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Sexout mods that primarily deal with sex started through various other means

16 files

  1. Sexout - KissKey

    My first Sexout mod, inspired by SexoutSexKey. Just aim at an NPC and press 'k' to kiss that NPC. It uses the A.J. kissing animation which is included in Sexout.
    I think loverslab could use more romance/softcore type of mods. Hopefully this isn't my last mod since it gave me some basic knowledge of the API. I also still play Fallout 4 and Skyrim (SE) so as soon as I start another playthrough of those I might do some more modding there too.
    If there are any issues, suggestions or tips, please let me know!



  2. Sexout SleepingNecro 1.0.0

    Sexout SleepingNecro
    Really? Still no Sexout plugin like this? Well, here it is...
    This plugin requires Lutana NVSE.
    In my recent play, I've always had trouble with Spunk's Lust's stat-reducing effects during an exploration. This is a way to get rid of that whenever you're far away from civilization.
    I've written this plugin on a whim but it should already be stable enough for its initial release... I hope.
    Allows the Player to engage in sex acts with sleeping and dead NPCs.
    Sleep assault also works on unconscious NPCs.
    Necrophilia works by temporarily resurrecting the dead NPC.
    A Karma loss is given to the Player every time an act is finished. Karma points loss depends on whether the victim is "evil" (Raiders, Slavers, Legion, etc...) or not.
    To use, after installation, open the mod's MCM and assign a hotkey.
    To open the action menu, you must be sneaking then aim crosshair at sleeping or dead target and press the assigned hotkey.
    For dead targets, the torso should still be intact you sick freaks or the menu won't open. So avoid using highly destructive weapons on your victims.
    If the victim is on a bed or a bed is within the victim's reach, that bed will be used.
    For an attempt to be successful, there should be no other NPC that can see you, otherwise, attempt will be canceled.
    When the act has started, you should still make sure that no one can see you or they will cause an alarm. "Evil" NPCs seeing you should be fine.
    Holding the hotkey in the middle of an act will immediately stop the act in case you sensed someone coming your way.
    The success rate of a sleep assault attempt is determined by your AGI, PER, SNEAK, some LUK and the target's PER.
    In a failed attempt, depending on the target's disposition towards you, an assault alarm may be called, so be ready to run for your life or just fight. This will also cause a drop on the target's disposition.
    In a successful sleep assault, the victim has a slight chance of waking up that is governed by its PER which will insert a "rape" flag into the selected position's flags and may cause an alarm and a drop on the victim's disposition after the act.
    Position Flags:
    The flags for the positions you can choose from is assigned inside the config file "Data/Config/SexoutSleepingNecro.ini".
    This is made so that in the case that Sexout gets some "sleeping" or "necro" flagged animations, you can just simply edit the ini and replace the current flags instead of me updating the script.
    SexoutNG - duh
    Mod Configuration Menu - Needed for assigning hotkey
    Lutana NVSE - Needed for assigning animation flags in the config file to be used by Sexout




  3. SexOutMDJJFollowers

    This adds 3 sexable female followers and 1 male sexable dog follower.

    Do not use this at the same time as the file at http://www.loverslab...xout-followers/
    Requires: SexoutNG, Tryout's Data Pack (You don't need this if you have Sexout Tryout installed already.), Spectrum's ToyPack
    Tryout's DataPack or Tryout
    Spectrums ToyPack
    Before upgrading (if you are indeed upgrading) otherwise ignore this, get all items off any companions and/or storage containers from this mod so you don't lose them.
    Sell all mod-related items as you will lose them.

    You will have to reacquire all companions from this mod if you are upgrading from an earlier version as everything has different IDs.
    For now, see the old incompatible file at http://www.loverslab.com/files/file/461-outdated-mojodajojo-sexout-followers/ for descriptions of how to acquire each companion, etc.
    Expect many discrepancies in the old readmes.
    This mod contains rape and/or beastiality roleplay themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content.
    Version 9
    1. Merged all the esp plugins into the master and converted it to .esp 2. Flipped flag to .esm in FNVEdit but left the plugin an .esp (to stop body head color mismatch issues without using an .esm) 3. Added a "receive anal sex topic from Cheyenne" topic her to consensual female on female dialogue (yes player will equip strapon for this.) 4. Fixed all errors showing in FONVEDIT (There were some related to Cheyenne's old .esp) 5. Removed body slot 2 from dog collar w/tail in order to prevent it from accidentally unequipping the strapon on Cheyenne (or anyone else wearing that dog collar during sex as the dog collar shared a slot with the strapon and things got messed up if use dress list was selected in SexoutNG. 6. The mod specific vendor is now added to banned for sex formlist 7. Mod vendor now will reset any glitched AI problems relating to Brutilda, Cheyenne or Marisol through her dialogue. (Still haven't added Mac.) 8. Lots of stuff I'm forgetting most likely.



  4. Sexout Rapist Continued

    I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist.
    It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape.
    I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday
    Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description.



  5. Sexout LoversBed 1.1.6

    Sexout LoversBed
    As the name implies, it does the same thing as Oblivion's Lovers Bed, except only with NPCs.
    Allows sex to occur between sleeping NPCs that are on the same bed or close to each other (Distance: 150).
    NPCs that are sleeping alone have a chance of masturbating.
    The player needs to be hidden from the NPCs involved for the act to happen.
    New in 1.1.0: Match Finder (Requires MCM to enable)
    When enabled, every 8:00pm - 3:30am, an NPC in the current cell will look for a partner and find a bed to engage in sex.
    SexoutNG 2.10.95 or latest
    Mod Configuration Menu - (Optional) Needed to change default settings and enable Match Finder.
    NPCs in bunk beds are exempted from engaging in an act as bunk beds tend to mess up animation alignment and leave the actors stuck afterwards.
    Match Finder Notes:
    To be a valid couple, the sum of disposition of the selected NPCs towards each other must be 80+, this is of course, false for raiders.
    Changing cells will reset the process, so if you want to see such events, stay in the same cell long enough, frequency of the process is 20secs.
    There's a 260secs (2hrs 10mins in-game) cooldown (monitored via spell) after the start of the process before another one can be started in the same cell.
    There are instances when NPCs are unable to reach the only valid and available bed in the area, in which case they will timeout after 240secs (2hrs in-game).



  6. In Vitro Fertilization

    This mod is pretty self explanatory; it adds a way to artificially impregnate yourself...by wearing glasses. Any questions you should have should be answered below.
    ---Begin Stupidity---
    We sat down earlier today with the creator of a mod, to ask him what it did
    How does this work?
    Well... when a mommy and a daddy really love each other, but Sexout Spunk can't find it's arrays, then either mommy or daddy decides to write a mod using G.E.C.K. that lets them have any kind of kid*, once they put on some magical glasses they can find in a footlocker in the Vikki and Vance Casino, on the way to the car from the entrance.
    How long did it take to make?
    What is this incompatible with?
    Fallout.esm, Sexout.esm, SexoutPregnancyV3.esm, ThisListIsAJoke.esp, ReallyThisShouldBeCompatibleWithAnything.esp, AllItDoesIsAddSomeGlassesThatAddATokenToMakeYouPregnant.espzutqrm.esp.torrent.zip.wastelandherpes
    I gotta ask, why glasses?
    Why not? Really, it's because they're not too intrusive.
    Well, that's all the time we have for today. This is Faux News, signing off.
    ---End Stupidity---
    *: Currently, you can have a kid in the following races: all human, behemoth (?), android, supermutant, spore, nightkin, ghoul, feral ghoul, and maybe a few others I forgot about. I'll be adding more when I feel like it/when I get bored/when Fallout pisses me off.
    You can do any of the following with my mod, as long as you credit me, the original creators of the requirements, and your grandmother, for bringing your mother into this world.
    You can:
    Play with the mod enabled
    Change the mod to your likings
    Go on a date with the mod
    Wipe your butt with the mod
    Make fun of me for creating a mod that came because I couldn't get one mod working
    All other rights are reserved to your respective deity.
    Fallout.esm, Sexout.esm, SexoutCommonResources.esm,
    SexoutPregnancyV3.esm, SexoutOffspring.esm.



  7. Mojave Pimp

    If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section.
    Keep track of donations.

    Made as a commission for [ANONYMOUS]
    Mojave Pimp is here, and now it is up to you to make money off it! What do you have to do? Get a follower and find the right customers!
    -Sexout Common Recourses
    -Smaller Talk (not a master, but very, very, very highly recommended.)
    -A minor prostitution system through which you can have your followers service NPC's and earn some caps along the way. The amount of caps are based on barter skill.
    -A very small quest with some outfits to help your pimping career. AND a holotape voiced by yours truly.
    -The option to have other random NPC's work for you. That's getting rich the easy way. (You will need to wear Rod's Neat Suit to hire them, though.) Once hired, your new Working Girls and Escorts will wander around close to where you recruited them, and will randomly end up having sex with some people while making a fuckton of cash for you.
    >So... is this done? No more extras?
    -Who said anything about done? Who knows? Maybe I will, maybe I won't.
    >Prostitution, isn't that degrading towards women?
    -Normally: maybe. But there is absolutely no restriction in men and women: both genders can be serviced, whored off and hired as prostitutes.
    >Hey, Veronica won't sleep with this guy... (or any other combination of followers not being sold off)
    -There is a restriction system allowing all followers to only sleep with a select group of clients. See the included Restrictions Sheet, it will tell you exactly which gender/race combinations every follower can sleep with. Also, there is a perk which allows you to circumvent the restrictions system (The Master Pimp Perk), or wear the Pimp Suit.
    >Can't you add Willow? (Or some other popular follower mod.)
    >Please, just...
    -Legal issues.
    -That and it's more of a pain in my ass than it's worth.



  8. GG_Naughty_Trading

    File Name: GGNaughtyTrading
    File Submitter: galgat
    File Submitted: 02 Feb 2015
    File Category: Misc Sex
    Requires: FallOutNV, SexoutNG, SexOutCommonResources, The Mod Configuration Menu, Female Player
    Mod Name: GG_Naughty_Trading
    Author: Galgat
    Version: 1.06
    Requirements: FallOutNV, SexoutNG, SexOutCommonResources, The Mod Configuration Menu (Newest Versions) Female Player
    And what ever they need to function Properly
    Installation: just drop the GGNaughtyTrading.ESP in your FONV Data folder or use Fomm, Go to MCM Menu, and turn it on, the (DLC Safe Option), is off to have wilderness event, and On to turn them Off.
    You will know when one of the Wilderness events happen, I just hope they work Okay for you.
    NOTE::If Playing a DLC be sure to turn On the "DLC Safe" Option this stops the wilderness events, and they could mess you up in a DLC.
    Updating: I think should be okay to just let the new over write the old, but sense there is not quest yet, I would suggest, you wipe the old, make a new save with out NaughtyTrader installed, and then re install the new version.
    NEW IN 1.04: This very Beta, and is Just for Proof of Concept.
    I have added my following routines from Oblivion, took some tweaking in places, and they do not work quite as well, but they do okay, I am still working with them, but here is the beginnings of what I hope to make a much larger Quest in this one, not much right now, but a sample of something I am planing.
    To start it talk to anyone, don't enter any of the casino's until you talk to someone, the Greeting will jump past the forced greet from the casino floor manager, and it will crash, just talk to someone first before entering any casino's to start the quest. Map markers should get you going after that, and the greeting will never pop up again, so casino's are safe after that.
    NOTE ONE: This one very important you probably have your attack Key set to the left mouse button. I disable attack while you are a slave, after all slave's can not attack anyone, they are submissive toy's.
    Now that said, you will not be able to click on topics on your screen with the attack button, but just move your Mouse over the Topic Text, and hit the enter key, unless you have some really strange Keyboard set up this will still activate the topic choices, and will also be the way you will have to select things in the MCM menu. This is only when you are Enslaved. once you are free all control's are returned to you.
    If your using a hand held Controller, I am not sure if enter will still work, I don't use one, so that could be a problem, I just do not know.
    At least this is what works for me, I think it will work for everyone, I am still new to FONV so it may be that some people set there control's up in ways I don't know about.
    NOTE TWO: the follow routines work pretty well right now outside, Inside try to stay close to your master (with out a dependable UPDATE3D to many moveto's can cause the invisible PC If moveto sets you to close to a wall, a sex act or cell change will normally fix this), I have left you some left, and right control, and you may when not directly pulled by the leash still move back, and forth. If you get stuck do not worry to much if your character is running, you will very shorty be moved next to your Owner.
    NOTE THREE: The Collar constantly fights to keep you in control, when first placed on you, your character will fight, and try to run away but you will lose the battle, and the Collar will take control.
    Also at times when the collar realizes you are to far from your Owner, and teleports you to them. There is a break in the Synaptic signaling from the Collar to your Brain, again you may try to escape, but the Collar will soon gain control again, you can not escape you are a slave.
    If you feel you are to far behind your Owner you may tap the always run key, and catch up, once you catch up it will normally set you back to walking. However distance is the corrector on this so sometimes you may be able to run if you don't get to far from your Owner, but it will reset.
    NOTE FOUR: almost forgot this I figure you would sort this one out anyway, but sometimes you master will stop, and you may wonder what is going on. He may have stopped just short of an invisible marker. You may have to wander around just a bit for the distance check to get right, and then you Owner's Dialogue should fire.
    THAT ABOUT COVERS IT: I am still tweaking, and porting some of My tweaks from Oblivion to improve it, but I think this little testing Quest is solid enough for some of you to try. If causes to much trouble, just delete it, call me ugly name's, and use the old version, or get so mad you just don't even want to look at anything I do ever again. It's okay I do it to sometimes. Just please remember it's free, and if your system Explodes I take no blame for that.
    This little quest as it is sort of a test is repeatable, I may stop that as I advance the quest, but for now it is repeatable just talk to the Slaver again
    Conflict's: any mod that modifies 188 Trading post has the potential to cover up the little trap door I placed under the bridge, this could be a problem for the Quest, as It would block My slaver from entering, and leaving.
    I made this because I truly love all the mods that many others have made, but they don't always allow you to get frisky early in the game, and for easy checking that everything sexout is working like you want, and I hated waiting so long, or traveling so far just to start my prostitution habit.
    I made this because I truly love all the mods that many others have made, but they don't always allow you to get frisky early in the game, and for easy checking that everything sexout is working like you want, and I hated waiting so long, or traveling so far just to start my prostitution habit.
    This is a pretty simple Mod I made for my self, it allows me to Trade sex to almost any NPC that I am able to talk to for cap's. I have been pretty generous with the Cap's payed for services, I do not see this as a problem, as I figure everyone here knows how to edit there Cap's anyway. Not totally over board with the cap's but good pay for your services, however there is a random to this so sometimes the pay can be very low also.
    Right now no one will ever turn you down, they will always trade cap's for sex. This may be modified in the future, but for now it is always going to allow some sort of action to happen
    I have quite a bit of varying dialogue, so it is not quite so repetitive, and Have allowed female client's with varying taste's ( will be adding to this hopefully), also some text pop ups in the Pipboy corner from time to time.
    I have used it in HonestHeart's and it worked there just fine, the dialog is not lore friendly there, but to make it so It would or could have lore friendly Dialogue I would have to make HonestHearts DLC a dependancy, and I would rather not do that, or I could check for it being loaded, but I did not want to get that deep in it at this time, and dependancy would actually be better. Any way it did work in HH, so I have no reason to believe it will not work in any other DLC where you have male, and female characters that you can talk to, but I only tested it in HH.
    I have been running it for some time, with no problems. It may have bug's I have not found, but I feel it is pretty solid for what it does.
    MCM: Right now has two options, Off or On, one turns the mod on, and the other when Off allows the possibility of a wilderness event happening, this second one should be On if you are playing one of the Official DLC, and not in the Default New Vegas Game Area. Both Are Off by Default when first loaded. to use mod, must enter MCM, and turn on trading, and to use the possible wilderness event, you must have "DLC Safe" Off.
    I used an MCM script from another mod I am tinkering with, and pruned it down to get the two option's I needed at this time.
    For some reason The MCM is very slow or labor bound, I may look into this latter, but it works okay, Just takes awhile to make the single Option visible, and when you click to turn it on, just do that once, and wait, I have seen it take up to 25 sec to swap from Off to ON, but once it register's On, the mod is active, and ready to use. This is fixed now
    If for some reason it conflicts with another Mod go to the MCM and turn Off the "Naughty Trading", or just disable the mod in your mod load order. ( I see no real reason why the Trading would conflict, but if playing a DLC, or get tired of being Pillaged in the wilderness be sure to turn On the "DLC Safe" Option)
    Point Of Interest: To keep it from conflicting with other mod's I have not used any getfirstREf, GetNextRef loop's as I am sure I would conflict with many SexOutNG Mod's if I did this to make NPC come to you, and ask for sex. So you have to Talk to NPC to do your Naughty Trading.
    Also if you don't see the Strap on, when you should It may be your NPC female clothing is set to always strip, this can cause the Strap on to not be seen, set on the NPC, not the player, the female dressing to "Use undress list".
    POSSIBLE FUTURE: If I Have time, I may add some Quest's to It over time, as in special trick's, serve as a party favor, unique trading situations, what ever, but My time is really limited a lot of late, so any additions would be over time.
    Of course Ashal, he has been a good friend, and helped me a lot.
    Odessa Has really stepped in and been a very big help with the differences between OBSE, and NVSE and FONV scripting in general
    Neutron_rus Helped, me, and is helping me with the Sexout 97 changes problems,,Much thanks
    A.J. for helping me spot a problem in my MCM early on
    Prideslayer for his very friendly SexOutNG, I am just and idiot when it comes to proper syntax
    DoctaSax he has just always been good to answer my questions
    RitualClarity really great moral support
    ZAZ (Chriss) He's Wonderful bondage stuff is always fun to play with, I remember when he made his Horse ride you for Oblivion, trading scripts to make his special animation work better. His stuff is a blessing for all the rougher style of Adult modding.
    Many others I will add as I remember, and some I am sure I have forgoten SoRrY
    Posted Image
    Click here to download this file



  9. SexoutSlavers - Enslave NPC and enjoy (deprecated)

    Due to the volume and diversity of things to do on SexoutSlavers2 to reach a final version (and the fact that I underestimated some times to realize ) I stop all support on this mod.
    I deleted the files and returned it in WIP but if someone wants to take the mod I can provide it, the only requirement I ask to continue or modify the mod is to change the name so that there is no confusion with SexoutSlavers2.



  10. (OUTDATED) MojoDaJojo SexOut Followers

    Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now.
    This file still works but it's mucho mejor to use the new one.
    Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content.
    SexOutMDJJFollowerBase v0.82
    This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST.
    All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade!
    SexOutBrutildaTheButcher v0.961

    SexOutCheyenneReplacer v0.96

    SexOutMarisol v0.96R2




  11. SexoutLust

    SexoutLust was originally developed by ChaseRoxand. It calculated and allowed you to see just how horny your character and some companions were, and made sure this was affected by sex going on. Horny characters approached you for a little relief, and others approached you to give you relief if you needed it.
    After a while Chase ran out of time to work on it, and because I was dependent on it for another mod I took it over, cleaned up a few minor things, and expanded the functionality so that any character could have their lust tracked, using NX. Otherwise nothing much was changed for a long while.
    Then came NVSE4, which made a lot more possible and a lot more needed doing in the sexout world too, so I designed Spunk to handle all the number crunching & data transfer, from its own lust tracking figuring out how horny everybody is, to arousal tracking handing out orgasms, and orgasms dealing with cum shaders, faction smells, pregnancy, xp and a lot of other things, all of it applicable to any character, modular, and dependent on a lot of MCM settings that you can toy with.
    Lust 7 seeks to preserve and possibly expand what didn't make the transition to spunk:
    - NPCs whose lust is tracked by Spunk will approach the player if their lust exceeds a certain value. If too far removed from the player or not orientation-compatible, they'll masturbate instead.
    - If the player's lust exceeds a value, nearby NPCs will approach. Except NPCs whose own lust is tracked, and those that aren't orientation-compatible.
    - If the player's lust exceeds another value, they'll automatically start to masturbate. I suggest setting this lust value setting higher than the other one.
    - A primitive privacy check has NPCs suggest you take it elsewhere, if applicable. To avoid this becoming an exploit to use them as followers, this will time out after a minute or so, and then you'll do it there & then.
    - When you press spunk's hotkey in combat, the nearest hostile NPC should ask you what you want, giving you the option to save your ass by offering it up. All hostility should time out until sex is over + the "reprieve" duration (MCM) has been exceeded.
    NVSE 4.5.7, nx15, Spunk 0.79+
    previous OP:



  12. SexoutRapeGame

    This is re-upload, I am not the author of this mod.

    Use the / (shares a space with the ? key) when you're close to someone to rape them. Why the "?" key? Because you have to be of the same questionable moral fiber as I am to use it. You can also press ] and the person under the crosshair rapes you instead. Right now it just lets you rape people without them fighting back, or makes them rape you.
    Original plugin and description text by Loogie.



  13. SexoutFadetoBlack

    This is a re-upload, I am not the author of this mod.

    This mod replaces the vanilla fade-to-black sequences with Sexout scripted sex scenes. Originally by Loogie. Latest version by Odessa.



  14. SexoutCrowdsB

    Bystanders react to sex. Remake of SexoutCrowds mod.
    I missed Crowds so much I had to start a remake
    Initially it should have more or less the same functionality as the original.
    Right now NPC's will allways play cheering anims, but are 'aware' of sex type, raping etc, what will be used in future. MCM settings are empty for now.
    I guess it would be a good solution to have reactions like cheering, protesting, joining sex, starting another sex between npc's, etc, mapped through MCM settings to current sex data as A/O/V/Bestiality/Rape/Gay/Lez/1-2-3-some.
    There could also be checks for actors data, like factions, SCR Lists with Actor and Cloth data, or whatever..
    As you can see it's all a big mess in my head right now, so I'll try to think things over before actualy implementing them
    Use FOMM to install this mod after having requirements working.
    Please report any bugs to this mods support topic (button in top right).
    Compatibility, bugs, latest news
    Initial version could be very buggy and horrible things may happen.
    I hope it's not a complete disaster, as I won't be able to work on it much in the next few weeks.
    Some NPC's are left in wrong places, besides other bad things.
    SexoutNG - 2.6.76 (or newer)
    Prideslayer for making SexoutNG, and original Crowds.
    Astymma, Halstrom, and many others for making sexout mods.
    LL community and all Fallout fans..



  15. SexoutLust [OUTDATED]

    Description: Makes sex into a sort of 'need' for the player. Sex changes the player's lust (primal need for sex) and arousal (conscious need for sex). This plugin is not meant to dramatically change gameplay, but rather provide subtle changes and effects to the player/experience depending on sexual activity.
    Instead of running off of a timer, as Sexout does by default, sex now runs until someone reaches 100% arousal and orgasms. It will still last roughly the same amount of time as whatever Sexout's "default time" is set to, so you can still control how long it lasts. But why use this? For a more immersive experience. Having orgasms (or not) will have an effect on your character, as does being aroused for extended periods of time and too much sex. Lust, sexy clothes, and sex toys increase arousal outside of sex. You can select some perks and traits which affect arousal, but for the sake of simplicity, I'll end explanations there. If you don't like it, you can disable Arousal in MCM.
    Also, you can "pull out" of consensual sex. However, you have to set the "pull out" key in MCM first.



  16. SexoutRocket - Extended

    Original Rocket by Jexsam
    Sexout Rocket - Extended
    Moved Ian and Rocket to Goodsprings out the Saloon.
    Added ability for Rocket to fuck companions(Veronica, Cass, Sunny) talk to each one atm it's only "Go fuck Rocket"
    Sunny must have the shoot 3 bottles tutorial done
    Veronica must be following
    Cass must be following(she was a bit of a pain so as long as you talk to her through the wheel it will show up)
    Added the option to give Rocket a Stimpak when he is 50% or below right now all it does is reset his health




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