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By GunslicerHi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
Current Poses : 316 - Normal
124 - Object Poses
15 - Futa (Better with UNP SOS)
14 - Futa Object Poses
I probably lost count.
About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually.
Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
Walking / Running Preview and Link :
Sneaking Preview and Link :
ALT Walk :
Swimming Preview and Link :
Two Handed Preview and Link :
Bow Preview and Link :
Crossbow Preview and Link :
Staff (Left Only) Preview and Link :
Me using GIMP:
How to make the NPC stop :
Feel free to make a request, and I will try to do the animation (post any reference along with the request).
and if you want to give me a support.
Credits to : pornphile for his rigs and guide.
SirNibbles for his guide.
Dwadle for introducing me to Collygon.
Collygon for teaching me how to create the Mod.
ZaZ for his meshes and permission.
SLAL Info :
By nokouThese are all the Fox mods I have downloaded from various web sites that I thought why not keep them
in one place so here they are.
I'll be keeping this upto date when possible and Sorry for renaming these files
If you rather download the merged version here's the link http://www.loverslab.com/topic/29836-foxmerged-2/
and dont forget to thank Smokermegadrive
Mods are created by fox6000 and Psychomachina
All fox mods are UNP unless marked as CBBE
By BillyyHere’s my collection of animations for Skyrim. All my files are packed into 2 fomod packages for both LE and SE. Make sure to pick the one correct for your game, and you can select which ones to install from there. Refer to the below for the specific contents of each option. If you enjoy my works please consider supporting me on Pixiv Fanbox.
***New in SLAL_Billyy_Animations v6.1***
Contained animations Creature Beasts Pack:
Boar w/Rider: 8
Contained animations Creature Constructs Pack:
Atronach Flame: 4
Atronach Frost: 3
Atronach Storm: 5
Dwarven Ballista: 2
Dwarven Centurion: 1
Dwarven Sphere: 5
Dwarven Spider: 4
Contained animations Creature Humanoids Pack:
Dragon Priest: 3
Vampire Lord: 2
Contained animations Creature Insects Pack:
Ash Hopper: 8
Chaurus Reaper: 7
Chaurus Hunter: 9
Spider Small: 7
Spider Large: 3
Spider Giant: 3
Contained animations Creature Misc Pack:
Ice Wraith: 2
Contained animations Creature Furniture Pack:
Contained animations Original Creature Pack:
Chaurus Reaper: 4
Dragon Priest: 3
Boar w/Rider: 10
Legacy Dwarven Centurion:
Dwarven Centurion: 3
Contained animations Human Pack:
Solo 1p: 6
Pair 2p: 38
Group FMM: 12
Group FMMM: 9
Group FMMMM: 2
Contained animations Human Orgy Pack:
Group FFM: 7
Gorup FFFM: 1
Contained animations Human Lesbian Pack:
Lesbian 2p: 21
Lesbian 3p: 6
Contained animations Human Furniture Pack:
Stockade Fuck Machine: 1
Tilted Wheel: 5
Contained animations Human Invisible Furniture Pack:
Contained animations Human Bondage Devices Pack:
Contained animations Human Furniture DD Devices Pack:
DD Contraptions Gallows Upsidedown: 3
Contained animations Human Futa Pack (futa on futa):
Futa 1p: 5
Futa 2p: 10
Futa 3p: 4
Sexlab Animation Loader
More Nasty Critters SLAL Edition
Animated Beast's Cocks(ABC) For users
FootIK OFF Spell
1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects).
2. Run FNIS
3. Register animations in SLAL's MCM menu
It should be safe to update packs mid save with no adverse effects.
1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations)
2. Download and install new packs with a mod manager
3. Run FNIS and that’s it usually
4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them.
---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either.
4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up.
***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.***
Q: I need version X.Y for this modlist, can you upload for me?
A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations.
Q: My characters breasts stretch during some animations.
A: You'll want to make sure you're using a recent version of XP32 skeleton. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Could also be caused by odd old physics setups.
Q: I can’t start 3p+ animations with MatchMaker.
A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex.
Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.).
A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results.
Q: X creature is missing dick during sex.
A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm.
Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'?
A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name.
Q: X creature's dick isn't animating during sex.
A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything.
Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders).
A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.
Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit).
A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state.
Q: I CTD on load after installing mod.
A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix.
You can also manually edit the SLAL source files to manually remove animations you don't want.
Sexlab Animation loader Guide
Q: Can you make animations for Mudcrabs?
A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have.
Q: Can you convert X creature animation to work with Y creature.
A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process.
Q: What is the 'Invisible Furniture Pack'?
A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object.
There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out.
Q: No animobject appears for the furniture DD pack?
A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.
Q: How do I use Gloryhole animations?
A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim.
Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts.
Ashal - Sexlab Framework
Factoryclose - Animated Beast Cocks
Orxx - Sexlab Animation Loader
Dentarr - More Nasty Critters
MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire
Pornphile – Rigs
Powerofthree – Rune Animobjects
Leito – Rigs,Creature assets, Animobjects
AnubiSs2167 – Rigs
SirNibbles – 3ds Max Guide
Kimy and Devious Device Team - Animobjects
Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects
Stroti – Outhouse assets
Xaz, Zaz – Furniture objects
Wenderer – fomod Creation Tool
Creature Humanoids Pack
- Falmer Lotus Kneeling
- Riekling 5p Gangbang 1
- Conversions from 5p:
- Riekling 3p Doggy DoubleVag DP
- Riekling 4p Gangbang 2 Spitroast
- Riekling 4p Gangbang 2 TripplePen
Creature Beasts Pack
- Skeever Reverse Cowgirl
- Standing Blowjob
Human Furniture DD Pack
- Gallows Upside-down Blowjob
- Gallows Upside-down Facefuck
- Gallows Upside-down Facial
Human Futa Pack
- Futa mug fap 2
LamaKreis's Delphine or Delara Follower (High Poly) CBBE HDT - UUNP HDT and Fedault (Maidens of Skyrim - Part 19)
By LamaKreisDelara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
Have fun, LK
No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
She had already had three marriages, all to much older men who, when they died, left their
fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatestplague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.
When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....
Texture: Demoniac- High Quality Glossy Female Body Texture
Body: The Nordic Bombshell - Natural Body 1.3
Combat: Onehanded, Fire magic
Location: Riverwood Trader
essential and marriageable
As always, a big thank you to
gabriel08, ocapity and Tlam99
By Thor2000I find myself in stuck between a rock and a hard place when it comes to free time now these days. My motivation lately has also taken a nose dive. I'm still modding now and then, but it's maybe 10% compared with earlier. This is also the reason why I've gone "cold turkey" for a while in the thread. I'm still rigging models, fixing and adjusting the existing stuff in the mod, but I don't expect a new release any soon.
This is the NSFW edition of Demonic Creatures -> For the SFW version go here: https://www.loverslab.com/files/file/21907-se-demonic-creatures-v16-safe-for-work-edition/
DO NOT RE UPLOAD ON ANY OTHER MOD SITES. If I want to, I'll do it myself.
***25.06.2022 Release of Patchfix v1.62 for Special Edition
***25.06.2022 Release of Patchfix v1.62 for OLDRIM
***29.04.2022 Release of Patch v1.61 for Special Edition
***28.04.2022 Release of Patch v1.61 for OLDRIM
Possible Quest breaking Bugs: Read first:
Some few words:
Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!!
(List of creatures is hosted inside the download "Patches, Textures & Documents V1.X")
ANIMALS GALLERY: https://www.clickasnap.com/album/322873
MONSTER GALLERY: https://www.clickasnap.com/album/322906
UNDEAD like creatures GALLERY: https://www.clickasnap.com/album/322933
DAEDRA like creatures GALLERY: https://www.clickasnap.com/album/322857
FALMER & DWEMER like creatures GALLERY: https://www.clickasnap.com/album/322870
GOBLIN-KEN like creatures GALLERY: https://www.clickasnap.com/album/322883
This is a creature mod that brings 334 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further.
"See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares.
Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar
I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world.
"The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard
Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors.
Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders.
- 334 new creatures (including leveled variants)
- 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks)
- ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X)
- Goblins and other Daedra may spawn in all type of caves
- Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you.
- Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath)
- Small swarms of skeletons and other creatures inside tombs here and there.
- Many new patrols (and group patrols) with wolf packs, draugrs, falmers, grummites, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages.
- Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs.
- BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run.
- Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage.
- Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download.
Patrols more explained:
DemiGods - Servants of the Daedra:
Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble.
Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced).
Spawning ways - Details for those who have time:
These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs.
More Nasty Critters SLAL edition and Creatureframework with their requirements.
Animated Beast's Cocks (ABC) For LE users (for collision and animated creature schlongs you need the HDT-PE version,
or download HDT-SMP patch made by LoveForNothing and choose ABC HDT SMP version. If on SE, make sure you get all textures from the ABC mod installed as well.
Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
INSTALLATION (after Hard requirements are installed):
Download text file in download section.
copy link in txt file and download from mediafire.
extract rar file and copy paste content into your Skyrim data folder (mod managers also works).
If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more).
This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
- Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
- Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
UPGRADING FROM V1.5 TO V1.6:
Copy paste new version over. Consider removing the data\meshes\newcreatures and data\textures\newcreatures, and sound folders to get rid of unused files.
Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
UNINSTALLATION OF V1.6
Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download.
KNOWN BUGS v1.5
- SE ONLY: Sanguine Mistress hand textures that are "off". Don't have a clue whats causing it. The tail is also slightly miscolored.
- Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top.
- Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related.
TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY:
ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS:
KNOWN CONFLICTING MODS
FREQUENTLY ASKED QUESTIONS
By shinnmanJenna Redguard 2.1se
Uses default body and textures
Now Available with KS-Amor SMP Wig for SSE only
standard SSE and LE versions still available
Credit to WodoOfSkyrim
other plugins will not work properly or at all with ks or le version of jenna
HDT SMP Physics and KS SMP Wigs SSE must also be installed
for a more versatile look for your game i recommend Wodo's Xing (Dint) Physics Wig Outfitter and NPC Outfitter for KS Hairdos HDT SMP
A Great Defender And Warrior
I have updated my Jenna and have uploaded the new plugin for you all to try
ks smp wigs version
Jenna Is now ready for SSE
LE version still available ......... download Jenna-82274-1-0.7z for LE version
original SSE Version
LE version pictured here
These are my personal creations do not upload these as yours on any site
these are showcase videos featuring mods I installed from this website (XXX)
Cold to Hot
Hot to Cold Too!
this is a dragon fight with Jenna and Jordis
Comments on videos welcome
Your textures and ENB will affect how she looks but I do not use ENB.....all screenshots are from both SSE and LE thank you for the continued downloads I hope you enjoy her!
Jenna !!! for your enjoyment ...she will like you !!!
awaiting your beck and call at the bannered mare !
please rate !!!!
not sure she can talk with that in her mouth
i don't think running is an option
She will take it any way you can manage to give it!
By OsmelMCMy Mod Tweaks, Patch and Fixes
This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).
All contained code and assets are subject to:
Creative Commons Attribution Share-Alike GPLv3
Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
*************** WARNING ***************
Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
+++++++ SexLab Utility Plus +++++++
The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
This mod also:
Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
Include option to allow Actors to find a hidden place to have sex.
Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position.
Include optional filters to correct animations gender positions and prevent Male x Male Vaginal.
Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped)
Include Animation Cache and others changes taken from the SexLab AE 1.64.
Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping)
Skyrim LE SexLab - Sex Animation Framework v1.62
Skyrim SE SexLab Framework v1.63
Skyrim AE SexLab Framework v1.64 (Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+)
For teeth issues on the open mouth "Expressive Facial Animation"
For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection.
SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility.
Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+.
* Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
* Compatible with "SexLab Survival Open Mouth"
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration
* Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.
In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furniture's and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his since don't allow most of the Table animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao:
Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"
1. SexLab Aroused Creatures SE/LE v04.08 (Tweak) include:
Include all the changes and fixes from the original SE v04.08. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.
* To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
** This is a patch, still need the original SE mod to work.
*** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download.
**** Work over LE and SE without problem. Just follow the instructions to install it.
1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:
Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.
** This is a patch, still need the original mod to work.
*** Compatible with the SE v04 Beta 10 original.
2. SexLab Aroused v28b (Tweak) include:
Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions.
*** Also compatible with the SE versions
** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
3. Private Needs Discreet v1.20(Tweak) include:
Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration
***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
****Don't forget run FNIS once installed to register the Animations
4. SOS Pubic Hair for Females and Males Addon (Mod) include:
Change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's too). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended)
**The new version is for SE but the BodySlide here can be used for the LE at less for females
***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
5. Milk Mod Economy (Tweak) include:
Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.
** This still need the original mod to work.
*** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
6. SLATE (Patch) include:
Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual)
* Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE)
7. SexLab Adventures (Tweak) include:
Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod.
** This need the original Mod to work
8. FNIS Sexy Move (Patch) include:
Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.
** This need the original Mod from Nexus to work
By NCK30Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right.
More will follow...
STICKY 1 : Please read this instead of PM me constantly
Version 3.2 is on page 32!!!!! - LE and SE version
STICKY 2 : These are a instructions for the many questions I have got about what the files are
NCK30 Full Body Mod My personal body used in the previews by Annekke Crag-Jumper Data\Meshes\Actors\Character\Character Assets
NCK30 Body Textures My personal body textures used in the previews by Annekke Crag-Jumper Data\Textures\Actors\Character\Female
NCK30 HDT Files HDT PE files used in the previews by Annekke Crag-Jumper Data\SKSE\Plugins
Improved Pregnancy Weights Improved belly weights for BeingFemale pregnancy mod Data\Meshes\Actors\Character\Character Assets
Converted armors Armors and Clothes for my body These are placed in the right folders to just replace
NCK30 Idle Replacers 5 replacers for Vanilla Skyrim idles - Laydown, Lean on Wall, Lean on Table, Sit on Ledge and Sit Crossed-Legged
NCK30 SLAL 3.5 My newest SLAL version for the Skyrim Legendary Edition or LE
NCK30 SLAL 3.5 SE My newest SLAL version for the Skyrim Special Edition or SE
Ass Masterpiece (Furniture)
Chair 1 (Furniture)
Greek Goddess (Furniture)
Hot Tub (Furniture)
Massage Madness (Furniture)
Reverse Cowgirl 1
Shelf 1 (Furniture)
Sleazy Rider (Furniture)
Table 1 (Furniture)
Table 2 (Furniture)
Laydown Idle Replacer (Underground Bathhouse, Tundra Springs)
Lean On Wall Idle Replacer (Underground Bathhouse, Whiterun and Markarth Jarls Keep)
Lean On Table Idle Replacer (Underground Bathhouse, Sleeping Giant Inn and Windhelm Markets)
Sit On Ledge Idle Replacer (Underground Bathhouse, Hunter Shack near Dead men's Respite)
Sitting Cross-Legged Idle Replacer (Underground Bathhouse, Tundra Springs) - Ingame it's called Sit Down.
Install like any other SLAL pack, Don't forget to run fnis!
Previews: See my new blog. Will be updated with all my animations and multiple babes...
Recommended mods :
- Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce)
- vwr Idle Markers (Place idles everywhere - Delete at will if idle spot is wrong) - Perfect for Goma Pero Land
- Dovahkiin can Lean Sit Kneel Lay Down and Meditate etc. (You can use invisible idle markers that were only intended for NPC's like "Lean On Table")
- Instructions for fixing Sexlab "Pure Virtual Function Call"
(Together with CTD fix in Sexlab solves all CTD errors when starting animations and You can now scale all actors during animations and they will keep that scale)
Credits - Helped so much when I was starting with Max and everything was confusing.
- CEO 0S for his guides
- pornphile for his rigs and guides
- AnubiSs2167 for his advice with Foot IK
- Nibbles for his guide and SLAL instructions
- Billyy for help with furniture animations
This are bodyslide files, need original:
all credits to original mod author Cenobite, to asenasen for his Skyrim version, to Kendo2 and xXDeliteXx for some parts used in arsenic version. always support and endorse original mod authors!
changes to original:
-fixed wrong size for some textures
-added esp form 44 for the SE files
-converted ground meshes to SE nifs
update 1.0.1 (17/09/22)
-renamed and reorganized calientes folder
-fixed wrong size textures
*Dont forget to build meshes in bodyslide.
*you can run nifoptimizer over the SE/LE files to port it to your correct game
********i like to add extra sliders, so is recomended to use with this bootleg merged bodies patch to avoid seams, or you can simply just ignore the extra sliders and use your own bodypreset created in the original body
*****all credits to factoryclosed, haeun, Acro748, ousnius, caliente, and themilkdrinker.
******if you grab this files to edit it, please just dont forget to mention it and add a link to this.
First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods.
Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you.
Required Mods SexLab
Zaz Animation Pack
SkyUI (5.1 or later)
Optional Mods UI Extensions (UIE)
Devious Devices - Equip
Prison Overhaul Patched
Wider MCM (Allows for more visible text in the MCM.)
Install it using your favorite mod manager.
1. Install ‘SUM’.
2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already.
1. Uninstall ‘SUM - UIE Patch’ if installed.
2. Uninstall ‘SUM’.
Updating to the Latest Version
1. Follow ‘Uninstallation Steps’, for the existing version.
2. Follow ‘Installation Steps’, for the new version.
For example, given version No. 1.2.3
A change in,
3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version).
2 -> Content update, clean save is recommended.
1 -> Major update, clean save required, new save recommended.
(More details in post No. 2)
ZAP posing system.
This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs.
With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership.
Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum!
This is useful for troubleshooting mods that use the StorageUtil mod variables.
Game Stats Management
With this feature each game and actor stat can be viewed and modified individually in the MCM.
Form Lists Page
With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc.
Skyrim Special Edition Conversion (SE)
Provided by @Herowynne. Available in the download section.
See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log
This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.
If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.
SkyUI .::. As of SDc 2.5. Optional
SD Patches and its dependencies. Forgotten Dungeons and its dependencies.
For expediency it's best to use a mod manager.
More to come!
jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/
skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/
By FlufyFoxFlufyFox SLAL Pack
I got attacked at discord and they banned my account, some ppl started sending some pics and shit them reported me, so removed my stuff being public, i can try make another server and account later, sorry guys
NOTE: Please help if you have conditions to it, maybe I won't be able to continue creating this type of content anymore, unless I get more support.
Alright guys after my poses here some of the sex animations i made, i started at end of the 2020 animating, i start to show up in half of 2021 year with my animations, i giving my best so i hope you guys like it, you can join my discord for full link to my medias. This is more to introduce myself to you guys, so you can see what i can do now.
Please consider on supporting me on Patreon so i can improve and keep working :3
Heres my Discord for full preview, see some of the animations in my game and some more fun ^^
Creatures animations you can see in my vid Here
Most of the human animations i made for futa at this start, femalexfuta, i have made poses too will let the previews here
New Sets this UPDATE (16/08) :
MF Sofa BJ
MF Sofa Cute Cowgirl
Female Vampire Feeding
MF Bed Care
MF Bed Care (No Bed obj)
Riekling New Chief (FCCC)
Riekling Laying BJ
This is the last time i think i going to post the previews here, now its just on my discord or if i found another place more easier for it to do.
Creature Animations (All these ones are ABC)
Sexlab Animation Loader
More Nasty Critters SLAL Edition
Animated Beast's Cocks(ABC) For users
FootIK OFF Spell
About the FootIK, we animators place the command at the first stage of the animations but Skyrim is Bugg as you know :v so to make it work and animation work properlly just rotate the Scene with the rotation hotkey you asign in sexlab MCM menu, so this way you don need to use FootIK Spell so many times, just rotate the scene and you will be Fine i will to you in my BlowJob Aniamtion:
uuScmdY - Imgur.mp4
Thats it guys, you can join my discord and give suggestions, if i not super busy i could try make them, i need some ideas ^^
I have to mention Anubis and Billy for helping with lots of tech stuff part, i wish them the best they are amazing too, Thanks my Patreons and friends that believed in me and in my potential, so thanks guys !!! You are Awesome.
Ashal Sexlab Framework
Factoryclose Animated Beast Cocks
Orxx Sexlab Animation Loader
Dentarr More Nasty Critters
MadMansGun More Nasty Critters SLAL Edition
And Everything that make this possible.
By MadMansGunSLAL pack with dragon meshes & other creature debauchery.
64bit/SSE version over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site
HornyCreaturesofSkyrim_V1_##.7z ____< the mod
HCOS_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff.
HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
Horny Creatures of Skyrim
Assembled by MadMansGun
Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
Unknown Dragon penis from unknown source.
Horse penis from Leito86's Creature Features.
Canine penis from diarawr's Horny Dogs of Skyrim Project.
Werewolf balls from Derrax's Male Werewolves
Female Werewolf Body by Moutarde421
black Female skin by Moutarde421
brown Female skin by Moutarde421
black & white female Werewolf skin by MikoYork (skin edited by ~X~)
special thanks to:
Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
Pfiffy for SSE port.
the Creature Framework's MCM will have the following choices for the dragons:
"Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
"Dog Style ----"____________black, purple or red.
"Horse Style ----"__________black, purple or red.
"dragon style ----"_________black, purple or red.
(install in order shown)
Skyrim Script Extender (SKSE)
Fores New Idles (don't forget to download the "FNIS Creature Pack")
Sexlab Aroused Redux
More Nasty Critters: SLAL Edition (MNCv12)
SexLab Animation Loader (SLAL)
Horny Creatures of Skyrim
(you are here)
Suggested Load Order:
(Skyrim DLC and Patch mods here)
(other SexLab related mod's .esm here)
(All other .esm mods here)
(All other .esp mods here)
HentaiCreatures.esp (only if installed)
(other SexLab related mod's .esp here)
other suggested (but not at all needed) mods:
SexLab Dragons (highly recommended)
Sexlab 1.62 Fixes (highly recommended)
or SexLab Utility Plus
SexLab Werewolves Redux (highly recommended)
SexLab Aroused Creatures
Quite the Sperm Replacer
1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.
11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
12.2. walk up to them, then look at them and press "N" on your keyboard.
12.3. click on "Control Animation".
12.4. press "H" on your keyboard.
12.5. click on the correct animation.
......or you could also try using "SexLab Utility Plus" it helps to reduce this problem:
13. if all else fails, try loading a older save file from before sexlab was installed.
Creature Framework Troubleshooting:
Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2).
also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers.
"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
Crashing on loading save file:
you have Too many animations installed, most people start crashing around 12000 to 14000.
remove some animation mods to fix the problem.....or try installing these:
Animation Loading Fix (only use v1.0) :
LE Animation Limit Crash Fix:
the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
Main Menu & LoadScreens:
if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif
also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp
*there are alternatives in the mod compatibility kit, the "dragonnamehere on wordwall" loadscreens are non adult.
you can try this edited version of the original: https://www.nexusmods.com/skyrim/mods/7801/
/)__)> |creative commons, No One May Profit|
a song to sing as you lay dragons:
By MTBSkyrim chain Beasts (v0.6.0)
This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.
Aug 28th: Just edited description to address some typos.
Aug 27th: V0.6.0
Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
So what does this mod do? well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self.
Documentation: There is a user guide (SCB-UserGuide059.pdf) among the downloads. There is a walk through (of previous version so does not cover the newer quests) in the form of an illustrated story posted in the support thread and an update that covers some of the newer content. Also an interactive mini-game among the downloads allowing you to easily explore the different ways the `Soshal-Klymer' quest can play out.
There is an extensive MCM menu:
Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).
A German version of V0.5.6 by Randamaster is available in the thread.
Free roaming portion; how and where to encounter Chain Beasts:
Main quest line (requires at least base mod + integration plugin):
Side (mini) Quests:
Game play; how does it work:
ZAZ animation pack; created with v7, v8(+) also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Get up faster (www.nexusmods.com/skyrim/mods/17491, SSE version: www.nexusmods.com/skyrimspecialedition/mods/5890 ) or a mod with similar effect. Fuz Ro D-oh: To see the NPC dialog that has not been voiced (yet).
How to install
Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'.
Fresh install (Oldrim/LE) - latest version: 0.6.0
Download and install SkyrimChainBeast-V060-LE.7z and then SkyrimChainBeast-V060-Voices (if you like having the synthesized voices), using a mod manager is recommended. Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)
Fresh install (SE/AE) - latest version: 0.6.0-QF
Download and install SkyrimChainBeasts-v0.6.0-SE, then SkyrimChainBeasts-v0.6.0-SE-QF and then SkyrimChainBeast-V060-Voices (if you like having the synthesized voices), using a mod manager is recommended. Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)
Known Possible Issues, Conflicts and Workarounds
See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.
Credits & Tools used (in no particular order)
Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention...
New (since v0.5.0): Skyrim Chain Beasts now has synthesized voices..mp3
Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in several thousand voiced lines. You will encounter only a very tiny fraction of these in any play through.
May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)'
Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest)
By PamatronicThis is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
-The Wayrest Guilloutine
-The MK2 Guilloutine
-The chopping Block
-Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
-works on player and NPC´s
-Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
-Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
-MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
-Spells for spawning the devices, as well as commanding NPC´s into them, are included.
Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
Powerofthree´s Papyrus Extender
For LE: https://www.nexusmods.com/skyrim/mods/95017
For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854
For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
(You need to scroll down a bit to see the links for version the 8.0 version)
I believe that you can find one of these on your own.
mfgConsole (Optional. required for Facial expressions to work properly)
For LE: https://www.nexusmods.com/skyrim/mods/44596
For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
-Install with mod manager of your choice.
-when upgarding version, please use a new savegame
-outside of the regular world.
type the following into your console
How to summon Devices into the World
-Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
-you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
-see images below:
Crash when using Guilloutine/Chopping Block
This is caused by Nioverride. A quick workaround:
Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=0 ; Default
iSpellOverlays=0 ; Default
For special Edition users, this setting can be found in
For Sexlab-Defeat users:
Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
The old original version wont work!
Only the NON-Lethal variants will work properly.
Not supported and untested.
DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
-All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
-Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
-If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
Details for Modders:
The Chopping Block (pamaHeadChoppingBlockFurniture)
The Generic Painfull Furniture (pamaGenericPainfullFurniture):
-If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
Creative Commons: CC BY-NC-SA
-That means you can NOT use it for commercial purposes.
-if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
Special Thanks / Credits
-T.ara for all the Furnitures/animations/Motivation
-very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
-Kalmah for the permission to use some of his animations
-To All my Patrons for the support, love you Guys
By PamatronicHave you ever been annoyed by Lydia some random villager?
Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
If so, then i have something neat For you.
What Is this mod?
It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
The NPC will then be locked in a Magically appearing Furniture.
you can now start punching /whipping / brutalizing Them.
If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
Or you can Proclaim "Punish me Daddy!" and see what happens.
Seriously, What is this mod?
Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
Main Features of this Mod
-Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
-Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
-Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
-supports 2 victims simultaneously (will eventually increase in a future update)
-new devices and animations can easily be added via script property
-Mod manager of your choice or drop into Data folder manually.
-ONLY if you are using SE: download "pamaInteractiveBeatup_SSE_ConversionFiles" and either install it as a separate mod AFTER the main mod, or replace animation/behavior Files manually
Usage for Non-Modders
In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now ?
Credits and Special thanks:
-Very Special Thanks to PsycheHHH. for the Idea, as well as for providing the Animations and Furnitures.
You should definitively check out his regular stuff. his SL Animations Are amazing
-Also thanks to t.ara for optimizing the provided Furnitures.
Support us <3:
If you got some enjoyment out of this mod, consider supporting us on Patreon/Subscribestar!
knowing that people like it really motivates us modders to continue what we do
The tattoo toolkit for Skyrim
Latest update (2022-09-08): Uploaded version 1.3.9 SE (note: SlaveTats is now ESL-flagged)
SlaveTats lets you:
Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides.
Getting started is easy.
Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment.
The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider.
The tattoo packs in the download section are:
Some tattoo packs are hosted externally:
Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those.
Making your own tattoo packs is easy.
If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message.
SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it.
For a lot of uses, the high-level API will be all you need. It's easy!
Here's an example of how to use the low-level SlaveTats API, if you need more control:
By t.araZaZ Animation Pack V.9.0
ZaZ And XaZ And T.ara
THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTATED MOD
THIS IS A MODDER´S RESOURCE
THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE. IT DOES NOT DO ANYTHING ON ITS OWN
DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY
This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......
IF THAT'S NOT YOUR TASTE, SKIP IT!!!
Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version )
Skyrim SexLab - Sex Animation Framework by Ashal
Highly Recommended - One of these
XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine)
XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine)
XP32 Maximum Skeleton -XPMS by xp32
HDT-SMP-Physics (chineese Version-can be downloaded by my hair-mod or by the cheongsam-dresses-mod of mine) (LL)
1. Delete ALL other versions, also if you play with my furniture-mod. Delete those mods completely. Actualize FNIS. Then you can try to install this pack.
2. Activate the ESM file in NMM or similar.
3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
(There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers)
4. Enable the ZazAnimationPack.esm file.
5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack
6. Enjoy the new content!
Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here.
XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack
ZaZ - Animations and 3d Meshes.
Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all.
Figment - hklxcmd ( Havok Commandline Tools )
Skyfox - NifTools Utilities (Nif Convert /Chunk Merge)
Zadil - Devious Asset Gag
Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?)
LeitoAnimation base for modified SexLab animations
ZynAnimation base for modified SexLab animations
ArrokAnimation base for modified SexLab animations
Mr.Dave Texture Resources - SkyrimNexus
Scabeater's Free Textures - Deviant Art
Mateusnroll Rope Pattern - Deviant Art
LordZulten Wood Texture - LoversLab
TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles)
CG Textures Some Textures - http://www.cgtextures.com/
GSBModders - As Always, His Meshes/Textures give the Start of My Mods.
Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim)
Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit )
Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit.
The Usual Suspects Mayatola, Equidical and Many More
The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned )
Version 9 - Edition With New Furnitures And Animations And other assets By:
Whip´n´Girl - New Furnitures with Animations
Nosdregamon - New Furnitures With Animations And Furniture-Specific Scripting
Musje - lot of new Scripting, new behaviors and a new LOCK-MECHANIC - ❤️❤️❤️
Brumbeck - HQ SMIM Textures
Darkevilhum - Branding-Furniture-Animations
Poblivion - street-signs, lot of additional ideas, textures and assets ("Cooking-assets-ideas and more!!!")
D jans - Gallow-Animations And The Gallows
Cedec0 - Zaz-"DoggyStyle"-Animation Fix
Caliente And The Whole Surrounding Team - Caliente Bodyslide Software
CPU - (Technical) Support And Maintainer, an LL icon
Nessa - ASX-Repository resources-mod for oblivion: assets- and texture-use for the ayleid-base-texture-theme (marmor-stone) of zap´s ayleid-ruins-building-kits, offered in two versions
All The Other Users, Who Took Care On The Long Way I Went, Who Also Put Their Continuous Support, Ideas And Help Into This Project Of This Edition (V.9.0)
This mod I created from the last version 8+. It contains endless new assets and furnitures. There are also new and well known built-kits inside, which will offer to create fantastic new stuff into the skyrim-world.
Installation Of This Version:
It´s The Same Like All Other Versions Have To Be Updated:
-Deinstall YOUR Old Version, or TUFP !!!!!!!
-Deinstall The "TaraUltimateFurniturePack"
-Deinstall The "New Offset Animations For ZAP" By Tara
-Make sure that nothing of the mods is left behind !!
Install This Version Of ZAP 9.0
- this will bring all the above mods
together inside of one pack with a 100% Zap 6.22 compatibility.
If you do not like our added stuff, then do not install this mod.
If you are not sure if it works for you, install it on a test-partition first.
ZEP (Zaz Extension Pack) is not be compatible with this mod !!!
and If ZEP (Zaz Extension Pack) Will be Installed After This Mod,
ZAP 9 Can ´t Work Anymore!!!
Please Download The Mod-Version, Which Is Suiting To Your Body-Modell !!!
Don´t Forget To Run FNIS and Caliente´s Bodyslide Software !
Restart The Zap Framework On the First MCM Page Of The Mod.
Deselect The Restraits-Lock Marker Inside Of The MCM If You CHECK OUT RESTRAINTS !!!!!
Unpack what you downloaded, open the TEXT file inside and use the link there to download the mod.
The mod is too large to host directly on Lovers Lab so you end up with these extra steps you have to perform to get it.
Intro and Representation Of This Text Is By Zaz, the orange HINT is by WAXENFIGURE (thank you for this!)
The New Text-Parts Are Added By Myself.
*The Plus-Version Enables The Mod To Handle More Animation-Contence, the Version 9 is build exactly on the beforegoing versions!
All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission.
This Content May Be Used For Own Projects For All LoversLab-Modders&Creators, But It Is Forbidden To Make Money With This Content I mean: Modders&Creators Who Bind Their Modding-Threads To A PATREON-LINK Should Not Use Content Of This Pack: So Please Let ´s Avoid Irritations!
UUNP-HDT-Bodyslide Version available
CBBE-HDT-Bodyslide Version available
By HexBolt8A highly updated version of the original Submissive Lola mod by alexvkj. The mod was rebooted as The Resubmission by MrEsturk and Hexbolt8. When MrEsturk became unavailable, I created this page to continue updates & support. Same mod, with a new page to conveniently get updates.
What Does It Do?
The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave). You can optionally have a contract time to fulfill.
At the heart of the mod is submissiveness. It's in the title. "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her. Not suited for characters who don't fit that description.
Any playable race follower can become your owner, though custom followers with specialized frameworks (like Serana and Inigo) will probably not work. Male and female player characters are supported. Some content is exclusively for female player characters, but most is not. You may specify your gender preference, and play a gay or lesbian character.
Your progress in the relationship is measured with a submission score. Initially only basic events are available, but as the score increases more and more events open up. At the highest score level the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that). There is an automated process (described below) to change that name if you can use TES5Edit. You can change your owner's title in the MCM if you don't care for Master or Mistress.
Your owner rules you with a firm hand, but is often playful and teasing. When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, all for your own good. You're like a valued pet. And a sex slave. Your owner understands the value of fantasy and imagination and will sometimes suggest things that will never actually be done to you. Above all, your owner wants your submission and obedience, not your gold. Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
This is fantasy! It is not a modern-day consensual, caring, dominant-submissive relationship. There are no safe words or red lines. Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience. Although this mod will never cause your character to be raped, disfigured, or permanently harmed, your character can be forced into prostitution (there's a setting to turn that off), ordered to have sex with strangers, required to be naked at times, and be exposed to public humiliation. This is fantasy. It's left to you to interpret your character's experiences as a dream come true, a fantasy turned nightmare, or perhaps a forceful education in your character's secret desires. Your owner likes to keep you guessing and is often playful. It is left for you to decide whether your owner is toying with you or working hard to fulfill your darkest desires.
- The main download SubmissiveLolaResubmission is required. EsturkBooze is optional (details below).
- Players should have at least one spanking animation, or the spanking scenes will be generic sex. I recommend "Rydin Overlap Spanking". LE version is here. SE version is here.
- This mod replaces any other Submissive Lola, including 1.1 on MrEsturk's old mod page. Do not install two versions. (Apparently Vortex thinks 1.1 and 2.x are different mods. They are not. This is a newer version of 1.1.) You may update from 1.1 by following the update procedure below. You cannot update from classic Submissive Lola or the old SE beta.
- One installation that works with LE or SE out of the box, no conversions needed.
- MCM with extensive customization options.
- Compatibility with Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
- Support for custom collar and gag meshes & textures. Or just use the collar of your choice from another mod.
- If you have multiple followers, you can change which one is your owner at any time.
- Prostitution events that use Radiant Prostitution if you have it (WraithSlayer and Gigolo versions both work), or a basic form provided by the mod.
- Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
- Gold sharing system. Highly configurable. Automatically split gold with your owner. Pay your owner, or have your owner pay you!
- Select a second follower to be your playmate. Your owner might have your playmate spank, whip, or do other things to you.
- Have your owner confiscate your keys, and some or all of your lockpicks.
- Soft integration with Simple Slavery++. Have a follower buy you and become your owner -- or buy you again if already your owner.
- Mod events can cause Devious Followers Continued resistance loss (if installed).
- Spanking and whipping as punishment, or as reward!
- When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
- City-specific events. Be displayed at the Riften slave market. Have 3-way sex with a priestess in the Temple of Dibella. Perform at the Bards College. Naked.
- Make embarrassing admissions (some of which might even be true) to strangers. Get punished if you don't say it right.
- Make deliveries as a pony girl, with your choice of outfit color.
How Do I Start?
Installing Extra Animations
Optional Download Files
alexvkj: Creator of the original Submissive Lola mod.
MrEsturk: Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
MrEsturk: Pony girl gear pink and blue colors from SLUTS.
skyrimfet: Pony girl amulet texture from Devious Training, used with permission.
Roggvir: EFF compatibility scripts for owner's "inventory" versus "container".
Halo's Mods (https://dysintropi.me) for the riding crop assets.
By ViviThis mod adds different type of cockcages to Skyrim. Some were modelled after my own cages ^^
They use slot 52, work for any sex and gender. They also support beast races.
The end result is highly dependant on the Cock&Body textures you are using. Some manual tweaking might be required to minimize the color mismatch.
Currently they are available in the following versions:
They work with FloppySoS if you use the "Balls Only" option. Can be pretty nice for some poses ^^
The equipable Fairy Drop uses slot 61, it's not perfect yet, I plan to improve it in the future. Just like FloppySoS, it can be nice for some poses, and bad for others.
You only need the textures from these.
Schlongs of Skyrim - VectorPlexus Regular - For the male, Argonian and Khajiit textures.
Equipable Schlongs - For the female textures.
Use AddItemMenu or type "help cock" into the console, then use the "player.additem xx" command.
You can also craft them at the forge (both the cages and the thongs).
You might have to change your armor to "Revealing" under SoS MCM settings to wear them together with armors.
Daedric No Pulsing Meshes - Overwrites the Daedric cockcages with a simple glowing version without the pulsing effect.
Femboy Race Reborn Patch - Adds compatibility for Bc4life's Femboy Race Reborn mod. Only for v2.5 for now.
"Cock in a Thong" - A standalone bonus download, as several people requested me to release it.
It's only for females and only for one bodytype, Jennifer 2.0.
The cock itself is completely static, but comes with it's own Fairy Drop addon ^^ and all of them has a tight cockring and cut version.
Also while possible, I do not recommend scaling it above 1.1.
Equipable accessories for the thong:
Schlongs of Skyrim - VectorPlexus Regular - For the male cock.
Schlong for Females Foreskin - For the female cock.
Heretical Resources - Thanks for letting me use some of the resources for the Fairy Drop.
Daz Bikini Collection 2 - For the thong mesh.
SSE Conversion - By Bluegunk
SPOA Silver Knight Armor - If you want awesome looking shiny steel armors in your game and a matching set with the steel cage. There is a vanilla replacer version.
For the character on the screenshots I used Fair Skin Complexion (UNP v7.9.1) with Evil's SoS_FairSkinComplexion_Textures_v2.0.
If you want more variety, you can check out Darkconsole's Male Chastity Device here.
For horsecocks, you might want to check out my other mod.
Please do not reupload this to other sites and do not use my meshes without permission.
This is a continuation of PowerBings "PB's Devious Carriages".
This description is taken over in most part and will be modified as changes happen.
Devious Carriages -Continued-
Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped.
How it works
When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
(Oh, and by the way- the bandits are scaled really far ahead of the player, so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life! )
This mod features an MCM menu in which you can change different probability options.
An explanation of the different options can be found in this spoiler:
Devious Devices 5.x LE (Assets, Integration & Expansion)
SexLab (v1.62 or newer)
SexLab Aroused Redux (Extended and Modular work aswell)
-AND ALL OF THEIR REQUIREMENTS-
Devious Cursed Loot - equips some collars
BabyDolls by Frankfranky - used on wench outfit
Pumps by Frankfranky - used on outfits
Newmillers Long heels & stockings - used on outfits
Newmillers High heels & stockings - used on outfits
- neither is mandatory, models are replaced with similar DD stuff when missing
French version by Cerral
This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
More to say
Edits the carriage drivers dialogue. Works fine when loaded BEFORE DCc
Public Whore, Devious Regulations fixed
There were some issues with device equipping. Again, both worked fine when loaded BEFORE DCc
The mod also modifies three wilderness cells:
Apart from this, everything will probably be fine.
Better Fast Travel 3.76 - REQUIRES BFT PATCH
Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
Install using the mod manager of your choice just like you would with any other mod.
Based on: PBs Devious Carriages 0.2.5 Main changes for all events: - support for followers via added Cellscanner... - ...so followers get sex scenes, bound, and/or gagged alongside player (where appropriate) BanditSex: - Cart driver may join the action - Male followers currently are skipped - Support for 1-4 partners per female - Support for multiple scenes... - ...every male has sex with each female (again, where appropriate) DD awarenes: - Animations are chosen based on devices worn - Gags prevent oral unless the device permits it - Belts/Suits prevent v/a sex unless the device permits it
- partial rewrite of scene starter
- partial rewrite of equipper functions
- fixed a bug that prevented outfits from being equipped
- fixed missing DDxLibs for outfits, cuffs and gags
- fixed some missing parts in questscripts
- fixed restraintschecker from storing NPC data instead of PC
- restored old restraintschecker as it's used by BFT patch/quest
- moved new restraintschecks to separate functions for (N)PCs
- added option to select fix outfits for PC and NPCs
- added cleanup and stopping quest when transitioning to SS+
- added a remote stop/restart for "Scent of Sex" to prevents SSX from running rules while DC is active.
- merged device probabilities for bandit and driver events
- cleaned up device selection in equipscript
- proper names for the bandit chief and his four Stooges
- removed Ghost-flag from drivers, ensures proper insemination in FertMode
- removed DD4 fallback code. Outdated and makes adding more devices harder.
- not reproducable: DC quest only runs once, must be terminated manually
- BFT Patch: small edit to retrieve none-vanilla drivers for wip fix
- fix BFT Patch(?), wrong drivers on events
- change and add some dialogue...
You are free to post translations for this mod without prior consent. If you provide a link, I'll add it here.
You are free to post edited versions of this mod under the premise to explicitly label it as a separate project and provide the support for it.
You are free to edit the scripts of this mod. You can post them in this thread under the premise to also provide the sources.
By bebopMaevan2 Mature Skin was my favorite texture set when it first came out , but suddenly it disappeared from existence. So with the various iteration and piece by piece of mature skin found on the lost web , I made here a custom texture for my own taste this way to fit with Cosio Body. It should technically fit with Cbbe body too.
note : I am still a neophyte in the realm of texture blending , editing so don't expect a miracle. also , I might do a 2K version later
- I took the ancient mature head diffuse of the earlier version , de-noise it , clean up a little.
-Blend it to fit with the newest body diffuse of mature skin.
-light up the overall brigthness ( I like pale skin) and add some minor change so that the overall feel is a bit younger and cleaner.
How to install:
Don't forget to backup your texture first!
put all dds files in here aproximately \Skyrim\Data\textures\actors\character\female
Mature Skin diffuse and body normals, original and newest set of Maevan2
Bijin face normals of rxkx22
fair skin specular of HHaley
Cosio Innie texture of Scivirus
Veins overlay of ZMD78
Delicate mammary veins of Giamel
This is a port from the SE version of KSHair for The Ancient Profession:
This mod provides KS Hairdos for NPCs added by The Ancient Profession LE Port.
This mod has only one requirement, The Ancient Profession LE Port.
This mod does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses.
For @Herowynne SE verion and permission for LE port
And others are here:
the replacer version consist in:
just one torso piece.
the standalone version consist in:
-one extra texture set for each piece.
all credits to original mod author Killer Keos, to meme supreme for his KK's Stormcloak Replacer for uunp, to navida01 for the helmet mesh, to Frankfamily and Skyrimaguas for the texture sets.
changes from original:
-added more vertices on boobs and butt area
-added optional standalone non replacer version
*Dont forget to build meshes in bodyslide.
*you can run nifoptimizer over the SE/LE files to port it to your correct game
****i like to add extra sliders but can be used by the original body users, just use your own bodypreset created in the original body and ignore all the extra sliders to avoid seams
*****all credits to factoryclosed, haeun, Acro748, ousnius, caliente, and themilkdrinker.
******if you grab this files to edit it, please just dont forget to mention it and add a link to this.
By SpectrumQTDemonic Creatures Manager, or DCM, is a xEdit Script (aka Delphi GUI app) that allows to disable the spawn of any selected creatures from Thor2000's Demonic Creatures mod. If you find some creatures too disturbing/hard/scary/non-immersive/etc, now you have a convenient way to put them into eternal metadata jail! DCM implements sophisticated algorithm that removes the records that enable creature spawn via known mechanics. Please do note that DCM is considered to be in alpha testing phase either until I get multiple confirmations from users or until Thor2000 will be so kind to confirm that I haven't miss anything.
Even though I've tried my best to ensure the DCM to be as bug-free as possible, as well as to force the algo to respect the reference chain integrity, DCM still needs to go through the testing phase. If you notice any error message, please let me know about it.
xEdit 4.0.4 / 4.1.4 Demonic Creatures SE/LE (should be compatible with all future versions of Demonic Creatures as long as the spawning methods stay the same)
Install the xEdit. Make sure to run it with correct launch arguments (-SSE for SE, -TES5 for LE, -TES5VR for VR)! [Optional] Install the NifSkope. If you don't want to be able to view 3D models of creatures, you can skip this step. Unpack and place 'DemonicCreaturesManager.pas' to the '\Edit Scripts\' directory of your xEdit installation.
How to start DCM:
Run xEdit through Mod Manager of your choice or directly from xEdit's .exe if you don't use any Mod Manager. In 'Module Selection' popup window right click any file and click 'Select None'. Input 'dem' into the 'Filter' filed and check the checkbox of DemonicCreatures.esp. Press 'OK' to close the popup and wait until you see 'Background Loader: finished' in 'Messages' tab. It may take up to several minutes for the first time. Right click 'DemonicCreatures.esp' in the left tab and click 'Apply Script'. Input 'dem' into the 'Filter' filed, make sure that DemonicCreaturesManager script is selected and press 'OK'.
How to use DCM:
[Optional] Press 'Bind NifSkope', go to the location where it was unpacked, select NifSkope.exe and press 'Open'. NifSkope status will change to 'Bound'. From this point you'll be able to double click any creature to view its (sadly untextured) 3D model. Uncheck creatures you want to stop from spawning, feel free to use categories filter or full-text search to make navigation a little bit easier. Please do note that 'race' categories are based on the mod's metadata and may not be always accurate. Press 'Unlink All Unchecked Creatures' and wait until unchecked creatures become 'bricked' in the list (filled with black square). This action is global and doesn't respect the filters, but you always can double check the list of creatures that are going to be unlinked in '< Unchecked >' category! Close the DCM. [ALPHA TEST WARNING] Right click 'DemonicCreatures.esp' in the left tab and click 'Check for Errors'. Make sure xEdit says 'Errors found: 0' in the 'Messages' tab. If any errors found, please follow the Bug Reporting instruction. I strongly recommend to do this step until the DCM officially leaves testing phase. Close the xEdit, the 'Save changed files' window will pop up. To save changes check the 'Demonic Creatures.esp' and 'Backup plugins' checkboxes and then press 'OK'. To cancel changes uncheck the 'Demonic Creatures.esp' and then press 'OK'.
Hint: DCM also has a handy profile system. Path to NifSkope and states of all checkboxes will be saved on pressing the 'Unlink All Unchecked Creatures' button or closing the DCM's window and loaded on launch by default (data is stored in xEdit's '\Edit Scripts\Demonic Creatures Manager Default Profile.csv'). Also you can manually save profile to any file (including the default one) with 'Save Profile' button and load any file with 'Load Profile' button.
Reverting the changes:
The only way to restore any creature that was unlinked in the already saved DemonicCreatures.esp is to manually replace modified .esp with backup. If you previously checked the 'Backup plugins' checkbox during saving, backuped .esp's will be located in '\Data/SSEEdit Backups\' directory ('\Data\TES5Edit Backups\' or '\Data\TES5VREdit Backups\' for LE/VR versions). Also you can always use default .esp from downloaded Demonic Creatures archive.
Thor2000 (Demonic Creatures)
ElminsterAU and co (xEdit)
NifTools team (NifSkope)