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These Oblivion mods are of a non-adult nature.

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    1. CM moonelves REPACKAGED 1.0.0

      Hey guys,
       
      This mod is by no means my content. It is something that abriael made a long time ago but that is now incompatible with Xenius' races. What is different in this mod. I just changed the dependancies since the mod author has abandoned the mod for a long time now as it seems so i took it on myself to do it in his place. If for some reason he comes back and does it himself, this will probably be deleted. But that is highly unlikely since he hasn't been active fore a couple of years now.
       
      The mod should already be structured accordingly, so just unpack and past it in the NORMAL oblivion folder (again NOT data folder but the one before it, if i see someone claiming that they can't find it in their load order THAT is probably the reason why). Also you still need the Original mod for this to work since this is only a .esp file so overwrite it when it asks to.
       
      Anyway have fun with this little bundle of joy.
       
      Cheers

      19 downloads

      Submitted

    2. CombatOmega

      Combat Omega
      A combat mod that alters/merges Deadly Reflexes 5, Denock Arrow, Finite Ammo, Eagle Eye Realistic Archery, Duke Patricks Actors Can Miss, Duke Patricks Fresh Kills Alert Npcs, Duke Patricks Near Miss Magic and Arrows Alert, SM EncAndFatigue, Sm Combat Hide, Ragna Parry, Unequip Broken Armor, Average Run Speed, Throw Any Weapon, Stealth Redone, Stealth Overhaul Redux, Double Tap Dodge
      DR5
      I removed the enemy explode spell completly, all horse related stuff since it wasn't in use in this version, stopped the npcanger spell from being added to the player, removed the dodge/flip system in favor of another and various other script changes.
      Stealth Overhaul Redux
      Removed assassination spells, set to use CombatOmega.ini
      SM mods and UBA
      Altered scripts and quest names to make all 3 use CombatOmega.ini
      The rest are just merged in.
       
      =======================================
      === Thanks and credits to ===
      =======================================
      -Skycaptain for DR5 and everyone in his readme == included == Both for instruction and credits
      -HeX for Throw Any Weapon and everyone in his readme == included == Both for instruction and credits
      -Maskar for Uneqip Broken Armor
      -Strategy Master for Combat hide and EncAndFatigue
      -Ragna for Ragna Parry
      -Pashok for "Eagle Eye" Realistic Archery Mod
      -Sca for the Duke Patricks mods
      -Scruggs for Denock Arrow
      -Ocfordite for Finite Ammo
      -Seldalore for Average Run speed
      -Samuro_ for Stealth Redone
      -JOG for Stealth Overhaul
      -Sandman53 for Stealth Overhaul Redux
      -Documn for Double Tap Dodge
       
      If you are receiving an error about SM Bounty, I had accidentally uploaded a mistake. Bounty was meant to be removed, to make for better compatibility with other mods that would alter such.
       
      If you want to use SM Regional Bounty, it is compatible.
       
      11-5-17 UPDATE!!
       
      The new esp fixes that green expanding magic effect. As in, it's gone. This make throwing more stable and much less like to crash the game.

      316 downloads

      Updated

    3. ITS ALIVE!!

      Happy Halloween everyone. In the name of the holiday I present a classic monster with an Elder scrolls twist. Frankenstein's monster or the Frankensteinian as I have called it is a tough race built to take a hit really well. Unfortunately just about everyone hates it. This race suffers reaction penalties from all but one of the races. The only ones that give a positive reaction are the orcs who relate to the monsters brutish nature and lack of social grace.
       
      I have included the psd files in the extras folder for easy editing if you wanted to customize your own monster. Personally I use a few components from IAJOT race replacer https://www.nexusmods.com/oblivion/mods/40284/? Since I have a few of its components installed. I wanted to include these as alternate textures but I had to get multiple permissions from different people and I was running out of time to get this out for October.
       
      Anyway this is my first real mod so I hope you like it. Please let me know what you think. Anything I make is open use. Feel free to use any of it, no asking necessary.

      13 downloads

      Submitted

    4. Dragon Wing Flight

      Dragon Wing Flight
      This will give you a lesser power called Flight Settings.
      To set your flight key
      1. Select the spell "Flight Settings"
      2. Hold down the button you wish to use for flying.
      3. While still holding your flight key, cast the spell.
      You should now see a message box telling you you know how to fly. Sweet!
      Now you have a new lesser power called "Summon Wings"
      Cast to add/remove wings.
      You cannot fly without the wings.
      If you want to rest your flight key, simply cast the settings spell again, which will remove the flying ability, then follow the steps above to set your new key.
      HOW TO FLY
      1. Did you set your key?
      2. Are your wings equipped?
      Good, then run DO NOT USE AUTO RUN!!!, hold down your flight key and jump.
      You should be holding 3 keys down when you jump, the jump button being a 4th.
      Press the space bar to glide (it's important, flying uses fatigue) pres again to fly again.
      You will be in sneak, I suggest not leaving sneak. Issues arise if you land/crash at anything other than the lowest speed.
      You do not need to press W A S D, while flying, you will be auto moving.
      Apparently, you can grab stuff. I have been unsuccessful, but I think it works.
      You can knock people over, fun but illegal. You will get a bounty against friendlies. Neat to knock a bandit down, run over fast enough while drawing a sword and stabbing through the bandits chest..... or whatever you might do to someone who's knocked down.
       
      I hope people find this fun and useful in other mods.
       
      Credits:
      Drake the Dragon - wings
      gulogulo, Saltare & qwertymaster - flight script
      everyone who I wish I knew where those textures came from..... just found them in my texture folders and played.

      87 downloads

      Updated

    5. linen tunic break armor meshes 1.0

      Description:
       

      This archive contains break meshes of linen tunic (lower class clothes, there is a shirt only).
       
      Female clothes match B-cup upperbody
      Male version was made by me from Roberts Muscularupperbody
      All female meshes have got better bouncing boobs and butts animations support.
       
      To install the mod you should simply unpack the archive in temporary location and move it to Oblivion/Data folder or use wryeBash/ObMM.
      I use different from vanilla meshes, make backup of meshes/clothes/lowerclass/05 folder if needed.
       
      You need to use break armor framework to get the mesh swap at last (Use the latest one).
       
       
       
      Recommendations:
       
      It is desireble to use bbb animations also. You may use Mesh Extended Swap mod for better expirience and fun.
       
       
       
      Issues:
       
      1.I expect some framerate drop in cities, no clipping.
       
      2. Male bodies look more bright in comparison to body colour somehow.
      If you are a happy user of Oblivion Reloaded mod - disable skin shader in olivionreloaded.ini in Obse/plugins folder. It helped me a bit.
      Also, Oblivion character overhaul mod may change texture overriding - you may get darker/lighter bare hands/feet
       
      3. Get wet mod may make your body transparent when you are in the rain or water.
       
       
       
      Terms of use
      You can free to do anithing with it, edit and distribute. Have fun and inform me about glitches you'll find.
       
       
       
      Credits:
      Coronerra for skeleton
      Bethesda for original game
      Senchan for male mesh from Robert Male Muscular Stock Clothing and Armor
      Oblivion modding community for break armor framework
      Shademe for Blockhead mod
      amnoone for Mesh Extended Swap mod
      niftools.sourceforge team for Nifskope
      Blender Foundation team for Blender

      61 downloads

      Submitted

    6. dark green vest and leather pants break armor meshes 1.0

      Description in short:
       
      This archive contains break meshes of dark green vest and leather pants (lower class clothes).
       
      Female clothes match LL HGEC lowerbody and B-cup upperbody
      Male version was made by me from Roberts Muscular lower/upperbodies
      All female meshes have got better bouncing boobs and butts animations support.
       
      To install the mod you should simply unpack the archive in temporary location and move it to Oblivion/Data folder or use wryeBash/ObMM.
      I use different from vanilla meshes, make backup of meshes/clothes/lowerclass/05 folder if needed.
       
      You need to use break armor framework to get the mesh swap at last (Use the latest one).
       
       
       
      Recommendations:
       
      It is desireble to use bbb animations also. You may use Mesh Extended Swap mod for better expirience and fun.
       
       
       
      Issues:
       
      1.I expect some minor mesh clipping (Female skin flickers on butt, males - on shoulders) and framerate drop in cities.
       
      2. Male bodies look more bright in comparison to body colour somehow.
      If you are a happy user of Oblivion Reloaded mod - disable skin shader in olivionreloaded.ini in Obse/plugins folder. It helped me a bit.
      Also, Oblivion character overhaul mod may change texture overriding - you may get darker/lighter bare hands/feet
       
      3. Get wet mod may make your body transparent when you are in the rain or water.
       
       
       
      Terms of use
      You can free to do anithing with it, edit and distribute. Have fun and inform me about glitches you'll find.
       
       
       
      Credits:
      Coronerra for skeleton
      Bethesda for original game
      Grhys for female mesh
      Senchan for male mesh from Robert Male Muscular Stock Clothing and Armor
      Oblivion modding community for break armor framework
      Shademe for Blockhead mod
      amnoone for Mesh Extended Swap mod
      niftools.sourceforge team for Nifskope
      Blender Foundation team for Blender

      44 downloads

      Updated

    7. vanilla loincloth break meshes 1.0

      This archive contains break meshes of loincloth clothes. You need to use break armor framework to get the mesh swap.
      It is desireble to use bbb animations also.
      I expect some minor mesh clipping and framework drop in cities.
      To install the mod you should simply unpack the archive in temporary location and move it to Oblivion/Data folder or use wryeBash/ObMM.
      I use different from vanilla meshes, make backup of meshes/clothes/lowerclass/05 folder if needed.
       
      Terms of use
      You can free to do anithing with it, edit and distribute.
       
      Credits:
      Coronerra for skeleton
      Bethesda for original and buggy game
      Grhys for female mesh
      Senchan for male mesh from Robert Male Muscular Stock Clothing and Armor
      micalov for used mesh
      Oblivion modding community for break armor framework

      80 downloads

      Updated

    8. BBB-DR6-UVII-Skeleton-Patch 0_9_3 0_9_3

      For those lost seven souls xD of you who follow the file as of March 16 2017; this is just the additional information concerning the file - no file update being made here.
       
      Please use Supierce's LAPF Enhanced 1st Person Skeleton 1.3 instead. This skeleton is obsolete if you want use LAPF.
       
      http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
       
      or
      http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
      Anyone who knows the author of this skeleton patch please let me know his/her nickname. I dunno who to credit.
      Is this person called BEskind?
       

      THIS IS NOT MY MOD. I ONLY REUPLOADED THE MOD BECAUSE IT HAS BEEN TAKEN DOWN BY NEXUS.
       
      You can't use this skeleton with Unnecessary Violence iii - Critical Mess. It won't work.
      Unnecessary Violence iii - Critical Mess has been deemed non-functional with Deadly Reflex 6. You can run both mods without CTDs & crashes but you won't be able to experience neither mod to the fullest experience.
      BBB-DR6-UVII-Skeleton-Patch
      http://www.tesnexus.com/downloads/file.php?id=40482
      patchr: BEskind
      UPDATE: this patch also makes BBB work with Unnecessary Violence II !
      All respect goes to the authors of these great mods. This is my personal patch to combine them.
      *** PLEASE ENDORSE when it works for you. ***
       
      ## ABOUT THIS PATCH ##
      This patch allows you to use BBB with Deadly Reflex 6b1 and/or Unnecessary Violence II !
      This patch fixes 3 issues when using BBB with DR6/UVII
      It fixes the camera being too tall
      It fixes the 1st person view being rotated
      It fixes the graphical glitches (infinity meshes)
      ## REQUIRED FILES ##
      USE ONE OR BOTH!
      ---Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
      ---Deadly Reflex v6b1 - http://www.tesnexus.com/downloads/file.php?id=8273
      I HIGHLY SUGGEST GROWLF'S UNIVERSAL SKELETON NIF
      ---Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
      Or you can use:
      ---Coronerras Maximum Compatibility Skeleton - http://www.tesnexus.com/downloads/file.php?id=27945
      ---(any BBB skeleton just about)
      USE THIS PATCH TO FIX 1st Person
      ---BBB-DR6-UVII-Skeleton-Patch - http://www.tesnexus.com/downloads/file.php?id=40482
      ## INSTALLATION ##
      SUGGESTED: BACKUP your skeleton.nif file in \Data\Meshes\Characters\_1stperson\
      For OMOD:
      1. Simply activate this patch after all your other related mods - CLICK REPLACE!*
      *must overwrite skeleton.nif in \Data\Meshes\Characters\_1stperson
      For ZIP:
      <USE SOME SORT OF ARCHIVE INVALIDATION OR IT WILL NOT WORK>
      1. Unzip this into Oblivion Folder - CLICK REPLACE!*
      ## GENERAL INSTALLATION ORDER ##
      Should look like this:
      < Unnecessary Violence II >
      < Deadly Reflex 6b1 >
      < Any BBB packs (armor, skins, animations) >
      < Universal Skeleton Nif (sometimes included in BBB packs) >
      < BBB-DR6-UVII-Skeleton-Patch (INSTALL AFTER EVERYTHING ELSE) >
      ## UNINSTALLATION ##
      1. Delete skeleton.nif file in \Data\Meshes\Characters\_1stperson\
      2. Use the BACKUP to revert to your old skeleton.
      ## GUARANTEE ##
      This patch will make Universal Skeleton Nif work with UVII / DR6b1 (and in turn make BBB work with them).
      ## NOTES ##
      ON UNNECESSARY VIOLENCE: A relevant portion of Hex's readme is reproduced here:
      If you want to use BBB bodies then you will need the DR6-BBB compatibility fix on the nexus. YOU WILL ALSO HAVE TO DISABLE SKELETON SWITCHING IN THE UVII INI, WHICH MEANS NO AMPUTATIONS. *but you still get to impale, throw, and decapitate...
      If you want to use it with Deadly Reflex you will have to install the resources of deadly reflex AFTER those of UVII or some DR animations may end up returning to their vanilla versions.
      Similarly, if you wish to use Deadly Reflex you will need to download [Hex's] compatibility fix which lets DR make use of the latest versions of NifSE (http://www.tesnexus.com/downloads/file.php?id=40336)
      ON PERMISSION to use Growlf's Universal skeleton, in his readme it says: "Permission is generally granted for further development." I consider this a further development as a patch to make it work better with two other mods!
      ## COMPATIBILITY ##
      After some testing I have found that this patch works perfectly with:
      Set Body Spell http://www.tesnexus.com/downloads/file.php?id=27724
      Growlfs Body Resizing Mod http://www.tesnexus.com/downloads/file.php?id=31955)
      ## TOOLS ##
      NifSkope
      OBMM
      WryeBash
      ## CREDITS ##
      HeX_0ff - for the amazing Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
      Skycaptain - for his mod Deadly Reflex - http://www.tesnexus.com/downloads/file.php?id=8273
      Growlf - for making Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
      Yarharhar - who Skycaptain credits for the skeleton he's using.
      Coronerra for his Maximum Compatibility Skeleton and contributions to BBB
      As far as I can tell, I am freely able to use the two skeletons that I modified to make this patch!

      978 downloads

      Updated

    9. Outlaw Life

      Outlaw Life
      Requires Alternative Beginnings by Arthmoor and choosing the Outlaw start
      Choosing Outlaw in the wilds option in Arthmoors Alternative Beginnings will now start you in the Highwayman Hideaway cave instead of
      outside Fort Ash. It will start the Highwayman Rob Anybody quest that adds the dialogue allowing you to be a highwayman
       
      If you want to know how a particular piece of this works or what it does, all original readmes are included.
      ======= Thanks to =======
      David Brasher for Highwayman - Rob Anybody
      Kimosabe04 for Highwayman Hideaway
      DuggeDank & Haldar1248 & pkkjp for all the work on Jail Shackles
      directorrick7 for Jail Break Escape Routes
      Syclonix for Hear No Evil
      kuertee & Povuholo for Crime Has Witnesses with Responsibility Tweak
      Seldalore for Stolen Item Ownership
       
      Removed the menu option, I couldn't get the shackle adding to fire properly. So, if you want the shackles, get arrested.
      You start in your very own little cave with a bounty of 500 and 5 infamy ( from Alt Begin) nice place
       
      Pics from original hideaway mod. This one is a bit darker (it is a cave) but my version is player owned
       
      Edit: 2-11-17
      Added a new esp that doesn't require Alternative Beginnings to have compatibility with other alt start mods. It still requires the resources from the original version.

      150 downloads

      Updated

    10. Alternative injector for Darigaz' DMZ armors

      Quick-made mod for better demonstration of DMZ Armors
       
      0) armors are added to merchant (Morwain, Anvil; repeatedly, if already bought) chest via script, not by direct edit (less conflict chance);
      1) placeholder male vanila models added:
      a) DarkBrotherhood Male armor for Shrouded;
      b order armor for Brusef Amelion, Mithril, Iron, and Ebony;
      c) arena light blue male armor for Glass and Chainmail;
      2) some armorsuit weights are edited to my preferences: for example, 160 seems too much even for Ebony set;
      3) six(iirc) girls (some vanila races i like), who could wear some variants of DMZ armor are added by script to vanila "Orc Adventurer" actor list; so they can arrive instead of vanila orc at corresponding locations;
      all gals have additional ai-packs for sleep, and search for weapons when disarmed (for any weapon when in combat, or their specific - if not);
      their armor "preferences" are also groupped by their classes: DMZ-heavy, DMZ-light and "lightest"(thief-style);
       
      JFYI: vanila Orc-adventurer random-chance locations are: Dzonot cave, Talwinque, HrotandaVale, FortNomore, Niryastare02, ArrowshaftCavern03, GrayrockCave02, KingscrestCavern03, KindredCavern02, FortUrasek02, Rielle, DoomedMine, FortBlackBoot, FortDoubleCross, Nornal03, FortChalman.
       
      This mod should be used instead of original Darigaz's .esp, all other resources from original mod are neccessary.
      All questions about this mod [mal]function should be addressed to me, emo877 (please do not bother the author of original mod).
       
      Big thanks to Darigaz17 for beautiful armors.
       
      UPD: look into "support thread", there could be (+1 now) newer versions.

      79 downloads

      Updated

    11. A CM female daedra based on Divine Avengers mod and Nuska's OCO dremora 1

      As the title suggests this mod provides a .esp that only changes the face of the Original mod Divine Avenger made. I own nothing of this content but the changes i made. As such all credits go to Divine Avengers mod on the nexus called "A CM partner companion female dremora Aanila" and nuska from OCO2 for making the textures.
       
      Note: Both of these mods are NOT included in this download. Therefore you have to download BOTH these mods first before you download my changes. I am aware that the perms on the nexus state that i can't make changes to Divine Avengers mod without his permission but since he hasn't responded to that page for two years i hope the coast is clear. If the administrators of this site feel the need to remove this upload so be it.
       
      Install instructions:
       
      Just download the two before mentioned files and then let my .esp overwrite DA's.
       
      Note2: the reason why i didn't put any links is because for some reason the links don't seem to work very well when they are aimed straight at oblivion Nexus fr some reason. You are better off using google to find the required mods. (hence why DA's mod is rephrased word by word to make it easier to find)

      30 downloads

      Updated

    12. Expanded Greetings 1.1

      This mod will allow NPCs to recognize all of the player character's talents and make the skill-based dialogue greetings (such as "you're a sneaky looking sort" and "look at the muscles on you!") less redundant once the player has reached high levels.
       
      The reason these dialogue lines may have never been spoken depends on what order the playable character's skills increased throughout the game. Eventually, once most/all skills have been maxed, the dialogue gets "stuck" at the top of the dialogue tree.
       
      The only modifications are the conditions that regulate how an NPC greets the playable character. Not only does this expand talent-based greetings, but also recover the generic "hello" greetings that are lost as the character becomes more powerful and famous/infamous.
       



      Testing the Mod

      Make sure the playable character has at least two attributes that are 70+ or two skills that are 70+. Otherwise, effects will not be experienced until later. Go up to NPCs (Imperial City Market will have the most during the day). They will usually greet the player with a generic "hello" dialogue line but other times they will comment on the player's skills.



      Mirrors

      AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance

      172 downloads

      Updated

    13. Daedric Museum of Artifacts 2.2



      Required
      These mods are required to play Daedric Museum of Artifacts.

      Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice



      Optional
      Some content is only accessible when the following DLC expansions have been installed.

      Knights of the Nine Mehrunes' Razor Shivering Isles



      Description
      This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road.
       
      Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.
       
      The museum also contains other Daedra related exhibits for the player to view.
       



      Museum Rooms
      Lobby
      Serves as a gateway to the rest of the museum
      Museum of Artifacts
      Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles Mehrunes' Razor: Pedestal for Mehrunes' Razor
      Museum of Lords
      Mannequin displays of the live Daedric Lords featured throughout the game Shivering Isles: Sheogroath & Jyggalag displays
      Museum of Daedra
      Mannequin displays of the live Daedra featured throughout the game Shivering Isles: Displays of Daedra from the Shivering Isles Knights of the Nine: Auroran display
      Museum of Relics
      Preset displays of miscellaneous Daedric items seen and acquired throughout the game Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment



      Mirrors

      AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods TES Alliance



      Versions for Other The Elder Scrolls Games
      The Elder Scrolls V: Skyrim
      The Elder Scrolls V: Skyrim - Special Edition

      41 downloads

      Updated

    14. Mod Organizer Profiles Manager


      Download from here to maintain only one copy.


      http://www.loverslab.com/files/file/3193-mod-organizer-profiles-manager-3/

       

      An application that synchronizes mod order between profiles for Mod Organizer. So for example if you makes changes in one profile, the order is copied to other profiles within the same profile group.
       
       
       




       

      Right click to get context menu.
       
      [1] Contains path for all Mod Organizer installations whose profile you wish to monitor. You add a new path using the textbox below it and pressing [Add] button.
       
      [2] List of profile for selected Mod Organizer from pane [1]. Profiles are grouped so if you make changes to profile "Alpha 1" the order will only be copied to "Alpha 2" which belongs to the same profile group (Cyan - hotkey 2). You change the group profile by selecting it and just pressing the hokey using the legend for reference. Grayed out profiles are not monitored. The copy button below is for manual copy of selected profile in listbox to the one in the combobox. All function can be accessed through the context menu shown in the image. Right click to access it.
       
      [3] Output log, listing all copies being made.
       
      [4] The rest of the buttons are pretty obvious: Clear log, Toggle MOPM Monitoring...

      56 downloads

      Updated

    15. WalkAnimSwitcher 1.0


      WalkAnimSwitcher v1.0


       
       
       


       
      Description:
      This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down.
      Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation.
      This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled.
       
      Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini.
       
      When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again.
       
      To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception)
       
      Here are all the Walking Animations:
      ; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims)
      Conflicts:
      None
       
      Known Issues:
      I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150.
       
      So in general to see if this mod works on your character you can try this:
      Load your game
      Open console and type showracemenu, press enter
      Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims.
      No game crash? Enjoy!
       
      Requirements:
      OBSE v0020
       
      Installation:
      Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten.
      Mod Organizer: Install and activate
       
      Version History:
      1.0 - Release
       
      Credits:
      Mur_Zik and Surazal for Real Walk and famous Sexy Walk
      beni and amsterdam2019 for Pretty Woman
      nao4288 for Womans Move
      Umpa for sexy walk with hand on hip
      tbsk for Improved Posture and Walk
      sinkpoint for Manly Stride
      Bethesda for making their TES games moddable and thus immortal
      You for still playing my favorite game
       
      Licensing/Legal:
      You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.

      1,381 downloads

      Updated

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