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  1. User Animation Pack (updated 05/21/25)

    NAF User Animation Pack (v0.5 released 05/21/2025)
     
    Credits/Thanks:
    Snapdragon (NAF, Technical help), Hiroshi (my ex, for translation help)
    This is a pack of NAF animations for my Starfield mods. If used by itself, all it will do is let you call the individual animations using NAF. 
     
    Updates:
     
    Version 0.5 include more custom slots (6).
     
    Version 0.4 include 3 female masturbation animations, and animations for hogtie, neckrope/pole, and standing/anal probe (each with 3 animations). 

    Version 0.3 include 2 animations needed for NAF Surrender, and I changed the defaults for the custom01x and custom02x to be Eagle and Downdog (So that the random picker in Surrender does not just run Bridge every time). Users can change this if you want to. 
     
    Installation:
    Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). Because these are not a native Starfield file type, mod managers like Vortex, etc are unlikley to recognize the files and will probably not install them correctly. I say again you must copy files manually. So many posts and DMs about people who try to use mod manager for this. 
     
    Requirements:
    NAF (Native Animation Framework)
     
    Recommended:
    Naked body mods.
    Vanilla bodies have underwears. To have naked bodies you will need to download and install from Nexus or another site. 
    If you use a male body that has both erect and flaccid mesh, you will need to use that mod's way to make male body mesh erect (for Robert S mod, it is with console). Or, in you data folder you can copy the erect mesh and paste it over the normal naked body mesh. This will work easy if you have correct file paths, but will make all make bodies erect. 
     
    Animations (v 04)
     
    2 Actors (Sex)
    Eagle position (sex on ground, bottom has legs up): 3 stages
    Down Dog position (sex on ground, bottom is on hands and knees): 3 stages
    Bridge position (top actor kneeling, bottom actor raised torso resting on shoulders): 3 stages
     
    1 Actor
    Some surrender animations 
    StandSurrender01 (standing hands up)
    StandCover01 (standing hands over self)
    FacedownSurrender00 (ground on hands and knees)
     
    Masturbation animations (made for female actor): 3 animations
     
    Bondage and predicament animations: (models are in Surrender mod, this mod just have animations)
    hogtie position (3 stages)
    neckroped to pole position (3 stages)
    standing penetration by probe (3 stages) 
     
     
    Uninstallation:
    The files in this mod can be deleted without any special precautions. All it will do is remove those animations from the available NAF animation files. 
     
    Notes:
    All paired animations are 20 seconds long at each stage and have 3 stages for each actor involved. (Note: animations are 480 frames, supposedly, the animations play at 24 frames/second, but in game they do not quite take 20 seconds so that may not be accurate. Setting to 19 seconds is much closer.)
     
    The naming convention is: (animation)(stage)(position) so 'bridge01top' is the animation for the top actor in the first stage of the bridge animation pair. 
     
    Paired animations will work with any gender in either position. They were made using an M or F model in the top position and an F model in the bottom position, but alignment is vague about which orifice is being penetrated for the bottom actor, so if you want these to be pegging, they can be pegging. 
     
    There are two sets of 'custom' animations (custom01x and custom02x) these are for projects like NAF Seduce, so that if a user wants to put an animation from another modder in their Seduce dialogue, they can just replace the custom01x files with the glb files for that animation. 
     
    There are sometimes problems with vertical aligning. Mostly this is a problem on not level ground, but I think it is about the collision detecting in the game engine. I am looking at it, but it may not be able to be fixed.
     
    Usage/Permissions:
    You may use these files to make your own mods, but you may not charge for anything that depends on these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 

    10,458 downloads

    Updated

  2. NAF Seduce (updated 5/21/2025)

    NAF Seduce (v0.5 Beta - released 5/21/2025)
     
    (0.5 more custom animation slots and new function to holster weapon during sex. Mod is esp only because there was problems with esm version. If you had esm version and have CTD when updating, please remove mod. Save. Wait 3 day. Reinstall mod at end of load order). 
     
    Credits/Thanks:
    Snapdragon (NAF, Technical help), Hiro (my ex, for translation help)
     
    This is a mod that triggers 2 person sexual NAF animations in response to dialogue. It has parameters user can set to change scene length and if having sex with companions changes their affinity and reduces their anger with you.
     
    Requires:
    Native Animation Framework
    User Animation Pack (v 0.5 or higher)
     
    Recommended:
    Playable NPC Clothings (This will make most default NPC outfits so you can see/remove them from NPC inventories)
    Naked bodies for male and female actors (otherwise they will have vanilla underwears during sex)
    (mod tested with BBL female and Robert S male, others should work, animations are based on skeleton, so there may be gaps or clippings depending on body and body morphs)
     
     
     
    Features (status):
     
    3 Positions (Bridge, Eagle, Down Dog) + 6 Custom slots
    This version has 3 finished positions (each is 3 stages, stage length is user configurable). There are also two custom positions for users to add additional options if other modders make sex animations. All positions are called through dialogue. By default 'custom' positions are just bridge, but users can replace the custom01x and custom02x glb files in the animation pack with other glb files to get other animations. 
     
    Triggers sex scene from dialogue (You need to use the Seduction Pheromone drug to enable to dialogue option, see below)
    **Seduction Pheromone: I made the dialogue options conditional on the player taking a custom drug, so that it doesn't spam into all of your conversations. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal (see below).
    Note: Some NPCs with mandatory dialogue (vendors and some quest givers) do not show seduce dialogue. This is probably not fixable, but I think it is not serious. 
     
    Sex scene have sound (player only) and face expressions. 
    PC should make voice sounds during sex. Works for both gender. But only for player because it is set by voice type and would take 100s of hours to make all sounds for all in game voice times. Face expression should work, but lipsync is not reliable right now. 
     
    Actor Stripping: (This version has 3 methods for stripping actors)
     
    Method 1 Strip/Register method(default):
    The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. 
     
    Method 2 Force Unequip:
    This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
     
    **You need to enable Force Unequip to make actor like guards put away their weapons during sex. They do not equip them again right away afterwards. 
     
    Method 3 Dialogue:
    There is an option in the seduce dialogue to help NPC with their clothings. You can use this to equip or remove clothings for companions. For other NPCs it is probably only able to remove clothings. You may need a mod that makes NPC outfits 'playable' (outfits not marked 'playable' cannot be seen when the player looks in an NPC inventory). If you do not have a mod that does this, you can use Playable NPC Clothings which is a minimal mod I made to alter those clothing records. 

    Version detector and updator: (Works, I think)
    This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
     
    Debug/QA Terminal and Room
    If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone.
    You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. 

    Warnings/Problems:
    Please watch for save game bloat or other weird things. Things I worry about:
    That sex participants may become permanent actors, so if you sex all of the leveled UC actors or something, they may just be there forever. Running a force update from the debug terminal in the debug room may fix this if it happens.
     
    That the update structure may cause the manager quest to try to run many times. This should not happen, but with duct tape mod and unknown dumb behaviors from game engine, who knows.

    Future Features (status):
    More animations, strap-on option, other extras (low priority)

    Installation:
    Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSeduce.esm (or the esp if you use optional esp version). I think this works with mod managers but I do not use them (the animation pack must be copied manually).  
     
    Uninstallation:
    The files in this mod can be deleted/uninstalled without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. Naked NPCs will probably stay naked though.
     
    Usage/Permissions:
    It is fine to use these files to see what I have done for learning or to make something like it, and to copy/paste script parts. But please do not release other mod that are built on this esp (it will create conflict with this mod and then users ask me why nothing work).  Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 

     

    9,307 downloads

    Updated

  3. NAF Surrender (Updated 04/09/25)

    NAF Surrender (v0.3 uploaded 04/09/2025)
     
    Summary:
     
    This is a mod that triggers 2 person sexual NAF animations in response to defeat in combat.
     
    There are 2 version:
    Normal version
    Auction House Compatibility version (with script change that should trigger Auction House mod). 
    As of v3, esm version taken down to prevent possible CTD issues. 

    Credits/Thanks:
    Snapdragon (NAF, Technical help), DjLegends and ScriptedMind (Technical Help), Ashal (Sounds), Hiroshi (Not an LL user - friend who does translation help)
     
    Requires: 
    Native Animation Framework
    User Animation Pack (version 0.4 or higher)
    These mods must be installed for Surrender to work. They handle the animations and if they are not installed actors will just stand and do nothing. 
     
     
    Features (status)
     
    Defeat Sex Scene
    Triggers sex scene when PC is hit in combat, PC hit points drop below threshold (configurable, default is 30%), and attacker is valid race (only humans right now). 
     
    Bad End Outcomes
    These trigger after sex scene. They run on player (combat does not start again until after bad end scene). They are optional (must be turned on using QA terminal, see below). 
     
    Sounds/Facial Expressions
    Player should have voice and face expressions during sex and bad end. Lip sync sort of works, sort of not. 
     
    Ecstacy Implant (Still very beta test)
    Neuroamp in QA room that triggers masturbation animation at random times. Should work, but still make choices about how to integrate. 
     
    Creature Outcomes (not even beta)
    Right now, if this is turned on (off by default), player will go on hands and knees and be attacked over and over by creatures. Will make better ones with creature animations in future version. 
     
    Combat Stopping:
    None of good ways to do this (stopcombat script function, adding to captive faction, using stop combat spell) worked. This version uses the tcai function in console. This should work very well, but because it is toggle (not on option/off option), if it is interrupted it might not turn combat AI back on at the end. 
     
    Actor Stripping:
    This version has 2 methods for stripping actors: (Default is to strip and register both actors, but only to re equip clothings and armors for the NPC)
     
    Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. 
     
    Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
     
    Version detector and updator
    This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
     
    Companions
    Right now, this should cause up to 4 companions to adopt a 'hands up' animation and to not do anything until sex scene is over.
     
    Debug/QA Terminal and Room
    If you coc 'aaSurrenderCell' you go to a debug room with a terminal. This terminal will let you set most mod options like health threshold and animation length and turn on or off stripping and combat stopping options. 
    You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. 
     
    Haptic Support
    Send debug messages to script log that can be picked up and used to trigger bluetooth haptics. You must have working version of GIFT that is set up for Starfield. 

    Warnings/Problems:
    You may need to turn godmode off or enemy ai back on. These are console commands tgm and tcai. 
    Creature outcome and ecstacy implant are very much test features and may not work well. 
    This mod should go at or near the end of your mod list. 
    Please install the required mods listed above before posting that the mod does not work. It will not work without required mods to handle the animations. 

    Future Features (status):
    Improving sounds and timings
    Creature support
    More animations/bad ends
    More detailed furnitures for bad ends
    More Devices that trigger events or conditions
    Robbing PC (plan to make option for NPC to take PC equipments and you have to get them back)
    Strap-on option, other extras (low priority)
     
    Probably I will not add options to include companions or multiple NPC enemies in sex scenes (because I do not think I can do that and keep script reliable)
    Probably I will not add option to trigger sex with defeated NPCs (because I think that will cause game bloat and lag, and I have other mod things to do first)
    If someone wants these, they can use this mod as example and make own mod that does them. 
     
    Installation:
    Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSurrender.
     
    Uninstallation:
    The files in this mod can be deleted without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. 
     
    Usage/Permissions:
    You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 
     

    5,251 downloads

    Updated

  4. Gray Animations (Mod Development Examples)

    This file is being replaced by User Animation Pack. This pack will have better versions of all of these that are staged. 
     
    (Original Description)
     
    This is a collection of loose animations for proof of concept and for mod developers to have for use to make mods. 
    **It is not meant for end users, it is not yet feature enough to be like Sexlab or AAF animations**
     
    To test use, can copy into NAF directory and play using NAF (console command 'NAF play file/glb'). 
    Requires NAF to be working, or in the future another animation player that reads glbs. 
    Probably you cannot position these using console commands for screenshots, because the actor will reset position as soon as the next animation frame comes. 
     
    Contents:
    1 actor animations
    graysolo00.glb - a standing horny animation
    grayhogtie00.glb - a low movement hogtie idle
    grayhogtie01.glb - hogtie struggle animation
     
    2 actor animations (These are very not great, just proof of concept. The original plan was for these to be the first speed, with a faster set of each. I cannot test alignment in game without a working 2 person framework, and there are export problems with the COM bone that make blender positioning unreliable)
    graymission00_bot.glb - bottom position for the first stage of a missionary scene
    graymission00_top.glb - top position for the first stage of a missionary scene 
    graydoggy00_bot.glb - bottom position for the first stage of a doggy style scene
    graydoggy00_top.glb - top position for the first stage of a doggy style scene *The positioning of this one is more broken. Cannot get z axis translation to show in game. 
     
    Screenshots
    screenshot of each animation (in game, they are animations, not stills). 
    screenshot of Blender export options used. Last set (animations) is most important.
     
    Plans/Trouble
    When mods start being made that need more animations, I will make more/better animations. Probably, after the mod support is released there will be physics, new skeleton, all those things. Because of that I am not planning to put a lot of work into these, when all of it will need to be redone from beginning on a new skeleton. 
     
    You can make animations using the NAF tutorial scene on Nexus (what I used) and the export options shown in the screenshots. For 2 person animations I have not made a good solution (my 2 person blender files have issue with COM bone, leads to problems like in graydoggy00_top even after remaking everything in euler rather than quats). 

    4,306 downloads

    Submitted


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