Sub Category

These Skyrim mods are of an adult nature.

# Subcategories

1. #### Horny Creatures of Skyrim

the end goal of this mod is to create a complete creature debauchery experience.
the animation development thread is found here:
http://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/

64bit/SSE version: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/

----------------------------------------------------------
HornyCreaturesofSkyrim_V1_##.7z ____< the mod
HCOS_ModCompatibilityKit&Extras.7z_________< compatibility patches for other mods and extra stuff.
HCOS_3DSMaxSourceFiles_V1_##.7z___< 3DS Max 2010 files (ignore this file, only useful to animators)

----------------------------------------------------------
Horny Creatures of Skyrim
Original Dragoness models/Mods made by jacques00 & Force2013. (meshes have been remade)
Burning Skies Patch made by Blaze69. (found in Mod Compatibility Kit)
Unknown Dragon penis from unknown source.
Horse penis from Leito86's Creature Features.
Canine penis from diarawr's Horny Dogs of Skyrim Project.
Werewolf balls from Derrax's Male Werewolves
Female Werewolf Body by Moutarde421
black Female skin by Moutarde421
brown Female skin by Moutarde421
black & white female Werewolf skin by MikoYork (skin edited by ~X~)
special thanks to:
Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction.
Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing.
Pfiffy for SSE port.

----------------------------------------------------------
the Creature Framework's MCM will have the following choices for the dragons:

"Horny Creatures of Skyrim"___the default setting for unique dicks for different dragons (at least for most of them).
"Dog Style ----"____________black, purple or red.
"Horse Style ----"__________black, purple or red.
"dragon style ----"_________black, purple or red.

----------------------------------------------------------
Mod Requirements:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
(install in order shown)

Skyrim Script Extender (SKSE)
http://skse.silverlock.org/

http://www.nexusmods.com/skyrim/mods/11811/

SkyUI
http://www.nexusmods.com/skyrim/mods/3863/

UIExtensions
http://www.nexusmods.com/skyrim/mods/57046/

SexLab
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/

SexLab Tools
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/

Sexlab Aroused Redux
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

More Nasty Critters: SLAL Edition (MNCv12)
http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

JContainers
http://www.nexusmods.com/skyrim/mods/49743/?

Horny Creatures of Skyrim
(you are here)

MatchMaker
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

(Skyrim DLC and Patch mods here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (only if installed)
SexLabMatchMaker.esp
HornyCreatures.esp
(other SexLab related mod's .esp here)

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other suggested (but not at all needed) mods:

SexLab Dragons (highly recommended)
https://www.loverslab.com/files/file/7900-sexlab-dragons/

Sexlab 1.62 Fixes (highly recommended)
https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

SexLab Werewolves (highly recommended)

Scent of Sex
http://www.loverslab.com/files/file/3037-scent-of-sex/

Quite the Sperm Replacer
http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/

----------------------------------------------------------
Animation Troubleshooting:

1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one, make sure that it's installing the files to the right location.
note: Mod Managers may require extra steps to get FNIS working:

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps.

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

10. if all else fails, try loading a older save file from before sexlab was installed.

11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings.

12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly:
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326
12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
12.2. walk up to them, then look at them and press "N" on your keyboard.
12.3. click on "Control Animation".
12.4. press "H" on your keyboard.
12.5. click on the correct animation.

------------------------------------------------------------------------
Creature Framework Troubleshooting:

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

Creature Framework not registering mods or stuck in a registering loop:
try reinstall JContainers.

------------------------------------------------------------------------
FNIS Troubleshooting:

"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.

------------------------------------------------------------------------
Papyrus Tweaks:

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

[Papyrus]
fUpdateBudgetMS=1.6
bEnableLogging=0
bEnableTrace=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

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.___.
{0,0} ___________________________________
/)__)> |creative commons, No One May Profit|
-"-"- """""""""""""""""""""""""""""""""""""

a song to sing as you lay dragons:

Updated

2. #### Flower Girls BDSM Base + Flower Girls Subdue - Oldrim Backport

This is a backport of Xiderpunk's FlowerGirls BDSM Base.

Original mods:

Credits:

Xiderpunk for his FlowerGirls mods

Erstam for his FG BDSM Animation fixes and FG Subdue Fixes + Improvements

Leito for animations and animation objects.
SirNibbles for animations and animation objects.
Suke for animations.
AnubiSs2167 for animations.
Znarok for animations.
Fore for FNIS.

Namtar55 for backporting the full Flower Girls 3.02 file.
https://www.nexusmods.com/skyrim/mods/94212

Byku for his animation backporting resources - https://www.nexusmods.com/skyrim/mods/104459

G'K for CAO - https://www.nexusmods.com/skyrimspecialedition/mods/23316

Oketado for LazyAudio XWM FUZ converter - https://www.nexusmods.com/skyrim/mods/71749

y_sengaku for the Texture conversion tool

I ran the meshes through CAO, animations through Byku's tool and generated a new behaviour hkx file using FNIS for Modders from Xider's txt file. Textures were converted using y_sengaku's tool in tandem with TexConv. ESPs/ESMs were run through Oldrim CK and TES5Edit was used to find errors. Wryebash was used for changing master dependencies. Erstam's patches were integrated.

These mods belong to Xiderpunk. I take zero credit for backporting these mods. Please look at the original files for screenshots and further information.

FlowerGirls DOES NOT REQUIRE SKSE or SkyUI to function. It can be installed or uninstalled mid-playthrough, as long as you use a save script cleaner. I hope this becomes a community effort to maintain and update these mods.

Updated

3. #### GSPoses & SLAL

Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.

Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.

Current Poses : 185 - Normal
45 - Object Poses
12 - Futa (Better with UNP SOS)
11 - Futa Object Poses
I probably lost count.

About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually. 😉
Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.

Gif:

Idle Priview:

How to make the NPC stop :

tc.mp4
Feel free to make a request, and I will try to do the animation (post any reference along with the request).
and if you want to give me a support.

Credits to : pornphile for his rigs and guide.
SirNibbles for his guide.
Dwadle for introducing me to Collygon.
Collygon for teaching me how to create the Mod.
ZaZ for his meshes and permission.

SLAL Info :

Why don't I do animations other than poses and SLAL (I really wanted to) :

Updated

4. #### Eira the Stern REMADE Follower

09-27-20- I decided to remake Eira as I only spent only 10 minutes making the old Eira model and did not feel like it was on par with my other two followers. Her theme is still the same, but now I believe she looks far better now.

This mod adds Eira as a follower to your Skyrim play through.

Body: UNPB HDT Body
Textures: Fair Skin Complexion
Race: Nord
Weight: 50
Voice: FemaleEventoned (ex: Lydia, Carlotta, Lisette)
Location: Silverblood Inn in Markarth
Essential: Yes
Hair: Blue (KS Hairdo)
Eyes: Very Shiny Blue (Mikan Eyes)
Clothes: Elven Armor
Sex: Yes

Clothing used in Screenshots (ONLY FOR SCREENSHOT PURPOSES, does not come with the mod)

Dress Shirt-Long Sleeved Shirt (closed and unbuttoned) from Halo's Aether Suite mod (https://dysintropi.me/)
Black Pants- Northgirl trousers from Northgirl Armor mod (https://www.nexusmods.com/skyrim/mods/38053)
White Shirt- Prisoner Shirt from Melodic's Things-Prisoner Outfit (https://www.loverslab.com/topic/96697-melodics-things/)
Nightrobe and both thongs- Outfit and Panties from Melodic's Things- Boudier Outfit (https://www.loverslab.com/topic/96697-melodics-things/)
Glasses- Rayban-like sunglasses (https://www.nexusmods.com/skyrim/mods/33787)

Updated

5. #### Liana the Curious Aristocrat Follower

This mod adds Liana as a follower to your Skyrim play through.
She's a noble born Nord who would rather explore rather than stay in the confines of her home but doesn't know where to begin. Maybe you could help her out.

Body: UNPB HDT Body
Textures: Fair Skin Complexion
Race: Nord
Weight: 64
Voice: FemaleYoungEager (ex: Ysolda, Sylgja, Jordis the Sword-Maiden)
Location: Dragonsreach in Whiterun (Upstairs near the map and the giant doors)
Essential: Yes
Hair: Brown (KS Hairdo)
Eyes: Purple (Mikan Eyes)
Clothes: Noble Outfit
Sex: Yes

Clothes used in Screenshots (ONLY FOR SCREENSHOT PURPOSES, not included in mod)
Maid Outfit from Melodic's Outfit collection (https://www.loverslab.com/topic/96697-melodics-things/)
Blur striped t-shirt: T-shirt Ordinator from Aether Suite mod by Halo (https://dysintropi.me/)
Purple dress in thumbnail: Tellyrn Dress from Apachii's Divine Elegane Store (https://www.nexusmods.com/skyrim/mods/81073)
Leather Bikini from Apachii's Divine Elegance Store

Screenshot Locations
Thumbnail: Villa Syagrio
Everything else: Goma Pero Land

Updated

6. #### Millia the Ex-Ring Maiden Follower

This mod adds Millia as a follower to your Skyrim play through.
Once a powerful boxer in the Guttersnipes, she now serves the Imperial Legion after General Tulius vouched for her skills.

Body: UNPB HDT Body
Textures: Fair Skin Complexion
Race: Nord
Weight: 85
Voice: FemaleSultry (ex: Sapphire, Alva, Sybille Stentor)
Location: Castle Dour in Solitude
Essential: Yes
Hair: Red (KS Hairdo)
Eyes: Green (Mikan Eyes)
Sex: Yes

Clothes used in Screenshots (NOT INCLUDED WITH THE MOD, only used for screenshots)
In the ring:
Huntress bikini white and huntress wench boots from Apachii Divine Elegance Store mod (https://www.nexusmods.com/skyrim/mods/81073)
Boxer gloves from Halo's Aether Suite Mod (https://dysintropi.me/)

Outside:
Top and Gloves from High school Hunny Armor Mashup mod

Black Socks from Gwelda Red Riding Hood mod (https://www.nexusmods.com/skyrim/mods/67952/?)
Huntress Wench Boots from Apachi Divine Elegance Store mod

Screenshot Locations:
Boxing ring: The Guttersnipes from the Aether Suite Mod
Outside: Gomapero Land

Updated

7. #### Monoman's Mod Tweaks

Monoman's Mod Tweaks

Description
This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number.

Please remember to endorse the original mod author for their hard work without which most of the content here would not have been possible.

Index
Amputator Framework (Tweak) Apocalypse Magic - Wild Healing Tweak (Tweak) Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Detect Equipment (Original) Devious Bell And Chain Sounds Reduced (Tweak) Devious Followers - Minimum Contract (Tweak) Fly You Fools (Original) FNIS PCEA2 Tweak (Tweak) Hydras Slave Girls (Tweak) JK's Skyrim Tweak (Tweak) Loot And Degradation (Tweak) MME Milk RND Hunger/Thirst Tweak (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Rock Trap De-Lameifier (Tweak) Sexlab - Cum Overlays (Original) Traps & Pitfalls (Tweak) Wet Function Redux (Tweak)
====================================================

Amputator Framework
Amputator Framework Beta v0.7 By Hæretic

Changes:
Cleaned up code.  Fixed amputations not being reapplied on game load.  Fixed amputations will reapply when an actor is unloaded and loaded again.  Changed amputation information storage from magic effects which are temporary on Npcs to factions and quest aliases which are permanent. As a trade-off there are now limited amputation actor 'slots' that can be used (10 at the moment. Can be expanded pretty easily if needed) Fixed slow effects didn't seem to be working when amputated.  Includes SLIF compatibility.  Added some extra Mcm options. Added option to disable the glitched animation set (I need to see if I can replace that set with the animations from DDs pet suit animations. They look very similar) Should be backward compatible with mods that use 0.7.  Sends out a mod event whenever an actors amputations are changed/healed.
Changes For Modders:

Installation:
Can NOT be installed in a game that is already running Amputator Framework 0.7 as there are major core changes. Must be installed on a new game or clean save.
Technically does not require the original version but I'd appreciate if you went over there, downloaded the file and endorsed it. Without the original work by Hæretic this file would not be possible.

Do NOT install both frameworks! Only this one is required!

====================================================

Apocalypse Magic - Wild Healing Tweak
Apocalypse - Magic of Skyrim v945 By EnaiSiaion
https://www.nexusmods.com/skyrim/mods/16225?

Changes:
Doesn't automatically heal the player.  Heals a random target (including the player) within '50 feet' a random amount between 10 - 60 points.  Balanced for Requiem really but shouldn't be any problem if used without it.
Purpose:
Almost wasn't going to upload this one as it's so niche I don't think it'll get much use but whatever. Makes wild healing properly wild. The original is a bit overpowered compared to Requiems equivalent novice level spell - 'Healing Aura I' which heals sometime like 1 hp every 3 seconds whereas wild healing would always heal the player and another target nearby making it just a little less useful in combat. This tweak tries to make it far less useful in combat by not automatically healing the player but selecting a single npc or player close by to heal. Also heals a random amount for both health and stamina so you might end up healing yourself 10 points and an enemy 60 points. You can enable spell debugging by using the console command 'set wb_WildHealingDebug to 1'. It'll tell you who it healed, how many potential targets there was and how much it healed them by. 'set wb_WildHealingDebug to 0' to turn off debugging.

====================================================

Aroused Nips
Aroused Nips 1.1.2 By TanookiTamaTachi

Changes:
SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
Purpose:
Because. Nipples.

Requirements:
PapyrusUtil

Problems:
Make sure you "Build Morphs" in bodyslide
You should also set AlignHeapAllocate=1 in CrashFixes.ini
If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script.

====================================================

Barefoot Realism
Barefoot Realism 0.8 by cytochrome_p450

Changes:
Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Bribe a trading into dealing with you when you're refused service.  Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.
Purpose:
Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.

I don't recommend you use BFR. Something about it causes save bloat over time!!!

====================================================

Bathing In Skyrim
Bathing In Skyrim 1.11 by mzin

Changes:
Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details. You can bathe with Rnd/iNeed water containers now. Container must be 3/3 or 4/4 full. 2/3 or 2/2 or less won't work.
Purpose:
Because it needed to be done.

Installation:
Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating.

Requirements:
RaceMenu or possibly just NiO (not sure)
A free overlay slot in all slots (Face, Body, Hands, Feet )
PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/

Texture Sets:
BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder.
A complete set of dirt textures is three files:
DirtFXBody.dds
DirtFXFace.dds
DirtFXHands.dds
Currently the body texture is also applied to the feet (this may change).

Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
Single files: Create copies of the same file and rename them as above and place into a set folder.
Overlays: Simply copy and rename them as appropriate and place them into a set folder.

Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play.
Known mods with dirt textures:
FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
Heretical Resources﻿ - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/

S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/

Problems:
Make sure bEnableFaceOverlays is set to one. If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil.

For Modders:
There are several mod events if you need to hook in:

====================================================

Detect Equipment

Don't use this mod for now as I'm not happy with how it is at the moment. It works fine but has some bugs.

Features:
Tired of losing your shit in tall grass? Filthy necromancers casting fireballs in a room full of lovely loot and now it's all over the gods damned place? This mod adds a lesser power 'Detect Equipment'. Using it will highlight nearby dropped weapons and armors. Armors - Blue. Weapons - Red. The effect is cancelled after you move. If you use Frostfall, it's very similar to its 'Instincts' power except for equipment. It does not stop stuff falling through the floor though
Notes:
1. Currently only highlights weapons and armors. Should it be expanded to other types? Gems? Keys?
2. This mod is cut from an upcoming update for Mortal Weapons & Armors. So if you use that mod you might want to hold out for the update. This version won't currently work for MWAs 'Broken weapons' as they aren't actually weapons. MWAs version will work for them,

Installation:
Nothing special. Install as normal. The power will be added on install.

Requirements:
SKSE.

====================================================

Devious Bell And Chain Sounds Reduced
Devious Devices - Expansion V4.3a By Kimy + DD team

Purpose:
The bell and chain sounds that come with the bell pears are great and realistic sounding but are far too loud IMO. I can't hear what Npcs are saying over the noise they create, particularly if you're unlucky enough to get both holes stuffed with one. And I'm not usually prone to this but they actually start to make me feel physically sick for some reason if used for extended periods of time. So I created a couple of reduced volume versions. The archive has 3 versions:
Reduced to 50% of the original loudness. (Quiet)
Reduced to 25% of the original loudness. (Quieter)
And 100% - the original versions if you want to switch back.

And that's all. Simple.

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Devious Followers - Minimum Contract
Devious Followers (8 June 2019) 2.03a By Lozeak
No longer needed as of Devious Follower Continued version 2.06! (this feature was integrated)

Changes:
Disallows you from dismissing followers within 24 hours of hiring them. I've mainly done this to work with SL Survival when you are caught without an escort and force assigned a follower. It also stops you from just hiring a follower and firing them as soon as you leave a city.  You can buy out the follower with 500 gold should the need arise.
Configuration:
You can configure how long before you can dismiss a follower by using the console command:
set _DFMC_DismissCooloff to x
where x is the number of game days you want.
For example, The default is 1.0 = 1 game day. 0.5 would be equal to 12 hours. 7.0 would be one game week.

Use this console command to view it's current setting: show _DFMC_DismissCooloff

Changing the value on a follower that's already hired should work.

Installation:
Mods need to be in this order for both your load order esps and installed files:
1. AFT/EFF
2. Devious Followers
3. (Optional) Devious Followers AFT/EFF Patch
4. Devious Followers - Minimum Contract

Compatibility:
Should be compatible with vanilla, EFF, AFT and NFF.

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Fly You Fools

Features:
Forces 5 of the nearest Npcs in CurrentFollowerFaction to follow you under certain circumstances during combat.  Gives them a 20% speed boost while fleeing to try and negate stupid path-finding etc.
Purpose:
Three dragons appear over-head. Lydia: 'Not quite good enough, are you?' <takes out shitty wooden bow>.  'We can take em! Right Dragonborn?!' <turns to a smokey silhouette where Dragonborn was standing>
'Run you crazy bitch!' screamed the Dragonborn from 200 meters away running at the pace of a sabre cat.

Got sick of followers staying in fights they couldn't possibly win. This mod tries to force the nearest 5 Npcs in CurrentFollowerFaction to follow the player under the following circumstances:
Player IsInCombat.
Player Has no weapons/magic/fists drawn.
Player is running. Most be running forward, for some reason running backwards doesn't count.
Player is not bleeding out.

The mod is also good for controlling your followers in a fight. Take for example Embershard mine and the open cavern it has near the end. Normally, once alerted your followers will charge in like lunatics and swiftly get murdered in the open, leaving you to deal with pretty much all of the bandits yourself. With this mod you can retreat back to a choke point once the bandits are alerted and keep your followers alive to fight with you.

I also wanted to add GetPlayerControlsDisabled condition to the list but can't quite figure out the condition (not the papyrus function). None of the parameters seem to 'stick' when set. If anyone knows more, let me know.
If you want your followers to stand and fight while you wimp out just keep your weapon drawn while you eh... 'make a tactical withdrawal'.

CurrentFollowerFaction = May not work on super custom followers that might use their own follower system.

Mod should be very light. There's only 2 lines of papyrus code. Everything else is quests/aliases/packages etc.

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FNIS PCEA2 Tweak
FNIS PCEA2 - Player Exclusive Animations (dynamic) V1.3 by fore

Changes:
Adds a hotkey option to the Mcm to allow you to refresh animations by pressing a button.
Purpose:
This was requested because some other mods are sometimes overriding the players animation set and you'd have to go into the PCEA2 Mcm to reset the animations.

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Hydras Slave Girls
Slave Girls 826 by hydragorgon

Changes:
Simply removes the MCM
Purpose:
The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&amp;comment=1606895

Installation:
I think it's ok to add mid game but you should probably clean your save after adding it.

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JK's Skyrim Tweak
JK's Skyrim (JK's Skyrim all in one version 2.0) By jkrojmal

Changes:
Fixes several cell border transition nav mesh issues in Falkreath and Rorikstead where Npcs would walk as far as the border and get stuck, resulting in major Npc pileups.
Purpose:
Mainly done so SL Survival licence enforcers don't get stuck on patrol. I'm sure there are probably more of the same issues with the nav meshes in other cells and maybe I'll get around to it... some day... just don't hold your breath.

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Loot And Degradation 1.31 by isoku

Changes:
Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.
Purpose:
I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed.

Installation:
Just overwrite. Should be OK to add mid-game.

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MME Milk RND Hunger/Thirst Tweak
Milk Mod Economy 08-09-2019 by By Ed86

Changes:
Configure how much food and thirst satiation is granted when drinking milk by editing the included json file.  Configure whether or not to receive an empty bottle after drinking milk.
Purpose:
I found that once my character became a milk maid, RND needs basically goes out the window and RND becomes almost redundant. Milk becomes the solution to most of your needs problems. If you're the type that likes food scarcity so that you need to hunt for or actually buy food then this might interest you. Hopefully, it will also encourage you to eat cum more in Survival if necessary. Also added an option to disable getting an empty bottle after drinking a milk. Empty bottles are quite useful with RND. Getting loads of them for free doesn't seem right and reduces clutter a little. Plus where the hell are they all coming from when getting milked?!

Overwrites a single MME script that I doubt is changed very often so it will probably be compatible with future versions of MME.

Remember this is for RND Only!

Configuring:
Configure settings by editing \SKSE\Plugins\StorageUtilData\MME RND Tweak\Settings.json

hungermod = How much to multiply the normal food satiation amount by. Default 0.0 (no food satiation)
thirstmod = How much to multiply the normal food satiation amount by. Default 0.25
addemptybottle = Whether to add an empty bottle or not after drinking a milk. Default 0. Set to 1 to enable.

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Rape Tattoos
RapeTattoos 1.4 by xj47

Changes:
Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.
Purpose:
Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction.

Installation:
Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game.

Important:
If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure.
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Requiem - Passive Armor Training Tweak
Requiem - The Roleplaying Overhaul v.1.9.4.1 by ogerboss
https://www.nexusmods.com/skyrim/mods/19281

Warning!: This tweak is only intended for use with version 1.9.4.1 of Requiem!

Changes:
Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...
Purpose:
Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced.

Installation:
MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem 1.9.4.1. I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between 1.9.4.1 and 2.0 so they're not compatible.

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Rock Trap De-Lameifier

Changes:
Disables stupid rocks after 7 seconds once they're out of your line of sight. Rocks will re-enable when the trap is reset.  Triggering the trap creates a detection event, potentially revealing you in sneak.
Purpose:
So you're level 1 or 2? Built like a wet paper towel? A mild fart would tear you in half? What to do? I know! Lets go to Ember Shard Mine and lure the fool bandits into the most cunning death trap ever to exist.... A little static fucking rock sitting in the middle of the floor. Bandit: "Owwy! My middle toe!! My one weakness. These boots were supposed to protect me! Blearhgh <death squeals>"
Fuck off. Just, fuck off Skyrim.

Rocks disappearing might not be realistic but then neither is immediate contact death with a small static rock. Hilarious. But not realistic.

Compatibility:
Should be compatible with mods that change the amount of damage the rocks do as that would need to be done via an esp which this mod doesn't have.

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Sexlab - Cum Overlays
Sex Animation Framework v1.62 by Ashal

Warning:
This tweak is STILL very much in ALPHA!

I would consider the mod pretty solid at this point

Changes:
Changes Sexlab cum effects from magic effect shaders to Race Menu overlays. Option to make Npc cum persistent. You can set separate cum timer sliders for Npcs, followers & Zaz slaves Random cum texture set selection. Set the opacity of a cum texture set in the Mcm
Purpose:
This allows cum to coexist with magic effects and other overlays. See the screenshot. Bathing In Skyrim dirt + Sexlab cum + Oakflesh spell all playing nice together. Rejoice filthy mage sluts of Skyrim! \o/

With vanilla sexlab when you change cell the cum effects attached to Npcs is often forgotten. This mod makes cum on Npcs persistent. There's another mod that does this but I think it only works for followers. This works for all female Npcs.

Random cum texture sets. If an Npc has no cum effect a random cum texture set is selected to be applied. If an Npc already has a cum effect then another texture from the same set will be applied. This is to keep things varied. This mod does not include any texture sets. Texture sets need to be installed into: '\textures\Sexlab - Cum Overlays\Setx'. The dds files go directly into the set folders. There shouldn't be any subfolders beyond the 'Set' folders. Texture sets MUST replace all 33 vanilla texture files for it to be considered by the mod. If a replacer hasn't got 33 files then you could perhaps fill the blanks with files from other mods or vanilla sexlab. Install sets in order. Ie: first set into the 'set2' folder, second set into the 'set3' folder etc. Do NOT install a set into 'set2' and skip a folder to install into folder 'set4', If you change any of the sets folders (add/remove sets) then you should use the MCM option 'Re-detect sets'. If you are removing a set you should 'Remove All Npc Overlays' first! You do NOT need to install all sets or any sets at all really for the mod to work.

I need your help to find good cum replacer mods that contain a full or nearly full set of replacement textures. Remember there should be 33 files. Please post if you know of any.

Installation:
Should be OK to add mid game.

Uninstallation:
If you want to uninstall or clean save SCO you should 'Remove All Overlays' in the Mcm first to be on the safe side.

Requirements:
Sexlab (duh)
PapyrusUtil - It's included in Sexlab but you should make sure you have the newest version - https://www.loverslab.com/files/file/484-papyrusutil/
RaceMenu or possibly just NiO (not sure)
A free overlay slot in all slots (Face, Body, Hands, Feet or possibly just Body and Face for this tweak)
Set Sexlabs own cum timer to it's maximum and let SCO handle cum expiration

Cum Texture Packs:
SexLab Quite the Sperm Replacer 5 By QuiteUnfortunate - https://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
Insane Cum Retexture 1.0.1 By Mr. Wick - https://www.loverslab.com/files/file/5943-insane-cum-retexture/
SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga - https://www.loverslab.com/files/file/2968-sexlab-cum-textures-remake-slavetats/

The SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga isn't a complete set. Here is a modified version with all cum texture files: SlaveTats CumTextures Remake v1.2.5 By Vacaliga - Complete Set Modification.7z
I can't remember who created the modified version. Let me know if you know. Also remember to endorse the original mod if you like it.

If anyone knows of any other good cum re-textures let me know. I now think a full pack is actually 26 files but I need to investigate and the mod still expects 33 files so...

Problems:
If you are getting some pausing while cum textures are being applied you should try running the textures through Ordenador - https://www.nexusmods.com/skyrim/mods/12801/

Overlays not appearing? Try increasing the number of overlay slots to 14 (or more if you want).
Mod is not detecting additional cum texture sets? You're likely using an old version of PapyrusUtil or you have another mod installed that includes an older version of PapyrusUtil. Download the latest version and make sure it overwrites everything. Sexlab does NOT include the latest version!

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Slavetats
Slavetats v1.2.3

Removed my version of the Slavetats tweak but here is the original fix that fixes menu locking while slavetats works on/updates Npcs.

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Traps & Pitfalls
Traps, Pitfalls and Dangerous Things v0.96f By JimmyJimJim

Changes:
Before starting the trap layer the mod will now check:
- That the current location has the keywords: LocTypeDungeon, LocTypeMilitaryFort.
- If the current location is not forbidden.
- That the current location is not 'None' - qasmoke.  You can add/remove/clear all locations from the forbidden list via the MCM yourself.  Saves forbidden locations to a json file and automatically imports them on new games. Mod automatically adds Sanguine's Dreamworld to the forbidden list.  Added oil traps.  Traps will automatically delete themselves in a 'first in, first out' fashion. The trap clutter was getting crazy in some cells. Manual cleanup Mcm button added. Part of the 'Bleeping Mcms' series. Settings automatically save when leaving the Mcm and automatically import on new games. Trap layer won't start until you leave the Alternate Start cell if your imported setting is 'Trap layer active' The trap layer will try not to lay traps in your line of sight or within 500 units of the player.  Pressing the manual override button in a menu does nothing.  Trap layer won't start while you're SD enslaved. No laming your way out now.  Changed the cell change detection method. Should be more reliable.  Attempted to stop the trap layer getting stuck.  Added the trap layer to 'friend' and Sexlab forbidden factions.  Stopped trap spells leveling your skills.  Fixed rune traps not triggering and workaround for not being visible. Restored the progressive bondage and Estrus functionality on poison bear traps. Also renamed them to just bear trap. Removed traps that block paths from the pathing trap layers. They were blocking themselves.  Fixed traps being set underneath chests.  Fixed traps not applying diseases. Fixed elemental traps firing effects continuously forever.  Improved Devious Devices interfacing + FoMod installer.  Modified vanilla tripwire script to stop ghost actors triggering the wire. This includes the T&P trap layers.  Lots of other small fixes.
Installation:
Definitely needs a new game or clean save if T&P is already installed on your save. Too many changes.

Note:
I've yet to touch some parts of the mod. In particular, cursed armors and potions etc. Some of the fixes I've made may already help however.

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Wet Function Redux
Wet Function Redux v39 By nop0x90

Changes:
Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect
Installation:
Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect.

For Modders:

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Updated

8. #### Skyrim Chain Beasts

Skyrim chain Beasts (v0.3.6)

This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.

Something I've been playing with inspired by an oblivion mod called chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
So what does this mod do?  well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
This beta level mod adds chainbeasts to Skyrim.

There is an extensive MCM menu:
Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).
Content
Free roaming portion; how and where to encounter Chain Beasts:

Main quest line (requires at least base mod + integration plugin):

Side (mini) Quests:

Game play; how does it work:

Plugin structure:

Requirements
ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites such as sexlab. FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only:  Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh:  To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491)
How to install
Export your settings in the MCM (optional). Shut down the mod from the MCM  (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) If upgrading from before 0.3.4: Remove any loose mod files (*SCB_* especially from scripts and meshes). Continue with Fresh install below'.
Download and install v0.3.4 (Oldrim/LE) if not done already (should be able to update to v0.3.6 from v0.3.4 or later). Using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of 00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Download and install UpdateTo0.3.6, again mod manager is recommended. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)
Download and install v0.3.5SSE Using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of 00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide file to build your own preference. Run FNIS for Users if you did not already have a recent version of SkyrimChainBeasts installed.
Known Possible Issues, Conflicts and Workarounds

Latest changes

Future

Permissions
See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed;  custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.
Credits & Tools used (in no particular order)
Oblivion chainbeasts mod for the basic idea  Zaz animation pack  This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender,  Blender nif tools,  Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. and others I've forgotten to mention...

Updated

9. #### [WIP] New Tattoo for SlaveTats

Simply two new tattoo add for SlaveTats

Requirements :

SlaveTats, SlaveTats whore , JContainers, RaceMenu (or NiOverride), SkyUI, SKSE

Simply extrat ; copy/drop into Skyrim data folder , overwrite where required.
Into game :
for body : MCM/SlaveTats/Body , select a part , whore advertising  , back_pay
for hands : MCM/SlaveTats/hand , select a part , whore advertising , left_hand_cock

ATTENTION :  if you don't want to change the SlaveTats basic JSON file , simply open this with NOTEPAD ++ and edit this two strings  at the bottom of everything else .

{"name": "Pleasure (right breast)", "section": "General", "texture": "basic\\right_breast_pleasure.dds", "area": "Body"},
{"name": "The first is paid the second is free", "section": "Whore Advertising", "texture": "whore\\back_pay.dds", "area": "Body"}

For Special Edition : As these are simple DDS, they should still work

Updated

10. #### Sheva Alomar Resident Evil Companion/Follower LE/Oldrim

Update Edit :

i fixed her subsurface scattering so she shouldnt have a glowing face or some weird bug.
Do enjoy !
----------------------------
my first follower port , sheva alomar from RE
it uses HG hairdos so you need to have that i think.
it uses CBBE HDT Body tough im not sure the HDT has functionality for it.

You need to use the console to create a copy of her since i didn't place her in the world , or use Are You There NPC Actor Follower mod  https://www.nexusmods.com/skyrim/mods/76051

she should have follower/marriage functionality, warning , she's nude when you summon her, i couldnt be bothered to give her stuff. :D.

this is my first try so if she doesn't work , comment and i'll try to fix her / see what i can do .

i will be making many more followers like her, submit ur request if you have one and if i like it i'll do it.

i'll create a tutorial on how to create standalone ported followers once im comfortable enough doing this, currently it takes me an average of 8 hours to fix all errors , Which Sucks.

Updated

11. #### Minotaur Race

Beta Test: Minotaur Race

What you get
Minotaurs! Male and females. Range of horns, hair, beards, nose rings.\ Face tints are set up so you can create your PC in game. If you're making NPCs, find the "Tints" folder in the mod and copy everything in the "Size256" subfolder up one level. Those are the size the CK needs. Optional dick. This is a standard SOS dick, not a hoodie.  Horse and human eye styles. Vampires, sorta. The vampire shift works, but you don't get the eyes because Skyrim sucks. (I turned off the Overlay Head Parts flag so it wouldn't crash.) Most of the head shape sliders are focused on muzzle and nose. You can also change the size of the ears. As with the other herbivore races, I reused existing sliders and they don't always do what you expect. Some of the sliders don't do anything.
Coming soon
Vampires integrated with RaceCompatibility Overlays. I'll make the socks and at least one piebald option available. Better race characteristics appropriate to minotaurs. Something like Orcs turned up to 11.  Hoodie bull schlong

Updated

12. #### C5Kev's Jade's Nipple Stretchers UUNP & CBBE

Hello Folks!    Why did I make these?  I'm not really sure.  I was looking at piercing images online and things like these popped up in the results. I figured my little Jade just might like something like these, so I made some. And maybe, just maybe, your Dragonbabe will like them as well.  Stretchers have more sheen than as shown as it was cloudy out when screenshots were taken.

They also have a small armor rating to them (advanced a bit higher than beginner), so you'll need the Steel Smithing perk to create and temper the parts, which can be crafted at a forge using steel and corundum or steel and silver. But for cheaters such as myself, I just  use the   AddItemMenu  mod to get the parts right away.

These include a body since one kinda needs to go topless. However, if enough folks request for a no-body version, I can make that available as well.

INSTALLATION & BODYSLIDE:

Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Nipple Stretchers UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build".

NOTE:  The CBBE version is untested. It looked OK in Outfit Studio, so I assume it's OK. Maybe you'll need to "tweak".

Also note that no matter what body type you use, based on boob size, BodySlide can and will distort the shape of things. The bigger the boobs, the more distortion. Aggravating to be sure, but understandable I guess. But fixing things can be rather easy in Outfit Studio. If your character is weight 100, after making the parts in BodySlide, import (for example) "meshes\C5Kev\Nipple Stretchers\NippleB (or S)_1.nif   and / or  ...\NippleB (or S) Adv_1.nif.  Then (and this is only if you want to do this) ...

Press "Q" to show the mesh vertices - they'll appear as green dots. Then press #4 to enable the "move" brush. Set brush settings close to what's shown below and move the vertices to straighten things out for each mesh piece.  When done, export the "_1.nif (without reference).  If your body weight is less than 100, then you'll also need to do the "_0.nif" mesh as well.  It takes a little time, but it's pretty fast and easy.

Mesh Credits:

Piercing: Spike piercing by Newmiller, other parts by me.

Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.

Updated

13. #### Submissive Lola: The resubmission

A highly updated version of the original Submissive Lola mod by alexvkj. This update by MrEsturk and Hexbolt8

(This is an early draft of this mod's description. I may update it with a more fleshed out description when I get more free time)

What's this all about, how to start and how to play (Taken & edited from original mod):

The mod gives you a possibility to turn your follower into a Dom or Domina. It works with any playable race follower, vanilla and custom, male and female. PC may be of any gender too, enough of the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, do you?

Go to Haelga's Bunkhouse in Riften (Or force start it in MCM). In her bedroom look under the bed near that famous horker tusk,  . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example. Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, whipping, light bondage, restraints and forced stripping.

What's New:

- An MCM menu with tons of toggle options. Personally tailor your submissive experience.
- Many new demands and events from your owner.
- You owner is now rather chatty and will constantly make lewd comments.
- Light Devious Device support added. You won't get locked into debilitating restraints every ten feet, but some light restraint play is now there.
- Greatly increased compatibility with other DD mods. Your owner will now recognize and accept most DD restraints that conflict with any devices they would want you to wear.
- Several new location based events. You'll have to find out where on your own, heh.
- If you are in werewolf form your owner will now halt trying to enforce rules that would be impossible to follow in that state.
- Lots of bug fixing

Required other mods:

Newest version of Sexlab as of July 2020 Sexlab Aroused ZaZAnimationPack 6.07 or newer Devious Devices 4.3 or newer. Should work with any 4.x version, but some MCM devious design options may not show up in game.
Recommended other mods:

- Radiant Prostitution: for now the only soft supported addon mod. Will make certain prostitution events more dynamic.
- Any mod that adds spanking sex animations: You'll need one of these for the spanking events to work right. Otherwise you'll just get generic sex animations instead.
- Any mod that enhances the effects of alcoholic drinks. Depending on what you toggle your owner will be a bit of a drinker. I've including an optional mod of my own for this effect.

What not to expect:

- Hardcore content: If you're looking for bestiality, incest, dismemberment/vore/guro, just plain abject cruelty, etc you won't find it here. This is a softcore experience.
- Chastity Play: If you want a Dom follower that prefers to keep you locked away solely for the usage of him/herself this probably isn't the mod for you. Expect a lot of sex with strangers.
- Lots of waiting around/centralized BDSM events: this mod is intended to used with vanilla questing. If you want to spend your BDSM experience locked in a room this probably isn't for you.
- This mod probably won't play nice with Frostfall or similar mods. Even if you tone down the nudity settings to their lowest you will be spending some time nude in the wild. If there are ways to increase compatibility without nerfing those events into the ground I'm open to the idea. If not I'm simply not interested in compromising the content of this mod on Frostfall's behalf.
- While this mod is much more compatible with other DD based mods you might still get conflicts if you use one that is constantly locking you in 900 different restraints.

What is "EsturkBooze"?:

Its an optional mod that replaces the effects of consuming the various alcoholic drinks in vanilla Skyrim. They are given much more useful healing/buff effects but have the added side effect of causing drunkenness (blurred vision and random stumbling). Original this was going to be built into the main mod, but on Hexbolt8's advice I split it into its own mod to increase compatibility with other alcohol mods.

- I have been told by several sources that this mod works with Skyrim SE, but I am unable to personally test that. Also being that this mod is being developed on LE compatibility issues may rise in future updates. I'd like to avoid that and hopefully retool to work with SE once again if it happens, but I'd have to do it based on second hand input.

Credits:

- MrEsturk: First creator of this updated mod.
- Hexbolt8: Co-creator of this update. Added just as much, if not more, content to this update.
- alexvkj: Creator of the original Submissive Lola mod.
- Gräfin Zepplin: Minor playtesting.
- The creators behind Sexlab, Zaz, and Devious Devices.

Bubba999

Updated

14. #### Fragile (death stranding) / Lea seydoux companion/follower

my second follower port , fragile from death (early version) or madelin swan from Spectte (lea seydoux, final version).

it uses CBBE HDT Body tough im not sure the HDT has functionality for it.

You need to use the console to create a copy of her since i didn't place her in the world , or use Are You There NPC Actor Follower mod  https://www.nexusmods.com/skyrim/mods/76051

she should have follower/marriage functionality, warning , she's nude when you summon her, i couldnt be bothered to give her stuff. :D.

this is my second try so if she doesn't work , comment and i'll try to fix her / see what i can do .

i will be making many more followers like her, submit ur request if you have one and if i like it i'll do it.

i'll create a tutorial on how to create standalone ported followers once im comfortable enough doing this.

different ENB and Lighting mods will have different effects on her skin tone and may create neck seams , personally i use GIMP to edit the textures , i use Right click on image -> colours -> exposure OR any of the other colour settings to make the textures match.
i made the textures with my own ENB and lighting mods in mind so , if you have a general fix for this it would be nice to share it with me so i can fix this for the next follower i make and also the previous ones, cheers :D.

Updated

15. #### OsmelMC Mod Tweaks

My Mod Tweaks, Patch and Fixes
Description
This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

All contained code and assets are subject to:
Please remember to endorse the original mod author for their hard work without which the content here would not been possible.

++++++++++++++++++++++++++++
+++++++ SexLab Utility Plus +++++++
++++++++++++++++++++++++++++
Mod Description:
The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
Include option to allow Actors to find a hidden place to have sex.
Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 1000 as max animations count for the "Extra" version.
Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)

Requirements:
Skyrim LE SexLab - Sex Animation Framework v1.62
or
Skyrim SE SexLab Framework v1.63

Compatibility:
SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility.
* Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
* Compatible with "SexLab Survival Open Mouth"

Installation:
Normal version:
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not probably get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration
* Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.

Uninstall:
Stop all the animations threads in the SexLab MCM Saveand close the game Removethe "SexLab Utility Plus" files  Openthe saved game Executethe "Clean System" option in the SexLab MCM. Waitfew minutes until the proces finish and Save the game.
How Work:
In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, Table, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment.
Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip

*************************************************************************************************************************
*************************************************************************************************************************

1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:
Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. ** This is a patch, still need the original mod to work.
*** Compatible with the SE v04 Beta 10 original.

1.1.  SexLab Aroused Creatures SE/LE v04.01 (Tweak) include:
Include all the changes and fixes from the SE v04.01 and those from the Beta 10 (Tweak) Fix few issues on the original Mod. Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. * To Install first install the original SE version, then patch with my LE tweak and run FNIS. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there
** This is a patch, still need the original SE mod to work.
*** Compatible with the SE v04.01 original.
**** Work over LE and SE without problem. Just follow the instructions to install it.

2.  SexLab Aroused v28b (Tweak) include:
adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or

3.  Private Needs Discreet v1.20(Tweak) include:
Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
****Don't forget run FNIS once installed to register the Animations

4.  SOS Pubic Hair for Females Addon (Mod) include:
change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
**Not need previous versions (need a Clean Save to reload default values)
***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default

5.  Milk Mod Economy (Tweak) include:
Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. ** This still need the original mod to work.
*** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)

6.  SLATE (Patch) include:
Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
** This need the original mod to work.

Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Fixed few small issues on the original Mod. ** This need the original Mod to work

Updated

16. #### New Body for Aela

YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

-----------------------------------------------------------------------------

SPECIAL EDITION ALSO EXISTS
It's here: https://www.loverslab.com/files/file/14196-new-body-for-aela/

INTRO
Successor of "New Face for Aela" which I cannot update ever since my ban from the Nexus (for mentioning LoversLab).
I decided to not only recreate it from scratch, but expand on it as well. There are tons of facelift mods for Aela around. What makes this one different is that it doesn't stop at her face. And still it's no less compatible with things than "just-face" Aela mods.

WHAT IT DOES
Most of all, changes Aela's appearance. This means new skin tone, hair/eyes color, different makeup and new warpaint (it's not all that new, male Imperials use it in vanilla, but I adapted it to female face). Also Aela recieved 2 body tattoos (as I love to roleplay my Skyrim sessions there is a story behind them, but reading it is completely optional). In addition to that mod introduces a new warpaint for Nord females (same as Aela is using) and 4 presets (also for female Nords) which show different stages of my work on Aela's face (this means you can look like her twin if you want).
Also, since Aela is specced for light armors, she was given a light armor version of her default outfit (cuirass, boots, gloves). It's called Light Ancient Armor, it's temperable, wearable by both genders and by player. Craftable (unlike heavy Ancient Armor) - but only in Skyforge.

INCOMPATIBILITIES
Let me explain what texture names mean first:
diffuse map - the most visible of all textures, where color and details of the object is painted
normal map - texture which holds information on surface irregularities (too small to be covered by 3d model)
specular map - gloss of the object, how much of the light is reflected
So - Aela uses custom set of diffuse textures for both body and face based on UNP version of Mature Skin Texture.
This means you'll need a body replacer from UNP family (7B is also from UNP family) or at least vanilla (which looks ok with UNP textures).
CBBE will look stupid, I checked that out. ADEC and other body mods - I haven't tested.
As Aela is using a full set of diffuse textures they won't cause any neck gap, no matter what textures you use.
Still, Aela is using default normal/specular maps, so it would be best to have regular ones, not some crazy variants.
By crazy variants I mean textures that add - say - bruises or deep scars. Aela's diffuse textures have no scars, but gloss from your specular/normal maps can poke through and look stupid. If you really want those bruises, use Modder's Resources and put tattoos on diffuse maps you are using.

STORY BEHIND TATTOOS
Aela's vanilla warpaint doesn't suit her. It's not permanent. It would have to be repainted every day, and I can't see the practical Aela doing her makeup every morning. Instead of warpaint she should have a tattoo. Or tattoos. Tattoos that would fit her. After reshaping her face a bit (she's not that pretty when those 3 stripes no longer cover her face) I came up with a backstory for tattoos, as there usually is a story behind those. Here goes.
That little paw below her belly has been there ever since Aela was a little girl and is related to the blessing (or curse) that has been passed on in her family for at least 3 generations. It's always been a secret and so the tattoo is placed where no one can see it - unless you get her to undress in your presence, but Aela won't undress just for anyone. If she's naked in front of you, then you probably already know her hidden nature.
When Aela grew up and started hunting on a daily basis, she discovered a world of rituals and habits of other hunters. Trophies, warpaints, sharing stories... While trophies had little appeal to her and she couldn't exactly speak about all her hunts openly, she could have a warpaint. After a few weeks of applying paint to her face every day, she had enough. If you have one tattoo, you're much more likely to get another, than if you had none to begin with. That's how Aela got the tattoo on her face. By then she didn't expect that some day she will meet and befriend an Imperial with very similar tattoo. Imperial who would kill dragons and absorb their very essence... But that's another story.
Years passed and Aela grew older. Her habits changed. A few years back hunting was everything for her, but it's no longer the case. She's developed a part of her personally that actually wants to look good. Don't believe me? Try to watch, how she spends her days - she's mostly slacking off around Jorvaskrr. Not fighting, or hunting, not even training. She just walks around, showing off her skimpy armor, keeping her hair loose... You may not know it, but as a guy who actually has long hair AND trains martial arts I can tell you from experience - unless you tie your hair, you're more likely to hurt yourself than your enemy. Not to mention that loose hair is something your opponent can easily grab. Aela could braid her hair, or at least make a ponytail, but no. She prefers good looks over her own safety and convenience. Also from all the female Companions it's her armor that shows the most skin. There is no mistaking it - she wants to look as sexy, as a hardened warrior possibly can. And as tattoos are her thing, she decided to pronounce her womanly perks by getting a more sensual one this time. That's the story of her third and newest tattoo. The one on her lower back.
When you see a tattoo you can usually tell how long ago it was made, as tattoos decay over time. If you look closely at the textures, I did my best to reflect the story - Aela's newest tattoo looks like it has only a few years, while paw looks very old (I also tried to account for the lack of precise tools to make a perfect tattoo in Aela's environment). That's why the one on her lower back has much sharper edges and less grain than the paw. Said rule doesn't apply to her face texture, but there was nothing I could do - game engine forces warpaints to be in 256x256 resolution, at which any detail is lost.

Updated

17. #### Conjure Bikini Dremora SL

Conjures female versions of dremora lords, wearing bikinis.  They might rape the caster, if summoned out of combat, or the combat is easy.  Spell books are found under Urag Gro-shub’s desk in the Arcanaeum; other items are found in Cradlestone Tower.

The spell “Stendarr’s Deliverance” protects the caster from this indignity.

They are intended to be balanced replacements for Dremora Lords in gameplay, having the same base stats.  They level with the player (25-65) rather than being fixed at 46 and bikini armor offers very little protection to the torso.

The mod is designed for nearly all SexLab settings to be turned on.  Turning off scaling is recommended, which requires the CTD fix turned off.  If you usually have the undress animation or ragdoll ending turned off, try it with them on, just once.

For a quick impression of what this mod does, give yourself the “Staff of the Abyss” and spam it 20 times or so.  Use its spell version “Writ of Primal Chaos” if you have high magic absorption and the Atronach Bug prevents the staff from working.

Elektra, Sindare, Graelund, and Ashlyn use aggressive SexLab animations. Xolei, Jezebel, and Alysse use regular animations.  Bronwen does not initiate sex.

Credits and thanks to the Amazing World of Bikini Armor, KS Hairdos, Dremora Assets by Hallgarth, and Dremora Head Detail Re-Imagined by Nikoli Grimm.  The skin is a mix of files from Mature skins (by Maevan and Shiva182), Sporty Sex Normal Map (by xp2reality), and Vanilla Skyrim with edits from me.  The female bodies come from Heavy Metal Bodyslides, by me.

Submitted

18. #### Goma MiniBikini Heart CBBE

Description: [NIND] CBBE MiniBikini Heart v 1.0.0
======================

Original outfit by GomaPero
-Oily Body

Install/Uninstall:
=======================
Use the usual methods by either a mod manager or manual install.
Acquisition:
=======================
Credit to Goma for the Outfit.

Submitted

19. #### Sexy outfits UNP

EDIT:

I was told that this is not an authorized upload and that some of the outfits are not Smit's and I am not a pirate.

Updated

20. #### C5Kev's How To UUNP & CBBE - UUNP > CBBE or CBBE > UUNP

Hello Folks!    I wanted to re-post this info because while there are many seasoned pro's regarding Skyrim here on LL, there are still people just getting into Skyrim and modding. This guide is directed toward those new to using BodySlide - or more importantly - Outfit Studio. Outfit Studio is a great program, but it can be really confusing to use initially. Sure, there are some guides available online, but quite often, one winds up even more confused on what to do afterward. I know I was.

Hopefully my guide will assist people to better understand Outfit Studio - how and what to do in converting old outfits to UUNP HDT, outfits to CBBE HDT, UUNP outfits to CBBE or CBBE outfits to UUNP.  In all cases, the process is basically the same and once one gets some of the basics down, things become much easier to do going forward.

A shout-out and thank you to member  tznvlw , who created these PDFs for me. I appreciate your assistance.

Added 09-23-2020 - FYI - Have you ever tried to size HDT clothes in Outfit Studio, only to find that the clothes physics no longer work afterward?  I believe that's because Outfit Studio destroys ( or removes ) the required HDT clothes "skeleton" ( because the reference body already has a skeleton ) when loading the nifs. Have a look at the "tech support" post by "moving_Sloth" and a way to size, then replace the clothes skeleton "nodes" to get the physics working. I hope I remembered all this stuff correctly.

CBBE people - Please note that there is some info on weight-painting in the UUNP document, so you might want to download that as well so you have that reference.

A FEW OUTFIT STUDIO TIPS THAT MAY HELP  (may update this from time to time)

*  After using BodySlide, do you still notice clipping issues in-game?  A common mistake people make is that they import the "your armor" _0.nif  &  "your armor" _1.nif  files into Outfit Studio and make changes.  WRONG!   Always modify the BodySlide "Data\CalienteTools\BodySlide\ShapeData\ "yourarmor.nif" file (make a back-up copy if needed).  If you don't - and need to remake the armor - you'll wind up with the same clipping issues you had previously.

--------------------------------------

*  Have you run it outfit textures / parts that kinda "glow in the dark" (due to high specularity) and they shouldn't?  And no matter what you do with the texture or normal map, it still has a glow?  Try this...

- Load or import the outfit / part in Outfit Studio.
- Select the offending mesh in the right "mesh" pane, right-click and export it as a .obj file.
- Now delete the original part and import the new .obj part.
- Reassign it's textures.  Most times, this will resolve the problem. And don't forget to select "Slider > Conform All", apply bone weights after importing and make sure to assign a correct slot number to the new part.

--------------------------------------

*  Have an item that you like, but would like to change it a bit by deleting a piece or two off of it?  Or, have an outfit that is a single "blob" and would like to turn it into individual pieces?   Here's how...

- Load or import the outfit / part in Outfit Studio.
- Press "Q". You will see green dots all over the place. Those are vertices, the "points" where mesh "faces" (triangles) connect.
- Press key #1, that enables masking. Adjust your brush size and "go over" the mesh, "masking" off the part(s) you want to keep. The mask will turn green vertices red.
- Press "T" to turn off textures. It often helps to see "things" better.
- When you've completed masking your part(s), go to the top menu and select  "Shape > Delete Vertices".  You now have a modified or individual part - save it as a .nif.

* * *  or  * * *

- Mask everything you don't want, which is often easier. When completed, go to the top menu and select  "Tool > Invert Mask", then select  "Shape > Delete Vertices". You now have a modified or individual part - save it as a .nif.

--------------------------------------

*  Have your ever wanted to move, rotate or scale an item or multiple items for a better "look" or placement?  Press "F" to bring up the "transform" gizmo.  The arrows and circles are self-explanatory for moving and rotating.  Press and hold the mouse button on the small squares to scale.

Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.

Updated

21. #### Troubles of Heroine

Warning: Disguising, sexist, humiliation and violent content.

Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods. And a little bit of content for a dominant male PC.
If you want to play female quests for male: Go in the Riverwood Trader, type “tcl” in console, go through the wall behind the counter and take the “Troubles of Hero” item from the chest. Or you can use console commands or AddItemMenu mod, but in that case you can drop it. Dialogues will still be for women.
If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.

Simple list of content and its location:

More details:

Perks:

Strange mannequin's penis:
MxR review:

Possible problems:

Future plans:
More dialogs; More quests; More situations; More followers; More filth.
Permission:
Do what you want with the mod.

Updated

22. #### Troubles of Heroine 1.8.2 + Addons (Pt Br)

Agradecendo primeiramente ao autor do mod por permitir postar uma tradução DSHV  Thank Very Much my Friend! Agradecendo também as idealizadoras dessa tradução Vick vulgo Darwin e Princesa Vulgo Sayajins.. vocês são fodas! Tradução 99% completa! 3 ou 4 livros ainda serão traduzidos! não quebra a imersão do jogo e em breve atualizarei!

Meu Perfil Nexus -  Jarl1

Extraia o arquivo ESP e coloque na pasta Data!

Updated

23. #### Skinny-Dip Skyrim SL

This mod adds magic rings ("Nereid Ring") and spells that remove armor and clothing from affected players or NPCs when they stand still in water, and dresses them again back on land.  Every minute there will be a chance for an erotic encounter among those affected.

I’ve included a short quest that will take you to most of the items in the mod, which begins by reading a letter in Wuunferth the Unliving's chambers in Windhelm. Otherwise, most items in the game are found at the bottom of Pilgrim's Trench, inside the intact ship there, or in Velehk Sain's locker.

The mod works on every body of water in Skyrim and Solstheim that is represented by a water type. For the vast majority of water, this will be the case, but parts of some lakes do not have water types, in which case the mod uses swimming as a backup trigger.

The mod works well with Realistic Water 2. Anything that affects water types could potentially conflict with this mod.  Any new water types not in the base game will not work.

Submitted

24. #### Troubles of Heroine 1.8.2 + Addons (Pt Br)

Agradecendo primeiramente ao autor do mod por permitir postar uma tradução DSHV  Thank Very Much my Friend! Agradecendo também as idealizadoras dessa tradução Vick vulgo Darwin e Princesa Vulgo Sayajins.. vocês são fodas! Tradução 99% completa! 3 ou 4 livros ainda serão traduzidos! não quebra a imersão do jogo e em breve atualizarei!

Meu Perfil Nexus -  Jarl1

Submitted

25. #### Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods

Support for these patches has switched to Non-Devious Devices which will not run scripts. This will avoid the script overload problem. You can still download the older DD files from the download section, they are marked as 'Devious Devices Patches' rather than 'Non-Devious Devices Patches'. However, do so at your own risk. Too many DDs on NPCs may break your game.

Normal Devious Devices will not be supported for future versions of these patches. Only Non-Devious Devices will be supported.

Non-DD Patches now require universal masterlists to work correctly. Make sure to download the correct Non-DD masterlist files and install them. All masterlists are included in a single downloadable file in the download section, install whichever ones are required by my patches.

Almost all of the Devious Devices patches have a Non-Devious Devices equivalent available for you to use instead. The only exception is the patch for Captives 1.1, which only affects a small number of follower NPCs.

If you choose to use the Devious Devices patches, the responsibility is yours alone, because I can't predict or reccomend a safe limit of DD items in your game.

This is a collection of patches mostly to add Devious Devices, Luxury Lingerie or Bikini Armors to the outfits of female NPCs from both vanilla and mods. I have used the plugin from 'Deviously Patched Hydra Slave Girls' by Gameplayer as a base, so original credit goes to him. Since Captured Dreams is no longer available Gameplayer's mod is obsolete now and I have made many extra patches, so I'm putting this on it's own page rather than posting in his thread.

These are patches to distribute Devious Devices, lingerie items from the Luxury Collection for CBBE HDT Bodyslide, and the Bikini Armors from Amazing World of Bikini Armor. These patches will assign these items to female NPCs from vanilla and the also mods Hydra Slavegirls, Immersive Wenches, Slaverun, Captives, SD Cages, Simple Slavery Plus and 3DNPC.

You can choose to use either the Devious Devices patches or the Luxury Lingerie Collection patches for any particular mod. You can't use different patches for the same mod. But you can mix and match different patches for different mods. I recommend using the Devious Devices patches for Hydra Slavegirls and SD Cages, and the Luxury Lingerie Collection patches for Slaverun and Immersive Wenches.

These patches contain no scripts, only outfits and levelled lists.

There is also an extra patch to assign the zaz slaver faction to selected vanilla NPCs. This will enhance the experience if you are using the mod Deviously Enslaved Continued.

There are SSE versions of the Bikini World/Ascend patches available.

This mod is incompatible with the Nexus mod Wet and Cold if you allow it to modify NPC outfits. Disable that feature if you want to use it with these patches.
https://www.nexusmods.com/skyrim/mods/27563/?

If you want to change the outfit worn by an NPC affected by these patches then I recommend you install Dress Up Lover's to handle it for you. To remove all DDs you can choose [empty outfit] for an NPC.

Summary of Available Patches

NOTE: All the Devious Devices patches also have Non-Devious Devices versions available. The Non-Devious Devices are the unscripted versions of Devious Devices, I recommend you use them to avoid script overloads.

Devious Devices and/or Luxury Collection patches for Slaverun
Devious Devices and/or Luxury Collection patches for Immersive Wenches
Devious Devices and/or Luxury Collection patches for Hydra Slavegirls
Devious Devices and/or Luxury Collection patches for SD Cages
Devious Devices patch for Captives
Devious Devices patch for vanilla female NPCs
Zaz slaver faction patch for selected vanilla NPCs
Zaz slaver faction patch for selected vanilla NPCs, modular version
Bikini Armors for Vanilla NPCs (both LE and SE versions)
Bikini Ascend Armors for Vanilla NPCs (both LE and SE versions)
Merged patch for Bijin + Bikini Armors
Bikinis and Devious Devices patch to add items to female NPCs from 3DNPC
Simple Slavery Plus - Devious Devices Patch

The available outfits sets in the Devious Devices patches are-

Restrictive Corset (ebonite or leather materials with red/black/white colours)
Slave Harness (ebonite or leather materials with red/black/white colours)
Chastity Bra and Belt (ebonite or leather materials with red/black/white colours, also gold, steel and silver)
Rope Corset/Harness (plain/red/black/white colours)
Ponygirl (black ebonite only)
Hobble Dress (ebonite or leather materials with red/black/white colours)
Pet Suit (ebonite or leather materials with red/black/white colours)
Breast Yoke (iron only)
Chain Harness (iron only)
Prisoner Cuffs (iron only)
Rope Full Body Restraint (plain/red/black/white colours)

Also slaves will be assigned boots, gags, gloves, collars, cuffs, plugs, piercings etc wherever appropriate.

I have implemented as many item variants as possible for ebonite/leather/metal materials and red/white/black/gold/silver colours.

The Luxury Lingerie Collection patches have the following sets of clothes-

Amore Lace (2, black/white)
Apathie:Illusions (5 mixed colours)
Bodystockings (5, mostly black)
Carlotta Bodystockings (16, mixed black or white)
Hypnotic Lingerie (9, mixed black or white)
Impacts:Lies Lingerie (5, mostly black)
Laced Up Dresses/Gloves (7, mixed black or white)
Leather Corset, Gloves, Stockings (17, mostly black)
Leather Harness (2, black or white)

I've haven't included all possible sets due to bodyslide and armor slots issues creating bugs during playtesting. I've only included the sets that were bug-free in my game.

NPCs will receive gloves, stockings and footwear from Luxury Lingerie Collection where appropriate. I've tried to match colours within sets of outfits I have excluded items with colours that are difficult to colour-match with other items. I have also excluded colours that are too bright and gaudy. NPCs will also have a chance of receiving collars, cuffs, boots and gloves from Devious Devices.

Note that with Luxury Lingerie Collection patches you won't get the more extreme outfits that are in the Devious Devices patches, such as ponygirls, hobble dresses, chastity, ropes, pet suits, yokes etc.

The patches for Amazing World of Bikini Armor will distribute the following sets of armors to replace armors for vanilla females-

Hide
Leather
Iron
Steel
Nord Plate

The patches for Bikini Ascend will distribute the above bikini armors plus the following sets of armors-

Elven
Orcish
Thamor Robes

HERE ARE THE DETAILS OF EACH PATCH-

Simple Slavery Plus - Devious Devices Patch

This patch distributes devious devices to the slaves and makes cosmetic improvements to all NPCs. There are many non-cosmetic changes to improve the NPCs and make the SD+ owners more competent in combat and better-balanced as followers/companions/owners.

There are two versions of this patch. Use only one. Both change all the faces of the SS+ NPCs. The one without 'Beauty' in the name makes all male and female NPCs use the faces from other vanilla NPCs, mostly warlocks and bandits. The one with 'Beauty' in the name differs in that it also makes all females use heads from the mod Immersive Wenches. The Beauty version is the prettier version.

3DNPC Patch for Devious Devices and Bikinis

Distributes both devious devices and bikini armors to female NPCs from 3DNPC. This conflicts with any beauty mods you may be suing for 3DNPC. Load this patch before any 3DNPC, and resolve conlicts with a merged/based/zedit/handmade/whatever patch.

Vanilla NPCs Now Slavers

This patch is only useful if you are using the mod Deviously Enslaved Continued. When an NPC is a member of the Zaz slaver faction it will be eligible for a higher risk of enslaving the player during DEC events. This patch will make the following NPCs join the Zaz Slaver faction-

Bandits, alik'r, thalmor, warlocks, vampires, orc hunters, forsworn
Orc chiefs and male orc followers
Powerful/rich/noble females or males
Male shopkeepers or tavernkeepers
Senior guild members
Court wizards, stewards
Males who are creepy/sleazy to women (Mikael, Calixto, Talsgaar, Aerin, Sven, Faendal, Jzargo)
Hireling followers
Dominant female followers (Mjoll, Uthgerd, Aela, Frea, Serana, Annekke)

The patches are based on USLEEP and includes its fixes. This will be conflicting with any other mod that edits vanilla NPCs, including your favourite beauty mods. So in order to ensure compatibility, load any version of this patches early in your load order before any other mods that edit vanilla NPCs. Use a merged/based/zedit/handmade/whatever patch to fix compatibility issues.

This will also conflict with my patches for Bikini Armors for NPCs. You should load this patch BEFORE the bikini armor patches, then use merged/bashed/handmade patch to resolve the conflict.

Vanilla NPCs Now Slavers- Modular

This the same as the above patch, except that it only adds the slaver faction to selected groups of NPCs. You can use this to pick and choose who you do and do not want to be slavers.

A note about the Enemies Only modular patch-
Hostile NPCs cannot make a DEC approach to the PC for enslavement, unless they are calmed. This is only worth using if you use a combat defeat mod that calms enemies after you are defeated, such as Sexlab Defeat or Naked Dungeons. Otherwise you will never get a DEC approach to be enslaved by enemies, they will stay hostile and thus cannot make a DEC approach for enslavement. If you don't use Sexlab Defeat, Naked Dungeons or another mod with similar defeat functionality, then don't use this patch. The reason for using this patch is if you want no enslavement risks from neutral/friendly NPCs, but if you DO want an enslavement risk from enemies after you suffer a combat defeat.

Creepy Males
Dominant Female Followers (Mjoll, Uthgerd, Aela, Frea, Serana, Annekke)
Enemies Only
Guild Members
Hirelings
Nobles
Non-Guild Mages
Orcs

Captives Devious Devices Patch

This is for the mod Captives version 1.1 by Heroine of the Night. It will assign Devious Devices to the rescuable NPCs from that mod. They will receive a full bondage set when they are prisoners. After you rescue them and release them in a tavern they will receive a new bondage set that will not restrict their eyes, mouth, arms or genitals.

Devious Devices for Vanilla NPCs

163 vanilla female NPCs will now wear bondage as their everyday outfit. I have chosen low and middle ranking females for this who wear the following- farm clothes, barkeep clothes, blacksmith clothes. High ranking females, such as jarls, nobles and powerful women are exempt. Also exempt are sanctioned magic users such as court mages and members of the College. Criminals are not affected, they don't obey laws governing their dress code. This is designed as a companion to the Bikini Armors for NPCs, they don't touch the same NPCs.

The patches are based on USLEEP and includes its fixes. This will be conflicting with any other mod that edits vanilla female NPCs, including your favourite beauty mods. So in order to ensure compatibility, load any version of this patches early in your load order before any other mods that edit vanilla NPCs. Use a merged/based/zedit/handmade/whatever patch to fix compatibility issues.

Approrpriate females will only from among the following outfits-

Restrictive Corset (ebonite or leather materials with red/black/white colours)
Slave Harness (ebonite or leather materials with red/black/white colours)
Rope Corset/Harness (plain/red/black/white colours)

Note that I haven't yet made a Luxury Lingerie Collection version of this patch, but I will consider making one if requested.

Sanguine's Debauchery Cages

This has 2 versions of the patches. One assigns only Devious Devices, the other assigns Devious Devices plus items from Luxury Lingerie Collection. Use only 1 version, not both.

Since the slave NPCs must use bound poses as part of the mod features, I have not equipped them with restraints for their hands, eyes, mouth or genitals.

Bikini Armors for NPCs

Requires the mod The Amazing World of Bikini Armor.

There is also an optional upgraded version of the patch to also include Bikini Ascend. The Ascend version also includes the patch for Amazing World of Bikini Armor so you can use the Bikini Ascend version alone. You DO NOT need to use both. There is also a variant to assign bikini armors to Immersive Wenches.

Bikini Ascend has some compatibility issues with Devious Devices. You will have to open the DD MCM page and either disable the device hider or change the slots. Otherwise the bikini top/bottom and some other armor pieces won't all be able to equip all at the same time.

There are 4 versions of the patches. All patches are standalone and do not require each other. The basic version of the patches will assign bikini armors to vanilla females who use armor. The Immersive Wenches patch does this too but also assigns bikini armors to some NPCs from Immersive Wenches. The patches are based on USLEEP and includes its fixes. They will all be conflicting with any other mod that edits vanilla female NPCs, including your favourite beauty mods. So in order to ensure compatibility, load any version of these patches early in your load order before any other mods that edit followers or bandits. Use a merged/based/zedit/handmade/whatever patch to fix compatibility issues.

Remember to load this early in your load order and also to patch this! You WILL need to do this!

The Immersive Wenches versions will have to be loaded AFTER any other Immersive Wenches patches to avoid compatibility issues.

These patches will also be appropriate if you are using the bikini armor feature from Sexlab Survival.

This will also conflict with my patch for Vanilla NPCs Now Slavers. You should load any bikini patches AFTER the Vanilla NPCs Now Slavers patch, then use merged/bashed/handmade patch to resolve the conflict.

List of patch plugins-

For both Bikini Ascend and Amazing World of Bikini Armor
Bikini Ascend Armors for NPCs.esp

For both Bikini Ascend and Amazing World of Bikini Armor and also Immersive Wenches
Bikini Ascend Armors for NPCs - Plus Immersive Wenches Bodyguards.esp

Only for Amazing World of Bikini Armor
Bikini Armors for NPCs.esp

Only for Amazing World of Bikini Armor and also Immersive Wenches
Bikini Armors for NPCs - Plus Immersive Wenches Bodyguards.esp

Bikinis for Bijin AIO by King-Crimson
This is a replacer plugin for Bijin All-in-One found here- https://www.nexusmods.com/skyrim/mods/40038?tab=files&file_id=1000239351&nmm=1
This plugin will enable compatibility between Bijin AIO and the Bikini Armor patches. it will ensure all Bijin NPCs keep their appearance and also wear bikini armors.

Hydra Slavegirls 8.27 by hydragorgon

This has 4 versions of the patches. Two assigns only Devious Devices, the other two assigns Devious Devices plus items from Luxury Lingerie Collection. The 2 patches with the word 'Beauty' in them will make hydra slavegirls use the facial appearances from the mod Immersive Wenches, so will require that file as a master. Use only 1 version at a time.

As in Gameplayer's original mod, the patches will assign items to slave NPCs from the mod Hydra Slavegirls. They will receive the full range of outfits, and some of them will also have their hands, legs, mouth and/or eyes bound.

In the both patches, many will have chastity and/or bondage items that limit their possible sex/movement animations and limit their ability to speak/fight.

This will allow the travelling slaver NPCs in Hydra Slavegirls to become followers. I have also tweaked them to make them more usable as followers and given them random names using the TES name generator. This should allow them to become compatible with player slavery mods like Devious Followers. All NPCs are Protected and have unique names. The original Hydra Slavegirls mod is unlevelled, so these followers will start with high levels. They are often accompanied by their own slaves, some of which are capable of defending their Owner.

Here is the list of plugins and their function-

1). Adds Devious Devices to hydra slavegirls
"Hydra Slavegirls Patch for Devious Devices.esp"

2). Adds Devious Devices and Luxury Lingerie Collection items to hydra slavegirls
"Hydra Slavegirls Patch for Devious Devices & Luxury Lingerie Collection.esp"

3). Adds Devious Devices to hydra slavegirls plus makes them use the visual appearances of wenches from the mod Immersive Wenches
"Hydra Slavegirls Beauty Patch for Devious Devices.esp"

4). Adds Devious Devices and Luxury Lingerie Collection items to hydra slavegirls plus makes them use the visual appearances of wenches from the mod Immersive Wenches
"Hydra Slavegirls Beauty Patch for Devious Devices & Luxury Lingerie Collection.esp"

This has 2 versions of the patches. One assigns only Devious Devices, the other assigns Devious Devices plus items from Luxury Lingerie Collection. Use only 1 version, not both.

When the Enforcer from Slaverun runs, it strips all female NPCs naked when in town and leaves them with only boots/gloves but unfortunately it doesn't add Devious Devices. With this patch installed, rather than leaving them naked, instead the Slaverun Enforcer will put women into a full set of Devious Devices. If you want to put as many women in Skyrim as possible into Devious Devices, then this is the best option that I know of. This is MUCH better than just leaving them naked. The patch only changes 4 outfit sets from default Slaverun, and makes them use custom levelled lists to add the Devious Devices.

To use it you need to go into the Slaverun Reloaded MCM. On the page for 'Slavery Settings' and under 'NPC Enslavement Options' you need to check the option for 'Free NPC Outfits'. The option for 'Free Women Outifts' should be set to any option except 'Naked' or 'Random'.

In the Luxury Lingerie Collection, NPCs will receive the full range of outfits. In the Devious Devices patch, they will only receive from among the following outfits-

Restrictive Corset (ebonite or leather materials with red/black/white colours)
Slave Harness (ebonite or leather materials with red/black/white colours)
Rope Corset/Harness (plain/red/black/white colours)

NPCs affected by this patch will not have their hands or feet bound, and will not have their genitals blocked by chastity items during sex animations. They also won't wear gags and blindfolds. This is because these NPCs are supposed to still be able to do 'normal' things that NPCs can do, like speak and fight. Or whatever counts as normal for a Slaverun game, I guess. Slaverun Enforcer also needs free women to be able to participate in sex animations without restrictions.

There is also a bug in the current version of Slaverun, it is incompatible with versions of Devious Devices after 4.1. You should also use the following patch to avoid compatibility issues with the latest versions of Devious Devices.

Immersive Wenches 1.6.0

This has 2 versions of the patches. One assigns only Devious Devices. the other assigns Devious Devices plus items from Luxury Lingerie Collection. Use only 1 version, not both.

These patches will assign items to all NPCs from the mod Immersive Wenches.

In the Luxury Lingerie Collection, NPCs will receive the full range of outfits. In the Devious Devices patch, they will only receive from among the following outfits-

Restrictive Corset (ebonite or leather materials with red/black/white colours)
Slave Harness (ebonite or leather materials with red/black/white colours)
Rope Corset/Harness (plain/red/black/white colours)

NPCs affected by this patch will not have their hands or feet bound, and will not have their genitals blocked by chastity items during sex animations. Note that this may be unbalancing since many wenches travel on the roads and will not be as effective in combat since they will not have their original armour. They also won't wear gags and blindfolds. This is because these NPCs are supposed to still be able to work as wenches in inns and bars, and some of them will travel on the roads and need to be able to defend themselves.

Luxury Lingerie Patches-

I should specify that the 1.7fix version of luxury collection has all it's items count as armor. But if you check the last few pages of the mod thread over there you can find custom patches to turn all the items into clothing if that's what you would prefer. All are compatible with my patches. There's actually 3 versions of the luxury collection plugin available. There's the 1.7fix original found on the main mod download page. The other two patches are found here to turn all items into clothes rather than armors (and other things)-

INCOMPATIBILITIES

This mod is incompatible with the Nexus mod Wet and Cold if you allow it to modify NPC outfits.  Disable that feature if you want to use it with these patches.
https://www.nexusmods.com/skyrim/mods/27563/?

The problem is that Wet and Cold uses scripts to make outfit changes and when this happens to NPCS wearing randomized DDs this causes the number of active scripts to spiral out of control. It results in massive save bloat, lags the game and causes NPCs to wear multiple different DD outfits at the same time.

I strongly recommend just completely deactivating Wet and Cold if you are using my DD patches.

BUGS

If you use Radiant Prostitution, NPCs can only start whoring scenes if they wear clothes with the JobWhore keyword. This keyword is only added to the tavern clothes by RP. I think you can use the RP MCM to add the keyword to any clothes but you'd have to do it for several items referenced by this mod. Alternatively, if anyone cares about keeping whoring scenes in RP, I could make another patch to add the keyword to Devious Devices.

Some items take a while for the NPC to assume the correct animation. This affects everything that binds the hands and feet. Pet suits are especially badly effected.

When NPCs reset their inventories (like after a cell reset) then sometimes not all worn items are removed from them. This can result in NPCs wearing mismatched items.

Luxury Lingerie Collection seems to have buggy bodyslide files, so some outfits might not work properly for you. This is not a problem with the patches, but if you post in the mod thread I will try to help you.

DOCUMENTATION FOR THE MOD USER DONTTOUCHMETHERE

Here's a list of the latest files for you to use, so you don't forget lol.

It's lists the download folder and the plugin inside that you should use.

Captives 1.1 Devious Devices Patch 24_05_2020.7z
"Captives Devious Devices Patch.esp"

Devious Devices Patches for SD Cages 11_09_2020.7z
"SD Cages Patch for Devious Devices.esp"

Devious Devices Patches for Hydra Slavegirls 11_09_2020.7z
"Hydra Slavegirls Beauty Patch for Devious Devices.esp"

Devious Devices Patches for SimpleSlaveryPlus 11_09_2020.7z
"SimpleSlaveryPlus - Devious Devices Beauty Patch.esp"

CREDITS

Credit to Dreamweaver for Non-Devious Devices 1.1 which I converted into the Non-Devious Devices masterlist.

Credit to hydragorgon for the original slavegirls mod.

Credit to Gameplay for the original Devious Devices Hydra Slavegirls patch.

Credit to Cleave, Grey Cloud and donttouchmethere for the screenshots.

Credit to 4nk8r for the SSE versions of the patches.

Bikinis for Bijin AIO by King-Crimson