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Weapons & Spells

Skyrim mods that replace or add new weapons or spells.

81 files

  1. Tombstone - Unique two-handed melee weapon

    I am disabling comments because I do not have the emotional maturity to handle the average LoversLab user without saying something I might regret.
     
    If you encounter bugs, please file a bug report, but do not PM me if you cannot find the weapon or have criticism or suggestions. I don't really care.
    This mod took me six days of constant work and it's not done. Half of the scripts aren't working (which is good because there are only two).
     
    Description
    
    This mod adds a custom modeled, custom textured two hand melee weapon to Skyrim.
     
    Features
    4K diffuse, 2k-1k normals and speculars.
     
    Most weapons don't make use of specular maps.
     
    Unique enchantment effects - deals normal frost damage, 40 points over 4 seconds (10/s) to Health and Stamina to normal enemies, and an additional 80 points over 8 seconds (10/s) to undead, with special visuals.
     
    It does 64 base damage, much higher than Daedric Warhammer base of 27. It has a stagger magnitude of 3.5, and should stagger most enemies that can be staggered.
     
    However, due to being a massive lump of stone, it swings very, very slowly no matter how skilled you are at using both your hands.
    It has 2000 enchant power, at 10 power per attack, so it has 200 attacks before it runs out of enchantment power and needs to be recharged.
     
    What is?
    The weapon is simply called Tombstone. It's a decorative gravestone, quite literally.
    The Daedric script on the blade reads as follows:
     
    Here lies the mighty warrior
    Whose valor knew no bounds
    In battle they were unmatched
    A legend in their time
    Rest now noble spirit
    In the embrace of eternal peace
    Let your name echo through the ages
    As a symbol of courage and honor
    May the winds whisper your deeds
    And the stars guide your journey
    To the realm of tranquil slumber
    Where heroes rest for eternity
     
    Where can I find this weapon?
     
    You can find it in a new small building south-ish of Durnehviir's word wall. Be warned, it's protected by quite a difficult guardian.
     
    Extra?
    If you like my work you can throw me a bone and subscribe to my Patreon.
     
    Permissions
    All permissions for this file are completely closed. You may not do anything with this file other than download and use it. No reuploading, no modification, no translation, NO. I said no. Nope. NO. Bad kitty. I said no.

    11 downloads

    Updated

  2. DMC Gladius

    Re-upload of the old mod DMC Gladius
     
    Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
     
    OBLIVION Version
     

    140 downloads

    Updated

  3. Green arrow artillery

    Green arrow artillery are arrow and bolts you can fine in your adventures.
    An little mod that I made for myself and I decided to upload and share.

    42 downloads

    Updated

  4. magic shield

    hello guys this is a magic shield brings some status i translate from china to english enjoy it

    239 downloads

    Updated

  5. MODERN FIRE ARMS EXTENSIVE MOD LE

    this another port i make from korean to englis,this mod is a pack from many mods vehicles,clothes and weapons, read instructions and look video for better idea what you mut doit for this mod work fine.
    1. download and install all mods on this link; https://www.mediafire.com/folder/n25ho48k8igh7/modern_weapons 
    2. use additem mod for pick all stuff you want weapons,vehicles suits etc; additem mod link here : https://www.nexusmods.com/skyrim/mods/64905 
    3. look the video that explain some basic stuff there weapon dearler and a console for buy the vehicles.
    4. a very important thing "on the book section dont pick or open spell for craft weapons for that you can pick directly with additem mod, the mines,explsoives and granades are on pergamine section they wrok 100 % fine.
    5. follower or npcs can use any weapon you give to equip,but i sugest dont equip it with bazzokas or some explosives XD, just give shotguns or any other gun.
    6.some weapons like sniper rifle have scope, for use that function press the wheel boton of mouse for activate or deactivate scope mode
    7. have fun.
     
    donations
    https://ko-fi.com/xays1
     
    sponsor me
    https://www.patreon.com/XAYS
     
     
     
     

    362 downloads

    Updated

  6. Monster Hunter Weapons pack

    Monster Hunter Weapons Pack If you like or are fan of monster hunter here you got some randoms weaponss of sage port to le ;D
     
    MHW weaposns pack le 

    232 downloads

    Submitted

  7. Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.

    This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
    You can post screenshots of the mod in game and I will add them in the main page.
     
     
    Credits:
     
    SquareEnix: Final Fantasy
    Dude that made Noesis
    Dude that made the plugins for Noesis
    Dude that made the plugins for xnalara
    Dude that ported this stuff to xnalara
    Sets00na: Porting, at first.
    ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
    Although I forgot if you had to re-port the weapons also. Sorry I forgot.

    2,967 downloads

    Updated

  8. DMF- Carrot Launcher

    This mod was made for fun... it's extremely overpowered so if you don't like this sorry..
    you can craft the bow under silver smithing and the arrows under misc..
    also it fly really far and does instant damage..
     
    body type required. umm... any body you wanna shoot a carrot into... lol
     
    Please note.. the wedding dress mod is not available to download atm.. please don't ask for it. thank you.
     
    Legal Shit..
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other mod sites
    including naver cafe.. Links to this mod is ok.
     

    176 downloads

    Updated

  9. ShockCane

    First, sorry for my bad english.
     
    This mod brings a modified ZaZ-OldCane into the game.
    It change not the original Cane. It comes with its own ID.
    In addition to the normal damage, it also causes shock damage (see the images).
    I create this weapon for my own, but i hope you have fun with it ?
     
     
    Sorry, I forget to tell you, where you get this weapon ?.
    You can buy this weapon by the Riverwood Trader or use additemmenu.
     
    Installing
    It is only a esp.-file, so you can drag and drop to your Skyrim\data - folder or use a MM like NMM.
     
    Requires
    - Skyrim
    - last Update
    - ZaZ Animation Pack CBBE V.8.0

    132 downloads

    Updated

  10. Mehrunes' Calling (Power)

    What this mod does:
    This mod adds a custom spell tome to the the interior of the Mehrunes Dagon shrine upon a pedestal.
    The spell tome isn't a spell, it's a power.
    This powers allows you to breathe fire to invoke a dremora from Oblivion at the cost of a humanoid dead body and magicka.
    It doesn't deal damage to humans, though it will stagger them and also cause them to become hostile.

    As a bonus, a spell tome has been added to the game that allows you to breathe fire that does do damage at the cost of magicka.
     
     
    What I need help with:
    Making the spell unavailable in shops
    Changing the color of the summoning effect

    Demonstration:
     

    62 downloads

    Updated

  11. Mortal Weapons and Armor SE

    I did not make this mod, I simply converted the mod and cleaned it with TESSedit Cleaner 4.0.x 
     
    Thanks to the Generous permission of Monoman1 I am able to present to you a fully compatible version of this mod for Skyrim SE.
    Thanks to the devoted fan of the original and the effort of saltshade  for testing this mod during several days, I can say that besides the bugs and Issues that already existed in the LE version, no NEW bugs have been found.
     
     
    Look on his original Page for details: https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
    I got Errors when I tried to copy his description and images to this page, so Im sorry that I cannot provide you with more info on this page. Probably because his description is very very long and detailed.
     
    Requirements:
    PapyrusUtil - Make sure you have the latest version and that it's not overwritten by another mod that includes an out-of-date version.
    Unofficial Skyrim Special Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
     
    Installation:
    Instal with Mod Manager 2 (highly recommended)
    Manual installation: you should know where it belongs, Although I do not recommend it, and you should not expect any assistance from me, if you installed the mod this way.
     
     

    1,714 downloads

    Updated

  12. Dwarven Relic Armaments (August 2020)

    Dwarven Relic Armaments
     
    A group returning from the excavation of an unnamed Dwarven ruin were supposed to bring their discoveries to Markarth, but after their stay at Old Hroldan they were never heard from again. The fate of this expedition and the relics they unearthed has remained a mystery.
     

     
     
    Summary
     
    This is a collection of Dwarven swords, daggers, and shields, made to my tastes and to occupy some niches that I felt needed filled. They are lighter, faster, stronger, and significantly less bulky than the Vanilla Dwarven equipment. Additional information about their origin and place in the world can be found in the in-game documents.
     
    You can find a clue to obtaining the relics in a note left behind in the Old Hroldan Inn. They are also craftable with the Dwarven Smithing perk, although you may need a deeper knowledge of the subject to create some of the items. 
     
    All of the relics are Dual Sheath-ready. Run that mod's patcher for the left-hand versions and back-mounted shields to appear in-game. 
     
     
     
     
     
    SE version to come when I can be bothered to do it.
     
     
     

    236 downloads

    Submitted

  13. Skyrim GUNMOD Redux Part 4 - AA-12

    Skyrim GUNMOD Redux Part 4 - AA-12
     
    Introduction:
    This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here.
     
    About the Weapon:
    The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping.
     
    Requirements:
    Skyrim
    Dawnguard
    (Optional) Yurica's Musketeer Animations

    (This is all you need from that mod page, the full mod is not required)
     
    Installation:
    Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder.
     
    Sample Video:
     
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    AnOldRetiredElephant
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds.
     
    Other Mods:




    1,190 downloads

    Updated

  14. Skyrim GUNMOD Redux Part 3 - SPAS-12

    Skyrim GUNMOD Redux Part 3 - SPAS-12
     
    Introduction:
    This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here.
     
    About the Weapon:
    To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended.
     

     
    Requirements:
    This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping.
     
    Installation:
    If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder.
     
    Sample video:
    VIDEO NOW AVAILABLE BELOW
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations.
     
    Other Mods:





    1,147 downloads

    Updated

  15. Skyrim GUNMOD Redux Part 2 - .44 Magnum

    Skyrim GUNMOD Redux Part 2 - .44 Magnum
     
    Introduction: 
    This is the second installment of the Skyrim GUNMOD Redux Project. The first part, the M1 Garand, can be found here. More information regarding the project as a whole can be found on that page for those that may be interested. What this mod alone does is add a .44 Magnum revolver to your game.
     
    About the Weapon:
    Firstly, if you're unfamiliar with how most pistol weapon mods work in Skyrim, they generally use staves as the base. So this will function similar to how a staff would in game. (i.e it will use staff animations, have the staff icon in UI, etc.). If you want pistol animations for a more immersive experience, I highly recommend checking out the mod, Pistol Shooting Animations by gaju on the Nexus. This mod is built around vanilla animations, however, so you'll have to reposition the weapon yourself via NifSkope if you plan on using those animations, he has a guide on how to do so on that mod page. Another thing, this mod doesn't contain any scripts to enhance the weapon, so you may find it to be somewhat weak depending on what difficulty you play on, what level you are, your enemy's level, enemy type, etc. Pistol mods tend to be pretty weak without scripts, but I've given this weapon the highest base damage possible as well as bleed damage so hopefully you don't find it horrible to use. Unfortunately, I'm not too good with scripts and I don't have permissions to use anyone else's for this mod. But if anyone else wants to write scripts to be used with this mod, I'd be happy to implement them in a future update and of course give due credit.
     
    Anyway, to obtain the weapon you can craft it at any forge. It fires 6 shots before depleting. It can be refilled with soul gems like any staff type weapon or you can also craft ammo for it at a forge. You'll be given 6 bullets each time you craft ammo.
     
    Requirements:
    None
     
    Installation:
    If you're not using a mod manager, to install manually, just drop the contents of this file into your Skyrim\Data folder.
     
    Credits:
    xillus
    Ghosu
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you to xillus for the original mod and Ghosu for allowing modders to freely use his assets
     
    Other Mods:





    1,550 downloads

    Updated

  16. Skyrim GUNMOD Redux Part 1 - M1 Garand

    Skyrim GUNMOD Redux Part 1 - M1 Garand
     
    Introduction:
     Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two.
     
    About the Weapon:
     The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work.
     
    Requirements:
     This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off.
     
    Installation:
     To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however.
     
    Sample Video:
     
    Credits:
    J3X
    Ghosu
    xillus
    Yurica
    Bethesda
     
    Programs Used:
    xEdit
    paint.net
    Blender
    NifSkope
    Audacity
     
    Original Mod
     
    Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations.
     
    Other Mods:





    1,589 downloads

    Updated

  17. Modern Firearms (english vers).7z

    Modern Firearms (english vers).7z

    611 downloads

    Submitted

  18. GUNMOD.7z

    GUNMOD.7z

    289 downloads

    Submitted

  19. Junghado's Phantom Sword

    Junghado's Phantom Sword From Blade & Soul.
     

    Credits:
     
    Sets00na: Porting
    uModel: For the tool
     
    And a special thanks to everyone who downloads this mod and test it.

    429 downloads

    Updated

  20. Dragon Quest Sword&Shield of Roto and Supreme Sword of Light

    This mod contains the original Sword+Shield of Roto and Supreme Sword of Light.
    You can post screenshots of the mod in game and I will add them in the main page.
     
    Credits:
     
    coremediawiz: Screenshots
    SquareEnix: Dragon Quest XI
    Dude that made ninja ripper
    Sets00na: Porting
     

    835 downloads

    Updated

  21. Final Fantasy XV: Royal Arms (1,5,12)

    This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
    You can post screenshots of the mod in game and I will add them in the main page.
    Enjoy.
     
    Credits:
     
    SquareEnix: Final Fantasy XV
    Some dude from DeviantArt that ripped and ported them for XnaLara
    Sets00na: Porting into Skyrim
     

    1,528 downloads

    Updated

  22. Shadow of Mordor: Urfael

    Here I present to you Urfael, Talion's sword form Middel-Earth: Shadow of Mordor.
    You can either craft it in the iron category or use additem menu. (http://www.nexusmods.com/skyrim/mods/64905/?)
    I will add the sheath later in the future.
     
    (post screenshots if you find any bugs).
     
    Credits:
     
    Facepunch Community: You guys are awesome, please tell me the username of the one who ripped the models so I can credit him.
    The dude who ripped the model.
    Xentax community: Although sometimes they are asses, they're still cool people. Without them there wouldn't be any plugins for model viewer and ripping.
    sets00na: Importing the sword into the game.
     
    And anyone who downloads and test this mod.

    759 downloads

    Updated

  23. Mad Malkavian's Light Override

    The rain of ages plots again to wash away revelation.
     
    I didn't like how the Candlelight and Magelight spells in The Elder Scrolls V: Skyrim - Legendary Edition emitted a light blue light and how I really couldn't see shit clearly because of it. So I made the light both spells emit white. It's much clearer in my honest opinion as light in it's purest form is white, or effectively a combination of red, orange, yellow, green, blue, indigo and violet blended together.
     
    I recommend using Lorica in order to make Candlelight a sustained spell, along with a number of other spells which have set durations and no basic contingencies which cancel the spell prematurely when triggered. You may download this mod here: https://www.nexusmods.com/skyrim/mods/94095
     
    In the event there is some paranoia regarding digital contagions I ran the archive I uploaded through VirusTotal and the results are viewable here: https://www.virustotal.com/#/file/754d6aa36b19d93e3b22a6a297879a95634ee1185b2af91bd77d0d6a7b31e2d2/detection
     
    I am no longer here.

    45 downloads

    Submitted

  24. MODE: Fire Dragon King

    New Voice Attack.
    AOE Fire Damage with Healing
    All undead will run away
    will make you invisible a few sec however you will be in an armor of fire.

    for min 60 seconds you will gain massive regen boost of 5000% and 5000hp
    anything within 500 range will be hit with the roars effect. and can 1 hit even a mammoth if in range.

    it can be found in whitrun in the water near the tree  just as you walk up the steps. see image.

    requires all dlc and unofficial legendary patch
     
    https://www.youtube.com/watch?v=AZHMWB386QI  

    50 downloads

    Submitted

  25. Myconjuration

    Description

    ===========  

    Complete rework of the conjuration summons and reanimation which makes being a conjurer or Necromancer fun and interesting. As requested.
     
    This mod was on Nexus until recently. I removed it because I was not going to support it anymore because I felt that fixing so called bugs would remove the freedom this mod allows the user. Use this mod wisely and it works great! Save often so if something is broken by accident you can recover.
     
     
    Requirements:

    ============  

    Skyrim.esm
    Update.esm
     
    Works with SSE!
    Details

    =======  

    Have you ever played a conjurer or Necromancer and abandoned the class because of the way it works?
     
    For example: Your pets are more or less useless because they die fast, get lost or just don't work. The reanimated turn to ash within seconds after you zone. Your prized Thrall goes poof. You know what I mean here. Well this will change the way you view conjuration or necromancy.
     
    My Conjuration key features:
     
    1. All summons level with you!
     
    Summons can become powerful allies because they stay 1.25 levels over you all the way to level 999. Not only that, but through the perk system they gain health, health regeneration, resistances, damage and speed. They ignore friendly hits and are clasified as teammates.
     
    2. Summons last 1 day and port with you across zones so no more lost pets. Since the timer is reset upon zone change the summon will last forever.
     
    3. You can have up to 6 active summons or reanimated through the perk system. HOWEVER, each active one takes away a portion of your Magicka until they die or you destroy them.
     
    NOTE: Do not use summons for inventory storage because when they die the inventory goes POOF!
     
    For the Necromancer in you:
     
    4. Reanimated get health, damage, resistances, skills and more based on YOUR level and the perk tree. This makes even a level 1 NPC useful at level 100+ !
     
    5. You can access your minions inventory! You can dress them and give them weapons YOU want them to have! You can use your reanimated as storage!
     
    6. NO MORE ASH PILES!!! NADA! ZIPPO! Ash piles have been removed from the spells so if your reanimated die just cast again.
     
    7. Each reanimation spell increases their power. So it is still advised to use the upgraded spell BUT you can pick one spell and stick with it all the way to 999 if you so desire.
     
    8. You can raise things you couldn't and some things you shouldn't! Dead dragons will reanimate but will not move. Giants and Mammoths are really hard to control in dungeons but you can use them!
     
    9. When you though you were powerful enough you learn a special spell and get a book at skill level 100, when and if, you take SoulMaster Perk! You will get a book and learn a new spell to RESURECT human NPCs (requires items). You can have up to 4 of these and they are blood linked to you. they take 20% of your damage and you take 20% of their damage.
     
    Changes to bound weapons:
     
    10. Bound weapons now last up to 10 minutes and are MORE powerful.
     
    Changes to the perk tree.
     
    (Note: Perks that affect magicka cost also affect cost to maintain summons and reanimated. The higher in the perk tree the less it costs to maintain them but 4 Magicka is minimum.)
     
    (Note: Default heal rate is 2, Heal rate is out of combat health regen so minions recover quickly.)
     
    Novice Conjuration:
     
    Cast novice level conjuration spells at half magicka. Can have 2 minions. Raises Minion health regeneration by 1.
     
    Apprentice Conjuration:
     
    Cast Apprentice level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 2.
     
    Adept Conjuration:
     
    Cast Adept level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 1.
     
    Expert Conjuration:
     
    Cast Expert level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 1.
     
    Master Conjuration:
     
    Cast Master level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 2.
     
    Mystic Bindings:
     
    Bound weapons do 100% more damage.
     
    Soul stealer, Oblivion bindings, Conjuration dual casting unchanged at this time.
     
    Necromancy:
     
    Increase the minions physical damage resistance by 80 (armor rating)
     
    Summoner30:
     
    Can summon atronachs or raise undead twice as far away. Raised Minions get improved melee damage.(100%)
     
    Summoner70:
     
    Can summon atronachs or raise undead three times as far away. Summons and zombies get boost to weapon speed.(100%)
    Atromancy:
     
    Minions gain 20% crit chance modifier.
     
    DarkSouls:
     
    Minions have 100 points more health, magicka and stamina. Minions get 75% elemental resistance's.
    Twin Souls (Now called Soul Master)
     
    You can now be a real master of the dead!
     
    Spells affected in alphabetical list:
     
    BoundBattleAxe
    BoundBow
    BoundSword
    BoundSwordLeftHand
    BoundSwordRightHand
    ConjureDremoraLord
    ConjureFamiliar
    ConjureFlameAtronach
    ConjureFrostAtronach
    ConjureStormAtronach
    DeadThrall
    DreadZombie
    MGRSummonDremora
    RaiseZombie
    ReanimateCorpse
    Revenant
     
    New Spell:
    ConjureSpriggan - Almost anything can be raised but someone requested this and I removed call animals so it won't use it.
     
    A couple maintenance spells you will get at start and one special skill 100 spell which is a spoiler.
     
    Upgrading pre 1.3 after 1.2 the upgrade is automatic:
    =========
     
    1. If you want to keep your current minions, kill them and loot them otherwise go to step 2.
    2. Save your game and exit to desktop.
     
    3. Uninstall or Disable MyConjuration-Vanilla
     
    4. Reload your new save and save it again without the mod installed. (absolutely must make a clean save)
     
    4. Install the newest version.
     
    5. Reload the clean save.
     
    6. Reanimate your minions.
     
    7. Enjoy!
     
    Install
    =======
     
    Use NMM. It is better.
     
    1. Extract the files to a temporary location.
     
    2. Examine the folder structure and make corrections where necessary.
     
    3. Copy files to (install folder)\Skyrim\Data\
     
    4. Enable the MyConjuration-Vanilla.esp
     
    5. Enjoy!
     
    Uninstall
    =========
     
    Use NMM. It is easier.
     
    1. Disable MyConjuration-Vanilla.esp
     
    2. Delete the files/folders associated with the mod.
     
    MyConjuration-Vanilla.esp
    \scripts\mybloodkin.pex
    \scripts\myconapplybloodkin.pex
    \scripts\myconapplyzombiebuff.pex
    \scripts\myconkill.pex
    \scripts\myconkillbk.pex
    \scripts\myconresurrect.pex
    \scripts\myconshowi.pex
    \scripts\mypotencyscript.pex
    \scripts\mysummonbuff.pex
    \scripts\myzombies.pex
    \scripts\source\mybloodkin.psc
    \scripts\source\myconapplybloodkin.psc
    \scripts\source\myconapplyzombiebuff.psc
    \scripts\source\myconkill.psc
    \scripts\source\myconkillbk.psc
    \scripts\source\myconresurrect.psc
    \scripts\source\myconshowi.psc
    \scripts\source\mypotencyscript.psc
    \scripts\source\mysummonbuff.psc
    \scripts\source\myzombies.psc
     
    Incompatibility

    ===============  

    Any mod that affects the conjuration tree may conflict.
     
    (Load Order):Put this file down in the list. I have it last in the load order and it works with 188 existing mods.
     
     
    Known Issues or Bugs

    ====================  

    Sometimes (rare) the summons go aggro if you hit them to much and to hard. They are teammates so immune to damage. Use the spell to kill them or console.
     
    Summons can be used as storage but they do not drop your items! Raised dead can be looted but like mentioned summons do not drop your items. I have verified this one.
     
    Do not reanimate dismembered bodies.
     
     
    History

    =======  
     
    Version 1.4 
     
    I reworked the game esp to now include DLC so there is two versions.
     
    Updated all spells to work now as some were missed.
     
    Minion run speed was increased to reduce teleporting and minions now teleport behind the player.
     
    Adjusted the reanimation spells to actually work past level 50. In fact you can now reanimate any NPC regardless of spell at any level to 999.
     
    Reanimated that were decapitated or dismembered should now reanimate with all their body parts.

    Version 1.3
     
    4/18/15:
     
    Added an error check to zombies that if the game, for some reason decides to mark the minion for delete, the minion will be removed.
     
    Added additional checking on distance if the minion becomes stuck completely due to being disabled by the game engine. It will try to move the minion 5 times and if it fails the minion gets removed form the array.
     
    Conjuration summons now are player only. The spells used by the player are completely different than the spells used by NPCs. The NPC summons will NOT be added to the array anymore.
     
    Added auto update feature so no more need to clean save.
     
    Version 1.2
     
    4/10/15 - Expanded the array of minons to allow for necromancer and summoner pets.
    Remove an error when dispelling the zombie buff.
     
    Version 1.1
     
    4/6/2015 - Added additional error checking to the scan on Zombies to remove dead ones. This happens if you raise a zombie and it is not in the same zone and there are no slots.
     
    4/6/2015 - Fixed the reanimation spells to work properly. Seem I missed something.
    Version 1.0
     
    Initial release. Planned to do downloaded content and tweak this based on feedback
     
    Contact
    =======
    Message me here.
     
    Credits
     
    =======
    Bethesda for this awesome game.
     
    Tools Used
     
    ==========
     
    7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
    Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
     
    Licensing/Legal
    ===============
     
    You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod but do give credit.
     
    MyConjuration-Vanilla.7z
    MyConjuration-DLC.7z

    390 downloads

    Updated


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