This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality.
improves the appearances of 12 vanilla NPCs Aela the Huntress (weight 100) Camilla Valerius (weight 100) Carlotta Valentia (weight 100) Fianna (weight 100) Gerda (weight 60) Irileth (weight 100) Jenassa (weight 100) Lydia (weight 100) Nimriel (weight 100) Olfina Gray-Mane (weight 85) Saadia (weight 100) Uthgerd the Unbroken (weight 100) adds 30 custom NPCs 3 mercenaries (can be hired as followers) 4 officers (may arrest the player for crimes) 23 other NPCs (mostly just walk around and look pretty) adds 2 new buildings The Lustful Reaper's Cabin Order of the Uninhibited Falkreath Hold
improves the appearances of 10 vanilla NPCs Angi (weight 100) Astrid (weight 100) Gabriella (weight 100) Hert (weight 100) Narri (weight 100) Nenya (weight 100) Rayya (weight 100) Selveni Nethri (weight 100) Tekla (weight 100) Valga Vinicia (weight 100) adds 2 custom NPCs (mostly just walk around and look pretty)
conflicts with mods that alter the following exterior cells: Wilderness (6, 2) Wilderness (6, 1) Wilderness (5, 1) Wilderness (-14, 5) Wilderness (-14, 4) conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference) loading this mod into a saved game will cause some bugs
latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE
Recommendations (IMPORTANT: may cause minor issues when not installed)
NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions
Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio
Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.002, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.003, and Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.004, and place all of them in a single common directory. Extract Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Skyrim Adult Celebrities (Base File) [Part 1] v#.#.#.7z, and install. Download the file Skyrim_Adult_Celebrities_(Base_File)_[Part_2]_v#.#.#.7z. Install the archive file you downloaded in step 8. Download any or all of the following files: Skyrim Adult Celebrities (Whiterun) v#.#.#.7z Skyrim Adult Celebrities (Falkreath) v#.#.#.7z If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod after installing them. Install the file/s you downloaded in step 10. (if necessary) If asked to confirm overwrite, choose "YES" or "YES TO ALL". (if necessary) If other NPC overhaul mods are installed, use any mod manager/organizer to move the following .esp files below the .esp files of other NPC overhaul mods in the load order: Skyrim Adult Celebrities (Whiterun).esp Skyrim Adult Celebrities (Falkreath).esp Activate all .esp files beginning with Skyrim Adult Celebrities..., making sure that Skyrim Adult Celebrities (Base File).esp is above the others in the load order. (optional) Download and install Skyrim Adult Celebrities (Whiterun) [Alternate Face - Aela the Huntress] v#.#.#.7z. When asked to confirm overwrite, choose "YES" or "YES TO ALL". (highly recommended) Start a new game in Skyrim.
Notes & Warnings
NSFW, adults-only mod not for the faint of heart intended primarily for aesthetic purposes and not necessarily for added functionality not exactly lore-friendly, unless you use your imagination requires at least 4GB of free space in the hard drive where Skyrim is installed may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution please install this mod after installing other NPC-appearance-modifying mods to avoid potential bugs please install this mod before starting a new game to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.
Possible Bugs and Troubleshooting (NOTE: usually solved by starting a new game)
Skyrim Adult Celebrities (BodySlide Presets) v22.214.171.124z
By Monoman1Monoman's Mod Tweaks
This is a collection of tweaks to various mods I've made to add features I thought would be nice. I claim no credit for any of these files. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to. I can't guarantee compatibility if a mod gets updated so pay attention to the version number.
Barefoot Realism 0.8 by cytochrome_p450
Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu
Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
Bathing In Skyrim
Bathing In Skyrim 1.11 by mzin
Bathing removes cum from your body Bathing will not remove devious devices
A straight forward enough modification that's included in Sexlab Survival. Separated here for your convenience. Removes cum for 'immersiveness'. Won't remove devious devices which could cause some conflicts like say your devious follower thinking that you are not wearing the devices you are meant to be wearing and adding debt.
Just overwrite existing files. Should be OK to add mid-game.
Loot And Degradation
Loot And Degradation 1.31 by isoku
Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.
I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed.
Just overwrite. Should be OK to add mid-game.
RapeTattoos 1.4 by xj47
Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.
Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction.
Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game.
If you are going to use rape tattoos you should head over to this thread and download WaxenFigure's fix. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity)
By Conan_ChickDance music for the popular TDF Prostitution Mod. I chose great lore friendly Music with some style. Worth a download if you use the TDF Prostitution Mod. Just open with mod organizer and set data directory till all sets good. You must enable custom music in the TDF MCM menu for it to play.
By YinkleA simple little script for the CBBE body that changes your character's Breast size based on their arousal level.
NB: you will need recent updates for BodySlide and RaceMenu. In addition to this you need to tick "build tri morphs" when building outfits/body
I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
CBBE (be sure and install the racemenu morphs plugin too)
Sexlab Aroused Redux
All of the above
The ZAZ guys for some mod assets
Ousnius for looking at my code
All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
The Godess Dibella!
One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!
By HyperonicXDevious Rubber Masks: Rebirth!
[ DESCRIPTION ]
A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
The other reason was due to his custom scripts being incompatible with the new DD framework.
[DESCRIPTION FROM NOTHING DOING]
Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
[ WHAT YOU GET ]
- Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
- Lockable items removable with standard Devious Devices keys.
- Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
- When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
- Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
- Special powers granted by the Disney items - Will be implemented on a later date.
[ HOW TO GET ]
Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
[ INSTALLATION ]
After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
[ REQUIREMENTS ]
The latest versions of
- Devious Devices Assets
- Devious Devices Integration
- Devious Devices Expansion
- SexLab Framework
- SexLab Aroused Redux
[ KNOWN ISSUES ]
I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
[TO DO LIST]
- Add more masks + suits when I can.
- Fix any bugs that may occur.
[ CREDITS ]
- User619 for a vast majority of the masks, and some full suits. (
- diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
- LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
- LT@3DM for the Hatsune Miku mask.
- Shadowtroop for the Tali armor.
- Nothing Doing for his original mod!
- SelosTeef for the awesome screenshots and the pony mask resizing.
By DJRedRadTES V Mod - Kona Kai Island (Teaser Trailer) Ultra HD 4K 2018 ❤️
Travel to a new exotic location
How do I get to the Island?
Go to the Dawn star Area there you will find a new boat.
Kona Kai is a tropical Island for The Elder Scrolls V Skyrim. The Island is located in the Sea of Pearls.
Tropical Island (With LOD)
New Ladies (With CBBE Body)
Tropical plants etc
and much more.
This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with
the talented mod authors mentioned in the hall of fame.
The rest are free modding resources.
Caliente - CBBE Body
R18Pn 08 - Lingerie Set for CBBE or 7BSeveNBase UNP by NPR
FoxCafe Resources by fox
Garnet - Shabby Furniture
Melt in the Mouth - Sweets Resources by Elza
Arab art resource by Leodoidao
StudioCD Projekt RED - creator of armors/textures
Witcher 2 Models: TH3WICK3D1, lord0fwar - conversion
Oaristys- (Modding resources)
Tamira and mr_siika - Modding resources,
Ga-Knomboe Boy - GKB Green Trees (Modding resources)
Resources for modders by Runspect
Hyperactivechild, Blakflag - Landscape Textures
MarkusLiberty (Markus Janson Tellmann)
By DJRedRadTeaser Trailer! New YouTube channel! ❤️
Skyrim Mods - Frost Manor by DJ Red Rad (Epic Teaser Trailer) 2018 ✔️
Christmas came early ladies & gentlemen a new cozy home for your gaming pleasure! Frost Manor is a special home for players. It was created in the spirit of the Season. Not only does this mod add a unique home for players to enjoy, it also adds the special gifts and sweets to some of the merchants in Skyrim.
I want to donate to this site soon & I'm still getting donations, that is so kind but guys & girls don't have too with just a subscription to my YouTube channel it's enough. Love the fans! Thanks for the support, cheers to a bright future together. I plan to give back to the community in a major way.
Where can I find the house?
North East of Loreius farm, check the photo in the slideshow.
All crafting stations
Candy cane sword
Candy cane bow
Stable & horse called Frost
Large variety of sweets
Beautiful custom rugs
Special lights and lanterns
and much more
Where can I buy the special gifts and sweets
Solitude Radiant Raiment
Solitude Winking Skeever
Once upon a time, a happy family lived in Frost Manor. The parents spoiled their kids with many gifts and sweets. The father was a hard working blacksmith and the mother worked as a bartender in the Winking Skeever in Solitude. They would often leave the kids alone. The parents became too trusting. The father Jim made many enemies as he became a very prominent figure in the land of Skyrim. He became rich when the civil war exploded he reaped so many profits and highly benefited from the civil war. Many witches and warlocks that lived in caves like skeevers cursed Jim's family. Jim's step sister, Jezabel which was the black sheep of the family always envied Jim and his success. Jezabel lost it all due to her addiction to skooma and her love for necromancy drove the family away. One day she confronted Jim and begged him to let her live in Frost Manor. Jim refused and said the house was full. Jezabel then slept in the stable with the horse and would often stalk Jim's family, one day she had enough and burned with rage, she decided to kill Jim and take the house for herself. She went inside ready to kill Jim only to find the kids at home sleeping. She then tied the kids up and they woke up near the fireplace, she told them to tell her where Jim was or she would kill them and steal the house. The kids refused to cooperate so she burned them all. She then waited for Jim and Diana inside the house and when they arrived she surprised them and burned them too. Her rage and madness drove her to insanity she is now the owner of Frost Manor, unless a brave soul defeats Jezabel and brings true justice to Jim's family.
This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with
the talented mod authors mentioned in the hall of fame.
The rest are free modding resources.
Gymnopedie No. 1 Kevin MacLeod (incompetech.com)
Licensed under Creative Commons By Attribution 3.0 License
StudioCD Projekt RED
Oaristys (Modding resources)
Insanity Sorrow - Modding resources
Melt in the Mouth - Sweets Resources by Elza
Lolicept Resources by LOLICEPT
Garnet - Shabby Furniture
Melt in the Mouth - Sweets Resources by Elza
Tamira and Stroti - Modding resources
Paintings and Frames by Artisanix
Resources for modders by Runspect
Rug Resource by yourenotsupposedtobeinhere
A Festive Christmas by Absinthe
Blary modding resources
Modder's Resource Pack by Oaristys and Tony67
Modder's Resource Pack - The Witcher Extension by Oaristys
FPI Experiment Pack 1 by The Fuzzy Physics Institute
By LozeakNo more kids.
Basically, it adds a script to child actor to disable while the player is in the same cell as them.
It has a MCM to disable this for 100 seconds so you can do quests as needed.
It has an issue on load game when you change cell fast where it'll crash game (rare).
I made this as a part of Devious followers for clear reasons, so decided to make it, it's own mod cause of it's potential bug/mod incompatibilities.
Any problems let me know, I may continue work on this to make skyrim as kid free place as possible while making sure the main quests aren't lost.
By t.araWhiterun Gate House
This mod had a long story, as it has been VERY, VERY HARD to realize it.
Yesterday I finally restarted this project and I could suddenly handle it,
and in between, it´s ready to be played:-)
You can use this mod as a player´s home or as another location for some BD/SM.
The second floor is nearly free and the mod is very "fresh" with lot of place.
IDEAL FOR POSITIONERS and CK enthusiasts as well:-)
Or you play it how it is for now. Updates will of course follow.
I please you to let this custom work on LoversLab ONLY - thank you!
You need skyrim and ZAP 8.0/-plus.
ZAP 7 works too !!! , but some (furniture-) items will not be accessible in that case.
This mod takes a customized-house-mesh of skyrim, that got it´s huge changes. And then it has been put to the top of the whiterun entrance-gate in that way,
so that you have a load-free, new place by using some few "stairs up" inside your city-gameplay. It´s a very decorative mod and it creates a perfect expansion
for the existing whiterun-world.
Enjoy and have FUN!
I've made a little moddification to the sounds of Immersive Plugs by pchs.
There are two file. SoundMod.zip, will not overwrite anything from th original mod. Immersive Plug.zip should be used to overwrite the main mod.
(Don't use both it's pointless)
You need the original mod for both!
video of it
By t.araBannered Mare Immersive Sexual Playground
Because this mod was quite beloved in the past, I also made this version for Zap 8.0 and higher.
You have to play with ZAP 8 or higher because lot of the meshes are taken from the ZAP resource.
If not, you will have holes in the ground and holes in the walls.
3 new characters with their unique hair, one internal jail faction, a special trap with release, depending on NPC movement and a bunch of free usable ZAP furnitures and smart furnitures are waiting for you. You also will have a more nice decoration of the whole inn, water bondage area, 2 very cute pools and a lot of different cages and furnitures. If you steal things downstairs, you may be get in arrest. You can´t "sleep" your time in jail "away", pay attention!
You can play this mod with quest-mods of your choice that take advance of zap-furnitures.
Whiterun city-area got also some furniture that can be used as well.
Because of a total crash in some month ago, this mod got completly renewed.
The green water-fog effects and falling glitter-effects I´ll add later again.
I´ll also add some zap 9 furnitures in future.
There are not the same furnitures like in the past but some more will come with updates.
skyrim/update/dragonborn/dawnguard/ZaZ Animation Pack 8.0 / 8.0 plus
IF you play with "ModWhiterun" , you can exchange that mod ´s esp with my edited one (download), because I changed some tree´s positions and it´s much more better suiting. Also the flowers around the market-place had to leave because there is a complete new market place with a different well and custom pillories now.
By DarkRavageAfter spending a whole day investigating why Sexlab Amorous Adventures is playing aggressive animation even with restrict aggressive animation on. I finally found the fix! Turns out AA use its own tagging system and it doesn't discriminate consensual animations and aggressive animations. This simple patch took me about 3 hours to make if you count all the hassle to make compile work without all the weird errors.
Enjoy and cheers!
Requires Amorous Adventures 3.2.1 and Sexlab 1.62.
By jajamanTraducción de MOD Creaure Framework al Español con el MCM pero sin scripts
Se actualizarán los scripts después
Explicación de Autor:
Este es un framework que permite a otros modders proporcionar fácilmente reemplazos corporales e integración con SexLab y SexLab Aroused. Este mod no hace nada por sí mismo, pero otros mods pueden engancharse a él.
El framework se encargará de los cambios de cuerpo para las escenas de sexo de SexLab, y la excitación de SexLab Aroused, pero ninguno de los dos son necesarios.
SKSE (1.7.3 o más nuevo) JContainers (3.2.0 o más nuevo) PapyrusUtil (incluído en SexLab Framework) SkyUI
Modos que utilizan Creature Framework:
Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC es ahora un componente de este) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord
By pepertjeThis mod changes up the Standing Stones to be a bit more... sexy. A long and detailed description below:
Why would you even do this?
How do I activate the Standing Stones?
What are the exact benifits?
How to install:
Questions you might have:
By xbloodxwestxTraduccion para el mod Sexist Guards
Primero necesitas instalar el mod original y después reescribir el .esp
Si hay algun error por favor avisenme.
What are you, some kind of barbarian? Don't care for armor?
-- Quintilius Sextus, Imperial Legion
You must be crazy or supremely confident to go walking around with no clothes on...
-- Haelga, Riften
This one wonders - do you have no clothes, or just like the feel of the wind?
-- Zaynabi, Caravaner
Be a Dibellan zealot! Fight and survive without the need for armor!
It is indeed, another naked gameplay mod.
Turn the effect on in the mod config menu and:
* You will have a constant armor bonus effect to protect you. Its power depends on your Speech skill.
* Level up the speech skill as you take hits, as well as its usual increases.
* You may wear whatever armor or clothing you like as decoration, they will provide no protection.
* Light and heavy armor skills will not increase.
* You may select additional blessings from the mod config menu to replace the enchanted gear you're not wearing.
* The power of these blessing also depends on your Speech skill.
* Each rank in the Haggling perk you take will increase the armor bonus and unlock another blessing slot.
By t.araSecret Ships
The Emma May And The Bloated Float
Lot of time ago, I saw the zap-pack on nexus.
It has been exposed with that nice area on the
ships and I wanted to play with that existing mod.
But inside the pack I have never seen such a location
and so I decided to integrate the beautiful ships of Oblivion
into skyrim. The Oblivion ships are so much cute, that I went on
to convert the existing meshes and I created doors and load-doors
for this mod to become true inside of skyrim. So this mod is indeed a
resource for ship-modding.
The mod contains two ships for now:
You can visit the "Emma-May", that name I grabbed from the "famous" "Emma-May Activator" of Oblivion,
that at the same time got to be a new resource for handcuffs and restraint-poles inside of ZAP. The original pole is also
overtaken, but I let the file static, as it has a very complicated animation, that I could not realize inside of skyrim.
But on the other hand, this resource spent some new stuff and it gave me the power to create this mod.
"Emma May" is now a fine zaz-furniture extension for skyirm !
The second ship got it´s name from the sign, that I found inside the Olivion-folders, so called "Bloated Float".
I had in mind that this has to be a taverne and I found all suiting interieur inside of Oblivion. Beside, I found the
ceiling- candeliers and I added another complicated candle-holder to get more Oblivion-feeling. All stuff, that is used
to implement such ship-mods, is inside of this pack and you are welcomed, to change or start with an own mod with this stuff.
Inside of the taverne, you will meet 4 new npcs that are innkeeper, barde and two guards, as they can lock you away if you attack them.
The way out of the prison or gibbet is more hard than in normal prisons. You can not "sleep" the prison-time away, as the bed is not supporting that function!
The locked doors have their keys....
This mod is an eyecandy and brings back little atmo of the times of Oblivion.
You can "quick-travel" to that place or simply strole along the sea, and suddenly you will see the silouhette of the ships.
The "bloated-fload" has also a coc-marker for "hard-travel".
Future plan is, to make the girls "horny" (sexLab-dialogue-quest (next update)) and I want to check out my first quests for furniture-experiments with this mod.
Another idea is the addition of a ship as a player´s home. My question is where to put it??? As I prefer "whterun-city" as beloved area, I may be willing to put one of that boats
under the cliffs of the dragonsreach, into the water-pools...ggg (I´ll visually check that out, soon).
The download is existing of two files: The Secret Ships and an override-mod against grey-faces for a CBBE-installation. If you have unp-body-models, you stay with only the main pack. Install it and everything should be fine. But if you play with CBBE-Version, you can go ingame and look, if the faces are okay, if not, you can try the override pack then. If this won´t succeed, you only can clean out the mod-loading order or reinstall skin-textures...the best choice is, to delete the facegeomdata inside of the texture- and mesh - folder and create new face-data by the creation-kit. For normal, the mod should show up correct face-tints.
Blue May (Innkeeper)/BOSS
Jo May (Barde)/BOSS
Sue May (Guard)
Zoe May (Guard)
This characters are unique and can´t be killed. Don´t steal things, buy stuff if you want. Rent a room/bed. They have night resting time and they are using the furnitures...
The mod is not ready but I decided to upload it because you may not like to wait any longer.
The nif-files are not all checked up, for now (this will be solved with a next update)...and that can cause CTD´s for now.
It is possible, that the mod causes 1 or 2 times behind each other a CTD while playing inside the cell-area !!!
This mod is created by using ZAP 8.0 plus.
A rich series of pictures can be watched here, but some furnitures and cages bave been changed:
This is a small addition/alteration to ZaZ Animation Pack. I took the stocks from the excellent ZaZAP and altered the furniture and the animation a bit so that the victim would be sitting straight, sort of like here.
I also placed the stocks across some of Skyrim's villages: Dragon's Bridge, Rorikstead, Karthwasten, Riverwood, Ivarstead and Shor's Stone. I run Expanded Towns And Cities and tested that the placement makes sense both with and without the mod.
This is a new bit of furniture and the mod doesn't change any original ZaZ stuff.
You'll need the original ZaZ Animation Pack. Use Mod Organizer or copy the mod files into your Skyrim/Data directory. Don't forget to run FNIS after installing/uninstalling the mod!
This is part of my quest to make Skyrim feel more like a tough medieval life simulator I might expand this into some sort of an alternative punishment system for petty crimes that don't warrant the player being dragged off to the hold capital dungeons. Stole a sweetroll? A couple of hours in the stocks, perhaps with some tickling or bastinado. And so on.
This is a leightweight vampirism mod which is based on arousal instead of game time. Your powers grow weaker or more powerful depending on how aroused you are.
Low arousal means stonger powers; when highly aroused, your powers are useless. As an additional weakness, standard healing magic and potions will not work on you, you will have to use your Vampiric Drain power or feed on someone to heal up. The catch is that this will increase your arousal. Health regeneration is also disabled. Besides this, the mod remains relatively simple and only makes a few changes to the vanilla powers. It features an MCM that provides a few options, including one that makes you a vampire.
Moved to Restoration school Skill experience when using it Ineffective on undead Base damage/healing 10, increased by 5 by the Apprentice, Adept, Expert and Master perks of the Restoration tree Novice perk will reduce casting cost
Changed to a Conjuration spell with a magicka cost and casting time Duration 120 seconds Base maximum Level of 10, increased by 10 by the Apprentice, Adept, Expert and Master perks of the Conjuration tree Novice perk will reduce casting cost
Other powers were left untouched.
Effects of Arousal:
0 to 19 = no effects, Embrace of Shadows and Vampire’s Seduction available
20 to 49 = powers are 20% weaker, Vampire’s Seduction available
50 to 69 = powers are 50% weaker, spell cost +25%;
70 to 89 = powers are 80% weaker
90+ = powers are 100% weaker, incoming damage +20%
These debuffs can be turned off in the MCM (Requires 1.1)
Any custom race based on Race Compatibility should be compatible. Custom races not based on Race Compatibility are only compatible if Cosmetic Mode is on. (Requires 1.1)
By Boris BikerJust a replace for the starting video (gay content).
I think there is no harm to the game. It's just loading at the start of the game before loading.
It's having 14s duration. Preview is here:
Your browser does not support the HTML5 video tag.
https://www.dropbox.com/s/ts8jl0m9t0n15xq/BGS_Logo.mp4?dl=0 V2 :
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https://www.dropbox.com/s/fis7fmehhate4ea/BGS_Logo V2.mp4?dl=0 V3 :
Your browser does not support the HTML5 video tag.
https://www.dropbox.com/s/0mzvdzd4nek873w/Start video replacement 3.0.0.mp4?dl=0
Backup your original "BGS_Logo.bik"!
The different versions aren't updates, just another version.
Put the "BGS_Logo.bik" of the zip-file into your Skyrim\Data\Video folder.
Install with MO just normal
Install with NMM just normal. I do not use NMM. I guess you should replace. Think! it will REPLACE your original BGS_Logo.bik!
Replace my BGS_Logo.bik with your stored BGS_Logo.bik in ..\Skyrim\Data\Video folder
Uninstall the mod with MO
Uninstall the mod with NMM. I don't know, if NMM will restore the original BGS_Logo.bik. If not save your stored BGS_Logo.bik in ..\Skyrim\Data\Video folder.
Upgrade/Downgrade/Change the versions:
Make an Uninstall of the version you don't want to have anymore like described above, than install the other version you would like to have as described above or restore your original BGS_Logo.bik.
Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor?
I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service?
This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet.
A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip.
Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life.
The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill.
Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal.
All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds.
This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken.
This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet.
Installation and requirements
SKSE SkyUI SlaveTats
ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear.
Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will.
The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it).
Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now.
Roadmap / future work
Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it.
Textures for other foot types (SoS/UNP Special (?))
Cleaning/water detection inconsistent with some areas not being detected as water.
Some sort of a cloak spell to add dirt tattoos to NPCs around?
Tear out SlaveTats hard dependency and switch to NiOverride instead.
Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip
This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience.
Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example.
Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon.
Here are the default surface dirtiness levels:
Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are:
Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5
The total surface dirtiness is
surface dirtiness * location dirtiness multiplier
In addition, if it's raining, the dirtiness is multiplied by 2.
The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on.
Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface).
The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely.
There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50).
At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player.
Roughness and Pain
Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied:
Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5
Feet pain accumulates per step as well. The formula is:
pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4.
This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016.
Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them.
The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level.
Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is:
0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%.
The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0).
With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking.
Since the hateful summer is comming to the South, I was looking for a bikini tan line, but those available for UNP are kinda weird, so I decided to create a new one based on Sunburn for CBBE that is more like the brazilian bikinis.
It may look weird on oversized bodies. Made using UNPC/7B as base.
You can edit the opacity using Racemenu.
The character from screenshots: Nexus gallery / Flickr / Tumblr
By AdetuPrivate Needs
This is basically a cleaned version of Schroedinger's Trap mod. I publish this with her allowence, so all credits go to her.
What is changed against the original:
- cleaned with Tes5edit and renamed all forms
- remove everything what is unnecessary and/or not working
- reworked all scripts, to have less papyrus impact (polling is only done as long as bladder or bowels are filled and stop afterwards)
- simplified the MCM (No more closing necessary when settings are changed)
- added random function for peeing, pooping and the sounds
- poops are deleted automatically, when player leaves the cell
- separate the wetself function from the bladder system.
Wetself is only event driven (no constant papyrus stress) That means also if the bladder/bowel is deactivated, the mod could run together with pee and fart.
- all animations should be the same as before
ZAZ Animation Pack
A mod manager is recommended
If the original mod is used, than this must be deinstalled first and a clean safe is necessary.
After installation FNis for users must be executed
The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !
It is only necessary if you intend to play a more vanilla game. In that case the Zaz-animation pack nevertheless must be installed,
but the esm doesn't need to be activated. Install and activate the Addon instead.
I think of adding new features to this mod only if I find them interesting enough for my own game.
The same applies to bugs. Only in case they interfere with my own game I will try to eliminate them.
My regular job is programming control systems for the industry, that's why I only program in my free time when I am really interested in the result.
By MrEsturkThis mod simply removes the random comments NPCs make about the player if he/she is naked.
As someone currently doing a Devious Devices/Devious Cursed Loot playthrough it seemed a bit odd that the NPCs were constantly acting shocked at my player being naked. As if the sight of a nude slave girl would be all that unusual in the twisted version of Skyrim those fetish mods create (especially being so many of those same NPCs will happily encourage the situation a moment later when spoken to...). So I made this quick mod to shut them up.
Just install which ever version of the ESP file you prefer in Skyrim's /Data folder. You only need one. The versions are:
- All: The NPCs will not make vanilla comments about either gender player being naked.
- Female: The NPCs will not make vanilla comments about a female player being naked.
- Male: The NPCs will not make vanilla comments about a male player being naked.
WILL IT WORK WITH SKYRIM SPECIAL EDITION?:
I haven't tested that, but unless they replaced the original dialog quest object for naked comments I can't see why it wouldn't.
Just me. This is a very simple mod that only took about 5 minutes to create
By t.araDear Skyrim-Community,
This is a small but fine house in whiterun where you can stay with your follower and have some fun:-)
Some BD-SM furniture and a very small dungeon / run is inside. I made exactly "minimalistic-style":
the house is cute and should not disturb any other mod.
If you play also "A new Whiterun" - mod, you can download a suiting version, which I have put into the download as well.
In future I will change the colours of the walls and maybe we will have somebody living here inside....
Some (common-) -chairs and -tables and -shelves got the custom-created "SMIMM" textures, that I use also on my furnitures...
That changes worked like a charme!!
-custom door colors
-custom wall colors
-more furniture (+zap7)
-custom coloured weapon
-Sexana, a new NPC, living inside that home , but is not too much there...(sometimes, she stroles along the city)...BODY IS UUNP..if you play CBBE, then you will have artefacts on the body...but the most LL-gamers use the UUNP, as far I got that.
If you want to have the exactly same face as shown in the pictures, you please use the "NPC overhaul" -mod, from nexus, it is a "mild" mod, that changes only slightly the faces of the characters.
And IF you want the exactly same clothing, you will take the "TIWA44 minidress-collection" and then after the UNP mindress-collection for-bodyslide-extension for the minidresses. If you use at the same time a different pack, you can choose for every dress that is twice , which one you like to have ingame (this function appears automatically before renderng the clothes, if a vanilla dress - change is offered from two (or more) mods).
Please use the following mods:
p.s. a modded version of "a new whiterun" is also added in the download area, (suits to this home and to any of my house-mods, for example, "BanneredMareImmersiveSexualPlayground")