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These Skyrim mods are of a non-adult nature.

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  1. Vampire Quality of Undeath Tweaks

    This is a vampire makeover I mean overhaul I made because I didn't feel like fiddling with the MCMs in other vampire overhauls.
    It is a simple esp file but I had it for awhile so I figured I'd share. First thing to mention is that you retain your appearance from before you turned so no more flashlight eyes. Sorry flashlight eye lovers. Another is that you no longer run like an overweight fat man in sunlight. In fact as long as you stay in stage 1 you won't have any penalties whatsoever. Just keep from going above that or that scary mudcrab will be doing up to 4 times the damage to you. Ouch! The frost resistance has been reversed to fix what I felt to be an issue which is that feeding should make you stronger not starving yourself. Molag Bal is the lord of Domination and feeding on humans seems pretty dominating to me. I added some shock resistance to the mix due to inspirations from Frankenstein. The vampire powers are still linked to starving yourself until I can figure it out. For now call it Bal's way of throwing you a bone. Also you can breathe underwater.
    The vampire lord has also gained a few tweaks. The perks have been rewritten to show more of the nitty gritty data such as spell durations. The max default armor rating has been increased from 300 to 500 as well as a magic resistance of 75 at level 50. You are also immune to sunlight while transformed no matter which stage of vampirism you're at. You're welcome~



  2. Nadriel's Bunny Girl Outfit Latex edition - CBBE - UUNP

    Based on MrEsturk conversion of Nadriel's Fallout 4 bunny mod. Now with Nadriel's Latex addon added to the Skyrim conversion. Merged with MrEsturk's Xmas addon.
    Mod only adds the shiny things to the female outfit, that took enough time already. There are also no armored variants, because I don't like to have armored clothing as it's silly. And it's very repetitive work to create them.
    New items:
    Normal and T-Body
    Latex ears:
    -Long black
    To get the items use the great AddItemMenu or search for 'latex' in the console. Might do a 'crafting' update later but don't think that many people forge mod items.
    NIF's are built on CBBE Curvy but CBBE Bodyslide files are there. If somebody wants to convert the UNPB sliders and NIF I will add them as a seperate download.
    If you wan't the vainy look of the ears back replace the DDS files with the one from the 'vains' folder.
    PSD source files are attached as a seperate download.
    For the original colors and extensive mod description see the original mod page:
    Known issues:
    -Normal body has some artifacts under the breast cups. This seems to be a BS/NIF issue. As I have no experience with either I can't fix this. Issue is also available on the original
    -Colors can be a bit off. Due to different ENB's and settings the colors may vary greatly due to the usage of glossy material. Can't do much about that. Might upload a tweaked version if I find something that is more like DD Ebonite in consistency.
    All credits go to Nadriel for his work and MrEsturk for the conversion to Skyrim.
    Do what you want with the mod as long as you list al the creators. 
    If MrEsturk returns from modding hiatus and want's to merge this "patch" (or take it down) it's his choice. The merge will be preferable but I will respect a takedown.
    I'm in no way a texture or mesh expert but the result is good enough that I wanted it to share with the community. Please don't expect A-grade top-of-the line conversions.
    Any help, tweaks or constructive feedback is welcome in the file thread of course.
    Added UUNP Bodyslide files, as I don't use UUNP I haven't tested these.



  3. "overwatch" Briggitte solar armor

    i am no the creator i just post here with the autorization of autor i am asked to publish here



  4. All-In-One HDT SMP 3BBB Skyrim Setup

    All-In-One HDT SMP 3BBB Skyrim Setup


    Download Links
    Skyrim LE: https://drive.google.com/file/d/1YUBtbOF23wG67zq-x3nFYcgxKVHo4ys6/view
    Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view
    CBBE SMP Ground Collisions

    Skyrim 2020-11-13 01-01-00.mp4  
    UUNP SMP Ground Collisions

    Skyrim 2020-11-16 03-30-43.mp4     
    This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE (you must already have downloaded HDT-PE before you you download this mod in order for this mod to function properly and this mod must overwrite HDT-PE's .dll files). This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE).
    Physics Support:
    Collision Support:
    InnieVag Slider:

    Featured Bodies:
    CBBE Maximum SMP
    Skyrim LE:
    XP32 Maximum Skeleton Extended - XPMSE
    BodySlide and Outfit Studio
    Fores New Idles in Skyrim - FNIS
    NetImmerse Override
    Skyrim SE:
    HDT-SMP (Skinned Mesh Physics)
    XP32 Maximum Skeleton Special Extended - XPMSSE
    Fores New Idles in Skyrim SE - FNIS SE
    BodySlide and Outfit Studio
    Schlongs Of Skyrim SE
    Texture Blend:
    Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder.
    You need to have Photoshop and all it's necessary plugins for the texture blend:
    Recommended Mods:
    Skyrim LE: (SKSE) Havok Fix
    Skyrim SE: (SKSE64) Havok Fix
    Other alternatives for Skyrim Special Edition if these body mods don't work:
    BHUNP (UUNP Next Generation) SSE
    All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim
    hydrogensaysHDT - for creating HDT physics into Skyrim
    Team XPMSE - for the skeletons and animations 
    fore - FNIS
    Ousnius and Caliente - for Bodyslide and Outfitstudio 
    Vector Plexus - for SOS



  5. Wet Function - High Poly Head - Head Wetness fix

    High Poly Head - Wet Function Compatibility Fix 
    Replace the original ESM with this one.
    - Fixed the naming for all male and female heads of all races.
    - should keep existing racemenu profiles intact
    - should enable wetfunction on all high poly heads of all races and gender
    Please report back if it works for you and the different races and genders

    Screenshots (spoiler)
    the changes made (Names on the right are now the same as the ones on the left (Editor ID))
    Released with permission of KouLeifoh from vectorplexus. 
    Dunno if SE compatible, please report back. 



  6. Legendary Avatar: Korra outfits_LE

    Author Notes
    This is a first mod I made (for myself) as a fan of Avatar Korra, but fans asked me non-stop to share it with them.
    It took me long to reconvert it from custom files to xpmse unpb variant.
    It might be no lore friendly, but Skyrim northern environments kind of suits it

    A set of 2 outfits awaits you, with a sexy swimsuit bonus FX items like Fire, Water and Earth bend for photo shoots! Contains 4 wigs - season 1\2 + Jinora and Opal hair variants Contains a Chargen face preset file for Racemenu head import. Big background photo wall item [ in misc items tab ] for creation scenery, any 1024x512+ landscape textures can be assigned to it in NIF INSTALLATION
    Manual ~ Drop bsa archive and meshes folder to your Skyrim Data\ If you need to extract BSA archive ~ use BAE tool Uninstall~ delete bsa archive, delete the folder in meshes[textures]\romeozero\Avatar Korra HOW TO GET
    ~ AddItemMenu mod.~ console “help Korra” outfits are creatable or in vendor store
    there will be 2 effects "earthbendFX" and "Photo wall"
    in a "Misc" menu, they are droppable objects, for posing mods and making Screenshots
    XMPSE skeleton
    outfits can use CBBE\UNP textures
    but the swimsuit body mesh is unp\7b 
    Credits :
    variable folks for creativity and inspiration
    Michael Dante DiMartino Bryan Konietzko       Permissions:
    Loverslab exclusive content, do not modify\share to other sites, you must ask the author first,
     also,  hit "I love it baby " (thumb icon) if you love this content.



  7. Argonian to Anthro Dragon TF Pack

    New Features
    Fixed female horn clipping problems?
    Overwrite where prompted
    This mod adds several custom made meshes and textures to Skyrim to make YOUR argonian look almost as badass as mine.
    Custom Alduin style horns
    Custom Alduin style back spines
    Custom Alduin style tail
    Custom Alduin style wings
    Custom Alduin style feet
    Custom version of Dragonic Textures for Argonain

    Primary body texture for males is 8K resolution. People with anything older than the 9xx series of nVidia cards WILL have trouble with this.
    Body texture for females is 4K.
    If you need a smaller resolution, download GIMP and resize it yourself. I will not cater to the needs of people who do not help themselves.
    If you have purple body, install KJ's Tattoos.
    Manual only. DO NOT USE NMM OR VORTEX.
    Overwrite absolutely everything.
    The horns can be added via the race menu. RaceMenu the Mod is not required but it is recommended.
    The tail and back spines can be added via AddItemMenu or using the console to add them manually.
    The wings can be toggled with a spell added to the game called "Mutagen: Toggle Dragon Wings". You may need to cast it more than once to get it working. You have to use the console to add it.
    The back spikes, wings, wing membrane, horns, and tail all follow the skin and hair tints. See "bugs" for more info.
    I've included reworked SOS penis textures to fit the new body textures.
    This mod is incompatible with any other mods that change the Argonian feet and textures.

    Dragonic Textures for Argonian is not required.
    Wearable Dragon Tails and Horns is not required.
    The back spine tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.
    The wing tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.
    The wing membrane tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.
    The tail tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.
    Users of Magic Duel: Reborn will have their wings removed during a duel. 
    The foot lighting is a little off. Anyone skilled in generating model-space normalmaps contact me please.
    I cannot fix any of these bugs. I don't know the cause nor the solution.
    The female low weight foot model is bigger than it's supposed to be if you are using a custom CBBE/BodySlide preset. I modeled the feet after the default CBBE meshes - you will need to manually adjust them to fit your custom preset. To fix this for the low weight meshes, set the ankle size to 100%. High weight meshes don't seem to be a problem for me.
    Permissions and Credits
    Permission for usage of the dragon wings have been obtained from Anton. All credit for the mesh, animations, and ESP data go to Anton. Link to original file: https://www.nexusmods.com/skyrim/mods/53271
    Permission for usage of the body textures have been obtained from ChaserTech. All credit for the creation of the original textures go to ChaserTech. Link to original file: https://www.nexusmods.com/skyrim/mods/76127
    Permission for usage of the wearable tail mesh has been obtained from Faelrin. All credit for the creation of the tail mesh goes to Faelrin. Link to original file: https://www.nexusmods.com/skyrim/mods/53746
    Under no circumstances should this download and the files contained within be redistributed without the explicitly written permission of myself and the other named authors. Doing so without said permission will result in legal action.
    I am the creator of the back spine mesh, the foot mesh, and the Alduin horns hair style mesh. Do not upload ANYWHERE without my permission.
    Additional Help Information
    If you are having difficulty with any part of this mod, USE GOOGLE BEFORE PESTERING ME WITH YOUR IDIOTIC QUESTIONS. I will not help anyone who doesn't help themselves first.
    Usually a 5 second Google search will get you the solution to any given problem not listed here.



  8. [LE]PowerSweetSet Xing BHUNP 3BB

    Skyrim 2021-04-18 19-07-49.mp4 Need to Know: 6 colors and all have Hight poly for photo and Low poly version for gaming ,
    you can choose it
    Transparent model version you can choose it by use Bodyslide 
    Use Patch if you want to remove particle effect 

    PowerSwordEffect.nif - NifSkope 2.0 Dev 7 2021-03-24 23-54-32.mp4



  9. Brazen Assassin Armor - BHUNP and UUNP Bodyslide

    INTRODUCTION   Adds a new set of female Light Armor for the UUNP and BHUNP Bodyslide bodies. The set features five color variations, crafting/tempering recipes, and stats balanced for vanilla gameplay. Ported from R2 Studio’s Ninja Warrior for Unreal Engine (assets used with permission).


    -Armor set has a modular design comprised of 16 different pieces (most equippable simultaneously). Equip slots were assigned based on other popular modular armor mods such as Amazing World of Bikini armor, in order to increase compatibility and allow for mixing the parts with other mod armors.

    -When all equippable pieces are worn together, the armor has a defensive rating roughly equal to mid-to-high level Light Armor sets in vanilla Skyrim, albeit slightly heavier. Keywords have been applied so that you will still benefit from the “Custom Fit” and “Matching Set” perks so long as you have the appropriate pieces equipped (Corset/Halter Top for body, Anklets/Heels for feet, and Gloves/Bracers for hands). 

    -Contains UUNP and BHUNP Bodyslides, which feature some further customization options in the form of zap sliders and special “skindentation” compression sliders (see Bodyslides section below for more info). Prebuilt meshes for each of these bodies, complete with .tri files for RaceMenu morphs, are available as an option for those who don’t want to build their outfits in Bodyslide.

    -Textures are 4K compressed (DXT5). 2K resolution textures are included as an optional download, for better performance. Uncompressed textures are also available via the Drive link, for the best possible quality at a performance and filesize cost. All ground/inventory models use 1-2K compressed textures to minimize inventory lag.
    New with version 1.1: Added optional darker textures for the Firebrand (Red) set. Available in 4K, 2K and Uncompressed.

    -Item ground/inventory models are collision-enabled and safe to drop on the ground if desired.




    What about CBBE / [insert other body mod here] ?
    I don’t plan on supporting any other bodies, although I grant anyone permission to make and upload their own conversions so long as they provide credit as outlined in the Permissions and Credits section below.

    Why is there a Scripts folder in this mod? Isn’t it just an outfit?
    The script is what “unpacks” the armor set Misc Items into your inventory, activating when you click the item and deactivating itself immediately afterward. It has no effect on engine performance, is safe to uninstall mid-save, and won’t break if the mod is merged with other plugins. 

    The armor is invisible when I equip it.
    If you didn’t install the pre-built meshes, remember to build them in Bodyslide. If only certain pieces are invisible, it is mostly like a conflict with some other mod that takes multiple equip slots (a common culprit is Devious Devices). If you use such a mod, then I suggest learning how to change equip slots with xEdit and Nifskope.
    In addition, when using the Zap sliders in Bodyslide, be sure not to activate all zaps for a particular piece, as that will remove all shapes and render the piece invisible.

    The sleeves aren’t visible in 1st person.
    Only the gloves and bracers have 1st person models due to the vanilla restriction on what equip slots are visible in 1st person. If you want to see other parts, you’ll need to either install a mod that expands the 1st person slots for each race, or one of those “improved first person camera” mods that override the 1st person models with the 3rd person ones.

    There’s lots of clipping in 1st person when I mix the gloves/bracers/body from this armor with other mod armors.
    The first person views for this armor are based on the shapes of the UUNP first person models, which are likewise based on the original UNP body. Mods that use different shapes for 1st person views (or re-use the 3rd person models rather than having dedicated 1st person ones) will inevitably cause clipping. A potential solution would be to create Bodyslides for the 1st person meshes, but I don’t generally bother with that.

    Is this compatible with Ordinator?


    Original models and textures from Ninja Warrior by R2 Studio. Used in accordance with the 3D Model License and with explicit permission from the original creator.

    Cubemaps made from the cubemap resources provided by Humus, with some using Billyro’s Humus Cubemaps as a base.
    Credits to BakaFactory for BHUNP and Ousnius/Caliente for Bodyslide.
    Special thanks to Smokeybear for his screenshot contributions and testing.

    You do not need to ask my permission to upload any edits or conversions of this mod, but you must credit both R2 Studio and myself, and link back to this mod page.
    You are not permitted to re-upload these mod files to any other site or platform.
    Any usage outside of Skyrim mods, including porting to other games, is not permitted by me; however, you may consider asking permission from R2 Studio to do so.

    Other mods used in my screenshots:
    World of Rudra
    AE-86 Seiryuu Beam Katana
    Experimental Laser Katana
    Colovian Vanguard Armor and Greatswords



  10. WIP - Fertility Adventures LE (ALPHA)

    Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked dialogue. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.
    A Unique Experience for Unique NPCs
    Having a baby is a big deal, and having a few generic lines that they everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.
    Supported Females: Aela, Lydia, Mjoll, Jenassa, Serana, Ysolda (more to come)
    Supported Males: Vilkas, Farkas, (more to come)
    For Male Players
    There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialouge should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.
    For Female Players
    Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are.
    Family Planning with Spouses
    After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.
    *Supported characters only
    Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). Right now Farkas is the only character with a quest. His quest will start as soon as you tell him your pregnant. More quests will be coming soon.
    Generic NPC Support
    In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.
    Voice Acting
    I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The most common female voices are covered. Male voices will be coming soon.
    Fetility Mode Fuz Roh D'oh (optional) for unvoiced dialogue  
    This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!
    Recommended Settings
    Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. A longer time period is recommended. I persoanlly play with a realistic setting of 280 days. For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player. Turn off the widget from Fertility Mode for more immersion. Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.  
    You can expect many future updates to require clean saves. I'll write in the patch notes if this is is the case. When new characters are added to the supported list a clean save will always be required.
    Should be highly compatible because nothing vanilla has been changed.
    Will not work for other pregnancy mods.  
    Like my mod? Join my Patreon!
    If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.
    Check it out: patreon.com/CHIMinyCricket
    Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
    A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
    Q: Can you make it compatible with other pregnancy mods?
    A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.
    Q: Can you add "adult" features and/or fetish content?
    A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 
    Q: Will this work with same sex or male pregnancies?
    A: No idea. I don't play this way and have no idea what will happen.
    Q: Will you create unique dialogue for X?
    A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
    Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?  
    Q: Can you make an add-on for X mod character?
    A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.
    Thanks to Narue for making Fertility Mode



  11. DirtMania for Bathing in Skyrim

    This contains 4 full Sets of Textures for Bathing in Skyrim. It is already organized for use. 
    Comes in 4K, 2K and 1K
    The textures are not mine. I just merged them in Photoshop to fit the requirements of Bathing in Skyrim (added feet and neck dirt to the body textures). 
    They are from this mod on Nexus and somehow escaped my attention for almost 3 years (!!!!). 
    Freckle Mania 2
    The mod author has written this in in the permissions.
    Hard Requirements:
    Bathing in Skyrim
    Bathing Tweak by monoman1 (important, without this the textures will not show up)
    Texture Sizes
    I uploaded 4K (tested)
    2K (untested)
    1K (untested)
    Please report any issues.
    I seem to not be able to use cathedral yet... it wont convert the textures. 
    maybe the dont need to? no idea. just new to that.
    So for now, dunno if this works on SSE without further conversion work by the user. Plz update me. Thx.
    Future Plans
    I want to further improve these by adjusting them better for the body parts they are on. I think they were never really meant to be shown in full nude. 
    I also want to add more smaller dirt parts on the areas that are not covered to make them look more realistic. Possibly even merge them with existing dirt mods and more cool dirt textures from the interwebs.
    tetrodoxin for making these awesome dirt textures - really nice to have some updates



  12. [full_inu] Armors and Outfits

    This is a collection of mods that I made from December, 2018 to November, 2020.
    UNP body and textures
    Schlongs of Skyrim 

    You can get more information on corresponding mod pages, to see correct requirements, more screenshots and details:
    Geralt Hair, Yahar'gul Set, Ordained Set, Henryk's Hunter Set,
    Sebastian Castellanos Outfit, Cainhurst Knight Set, Ada Wong Coat, Annalise Dress,
    Lord Nicholas Armor, Gloom Set, Grave Warden Set, Painter Hair,
    Lothric War Banner, Antiquated Plain Set, Tower of London Guard Set, Noble Dress,
    Black Witch Set, Medieval Knight Set, Maria Outfit, Eredrim, the Venerable,
    Galahad Renegade Coat, Millwood Knight Set, Saint's Set, Elise's Evening Dress,
    Armored Warrior Set, Doll Set.
    * Original models and textures - FROM SOFTWARE, KOEI TECMO, Asobo Studio, CD Project RED, Tango Gameworks, CAPCOM, Ubisoft, Cold Symmetry, Ready at Dawn
    * List of games - Bloodborne, DARK SOULS III, Demon's Souls, Sekiro, A PLague Tale: Innocence, The Witcher 3: Wild Hunt, Nioh, Resident Evil 2: Remake, The Evil Within, Assassin's Creed: Unity, Mortal Shell, The Order: 1886
    * Artwork - Betsujin, Witchy, Starkhark, CrimsonSky, Smokeybear187, Luceian. Necomatta Cece



  13. RussianPrince Skyrim Content Compendium

    This is an ever-growing compendium of my current armors.
    I will add more to it as I work, and I will also continue to upload standalone armors.
    The main BSA is about 700mb and you must use 7zip to extract this file, WinRar can throw errors as it doesn't understand some of the compression methods used by 7zip.
    In this compendium, there are 10 armors and a few weapons. You can get all armors through crafting, combat, or quest rewards.
    Black Fox Armor: Worn by TG members and in the small lake near Fort DG.
    Elven Eagle Armor: Worn by Thalmor.
    Light Daedric Armor: can be found in Mehrunes Dagon's shrine
    Light Dwarven: Crafting only
    Light Iron Armor: Crafting only
    Lord Tristrum's Armor: I forget, either found in the Temple of Xrib or scattered around the world
    Royal Bonemold: Found on the body of Gratian Cairellius
    Thalmor Armor: worn by Thalmor
    Lapis Lazuli Armor: Buy it from Eorlund Graymane after Lvl. 35
    Fine Steel: Worn by Hired Thugs and can be crafted



  14. Fine Steel Armor and Weapons (reupload)

    This is a reupload of my old Fine Steel armor.
    Full armor and weapons set, including shortsword and longsword.
    Weapon meshes were made by @THECRAZEBLING
    I'm too busy and lazy to write a proper description.
    Don't steal my shit.



  15. Lapis Lazuli Armor (OLD)

    This is a LoversLab reupload of my Lapis Lazuli armor from the Nexus after the 100th time I was banned from there.

    This adds a set of armor for sale by Eorlund Greymane AFTER YOU REACH LEVEL 35.
    This adds a new armor set to the game based off of the Lapis Lazuli stone. You cannot craft it because there is no lapis lazuli in Skyrim. I made it available after level 35 because it is really, really expensive. 
    With this mod, you get:

    *1K+2K textures and item-exclusive environmentmaps + a new cubemap

    *A new set of light armor





    This armor has the same stats as ebony, except half the weight, which qualifies it as light armor. I added a new keyword, "ArmorMaterialStone" for purposeful inclusion in any mod that might want to include it (please ask). 
    You can upgrade it for 1 Moonstone Ingot and 1 Refined Malachite Ingot per armor item. You CANNOT CRAFT IT.

    It includes a female and male version, plus race-exclusive headgear (they all look the same, but some meshes are different).
    It should be compatible with anything and everything.
    This uses assets from Dawnguard and the official high-resolution DLC.
    Nexus Mirror:



  16. LadyHorus TERA Armor for UUNP Females and Vanilla Males (ver 2.9, 4-9-2021)

    ~ Armor and Accessories from TERA for UUNP female and Vanilla Male bodies ~  
    Update Notes 4-9-21: Major Update Added! Please see links under "Downloads" section of this description. Please note that this update includes edits to existing textures and armor models, and will need to overwrite previous versions in your load order (this includes any texture mods made for this mod).
    Details section is fully edited. I moved some information (Old HDT PE versions, their requirements and a separate post for FAQ) to different forum posts (links are provided).
    4-10-21: Added missing screenshots.

    Welcome to the mod, "LadyHorus' TERA Armor for UUNP Females and Vanilla Males".
    This mod was originally largely inspired by Asianboy345's TERA Collection, and created to add even more conversions of the armor from TERA to Skyrim!
    With that said, though, all armors in my mod are new conversions straight from TERA, I did not use anyone elses' previous work.
    Every armor has been converted with care, especially in the case of UUNP. As of version 2.10, I opted only to support certain body morphs since doing the original 40+ was quite a lot of work. I tried to focus on those that were not only requested but also which tend to be most popular. All of the basic sliders (for example breast, arms, legs etc) are all supported. For a full list of the supported bodytypes please see the following spoiler:
    Supported Bodies in Bodyslide:
    Since this keeps coming up, I'm going to reiterate that yes, this does support pregnancy. It also has belly node weighting for belly physics. Please be aware however that I have not tested it beyond the sliders in Bodyslide, so it may have less than desirable results in-game using other mods that utilize pregnancy and that sort of thing. This is not something I ever intended to use so I don't plan to make any further adjustments to it.
    BBP and cloth physics: In addition to Breast and Butt bounce support, there is also HDT SMP support for many armors which have flowing cloth physics. Please see the requirements/installation section for important info on what you'll need. As of version 2.5 HDT PE is no longer being supported, since the new SMP version uses different cloth bones/properties. HOWEVER, if you want to run it with only HDT PE that is possible, it just means not using any armor that uses new cloth physics bones. So no capes, skirts, loincloths etc. Only use form-fitting outfits like Deathshell, Viridinium (female), Abyss, Twisted, etc). Alternatively I have a separate download for xmls which can be used with a dual HDT PE and SMP setup for those who only want SMP to control cloth physics but the rest (breast/butt/belly) with HDT PE.
    High heels in this mod also will change character height thanks to NiO High Heels! Please see the requirements section for more info.
    Overall I did my best to make each armor look good with every setting and body type. Enjoy!









    Currently there are 30 Heavy, 24 Light, 16 Robe armors (including some retextures and variants).
    My original plan when I first started this mod had been to convert all Heavy armor I liked, then move on to the other types. So that is why there is mostly Heavy for the time being. I'm working on adding more Light armor and Robes in future updates (and don't worry, I'm not done adding Heavy sets either).
    All armor sets require their respective Blacksmithing skill to craft. Accessories do not require any crafting skill. Alternatively, you can spawn a chest ("LadyHorus' Tera Chest") which includes everything in this mod (instructions are listed under the FAQ).
    Armor Listing in the Spoiler (Newly Added Armors are marked with Orange). Some armor names/material values have changed as of version 2.5 to better match with Asianboy's Tera mod just for the sake of keeping things simple. I'm not planning to convert all of the same armors as those found in his mod, but for the ones which are essentailly "doubles" I thought keeping the names/materials the same would make things a bit easier.

    If you're using the old version of the mod for Dream Girl, you cannot use both simultaneously as they will overwrite each other. You must uninstall the Dream Girl version entirely before installing this version.
    This mod is a completely separate mod from other authors' TERA mods! Therefore it should work alongside them and/or without them just fine.
    The Castanic Horns in this mod use slot 57, which means that any mod that has items that occupy this slot will conflict!
    Compatibility has been added for the following mods:
    Stealth Skills Rebalanced
    Any gloves that are fingerless should not hinder lockpicking or pickpocketing with this mod installed! Also, any dark outfits (like the Rogue outfit) should benefit from the dark clothing perks.

    All of these are required, and remember to also have everything these require to work as well! Check their individual pages for that info.
    For version 2.5 and above:
    Please note that this version no longer supports HDT PE cloth physics! However, it is possible to run my mod with only HDT PE, just do not use any armors which add new cloth physics or it may either not work or crash your game. It's possible to run both SMP and HDT PE side-by-side, and this will require the optional file "LadyHorus TERA SMP xmls for dual HDT PE and SMP setups". In short, SMP and HDT PE cannot control the same physics bones at the same time without some issues (for obvious reasons). Only have one or the other apply to breast/butt/belly and other body physics, not both. If you want to set up this way you will need to read the necessary tutorials/documentation on it as I'm not here to help you set this up.
      • SKSE: Skyrim Script Extender
    • HDT SMP version 0730 (can be found for download here under "optional files", or I have hosted a mirror here). It is REQUIRED to update to this version, as this is what my mod was built upon. The download includes HDT PE, the HDT Physics Extensions files can be deleted if you only plan to run SMP. If you do run both HDT PE and SMP together, it will be necessary to download the xmls for my mod which do not include BBP support (so that SMP and HDT PE are not trying to control the same physics bones for breast/butt at the same time). This download can be found under Optional Downloads below. Please don't try running my mod with previous versions of SMP as the physics on my mod will not work as intended. If there are newer versions of SMP I'm unaware of them at the moment, so I cannot guarantee my mod will work with new versions (if any exist).
    • Please read and follow the instructions on this All-In-One to get SMP running for your specific setup. Please note however that the files from this All-In-One are at this point a bit outdated. While they will work, the physics will not interact properly with the updated version of SMP. So I recommend using the following files from CBBE below. Other useful documentation on SMP can be found here as well. A simple to understand tutorial can also be found here for those who might need it.
    • For breast and butt physics I personally use the settings from Caliente's CBBE for SSE which you can find under optional files here ("CBBE SMP Config v1.0.6") (CBBE and SSE are obviously not required as these are settings which only pertain to SMP). To get these to apply to UUNP, a line will have to be added to the defaultBBPs.xml file located in the SKSE/plugins/hdtSkinnedMeshPhysics directory:
    <map shape="UUNP" file="SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE.xml"/> HOWEVER. If you run a dual HDT PE setup (and HDT PE controls breast/butt/belly physics via the hdtPhysicsExtensionsDefaultBBP.xml) DO NOT use the files from CBBE SMP listed here as it will conflict. You don't want SMP and HDT PE controlling the same physics bones at the same time as this will obviously cause issues.
    • XP32 Maximum Skeleton Extended - XPMSE by Groovtama: This skeleton is now required for this mod, NO EXCEPTIONS! This is what adds the required bones for TBBP physics to work.
    • NiOverride High Heels: Every female high heels set makes use of height changes provided by the mod NiOverride High Heels. However, it is not required that you have NiOHeels installed, just understand that without it, heels will sink underground!
    • Bodyslide: UUNP makes use of Bodyslide in order to adjust female body settings. By default there are no female meshes in the Skyrim mesh directory, you MUST generate them using Bodyslide. Use Bodyslide to make the female body you'd like to use and generate your own female armors!
    - Additional Note: For some armors I included "collision" meshes which are basically blank meshes meant to act as something for the physics to interact with. So your previews may look something like this. Don't worry, it is working as intended and will look as it should once in-game.

    For versions 2.0 to 2.10:
    Requirements Listed Here
    Main Files, Version 2.9 with SMP (current):
    LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.9 HDT SMP
    Update Files for Version 2.5 to Version 2.9:
    LadyHorus TERA Armor for UUNP Females and Vanilla Males v2.9 HDT SMP Update File
    Optional Files:
    LadyHorus TERA Castanic Horns Standalone v2.05
    (Please note this does not include the two new horn sets yet, I will update this at a later time)
     LadyHorus TERA SMP xmls for dual HDT PE and SMP setups 
    (no SMP BBP support, but SMP still controls cloth physics. This is for a dual setup where HDT PE controls Breast/Butt/Belly physics)
    Old Versions (SMP):
    Old Versions HDT PE
    Please Click Here for OLD versions downloads listing.

    Installation instructions below in the spoiler, PLEASE READ AND FOLLOW before asking for help:

    • Delete all files included in this mod. This should include the following:
    Skyrim\Data\CalienteTools\Bodyslide\ShapeData\Horus ...
    Skyrim\Data\CalienteTools\Bodyslide\SliderGroups\LadyHorus Tera UUNP.xml
    Skyrim\Data\CalienteTools\Bodyslide\SliderSets\LadyHorus TERA xxx.osp (all files that begin with "LadyHorus TERA")
    Skyrim\Data\Meshes\Horus ...
    Skyrim\Data\Textures\Horus ...
    Mod Organizer:
    • Deactivate the esp and files in your manager of choice. Delete my mod from your mod listing in your mod manager if you want it completely uninstalled and are not planning on installing again. If you aren't sure, you can always deactivate it in the left pane by unchecking it on the checklist. This will keep the files but they are not active in your virtual file system created by MO.

    • All clothing, armors and accessories are from the MMORPG TERA: The Exiled Realm of Arborea, property of BlueHole Studios and En Masse Entertainment. I do not claim any of it, only that I took the time and energy to extract and convert all content within this mod for use in Skyrim.
    • Bare feet mesh (for high heels) is from Charming High Heels, and is by ChronoTrigger77: Remodeled Armor for CBBE Bodyslide and TBBP HDT
    • Bare feet mesh (for high heels such as the gold heels from the Cheongsam outfit) are from Elewin Pumps.
    • UUNP is from Bodyslide (obviously), and all credits for it go to them!
    • The "chitin_e_ebony" cubemap used on some armors is from Ebony Retextures by CaBaL120.
    • New cubemaps in version 2.9 are by Humus, with some coming from Humus Cubemaps on Nexus. Others were edited by me.

    Please DO NOT reupload elsewhere! DO NOT upload to Nexus or Steam! If you wish to post about it on another site or blog, link to this page only. Don't reupload it! Don't claim it as your own conversion work either, please. If you want to host a mirror for the sake of having a backup that is fine too, though I would like to be aware of the locations if possible.
    Generally speaking, I'm okay with my mod's assets being used for Follower mods as long as credit is given to me for the armor (or accessories) conversion that you've used, and a link is provided to this page.
    If you'd like to do translations to other languages that is fine too, as long as my mod is still required to use it (ie, you only provide a translated esp).
    Generally I'm a pretty easy going person, so don't be afraid to ask if you have questions. ^-^
    Thank you for respecting my wishes.

    • 3D Studio Max 2012
    • NifSkope
    • Notepad+ +
    • Photoshop CS6
    • Bodyslide: Outfit Studio
    • Umodel (for extracting TERA models)
    • Creation Kit

    Many special thanks to a great inspiration and teacher, Nightasy. If not for his tutorials none of this would have been possible!
    Asianboy345 - For his encouragement and help learning the nuances of how he worked on his mod.
    Arjuna76 - For encouraging me to do UUNP conversions! I've learned a lot in the process.
    Ousnius - For help when I had questions regarding Bodyslide and NiO High Heels! Very appreciated!
    And of course, to Bethesda for creating Skyrim, and Bluehole Studios for creating Tera! Two great games that I love to play.




  17. Folkvangr Grass and landscape overhaul LE port

    if any TOA is broken, please warn me before any radical action is taken, i am reasonable and i respect the modding cummunity.
    Tested and working on skyrim LE latest patch with Unofficial patches installed.
    Can be used together with other grass mods, must be put lowest in load order.
    Please manually delete these 4 files in your Folkvangr\meshes\landscape\grass :
    in some cases installing the conversion i've provided together with dyndolod and some other grass mods can cause a very incredibly UGLY ASS BROWN SHRUB/BUSH to appear in some parts of skyrim. deleting these 4 files will get rid of it.



  18. ​Evagurin "Evy" Kamotsusen - Selachii Follower

    Evagurin Kamotsusen - Selachii Follower
    Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade.
    And yes, it's based on a R34 version.

    - The Selachii - Shark Race 3.40+
    - XPMSE
    - UUNP or other UNP-based body replacer

    A peculiar looking shark(?) gal has been stranded in Skyrim and could use a companion.
    Adds a Selachii-ish follower based on the Ever Given cargo ship with unique assets.
    She can be found in a very... unique, small camp straight west from Dawnstar shoreline, it's really hard to miss her.
    Prefers heavy armor and one handed axes or swords but is also proficient with bows. She also has increased carry weight for hopefully obvious reasons.
    Can be married, starts at level 7 and levels with player.
    Install like any other mod, plugin placement shouldn't matter since it doesn't overwrite anything. I'm not aware of any mods that edit the worldspace where her camp is either.

    Other notes
    - No CBBE support. I don't use it and I don't like it but feel free to make a patch if you desire.
    - The pants in her outfit use slot 52 so make sure SL/whatever you are are using to undress her automatically (because I know you are) unequips that slot too.
    - Her outfit (and she as a whole) is meant for 7B Natural UUNP shape. She does use whatever your generic shape is since I don't like custom bodies and skeletons for followers in general.
    - She has 4 different color variations for her outfit. She has a chance of spawning with any of them but she also has a spare laundry in a container in her camp.
    - There are BodySlide files included for her outfit but it is strongly recommended to use the prebuilt meshes instead.
    - She starts as probably pretty OP companion at first because Bethesda's vanilla companions are balanced by unfocused and weird perk choices. She's focused on heavy armor and one handed so she'll shine with those, perks and all, and hopefully stays useful forever.
    Future plans
    - More outfit variations?
    - Maybe a "de-boat" patch that removes the Evergreen markings and boat... things on her head and makes her regular dark cyan/dark red selachii instead in the future.
    - Bugfixes if there is anything to fix.

    - Blaze69 for instigating this in the first place, boat ear things, finishing up what I started, worldspace edits and her outfit/other assets.
    - Rest of the authors of The Selachii, this wouldn't have been possible without the race.
    - Lana Faux for the "Cargo" color scheme.
    - ShinglesCat for SC - KS Hairdos Retextured.
    - Loimu, for inspiring this whole thing with a R34 meme. (https://twitter.com/LoimuTheDeer/status/1375802608363917312)
    - "Wood Crate" (https://skfb.ly/6WNtJ) by Pedro Silva is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    - "Container" (https://skfb.ly/FZOL) by Willy Decarpentrie is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    - "Semi-Rigid Camo Backpack" (https://skfb.ly/6QTMF) by Baptiste Lonqueu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).



  19. Creature Overhaul

    Skyrim Creature Overhaul
    CO More Creatures:
    This mod simply places 280+ vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places.
    I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in place where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that a place like Falkreath has a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or their home. Additionally you won't find many animals - especially not wild beasts - in a place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here.
    Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer, who are just blind and savage Snow Elves
    Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed
    Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll also respawn after some time has passed after they've been killed.
    It places passive creatures all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities and Jails.
    Types of creatures placed by this mod:
    Atronachs - Flame, Frost and Storm
    Bears - Black, Brown and Snow
    Chaurus - Normal, Hunter and Reaper
    Death Hounds
    Huskies - Normal and Armored
    Ash Hoppers
    Mounted Rieklings
    Dwarven Constructs - Centurion, Sphere and Spider
    Foxes - Normal and Snow
    Frostbite Spiders - Normal and Large
    Horses - Black, Piebald, Bay, Dappled and Palomino
    Sabre Cats - Normal and Snow
    Spriggans - Normal and Earth Mother
    Trolls - Normal and Frost
    Wolves - Black, Red and Ice
    Some creatures may get stuck inside of walls or something if you have mods installed that edit cities.
    Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla.
    You can even recruit some creatures if you have the mod Vokrii installed.
    You also might wanna set the engage arousal of SL Aroused Creatures to something above 50 at least.
    Highly recommended:
    I got your back. These creatures are just edited duplicates of vanilla records. I did not add any meshes of that sort. It's just an .esp anyway. As a consequence they will use meshes that you've installed. The creatures I've added will NOT have genitals if you don't have MNC installed.
    CO Creature Edit:
    This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, movement speed, Starting Health, Damage, Attack effects, aggression level and aggro distance (but only for Slaughterfish because these fuckers are so annoying).
    This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolour of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim.
    Preparation and in-combat attentiveness are key.
    Highly recommended:
    Any dodge mod. Trust me, you'll need it.
    OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty.
    Compatibility: IMPORTANT!
    Anything that modifies creature-specific records in the Non-Player Character and Race tab will conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter.
    My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things.
    Q 'n' A I guess... :
    CO More Creatures
    Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does?
    A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. Then there's also creature variety which the original mod lacked.
    Q: Will you place chickens, slaughterfish, goats, cows, rabbi-
    A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever.
    Q: Can you add [insert valid animal name] in [insert region name]?
    A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request.
    CO Creature Edit
    Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up.
    A: Git gud.
    Q: I don't like how you set the values of creature X. I'd recommend setting them to Y.
    A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds.
    Q: ENB?
    A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this:
    EnablePrepass=true. Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general.
    Q: What armor/clothing are you wearing in your screenshots?
    A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP, Dragonscale Bikini and Vanilla TMB Armors and Clothes.
    Q: Why do your dogs look like red wolves?
    A: I replaced the dog meshes and textures with the ones from the red wolf because the vanilla dog is SO INCREDIBLY HIDEOUS. No retexture is EVER going to fix that.
    Q: Nice Poses. Where'd ya get them from?
    A: GSPoses & SLAL by Gunslicer
    Q: Woah nice Screenshots. I wanna make my Skyrim look just like yours but how did you do it?
    A: Here's a small incomplete list of the most noticeable things found in my Screenshots. (I guess you can see the following as some sort of credits list...?)
    Credits to Sailing Rebel for the original mod!
    (Special Thanks to MadMansGun for helping me out. Amazing guy!)
    I know my screenshots show obvious Beastiality but please keep in mind that this is all fictional and nonsensical stuff. I do not and never will support anything concerning this act in real life.
    I don't care what people do and especially think about as long as it doesn't hurt any other individual or themselves so let people have their weird fun.
    Keep it civil
    A list of all placed creatures and where you can find them:



  20. [Tobi] MfgBinder

    Ohh... Hello !...
    What is MFG Binder?... its upgrade for MFG Console!...
    Animated Expression and more ^_^...

     Hey, join Discord :o !...
    :: Discord -> https://discord.gg/CDkcv22 ::
    So what You can do with MfgBinder?...
     :: Play lips Animations ( PushToTalk ) 
     :: Play Random Face Animations ( WIP !... )
     :: Bind Keyboard Keys with Face Expressions using Scripts to Animate them ( 8 Slots for use )
     :: Save and Load Expression Presets with MCM Menu ( its same thing as MFG Console Commands -> mfg z18 / mfg f5 etc. ) ( 30 Slots )
     :: Import and Export Expressions with MCM ( WIP !... )
     :: Mfg Console
     :: Sky UI
     :: SKSE
    Permissions?... Who the fuck cares... You can do with it anything You want :3...
    Look at  Video to see how it Works !...
    You are a Modder and You want to see Source Code?...
    Or maybe You want that Sex Toy from Pics?... both downloads here :3...
    I got angry... Toxic text deleted but Preset gonna be still Deleted...
    I rly don't understand why some ppl are stopid...



  21. HuossaDraco

    Кому-то не хватает костей, познакомлю с маленьким драконом очень страшным и опасным)))
    так же как и остальные моды - можешь использовать как хочешь,
    модель я взял из игры dragon's prophet.
    вы можете редактировать и добавлять в свои сборки

    HuossaDraco> Humus  ossa  Draco> Ground Skeleton Dragon  ( Swe-DivX )



  22. NanaKochan Race for Skyrim LE

    Not lore at all's Nanakochan are invade to skyrim (NanaKochan Racefor Skyrim LE v0.6 Alpha)
    SE version goes here
    Original Mod Page from FO4
    Cause English is not my mother language ,so i'm not good at English. forgive me if my wrong words offend to you

    Race Compatibility
    There is still no much  slider can adjust so , I suggest you can watch the preview video first ,which can help you know which slider can adjust 
    and also very welcome to take pictures to me
    This is FO4’s popular anime race, port and remake to the Skyrim

    This is pre-launch test v0.6 version and  not yet been completed,
    and hiyokomod does not seem to be active on the Nexus anymore,
    As a result, there is still no response to the permission letter which I send it  more than a month ago,
    so I will wait until update to version 1.0 than release to the Nexus

    The original author is hiyokomod 
    and I used its model as a base. re-created a lot of expressions according to my own opinion.
    And after continuous failure and improvement
    I combine the advantages of customization and playability
    which is the sixth edition head model published
    Since I am not a 3d professional and my PS technology is as bad as shit...
    Originally I wanted to learn how to make a race from scratch
    So I’ve been thinking about it more than one year ago, and it’s  until nearly three months that I started to get results.(special thanks boombox keep remind me do it ,haha
    Since the basic texture and model adjustments of the sixth edition are almost done by me 
    So there must be some imperfections, please  point out that if I have the ability to complete it will be updated in the future

    Optional body:
    Optional CBBE and UUNP
    Using the traditional TBBP body, you can replace the model yourself in the Meshes\Xing\NanaRace\Body path

    If you have other independent races installed
    this the way to compatible with RM slider
    You need to open the following file and copy its content and paste it into the file you want to save:
    $NanaKochan_ElfEar1Elf EarType1
    ........................and other prefix is $NanaKochan
    NanaRace = sliders\Nana.ini
    NanaRaceVampire = sliders\Nana.ini

    Nanakochan uses Fair skin, if you need to change it to other skins,
    I have included Psd files that can be modified, Modresource.7z
    just change the layer to the head and normal maps of the skin you want
    it can quickly change

    Known issues:
    1. After the be a vampire, if you enter showracemenu, it will immediately CTD
    And there will be a problem with the different eye color with two eyes
    2. There are still slight seams and color different issues. 
    If Enb has an option border, you will vaguely see black strokes.

    Expected updates:

    SMP physical hairstyle,
    compressed textures,
    Support for ECE
    ,More extra expression bubble sliders, more customizable sliders 
    more and better eye skin textures
    ,and maybe add more presets

    Special thanks:
    Yu5h1 technical support
    Boombox worked with me on the problem of Normal maps
    Ayakaze's commentary on how to avoid independent race conflicts
    Blyatman's early normal map drawing
    Jiang's test CBBE
    Perture's 3dsmax script
    Expired6978 and TMPhoenix
    on How to make an independent race document
    HHaley's fair skin
    OutfitStudio by Ousnius
    Spongeman131's How to add slider to Racemenu
    And all my sponsors, they allow me to delay the production of costume mods, 
    so that I can research mods in different fields, and still continue to sponsor and support me



  23. Pandora Vellucci - Standalone Follower

    Hello, everyone. This mod will add to your game my bounty hunter character Pandora Vellucci. She appeared in my first picture story I put up on the LoversLab, and in other forms so far. She is in a bit of trouble with the Whiterun guards, and is found in the guard barracks to the left when you enter Whiterun. With her weapons and horse confiscated, she could use your help. Give her a ranged weapon and she will not let you down. Thanks to the LoversLab community for making this mod possible.
    XP32 Maximum Skeleton Extended
    Download and install (via any Mod Manager or manually copy ESP/extracted files into your “DATA” folder)
    Please do not upload this file to other sites, thank you.
    RaceMenu – Expired
    Women of Skyrim female face textures- zzjay
    KS Hairdos - Renewal - Kalilies Stealthic Khaos and Shocky
    Natural Eyes – nevenbridge
    CBBE Manga Body and Rogue Armor conversion- Ledo4ek
    Skyrim - Bethesda
    Creation Kit - Bethesda
    Have Fun!



  24. Standard FNIS Poses and Animations List

    First of all, let me just make this clear: this isn't actually a mod, nor does it have any animations in and of itself. 
    What it is, is a text file that has a description of the animations that come pre-packaged with FNIS.
    Let me explain: 
    Every time I start a new game, Skyrim, for reasons of its own, automatically sets the spells FNIS Idle Selection and FNIS Player Idles as my default equipped "items." Naturally, I always forget this has happened until the first time I try to pull out a sword and get this screen:

    The worst part about it is that there is no way to get out of that screen without picking something, so I always pick some random selection and then have to jump out of whatever idle it put me in.
    After some time (measured in years,  considering I'm just now looking into it), I began to wonder what all the animations were. I googled it but couldn't find a list anywhere. The closest thing I found was a post right here by Fore himself pointing to the text file that had the animations.
    C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\meshes\actors\character\animations\FNISSpells\FNIS_Animations.txt
    Which kind of helped but they still weren't very descriptive. Here are a few, as an example. You can see the entire list yourself by following the path above:
    FNISSPc001.hkx    db_astrididle.hkx
    FNISSPc002.hkx    idlewarmarms.hkx
    FNISSPc003.hkx    idlewave.hkx
    FNISSPc004.hkx    npc_applaud4.hkx
    FNISSPc005.hkx    mt_pointfar_02.hkx
    FNISSPc006.hkx    idleblessingkneel_loop.hkx
    FNISSPc007.hkx    special_ceremony1welcome.hkx
    FNISSPc008.hkx    2hw_attackpower.hkx
    FNISSPc009.hkx    special_civilwarcheer.hkx
    So I just plucked the first poor NPC I found, forced him to become a follower, then forced him to stand still and went through all of the idles, poses, and animations that the spell brought up. And that, dear friends, is what this is - slightly better descriptions of the standard FNIS idle spells. 
    There are other posers out there but since these come automatically, you might as well know about them. If they are no used to you, no worries - I place them here for those who might care or, at least, are as curious as I was.



  25. Aki Collection

    As of 3/12/2021 my Mudbox free trial expired early (it was supposed to last 3 years, it did not). Student free trials require verification now and since I was already "verified" in the past I can't redo it. I tried to learn how to do this in Blender but it is so much more confusing and no matter what I try, nothing works. Until I find a user friendly 3d modeling program, I am unable to make new slavetats. This also means my instruction set on how to make your own slavetats is a bit broken since it requires mudbox and that's no longer availible without buying a subscription more or less. As much as I would like to, I cannot afford a subscription and it was a little too glitchy for me to justify spending money on anyway. (If Aki-chan spends money, the product better be close to flawless).
           Not that I condone it, but as far as I can tell piracy and cracking of mudbox isn't an option. For one, my tech skills are so low I don't know how to pirate. I certainty don't know how to do it without risk of infecting my computer. And my random googling suggests it is just generally unavailable anyway. So my Hiatus is now permanent until further notice and I have no say in the matter.
    As of 8/15/2020 I am on full hiatus in tat making and requests until further notice.  I am back to school and with rare exception, I usually try to give my tats the best quality I am capable of.  With someone lacking a steady hand or artistic talent, that takes much more time than I will have.
    A collection of Slavetats created by me (Aki).  There are multiple packs.  Details for each pack will be in the update section at the bottom, sorted by date.
    SUPER IMPORTANT UPDATE!  If you have installed any of my tats prior to 3/2/2020 please read the update with the same date!  It is related to game stability!

    Slavetats is required of course (Put link in spoiler tag to be less intrusive.  It didn't want to just stay as a text link.)
    If I knew how to make them for Racemenu as regular warpaints and tats, I would.  But I don't understand the end part of the process for that.
    As long as I am credited people may turn my tats into racemenu mods, adapt them for another bodytype better, etc.
    You may not charge money for my tats, and ideally do not ask for donations in regards to my tat mods (you can do so for your own mods, just not mine.  it just seems inappropriate since I am not charging for my own tats.)
    If you want to use any of my tats as a part of your mod, please ask first.  I'll probably say yes, I just prefer prior knowledge.
    I do take requests, and the chief determinator of whether or not I take requests is if I have the skill to do it or not.  However the following tat categories are things I will not take requests for, nor do on my own:
    1. I don't do modern politics from any country. (Obvious reasons).
    2. I don't do Christmas stuff, or anything from the season. (Plenty of other people have done it.  I don't need to do it too)
    3. Nothing that can get me banned (of course).
    4. And nothing illegal (not sure how that could come up, but if it does I don't want people saying it wasn't in the list), specifically nothing illegal in my home country.
    For the most part I'm happy to do anything else by request.  I don't mind certain political symbols as long as they don't relate to current political issues.  If you ask nicely for a party symbol, sure.  But no political figures from the past 20 years.  I also won't do symbols for obviously negative things.
    In general though, you can ask me for anything if you can make a good case for it.  The above list is just a heads up that these specific ones will most likely be turned down unless you do a really good job arguing your point.
    (Put original pics into a spoiler tag to be less intrusive.)
    I recently discovered SlaveTats Magic Manager/STMM.  Though it had a bit of a learning curve for me, this tool as since become a favorite of mine and I highly recommend it.  It isn't a requirement, just very useful and allows for greater customization of Slavetats.  It also allows you to save configurations of tats to quick load later onto your character, or rapidly look through tats before applying them via a spell using hotkeys.  It can even copy and paste specific color/glow choices from one tat to another.  Definitely check it out.



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