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  1. OSF Seduce (OSF Port of NAF Seduce)

    OSF Seduce

    A Starfield port of NAF Seduce, rebuilt on the OSF Animation framework OSF Seduce is a Starfield port of the SAF / NAF Seduce by Gray User, rebuilt from the ground up to run on OSF Animation
    Scene selection is entirely tag-driven, so it plays nicely with any other OSF pack you have installed. Drop in more animation packs and they slot straight into the same dialogue and console hooks.
    Original mod: NAF Seduce (Updated) by Gray User
    Features
    Three hand-tuned paired poses - Bridge, Down Dog and Eagle, each a four-stage build with a dedicated climax stage and orgasm cue. Full per-actor voiced audio - 77 female and 77 male clips sorted into low / medium / loud moan tiers plus climax lines, ramping in intensity as each stage escalates. Gender-aware playback - the correct voice set is picked automatically for each participant. Companion payoff - finishing a scene rewards affinity (+25) and cools anger (-5) on the NPC. Fully configurable. In-game config terminal - toggle the affinity / anger rewards and tune the amounts, set strip mode, hot-reload packs, and check the framework version. Pack-agnostic tag routing - any installed OSF pack with matching can satisfy the same hooks. How to use
    Seduction Pheromone: Dialog actions are only shown if you have consumed the Seduction Pheromone drug. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal. If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone. From the console: cgf "OSFSeduce.Random" <refA> <refB> Requirements
    OSF Animation
      Installation
    Install with Mod Organizer 2. Enable OSFSeduce.esp with OSF Animation loaded above it. Launch through SFSE. Credits
    Gray User — original NAF Seduce mod, animations and sounds.

    68 downloads

    Updated

  2. NAF Surrender (Updated 05/28/26)

    Current release will probably be last release for SAF Surrender unless someone else pick up project.
     
    For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod. 
     
    For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this.
     
    Use only one version
    NAF Surrender (v0.3 uploaded 04/09/2025)
    SAF Surrender (v1.2 uploaded 05/28/2026)
     
    Notes for SAF Test Version:
    This require working version of SAF (not NAF). No longer needs user animation pack (animation are included with this mod)
     
    VERY IMPORTANT:
    Must remove old NAF versions, must remove ESP versions. Please remove all other version, open game, wait 3 day in game, save game. Then try to enable new versions.
     
    If you have two version running (like old esp and new esm) will have CTD and other bad things. 
     
    I have trouble with SAF, only work some of time (otherwise animation flicker but not hold). Think this is just my install (so many times rolling game to different version back and forth and recompiling scripts and loading). Maybe it will work for you.
     
    Summary:
     
    This is a mod that triggers 2 person sexual NAF animations in response to defeat in combat.
     
    Credits/Thanks:
    Mielu91m (SAF, Technical help), DjLegends and ScriptedMind (Technical Help), Ashal (Sounds), Hiroshi (friend who does translation help)
     
    Requires: 
    Starfield Animation Framework
    This mod must be installed and working for Surrender to work. They handle the animations and if they are not installed actors will just stand and do nothing. 
     
    Features (status)
     
    Defeat Sex Scene
    Triggers sex scene when PC is hit in combat, PC hit points drop below threshold (configurable, default is 30%), and attacker is valid race (only humans right now). 
     
    Bad End Outcomes
    These trigger after sex scene. They run on player (combat does not start again until after bad end scene). They are optional (turn on or off with debug terminal)
     
    Robbery (beta testing)
    After sex, player have option to pay ransom. If not paid, player is robbed and quest starts (player items held in chest in debug cell). For first day, objective is to kill enemy from sex scene (items will place inside enemy corpse). After 1 day, objective is to kill enemy boss (might be in same place or different place, items will add to corpse). You can turn on/off, change ransom, and stop quest using debug terminal (and can take items from chest in debug room if needed). 
     
    Capture (beta testing)
    If ransom not paid, there is also chance of capture end instead of robbery. This will move player to random enemy base, take all items and put in boss chest in base, and start quest and start spell timer (Captor's Mercy). As long as spell timer is running, enemies probably will not attack (but AI is buggy). To reset timer, you must talk to enemies and start sex scenes. If you draw a weapon, or talk to enemies when you have digipicks or weapons or armor in player inventory, they will attack. Also, if you get into boss chest to get items back, enemies will become hostile.
     
    Debug/QA Terminal and Room
    If you coc 'aaSurrenderCell' you go to a debug room with a terminal. This terminal will let you set most mod options like health threshold and animation length and turn on or off stripping and combat stopping options. 
    You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. 
     
    Sounds/Facial Expressions
    Player should have voice and face expressions during sex and bad end. Lip sync sort of works, sort of not. 
     
    Ecstacy Implant (beta testing)
    Neuroamp in QA room that triggers masturbation animation at random times. Two version, normal version and trapped version that alert nearby enemies when done vibrating. 
    PLEASE DO NOT EQUIP/UNEQUIP QUICKLY. Each time implant is equipped it start timer (can set times in debug terminal). If you remove, wear, remove, wear, will end up with many timers and CTD. If you take implant off, wait 15 minutes game time before putting on again (there is message that print in corner of screen when it is ok). 
     
    Creature Outcomes (beta testing)
    Have a bad end where player has barnacle spike insertion. This trigger when player is defeated by creature (can turn on/off in debug terminal). Having problem with collision detect, so player sometimes moved off of insertion.
     
    Combat Stopping:
    None of good ways to do this (stopcombat script function, adding to captive faction, using stop combat spell) worked. This version uses the tcai function in console. This should work very well, but because it is toggle (not on option/off option), if it is interrupted it might not turn combat AI back on at the end. 
     
    Actor Stripping:
    This version has 2 methods for stripping actors: (Default is to strip and register both actors, but only to re equip clothings and armors for the NPC)
     
    Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. 
     
    Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
     
    Version detector and updator
    This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
     
    Companions
    Right now, this should cause up to 4 companions to adopt a 'hands up' animation and to not do anything until sex scene is over.
     
    Haptic Support
    Send debug messages to script log that can be picked up and used to trigger bluetooth haptics. You must have working version of GIFT that is set up for Starfield. 

    Warnings/Problems:
    You may need to turn godmode off or enemy ai back on. These are console commands tgm and tcai. 
    Creature outcome and ecstacy implant are very much test features and may not work well. 
    This mod should go at or near the end of your mod list. 
    Please install the required mods listed above before posting that the mod does not work. It will not work without required mods to handle the animations. 

    Future Features (status):
    Improving sounds and timings
    Creature support
    More animations/bad ends
    More detailed furnitures for bad ends
    More Devices that trigger events or conditions
    Strap-on option, other extras (low priority)
     
    Probably I will not add options to include companions or multiple NPC enemies in sex scenes (because I do not think I can do that and keep script reliable)
    Probably I will not add option to trigger sex with defeated NPCs (because I think that will cause game bloat and lag, and I have other mod things to do first)
    If someone wants these, they can use this mod as example and make own mod that does them. 
     
    Installation:
    Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSurrender.
     
    Uninstallation:
    The files in this mod can be deleted without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. 
     
    Usage/Permissions:
    You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 
     

    11887 downloads

    Updated

  3. NAF Seduce (updated 5/28/2026)

    Current release will probably be last release for SAF Seduce unless someone else pick up project.
     
    For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod. 
     
    For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this.
     
     
    NAF Seduce (v0.5 Beta - released 5/21/2025)
    SAF Seduce (1.3 released 5/28/2026)
     
    Credits/Thanks:
    Snapdragon (NAF, Technical help), Hiro (my ex, for translation help)
     
    This is a mod that triggers 2 person sexual NAF animations in response to dialogue. It has parameters user can set to change scene length and if having sex with companions changes their affinity and reduces their anger with you.
     
    Requires:
    Starfield Animation Framework
    (This is required to make animations happen, if not installed correct and working, none of animations will work)
     
    SAF Seduce do not require User Animation Pack (I put animation in with Seduce mod).
     
     
    Recommended:
    Playable NPC Clothings (This will make most default NPC outfits so you can see/remove them from NPC inventories)
    Naked bodies for male and female actors (otherwise they will have vanilla underwears during sex)
    (mod tested with BBL female and Robert S male, others should work, animations are based on skeleton, so there may be gaps or clippings depending on body and body morphs)
     
     
     
    Features (status):
     
    3 Positions (Bridge, Eagle, Down Dog) + 6 Custom slots
    This version has 3 finished positions (each is 3 stages, stage length is user configurable). There are also two custom positions for users to add additional options if other modders make sex animations. All positions are called through dialogue. By default 'custom' positions are just bridge, but users can replace the custom01x and custom02x glb files in the animation pack with other glb files to get other animations. 
     
    Triggers sex scene from dialogue (You need to use the Seduction Pheromone drug to enable to dialogue option, see below)
    **Seduction Pheromone: I made the dialogue options conditional on the player taking a custom drug, so that it doesn't spam into all of your conversations. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal (see below).
    Note: Some NPCs with mandatory dialogue (vendors and some quest givers) do not show seduce dialogue. This is probably not fixable, but I think it is not serious. 
     
    Sex scene have sound (player only) and face expressions. 
    PC should make voice sounds during sex. Works for both gender. But only for player because it is set by voice type and would take 100s of hours to make all sounds for all in game voice times. Face expression should work, but lipsync is not reliable right now. 
     
    Actor Stripping: (This version has 3 methods for stripping actors)
     
    Method 1 Strip/Register method(default):
    The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users. 
     
    Method 2 Force Unequip:
    This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
     
    **You need to enable Force Unequip to make actor like guards put away their weapons during sex. They do not equip them again right away afterwards. 
     
    Method 3 Dialogue:
    There is an option in the seduce dialogue to help NPC with their clothings. You can use this to equip or remove clothings for companions. For other NPCs it is probably only able to remove clothings. You may need a mod that makes NPC outfits 'playable' (outfits not marked 'playable' cannot be seen when the player looks in an NPC inventory). If you do not have a mod that does this, you can use Playable NPC Clothings which is a minimal mod I made to alter those clothing records. 

    Version detector and updator: (Works, I think)
    This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
     
    Debug/QA Terminal and Room
    If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone.
    You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems. 
     

    Warnings/Problems:
    I am having problem with SAF on my install, but I think this is because of so much changing game version and compiling and testing scripts. This probably work on less broken game installs. 
     
    Please watch for save game bloat or other weird things. Things I worry about:
    That sex participants may become permanent actors, so if you sex all of the leveled UC actors or something, they may just be there forever. Running a force update from the debug terminal in the debug room may fix this if it happens.
     
    That the update structure may cause the manager quest to try to run many times. This should not happen, but with duct tape mod and unknown dumb behaviors from game engine, who knows.

    Future Features (status):
    More animations, strap-on option, other extras (low priority)

    Installation:
    Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSeduce.esm (or the esp if you use optional esp version).
     
    Uninstallation:
    The files in this mod can be deleted/uninstalled without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. Naked NPCs will probably stay naked though.
     
    Usage/Permissions:
    It is fine to use these files to see what I have done for learning or to make something like it, and to copy/paste script parts. But please do not release other mod that are built on this esp (it will create conflict with this mod and then users ask me why nothing work).  Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 

     

    17990 downloads

    Updated

  4. Starfield sex animation

    Sex animation for Starfield with a female orgasm contractions:
     
     

    Starfield sex animation  
     
    This is new animation for the NAF Seduce mod. - 
     
     

    4077 downloads

    Updated

  5. User Animation Pack (updated 05/21/25)

    NAF User Animation Pack (v0.5 released 05/21/2025)
     
    Credits/Thanks:
    Snapdragon (NAF, Technical help), Hiroshi (my ex, for translation help)
    This is a pack of NAF animations for my Starfield mods. If used by itself, all it will do is let you call the individual animations using NAF. 
     
    Updates:
     
    Version 0.5 include more custom slots (6).
     
    Version 0.4 include 3 female masturbation animations, and animations for hogtie, neckrope/pole, and standing/anal probe (each with 3 animations). 

    Version 0.3 include 2 animations needed for NAF Surrender, and I changed the defaults for the custom01x and custom02x to be Eagle and Downdog (So that the random picker in Surrender does not just run Bridge every time). Users can change this if you want to. 
     
    Installation:
    Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). Because these are not a native Starfield file type, mod managers like Vortex, etc are unlikley to recognize the files and will probably not install them correctly. I say again you must copy files manually. So many posts and DMs about people who try to use mod manager for this. 
     
    Requirements:
    NAF (Native Animation Framework)
     
    Recommended:
    Naked body mods.
    Vanilla bodies have underwears. To have naked bodies you will need to download and install from Nexus or another site. 
    If you use a male body that has both erect and flaccid mesh, you will need to use that mod's way to make male body mesh erect (for Robert S mod, it is with console). Or, in you data folder you can copy the erect mesh and paste it over the normal naked body mesh. This will work easy if you have correct file paths, but will make all make bodies erect. 
     
    Animations (v 04)
     
    2 Actors (Sex)
    Eagle position (sex on ground, bottom has legs up): 3 stages
    Down Dog position (sex on ground, bottom is on hands and knees): 3 stages
    Bridge position (top actor kneeling, bottom actor raised torso resting on shoulders): 3 stages
     
    1 Actor
    Some surrender animations 
    StandSurrender01 (standing hands up)
    StandCover01 (standing hands over self)
    FacedownSurrender00 (ground on hands and knees)
     
    Masturbation animations (made for female actor): 3 animations
     
    Bondage and predicament animations: (models are in Surrender mod, this mod just have animations)
    hogtie position (3 stages)
    neckroped to pole position (3 stages)
    standing penetration by probe (3 stages) 
     
     
    Uninstallation:
    The files in this mod can be deleted without any special precautions. All it will do is remove those animations from the available NAF animation files. 
     
    Notes:
    All paired animations are 20 seconds long at each stage and have 3 stages for each actor involved. (Note: animations are 480 frames, supposedly, the animations play at 24 frames/second, but in game they do not quite take 20 seconds so that may not be accurate. Setting to 19 seconds is much closer.)
     
    The naming convention is: (animation)(stage)(position) so 'bridge01top' is the animation for the top actor in the first stage of the bridge animation pair. 
     
    Paired animations will work with any gender in either position. They were made using an M or F model in the top position and an F model in the bottom position, but alignment is vague about which orifice is being penetrated for the bottom actor, so if you want these to be pegging, they can be pegging. 
     
    There are two sets of 'custom' animations (custom01x and custom02x) these are for projects like NAF Seduce, so that if a user wants to put an animation from another modder in their Seduce dialogue, they can just replace the custom01x files with the glb files for that animation. 
     
    There are sometimes problems with vertical aligning. Mostly this is a problem on not level ground, but I think it is about the collision detecting in the game engine. I am looking at it, but it may not be able to be fixed.
     
    Usage/Permissions:
    You may use these files to make your own mods, but you may not charge for anything that depends on these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 

    18373 downloads

    Updated

  6. Gray Animations (Mod Development Examples)

    This file is being replaced by User Animation Pack. This pack will have better versions of all of these that are staged. 
     
    (Original Description)
     
    This is a collection of loose animations for proof of concept and for mod developers to have for use to make mods. 
    **It is not meant for end users, it is not yet feature enough to be like Sexlab or AAF animations**
     
    To test use, can copy into NAF directory and play using NAF (console command 'NAF play file/glb'). 
    Requires NAF to be working, or in the future another animation player that reads glbs. 
    Probably you cannot position these using console commands for screenshots, because the actor will reset position as soon as the next animation frame comes. 
     
    Contents:
    1 actor animations
    graysolo00.glb - a standing horny animation
    grayhogtie00.glb - a low movement hogtie idle
    grayhogtie01.glb - hogtie struggle animation
     
    2 actor animations (These are very not great, just proof of concept. The original plan was for these to be the first speed, with a faster set of each. I cannot test alignment in game without a working 2 person framework, and there are export problems with the COM bone that make blender positioning unreliable)
    graymission00_bot.glb - bottom position for the first stage of a missionary scene
    graymission00_top.glb - top position for the first stage of a missionary scene 
    graydoggy00_bot.glb - bottom position for the first stage of a doggy style scene
    graydoggy00_top.glb - top position for the first stage of a doggy style scene *The positioning of this one is more broken. Cannot get z axis translation to show in game. 
     
    Screenshots
    screenshot of each animation (in game, they are animations, not stills). 
    screenshot of Blender export options used. Last set (animations) is most important.
     
    Plans/Trouble
    When mods start being made that need more animations, I will make more/better animations. Probably, after the mod support is released there will be physics, new skeleton, all those things. Because of that I am not planning to put a lot of work into these, when all of it will need to be redone from beginning on a new skeleton. 
     
    You can make animations using the NAF tutorial scene on Nexus (what I used) and the export options shown in the screenshots. For 2 person animations I have not made a good solution (my 2 person blender files have issue with COM bone, leads to problems like in graydoggy00_top even after remaking everything in euler rather than quats). 

    6262 downloads

    Submitted


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