By SimratenaHere is main menu replacers for skyrim.
In MEGA there is my older replacers too.
Link to MEGA Folder: All my main menu replacers
By warfare56About This File
This mod replaces the pubic hair textures for "Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion" to give it that more realistic look.
Some of these are reused textures from other mods with a few edits by me
Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion)
make sure you install the any of the requirements for this mod, including the YPS Sound And Texture Pack(which contain the pubic hair textures that you will be replacing)
Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favorite mod manager to install it
I recommend Mod Organizer
By SkottorpThe Seamstress Guild
(Theres a reference there for those of you who are literary inclined)
This mod adds a brothel called "The Seamstress Guild" at the second floor of Haelgas Bunkhouse. It's run by Madam Palm and has three whores. It's mostly estetic (hence vanilla) so you can't actually solicit any of the girls working there, but Madam Palm can rent you bed so if you want to roleplay as a prostitue you now got a brothel to work at. I've tried to avoid touching Haelga and the others that live in the Bunkhouse to avoid potential conflicts with quests, but I can't guarantee that so backup your saves before installing.
Update 1.0.4 (and forward) Introduces some dialouge and a small "quest" to draw in some more customers to the Guild. Also adds a small tailor shop. Dosn't sell anything interesting for now, but the owner does fence. This version makes changes to several NPCs in Riften, so possible conflicts with other mods that do the same, as well as broken quests. USE WITH CAUTION!
I have some ideas of expanding this mod into a full guild with a quest line and all, but I never really worked with quest or scripting so we well see how it goes.
Files and requierments
Two main files (Download only one of these):
The Seamstress Guild - Vanilla 1.0.3 (Main mod, no requierments)
The Seamstress Guild - Vanilla 1.0.6 (Main mod, requires SKSE and "Fuz Ro D-oh")
The Seamstress Guild Whore Tattoos (Optional mod with some tattoo overlays I made, requires racemenu)
Theres a wardrobe in the bathing area that refuses to go away no matter what I do in the creation kit, at least for me. Use the console to disable it or learn to live with it.
Lor Modders' Resources AND The Witcher 3 Mega Resource Pack by LorSakyamuni
Resources for modders by Runspect
Modder's Resource Pack - The Witcher Extension by Oaristys
CD Project Red
Liam's Blank Signs Texture Resource by LWatson95
Tapestries by RoboBirdie
KS Hairdos - Renewal by Kalilies
Phitt's Morrowind Style Lanterns by Tamira
Jokerine's Misc Resources by Jokerine
By Seijin8Chaurus Life (early alpha WIP)
(The mod stems from ideas fleshed out in my "Chaurus Studies" blog)
This mod aims to make chaurus hives more dynamic, structured, and reactive. To get the most out of this mod, it is expected that the player is spending significant time within the hive, and this probably means they are allied (through faction) or that the PC has been captured.
Primary Mod Effect: Dynamic Hierarchy
Secondary Mod Effect: Player Interaction with the Hive (not yet implemented)
Tertiary Mod Effect: Effects related to Breeding
The Chaurus Life Cycle
What I want to do with the Mod
What I won’t do with the Mod
Warning! Early alpha work-in-progress mod!
Hard Requirements & Installation
Sexlab Aroused Redux (any current version, tested on Baka's)
More Nasty Critters (v12RC5)
Once installed, you will need to re-register your Sexlab Animation Registry to get the new race record in, and then reset Voice Registry, which is the kicker for the effects and animation tag updates. (I decided to use voice because it resets very fast.)
Optional Requirements (needed to get the full functionality)
Controls (adjusted through the console) -- No longer needed, use the MCM
Race Records changed (potential incompatibility)
Race records added
Mods used in part or in whole
Texture Sets added for five additional colors, drawn from (or based on) the following mods
Nifskope, GIMP, Outfit Studio, Creation Kit, TESVEdit, Audacity
Additional (non-Skyrim) Materials Used
Short-Term To-Do List
Long-Term To-Do List (exhaustive and not at all guaranteed to happen)
Current Animation Tags
Ashal -- none of this would be possible without him, and no amount of thanks is enough
CPU -- for his duties here and for assisting me with scripting questions over the years
BakaFactory -- for inspiration, constant asset development and a phenomenal work ethic
MadMansGun -- for keeping Skyrim's bestiality content as streamlined and functional as this kind of insanity can be
Bane Master & Jbezorg -- for Estrus Chaurus and EC+
Erstram -- use of particle effects from Cumshot mod
Reesewow -- general discussions and encouragement
AnubiSs -- for permission to call on his animations within the mod
Billyy -- for permission to call on his animations within the mod
Dunkin Donuts -- fuel
By t.araWhiterun Sunset Home
Simple as possible small home with some few ZAP features.
I chosed this place because it is quite beautiful,
specially in the "Skyrim"-evening.
And I wanted a load-free interieur-
this farmhouse-ruin is a perfect partner for this idea.
The "kitty-cats camp" is not being disturbed.
Fully navigation-meshed-ready to play.
This mod uses a ZAP 8 installation and should be also working on SKYRIM SE as well.
Feel free to edit, change or customize. If you like you can add your changes here into the thread.
By ZenonDTHello and Welcome To:
ZenonDT's Lovely Ladies Collection!
Avalible on Nexus at:
*FOREWARNING*** THERE IS NO GUARANTEE THAT MY PRESETS WILL LOOK EXACTLY LIKE YOURS!!!
Just try them out and see if they work or not, but they should look very similar assuming you have all the suggested mods
Also there is like one or two NSFW pics, for funsies, you have been warned!
This "Mod" contains a lot of my favorite Character presets for Racemenu, and a copius amount of Lewd Pictures for your viewing pleasure ( ͡° ͜ʖ ͡°)
Use them for wallpapers, or just delete them after you get the Preset, I don't care,
You can find all the screenshots in one folder, or all the presets with a reference picture of what they should look like in the "Presets" Folder
2. CBBE, I use this one personally, so I'm not sure how they'll convert to other bodies (Sorry :/)
3. Any/All the basic aesthetic mods, (The Eyes of beauty, Apachi Hair collection, High Res SKSE Makeups, (pretty Face 2.0)
4. (Some Ladies require a certain Race, so make sure you download that first!)
Here are the Mods needed for the Presets to be as acurate as possible:
(You can just search the mod names online, and should be able to find them easily)
"*" Mods are not required, but recommended
> CBBE (The Body Preset is my own personal Tweak, Included in the folder) Most of the presets were made with the Nord race,
> the ningheim.esp (For Katrina)
> epicelves by zzjay.esp (For Valerie)
*> facelight.esp (This creates the spotlight on the face of the player)
> Better Makeup for SKSE
> Pretty Face https://www.nexusmods.com/skyrim/mods/7887
*> luxury collection.esp
*> a little sexy apparel replacer with LSAR Addon
*> sweet&sexy lingerie.esp
Just drag and drop the presets into Skyrim\Data\SKSE\Plugins\CharGen\Presets
What ENB preset are you using?
A: Reallike ENB with my own tweak
What is that armor on (lovely lady)?
A: Got no clue dude, I have so many installed I don't know whos is whos
Help! My character has purple skin!!
A: Simply change the texture, it just means I used a Texture you don't have installed
Do you have any other mods?
A: "The Azure Tree: A Questline Mods" https://www.nexusmods.com/skyrim/mods/76673
By KatemckDr Kingsley's Expedition
Written by Katemck
Version 1...Skyrim addition...16th March 2019
***********This version is a completed Version of the first half of the series******
It deals with...All about Dunmer women.
WARNING.... contains Explicit Sexual content and art work.
Adults only...You must be 18 years or over! If you are not! then do not use this mod! seriously
WHAT IS THIS MODE ABOUT?
A collection of books detailing the expedition of Dr Ben Kingsley.
The books detail the journey of Dr Ben Kingsley in the newly discoverd lands of the Dunmer. Known as the Morrowinds.
He discovers for the first time the exotic gynaecological differences that all elven females' posses,
And the very curious elven form of lovemaking called Pirowing!
In which all elven women perform upon their lovers, and its Highly addictive and disturbing nature.
He discovers the impotency of Dunmer men, The primitive Dunmer female adolescent practice called the Hunt!
In that Kingsleys very life could be in danger!
Place the esp..Dr Kingsley into your Skyrim data folder along with Textures folder and allow to overwrite,
Remember to activate the esp...
Cleaned with Tes 5 edit
To find the collection of books, travel to Whiterun, to Hulda's inn,The Bannered Mare, and look for them in a trunk
'Outside'.. at the back of the inn...'Not' inside the inn itself.
By Monoman1Bleeping Mcms!
Love starting new games? Hate spending hours changing the settings of over a hundred Mcms to the exact same settings you use every god damned time? Me too! The basic aim of this page is: start new game -> start playing.
Don't get me wrong Mcms are great but configuring them every new game is a MASSIVE pain in the ass. The files here jazz up the Mcms of certain mods so that it at least takes a little less time to get to actually playing. Unless otherwise stated this is how it works:
1. Open Mcm and configure it the way you want.
2. Close the Mcm. Closing the Mcm automatically saves your settings to a json file.
3. Play the game. Get murdered by a horde of ravenous skeevers.
4. Start a new game. Now your settings from the last time you closed the Mcm will automatically be loaded and you can just ignore the Mcm unless you need to change something. Go get murdered again.
PapyrusUtil. Make sure you have the newest version.
Q: Are you taking suggestions?
A: Nope! Sorry but this is just a side project, so it's a case of take it or leave it. Expect more to get added over time so do check back but I'll basically only be doing mods I use myself and mods that haven't been updated in some time.
It should go without saying but I claim absolutely NO credit for the files here. All I did was nail (with rusty nails and an over-sized hammer) some code onto the side of the existing code.
I can't see there being any massive issues with these files. Problems will either fall into one of two categories:
1. I missed a variable. Creating these mods is mind-numbingly boring - copying and pasting and I dozed off and missed one. Consequences: Your setting won't save or load.
2. I correctly load and save the variable but it needed to be 'actioned' (start a quest or something) and I missed it. Consequences: The setting will be set but won't have appeared to have done anything. Toggle it yourself to fix it.
In either case, report it to me and I'll fix it.
Better Fast Travel v3.76 (Hearthfire version)
By Dj20 and Sp0rk
Devious Captures v2.90
Devious Devices For The Masses v1.05
Enhanced Skyrim Factions v0.1.1 (Requirements Only Version)
Realistic Needs & Diseases v1.9.10
Skooma Whore v1.0
For those not aware, my tweaks page also has some improved mod files. Most of the files there at least have an Import/Export settings button to make life easier. I think Aroused Nips is the only one that automatically imports settings. The files aren't listed here as the changes go beyond just importing/exporting settings.
Rape now gives you brain damage! Whenever you are raped you will lose a few levels of random skills.
SexLab - When you are the victim in an animation
SexLab Separate Orgasm - When you orgasm as the victim in an animation
SexLab Defeat - On post-assault blackout
Prison Overhaul Patched - At set intervals while you are imprisoned
SkyUI / MCM
This is what happens when skill loss is triggered:
A skill to lose is selected using a weighted random selection. The selection weight is the skill level minus the minimum level defined in the MCM config. Skills at or below that level have a weight of zero, and will never be selected. You lose one level of that skill. Your experience for that skill will remain at the same proportion needed for level up. E.g. if you had level 20 in a skill with 500/1000 XP, after losing that skill you will have level 19 with 450/900 XP. You lose level experience equal to the amount you gained for getting the skill to that level. If this causes your level experience to drop below 0, you also lose a level and your maximum health, maximum magicka or maximum stamina and carry weight will be decreased by the amount you would gain from a level up bonus (random weighted selection, similar to skill selection, with a minimum value of 100). If you have any unused perk points when you will lose a level, you will lose a perk point. If you do not have any unused perk points when you level up, the next time you level up, you will not gain a perk point. Repeat from step 1. for the number of skills configured in the MCM menu.
You will never drop below level 1 from this. If losing a skill would cause you to drop below level 1, you will not lose that skill. You can also disable level loss in the config menu.
Any mod that changes how experience, level ups, or attributes are calculated will likely be inconsistent with this mod, especially if you lose a level. This mod assumes mostly vanilla behaviour, but it does respect game settings, such as fXPPerSkillRank and iAVDhmsLevelUp.
Goubo for SexLab Defeat
Princessity for Devious Captures, and Inte for Prison Overhaul Patched - I referenced your code to figure out how to hook into Defeat and mess with skill levels
This is my first real mod, and it probably contains bugs and noob mistakes. Please let me know if notice any errors.
I'm looking for other mods to integrate this with. First on my list is Prison Overhaul Patched. Any other suggestions?
By spoonsingerUse the power of your finger to remove all your cloths. Then marvel as you put them back on again with another jab at the same key. 'U' key is the default to perform this marvelous feat with MCM options for your finger stabbing pleasure. Two versions available. One for LE and one for SSE (which is labelled appropriately).
PapyrusUtils and it's requirements
Ashal - because...
1) My gast was totally flabbered when, after all these years, I couldn't find anything that did this, (and I needed it for Wintersun). Therefore have I cobbled something together using parts of misappropriated code. I bet there is something somewhere really obvious which does this. In which case thank you for pointing it out. grumph.
2) It can be really rather slow. However it's simply threaded, so you can press the key in full knowledge that your cloths will be removed, (or put back on) while you continue other antics. If you keep pressing the key your requests will be ignored until such times its finished what it's doing.
First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods.
Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you.
Required Mods SexLab
Zaz Animation Pack
Optional Mods UI Extensions (UIE)
Devious Devices - Equip
Prison Overhaul Patched
Install it using your favorite mod manager.
1. Install ‘SUM’.
2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already.
1. Uninstall ‘SUM - UIE Patch’ if installed.
2. Uninstall ‘SUM’.
Updating to the Latest Version
1. Follow ‘Uninstallation Steps’, for the existing version.
2. Follow ‘Installation Steps’, for the new version.
For example, given version No. 1.23
A change in,
3 -> Minor update, can be installed on the previous version (uninstall the old, then install the new version).
2 -> Regular update, clean save is recommended.
1 -> Major update, clean save required, new save recommended.
(More details in post No. 2)
ZAP posing system.
This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs.
With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership.
Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum ... yum!
This is useful for troubleshooting mods that use the StorageUtil mod variables.
Added .::. Default outfit manipulation. In the MCM you can save all worn (no DDs) to a .json file. You can then set the saved as a default or sleep outfit to NPCs and worn items to the PC. Added .::. Auto night eye for the PC, vampire lord and the werewolf. All configurable in the MCM. Changed .::. Some of the MCM StorageUtil options as suggested by @Lupine00.
Added .::. Functions required by DDe 4.21.
Patched .::. Functions required by DDe 4.20. Added .::. Stuff I can't remember atm.
Patched .::. Some scripts pointing to the wrong properties as mentioned by @Hylysi. Patched .::. Some MCM startup functions. Added .::. A UIE compatibility script (separate download) for when UIE is installed. Added .::. My MCM config settings (SUM, POP, DDe) for players that do not want to bother setting their own. In each mod’s MCM under ‘Load MCM Settings’ just type ‘Nova’. Added .::. StorageUtil variables manipulation page. See post No. 2 for details.
Added .::. Some functions required by DDe 4.04.
Patched .::. Startup issue.
Patched .::. CTD when saving MCM configurations to .json, as mentioned by @donttouchmethere.
Patched .::. MCM toggle not working, as mentioned by @Slorm.
By RocketBunI made this file a couple months ago with the intention of it being implemented by the mod author of pahe lives on, cliftonJD. After returning to the forums I've found this hasn't actually happened, so I'm uploading it here. This modified RPNodes.pex file causes Bodygen morphs to be saved on slave creation rather than being recalculated. To install it, place it in \pahe lives on\scripts and replace the original RPNodes.pex file. I haven't made a version of this for CBBE users, and do not intend to.
By Lupine00SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that.
It's non-intrusive, and highly-compatible. How does it work?
SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes.
SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on.
SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods.
SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold.
Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like.
Please read the quick-start instructions lower down.
It's simple, but it's not necessarily obvious at first!
There is some stuff you just NEED to know first.
SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone)
Explicit Support for:
SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 126.96.36.199+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO)
Works well with:
SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data
About this version:
This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem
SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with.
Included animations in V13.6+ are by Gunslicer - used with permission.
The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this.
Quick Start Guide
If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting.
When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots.
The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting.
Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same...
If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space.
There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway.
At the top of each column is a sub-master slider that controls the strength of effects from this input.
By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way.
You must change the slider to something other than zero for the column to have any effect.
Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value).
These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT!
From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied.
The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction.
Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge).
What does this do?
With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0
Values below that will have no effect - they're smaller than From.
As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger.
To sum up:
With From 1.0, To 2.0
Any breast size below 1.0 will have zero effect.
Any breast size of 2.0 or greater will have full effect.
But this still does nothing! Yet...
Because you didn't pick any of the modifiers below From .. To.
Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide!
What will this do?
Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina.
Negative values in the modifiers = debuffs, and positive ones equal buffs...
Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range.
In modifiers, negative is bad, positive is good. Always.
Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever".
But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff.
Now, let's suppose you put From and To, the other way around...
Set From to 2.0 and To to 1.0
Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%.
So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina.
Which is silly, but it's just an example.
So the ordering of From and To is very important.
The From value is always the one that applies no effect, and the To value is always the one that applies full effect.
It's intuitive when you want to set a buff for small breasts, that increases as they get smaller.
Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0
Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower.
As every screen is pretty much the same, you now know how to set up everything!
There's a page called Limits... and it's different from the others.
What does it do?
Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied.
So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal.
Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%.
These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus.
So negative and positive values can cancel out.
But in some cases, you'll add large values of the same sign together, and a big number will result.
Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right?
Well... that's not quite how Skyrim works, but pretty close.
That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health.
You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application.
What about buffs and debuffs from other mods? How does SLD interact with them?
SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect
At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values.
If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly.
What is this Body Morph thing? Does it change morphs?
SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information...
Adding Custom Animations
The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want.
The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items.
The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet.
In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled.
If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied.
The modes need some explanation:
I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions.
By torrmmIn an attempt to make a more grimdark Skyrim, the guards will now choose a prisoner at random from the dungeons and publicly execute them.
-Includes all hold capitols except DLC and Winterhold
-Can include the player if they are in jail
-Can include NPCs put into the jail as long as they aren't a guard. (player must be present in jail at the start of the event)
I've tested this as much as one person can and ironed the biggest issues out but there are definitely going to be problems, so don't use this on an important save.
-Quest NPCs in jails should be ignored but I may have missed some.
-Changes to towns might mess with civil war questlines, but probably nothing game breaking.
-No follower support at the moment.
-Small animation things and NPC pathing are buggy, there's no way to completely get rid of that.
Prison Overhaul compatibility
-This is still being tested with POP but seems to work on a basic level.
-Bad Ends scenes will not start while player is in a POP scene.
-Does NOT work with the markarth/winterhold jail added by POP.
-Seems to work randomly with the altered winterhold jail.
-Load Bad Ends AFTER POP or some scenes the NPCs will not be able to walk.
-Reset: Use to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection
-Min hour and Max hour: Between these hours, the guards will be able to execute somebody. This will happen whenever player enters a valid town, or according to settings if they're in jail.
-Minimum hours between events: Executioners will hang around for this long before being able to choose another victim.
-Chance of events in jail: The percent chance that executioners will come into the jail and pick somebody. Only checked if player is inside the jail cell, but will only choose player if they are actually arrested. This is checked every ~3 seconds during the valid hours, so set it very low if you want any decent chance of them not showing up!
-Chance Player will be chosen: Self explanatory. Player has to have been arrested and in the jail. If there are no other prisoners inside, they player will always get chosen.
-A lot of script fixes, mainly dealing with scenes not starting after the first instance
-Some pathing fixes
-Added a MCM button to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection
-Added SOME compatibility with POP. See above.
-Zap 8.0+ and all its requirements. (untested with earlier versions. 7.0 might work, 6.0 probably not.)
Suggested but not required
-Populated city and populated prison mods. I added a few NPCs to jail but not many.
-T.ara for all the Zap resource pack
This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality.
improves the appearances of 12 vanilla NPCs Aela the Huntress (weight 100) Camilla Valerius (weight 100) Carlotta Valentia (weight 100) Fianna (weight 100) Gerda (weight 60) Irileth (weight 100) Jenassa (weight 100) Lydia (weight 100) Nimriel (weight 100) Olfina Gray-Mane (weight 85) Saadia (weight 100) Uthgerd the Unbroken (weight 100) adds 30 custom NPCs 3 mercenaries (can be hired as followers) 4 officers (may arrest the player for crimes) 23 other NPCs (mostly just walk around and look pretty) adds 2 new buildings The Lustful Reaper's Cabin Order of the Uninhibited Falkreath Hold
improves the appearances of 10 vanilla NPCs Angi (weight 100) Astrid (weight 100) Gabriella (weight 100) Hert (weight 100) Narri (weight 100) Nenya (weight 100) Rayya (weight 100) Selveni Nethri (weight 100) Tekla (weight 100) Valga Vinicia (weight 100) adds 2 custom NPCs (mostly just walk around and look pretty)
conflicts with mods that alter the following exterior cells: Wilderness (6, 2) Wilderness (6, 1) Wilderness (5, 1) Wilderness (-14, 5) Wilderness (-14, 4) conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference) loading this mod into a saved game will cause some bugs
latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE
Recommendations (IMPORTANT: may cause minor issues when not installed)
NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions
Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio
Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.002, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.003, and Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.004, and place all of them in a single common directory. Extract Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Skyrim Adult Celebrities (Base File) [Part 1] v#.#.#.7z, and install. Download the file Skyrim_Adult_Celebrities_(Base_File)_[Part_2]_v#.#.#.7z. Install the archive file you downloaded in step 8. Download any or all of the following files: Skyrim Adult Celebrities (Whiterun) v#.#.#.7z Skyrim Adult Celebrities (Falkreath) v#.#.#.7z If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod after installing them. Install the file/s you downloaded in step 10. (if necessary) If asked to confirm overwrite, choose "YES" or "YES TO ALL". (if necessary) If other NPC overhaul mods are installed, use any mod manager/organizer to move the following .esp files below the .esp files of other NPC overhaul mods in the load order: Skyrim Adult Celebrities (Whiterun).esp Skyrim Adult Celebrities (Falkreath).esp Activate all .esp files beginning with Skyrim Adult Celebrities..., making sure that Skyrim Adult Celebrities (Base File).esp is above the others in the load order. (optional) Download and install Skyrim Adult Celebrities (Whiterun) [Alternate Face - Aela the Huntress] v#.#.#.7z. When asked to confirm overwrite, choose "YES" or "YES TO ALL". (highly recommended) Start a new game in Skyrim.
Notes & Warnings
NSFW, adults-only mod not for the faint of heart intended primarily for aesthetic purposes and not necessarily for added functionality not exactly lore-friendly, unless you use your imagination requires at least 4GB of free space in the hard drive where Skyrim is installed may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution please install this mod after installing other NPC-appearance-modifying mods to avoid potential bugs please install this mod before starting a new game to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.
Possible Bugs and Troubleshooting (NOTE: usually solved by starting a new game)
Skyrim Adult Celebrities (BodySlide Presets) v188.8.131.52z
By Monoman1Monoman's Mod Tweaks
This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number.
Please remember to endorse the original mod author for their hard work without which much of the content here would not have been possible.
Apocalypse Magic - Wild Healing Tweak (Tweak) Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Detect Equipment (Original) Devious Followers - Minimum Contract (Tweak) Fly You Fools (Original) Hydras Slave Girls (Tweak) JK's Skyrim Tweak (Tweak) Loot And Degradation (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Rock Trap De-Lameifier (Tweak) Sexlab - Cum Overlays (Original) Slavetats (Tweak) Traps & Pitfalls (Tweak) Wet Function Redux (Tweak)
Apocalypse Magic - Wild Healing Tweak
Apocalypse - Magic of Skyrim v945 By EnaiSiaion
Doesn't automatically heal the player. Heals a random target (including the player) within '50 feet' a random amount between 10 - 60 points. Balanced for Requiem really but shouldn't be any problem if used without it.
Almost wasn't going to upload this one as it's so niche I don't think it'll get much use but whatever. Makes wild healing properly wild. The original is a bit overpowered compared to Requiems equivalent novice level spell - 'Healing Aura I' which heals sometime like 1 hp every 3 seconds whereas wild healing would always heal the player and another target nearby making it just a little less useful in combat. This tweak tries to make it far less useful in combat by not automatically healing the player but selecting a single npc or player close by to heal. Also heals a random amount for both health and stamina so you might end up healing yourself 10 points and an enemy 60 points. You can enable spell debugging by using the console command 'set wb_WildHealingDebug to 1'. It'll tell you who it healed, how many potential targets there was and how much it healed them by. 'set wb_WildHealingDebug to 0' to turn off debugging.
Aroused Nips 1.1.2 By TanookiTamaTachi
SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
Make sure you "Build Morphs" in bodyslide
You should also set AlignHeapAllocate=1 in CrashFixes.ini
If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script.
Barefoot Realism 0.8 by cytochrome_p450
Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Bribe a trading into dealing with you when you're refused service. Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.
Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
Bathing In Skyrim
Bathing In Skyrim 1.11 by mzin
Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Search for an empty overlay slot begins at slot 12 This is to preserve SlaveTats slots. If the number of overlay slots is less than 12 the search begin at slot 0. Bathing removes cum from your body. Cum will be removed gradually if SCO is installed. Bathing will not remove devious devices. You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets). Sex makes you dirtier depending on the number of actors involved. Creatures double the effect. Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get. Adds the concept of character shyness - Optional. Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden. Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional. Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details.
Because it needed to be done.
Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating.
RaceMenu or possibly just NiO (not sure)
A free overlay slot in all slots (Face, Body, Hands, Feet )
PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
If you are using SlaveTats I'd recommend getting it's tweak too. You can find it on this page. Of course you should read it's description too!
BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder.
A complete set of dirt textures is three files:
Currently the body texture is also applied to the feet (this may change).
Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
Single files: Create copies of the same file and rename them as above and place into a set folder.
Overlays: Simply copy and rename them as appropriate and place them into a set folder.
Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play.
Known mods with dirt textures:
FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
Heretical Resources - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
If you have problems getting the overlays to show or they are only showing on certain areas (Head, hands, body, feet). Try changing RaceMenu's NiOverride.ini to 14 (or more if you like) overlay slots. Also make sure bEnableFaceOverlays is set to one. If you have problems with the overlays disappearing try the SlaveTats tweak further down the page.
If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil.
There are several mod events if you need to hook in:
Don't use this mod for now as I'm not happy with how it is at the moment. It works fine but has some bugs.
Tired of losing your shit in tall grass? Filthy necromancers casting fireballs in a room full of lovely loot and now it's all over the gods damned place? This mod adds a lesser power 'Detect Equipment'. Using it will highlight nearby dropped weapons and armors. Armors - Blue. Weapons - Red. The effect is cancelled after you move. If you use Frostfall, it's very similar to its 'Instincts' power except for equipment. It does not stop stuff falling through the floor though
1. Currently only highlights weapons and armors. Should it be expanded to other types? Gems? Keys?
2. This mod is cut from an upcoming update for Mortal Weapons & Armors. So if you use that mod you might want to hold out for the update. This version won't currently work for MWAs 'Broken weapons' as they aren't actually weapons. MWAs version will work for them,
Nothing special. Install as normal. The power will be added on install.
Devious Followers - Minimum Contract
Devious Followers (8 June 2019) 2.03a By Lozeak
Disallows you from dismissing followers within 24 hours of hiring them. I've mainly done this to work with SL Survival when you are caught without an escort and force assigned a follower. It also stops you from just hiring a follower and firing them as soon as you leave a city. You can buy out the follower with 500 gold should the need arise.
You can configure how long before you can dismiss a follower by using the console command:
set _DFMC_DismissCooloff to x
where x is the number of game days you want.
For example, The default is 1.0 = 1 game day. 0.5 would be equal to 12 hours. 7.0 would be one game week.
Use this console command to view it's current setting: show _DFMC_DismissCooloff
Changing the value on a follower that's already hired should work.
Mods need to be in this order for both your load order esps and installed files:
2. Devious Followers
3. (Optional) Devious Followers AFT/EFF Patch
4. Devious Followers - Minimum Contract
Should be compatible with vanilla, EFF, AFT and NFF.
Fly You Fools
Forces 5 of the nearest Npcs in CurrentFollowerFaction to follow you under certain circumstances during combat. Gives them a 20% speed boost while fleeing to try and negate stupid path-finding etc.
Three dragons appear over-head. Lydia: 'Not quite good enough, are you?' <takes out shitty wooden bow>. 'We can take em! Right Dragonborn?!' <turns to a smokey silhouette where Dragonborn was standing>
'Run you crazy bitch!' screamed the Dragonborn from 200 meters away running at the pace of a sabre cat.
Got sick of followers staying in fights they couldn't possibly win. This mod tries to force the nearest 5 Npcs in CurrentFollowerFaction to follow the player under the following circumstances:
Player Has no weapons/magic/fists drawn.
Player is running. Most be running forward, for some reason running backwards doesn't count.
Player is not bleeding out.
The mod is also good for controlling your followers in a fight. Take for example Embershard mine and the open cavern it has near the end. Normally, once alerted your followers will charge in like lunatics and swiftly get murdered in the open, leaving you to deal with pretty much all of the bandits yourself. With this mod you can retreat back to a choke point once the bandits are alerted and keep your followers alive to fight with you.
I also wanted to add GetPlayerControlsDisabled condition to the list but can't quite figure out the condition (not the papyrus function). None of the parameters seem to 'stick' when set. If anyone knows more, let me know.
If you want your followers to stand and fight while you wimp out just keep your weapon drawn while you eh... 'make a tactical withdrawal'.
CurrentFollowerFaction = May not work on super custom followers that might use their own follower system.
Mod should be very light. There's only 2 lines of papyrus code. Everything else is quests/aliases/packages etc.
Hydras Slave Girls
Slave Girls 826 by hydragorgon
Simply removes the MCM
The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&comment=1606895
I think it's ok to add mid game but you should probably clean your save after adding it.
JK's Skyrim Tweak
JK's Skyrim (JK's Skyrim all in one version 2.0) By jkrojmal
Fixes several cell border transition nav mesh issues in Falkreath and Rorikstead where Npcs would walk as far as the border and get stuck, resulting in major Npc pileups.
Mainly done so SL Survival licence enforcers don't get stuck on patrol. I'm sure there are probably more of the same issues with the nav meshes in other cells and maybe I'll get around to it... some day... just don't hold your breath.
Loot And Degradation
Loot And Degradation 1.31 by isoku
Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.
I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed.
Just overwrite. Should be OK to add mid-game.
RapeTattoos 1.4 by xj47
Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.
Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction.
Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game.
If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure.
Requiem - Passive Armor Training Tweak
Requiem - The Roleplaying Overhaul v.184.108.40.206 by ogerboss
Warning!: This tweak is only intended for use with version 220.127.116.11 of Requiem!
Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...
Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced.
MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem 18.104.22.168. I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between 22.214.171.124 and 2.0 so they're not compatible.
Rock Trap De-Lameifier
Disables stupid rocks after 7 seconds once they're out of your line of sight. Rocks will re-enable when the trap is reset. Triggering the trap creates a detection event, potentially revealing you in sneak.
So you're level 1 or 2? Built like a wet paper towel? A mild fart would tear you in half? What to do? I know! Lets go to Ember Shard Mine and lure the fool bandits into the most cunning death trap ever to exist.... A little static fucking rock sitting in the middle of the floor. Bandit: "Owwy! My middle toe!! My one weakness. These boots were supposed to protect me! Blearhgh <death squeals>"
Fuck off. Just, fuck off Skyrim.
Rocks disappearing might not be realistic but then neither is immediate contact death with a small static rock. Hilarious. But not realistic.
Should be compatible with mods that change the amount of damage the rocks do as that would need to be done via an esp which this mod doesn't have.
Sexlab - Cum Overlays
Sex Animation Framework v1.62 by Ashal
This tweak is STILL very much in ALPHA!
I would consider the mod pretty solid at this point
Changes Sexlab cum effects from magic effect shaders to Race Menu overlays. Option to make Npc cum persistent. You can set separate cum timer sliders for Npcs, followers & Zaz slaves Random cum texture set selection. Set the opacity of a cum texture set in the Mcm
This allows cum to coexist with magic effects and other overlays. See the screenshot. Bathing In Skyrim dirt + Sexlab cum + Oakflesh spell all playing nice together. Rejoice filthy mage sluts of Skyrim! \o/
With vanilla sexlab when you change cell the cum effects attached to Npcs is often forgotten. This mod makes cum on Npcs persistent. There's another mod that does this but I think it only works for followers. This works for all female Npcs.
Random cum texture sets. If an Npc has no cum effect a random cum texture set is selected to be applied. If an Npc already has a cum effect then another texture from the same set will be applied. This is to keep things varied. This mod does not include any texture sets. Texture sets need to be installed into: '\textures\Sexlab - Cum Overlays\Setx'. The dds files go directly into the set folders. There shouldn't be any subfolders beyond the 'Set' folders. Texture sets MUST replace all 33 vanilla texture files for it to be considered by the mod. If a replacer hasn't got 33 files then you could perhaps fill the blanks with files from other mods or vanilla sexlab. Install sets in order. Ie: first set into the 'set2' folder, second set into the 'set3' folder etc. Do NOT install a set into 'set2' and skip a folder to install into folder 'set4', If you change any of the sets folders (add/remove sets) then you should use the MCM option 'Re-detect sets'. If you are removing a set you should 'Remove All Npc Overlays' first! You do NOT need to install all sets or any sets at all really for the mod to work.
I need your help to find good cum replacer mods that contain a full or nearly full set of replacement textures. Remember there should be 33 files. Please post if you know of any.
Should be OK to add mid game.
If you want to uninstall or clean save SCO you should 'Remove All Overlays' in the Mcm first to be on the safe side.
PapyrusUtil - It's included in Sexlab but you should make sure you have the newest version - https://www.loverslab.com/files/file/484-papyrusutil/
RaceMenu or possibly just NiO (not sure)
A free overlay slot in all slots (Face, Body, Hands, Feet or possibly just Body and Face for this tweak)
Set Sexlabs own cum timer to it's maximum and let SCO handle cum expiration
Cum Texture Packs:
SexLab Quite the Sperm Replacer 5 By QuiteUnfortunate - https://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
Insane Cum Retexture 1.0.1 By Mr. Wick - https://www.loverslab.com/files/file/5943-insane-cum-retexture/
SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga - https://www.loverslab.com/files/file/2968-sexlab-cum-textures-remake-slavetats/
The SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga isn't a complete set. Here is a modified version with all cum texture files: SlaveTats CumTextures Remake v1.2.5 By Vacaliga - Complete Set Modification.7z
I can't remember who created the modified version. Let me know if you know. Also remember to endorse the original mod if you like it.
If anyone knows of any other good cum re-textures let me know. I now think a full pack is actually 26 files but I need to investigate and the mod still expects 33 files so...
If you are getting some pausing while cum textures are being applied you should try running the textures through Ordenador - https://www.nexusmods.com/skyrim/mods/12801/
Overlays not appearing? Try increasing the number of overlay slots to 14 (or more if you want).
Mod is not detecting additional cum texture sets? You're likely using an old version of PapyrusUtil or you have another mod installed that includes an older version of PapyrusUtil. Download the latest version and make sure it overwrites everything. Sexlab does NOT include the latest version!
SlaveTats 1.2.3 (2016-09-23) By murfk
I've become aware of issues around Slavetats tweaked v1.1 and Rape Tattoos. If you are having problems try reverting to waxenfigures fix or try version 1.2. I need to look into this more when I get some time
Honestly, I don't think there's much point in using this mod as it doesn't do what I set out to do: Stop overlays from vanishing randomly but I'll leave it up for now anyway.
Removed restrictions on clear_overlay() from version 1.1 Restricted synchronize_tattoos() to slots 0 - 11 Restricted _available_slot to slots 0 - 11 Also includes WaxenFigure's menu lock fix. The original can be found here if needed: https://www.loverslab.com/topic/93707-continual-menu-locking/?do=findComment&comment=2158065
Restricts SlaveTats to access only overlay slots 0 - 11. Place any permanent overlays your character might have (scars, warpaint, freckles, etc) in slot 12+
Should be ok to install and revert to the original if needed.
Spank That Ass - ALPHA
STA has moved to it's own page: https://www.loverslab.com/files/file/8587-spank-that-ass/
Traps & Pitfalls
Traps, Pitfalls and Dangerous Things v0.96f By JimmyJimJim
Before starting the trap layer the mod will now check:
- That the current location has the keywords: LocTypeDungeon, LocTypeMilitaryFort.
- If the current location is not forbidden.
- That the current location is not 'None' - qasmoke. You can add/remove/clear all locations from the forbidden list via the MCM yourself. Saves forbidden locations to a json file and automatically imports them on new games. Mod automatically adds Sanguine's Dreamworld to the forbidden list. Added oil traps. Traps will automatically delete themselves in a 'first in, first out' fashion. The trap clutter was getting crazy in some cells. Manual cleanup Mcm button added. Part of the 'Bleeping Mcms' series. Settings automatically save when leaving the Mcm and automatically import on new games. Trap layer won't start until you leave the Alternate Start cell if your imported setting is 'Trap layer active' The trap layer will try not to lay traps in your line of sight or within 500 units of the player. Pressing the manual override button in a menu does nothing. Trap layer won't start while you're SD enslaved. No laming your way out now. Changed the cell change detection method. Should be more reliable. Attempted to stop the trap layer getting stuck. Added the trap layer to 'friend' and Sexlab forbidden factions. Stopped trap spells leveling your skills. Fixed rune traps not triggering and workaround for not being visible. Restored the progressive bondage and Estrus functionality on poison bear traps. Also renamed them to just bear trap. Removed traps that block paths from the pathing trap layers. They were blocking themselves. Fixed traps being set underneath chests. Fixed traps not applying diseases. Fixed elemental traps firing effects continuously forever. Improved Devious Devices interfacing + FoMod installer. Modified vanilla tripwire script to stop ghost actors triggering the wire. This includes the T&P trap layers. Lots of other small fixes.
Definitely needs a new game or clean save if T&P is already installed on your save. Too many changes.
I've yet to touch some parts of the mod. In particular, cursed armors and potions etc. Some of the fixes I've made may already help however.
Wet Function Redux
Wet Function Redux v39 By nop0x90
Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect
Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect.
By Conan_ChickDance music for the popular TDF Prostitution Mod. I chose great lore friendly Music with some style. Worth a download if you use the TDF Prostitution Mod. Just open with mod organizer and set data directory till all sets good. You must enable custom music in the TDF MCM menu for it to play.
By YinkleA simple little script for the CBBE body that changes your character's Breast size based on their arousal level.
NB: you will need recent updates for BodySlide and RaceMenu. In addition to this you need to tick "build tri morphs" when building outfits/body
I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
CBBE (be sure and install the racemenu morphs plugin too)
Sexlab Aroused Redux
All of the above
The ZAZ guys for some mod assets
Ousnius for looking at my code
All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
The Godess Dibella!
One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!
By HyperonicXDevious Rubber Masks: Rebirth!
[ DESCRIPTION ]
A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
The other reason was due to his custom scripts being incompatible with the new DD framework.
[DESCRIPTION FROM NOTHING DOING]
Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
[ WHAT YOU GET ]
- Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
- Lockable items removable with standard Devious Devices keys.
- Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
- When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
- Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
- Special powers granted by the Disney items - Will be implemented on a later date.
[ HOW TO GET ]
Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
[ INSTALLATION ]
After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
[ REQUIREMENTS ]
The latest versions of
- Devious Devices Assets
- Devious Devices Integration
- Devious Devices Expansion
- SexLab Framework
- SexLab Aroused Redux
[ KNOWN ISSUES ]
I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
[TO DO LIST]
- Add more masks + suits when I can.
- Fix any bugs that may occur.
[ CREDITS ]
- User619 for a vast majority of the masks, and some full suits. (
- diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
- LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
- LT@3DM for the Hatsune Miku mask.
- Shadowtroop for the Tali armor.
- Nothing Doing for his original mod!
- SelosTeef for the awesome screenshots and the pony mask resizing.
By DJRedRadTES V Mod - Kona Kai Island (Teaser Trailer) Ultra HD 4K 2018 ❤️
Travel to a new exotic location
How do I get to the Island?
Go to the Dawn star Area there you will find a new boat.
Kona Kai is a tropical Island for The Elder Scrolls V Skyrim. The Island is located in the Sea of Pearls.
Tropical Island (With LOD)
New Ladies (With CBBE Body)
Tropical plants etc
and much more.
This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with
the talented mod authors mentioned in the hall of fame.
The rest are free modding resources.
Caliente - CBBE Body
R18Pn 08 - Lingerie Set for CBBE or 7BSeveNBase UNP by NPR
FoxCafe Resources by fox
Garnet - Shabby Furniture
Melt in the Mouth - Sweets Resources by Elza
Arab art resource by Leodoidao
StudioCD Projekt RED - creator of armors/textures
Witcher 2 Models: TH3WICK3D1, lord0fwar - conversion
Oaristys- (Modding resources)
Tamira and mr_siika - Modding resources,
Ga-Knomboe Boy - GKB Green Trees (Modding resources)
Resources for modders by Runspect
Hyperactivechild, Blakflag - Landscape Textures
MarkusLiberty (Markus Janson Tellmann)
By DJRedRadTeaser Trailer! New YouTube channel! ❤️
Skyrim Mods - Frost Manor by DJ Red Rad (Epic Teaser Trailer) 2018 ✔️
Christmas came early ladies & gentlemen a new cozy home for your gaming pleasure! Frost Manor is a special home for players. It was created in the spirit of the Season. Not only does this mod add a unique home for players to enjoy, it also adds the special gifts and sweets to some of the merchants in Skyrim.
I want to donate to this site soon & I'm still getting donations, that is so kind but guys & girls don't have too with just a subscription to my YouTube channel it's enough. Love the fans! Thanks for the support, cheers to a bright future together. I plan to give back to the community in a major way.
Where can I find the house?
North East of Loreius farm, check the photo in the slideshow.
All crafting stations
Candy cane sword
Candy cane bow
Stable & horse called Frost
Large variety of sweets
Beautiful custom rugs
Special lights and lanterns
and much more
Where can I buy the special gifts and sweets
Solitude Radiant Raiment
Solitude Winking Skeever
Once upon a time, a happy family lived in Frost Manor. The parents spoiled their kids with many gifts and sweets. The father was a hard working blacksmith and the mother worked as a bartender in the Winking Skeever in Solitude. They would often leave the kids alone. The parents became too trusting. The father Jim made many enemies as he became a very prominent figure in the land of Skyrim. He became rich when the civil war exploded he reaped so many profits and highly benefited from the civil war. Many witches and warlocks that lived in caves like skeevers cursed Jim's family. Jim's step sister, Jezabel which was the black sheep of the family always envied Jim and his success. Jezabel lost it all due to her addiction to skooma and her love for necromancy drove the family away. One day she confronted Jim and begged him to let her live in Frost Manor. Jim refused and said the house was full. Jezabel then slept in the stable with the horse and would often stalk Jim's family, one day she had enough and burned with rage, she decided to kill Jim and take the house for herself. She went inside ready to kill Jim only to find the kids at home sleeping. She then tied the kids up and they woke up near the fireplace, she told them to tell her where Jim was or she would kill them and steal the house. The kids refused to cooperate so she burned them all. She then waited for Jim and Diana inside the house and when they arrived she surprised them and burned them too. Her rage and madness drove her to insanity she is now the owner of Frost Manor, unless a brave soul defeats Jezabel and brings true justice to Jim's family.
This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with
the talented mod authors mentioned in the hall of fame.
The rest are free modding resources.
Gymnopedie No. 1 Kevin MacLeod (incompetech.com)
Licensed under Creative Commons By Attribution 3.0 License
StudioCD Projekt RED
Oaristys (Modding resources)
Insanity Sorrow - Modding resources
Melt in the Mouth - Sweets Resources by Elza
Lolicept Resources by LOLICEPT
Garnet - Shabby Furniture
Melt in the Mouth - Sweets Resources by Elza
Tamira and Stroti - Modding resources
Paintings and Frames by Artisanix
Resources for modders by Runspect
Rug Resource by yourenotsupposedtobeinhere
A Festive Christmas by Absinthe
Blary modding resources
Modder's Resource Pack by Oaristys and Tony67
Modder's Resource Pack - The Witcher Extension by Oaristys
FPI Experiment Pack 1 by The Fuzzy Physics Institute
By LozeakNo more kids.
Basically, it adds a script to child actor to disable while the player is in the same cell as them.
It has a MCM to disable this for 100 seconds so you can do quests as needed.
It has an issue on load game when you change cell fast where it'll crash game (rare).
I made this as a part of Devious followers for clear reasons, so decided to make it, it's own mod cause of it's potential bug/mod incompatibilities.
Any problems let me know, I may continue work on this to make skyrim as kid free place as possible while making sure the main quests aren't lost.
By t.araWhiterun Gate House
This mod had a long story, as it has been VERY, VERY HARD to realize it.
Yesterday I finally restarted this project and I could suddenly handle it,
and in between, it´s ready to be played:-)
You can use this mod as a player´s home or as another location for some BD/SM.
The second floor is nearly free and the mod is very "fresh" with lot of place.
IDEAL FOR POSITIONERS and CK enthusiasts as well:-)
Or you play it how it is for now. Updates will of course follow.
I please you to let this custom work on LoversLab ONLY - thank you!
You need skyrim and ZAP 8.0/-plus.
ZAP 7 works too !!! , but some (furniture-) items will not be accessible in that case.
This mod takes a customized-house-mesh of skyrim, that got it´s huge changes. And then it has been put to the top of the whiterun entrance-gate in that way,
so that you have a load-free, new place by using some few "stairs up" inside your city-gameplay. It´s a very decorative mod and it creates a perfect expansion
for the existing whiterun-world.
Enjoy and have FUN!
I've made a little moddification to the sounds of Immersive Plugs by pchs.
There are two file. SoundMod.zip, will not overwrite anything from th original mod. Immersive Plug.zip should be used to overwrite the main mod.
(Don't use both it's pointless)
You need the original mod for both!
video of it
By t.araBannered Mare Immersive Sexual Playground
Because this mod was quite beloved in the past, I also made this version for Zap 8.0 and higher.
You have to play with ZAP 8 or higher because lot of the meshes are taken from the ZAP resource.
If not, you will have holes in the ground and holes in the walls.
3 new characters with their unique hair, one internal jail faction, a special trap with release, depending on NPC movement and a bunch of free usable ZAP furnitures and smart furnitures are waiting for you. You also will have a more nice decoration of the whole inn, water bondage area, 2 very cute pools and a lot of different cages and furnitures. If you steal things downstairs, you may be get in arrest. You can´t "sleep" your time in jail "away", pay attention!
You can play this mod with quest-mods of your choice that take advance of zap-furnitures.
Whiterun city-area got also some furniture that can be used as well.
Because of a total crash in some month ago, this mod got completly renewed.
The green water-fog effects and falling glitter-effects I´ll add later again.
I´ll also add some zap 9 furnitures in future.
There are not the same furnitures like in the past but some more will come with updates.
skyrim/update/dragonborn/dawnguard/ZaZ Animation Pack 8.0 / 8.0 plus
IF you play with "ModWhiterun" , you can exchange that mod ´s esp with my edited one (download), because I changed some tree´s positions and it´s much more better suiting. Also the flowers around the market-place had to leave because there is a complete new market place with a different well and custom pillories now.