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These Skyrim mods are of an adult nature.

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  1. SlaveTats + RaceMenu Overlays | Anuketh Pack #4 - LE / SE

    Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition.
    * There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type.
    This pack includes 93 tattoos:
    Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE).
    ██ First version (v1.0) | (05.20.2021) Release
    ██ Second version (v1.1) | (08.21.2021)
    ██ Third version (v1.2) | (08.23.2021)
    ██ Fourth version (v1.3) | (08.26.2021)
    ██ Fifth version (v1.4) | (09.14.2021) Final Version
    Check out my other SlaveTats Packs:
    Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs
    Social Links
    Discord | YouTube | Instagram | Ko-Fi | Patreon

    This mod is NOT standalone. That means it requires other resources in order to work.
    Legendary Edition users must install first:
    SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.  
    Special Edition users must install first:
    SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.  
    Installation (extracted from SlaveTats page):
    1. Make sure you have the requirements.
    2. Download SlaveTats and extract it into the Skyrim Data folder.
    3. Download this mod and extract it into the Skyrim Data folder.
    3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
    4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
    5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
    6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
    7. Exit the MCM and your tattoos will appear in a moment.

    SlaveTats - murfk
    Brushes - Obsidian Dawn
    More Brushes - Brusheezy
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    If you have a specific request, send me a PM.



  2. DAR - Live Action

    "And yet it moves..."
    Galileo Galilei
    This mod makes use of Dynamic Animation Replacer to dynamically replace vanilla and custom idles. It will not contribute towards animation limit.

    Includes FOMOD install for separate female and male standing, sitting, interaction, movement, magic, shouting, sleeping, and lollygagging modules for SE and LE.
    New: Includes automated installation via batch file for animations for which permission was not obtained.
    Newer: MCM for global and actor specific toggles that you can save to .json, and script based randomized animations.

    All-ages content is standalone.
    Adult oriented functionality relies on arousal from SexLab Aroused Redux. Most adult animations are preinstalled, and included with permission from Gunslicer and RohZima.

    Includes idles for females and males in randomized, faction, and arousal based groups.
    Some conditions hook silently into Schlongs of Skyrim, Devious Devices, Sanguines Debauchery+, Estrus, Sex Slaves, PAHE, Flower Girls, Fertility Mode, Fill Her Up, Dripping While Aroused, Blush While Aroused, Milk Mod Economy, Milk Maid, Jugs, Nymph Girls, and Lovers Comfort.
    MCM menu Toggles - globally for male/female per each group or per character. Support for player-made vanilla replacer animation sets via MCM menu toggles. One custom aroused toggle implemented for now. Customized animation cooldown after combat/swimming/sleeping. Randomized animation sets with customizable set duration. Save/load global and actor profiles via PapyrusUtil.  
    Refer to the spreadsheet on how to modify your own custom sets.
    Coming soon™
    Something else.
    More user configuration settings.
    Scripts to offset height for bed sleeping animations
    Hard requirements
    Latest SKSE LE or SE;
    Latest PapyrusUtil LE or SE;
    Latest ConsoleUtil LE or SE;
    Dynamic Animation Replacer LE (1.2 or higher) or SE (1.1 or higher);
    and their respective requirements.
    Soft requirements
    Double DAR animation limit to 32K LE or SE
    FNIS LE or SE and/or Nemesis for conditions targeting non-vanilla animations.
    7-Zip for automated bat installation of downloaded animations;
    32-bit Windows NT for Robocopy command in .bat files;
    SexLab 1.62 LE or SexLab 1.63 Beta 8 SE or newer;
    SexLab Aroused Redux LE (28b) or SE (29) to see adult content properly;
    and their respective requirements.
    A) Mod Manager - Install 0.3.1b FOMOD with Mod Organizer 2, or any other mod manager capable of FOMOD install.
    B) Manual install (not recommended) - copy and paste numbered folders from 0.3.1b into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions".
    Download desired mods listed in the spreadsheet. It is safe to skip unwanted mods. Paste archives inside LA_Auto folder. Run "Extract_and_rename.bat" INSIDE the LA_Auto folder! NB! Do NOT run in existing folders hosting important data! Data could be erased permanently without warning! Run Cathedral Assets Optimizer on animations if playing Skyrim Special Edition. Skip this step for Skyrim Legendary Edition. Run FNIS or Nemesis (optional, only required for registering non-vanilla animations). Play. Wait 2-3 minutes for animations to load after save load.  
    If you want to override with other DAR mods, simply add or remove prefixes to increase or decrease priority, e.g. 340001 -> 301 (lower) or -10091 (lower than vanilla) or 9999901 (higher than this mod).
    Upgrading without uninstalling
    0.2.4(b) to 0.3.1b - Install animations for new sets via automated batch files or manually. Delete folders according to changelog.
    Mod animation assets from
    GS-Poses by Gunslicer, RZIAP III and Elegant Flying by RohZima with permission.
    All HKX files included in this mod belong to Gunslicer and RohZima.
    You may not reuse animation assets included in this mod without express permission from the original creators.
    You may not use elements or assets of this mod in paid or paywalled mods.
    You may use the custom conditions files and code included in this mod in your mod without asking for permission, but credit me as the original creator of these custom conditions files and code. CC BY-NC-SA  MIT license for code/text files, except HKX files, which require separate permission from their respective creators.
    Known Issues or Bugs
    Conflicts with other DAR conditional animation replacers depending on conditions.
    Higher number wins, so increase the value of whichever condition folder you want to override the others.
    Script, FNIS, and Nemesis mods override DAR. Disable/uninstall/toggle off overriding mods.
    When using SexLab Aroused Redux, enable NPC arousal to affect NPCs. Toggle off SLAR aroused animations, or they will override this mod.
    Otherwise, you could duplicate mt_idle.hkx in each affected folder with mt_idle.hkx and rename it to leito_aroused_f_1/2 or leito_aroused_m_1/2.hkx and keep the setting enabled.
    Thanks to:
    Gunslicer and RohZima for permission to use their animation assets and for creating the wonderful GSPoses, Immersive Animation Pack III, and Elegant Flying Animations.
    Felisky for developing the Dynamic Animation Replacer mod;
    Ashal for SexLab and PapyrusUtil;
    fishburger67 for SexLab Aroused Redux;
    meh321 for ConsoleUtil and SSE/Bug fixes;
    All the animators whose animations inspired me to write the conditions files;
    dylbyll for MCM Creator that saved a lot of time;
    Mattiewagg for Modding Skyrim - Scripter's guide;
    Jeremy Hanna for the Cipscis Papyrus guides;
    Bethesda Softworks for developing Skyrim and CK;
    Brucoms for developing the TES3 Readme Generator this readme was made with;
    The SKSE developers for making all of this possible;
    The xEdit developers for allowing me to avoid the CK almost entirely;
    And you for playing.
    Change Log



  3. Demonic Creatures - LE PATCH V1.42 - Current version V1.4 LE & SSE

    WARNING: WORK UNDER DEVELOPMENT... Read before you install!
    List of creatures is hosted inside the download "Dino free version & documents VX.X"
    Please respect that. I now special permissions for creatures given to me by trust. If this is misused we might end up removing creatures from the mod.
    *** 14.06.2021 Released v1.4 SSE
    *** 05.06.2021 Released Patch V1.42 for Version 1.4 Oldrim (missing facetint hand and tail textures for Sanguine Mistress)
    *** 05.06.2021 Fixed a wrong type of texture on Ebony (female) Zombie HARD FUTA version in "Dino free version & documents V1.4 Oldrim"

    A mod that adds over 179 types of friendly&unfriendly monsters and animals in skyrim wild lands and dungeons. Some few creatures are handplaced (more will probably come), but most of them are distributed through Skyrim leveled lists. Almost every aggressive creature has adult bits attached. Some friendly ones don't because .......meeeh........
    Creatures in Dwemer Ruins and Nordic Ruins will appear much more often than before. Also, goblins, skavens and Daedras will be wandering down there now.
    DemiGods - Servants of the Daedra:
    As of v1.4 servants of Daedric Princes can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. They have higher health than the draugrs and are well skilled. They are possible to beat, but best option might be flee or sneak through. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.
    Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 20 and up. I might change that in future versions when there is more creatures to distribute. However, I aim  to keep custom creatures underrepresented. The creatures spawns in familiar ways. With the advantages and disadvantages that brings. Read more about them here:
    Modding philosophy:
    I try to keep all creatures as vanilla as possible when it comes to health, magic and stamina. I'd rather rank up the damage they do than give them more health or armor. I will keep the creatures original sizes as long as possible, but sometimes I have to resize them since my focus and interest in this fantasy world is sexual satisfaction (animation alignment). This however does not mean that each creature will align 100% in every sex animation created. For me this is impossible to achieve.

    These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
    All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs.
    More Nasty Critters SLAL edition
    Animated Beast's Cocks (ABC) For users LE (for collision and animated creature schlongs you need the HDT-PE version)
    Soft requirement:
    Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
    INSTALLATION (after Hard requirements are installed):
    Download text file in download section.
    copy link in txt file  and download from mediafire.
    extract rar file and copy paste content into your Skyrim data folder (there's no mod manager support ).

    If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (skyrim immersive creatures, Monstermod, rogue-like encounters, and many more).
    This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
    - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
    - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
    The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
    Copy paste new version over. Consider removing the meshes, textures and sound folders to get rid of unused files.
    Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
     KNOWN BUGS v1.4
    - The leveled list DEMLcharEncDaedra contains an invisible actor (by purpose). when this actors is spawned in critical situations where you are required to "kill all actors" to proceed, then you are stuck if one of those will be this invisible actor. Solution: Use spells or shouts like Aurora Whisper to reveal where this invisible actor is and then kill it. It will be removed for good in v1.5.
    -(1) The Wolf Queen Awakened mission in Solitude (the last mission when you deal with Potema). With the mod the doors at the start of the tomb won't open. This don't seem to be a problem for everyone. I haven't experienced this myself. In v1.5 I will remove all spawns from this mod in its relevant areas (including the Potema Leveled actor as well)
    - (2) Tending the Flames in Solitude for the Bards College. with the mod the boss Olaf One-Eye can't be actived even if you killed all the draugrs below the coffin. Known issue. Will be fixed in v1.5
    - SE ONLY: Nekker and Nekker Warrior is invisible or have white mesh. Fix will come in version v1.5
    - Users who downloaded version 1.4 OLDRIM before DATE 06.06.2021 needs to download PATCH V1.42 to include Sanguine Mistress facetint texture files.
    - Sanguine Mistress has tail and hand textures that are "off". The hand texture is only on SSE. Don't have a clue whats causing it.
    - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open.
    - Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related.
    - Some creatures has bad weightpainting on penis. Started fixing



  4. Anub's animation dump (REBORN)

    Hi all, you know me by now. I make sex animations for Sexlab. You can download em here.
    New previews will be posted in the thread if requested (Old were lost in Tumblr purge)
    Please support me via PATREON or SUBSCRIBESTAR if you like me to continue my work.
    Fastest wasy to contact me is on discord:
    To install those animations you need Sexlab animation loader:
    Animation are devided into 3 packs:
    Human animations:

    Creature animations:



  5. GSPoses & SLAL

    Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
    When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
    Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
    Current Poses : 264 - Normal
                             75 - Object Poses
                             13 - Futa (Better with UNP SOS)
                             13 - Futa Object Poses
                              I probably lost count.
    About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually.
    Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
    Idle Priview:
    Walking Priview:
    Running Priview:
    Sneaking Preview:
    How to make the NPC stop :

    Feel free to make a request, and I will try to do the animation (post any reference along with the request).
    and if you want to give me a support.
    Credits to : pornphile for his rigs and guide.
                      SirNibbles for his guide.
                      Dwadle for introducing me to Collygon.
                      Collygon for teaching me how to create the Mod.
                      ZaZ for his meshes and permission.
    SLAL Info : 



  6. Harvald's Mead Hall

    Hi there,
    this is for all ZAP8+ users, for all Pahe, PaHSH users, who look for a place to party. No crafting, no enchanting, no alchemie, just party. Sleeping places for 7 Persons and lots of ZAP stuff for your entertainment.
    The Mead hall has a Map marker from the  start. You find the Mead House north of Shimmermist Cave and south of Korvanjund. 
    Most of the mod is Vanilla, so it will work with Skyrim SE if there is a ZAP8+.esm.
    Have fun 



  7. Animated Beast's Cocks(ABC) For users LE / SE

    Animated Beast's Cocks
    ABC - For users LE / SE
    BakaFactory's ABC HDT Patch


    - Animal SOS is incompatible with this mod! Make sure you install only one between Animal SOS and ABC.
    - Werewolf SOS is incompatible with this mod! You should disable Werewolf's schlong in SOS MCM menu. Instead, go to Creature Framework and set MNC penis for Werewolf.
    The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)
    I am not able to upload a file over about 100mb on LL now for no reason...
    please download the file on my Patreon post.
    Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time.  I searched up for an answer, and now... I think I find it..  I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'?
    So What does it do? Will it make their dicks movable with this?
    That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience.
    Important Notes for CTD
    - There will be CTD unless you disable Werewolf's SOS dick. ABC partially replaces MNC's meshes so you need to set MNC Werewolf to see his ABC.
    - Sometimes as soon as you see Lurkers, you get CTD. It's not your fault. If you bump into this matter, please leave a note here. Most likely, I accidently replaces the new one with the old le one.
    HDT-PE with Collision Settings
    Any body mesh with physics(UUNP HDT, CBBE HDT)
    MNC LE -
    SLAL Creature animations and its requirements
    Fully Compatible Mods
    UUNP TBBP Vagina Body(It is also called CUUNP)
    Any body mesh with physics
    HDT-SMP with Collision Settings
    MNC SE -
    SLAL SE Creature animations and its requirements
    You can also see my progress here on my Patreon
    If you're a modder and do know how to animate things, you should check this one out!
    My HDT xml setting is for UUNP users.
    If you are using COSIO, why don't you check it out?
    Load Order
    Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts.
    Special Thanks to
    for his wonderful job on MNC and texture works
    9204 from Team TAL - https://www.patreon.com/takealook/overview
    for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승!
    Groovtama - XPMSE modder
    for technical advice
    for remodeling rieklings
    for reshaping meshes. 이하은 NambuOne!
    No more thanks to this selfish traitor.



  8. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
    *************** WARNING  ***************
    Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
    +++++++ SexLab Utility Plus +++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
    This mod also:
    Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
    Can handle Futa actors and Futa tagged animations filtering the animations and placing the futa actors on the correct actor position.
    Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
    Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 9.
    Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
    Skyrim LE SexLab - Sex Animation Framework v1.62
    Skyrim SE SexLab Framework v1.63 (Warning: Not the GitHub SexLab version on development)
    For teeth issues on the open mouth "Expressive Facial Animation"
    For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection.
    SexLab Utility Plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. 
    Warning: The SexLab Utility Plus is not compatible with the GitHub SexLab version on development because that version use to change and the compatibility can't be garantize.
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
    Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files  Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furnitures and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his sice don't allow most of the Tabe animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be chequed.  Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"  
    1.  SexLab Aroused Creatures SE/LE v04.05 (Tweak) include:  
    Include all the changes and fixes from the original SE v04.05. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be keeped Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.  
    * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
    ** This is a patch, still need the original SE mod to work.
    *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. 
    **** Work over LE and SE without problem. Just follow the instructions to install it.
     1.1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.  
    ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
    2.  SexLab Aroused v28b (Tweak) include:
    adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met.  
    *** Also compatible with the SE versions
    ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration  
    ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
    4.  SOS Pubic Hair for Females Addon (Mod) include:
    change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended)  
    *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
    **Not need previous versions (need a Clean Save to reload default values)
    ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.  
    ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section.  
    * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. 
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod.  
    ** This need the original Mod to work
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.  
    ** This need the original Mod from Nexus to work



  9. ZAP - No Collision Furnitures (improves camera and whipping)

    This replaces almost all ZAP Furnitures with a "non collidable" version.
    No longer will your camera get stuck inside a furniture or your master fail to reach you with his whip.
    I changed the "SKYL_STATIC"  to  "SKYL_NONCOLLIDABLE" in NifScope which removes collision.
    Why? Because of two problems:
    1. Camera gets stuck inside of Furnitures when locked in
    This issue was so annoying that I decided to make this mod
    2. Whipping gets blocked
    Whippers sometimes cant reach the victim or run way past. With the no collision furnitures I get the impression that whipping behaviour improved. Could be a placebo effect tho
    Install as usual and make sure you overwrite ZAP Animation pack (should work with all versions up to 8+)
    - does not require a new game 
    - does not require a clean save
    - save to install mid - playthrough (only replaces meshes that already exist) 
    - save to uninstall at any time
    - no scripts, ESP changes or whatnot.
    This could lead to some unwanted behaviour of mods that use ZAP furnitures.
    I did not find anything bad yet and only had major improvements from using this.
    And yes, this allows PC and NPC to "walk through" ZAP Furnitures. For me that was a very minor "downside". 
    Feel free to report any problems back to me so I can post them here.
    For testing:
    type: coc zbftestzone in console to get to BDSM IKEA or use this mod:



  10. ZAP 8.0+ Faster in and out of Furnitures Fix

    This is a small Fix that I made for myself.

    When entering and exiting ZAP Furnitures I always had a stuck camera, unable to move it or switch to free camera. 
    This "phase" is as long as the enter/exit animations chosen by ZAP are. 
    Some of these are instant, some are several seconds, resulting in the strange effect of having different lengths of "frozen camera".

    At the same time I suspect when changing to free camera in this period is more likely for the camera to break. 
    What does it do?
    It replaces the zazfurnitureexit.hkx animation with 0.1 second long kneeling animation that is barely visible or noticeable.
    It also creates the same kneeling animation as new ZAZ_ENTER_GLOBAL.hkx which I used to replace the majority of "ENTER" animations in Zaz.

    But what about the pretty enter and exit anims?
    I dont miss them. Also I think there are only like 1 or 2 who are worth keeping (sacrificial pillars for example). 
    Some are just too long or plain ugly.
    Will it look odd?
    I think it does not. 
    In fact I find it as a visual improvement over the old enter/exit anims. 
    Overwrite ZAZ 8+
    Works with older ZAZ versions maybe, not tested 
    Run FNIS!
    The Camera tends to get "stuck" inside of the ZAP Furniture at times it seems. THis is not from this "fix" but a natural occurance with ZAP sadly.
    I could not reproduce this always and found no fix for that. Sometimes it works sometimes not. What I want to say: this fix does not fix that.
    I recommend to use Free Camera as soon as u enter the Furniture. With the new Enter anims it should work right away.

    I m currently investigating a way to solve this issue, but I dont have high hopes. 
    Zaz (please come back to Skyrim :D) 
    Hard Dependency of course since this is only a Patch:



  11. Yiffy Age of Skyrim

    This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.
    SSE version available here
    LE Version Here
    Each Skyrim race is transformed into a different animal race:
    Nord - Lykaios (Wolf) by KrittaKitty Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog High Elf - Cheetah by Bad Dog, head mesh by NightroModzz Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz Dark Elf - Panther by Bad Dog, head mesh by NightroModzz Orc - Saberlion by Bad Dog, head mesh by NightroModzz Khajiit - Khajiit Snow Elf - Snow Leopard Reachmen - Striped Hyenas by Valehyena Skaal - African Wild Dogs by Valehyena and BD
    The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (panther-style) or snow elf.
    There's a Discord Server for discussion and what-all for those who are into that.
    Character Setup
    Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair.
    Content Warning
    The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic.
    I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game.
    The files are too big for LL (lots of race texture files). So get the file from here:
    Version 11 Version 10 Version 9  
    Upgrading from 9 to 10 is likely to break saves. If you want to try to preserve them, disable schlongs and digi, clean save, and then install 10.
    Load the prerequisites first:
    Skyrim Legendary Edition (all DLCs) SKSE RaceMenu RaceCompatibility PapyrusUtil (comes with Sexlab) Sexlab (optional) SOS (optional) A UNP or CBBE body (optional)  
    For YA itself, there are lots of files because lots of options. Just load up the ones you want, one after another in this order, from the mirror site. They are:
    01 Yiffy_Age - The base mod. Always. Plantigrade feet. Near-SFW--there are nude statues but that's all. Expects a UNP/vanilla body. 02 YA Digi - Digitigrade feet. Requires XPMSE and RaceMenu. Options: Skip this--platigrade feet, visible boots Install this--digitigrade feet, invisible boots but you still get the buffs Install but disable the ESP--bare feet are digitigrade, boots are planti and show normally MMG Digi Boots--add this for @MadMansGun's special digitigrade boots. If you enable the invisible boots, put this ESP after it. Boots will be invisible unless they're covered by MMG. You can play with different combinations without breaking everything, so decide what you like. 03 YA HDT Tails - Only use if you have HDT set up. The tails are awesome but they do have the usual stretching and bouncing you get with HDT and they can make your engine freak out. Limit frame rate to 60 or less if you load this. 04 YA SOS - The privy members. Requires SOS. DISABLE the SOS schlong esps to get only the furry schlongs. The sheath works on all females, the slit works on argonian females. For males, the default is a sheathing animal dingus but you can choose an anthropomorphic look if you prefer. You also get nudie load screens.  
    CBBE: No CBBE support in this version. I have stuff that seems to work but I don't have a reference body to test against and I'm not shipping crap.
    One you have YA running, there are variants and options you can load if you choose. 
    YA Paintings - Makes sundry paintings from other mods furry (Dragonfall Castle, Legacy of the DB, Interesting NPCS, etc). And yiffy. NSFW.  Valehyena has done a bunch of extensions to YA. Check it out.  Patch files for other mods. Any mod that edits vanilla races or adds NPCs needs a patch. Check the patches subfolder and see if there's one available. The mod description links to the mod they are for, as does the description in the ESP itself. All patches are generally made to work with digitigrade feet, which means any boots in the mod become invisible. If you don't like that fire up TES5Edit and remove all boot ARMO and ARMA records from the patch. Deer NPCs -- If you stack my ungulate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA. XPMSE -- goes last. Don't enable the ESP if you don't want all that schmutz.  
    Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them.
    I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load the schlong addon and your furries will strip to underwear. In that mode, SOS and SexLab are not required. Load screens will be SFW. Some statues will be nude but not erotic.
    This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets.
    Setting up HDT is just not easy. You need the right female body and the right armor. Check out Blaze's post on how to do this--it has pointers on some other HDT bodies.
    Other Furry mods
    I have other furry mods that you can stack with YA, if 8 or 9 furry races aren't enough for you. Load any of them before YA. 
    Horse Otter Bird & Bat Deer Note that Lykaios are already in YA, as are Cat Races.
    Sample Load Order
    Here's a minimal load order to get you started. Contains YA set up for sexytimes, with a few extra mods I recommend. Lower in the list loads later.
    Things to try when your installation seems borked (thanks to ASlySpyDuo): 
    Q: WTF all my characters have animal heads but body is human plz help!!
    A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods.
    Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1
    A: Unique player werewolf mods are incompatible, disable those.
    Q: tails are detaching from npc during animations what do
    A: Your skeleton is either broken or incompatible. (Re)install XPMSE.
    Q: Children are bald humans with floating eyes and mouths. I'm terrified.
    A: Killable children is incompatible since it modifies child race records.
    YA is a script-heavy mod, when schlongs and digi are loaded. The following ini settings may make your installation more stable:
    Anything that makes major changes to races. So Requiem and such overhauls are not likely to work. Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out. XPMSE isn't incompatible, but for the digitigrade skeleton I had to take a snapshot and they are updating all the time. It's possible you'll end up with a mod that wants a later skeleton than I provide. Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without the patch. No Snow Under the Roof mod - messes up some statues, otherwise works. Mods that add NPCs generally do work, but the NPCs won't have any color variation or tattoos. SOS is the only male mesh supported. No Better Males or SAM or SOS Lite. Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race.
    Version Numbering
    Just in case you're wondering what the version numbers mean...
    Don't, the impact is too high. Treat this mod like its own game.
    Old Versions
    Version 7  
    Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more NightroModzz for great heads and feet Ranaline over at Nexus for assets from RS Children Overhaul Trado for the original Furry Age Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from. Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work PaulGreen and ChosenClue for scripting and nif help
    Go vote up their mods over on Nexus while you're there.



  12. Succulent Skin - UNP/CBBE Skin Texture with UNP performance option for outdated rigs

    This is my custom UNP/CBBE skin texture combination.. Skin includes 8k & 4k textures!

    Here are the assets used:

    Fair Skin Complexion by HHaleyy:
    Head Normal Map

    Bijin Skin by rxkx22:
    Diffuse Map (8k)

    Demoniac Texture by regenbot03:
    Sporty Body Normal Map
    Specular Map (8k)
    subsurface textures

    HHaleyy - Fair Skin
    rxkx22 - Bijin Skin
    regenbot03 - demoniac
    hellosanta - SG Cheek tint (included with Bijin skin)
    No  .esp or FOMOD installer, just install and play and judge for yourself
    Do what you want with these, just credit the authors whose assets were used if you reupload them or use them for followers or NPC makeovers
    Main download NOT required for performance version, it's one or the other not both. Main works in SSE for me without trouble, don't know why LE gives me shit
    Performance version is UNP, CBBE version is as good and small as I can make it(over 630 MB before CAO)



  13. SlaveTats

    The tattoo toolkit for Skyrim

    Latest update (2021-09-08): Uploaded version 1.3.7 SE

    SlaveTats lets you:
    Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides.
    For users:
    Getting started is easy.
    Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment.

    The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider.

    The tattoo packs in the download section are:

    Some tattoo packs are hosted externally:


    Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those.

    For Artists:
    Making your own tattoo packs is easy.

    If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message.

    For modders:
    SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it.

    For a lot of uses, the high-level API will be all you need. It's easy!

    Here's an example of how to use the low-level SlaveTats API, if you need more control:



  14. Monoman's Mod Tweaks

    Monoman's Mod Tweaks
    This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number. 
    Please remember to endorse the original mod author for their hard work without which most of the content here would not have been possible. 
    Amputator Framework (Tweak) Apocalypse Magic - Wild Healing Tweak (Tweak) Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Devious Bell And Chain Sounds Reduced (Tweak) Fly You Fools (Original) FNIS PCEA2 Tweak (Tweak) Hydras Slave Girls (Tweak) Immersive Fashion (Tweak) Loot And Degradation (Tweak) MME Milk RND Hunger/Thirst Tweak (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Rock Trap De-Lameifier (Original) Wet Function Redux (Tweak)  
    Amputator Framework
    Amputator Framework Beta v0.7 By Hæretic
    Cleaned up code.  Fixed amputations not being reapplied on game load.  Fixed amputations will reapply when an actor is unloaded and loaded again.  Changed amputation information storage from magic effects which are temporary on Npcs to factions and quest aliases which are permanent. As a trade-off there are now limited amputation actor 'slots' that can be used (10 at the moment. Can be expanded pretty easily if needed) Fixed slow effects didn't seem to be working when amputated.  Includes SLIF compatibility.  Added some extra Mcm options. Added option to disable the glitched animation set (I need to see if I can replace that set with the animations from DDs pet suit animations. They look very similar) Should be backward compatible with mods that use 0.7.  Sends out a mod event whenever an actors amputations are changed/healed.   
    Changes For Modders:
    Can NOT be installed in a game that is already running Amputator Framework 0.7 as there are major core changes. Must be installed on a new game or clean save. 
    Technically does not require the original version but I'd appreciate if you went over there, downloaded the file and endorsed it. Without the original work by Hæretic this file would not be possible. 
    Do NOT install both frameworks! Only this one is required!
    Apocalypse Magic - Wild Healing Tweak
    Apocalypse - Magic of Skyrim v945 By EnaiSiaion
    Doesn't automatically heal the player.  Heals a random target (including the player) within '50 feet' a random amount between 10 - 60 points.  Balanced for Requiem really but shouldn't be any problem if used without it.   
    Almost wasn't going to upload this one as it's so niche I don't think it'll get much use but whatever. Makes wild healing properly wild. The original is a bit overpowered compared to Requiems equivalent novice level spell - 'Healing Aura I' which heals sometime like 1 hp every 3 seconds whereas wild healing would always heal the player and another target nearby making it just a little less useful in combat. This tweak tries to make it far less useful in combat by not automatically healing the player but selecting a single npc or player close by to heal. Also heals a random amount for both health and stamina so you might end up healing yourself 10 points and an enemy 60 points. You can enable spell debugging by using the console command 'set wb_WildHealingDebug to 1'. It'll tell you who it healed, how many potential targets there was and how much it healed them by. 'set wb_WildHealingDebug to 0' to turn off debugging. 
    Aroused Nips
    Aroused Nips 1.1.2 By TanookiTamaTachi
    SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
    Because. Nipples.
    Make sure you "Build Morphs" in bodyslide
    You should also set AlignHeapAllocate=1 in CrashFixes.ini
    If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script. 
    Barefoot Realism
    Barefoot Realism 0.8 by cytochrome_p450
    Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Bribe a trading into dealing with you when you're refused service.  Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.  
    Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
    I don't recommend you use BFR. Something about it causes save bloat over time!!!
    Bathing In Skyrim
    Bathing In Skyrim 1.11 by mzin
    Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details. You can bathe with Rnd/iNeed water containers now. Container must be 3/3 or 4/4 full. 2/3 or 2/2 or less won't work.  
    Because it needed to be done.
    Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating. 
    RaceMenu or possibly just NiO (not sure)
    A free overlay slot in all slots (Face, Body, Hands, Feet )
    PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
    Texture Sets:
    BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder. 
    A complete set of dirt textures is three files:
    Currently the body texture is also applied to the feet (this may change). 
    Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
    Single files: Create copies of the same file and rename them as above and place into a set folder. 
    Overlays: Simply copy and rename them as appropriate and place them into a set folder. 
    Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
    Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play. 
    Known mods with dirt textures:
    FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
    Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
    Heretical Resources - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
    S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
    Make sure bEnableFaceOverlays is set to one. If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil. 
    For Modders:
    There are several mod events if you need to hook in:
    Devious Bell And Chain Sounds Reduced
    Devious Devices - Expansion V4.3a By Kimy + DD team
    The bell and chain sounds that come with the bell pears are great and realistic sounding but are far too loud IMO. I can't hear what Npcs are saying over the noise they create, particularly if you're unlucky enough to get both holes stuffed with one. And I'm not usually prone to this but they actually start to make me feel physically sick for some reason if used for extended periods of time. So I created a couple of reduced volume versions. The archive has 3 versions:
    Reduced to 50% of the original loudness. (Quiet)
    Reduced to 25% of the original loudness. (Quieter)
    And 100% - the original versions if you want to switch back. 
    And that's all. Simple. 
    Fly You Fools

    Forces 5 of the nearest Npcs in CurrentFollowerFaction to follow you under certain circumstances during combat.  Gives them a 20% speed boost while fleeing to try and negate stupid path-finding etc.   
    Three dragons appear over-head. Lydia: 'Not quite good enough, are you?' <takes out shitty wooden bow>.  'We can take em! Right Dragonborn?!' <turns to a smokey silhouette where Dragonborn was standing>
    'Run you crazy bitch!' screamed the Dragonborn from 200 meters away running at the pace of a sabre cat. 
    Got sick of followers staying in fights they couldn't possibly win. This mod tries to force the nearest 5 Npcs in CurrentFollowerFaction to follow the player under the following circumstances:
    Player IsInCombat. 
    Player Has no weapons/magic/fists drawn. 
    Player is running. Most be running forward, for some reason running backwards doesn't count.
    Player is not bleeding out. 
    The mod is also good for controlling your followers in a fight. Take for example Embershard mine and the open cavern it has near the end. Normally, once alerted your followers will charge in like lunatics and swiftly get murdered in the open, leaving you to deal with pretty much all of the bandits yourself. With this mod you can retreat back to a choke point once the bandits are alerted and keep your followers alive to fight with you. 
    I also wanted to add GetPlayerControlsDisabled condition to the list but can't quite figure out the condition (not the papyrus function). None of the parameters seem to 'stick' when set. If anyone knows more, let me know. 
    If you want your followers to stand and fight while you wimp out just keep your weapon drawn while you eh... 'make a tactical withdrawal'.
    CurrentFollowerFaction = May not work on super custom followers that might use their own follower system. 
    Mod should be very light. There's only 2 lines of papyrus code. Everything else is quests/aliases/packages etc.

    FNIS PCEA2 Tweak
    FNIS PCEA2 - Player Exclusive Animations (dynamic) V1.3 by fore
    Adds a hotkey option to the Mcm to allow you to refresh animations by pressing a button.   
    This was requested because some other mods are sometimes overriding the players animation set and you'd have to go into the PCEA2 Mcm to reset the animations. 
    Hydras Slave Girls
    Slave Girls 826 by hydragorgon
    Simply removes the MCM  
    The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&amp;comment=1606895
    I think it's ok to add mid game but you should probably clean your save after adding it. 
    Immersive Fashion Tweak
    Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2020-05-09) 6.2.1 by emily1673
    Fixed applying pubic hair via 'SOS - Pubic Hair for Females'. Changed growth stages to: Bare, strip, bush, wild, untamed, untamed (stage 5 is the same as there aren't enough meshes. And yes I know pubic hair doesn't grow like this but I don't care) Trim your pubic hair into a desired shape (strip, bush, wild) instead of just shaving it off completely. Though shaving is still an option of course.  Sets various global StorageUtil variables and sends mod events allowing external mods to track your appearance for reasons... Includes lipstick, eyeshadow, nail polish (both), pubic hair, fashion buff level change, fashion addiction level change, hair stage change. Added 5 different strength potions of hair growth. Allowed shaving your pussy while wearing a corset. Disallowed shaving while wearing a harness instead. Fixed a couple of potential sources of log spam.  
    Mostly to allow external mods to monitor your appearance - SL Survival.
    Loot And Degradation
    Loot And Degradation 1.31 by isoku
    Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.  
    I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed. 
    Just overwrite. Should be OK to add mid-game. 
    MME Milk RND Hunger/Thirst Tweak
    Milk Mod Economy 08-09-2019 by By Ed86
    Configure how much food and thirst satiation is granted when drinking milk by editing the included json file.  Configure whether or not to receive an empty bottle after drinking milk.   
    I found that once my character became a milk maid, RND needs basically goes out the window and RND becomes almost redundant. Milk becomes the solution to most of your needs problems. If you're the type that likes food scarcity so that you need to hunt for or actually buy food then this might interest you. Hopefully, it will also encourage you to eat cum more in Survival if necessary. Also added an option to disable getting an empty bottle after drinking a milk. Empty bottles are quite useful with RND. Getting loads of them for free doesn't seem right and reduces clutter a little. Plus where the hell are they all coming from when getting milked?!
    Overwrites a single MME script that I doubt is changed very often so it will probably be compatible with future versions of MME. 
    Remember this is for RND Only!
    Configure settings by editing \SKSE\Plugins\StorageUtilData\MME RND Tweak\Settings.json
    hungermod = How much to multiply the normal food satiation amount by. Default 0.0 (no food satiation)
    thirstmod = How much to multiply the normal food satiation amount by. Default 0.25
    addemptybottle = Whether to add an empty bottle or not after drinking a milk. Default 0. Set to 1 to enable. 
    Rape Tattoos
    RapeTattoos 1.4 by xj47
    Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.  
    Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction. 
    Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game. 
    If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure. 
    Requiem - Passive Armor Training Tweak
    Requiem - The Roleplaying Overhaul v. by ogerboss
    Warning!: This tweak is only intended for use with version of Requiem!
    Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...  
    Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced. 
    MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between and 2.0 so they're not compatible.
    Rock Trap De-Lameifier
    Disables stupid rocks after 7 seconds once they're out of your line of sight. Rocks will re-enable when the trap is reset.  Triggering the trap creates a detection event, potentially revealing you in sneak.   
    So you're level 1 or 2? Built like a wet paper towel? A mild fart would tear you in half? What to do? I know! Lets go to Ember Shard Mine and lure the fool bandits into the most cunning death trap ever to exist.... A little static fucking rock sitting in the middle of the floor. Bandit: "Owwy! My middle toe!! My one weakness. These boots were supposed to protect me! Blearhgh <death squeals>"
    Fuck off. Just, fuck off Skyrim. 
    Rocks disappearing might not be realistic but then neither is immediate contact death with a small static rock. Hilarious. But not realistic. 
    Should be compatible with mods that change the amount of damage the rocks do as that would need to be done via an esp which this mod doesn't have. 
    Sexlab - Cum Overlays
    Sex Animation Framework v1.62 by Ashal
    Moved to it's own page to make space: https://www.loverslab.com/files/file/14676-sexlab-cum-overlays/
    Slavetats v1.2.3
    Removed my version of the Slavetats tweak but here is the original fix that fixes menu locking while slavetats works on/updates Npcs.
    Wet Function Redux
    Wet Function Redux v39 By nop0x90
    Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect  
    Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect. 
    For Modders:



  15. Ingrid Bodysuit CBBE Beta

    Beta LE conversion of the SE version of the Ingrid bodysuit.
    I can't locate the original Nexusmod page it was from.
    Issues I will not be fixing:
    No heel height adjustment
    Cape SMP



  16. SC Followers Nicoletta Goldstein - Nude Body Replacer

    I've made a nude conversion of the body for the Follower mod by SC, Nicoletta Goldstein, u can get it on his patreon if you are a subscriber right now or you can get it when it releases, this patch by itself doesn't do anything, you need the original mod from the author's page.
    simply install using mod manager.
    no neck or hand or feet seems as much as i could help it.
    Enjoy :D!



  17. Devious Mimic Clothing LE

    There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore!
    The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ...
    Mod on hiatus!
    I currently write my Bachelor thesis, so I don't have time to work on this mod for the next few months. As it seems to be quite stable ATM, which is the reason there were no updates recently, I think it's a good time for a hiatus.
    Once the thesis is finished, I plan to get back to this mod, as there are some ideas you guys had.
    Link to Special Edition
    What this mod does
    This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy.
    It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity.
    SKSE - current classic build Skyrim LE DawnGuard HearthFires DragonBorn SexLab Framework SexLab Aroused Devious Devices - for the release version 1.0 of DMC you absolutely need DD v5, no backwards compatibility! Assets Integration Expansion  
    Mod added armors - should recognize them as long as they affect the correct body region DD For Him - included in DD 5.0, if active it will allow mimics for male characters DCUR - if active, it may start DCUR events if a mimic didn't get the chance AS-LAL - if installed, mimics work only after start quest is finished ZAP - checks for ZAP device keyword and ignores them, should work with all versions (also 8.0/+) Toys - checks for Toy keyword and ignores them There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix
    Armor can transform into a random Devious Device on several events Gold can tranform into golden items or binds your hands if you're unlucky Device choice based on body region Device filter, based on type Various chances for different trigger events If no normal trigger happened, chances are a Deviously Cursed Loot event does Arousal may impact chances Already worn or enchanted armor is recognized Character may try to struggle free when a mimic is triggered Protector Charms can be found randomly in chests, that each can defend against one Mimic attack MCM to personalize the settings  
    What doesn't work
    Doesn't take any treatment of items (smithing) into account for chances Probably still has bugs I'm unaware of  
    For modders
    I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement!
    You can find the details in the source code file dmcTriggerEvents.psc together with an example how to set it up.
    For BETA testers
    If you want to beta test the newly added follower feature, you have to enable debugging as explained below. Then, after the next game start, followers should be recognized and hopefully trigger mimics with the same events and chances as the player. 
    How to help
    When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini
    [Papyrus] bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 1 If they are set to zero, change them to one. You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script
    After this, enable debugging by sending
    set dmcDebug to 1 in the game console to actually get debug messages of the mod.
    Attach the file Papyrus.0.log to your report, it maybe can give hints.
    @Kimy - for patiently answering the questions of a bloody modding noob
    @Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit
    @JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate
    @davisev5225 - for his mod City Bondage that offered me some more code snippets
    @stas2503 - providing the Russian translations



  18. Skimpy Glass Armor for Males


    This is an edit to the stock glass armor that shows the rest of the body without leggings or faulds.
    Now you can run around with your dick out and not worry about damaging your internal organs. Just your external one.
    Normal. Uses whatever textures you got.

    When you equip it, your schlong will be hidden. Make sure you set the armor to revealing.
    Incompatible with any mod that alters the glass armor meshes.
    Future Plans
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4/Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    If I find this mod on ModDrop I will sue the shit out of the person who uploaded it and I will sue ModDrop for every penny they have to their shitty names. Don't fucking do it.

    Currently allowed websites are:

    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
    Copyright © 2020 RussianPrince
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。



  19. Dashing Argonian Featherstyles

    July 20th - Fixed duplicate file issue
    Delete the files from older versions and enable the ESP in the new one.
    I like the vanilla argonian featherstyles, they just weren't full enough for me though. The density of the feathers reminded me of a balding man.
    I've added new horn textures and new female hair textures for the cloth hornrings.
    Some of the female hairs that don't have horns may look weird, but only from the right angle so it shouldn't be too noticeable.
    I made the textures as high quality as I could without sacrificing vRAM. 2K seems suffiicient.
    Should be easier to manual install.
    This is compatible with anything that doesn't change the original meshes, like Hott Argonians.
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.
    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    Currently allowed websites are:
    If someone wants to convert this to Skyrim SE, ask me first.
    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary.
    Copyright © 2020 RussianPrince
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
    I will be uploading my Fallout 4 mods here within the next year.



  20. Unique Player - White Tiger (may contain nuts)

    Before you download and never come back, please check out my other mods.
    I fixed the tail lighting, it was a texture issue. Please download and extract it to your Skyrim folder.
    Contains both male and female textures. Only has male werewolf textures. No vampire or vampire lord textures because vampires are stupid and weak.
    I saw BadDog's Tiger Khajiit for Unique Player and had to give it a whirl, my fursona is a white tiger.
    My fur may be a tiger, but he's a white tiger, so I modified the textures in that mod to suit my needs. I desaturated all of them by luminosity and did a -40/+40 brightness/contrast adjust on them, then I made the penis black and the claws on the feet and hands black as well.
    The black penis is optional if you don't like it but to get the results in the screenshots you need it.
    Should be easier to manual install.
    Extras/Q and A
    Q: Why make the penis black? 

    A: Why make the penis black? Idk, looks better, and a LOT of furry porn artists make the penis on male white tiger characters black. Heck, even some normal tiger anthro chars have black penises. It also makes sense to me at least, the skin on white tigers is black, just like polar bears' skin is black. Keep in mind that white tigers are not albino, the white fur is a genetic mutation instead of albinism.
    Q: How do I get the BadDog Female Sheathe so I can play as a female character but still play as a male character so my friends don't make fun of me for being a dumb fucking weeb?
    A: I've uploaded tiger textures specifically for BadDog Female Sheathe; you must install this and then set your schlong to Female Sheathe in SOS's MCM menu. This will overwrite ALL NPCs' textures that are currently using the female sheathe, so either give them a different schlong or wait for an update. To avoid immersion breaking you should set the NPC probability to zero for Female Sheathe.
    Overwrites any Khajiit unique player mod you have installed. I only did Werewolf and Khajiit, no vampire or vampire lord because vampires are fucking stupid.
    Permission to modify textures was granted via PM by BadDog
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    Currently allowed websites are:
    If someone wants to convert this to Skyrim SE, ask me first.
    I've been doing this for a long time. I know what I'm doing. Don't tell me "shouldn't X be like Y?"
    Copyright © 2020 RussianPrince
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。



  21. sextoys bonus

    this dildos give you bonus is a oldy china mode i translate to english
    any donation  to keep my work is welcome
    if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors



  22. Skyrim Chain Beasts

    Skyrim chain Beasts (v0.5.0, v0.5.2testing(LE only))
    This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.
    Sep 4: V0.5.2 Testing request:  A mid-update, untested version for testing the new follower handling, especially if you're are using a custom follower (framework), see change log for more details.
    Aug 21: Quick fix for chain breaker getting stripped when it is not supposed to.
    July 16: Releasing v0.5.1preview for LE only `as is', as it contains several new things already but development is likely to be halted for a while.
    May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)'
    Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest... To get one of the shown endings in game actually requires a fix I've not yet released ... will be in v0.5.1)
    May 26: Mytherious released updates version of the SLUTS resume patch for SCB v0.5.0:  
    May 16th: German translation for SSE version by Randamaster updated for v050: 
    May 15th:  Added V0.5.0
    New: Skyrim Chain Beasts now has synthesized voices..mp3
    Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in almost 2500 voiced lines.  (You will encounter only a very tiny fraction of these in any play through.) (more added in V0.5.1.)
    Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
    So what does this mod do?  well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
    This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self.
    There is a walk through in the form of an illustrated story posted in the support thread
    There is a user guide added to the downloads.
    There is an extensive MCM menu:
    Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).  
    Free roaming portion; how and where to encounter Chain Beasts:
    Main quest line (requires at least base mod + integration plugin):

    Side (mini) Quests:
    Game play; how does it work:
    Plugin structure:
    ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only:  Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
    SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh:  To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491)  
    How to install
    If upgrading:
    Export your settings in the MCM (optional). Shut down the mod from the MCM  (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'.  
    Fresh install (Oldrim/LE) - latest version: 0.5.1
    Download and install SkyrimChainBeasts-v0.5.1preview, using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)  
    Fresh install (SSE) - latest version: 0.5.0
    Download and install SkyrimChainBeasts-v0.5.0SSE, using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)  
    Known Possible Issues, Conflicts and Workarounds
    Latest changes


    See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed;  custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.  
    Credits & Tools used (in no particular order)
     Oblivion chainbeasts mod for the basic idea  Zaz animation pack  This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender,  Blender nif tools,  Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention...  



  23. Tiefling

    T I E F L I N G   v3
    A game playstyle overhaul
    Can you beat Skyrim ...
    ...without using normal weapons or armor?
    ... without your health regenerating?
    ... while being "Kill on Sight" to almost everyone?
    Download links (files too large for LL server)
    Tiefling SE v3
    Tiefling LE v3

    Changes from version 2
    can play any standard or custom race (although Khajiit and Argonian are not recommended for visual considerations) available on both SE and LE you will be KOS everywhere when in full Tiefling appearance Thalmor and Vigilants may still detect you when glamoured stay glamoured or morphed indefinately if you want (no glamour sickness or stamina drain) can use clothing, armour and weapons when morphed into full human form can now fight using some limited daedric abilities when glamoured more dragon skin coverage choices (full or half cover) can remove KOS status in one hold if you become Thane can remove KOS status to Orcs, Dawnguard, Imperials, and Stormcloaks by gaining their trust through specific quests Mara's and Molag's path choice is now at the Temple of Decision, instead of Morvarth's Lair. 
    Back story
    Molag Bal is your father. So you are half daedric, half Human or Elven (depending on your Racemenu choices). Mara has negotiated a way for you to escape Molag's clutches. Find seven of her Boons and the wrist and neck chains will be removed. Molag wants to keep you for himself. He has placed "Temptations" throughout Skyrim. Collect those and you'll stay subjugated to him. You start the game in your "Morphed" state (you look human/elven). Shortly, Molag Bal will catch up with you and you'll revert to your usual daedric appearance. (The Tiefling mod should handle most "Alternate Start" mods, so exactly when you morph back to your daedric appearance is dependent on that)
    So, how does it make playing the game different?
    You have three forms you can change into:
    1 - Full Tiefling: this allows you all your daedric abilites to fight and defend yourself, but you'll be KOS almost everywhere. Can't use normal weapons. You have Daedric pulse for ranged attack, and Claws for melee. Can't wear any armor. Your skin hardens (daedraflesh) when you extend your claws, & you can emit a shield/ward for extra protection 2 - Glamoured: cast a glamour on yourself so that others won't attack you.  without your horns & tail you have no attack or defensive capabilities, but are safe to enter towns.  if in danger you can toggle your tail back into view to gain some limited daedric abilities (claws, pulse and ward/shield), however you will be recognised as a corrupt daedra by Vigilants of Stendar & Thalmor, so if they are present you will be attacked. 3 - Morphed: morphing into a human form means you are completely safe in towns  you'll be able to buy and sell at better prices.  you can also wear clothing and armor, and use standard weapons.  however, you won't have any of your daedric abilities or bonus movement speed. Regeneration: you have a larger pool of health, magicka, and stamina, but it only regenerates once per day. If you choose ... ... Mara, then you'll receive a lesser power called "Prayer". Use it once per day to fully regenerate. ... Molag Bal, then you'll receive a lesser power called "Oblivion Teleport". Travel there once per day to regenerate at his Altar. But,  you are trapped in Oblivion for 24 hours (presumably for his pleasure) before you can teleport back out. (each Temptation you find reduces the time you have to wait in Oblivion by 1 hour) No Weapons: Molag Bal has forbidden you to use anything other than your daedric abilities of ... ... 'Claws' - either single handed or both. 'Dragon Claw' does most damage, but 'Venom Claw' can soul trap. ... 'Corruption Pulses', one works on the living, the other on Undead. Corruption is fatal but may take time for the enemy to die ... you can also create some "area of effect" blasts using either trapped souls or some of your own health. ... 'Scent Spray'. Everybody who smells the scent will become frenzied or frightened. (Be careful not to use it with friends around) No Armor: Your father has also stopped you wearing armor except in your weak human form. When in Tiefling form you'll have to use ... ... Daedraflesh - your skin gets automatically hardened by daedric energy whenever you unsheath either of your Claws  ... Daedric Shield - a fairly substantial force field can be generated by your left hand that helps protect you against physical and magic damage. Claws and Pulses can be used in your right hand while generating the shield with your left. Stealth: your attack damage is fairly ordinary when fighting, but ... ... you receive a large bonus to attack damage whilst sneaking ... you'll get unlimited use invisibility once you have found either: 1x Temptation or 2x Boons ... sneaking while daedraflesh is active (claws unsheathed) will also raise your stealth by 30 points Temple of Decision: You have a lesser power called "Temple Teleport". Teleporting here allows you to ...  ... choose to follow either Mara or Molag Bal by touching either the 'Blood Shrine' or the Statue ... choose between 7 different colours of dragonskin and tail ... change whether the dragonskin entirely covers your body, or just  a half coverage ... choose between 12 different horn styles ... swap between red or black wrist and neck chain colours ... change 'hotkey' assignments ... adjust the cost of a 'gamesave' or turn off that feature ... adjust game time speed between 8x to 20x times. (set to 8x by default) ... toggle combat damage bleedout on/off ... see the picture of the Temple (in image section) to help you locate the various activation stones Summon Servant: Mara has granted you some help. You have a lesser power that allows you to call a servant to ... ... stop any combat bleedout you may have sustained in a fight ... remove any arrows, bolts, or ice shards from you and your followers. (Arrows stay permanent unless you get them removed) ... allow you to swap inventory items for safe keeping, if he's summoned when you're not injured KOS Status: When you're in full Tiefling appearance, you'll be "Kill on Sight" almost everywhere, but ... ... you can enter a town by either, casting a Glamour on yourself, or completely Morphing to human appearance ... if you become Thane, then your KOS status will be revoked in that particular hold (still KOS elsewhere) ... if you become Thane in a second hold, then you will immediately become KOS again in the first hold. ... certain completed quests will allow you to stop being KOS to Orcs, Dawnguard, Imperials and Stormcloaks (no, I'm not telling which quests, lol) Tail Twitch: You have a lesser power called "Tail Twitch" which will ... ... realign your tail if it gets stuck out of shape ... toggle your tail (visible/invisible) if you are Glamoured ('tail visible' gives you some daedric abilities) ... notify you of which horns and tail style you have fitted ... notify you of how full your 'Scent Bladder' is. (Your scent spray can only be used if the bladder is 100% full) ... what Hold you are currently in and your KOS status to them. Plus, status with Orcs, Dawnguard, Stormcloaks, & Imperials  
    Adult Play Option
    Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka... ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner ................................... ... for SE: install SexLab, SexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings: ... in "On Event" select "Orgasm", or "Orgasm SLSO" if you are also using the SLSO mod  ... in "Chance" select 100% ... in "Command 1" select "Heal (+100.json)". You could do the same for "Command 2" & 3, if you want quicker regen ................................... ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.) ... in-game, go into the SexLab UtilOne MCM and edit the following settings: ... select the On Orgasm tab ... change Effect to Heal (+100) ... in Chance select 100% ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100)  
    Slavetats (make sure you download the correct version as both the LE file and SE file are in the list) LE users only if your Tiefling doesn't get head skin coverage, then ... ... find SKSE\Plugins\nioverride.ini ... if bEnableFaceOverlays=0 , then change it to bEnableFaceOverlays=1 ... if you don't have nioverride then download it from here https://www.nexusmods.com/skyrim/mods/37481
    Basic mod manager installation Load order - Tiefling overhauls many aspects of the game so it is best to have it very close to the bottom of your mod list
    Should work with all main "Alternate Start" mods ("Live Another Life", "Realms of Lorkhan", "Unbound", "Alternate Perspective", & "Dimes Quickstart" ) It may have "issues" with any other mods that try to control Health, Stamina, or Magicka regeneration. For example ... ... I turn off health and stamina debuffs in Wildcat's MCM ... I turn off the 'Misogyny' health debuffs in SL Survival's MCM
    Please advise me if you experience any glitches with Tiefling. The development team (me) has spent about a hundred hours playtesting this upgrade to v3, but there are so many changes its impossible to have experienced every combination of events. Please try and be nice and constructive with the criticisms, lol

    Book of Tiefling
    For more detail on what the Tiefling mod does, please download the "Book of Tiefling". (Currently rewriting this. Hopefully available soon)

    The following people have had input into this mod over the years of its development. They have either contributed assets or invaluable assistance and my thanks is deep and genuine.
    gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies)



  24. SlaveTats + RaceMenu Overlays | Anuketh Themed Mini Packs - LE / SE

    I will upload here some Themed Mini Packs I've made for SlaveTats (RaceMenu Overlays already included). As always, these packs are CBBE and UNP compatible.
    Each mini pack has 10 tattoos only and not +50 like my normal packs. At the moment I've only made 4 Mini Packs: Hanfu Mini Pack, Viking Mini Pack, Greek Mini Pack and Scars Mini Pack.
    Hanfu Mini Pack includes: 10 face-only hanfu inspired tattoos. Viking Mini Pack includes: 4 back tattoos, 2 arm tattoos, 2 legs tattoos and 2 face tattoos. Greek Mini Pack includes: 2 head tattoos, 5 back tattoos, 5 front tattoos and 1 arm tattoo. Scars Mini Pack includes: 5 face-only scars.  
    Check out my other SlaveTats Packs:
    Anuketh SlaveTats Pack #1   |   Anuketh SlaveTats Pack #2   |   Anuketh SlaveTats Pack #3
    Social Links
    Discord | YouTube | Instagram | Ko-Fi | Patreon

    This mod is NOT standalone. That means that it requires other resources in order to work.
    Legendary Edition users must install first:
    SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.  
    Special Edition users must install first:
    SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.  
    Installation (extracted from SlaveTats page):
    1. Make sure you have the requirements.
    2. Download SlaveTats and extract it into the Skyrim Data folder.
    3. Download this mod and extract it into the Skyrim Data folder.
    3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
    4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
    5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
    6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
    7. Exit the MCM and your tattoos will appear in a moment.

    SlaveTats - murfk
    Scar Brushes - Brusheezy



  25. Kziitd Feitsh Set - Bdsm Maid for DD En/Ru

    Conversion for Devious Devices of "Bdsm Maid - Fetish Set" mod by @kziitd.
    What is done:
    Boots and gloves act as restraints.
    The stockings work like a corset.
    The outfit works like an Elegant Dress
    The handcuffs were separated from the outfit. Now they work like Elbowbinder
    The gagless mask works like a blindfold.
    In all masks with gags, the masks themselves were removed: only the gags remained. The gags work as intended in the original mod. Expression from DD does not apply (keyword has been added).
    The panties have been moved to slot 43 (ears). 
    If your character is wearing Devious Devices items that prevent wearing other clothing or armor (such as the Queen Sarah Set or the Cursed Loot's Slave Collar), this set is perfect to keep your character from appearing naked. Even panties can be worn.
    ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked)
    ATTENTION!!! (Additionally) To show Stockings, you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices.
    Install a main archive into your game. Install the Ru OR En Archive If you update the mod:
    You only need the esp file you need and the KziitdFeitshSet-BdsmMaid DD5 Update Script.7z archive - then just copy the contents of the archives to the mod folder.
    Skyrim LE
    BodySlide and Outfit Studio (UUNP Version)
    Sexlab Framework 1.62
    Sexlab Aroused (SLAR or SLAX)
    Devious Devices 5.0+
    KziitdXXXToolset  for DD 0.2
    Sync Wig Hair Color - To make the hair on the back of the mask the same color as the hair on your character's head. Without this, the hair mod on the mask will be dark red.
    Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload.
    Send translations of the mod to other languages ... I will add them to the downloads for this mod.
    @rjn - English Translation
    @kziitd - for the original mod and permission to public the converted mod. 



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