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  1. [Stellaris] Lustful Void

    Lustful Void Download Page
    A Stellaris lewd mod! Basically, I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far.
    Although a little less so these days, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!).
    Current Features:
           14 Lewd Leader Traits.        50 Lewd Biological Traits.        12 Lewd Robotic Traits.        Some traits have synergy bonuses with each other and more will be added with time.        4 Origins, 10 Civics and 14 Sexual Technologies., which have various special mechanics, policies and decisions.        MASSA is now for the most part integrated. (Thanks Darkspleen!)        Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV.        My own custom hybrids system with inspiration from other mods like Sexual Gameplay and MASSA.        Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech.        Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way!        Lewd Megacorp branch office buildings and 2 civics which can change by combining them with certain base game civics.        All non-leader traits affect LV jobs, usually in the form of a bonus or malus to production (bigger breasts give more milk ofc).        Breeding tradition (first of many!)        Sexopolis fully integrated. (Thanks Buttson117!)        Lewd Advisor (voiced by LalaLexxi).        21 Lewd (and optional) rooms.        Lots of optional loading screens as a way to say sorry for taking so long lol (all credit goes to the actual artists!)        Many things I can't remember! lol  
    You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server)
    Loading screens have been moved to their own download page to unclutter the main mod a bit. You can find them here!
    Required: The main Lustful Void archive (Lustful Void.zip). Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. Portrait Patches: You need the Base Game Portraits Gender Patch for pops to change when using mono gender (and futa) traits. Unfortunatly I don't have time to make patches for other species mods anymore, but I did write a basic guide you can find here to make your own! Optional: Everything else. Also, only use one loading screen set! All credit for loading screen art go to their respective artists (see credits).  
    Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this!
    If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after.
    Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Protrait Patches.
    You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod).  
    I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod!
    Q: Why does x feel empty or unfinished?
    A: Sometimes it's just a placeholder and sometimes my time is taken up by something else. But just because I'm not working on it at the time doesn't mean I won't move back to it in the future, so just be patient.
    Q: Is "Lustful Void" a community project with a team of people working on it?
    A: Nope, it's mostly just me (Lithia). People do provide ideas and contributions now and then though, and many parts of LV are from old mods I updated and maintain. The credits section can tell you who contributed what.
    Q: Are there any translations for this mod?
    A: Yes! But new ones have to be made with every update and relies on people here on Lovers Lab or Discord to share their hard work.
    Q: Where can I share any translations?
    A: Here!
     New Changelog:
    Old Changelog:

    You can join the discord server here. If you want help, you're more likely to get it there.
    Tip Jars!

    Any support helps keep me motivated! ❤️
    Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Also don't upload this anywhere else please!  

    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.



  2. [3.5] nobody's Lustful Void patch

    Replaces hair_selector with attachment_selector for the LV portraits
    sexbots should have its normal hair and tentacles should not have hairs now
    Old Description



  3. Lewd Galaxy

    Glory to the Old Gods!
    I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work.
    I created this with help of my friend Supreme Grand Master Kaldor_Draigo.
    This mod adds 16 new portraits to existing species classes.

    New biological portraits include:
    - Eldar (Warhammer 40k) - 33 (Humanoid)
    - Argonian (TES) - 62 (Reptilian)
    - Deathclaw (Fallout) - 50 (Reptilian)
    - Eliksni (Destiny) - 48 (Arthropoid)
    - Floran (Starbound) - 35 (Plantoid)
    - Hive/Krill (Destiny) - 28 (Necroid)
    - Vessel (Hollow Knight) - 91 (Arthropoid)
    - Jiralhanae  - 31 (Mammalian)
    - Nurse (Silent Hill) - 24 (Necroid)
    - Predator/Yautja - 32 (Humanoid)
    - Quarian (Mass effect) - 45 (Humanoid)
    - Sangheili (Halo) - 64 (Reptilian)
    - T'au (Warhammer 40k) - 58 (Humanoid)
    - Viper (Xcom 2) - 44 (Reptilian)
    - Wurae (By @ArtLegionary) - 60 (Reptilian)

    - Turians (Mass Effect) - 36 (Avian)

    Also this mod adds 5 robot categories from my previous mod:
    - 90 portraits of Warframes
    - 36 portraits of Assaultrons (from Fallout)
    - 45 portraits from Risk of Rain
    - 169 Misc robot Portraits (divided into 2 categories)

    More portaits and species on the way

    Warning! May contain easter eggs.



  4. xxWorld Project

    xx World Project
    Feedback is welcome as it is still very buggy, I guess.
    I am not an English speaker, so the translation may be wrong. (I am looking for translators)

    Only humanoids are confirmed to work. It may possibly not work for other species.
    I wanted to animate the event, so some events are animated.
    Functions being added
    ∙ New ship (addition of girls' ships)
    ∙ New origin (sex hegemony countries: start with a genus)
    ∙ New proclamation (start of events to humiliate the gentry) 
    How to install
    (PS) Nemesis DLC is required.
    Load the mod in the following order
    ・ZS animated portraits
    ・ZS animated species
    ・xxWoorld project
    Referring to the zs mod for the race of the garrison. ( url : 
    Plans for future additions
    ・Chain events (girlships, genships)
    ・Addition of traditions (traditions for the genus will be added)
    ・Addition of tribes for the genus.
    ・Adjustment of UI
    ・Numerical adjustment
    Source of this
    All images used are the property of their creators
    - Lustful Void
    - Mango's Lewd Diplomacy 
    tweitter: (just a moment ,please)
    Thanks for reading.
    This is completely within my personal taste and I have no intention of causing offence to others. If you have any questions, please contact me. I will deal with it immediately.



  5. SE - Restyled - Plus Plus

    A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), enabling clothing (or lack thereof) not found in the Plus setting.
    Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
    SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
    Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
    Users and modders can request support for SE - Restyled, including:
    Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)  
    Extract the contents of the zip file into your mod folder.



  6. [Stellaris] Vanilla Framework

    Vanilla Framework 1.7.5
    What is it?
    Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.
    What does it do?
    At present it adds;
    6 Aquatics sets (244 images) 7 Arthropoid sets (236images) 8 Avian sets (267 images) 2 Fungoid sets (127 images) 13 Humanoid sets (569 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 13 Mammalian sets (1,021 images) 4 Molluscoid sets (201 images) 6 Necroid set (290 images) 5 Plantoid sets (174 images) 8 Reptilian set (438 images) 5 Toxoid sets (173) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images)  
    Total Mod Images: 4,445
    All species DLC
    There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (whatever species you're missing) below into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution.
    _101_VF_I_Dont_Have_Plantoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Necroid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Lithoid_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Aquatic_DLC_classes_Patch.txt _101_VF_I_Dont_Have_Toxoid_DLC_classes_Patch.txt  
    This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them.  This mod is incompatible with other mods that affect base games Species Classes.  Compatibility patches will be made as mentions of conflicts arise.  
    By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance.  The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.  
    Compatibility Patches
    There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.
    Mods that have a patch;
    Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy  
    21/09/2022 - Hotfix-ish
    A number of solar system files got updates with the dlc's release, main issue is that people will find they can't select toxic Sol stuff. The updates also mean that VF no longer needs common/solar_system_initializers/sol_initializers.txt , so everyone can just delete it and it'll solve the issue.  
    20/09/2022 - V1.7.5
    This is the update for the just now release Toxoid DLC. It adds Soft/Face Masks(42), Hard/Full Masks(47), Modseven art as Mutants(18), Muk(15), and Goodra(51) Also adds 1 pre_sap image for toxoids, Vault Girl, which may get changed. Total images: 174 This was a rather odd one to source for, and also unexpected. Plague doctor stuff not as prevalent as I'd thought it'd be for one. There was a few dev notes about place holders, so this could break with a patch, but I'll be keeping an eye out for that. Things are ramping up again, so these updates will be slower.  
    Delete any old versions you might have installed
    Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes  
    Changelog (Old)
    19/08/2022 - V1.7
    This updates adds 2 new Aquatic sets, 2 Arthropods, and 3 Avian. Aquatics get Penguins(18) and Vaporeon(45), Arthropods get Eliksni(14) and Hollow Knight(35), Avians get Corvids(31), Harpies(40), and Toucans(13). Also happy to add 4 new donated images to Lithoids (latex). Total new images: 200 Really feeling the lack of content with some of these. Going forward, if I can't find enough images for new sets for a species, I'll try bulking up the existing ones instead. Huge thank you to Armchair who really helped test and bughunt a new unexpected issue. Seems Stellaris will consistently crash right before loading the main menu if there is no prescripted empires (or possibly pre-made custom empires), and that broken custom empires (missing mods, dlc, etc) can spawn into games as fallen empires. To fix this, VF now has a custom prescripted empire courtesy of Armchair. Next update will focus on Fungoids, Molluscoids, and Reptilians. I don't hold much hope of finding a new set for Fungoids, so I might revert them back to non-gendered and have each gender as a separate set. Maybe for Lithoids too. Please let me know what you think about this.  
    01/08/2022 - V1.6
    This updates adds 5 new Mammalian sets (honestly, they are by far the easiest species to source for); Giraffes(64), Wolves(72), Goats(56), Tigers(84), and Pandas(67). Total new images: 343 Next up is Avians, Aquatics, and Arthopods. Content is running a bit dry now, so maybe expect 1~3 per species. I'm openly taking suggestions for sets people would like to see included.   
    15/07/2022 - V1.5
    This updates adds 5 new Humanoid sets; Angels(45), Cyclops(32), Ogres/Oni(29), Twi'lek(28), and Warcraft Trolls(26). Total new images: 160 Not as much as I'd like, but I'm running out of ideas of what to add. While making this update I had to drop about 5 races because I just couldn't source enough images.  I'm openly taking suggestions for sets people would like to see included.   
    18/06/2022 - V1.4
    Finally had time to get some work on the mod, but at this point I think I'm hitting a content wall in certain areas. I can't find one fecking thing extra to add to the Fungoids sets for example. Another is the Molluscoids, it would start out fine then it turned into an utter drought of content. So assume that if there isn't 5 sets to a species, it's because I just can't find anything, or enough of something to work.  Anyways, what's been added is Cactus (25) and Florans (20) to Plantoids, Ants (25) and a mix (38) of stuff that almost worked on their own for Arthropoids, Chickens (31) and Eagles (26) for Avians, Latex (25) for Lithoids, 8 new for Pre-Sapient, 9 for the Salvagers, and 12 for the Shroudwalkers. A total of 219 new images. I'm not 100% sure the Salvagers are a good fit, something like dwarves would have been more accurate but they'd be better as a playable race. The mixed set was supposed to be either mantis or beetles, but there wasn't enough so I just mashed them together with other failed ideas. I might replace it in future, but it'll most likely stick around, the only other feasible set would be hollow knight.  
    01/03/2022 - V1.3
    The last of the donated images. Well, there is some more but they'll get added piecemeal. Not a whole lot (again), but this update adds two new Reptilian sets; Crocs/gators(42) and Dinosaurs(44). I'll be trying to get all species up to 5 sets now, when I have time. I've noticed that people have downloaded the experimental dlc patch, but haven't said if it works or not. I kinda need the feedback.  
    06/02/2022 - V1.2
    Things have been rather hectic lately, and scedual changes means I haven't had that much time to work on VF. This update isn't as substantial as I was hoping for but it's something at least. What it adds is 3 new Mammalian and 2 new Necroid sets; Deer (60), Dog (58), Foxes(48), Succubi (45), and Demon (53) for a total of 264 new images. The next update will include the last of the donated images, but I'll also be working on an experimental build for people who are missing some or all of the species dlc since that seems to be the cause of crashing during empire creation.  
    04/12/2021 - V1.15
    I hope everyone had a good Christmas and New Year? I know I said the next update would be a Mod It Yourself guide, but that's turning out to be harder than I expected (I tend to ramble and rewrite a lot). In the meantime, this update is thanks to a very helpful Anon who donated all the work they never published! Honestly, it took like three days to put this update together, it was so nice not to have to mask art for a change. This update is an expansion; 8 Slimes, 9 Dark Elf, 22 Elf, 5 Draenei, 16 Bovine, 19 Equine, 40 Feline, 22 Rabbit, 9 Shark, 3 Dragon, and 7 Draconid. This is only a part 1 of 2 as there's still more artwork left over, but it'll need a bit more work as they'll be new sets. I'm still working on the guide but I just wanted to put something out for Xmas/New Year (even if it is a bit late)  
    04/12/2021 - V1.10
    This update is for the new Aquatics DLC. It adds 4 sets; Merfolk (think mermaids), Orca, Shark, and Zora for a total of 172 new images. Took a bit longer then expected, even though I was kinda rushing it, mainly because there was an unexpected lack of images for certain sections. Zora and Merfolk were really lacking in Futa content so to make up for that I added the Orca set. I'll be keeping an eye out for them as I'm doing other updates. Gonna take a week off, I'm under the weather and finding it hard to concentrate. I spent a half hour trying to get the update to work before I figured out I messed up the image paths. Next update is going to be a 'Mod It Yourself' guide so people can make there own portrait sets/mods and comparability patches. After that, well it's going to be a new round of expansions with a pleasant surprise (for me at least).  
    17/11/2021 - V1.0
    Fixed the Fungoid Mushroom set, (mixed up the number of images for Futa and Males) Added 12 images for the Extra-dimension species (Novakids), added 32 images for the Swarm (Xenomorphs), and 5 images for the AI. Novakid images were largely carried over from Xenophilia but I tried to source some more for variety, of which there is surprisingly little. While Xenomorphs were my first thought for the Swarm, I did look into using either Zerg or Tyranids but also found those surprisingly lacking or unusable. Might offer Xenomorphs as its own species as there's plenty of images to work with, but I think there's already a mod that has them, so we'll see. And with this, I'm moving VF out of Beta. ? I'm going to prepare some sets for the upcoming Aquatic species pack, after that I'll be looking at making a pdf guide so people can tinker with VF and add to VF themselves. This isn't to say I won't work on it anymore though, I'll still be doing a second run through to up the number of sets. Might even start doing event modding.  
    26/10/2021 - VF Beta 0.9
    My god, I've been busy, but the new update is finally here. Vanilla Framework has now incorporated Xenophilia. Mostly. What was added, plus the images I sourced to make make up for any missing aspects, nets 387 new images. The Bovine and Equine sets got a big boost, but VF now includes Draenei and Quarian for Humanoids, with Death Claws, Kobolds, and Sangheili for Reptilian.  Protoss should also have been added but they are very troublesome to source for. Next update will be on the Crisis portraits, plus I might start from the top of the list again if the new DLC doesn't mess with anything  
    30/08/2021 - VF Beta 0.8.1
    More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas.  
    07/08/2021 - VF Beta 0.8
    This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to.  
    08/05/2021 - VF Beta 0.7
    This took a lot long  than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge  
    06/04/2021 - VF Beta 0.6
    This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.  
    06/04/2021 - VF beta 0.5
    This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).  
    09/02/2021 - VF beta 0.4
    This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one  
    20/01/2021 - VF beta 0.3
    This took a lot long than intended because I'm currently in a busy period.  Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)  
    07/01/2021 - VF beta 0.2
    The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.  
    30/12/2020 - VF beta 0.1
    The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.



  7. Calcifire's Portrait Pack

    ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy
    Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those.
    REGULAR VERSION:: stellaris v3.4.*
       x88 Species - some have more variants than others... some are half assed. (examples shown above)
       Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work.
    DIRECTORS CUT:: stellaris v3.4.* + lustful void v0.6.5
       x86 Species - x2-x6 for each species class, + x13 bonus species
       x24 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x3 enclaves, and some of the special event species, etc.
       x61 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with
    TRAIT PACK:: stellaris v3.4.* + lustful void v0.6.5
    Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void and expansion pack.
       Visual Overhaul - all Traits and Leader Traits have been redrawn
       Increased Trait Limitss - at this point, game balance is not the objective anymore. Species can now have up to 15 traits so that players can design species to be as lewd as they want
       x61 Extra Traits - a list of all the new traits can be found in the spoiler bellow
       1a. download either the "REGULAR" or "DIRECTORS CUT" versions
          1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well
       2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder
       3. extract the contents of *insert_mod_name*.zip
       4. open the Stellaris Launcher and include the mods in your playset
       5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits
       REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall.

       DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods.
          REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses.
          Specifically this mod edits::
             1. Prescripted_Countries, files wiped clean
             2. Species_Classes files, wiped and modified
             3. Scripted_Triggers files, modified
             4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified
       TRAIT PACK:: lite, but does make one edit to vanilla.
             1. Species_Archetypes, increases trait limit to 15 for biological and 10 for machine species
       Vasaya_135 - for requesting "inexpressible tentacled horror" gf
       Predeiter and unwashed biomass - for requesting(inadvertently) futa-mecha-robo deathclaws
       Wobobo123 - for suggesting and producing cybernetic giantess assets
    "So Calcifire?.. Were you even trying at all when you made the male portraits?"
       Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright.
    Donation box ::HERE::, for anyone who liked the mod



  8. Lite LV

    This is a very niche mod that completely redoes LV so it doesn't greatly impact the stellaris paradox mess of a 'balance'. This takes the ideas around LV and reduces them to a similar but more integrated version. 
    What it does:
    If the species has the civil of sexual industries, they get some job replacements:
    Clerks are relabeled as  Prostitutes. Entertainers are relabeled as Porn stars.  
    With the civil you can build milk factories which milk cows produce primarily milk (a new resource). Milk is used for a ship aux called a milk booster. It is probably the best aux but nothing that should break the game balance.
    Adds some new sexual traits but attempts to keep inline with paradox's lame traits.
    This mod is primarily for odd folks like me that want a little LV but attempt to keep stellaris's terrible game balance.
    Race mod
    I included my animated race mod the drixian. (see pic)
    I didn't do any events yet but if I do they'll be non balance breaking events.



  9. Situational Nudity - Lustful Void compatch

    Compatibility for Situational Nudity and Lustful Void
    also fixes bug with Situational Nudity where leaders are naked but none of the pops are
    may or may not cause slowdown in pop view when you need to render in 200 portraits at once
    Situational Nudity [this patch] doesn't matter where you put Lustful Void
    in fact, the mod functions well without Lustful Void, if you just want the modified script
    overrides following scripted triggers:
    should_be_naked should_pop_be_naked  



  10. Situational Nudity - Human Variety compatch

    Compatibility for Situational Nudity and Human Variety
    because base game human phenotype 2 is atrocious
    Situational Nudity Human Variety [this patch]  
    overrides 3 files: 2 selector scripts for male/female humans and 1 dds for human phenotype 2



  11. FredsAlias Lewd Factions

    I'm new to Stellaris modding (which is why I put this in the wrong place first, doh!), but I seem to have made something that works - hooray!
    This mod overwrites the existing vanilla factions, rather than adding new factions.  As such, its likely not compatible with other mods that overwrite vanilla factions.  I've tweaked some of the flavour text and descriptions.  Its not a huge mod, but should hopefully support RPing, where factions didn't previously work well with, for example, Lustful Void. 
    Let me know if you find mistakes and I'll try and fix them, but please don't expect magic results or instant replies, very much a noob!  If you've additions, or an alternative theme you'd like, feel free to post.  



  12. Situational Nudity

    This is a mod with three major features, each with its own section below. It isn't achievement compatible but it's extremely close to vanilla in both art style and gameplay.
    To install, unzip the files in your Documents/Paradox Interactive/Stellaris/mod folder. Situational Nudity is currently intended for Stellaris version 3.4.5.
    Situational Nudity
    Pops, leaders, and rulers will be naked when:
    they're slaves, they're part of a hive mind, they have the servile, docile livestock, nerve-stapled, or zombie traits, they live in an empire whose founding species is always naked, they’re aquatic, or, the empire they live in has the Shared Burden, Agrarian Idyll, Anglers, Pleasure Seekers, or Corporate Hedonism civics. Humans and humanoids 2 through 5 will all be fully naked, courtesy of Nessa's artwork. Unfortunately I can't undress every portrait because the portrait artwork literally isn't finished most of the time. I should also add that all of the nude portraits are pretty tame aside from Nessa's additions. There's also no fancy nipple rings or chains or extra clothes or anything crazy. Just the regular Paradox clothing and good honest nudity in the appropriate conditions.
    Several more species are now always naked. If a species is naked in the Species or the Contact view but not elsewhere then that means they can support situational undressing.
    Credit for this section goes to Nessa for both the idea (Real Human Slaves) and for the artwork.
    Situational Nudity also includes, updates, and polishes the following mods:
    Cat Dimorphism portraits by Silfae Fox Dimorphism portraits by Silfae Horse Dimorphism portraits by Silfae Warthog Dimorphism portraits by Silfae Monkey Dimorphism portraits by Silfae Otter Dimorphism portraits by Silfae Squirrel Dimorphism portraits by Silfae Llama Dimorphism portraits by Silfae Ox Dimorphism portraits by Silfae Void Dimorphism portraits by Rivershaw Space Goat Dimorphism portraits by SoulDoubt Dragon Dimorphism portraits by NullPointer and its fix by shredtilldeth Bat Dimorphism portraits by Otto Abnormalverbraucher Reptilian 2 Dimorphism portraits by Forte Avian 2 (Space Duck) Dimorphism portraits by Gnefitisis一三 Reptilian12 (Space Angler Fish) Dimorphism portraits by Gnefitisis一三. I actually fixed this on my own (along with a lot else, see below) but to avoid accusations of plagiarism or unfairness or whathaveyou I may as well say I included its fix by shredtilldeth. Eyeshadow Remover by orc_junior Pangolin Sexual Dimorphism by Tony Starch Dolphinettes by Tony Starch Plantoid 7 Dimorphism by Tony Starch Might be worth clarifying that I haven't just cobbled them together with a few minutes of copying and pasting, I've compared each of them line by line to vanilla and cleaned it all up. Superfluous files are removed. Errors from the error log are all cleaned up. I redrew clothing to ensure all clothing is a perfect match for vanilla, so the royal outfits have been added everywhere and all of Silfae's females have every single item of clothing the men do. It's intended to be as seamless and vanilla as possible. The animation lists have been matched with vanilla, pops now have appropriate clothing types (many of them had old tile-system code just commented out, so all female pops would dress alike...) I'm no artist but I also cleaned up Silfae's cat female graphics a bit. Lightened the eyes and matched the males in color, along with minimizing the 'thick eyeliner' look they had. I'm an obsessive man. I am both proud and ashamed.
    I'm not claiming credit for any of the above and I respect all of their work.
    No Bad Hair
    We got a lot of new hair in a patch and not all of it was great. Situational Nudity removes 3 of the 4 new human hairstyles, 7 of the 8 new elf hairstyles, and the silly male elf bowl cut. All of the recolors and new clothing are kept.
    Situational Nudity probably won't be compatible with other portrait mods. There’s a few important files that I’ve edited, that might cause conflict with other mods.
    Known Issues
    The error log seems clean as a whistle when I run this. Some of the first contact screens seem too use the species portrait even when it looks like a diplomatic window, which results in nudity when it's not expected. Because the naked outfit doesn't show up at the end of the clothing list, your existing empire rulers might be coincidentally naked (or they might have the wrong outfit).  
    Questions & Answers
    Q: Can I have any of these modules by themselves?
    A: No, it's an all or nothing affair.
    Q: Do I need every DLC?
    A: I have no idea. I have all of them. I'd assume it'll work even if you don't have some.
    Q: Why is this on Lovers Lab but not the Steam Workshop?
    A: I don't feel like fighting with admins about whether my mod is appropriate or not, mostly. Also the subject matter invites inappropriate discussion, even if the actual graphics are pretty tame. It's also nice that if an artist does decide to contribute I don't have to weigh how appropriate it is and it can be discussed.



  13. Mango's Lewd Diplomacy

    Mango's Lewd Diplomacy (Formally The Lupanarius Project)
    What is this mod?
    This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris.
    Why make this mod?
    Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome.
    Currently Added Features:
    -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin)
    -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin)
    -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents)
    -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves)
    -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic )
    -2 New Diplomatic Stances (Serviceable and Affectionate)
    -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation)
    -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation)
    -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist)
    -New Overlord Holding (The Cathouse Sanctum)
    -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.)
    -New Jobs for both Subject Buildings and Overlord Holding
    -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre)
    -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator)
    -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively)
    -A New Subject Decision (Requires the Mind Control Centre)
    -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision)
    -7 New Technologies that Unlock Buildings / Starbase Buildings
    -2/3 ish New Event (Pretty bland though, hope to add more in the future)
    Changelog Archive: 
    The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files:
    However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void.
    Lupanarius Vassal Patch:
    This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order:
    -Lupanarius Vanilla
    -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com))
    -Vassals Expanded
    -Lupanarius + Vassals Patch
    Lupanarius Lustful Void Patch:
    This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order:
    -Lustful Void
    -Lupanarius Vanilla
    -Lupanarius + LV Patch
    Lupanarius Sexy Xeno Traits Patch: 
    This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order:
    -Lupanarius + Xeno Patch 
    -Lupanarius Vanilla 
    Potential Future Features: 
    This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features.
    -More Events (Events revolving around the special Lupanarius starbase buildings in particular)
    -More Traits (Both positive and Negative)
    -More Negative Traits (Both positive and Negative)
    -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait
    -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features)
    -A Federation version of the Lupanarius (Bonuses more balanced for all members)
    -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution)
    -New Espionage mission maybe? (Literally have 0 clue how to actually make this)
    -New civics that synergise with the Lupanarius
    -New Precursor Chain??? (Very ambitious though)
    -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses
    -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME)
    -Unique branch office buildings
    -Better AI Weights and Building Usage
    -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits)
    New suggestions may be added or removed from here, depending on if they're completed or even feasible.
    Bugs and Glitches:
    I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious.  
    If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods.
    Extra Notes:
    The mods used in the various screenshots: 
    UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)
    SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com)
    SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab
    My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns
    Thanks for reading this wall of text, I know I wouldn't.



  14. Robophilia

    This is my first mod and adventure with this site (apart from downloading)
    Please forgive me for my poor English.
    I am not from an English speaking country so i use google translate
    Originally I was doing this mod just for myself but my friends asked me to publish it so they could download it themselves.
    After a few weeks I decided that why not so I published it here

    This mod adds 340 New Robot portraits including:
    - 90 portraits of Warframes
    - 36 portraits of Assaultrons (from Fallout)
    - 45 portraits from Risk of Rain
    - 169 Misc robot Portraits (divided into 2 categories)

    Thanks to srx47 for creating mod Gynoids 2.7.1 (Thanks to his mod, I understood how the robotic species work ^^)
    Thanks also to Dadicho for creating the Lewd Xenos 23 mod (your mod gave me a lot of inspiration)
    Thanks also to my friend Supreme Grand Master Kaldor_Draigo for helping me edit photos




  15. Autsmo's Portraits

    I would like to announce that I have recreated the SpeciesCreator that now allows for more than 40 portraits to be added in one file and also allows for diffrent portraits for different for different genders.
    Species Creator Download: https://mega.nz/file/1LR21SSI#A9RJhe3W_54TPO9OnIKOH3bSDTpkGJahOvM1iI47jj4
    A collection of portraits including
    Projekt Melody - 11 portraits
    Nyanners - 12 portraits
    Silvervale - 18 portraits
    Zentreya - 8 portraits
    Snuffy - 11 portraits
    Shirakami Fubuki - 16 portraits
    Inugami Korone - 22 portraits
    Ookami Mio - 14 portraits
    Mori Calliope - 28 portraits
    Ouro Kronii - 11 portraits
    Houshou Marine - 20 portraits
    Kiryu Coco - 26 portraits
    Sakamata Chloe - 14 portraits
    Guilty Gear:
    Giovana - 14 portraits
    May - 13 portraits
    Millia Rage - 19 portraits
    Ruby Rose - 18 portraits
    Weiss Schnee - 16 portraits
    Blake Belladona - 21 portraits
    Yang - 14 portraits
    Raven Branwen - 17 portraits
    Neo - 16 portraits
    Kali Bellodana - 18 portraits
    Doki Doki Literature Club:
    Monika - 21 portraits
    Natsuki - 19 portraits
    Yuri - 18 portraits
    Sayori - 19 portraits
    Doomer - 14 female portraits/ 12 male portraits
    Ghislaine Dedoldia - 21 portraits
    Vault Girl - 24 portraits
    Komi - 27 portraits
    Raven (DC) - 14 female portraits
    Hayase Nagatoro - 18 female portraits
    9S - 22 male portraits
    2B - 23 female portraits
    Maid Marian - 28 female portraits
    Slime - 27 female portraits / 22 futa portraits
    Protogen - 21 female portraits / 27 male portraits
    Succubi - 23 female portraits / 22 futa portraits
    Bee Girl - 20 female portraits
    Hyena - 14 female portraits / 15 futa portraits
    Mind Controling Robots (Organic) - 14 female portraits
    Robotic: ( Requires Synthetic Dawn Story Pack )
    Mind Controlling Robots (Synthetic) - 14 female portraits
    Protogen (Synthetic) - 48 male / female portraits
    Adds 194 loading screens (Optional)
    I own none of the art used to create the portraits. All rights go to their respective owners.



  16. Gray Images

    1.Gray Images
    This mod add:
    Females arts.
    100 Arachne portraits.              not adult arts
    50 Lewd Arachne portraits.       adult arts
    100 Futa Centaurs portraits.      adult arts
    100 Necromancers portraits.     not adult arts
    50 Personal Ami's ears futas
    Tentacles. Only adult arts:
    100 Tentacle monsters portraits. 
    100 Hide tentacles portraits. 
    100 Liquid tentacles portraits. 
    100 Summoned tentacles portraits. 
    100 Plant tentacles portraits. 
    Males. Only adult arts:
    40 Lewd Centaurs
    40 Lewd Goblins
    50 Lewd Orks
    40 Lewd Taurs
    40 Lewd Worgens
    2. Loading Screens
    Artist CitCatComb
    3. Lustful Void Image Replacer
    4. Custom Factions
    I also post a user_empire_designs  file with factions based on lewd modes. He adds 30+ custom empires for AI.
    File Location:
    C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod
    Where is the XXX name of your computer
    Lustful Void 
    Lewd Xenos 
    Stellaris Sexy Xenos and more (SSX) 1.11.8 
    Gray Images
    Ui overhaul dynamic
    Needed only arts. All traits from Lustful Void .
    (This mods need only for custom empires, and not needed for GrayImages!)



  17. Bigger portraits 1080

    For Stellaris 3.4 download biggerportraits34.7z. The older version is for 3.2
    No longer will you need a microscope to look at tits with this shit. Fleet and planet views will show big tits to you. Keep in mind that the area where tits are shown won't be clickable even if there's no tits.
    Also there's a trait called "Diversity Hires" which will make 90% of hireable leaders to have tits. It's STRONGLY RECOMMENDED that you add it to UN of Earth and save the race and make it force spawn (orange eagle with a lock) for realism purposes lol.
    To install this mod:
    I don't use the launcher because it sucks. If you do, you can shove the files into some random mod. Otherwise 7zip your game folder and just copy paste the files over.
    oh and this is for 1920x1080



  18. Lustful Void additonal things

    Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly.
    Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts).
    It is possible one such building per planet for regular empires or two for gestalt empires.
    Production boosting building effects:
    Regular empires
    Level 1: +10% Jobs productivity and planetary trade value
    +25% pops amenities usage
    Available from the get go.
    Upkeep: 3 energy.
    Level 2: +20% Jobs productivity and planetary trade value
    +50% pops amenities usage
    Requires production boost tech lvl. 1
    Upkeep: 6 energy.
    Level 3: +30% Jobs productivity and planetary trade value
    +75% pops amenities usage
    Requires production boost tech lvl. 2
    Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases)
    Level 4: +45% Jobs productivity and planetary trade value
    +125% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 3
    Upkeep: 2 dark matter
    Level 5: +60% Jobs productivity and planetary trade value
    +175% pops amenities usage -25 stability -25% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 5 dark matter
    Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses.
    Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians)
    +100% pops amenities usage
    Requires production boost tech lvl. 3
    Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep)
    Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs
    +125% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 2 dark matter
    Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers
    +100% pops amenities usage
    Requires production boost tech lvl. 3
    Upkeep: 2 dark matter
    Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers
    +100% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 4 dark matter
    Branches does not have 5th level.
    Level 1: +10% Jobs productivity and planetary trade value
    +25% pops amenities usage
    Requires overclocking MK. I
    Upkeep: 6 energy.
    Level 2: +25% Jobs productivity and planetary trade value
    +70% pops amenities usage
    Requires overclocking MK. II
    Upkeep: 2 of each rare resource
    Rare technologies
    All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot)
    Rare technologies is available to all types of empires.
    Lust tradition
    (for now just called lust, since lv hasnt added one yet, will rename if one appear)
    Lust tradition effects:
    Adoption bonus: +5% happiness
    Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs
    (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost)
    Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%)
    Subtradition 3: Resources production boost 6% and +5 stability
    Subtradition 4: Resources production boost 3% and +25% ethics attraction
    Subtradition 5: +5% happiness and -10% pop food/minerals upkeep
    Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included)
    Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs.
    Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop.
    It would also allow you to get an ascension perk...
    Erotic ascension perk
    The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate.
    To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state.
    Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk
    New jobs All of those require pops to have ascension trait
    Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities
    1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest.
    Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities
    Get those from crystal forests.
    Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities
    You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests.
    Those jobs amenities are affected by the traits/civic/origin added by the mod.
    To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet
    Other things
    Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those)
    Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait.
    Some traits I made to try modding out - find out the effects by trying out this small mod
    Two flag emblems (one could be seen in the title)
    Things to mind:
    Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)
    If you want to keep track of lust crystals you should add them to list of universal resource patch
    Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = {
    (v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons):
    *It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently*
    Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past.



  19. Lustful Void Loading Screens

    LV Loading Screens
    Stellaris lewd loading screens mods! I made these as a little bonus now and then while I updated the main LV mod, which you can find here!
    Also, these packs should always work with the latest Stellaris version even if the launcher says they are out of date!
    Current Packs:
            LV Loading Screens Tentacles 1 - 80 (updated)        LV Loading Screens Tentacles 1 (Extra Squishy) - 100 (updated)        LV Loading Screens Monsters 1 - 31 (old)        LV Loading Screens Futanari 1 - 41 (old)        LV Loading Screens (Calm) - 46 (old)        LV Loading Screens (Nyuunzi) - 80 (old)        LV Loading Screens Smex (Nyuunzi) - 40 (old)        LV Loading Screens Female Only (Nyuunzi) - 40 (old)        LV Loading Screens (personalami) - 105 (old)        LV Loading Screens Smex (personalami) - 27 (old)        LV Loading Screens Female Only (personalami) - 51 (old)        LV Loading Screens Trap (personalami) - 27 (old)        LV Loading Screens (sabudenego) - 28 (old)  
    Required: Nothing! Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. Optional: At least one pack. Also, only use one pack! All credit for loading screen art go to their respective artists (see credits).  
    Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this!
    If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after.
           The packs should be compatible with anything except each other.
     New Changelog:
    Old Changelog:

    You can join the discord server here. If you want help, you're more likely to get it there.
    Tip Jars!

    Any support helps keep me motivated! ❤️



  20. Starchild's LV Expansion (WiP)

    After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully).
    As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots.
    You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod).
    Information about the BETA:
    I have now split my files into a "normal" and the BETA version due to too man issues that came up recently.
    Use whichever version you want but be advised that the BETA may be unstable and cause problems.
    If you use the BETA, please report any issues you may find and provide screenshots or any other relevant information so I can work on fixing it.

    Current Feautures:
    - 13 Traits
    - 1 Trait with special mechanics resulting in additional traits 
    - 7 leader traits themed around my other added traits
    - 2 tiered Bimbo traits and their leader traits
    - 1 archaeology site

    - 5 buildings (BDSM Dungeon and Isoprene Collecting are mutually exclusive on the same planet as they both provide/boost unity and consumer goods in different ways)
    - 10 technologies
    - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics
    - a whole "Latex" tradition tree available for "Latex empires"
    - 4 new policies
       - 2 for feminization and chosing which pops to feminize and to what degree (requires a tech to unlock)
       - 1 policy for limiting or increasing the amount of my planet events
       - 1 policy or fauna interactions to limit or reduce fauna events and jobs
    - 2 Ascension Perks (Bimbo Ascension Path)

    Bimbo Ascension: (BETA only)
    - 2 Ascension Perks (similar to how synthetic ascension works but your pops stay organic and it only affects female and futa pops)
    - "Bimbofication" transforms all your female and futa pops into "bimbos", this merges all female and futa pops into one species, both for convenience and performance. 
    - "Bimbo Perfection" does the same but also changes the "bimbos" to be your main species and gives you stronger versions of the trait and leader traits.
    - Both give you a special project after which you can additional decide whether the new "bimbos" should receive the portrait from my other "Real Human Portraits" mod or the optional file with the "LV Bimbos".
    - once you finished a project, all new female/futa pops will automatically be assimilated into bimbos 

    Do notice:
    BDSM Dungeon, Isoprene Collecting, Rubber 1, 2, 3 and Latex 1, 2 require you to be a "Latex Empire"
    Latex Tradition requires you to be a "Latex Empire"
    A "latex empire" is an empire which owner species has the trait "latex suits"
    (I might add an option later to become a latex empire through a technology and special project)

    New Planet Events (WiP)
    - my planet events are a system of events for pops on a planet
    - basically pops go missing which puts them into a "missing pop" job that just like criminals is forced to be worked (no worries, you won't lose all your pops to this "useless" job because I made a limit)
    - pops can go annually missing based on a chance affected by various triggers
    - like already mentioned, the number to go missing is limited to 5% on standard "planetary security"
    - you can search for pops through the decision "contact planetary administration" where you can also "explore planet" which causes a pop to go missing; through this you can succeed the limit set for automatically missing pops, because there it is your choice
    - after finding a pop the situation is revealed, though right now I only finished the "fauna events" branch
    - this means right now all planet events will result in some kind of fauna breeder job
    - because the other event branches (for example "captured by primitives" , "starport gloryhole" ...) are not implemented yet, I set the weight for manually "search pop" "explore planet" high enough to always succeed; later this will be reduced to be even with upcoming events
    (this is an halt right now because I hope that with the upcoming "Situations" system I can implement it better)

    Just like any other LoversLab Stellaris mod.
    Also remember to delete the old mod version.
    But remember to load it AFTER Lustful Void!

    Should be compatible with most mods that are not a total conversion, so same requirements as LV.

    Should there be issues, just reply here or DM me.

    Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to.



  21. Stellarpiss, a Stellaris pee themed mod [Cepherus v3.4.2]

    Alternative Steam Workshop Link: https://steamcommunity.com/sharedfi.....?id=2325370215 (Recommended as it is easier to maintain)
    The Workshop mod is unlisted so should not be found through any means except direct links.
    Otherwise if downloading the Zip file go to your Documents folder to find "Paradox Interactive", Stellaris should be inside with a subfolder called "mod", unzip the contents there.
    The directly might look similar to this: "C:\Users\[you]\Documents\Paradox Interactive\Stellaris\mod"
    You may need to manually input the directory of where the mod is located in the relief.mod and descriptor.mod files, where the path="mod/relief" line is

    Sci-Fi Grand Strategy and piss, I can't think of a better combination. It's not a professional mod or anything, just something I worked on for Single Player and limited MP use with friends, but if anyone else likes the concept I might as well share a link to it.
    The mod introduces a bit of everything really, buildings, civics, decisions, traits, you name it. I'm not sure how they really integrate with the vanilla game but I have tried to make them balanced for my sake, while providing some RP value out of it.

    While the references to pee are not sexual in description, the presence of public urination fetishisation is very much abundant. Though it is also up to interpretation over what else urine related happens on the streets of your planets.
    I don't think there are any bugs but haven't checked the Origin in a while so there might be some there.
    References to alcohol exist because my friend wanted some content related to it, so it's there purely for fun.
    The mod will likely remain updated for as long as I play Stellaris (which is probably until Stellaris 2 comes out lmao).
    Will probably be updated to have more features like pee based weaponry and ascention perks too.

    Copyright goes to Paradox Interactive, the creators and publishers of Stellaris.
    Artwork referenced in the thumbnail was drawn by Jooper

    Updated to 3.4.2 but should be compatible with any version since Le Guin since no vanilla files are overwritten.



  22. Real Human Portraits

    First off: If you have a problem with breast implants, this mod probably isn't something for you as most portaits contain them.
    I made this mod for another mod I'm working on which is about traits and more. Therefore the themes of the portraits.

    Version 2.0:
    - made a new species class containing a triggered portrait sets. This is contains all portraits of this mod but they are triggered by traits. Your pops an leaders get different portraits depending on whether they have large/huge/massive breasts (implants), latex catsuits or even futanari trait.
    - however male potraits are not included but with this change I might add some (maybe some pornstars or something)
    - This species class contains 2 identical triggered portrait sets. This is so you can pick syncretic evolution and have both of your species choose the triggered portraits. (the game doesn't let you pick the same portrait set for them)
    - the old ordered portraits still exist in their own species class (in order: anisyia, jennifer ann, kato, samantha saint, boobs medium, boobs large, candy charms, latex)
    males might be coming to fit the triggered portrait set



  23. Family Oriented [Pre-Overlord Update]

    Currently what this mod aims to do is add incest content to the game because I wasn't getting enough crusader kings incest from Stellaris.
    This mod is dependent on Lustful Void to function.

    Heir Interactions (Primarily uses your heir's portraits but has an option to change to custom picked images(WIP)) Hangouts and Lewds system now made. At the moment both scenes are incomplete as I wanted to get a proof of concept out. Ruler titles (both formal and casual) and heir relations can now be changed, you can change these in edicts. No in-game mechanical benefit as of yet but heir hangouts/lewds will now have a more personal touch based on your preferences. (Might add more titles/relations in the future.) Female ruler titles include - Mother, Mommy, Sister, Onee-chan, Cousin, Aunt. Male ruler titles include - Father, Daddy, Brother, Onii-chan, Cousin, Uncle. Male heir relation include - son, cousin, brother, nephew. Female heir relation include - daughter, cousin, sister, niece. 1 WIP Hangout scene, no variations. (More to come) 2 Lewd scenes written by BestyTheHucow (FxF) One is triggered as a random event and has variations written by me for non FxF. I plan to do the same with their previous written event. 1 Lewd scene intro complete, 4 variations depending on ruler gender/title and heir gender/relation. Will lead to different planned scenes below depending on gender combinations. Might also make futanari variations in the future. Planned Lewd scene options include: *Any crossed out scenes now exist in the mod* FxF = Tribadism, Recieve Cunnilingus, Give Cunnilingus. FxM = Cowgirl, Recieve Cunnilingus, Give Fellatio. MxF = Missionary, Recieve Fellatio, Give Cunnilingus. MxM = Missionary, Receieve Fellatio, Give Fellatio. 4 Heir Agendas at the moment. (More to come) Possibly will make a headpat system? 1 Origin- Family Bound, starts with advanced incest tech and main species starts with Incestuous Emergence. (More to be added to the origin in next update) 3 civics- 2 for imperial empires and 1 for regular empires. Imperial empires are able to talk to their heirs through an edict. Imperial empires are able to choose heir genders whenever they first spawn. ( Note: If you change your heir's gender, you might not see the portrait change until you reload your save. ) 1 job- Family Planners (these jobs are just basically glorified LV breeders but also give unity and amenities) have been added to the Familial Society civic. (1 job per 20 pops on a planet) (Will eventually add a job image) 2 Edicts- Holy Family Ascension Edict and Heir Interaction Edict. 3 traits- Incest related trait and an advanced version of it. One locked to the origin. 1 Tech- Gives modification points and access to the advanced incest trait. 1 Colony Event with two options- Needs incest haven civic or Family Bound origin and a pop with an incest trait.  1 Country Event triggered in incestuous imperial empires (either through the origin or having any of the civics). Will be able to have a chance to fire after your empire gains factions (after 10 years from game start in vanilla).  
    Note on Heir Interactions:
    So every scene written will have at minimum 4 variations, I primarily write FxF first and then adjust the scene until it fits all variations. I'm not the best writer but we've all seen really badly acted porn right? Things I'd like to do include figuring out how to include different familial roles such as brother and sister or different dominant role positions, if you're into being dominated by your heir since most of my writing will primarily be written with the ruler being dominant. In any case, I have so many ideas of where this system can go but I'm only one person- But that's where you can come in! Either feedback or submitting your own scenes, If you're even a little bit confident in your ability to write smut (or non-smut for hangouts) then feel free to post a scene written in second person in this forum and I'll make it into an event with variations in the mod with credit to you. Make sure it's original and that you're not copying someone else's work from online and ideally please make sure your English writing is decent since I don't want to spend too much time rewriting/correcting mistakes and won't bother if it looks like it's too much trouble. Other things to note if you do write scenes, try to keep any one continuous panel under 3000 characters since anything more won't show in game. You can split scenes longer than 3000 characters into multiple panels.  
    (Note: All values within this mod are subject to change at any point so feel free to make balance suggestions if you feel something is too weak or too strong. )
    Balance isn't the focus of this mod but I like to make sure that I don't shoot myself in the foot just because I want to screw my alien space sister. I try to compare values to vanilla as well as lustful void's own and find a nice middle ground somewhere between the two.

    Make sure to report bugs otherwise I won't know to fix them until I encounter them myself~

    Load Order:
    Lustful Void
    Family Oriented

    Plans for the future: (Suggestions are always welcome)

    Lithia for making Lustful Void which this mod is dependent on.
    2 FxF scene from BestyTheHucow.
    Russian localization by Vivikon
    Simple Chinese localization by Klkadf

    Artists: (I do not own any of the art used in this mod but I do usually make minor to heavy edits to them.)



  24. LV Extras - Real Space System Scale Patch

    This mod simply increases the size of the Sexual Alderson Disk to fit with RS system Scale.
    My load order is as follows:
    Real Space
    +[Real Space add-ons]
    Real Space System Scale
    Gigastructural Engineering
    Lustful Void
    +[LV add-ons]
    Gigastructures System Scale Patch
    This Patch
    I'm not an expert modder and this was mostly just for my own use but I can assume it will be of use to others as well, so enjoy



  25. [On Hiatus Until Stellaris 3.4/Overlord] LV Extras, LV Patches, & LV Tweaks - Sex Alderson Disk, Combination Traits, Civics, Trait-Job Compatibility, & More

    NOT Compatible with Stellaris 3.3 I've decided to put this mod on hiatus until Stellaris 3.4 releases. It just doesn't seem practical to invest in updating the mod with LV out of date and a new Stellaris version coming shortly.    Includes three mods to enhance your LV playing experience: LV Extras - Main feature is the reimplementation of the Sex Alderson Disk that was in the old Sexopolis mod. Also adds a couple new combination traits, some civics, and two edicts. LV Patches - Vanilla Stellaris does not allow trait bonuses to affect trade value or amenities without modifying the job files. LV sub-mods that add their own traits or jobs will not work without modification. The main feature of LV Patches is to address this limitation by adding all the traits added by submods to all the job files. It also includes some bug fixes and small changes as I notice them. LV Tweaks - Small changes to various mods according to my personal preferences. These are small gameplay changes that I think enhance the overall experience but are not bugfixes so they have been separated from LV Patches. What's New:
    Features In Depth:
    LV Extras:
    Fully reimplemented the sexy version of Gigastructure's Alderson disk A new origin - Start your empire on the Alderson disk Two sex districts for Gigastructure's Birch World Two new traits - Bombshells and Stud Civics: Tentacle World and Sex World Start Start on either world type without needing the origin (Now you can use Syncretic evolution and Tentacle World for example!) Allows custom starting systems to be used (Now you can start with an Earth Sex World for example!) You should be able to use these civics with most other civics/origins. Try it out and see what happens. Two new government edicts LV Patches Features:
    LV Patches adds Amenity and Trade Value scaling compatibility for these mods: LV LV Additional Things LV Expansion SSX Traits  Calcifire's Traits (or Calcifire's Directors Cut) All You Need Is Loving Continued Kinky Void Full list of other changes to the mods:  
    LV Tweaks:
    Reworks the way the output of Sexologists and Gem Incubators is determined Uses the empire policy setting by default Adds a planetary decision to change the output type for that planet Will override the empire policy choice By default all LV and LV Submod decisions are hidden. They can be revealed by using a decision and then hidden the same way.  This helps a lot to reduce clutter in the planetary decision window. Changes the requirements for some civics and ascension perks to make them a bit more accessible.  Makes certain traits cheaper and others available to be selected at game start for better roleplay potential.  Requirements:
    LV Extras: Requires LV and Gigastructure LV Patches: I think omitting any compatible mod will be ok but ymmv. I'm only testing will all the mods included LV Tweaks: Same as LV Patches LV Tweaks is known to cause crashes if certain LV sub-mods are not installed. I recommend you only install LV Tweaks if you have ALL the mods listed under LV Patches features. 
    Compatibility Issues:
    LV Extras Overrides:
    Lustful Void/common/policies/lv_policies.txt Gigastructure/events/giga_003_dialog.txt Any other mod that overrides these file will need a patch. (But I am not aware of any that do).
    LV Patches and LV Tweaks override a lot of files. They must be loaded in the correct order (see below).
    ~!~!~!~!~ Always delete old versions before installing any local mod!!! This is VERY IMPORTANT!!! ~!~!~!~!~
    Extract the zip contents to Documents/Paradox Interactive/Stellaris/mod/
    More Instructions Here
    Load Order:
    Load Lustful Void First.
    LV Extras must load after Gigastructures and Lustful Void. 
    LV Patches should load after all other LV sub-mods (Kinky Void, LV Additional things. etc).
    LV Tweaks should load after LV Patches.
    Load UI Overhaul Dynamic after everything else. 
    Known Issues:
    Did you delete the old version before installing any local mod? - Delete the mod and reinstall from the zip. Are you using the latest version of all mods? - Download and install the latest version.  Are any LV submods not updated to the latest LV version? - Try removing these mods first. Are any mods not updated to the latest Stellaris version? - Try removing these mods first. Have you verified your load order? - Try the suggested load order above. Crashes? - Make sure all sub-mods are installed or remove LV Tweaks. If you try out my mod please let me know of any problems you might come across. Please include your load order with your comment. Before commenting please insure you have tried the troubleshooting steps.
    Old Changes
    Thank you to all these modders for their contributions.
    Buttson117: for Sexopolis and the assets needed for the Alderson disk.
    Ascens: For providing me the icons for my bombshell and stud trait. TYVM.
    Gigastructure Contributors: I had to refer to a lot of their code to figure out how things work. Also the image for the origin is the same that Gigastrure uses. Side note: If anyone finds a more fitting picture I'd like to include it.
    Lithia: As always for their work on Lustful Void.



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