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Adult oriented Skyrim mods that add or modify in game races.

42 files

  1. Tiefling

    T I E F L I N G   v3
    A game playstyle overhaul
    Can you beat Skyrim ...
    ...without using normal weapons or armor?
    ... without your health regenerating?
    ... while being "Kill on Sight" to almost everyone?
    Download links (files too large for LL server)
    Tiefling SE v3
    Tiefling LE v3

    Changes from version 2
    can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair. 
    Back story
    Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that)
    So, how does it make playing the game different?
    You have three forms you can change into:
    1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you.  without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns.  if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns  you'll be able to buy and sell at better prices.  you can also wear clothing and armor, and use standard weapons.  however, you won't have any of your daedric abilities or bonus movement speed. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But,  you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws  ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ...  ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just  a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials  
    Adult Play Option
    Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in On Event select Orgasm, or Orgasm SLSO if you are also using the SLSO mod  ... in Chance select 100% ... in Command 1 select Heal (+100.json). You could do the same for Command 2 & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100)  
    Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481
    Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list
    Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM
    Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol

    Book of Tiefling
    For more detail on what the Tiefling mod does, please download the "Book of Tiefling".

    The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine.
    gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)



  2. Mermaid race

    This is the 2.0.0 version of the Mermaid Race mod, which has been pretty much rewritten from scratch to improve stability, reliability and allow many new features. The goal of this mod is to provide a roleplaying experience. An old lore book will give you the key to become a bride of the ocean, but while a mermaid can live forever under the sea and can even, with sufficient skills in magic, turn in a human-like siren with unnatural charm over mortals almost at will, you will always look at the skies with cautiousness, because turning in a mermaid under the rain while miles away from the coast can be quite an embarassing experience.
    IMPORTANT: LetsTestThis, who did the work to make the animations compatible with LE and SE, provided the following installation instructions:
      Members 46 Posted June 12 I copy pasted this post from my post here. If you need me to comment on anything please mention me as I am unlikely to monitor both threads.
    As mentioned above I spent roughly an afternoon messing with the animations in an effort to ultimately make it compatible with Special Edition. Since I didn't understand how to generate new behaviour files and couldn't figure out how to convert the existing ones to Special Edition the resultant mod requires DAR though it works fine with the recently released Open Animation Replacer aswell.
    Quick installation guide for SE users:
    Install the meshes and textures used for the tail, you do not need to activate the esp.
    Install Dynamic Animation Replacer or Open Animation Replacer.
    Install the SE version of the file attached to this post.
    For potential LE users who wish to use the race in conjunction with DAR the LE version is also attached.
    What I did in detail:
    Removed the behaviour files and switched both races to the normal behaviour files.
    Previously the mod had a custom behaviour file associated with the race which handled all the animations. From my observations DAR didn't know how to handle this though, leading to t-posing when it was installed. In order to work around this I removed the behaviour files and instead pointed the race to the normal behaviour files for female player characters. This resulted in the normal animations playing for the tail race however which is why I then set up the animation folder structure to tell DAR to apply the included animations to the tail race. Since the folder has been assigned a rather high priority I don't forsee any conflicts with other mods using DAR.
    As a result the animations now worked fine with DAR on LE which is the LE prefixed file I attached. However t-posing was still observed in SE since the animations didn't have the SE format. This leads us to the next step
    Converted the animations to the SE format using this guide.
    The resultant files then had the correct format for SE and seem to work fine on SE from my testing. This resulted in the SE prefixed file that I have attached.
    A smarter person than me might have been able to figure out how to convert the behaviour files to SE instead of just ripping them out and pointing the races at the default behaviours but this works perfectly fine.

    On an unrelated note I adjusted the voice of the races to FemaleEvenToned as I was experiencing oddities with other mods trying to play voice files that didn't exist for femaleYoungEager. If you dislike this change you may want to swap it back in SSEdit.
     Now, for the features to expect in detail:
    New race that can be selected from the race menu, switched to using console or be turned into via roleplay method. All vanilla races except Argonian and Khajiit can now become mermaids and properly reverse to their original races. A craftable potion (cooking recipe), Mermaid Tears, that can turn any race into a mermaid with flavour text and animations during the transformation or can turn a mermaid back in the original race. Fully animated movement and idles both on land and swimming for the tail form. Strong health regeneration and speed bonuses for mermaids swimming in water - in a game without fast travel, this makes rivers, lakes and the sea a quite useful "highway system" to travel around Skyrim. Bonuses to speech and pickpocket for leg form mermaids (using their charm for negotiation and distraction). Lore-consistent transformation from leg form to tail form: swimming in water will transform your character instantly, being caught in rain will transform her after a while, same for snow but taking more time. You can dry either by getting inside or in clear weather. For weather-based transformation, flavour text will warn you of the transformation steps until you end up as a half-fish flapping on the ground and clothes besides you, which can be, well, quite an embarassing situation in combat, especially as a tail form mermaid is massively slowed down on land. The weather tracking system was completely restructured and is now continuous both for being wetter and drier. There's a "wetness" value that goes from 0 to 100: if you are in siren form and the value is 100, mermaid transformation. Being in the rain makes the value go up, being in the snow makes it go up slower, being under ward reduces or stops it as long as the ward is active (ward effects not fully tested), being in clear weather and/or inside makes the value go down. Swimming in water, outside the obvious instant mermaid transformation, puts and keeps the value to 100 so you have to dry afterwards, even if the weather is clear. The drier you are while in mermaid form, the higher you get bonuses to Alteration, making the Siren Form spell cheaper. Your bonuses disappear once reverted into siren or when being wet again. Keep yourself dry to delay or cancel the transformation process: Oakflesh, Stoneflesh and Ironflesh spells with slow down the weather effect on you, Ebonyflesh will stop it entirely and Dragonhide will even allow you to go for a swim without popping a tail. Dynamic difficulty for transforming back in leg form: When a tail-form mermaid either enters a building or gets ashore in clear weather, an Alteration school spell will be made available that will become progressively less magicka-intensive over time (as the mermaid dries, with flavour text). Casting it will turn you back in leg form. All altars will turn a mermaid back in leg form when activated, giving you a way out, albeit one that can be a bit far away depending on where you got caught by the rain. If all else fails, quaffing a Mermaid Tears potion will turn you back in an Imperial, but you'll need another bottle to become once again a mermaid. The idea is that turning into tail form is a pretty big commitment for a low level character and you might want to keep some enchanted objects on hand to reduce the cost of alteration spells and/or increase your magicka reserves unless you want to flap your way towards the nearest altar. For a high level character, switching between forms is a lot more convenient. Once you're mermaid (tail form) or siren (leg form), you can craft scrolls that provide you with a one-off mermaid-to-siren spell. Curse mechanic: With lore-consistent causes, your character can become cursed, turning into a mermaid, both in body and soul. All flavour text will change accordingly, mermaid and siren powers will be stronger but reversing to siren with spells has a chance to fail and reverting fully with a potion becomes impossible unless you use a potion made with Alchemy 100 skill. The potions and curses are still the two ways to become a mermaid, but now must be unlocked through reading a book with a bit of mermaid lore. When loading the game with the mod, the game will check out your Alteration skill: if the skill is under 25, it will wait roughly 30 minutes, as it probably means a new character and you're stuck in Helgen, that kind of stuff. If not, it will trigger right away and make a small show with a journal being magically sent to you, with an introduction to the mermaid books and a strong hint to where you can find it. Once the book is read, you will be able to produce the Mermaid Tears potions (as long as your Alchemy skill is 20 or more) with increasingly efficient recipes. At skill 100, you can craft a Perfected Mermaid Tears potion that act as the curse or can remove the curse at will (while turning you back in the original race). Once the book is read, you can also be victim to the curses. The first one happens when you extinguish the lighthouse during the "Lights Out!" quest, the second has a 5 % chance to trigger whenever you attack with your weapon while in direct proximity to a shipwreck (you will see a warning message whenever you come close enough). The curse now has additional flavouring, with pretty much all of the flavour text around the transformations being changed to reflect that your character is now a true mermaid with the soul of one rather than a mortal temporarily with this form. In mermaid form, you have a Mermaid Voice ability that sends a spell in front of you. If it hits a humanoid NPC at most 10 levels above yours (20 for a cursed mermaid), it rolls a dice (easier success on males than on females, even easier for a cursed mermaid) which, if successful, causes the target to become allied with you and run towards you as long as you are fully swimming. If you leave the swimming state for even an instant, whether by jumping or coming ashore, the spells break and the NPC returns to normal. If the NPC remains under your spell and reaches water, they'll remove their clothes and swim towards you, and when they reach you, bit of FX and they will die, their body sinking to the bottom. There is a 2.5 % chance of every such victim cursing an uncursed mermaid, increasing 0.5 % with every new victim and resetting to 2.5 % after triggering the curse. Each new victim will also provide 100 XP in Speech and Alteration. When cursed, you get a special black soul gem with a huge selling price and a potion recipe that requires 40 Alchemy only, using that gem to make the potion. It acts as a one-off cursebreaker, breaking the curse itself but still keeping you as an uncursed mermaid. If you get cursed again, the only way to get the gem again is if you used the cursebreaker potion before. Mermaids heal faster when swimming. Compatible with Better Vampires without the need for a patch, but not necessary to have it either.  
    Mortal -> Siren: Mermaid Potion
    Mortal -> Cursed Siren: Perfected Mermaid Potion
    Siren/Mermaid -> Mortal: Mermaid Potion or Perfected Mermaid Potion
    Cursed Siren/Mermaid -> Mortal: Perfected Mermaid Potion
    Mermaid -> Cursed Mermaid: Mermaid Voice curse
    Mortal -> Cursed Mermaid: Shipwrecking or grave disturbance curse
    Cursed Siren/Mermaid -> Siren/Mermaid: Soul Potion



  3. skaal reimagined custom backport/ (no African wild dogs in glacial environments cause they would die off even with heavy fur clothes)

    just a backport I made of valehyena's skaal reimagined and I changed its textures to the lykaios textures (final version s my only goal was to change the skaal back from african wild dogs which make no sense given the skaal's environment should of made orcs into them instead personally given location/ environment not to mention the orcs were altered from elves in the lore so why not make them canid which is the opposite of felinid or cat like, hell make the orcs gryphons for all i care that would make them cooler and would integrate the avian aspect that is only seen with the hagravens more commonly.)



  4. The Selachii - Shark Race

    This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism.
    The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies.
    SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath.
    Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon.
    --- SKSE
    --- RaceMenu
    --- XPMSE
    --- RaceCompatibility
    --- SOS - Schlongs of Skyrim
    --- UUNP/BHUNP/UNP Compatible body
    And their respective requirements, if any.
    --- Yiffy Age 10.x+
    And its respective requirements.
    --- BadDog's Hoodie Schlongs 9.x+
    And its respective requirements.
    And its respective requirements.
    Race Information:
    "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes."
    One Handed - 10
    Two Handed, Archery, Smithing, Light Armor, Restoration - 5
    Gills - Waterbreathing
    Apex Predator - increased movement speed when swimming (x1.75)
    Talons - 12 points of extra unarmed damage
    Thick Skin - 16 points of base Armor rating
    Cold Waters - 50% resistance to Frost
    Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels.
    --- Height: 1.05 (Male and female)
    --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions
    --- Lots of hair styles for males and females, converted both from the vanilla game and from other sources like KS Hairs.
    --- Several different fin ring (material) options for both males and females.
    --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81.
    --- Custom clawed hands for both genders.
    --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions.
    --- Limited tint options (based on vanilla Argonian tint designs).
    Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA.
    Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc:
     Writing for Sharks
    --- Shark Race 3.40 - MAIN - UNP and SOS: Main plugin of the mod. Required.
    --- Shark Race 3.40c - MAIN - Hotfix: fixes an issue with male heads having wrong shaders (resulting in a neck seam) and corrects the wrong SOS probability values for the Female No Schlong Addon. Install on top of the main file, saying "Yes" to overwriting. Required.
    --- Shark Race 3.40 - Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade system. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them.
    --- Shark Race 3.40 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body.
    --- Shark Race 3.40 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not.
    --- Shark Race 3.40- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies.
    --- Shark Race 3.40 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the main/YA version of the NPC plugin installed.
    Notes for Character creation:
    --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt.
    --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Facial Hair slider to remove fins to achieve this effect).
    --- Facial hair slider will add and remove fins (with different ring styles) for females and males.
    Shark Overlays:
    Shark Overlays - Overlays based on Selachii Custom Race

    Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii!
    Mods using this race:
    --- Evagurin Kamotsusen - Selachii Follower by ASlySpyDuo: Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version.

    Other Recommended Mods:
    --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians.
    --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them.
    --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout.
    Known Issues:
    --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored.
    --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine.
    --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware.
    --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it.
    Future Plans:
    --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything.
    --- If not posted here, possible WIPs and ideas may be posted in the thread itself.
    SE Version?
    WIP SE port can be found here:
    The Selachii - Shark Race SE WIP
    Please do read the "Important Notice" very carefully before using this file.
    V3.40c Hotfix
    --- Fixed an issue with male head nif having the wrong shader values and causing a color mismatch with the body.
    --- Fixed an issue with male head fins and tail + back fin nifs having the wrong shader values and causing a color mismatch with the body.
    --- Fixed an issue with probability globals for the Female No Schlong Addon being set to wrong values and causing SOS to skip it and always assign a penis to all female Selachii without pre-assigned SOS addons (including the player).
    --- New male heads, new hairs, new headparts, lots of tweaks, some new goodies.
    --- Honestly there's been so many changes I've completely lost track of them. And I mean more than usual.
    --- Note that existing characters may have some issues with this update due to changes in head part layout. Starting a new game is strongly recommended. Use this on an existing game at your own risk!
    V3.40 CREDITS
    NightroModzz for the awesome new heads!
    Kuroyami for several major contributions to the mod.
    BadDog for lots of stuff, including beast schlongs.
    MadMansGun for the animated load screens, and other stuff.
    ASlySpyDuo for the overlays and for awesome shark pics.
    DomainWolf for the overlays.
    KrittaKitty for the (unreleased) Lykaios Race assets.
    GuruSR for the bite attack upgraded script.
    VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
    AyyRofLmao for the original Sharkmer Race
    HHaleyy for Fair Skin Complexion V8.0
    dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
    Groovtama for XPMSE
    Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
    Kalilies and the rest of the authors of KS Hairdos - Renewal
    ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite
    Mandragorasprouts for Vitruvia - Skin texture overhaul.
    EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide.
    Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401.
    blabba for CITRUS Heads.
    Calyps for some of the hair styles.
    Nuska for some of the hair styles.
    Apachii for ApachiiSkyHair, for some of the hair styles.
    dint999 for New HDT Physics for KS-SG-HG Hairs.
    nevenbridge81 for Natural Eyes.
    tiwa44 for UNP Spice Gear.
    TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
    theincrediblenick for Fingerless Gloves Rebalanced.
    atomec for Blades Hakama.
    roland113 for Predators - The Lost Tribes.
    SirNibbles for Retexture Blades Hakama.
    BlackWolf24 for Argonians Enhanced.
    Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
    Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013
    Feet mesh is modified from Phygit's FemFeet
    Other meshes/textures - Bethesda



  5. Multiboob Race Pack

    What's this? Playable 4-breasted and 6-breasted races.
    A race of 4-breasted, blue-skinned race babes from another genre.
    Resist disease and poison 50%. Once per day, 5 minutes of waterbreathing.
    +10 alteration, +5 archery, destruction, heavy armor, lockpicking, smithing.
    Some ohmes Khajiit (Remember them from Arena?) women have 6 breasts like their feline ancestors.
    Claws and nighteye at will as Khajiit.
    +10 sneak, +5 pickpocket, one-handed, lockpicking, archery, alchemy.
    What do I need to install first?
    * Dawnguard
    * RaceCompatibility For Skyrim and Danwguard - https://www.nexusmods.com/skyrim/mods/24168
    * Racemenu - https://www.nexusmods.com/skyrim/mods/29624
    * XPMSE Skeleton and its requisites - https://www.nexusmods.com/skyrim/mods/68000
    * Armor Appearance - https://www.nexusmods.com/skyrim/mods/89751
    What are the known bugs? 
    * You'll appear with only 2 breasts for a split second after loading a save.
    * Some clothes sets will appears as the default fur armor due to the work in progress nature of this mod.
    * Some DLC armor sets... see above.
    Contains assets used with permission from the following:
    * Ousnius & Caliente - CBBE and bodyslide - https://www.nexusmods.com/skyrim/mods/2666
    * NiseTanaka - The Amazing World of Bikini Armor - https://www.nexusmods.com/skyrim/mods/83383
    * ChronoTrigger77 - Remodeled Armor for CBBE Bodyslide - https://www.nexusmods.com/skyrim/mods/25259
    * Xs2reality - Sporty Sexy Normal Map - https://www.nexusmods.com/skyrim/mods/13377
    * HHaleyy - Fair skin Complexion - https://www.nexusmods.com/skyrim/mods/51602
    * Felisky - Armor Appearance Changer - https://www.nexusmods.com/skyrim/mods/89751



  6. Shortstack Pack Uncensored

    What's this?
    Playable (but female-only) Goblin, Gnome, Svirfneblin, and Kobold races for Skyrim. Based on the Of Goblins and Men series by Shidoni (with permission.)
    Goblin racial stats:
    * +10 Lockpicking, +5 Sneak, Pickpocket, Light Armor, Alchemy, Enchanting.
    * Voidgazer: Darkvision at-will, as Khajiit Nighteye.
    * Goblins Sneak: Constant 50% muffle.
    * Lightweight: Take half damage from falling.
    Gnome racial stats:
    * +10 Smithing, +5 Heavy Armor, Destruction, Speech, Lockpicking, Two-Handed.
    * Stalwart: Once per day, take half damage for 60 seconds.
    * Hardy: Constant +50 stamina.
    * Lightweight: Take half damage from falling.
    Kobold racial stats:
    * +10 Lockpicking, +5 One-Handed, Sneak, Light Armor, Smithing, Destruction.
    * Darkvision at-will, as Khajiit Nighteye.
    * Thick scales: Constant +50 armor bonus.
    * Lightweight: Take half damage from falling.
    Svirfneblin racial stats:
    * +10 Alchemy, +5 One-Handed, Destruction, Sneak, Illusion, Archery
    * Darkvision: Darkvision at-will, as Khajiit Nighteye.
    * Magic Resistance: 25% resist magic, as Breton.
    * Lightweight: Take half damage from falling.
    What do I need to install first?
    * Dawnguard
    * RaceCompatibility For Skyrim and Danwguard - https://www.nexusmods.com/skyrim/mods/24168
    * Racemenu - https://www.nexusmods.com/skyrim/mods/29624
    * XPMSE Skeleton and its requisites - https://www.nexusmods.com/skyrim/mods/68000
    * Armor Appearance - https://www.nexusmods.com/skyrim/mods/89751
    What are the known bugs? 
    * ECE will break skeleton scaling is not supported!
    * You'll appear nude for a split second after loading a save.
    * Some clothes sets will appears as the default fur armor due to the work in progress nature of this mod.
    * All DLC armor sets... see above.
    * Some jewelery or variant armors may appear incorrectly.
    * Circlets and helmets appear wrong on kobolds.
    * Sometimes, hair may become invisible. If this happens, save and reload.
    What should I bug report?
    * Any armor with wrist or ankle seams.
    * Any armor missing weight slider support.
    * Any armor that completely glitches and is invisible.
    What's coming next?
    * Further clothing and armor conversions.
    * Lore books for the new races.
    Who did this?
    * Shidoni - Concept, body scale work, and presets NPCs
    * Azazells - Additional skeleton work
    * MorePrinniesDood - Putting it all together in Creation Kit
    Shortstack Pack contains assets used with permission from the following:
    * Ousnius & Caliente - CBBE and bodyslide - https://www.nexusmods.com/skyrim/mods/2666
    * Gosthy, RenaPG, & Vitala - Vanilla outfits Bodyslided for CBBE - https://www.nexusmods.com/skyrim/mods/65831
    * NiseTanaka - The Amazing World of Bikini Armor - https://www.nexusmods.com/skyrim/mods/83383
    * ChronoTrigger77 - Remodeled Armor for CBBE Bodyslide - https://www.nexusmods.com/skyrim/mods/25259
    * Xs2reality - Sporty Sexy Normal Map - https://www.nexusmods.com/skyrim/mods/13377
    * Groovtama & Daymar - XPMSE Skeleton - https://www.nexusmods.com/skyrim/mods/68000
    * HHaleyy - Fair skin Complexion - https://www.nexusmods.com/skyrim/mods/51602
    * Felisky - Armor Appearance Changer - https://www.nexusmods.com/skyrim/mods/89751
    * Feminine Argonian Textures - https://www.nexusmods.com/skyrim/mods/62574/



  7. Pure blooded vampires oblivion style

    This mod is in an as is state since i no longer play le skyrim
    well I've been playing oblivion again as a vampire and noticed skyrim has a distinct lack of pure sexy (OP) grey skinned vampire races (vampire races reloaded, xenius vampires, etc)  so i made my own. Now these mofos are OP and they are mainly intended for a female playthrough although you could play a male
    anyway they have high starting stats and a racial called purest blood also a secret perk in the readme
    (they didn't really need it as OP as they were already) DID I MENTION THEY'RE OP?
    they were made with sacrosanct in mind
    but there is an optional dawnguard only version in the zip incase you don't use sacrosanct
    BTW if you have blue skin at race menu keep calm and tweak the skintone slider til you get your desired result screenshots are just an example of what can be achieved
    also i recommend Skytweak by Grimy Bunyip incase the attributes roll over into the negatives since the buffs are so high
    Pure skin texture by Anini n Regenbot03
    Healthy Feet Female feet - RP's Feet for Skyrim - UNPB UUNP CBBE BY redp

     xp32 maximum skeleton extended by groovtama



  8. Bad Dog's Birds

    This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them.
    There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. 
    Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option.
    Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. 
    SE version here.
    Get the mod from here because it's big for LL
    In this version
    Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do. Bats! Various face shading. There's a dirt texture that gives you dark ears. Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider. The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.) There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose. Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle. There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off. Genitals for all races. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have an SOS bat-type schlong or a Hoodie canine-type sheath. NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening.  Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening.  
    Wings and Flying
    lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable.
    Wings and flying are optional if you don't want to hassle with all that.
    Problems and Issues
    There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them. No collisions while flying. Don't fly into things, it's bad. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird.  
    Install in this order:
    Sexlab if you want it SOS if you want the schlongs RaceCompatibility Animated Wings Ultimate depends on the following. Install according to AWU's instructions: Flying Mod Flying Mod Overhaul Flying Mod Rework Animated Wings Ultimate Birds of Skyrim - doesn't matter where it goes in your load order Always enable BDBirds.esp If you want to fly, enable BDBirdWings.esp. Without that there's no wings and no dependency on AWU. Don't enable BDBirdsLAL.esp. That's legacy, might go back to it if there's a reason to. --optionally-- Birds of Skyrim Digi - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot.  Birds of Skyrim Schlongs - for the dicks Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm for the bird dicks and bat sheath. These are all hoodies. Enable BDBatSOS.esp for the special bat schlong. It's a regular SOS schlong.  Birds of Skyrim NPCs - For followers. Birds of Skyrim Titties - for bird tits.  
    Wait, you're NOT DONE! Before you can fly, you have to do the following:
    Start the game, get out of character edit, let MCM do its thing Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button. Then from the Powers menu, use the "Wings" power. Your wings will disappear. From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly.  
    You just have to do that once at the beginning of the game. From then on, you can just fly. 
    Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed.
    Good with this mod
    Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities.  
    Ulri and Talis races are the invention of @GDelscribe - appearance and lore follow their design.  Erect schlong by @MadMansGun  
    For Modders
    The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak.
    Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the  wings script will apply wings of the right color.



  9. Cellan Race - Otters

    This mod implements the Cellan race. 
    You can play as an otter, either sex. If you load the optional NPC file, you'll find some otters have taken over one of the boats in Solitude. Eventually you'll be able to get some of them to follow you.
    SE version here
    Latest Updates
    Improved mechanisms for digitigrade feet, schlongs, and stripping when swimming. The schlong scripts especially may not upgrade cleanly, so better to start a new game.
    Install RaceCompatibility for Skyrim and Dawnguard Install the base CellanRace package. This will give you plantigrade otters.  If you don't want the NPCs, DISABLE the CellanNPC esp. With it enabled, there will be otters on the docks in Solitude. Some will come adventuring with you. Schlongs are in a separate download. Without it, otters will strip to loincloths. Enable the CellanHoodieSchlong package Females have special pussies assigned via SOS like schlongs. You can disable them through SOS if you wish. There's no special support for the CBBE body or bodyslide. If you want digitigrade feet, download and install the digi package. Boots stay in plantigrade, but bare feet will be digi.  
    Character design by @GDelscribe. 



  10. Lykaios Reborn

    This is KrittaKitty's Lykaios race, updated with her latest work and completed by Bad Dog. 
    A subspecies of the forest dwelling Vukasin tribe, the Lykaios are thought to be distantly related to the long extinct 'Vulpine' Lilmothiit peoples of Black Marsh. The nomadic Lykaios have no homeland; instead they live in small family packs in the coldest and most unreachable parts of Tamriel. Excellent hunters and trackers, the Lykaios are a hardy and rugged people resistant to cold and most diseases.
    SE version here
    Latest Changes
    NPCs are consolidated into the main mod to save ESP slots New digi mechanism doesn't require an ESP (but does require XPMSE) New schlong mechanism does't require RCAE  
    About the mod
    This mod allows you to play as a Lykaios, male or female. The race has its own abilities and perks. There are many facial markings available but not all are obviously labeled, so play around with the sliders. Some markings are under the "dirt" option, so look there too.
    There are hair and earrings. Some earrings are under the "brow" slider.
    Males have an optional SOS schlong that uses my Hoodies mechanism. Hoodies is built in so it's not an extra prerequisite. Schlongs are dog sheaths and will unsheath for sex or if you have Sexlab Aroused installed with SOS integration turned on. There's an antho uncircumcised unsheathing schlong for your extra pleasure. There are female sheathing schlongs. 
    KK was in the middle of a major update to the race when she stopped modding. She made her assets available, and I picked them up to use in the Yiffy Age mod. Mostly I just finished what she started. Differences are that I gave them my canine pawfeet and my clawhands; I left out the Scottie-dog brows and made her earrings available on that slider so they could be used with any hairstyle; I gave them high-poly heads following her models; and I re-did the face markings to allow a wider range of wolf and dog patterns.
    Make sure you have the latest version of the files. 3.0 is a save-breaking update because some scripts have changed. 
    Download the files and install the ones you want in this order:
    Dawnguard RaceCompatibility. Use the "Untranslated Files" download to prevent crashes. Lykaios_Reborn - Base mod. SFW: Bodies are vanilla with underwear unless you have a replacer loaded. Works with the UNP female body.  Followers are near the Alchemist's Shack in the Rift, and in the Vilemyr Inn evenings. Lykaios_Digi - Digitigrade feet, if you like that better. (I do.) You can wear boots and they'll look like vanilla. Barefoot, you're digitigrade. Lykaios_Schlongs - Hoodie schlongs. Requires SOS if you want spells and potions to work.  Lykaios_HDT_Tails - Requires an HDT setup. Tails are subject to stretching and the occasional invisible character. Try them and keep them if you like them. Lykaios_CBBE - If you use that body.  XPMSE if you're using the digi feet. If you don't want to run the mod, disable the ESP. PapyrusUtil for the schlongs. Sexlab comes with the necessary files, so don't worry about it if you're running that.  
    Managing the Schlongs
    Keys and erection spells work. For females, unlike prior versions, I'm letting SL handle strapons. If you put a dick on a girl she will be "treated as male" by SL -- so no strapon, and chosen as the active party where possible. There's a "no schlong" SOS option which the girls get by default. Change priorities if you want something different.
    Making NPCs
    Tint files ship in 256x and 2048x sizes. Go to textures\actors\character\Lykaios\Tintmasks and copy the contents of whichever size you prefer from the subfolder to the main folder. You need the 256 if you're creating NPCs, 2048 if you're just setting up your PC. If using 2048, edit skse.ini to add
    so the higher-res face tints will work.



  11. Bad Dog's Cat Races

    This mod provides 5 unique cat races: Cheetah, Panther, Lion, Snow Leopard, and Tiger. 
    Each race is complete with textures, head shapes, claws, and cat feet. They have a variety of hair thanks to KrittaKitty and Apachii, in addition to some vanilla hair. There is also some ear jewelry that can be found on the "brows" slider. There's an optional HDT tails add-on.
    Race assets are the same as the cat races in the Yiffy Age mod. The sabrelions have been updated somewhat--there's now a regular lion option.
    SE Download Here
    The schlong file gives you dick. Each race has its own schlong, selectable through SOS.  The digi file gives you digitigrade feet. The CBBE file gives you CBBE-compatible body textures NPC file turns some of the named NPCs around Skyrim into cats. >>>Tell me if you like this. I did this instead of creating a bunch of random camps around the landscape for the cats. This way, you get a little furriness without having to go full Yiffy Age. I might do this with Lykaios and the other dogs, so there are furries everywhere--but not everyone is furry. For now you can find cats in Solitude, Winterhold, Falkreath, and Morthal.  
    Note the panthers don't get vampire eyes when they turn. For some reason, the panther race (but no other) was crashing when turning into vampires.



  12. Debby Evolent (Skyrim)

    Debby is a cute smart & resourceful 23 year old elven warrior born far in the future of tamriel,
    she was cast back in time to the 4th era during the imperial conflict of Skyrim.
    Debby is a women with an I.Q. of 142 & a natural hair color of white that She dyes random colors every now & then.
    She was born with a medical condition that makes Her a urinary incontinent women which means
    She has no control over Her bladder & She wears diapers because of this, Debby's worn diapers Her whole life & always
    been embarrassed about it, But She's always feared not having diapers at all because then She'd eventually pee puddles in public.
    In Debby's time She was even made fun of by everyone as a teen But She never let anyone truly get to Her because of it or
    let it hold Her back from being a confident person who eventually became a smart scientist, In fact She actually invented
    Her own small line of pacifiers & diapers just to spite everyone & for some of the mothers in Her town, Debby even made one
    pacifier just for Herself because She would always suck Her thumb anyway when She would go to sleep at night, now Debby
    has a guilty pleasure of sucking on Her binkie whenever She feels stressed out or takes a nap.
    One day when Debby was helping clear a town of witches in Her time, one of them sent Debby to the past with a spell,
    Once Debby ended up in Skyrim 10000 years from Her present time She decided to spend the rest of Her days helping people...
    Debby still hopes She can find a way back to Her time but She's come to accept that She'll probable die in the past.
    This player preset comes with the physics plugin I created for flat chested female characters as Debby is a flat chested woman.
    REQUIRMENTS - needed for the preset to work.

    RaceMenu duh

    KijikoHairCC -  https://www.nexusmods.com/skyrim/mods/87226

    Elemental Eyes - https://www.nexusmods.com/skyrim/mods/95045

    Debby's body requires HDT/HDTextended & Clams of Skyrim project - https://www.loverslab.com/files/file/1829-clams-of-skyrim-project-inni-outie-hdt-vagina/
    HIGHLY RECOMENDED MOD(S) - for Debby's looks & body. 

    Smoother Female Head Mesh for Skyrim - https://www.loverslab.com/files/file/13273-smoother-female-head-mesh-for-skyrim/

    Enhanced 3rd person camera - https://www.nexusmods.com/skyrim/mods/29990
    RECOMENDED MOD(S) for the "character lore"

    Good Girl Adult Pacifiers - 

    Good Girl Adult Diapers - 
    Here is how to install, after requirements & recommended mods have been installed.


    (Optional)Backup your normal skin. WARNING-if you do not follow Step.1 your original skin texture will be overwritten.

    Open the (female) folder in your (Skyrim) folder.

    most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Textures\actors\Character\Female)

    Now move the following dds files from the (female) folderto the folder labled (z.Folder to backup your skin.z)
    in the (Debby Evolent) folder.













    this will keep your original skin texture(s) safe.


    Installing Debby.

    Copy the (Debby Evolent) folder to your desktop...

    Now open the folder & grab the folders labeled (Debby's Body, Debby's Preset, & Flat chest physics) and drop the contents in the (Data) folder of your Skyrim.

    most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Skyrim)
    If you followed these steps correctly your Player should now have Debby's body.


    Play the game and enjoy .;P



  13. LE]Nyotengu Race.rar

    (machine translation)

    For LE]
    Nyotengu race mod.
    DoA 6's Nyotengu, It was not made by me myself, but by commission. 
    I only made some modifications.
    Based Pureskin Texture(https://www.nexusmods.com/skyrim/mods/73853)
    Body is COSIO(CBBE-based) 
    UNP user can change mesh and texture, ...maybe not? I haven't tried it.

    0.Nothing Special
    Just Nord Copy&Paste and change Race name.
    1.This mod doesn't include Nyo's hair
    so you needs another hair mod (ex : Yundao hair, A&K team's Nyotengu outfit mod wig)
    I adjusted nyo's head and forehead so that she could use the existing hair mod. 
    but couldn't completely modify the shape of forehead. so some hair is incompatible.
    2.Doesn't have eyebrows. 
    It's only drawn on the face texture. 
    So you have to choose the transparent eyebrows
    (ex : Let's make it transparent by modifying unused eyebrow textures.)
    3.Facial expression is not fully embodied. 
    me 0~14
    mp 0,1 (Aah, BigAah)
    mm 0, 1, 8~13(Blink L,R Lookdown,left,right,up Squint L,R)
    Only this is possible things. I wish someone could make the rest.
    4.Modification and distribution are totally free,
    You don't have to ask my permission. but I want you to share it with me. :)
    -Contact me



  14. Amazons of Skyrim

    === DISCLAIMER ===
    If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now.
    Author is not responsible for injuring your sense of beauty.
    This mod adds five playable races (only female versions), as well as special abilities and equipment for them.
    Contains custom animation pack (work with FNIS) and MCM for more detailed configuration.
    === RACES ===
    Amazon Warrior
    The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power.
    Amazon warriors have unmatched physical strength. Their attacks do extra damage and they can fight for days without rest.
    Even novice Amazon warriors can hold their own against the most experienced fighters of other races.
    Amazon Warlord
    The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power.
    Amazon warriors have unmatched physical strength. Their attacks do extra damage and they can fight for days without rest.
    Warlords are experienced Amazon warriors. One Warlord is more than a match for an entire Imperial centuria.
    Amazon Adept
    The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power.
    Amazon mages channel magic through their musculature to greatly increase the power of all spells. Their muscles continually generate vast amounts of magicka.
    The raw magic power of even young Amazon Adepts exceeds that of most mages of other races.
    Amazon Warlock
    The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power.
    Amazon mages channel magic through their musculature to greatly increase the power of all spells. Their muscles continually generate vast amounts of magicka.
    A Warlock's mastery of Amazonian muscle-based magic grants her peerless magical power.
    Amazon Matriarch
    The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power.
    The Matriarchs are the rulers of the Amazons. The limits of a Matriarch's martial and magical abilities are unknown.
    === ABILITIES ===

    === SPELLS ===
    Two body variants: body with un-removable underwear and complicatedly nude body.
    Five different skin textures with different types of veins.
    Six different skeleton variants: XS, S, M, L, XL, XXL, XXXL.
    Seven different variants of normal maps for different muscle relief.
    Two plugins variants:
    1) Common .esp plugin.
    2) Pseudo-esm plugin (.esp plugin with .esm flag). Will load first in your load order.
    Extra data:
    ECE data for Enhanced Character Edit users.
    RaceMenu character presets for RaceMenu users.
    BodySlide data for making conversions (for experienced users).
    FNIS PCEA animation pack. If you have troubles with animations from main mod - use this pack instead.
    HDT custom preset for breasts and butt jiggles.
    60+ sets of premade armors, vanilla remakes and others. Most of them goes in two variants - full and cut.
    New weapons.
    === REQUIREMENTS ===
    Dragonborn DLC
    Dawnguard DLC
    RaceCompatibility for Skyrim and Dawnguard
    HDT Physics Extension
    FNIS_PCEA2 for alternative animation pack.
    NetImmerse Override (standalone or as part of Racemenu) for armors high heels.
    SkyUI for MCM-Menu.
    Better Jumping - if you want to use really high jumps (300+ points).
    Skyrim - Enhanced Camera - SKSE-plugin for better first person experience.
    === INSTALLATION ===
    Use any mod manager you want and run install.
    Choose any options you want.
    If you are ECE user - don't forget ECE-part of the mod!
    After finishing install don't forget to run FNIS!
    In the character creation menu set character gender to female before switching to Amazon races (or may occur bug with not-working passive abilities).
    If you are ECE user - in the character creation menu go to the slot-load part and select "Preset 1" "Preset 2" or "Preset 3".
    This loads pre-defined preset with various skeleton bones scaling. Only after this you can tweak your character's face!
    Don't forget to use MCM for further customization.
    Because of modified skeleton you can expect clipping or other weird things in some poses or animations.
    Because of custom body, this race can't normally wear vanilla armors.
    May appear some strange bugs in beast form or vampire lord form, especially for ECE users.
    For obtain armors - use AddItemMenu. Or you can found all armors in a sack near the Warrior's Stone.
    Because of Skyrim engine limitation, If you want to use really high jumps (300+ points) you need to install Better Jumping (SKSE Plugin), or you may stuck in mid-air during high jumps.
    Some animation mods may overwrite animations from my pack or set it to "vanilla" state. If this happens - use PCEA variant instead.
    If you use mods, that changes basic jump height, leave Jump option disabled in MCM.
    If you use mods, that changes attack and move speed - leave this options disabled in MCM.

    Tigersan - for normal maps.
    HHaleyy - for Fair Skin textures.
    Groovtama - for skeleton.
    tktk1 - for ECE.
    Septfox - for more sliders for ECE.
    Caliente - for BodySlide
    TMPhoenix - for Race Compatibility
    crossfire1616 - for invaluable help in testing and screenshots
    kinghulk - for help in testing and screenshots
    Donegan - for help in testing and screenshots
    shidoni, resist112, debrarshackelford, RocketNow - for testing and general help
    bigsmitty2 - for testing and polishing English translation.
    clanomega2501 - for SSE version of the old True Amazons mod.
    Animation creators (all of them) - for animations that I used in my pack.
    All who I forgot to mention here.
    Old versions of this mod (True Amazons) can be found here.
    Ah, and sorry about my bad english.



  15. HYBRID Race

    My new job
    race semi man semi werewolf



  16. Shark Race Legacy Version (2.75) - UNP/CBBE/SOS

    This is the latest pre-3.0 version of Blaze69's Selachii Shark Race mod, which you can find here: https://www.loverslab.com/files/file/3368-the-selachii-shark-race/
    This version features the older toon style heads that were present from the original Sharkmer mod by Warsun99 on the Nexus, found here: https://www.nexusmods.com/skyrim/mods/73071



  17. Morihaus

    This mod was (as far as I can tell) originally created by Buffscale on Tumblr. 
    I'm posting this because it seems Buffscales presence has all but disappeared from Tumblr and his/her download links have been broken. Further still, the original download that I had for this mod had an error causing blue textures to show up on the Morihaus characters instead of the skin textures.
    I didn't want this mod to wither away, so through my (incredibly basic) abilities, I was able to successfully reapply the cow textures back onto these characters, making the mod usable again! I also wanted to upload it here so it could get the exposure that it needs/deserves.   
    This mod is Sexlab compatible, and SOS compatible. Not sure if its compatible with Skyrim Special Addition
    What this mod has:
    The Morihaus (Minotaur) playable race
    A follower that can be found at the very top of the through of the world. 
    I really don't know actually, I ran a few tests and I think you need SKSE, the Unofficial Skyrim Patch, and Race Compatibility. Not 100% certain.
    Known issues (that I'm not sure how to fix):
    Hair/eyes floating above head
    Morihaus is taller than most other NPC's, so use setscale to manage your height
    Helmets/boots don't fit very well
    Also, if you are out there, thank you for your work! 
    It was rather disappointing to see so many interesting mods die along with this one due to the defunct download links. I was able to salvage this mod, but if any of you have any more of these lost mods, I'd love it if you could share them. Its always a shame to see good mods disappear.



  18. Liz Katz (Cosplayer) Preset

    This is a racemenu face preset based on the cosplayer Liz Katz.
    Here is her website if you're interested: https://lizkatz.com/ Or just google.
    Linds Human Eyes
    Hdt physics extension
    Ks Hairdos Hdt (for default hair)
    Fairskin complexion
    CBBE + Bodyslide
    Yundao hdt hair (second hairdo)
    Luxury Collection (for the bikini, racer aquamarine)
    Set height/scale to .83 for actual height if you want.
    Other good stuff:
    Immersive first person
    Screenshot assist
    Princess Ivy Riverwood Cottage (filmed at)
    Alternate Start (never leave home without it)
    Face Light
    Crawl on all fours
    Lifelike Idle Animations (needs FNIS)
    Bathing Beauties Luxury Suite
    Music and Dancing for BBLS
    I plan on adding a bodyslide preset, hence the adult section.



  19. Ulri Hagraven Replacer

    Ulri Hagraven Replacer v1.0 (With optional SL integration)
    This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Fully standalone.
    All generic Hagravens and most unique/quest-related ones from the vanilla game and the Dragonborn DLC have been edited to use a custom non-playable version of the Ulri race from BDB. They are now considered NPCs and are able to use the same items, abilities and systems that playable races do. Stats for this custom race are the same as for creature Hagravens, and all NPCs have the same spells and AI they had in the vanilla game (with only a handful of new items added to their inventory as per their new humanoid/NPC nature). They now also use the FemaleArgonian voice type to enable further functionality such as combat dialogue/grunts while keeping their original voice files enabled and working.
    Additionally, the mod does these changes:
    Melka (found in Blind Cliff Bastion) will become a potential follower* and spouse upon completion of her unique quest, The Affairs of Hagravens (started by talking to her in her cage in the Bastion). She will sandbox at the end of the Bastion indefinitely after the quest is completed unless the PC recruits and/or marries her. Moira (from the A Night to Remember quest) will now have a new dialogue option for the PC to oblige her request to "consummate their love" when completing the objective of returning her wedding ring for Ysolda. If used, and after a SL scene with her (or a fallback fade-to-black scene if SL is not installed), she will give up the ring peacefully and will become a potential follower* and spouse once the ring is delivered and that part of the quest is completed. Witchmist Grove has been edited to turn it into a proper and inhabitable witch cabin instead of a dump with blood and thrash laying around. It will be used by a generic Witch or Hag NPC until A Night to Remember is started, at which point Moira will spawn and live there.  
    *-> by default, the vanilla Female Argonian voice only includes support for marriage and not for followers; Relationship Dialogue Overhaul is needed to enable follower functionality for Melka and Moira.
    --- Dragonborn DLC
    --- UNP Compatible body
    --- XPMSE
    The following mods are not a hard requirement of the mod but are strongly recommended to get the full functionality out if it:
    --- Relationship Dialogue Overhaul - RDO (Required to enable follower functionality for select NPCs)
    --- SexLab (Required for Moira's scene in A Night to Remember; a fallback fade-to-black scene will be used instead if SL is not installed).
    And their respective requirements, if any
    --- Melka has a speed multiplier of 200 in the vanilla game, probably to compensate the slow speed of vanilla Hagravens so the PC doesn't have to wait for her while clearing the dungeon. This has been reduced to 100 (default) in her data as it is no longer needed with her as an NPC, but for some reason the value seems to stick in some cases, causing her to run extremely fast if it happens. Selecting her in the console and typing "setav speedmult 100" should fix this, but it may take some time and/or a cell transition for the change to take effect.
    --- The vanilla Hagraven records have all been edited, so any mod-added NPCs that used them as a reference/template may or may not work. Best case scenario, they should be replaced with Ulri and work fine, but they may also end up still using the original (creature) Hagraven race while being assigned the wrong (new) stats or AI or having some other bug.
    --- The Glenmoril witches have not been replaced yet and remain as vanilla creature Hagravens due to their custom head harvesting mechanics and scripts. Depending on the way those are set up, it may be possible to replace them too in a future update, but it would have to be looked into.
    --- During normal gameplay, Moira is disabled after returning the ring to Ysolda, but there doesn't seem to be any specific script to explain why this happens. So far a scripted workaround has been used that should re-enable her and give her the proper factions and relations right after giving Ysolda the ring, but it is unknown whether this will have any unintended consequences.
    --- Moira will not become a potential follower or spouse if the bribe/persuade/intimidate options are used on Ysolda to skip the ring recovery part of the quest, and may even disappear or remain indefinitely stuck at the entrance to her cabin. She will still have the proper factions, so if she doesn't end up bugged in this scenario, it should still be possible to enable her follower/spouse functionality by using a mod to raise her relationship level (e.g. SLEN) or using the "setrelationshiprank player 4" console command on her.
    --- The bird talon textures are not compatible with human feet meshes. All hagraven NPCs have been given invisibe and non-playable "boots" that should prevent them from equipping other footwear and thus having texture bugs, but if the item in question has a high armor rating and/or value, they may equip it anyway (especially when following the PC).
    --- Moira's original weight as per her base data is 50. It doesn't take effect in the vanilla game because creatures ignore the weight slider data, but as with any other NPC, the weight value still ends up stored in the save file once the game is started, so installing this mod mid-game may cause her to keep her 50 weight value and body shape instead of updating to 100 as her new appearance is supposed to. This bug doesn't seem to apply to Melka or the other generic Hagravens for some reason, though.
    --- Initial Release
    Bad Dog for the Bad Dog's Birds race mod.
    Kardienlupus for the original mod idea.
    Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.



  20. Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide

    Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide v115A
    This is a collection of assets and tweaks for use with roland's Predators The Lost Tribes mod; more specifically, the included Yautja races. Most notably body replacer compatibility, minor tweaks and fixes, and removal of the need for patches for mod-added gear.
    Some time ago, I started a project to convert PTLT's gear to fit UUNP and SOS bodies, which later included body-replacer-compatible textures for the Yautja races (to match the items) and eventually grew into a full-blown overhaul to fix and tweak as much of the original mod as I saw fit. I even contacted Roland about approval for a hypothetical public release.
    Unfortunately I lost most of my working files some time after starting work on it, and redoing it all from scratch would have been too much work, so I had to give up. But I was recently reminded some of the assets did survive (mainly the edited character meshes and textures), so I decided to clean up what I had and release it once and for all. So here it is.
    Note that I have no interest in continuing development for this mod, so this is provided as-is and no further support will be provided outside of basic troubleshooting. If anyone else wants to edit or use the assets in here, feel free to do so provided you give credit and have the required permissions from the corresponding mod authors.

    --- Predators - The Lost Tribes
    --- XPMSE
    --- RaceCompatibility
    --- UNP Compatible body
    --- SOS - Schlongs of Skyrim (If using the optional SOS Addon plugin)
    --- Bodyslide (If using the UUNP slider set)
    And their respective requirements, if any.
    Changes from the original mod:
    --- Female body textures now support UNP-based bodies (including UUNP Special), with detailed privates.
    --- Female Yautja now use the same naked body meshes as vanilla races do.
    --- Male Yautja now use a SOS Lite body (based on boo's SoS Retooled) but still follow the vanilla body UV so as to not have texture bugs with custom Predator gear.
    --- Female "standard" Yautja can now blink. Female Bad Bloods/Super Predators and all male Yautja still have static heads. Outdated, see v115A changes.
    --- Set up all Yautja races with "DefaultRace" as ArmorRace. This should make them automatically compatible with ALL vanilla and mod-added gear without the need to edit vanilla records or create compatibility patches for other mods.
    --- Several bugs with character meshes and shaders/textures have been fixed.
    --- Race data brought more in line with Skyrim's default playable races. Several stats are still higher/lower than vanilla ones but not as much as the original mod had them. Also fixed some bugs in the race data while at it.
    --- Possible unlisted changes and edits.
    NEW in v115A
    --- New items added in v115A have been edited to work with the DefaultRace fix where needed.
    --- All three races now have full support for Vampirism and Lycanthropy, through the RaceCompatibility framework (RC is now a hard requirement as a result).
    --- An optional SOS Addon plugin (for SOS Full) is now available for males. Should allow male Yautja NPCs to have their schlong size randomized through SOS' system, instead of defaulting to size 1 as they used to do without the plugin. SOS Revealing armors will now work with them as well (but texture bugs are to be expected due to their custom body UVs).
    --- Male and female regular Yautja and female Super Predators/Berserkers can now blink. Male SuperPreds and all Bad Bloods still have static heads.
    --- Subsurface Scattering disabler textures (Also known as "bronze shine remover") have been added for both males and females.
    --- Several armor pieces have been renamed to keep their names consistent across all of them and/or fix typos or data errors.
    --- The racial weakness to cold and resistance to fire have been nerfed to more balanced/vanilla-like values (-25% and 30%, respectively).
    --- Racial disease immunity (100% resistance) has been nerfed to 50% resistance, like vanilla Argonians have.
    --- Racial "Battle Roar" and "Throw Voice" lesser powers have been changed to standard Powers instead (so they can only used once per day).
    --- The female meshes for the "Yautja Underwear" item have been renamed to "femaleunderwear_0/1.nif" to more clearly represent what they are used for.
    --- Derelict Ship: Civilized Yautja (Derelict Ship inhabitants) now have their own defined faction and can track crimes just like vanilla holds and Orc strongholds do.
    --- Derelict Ship: Most NPCs have been changed to use vanilla voices (mainly Orc ones) and several buggy/dirty edits to vanilla dialogues used by their original custom voices have been removed.
    --- Derelict Ship: Items inside the ship are now properly owned by the Civilized Yautja faction and/or specific NPCs where applicable. Combined with the crime tracking support mentioned above, this means stealing said items will cause a bounty and trigger the nearest guard/NPC to request said bounty or start combat.
    --- Derelict Ship: Kajio Silent Death (found in the training hall) is now a proper Journeyman trainer for Sneak and has been given a voiced response for the training request dialogue.
    --- Derelict Ship: Skl'da'si (mask crafter, found in the trading post/smithing area) is now an Expert trainer of Smithing.
    --- Derelict Ship: Dachande Little Knife (same place as above) is now also a trader and shares inventory with Skl'da'si.
    --- Derelict Ship: The trading dialogue for the Elder now has proper player prompt text.
    --- Derelict Ship: The companion Yautja Hounds have been renamed to their proper/short names (Beast, Groo and Dutch) instead of their "description" names (Predator Hound Heavy, Predator Hound and Painted Predator Hound).
    --- Possible unlisted changes and edits.
    The following changes only apply when replacing the original mod's plugin with my edited one:
    --- Removed several dirty edits to vanilla records (dialogues, armors, etc.).
    --- Cleaned up the plugin in TES5Edit (though there are still several deleted NavMeshes that couldn't be restored).
    NEW in the UUNP Bodyslide file
    --- All female armors in the mod now have matching UUNP Bodyslide sets.
    --- Removed the vanilla low poly feet meshes from the Human variants of the open boots and replaced them with standard UUNP feet.
    --- Fixed some errors in the data that prevented some items from properly showing up on some humanoid/non-Yautja races (biomasks are still Yautja-only).
    --- Added new high-poly meshes for the Pureblood Tsaesci armor set (separate from the vanilla path) with matching UUNP Bodyslide sets.
    --- Added one new variant of the Underwear item that uses the new "AvP" underwear texture (as seen on the Combat armor sets).
    --- Predators The Lost Tribes - Tweaks (UNP - SOS) v115A: Main plugin of the mod. Includes the new/edited assets, a plugin to load them and make the necessary edits for them to work as intended, and an edited main plugin to remove dirty/unnecesary edits that could only be fixed this way. Required.
    --- Predators The Lost Tribes - Tweaks SOS Addon v115A: Requires SOS Full and the main Tweaks file. Adds a custom (male-only) Yautja Regular schlong for use by all three races and their vampire counterparts. Has the same functionality as other SOS addons and also enables (basic) support for Revealing items. Strongly recommended.
    --- Predators The Lost Tribes - UUNP Bodyslide v115A: Requires the main Tweaks file, install it first and then overwrite with the contents of this file. Adds UUNP Bodyslide support to the mod's armors and fixes some armor-related bugs in the plugin. Strongly recommended.
    Known Issues:
    --- Custom races that use "DefaultRace" as its armor equip reference will get Yautja meshes for biomasks instead of humanoid-compatible ones. As per the original mod, biomasks are only truly meant to be worn by Yautja anyway, so it isn't that much of an issue in the first place.
    --- SOS-based armors will have texture bugs when worn by male Yautja due to their textures still being based on vanilla UVs. Likewise, SOS Revealing armors will have a gap at the crotch and no schlong due to the SOS Lite-like setup not being compatible with SOS Full gear. The latter won't apply if the optional SOS Addon plugin is used.
    --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for Yautja during character creation. They can (and should) be safely ignored.
    --- Kriss (female Yautja follower found at the Derelict Ship) can trigger a random greeting that makes the player Blood Kin (accepted in Orc Strongholds) due to her relationship value with the player, her use of the female Orc voice, and the lack of proper race checks in that vanilla dialogue line.
    --- Yautja NPCs from the Derelict Ship will mention the Code of Malacath and/or refer to the ship as an Orc Stronghold during their crime dialogue. This is due to the lines and scripts being reused from the vanilla Tribal Orcs crime system.
    UUNP Bodyslide
    --- The conversion is far from perfect, and most armors will probably have issues and/or look distorted depending on the body preset used to generate them.
    --- The netting on the armors will have some texture bugs around the breasts and butt. The original netting mesh was missing those areas altogether, so I didn't have a base to work with and thus those areas are missing from the texture.
    --- The Xeno Head Vest will look bad/distorted with most body presets. It would have taken way too much work to properly fit it to all sliders and I don't even like the design anyway.
    roland113 for the original Predators - The Lost Tribes
    boo for the SoS - Retooled meshes
    HHaleyy for Fair Skin Complexion
    VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
    dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
    Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
    Shiva182 for UUNP Vanilla Outfits Bodyslides.
    TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
    Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.



  21. Holzhirsch_male_head

    Here is a head mesh Ive been fiddling with in case anyone has any texturing skills/ modding guru advice I figured i would just upload it to the masses and get some critique (although i do know i am not good at meshes)  its supposed to look equine or bovine to make a race that could be either.
    credit is due to Citrus heads for their lovely head meshes



  22. Femboy Race Reborn -Devious device Support -

    Femboy Reborn         

    Description: V.1.2.1 "S"
    With now khajiit support. With now a femboy follower, Talon of the rose can be found in Dawnstar INN. Immersive Armor Pack is out! (only available on the Nexus)
    Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker!
    This mod adds a custom race, which is the "femboy" race.
    Technically speaking the feminine boys race ~
    This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need
    to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.)
    This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear
    invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x
    I will firstly focus on armor mod I use and then expand from there.
    This mod is to be considered as a "WIP" as more armor will be added and things will be changed.
    Any suggestion are always welcome.
    Shape of atlas users (Compatible , but please read!!):
    Imcompatible mods:
    - Clothing and Clutter Fixes by Kryptopyr (found by the lovely Alenin)
    (if anyone found a mod that incompatible with mine please let me know)
    OPTIONNAL - Patch for armor Mod:
    Requirement for Armor Mod Pack:
    - DD Pack (DDA, DDI, DDX , DD for him needed): https://www.loverslab.com/topic/30855-devious-skyrim/
    - Tera Pack :  https://www.nexusmods.com/skyrim/mods/25846/?
    - Immersive Armor Pack (ONLY ON Nexus) :https://www.nexusmods.com/skyrim/mods/89711/
    - BAC Pack : (Please read instruction)
    TDN Equipable Horn : https://www.nexusmods.com/skyrim/mods/57198/  (simply overwrite the esp)
    Wicther 3 Eyes support: https://www.nexusmods.com/skyrim/mods/79622 (simply overwrite the esp)
    HN66 Earring and Nails Pack requires: https://www.nexusmods.com/skyrim/mods/11130 and https://www.nexusmods.com/skyrim/mods/27668  (simply overwrite the esp)
    PSQ Patch for (requires DDA and DDX also) :https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/
    Future Armor Mod Pack:
    -None planned for now-  
    Recommended for Khajiit players:
    If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking
    Notes for this Race mod:
    ---Contains a simple femboy follower who can be found in Dawnstar INN.
    --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement)
    --- The race as access to Human and elf Head parts and now Khajiit.
    --- Some armor may have clipping, i converted over 100 armor, I may have missed a few....
    --- More to come
    Future Plans...?: (PLEASE READ)
    Mod in big slow down, Working on personal projects and focusing now on the Special edition version.
    Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY :
    If anything is broken or if you notices
    anything unusual, please do keep up to date,
    I will do my best to fix it as soon as I can.
    Until then. Hope you enjoy this mod.



  23. The Adiposian Playable Race

    Church of Buxomology Presents

    The Adiposian Playable Race
    Hi all.  Please keep in mind that I am not really supporting this version anymore.  If you do have any questions or run into troubles with this old Skyrim version, please post them or send PM and I will answer them as soon as I can.
    Please see the SSE version if you are interested (CLICK HERE FOR SSE VERSION).
    Simple, playable race mod with fat bodies! This is my first true mod, so I decided to start with an easy one while I continue to learn. I want to thank the community as it has been a great resource for learning while I add things to this mod. This mod is now grown a bit and currently there are a total of 4 races each with their own body shape type. See the pictures to get an idea of how they look. Some people have said this mod is a little overpowered but provides a little extra fun in the game.
    Racial Power + Abilities + Passive Attributes
    Metabolize: All types of Adiposians may use metabolize, increasing their health regeneration, magicka and stamina regeneration by 400% for 2 minutes. Each type of Adiposian has their own kind of resistance. Adiposians have 25% resistance to Frost damage. Derrierians have 25% resistance to Poison damage. Fortisians have 25% resistance to Fire damage. Lecheans have 25% resistance to Shock damage. Flabalanche - All Adiposians tend to knock down things easily when sprinting. All Adiposians have slower than normal health, magicka, and stamina regen, but health is set to regen during battle. The Adiposian core race has higher starting stamina than the others. Derrierians have more base carrying weight than the others and has extra small health, magicka, and stamina than standard. Fortisians have higher starting health than the others. Lecheans have higher starting magicka than the others.
    Other Details
    The core Adiposian female body is based from Cold Steel - the New BBW+ version using Body Slide 2 and Outfit Studio to make it fully HDT compatible. I used the Additonal Sliders from MajinCry to help me out. The other 3 races are more concentrated on other specific body part areas, all are HDT - Derrierians have bigger butts. Fortisians have bigger bellies. Lecheans have bigger breasts. Female Body textures are from the female texture replacer mod by AnTiWoMaAgNoT. The male body is from Foster - Enchanded Fat Bastard Body Replacer only with weight 1 body mesh; also edited Gloss and Specular Strength. Male body texture are from Sundracon's Nude Male with Import from Roberts New Vegas Male but the feet and hands are a bit off so I had to edit it the best I could for now (I think there is a need for hairier hands). Do not expect much male body support at this point. Standard Height Scale for each race = 1.2 (The woes of large bodies) Expect much clipping in when setting max weight to your race. For the core Adiposian body, I have extended the weight paints for breasts and butt in the HDT body to make the upper arm and thighs jiggly as well. This might have some strange effects if a type of expansion gets overly gigantic in the breasts or butt. Hall of Bosoms, a worship hall idealistically, is located in Markarth. Left of Nepos' House along the right side wall when entering Markarth. In the Hall of Bosoms there are 2 thrones and benches to sit on that provide buffs and body part expansions no matter what race you are as long as the body and skeleton are compatible such as HDT or TBBP. Booty Benches in the main room. These provide a buff called Bigger Booty - Carry Weight +25% and +25% resistances to fire, frost, and magic. Lasts two hours. Also might expand the subject's butt size. Feeding Throne in the dining room. This provides a buff called Full Belly - Fortifies Light Armor, Heavy Armor, 1 handed, 2 handed, and Destruction +25. Lasts two hours. Also might expand the subject's belly size. Expansion Throne in the alchemy room. This provides a buff called Titantic Tits - Regeneration of stamina, health, and magicka increases +25%. Lasts two hours. Also might expand the subject's breasts size. Hall of Bosoms includes an alchemy type merchant and a cook type merchant. 3 special Adiposian potions + Plumper Sweet Roll are available. The following are the effects that are usable by Adiposians: Potion Bloated Belly (red) grows belly and increases health regen by 300% for 2 minutes. Potion Junk in the Trunk (blue) grows butt and increases magicka regen by 300% for 2 minute. Potion Mega Flesh Muffins (green) grows breasts and increases stamina regen by 300% for 2 minute. Plumper Sweet Rolls grows belly, butt, breasts, increases 1 handed, 2 handed, destruction skills by 20, and increases health, magicka, and stamina regen by 300% for 5 minutes. Quests are available in the Hall of Bosoms now with plans to create more in the future. Clues can be obtained by some of the NPC's in the Hall of Bosoms to help find specific keys located somewhere in Skyrim. These keys will unlock containers that hold rewards. In the Hall of Bosoms, some NPCs can be followers including The Wow Cow! I'm trying to make each follower with different types of fighting styles, spells, and skills. In the Hall of Bosoms, there are 4 chests near the forge. One for each Adiposian race. These hold the Tera armors but you will have to complete the quest to receive the key. You will need to download the Tera Armor meshes and textures - CLICK HERE. Yes, I do plan on creating more armors for all races of the Adiposians. It will just take time. Feel free to create armors for these bodies. I don't mind if you experiment with the bodies, armor conversions, whatever. It's what modding is all about, sharing ideas and art with each other to make it fun. Added the BodySlide 2 Presets for the body meshes for the core Adiposian, Derrierian, Fortisian, and Lechean.
    Skyrim core game and it's Update Skeleton that supports HDT HDT Physics Extension
    When preforming an update, for example from version 3 to version 3_1, you will probably not need you to do a full un-install out of your saved game but still make sure you uninstall it from your mod organizer program before installing the updated version. When upgrading to a new version, always remember to UN-install the other version completely first. Things may not work correctly if newer versions are installed over top residual files and you may have files taking up space. I can provide the following steps that may, or may not help when upgrading: Change your character's race to one that comes with core Skyrim. Delete any armor, potions, etc, in your inventory that relates to the mod and make a new save. Exit Skyrim and uninstall the older version from your mod organizer program. Load your game. Wait 1 minute. Make a new saved game. Exit Skyrim and install the new version. Load a new game and test.
    On male body - gaps in between the body part meshes when adjusting weight in Race Menu. Keep in mind that the any other mod that increases scaling with breasts, butt, or belly, may conflict with the effects of the Adiposian potions and food. It has been reported that the Hall of Bosoms will not appear if you are also using the Open Cities mod.
    Thanks and Credits
    LordBBW for all the great ideas and support Cold Steel - new BBW + body meshes AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Foster - Enhanced Fat Bastard Body Replacer Sundracon - Nude Male with Import from Roberts new vegas male Ousnius and Caliente - BodySlide 2 and Outfit Studio tools CPU for help with the scripting MajinCry - Bodyslide - Additional Sliders Urielzael for the great ideas Skyrimkillmod for armor meshes which I think are based off Ravensaw's body. Apachii - ApachiiSkyHair



  24. Odessa Artastrato Imperial Face Preset

    Here's my personal character preset.
    I've no idea how to make a follower so I'll just put this here.
    She's an Imperial but the preset works for Breton races too!
    Added also a "Ganguro" version for those who want their chic, kinda tan and "chocolaty"...
    If anyone is interested to make a follower based on her then good. (credit me tho... )
    Fair Skin Complexion
    The Eyes of Beauty
    SG Hair 350
    SG Female Eyebrows
    7BO Body (Not really required but I included the meshes I use in case you guys are interested. A slightly modified at the nipple part 7BO body from Bodyslide.)
    Just copy the presets at your: data\SKSE\Plugins\CharGen
    and the body meshes at your: data\meshes\actors\character\character assets
    Have fun!
    Screenshots are welcome!
    Shout out to the authors of these mods:
    Fair Skin Complexion
    The Eyes of Beauty
    SG Hair 350
    SG Female Eyebrows
    You guys are awersome.



  25. Velothi

    Taking magical ability to a whole new level!


    Velothi are a sub-race of Chimer Elves, the ancestors of modern day Dark Elves.


    For those who might like a history lesson behind these Elves, see
    this page.


    Thought lost to the ages, these fair skinned, masters of all things magic somehow survived,

    and have resurfaced in Skyrim.


    Leave the swords, bows and shields at home.... you're not gonna need 'em.

    For now, that's all I want to share with you


    The rest, I leave for you to discover on your own


    Requires CRB (available in the download).
    RaceCompatibility, and Dawnguard





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