Mount & Blade II: Bannerlord
38 files
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zCapacity Events – Extended Captivity 1.0. with Boukenshas Binder (EN/PL)
By Sir_idi
zCapacity Events is an extension of Captivity Events built from the official GitHub source (CE v1.3.10.1300).
It adds a framework for targeted hero interactions, service menus, hero selection, XML extensions and a collection of example events for mod creators. (SRC files also)
Special thanks to BadListener for MOD .
Special thanks to B0ukensha.
I used your materials, integrating them with my CEModuleCustom and adding a Polish translation.
Link to the mod – (not required for download for events BUT FOR IMAGES).
I tested this on game version 1.4.5 (the latest release as of June 27, 2026).
Does it work with War Sails? – I have no idea, I don't have the DLC, and the patch itself is based on version v1.3.10.1300, while here on the site it's already version 1.4.x.
What's new?
Have you ever wanted to build your own House Targaryen... or perhaps create an even more dysfunctional House Habsburg?
Now you can.
zCapacity Events transforms Captivity Events from a collection of random encounters into a framework where you decide who interacts with whom.
Want to strengthen family bonds?
Want to create rivalries between noble houses?
Want to visit the local brothel and roleplay as a lady?
Want to become the most infamous family in Calradia?
Or simply execute that one annoying prisoner lord who keeps raiding your villages?
Now it's entirely up to you.
What was added compared to the original Captivity Events?
The goal of zCapacity Events is not to replace Captivity Events, but to expand it into a complete framework for creating advanced XML events.
Completely New zCapacity Service Menu
The biggest addition is the brand new zCapacity Menu.
Instead of relying purely on random events, you can now choose who will participate before the event even begins.
Choose a family member.
Choose a companion.
Choose a noble.
Choose a notable.
Choose a prisoner lord.
Choose an entire army.
Then let the XML decide what happens next.
Expanded Family Interactions
Family members are no longer just passive NPCs.
You can now build long event chains involving:
siblings spouses parents etc, Relationships can evolve over multiple events instead of ending after a single encounter.
And yes...
If politics demand it...
You can even remove an inconvenient member from the family tree.
Expanded Companion Interactions
Companions finally receive proper event support.
Instead of generic interactions, XML creators can build companion-specific storylines using the new hero selection framework.
Expanded Lord & Lady Interactions
Settlement nobles are now much more than quest givers.
You can create dedicated interactions with:
Lords Ladies Army commanders Prisoner Lords Whether your goal is diplomacy, betrayal, revenge or simply creating chaos across Calradia is entirely up to your XML.
Army Integration
A completely new system allows interactions while travelling with an army.
The framework automatically detects troop size and can launch different event chains depending on how many soldiers are present.
No manual setup required. 30/60/90/120/150/180/210+
Village & Town Important Characters
Important NPCs inside towns and villages now have dedicated interaction menus.
This makes it possible to build local storylines that previously required complicated workarounds.
Expanded Brothel
The brothel has been significantly expanded.
Besides the original functionality it now includes an additional customer roleplay path with a much larger event tree, allowing creators to build far more varied scenarios.
Hero Selection Framework
The framework introduces persistent hero references that XML can use directly.
Supported references include:
SelectedActor SelectedFamilyMember SelectedCompanion SelectedPrisonerLord SelectedLord SelectedSettlementLord SelectedNotable SelectedTarget SelectedHero Instead of random heroes, XML events can now work with exactly the character selected by the player.
Reference-Based Pregnancy
Two new XML systems have been added:
ImpregnationByRef ImpregnationByGroupRefs allowing creators to explicitly define partners rather than relying on random game logic.
New Hero Actions
Additional XML consequences include:
Kill selected hero Wound selected hero Release selected prisoner lord making story-driven consequences much easier to implement.
Automatic Troop Scaling
Troop service events automatically scale based on party or army size.
Large armies can trigger completely different event chains than small parties.
Included Example Framework
This release includes a large collection of fully working XML examples.
Rather than providing only new gameplay, zCapacity also serves as a toolkit for other event creators.
Included Menu Files
Most of the new interaction framework is contained inside:
Modules\zCaptivityEvents\ModuleLoader\Events-zMojeCE\ ZC_ArmyLords_Menu.xml ZC_Companion_Menu.xml ZC_Family_Menu.xml ZC_PrisonerLord_Menu.xml ZC_ServiceArmy_Menu_auto.xml ZC_SettlementLord_Menu.xml zMojeCE_Burdel.xml ZC_ServiceArmy_Menu_auto.xml These files can be used directly, modified, or expanded to create entirely new event chains.
1. What is this?
zCapacity Events is an extension framework built from the official Captivity Events GitHub source code.
Rather than replacing Captivity Events, it expands the original XML system with entirely new mechanics focused on hero interactions, service menus and advanced event creation.
2. Features
zCapacity Service Menu – choose exactly who will participate in an event instead of relying on random encounters.
Expanded interactions with family members, companions, lords, ladies, prisoner lords and notables.
Army integration with automatic troop scaling for party and army events.
Expanded brothel featuring a new customer path with an extended event tree.
Hero Selection Framework using references such as SelectedActor, SelectedFamilyMember, SelectedLord, etc.
Reference-based systems for relationships and pregnancy, allowing precise interactions between selected characters.
New hero actions including executing, wounding or releasing selected heroes directly from XML.
Extended XML framework with additional XSD definitions, companion attributes and new XML consequences.
Developer resources including full source code, XML documentation and numerous example events.
Localization & compatibility with English/Polish support and a compatibility patch for Boukenshas Binder.
Added the option to have an abortion (10,000 gold)
3. Requirements
If you are using these images in another mod, you don't need to download them.
The mod also detects duplicates and logs are masive.
IMGs: (Maybe i next version i'll work my imgs form ai slop xd)
images-1
images-2
images-3
images-4
images-5
images-6
4. Installation
First, make a copy of the original "zCaptivityEvents" folder.
Move the original files outside the module, then put the downloaded zCaptivityEvents in.
If the save won't start due to the wrong version, replace the "SubModule.xml" file.
Install Captivity Events. Replace the provided DLL. Replace the provided XSD. Install the XML files. Install CEModuleCustom.xml. Install language files. Launch Bannerlord.
5. Included Content
Modified DLL Full Source Code Updated XSD XML Documentation Example XML Events English Event Pack Polish Translation Boukenshas Binder Compatibility Patch Boukenshas Binder Polish Translation 6. Included Content
Modified DLL Full Source Code Updated XSD XML Documentation Example XML Events English Event Pack Polish Translation Boukenshas Binder Compatibility Patch Boukenshas Binder Polish Translation
7. Content Overview
This release adds a new zCapacity menu that can appear in towns, villages, castles and armies.
One of the major additions is the Army Service event tree. This system is based on the size of the player’s party or army and is mainly designed as a morale-focused event chain.
The army size is divided into several thresholds:
30 / 60 / 90 / 120 / 150 / 180 / 210+ Each threshold unlocks a different event level. There are 7 levels in total, and each level contains 20 events:
10 sober variants 10 drunk variants This means the full army service system contains 140 events in total.
When the player is part of an army, the system uses the total army size instead of only the player’s party size. After choosing the army service option, the mod checks the army size, selects the correct event tier, and then starts one of the available events. Outcomes are generally split around a 50/50 chance between a positive and negative result.
The brothel system has also been expanded.
A new manual customer-search path was added. Instead of relying only on the original system, the player can actively look for a client. The system can roll several different customer types, each with its own interaction style and possible outcome.
Service results are generally divided into three categories:
Positive / Neutral / Negative with roughly balanced chances.
Additional small systems were also added, including:
blackout events if the character drinks too much;
simple card-game style events;
gambling-style outcomes with roughly even win/loss chances.
The mod also expands interactions with many types of NPCs:
family members;
companions;
settlement lords and ladies;
army lords;
prisoner lords;
important town and village characters.
Important town and village characters are supported for interactions, but they are not treated as full Bannerlord heroes in the same way as nobles or companions. Because of that, some hero-based systems, such as pregnancy or children, are not available for notables.
zCapacity also adds a more precise character interaction framework.
The mod allows events to target the exact selected character instead of relying on generic or random CE targets. This makes it possible to correctly assign relationships, pregnancy effects, wounds, prisoner releases and even death consequences to the intended NPC.
In short: if an event is written correctly, the mod knows exactly who is acting, who is being targeted, and which character should receive the result.
Boukenshas Binder Content
This mod also includes event content based on Boukenshas Binder - Stories of Captivity v1.3.2.
These events are stored in:
Modules\zCaptivityEvents\ModuleLoader\Events-Boukie The Boukenshas Binder events have been adjusted to work with my custom CEModuleCustom.xml setup.
I am aware that this introduces a slightly different “standard” compared to the original event structure. This is my first modding project, and I started by building my own system first, then gradually learned how Captivity Events works internally. In other words, I am self-taught, so the structure may not be perfect, but it is functional and built around the zCapacity framework.
This release also includes a Polish translation for the modified Boukenshas Binder content.
8. 'Support'
- Download section - zCapacity Events Documentation.pdf zCapacity Events Documentation.pdf
9. Known Issues / Bugs
The project is still under active development. The following issues are currently known:
Settlement lords are sometimes detected as prisoners. In some situations, lords who are simply staying in a settlement may incorrectly appear in the Prisoner Lords interaction menu.
Time may occasionally continue to pass while using certain zCapacity menus. This behavior is inherited from the original Captivity Events menu system and is still being investigated.
Some English translations maybe bad. (Hi, sorry for my bad english xd)
Background images are not always context-appropriate. Some events currently reuse generic Captivity Events backgrounds, so the displayed image may not perfectly match the event being played.
3 downloads
Submitted
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bannerlord Bannerlord Mod: Captivity Events
By BadListener
Captivity Events
Description
Captivity adds custom events to the world (random) and the captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships and attainment of skills, as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue.
Help Required
Need more artists to create some adult backgrounds. Need more writers for more events to cater to more tastes. Translators. Funds for AI.
Reminders
Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. This mod requires MCMv5.
LL Version Additional Content
Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module.
Links
Nexus Link:
https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description
"Remember LL will always be updated first."
Discord Link:
https://discord.gg/nQRBmg7
1400 is being released in June?!
Custom Module Loader Supported
Event Writers, please refer to zCEDefaults, move it to Mount & Blade II Bannerlord\Modules
Road Map (Coming Soon)
Integrate to Bannerlord Events - I will allow Events to use a different UI of the default bannerlord.
Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently.
Tutorial Write-Up - Tutorial in how to use this framework is currently in the works.
Leveling and Expansion for Brothel - Leveling, bonus rooms and slavery dialogue.
Already Supported
Scenes for Events - Teleports you into a conversation scene from an event.
New Flavor Packs for Events - Standardized art in the making.
Randomized/Conditional Images - Randomize background images based on conditions or weight.
Custom Events and Loader - Make your own events and load them to work with this mod.
Battle Scenes - Start new battles (ambushes, plain battles) and spawn hostile parties from the events.
Moving Images and Custom Images - Insert your own images or make animated images using the animation XML.
Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events.
Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping.
Random Events - Random Events that don't require captives.
Captor Events - Events where you are the captor.
Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work.
Leveling for Brothel - Leveling up the brothel for more profit.
Custom Skills - Custom Skills/Flags Supported.
Create New Characters - New custom generated companions/captive heroes via events.
Progress Events - Support for events that require a party to stay in place for a duration.
Companions/Spouses - Companion/Spouse will be included within the events.
Teleport Support - Teleport the party or prisoner across the map to various destinations through the events.
Animated Scenes - Animations play when in Brothel/Calling an event with SceneToPlay. (Hot Butter)
Mod Integration - Integrations (Slave Gear).
Custom Scenes for Events - Teleports you into a custom attached scene from captivity events.
Naval Events - Naval and Port Events.
Alternative Triggers - OnPartyEntered, DeathAlternative, etc.
Delayed Events - Support for events that should happen sometime after another event.
Special Thanks to
Sin Lord Creations - For creating the images used in default events. Click Here To Support. ChancellorKremlin - For assisting with writing and the creation of several events in the Mod. Skipwestcott - For assisting with the Mod. @SkipWestcott YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun
TB - For assisting with writing and image finding. @transfer
ErraynHV - For the Great Integration of Hot Butter.
Stronggater - For assisting with writing dialogues. @stronggater
Ruihan - For assisting with bug fixes.
LogRaam - For the special CEEvents Story Compiler and assisting with the Mod.
Common Issues
If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\.
If less than 100 events are loading. Make sure your folder looks like this.
Please Enjoy!
465416 downloads
Updated
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BC Captor: Hot Buttered Girls
By SkipWestcott
BC CAPTOR: HOT BUTTERED GIRLS
Before Calros ("BC_Captor") is a CaptivityEvents extension (inspired by the great framework from TBCaptivityEvents), with a focus on seduction and social coercion.
FEATURING:
* A more fleshed-out skills system to express preferences in the bedroom
* Virginity identification and separate seduction path
* Captive Self-Esteem and Mind Games: make her want to please you proactively
* Your character now "heats up" through coercion, and "cools down" through consensual lovemaking!
* 1700+ images for these events
## WARNING! Rated M for mature themes including,
captivity, coercion,
prostitution, slavery,
torture, verbal abuse,
bondage, bestiality)
## DISCLAIMER: I own none of this, and am giving it away.
BC CAPTOR: HOT BUTTERED GIRLS
FEATURING:
* NEW Jawwal culture for Harem Fugitives
* NEW Brothel outfits
* Hot Butter Scenes!!!
* Better Captivity Defaults integration
Files needed:
Event base (Nov 10 2025) on this page Image Pack #1 (Feb 2022) Image Pack #2 (Jan 3 2023) Image Pack #3 (Jan 3 2023) Image Pack #4 (Jan 11 2023) Image Pack #5 (Jan 19 2023) Image Pack #6 (Jun 25 2023) KLB Shackles
Optionally, for more Brothel Events, Get a Ciri makeover!
Notes:
Screenshots shown with VBody, VBody Armors, and _dlx_Hairstyles
BetterExceptionWindow mod is very helpful for quashing issues brought on by CaptivityEvents!
Message me here to work out any issues, or find ɯoɯɹɯ on the CE Discord!
* Contribute to /development/ of BC Captor on Github!
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
B E F O R E _ C A L R O S
- Before Calros - Captor Events - for CaptivityEvents - for Bannerlord -
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
~~~
Long before the hearts of men were opened to the love and support of their neighbor by wise Calros,
a reign of depravity shadowed the land.
Foreign hordes enslaved the daughters of the wealthy, utilizing their flesh for money or pleasure,
and reusing it in increasingly terrible circumstances, until nothing more could be wrung from it.
Journey back to that savage time, where you may be cruel or kind, as your desire takes you...
~~~
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/~/~/~\~\~\ bc bc bc bc bc /~/~/~\~\~\
/~/~/~\~\~\ - - - - - - - - /~/~/~\~\~\
/~/~/~\~\~\ PLEASE TO ENJOY /~/~/~\~\~\
/~/~/~\~\~\ - - - - - - - - /~/~/~\~\~\
/~/~/~\~\~\ bc bc bc bc bc /~/~/~\~\~\
105601 downloads
- captivityevents
- captivity events
- (and 2 more)
Updated
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SadCiri Brothel Events (for Captivity Events for Bannerlord)
By SkipWestcott
SadSun's Brothel Events has great content -- I didn't touch the events. This is a Ciri-themed total makeover of the images from SadSun.
Drag this folder over the top of your existing SadSun folder (or install instead!), and watch the magic!
Please consider trying BC Captor Hot Buttered Girls, also! Adds many more interactions and "activities" for your roleplay...
18286 downloads
Updated
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Advanced Slavery Events
By SadPianist
Mod Content Warning:
Humiliation, degradation, and lots and lots of non-consent.
Advanced Slavery Events is a set of captivity events for Mount and Blade II Bannerlord focused around high slavery levels. The highest slavery value in the game is 999, so my goal is to create a variety of events that fill your character's journey into a lifetime of slavery, if that's how you choose to play the game. All the events have high slavery level requirements, some 500+, and some have skill requirements, to add variety for well-trained slave characters.
The events all require a female hero character, and there are currently not many events that occur before slavery level 100. To get the most out of this mod, your character must be enslaved, and reach slavery level 100
This is the first iteration of the mod - hooray!! Up to 93 events so far and I am writing more every day, so look forward to updates in the future.
Changelog:
V.0.2.0.0: Mod first released!
V.0.3.0.0: 15 events added. Hidden wealth event and blue image bug fixed
V.0.4.0.0: 26 events added. Structure of events reorganized and requirements for some events tweaked
V.0.5.0.0: 17 events added. Small edits to existing events.
2830 downloads
Updated
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Captivity Events - Bandit Expansion (improved)
By Arkianesin
This is an improved version of the Captivity Events - Bandit Expansion. I received explicit permission to update the mod. Previous updated version was removed from Nexus.
Installation instruction
Install Required Mod: Download and install Captivity Events. Install Expansion: Download and install this mod (Bandit Expansion). Adjust Load Order: In your mod launcher, ensure this mod is placed directly after Captivity Events.2610 downloads
Updated
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UTR's Dominant Male Role-Play Events (Captor&Enslavement events)
By UTR_26
Description
Adds many events and images to BadListener’s “Captivity Events” framework. All events are made for “male player character” and focus on the theme of "male dominance in BDSM" Almost all event lines include Raping, Dicipline, Humiliation, and Prostitution flavor, which helps you to gain a dominant position over female NPCs within the game. It also adds new troop and items to the game.
Disclaimer
There is absolutely no compatibility with other events. (Sorry, my events won't work well with BadListener's default events.) Some events may influence the game balance by changing your gold , morale, skills, traits and relations. Some events are un-immersive. (e.g Use mythical power to mind controle your slave.) Some units in added troop tree is over-powerd. Load it to your game with your own risk. I don't usually speak English, so please excuse my limited vocabulary.
Requirement
BadListener’s “Captivity Events” (v1.3.11.1311)
ButterLib (latest ver.)
Harmony (latest ver.)
UIExtenderEx (latest ver.)
Mod Configuration Menu v5
Game (v1.3.11.1311)
Installation
Download, un-zip, and place the extracted file in Modules folder.
Tips to get started
・Wait in town, buy a female slave for 500 gold. (Spawns a female companion as your prisoner.)
・Buy a brothel in town and take your female captives there.
・Capture a hostile female noble by winnning a battle.
・You should keep at least 3 female prisoner to maintain troop morale.
・Special events will trigger when you reach specific sexual activity points. (Try reaching 50, 125, 200, 300, 400)
・If you want more events to pop, tangle with Badlistner's CE Option. Shorten the "Event wait time" to 6 hours and set "Randome ratio" to 20%.
Known issue
Some events might not work due to recent update on CEEventsModal. (mostly fixed)
Future plan
・Expand the main senario.
・Add more kinks.
13752 downloads
- captivityevents
- mount & blade 2
- (and 2 more)
Updated
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bannerlord Bicobus' heap of perversions
By bicobus
Set of events that goes together with Captivity Events by BadListener.
Currently only one chain of branching events, set to trigger randomly when you travel through woodlands. Old immemorial beings may take interest in you.
I made use of generative AI to create the art.
To install:
Drop the zCEBHOP folder into your Bannerlord's Modules folder.
6736 downloads
- captivityevents
- captivity events
- (and 1 more)
Updated
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Boukenshas Binder - Stories of Captivity
By B0ukensha
Boukensha's Binder - Stories of Captivity
I'm back...! At least for this year's update haha!
I have been writing events for the mod Captivity Events by BadListener
After many years the events have totaled up to about 1500, 2500 (that's all event panels not full event threads)
My events now overwrite many waiting menus from CE. They are still perfectly compatible with any other events (aside from overlapping event names let me know if you get them). It just might be possible that if other event packs also overwrite the same you'll get lots of options merged together, perfectly functional.
So you don't have to worry about other event writers overlapping mine.
This mod does nothing without BL's Captivity Events!
New: ko-fi
What to expect?
This mod is quite varied, including all kinds of kinks, some you may be into, others not. The mod uses MCM you can go to the Mod Options and turn off certain tags. This should make it so these events don't show up. My events tend to show up casually and branch out (usually) in dozens of directions, allowing you to enjoy the same event many times over. If events trigger too often you can use the MCM sliders in CE to change the wait between event triggers or turn specific events off.
However most events have specific requirements. As an example i have one event that only happen when your female character is over the age of 50. So if an event you know of doesn't trigger you might not be in the right situation. The big thing is having prisoners in your party or being captured yourself (as the title Captivity Events suggests) but other things such as raiding a village or waiting in town etc... all influence when an event can trigger.
Plenty of events result in consequences that may be detrimental or beneficial for you, none however are game breaking but it may be a good idea to lengthen the time from the standard wait, especially early in the game for random and captor events as you don't have that much money at the start (you should do some prostitution...).
As of right now my events include: Sex, Violence, Bestiality, Snuff, Necrophilia, Rape, Domination, Prostitution, Slavery, Feminisation, Humiliation, Scat, Urination, Gore, Guro, Castration, Overpowering. -- I may have forgotten one or two but i think i have the important ones down. (there is no tag for Necrophilia yet, i warn you in the event, several others don't either, often your choices clearly anticipate the result but not always). Plenty of tags still don't exist so if you really, desperately don't want to see some of these kinks i would advise you not to download my mod, it can get a bit intense sometimes.
It goes without saying that i don't condone (at least several of) these things as acts in real life. But let's try to at least live free in our own imagination.
My mod also adds plenty more "generic" sex events. The whole point of my mod is to round out Captivity Events, not just focus on one thing but eventually have at least a few events for every situation (which i do now, we're pretty feature-complete as of Version 1.2.9.2). Most of the events i add are Mega-Events, as previously mentioned they branch out a lot and have many random elements. Every time i try making a small-scale event it just ends up growing and growing. Often long after being finished and uploaded i still add things to it. Hopefully all this will keep the game interesting for a long time.
Updated for Warsails, and the newest version of CE
Here's some info about one story i've added now:
To install: F#cking read me!! Notice me sempaaaaiii...
It's still very simple, export the main file at: "Mount & Blade II Bannerlord\Modules" It now sits there alongside other mods. Not in the CE file
You have to download the image pack on Megashare: 6XZVXaKY ((IN DOWNLOADS on LoversLab is the link)) as LL has a 250MB limit per file and the file is nearly 1.5Gb big. Then dump the base components of the file into an image folder. "Images" (you may have to make this folder yourself.)
The old image files are still available, as well as old versions of the mod just-in-case.
Only one image folder with all the various sub-folders inside. i'm talking: Animal, Area, Forced, Group, Tavern, BB_Dominatrix, etc...
With the megashare file this should all be organized already. Let me know if you can't download them or if you hate megashare, there are other options but it's all very cumbersome with big files.
Make sure to tick the box in the launcher, it should load after CE. That's it you're done, Enjoy!
If anything doesn't work or if you have a cool idea for an event? Tell me in the support section. Maybe it will find it's way into the next update.
Here's a list of my mods (they're all for bannerlord!)
https://www.loverslab.com/topic/226439-boukenshas-collection-of-mods-for-bannerlord/
Special thanks
BadListener for one of the only sexy mods currently available in bannerlord and his images.
HellFont for (some) the great images i'm using here.
BCcaptor for giving me the low-down on making my own skills
Thank you to everyone on my ko-fi page! I'll drink one to you!
I hope you'll have a great time!
Let me know if you like the mod/update, motivation! yaay!
176404 downloads
- bannerlord
- mount and blade
- (and 3 more)
Updated
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utility Captivity Event: Stories viewer
By bicobus
The viewer allows you to explore existing events without running the game. It is primarily a helper tool to develop and/or troubleshoot event chains that go along Captivity Events. The software will list all valid events, filter the list, show details about a specific event, and a preview of the event chains when applicable.
There are caveat and limitations with version 1.0. The software is good enough to be usable, but it has quirks and has seen only one tester (yours truly). I'll be grateful for any feedback.
Installation:
Unpack the archive wherever you want, then double-click the pce.exe file. While written using python, the software should work "as is".
Configuration:
During the first run, you'll be greeted with a settings windows. If you wish to make it reappear, you can start the software using the --settings argument (i.e. pce.exe --settings).
The first element of the settings windows allows you to inform of the path of each module you want to work on. You have to select the folder containing the submodule. For example, zCEDefaults for the default events. The Validate button will attempt to validate each XML file against the XSD. It is a lengthy process, as such the window will appear to freeze. I still need to implement a "please wait" dialogue. You'll be notified one or more files does not validate, inviting you to consult the log. The log should appear alongside the executable, as pce.log.
You need to point to the CEEventsModal.xsd file contained within the Captivity Events mod. It can be found under: "Mount & Blade II Bannerlord/Modules/zCaptivityEvents/ModuleLoader/CaptivityRequired/Events/CEEventsModal.xsd"
Usage:
As illustrated by the screenshots, you'll be greeted with a list of events. You can filter that list by entering words, that will create a match against the name of the events. Multiple strings can be entered separately. A hidden search feature allows you to filter on the content of the text element using the indices text:"". The same applies for skill usage (e.g. skill:"OneHanded" will filter out all event that doesn't interact with the skill OneHanded).
The rest of the software is largely self-evident. Though, if you have trouble understanding something, please do ask.
You can follow the development on the GitHub page of the project.
1610 downloads
Updated
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Boukensha's Bitches
By B0ukensha
Boukensha's Bitches
Welcome to my next attempt at lewdifying Mount & blade 2: Bannerlord.
If for some reason you haven't seen my other mods here they are:
Boukensha's Binder where you can get kinky events to pop
https://www.loverslab.com/files/file/13089-boukenshas-binder-stories-of-captivity/
Boukensha's Backgrounds for your sexy background replacer needs
https://www.loverslab.com/files/file/23399-boukies-backgrounds/
What is this mod?
Well, i'm using ATC - Adonnay's Troop Changer to make new troop trees and seed them throughout the world. There is a slavery troop tree for every major faction and currently two elite units shared across all factions. The units are clothes in slave gear of various types, so not much armor,
but oh boy, do they have good stats! and great... lore... if you can keep them alive long enough they might even upgrade into freed slaves, wear armor AND have good stats.
It's pretty much feature complete! And updated for War sails.
Requirements New one!
KLB shackles: https://www.loverslab.com/files/file/15481-bannerlord-slave-gear/
ATC: https://www.nexusmods.com/mountandblade2bannerlord/mods/286
B's Bindings https://www.loverslab.com/files/file/46241-boukenshas-bindings/
Installation:
Like all bannerlord mod you just extract the zit and dump it into your Modules folder. Don't forget to activate the mod in the loader.
Warning!
This mod can be installed on an old save file, no problem.
This mod SHOULD NOT BE REMOVED! At least not without ruining the save files that used it. Simply because it introduces things to the game that then disappear if you uninstall, which will cause an error and crash. If you want to uninstall the game, you have to kick out all the new troops from your party and every other party, caravan, militia or wherever else before uninstalling. It is therefore technically possible to do, but un-adviseable. It's also for this reason that only you the player gets to recruit these units. Just in case things break and you got attached to your save file. Nothing has broken for years, or ever in this mod, so i don't expect it to ever cause trouble.
Should you want to allow NPC lords to recruit these units too:
It makes me glad to know you'll not uninstall this mod as long as you want to play this save file, your confidence is flattering!
You can change the options here:
Next to the submodule you'll find a config file, inside it is an xml called: Boukensha_Slaves_ATC.modconfig
Open it and remove all playeronly="true" from all the troops in all the kingdoms. Save the file, Done.
You can also change their spawn rates here (percent="10") means 10% of spawned units will be this unit for the specific faction. Feel free to adjust at will.
In module data is also a text file called "useful notes" this is more for me, but i guess it has some flavor and might act as a changelog, maybe?
It may take a little while before the units get seeded across the various settlements. \_(-_-)_/ just, like... wait a day or two. Visit the brothel if you've installed CE. or recruit normal units, or get captured by 7 looters, i'm not your dad do whatever you want.
Let me know when/if and certainly HOW you crashed from this mod. But there are no issues i know of.
I have a ko-fi account just in case someone felt like they might maybe, perhaps, like, give me a few bucks/euros/pounds to a poor ex-student.
You know, for the effort on the many mods, and food.
https://ko-fi.com/boukensha
I've already used it for polls, and will be working on those projects now.
You get the idea, don't expect too much, give if you want, i'm not gonna put my mods behind paywalls, that'd be a little weird. but y'know, might write a special thank you event or something now and then.
The Future; is now babyy!!!
I really want to give these units slave-specific equipment but i'm still looking into that stuff, for now https://www.nexusmods.com/mountandblade2bannerlord/mods/4680 VBody looks good with a few armo(u)rs but i don't want to add unnecessary requirements, KLB is already enough for now.
I'm also working on a companion for this where i can get the bloody looters/bandits to seed...
The bandits should seed and the new equipment: -see new requirements!!
Thank you for checking out this little mod, i hope you get to enjoy it lots!
7213 downloads
- bannerlord
- mount & blade
- (and 5 more)
Updated
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Boukensha's Bindings
By B0ukensha
Welcome one and all to Boukensha's newest Mod for Mount & Blade: Bannerlord
Boukensha's Bindings
In this mod you'll find a few new items to adorn yourself or your slaves with.
Currently only 4 items, as i keep running into buggy issues that i don't understand with the modding tools, but i finally got there.
Some are conversions from Skyrim's ZaZ, with permissions.
Current item list;
- Wooden bit
- Mouth-wrap (not often used it's a bit meh...)
- Small corset
- Bra
- Piercing set (Will focus much more on these in the future)
I'm sure there's more to come in the months ahead, especially now that i worked my way through years of issues with learning some of the modding tools...
This mod plays very well with KLB's slave gear.
It is a requirement for the newest version of Boukensha's Bitches, and it's specifically made for it. Without the other mod these items will still appear in shops, but they're not particularly competitive, they are however very useful for giving a little variety to your female soldier slaves...
None of the items are made for male bodies, the game might let you wear them but they'll be janky.
Which as you're reading this, is being uploaded too.
3140 downloads
- nsfw
- bannerlord
- (and 4 more)
Submitted
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Enhanced Romance 0.1
By IceStorm3
💞 Enhanced Romance – Marriage & Intimacy Expansion
Transform your marriage in Bannerlord with deeper emotional connections, immersive romance, and optional adult themes!
This mod adds new layers of intimacy, jealousy, and relationship dynamics to your in-game marriage.
🎯 MAIN FEATURES
💬 Party Romance System
9 unique romantic events during travel with your spouse
54 detailed dialog branches with multiple choices
Romantic scenes under the stars, by the river, in the forest, and more
Scene images appear automatically for better immersion
🔥 Cuckold / Hotwife Scenarios
12 different storylines (tavern, festival, market, party events, etc.)
3 intensity levels: Romantic → Explicit → Extreme
Persuasion system and relationship-based triggers
Optional pregnancy mechanics
Track partners: companions, nobles, or even soldiers
Gossip System
⚙️ Customization & Settings
✓ Full MCM (Mod Configuration Menu) support
✓ Adjust content intensity
✓ Enable/disable specific storylines
✓ Control story frequency
✓ Available in English and Turkish
📸 Included Content
✓ 23 high-quality illustrated scenes
✓ Works instantly – no setup required
✓ Comes with full documentation
✓ Compatible with Windows image viewer
📦 REQUIREMENTS
Mount & Blade II: Bannerlord v1.2.0+
MCM v5 (Download from Nexus Mods) — Required
⚠️ ADULT CONTENT
This mod is intended for adults (18+) only.
It contains explicit sexual themes, adultery, cuckolding, and optional humiliation content.
Everything can be adjusted or disabled through the MCM menu.
💾 INSTALLATION
File: EnhancedRomance_v1.0.0.zip (14 MB)
Install to: Modules\EnhancedRomance\
Localization: English & Turkish
2516 downloads
- bannerlord
- romance
- (and 4 more)
Updated
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Jurassic Phips Events
Hello,
This is a mod for a mod. Specificlly for Mount & Blades2: Bannerlords Captivity Events.
Here is provided several diffrent events (or atleast that's what is planed).
I'll always say what events are in. Right now there are:
-V.1 (initial Release) Bandit hideout events with colour broken images focused on Female Hero getting Fucked and Enslaved
-V.1.1 Being Sold as a Slave into a City with more of the same happening
If there are any suggestions on what i should add feel free to let me know.
I'm looking forward to your feedback.
You can Contact me on Discord if you want to. jurassicphips
Thank you for reading this far and enjoy your game,
Have a nice day!
(Disclaimer: I DON'T own any of the art and do not claim it! I also don't know who made it!)
9964 downloads
- captivityevents
- events
- (and 1 more)
Updated
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Primae Noctis for Bannerlord
By Nibbler2345
IMPORTANT: Currently not updated for War Sails/any modern version of the game, only works with the rather ancient patch 12.11 patch until someday when i get around to getting war sails and playing again.
IMPORTANT: It's recommended to not use the unfinished Fetish system right now as people have reported balance problems with it.
IMPORTANT: *Cannot load mod file* -> Unblock your bannerlord mod DLLs. https://www.nexusmods.com/mountandblade2bannerlord/mods/397?tab=files&file_id=22626
If the unblocker doesn't work anymore...
Step 1 - Run Windows Powershell as Administrator (Already installed on Windows by default)
Step 2 - Type the following, replacing "Drive Letter" with your drive letter (duh) and then hit enter:
cd "Drive Letter:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules"
Step 3 - Then type the following and hit enter:
gci -recurse | Unblock-File
- Versions -
You should download the version which matches your game's version
1.2.11 - BETA Added a few new unfinished systems. Played for 5 years but I have no idea if something is horribly broken, and I was only able to finish 1 fetish. Old saves cannot be used.
1.2.8 - Playtested for 10 minutes
1.2.1/3 - Hot Butter doesn't work right now so added alternate way to import Hot Butter's scenes. Just DL HotButter, take the SceneObj folder and put it in the PrimaeNoctisBLord folder, final destination should be next to bin, Config, GUI, Images, etc. Added an alternate way to reroll stats at level 1.
1.2.0 - Played for awhile and it seemed to work
1.1.6 Release - Use 1.1.0, everything seems to be the same.
1.1.3/4 Release - Use 1.1.0, everything seems to be the same.
1.1.1/2 Release - Use 1.1.0, everything seems to be the same.
1.1.0 Release - Not tested beyond loading and saving once. Also there aren't new features since 1.0.2, so don't look for any.
1.0.3 Release - Same as below, Same file as 1.0.2
1.0.2 Release - Same as below, but I am adding all lords without a clan to the Neutral clan now, and I don't know if that will have some weird side effects after 20 years of game or something
1.0.1 Release - Seems stable
1.0.0 Release - Haven't tested much but not much changed since 1.9.0. To get this, go to steam properties and select Betas -> None, and you will download the "official" game release.
- Requirements (NEW) -
Harmony https://www.nexusmods.com/mountandblade2bannerlord/mods/2006
- Features -
I'm not a fan of spoilers / marketing / huge lists of features and I have more enjoyment when I go and discover things on my own, and I extend that notion to others as well, which is why I didn't bother to write a list of features. But if you really want to spoil yourself...
- Latest Changes -
- FAQ -
- IMPORTANT NOTES -
Hot Butter doesn't work right now so added alternate way to import Hot Butter's scenes. Just DL HotButter, take the SceneObj folder and put it in the PrimaeNoctisBLord folder, final destination should be next to bin, Config, GUI, Images, etc.
- Description -
This is a Bannerlord mod, mostly text based, focused around playing as a male character in long campaigns. There is almost no content for playing as a female so I recommend using CE for that. I'm aiming for balance, immersion, and a very long and slow buildup playing as a male character.
Since the focus is on a long serious campaign of Bannerlord, I don't recommend combining with mods that are too powerful. For instance, it's pretty overpowered being able to steal tier 6 armor from your victims as they are worth 100k+, so you can't really have a balanced campaign with that around. Likewise, starting out with powerful slavery options makes all other mechanics kind of pointless. After all, you can just enslave anyone; there's no point to wives, lovers, or anything, and since you can take apart enemy kingdoms with slavery, war becomes pretty trivial as well. So decide beforehand whether you're up for a long campaign or rather you want a "quick fix" and choose the correct mods for maximum immersion and enjoyment.
- Config -
For now, you can configure some settings in a text file: The config file will be generated when you run the mod the first time and you can change the settings in \Modules\PrimaeNoctisBLord\Config\config.txt
You can also go to any town and change them in the "Settings house"
- Requirements -
Mouse Wheel: You may get stuck in some menus if you can't scroll down.
- Compatibility -
Modules overwritten by Primae Noctis: CharacterStatsModel, PartySpeedModel, DiplomacyModel, AgentApplyDamageModel, MarriageModel
HotButter Support: Some limited support for hotbutter scenes (after successful events / flirting / war wife rental).
- Thanks -
Pookie for writing most of the text/events
BadListener & CE team for showing how the hell to hack the game
Ambrothos for some images
Foonix for pointing out some code that needed updating
24498 downloads
- bannerlord
- text
- (and 1 more)
Updated
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Boukie's Backgrounds
By B0ukensha
HELLO EVERYONE!
Here we go, my first standalone mod. There seemed to be a distinct lack of sexy/erotic replacers for Mount & Blade: Bannerlord.
So i figured i'd be the change i wanted to see in the world. I'm sure this is what he meant when he said that.
This is the first installment of several packages of replacers i'm working on but i didn't want to make you guys and gals wait, so here it is.
The next few batches will be fantasy and anime, for those of you who are not bothered about immersion. Follow the file to get notified about updates.
I'm also mucking around with sprite replacers for other pieces of in-game art but it's a slog trying to figure this out for the first time ever.
Culture sprites (character creation) have been replaced now!
Installation
As with every mod, go to the game directory/Modules and extract the file there. Couldn't be simpler.
No code is added so everyone gets a lifetime money-back guarantee, should it break your game.
And for those interested in the artists: peasants, prisoners and property
Culture replacers
I hope you enjoy the mod, and if you do, consider leaving a tip:
https://ko-fi.com/boukensha
8269 downloads
- bannerlord
- mount and blade
- (and 6 more)
Updated
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Oops, all women. ("Futa" mod wip(?))
By poiu18894012
So im just going to warn whoever downloads this that I am not a modder, programmer, dev, or artist. I'm just another rando who spotted @Kazzax's post.
Anyways, this mod changes all males to use the female GT_CarbonBody. At some point I might turn it into a full futa mod, but honestly I don't find it appealing to stare at dicks for x hours trying to get the model to work (probably override the pubes model with a dick?).
Male dialogue still use male voices, I have no idea how to change that.
Otherwise, all male sounds have been overridden with the female sounds (such as battle shouts, your PC).
This mod should be compatible with every mod that doesn't affect the male model.
I can personally confirm that its compatible with Calderia at War, Blood and Smoke, OSA, and others.
You will experience odd clipping with armors.
(If someone could tell me where the heck tattered rags, burlap bags, old fur coats, and other things are, I can attempt to make an item override to solve some of the issues. Don't expect it though, I really don't have much free time.)
This mod should be backwards and forwards compatible as long as GT_Carbonbody works.
This mod requires GT_Carbonbody to work.
If you want to take this mod and use it to make an actual futa mod or just use it for something, you are more then welcome to.
414 downloads
Updated
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Napier's Maiden Depravation Animated Events + Sounds For Badlistener's Captivity Events
By NapierDupont
Made for Mount and Blade Bannerlord 1.1.5 with Captivity Events
Have you ever wanted to have more immersion when pillaging and raiding village like a true warrior on bannerlord? Now you can.
DESCRIPTION:
This mod add events focused on Male Captor and Female Captive Non Con events for prisoners and raiding villages.
Animated images and Sounds are from medieval movies and tv shows.
I added some AI Images for events background.
WARNING: FYI THIS MOD HAVE NON CONSENSUAL/RAPE EVENTS, IF YOU FEEL DISTURBED BY THIS, DON'T CONTINUE
FEATURES:
6 Unique Events with Animated Images + Sounds*
6 Animated Events + Sounds for Interaction with Female Captives (Overwriting the default events from Captivity Events) + Pregnancy Risk
*Most events require you to have at least 5 troops and/or some female prisoners
HOW TO INSTALL
1 - Download the two files (.zip and .z01).
2 - Extract .zip (The .z01 file will be used automatically) and copy the zMaidenDepravation folder into C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules
3 - Run the game, check the mod on the launcher and play:
- You can adjust the occurrence on Event Wait between occurrences while Captor option on the settings
REQUIREMENTS:
CaptivityEventsV1.1.5.1100.zip
COMPATIBILITY:
-->>>> TESTED WITH VERSION 1.1.5 (Might work for 1.1.6)
CREDITS:
@BadListener
Feel free to distribute, copy or whatever, just credit me.
12351 downloads
- mount&blade
- bannerlord
- (and 5 more)
Updated
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BC Captor - Hot Buttered GIrls - IMAGES 6
By SkipWestcott
Images for BC Captor: Hot Buttered Girls v0.6+
Images dated Jun 25 2023
FYI, here is the Nexus mirror:: https://www.nexusmods.com/mountandblade2bannerlord/mods/5425?tab=files&file_id=36303
39477 downloads
Updated
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[OBSELETE] BC Captor - Gear and Girls [OBSELETE]
By SkipWestcott
For the discerning Butterlord, we are pleased to now offer BCCaptor: Hot Buttered Girls edition
This file is now out of support.
Adds some super fun new events to your BCCaptor/Captivity Events install!
Installs like a regular mod.
Requires KLBShackles and Captivity Events; shown with dlx_Hairstyles, VBody, and VBody Armors from Nexus
4724 downloads
Updated
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TBCaptivityEventsExtension
By Guest
Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord.
(un?)official Successor mod: BC Captor: Hot Buttered Girls
Due to my long and unfortunate absence from this project, several efforts have cropped up to maintain or update it. As far as I can tell Skip's is the most complete of these, so I recommend using their mod instead of this one. This doesn't mean I'm completely done with Bannerlord, just that I don't want to create a situation where players have to decide or choose between multiple different similar alternatives.
Hopefully this will free up some inspiration to write more events in a modular style that connects with Skip's or the default events instead of just trying to fix old ones.
Skip has also bundled a copy of this mod (TBCE) that is more compatible with his which you can download here. I'm choosing to link these instead of replacing so that Skip can continue to update it in case he finds more events he wants to be able to overwrite - I do try to keep up with this thread, but my profession sometimes puts urgent requirements on my time and I don't want him to have to wait for me to update his content.
To install TBCE with BC Captor,
1. Install Skip's version of TBCE
2. Remove the contents of the Settings folder in TBCE
3. Install BC Captor, overwriting TBCE
Previous Mod Description
MOD IN BETA
This mod is still in Beta state - bugs and inconsistencies are to be expected. Please:
a) report them in this thread
b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed.
CONTENT WARNING
This mod includes sensitive content of a sexual nature relating to the following subjects:
Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life.
If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal.
Please let me know if you find any that are mislabeled and I will fix the issue in my next update.
Overview
This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features
More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor
Captive Escape System
Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap...
Installation
Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM
- OR -
Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism.
Support
If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first.
Thanks
The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing.
72712 downloads
Updated
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BC Captor: Hot Buttered Girls - (CRUSHED) IMAGES 2
By SkipWestcott
CRUSHED PNG Images for BC Captor: Hot Buttered Girls v0.5.0+
These are optimized 256-color images. Use this if you are having any stuttering or RAM issues from having the full color-depth PNGs.
Images dated Feb 16 2022
3761 downloads
- bannerlord
- captivityevents
- (and 1 more)
Submitted
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BC Captor: Hot Buttered Girls - (CRUSHED) IMAGES 1
By SkipWestcott
CRUSHED PNG Images for BC Captor: Hot Buttered Girls v0.5.0+
These are optimized 256-color images. Use this if you are having any stuttering or RAM issues from having the full color-depth PNGs.
Images dated Feb 16 2022
4165 downloads
- bannerlord
- captivityevents
- (and 1 more)
Submitted
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BC Captor - Hot Buttered GIrls - IMAGES 5
By SkipWestcott
Images for BC Captor: Hot Buttered Girls v0.5.1a+
Images dated Jan 19 2023
44939 downloads
- bannerlord
- captivityevents
- (and 1 more)
Submitted
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BC Captor: Hot Buttered Girls - IMAGES 4
By SkipWestcott
Images for BC Captor: Hot Buttered Girls v0.5.1+
43569 downloads
Submitted