Jump to content

SexLab SE mods that do not fit into any of other categories

46 files

  1. SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE)

    These are some tweaks and additions i did on Ed86's wonderful and indispensable mod: Sexlab Separate Orgasms
    I don't simply post it wildly into original thread so no one suffer bug report about this or things alike there.
    Sexlab Separate Orgasms SE
    Schlongs of Skyrim SE
    Probably SL Aroused
    Patch Available for:
    Sexlab Utility Plus
    The base goal of these additions is to make NPCs feel more proactive and some other things along the way, that I'll list right there:
    - Tweaked Automatic animation advance:
    Both automatics animations advances have been changed to feel more organic;
    Advance scene when no stamina: When Actor in penetration position run out of stamina,
    the stage will advance and give him back some stamina, ensuring they can keep the animation going without just skipping stage after stage.
    Advance scene when Male orgasm: will skip to last stage of current animation, and resume to normal progression if actor require more orgasms.
    I personally use both at the same time.
    - Tweaked Consensual Orgasms Conditions:
    If "Require consensual orgasm" is checked, animation will change instead of ending until the conditions are satisfied.
    Also added a separate percent chance that consensual act will require more than one orgasm.
    - Multiples orgasms and requirement:
    Males can now experience "multiples orgasms" like females could , you can edit chances of that happening in the MCM.
    The way orgasms requirement work has changed a bit and will be calculated at the start of animation for each potential orgasms instead of every time actor orgasm,
    which mean you may want "%chance to want more orgasm" lower than before.
    Another option added is to set orgasm requirement based on arousal divided by arousal loss per orgasm.
    Note: this wont go above "Max required orgasms"
    - Mind Breaking, condition victim orgasm:
    Aggressor will now try to mind break victim (lowering magicka bar) no matter what.
    "If Mind Broken" & "If Mind Broken Or Lewd" have been added to victim orgasm/arousal condition.
    Another option added to allow victim orgasm if aggressor is mind broken
    Added two sliders to set efficiency of mind break on PC/NPC
    at 0% they disable any damage so you probably don't want them that low. 100% is normal damage.
    - Temper, aggressive mind break:
    Aggressor will now have "temper" a value that will augment or decrease Mindbreak power, aggressor increase their damage over time and when being edged by victim
    and decrease their damage if victim pleasure them or is already mind broken.
    If aggressor is mind broken their temper will be set frozen at default.
    When temper is above base value and victim is not mind broken the aggressor will trigger an aggressive mind break upon advancing via "Automatic animation advance"
    with a chance of damaging victim health (should never kill tho) and damaging victim magicka (mind) based on victim missing health.
    Maximum temper and minimum temper can be set in the MCM (temper progress at the same speed no matter the value)
    - Edge stack:
    Edging an NPC when close to orgasm will accumulate "edge stack" increasing the effect of bonus enjoyment and dealing them magicka damage upon orgasm.
    edge stack passively goes away and are consumed on orgasm.
    - Schlongs of Skyrim:
    Configurable Pleasure/Mindbreak based on schlong size
    Set in MCM what schlong size is "base size",  schlong above will increase pleasure ( and mindbreak if option enabled )
    Set the base pleasure value for biggest schlong and the curve increase (pow() curve)
    - New Input: Resist/Embrace:
    This new input has for primary effect Resist, it will refund a part of last mindbreak magicka loss and reduce the damage of the next, costing stamina.
    With utility hotkey pressed it become Embrace: giving up a lot of magicka to recover full stamina.
    these value are affected by purity/lewdness, a pure non lewd character will recover more magicka and give up less.
    Resisting also raise temper damage, so don't forget to pleasure aggressor too!
    And that's it, i don't think i forgot anything but i edited scripts as i felt it without a real plan so maybe some minor things have changed without me remembering about it, as you may guess from what i just wrote, my code is not really the most well organized, so if you think something is not working or not like it should,
    you can let me know, and maybe I'll say "that's no longer a bug its a feature" or maybe I'll fix it.
    These edit may have slowed down the scripts but i would not know because i use the Papyrus Tweak NG main thread scripts thing, and you should too!
    You may use the code i integrated however you please, just follow Ed86 original mod post "Permissions"
    For Sexlab Utility Plus patch: Creative Commons Attribution Share-Alike, GPLv3 As stated on original modpage by OsmelMC
    This is not made to work with SL P+ and i wont bother making it so. :I (i tried)
    idk if this can work with LE edition I'm not going to test it. but its just script and MCM edit.



  2. ( LE / SE ) RIA (Random Invite Animations)

    If you like this mod, you can support me on Patreon.
    Also check my Twitter for more NSFW content.
    Thanks You!)
    Special Thanks to:
    B-Zero (DAR chance fix)
    Mikufan39 (DAR version RIA mod)
    Sailing Rebel (SexLab Aroused Creature)
    SexLab Aroused Creature
    Dynamic Animation Replacer
    Use Mod Organiser 2 or unpack the archive into the "data" folder with replacement
    All animations also available in BOF Poser



  3. SexLab Aroused Creatures SE (2023-06-09)

    Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
    Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function.
    SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
    For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
    Hard Requirements
    SexLab SE and all of its requirements.
    SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.
    Other Requirements
    Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Without running this, everyone will t-pose.
    More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. The Hentai Creatures mod also adds spells to spawn female creatures.
    Fuz Ro D-oh Silent Voice Silent dialogue readability.
    SexLab Defeat SE (Optional) Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to allow sex with enemy creatures. If installed, this mod also provides the player struggle feedback HUD meter. The Defeat ESP does not need to be enabled if you do not want the combat features but just the struggle meter for non-consensual engagements.
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer opportunities for engagements without this.
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations.
    Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
    SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
    One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
    Due to issues reported by some users, it is recommended to install this mod after starting a new game.
    Symptoms include missing MCM and/or the mod being non-functional.
    Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported as they are simply too unreliable!
    Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.
    Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.
    Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.
    By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.
    It is recommended to edit the SexLab Aroused settings to reduce the check/cloak frequency to once every 15 seconds. This will make arousal changes more responsive.
    Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.
    If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues and unwanted behavior, which can be avoided if you don't need the fixes or new features the update provides.
    Before doing anything, make a named save. To do this, open the in-game console and use the command save "Before SLAC v4.11", for example. If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.
    Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.
    Aroused Creatures is specifically designed to allow mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.
    When updating mid-game across multiple versions, such as 4.08 to 4.11, there may be initial warnings and even errors in the logs due to function mismatches. These should be minor and temporary, and the mod will continue to function as normal.
    Downgrading is not supported. If you need to return to an earlier version it is advised to return to a save from before the update.

    How To Use
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready and creature animation has been enabled, but the initial settings may make engagement fairly rare.
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.
    To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Hold the invite key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested.
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. Target actors can be selected at range, simply place the reticle over them and hit the target select key. They should glow blue to indicate selection and by default a notification will be displayed.
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
    In-Game Help
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
    Saving and Loading Profiles
    Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.
    Frequently Asked Questions
    Known Issues
    Change Log
    All contained code and assets: GPLv3. Full license included in archive.
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licenses
    such as GPL or MIT and help build a foundation for future mod developers.



  4. Just A collection of all my patches for mods from loverslab and former Nexusmods patches for Skyfurry 1.3

    just a collection of patches i made for mods from loverslab an vector plexxus all patches will requires
    Skyfurry 1.3 and all its requrements from its page Here:
    note: i can not say for sure if these patches will work with cbbe Bodys as i only use BHUNP
    there are 2 version of simple slavery patch make sure u get the right version for the version of simple laverery u have
    patches that are here:
    SF - Simple Slavery Plus Plus 1.15 Patch
    SF - SimpleSlaveryPlusPlus 6.1.16
    SF - SexLab ConfabulationPatch
    SF - SexLabStories 2022
    SF - SexLabStories Devious 2022
    SF - Submissive Lola Resubmission ext
    SF - Succubus Heart
    SF - Sexlab-AmorousAdventures requires loverslab version WILL NOT work with nexus version of amorous adventures
    SF - Fertility Mode requires loverlab version
    SF - MilkModEconomy
    SF - MilkAddict
    SF - SimpleSlaveryPlusPlus[3.18] needs ussep 4.2.5b for new eytints to work properly
    SF - SexLab AmorusAdventures+EXT  to fix a few issues i found in original
    SF - SexLab Skooma Whore
    SF - amimal_mansion - requires my animal mansion plus NS 1.0 conversion for se fownd lower in decription
    New/Updated in version 1.1.0
    Updated= SF - Better Vampires 8.8
    New= SF - Captrured Dreams Shop
    New= SF - MiasLair71h
    New= SF - Paradise Halls Enhanced
    New= SF - Paradise Halls Fellglow Slave Camp
    New= SF - SexSlaves For Vanilla Bandit Camps
    Updated= SF - SimpleSlavery [6.3.19]
    New= SF - SL Kidnapped Redux
    Updated= SF - Submissive Lola Resubmission
    Added a link for BHUNP V3.15 as its needed for my FOXXY BRETTON FEMALE V3 Preset
    NOTE THE SF - animal mansion patch has 2 version the .zip is for the alpha of my conversion and the .7z is for the beta of my conversion the alpha version is 12.4mb and the beta version is 22,4mb
    added new patches for sexlab survival and all requirements
    links to mods patched forund below for sexlab survival and it requirements
    lastest sexlab survival bete here also the sexlab survival patch has a few minor glitches with the npc u buy licences from as I couldn't get them to work properly with in ck to export facegen I found that if u also use face discoloration fix that fixes the issues with those npc and makes the patch work 100% so in turn the SF - SL Survival patch also requires face doscororation fix se (1.5.97) to fix those npcs that I coundnt becuase of ck issues also just a fair warning don't use spank that ass se as using that mod with latest version of sexlab survival spams papurus logs and causes your arousal to skyrocket so fast it's not funny and will after 15 mins of play cause ctd and break your game
    also remove these scripts from SexLab Survival mod 
    from Sexlab Survival SE\scripts\ folder
    and from 
    Sexlab Survival SE\scripts\source folder
    as they cause issues with digigrade feet and my patch
    sexlab survival requirements here
    and sexlab survival addon conversions here
    milk mod found  here
    milk addict se found here
    badd dogs imersive creatures found here
    Skyrim immersive creatures found here
    skyfurry found here
    for new animal manstion patch get this conversion found here
    recommend the 14d patch from here to make the mod work on se and also so u can make creature birth work with the old le addons
    for creature birth to work u will want also these addons below 
    bfa race scripted 0.2 and bfa beast workaround freom here
    also get lastest version of this addon to have dlc creature support
    to ensure u can also have a succesful pregancy and to heal your unborn children get this addon also
    BFAP 1.3
    depending on your installed mods and esp order some may not be compatable  withe other mods read the compatability notes from the origanal mods pages
    Note 2 the patchases for sanguines debachery+,sexlab stories and stories devious requre deepbluefrogs se conversions
    Note 3 as for patches included in    Skyfurry 1.3.1B is needed may work with older versions but will work 100% with the version specified for the update
    note 4 the sf prison overhal patched was for 1.3.1 of skyfurry may work on 1.3.1B as is if it needs updating let me know in comments
    New patches as of
    This past week I was targeted  through discord and lost 90% of my mod archives and had my builds ruined and was forced to reset my pc due to this I will be taking a 1 month break from modding skyrim and may switch back to le modding and not touch special edition anymore until the game is no longer being updated or may not return to special edition at all due to me hating the creation club paid content thank u and when I return I'll put up a new page for le and that will be where all my new patches will be thank u all for the support and see u soon
    As of
    due to personal reasons all of my patches from nexus were taken down and are now on this page on loverslab and any further patches will no longer be posted through discord or nexus all my patches will now be uploaded here on loverslab from here on and  into the future
    Added link for slal SE 1.5.97



  5. SLSO Voice Pack - Anime Collection

    Sexlab Separate Orgasms Voice Pack for all your Animerim role playing needs !
    it is deemed that SLSO has a better voice control during animations, mainly it prevents voice clip overlaps and has specific events for ending orgasms. 
    After all sex with bad communication is bad sex
    Voice clips are individually edited and curated.
    SLSO Voice Packs available:
    Norma SLSO voice pack and other sexlab mod sound replacer with 
    around 50 Unique sexy lines 
    1 - Ryza
    2 - Ganyu
    3 - Lisa
    Sexlab Anime Oral pack to for further immersion!
    Large SLSO Voice Packs:
    Large SLSO voice pack and other sexlab mod sound replacer with 
    more than 200 Unique sexy lines 
    2 Types of Voices:
    All rounded on the various sex scenes, Leaning to what people call vanilla sex. victim scene voices tend to has lesser victimized elements.
    Has significant elements of being victimized in moaning during victim rape scenes (like defeat etc). much more voices in the pain category. suitable for those who wants to play a victim dragonborn. set "SLSO pain to normal" at 80% enjoyment for intended design voice play.
    Voices of fun and enjoyment in all scenarios with very little to no elements of victimization even in Rape . lots of uncensored dirty talk
    set "SLSO pain to normal" at 50% enjoyment for intended design voice play.
    Even if you dont have all these mods installed , its still fine as its just voice clips no plugins.
     Other sound voice pack includes: 
    1) Sexlab Survival and spank that ass (ass slap, cum swallowing)
    2) Sexlab fill her up
    3) Head tracking 
    4) Sexlab Oral/Sex voice (set SFX delay to 6 seconds for best effect and avoid sound overlapping)
    5) Devious Devices Replacer
    6) Devious Sounds (Type A)
    Tenko Tamayo











    Sound Samples

    install with Mod manager or copy over and replace existing files if any
    Recommended for your roleplaying immersion:
    PC Head Tracking and Voice for further role playing immersion:
    Elin Race Remastered for your Animerim:



  6. Yamete Kudasai Voicepack

    This is a voicepack for the Acheron's add-on Yamete Kudasai, created using the latest xVASynth 3.0.
    Install with your mod manager.
    For the manual installation connoisseurs', just copy the un-archived files into your data folder.
    BSA & dummy esp version, the mod is SE/AE only.
    Yamete Kudasai v. (or later, the mod is in development, but I'd assume it should work for the later versions as well)



  7. Practical Defeat 0.2.3 Voicepack

    This is a voicepack for the Acheron's add-on Practical Defeat, created using the latest xVASynth 3.0.
    Install with your mod manager.
    For the manual installation connoisseurs', just copy the un-archived files into your data folder.
    BSA & dummy esp version, the mod is SE/AE only.
    Practical Defeat v.0.2.3 (or later, the mod is in development, but I'd assume it should work for the later versions as well)



  8. Skyrim SE - Devious Devices - MCO & Precision Patch (WIP) v0.1 (OAR)

    This is my first attempt at editing animation annotations to create a patch for MCO & Precision. I referenced other people's Kick Animation Precision Patch to create it, and I'm trying to find suitable consecutive animations and movement distances.
    It includes 3 MCO combo attacks, right-click (left foot attack), power attack, weapon art, and NickaNak's Jumping Attack.
    Due to real-life obligations and other tasks, I have currently only created animations for the Armbinder.
    Devious Devices 5.2
    MCO 1.6
    Precision 2.04
    DD ORA Anims
    Jumping Attack (option)
    The tools used to create this patch are as follows:
    Skyrim annotation tool
    Show Animation Command
    # numOriginalFrames: 36 # duration: 1.166667 # numAnnotationTracks: 242 # numAnnotations: 15 0.000000 Collision_AttackStart 0.613087 Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)| 0.613087 Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)| 0.715182 Collision_AttackEnd 0.575182 preHitFrame 0.635182 HitFrame 0.715182 MCO_WinOpen 1.076655 MCO_WinClose 0.803325 MCO_PowerWinOpen 1.076655 MCO_PowerWinClose 1.132167 MCO_Recovery 0.060000 PIE.@SGVI|MCO_nextpowerattack|1 0.060000 PIE.@SGVI|MCO_nextattack|2 0.060000 PIE.@SGVF|MCO_AttackSpeed|1 0.635182 animmotion -10 12 0  
    Here is a rough outline of the process:
    Perform the attacking animation in the game. At the crucial moment of the attack, open the command console. Select the player character and enter "sa" command. Check the current timestamp and take note of it. Add the recorded timestamp to the animation annotation and include the following: Collision_Add.node(NPC R Calf [RClf])|Scale(1)|ID(1)| Collision_Add.node(NPC R Foot [Rft ])|Scale(2)|ID(1)| Note: "R" in "NPC R Calf" represents the right calf, and "L" represents the left calf, depending on which foot is used for the attack. Specify the HitFrame and related settings for combo attacks.
    You can refer to my animation annotations for guidance.



  9. SexLab Shrines Survival Mode Fix

    I always found SexLab Shrines a great way to immersively reduce your sexlab perversion stats, but because survival mode alters the shrines, it will no longer work.
    I don't know how to elegantly insert the Shrines script into the new survival mode shrine's scripts, so instead I made a workaround.
    This mod effectively reverts the shrines to the standard shrines as if survival mode wasn't enabled.



  10. Slave Training Weapon mesh fix for Sexlab Sex Slaves SSE

    This mod fixes the Slave Training weapons in Sexlab Sex Slaves SSE 7.1.1h to display correctly in inventory, and adds more properly shaped collisions.
    Also adds a few occlusion planes to the "Mia's Palace" for minute performance increases.



  11. FNIS XXXXL Patch

    Hello everyone, have you ever reach the animation limit after installing lots of SexLab animations? Even FNIS XXL with support of 32000 animations cannot satisfy you? Always hit the Error 2026: Too many animations when running FNIS? Here is a solution.
    What does this patch do:
    Increases the animation count limit of FNIS to 131071. I think the limit should be enough for all the users? If you just need more, post me and maybe I will create another even larger patch. Remove the FNIS 2000 limit on animations from single mod. @numen13 mentioned that this may makes FNIS work with other Nemesis mods like Animated Eating Redux SE / MCO. (You will still need Nemesis, just overwrite FNIS output with Nemesis output, but FNIS will no longer crash)  
    Hard Requirement: FNIS 7.6 XXL SE
    Soft Requirement:
    This patch only increases the limit of FNIS itself, you may need other patches to increase the animation count limit of Skyrim and SexLab.
    For Skyrim:  The existing patches include SSE Engine Fixes and Animation Limit Crash Fix SSE. For Skyrim LE users, even more patches are needed. Read this article to understand what patches you will need. For SexLab:  SexLab Utility Plus increses the SexLab animation limit from 1000 to 1250, while SexLab sslAnimationSlots 2000 provides even more capacity.  
    Since I cannot redistribute the modified FNIS as Fore has announced, so the provided file is only a binary patch. You will need a bsdiff/bspatch tool to apply the patch file on GenerateFNISForUsers.exe from FNIS 7.6 XXL SE. If you don't know what I'm talking about, just google bsdiff/bspatch. These bsdiff/bspatch tools should be easy to install under any Linux systems, as for Windows, some prebuilt binary can also be found on the Internet.
    (bsdiff/bspatch tools no longer needed)
    Install Guide:
    Make sure you have installed and enabled FNIS 7.6 XXL SE via MO2 first. Download the latest patcher from this page, install it and enable it as a normal mod via MO2. This patcher should not conflict with anything else, so the load order is not important. Add the executable to MO2 just like FNIS/BS/... ( you should be familiar with this, right? ), the executable is located at tools/FNIS XXXXL Patcher.exe. Run the executable via MO2, wait until the popup window say you are success. (Optional) Disable the patcher in MO2. There is no actual influence if you skip this step, just to be tidy. Run FNIS as usual.  
    Uninstall Guide:
    Repeat the install steps, the patcher tool should auto-detect it's dealing with a patched FNIS XXXXL and recover the origin version.  
    Update Guide:
    Run the uninstall steps first to recover the origin version FNIS. Or you may get some patcher error. Download the updated patcher and install and overwrite the old version. Repeat the install steps.  
    How to tell if you are success:
    Check the MD5 checksum: The MD5 checksum of the patched exe should be 6292e3f8e7f2da87773f8de3325bbdda, just provided here for checking. If you meet any unexpected behavior, check the checksum first! Check the FNIS title, see the screenshots comparison.  
    As for LE support: This patch should also work for FNIS XXL LE, but you may need more patches and find replacement of patches mentioned. Again, read this article to understand what patches you will need.
    Some recommended methods to reduce FNIS animations:
    It is said that more FNIS animations lead to less stability. So before using this patch, try to reduce the FNIS animations first. These methods include:
    Remove some SexLab animations, which is obvious but hard for people like me. 😭 Remove vanilla animations come with SexLab, which is hardly used. The mod SL Default Animation Remover already do this for you. Using replacement animations mod not depending on FNIS. I usually prefer to DAR mods instead of FNIS mods, which is faster and more stable. This topic provide a method to convert some of Devious Devices animations to DAR animations, which reduces FNIS animations a lot.  
    Some distinguishments:
    FNIS animations is not simply equal to SexLab animations. In fact, FNIS animations usually > SexLab animations + combat animations (such as PCA) + Poses + ... SexLab animations usually consists of multiple stages and multiple actors, every actor in every stage is a FNIS animation. So 1000 SexLab animations reaching SexLab limit is usually far beyond the FNIS limit.  
    Credit: All the amazing FNIS tools are created by Fore, and only the patch file is created by myself. It's free to make any non-commercial use of the patch file without my permissions. As for the FNIS tools, you will need the permissions from Fore.



  12. Generated Voice Pack for Milk Mod Economy (MME)

    Voice pack for Milk Mod Economy (MME) 
    Made using VASynth for Milk Mod Economy (MME). Created for version "v20220507". Uploading here because why not.
    Note: made for the SSE version. Could work for LE version but idk, so use at your own risk (think it'll be pretty obvious if it doesn't, so just try it and uninstall if it doesn't work).
    Milk Mod Economy SE



  13. Various SL Triggers Addons + Sperm Alchemy Ingredients

    After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs. 
    Required: SL Triggers 
    New Commands:
    Cure Disease
    So you catched a Disease and have a hard time to get rid of it? Some alchemists praise the healing capabilities of cum. Give it a try, suck some dicks and you will eventually be healthy again.
    As with the other triggers, you can set it, how you like it. Give it 10%, 57% or 100% chance to trigger. Its up to you, if you want to get it only from oralsex or any other. Get it from anyone and anything or only from undead creatures. Very helpful if shrines dont cure diseases in your skyrim and/or if potions are either rare or expensive. 
    Equip Pet Collar
    This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
    Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
    Summon Hentai Troll
    This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
    Losing Sexlab Survival Licenses
    This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
    Apply TDF Prostitution Effect
    Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations. 
    Sperm Alchemy Ingredients
    Why I did this:
    I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
    This Mod adds 4 Alchemy Ingredients:
    Fresh Sperm (meant to be common from humans, so very basic effects)
    Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
    Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
    Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
    Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
    Receive Sperm
    Receive Toxic Sperm
    Receive Creature Sperm
    Receive Undead Sperm
    Just install and set the triggers ingame within SL triggers MCM
    Recommended Settings:
    Receive Sperm: On End, Oral, Partner Humanoid, 100%
    Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
    Receive Creature Sperm: On End, Oral, Partner Creature, 100%
    Receive Undead Sperm: On End, Oral, Partner Undead, 100%
    You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
    +++ REMOVED: Follower restrictions (nofollowers.zip) +++
    Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod



  14. Custom Futa Character Preset + Bodyslide Preset

    This add a custom preset for Breton - Female in the RaceMenu under the name of: "PC Breton Female - Futa".
    This also adds a custom BodySlide preset (CustomPreset - CBBE 3BA), if you want to use the same preset I've configured for the character in the pics for 3BBB / 3BA -body type.
    The character has SOS genital sliders defined for the futanari settings when using SOS- Addon - Futanari CBBE SSE 1.1b
    The "special" features of the Char preset are:
    No hanging balls - type futanari Ever so slightly taller than normal Breton Shaft has been adjusted a bit to improve penetration accuracy when using animations meant for males (not perfect). Thicker alternate preset & bodyslide included that has balls.  
    Mod Requirements (Hard):
    Skyrim Script Extender (SKSE) RaceMenu XP32 Maximum Skeleton Special Extended - XPMSSE SexLab SE - Sex Animation Framework CBBE 3BA (3BBB) HDT-SMP (Skinned Mesh Physics) FSMP - Faster HDT-SMP KS Hairdos SSE The Eyes Of Beauty SSE SoS AE 1.0.3
      SOS- Addon - Futanari CBBE SSE 1.1b  
    For more immersion:
    Sexlab Eager NPC's SE (SLEN) 1.0.0 Fertility Mode Fertility Mode v3 Fixes and Tweaks Fertility Adventures Fill Her Up Baka Edition Anime / Japanese Girl Voice set for SexLab (AnimeGirlSet - Alternative) Sexlab Aroused Redux Blush When Aroused v1.3 SE 1.0.0 SOS - Grower Extended SE - FG 2.3  
    Also check the SE Compatibility Tracking for additional animations.
    You will also need to configure certain MCM settings afterwards:
    SOS Settings:
    Most import MCM setting!
    This allows you to have your tools of the trade.
    SexLab Settings:
    This setting allows your futa to use male animations, even if they are not specifically futa designed.
    Not all animations work flawlessly, but it's a bigger selection, than just trying to pic from the futa list.
    Fertility Mode+:
    Ignore this if you don't use.
    Also, the gender swapping is meant for you to change between a person who can IMPREGNATE (Male) and being able to be IMPREGNATED (Female / Default).
    SexLab - Eager NPCs:
    Ignore if you don't use.
    Also, this option can be redundant, but since it's integrated, might as well.



  15. Sexlab Extra Voice - Anime Voice Packs

    Multiple sets of edited and Curated Anime Voice Packs (Japanese) to be used with Sexlab Extra Voices. install with Mod manager or replace existing voice files
    Anime Voice Pack 1 :
    Generic Anime voice pack for various characters
    Generally voice clips are between 2.8 - 3.5 seconds. recommended Sexlab Female Voice Delay 5 seconds
    1 - Calm and Demure 
    2 - Cute
    3 - Elegant and Mature
    4 - Oneechan
    5 - Playful twin tail
    6 - somewhat Ryza Like 
    Genshin Voice Pack  :
    Genshin Impact Voice pack for all your Skyrim Role playing needs!
    Mild Voice clips are around 3.5 - 4 seconds. mild and hot voice clips are between 2.8 - 3.5 seconds .recommended Sexlab Female Voice Delay 5-6 seconds
    1 - Ganyu
    2 - Lisa
    More to be added in the future......



  16. Anime / Japanese Girl Voice set for SexLab

    Replaces the "Young (Female)" -set of SexLab with one that sounds like an "anime girl".
    This allows you to match your player voice set with voice files played in mods like: Fill Her Up Baka Edition 1.75
    These are just .wav sound files, and as such, they will work with any version of SexLab, be it LE, SE, AE etc.
    AnimeGirlSet -Main file
      AnimeGirlSet_Orgasm - Optional replacer for orgasm sounds
      AnimeGirlSet - Alternative - Alternate combined version of the two above, with all the "spoken lines and lengthier" -clips removed.
    Note that unless you are playing as a character that is using the "anime girl set" or only banging characters that are using the set, the orgasm set it will obviously not fit the scene(s).
    Also, if you want less "talkative" versions of orgasms: (for MO2)
    Select the mod and choose Open in Explorer and delete files 13.wav - 28.wav in ...\Sound\fx\SexLab\fxOrgasm01\



  17. Devious Devices - German.7z

    This is an translation of DD in German.
    You need DD because it is only an  translated file.
    To Do:
    Translate :
    Devious Devices - Contraptions-German.7z Devious Devices - BRRF-German.7z Devious Devices - Assets-German.7z



  18. SL Triggers(v12) [2022-06-05]

    Sexlab Triggers (v12)
    What does it do:
    Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip.
    You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc ..
    - unpack zip
    - copy whats in Data folder into Skyrim Special Edition\Data folder
    - its a simple mod, unpack and copy
    - activate triggers in MCM. By default nothing happens.
    - Sexlab SE framework. Full version, not "light"
    - (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands
    - (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff
    - you can setup up to 80 triggers
    - but maybe you shouldn't
    - the more you setup the slower it will be
    - try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60
    - when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80)
    How to setup things:
    - open MCM, select Sexlab Triggers
    - page Main: enable/disable the whole thing
    - page Triggers 1-5, 6-10, ...: here you setup "triggers".
    - you have 5 triggers(can also call them "slots") per MCM page
    - for each slot you setup condition and then what to do, execute if condition is right
    - and thats about it
    - chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it
    - on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event
    - if actor race: race of actor. Any: all will do, Humanoid: humans and  elfs and so on, Creature: not Humanoid, and so on
    - if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things
    - if gender: male, female
    - if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal.
    - if day time: is it at day or night
    - if location: is it inside or outside
    - command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands.
    - is a file that has instruction of what to actualy do
    - name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold.
    - are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension
    - to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json
    - its a .json file that has to be formated ... just use an existing one as an example
    - its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file
    - all commands that I made are usuable, but are also examples

    A couple of examples of what you can trigger:
    - Add perk point.json: Adds a perk point to player.
    - Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol.
    - Cast Calm.json: cast Calm spell
    - Cast Fear.json: cast Fear spell
    - Cast Light.json: cast Candle light spell.
    - Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC)
    - Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC)
    - Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC)
    - Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running
    - Doomstone Lover.json: Add the effect of Lovers doomstone
    - Eat (sweet).json: eat something sweet
    - Give Gold(10).json: Actor gets 10 gold.
    - Harm (-100).json: Actors Health is drained by 100 points
    - Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points
    - Heart beat(A).json: Play builtin "heart beat" sound
    - It was bad.json: Apply some debuffs based on animation tag
    - Learn skill (Mage).json: increase(learn) one random mage skill by 1 point
    - Learn skill (random).json: increase(learn) one random skill by 1 point
    - Learn skill (Thief).json: increase(learn) one random thief skill by 1 point
    - Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point
    - Light Campfire.json: cast light effect that persists until end
    - Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse.
    - MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed)
    - Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold)
    - Sound - Levelup.json: Play builtin "Levelup" sound
    - Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin)        
    - Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin)
    - Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds
    - ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module
    Extra documentation:
    - sl_triggers_commands.txt: list, short description of commands I added
    - sl_triggers_script_description.txt: may be useful if you want to make your own command(s)
    - sl_triggers_whatsnew.txt: log
    Its SexlabtUtil1 "Version 2". Not port from LE version. New.
    Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more.



  19. Draugr Allies for SexLab

    This mod adds some very special Draugr to some of the nordic tombs.
    They are still with one foot in the human world and not nearly as numb as regular Draugr. They behave like the Nord they once were and they still speak.
    They will be passive unless attacked, so be careful as their stats are significantly higher than regular Draugr. Rather ask them to become your followers.
    You will come across three different Draugr, all leveling with the player (up to level 100):
    5 Draugr, they start at level 1, wielding a single-handed weapon. 4 Draugr Wights, starting at level 12, wielding a two-handed weapon. They also know the Disarm shout. 3 Draugr Scourges, starting at level 20, wielding an enchanted weapon. They know Disarm, Ice Storm and Unrelenting Force.  
    They are regarded as regular human NPCs, so they will use human SexLab animations, not the Draugr (creature) animations.
    There are three versions of this mod - Choose ONLY ONE:
    All male - DraugAllies.7z All female - DraugAlliesF.7z Mixed - DraugAlliesMixed.7z  
    The mod is ESL-flagged to not take up any regular space in your mod list.
    It can be added at any point during the game but should not be removed without cleaning the save. Best not at all.
    Hard requirement: More Nasty Critters SE for the meshes and skeletons
    Recommended: SexLab, Nether's Follower Framework (I mean, this is why you are here afterall, right?)
    Texture Replacer in the picture above: Decaying Draugr
    No, I am not telling where to find them, you'll come across them easily enough. Yes, there is a script involved. It enables a dissolve effect when they die, otherwise they would T-pose since the human death behavior does not seem to match the draugr skeletons (or something to that extent). The script is harmless, it runs only once on death and does not linger anywhere. They are their own race, so that they can talk. This is also why they are not creatures, since then they would also have to be added to the Creature Framework, which is a hassle to get right. Yes, the males are always erect, since the creatures arousal logic does not work on them (see above). Yes, there is an old similar mod on Nexus, but that one edits too many vanilla entries (a dialogue quest, a dialogue topic and two races), which for me is a potential risk of causing all kinds of incompatibilites.  



  20. Toyful Temptations

    Toyful Temptations  
    Toyful Temptations is a looting mod, trapping various containers throughout Skyrim to contain some... "toyful" surprises!
    A strange curse lies upon any chest and corpse, forcing anyone who dares to open them to face unexpected results: From now on, chests & corpses (incl. modded ones) may contain Keys, Toys and trapped (self equipping) Toys. Yay!
    Toys SE => Click me! LE => Click me! 
    Quick Loot -> Causes you to never actually open a Chest, thus TT will never trigger. Works with modded containers



  21. Beauty Studio

    This is a mod that allows changes to female PC/NPC appearance and body morphs.
    Long-press (> 1 sec) "Iterator" hotkey and it will pop-up slider list on NPC under the cross-hair or PC.
    Long-press "Morph++" key will reset all morphs to default
    Long-press "Morph--" key will reset current morph to default
    MCM Helper
    UI Extensions
    CBBE 3BA
    KS Hairdos HDT SMP - KSWigsSMP.esp
    SMP hoop earrings



  22. Sexlab Sex Slaves SSE

    Sexlab Sex Slaves SSE
    This is an SSE conversion of the original Sex Slaves.   You can check out the description on the linked page.
    Check out the next topic.
    New Stuff:
    See the list below.

    Requirements (You need all of these):
    SkyUi SSE
    SKSE64 2.0.6  or greater.  Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
    Sexlab version 1.63 or newer
    I have a converted Zaz 6.0 and it is included.
    Also, the piercings and a custom aroused are also included.
    Install using NMM or your mod manager of choice.  Install all of the following:
    All the requirements above.
    For the 7.1 Version:
    The other files are for other users asking for them. 
    If you install the Sasha/Jenny replacer, (it uses the face geometry for these two from the 6.3 version), it will require you to overwrite MiasLair.esp with the version from the replacer.  If the esp file is not installed, you will get a black face bug.  Only use the replacer specifically for the version you are using.
    If you are installing this over a previous version. be sure to uninstall the old version first.  For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod if you are going to train unnamed NPCs.  Otherwise, you will not need it.
    Make sure you run FNIS after installing this and check "Gender Specific Animations".
    You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or  SOS Light and Tempered Skins part 1 and part 2.
    This SSE release has MiasLair as an esp file, not a master as before.
    If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself.  If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file.  There is also a body slide option, but I have not tested this to be sure it works.
    Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
    Known Issues
    The newly added Andrew sister quest was written for female players.   This male version still have references to a female player.  I no longer have access to the voice actor, so you'll just have to roll play.
    If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this).  Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly.  I have never had this happen with this release, but it still might happen for some players.




  23. FunnyBiz' SLAL - RAPE REDUX 1.0

    This is a customized and reduced SLAL Pack made by FunnyBizness.
    Original link

    By Nymra
    I was just convert for Skyrim SE enjoy all




  24. OFatigue

    NPCs will not fight, flee, or fly for some time after sex, and will be more susceptible to speech.
    May be compatible with LE, but is not supported for LE.



  25. Sex Lab Anim Starter

    Sex Lab Anim Starter
    Recreated SexLabZzz from scratch to get back into Skyrim modding.
    After you have installed the mod you receive two new spells and one shout:
    AnimStarter Select Actor
    AnimStarter Select Victim and
    AnimStarter Shout
    AnimStarter Select Actor:
    - Adds and removes target actor from the actor list.
    - Targets the player if no actor is targeted.
    AnimStarter Select Victim:
    - If target actor is on the actor list, tags and untags target actor as the victim.
    - Targets the player if no actor is targeted.
    AnimStarter Shout:
    - Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
    - Level 2: Clears the actor list and victim so you can start anew
    - Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
    The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
    So, for most purposes you want to add the male actor(s) first, then the female actor(s).
    I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
    To remove the abilities type into the console:
    player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
    player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
    I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
    I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
    I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
    I don't have LE installed anymore, so I do not know if it works in LE as well.



  • Create New...