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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. SKYRIM STRAP ONS UUNP HDT and Collison support

      SKYRIM STRAP ONS UUNP HDT and Collison support by Leito86
      UUNP supports AGE ScaleParts Slider and PregnancyBelly Slider.
      You need SKYRIM STRAP ONS
      1. UUNP Skyrim Strap Ons.
      2. UUNP Skyrim Strap Ons HDT.
      3. UUNP Skyrim Strap Ons HDT Collision support. Default
      4. UUNP Skyrim Strap Ons Sexlabs position to fix animations.
      5. UUNP Skyrim Strap Ons Sexlabs position to fix animations HDT.
      6. UUNP Skyrim Strap Ons Sexlabs position to fix animations HDT Collision support. Default
      You dont need the orginal esp for this one.
      7. UUNP Skyrim Strap Ons Sexlabs Strap-on Replacer.
      8. UUNP Skyrim Strap Ons Sexlabs Strap-on Replacer HDT.
      9. UUNP Skyrim Strap Ons Sexlabs Strap-on Replacer HDT Collision support. Default
      All credits goes to Leito86
      Images credits to...
      Using Bodypart 51.



    3. Werewolves

      The initial purpose of this mod was to compile in 1 package all the mods I was using back then to make my werewolves look like I wanted them to. I posted it on Skyrim Nexus - that's where the story of my mod begun. Next I started making my own modifications, progressively discarding more and more mods from my initial set, replacing their components with my own work. As popularity of my mod grown, I focused more on making it more compatible with other mods around. That's when I got banned from the Nexus for mentioning one of them, namely Sexlab Werewolves. All my files were deleted and I had to recreate the mod from scratch. I finally did it and even made some improvements. After more than a year my mod has reached its final form. Behold.
      This mod provides werewolves with a more masculine/feminine look, so you can tell their gender at first glance, because in vanilla the only small difference is height (males are scaled to 1.13 and females to 1.00).
      Now males have penises. Females have vulvas (vaginas) and visible, pronounced breasts. Also both genders have been given nipples and rectums (see screenshots).
      This mod will conflict with any other that replaces meshes and/or edits werewolf Armor Addon (within ESP/ESM).

      SexLab Werewolves users:
      Do not use my mod. SexLab Werewolves already contains everything my mod has to offer. No longer everything, it's missing the Mighty Beasts variants (like Howling head or Bodybuilder body).
      I'm currently working on a pack you're supposed to install on top of SexLab Werewolves overwriting files where necessary. It will be released in v3.6 and will include ALL Mighty Beasts variants + instructions how to use it along SexLab Werewolves and Creature Features More Nasty Critters More Nasty Critters SLAL Edition (Creature Features is dead and parts of it were absorbed by those 2 other mods, then MNC died too and got replaced with MNC SLAL - use that).
      Mighty Beasts - Werewolf users:
      Ever since v3.4, this mod includes MB - Werewolf. So you don't need to install both, Werewolves is enough.
      If you don't want to bother uninstalling MB-W, just install Werewolves over it. It will simply overwrite all the files.
      I'll mention just in case - my mod has nothing to do with Mighty Beasts - Vampire Lord, so don't delete it if you use it.
      SOS users:
      If you wish to use my mod along with SOS you have to decide, which of those two should put penises on werewolves.
      If you choose SOS, you need to install meshes without penises (v3.2 has SOS variant as separate package and newest version uses FOMOD installer that lets you choose the meshes in mod organizer of your choice). Keep in mind that you need SOS addons that cover werewolves. Smurf covers them, for example, while Leito's Schlongs doesn't.
      If you choose my Werewolves mod to add penises, install regular meshes, and after that you need to change SOS settings. Speciffically you have to disable handling for Werewolves in all SOS addons (you probably have 1-3 addons).
      Werewolves v3.5 (most recent)
      The most recent version. Based on Mighty Beasts - Werewolf, which is included. All the body options are available via FOMOD installer.
      Werewolves v3.4 for SSE by AmicusLuporum
      This package was created by AmicusLuporum in 2017 and is intended for use in Skyrim Special Edition. Should work out of the box and has the fomod config.
      I haven't tested it myself, but AmicusLuporum claims that it's working and I'm inclined to believe that
      v3.2 CLASSIC Standalone
      This package provides a classic look I created during my time on the Nexus. It has no requirements. Just install and enjoy.
      v3.2 CLASSIC for SOS
      This is a modified version of Classic package (see description above). The change is that male meshes have no penises, so SOS can add them on its own accord. If you have SOS installed and want it to handle penises, copy this package on top of it.
      Modder's Resources
      Files I can use to build a new version of this mod. Files you can use to customize things.
      Some names can be in Polish. Don't be scared, it's a language just like any other.
      Also if it's in Polish you most probably can get by just fine not knowing the meaning.
      And if the above statement doesn't apply to you, there are always dictionaries! Go learn things - Polish for example.
      Aroused Assets
      Special files I prepared for Ep1cL3w7z to use in SexLab Werewolves. It has everything I offer here everything an old version of my mod had to offer, plus more (where by more I mean male mesh with erect penis and female mesh with aroused, widened semi-open vulva).
      Al99 & VectorPlexus - authors of Mighty Beasts (most meshes and some of the pics are theirs)
      AmicusLuporum - conversion to SSE (only for v3.4 of my mod)
      KNOWN BUGS (well, kind of)
      It's not a bug within this mod, but in the game itself - in the Underforge during The Silver Hand mission, Aela appears as a male werewolf. Oddly, during a normal transformation, she turns into a female werewolf. It's just that scene that's bugged, badly scripted. Damn you Bethesda, you done fucked up. Fix implemented in v3.5. Yay.



    4. Egg Factory

      A lightweight, no-sex-required Pregnancy and egg-laying mod.
      I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed.
      Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this.
      When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done.
      By the grace of Dibella, Anwen.
      Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse.
      In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy.
      Want to ward yourself against the curse? Find and wear a Ring of the Barren.
      NetImmerse Override, Racemenu, or Sexlab Inflation Framework
      A skeleton with Belly node such as XMPS
      A body with support for belly node scaling
      Mod compatibility notes:
      If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records.



    5. Bodyslide Preset for CoSHD

      Apart from my works, I want to share with you all the body presets for CBBE Casio HD that my model Nellensia and her sisters work on (though the sisters have slightly modified shapes)
      Preset has a slender body, close to the realism of the form: legs, chest,breast, waist and everything else...

      spoiler contains a video for preset



    6. Left-Paw-Alight

      This mod is in early alpha.
      After some playing around in the CK and looking at other peoples mods posted here and on the Nexus I decided that its high time I spent some time and learned how to make a chartacter up from my Elder Scrolls Online experience. 
      He is an argonian shaman called Left-Paw-Alight who was a hero of the 3 banner war roughly 3000 years ago. I will be making a back story about him and how he has managed to appear in Skyrim along with a quest, but for now this is just a simple test piece. 
      As a shaman he should heal himself, cast flesh spells for protection, summon a flame atronach (for now) and turn undead. He also has the flame bolt spell. His starting equipment are mage robes for restoration. He will level up with the player with I hope balanced stats. 
      I will be uploading this to the Nexus as well so Lovers Lab. Please leave comments in the thread or any problems you find with him. 
      Location:- Falkreath mill pond. I used this as its less busy with other follower mods and easy to get to in early game. 
      Future Features:- I hope to have some voice overs done for him at some point, a quest to find him and free him. Along with a story driven quest as he gets to know the player. I will also be taking apart other peoples scripts to see how they do special AI for their followers and see if I can make something special for Paws as in a special lesser power and the use of illusions. 
      So please use him, abuse him and give him a good seeing to and let me know of any problems you find. 
      As usual you will need the following mods installed.



    7. Animal SOS

      This mod adds the SOS the animals. Executes a part of what Schlongs of Skyrim is for people. Namely the Schlongs animation, scaling, position change.
      Used materials:
      More Nasty Critters: SLAL Edition ( MadMansGun)
      SOS - Schlongs of Skyrim (b3lisario)
      Animal SOS
      SOS - Schlongs of Skyrim was surprisingly multifunctional, without changing scripts, just adding skeletons and animations, I managed to partially adapt this mode to the animals.
      Animation and positioning and scaling work. HDT for collisions only.
      There are such animals:
      Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling.
      To work Animal SOS, you need:
      XPMSE HDT install SOS - Schlongs of Skyrim (b3lisario) More Nasty Critters: SLAL Edition ( MadMansGun) Instal Body HDT Genitals (Maximum CBBE Maximum CBBE-89974-0-15BETA.7z  or another ) Animal SOS ( Incompatible with Animal Gen. Physics )  
      To work Animal SOS SE, you need:
      XPMSSE Schlongs of Skyrim SE More Nasty Critters Special Edition .  (Texture Canine MNC v11.4C.7z.   Missing texture )  Animal SOS SE  
      The starting materials (Who needs it) Animal SOS KIT 1.7z
      Used programs :
      hdtHavokModifier "Just For Fun" (JFF) v4 v4
      Nif Plugin for 3ds Max 2015-2018
      3ds Max Nif Importer-Exporter
      3ds Max 2011
      3ds Max 2017



    8. GSPoses

      Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
      When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
      Current Poses : 20 - Normal
                               05 - Object Poses
                               02 - Futa (Better with UNP SOS)
                               07 - Futa Object Poses
      Some Gifs made by @Andreis
      Feel free to make a request, and I will try to do the animation (post any reference along with the request).
      and if you want to give me a support.



    9. SexLab - Hide Crosshair Reference

      Tired of activate/talk prompts on screen during SexLab animations?
      This SKSE plugin will automatically hide the crosshair reference on screen whenever the player is in a SexLab animation.
      Source code is included as a separate download.
      This is just a single SKSE plugin, drop "Sexlab - Hide Crosshair Reference.dll" into "Data\SKSE\Plugins".
      Configuration (optional):
      The plugin will load just fine without the configuration file, but if you want to tweak it, create a text file at the same location as the DLL, name it "Sexlab - Hide Crosshair Reference.cfg" and then open it with a text editor.
      StartAt: AnimationStarting/AnimationStart Default: AnimationStarting The event at which the plugin will assume the player entered a SexLab animation.
      EndAt: AnimationEnding/AnimationEnd Default: AnimationEnd The event at which the plugin will assume the player finished a SexLab animation.
      DisablePlayerControls: yes/no Default: yes If set to "no", the plugin will no longer disable "activate" player controls when a player driven SexLab animation starts.
      Remove "Sexlab - Hide Crosshair Reference.dll" from "Data\SKSE\Plugins".
      Known Issues:
      None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\Sexlab - Hide Crosshair Reference.log".



    10. K-Girl Outfits for Skyrim - UUNP

      This is a conversion of UNKUT K-Girl outfits from FO4 to Skyrim LE - UUNP, but not all of them. I really like the textures on those clothes, get them by using Additemmenu (google)
      Still has minor clipping, but not very significant, 
      Drag and drop the file in your Skyrim data folder
      K-Girl Outfits by UNKUT
      DB9s for Bell, Norae, and Prism
      - Do whatever you want with the mod, reupload to anywhere you like



    11. Amorous Adventures Extended Traduccion al Español

      Traduccion para el mod Amorous Adventures Extended



    12. Dragonborn In Distress

      Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an unkillable hero.
      This mod is intended to be a light-weight defeat, slavery, prison, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle.
      Defeat & Surrender
      You now have the option to surrender in combat. You can do this either via hotkey set in the MCM, or your character will surrender automatically if they are exhausted and wounded enough, again configurable and toggle-able in the MCM. The humanoids, creatures, or animals, you surrender too will either capture and abuse you and your followers, or send you off to prison.
      If you are captured, the group that defeated you will spend several rounds, raping your character and followers, traumatizing them. You will then be left in the dungeon, watched by one of your captors, and unable to loot anything. Though, your captors won't take your items. Your character and followers will be left in shock, with you completely drained of Magick, Stamina, and unable to run, and your followers will be unable to follow you or your commands. You will be able to recover from your shock after a few hours, your followers will not. The time remaining before you recover from your shock is displayed in the MCM. Your character will also be traumatized, increasing the costs of spell casting and power attacks. Trauma will take several days to recover, depending on how roughly your character was used. Though, waiting around near your captors won't do you any good, as they will likely use you and your followers again, every few hours. You will either have to make a run for it, which will cause your captors to aggro, or try to kill them in your weakened state. If Devious Devices is installed, your captors may bind your character and followers after abusing them.
      The following factions and creatures can capture and abuse you:
      Bandits Warlocks and Necromancers Vampires The Imperial Legion The Stormcloak Rebellion The Forsworn The Afflicted Hired Thugs Any Amoral Person  
      Draugr Falmer Giants Spriggans Werewolves  
      Chaurus Spiders Trolls Generic Predators  
      If you are imprisoned, your followers will be dismissed, and you will be brought to the jail, where you will have to wait until your crimes are considered cleared. The rate is configurable in the MCM. If your bounty is high enough, one of the guards may decide to teach you a lesson and abuse you, which will traumatizing you. You will get a warning when they are approaching, and you might be able to use that time to escape if you need to. Beyond that, prison is rather boring, which might be a good thing for someone struggling with addiction. You can disable this part of the mod through the MCM, and use the vanilla system, or a different prison mod.
      The following holds are supported:
      Eastmarch (Windhelm) Falkreath Haafingar (Solitude) Hjaalmarch (Morthal) The Pale (Dawnstar) The Rift (Riften) Whiterun  
      The Chill in Winterhold, and Cidhna Mine in Markarth are left untouched.
      Trauma & Relief
      If you manage to escape your captors, lawful or not, your trauma will persist for several in-game days. You will either have to suffer through it, or try to find some relief.
      Minor levels of trauma (0 < Severity < 11) will leave you Hazy, and you will only need a stiff drink of mead or ale to settle your nerves for a time.
      Medium levels of trauma (10 < Severity < 21) will leave you Distraught. Only hard drugs like skooma and moon sugar will be able to distract you.
      Major levels of trauma (20 < Severity < 31) will leave you Hysterical. The rush and satisfaction of thievery, or the security of chastity devices, will give you some sense of normality.
      Extreme levels of trauma (Severity > 30) will leave you Broken. You will need to find someone or something else to take control. At the moment, only the extreme milking pumps from Milk Mod Economy, or the tentacle monsters from Estrus Chaurus will be able to give you that. Milk pumps can now be enabled at most vanilla farms and mills by talking to the farm's owner. Tentacle attacks can now be triggered by harvesting chaurus eggs, similar to my Estrus Trapped Eggs mod.
      The severity and days remaining to recover from your trauma are shown in the MCM.
      Addiction & Withdrawal
      The drawback to overcoming your trauma this way, is that these forms of relief are all addictive. If you use them too frequently, you will become addicted. If you stop using a form of relief while addicted to it, you will become withdrawn. The only way to recover from addiction and withdrawal is to wait it out. If you are withdrawn, you will unable to properly train your skills, and will suffer from distracting thoughts and uncontrollable actions, hampering your recovery. The types of addiction are listed below:
      Alcoholic: If you are addicted to alcohol, you may get the Alcoholic effect. You will be unable to talk to innkeepers before asking a drink from them first, no matter how little gold you have, which might result in a bounty. You are also likely to steal and drink any alcohol you find lying around.
      Narcotic: If you become addicted to skooma, moon sugar, or sleeping tree sap, you may get the Narcotic effect. You will be unable to talk to the Khajiit caravaneers before demanding a bottle of skooma, which might result in a fight. You are also likely to steal and drink any skooma or other narcotics you find.
      Kleptomaniac: If you become addicted to thievery, you may get the Kleptomaniac effect. In towns and cities, you will be unable to resist taking any trinkets you find, no matter who they belong too or who's watching. If you talk to guards or blacksmiths while incredibly withdrawn, you might beg them to tie your hands, to prevent further theft.
      Whore: If you become addicted to sex, you may get the Whore effect. You will often masturbate in public, and will be unable to talk to most people without un-subtly asking them to fuck you first. If you talk to blacksmith, you might beg them to lock a chastity belt on you, to stop your outbursts.
      Milk Maid: If you become addicted to having your breasts milked regularly, you may get the Milk Maid effect. If you approach farms or mills, you might end up using their local milking pump. You will also be unable to talk to farmers or shopkeepers, before asking them to milk you dry first.
      Unearthly Lover: If you become addicted to being hentai-ed by tentacles, you may get the Unearthly Lover effect. If you venture into caves and dungeons, the monsters housed there may detect your yearningl; approaching chaurus egg sacks, falmer totems, or glowing mushrooms may trigger tentacle attacks.
      Wearing Devious Devices will stop most of these effects from happening. Chastity Belts will stop the Whore and Unearthly Lover effects from triggering, and Chastity Bras will stop the Milk Maid effect. Wearing a Gag will stop you from blurting out demands for drugs or sex, and will also stop you from automatically drinking the booze and drugs you find. Wearing hand restraints will stop all forms of theft. Of course, once you start relying on these devices, you might become paranoid when not wearing them:
      Undisciplined: If you wear wrist restraints too often while addicted or traumatized, you might get the Undisciplined effect. You will be paranoid that you will start stealing again, and get in trouble with the law. You might immediately put on any wrist restraints you're carrying with you, and before talking to guards or blacksmiths, you may beg them to bind your hands.
      Vulnerable: If you wear chastity devices too often while addicted or traumatized, you might get the Vulnerable effect. You will become paranoid that anyone and everyone is about to pull you into a dark alleyway and use you. You might immediately put on any chastity devices you have on you, and before talking to blacksmiths you may beg them to lock you in a chastity belt.
      Volatile: If you wear a gag too often while addicted or traumatized, you might get the Volatile effect. You will become paranoid that you are about to blurt something horrid and perverted, starting a fight or putting a bounty on your head. You might immediately force a gag into your mouth if you're carrying one, and before talking to blacksmiths and guards you may beg them to gag you.
      You will only have one of these effects at any given time, and these effects will not trigger if you are currently captured, imprisoned, or if you are near a shrine. Also, staying near a shrine will decrease your withdrawal and addiction significantly. Staying near a shrine for 4 in-game days will completely cure any and all addictions.
      Your current addiction and withdrawal values are listed in the MCM.
      The following mods can be added to improve the features this mod has:
      SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction. Enables the Whore effect.
      Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions.
      Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction.
      Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction.



    13. (Tool) Stack Dump Checker

      A user has argued that there is no need for this script and that stack dumps are benign, and therefor monitoring them is unnecessary. See their counter argument post here:
       This is a python script that checks for stack dumps in papyrus logs.
      If too many papyrus scripts exist in memory (the papyrus engine stack) all at once, the engine will dump some of its stack to garbage to prevent a stack overflow. Those dumped scripts are not retrieved nor revived, some will restart from scratch with all their state reset, but some will never restart on their own. Script dependencies can break, threads can break, state is lost and thus; Mods can break.
      Once you get a single stack dump your save is broken. Maybe you can save clean the affected mods from your save to reset them with a save cleaner, but you have to clean every affected mod those scripts are attached to, and you lose settings/state/quests and everything saved to that mod anyway. I'm speaking theoretically, as I have never successfully fixed a save this way myself without realizing it wasn't worth it and stopping early.
      The above has been challenged in the support thread.
      Stack dumps are silent too, sometimes you get a brief pause as the game locks for maybe a full second as it dumps memory, but there is no other alert or notification to a user that a dump occurred. You just start getting really weird and specific bugs that would never happen otherwise, and are therefor impossible to find/fix for mod authors and yourself.
      So I built this script to detect when a dump happens after every night of playing Skyrim. I save frequently enough that I can just delete any save I make after a crash dump to keep my save intact, and then I look at the stack dump time and scripts dumped to help me figure out what caused it to avoid it in the future.
      I made this years ago, but didn't bother uploading it anywhere, and haven't seen another similar script or program anywhere, which is weird considering its a problem I've seen many users have. If something like this but better already exists feel free to tell me or post it in the support thread.
      Move the script file to your skyrim logs folder, typically:
      C:/Users/*your user name*/Documents/My Games/Skyrim/Logs/Script/ <- there should be papyrus logs here
      From there, assuming you have python installed, you can just double click the script and it should search all the logs in that folder for stack dumps and print to a small text window. That's it.
      Explaining the details printed about each stack dump:
      The file is listed, the line count so you know how big the file at a glance.
      Each file can contain multiple dumps, counted here
      The line in the file where the dump starts, making it easier to find/search if you want to look at the actual file later
      Time is printed per dump as it was printed in the file, most likely uses the same clock as your operating system. This can help you figure out when the dump occurred if the dump contents aren't enough info.
      Then the scripts that were dumped from the stack are listed in decending order of frequency.
      - the left number is the count of how many scripts with the following name were found, if its 10 then there were 10 scripts like it in the dump with the same name.
      - if a dash is shown instead, that means the script next to the dash is part of a mini stack with the script above it, showing you what scripts called which subscripts.
      the hex of the object the script is attached to is printed next, if its 0x0000014, that's the player, the script was attached to the player's actor, otherwise the hex will often tell you which mod a quest (the script is attached to) belongs to. The first two characters are in base 16 the load order for that mod.
      then finally the name of the script and the functions being run, on the far right are shown
      Maybe one day I'm modify this so that it reads the main papyrus script in realtime and will notify you while you play the game, but for now it works well enough for me. Once I started using it, and reverted to an early save before the first stack dump, I can just check every night and that's frequent enough to stop it being an issue.
      todo: add feature to allow it to search for the log folder from anywhere, so you can keep it on the desktop for easier use
      todo: add feature to allow it to read still open papyrus files if skyrim is open, so it can notify users in real time if there's been a dump
      Unlicensed open source, its a really basic script do what you want with its code
      Thanks to:
      @bicobus for pointing out some of the awful things I do when I'm in a hurry to bang out a quick script so I could fix them



    14. Lollot big naturals bodyslide presets. For cosio, cbbe and uunp bodies.

      Sharing my big naturals bodyslide presets with weightslider support made for CBBE, CosioHD and UUNP bodies.  Huge versions for CosioHD and uunp hdt. Anime version for CosioHD.
      If using different body than cosiohd you can use older 3.12 file or just use 3.30 do some manual editing if some slider goes wrong.
      Copy bodyslide preset to Bodyslide\SliderPresets folder, hdt file goes to SKSE/Plugins folder. 
      -UNP 2.20 normal version for UUNP, UUNP HDT and UUNP Special and 3.0 version for CBBE and CBBE HDT(14.2.2019)
      -New body for CosioHD, "Anime", Huge boobs and butt with tiny waist and shoulders (2.2.2019)
      -New improved version 3.30 for CosioHD body released (15.12.2018)
      -Added my version of hdtphysicsextensions to files. Its just slightly edited from t.aras setup. (updated 15.12.2018)
      Recommended mods to use with:
      Newest cosio body HD, i recommend leyenda skin 4.0 with it
      All in one cosio setup with Leyenda skin textures and more (Haven't been updated in a while)
      For more realistic heavy breast bounce and jiggle physics or use my preset
      Areola overlays for Racemenu
      Bikini armor to go with those big ones, remember to get cbbe bodyslide files too
      I usually use Realvision enb with ELFX/CoT or Rudy enb with NLVA in my posted images and gifs.
      For screenshooting i use "Screenshot hotkeys" mod and for video capturing OBS studio.
      I personally use Cosiohd body in my gameplay and screenshots with basic 3.30 version of my bs preset and its best overall version for good looking physics and to avoid clipping.
      Just to clarify word "lollot" is oldschool Finnish word for big heavy boobs, but "lol lot" is kinda fun too.  
      Gif demos of above setup
      How to use in Bodyslide:



    15. MilkySLAL - January Update

      Hello! MilkySLAL is finally here! This pack contains new anims!
      Human Animations:
      Cowgirl 1
      Cowgirl Missionary 1
      Doggy 1 
      Missionary Side 1 
      Standing 1 
      Reverse Cowgirl 1 
      Cunnilingus 1 
      Laying 1 
      Cowgirl 2 
      Lesbian 1 
      Doggy 2 
      Missionary 1 
      Lotus 1 
      Standing 2 
      Alchemy Bench 1 
      Wall Behind 1 new
      Throne 1 new
      Table 1 new
      Threesome 1 new  
      To get object to appear download milkyanimobj mod
      SSE Version
      click here
      Install like any other SLAL pack, Don't forget to run fnis!
      Animation Progress Tracker
      View Previews Here!
      Squished Breast Reinstalling/Update your xp32 skeleton Use HDT version Feet Animation looks weird Rotate your actors so that the FookIk will disable, default hot key is U Alternatively you can use the FootIK Spell mod  
      You can support Milky's animating efforts by supporting on patreon!

      Please PM for inquires 



    16. Mirabella

      My custom bodyslide slider preset CBBE HDT



    17. Mirabella UNP

      My custom bodyslide preset UNP HDT ....



    18. Monoman's Mod Tweaks

      Monoman's Mod Tweaks
      This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number. 
      Please remember to endorse the original mod author for their hard work without which much of the content here would not have been possible. 
      Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Detect Equipment (Original) Hydras Slave Girls (Tweak) Loot And Degradation (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Sexlab - Cum Overlays (Original) Slavetats (Tweak) Spank That Ass (Original) Wet Function Redux (Tweak)  
      Aroused Nips
      Aroused Nips 1.1.2 By TanookiTamaTachi
      SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
      Because. Nipples.
      Make sure you "Build Morphs" in bodyslide
      You should also set AlignHeapAllocate=1 in CrashFixes.ini
      If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script. 
      Barefoot Realism
      Barefoot Realism 0.8 by cytochrome_p450
      Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.  
      Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
      Bathing In Skyrim
      Bathing In Skyrim 1.11 by mzin
      Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Search for an empty overlay slot begins at slot 12 This is to preserve SlaveTats slots. If the number of overlay slots is less than 12 the search begin at slot 0.  Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details.  
      Because it needed to be done.
      Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating. 
      RaceMenu or possibly just NiO (not sure)
      A free overlay slot in all slots (Face, Body, Hands, Feet )
      PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
      If you are using SlaveTats I'd recommend getting it's tweak too. You can find it on this page. Of course you should read it's description too!
      Texture Sets:
      BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder. 
      A complete set of dirt textures is three files:
      Currently the body texture is also applied to the feet (this may change). 
      Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
      Single files: Create copies of the same file and rename them as above and place into a set folder. 
      Overlays: Simply copy and rename them as appropriate and place them into a set folder. 
      Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
      Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play. 
      Known mods with dirt textures:
      FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
      Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
      Heretical Resources - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
      S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
      If you have problems getting the overlays to show or they are only showing on certain areas (Head, hands, body, feet). Try changing RaceMenu's NiOverride.ini to 14 (or more if you like) overlay slots. Also make sure bEnableFaceOverlays is set to one. If you have problems with the overlays disappearing try the SlaveTats tweak further down the page. 
      If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil. 
      For Modders:
      There are several mod events if you need to hook in:
      Detect Equipment

      Tired of losing your shit in tall grass? Filthy necromancers casting fireballs in a room full of lovely loot and now it's all over the gods damned place? This mod adds a lesser power 'Detect Equipment'. Using it will highlight nearby dropped weapons and armors. Armors - Blue. Weapons - Red. The effect is cancelled after you move. If you use Frostfall, it's very similar to its 'Instincts' power except for equipment. It does not stop stuff falling through the floor though  
      1. Currently only highlights weapons and armors. Should it be expanded to other types? Gems? Keys?
      2. This mod is cut from an upcoming update for Mortal Weapons & Armors. So if you use that mod you might want to hold out for the update. This version won't currently work for MWAs 'Broken weapons' as they aren't actually weapons. MWAs version will work for them, 
      Nothing special. Install as normal. The power will be added on install. 
      Hydras Slave Girls
      Slave Girls 826 by hydragorgon
      Simply removes the MCM  
      The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&amp;comment=1606895
      I think it's ok to add mid game but you should probably clean your save after adding it. 
      Loot And Degradation
      Loot And Degradation 1.31 by isoku
      Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.  
      I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed. 
      Just overwrite. Should be OK to add mid-game. 
      Rape Tattoos
      RapeTattoos 1.4 by xj47
      Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.  
      Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction. 
      Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game. 
      If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure. 
      Requiem - Passive Armor Training Tweak
      Requiem - The Roleplaying Overhaul v. by ogerboss
      Warning!: This tweak is only intended for use with version of Requiem!
      Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...  
      Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced. 
      MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between and 2.0 so they're not compatible.
      Sexlab - Cum Overlays
      Sex Animation Framework v1.62 by Ashal

      This tweak is STILL very much in ALPHA!
      I would consider the mod pretty solid at this point
      Changes Sexlab cum effects from magic effect shaders to Race Menu overlays. Option to make Npc cum persistent. You can set separate cum timer sliders for Npcs, followers & Zaz slaves Random cum texture set selection. Set the opacity of a cum texture set in the Mcm  
      This allows cum to coexist with magic effects and other overlays. See the screenshot. Bathing In Skyrim dirt + Sexlab cum + Oakflesh spell all playing nice together. Rejoice filthy mage sluts of Skyrim! \o/
      With vanilla sexlab when you change cell the cum effects attached to Npcs is often forgotten. This mod makes cum on Npcs persistent. There's another mod that does this but I think it only works for followers. This works for all female Npcs. 
      Random cum texture sets. If an Npc has no cum effect a random cum texture set is selected to be applied. If an Npc already has a cum effect then another texture from the same set will be applied. This is to keep things varied. This mod does not include any texture sets. Texture sets need to be installed into: '\textures\Sexlab - Cum Overlays\Setx'. The dds files go directly into the set folders. There shouldn't be any subfolders beyond the 'Set' folders. Texture sets MUST replace all 33 vanilla texture files for it to be considered by the mod. If a replacer hasn't got 33 files then you could perhaps fill the blanks with files from other mods or vanilla sexlab. Install sets in order. Ie: first set into the 'set2' folder, second set into the 'set3' folder etc. Do NOT install a set into 'set2' and skip a folder to install into folder 'set4', If you change any of the sets folders (add/remove sets) then you should use the MCM option 'Re-detect sets'. If you are removing a set you should 'Remove All Npc Overlays' first! You do NOT need to install all sets or any sets at all really for the mod to work.
      I need your help to find good cum replacer mods that contain a full or nearly full set of replacement textures. Remember there should be 33 files. Please post if you know of any. 
      Should be OK to add mid game. 
      If you want to uninstall or clean save SCO you should 'Remove All Overlays' in the Mcm first to be on the safe side.
      Sexlab (duh)
      PapyrusUtil - It's included in Sexlab but you should make sure you have the newest version - https://www.loverslab.com/files/file/484-papyrusutil/
      RaceMenu or possibly just NiO (not sure)
      A free overlay slot in all slots (Face, Body, Hands, Feet or possibly just Body and Face for this tweak)
      Set Sexlabs own cum timer to it's maximum and let SCO handle cum expiration
      Cum Texture Packs:
      SexLab Quite the Sperm Replacer 5 By QuiteUnfortunate - https://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
      Insane Cum Retexture 1.0.1 By Mr. Wick - https://www.loverslab.com/files/file/5943-insane-cum-retexture/
      SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga - https://www.loverslab.com/files/file/2968-sexlab-cum-textures-remake-slavetats/
      The SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga isn't a complete set. Here is a modified version with all cum texture files: SlaveTats CumTextures Remake v1.2.5 By Vacaliga - Complete Set Modification.7z 
      I can't remember who created the modified version. Let me know if you know. Also remember to endorse the original mod if you like it. 
      If you are getting some pausing while cum textures are being applied you should try running the textures through Ordenador - https://www.nexusmods.com/skyrim/mods/12801/
      If anyone knows of any other good cum re-textures let me know. I now think a full pack is actually 26 files but I need to investigate and the mod still expects 33 files so...
      SlaveTats 1.2.3 (2016-09-23) By murfk
      I've become aware of issues around Slavetats tweaked v1.1 and Rape Tattoos. If you are having problems try reverting to waxenfigures fix or try version 1.2. I need to look into this more when I get some time
      I've been using 1.2 for a while now without issue.
      Changes V1.2:
      Removed restrictions on clear_overlay() from version 1.1 Restricted synchronize_tattoos() to slots 0 - 11 Restricted _available_slot to slots 0 - 11 Also includes WaxenFigure's menu lock fix. The original can be found here if needed: https://www.loverslab.com/topic/93707-continual-menu-locking/?do=findComment&amp;comment=2158065  
      Restricts SlaveTats to access only overlay slots 0 - 11. Place any permanent overlays your character might have (scars, warpaint, freckles, etc) in slot 12+
      Should be ok to install and revert to the original if needed. 
      Spank That Ass - ALPHA

      With that said, take it for a test drive and let me know what you think. 
      Ass and tits slapping during sex and bump events with sore ass/tits textures applied via RaceMenu.  The player will start off hating being spanked but as she gets spanked more will start to become more masochistic.  Player dialog (cuts from vanilla FemaleYoungEager voice) for spanking and sex. Player will start off threatening Npcs that spank her but as she becomes more masochistic will protest less until eventually she is thanking npcs for slapping her.  Spanking will drain your stamina when your character hates/dislikes spanking and will restore your stamina when she likes/loves it.  Wearing devious devices and getting raped count towards increasing your masochism trait. Masochism is tracked over a week of game time and updated every 6 game hours.  Pain will initially give you a Health/Stamina/Magicka debuff. As you become more of a masochist the debuff becomes less until eventually being in a lot of pain gives you a buff. As a full-blown masochist, not being in pain will give you a debuff.  Getting spanked will decrease your 'Devious Followers' willpower.  Drool textures applied to your face while gagged or giving head (Zaz Animation Pack needs to be installed).  Adds tears textures to your face during rape. If you get raped again before the tears fade you're moved on to a worse tears texture. Fades in time.  (Zaz Animation Pack needs to be installed).  With SLSO have you ever gotten stuck in a sex scene because your character has a ton of debuffs and she's not regenerating stamina so you can't advance the scene? This mod adds minimum StaminaRateMult and MagickaRateMult buffs during sex. If SLSO is installed your stamina and magicka regen will be buffed up to x% during sex (if they are below it). This is so debuffs from other mods don't make SLSOs sex game impossible.  
      Dialogue Details And Sex Mechanics:
      Sex is broken down into two mechanics:
      Vanilla is very straight forward: 
      Consensual sex = Player enjoying sex dialog Aggressive sex = Player dislikes sex dialog  
      Sexlab Separate Orgasms:
      With SLSO (which I highly recommend for this mod), it's more dynamic:
      Being spanked as a masochist will increase your enjoyment and vice versa as not a masochist.  Consensual sex = Player likes dialog. (Plans to make it more difficult to cum during consensual animations as a masochist) Aggressive sex = Three stages based on the players enjoyment - Not enjoying, Mid enjoyment and High enjoyment. Player starts off disliking (Not enjoying) but as she approaches orgasm will stop protesting (Mid enjoyment) until she begins to encourage her assailant (High enjoyment). If she orgasms while being raped she can only return to 'Mid enjoyment' dialog as she's been 'broken'. Cumming while being raped will contribute towards your masochism trait, so try to resist. And of course, if you're already a masochist and your attacker is spanking the living shit out of you it's going to be kind of hard not to cum like a slut.  
      Aggressive sex with SLSO is further broken down into:
      Player as NOT a masochist:
      Npcs raping you will demand you fuck back (increase their enjoyment) or they'll start spanking you. Giving Npcs enjoyment will give you a brief reprieve from spanking. If you're out of stamina to provide them with enjoyment you can press the middle mouse button to say nasty things about yourself which will also increase the spank cool-off timer giving you time to regenerate your stamina to fuck back.  
      As a masochist:
      Your attacker will automatically spank you if you are below 'Mid enjoyment' to get you in the mood. If your stamina goes below 10% your attacker will spank you to give you a stamina boost so you can fuck back like a good slut. Pressing middle mouse will make your character request a spank.   
      Misc player dialog for:
      Milk Mod Economy - "My tits feel so heavy" - When breasts become near full  Devious devices - "Please let me cum", "No, not here" - during vibration events  Bathing in Skyrim Tweaked - "There, all better" - after bathing  
      Known Issues:
      Camera needs to be attached (not freecam) for player dialog to work. I think it's another bethesda thing  Not sure what I'm going to do about this as it's a fairly big problem in my mind. Invisible Npc bumping into you while speaking. I've have tried (Gods have I tried) to remove collision from this Npc but I just can not seem to do it. If anyone knows how, get in touch please. Spanking during sex is obviously NOT animated. I honestly don't think it would be possible. So you'll have to just role play a bit If you use Cursed Loots 'Free Me' the drool overlay won't be removed. For some reason it doesn't send DDI_DeviceRemoved events. Use 'Reset Drool' in the MCM. Regular Sexlab voice playing at the same time as STA. Not sure what to do about this exactly yet.   
      Recommended Mods:
      SL Separate Orgasms (HIGHLY Recommended) - https://www.loverslab.com/files/file/3736-sexlab-separate-orgasm-le/
      Zaz Animation Pack - https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
      The textures for the sore ass & tits came from SlaveTats Cane Marks by supremebeholder. I'm not sure who the original texture creator was. It may have been Zaz. Thanks to whomever it was.
      Credit also to Zaz/t.ara for the gag talk dialog.
      Install as normal. If you don't use Zaz Animation Pack you can just copy the needed assets to your Skyrim folder to get the 'full' experience. The needed assets are:
      1. Textures\actors\character\SlaveTats\drool
      2. Sound\fx\ZaZ
      If you use UNP body these replacement textures for sore ass/tits might suit you better. With thanks to -alpha-: https://www.loverslab.com/topic/107720-monomans-mod-tweaks/?do=findComment&amp;comment=2519758
      For SL Survival users: Included in the archive is a slightly modified version of SL Survival that will disable it's ass slapping events. Not much point in having duplicates. Should be ok to switch between this version and the original if needed. 
      Help! For the love of Talos!!!!!!!!!!!!
      Wet Function Redux
      Wet Function Redux v39 By nop0x90
      Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect  
      Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect. 
      For Modders:



    19. C5Kev's Woman Of The Wild Armor UUNP

      * * The Sexy "Add A Panty" Upgrade * *
      In the last two screenshots, Cinji models the Woman Of The Wild Panty, which I had made for myself, but I felt I needed to share it with you guys. And it's a great upgrade - if you want to download it. It's based off of one of Goma's Simple Bikini bottoms, but heavily (?) modified and with a new texture and normal. This very tiny panty will gently grip and hug your Dragonborn's lovely...uhh..."parts" with the utmost, tender-loving care. So choose between the loin cloth, "fannyless" loin cloth or this extra-sexy panty. The upgrade installs textures, an updated .esp file (overwriting the original) and BodySlide files.  Be sure to make your panty in BodySlide.
      * * Another Update * *
      Well, I just didn't think the wood soles of the shoes looked as good as they could. So I've replace the original textures with new ones - see the last screenshot. If you have already downloaded and installed this mod, just DL the "texture" upgrade file.  The textures can be installed via a mod manager or just unzip the file and place them in "Data\textures\C5Kev\Wild Woman". The main file is already updated.
      * * Update * *
      Naughty, naughty girl. Just look at the latter screenshots. It appears Jade's had a run-in with someone or some thing because she's gotten all dirty, as well as loosing part of her loin cloth, which has exposed her lovely fanny. * Tisk *, * tisk *. I know she's Dragonborn and a tough cookie, but she's also a naughty, naughty girl.
      So the mod now features the "traditional" loin cloth and a "fannyless" version. I didn't have RefurbMadness' textures when I made this mod, but looking at them now, I like many aspects of what he (she) did - such as the symbols and fasteners on the loin cloth trim and I've added them back in. I also noticed that the loin cloth had a gap between the fabric and leather, which has been fixed. And lastly, I decided to add the Heels Sound mod as a requirement for the "big shoes". Please have that already installed.
      If you've already installed this mod, just install this one, overwriting the current files and build new armor parts in BodySlide.
      * * Be Sure To Build Your Armor In BodySlide * *
      Hello Folks!   OK, perhaps my Jade character is a bit too glamorous to be considered the proverbial Woman Of The Wild, like some dirty orphan kid that grew up living with wolves and eating Skeever shit. But that's not the point. The point is...uh, ...the point is...uh, ...I don't know what the point is. And it doesn't matter because your Dragonborn will look great in this armor.  The package is made up of the loin cloth from RefurbMadness' Barbaric Boob Armor, gloves from the Lady Keira mod by the famed Krista (now with red-tailed hawk feathers), a bra from Goma's Simply Bikini mod, the iconic platform shoes from Deserter-X's Wild Huntress / Ancient Draugr Armor mod(s) and "the bow", all lovingly re-textured by yours truly.
      And I know what you're thinking, "Ah, crap. Another stinky, "low-end" steel-based armor set". And you'd be right! Except for one thing. Something very special. The Bow Of The Wild. And special it is. Hand-crafted (by a master craftsman of course) from a fallen limb from an ancient tree growing out of heartstones at the base of the Red Mountain, this bow can fire faster than all other "lesser" bows. Along with that, its arrows will suck the ever-lovin' life out of its recipients, dropping them faster than a bag of hammers. And I know what you're thinking, "Kev, is that story true"?  Hell, I don't know. I just overheard it in the cafeteria on lunch break. But it sounds about right.
      You can grab this outfit by using AddItemMenu  or the armor and arrows can be made at a forge and tempered once achieving the Steel Smithing perk. However, you'll need to obtain the Arcane Blacksmith perk to temper the bow.
      Not much else to say here, other than this is a great armor package that your Dragonborn will surely love and You Can Get It Today!  Isn't that amazing?  Simply click the "Download" button to the right and you're on your way to achieving true and total happiness. WOW!
      Jade and I hope you enjoy using this thoroughly sexy outfit throughout Tamriel.
      Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Woman Of The Wild Armor UUNP" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build". That's about it.
      Note:  Some parts of this armor are very tight to the skin and you may need to adjust things in Outfit Studio a bit to get it just right for your character's particular body shape.
      For those that don't know, here's how to adjust the armor in Outfit Studio (although a basic knowledge of OS is assumed):
      - Start OS, then "File > Import > From NIF .  Travel to " Data\meshes\C5Kev\Wild Woman " and select the " _1.nif " of the part you'd like to modify.
      - Highlight the part name in the right-hand "Meshes" panel.  Hit key number " 2 " to 'inflate", lightly tap your mouse over areas that show skin. When finished, click " Slider > Conform All ".
      - Now save - " File > Export > To NIF with Reference " (or just "To NIF" if no body is present), overwriting the file part ".nif " file.   Odds are you won't need to do " _0.nif ", but check it anyway.
      DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission. And please, don't ask me about SSE or CBBE versions.



    20. Sexlab LightMeUp for Oldrim

      A very simple mod for sexlab that simply hooks into the animation start event from sexlab and if the lighting level is below a certain threshold, drops some lights on participants, then removes them at the end. The light meshes are just stripped down versions of the vanilla torch.
      If you want to play around with the light levels you can use TESEdit and change the "Fade" values. I'm fairly sure that this can't be scripted so if we want options for lighting levels it will need to use diferent light objects. Then again I'm not sure if this added complexity is worth it.
      This is a back port from my SSE mod, I figured why not make an oldrim version too, you can look at the changelog etc here
      Have fun



    21. Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf

      Main file: BadDogHoodies
      This mod adds unsheathing schlongs to the difference races of Skyrim. The unsheathing is not really animated. All I do is swap meshes at strategic moments. Fully animating the transitions is Very Hard, so this gets you most of the way there with a simpler mechanism. 
      The mod works best if you have SLA loaded and SOS integration turned on, and a nude/revealing mod as well. If you only strip for sex, you're not going to see much difference over raw SOS. These schlongs work with the SOS erection keys and potions ONLY IF you have RCAE installed. 
      Humans, elves, and orcs get an uncut schlong, As it gets more erect, the foreskin pulls back. Fully erect, it is the "Smurf Average" schlong that ships with SOS. It's fully SOS-animated throughout. Khajiit have a sheathing schlong; it extends from the sheath as the character gets more aroused. The balls are fully animated throughout; the shaft is animated once it's fully extended. Khajiit also have anatomically correct body textures. Argonians have a schlong that retracts completely. As the character gets more aroused the shaft extends. The argonians carry their balls inside, being cold-blooded, so their balls don't show at all. The fully extended schlong is fully animated. Werewolves get a wolf-type peen. The erect version is fully SOS-animated. Probabilities are set so that nords, bosmer, orcs, and bretons are likely to be uncut. Redguards, imperials, and altmer are likely to be cut. Everyone else is in between. Beasts get the appropriate beast schlong. Thanks to ChosenClue, all schlongs work on all races. If you want a sheath on your argonian or human peen on your khajiit, you can have it. If you want to get freaky and put a sheath or slit on your human, you can do that too. Thanks to Seahorse, there's a smooth male body patch. If you use Drachis Argonis, there's a patch for that too.  
      There are female textures provided for people, khajiit, and argonians so that you have a pussy texture rather than having to hunt one. If you have your own, load it after Hoodies. The argonian ladies have a separate tail texture so they can use the same pussy texture position as everyone else. If you load a different argonian texture, the tail may not match. Fix by copying the other mod's body texture ("...\textures\actors\character\ArgonianFemale\argonianfemalebody.dds") to "argonianfemaletail.dds". Copy the _msn and _s files too. There's also a male khajiit texture with extra details.  
      Secondary File: Bad Dog Hoodies Female
      This download fits the schlongs to females.
      Load after the main file. You only need this if you want to put dicks on your ladies. Ways to set this up:
      For normal folks, if there are any on this site, just don't load this file and your ladies will take their treatment gracefully. Should the tables be turned, SL will provide equipment. If you want a mix of regular chicks and chicks with dicks, load this file and turn off the strapon option for ladies in SL. Default probabilities are set so ladies will be normal, except the occasional khajiit kitten will give you a surprise. You can reset the probabilities to suit your tastes. Chicks without dicks will equip a strapon when they're pitching, not otherwise.  If you're running with revealing armor for guys, futa girls may show an erection with SLA when they're aroused. There's not really any way to stop this. There are other ways to handle futa females such as setting SL gender. If you use them good for you but you're on your own. I put my textures for female humans, khajiit, and argonians in the main mod, with support for the pussy. They'll match the schlongs. If you want to use your own textures, load them after this mod or take mine out.  
      Special notes for werewolves:
      All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters, find werewolves in CF's creature menu and choose the BD Hoodies mod to prevent double-dick syndrome. If running with SL Werewolves, load the WW patch after SL WW.
      Special notes for HDT (LE only)
      Schlongs and pussies are collision-enabled. Setting up HDT is a royal pain, so I included a UUNP body, textures, HDT settings, and HDT-enabled SOS schlongs in this mod. Override them with your own if you like yours better.  
      If upgrading from 7.0 or earlier do a clean install of Hoodies and SOS. How-to behind the spoiler. Otherwise just load and go.
      In-game setup:
      After installation you can load and go, but because of the way SOS picks schlongs, the beast races will sometimes get regular human schlongs. If you care about that, use the MCM menu to go through all the OTHER schlongs (not mine) and set their probability to 0% for khajiit and argonians. Turn off SexLab strapons to mix futa and normal females.  If using werewolves, see above.  
      Prerequisites, recommendations and load order
      Load in this order:
      PapyrusUtil - Not needed if you load Sexlab Sexlab - it's not a hard requirement, but most people will want it. Sexlab Aroused - Optional, for the unsheathing peens. With SL only, you'll go from flaccid to fully erect for sex. Not that that's a bad thing. Revealing Armors for SoS - Optional; not much fun if you can't see the action. Register Custom Animation Events (RCAE) - It will run without, but erection potions and keys won't work. SOS, duh HDT Physics Extensions - if you want jiggles and animated pussies (LE only) More Nasty Critters SLAL- if you want creature sex SL Werewolves - if you want it The main mod Enable: BadDogSchlongCore.esm RaceMenuMorphsUUNP.esp BDHoodieSchlongs.esp BDLykaiosSchlong.esp - optional, if you're running with the Lykaios race  MMGSchlong.esp - optional, another erect model for khajiit and argonians  The females BDHoodieFemale.esp - if you want my hoodie schlongs for ladies BDLykaiosFemale.esp - if you're running with Lykaios and want pokey bits on the ladies Any body texture mods you prefer, especially for the ladies.  XPMSE always likes to go last
      Makers of the SOS penises. I've included collision-enabled versions of them here. The Bodyslide UUNP crew. Makers of the erect werewolf penis. The flaccid versions are mine, mostly. Chosen Clue for the multi-race multi-shape lulz Seahorse for the smooth texture Blaze69 for the ladies MadMansGun for the alternate beast peen
      How to make a new hoodie schlong:



    22. Arousal Based Breast Adjuster for Oldrim CBBE (ABBA)

      A simple little script for the CBBE body that changes your character's Breast size based on their arousal level.
      NB: you will need recent updates for BodySlide and RaceMenu. In addition to this you need to tick "build tri morphs" when building outfits/body
      I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
      NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
      Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
      CBBE  (be sure and install the racemenu morphs plugin too)
      Sexlab Aroused Redux
      All of the above
      The ZAZ guys for some mod assets
      Ousnius for looking at my code
      All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
      The Godess Dibella!
      One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!



    23. Deviously Enslaved Continued [2019-02-12]

      This mod is up for adoption.
      13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
      13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
      Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
      If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
      Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
      This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
      13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
      Overview of changes since Chase's last 1.04 release:
      Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
      Frequently Asked Questions:
      What happens if I don't have any optional mods?  
      No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
      There are options in my menu for mods that are greyed out, what mod am I missing?
      Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
      What do I need to do when updating from a previous version?
      Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
      Why should I use this instead of Cursed loot?
      Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
      Do I need the original mod (Deviously enslaved)?
      No, DEC is standalone, and does not require the original Deviously enslaved at all.
      Is this mod lighter than the original Deviously Enslaved?

      Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
      Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
      Increase the cooldown between attacks
      Turning off Slavetats detection
      Turning off Alternate Chest slot detection
      Leaving arousal detection on faction instead of function
      Limiting how many items you wear and carry with you in your inventory
      Turn off follower finds items in chest feature, heavier than it looks
      Reduce the number of mods DEC looks for, but that's silly
      Can you explain the Vulnerability system?  
      The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
      0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
      There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
      The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
      last updated: 11/2018
      How do I save clean?
      Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
      For save tool:  
      * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
      * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
      Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
      If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
      I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
      What is "Armbinder conversation" and why does it never seem to activate?

      Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      Why is there a training plug in this mod?
      Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now.   What is Morality?
      Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
      Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
      Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?


      DEC doesn't work, what's wrong?

      Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
      Common reasons DEC is working but you aren't being approached:
      NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
      NPCs have too high of morality, lower the threshold in the options or change the character morality through console
      NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
      You have a quest active that DEC uses to check if the player is busy, finish the quest

      Those weren't the issue! AND/OR you cannot see debug info in the console

      Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
      Mods that DEC connects with (slavery):
      SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
      The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
      Incompatible mods:
      Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
      * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

      TODO: Find a good image to use for mod icon
      TODO: Find someone who wants to write dialogue
      TODO: Figure out minimum requirements for mod versions
      TODO: Find out why every time I edit this page paragraphs get extra new lines
      DEC is now licensed as GPL 3.0.

      Thanks to:
      Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
      Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
      Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

      Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size



    24. Treasure Hunter Whore (A Devious Quest)

      This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. 
      There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure.
      Changes in 1.1.0:
      Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket.  
      Dawnguard DLC
      Dragonborn DLC
      SexLab Aroused
      Devious Devices - Assets 3.0
      Devious Devices - Integration 4.1+
      Devious Devices - Expansion 4.1+
      Fuz Ro Doh
      Thanks to Ashal for LL and SexLab
      Fishburger for SL Aroused
      DD Team for all tight stuff
      LL Community for supporting Mods
      02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.



    25. Final Fantasy XV: Royal Arms (1,5,12)

      Sorry for not posting any pictures for the mod, too lazy. I can assure you this is a legit mod. If you guys want you can show your screenshots and I can put them in the mod's main page.
      This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
      SquareEnix: Final Fantasy XV
      Some dude from DeviantArt that ripped and ported them for XnaLara
      Sets00na: Porting into Skyrim