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    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. SexLab Separate Orgasm LE

      Make SexLab Separate Orgasms Great Again!
      Issue: SexLab animation always end with orgasms
      Fix: make separate orgasms for actors
      -But.... isn't that option already there?
      -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
      -So what does this mod do?
      -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
      -But doesn't that break many mods that use those events?
      -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

      exactly Sex Animation Framework v1.62, not less, not more
      Recommended mods:
      Dripping When Aroused (fancy sex effects)
      SLSO Player Succubus Addon (drain your sex partners)
      Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
      Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
      2)install with your mod manager
      3)goto sexlab mcm enable separate orgasms
      4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
      5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
      Sound packs Installation:
      (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
      1)download (sound pack you want)
      2)install with your mod manager
      3)wait 10 seconds, see notification in top left corner
      4)goto SLSO mcm and setup/select voice pack
      *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
      -interactive sex
      -yours/partners actions actually matter
      -yours/partners Sexlab skills and relations actually matter
      -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
      -multi orgasms
      -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
      -lots of logical conditions for orgasms
      -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
      -victim controls, ability to set if victim of rape can orgasm
      -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
      -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
      -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
      -sex enjoyment widget
      -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
      -animation speed control based on actor enjoyment/stamina
      useful Sexlab hot-keys:
      SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
      shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
      O - switch animation
      End - End animation
      PC/NPC interactions:
      Modders stuff:
      SexLab Separate Orgasm GitHub
      Q: No MCM
      A: fix your game, not this mod problem
      Q: Orgasm doesn't happen
      A: make sure your character meet orgasm conditions
      A: disable orgasm conditions
      Q: Orgasm doesn't reduce arousal
      A: use included SLA patch
      A: congrats, you've reached hidden nympho achievement
      Q: Enjoyment doesn't rise
      A: improve your skills/ change or train your waifu
      Q: Animation is broken, character frozen
      A: Disable animation speed control or set minimum speed value above 100
      Supported mods:
      Native support:
      Hentai Pregnancy LE/SE
      Estrus Spider
      Estrus Dwemer
      Dripping when aroused
      Milk Mod Economy
      Devious Training
      Sexlab Aroused(Redux) V28b(patch included)
      Fill Her Up 2 Beta NIO 1.12
      Sexlab Wear and Tear 2.08
      Estrus Chaurus+ v4.34
      Community patches:
      SoulgemOven 3
      Player Succubus Quest
      SexLab Cumshot
      Sexlab Squirt Reborn
      SexLab Hormones
      report supported mods that are not in list
      i might make patches for mods that are no longer updated/maintained and use sexlab default events
      don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
      Ashal @ Skyrim SexLab - Sex Animation Framework
      h38fh2mf @ SexLab Animation Speed Control
      fishburger67 @ Sexlab Aroused Redux
      tanookitamatachi @ Animation-Appropriate Arousal Adjustments
      SKSE team
      SKYUI team
      If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force to buy premium and sms crap/ have terrible slow speeds.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc



    3. Frost Manor by DJ Red Rad

      Teaser Trailer! New YouTube channel! ❤️
      Skyrim Mods - Frost Manor by DJ Red Rad (Epic Teaser Trailer) 2018 ✔️
      Christmas came early ladies & gentlemen a new cozy home for your gaming pleasure! Frost Manor is a special home for players. It was created in the spirit of the Season. Not only does this mod add a unique home for players to enjoy, it also adds the special gifts and sweets to some of the merchants in Skyrim. 
      Authors Note
      I want to donate to this site soon & I'm still getting donations, that is so kind but guys & girls don't have too with just a subscription to my YouTube channel it's enough. Love the fans! Thanks for the support, cheers to a bright future together. I plan to give back to the community in a major way. 
      Where can I find the house?
      North East of Loreius farm, check the photo in the slideshow.
      Beautiful home
      All crafting stations 
      Candy cane sword 
      Candy cane bow 
      Stable & horse called Frost
      Custom Soundtrack
      Chocolate Cake
      Fruit Cake
      Large variety of sweets
      Beautiful custom rugs
      Special lights and lanterns
      Beautiful statues 
      and much more
      Where can I buy the special gifts and sweets
      Solitude Radiant Raiment
      Solitude Winking Skeever
      Lore Story
      Once upon a time, a happy family lived in Frost Manor. The parents spoiled their kids with many gifts and sweets. The father was a hard working blacksmith and the mother worked as a bartender in the Winking Skeever in Solitude. They would often leave the kids alone. The parents became too trusting. The father Jim made many enemies as he became a very prominent figure in the land of Skyrim. He became rich when the civil war exploded he reaped so many profits and highly benefited from the civil war. Many witches and warlocks that lived in caves like skeevers cursed Jim's family. Jim's step sister, Jezabel which was the black sheep of the family always envied Jim and his success. Jezabel lost it all due to her addiction to skooma and her love for necromancy drove the family away. One day she confronted Jim and begged him to let her live in Frost Manor. Jim refused and said the house was full. Jezabel then slept in the stable with the horse and would often stalk Jim's family, one day she had enough and burned with rage, she decided to kill Jim and take the house for herself. She went inside ready to kill Jim only to find the kids at home sleeping. She then tied the kids up and they woke up near the fireplace, she told them to tell her where Jim was or she would kill them and steal the house. The kids refused to cooperate so she burned them all. She then waited for Jim and Diana inside the house and when they arrived she surprised them and burned them too. Her rage and madness drove her to insanity she is now the owner of Frost Manor, unless a brave soul defeats Jezabel and brings true justice to Jim's family.
      This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with 
      the talented mod authors mentioned in the hall of fame. 
      The rest are free modding resources. 
      Gymnopedie No. 1 Kevin MacLeod (incompetech.com)
      Licensed under Creative Commons By Attribution 3.0 License
      StudioCD Projekt RED 
      Oaristys (Modding resources) 
      Insanity Sorrow - Modding resources
      Melt in the Mouth - Sweets Resources by Elza
      Lolicept Resources by LOLICEPT
      Garnet - Shabby Furniture 
      Melt in the Mouth - Sweets Resources by Elza 
      Tamira and Stroti - Modding resources
      Paintings and Frames by Artisanix
      Resources for modders by Runspect 
      Rug Resource by yourenotsupposedtobeinhere
      A Festive Christmas by Absinthe
      Blary modding resources
      Modder's Resource Pack by Oaristys and Tony67
      Modder's Resource Pack - The Witcher Extension by Oaristys
      FPI Experiment Pack 1 by The Fuzzy Physics Institute



    4. SL Coitus Infectus

      This mod allows your character to be infected with either Vampirism or Lycanthropy on sexual contact and since v1.0d even lets you become a Succubus (LE only with PSQ).
      Through an MCM menu you can customize it (to an extent).
      After you've had sex and every condition was met you'll be infected 5s after the animation or later if there are follow up SexLab animations.
      Currently there is support for English and German. If you translate it to any other language, let me know and I'll add it.
      Conflicts / Problems_______________________________________
      There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
      I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
      Compability / Support_____________________________________
      Moonlight Tales will allow you to infect yourself with the bear form of Lycanthropy if you happen to have a bear sweethart. Or, you know. Something else.
      Currently only works with LE since Moonlight Tales SE seems to be passive and there is no way (known to me) to infect yourself like in the LE version.
      Player Succubus Quest is going to make your PC suck your life out of your foes! Literally.
      There are no Succubus NPCs which could infect you with this type of "curse" (heh) and because of that there is an additional probability slider in the MCM for PSQ
      to check against EVERY actor the PC is having a "romantic" time with if he's a Succubus (fake one). Don't forget that and set the slider accordingly.
      LE exclusive, since there is no port for it (mainly because overlays are still not possible)
      Future Plans_____________________________________________
      Open for requests. This mod should stay simple, keep that in mind.



    5. Sylgja Remastered

      Teaser Trailer! New YouTube channel it's a new start! Thanks for having me here. Big fan of Lovers Lab! ❤️
      Sylgja Remastered Teaser Trailer 2018 ✔️
      Requested by many fans! You can download this mod on Lovers Lab only! Lovers Lab exclusive!  Full standalone replacer 
      Authors Note
      I want to donate to this site soon. 
      DJ Red Rad - Coder, Editor, Artists
      Credits/ Hall of Fame
      Calliente - CBBE 
      Inner Wear - NPR
      Hello Santa - SG Renewal CBBE



    6. Requiem - Sexlab & Devious Patches

      Are you a Requiem lover and Sexlab lover?
      Are you sick of having your Requiem characters get kill or bugged form Sexlab Punishment scenes?
      Don't like choosing between Requiem effect or your Devious & Sexlab effects?
      If you have answer yes to all the questions above, then you have come to the right place for the solution; Requiem patches for Lover's Lab Mods.
      What is this?
      This is a group of Requiem patches for Sexlab mods designed to fix bugs and change them for full compatibility with Requiem.
      Available Patches:
      Do You Know Who I Am / Sexlab Solutions Patch (DYKWIA & SS patch)
      Required: Dawnguard Required: SexLab v1.62+ Required: Sexlab Solutions v4.0.2+ http://www.loverslab.com/files/file/1635-sexlab-solutions-317-13-jul-2015/ Required: Do You Know Who I Am? v16 http://www.loverslab.com/files/file/1791-do-you-know-who-i-am/
      What is this patch?:
      1: Allow the player to choose dialog form both Sexlab Solutions and Do You Know How I Am.
      2: Make Sexlab Solutions and DYKWIA compatible with another.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      ROTE ApachiiHair EEO Patch
      Required: Dawnguard Required: DragonBorn Required: Hearthfire Required: Unofficial Skyrim Legendary Patch http://www.nexusmods.com/skyrim/mods/71214/? Required: Skyrim Redone Races esp. only needed Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95
      What this patch does:
      1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the ROTE status to make Apachii hair, EEO, ROTE, and Imperious Races of Skyrim full compatible.
      2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - NPC ApachiiHair EEO
      Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ v8 + Required: ApachiiSkyHair v1.6 Full Required: Ethereal Elven Overhaul v1.1.1+ Required: Requiem - The Roleplaying Overhaul v1.9.3+ Required: ApachiiSkyHair NPC Overhaul http://www.nexusmods.com/skyrim/mods/15411/? [Doesn't have to be in the load order.] Optional: Revenge Of the Enemies http://www.nexusmods.com/skyrim/mods/40491/? v1.95
      What this patch does:
      1: Give all NPC the hair form ApachiiSkyhair NPC overhaul give them, Change the Face coloring to fit with EEO, and give then the Requiem status to make Apachii hair, EEO, and Requiem full compatible.
      2: The color mismatch fixes from ApachiiskyHair NPC Overhaul are needed to fix the grey and black face bugs.
      3: Changes High Elf height (both males and females) form 1.08 to 1.00 for better animation appearance.
      4: NOTE: use only 1 of the two .esp versions in this patch.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Devious Devices:
      Required: SexLab v1.62 + Required: Zaz Animation Patch v8 https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ Required: Devious Devices - Assets v3e Required: Devious Devices - Integration v4.1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Devious Devices - Beast Race Refits http://www.loverslab.com/files/file/4272-devious-devices-beast-race-refits-orcs/ v2.21 Required: Devious Devices - Expansion v4.1 Optional: Deviously Cursed Loot v6.4 Optional: Deviously Helpless v1.15d + Optional: Devious Devices - Captured Dreams Shop v4.15
      What this patch does:
      1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
      2: Fixes the loop bug when devious item are add in combat for Asset, Integration, Expansion, Capture Dreams, Deviously Helpless, and Curse loot.
      3: Add missing XNAM - Relation to Factions.
      4: Fixed all know bugs between Requiem, DD Asset, DD Integration, DD Expansion, Devious Helpless, & DCL.
      5: Add perks and Changes Capture Dream Mission NPCs stats.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - BTC, MA, Destiny Patch
      Required: Dawnguard Required: Dragonborn Required: Requiem - Minor Arcana http://www.nexusmods.com/skyrim/mods/72865/? v2.62 Required: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Required: Requiem - Destiny http://www.nexusmods.com/skyrim/mods/77532/? v3.8
      What this patch does:
      1: Add the Minar Arcana unarmed damage effect to the Destiny perks of then same name.
      2: Let you get all the perk effect and bonus of Minor Arcana, BTC, and Destiny peak effects.
      3: Fixes some Armor change and key words between Minor Arcana & BTC.
      4: Fixes Spells conflicts between Minor Arcana & BTC

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - PrisonOverhaul:
      Requiem: DragonBorn Requiem: Hearthfire Required: SexLab v1.62 + Required: Zaz Animation Pack v8+ Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required: Prison Overhaul Patched v3.53 http://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ Recommended: NRM Patches - Requiem http://www.nexusmods.com/skyrim/mods/60508/? for Requified Dragonborn. Optional Death Alternative v7.0.1 Optional S_L_U_T_S Redux v1.17 
      What this patch does:
      1: Fixes the over damage form ZaZ & Prison Overhaul items for punishment scenes.
      2: Change the Jailer's outfit to ebony set.
      3: Fixes minor bugs between Prison Overhaul & Requiem.
      4: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for Prison Overhaul Patched.
      5: Fixes the loop bug when BDSM items are add in combat with armor disable changing in combat for S_L_U_T_S Redux
      6: Fixes Item placement between Requiem, Prison Overhaul Patched, and S_L_U_T_S.
      7: Have Requiem - S.L.U.T.S lower then Requiem - Prison Overhaul in your load order

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Estrus 
      Required: SexLab v1.62 + Required: http://www.loverslab...estrus-chaurus/ v4.23+ Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v2.0.1+ Required for Spider version & All version: www.loverslab.com/topic/54511-estrus-chaurus-spider-addon-╲-•̀-ω-•́-╱/ Required for Dwemer version & All version: www.loverslab.com/files/file/5546-estrus-chaurus-dwemer-addon/ What this patch does: 1: Change the slit and poison effect have the both Requiem and Estrus effects 2: Add missing keyword form Requiem to prevent the combat unable to equip/dis-equip loot crush bug. 
      3: Fixes minor bugs between Estrus Chaurus, Spider, Dwemer & Requiem. 4: Choose Requiem - EstrusChaurus for only Estrus Chaurus+ version 5: Choose Requiem - EstrusSpider for the Estrus Chaurus+ & Estrus ChaurusSpider addon version. 6: Choose Requiem - Estrus Dwemer for the Estrus Chaurus+ & Estrus  Chaurus Dwemer addon version. 7: Choose Requiem - Estrus All for the Estrus Chaurus+, Estrus  Chaurus Dwemer addon, & Estrus ChaurusSpider addon version.
      Note: remember to enable all Estrus Animations in Aggressive Animation on sexlab if using with Cursed Loot mod.  

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Angelic Races:
      Required: Racecompatibility for Skyrim and Dawnguard Required: Zaz Animation Pack v6.1 + Required: SkyUI v4_1 Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ttp://www.loverslab.com/files/file/1427-angelic-temptress-unpb-tpsb-ukc/ v5.0+ Optional: Drakian Race http://www.nexusmods.com/skyrim/mods/18014/?v58d
      What this patch does:
      1: Make Angelic Lunari race Requiem compatible
      2: Make Angelic Temptress race Requiem compatible
      3: Make Angelic Succubus race Requiem compatible
      4: Make Angelic Ashen race Requiem compatible
      5: Make all 3 Drakian races Requiem compatible.
      6: Add Angelic Form ability to all 3 Drakian races.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Argonian Raptor Feet:
      Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: Argonian Raptor Feet http://www.nexusmods.com/skyrim/mods/19283/ v1.1.1+
      What this patch does:
      1: Add missing armor addons for all boots.
      2: Add missing material type keywords for boots.
      3: Change all boot to use Requiem armor valves.
      4: Will work with the SOS and CBBE texture fixes for Argonian Raptor Feet.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - SkoomaWhore:
      Required: SexLab v1.62 + Required: Sexlab Skooma Whore v1 http://www.loverslab...re-093b-091714/ Required: Requiem - The Roleplaying Overhaul v2.0.1 RND version only Required: Realistic Needs and Diseases ALL-IN-ONE For USLEEP https://www.nexusmods.com/skyrim/mods/75876 v1.0.3
      What this patch does:
      1: Add missing items to venders.
      2: Have Requiem use the SkoomaWhore efffect for skooma. 
      3: Changes drugs to sell at black market verdors
      4: RND version have drus count as drinking skooma and add RND skomma effect to drugs
      4: Fixes minor bugs between Sexlab Skooma Whore & Requiem.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Fairies of Skyrim:
      Required: Fairies of Skyrim v3.33 http://www.loverslab.com/files/file/1783-fairies-of-skyrim/ Required: Requiem - The Roleplaying Overhaul v1.9.4
      What this patch does:
      1: Make fairies unleveled and add missing spell and perks for Requiem compatibility.
      2: Fixes Fairies stats for Requiem compatibility.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - Beast Dragon Priest Masks Patch:
      Required: Dragon Priest Masks for Beast Races http://www.nexusmods.com/skyrim/mods/61939/? Required: Requiem - The Roleplaying Overhaul v1.9.4 Optional: Apophysis Dragon Priest Masks http://www.nexusmods.com/skyrim/mods/15052/?
      What this patch does:
      1: Change the Dragon Priest Masks to use Requiem stats with Dragon Priest Masks for Beast Races Meshes.
      2: Works with the Apophysis Dragon Priest Mask patch in Dragon Priest Masks for Beast Races.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Requiem - SL Hormones
      Required: SexLab v1.62 + Required: Sexlab Hormones sexlab-hormones-2015-06-13/v2.0.6 Required: Requiem - The Roleplaying Overhaul v1.9.4
      What this patch does:
      1: Fixes compatibility with nord race and make Bimbo race Requiem compatible
      2: Fixed leveled NPC compatibility between Requiem and Sexlab Homones and world space fixes for capture dream compatibility
      3: Fixes minor bugs between Sexlab Hormones & Requiem.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Sacrificial Spriggan
      Required: SexLab v1.62+ Required: Requiem - Devious Devices Required: Sacrificial Spriggan v1.40 Required: Requiem - The Roleplaying Overhaul v1.9.4
      What this patch does:
      1: Fixes compatibility with Spriggan armor to fix the equipment loot for having it grow in combat.
      2: Added perks, stats, and keywords to the NPCs
      3: Change Spriggan armor to cloth so it will not debuff non-light armor use but still have the requiem armor valve of light armor and will add the glove armor to damage if choose to go into heavy armor combat training.
      3: Fixes minor bugs between Sacrifical Spriggan & Requiem.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - SD+
      Required: Dawnguard Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1
      What this patch does:
      1: Fixes the over damage form ZaZ items for punishment scenes for other mods.
      2: Add mission faction to SD+ NPCs.
      3: Fixes the loop bug when being equipment with SD+ item in combat.
      4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing.
      5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine.
      6: Fixes minor bugs between SD+ & Requiem.
      7: Note: use only one .ESP file.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Sisterhood of Dibella
      Required: Dawnguard Required: SexLab v1.62 + Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.1+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9
      What this patch does:
      1: Add mission faction to Sisterhood of Dibella NPCs.
      2: Set Sisterhood of Dibella NPC to use Requiem stats and peaks.
      3: Fixes minor bugs between SD+ & Requiem.
      3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit.
      4: Note: use only one .ESP file.
      5: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - Sisterhood of Dibella lower in your load order then Requiem - NPC ApachiiHair EEO.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - SD+ & Sisterhood of Dibella
      Required: Dawnguard Required: DragonBorn Required: HearthFire Required: SexLab v1.62 + Required: SexLab Aroused v20140124 + Required: Zaz Animation Pack v6.11+ Required: Devious Devices - Assets v3e+ Required: Devious Devices - Integration v4+ Required: Sanguine Debauchery Enhanced http://www.loverslab...ery-2013-12-27/ v3.6a+ Required: The Sisterhood of Dibella http://www.loverslab...ood-of-dibella/ v1.3.2+ Required: Requiem - The Roleplaying Overhaul v1.9.4+ Required: ApachiiSkyHair v1.6 Full Optional: Requiem - Behind The Curtain http://www.nexusmods.com/skyrim/mods/74330/? v1.9 Optional: Requiem - Behind The Curtain - Merciful Divines http://www.nexusmods.com/skyrim/mods/80073/? v2.1
      What this patch does:
      1: This is a combianed Patch of Requiem - SD+ & Requiem Sisterhood of Dibella
      2: Fixed NPC Level item Both SD+, Sisterhood of Dibella, and Requiem.
      3: The Requiem BTC version add BTC Dibella robes the traveling sister and npc that don't have a SoD unique outfit.
      4: The Requiem BTC Version's Kynareth's Blessing will count any part of Spraggin's Host as a Kynareth robe for the robe's blessed effects and for the spriggan regeneration effect of the blessing.
      5: Note: BtC versions need both Requiem - BtC and Requiem - BtC - Merciful Divine.
      6: Note: use only one .ESP file.
      7: Note: If using Requiem - NPC ApachiiHair EEO,have Requiem - SD+ & Sisterhood of Dibella lower in your lower order then Requiem - NPC ApachiiHair EEO.

      Unzip the archive into your Skyrim data folder, or use a mod manager.
      Requiem - Faallokaar:
      Required: Faallokaar - The loyal voised dragon and human Follower http://www.nexusmods.com/skyrim/mods/49702/? Required: Requiem - The Roleplaying Overhaul v1.9.4+ Optional: Fallokaar V2 Creature Framework Edition 1 http://www.loverslab.com/files/file/3971-faallokaar-v2-creature-framework-edition/
      What this patch does:
      1: Add missing Allow Talk option to member of the dragon race So you can talk to Faalokaar.
      2: Have Faalokaar keep all dragon race ability and states Requiem to member of Dragon race when Faalokaar is in dragon form.

      Unzip the archive into your Skyrim data folder or use a mod manager.
      Load Orders:
      [Required Mods Here]
      [sD+ if the mod Require it go there.]
      [Requiem - Sexlab & Devious Patches's mod patch here.]
      Requiem for the Indifferent.esp
      Future Plans:
      1: Requiem compatiblity for Angelic Tempress Followers.
      Under no circumstance can the listed Patches above be posted outsides of Lover's Labs without my permission (which I am highly unlikely to give).
      Thanks to
      Min & Zadil for making Devious Devices Xarrian & Ogerboss for making Requiem xaz for making Prison Overhaul & ZaZ Animations Srende for making Deviously Helpless Veladarius, DocClox & Skymll for help me to learn how to edit mods and for all the information & help you have all given me. asianboy for making Tera Armor Collection Ashal for Sexlab Bane_Master for making Estrus Chaurus + Psychos & Brokefoot for Temptress race uglykidcid for Angelic Temptess Guffel for making Sexlab Skooma Whore Sky_mds for making Animal Mansion and hope you will come back again. Spewed for making ApachiiSkyHair NPC Overhaul



    7. SH's bound animations SLAL pack

      This is my first ever upload, so if there are problems with the mod, I'm sorry and will correct it as soon as I can.
      Spent my time making some animations.
      Thought to myself why not share it and be motivated to make more.
      This is to be expected an SLAL pack which includes bound style animations, mainly for creatures only.
      These are meant to be somewhat not consensual? Make of it what you like.
      Currently this mod only has 1 animation, furniture included. Expect more in the future  
      Horse bound breeding 1 (7 stages)
      Exactly the same way other SLAL packs are installed.
      Check the requirements. Check the requirements AGAIN. Download this mod. Install using your favorite mod manager. Run FNIS Enable and register the animation in the SLAL menu (SHanim Furniture)  
      To get horse dongs, get More Nasty Critters
      If there are issues, please post them in the support thread and I will try my best to help out.
      Some notes:
      I personally use the UUNP body so things might not "fit" on your end if you use a different body.
      That's what Sexlab's animation positioner is for. This mod is an animation pack, so it doesn't have anything to trigger them. The player will parts of her body clip in the log.
      I never had an issue that this happens, so I'm not going to make a new device just for it.  
      I made 2 versions of the wooden log thing.
      One has a leather band, one doesn't (check picture).
      The default one is the one without to prevent any clipping with larger or smaller bodies. 
      You can change them by going into meshes\AnimObjects\SHanim_Furn and renaming SH_log1B.nif to SH_log1.nif
      Make sure to backup the old file first.  
      Pfiffy was kind enough to port this over to Skyrim: Special Edition.
      So for those who want it on SE, the link below is where to find it.
      Pornphile + AnubiSs2167 for the rigs Ashal for Sexlab Framework Rydin for his SLAL guide SirNibbles on how to make nice animation previews ZaZ for the resources used Textures.com for nice wood textures Nosdregamon for his Animobjects guide The people who helped me out making animations (On site + the Discord server) 😍  
      If you would like to use these in a mod, please contact me first via PM or post it in the comments.
      Do NOT reupload this to another site. This pack will be on Loverslab only.
      Lastly, PLEASE post suggestions in the comment section (bound + creatures preferred).
      I don't always have inspiration so let me know if there are things u would like to see.
      If it interests me enough, I will try to fiddle with it.



    8. Let's dance again

      Let's dance again is a dance mod for Skyrim.
      Useless but very fun.

      Based on the Mod Dance Toghether. Do not worry, it's not a copy, it's completely rebuilt.
      Let's dance again is standalone, means it is compatible with DanceTogether - see note.
      Both mods can therefore be used simultaneously.

      Why did I create the mod?
      Because I was tired of replacing the animations and music in Dance Together.
      RealClone is a bad boy - he has done too many dances.

      I will not make videos of the dances.
      On the YouTube channel of RealClone you can find the new dances. Almost all are included.
      If a dance is missing, I probably did not see it - or it was not good for my ears.
      I also have to test and 5.3 hours are a long time ... and my ears have to endure that.

      This "dance" is not included.

      1. Because it is not really a "dance"
      2. Because I want to use it for the tutorial. From A-Z

      Yes I write a tutorial on how to add dances etc.

      For this I take this "dance".

      Tutorial is coming soon.

      - 96 dances with 5.3 hours music are included
      - support for max. 256 animations/dances (could be increased without much effort)
      - support for max. 12 dancer inclusive the player
      - create your clone as dancer (with our outfit) - see note 2
      - 3 formation lists for customize + default formation (as backup)
      - remove weapons, arrows, shields and torches if you wish
      - define your hotkeys for volume, dance cancel or free cam (is used during the dance!)
      - compatible with Dance Together (see note)
      - support for expressions, free cam, 8 animated cameras (see note), toggle AI, Menu, Mod notifiaction and collision
      - of course Google English 🇩🇪

      Install (manual)
      Unpack the Archiv. It's a 7-zip file.

      Copy all folders and files in Data of the Mod to your Skyrim\Data directory.
      See note!

      Run FNIS for User
      Start the Skyrim launcher and open Data files.
      Scroll down and check, if the Let's dance again.esp is activated.
      Close the Datafiles and Start Skyrim. In game (not main menu) wait for a message like " MCM registerd 1 new Mod"
      Open the MCM of Let's dance again and enable the Mod. All Spells now available.
      Have fun...

      Uninstall (manual)
      In game open the MCM of Let's dance again and disable the Mod.
      Save and close the Game.
      Deactivate the Let's dance again.esp in Data files (skyrim launcher)
      Delete all folders and files installed by the mod.
      Run FNIS for User.
      If you already use DanceTogether AND have special camera animations installed,
      then do not install the following folder and the files contained in the folder:

      Meshes\actors\character\ _1stperson
      This is unfortunately a shared resource.

      Note 2:
      If you have a HDT hairstyle, the clone will not be displayed.
      Reason - NPC's do not support HDT hairstyles!
      Wigs, clothes etc. are no problems. If so - the problem is in the HDT XML. No matter if SMP or PE
      SKSE 1.7.3 Papyrus Util FNIS (6.2 or newer) SkyUI (4.1 or newer)  
      frankc4 on 3dm for Dance Together realclone for all new dances, support and test PeterForFun for support, ideas and test Myself, for stupidity of so much work (i need only 20 dances)  
      You can NOT take money for the mod - no matter how.
      You should pay attention to the credits and not offer as your work.
      That's all.




    9. SLAL Animations by Sailing Rebel [SRB] (2016-06-29)

      These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
      SexLab Animation Loader
      Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
      Creature Animations
      Horse Rape (Doggy) - 5 Stages - Aggressive Horse Rape (Missionary) - 5 Stages - Aggressive Horse Cowgirl - 7 Stages - Consensual
      Known Issues
      An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The Horse Rape (Missionary) animation may glitch if played on an uneven surface. This is most likely caused by the in-game IK system. I'm not sure how to fix this. Some stages have the "crushed fingers" problem which I've not been able to correct with the usual method. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."
      CC BY-SA 4.0



    10. Lollot big naturals Cosio bodyslide preset

      Sharing my big naturals bodyslide preset with weightslider support made for cosio body. Xl version is same body with bigger boobs. HD version for cosiohd body.
      Copy to Bodyslide\SliderPresets folder.
      Recommended mods to use with:
      Newest cosio body HD
      All in one cosio setup with Leyenda skin textures and more
      For more realistic heavy breast bounce and jiggle physics
      Areola overlays for Racemenu
      Gif demos of above setup
      How to use in Bodyslide:

      1. Choose your body Cosio or CosioHD
      2. Choose matching version of my preset
      3. Click "Build" to build meshes for nude body
      4. Tick "Build Morphs" and click "Batch Build", you propably want to keep all outfits checked, press build and choose output set #1 (Cosio/CosioHD) and ok. It will make clothes and armor match the body. You need to have specific bodyslide files for armors/clothing for this to work.



    11. Horny Creatures of Skyrim

      the end goal of this mod is to create a complete creature debauchery experience.
      the animation development thread is found here:
      Horny Creatures of Skyrim v0.9#
      Horny Dragons of Skyrim v0.9#
      Horny Werewolves of Skyrim (any version)
      and any patches for them
      the downloads:
      HornyCreaturesofSkyrim_V1_##.7z ____
      Horny Creatures of Skyrim
      Assembled by MadMansGun
      Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
      Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
      Unknown Dragon penis from unknown source.
      Horse penis from Leito86's Creature Features.
      Canine penis from diarawr's Horny Dogs of Skyrim Project.
      Werewolf balls from Derrax's Male Werewolves
      Female Werewolf Body by Moutarde421
      black Female skin by Moutarde421
      brown Female skin by Moutarde421
      black & white female Werewolf skin by MikoYork (skin edited by ~X~)
      special thanks to:
      Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
      Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
      the Creature Framework's MCM will have the following choices for the dragons:
      "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
      "Dog Style ----"____________black, purple or red.
      "Horse Style ----"__________black, purple or red.
      "dragon style ----"_________black, purple or red.
      Mod Requirements:
      (install in order shown)
      Skyrim Script Extender (SKSE)
      Fores New Idles (don't forget to download the "FNIS Creature Pack")
      SexLab Tools
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters: SLAL Edition (MNCv11)
      Creature Framework
      SexLab Animation Loader (SLAL)
      Horny Creatures of Skyrim
      (you are here)
      suggested load order:
      (Skyrim DLC and Patch mods here)
      SexlabAroused.esm (only if fully installed)
      (other SexLab related mod's .esm here)
      (All other .esm mods here)
      (All other .esp mods here)
      HentaiCreatures.esp (only if installed)
      (other SexLab related mod's .esp here)
      other suggested (but not at all needed) mods:
      Sexlab 1.62 Player-Creature Fix (highly recommended)
      SexLab Werewolves (highly recommended)
      Scent of Sex
      Quite the Sperm Replacer
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
      10. if all else fails, try loading a older save file from before sexlab was installed.
      11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
      12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
      12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
      12.2. walk up to them, then look at them and press "N" on your keyboard.
      12.3. click on "Control Animation".
      12.4. press "H" on your keyboard.
      12.5. click on the correct animation.
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstall JContainers.
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      {0,0} ___________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"- """""""""""""""""""""""""""""""""""""
      a song to sing as you lay dragons:



    12. S_L_U_T_S Redux

      S_L_U_T_S Redux, by MrEsturk and DocClox
      This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission. 

      The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.

      Talk to a carriage driver, one of the stewards or an innkeeper to get started.


      It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them?
      For more details, check out DocClox's original mod.
      It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu.
      Sexlab Framework
      Devious Devices 3.0
      Devious Devices Expansion 4.0
      Devious Devices Intergration 4.0
      Zaz (Might possiblely be covered already by Devious Devices, I can't remember)
      XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version)
      Obsolete: HdtHeels is not required for the redux version. Yay
      Recommended Mods:
      Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing 
      Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol.
      I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following:
      Extra Encounters Reborn
      Populated Lands Roads Paths Legendary
      Enemy Encounter
      - New Customizable Costume:
      The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) and four tail styles from the MCM menu.
      - Overtime Bonus:
      So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.)
      - Spontaneous Failure:
      Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed.
      - S_L_U_T_S Rehabilitation Program:
      So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu)
      - No talking on the job:
      You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored...
      - Pit stops for voluntary workers now allowed:
      Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh?
      - All nine holds now supported:
      Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries.
      - There is one other small Easter Egg to be had. See if you can find it!
      - Misc Stuff:
      - Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty.
      - Needs Mods/Frostfall support added.
      - Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams.
      - The Livery Tattoo is now properly removed when you are released from service.
      - Grammar fixes and some new minor dialog added.
      - Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry.
      - Known Issues:
      - For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work)
      - Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however.
      - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet.
      - The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected.
      - The cart is as buggy as its always been.
      - Incompatabilities:

      - Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones.
      - Note to Bestiality Fans:
      - I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening.
      - Credits
      - DocClox: For creating the original mod and giving me permission to make this upgrade.
      - El Duderino: For creating the ponygirl mittens used in this mod.
      - The many, many people behind Sexlab and Devious Devices.
      - Rob_J: For the custom S.L.U.T.S. cart texture.
      - Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714
      That's all for now. Feel free to share your ponygirl pics in the comments section!



    13. PAH - And you get a slave!

      We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse?
      With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm!
      This update adds a lot of new stuff, please read the following information:
      Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu  
      Skill and perks
      Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk.

      Not all perks are active yet!
      Acceptance of slavery in towns
      The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town.
      Slave ownership and trade
      You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue.
      You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium!
      Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block.
      Jobs: Prostitution
      Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training.

      Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything.
      You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services.
      With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves.  Tell them to "stay here and turn tricks".  You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up.
      Working slaves make money, you can ask them to hand over whatever they have made at any time.  Note that prostitution is allowed in the following places:
      In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk.
      When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them.
      Events are not implemented yet. You may see a pit master or auction master wandering around town, but they won'd actually set up the events. It's safe to talk to them though.
      MCM Menu
      The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options.

      The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally.

      The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them.
      Available Perks
      Trader: Lets you buy slaves from their owners. Requires 10 slavery
      Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers
      Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers
      Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you.
      Mod status:
      Install using a mod manager.
      You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM).
      If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches.
      Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod!
      Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited)  
      PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up.  
      Not compatible with:
      Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area.  



    14. Tiefling

      Tiefling v.2

      Which files to download?
      Download either the CBBE or UUNP (v2.6.0) main files. Download 2.6.5 upgrade patch Download and install the pre-requisite files (see Pre-requisites heading below) Then follow the installation instructions further down this description page The "Book of Tiefling" is the User Manual for this mod. Before asking questions try reading it, lol. Optional Trial download patch for v2.6.5 that allows you to choose 'No Tail' in the Temple of Decision or
      Download new Tiefling_2.7.3 (Currently only available for female CBBE) Download pre-requisite files (doesn't need all the v2.6.0 pre-reqs, only needs Slavetats, Lunari Race and HDT) You must start a new game (2.7.3 has majorly rewritten scripts and animations so it won't play nice with saved characters) Choose Tiefling race when creating a new character  
      Tiefling is a game play overhaul so it will effect all other non-Tiefling characters. 
      You will have to unselect the Tiefling mod if you want to play another non-Tiefling character saved game

      Tiefling will change the way you play Skyrim


      Now with HDT dragon tail option

      Tiefling in Oblivion on the Altar of Molag Bal ... will you save her, or condemn her?
      Change the way you play the game!

      Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom.
      Seven chests have been scattered around Skyrim. Each chest contains one of Mara’s Boons. Collect all seven and Mara will be able to set Tiefling free. Just to put temptation in your way, your father Molag has also placed seven of his own chests around Skyrim with each one granting you greater daedric power. Are you tempted, or will you fight for freedom?
      So, how does this change the way you play Skyrim? Well see the list below:
      - No access to healing spells or potions
      - Health, stamina and magic do not refresh at level up
      - Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration
      - To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar
      - No access to armor, clothing or jewellery
      - Must wear Molag’s chains at all times until set free
      - No access to any weapons.
      - Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards.
      - Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic)
      - Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices
      - So Tiefling can only make money from quest rewards and looting dead bodies.
      Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with:
      - Tiefling is a natural when it comes to stealth,
      - has awesome sneak attack damage,
      - has an innate Daedraflesh boost to armor rating which automatically activates if using Dragon Claws when in combat.
      - attacks dragons with her voice (after receiving Unrelenting Force)
      - has 2 unarmed claw attack styles (venom & dragon)
      - has 3 ranged attack options (channels pulses of daedric corruption through her hands)
      - does extra damage against dragons with her Dragonborn claws
      - can cast a glamour over a town so that guards and vigilants won't see her as an enemy
      - can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health considerably
      - visit the Temple of Decision to change her tail, horns, chain colours and several other options
      - can store black and white souls in her womb (males store them in their... erm .... Balls)
      - can use the black soul to power a small AOE blast
      - can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc
      - can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort.
      - her attacking ability increases dramatically as she collects Boons or Temptations.
      Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way.

      Tiefling has 2 claw attack options and can pulse 3 types of daedric corruption from her hands
      The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include:
      - Multiple increases to unarmed damage ability
      - Invisibility
      - Massive boosts to resists such as fire, magic, disease, etc
      - Increase to unarmed damage when fighting dragons
      - Increases to attack damage multiplier with each boon
      - Eventual release from bondage (if you stay true to Mara)
      - Ability to use weapons and armor if following Mara's path and reach 7 Boons
      - Increased armor rating from Daedraflesh (higher if following Molag Bal)

      She must wear the 3 chains to show she belongs to Molag Bal until she is released by Mara or accepts Molag's rule.
      Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod)
      Acquisitive Soul Gems Multithreaded
      HN66 Hands and Nails (choose File A2 option)
      Gatti 14 Yumiko Suits for CBBEv3 (yes, they fit perfectly on UNP)
      Throwing Dart
      HDT Physics Extensions
      Lunari Race (Install either CBBE or UNP)
      Schlongs of Skyrim (if you want to play as a male Tiefling)
      Also requires Dawnguard and Dragonborn DLC's
      (See bottom of this page if you need help installing HDT Physics)
      Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem 1.73 is compatible, but Requiem 1.8 & 1.9 are not compatible.
      Even though this mod uses "Dimes Quickstart", it is possible to use "Alternate Start - Live Another Life", but...... You need to place Alternate Start below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Also you would need to take off any clothing and weapons that the Alternate Start mod equips you with after leaving the dungeon cell to stop Stamina drain.
      Installation (If you haven't used HDT Physics before see my guide at the bottom)
      Download and install all the files shown in the Pre-Requisites list above Download and install Tiefling (UUNP or CBBE, whichever you chose for Lunari) You must start a new game Once you are in-game select "Tiefling" on the Race Menu You start the game in Tiefling form. Use "Tiefling Transformation" to cast a glamour on yourself that makes you appear human to others. Download and read "The Book of Tiefling" before asking questions. Its the user manual and covers most issues.
      Remember: You are KOS to most guards when in Tiefling form, but you are extremely weak in human form.

      Visit the Temple of Decision when in game to change options like tail colour, horns style, chain colour, SFW clothing, combat bleedout damage toggle, etc. You start the game with letters from Molag Bal and Mara which explain the storyline further.
      Wow, these guys listed below actually know what they're doing. I grovel at their feet.
      bhaktisean for Lunari Race
      gatti for Gatti 14 Yumiko Suits for CBBEv3
      jacques00 for HDT Dragon Tails (extreme grovelling)
      danshive for Mystic Tails
      Nightshade for TDN Equipable Horns
      humannature66 for HN66s Mage nails
      Arrythmia91 and MurdermiesteR for Throwing Dart
      toaDime for Dimes Quickstart
      Taliesin Ward for Unarmed Sounds and Animations for Vampires
      HydrogensaysHDT for HDT Physics Extensions
      threedeedevil for HDT Breast and Butt Physics
      TMPhoenix for RaceCompatibility for Skyrim and Dawnguard
      Hello Santa for SG Female Textures Renewal
      Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE
      Scrivener07 for level up scripting
      Eyeonus for Acquisitive Soul Gems and scripting assistance
      Kendo 2 for male piercings
      Loshirai14 for male claws
      Bethesda for making a modifiable world and the beastly Creation Kit.
      and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity.
      (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)

      If you like you can use tattoos to help blend her tail with her body (separate downloads - TheHag's Privat Tattoos & Overlays Plugin)
      The Journey Begins
      Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn).
      Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health.

      Choose between 10 different horn styles

      If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons.
      If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration.
      If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them
      If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them
      If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara
      Good luck Tiefling. You'll need it.

      Getting HDT Physics Working for Tiefling
      Have you used mods that require HDT before? If not then it is a bit tricky. Its best if you have the latest skeleton installed. Check if you have the correct versions of the following.
      Download and install;
      SKSE v1.7.3
      CBBE or UNP body (required by Lunari mod)
      Lunari Race (make sure you choose the TBBP body option during install)
      Realistic Ragdolls and Force v1.9
      FNIS Behavior v5_5 (Choose the 'Behavior' file, not the 'Spells')
      RaceMenu v3.2.2
      XP32 Maximum Skeleton Extended
      HDT Physics Extension
      HDT Breast and Butt Physics (make sure you choose the 'Standard - NO Collision' file to download. If you use the file 'WITH Collisions' it makes Tiefling's tail go beserk)
      Phew !!!!! All that just to get HDT working on a body, lol.
      There is one more step required by FNIS. You have to run it before starting Skyrim.
      You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory.
      1. - Run the program called GenerateFNISforUsers.
      2. - When you have opened FNIS make sure you tick the following options:
      Gender Specific Animations
      Skeleton Arm Fix
      Groovtamas Alternate Anim
      3. - Then click the big yellow button that says Update FNIS Behavior. It will take a few seconds to run.
      4. - and when it is finished click Exit.
      It would probably be a good idea to create a desktop shortcut to the FNIS file because you need to run it every time you install or uninstall a mod with animations.
      Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc.
      Recommended Files
      ShowRaceMenu PreCache Killer (reduces crashes)
      Deadly Combat (improves combat with higher damage and stagger)
      Customizable Camera (lets you change 3rd person camera angle)
      Immersive HUD (remove or change screen icons)
      Jaxonz Lights Please (cast mage light without using hands)
      MFG Console (makes your character blink instead of staring like a zombie)
      PC Exclusive Animation Path (npc's won't do the special animations you instal for yourself)
      Player Headtracking (you will now look at people when they talk to you or walk past)
      Realistic Humanoid Movement Speed (speeds up walking and makes running less sprintlike)
      Other mods by dePog
      Predator Vision - Scent Trail (gives you the sense of smell)
      Quieter Dungeons & Caves (removes unwanted ambient sounds and white noise from caves and dungeons)
      1. Corruption Pulses now look like liquid. When Tief throws a pulse of Daedric corruption it will look like foul liquid that splashes on the opponent.
      2. Vomit splash now vomit coloured. Finally worked out how to make the drops of spew look a nice juicy yellow-green vomitty colour instead of blood red. You may also see vomit coming out of Tief's mouth. (Or you could just close your eyes, lol)
      3. Fixed Morph KOS glitch. Once Tief has 7 Boons she is no longer KOS, however reversing Morph spell was accidentally reverting to KOS status. That is now fixed.
      4. Invisibility speed penalty increased. In the ongoing battle to make Tief's life as awful as possible the rate at which Tief's movement speed is slowed whilst invisible has been increased.
      1. Werewolf glitch fix. Dragonscale horns were glitching when returning from werewolf beast form. This patch should finally fix it.
      (Need to have 2.6.0 or higher installed first before installing this patch)
      1. Daedralight now has a detrimental effect on Daedraflesh. If Daedralight is active Daedraflesh will only be half as effective, eg. 200 armor rating will become 100 armor rating.
      2. Venom Claws drain health, stamina and magicka from Tief's victim once she has 7 Temptations. Using venom claws will help top up Tief's health, stamina and magicka by about 20 points for each person or creature she kills.
      3. Dwarven Automatons. These will now be only slightly affected by Tief's Daedric Pulse. However, the Scent Squirt will now short circuit most Dwemer machines.
      4. Tiefling Morph. If Tief stays Morphed too long she will enter a Sickened Morph State that will almost totally incapacitate her. Stamina and magicka will drop severely leaving her morphed in her weakened human form until she can next Pray or Teleport to Oblivion. She will experience ongoing periods of nausea and vision blur. (Also, the health penalty for using Morph has been lowered from 200 to only 100 health.)
      5. Combat Damage. Bleedout has been overhauled so that it now better recognises what type of weapon and or creature has hurt Tief. Also, Dwemer automatons will now cause more severe bleedout damage.
      6. Tail Twitch. When Tief twitches her tail it will now also reset her horns. Occasionally her horns changed to an incorrect style. This should now revert them to your chosen style.
      2.6.1 didn't work as intended so this release replaces it. The functions described below now work
      1. Bleedout Partial. Tief now has 3 choices at the Combat Stone (inside the Temple of Decision) instead of the previous two (Bleedout On, Bleedout Off). The new third option allows for bleedout to occur as usual until Tief's health drops below 10%. This option is specifically designed to cater for players who use other mods that would involve Tief being captured after she loses a fight. Previously, with the 'Bleedout On' option she would keep bleeding after capture and die, so most players have had to use the 'Bleedout Off' option. Now you can choose 'Bleedout Partial'.
      How does it work?
      Once Tief's health drops below 10% bleedout will stop draining health, but it will start draining Magicka and Stamina at a rate proportional to how many wounds she has. The magicka and stamina drain will stop once they get below 5%. So this will allow time for Tief to either win the fight, or run away, or live through a rape sequence. The thought being that if bandits want to rape her they will do enough first aid to stem the flow of blood first so that she can live long enough for them to rape (nice thoughtful rapists I spose). Presumably at some point she will be able to call the medic to have her wounds healed properly.
      Obviously Tief can still die if she keeps fighting after her health drops below 10%. A sword through the heart or brain tends to do that, lol.
      2. Message Fix. I think I have stopped the Boons message from spamming after 7 Boons. Apparently it was coming up every 5 seconds if you were not playing in Survival Mode. Hopefully this patch fixes that. Let me know.
      3. Vision Blur. When Tief is bleeding out she will now suffer from vision blur. The amount of blurring depends on how much blood she is losing. Calling the medic will stop vision blur.
      1. Morph. Morph (the transformation that removes both tail and horns) now allows Tiefling to trade (both buy and sell) at more reasonable prices (not great, but better). However, the trade off is that Tief's attack damage will drop by about 90% whilst Morphed so you had better hope she doesn't need to fight anything during this time. Also, the massive strain of morphing into human form will damage Tief by 200 health.
      2. Changed Venom Pulse to 'Tiefling Scent Squirt'. This is now a very short range squirt of scent that disorients living and undead for about 30 seconds. It also lowers their stamina and magicka temporarily. Affects npc's within about a 25 foot radius of the squirt
      3. Adjusted the Oblivion penalty / bonus that Molag imposes. He now takes into account how long you have "wasted" by sleeping, waiting and travelling, and how much health you have lost. He's such a nice guy, Tief's dad, eh?
      4. Really fixed the Mara 7 Boon problem this time (sorry bout that). So Tief's pulse attack will now work when reaching 7 Boons.
      5. Timescale can now be set at the Temple of Decision. There is a stone in the far right corner. Activating it toggles through the Timescale choices of 5, 8, 12 and 20. The Tiefling mod is set at a default of 5 when you first start a new character, ie. 1 minute = 5 game minutes
      6. Added some extra player sounds during healing, servant arrival and departure. Let me know what you think. I am not sure whether I like them or not.



    15. Fox Girls Club Costume

      I just extracted this costume from the original mod Fox Girls Club.
      Body type is UNP.
      I don't own any of this, I don't take credit for this.
      Just sharing this for those who only want this set.
      Use additem menu to obtain or type: help "fox bitch"
      Credits to original authors of this:
      z14 thefil-d5v5ykb