Jump to content


    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. MilkySLAL - December Update

      Hello! MilkySLAL is finally here! This pack contains new anims!
      Human Animations:
      Cowgirl 1
      Cowgirl Missionary 1
      Doggy 1 
      Missionary Side 1 
      Standing 1 
      Reverse Cowgirl 1 
      Cunnilingus 1 
      Laying 1 
      Cowgirl 2 
      Lesbian 1 
      Doggy 2 
      Missionary 1 new
      Lotus 1 new
      Standing 2 new
      Alchemy Bench 1 new
      SSE Version
      click here
      Install like any other SLAL pack, Don't forget to run fnis!
      Animation Progress Tracker
      View Previews Here!
      Squished Breast Reinstalling/Update your xp32 skeleton Feet Animation looks weird Rotate your actors so that the FookIk will disable, default hot key is U Alternatively you can use the FootIK Spell mod  
      You can support Milky's animating efforts by supporting on patreon!

      Please PM for inquires 



    3. Apropos 2

      The new Apropos2.

      What does it do?
      1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs.
      2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens.
      3. Integrates with SexLab Arousal to generate arousal based adjectives, etc.
      Apropos will describe SexLab events:
      - Animation Start, Animation Change
      - Stage Start
      - Orgasm Start
      And it will describe:
      - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.")
      - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!")
      - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!")
      Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system.
      Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!")
      3rd Person descriptions are used for all NPC descriptions.
      Descriptions for SexLab events will include:

      - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts.
      - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF).
      - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF).
      Covers scenarios/perspectives:
      - Female Player Character and Male NPC(s).
      - Female Player Character and Female NPC(s).
      - Male Player Character and Female NPC(s).
      - Female Player Character and Creature(s).
      - Female NPC and Female NPC(s).
      - Male NPC and Female NPC(s).
      - Female NPC and Creature(s).

      Descriptions detect:

      - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat.
      - Animations tagged as Aggressive, Rough, or Forced.

      Tag-based Descriptions:

      SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation.

      For a reasonable list of tags most often used see here: 

      When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. 

      With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations.

      In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t.

      Unique-Animation Descriptions:

      While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. 

      An example unique-animation description: "LeitoCunnilingus".

      Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes:

      Processing Rules:

      Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path.
      Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4
      Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder.
      Step 4: If there is a file to process, Process file.
      Additional Messages:
      Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown.
      Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message. 
      It will, currently, only display ONE additional message per stage. That may change in the future.

      It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds.  They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying.  So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests.
      Wear and Tear
      - Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character.

      - Abuse is defined as one of two conditions:
        - The actor was tagged as a victim in an animation, most often - SL Defeat.
        - The animation itself is tagged with: Aggressive, Rough, or Forced.

      - Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked.

      - Abuse is tracked against three body areas:
        - Vaginal
        - Oral
        - Anal

      - Abuse also is tracked against different scenarios:
        - General abuse (e.g. against humanoids)
        - Creature abuse
        - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race)
        - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse).

      - Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area. 
      - If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt.
      - The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup.
      - The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount.
      - For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size.
      - While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards.
      - Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth).
      - Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth).
      - Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...). 
      - Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations.
      - Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM. 
      - In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer").
      - If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly.
      - Currently, only the included abuse tattoos/textures can get applied to the character.
      - In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area.
      - The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen, 
      - "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying.
      Debuff Table:
      - Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system.
      - Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied).
      - General humanoid abuse W&T stats map to "After Effects" textures (see MCM)
      - Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM)
      - Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM)
      - Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse.
      - If installed, the Slavetats-makeup tats will be used to show running Mascara effects.
      Abuse Tattoo Table:
      Healing Mechanics
      Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing:
      #1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred.
      #2. Chance of WT Heal: How likely that healing will occur during any particular check in #1.
      #3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period.,
      #1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as:
         Every 12 hours, and 5% 

      or heal up more quickly:
         Every 4 hours, and 25%.
      Or very quickly:
         Every 1 hour, and 100%.
      (as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations).

      Each healing period will apply some healing to all areas:
      The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let  abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period.  So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ...

      As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15.

      The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example:

      If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods.

      The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from).

      Healing with Consumables:

      The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each. 

      { "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards.
      For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc.

      Healing via consumables is currently only available for Player characters. 

      Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately).

      Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed.
      It has been a while since I started working on this version, so I am probably forgetting some features, but here goes:
      - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades.
      - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values.
      - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM)
      - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey.
      - W&T texture tint color and mascara tint color controls in MCM
      - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains.
      - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes.
      - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor.
      - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others.


      - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits.
      - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic.

      Best testing advice: Start a new character after uninstalling Apropos Classic.
      If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this mod on any site, unless you are translating.
      You are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you have patches or edits to scripts, PM me directly.



    4. City Bondage

      City Bondage
      Version 1.9.4
      By davisev5225
      The citizens of Skyrim are terrified. First, there were rumors of dragons. Then, the dragons actually showed up. Now, there's rumors that a Dragonborn may be walking amongst them! Dragons are bad enough, being capable of laying waste to entire cities. If the Dragonborn is capable of defeating dragons, what hope do the citizens of Skyrim have against such power, should the Dragonborn turn out to be evil?
      As the citizens of Skyrim slowly grew more and more panicked, the various Jarls of Skyrim felt they had no choice but to turn to a cult of dark wizards to enact the Dragonbane Rituals.
      Made by request for MrsBelch, this mod adds user-configurable inescapable bindings when entering a city or town. When you leave the city or town (as defined by its Location group in the CK), the devices are unequipped. I can't really say it's a "minimal script load" anymore, but a lot of work has been put into making it as lightweight as possible. Unless you're playing Skyrim on a stone tablet, you shouldn't notice any lag from this mod.
      NEW IN 1.9:
      Now Dwemer ruins are no longer safe. If Dwemer automatons still roam the halls, don't be surprised if they happen to have some (in)effective defenses against the Dragonborn... 
      BodySlide is now required! Build all the pieces that start with DwarvenDD to whatever preset you like.
      Dragonborn DLC
      HearthFires DLC
      Dawnguard DLC
      Sexlab v1.62
      Sexlab Aroused Redux 28b
      Zaz Animation Pack V7.0
      Devious Devices - Assets 3.0e
      Devious Devices - Integration V4.2
      Devious Devices - Expansion V4.2
      BodySlide and Outfit Studio (any recent version)
      (and all their associated dependencies)
      Note: Only the exact version of each of the above listed mods will be officially supported. You have been warned!  (I will try to keep up with releases that make changes, but I cannot guarantee a timely update.)
      Download and install the latest version as you would with any other mod.  Mod Organizer preferred, I cannot provide support to users of NMM or the clinically insane (people who manually install everything).

      Special thanks to:
      The entire team behind the 3 Devious Devices mods (Assets, Integration, Expansion). Kimy, for Deviously Cursed Loot (and all the contributors to DCL). shyguy570, for pointing me in the right direction with the random bindings selection and other misc. logic. The entire team behind the ZaZ Animation Pack. Mud, for pointing me in the right direction to use a better player home detection method. MaikCG, for the wonderful Dwarven Devious Cuirass mod. Per his "just do it!" permissions, I have re-packaged both the UUNP and the CBBE versions directly into my mod, so you do not need to download his mod for it to work. MeisterEdersPumuckl, for help with FOMOD. Inte for some minor code assistance regarding Werewolves and Vampire Lords.  

      This code is free for any LoversLab user to use, reference, or otherwise incorporate into their own works as long as those works are released to the public for free on LoversLab and so long as I receive appropriate credit. This mod may not be released, in part or in whole, anywhere except LoversLab.  You may not re-publish this mod without my express permission, nor may you "revive" or otherwise attempt to re-introduce this mod or incorporate functionality that is so similar in nature as to appear identical into any other mods without my express permission.  Should you be unable to contact me for any reason, I still retain my rights as content creator and these permissions shall remain in force - those rights and these permissions do not cease to be just because I do not respond.
      Most importantly: Distributing any content based on my code, even just as a reference, behind any scheme that does not allow a user to directly download it from LoversLab without having to join a "club", group, or perform any other actions beyond a direct download is prohibited.  I do not consider such schemes to be "free distribution", despite the staff's insistence that the lack of a paywall makes it free.
      Versions 1.3 to 1.9.1 used code from Deviously Cursed Loot. The following permissions disclaimer from Kimy therefore applies to those versions, and has been left here just in case I still have a code snippet somewhere:
      All other permission disclaimers from mods that are referenced (masters) or incorporated by this mod apply, please check their respective pages for details.




    5. SewerRats - A Crime & Punishment Overhaul

      As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
      SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation.
      Drug/Cigarette Availability by Location:
      While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly.
      Prisons Currently Implemented or Planned:
      STABLE - Sewers (Sentencing: Bounty above MCM Minimum)
      STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary)
      IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft)
      NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable)
      Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible.  
      RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab  
      Highly Recommended:
      Amputator Framework
      Your favorite rape/sex animation mod
      Death Alternative
      Radiant Prostitution (or any other modern prostitution mod)
      Use the download link in the "Files" section.
      Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation.
      1) Install all listed requirements and requirements of those requirements.
      2) Install mod to "Data" folder (Mod managers are supported)
      3) Run FNIS
      4) Use a clean save as this is in development and may break at any time!
      Known Bugs
      Escape Quest might not reset properly in all instances, causing issues when you escape for a second time  
      If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity.
      ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.



    6. [SLAL] Komotor's Animations |

      ↓  You like this work!? Let me know your interest by putting upvotes bellow ↓

       ▹MORE VIDEOS HERE ♡♡♡♡♡
      ▹MoviCam used in "KoMachine Enduro", "Pole Anal Sex" & "Lesbian Dildos" , some new Movicam Animations for Supporters
      ▹HDT currently in use in "KoMachinery Animation" & "Lebian Dildo Show", need " HDT Sextoys " from Bazinga.
      ▹HDT Custom Collisions Animobjects in use in new animations for supporters
      ▹Custom Synchronized sounds and voices by Voice Artist in use in new animations for supporters
      Hello everyone!
      Here are my animations 'pack' to use with 'SLAL'. 
      These animations are made by giving priority to quality to look like little movies, they are made with care.
      Therefore they are long, contains many stages, transitions, varied smooth motions, and all custom built objects.
      Some can fit in the Skyrim Lore, Some fit better in Mod like Aether Suite.
      Read the instructions below to get the best of this mod.
      Despite the "low amount" of animations This mod contains actually not far to 1 hour of extreme hot sex animations, 
      Girls versus various objects, dildo, "pendulum", sexmachines, tentacles, creatures, Futanari, Human/Human, Weird Things..
      I'm a girl lover, so I'm mainly focus on girls but I like many kink.
      If you like it too, I hope you enjoy. 

      To see my progress check my discord server, It's a daily work and I show my progress often.
      >>>Animations List:
      Animations are creative intellectual property of KomAnim3D
      Public Versions distributed Under License CC BY-NC-ND 4.0
      /!\ Read Before launch Animations /!\ 
      SexLab Animation Loader
      HDT Sextoys (optionnal but Highly recommended)
      Mod using KomAnim:
      Shout Like a Virgin v1.50+
      Sorlis Balarn's Treasure
      Recommended HDT:
      Naturalistic HDT Jiggle and collisions
      - Install all the requirement.
      - Install KomAnim Animations Pack.
      - *Install KomAnim Update(s)
      - Put the mod after SLAL in your load order.
      - Do not forget to run FNIS.
      - Reset/reload Json data in Mcm SLAL menu.
      - Ashal for Sexlab and this fantastic forum.
      - Bazinga for HDT Sextoys and help for collisions.
      - CEO 0S for his advice and guides
      - orxx for Sexlab animation loader.
      - Pornphile for the skeleton controller rigs
      - Andreis for the SSE conversion of my mods.
      - CPU for the moderation of LoversLab and the help with scripting.
      - Delzaron for work and some collaboration on Deadly Pleasures.
      - EvilReFlex for his futa stuff and some collaboration on UE game.
      - Shocky for some of his assets that I use.
      - Karissa for Voice acting.
      - Big Thanks to all my Patrons who support my work! 
      Read Permissions on the Download Post
      VirginMarie has permission to edit KoMachine
      aravis7 has permission to edit some machines
                 Delzaron has permission for many things, we work in direct collaboration  
      Thanks for your consideration



    7. Arsenic's Hel Armor Collection

      What is it?
      - A collection of Fire Emblem Book 3 Hel inspired armors. These are mashups from other armors with a transparent body to mimic the "ghost" in Fire Emblem book 3.
      Armors used include:  Luxlucis by Jordick, Sorceress Bern by NINI, Crusader by Stoneheart, Showoff Boots from Luxury Collection, High Heeled Ebony Boots by K2, and Skimpy Ancient Shrouded Armor by Zaitama
      - Contains 3 sets of armor: Nightmarish Luxlucis, Eternal Crusader, and Abyssal Ancient Shrouded
      - Weight slider supported.

      How to install?
      - Extract .rar file, and copy everything into Data\
      - Or use a mod manager, much easier.
      How to uninstall?
      - Better to just delete using a mod manager.
      - Else, refer to the structure of the zip file.
      How to get?
      - AddItemMenu mod.
      - XMPSE 3.0+ Skeleton.
      - HDT High Heels System for the boots.
      Kendo 2 for the High Heeled Ebony Boots
      Jordick for Luxlucis Armor
      NINI for Sorceress Bern Armor
      Zaitama for Skimpy Unique Ancient Shrouded Armor
      Nightasy for the awesome tutorials.
      Do whatever. Just don't reupload the whole pack and call it your own.
      If you find anything wrong with the outfits, feel free to message me on here or my Pixiv: https://www.pixiv.net/member.php?id=14835768 . Thank you!



    8. Holiday Gift Hairdo

      Every hair in this mod are ported from TS4, it contains 60 hairs, 48 for Female and 12 for Male, Human, and Mer, it's located at the end of your slider (probably) 
      I will add more Male hair in the future, it's hard to find, and most of them look identical 
      Drag and drop the file in your Skyrim data folder
      Hair textures are from KS Hairdos by Kalilies and Stealthic 
      and Kalilies Hair (on Kalilies Tumblr) 
      Thank to Andreis for the SE version
      -This hair pack only made possible by KS Hairdos and Kalilies tutorial on porting hairs to Skyrim, so feel free to include anything in your own, excluding paid mods
        but I would advise against uploading to the Nexus, due to permission reasons



    9. M.C.G. for Skyrim LE

      Magno CUM Gaudio 1.5.21
      Always read the entire mod description and the GUIDE before installing and before any update. Also if you report bugs I expect you to read also the FAQS because i am reserving the right to IGNORE people that don't do that.
      WHAT'S NEW?
      The intention of this mod is to create a better version of Sexlab Submit from DKATRYL, including new features like sex wear, sex need and crime to give more immersion and a reason for the player to have sex. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM. Build relationships with NPCs using an universal personality mechanic; Marry (and Divorce!) any npc by reaching the maximum relationship level using the vanilla marriage system; Bounties for public sex, Crime for public necro sex, Infidelity divorce system; Vanilla Philosophy: more integrated with vanilla as possible, with focus on gameplay and balance rather than realism; Knock out people and rape, rob or enslave them, but be cautious knocking a non hostile actor is a crime (if you are seen); Date with non unique npcs and if you are good enough make one of them your lover...or just flirt to fuck them; Prostitute yourself and earn money based on your sexual experience with the race you fuck with; Take sexual wear (with debuffs) from sex. You take less wear based on your sexual experience with the race you fuck with; Sexual need level with buffs and debuffs, it grows over time and it grows faster the more deviated you are (i.e. if you make a lot of rape or prostitute sex or masturbation); Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; (full potential and animal taming only with EFF) Keep track of your sexual statistics in MCM, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD, also in float numbers if you are a precision nazi; Thank you BEAMERMIASMA! Vanilla disease chance from non protected sex or Wear level too high;  Condoms are equippable by male and female player, when you have them equipped you don't have any chance to take a sexual disease or to impregnate or be impregnated; (Pregnancy prevention only with Hentai Pregnancy mod) Pacify enemies as a non combat solution surrending to an enemy while your health is still > 50%; A system of preferred sexual race, with different perks for different races (i.e. if your favorite race is imperials you gain damage bonus against them); Recruit people with money or when reaching a certain rank in faction (i.e. winning in solitude in CW quests for stormcloacks); (Full potential unlocked with EFF) Highly customizable and modular nature in MCM; Start sex via dialogue or via rape; Player defeated feature if enabled; (only with DAYMOYL installed) Player respawn feature (never death feature but loose all inventory); (only with DAYMOYL installed) Sell slaves to "fences merchants"; Sell slaves as hostile prisoners to Guards, Thalmors, Vigilants and Dawnguards (i.e sell enslaved undeads to vigilants and dawnguards) Compatibility with ALL SEXLAB LOADED race; More to find in the guide, starting from here.  
      REQUIREMENTS: (Requirements for mods listed here are implicit, read their mod page description)
      All Skyrim Official DLCs  for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender: http://skse.silverlock.org/; SKYUI for skyrim 32bit, last version: Here; Sexlab for Skyrim 32bit: Here;  
      Sexlab Hentai Pregnancy: New LE edition (Here) or Original Edition (Here); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (aka DAYMOYL): https://www.nexusmods.com/skyrim/mods/45894 ; If You don't have this installed all player defeated features will not work so make  sure you disable the "player as victim" feature in MCM of MCG; Extended Follower Framework: https://www.nexusmods.com/skyrim/mods/12933/; If You don't have this installed the hire/recruit as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch by Giamel: HERE; For increasing slave submission without cooldown!  
      Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Add the mod with a Mod manager and install it or manually extract the "Main Files" into the .rar into your data folder of your skyrim installation folder, make sure you download only the proper mod file and not the Source files, those are intended only for modders and use with the creation kit; FILES AVAILABLE FOR DOWNLOAD: M.C.G. SKYRIM = The only required file, this is the core mod; All the patches are optional and intended only if you like the features they add, read more in the suggested mods. Source MCG = Only for modders; The first time you load the game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point.  
      Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have DAYMOYL installed;] Make sure your EFF mod is working. [Only if you have EFF installed]  
      Any multiple follower framework must be putted AFTER MCG, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MCG; If you don't have any multiple follower framework you may want to put MCG AFTER Inconsequential NPCs if you use it.  
      SUGGESTED MODS: (not required/optional)
      Sexlab Sex Tools: Here; For nice control of the running sex scene! Sexlab Skooma Whore: Here; For being drugged when you are raped or when you prostitute yourself! Optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; Realistic Needs and Diseases 2.0: Here; Optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: Here; Only if you also use Hentai Pregnancy Mod; Optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX.  
      All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just long press the MCG key you set in MCM for about half a second to equip your bare hands, if you have your bare hands equipped and drawn it will start a masturbation instead; Other Sex Crime mods are not supported, but may work...it's up to you to find; If you use Sexlab Defeat or Sexlab Submit you Must Disable "MCG player defeated feature";  
      BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF SKSE; @Ashal: Because of the best sexual framework ever seen on this planet; nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen and Sexlab Aroused Monitor widget! YOUR TRULY: For MCG Fallout4; LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!  
      Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod;  You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section); You are authorized to port this to skyrim special edition if you are able. This mod is open to being used as base or you can create a fork of it, just give me credits for the original mod.  
      I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TESV: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.



    10. Body Builders

      The women of Skyrim can now have their bodies reflect their skills, abilities, and addictions.
      Your body, and the bodies of female NPCs, will change depending on your skills, to reflect your physical capabilities. This is done through Bodyslide Morphs. Each skill has been assigned a Bodyslide preset, and as you increase your experience in that skill, your body will become more like that preset. Your arms will become burly if you train in combat skills, your legs will become thick and toned if you train in stealth skills, and your chest will bulge from training in magical skills.
      In addition to skills, you can enable weight gain, and arousal changes.
      Gorging on a feast will now leave a mark on your character, distending their stomach until you rest (if Stuffing is enabled), and the more food you eat, the larger your character will become (if Weight Gain is enabled). Fasting or dieting will slowly slim your character, but illicit drugs like Skooma can also send your metabolism into overdrive, slimming your character faster.
      If your character ends up having a lot of sex, and can't stop thinking about sex, then they will turn into a full fledged bimbo, with all the required assets (requires SexLab Aroused). The higher your Sex Addiction (ie SLA Time Rate) the larger your assets will become.
      These changes will only happen if your sleep often enough, or drink skill-based potions with the Potion Addon installed. You can also press 'Force Body Update' in the MCM.
      The MCM has several options to customize how your body will change. How large you can become, and how quickly you grow, as well as options on how NPCs, both unique and non-unique, will change.
      Customizing Morphs
      If you don't like the Bodyslide morphs I've made for this mod, you can customize your own and import them into the game. To do this, download the Bodyslide Presets, and Bat Files, and follow these instructions. Reference the images above for additional aid.
      Open and make changes to the BodySlide preset to the skill you want to change. Only edit the 'High Weight' side of the preset. Copy the appropriate Bat file to the 'Skyrim' folder, one level up from the 'Data' folder. Edit the Bat folder with the changes you've made to the preset, taking the difference of the High Weight and Low Weight. Open up the Game, and call the bat file through the console: bat [Bat File Name] Perform steps 1-4 for all skill morphs you want to edit. Open the MCM and select 'Update Globals' (Optional) Select 'Force Body Update' in the MCM to see the changes immediately.  
      Simply install the main file, and the Potion Addon if you want it, through your mod manager. Load order does not matter for the main file, but the Potion Addon should be loaded after any alchemy overhaul.
      You should select 'Force Body Update' in the MCM the first time you load the game after you install the mod.
      Before you uninstall the mod, you should select 'Reset Body Morphs' in the MCM to reset your character's body. If you have NPC morphing enabled, you should disable that, enable 'NPC Morph Spells' and use the 'Restore Body' spell on any NPC that has been changed by this mod.
      If you've lost track of which NPCs were changed by this mod, use the Netimmerse Override Cleaner mod.



    11. Lollot big naturals bodyslide presets. For cosio and unp bodies.

      Sharing my big naturals bodyslide presets with weightslider support made for Cosio, CosioHD and UNP bodies.  Huge version for even bigger ones.
      If using different body than cosiohd you can use older 3.12 file or just use 3.30 do some manual editing if some slider goes wrong.
      Copy bodyslide preset to Bodyslide\SliderPresets folder, hdt file goes to SKSE/Plugins folder. 
      -New improved version 3.30 for CosioHD body released
      -Added my version of hdtphysicsextensions to files. Its just slightly edited from t.aras setup. (updated 15.12.2018)
      Recommended mods to use with:
      Newest cosio body HD, i recommend leyenda skin 4.0 with it
      All in one cosio setup with Leyenda skin textures and more
      For more realistic heavy breast bounce and jiggle physics or use my preset
      Areola overlays for Racemenu
      Bikini armor to go with those big ones, remember to get cbbe bodyslide files too
      I usually use Realvision enb with ELFX/CoT or Rudy enb with NLVA in my posted images and gifs.
      For screenshooting i use "Screenshot hotkeys" mod and for video capturing OBS studio.
      Gif demos of above setup
      How to use in Bodyslide:



    12. DS Morne's Set.zip

      DS Morne's Set.zip Adds the Morne's set from Dark Souls 3. The set comes with Morne's Helmet, Armor, Gauntlets, Leggings, Great Hammer, and Moaning Shield. The armour and weapon set can be crafted at any forge under the "Daedric" smithing perk and can be tempered at any work bench and grind stone for the weapon. The Moaning Shield is also Dual Sheath-Redux/Equipping Overhaul compatible. 
      Original contents from the Souls series' Dark Souls, by From Software
      Texture fix by @Nameless God



    13. RohZima Animation's SLAL 7

      This mod contains highly realistic animations depicting non consensual sex acts.
      I wanted to give you something different to the usual stuff you have available. Most of this stuff is immersive and realistic for role play. The animations are good quality, and involve a lot of ideas which you won't find in any other mods.
      Future Plans
      To view previews check beneath the 'spoiler' of the pack you want to view in the previews section.
      Click 'Follow' at the top of the page to be notified when I upload new animations
      I will be adding at least one new SLAL pack per month, for as long as there is interest. It takes a tonne of work to produce decent animations. At the moment I am spending more than 100 hours per month animating. That's because I have ambitions to create more sophisticated and creative works in the future.
      If you wish to support my animating work and get the packs earlier, please visit  >>> https://www.patreon.com/rohzima
      Main Pack
      Hentai Pack
      I do not make Non Humanoid Creature animations and never will.
      Mostly I will be making paired with some solo & threesome stuff thrown in.
      I now have a Hentai (teen, not loli) animation pack, check the videos.
      No Futa or Shota.
      AnimObjects I plan to do extensively. Note I say 'AnimObjects, rather than Animated Objects, which I don't intend to do.
      You are more than welcome to make suggestions and if it interests me I will certainly give it a go.
      Download the correct mod, for either 32bit or 64bit Skyrim
      Ensure you have Sexlab Animation Loader installed
      Copy contents of my zip file to your data folder, either manually or with the mod organiser of your choice
      Ensure that the JSON and source data copied over (\data\SLAnims\) because some MO's ignore them. You can drag the SLAnims folder from my mod into your \data\ folder, overwriting the 'RohZima.txt' & 'RohZima.json' files if your are updating to a new pack version
      Run FNIS for Users
      Fire up Skyrim and in your MCM menu go down to 'SL Anim Loader' then on the 'General' tab, click to reload then re apply json settings, only necessary when updating
      Go to RohZima animations and click 'enable all' then 'register animations' & the message box will tell you how many registered
      To play them, go to Sexlab MCM, go down to 'Animation editor' click on the animation list in the top left of the screen and scroll down to pick an animation, then click 'Play Animation' 
      Note that for paired animations you need to select a second actor by walking to them, get them in the cross hairs and click 'N' (default) 
      For more than two actors you must use Sexlab Mass Match Maker or some other mod in order to trigger it
      I also strongly recommend you to go to the timers tab in sexlab and change the timers to like, 20 or 30 seconds for all stages, including the cumming stage. My stages tend to be longer than most peoples and you might miss something, especially on the final stage because the default is very short. All My animations are cyclical so don't worry, put them all to 30 seconds to see everything in detail with the free cam!
      Next, make sure no one is around, and you know what to do next
      Obviously do not re upload it to pay sites. I don't mind if you want to upload it to other sites but be sure to give a link back to this page.
      I have been contacted by a number of modders who want to use my animations in their mods! This is exactly why I am doing it, so please, if you desire to use my animations for your sexy mod, go ahead, but please remember to give credit on your mod page, ideally linking to my relevant mod page.
      Now all you need is some quiet time, lol




    14. MBO UUNP Bodyslide Conversions

      These are working UUNP Bodyslide conversions for Team Tal's amazing MBO Outfits with HDT cloth physics enabled.  Team Tal's original mods are required.  Links to those files are below.  Some serious work went into those outfits, consider supporting them through their Patreon account.
      Team Tal MBO Original Files:
      9204 MBO 0001 (Nan crown forces) by Team TAL
      9204 MBO 0005 by Team TAL
      9204 MBO 0006 (heart Ni Lin Wang *) by Team TAL
      9204 MBO 0010 (Fog hidden mine hidden) by Team TAL
      9204 MBO 0012 (Saint-embroidered air out) by Team TAL
      [HAEUN X TAL] MBO 0013 (Saint-embroidered Mingxia) by Team TAL
      9204 MBO 0016 by Team TAL
      9204 MBO 0018 (heart king-Fusu) by Team TAL
      9204 MBO 0022M (San embroidered Hakuho) by Team TAL
      9204 MBO 0023 (floating light-Nieya) by Team TAL
      9204 MBO 0023M (floating light-Nieya) by Team TAL
      9204 MBO 0027 (blood exquisite hand) by Team TAL
      9204 MBO 0034M (heart king-pray) by Team TAL
      9204 MBO 0041 (first met God) by Team TAL
      9204 MBO 0045 by Team TAL
      9204 MBO 0049 by Team TAL
      9204 MBO 0051 by Team TAL
      Separated Versions:
      The separated versions have trousers, shorts, etc separated from the torso as individual equippable pieces.  You will need to add the additional pieces to the esp to see them in game.
      MBO 0001 Separated - Shorts (Bodyslot 49) and Pauldrons (57)
      MBO 0005 Separated - Neck (35) & Panty (50)
      MBO 0006 Separated - Trousers (49)
      MBO 0010 Separated - Trousers (49)
      MBO 0012 Separated - Shorts (49)
      MBO 0013 Separated - Shorts (49) & Cape (46)
      MBO 0016 Separated - Trousers(49), Cape (46), & Arms (59)
      MBO 0022M Separated - Shorts (49)
      MBO 0023 Separated - Trousers (49)
      MBO 0023M Separated - Trousers (49)
      MBO 0027 Separated - Shorts (49)
      MBO 0034M Separated - Shorts (49)
      MBO 0041 Separated - Shorts (49)
      MBO 0051 Separated - Panty (50)
      v2.0 Re-upload of all versions with corrections.
      v2.1 Reuploaded MBO 0022M and higher because of a folder name error.
      v2.2 Fixed clipping issue with MBO 0006
      v2.3 Fixed Clipping issues with MBO 0001, 0012, 0013, 0022M, 0023 Non-Separated versions.  Fixed output naming in 0012 Non-Separated version.  Fixed missing pants in 0023 Non-Separated version. Added Cape to torso in 0013 Non-Separated version.
      v2.4 Fixed major issue with MBO 0005 Non-Separated version that could cause CTD.
      v2.5 Added MBO 0016
      If this file is in violation of some rule or another let me know and I will remove it.
      How To:
      I did a very quick PDF showing how you can use make your own working Bodyslide conversions with cloth physics if anyone is interested.  Just download the attached file.
      Creating working Bodyslide conversions for outfits with HDT Cloth Physics by Nagothm.pdf



    15. 2B Follower

      2B Follower

      Location: Markarth - Understone Keep
      HDT Physics Extensions
      XP32 Maximum Skeleton Extended
      Installation instructions & credits



    16. SOS Snake Cock Addon

      As far as I know, there is no snake cock addon for Schlongs for Skyrim, so I made my own.
      Supports both genders and all races.
      Addon Requires Schlongs of Skyrim.
      Equipable version does not require SOS.
      There is a bug when you have less than 100 weight as a male, I don't know what is wrong, nor how to fix it.
      The penis mesh just doesn't match with the body
      pictures are as following : 100 weight, 50 weight, 0 weight.
      MihailMods for snake mesh
      SpikeDragonLord for snake texture
      B3lisario and VectorPlexus for SOS  and SOS for females.



    17. CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina

      If you had cosio before uninstall it first before running new version
      if you game crashed , HDT collision  stop working , installed a new mod or removed it make a Clean save with the next Steps
      Skyrim LE HavOK can crash causing Collision to stop working after installing or removing mods in some cases
      use these steps to fix it
      1. disable all mod with plugin .Mods that have no scripts will not matter  (do not uninstall ,disable the esm and esp except the Skyrim DLC's)
      2.start skyrim with a new campaign and make a new Female Character use the vanilla templates
      3.wait till you binds are cut and then go to the Console with ~ key  and type  coc qasmoke ..it will bring you to a test room with no scripts and very little cpu load ..
      4.Now SAVE  ..always keep that save  you will need it again ..then close the game activate your mods again and start the game with the clean save ..after that you can load your last save with the problem it should fix the problem
      PS is recommend KS Hairdos HDTPhysics with BBP HDT FIX to indicate when Havok Crashed .the hair will stop moving
      support me on Patreon so i can add more content to this mod and maybe new mods .
      i like to Thank Nes27 ,DVD ,Shizof ,Kenneth Pemberton and anonymous Patrons for supporting me
      https://www.patreon.com/SCIVIRUS https://discord.gg/dDcFzGh  


      This is a CBBE HDT based body replacer with a fully functional vagina ,it also has breast butt and testicle collision and Breast and belly scaling .It also has penis to belly collision will not work on all animation because the penis simply does not get close enough .I  recommend using small values on the belly sliders or pregnancy scale my get deformed
      Clams of skyrim also has a new Breast but and Belly physic with a very close real Natural bounce and jiggle based and real life weights and using the Golden ratio 1.618
      i want to give thanks to Caliente for the original cbbe body and Daimonic for giving me inspiration for this mod,Stevierage for his help and awesome finger physics on the Vag.
      I also want to thank HeroedeLeyanda for his awesome defuse textures custom made for Cosio and jacques00 for hdt tails on for beast races.
      Thanks For CronoTrigger77 on his advice and Sumwahnyoono for work on converter sliders

      requirements for this mod in order
      1.FNIS http://www.nexusmods.com/skyrim/mods/11811/?
      2.SOS FULL EDITION or Sam http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
      3.Sexlab framework http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
      4.sex animation mods like ZaZ Animation Pack http://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/
      5.Calientes Female Body Mod Big Bottom Edition -CBBE- http://www.nexusmods.com/skyrim/mods/2666/?if you selected UUNP option in Cbbe it can over write  Hands Nif during Batch build process so be aware ..best not to use UUNP if you're Using Cosio  unless you are using it for armor conversions
      6.BODY SLIDE latest version http://www.nexusmods.com/skyrim/mods/49015/?
      7.XP32 Maximum Skeleton Extended and requirements (nothing must overwrite this at any point and use Skelton Rig Map (HDT) ) http://www.nexusmods.com/skyrim/mods/68000/?
      8.optional Remodeled Armor for CBBE Bodyslide HDT(installs feet.nif when using Bodyslide batch build select CT77 Feet and not the cbbe feet or their will be a gap ) SEE RECOMMENDED MODS
      9.HDTPhysics extention 14.28 http://www.nexusmods.com/skyrim/mods/53996/?
      10. Cosio 4.7 Main (includes bodyslide files) if you had cosio before uninstall it first before running new version
      Use Light edition if you have FPS drops lower then 5 FPS in growled Room but it will not have Finger ,belly ,clit collition . Textures are now included with the installer and is recommended CosioTextures Hi or Low res . install one of them Cosio Hi res has 4k textures and can over load VRam on 1 GB Gpu's .
      11.HDT Beast tails and beast textures are now separate from the main installer for Optional use.
      PS if you use Pregnancy MODS USE BIG BELLY slider to 100 or half 50 on Both  Max an min weight or it will not swell
      For Optional Texures In the download page is a patch for
      Fairskin complexion  https://www.nexusmods.com/skyrim/mods/51602/? PS fairskin can overload your Vram and cause the Black skin Bug
      Mature skin 2 cbbe https://www.nexusmods.com/skyrim/mods/32986/?
      Demoniac 1.12 CBBE https://www.nexusmods.com/skyrim/mods/70834/?
      PureskinTexture https://www.nexusmods.com/skyrim/mods/73853/ PS pureskin can overload your Vram and cause the Black skin Bug
      Mature skin 2 cbbe https://www.nexusmods.com/skyrim/mods/32986/?
      Baby Doll X Skin https://rd.nexusmods.com/skyrim/mods/87171?tab=files
      Pride of Valhalla CBBE - Midgard https://www.nexusmods.com/skyrim/mods/72586?tab=files
      You need the original installed first and then use the same options
      PS there is an old people Patch with cosio texture for OLD Human NPC's and will work with any texture pack
      i am busy creating Mod installer with compatible textures for a variate of texture mods and there options .so if your favorite mod is not compatible please be patient as it take time to do convert textures because there are a lot of them ,and just PM me what mods you are using and ill add them to the list .
      texture mods that are compatible
      Leyenda Skin by HeroedeLeyenda http://www.nexusmods.com/skyrim/mods/73512/?
      Bodyslide Use
      open bodyslide --->select COSIO or Cosio HD on outfit/body tab --->select Cosio from preset tab or make your own preset or any existing preset ---->click batch build so your outfits can conform to you preset---->press BUILD Last
      RUN FNIS and your done
      bodyslide files for sexlab strapon dildo with hdt string has been added
      i also welcome anyone to make there own versions of the vag textures and will share it here on the COS page or on there own .IF you do not like the Cosio textures and use Another cbbe compatible textures look for a Patch in download section for it or ask me to make one.i did add resource file containing textures for the vagina.you can use photoshop or gimp to add it your self
      The Hdt Havok opject esp has been removed because it takes an armor slot and can interfere with Devious devises and Armor mods .this was only their to add Physics on vanilla standalone followers and mod followers when they have armor on.Instead you can add Physics to your follower armor your self .you will need to know what the bodyslide name is for that armor if you dont know ask me and ill check.
      How to replace Armour Baseshape with Cosio

      Recommended MODS
      KNOW BUGS :
      1 .HDT stops working or Collision i snot working Anymore......
          this can happen when the game papyrus was overloaded in certain conditions ..you can fix it  by starting the game with a clean save first .You can make a clean save using the tutorial in RED on the top of this page.
      2 .NPC go invisible when they enter the cell ..this
         this happens when you have alot of mods and Papyrus is overloaded at that moment when you teleport to a new cell ..you can use console to disable and enable them to fix it or you can just wait  they can recover them self's
      3 .Breast are behaving funny when starting  the game ..
            not sure why this happens yet but going into Showracemenu and changing your weight to Min and Max then back  to your setting  will fix it



    18. Erotic Armor Tweak

      These are some .esp's based on the latest Sources I could find where I added the "EroticArmor" Keyword to the Armor. Which implies that during installation of the Tweak you have to let it overwrite the original. Which might conflict with other modifications to the same file.
      You need the original MOD installed to make these Tweaks work.
      The Effect comes to play with the Tweak posted by me on the Support Thread for Sexlab Aroused (SLA)
      or with the Update of Sexlab Separate Orgasm LE 1.5.3 from Ed86. If in doubt use Ed86's, always rather follow a master than an apprentice
      The result is that in the check from Sexlab Aroused the character is found as IsActorNakedExtended.
      At the moment I am only aware of Sexlab Adventures from Teutonic using this feature.
      The rationale behind it is, with that tweak you still do not get considered "naked", meaning no fines and no stupid comments from NPC, while on the other hand increasing NPC arousal and increasing the probality for rape (thats the effect in Sexlab Adventures).
      Which in my understanding is the functionality that was originally intended. As I understand that not everyone wants to mod, I added these Tweaks.

      To sum it up, without the SLA Tweak and without a mod to make use of it, these Tweaks are useless for you!

      All I did was to load the sources into CK and add the EroticArmor Keyword.

      Keep in mind that the Tweaks Effect only applies to Clothing and Armor in Slot 32. For example, while a Bikini might occupy Slot 32 a DD Chastity Belt does not. Adding this keyword to a Chastity Belt wont do anything as SLA would detect Slot 32 before detecting the new Keyword.
      Also the function in SLA is gender indifferent, so it can be applied for male or female clothing or armor.

      Information for Modding yourself:
      Start the Creation Kit (CK)
      Select the Mod you want to modify as master
      additionally select Sexlab Aroused.esp
      Load, select yes to all and ignore on Warnings etc
      find armor/clothing you want to modify
      Add in the right Window Keywords a new Keyword
      Select "EroticArmor" from the drop down menu
      Tweaks available for
       Aradia Lingerie Dress
      Nightshade Armor by calyps
      Dragon Priestess Outfit
      (Tweak also reworks it as craftable)
      Shell Bondage - Bombshell BBP
      (Tweak also reworks it as Devious Device and craftable)
       Sexlab Aroused Redux

       Sexlab Separate Orgasm (I really recommend using Ed86's code rather than my tweak)
       Sexlab Adventures (otherwise the Tweak won't have any effect)
      Thanks to
      Bethesda for a game I do not get tired of playing
      fishburger67 for SLA
      Ed86 for including the tweak in Sexlab Separate Orgasm
      Teutonic for his help and Sexlab Adventures



    19. Cursed Chests

      I was looking for a vore-like mod since i started playing Skyrim and somehow enjoyed the idea of the Mimics in Dark Souls...
      After i found nothing thats similar to it, i tried to make something like this.
      The idea is to have cursed chests around, that pull you into them when you are close.
      At the moment there is only one type of chest near the sawmill of Riverwood, when you go close enough, you get teleportet to a very small area (which should remind a bit to a stomach). Inside is a Furo-Tub and a small door which is the way out (I tought about locking only the inside door, butm im not sure if the auto-teleport works then...)
      And yeah, thats it for the moment
      The technical:
      The Chest is just an auto-load door, that teleports you into the interior i´ve created, nothing more for the moment...
      About the Mod:
      I uploaded it, to share the idea, see if it works and maybe get some support, since i have no idea about scripting, animations etc.
      Of course the mod is "Work in Progress" at the moment, so it would be great if share the experience with the mod, to help me working on it.
      I hope you like the idea and maybe help me creating this mod
      Feel free to share your ideas in the support-thread
      Requirements: ZaZ-Animation Pack
      What is planned: (What i can do/ What i don´t have the experience for)
      - Different type of Chests with different interioirs
      - A vore-animation when entering the Chest
      - A script that strips the player and locks him inside



    20. Billyy's SLAL Animations (2018-11-20)

      Here’s my collection of animations for Skyrim. All my files are packed into 1 fomod package, and you can select which ones to install from there. Refer to the below for the specific contents of each option. If you like my work I'd appreciate your support on patreon. You can also check out my tumblr to see previews and screenshots of what I'm working on.

      ***New in SLAL_Billyy_Animations v1.61***
      Creature Animations

      Contained animations Creature Beasts Pack:
      Bear: 2
      Boar w/Rider: 10
      Canine: 13
      Horse: 1
      Seeker: 3
      Skeever: 8
      Contained animations Creature Constructs Pack:
      Atronach Flame: 4
      Atronach Frost: 3
      Atronach Storm: 5
      Dwarven Ballista: 2
      Dwarven Centurion: 3
      Dwarven Sphere: 5
      Dwarven Spider: 3
      Contained animations Creature Humanoids Pack:
      Draugr: 5
      Falmer: 4
      Gargoyle: 1
      Giant/Lurker: 2
      Riekling: 8
      Troll: 3
      Werewolf: 4
      Contained animations Creature Insects Pack:
      Ash Hopper: 7
      Chaurus: 3
      Chaurus Hunter: 8
      Spider: 6
      Spider Large: 3
      Spider Giant: 3
      Contained animations Creature Misc Pack:
      Deer: 1
      Dragon: 3
      Goat: 1
      Horker: 1
      Ice Wraith: 2
      Mammoth: 3
      Rabbit: 2
      Slaughterfish: 2
      Blog Post
      Contained animations Creature 1 Pack:
      Bear: 4
      Chaurus: 10
      Chaurus Reaper: 4
      Dragon Priest: 3
      Draugr: 13
      Falmer: 20
      Gargoyle: 7
      Giant: 2
      Goat: 2
      Horker: 2
      Horse: 6
      Netch: 3
      Sabrecat: 5
      Skeever: 16
      Troll: 15
      Werewolf: 14
      Blog Link
      Contained animations Creature Furniture Pack:
      Chaurus: 4
      Draugr: 3
      Falmer: 7
      Gargoyle: 1
      Horse: 2
      Sabrecat: 1
      Skeever: 1
      Blog Link
      Human Animations
      Contained animations Human Pack:
      Solo 1p: 1
      Pair 2p: 6
      Lesbian 2p: 6
      Group 3p: 6
      Group 4p: 3
      Group 5p: 1
      Blog post

      Contained animations Human Furniture Pack:
      Chair: 1
      FuroTub: 2
      GloryholeShack: 4
      Pillory: 1
      Stockade Fuck Machine: 1
      Tilted Wheel: 1
      X-Cross: 3
      Workstations: 2
      Blog post
      Contained animations Human Bondage Devices Pack:
      Yoke: 8
      Blog post
      Sexlab Framework
      Sexlab Animation Loader
      More Nasty Critters SLAL Edition
      SexLab MatchMaker
      FootIK OFF Spell
      1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to tick packs you want.
      2. Run FNIS
      3. Register animations in SLALs MCM menu

      Q: I can’t start 3p+ animations with MatchMaker.
      A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex.
      Q: Some creature’s size increases during sex causing animation to misalign.
      A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results.
      Q: X creature is missing dick during sex.
      A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm.
      Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders).
      A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.
      Q: I CTD on load after installing mod.
      A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS let's you install all those animations, doesn't mean your game can handle them. You can try removing animations, or maybe something in these lniks MadMansGun recommends looking at can help:
      You can also manually edit the SLAL source files to manually remove animations you don't want.
      Q: Can you make animations for Mudcrabs?
      A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have.
      Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit).
      A: I believe it’s some kind of bug with Sexlab. Until it’s resolved you’ll have to open up console > select the bugged creature > type “disable” then enter > type “enable” then enter
      Q: Can you convert X creature animation to work with Y creature.
      A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process.
      Q: How do I use Gloryhole animations?
      A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim.
      Q: Will you make a conversion for SSE?
      A: Eventually I’ll get around to doing it myself (don’t even have a working SSE install). However in the meantime Pfiffy has saved me the trouble and you can find his conversion here:
      Ashal - Sexlab Framework
      Orxx - Sexlab Animation Loader
      Dentarr - More Nasty Critters
      MadMansGun - More Nasty Critters SLAL Edition and assets
      Pornphile – Rigs
      Leito – Rigs and Creature assets
      AnubiSs2167 – Rigs, 3ds Max Guide
      SirNibbles – 3ds Max Guide
      Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects
      Stroti – Outhouse assets
      Xaz, Zaz – Furniture objects
      Wenderer – fomod Creation Tool
      Changelog 2018-11-20:
      SLAL_Billyy_Animations v1.61
      Creature Beasts Pack
      - Canine Missionary 2
      - Canine Boobjob
      - Skeever Spooing
      - Skeever Laying Anal

      Creature Humanoids Pack
      - Falmer Behind 2
      - Falmer Kneeling BLowjob 2
      Creature Constructs Pack
      - Flame Atronach Magic Dildo 1
      - Flame Atronach Magic Dildo 2
      - Flame Atronach Futa Magic Dildo 1
      - Flame Atronach Futa Magic Dildo 2
      Creature Misc Pack
      - Ice Wraith Ice Dildo 1
      - Ice Wraith Ice Dildo 2
      - Tweaked mammoth stage5 cumshot animobject, and added in a small leaky stream for stage4 by MMG
      Human Pack
      - Lesbian Cunnilingus 3
      Previous Versions:



    21. Left-Paw-Alight

      This mod is in early alpha.
      After some playing around in the CK and looking at other peoples mods posted here and on the Nexus I decided that its high time I spent some time and learned how to make a chartacter up from my Elder Scrolls Online experience. 
      He is an argonian shaman called Left-Paw-Alight who was a hero of the 3 banner war roughly 3000 years ago. I will be making a back story about him and how he has managed to appear in Skyrim along with a quest, but for now this is just a simple test piece. 
      As a shaman he should heal himself, cast flesh spells for protection, summon a flame atronach (for now) and turn undead. He also has the flame bolt spell. His starting equipment are mage robes for restoration. He will level up with the player with I hope balanced stats. 
      I will be uploading this to the Nexus as well so Lovers Lab. Please leave comments in the thread or any problems you find with him. 
      Location:- Falkreath mill pond. I used this as its less busy with other follower mods and easy to get to in early game. 
      Future Features:- I hope to have some voice overs done for him at some point, a quest to find him and free him. Along with a story driven quest as he gets to know the player. I will also be taking apart other peoples scripts to see how they do special AI for their followers and see if I can make something special for Paws as in a special lesser power and the use of illusions. 
      So please use him, abuse him and give him a good seeing to and let me know of any problems you find. 
      As usual you will need the following mods installed.



    22. Archmage Robe [Full HDT-SMP Cloth]

      Archmage Robe [Full HDT-SMP Cloth]
      HDT Skinned Mesh Physics
      AddItemMenu (for accessing items in-game)
      Rustic Clothing 4K - for best archmage robe textures
      This is my rework of archmage robe, using vanilla assets. I have added cloth physics literally everywhere, where it was possible. Download and you'll see... 😲
      As for now, only male robe available (without weight slider support).



    23. SHIT MOD - Mesh Improvement Mod

      SHIT MOD
      Super Hot Improvement To Meshes Of Divisions
      SHIT MOD
      Improves meshes of city areas, so far includes
      Modifications done
      Riften - Railings, Canal Gate for Open Cities users.
      Windhelm - Entrance gate, Braziers
      Includes a chicken remesh, more optimal than my old version.
      Things to do
      Improve bridges inside Riften
      Smooth corners of Windhelm
      Improve Candlehearth Hall Inn in Windhelm
      Cover World holes and roof holes of Windhelm
      Fix walls of windhelm (See through stones at the top)
      Rooftop expansion for Windhelm and Recollision
      Reintroduce the pathway to the Arena in Windhelm but have it walled off (Removable wall for future work)
      Modify more city meshes, maybe expand to external things too.
      Rethink the name? Nah.
      I haven't looked at many other cities other than Markarth but Markarth looks good, if you see any city with meshes that need improvement post about it and I will get to it.
      Rules on usage:
      You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form.
      You may not modify the files in this mod in any shape or form unless for personal use.
      You may not redistribute this file in any shape or form.
      Further use outside of gameplay and basic modding requires my permission.
      You may not use this file in any way other than for personal use, redistrobution prohibited CC



    24. DS Catarina Set.zip

      DS Catarina Set.zip Adds the Catarina set from Dark Souls. The set comes with the Catarina Helmet, Armor, Gauntlets, Leggings and Zweihander. The armour set can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench. Zweihander can be crafted at any forge and sharpened at any grind stone. No shield is included in the mod set. The shield comes from Vicn's Vigilant mod:
      Original contents from the Souls series' Dark Souls, by From Software
      Mesh and texturing fix and weight painting by @Siegmeyer Knight of Catarina



    25. Swollen Areola

      These files use CBBE textures.
      It serves to put in a follower or in his own player.
      All the step-by-step instructions are inside the file, just follow the steps .... it's quite simple.
      I put 3 types of swollen areoles for breasts
      I hope you like it already I used the 3 was very real indeed.
      Sorry for my bad English, my native language is different.
      This version is compatible with regular Skyrim and Legendary Edition