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Adult Mods

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These Skyrim mods are of an adult nature.


    1. HDT working vagina and butt.rar

      HDT working vagina and butt CBBE .rar
      Complete with meshes and textures. Extract, paste into Skyrim data folder
      For a correct installation in the following order:
      Fores New Idles in Skyrim - FNIS
      Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62
      Caliente's Beautiful Bodies Edition -CBBE-
      BodySlide and Outfit Studio
      XP32 Maximum Skeleton Extended - XPMSE
      HDT Physics Extensions
      Working Vagina + HDT Collisions + Hair Physics Now With Belly Support  only for HDT Havok object . 
      Cosio 4.4 Main
      Launch FNIS, enjoy



    2. Love Venus CBBE COSIO BBP.rar

      Love Venus CBBE COSIO BBP.rar
      The bra and briefs have been removed from the original version.
      Two colors: Black and white both transparent
      Original mod  CBBE LoveVenus
      Extract, copy and paste into your Skyrim data folder. Enable the ESP file.
      Or install it with your ModManager (Mod Organizer or NMM)
      Get it into play with  AddItemMenu - Ultimate Mod Explorer



    3. Female Sexy Walking Animation

      HELLO Everyone !
      Firstly, This is not my mods. I  see its on Patreon and im very like this animation so i just want to share its for everyone after Im used Hkxtools add high heel sounds (The Original Animation does not have high heels footstep sounds) to this.
      Secondly, Hope everyone like its.
      Please forgive me if my english skills not good.

      - Download and then extract to skyrim\data\
      - In folders default for female animation "meshes\actors\character\animations\female". If you want to mix another animation such as: run, sprint just copy file from another animation mods then reaplace its.
      mt_idle.hkx (for standing animation)
      mt_sprintforward (... Shift + W)
      All Credits and say thank to Clone Real and Laosiji.



    4. Devious Extras

      Devious Extras
      Removed by Veladarius as of 8/19/2018



    5. Latex Cameo Nurses

      2 types of outfits and in 4 colors including matching Hats and Bags.
      also includes 2 types of face masks (for smaller characters) and 2 syringe type weapons.
      These outfits are made using the tanning rack.  you can make the Latex on any
      tanning rack using leather. also upgradable.
      Body type CBBE Slim but should work on CBBE as well. ( I wont be converting to other body types sorry )
      *note..  body slide will be added later so please don't ask*
      * CREDITS TO :
      killroyklown17 for adding the Heels Sound and HDT height fix, also for the body slide when available,
      and suggesting the tighter dress style so there would be no hand clipping.
      This mod is exclusive to LoversLab only... please do not upload or repack to any other site, Links to this mod is ok. Thank you



    6. Prison Overhaul Patched

      This is now a full mod and therefore the original Prison Overhaul V033 (PO) mod is no longer required as it is now merged into Prison Overhaul Patched (POP). 
      This will be a series of patches to @xaz's Prison Overhaul V033 mod, until PO V034 comes out.

      Required Mods (this mod will not work without these and their dependencies) SexLab ZazAnimationPack  SkyUI PapyrusUtil 3.1 --or later. Fuz Ro D-oh - Silent Voice Dawnguard Dragonborn  
      Optional Mods (more features available with these and their dependencies) Devious Devices - Equip Simple Slavery Death Alternative
      If you have PO installed, it must be uninstalled for POP to work properly now. 
      Uninstall previous version, then install the latest version overwriting everything.

      Stuff For Modders

      @CGi has provided a German translation for all the bilingual prisoners out there.
      Version No 3.57
      Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing.  Added .::. Nothing.   
      Version No 3.56
      Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system.  Note the new MCM settings.  Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^   
      Version No 3.53
      Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player.    Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm.   Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH.     Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM.   Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags.    Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian.  Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest.  Added .::. Nothing.  
      Version No 3.50
      Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603.    Patched .::. Selecting objects if not in arm restraints.   Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed.   Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time.    Patched .::. Current bounty getting clear on captor’s death.   Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted. 
      Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode.  Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM.  Added .::. More efficient bounty handling while jailed.   
      Version No 3.44
      Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck.   Patched .::. Nobles opening the cage during the cage scenario.   Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment.   Patched .::. Potential issue where the BH will get stuck if arrest fails.   Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key.  
      Version No 3.42
      Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form.   Patched .::. Blindfold MCM option for the cage scenario whipping.   Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43.    Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra.  Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by .   Changed .::. Nothing. Added .::. Mapped control key tracking.   
      Version No 3.41
      Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs.  Changed .::. Expanded the release scene to include the follower.  Changed .::. Major renovation in the Jailer's Place.   Added .::. Secret things to the Jailer's Place.  
      Version No 3.40
      Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with  'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously.  Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner.  Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99.  Patched .::. Revamped the punishments timer.  Patched .::. Some of the dialog.   Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm).  Patched .::. Adjusted most cell amenities.  Patched .::. Removed some old deprecated AI packages.  Patched .::. Other things.  Changed .::. Expanded the original PO cell scenes to include the follower in punishments.  Changed .::. Removed inventory access while in POP cuffs.   Changed .::. The way the jailer receives payment for prisoner punishments.  Changed .::. POP gags textures. Changed .::. Rearranged masters.  Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7.   Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios.   Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance.        Added .::. Voyeur cell scene.  Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work.  Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity.  Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more.  Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood!  Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments.   Added .::. An empty sack to the Solitude jail cell.   



    7. RohZima Animation's SLAL

      This mod contains animations depicting non consensual sex acts.
      I wanted to give you something different to the usual stuff you have available. a lot of my stuff involves, groping, coercion, passed out, that kind of thing. The animations are good quality, and involve a lot of ideas which you won't find in any other mods.
      Future Plans
      Click 'Follow' at the top of the page to be notified when I upload new animations
      Videos of my new hentai (teeny) style pack are here >>> https://www.cartoonpornvideos.com/profile/RZAnims/videos/
      Video previews of this main SLAL pack are found here >>> https://www.loverslab.com/blogs/blog/913-rohzima-ero-anims-previews/
      I will be adding at least one new SLAL pack per month, for as long as there is interest. It takes a tonne of work to produce decent animations. At the moment I am spending more than 100 hours per month animating. That's because I have ambitions to create more sophisticated and creative works in the future.
      If you wish to support my animating endeavours please visit  >>> https://www.patreon.com/rohzima
      All my animations so far:
      Main Pack
      Hentai Pack
      I do not make Non Humanoid Creature animations and never will.
      Mostly I will be making paired with some solo & threesome stuff thrown in.
      I now have a Hentai (teen, not loli) animation pack, check the videos.
      No Futa or Shota.
      AnimObjects I plan to do extensively. Note I say 'AnimObjects, rather than Animated Objects, which I don't intend to do.
      You are more than welcome to make suggestions and if it interests me I will certainly give it a go.
      Download the correct mod, for either 32bit or 64bit Skyrim
      Ensure you have Sexlab Animation Loader installed
      Copy contents of my zip file to your data folder, either manually or with the mod organiser of your choice
      Ensure that the JSON and source data copied over (\data\SLAnims\) because some MO's ignore them. You can drag the SLAnims folder from my mod into your \data\ folder, overwriting the 'RohZima.txt' & 'RohZima.json' files if your are updating to a new pack version
      Run FNIS for Users
      Fire up Skyrim and in your MCM menu go down to 'SL Anim Loader' then on the 'General' tab, click to reload then re apply json settings, only necessary when updating
      Go to RohZima animations and click 'enable all' then 'register animations' & the message box will tell you how many registered
      To play them, go to Sexlab MCM, go down to 'Animation editor' click on the animation list in the top left of the screen and scroll down to pick an animation, then click 'Play Animation' 
      Note that for paired animations you need to select a second actor by walking to them, get them in the cross hairs and click 'N' (default) 
      For more than two actors you must use Sexlab Mass Match Maker or some other mod in order to trigger it
      I also strongly recommend you to go to the timers tab in sexlab and change the timers to like, 20 or 30 seconds for all stages, including the cumming stage. My stages tend to be longer than most peoples and you might miss something, especially on the final stage because the default is very short. All My animations are cyclical so don't worry, put them all to 30 seconds to see everything in detail with the free cam!
      Next, make sure no one is around, and you know what to do next
      Obviously do not re upload it to pay sites. I don't mind if you want to upload it to other sites but be sure to give a link back to this page.
      I have been contacted by a number of modders who want to use my animations in their mods! This is exactly why I am doing it, so please, if you desire to use my animations for your sexy mod, go ahead, but please remember to give credit on your mod page, ideally linking to my relevant mod page.
      Now all you need is some quiet time, lol




    8. AnimatedParasites

      A small mod addition to SexLab Parasites
      Animate: Chaurus Worm, BeltFaceHugger
      Used materials SexLab Parasites ( DeepBlueFrog )
      To work, you need:
      XPMSE HDT install Instal Body HDT Genitals ( All-in-One HDT Animated Pussy ) SexLab Parasites  This mod AnimatedParasites XPMSE Used 3.94
      boot order:
      Used programs :
      3ds Max 2011
      TES5Edit 3.2
      For those who are engaged in animation.  ParasitAnimationKit.7z
      Screenshot  Chaurus Worm
      Screenshot  BeltFaceHugger
      Screenshot FaceHugger



    9. Dragon_HDT

      A small mod addition to Horny Creatures of Skyrim 
      Dragon HDT Physics Genitals
      Used materials Horny Creatures of Skyrim (MadMansGun)
      To work, you need:
      All-in-One HDT Animated Pussy Horny Creatures of Skyrim This mod Dragon_HDT  
      Or individually:
      XPMSE HDT install Horny Creatures of Skyrim This mod Dragon_HDT Add a modifier ( femalebody_0.nif, femalebody_1.nif)  
      boot order:
      work is very crude ! Changes common_dragoness, elder_dragoness, ancient_dragoness, frost_dragoness female and common_dragon  male on HDT !
      Used programs :
      hdtHavokModifier "Just For Fun" (JFF) v3 
      TES5Edit 3.2
      3ds Max 2015



    10. Custom Chubby preset 2

      Hello everybody!!!
      HERE WE GO AGAIN!!! Another custom bodyslide presets, hope you guys will like them as much as I do. If You have any questions, simpley feel free to ask, I will be happy to answer Your questions. I have no further plans,... yet! 
      What are you waiting for?!? GO download, play and more!!!
      Here is the Author! Don't forget to visit his DeviantArt gallery!!
      GoblinHordeStudios - https://www.deviantart.com/goblinhordestudios
      Comfort food 1  https://www.deviantart.com/goblinhordestudios/art/Comfort-food-620973201
      Comfort food 2  https://www.deviantart.com/goblinhordestudios/art/Comfort-food-Pt2-625969933
      Comfort food 3  https://www.deviantart.com/goblinhordestudios/art/Comfort-Food-3-655753424
      Comfort food 4  https://www.deviantart.com/goblinhordestudios/art/Comfort-Food-4-674151099
      Comfort food 5  https://www.deviantart.com/goblinhordestudios/art/Comfort-Food-5-717956928
      Flight of the valkyrie 1  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-valkyrie-652701454
      Flight of the valkyrie 2  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-Valkyrie-Round-2-663253509
      Flight of the valkyrie 3  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-Valkyrie-Round-3-674498857
      Flight of the valkyrie 4  https://www.deviantart.com/goblinhordestudios/art/Flight-of-the-Valkyrie-4-685048377
      BodySlide and outfit studio - https://www.nexusmods.com/skyrim/mods/49015
      XP32 Maximum Skeleton XPMS - https://www.nexusmods.com/skyrim/mods/26800
      XP32 Maximum Skeleton extended XPMSe - https://www.nexusmods.com/skyrim/mods/68000
      Fores New Idles in Skyrim - FNIS - https://www.nexusmods.com/skyrim/mods/11811
      HDTT equipment V0.2 for everone with belly and collision - https://www.nexusmods.com/skyrim/mods/57852
      Fair skin complexion - https://www.nexusmods.com/skyrim/mods/51602
      Leyenda skin - https://www.nexusmods.com/skyrim/mods/73512
      Simpley put the files in the bodyslide, or use add mod in your NMM



    11. XP32 Maximum Skeleton (Special) Extended - XPMS(S)E

      (also on Nexus(SK)\Nexus(SSE))

      Do not delete the skeleton_female.hkx  
      "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
      (are installed BEFORE and nothing overwrites XPMSE)

      Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla
      SKSE 1.7.3 or newer
      Fores New Idles in Skyrim 7.2 or newer
      RaceMenu users:
      RaceMenu 3.4.5 or newer
      Enchance Character Edit\Vanilla users:
      NetImmerse Override Standalone 3.4.4 or newer
      Use a Mod Manager:
      Either Moder Organizer or NMM\Vortex work.
      Uninstallation (completely):
      - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default 
      - Press uninstall in your mod manager for XPMSE.

      Body and Physics Support:
      - Breast and Butt Physics [bBP]
      - Tender Breast and Butt Physics [TBBP]
      - HDT Physics Extension [HDT-PE]
      - HDT Skinned Mesh Physics [HDT-SMP]

      Mods compatible:
      - Aesthetic Bolt Quiver
      - CITRUS
      - Deadly Mutilation
      - Dual Sheath Redux
      - Enderal
      - Flimsy Ragdolls (included in XPMSE)
      - HDT Dragon Tails
      - HDT Equipment (Well Fitted option only)
      - Nipple Magic (included style option and animations recommended)
      - Realistic Ragdolls & Force (included in XPMSE)
      - SAM - Shape Atlas for Men
      - SOS - Schlongs of Skyrim
      - The Joy of Perspective
      - UN7B
      Mods compatible without support:
      - Enchance Character Edit (Comes with it's own XPMSE skeleton)
      Mods completely unsupported:
      - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
      HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision  
      XPMSE Plugin

      XPMSE RaceMenu:
      - Weapon styles, moving weapons ingame
      - Scale\Position\Rotation sliders
      - Body related sliders
      - SOS\SAM related sliders
      - Female specific related sliders
      - Beast race specific related sliders
      - Third and first Person scaling
      - Extensible Follower Framework 4 compatible

      XPMSE MCM:
      - Weapon styles, moving weapons ingame  
      - Iinformation tab with debug information
      XPMSE Weapons:
      Scale Module:
      - Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
      - Compatible with weapon scale edits in Racemenu
      - Disabled withEnchance Character Edit for compatitibility reasons
      Style Module:
      - Manages styles for player and non-Player characters
      - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
      - Manages animation switching for styles, such animations are  Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint
      - Enchance Character Edit supported
      XPMSE Lib:
      - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation

      Styles (Weapon Positions) List  

      0: Default
      1: Reversed Axes by Groovtama
      2: Axes on Back by Groovtama
      0: Default
      1: 1-Handed Swords on Back by xp32
      2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
      3: FSM Swords turned edge up by fushimi
      4: Dual Swords on left waist by Ayame
      5: No More Dangling Swords by Akakus
      0: Default
      1: Daggers on Back Hip by xp32
      2: Daggers on the Ankles by Metal-Gear-Rex
      Two-Handed (Greatsword and Battleaxe\Warhammer):
      0: Default
      1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
      2: FSM Two-Handed turned and on waist by fushimi
      0: Default
      1: Frostfall Bow by Chesko
      2: Reversed Better Bows by Messes With Wolves
      3: FSM Turn Bow by fushimi
      Arrow Quiver:
      0: Default
      1: Frostfall Quiver by Chesko
      2: Frostfall Quiver by xp32
      0: Default
      1: Frostfall Bow by Chesko
      Bolt Quiver:
      0: Default
      1: Frostfall Quiver by Chesko
      2: Left Hip Bolt by xp32
      3: Experimental Hip Bolt by xp32
      4: Aesthetic Bolt Quiver by IsharaMeradin
      0: Default
      1: Nipple Magic by ElPsyCongroo
      0: Default
      1: Schlong Shout by ElPsyCongroo
      Endorse those mod authors, show your support!

      Modders\Animators Section  

      New XPMSE 2.1 Rig txt and behaviour files: Resource
      These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible.
      Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.
      How 2 make tails compatible with the XPMSE tail position sliders:
      1. Open the tail mesh into nifskope
      2. Replace the following node names with the new ones
      - "NPC Pelvis [Pelv]" => "Tail"
      - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]"
      - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
      - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
      3. Save the tail mesh
      FNIS Bone numbers (this has nothing to do with the skeleton):
      - XPMSE HDT rig: 115 Bones
      - XPMSE BBP rig: 129 Bones
      - XPMS Fallback rig: 242 Bones
      Bone naming and prefix schema:
      Nodes for meshes and havok animations
      NPC => Mesh bones
      HDT Physic exclusive
      HDT => exclusive HDT Motion bones
      XPMSE feature exclusive nodes



    12. Custom chubby preset

      Hello everybody!!!
      This is my first mod, I really hesitated to upload some stuff to the internet for way too long.
                        AND, here it is, my finest goods. I like to make custom presets.                                                                                                                                                                                                            I find my inspiration on the DeviantArt, same as for these nice presets. From time to time, I add also something mine.                                                                                                                                      I know, they are nothing special, just a first try. Maybe last, who knows.
      Here are the Authors and they'r nice art. hope you will like it as I do.
      AllyMoodyNeko    -     https://www.deviantart.com/allymoodyneko
      Lovelly Moo  https://www.deviantart.com/allymoodyneko/art/Commission-Lovely-Moo-701445021
      Volkenfox   -  https://www.deviantart.com/volkenfox
      M'ress 1 https://www.deviantart.com/volkenfox/art/Archived-M-Ress-738588174
      M'ress 2 https://www.deviantart.com/volkenfox/art/Archived-M-Ress-Pt-2-741174688
      M'ress 3 https://www.deviantart.com/volkenfox/art/Trade-Drakefenwick-Pt-3-746942155
      M'ress 4 https://www.deviantart.com/volkenfox/art/Trade-Drakefenwick-Pt-4-752836958
      BodySlide and outfit studio - https://www.nexusmods.com/skyrim/mods/49015
      XP32 Maximum Skeleton XPMS - https://www.nexusmods.com/skyrim/mods/26800
      XP32 Maximum Skeleton extended XPMSe - https://www.nexusmods.com/skyrim/mods/68000
      Fores New Idles in Skyrim - FNIS - https://www.nexusmods.com/skyrim/mods/11811
      HDTT equipment V0.2 for everone with belly and collision - https://www.nexusmods.com/skyrim/mods/57852
      Fair skin complexion - https://www.nexusmods.com/skyrim/mods/51602
      Leyenda skin - https://www.nexusmods.com/skyrim/mods/73512
      Calyps Animal Ears - cat wolf fox cow - craftable headwear - https://www.nexusmods.com/skyrim/mods/14205
      Simpley put the files in the bodyslide 




    13. Ms. Heavy - Iron Follower

      This is my version of the main character in a sweet ass comic blog called Tales of Iron. The author's ebony enchantress was so inspiring, and he don't seem to know how to share the files that make her up in his game, I just had to try and recreate the girl as a custom Skyrim follower.
      The mod will not conflict your other mods. Ms. Heavy - Iron is the long-lost follower you never knew you had. You don't even have to ask her to be in your crew.
      YOU DO HAVE TO SUMMON HER USING    `    then type      help emily 0    This will show Emily's NPC tag which your game generates randomly.   Now type    player.placeatme EMILYSNPCTAG 1
      If you typed everything correctly using your game's version of her placeatme code, Emily will appear and help you fight.  She is immortal, has a dragonbow that can do some very interesting damage, and has really great boobs. Have fuuun!
      Recommended Mods:
      This will remove the otherwise wanted arrow quiver -- that for some reason don't go away even though you "strip" it to in SL.



    14. Skyrim porn

      How to create your own Skyrim Porn
      This is basically a file that contains information, tutorial videos and adult mods (also links to other mods). All of this will help you create the most awesome erotic art with Skyrim . Took a long time to put all of this together, so I hope people will appreciate it 😊.



    15. SoS - High Poly Futanari Addon + Bodyslide Files

      SoS - High Poly Futanari Addon + Bodyslide Files
      You like Futanari with huge Cocks but are worried of the sharp edges? Then this is the mod you are looking for!
      This is an hight poly addon for Schlongs of Skyrim and use able on female characters! 
      Use Your Bodyslide Preset to fit the Schlong to your Body and to change the shape! UUNP and CBBE Support! The Addon support by default the Mature skin textures or use your favorite SOS Textures replacer! (like this one) Shipped Argonian textures looking best with the Female Dragonic Argonian Textures. Copy your favorite SOS schlong for females - UNP textures into the Data/Textures/ERF_HighPolySoS/ Dictionary! SOS Schlong possibility set to 0%, if you want the addon on ALL (or most females) change this value in SOS MCN menu  Patch to fit Fair Skin Complexion textures (Just install it over) Patch for base CBBE textures  CBBE Special Edition Support   
      Schlongs of Skyrim and its requirements (or Schlongs of Skyrim SE if you are using Skyrim SE)
      BodySlide and Outfit Studio and its requirements (not needed but highly recommended) 



    16. MilkySLAL - August Update

      Hello! MilkySLAL is finally here! This pack contains new anims!
      Human Animations:
      Cowgirl 1
      Cowgirl Missionary 1
      Doggy 1 
      Missionary Side 1 
      Standing 1 
      Reverse Cowgirl 1 new
      Cunnilingus 1 new
      SSE Version
      click here
      Install like any other SLAL pack, Don't forget to run fnis!
      Animation Progress Tracker
      You can support Milky's animating efforts by supporting on patreon!

      Please PM for inquires 



    17. Sanguine’s Debauchery Cages

      This is an add-on for Sanguine's Debauchery mod.
      Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that.
      The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day.
      I NavMesh out most cages so NPC wont act like retards and try to walk right through them.
      This mod also adds some badass NPCs to various locations - configurable in the MCM.
      SkyUI .::. As of SDc 2.5.
      Use a mod manager, or go to your cage right now!
      Cage Locations
      Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail. Cragwallow Slope - New jail. Bilegulch Mine - New jail. Nilheim Tower - New jail. Valtheim Towers - New Jail and Cage. Uttering Hills Cave - Cage. Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Shriekwind Bastion - Jail. Traitor’s Post. Hag Rock Redoubt. Knifepoint Ridge. Treva’s Watch. Dead Crone Rock - Bridge cage. Treva’s Watch - Jail. Bleak Wind Bluff - Jail. Mistwatch - Jail + cage. Bannermist Tower. Pride of Tel Vos.  Bloodskal. Strident Squall.  Bloodskal Barrow. Dawnstar bandit camp. Irkngthand. Orotheim. Moldering Ruins.
      More to come!
      jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master! http://www.loverslab.com/files/file/84-sanguines-debauchery/
        skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
      nameless701 -- for the idea.  http://www.loverslab.com/files/file/748-more-cages-for-sd/
      Update Log
      3.15 Patched .::. Some minor bugs.
      Added .::. Cage and vamps to:
      <> Moldering Ruins.
      Changed .::. Nothing
      3.14 Added .::. Cage and badass bandits to:
      <> Orotheim.
      Changed .::. Nothing
      3.12 Added .::. Cage and badass bandits to:
      <> The bandit camp close to the Guardian Stones.
      <> The bandit camp between Helgen and Pinewatch. 
      <> Irkngthand.
      Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all. 
      3.02 Added .::. Cage and badass bandits to:
      <> Dawnstar bandit camp.
      Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game. 
      Changed .::. One of the cages at Red Eagle Redoubt.
      3.01 Added .::. Cage to:
      <> Bloodskal.
      <> Strident Squall.   
      Added .::. Jail to Bloodskal Barrow.
      Added .::. Badass bandits to,
      <> Bloodskal inside and out. 
      <> Strident Squall. 
      3.00 Added .::. Jail and badass bandits at Pride of Tel Vos. 
      Added .::. Necros to Fort Kastav. Available only before fort liberation. 
      2.93 Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan.
      Added .::. A separate .esp that is Badass-less , as requested by @Ursur1major. 
      2.92 Added .::. Badass bandits to the following locations,
      <> Fort Neugrad and Dunstad. Available only before choosing a side.
      2.90 Added .::. Cage to Mistwatch.
      Added .::. Jail to the following locations,
      <> Mistwatch.
      <> Bannermist Tower (reversed existing doors).
      Added .::. Badass bandits to the following locations,
      <> Mistwatch, available only after vanilla quest is completed.
      <> Bannermist Tower.
      Added .::. Badass necros to Brittleshin Pass.
      2.80 Added .::. Cage to the following locations,
      <> Traitor’s Post.
      <> Hag Rock Redoubt.
      <> Knifepoint Ridge.
      <> Treva’s Watch.
      Added .::. Long cage to Dead Crone Rock.
      Added .::. Jail to the following locations,
      <> Treva’s Watch.
      <> The bandit camp just north of Whiterun. Yes, the one with the horse.
      <> Bleak Wind Bluff.
      Added .::. Badass bandits to the following locations,
      <> Traitor’s Post.
      <> Wreck of the Winter War.
      <> Knifepoint Ridge.
      <> Treva’s Watch, inside and outside.
      Added .::. Badass Foresworns to Bleak Wind Bluff.
      Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail.
      2.77 Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb.
      Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus.
      Added .::. More variety in spawned NPCs.
      Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default.
      2.76 Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent. Patched .::. Cracked Tusk Keep jail rendering problem. Added .::. Jail and vamps to Shriekwind Bastion. Added .::. Badass bandits to the following locations, <> Pinewatch
      <> Driftshade Sanctuary
      Changed .::. NPCs stats. Might be weaker/powerful now, not sure.
      2.73 Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time.
      Patched .::. Not all available vamps showing up in the Redwater Den.
      Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013.
      Added .::. New MCM option to enable NPC load for each cell.
      Added .::. New MCM option to limit how many arrows the NPCs get.
      Changed .::. Nothing.
      2.70 Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD.
      Patched .::. The badass forsworn not respecting the MCM limit.
      Added .::. Badass bandits to the following locations,
      <> Bilegulch Mine
      <> Embershard Mine
      <> Uttering Hills Cave
      <> Fort Snowhauk
      <> White River Watch
      Added .::. Badass necromancers to the following locations,
      <> Cragwallow Slope
      <> Morvunskar
      <> Fellglow Keep
      Added .::. Badass vampires to the following locations,
      <> Bloodlet Throne
      <> Redwater Den
      <> Mara’s Eye Pond
      <> Movarth’s Lair
      <> Pinemoon Cave
      <> Broken Fang Cave
      <> Cronvangr Cave
      Changed .::. Nothing.
      2.60 Added .::. Badass forsworn to the following locations.
      <> Lost Valley Redoubt
      <> Serpent’s Bluff
      <> Broken Tower Redoubt
      <> Karthspire Redoubt
      <> Bleakwind Bluff
      <> Red Eagle Redoubt
      <> Dragon Lair
      <> Druadach Redoubt
      <> Bruca’s Leap
      <> Harmugstahl Exterior
      <> Hag Rock Redoubt Exterior/Interior
      <> Hags End
      <> Lost Valley
      <> Dead Crone Rock
      <> Wilderness
      Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor.
      Added .::. Bedrolls to most cages.
      Changed .::. Broken Tower Redoubt cage to a cozy jail cell.
      2.5 I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. <> MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master. <> MCM option to limit the number of bandits spawned per cell. It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page. <> MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather. <> MCM option to reset the mod. <> MCM option for logging. <> MCM option for screen messages. <> MCM option to show SDc version installed. <> MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only. <> MCM options for future expansion for vampires, forsworn, necromancers etc. <> MCM option that will fetch you a Mars chocolate bar.   2.1 Added PC leveled badass bandits (to ensure your enslavement ), to the following locations,
      Swindler's Den
      Halted Stream Camp
      Orphan's Tear
      Silent Moons Camp
      Valtheim Towers
      2.0 Fort Snowhawk Prison - reversed doors.
      Volkihar Keep - Changed the prison cells.
      Fort Greymoor
      Halted Stream Camp - New long cage.
      Redwater Spring - Fixed existing jail.
      Mor Khazgur Cellar - New jail.
      Driftshade Refuge - Cages
      The Katariah - Fixed jail door.
      Fort Sungard Annex - Fixed jail door.
      Druadach Redoubt Cave - Fixed cage.
      Cronvangr Cave - Cage.
      Driftshade Cellar - Jail.
      Pinemoon Cave
      Embershard Mine
      Brittleshin Pass
      Fort Dunstad - Jail.
      Orphan's Tear - Jail.
      Silent Moons Camp - Bridge cage.
      Dragon Lair
      Winter War - Fixed jail door.

      Older Updates



    18. The Renegade: Beast Race Characters: Nisahira, Tsahira, An-Maki

      Credits to:
      KS Hairdos - Renewal by Kalilies: www.nexusmods.com/skyrim/mods/68311
      TDN Equipable Horns by TheDNightshade: www.nexusmods.com/skyrim/mods/57198/
      Nessa Race Half Argonian Playable Race by SapphireSuccubus: www.nexusmods.com/skyrim/mods/91739
      Eiries Ohmes-Raht Khajiit Race by jtgibby:





    19. Horny Creatures of Skyrim

      the end goal of this mod is to create a complete creature debauchery experience.
      the animation development thread is found here:
      Horny Creatures of Skyrim v0.9#
      Horny Dragons of Skyrim v0.9#
      Horny Werewolves of Skyrim (any version)
      and any patches for them
      the downloads:
      HornyCreaturesofSkyrim_V1_##.7z ____< the mod
      HCOS_ModCompatibilityKit.7z_________< compatibility patches and extra addons
      vore_killmove_test.7z_______________< Experimental Dragon Vore KillMove (standalone, no SL mods or FNIS needed)
      HDOS_3dPrintableDildo.7z____________< STL files for a 3D Printed Dragon Dildo
      HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
      Horny Creatures of Skyrim
      Assembled by MadMansGun
      Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
      Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
      Unknown Dragon penis from unknown source.
      Horse penis from Leito86's Creature Features.
      Canine penis from diarawr's Horny Dogs of Skyrim Project.
      Werewolf balls from Derrax's Male Werewolves
      Female Werewolf Body by Moutarde421
      black Female skin by Moutarde421
      brown Female skin by Moutarde421
      black & white female Werewolf skin by MikoYork (skin edited by ~X~)
      special thanks to:
      Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
      Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
      the Creature Framework's MCM will have the following choices for the dragons:
      "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
      "Dog Style ----"____________black, purple or red.
      "Horse Style ----"__________black, purple or red.
      "dragon style ----"_________black, purple or red.
      Mod Requirements:
      (install in order shown)
      Skyrim Script Extender (SKSE)
      Fores New Idles (don't forget to download the "FNIS Creature Pack")
      SexLab Tools
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters: SLAL Edition (MNCv11)
      Creature Framework
      SexLab Animation Loader (SLAL)
      Horny Creatures of Skyrim
      (you are here)
      suggested load order:
      (Skyrim DLC and Patch mods here)
      SexlabAroused.esm (only if fully installed)
      (other SexLab related mod's .esm here)
      (All other .esm mods here)
      (All other .esp mods here)
      HentaiCreatures.esp (only if installed)
      (other SexLab related mod's .esp here)
      other suggested (but not at all needed) mods:
      Sexlab 1.62 Player-Creature Fix (highly recommended)
      SexLab Werewolves (highly recommended)
      Scent of Sex
      Quite the Sperm Replacer
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
      10. if all else fails, try loading a older save file from before sexlab was installed.
      11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
      12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
      12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
      12.2. walk up to them, then look at them and press "N" on your keyboard.
      12.3. click on "Control Animation".
      12.4. press "H" on your keyboard.
      12.5. click on the correct animation.
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstall JContainers.
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      {0,0} ___________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"- """""""""""""""""""""""""""""""""""""
      a song to sing as you lay dragons:



    20. [SLAL] Komotor's Animations | August 2018

      ↓  You like this work!? Let me know your interest by putting upvotes bellow ↓
      You will take an aperitif?  

      More Videos!
      Not convinced by my skills and creativity? Even More Videos Under Spoiler:
      ▹MoviCam used in "KoMachine Enduro", "Pole Anal Sex" & "Lesbian Dildos" animations for now.
      ▹HDT currently in use in "KoMachinery Animation" & "Lebian Dildo Show", need " HDT Sextoys " from Bazinga.
      Hello everyone!
      Here are my animations 'pack' to use with 'SLAL'. 
      These animations are made by giving priority to quality to look like little movies.
      Therefore they are long, contains many stages, transitions, varied smooth motions, and all custom built objects.
      Read the instructions below to get the best of this mod.
      Despite the "low amount" of animations and stages, This mod contains actually not far to 1 hour of extreme hot sex animations, 
      Girls versus various objects, dildo, "pendulum", sexmachines, tentacles, creatures, Futanari, & M/F...
      Yeah that's my thing, girls and objects...
      If you like it too, I hope you enjoy. 
      To see my progress check my topic or my Patreon, It's a daily work and I show my progress pratically daily.
      >>>Animations List:
      /!\ Read Before launch Animations /!\
      SexLab Animation Loader
      HDT Sextoys (optionnal but Highly recommended)
      Mod using KomAnim:
      Shout Like a Virgin v1.50+
      Sorlis Balarn's Treasure
      Recommended HDT:
      Naturalistic HDT Jiggle and collisions
      - Install all the requirement.
      - Install KomAnim Animations Pack.
      - *Install KomAnim Update(s)
      - Put the mod after SLAL in your load order.
      - Do not forget to run FNIS.
      - Reset/reload Json data in Mcm SLAL menu.
      - Ashal for Sexlab and this fantastic forum.
      - orxx for Sexlab animation loader.
      - Pornphile for the skeleton controller rigs.
      - CEO 0S for his advice and guides.
      - CPU for the moderation of LoversLab and the help with scripting
      - Bazinga for HDT Sextoys and help for collisions.
      - Big Thanks to all my Patrons who support my work! 
      Read Permissions on the Download Post
      VirginMarie has permission to edit KoMachine
      aravis7 has permission to edit some machines
                 Delzaron has permission for many things, we work in direct collaboration  
      Thanks for your consideration



    21. Nibbles' Animations

      So what is this? Well if you haven't guessed yet from the title....they're animations.
      I could make a huge description about this, but I think I can explain my animations the best with some gifs:
      A complete list with all my animations' gifs can be found here: http://www.loverslab.com/blog/479/entry-2729-nibbles-animations/
      Latest 5 animations/gifs:
      Resource file gifs
      I made the animations with the UUNP body  in mind, so alignments will be best if u use a body created which falls under this category.
      *Please note, this is not a requirement; this just means the alignment/collision will be more accurate when using a UUNP based body.
      I've also attached a Bodyslide preset which I'm alligning my animations too, the weight I'm always alligning my animations too is at weight 50.
      Personally I only want variation between boob sizes, so my preset only handles boob sizes whilst having the rest of the body almost the same.
      Example of what my bodyslide looks like:
      Installation instructions
      This is not a resource but rather prepackaged, working animations.
      To get the animations working in game you need to have Sexlab animation loader installed http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ .
      Afterwards just manually drag my files into your data folder, or install with NMM or MO.
      Don't forget to run FNIS after you've installed it, and of course register the animations in game with the MCM.
      The main pack and the no-object packs also need the FNIS Creature pack installed since these contain creature animations.
      Like my stuff and want to leave a donation?
           Patreon: https://www.patreon.com/NibblesAnimations
      (just a warning though, I don't offer anything extra if you donate except some polls every now and then; all my updates will be released free without delay here on loverslab)
      - CEO 0S for his guides
      - Rydin for his guides
      - pornphile for his rigs
      - Leito86 for his rigs and advice
      - AnubiSs2167 for his rigs and advice
      - Komotor for making objects possible
      - Zaz's team for Assets
      Also want to give my thanks to the other animators here on Loverslab for inspiring me to create my own animations .



    22. Devious Rubber Masks: Rebirth!

      Devious Rubber Masks: Rebirth!
      A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
      It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
      The other reason was due to his custom scripts being incompatible with the new DD framework.
      Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
      [ WHAT YOU GET ]
      - Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
      - Lockable items removable with standard Devious Devices keys.
      - Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
      - When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
      - Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
      - Special powers granted by the Disney items - Will be implemented on a later date.
      [ HOW TO GET ]
      Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
      After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
      The latest versions of
      - Devious Devices Assets
      - Devious Devices Integration
      - Devious Devices Expansion
      - SexLab Framework
      - SexLab Aroused Redux
      [ KNOWN ISSUES ]
      I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
      Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
      [TO DO LIST]
      - Add more masks + suits when I can.
      - Add screenshots to this page.
      - Fix any bugs that may occur.
      [ CREDITS ]
      - User619 for a vast majority of the masks, and some full suits. (
      - diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
      - LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
      - LT@3DM for the Hatsune Miku mask.
      - Shadowtroop for the Tali armor.
      - Nothing Doing for his original mod!



    23. Gallery 140 patterns

      Video : 
      Gallery 140 patterns.
        In three versions:
        1.Gallery 140 patterns(sexy frame-plastic)
          Gallery 140 patterns(sexy, frame-tree)
        2.Gallery 140 patterns( luxurious assets frame-plastic)
       Gallery 140 patterns( luxurious assets frame-tree)
        3.Gallery 140 patterns(fantasy, frame-tree)
          Put only one option.
         Author of the idea: Little Baron.
         DESCRIPTION: Adds 140 pictures, Cups-6 options, Figurines-9 pieces
         (Malacath, Meridia, Nocturnal, Talos, Magmar,Elf, Imager, Nordic Guard),
         Bonsai, Dwarven lamp, incense Burner, Crystal Ball, Garden Stones.
         All sizes of paintings (CANVASES) are adjusted to the size of the frames.
                              Where take:
          Traders from whom all this can be bought:
           - Usher in "Goods Beletora" (Whiterun);
            - The Parliament in the "All and Sundry" (solitude);
            - Lisbeth in "Arnleif and sons" (Markart);
            - Byrne "Byrne's Goods" (Winterhold);
            - Sadri's Revin in "Sadri's Used goods" (Windhelm);
            - Bersey in the "Laid shrimp" (Riften);
            - Tonella in "Violent jar" (Riften).
           The range of products from sellers is constantly updated (you can not buy all the things at once).
           This mod every 2 days randomly gives some traders a picture of 2-a copy,
           at the 6-th instances of cups in different colors and at the 1st instance figurines
           (instead of figurines can be "Bonsai", "Garden of stones", "Crystal ball",
           "Dwarven lamp" or "Censer").
           If the player has not bought the goods of this fashion from the merchants,
           they are replaced by others in 2 days.
           The pictures are repeated, i.e. it is possible to find the same picture from
           the traders that the player has already bought before.
            Who does not want to buy all these things and pictures from sellers, you can get all through
            AddItem Menu-Ultimate mod Explorer (LE).Everything goes with clear pictures-you can not go wrong.
                  Paintings can be hung on the wall using the fashion menu.
             This is done so:
             - become a face to the wall where you want to hang a picture;
             - throw the picture out of the inventory, wait a couple of seconds;
             - there is a menu, use it to move the picture so that it is placed on the wall.
             - - in the picture menu you can zoom in or out.
             I use the Positioner-Jaxonz Positioner v2.92-much easier,
              more convenient and format paintings them  much more can be done.
              If you hang a picture, push it a little into the wall,
              it will be lost the opportunity to interact with it.
              The marker (activator) will be behind the painting, i.e. behind the wall. Output:
              enter the TCL console, go through the wall and pick up the picture.
              With Positioner-Jaxonz Positioner v2.92 it's much easier.
                Little Barons Interior Decorating aka LB-ID v1.2b this mod is a prototype
                 of this mod and this
            the modem is not compatible.
                Important: if you already have a mod Little Barons Interior
                            Decorating aka LB-ID v1 in the game.2b or mod
                            gallery of 28 pictures-remove these mods.
                            After removal-enter the game and save to a new slot,
                            exit the game and clean the save game using the program " Save Tool",
                            enter the game and save to a new slot,
       leave the game 
                            and install this mod and play.
                                     Requirements: Skyrim LE , SKSE.
                   Installation:Sorry for the inconvenience.Due to the inability to download
                    the mod more than 250 mg,I had to split the archives into parts.
                    Before installation, after unpacking parts of the archive ,
                    connect the appropriate parts to a single data folder.
                    Place the data folder from the archive in the folder with the game
                    (Data is not inside Data, but over), and activate in the launcher.
                    Put only one option.
                    Credits: 1.The author of the idea:Little Baron.
                             2.Lexx766-all technical part, work with scripts and files.
                             3.ZZlaq1-thank you very much for translating fashion into English and
                               creation of new plastic frames for paintings in the art Nouveau style.



    24. Billyy's SLAL Animations (2018-08-06)

      Here’s my collection of animations for Skyrim. All my files are packed into 1 fomod package, and you can select which ones to install from there. Refer to the below for the specific contents of each option.
      ***New in SLAL_Billyy_Animations v1.3***
      Creature Animations
      Contained animations Creature 1 Pack:
      Bear: 4
      Chaurus: 10
      Chaurus Reaper: 4
      Draugr: 13
      Falmer: 20
      Gargoyle: 7
      Giant: 2
      Goat: 2
      Horker: 2
      Horse: 6
      Netch: 3
      Sabrecat: 5
      Skeever: 16
      Werewolf: 14
      Blog Link
      Contained animations Creature 2 Pack:
      Ash Hopper: 7
      Atronach Frost: 2
      Bear: 2
      Boar w/Rider: 9
      Canine: 11
      Chaurus: 1
      Chaurus Hunter: 8
      Deer: 1
      Dragon: 3
      Dragon Priest: 3
      Draugr: 3
      Dwarven Ballista: 2
      Dwarven Centurion: 3
      Dwarven Sphere: 5
      Dwarven Spider: 3
      Gargoyle: 1
      Giant: 1
      Goat: 1
      Horker: 1
      Mammoth: 3
      Rabbit: 2
      Riekling: 5
      Seeker: 3
      Slaughterfish: 2
      Skeever: 3
      Spider: 6
      Spider Large: 3
      Spider Giant: 3
      Troll: 16
      Werewolf: 3
      Blog Post
      Contained animations Creature Furniture Pack:
      Chaurus: 3
      Draugr: 3
      Falmer: 7
      Horse: 2
      Sabrecat: 1
      Blog Link
      Human Animations
      Contained animations Human Pack:
      Solo 1p: 1
      Pair 2p: 6
      Lesbian 2p: 1
      Group 3p: 6
      Group 4p: 2
      Group 5p: 1
      Blog post

      Contained animations Human Furniture Pack:
      FuroTub: 2
      Pillory: 1
      Stockade Fuck Machine: 1
      Tilted Wheel: 1
      X-Cross: 3
      Workstations: 2
      Blog post
      Sexlab Framework
      Sexlab Animation Loader
      More Nasty Critters SLAL Edition
      SexLab MatchMaker
      1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to tick packs you want.
      2. Run FNIS
      3. Register animations in SLALs MCM menu

      Q: Do I need all 5 files if I want all the animations?
      A: Yes, all the files contain different animations as can be seen listed above. “Billyy_Creature” and “Billyy_Creature2” while confusingly similar in name are in fact 2 different packs. In the text above this you can see the animation previews separated by which pack they’re in. Humans also have their own pack.
      Q: I can’t start 3p+ animations with MatchMaker.
      A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex.
      Q: Some creature’s size increases during sex causing animation to misalign.
      A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results.
      Q: X creature is missing dick during sex.
      A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm.
      Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders).
      A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.
      Q: I CTD on load after installing mod.
      A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS let's you install all those animations, doesn't mean your game can handle them. You can try removing animations, or maybe something in these lniks MadMansGun recommends looking at can help:
      You can also manually edit the SLAL source files to manually remove animations you don't want.
      Q: Can you make animations for Ice Wraith or Mudcrabs?
      A: To the extent of my knowledge, Ice wraiths won’t play custom registered animations, and mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So currently Ice wraith is impossible, and mudcrabs are just very impractical with all the issues they have, so I don’t see myself doing anything with them.
      Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit).
      A: I believe it’s some kind of bug with Sexlab. Until it’s resolved you’ll have to open up console > select the bugged creature > type “disable” then enter > type “enable” then enter
      Q: Can you convert X creature animation to work with Y creature.
      A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process.
      Q: Will you make a conversion for SSE?
      A: Eventually I’ll get around to doing it myself (don’t even have a working SSE install). However in the meantime Pfiffy has saved me the trouble and you can find his conversion here:
      Ashal - Sexlab Framework
      Orxx - Sexlab Animation Loader
      Dentarr - More Nasty Critters
      MadMansGun - More Nasty Critters SLAL Edition
      Pornphile – Rigs
      Leito – Rigs and Creature assets
      AnubiSs2167 – Rigs, 3ds Max Guide
      SirNibbles – 3ds Max Guide
      Shocky – Bone Table Objects
      Xaz, Zaz – Furniture objects
      Wenderer – fomod Creation Tool

      Changelog 2018-08-06:
      SLAL_Billyy_Animations v1.3
      - Make AnimobjectTab in fomod
      - Make options for animobjects and separate one for cum effects
      Creature Pack 2
      - Canine 1
      - Dragon 3
      - Draugr 1
      - Skeever 1
      - Werewolf 2
      Human Pack
      - Lesbian1
      - 3p Double BJ
      Previous Versions:



    25. Dwarven Cyborg Collection & -Biological Automaton Framework-

      Dwarven Cyborg Collection & -Biological Automaton Framework- (8-2018)
      Choose your own misadventure.
      Well, this took longer than I thought it would.
      This update is both noticeably smaller than some of the previous ones and also much, much larger. The main DCC packs- the heads and the bodies- haven't been touched, and the Extras pack has only a handful of updates. 
      Instead, this update introduces the -Biological Automaton Framework- kit, or -BAF-. This is a stand-alone .esp that combines and builds on all of the previous body sets, along with some newly-built parts, to allow you to build your own cyborg monstrosity out of nearly any combination of parts.
      Have fun.
      Note: LL's uploader is still giving me issues with the new files. Since I would like them to contribute to my download counter, and also since they're edging up to the 250MB filesize limit anyway, I'm resorting to the good old 'text file with a Mega link' method in the download box. The files in those links have been re-packed as .zip files, which will hopefully solve the problems some people have had with installing the Extras pack in NMM. 
      This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest.
      Due to size limits, full preview gallery and description are now on their own pages.
      More preview images located HERE
      In-depth description circa v2.2 located HERE
      In-depth description and preview images for new items in v2.3 HERE
      In-depth description and preview images for new items in v2.4 HERE
      General devblog with previews of future additions HERE
      This mod now consists of one replacement head pack, three dedicated body sets, a build-your-own body set, and an add-on pack containing outfits and accessories not integral to the previous sets. 
      Build the body you want to have. More information HERE

      Use slot 30 or 30 & 44 to completely replace the character's head.

      These come with empty gyros, which you can fill with a 'Mind' insert using slot 43:

      Skull A set, humanoids:

      Skull B set, beasts:

      Gilded Helmets [Skull Fit]:

      Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42.
      Crests [Skull Fit]:

      Lexicon head:

      Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement:

      Neck Caps, Decapitation: 


      Body - Bikini:
      Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it.

      Also included are two extras based on TAWOBA parts:
      A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon.  
      And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that.
      New for v2.3, Full Cyborg versions:


      Body - Edhildil:
      An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set.

      Body - Gynoid:
      An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions.


      Extras Pack:

      Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. 
      8-2018 updates HERE

      Also includes:
      Dwarven Aster:

      Shaved Head:
      Two depilatory options for all characters. Stubble or Skin:  

      Gilded Helmet set:
      A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.)   

      They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix.  
      Sexy Dwarven Pauldron set:
      Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility.
      Wounds overlay:
      Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies.
      Cyborg outfits, Vanilla-based:
      Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. 
      Cyborg outfits, other:
      Adapted from various outfit mods  


      Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way.
      A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set.
      Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies.
      The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself.
      After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters.
      Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4. 
      Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. 
      Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies.
      Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one. 
      Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies.
      All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file.

      How to acquire:
      I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/?
      Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here?
      Known Issues/Quirks:
      The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues. 
      The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is.
      The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high.
      Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot
      50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. 
      The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect.
      Future Plans:
      I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off.
      One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them.
      (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers.  Please let me know if you have any problems there.)
      Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off.
      Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out.
      Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously
      Edhildil for the Dwemer Cyborg set and their Wounds conversion
      Vicn for their Creature Pack
      Antistar for the truly impressive Clockwork Castle
      Prometheus for the Beast Skeletons assets
      Sofian for Dwarven Amputee Kit
      ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces
      Crosscrusade for Sexy Vanilla Armor
      That one bit from Spice Gear
      A few Minidresses
      mahty's Dwemer Over Technology Resources for the energy barrel part
      Ghogiel's Braaaaaaiiiinnnnnnsss
      Tattooedillusions for the Draugr Rags mesh
      fox6000 for the Fox 33B rags assets
      Goma for the various skimpy Vanilla outfits
      LostDayWalker for the Studded Leather leotard sets
      Petrovich's Boots
      Atomec's Hakama for the breast band
      The standby Maxwell outfit, via Diablo
      Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures
      via A Noob
      Engineer Outfit
      Sevennity for the SevenWardrobe mask
      Brumbek for the SMIM parts
      Root data for the ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/?
      Anyone else whose stuff I ganked without noticing.
      Attribution for Dwarven Gynoid assets:
      Enhanced Character Edit by ECE Team
      DIMONIZED UNP female body by dimon99
      Hair packs of TES IV Oblivion for Female Only by Radioragae
      Special Thanks:
      tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean.
      Holzfrau for the new burned body textures and a lot of other help and suggestions
      Recommended Mods:
      Holzfrau's awesome Dwarven Augmentation, which incorporates several of these assets as outfits that you can permanently lock onto any NPC. Also incorporates his Dwemer Eyes set. 
      Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else.
      I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around.
      MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole.
      Clockwork Castle. Seriously, it's quest is a trip.
      Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection.