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Fallout 4 quest mods

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  1. BVC Chapter One Underground Tales of Boston Rise To Fortune

    Stay tuned for more hot mods. In chapter II dj flip and his close friends eventually join the agency & clean up the streets leaving their past life behind & serving the government. Stay tuned for chapter II & III.


    Disclaimer
    I don't support or condone criminal activity & I don't belong to any criminal organization, I support law & order, those who break the law will be faced with justice. The red & blue bandanas already existed in the video game, so I decided to put it all together with my artistic coding skills and make a new quest for gamers to enjoy. Happy gaming.

    Credits
    Raynel Red | Coder | Artist | film maker
    All rights reserved 2024
    #vintage #retro #classic

    22 downloads

    Updated

  2. Fallout 4 Epilogue 1: To The Stars!

    This mod is an Epilogue For the Nightclub and Bayman Honoka Marie Rose follower mods.
     
    It requires both the Base Nightclub and the Bayman Honoka Marie Rose Follower Mods.
     
    The point of it is I Intend to use some aspects of these mods in Starfield and this is the first of two epilogues that will be a "Send off" to those things.
     
    This is a simple mod that adds a simple scene involving the keeper, Honoka and Marie Rose.
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    How To Trigger the mod:
    In order for the scene to trigger you must have at least bought into the nightclub as a partner in the nightclub mod and must have seen the scene between Marie Rose and Honoka outside V111.
    (You need to have finished thier main quest in that mod).
     
    Then you either wait until a very dedicated mail man delivers you a letter to go talk to the Keeper, or just go talk to the keeper yourself.
     
     
    Mod Notes:
    1. This mod adds and does nothing after you have completed the scene I highly recommend you save before you install this mod, disable it after you play it and revert to a previous save.
    2. Save the game before you install this mod. Marie Rose and Honoka might not be available as followers after this mod. You should save before you install this mod.
    3. The mesh it adds is merely for effect in this mod. It is still a WIP but for this scene it is sufficient. Yes, I am planning on using that mesh in Starfield (and all that it means) when the tools are available to do more. The dialogue between the Honoka & Marie Rose and the Keeper gives more inferences.
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    Links to Required Mods:
    1. Nightclub
     
    2. Bayman Honoka Marie Rose FO4 Followers.
     

    201 downloads

    Updated

  3. Transcripts for Prelude to Vault 273

    I hid all of my mods from Nexus in July 2021 to protest the removal of mod deletion. People still ask me for them on occasion, so I'm reuploading them to various alternative sites. I have no idea if this still works, as I haven't done modding for Bethesda games in years, so use at your own risk.
     
    Original description from Nexus:
     
    This mod requires Prelude to Vault 273, by DDProductions83. You can get it here

    This mod provides a holotape that has transcripts for the various audio logs in Prelude to Vault 273. This holotape can be found at the location of the first audio log, in the root cellar in Sanctuary Hills.

    Transcripts for each audio log will be unlocked in the holotape once you pick up the bear at them.

    Place this mod below DD_Prelude_273.esp in your load order.

    51 downloads

    Submitted

  4. Father Companion: Alternate Ending Option for Fallout 4

    Work with Dr. Volkert to save Father and recruit him as a companion after the main storyline is over. You'll need the Cabot serum and more. There is also an alternative using the Forced Evolutionary Virus.
     
    Details at Nexus Mods
     
    You can save him even if you destroy the Institute. If you side with the Institute, he fakes his death and you'll still become Director.
     
    Interacts well with some of the popular alternate ending mods. No vanilla forms edited.
     
    To customize some aspects of the mod, visit the chem station. You'll also get craftable rewards for saving Father.
     
    There's no companion romance option, this is just a regular mod.
     
    View Trailer
     
    Credits:
    Toro Montana - modder
    Thuggysmurf - beta tester + compatibility with Project Valkyrie
    Caleb Mills - Nate/Male Sole Survivor voice actor (legacy content, no longer used)
    Emaline Tuck - Nora/Female Sole Survivor voice actor (legacy content, no longer used)
    DiscoGnome - Father voice actor (legacy content, no longer used)
    Ken Johnson - Dr. Dean Volkert voice actor (patch 1.10, no longer used)
    Brett Keane - Dr. Dean Volkert voice actor (patch 2.0 and up), "Coursing Venom" quest writer, ending cinematics narrator
    WolfieDarkfangs - Commonwealth Courier voice actor (legacy content, no longer used)
    m150 - Super Mutant Father's Lab Coat model
    HadToRegister - Arnold voice (legacy content, no longer used)
    yoo/Liz - Cameron voice (legacy content, no longer used)
    Bethesda Softworks - wouldn't be possible with them
     
    Soundtrack Credits:
    1. Faction Choices Fragment Credits:
    Music provided by No Copyright Music:
    https://www.youtube.com/c/royaltyfreezone
    Music used: Altered Carbon by Evan King
    https://soundcloud.com/evan-king/altered-carbon-free-download
    Licensed under Creative Commons Attribution 4.0
    https://creativecommons.org/licenses/by/4.0/
    2. Institute Destruction Followup Fragment Credits:
    Rocky Soundtrack | "Isolation" by Lucas King
    https://www.youtube.com/watch?v=vVTP0DOL_2Q
    Licensed under Creative Commons: By Attribution 4.0 International
    https://creativecommons.org/licenses/by/4.0/
    3. Shaun Dead/Murdered Fragment Credits:
    "Uniq - Art of Silence" is under a Royalty Free music license.
    Music promoted by BreakingCopyright: https://youtu.be/er--pnwFDgU
    4. Final Fragment Credits:
    Music provided by No Copyright Music:
    https://www.youtube.com/c/royaltyfreezone
    Music used: End This by Evan King
    https://soundcloud.com/evan-king/end-this
    Licensed under Creative Commons Attribution 4.0
    https://creativecommons.org/licenses/by/4.0/
    5. Overboss of Nuka-World Ending Fragment:
    "Darren Curtis - Demented Nightmare" is under a Creative Commons license (CC BY 3.0)
    Music promoted by BreakingCopyright: https://youtu.be/g_O4kS9FP3k
    6. Institute Reformation Ending (Project Valkyrie) Fragment:
    Mark Morgan - Dream Town (The album was engineered and mixed by Vladislav Isaev.)
    https://archive.org/details/VaultArchives
    7. Vice Ending Fragment:
    TeknoAXE's Royalty Free Music - Small Whale - FunkSka
    https://www.youtube.com/watch?v=9wLlj52PkJQ

    230 downloads

    Updated

  5. JOE’S Apartment Quest/Player Home

    What would you do for a Rent Controlled Apartment in the Apolcalypse? 
     
    room with 10,000 roommates?
     
    Put up with them ruining your dates and stealing your food?
     
    singing?
     
    based on the classic MTV short and movie based on that short of the same name.
     
    adds a horde of brave but useless followers along with a customizeable interior player home.
     
    Bonus Pre-Order Digital deluxe but on disc Content: Uncover the secrets of Joe’s Porn stash!
     
    NOTE: it is HIGHLY RECCOMENDED YOU LEAVE YOUR COMPANIONS OUTSIDE FOR THE FIRST TIME YOU ENTER THE APARTMENT (not the building) It is uncommon but sometimes they trigger scenes they are not supposed to even though the player should be the only one checked off to trigger them.
    I am looking into this. It could be my custom companions but for now just enter alone for the first scene then bring them in.
     
    find the apt to the left of museum of freedom when facing it. A door or two down.
     
    TURN ON SUBTITLES, the mod is not voiced!
     
    - Title Change and detailed pics later.

    1,227 downloads

    Updated

  6. Wastelanders - Unique NPC Bosses

    This version of Wastelanders will not receive updates. It has 0.5k textures (512x512). The Patreon version of this mod has 2k to 8k textures
     
    You can download it here.
     
    About this mod:
    Wastelanders is an expansive mod that adds 10 boss-like NPCs to the world of Fallout 4, each with unique armor, weapons and abilities.
     
    These characters each have their own lore, and all are connected in some way. It is up to you to discover how, and why.
     
    Powerful items and abilities await you - if you are strong enough.
     
    THE FOLLOWING INFORMATION IS IMPORTANT:
    You must absolutely start Wastelanders 1.0 with a new save OR a save file that has not had the mod loaded previously.
     
    You must have bBorderRegionsEnabled=0 in your INI otherwise some locations are inaccessible.
     
    If you suspect that there is a bug, error, or the game crashes when using items or visiting locations added by this mod, notify me immediately. I have gotten ZERO feedback, and have tested everything myself. Bugs get fixed faster when people report them.
     
    Known bugs:  
    The quest that is responsible for managing weapon requirements must be manually restarted if it doesn't work. Type 'stopquest pm_wr_monitor', save, reload, and then 'startquest pm_wr_monitor'.
     
    Shooting a dead body with Crimson Tide counts as a kill for its hidden quest
     
    Some larger enemies may get stuck or fall
     
    For some reason the Sentry Bot PA mod frequently crashes the game. I've remade the mesh and the actual mod several times and haven't been able to fix it.
     
    Anyone using NVIDIA SLI will suffer huge FPS drops in Trinity Tower Sublevel/Inventory Sector, and it also happens in Old North Church. I've tried to fix it best I can.
     
    Permissions regarding my mod
    ###########
     
    Permissions and credits for all used assets can be found in the ESP header.
     
    I'm gonna skip the legal speak and just be straight up.
     
    Don't copy my shit, don't steal it and post it to other sites without asking, and if I or anyone else catches you trying to rip off, mimic, or copy my shit, I will immediately file a takedown.
     
    The specific designs of Armors, Clothings, and Weapons belong to their owners. Modified versions of these Items as designed and created by Myself are my intellectual property.

    (C) Zoey K Lavender, 2023 and all years after.

    3,868 downloads

    Updated

  7. Sanctuary Lost

    "Sanctuary Lost"
     

    This started as simply a way to have sanctuary clean and semi fortified when i started a new game. Then i realized its been 200 years, someone would have settled here already. For now its simply a clean version of sanctuary. Very early WIP. Now Requires all the DLC to Function.
     

    Things to do:
    - Finish setting up decor and enviroment.
    - Set up Quest and Story.
     
    This is my first mod, i apperciate any constructive criticism, advice or ideas.
     
    Changelog.
    -v01Alpha-
    Sanctuary cleaned up. Bridge rebuilt and basic settlement stuffs placed.
     
    -v02Alpha-
    Codsworth diarys (unfinished and unfinilized) (Spoilers for future Quest). Placed in Player Home.
     
    -v03Alpha-
    You're Special, and Grognak books returned to playerhome. Cooking Stove added to main settlement house.
     
    -v04Alpha-
    Grognak magazine now works properly. Resource building added in to compensate for loss of scrapping materials. Chemistry Station also added in resource building.
     
    -v05Alpha-
    Linked Chemstation and Cooking Stove to Workbench, General Cleanup.
     
    -v06Alpha-
    Dead Bodies and Platforms can now be Manipulated through the workshop.
     
    -v07Alpha-
    Fixed every dresser having 250 Ballistic Fiber in its inventory.
     
    -v08Alpha-
    Fixed BOS platforms not being able to be built upon in workshop mode.
     
    -TESTA4
    This is a Version containing the unfinished Quest Bunker. Its going to be a massive underground complex built with quite a story. Don't explore it if you don't want to ruin the fun. The New Bunker complex is now about 90% complete. Partial Lighting and Navmeshing Started. I will be officially start designing the quest and filling the bunker with general lore friendly information. I will be trying to fill in a lot of what is missing in the lore with my own personal take on what happened to the military after the war.

    694 downloads

    Updated

  8. Beacon Automatic Looting Harvesting and Scavenging - Automatic Settlement Delivery

    Description
     
    This mod adds a new Loot Collection Beacon item. Dropping it in a cleared location allows you to automatically loot all bodies, containers, plants and loose items.
     
    Guide
     
    After reaching a total of at least 20 settlers in all controlled settlements, a new NPC appears in the Diamond City marketplace named Brother Bob. Speaking with this NPC will allow you to receive one complementary Loot Collection Beacon for you to try out. Clear a location and drop the Beacon to use it. It is sorted as a Miscellaneous Object. The Beacon is most effective at facilitating looting when it is in the centre of an area. The Beacon will call a Scavenger who will allow you to select a controlled settlement to which the looted items will be delivered. When a Beacon is used but the player leaves an area before selecting a destination settlement or if a destination settlement is not chosen, all looted items will be automatically added to the player. Returning to Brother Bob will allow you to purchase additional Beacons.
     
    Bugs
     
    The looting mechanisms used by this mod to automatically loot whole ares is functionally the same as having your companion, for example, pick up items/harvest plants/loot containers. Because of some oversights by Bethesda, this can actually cause some scripts to not fire as presumably intended. For example, Bobbleheads and Magazines must be picked up by the player directly from the game world to fully elicit their effects. Having your companion pick up a Bobblehead then taking it from their inventory does not fully confer the same intended effect. This is the same case for this mod. You need to drop it on the ground and the pick it up again.
     
    Support
     
    Only items of the Vanilla game are fully supported. Items added by the DLCs or other mods will not be looted unless they are stored in bodies or containers. I do not own the DLCs.
     
    Permissions
     
    Do not upload this mod or derivatives to the Nexus. This mod and/or derivative works can be uploaded to all other sites.

    591 downloads

    Submitted


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