Upon arriving to a walled city, your owner may find they have business elsewhere and seek to restrain you for a couple of hours. Each walled city uses a unique, custom animation and time can be fast-forwarded to skip lengthy waiting sequences.
Enough is Enough:
Ill-behaved slaves with lengthy terms of contract may prompt their owners to take drastic measures to teach them a lesson. Depending on your dialogue choices, this quest may result in death. A similar event will be played if you haven't bettered your ways a week after the first lesson.
Slaves with a substantial amount of time remaining on their contracts may give their owners cause to brand their property. Although by no means a hard dependency, SlaveTats will be required for the full experience.
Who exactly is sworn to carry whose burdens? This time round, you will be; or rather, commanded to. Your owner will outfit you with a rather hefty backpack. In addition, your owner will make sure to keep you moving whilst on the road - although I've done my best to make sure it won't happen whilst you're trying to sneak up on a bandit camp.
Upon entering the safe confines of a walled city, your owner may decide to equip a particularly debilitating restraint on you and will parade you through the streets, wipping your ass as you go.
In addition, it'll be your owner who sleeps in a comfy bed whilst staying in inns. Slaves, after all, should sleep on the floor. Ill-behaved slaves suffer an even worse fate, drawing from up to 7 custom animations.
Finally, seeing your naked body may prompt your owner to outfit you with a few new restraints and decorations.