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Misc Sex

SexLab SE mods that primarily deal with sex started through various other means

31 files

  1. SexLab Dangerous Nights 2 SE

    SexLab Dangerous Nights 2 SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.
     
     
    Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!
     
     
     
     
     
     
     
     
    Key Features:
     
     
     
     
     
     
    + random chance to be suprised in your sleep
     
     
    + chances depending on your sleep location
     
     
    + the longer you sleep the higher the chance
     
     
    + full follower support - will they be victims or attackers?
     
     
    + let a follower take the guard for the night
     
     
    + NPCs can be choosen from the surroundings
     
     
    + immersive NPC spawn from a long list of presets
     
     
    + spells to mark mod added homes and follower
     
     
    + set your custom save rooms where night attacks don't make sense
     
     
     

    Night Attacks:
     
    During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.
     
    Guard:
     
    You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.
     
    MCM:
     
    Most functions and aspects can be configured in the MCM. The option should be self-explaining.
    In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:
    The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.
    DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.
     

    Installation:
     
    Manual: Drop the content of the archive into you Skyrim\Data folder
     
    Recommended: Use Vortex or MO2
     
    Known Conflicts:
     
    Sexlab Adventures.  Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94
    Update:

    I recommend to update with a clean safe because of the huge changes to the previous version!
    1. Start your game and safe.
    2. Close the game and deinstall the old version
    3. Start your game and load the safe from 1.
    4. Wait 2 in-game hours.
    5. Save and close the game again.
    6. Install the new version.
    7. From now on only load the safe made in 5. or newer ones
     
    Requirements:
     
    Sexlab Framework
    Sexlab Aroused
    Fus-Roh-Do(h) - Silent Voice
     
    Credits:
     

    Ashal for SexLab Framework
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    49,737 downloads

    Updated

  2. Sexlab Kidnapped Redux SE

    Sexlab Kidnapped Redux SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
    UPDATE: I changed the download to the Oldrim/LE ESP which is in Form 43. I'm getting notifications that for some reason, dialogue gets broken when the ESP is converted to Form 44.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    Brazilian Portuguese translation provided by: @xxxaqui0 
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
     
    Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
     
    Click on "Follow this file" above to keep up-to-date with the latest releases.
     
    Features
    Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
    Requirement
    SexLab Framework SE– that’s all you need. It will remain the only hard dependency
     

    To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install SSE Engine Fixes.
     
    Optional But Highly Recommended
    Fuz Ro D-oh SE - gives you enough time to read the NPC-NPC dialogues
    SexLab Defeat SE– tested thoroughly with SLKR, with it:
    PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
    Optional Integrations
    More Nasty Critters SE: enable 12 additional creature kidnapper types in SLKR.
    Devious Devices SE– don’t’ forget to batch-build in Bodyslide: random DD pieces are put on victims under hostage.
    Simple Slavery Plus Plus SE (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
    SexLab Eager NPCs SE: Anyone you rescued will become your lover and become available for sex.
     

    Translations (might not be the latest versions)
    Spanish (by Gothuska)
    Chinese (by sexhaizai)
    From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    67,172 downloads

    Updated

  3. ScRappies Matchmaker

    ScRappies Matchmaker
    Smoll Mod to match random Actors together in a SL Scene
     
    Matchmaking
    Supports Hostile Actors & Creatures Supports 2~5p Animations Tagging Support: Decide what Tags chosen Animations should use, divided into 10 categories depending on Actors in an Animation Can be disabled through a Hotkey Location Profiling
    You can filter Locations in which this mod is active or inactive, Supported Locations are: Wilderness / Cities / Towns / Settlements / Player Homes / Inns / Dragon Nests / Forts / Bandit Camps / Giant Camps / Nordic Ruins / Dwarven Ruins / Falmer Hives / Hagraven Nests You have up to 3 Profiles that you can freely customize and assign to a Location. A Location will use the Settings of the Profile that has been assigned to it Customisation
    Hostile Victims: Whether or not you want to allow Actors that are usually Hostile towards you to be matched up in a Scene. Maybe you find your next assassination targets in some .. very private situations shortly before they meet their end?  Hostiles on Friendly: Wheter or not Actors that are usually Hostile towards you will be allowed to engage you. Some Wolves in heat might find completely forget that theyre actually supposed to fight you? Victim Filter: Set who can be engaged in a specific Location. Maybe you only want Player & Followers to be used by those Wolves? Those boring traveling merchants can have their fun someplace else! Combat Skip: Disable the Scan while you are in Combat, to avoid Actors having a good time while a Dragon is terrorizing a City Arousal: Self explanatory Distance: Choose how far Actors can be apart from each other to start a Scene. Dont want Actors to meet up from across 2 cells.. or maybe thats exactly what you want? Line of Sight; Does an Aggressor have to see their Target? Disposition: Dont use that. You know about this super clunky Number in the Vanilla Game that tells the game how much people like you? Yea, thats what that is  
    Requirements
    SL Framework SL Aroused

    2,908 downloads

    Updated

  4. SexLab Hentai Pregnancy Special Edition

    Rate Mod if you like it, you can support me on Patreon
     
    Requirements:
    XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs)  
    Instalation
    install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
     
    SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
    This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
     
     
     
    Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
     
    Features
    Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)  
    Cuminflation
    Having sex can cause cum inflation, which can then cause pregnancy or deflation.
     
    Soulgem Pregnancy
    Characters can birth soulgems after having sex.
    Soulgem pregnancy does not produce child.
    Belly doesnt grow bigger than amount of soulgems it holds.
    Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
    To birth Black soulgems "father" must be human npc(non creature).
    PC can choose to birth soulgems prematurely.
     
    Milking
    During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
    PC will get spells to self milk, NPCs will milk them selves.
    If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
    You can get milked by using zaz dwemer machines or MME milkpumps.
     
    Slavetats tattoos
    You can edit included json file to set desired tattoos for:
    -Non pregnant - post pregnancy/cuminflation
    -Normal pregnancy
    -Soulgem pregnancy
     
    Modders:
    You can check pregnancy through "HentaiPregnantFaction" its ranks are:
    1- actor is cuminflated
    2- actor is cuminflated and will be pregnant
    3- actor is pregnant
     
    You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
     
    Translation:
    MCM is handled through HentaiPregnancy_ENGLISH.txt
    Script strings is handled through HentaiPregnancy_Strings
     
    Credits
    Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)

    123,750 downloads

    Updated

  5. AnimatedParasites SE

    A small mod addition to SexLab Parasites
    Animate: Chaurus Worm, BeltFaceHugger, BeltHugger, Plug Spider Eggs
     
    Used materials SexLab Parasites ( DeepBlueFrog )
     
    To work, you need:
    XPMSE32 SexLab Parasites ( SE version !) This mod AnimatedParasites  
    Full installation list:
     
    boot order:
        
        SexLab-Parasites.esp
        AnimatedParasites.esp
     
    Used programs :
     
    NifSkope_2_0
    hkxcmd_1_4
    HavokPcXsContentTools
    3ds Max 2017
    TES5Edit 3.2
    convertUi-17109-0
    HBPP.exe
     
    ParasitAnimationKit.7z
     
    For those who are engaged in animation.
    Parasites_animation_object_Lite_kit.7z
     

    22,875 downloads

    Updated

  6. Deer Expansion - Mihail Monsters and Animals - MNC

    Expand your wildlife with more deer for More Nasty Critters
     

     
    This mod is a patch which makes Deer Expansion - Mihail Monsters and Animals  working with More Nasty Critters.
     
    You need the original mod installed and this patch in the load order behind it. Both are ESL flagged and will not take any space in your ESP slots.
     
     
    There are 4 versions to chose from:
     
    deer expansion sse MNC
     
    Adds schlongs to the male deer from the mod and makes sure they are recognized as regular deer, not custom races anymore.  
    deer expansion sse MNC - Always Erect
     
    For those of you who have problems with the erect schlongs not showing sometimes, this will make the males always erect (irrespective of their arousal).  
    deer expansion sse MNC - Tame
     
    This changes the deer's AI; in the original they are very shy, run away, but will get aggressive if you manage to sneak up to them. This version makes them tame.  
    deer expansion sse MNC - Tame - Always Erect
     
    Same as above but with always erect schlongs.  
     
    Install:
    Use your favourite mod manager. The patch is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices.
     
    Requirements:
    More Nasty Critters SE, Deer Expansion - Mihail Monsters and Animals 

    2,511 downloads

    Updated

  7. Milk Mod Economy SE

    Rate Mod if you like it, you can support me on Patreon

    Full version requires:
    Skyrim Script Extender SE (SKSE)
    RaceMenu SE
    SkyUI SE
    XPMS SE
    FNIS SE
    Sexlab SE 1.63+
    Naked body and armor replacers with NPC Belly and NPC L/R Breast nodes, otherwise breast and belly sizes wont work
     
     
    Installation:
    Install MO or NMM, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies Install latest Assets and Scripts Run FNIS. if mod doesnt work(no MCM/poll 0 error) - disable mod esp, Finish Helgen/Alternate start, enable esp, if that doesn't help try Save, Load  
    *cbbe-3bbb-advanced
     
    Short description: this mod is about milking titties, a lot of milking titties
     
    For full version description refer to Legendary Edition thread description.
    Full version shares same code as Legendary Edition so it should support all Legendary Edition mods as long as they can be run in SE
     
     

    317,474 downloads

    Updated

  8. Boars and Daggerbacks - Always Erect

    This mod adds about 200 Boars and Daggerbacks to Skyrim.
     
    This mod is based on Boars and Daggerbacks- Mihail Monsters and Animals (MIHAIL SSE PORT) from Nexus - so all credit goes to MihailMods for creating them.
     
    I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it.
     
    The mod is a stand-alone version, the original mod is not required, it would in fact conflict.
     
     I simply wanted to make the boars usable by SexLab and I wanted more of them. So I made some changes:
     
    In order to make it work I changed their race from custom to the DLC2 boar race to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the MNC boar dick. They are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). I made them all the same size so that you don't have to go crazy with animation adjustments. Finally, I added quite a few more than in the original mod. Now you will find 200 of them, they are in the forests of The Rift, Falkreath and in the mountains of The Reach.  
    And that's it. If you don't like "always erect", I can't help you. That's just how it is 😉
     
    Make sure you have boar animation installed, there aren't that many, check out Billyy's SLAL Animations
     
    There are two versions to download: tame or aggressive. Personally I prefer the tame ones (I have all creatures tame in the game) simply to have more exciting interactions. The aggressive ones are actually non-hostile, but will attack if you come too close. This is not very helpful for SexLab action obviously, but maybe you want them for hunting?
     
    ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the aggressive version so you have additional game in the game. Game in the game, ha!  
    Enjoy.

    729 downloads

    Submitted

  9. Scamps of the Eastmarch - Always Erect

    This mod adds about 100 Scamps to the Eastmarch region.
     
    This mod is based on Scamps SE from Nexus - so all credit goes to 4thUnknown and Creeper for creating/porting this.
     
    I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it.
     
    The mod is a stand-alone version, the original Scamp SE is not required, it would in fact conflict.
     
        
     
    I really only wanted the Scamps in the game, not the spells or any other other things the original mod adds. My intent was to simply have more creatures so they can be used by SexLab.
     
    In order to make that work I changed their race from custom to Riekling (they use Riekling skeleton and animations anyway) to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the Riekling cock and adjusted the fit and textures, they are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). Finally, I created a female variant with "hair" and slightly more defined breasts. The females also have cocks because I don't want to see dry humping.  
    And that's it. If you don't like "always erect" or females with cocks, I can't help you. That's just how it is 😉
     
    There are two versions to download: tame or aggressive. Personally I prefer the tame one (I have all creatures tame in the game) simply to have more exciting interactions. But that's up to you.
     
    ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the hostile version so you have additional enemies in the game.  
    Enjoy.

    1,225 downloads

    Updated

  10. SexLab More Nasty Critters Always Erect SE

    This patch which make all male creatures in the game always show their erect schlongs, irrespective of their arousal.
     
    Note: This is based on (and requires) More Nasty Critters SE 12.3 - it will not affect ASOS schlongs. There are compatibility issues with More Nasty Critters 12.5, I will need to create a new version for that. Thanks to MadMansGun for pointing out how to do this and for allowing me to upload it.
     
    This patch does not affect the actual arousal of any creature. It simply points the non-aroused versions of all creatures to instead use the aroused meshes from More Nasty Critters.
     
    Using this patch you will not be able to judge the arousal based on the creatures´ schlongs anymore, they will always look horny. So yes, it really defeats the purpose of the arousal mechanics for creatures. But also you never get any dry humping if for some reason the schlong did not trigger to show.
     
    If you do see any more dry humping after this patch, it´s because
    they are really female and you have set Aroused Creatures to also work on female creatures or Random Sex or some other mod had an NPC select a female creature or some mod you have installed introduced its own meshes (replacer mods for dogs, horses, animal variants, etc. often carry their own meshes, not just textures) because I missed a creature - let me know  
    This patch makes the changes on all male default creatures which are in the vanilla game as well as on all creatures added by More Creatures (which btw. are all male). It will also affect the conjured Hentai Creatures. And since More Creatures does not only place the default creatures but also points one dog to use the Hentai Creatures German Shepherd mesh, I also had to include this as requirement.
     
    So for this patch to work you need:
     
    SexLab SE (obviously) More Nasty Critters SE 12.3 (oviously) Hentai Creatures SE (comes optional with the above) SexLab More Creatures SE  
    If you don´t have Hentai Creatures and More Creatures installed, and you also don´t want to: There is an "MNC-only" version available in the downloads also:
     
    The downloads come in various verions:
     
    More Nasty Critters Always Erect This is the main, original file as described above, including the dependencies to "Hentai Creatures" and "More Creatures". .  
    More Nasty Critters Always Erect - MNC only
    This is the same file but does not touch "Hentai Creatures" or "More Creatures". Therefore, these two are removed as masters and not needed for installation. This is for people who don´t want to install "Hentai Creatures" and "More Creatures".  
    More Nasty Critters Always Erect - F to M
    This is the same as the original, but has an additional feature: It will force that all the female vanilla dogs, horses, deer and elk will instead use their male (and always erect!) form. It does not make them male, but makes them look male (and erect). This is for people who like a lot of animal action but have these female creatures standing around not participating, as there are unfortunately only very very few female creature animations. If you want to see these "fake males animals" in action, you also have to a) tell Aroused Creatures to also work on female creatures and b) you have to tell SexLab to regard all creatures as male creatures c) Be aware that with these two settings the female werewolf will no longer look female and behave like a male werewolf. Trade-off. (Same goes for other female humanoids).  
    More Nasty Critters Always Erect - F to M - MNC only
    This is the same as above but again with all reference of "Hentai Creatures" and "More Creatures" removed. So you only need MNC to use this.

    12,982 downloads

    Updated

  11. Beavers and Raccoons MNC

    Now Skyrim is populated with Beavers and Raccoons for MNC
     

     
    This mod is based on gg77's Beavers and Raccoons of Skyrim SE and is a stand-alone, the original mod is not needed.
    If you like the meshes and textures, please head over to Nexus and give the original mod a thumbs up.
     
    There will now be almost 40 raccoon and almost 60 beavers in Skyrim, you will find them mostly near rivers and farms. They mind their own business, they are not aggressive and will flee if you get too close but may attack if you corner them. I have removed all scripts and dialogue and quest, etc. from the original, these are simply wildlife critters. I did adjust the textures of the beaver and included aroused meshes. They will now be automatically recognized by More Nasty Critters. They use default skeever behaviour and animations.
     
    There are 4 versions to chose from (use only one).
     
    Beavers and Raccoons MNC
    Simply introduces the raccoons and beavers and makes sure they are recognized by MNC.  
    Beavers and Raccoons MNC - Always Erect
    For those of you who have problems with the erect schlongs not showing sometimes, this version will also make them always erect (irrespective of their arousal).  
    Beavers and Raccoons MNC - Tame
    This includes a change in the raccoon's and beaver's AI; in the original they are shy. This version makes them tame.  
    Beavers and Raccoons MNC - Tame - Always Erect
    Same as above but again with always erect schlongs.  
    Install:
    Use your favourite mod manager. The mod is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices.
     
    Requirements:
    More Nasty Critters SE

    1,258 downloads

    Updated

  12. More Nasty Critters - Wispmother Strips

    Let your Wispmother strip when she is aroused
     
    In older versions of More Nasty Critters the Wispmother would cause a CTD when she got aroused, as the aroused mesh was problematic.
    If you are still experiencing this, I recommend updating to the latest version 12.3 of More Nasty Critters. She is now fixed. 😃
     
    MNC 12.3 now uses a semi-nude mesh for the Wispmother, no matter whether she is aroused or not:
     

     
    By adding this mod, the Wispmother will now use two different meshes depending on her arousal (just like all the other creatures):
     
    Normal
     

     
    Aroused:
     

     
    Credits:
     
    Special thanks to @MadMansGun for helping me clean the meshes and pointing out to me that I had indeed still installed an MNC version from the stone age ... 🙄
     
    Also, I used resources from Nexus for this: Wisp Mother Companion With Nude Version and Edhildils Wisp Mother Replacer (both for LE).
    If you like the meshes and textures, please head over there and endorse.
     
    Install:
     
    Use your favourite mod manager or drop the files into the respective folders.
    These are just meshes and textures, so you can add and remove them any time during your playthrough. Also, this will not add to your mod number limit.
     
     

    2,237 downloads

    Submitted

  13. SexLab Drunk Redux

    This is a re-imagination of vinfamy's SL Drunk that attempts to provide more features, while being more compatible with regular gameplay/other mods at the same time.
    --------------------------------------------------
    Have a drink alone or with friends. Have fun with others or get used after being drugged.
    Contains both dominant and submissive content for both male and female PCs.
     
    To get started, simply consume any alcoholic item, or share one of your drinks with an NPC by selecting the "Let's have a drink together." dialogue.
    If someone doesn't like you, they will probably say no.
     
    Features
    An MCM to configure different parameters. Comes with a debug page for troubleshooting. Make advances on NPCs after sharing a drink with them. NPCs may approach you with different intentions. Have a drink together, or maybe some fun. Some actions have consequences. Spiked drinks will make you more vulnerable and not everyone will take no for an answer. Your vision will blur around the edges, or overall, to indicate how drunk you are. Being drunk will also make you move slower.  
    Differences compared to SL Drunk
    No vanilla records modified. Dialogue won't always have the same outcome. Spiked drinks will make you drunk more quickly. After sobering up, NPCs won't keep approaching you indefinitely. No broken followers!  
    Requirements
    SkyUI SexLab Framework Fuz Ro D-oh Powerofthree's Papyrus Extender for SSE (for v1.3+)  
    Compatibility
    This should work with pretty much anything, even mods that modify the vanilla alcohol items.
    No existing items/records were touched.
     
    Future content
    No current plans. I don't use a lot of SL mods for stability reasons. Suggestions are welcome.

    29,109 downloads

    Updated

  14. Raven Beak Prison SE

    Raven Beak Prison SE
     
    This is only a conversion of Raven Beak Prison by Guffel for Skyrim SE
     
    I also have
    Added a mini System of notifications about the value of Bullying Set the option to Resurrect Prisoners every day in case they are Killed  
    Intimidation and Persuasion System
    The intimidation and persuasion system is not based only on the level of bullying. The player's speechcraft level must also be considered. In fact, if the speechcraft level is less than 25, the intimidation and persuasion dynamics will be non-existent even with a bullying level of 99. With a speechcraft value greater than 25 but less than 75, intimidation and persuasion will work with a bullying value of at least 80. With a speechcraft value greater than 75, a bullying value of 30 will suffice.
    This also means that the escape mission cannot start with a speechcraft value less than 25.
     
    Problems and Solutions
    If you are sure that there are the conditions for which an NPC should approach your character but this does not happen after waiting a few hours, you can reset the Quest by running the following command from Console
    setstage RavenBeakPrisonDialougeQuest 60

    14,864 downloads

    Updated

  15. Spectator Crowds SE - German Translation Patches

    These are two tiny patches for Spectator Crowds Ultra Edition SE. (for version 0.99alpha4)
     
    This download offers two patches:
     
    One is the German translation of Spectator Crowds SE - Shorter Notifications (see details there). The other one will translate the raunchy comments of the spectators into German, for better immersion. However, I did not bother to translate the MCM interface.  
    Installation (possible any time during gameplay):
     
    Use your favourite mod manager or drop the files into your Skyrim Data and Data/scripts directories. NOTE: The shorter notifications patch replaces one script from the version "SpectatorCrowdsUltra0.99alpha4 - SE" - please make sure you have exactly this version installed, as I don´t know if other versions contain the exact same script. It may or may not work with other versions.  
    Enjoy.

    309 downloads

    Submitted

  16. Spectator Crowds SE - Shorter Notifications

    This is a tiny patch for Spectator Crowds Ultra Edition SE.
     
    I love this mod, but the notifications on screen are both quite technical and also you can barely read them; they are too long and too small and you don´t have time to read them before they disappear. So I changed the wording to what´s most relvant:
     
     
    Example before:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " has noticed " + SexTargetName + " having a " + SexActType + " threesome with " + OtherSexActorNames + " and is going to watch...")
    Would read on screen something like:
    Whiterun Guard has noticed Lydia having a lesbian threesome with Aela the Huntress and Delphine and is going to watch...
     
    I turned that into:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " saw " + SexTargetName + " having a threesome and will watch.")
    Reading on screen:
    Whiterun Guard saw Aela the Huntress having a threesome and will watch.
     
    Another example before:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " is highly aroused by watching the sex act and has started a new sex act with " + PartnerNames)
    Would read on screen something like:
    Whiterun Guard is highly aroused by watching the sex act and has started a new sex scene with Aela the Huntress
     
    I turned that into:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " got horny from watching and now fucks " + PartnerNames)
    Reading on screen:
    Whiterun Guard got horny from watching and now fucks Aela the Huntress
     
     
    Installation (possible any time during gameplay):
     
    Use your favourite mod manager or drop the file in your Skyrim Data/Scripts directory. NOTE: This mod replaces one script from the version "SpectatorCrowdsUltra0.99alpha4 - SE" - please make sure you have exactly this version installed, as I don´t know if other versions contain the exact same script. It may or may not work with other versions.  
    Enjoy.

    2,087 downloads

    Submitted

  17. Sheep Flocks patch for MNC SE

    This patch will add schlongs to "Sheep Flocks" from MihailMods for MNC.
     
    This patch requires the original mod to be installed.
    Please visit Nexus and check out the description.
     
    Other than the original mod there are no hard requirements. However, as the whole point of this patch is to make it useable for MNC, you will want to have SexLab and More Nasty Critters installed.
     
    The patch adds schlongs to the dogs and to the rams. I did not go into the trouble of creating the logic for aroused and unaroused meshes, so they will always show their erect schlongs.
     
    Install:
     
    After the installation of the original mod- which is excellent in itself -, install one of the three different patches from the files download, in the load order behind it:
     
    Sheep Flocks Patch For MNC Use
     
    This patch will only add schlongs to the dogs and rams - nothing else. The sheep (the majority of the flock) will remain as they are, female. Note: You may want to set up SexLab to use gender-specific creature animations. Otherwise you will see some dry humping with the schlong-less sheep. Note: At the same time, with that setting, as there are few (or none?) animations for these females, you will not see any action at all from them.  
    Sheep Flocks Patch For MNC Use - Rams for Sheep
     
    This patch adds schlongs to the dogs and rams. It also gives sheep ram meshes. This way, all sheep will look like rams with schlongs, they will however still be registered as female. Note: You may want to set up SexLab to not use gender-specific creature animations (= regard all as males). Otherwise you won´t see any action from the females.  
    Sheep Flocks Patch For MNC Use - Goats for Sheep
     
    This patch adds schlongs to the dogs and rams. It also converts all sheep into goats. It essentially becomes a goat flock with some rams. But all these animals will be male. Note: Therefore, SexLab settings around gender-specific ainmations don´t matter in this case.  
    Hope you enjoy.
     

    699 downloads

    Submitted

  18. Xenomorph for MNC SE

    This will allow you to summon a Xenomorph to your game, ready to fight and ready for more.
     
    This is an MNC adaption of the original mod "Summon_Xenomorph".
    You will be able to buy a spell tome in Riverwood (or use console commands to get it (help xeno + player.additem)).
     
    The Xenomorph is based on the werewolf skeleton and behavior, it uses the werewolf animations, combat and sounds.
     
    Changes to the original mod:
     
    Modified conjure spell so that the Xenomorph will remain persitant. Using "Follow Me For Sex" you can make it follow you. Changed stats to make it more resilient, it will also adjust to the player level Added scripts and JSON file to get Xenomorph into the list of allowed races for animations Added an aroused mesh which will get triggered via MNC Changed idle sound to that of the Xenomorphs  
    Install:
     
    Install using your prefered Mod Manager. If you want to have the Xenomorph always erect, also install the patch after this mod. Important: Once installed and the game is loaded you need to reset the animation registry in SexLab to get the race registered, or else no sex animations will run. Open SexLab in MCM, go to "Rebuild & Clean" and click "Reset Animation Registry" This function will re-register all your animations (of course skipping your ignored ones). This will take 5-10 minutes depending on the number of animations you have installed. While this is happening you should not run any animations, you may risk a CTD. You can open the console and watch the progress and see when it finishes, don´t just trust the notification which pops up. Fortunately, this only needs to be done once.  
    Known Issues:
     
    I couldn´t figure out how to give it the proper follower dialogue options, even though it´s maked as a potential follower. It would probably need some dialogue topics I guess ... If someone would like to pick up this task, please give it a shot. As it uses the werewolf animations, the corresponding sounds are all hard-wired into the werewolf havok file. I have created a beautiful Xenomorph attack sound loop and a Xenomorph death scream, both included in the mod, but all my attempts to make them play have failed. I left the pieces in the mod, if someome is able to make them work, that would be awesome. For now, we have to live with werewolf sounds. I couldn´t figure out how to force an update of only just the race list in SexLab. Resetting the animation registry (as mentioned above) does it implicitly, but it also re-registers all animations and takes forever. I wish there was a more elegant way - again, if someone is a script wizard, feel free to give it a go.  
    And finally, I would like to shout out a HUGE THANKS to MadMansGun - without his patience and help this would never have worked. ☺️👍
     
    Cheers, mate!
     

    2,179 downloads

    Updated

  19. Wilding - Simple Bestiality

    When the mod is enabled:
     
    Most animals will not attack you, since they view you as a potential mate. From time to time, a nearby animal will initiate sex with you, so long as you don't have your weapon drawn.  
    That's it. Simple.
     

    9,629 downloads

    Updated

  20. Simple Gay Rimming for SexLab

    I thought Sexlab was missing a proper ass-eating animation for my gay ingame couple, so I wanted to fill that gap and started to animate this specific scene in Blender that I also felt like sharing. It's not perfect, but I hope someone will appreciate this little addition to their lewd adventures. I had quite the fun working on this.
     
    Comes with a version that's compatible with Oldrim/LE.
     
     
    Preview (new video for v2.0.5)
     
     
    Installation
    Download and open the archive in some zip program, drag and drop the Data folder to your Skyrim(Special Edition) folder and then generate your FNIS. Then ingame you register the animation in the SL Animation Loader MCM menu and you're good to go. Happy Skyrimming! (pun intended)
     
    Requirements
    -SexLab Framework SE
     
     
    -SL Animation Loader SSE
     
     

    3,281 downloads

    Updated

  21. SexLab Hentai Creatures SE - Shepherd Retexture

    This is a simple retexture of the German Shepherd which comes as part of Hentai Creatures (and which is also placed by More Creatures as a dog replacer).
     
    I did not like the dark look of the original so much, so I replaced it with the friendlier texture from "Rex the German Shepherd Companion" (which in return took the texture from even older mods not available anymore). However, the lighter texture had harsh edges and its normal map was a bit weird, so I reworked both.
     
    It´s not perfect, but maybe you like it.
     
    For this to work you need Hentai Creatures and all its requirements. I am using this in SE, but might also work in LE if the mesh and the folder structure are the same.
     
    Install this mod in the load order behind it, so it overrides the on-board shepherd.
     
     

    1,011 downloads

    Updated

  22. SexLab More Nasty Critters - Better Canine Penis

    This is a simple texture replacer on top of More Nasty Critters and Hentai Creatures.
     
    It always bugged me that some of the similar creature schlongs looked so different, especially the legacy dog was too crazy for me and the black werewolf one too dull for my taste. So I replaced their textures to make them similar.
     
    If you like the looks, install this simply after More Nasty Critters and Hentai Creatures. No esp, no meshes, might even work for LE, not sure.
    And if you don´t have Hentai installed, it should not matter, the texture will then simply not be picked up by anything.
     
    Enjoy.

    8,720 downloads

    Submitted

  23. SexLab Aroused Creatures SE - German Notifications

    This patch is for SexLab Aroused Creatures SE v04.0 RC3 (Beta 13).
    Do not use it with any other version of SLAC it as it changes the scripts which may be different in different versions.
    You should install it with a mod manager so you can remove it easily if you don´t like it. Please don´t overwrite the scripts manually.
     
    This patch will translate all notifcations of the creature interactions which appear on screen into German - but not the mod itself.
     
    Sometimes I had to be creative as in German there are various genders and cases so "the ... attacks the ..." could be "der/das ... greift den/das ... an", therefore in some cases the translations may be not literary.
     
     

    312 downloads

    Submitted

  24. Skooma Whore Add-On SE

    Skooma Whore Add-On SE
     
    I did NOT create this mod, I merely converted Caden's mod for Skyrim Special Edition, and shared it according to the open permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give -Caden- some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
     
    Skooma Whore Add-on SE

     
     
    About this File:
       This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed,
     
    Installation:
     Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite
     
    Thanks to Guffel for Skooma Whore and Ashal for Sexlab
     
    Enjoy
     
    A few other word to save you from commenting nonsense:
     
    No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest)
     
    If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your play through.
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     

    5,637 downloads

    Updated

  25. Skooma Whore SE

    Skooma Whore SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are interested.
     
     
     
    Short Description:
     
    Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
     
    Features:
     
    + all drugs have individual textures and bottles
    + extreme and long visual effects
    + loot the drugs from dead enemies and chests
    + three diffrent kinds of withdrawal effects depending on the drugs you take
    + get force to dink a random drug when raped
    + risk of blacking when taking too much
    + Addicting H/M/S Potions, called "Brews"
    + Player get treated as scum when highly addicted
    + All drugs are craftable with the right recipe
     
    Detailed Description:
     
    The addiction system:
    All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
    Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
    Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
     
    Acquireing Drugs:
    All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
    In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
     
    Overdose:
    When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
    When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
    But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
     
    High Risk:
    There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
     
    Active Withdrawal Effects:
    Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
     
    Brews:
    Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
     
    Junky treatment:
    When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
     
    Recipes:
    All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
     
    Requirements:
     
    SexLab Framework SE
    Fus Ro Do-h SE
     
    Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
    1. make a save
    2. deinstall Skooma Whore
    3. load previous save, wait a minute, save again
    4. install new version and load the save from 3.
     
    Don't confuse the version numbers, the latest version is 1.0 we left the beta.
    The older versions began with 0.9.x to show that the mod was still beta.
     
    I now consider Skooma Whore finished and have no further updates planned.
    Credits:
     
    Ashal for SexLab Framework
    ContentConsumer for providing the basic ideas and names of the new drugs
    vito740 for allowing me to use his textures for the drug bottles
    Grine for making me these awesome drug dens and sharing a lot of other ideas with me 
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    23,536 downloads

    Updated


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