Jump to content

SexLab SE mods that do not fit into any of other categories

25 files

  1. SexLab Aroused Creatures SE (2021-02-23)

    Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs.
     
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation.
     
    SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures.
     
    Hard Requirements
    SexLab SE and all of its requirements.
    SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.
     
    Other Requirements
    Creature Framework SE (third-party port) Creature aroused model management.
    More Nasty Critters SE (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures.
    SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted).
    Fuz Ro D-oh Silent Voice Silent dialogue readability.
    Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod.
     
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.
     
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations.
    Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
    SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
    One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
     
    Installation
    Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported!
     
    Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly.
     
    Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed.

    How To Use
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare.
     
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.
     
    To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings.
     
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
     
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
     
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
     
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
     
    Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
     
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.
     
    Known Issues
    Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work. Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings. Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested). Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive. Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures. Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game. There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner. The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background. Starting an animation can take some time. The more SL animations you have registered the longer this will take. Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed.  
    Change Log
     
    License
    All contained code and assets: GPLv3. Full license included in archive.

    137,476 downloads

    Updated

  2. OStim - OSex overhaul & API

    OStim - OSex overhaul & API
    Sexlab animation porting guide
    3.0 IS THE LAST RELEASE ON LOVERSLAB. ALL FUTURE RELEASES OF OSTIM ARE ON THE NEXUS ONLY

    7,517 downloads

    Updated

  3. Sexlab Sex Slaves SSE

    Sexlab Sex Slaves SSE
     
     
    This is an SSE conversion of the original Sex Slaves.   You can check out the description on the linked page.
     
    I have removed the Beta tag.  I only had it in place because Sexlab itself was still beta, but it has been working now for a long time.
     
    Troubleshooting:
    Check out the next topic.
     
    New Stuff:
    See the list below.

     
     
     
    Requirements (You need all of these):
    SkyUi SSE
    SKSE64 2.0.6  or greater.  Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
    Sexlab version 1.63 or newer
    MiasLairExtraVoices
     
    I have a converted Zaz 6.0 and it is included.
    Also, the piercings and a custom aroused are also included.
     
    Installation
    Install using NMM or your mod manager of choice.  Install all of the following:
    All the requirements above.
    MiasLairExtraVoices
    MiasLairSSE
     
    Make sure you run FNIS after installing this and check "Gender Specific Animations".
     
    You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or  SOS Light and Tempered Skins part 1 and part 2.
     
    This SSE release has MiasLair as an esp file, not a master as before.
     
    If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself.  If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file.  There is also a body slide option, but I have not tested this to be sure it works.
     
    Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
     
    Known Issues
     
    The newly added Andrew sister quest was written for female players.   This male version still have references to a female player.  I no longer have access to the voice actor, so you'll just have to roll play.
     
    If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this).  Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly.  I have never had this happen with this release, but it still might happen for some players.

     
     

    157,972 downloads

    Updated

  4. RIA (Random Invite Animations) Add-on for Aroused Creature

    Random Invite Animations by me , for Aroused Creature
    Add-on 3 new animations by me)

    Requirements:
    SexLab Aroused Creature
    FNIS

    Installation:
    1. Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement
    2. Run FNIS
    3. Start the game

    Warning:
    This add-on fully replace main Utility script with minor changes, make sure u use same version Aroused Creature or OsmelTweak
     
     
    💕 👌 If something does not work correctly, please, write in the topic or in PM 👌💕
     
     

    12,607 downloads

    Updated

  5. Arousal Based Match Maker [ABMM]

    A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
     
    What this mod does:
    Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
    If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
    Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex)
     
    Credits:
    Ashal for SexLab Framework and MatchMaker
    ZAZ team for optional dance animations: version 1.4.6+
    Monoman1 and Lupine00 for the SLEN interface soft dependency method.
     
    Recommended:
    Sexlab Eager NPCS (SLEN)
     
    NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff.  I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
     
    If you have Random Sex mod installed I'd advise against using this at the same time, there may well be other mods that it could conflict with.
     
    Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.

    50,685 downloads

    Updated

  6. Various SL Triggers Addons + Sperm Alchemy Ingredients

    After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs. 
     
    Required: SL Triggers 
     
    New Commands:
     
    #################
    Equip Pet Collar
    #################
     
    This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
     
    Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
     
     
     
     
    #################
    Summon Hentai Troll
    #################
     
    This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
     
     
     
     
     
    #################
    Losing Sexlab Survival Licenses
    #################
     
    This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
     
     
     
     
     
    #################
    Apply TDF Prostitution Effect
    #################
     
    Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations. 
     
     
     
     
     
    #################
    Sperm Alchemy Ingredients
    #################
     
    Why I did this:
     
    I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
     
     
    Description:
     
    This Mod adds 4 Alchemy Ingredients:
    Fresh Sperm (meant to be common from humans, so very basic effects)
    Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
    Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
    Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
     
    Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
    Receive Sperm
    Receive Toxic Sperm
    Receive Creature Sperm
    Receive Undead Sperm
     
    Just install and set the triggers ingame within SL triggers MCM
     
    Recommended Settings:
    Receive Sperm: On End, Oral, Partner Humanoid, 100%
    Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
    Receive Creature Sperm: On End, Oral, Partner Creature, 100%
    Receive Undead Sperm: On End, Oral, Partner Undead, 100%
     
    You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
     

    5,048 downloads

    Updated

  7. Serial Strip & Serial Stripper SE

    Serial Strip & Serial Stripper SE 
     
    I did NOT create this mod. I simply converted it to use with Skyrim Special Edition. 
     
    Antono is the creator and this conversion was uploaded with his express permission so that I can share it with you all!
     
    The following is copied from Antono's original LE upload page:
     
    About This File
     
    Now we are also stripping your bras and panties!
     
     
    Also stripping both PC and NPC!
     
     
     
     
     
     
     
     
     
     
     
     
    Description
     

    The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh!
     

    The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account.
     
    Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action:
     
     
     
    Also thanks to MMOxReview to review our mod on his out:
     
     
     
    Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor.
     
     SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper
     
     
    Serial Stripper
     

    The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work!
     
     
     
     
     
     
     
     
     
     
    Beta
     

    Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any 
     

    Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm.
     
    Features under beta testing currently: NPC stripping support.
     
     
    Requirements
     

    Skyrim Sctipt Extender 64 (SKSE64)
    SkyUI SE
    Fores New Idles in Skyrim SE (FNIS)
    PapyrusUtil SE(This is also bundled with SexLab. So, you don't need to install it if you have SexLab.)
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Recommended Mods
     

    Auto Unequip Ammo : There doesn't seem to be an SE version, but I did not need it myself -NOMKAZ
    SexLab SE: allows configuring the slots that will be stripped and offers something to do after removing those clothes!
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Updating
     
     
     

    Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions.
     
     
    Credits
     

    Coding: Antono, Heromaster
    Animations: aqqh
    Original idea: CGi, Heromaster
    German translation: CGi, Heromaster
    French translation: Narsilien80
     

    Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
    Changelog
     
     
     

    SerialStrip v1.1.4
    - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3).
    - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).
     
    v1.1.3
    - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.
     
    v1.1.2
    - Strip NPCs (only one at a time - no multithreading yet) (feature from beta).
    - added: SerialStrip now has its own MCM menu. Uninstall button can be found here.
    - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming.
    - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip".
    - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped.
    - Requires SKSE 1.7.3 and PapyrusUtil 3.2.
     
    v1.1.1-beta
    - Brings functionality for stripping NPCs (only one at a time - no multithreading yet).
     
    v1.0.4
    - Stable.
    - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function.
    - Localized to English, German and French.
     
    v1.0.3-beta
    - Easier and safer update path: values and arrays are initialized on each game load.
     
    v1.0.2-beta
    - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor.
    - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage.
    - Fixed animations mix-up (removing panties was animating like bras and vice-versa).
     
    v1.0.1-beta
    - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state.
    - Fixed issue where NoStrip keyword was ignored.
    - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping.
    - Fixed issue where SexLab stripping configuration was not enforced.
     
    v1.0-beta
    Initial beta release.
     
    SerialStripper v1.1.4
    - Updated to work with SerialStrip v.1.1.4.
     
    v1.1.2
    - Updated to work with SerialStrip v1.1.2.
     
    v1.1.1-beta
    - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.
     
    v1.0.4.2
    - Corrected French translation by Narsilien80.
     
    v1.0.2
    - Stable.
    - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there.
    - Localized to English, German and French.
     
    v.1.0
    - Initial beta release.
    What's New in Version v1.1.4
    Released May 25, 2016
    SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()).   v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied.   v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2.   v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet).   v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French.   v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load.   v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa).   v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced.   v1.0-beta Initial beta release.   SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4.   v1.1.2 - Updated to work with SerialStrip v1.1.2.   v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip.   v1.0.4.2 - Corrected French translation by Narsilien80.   v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French.   v.1.0 - Initial beta release.

    19,409 downloads

    Updated

  8. BloodyGoblet

    Just fill up some Tankards and Goblets
    BloodyGoblet.7z

    99 downloads

    Submitted

  9. DefaultPreset.ini

    my reshade setup to get rid of burned out body reflexions.
     
    needs
    https://reshade.me/
     
    together with this mod also magical effects on body will be supressed (edge glow)
    https://www.nexusmods.com/skyrimspecialedition/mods/3205?tab=posts&BH=0
     
     

    227 downloads

    Updated

  10. SL Triggers(v11) [2020-06-13]

    Sexlab Triggers (v11)
     
    What does it do:
    Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip.
    You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc ..
     
    Instalation:
    - unpack zip
    - copy whats in Data folder into Skyrim Special Edition\Data folder
    - its a simple mod, unpack and copy
    - activate triggers in MCM. By default nothing happens.
     
    Requirements:
    - Sexlab SE framework. Full version, not "light"
    - (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands
    - (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff
     
    Warning:
    - you can setup up to 80 triggers
    - but maybe you shouldn't
    - the more you setup the slower it will be
    - try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60
    - when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80)
     
    How to setup things:
    - open MCM, select Sexlab Triggers
    - page Main: enable/disable the whole thing
    - page Triggers 1-5, 6-10, ...: here you setup "triggers".
    - you have 5 triggers(can also call them "slots") per MCM page
    - for each slot you setup condition and then what to do, execute if condition is right
    - and thats about it
     
    Conditions:
    - chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it
    - on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event
    - if actor race: race of actor. Any: all will do, Humanoid: humans and  elfs and so on, Creature: not Humanoid, and so on
    - if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things
    - if gender: male, female
    - if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal.
    - if day time: is it at day or night
    - if location: is it inside or outside
    - command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands.
     
    Commands:
    - is a file that has instruction of what to actualy do
    - name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold.
    - are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension
    - to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json
    - its a .json file that has to be formated ... just use an existing one as an example
    - its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file
    - all commands that I made are usuable, but are also examples

    A couple of examples of what you can trigger:
    - Add perk point.json: Adds a perk point to player.
    - Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol.
    - Cast Calm.json: cast Calm spell
    - Cast Fear.json: cast Fear spell
    - Cast Light.json: cast Candle light spell.
    - Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC)
    - Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC)
    - Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC)
    - Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running
    - Doomstone Lover.json: Add the effect of Lovers doomstone
    - Eat (sweet).json: eat something sweet
    - Give Gold(10).json: Actor gets 10 gold.
    - Harm (-100).json: Actors Health is drained by 100 points
    - Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points
    - Heart beat(A).json: Play builtin "heart beat" sound
    - It was bad.json: Apply some debuffs based on animation tag
    - Learn skill (Mage).json: increase(learn) one random mage skill by 1 point
    - Learn skill (random).json: increase(learn) one random skill by 1 point
    - Learn skill (Thief).json: increase(learn) one random thief skill by 1 point
    - Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point
    - Light Campfire.json: cast light effect that persists until end
    - Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse.
    - MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed)
    - Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold)
    - Sound - Levelup.json: Play builtin "Levelup" sound
    - Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin)        
    - Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin)
    - Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds
    - ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module
     
    Extra documentation:
    - sl_triggers_commands.txt: list, short description of commands I added
    - sl_triggers_script_description.txt: may be useful if you want to make your own command(s)
    - sl_triggers_whatsnew.txt: log
     
    Note:
    Its SexlabtUtil1 "Version 2". Not port from LE version. New.
    Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more.
     
     

    18,405 downloads

    Updated

  11. FunnyBiz' SLAL - RAPE REDUX 1.0

    This is a customized and reduced SLAL Pack made by FunnyBizness.
    Original link
    By Nymra
    I was just convert for Skyrim SE enjoy all

    17,848 downloads

    Updated

  12. Billyy's SLAL Animations - RAPE REDUX 3.2

    This is a customized and reduced SLAL Pack made by Billyy.
    Original link
    By Nymra
     
    I was just convert the mod for Skyrim SE enjoy all

    19,585 downloads

    Updated

  13. Sexlab tools for SE (Patched)

    I do not take credit for this mod
    the original version for SE seems to have been deleted so i decided to use BSA Browser which fixed the CTD issue for me
     
    I'm not a modder by any means
    just wanted to share this file
     
    Here is the original mod if you don't know what Sexlab tools is about (Only Works for LE)
    MAKE SURE TO UNCHECK UI EXTENSIONS in Wyre bash or SSEDIT as it conflicts and will cause CTD
     
    I highly recommend this mod for everyone to download this to
    improve your Skyrim sex life
     
    (Conflicts)
    UI Extensions
     
    To make it work together
    Disable the ESP in wyre bash or SSEDIT etc

    77,316 downloads

    Updated

  14. Sexlab and Devious Devices patch for Random Emotions SE

    Compatibility patch for Random Emotions SE to keep it from overwriting SexLab expressions and gag mfg.

    Credits:
    cryomorph for original Random Emotions mod
    DenisWinter for SE port

    Permission granted from port author

    1,473 downloads

    Submitted

  15. SexLab Achievement SE

    SexLab Achievement SE
     
    I did NOT Create this mod. I only converted yugioh2015's Original Mod for use with Skyrim Special Edition. and uploaded with their permission.
     
    The following info copied from the original upload page:
    ----------------------------------------------------------------------------
     
    About This File
    I've downloaded many files from this site, so I think it's time to make my own contributions.
     
    #1 What's this mod?
     
    Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after completion, players will get permanent buffs and powerful spells. There's also memories to add some flavors.
     
    Basicly the procedure goes like this. First you open the MCM and see this:
    http://imgbox.com/8DwCXnNi
     
    After some fun
    http://imgbox.com/SDyHHj6D
    Now you can see the statistic goes up and memory unlocked.
    http://imgbox.com/ctcZDxmR
    I spent quite some time photoshopping the pictures, so I think I should post one here.
    http://imgbox.com/n0Qep5fb
     
    #2 Requirement and notices
    Reuqirement: SexlabFramework SE
    Compatibility: should work fine with all mods.
     
    Notice:
    1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
    2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
    3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
     
    #3 Design
    For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
    http://imgbox.com/19gcWo7t
    This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
    The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
    But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
    Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
     
    I hope you can enjoy this mod!
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    9,184 downloads

    Updated

  16. Devious Devices Helpers SE

    Devious Devices Helpers SE
     
    I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
    I merely converted this mod to Skyrim Special Edition for my personal use,
    and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
    If you like his mod, go to the original Oldrim Page and let him know!
     
    Description copied from the original oldrim download page by TurboNerd: 
     
     
     
     
    About This File
    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM.
    Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time.
    Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
    Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.
     
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above.
    When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
    The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.
     
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements: links provided below
    The most current version of Devious Devices SE
    And their requirements.
     
    Devious Devices SE All-In-One installer
     
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
    What's New in Version 1.04.8
    Released May 5
    Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
    Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
     
     
     
    Thanks:
     
    @TurboNerd  for allowing me to share this conversion with all of you!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     
     

    28,902 downloads

    Updated

  17. SexLab Privacy SE

    SexLab Privacy SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
     
     
     
    About This File
    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right? 
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way.  However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    Sexlab Pleasure SE
    Sex Finder SE - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi  .
    Random Sex Mod SE
    Sexlife SE - a more immersive version of Random Sex Mod
    SexLab Eager NPCs SE
    SexLab MatchMaker SE
    Scent of Sex SE
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    27,879 downloads

    Updated

  18. Sexlab Sex Slaves SSE - German Translation Patch

    A German translation of the modification "Sexlab Sex Slaves SSE (Beta)"

    Dies ist nur ein Deutsch-Patch für die Modifkation von fishburger67.

    Übersetzt wurden von mir sämtliche relevanten Strings aus der Hauptdatei-ESP, einigen Skriptdateien-PEX und der Interfacedatei-TXT.

    Solltet ihr Fehler in der Übersetzung finden oder Verbesserungsvorschläge haben, immer her damit. Ich werde diese dann von Zeit zu Zeit korrigieren und eine neue Version hochladen.

    1,189 downloads

    Updated

  19. Follow me for Sex SSE V3.7

    Follow me for Sex V3.7 (2019/09/27)
     
    This mod gives you the ability to recruit sexual followers.
    The sexual followers will follow you and satisfy sexual requests, but they will not engage in combats or have the normal followers actions. You can still have your normal follower mod together with Follow me for Sex.
    Up to 8 humanoid adult actors can be your sexual followers
     
    With this mod you can:
    Have a set of dialogue lines to ask sex with your followers (you with them or between them) Ask them to masturbate Have a spell to place markers that will be used to align the animations Define what animations will be used (by tags or as specific animations) for each possible number of participants (from 2 to 5) Have a dialogue line to kiss your followers, including open mouth, tongues, and kissing sounds Have a line to ask for quick sex to all human NPCs that are not followers Have a line to ask your followers to strip/redress Be able to define the sexual preferences for the player, males, and females (no more female fucking a male in the ass, if you don't like it) Ask followers to dance for you Adds an extra strapon to SexLab that looks like a natural penis Kinky stuff: have some lines to have followers to ejaculate in many different conditions (supports also pillories if you have Zaz Animation Pack) Kinky stuff: have some lines to have followers to have golden showers (pissing) in many different conditions (supports also pillories if you have Zaz Animation Pack) Adds some actual ejaculations using meshes or particles when the orgasm is reached or the animation ends (can replace SexLab Cumshot) Adds hacks to SexLab to force the animations to align to the markers you place or to force the actual animations played If you want Kinky stuff then you have to activate it in the main config page (cumshots, golden showers, orgies) Ability to ask people to take a bath (showers and bathtub) Using vanilla voices for dialogues Have spectators watching the sex actions Place and use showers, bathtubs, and toilets  
    This mod does NOT support creatures, they will never be added
     
    How to replace the musics
    In the folder Data/Musics/ you have 10 files (from fm4smusictrack00.xwm to fm4smusictrack09.xwm), get the music you like most, convert it to XWM format, and just replace the files with your converted files.
     
    About the image in the screenshot
    On the very first release of the mod I bought a real picture on Instagram and used it as logo of the mod (after transforming it a little with GIMP.)
    When I released the SSE conversion of the mod, the guy did not give me the permission to use it again.
    So I decided to replicate the scene directly in Skyrim:
    Race: Nord
    Hair: KS Hairdo but the lenght is modified
    Dress: Vanilla Farm dress, edited to make it shorter, and with a 100% custom texture drawn by myself
    Poses: @komotor
    Body: a Korean CBBE variant (same meshes but different textures)
    Cell: vanilla Bannered Mare
    At the end the new picture is really close to the original real life picture, but it does not use it anymore
     
     
    A big thank you to:
     (German MCM translation, conversion to localized ESP, FOMOD installer)
    @Andreis for the SSE conversion
    @komotor (animations and animobjects)
    @SirNibbles (animations)
    @Vioxsis (meshes and collision box)
    @darkconsole (meshes)
    @CPU (animations and meshes) - Yep I did a few of the animations on my own
    @lineaunica (German voices)
    @pthin (French MCM)
    @samplAo (Russian voices and MCM)@GCI
    Warning: this version uses vanilla voices for the dialogues, so the actors will use always a set of 7 dialogue lines. This make also impossible to change the dialogue lines by replacing them. In the next version I will add an option to have the dialogues unvoiced, so they can be replaced by other modders.

    Updates in version 3.7
    Improved: Better management of the "SilentVoices" now they can be released in the MCM Debug page
    Improved: When checking the animations, if the debug mode is on, some detailed traces are added
    Fix: The function Release and Cleanup in the Debug page were doing nothing. Now they should work
    New: There is a new debug page now where you can alter the voices of the followers and also fully clean them up (in case they were stuck in some actions)
    Fix: The first person view of the NoPeeNoCum finally is without mesh, so on first person view the effect should be stopped for good
     
     

    58,336 downloads

    Updated

  20. No Overpenetration SE

    NO OVERPENETRATION SE 1.0 (2019.09.08)
    Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover?  This mod aims to fix that.
     
    Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length.  Larger schlongs will be shortened more drastically, but girth won't be changed.  There are some additional criteria that must be met before a schlong is shortened:
    The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.  
    There is also a Mod Configuration Menu with a few options:
    Enable/Disable the mod.  It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.  
    Requirements
    SexLab
    RaceMenu
    A SOS-compatible skeleton, like XPMSSE

    31,423 downloads

    Updated

  21. SexLab Beastess - SSE Port

    I ported this mod about a month ago. But I decided that tonight I'm going to release most of my ported mods so heres this one.
     
    SexLab Beastess for skyrim special edition.
     
    Every option in the MCM menu is working EXCEPT one.
     
    DO NOT TICK: HDT Vamp box
     
    Every other option is working fully and optimised for SSE
     
    REQUIREMENTS:
    - Sexlab Framework SSE
    - FNIS SSE
    - FNIS Creature pack SSE
    - Sexlab Aroused SSE
    - Fuz Ro D-oh Silent voice SSE
     
    HOW TO INSTALL:
    1. Install ALL requirements! IN ORDER!!
    2. It is VERY important NOT to tick the following box during the installation! It is not converted.
    - DO NOT TICK: HDT Vamp box
    3. Be SURE to RUN FNIS!!!
    4. Enjoy
     
     
    For those of you getting "failed to install" or "unable to install" do the following. (Requires WinRaR)
    1. Unzip the mod
    2. Go into the unzipped folder and highlight all files
    3. Right click and choose "Add to Archive"
    4. Name the file whatever
    5. Check the box under "Archive Format" that says "ZIP"
    6. Press okay.
    7. Install with NMM
     
    If That Doesn't Work.
    - Check to make sure that you have enough memory on your hard drive. NMM requires a large amount to install a mod. More than the mod itself is.
     
    For Anyone Having The Issue of No Interaction For One of The Quests/Beasts:
    Problem: The Plugin has not loaded properly or been overwritten.
     
    Fix: Place SexLab Beastess.esp at the bottom of your load order, and any optional plugins below it.
     
     
    ORIGINAL MOD (OLDRIM):
     

    30,331 downloads

    Updated

  22. SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods

    Hi,
     
    hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
     
    SexLab Defeat 20-12-18 German.zip
     
    SexLab Aroused SS ELoose-29 German.zip
     
    More Nasty Critters_v11_4CSE_Test GERMANesp.zip
     
    More Werewolves-1-2-0 Standalone Version - German.zip
     
    Viel Spaß, bitte bewerten. 

    818 downloads

    Submitted

  23. Mass Match Maker SE

    Description
     
    This is SE version of Mass Match Maker.
     
    Not a simple port, I got few experience from the time I first made this so I rebuilt it .
    Internal processing become somewhat chaotic.
    From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
     
    Usage
     
    Cast the spell similar to the MatchMaker.
    Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
     
    MCM
    Upper five rates:
    These determines number of actors to join sex in a thread.
    These can be set individually from 0 to 100 and are calculated from those values.
    Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
     
    Lower five rates (female rate):
    These are the probability of choosing a female actor for the Nth actor.
    If no female is registered, choose a man. And vice versa.
    If set to -1, select the actor from the entire registered NPCs.
     
    Bestiality Rate:
    It is the probability of choosing Actor to do bestiality.
    If not possible, choose a combination that is not bestiality.
    This is affected by NthSome Rate.
     
    Manual Select Mode:
    If this enabled, select manually the Actor with gang bang the target.
    UI Extentions required for use.
    The combination of Actors must be Valid.
    For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
     
    Gender Definition:
    Change whether the definition of gender is by game or by SexLab.
     

     
    Tag Settings
    Human/Animal Tag:
    Play animations that has selected tags.
    Choose animation with all of selected tags. If it does not exist, the tag seems to be ignored.
     
    Suppress Tag
    Do Not Play animations that has selected tags.
     
    Direct Input
    Enter the tag directly. Separate multiple tags with commas. Do not mistake the spelling.
     
    Select from List
    Select from the list of tags. When you first use it and add animation, click the "Reload Tags List" below.
     

     
    Credits
    Ashal for SexLabFramework

    44,206 downloads

    Updated

  24. Gender Bender SE

    GENDER BENDER SE (2018.09.23)
    Gender Bender is an integration between SexLab and Schlongs of Skyrim.  It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon.  It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
     
    FEATURES
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.  

    REQUIREMENTS
    SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon  
    ADDITIONAL INFO
    Skyrim version

    33,411 downloads

    Submitted

  25. SexLab Attraction SE

    This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author.
     
    The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time.
     
     
    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
    Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/
     
     
    Features
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height  
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weight and height preference of NPCs
     
     
    How it works
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
     
     
    Requirements
     
    SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE).
    The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux).
     
     
    Credits
     
    The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/
    Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/
     
     
     
    What's New in Version 28-2-2018
     
    Released February 28, 2018
    (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements)  
    Released November 24, 2014
    20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same.  

    33,874 downloads

    Updated


×
×
  • Create New...