v1.11.5 (for AAF)
NPCs will approach, harass, and demand sex from players! Adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes.
The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms.
In general, the player is forced to have sex in many different ways, whether it be an evil NPC exploiting a drunk, incoherent player, or an NPC taking advantage of a defenseless player who is tied up with devious devices and unable to fight back, or selling therapy session with hypnosis but switch-baiting the player to sex, or blackmailing them with nude or sex pics of the player. In all these various situations, player's responses to the NPC and their success chances depend on the player's attributes (using Sex Attributes). The idea is that the world and its characters should react to what the player does and the player's state. A player that has a reputation for being a whore should not be treated the same as a well respected player. This mod tries to create that dynamic, reactive environment.
This mod features several different "types of approaches". Currently, they are the following:
Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy. Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally. Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them.
Sex Attributes Integration
The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC.
Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures. Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite. Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options. Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options. Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut. Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical.
Certain SPECIAL stats also have their implications:
Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower. Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite. Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants. Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical. Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect.
Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting!
Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape!
Shock Collar Approaches
NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price.
Optional Tattoo After Rape Integration
If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys.
Devious Devices Approaches
NPCs will approach the player if the player is wearing a devious device or handcuffs from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased.
Devious Device Vulnerability System
There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable"
Crossing each threshold increases the likelihood of the NPC attempting to rape the player.
Optional Tattoo After Rape Integration
If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player.
NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions:
the player is caught naked, or the player has slut or prostitute Sexual Reputation
If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC.
If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex.
An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree!
Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose.
Some NPCs will offer a massage instead.
Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump.
Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance.
If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM).
This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures:
Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it).
AAF and all its requirements, including animations, themes
Sex Attributes 2.3.0 or higher
MCM - if you want to be able to change settings
Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager).
Roggvir's DD Items Manager - if you want to use Devious Devices
Real Handcuffs - for handcuffs integration
Tattoo After Rape - for NPCs to react to player having slave tattoos
Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat!
Like you would any other mod, NMM (or equivalent) or manual.
Since this mod doesn't modify player's stats, you should be safe uninstalling it normally.
The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way.
This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod.
I'm standing naked in the middle of Diamond City and nothing is happening.
You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM.
Can this be used for male players?
Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have.
Can female NPCs be approachers?
Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), you should be OK.
I don't see any dialogues! My player and NPC just stare at each other
You need to enable dialogue subtitles from the game's setting menu.
Help! My harasser keeps following me!
The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat
How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me!
There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands.
Open console and find out the reference ID of the NPC you want to block (left click on them). Then type in the following and press enter:
referenceID.setAv fpsh_noteligible 1
After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches.
Can you add a feature to have the harasser follow you to a more private area before starting sex?
Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you.
The NPC says we're going to have sex, but nothing happens and I can't move my character!
Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there.
By EgoBallisticThis is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework.
Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants.
Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second.
Flirting and Sex
Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed.
You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue.
You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you.
You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off.
Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile.
If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success.
Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom?
Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it.
To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction.
You can select furniture for animations with the crosshairs and the Active hotkey. Walk up to a piece furniture, then press the Active hotkey while the activation prompt (Sit, Sleep, etc.) is on screen. SEU will show a message indicating the furniture has been selected. Flirt and Prostitution sex will then use the selected furniture, if possible. You can do this before initiating dialogue with an NPC, or while they are following you to somewhere more private.
The mod will remember your selected furniture until you move far away from it, you select another furniture, or you press the Active hotkey with nothing in your crosshairs (you'll see the message "You find nothing interesting").
You can use Mod Configuration Manager to change the many options SEU comes with.
Install the prerequisite mods, listed under Requirements below.
Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work:
Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager.
Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page.
There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan.
Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly.
Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF Beta 73 or later.
Mod Configuration Menu by Registrator2000
AAF Themes by Halstrom
Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.
Note that Rufgt's Atomic Lust animation pack is required tor the Hugging, Flirting, and Cuddling options to work. The optional file AAF_SEU_XML_Addon.7z modifies the Hug/Kiss/Cuddle animations from Atomic Lust and RufGT's Old Animations so they are gender-neutral and do not force the actors to remove their clothes. Atomic Lust version 2.5.1b or later is required.
AAF SEU requires Fallout 4 version 1.10.162 or newer. Older versions of Fallout 4 will not be able to load the esp. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU.
Mod Status and Known Issues
This is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before. In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, protection to prevent hotkey activation while animations from other mods are playing, and full integration with the game's affinity system.
AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations.
Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle)
(Insert other information that is lost to time)
AAF Autonomy Enhanced Redux
Enjoy the sexual Wasteland
There are two different redux versions (with Features)
Normal = Everyone may have sex with each other
Autonomous = Only NPC's with the Autonomous Perk can (and cannot) have sex with each other (Allows you to control the Sexual Nature of the Commonwealth) (Requires INVB_Outfit Framework)
(Autonomous unique features will be in BOLD)
1. Toggle Threesomes
2. Enable Safe Sex (Requires FPE Redux)
3. New Messages to pop up when NPC are going to have sex
4. Added MCM Commands to toggle Autonomy Enhanced (turning it on and off)
5. Added a potion to toggle Autonomy Enhanced (get it via MCM Command) for me I would favorite the potion to = and press that to toggle Autonomy (it creates itself when used)
6. Toggle Interactions(when NPC talk to each other) and Notifications (Messages that pop up)
7. The Autonomous Perk which is designed to give more control over the mod so it will allow you to choose the chances of a faction to have (and don't have) autonomy Sex
so for example...
Sex Option (suitable for new games)
Raiders can have a 100% chance of autonomy sex
The Pack can have a 75% chance of autonomy sex
Gunners can have a 25% chance of autonomy sex
Settlers can have a 50% chance of autonomy sex
BoS can have a 10% chance of autonomy sex
Institute can have a 0% chance of autonomy sex
(Default is 50% for all factions)
Non-Sex Option (suitable for old games)
Raiders can have a 0% chance of not having autonomy sex
The Pack can have a 25% chance of not having autonomy sex
Gunners can have a 75% chance of not having autonomy sex
Settlers can have a 50% chance of not having autonomy sex
BoS can have a 90% chance of not having autonomy sex
Institute can have a 100% chance of not having autonomy sex
(Default is 50% for all factions)
8. Select Creatures to have Autonomy Sex
so for example you can select only Dogs to have Autonomy Sex or Deathclaws
9. Added two Sex Scene Duration Options (as well as added an Randomness option)
Sex Scene Duration = Base Duration (Default: 60 seconds)
Sex Scene Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds)
so for example...
you could have a base Duration of 120 seconds and modifier of 60 seconds
the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number inbetween those two amounts
the total sex scene duration could be between 60-180 seconds
(the lowest possible number is 30 seconds and the highest possible number is 450 seconds)
10. Locations and Settlements
select if you don't want NPC's to autonomy have sex in Diamond City or GoodNeighbor
also if you don't want autonomy sex occurring in Settlements
11. Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo
12. Added Addon Race Support
Added an "other race" option in MCM (help is also located in MCM under option)
This Option requires an addon mod(or editing this mod) to work
1. Open an ESP Editor and load everything
2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced
3. Right click and 'Copy as override into' a new mod
4. add the desired Race Mod as a master to the new Mod
5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String
6. Save, Enable, Enable in mod, Test, and Play
13. Added String Based Messages for easier Editing and Translating (AE_Location is left to do)
Please note I will be cleaning this up in the near future
By louisthirdLast edit on 5/25/2021: Modify Mod Description - Updated status for Known Issues and Future Features. Testing in consideration of release.
Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player has sex then the partner of that faction may assimilate them into that faction by changing their looks.
This mod was made to complement mods like AAF Violate and Sexual Harassment and is similar in some ways to mods like Tattoo After Rape and Rad Morphing Redux.
It is a single basic quest with several small scripts. There are MCM options for script features.
After the player has sex with a partner of a particular faction there is a chance that the player's hair, body, skin, and clothes may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM.
Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for sex with a Raider and a military cut for sex with a Gunner. There are differences for male and female characters. I could tell you what all the possibilities are, but that would take away the fun and surprise. Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure. The MCM options are configurable for male and female characters though. Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for sex with a Raider and a suit for sex with a Triggerman. There are differences for male and female characters. I could tell you what all the possibilities are, but that would take away the fun and surprise. Skin - If the Random Overlay Framework is installed then it will apply ONLY ONCE a set of random tattoos on the player from that framework. This is a soft dependency as it dynamically checks for existence of the plugin and only uses it if installed.
NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting.
Fallout 4 v1.10.162 or newer F4SE MCM AAF including some themes/animations Tested with CBBE (LMK if you have another one where it works) BodySlide Looksmenu Random Overlay Framework (optional)
Prioritized Known Issues
Violate is aggressive about re-dressing so that will often override the clothing changes. Currently testing fixing it by watching for OnItemEquip by Violate and override it. UPDATE 3/24/2021: OnItemEquip didn't work but fixed it by waiting until Player leaves custom AAF_Violate SexFaction before redressing. UPDATE 5/25/2021: Looking for SexFaction had other undesirable side-effects but there was another way to get OnItemEquip to work - DONE, WILL BE IN NEXT UPDATE After hair is changed it is sometimes stretched out during subsequent AAF scenes. May have to do with hair part sub-parts. Need to research and do some testing, but this is pretty high on the fix list because it looks lousy. UPDATE 5/25/2021: Still haven't found a way to completely fix this. Forcing a refresh of the actor after hairstyle switches seems to minimize it though. Reported 1/8/2021: Body morph area lower and upper limits are not being enforced for True Wasteland Body (TWB). For example, the player breast size is uncapped until this is fixed. Verified that the limits work correctly with CBBE but need to see why they don't work for TWB. Found 1/15/2021: When testing with some mods that spawn NPCs it was found that some do not tag with a race/faction from the base game/DLC or they use a custom race/faction. Due to this, those NPCs are not categorized correctly. For custom race/factions, one fix is to dynamically check for those mods and inject checking for the custom race/faction. Un-tagged race/factions would need to look at the name for "Raider" or "Gunner" as there is nothing else to use for categorization.
Prioritized Future Features
DLC Support: Nuka World gangs, Far Harbor, and Rust Devils. Progressive hair changes from longer styles to bald. This was on my TODO list. Easy to do as the form lists are already ordered and I just have to pick the next one down in the list instead of picking a random one under an MCM feature toggle. Hair regrowth Hair, beard, pubic hair regrowth over time to random longer length hairstyles - BASE/DLC REGROWTH IS DONE, WILL BE IN NEXT UPDATE current hair, beard, pubic hair can be favorited - BASE/DLC DONE, WILL BE IN NEXT UPDATE scissors used for haircut to one of the favorites - BASE/DLC DONE, WILL BE IN NEXT UPDATE allow selecting of preferred styles (down, up-do, bangs, ponytail, etc.) Too much radiation causes hair to fall out (rad rage, geiger countered, bald styles) - DONE, WILL BE IN NEXT UPDATE Soft-support for other hair mods including beard and pubic hair mods - *** TESTING IN PROGRESS *** Soft-support for other clothing mods would be nice for having more options besides the base game ones, but I am not sure which mods. The Holy Grail: face overlays. I wanted the blood type tattoo for Gunners, war band makeup for Raiders, etc. but I haven't found a way to make it work. I would like to have more overlays appear than just once from Random Overlay Framework, but it is not supported right now and I don't want to re-invent the wheel there. So, maybe in the future it will be possible if the API for that mod expands. More dramatic transformations like skin tint color, character scale (player gets bigger or smaller), and change race (see player.setrace command) but there must be a way to reverse the changes which will require a quest, item, NPC, or all of those to be added. Savable/loadable presets for body changes. Still no defaults though as different people will have varied ideas on how a Raider, Gunner, or Minuteman may modify the player. Dialog between the sex partner and the player explaining why they are assimilating them and what they are changing. True Assimilation! Adding the player into that faction - DONE, WILL BE IN NEXT UPDATE Moving them to a faction-friendly location - DONE, WILL BE IN NEXT UPDATE A way to get yourself out of the faction - DONE, WILL BE IN NEXT UPDATE Allow removing of the player's followers - DONE, WILL BE IN NEXT UDPATE Faction specific perk when assimilated (pipe weapon bonus for Raiders, etc.) - DONE, WILL BE IN NEXT UPDATE Faction reputation that changes via sex & combat encounters - DONE, WILL BE IN NEXT UPDATE Faction appropriate NPC that gives side-quests you can do while you are part of the faction Optionally remove some or all of your items on assimilation that are held by the faction appropriate NPC till you're released Oh, it all sounds so time consuming, but would be interesting from a role playing perspective like Belcher's Cave from Tales from the Commonwealth.
Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Myself! as I thought it would be fun to put out a Lover's Lab mod but at first couldn't think of anything sexy enough. ?
What's New in Version
Initial version (it was revisioned several times privately before posting) 1.12.0
Support DLC and implement progressive hairstyles from long to short
Mod is at early stage of development, so it needs to be tested.
It is developing for AML (russian community), but i also post it here because there is no similar mods for F4.
It's a mod for survival style playing. Everywhere where you may sleep a rapers can found you.
There is configurable MCM menu with alot of options.
You need to have animation files for each race you have turned on via MCM menu!
current roadmap is:
implemented in ver 0.3 companion could be raped. I want to make option for companion to be raped with player (if there is more than one "guest") and also allow player to choose mode when only companion will be raped, but not player. implemented in ver 0.27. allow to disable "anal" tag for those who play male main character and do not want to be raped with such way option to multiply scenes if threesome is off but there is more than one "guest" - they would rape victims one by one theft and ransoming DD and Cliffs support
By IndarelloPatch for Immersive Lovers Embrace Remastered v10.6.1
replaces menu with AAF sex options
Required animation packs with cunni,blowjob,aggressive animations
Animation duration and furniture preference is used from your AAF_settings
Since @galgat mentioned it on the LL Discord, and I realised how simple it was, I figured I'd whip up a script, set up a basic MCM option, to force a specific gender for AAF.
Simple: Literally just a true/false MCM option, and the script to check that, and remove/apply the keywords.
Note: If an item is applying/removing the same keywords, there may be Shenanigans™, otherwise, shouldn't have any issues (unless I messed up the script somewhere).
Might have a break before workin on somethin else, but we'll see.
Edit: Might flag it as ESL at a later stage, am lazy right now.
Simple script patch for Hookers of the Commonwealth Lite from nexus (https://www.nexusmods.com/fallout4/mods/21463/?).
It just add sex scene after dialog end. I replaced teleport to interior location cauese there is small rooms and sometimes sex scene starts outside room and you'll need to find it with flying camera
to instal - pack patch files into Hookers of the Commonwealth Lite BSA archieve
By anghelos92Magno CUM Gaudio 2.12.50 (Extended Social Interactions)
A modification that covers all the basics to properly sexualize your Fallout 4.
Check it also for Skyrim Legendary Edition, HERE.
MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE!
WHAT IS THIS MOD?
This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order.
The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more...
SUMMARY OF FEATURES
All these requirements are mandatory
ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE.
OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES:
These mods are not required to be installed, but you can expand MCG features if you install them:
HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies.
(Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches.
(Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them:
These mod are not required and they are entirely optional, these are just my personal recommendation:
FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page.
Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA;
INCOMPATIBLE MODS LIST: HERE!
KNOW BUGS LIST: HERE!
HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required.
MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod.
BETHESDA CREW; For stealing my time.
THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it;
DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4...
ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4;
CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations!
DAGOBAKING: Because of the AAF.
HALSTROM: for AAF THEMES!
FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system!
IGNOTUM_VIRUM: for letting me check his code for inspiration!
LAZY GIRL and KENTINGTON: for inspiration in the cloning code;
nKALEX: for sexout unethical deeds EE (WIP)!
DOCTASAX: for sexout spunk!
DKATRYL: for sexlab submit!
ODESSA: for sexout wear and tear!
GRAYUSER: for AAF Bad End Animations mod!
EXPIRED6978: for LooksMenu!
POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays!
KENNEDYMADEIT: for AAF XMLs Extended!
VIOXIS: for "Strap-on's of Fallout 4".
PRA: for "Grave Digger".
Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will.
I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
Many thanks to @Torn for actively testing the mod and suggestions for its improvement.
This is FP Prostitution (based on 2.71) conversion to AAF API with some changes. Original mod was made by @vinfamy
AFF 0.36+ is REQUIRED! (https://www.loverslab.com/files/file/5584-advanced-animation-framework/)
If you turn on "Bed using" feature you need those mods:
* SavageCabbages Animation Pack (https://www.loverslab.com/files/file/5983-my-animation-pack-updated-25082018/)
* Various AAF XML files 2.21 is required (https://www.loverslab.com/files/file/7057-fo4-various-aaf-xml-files/). When Install it choose "SavageCabbage - Crowd", "SavageCabbage - FF" and "SavageCabbage - Ground"
General checks information
Role assignment mode
Original mod page (with detailed descrition) is:
By GuestNOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch.
Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half.
This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function.
Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested.
Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install.
Obviously a functioning installation of AAF.
RSEII Reources.ESM -> HERE.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
By RufgtThis is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy!
Links to feral ghoul, deathclaw, and supermutant penises:
Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored.
Advanced Animation Framework
Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one
Official Atomically Lusty Discord
Support me on Patreon
Atomically Lusty Patreon
Credits (not specifically for this file)
By megururuAbout This MOD
+ When a romanced companion who woke up together speaks "Pillow-Talk", this little MOD calls an AAF scene with three probabilities and some customizable settings.
- This MOD works with "Romanceable Vanilla and DLC Companions". If you want this MOD to works with "Romanceable Non-Vanilla Companion", you need to create a patch esp.
- I'm not good at English, like couldn't sense difference between dude vs. buddy, or probability vs. possibility. So... please bear with my poor English and I hope that I can tell you what I want to tell. Sorry.
+ 2019/03/01 - There is no update. Added two links to patch section.
+ Nuka-World DLC (If you use Gage. "No Nuka-World esp" is available in the FOMOD.)
+ AAF Beta26 or above
+ MCM v1.11 or above
+ Any MODs that changes "Pillow Talk" dialogue.
- Player's comments on "Pillow-Talk" will be conflicts. So patched esp for "PlayerComments MOD" is available in the FOMOD. Load this MOD after "PlayerComments.esp".
- If there are any other MODs that needs patches, please let me know.
How to Work
+ Basically, when PC wakes up, -> The romanced companion wakes up with pillow-talk, (Up to this point, this MOD do nothing,) -> Probability calculation, -> The companion approaching to PC, -> Then starts an AAF scene. Simple as that.
+ To start an AAF scene, the following conditions must be met.
+ The companion who spoke the pillow-talk must be within the distance set in the MCM.
+ The player character must not hold a weapon (or bare-hands), and not be in combat state.
+ Also, the "pillow-talk" must be played within 10sec after the sleep menu is executed and blackout is completed.
+ This MOD checks whether the companion is in wake-up animation, considering the case that the pillow-talk dialogue is played at normal times.
- However, since Danse is always in PA, the wake-up animation will not be played. So, only in his case, if he is in PA, he clears the condition and no longer needs to be in wake-up animation. Please let me know if there is any problem with this.
- Dance now uses the same checking method as other companions.
Some MCM Settings and Features
++ MSWL's Settings
+ Main Switch is in MCM. There are also the rings alternative to the main switch (no need any equip-slot), these can be crafted at the Chemistry station.
+ ON/OFF of [Check the Player's Sleep State]
- When set to "Do Not Check", this MOD ignores whether the sleep menu was executed just before the "pillow-talk".
+ High Chance, Medium Chance, Low Chance
- Scripts with different probabilities are attached to each dialogue. You can change the number of probabilities, but you cannot change the type of probability. Sorry.
+ Waiting Time in Seconds (You can change this number in MCM)
- There is a little waiting time for RP, before and after an AAF scene. The companion will follows the PC and looks at the face. (Some companion management MODs may interfere with the function of looks at the PC's face.)
+ Minimum Sleeping Hours
- If the sleeping hours is shorter than or not equal to the setting hours, MSWL scene will not be started.
++ AAF Scene Settings (Only affects MSWL's AAF scenes)
+ Duration of Animations
+ ON/OFF of [AAF's "travel and wait" Packages]
+ ON/OFF of [Animations Using Furniture]
- (You can set a percentage for "furniture-preference", also set the "Furniture Scan Radius", in MCM.)
+ Whether to include aggressive animations or not, or use aggressive animations only.
- (Tags MOD like "Animation Position Tags" or "[AAF] Themes (beta)" by Halstrom is required.)
+ ON/OFF of [Change Subs' Expression to "in Pain", If "Aggressive" Animation is Playing]
- Note that if "xxx_animationData.xml" has any animations with blank gender settings, and the actor nodes in that animation node are not in the order of F then M, this function dose not works well. (Not the subs' expresson, but the aggressor's expression will be changed to "in Pain".)
- If "ignore_animation_genders" in "AAF_settings.xml" is "true", "the order of F then M" is required for all animations.
- If not works well, please turn off this function or edit those xml.
Examples for required order:
<actor gender=""> Settings for "Receiving" Actor, like Female. </actor>
<actor> Settings for "Giving" Actor, like Male. </actor>
<actor gender="F"> Settings for "Receiving" Actor, like Female. </actor>
<actor gender="M"> Settings for "Giving" Actor, like Male. </actor>
++ About PC's Position (Only affects MSWL's AAF scenes, and Most only affects the same-sex scenes)
- Receiving, Giving, Random
+ If "ignore_animation_genders" in "AAF_settings.xml" is "false (Default)", this setting will works with the following animations.
- Same-sex animations.
- If there are any animations with blank gender settings, such as <actor gender =""> line or "gender =" is omitted, in the "xxx_animationData.xml". In this case, "the order of F then M" is required for those animations.
+ If "ignore_animation_genders" in "AAF_settings.xml" is "true", this setting will works with the following animations.
- "The order of F then M" is required for all animations.
- All animations regardless of gender settings (...I think).
++ The AAF_GenderOverride Rings
- Add/remove the following keywords to equipped character. These rings can be crafted at the Chemistry station. (Only works with unique characters).
- Characters with these keywords are treated as the indicated gender in AAF.
- If you add/remove these keywords in the middle of the playing, you will need to save and load for reset the AAF's cache or something to actually apply the keyword to the character.
- Cum Overlays after animations will be applied. Male genital morph will be no longer apply.
- "ON/OFF of [Morph a Male PC who has "Female Keyword"] for MSWL's AAF scene" is available in MCM. (ApplyMorphSet to OverrideFemale-Male seems to works only for PC (or Doppelganger), for now.)
- Cum Overlays after animations will be no longer apply.
- I have not tested what happens to female's strapon, sorry.
++ Turn PlayerComments MOD OFF During the Scenes
+ Only during the MSWL scenes.
- For no more comments on the partner's naked body or Race or something.
Patch ESPs For "Non-Vanilla Companions"
Meet FULLY VOICED Insane Ivy 4.0! By Reginald_001
I'm Darlene v1.13 By Gépalladium