame for helping with the mod.
      mojodajojo for "dialogue suggestions" that I used in the "Kalena Rios - Beta - (2017.12.17) - Kalena Rios in Breezehome" and "Kalena Rios - Beta - (2017.12.17) - Sleeping Giant Inn with 'Meeting Her' Option".
      kuzak76 for conversion the Moonlight Lingerie of Lingerie Set for the UNPB BBP Body from some lingerie of NPR's Lingerie Set and Petrovich's UNP Undies.
      KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky for the hair.
      Ghost Anubis for the TS modifications to the body and schlong textures, to the original creators of those textures.
      If I forgot some names, please accept my apologies, and do not hesitate to let me know. You deserve it.
      If there is a color mismatch between Kalena's schlong and her body, select No Schlong in the Schlongs of Skyrim MCM menu.

      Required Mods:
      The "Kalena Rios Transsexual Follower" Forum:
      SLEN (a.k.a. SexLab Eager NPCs) is recommended for changing Kalena's Sex Lab gender to male to prevent her from using female sex animations.
      Versions Info:
      You can download those versions from MEGA too:
      Kalena Rios - Beta - (2017.12.17) - Kalena Rios in Breezehome.7z
      Kalena Rios - Beta - (2017.12.17) - Sleeping Giant Inn with 'Meeting Her' Option.7z
      Kalena Rios - Beta - (2017.08.20) - Sleeping Giant Inn - No Quests.7z
      Just select ONE of the MOD versions that you would like to use. Then, download it. You can use Nexus Mod Manager for installation.
      Kalena Rios 09.23.2015.7z in MEGA:
      Have Fun...
      & &  & ...



    3. FF12 Elza Outfit Retex UUNP 1.0.0

      Hello Folks!   Whoa! Mommy! What do we have here?
      I've given my character Sidra a new outfit - the Final Fantasy 12 Elza Outfit, but with a few changes!  As one can see in the "before" pic, I've dumped the thong. I don't know who thought that a thong worn on the outside of hot pants would be a good idea, but, uhhh...   And speaking of hot pants, the bland brown things are gone, replaced with some very hot-looking lace numbers. Same holds true for the bra and leg armor. Finishing off the outfit is a nifty green leather jacket and boots with gold-tone trim. And lest not forget the matching collar and headband - complete with the Akaviri symbol for "Dragonborn". The color is perfect for all the Skyrim rangers out there!  Light armor means fast on your feet!
      While some could call this "slooty", I call it HOT and very, very feminine. Sidra loves it and so will you. Be the first on your block to download the FF12 Elza Outfit Retex and don't miss out. You'll be sorry if you don't!
      One place to download the base outfit and BodySlide files is on ESkyrim:  FF12 Elza Outfit  . Install that and the BodySlide files first, then install my mod. Say "Yes" (or any other term meaning the affirmative) to overwrite files.
      If you like this or any of my other mods, please send $100USD to me at: eat_shit_kev_I_dont_pay_for_mods.com. Thank you.
      Any problems, please let me know. And again, thank you to Vioxsis for assisting me with some issues. That's it and thank you to all the great modders making this fantastic stuff.  You guys continue to push Skyrim over the top of any other game.



    4. Shout Like a Virgin Rus 6.4

      The archive provided here contains only ESP and some scripts of the mod "Shout Like a Virgin". In order to use this archive, you will need to install the original mod according to the VirginMarie Instructions and then copy the contents of the archive, agreeing to replace it.
      In the future, I will also try to update my translation to the current versions.
      Description in Russian.

      Additional translation support here
      -Full changes are read here and Here (Rus)
      I remind you that to use the new functions of the mod requires DDI 4.0 and DDX 4.0, which in turn requires a new game.



    5. Dragon Priestess Retex & Goodies UUNP 1.0.0

      Hello Folks!   Well, this isn't going to be everyone's "cup of tea" here on LL, but I made it and thought I'd share it anyhow. Hey, China was around when Skyrim was and they had dragons too, so don't kid yourself...  
      This is a re-texture and mash-up of the Dragon Priestess Outfit that is available at many places on the web. I recommend DL'ing the outfit and its related BodySlide files off of "Skyrim Scandal". While you're there, peruse Marmotte's great screenarchery and other fantastic, featured outfits. You'll be glad you did.    Slash197 here on LL also has BodySlide files.
      Don't Have Or Want To Mess With NifSkope?
      Download the BodySlide Patch and Install the File in
      "Data\CalienteTools\BodySlide\ShapeData\UUNP Dragon Priestess". Done!
      While the Dragon Priestess Outfit is very nice and has great HDT cloth, to me it looked neither Dragon-ey, nor Priestess-ey, so I made this Chinese-themed outfit in three lengths: default full-length, a knee-high mini and the micro (Va-Va-Va-Voom!). The HDT of this outfit is quite good. But I've found that the shorter versions don't "stick" to the ground or fly around quite as much, so I kinda liked that. In my pics, I have my outfit's alpha set at 40% transparency because I wanted a more sheer "gauze / linen" look. Just wanted to mention that because yours won't unless you change the front and back in NifSkope.
      I'd also like to mention that the Yundao HDT Hair is also very good. The jewels that are part of the hair comb (xinwang wig) hang correctly and look great. Very nice work. I think Clone Real made this, but I'm not sure. AND - the hair has an armor rating of, I believe 660, so one can wear this outfit into battle without getting hammered.
      The screenshots are made up of the three (3) mods listed below. Each of my mods places texture directories: "Use For Dragon Priestess Chinese" and "Original Textures" into each.
      Dragon Priestess Outfit by Daz3d - both outfit and BodySlide files on Skyrim Scandal
      - My mod adds directories into "Data\Textures\00_ArsDazCnv\Dragon Priestess".  <-- Copy files from "Use For Dragon Priestess Chinese - Red (or Micro Red)" or "Use For Dragon Priestess Chinese - Blue (or Micro Blue)" into that directory. My mod changes the original mod's textures to the Dragon Priestess Chinese Outfit. Original textures also provided so one can change back. Do so before removing my mod.
      BDO Ranger Sitaila by dianchangx - both outfit and BodySlide files on Skyrim Shitty's
      - My mod adds directories into "Data\Textures\Ranger_Sitaila\foot".  <-- Copy files from "Use For Dragon Priestess Chinese - Red" or "Use For Dragon Priestess Chinese - Blue" into that directory.  My mod changes the original mod's textures to match the Dragon Priestess Chinese Outfit. Original textures also provided so one can change back. Do so before removing my mod.
      Yundao HDT Hair - by Clone Real - on LL's quin666's list.  GREAT HDT HAIR.  Version V2 listed - I have version 2.3, but forget where I got it. No matter...
      - My mod adds directories into "Data\Textures\YunDao_Hdt\Hair".  <-- Copy files from "Use For Dragon Priestess Chinese - Red" or "Use For Dragon Priestess Chinese - Blue" into that directory.  You'll need to select the "TD_xinwang" wig in-game. My mod changes the original mod's textures to match the Dragon Priestess Chinese Outfit. Original textures also provided so one can change back. Do so before removing my mod.
      That's it and thank you to all the great modders making this fantastic stuff.  You guys continue to push Skyrim over the top of any other game.



    6. Tribal Cloth Retex - Dragonscale! UUNP V2 1.0.0

      Hello Folks!   I've always liked the Tribal Cloth armor...but I did find the fabric and color a little dull. Along with that, I didn't care much for the design of the top. So I've changed all that in a few big ways!
      Dragonscale!   Yes kids, it's Dragonscale and you can have it too!  And its in all your favorite flavors - eleven total: Brown, Blood, Elder, Frost, Ancient, Revered, Legendary, Serpentine and Alduin.  Version 2 is totally redone...
      Dragon Spooey and Dragon Lace
      Folks, it just doesn't get any better than this! But even if that isn't exciting enough, choose from Skimpy or Super Skimpy versions. Yay!  Both versions come in each of the eleven (11) color choices.
      - Skimpy Version: Being the superficial jerk that I am, I modified the top by cutting down its size and adding a rather plunging neckline. The skirt is smaller as well.
      - Super Skimpy:  Whoa!  Well, look at the screenshots and that pretty much tells the story on those!  Pret-ty stinkin' tiny. But, hey, they look terrific! 
      The original mod by Dazi, has been updated and available at  Skyrim Shitty's , complete with BodySlide files. Please have that installed first, then install my mod (say "yes" to overwrite anything). Oddly, there were boots with the mod, but one couldn't obtain them. However, I've fixed that with my updated .esp file.  Be sure to rebuild the top and skirt in BodySlide after installing my mod as I've made some mesh changes.
      My mod adds the following directories: "Skimpy", "Super Skimpy" and "Original Textures" in the "Textures\WTF\Tribal Clothe" directory. Choose the version and color you'd like, copy the six (6) files ("Original" has 7 files) and place them into "Textures\WTF\Tribal Clothe". You're done. Original textures are provided, so one can change back. Do so before removing my mod.
      Hopefully there are no issues, but if so, please let me know. That's it and thank you to all the great modders making this fantastic stuff.  You guys continue to push Skyrim over the top of any other game.
      And a BIG thank you to Vioxsis, who's helped me a great deal understanding some stuff.



    7. Paradise Halls - Home Sweet Home 1.13

      This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
      Upgrading from v0.95 and up
      Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.
      When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves.
      Always run FNIS after installing a new version!
      How to play with Home Sweet Home

      Setting up a house or camp to keep slaves in:
      You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
      The different kinds of tokens are for:
      A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
      You can have up to 10 permanent slave camps / house cells total.

      To use a token (make sure you have only one, for some reason they do not work when in a stack):
      Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
      House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
      To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
      - Regular sandboxing takes place around the House marker
      - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
      - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)

      House Slaves:
      Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
      Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
      You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.

      Adding furniture to your house
      When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
      If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
      Slaves will also make use of the torture devices and statues from I'll Take The Display Model
      Managing large amounts of slaves: the taskmaster
      If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
      Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
      Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster

      Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
      Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
      This feature is still new and there are some issues to keep in mind:
      Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

      Placing and Using HDT Chains
      When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
      To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
      To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
      Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
      When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

      Holding Cells for Town Houses:
      You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
      A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
      These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.

      Using Markers:
      You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
      To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
      To tell her where to go, use "Go where I tell you".
      House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
      Securing your camps:
      Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.

      There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
      The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
      If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
      There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
      Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
      After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
      Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
      A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
      Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
      MCM Options:
      An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
      Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
      ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Currently there are no silent sound files to pace the subtitles, so Fuz Ro D-oh is highly recommended
      Optional / recommended:
      FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you.
      If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
      Always run FNIS after installing a new version!
      New Installations:
      Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
      If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
      Upgrading from previous versions:
      Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
      Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
      Known issues:
      During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.
      CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.




      "so cool, innovative, friendly, amazing, truly shows mastery of bodyslide."
      "I'm still trying to figure out whos mans this is?"
      "i've never seen a man put so much effort into making over 50 different presets"
      so i thought, im more active on loverslab than on the nexus (making presets and whatnot)
      so why not upload a file for once?
      Lean Lady Legendary
      The Super Booty Body
      Perky Curvy Petite for Bodyslide 2
      The Blank Slate
      AND all of the variation presets
      general just supa thicc
      ass has more mass than a black hole
      sculpted booty
      0 weight: lean
      50 weight: lady
      100 weight: legendary
      curves of doom
      super nipples
      a little gravity
      all sliders set to 0, made the other bodies and request with this so i gave it some spotlight
      originally made by some guy on the nexus a few years back, people wanted a conversion for bodyslide 2 and i did it
      (and made it better)
      removes the boobs for a flat chest but keeps the ass.
      the flat chested body with a bigger ass n hips and smaller waist.
      the above, but bigger
      the above, but even bigger
      base body with smaller assets if the normal ones too big for your taste  
      base body with up to 20% bigger assets, if you think bigger is better use this
      the extra booty body but even bigger, i dont know why you would want this but here you go  
      base body but with somewhat smaller boobs, more gravity on boobs, smaller ass on 0 weight and slightly smaller ass on max weight, less anorexic looking stomach, smaller thighs.
      custom version but smaller  
      since i made the small version might aswell, not super big though to stay true to the custom part.  
      by request there is now a preset which gives you some kind of godlike cake, for fans of the super booty body.  
      bigger ass since i said it was ultimate cake and it really wasnt
      essentially a smaller ass, hips and all that but keeps the boobs, if you only liked the boobs use this.
      the least important one here, the super booby body extra, once again no ass just boobs and the boobs are bigger now
      even more irrelevant, the super booby body but 2x the extra.
      (NOTE: super booby body extra variants only make the boobs bigger, ass is still untouched cause otherwise it would just be a normal extra)
      ...you know exactly what this is
      but imma tell you anyway, its the booby body with 3x the boobies.
      UUNP only, built like it has muscle lol u need your own textures tho
      super nipples, slightly bigger ass and boobs than the first one.
      version 2... but even more fantastical
      LLL but with smaller assets

      LLL with bigger assets

      LLL with the TSBB lower body

      LLL but 100 weight is now 50 weight
      now featuring:
      "a bunch of request 1-44"
      44 request i did for people at this thread
      so why not share them with the world?
      always accepting more too <3
      i also like screenshots
      (and i dont want to lose them and fuck up the numbers and order)
      I can be found here:
      making presets for other people and filling requests
      feel free to shoot me a message or sum screenshots, i like talking
      and seeing people use my presets <3
      love ya (but still read the rest of this post)
      ORIGINALS ON THE NEXUS (more screenshots on those pages):



      The Super Jiggle HDT-set:
      a custom hdt config with the most gravity defying, bouncy, jello, boobs and butt.
      very high possibility your boobs will never stop moving
      but thats just my taste and i dont wanna lose the settings so have fun with it  
      Q AND A:

      A: sucks to suck  
      Q: "What if i don't LIKE butts or boobs dad?"

      A: theres a dick mod somewhere  
      Q: "what if i don't LIKE big butts or boobs dad?

      A: thats what the variations are for  
      Q: "why did you do this to yourself?"

      A: it had to be done.  
      Q: "Do you even use these presets"

      A: at the time of writing this i use the super booty body thicc edition  
      Q: "Can i take screenshots"

      A: yes of course i love seeing other people use my presets  
      Q: "Who the fuck even are you?"

      A: your father luke, master of the bodyslide force.  
      Q: "Why are you in my house?"

      A: you forgot to pay our child support and i am here to collect  
      Q: "How long did it take for you to make these jaw dropping presets?"

      A: It took me years of training with master roshi, so atleast 4 episodes.  
      Q: "but HOOOOW do i install it?"

      A: if your familiar with bodyslide you already know
      but if your not, heres the directory you put it in to use it with bodyslide:
      C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\CalienteTools\BodySlide\SliderPresets\  
      A2: OR you could just extract this file or install with a manager
      Q: "can you make me a preset?"

      A: yup just hmu on the forums or via message  
      Q: "can i judge this preset and or criticize"

      A: dont be a dick if you do  
      Q: "can i review and or send screenshots?"

      A: hell yeah i love feedback  
      Q: "should i post on the forums?"

      A: yes just do it im lonely  
      Q: "are you sonic on nexus?"

      A: yes but dont tell anyone  
      Q: "has anyone reviewed this?"

      A: if they did i dont know about it  
      Q: "are you gonna make any more presets?"

      A: probably, if you wana help me like i said earlier hit me up  
      Q: why are the boobles clipping?

      A: personally i don't experience any clipping, but if necessary just smallenize your boobs.  
      Q: what the fuck does smallenize mean?

      A: it clearly means make smaller you CHUMP  
      yes i do like seeing screenshots
      yes i would like to know if you post screenshots or videos
      none of the above things are a requirement
      BUT dont upload these anywhere else without my permission por favor
      SINCERE thanks to
      Miyu MIyu and Boocefus for taking screenshots and being there on my bodyslide themed adventures <3  
      they're pretty cool



    9. Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide! 1.3.2+

      This is a futa-themed HDT-SMP "modder's resource". Copy what you want, paste, and play.
      "Full" collision of everything on everything, tweaked to jiggle like some anime nonsense. For example, full (psuedo)realistic collision between two pairs of breasts, or unrealistic giant schlong penetration with appropriate vaginal stretching animation and belly bulging. Complete Bodyslide 2 support via the new SexySMP body.  No more tedious collision object editing!  You can even use any UUNP slider presets you might have already created.  It also has built in support for popular conversation sliders such as UUNP -> 7B or Manga body, giving you a classic look with up to date features.  Need your PE armor to work on this new body?  Check out this 10 minutes or less guide to making that happen. Ready to use, highly customized meshes with features you won't find sliders for: Two highly athletic but very female hard body versions: massively erect nipples, or more rounded ones, with harder and lighter texture options One soft body with naturally busty features with a widened inner pelvic region to help take the giant schlong in this kit Three schlong mesh/two texture choices: one Penzor edited to specifically fit the hard body's defined pelvic region, another that is wearable by most UUNP bodies but has textures made specifically for the soft body, and an SMP conversion of Evilreflex's polycount/weighting upgrade to B3lisario's UNP for females. HDT-SMP xmls that work without further XML editing. HDT-PE partial compatibility: High heels, hairs and Floppy SOS. My SMP XMLs only act on my bodies, body parts and SMP-enabled armors. A total* conversion of Nisetanaka's The Amazing World of Bikini Armor for the hard body type only, hundreds of .nifs hastily hand-edited and badly weight painted to support a wide range of bouncing and swaying motions in the breasts, belly, front/rear thighs and butt. Bikini tops will disable most hardware taxing SMP collisions while keeping full jiggling effects so you can actually expect to adventure and fight at decent framerates with my package installed. Also quite possibly the first and only conversion of this extensive armor library to support massive tits and ass without looking like stretched bodyslided dogshit. Mostly. *I didn't bother with the cyborg set. Please request this if it's a big deal to you. A set of 13 Futa-specific SOS and Floppy SOS enabled cock socks, each matching elements of one of TAWoBA's armor sets. They even scale with your character's cock size when changed in racemenu! Just quick texture work for now - fancy details like straps and plates to come later, as well as male versions & SMP physics. All are craftable with 3 leather strips. No book required. To spawn a chest containing 10 of each, ~ open console, type "help cock", note ID # of the Cocksock Chest, and enter "player.placeatme ID#goeshere". A beta version of CT77's remodeled armor and clothes for the hard and soft bodies.  

      (In progress) SMP-enabled penz0r schlong & cocksock set that works for males and werewolves, because my fetish isn't always yours SMP schlong and scrotum physics intended to replace FloppySOS on SMP setups, with realistic collision such as balls->thigh. Bodyslide support for TAWoBA, CT77's remodeled armor, and possibly the book of UUNP. Bodyslide versions of the schlongs in this package
      The most recent possible versions of:
      SKSE XPMSE Schlongs of Skyrim full prZ's All-In-One hdtSkinnedMeshPhysics Setup <--- READ THE INSTALLATION INSTRUCTIONS CAREFULLY. THIS IS THE HARD PART. A decent computer. You will probably want an i7 processor for this. Skyrim won't max hyperthread 4 cores but HDT-SMP absolutely will. It's a hungry beast and your CPU is the biggest FPS bottleneck here. SoS B3lisario UNP Schlong for Females: (the schlong in this pack acts as a replacer for this - but you probably could replace a different schlong)
      Racemenu to get proportions as seen in the screenshots. SoS Racemenu plugin - included in SoS full. HDT PE (with my blank hdtPhysicsExtensionsDefaultBBP.xml overwriting the normal one) Floppy SOS Sexlab (duh), Sexlab Animation Loader To have 100's of animations to choose from Sexlab Tools to have a way of selecting them Whatever pregnancy/inflation mod you prefer, as these bodies are painted for stomach deformation (I still use the ancient Fill Her Up 1.0) PS Universal Body Changer - a sort of easy way to change meshes and textures of you, your followers or innocent bystanders on demand in game. Use this to enjoy multiple body types in your adventures. The Amazing World of Bikini Armor - required if you plan to install my comprehensive replacer package. You probably just need the main file. I can provide a version of the .esp jailbroken from its Dawnguard requirement upon request.
      This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.
      Get all the shit above set up and working before even opening my .7z archives.  Test it and make sure SMP is working.  I'm serious.  Do not install this pack without testing your SMP install first.  I can't/won't help you if you don't do this. Copy paste the desired contents of the archive over the contents of the folders clearly marked by the folder structure in the kit. Be sure to backup anything you want to hold on to, such as hdtPhysicsExtensionsDefaultBBP.xml if you're using HDT-PE alongside my SMP setup.
      Can I use my HDT-PE armors with this file, even though your HDT-PE dummy .xml kills all PE physics on bodies and body armors?
      You sure can.  It's an easy thing to do.  https://www.loverslab.com/topic/89576-10-minutes-or-less-guide-to-making-your-entire-hdt-pe-armor-library-jiggle-with-smp/
      Nothing jiggles at all.  There's no physics, and I'm completely sure installed things correctly.
      Are you in the EU?  Some countries have operating system versions that require "," instead of "." in XMLs (except file names!).
      Try the alternate localization XML patch if you think this might apply to you.
      My various jiggly bits are spazzing out.
      SMP is quite hardware sensitive. You may experience jittery movement, especially during collisions, if your hardware is significantly inferior (or superior) to mine, and you're somehow running this above 64 FPS. If this occurs...
      I started an animation and it looks like crap and everything is a mess.
      Very few animations are made to support the proportions and deformations this package is designed to showcase, particularly when it comes to the angle of penetration. It is highly recommended to familiarize yourself with the various animation packages available on this forum and the tools I have linked to make use of them, as truly good looking sex animations for this package are worth remembering.
      Hard limitations on the mesh these bodies are derived from prevents decent stomach deformation on/directly above the crotch and vaginal stretching animation on more than one axis. This isn't perfect.
      The animated vagina opens wider than what my schlong should be causing:
      Try the xml set for smaller penis sizes.  The default is for massive sizes as shown in the preview pictures.  You can also set the max opening width easily:
      Why is my FPS sometimes dropping to 10 during sex scenes??
      Sudden and violent FPS drops during a sex scene are generally caused by constant collision that the reacting mesh cannot escape from: for example, a hand inside a breast. I have taken great pains to give boobs a wide range of motion to slide and compress with, but this can still occur. Try moving your actors away from each other and back together, or switching to a different stage or pose and back again.
      Why is my FPS always terrible while outside?
      This happens to me too. Being outside + full collision SMP with multiple actors = your computer colliding with the performance wall.
      You have three options: Spend $2,000+ USD to get a monster rig, equip some armor that doesn't support SMP collisions, such as a Bikini top from my TAWoBA replacer package (keeps the jiggle for bouncy adventuring with half the FPS loss!), or disable collision entirely by doing the following:

      I use a pregnancy or inflation mod and it now looks unreasonable and bad.
      Users of anything that scales belly node be aware: I heavily repainted/intensified the weights on the belly node to allow schlong-internal belly collision. You will probably need to tone down your scaling settings to avoid giant, horrible stomach proportions.
      There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
      I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!
      While walking and running with Floppy SOS enabled, some settings will cause the shaft of the schlong to clip behind the balls. Try stiff base as a short term fix until I can replace Floppy SOS with an SMP-based solution. Especially well endowed Futa characters can on rare occasion display self collision between schlong and belly, or with the schlong of another futa character, specifically in a few sex animations.  Pressing Sexlab's rotate actors hotkey ("U" default) will reset and usually resolve these collisions. Stomach bulge physics sometimes looks exaggerated during sex with smaller penises. Animations that place hands completely inside the butt or breasts and hold them there can cause them to jiggle uncontrollably. Especially large breasts may sometimes look ridiculous when trying to escape from tight confinement with multiple collidable objects The CT77 beta conversion has significant clipping issues. Rather than fix these manually I have chosen to spend the time on producing a complete bodyslide solution to be released for prZ's upcoming collision-ready SMP bodyslide project. The current TAWoBA .esp seems to contain errors which causes four of the low weight meshes to instead load high weight versions. Or I fucked things up somehow. The affected armors are: Blades Thighs 1, Dwarven bikini 7 ,Falmer heavy thong 1 and Falmer bikini 1  

      Hydrogen for HDT
      prZ for introducing me to SMP
      Nisetanaka for the insanely good Bikini Armor
      Tigersan for the musclemap I based mine off of
      HeroedeLeyenda for the animated vagina
      Evilreflex, Azazells and B3lisario for the schlong technology
      Demoniac for the skin textures
      Probably like 80 other people. Complain if you belong on this list.
      I claim no ownership over the contents of this kit - you're free to do with it as you will, as far as I'm concerned.
      Post your problems in this thread.  I don't do support in PMs.
      Be as descriptive as possible.  "it don't work" is useless.  Describe what doesn't work, when, and what you think it should be doing.  Screenshots or, when dealing with weird physics glitches, videos are useful.



    10. sorceress99 CBBE HDT conversions Part 3 1.0.0

      sorceress99 CBBE HDT conversions Part 3.
      Part 1  https://www.loverslab.com/files/file/4678-sorceress99-cbbe-hdt-conversions-part-1/
      Part 2  https://www.loverslab.com/files/file/4727-sorceress99-cbbe-hdt-conversions-part-2/
       All screenshots are signed by their mod names, that are located in 'download'  section.
      With the permission from Sorceress99  I created CBBE HDT conversion for his armors and clothes. All of these armors/clothes were tested with heavy weighted(100) bodies is
      Bodyslide. Every armor has screenshot, I’ll describe their numbers from left to right. Also some of screens contain parts from the other mods. They all will be linked below, if I didn’t link some  parts it means they are included in mod. ATTENTION: In order to see all screenshots, click on latest visible screenshot.
      video how the armor in motion:
      new video:https://youtu.be/kBqTuT6JPbM



    11. Follow me for Sex V3.2

      This mod gives you the ability to recruit sexual followers.
      The sexual followers will follow you and satisfy sexual requests, but they will not engage in combats or have the normal followers actions. You can still have your normal follower mod together with Follow me for Sex.
      Up to 8 humanoid adult actors can be your sexual followers
      With this mod you can:
      Have a set of dialogue lines to ask sex with your followers (you with them or between them) Ask them to masturbate Have a spell to place markers that will be used to align the animations Define what animations will be used (by tags or as specific animations) for each possible number of participants (from 2 to 5) Have a dialogue line to kiss your followers, including open mouth, tongues, and kissing sounds Have a line to ask for quick sex to all human NPCs that are not followers Have a line to ask your followers to strip/redress Be able to define the sexual preferences for the player, males, and females (no more female fucking a male in the ass, if you don't like it) Ask followers to dance for you Adds an extra strapon to SexLab that looks like a natural penis Kinky stuff: have some lines to have followers to ejaculate in many different conditions (supports also pillories if you have Zaz Animation Pack) Kinky stuff: have some lines to have followers to have golden showers (pissing) in many different conditions (supports also pillories if you have Zaz Animation Pack) Adds some actual ejaculations using meshes or particles when the orgasm is reached or the animation ends (can replace SexLab Cumshot) Adds hacks to SexLab to force the animations to align to the markers you place or to force the actual animations played If you want Kinky stuff then you have to activate it in the main config page (cumshots, golden showers, orgies) Ability to ask people to take a bath (showers and bathtub) Using vanilla voices for dialogues  

      This mod does NOT support creatures, they will never be added
      A big thank you to:
       @komotor (animations and animobjects)
       @SirNibbles (animations)
       @Vioxis (meshes and collision box)
       @DarkConsole (meshes)
       @CPU (animations and meshes) - Yep I did a few of the animations on my own
      Warning: You need a clean save if you had a previous version.
      Warning: this version uses vanilla voices for the dialogues, so the actors will use always a set of 7 dialogue lines. This make also impossible to change the dialogue lines by replacing them. In the next version I will add an option to have the dialogues unvoiced, so they can be replaced by other modders.
      Restarted modding this mod

      I also uploaded the old versions of the mod, in case somebody needs them.



    12. Interactive BDSM Framework 0.1

      Interactive Torture (BDSM) Framework
      There are a lot of wonderful bondage devices available in ZAP, but don't you wish you could do a bit more with them? This mod offers some interactive BDSM fun around these devices.
      What this mod does is create a BDSM session whenever a ZAP 8 furniture is used, whether scripted, through sandboxing, or ordered by the player:
      If you sit in a BDSM device, a nearby NPC will lock you in it and start playing with you. If an NPC sits in a device and another NPC is nearby, the other NPC will start torturing the one in the device If you order a follower into a device while standing nearby, they are locked in and you get to play with them yourself through dialogue.  
      Play can range from sensual, sexual, teasing to painful. The current version only has one set of animations: kissing. More to be added soon!

      There is an MCM menu to give you some control over which NPCs take part as victims or torturers, how long the player will be kept in the furniture, etc.

      The mod is already compatible with PAHE and HSH. In HSH there is an option to let ITF handle the torture if a torture device is involved (in play or during training)
      Works only with furniture provided in ZAP 8... but modders can register their own furniture as BDSM equipment. Not all furniture in ZAP 8 is suitable for the included BDSM animations; in this case the torturer will resort to a default beating animation. There are a lot of ways a victim can be bound: standing, sitting, upside down, hanging, etc, and matching BDSM animations have to be made for each. This means that in some cases there is no appropriate animation (yet) The animations are not paired, i.e. the victim's action isn't matched to the torturer's, and things won't be perfectly lined up. This may change in the future as soon as I find out how to properly override the furniture animations. The animations still need a bit of polish! My first priority was to create basic versions of each animation, since there are quite a few of them If a furniture provides its own activator (like the wheels on the garotte or rack), the animations won;t be used and the torturer uses the activator instead. The mod only detects a limited amount of BDSM devices in any location (currently up to 25). If you have more (like in the zap test cell), only some of them will start a BDSM session if an NPC sits in them. This does not affect sessions where the player sits in the device.  
      This is in beta! It has been tested on a limited nr of configuration and there may still be issues with performance, script lag etc. Let me know!
      Modders, you can:
      Register your own furniture to be used by this mod * If your mod uses ZAP furniture, you can set the parameters for that furniture: who uses it, for how long, etc. * For example in a location where the player is to be tortured as part of a quest, you can specify that devices are to be ignored by sandboxing NPCs. Your mod can provide its own flow for custom BDSM sessions. For example: an NPC lowers a cage with the player in it into a well, and brings it back up just before the player drowns. The player is then dunked again or let go, depending on choices made in a dialogue. Or the torturer could taunt the player, question him as part of a quest, etc. Your mod can also initiate a BSDM session through scripting: specify victim, device, (optionally) torturer and (optionally) activator to be used. The role of the activator is to position the torturer, and have them do something (whip, play an animation, say something) every few seconds during the session. If you don't supply an activator, the mod will place the default one. If you don't supply a torturer, the mod will recruit a nearby eligible NPC.  
      *) Can be done without creating a hard dependency on this mod.
      Install the file to your Data folder, or use a mod manager
      Then run FNIS
      Zaz Animation pack 8.0 FNIS SKSE



    13. Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps) Beta 0.936

      Lore friendly, intelligent, and sexy . . . what more could you want!
      (Khajiit sold separately, batteries not included)
      Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps) - Beta release v0.936
      This mod is being updated very frequently. Recommend following for release notifications.
      (Note: mod not currently configured for mod manager setup; recommend manual installation during beta testing)
      For using a mod-manager/organizer:
      (Mostly scripts and the .esp + a couple of textures, so relatively small file size; manual unpack and paste/overwrite into Data folder)
      Advisement: This patch with a "hot-load" into an existing game will fix many script based errors, but will likely cause others. Some behaviors and dialogue logics become "baked in" to your savegame. If you can live with the errors, fine, but the best thing to do will be to reload everything from a "clean" save.
      v0.936 Changes
      Note1: If cell scanning gets stuck, try "stopquest pchscaptivesmain" then "startquest pchscaptivesmain" from the console.
      Note2: If you're not playing a Futa character, and you get a Futa detection on loading this mod, it means you have something "else" occupying SlotMask52. It's Ok. Just use "RemoveFaction xx014D90" on your character from the console to remove her from the Futa-Faction for dialogue prompts and animation selection.
      Futa Player Character Support:
      Thanks to those who have patiently borne the errors this first hectic month of beta release/testing.
      I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod posted by pchs in 2014. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
      What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
      Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
      Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Full CBBE patch on the drawing board. Note 2: There are only 7 10 captive release "destinations" currently, but at least 35 more planned. Note 3: There may be a glitch where one of the dialogue options does not show to ask a captive about her restraints. On a pre-beta tester's setup, this was the known result of a script not firing for an unknown reason (maybe script lag?) the second time it is invoked when talking to new captives. Here is the workaround if that happens:  
      Note 4: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
      Detailed Description:

      The separate files are required due to file size from extensive texture & mesh work for both NPCs and outfits. Download and extract to your Skyrim\Data folder manually. Not designed for mod manager implementation. (I've heard NMM treats it like 3 mods.)
      (xx KB) Most recent patch version posted (i.e., v0.9x) -- this is a WIP so patches will be issued frequently (98.35 MB) SexyBanditCaptives-File_01 = Main .esp file + Scripts + .SEQ file + NPC Meshes + NPC Textures (80.79 MB) SexyBanditCaptives-File_02 = Outfit meshes (86.63 MB) SexyBanditCaptives-File_03 = Outfit textures
      Mod functionality specifics:
      The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
      Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
      SexLab - by Ashal (This was required by the original mod; provides animation framework) ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations) SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") ApachiiHair.esm, ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.) . . . and the other subordinate mods required by the above.
      Optional / Recommended:
      More Bandit Camps by skillest (This mod would run without it, but you might find some captives alone in odd places; I would probably produce a version without the MBC sites populated for those who think there are already plenty of bandit sites.) (SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.) SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!) The Coenaculi - Tattoo Parlor plugin for Slavetats UNP_MALE_Vanilla version Kyu.7z by RustyXXL (required along with SlaveTats for ANY tattoos to show up on captives) Fuz Ro D-oh - Silent Voice by shadeMe (makes menus move much smoother) Other SexLab/SLAL/NSAP animations as the user desires.
      Reported Unresolved Mod Conflicts:
      Requiem or its patch Requiem for the Indifferent (causes essential dialogue to not display) Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes
      Testing Environment:
      Really spoiling spoiler
      Special Thanks!
      1. Kept on Lover's Lab only.



    14. Devious Devices - Beast Race Refits (+orcs) 2.21

      The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands.
      This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping.
      There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute.
      Devious Devices - Assets
      Devious Devices - Integration
      Devious Devices - Expansion
      Bodyslide (To build the Restrictive Collars, I shouldn't need to tell you how, as you wouldn't be using DD in the first place if you didn't.)
      And their own requirements.
      Known issues:
      The male collars do not have any _0/_1 weighted variants, with the exception of a very basic one for the harness collars, and as such, if your body weight is set to a very low value, the collar may appear floating. Due to the varied nature of the heads, your customized face may cause clipping. It may be possible to add a file that dynamically modifies the mesh according to your face's features in the future, but I can't promise anything. There is currently no mesh for the Restrictive Collar, nor bridle gags. I'm leaving those untouched for the time being.
      Compatible with Devious Devices For Him, should you have it installed. It's necessary if you want the male meshes in this to compliment the human variants. Make sure this mod is placed below DD For Him, as otherwise, this mod won't work. Patches for Captured Dreams, Devious Devices Equip and Deviously Cursed Loot are available. Mods that add retextured, or renamed variants of the same device will need to be patched (like the mods shown above, for example), otherwise you will end up with missing meshes, or the same clipping collars and gags that you get without this installed. This can be accomplished by the authors themselves if they so choose without having to make their mod dependent on this mod by copying the armoraddons from this into their own plugin.
      Tools used:
      Outfit Studio
      xEdit (TES5Edit)

      Please tell me if I missed any meshes, or items with incorrect ones, especially with the panel gags, as they're quite messy to work with.
      Thanks to @Veladarius for providing help, and getting permission from @Zadil (original creator of the items) to have this released on my behalf.
      @pincopallino and @Gameplayer for having created the CBBE and UUNP bodyslide conversions for the Restrictive Collar used in Assets, which has been modified to fit the beast races by me, with said item originally created by @Koffii.
      And obviously the rest of the DD team for having created all of this in the first place.



    15. MiniNeeds 1.0.0

      This mod adds the needs of eating, drinking, pissing, and sleeping to the player.
      For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied.
      Eat: if you don't eat for too long your health will suffer (but you will not automatically die.)
      Drink: if you don't drink (wine, ale, or water) for too long, your stamina will suffer.
      Piss: if you don't take a leak from time to time, you will slow down.
      Sleep: if you don't sleep enough, your magicka will suffer, and after a while also your vision.
      Each need can be enabled or disabled in the MCM and the number of hours before starting to suffer can be specified.
      The mod can also add 4 widgets (that can be placed on the top or bottom of the screen) showing the actual need to satisfy the basic exigencies. (Widgets can be fully disabled.)
      All food items of the game and DLCs are a valid source of food, and all drinks from the game and DLCs are a valid source of liquids.
      You can find also a "Water bottle" that you can drink. Once you drink it, you will have an "Empty water bottle". If you use this bottle when you are inside the water (a river for example) it will be filled again.
      The mod was done by an idea of @Southwarth (for a simplified version of iNeeds) and with the help of komotor for a couple of meshes and anims.