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These Oblivion mods are of a non-adult nature.

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  1. Now Playable Armor

    You've probably seen similar mods of this nature at Nexus Mods.
    You've probably seen mods that make Daedric Armor suddenly removable from the Caitiffs, Churls and the others of the Deadlands.
    You've probably seen mods that allow you to strip the Mazken and Auriel of the Isles.
    But this one ... covers them all.
    Using simple coding, all known  (and some unknown) armor and garments that were not playable have now been changed and can be worn.  And it dos this without actually modding/altering any database items which could interfere with other mods.



  2. FSN Gae Bolg

    first i do not take any credit for the original  model, i got these rips from kaiserraiser on deviantart.
    all i've done is convert this weapon for oblivion. this is resource only. feel free to convert to skyrim if you want.
    the spear has a glow added but can be turned off in nifskope.



  3. DMC Gladius OB

    Re-upload of the old mod DMC Gladius
    Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
    It is auto add to you inventory if I remember it right.
    SKYRIM Version




    Now available, an extremely hard-to-find mod!
    This mod that adds x117 NPC Children to Tamriel (much like the Tamago/Hiyoko Children Mod for Lovers with PK).  This is not a companion mod, nor a mod that puts the player through an epic quest or grants any special skills.  It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
    Some teens may be trainees for the Imperial Guard or working as guards for their related towns.  Some kids may have set up small vending areas to sell trinkets or goods.  And after the Siege at Kvatch, some children have been orphaned and may be found here and there.
    Some of the gear may be wearable with new meshes provided, and some new weapons (including an actual firearm called a blunderbuss) have been added.  Okay, who gives a shotgun to a kid???
    And new dialog, actual vocal content with matching (and actually synced) lip sync files, have been created for the children.  But as stated, this mod requires the MBP (Modular Beautiful People) and the x117 Race as the base races for the new NPCs.
    This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
    Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
    Download all zip files containing the four (4) .bsa files as well as the .esp file and copy them into Oblivion's 'Data' folder.  Activate in your manager as expected.
    Initially uploaded by LongDukDong in the four (4) bsa format in May.   The latest version has replaced all the .bsa and .esp files... so replace all of the old ones with the new ones.
    Easy.  ERASE THE CHILDREN ANNUAD bsa and esp files!   In this format, you don't have to go any farther than the data folder.
    ♦       ♦       ♦
    CHILDREN'S ANNUAD replaces and alters certain features that are standard to Oblivion such as creatures and summoning spells. With this and other changed content, it could be considered an overhaul.  For those who wish to have the classic, vanilla style of Oblivion restored, @fejeena provided three different .esp files, each with a different level of restoration.  These can be found in the "Altered Esp files (Choose only one)" zip file now supplied.  If you wish to play CHILDREN'S ANNUAD as it was intended, do not use any of these.  But if you decide to have some content from Oblivion returned, choose only one of the three altered .ESPs provided in its stead.




    Now available, an incredibly impossible-to-find mod!
    This package by Elgado2K (this forum's Lovers Mayu's Animation Overhaul mod) adds completely custom children to Tamriel, using his own Child Races Revamped mod. This mod uses CutthroatMod Companions (CM Companions) that is included with this package.  And likewise this mod requires the use of Moonshadow Elves, a usable mod for this race  likewise included. This mod does not put the player through an epic quest or grants any special skills.  It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
    Very likely, the basis for this mod was the Improved Child NPC mod found at Nexus Mods found (>HERE<) by DaMuncha (both of them now banned at Nexus). That, because the posts within circa 2011 included Elgado2K's statement "already resolve the problem with the child races for player female and male and also NPC with real body...  where may I share It mod this is now finished and working perfectly sorry I was banned by tesnexus give me a safe link for share u "
    As a mod that uses CM Partners, there are characters you can try to convince to become part of an adventuring party, both adult and young. And some few are even traders of goods... some goods of questionable taste.  Elgado2K supplied Marlboro cigarettes to kids and pregnant women?
    There is plenty of gear within the mod that you can wear, though based on the TeamFF Fantasy Figure bodies that suggest a more youthful figure. And there are plenty of new weapons and decorative shields for use.
    There is new dialog, including actual audio which appears to be remixed and altered from the original vanilla content.
    This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
    Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948

    Now while the mod itself states within its readme file that it indeed does not contain adult content with the children (which would obviously be forbidden), it does have some outfits one would consider inappropriate.  And there are three books of pornographic nature within.  Still, while some adult content is within, the author did state that no adult content is present among the child characters.  That would clearly be undesirable.
    Download all of the zip files.  Then from the BSA zip files, remove the numeric prefixes attached (example: 932520679_ChildrensofCyrodiilBSAs.zip.001... remove the red content so the filenames all begin with "Childrens...").
    Then, to extract the .bsa files containing all graphics and audio, begin extraction of the 'Childrens of Cyrodiil BSAs.zip.001' file. A file-spanning zip file, it will access the contents of the following 002, 003 and 004 files to recover the Meshes, Textures, and DS BSAs. Then extract the required esp and esm files from the 'Childrens of Cyrodiil ESPs.zip' file
    Easy.  ERASE THE Childrens of Cyrodiil bsa and esp files and related Child Race Revamped and CM Mod files as desired.  In this format, you don't have to go any farther than the data folder.
    This is as complete a version of Childrens of Cyrodiil version 4.1 as possible, though some content had vanished.  Through searches for the mod, version 3.5 had some content, version 4.1 had other content and version 4.0 had the most. But not one version was complete.  This is a merger of all of the discovered mods with the newest esp and esp files available.  Yet, some things were never found and some updates/edits were required.
    There were missing meshes and textures throughout.  The child uniform that was missing actual textures were the same as that used by Emma's Children of Cyrodiil, so that was easy to re-acquire. And the Teddy Bears used within were the 'dhkbears' teddybears also used by Emma. However, Emma had no Pink, Blue or Purple ones... so I did some recoloring work to act as a replacement.  This set didn't have the Final Fantasy Tifa chest mesh that the mod required, so a substitute Final Fatasy chest mesh was used in place.  And two equippable items were missing meshes altogether, that of the Light Upper Protector (clothing) and for the Light Escutcheon (armor/shield).  Both of which were from an artist named Koutetsu, and I used a Chain-Harness and the Chorrol Escutcheon as replacements.
    An adventure-breaking bug was fixed.  The mod's Arcane Academy had a few issues with it; the inability to actually exit the university and the inclusion of Blind Moth Priests. One would force a reset unless you had a suitable teleport spell, and the other actively breaking the Thieves' Guild quest.  This was likely overlooked as the interior was a blanket copy/paste from the Imperial Palace itself.  However, both issues have been resolved by fixing door teleports and the removal of the Blind Moth Priests.

    To the best of my recollection, no other content had been changed.



  6. BBB-DR6-UVII-Skeleton-Patch 0_9_3 (Legacy File/Obsolete)

    For those lost seven souls xD of you who follow the file as of March 16 2017; this is just the additional information concerning the file - no file update being made here.
    Please use Supierce's LAPF Enhanced 1st Person Skeleton 1.3 instead. This skeleton is obsolete if you want use LAPF.
    Anyone who knows the author of this skeleton patch please let me know his/her nickname. I dunno who to credit.
    Is this person called BEskind?

    You can't use this skeleton with Unnecessary Violence iii - Critical Mess. It won't work.
    Unnecessary Violence iii - Critical Mess has been deemed non-functional with Deadly Reflex 6. You can run both mods without CTDs & crashes but you won't be able to experience neither mod to the fullest experience.
    patchr: BEskind
    UPDATE: this patch also makes BBB work with Unnecessary Violence II !
    All respect goes to the authors of these great mods. This is my personal patch to combine them.
    *** PLEASE ENDORSE when it works for you. ***
    This patch allows you to use BBB with Deadly Reflex 6b1 and/or Unnecessary Violence II !
    This patch fixes 3 issues when using BBB with DR6/UVII
    It fixes the camera being too tall
    It fixes the 1st person view being rotated
    It fixes the graphical glitches (infinity meshes)
    ---Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
    ---Deadly Reflex v6b1 - http://www.tesnexus.com/downloads/file.php?id=8273
    ---Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
    Or you can use:
    ---Coronerras Maximum Compatibility Skeleton - http://www.tesnexus.com/downloads/file.php?id=27945
    ---(any BBB skeleton just about)
    USE THIS PATCH TO FIX 1st Person
    ---BBB-DR6-UVII-Skeleton-Patch - http://www.tesnexus.com/downloads/file.php?id=40482
    SUGGESTED: BACKUP your skeleton.nif file in \Data\Meshes\Characters\_1stperson\
    For OMOD:
    1. Simply activate this patch after all your other related mods - CLICK REPLACE!*
    *must overwrite skeleton.nif in \Data\Meshes\Characters\_1stperson
    For ZIP:
    1. Unzip this into Oblivion Folder - CLICK REPLACE!*
    Should look like this:
    < Unnecessary Violence II >
    < Deadly Reflex 6b1 >
    < Any BBB packs (armor, skins, animations) >
    < Universal Skeleton Nif (sometimes included in BBB packs) >
    1. Delete skeleton.nif file in \Data\Meshes\Characters\_1stperson\
    2. Use the BACKUP to revert to your old skeleton.
    ## GUARANTEE ##
    This patch will make Universal Skeleton Nif work with UVII / DR6b1 (and in turn make BBB work with them).
    ## NOTES ##
    ON UNNECESSARY VIOLENCE: A relevant portion of Hex's readme is reproduced here:
    If you want to use BBB bodies then you will need the DR6-BBB compatibility fix on the nexus. YOU WILL ALSO HAVE TO DISABLE SKELETON SWITCHING IN THE UVII INI, WHICH MEANS NO AMPUTATIONS. *but you still get to impale, throw, and decapitate...
    If you want to use it with Deadly Reflex you will have to install the resources of deadly reflex AFTER those of UVII or some DR animations may end up returning to their vanilla versions.
    Similarly, if you wish to use Deadly Reflex you will need to download [Hex's] compatibility fix which lets DR make use of the latest versions of NifSE (http://www.tesnexus.com/downloads/file.php?id=40336)
    ON PERMISSION to use Growlf's Universal skeleton, in his readme it says: "Permission is generally granted for further development." I consider this a further development as a patch to make it work better with two other mods!
    After some testing I have found that this patch works perfectly with:
    Set Body Spell http://www.tesnexus.com/downloads/file.php?id=27724
    Growlfs Body Resizing Mod http://www.tesnexus.com/downloads/file.php?id=31955)
    ## TOOLS ##
    ## CREDITS ##
    HeX_0ff - for the amazing Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
    Skycaptain - for his mod Deadly Reflex - http://www.tesnexus.com/downloads/file.php?id=8273
    Growlf - for making Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
    Yarharhar - who Skycaptain credits for the skeleton he's using.
    Coronerra for his Maximum Compatibility Skeleton and contributions to BBB
    As far as I can tell, I am freely able to use the two skeletons that I modified to make this patch!



  7. Classic Quest Books

    Herein, you will now find available books and tomes that can and will assist you in finishing the multitude of tasks that appear within Tamriel.
    Not every book may be as complete as others.  Not every book is listed in an entertaining prose style.   But every book should give you  a heads-up on what to expect in both Nirn and beyond.
    Most books have anywhere between 40 to 100 pages, only a couple with page count less than 10. And one book has a massive 150 page first-person perspective. Roughly have include extra graphics, though the content of the Daedra book includes required location graphics.

    This package requires a mere two files:
    Both of these go within your Data Folder.  Activate and it will run no problem.




  8. An Elder Scrolls Legend: Battlespire Music

    In Battlespire (named so after the training facility for battlemages), the player takes the role of an apprentice who, on the day of his final test, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, his partner is being held captive by Mehrunes Dagon himself. Over the course of seven levels, the player must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel 
    Just drop the music folder throw it into your data folder....



  9. Grimnir's Crystall Ball Scrying

    Grimnir's Crystall Ball Scrying
    Version 1.0 02/22/08
    Extract this mod somewhere, then move CBScryingv1.esp to your Oblivion data folder (usually C:\Program Files\Bethesda Softworks\Oblivion\Data).
    This mod aims to improve Crystal Balls, they're all over the place in game, but they're completely useless. Now, if your Mysticism skill is high enough (25+)
    you can use any Crystal Ball. Using a Crystal Ball will give you a prediction, serious prediction, give you some hints about where to find a treasure
    teach you a spell, give you a minor permanent buff, or reveal a location on your map. There is also a chance for you to gain a skill point in Mysticism after
    a session with the Crystal Ball, the higher your Mysticism is the less chance you have to gain a skill point. If you gain a skill point you can no longer use
    Crystal Balls for the rest of the day. Additonally, Scrying is not without its negatives, after each session with the ball, your magicka will stop 
    regenerating for a period of time.
    02/22/08 - Version 1.0 released
    Thanks to:
    princess_stomper - for the "less serious" predictions
    Everyone on the TES Oblivon Mod forums for their ideas and comments.

    In future releases I plan on adding more predictions, treasures, spells, etc. (probably like 10 for each level of Mysticism, per release)
    Additionally, once I'm better at scripting I'd like to actually have the player move to the locations (with chameleon 100%, of course), and learn about them 
    that way, then move back to their original position. I'm also planning on giving the ball a chance to break with each use (with the chance going up with every
    use). I'll also try to add some visual effects and such.



  10. Snu's Dungeons (Altered Dungeons)

    Snu's Dungeons is a dungeon overhaul mod. It completely remakes most* of the caves and mines in Cyrodiil (not Shivering Isles). The dungeons are now "themed" according to their location - dungeons up north are icy; the ones out west are drylands; Blackwood caves are overrun with vegetation; etc. Many caves also have new areas, new monsters, and new treasures.
    * Due to issues with using resources from Skyrim and Fallout, as well as conflicts with other mods, some dungeons had to be removed.
    Warning: If you're using a low-end computer, you WILL have issues. We (Kobal and I) have done our best to make it more FPS-friendly, but there's only so much we can do without making major alterations. 
    This mod is compatible with:
    * Better Dungeons (via patch)
    * Hidden Treasure Chests (no patch necessary)
    * OOO/FCOM (via patch)
    * Most quest mods (The Ayleid Steps has a patch)
    * Cava Obscura and similar mods (though, since they load later, they will override alterations that Snu's makes to some dungeons).
    If you find any other conflicts, bugs, or things that need to be fixed, report them here and I'll see what I can do.
    There are two archives: One contains the esps, along with patches. SnusDungeons_EnglishCellNames.esp is the original (unaltered) esp: only use this one if you don't have a lot of other mods - it was designed for a largely vanilla game. SnusDungeons.esp is for use with other mods, or if you want a more optimized version - this removes a lot of things to make it more FPS-friendly.



  11. Books of Daggerfall

    Herein, you can increase the number of books available to the bookstores in Tamriel.  Librams,  both epic and mundane,  that were printed over thirty years prior in Tamriel's history, are now available.  You can now find in various bookstores the tomes that were available within  the epic second part  of the Elder Scrolls series, Daggerfall.

    Not every book that was in Daggerfall was purchased by Elsweyr Publishing, these not having changed since their first printing. However, there are a few familiar titles that were re-release in their original form and format. The prices  of these are certainly cheaper  than they were  in the Third Era,  a mere five to 30 septims  instead of a staggering prince of seven-hundred pieces.
    Thankfully, Gadran Woodsley, the owner of Elsweyr Books,  comes from a long line of Bibliophiles  and librarians, his grandfather  being the one and only Dunyval Woodsley whose charge  was the Renown Daggerfall Lyceum  during the time  of the Dragon Break.
    Not including the read-me (matching the above text), this download package includes just two mere files: 
        Books of Daggerfall.esp
        Books of Daggerfall.bsa
    Both of these go within your Data Folder.  Activate and it will run no problem.



  12. Books of Morrowind

    by LongDukDong
    and Bethesda Softworks
    Herein, you can increase the number of books available to the bookstores in Tamriel. Books, both epic and mudane, that were printed within the more recent past in Tamriel's history, are now available.  You can now find in various bookstores the tomes that were available within  the epic second part  of the Elder Scrolls series, Morrowind.  This includes the epic Bloodmoon addition.

    Not every book that was in Morrowind  was purchased by Elsweyr Publishing, these not having changed since their first printing.  Some books may have already been in one form or another  due to our wish to chronicle  and preserve all available written history and lore, and some content may overlap.
    Thankfully, Gadran Woodsley, the owner of Elsweyr Books,  comes from a long line of Bibliophiles  and librarians, his grandfather  being the one and only Dunyval Woodsley whose charge  was the Renown Daggerfall Lyceum  during the time  of the Dragon Break.
    This package requires a mere two files:     Books of Morrowind.esp
                                                                                Books of Morrowind.bsa
    Both of these go within your Data Folder.  Activate and it will run no problem.



  13. Summon Crow Demon - Weaponsmith Ornifex

    I forgot were I got these model. 
    But, I finally finished the mod... Get the spell code with Tes4edit , use console tes4edit player.addspell XX
    Weaponsmith Ornifex is an NPC in Dark Souls 2
    Weaponsmith Ornifex Information
    One of the two NPCs able to trade Boss Souls, the other is Straid of Olaphis Will trade the first boss soul for free. Her model, textures, death sound and animation as well as idle animations are almost, if not completely identical to those of the Crow Demons from the Painted World of Ariamis in Dark Souls.  
    Shaded Woods. From the Shaded Ruins bonfire, she is found locked in an underground cave, below the false floor. Requires the Fang Key from the petrified lion statue near the bonfire to free her. You must exhaust all of her dialogue to get her to move.
    Brightstone Cove Tseldora. Will move here once freed. In the room with many statues. Next to the Lower Brightstone Cove bonfire.



  14. Natural Woman Two

    Natural Woman Skin Two.01
    July 3rd, 2020
    Original Author...unsure.
    A selection of various half & full size textures. Half sized textures are small, easy on the FPS, but still very detailed...good for actual game play. There could have been more but let's keep file sizes reasonable...lol. Some are ridiculous...but there are women out there with really BIG nipples/areola...don't ask Mr Dog how he knows that...

    Includes...Brown & Pink nipples...veins and stretchmarks etc to varrying degrees. If you can not preview dds files for whatever reason, less extreme tends to be A...higher letters more extreme.
    Various bruised textures for the naughty girls. Some are extreme...
    Just choose the one you want...copy & paste it somewhere...rename it to footfemale and put it in your....
    Data--->Textures--->Characters---->Imperial--->Female (this one)
    Don't forget the Normal Texture (footfemale_n.dds)...one fits all.
    Some turned out better than others. The majority require a high poly breast mesh with a good sized nipple/areola zone...SPD Curvaceous...DMRA....and such. Some nipples are HUGE...they distort on lower poly breasts.
    Due to 'Amber's Pussy' also being on this texture (a Club project), you'll want to install the files in the rather obvious 'InstallToFixRedHeels' folder...new (better) sandals. The old crappy stock ones had red splotches on their heels. Reason: the stock sandals get their flesh color from a part of the texture other than the foot, oddly enough. Adding the detailed Robert's feet to the sandals fixes this. WARNING: the sandals have red toenails. All NPCs wearing them will have red toenails. No longer part of the main DL...

    New versions likely as skills improve...
    This version has some new 'progressive' textures...from pale pink (A, AA, AB, AC, etc) to very darkbrown (BA, BB, BC etc)...see NaturalWomanOne folder.
    Version One (now included in 2.02)...Boobs in screenie below under the spoiler.



  15. SPD Curvaceous Chubby Clothes Extras

    SPD Curvaceous Chubby Clothes Extras
    "Why are you grinning?? This robe makes me look like a house!"

    Optional Addition to the first part...which is required.
    Most of this stuff is less than lore friendly...but fun none-the-less.
    Just empty the contents into your Oblivion Data folder. Allow any overwrites. No need for fresh save...but your load order will likely need adjustment to put the ESP back where you had it originally.
    Additions include some modern hacks for that sort of play...same availability. Divine Elegance for the set. There are LOTS of clothes and I didn't want to add another Vendor to the store...so the merchant menu might be slow to open. Give it a moment if it hangs...

    A new NPC named Nadine roams the land...she might make a good companion...starts at Brina Cross. Her AI will let her roam the map given enough time. She's lost and needs clothes...
    Credits: same as before. 

    Note: some 'all-bone skeletons' templates are included if you'd like to experiment with the clothes in NifSkope. 3 is without tail...4 is with. A neck ring seem hider is already inserted for ease of use. 
    Version 1.04: Both parts now merged into one file for ease of future additions.
    You needs this first...



  16. HGEC Skinny Girl

    HGEC Skinny Girl
    Compiled by DogOnPorch
    This is a mash-up of several bodies...
    Luna's AA-cup upper body
    Hepsy's S-tiny lower body (extracted from clothes mods)
    HGEC hands and feet with Amber's palms and TDS's feet added.
    Fejeena's waist seem fix included.
    Requires Set Body...
    We use this particular body for those PCs & NPCs that we actually want to fit into Hepsy's, Betty's & Fly's tiny little outfits. The regular HGEC AA S body doesn't quite do it... Since it was never part of any particular version of Set Body I'm aware of...here you go.
    Install...replace one of your Set Body bodies that you don't use. The hands and feet can be used to replace whatever common HGEC hands & feet you're already using...as these are probably the best you can get. They work ESPECIALLY well with Ave Brave's Redguard replacer...available at here LoversLab. Includes red nails. Also includes vagina and anus...and a lower body version without the vagina.
    Small imperfections are hidden as best possible by various jewelry built into the body. 
    Issues...vagina and anus can vanish in certain positions...minor. Vagina can appear to leave the body in some other positions. If this becomes annoying, replace with the no fancy vagina version.
    Jewels...same deal. Don't want them? Use the no jewel version.
    Luckily, there's already a ton of clothing for this body....here's a few.




  17. SPD Curvaceous Chubby Wolfcry Armor

    BBW Wolfcry Armor
    For the SPD Curvaceous Chubby body.
    June 16, 2020
    If you play with Vilja enough, she'll eventually make a  suit of fur armor for you that is pretty much standard size...for Oblivion...C-cup & medium lower body.
    This fixes that if your PC is playing as the SPD Curvaceous Chubby girl...etc.
    This is a mix of Trashdog's and Ave Brave's meshes. Apachii textures were used for the re-texture. The result is a generally black arrangement.  It's a bit of a hack...but what do yah do?
    No esp needed...nor any changes to Vilja's esp. Just put the meshes and texture folders into your Oblivion Data folder. Done!




  18. Natural Woman Skin

    Natural Woman Repaint ver 1.01
    May 24, 2020
    A detailed hand repaint of...I'm not sure who the original artist was...but all credit to that person. I merely added to what was already there. This version was originally only in the Club section and I've decided to post it to the regular downloads.
    A new version is in the works that will include this skin plus numerous variations of it...bigger nipples...brown nipples...lots of stretch marks...etc. But why wait? Try out the basic skin...
    Includes...some blue veins/stretch marks/Montgomery glands...etc. Looks fairly normal on smaller girls but when stretched over a pair of big breasts...voila. Ideal for use with the SPD Curvaceous Chubby body.
    Also included...Amber's HGEC pussy textures (built-in). Due to the texture's location on the bigger texture, you might get red splotches on your female lowerclass sandals. Thus some (better) replacements for the sandals are included.
    Install like you would install any skin texture.
    Data--->Textures--->Characters--->Imperial--->Female (in here)
    Back-up your old skin. Just in case...

    If you're interested in what upper body this young lady is hauling around...it's (I understand) a rare HGEC upper that might be a bit of a search to find. I forget WHERE I got it...
    So here it is...
    Put it in one of the HGEC upper body folders  with Set Body installed.
    Data--->Meshes--->Characters--->Bombshell--->HGEC--->HGEC Normal Top--->K Cup (for example...whatever one you rarely if ever use)



  19. Twileks Redux

    The Twi'lek redux is an upgrade to Lovender's Twi'lek race mod.
         *Adds males for each of the twi'lek races
         *Attaches the Twi'lek's Lekkus in the tail slot so that you don't have to travel to the waterfront to get them. It also allows you to wear helmets (see Pictures).
         *Replaces the Lyn Me with a Darth Talon Texture (Darth Maul for males).
         *Gives each of them unique racial traits creating a normal Twi'lek, a Jedi, and a Sith. WARNING: The two force using twi'leks may be a bit over powered but are very flavorful.
    To install you must first install Lovender's Twi'lek race and all of its prerequisite files. Then copy the data folder of Twi'lek Redux into your Oblivion folder and let it overwrite anything it asks to.
    And as always my stuff is open use, for anyone who wants to use anything for their own mods.
    Darth Talon Lekku Texture was missing. It has now been added.



  20. Tales From Elsweyr Anequina, Rev's Redo

    For the love of cats! 
    I really wanted to use this awesome addon for "Elsweyr Deserts of Anequina". Unfortunately it was broken due to having it's editor id's begin with numbers. Never never ever ever NEVER, do that. What I did was change all instances of the edid's that began with 001 to rev. I also took the time to attempt to repair three scripts that weren't compiled. As it stands, with the brilliant help of Oblivionaddicted on Nexus forums, two of them work. The third isn't firing but, won't break your game save though. Also, I included the "Sound" folder even though those files are irrelevant. They are nothing but silent voice files and lip files to match. However that works... Unless someone can convince me otherwise, I will not be changing the instances of 001 regarding these files. There are 3,088 of them that would have to be changed manually! I suggest not installing them and instead install OBSE if you somehow managed to not by now, along with the well known Elys silent voice mod. Enabling dialogue subtitles can help too.

    Edited June 30 2019;

    Testing is done, and only the one previously mentioned script is not functional. It is not critical though, so don't worry. Just know the spot with the ogres in it is quite a fight.  I have had no error feedback regarding anything I have done here, so I declare the mod Alpha state.  Any serious bugs found are probably not because of this redo. All in all, it is safe to use at this point. If you choose to use it, report anything you think relevant to the posts section of this page. I will continue to fix anything I can within reason if problems arise. I also included the requisite "Unique Landscapes" patch for people that use UL, with corresponding record changes.

    Elsweyr Deserts of Anequina (preferably '14 re-release) and all it requires.

    Get it here; 


    Permissions and Credits;
    The original Readme files included in this mod show full permissions to modify, repair, or include if credit is given. All of this mods content is credited to the original authors, save for my repair to it.

    Special credits;
    Obilivionaddicted... Without whom I was stuck. Thanx!

    My amazing wife for her patience with me and modding. Love you



  21. Sigil Stone Equalizer

    I was unsatisfied with the selection of mods that so called "unleveled" sigil stones. So, I made my own. Designed for a heavily modded game. When your difficulty out weights your ability. This a true and complete de-leveling of the records. ALL sigil stones are equal in effect and name, no matter what! No tricks, no bs. I took the liberty to make adjustments to stones that I thought were a bit weak. None have been weakened though. I usually mod for repairing or adjusting mods for my own purposes. This is my first publicly released mod.
    Consider this a free resource. So long as I am credited as the original author, and it is given freely. 



  22. Rev's Tiny Chest

    This mod represents my first understanding of oblivion scripting. Simple as it may be, even Einstein was new to math once upon a time. There are other similar items from other mods, but this one is mine. It is actually a small piece of a larger mod I am working on. Details of which can be found here;
    It can be bought from Calindil at the Mystic Emporium, and has a base value of 5,000 septims.
    It acts like any other item in the world unless you are sneaking. In which case you will open it for storage use. So, that is... Buy it, drop it, sneak, open it, use it, close it, un-sneak, pick it up (Technologic... ? )
    Just drop the contents of the Data folder into your Data folder. Check the esp with your favorite mod manager. It should be Bash Tagged for Invent and Scripts already, if not check those. Load order shouldn't matter, and it was cleaned with tes4edit. (Didn't even need it, go me!)
    If updating to 1.1;
    I haven't found any issues with replacing the old esp with the new one.The only thing is that an additional Tiny Chest will be available for sale. However I believe they won't work independently, because they are literally the same activator item. It could be convenient if you lose it though... 
    You may do whatever you want with this provided it is given freely, and I am given credit. 
    It shouldn't conflict with any other mods. No bugs, but it is rather small so be careful where you drop it.
    Shout Out;
    Special thanks to Fejeena for making this possible and so much more to come.
    And to my lovely wife for her infinite patience with me. I love you babydoll;)



  23. MPC: Modular Player Companions

    v 0.66
    MPC is a Japanese companion mod that was designed to be a framework where people could make custom companions that can join the party, engage in combat, heal, and the like.  Its name stems from MBP, or Modular Beautiful People, as it was intended to be used with Modular Beautiful People to create gorgeous companions.  However, the actual MPC.esm file has no dependencies other than Oblivion itself.

      The mod reserves slots for 24 individual companions, or MPCs (all the same high-elf as a placeholder)

      Each MPC may spawn in any random inn or tavern in Tamriel.

      After spawning, MPCs may walk freely.  A quest option lets you pinpoint where they are.

      An config spell exists that lets you set how close or far MPCs may be, how they react, and much more.

    Included in the package is a separate .esp file that is dependent on both MPC and upon MBP (Modular Beautiful People).  It creates a dozen pre-made MPCs that can join up with you along with several others not initially added into the game..  A Mystic Elf, an Ice Elf and a Carrier will be around somewhere.
    This version formerly existed at Nexus Mods, mostly translated into English.  Only two minor lines may remain in Japanese as the translation for the phrase appears ineffective.  And while there exists a version 1.2.3, I could only find a Korean translated version which I found buggy and contained recursive loop errors.    Original Nexus Mod Topic:  https://www.nexusmods.com/oblivion/mods/22494



  24. Western Saddles for Horses

    This is a file I uploaded to the Nexus. Since it was a ported model from the first Red Dead Redemption that I found on another site, I had to be clever in order to make sure no one reported it. So I created what is known as a Cornelia Style Archive which is one of the methods people use to post files on 4chan. You see that random mess of pixels at the bottom of the image? That is the files embedded in the image itself.
    To get the files:
    1. Download this image using the download button or save it from the screenshot.
    2. Open it in MS Paint, Photoshop, or GIMP.
    3. Convert/Save it as a 24-bit bitmap image.
    4. Open the image in 7zip. If that does not work then change the file extension to ".zip" and then open it.



  25. Blackmarsh Wilderness

    Black Marsh Wilderness (Nov 28th, 2018) 
    For Elder Scrolls IV Oblivion
    By DogOnPorch (Rolf K)
    Includes work/items by:
    Betty (Elbethien)
    + any I missed!
    (much thanks!)
    This is a major overhaul of the Leyawiin area from the Elswyer border to the far East map edge (Cell Line +69). It goes north to about the -29 Cell Line. That's around Fort Blueblood, latitude-wise. To the South...this mod goes all the way to the southern edge (-69 Cell Line).
    As far as what this mod does...
    1. Add greatly to the Leyawiin region: more trees/shrubs/flora/rocks/NPCs/monsters/player homes/etc. Named NPCs have full AI and daily routines. Thy will respawn if they get bumped-off. 
    2. Fixes the too numerous to count sharp terrain conflict lines present in this area.
    3. Adds a massive swampy moor beyond the eastern border regions (Black Marsh). It's HUGE. The terrain had to be mostly painted from scratch as literally nothing existed out there save the odd tree. This area is fully pathed for AI and populated with monsters, etc. Almost all monster spawns are by percentage and many are unleveled...so beware. I'll let you figure-out the rest...
    4. There are no quests...just adventure/treasure. Interiors are copies of stock interiors with some changes here and there. 
    5. This is NOT lore friendly. But it is fair and balanced and ideal for companions like Vilja, etc.
    6. This mod includes Muggrug's Sub-Tropical South as well as a fix for the Niben River/Topal Bay connection based on sny420's mod. So not big enough for ships...by any means. But they do join! Feel free to swap-out Muggrug's trees for others if you so desire. I know some folks prefer other tree types.
    7. It doesn't pay a lot of attention to Argonians, oddly enough. But other familiar themes will soon become apparent while exploring...
    8. Some attention was paid to the Leyawiin/Elswyer border region...mainly sinking annoying floating trees. I think I got them all. This area has long been a bit of a dead zone in most folk's Oblivion.
    9. A permanent guard outside the one gate in Leyawiin near the stable. He just stands there. Poor guy is probably tired so bring him a beer.
    Pretty much anything that affects the Leyawiin region. Black Marsh Wilderness is, however, designed to work with Elsweyr and DLC Vile Lair...hopefully as seamlessly on your rig as it is on mine. I was a big fan of 'Tales From Elsweyr Anequina' until I started building this mod and got a good look at the BIG issues that 'Tales From Elsweyr Anequina' has in terrain painting and how it affects the original Elswyer mod. I don't recommend it in use with this particular set-up. But...experiment if you must.  
    Load Order: Black Marsh should sit *above* Elsweyr and Vile Lair in your load order (using Oblivion Mod Manager available @ Nexus). If you're missing lots of cattails surrounding Leyawiin, some other mod needs to be loaded above Black Marsh. If you have Knights of the Nine active, load it after Black Marsh, as well.
    I made no elevation changes, so smaller mods are likely to still work with only minor conflicts...a bush or rock in the way...etc. Easily fixed in the Construction Set if you're familiar with this program...or let me know and I'll see what I can do.
    Install & Requirements 
    -Empty the Black Marsh Wilderness folder into your Oblivion data folder (meshes/textures/water statics/esp)
    -Border Regions must be disabled (see below for how-to).
    -Oblivion should be patched. Shivering Isles might be required though I don't recall using any of SI's resources. 
    -There might be a landscape tear near Alabaster that has no patch as of yet. However, if you use Land Magic, it will patch it and any other landscape issues you're having.
    I tried to set all trees a bit deeper than usual for those that use mods like 'Natural Environments' by Max Tael which scales-up tree sizes. This should prevent most trees from 'floating' or showing their bases....annoying.
    Cleaning, etc
    -This esp has NOT been cleaned and care should be taken when cleaning if you feel you have to. It's been running for months here in playtesting without trouble. There have been many base terrain textures & grass fixes done and I'm not sure if they'd revert back to the original if the esp cleaned...experiment. Muggrug's Sub Tropical South made some changes to the Leyawiin City World which I'd have prefered he not have...but there are not too many. Leyawiin is a bit of a trainwreck, anyways, in terms of gaps in the walls...sunken walls...and missing fence posts. So if you have a mod that overhauls Leyawiin, itself, run it below Black Marsh in your load order to trump this esp in priority. I made a fix to the Leyawinn Castle that covers the see-through bits along the walls. I think this mesh error was present in both the stock castle and the Imperial Empire-Unique Castles version (which I'm using).

    Just deactivate the esp and delete it. Leaving the few resources behind is not a problem and best left alone if your Oblivion is heavily modded. You never know what other mods use the same resources. Various utilities can be used to handle your mods which many old salts (the majority of Oblivion players, I assume) are already well aware of. If you toggle mods on and off as some do, this can be done safely as far as I can tell...no trouble here.  
    -Imperial Empire-Unique Castles: This is the Leyawiin castle I used while building Black Marsh Wilderness. 
    -A mod that makes Lilly of the Valley give ingredients (missing in Oblivion) is a good idea. I use this one by EggDropSoap: 
    -A mod to add new distant LOD is suggested. I use this one. Run it as instructed to get the new features at a distance.
    -A mod that allows more actors/creatures in a complex scene or fight. Many mods do this, but this one is stand alone. Mass-AI
    -Natural Environments which will make the Black Marsh even more wilderness-y. The weather part has been upgraded by newer mods. But it's still beautiful if a tad buggy. 
    -If frame rates are an issue for you...when aren't they?...I highly recommend using Low Poly Grass so you can enjoy Black Marsh in 'full cattail'...so to speak.
    -Experiencing tears and gaps in your landscape from too many mods playing with the terrain? Try this little marvel out by DarklyDreaming. Land Magic... Dog swears by it.

    Common Complaints:
    Hey...none of my NPCs/critters are moving! 
    This is common in many modded Oblivions where some script is getting in the way *or* some large number of spawn is going over the limit set in Oblivion. In Black Marsh's case, it's the latter. The Oblivion game engine will ~eventually~ get around to issuing them orders. See: Mass-AI in the suggested section if you run into issues.
    I can't see some map markers! 
    I know...Black Marsh extends beyond the map edges (F4) for many cells. I figured this out at some point and stopped marking them...lol. You won't be able to travel to a few locations that are marked unless you have a modded map that allows you to see them.
    This is the first version for public release. It existed as a personal mod for my wife for about a year already.

    In order to reach Black Marsh, you need to disable "Border Regions". 
    Head to your Documents / My Games / Oblivion Folder.
    Look for the "Oblivion.ini" File. Double Click it, and it will open in Notepad.
    Press Ctrl+F to open the "Find Dialogue".
    Type bBorderRegionsEnabled and press "Find".
    Once it's found the line, head to the end of "bBorderRegionsEnabled=1" and change it to: bBorderRegionsEnabled=0 
    Legal Mumbo-jumbo
    Anybody wishing to use this mod in their own project is free to as long as proper credit is given to all the involved parties. Commercial use is forbidden. If for any reason there are objections to Black Marsh Wilderness, please contact me and I'll see what I can do to rectify things. I aim to please. 
    Cheers and Enjoy!
    Rolf (DogOnPorch)
    This MOD is "as-is" and limited release.



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