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These Skyrim mods are of a non-adult nature.

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    1. Mortal Weapons & Armors

      Mortal Weapons & Armor
       
      Warning!
      It should be obvious but any mod that destroys your precious armor/weapons should be approached cautiously. But there. I've said it. 
       
      Description
      Adds a more traditional RPG style durability and degradation system to weapons and armors. Items degrade as they take/give hits until eventually they break. This makes preparation for fighting more important. Going into combat with untempered weapons and armors could very well end badly for you. Armors and weapons dropped by dead bandits (etc) will be badly damaged from their death so you can't really rely on just looting to survive. Bring your destroyed or damaged weapons and armor to a smith or tailor to have them repaired. 
       
      Features
      Armor and weapon degradation, durability & repair system.  All slots supported. Everything breaks (within reason) and can be repaired by smiths and the added tailors Better quality materials have a higher durability (on average) and a higher degradation resistance (degradation resistance is hidden. Top tier weapons and armors like daedric and dragon ignore 50% of degradation damage. Shields have an added 25% extra degrade resistance due to their role) Armor/Clothing suitability. Items dropped by dead NPCs must match your gender and/or weight for it to fit you. Smiths/Tailors can refit armor/clothing for you.  Tempering restores item durability. Tempering also refits armor to suit your characters gender/weight.  Broken object drops encourage decision making. Fight or flee and risk losing your weapon/armor. Item drop and recovery system ensures you'll be able to get your dropped stuff back. No unfair dropping through the floor (stupid skyrim). Dropping can be disabled.   Mage armor spells protect clothes and armor. Higher level spells offer better protection.  Degradation over time. Highly configurable Daedric artifacts and any armor with the SexlabNoStrip keyword are immune. Requiem compatible Import/Export settings and item immunity is carried through to new games  
      Still To be added
      Blacksmith tempering An option to degrade items in dungeon containers. Could be tricky. Add an API for modders to use. For Milk addict in particular. A power to highlight weapons and armors on the ground (like frostfalls "Instincts". If I can figure it out) An option to disable smiths/tailors abilities to repair clothes/armor in towns without walls, for er... reasons Sounds! If you can think of mod that would make a good source of sounds (and the author would be willing to share) for MWA let me know. I'm looking to add sounds when objects: 1. Degrade one temper level
      2. Hit certain percentages of their durability.
      I'll need different sounds for clothes, light armor and heavy armor.
       
      Requirements:
      PapyrusUtil - 
      Unofficial Skyrim Legendary Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
       
      Compatibility
      Should be compatible with any mod that adds the SexlabNoStrip keyword to armors. Anything with this keyword will be ignored.
       
      FAQ
      Q: How do I repair destroyed objects?
      A: Bring armors/weapons to a smith or clothing to a tailor. Select "I am in need of your services". Select "I have badly damaged gear that could use your skill". A container menu will open. Dump your broken stuff into the container. When finished just exit the menu and you'll be prompted to pay the price.
       
      Caveats
      MWA has limited capacity to track your broken stuff. Broken objects are held in aliases and there are currently 40 (should be enough. I'll add more if need be). Once all aliases are filled, old aliases will be recycled. Aliases will be prioritized for recycling if:
      1. The object is NOT in your inventory
      2. The object is NOT in the inventory of your follower (CurrentFollowerFaction)
      3. The object is NOT in a container in a player home. (Player home keyword check)
      4. If all else fails the 'oldest' alias will be used. Oldest = the last time the object was in any of the above 3
      Broken stuff not in an alias may still be recoverable if the object reference has not been destroyed by Skyrim but I wouldn't count on it. Skyrim seems pretty aggressive at destroying object references.
       
      Known issues
      Lots of dropping. Objects need to be dropped to get an object reference (it's the only way besides PlaceAt). There's is no way around this (stupid Skyrim). When you equip something for the first time it will be dropped briefly and quickly reequiped. After the first time it won't happen again for that object. Most of the time it's not a problem or very noticeable. The only time it's ridiculous is when leaving a tempering bench/grindstone. All armors or weapons need to be dropped to have their item health updated. It seems GetItemHealthPercent() doesn't update otherwise (stupid Skyrim). 
       
      Dual-wielding the very same type of object (Eg: 2 x Steel swords) isn't supported. This is because it is very difficult to get an object reference for the off-hand when the same thing is equipped. (stupid Skyrim)
       
      Comparison with Loot and Degradtion
      I've been a long time user (and lover) of L&D. Here are the differences you need to know. 
       
      Pros for MWA:
      Supports all slots, not just body, head, hands, feet. Everything breaks (Bikini armors). 
      Items won't break until their durability runs out meaning they can survive some hits when untempered. It's not all random chance.
      Destroyed items can be repaired by blacksmiths/tailors at a cost.
      Corpses are initialized with a random low durability from the damage they took at their demise. 
      A more scaled approach to mage armor where higher level spells are actually more useful. 
      Is more configurable (I feel at least). 
       
      Cons for MWA:
      Doesn't support followers. And I don't expect it to ever support followers. I've no interest as there'd just be too much micro management
      Doesn't add enchanted loot. (I am possibly interested in adding something similar)
      Doesn't yet distribute tempered equipment to NPCs
      Is largely unproven!
       
      Tailor Locations
       

      343 downloads

      Updated

    2. Skyrim´s DOA5 Alluring Mandarin Dresses CBBE/HDT & UUNP/HDT & SMP BodySlide & OutfitStudio

      SKYRIM´S DOA 5 "Alluring Mandarin Dresses Set"  for CBBE HDT & UUNP HDT   
      BODYSLIDE & OUTFITSTUDIO & RACEMENU & SMP-PE  -compatible
       
      Dear LoversLab Community!
       
      I don´t play DOA 5 but I felt in love with the dresses, which came out in the past as an DLC-add-on for that game:
       
      The "Alluring Mandarin Dresses"
       
      And so I dived into the "ocean" of SMP and broken stuff, which I tried to get working for my gameplay.
      After some month I felt quite well using SMP-physics ingame and I use it as a standard now. If it is used
      wisely, you can enjoy SMP-items together with HDT-items side by side and without big issures. Nothing
      inside of skyrim is perfect but it´s mostly an eyecandy chance, to use clothing with such a natural behavior
      inside the game.
      The result is this mod, which has a really fine sorted clothing for all SMP-PE and long-dress-enthusiasts.
       
      Thanks go to:
       
      HYDROGENSAYSHDT 
      CLONEREAL 
      LAOSIJI
      CPU (for the very nice NiOverride-Guide, without him, the models would not have get heels ´n´ pumps)
       
      If this SMP-physics would not work inside of Bodyslide, I would not spend a second to try to create clothing
      like this, so my "love" for BodySlide is more important to me, then an item which works with SMP-PE.
      But this is herewith all possible if you follow to some sort of rules, which I will describe here for all of you,
      who like to create BodySlide SMP-PE-Clothing in future: It WORKS with all the skirt and "top"-items as well.
       
       
       
      If you have clippings with your body-shape or if you want again to change the project file,
      refer to the following steps, please:
       
       
      UUNP- Versions:
       
      1. Start Bodyslide and then Outfit-Studio
      2. Load the reference-file, which you like to change and load it by "import nif" /"import outfit"
      3. Click on the UNP-Body which comes with the dress and LOAD the reference (UNP HDT-body)
      4. Make sure that the UNP-Body is choosen, the new incoming item is named now "refUNP" and marked in green color,
          click onto the UNP-Body which came with the clothing and confirm all sliders - then you male the UNP-BODY,
          which has now taken over the sliders your new reference (It will become green then)
      5. DELETE the "refUNP"-body, then choose all clothing items, !! but NOT the ground- and the feet-dummies!!
          then confirm again all sliders!!
      6. Make your changes on the clothing (please refer to a guide for bodyslide if you are not sure how to do this).
      7. Store the project: !!! Take care about the correct folders: You can make a screen copy of the original "save-project"-window
         of bodyslide and keep striktly to that structure again-if there´s a mistake, you will get in troubles and the mod gets damaged.
      8. Don´t change the reference-file´s nif-contence. If this is being changed once, you may get a texture-chaos inside of this mod´s items.
       
       
      Why is that necessary?
      This workaround (top 1-8) is taking care, that the SMP-Skeleton, which is necessary for the dresses´ physics,
      is prepared for Bodyslide to become created inside the mesh-folder:
      meant are the *_0.nif and the *_1.nif - data files,  which are used for BodySlide to create homogen body-weighting ingame.
      Outfit-Studio is loading the project always with the common BodySlide-Skeleton,
      which is not working with SMP - so that´s why we have to take care, that the specific skeleton is
      used for this mod. In other words: every time you are loading the project files of the three main dresses-files,
      you have to take care for the above workaround to keep the mod working !
       
       
       
      CBBE-Versions: (if you want to create a new  set from the reference-files, go from step 1-4, then 5 to 8,
      if you want to edit an existing project, please start at "EDIT")
       
      1. Start Bodyslide and then Outfit-Studio
      2. Load the reference-file, which you like to change and load it by "import nif" /"import outfit"
      3. LOAD the reference (CBBE HDT-body)
      4. The New reference-body is named "BaseShape" and is in green color. Select the CBBE body of the loaded clothing and it´s other contence but
          NOT the "feet and the virtual ground!!, then confirm all sliders.
       
      or:    "EDIT" :   Load the project-file of the clothing into Outfit-Studio, which you like to EDIT and go down to step 5-8 with the workaround...
       
      5. Make your bodyslide-work and edit your shape of the clothing (look for a BodySlide Guide, please!).
      6. Store the project: !!! Take care about the correct folders: You can make a screen copy of the original "save-project"-window
         of bodyslide and keep striktly to that structure again-if there´s a mistake, you will get in troubles and the mod gets damaged.
      7. Don´t change the reference-file´s nif-contence. If this is being changed once, you may get a texture-chaos inside of this mod´s items.
      8. For normal it´s now possible to load again the project in the normal way, like with a normal item, which has no different skeleton:
          Recalling a project should be working without the first 4 steps, simply load your project and edit your clothing and then store it again-this should work !
       
       
      By this work-around, the clothing is stored with 2 different bodies: the cbbe and the "base shape" - body are both inside the clothing files. As the CBBE is quite "light",
      this procedure is not very important to the gameplay. I did not either find an alternate for this action and it´s advantage seems to be the comfortable and common working
      with Outfit-Studio: in this case the reference-files are not necessary and can be used in that case, if some trouble appears.
       
       
       
       
       
       
       
       
      This mod is using the NI-Override-Heels-mod. Please download and install it for a full function for the high-heels.
      This mod uses new animations for the FAN and the parasol. Please run FNIS after the installation and make sure it has installed the files correctly.
       
       
       
      DON´T PLEASE USE THIS MOD´S ANIMATIONS ON THE HORSE AS IT CAUSES BIG NONSENCE.
      THE GAME SHOULD BE BACK AFTER A TRIP THROUGH SOME "ANIMATION-BEHAVIOR-STAGES",
      BUT THOSE EFFECTS ARE NOT SERIOUS AT ALL. (maybe an update can solve this in future.....by some conditions)
      THE TORCH-EVENT IS ALSO NOT WORKING ON THE HORSE-BUT IT HAS NOT SUCH A MASSIVE "MESSING-UP".
       
       
       
       
      This Is, What You Need:
       
      FNIS
      Ni-Override / Heels
      HDT-Physics Extension
      Skyrim SMP-PE-Path 0528
      BodySlide & Outfit-Studio 
       
       
       
       
      Contence:
       
      -Mandarin Dress "Long" in 6 versions, one as "latex-black"
      -Mandarin Dress (normal length) in 9 versions, one as "latex-black" with gloves and stockings ´n´ pumps, one beggar and one barkeeper-version
      -two different mask-sizes for different hairs, white and green for the "LISA"-Dress
      -two pairs of fans, for the nyotengu-normal-sized-black-version and for the nyotengu-short-version, useable as single or left-and-right-hand-equipped, the right hand fan   can  also be used together with the torch
      -a parasol, which can be used together with one fan or alone
      -Mandarin Dress "Short" in 7 different styles
      -hair-flowers for their suiting dresses 
      -wrist-decoration for their suiting dresses
       
       
      ENJOY !!!
       
       
       
      SMP-PE-Path Installation: 
       
      A) Difficult Installation (which is manually):
       
      If you did not use SMP before, please install the file with that name by using your installer (not ideal from my Point of view) - because- (this will exchange the existing hdtPhysicsExtensionDefaultBBP.xml !!) or by manual installation: Extract in this case the packed file and put the data to it´s correct folder inside of the skyrim´s SKSE / PLUGINS - folder, where you find the hdtPhysicsExtensions. Save the old data perhaps into a little folder named: "old" and put the new files into that folder (SKSE/PLUGINS). This should be no problem and you wont damage any of existing data and you can easily return if things are totally messing up, expect against. This "extension" maybe is overwriting an edited version of the hdtPhysicsExtensionDefaultBBP.xml - file: Pay attention and save your personally used and beloved HDT-BBP-file. I personally took my edited one for slower breast-physics and I did not get into problems. I suggest to exchange the one, which comes by this pack and replace it with the one which you have used BEFORE (which came from the HDT-Physics or which has been installed by BodySlide or which you obtained from other modders).
      This will keep your Breast-Butt-Physics (HDT-Physic-File which I highlighted here yellow) alive and won´t overwrite it with the one, which is coming with the SMP-PE-PATH (which has no working BBP).
      After the installation of the SMP-PE-PATH, your system is ready for all the wanted mods, which do support SMP-PE  and HDT and both are working from now on side by side !!
       
      Last tip for SMP-clothing-modders:
      IF you create own ***.xml-files for your own SMP-Clothing, you may keep in mind to work always with "," instead of "." between decimal-numbers (inside of the *.XML-files). 
       
       
      B) Easy Installation (by using your Mod-Manager)
       
      You can surround this manual installation by using an edited version of the SMP-PE-PATH, which simply doesn´t contain the hdtPhysicsExtensionDefaultBBP.xml - file anymore. This may prevent all users, who can´t get into details like I described inside of  the above SMP-PE-PATH-INSTALLATION from a Manual Installation.
      I guess that all the mod-managers can install the path with this edited file: "smp-pe path 0528-without the BBP-file.rar" , which is also available inside the download-section of this mod, quite easy and without overwriting the existing BBP-file!
       
       
       
       
       
       
       
      You are welcomed to "change" or add contence to this mod into your desired "direction"
      and share it same way on LoversLab for FREE. If you sadly use partreon, I strongly suggest to
      keep your hands away from this mod!
       
      I don´t like to see this mod making money  which means:
      please do no upload to NEXUS or other pages, who make their indirect or direct $$$ with mods.
      LoversLab is excluded, because it´s the mod´s HOMEPAGE and because it´s our "residence-platform" and
      I do still believe and fully confirm with the older and healthy "model":      " m o d d i n g    f o r    f r e e "
       
      I globaly don´t make money with modding and because of this aspect,
      I await that this mods don´t becomes otherwise a "money-machine" or somehow "patreon-used" or "sponsored".
      This principle maybe keeps some mods clean from business.
       
       
       
      vvvvvvv EDITED MESHES AND MOSTLY ALL OF THE TEXTURES BELONG TO THE DOA5 TEAM vvvvvv
       
       

      1,062 downloads

      Updated

    3. Legendary Avatar: Korra outfits

      Author Note
       
      This is a first mod I made (for myself) as a fan of Avatar Korra but fans asked me non-stop to share it with them. It took me damn long (software errors) to reconvert it from custom files to xpmse.
       
      It might be no lore friendly, but Skyrim northern environments kinda suits it
       
       
       
       
       
       
      INFORMATION
       
      A set of 2 outfits awaits you, with a sexy swimsuit and bonus FX items like Fire, Water and Earth bend for photo shoots!
       
      Contains 4 wigs, [season 1\2, Jinora and Opal ]
      Contains a Chargen face preset file for Racemenu head import.
       
      [Apparently, people are using it all over the internet without credits]
       
      Big background photo wall item [ in misc items tab ] for BG atmospherics creation screens
       
      INSTALL
       
      Manual~ Drop bsa archive and meshes folder to your Data\
       
      If you need to extract BSA archive ~ use BAE
       
      http://www.nexusmods.com/skyrimspecialedition/mods/974/?  
      Photo wall texture can be changed in nifskope to your liking.1080/720p(dds.tga)
       
      Uninstall~ delete bsa archive, delete the folder in meshes[textures]\romeozero\Avatar Korra
       
      HOW TO GET
      ~ AddItemMenu mod.~ console “help Korra”
      Craftable outfits
      there will be 2 effects "earthbendFX" "Photo wall"
      in a "Misc" menu, they are droppable objects, for posing mods and SS
       
       
      WHAT U NEED
       
      XMPSE
       
      HDT as a variant for Hairs
       
      outfits can use CBBE\UNP textures
       
      but the swimsuit body mesh is unp\7b texture
       
       
       
       
       

      Credits :
      variable folks for creativity and inspiration
      Michael Dante DiMartino Bryan Konietzko       

      Permissions:
      Loverslab exclusive content, do not modify\share to other sites, you must ask the author first,
       also,  hit "I love it baby " (thumb icon) if you love this content.

      7,273 downloads

      Updated

    4. The Red Wave Chapter I

      The Red Wave is an actual Pirate Faction in Skyrim, but it was never expanded or worked on, with this mod you can now join the Red Wave a pirate faction go on raids etc. This is just the start chapter II is coming soon, fully voice acted.
       
      Features 
      3 New Quest
      New Ship & Crew. 
      and much more
       
      Where is the location?
      Watch the video to get a better location there is a new dock area near the beach in Dawnstar
       
      Chapter II is coming soon fully voice acted stay tuned.
      http://www.youtube.com/c/DJRedRad
       
      Credits
      DJ Red Rad

      103 downloads

      Submitted

    5. Arrow-in-the-knee and other stuff you never missed in Skyrim

      Now that I became a contributer it is time to contribute something....
       
      It has been a long time since i have been working with 3DS Max, so I decided to start with something simple.
       
       
      An arrow in the knee.... 
       
      For all those poor guards who used to be an adventurer like me
       
       

       

       
      Ysgramor's soup spoon: It's a fork... You can use it as a dagger.
       
      Arrow in the Shield: A little request...
       
      Battle Brooms: Brooms and other strange forms of selfdefense...
       

      81 downloads

      Updated

    6. Lintra the Spearmaiden

      I am releasing an open beta (as all my mods are ) version of Lintra the Spearmaiden follower.
       
      Screenshots are not up to date as they do not show warpants. I will soon add face and body textures without warpaints too.
       
       
      I am still looking for someone who can help me with body warpaint (I am not satisfied with what I have made).
      If someone is interested, please, let me know.
      If someone knows how to make the custom animation version of the mode use FNIS instead of AddAnimationTool, please let me know too.
       
      Important:
      I am going to continue to work on this mod in order to add more custom animations for Lintra and Aetis. I will give a small shield to Lintra and I will probably change Aetis' outfit (to make it look more practical). So it is unrecommended to merge this beta version into any compilation of follower mods.
       
      Description:
       
      It is a follower mod based on the preset of one my characters.
      Lintra has a unique spear, unique armor and a living dragon on her shoulder. In combat the dragon becomes much lager and fights as a companion to the spearmaiden (not to the player). In interior cells the dragons transforms into a girl - Aetis - who uses only dragon shouts in combat. Aetis has a custom outfit as well.
       
      Lintra can be found in Whiterun in the Warmaden's.
       
      WHO WANTS TO INSTALL LINTRA with CUSTOM ANIMATIONS...
       
      You should intstall and execute this Add Anim Data Tool with my Lintra.lis file (included in the archive).
      AddAnimDataTool is very simple to use and very light weight. 
      Instructions are here:
      http://gomapudding.x.fc2.com/gpt01_desc.html#usage
      The main thing is to set your Skyrim data path in the  [Config 01] section of the Config file
      Then drop this .lis file in ANIMLIST folder.
       
      Close ALL other open folders and execute AddAnimData as administrator.
      If you do not want to bother with all that then just install the vanilla animations version.
       
      Requirements:
       
      HDT Physics Extentions
       
      NiOverride (you have it if you have Racemenu)
       
      And (recomended but not absolutely required) this (if you want the brads to work properly):
      HDT Plugins 2018
       
      Credits:
       
      A hell lot of assets from other mods have been used in order to make this mod. I have asked all the authors of all the assets for thier permissions. If anyone of these modders does not want their assets to be used in this mod, please, let me know. I will remove them from the mod as soon as I can.
       
      I would like to thank all the people who contributed directly or indirectly to the creation of this mod. I will soon make a full list of related authors and mods.
       
      For now I just put here the references to the accounts of people who had REALLY helped me A LOT:
       
      crazylion – for the spear and the bracelet, his inexhaustible patience, for his help in many aspects and readiness to help, to explain and to give advice; there are great unique models of weapons, shields and other things by crazylion here and here.
       
      AltheaR – for the Breathing Rose, for his inexhaustible patience, for his help with animated dragon and Blender and readiness to help, to explain and to give advice;
       
      Azazells - for his help with Aetis' transformation scripts and for the modified Lintra's boots and bothe versions of the dagger as well as for his readiness to help, to explain and to give advice;
       
      Anton0028 - for his help with Aetis' transformation scrips and readiness to help, to explain and to give advice;
       
      Artsick – for her help in many aspects, readiness to help, suggestions;
       
      chickmetalhead – for thorough alphatesting;
       
      OBSIDIANSHADE - for thorough alphatesting;
       
      SomeDragonbornGuy - for thorough alphatesting;
       
       
      The following list will be completed later: 
       
      Tean TAL - for the BDO armor pack;
       
      Gomaperopero – for the armor I used in Aetis' outfit;
       
      Caliente – for the fantastic Bodyslide Outfit Studio;
       
      NickaNak - for the Animated Armoury;
       
      LL community – for support and interest in my follower mod.
       
       
      Version history:
       
      beta 06beta – open beta initial release
       
      beta 07beta - modified Lintra's boots;
                              changed Aetis's shoes;
                              modified (a bit) Aetis' outfit to make it compatible with the new shoes;
                              Aetis has now a dagger to match Lintra's spear - the default one is without the ball on the pommel;
                              added a ritual version of the dagger - the same as the default one but with the ball on the pommel - use AddItemMenu to get it and to give it to Aetis; 
       
       
      Permission:
      The head meshes (Lintra and Aetis) are free to use for anyone. For the rest a permission of the authors who own the assets should be asked for.

      1,268 downloads

      Updated

    7. Sophia Rosie - Custom Voiced Companion

      EXPECT A NEW UPDATE SOON WITH MORE DIALOGUE & QUESTS
       
      Custom Voiced Companion Companion
      Sophia Rosie  by DJ Red & Sophia Rosie
      https://sophiarosiebusines.wixsite.com/sophiarosieva
       
      Voice Cast
      Sophia Rosie
       
      Credits
      DJ Red Rad
      Sophia Rosie
      KS HAIRDO

      156 downloads

      Updated

    8. Myra the Taffy Dragon

      It’s been a long time since I opened the WIP thread for this mod and even longer since I started working on Myra preset that was inspired by the earlier version of Ninirim’s character which I like much more than the current one.
      It’s been fun to work on this follower. I admire the talents of people who contributed to the mod. It’s time to release Myra.
       
      I am still looking for someone who can  make earring for Myra (I have a picture).
      If someone is interested, please, let me know.
       
      Important:
      I am going to update this mod when the unique rapier is ready. So it is unrecommended to merge this beta version into any compilation of follower mods.
       
      Description:
       
      It's a follower mod  
      Myra has a background story. It is actually more a small joke than a story. She is travelling all over Skyrim and beyond looking for… Ninirim. She has to make a delivery – a small parcel for Ninirim. To learn about it and to have some fun I invite you to read Myra’s diary (trust me, it is funny), the letter to Ninirim and all the other papers that Myra has in her inventory.
       
      Myra also has a custom body, a custom outfit (a mash up with some retexturing made be me) and a custom weapon (for now it is a clumsy mash up of a small sword. I made as a placeholder for a unique rapier that Crazy Lion promised to create for Myra).
       
      Myra has a unique fighting style. Well, she is just a girl and doesn’t really know any fighting technics. To be honest, she is clumsy with her weapon. But she has an ability that gives great advantage in a fight against any enemy who is not able to fly.
       
      The mod comes in two versions: one with custom animations for the rapiers (read the installation guide for this version) and the other with the vanilla animations.
       
      You can find Myra in Yngol Barrow
       
       
      WHO WANTS TO INSTALL MYRA with CUSTOM ANIMATIONS...
       
      You should intstall and execute this Add Anim Data Tool with my Myra.lis file (included in the archive).
      AddAnimDataTool is very simple to use and very light weight. 
      Instructions are here:
      http://gomapudding.x.fc2.com/gpt01_desc.html#usage
      The main thing is to set your Skyrim data path in the  [Config 01] section of the Config file
      Then drop this .lis file in ANIMLIST folder.
       
      Close ALL other open folders and execute AddAnimData as administrator.
      If you do not want to bother with all that then just install the vanilla animations version.
       
      Requirements:
       
      HDT Physics Extentions
       
      NiOverride (you have it if you have Racemenu)
       
      Credits:
       
      A lot of assets from wonderful mods created by talented modders have been used in order to give Myra her current look. Some assets were modified to better suite her (mash ups and retextures). If the authors do not want their assets to be used in this mod, please, let me know. I will remove them from the mod as soon as I can.
       
      I would like to thank all the people who contributed directly or indirectly to the creation of this mod:
       
      Ninirim – for inspiration, the NiniCOS body preset and body textures;
       
      Azazells – for Myra’s unique fighting style, for his inexhaustible patience and readiness to help, he has made fantastic work!
       
      TheFirstLadyOfHats – for the most funny and smart entries in Myra’s diary, I think, this person has a true talent of a writer;
       
      Ravenous Jaguar – for Myra’s eyes shape;
       
      Kalilies – for the famous KS hairdos;
       
      Zzjay – for the Witcher 3 Female Armors;
       
      pottoply – for the Adventurers Mashup Compilation;
       
      Team TAL – for there convertions;
       
      jrc0011 – for Witcher Style Sword Pack;
       
      testiger2 – for the DovahBling Jewelry;
       
      maks81 – for the DEM Ranger outfit;
       
      NickaNak - for the Animated Armoury;
       
      aluckymuse – for the “Forever Free” texture pack;
       
       
      Caliente – for the fantastic Bodyslide Outfit Studio;
       
       
      chickmetalhead – for thorough (as usual) alpha testing;
       
      Aviee – for thorough alpha testing and screenshots;
       
      rhino_4 – for alpha testing;
       
      RiJoBa – for alpha testing;
       
      Artsick – for support
       
      LL community – for support and interest in my follower mod.
       
       
      Version history:
       
      beta 09beta – open beta initial release
       
      beta 092beta – corrected wrong texture paths for the shorts and removed the slight neckseam
       
      Permission:
      The head mesh is free to use for anyone. For the rest a permission of the authors who own the assets should be asked for.

      850 downloads

      Updated

    9. jBS2BG - BodySlide to BodyGen Converter/Generator

      jBS2BG - BodySlide to BodyGen Converter/Generator
       
      This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions.
      Credits to shoka for the original guide and converter.
       
      Requires Java 8 installed.
       
      If you don't know how to use BodyGen, check out the bottom of the description for a guide.
       
      As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing.
      Use the following presets for building your base bodies and outfits.
      CBBE: -Zeroed CBBE-.xml
      UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...)
      (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP)
      Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z
      CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body)
       
       
      Requirements:
      BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters.  
      Description:
      This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs
      through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually.
      BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game.
      Check out some documentation on BodyGen here.
       
      Important Note:
      Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work.
      To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner
       
      Fallout 4 Support:
      I've been informed that it works with Fallout 4's LooksMenu BodyGen.
      Just modify the "settings.json" so that it looks like this:
      { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] }  
      Changes from the old one:
      Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements.  
      Changelog:

      Screenshots:
       
      Features:
      Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required.  "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion.  
      Guide:
      For this guide, I'll be using CBBE body as that is what I mainly use.
      Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide.
       
       
      -Zeroed CBBE-.xml
      -Zeroed UUNP-.xml
      Zeroed Clams of Skyrim + Settings.7z
      CBBE SE Settings.7z

      1,231 downloads

      Updated

    10. Ave's SkyRing

      Licensing/Legal
      You must contact me and obtain my permission before re-packaging any part of
      this mod.
       
      Requirements
      Skyrim or Skyrim SE
       
      Recommendation
      Left Hand Rings Modified or Left Hand Rings Modified SE
       
      Description
      This mod adds some rings to Skyrim, nothing fancy just twelve different ring models in four colors (silver/sapphire; gold/ruby; bronze/emerald; ebony/amethyst). The only variation in their unique design is that they show up on the ring finger of the right hand instead of the pointing finger. Because it is called 'ring finger' for a reason!
       
      All of them are available for left and right hand since Version 1.1, also for male characters. If you aren't sure if you craft the left or right-hand version just take a look at the menu model, if the front is on the bottom its left and if it's up it the right-hand item.
      I decide to use the same slot as in Left Hand Rings Modified

       
      How to get them in-game:
      Just craft them at a forge. Everything you need is to have an ingot of gold, silver, ebony or corundum in your inventory. (if you only have a silver ingot, for instance, you only see the silver rings in the smithing menu)
       
      Installation:
      Just drag and drop the .bsa and .esp files in your data folder and activate the mod (or use one of that mod organizer tools)
       
      Credits
      Thanks to Bethesda for creating Skyrim.
      Thanks to the entire modding community for being awesome.
       

      622 downloads

      Updated

    11. Dark Souls 3 Weapon Pack

      Dark Souls III Weapon Pack
       
      A port of [78] weapons from Dark Souls 3
       
      Recommended - Animated Armoury - Rapiers and Pikes with third person animations
      (For Rapier/Pike animations)
       
      Give me something, it is free after all. https://www.youtube.com/user/Xerperious
       
      Special thanks to:
      CPU for making the paired weapons script
       
      Weapons Ported
      -Bloodlust
      -Corvian Great Knife
      -Corvian Great Scythe
      -Dragonslayer Sword Spear
      -Earth Seeker
      -Follower Javelin
      -Follower Sabre
      -Follower Torch
      -Four Pronged Plow
      -Friede's Catalyst
      -Friede's Great Scythe
      -Handmaids Dagger
      -Harald Curved Greatsword
      -Harpe
      -Lothric Knight Long Spear
      -Lothric War Banner
      -Millwood Battle Axe
      -Murky Hand Scythe
      -Murky Long Staff
      -Pontiff Knight Great Scythe
      -Pontiff Knight Curved Sword
      -Quakestone Hammer
      -Rotten Ghru Curved Sword
      -Rotten Ghru Dagger
      -Scholar's Candlestick
      -Storyteller's Staff
      -Tailbone Short Sword
      -Yhorm's Great Machete
      -Cleric's Candlestick
      -Gotthard Twinswords
      -Irithyll Straight Sword
      -Morion Blade
      -Valorheart
      -Ringed Knight Paired Greatswords
      -Dancers Enchanted Swords
      -Sellsword Twinblades
      -Warden Twinblades
      -Winged Knight Twinaxes
      -Onikiri & Ubidachi
      -Crow Quills
      -Brigand Twindaggers
      -Drang Hammers
      -Drang Twinspears
      -Claw(s)
      -Crow Talons
      -Manikin Claws
      -Old Wolf Curved Greatsword
      -Exile Greatsword
      -Wolnir's Holy Greatsword
      -Lothric's Holy Sword
      -Lorian's Greatsword
      -Twin Princes' Greatsword
      -Crucifix of the Mad King
      -Splitleaf Greatsword
      -Frayed Blade
      -Aquamarine Dagger
      -Gael's Greatsword
      -Man Serpent Hatchet
      -Hammer of the Great Tree (Cut Content, Not craftable)
      -Great Machete
      -Spiked Mace
      -Executioner's Greatsword
      -Ancient Dragon Halberd (Cut Content, Not craftable)
      -Black Knight Halberd
      -Gundyr's Halberd
      -Immolation Tinder
      -Red Hilted Halberd
      -Winged Knight Halberd
      -Gargoyle Flame Spear
      -Carthus Curved Sword
      -Carthus Curved Greatsword
      -Storm Curved Sword
      -Carthus Shotel
      -Crescent Moon Sword
      -Demon's Greataxe
      -Old King's Great Hammer
      -Onyx Blade
      -Arstor's Spear
      -Hand Axe
      -Dragonslayer Greataxe
      -Reinforced Club
      -Storm Ruler
      More weapons to come
       
      Things to do
      -Create a scythe blade FX for Friede's Catalyst
      -Make some weapons have pseudo physics (Lag bones around a specific axis)
      -Create Inherent Damage for:
      Dragonslayer Sword Spear - Shock
      Corvian Great Scythe - Bleed, Small Bleed on player
      Follower Torch - Fire
      Friede's Catalyst - Frost
      Friede's Scythe - Frost
      Handmaid's Dagger - Absorb Magicka
      Murky Long Staff - Dark
      Murky Hand Scythe - Dark
      Rotten Ghru Curved Sword - Poison
      Rotten Ghru Dagger - Poison
      Storyteller's Staff - Poison
      Scholar's Candlestick - Magic damage buff by 12.5%/25%
      Ringed Knight Paired Greatswords - Fire
      Dancers Enchanted Swords - Fire & Dark
      Warden Twinblades - Bleed
      Onikiri & Ubidachi - Bleed
      Brigand Twindaggers - Bleed
      Claw(s) - Bleed
      Crow Talons - Bleed
      Manikin Claws - Bleed
      Old Wolf Curved Greatsword - Heal/Damage Boost after consecutive hits
      Frayed Blade - Dark, Bleed
      Aquamarine Dagger - Magic
      Executioner's Greatsword - Restore Magicka on kill
      Immolation Tinder - Fire
      Gargoyle Flame Spear - Fire
      Carthus Curved Sword - Bleed
      Carthus Curved Greatsword - Bleed
      Carthus Shotel - Bleed
      Crescent Moon Sword - Magic
      Demon's Greataxe - Fire
      Old King's Great Hammer - Fire
      Onyx Blade - Dark
      Arstor's Spear - Poison
      Dragonslayer Greataxe - Lightning
      Reinforced Club - Bleed
       
      -Create Pseudo Weapon Arts (On Bash/Heavy R2/L2)
      Corvian Great Knife - Damage through shields
      Earth Seeker - Stagger/AOE Retextured Water Splash FX
      Follower Torch - Fire AOE/?Dragonbreath?
      Friede's Catalyst - Frost AOE
      Lothric War Banner - 20% Damage Increase
      Murky Long Staff - Tracking Dark Ball
      Pontiff Knight Great Scythe - Frost AOE and Frost Weapon Buff
      Pontiff Knight Curved Sword - Frost AOE
      Quakestone Hammer - Stagger AOE
      Storyteller's Staff - Poison AOE
      Yhorm's Great Machete - Stagger AOE
      Valorheart - Shield bash against blocking enemies stagger
      Wolnir's Holy Greatsword - Damage AOE/?RetexturedSunBurst?
      Lothric's Holy Sword - Missile on Block Bash
      Lorian's Greatsword - Fire trail on Heavy R2
      Twin Princes' Greatsword - (Lothric's Holy Sword and Lorian's Greatsword combined)
      Crucifix of the Mad King - Random effect on Block Bash (Timed explosion on character, 100% Stagger resist and bonus damage resist, AOE "Scream")
      Frayed Blade - Dark shockwave on heavy R2, Attacks speed up and damage is reduced for a certain time with Block Bash
      Aquamarine Dagger - Increase damage and speed on Block Bash? (And show blue blade)
      Gundyr's Halberd - Heavy running attacks stagger or knock down
      Immolation Tinder - Fire trail on Heavy R2
      Crescent Moon Sword - Blue Crescent Projectile on Block Bash
      Demon's Greataxe - Fireball explosion on heavy R2
      Old King's Great Hammer - Fireball explosion and lava pool(Hazard)
      Onyx Blade - Buff weapon on Block Bash (Fire Buff)
      Hand Axe - Self Buff on Block R2
      Reinforced Club - Self Buff on Block R2
      Dragonslayer Greataxe - Lightning explosion on Heavy R2
      Storm Ruler - Self Buff on Block and wind thing on Heavy R2
       
       
      I am looking for assistance with this project, some things I need done are:
      -Armor porting/weighting
      -Pseudo Weapon Art FX and Effects
      -Make stuff show equipped when sheathed
      If you can offer any assistance PM me.
       
      Anyone? Hello?
       
      Destroyed UVs Fixed
      -Lorian's Greatsword
      -Aquamarine Dagger
      -Demon's Greataxe
       
      Rules on usage:
      You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form.
      You may not modify the files in this mod in any shape or form unless for personal use.
      You may not redistribute this file in any shape or form.
      Further use outside of gameplay and basic modding requires my permission.
      You may not use this file in any way other than for personal use, redistrobution prohibited CC

      1,652 downloads

      Updated

    12. Wildlings - Lite female leather mash-ups - Bodyslide

      These UUNP based mash-ups use various other authors meshes, all credit goes to them...
       
      anka01, Anonymous, Eldrid, Monno, Pareo, PeroPero, WTF, and various others that I couldn't find their names...
       
      You might have to do some minor edits in Outfit Studio to make them conform to your particular bodytype.
      These are not in-game, you'll either have to make an .esp or rename one of them to use as a replacer.
      The skirt on #12 has issues... just delete it.
      NEVER UPLOAD TO NEXUS

      493 downloads

      Updated

    13. Light Iron Armor

      I'm sick and tired of nitpicking assholes who don't spend 5 seconds on Google to figure out how to change something they don't like. I'm tired of people asking for a specific feature to accommodate their personal tastes. This is a free mod, take it as it is or don't fucking use it. I'll change and update it as I see fit.
       
       
       
      Description
      ###########
       
      This mod is a part of my goal to make opposite weight armors. There's heavy steel armor, no reason there can't be light steel armor. So on.
       
      Features
      ########
      Full armor set. Weight sliders not included yet. Male only for now.
       
      Features helmet, body, gauntlets, boots, and shield. Leveled lists coming soon I think.
       
       
      Updating
      ########
       
      Overwrite when asked.
       
       
      Stats
      #####
       
      Iron, with Iron temper.
       
      Crafting
      ########
       
      Craft at a Forge and Temper at an Armor Table.
       
      Quality
      #######
       
      Uses whatever iron textures you have installed. I'm using Hvergelmir's Armor Retexture.
       
      Visuals
      #######
       
      I used FarmClothes04 for the clothy bits.
       
      Installing
      ##########
       
      Manual/NMM/MO
       
      Extras
      ######
       
      Also contains a harness, see the last two images for example.
       
      Compatibility
      #############
       
      No weight sliders yet and no female meshes yet.
       
      Future Plans
      ############
       
      Weight sliders and female version.
       
       
      Permissions
      ###########
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
      Currently allowed websites are:
      loverslab.com
       
      I've been doing this for a long time. I know what I'm doing. Keep the bullshit comments to a minimum.
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

      33 downloads

      Updated

    14. Lord Tristrum's Armor (and weapons)

      If it seems like I have no chill in the description, it's because I don't. I'm sick and tired of nitpicking assholes who don't spend 5 seconds on Google to figure out how to change something they don't like. I'm tired of people asking for a specific feature to accommodate their personal tastes. This is a free mod, take it as it is or don't fucking use it. I'll change and update it as I see fit.
       
      Description
      ###########
       
      This mod is a custom armor set that I personally made for a friend to use in his game, but he moved out of town and doesn't play Skyrim anymore. It also features a custom bow and a custom sword.
       
      Features
      ########
      Full armor set, including hood/mask/circlet/pauldrons/ring. All of the items have extremely powerful unique enchantments.
       
       
      Updating
      ########
       
      Overwrite when asked.
       
      Install Khajiit Hood Fix if you play Khajiit or plan to give the armor to Khajiit. Otherwise it is not necessary.
       
      The exploding weight slider fix is mandatory for any MALE weights other than 0 or 1.
       
      Stats
      #####
       
      Ebony, with Steel tempering.
       
      Crafting
      ########
       
      Temper only. You can find the set in White Ridge Barrow in Solthsteim along with Dukaan. Either find it yourself, or use the console/AddItemMenu.
       
      Quality
      #######
       
      2K-4K textures. No, I will not make a lighter version. This is a free mod, if you want to run it without performance loss buy a fucking better PC, you monetarily challenged twit.
       
      Visuals
      #######
       
      Everything glows. If that bothers you, too fucking bad, because I'm not gonna change it.
       
      Installing
      ##########
       
      Manual/NMM/MO
       
      Extras
      ######
       
      Female meshes are CBBE by default. Male uses SOS. Remember what website this is.
       
      Compatibility
      #############
       
      Most, if not all, problems have been ironed out. People with ENB may have texture gamma problems, go into nVidia Control Panel and force off Gamma Correction.
       
      Future Plans
      ############
       
      Hopefully an actual voiced follower, but nobody seems to want to do VA and I can't VA for shit.
       
      Also a bikini version for you stupid perverted weebs.
       
       
      Permissions
      ###########
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
      Currently allowed websites are:
      loverslab.com
       
      I've been doing this for a long time. I know what I'm doing. Keep the bullshit comments to a minimum.
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

      63 downloads

      Updated

    15. TeraElinEyes

      Hello, This is my first mod.
      oh! sorry. I'm not good at English.
       
      This mod adds 46 new eyes to the game for TeraElinRace2.
      TeraElinRace2 is a requirement.
       
      MagicCircleElinEyes are based on the Magic Circle from Strange Runes
       
      These eyes do not replace any existing eyes.
       
       

      301 downloads

      Updated

    16. SHIT MOD - Mesh Improvement Mod

      SHIT MOD
      Super Hot Improvement To Meshes Of Divisions
      SHIT MOD
       
       
      Improves meshes of city areas, so far includes
      -riften
      Modifications done
      Riften - Smoothes out the railings of Riften to look more smooth, improves the canal gate for Open Cities users.
       
      Things to do
      Improve bridges inside Riften
      Modify more city meshes, maybe expand to external things too.
       
      I haven't looked at many other cities other than Markarth but Markarth looks good, if you see any city with meshes that need improvement post about it and I will get to it.
       
      Rules on usage:
      You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form.
      You may not modify the files in this mod in any shape or form unless for personal use.
      You may not redistribute this file in any shape or form.
      Further use outside of gameplay and basic modding requires my permission.
      You may not use this file in any way other than for personal use, redistrobution prohibited CC
       

      65 downloads

      Updated

    17. Leveled Merchant Gold

      Just a simple mod that adds leveled amounts of gold to the merchants in Skyrim.  Yes I know there are already mods that add gold to merchants, but I could not find one that added leveled amounts so I made one.  Nothing fancy about this mod, just something I wanted for my own game and thought I'd share it.
       
      What does the mod do?
      All merchants (except the Khajiit caravans) have a leveled vendor gold list in their merchant chest.  This mod adds a new leveled list inside that called "EtR_LeveledVendorGoldList85".  This list begins adding additional gold to the merchant chest starting when the player reaches level 5 and continues to gradually increase this thru level 120.  How much depends on the type of vendor, street vendors get a small boost while general goods merchants and blacksmiths get the biggest bump.  It does this by checking and adding the listed amount anywhere from 50 to 1000 times depending on the merchant.  However, to make things a little more random there is a 15% chance each time it checks that it won't add that amount, which adds some variability to the exact amount the merchant will have when you visit.
       
      The mod doesn't use any scripts, its just a basic leveled list so should have no impact on your game play other than giving merchants more gold as you level up.
       
      How Much Gold is Added?
      That's a little tricky to answer because it depends on the player's level and the type of merchant, but I'll give some examples and a more complete description in a spoiler.
      A street vendor, like say Carlotta in Whiterun gets a small amount:
      At player level 5 the max is 50 extra gold with an average of about 44 gold added. At player level 60 the max is 400 extra gold with an average of around 177 gold added. At player level 100 the max is 800 extra gold with an average of around 280 gold added.  
      For someone like Belethor in Whiterun, a general goods merchant the amount is much larger.
      At player level 5 the max is 1000 extra gold with an average of around 850 gold added. At player level 60 the max is 8000 extra gold with an average 0f around 3500 gold added. At player level 100 the max is 16,000 extra gold with an average of around 6200 gold added.  
      Why the big difference between the max and the average at high level, its a bell curve effect.
       
       
      Merchants Affected:
      Apothecaries Blacksmiths Fences Innkeepers Misc (general goods) Merchants Spell vendors Street vendors  
      Note: Khajiit caravans are not currently affected, Bethesda didn't give them a leveled gold list in their chest and I haven't gotten around to figuring out a good way to update them that wouldn't conflict with other mods.
       
      Installation:
      Drop it in your load order and go.
      Probably doesn't matter much where you put it, should be compatible with most mods adding other items (not gold) to merchants.
      Will likely conflict with other mods that add gold to merchants so pick which one you want (only use one).

      133 downloads

      Updated

    18. Hearthfire Dungeon Addon

      Hearthfire Dungeon Addon
       
      Ever wished your Hearthfire home had more storage space?  Maybe a little extra storage space.  Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them?  Well wait no longer because that is exactly what this mod gives you.
       
      The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim.  The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items.  Further down it adds a large main room where you can display and play with slaves and NPCs.  In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use.  From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave.   Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours.  Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto).
       
      The space includes many other features.  In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls.  There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have.  There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends.
       
      If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin.
       
      The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on).
       
      Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste.  Just place or remove torches in the sconces to turn on or off additional lighting.
       
      Additionally, in the main hall there are some new furniture options as well.  You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away.  The controls for this are on a shelf just above where the main room workbench appears.  Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around.  All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should.  Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it).
       
      Installation:
      Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off.  Enable the mod in your load order and go.
      NOTE:  You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work.
       
      Uninstalling:
      Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done.
       
      Requirements:
      Skyrim.esm
      Update.esm
      Dragonborn.esm
      Hearthfires.esm
      Dawnguard.esm
      ZAZAnimationPack (version 8.0 or higher)
       
      Recommended Mods (NOT required but this mod works well with them):
      PAHE (Paradise Halls Enhanced)
      Home Sweet Home
      Interactive BDSM
      And You Also Get A Slave
      I'll Take the Display Model
      Sexy Bandit Captives
       
      Known Conflicts:
      PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order.  If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues.  
      In Game Usage:
      Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy!  
      History:
       
      Credits:
      CPU - for scripting lessons, scripts, patience and encouragement
      Ed86, Musje and Valcon767 for additional scripting advice
      T.ara for advice on some of the furniture placement and options
      Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is.
       
      Stalactites are by Leodoidao available at Nexus
       
      Future Plans:
      Port this mod to SE
       
      Change Log:
      ---- Version 1.3 21st Sept 2018 ---
      More minor clean up and tweaks
      Removed some left over dirty edits from the mod's construction
      Changed the dungeon gates to not reset.  If you leave them open they should now remain open until you close them.
       
      ---- Version 1.2 17th August 2018 -----
      Minor clean up and tweaks
       
      ---- Version 1.1, 23nd June 2018 -----
      Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation)
       
      ---- Version 1.0, 22nd June 2018 -----
      Uploaded version 1.0 of mod
       

      2,855 downloads

      Updated

    19. More Bandit Camps - EtR Patch

      This mod relocates and improves two of the bandit camp locations from the mod More Bandit Camps by skillest (note that mod is required for this mod to work, see requirements below).  The original MBC mod gave us a lot of additional bandit camps and overall was good addition to Skyrim, but not everything quite worked.  This patch mod addresses a few of those issues.  I created this mod mainly for use with Sexy Bandit Camps by Blackbird Wander and that is still its main purpose, but that mod is not required to use this mod and it works fine even if you aren't using it (buy why wouldn't you want all those cute captives to rescue? ?)
       
      Camp Steadwatch
      Formerly located near Rorikstead it's location threatened travel on the road as well as conflicting with several other mods.  I relocated the camp to a new spot below Fort Sungard where it is better concealed, can watch traffic (but not constantly attack) on two roads, and is more defensible for the bandits.  The location is fully navmeshed and cleaned.  It features a larger camp, additional bandit archers, and hidden cache's of loot scattered about the camp.  The original location was restored to its vanilla Skyrim state, including the original navmesh and landscape, any other mod using that location should be loaded after this patch.
       
      Camp Snowfall
      Formerly isolated and difficult to even reach it was not clear to me what purpose this camp was supposed to serve.  It featured a named NPC that wasn't actually a bandit but was living in the camp.  I've moved the camp to a cliff top overlooking Dragonsbridge where it is far enough away not to draw aggro or conflict with mods like ETaC, but where the bandits have a clear view of the town an traffic on the bridge.  The camp has six bandits plus the named NPC.  The NPC was nerfed and given bandit factions to make him more of a strong bandit mage rather than... whatever he was (I also changed his voice type so he can speak bandit dialogs now).  As with Steadwatch the camp is fully navmeshed and cleaned, defensible and mostly concealed (you have to look hard to see any part of it from Dragonsbridge).  The original camp location was returned to its vanilla state.
       
      Requirements:
      You must have the explorer version of MBC for LE
       
      Installation:
      Just drop the esp in your load order after MBC.  There are no scripts or anything in this mod so it's very low impact on your save game.
      If you are using mods like Pirates of the North, make sure they load after my mod for best performance.
       
      Mods Using this Patch:
      Sexy Bandit Captives by Blackbird Wanderer
       
      Future Plans:
      I may do one or two more of the camps that aren't in great locations, still deciding about that.
      May possible correct navmesh issues with some camps without relocating them.
      I plan to release both the non-explorer version for LE and an SE version when time allows.  (If someone wants to port this to SE for me and maintain that, contact me)
       

      287 downloads

      Submitted

    20. Render Tattoos v1

      Render Tattoos v1
       
      128 different tattoos
       
       

      This is my first tattoo pack and contains a total of 128 overlays for RaceMenu (all body tattoos for now)
      There is also a Slavetats version available by popular request
       
      They are designed on a UNP body mesh and should look proper on all UNP variant body types. They should also work on other body types with some distortion depending on the location of the tattoo on the body. 

      The resolution for each tattoo is 4096 x 4096.
      I have also included a 2K resolution version for both files.

      Requirements:
      SKSE Racemenu or Slavetats ShowRaceMenu Precache Killer (recommended)
        Installation:
      Use any mod manager to place either file in your Skyrim directory In game, the tattoos will load under Body Textures within racemenu overlays Or Alternatively, will appear in Slavetats MCM menu
      Tools Used:
      Google to search for 90% of the source files used in this tattoo pack Photoshop to edit, morph, align and transform the tattoos for Skyrim Nvidia dds plugin for conversion of photoshop files into usable skyrim .dds texture files Race Menu Mod Maker to create the data structure, scripts and esp for this mod  

      3,854 downloads

      Updated

    21. SOS armor and clothes refits

      Here are my refits of Skyrim male armor and clothes models to SOS body. These are usual models, not skimpy or revealing, just converted from vanilla meshes with Clothing Converter. This will allow male NPCs to use SOS body not only when naked but always. Also included refitted models for Immersive Armors.
      You are free to do whatever you want with this files.
       
      To install:
      Use your mod manager.
       
      Why do you need it?
      See what could you get when you installed SOS:

       
      Clothed NPCs still use vanilla models but with SOS textures applied to bodies. This cause seams on thighs.
      Also, when you undress NPC you could notice that body shape is changed, because vanilla body is replaced by SOS body.
       
      When you install refitted models you will get proper view:

       
      Included Packages:
      1. Vanilla
      For original game.
      2. Dawnguard
      For Dawnguard DLC and Legendary Edition.
      3. Dragonborn
      For Dragonborn DLC and Legendary Edition.
      4. Immersive Armors
      For mod Immersive Armors.
      5. Underwear Replacer by FastestDog
      For mod Underwear Replacer - Vanilla Male - by FastestDog.

      4,704 downloads

      Updated

    22. RYAtats

      look the screenshots and you will know what is this
       

      3,536 downloads

      Updated

    23. CargoCult Golden Bikini Armor

      hello everyone!
       
      im working on the mod that adds a small amount of golden armor to the game.
       
      it’s for UUNP and looks not so weird with CBBE bodies as you can see on the pics.
       
      the main idea is that all the stuff are from ancient tombs and was made by different races.
      so that's why all of them are not so similar in the style and color.
      it would be great to put all this parts to the leveled chests in the game like a real treasure but i’m not so skilled in scripts.
       
      all models were taken from Second Life and ported to Skyrim.
       
      some info:
      to receive items ingame just use the additemmenu mod
      don’t drop items to the ground because they didn’t have ground models
      give me feedback about any issues with the models
      all models are belonging to their respectful owners

      329 downloads

      Submitted

    24. Yundao HDT Hair-88417-4-4-SMP-PE-PATH-PATCH

      The original mod is available on Nexus and sadly "by default" it doesn´t work.
      So I changed it´s SMP-PE-Path-Configurations, so that it is by patching fully working.
       
       
      Reason:
       
      I lost again lot of hours to reconfigure this hair-mod.
      This patch needs only some seconds.
      If you want this mod just right now,
      or if it has been only particulary working,
      you can simply patch the mod with this small patcher
      and your new hair library is ready to go.
       
       
       
       
      ALL CREDITS/RIGHTS GO TO
       
      CLONE REAL 
       
      The original mod is on:
       
      https://www.nexusmods.com/skyrim/mods/88416/
       
      THIS PATCH IS CREATED FOR THE SECOND DOWNLOAD ON THAT PAGE ONLY !!!
      PLEASE USE HIS OFFERED LATEST SMP PATH WHICH HE HAS GIVEN (same page).
      (That smp-pe-path, I also use for all my other items)

      829 downloads

      Updated

    25. The Forbidden Island Prologue

      NOTICE-
      The files exceeds the limit. Added a link to media fire. Stay tuned the main project is coming this month.
       
      HOW TO START?
      Watch the video, go to the Solitude Dock Area, go to the Red Wave, Cleopatra a minion for Namira will confront you. Then walk up to the wheel to travel to the Island.
       
      Intro
      Just a small teaser of what to expect in the Forbidden Island DLC
       
      Description: The Forbidden Island Prologue is the start of the upcoming DLC the Forbidden Island for the Elder Scrolls V Skyrim. Travel to the sea of pearls, participate in new quests, meet new characters, live in a new world and much more.
       
      Features
      Tropical Island 
      Fully voice acted
      3 Quests
      New home
      unique shacks
      tropical plans
      much more
       
      Voice Cast
      Taoxue
       
      Credits
      DJ Red Rad
      MJY
      Oarisysts 
      Black Flag

      110 downloads

      Updated

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