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CFB Tight Shorts
By D1n
CFB 2.4 ver available
requirements --- Cute Femboy Body HGEC BBB (check mods in my profile)
location -------- Bravil - "Archer Paradox" - 2 stage, dresser near boxes
credits --------- AC Robert Male Underwear by albumcornix
50 downloads
Updated
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Shriddan Race
By Allnarta
Description:
Re-upload of my old race mod. Shriddan are demon-like, goth-looking race, who came to Cyrodiil from other world.
Basic stats:
STR 55
INT 55
WIL 50
AGI 40
SPD 45
END 50
LUC 45
PERS 35
Skill Bonuses:
Destruction +10
Mysticism +5
Blunt +5
Heavy Armor +5
Hand To Hand +5
There is 3 versions of race: standart (no facial tattos); Necronomicon facial tattos and Goth flowers facial tattos. Male version also has standart, Necronomicon tatto and goth make-up variants. Also, there is 58 eyecolors made by myself and a lot of hairstyles.
Race is for both male and female characters.
Requirements:
-Robert male Body
-HGEC or Robert Female Body
Installation:
-Manually or with MO2.
-Optional files have to be put to corresponding folders manually.
Credits:
Thanks to Bethesda for creating Oblivion.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to RAIAR and Madcat221 for HGEC body.
Thanks to Alecu for beautiful head mesh.
Thanks to Anto (coolsims.net) for hair styles.
Thanks to Lucha for high quality conversions.
Thanks to idkrr for Corean & Saram hair.
Thanks to Ren for Ren's hair.
Thanks to Robert & AlienSlof for Male Body Replacer.
Thanks to throttlekitty for Head06 meshes.
67 downloads
Submitted
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Draenei Race
By Allnarta
Description:
Reupload of one of my Oblivion mods - Draenei for TES4 (only for male characters).
Race use Blockhead for unique body parts and MESS (Mesh Extended Swap System) for unique player equipment.
There's amount of unique eye colors to choose in game and amount of optional skintones/horns variations (installer). No Nexus release because assets are atraightforward ported from WoW.
MESS swap meshes contain most of heavy and light armors and some of the clothes/robes. Few also support MESS BreakArmor. This part is still WIP.
Also amount of replacers for mods like OOO and Francesco included (I use FCOM, so most of FCOM-icluded armor will be included at the end of the day).
Requirements:
-Robert Body Replacer
-Blockhead and all it's requirements
-OPTIONAL - MESS, for unique player armor replacements and LAPF lowerbody.
Installation:
-Recommended to use MO2. All-In-One Installer is provided.
Credits:
Naihaan
Chakaru11
Robert2
AlienSlof
MaxheartFlan
nisetanaka
37 downloads
Submitted
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CFB Denim Shorts
By D1n
CFB 2.4 ver available
2 vers
standart ver 4 colors -------- Black, Blue, Grey, White
cut ver 2 colors - Black and Blue
requirements --- Cute Femboy Body HGEC BBB (check mods in my profile)
location -------- can be bought in IC market "Divine Elegance" (and also in Bravil - "Archer Paradox" - 2 stage, dresser near boxes)
credits --------- ShortJeans By VanillaBeans, Super Crazy Cut denim hot pants by Izumiko
42 downloads
Updated
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Lady Kardia Helmet
By D1n
Helmet of Nisetanaka's Lady Kardia
2 variations, ponytail ver. and the original one
Available in "Fighting Chance"
credits : Nisetanaka (artist)
Phitts Helmet Collection
Knightly Armory
44 downloads
Submitted
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MBP Vampire Eye Fixes
By LongDukDong
When the Modular Beautiful People mod came out, or the Exquisite Eyes mod for that matter, the default/vanilla vampire was pretty blatantly replaced. The original pale red cornea replaced with silver, and the sclera (or the eye whites) became blackened with faint green ... veins?
This thread contains four fixes of sorts, which I will now describe below:
The MBP Vampire Eye Replacements
This zip file gives you two options to replace the MBP/Exquisite Vampire Eyes. One option allows you to restore the vampire eyes to its original pale red glory. The other keeps the black sclera but changes the cornea with one that is brilliant vermillion. Essentially, you have classic Oblivion or something nearer to Skyrim's.
The Corean Race MBP eye fix
The Corean mod uses its own custom eye meshes and textures, the eye meshes being totally incompatible with the MBP vampire eyes. This mod applies new eye meshes and recreates the Corean textures to an MBP format, so you keep all the corean eye styles while being able to use the MBP formatted vampire eye.
The Chocolate Elf MBP eye fix
The Chocolate Elf mod uses the Corean Race (above) eye meshes and textures, the eye meshes being totally incompatible with the MBP vampire eyes. This mod applies new eye meshes and recreates the Corean textures to an MBP format, so you keep all the eye styles while being able to use the MBP formatted vampire eye.
The Cute Elf Race MBP eye fix
The Cute Elf mod uses the Corean Race (above) eye meshes and most of the Corean textures, and remastered a few Ren eye textures converted to work with the Corean Eye. As such, the eye meshes were totally incompatible with the MBP vampire eyes. This mod applies new eye meshes and recreates the Corean textures to an MBP format whilst using the select group of Ren eye textures. As such, you keep all the defined eye styles while being able to use the MBP formatted vampire eye.
Basically, each patch/fix contains just one ESP and one .BSA each. Just place after/below its related race mod and you're good to go. You can place the Vampire Eye replacement somewhere after them with no problem.
♦ ♦ ♦
ADDENDUM:
Just to ensure that it is not lost to the ages, being that it was uploaded to Nexus Mods in 2008, I chose to upload the latest version of...
Vampire Race Disabler by scanti. (nexus link here)
It is an OBSE plugin (that meaning you paste the DisableVampRace.dll from this package into your Data\OBSE\Plugins folder). And after running Oblivion with it in place, the DLL will create new values within your Oblivion.ini file (usually found in your Documents\My Games folder).
150 downloads
Updated
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Diablo Elf 6-in-1 (OMOD) - Re-Upload
By LongDukDong
INTRODUCTION:
This is a Re-Upload of Diablo Elf 6-in-1 which used to be at Nexus Mods. now no longer there as both the original post and its later successor have been deleted.
* https://www.nexusmods.com/oblivion/mods/43117
* https://www.nexusmods.com/oblivion/mods/43379
PRESENTATION:
What is presented is a re-Upload of the second OMOD version uploaded by whitelilyx to Nexus Mods (July 18, 2017), this copy having been downloaded in 2018.
The uploaded OMOD is (obviously) in the file entitled: Diablo Elf 6 in 1.zip
FOR FURTHER INFORMATION, READ THE BOTTOM OF THE POST!!!
Original Post by tijana2608 for the 2012 uploaded OMOD as follows:
No changes were made to the OMOD file. Other than perhaps a slight name change to the OMOD file itself, no other changes were made. None of the contents had been altered as far as I can remember (it has been 8 years minimum).
FURTHER INFORMATION:
By the mod's initial design, the starting player is assumed female, and the mod also pre-defines the player as one of the Diablo Elves rather than the classic Male Imperial archetype (Bendu Olo). Described as a mod that had issues that needed cleaning, @fejeena took it upon himself to examine and repair some issues encountered, including the removal that predefined the NPC as a female Diablo Elf when entering the Character Creation screen. This, he performed on October 31, 2020 as shown (HERE).
The esp file he uploaded can be found within this page's download as the Alternate esp.zip file.
OPTIONAL 2012 VERSION:
2023 - February - Posted by @fejeena
Nexus Mod's 43117 Originally uploaded by tijana2608 (4shared Link)
SUPPLEMENTAL CONTENT:
2013 September - Alternate textures supplied by @Poontank :
DiabloElf Choco alternate textures (no tattoos) DiabloElf Choco alternate textures (with tattoos) The MegaNZ link suggested no longer available
2013 February - Uploaded by Guest
2023 February - Rediscovered by @fejeena:
FF Custom Skins 2.4
2011 October - Posted by @Sizustar
PYFFIed Mesh and High-rez oily texture for MBP+Xeo Formerly LoversLab thread 2460 (Broken after software change)
Not necessarily Diablo Elf - but like-texture related
Again, this is a Re-Upload. No existing version of Diablo Elf 6-in-1 exists on Nexus Mods, both versions having been deleted.
175 downloads
Submitted
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Vacant Houses - Children of Cyrodiil (Emma) Patch
By LongDukDong
INTRODUCTION:
The "Children of Cyrodiil" mod by Emma adds new NPCs into the cities and towns of Tamriel. And along with that, the mod supports these NPCs with beds in which to sleep within the houses. In some cases, these are owned beds, with these unable to be used by the player's followers if any.
But by design, this patch allows the furniture and other available items added by "Children of Cyrodiil" to become the player's property if it is within any house purchased with the use of Vacant Houses.
It is an Add-On for Vacant Houses: (LINK HERE)
And is a patch to allow use of Children of Cyrodiil v 1.1: (LINK HERE)
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This add-on and its master requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the the master, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This mod is a patch to permit both VacantHouses and Children of Cyrodiil to work together. As such, this mod must be placed below/after both to allow the two to work properly. If the Vacant Houses - Settlements mod is in play, this patch should be placed after the Settlements mod as well.
102 downloads
Submitted
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Vacant Houses - Settlements
By LongDukDong
INTRODUCTION:
The first supplemental of the series, Vacant Houses Settlements is a plug-in that allows you to acquire even more properties within the Cyrodiil Province. However, the properties are a handful of small manor houses, various inns, and those found within small villages,
As a supplemental mod for Vacant Houses, you're still required to have purchased a default player home before engaging with the rest of the houses. But now, you may purchase properties away from the walled cities.
It is an Add-On for Vacant Houses: (LINK HERE)
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This add-on and its master requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the the master, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This script requires the Shivering Isle and Knights of the Nine DLC, and 'does' require the Unofficial Oblivion Patch. Because both this and the master file (Vacant Houses) must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order. The plug-in will close down if the UOP is not found. And this supplement/addon must go below Vacant Houses itself.
149 downloads
Updated
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DUKKY'S VOCAL PACKS - NON-ADULT SETS
By LongDukDong
Here, you shall find a supplemental .bsa files that gives your actors actual vocal responses for various mods, such mods that did not include audible dialog such as that for MBP characters. Additionally, .lip files have been created and included within the .bsa files.
These are supplemental packs designed to grant vanilla citizens of Tamriel vocal responses where they had not before, but the assembly of voices is not complete. No vanilla daedra responses, and much of the Shivering isle races have any voice.
As to specific individuals such as Emperor Tiber Septim, Martin Septim, Haskill or others, some mods function only upon a generic basis and offers no support for individual in-game characters unless specified. No custom individual voice is possible unless that voice is tied to its own race (ie Sheogorath).
The current list of available BSA downloads are as follows:
VacantHouses Vocals - EN - Contains English vocals for Vacant Houses - English Folder Layout VacantHouses Vocals - DV - Contains German vocals for Vacant Houses - German Folder Layout VacantHouses Vocals - SP - Contains Spanish vocals for Vacant Houses - Spanish Folder Layout VacantHouses Vocals - IT - Contains Italian vocals for Vacant Houses - Italian Folder Layout MBP Greets.zip - Contains English vocals for base greetings for MBP (Modular Beautiful People) races
ISSUES WITH THE BSA FILES:
(Unique) Sheogorath vocals not available (Racial) Dremora vocals not available (Racial) Female Golden Saint vocals not available (Racial) Female Dark Seducer vocals not available (Racial) Male Dark Seducer vocals not available (Racial) Ainmhi voices being substituted with Overwatch and Mass Effect vocals (Racial) Chocolate Elves being substituted with Cyberpunk 2077 and Skyrim vocals
COMPATIBILITY
For all intents, these BSAs should work with games so defined.
LANGUAGES
No support given to languages other than English, Spanish, Italian and German as Racial folder names now known.
All speech is recorded in English, I have no familiarity with spoken dialogue of other languages outside.
DISCLAIMER
No actual actors were involved in the making of this mod, nor were samples extracted and recombined. All voices were computer generated using xVASynth.
THANKS
Dan Ruta for the xVASynth - AI Voice Acting Synthesize Tool
aragonit for the xVASynth - AI Voice Imperial
179 downloads
Submitted
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Vacant Houses
By LongDukDong
INTRODUCTION:
This plugin allows the player to acquire any residence within the walled cities of the Cyrodiil Province. If all the owners of a house had died, it may now be acquired for an appropriate fee. However, you MUST have purchased a vanilla/default house first. Just see the same individual you purchased your original dwelling to continue.
* For addiitonal properties within Anvil, you will need to see Countess Millona Umbranox instead.
Purchasing a house gives you the key to the house (if such a key exists), and a deed to the property. And the house is subsequently renamed to reflect ownership. Not all houses have keys with Inns being the most obvious.
The houses available are only those within the city walls, and cover neither the Castles nor Chapels. Stables exist outside the city walls and are not available, nor is Anvil Lighthouse or any other such dwelling. It should be easy to understand that the Castles would not be available, those being under the direct province of the County itself. Further, the Office of Imperial Commerce within the Market District is also not available as it and its manager are specifically tied to the Empire. And of the Chapels, those would obviously be tied to the Empire, the Elder Council and the Imperial Cult.
Further, this system works with LoversSlaveTrader, allowing you to squat in a house if all the residents have been enslaved. If a house still has a living owner that is not enslaved, you can't squat there. You won't be the owner, so you do not receive a deed nor key. But access is granted.
HOUSES PER COUNTY/DISTRICT:
County/Disrict Qty Property values available
Anvil 14 107,000 Septims/Gold
Bravil 17 95,800 Septims/Gold
Bruma 17 180,000 Septims/Gold
Cheydinhal 16 280,000 Septims/Gold
Chorrol 16 194,000 Septims/Gold
Imperial City 87 1,940,000 Septims/Gold
Leyawiin 17 309,000 Septims/Gold
Skingrad 19 348,000 Septims/Gold
-------------- --- -------------------------
Total 203 3,453,800 Septims/Gold
HOW IT WORKS:
IMPORTANT:
In order to change ownership of possessions and other such features, many household items have been altered. In order to permit the scripts within to remove the 'ownership' of an item or to unlock doors or the like, these in-game items must already be known as Persistent References. Attempting to change the ownership of a door that isn't a persistent reference would result in that script freezing. So there are a LOT of items in most of all the defined houses that have been changed.
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This script requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the plug-in, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This script requires the Shivering Isle and Knights of the Nine DLC, and 'does' require the Unofficial Oblivion Patch. Because it must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order. The plug-in will close down if the UOP is not found.
368 downloads
Updated
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External Marriage
By LongDukDong
One may discover a mod or plug-in that builds upon the relationship between the NPCs of Tamriel. By that, these mods supply reactionary dialogue between these NPCs and between any NPC and the player itself. Such dialogue and more would be made available when defined flags are detected.
This Elder Scrolls Master (.esm) attempts to let one discern the marital status of NPCs, and permit developers to create their own external .ini file for their own world-building additions and new NPCs. Indeed, this master may be the backdrop for a player-marriage system.
This master plug-in does not alter or change already-existing mods that contains marital status checks. However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers may find this of use to create patches to already existing mods.
While External Marriage.esm has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
There are mods/plug-ins currently available that contain within their code, methods to determine whether certain NPCs are married, and thus trigger proper responses when engaged with the player or between each other. However, that is limited to those mods which the plug-in developer was aware. Modders would need to be aware of as much of the character lore as possible to develop a comprehensive marriage system.
It is the intent that External Marriage be considered a supplemental system if it is detected. That is to say, a plug-in created that uses External Marriage should also be able to run without, and rely upon its own relationship definition system.
INCLUDED:
An example plug-in. It does not have External Marriage as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform four distinct tests to see if subjects within the player's crosshairs are married, grieving, widowed and/or single parents. Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
ALSO AVAILABLE:
The download package for External Marriage may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Marriage.ini" file itself. Upon downloading and installing into your game's INI folder, External Marriage will be able to immediately test for those NPCs covered under their related mods. Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
CURRENT DOWNLOAD LIST:
External Marriage.zip
The main package
External Marriage.ini
Duplicate of the main package's External Child List / File-Load INI file External Marriage - Oblivion.ini
Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.
Others Here and offsite at Nexus Mods:
577 downloads
Submitted
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External Child List
By LongDukDong
One may encounter some mods or plug-ins that corrects a world-building flaw that exists within Elder Scrolls: Oblivion. And by that, these mods add younger NPCs into the cities and towns, fleshing the world out and suggesting that there is indeed a living, breathing world where societies with families indeed exist.
However, as these are additions to the environment, there are a vast number of mods that fail to recognize these youths. These mods, either existing or in development, may be of a more mature nature or contain unsuitable subject matter which should preclude their interaction. Likewise, as there are now so many of these children-adding mods in existence, and possibly some in development or are unknown, it has been near impossible to let these outside mods account for all varieties available.
This Elder Scrolls Master (.esm) attempts to make possible the ability for mods to recognize NPCs considered underage. Not only does this master plugin contain an .ini file that allows one to access and identify scores of children by custom races, factions and even classes, but also includes a feature which permits developers to create their own external .ini file for their own custom child-based NPC mods. Indeed, future plugin developers can expand the available youth-NPC databases in their own works, all fully compatible with anyone else's.
This master plug-in does not alter or change already-existing mods that contains mature content. However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers may find this of use to create patches to already existing mods.
While External Child List.esm has been designed as a Master (.esm) plug-in, it is not the intention to force its use.
There are mods/plug-ins currently available that contain within their code, methods to determine whether certain NPCs are youths, and thus protecting these characters from certain in-game interactions. However, that is limited to those mods which the plug-in developer was aware.
It is the intent that External Child List be considered a supplemental system if it is detected. That is to say, a plug-in created that uses External Child List should also be able to run without, and rely upon its own built in child-detection and protection system.
INCLUDED:
An example plug-in. It does not have External Child List as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform three distinct tests to see if subjects within the player's crosshairs are classified as children. Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
ALSO AVAILABLE:
The download package for External Child List may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Child List.ini" file itself. Upon downloading and installing into your game's INI folder, External Child List will be able to immediately test for those NPCs covered under their related mods. Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
CURRENT DOWNLOAD LIST:
External Child List.zip
The main package
External Child List.ini
Duplicate of the main package's External Child List / File-Load INI file External Child - HiyokoClub.ini
Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.
Ini Files that cover related NPC mods found here and offsite at Nexus Mods:
543 downloads
Updated
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External Locations
By LongDukDong
There are various mods or plug-ins that rely upon determining if the player or some other actor is within some location, whether the actor is roaming the city streets, if within the aura of some holy or unholy shrine, or merely to acquire the name of the place in question.
However, mods that do perform these checks have an unfortunate side effect. They only test for those locations in which the individual mod creator foresees, and will not recognize locations from other mods that may have fit their criteria.
This Elder Scrolls Master (.esm) attempts to streamline this operation, and possibly allow cross-mod recognition of location types. Not only does this master plugin contain an .ini file containing over 100 locations, but it also includes a feature permitting developers to create their own external .ini file for their own custom locations. Indeed, future plugin developers can build upon and expand the locations within their own works, all fully compatible with anyone else's.
Through its use, one could create HUD displays, determine if within urban environments, or create triggers for vampire player characters if in the vicinity of Aedric shrines.
While External Locations.esm has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
It is the intent that External Locations be considered a supplemental system if detected. That is to say, a plug-in created that uses External Locations should also be able to run without External Locations, and rely upon its own built-in location system. Of course, any such use would suggest that the mod developer note it as a recommended mod/master for use.
INCLUDED:
An example plug-in with its own INI file. It does not have External Locations as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform tests to see if the player is within city streets, in the vicinity of Aedric/Daedric influence, and optional updated names for the cells.
104 downloads
Updated
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Guide to KVATCH REBUILT
By LongDukDong
Now available from Elswyer Publishing, the tell-all guide book by captainwolfos that tells all when it comes to the tasks that needs to be performed in order to rebuild and and bring back the glory of the capital city of Kvatch.
This guide book was made when only the second version of Kvatch Rebuilt was released by the Kvatch Rebuilt Team. So one may assume that some of the bugs mentioned within this work may have been addressed.
This package requires a mere two files:
KvatchRGuideBook.esp
KvatchRGuideBook.bsa
Both of these go within your Data Folder. Activate and it will run no problem.
60 downloads
Submitted
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Now Playable Armor
By LongDukDong
You've probably seen similar mods of this nature at Nexus Mods.
You've probably seen mods that make Daedric Armor suddenly removable from the Caitiffs, Churls and the others of the Deadlands.
You've probably seen mods that allow you to strip the Mazken and Auriel of the Isles.
But this one ... covers them all.
Using simple coding, all known (and some unknown) armor and garments that were not playable have now been changed and can be worn. And it dos this without actually modding/altering any database items which could interfere with other mods.
359 downloads
Submitted
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FSN Gae Bolg
first i do not take any credit for the original model, i got these rips from kaiserraiser on deviantart.
all i've done is convert this weapon for oblivion. this is resource only. feel free to convert to skyrim if you want.
the spear has a glow added but can be turned off in nifskope.
86 downloads
Submitted
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DMC Gladius OB
By guilmonex
Re-upload of the old mod DMC Gladius
Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
It is auto add to you inventory if I remember it right.
SKYRIM Version
97 downloads
Updated
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CHILDRENS ANNUAD
By LongDukDong
CHILDREN'S ANNUAD
Now available, an extremely hard-to-find mod!
This mod that adds x117 NPC Children to Tamriel (much like the Tamago/Hiyoko Children Mod for Lovers with PK). This is not a companion mod, nor a mod that puts the player through an epic quest or grants any special skills. It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
Some teens may be trainees for the Imperial Guard or working as guards for their related towns. Some kids may have set up small vending areas to sell trinkets or goods. And after the Siege at Kvatch, some children have been orphaned and may be found here and there.
Some of the gear may be wearable with new meshes provided, and some new weapons (including an actual firearm called a blunderbuss) have been added. Okay, who gives a shotgun to a kid???
And new dialog, actual vocal content with matching (and actually synced) lip sync files, have been created for the children. But as stated, this mod requires the MBP (Modular Beautiful People) and the x117 Race as the base races for the new NPCs.
This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
INSTALLATION:
Download all zip files containing the four (4) .bsa files as well as the .esp file and copy them into Oblivion's 'Data' folder. Activate in your manager as expected.
Initially uploaded by LongDukDong in the four (4) bsa format in May. The latest version has replaced all the .bsa and .esp files... so replace all of the old ones with the new ones.
UNINSTALLATION:
Easy. ERASE THE CHILDREN ANNUAD bsa and esp files! In this format, you don't have to go any farther than the data folder.
♦ ♦ ♦
ALTERED ESP FILES:
CHILDREN'S ANNUAD replaces and alters certain features that are standard to Oblivion such as creatures and summoning spells. With this and other changed content, it could be considered an overhaul. For those who wish to have the classic, vanilla style of Oblivion restored, @fejeena provided three different .esp files, each with a different level of restoration. These can be found in the "Altered Esp files (Choose only one)" zip file now supplied. If you wish to play CHILDREN'S ANNUAD as it was intended, do not use any of these. But if you decide to have some content from Oblivion returned, choose only one of the three altered .ESPs provided in its stead.
10,573 downloads
Updated
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CHILDRENS OF CYRODIIL by Elgado2K
By LongDukDong
CHILDRENS OF CYRODIIL
Now available, an incredibly impossible-to-find mod!
This package by Elgado2K (this forum's Lovers Mayu's Animation Overhaul mod) adds completely custom children to Tamriel, using his own Child Races Revamped mod. This mod uses CutthroatMod Companions (CM Companions) that is included with this package. And likewise this mod requires the use of Moonshadow Elves, a usable mod for this race likewise included. This mod does not put the player through an epic quest or grants any special skills. It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
Very likely, the basis for this mod was the Improved Child NPC mod found at Nexus Mods found (>HERE<) by DaMuncha (both of them now banned at Nexus). That, because the posts within circa 2011 included Elgado2K's statement "already resolve the problem with the child races for player female and male and also NPC with real body... where may I share It mod this is now finished and working perfectly sorry I was banned by tesnexus give me a safe link for share u "
As a mod that uses CM Partners, there are characters you can try to convince to become part of an adventuring party, both adult and young. And some few are even traders of goods... some goods of questionable taste. Elgado2K supplied Marlboro cigarettes to kids and pregnant women?
There is plenty of gear within the mod that you can wear, though based on the TeamFF Fantasy Figure bodies that suggest a more youthful figure. And there are plenty of new weapons and decorative shields for use.
There is new dialog, including actual audio which appears to be remixed and altered from the original vanilla content.
This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
ALERT:
Now while the mod itself states within its readme file that it indeed does not contain adult content with the children (which would obviously be forbidden), it does have some outfits one would consider inappropriate. And there are three books of pornographic nature within. Still, while some adult content is within, the author did state that no adult content is present among the child characters. That would clearly be undesirable.
INSTALLATION:
Download all of the zip files. Then from the BSA zip files, remove the numeric prefixes attached (example: 932520679_ChildrensofCyrodiilBSAs.zip.001... remove the red content so the filenames all begin with "Childrens...").
Then, to extract the .bsa files containing all graphics and audio, begin extraction of the 'Childrens of Cyrodiil BSAs.zip.001' file. A file-spanning zip file, it will access the contents of the following 002, 003 and 004 files to recover the Meshes, Textures, and DS BSAs. Then extract the required esp and esm files from the 'Childrens of Cyrodiil ESPs.zip' file
UNINSTALLATION:
Easy. ERASE THE Childrens of Cyrodiil bsa and esp files and related Child Race Revamped and CM Mod files as desired. In this format, you don't have to go any farther than the data folder.
CHANGES MADE:
This is as complete a version of Childrens of Cyrodiil version 4.1 as possible, though some content had vanished. Through searches for the mod, version 3.5 had some content, version 4.1 had other content and version 4.0 had the most. But not one version was complete. This is a merger of all of the discovered mods with the newest esp and esp files available. Yet, some things were never found and some updates/edits were required.
There were missing meshes and textures throughout. The child uniform that was missing actual textures were the same as that used by Emma's Children of Cyrodiil, so that was easy to re-acquire. And the Teddy Bears used within were the 'dhkbears' teddybears also used by Emma. However, Emma had no Pink, Blue or Purple ones... so I did some recoloring work to act as a replacement. This set didn't have the Final Fantasy Tifa chest mesh that the mod required, so a substitute Final Fatasy chest mesh was used in place. And two equippable items were missing meshes altogether, that of the Light Upper Protector (clothing) and for the Light Escutcheon (armor/shield). Both of which were from an artist named Koutetsu, and I used a Chain-Harness and the Chorrol Escutcheon as replacements.
An adventure-breaking bug was fixed. The mod's Arcane Academy had a few issues with it; the inability to actually exit the university and the inclusion of Blind Moth Priests. One would force a reset unless you had a suitable teleport spell, and the other actively breaking the Thieves' Guild quest. This was likely overlooked as the interior was a blanket copy/paste from the Imperial Palace itself. However, both issues have been resolved by fixing door teleports and the removal of the Blind Moth Priests.
To the best of my recollection, no other content had been changed.
5,914 downloads
Updated
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BBB-DR6-UVII-Skeleton-Patch 0_9_3 (Legacy File/Obsolete)
By Nepro
For those lost seven souls xD of you who follow the file as of March 16 2017; this is just the additional information concerning the file - no file update being made here.
Please use Supierce's LAPF Enhanced 1st Person Skeleton 1.3 instead. This skeleton is obsolete if you want use LAPF.
http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
or
http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
Anyone who knows the author of this skeleton patch please let me know his/her nickname. I dunno who to credit.
Is this person called BEskind?
THIS IS NOT MY MOD. I ONLY REUPLOADED THE MOD BECAUSE IT HAS BEEN TAKEN DOWN BY NEXUS.
You can't use this skeleton with Unnecessary Violence iii - Critical Mess. It won't work.
Unnecessary Violence iii - Critical Mess has been deemed non-functional with Deadly Reflex 6. You can run both mods without CTDs & crashes but you won't be able to experience neither mod to the fullest experience.
BBB-DR6-UVII-Skeleton-Patch
http://www.tesnexus.com/downloads/file.php?id=40482
patchr: BEskind
UPDATE: this patch also makes BBB work with Unnecessary Violence II !
All respect goes to the authors of these great mods. This is my personal patch to combine them.
*** PLEASE ENDORSE when it works for you. ***
## ABOUT THIS PATCH ##
This patch allows you to use BBB with Deadly Reflex 6b1 and/or Unnecessary Violence II !
This patch fixes 3 issues when using BBB with DR6/UVII
It fixes the camera being too tall
It fixes the 1st person view being rotated
It fixes the graphical glitches (infinity meshes)
## REQUIRED FILES ##
USE ONE OR BOTH!
---Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
---Deadly Reflex v6b1 - http://www.tesnexus.com/downloads/file.php?id=8273
I HIGHLY SUGGEST GROWLF'S UNIVERSAL SKELETON NIF
---Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
Or you can use:
---Coronerras Maximum Compatibility Skeleton - http://www.tesnexus.com/downloads/file.php?id=27945
---(any BBB skeleton just about)
USE THIS PATCH TO FIX 1st Person
---BBB-DR6-UVII-Skeleton-Patch - http://www.tesnexus.com/downloads/file.php?id=40482
## INSTALLATION ##
SUGGESTED: BACKUP your skeleton.nif file in \Data\Meshes\Characters\_1stperson\
For OMOD:
1. Simply activate this patch after all your other related mods - CLICK REPLACE!*
*must overwrite skeleton.nif in \Data\Meshes\Characters\_1stperson
For ZIP:
<USE SOME SORT OF ARCHIVE INVALIDATION OR IT WILL NOT WORK>
1. Unzip this into Oblivion Folder - CLICK REPLACE!*
## GENERAL INSTALLATION ORDER ##
Should look like this:
< Unnecessary Violence II >
< Deadly Reflex 6b1 >
< Any BBB packs (armor, skins, animations) >
< Universal Skeleton Nif (sometimes included in BBB packs) >
< BBB-DR6-UVII-Skeleton-Patch (INSTALL AFTER EVERYTHING ELSE) >
## UNINSTALLATION ##
1. Delete skeleton.nif file in \Data\Meshes\Characters\_1stperson\
2. Use the BACKUP to revert to your old skeleton.
## GUARANTEE ##
This patch will make Universal Skeleton Nif work with UVII / DR6b1 (and in turn make BBB work with them).
## NOTES ##
ON UNNECESSARY VIOLENCE: A relevant portion of Hex's readme is reproduced here:
If you want to use BBB bodies then you will need the DR6-BBB compatibility fix on the nexus. YOU WILL ALSO HAVE TO DISABLE SKELETON SWITCHING IN THE UVII INI, WHICH MEANS NO AMPUTATIONS. *but you still get to impale, throw, and decapitate...
If you want to use it with Deadly Reflex you will have to install the resources of deadly reflex AFTER those of UVII or some DR animations may end up returning to their vanilla versions.
Similarly, if you wish to use Deadly Reflex you will need to download [Hex's] compatibility fix which lets DR make use of the latest versions of NifSE (http://www.tesnexus.com/downloads/file.php?id=40336)
ON PERMISSION to use Growlf's Universal skeleton, in his readme it says: "Permission is generally granted for further development." I consider this a further development as a patch to make it work better with two other mods!
## COMPATIBILITY ##
After some testing I have found that this patch works perfectly with:
Set Body Spell http://www.tesnexus.com/downloads/file.php?id=27724
Growlfs Body Resizing Mod http://www.tesnexus.com/downloads/file.php?id=31955)
## TOOLS ##
NifSkope
OBMM
WryeBash
## CREDITS ##
HeX_0ff - for the amazing Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
Skycaptain - for his mod Deadly Reflex - http://www.tesnexus.com/downloads/file.php?id=8273
Growlf - for making Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
Yarharhar - who Skycaptain credits for the skeleton he's using.
Coronerra for his Maximum Compatibility Skeleton and contributions to BBB
As far as I can tell, I am freely able to use the two skeletons that I modified to make this patch!
1,440 downloads
- deadly reflex
- uv 2
- (and 1 more)
Updated
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Classic Quest Books
By LongDukDong
Herein, you will now find available books and tomes that can and will assist you in finishing the multitude of tasks that appear within Tamriel.
Not every book may be as complete as others. Not every book is listed in an entertaining prose style. But every book should give you a heads-up on what to expect in both Nirn and beyond.
Most books have anywhere between 40 to 100 pages, only a couple with page count less than 10. And one book has a massive 150 page first-person perspective. Roughly have include extra graphics, though the content of the Daedra book includes required location graphics.
This package requires a mere two files:
ClassicQuestBooks.esp
ClassicQuestBooks.bsa
Both of these go within your Data Folder. Activate and it will run no problem.
370 downloads
Updated
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An Elder Scrolls Legend: Battlespire Music
By sunhawken
In Battlespire (named so after the training facility for battlemages), the player takes the role of an apprentice who, on the day of his final test, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, his partner is being held captive by Mehrunes Dagon himself. Over the course of seven levels, the player must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel
Just drop the music folder throw it into your data folder....
124 downloads
- battlespire
- music
- (and 1 more)
Updated
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Grimnir's Crystall Ball Scrying
By sunhawken
Grimnir's Crystall Ball Scrying
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Version 1.0 02/22/08
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Installation
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Extract this mod somewhere, then move CBScryingv1.esp to your Oblivion data folder (usually C:\Program Files\Bethesda Softworks\Oblivion\Data).
Description
-----------------------------------
This mod aims to improve Crystal Balls, they're all over the place in game, but they're completely useless. Now, if your Mysticism skill is high enough (25+)
you can use any Crystal Ball. Using a Crystal Ball will give you a prediction, serious prediction, give you some hints about where to find a treasure
teach you a spell, give you a minor permanent buff, or reveal a location on your map. There is also a chance for you to gain a skill point in Mysticism after
a session with the Crystal Ball, the higher your Mysticism is the less chance you have to gain a skill point. If you gain a skill point you can no longer use
Crystal Balls for the rest of the day. Additonally, Scrying is not without its negatives, after each session with the ball, your magicka will stop
regenerating for a period of time.
History
------------------------------------
02/22/08 - Version 1.0 released
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Credits
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Thanks to:
princess_stomper - for the "less serious" predictions
Everyone on the TES Oblivon Mod forums for their ideas and comments.
WIP
------------------------------------
In future releases I plan on adding more predictions, treasures, spells, etc. (probably like 10 for each level of Mysticism, per release)
Additionally, once I'm better at scripting I'd like to actually have the player move to the locations (with chameleon 100%, of course), and learn about them
that way, then move back to their original position. I'm also planning on giving the ball a chance to break with each use (with the chance going up with every
use). I'll also try to add some visual effects and such.
Enjoy!
-Grimnir
125 downloads
Submitted
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Snu's Dungeons (Altered Dungeons)
By sunhawken
https://www.oblivion.lima-city.de/oblivion/plugins/SnusDungeons/Screens.html
https://www.oblivion.lima-city.de/oblivion/plugins.html#SnusDungeons
Snu's Dungeons is a dungeon overhaul mod. It completely remakes most* of the caves and mines in Cyrodiil (not Shivering Isles). The dungeons are now "themed" according to their location - dungeons up north are icy; the ones out west are drylands; Blackwood caves are overrun with vegetation; etc. Many caves also have new areas, new monsters, and new treasures.
* Due to issues with using resources from Skyrim and Fallout, as well as conflicts with other mods, some dungeons had to be removed.
Warning: If you're using a low-end computer, you WILL have issues. We (Kobal and I) have done our best to make it more FPS-friendly, but there's only so much we can do without making major alterations.
This mod is compatible with:
* Better Dungeons (via patch)
* Hidden Treasure Chests (no patch necessary)
* OOO/FCOM (via patch)
* Most quest mods (The Ayleid Steps has a patch)
* Cava Obscura and similar mods (though, since they load later, they will override alterations that Snu's makes to some dungeons).
If you find any other conflicts, bugs, or things that need to be fixed, report them here and I'll see what I can do.
There are two archives: One contains the esps, along with patches. SnusDungeons_EnglishCellNames.esp is the original (unaltered) esp: only use this one if you don't have a lot of other mods - it was designed for a largely vanilla game. SnusDungeons.esp is for use with other mods, or if you want a more optimized version - this removes a lot of things to make it more FPS-friendly.
3,399 downloads
Updated