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Adult Mods

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These Skyrim mods are of an adult nature.


    1. Smooth Argonians

      -Smooth Argonians-
      240 GRIT!!
      This is my attempt to make argonians smoother while maintaining their scaly look.
      UNP\CBBE support for females and SOS support for males
      Because the vanilla npcs were designed around the vanilla textures *duh* I had to edit them to make them look alright with my textures, and that's what the esp is for. The esp also is also needed for the new feet model and the tail fix.
      Quirks about this-
      -the eye model has been replaced with a glowing one
      -the head model has been edited to make it less square and the neck less scrawny
      -the feet model has been replaced with the one from Bad Dog's "Yiffy Age of Skyrim"
      -optional human type feet models.
      -males have been given orange and red eye options and females have been given blue and sliver eye options
      -textures come in 4k (default) and 2k. (neither are compressed as I tried to compress them but that made the colours go a bit funny)
      -The "really smooth" version has a more human looking front.
      -the tail msn maps are a bit shit right now
      -texture seams on some areas (mostly on the male textures)
      -the claws on the hands and feet need some work
      Things on my To-Do list-
      -fix the texture seams on the neck and hands - working on
      -edit scar meshes - working on
      -make a smoother tail Model - working on
      Recommended Mods-
      - Natural Eyes by nevenbridge81 - has better argonian eye textures, makes them look less gormless
      - 03_YA5_HDT_Tails.5.11.7z from Yiffy Age of Skyrim - adds HDT and collision to beast tails, doesn't require Yiffy Age but does require HDT Physics Extensions
      - Beast Race Bodypaints by DomainWolf - overlays for your character, 'cause you don't want them to be to plain now
      - Better Claws and Gauntlets by Derok - because long fingernails are not good enough
      -you may not reupload this mod onto any other modding website
      -you may use my textures as a base for your own, so long as you credit me and the others listed below
      - Navetsea - CBBE skin texture V2 V3 plus Thepal and UNP compatible - textures used
      - HHaleyy - Fair Skin Complexion - textures used
      - RomeoZero - [Schlongs of Skyrim] Fair Skin for Men overhaul textures - textures used
      - Phygit - Femfeet - model used
      - Bad Dog -  Yiffy Age of Skyrim - feet models
      - Bethesda - Home Alone on NES -yes



    2. CosioHD Outie convertion of BDO Valkyrie Olympia By Dint999

      requirements for this mod in order
      Cbbe veriosn of BDO Valkyrie Olympia By Dint999 Clams of Skyrim InnieOutie  
      Valkyrie Needs HDT Heals and Heels sound
      You need the original installed first and then use the same options
      Bodyslide Use
      open bodyslide --->select CosioHD BDO_Valkyrie [Olympia] outfits on outfit/body tab  Press build on each  or use the Batch build
      RUN FNIS and your done Make sure BuildMorphs are ticked

      Recommended MODS

      Bathing in skyrim
      SexLab Separate Orgasm
      Wet Function Redux 39
      Sexlab Defeat
      More Nasty Critters
      Soulgem Oven III 310
      KS Hairdos HDTPhysics with BBP HDT FIX
      NCK30 Animations
      Remodeled Armor for Cosio Bodyslide HDT 1.0.0
      Credits and Thanks
      Bodyslide Caliente
      Cosio Defuse Map by HeroedeLeyenda
      KS Hairdos - Renewal by Kalilies
      SOS - Schlongs of Skyrim by b3lisario
      SOS Addon - Pubic Hair for Females by Raistin 1
      Fores New Idles in Skyrim - FNIS by fore
      HDT Physics Extensions by HydrogensaysHDT
      and all my Patrons on Patreon
      KNOW BUGS :
      none so far  



    3. GSPoses & SLAL

      Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
      When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
      Current Poses : 66 - Normal
                               17 - Object Poses
                               06 - Futa (Better with UNP SOS)
                               09 - Futa Object Poses
      Some Gifs made by @Andreis
      Feel free to make a request, and I will try to do the animation (post any reference along with the request).
      and if you want to give me a support.
      Credits to : pornphile for his rigs and guide.
                        SirNibbles for his guide.
                        Dwadle for introducing me to Collygon.
                        Collygon for teaching me how to create the Mod.
                        ZaZ for his meshes and permission.
      SLAL Info : 



    4. FunnyBizness Animations SLAL Btasqan Picks

      This is a reduced version of Shashankie's SLAL animations 12.0 and FunnyBizness Creature Armbinder Animations. It contains about only 1/5 to 1/4 (or maybe even less, I didn't count) of the original animations.
      I made this because I had hit my FNIS animation limit (thanks to Anub, Billy, Baka and Nibbles), but I had some of my favorite animations within FunnyBizness pack. So a full uninstall of his animations was not an option.
      I chose which animations would stay according to the criteria innovation, uniqueness and quality. If an animation met two or more criteria it stayed. I kept the group and furniture animations untouched though because of some mods out there which depend on them as soft requirements.
      Before using:
      1. Make sure you have all requirements listed below.
      2. You will have to uninstall your Shashankie and Creature Armbind FunnyBizness animations if you still have some installed. Otherwise you might get conflicts.
      3. After installing this mod, make sure you run FNIS.
      4. In game in SLAL MCM, you will need to rebuild SL registry and then register the animations which you want. After this is done, remember to reload JSON Data and reapply JSON Settings.
      5. If you use creature animations make sure you "Re-register all mods" in Creature Framework MCM.
      My picked animations are under the tabs beginning with "btq" in SLAL. Group and furniture animations are under there original "Funny Bizness" tabs.
      How to update:
      - Uninstall previous version.
      - Follow step 3 and further from the above section "Before using".
      Additions to this SLAL version:
      - Compatibility patch for Anubs furniture animations.
      - Added new tags to some of the animations so that sound is played properly or mouth opens at some BJ animations which had the mouth closed.
      Great thanks to:
      FunnyBizness (for his work and his permission to share this pack)
      Shashankie (for volunteering in making FB animations SLAL compatible)
      Ashal (for making this community possible)
      Fore (for his incredible FNIS)
      Groovtama (for setting a milestone in Skyrim animations with XP32)
      Orxx (for making us independant from SL animation limits with his SLAL)
      Steveju76 (for allowing us to pimp up SLAL with more animations with his SLAL More Animations plugin)
      Madmansgun (for maintaining and continuing MNC)
      Silvericed (for providing us with Jcontainers)
      XP32 Extended
      MNC (optional)
      Make sure to also install the requirements of the mods above!
      - Added a few anal animations from FunnyBizness Armbinder Creatures mod. Optional installation.
      - Optimized some alignments
      - Cleaned up unneeded files
      - Now with fomod modular installation. Necro, guro and creature animations are now optional.
      - Changed a few sound related tags.



    5. SexLab Disparity

      SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that.
      It's non-intrusive, and highly-compatible. How does it work?
      SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes.
      SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on.
      SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods.
      SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold.
      Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like.
      Please read the quick-start instructions lower down.
      It's simple, but it's not necessarily obvious at first!
      There is some stuff you just NEED to know first.
      SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone)  
      Explicit Support for:
      SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO)  
      Works well with:
      SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data  
      About this version:
      This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem  
      Update Instructions:
      SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with.  
      Included animations in V13.6+ are by Gunslicer - used with permission.  
      The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this.  
      Quick Start Guide
      If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting.
      When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots.
      The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting.
      Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same...
      If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space.
      There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway.
      At the top of each column is a sub-master slider that controls the strength of effects from this input.
      By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way.
      You must change the slider to something other than zero for the column to have any effect.
      Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value).
      These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT!
      From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied.
      The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction.
      Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge).  
      What does this do?
      With a range of From 1.0  ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0
      Values below that will have no effect - they're smaller than From.
      As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger.
      To sum up:
      With From 1.0, To 2.0
      Any breast size below 1.0 will have zero effect.
      Any breast size of 2.0 or greater will have full effect.
      But this still does nothing! Yet...
      Because you didn't pick any of the modifiers below From .. To.
      Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide!  
      What will this do?
      Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina.
      Negative values in the modifiers = debuffs, and positive ones equal buffs...
      Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range.
      In modifiers, negative is bad, positive is good. Always.
      Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever".
      But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff.
      Now, let's suppose you put From and To, the other way around...
      Set From to 2.0 and To to 1.0
      Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%.
      So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina.
      Which is silly, but it's just an example.
      So the ordering of From and To is very important.
      The From value is always the one that applies no effect, and the To value is always the one that applies full effect.
      It's intuitive when you want to set a buff for small breasts, that increases as they get smaller.
      Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0  
      Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower.
      As every screen is pretty much the same, you now know how to set up everything!
      There's a page called Limits... and it's different from the others.
      What does it do?
      Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied.
      So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal.
      Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%.
      These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus.
      So negative and positive values can cancel out. 
      But in some cases, you'll add large values of the same sign together, and a big number will result.
      Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right?
      Well... that's not quite how Skyrim works, but pretty close.
      That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health.
      You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application.
      What about buffs and debuffs from other mods? How does SLD interact with them?
      SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect
      At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values.
      If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly.
      What is this Body Morph thing? Does it change morphs?
      SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information...
      Adding Custom Animations
      The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want.
      Worn Items
      The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items.
      The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet.
      In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled.
      If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied.
      The modes need some explanation:
      I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions.
      Change History



    6. Defeat Skill Loss

      Rape now gives you brain damage!  Whenever you are raped you will lose a few levels of random skills.
      Supported mods:
      SexLab - When you are the victim in an animation
      SexLab Separate Orgasm - When you orgasm as the victim in an animation
      SexLab Defeat - On post-assault blackout
      Prison Overhaul Patched - At set intervals while you are imprisoned
      SkyUI / MCM
      This is what happens when skill loss is triggered:
      A skill to lose is selected using a weighted random selection.  The selection weight is the skill level minus the minimum level defined in the MCM config.  Skills at or below that level have a weight of zero, and will never be selected. You lose one level of that skill.  Your experience for that skill will remain at the same proportion needed for level up.  E.g. if you had level 20 in a skill with 500/1000 XP, after losing that skill you will have level 19 with 450/900 XP. You lose level experience equal to the amount you gained for getting the skill to that level.  If this causes your level experience to drop below 0, you also lose a level and your maximum health, maximum magicka or maximum stamina and carry weight will be decreased by the amount you would gain from a level up bonus (random weighted selection, similar to skill selection, with a minimum value of 100). If you have any unused perk points when you will lose a level, you will lose a perk point. If you do not have any unused perk points when you level up, the next time you level up, you will not gain a perk point. Repeat from step 1. for the number of skills configured in the MCM menu.  
      You will never drop below level 1 from this.  If losing a skill would cause you to drop below level 1, you will not lose that skill.  You can also disable level loss in the config menu.
      Any mod that changes how experience, level ups, or attributes are calculated will likely be inconsistent with this mod, especially if you lose a level.  This mod assumes mostly vanilla behaviour, but it does respect game settings, such as fXPPerSkillRank and iAVDhmsLevelUp.
      GPL 3.0
      Goubo for SexLab Defeat
      Princessity for Devious Captures, and Inte for Prison Overhaul Patched - I referenced your code to figure out how to hook into Defeat and mess with skill levels
      Other notes:
      This is my first real mod, and it probably contains bugs and noob mistakes.  Please let me know if notice any errors.
      I'm looking for other mods to integrate this with.  First on my list is Prison Overhaul Patched.  Any other suggestions?



    7. Paradise Halls Enhanced (pahe) repacked with the customary addons

      This mod is for oldrim classic skyrim, see here for sse version:
      this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (version paradise halls version 7.4 included):
      based on the work of blabla from paradise halls sexlab extension - original thread here:

      7.2.4 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
      clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
      slave camps and addons are now separate - choose those from the download page
      7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
      7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
      SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11 basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod devious devices addon requires Devious Devices Integration 2.92(or above)(newer versions now have their own patches, please use the correct dd patch for your dd version) pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion ,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and thee included ddx patch requires Devious Devices expansion 4.1 creature framework conflict appears to be removed from 7.x versions
      camp differences info of the update versus the original version from layam:

      only reason the update is kept separate is we were unable to determine why it wouldn't update everytime on current saves and its not an easy fix aside from a new game

      due to the number of bugs in pahe5 to have been fixed in version 6 and now having an option to ignore followers for those people who had eff issues, 5.0 is discontinued
      Rule #1 failure to meet a requirement will not always result in ctd, some requirements are there for full feature support of the mod Rule #2 if you find anything weird or unusual happening revert to rule #1first (and in some cases you may need to check those files for other mods overwriting them especially known for this issue is the skse files), then if that doesn't solve it reboot the mod and wait for it to finish before being alarmed of the situation, if that fails then rule 3 applies Rule #3 if you break it thru some other mod Or if something breaks due to an update: i need to know the version you're running And i need the papyrus log of the occurrence of the bug you're describing to see what broke it before reporting a dialog bug please note the voice type from the mcm - this helps me to determine if its a known bug i'm working on or a new bug with the new voice types or a new voice type needed for mod support altho i make update/fix this mod i will try to give any features requested that don't already conflict with another request, in such case it will be added to the waiting list for a menu option to choose from further explanation of any features consists of any features i'm capable of, unless you provide the code or means to the code.... Oh and altho this is my first mod in skyrim, it's not my first time scripting, i used to train or teach the bots of diablo to let nothing stand in their path and only the limits of their character stop them blabla was like a mentor to me.. he was rubbing stones together to make pah do what he wanted while i learned its behaviors and when i learned every in and out of pah/e, he acclimated me to mod skyrim as well  

      if using this with daymoyl, its also required to load paradise halls after daymoyl, if also using this with sd, load pahe after sd
      pahe must be loaded after paradise halls
      improvements on pah by pahe:
      Sex training Punish slave with sex 63 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
      Done , Testing , In Progress )  

      more slaves-have 72, working on 135+
      wait_sandbox changes for slaves to do jobs from other mods
      lakeview prison cell moved to separate esp--- repaired
      dialog changes...still need better responses
      arousal fuck requests
      food dialog to raise affection level
      get gender for the slaves based on sexlab preferences instead of skyrim
      respect overhaul
      release script and dialog fixes and possible overhaul the concept
      Milestone 0.2: Training by follower Bugfixes   More voices, not just eventoned * Whatever I fancy Whatever people suggest (and can be done) or provide the code for as long as it fits into my general idea of what this should be (No, I can't explain that yet, I'll decide on a case to case basis)  

      Recommended mods(useful, but not required):
      PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

      addition thanks to:
      EinarrTheRed for the felglow slave camp updated npc's and navmeshes
      a1b2c3d4e5f6h7i8 for the female player oral animations fix
      julzor for compiling my script while i'm away from my pc
      Vykroft for fixing the lakeview manor cell addon
      Pfiffy for translation updates
      Xorgroth for more slaves patch2 allowing upto 100 slaves
      WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
      BlackShades for finding the faction check bugs in condescending dialogs
      ragnam for his help with the behaviors



    8. Sexworker s life 1.0a27

      Live your life as a sexworker. Talk to npc and hope that they are interested in your body and your proposals. If so they will pay you, but only if they are satisfied with your performance! And sometimes a client runs to a guard and defames you. Become better and convince your customers to become patrons so they invest more septims in your services.
      Play as a man or woman and earn your septims as sexworker. You will be rewarded for all challenges you complete. Make love and not war!

      Sexworker's life on Nexus
      Because it takes forever to play each combination and to search for bugs, I am looking forward to feedback. From the moment when the A disappears the mod will probably be "finished".

      What you need:

      - SexLabFramework (( 162 full ) ( it works for me ))
      - SOS - Schlongs of Skyrim - 3.00.004 ( it works for me )
      better some Schlongs-Addons ( because the size is different in differnt addons )
      - SexLabArouesd_V28b ( it works for me )
      - FileAccessInterface for Skyrim
      - NetImmerse Override
      - Parent Masters:Update.esm, HearthFires.esm and Dragonborn.esm
      - Bathing in Skyrim for some dialogs ( who wants to "play" with a unclean dirty person? )
      - Swl will work with Paradise Halls together
      Find PaH here
      ( Start a function that is "looking" for new slave who are in the list of Pah. The function will add those slaves to Swl too and you are able to interact with them in Swl.  This function will only work if you installed paradise_halls.esm ! )
      - Swl will work with other mods together if you want to put in plugs, to train your sexworker skills.
      ( every Plug with the words Plug and Anal or (Anal) and or Plug and Vaginal or (Vaginal) in it could be a training plug now. It must show up with those words in the mcm - dresscode - active slots! So NOT every plug will be able to start training! )

      What you get:
      - The ability to sort any animation in menus and decide which game type best suits which dialog options.
      - The ability to customize any animation in terms of hardness and delay time. Because the hardness will make your life more difficult or easier!
      - A pain-scan-system for aa, av, mf pv, mf pa
      - The option to set a harm-level to the schlongs of skyrim which size is given by their faction-rank of sos.
      - A lube-system, because lube saves your ass. ( You need to pick the stuf from the ground to get blooms and activate the bottle )
      - A plug-training-system, because training saves your a...( Forge your carving knife. )
      - A similar system as sos for men only for the female bush. ( 3 types of bushes so far )
      - You are able to chose if or if not you want to wear a bush.
      - A dresscode-system for the player and for the client ( full control to what you wear during your service )
      - A guard-scan-system, because it can be much more interesting to do something forbidden.
      - A automatic-client-seeking-system, you can wait for your customers, and do nothing except staring at your own butt.
      - A small reward-system for small goals that you achieve during your job.
      - A lot of dialogs between you and your clients.
      - A ranking-system for clients ( from casual to patron ( 1-11 jobs with the same client ) ) A patron will require services from you that are paid higher.
      - A tip-system dependency of skills and arousal of the customer.
      - SWL dialogs *reacting* now on Bathing in Skyrim status if you want.
      - Bed support via dialog option.
      - Black list for npc who should not be part of the auto seeking system. - Be able to trigger sex animations between two npc in your area. - Choose between 1/30 chance, to get sick from sex ( two disease: herpes and or gonorrhoe ) - The STD will grow over time on your body and will show up as a "Tattoo" / Overlay! - You are also able to set your own "Tattoos" on your Body. Open the mcm and go to sexworker's life. / SWL Overlays
      Type in a name ( for example "peace" / peace is a dds file with a little peace tattoo )  after that type in color, glow and body part. Close the mcm and peace will show up on your body as a overlay. Create your own dds files and put them on your body as a tattoo if you want. All dds files need to be in the ( Data/textures/actors/character/SwlOv ) file to be ready to found!
      - A well trained slave who is able to do solo shows while you are working with a client, is able to convince the client to tip more gold for your service!
      - During intercourse, you can now grab your customer's pocket (whoever finds it may keep it and whoever does not notice it is your own fault!)

      What you do not get:

      - Sex-Animations for Sexlab. Google them, get FNIS, install so many as you want. And SWL will show 3x127 on maximum 3 pages.



    9. High Inquisitor Sally Whitemane [UUNP HDT] - HDT Cloth Patch

      Sally Whitemane Set - HDT Cloth Patch by full_inu

      This mod is a patch for UUNP conversion of existing mod, which is available to download here: High Inquisitor Whitemane UUNP
      You need original mod to work!
      This patch will add classic HDT-PE physics to shoulder, back and upper parts of outfit. I also have adjusted retouched textures.

      How to install:
      1) Download all three files from blog link above and install in order
      2) Overwrite content with my patch
      3) Build UUNP Parts of outfit in BodySlide
      4) Enjoy HDT physics and also more sharpness and glossy textures!

      - original meshes, textures, bodyslide conversions belong to their respective authors
      - XML files of physics created by full_inu
      - artwork and video by Betsujin



    10. Skyrim Chain Beasts

      Skyrim chain Beasts (v0.2.5/6alpha)
      Obligatory `first mod from Noob' warning; though it seems to be working well enough for people I still advice you to keep well away from anything important !

      Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346)
      This beta level mod adds chainbeasts to Skyrim.
      The mod is split into parts. The master file just provides the resources without really impacting the game world. Plugins provide functionality:
       Integration plugin:  Adds ZAZ furniture to several place is Skyrim and `Mines' that can summon beasts when attacked/activated.  In general it requires player action for beasts to appear. Exceptions: In the wilds plugin: Adds `surprise' beasts  (eg random encounter, traps etc.) (this is the plan at least - for now it is very limited.) DB (dragonborn) adds mines and a new type of beast to Solstheim (REQUIRES: dragonborn) PAH: Enables use of player summoned beasts to enslave NPCs (REQUIRES: Paradise Halls)  
      There is an MCM menu to configure and control most of the mod.

      ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only:  Dragonborn DLC For PAH plugin only: Paradise Halls Recommended
      SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested.) Fuz Ro D-oh:  To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491)  
      How to install
      For LE/Oldrim:
      Download SkyrimChainBeasts-v0.2.6.7z and use an installer. Manually: unzip the file place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. To upgrade: Use shutdown mod from MCM, then make a clean save, then install as above. If using CBBE bodyslide: Download and install CBBE body slide fixed (do not confuse with the SSE version). I still seem to have include the wrong version in the latest files (v0.2.6) so the fix is still needed. Hopefully I'll do better next build. Run FNIS for Users For SSE:
      Download SkyrimChainBeasts-v0.2.5-SSE.7z and use an installer. Complete conversion of LE version v0.2.5. Not very stable in my testing (though my sse version is maybe a bit to heavily modded for my machine); so keep a backup save handy... (Or use previous version: 0.2.2) Manual install only for the moment. Grab v0.2.1-SSE, install v0.2.2-SSE over top, add SSE CBBE bodyslide files if you want. Active esm. Run FNIS for Users  
      Detailed description:
      Latest changes


      See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed;  custom riding animations support was learned from riding styles2. Other than that feel free to use as you like.  
      Credits & Tools used (in no particular order)
       Oblivion chainbeasts mod for the basic idea  Zaz animation pack  This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Model creation tools: Blender,  Blender nif tools,  Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. (and perhaps others I've forgotten...)
      Known Possible Issues, Conflicts and Workarounds
      Cosmetic issues




    11. CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina

      If you had cosio before uninstall it first before running new version
      if you game crashed , HDT collision  stop working , installed a new mod or removed it make a Clean save with the next Steps
      Skyrim LE HavOK can crash causing Collision to stop working after installing or removing mods in some cases
      use these steps to fix it
      1. disable all mods  do not uninstall ...
      2.start a new game and go through the intro process till your binds are cut  ....you can then save .to return to a new game if you like
      3. open console with ~ key and  type in coc qasmoke it will bring you to a hidden room with little CPU  impact and safe the game.
      4 you can now close the game and activate your mods .these steps are needed only once  ..use the qasmoke save when your games crashes or HDT stopped working .
      PS is recommend KS Hairdos HDTPhysics with BBP HDT FIX to indicate when Havok Crashed .the hair will stop moving
      support me on Patreon so i can add more content to this mod and maybe new mods .
      i like to Thank Nes27 ,DVD ,Shizof ,Kenneth Pemberton ,Rock'on ,jin suk park Adult Sugar and anonymous Patrons for supporting me


      This is a Female body re placer with a fully functional vagina ,it also has breast butt and testicle collision and Breast and belly scaling .It also has penis to belly collision .Some collision may not work on all animation because the penis simply does not get close enough .
      Clams of skyrim also has a new Breast but and Belly physic with a very close real Natural bounce and jiggle based and real life weights and using the Golden ratio 1.618
      i want to give thanks to Caliente for the original cbbe body and Daimonic for giving me inspiration for this mod,Stevierage for his help and awesome finger physics on the Vag.
      I also want to thank HeroedeLeyanda for his awesome defuse textures custom made for Cosio and jacques00 for hdt tails on for beast races.
      Thanks For CronoTrigger77 on his advice and Sumwahnyoono for work on converter sliders

      requirements for this mod in order
      1.FNIS http://www.nexusmods.com/skyrim/mods/11811/?
      2.SOS FULL EDITION or Sam http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
      3.Sexlab framework http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
      4.sex animation mods like ZaZ Animation Pack http://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/
      be aware ..best not to use UUNP if you're Using Cosio  unless you are using it for armor conversions
      5.BODY SLIDE latest version http://www.nexusmods.com/skyrim/mods/49015/?
      6.XP32 Maximum Skeleton Extended and requirements (nothing must overwrite this at any point and use Skelton Rig Map (HDT) ) http://www.nexusmods.com/skyrim/mods/68000/?
      7.optional Remodeled Armor for CBBE Bodyslide HDT(installs feet.nif when using Bodyslide batch build select CT77 Feet and not the cbbe feet or their will be a gap ) SEE RECOMMENDED MODS
      8.HDTPhysics extention 14.28 http://www.nexusmods.com/skyrim/mods/53996/?
      9. Cosio 5.4 Main (includes bodyslide files) if you had cosio before uninstall it first before running new version you only need the Cbbe mod if you want the cbbe morphs and eyebrows
      Use Light edition if you have FPS drops lower then 5 FPS in growled Room but it will not have Finger ,belly ,clit collition . Textures are now included with the installer and is recommended CosioTextures Hi or Low res . install one of them Cosio Hi res has 4k textures and can over load VRam on 1 GB Gpu's .
      10.HDT Beast tails and beast textures are now separate from the main installer for Optional use.
      PS if you use Pregnancy MODS USE BIG BELLY slider to 100 or 20 on Both  Max an min weight or it will not swell .Size will depend  on settings on the Pregnancy mod
      For Optional Texures In the download page is a patch for
      Fair Skin Complexion by HHaley
      Demoniac 1.12 CBBE by Regenbot03
      PureskinTexture by Regenbot03
      Baby Doll X Skin by MassiveMaste
      Pride of Valhalla CBBE - Midgard  by Dracofish aka MelissaGT
      You need the original installed first and then use the same options
      PS there is an old people Patch with cosio texture for OLD Human NPC's and will work with any texture pack
      i am busy creating Mod installer with compatible textures for a variate of texture mods and there options .so if your favorite mod is not compatible please be patient as it take time to do convert textures because there are a lot of them ,and just PM me what mods you are using and ill add them to the list .
      texture mods that are compatible
      Leyenda Skin by HeroedeLeyenda http://www.nexusmods.com/skyrim/mods/73512/?
      Bodyslide Use
      open bodyslide --->select COSIO or Cosio HD on outfit/body tab --->select Cosio from preset tab or make your own preset or any existing preset ---->click batch build so your outfits can conform to you preset---->press BUILD Last
      RUN FNIS and your done
      bodyslide files for sexlab strapon dildo with hdt string has been added
      i also welcome anyone to make there own versions of the vag textures and will share it here on the COS page or on there own .IF you do not like the Cosio textures and use Another cbbe compatible textures look for a Patch in download section for it or ask me to make one.i did add resource file containing textures for the vagina.you can use photoshop or gimp to add it your self
      The Hdt Havok opject esp has been removed because it takes an armor slot and can interfere with Devious devises and Armor mods .this was only their to add Physics on vanilla standalone followers and mod followers when they have armor on.Instead you can add Physics to your follower armor your self .you will need to know what the bodyslide name is for that armor if you dont know ask me and ill check.
      How to replace Armour Baseshape with Cosio

      Recommended MODS
      Bathing in skyrim
      SexLab Separate Orgasm
      Wet Function Redux 39
      Sexlab Defeat
      More Nasty Critters
      Soulgem Oven III 310
      KS Hairdos HDTPhysics with BBP HDT FIX
      NCK30 Animations
      Remodeled Armor for Cosio Bodyslide HDT 1.0.0
      Credits and Thanks
      Bodyslide Caliente
      Cosio Defuse Map by HeroedeLeyenda
      KS Hairdos - Renewal by Kalilies
      SOS - Schlongs of Skyrim by b3lisario
      SOS Addon - Pubic Hair for Females by Raistin 1
      Fores New Idles in Skyrim - FNIS by fore
      HDT Physics Extensions by HydrogensaysHDT
      Fair Skin Complexion by HHaley
      Demoniac 1.12 CBBE by Regenbot03
      PureskinTexture by Regenbot03
      Baby Doll X Skin by MassiveMaste
      Pride of Valhalla CBBE - Midgard  by Dracofish aka MelissaGT
      and all my Patrons on Patreon
      KNOW BUGS :
      1 .HDT stops working or Collision is not working Anymore......
          this can happen when the game papyrus was overloaded in certain conditions ..you can fix it  by starting the game with a clean save first .You can make a clean save using the tutorial in RED on the top of this page.
      2 .NPC go invisible when they enter the cell ..this
         this happens when you have a lot of mods and Papyrus is overloaded at that moment when you teleport to a new cell ..you can use console to disable and enable them to fix it or you can just wait  they can recover them self's
      to help counter this add this to the following INI files.
      3. I get  Massive Frame Drops .in interiors like gaves  with Drauger  in.
      This problem seams to be not caused by Cosio  but  reveals  it instead and not specifically related to versions .best to check that  there is no skeleton conflicts with XPMSE .some beast mods  needs to replace Xpmse Rigs but only for creatures  Beast race still need to use the same as humans do  and must not be overwrite including SOS Skeletons  must not overwrite XPMSE ..
      some ENB  can have the same effect   make Sure brute force IS Not active .the default key is B  you can remove it in the ENB interface under inputs .and some mods that effect Waterfall in interiors has an effect as well  i assume it is over lapping mesh  ... Cosio  triggers it because it is heavy on CPU depending on the amount of  movement and hdt mods running  ..but i use HDT hair and Capes with HDT skirts with no effect what so ever ...it looks like it related to PC hardware and Brands names 
      Tweaking options for a better Skyrim
      1.  skyrim.ini
      fMaxTime=0.0333 is for 30fps, may help performance on slow computers
      fMaxTime=0.0166 is for 60fps
      fMaxTime=0.0133 is for 75fps
      fMaxTime=0.0111 is for 90fps
      fMaxTime=0.0083 is for 120fps
      fMaxTime=0.0069 is for 144fps
      if you have an Odd number  dived it by one  1/ 27 =0.0370
      OR use this Skse Havok Fix https://www.nexusmods.com/skyrim/mods/91598?tab=description
      "number of threads is the number of core you have"
      2. skse.ini in the skse folder
      add this
      3. enblocal.ini



    12. Sexy Starting Options

      This is a plug-in for Alternate Start - Live Another Life that adds a number of adult-themed options to the starting choices.
      To activate them, select "Something kinky..." from the Mara statue.
      Sub-menus that appear will vary depending on what mods are installed:
      Exhibitionism (recommended mods: Dibella's Blessings or Dibellan Defender)
      * I'm on a mission from Dibella: Your nude pilgrimage to all Dibella's temples is rudely interrupted by the closure of the Markarth temple.
      * I went swimming and...: Someone stole your clothes while you were skinny-dipping in Lake Ilinalta.
      Egg Laying (required mods: Egg Factory)
      * Bird: When your hens were slaughtered, you turned to forbidden magics to lay eggs in their stead.
      * Chauras: You survived a massacre at Frostflow Lighthouse, but at what cost?
      * Dragon: You agreed to a "fertility ritual" after a night of drinking. But it wasn't the orgy you thought it would be.
      * Large Bird: Kidnapped on the way to Old Hroldan, you wake up heavily pregnant in an old cave.
      * Fish: You caught a slaughterfish fat with eggs near the Lady Stone. It's probably nothing unusual.
      * Spider: How long have you been webbed up and barely conscious in spider-infested Redbelly mine?
      * Naughty Child (no adult content): You tried to trigger the above as a child race. You can rot in Honorhall till you come of age.



    13. Cobalt Animation Spanking Pack

      It's my first experience with animation mod. This mod adds some whipping animations. There is no sex itself, just punishments.
      What animaitions it contains?
      Whip with cane on the bed,
      Whip with cane on the bench,
      Caning on the X-pillory (includes feet whipping, bastiando)
      Paddling on the H-pillory
      Caning on the table
      Punishment with the ruller (includes hands whipping)
      Caning on the chair
      Standing whipping
      Just put it in your Skyrim folder or use any manager.
      Don't forget to run the FNIS for Users!
      Also you need to install SexLab Animation Loader
      And SexLab.
      Used material:
      Some things I took from Zaz. But you don't need it to be installed.
      Special thanks to Nibbles, who make a great tutorial.
      Thanks also to Zaz, SexLab creators for such a great mod.
      Enjoy ! =))))



    14. Paradise Halls - Home Sweet Home

      This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
      Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
      When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves.
      Always run FNIS after installing a new version!
      How to play with Home Sweet Home

      Setting up a house or camp to keep slaves in:
      You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
      The different kinds of tokens are for:
      A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
      You can have up to 10 permanent slave camps / house cells total.

      To use a token (make sure you have only one, for some reason they do not work when in a stack):
      Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
      House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
      To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
      - Regular sandboxing takes place around the House marker
      - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
      - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)

      House Slaves:
      Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
      Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
      You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.

      Adding furniture to your house
      When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
      If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
      Slaves will also make use of the torture devices and statues from I'll Take The Display Model
      Managing large amounts of slaves: the taskmaster
      If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
      Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
      Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster

      Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
      Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
      This feature is still new and there are some issues to keep in mind:
      Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

      Placing and Using HDT Chains
      When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
      To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
      To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
      Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
      When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

      Holding Cells for Town Houses:
      You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
      A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
      These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.

      Using Markers:
      You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
      To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
      To tell her where to go, use "Go where I tell you".
      House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
      Securing your camps:
      Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.

      There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
      The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
      If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
      There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
      Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
      After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
      Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
      A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
      Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
      MCM Options:
      An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
      Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
      ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
      Optional / recommended:
      FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations  
      This mod will work with all optional mods listed above, but some of those mods will not work together!
      -TUFP + ZEP is OK 
      -ZAP 7 + TUFP + ZEP is OK (most common combination)
      -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
      -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
      -ZAP8(+) + ZEP is NOT WORKING
      -ZAP 8 (+) + ZEP + TUFP is NOT WORKING

      If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
      Always run FNIS after installing a new version!
      New Installations:
      Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
      If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
      Upgrading from previous versions:
      Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
      Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
      Known issues:
      During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
      During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
      CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.



    15. PAH - And you get a slave!

      We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse?
      With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm!
      Please read the following information:
      Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu  
      Skill and perks
      Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk.

      Not all perks are active yet!
      Acceptance of slavery in towns
      The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town.
      Slave ownership and trade
      You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue.
      You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium!
      Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block.
      Jobs: Prostitution
      Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training.

      Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything.
      You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services.
      With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves.  Tell them to "stay here and turn tricks".  You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up.
      Working slaves make money, you can ask them to hand over whatever they have made at any time.  Note that prostitution is allowed in the following places:
      In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk.
      When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them.
      Events are scheduled every 5 days in eligible towns with enough slavery.
      When an auction is planned, you can peruse the slaves on offer in the cage before the auction. You can also talk to the auction master to sell slaves of your own, up to 2 per auction. Give the auction master some time to record the details of the slave you want to sell, before offering the next one! (The script needs time to complete, during this time he won;t accept the next slave)
      Ask the auction master when the auction will start, he will tell you. Be on time!
      During the auction, the slaves are presented one by one. When prompted, press enter to bid the shown amount. If you win, you can collect your slave from the cage when the auction ends. If you put up your own slaves for sale, collect the money from the auction master afterwards.
      Leaving the zone during an auction will end it. You can still collect money from the auction master when you find him in the next town, and your unsold slaves can be picked up where you left them.
      Pit fights:
      After a pit fight is planned, you can place a bet on one of the fighters with the pit master OR you can enter your own slave into the fights. In some cases, the fighters will only be picked at the last minute meaning you cannot bet on them. If not enough combattants can be found, the fight is cancelled.
      Each fight is best 2 out of 3 rounds, and each round is to the first fall (when an opponent staggers). Fights are not to the death (future updates will add this).
      After the fight you can collect your winnings from the pit master.
      MCM Menu
      The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options.

      The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally.

      The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them.
      Available Perks
      Trader: Lets you buy slaves from their owners. Requires 10 slavery
      Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers
      Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers
      Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you.
      Mod status:
      Install using a mod manager.
      You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM).
      If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches.
      Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod!
      Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited)  
      PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up.  
      Not compatible with:
      Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area.  



    16. Sexlab Survival

      Sexlab Survival
      V0.5 includes kind of experimental changes to the interface scripts (with thanks to Lupine!). Keep a backup save just in case!
      This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below!
      Like Sexlab mods? Yea you do. Like survival mods? Maybe you do. Ever notice how they don't really 'gel'? This mod aims to smooth some of the contention points these two types of mods bring and add a few fairly unique features of it's own. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). 
      Licence System:
      Needs Mods Integrations:
      Navigation Changes:
      Simply Knock Integration:
      Sleep Deprivation:
      Miscellaneous Features:
      Known Issues
      Simply Knock. 
      Latest PapyrusUtil
      If you plan on using Slaverun then it has to be the latest version (3.x)
      Install as you normally would. 
      After installing and loading the game, wait 30 seconds and go into the MCM and check the 'Interfaces' section on the General Settings page. Make sure that the toggle states match your load order. 
      For example: If you have Realistic Needs and Diseases but you don't have iNeed then RND should be toggled on and iNeed toggled off - You can't 'toggle' the interface options in the traditional sense - it only indicates the state of the interface - active or inactive. 
      Recommended Mods:
      Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of:
      Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 
      Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351
      Mods that work well with Survival and compliment each other (but of course are NOT necessary):
      Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/
      Devious Followers: https://www.loverslab.com/topic/82710-devious-followers-8-june-2019/
      If you plan on using Devious Followers you might consider using my DF tweak: https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/
      It stops you from dismissing followers within 24 hours (by default) of hiring them which:
      1. Stops you from hiring a follower inside the gates, paying the toll and leaving and then dismissing them outside the gates.
      2. Stop you dismissing a follower when you are caught without an escort by enforcers and are force assigned an escort. 
      3. Stop you dismissing them before their first paycheck. 
      Open Cities
      Soft Dependencies
      You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: The mesh and textures of the compass. Not mine so I can't give permission. Pretty much all of the sounds are from other mods or free sources that I myself have no right to give permissions for. Credits: Ashal, T.ara (zaz team) and Ed86.   



    17. The Seamstress Guild - Vanilla Edition

      The Seamstress Guild
      (Theres a reference there for those of you who are literary inclined)
      This mod adds a brothel called "The Seamstress Guild" at the second floor of Haelgas Bunkhouse. It's run by Madam Palm and has three whores. It's mostly estetic (hence vanilla) so you can't actually solicit any of the girls working there, but Madam Palm can rent you bed so if you want to roleplay as a prostitue you now got a brothel to work at. I've tried to avoid touching Haelga and the others that live in the Bunkhouse to avoid potential conflicts with quests, but I can't guarantee that so backup your saves before installing.
      Update 1.0.4 (and forward) Introduces some dialouge and a small "quest" to draw in some more customers to the Guild. Also adds a small tailor shop. Dosn't sell anything interesting for now, but the owner does fence.  This version makes  changes to several NPCs in Riften, so possible conflicts with other mods that do the same, as well as broken quests. USE WITH CAUTION!
      I have some ideas of expanding this mod into a full guild with a quest line and all, but I never really worked with quest or scripting so we well see how it goes.
      Files and requierments
      Two main files (Download only one of these):
      The Seamstress Guild - Vanilla 1.0.3 (Main mod, no requierments)
      The Seamstress Guild - Vanilla 1.0.6 (Main mod, requires SKSE and "Fuz Ro D-oh")
      Optional file:
      The Seamstress Guild Whore Tattoos (Optional mod with some tattoo overlays I made, requires racemenu)
      Known Bugs
      Theres a wardrobe in the bathing area that refuses to go away no matter what I do in the creation kit, at least for me. Use the console to disable it or learn to live with it.
      Lor Modders' Resources AND The Witcher 3 Mega Resource Pack by LorSakyamuni

      Resources for modders by Runspect

      Modder's Resource Pack - The Witcher Extension by Oaristys
                       CD Project Red

      Liam's Blank Signs Texture Resource by LWatson95

      Tapestries by RoboBirdie

      KS Hairdos - Renewal by Kalilies

      Phitt's Morrowind Style Lanterns by Tamira
      Jokerine's Misc Resources by Jokerine



    18. The Renegade Followers UUNP

      Whiterun Dragonreach
      KS Hairdos - Renewal by Kalilies: www.nexusmods.com/skyrim/mods/68311
      Bodyslide by Caliente:
      Credits to:
      (argonian horns) TDN Equipable Horns by TheDNightshade: www.nexusmods.com/skyrim/mods/57198/
      (Argonian Textures) Nessa Race Half Argonian Playable Race by SapphireSuccubus: www.nexusmods.com/skyrim/mods/91739
      (Snow elf textures) Prism -the Pale Lady- by Dividedbythe9s: www.nexusmods.com/skyrim/users/20911049
      (Khajiit textures) Eiries Ohmes-Raht Khajiit Race by jtgibby:



    19. Horny Creatures of Skyrim

      the end goal of this mod is to create a complete creature debauchery experience.
      the animation development thread is found here:
      64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
      the downloads:
      1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site
      HornyCreaturesofSkyrim_V1_##.7z ____< the mod
      HCOS_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff.
      HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)
      Horny Creatures of Skyrim
      Assembled by MadMansGun
      Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
      Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
      Unknown Dragon penis from unknown source.
      Horse penis from Leito86's Creature Features.
      Canine penis from diarawr's Horny Dogs of Skyrim Project.
      Werewolf balls from Derrax's Male Werewolves
      Female Werewolf Body by Moutarde421
      black Female skin by Moutarde421
      brown Female skin by Moutarde421
      black & white female Werewolf skin by MikoYork (skin edited by ~X~)
      special thanks to:
      Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
      Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
      Pfiffy for SSE port.
      the Creature Framework's MCM will have the following choices for the dragons:
      "Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
      "Dog Style ----"____________black, purple or red.
      "Horse Style ----"__________black, purple or red.
      "dragon style ----"_________black, purple or red.
      Mod Requirements:
      (install in order shown)
      Skyrim Script Extender (SKSE)
      Fores New Idles (don't forget to download the "FNIS Creature Pack")
      SexLab Tools
      Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
      More Nasty Critters: SLAL Edition (MNCv11)
      Creature Framework
      SexLab Animation Loader (SLAL)
      Horny Creatures of Skyrim
      (you are here)
      suggested load order:
      (Skyrim DLC and Patch mods here)
      SexlabAroused.esm (only if fully installed)
      (other SexLab related mod's .esm here)
      (All other .esm mods here)
      (All other .esp mods here)
      HentaiCreatures.esp (only if installed)
      (other SexLab related mod's .esp here)
      other suggested (but not at all needed) mods:
      SexLab Dragons (highly recommended)
      Sexlab 1.62 Fixes (highly recommended)
      SexLab Werewolves (highly recommended)
      Scent of Sex
      Quite the Sperm Replacer
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
      (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
      8.6. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
      10. if all else fails, try loading a older save file from before sexlab was installed.
      11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.
      12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
      12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
      12.2. walk up to them, then look at them and press "N" on your keyboard.
      12.3. click on "Control Animation".
      12.4. press "H" on your keyboard.
      12.5. click on the correct animation.
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install the .bsa file from Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstall JContainers.
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      {0,0} ___________________________________
      /)__)> |creative commons, No One May Profit|
      -"-"- """""""""""""""""""""""""""""""""""""
      a song to sing as you lay dragons:



    20. Simratena's Naughty Menu

      Here is main menu replacers for skyrim.
      In MEGA there is my older replacers too.
      Link to MEGA Folder: All my main menu replacers



    21. Simratena Mainmenu

      First of all, sorry for bad english.
      This is my first mod.
      I just want share my mainmenu photo.
      you can find my other mod here: http://www.loverslab.com/files/file/2271-xxxtonzaxxx-sexy-loading-screens/
      I have removed individual downloads for some mainmenu mods. I have moved downloads to mega. Only Hentai menu stay here. And other special menus.
      Mega Download:
      - Deidre Holland: https://mega.nz/#!D98SiCJZ!vXaJY4Tsxv0sXEl6jMwBYDKLihRHMIeMD8GMKLta8mQ
      - Kayden Kross: https://mega.nz/#!rsl0AR7b!CDHjVwcw2XbTzB23FjMRXX5Sdqr9Cp0bUvN9S8w0zhU
      - Remy Lacroix: https://mega.nz/#!z1cRTC7D!t3y39cDIvaG2YoDRNU0pxML5gazeKA-AYLUoYDg3Blo
      - Christy Mack: https://mega.nz/#!Lx1nAaYS!RC1TVfeW4jtdfIiyWzmb21Ir39YZqk5EBCyIb4BpW7Q
      - Tori Luxe: https://mega.nz/#!21c1TDgJ!vaSOs3BvvUDeABzNO3MWJAMIVxz1RUkM4jFj2rNxO_g
      - Lexi Belle: https://mega.nz/#!mgFlDDoJ!ntQ690WNtjP9JSvBmuZOqxWRmqOXeHb0onzkIdlOFpo
      - Monique Alexander: https://mega.nz/#!Xt9WGASI!8Rsv-owNeSoEPGUkK-WBJqe4x2vbJ9YTkA9g6Tbc6wk
      - Ash Hollywood: https://mega.nz/#!L4lyhRBB!7zBcTCAKyXkR3UDBq-P_Tg933pGtb_QE46ONkFjR2X8
      - Dakota Skye: https://mega.nz/#!q4tiUQzS!oV9G8_LkvzlBNMMf0rbraABFIJc2jzoIIzad5_xKU3M
      - Madison Ivy: https://mega.nz/#!2hVSwL4Y!9bJWYofksXoglOyLqO4QY46-5z9tA6XgxNvH3l51vvo
      - Guerlain Lily C Raisa: https://mega.nz/#!yhVkHAwZ!R5jXBWBlLIq-wPhiOQTq0ZfpULHSBgV3lvFPfVt3AIQ
      - Joanna Angel: https://mega.nz/#!vo1CzaqR!1eZMiNj5SBZZQydQCnJcmMlWJd6MfesgJaxFQTk5JfY
      - Alejandra Guilmant: https://mega.nz/#!TksjnZ5S!wx8DLlPIEwv5zrSLr9cUACcULlmF4HDhI3C4WWUHb0U
      - Stoya v1: https://mega.nz/#!v8lygJZa!RqvuUb2MmkdhlOZJPhj6K4VqHSkFbNFJD5s2_K8hllU
      -Stoya: v2: https://mega.nz/#!GkshCRYB!_dO5Ao8l1q9Mqa30U-v8wfLiYhYC7LtPb9F0V5XWhzA
      - Faye Reagan: https://mega.nz/#!W0kBUZKA!hU3WMwR2FnhF-44rQ4d4VoJ_kWKew0Xc6Nz86jPBDlU
      - Sasha Grey: https://mega.nz/#!S10GjbTZ!CA-d_kAuXT_KESjSNnPsgJijN_aCm4fIi9-PlhzmD3w
      - Complete background pack 1: https://mega.nz/#!vwlz0BjL!8Qcfk7DZyAS_kLYX5yow3Y0jxxzzsWSELo-rH9okCXQ
      In commend section tell who pornstar you want to get to mainmenu! I can make one if you ask.
      I upload complete pack every 10 mod!



    22. LewdMarks

      This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings.
      Textures are in two options, normal and with the effect of "glow", created for the UNP & CBBE.
      Marks/tatoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement.
      SVG files are also published, you can use them for any of your own mods.
      SlaveTats: http://www.loverslab.com/files/file/619-slavetats/
      RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624
      RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080
      Quickly with ModOrganizer/Nexus Mod Manager or copy the content into you Skyrim\Data folder
      Tools: Inkscape & Gimp (with dds plugin)
      Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/
      Recommend: https://www.loverslab.com/files/file/3242-slavetats-magic-managerstmm/



    23. Siegmeyer's UUNP Workshop - Bodyslide Conversions

      Moved the content of my conversion thread to the Files section of the site due to having some trouble with editing the thread OP. New preview images for each armor coming in the near future.
      Welcome to the download section for my UUNP Bodyslide armor conversions. Here you will find links to everything I've converted so far, and I will continue to update the list as I release more.
      Please report any issues that may be present, such as clipping, stretching, etc. 
      You are also free to make requests, although I will probably only accept those that I take personal interest in.
      Many of my conversions come with a custom ESP. This is usually to add crafting/tempering recipes, or to fix errors such as statless equipment or missing models for certain player races.
      Some of my conversions have heel systems that require NetImmerse Override. If you already use RaceMenu then you don't need to install NiO separately.
      Part of my conversion process is removing HDTHighHeel dependency and replacing it with NiO.
      My conversions do not contain prebuilt meshes, meaning if you want the new UUNP meshes you must build them in Bodyslide.
      Always overwrite the original mod with my files, to ensure maximum compatibility.
      Armor Conversions List:
      Download Mirror: Google Drive  
      Known issues, to be fixed soon:



    24. SMP LE.7z

      SMP LE.7z
      -Archival Copy of SMP physics by HydrogenSaysHDT, latest current iteration.
      -Havok Memory Cache
      -Shader Based Memory Cache
      -Havok Fix for HFR Monitors



    25. Nibbles' Animations

      In case you're new here, this is an animation pack to be used with Sexlab Animation Loader.
      I could make a huge description about this, but I think I can explain my animations the best with some gifs:
      A complete list with all my animations' gifs can be found here: http://www.loverslab.com/blog/479/entry-2729-nibbles-animations/
      Latest 5 animations/gifs:
      As of version 5.4 I've removed some of my animations from my pack.
      These animations are still accessible by downloading and installing the "SLAL NibblesAnims (old)" file.
      The reason for removing these animations was to make the animation list a bit smaller, and getting rid of some older (and in my opinion) obsolete animations.
      To not entirely isolate the people who still want to use them, just install the old file and you will still have access to all of those animations.
      Resource file gifs
      I made the animations with the UUNP body  in mind, so alignments will be best if u use a body created which falls under this category.
      *Please note, this is not a requirement; this just means the alignment/collision will be more accurate when using a UUNP based body.
      I've also attached a Bodyslide preset which I'm alligning my animations too, the weight I'm always alligning my animations too is at weight 50.
      Personally I only want variation between boob sizes, so my preset only handles boob sizes whilst having the rest of the body almost the same.
      Example of what my bodyslide looks like:
      - Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ (and it's requirements)
      - Sexlab Animation Loader https://www.loverslab.com/files/file/2488-sexlab-animation-loader/ (and it's requirements)
      - BakaFactory's ABC HDT Patch https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-hdt-patch/ (and it's requirements). Please note that this isn't a hard requirement, these just add animated penisses to some creatures, without this mod they won't move.
      Installation instructions
      This is not a resource but rather prepackaged, working animations.
      To get the animations working in game you need to have Sexlab animation loader installed http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ .
      Afterwards just manually drag my files into your data folder, or install with NMM or MO.
      Don't forget to run FNIS after you've installed it, and of course register the animations in game with the MCM.
      The main pack and the no-object packs also need the FNIS Creature pack installed since these contain creature animations.
      Like my stuff and want to leave a donation?
           Patreon: https://www.patreon.com/NibblesAnimations
      (just a warning though, I don't offer anything extra if you donate except some polls every now and then; all my updates will be released free without delay here on loverslab)
      - CEO 0S for his guides
      - Rydin for his guides
      - pornphile for his rigs
      - Leito86 for his rigs and advice
      - AnubiSs2167 for his rigs and advice
      - Komotor for making objects possible
      - Zaz's team for Assets
      - MadMansGun for technical support
      - Billyy for some rigs
      Also want to give my thanks to the other animators here on Loverslab for inspiring me to create my own animations .



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