By AshalSkyrim SexLab (SSL) v1.62
An adult animation framework
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI REQUIRES VERSION 5.0 OR NEWER
If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
An actor skeleton mod such as XPMSE2 or XPMSE3
Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Suggestions -----------------------------------------------------------------
Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
User Relevant Changes / Additions:
Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
Mod Creator Relevant Changes / Additions:
Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
v1.60.2 hotfix 2:
Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
v1.60.1 hotfix 1:
Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
kapaer - Mfg Console
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Lovers with PK
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
By SkottorpREAD THIS FIRST
This is a work in progress and is not finished I'm mainly uploading this for some community bug testing. Before downloading you should know this;
This mod makes changes to the following vanilla quests;
Maul's Dialouge "Quest" (DialougeRiftenMaul)
A chance Arrangement (TG00)
Taking Care Of Buiseness (TG01)
Dampened Spirits (TG03)
Any mod that does the same is a potential conflict
DO NOT USE THIS MOD WITH YOUR FAVOURITE SAVE
Updated to 1.0.5
Details at the bottom. Note that you might have to restart from a save from before you installed this mod for some of the changes to take effect.
1.0.5 adds the "Meet the Harlots" quest wich lets you recruit four girls to work in your brothel. Theres two ways to go about this (technically three as you can alternate between them):
Alternative 1. The safe option. Recruit only the girls I created. Read the journal entries and follow the map markers to find them. They all have special dialouge written for them, so you will know when you found them.
Alternative 2**. The not so safe option. When the quest starts it will add four new dialouges choices that will turn up att the bottom of your dialouge tree whenever you talk to an NPC, "(Use Power of the Madam, slot1-slot4)". This lets you recruit pretty much any NPC you can start a conversation with. This is obviously a good way to screw up your save and break other quests, so use with caution. I have taken some precoutions for this by setting the priorety of my "handler" quest a 0, meaning any other quest using an NPC you recruited should take priorety over mine. For example, if you use the "power" on Sapphire before clearing Shadrs debt she will still hang out at the Bee and Barb. Only after that quest is completed will she come live in the bunkhouse. Still, don't come crying to me if you can't finish the game because you made Delphine work at your brothel.
Finished the quest, but feel you hired the wrong girls? Don't worry, Ysolda got you covered**:
After the quest is done you can ask her about "rotating the beds". This basically give you the same choice as alternative 2. (Works even if you went with 1* the first time). However, it's important you keep track of wich girl is using wich "slot", as you could end up recruting four girls to the same slot, meaning you'd end with only one girl at the brothel (they would replace each other each time). Again, I have tried to limit this from happening by accident by giving each dialog choice a 24h cooldown, but if you are traveling far and wide recruting, it could still happen, so make sure to save before starting the "rotation" quest. After you are happy, return to Ysolda and say that you are happy with the current rotation. It's a radiant quest so you can restart it whenever you want.
*If you recruited one (or more) of my girls during "Meet the Harlots", then during the "rotation" quest your dialouge choice will say "Slot X", where X is the girls name. Should you do the rotation quest a second time, it will still be the name of the girl you recruited during "Meet the Harlots".
**I just realised I've been thinking about this the wrong way all along. Using the same "slot" on different NPC is not the problem, it just means that whoever you used it on last will be the one taking the slot, the previous would return to their vanilla package. It's using the diffrent "slots" on the same NPC that would be a problem (First they would use "slot X", then they would use "slot Z" and leave "Slot X" empty == you just lost a girl). I'm sorry for the mistake, I'm looking into a fix and will incorperat it in the next update. For now, just keep your head about you and don't use different "slots" on any one NPC. The above goes both for the "recruitment" and the "rotation".
I Realise this is a lot of text, but it's a lot less complicated then it might sound. Just make a save and experiment a bit and I'm sure you will see how things work.
For those of you who have already done the earlier quests and don't want to redo them just for testing this new quest, use console and "setstage ssg_q04hostess 20" and move forward from there.
THE SEAMSTRESS GUILD 2.0
This is a reworked version of my older Seamstress Guild mod ( https://www.loverslab.com/files/file/9620-the-seamstress-guild-vanilla-edition/). It adds a series of quest to open and manage your own brothel in Riften, in a somewhat lore friendly way. It also includes a few clothing item I converted from the witcher 2 (can be bought from "Timble" at Haelgas bunhouse). Please note that these are what I would call "quick and dirty" conversions, so don't expect to much. However, I have included the boydslides files (note that ring/amulet asset do not have sliders, mostly add their boydslide files as a modders resource). I will upload these items as a seperat mod later (Link at the bottom).
A few thing that can be good to know:
1. The mod should add a "letter from a friend" in your inventory at startup. I would do a quick save/quick load before reading it, as skyrim seems to need that for all the quest to be set up properly.
2.This offers two "routes" for opening up your brothel, one "indipendent" and one "Thief Guild" related. If you don't intend to join the thief guild, talk to either Haelga or Keerava once you get to Riften. It you intend to join the Thief Guild, talk to Maul and proceed from there. (for detalis, see the "Walktrough" in download section). You can, sort of, alternate between the two to a degree.
3.This is mainly written from the perspetive of a female player and new save. Dialouge might be a bit off if Male/old save.
4.This mod add's no "sex" content on it's own, but rather is ment to be a "companion" mod for other prostitution mods, mainly radiant prostitution.
5.If you are using sexlab solutions and going the thief guild route, I advice you to only go with the "sex" option for Maul.
6.This mod is not finished (see below)
1. A quest to recruit new girls for your brothel.Done.
2. A quest to attract more clients to your brothel. Done.
3. A quest for opening up Timbles store.
4. Some "lore" dialouge.
5. (Hopefully) a few more uniques assets.
Recommended but not required mods
Radiant prostitution (for PC prostitution)
TDF prostitution (For NPC (auto) prostitution)
EEF (For NPC customisation and inventory managment)
Files and requierments
The Seamstress Guild 2.0 (Main mod, requires SKSE and "Fuz Ro D-oh")
The Seamstress Guild Whore Tattoos (Optional mod with some tattoo overlays I made, requires racemenu)
Theres a wardrobe in the bathing area that refuses to go away no matter what I do in the creation kit, at least for me. Use the console to disable it or learn to live with it.
Seamstress Fashion Mod:
I only have 2 conditions; credit the people I credited and no monetization.
Lor Modders' Resources AND The Witcher 3 Mega Resource Pack by LorSakyamuni
CD Project Red
Resources for modders by Runspect
Modder's Resource Pack - The Witcher Extension by Oaristys
CD Project Red
Liam's Blank Signs Texture Resource by LWatson95
Tapestries by RoboBirdie
KS Hairdos - Renewal by Kalilies
Phitt's Morrowind Style Lanterns by Tamira
Jokerine's Misc Resources by Jokerine
By TobiaszPL- Ohh so u wan't to know what this mod =DO=?...
It's pretty simple, it use Facial Hair as Second Hair Slider ^_^
So u can pick Second Hair for Your character and use them both at same Time !...
Dint HDT Hair Mod have around 90 Hair Styles
Double Dint hair Mod have 82 Hair Styles
>> Thats gives You OVER 7380 POSSIBLE combinations
If Dint999 Make more Hair styles it means You can make even more combinations
+ Yes, it do works with other Hair styles ( KS, HG, KI etc. )
- Updates ( or KS / HG / KI version ) only on Discord!...
!:: Requirements ::!
<< PLUGINS >>
- Dint999 Hair Textures and Meshes
!:: Update ::!
@Swe-DivX Reported few problems with Mod so i fix it
- Removed unneeded items from *.esp file
Look: ( Combination of Dint999 Hair Styles and HG ( Holliday Gift Styles )
Thats how it Works:
By SurverxDancing Penis aka "Lust and Pain" for Oldrim and LE
Reason for last update (08.Jul.2020): New Version 2.8 I had still some free vacation days left for an other improvement :-).
Peeing and squirting now available for the "non Combat Arousal" function.
In the MCM for non combat arousal you now can define an arousal level at which female NPCs or your PC should start peeing or squirting.
Reason for last update (03.Jul.2020): New Version 2.7 Squirting for females now available for the kill and dying event (in 2.6 only for the spell event).
You now can choose between 3 squirt modes and the normal peeing (look to the "General" config menu) :
- strong yellow squirting/peeing
- strong yellow squirting to the front
- white normal squirting
- normal peeing
Reason for last update (28.Jun.2020): New Version 2.6 Peeing or Squirting for females on spell, death or killing.
For this new versions > 2.5b you need the ZaZ Animation Package. If you are not interested in the new peeing function stay with version 2.5b.
This mod gives you full control over the penis and futas of all the characters and creatures in the game.
You can configure that they getting hard or limp during combat or that they cumshot on death/kill or if they should getting hard if they are aproaching your PC...
This mod runs on Oldrim, LE and SE
This is a link to my arousal mod Dancing Penis that i made for SSE.
The mod is 100% script based so it should run for Oldrim and LE.
I have no oldrim and no LE in place so i only can deliver restriked support, but i will give it a try 🙂
Meanwhile I have the confirmation from some LE users (see forum pages) that the mod works very well under LE.
If you want to know what the mod does just have a look at my demo videos below and read the detaild description on the SSE site.
For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos.
Here is the link to the mod download and to the detailed description:
Demovideos: DP with other mods
Demovideos: on Hit and on Death or Kill
Demovideos: "non Combat Arousal"
Demovideos: the "Dancing Penis" Spell
By huanrenfengHuan’s Adventures
It’s a interesting adult quest mod I’m working on.
You’ll get a sister in Drunken Huntsman from where your journey begins.
Your first sister is poor right now. But I want her to have a wealthy background
She must have sinned
And it is your duty to save her
It is your duty to bring glory back to your family
Your real father should be a powerful man
But you will suffer to find your true identity
Many interesting stories and sex scenes.
Many mini games.
Full voice support.
Custom animations and music handmade by Huan.
You can make your sister looks like you. (Through MuST)
Standalone Body Model.
( The mod is unfinished, or just finished a start, it only has 1% content implemented in version 0.06. In 0.06, the story stoped after the healing scene.
But you can play with the function panel to see what I'm going to do in the next story. Because I implement basic functions first, dialogues last.
I will be working on this for a while. Because the base mod is slightly big, I won't upload the whole mod repeatly.
Instead, when I'm modding, new versions will be released as patches, install all the patches in ordinal order to build up the newest version.
Try not to save the game at the end of the last version. Try to save at the middle of the story. Because the mod won't handle the interuption at the end of each version.
Go to The Drunken Huntsman in Whiterun to start the first quest and reunite with your sister.
In the first mini game in Bannered Mare (And other places when you can't figure out how to continue), you need to jump.
You can sleep with your sister, and wake up in the next morning.
A function panel from the lesser power “Huan’s Sister Mod Function Panel” , containing many interesting functions. You need to meet your sister first to get the panel.
Many functions in the function panel are debugging functions, you should save the game before you try these functions. They are fun but dangerous.
Jump At Bar
Rock Paper Scissors Lizard Spock https://youtu.be/V8zhdD4I1nw
Ride Anybody (Yes that’s possible ) (crawl animation requires Being a Doggy to be installed)
(To ride an NPC, you need to find a Flat ground. if there's a slight slope the function might be broken somehow. You can not dash when you riding it)
( the riding function doesn't work for SE version right now)
Mods that you should already have:
Fuz Ro D-oh
MuST 0.2.6 or newer version (Not mandatory, for unique outfits ) Huan’s Animation Pack 0.2.4 or newer version (Mandatory. And I update the animation pack frequently) Being a Doggy (Not mandatory, for riding NPC) Camera Scripter ( Not mandatory, improve gameplay)
After installed with a mod manager, run FNIS once.( Because you installed Huan's Animation Pack )
Voice file Situation:
My intention was good. I thought having sound is better than nothing. Personally I think the voices sound fine. When I was playing the mod, I was so happy to hear any voices. Personally I think the voices are better than some valina voices which has some strong accent.
After version 0.087 the voices are provided seperately.
About voice actors, if no one volunteer to voice over, then perhaps I need to hire somebody.
Support: Patreon Page
The mod is unfinished. Please consider some support to the modder so the mod could be continued. Especially if you want me to hire professionals.
No matter how you feel about the mod, I spend a lot of time on this and I treasure it. I don't allow people abuse the mod. No one else can edit, redistribute the mod.
By huanrenfengIt's a pose and a SLAL animation pack.
It's my first animation pack. Support me to make more and better animations.
I'm not good at making animations. Please don't judge me.
I share this pack only because I want to bring a little joy to the world, if I could.
1 Kneel and cry
11 Female Stand Orgasm1
13 Standup And Clean
How to play the animations:
"~"->console -> player.sae huan_anims1
1 is the first animation.
Well technically it has a sex animation too, but it is not so cool. So you'd better ignore it.
I might improve this when I'm skillful
If you want to use it in some other mods, I wish you can tell me about it, so I will be happy.
"The entire sold on a platform experience."
Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework.
How Does It Work?
Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
What Do I Get With Plus Plus?
This is a replacement for the SS+ files. The esp file has the same name. You can update from SS+ 6.04 without a new game. Remove SS+ and install SS++ in its place (or install over it). You can *probably* update from any older version of SS+.
Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
Credit & Thanks
By KharosBetter NPC Support for Devious Devices
An experimental add-on for Devious Devices that tries to improve support for NPCs.
Latest version: 0.1 RC 3 (2020-07-08)
This is a beta release. It might not work correctly. It might cause issues with some other mods.
Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings.
Restoring missing effects may take a few seconds. During that time, devices may flicker as they are being refreshed. Followers may draw their weapon when the player draws their weapon. This mod will try to undo that, but it can take about two seconds.
Should be fixed in version 0.1 RC 1. Sandboxing packages (especially of followers) might cause NPCs to use furniture even with bound hands, which will look wrong.
This mod should work correctly with Devious Devices that are added by other mods. This mod does not replace NPC packages outside of combat, so it should be fully compatible with NPCs that have custom AI like Paradise Halls slaves, Serana, or custom followers.
The drawback is that their custom AI may occasionally break the bound hands animation (if they are bound), for example when sandboxing. This mod might interfere with bondage furniture mods (DD Contraptions, ZAP). More testing is required.
Everybody working on Devious Devices mods. You are the reason for this mod. Especially Kimy for patiently answering my questions about the inner workings of Devious Devices, allowing me to understand why things are partially working for some NPCs without this mod, but not at all for some other NPCs. Me.
Released under CC0 license (included in the archive). My hope is that at some point in the future most of the code might end up in Devious Devices, making this mod unnecessary.
By jfraserWhat are you doing here? Go get HexBolt8's waaaay better version here:
Complete change log ('cause, why not?)
By Flawn-Flawn's Argonian Overlays-
For all of your two-tone lizard needs!
(Make sure you enable face overlays in "SKSE\Plugins\nioverride.ini")
("SKSE\Plugins\skee64.ini" if you use SSE)
Here are some neck and torso overlays you can apply to your argonians. (or anyone really, they're only overlays after all)
These overlays were made with my other mod in mind, but they will work with other retextures just as well.
Special thanks to Dark Shasion for making some of the base-work for this
Description: Edhildils Dark Brotherhood Female CBBE v 1.0.0
A CBBE Bodyslide Conversion of the original:
Changes(other than bodyslide):
Changes include (Other than bodyslide):
+Oily Body option
Spawn using AddItemMenu and searching "Edhildil"
By MadMansGunthe end goal of this mod is to create a complete creature debauchery experience.
the animation development thread is found here:
64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site
HornyCreaturesofSkyrim_V1_##.7z ____< the mod
HCOS_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff.
HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
Horny Creatures of Skyrim
Assembled by MadMansGun
Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
Unknown Dragon penis from unknown source.
Horse penis from Leito86's Creature Features.
Canine penis from diarawr's Horny Dogs of Skyrim Project.
Werewolf balls from Derrax's Male Werewolves
Female Werewolf Body by Moutarde421
black Female skin by Moutarde421
brown Female skin by Moutarde421
black & white female Werewolf skin by MikoYork (skin edited by ~X~)
special thanks to:
Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
Pfiffy for SSE port.
the Creature Framework's MCM will have the following choices for the dragons:
"Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
"Dog Style ----"____________black, purple or red.
"Horse Style ----"__________black, purple or red.
"dragon style ----"_________black, purple or red.
(install in order shown)
Skyrim Script Extender (SKSE)
Fores New Idles (don't forget to download the "FNIS Creature Pack")
Sexlab Aroused Redux
More Nasty Critters: SLAL Edition (MNCv12)
SexLab Animation Loader (SLAL)
Horny Creatures of Skyrim
(you are here)
suggested load order:
(Skyrim DLC and Patch mods here)
(other SexLab related mod's .esm here)
(All other .esm mods here)
(All other .esp mods here)
HentaiCreatures.esp (only if installed)
(other SexLab related mod's .esp here)
other suggested (but not at all needed) mods:
SexLab Dragons (highly recommended)
Sexlab 1.62 Fixes (highly recommended)
SexLab Werewolves (highly recommended)
Scent of Sex
Quite the Sperm Replacer
1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one, make sure that it's installing the files to the right location.
note: Mod Managers may require extra steps to get FNIS working:
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
10. if all else fails, try loading a older save file from before sexlab was installed.
11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
12.2. walk up to them, then look at them and press "N" on your keyboard.
12.3. click on "Control Animation".
12.4. press "H" on your keyboard.
12.5. click on the correct animation.
Creature Framework Troubleshooting:
"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.
Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
Creature Framework not registering mods or stuck in a registering loop:
try reinstall JContainers.
"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
/)__)> |creative commons, No One May Profit|
a song to sing as you lay dragons:
SBC will return and will be public. Incompatibility and mod integrity checks have been deliberately designed in for mods not meeting the allowable content criteria for posting on LoversLab. See notes 3 and 14 of Community Rules/Guidelines. No, the SBC team is not interested in hearing your opinion on the matter.
This decision was reached after careful consideration of the pros and cons. Ultimately, it was the outpouring of support and understanding from many that tipped the balance in favor of reintroducing the mod. And the SBC team is still not interested in hearing your opinion on the matter.
If you don't want to download a mod, this one or any other, then don't. Nobody needs to hear your screed about it. That's not what a support thread is for. Start a new topic if you want to vent.
By SkitskurrThis is an expansion of Princessity's Arachnophobia mod. I know there already is one, but that didn't quite fit me, so I did my own. In this version the cocoon is not the only peril a spider puts you in. You will also be equipped with cobweb devices which you need to find your way out of.
Struggle yourself free:
While the cocoon has only a limited duration you can also try to struggle yourself out of it by using the W A S D keys. Holding the right key down will progress your escape, while holding the wrong key (or several at once) down will drain your stamina even faster. The required key will change in random time intervals. The bigger the spider the longer the cocoon lasts by default and the harder it is to struggle out of it.
This mod builds around stamina as a core mechanic, so engaging higher level spiders without investment into stamina is ill-advised.
While in a cocoon a the game will try to equip a device on you every five seconds. So the faster you get free the less devices will trouble you. "Try to equip a device" means the game will choose one of four equipment slots at random and if you do not already wear a device in that slot one will be equipped. Due to missing models devices will only be equipped to female actors and only to the player or her follower, so other NPCs don't get stuck indefinitely. You also have a chance to avoid a device equal to half your poison resistance. (it's only half so items like Hevnoraak don't trivialize this)
Devious Devices Expansion and all of its requirements.
ZaZ Animation Pack.
-other versions of Arachnophobia
-mods that change the spit attacks of Frostbite Spiders
-Deviously Cursed Loot's Bondage Lover setting (Consequences -> Uncontrollable Lust -> Bondage Lover) will prevent the devices from being destroyed on unequipping them. This is not a game breaking issue, however.
The DD Team for their awesome work.
Princessity for creating the original Arachnophobia mod.
Code Serpent for giving me the idea of the strugge mechanic with his Devious Lore mod.
By YinkleA mod that changes your character's Breast/Butt/Nipple size based on their arousal level.
Note: This is a backport from my SE mod and does not provide the same functionality due to changes in body types.
NB: you will need recent updates for BodySlide and RaceMenu. In addition to this you need to tick "build tri morphs" when building outfits/body
I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
body/armor meshes with tri morph files generated
Sexlab (Note you need PapyrusUtil version 3.3+)
Sexlab Aroused Redux
All of the above
The ZAZ guys for some mod assets
Ousnius for looking at my code
All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
The Godess Dibella!
One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!
Note: Reportedly this can fix a ctd with in-game morphs if you are using Crash Fixes: "If you have crash fixes, go into the .ini file located in your SKSE folder, look for the line that says "AlignHeapAllocate=0" and change the 0 to a 1."
Some recent changes to ABBA require PapyrusUtil version 3.3 (latest version at the time of writing this) or later. Sexlab framework for LE currently comes with 3.0 so please make sure you have 3.3+ installed and overriding the sexlab version in your mod manager.
Dark Souls Remastered Pack adds 52 different armour sets and weapons from Dark Souls. Pack includes Smough's Set [HDT], Black Iron Tarkus Set [HDT], Catarina Set [HDT], Silver Knight Set [HDT], Painting Guardian Set [HDT], Wanderer Set [HDT], Havel the Rock [HDT], Black Knight Set, Armor of Favor Set, Pyromancer Set [HDT], Sorcerer Set, Adventurer Set, Thief Set, Warrior Set, Hunter Set, Brass Set, Gwyn's Set, Eastern Set, Armor of Thorns Set, Elite Knight Set, Knight Set, Solaire Set, Ciaran Set [HDT], Ornstein Set [HDT], Artorias Set [HDT], Gough's Set, Channeler's Set [HDT], Dark Set, Witch Set [HDT], Gwyndolin Moonlight Set [HDT], Steel Set, Dingy Set [HDT], Shadow Set, Xanthous Set [HDT], Maiden Set [HDT], Bandit Set, Chain Set, Guardian Set, Stone Knight Set, Crystalline Set, Holy Set [HDT], Cleric Set, Paladin Set [HDT], Black (Velka) Set [HDT], Crimson Set [HDT], Iron Golem Set, Big Hat Set, Gold-Hemmed Black Set [HDT], Chester Set [HDT], Giant (Dad) Set [HDT], Balder Knight Set, Antiquated Set [HDT]. All sets come with their respective in-game weapons and shields. All sets can be crafted and tempered, with the exception of Havel's set which can only be tempered and the Witch set and Big Hat is neither craftable or temperable. Most of the armours and weapons can be found in "Mysterious Box" in Riverwood at the right end of Southern entrance (see picture). Witch set can be found in a chest in the College of Winterhold (see picture as well). (HIGHLY recommend using "Add Item Menu" to search for armours and weapons)
UUNP bodyslides for the Painting Guardian Set, Brass Set, Antiquated Set, Dingy Set, Maiden Set, Gold-Hemmed Black Set, Balder Knight Set, Crimson Set, Xanthous Set, and Witch Set. Use the mod "Add Item Menu" to get all armours and weapons.
Female Exclusive set(s):
Gold-Hemmed Black Set [HDT]
Maiden Set [HDT]
Ciaran Set [HDT]
Antiquated Set [HDT]
Dingy Set [HDT]
Male Exclusive set(s):
Video made by Warcrimes (SUBSRIBE to his channel):
Armor location @8:25
WARNING: Gwyndolin Moonlight Set may cause crash to desktop due to high poly mesh count with HDT rigging.
All DLC's: Dawnguard, Dragonborn, Heathfire
Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015
HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
XP32 Maximum Skeleton Extended - XPMSE: https://www.nexusmods.com/skyrim/mods/68000
Fores New Idles in Skyrim - FNIS: https://www.nexusmods.com/skyrim/mods/11811
********Download Link**********: https://www.patreon.com/posts/28440619
Original contents from the Souls series' Dark Souls, by From Software
Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
HDT Skirt Bones and xml file by @Graviczapa Dark Souls armor sets and Witch Set: https://graviczapa.blogspot.com/2018/07/dark-souls-graviczapa-dark-souls.html
HDT bones and xml file by @Team TAL's Dark Souls/Blood Borne assets: https://www.patreon.com/takealook
Resplendent Armor HDT PE assets by sarcasticshark: https://www.nexusmods.com/skyrim/mods/77315?
KS Hairdos - HDT Physics bones and xml files: https://www.nexusmods.com/skyrim/mods/70363
Original Link from pan.baidu: https://all-mods.ru/skyrim/novaya-bronya-i-odezhda/skyrim-bronya-iz-dark-souls-darksoulsの防具パック １０種/
DAR - Dark Souls Animated Armoury by @DKnight13: https://www.nexusmods.com/skyrim/mods/103155
Draugr Rags Prison Replacer UUNP Bodyslide by @DKnight13: https://www.nexusmods.com/skyrim/mods/102122?tab=posts
@smokeybear187 for the Gwyndolin Moonlight Set [HDT] shots.
@Kaioprop for the Ornstein and Artorias shots.
@Nameless God for providing models and textures for some of the armour sets and weapons!
Mesh and texturing fix and weight painting by @Siegmeyer Knight of Catarina!
@Lagrie for the the Dark Set: https://steamcommunity.com/sharedfiles/filedetails/?id=684265063&searchtext=dark+souls
@ ReGenBot03 for the models and re-texturing of the Dark Souls 01 set: https://regenbot.tistory.com/64
@Jewpwnicus for letting me post his shield: https://www.nexusmods.com/skyrim/mods/81690
@heiko for the Big Hat Set: https://captain-heiko.tumblr.com/
@Kiionohi_sky for the Brass Set: https://www.nexusmods.com/skyrim/users/46018742?tab=about+me
@Witch King of Angmar for the Balder Knight Set: https://steamcommunity.com/sharedfiles/filedetails/?id=750394354&searchtext=dark+souls
By MadMansGunSexLab Dragons
made by Blaze69 & MadMansGun
follower scripts based on yousukeve's Alduin follower Mod
what this mod does:
adds dialogue to start sexy fun time with Paarthurnax, Odahviing, Alduin, and Sinding (the Werewolf from Met by Moonlight).
Odahviing and Alduin (after he is defeated) have full follower support.
the Call Dragon shout has extra functionality when Odahviing is following:
if he was told to wait somewhere shouting will call him back to the player (note: in real time),
but Shouting when he is not a follower calls him with his usual "air support" AI as in the vanilla game.
using the "bend will" shout on random/unnamed dragons when naked will (or should*) activate sex dialogues**.
there are also random dialogue scenes between Paarthurnax and Odahviing***
*it seems to only work right on the first shout, so that means you can only have sex with that dragon once.
i don't know how to fix this yet.
**a extra option will show up if you have Odahviing/Alduin as a follower when you use it on the random/unnamed dragons.
(please don't spam "E" if you do select it, the dialogue box needs to stay open for the script to run correctly)
***but the game settings need to be changed for there to be any chance of them playing (but even then they are a bit buggy)
iAISocialDistanceToTriggerEvent 3000 and fAISocialRadiusToTriggerConversation 3000
i don't know how to fix this yet either.
if your having a problem with the dialogue not showing up just save your game and quit to desktop, then re-launch the game and load your save. The dialog options should now be there.
This is a known issue with dialogues and "Start Enabled Quests" (quests that start/run as soon as the game loads). You need to save the game with the mod active, exit to desktop, and then open the game again so that Skyrim can properly register and initialize the dialogues.
Horny Creatures of Skyrim
Billyy's SLAL Animations
/)__)> |creative commons, No One May Profit|
By huanrenfengMuST - Multi-Stage Transformation Framework
With this mod you can be whatever creature you want to be ! Also with an SSE version.
NetImmerse Override / Racemenu
JContainer ( newest version )
Notice: This mod nearly does nothing but an example. It needs modders or enthusiasts who want to make add-ons. The ability to edit JSON file is required.
I maintain this mod in public. Support me in Patreon so you can get the best works of mine! : https://www.patreon.com/modderHuan Want to make your own preset but don't know how to do? Support me to get more support!
It can cooperate with BaD "Being a Doggy" and other mods who want to do the transformation work.
It works like Slavetats, using JSON. Mods who want to perform a transformation will provide add-on to this framework. The add-on mainly provide json files, textures, meshes and esp files only if nessasary.
To change the contents, go to Data/MuST, check the readme file, then go to json folder, check the json files. To check your json format, use website like this one: https://jsonformatter.curiousconcept.com/
The readme file and example file are designed to help you understand the basic of the mod. Make sure you read them.
To apply transformation on your character without any extra mods, go to MCM->MuST, click corresponding stage number.
To begin with, I recommand you make a copy of the example file, rename it to something else, make some changes, check the json format using website mentioned before, and try it in MCM menu.
I made an Skyrim SE version.
There’s also a ppt file to introduce you to the mod
preset selection demo
Mod Use Demo:
use armors to add ears, tails, etc.
Textures,with alpha, color , glow, gloss, normalMap, sex
use textures to add skin and tatoo.
Weight, with storing and restoring the original weight
Height, with storing and restoring the original height
NodeScaleTransform , for example you can make your arms or legs thicker, longer or creepier.
Headparts , make the character's face looks like exactly what you want.
Copy HairColors, FaceTextureSet, Skin ( Copying head in the SE version will cause "Gray Face Bug" and I didn't find a solution. )
Preset support. Different preset for different transformation mod and different stages, helping you become a monster progressively.
To call the transforming event, use code like this:
ModName shoule be equal to your JSON file name, without any suffix like ".json" or ".esp". If you have a JSON file called file1.json, then the ModName parameter should be file1.
1 is the stage index, staring from 0.
If you want to apply a texture to a male character, make sure you've added the sex entry to the texture entry. Read the readme file to see the example.
By AnubiSs2167Hi all, you know me by now. I make sex animations for Sexlab. You can download em here.
New previews will be posted in the thread if requested (Old were lost in Tumblr purge)
Please support me via PATREON or SUBSCRIBESTAR if you like me to continue my work.
Fastest wasy to contact me is on discord:
To install those animations you need Sexlab animation loader:
Animation are devided into 3 packs:
By DeepBlueFrogSexLab Stories
This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD).
A Fetish system linked to Standing Stone signs
- Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.
- No fetish - Default
- The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress
- The Atronach Stone - Killing monsters - In progress
- The Lady Stone - Wearing Jewelry - Done
- The Lord Stone - Wearing Armor - Done
- The Lover Stone - Being Nude / Sex - Done
- The Mage Stone - Using magic - In progress
- The Ritual Stone - Specific NPC / spouse - In progress
- The Serpent Stone - Killing animals - In progress
- The Shadow Stone - Killing humans - In progress
- The Steed Stone - Bestiality - In progress
- The Thief Stone - Stealing- In progress
- The Tower Stone - Wearing leather / being hit / Being a sub - In progress
- The Warrior Stone - Using weapons - Done
- A victim to the Old Gods ('King in Yellow' easter egg)
- Cannibalism victims in Eola's feast
- Encounter with a warlock after an unfortunate ritual
- Naked hunters in a hot spring
Stories (see the map in downloads)
- E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress
- The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now
- The Children - in Cradle Stone Tower - Done for now
- The Twins - in Heartwood mill - In progress (barely started)
- The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now
- The Red Wave - Solitude docks - In progress
- Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge)
- Milk Farm - south of Riften - In progress
- The Pet - in Rimerock Burrow cave - Done for now
This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly.
SexLab 1.59 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/)
SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/)
Zaz Animation Pack 6.0 or above ( http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-29/ )
An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? )
Optional but strongly recommended:
- Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
The mod comes in two parts
:: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only
:: SexLab Devious Stories - requires SexLab Aroused, Zaz animation Pack, and also Devious Devices Integration ( http://www.loverslab.com/files/file/371-devious-devices-integration-08242014/ )
You have to install SexLab Stories if you want SexLab Devious Stories to run properly.
In other words, 'Stories' is always needed and 'Devious Stories' is optional.
These stories start as small standalone scenes, sometimes with an open ended quest.
They are not finished in any way and will be improved in the future.
Recommended background mods
Check these mods out if you want to complement SexLab Stories with similar atmospheric content.
I will not spend much time re-creating content that is already available in these mods.
- hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ )
- Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? )
- Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? )
:: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty
:: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald
:: Antlers head gear - Character Mod resource Pack by nuska
:: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm )
By kofman77ABOUT THE MOD(S)
-Rosa the Follower-
Rosa is an uniquely yet oddly dressed (to put it mildly), sun-baked and rather tall Nord barbarian who's lethally proficient with 2-handed weapons. She is essential and should you the Dragonborn take interest, is very much available for marriage. She can also level up with the Dragonborn as she travels in your adventures.
-The Brazen Armor set-
Also available is a completely revamped standalone Brazen Dragonbone Heavy Armor set for your Dragonborn to don themselves with. The armor has been made for both CBBE and UUNP, with Bodyslide 2 files (with HDT variants) provided for both types. For the first time ever, full MALE SUPPORT has been added to the armor. Now both genders can enjoy the brazenly goodness. 😃
The armor can now be made in any forge, provided you have the Dragonsmithing perk.
...or you can be a dirty little cheat and type ---help "brazen"--- in the console commands. =P
If you use other mods like the Dragonbone Marauder and Barbarian sets, you'll notice this armor shares some modularity with them. So don't be afraid to mix and match with the pieces!
If you still prefer the original Rosa/Brazen armor mods, the legacy files can be acquired here.
-Race Menu V3 JSlot File-
For RaceMenu users, a preset file has be provided for those who want to play as Rosa. READ THE README.doc first, provided in with the preset, to know which mods are required for the preset to properly work.
-File Summary Review-
CLICK THE SPOILER TAB TO REVIEW THE FILES IN BRIEF.
WHERE TO FIND HER
You can find her at Angi's Camp, just south of Falkreath, high up in the Jerall Mountains.
-Rosa Standard Follower Files-
A legit and most up to date install of Skyrim
-Rosa HDT Follower Files-
A legit and most up to date install of Skyrim
XP32 Maximum Skeleton (EXTENDED) and HDT Physics Extension
...oh and DON'T FORGET to check the requirements for the above mods as well!
CREDITS & GRADITUDES
Macbain for making this whole thing even possible by turning my character into a follower, and for helping with testing! FOREVER GRATEFUL I AM. (Be a pal and check out his mods!)
Gabriel Mailhot for the ever so enchanting The Eyes Of Beauty mod.
Caliente for her EXCELLENT CBBE body mod and for the absolutely ESSENTIAL Bodyslide 2 & Outfit Studio Program.
expired6978 for the awesome Race Menu mod.
XP32 for his XP32 Maximum Skeleton mod.
EliteCheat for his *ahem* certain hair meshes and for allowing other modders like me to use it.
HelloSanta for SGHairs (Google it)
DD AKT for the criminally underrated univision Face Mod. (This mod wears a female face lovely indeed!)
LogRamm for the excellent The Eyes Of Beauty mod. (Wouldn't be Rosa without those eyes.)
Svarog for his Body Options textures. (Wouldn't be Rosa without those spots.)
btn2k3 for his work on Unified UNP
-For the Brazen Armor-
Trumpdog for his continued help and technical expertise getting some of the armor meshes functional. This revamped armor update would NOT be possible without him. THANK YOU MY FRIEND! Please be a pal and check out his mods!
sandy2211 for subliminally suggesting that I help the men folk have some male support.
Severus616 for allowing me the use of his fur vest meshes from his lovley Fox and Wolf mod.
ChronoTrigger77 for allowing me the use of some of his assets from his excellent Remodeled Armor Mod.
Shockero for allowing me the use of his pouch/sling meshes from his superb Dragonbone Barbarian mod.
Edhildil for allowing me to use his Skimpy Dragonbone armor as a base for the original Brazen armor set.
The fine folks behind "Schlongs of Skyrim" for their open permissions in allowing me to use their male body, as a base to make the male version of the brazen armor.
TesTiger2 for his AWESOME mesh resource pack.
I'd also like to give my thanks to those brave few who dared to risk blowing up their own rigs just to test my mods, and in no particular order:
...and of course to Bethesda, for making one heck of a addicting game to mod!
If there's something particular you want ask, feel free to reach me out.
If any issues are encountered while using this mod, please let me know so we (me and Cavinano) can effect a fix! Be sure to post an image of my char during your adventures! It'll mean much more to me than some silly Like Button.
By DeepBlueFrogThe SisterHood of Dibella
Original mod by SkyrimLL.
The Temple of Dibella in Markarth has been focusing on the carnal side of Dibella at the expense of the other aspects. Eventually, you will have to restore balance in the name of the Goddess.
Based on forum thread: http://www.loverslab.com/topic/17435-the-cult-of-dibella/
- Assist in the initiation of an older Sybil of Dibella
- Improved Sisterhood of Dibella, with better outfits and activities
- Improvements to the Temple (beds, items, scripted altar)
- Traveling Sisters with unique services
- A new model for marks of Dibella. Redeem marks to the Sybil for perk points.
- Scripted initiation of the Sybil, with SexLab scenes
- A new Shrine of Dibella (in a warm location)
- A quest to become a Travelling Sister (female only for now) and collect donations for the Temple
Read more about requirements and notes at this link: http://www.loverslab.com/topic/21873-the-sisterhood-of-dibella/
- DibellaSisterhood<xxx>.7z is the main mod and should come first in your load order (place it near the end of your load order so it can override any mod changing NPCs related to the temple of Dibella, especially children mods like RS Children).
- DibellaSisterhoodSisters<xxx>.7z is an optional addon if you want to see the sisters wear different custom outfits depending on their level of corruption or purity. If you don't care about their looks, you can ignore it.
- The other files are additional outfit packages for UNP, UUNP or Bodyslide depending on your choice of body shape
- Finally, I also have some translations in Russian and German but they are for older versions and should not be used with versions above the version number in the name of the translation files.
- Customization of SexLab_DibellaCult_Sisters.esp
This is a customization package for the Sisterhood of Dibella.
SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp
You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest.
If you want to replace the outfits and appearances of the sisters, you will have to use this mod as a base, extract the content of the BSA file and go from there.
The default customization package is set with CBBE in mind.
I am hoping someone will jump on the customization occasion and will publish a UNP version (or something else altogether).
Edit: The outfits I selected for this default package are:
- Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress - http://kasprutz.tumblr.com/post/127388349614/tumblr-gift-kibelius-outfit-unpbk-tbbp-v10 )
- Sybil corrupted ( R18pn lingerie by KURESE - http://www.nexusmods.com/skyrim/mods/52168/? )
- Sybil pure ( Salome dress CBBE convert by Chupy - http://www.loverslab.com/topic/6945-skyrim-salome-dress-mod-cbbe-convert/ )
- Sisters corrupted ( Jewelry outfit for CBBE by Gatti - http://www.nexusmods.com/skyrim/mods/18452/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D18452&pUp=1 )
- Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB - http://www.nexusmods.com/skyrim/mods/51682/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D51682&pUp=1 )
This is only a suggestion for convenience but you should download and install each mod if you are having issues with missing textures on the new outfits (I did not modify the meshes so they are still pointing at the original textures).
If it causes issues, I will make a default package with vanilla assets only.
I strongly encourage anyone to customize them with their own preferences.
Everything is controlled by outfits in CKeditor.
As long as you preserve the outfits names, you should be good with whatever set of clothing and accessories you want.
- Fjotra is still a little girl
Place this mod at the end of your load order. BOSS tends to move this mod higher than it should be in load orders.
- Game crashes when opening main menu (ESC key) inside Temple
Please report this issue if it happens to you. I am trying find out if it is only happening on my side.
Update: This seems fixed in version 1.0
- Shackles cannot be removed from Sybil until after end of Temple quest.
Walk toward the door - she will lose her shackles automatically when you are close enough to the exit. If you fast travel before removing her shackles, she will lose them the first time she levels up in her initiation (first time she enters the Sanctum).
- The Sybil doesn't speak during escape from captivity.
This is normal and caused by the change from a Child to Adult NPC.
The Sybil is not a Child anymore. That means she doesn't have her child voice (so she ends up with silent lines when you rescure her) but she will be more active in later stages. I gave her an AI package to follow Mother Hamal in the temple (that too was odd to me - she would just hang out in the temple and never get any lesson or initiation from Hamal).
- "A Traveling Sister made me pay 100 gold for Tundra Cotton?! Are you kidding me?"
This is normal. Their services do not come cheap and the extra money is considered a 'donation' to the Temple ... on the bright side, they ask for the same price regardless the item or service they give you... and some items are way over 100 gold.
- The Sybil is not progressing in her Initiation.
She does level up in her initiation as of v0.4, but it is very slow at this point.
You need to hand in 5 marks of dibella for her to gain one point.
After 10 points (50 marks), she should level up in her initiation and change her outfit the next time she walks into the Sanctum.
She has 3 levels - Novice (default), Accolyte and Initiate.
Eventually, there will be one quest to unlock the last level (Mother) and have you decide if she should replace Mother Hamal or not.
Her progression through levels will go a lot faster once I have Dibellan quests in place - these quests will make her progress several points at a time. I set it up this slow to buy myself some time to write those quests and release updates without forcing everybody to run through this mod all over again.
- SexLab framework (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
- Zaz Animation Pack ( http://www.loverslab.com/files/file/156-zaz-animation-pack/ )
- Optional: Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
(If you run without Fuz, you need to turn off "Enable dialogue")
- Mark of Dibella model based on Gold Coins of the world ( http://skyrim.nexusmods.com/mods/6708//? )
- @azmodan22 for unique Dibella statues. Thanks again for the contribution!
- @Verodor for the German translation
- @Content_Consumer , @Skoalbite and @Old_book for dialogues
By DeepBlueFrogIn a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.
For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).
- Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
- Chaurus worms (anal and vaginal) / sex with chaurus
- Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
- Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle
- Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required
- Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze
- 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins
- Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins
The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to.
See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )
Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn)
SexLab V1.62+ and its requirements:
SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.)
Devious Devices Integration v3.1 and its own requirements
Devious Devices Assets Zaz animation pack V6.11 SexLab Aroused (original or Redux)
NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+
You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.
I designed this mod to fit in with my other mods:
SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.
THANKS AND ACKNOWLEDGEMENTS
This mod includes assets from the following mods (with permission)
Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae
By DeepBlueFrogIntroducing Family Ties - a series of small background mods that will make the player character the relative of a family from Vanilla Skyrim.
The mods feature:
- Relationships (mother/child, grandparent, aunt.. ) between the player and NPCs from the family.
- A key and night-time access to the family home.
- Family NPCs are renamed to Mother, Father, Grandpa etc… names of siblings are preserved.
- I made small adjustments to houses to give the player a bedroll and a safe storage with starting clothing.
- I also added map markers to your home town and family house.
- There is no proper quest yet - just the basic minimum to access a family home so far.
My goal here is to put together small mods (script free if possible) as templates for others to make their own and share them back. Eventually we could even envision small quests around family secrets.
Families already implemented:
- Imperial - start as the son or daughter of Adrianne Avenicci in Whiterun.
- Imperial - start as the son or daughter of Carlotta Valentia in Whiterun.
- Nord - start with Birna in Winterhold as a mother and Ranmir, your uncle.
- Nord - start with Lemkil in Rorikstead as a father, with two sisters and a childhood friend (Erik)
- Breton or Reguard - start in the Lylvieve family Dragon Bridge. Since the father is Reguard and the mother Breton, it can fit a Redguard start as well.
- Altmer - start as a sibling of Taarie and Endarie in the Radiant Raiments store
- Any race - start as a former orphan from the Riften orphanage
- The Belethor start was provided through the forum and hasn't been tested yet [REMOVED FOR NOW - I need to test it first]
I didn't make any racial check to keep things simple and script free. Up to you to role play the starts the way you want.
Obviously, you should only activate one module at a time (unless you want to have multiple parents in different places).
The mods will not make you start at your home though, so you are free to use Live Another Life or other start mods on top of these.
I am releasing these Family Ties modules as plain Skyrim mods - not SexLab - as it may be of interest for anyone interested in role play.
None (see below for companion mods).
Q: What does the main FamilyTies.esp mod and script do?
FamilyTies.esp is an optional file and scripts. This mod will grant you treats as you age. This is a complement and it is not required for the other family esps to work.
The optional esp is loosely based on the Growing in Skyrim mod from Nexus. I tweaked it and changed it so much over time that it doesn't have much left from the original and should be treated as a new mod instead.
What you can expect in this mod:
- a script to handle aging. The minimum age is hard coded as 16. The default age is 18. A configurable 'birthday' parameter will count days until the next birthday and will grant you new perk points once you have a birthday. The scale of your character will also change from 0.96 to 1.0 between the ages of 16 and 20 (so it should exclude you from sex scenes if you are too young/short).
- an MCM menu for easier configuration of anniversaries and aging
- a custom race for 'teens' (age 16 to 20) in case you want a different body type. This is still experimental at this stage.
Note: you don't have to use the experimental teen races to use ages lower than 20. You can use your normal race as well. The teen races are there only if you want to use a different body type.
Q: What about Incest (since this is LoversLab).
I made a list of potential NPCs and their families broken down by race and activity (noble, mill worker, innkeeper, etc) that I may cover eventually. There is quite some potential for families with the player in the game.
Q: Why multiple mods instead of a single file?
Relationships between NPCs are hard coded as form IDs in the ESP file. I can't create new ones on the fly or turn them off.
Also, to give access to an NPC house at night, I had to edit the cell to make it public and give the place a key to the house. Editing the public flag of a cell is also not doable dynamically and keeping track of all keys would be a mess in a combined mod.
The only solution I could think of is to create these little modules individually.
Q: Why are you working on yet another instead of finishing SD+, Parasites, Hormones, Alicia, etc
I start a lot of new characters to test development of my other mods. It’s a tedious and boring task, and I need some diversity to keep things interesting. Mods like this one help a lot.
That and … procrastination and distractions are more fun than working on the hard tasks ahead with these mods.
By DeepBlueFrogSexLab Hormones
Original mod by SkyrimLL.
What if your body could evolve and change according to your activity in Skyrim?
SexLab Hormones is a relatively simple mod that tracks how frequently sex acts are happening to the Player and affects the shape of the player character accordingly (in the same way of Estrus Chaurus pregnancies or Pumping Iron with combat).
The idea being a character having sex all the time would have hormone shaping his/her body accordingly (ok.. not biologically correct but this is SexLab we are talking about ).
Similarly, a lack of activity for a while returns the body to a less voluptuous stage.
In short, the main idea of this mod is 'sex makes you sexier' (or amplifies your curves in sexual ways to make you more appealing and augment your teasing powers).
Based on forum thread: http://www.loverslab.com/topic/21927-req-added-effects-plugin-for-arousal/
- Tracks sexual stats (number of orgasms total, number of daily orgasms, number of daily oral, anal, vaginal, and total number of acts/orgasms)
- The number of sex acts in a day affects the rate of changes (increasing, stable, decreasing), as well as overall weight adjustments
- Repeated orgasms affects the color of your skin, lips, eye-liner and cheeks (warmer with sexual activity, colder without). In theory, the changes should be race independent. They are relative to your default skin color and mask.
- If supported by your shape/skeleton, breasts, butt and belly of female PC (belly a tiny bit, not enough to look pregnant) are adjusted as well to improve sensual curves.
- SexLab arousal aware (early stages... not fully tested yet).
- A masturbation spell with some unique animations (Thanks Zaz!)
- Basic perks to health, stamina and magicka based on activity (less sex means more focus for magic, more sex means more health and stamina)
- Dirty talk and cat calls as your body changes.
- Chance of assault if sex in public.
- Awareness of Estrus Chaurus and Beeing Female pregnancy states
- Compatibility of Hormone's Succubus quest with PSQ Succubus and SexLab Deadly Drain
- Side quests to become a succubus, a bimbo and change your gender in the process (with support for transgender if you want to).
Hormones can change your body shape in two ways.
- using the default Weight value, which independent of any body mesh
- and using scales on certain nodes of the skeleton, which is also independent of any body mesh
What is important here is the choice of a skeleton, not a body type.
I usually recommend XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) but there are others out there.
Stats are captured after each sexual action.
Updates to the body happen once a day - at the midnight mark since detection is time based for each day.
- If you have no sexual encounter in a day, body weight will start decreasing and skin color will turn colder (more blue in the skin)
- If you have between 1 and 5 sexual encounters, you will be stable. You weight will not change and your skin color will gradually return to your initial skin color (captured when you started the mod)
- If you have more than 5 sexual encounters in a day, body weight will increase and skin color will turn warmer (more red in the skin)
- Skin changes are triggered by orgasms (or lack there of)
- Body weight changes are triggered by number of sexual acts
- Body morphs changes are triggered by type of sexual acts (oral boosts breasts, anal boosts the butt area and vaginal boosts the belly area)
In addition, sexual activity impacts health, stamina and magicka.
- No sex gives you focus: magicka gets a boost, health and stamina are penalized
- Moderate activity gives you balance: all three get a small boost
- High sexual activity makes you sensual: magicka is penalized, health and stamina are increased
Since the mod is still in testing stages, a number of things may happen:
- Colors may not change a lot. I need to test the range of color changes to make sure it is noticeable and yet realistic and race independent.
- Body morphs could spiral out of control depending on your base body shape. I put some safeguards in place but I had to eyeball them, so I could be off.
That said, I released it because it seems playable at this time, so hopefully the effects above will be minimal.
Note that the new Bimbo / SexChange / TG quest is still very experimental.
- A clean save is required for this version. Make sure to clean your save game with a save game cleaner before installing it again.
- Remember to enable the new options in the Hormones menu
- You will have to enable the new UNP Hormones Schlong addon to get the transgender effect during sex change (if you want to use that)
- Using Racemenu and especially, saving presets for your current character is highly recommended.
- ConsoleUtil is a requirement to perform a sex change: http://www.loverslab.com/topic/47511-consoleutil/
- The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946
- To get started with the bimbo quest, travel to one of the island in the middle of the lake west of Riverwood (north of Falkreath) or have sex with Sanguine, one of the Dremora Outcasts or any other Dremora NPC.
- This mod should be compatible with other weight changing mods such as Pumping Iron or SexLab RND . It will just try to compete with any weight gain or loss from these other mods. For example, getting sex starved will have this mod lower your weight... but eating a lot with SexLab RND will restore lost weight. It's all a matter of proportions
- The only compatibility issue I can think of is with anything that affects the weight or the appearance of the character: SexLab RND, Estrus Chaurus, Hentai Pregnancy... that kind of thing.
For example, I am expecting starting the mod in the middle of a pregnancy will lock in your pregnancy shape as your default shape. So be careful with that
Having pregnancy after the mod is started should be ok - it will only amplify or reduce the visual effect of the pregnancy.
To help reduce interference from other body change mods, use the 'Shape override' option in the menu to let other mods decide to refresh the shape at regular intervals.
- An optional patch adds compatibility with Puppet Master using PapyrusUtil.
If you are playing Hormones in Succubus mode, Puppet Master spells will be unlocked automatically at high levels of libido.
The download section also includes a copy of the Bodyslide settings I used for the screenshots.
They are meant for CBBE Pregnant Scaling Body and should provide a nice range of shapes from petite to mature.
I can share the nif files if needed.
- An advanced skeleton like XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?)
- SkyUI, for the MCM menu ( http://skyrim.nexusmods.com/mods/3863/? )
- SexLab framework - works with 1.62 and above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
- SexLab Aroused ( http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v20131001/ )
- PapyrusUtil 1.8 or later ( http://www.loverslab.com/files/file/484-papyrusutil/ )
- NetImmerse Override SKSE plugin ( http://skyrim.nexusmods.com/mods/37481//? )
:: Included in RaceMenu 2.0
- RaceMenu 2.0 or above is highly recommended (especially if you plan to do the Bimbo quest)
- ConsoleUtil is required if you want to do the sexchange part of the Bimbo quest: http://www.loverslab.com/topic/47511-consoleutil/
- The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946
Read more about requirements and notes at this link: http://www.loverslab.com/topic/22195-sexlab-hormones-wip/
Adding support for SlaveTats
Thanks to @Weird, you can now augment the Bimbo experience with tats that will come back automatically every few days while you are a bimbo (if you manage to get rid of them that is).
To enable SlaveTats support, you need to:
1- Have SlaveTats installed and running of course
2- Install @weird's new SlaveTat Mod event bridge (http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ )
That's it... at the end of each day, you will receive a new layer of tats along with the usual perks of being a Bimbo.
Adding support for Immersive Hair Growth and Styling
Immersive Hair Growth and Styling is automatically detected and replaces certain options from Hormones such as hair shaving, hair coloring or hair styling. I highly recommend it if you want to play with the Bimbo curse!