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Adult Mods

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These Skyrim mods are of an adult nature.


    1. Anatomical Correct Draugr

      All this does is add the private bits to the meshes for both living Draugr and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes.
      Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antimony would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've removed the blue eye glow because I thought it looked stupid in-game. Everything should work with the vanilla skeletons so I didn't include them.

      I've also included the DLC 02 Draugr though I don't think I've ever encountered it in-game.
      Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.
      Nikoli  (NVG)
      EDIT: I finally downloaded MNC just to see what everyone was talking about. From what I can tell in Nifskope it is just the vanilla Draugr for the normal state, no alterations to anything so my meshes shouldn't do anything to the secondary mesh in the aroused state. The only differences is that I removed the eye glow and added male anatomy. (If you really want the eye glow you can add it back in through Nifskope before installing my meshes) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...
      EDIT 2: Fulfilling a private request, I have no idea if this is aligned where the males are (DraugrFemale - Strapped.nif). It might work, it might not, I'm not doing anything else to it if it dosen't work. If it needs fixing you're more than welcome to claim it as your own... (Uses the Sexlab strap-on textures, though I've uploaded altered textures elsewhere on this site.)



    2. Holzfrau's Halloween Pack

      HOLZFRAU'S HALLOWEEN PACK (2018.10.18)
      This is a pack of 'just for fun' stuff that's mostly Halloween themed. There is a Frankenstein-style stiched body, as well as the ability to play as a ghost or someone with a hidden, monstrous form.  Each of these is implemented as a single spell (usually a permanent ability), or there are inventory items that can grant the abilities for AddItemMenu users - equip the item to apply the ability, equip it again to remove the ability.  These items work for NPCs too (except Corrupted Form which is player only).
      Stitched Body (UNP Females only)
      Your body is made out of a bunch of other people's bodies that have been sewn together (which has been built from many UNP body textures).  It beats being dead, but you're not far from a walking corpse - you are constantly surrounded by a cloud of flies.
      25% physical damage resistance 25% frost resistance (Frankenstein's monster wasn't really bothered by cold weather) 50% resistance to poison and disease Easier to detect in stealth Major Speech penalty Search "stitch" in the console.  Spell is called "Stitched Body" (12cc) and item is called "Amulet of Stitching" (12cd).
      Spooky Ghost Form
      You may have died, but your soul is not yet ready to leave Mundus.  People don't react to you any differently, but I might change that in the future.
      Carry weight reduced to 0, since you no longer have a corporeal form Worn equipment (not weapons) does not encumber you, but does not provide armor rating either. Spell potency is now based on your current Magicka - 100 Magicka = 100%.  This will make your spells weaker overall at low levels, but much stronger at high levels. 50% physical damage resistance Immunity to poison and disease Waterbreathing Waterwalking while sneaking, and 100% Muffle Better intimidation, because you're spooky Health does not regenerate Search "spooky" in the console.  Spell is called "Spooky Ghost Form" (2dc4) and item is called "Spooky Ghost Ring" (332a).
      Corrupted Form (Toggle, player only)
      There is a hidden darkness in you, and it invokes instinctive revusion and hatred from other people.  Activating the corrupted form turns your body into an alien starfield (I might change how this looks in the future), which makes it difficult for people to identify you.  Don't let them see you changing forms, and don't return to an area too soon after your Corrupted Form has been spotted - if you see people starting to become suspicious, leave the area immediately or risk a death warrant!  The following effects apply while in Corrupted Form:
      Constant health, magicka, and stamina regeneration Killing an NPC restores health, magicka, and stamina "Reap" interaction (use key) allows you to instantly kill an essential NPC that has been downed NPCs try to kill you everywhere all the time Search "toggle" in the console.  Spell is called "Toggle Corrupted Form" (5e58) and is equipped to the voice slot; item is called "Ring of Toggled Corruption" (12cd).  If you want to be stuck in corrupted form permanently, you can add the spell "Corrupted Form" (3df5).
      UNP-compatible body for the stiched textures RaceMenu if you want to use stitched body overlays PapyrusUtil needed for corrupt form Potential Issues
      The method I use to apply the stitched body overrides the character's naked armor skin.  This will conflict with any other mod that also changes this skin.  Also, SKSE does not clean up this modified skin when loading a game.  If you load a game where you're not using the stitched skin while playing with the skin, it will remain on your character.  Exiting to the main menu before loading a save is the easiest way to clear it up. The Corrupted Form can cause some weirdness if used with something else that makes everyone want to kill you, like lycanthropy. Corrupted Form Tweaks
      Some of the behavior of Corrupted Form can be tweaked by changing Global Variables in the console:
      HolzHalloweenUpdateInterval (default 5.0) - The time interval, in seconds, for Corrupted Form to check for witnesses, both during and afterward in the suspicion phase. HolzSuspicionDivisor (default 3) - This controls how likely an NPC is to fire a suspicion event on you.  The default of 3 means there is a 1 in 3 chance for them to grow more suspicious.  Decrease this number to 1 or 2 to make NPCs grow suspicious more quickly, or increase it to grow suspicion more slowly. HolzWitnessCooldown (default 1.0) - This is how long, in in-game hours, it will take before people who have seen you in your corrupted form will no longer grow suspicious if they see you afterward. Texture Credits for Stitched Body



    3. NCK30 Animations

      Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right.
      Sorry about the quality of the previews. I thought they would be better with ingame footage then previews from 3ds Max. Click on the images to get to gfycat.com. The previews there will be smaller and better quality.
      More will follow...
      Human Animations:
      Cowgirl 1
      Cowgirl 2
      Cowgirl 3
      Missionary 1
      Reverse Cowgirl 1
      Idle Animations:
      Laydown Idle Replacer (Underground Bathhouse)
      Sit On Ledge Idle Replacer (Underground Bathhouse)
      Install like any other SLAL pack, Don't forget to run fnis!
      Recommended mods :
      - Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce)
      Credits - Helped so much when I was starting with Max and everything was confusing.
      - CEO 0S for his guides
      - pornphile for his rigs and guides
      - AnubiSs2167 for his advice with Foot IK
      - Nibbles for his guide and SLAL instructions
      What's New in Version 1.1
      Released September 9
      Added Cowgirl 2



    4. Batheile the Endowed (stand-alone follower)

      Batheile is a beautiful battle-mage/sorceress who wields a shield and summons the power of lightning and ice. Though she excels at magic, she has limited knowledge in physical combat, and therefore does not use most types of long range and melee weapons, but can fight at close quarters using her shield. She will gladly aid you in combat, and will ride side by side with you during your travels. She is sometimes seen near the mysterious Lady Stone, or occasionally relaxing at the Frostfruit Inn in Rorikstead. Being a foreigner in Skyrim, Batheile may entrust you to give her a fashion makeover when she is in your party.
      Class: shield-mage/sorceress
      Weapon: shield
      Skills: lightning and frost spells, shield bash
      Location/s: Lady Stone, Frostfruit Inn at Rorikstead, Batheile's Hideout
      Essential: yes
      Marriage: possible
      Body: custom CBBE-based
      Voice: female sultry
      travels between a number of locations within Skyrim when not in the player's party owns her own mount, and can ride it when necessary has her own headquarters in Skyrim comes with her own bodyguard to defend her home has accessible dialogue options to change her armor/clothes (NOTE: alternate equipment located in chests in Batheile's Hideout) can provide a special potion once a day, accessible through her dialogue option includes a simple fix for the missing dialogue audio files of followers with the female sultry voice type has a simple initial quest to unlock her as a follower (NOTE: to initialize quest, look for an object located behind the Sleeping Giant Inn in Riverwood)  
      occasional bugs or delays may be caused by the horse-mounting and combat scripts has not been extensively tested with other mods (untested) may have compatibility issues with the options for changing outfits in follower overhaul mods (untested) may be incompatible with follower mount mods  
      latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE  
      Recommendations (IMPORTANT: may cause minor issues when not installed)
      NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions  
      Optional Recommendations
      Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio  
      Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Batheile the Endowed (parts 1-5).7z, Batheile the Endowed (parts 6-10).7z, Batheile the Endowed (parts 11-15).7z, Batheile the Endowed (parts 16-20).7z, Batheile the Endowed (parts 21-25).7z, Batheile the Endowed (parts 26-30).7z, and Batheile the Endowed (parts 31-34).7z, and extract their contents into a single common directory. Extract Batheile the Endowed.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Batheile the Endowed v#.#.#.7z, and install. Download the file Batheile the Endowed (update) v#.#.#.7z, and install.  
      Notes & Warnings
      NSFW, adults-only mod outfit options are still limited; you may create compatible outfits through BodySlide and Outfit Studio please minimize dis/mounting of horses during combat to avoid potential bugs please use Batheile's built-in dialogue option for changing her outfit instead of the outfit-change options that come with follower overhaul mods (if you have any installed) to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.  
      Possible Future Improvements
      SOS - Schlongs of Skyrim compatibility testing for compatibility with HDT Bounce and Jiggles CBBE Edition more outfits and equipment additional skills and magic - partially done mesh improvements - partially done quests - partially done additional combat damage - done  
      Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality.
      Please give proper credit to the authors of the assets to be used.
      Other Downloads
      Batheile (Endowed Body ++ preset and conversion reference).7z
      Other Mods





    5. Anatomical Correct Falmer

      All this does is add the private bits to the meshes for both living Falmer and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes. It's not perfect but unless you plan on doing an in-depth detailed exam on their corpses it should be fine. The bone color weights are a stone bitch to work with.
      Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antinomy would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've also altered the female body to work with the supplied textures. I've replaced a couple of the male Falmer with female versions because otherwise the female is almost never seen. Everything should work with the vanilla skeletons so I didn't include them.
      I've also included the DLC 01 Falmer vampires but haven't tested them because none of my saves are anywhere near where they're located in-game.
      Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.
      Nikoli  (NVG)
      EDIT: I finally downloaded MNC just to see what everyone was talking about. MNC does not alter the normal state, so my meshes shouldn't do anything to the secondary mesh in the aroused state.  The only differences is that I added male anatomy to the vanilla mesh. (Any mesh that I changed from male to female in the un-aroused state would change to a male in the aroused state) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...



    6. Skyrim Adult Celebrities (NSFW NPC appearance enhancer)

      This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality.
      Whiterun Hold
      improves the appearances of 12 vanilla NPCs Aela the Huntress (weight 100) Camilla Valerius (weight 100) Carlotta Valentia (weight 100) Fianna (weight 100) Gerda (weight 60) Irileth (weight 100) Jenassa (weight 100) Lydia (weight 100) Nimriel (weight 100) Olfina Gray-Mane (weight 85) Saadia (weight 100) Uthgerd the Unbroken (weight 100) adds 30 custom NPCs 3 mercenaries (can be hired as followers) 4 officers (may arrest the player for crimes) 23 other NPCs (mostly just walk around and look pretty) adds 2 new buildings The Lustful Reaper's Cabin Order of the Uninhibited Falkreath Hold
      improves the appearances of 10 vanilla NPCs Angi (weight 100) Astrid (weight 100) Gabriella (weight 100) Hert (weight 100) Narri (weight 100) Nenya (weight 100) Rayya (weight 100) Selveni Nethri (weight 100) Tekla (weight 100) Valga Vinicia (weight 100) adds 2 custom NPCs (mostly just walk around and look pretty)  
      conflicts with mods that alter the following exterior cells: Wilderness (6, 2) Wilderness (6, 1) Wilderness (5, 1) Wilderness (-14, 5) Wilderness (-14, 4) conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference) loading this mod into a saved game will cause some bugs  
      latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE  
      Recommendations (IMPORTANT: may cause minor issues when not installed)
      NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions  
      Optional Recommendations
      Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio  
      Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.002, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.003, and Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.004, and place all of them in a single common directory. Extract Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Skyrim Adult Celebrities (Base File) [Part 1] v#.#.#.7z, and install. Download the file Skyrim_Adult_Celebrities_(Base_File)_[Part_2]_v#.#.#.7z. Install the archive file you downloaded in step 8. Download any or all of the following files: Skyrim Adult Celebrities (Whiterun) v#.#.#.7z Skyrim Adult Celebrities (Falkreath) v#.#.#.7z If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod after installing them. Install the file/s you downloaded in step 10. (if necessary) If asked to confirm overwrite, choose "YES" or "YES TO ALL". (if necessary) If other NPC overhaul mods are installed, use any mod manager/organizer to move the following .esp files below the .esp files of other NPC overhaul mods in the load order: Skyrim Adult Celebrities (Whiterun).esp Skyrim Adult Celebrities (Falkreath).esp Activate all .esp files beginning with Skyrim Adult Celebrities..., making sure that Skyrim Adult Celebrities (Base File).esp is above the others in the load order. (optional) Download and install Skyrim Adult Celebrities (Whiterun) [Alternate Face - Aela the Huntress] v#.#.#.7z. When asked to confirm overwrite, choose "YES" or "YES TO ALL". (highly recommended) Start a new game in Skyrim.  
      Notes & Warnings
      NSFW, adults-only mod not for the faint of heart intended primarily for aesthetic purposes and not necessarily for added functionality not exactly lore-friendly, unless you use your imagination requires at least 4GB of free space in the hard drive where Skyrim is installed may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution please install this mod after installing other NPC-appearance-modifying mods to avoid potential bugs please install this mod before starting a new game to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.  
      Possible Bugs and Troubleshooting (NOTE: usually solved by starting a new game)
      Other Downloads
      Skyrim Adult Celebrities (BodySlide Presets) v1.0.0.7z
      Other Mods





    7. Slavemarket

      This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it. 

      As a part time slave hunter, I've always wondered why the dungeons always seem so dark and uninviting. After all, they want to sell their goods and offer them to customers in the most appealing atmosphere possible. That's why I sat down and built a slave market as I imagine.
      At the moment it is a playerhome with room for about 8 slave followers and about 10 further sleeping places.
      You will find the entrance at the bottom of Azuras Statue
      DLC Heartfires
      ZaZ Animation Pack - Tara's Edition V.8.0 plus*
      Stroti (for some metal textures)
      1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice
      2. Activate the ESPfile in NMM or similar or enable the Slavemarket.esp file manually
      4. Have fun und take a lot of screenshots (optional, cause my PC is too low end to take good pics)
      Further plans
      Add two mercants, who sell Food and Taras Devices. 
      Add 8 Slaves to use the different possibilitys.
      Add about 4 slavers



    8. Sexist/Derogatory Guards, NPCs and Player Comments

      Sexist/Derogatory Guards & NPCs
      Which Version Do I Need?
      There are 2 files available. You only need to install 1 of them.
      The best one to install is SexistGuards v2.63 or higher as this one now has a soft dependency for Devious Devices
      SexistGuards vX.X.zip - This is the new version with the soft dependency for Devious Devices. Use this one!
      SexistGuardsDD vX.X.zip - legacy version. Do not use. It will not be updated. 
      Mod Overview
      Skyrim is no place for a female adventurer....women should be at home or servicing men at the local inn; so if you fancy making life a bit more humiliating for your female character then this mod might just be for you!
      Whenever you encounter an NPC guard they may make some kind of sexist or derogatory remark to you..
      Knock an object over and any nearby NPCs will tell you exactly what they think of you!
      When fighting bandits, they'll make sure you know exactly what they're going to do with you if you lose!
      Ideas for comments etc always welcome 
      I will be trying to keep the comments as realistic/lore friendly as possible (there won't be anything like I'd Bash Her Back Door In Oooosh!). If you think a comment does not fit in with Skyrim then do let me know.
      Going forward I shall be trying to stick with the following rules of how aggressive people will be (and I must stop putting whore, slut or bitch at the end of every comment  )...
      Player/NPC Traits

      In an effort to try and make this mod a little bit more immersive I have now started work on adding selectable traits. Initially these will only effect your characters personality, but eventually NPCs will also get personalities.
      Currently you can select the following traits (more to follow)...
      Orgasmic - They will see the sexy side of almost any situation and will enjoy sex no matter what!
      Defiant - How likely your character is to put up a fight or answer back, maybe even to you!
      Submissive - How likely your character will submit to someone else. If you have 4th wall breaking player comments active then they will be submissive to you and may refer to you as mistress/master.
      Dominant - How likely your character is to be dominant. Becareful! If you have 4th wall breaking player comments active then they may be dominant to you too!
      Timid - How timid or cautious your character is. They will often complain about being made to put their life in danger.
      Story - Let your character's mind wander...
      Each trait can be set to a strength of 0% - 100% which should allow you to "build" you own personality. They way it works is every line of dialogue has a trait assigned to it that must pass a random check. If you choose 100% then it will always pass the check, 0% will always fail the check. Some lines of dialogue need to pass more than one trait check, other might only need you to pass one type of trait check. There are also general dialogue to fill in any gaps.
      If you pass the required trait check then your character will speak the line, if not then another line will be chosen.
      This should allow complex personalities so even if your character is a rock hard warrior you could still add a chance that they might, just might, let slip that they are actually enjoying the Draugr pounding away at them! 
      The other thing is that these new comments will work for both Female AND Male characters...eventually. At the moment I am concentrating on the female side but I have already setup the system to handle male characters as well.
      Comment Categories
      Male NPCs
      Will make derogatory remarks putting a woman firmly in her place. Will usually refrain from using swear or crude words, but they will still get their point across that women are 2nd class in Skyrim and simply objects of desire.
      Female NPCs
      They know their place and will give "helpful" comments to the female characters on how to be a good lady and avoid trouble.
      Not much better than a bandit. They'll make just as rude or crude comment, just with a slight slur or burp.
      Male Guards
      The epitome of the sexist male. Will often use suggestive comments as well as speak their mind at will. They will show some restraint though and will never be as crude as bandits, after all they are the face of civilised law and order (whilst believing they are above it).
      Female Guards
      No where near as bad as the men, although they still look down on other women. Will give warnings and steer female characters in the right direction.
      The gutter of society with a mouth to match. They'll let rip with whatever they want to say, and it won't be nice...ever!
      Places: Inns
      Not a place for a woman, unless she is a whore looking for work.
      Places: Blacksmith
      Women should be at home cooking, not trying to work out which end of the sword is the pointy bit!
      Women should be careful who they choose to go adventuring with! Your followers will make comments depending on the environment and what you are wearing (or lack of) etc.
      Devious Devices
      If you have devious devices - integration installed then this mod will automatically pick up if you are wearing any items and give suitable dialogue!
      Player Comments
      The comments come in two different flavours - 4th Wall Breaking or Standard.
      The 4th Wall, for those who might never have heard of it, is where an actor is aware of the audience. This often takes the form of the actor talking to the audience (See DeadPool movie  ).
      In this particular case the 4th Wall comments allow your character to know that you are controlling them and they will talk directly to you. Here's an example of the difference between to two comment types...
      Standard Comment
      "I'm freezing, I'd better find some clothes to put on"
      4th Wall Breaking
      "You do realise that I'm freezing here? Please let me put some clothes on."
      Which one you want to use is up to you, or use both! 

      SexistGuards zip file - This contains all the basic comments that can be made by NPCs. It has no dependencies apart from Fuz  & SexLab (see below). There is an MCM menu that allows you to configure which dialogue sets are used.
      Turning Dialogue On & Off
      All dialogue sections can be individually switched on or off in the MCM.

      SexLab and dependencies
      Fuz Ro D'oh or you won't see the comments 
      Soft dependency support for Devious Devices and Zaz Animation Pack
      Known Issues
      If you have subtitles switched on then this could cause issues with comments getting stuck on the screen. They do clear eventually, often by another dialogue being displayed or a change of location/cell.
      Using a free cam (e.g. during sex scenes) will stop dialogue from appearing. There is no fix for this.
      Moving quickly may cause comments to disappear quickly. There is no fix for this at the moment. Slow down! 
      This mod shouldn't conflict with much else. It simply adds more dialogue to the available comment pool.
      If you don't get any comments then just be patient. they will come round eventually but they are competing with all the other things NPCs can say.
      Example Guard Phrases
      "I wouldn't mind dragging you off to the dungeons for a bit..."
      "Break the law and your body is mine..."
      "Move along, woman..."
      "Cause any problems and I'll deal with you...personally!"
      "I'd feel a lot warmer if I was between those legs of yours..."
      Example Bandit Phrases
      "I'm gonna teach you a lesson, whore..."
      "Do you really think a whore like you could defeat me?"
      "You're going to be my little play thing once this is over..."
      "Watcha gonna do, whore?"



    9. C5Kev's PSQ Daedric Armor UUNP V2

      Hello Folks.   I've been meaning to update this mod for a while now and here we are. This is Version 2 that features new armor for a better, more complete look. This "Player Succubus Quest" (PSQ) mod is for UUNP users and consists of armor meshes & textures, body meshes & textures, eye texture choices, horn mesh choices and BodySlide armor files. So, without further adieu, let's make a bloody succubus!

      * * *  VERSION 2.1  * * *
      This mod requires the installation of Player Succubus Quest by ojanen and the PSQ Transform Package by Rezy FIRST. If one doesn't have those mods installed already, one can still download and install this mod. I would then, however, recommend you seek professional help.
      1 - INSTALL MY MOD: Overwrite any files or say "Yes To Mod" in NMM.
      2 - BUILD NEW ARMOR in BODYSLIDE:  Look for "C5Kev's PSQ Daedric Armor UUNP" under the "Group Filter". Select your body preset and batch-build the cuirass, boots and gloves. Don't forget to check the "Build Morphs" box in order to have in-game RaceMenu morphs.
      If you don't see you're preset, under the Group "C5Kev's PSQ Daedric Armor UUNP", then select "Unified UNP HDT" instead. Under "Outfit/Body", select "Unified UNP HDT". Now select your preset. Click "Save As" and re-type your preset name, but now check the "C5Kev's PSQ Daedric Armor UUNP" group to assign your preset to that group. Now you'll be able to build new armor parts.
      3 - You're done.
      I also recommend trying Real Flying mod by Anton. For those that have olive or purple-colored succubi, I have created matched wings to be used with Anton's mod. Check 'em out!
      EYES:  My mod uses eye textures that features a black and red sclera (the white part of the eye) with white pupils. I just thought they were a bit creepier. But these can be changed using any one of 14 different textures I've included - and are located in "Data\textures\psq\Extra Stuff\Eyes". Copy one of those textures into "Data\textures\psq\succubusbody\female" and rename the file "PSQSuccubusEye.dds".
      Eyes look weird after doing the above: In MCM, uncheck "Transform Eyes" (whatever). Transform back to human. Go back into MCM and check "Transform Eyes". Transform back to Succubus...you should be OK now.
      HORNS: There are optional horns that are part of Rezy's XForm package, but they didn't seem to install via the FOMOD (which has been updated though BTW). Anyway, I liked them and included them, however, the mod installs "Alduin" horns as default.  To change horns, navigate to "Data\meshes\psq\Extra Horns". There you'll find folders for Alduin, Clavicus, Daedric, Dragonbone, Dragonscale, Draugr, Frost Giant and Rezy. Copy the horn meshes of your choice and paste them into "Data\meshes\psq\succubusarmor\female".  Done!
      Thank you to ojenan for the PSQ mod, Rezy (and EvilReFlex) for the PSQ Transform mod and assets used created by ChronoTrigger77 (the pauldrons) and Remodeled Daedric Armor by trumpdog.  Horn meshes are part of TDN Equipable Horns, provided by Nightshade.  Skin used is the Leyenda 4.0 skin by Heroede Leyenda.  Original BodySlide files by Skyrim Shitty, modified by me. It's fantastic mods and modders like these that really make Skyrim the great game that it has become. Please provide "kudos", send money or buy them a new car for their contribution(s).



    10. Horny Creatures of Skyrim

      the end goal of this mod is to create a complete creature debauchery experience.
      the animation development thread is found here:
      64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
      Horny Creatures of Skyrim v0.9#
      Horny Dragons of Skyrim v0.9#
      Horny Werewolves of Skyrim (any version)
      and any patches for them
      the downloads:
      HornyCreaturesofSkyrim_V1_##.7z ____< the mod
      HCOS_ModCompatibilityKit.7z_________< compatibility patches and extra addons
      vore_killmove_test.7z_______________< Experimental Dragon Vore KillMove (standalone, no SL mods or FNIS needed)
      HDOS_3dPrintableDildo.7z____________< STL files for a 3D Printed Dragon Dildo
      HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
      Horny Creatures of Skyrim
      Assembled by MadMansGun
      Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
      Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
      Unknown Dragon penis from unknown source.
      Horse penis from Leito86's Creature Features.
      Canine penis from diarawr's Horny Dogs of Skyrim Project.
      Werewolf balls from Derrax's Male Werewolves
      Female Werewolf Body by Moutarde421
      black Female skin by Moutarde421
      brown Female skin by Moutarde421
      black & white female Werewolf skin by MikoYork (skin edited by ~X~)
      special thanks to:
      Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
      Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
      Pfiffy for SSE port.
      the Creature Framework's MCM will have the following choices for the dragons:
      "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
      "Dog Style ----"____________black, purple or red.
      "Horse Style ----"__________black, purple or red.
      "dragon style ----"_________black, purple or red.
      Mod Requirements:
      (install in order shown)
      Skyrim Script Extender (SKSE)
      Fores New Idles (don't forget to download the "FNIS Creature Pack")
      SexLab Tools
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters: SLAL Edition (MNCv11)
      Creature Framework
      SexLab Animation Loader (SLAL)
      Horny Creatures of Skyrim
      (you are here)
      suggested load order:
      (Skyrim DLC and Patch mods here)
      SexlabAroused.esm (only if fully installed)
      (other SexLab related mod's .esm here)
      (All other .esm mods here)
      (All other .esp mods here)
      HentaiCreatures.esp (only if installed)
      (other SexLab related mod's .esp here)
      other suggested (but not at all needed) mods:
      Sexlab 1.62 Player-Creature Fix (highly recommended)
      SexLab Werewolves (highly recommended)
      Scent of Sex
      Quite the Sperm Replacer
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
      10. if all else fails, try loading a older save file from before sexlab was installed.
      11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
      12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
      12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
      12.2. walk up to them, then look at them and press "N" on your keyboard.
      12.3. click on "Control Animation".
      12.4. press "H" on your keyboard.
      12.5. click on the correct animation.
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstall JContainers.
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      {0,0} ___________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"- """""""""""""""""""""""""""""""""""""
      a song to sing as you lay dragons:



    11. C5Kev's Lady Revenant Retex UUNP V2

      * * Lady Revenant Weapons Upgrade * *
      I've always thought that The Lady Revenant Armor was quite nice, but I also thought something was missing. Then it hit me. There's no matching weapon or shield. So, the armor package has been upgraded to include those things in Version 2.  Those that already have the armor installed and want these tantalizing items, simply download and install the Lady Revenant Weapons Upgrade. Dudes and Dudesess than mean your Dragonborn harm will get a real charge out of this stuff! Look to the screenshots for more info. Along with the armor, the shield can be tempered with the Elven perk. But don't loose your weapons as there is no "recipe" to make them.
      Hello Folks!   This beautiful outfit is a retex of the Lady Revenant Armor created by the famed Krista. Many small details were changed along with meshes being converted from the Lady Body to UUNP. Most notably, the pants were redesigned and gone is the crunchy leather, replaced by one of my soft, stretch lace materials for maximum flexibility. The bra and choker leather were also replaced with lace. Boots and sleeves have been changed to a silken material that matches the jacket. So, the screenshots pretty much tells it all. An awesome armor outfit for your awesome (and sexy) Dragonborn.
      And for those using HN66's Mage Nails , I also have a tiny optional mod that provides a darker red color texture (along with the original red) that better matches the outfit.
      Installation is easy using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Lady Revenant Retex UUNP" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. In-game, armor can be made or made available using AddItemMenu.
      That's about it.
      I hope everyone enjoys this mod.



    12. SkyFem - Patching Hub

      I've added the files needed, I'll add the tutorial in some time.



    13. Player_Exhibitionist

      A mod with several features to keep the player nude.
      Whenever the player body clothes are removed for whatever reason, the player don't want to redress immediate.
      After some minutes passes by, redressing is possible again. When the player is dressed he must undress after some time.
      WARNING: If you are using Midas touch, I recommend to set the CREMATE OPTION to 100%. Since my script for the other effects sometimes
      use a delete operation on the dead actor, while CK says instead of deleting the actor this operation would destroy a spawn point for leveled actors.
      Exhibitionist Settings
      -When Naked
      "Exhibitionist Minimum Time": This is the time the player has to be nude, measured in game hours. The waiting time in game hours is converted to real time using the default rates 1:20. So for 2 game hours, the player must stay nude 6 real minutes ! Using the waiting function in game, sleeping or fast travelling has no effect. On the status page in MCM you can see how many game minutes the player is already nude.
      Only the body armor or clothing is effected, everything else is allowed.
      With the value 0 the function is disabled
      If using Sexlab disable Automatic-Redressing
      If using Defeat disable Player-Redressing
      -When Dressed
      "Limited dressed up time": This is the maximum time the player can stand to be dressed for. Once the player has been dressed for this long, Overheat will begin, which will compel the player to undress. When set to 0, this will be disabled. Needs "Exhibitionist Minimum Time" activated !
      Automated undressing is not possible when sitting, swimming, in armbinder or yoke, with mittens, in temple or in throneroom
      "Undress During Combat": If this is selected, the player will be compelled to undress from Overheat even if they are in the middle of a fight. In this case, clothing will be dropped to the ground.
      "Use Undress Animation": If this is selected and SexLab or Serial Strip is enabled, an undressing animation will play when the player undresses.
      "Dragon shouts": If activated the shout "DRAGONSKIN" will destroy your equipped armor, while with "BECOME ETHEREAL" your equipped armor will fall to the ground. At the moment this makes only sense together with „When naked“
      "Bounty for being nude" Bounty for Level 100 Character, Bounty for Level 0 Character
      Everytime somebody sees the player nude and make a comment about that fact. the player get's a bounty depending on the level. It is a simple linear interpolation using these 2 values. If a child see the player, or the player is raped the bounty is significant higher.
      Setting the value "Bounty for Level 100 Character" to 0 disables the bounty system
      "Dangerously nude feature" "Naked Rape Chance"
      This is the percentage probability that the character will be raped if they are seen naked. 0 will disable this feature. If sexlab is not available the feature is also disabled.
      "health damage from beeing raped": Everytime the player is raped the health is damaged in percent of the total health. Unfortunately a lot of sex mods marks the player as a victim, although sex is consensual (prostitude mods)
      The effect itself should not kill the player, because it is not applied if the health is too low.
      Nevertheless low health is always dangerous, especially if player has no or low health regeneration.
      "player is pickpocketed": Never seen something like this anywhere else.
      The feature consist of a base chance and a percentual value how much of the equipment is stolen. CONSIDER THE FEATURE AS EXPERIMENTAL.
      If the player is pickpocketed, you will find a note under books in the equipment, where is registered who is the thief and what is stolen. Items that have a regular marker as quest items like „Balgruufs sword“ or the „golden claw“ are not stolen.
      Anyway maybe there are popular mods where important items do not have the marker, than this feature can be quest breaking.
      Trader and other options
      "Fast travel restrictions"
      This feature is initially disabled, since it easily can conflict with other mods. If "Fast travel restrictions" is disabled, mods that are also handling fast travel for example "BETTER FAST TRAVEL" or "CURSED LOOT" are not effected by my mod.
      "Fast Travel": There are 3 selections. „Vanilla“ means no restrictions“, „Always disabled“ and „Other restrictions“. If „other restrictions“ are selected than the following selections will be considered from the mod
      "Attire": There are also 3 possible selections. „Doesn't matter“,
      „Nudity required“ means player must be nude for fast travelling.“Attire required“ means that the player needs to wear body clothing or armor to be able for fast travelling.
      "Needs horse": The player must be mounted on a horse to be able for fast travelling
      "Not when restrained", "Not when enslaved": See Infotext in the mod
      "Traders are voyeurs"
      Sometimes traders are voyeurs, they will not sell you anything if you're not naked and they changed their mind only after a few game hours,
      (using in game waiting or asking the trader immediatly again has no effect)
      If the traders want to see you naked is depending on different conditions : player is thane, player owns home, interior or exterior, trader is friend, waked up trader from sleeping.
      "Voyeurism chance"
      Decrease or increase the chance traders want to see naked skin.
      "No trader perk effect"
      When the option is activated and the player has the „trader perk“ nevertheless merchants buy only the usual stuff. Player must undress to be able to sell everything.
      "Enable altering of trading prices"
      This is a light replacement for the "TRADE AND BARTER MOD", Most of the features from this mod I do not use while others are missing and the nude penalty is only 10 percent.
      The biggest effect is achieved by changing the barter min and max rates. The barter min and max rates are always active also when you disable "Enable altering of trading prices". So if you want the vanilla settings change the ininitial values to vanilla (2 for minrate and 3.3 for maxrate).
      "random price variation"
      As it says "random price variation" can lead to worse prices but also to better prices. Set to 0 to disable the feature
      "worse prices beeing nude"
      If the player is nude all prices are worse, for the choosen percentage. If negative values are choosen than prices are better !
      "Closing-Time has price influence"
      Here you can choose predefined settings if the player want to buy something if the shop is not yet opened. The 3 time zones with worse prices are
      small effect: time is near to opening time
      medium effect: during nighttime
      strong effect: day off
      Dungeons and dangerous places
      "Enable": Nomen est omen. Enable or disable feature in general. The feature is based on the idea of „Naked Dungeons“ but has a lot of differences in detail and it is also available for a vanilla playthroug without sexlab. Depending on the settings the main entrance „trap“ can always fire. Additional to that, when the player changes the place inside of the dungeon, for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance.
      Traps inside the dungeon will fire only one time, but after that you can go between tempel and sanctum as often as you want.
      The handling of the event is reasonable fast and will interrupt game flow only a little bit.
      "Chance for undress option": This is the most harmless event. It will only undress the player with the given chance. If time for „when naked“ is 0.0, it will be corrected to 1.0
      "Chance for gear traps" and "Chance for attire curse" are independant and can trigger both depending on the selected chances !
      "Chance for gear traps": Depending on the selected chance for the teammates either all equipment or no equipment is removed. For the player the handling is different. Example
      If you set the chance to 10% and you enter the dungeon 10 times you would assume that the trap trigger one time and remove everything from the player, instead the trap triggers 4 times and each time remove 25% of the items. In total it is the same . But instead with nothing the player has some random items available.
      Items that are marked as Quest items are never removed, all other items can be retrieved.
      If the player is wearing any devious devices, than these are not removed (Already useless for a fight) Recognizing devious devices is done using keywords or direct registered mods
      The items removed from the player and the teammates usually are stored in the boss container of the dungeon, but sometimes are randomly given to the „bandits“ nearby.
      The mod can track up to seven different boss containers/locations.
      If you are accompanied by your dragonsoul into the dungeon, than the soul can bring the stuff of the followers into the follower container. Means the player can loot and transport more and maybe is no longer overloaded when getting back the equipment!
      The follower container is located behind warmaidens in whiterun, but has a limited capacity of about 1000.
      "attire curse event" now identical settings for player and followers. The intention is to keep the followers nude and maybe the player too, similar to the pet collar mod, but also playable with a vanilla game without sexlab.
      The curse is independant for each tracked character and has 8 steps of restrictions. The punishment for breaking the restrictions is brutal strong and can kill a weak NPC immediate. For that reason and for the fact that the curse do not show up there are independant settings for player and followers.
      Do not use the curse feature if the followers are not protected or essential !!!
      The 8 steps of the curse are (the magical 8 ?):
      1 no body armor
      2 reduced health regeneration
      3 no helmet
      4 no gloves
      5 no boots (is than the same with the player at stage 5)
      6 same as 5
      7 reduced magicka regeneration
      8 no jewelry

      The curse will start fading out if the player is back in Tamriel or solstheim and the location of the dungeon is far far away. Than every 3 minutes one step of the curse is removed. If the player enters a dungeon again and a trap fires, the fade out sequence will stop.
      There are 2 new spells available, both should be available in the loot of mages, wizards etc.
      It is also possible to buy the spell tomes from Farengar. If that is too expensive for testing purposes in the console you can type „help sealing“ or „help dragonsoul“ and add the spell direct.
      "Container sealing": If you have the spell you can enchant one container, that already exists.
      The enchanting puts a sealing note (quest item) into the container and so prevent the container from respawning (but nothing else!). If you cast the spell again onto the container the sealing note and
      so the enchanting is removed. After that you can choose a different container for sealing.
      With additional perks from the illusion-perk tree, the player can have up to 5 sealed containers at the same time). The necessary perks are novice perk, apperentice perk, adept perk and expert perk.
      The item weight for sealed container is limited and increase with the illusion skill. With illusion at level 0 it is 150 and with level 100 it is 750.
      A sealed container can be a good bridgehead if it is necessary to enter a dungeon several times in a row.
      "My dragonsoul": This spell is intended to conjure the dragonsoul of the player, which can assist entering a dungeon. You can give your most important items to the dragonsoul, enter the dungeon than and if the worst things happens you can get back all your most important items.
      BUT do not expect too much ! Your soul only seems to be a kind of burning gas, means the soul cannot carry very much. Depending on the player abilities (illusion) it ranges from 31 to 71.
      Anyway your soul cannot increase the maximum carryweight of the player. I mean it directly belongs to the player or ?. So if the player-soul carries nothing and the player can carry 300, when a weight of 40 is transfered to the soul, the other physical part - the player – now can carry only 260 !
      The dragonsoul has one more feature regarding the „attire curse“. If some followers are cursed than the soul can bring all the useless equipment into the follower container in whiterun. Of course only as long as this container is not yet full.
      Midas touch
      "Enable": Enable or disable feature in general. This feature mainly is intended to play together with the 'dungeon traps'. Otherwise it would be too easy. The player enters a dungeon and after the first bandit/hostile is killed, take the equipment and afterwards every fight is very easy again ?
      Midas touch makes it possible to reduce the available loot for armor and weapons to a suited amount, to keep the dungeon fights exciting.
      There are 3 sliders available to adjust "body armor or clothes loot", "other armor loot" and "weapon loot".
      Be careful if dead body is marked as a quest destination. I do not know if there exist mods, where armor, clothes or weapons are quest items and exist as loot in dead body's. Let me know !
      Ok, removing a lot of loot would drastically reduce the „income“ of the dragonborn. Therefore all removed loot on a body is replaced with gold. The amount of gold depends on the barter rates and the basic speech skill, and is increased with a bonus of 10%. Perks, potions and wearing amulets doesn't matter here!
      "Locations": Just choose in which locations you want midas touch to be active. Possible is „Everywhere“, „dungeons“ and „dungeons and wilderness“
      "Visible effects": Select the chance that midas touch caused a visual effect on the dead body. Some effects can cause damage and very few high damage on the players health. For compatibility with other mods (cursed loot) the visible effects can be deactivated.
      Anyway there are 5 different groups of effects
      cremating the corpse - never does damage ! Single bamm (explosion) Double bamm replacer with dead or undead skeleton – undead skeleton usually harmless bandit transform into a skeleton – (summon effect) mostly harmless reanimate bandit/hostile – can be very dangerous depending on the killed bandit especially if the bandit comes back with a helper spell ! The helper spell mostly summons an additional skeleton or atronach but can increase the regeneration possibilities of your enemy too !
      So running away and wait until the 2 minutes lifetime has finished can be an acceptable solution.
      The script for the effect can run from 3 up to 10 seconds. Do not know what happens if the instance run again because another corpse is looted during that time. (Threads are not blocked)

      "Cremating effects": If a visible effect will show up, this is the chance that the effect will be a safe cremating effect.
      "Console not nude": Removed the previous solution and kept this as the only feature.
      Recommended: Keep a save before updating. Use ModManager for your mods
      ..... --> 1.51 Just replace or ovewrite the existing mod.
      This dll is always installed together with sexlab.
      For a vanilla game install the dll from the mod Papyrusutil. (Nothing more from this mod is really needed)
      What is changed
      1.51 new)
      - dungeon thiefs are tracked through new quest (kill all ..)
      - add some dust to the cremate effect
      - improved dungeon detection and detection of dungeon enemies (NchuandZel)
      (some locations still are not handled: "bloated man grotto" and similar
      - add option in MCM to adjust the attire curse fadeout time
      - hopefully stuff pickpocketed by your followers can now get back the ususal way (needs more testing)
      - added script for invisibility potion and adds some invisibility spells (untested) to the "undress and drop equipment list"
      1.51 changed)
      - dead corpses of dungeon thiefs always shop up visual effect
      - add devious training to "immune list"
      - trap when entering a dungeon is delayed now (hopefully less CTD)
      - changed message to remaining time when player tries to redress too early
      - backpacks from "campfire mod" are stripped now
      - quest "get your gear back" now uses only containers, no more boss enemies
      1.51 bugfixes)
      - fixed some bugs when activating dead corpses
      - fixed the bug of conjuring the dragonsoul when sexlab is not installled
      - fixed bug when activating dungeon trap in abandonded prison (alternative sart)
      - fixed bug with starting attire curse fadeout (too often before)
      - fixed dungeon gear quest does not show up quest marker immediatly for second destination
      - fixed dungeon gear quest is not safe when cell reset was done
      - fixed gear stolen from dungeon thiefs was not safe when cell reset was done
      - fixed bug pickpocketing quest "is freezed"
      - fixed bug: slaves from paradise halls are not detected by the dungeon trap
      - fixed MCM bug with random prices
      Credits and Thanks
      LEGUME for the mod "Devious framework", which gives me a lot of knowledge and the idea for my own mod http://www.loverslab...-framework-dfw/
      GALAHAD_69 for the mod Naked Dungeons, which inspired me for my own version
      YURIK for the mod Pet Collar, which inspired me for the attire curse
      YUNI and AYETIEN for testing the mod and suppling better descriptions
      Recommended mods and mods that I like
      - Sexist and Derogatory Guards http://www.loverslab...layer-comments/
      - Loot and degradiation http://www.nexusmods...im/mods/55677/?
      - Immersive interiors: you can look through windows ! http://www.nexusmods...im/mods/39208/?
      - Private needs 4.0. Although the mod is not cleaned up, the "Wetself" feature is a must have and not seen somewhere else
      - Go to bed http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=go+to+bed&quicksrc_auth=Author&quicksrc_game=110
      - Only save when resting http://www.nexusmods.com/skyrim/mods/70760/?
      conflicted mods and known problems
      - dangerously nude tweaked: is already included
      - naked dungeons has similar features
      Do not know maybe vinfamys Kidnapped Redux, I always expect triggering of a dungeon trap, but never seen by myself
      - while the nude timing is very exact, the time for undressing sometimes can be a little bit longer than expected. This is because the time when the game is paused can not be considered well.  

      Future plans
      Improve pickpocket system




    14. MilkySLAL - October Update

      Hello! MilkySLAL is finally here! This pack contains new anims!
      Human Animations:
      Cowgirl 1
      Cowgirl Missionary 1
      Doggy 1 
      Missionary Side 1 
      Standing 1 
      Reverse Cowgirl 1 
      Cunnilingus 1 
      Laying 1 
      Cowgirl 2 
      Lesbian 1 new
      Doggy 2 new
      SSE Version
      click here
      Install like any other SLAL pack, Don't forget to run fnis!
      Animation Progress Tracker
      Squished Breast Reinstalling/Update your xp32 skeleton Feet Animation looks weird Rotate your actors so that the FookIk will disable, default hot key is U Alternatively you can use the FootIK Spell mod  
      You can support Milky's animating efforts by supporting on patreon!

      Please PM for inquires 



    15. C5Kev's Hermaeus Mora Priestess PSQ Succubus Armor UUNP

      Hello Folks!   At last, some new and interesting armor for PSQ!  Yes kids, it's my Hermaeus Mora Priestess Animated Armor set up for use with the Player Succubus Quest mod by ojanen and the PSQ Transform Package mod by Rezy - Those need to be installed FIRST! 
      This package also includes  Tomes The Wonder Horse  for getting around Skyrim to do ol' Herme Mora's bidding, as well as your own.  Tomes can be located near Whiterun. But don't jump on him and ride off into the sunset. No, no, no...  You just might want to look around the area in order to get the rest of your armor and other goodies. If you don't...well, you don't. But you'll be sorrrrry...
      HORNS:  I've also included new horns, which better fit the theme / armor. Their texture is animated as well and highly recommend using them.
      TAIL:   There is no matching tail. I personally don't like them, but perhaps I'll make one in the future. No guarantees.
      Please refer to the following pages for more info about the armor, animated skin and Tomes:
      C5Kev's Hermaeus Mora Priestess Armor HDT UUNP    and    C5Kev's Hermaeus Mora Tomes
      ALSO AVAILABLE FOR DOWLOAD:  "C5Kev's Hermaeus Mora PSQ Animated Cuirass and Skin". See installation instructions below.
      Again, this mod requires the installation of Player Succubus Quest by ojanen and the PSQ Transform Package by Rezy FIRST.  If one doesn't have those mods installed already, one can still download and install this mod. I would, however, recommend you seek professional help.
      1 - INSTALL MY MOD: Overwrite any files or say "Yes To Mod" in NMM.
      2 - BUILD NEW ARMOR:  In BODYSLIDE:  Look for "C5Kev's Hermaeus Mora Priestess PSQ Animated Armor" under the "Group Filter". Select your body preset and batch-build the cuirass, boots and gloves. Don't forget to check the "Build Morphs" box in order to have in-game RaceMenu morphs.
      3 - IF YOU DOWNLOADED my  "C5Kev's Hermaeus Mora PSQ Animated Cuirass and Skin" , build it AFTER doing item #2.  In BODYSLIDE:  Look for "C5Kev's Hermaeus Mora Priestess PSQ Animated Cuirass and Skin" under the "Group Filter". Select your body preset and batch-build new cuirass' and skin. Don't forget to check the "Build Morphs" box in order to have in-game RaceMenu morphs.
      AND BTW - Those that use PSQ probably know that the transform feature can make one's character's face all fucked up. It can also screw up the hand textures. If this happens, just keep transforming back & forth until this stuff straightens out. If possible, not checking the "transform body" seems to help.
      Horn meshes are part of TDN Equipable Horns, provided by Nightshade.
      Tomes armor is a modified version of gg77 & tumbajamba's  New Armored Horses  mod.
      Hopefully no problems, but please let me know if any arise. Have fun!  And please, don't ask me about SSE or CBBE versions. 
      DO NOT upload this or any of my other mods onto other sites. I'll get pissed.



    16. Elsie LaVache for MME

      Elsie Lavache for MME
      Elsie is a follower and you'll find her in the Riverwood Trader. She has a small quest to help her fulfill her destiny... to become a Milk Maid....
      NOTE!: This mod is written basically for a male player character. Some stuff just plain won't work if using a female player character.
      I'm working on this. I mean... I can REMOVE the condition that checks that the player is male, but some scenes might look bizarre.
      Cows.... yes cows...
      Elsie (and the player) can turn female NPCs into cows. Not visually like Being a Cow. These are NOT Milk Maids. You'll basically need a mod that does pregnancy and milkiness for them to be functional in that regard. I use SGO 3 and it works fine. 
      In order to actually MILK them and get anything other than the animation as a result, you'll need a mod that handles that until I can start building in support for other mods milks. Right now, if you install JUGs (very small and not scripty), it will handle the milking of SGO 3 milks so basically you can get MME milks and SGO3 milks at the same time when a breastfeeding animation runs.
      Again... cows are NOT milk maids and not covered by MME. HOWEVER... you can have a milk maid that is also a cow... and cows can be public (free for use by other NPCs) or private (only you can milk them and have sex with them).
      Cows walk around naked. Because... they're cows.
      Greetings and how they work...
      Greetings are handled by the game's built-in system for "hello events". No cloaks. No scripting. Event driven by the game. 
      VERY IMPORTANT! - some of these encounters have their frequency based on MME's NPC comments chance. I set mine to 100%. If you want things to happen less often, set that lower.
      Male NPCs can greet female NPCs, cows, milk maids, Elsie, or other females who have expressed curiosity.
      Female NPCs can greet milk maids and Elsie.
      Elsie can greet other females.
      Milk maids can greet other females.
      Cows will solicit milking or filling from male NPCs and may greet Elsie or other milk maids with varying results.
      There is a variety of results (scenes) that can play out depending on who is greeting who with some variety built into each encounter. 
      This mod adds Elsie and also adds additional dialogue for those of you using Milk Mod Economy. I started writing it for me. I wanted a follower and wanted more dialogue for MME, which has become one of my favorites. (Thanks, Ed86!)
      It REQUIRES MILK MOD ECONOMY and all of it's required dependencies.
      Also, you need to run FNIS as I've included a couple of animations necessary to the look I was after.
      I use UUNP body (Zeroed Slider Preset, UUNP Special for that.... special area) and there are places where I use NiOverride to morph bodies. How this will work on other body types, I have no idea. As far as I know it won't break anything (I don't change or replace default body meshes), but I have no interest in trying to figure out how to make it work with everything.
      I used part of a LUSH (Milk Slave Outfit) gear set and Black Rose armor so credit to those authors (need to find my notes and give proper credit)
      And MANY thanks to qotsafan for his coding help and suggestions.
      MUST be AFTER Milk Mod Economy in your load order..... MUST MUST MUST!
      So... follower... additional dialogue with your milk maids... dialogue with female NPCs who may be curious about milk maids or want to become a milk maid.
      Scene Setup:
      Give it a run and have fun.
      Oh and you don't have to take Elsie as a follower to get the additional dialogues for milk maids and NPCs... but... she's so damn cute, why wouldn't you?
      Version 2.0 Notes:
      No longer requires ZaZ Animation Pack - while I love and appreciate the ZaZ pack as an amazing volume of work, it just adds way too many animations that I never use. My system doesn't handle it well.
      Installation: I just copy over the old version. I tinker and change stuff a lot and it hasn't broken yet. So I'm assuming it's fine to just copy over your old version. I'm sure someone will let me know if that's not the case.
      SLIF compatibility: If you have SLIF installed, Elsie will use it for breast size changes. BodyMorphs will still be used for hips and waist since they really don't change a lot.



    17. Animal_Fucker

      A small Animations SLAL
      Animations: Goat Fuck
      Used materials human mmg_wolffucker_a1 HornyCreaturesofSkyrim
      To work, you need:
      SexLab SexLab Animation Loader Fores New Idles in Skyrim - FNIS MatchMaker (optional, but recommended)  
      Used programs :
      3ds Max 2011
      For those who are engaged in animation.  Animal_Fucker_Animation_KIT.7z
      Screenshot  Goats Lover



    18. Ulri Hagraven Replacer

      Ulri Hagraven Replacer v1.0 (With optional SL integration)
      This mods replaces the vanilla Hagraven creatures with the Ulri (raven) anthro bird race from Bad Dog's Birds. Fully standalone.
      All generic Hagravens and most unique/quest-related ones from the vanilla game and the Dragonborn DLC have been edited to use a custom non-playable version of the Ulri race from BDB. They are now considered NPCs and are able to use the same items, abilities and systems that playable races do. Stats for this custom race are the same as for creature Hagravens, and all NPCs have the same spells and AI they had in the vanilla game (with only a handful of new items added to their inventory as per their new humanoid/NPC nature). They now also use the FemaleArgonian voice type to enable further functionality such as combat dialogue/grunts while keeping their original voice files enabled and working.
      Additionally, the mod does these changes:
      Melka (found in Blind Cliff Bastion) will become a potential follower* and spouse upon completion of her unique quest, The Affairs of Hagravens (started by talking to her in her cage in the Bastion). She will sandbox at the end of the Bastion indefinitely after the quest is completed unless the PC recruits and/or marries her. Moira (from the A Night to Remember quest) will now have a new dialogue option for the PC to oblige her request to "consummate their love" when completing the objective of returning her wedding ring for Ysolda. If used, and after a SL scene with her (or a fallback fade-to-black scene if SL is not installed), she will give up the ring peacefully and will become a potential follower* and spouse once the ring is delivered and that part of the quest is completed. Witchmist Grove has been edited to turn it into a proper and inhabitable witch cabin instead of a dump with blood and thrash laying around. It will be used by a generic Witch or Hag NPC until A Night to Remember is started, at which point Moira will spawn and live there.  
      *-> by default, the vanilla Female Argonian voice only includes support for marriage and not for followers; Relationship Dialogue Overhaul is needed to enable follower functionality for Melka and Moira.
      --- Dragonborn DLC
      --- UNP Compatible body
      --- XPMSE
      The following mods are not a hard requirement of the mod but are strongly recommended to get the full functionality out if it:
      --- Relationship Dialogue Overhaul - RDO (Required to enable follower functionality for select NPCs)
      --- SexLab (Required for Moira's scene in A Night to Remember; a fallback fade-to-black scene will be used instead if SL is not installed).
      And their respective requirements, if any
      --- Melka has a speed multiplier of 200 in the vanilla game, probably to compensate the slow speed of vanilla Hagravens so the PC doesn't have to wait for her while clearing the dungeon. This has been reduced to 100 (default) in her data as it is no longer needed with her as an NPC, but for some reason the value seems to stick in some cases, causing her to run extremely fast if it happens. Selecting her in the console and typing "setav speedmult 100" should fix this, but it may take some time and/or a cell transition for the change to take effect.
      --- The vanilla Hagraven records have all been edited, so any mod-added NPCs that used them as a reference/template may or may not work. Best case scenario, they should be replaced with Ulri and work fine, but they may also end up still using the original (creature) Hagraven race while being assigned the wrong (new) stats or AI or having some other bug.
      --- The Glenmoril witches have not been replaced yet and remain as vanilla creature Hagravens due to their custom head harvesting mechanics and scripts. Depending on the way those are set up, it may be possible to replace them too in a future update, but it would have to be looked into.
      --- During normal gameplay, Moira is disabled after returning the ring to Ysolda, but there doesn't seem to be any specific script to explain why this happens. So far a scripted workaround has been used that should re-enable her and give her the proper factions and relations right after giving Ysolda the ring, but it is unknown whether this will have any unintended consequences.
      --- Moira will not become a potential follower or spouse if the bribe/persuade/intimidate options are used on Ysolda to skip the ring recovery part of the quest, and may even disappear or remain indefinitely stuck at the entrance to her cabin. She will still have the proper factions, so if she doesn't end up bugged in this scenario, it should still be possible to enable her follower/spouse functionality by using a mod to raise her relationship level (e.g. SLEN) or using the "setrelationshiprank player 4" console command on her.
      --- The bird talon textures are not compatible with human feet meshes. All hagraven NPCs have been given invisibe and non-playable "boots" that should prevent them from equipping other footwear and thus having texture bugs, but if the item in question has a high armor rating and/or value, they may equip it anyway (especially when following the PC).
      --- Moira's original weight as per her base data is 50. It doesn't take effect in the vanilla game because creatures ignore the weight slider data, but as with any other NPC, the weight value still ends up stored in the save file once the game is started, so installing this mod mid-game may cause her to keep her 50 weight value and body shape instead of updating to 100 as her new appearance is supposed to. This bug doesn't seem to apply to Melka or the other generic Hagravens for some reason, though.
      --- Initial Release
      Bad Dog for the Bad Dog's Birds race mod.
      Kardienlupus for the original mod idea.
      Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.



    19. Updated

    20. C5Kev's Hermaeus Mora's Tomes

      Hello Folks!   Introducing Tomes (tow-meez), a gift from Hermaeus Mora to his beautiful Dragonborn Priestess - to get around Skyrim doing his bidding. Tomes is a horse, a very special light draft horse who's faithful, brave, loyal and faster than similar horses. No he's not a Shadowmere clone. He is friendly and docile, but don't piss him off or attack him. He will become aggressive, turn black as night and emit a powerful cloak spell that could mean serious consequences to all those around him. Tomes also comes with modified, animated armor to keep him safe (although he's essential).
      Tomes can be located near Whiterun. But don't jump on him and ride off into the sunset. No, no, no...  You just might want to look around the area.
      You'll also want this stuff...
      C5Kev's Hermaeus Mora Priestess Armor and / or  C5Kev's Hermaeus Mora Priestess Animated Armor
      Tomes armor is a modified version of gg77 & tumbajamba's  New Armored Horses  mod.
      Hopefully no problems, but please let me know if any arise. Have fun!  And please, don't ask me about SSE or CBBE versions. 
      DO NOT upload this or any of my other mods onto other sites. I'll get pissed.



    21. Billyy's SLAL Animations (2018-10-12)

      Here’s my collection of animations for Skyrim. All my files are packed into 1 fomod package, and you can select which ones to install from there. Refer to the below for the specific contents of each option. If you like my work I'd appreciate your support on patreon. You can also check out my tumblr to see previews and screenshots of what I'm working on.
      ***New in SLAL_Billyy_Animations v1.53***
      Creature Animations

      Contained animations Creature Beasts Pack:
      Bear: 2
      Boar w/Rider: 10
      Canine: 11
      Horse: 1
      Seeker: 3
      Skeever: 6
      Contained animations Creature Constructs Pack:
      Atronach Frost: 3
      Atronach Storm: 5
      Dwarven Ballista: 2
      Dwarven Centurion: 3
      Dwarven Sphere: 5
      Dwarven Spider: 3
      Contained animations Creature Humanoids Pack:
      Draugr: 5
      Falmer: 2
      Gargoyle: 1
      Giant/Lurker: 2
      Riekling: 8
      Troll: 3
      Werewolf: 4
      Contained animations Creature Insects Pack:
      Ash Hopper: 7
      Chaurus: 3
      Chaurus Hunter: 8
      Spider: 6
      Spider Large: 3
      Spider Giant: 3
      Contained animations Creature Misc Pack:
      Deer: 1
      Dragon: 3
      Goat: 1
      Horker: 1
      Mammoth: 3
      Rabbit: 2
      Slaughterfish: 2
      Blog Post
      Contained animations Creature 1 Pack:
      Bear: 4
      Chaurus: 10
      Chaurus Reaper: 4
      Dragon Priest: 3
      Draugr: 13
      Falmer: 20
      Gargoyle: 7
      Giant: 2
      Goat: 2
      Horker: 2
      Horse: 6
      Netch: 3
      Sabrecat: 5
      Skeever: 16
      Troll: 15
      Werewolf: 14
      Blog Link
      Contained animations Creature Furniture Pack:
      Chaurus: 4
      Draugr: 3
      Falmer: 7
      Gargoyle: 1
      Horse: 2
      Sabrecat: 1
      Skeever: 1
      Blog Link
      Human Animations
      Contained animations Human Pack:
      Solo 1p: 1
      Pair 2p: 6
      Lesbian 2p: 5
      Group 3p: 6
      Group 4p: 3
      Group 5p: 1
      Blog post

      Contained animations Human Furniture Pack:
      Chair: 1
      FuroTub: 2
      GloryholeShack: 4
      Pillory: 1
      Stockade Fuck Machine: 1
      Tilted Wheel: 1
      X-Cross: 3
      Workstations: 2
      Blog post
      Contained animations Human Bondage Devices Pack:
      Yoke: 8
      Blog post
      Sexlab Framework
      Sexlab Animation Loader
      More Nasty Critters SLAL Edition
      SexLab MatchMaker
      1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to tick packs you want.
      2. Run FNIS
      3. Register animations in SLALs MCM menu

      Q: I can’t start 3p+ animations with MatchMaker.
      A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex.
      Q: Some creature’s size increases during sex causing animation to misalign.
      A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results.
      Q: X creature is missing dick during sex.
      A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm.
      Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders).
      A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.
      Q: I CTD on load after installing mod.
      A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS let's you install all those animations, doesn't mean your game can handle them. You can try removing animations, or maybe something in these lniks MadMansGun recommends looking at can help:
      You can also manually edit the SLAL source files to manually remove animations you don't want.
      Q: Can you make animations for Ice Wraith or Mudcrabs?
      A: To the extent of my knowledge, Ice wraiths won’t play custom registered animations, and mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So currently Ice wraith is impossible, and mudcrabs are just very impractical with all the issues they have, so I don’t see myself doing anything with them.
      Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit).
      A: I believe it’s some kind of bug with Sexlab. Until it’s resolved you’ll have to open up console > select the bugged creature > type “disable” then enter > type “enable” then enter
      Q: Can you convert X creature animation to work with Y creature.
      A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process.
      Q: Will you make a conversion for SSE?
      A: Eventually I’ll get around to doing it myself (don’t even have a working SSE install). However in the meantime Pfiffy has saved me the trouble and you can find his conversion here:
      Ashal - Sexlab Framework
      Orxx - Sexlab Animation Loader
      Dentarr - More Nasty Critters
      MadMansGun - More Nasty Critters SLAL Edition and assets
      Pornphile – Rigs
      Leito – Rigs and Creature assets
      AnubiSs2167 – Rigs, 3ds Max Guide
      SirNibbles – 3ds Max Guide
      Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects
      Stroti – Outhouse assets
      Xaz, Zaz – Furniture objects
      Wenderer – fomod Creation Tool
      Changelog 2018-10-12:
      SLAL_Billyy_Animations v1.53
      - Creature 2 pack split into 5 groups (Beasts, Humanoids, Insects, Constructs, and Misc)
      - Added footIK fnis tags to all human actor animations, and alternate animobject registration to specific
      Creature Beasts Pack
      - Boar Riekling Missionary 2
      - Falmer Misionary 2
      - Horse Doggy 2
      - Skeever Cunnilingus
      - Skeever Facefuck 2

      Creature Humanoids Pack
      - Draugr Doggy
      - Giant Doggy
      - Lurker Doggy/Missionary (Using giant animations, not perfect, have a squished face…)
      - Werewolf Missionary 2
      Creature Insects Pack
      - Chaurus Missionary 2
      Creature Constructs Pack
      - Atronach Frost Frozen Wall
      Creature Misc Pack
      - Replace cumshot for most animations for Mammoth and Dragon to use new one made by MMG.
      Creature Furniture Pack
      - Chaurus Caged Doggy
      - Skeever Wooden Pony Doggy
      - Gargoyle 3p FFM Gangbang
      Human Pack
      - Lesbian Fingering 2
      - Lesbian Cunnilingus 2
      - Lesbian Tribbing 1
      Human Furniture Pack
      - Added ‘aggressive’ tag to animations in bondage furniture
      - Chair Dildo (Female)
      - Gloryhole Fuck
      - Gloryhole Stuck Fuck
      - Gloryhole Blowjob
      - Gloryhole 3p FMM Spitroast
      Human Bondage Devices Pack
      - Added ‘aggressive’ tag to animations in yokes
      Previous Versions:



    22. Smoothmoove Automatic Tattoos (BETA)

      (BETA version, please report problems.)



      SlaveTats - https://www.loverslab.com/topic/25398-slavetats/ (this requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE)

      Slavetat packs implemented:

      B3lisario-stockings (available from slavetats downloads page)

      Recommend the AIO for simplicity: https://www.loverslab.com/topic/68606-slavetats-all-in-one-wreduced-sizes/


      Thanks for showing some interest in this mod. This is part of a much larger mod with many more features, however since I’ve never actually released a mod before I wanted to put out something smaller so I can hopefully learn from any mistakes in this mod.

      What this means for you is that you will want a backup of your save game, and I apologise in advance for any hard crashes. In my testing I see no papyrus errors, and I have tested this in a brand new install on a different PC. 



      First thing you will want to know is that only the packs named in the requirements are automatic, I haven’t scripted to read out of JSON files, I let Slavetats itself do that.

      This mod when enabled will automatically apply as per settings you can specify. Out of the box it is only configured to apply stockings to female NPC actors, but the tattoo packs above are available via MCM to turn on as you wish. You can decide to have up to 6 tattoos per NPC, and through dialogue you can remove and prevent actors from having tattoos. Lastly, you can select an option to only use a single random pack, so a NPC will only have 6 Deviant tattoos, or 2 slutty tattoos etc. 

      Note: if you allow 6 random tattoos and leave stockings on, yeah. I might put that on a list of changes, but for now theoretically you could end up with 6 stockings. Just change your settings, talk to the NPC, forbid and remove tats, then talk again and let them have tattoos to reset.


      Obviously I’m new to the scene so at worst my scripts may not fire in your game.  I was unable to get the Slavetats multi-tattoo application working across multiple packs etc. Instead, there is a queue system whereby as you run around it generates tattoos for all the actors, then applies the queue, clearing it as you go. It’s also not going to work until your initial load order / scripts have all fired, so it may take a couple of minutes before you start noticing actors get tattooed / stockings.


      There is a tattoo that turns players blue, I have added a debug that will name tattoo’s when added as I didn’t find which one it was but I’m fairly confident it’s in the Deviant pack so if you're worried leave that one off.


       Thanks again for your interest, please let me know if there's any bugs. I 


      murfk – Author of SlaveTats

      B3lisario and the other slavetat authors who contributed tattoos to the community

      The SKSE team, Jcontainers, SKYUI, team, RaceMenu authors etc.
      *If I need to credit others let me know


      Now I will spoiler tag what I’m currently working on.  All these features are already coded and scripted and tested, I’m just quite terrified that I’ll upload it and the scripts won’t fire. My theory is if this mod works, I can be more confident about the real mod I’m working on. 







    23. Ceraph the Succubus Follower

      Ceraph the Succubus Follower
      ... "You called, Master?"
      First I made the Succubus Armor, Follower and Enemy, but I was not happy with many things... except the two follower.
      So I decided to make a complete new "only follower" mod. (If you like the old mod, you can still use it. (they will not conflict)
      "Ceraph" inspired from a character from CORRUPTION OF CHAMPIONS, it is an erotic text based and browser based flash game.
      Ceraph can grow male genitals, a normal human cock or a equine penis (complete new mesh and textures!).
      You can find her in the Temple of Dibella in Markarth!
      !! If you update to 2.6, clean Ceraph's scripts out of your save, or start a new game !!
      There are no requirements, all what you need is in the mod.
      The Special Edition needs "Skyrim Special Edition"!
      SOS - Schlongs of Skyrim - for schlong controls
      FloppySOS - because VIDEO (try 1.7, if skyrim crashes with 2.0+)
      HDT Physics Extensions - boob jiggle, boob jiggle, boob jiggle, boob jiggle,
      HIGHLY RECOMMENDED for Special Edition:
      SoS Light SE - for flaccid cocks.

      Is she marriable?
      Yes, u just need a amulet of mara.
      What body does she use?
      She uses the "Clams of Skyrim" body with my own bodyslide presets, but I deactivated the HDT Vagina.
      Why are you using Clams of Skyrim without HDT Vagina?
      Because it has much better bone weighting as the standard CBBE body... and the 3D vagina looks also nice.
      Can I reactivate the HDT vagina?
      Yes! You need the tool "BodySlide" and choose the "Ceraph Body HDT", there is also a HDT version of the human penis! (Its a bit buggy if you use both)
      You also need Clams of Skyrim installed, or a other mod that contain configs für HDT genitals. (AllinoneAnimatedPussy should also work)
      Can she work as steward for my house?
      Yes, if you have the hearthfires dlc.
      Can I give her a other armor and weapons?
      Yes, but I would not recommend it because her weapons and armor are balanced and level up with her.
      Is it possible to remove the penis?
      The Penisses are optional, talk to her to disable or show them.
      Is it possible to remove the wings?
      Nope, the are a part of her.
      Can I use the equine penis mesh in my mod/game?
      NO! (its made only for my Succubus Mod)
      Will you make a standalone mod of the equine penis?
      No, it would be much work to make patches for the most used female skin textures.
      She is to strong/weak
      Please tell me what level you are
      Why do Guards not attack her, she is a demon/daedra?!
      For normal Humans she looks like a normal... but sexy woman.
      What ENB did you use for your screenshots?
      Grim and Somber Hircine Presets
      For newer Screenshots K ENB
      Ceraph in CoC has many piercings but your follower not
      Simple answer, I hate piercings.



    24. Thief

      Hello everyone!
      I'm fond of TES modding for a long time. More than a year ago I decided to try one idea that has grown into a quest mod - "Thief". All that time this mod was available only for Russian-speakers, because I don't know English. But recently one man ("Herr Zunder") translated it into English, so now I can share my mod with you. Translation of this description is also made by him. (Some words from Herr Zunder: "My first language isn't English so I'm sorry if I use it incorrectly. Hope you still get the point! And if you'll find any mistakes, please send me a private message with the description of it")
      Another variant of the translation of the current 0.8.1. version made by Aluminium.
       English version+FAQ+Walkthrough 0.8.2/0.9+ by Brewmasterhal
      At this stage you can skip the mod's events to 0.7 content (starting with the character's arrival at Falkreath) or 0.8. Open the Thief's MCM menu and choose "Skip". then close it and complete a series of questions that will customize your experience. This is available as long as the main quest has not been started.

      - Skyrim - legendary edition
      - SKSE 1.7.3 - For correct working of scripts.
      - Papyrus util 3.3 - For correct working of scripts.
      - FuzRoDa 6.0 - For correct dialogs working.
      - Fnis 6.3 - animation.
      - SOS - Compatible skeleton (preferably with the body). I recommend the light version. SAM also works.
      Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Generate FNIS  

      Delete files, regenerate FNIS.
      So, things that you need to know:

      Starting conditions:
      - Your character must be female. - You should not be with any companion. - You should have more than 100 coins in your pocket.  

      The quest will begin after the stranger in Riften tavern talk to you.
      While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the hang of the scenes. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. Incompatible with many mods that change the extremer and some of the interiors of Salit here. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.  

      Support in the development of the mod.

      Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
      Thanks -
      Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
      I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.

      I hope I didn't forget anyone. If so - tell me, don't be shy.
      My Patreon
      My blog
      Here is a discussion on the Russian forum
      My Mail - dogmamods@gmail.com
      Thanks for your attention. I hope you will enjoy.



    25. SewerRats - A Crime & Punishment Overhaul

      A Crime & Punishment Overhaul
      1.02 BETA
      As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
      Right now, this mod is designed only for female characters, creating a seperate prison for both sexes is a huge undertaking and probably won't happen in the foreseeable future, as other features are much higher on my list.
      The core of the mod's gameplay takes place under the city of Windhelm, in an underground sewer system based on the implementation of Riften (I kept the ratway as-is due to the questlines and other mods that utilize the space). When you're arrested on crimes, you will be hauled off to a processing facility, where you will be sentenced, then transferred to a facility appropriate for the type of crimes you've committed.
      Prison Camp
      The Prison Camp is not implemented at this time, it will hold Skyrim's common criminals - putting them to work in tasks such as mining, logging, farming, and other hard labor.
      Sentencing Criteria: Anything under the "Minimum Bounty" set in MCM (right now you'll just be sent to the vanilla jails in this case)
      Sewers (General Population)
      The heart of this mod's content, the Sewers houses violent inmates who's crimes warrant a secure location and severe punishment. Inmates here are kept underground 24/7, with no time for recreation or enjoyment in their lives. Inmates are put to work cleaning, maintaining, and building the Sewer System under the city. The inmates maintain a thriving drug/alcohol scene among the otherwise miserable setting. 
      Work results in "Good Time" type credits, which reduce your sentence. You'll lose a day off your sentence for each day you spend in prison, but long sentences will only realistically be served out by working... when you do things the "right way".
      Many illegitimate opportunities exist to lower or end your time, including drug dealing (in exchange for other inmates' good time) and a very difficult escape quest that ends in you becoming a fugitive in most of the "civilized" holds.
      Sentencing Criteria: Anything over the "Minimum Bounty" but not more then 20,000 gold.
      Sewers (Solitary)
      Solitary Confinement is a temporary punishment for inmates that violate the rules of the prison or are caught after an escape attempt. In solitary, you will stay in your cell for most of the day, only let out to roam around in a recreation "yard", where the guard on duty will happily take advantage of your vulnerabilities. This will happen every day, on a loop, until you are finally released back to "General Population". Disobedience (such as flooding your cell) will result in a severe physical punishment.
      Sentencing Criteria: Assault or single murder in the sewers, or getting recaptured after an escape attempt.
      Sewers (Death Row)
      Death Row is reserved for the worst of Tamriel - criminals who commit genocide, kill multiple inmates while already in prison, or just annoy the wrong jarl. There is no escape and no way out - except the obvious - from Death Row. You will be held in a situation similar to Solitary for 30 days, but taken out every 10 days where you will be tortured ever closer to death. You will give in eventually and die. You can speed up this process by flooding your cell.
      Sentencing Criteria: 20,000+ Bounty or continued violation of the law while already serving time.
      DO NOT attempt to use SewerRats with the following:
      Death Alternative (bugs when dying on death row or committing suicide in prison, this will be fixed soon) Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" type mods if they effect Windhelm  
      RaceMenu/NiOverride SkyUI (for MCM) FNIS Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLabAroused SexLab ApachiiSkyHair  
      Highly Recommended:
      DDi, DDa, DDx (enables the straitjacket in solitary) Amputator Framework (you will lose limbs when you are burnt in the fires) Your favorite rape animation mod (as long as it uses "Agressive" tags in SexLab)  
      Use the download link in the "Files" section.
      SewerRats is a highly ambitious, immersive project that aims to reimagine the prison system in Skyrim. Support is highly appreciated - please consider subscribing on Patreon. Patreon subscribers are the first to try new versions of the mod, will get their feature suggestions heard and possibly implemented before the general public, and help support continued development efforts on this mod and others that may come in the future.

      Subscribe Now
      1) Install all listed requirements and requirements of those requirements.
      2) Install mod to "Data" folder (Mod managers are supported)
      3) Run FNIS
      4) Load FunnyBizness Animations in SexLab Animation Loader
      5) Use a clean save as this is in development and may break at any time!
      Known Bugs
      Sometimes the showers last a very long time and after a few inmates the timing becomes off. Slavetats also might not be removed in some cases (for NPCs) Escape Quest might not reset properly in all instances, causing issues when you escape for a second time You cannot win the fight against Mia when you're asked to become her bitch (this isn't a bug, really - it's intentionally this way since the "independent" part of the quest isn't fully worked out) If you choose to fight Mia, the fade to black/end the fight scene might not work, and you might die. Sometimes inmates will stand around instead of working. When the mod realizes this is happening, they teleport randomly to begin working. Some minor visual artifacts.  
      If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity. Generally, we prioritize feature requests made by paid subscribers (patreon) as a perk to our supporters, but all bug reports are treated equally.
      ZaZ, SexLab, DD - Made immersive experiences such as this one possible. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it. Bethesda - the entire concept for this came from the NPC lunatics I encountered roaming around the ratway. They had already implemented a sort of prison down there, and I took that concept to this level.