By Bad DogThis is KrittaKitty's Lykaios race, updated with her latest work and completed by Bad Dog.
A subspecies of the forest dwelling Vukasin tribe, the Lykaios are thought to be distantly related to the long extinct 'Vulpine' Lilmothiit peoples of Black Marsh. The nomadic Lykaios have no homeland; instead they live in small family packs in the coldest and most unreachable parts of Tamriel. Excellent hunters and trackers, the Lykaios are a hardy and rugged people resistant to cold and most diseases.
SE version here
About the mod
This mod allows you to play as a Lykaios, male or female. The race has its own abilities and perks. There are many facial markings available but not all are obviously labeled, so play around with the sliders. Some markings are under the "dirt" option, so look there too.
There are hair and earrings. Some earrings are under the "brow" slider.
Males have an optional SOS schlong that uses my Hoodies mechanism. Hoodies is built in so it's not an extra prerequisite. Schlongs are dog sheaths and will unsheath for sex or if you have Sexlab Aroused installed with SOS integration turned on. There's an antho uncircumcised unsheathing schlong for your extra pleasure. There are female sheathing schlongs.
KK was in the middle of a major update to the race when she stopped modding. She made her assets available, and I picked them up to use in the Yiffy Age mod. Mostly I just finished what she started. Differences are that I gave them my canine pawfeet and my clawhands; I left out the Scottie-dog brows and made her earrings available on that slider so they could be used with any hairstyle; I gave them high-poly heads following her models; and I re-did the face markings to allow a wider range of wolf and dog patterns.
Just download the files and install the ones you want in this order:
Lykaios_Reborn - Base mod, requires RaceCompatibility. SFW: Bodies are vanilla with underwear unless you have a replacer loaded. Works with the UNP female body. Lykaios_Digi - Digitigrade feet, if you like that better. (I do.) These feet don't fit into boots so don't try--the wolfies will just take them off again. Lykaios_Schlongs - Hoodie schlongs. Requires SOS and RCAE if you want spells and potions to work. Lykaios_HDT_Tails - Requires an HDT setup. Tails are subject to stretching and the occasional invisible character. Try them and keep them if you like them. Lykaios_NPCs - If you want furry followers. Find them just east of the Alchemist's Shack or at the Vilemyr Inn in the evenings. They are wearing clothes but have armor--trade something with them and they'll put it on. Lykaios_CBBE - If you use that body.
By twofivesevenThis is the latest pre-3.0 version of Blaze69's Selachii Shark Race mod, which you can find here: https://www.loverslab.com/files/file/3368-the-selachii-shark-race/
This version features the older toon style heads that were present from the original Sharkmer mod by Warsun99 on the Nexus, found here: https://www.nexusmods.com/skyrim/mods/73071
By FWARPATTENTION: THIS IS NOT MY MOD
This mod was (as far as I can tell) originally created by Buffscale on Tumblr.
I'm posting this because it seems Buffscales presence has all but disappeared from Tumblr and his/her download links have been broken. Further still, the original download that I had for this mod had an error causing blue textures to show up on the Morihaus characters instead of the skin textures.
I didn't want this mod to wither away, so through my (incredibly basic) abilities, I was able to successfully reapply the cow textures back onto these characters, making the mod usable again! I also wanted to upload it here so it could get the exposure that it needs/deserves.
This mod is Sexlab compatible, and SOS compatible. Not sure if its compatible with Skyrim Special Addition
What this mod has:
The Morihaus (Minotaur) playable race
A follower that can be found at the very top of the through of the world.
I really don't know actually, I ran a few tests and I think you need SKSE, the Unofficial Skyrim Patch, and Race Compatibility. Not 100% certain.
Known issues (that I'm not sure how to fix):
Hair/eyes floating above head
Morihaus is taller than most other NPC's, so use setscale to manage your height
Helmets/boots don't fit very well
IF THE ORIGINAL CREATOR OF THIS MOD IS OUT THERE AND DOESN'T WANT THIS HERE, I WILL GLADLY TAKE THIS DOWN.
Also, if you are out there, thank you for your work!
It was rather disappointing to see so many interesting mods die along with this one due to the defunct download links. I was able to salvage this mod, but if any of you have any more of these lost mods, I'd love it if you could share them. Its always a shame to see good mods disappear.
By TheDalbak18UPDATE 0.8.7-alpha. Meet the Goblins!
New update contains fully playable Goblins race. It have both genders female/male. Fully compatible with vanilla clothing and armors.For now there is no goblin npc, they will be added in the next updates. Also added racial passive abilities which is 100% disease resistance for goblins. And 80% frost resistance for BBW.
Hello guys. Today i'm glad to share with you one of my fantasies mod - Uncommon Races. That mod is not quite lore-style but it aims at diverse in skyrim. Right now it adds two playable race - Big Beautiful Women and Goblins with all vanilla clothing and armor included. Mod uses custom CLAMS bodyshape created in outfit studio and VOBS Outfits. So it have a few features that's not possible to create by using just bodyslide. Like sagging belly and fat folds on back and sides. Also it have custom CBBE body and face textures edited by me to look more chubby like. Mod is in alpha 0.8.7 version - so it may have bugs. So for now that's it.
● Added SOS compatibility
● SOS - Schlongs of Skyrim
⚫ Future plans:
● Add new BBW/Goblins npcs to skyrim
● Add more human-like races.
● Add DLC support.
● Add SOS support.
● Caliente's Beautiful Bodies Edition by Caliente
● CLAMS OF SKYRIM PROJECT by scivirus
● Vanilla Outfits BodySlided (with HDT-PE) for CBBE by gosthy
● HDT Physics Extensions by HydrogensaysHDT
● All-in-One HDT Animated Pussy by HeroedeLeyenda
● XP32 Maximum Skeleton Extended - XPMSE by Groovtama
● Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
● SOS - Schlongs of Skyrim by b3lisario
By Glaurung26This is a racemenu face preset based on the cosplayer Liz Katz.
Here is her website if you're interested: https://lizkatz.com/ Or just google.
Linds Human Eyes
Hdt physics extension
Ks Hairdos Hdt (for default hair)
CBBE + Bodyslide
Yundao hdt hair (second hairdo)
Luxury Collection (for the bikini, racer aquamarine)
Set height/scale to .83 for actual height if you want.
Other good stuff:
Immersive first person
Princess Ivy Riverwood Cottage (filmed at)
Alternate Start (never leave home without it)
Crawl on all fours
Lifelike Idle Animations (needs FNIS)
Bathing Beauties Luxury Suite
Music and Dancing for BBLS
I plan on adding a bodyslide preset, hence the adult section.
By Blaze69Ulri Hagraven Replacer v1.0 (With optional SL integration)
This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Fully standalone.
All generic Hagravens and most unique/quest-related ones from the vanilla game and the Dragonborn DLC have been edited to use a custom non-playable version of the Ulri race from BDB. They are now considered NPCs and are able to use the same items, abilities and systems that playable races do. Stats for this custom race are the same as for creature Hagravens, and all NPCs have the same spells and AI they had in the vanilla game (with only a handful of new items added to their inventory as per their new humanoid/NPC nature). They now also use the FemaleArgonian voice type to enable further functionality such as combat dialogue/grunts while keeping their original voice files enabled and working.
Additionally, the mod does these changes:
Melka (found in Blind Cliff Bastion) will become a potential follower* and spouse upon completion of her unique quest, The Affairs of Hagravens (started by talking to her in her cage in the Bastion). She will sandbox at the end of the Bastion indefinitely after the quest is completed unless the PC recruits and/or marries her. Moira (from the A Night to Remember quest) will now have a new dialogue option for the PC to oblige her request to "consummate their love" when completing the objective of returning her wedding ring for Ysolda. If used, and after a SL scene with her (or a fallback fade-to-black scene if SL is not installed), she will give up the ring peacefully and will become a potential follower* and spouse once the ring is delivered and that part of the quest is completed. Witchmist Grove has been edited to turn it into a proper and inhabitable witch cabin instead of a dump with blood and thrash laying around. It will be used by a generic Witch or Hag NPC until A Night to Remember is started, at which point Moira will spawn and live there.
*-> by default, the vanilla Female Argonian voice only includes support for marriage and not for followers; Relationship Dialogue Overhaul is needed to enable follower functionality for Melka and Moira.
--- Dragonborn DLC
--- UNP Compatible body
The following mods are not a hard requirement of the mod but are strongly recommended to get the full functionality out if it:
--- Relationship Dialogue Overhaul - RDO (Required to enable follower functionality for select NPCs)
--- SexLab (Required for Moira's scene in A Night to Remember; a fallback fade-to-black scene will be used instead if SL is not installed).
And their respective requirements, if any
--- Melka has a speed multiplier of 200 in the vanilla game, probably to compensate the slow speed of vanilla Hagravens so the PC doesn't have to wait for her while clearing the dungeon. This has been reduced to 100 (default) in her data as it is no longer needed with her as an NPC, but for some reason the value seems to stick in some cases, causing her to run extremely fast if it happens. Selecting her in the console and typing "setav speedmult 100" should fix this, but it may take some time and/or a cell transition for the change to take effect.
--- The vanilla Hagraven records have all been edited, so any mod-added NPCs that used them as a reference/template may or may not work. Best case scenario, they should be replaced with Ulri and work fine, but they may also end up still using the original (creature) Hagraven race while being assigned the wrong (new) stats or AI or having some other bug.
--- The Glenmoril witches have not been replaced yet and remain as vanilla creature Hagravens due to their custom head harvesting mechanics and scripts. Depending on the way those are set up, it may be possible to replace them too in a future update, but it would have to be looked into.
--- During normal gameplay, Moira is disabled after returning the ring to Ysolda, but there doesn't seem to be any specific script to explain why this happens. So far a scripted workaround has been used that should re-enable her and give her the proper factions and relations right after giving Ysolda the ring, but it is unknown whether this will have any unintended consequences.
--- Moira will not become a potential follower or spouse if the bribe/persuade/intimidate options are used on Ysolda to skip the ring recovery part of the quest, and may even disappear or remain indefinitely stuck at the entrance to her cabin. She will still have the proper factions, so if she doesn't end up bugged in this scenario, it should still be possible to enable her follower/spouse functionality by using a mod to raise her relationship level (e.g. SLEN) or using the "setrelationshiprank player 4" console command on her.
--- The bird talon textures are not compatible with human feet meshes. All hagraven NPCs have been given invisibe and non-playable "boots" that should prevent them from equipping other footwear and thus having texture bugs, but if the item in question has a high armor rating and/or value, they may equip it anyway (especially when following the PC).
--- Moira's original weight as per her base data is 50. It doesn't take effect in the vanilla game because creatures ignore the weight slider data, but as with any other NPC, the weight value still ends up stored in the save file once the game is started, so installing this mod mid-game may cause her to keep her 50 weight value and body shape instead of updating to 100 as her new appearance is supposed to. This bug doesn't seem to apply to Melka or the other generic Hagravens for some reason, though.
--- Initial Release
Bad Dog for the Bad Dog's Birds race mod.
Kardienlupus for the original mod idea.
Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
By Bad DogLATEST VERSION IS GOOD TO GO NOW
This mod adds bird races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Dragon Wings" over on Nexus. Birds have privy members if you want them.
There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis.
Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. Feetclaws use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--it will look terrible.
Beta (even though the file name says it's alpha, it's been out a while and stable)
Beta means I still plan a few minor fixes but this version should be safe to use. None of the changes I have in mind should break savegames.
In this version
Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just given them each a different set of perks and abilities so you have something to play with. The races have presets--but see the bug list. Separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. Genitals for all races. Griffons get cat peens. Birds get a new mesh by ModMansGun--say what you think of it. New NPC file. Load it up to have bird followers. Adds a flock of birds of each race in a different place in Skyrim. Find their campsite or wait for them at an inn to recruit them. They'll be friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening. Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening. Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening. Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening. Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening. Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. There's a racemenu slider for wings in the Body section. You can't see what you're getting so remember this order: Brown raptor wings Barred brown raptor wings Gull wings Gull wings with dark secondaries Gull wings with white tips Gray raptor wings Black raven wings
@Teraunce did a SSE conversion you can find here. Give it a try, report any problems.
Problems and Issues
You can choose your wing type with a slider in the "Body" section of RaceMenu. But I haven't figured out how to get it to show what you're choosing and I haven't been able to make the wings show up right away. Racemenu sometimes shows text describing what you're choosing as you move the slider but I haven't figured out how to hook into that. So just remember the order. Note that the color is built into the wings. RaceMenu can apply the body color but I haven't figured out how to do that with NPCs. So you're stuck with brown, gray, or black. Presets and tint layers have just defeated me. Presets that look fine in the CK are wrong in game. If anybody wants to crack the mod open and tell me what I'm doing wrong, be my guest. Some of the NPCs have taken up insulting me in this weird distorted voice. The insults are substantially more creative than I've heard from a Skyrim NPC before. I haven't been able to nail down the source of this. Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird.
Install in this order:
Sexlab if you want it SOS if you want the schlongs Animated Dragon Wings Bad Dog Birds - doesn't matter where it goes in your load order Enable BDBirdSchlongs.esp and BadDogSchlongCore.esm if you want peens; if not, you don't need SOS at all. The birds will strip to a loincloth. Enable BDBirdNPC.esp if you want the NPCs. Note that this mod will affect the areas of land around the camps so there's potential for mod conflict. Bad Dog Birds Digi Feet - load this up after the base mod if you want digitigrade feet. Note they don't work well with boots--just go barefoot.
By S14787Here is a head mesh Ive been fiddling with in case anyone has any texturing skills/ modding guru advice I figured i would just upload it to the masses and get some critique (although i do know i am not good at meshes) its supposed to look equine or bovine to make a race that could be either.
credit is due to Citrus heads for their lovely head meshes
By Blaze69Predators The Lost Tribes - Tweaks (UNP/SOS) + UUNP Bodyslide v115A
This is a collection of assets and tweaks for use with roland's Predators The Lost Tribes mod; more specifically, the included Yautja races. Most notably body replacer compatibility, minor tweaks and fixes, and removal of the need for patches for mod-added gear.
Some time ago, I started a project to convert PTLT's gear to fit UUNP and SOS bodies, which later included body-replacer-compatible textures for the Yautja races (to match the items) and eventually grew into a full-blown overhaul to fix and tweak as much of the original mod as I saw fit. I even contacted Roland about approval for a hypothetical public release.
Unfortunately I lost most of my working files some time after starting work on it, and redoing it all from scratch would have been too much work, so I had to give up. But I was recently reminded some of the assets did survive (mainly the edited character meshes and textures), so I decided to clean up what I had and release it once and for all. So here it is.
Note that I have no interest in continuing development for this mod, so this is provided as-is and no further support will be provided outside of basic troubleshooting. If anyone else wants to edit or use the assets in here, feel free to do so provided you give credit and have the required permissions from the corresponding mod authors.
--- Predators - The Lost Tribes
--- UNP Compatible body
--- SOS - Schlongs of Skyrim (If using the optional SOS Addon plugin)
--- Bodyslide (If using the UUNP slider set)
And their respective requirements, if any.
Changes from the original mod:
--- Female body textures now support UNP-based bodies (including UUNP Special), with detailed privates.
--- Female Yautja now use the same naked body meshes as vanilla races do.
--- Male Yautja now use a SOS Lite body (based on boo's SoS Retooled) but still follow the vanilla body UV so as to not have texture bugs with custom Predator gear.
--- Female "standard" Yautja can now blink. Female Bad Bloods/Super Predators and all male Yautja still have static heads. Outdated, see v115A changes.
--- Set up all Yautja races with "DefaultRace" as ArmorRace. This should make them automatically compatible with ALL vanilla and mod-added gear without the need to edit vanilla records or create compatibility patches for other mods.
--- Several bugs with character meshes and shaders/textures have been fixed.
--- Race data brought more in line with Skyrim's default playable races. Several stats are still higher/lower than vanilla ones but not as much as the original mod had them. Also fixed some bugs in the race data while at it.
--- Possible unlisted changes and edits.
NEW in v115A
--- New items added in v115A have been edited to work with the DefaultRace fix where needed.
--- All three races now have full support for Vampirism and Lycanthropy, through the RaceCompatibility framework (RC is now a hard requirement as a result).
--- An optional SOS Addon plugin (for SOS Full) is now available for males. Should allow male Yautja NPCs to have their schlong size randomized through SOS' system, instead of defaulting to size 1 as they used to do without the plugin. SOS Revealing armors will now work with them as well (but texture bugs are to be expected due to their custom body UVs).
--- Male and female regular Yautja and female Super Predators/Berserkers can now blink. Male SuperPreds and all Bad Bloods still have static heads.
--- Subsurface Scattering disabler textures (Also known as "bronze shine remover") have been added for both males and females.
--- Several armor pieces have been renamed to keep their names consistent across all of them and/or fix typos or data errors.
--- The racial weakness to cold and resistance to fire have been nerfed to more balanced/vanilla-like values (-25% and 30%, respectively).
--- Racial disease immunity (100% resistance) has been nerfed to 50% resistance, like vanilla Argonians have.
--- Racial "Battle Roar" and "Throw Voice" lesser powers have been changed to standard Powers instead (so they can only used once per day).
--- The female meshes for the "Yautja Underwear" item have been renamed to "femaleunderwear_0/1.nif" to more clearly represent what they are used for.
--- Derelict Ship: Civilized Yautja (Derelict Ship inhabitants) now have their own defined faction and can track crimes just like vanilla holds and Orc strongholds do.
--- Derelict Ship: Most NPCs have been changed to use vanilla voices (mainly Orc ones) and several buggy/dirty edits to vanilla dialogues used by their original custom voices have been removed.
--- Derelict Ship: Items inside the ship are now properly owned by the Civilized Yautja faction and/or specific NPCs where applicable. Combined with the crime tracking support mentioned above, this means stealing said items will cause a bounty and trigger the nearest guard/NPC to request said bounty or start combat.
--- Derelict Ship: Kajio Silent Death (found in the training hall) is now a proper Journeyman trainer for Sneak and has been given a voiced response for the training request dialogue.
--- Derelict Ship: Skl'da'si (mask crafter, found in the trading post/smithing area) is now an Expert trainer of Smithing.
--- Derelict Ship: Dachande Little Knife (same place as above) is now also a trader and shares inventory with Skl'da'si.
--- Derelict Ship: The trading dialogue for the Elder now has proper player prompt text.
--- Derelict Ship: The companion Yautja Hounds have been renamed to their proper/short names (Beast, Groo and Dutch) instead of their "description" names (Predator Hound Heavy, Predator Hound and Painted Predator Hound).
--- Possible unlisted changes and edits.
The following changes only apply when replacing the original mod's plugin with my edited one:
--- Removed several dirty edits to vanilla records (dialogues, armors, etc.).
--- Cleaned up the plugin in TES5Edit (though there are still several deleted NavMeshes that couldn't be restored).
NEW in the UUNP Bodyslide file
--- All female armors in the mod now have matching UUNP Bodyslide sets.
--- Removed the vanilla low poly feet meshes from the Human variants of the open boots and replaced them with standard UUNP feet.
--- Fixed some errors in the data that prevented some items from properly showing up on some humanoid/non-Yautja races (biomasks are still Yautja-only).
--- Added new high-poly meshes for the Pureblood Tsaesci armor set (separate from the vanilla path) with matching UUNP Bodyslide sets.
--- Added one new variant of the Underwear item that uses the new "AvP" underwear texture (as seen on the Combat armor sets).
--- Predators The Lost Tribes - Tweaks (UNP - SOS) v115A: Main plugin of the mod. Includes the new/edited assets, a plugin to load them and make the necessary edits for them to work as intended, and an edited main plugin to remove dirty/unnecesary edits that could only be fixed this way. Required.
--- Predators The Lost Tribes - Tweaks SOS Addon v115A: Requires SOS Full and the main Tweaks file. Adds a custom (male-only) Yautja Regular schlong for use by all three races and their vampire counterparts. Has the same functionality as other SOS addons and also enables (basic) support for Revealing items. Strongly recommended.
--- Predators The Lost Tribes - UUNP Bodyslide v115A: Requires the main Tweaks file, install it first and then overwrite with the contents of this file. Adds UUNP Bodyslide support to the mod's armors and fixes some armor-related bugs in the plugin. Strongly recommended.
--- Custom races that use "DefaultRace" as its armor equip reference will get Yautja meshes for biomasks instead of humanoid-compatible ones. As per the original mod, biomasks are only truly meant to be worn by Yautja anyway, so it isn't that much of an issue in the first place.
--- SOS-based armors will have texture bugs when worn by male Yautja due to their textures still being based on vanilla UVs. Likewise, SOS Revealing armors will have a gap at the crotch and no schlong due to the SOS Lite-like setup not being compatible with SOS Full gear. The latter won't apply if the optional SOS Addon plugin is used.
--- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for Yautja during character creation. They can (and should) be safely ignored.
--- Kriss (female Yautja follower found at the Derelict Ship) can trigger a random greeting that makes the player Blood Kin (accepted in Orc Strongholds) due to her relationship value with the player, her use of the female Orc voice, and the lack of proper race checks in that vanilla dialogue line.
--- Yautja NPCs from the Derelict Ship will mention the Code of Malacath and/or refer to the ship as an Orc Stronghold during their crime dialogue. This is due to the lines and scripts being reused from the vanilla Tribal Orcs crime system.
--- The conversion is far from perfect, and most armors will probably have issues and/or look distorted depending on the body preset used to generate them.
--- The netting on the armors will have some texture bugs around the breasts and butt. The original netting mesh was missing those areas altogether, so I didn't have a base to work with and thus those areas are missing from the texture.
--- The Xeno Head Vest will look bad/distorted with most body presets. It would have taken way too much work to properly fit it to all sliders and I don't even like the design anyway.
roland113 for the original Predators - The Lost Tribes
boo for the SoS - Retooled meshes
HHaleyy for Fair Skin Complexion
VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
Shiva182 for UUNP Vanilla Outfits Bodyslides.
TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
By Bad DogThis mod implements the Cellan race.
You can play as an otter, either sex. If you load the optional NPC file, you'll find some otters have taken over one of the boats in Solitude. Eventually you'll be able to get some of them to follow you.
V1! There may be additional textures and such, but the mod is done.
Uninstall any prior version and clean your save. Install RaceCompatibility for Skyrim and Dawnguard Install the base CellanRace package. This will give you digitigrade Cellans with NPCs in Solitude. If you don't want schlongs at all, disable the SOS file. Cellans will strip to loincloths. If you don't want the NPCs, DISABLE the CellanNPC esp. If you want unsheathing schlongs, install the CellanHoodieSchlong package and DISABLE the CellanSOSSchlong esp. If you use another of my hoodie schlong packages, some files will overwrite--no worries, allow them to do so. There are two Cellan schlongs, regular and "big balls (BB)". Enable the one you want and disable the other.
Description: V.1.2.1 "S"
With now khajiit support. With now a femboy follower, Talon of the rose can be found in Dawnstar INN. Immersive Armor Pack is out! (only available on the Nexus)
Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker!
This mod adds a custom race, which is the "femboy" race.
Technically speaking the feminine boys race ~
This new version of the mod make so you are able to equip the armor and have them fit the femboy race automaticly without the need
to go to a crafting station, as this mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.)
This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a thei will appear
invisible until a patch is done.Which I will be working on and hopefully fine someone to help me with this. As doign that for every popular armor mod...would be suicide. x.x
I will firstly focus on armor mod I use and then expand from there.
This mod is to be considered as a "WIP" as more armor will be added and things will be changed.
Any suggestion are always welcome.
Shape of atlas users (Compatible , but please read!!):
- Clothing and Clutter Fixes by Kryptopyr (found by the lovely Alenin)
(if anyone found a mod that incompatible with mine please let me know)
OPTIONNAL - Patch for armor Mod:
Requirement for Armor Mod Pack:
- DD Pack (DDA, DDI, DDX , DD for him needed): https://www.loverslab.com/topic/30855-devious-skyrim/
- Tera Pack : https://www.nexusmods.com/skyrim/mods/25846/?
- Immersive Armor Pack (ONLY ON Nexus) :https://www.nexusmods.com/skyrim/mods/89711/
- BAC Pack : (Please read instruction)
TDN Equipable Horn : https://www.nexusmods.com/skyrim/mods/57198/ (simply overwrite the esp)
Wicther 3 Eyes support: https://www.nexusmods.com/skyrim/mods/79622 (simply overwrite the esp)
HN66 Earring and Nails Pack requires: https://www.nexusmods.com/skyrim/mods/11130 and https://www.nexusmods.com/skyrim/mods/27668 (simply overwrite the esp)
PSQ Patch for (requires DDA and DDX also) :https://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/
Future Armor Mod Pack:
-None planned for now-
Recommended for Khajiit players:
If you are planning on interested in playing as a femboy khajiit please I highly recommend that you also download Pretty Khajiit and Elcarus Eyes Khajiit for the best looking
Notes for this Race mod:
---Contains a simple femboy follower who can be found in Dawnstar INN.
--- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement)
--- The race as access to Human and elf Head parts and now Khajiit.
--- Some armor may have clipping, i converted over 100 armor, I may have missed a few....
--- More to come
Future Plans...?: (PLEASE READ)
Mod in big slow down, Working on personal projects and focusing now on the Special edition version.
PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE.
PATCHES MADE BY OTHER MOD AUTHOR AS THEY DESERVE THE CREDITS :
Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY :
If anything is broken or if you notices
anything unusual, please do keep up to date,
I will do my best to fix it as soon as I can.
Until then. Hope you enjoy this mod.
By lafoooHere's my personal character preset.
I've no idea how to make a follower so I'll just put this here.
She's an Imperial but the preset works for Breton races too!
Added also a "Ganguro" version for those who want their chic, kinda tan and "chocolaty"...
If anyone is interested to make a follower based on her then good. (credit me tho... )
Fair Skin Complexion
The Eyes of Beauty
SG Hair 350
SG Female Eyebrows
7BO Body (Not really required but I included the meshes I use in case you guys are interested. A slightly modified at the nipple part 7BO body from Bodyslide.)
Just copy the presets at your: data\SKSE\Plugins\CharGen
and the body meshes at your: data\meshes\actors\character\character assets
Screenshots are welcome!
Shout out to the authors of these mods:
Fair Skin Complexion
The Eyes of Beauty
SG Hair 350
SG Female Eyebrows
You guys are awersome.
By AzazellzTrue Amazons Playable Race and Armors
Playble race with custom muscular body and special abilities.
Racial Powers, Abilities and Passive Attributes
Amazons have increased health, stamina and magicka compared to other races as well as all regenerations. Also, they completely immune to all poisons and diseases. All this thanks to extremely healthy build of the Amazons, and hard trainings, of course!
Because of huge muscle mass Amazons have additional native armor rating, they moves and attack faster, recieve less damage from falling, and can carry more weight. Also, they unarmed attacks deal more damage, and unarmed power attacks can toss enemies away (if someone be so stupid to challenge Amazon in a brawl - well, this person may die easily. Especially on lower difficulty levels. So, be careful).
Amazons trainings give them perfect knowledge in all, that related to combat - starting combat skills is higher than other races (Two Handed, One Handed, Block, Archery, Light and Heavy armors). And they learn all, related to this skills, faster then others. Amazons especially deadly with two handed weapons.
Hard trainings also increase Amazons lungs capacity, so this allow them hold their breath for hours (waterbreathing) and gave them perfect coordination, so they can move very silently.
But this is not all! Amazons have lesser power, called "Power Within" (toggleable ability) - and this is a real deal!
Under Power Within Amazons moves and attack even faster, their jump height increased, unarmed attacks dealt additional damage, and they completely ignores all fall damage.
If Amazons sprints, they push away anyone, who stand on their way (this is non-hostile, so don't be afraid sprinting in towns).
But all potential of Power Within reveals in combat!
If Amazons perform power attack, this strike launch into the air all foes in front of them. And this also applies to bashes and power-bashes (standard bashes don't have "sweep" flag, so they push away only one target).
All arrows, that Amazons shoots from their bows, inflicts deep stagger to targets.
Incoming physical combat damage is cut in half, damage they dealt has been doubled, and also Amazons can't be staggered, paralyzed or trowed by enemy shouts.
Mod have two versions - "Regular" and "Light"
Depending of version you choose your character will have different height, stats and abilities.
All differences listed in table below.
This is a race with hand-made body (based on UUNP), tweaked skeleton with additional nodes (XPMSE v3.91), and hand-made textures (based on FairSkin textures and Tigersan's muscle normal maps).
Base scale to this race is set to 1.18 for "Regular" version (slightly lower than Ebony Warrior) and 1.05 to "Light" version.
This race is designed for play as a female, so male part is standard Redguards.
It's powerful race, so I recommend play on legendary difficulty (or you may just don't use Power Within).
From version 2.0 and higher you can use MCM-menu for some combat-related settings customization.
Also you can check my followers mod, based on this race.
Main archive contain:
-- Main mod:
Race, meshes and textures. Normal maps for muscle relief goes in 6 variants, 3 variants of skin (much veins, less veins, no veins), and 5 variants of skeleton (various muscle mass).
"Light" version have only one skeleton.
-- Animation pack:
I recommend use this race with custom animations pack - for maximum immersion, and because standart female animations terrible fits for this kind of muscular body (but you still can use male animations i think). It's just a pack that i combined from another mods, so all thanks and regards goes to their creators.
For breast and butt physics. It's not my personal preset, but i forgot where i found it.
Important for ECE-users. See instructions below.
Armors archive contain:
At this moment - two weapons and 60+ sets of premade armors, vanilla remakes and others. Most of them goes in two variants - full and cut.
And their is quite skimpy - because why need to hide such perfect body? ?
Meshes and\or textures used in created armors:
Skyrim meshes and textures
TERA armor collection
SoS Penzor addon Patch
Patch for my SoS-addon. New normals, textures, meshes and sliders for BodySlide.
Two variants - with balls and without balls.
--Use NMM and choose what you need.
--If you use ECE instead of RaceMenu - don't forget ECE-part of the mod. In character creation menu go to the slot-load part and select "Preset 1" "Preset 2" or "Preset 3" - this loads pre-defined preset with various skeleton bones scaling.
--Also, ECE users can further customize body proportions of this race. Thanks to this mod (and my additions), what adds more body sliders.
--For using animation pack you need FNIS and FNIS_PCEA2. Don't forget run "Generate Fnis for Users" after install this mod, and check MCM-menu for enable animations.
--For SoS Patch - use NMM installer.
--For armors archive - standard install.
Skyrim core game and it's Update 188.8.131.52.8
RaceCompatibility for Skyrim and Dawnguard
HDT Physics Extension
FNIS and FNIS_PCEA2 for animation pack.
NetImmerse Override (standalone or as part of Racemenu) for armors high heels.
SkyUI for MCM-Menu.
Better Jumping - if you want to use reaaly high jumps (300+ points).
SoS Penzor Addon for corresponding patch (obviously).
Bugs and limitations
Because of modified skeleton you can expect clipping or other weird things in some poses or animations.
May appear some strange bugs in beast form or vampire lord form, especially for ECE users.
Also, skin tone may change after player becoming a vampire. If this happens, go to racemenu and change it manually.
Because of custom body, this race can't normally wear vanilla armors.
For obtain armors - use AddItemMenu. Or you can found all armors in a sack near the Warrior's Stone.
Because of Skyrim engine limitation, If you want to use really high jumps (300+ points) you need to install Better Jumping (SKSE Plugin), or you may stuck in mid-air during high jumps.
Power Within ability have some limitations:
-- If you learn "paralysis strike" in one handed or two handed skill trees, it's overwrite push-ability in backward power-attacks. Also this apply to disarming power-bash. ATM i don't know how to fix it.
-- If you use mods, that change basic jump height, after disable PW, jump heght may be revert to standart (76 points). ATM i don't know how to fix it too.
At this moment race work only at basic Skyrim, without any game re-balancing mods (like Requiem and similar). If you install this kind of mods, you can expect bugs with attack speed under some conditions.
Please PM me, if you see any bugs - I'll try to fix them.
Thanks and Credits
Tigersan - for normal maps.
HHaleyy - for Fair Skin textures.
Groovtama - for skeleton.
tktk1 - for ECE.
Septfox - for more sliders for ECE.
Caliente - for BodySlide
TMPhoenix - for Race Compatibility
shidoni - for testing and help
crossfire1616 - for invaluable help in testing and screenshots
kinghulk - for help in testing and screenshots
clanomega2501 - for SSE version.
Animation creators (all of them) - for animations that I used in my pack.
All who I forgot to mention here.
Ah, and sorry about my bad english ?
By TrykzTaking magical ability to a whole new level!
Velothi are a sub-race of Chimer Elves, the ancestors of modern day Dark Elves.
For those who might like a history lesson behind these Elves, see
Thought lost to the ages, these fair skinned, masters of all things magic somehow survived,
and have resurfaced in Skyrim.
Leave the swords, bows and shields at home.... you're not gonna need 'em.
For now, that's all I want to share with you
The rest, I leave for you to discover on your own
Requires CRB (available in the download).
RaceCompatibility, and Dawnguard
By philloutThis is a patch for Wildlings ~ An alternative Skyrim Experience race by Trykz, adding Requiem 1.9 compatibility.
What it does:
Adds keywords and changes stats to pass Reqtificator's sanity checks.
I've nerfed stamina and magica pools and regeneration a little. The race still has those notably higher than standard races.
I've also added "Strong stomach" keyword, so Wildlings can consume raw food and (yay!) bestial stew.
Wildling arrows now require both iron and firewood to craft. I've tweaked them as well - the original arrows were insanely OP after reqtifying, close to RPG in damage. Now they have almost the same damage and armour penetration capabilities as orcish ones, and as light as elven. Still powerful, but not insanely OP.
By Blaze69The Selachii - Shark Race v3.22
This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism.
The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. CBBE is also supported (Support is WIP so far).
SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath.
Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon.
FOR THE MAIN VERSION OF THE MOD:
--- SOS - Schlongs of Skyrim
--- UNP Compatible body
And their respective requirements, if any.
FOR THE CUSTOM RACEMENU MORPHS:
FOR THE MAIN NPC PLUGIN:
--- Yiffy Age 5.1+
And its respective requirements.
FOR THE CBBE PATCH:
--- CBBE Compatible body
FOR THE NPC PLUGIN AND THE STANDALONE SHEATH PATCH:
--- BadDog's Hoodie Schlongs
And its respective requirements.
FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN:
--- SexLab (OPTIONAL, NOT A HARD REQUIREMENT)
And its respective requirements.
"Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes."
One Handed - 10
Two Handed, Archery, Smithing, Light Armor, Restoration - 5
Gills - Waterbreathing
Apex Predator - increased movement speed when swimming (x1.75)
Talons - 12 points of extra unarmed damage
Thick Skin - 16 points of base Armor rating
Cold Waters - 50% resistance to Frost
Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels.
--- Height: 1.05 (Male and female)
--- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions
--- Approx. 30 hair styles for males and 50 for females, converted both from the vanilla game and from other sources like KS Hairs.
--- 6 different fin ring (material) options for both males and females.
--- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81.
--- Custom clawed hands for both genders.
--- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions.
--- Limited tint options (based on vanilla Argonian tint designs).
Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA.
Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc:
Writing for Sharks
--- Shark Race 3.22 - MAIN - UNP and SOS: Main plugin of the mod. Required.
--- Shark Race 3.22- Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade meshes and skeleton. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them.
--- Shark Race 3.22 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body.
--- Shark Race 3.22 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not.
--- Shark Race 3.22- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies.
--- Shark Race 3.22 - CBBE Patch: Makes the race and its assets compatible with CBBE bodies instead of UNP ones. Required if you use a CBBE body. Not compatible with the Digitigrade Feet patch.
--- Shark Race 3.22 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the NPC plugin installed.
--- Shark Race 3.20 - Main Menu Replacer: replaces the main menu logo with animated Selachii NPCs like the custom load screens. Includes A FOMOD/NMM/MO installer for ease of selection. Should work with both UUNP and CBBE versions of the mod.
--- Shark Race 3.20 - Recorder Replacer: turns Recorder into a Selachii and fixes some minor bugs in her plugin. Made by request. Requires the main Recorder - Standalone Fully Voiced Follower mod to be installed first.
Notes for Character creation:
--- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt.
--- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Brow slider to remove fins to achieve this effect).
--- Brow type slider will add and remove fins (with different ring styles) for females and males.
--- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians.
--- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them.
--- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout.
--- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored.
--- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine.
--- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware.
--- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it.
--- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything.
--- If not posted here, possible WIPs and ideas may be posted in the thread itself.
--- Added new beast feet created by Bad Dog. Plantigrade by default, with an optional patch to make them digitigrade.
--- Added 8 new eye color options.
--- Added 1 new warpaint option created by Kuroyami, with 3 variants.
--- Added a custom "Eye Size" slider/morph to the race menu.
--- Tweaked the "Nose Length" morph to properly change snout length without altering other areas of the face.
--- Tweaked the subsurface scattering textures (_sk).
--- Added a new SOS Addon option using Bad Dog's Hoodies system, based on BD's Argonian Slit addon (Male only for now).
--- Improved the texture transition between female bodies and human schlongs.
--- Increased the racial damage resistance/armor rating bonus from 10 to 16.
--- Edited the default race presets to remove the fin rings.
--- Added some missing keywords to the SOS schlong items.
--- Separated the mouth textures from the vanilla Argonian paths to prevent conflicts with YA's Argonian mouth replacer.
--- Removed the botched HDT weights and data from the "Wine" KS hair.
--- NPC Plugin: Added 3 new outfits with 2 variants each, based on the Blades Hakama.
--- NPC Plugin: Separated the thigh plates from the main (body) armor slot.
--- NPC Plugin: Added one new NPC: Nami. Potential follower, with a small introduction quest beforehand. Can be found in the Wreck of the Winter War.
--- NPC Plugin: Added placeholder NPC data for Ros and Lana.
--- NPC Plugin: Added 2 more load screens and edited some of the existing ones.
--- NPC Plugin: Edited NPC data and appearance to work with YA v5.x.
--- NPC Plugin: Edited the SOS Sheath addon data to remove the dependency to the (now removed) deprecated Hoodies system duplicate from YiffyAgeSchlongs and point it to BadDogSchlongsCore.esm instead.
--- NPC Plugin: Adjusted hair color and some other minor details in the load screen meshes.
--- CBBE Patch: removed the extra plugin from the download.
+ Possible unlisted changes and edits.
NightroModzz for the awesome new heads!
Kuroyami for several major contributions to the mod.
BadDog for lots of stuff, including beast schlongs.
MadMansGun for the animated load screens, and other stuff.
KrittaKitty for the (unreleased) Lykaios Race assets.
GuruSR for the bite attack upgraded script.
VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim.
AyyRofLmao for the original Sharkmer Race
HHaleyy for Fair Skin Complexion V8.0
dimon99, Phygit, and thepal for DIMONIZED UNP Female Body
Groovtama for XPMSE
Caliente, Ousnius and others for Bodyslide and the UUNP Special body.
Kalilies and the rest of the authors of KS Hairdos - Renewal
ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite
Mandragorasprouts for Vitruvia - Skin texture overhaul.
EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide.
Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401.
blabba for CITRUS Heads.
Calyps for some of the hair styles.
Nuska for some of the hair styles.
Apachii for ApachiiSkyHair, for some of the hair styles.
nevenbridge81 for Natural Eyes.
tiwa44 for UNP Spice Gear.
TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ).
theincrediblenick for Fingerless Gloves Rebalanced.
atomec for Blades Hakama.
roland113 for Predators - The Lost Tribes.
SirNibbles for Retexture Blades Hakama.
BlackWolf24 for Argonians Enhanced.
Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.
Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013
Feet mesh is modified from Phygit's FemFeet
Other meshes/textures - Bethesda
By dePogTiefling v.2
Which files to download?
Download either the CBBE or UUNP (v2.6.0) main files. Download 2.6.5 upgrade patch Download and install the pre-requisite files (see Pre-requisites heading below) Then follow the installation instructions further down this description page The "Book of Tiefling" is the User Manual for this mod. Before asking questions try reading it, lol. Optional Trial download patch for v2.6.5 that allows you to choose 'No Tail' in the Temple of Decision
Due to certain issues v2.7.7 can only be released on Nexus (Tiefling v2.7.7)
Tiefling is a game play overhaul so it will effect all other non-Tiefling characters.
You will have to unselect the Tiefling mod if you want to play another non-Tiefling character saved game
Tiefling will change the way you play Skyrim
Now with HDT dragon tail option
Tiefling in Oblivion on the Altar of Molag Bal ... will you save her, or condemn her?
Change the way you play the game!
Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom.
Seven chests have been scattered around Skyrim. Each chest contains one of Mara’s Boons. Collect all seven and Mara will be able to set Tiefling free. Just to put temptation in your way, your father Molag has also placed seven of his own chests around Skyrim with each one granting you greater daedric power. Are you tempted, or will you fight for freedom?
So, how does this change the way you play Skyrim? Well see the list below:
- No access to healing spells or potions
- Health, stamina and magic do not refresh at level up
- Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration
- To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar
- No access to armor, clothing or jewellery
- Must wear Molag’s chains at all times until set free
- No access to any weapons.
- Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards.
- Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic)
- Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices
- So Tiefling can only make money from quest rewards and looting dead bodies.
Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with:
- Tiefling is a natural when it comes to stealth,
- has awesome sneak attack damage,
- has an innate Daedraflesh boost to armor rating which automatically activates if using Dragon Claws when in combat.
- attacks dragons with her voice (after receiving Unrelenting Force)
- has 2 unarmed claw attack styles (venom & dragon)
- has 3 ranged attack options (channels pulses of daedric corruption through her hands)
- does extra damage against dragons with her Dragonborn claws
- can cast a glamour over a town so that guards and vigilants won't see her as an enemy
- can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health considerably
- visit the Temple of Decision to change her tail, horns, chain colours and several other options
- can store black and white souls in her womb (males store them in their... erm .... Balls)
- can use the black soul to power a small AOE blast
- can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc
- can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort.
- her attacking ability increases dramatically as she collects Boons or Temptations.
Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way.
Tiefling has 2 claw attack options and can pulse 3 types of daedric corruption from her hands
The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include:
- Multiple increases to unarmed damage ability
- Massive boosts to resists such as fire, magic, disease, etc
- Increase to unarmed damage when fighting dragons
- Increases to attack damage multiplier with each boon
- Eventual release from bondage (if you stay true to Mara)
- Ability to use weapons and armor if following Mara's path and reach 7 Boons
- Increased armor rating from Daedraflesh (higher if following Molag Bal)
She must wear the 3 chains to show she belongs to Molag Bal until she is released by Mara or accepts Molag's rule.
Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod)
Acquisitive Soul Gems Multithreaded
HN66 Hands and Nails (choose File A2 option)
Gatti 14 Yumiko Suits for CBBEv3 (yes, they fit perfectly on UNP)
HDT Physics Extensions
Lunari Race (Install either CBBE or UNP)
Schlongs of Skyrim (if you want to play as a male Tiefling)
Also requires Dawnguard and Dragonborn DLC's
(See bottom of this page if you need help installing HDT Physics)
Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem 1.73 is compatible, but Requiem 1.8 & 1.9 are not compatible.
Even though this mod uses "Dimes Quickstart", it is possible to use "Alternate Start - Live Another Life", but...... You need to place Alternate Start below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Also you would need to take off any clothing and weapons that the Alternate Start mod equips you with after leaving the dungeon cell to stop Stamina drain.
Installation (If you haven't used HDT Physics before see my guide at the bottom)
Download and install all the files shown in the Pre-Requisites list above Download and install Tiefling (UUNP or CBBE, whichever you chose for Lunari) You must start a new game Once you are in-game select "Tiefling" on the Race Menu You start the game in Tiefling form. Use "Tiefling Transformation" to cast a glamour on yourself that makes you appear human to others. Download and read "The Book of Tiefling" before asking questions. Its the user manual and covers most issues.
Remember: You are KOS to most guards when in Tiefling form, but you are extremely weak in human form.
Visit the Temple of Decision when in game to change options like tail colour, horns style, chain colour, SFW clothing, combat bleedout damage toggle, etc. You start the game with letters from Molag Bal and Mara which explain the storyline further.
Wow, these guys listed below actually know what they're doing. I grovel at their feet.
bhaktisean for Lunari Race
gatti for Gatti 14 Yumiko Suits for CBBEv3
jacques00 for HDT Dragon Tails (extreme grovelling)
danshive for Mystic Tails
Nightshade for TDN Equipable Horns
humannature66 for HN66s Mage nails
Arrythmia91 and MurdermiesteR for Throwing Dart
toaDime for Dimes Quickstart
Taliesin Ward for Unarmed Sounds and Animations for Vampires
HydrogensaysHDT for HDT Physics Extensions
threedeedevil for HDT Breast and Butt Physics
TMPhoenix for RaceCompatibility for Skyrim and Dawnguard
Hello Santa for SG Female Textures Renewal
Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE
Scrivener07 for level up scripting
Eyeonus for Acquisitive Soul Gems and scripting assistance
Kendo 2 for male piercings
Loshirai14 for male claws
Bethesda for making a modifiable world and the beastly Creation Kit.
and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity.
(PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)
If you like you can use tattoos to help blend her tail with her body (separate downloads - TheHag's Privat Tattoos & Overlays Plugin)
The Journey Begins
Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn).
Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health.
Choose between 10 different horn styles
If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons.
If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration.
If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them
If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them
If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara
Good luck Tiefling. You'll need it.
Getting HDT Physics Working for Tiefling
Have you used mods that require HDT before? If not then it is a bit tricky. Its best if you have the latest skeleton installed. Check if you have the correct versions of the following.
Download and install;
CBBE or UNP body (required by Lunari mod)
Lunari Race (make sure you choose the TBBP body option during install)
Realistic Ragdolls and Force v1.9
FNIS Behavior v5_5 (Choose the 'Behavior' file, not the 'Spells')
XP32 Maximum Skeleton Extended
HDT Physics Extension
HDT Breast and Butt Physics (make sure you choose the 'Standard - NO Collision' file to download. If you use the file 'WITH Collisions' it makes Tiefling's tail go beserk)
Phew !!!!! All that just to get HDT working on a body, lol.
There is one more step required by FNIS. You have to run it before starting Skyrim.
You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory.
1. - Run the program called GenerateFNISforUsers.
2. - When you have opened FNIS make sure you tick the following options:
Gender Specific Animations
Skeleton Arm Fix
Groovtamas Alternate Anim
3. - Then click the big yellow button that says Update FNIS Behavior. It will take a few seconds to run.
4. - and when it is finished click Exit.
It would probably be a good idea to create a desktop shortcut to the FNIS file because you need to run it every time you install or uninstall a mod with animations.
Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc.
ShowRaceMenu PreCache Killer (reduces crashes)
Deadly Combat (improves combat with higher damage and stagger)
Customizable Camera (lets you change 3rd person camera angle)
Immersive HUD (remove or change screen icons)
Jaxonz Lights Please (cast mage light without using hands)
MFG Console (makes your character blink instead of staring like a zombie)
PC Exclusive Animation Path (npc's won't do the special animations you instal for yourself)
Player Headtracking (you will now look at people when they talk to you or walk past)
Realistic Humanoid Movement Speed (speeds up walking and makes running less sprintlike)
Other mods by dePog
Predator Vision - Scent Trail (gives you the sense of smell)
Quieter Dungeons & Caves (removes unwanted ambient sounds and white noise from caves and dungeons)
2.6.x VERSION CHANGE LOG
TIEFLING VERSION 2.6.5
1. Corruption Pulses now look like liquid. When Tief throws a pulse of Daedric corruption it will look like foul liquid that splashes on the opponent.
2. Vomit splash now vomit coloured. Finally worked out how to make the drops of spew look a nice juicy yellow-green vomitty colour instead of blood red. You may also see vomit coming out of Tief's mouth. (Or you could just close your eyes, lol)
3. Fixed Morph KOS glitch. Once Tief has 7 Boons she is no longer KOS, however reversing Morph spell was accidentally reverting to KOS status. That is now fixed.
4. Invisibility speed penalty increased. In the ongoing battle to make Tief's life as awful as possible the rate at which Tief's movement speed is slowed whilst invisible has been increased.
TIEFLING VERSION 2.6.4
1. Werewolf glitch fix. Dragonscale horns were glitching when returning from werewolf beast form. This patch should finally fix it.
(Need to have 2.6.0 or higher installed first before installing this patch)
TIEFLING VERSION 2.6.3
1. Daedralight now has a detrimental effect on Daedraflesh. If Daedralight is active Daedraflesh will only be half as effective, eg. 200 armor rating will become 100 armor rating.
2. Venom Claws drain health, stamina and magicka from Tief's victim once she has 7 Temptations. Using venom claws will help top up Tief's health, stamina and magicka by about 20 points for each person or creature she kills.
3. Dwarven Automatons. These will now be only slightly affected by Tief's Daedric Pulse. However, the Scent Squirt will now short circuit most Dwemer machines.
4. Tiefling Morph. If Tief stays Morphed too long she will enter a Sickened Morph State that will almost totally incapacitate her. Stamina and magicka will drop severely leaving her morphed in her weakened human form until she can next Pray or Teleport to Oblivion. She will experience ongoing periods of nausea and vision blur. (Also, the health penalty for using Morph has been lowered from 200 to only 100 health.)
5. Combat Damage. Bleedout has been overhauled so that it now better recognises what type of weapon and or creature has hurt Tief. Also, Dwemer automatons will now cause more severe bleedout damage.
6. Tail Twitch. When Tief twitches her tail it will now also reset her horns. Occasionally her horns changed to an incorrect style. This should now revert them to your chosen style.
TIEFLING VERSION 2.6.2
2.6.1 didn't work as intended so this release replaces it. The functions described below now work
1. Bleedout Partial. Tief now has 3 choices at the Combat Stone (inside the Temple of Decision) instead of the previous two (Bleedout On, Bleedout Off). The new third option allows for bleedout to occur as usual until Tief's health drops below 10%. This option is specifically designed to cater for players who use other mods that would involve Tief being captured after she loses a fight. Previously, with the 'Bleedout On' option she would keep bleeding after capture and die, so most players have had to use the 'Bleedout Off' option. Now you can choose 'Bleedout Partial'.
How does it work?
Once Tief's health drops below 10% bleedout will stop draining health, but it will start draining Magicka and Stamina at a rate proportional to how many wounds she has. The magicka and stamina drain will stop once they get below 5%. So this will allow time for Tief to either win the fight, or run away, or live through a rape sequence. The thought being that if bandits want to rape her they will do enough first aid to stem the flow of blood first so that she can live long enough for them to rape (nice thoughtful rapists I spose). Presumably at some point she will be able to call the medic to have her wounds healed properly.
Obviously Tief can still die if she keeps fighting after her health drops below 10%. A sword through the heart or brain tends to do that, lol.
2. Message Fix. I think I have stopped the Boons message from spamming after 7 Boons. Apparently it was coming up every 5 seconds if you were not playing in Survival Mode. Hopefully this patch fixes that. Let me know.
3. Vision Blur. When Tief is bleeding out she will now suffer from vision blur. The amount of blurring depends on how much blood she is losing. Calling the medic will stop vision blur.
TIEFLING VERSION 2.6.0
1. Morph. Morph (the transformation that removes both tail and horns) now allows Tiefling to trade (both buy and sell) at more reasonable prices (not great, but better). However, the trade off is that Tief's attack damage will drop by about 90% whilst Morphed so you had better hope she doesn't need to fight anything during this time. Also, the massive strain of morphing into human form will damage Tief by 200 health.
2. Changed Venom Pulse to 'Tiefling Scent Squirt'. This is now a very short range squirt of scent that disorients living and undead for about 30 seconds. It also lowers their stamina and magicka temporarily. Affects npc's within about a 25 foot radius of the squirt
3. Adjusted the Oblivion penalty / bonus that Molag imposes. He now takes into account how long you have "wasted" by sleeping, waiting and travelling, and how much health you have lost. He's such a nice guy, Tief's dad, eh?
4. Really fixed the Mara 7 Boon problem this time (sorry bout that). So Tief's pulse attack will now work when reaching 7 Boons.
5. Timescale can now be set at the Temple of Decision. There is a stone in the far right corner. Activating it toggles through the Timescale choices of 5, 8, 12 and 20. The Tiefling mod is set at a default of 5 when you first start a new character, ie. 1 minute = 5 game minutes
6. Added some extra player sounds during healing, servant arrival and departure. Let me know what you think. I am not sure whether I like them or not.
These mods build upon Halo's Eiries Ohmes-Raht Race v1.1 file, only I have packaged it with a UUNP HDT and UUNP Special HDT zeroed sliders bodies with an updated xp32 skeleton and applied the fix for mounted combat in the EriesOhmesRaht.esp. I have also included an addition file that adds the Human RaceMenu sliders to the race.
The difference between the UUNP HDT and UUNP Special HDT files is the "Special" file includes a body mesh with HDT collision for the vagina. Eiries was also kind enough to let me use the 4K texture from the Euka follower mod, which I blended with the "Special" asset from Leyenda's Skin. I have also included just the EriesOhmesRaht.esp for replacement in case you already have the UNP version from Halo's site and don't want to mess with UUNP BodySlide, HDT and all that.
Please note that Halo used the Breton Race as the presets, so in RaceMenu, under the "makeup" section, the Breton warpaint is applied. It took me a minute to figure out it was being applied under the "makeup" section and not under "head". Also the Human RaceMenu sliders will add ears by default. You can fix this using the scale and sculpt features in RaceMenu, or by using a hairstyle that covers the ears.
Race Compatibility for Skyrim and Dawnguard (included in package), BodySlide 2 and Outfit Studio installed with the UUNP RaceMenu Sliders, RaceMenu, HDT Physics Extensions and any of their requirements as needed. Eiries Ohmes-Raht Khajiit UUNP Special HDT 4K require males use Schlongs of Skyrim in order for HDT collision to function properly.
Eiries Ohmes-Ragt Khajiit Race UUNP HDT or UUNP Special HDT 4K - Install requirements and "Eiries Ohmes-Raht Khajiit Race UUNP HDT.zip", or "Eiries Ohmes-Raht Khajiit Race UUNP Special HDT 4K.zip" with a mod manager of your choosing (recommended) or extract contents into to your Skyrim "data" folder. In version 1.3 I have now added performance friendly 2k and 1k UUNP Special textures. These are textures only and must be installed after the UUNP Special HDT 4k version. You need only use the (ESP Only) file if you have already installed Halo's version and just want to replace the EriesOhmesRaht.esp for the mounted combat fix.
RaceMenu Human Sliders - Install after RaceMenu with a mod manager (recommended), or overwrite RaceMenu's race.ini file by copying contents into you Skyrim "Data" folder.
Eiries Ohmes-Ragt Khajiit Race UUNP HDT or UUNP Special HDT 4K - Uninstall with a mod manager of your choosing (recommended), or delete all the included files from your Skyrim "data" folder. Keep in mind other custom race mods may use the "RaceCompatibility" .esp and .bsa files.
RaceMenu Human Sliders - Uninstall with a mod manager (recommended), or delete RaceMenu's race.ini file from Skyrim "data > meshes > actors > character > facegenmorphs > racemenu" folder. Original is in the .bsa file.
I highly recommend My Body Is Not Jello - Bounce XML. Basically it tones down the exaggerated breast and butt jiggle of HDT. Also be sure to check out XP32 Maximum Extended Skeleton, SOS Addon - Pubic Hair for Females and Cat Like Eyes. I have not used these, but if you are looking a female Khajiit replacer there is one here, and a CBBE version of the original mod here.
I am planning to add a Schlongs of Skyrim male version of the race. In addition, new presets with the ear fix, as well as a mod to add few in game Ohmes-Raht Khajiit NPCs. Other plans include updated hand meshes with claws, a tail-less version (can easily delete tail.nif for now) and possibly a high-poly replacement head mesh replacement.
You may not upload these files to another site or use any assets from these files without first getting permission from myself and/or credited authors.
Bethesda for Skyrim.
Eiries for the Euka and original Eiries Ohmes-Raht Khajiit textures.
Leyenda for the "Special" texture from Leyenda Skin.
Halo for creating the meshes and Eiries Ohmes-Raht Race v1.1.
Groovetama for the XP32 Maximum Extended Skeleton.
Ousnius, bnt2k3 and Caliente for BodySlide 2 and the UUNP RaceMenu sliders.
Expired for RaceMenu.
TMPhoenix for Race Compatibility.
BringTheNoise and all the many contributors for Project Unified UNP.
The Trouble Man for this post about the mounted combat fix.
This is an altered version of the nexus mod, "Katia Managan Race Mod", "http://www.nexusmods.com/skyrim/mods/64720/?",in which I have tweaked the body texture to be suitable for all your sexy time purposes. I have also repaired the hip seam, which was missing normal map textures.
Currently, I have only provided fixes and improvements for females. For males, I have only removed the pathetic underwear textures they originally had, so they aren't exactly all that good for sexual use. I was also able to get an exclusive penis addon from b3lisario for Katia Race Females! Now you don't have to worry about ruining textures for other races.
I'd like to point out the inspiration for the lucario edition of this mod. One may think, "Lucario??? Of all things, you decided to make that? What ever for?". Well, my imaginary inquisitive friend, the following vision of pure beauty decent from the Heavens is why, "https://plus.google.com/112995388686377681880/posts/QYt1hFEdQzj?pid=6169185598493696850&oid=112995388686377681880".
This is a new edition I've added that provides you with the means to play as furry characters from shows and games. I will not take requests unless I really like your idea. I don't exactly have all the time in the world to work on this.
For the lucario and chipmunk version, I found that it is easiest to set the hue of your body to the correct hue if you exit the initial racemenu and open it again after first taking off your clothes and moving to a lightsource that doesn't make your body shine like a fucking super nova. The lucario and chipmunk versions come with texture replacers for the penis addon for the katia race.
-As of right now, there is no texture support for male penises.
-Currently, this mod is incompatible the following body mod, "http://www.loverslab.com/files/file/2476-all-in-one-uunp-hdt-animated-pussy/".
You will need to manually install any single variation of this mod. ONLY ONE!!! Simply unzip the file and drop its contents in your data folder.
Go into your data folder and delete all content added by this mod. Or if you're lazy, just delete the esp. You can also simply disable the plugin so you can use it later.
-Addon requires SOS
-Requires FNIS if you plan to have sex in game.
-Requires XP32 Skeleton if you plan to have sex in game.
As of right now, I am working on creating new roleplay editions. I would like to fix the normal map blending issue now present at the seam I fixed, but I honestly have no idea how I'm supposed to do that. I assume there is a way to place the texture on the character's body in a 3D editor and work on it that way, but I have no idea how to do so and what program to use. In addition, I would hope to one day be able to fix the mouth expressions. Until that happens, blowjobs will be pretty weird, cause her mouth pretty much doesn't open at all. And in my opinion, the expression used during those animations, which is her combat expression, makes her look kinda crazy, like she's going to strip your skin off your face and use it to make a funny hat.
My Other Mods:
"A Furry Sexy Menu!"
By BooceefusChurch of Buxomology Presents
Ms. Vavavooomm Playable Race
I made this for myself and sharing it to people that enjoy Ms. Vavavooommm and her adventures. Ms. Vavavooommm is a large female with gigantic breasts and a few surprises. Equipped with Tera Deathshell armor and a powerful Daedric warhammer, she is ready to be commanded. Basing this mod off of the Adiposian Playable Race with some of the abilities tweaked a bit and adding new ones as this mod grows. The male version is the same as the Adiposians. Hope you enjoy.
Racial Power + Abilities + Passive Attributes
Health, magicka, and stamina regeneration is slower than other races in Skyrim. Health regenerates during battle. Drinking stamina potions provides Buxom Fortification effect which increases max health and enlarges the breasts for a limited time. Depending on the potency of the potion will determine how long the effect lasts. Eating sweetrolls provides Buxom Fortification effect which increases max health and enlarges the butt for a limited time. The starting skills are set when creating the character: Two Handed 10, Heavy Armor 10, Restoration 5, Smithing 5, Speech 5.
Elemental Resistance: Resist Fire 25%, Resist Frost 25% Flabalance: Knockdown NPC's while sprinting.
Metabolical Rage: Once per day, you can transform into a Raging super giant breasted female warrior. The Raging Growth effect lasts 10 minutes. You gain the following:
Un-equips all items in inventory. Raging Fire Cloak - Visual fire effect only. (thinking about adding some benefit in the future) Raging Resists - Resist Damage 25%, Resist Disease 50%, Resist Fire 50%, Resist Frost 50%, Resist Magic 50%, Resist Poison 50%, Resist Shock 50%. Flabalanche - Knockdown NPC's while sprinting. Faster health, magicka, and stamina regeneration is faster than normal. Milk sloshing sound when running and sprinting. Glowing eyes (another visual fluff effect). Equips Raging Fists weapon. An extremely fast hand to hand weapon to pummel your opponent quickly. Body size, especially the breasts, grows much bigger than the normal Ms. V size.
Created the normal and raging body tweaking the CBBE HDT body in BodySlide 2. Edited the Gloss and Specular Strength in the meshes. Female Body textures are from the female texture replacer mod by AnTiWoMaAgNoT. The male body is from Foster - Enchanded Fat Bastard Body Replacer only with weight 1 body mesh; also edited Gloss and Specular Strength. Male body texture are from Sundracon's Nude Male with Import from Roberts New Vegas Male but the feet and hands are a bit off so I had to edit it the best I could for now (I think there is a need for hairier hands). Do not expect much male body support at this point. I have uploaded the normal and rage form slider presets for BodySlide2. Normal Ms. Vavavooommm Height Scale = 1.2; Raging Ms. Vavavooommm = 1.3 There is a crate located on the side of the Riverwood Trader, on top of the steps. This holds Tera Deathshell armor, a two handed daedric warhammer, and 5 stamina potions. Tera Deathshell armor converted to fit the normal Ms. V body and is HDT compatible. Plans for more custom armors in the future when I have the time. The normal type body minimum weight and max weight are visually the same.
When upgrading to a new version, always remember to UN-install the other version completely first. Things may not work correctly if newer versions are installed over top residual files and you may have files taking up space. I can provide the following steps that may, or may not help when upgrading:
Change your character's race to one that comes with core Skyrim. Delete any armor, potions, etc, in your inventory that relates to the mod and make a new save. Exit Skyrim and uninstall the older version from your mod organizer program. Load your game. Wait 1 minute. Make a new saved game. Exit Skyrim and install the new version. Load a new game and test.
On male body - gaps in between the body part meshes when adjusting weight in Race Menu. Keep in mind that the any other mod that increases scaling with breasts, butt, or belly, may conflict with the effects of the Adiposian potions and food. REPORTED: race not compatible with being vampire.
Skyrim core game and it's Update 184.108.40.206.8 Skeleton that supports HDT HDT Physics Extension
Thanks and Credits
LordBBW for all the great ideas and support AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Foster - Enhanced Fat Bastard Body Replacer Sundracon - Nude Male with Import from Roberts new vegas male Asianboy345 + Bluehole Studio & En masse Entertainment - TERA Armors Collection for Skyrim Caliente - BodySlide 2 and Outfit Studio tools Volvaga0 - Angelic Halos and Demonic Horns CPU for his help with scripting LogRaam - The Eyes of Beauty
By Carloss32This is a race i am working on for the upcoming Beastess rebuild,
This is just a test ATM to get feedback and ensure the bodyslide functions are working correctly.
This body come with own textures and skeleton and everything needed it supports HDT and is based around the
CBBE HDT body
ATM this is only female mod, there is male option usable but just looks like standard nord..
Skyrim ( LOL )
Bodyslide if you wish to customise the body,
HDT if you use it,
Should be able to become vamp no problems ( Not fully tested )
as i said this is to test the bodyslide more than anything race is not modified yet besides its own textures, and they are nothing unique ( YET )
Any and all feedback would be much appreciated
By BeamerMiasmaThe Earthmer race.
This is a custom race mod with a fighting style based on close combat evasion and heal over time rather than armor and ranged attacks. This is an alpha release primarily meant to allow people to experience and have a say in the balancing of the game mechanics, and to ensure that the bsa package is not missing anything. The final release will include some lore books and NPCs as well as instructions on how to use your own preferred body type or skin for the race.
Background & Lore:
The Earthmer are a small community of Elves living underground. They descend from a group of Bosmer that got trapped in a large cave system hundreds of years ago due to a cave-in. They have been living in complete isolation in their underground realm until very recently when a mining party broke through and discovered their dwellings. Their long life underground in almost complete darkness has caused some interesting changes in their physiology:
- They are considerably shorter than most elves, but their bodies tend to be a bit more bulky and muscled.
- Many of them have lost most or all of their eyesight. They have compensated with heightened sense of smell, hearing and touch to the point where their short range senses are as good, or perhaps even better than those of most races. However, their lack of good eyesight is a serious disadvantage for long range detection and aiming.
- The lack of access to proper magical training and resources, and the danger of using spells in tight enclosed spaces has all but atrophied their magical skills.
- Their society is extremely violent. The only resource available in abundance in their cave system is food, the underground rivers bring plenty of fish, there are mushrooms, and plenty of skeevers living in the tunnels. Virtually every other resource is extremely rare though, and needs to be fought over. Initially riots and wars raged through their society, but over time they developed a system of regulated and fair duels to settle conflicts. This duelling can be compared to the Nord way of settling conflicts through brawls, with the small but important difference that Earthmer duels are typically fought to the death. For this reason every Earthmer is trained in vicious hand-to-hand combat from an early age.
- They worship a single deity they call the Earth-Mother.
- Because of the lack of good plant fibres and fur for making clothing and armor, Earthmer are used to complete nudity, and they cannot stand the feeling of clothing on their skin, breaking out nasty rashes and feeling highly uncomfortable when they do. Because wearing clothes seems to be directly impacting their ability to sense the world around them, it has been suggested they can actually detect living beings in close proximity by sensing body heat of nearby creatures on their skin.
Technical & numbers:
- Earthmer Health regenerates fast (3% instead of the 0.7% for other races).
- Earthmer Magicka regenerates extremely slow (0.5% instead of then 3% for other races)
- Earthmer start with 50 Magicka, 150 Health and 100 Stamina.
- Earthmer get +10 One-Handed, +10 Sneak, +5 Alchemy, +5 Two-Handed and +5 Speech starting bonus.
Earthmer Limbs (only active when not wearing clothes or armor):
- Unarmed damage is equal to Kahjits (12 damage), but their acrobatic fighting style and use of legs in addition to their hands gives them a slightly larger unarmed range.
- Earthmer are fast on their feet, running slightly faster than other human and elf races.
Earthmer Dance (only active when not wearing clothes or armor):
- Their extensive close combat training allows the Earthmer to completely evade a percentage of physical attacks, as well as deliver faster blows. The Earthmer Dance has 3 traditional stances:
1. Defensive stance allows them to completely evade a large percentage of all incoming physical attacks, but reduces their attack speed by 20%.
2. Neutral stance allows them to evade a moderate percentage of physical attacks, and increases their attack speed by 5%.
3. Aggressive stance allows them to evade a small percentage of physical attacks, and increases their attack speed by 20%.
- The actual evasion percentage for each stance is based on the close combat skills (One Handed, Two Handed and Block) according to the following formula:
. multiplier = (100 + OneHandedSkill + TwoHandedSkill + BlockSkill) / 150
. DefensiveStanceEvasion% = multiplier * 15%
. NeutralStanceEvasion% = multiplier * 20%
. AggressiveStanceEvasion% = multiplier * 30%
Earthmer Myopia (always active, except when fighting a dragon - even a totally blind person can hit something as big and loud as a dragon):
- When using a bow to hit targets at range, their bad eyesight causes them to miss frequently. At distances from 5-10 meter, 25% of their arrows will fail to do damage. At ranges over 10 meter, this increases to 50% of fired arrows.
Earth-Mother's Yearning penalty (only active when wearing at least 1 piece of clothing or armor):
- Wearing any clothes or armor will incur a number of penalties:
Earth-Mother's Blessing (Power, only works when not wearing clothes or armor):
- Once a day the Earthmer can beg the Earth-Mother for her blessing. The Earth-Mother's blessing is extremely powerful, lasting for 500 seconds, giving the receiver 50% resistance to magical attacks and increasing their healing rate by 500%. It will also cure all diseases and poisoning effects.
Earth-Mother's Kiss (Lesser Power, only works when not wearing clothes or armor, and only when the magicka pool is 100% filled):
- The Earthmer can sacrifice their magicka to the Earth-Mother in exchange for her favours. Initially the Earth-Mother's Kiss will increase the Earthmer's healing rate by 240% for 35 seconds, however this effect and duration increase for every additional 50 magicka sacrificed (up to 200 magicka):
50- 90 magicka: +240% healing rate for 35 seconds
100-140 magicka: +375% healing rate for 40 seconds
150-190 magicka: +580% healing rate for 45 seconds
200+ magicka: +900% healing rate for 50 seconds
Regardless of the size of the magicka pool, the Earth-Mother only accepts total devotion and will always take all magicka. Note that due to the extremely slow Magicka recovery, it takes 200 seconds for the Earthmer magicka pool to fill up again by itself.
Obviously, you will be naked most of the time. If this bothers you, then this race is not for you. The female body is the SeveNBase Bombshell body (BBP support) with the Fair Skin Complexion skin. The male body uses whatever body type and skin you have installed yourself. This means you need to have a modern skeleton installed that supports BBP. From the SeveNBase page:
"To run the Mod properly you have to install a skeleton which supports BBP or TBBP such as XP32's XP32 Maximum Skeleton (BBP and TBBP support) OR one of Skulltyrant's Custom Skeleton Replacers (BBP or TBBP if you use the TBBP body), if not you'll get a crash at startup."
I will most likely include a TBBP option in the final release but for now this should work for most people who use mods from LL without any extra effort. See the requirements section for a link to the XPMS skeleton, which I generally recommend.
Because the Earthmer race is quite short (10% shorter than the average Nord) and the scaling in CK applies to the whole body, I recommend setting the "Head" slider in RaceMenu on the "Body Scales" page to a value between 1.05 and 1.1. This will make you look like a small person rather than a shrunk person. I can include a custom scaled skeleton to do this automatically, but since this may conflict with some people's specific physics and animation setups it is better if you do this yourself in RaceMenu.
In broad terms, the Earthmer combat style is based on 2 mechanisms: Evasion and Heal Over Time (HOT). The Earthmer Dance ability takes care of the evasion part and replaces the function of armor - to decrease the amount of incoming damage. Your stance (defensive/neutral/aggressive) can be changed using lesser powers or hotkeys (configureable in MCM, by default the cursor keys are used, you might want to change this as soon as you're done with your character creation).
The Earth-Mother's Kiss and Blessing as well as the increased normal healing rate allow for automatic healing over time during combat, inviting a more rogue-like combat style of kiting and hit and run tactics (float like a butterfly, sting like a bee). Because of this, tough fights may take longer than usual, but it also allows you to take on strong opponents that you would normally not be able to handle without taking a follower or 2. Things can get risky though, so be careful! Whereas armor provides a dependable and predictable amount of protection against physical damage, the Earthmer's evasion ability is unpredictable. Even in defensive stance it is perfectly possible to take 3 hits in a row, and without armor every hit hits hard, so you will need to keep a close eye on your health while fighting.
The lack of any resistances makes you vulnerable to magical and poison attacks. The Earth-Mother's blessing can save your hiney once a day, but I would advice to invest some time in learning alchemy as resistance potions can help you a lot. Furthermore, you will notice that fighting in the nude makes you very likely to contract diseases, which can be especially devestating if the disease reduces your magicka since this may mean that you cannot use the Earth-Mother's Kiss lesser power. You can get a nice few levels in alchemy just by brewing the Cure Disease potions that you'll probably want to stock up on.
Your powers and abilities will make you quite strong at the very start of the game, but as you progress in levels the fact that you cannot use any enchantments in the feet, hands and torso slots can hold you back a bit compared to other races. Overall I hope I got the balance right to provide a nice challenging experience throughout the levels. Feedback about this, especally at higher levels, will be much appreciated. I would recommend you use the same difficulty setting that you would use for any melee fighting character.
Warning: The Earth-Mother does not appreciate vampires, becoming a vampire means losing the Eath-Mother's Blessing and Kiss powers. Note that I have not tested this and will not be bothered much if it doesn't work right - don't like'em, don't play'em, this is not the race for it.
- creating and adding some presets for males (so far only 1 preset is provided for males, 8 for females).
- creating and adding some books detailing the discovery and society of the Earthmer.
- adding a couple of Earthmer NPCs with some lore-related quests, or quests to obtain special Earthmer artefacts.
- Race Compatibility for Skyrim and Dawnguard and its requirements
- XPMS or similar skeleton with BBP support
- However you like really. Mod managers should work, or just drop the .esp and .bsa file in your Data folder.
- SeveNBase Bombshell body by Sevennity with Fitness body normal map
- Fair Skin Complexion by Hhaleyy
- Wet Bumps II by cald123
- and last but not least RaceCompatibility by TMPhoenix
Tested and working with:
- Racemenu 3.0+
- Alternate Start - Live Another Life
- HDT Physics 14.28+ (bouncing boobs)
- Schlongs of Skyrim 2.05+
- Devious Devices/Assets - most devices are not marked as armor and clothing and can therefor be used without penalties, although there may be a few exceptions to this (like the leather strap harness).
- The Earthmer abilities work together correctly with Dual Flurry, however any mods that alter weapon speed will no doubt cause imbalances and extreme attack speeds, as they are prone to do. If you have any such mods, you should disable them when playing this race.
By snagi1212Neko Race by 桜 巫女 (Sakura Miko Project)
Created by an illegal experiment gone wrong at the College of Winterhold. The Neko was raised by the headmaster. As you grew the headmaster wondered why the gods allowed such a taboo to exist in the world. So when your 18th birthday came he sent you on a journey to find out what the gods had planned. Soon after your departure from the college, you were captured by the Imperial Army / Stormcloak Army soon to find out your answer of your existence...
Neko people are small quiet folks that lives in Calt Island / Calt Village born under the mage but don’t be fool by the way they look and act they are more capable of handling themselves in combat.
With the weight level of 600 they put every single non-beast thief race to shame HA and with the power of the cats (khajiit) they can see in the dark, attack with their bare hands and detect enemy but the Neko are smart little creatures and knowing just this wasn’t enough for them so they ask the khajiit for help in training. After two years being with the khajiits tribe they can now jump higher than a normal human and sneak without being notice making them the best assassin in the universe.
SkyUI 5.1 http://www.nexusmods...rim/mods/3863/?
RaceMenu 3.3 - http://www.nexusmods.com/skyrim/mods/29624/?
Race compatibility For Dawnguard - TMPhoenix - http://www.nexusmods...im/mods/24168/?
HDT Physics - http://www.nexusmods...im/mods/53996/?
XP32 Maximum Skeleton Extended – XPMSE -http://www.nexusmods.com/skyrim/mods/68000/?
ShowRaceMenu Precache Killer - http://www.nexusmods...im/mods/33526/?
(If you don’t like Groovtama skeleton)
XP32 Maximum Skeleton – XPMS - http://www.nexusmods.com/skyrim/mods/26800/?
HDT Equipment (http://www.nexusmods...im/mods/57408/?) - For less bouncy tails
v3.1 is now Uploaded it is a fixes that were requested - not needed if you want the higher jump/no fall dmg and all races able to use body changer
For Version 3.1 Only - Main v3 is still needed only ESM changes -
Just Replace the ESM when Asked
MO users manually Replace ESM - Don't OverWrite! - May Cause Issues
For those that don't want the Jump download the v3.1 with "NOJUMP"
For those That want Just the MCM fixes so other races can't use the Body Changer Download the NekoRace_v3.1_MCM Fixes
Adds an in-game body changes the player only preset to default Neko body with CBBE-HDT and UUNP Special for body types.
Both CBBE-HDT and UUNP special bodies are RM bodyslide compatible so you can customize the body for the CBBE and UUNP bodies there is a folder in textures > Neko for each to place your favorite skin re-placer in so don't forget to manually add them. Otherwise the body changer will not work.
Also adds armor presets save slots too from MCM menu.
No Jump Boost Version added needs Main files then overwrite ESM
SO NO MORE PROBLEMS ABOUT NEKO SAN NOT HAVING YOUR FAVORITE BODYTYPE JUST THROW THEM IN THE MESHES FOLDER!!
Young elf or Youngmer well known for their youthful appearance , inhabitants of the deepest forests of Tamriel
Their ancestors are common to the Bosmer , giving them the ability to resist the poison and disease. Posen high bond to nature allowing them to tame wild beasts , for a short period of time. They are skilled archers and swordsmen , restoration possess knowledge and discretion allows them to easily pass unnoticed mind
Body based on Dimonized unp female body .
Compatible with all body armor based UNP .
Elin Voice V2.2 for female character .
Magical abilities : Conjure Familiar and Invisibility .
Power: Mastering animal
Race: Resistance to poison and disease
Skills: Archery +10, +10 Discretion , A hand +5 , +5 Light Armor . Alchemy +5 , +5 Restoration
Last updated changes V1.2
Translation breed name and description in English .
Fixed a bug generated in NPC
I recommend , unnistall previous versions before installing new versions.
Removed previous version, Sorry for the inconvenience.
Last updated changes V1.1
Updated , added power of race and liabilities of race, added vampirism. Removed previous version, Sorry for the inconvenience.
The elder scrolls V + DLC's 220.127.116.11
Skse last version http://skse.silverlock.org/
Race compatibility for skyrim and dawnguard http://www.nexusmods.com/skyrim/mods/24168/?
Enchanced character edit http://www.nexusmods.com/skyrim/mods/12951/?
Hale - Iridum Eyes http://www.nexusmods.com/skyrim/mods/30823/?
Univision eye pack opnly http://www.nexusmods.com/skyrim/mods/14569/?
Apachii Sky Hair http://www.nexusmods.com/skyrim/mods/10168/?
Hepsy hair http://www.nexusmods.com/skyrim/mods/59661/?
Mods Recommended for use with race
Customizable camera http://www.nexusmods.com/skyrim/mods/37347/?
Soteta Huntress armor http://www.nexusmods.com/skyrim/mods/57909/?( All of Deserter X are very good )
Sexy vanilla female armor for UNP and SevenBase with BBP http://www.nexusmods.com/skyrim/mods/34160/?
New optional textures (adapted Fair skin complexion deffault option) with a better level of detail , because of overcoming 100MB , I uploaded the file to mediafire . You can see the look on the newly added images . Here you have the link. https://www.mediafire.com/?zoh32lhpp2ielim
Instructions for installing the ECE Save
Once unzipped the file copy the 4 preset in the destination folder : My Documents / My Games / Skyrim / CME_save
Thanks to the creators of the mods used in the screenshots of the race.
PD: I sorry for the English , translated with google translator
By TrykzThe premise of this race is quite simple: to see and experience Skyrim from an entirely different perspective.
As not only the hunter, but oftentimes the "hunted".
As a Wildling, you will find that civilization has turned it's back on you.
And the only way to interact with it, is through the use of a magical
hood to disguise you. And it can only be obtained by taking it from the corpse of
some poor soul unlucky enough to be wearing it when they crossed
Be warned..... they will not part with it easily, and you will be
at quite the disadvantage. Brawn will get you nowhere. So
stealth and cunning will be the keys to your success. Which is essential
since so much is at stake. For without this hood:
~ Never will you be Dragonborn
~ Never shall you perform special tasks for the denizens of Skyrim
~ Never will the cities or towns welcome you
Those you meet in your travels will want only to kill you.
Only a handful will be indifferent to you.
Only the wild creatures of Skyrim will tolerate your presence.
And even some of them will want your bones to gnaw on.
For a more detailed description and information of what you're getting into:
There you will find a list of required and
highly recommended mods (available
here on LL and Nexus) which will provide
the most immersive experience possible.