By GqudiThis is an translation of DD in German.
You need DD because it is only an translated file.
Devious Devices - Contraptions-German.7z Devious Devices - BRRF-German.7z Devious Devices - Assets-German.7z
By FotogenSexlab Triggers (v12)
What does it do:
Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip.
You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc ..
- unpack zip
- copy whats in Data folder into Skyrim Special Edition\Data folder
- its a simple mod, unpack and copy
- activate triggers in MCM. By default nothing happens.
- Sexlab SE framework. Full version, not "light"
- (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands
- (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff
- you can setup up to 80 triggers
- but maybe you shouldn't
- the more you setup the slower it will be
- try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60
- when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80)
How to setup things:
- open MCM, select Sexlab Triggers
- page Main: enable/disable the whole thing
- page Triggers 1-5, 6-10, ...: here you setup "triggers".
- you have 5 triggers(can also call them "slots") per MCM page
- for each slot you setup condition and then what to do, execute if condition is right
- and thats about it
- chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it
- on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event
- if actor race: race of actor. Any: all will do, Humanoid: humans and elfs and so on, Creature: not Humanoid, and so on
- if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things
- if gender: male, female
- if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal.
- if day time: is it at day or night
- if location: is it inside or outside
- command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands.
- is a file that has instruction of what to actualy do
- name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold.
- are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension
- to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json
- its a .json file that has to be formated ... just use an existing one as an example
- its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file
- all commands that I made are usuable, but are also examples
A couple of examples of what you can trigger:
- Add perk point.json: Adds a perk point to player.
- Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol.
- Cast Calm.json: cast Calm spell
- Cast Fear.json: cast Fear spell
- Cast Light.json: cast Candle light spell.
- Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC)
- Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC)
- Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC)
- Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running
- Doomstone Lover.json: Add the effect of Lovers doomstone
- Eat (sweet).json: eat something sweet
- Give Gold(10).json: Actor gets 10 gold.
- Harm (-100).json: Actors Health is drained by 100 points
- Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points
- Heart beat(A).json: Play builtin "heart beat" sound
- It was bad.json: Apply some debuffs based on animation tag
- Learn skill (Mage).json: increase(learn) one random mage skill by 1 point
- Learn skill (random).json: increase(learn) one random skill by 1 point
- Learn skill (Thief).json: increase(learn) one random thief skill by 1 point
- Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point
- Light Campfire.json: cast light effect that persists until end
- Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse.
- MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed)
- Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold)
- Sound - Levelup.json: Play builtin "Levelup" sound
- Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin)
- Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin)
- Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds
- ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module
- sl_triggers_commands.txt: list, short description of commands I added
- sl_triggers_script_description.txt: may be useful if you want to make your own command(s)
- sl_triggers_whatsnew.txt: log
Its SexlabtUtil1 "Version 2". Not port from LE version. New.
Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more.
By Husky1o1This mod adds some very special Draugr to some of the nordic tombs.
They are still with one foot in the human world and not nearly as numb as regular Draugr. They behave like the Nord they once were and they still speak.
They will be passive unless attacked, so be careful as their stats are significantly higher than regular Draugr. Rather ask them to become your followers.
You will come across three different Draugr, all leveling with the player (up to level 100):
5 Draugr, they start at level 1, wielding a single-handed weapon. 4 Draugr Wights, starting at level 12, wielding a two-handed weapon. They also know the Disarm shout. 3 Draugr Scourges, starting at level 20, wielding an enchanted weapon. They know Disarm, Ice Storm and Unrelenting Force.
They are regarded as regular human NPCs, so they will use human SexLab animations, not the Draugr (creature) animations.
There are three versions of this mod - Choose ONLY ONE:
All male - DraugAllies.7z All female - DraugAlliesF.7z Mixed - DraugAlliesMixed.7z
The mod is ESL-flagged to not take up any regular space in your mod list.
It can be added at any point during the game but should not be removed without cleaning the save. Best not at all.
Hard requirement: More Nasty Critters SE for the meshes and skeletons
Recommended: SexLab, Nether's Follower Framework (I mean, this is why you are here afterall, right?)
Texture Replacer in the picture above: Decaying Draugr
No, I am not telling where to find them, you'll come across them easily enough. Yes, there is a script involved. It enables a dissolve effect when they die, otherwise they would T-pose since the human death behavior does not seem to match the draugr skeletons (or something to that extent). The script is harmless, it runs only once on death and does not linger anywhere. They are their own race, so that they can talk. This is also why they are not creatures, since then they would also have to be added to the Creature Framework, which is a hassle to get right. Yes, the males are always erect, since the creatures arousal logic does not work on them (see above). Yes, there is an old similar mod on Nexus, but that one edits too many vanilla entries (a dialogue quest, a dialogue topic and two races), which for me is a potential risk of causing all kinds of incompatibilites.
By ScrabToyful Temptations
Toyful Temptations is a looting mod, trapping various containers throughout Skyrim to contain some... "toyful" surprises!
A strange curse lies upon any chest and corpse, forcing anyone who dares to open them to face unexpected results: From now on, chests & corpses (incl. modded ones) may contain Keys, Toys and trapped (self equipping) Toys. Yay!
Toys SE => Click me! LE => Click me!
Quick Loot -> Causes you to never actually open a Chest, thus TT will never trigger. Works with modded containers
By lapollaThis is a mod that allows changes to female PC/NPC appearance and body morphs.
Long-press (> 1 sec) "Iterator" hotkey and it will pop-up slider list on NPC under the cross-hair or PC.
Long-press "Morph++" key will reset all morphs to default
Long-press "Morph--" key will reset current morph to default
KS Hairdos HDT SMP - KSWigsSMP.esp
SMP hoop earrings
By fishburger67Sexlab Sex Slaves SSE
This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page.
Check out the next topic.
See the list below.
Requirements (You need all of these):
SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
Sexlab version 1.63 or newer
I have a converted Zaz 6.0 and it is included.
Also, the piercings and a custom aroused are also included.
Install using NMM or your mod manager of choice. Install all of the following:
All the requirements above.
For the 7.1 Version:
The other files are for other users asking for them.
If you install the Sasha/Jenny replacer, (it uses the face geometry for these two from the 6.3 version), it will require you to overwrite MiasLair.esp with the version from the replacer. If the esp file is not installed, you will get a black face bug. Only use the replacer specifically for the version you are using.
If you are installing this over a previous version. be sure to uninstall the old version first. For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod if you are going to train unnamed NPCs. Otherwise, you will not need it.
Make sure you run FNIS after installing this and check "Gender Specific Animations".
You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2.
This SSE release has MiasLair as an esp file, not a master as before.
If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works.
Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play.
If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players.
By Ero SamaThis is a customized and reduced SLAL Pack made by FunnyBizness.
I was just convert for Skyrim SE enjoy all
By Heinz01After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs.
Required: SL Triggers
So you catched a Disease and have a hard time to get rid of it? Some alchemists praise the healing capabilities of cum. Give it a try, suck some dicks and you will eventually be healthy again.
As with the other triggers, you can set it, how you like it. Give it 10%, 57% or 100% chance to trigger. Its up to you, if you want to get it only from oralsex or any other. Get it from anyone and anything or only from undead creatures. Very helpful if shrines dont cure diseases in your skyrim and/or if potions are either rare or expensive.
Equip Pet Collar
This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
Summon Hentai Troll
This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
Losing Sexlab Survival Licenses
This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
Apply TDF Prostitution Effect
Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations.
Sperm Alchemy Ingredients
Why I did this:
I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
This Mod adds 4 Alchemy Ingredients:
Fresh Sperm (meant to be common from humans, so very basic effects)
Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
Receive Toxic Sperm
Receive Creature Sperm
Receive Undead Sperm
Just install and set the triggers ingame within SL triggers MCM
Receive Sperm: On End, Oral, Partner Humanoid, 100%
Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
Receive Creature Sperm: On End, Oral, Partner Creature, 100%
Receive Undead Sperm: On End, Oral, Partner Undead, 100%
You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
+++ REMOVED: Follower restrictions (nofollowers.zip) +++
Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod
Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end with sex, including sex with creatures. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function.
SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
SexLab SE and all of its requirements.
SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.
SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback (ESP does not need to be enabled if not wanted).
Creature Framework SE (third-party port) Creature aroused model management.
More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures.
Fuz Ro D-oh Silent Voice Silent dialogue readability.
Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work.
SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.
Billyys Animations for SE (third-party port) Creature group animations.
Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported!
Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly.
Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, then enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation have finished installing.
How To Use
The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare.
If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.
To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings.
To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
Saving and Loading Profiles
Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.
Frequently Asked Questions
All contained code and assets: GPLv3. Full licence included in archive.
Open Source means more and better mods for everyone.
Please consider releasing your own mods under recognized open source licences such as GPL or MIT and help build a foundation for future mod developers.
Mikufan39 (DAR version RIA mod)
Sailing Rebel (SexLab Aroused Creature)
SexLab Aroused Creature
Dynamic Animation Replacer
Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement
All animations also available in BOF Poser Mod
If you like this mod, please,
check my twitter for more content, and follow.
By TerletPaperNPCs will not fight, flee, or fly for some time after sex, and will be more susceptible to speech.
May be compatible with LE, but is not supported for LE.
By Someone92Sex Lab Anim Starter
Recreated SexLabZzz from scratch to get back into Skyrim modding.
After you have installed the mod you receive two new spells and one shout:
AnimStarter Select Actor
AnimStarter Select Victim and
AnimStarter Select Actor:
- Adds and removes target actor from the actor list.
- Targets the player if no actor is targeted.
AnimStarter Select Victim:
- If target actor is on the actor list, tags and untags target actor as the victim.
- Targets the player if no actor is targeted.
- Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
- Level 2: Clears the actor list and victim so you can start anew
- Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
So, for most purposes you want to add the male actor(s) first, then the female actor(s).
I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
To remove the abilities type into the console:
player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
I don't have LE installed anymore, so I do not know if it works in LE as well.
By jbezorgCheck for NPC Tint Masks.pas
Checks a mod's NPCs for face tint files in the directory you specify. Edit "sTintMaskPath" to point to your mod's FaceGenData\FaceTint directory. Make sure it ends in a backslash. The texture file name gets appended to it.
e.g. "C:\... ...\mods\[My MO2 mod dir]\Textures\Actors\Character\FaceGenData\FaceTint\[My Mod's ESP/ESM file name]\"
This file will create a image space modifier removal bat file "removeimods" in your SSE game directory.
If you change your load order you will have to rerun this.
To use it.
Load the target ESM/ESP files in SSE Edit. This can be your entire load order. CRTL+Click the target ESM/ESP files. Or CTRL+A for your entire load order. Right click on any of the target ESM/ESP files and select "Apply Script...". Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the IMAD removal PAS script. Save it and name it. Run it
Each "rimod" command is followed by the source mod in a comment. e.g.
rimod 0401EB05; DLC2DBBookLevelIod [IMAD:0401EB05] -  Dragonborn.esm rimod 04023F86; DLC2HMDaedraExpImod [IMAD:04023F86] -  Dragonborn.esm rimod 04024FBC; DLC2HMDaedraExpImod02 [IMAD:04024FBC] -  Dragonborn.esm rimod 040317D8; DLC2MiraakTeleportIMODStatic [IMAD:040317D8] -  Dragonborn.esm rimod 04031D26; DLC2StandingStoneReleaseImod [IMAD:04031D26] -  Dragonborn.esm
While in game you can use "bat removeimods" to remove all image space modifiers. If the something that is applying the modifier is still active it will come back. You can then ALT+TAB out of the game and edit the bat file and remove "rimod" commands to find the troublesome mod.
TAWOBA SLS JSON.pas
Generates a BikiniArmors.json file for SexLab Survival.
Before you start.
Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer". Copy the full path to SL Survival's Storage Util's directory. You'll need this later
Making a "BikiniArmors.json" file with SSE Edit.
Load the TAWOBA mod in SSEEdit Right of the TAWOBA ESP file name and select "Apply Script..." Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script. Change "sJsonPath := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later. Save it and name it. Run it
The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor.
TAWOBA SL Aroused and Survival.pas
Automates a large portion of adding SLA and SLS keywords to armor.
Instructions for using the xedit script:
The Xedit script searches the armor's name for keywords to determine what SLA keywords are applied.
The SLS keyword "_SLS_BikiniArmor" is applied to every piece of armor. The SLA keyword "EroticArmor" is applied to any match when the armor's name contains one of the following words
harness "SLA_BootsHeels" gets added to any piece if armor with the words "boots" in its name. "SLA_ThongLowleg" added with "thong" in its name. "SLA_MicroHotpants" added with "pants" in its name. "SLA_MiniSkirt" added with "skirt" in its name. "SLA_ArmorHarness" added with "harness" in its name. "SLA_Brabikini" added with "bikini" and "top" in its name. "SLA_ArmorHalfNakedBikini" added with "bikini" and "top" but not with "dwarven" in its name.
Feel free to modify and share!
By NismoManA simple sounds replacer for @factoryclose's Fill Her Up - Baka Edition
I did this for myself, I loved the addition of sound in Baka Edition but hearing "Damee, Muzukashi, Yada" in Skyrim didn't sit right with me and therefore proceeded to mash something up in Adobe Audition to suite my needs.
The female sounds in this mod are more or less what you'd expect from a Nord female,
The audio structure in FHU-BE didn't leave much room to freely improvise, it catered to the sound of the PC but not the expelled stuff so I opted to mix several sounds in to fill that gap, It isn't the best solution, but hey, it's something.
The Fomod includes 4 versions of the sound files:
Nasty: The complete version, has Moaning, wet / slimey and bowels ( farts, etc...) sounds. Not for the faint of heart! Wet: Moaning and other SFX without the bowels stuff. Tame: Moaning sounds only. Modular: The fomod allows you to mix and match the three categories set up by Baka Edition; CumDenial, CumDeflationMild and CumDeflationHard. and the type of sounds mentioned above if you so desire.
Fill Her Up - Baka Edition ver 1.552+
Use a mod organizer.
Nothing at the moment, this should cover the current setup in FHU-BE; if things developed further in FHU-BE, I'll consider expanding on this mod. Let me know if you have any issues with this mod and I'll fix them accordingly.
Several assets/sounds used in the mixes from all over the web, all rights belong to their original authors.
@factoryclose for Fill Her Up - Baka Edition
@Srende for Fill Her Up - Cum Inflation
FOMOD Creation Tool
The Mod is not to be redistributed outside of LovesLab.
However, feel free to use and/or re-purpose the files in it as you please.
A courtesy PM would be appreciated but not necessary.
By sailanamaiWhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods.
Good day LL!
To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want.
1. Integrating SexLab with level progression
2. Allowing progression in the craft by providing a perk tree.
3. Providing starting optionals to make for a more realistic whore.
4. Adding achievements as animated on screen pop-ups
As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations.
It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise.
It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect.
1. Integrating SexLab into level progression
With Experience Mod:
In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors.
Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
Without Experience Mod:
Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
2. Providing a perk tree
Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature.
It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play).
Branch 1 - Serial Whore
This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks.
Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy.
Branch 2 - Freedom Fighter
Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free).
Branch 3 - The Saiyan
Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk.
The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot.
Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff.
3. Modifiying starting skills/stats and balancing
Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
This does not account for any racial bonus and those will be overwritten.
You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one)
I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top.
If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen.
4. Adding achievements
WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers.
The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects.
The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier.
I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page.
(if you absolutely must know there is a .txt in the archive)
Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement.
For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457
Installation & Updating:
Just install with your mod manager. Make sure to check dependencies.
If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
In new games it would be safest to configure via MCM after SexLab is installed.
Due to its nature i suggest starting a new game but it should work fine on any character.
When updating make a note of your current skill level then enter the following into the console:
This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.
set WhoreCraftFemale_SkillLevel to amount
This will restore your previous level, where amount is the level you had previously.
Then go into MCM and reconfigure your settings
Lastly make a hardsave and reload
set WhoreCraftFemale_Tree to 1 will show the skill tree
set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level
If any feature is not working for you and you suspect a conflict, disable it and let me know.
I don't know. Disabling everything in MCM will render it basically inert.
If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead.
include an update routine to save stats and achievements (promise it's the next thing i do)
Finish the last couple of perks, but the tree is in a good spot right now (i think).
Create a plugin that contains and empty perk tree that can be used to add your own custom trees.
Add the perk tree branches to MCM so people without the framework can use them
Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats
Create a small amount of STD's
So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
To people who know papyrus:
Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount).
If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.
By SairionOStim - OSex overhaul & API
Sexlab animation porting guide
3.0 IS THE LAST RELEASE ON LOVERSLAB. ALL FUTURE RELEASES OF OSTIM ARE ON THE NEXUS ONLY
By PfiffyA simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
What this mod does:
Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex)
Ashal for SexLab Framework and MatchMaker
ZAZ team for optional dance animations: version 1.4.6+
Monoman1 and Lupine00 for the SLEN interface soft dependency method.
Sexlab Eager NPCS (SLEN)
NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff. I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
If you have Random Sex mod installed I'd advise against using this at the same time, there may well be other mods that it could conflict with.
Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.
By nomkazSerial Strip & Serial Stripper SE
I did NOT create this mod. I simply converted it to use with Skyrim Special Edition.
Antono is the creator and this conversion was uploaded with his express permission so that I can share it with you all!
The following is copied from Antono's original LE upload page:
About This File
Now we are also stripping your bras and panties!
Also stripping both PC and NPC!
The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh!
The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account.
Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action:
Also thanks to MMOxReview to review our mod on his out:
Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor.
SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper
The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work!
Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any
Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm.
Features under beta testing currently: NPC stripping support.
Skyrim Sctipt Extender 64 (SKSE64)
Fores New Idles in Skyrim SE (FNIS)
PapyrusUtil SE(This is also bundled with SexLab. So, you don't need to install it if you have SexLab.)
Auto Unequip Ammo : There doesn't seem to be an SE version, but I did not need it myself -NOMKAZ
SexLab SE: allows configuring the slots that will be stripped and offers something to do after removing those clothes!
Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions.
Coding: Antono, Heromaster
Original idea: CGi, Heromaster
German translation: CGi, Heromaster
French translation: Narsilien80
Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
- Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3).
- Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).
- Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.
- Strip NPCs (only one at a time - no multithreading yet) (feature from beta).
- added: SerialStrip now has its own MCM menu. Uninstall button can be found here.
- added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming.
- added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip".
- added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped.
- Requires SKSE 1.7.3 and PapyrusUtil 3.2.
- Brings functionality for stripping NPCs (only one at a time - no multithreading yet).
- Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function.
- Localized to English, German and French.
- Easier and safer update path: values and arrays are initialized on each game load.
- Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor.
- Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage.
- Fixed animations mix-up (removing panties was animating like bras and vice-versa).
- Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state.
- Fixed issue where NoStrip keyword was ignored.
- Fixed issue where unrelated items were stripping during main-body (cuirass) stripping.
- Fixed issue where SexLab stripping configuration was not enforced.
Initial beta release.
- Updated to work with SerialStrip v.1.1.4.
- Updated to work with SerialStrip v1.1.2.
- Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.
- Corrected French translation by Narsilien80.
- Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there.
- Localized to English, German and French.
- Initial beta release.
What's New in Version v1.1.4
Released May 25, 2016
SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()). v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied. v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2. v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet). v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French. v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load. v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa). v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced. v1.0-beta Initial beta release. SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4. v1.1.2 - Updated to work with SerialStrip v1.1.2. v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip. v18.104.22.168 - Corrected French translation by Narsilien80. v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French. v.1.0 - Initial beta release.
By Tlam99my reshade setup to get rid of burned out body reflexions.
together with this mod also magical effects on body will be supressed (edge glow)
By Ero SamaThis is a customized and reduced SLAL Pack made by Billyy.
I was just convert the mod for Skyrim SE enjoy all
I do not take credit for this mod
the original version for SE seems to have been deleted so i decided to use BSA Browser which fixed the CTD issue for me
I'm not a modder by any means
just wanted to share this file
Here is the original mod if you don't know what Sexlab tools is about (Only Works for LE)
MAKE SURE TO UNCHECK UI EXTENSIONS in Wyre bash or SSEDIT as it conflicts and will cause CTD
I highly recommend this mod for everyone to download this to
improve your Skyrim sex life
To make it work together
Disable the ESP in wyre bash or SSEDIT etc
By nomkazSexLab Achievement SE
I did NOT Create this mod. I only converted yugioh2015's Original Mod for use with Skyrim Special Edition. and uploaded with their permission.
The following info copied from the original upload page:
About This File
I've downloaded many files from this site, so I think it's time to make my own contributions.
#1 What's this mod?
Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after completion, players will get permanent buffs and powerful spells. There's also memories to add some flavors.
Basicly the procedure goes like this. First you open the MCM and see this:
After some fun
Now you can see the statistic goes up and memory unlocked.
I spent quite some time photoshopping the pictures, so I think I should post one here.
#2 Requirement and notices
Reuqirement: SexlabFramework SE
Compatibility: should work fine with all mods.
1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
I hope you can enjoy this mod!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By nomkazDevious Devices Helpers SE
I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
I merely converted this mod to Skyrim Special Edition for my personal use,
and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
If you like his mod, go to the original Oldrim Page and let him know!
Description copied from the original oldrim download page by TurboNerd:
About This File
Followers help you out of and in to devious devices.
Upgrading from versions prior to 1.04: A clean save is required.
Motivation and Concept:
While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod.
First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too.
Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas.
I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.
What this mod does:
Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.
Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.
A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more.
A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting.
If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM.
The play time system runs in a cycle:
Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM.
Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time.
Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. The follower will borrow the player's devious keys. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. If the player consents then all keys are returned and all devices locked on by the follower are removed. Once the player is free it's adventuring and work time again. The player may, through dialogue extend the play time.
In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied.
The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
When off (default), any and all bondage is fully consensual as described above.
When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM.
The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
Requirements: links provided below
The most current version of Devious Devices SE
And their requirements.
Devious Devices SE All-In-One installer
Some custom devices from other mods may not work and generate errors.
There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic.
The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC.
Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
The users for their ideas and bug reports.
This is a Lovers' Lab exclusive. Do not upload it anywhere else.
You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary.
This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
What's New in Version 1.04.8
Released May 5
Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
@TurboNerd for allowing me to share this conversion with all of you!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By nomkazSexLab Privacy SE
I did NOT create this mod. That honor belongs to the Talented Vinfamy
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
The following copied from the original LE page:
About This File
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right?
This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
Normal Version vs Immersive Version?
In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way. However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
Any mod to trigger sex, see recommended below
Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
Sexlab Pleasure SE
Sex Finder SE - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi .
Random Sex Mod SE
Sexlife SE - a more immersive version of Random Sex Mod
SexLab Eager NPCs SE
SexLab MatchMaker SE
Scent of Sex SE
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz