Misc Sex
SexLab SE mods that primarily deal with sex started through various other means
51 files
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SoulGem Oven 4: Integration Fork
By Murphiee
### About
This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
### Features
AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)
### Requirements And Recommendations:
### Updating:
### Documentation:
### Configuration:
### Issues/FAQ:
### For Modders:
### Changelog:
###Discord:
https://discord.gg/JPSHb4ebqj
Look for the SGO4-IF Channel.
###Credits:
DarkConsole: For the original SGO4 and helping me out along the way.
SavageDomain: For Womb Tattoos.
w234aew and jjabrams420: For figuring out workarounds to pizzahands.
dylbil: For their script libraries making the color picker work properly.
orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
Shizof: For adding physics scaling to CBPC.
krzp: For a LOT of coding help.
fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
celadoneiron and sweinen for helping me fix bugs.
Celadoneiron for code help.
Sweinen for code help.
BreakfastTime for code help.
[Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
BaneMaster for helping with Modevent Implementation and debugging.
Naitro2010 for helping me fix overlays not getting applied.
LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
ElPoporino, Helped fix Milk label crashes.
Balora, Helped rig MCM options.
###MiniCredits:
Luminance2672: Found a (Dot) . that might or might not have broke things.
###Issues or suggestions?
Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
201899 downloads
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SexLab Madness
By lapolla
A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.
Requirements
Skyrim SE (1.5.97+ / 1.6.x AE) SKSE SexLab P+ (PPLUS) MCM Helper SkyUI
How It Works
The mod has three states, cycled via the ON/OFF hotkey:
OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.
Manual Mode (MAN)
You build actor lists, the mod dispatches scenes automatically.
Press ON/OFF to enter Manual mode. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay. Long-press ON/OFF to stop all running scenes and return to OFF.
Automatic Mode (AUT)
The mod scans nearby NPCs periodically and starts scenes on its own.
Press ON/OFF twice (MAN → AUT) to enter Automatic mode. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene. Scans repeat after the configured delay and on location change. Long-press ON/OFF to stop.
Defeat
When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.
Works in Manual mode only — OFF and AUT modes ignore bleedout events. Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor. Uses Group Chance to determine if multiple attackers join the scene. Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.
Bump Ride
When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.
Group Scenes
When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.
Scene Centering
The Center On setting controls which actor the scene plays at:
Active — scene positioned at the aggressor. Passive — scene positioned at the victim.
MCM Settings
Open MCM → SexLab Madness:
ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
Passive Role — Gender filter for victims: (any), Male, Female.
PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
Center On — Scene position anchor: Active or Passive actor.
Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
Scan Radius — NPC scan range in game units (500–100000, default: 2500).
Group Chance — Chance to add extra actors (0–100%, default: 0).
Animation Tag — Filter: (any), Oral, Vaginal, Anal.
Bump Ride — Toggle bump-to-scene in Manual mode.
Debug — Detailed logging to SKSE/SexLabMadness.log.
Defeat: Enabled — Toggle combat defeat system (Manual mode only).
Technical Notes
The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API. Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface. SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.
10818 downloads
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SES2 - Slaverun NPC Enforcer
By kaxat
SES2 is a spiritual successor to the Slaverun Enforcer. It breaks Enforcer NPC functionality out from Slaverun Reloaded and makes it independent. This includes the functionality where NPCs will want to have sex with an enslaved player, but does not include quests, NPCs, or player-only features from the Slaverun Reloaded.
In SES2 the Enforcer can enslave cities, races, or social classes. Enslaved citizens will typically have three things happen to them. I broke each of the three out into its own separate little mod:
SOC - Stripped of their clothing. HSW - Have their weapons confiscated or hidden. ASF - The remaining free citizens may now have sex with the slaves whenever and wherever they like.
SES2 integrates those 3 new mods together, and applies their functionality to slaves. Similar to how Slaverun Reloaded applied its laws to slaves.
This is a very lightweight and bug-free version of the Enforcer. It has been in public beta testing for over a year alongside those 3 mods.
New Default Premise
The new premise is inspired by the Licenses mod and Public Whore. NPCs have the Licenses and Public Whore laws applied to them. These slavery type laws already applied to Skyrim before the player arrived. Thus there is no need for a Slaverun Reloaded quest to enslave Skyrim.
The new premise will even apply to the rare male, who opts to become to become a Public Whore instead of his wife/sister/mother, so he can pay off the family tax debt.
Create your own Premise
You can also create alternate premises in your head, and tweak the .ini files to fit this premise. SES2 is extremely customizable using SPID files. You could:
Stick to the original Slaverun premise. This would enslave most of the women living inside city walls. The premise was the civil war caused an influx of men into Skyrim, and women living in the cities they defended became the targets of their lust and frustration. Enslave the Dark Elves and Argonians in Windhelm, because Ulfric is a racist. Flip the tables on men and enslave them instead. The backstory of the Reach lends itself to women taking charge and men being subservient. Almost any thing else you can conjure up. You can mix and match, and tweak things to your liking. Hopefully members of the community will share their SPID .ini configs/premises with us all in the forums.
Differences between SES & SES2
Both mods have their strengths. I am the author of both. I generally recommend SES2, unless you plan to play the Slaverun Reloaded story. It is faster and more polished.
SES2 does not depend on Slaverun Reloaded for anything, but it is not an exact mirror of the original Slaverun Reloaded Enforcer. It is my version catering to my role play motivations. It changes how some of the features work. Comparison chart of the two mods:
5843 downloads
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Acheron - SLHH Creature Addon
By wareware
Adds a Surrender event for Trolls and Rieklings which triggers SLHH and follow up sex scenes in case of escape failure. The surrender event will only trigger if you don't have any followers and there aren't multiple combat factions involved.
Requirements:
Acheron 1.7 or above
SLHH and its requirements
Known Issues:
There doesn't seem to be a way to detect if the player has successfully escaped from a SLHH event to my knowledge so as a fallback the event checks for when the player draws their weapon. If you know of a way to detect a successful escape in SLHH then tell me.
1565 downloads
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Skooma Whore - Settings Loader
By wareware
Adds saving, loading and autoloading for Skooma Whore's MCM
Requires Skooma Whore and all its requirements.
1067 downloads
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ScRappies Matchmaker
By Scrab
ScRappies Matchmaker
A beyond highly customizable Matchmaker capable of matching Creatures, NPC and Followers - Hostile & Non-Hostile - together into a SexLab Scene, including the option to have surrounding Actors join in!
(Can be toggled on and off with a Hotkey if desired)
Profiling
ScRappies is build around a highly customizable Profiling System which allows you to define almost everything on a Per-Location Basis. Ever wanted Followers to be a bit hornier in Player Homes than on the Street? ScRappies can do just that! - Or how about creating Orgies in Cities but on the Land they're all civilized folk?
ScRappies Matchmaker allows you to define an unlimited amount of completely independent Profiles which can be used in up to 28 different Location, allowing you to create the most immersive Matchmaker/Rape mod there is.. or just the most random & kinky Sex Orgy you can possibly imagine
Profiles are created in the "Profiles" tab of the MCM and will be assigned to locations listed in the "Locations" tab. If a location is assigned a certain profile, the mod will use all settings as set in that specific profile! Profiles are separated into multiple Sections:
System Checks
Those are very generic Checks that dont have anything to do with the actual matching. You can set how likely it is for an Engagement to occur or set a time limite to restrict when a matching can happen (from - to)! Consideration
ScRappies uses a multitude of "filters" to allow the best possible performance even with its massive amount of Options. "Consideration" is one of the many filters used and is responsible to give a first outline of who can be matched. You can sort out Hostility, Creatures and Followers here if you want, taking some pressure from the following checks. Yay! Initiator
The "Initiator" is the NPC (or Creature) which will take the center or "bottom" position in an animation, making the Initiator the center of the animation!
Because the Initiator fills such a key position in the entire Matchmaking, there are a lot different customization options for them. Next to the default options which will be shared with Partners, Initiators also have access to a large number of Advanced Conditions which allow you to set up very complex Condition-Structs when exactly an Initiator can be an Initiator! Examples for Advanced Conditions would be Health Threshold, Thaneship, Nudity, if you are Bound, or if its currently Nighttime: No Conditionals
Keeping it simple. Because there's beauty in simplicity, right? Point System
To be Initiator, it takes more than just being horny! The Point System will apply flags to all conditions. Each flag grants a specific amount of "Points" and if a NPC manages to get enough points, they are valid! Easy! But not really. The Flags you can choose between are: +1~3 Points -1~3 Points IGNORE -> 0 Points MANDATORY -> If this Condition does not apply, the potential Initiator will instantly be considered Invalid, further Checks and Points will be ignored OVERWRITE -> If this Condition does apply, the potential Initiator will instantly be considered Valid, further Checks and Points will be ignored Chance System
Everyone hates RNG, so we need a RNG based one. Obviously. When using the Chance System, instead of flagging every Condition to collect Points, you will assign a Chance Manipulation. An Initiator is valid if the Sum of collected Chances passes a simple RNG check. With this System, you are rarely truly save and being Nude or Unarmed only increases the oddity of being engaged - How exciting! Partner
With the Initiator done, the Partner seems fairly trivial. Partners are NPC that are matched together with the Initiator. They only have a limited amount of Options for customization but are certainly just as important as the Initiator! .. I think Matching
Matching is the final filter before a Scene will start. Here you can customize if you want to recognize Disposition or if each Individual needs to see one another. All those things which can only be checked relative to another Target! You can also choose if the Matching in this Area should be considered Consensual or not
Threading
Threadbuilding is the next Step after Profiling and primarily focuses on actually creating the Scene. Because most of ScRappies attention is cenetered on the Profiling, this here is rather empty but there are still a few things to note, most importantly: Surrounding Actors join in!
When an Animation starts there is a chance that surrounding Actors will stop by and check out what crazy things the matched NPC do in public - and if they feel like it they even join! How many Animations play in a single Matching can be customized here.. and thats pretty much all its good for. Yay?
Requirements
SexLab P+ PapyrusUtil JContainers One of the 5 billion SL Aroused Versions
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Some links if you want to support me:
Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi
Discord Link for good measure:
Citadel
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Previous Changelogs:
318584 downloads
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Random Sex NG for SexLab
The Random Sex mod returns, this time updated to use CommonLib-NG to allow a single version of Random Sex to work with all versions of Skyrim SE, AE and VR (theoretically, if there was a version of SexLab for Skyrim VR). This is currently in beta, but is stable in my game and has been extensively tested with just about every combination of parameters that I can think of. Many bug fixes have been made.
Summary
The Random Sex mod matches creatures, NPCs and the player, triggering sex acts at intervals specified in the MCM. When a sex act is triggered, the following events occur:
All NPCs selected move to an NPC selected as a victim. Once all NPCs reach the victim NPC, the sex act is started. If masturbating onlookers have been selected they move to the sex act in progress. Once masturbating onlookers reach the sex act, they begin masturbating.
Requirements
Address Library for SKSE plugins
SexLab (version dependent on Skyrim version)
SKSE (version dependent on Skyrim version)
SkyUI
SexLab Aroused is optional, but will be detected and used if present.
Updates
If updating in Mod Organizer it is recommended to use the Merge option to preserve the existing SexLabRandomSexNG.json configuration file.
I have made numerous updates to the mod, some facilitated by the additional capabilities of CommonLib-NG over SKSE.
A significant portion of the player and evaluation filters have been moved to conditions and to a native filter for additional performance. Doubled the speed of native NPC-NPC evaluation code. Player is always treated as a victim (works mostly but see known issues below). Animations with the BedOnly flag are filtered out as there is no easy way to know if a bed is nearby. Furniture selection has been removed - SLAL animations seem to be atrocious at indicating if furniture is used. Runs the correct animation in SexLab (yes, I know...) Takes into account restricted strapon setting in SexLab for animations marked as "Straight". Takes into account creature gender setting in SexLab. Uses a JSON file to store configuration settings and no longer uses the SKSE co-save. New games will be preset with the current configuration. Random Sex NG DLL source code can be found at this location.
Debugging Logs
The JSON configuration (in the same directory as the DLL) allows the log level to be set to "debug" (default is "info") which will dump a LOT of information to the SexLabRandomSexNG.log file located in Documents\My Games\Skyrim Special Edition\SKSE, at the expense of speed. It is not recommended to use logLevel=debug during normal gameplay.
Known Issues
SexLab currently sorts sex act participants with no way to override this. As a example, an anal sex act where a male player is the victim and a female attacker is assigned should have the female using a strapon to have anal sex with the male player. Unfortunately SexLab sorts the participants so that the player is now in the dominant position. I have added a pull request to SexLab that will hopefully fix this in the future by adding a SortActors parameter to the animation threads, but in the meantime I am working around the issue by manually changing the genders in SexLab (and changing them back after the sex act ends).
Credits
Ashal for SexLab
fishburger67 for SexLab Aroused Redux
mnopfler for the Russian translation included in the release.
boozecow for the French translation included in the release.
snottily for the German translation included in the release.
30875 downloads
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SexLab Stories SE (January 2025)
By DeepBlueFrog
This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD).
It includes...
A Fetish system linked to Standing Stone signs
- Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.
- No fetish - Default
- The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress
- The Atronach Stone - Killing monsters - In progress
- The Lady Stone - Wearing Jewelry - Done
- The Lord Stone - Wearing Armor - Done
- The Lover Stone - Being Nude / Sex - Done
- The Mage Stone - Using magic - In progress
- The Ritual Stone - Specific NPC / spouse - In progress
- The Serpent Stone - Killing animals - In progress
- The Shadow Stone - Killing humans - In progress
- The Steed Stone - Bestiality - In progress
- The Thief Stone - Stealing- In progress
- The Tower Stone - Wearing leather / being hit / Being a sub - In progress
- The Warrior Stone - Using weapons - Done
Encounters
- A victim to the Old Gods ('King in Yellow' easter egg)
- Cannibalism victims in Eola's feast
- Encounter with a warlock after an unfortunate ritual
- Naked hunters in a hot spring
Stories (see the map in downloads)
- E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress
- The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now
- The Children - in Cradle Stone Tower - Done for now
- The Twins - in Heartwood mill - In progress (barely started)
- The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now
- The Red Wave - Solitude docks - In progress
- Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge)
Devious Stories
- Milk Farm - south of Riften - In progress
- The Pet - in Rimerock Burrow cave - Done for now
Acknowledgements
:: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty
:: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald
:: Antlers head gear - Character Mod resource Pack by nuska
:: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm )
:: Lactating breast texture by fair5210
:: Sword for Giants (Frost Giants by exray catt)
:: Freezer room throne (Ayleid Building Kit by ImperialSociety)
:: Divine Cheese (Cutting the Cheese by treguld33)
:: Knight of Order and Grummites (Vicn Creature Pack by Vicn)
:: Daggerfall Sheogorath Outfit by Bobjohnson99
:: Fine Long Iron (Golf Club of Vengeance by kotobus870)
:: Old God model by Milhail on Nexus
25414 downloads
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Raven Beak Prison SE
By Guest
Raven Beak Prison SE
This is only a conversion of Raven Beak Prison by Guffel for Skyrim SE
I also have
Added a mini System of notifications about the value of Bullying Set the option to Resurrect Prisoners every day in case they are Killed
Intimidation and Persuasion System
The intimidation and persuasion system is not based only on the level of bullying. The player's speechcraft level must also be considered. In fact, if the speechcraft level is less than 25, the intimidation and persuasion dynamics will be non-existent even with a bullying level of 99. With a speechcraft value greater than 25 but less than 75, intimidation and persuasion will work with a bullying value of at least 80. With a speechcraft value greater than 75, a bullying value of 30 will suffice.
This also means that the escape mission cannot start with a speechcraft value less than 25.
Problems and Solutions
If you are sure that there are the conditions for which an NPC should approach your character but this does not happen after waiting a few hours, you can reset the Quest by running the following command from Console
setstage RavenBeakPrisonDialougeQuest 6042097 downloads
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Guard dialog crime - add Whore
By sinzzzz
It is a crime to be equipped with clothing (Slot 32) when a bounty is on your head.
If a guard finds you, the bounty will be added and you will be forced to remove your equipment.
It also adds an option to sell the body and have it missed.
You can freely adjust the value of the bounty increase or decrease.
Use xEdit to change Global.
Changes in values are not reflected in saved data during game play.
Please change them from the console.
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Set DGCaddGV to xx
Set DGCremoveGVmin to xx
Set DGCremoveGVmax to xx
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Required: Sexlab
913 downloads
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FSM Integration for Sexlab Kidnapped Redux SE
By AkaClear
FSM (Bane Master) Integration addon for Sexlab Kidnapped Redux (Vinfamy), all credit goes to the original creators.
What's new:
Switch to enable FSM Integration, slider of the simple slavery mod now also controls the chance for followers.
Options to force trigger and cancel Rescue Missions.
Fixed a bug in creature scenes of the rescue orgy , which seemed causes the stop of the entire orgy loop.
Requirements:
Sexlab Kidnapped Redux SE version
Follower Slavery Mod
1190 downloads
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npc-npc sex SexLab SexLife SE Voiced
By chenchao7534
SexLab SexLife SE Voiced
I did NOT create this mod, I merely repack Dooge's mod and Nomkaz's conversation for Skyrim Special Edition with voices generated with xVASynth using DoubleCheeseburger's Guide.
Hope my sharing can help SSE more enjoyable.
Requires
Sexlab Framwork SE, Sexlab Aroused Redux SE or OSL Aroused ---------------------------------------
Simplified DIY notes: 01) Ensure U have the requirements MicroSoft C++ Redistribution; 02) Download Steam version of xVaSynth to ensure up to date & easy installation. My experience with manual installation in Nexus always can’t get updates right; 03) Download “.lip and .fuz plugin for xVaSynth v2” link: https://www.nexusmods.com/skyrimspecialedition/mods/55605 Manual install plugin into xVaSynth dir. Launch xVaSynth & check tick enable plugin, then go setting for plugin lip_fuz, select lip format Skyrim, check tick delete lip files, check tick delete wave files, check tick use multiprocessing, check tick Make fuz files; 04) Download xVaSynth voice packs & place it to dir xVASynth\resources\app\models\skyrim. If downloading voice packs from other games like Triss for Triss Custom Voiced Follower, rename files’ names like “sk_xxxxxx”, use note to edit json file, rename gameId from "witcher" to "skyrim", rename voiceId from “w_xxxxxx” to ur new file name “sk_xxxxxx”, rename voiceName to match Custom Voiced Follower in Sound\Voice\xxxxxx.esp\xxxxxx. If U want to use multiple characters using same voice like FemaleYoungEager, U need to duplicate files & renamed them differently; TO TO 05) Download DoubleCheeseBurger’s SSEedit script file, install inside SSEEdit\Edit Scripts; —————— Start Edit Scripts —————— 06) Use note to edit xVASynth Dialogue Export.pas, at skvaVoiceIds.CommaText row add/remove text eg: “sk_xxxxxx=xxxxxx”; 07) At maleVoices.CommaText or femaleVoices.CommaText row, add/remove “xxxxxx”; ——————— End Edit Script ———————-
08) At MO, launch SSEedit, select & load adcsexlife.esp. After load complete, select adcsexlife.esp, right click, apply script, select “xVASynth Dialogue Export”, then click Ok; ———————- xVaSynth Batch ——————- 09) Close MO, launch xVaSynth, Open batch synthesis; 10) Open folder “SSEEdit\Edit Scripts\xVASynth Dialogue Export\” where adcsexlife.csv is being created. Drag adcsexlife.csv into “batch synthesis” window. Click “Synthesize Batch” to start generating fuz files, may take few hours depending on quantity; ———————- End Batch ———————-
11) After completion, retrieved Sound folder at default setting “D:MO2\Mods\Voiced Mod\”. Repack it to your mod. ————————- Complete DIY ——————- SexLab SexLife Voiced v3-3
Link: https://drive.google.com/file/d/1RhpqMh88TPv0HfQLy--c71UczvZ2gcAq/view?usp=drive_link
SexLife Aviendha (from https://www.nexusmods.com/skyrimspecialedition/mods/55404)
Link: https://drive.google.com/file/d/1SxYVDR0dpps91h_zb_iZQ1nmsGSFXmka/view?usp=sharing
SexLife Adlora_Mrissi (from https://www.nexusmods.com/skyrimspecialedition/mods/9666)
Link: https://drive.google.com/file/d/1TRQO91Fhh1GlCKTCMGbE38jIbUzhzmYp/view?usp=sharing
SexLife Lightning (from https://www.nexusmods.com/skyrimspecialedition/mods/63210 Initiate Replacer)
Link: https://drive.google.com/file/d/1eybUSU-Wc1Ba4LqcjJIXRPbraA54i7N6/view?usp=sharing
SexLife Triss (from https://www.nexusmods.com/skyrimspecialedition/mods/54724)
Link: https://drive.google.com/file/d/1eGFJsfOrnhRE1JbwWEBXc3AWOvqM2m8j/view?usp=sharing
18500 downloads
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Skooma Whore SE
By nomkaz
Skooma Whore SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
@samuelga24 Created DAR anims that pair well with this mod. They are on nexus if you want them: Drunk or drugged animations (DAR)
The following copied from the original LE page:
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Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are interested.
Short Description:
Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
Features:
+ all drugs have individual textures and bottles
+ extreme and long visual effects
+ loot the drugs from dead enemies and chests
+ three diffrent kinds of withdrawal effects depending on the drugs you take
+ get force to dink a random drug when raped
+ risk of blacking when taking too much
+ Addicting H/M/S Potions, called "Brews"
+ Player get treated as scum when highly addicted
+ All drugs are craftable with the right recipe
Detailed Description:
The addiction system:
All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
Acquireing Drugs:
All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
Overdose:
When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
High Risk:
There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
Active Withdrawal Effects:
Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
Brews:
Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
Junky treatment:
When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
Recipes:
All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
Requirements:
SexLab Framework SE
Fus Ro Do-h SE
Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
1. make a save
2. deinstall Skooma Whore
3. load previous save, wait a minute, save again
4. install new version and load the save from 3.
Don't confuse the version numbers, the latest version is 1.0 we left the beta.
The older versions began with 0.9.x to show that the mod was still beta.
I now consider Skooma Whore finished and have no further updates planned.
Credits:
Ashal for SexLab Framework
ContentConsumer for providing the basic ideas and names of the new drugs
vito740 for allowing me to use his textures for the drug bottles
Grine for making me these awesome drug dens and sharing a lot of other ideas with me
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
284125 downloads
Updated
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Generated Voice Pack for BaboDialogue
By BadJoke
Voice pack for BaboDialogue
Made using VASynth for BaboDialogue. Created for version 4.80. Uploading here because why not.
Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything.
This should still work for newer versions of the mod (see Baka's Patreon) except that any of the new lines added in the newer version won't be voiced. Honestly, you probably have Fuz Ro D-oh - Silent Voice installed anyways (it just got an update for AE/GOG) and seeing as this mod took over 24 hours for my computer to process via VASynth (there's a ton of dialogue in this mod) I'm not going to update this for every release of BaboDialogue.
It also means that this pack is quite large (~3.6gb), so the file in the downloads contains a link to a MEGA page where you can download the file. Even larger once unpacked, so don't download if you're worried about taking up disk space.
Download instructions:
--------See bottom of the page for newest link---------
Link to MEGA (old version 4.8): https://mega.nz/file/tWFCVajD#jXJoNBvl_0UfBHUOdJRomeedcRx5Ewn6gZ-ebHolcy8
Or you can find the same link in the downloads tab for those who don't bother to read ?
Requires:
BaboDialogue (all its requirements, etc etc)
12257 downloads
Updated
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Random Sex Mod for SexLab SE
Important Note: I will no longer be supporting this version of Random Sex, as it is now superceded by SexLab Random Sex NG which uses CommonLib-NG and the Address Library to support all versions of Skyrim SE and AE in one download. Please refer to this page to download the new version (I also don't recommend updating mid-game unless you know what you're doing with tools like Resaver).
Now available for Skyrim SE with the following improvements!
SKSE64 plugin cross-checks available NPCs against available animations and configuration settings during the evaluation. It is noticeably more effective at figuring out available sex act combinations from the available NPC pool. SKSE64 plugin patches into the translations to allow the sex act notifications "x, y and z are having sex" to be translatable entities in the language translation files. Proper use of faction assignments in ReferenceAlias entries removes the need for the cleanup script. Better use of Papyrus states in the scripts to improve code layout and efficiency. Quest based multithreading with up to 8 threads working to set up sex acts and masturbating onlookers. Splash screen lets the player know when SexLab has not been installed. Creature options are grayed out when SexLab allow creatures flag is not set. SexLab Aroused option is grayed out if SexLab Aroused is not installed.
Summary
A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world as we know it. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
DDL source code can be viewed here.
Requirements for Anniversary Edition version 20220921 - Note UNTESTED as I am still on Skyrim 1.6.353 but should be good if I haven't messed up the recompile.
File: SexLabRandomSexAE_V1_20220921
Skyrim Anniversary Edition 1.6.640
SKSE 2.2.2
SexLab 1.65
SkyUI MCM
FNIS 7.5
Requirements for Anniversary Edition version 20220107
File: SexLabRandomSexAE_20220107
Skyrim Anniversary Edition 1.6.353
SKSE 2.1.5
SexLab 1.64c
SkyUI MCM
FNIS 7.5
Requirements for Special Edition version 20211223
File: SexLabRandomSexSE_20211223
Skyrim SE 1.5.97
SKSE 2.0.20
SexLab 1.63
SkyUI MCM
FNIS 7.5
NEW! Version 2 with creature on creature action for both SE 1.5.97 and AE 1.6.353 and 1.6.640 - Do not update an existing game with this version. Like V1 20220921 above this is untested as I am still on Skyrim 1.6.353. However, I have been running this code on my game for several months now so it should be stable if I haven't messed up the recompile.
File: SexLabRandomSexSE_V2_20220921
Skyrim Special Edition 1.5.97
SKSE 2.0.20
SexLab 1.63
SkyUI MCM
FNIS 7.5
File: SexLabRandomSexSE_V2_20220917
Skyrim Anniversary Edition 1.6.353
SKSE 2.2.0
SexLab 1.64c
SkyUI MCM
FNIS 7.5
File: SexLabRandomSexAE_V2_20220921
Skyrim Anniversary Edition 1.6.640
SKSE 2.2.2
SexLab 1.65
SkyUI MCM
FNIS 7.5
I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers.
Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
Upon selecting participants, the sequence of events is this:
(1) Each attacker runs towards the victim.
(2) If this is a group sex act, attackers reaching the victim will follow the victim until all attackers have reached the victim.
(3) The sex act is started.
(4) Any assigned masturbators now make their way to the sex act in progress.
(5) Upon reaching the sex act, masturbators start masturbating.
The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the Whiterun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
Updates
Anniversary Edition 20220921:
Recompile for SKSE 2.2.2
NEW: Version 2 with creature-on-creature action.
Anniversary Edition 20220107:
Recompile for SKSE 2.1.5
Translation data loaded for first notification (removed SKSE event handler)
Fix creature animation loading issue.
Special Edition 20211223:
Translation data loaded for first notification (removed SKSE event handler)
Fix creature animation loading issue.
Anniversary Edition 20211215:
Recompiled with SKSE 2.1.4.
Anniversary Edition 20211123:
Recompiled with SKSE 2.1.3.
Mannequin check uses isInRace(MannequinRace) to (hopefully) handle custom mannequins correctly.
If the player has their weapon drawn, they won't be targeted for sex acts.
Special Edition 20211123:
Back-ported changes for Anniversary Edition above and recompiled with SKSE 2.0.20.
Load Order
Use LOOT - Not sure how the SKSE64 evaluator affects this, but following reports from several people it is highly recommended that Random Sex is placed above all other SexLab mods in the load order.
79750 downloads
Updated
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Generated Voice Pack for Sexlab Approach Redux (Baka version)
By BadJoke
Voice pack for Sexlab Approach Redux
Made using VASynth for Sexlab Approach Redux (Baka version). Created for version 2.7.
Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything.
As of the time of this post (Dec 22), v2.7 is a patron only version of the mod. That being said, I don't think it will be long before this version goes public so I decided to get ahead of the curve a bit.
This should still work for newer versions of the mod (see Baka's Patreon) except that any of the new lines added in the newer version won't be voiced. Honestly, you probably have Fuz Ro D-oh - Silent Voice installed anyways (it's been updated for AE/GOG) and seeing as this mod took over 24 hours for my computer to process via VASynth (there's a ton of dialogue in this mod) I'm not going to update this for every release of SLAP.
It also means that this pack is quite large (~2gb), so the file in the downloads contains a link to a MEGA page where you can download the file. Even larger once unpacked, so don't download if you're worried about taking up disk space.
Download instructions:
Link to MEGA: https://mega.nz/file/e8tGESZK#iRkc4coRcIY5swrYMd0x-AF9Q07Nhv5SK18ITW6vQP4
Or you can find the same link in the downloads tab for those who don't bother to read ?
Requires:
SLAP Redux (all its requirements, etc etc)
8892 downloads
- harrasment
- rape
- (and 1 more)
Updated
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SexLab Aroused Killers
Just a really simple, stupid mod that turns your followers into sex-mad psychopaths when they kill things.
When something is killed by the player (this includes kills by player team-mates (followers and hirelings) as the player is marked as the killer in all cases), a percentage of followers will have their SexLab arousal exposure increased based on the parameters set in the MCM menu. This can be used alongside any sex mods that are triggered by the actor arousal level exceeding a certain threshold.
I wrote this as I was getting bored with a lack of sex act triggers in Random Sex as the arousal increases seem to reduce as the level increases. At around level 50 I was having to walk around without my cuirass on in order to get any action.
Since I use Nether's Follower Framework, I built the follower lists around that. So that, along with SexLab and SexLab Aroused are required for this mod. SkyUI is required for the MCM menu.
4505 downloads
Updated
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Generated Voice Pack for Sexlab Horrible Harassment Expansion LE/SE
By BadJoke
Voice pack for Selxab Horrible Harassment Expansion (SLHH)
Made using VASynth for Horrible Harassment Expansion (SLHH). Created for version 3.701". Uploading here because why not.
Baka's mod works for both SE and LE. I play on GOG's AE and this pack works (mostly) for me. Every now and then I have noticed small things (often single word lines) that it doesn't cover, but it got *almost* everything.
Requires:
Sexlab Horrible Harassment Expansion
8003 downloads
- harassment
- rape
- (and 2 more)
Submitted
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Generated voice pack for Pet Project 2.2.2 SE
Generated voice pack for:
Due to the large number of voice lines available, voices have only been generated for a few common voice types:
If you want the voices generated for a different voice type I can add it in as well provided that there is enough demand for the voice type.
Installation: Just install with your favorite mod manager like you would any other mod. BSA recommended for SE, esp marked as light.
Credits:
Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @Herowynne for testing.
1460 downloads
Submitted
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pregnancy SexLab Hentai Pregnancy Special Edition
By Ed86
Rate Mod if you like it, you can support me on Patreon
Requirements:
XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs)
Instalation
install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
Features
Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)
Cuminflation
Having sex can cause cum inflation, which can then cause pregnancy or deflation.
Soulgem Pregnancy
Characters can birth soulgems after having sex.
Soulgem pregnancy does not produce child.
Belly doesnt grow bigger than amount of soulgems it holds.
Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
To birth Black soulgems "father" must be human npc(non creature).
PC can choose to birth soulgems prematurely.
Milking
During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
PC will get spells to self milk, NPCs will milk them selves.
If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
You can get milked by using zaz dwemer machines or MME milkpumps.
Slavetats tattoos
You can edit included json file to set desired tattoos for:
-Non pregnant - post pregnancy/cuminflation
-Normal pregnancy
-Soulgem pregnancy
Modders:
You can check pregnancy through "HentaiPregnantFaction" its ranks are:
1- actor is cuminflated
2- actor is cuminflated and will be pregnant
3- actor is pregnant
You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
Translation:
MCM is handled through HentaiPregnancy_ENGLISH.txt
Script strings is handled through HentaiPregnancy_Strings
Credits
Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)285317 downloads
- sexlab
- soulgem pregnancy
- (and 4 more)
Updated
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Generated voice pack for Slap da butt
Generated voice pack for:
Installation: Just install with your favorite mod manager like you would any other mod. BSA version recommended for SE.
Credits:
Thanks to @DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @ballsy for the original mod, @duy123a for testing.
P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too.
5348 downloads
Updated
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Bad Dog's Immersive Creatures SE
By Bad Dog
Bad Dog's Immersive Creature Addon
Purpose
This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus.
Status
This is a bit of a placeholder in that it's not at all complete, but what's here works.
First, no blue dicks on the canines. All filepaths are correct, I think.
Second, I did a bunch of work on Creature Framework to figure out why schlongs weren't appearing reliably and ended up shipping a patch for it. @Ep1cL3w7z you may want to check it out and incorporate whatever works for you in the main mod. Details behind the spoiler. Note the install instructions below for handling the CF/MNC/BDIC stack.
I also did a very minor patch to SexLab. Problem was that SL has the actors walk up to each other before the animation starts (which I like very much) but the radius they use is so small a large horizontal creature can't get close enough to satisfy them. I just increased the radius a bit to keep the creature from bumping into you repeatedly until the mechanism times out.
And a minor patch to MNC just to add some of the new races until they can be incorporated in the base mod. @MadMansGun there are more new races to come so choose when you want to pick them up. I couldn't get the new races registered with a separate call to the SL registry--I don't know if that was my problem or what.
For the mod itself, I have a stupid complicated spreadsheet showing every creature in SIC, its ARMO record, and the corresponding record in the CF json. Thank you xEdit. There are a lot of new creatures and many of them are quite nice but it will take a while to get to them all so have patience.
Installation
Load, in this order
Skyrim Immersive Creatures V7.0.2 or later. Creature Framework V2.0.3 (you're getting it from the MNC page) More Nasty Critters Bad Dog's Immersive Creatures (this mod) BDIC Creature Framework Patch SexLab check to make sure you get the latest BDIC Sexlab Patch BDIC MNC Patch SexLab Aroused Redux Sexlab Animation Loader Whatever animataion files you choose. Get all of Billyy's stuff.
Enjoy. You know you have to run FNIS, load the creature animations in SLAL, and turn on creatures in SL. Look at the SL install instructions if you don't know what that means.
Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk. Also go to Creature Framework's MCM menu, "Performance" tab, and bump up the number of actors to the max.
Werewolves
If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem.
You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins.
Good to have with this mod
SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too.
And of course the body replacer of your choice.
Reporting problems:
Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark.
Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here.
CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.")
Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it.
Credits
This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them:
lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/)
dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/
lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/
Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/
Dayelyte, Gone, Panicforever, Xandero - animations
diarawr, Gone, Leito86, Shocky, SkyMoMod - models
Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/)
MadMansGun - Help with the patch and all the work on MNC
225193 downloads
Updated
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Milk Mod Economy SE
By Ed86
Rate Mod if you like it, you can support me on Patreon
Full version requires:
Skyrim Script Extender SE (SKSE)
RaceMenu SE
SkyUI SE
XPMS SE
FNIS SE
Sexlab SE 1.63+
Naked body and armor replacers with NPC Belly and NPC L/R Breast nodes, otherwise breast and belly sizes wont work
Installation:
Install MO or NMM, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies, (listed above, under Full version requires:) Install latest Assets Install latest Scripts Run FNIS. if mod doesnt work(no MCM/poll 0 error) - disable mod esp, Finish Helgen/Alternate start, enable esp, if that doesn't help try Save, Load
*cbbe-3bbb-advanced
Short description: this mod is about milking titties, a lot of milking titties
For full version description refer to Legendary Edition thread description.
Full version shares same code as Legendary Edition so it should support all Legendary Edition mods as long as they can be run in SE
1527397 downloads
Updated
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Voice Packs - Devious Lore v2.2.1 -
By RamonXick
Voice Packs for Devious Lore v2.2.1
Since no one made voice packs for Devious Lore I made it myself, the quality is pretty good I guess so I want to share it. Why v2.2.1? on my current loadorder I played with v2.2.1 I might update it in the near feature and then update this packs but should be somewhat compatible with Devious Lore v2.3.1 I hope, if it's not let me know.
Requirement:
Devious Lore SE
4650 downloads
Updated
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SexLab Dangerous Nights 2 SE
By nomkaz
SexLab Dangerous Nights 2 SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
The following copied from the original LE page:
-----------------------------------------------------------------------
Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.
Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!
Key Features:
+ random chance to be suprised in your sleep
+ chances depending on your sleep location
+ the longer you sleep the higher the chance
+ full follower support - will they be victims or attackers?
+ let a follower take the guard for the night
+ NPCs can be choosen from the surroundings
+ immersive NPC spawn from a long list of presets
+ spells to mark mod added homes and follower
+ set your custom save rooms where night attacks don't make sense
Night Attacks:
During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.
Guard:
You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.
MCM:
Most functions and aspects can be configured in the MCM. The option should be self-explaining.
In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:
The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.
DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.
Installation:
Manual: Drop the content of the archive into you Skyrim\Data folder
Recommended: Use Vortex or MO2
Known Conflicts:
Sexlab Adventures. Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94
Update:
I recommend to update with a clean safe because of the huge changes to the previous version!
1. Start your game and safe.
2. Close the game and deinstall the old version
3. Start your game and load the safe from 1.
4. Wait 2 in-game hours.
5. Save and close the game again.
6. Install the new version.
7. From now on only load the safe made in 5. or newer ones
Requirements:
Sexlab Framework
Sexlab Aroused
Fus-Roh-Do(h) - Silent Voice
Credits:
Ashal for SexLab Framework
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
135947 downloads
Updated