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These Skyrim mods are of a non-adult nature.


    1. [DKnight13] Chinese JiangShi F SMP UUNP and CBBE 3BBB Conversion

      Chinese JiangShi Cosplay SMP Softbody Clothes converted to 3BBB SMP for CBBE and UUNP. The outfit comes with new bodyslides for the cloth tops and ropelows 1, 2, and 3 as well as conversions for the sleeves, stockings, and panties. Seperated the "tassels" from the chest piece in a separate bodyslide. 
      Chinese JiangShi Cosplay SMP Softbody Clothes
      All-In-One HDT SMP 3BBB Skyrim Setup
      BodySlide and Outfit Studio
      Goutou - for creating the outfit
      hydrogensaysHDT - for creating HDT physics into Skyrim
      Team XPMSE - for the skeletons and animations 
      Ousnius and Caliente - for Bodyslide and Outfitstudio  



    2. What am I - Transforming Mod & Framework

      Hi Folk,

      first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^

      What is this?
      Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part.

      Which Tf's are implemented?
      I will add a list for it too look below. The list also contain the implemented systems like curse etc
      Just why?
      Because i love the idea being transformed and fucking hell, FURRY!!!

      Framework usage:
      You can also look on the Function script in the source folder. I wrote comments to each function.
      All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats Po3 Papyrus Extender  
      SE Version Here



    3. Arsenic Slave Outfit CBBE LE


      This is a standalone HDT CBBE rendition of the original mod by Cbbeigloo.  Textures and were provided by Arsenic, while the mesh was converted from the original.   A functionally nude outfit that leaves room for equipment on the upper body, head, legs and arms.   Changes include: Conversion to CBBE Zappable Collar, plugs and Labia Chain Oily Body options added

      Calientes CBBE body mod installed and running in your game with compatible textures

      HDT    CBBE w/Compatible Textures


      Install Either Through Nexus Mod Manager or Normal Extraction


      USE ADD ITEM MENU SEARCHING "Arsenic Slave"     Complementary Tail GIF:  



    4. Stockings for SlaveTats SE

      Stockings For SlaveTats / SE:
      This mod adds several stockings and garter-belt textures, colorable in Slavetats setting (in Body and Foot Tattoos).
      In the setting the garter-belt must be above the stockings.
      for example: in the body settings, the stockings in layer 1 and garter-belt in layer 2
      Two version:
      1: "Stockings_ST_CBBE_1.01.rar" For CBBE
      2: "Stockings_ST_UNP_1.01.rar" For UNP and 7base
      * If you have various body in your game, you can install two version and choose "Cbbe" or "Unp 7b" in SlaveTats settings
      Mod required: SlaveTats of course .
      Install: Quickly with Nexus Mod Manager or ModOrganizer.
      Or Copy the content of the archieve into you Skyrim\Data folder
      Thanks to murfk for SlaveTats.
      30/11/2020 tested with Skyrim  Special Edition
      modified ".json" for have CBBE and UNP together
      Added Garter-Belt maps
      Stockings maps



    5. Uniform Character Heights

      Races have different heights (nords slightly taller, altmer way taller), some sexlab animations look like air humping or penis stabbing, sexlab even actors feature in mcm disables ctd fix (some say it works some say its irrelevant), couldn't find plugin to make them all the same height so I did it myself very quickly didn't even check for conflicts because I forgot how and its just height change what could go wrong? Doesn't even have prerequisites just skyrim.
      I changed male and female heights for vanilla race, vampires too. I even changed astrid's race (she's nord but almost as tall as altmer) if you're into her.
      I did this very quickly I don't even know if changing astrid's race in CK has any effect in-game. I only checked my imperial against an altmer in-game and see if it made any difference in sexlab animations, and it did. I don't care about realism I just want some animated tender sexing with properly placed dongs and boobs.
      Hopefully it doesn't break anything, if it does I apologize. Also if anyone with more experience would care to look into this see if anything is off, that'd be great. Would be even greater if they made a better version of this that wasn't pieced together by an amateur who struggled to remember how CK works.
      Do whatever you want with this it took me about 10 mins to make this.
      Installation is business as usual its just an esp.



    6. Morphology

      Morphology is an expansion related mod that adds powerful enchantments and potions, with some odd side-effects.
      Illicit Ingredients
      Several creatures, and all humanoids can now be dissected to obtain powerful ingredients. Currently, Dwarven Automatons, Chaurus, Spiders, Spriggans, Trolls, Skeevers, Hagravens, and Giants can all be harvested. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
      To dissect these creatures, all you need is a dagger to get started. Activating corpses while crouched while holding a dagger will allow you harvest hunks of flesh from these creatures and humanoids. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
      If you obtain a human heart or human flesh, you will have the insight to craft Dissection Tools at a forge, which allow you to harvest most cadavers easily.
      Additionally, most flowers, mushrooms, and other flora can be harvested for fresh ingredients that have experimental effects. Crouching while wielding a dagger or carrying dissection tools will allow you to harvest flora for multiple samples.
      Warlocks, vampires, and apothecaries may have some of these new ingredients on hand as well.
      Experimental Potions
      The ingredients from creatures and flora will have beneficial effects similar to those found in vanilla ingredients. However, unlike vanilla effects, these can be stacked without dispelling each other. Multiple resist or fortify potions made of these experimental effects can be active at the same time. The draw-back is the side effects. Each effect changes your body by some amount, relative to the strength of the potion you made. The changes are dormant until you have a night's rest, but will be dramatic afterwards if you overuse them.
      Ingredients harvested from humanoids have no pragmatic effects, but can counteract the side effects of the other ingredients.
      If the side-effects of your potions are getting out of hand, you can craft Blood Elixirs at an Alchemy Table, which partially restores your original shape.
      Unstable Enchantments
      Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Activating enchanted armor while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
      The warped soul gem fragments can be combined with a roll of paper to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
      Vanilla Effects Plugin
      If you don't want to go through the effort of finding and using these enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes.
      This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
      If you don't know about anything I just said, do some Googling or ask in the forums.
      This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
      I also recommend you install a mod that makes the morphs actually detrimental to your character. SexLab Disparity is one I can think of.



    7. Kyne's Goat - LE Backport - UUNP Conversion

      LE Backport and UUNP Bodyslide Conversion for the Kyne's Goat original outfit by SunJeong!

      Doesn't technically require the original mod, but you know! Praise be and all!
      No Heels Sounds by default for now since I don't use it but uhm... maybe soon™? :v
      All Credits go to SunJeong for the lovely outfit. ❤️
      Follow me on Twitter!
      Check out my Patreon for free download link, a somewhat vicious plug, some more descriptive project updates, and a support platform!



    8. Darksiders Armor both genders and abyssal By killeromar

      killeromar , he or she made this mode long time ago and upload here but all links don't work any more
      But i download this mode since that time and i had on my PC
      I don't know about tit that killeromar lost the file or can't upload
      Then i uploaded the file on mega and even upload on the post too
      It's the mega link too
      I hope everyone can download and have fun with this mod on  Skyrim LE
      And thanks a lot of killeromar for this amazing mod
      This mod is one of my favorite mods on Skyrim and i always use this on my game
      And the link of original post
      Darksiders Armor both genders and abyssal - Skyrim Non Adult Mods - LoversLab



    9. DS Shira's Set HDT SMP by DKnight13

      DS Shira's Set adds Shira's set from Dark Souls 3. The set comes with Shira's Armor, Trousers, Gloves, Crown, and Crucifix of the Mad King. Armor and weapon cam be crated at any forge under the "Steel" smithing perk for the armor and "Daedric" smithing perk for the weapon, and can be tempered at any work bench and grind stone for the weapon. Mod also adds Shira follower located at the "Western Watchtower" south of "Whiterun". Shira comes equip with Lightning Bow and Arrows, both non-droppable. Shira also comes with a "torn" version of her armor called "Shira's Armor Torn" having the same smithing and tempering requirements as her regular armor, is Bodyslide and Outfitstudio. The outfit has now HDT SMP cloth physics. Female version only. 
      Add-Item Menu
      HDT Physics Extension
      XMPSE Maximum Skeletons Extended
      Bodyslide and Outfitstudio by Ousnius and Caliente
      Fore's New Idle by Fore
      HDT SMP Setup (See requirements as well for SE)
      Featured Mods:
      DAR - Dark Souls Animated Armoury (LE only)
      Original contents from the Souls series' Dark Souls, by From Software
      Crucifix of the Mad King meshes and textuere courtesy by @Nameless God
      KS Hairdos - Renewal by Kalilies and Stealthic
      Preset requests for RaceMenu and Bodyslide by User_29658810
      Bodyslide and Outfitstudio by Ousnius and Caliente
      HDT Physics Extension by HydrogensaysHDT
      Amazing screenshots done by @Ceceiel13 Twitter



    10. [Tobi] DragonLord Skin [ModdersResource]

      This is DragonLord Skin Texture, You can use it for anything You want!...
      :: < UPDATE > :: ( Temp Message )
      2020-11-25: ( 19:30 - my time zone xD ) Ty, for reporting that CBBE is missing Hands and Head Textures ❤️
      tbh. i was always using UUNP but only by looking at CBBE UV Map... gosh its way better than UUNP... 4.7% more texture space is used by Mesh and also UV Map is way better placed...
       :: Permissions?...
      - I don't fking care, do anything You want... if You do... then plz. let me know, maybe ill download :3...
      <!> tbh i was using something what i had in my Textures but i don't remember what it was xD my Skyrim is 260GB big atm. i don't controll all this xD but at least 51% of texture is mine :D...
       :: Discord -> https://discord.gg/CDkcv22
       :: Patreon -> ... Hee xD i was like typing another reason "why i don't upload patreon" but then i said to myself "ok fuck it, let's launch Patreon" so i clicked "Launch"... there is veryfication xD
      <!> Tbh. i have no fking idea how Patreon works... i made some cool Badges and other stuff... but atm. im gonna leave it like it is... ( just use Discord )
      Textures Preview:

      I uploaded this Texture because many ppl ask...
       And because i want Tatsu to have a lot of Dialogues
      It will take much longer to finish
      Right now i focus on EclipseCity
      So i was not working on Tatsu for last 3 weeks
      This is Modders Resource...
       as Title & File Type says...
      But i was using it for long time so if u want to
       use it in Your game but u dont know how...
      just ask on DISCORD...
      Hope that pic. is working fine...
       first time doing something like that :D...
      If this pic. works fine, from now im gonna upload only like that
      Because i can type on left and upload pic-s on right
      Thats amazing xD lol....



    11. [full_inu] Armors and Outfits

      This is a collection of mods that I made from December, 2018 to August, 2020.
      UNP body and textures
      Schlongs of Skyrim 

      You can get more information on corresponding mod pages, to see correct requirements, more screenshots and details:
      Geralt Hair, Yahar'gul Set, Ordained Set, Henryk's Hunter Set,
      Sebastian Castellanos Outfit, Cainhurst Knight Set, Ada Wong Coat, Annalise Dress,
      Lord Nicholas Armor, Gloom Set, Grave Warden Set, Painter Hair,
      Lothric War Banner, Antiquated Plain Set, Tower of London Guard Set, Noble Dress,
      Black Witch Set, Medieval Knight Set, Maria Outfit, Eredrim, the Venerable,
      Galahad Renegade Coat, Millwood Knight Set.
      * Original models and textures - FROM SOFTWARE, KOEI TECMO, Asobo Studio, CD Project RED, Tango Gameworks, CAPCOM, Ubisoft, Cold Symmetry, Ready at Dawn
      * List of games - Bloodborne, DARK SOULS III, Demon's Souls, Sekiro, A PLague Tale: Innocence, The Witcher 3: Wild Hunt, Nioh, Resident Evil 2: Remake, The Evil Within, Assassin's Creed: Unity, Mortal Shell, The Order: 1886
      * Artwork - Betsujin, Witchy, Starkhark, CrimsonSky, Smokeybear187, Luceian



    12. All-In-One HDT SMP 3BBB Skyrim Setup

      All-In-One HDT SMP 3BBB Skyrim Setup


      Download Links
      Skyrim LE: https://drive.google.com/file/d/1Fru0JWuMIzyTQx0YGr6Sh3XcZrAFotqA/view
      Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view
      CBBE SMP Ground Collisions

      Skyrim 2020-11-13 01-01-00.mp4  
      UUNP SMP Ground Collisions

      Skyrim 2020-11-16 03-30-43.mp4     
      This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE. This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE).
      Physics Support:
      Collision Support:
      Featured Bodies:
      CBBE Maximum SMP
      Skyrim LE:
      XP32 Maximum Skeleton Extended - XPMSE
      BodySlide and Outfit Studio
      Fores New Idles in Skyrim - FNIS
      NetImmerse Override
      Skyrim SE:
      HDT-SMP (Skinned Mesh Physics)
      XP32 Maximum Skeleton Special Extended - XPMSSE
      Fores New Idles in Skyrim SE - FNIS SE
      BodySlide and Outfit Studio
      Schlongs Of Skyrim SE
      Texture Blend:
      Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder.
      You need to have Photoshop and all it's necessary plugins for the texture blend:
      Recommended Mods:
      Skyrim LE: (SKSE) Havok Fix
      Skyrim SE: (SKSE64) Havok Fix
      Other alternatives for Skyrim Special Edition if these body mods don't work:
      CBBE 3BBB
      BHUNP (UUNP Next Generation) SSE
      All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim
      hydrogensaysHDT - for creating HDT physics into Skyrim
      Team XPMSE - for the skeletons and animations 
      fore - FNIS
      Ousnius and Caliente - for Bodyslide and Outfitstudio 
      Vector Plexus - for SOS



    13. DS Karla's Set HDT by DKnight13

      DS Karla's Set is added to Skyrim. Karla's set comes with her Coat, Pointed Hat, Trousers, Gloves, Torn Coat (Females only), and Torn Trousers (Females only). Karla's set can be crated at any forge under the leather category, no smithing perk required and can be tempered at any work bench. All Armor pieces have UUNP bodyslides and also comes with HDT physics on the hat and chest pieces. UUNP SMP Bodyslide for the torn coat. No weapons.  
      Add-Item Menu: https://www.nexusmods.com/skyrim/mods/64905
      HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996
      XMPSE Maximum Skeletons Extended: https://www.nexusmods.com/skyrim/mods/68000/
      HDT SMP Setup: 
      Original contents from the Souls series' Dark Souls, by From Software
      Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
      Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015
      HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
      XP32 Maximum Skeleton Extended - XPMSE: https://www.nexusmods.com/skyrim/mods/68000
      All-in-one HDT Animated Pussy by @HeroedeLeyenda: Google it  
      HDT Skirt Bones and xml file by @Graviczapa Dark Souls armor sets and Witch Set: https://graviczapa.blogspot.com/2018/07/dark-souls-graviczapa-dark-souls.html 
      HDT bones and xml file by @Team TAL's Dark Souls/Blood Borne assets: https://www.patreon.com/takealook   
      Special Thanks:
      Special big thanks goes to @Freckledpeach (Witchy) for taking these incredible and amazing photos! 
      Witchy's Twitter account: https://twitter.com/WineWytch 



    14. [NINI] Bless 0022 HDT PE/SMP

      [NINI] Bless 0022 is back ported to Skyrim from Bless Online. The outfit comes with the full Bless 0022 Outfit, a modular version with a corset, and 2 options for the skirt to be either HDT-PE, or HDT-SMP. Use "Add-Item Menu" to get outfit or console command help "0022". The outfit comes with UUNP bodyslides for all outfit pieces. 

      Add-Item Menu: https://www.nexusmods.com/skyrim/mods/64905
      HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996
      XMPSE Maximum Skeletons Extended: https://www.nexusmods.com/skyrim/mods/68000/
      HDT SMP Setup: 
      SE Version: 
      Neowiz Bless Studio
      NINIrim - Outfit Rendition to Skyrim
      Sunjeong - SE SMP 
      WTF - UUNP Bodyslides



    15. [NINI] Fire Keeper Horny Back-port HDT PE/SMP

      [NINI] Fire Keeper Horny Set back-ported to Skyrim. The outfit includes NINI's original back-ported Fire Keeper set with Damage variants and now includes a Bikini/Horny variation. The Horny variation comes with Fire Keeper Breast Covers, Panties, Bracelets, Anklets, and Transparent Cloak. All armor piecescan be crafted and tempered at any forge. The outfit also comes with UUNP Bodyslide files with HDT PE/SMP variants.      
      Add-Item Menu: https://www.nexusmods.com/skyrim/mods/64905
      HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996
      XMPSE Maximum Skeletons Extended: https://www.nexusmods.com/skyrim/mods/68000/
      Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015
      Fore's New Idle by Fore: https://www.nexusmods.com/skyrim/mods/11811
      HDT SMP Setup: 
      Original contents from the Souls series' Dark Souls, by From Software
      Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015
      Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
      HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
      NINI's original Fire Keeper back-port: https://www.patreon.com/ninirim
      Horny Fire Keeper set originally done by Dangel_Deviliono: https://www.nexusmods.com/darksouls3/mods/569



    16. My Botox Files

      New files are up. Minor changes to a few named NPCs and all bandit,warlocks,witches,forsworn,and who ever else Im forgetting got face complexion improved were it was bad and had dirt removed from faces. New files are still text download, text takes you to MEGA,download from there and install into Mod Manager. Files come with Botox.esp now, users that have my files installed already or has Botox installed needs to overwrite when asked. Separate DL for the Chargen.esps available. Chargen.esp's are for users that want to go into ck to Botox patch other mods. Chargen.esp's should never active when playing in game,only for when your going into ck to regenerate head data with Botox looks. Botox esp should never be active in LO when in game neither. You want Botox's blank esp to be loaded low in low order, and you want mods that are npc replacer mods to be loaded below/after Botox so they can continue to work for you. 

      My Botox Files:
      ***Do not run my files with Botox.esp active,it needs to present,but not active. These files should not be used with CharGen.esp active. NO ESP ACTIVE with these files, some NPCs will not look right with CharGen active,Botox should not be active as well,only present/installed. I only use CharGen.esp's for patching. CharGen file fixes invisible npcs and hair rendering problem, but it conflicts with mods that have npcs with vanilla hair records.These files are for Non-CharGen users. 
      What do we get? I had three objectives with my Botox files, 1. Keep it esp free as mod was originally intended(Great for compatibility) 
                                                                                                      1. Add new/different hairs to Main NPCs(also cleaned dirty faces)
                                                                                                      2. Get rid of weird hair rendering nuisance. 
      These files are to be manually installed, if you do not use MO you should maybe backup your current Botox files or be prepared to reinstall Botox if you don't like my files and want to go back to using Botox w/ CharGen. Non-CharGen users should not be as concerned about backing up files.
      My solution for weird hair glitch is not without compromise.  The NPCs that were at risk of having weird hair glitch is almost entirely comprised of Bandits,Soldiers,Guards,basically any type of NPC you can think of that has generic name(warlock,witch,vigilant) On these NPCs, with this method, I could not patch all npcs with hair,hairline,extra HL. A few of those npcs if inspected real thoroughly you can find very small imperfections with few hairs. I made sure all 6 female guards and soldiers got hair without imperfections on account you might chat with them,opposed to put them down in combat.On my end I have to look hard to find minor imperfections that some hairs have without extra hairline, trade off is great being there are no weird hair glitches. 
      Optional Files Info   
      *Falskaar face data-    AlexanderJVelicky is the owner of Falskaar and presides over it's main files.
                                          This mod is not supported by AlexanderJVelicky in any way, shape or form,
                                          and is an independent mod with it's own responsibilities and faults.
                                          I am only loading up face data and for males some textures for new hairs. I did not touch/edit Falskaar.esm, only regenerated face data
                                          Falskaar is required, I left link just below, all credits for Falskaar go to AlexanderJVelicky 
      Credits: Botox for Skyrim              https://www.nexusmods.com/skyrim/mods/89635/
                   KS Hairdos Renewal         https://www.nexusmods.com/skyrim/mods/68311/
                   Beyond Skyrim - Bruma   https://www.nexusmods.com/skyrim/mods/84946/   *only for optional file
                   OBIS                                 https://www.nexusmods.com/skyrim/mods/31264     *only for optional file
                   Falskaar                            https://www.nexusmods.com/skyrim/mods/37994/   *only for optional file
                   HG Hairdos                      
      New Botox is incoming over on Nexus. I except it to be very good mod,Read there will be improvements to the face morphs,specifically more variety. So I'm not going to update 5-6 npcs with shity hair selections on my end. I'm busy doing others stuffs to merit improving a mod that had little support
                                                                                           ****************** Botox Npc Replacer Mod *********************************
      Botox can be simplified by all users and can be used as a small npc replacer mod. Let's say you have all the NPC replacer mods out there, in game 9 out 10 named npcs have an esp in LO referencing those npcs and giving them good looks,thats nice. But what about the other 10% of named npcs that are vanilla ugly? Very simply idea solves this through Botox. Let's say you Download Botox from Nexus,manually.Open the archive on desktop.Go to meshes/actors/character/facegendata/facegeom    for this exercise we are going to remove any folder that is not skyrim,hearthfire,dawnguard,dragonborn that is found with the headdata(nif/dds). Once those non vanilla folders are out,copy and paste remaining folders(Skyrim,HF,Dawnguard,Dragonborn) to folder on desktop. Now open skyrim,HF,Dawnguard,dragonborn folders in Botox mod and delete contents.
      Do the same on textures side. Now you have empty Botox,no head data in botox folders. Find the id# for any vanilla npc you want botox replacer(id# = name of nif/dds) And drag head data(nif/dds)from backup folders on desktop back into your botox folders. Get all the toons back into botox that you want and rearchieve and install.You can have a 10-20-50 botox npc replacer mod that is esp free and does not reference the npcs that are covered in it. If you use nexus version your probably only grabbing named npcs which should not give you any problems in game being invisible or with weird hair, that only happens on non placed npcs and most/nearly all of the named npcs are physically placed in game. 



    17. Maids II: Deception

      Original | Special Edition

      Main Package Download

      Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.

      Mod Sites

           Nexus Mods

      File Storage
      View Readme - How to combine 7z part files.txt for installation instructions.

      Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception"




      Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.

      Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.

      The Story So Far

      During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.

      The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.

      200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.


      17 main quests with several offshoot side quests
           A large underground complex with several connecting dungeons
           A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
           A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind
           114 interior cells, 16 worldspaces
           1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
           Approximately 13,000 lines of dialogue with branching paths
           79 voice actors voicing 116 characters
           A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
           Optional MCM menu for maid management
           A companion with an optional friendship and romance system
           An optional brothel with a dynamic economic system
           New items, including those from other TES games
           Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline


      M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.




      M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.

      If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.

      The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:

      Quest advancement issues
           Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
           Crashes to Desktop (CTDs) or frozen loading screens

      Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves.

      Please read the FAQs for additional suggestions on what to do when problems are encountered.


      Requirements & Recommendations



      Official DLC



      These are only required for certain installations and optional features.

      Fores New Idles in Skyrim (FNIS)
              * Installing - custom animations will be added for certain characters.
              * Not Installing - characters will stand in place when these animations are requested.
              * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.

           Skyrim Script Extender (SKSE)
              * SKSE is a prerequisite for SkyUI.
              * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs.
              * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems.

              * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation.
              * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus.
              * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system.
              * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position.
              * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console:
               SetStage SKI_ConfigManagerInstance 1


      These are suggested optional utilities and mods that only serve to enhance features.

      Dimonized UNP Body
              * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.

           Sexlab Patch
              * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used.


      Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level.

           If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests.

           Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.

           Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.

           Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files.




      Compatibility Patches

      Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers.


      The following mods have been confirmed to be incompatible with M2.

      Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.
      YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
      RED --- major incompatibility; M2 is rendered unplayable.




      Crashes to Desktop (CTDs)



      Missing Textures




      Credits, Thanks, Disclaimers


      Credits and permissions are listed in the main package readme.



    18. Legendary Avatar: Korra outfits_LE

      Author Notes
      This is a first mod I made (for myself) as a fan of Avatar Korra, but fans asked me non-stop to share it with them.
      It took me long to reconvert it from custom files to xpmse unpb variant.
      It might be no lore friendly, but Skyrim northern environments kind of suits it

      A set of 2 outfits awaits you, with a sexy swimsuit bonus FX items like Fire, Water and Earth bend for photo shoots! Contains 4 wigs - season 1\2 + Jinora and Opal hair variants Contains a Chargen face preset file for Racemenu head import. Big background photo wall item [ in misc items tab ] for creation scenery, any 1024x512+ landscape textures can be assigned to it in NIF INSTALLATION
      Manual ~ Drop bsa archive and meshes folder to your Skyrim Data\ If you need to extract BSA archive ~ use BAE tool Uninstall~ delete bsa archive, delete the folder in meshes[textures]\romeozero\Avatar Korra HOW TO GET
      ~ AddItemMenu mod.~ console “help Korra” outfits are creatable or in vendor store
      there will be 2 effects "earthbendFX" and "Photo wall"
      in a "Misc" menu, they are droppable objects, for posing mods and making Screenshots
      XMPSE skeleton
      outfits can use CBBE\UNP textures
      but the swimsuit body mesh is unp\7b 
      Credits :
      variable folks for creativity and inspiration
      Michael Dante DiMartino Bryan Konietzko       Permissions:
      Loverslab exclusive content, do not modify\share to other sites, you must ask the author first,
       also,  hit "I love it baby " (thumb icon) if you love this content.



    19. Sinistrera My Presets

      I am part of the Skyrim mod community  for several years, I always wanted to contribute but as I'm not a Programmer
      my options are limited, so I came to share something that I lose my time in the game... YES
      create characters!!, I’m just addicted to creating Chars in every RPG I play, I spend at least 2 hours creating and recreating
      Anyway, here are some of my creations one more random than the other.
      (English is not my first language sorry if i made a mistake)

      🔷All Pesets
      Kratos - Nord General Kratos - Redguard Kratos Ghost of Sparta - Orc Madness - Nord Shrek the Raper - Nord ("irony") Hentai King - Orc NightShadow - Khajiit Nemesis - Nord 🔷Mod Requirements - mods that I used to create this characters.
      RaceMenu  https://www.nexusmods.com/skyrim/mods/29624 The Witcher 3 Eyes  https://www.nexusmods.com/skyrim/mods/79622  XP32 Maximum Skeleton Extended - XPMSE  https://www.nexusmods.com/skyrim/mods/68000 Ixum's Tattoos  https://www.nexusmods.com/skyrim/mods/73605 Flamebringer Tattoos  https://www.nexusmods.com/skyrim/mods/96745 Eyes of Aber  https://www.nexusmods.com/skyrim/mods/59192 SAM — Shape Atlas for Men  https://vectorplexus.com/files/file/10-sam-%E2%80%94-shape-atlas-for-men/ ⭐More Characters Soon.



    20. WIP - Fertility Adventures LE (ALPHA)

      About This File
      This mod is an addon to Fertility Mode that aims to make NPCs aware of player related pregnancies through dialogue. Did it ever feel weird to you that the various women you impregnate never seem to notice or mention the little one you've put in them, or that your husband never brings up the fact that your belly is getting larger every time you come home? If you answered yes, than this mod is for you.
      Please keep in mind that this is very early access. I probably wouldn't have released it this early but I've had a few people express a desire to play it early. Most of the content is voiced and should work on NPCs using the generic voice types, though I would recommend using Fuz Roh D'oh for what is currently unvoiced. The current content seems to work fine but I can't yet recommend this for a serious playthrough because there are many upcoming features and quests that will probably require a new game. You have been warned.
      Immersive Pregnancy Announcements
      Nothing takes you out of the game like going into the MCM to see if someone is pregnant. Now they're going to tell it to your face. When a woman becomes pregnant and you are the father, she will let you know the next time you talk to her. If you're playing as a female and fall pregnant you will have a dream the next time you sleep in the form of a message box. You'll have two options to pick, one of which is to go and tell the father. From here you'll be able to go find who you think the father is and let them know. Keep in mind that you'll be able to tell any male that they're the father and they will believe you, even if you've never interacted with them before, so your immersion is in your own hands on this one. The second option after the dream is to not tell the father and keep the pregnancy to yourself, but keep in mind that you can't hide that belly from your husband forever...
      NPCs will also comment on giving birth although this feature only exists for certain unique NPCs right now. 
      Ambient Dialogue and NPC Comments
      NPCs will now comment on the players pregnant belly in the third trimester (and sometimes the second). Not everyone is going to comment on it (that could get old really fast) but some people defiantly have something to say about your growing belly. If you want an example I would recommend hanging around some of the children in town, or perhaps Nazeem, while in your third trimester. The pool of comments is rather small in this early-access release but I plan to add more as time goes on.
      My future plans for this include having companions express concerns over a heavily pregnant player adventuring, asking women you've impregnated how their baby is doing, comments from the female player's baby fathers, and more.
      Baby Requests From Your Spouse
      You can now have a discussion about having kids with your spouse. Some characters will ask you about it right away while others will wait for you to make the first move, depending on their personality. Read the "Unique dialogue" section below to see if your favorite spouse is covered. Characters from mods will have a generic version of this dialogue as long as they use one of the generic voice types from them game.
      Unique dialogue
      To keep things interesting, unique NPCs will have their own unique dialogue that's better suited to their character. After all, people in real life have different reactions to pregnancy so why not the people of Skyrim? All unique NPCs covered by the mod are listed below. If someone is not on the list than they will be using generic lines for now as long as they have a generic voice type. If you want to see someone covered feel free to mention it in the posts section.
      Supported Characters: Aela The Huntress, Lydia, Serana, Sylgja, Mjoll
      (Coming Soon) Quests!
      In the long run I would love to have quests for the mothers and fathers of the Dragonborn's children. Think of it as an unofficial sequel to Amorous Adventures where the Dragonborn must face the consequences of having unprotected relations with the various citizens of Skyrim. As of right now only Sylgja has a quest. It's very short and I plan to add more where it leaves off so think of it as a sneak peak into what I would like to do in the future. You can start it by getting Sylgja pregnant as a male player. Please leave feedback in the posts section!
      Feedback Wanted!
      This is my very first mod so I would love to hear feedback. Report any bugs you encounter in the posts section. If you want to see a particular character given unique dialogue let me know, as long as they are vanilla. Support for mod added characters isn't out of the question but they are a very low priority right now. Also, please note that I don't intend to integrate the mod with any Sexlab mods. All interactions in the mod assume that conception occurred during consensual male to female intercourse.
      Installation and Recommended Settings
      This will install into the data folder like any other mod however please read the following to make sure everything works!
      1. Read the description for Fertility Mode and download the latest version. Please make sure you have it working properly!
      2. If you are installing on an existing save the mod will not work on any pregnancies that are already in progress. It will only work on pregnancies that occur after installation.
      3. Do not use the debug "impregnate" and "give birth" buttons in Fertility Mode's MCM or the equivalent spells. This mod doesn't seem to recognize pregnancies and births caused by these functions. The "add sperm" buttons and spells are fine and don't cause issues. This means that you'll have to inseminate or be inseminated through sex, sleep, random insemination, or the debug "add sperm" function and simply wait for it to happen. If you're really keen on getting pregnant than set the fertility cycle to 7 days and the max conception chance to 100%.
      4. Turn off random insemination in Fertility Mode's MCM or at least keep the player out of it. This is more of a recommendation than a requirement. NPCs won't say anything about pregnancies not related to the player so you probably want this off.
      5. Don't use a super short pregnancy duration. While it technically works fine with a short duration, you or your lover might give birth before you get to experience any of the content. I would recommend 20 days at the very least but it's up to you. Think about how often you visit different characters and set the duration accordingly. I personally use a realistic setting of 280 days along with mods like "Time Flies" and "Super Fast Input Wait Menu." It's up to you.
      6. Go endorse Fertility Mode on Nexus. Also, please don't post anything about bugs from this mod on Fertility Mode's page.
      Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
      A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
      Q: Will male characters get unique dialogue?
      A:  Yes, I'm working on it.
      Q: Can you make it compatible with other pregnancy mods?
      A: In the short run, no. I'm new to moding and scripting so it takes a while for me to look at the insides of other mods and their scripts to see how they work. The effort of doing this simply isn't worth it to me right now when I have so much more to finish in the current version as it is. I'll reconsider this when the mod reaches Beta stage.
      Q: Can you add "adult" features?
      A: No. This mod is about enhancing immersion and roleplaying in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM or other specific fetish content. 
      Q: Will you create unique dialogue for X?
      A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
      Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?  
      Q: Can you make an addon for X mod character?
      A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors. I would love to add Auri from Song of the Green myself, but I would need the blessing from her author to do so.
      Thanks to Narue for making Fertility Mode and for helping me with my very limited knowledge of Papyrus.




      A texture I made for the game back in the days, there are many shared textures on Nexusmods but not on LoversLab.
      So let at least 1 skeleton texture mod be available in here.
      2K compressed textures for vanilla skeleton NPC, closer to a classical (J)RPG looks.
      Extract from Archive and drop it to DATA folder in Skyrim main folder.
      Meshes folder contains default skeleton nif and a  hi-poly skeleton nif as a variant [ rename it if you want to use it].
      Remove skeleton mesh & texture folder in Data\texture (meshes) \actor\skeleton folders
      To modders and users who care.



    22. YPS Crafting Recipes - Making Makeup in Skyrim

      If you're like me a female dragonborn on the go,  you know how hard it is to stay lookin good in the land of Skyrim.
      That is why when @emily1673 released Immersive hair growth and styling I was like...  🙀💃
      But when I got to the local makeup merchant and saw the prices, I was... 😭
      You see, my dragonborn is poor and looking good can be expensive in Skyrim. 
      This mod provides crafting recipes for a few of the makeup items in YPS Immersive fashion (You will still need to buy some of the more exotic things). But it will allow you to look decent on a budget. 
      To start making makeup you will need the book "Making Makeup in Skyrim"* which can be crafted at a tanning rack with 1 ink and 1 roll of paper. Once you have that in your inventory you will see recipes at your local cooking pot for making Lipstick, Eyeshadow, and Nail Polish. There are some sub components that need to be made first on a few of those (namely lipstick, and remover pads) but most items will be pretty straight forward and made from things you can find around Skyrim fairly easily. 
      *It's not really a book it is really just a misc item. I didn't make it as a book and didn't notice I had done that till it was a condition on a bunch of constructible objects. Sure I "could" fix that, but why?
      This mod should work on both LE and SE with no conversion needed. 
      Skyrim and Dawnguard - Coming up with recipes for colorful makeup took more than base generic Skyrim can handle.
      Complete Alchemy and Cooking Overhaul - needed for immersive ingredients
      YPS Immersive Hair Growth and Styling - duh! 😄
      @emily1673 - For making YPS in the first place! 😍
      kryptopyr -  For Complete Alchemy and Cooking Overhaul 😎
      @Ashal - For LoversLab 🤗



    23. Creature Overhaul

      Skyrim Creature Overhaul
      CO More Creatures:
      This mod simply places 280+ vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places.
      I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in place where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that a place like Falkreath has a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or their home. Additionally you won't find many animals - especially not wild beasts - in a place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here.
      Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer, who are just blind and savage Snow Elves
      Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed
      Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll respawn after some time has passed.
      It places passive critters all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities and Jails.
      Types of creatures placed by this mod:
      Atronachs - Flame, Frost and Storm
      Bears - Black, Brown and Snow
      Chaurus - Normal, Hunter and Reaper
      Death Hounds
      Huskies - Normal and Armored
      Ash Hoppers
      Mounted Rieklings
      Dwarven Constructs - Centurion, Sphere and Spider
      Foxes - Normal and Snow
      Frostbite Spiders - Normal and Large
      Horses - Black, Piebald, Bay, Dappled and Palomino
      Sabre Cats - Normal and Snow
      Spriggans - Normal and Earth Mother
      Trolls - Normal and Frost
      Wolves - Black, Red and Ice
      Some creatures may get stuck inside of walls or something if you have mods installed that edit cities.
      Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla
      You can even recruit some creatures if you have the mod Vokrii installed
      Highly recommended:
      (Download the SE version of SL Aroused Creatures and then overwrite it with the Aroused Creatures SE/LE Tweak from OsmelMC)
      And don't forget to pick any of the amazing SLAL packs for more creature animations
      I got your back. These creatures are just edited duplicates of vanilla records. I did not add any meshes of that sort. It's just an .esp anyway. As a consequence they will use meshes that you've installed. The creatures I've added will NOT have genitals if you don't have MNC installed.
      CO Creature Edit:
      This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, movement speed, Starting Health, Damage, Attack effects, aggression level and aggro distance (but only for Slaughterfish because these fuckers are so annoying).
      This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolour of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim.
      Preparation and in-combat attentiveness are key.
      Highly recommended:
      Any dodge mod. Trust me, you'll need it.
      OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty.
      Compatibility: IMPORTANT!
      Anything that modifies creature-specific records in the Non-Player Character and Race tab will conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter.
      My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things.
      Q 'n' A I guess... :
      CO More Creatures
      Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does?
      A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. I also craved creature variety which the original mod didn't offer. 
      Q: Will you place chickens, slaughterfish, goats, cows, rabbi-
      A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever.
      Q: Can you add [insert valid animal name] in [insert region name]?
      A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request.
      CO Creature Edit
      Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up.
      A: Git gud.
      Q: I don't like how you set the values of creature X. I'd recommend setting them to Y.
      A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds.
      Q: ENB?
      A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this:
      EnablePrepass=true. Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general.
      Q: What armor/clothing are you wearing in your screenshots?
      A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP and Vanilla TMB Armors and Clothes.
      Q: Why do your dogs look like red wolves?
      A: I replaced the dog meshes and textures with the ones from the red wolf because the vanilla dog is SO INCREDIBLY HIDEOUS. No retexture is EVER going to fix that.
      Q: Nice Poses. Where'd ya get them from?
      A: GSPoses & SLAL by Gunslicer
      (Special Thanks to MadMansGun for helping me out. Amazing guy!)
      A list of all placed creatures and where you can find them:



    24. Earless Heads - For Humanized Beast Races

      Quick and dirty edit removing the ears from the male and female human heads. I made this because the humanized Khajiit mods that added Khajiit ears looked a bit odd having ears on the sides of their heads as well as on top.  This also makes the humanized Argonians look like they might have internal ears.

      This could probably be done better, but seeing as I just use Khajiits and Argonians as cannon fodder and don't play as one of them, it works fine for me...



    25. Ryeonggi HDT-SMP BHUNP BodySlide

      BHUNP Bodyslide of the Armor Ryeonggi hdt-smp
      Based on BHUNP 1.60 body
      Might be compatible with the latest version. (let me know)
      You will need the original armor to use the bodyslide files
      This bodyslide is for lazy people like me (a newbie). please forgive any mistakes.
      Install using any Mod manager or
      copy paste Bodyslide files (CalienteTools) in data folder
      Use bodyslide to create the outfit
      Credit goes to:
      The Creator of the outfit
      BakaFactory for creating such amazing body



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