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Weapons & Spells

Skyrim mods that replace or add new weapons or spells.

84 files

  1. DMC Gladius

    Re-upload of the old mod DMC Gladius
    Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
    OBLIVION Version



  2. Green arrow artillery

    Green arrow artillery are arrow and bolts you can fine in your adventures.
    An little mod that I made for myself and I decided to upload and share.



  3. magic shield

    hello guys this is a magic shield brings some status i translate from china to english enjoy it



  4. Steel Soul Sword

    This mod adds a Steel Soul Sword to the game.
    You can find it in the Hall of Rumination in Blackreach. It can be tempered.
    Screenshots show location hints.
    34 base damage with 17 critical. 2.0 critical multiplier. Range is 1.3 and swing speed is 0.85. It cannot be enchanted without the console. Even when done, it cannot be disenchanted.
    I am constantly playing with this, so do not expect consistency. I plan to make it like the Dwarven SoulSaber where the enchantment deals most of the damage and produces the blade.
    This is for LE and I will not be porting it to SE until I include it in my Content Compendium.
    You can port this to SE yourself, but hosting or sharing the conversion will result in consequences.
    I will not be providing support for anyone who chooses to port this to SE and I reserve the right to request a takedown of anyone hosting SE ports of my mods without my consent.
    "Steel SoulSword", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
    "Soul swords" and their design, effects, and other media pertaining to role playing games are my intellectual property. Any deliberate attempts to copy or mimic their design, effects, and other representative media will result in a DMCA takedown.



  5. Dwarven Soulsaber

    This mod adds a Dwarven Soulsaber to the game.
    You can find it in Blackreach. It can be tempered.
    14 base damage with 7 critical. Range is 1.1 and swing speed is 1.2. Has a unique enchantment and cannot be disenchanted.
    Screenshots show location hints.
    Additional content
    The new "update" is really just a purely cosmetic update. Unlike some greedy thieves, my Patreon is for exclusively cosmetic content that does not affect the function of my free mods.
    It's literally free. You don't even have to subscribe to download it.
    This is for LE and I will not be porting it to SE.
    You can port this to SE yourself, but hosting or sharing the conversion will result in consequences.
    I will not be providing support for anyone who chooses to port this to SE and I reserve the right to request a takedown of anyone hosting SE ports of my mods without my consent.
    "Dwarven SoulSaber", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.




    this another port i make from korean to englis,this mod is a pack from many mods vehicles,clothes and weapons, read instructions and look video for better idea what you mut doit for this mod work fine.
    1. download and install all mods on this link; https://www.mediafire.com/folder/n25ho48k8igh7/modern_weapons 
    2. use additem mod for pick all stuff you want weapons,vehicles suits etc; additem mod link here : https://www.nexusmods.com/skyrim/mods/64905 
    3. look the video that explain some basic stuff there weapon dearler and a console for buy the vehicles.
    4. a very important thing "on the book section dont pick or open spell for craft weapons for that you can pick directly with additem mod, the mines,explsoives and granades are on pergamine section they wrok 100 % fine.
    5. follower or npcs can use any weapon you give to equip,but i sugest dont equip it with bazzokas or some explosives XD, just give shotguns or any other gun.
    6.some weapons like sniper rifle have scope, for use that function press the wheel boton of mouse for activate or deactivate scope mode
    7. have fun.
    sponsor me



  7. Dark Souls 3 Weapon Pack

    Dark Souls III Weapon Pack
    SE Version
    A port of [147] weapons from Dark Souls 3

    Recommended - Animated Armoury - Rapiers and Pikes with third person animations
    (For Rapier/Pike animations)

    Give me something, it is free after all. http://www.youtube.com/c/NamelessGod

    Join the Discord

    Special thanks to:
    CPU for making the paired weapons script

    Weapons Ported
    -Corvian Great Knife
    -Corvian Great Scythe
    -Dragonslayer Sword Spear
    -Earth Seeker
    -Follower Javelin
    -Follower Sabre
    -Follower Torch
    -Four Pronged Plow
    -Friede's Catalyst
    -Friede's Great Scythe
    -Handmaids Dagger
    -Harald Curved Greatsword
    -Lothric Knight Long Spear
    -Lothric War Banner
    -Millwood Battle Axe
    -Murky Hand Scythe
    -Murky Long Staff
    -Pontiff Knight Great Scythe
    -Pontiff Knight Curved Sword
    -Quakestone Hammer
    -Rotten Ghru Curved Sword
    -Rotten Ghru Dagger
    -Scholar's Candlestick
    -Storyteller's Staff
    -Tailbone Short Sword
    -Yhorm's Great Machete
    -Cleric's Candlestick
    -Gotthard Twinswords
    -Irithyll Straight Sword
    -Morion Blade
    -Ringed Knight Paired Greatswords
    -Dancers Enchanted Swords
    -Sellsword Twinblades
    -Warden Twinblades
    -Winged Knight Twinaxes
    -Onikiri & Ubidachi
    -Crow Quills
    -Brigand Twindaggers
    -Drang Hammers
    -Drang Twinspears
    -Crow Talons
    -Manikin Claws
    -Old Wolf Curved Greatsword
    -Exile Greatsword
    -Wolnir's Holy Greatsword
    -Lothric's Holy Sword
    -Lorian's Greatsword
    -Twin Princes' Greatsword
    -Crucifix of the Mad King
    -Splitleaf Greatsword
    -Frayed Blade
    -Aquamarine Dagger
    -Gael's Greatsword
    -Man Serpent Hatchet
    -Hammer of the Great Tree (Cut Content, Not craftable)
    -Great Machete
    -Spiked Mace
    -Executioner's Greatsword
    -Ancient Dragon Halberd (Cut Content, Not craftable)
    -Black Knight Halberd
    -Gundyr's Halberd
    -Immolation Tinder
    -Red Hilted Halberd
    -Winged Knight Halberd
    -Gargoyle Flame Spear
    -Carthus Curved Sword
    -Carthus Curved Greatsword
    -Storm Curved Sword
    -Carthus Shotel
    -Crescent Moon Sword
    -Demon's Greataxe
    -Old King's Great Hammer
    -Onyx Blade
    -Arstor's Spear
    -Hand Axe
    -Dragonslayer Greataxe
    -Reinforced Club
    -Storm Ruler
    -Bastard Sword
    -Greatsword of Judgement
    -Hollowslayer Greatsword
    -Moonlight Greatsword
    -Drakeblood Greatsword
    -Firelink Greatsword
    -Astora Greatsword
    -Black Knight Greatsword
    -Cathedral Knight Greatsword
    -Farron Greatsword
    -Fume Ultra Greatsword
    -Lothric Knight Greatsword
    -Profaned Greatsword
    -Dragonslayer's Axe
      -Anri's Straight Sword
    -Astora Straight Sword
    -Barbed Straight Sword
    -Broken Straight Sword
    -Dark Sword
    -Long Sword
    -Lothric Knight Sword
    -Ringed Knight Straight Sword
    -Sunlight Straight Sword
    -Battle Axe
    -Brigand Axe
    -Butcher Knife
    -Thrall Axe
    -Bandit's Knife
    -Mail Breaker
    -Parrying Dagger
    -Black Knight Greataxe
    -Black Knight Sword
    -Wolf Knight's Greatsword
    -Great Scythe
    -Saint Bident
    -Soldering Iron
    -Dragonslayer Greatbow
    -Millwood Greatbow
    -Onislayer Greatbow
    -Dragonslayer Great Arrow
    -Dragonslayer Lightning Great Arrow
    -Millwood Great Arrow
    -Onislayer Great Arrow
    -Dragonslayer Spear
    -Tailbone Spear
    -Rotten Ghru Spear
    -Dragonrider Bow
    -Darkmoon Longbow
    -Long Bow
    -Crystal Sage's Rapier
    -Washing Pole
    -Repeating Crossbow
    More weapons to come

    Things to do
    -Create a scythe blade FX for Friede's Catalyst
    -Make some weapons have pseudo physics (Lag bones around a specific axis)
    -Create Inherent Damage for:
    Dragonslayer Sword Spear - Shock
    Corvian Great Scythe - Bleed, Small Bleed on player
    Follower Torch - Fire
    Friede's Catalyst - Frost
    Friede's Scythe - Frost
    Handmaid's Dagger - Absorb Magicka
    Murky Long Staff - Dark
    Murky Hand Scythe - Dark
    Rotten Ghru Curved Sword - Poison
    Rotten Ghru Dagger - Poison
    Storyteller's Staff - Poison
    Ringed Knight Paired Greatswords - Fire
    Dancers Enchanted Swords - Fire & Dark
    Warden Twinblades - Bleed
    Onikiri & Ubidachi - Bleed
    Brigand Twindaggers - Bleed
    Claw(s) - Bleed
    Crow Talons - Bleed
    Manikin Claws - Bleed
    Old Wolf Curved Greatsword - Heal/Damage Boost after consecutive hits
    Frayed Blade - Dark, Bleed
    Aquamarine Dagger - Magic
    Executioner's Greatsword - Restore Magicka on kill
    Immolation Tinder - Fire
    Gargoyle Flame Spear - Fire
    Carthus Curved Sword - Bleed
    Carthus Curved Greatsword - Bleed
    Carthus Shotel - Bleed
    Crescent Moon Sword - Magic
    Demon's Greataxe - Fire
    Old King's Great Hammer - Fire
    Onyx Blade - Dark
    Arstor's Spear - Poison
    Dragonslayer Greataxe - Lightning
    Reinforced Club - Bleed, Heavy Stagger, Pseudo Poise
    Greatsword of Judgement - Magic
    Moonlight Greatsword - Magic
    Firelink Greatsword - Fire
    Lothric Knight Greatsword - Lightning
    Dragonslayer's Axe - Lightning
    Ringed Knight Straight Sword - Fire

    -Create Pseudo Weapon Arts (On Bash/Heavy R2/L2)
    Corvian Great Knife - Damage through shields
    Earth Seeker - Stagger/AOE Retextured Water Splash FX
    Follower Torch - Fire AOE/?Dragonbreath?
    Friede's Catalyst - Frost AOE
    Lothric War Banner - 20% Damage Increase
    Murky Long Staff - Chant from the Depths (20% Increase for Dark damage)
    Pontiff Knight Great Scythe - Frost AOE and Frost Weapon Buff
    Pontiff Knight Curved Sword - Frost AOE on Sideways Power Attacks
    Quakestone Hammer - Stagger AOE
    Storyteller's Staff - Poison AOE
    Yhorm's Great Machete - Stagger AOE
    Valorheart - Shield bash against blocking enemies stagger
    Wolnir's Holy Greatsword - Damage AOE/?RetexturedSunBurst?
    Lothric's Holy Sword - Missile on Block Bash
    Lorian's Greatsword - Fire trail on Heavy R2
    Twin Princes' Greatsword - (Lothric's Holy Sword and Lorian's Greatsword combined)
    Crucifix of the Mad King - Random effect on Block Bash (Timed explosion on character, 100% Stagger resist and bonus damage resist, AOE "Scream")
    Frayed Blade - Dark shockwave on heavy R2, Attacks speed up and damage is reduced for a certain time with Block Bash
    Aquamarine Dagger - Increase damage and speed on Block Bash? (And show blue blade)
    Gundyr's Halberd - Heavy running attacks stagger or knock down
    Immolation Tinder - Fire trail on Heavy R2
    Crescent Moon Sword - Blue Crescent Projectile on Block Bash
    Demon's Greataxe - Fireball explosion on heavy R2
    Old King's Great Hammer - Fireball explosion and lava pool(Hazard)
    Onyx Blade - Buff weapon on Block Bash (Fire Buff)
    Dragonslayer Greataxe - Lightning explosion on Heavy R2
    Storm Ruler - Self Buff on Block and wind thing on Heavy R2
    Greatsword of Judgement - 5/s Self Buff on Block, Wave attack on Sideways Heavy R2
    Firelink Greatsword - Fire Trail on Heavy R2
    Profaned Greatsword - Self buff on Block R2
    Anri's Straight Sword - Regen
    Sunlight Straight Sword - Self buff on Block

    I am looking for assistance with this project, some things I need done are:
    -Armor weighting
    If you can offer any assistance PM me or join my Discord.

    Destroyed UVs Fixed
    -Lorian's Greatsword
    -Aquamarine Dagger
    -Demon's Greataxe
    -Sunlight Straight Sword
    -Bandit's Knife

    Rules on usage:
    You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form.
    You may not modify the files in this mod in any shape or form unless for personal use.
    You may not redistribute this file in any shape or form.
    Further use outside of gameplay and basic modding requires my permission.
    You may not use this file in any way other than for personal use, redistrobution prohibited CC

    - View my other mods here -



  8. Monster Hunter Weapons pack

    Monster Hunter Weapons Pack If you like or are fan of monster hunter here you got some randoms weaponss of sage port to le ;D
    MHW weaposns pack le 



  9. Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.

    This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
    You can post screenshots of the mod in game and I will add them in the main page.
    SquareEnix: Final Fantasy
    Dude that made Noesis
    Dude that made the plugins for Noesis
    Dude that made the plugins for xnalara
    Dude that ported this stuff to xnalara
    Sets00na: Porting, at first.
    ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
    Although I forgot if you had to re-port the weapons also. Sorry I forgot.



  10. Demonsbane

    Demonsbane, a ruby colored sword sent from the heavens by Stendarr, right into the hands of Belethor. But seriously, what's he going to do with it? Once you reach level 35, go and pick it up from him (or use console commands). Once you reach level 50, a new ability is unlocked. It deals special damage to undead and daedra up to level 85, similar to Dawnbreaker. I recommend the Companion's Insight perk from Dragonborn for this.
    Little better than Glass weapons plus the unique enchantment.
    Takes fire salts and flawless rubies to upgrade.
    Textures are loosely based off of the Glass weapons.
    Custom mesh and textures for both the sword and fire effects.
    Should be compatible with everything.
    Future Plans
    None, this has been finished for like three years.
    Special thanks to Lrsamways for all of the meshes except the vanilla Glass blade and scabbard. The handle, pommel, and "wings" on the hilt are all from Lrsamways's Expanded Skyrim Weaponry, and I can't thank him/her enough for the work they did.
    In any case, be sure to check out LeanWolf's BSW and Lrsamways's Expanded Weaponry, they are both fantastic mods.
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4/Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    If I find this mod on ModDrop I will sue the shit out of the person who uploaded it and I will sue ModDrop for every penny they have to their shitty names. Don't fucking do it.

    Currently allowed websites are:
    If someone wants to convert this to Fallout NV/SSE/FO4, ask me first.

    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
    Copyright © 2020 RussianPrince
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
    I have also included a unique file header in each file only visible with a hex editor. This helps identify stolen textures, as my originals have a datestamp and an abbreviation of my user name of either here or my NexusMods username. My nexus account was banned, hence my presence here.



  11. DMF- Carrot Launcher

    This mod was made for fun... it's extremely overpowered so if you don't like this sorry..
    you can craft the bow under silver smithing and the arrows under misc..
    also it fly really far and does instant damage..
    body type required. umm... any body you wanna shoot a carrot into... lol
    Please note.. the wedding dress mod is not available to download atm.. please don't ask for it. thank you.
    Legal Shit..
    This mod is exclusive to LoversLab only... please do not upload or repack to any other mod sites
    including naver cafe.. Links to this mod is ok.



  12. ShockCane

    First, sorry for my bad english.
    This mod brings a modified ZaZ-OldCane into the game.
    It change not the original Cane. It comes with its own ID.
    In addition to the normal damage, it also causes shock damage (see the images).
    I create this weapon for my own, but i hope you have fun with it ?
    Sorry, I forget to tell you, where you get this weapon ?.
    You can buy this weapon by the Riverwood Trader or use additemmenu.
    It is only a esp.-file, so you can drag and drop to your Skyrim\data - folder or use a MM like NMM.
    - Skyrim
    - last Update
    - ZaZ Animation Pack CBBE V.8.0



  13. Mehrunes' Calling (Power)

    What this mod does:
    This mod adds a custom spell tome to the the interior of the Mehrunes Dagon shrine upon a pedestal.
    The spell tome isn't a spell, it's a power.
    This powers allows you to breathe fire to invoke a dremora from Oblivion at the cost of a humanoid dead body and magicka.
    It doesn't deal damage to humans, though it will stagger them and also cause them to become hostile.

    As a bonus, a spell tome has been added to the game that allows you to breathe fire that does do damage at the cost of magicka.
    What I need help with:
    Making the spell unavailable in shops
    Changing the color of the summoning effect




  14. Mortal Weapons and Armor SE

    I did not make this mod, I simply converted the mod and cleaned it with TESSedit Cleaner 4.0.x 
    Thanks to the Generous permission of Monoman1 I am able to present to you a fully compatible version of this mod for Skyrim SE.
    Thanks to the devoted fan of the original and the effort of saltshade  for testing this mod during several days, I can say that besides the bugs and Issues that already existed in the LE version, no NEW bugs have been found.
    Look on his original Page for details: https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
    I got Errors when I tried to copy his description and images to this page, so Im sorry that I cannot provide you with more info on this page. Probably because his description is very very long and detailed.
    PapyrusUtil - Make sure you have the latest version and that it's not overwritten by another mod that includes an out-of-date version.
    Unofficial Skyrim Special Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.  
    Instal with Mod Manager 2 (highly recommended)
    Manual installation: you should know where it belongs, Although I do not recommend it, and you should not expect any assistance from me, if you installed the mod this way.



  15. Dwarven Relic Armaments (August 2020)

    Dwarven Relic Armaments
    A group returning from the excavation of an unnamed Dwarven ruin were supposed to bring their discoveries to Markarth, but after their stay at Old Hroldan they were never heard from again. The fate of this expedition and the relics they unearthed has remained a mystery.

    This is a collection of Dwarven swords, daggers, and shields, made to my tastes and to occupy some niches that I felt needed filled. They are lighter, faster, stronger, and significantly less bulky than the Vanilla Dwarven equipment. Additional information about their origin and place in the world can be found in the in-game documents.
    You can find a clue to obtaining the relics in a note left behind in the Old Hroldan Inn. They are also craftable with the Dwarven Smithing perk, although you may need a deeper knowledge of the subject to create some of the items. 
    All of the relics are Dual Sheath-ready. Run that mod's patcher for the left-hand versions and back-mounted shields to appear in-game. 
    SE version to come when I can be bothered to do it.



  16. Skyrim GUNMOD Redux Part 4 - AA-12

    Skyrim GUNMOD Redux Part 4 - AA-12
    This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here.
    About the Weapon:
    The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping.
    (Optional) Yurica's Musketeer Animations

    (This is all you need from that mod page, the full mod is not required)
    Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder.
    Sample Video:
    Programs Used:
    Original Mod
    Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds.
    Other Mods:



  17. Skyrim GUNMOD Redux Part 3 - SPAS-12

    Skyrim GUNMOD Redux Part 3 - SPAS-12
    This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here.
    About the Weapon:
    To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended.

    This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping.
    If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder.
    Sample video:
    Programs Used:
    Original Mod
    Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations.
    Other Mods:



  18. Skyrim GUNMOD Redux Part 2 - .44 Magnum

    Skyrim GUNMOD Redux Part 2 - .44 Magnum
    This is the second installment of the Skyrim GUNMOD Redux Project. The first part, the M1 Garand, can be found here. More information regarding the project as a whole can be found on that page for those that may be interested. What this mod alone does is add a .44 Magnum revolver to your game.
    About the Weapon:
    Firstly, if you're unfamiliar with how most pistol weapon mods work in Skyrim, they generally use staves as the base. So this will function similar to how a staff would in game. (i.e it will use staff animations, have the staff icon in UI, etc.). If you want pistol animations for a more immersive experience, I highly recommend checking out the mod, Pistol Shooting Animations by gaju on the Nexus. This mod is built around vanilla animations, however, so you'll have to reposition the weapon yourself via NifSkope if you plan on using those animations, he has a guide on how to do so on that mod page. Another thing, this mod doesn't contain any scripts to enhance the weapon, so you may find it to be somewhat weak depending on what difficulty you play on, what level you are, your enemy's level, enemy type, etc. Pistol mods tend to be pretty weak without scripts, but I've given this weapon the highest base damage possible as well as bleed damage so hopefully you don't find it horrible to use. Unfortunately, I'm not too good with scripts and I don't have permissions to use anyone else's for this mod. But if anyone else wants to write scripts to be used with this mod, I'd be happy to implement them in a future update and of course give due credit.
    Anyway, to obtain the weapon you can craft it at any forge. It fires 6 shots before depleting. It can be refilled with soul gems like any staff type weapon or you can also craft ammo for it at a forge. You'll be given 6 bullets each time you craft ammo.
    If you're not using a mod manager, to install manually, just drop the contents of this file into your Skyrim\Data folder.
    Programs Used:
    Original Mod
    Thank you to xillus for the original mod and Ghosu for allowing modders to freely use his assets
    Other Mods:



  19. Skyrim GUNMOD Redux Part 1 - M1 Garand

    Skyrim GUNMOD Redux Part 1 - M1 Garand
     Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two.
    About the Weapon:
     The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work.
     This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off.
     To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however.
    Sample Video:
    Programs Used:
    Original Mod
    Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations.
    Other Mods:



  20. Modern Firearms (english vers).7z

    Modern Firearms (english vers).7z



  21. GUNMOD.7z




  22. Junghado's Phantom Sword

    Junghado's Phantom Sword From Blade & Soul.

    Sets00na: Porting
    uModel: For the tool
    And a special thanks to everyone who downloads this mod and test it.



  23. Dragon Quest Sword&Shield of Roto and Supreme Sword of Light

    This mod contains the original Sword+Shield of Roto and Supreme Sword of Light.
    You can post screenshots of the mod in game and I will add them in the main page.
    coremediawiz: Screenshots
    SquareEnix: Dragon Quest XI
    Dude that made ninja ripper
    Sets00na: Porting



  24. Final Fantasy XV: Royal Arms (1,5,12)

    This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
    You can post screenshots of the mod in game and I will add them in the main page.
    SquareEnix: Final Fantasy XV
    Some dude from DeviantArt that ripped and ported them for XnaLara
    Sets00na: Porting into Skyrim



  25. Shadow of Mordor: Urfael

    Here I present to you Urfael, Talion's sword form Middel-Earth: Shadow of Mordor.
    You can either craft it in the iron category or use additem menu. (http://www.nexusmods.com/skyrim/mods/64905/?)
    I will add the sheath later in the future.
    (post screenshots if you find any bugs).
    Facepunch Community: You guys are awesome, please tell me the username of the one who ripped the models so I can credit him.
    The dude who ripped the model.
    Xentax community: Although sometimes they are asses, they're still cool people. Without them there wouldn't be any plugins for model viewer and ripping.
    sets00na: Importing the sword into the game.
    And anyone who downloads and test this mod.



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