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Adult oriented Skyrim mods that don't fit in any of the existing categories

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  1. SKYGIRL BOOK, Vol.2 - Booty, Legendary Edition

    SKYGIRL BOOK, Vol.2 - Booty LE
    Legendary Edition 
    Nude Retro & Modern Models
    Only Big Butts!
     
    LoversLab Version: 11 Pages
    Patreon Version: 49 Pages!! ---->>> Patreon
     
     
    Bonus: +1 skill Pickpocket
     
    Location: Riften, Thieves Guild, Shrine of Talos
     
    Special Edition Version: Download
     
    More Mods? Support Me on PATREON!!

    332 downloads

    Updated

  2. SKYGIRL BOOK, Vol.1 - Boobs, Legendary Edition

    SKYGIRL BOOK, Vol.1 - Boobs LE
    Legendary Edition Version
     
    Nude Retro & Modern Models
    Only Big Boobs!
     
    LoversLab Version: 11 Pages
    Patreon Version: 61 Pages!!
    Patreon Version
     
     
    Bonus: +1 Skill Speech
     
    Location: Dragonsreach, Shrine of Talos
     
     
    Special Edition Version: Download
     
     
    More Mods? Support Me on PATREON!!

    423 downloads

    Updated

  3. PB's Devious Guards

    POWERBING's DEVIOUS GUARDS
     
    So this is actually a mod I made around a year ago, but it was a huge unfinished mess that I lost the files for. After recently dropping my support for my other mod (Devious Carriages) I had this 'itch' to come back for at least a couple of days and make something, so I decided to remake Devious Guards. 
     
    Description
    This mod makes city guards a little more devious. When entering a city, there is a probability that the Dragonborn will be approached by a guard. The interaction may be for different reasons. Maybe the guard recognised the Dragonborn and is afraid they might misuse their Shouts. Or Maybe she fits the description of a wanted criminal, and the guard wants to take precautionary measures. Whatever the situation may be, the solution is always going to be a little (or very  ) devious. But don't worry, all devices locked on the Dragonborn by the guards can be unlocked as she leaves the town, so she can continue her adventuring in peace.
    Apart from restraining the poor female adventurers of Skyrim, guards have also become more helpful. With the new Damsel Assist Service, guards can now unlock most generic devices the player may be wearing. The cost for the service is added to a city-specific debt which can be paid off at anytime. But damsels should always try to pay their debts as soon as possible, as the guards may get impatient if a debt is left for too long...
     
    How it actually works
     
    Restraining the player
    When the player enters a walled city (Whiterun, Windhelm, Riften, Markarth, Solitude), they have a chance of triggering an event. If an event is triggered, the player will be approached by a guard, who will force greet them with dialogue. The dialogue will usually result in the player being restrained. Trying to interrupt the dialogue will also lock devices on the player, and will sometimes be more harsh as punishment for trying to run away. When the player is done doing whatever it is they were doing in the city, as long as they leave through the main gate, they can ask the guard outside to unlock their restraints. This ends the event. However, the player can't just leave and re-enter the town to get rid of their restraints. Guards will remember about the restraints for several hours after the start of the event, and will make sure to re-bind the player as they re-enter.
     
    Damsel Assist Service
    This feature cannot be used to unlock restraints locked on the player by the guards as part of guard events. It is intended for devices locked on the player by other mods, such as DCL. The player can ask a guard to help them devious devices, which will be unlocked for a fee. This fee is added to that city's debt, and can be payed off at any time. However, if the player leaves their debt for too long, it will trigger a punishment phase. This will result in a 'punishment' event always triggering as the player enters that city, until the debt is paid. Punishment events equip the player with devices which cannot be escaped from. The longer the debt exists, the harsher the punishment. 
     
    Follower Support
    If enabled in the MCM, followers can also be bound by guards in most events. This excludes the Pet event, Dragonborn event and Debt punishment events. Be careful, because if you dismiss your follower during an event, they will not be released from their devices when the event ends and will have to find their own way out. 
     
    MCM Settings
     
     
    Requirements
    Just the usual stuff:
    Devious Devices 5.0 - and all of their requirements
    Fus Roh D-oh
    MCM
     
    Conflicts:
    Devious Lore: Compatible, but make sure you have 'Block Guard Dialogue During Events' enabled in the 'Other' section of the MCM.
    Open Cities Skyrim
    Anything else that messes with city worldspaces
     
    SE Compatibility
    Some people have tested this mod on SSE and claimed it works fine (or mostly fine).
    I have set the mod to 'SSE Compatible: No' because I will not support any SSE exclusive bugs, and do not guarantee that it will continue to work in the future. 
     
     
    Future Plans
    Things I may add in the future (If I'm not too busy)
    - More events
    - City-specific devious story quests.
    - Make the Damsel Assist Service less generic and boring.
     
    WARNING:
    I have not tested this mod on another install of Skyrim yet. Make a save back-up, and if anything is wrong, comment here. Also feel free to post as many suggestions for events or other features as possible, I love hearing other people's ideas.
     

    1,424 downloads

    Updated

  4. Devious Carriages -Continued-

    This is a continuation of PowerBings "PB's Devious Carriages".
    This description is taken over in most part and will be modified as changes happen.
     
     Devious Carriages -Continued-
     
    Introduction
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    ---
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
     
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
     
    (Oh, and by the way- the bandits are scaled really far ahead of the player, so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
     
    Configuration
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
     
    Requirements
    Hearthfire DLC
    Required mods: 
    Devious Devices: Assets
    Devious Devices: Integration
    Devious Devices: Expansion
    SexLab
    SexLab Aroused Redux
    -AND ALL OF THEIR REQUIREMENTS-
     
    Soft reqirements:
    Devious Cursed Loot - equips some collars
    BabyDolls by Frankfranky - used on outfit
    Newmillers Long heels & stockings - used on outfit
    Newmillers High heels & stockings - used on outfit
    - neither is mandatory, models are skipped or replaced when missing
     
    Conflicts
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
     
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
     
    Apart from this, everything will probably be fine.
     
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
     
    Installation
    Install using the mod manager of your choice just like you would with any other mod.

    Overview:
     
    Based on: PBs Devious Carriages 0.2.5 Main changes for all events: - support for followers via added Cellscanner... - ...so followers get sex scenes, bound, and/or gagged alongside player (where appropriate) BanditSex: - Cart driver may join the action - Male followers currently are skipped - Support for 1-4 partners per female - Support for multiple scenes... - ...every male has sex with each female (again, where appropriate) DD awarenes: - Animations are chosen based on devices worn - Gags prevent oral unless the device permits it - Belts/Suits prevent v/a sex unless the device permits it  

    Changelog
    10.03.21 (0.3.1)
    - added fallback equipper for DD4 (separate script for now: dd4_pbdc_EquipScript.pex)
    - added missing carriagesystemscript files
    - fixed wrong alias on Driver-BondageSexBribe scenario
    - removed driver from bandit sex scenes
     
    older changes:
     
     
    To-Do
    - simplify my messy edits
    - better transition to Simple Slavery
    - fix BFT Patch(?), wrong drivers on events
    - change splash
    - change and add some dialogue...
     
     

    3,754 downloads

    Updated

  5. Pama´s Permanent Crucifixes

    Pama´s Permanent Crucifixes
     
    I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended:
    Actual Crucifixion!
    Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You!
     
     
    What does this Mod?
    It Lets you construct crucifixes anywhere in the World via Spell.
    Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area.
    If you leave them on the Crux for too long, they will die. (duh...)
    And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually)
    Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits.
     
    This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.)
     
     
    Requirements:
    - For Legendary Edition:
          - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
          - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017
     
    - For Special Edition
          - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
          - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
     
     
    Limitations/Issues
    -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally.
    -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability.
     
     
    Troubleshooting:
    This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report.
    How to Use It:
     
     
    If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic
     
     
     
    Special Thanks/Credits
    -t.ara For the Cross and the Animation.
    -CeBlue123  and SAC For their testing and Feedback
    -All my other Patrons which provided me with the motivation to complete this.
     
     
    Permissions
    -NOT FOR COMMERCIAL STUFF !!  If you Want to make money, use your own work !
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.
     
     
     

    2,850 downloads

    Updated

  6. Corruption

    An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions.
     
     
    Overview:
     
    Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control.
     
    Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction.
     
    Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold.
     
    Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction.
     
    Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations.
     
    List of Addictions:
     
    This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu.
     
    Alcoholism:
    Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Dosing:
    Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Feederism:
    Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag.
    High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Kleptomania:
    Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
    Objectification (Requires Devious Devices):
    Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
     
    Exhibitionism:
    Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Lactation (Requires SexLab or Milk Mod Economy):
    Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit.
    Withdrawal is capped by your current milk percent.
    High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Zenithar.
     
    Cum Bathing (Requires SexLab):
    Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Cum Guzzling (Requires SexLab):
    Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption plumps your lips.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Vaginal Sex (Requires SexLab):
    Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug.
    Withdrawal is capped by your arousal.
    High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Anal Sex (Requires SexLab):
    Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug.
    Withdrawal is capped by your arousal.
    High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Furry Sex (Requires SexLab):
    Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Scaly Sex (Requires SexLab):
    Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Teratophilia (Requires SexLab):
    Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Formicophilia (Requires SexLab):
    Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Xenophilia (Requires SexLab or Estrus Chaurus+):
    Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Daedraphilia (Requires SexLab):
    Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Akatosh.
     
    Necrophilia (Requires SexLab):
    Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Arkay.
     
    Agalmatophilia (Requires SexLab):
    Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Julianos.
     
    Arborphilia (Requires SexLab):
    Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Compatibility:
     
    This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia)
     
    The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening.
     
    The following mods are supported and add to the experience:

    SexLab (Why do I even need to link this?)
    SexLab Aroused Redux
    Devious Devices Integration or Devious Devices 5.0
    Milk Mod Economy
    Estrus Chaurus+
     
    Third-Party Mod Support:
     
    The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well.
     
    To stop addictive actions, simply send the mod event:
     
    SendModEvent("CorruptionStartBlock")  
    To re-enable addictive actions, send the mod event:
     
    SendModEvent("CorruptionStopBlock")  
    Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again.
     
    Future Updates:
     
    Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent.
     
    Credits:
     
    All-in-One HDT Animated Pussy
    Eyes of Aber
    Astaroth Horns Redone
    China Doll Race
    Half Dragon Race
    Homumkul Race
    Naiad Race
    TDN Equipable Horns
    Xenius Otherwordly Beings
    Mrissi's Tails of Troubles
     
    Thanks to everyone who posted on my writing suggestions thread for this mod!
     
    Change Log:
     
    BEFORE UPDATING to 1.1.x from 1.0.x:
    -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled.
    -Disable all addictions.
    -Delete old version, then install new version. No Clean Save required.
    -Re-enable all addictions and transformations you use.
     
    1.1.2 (3-29-21)
    -Updated Devious Devices support to version 5.
    -Added sliders in the MCM to change what overlay slots are used for different transformations.
     
     

    31,619 downloads

    Updated

  7. Moo Sounds (Being a Cow audio replacement) 1.0

    About:
    This mod replaces the vanilla cow audio used by Being a Cow with some more human-like moo sounds voiced by @lunamistxx on Twitter. Additionally, I have put together a SexLab Extra Voices pack with sexier moo sounds to play during SexLab animations. 
     
    If you want to hear it before downloading you can hear all of the sounds used and more on this Vocaroo link.
     
    The Files:
    MooSoundsX_X.zip - This is mod that will replace BaC sounds
    SexLabExtraVoicesMooSoundsX_X.zip - This is the mod that will add a new voice pack for SexLab animations, and is a copy paste of SexLab Extra Voices with my moo sounds
    LunamistMoos.zip - Just a folder full of the .wav files used in this mod incase you want to hear it or use it in your own project (If you do use it make sure to credit @lunamistxx on Twitter)
     
    For the voice pack to work you need to go into SexLab MCM under "Rebuild and Clean" tab and hit the "Reset Voice Registry" button. The mod will add 20 male and 20 female voices to the registry, but the only populated one will be "VoiceSlot 01 (Female)" which will be the sexy moo sounds.
     
    Required Files:
    Being a Cow (MooSoundsX_X.zip only)
    SexLab
    and all of their required files
     
    Credit to:
    lunamistxx on Twitter for her lovely voice used for the entirety of these mods
    @skyrimfet for making the wonderful mod Being a Cow
    @sunspotz for making the easy to use SexLab Extra Voices mod
     
    This is the first mod I've ever made so if you have any tips or suggestions on how I can improve it let me know.
    Thank you and Happy Mooing!

    1,440 downloads

    Updated

  8. Whiterun Brothel Redux

    Whiterun Brothel Redux, is a remake of the superb, but undervalued work of t.ara, who have all the credits about it, I only removed a bunch of scripts, a bunch of ZAZ, removed dependencies and modified some behaviors, I suggest to have KShaidos and SG Hair installed.
    It is my favorite player home at the moment, is huge but simple. 
    I suggest to use it with PAS home sweet home, cause the basement is perfect to train slaves and the main floor is perfect to make them work for you  .
    All these gorgeus NPC's can be follower, even if i did not work with their AI, only added to follower faction.
     
    Conflict: Sephina the huntress home is very near, maybe too much, but is only an aestetic problem.
     
    It's not perfect, you know, is more difficult to modify something existing than make it from scratch, and I am not very skilled with CK, but i hope you will like it.
     
     
     
     

    1,944 downloads

    Updated

  9. The Seamstress Guild 2.0 1.0.7 ITA Translate

    Italian translation of the mod  The Seamstress Guild 2.0 1.0.7 ( Read the description for more details )
     
    Requirements :
    The Seamstress Guild - Vanilla Edition 1.0.8 for textures. If you already own this version, please ignore the requirement
    The Seamstress Guild 2.0 1.0.7 
    Skyrim, (SKSE, Fuz ro d-oh, Race menu)
    Arousal Based Breast Adjuster for Skyrim LE (ABBA) 5.4.2
    Heels Sound
    SexLab Aroused  or Sexlab Aroused Redux
     
     
     
     
    Simply extrat copy7drop into Skyrim data folder

    14 downloads

    Updated

  10. PAH Slave Cart

    This mod adds a slave cart and slave pack horses.
     
    The slave cart can be bought from Pardo at the Restless Hunter. You'll find the cart outside at a little distance from the Hunter. It can carry up to 5 slaves safely (they won't escape while in the cart)
    To get a slave into the cart, tell them "Get in the cart, you" To get them out, click the cart and select the slave to remove To ride the cart, click it and select Mount. You can steer the cart yourself. After mounting, give it 5 seconds or so to stabilize.
     
    The pack horses can be bought at any stables. They can carry 2 slaves at a time.
    To get a slave on the horse, tell them "Get on that horse" Click the horse to remove the slaves The horse will follow you, but you can hobble it to make it stay, or leave it at a stable (after removing any slaves from it)
     
    Run FNIS after installing
     
    This is all very much in beta! It's a combination of stuff from a few private mods and a pre-build of ZAP9. It shouldn't break your game, but store your last good save somewhere.
     
     

    2,379 downloads

    Updated

  11. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs. WORKS ON SSE

    Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that.
     
    1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that...
     
    2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true.
     
    So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install.
     
    I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it.
     
    As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site.
     
    EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update.
    As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise.

    663 downloads

    Updated

  12. [PLX] Punishing Lashes (LE+SE)

    Ever noticed how when you are whipped, you don't really notice it beyond maybe a minor debuff? Being whipped, realistically, is going to leave more than a mark. This mod is simply to integrate with mods that have whipping scenes and add much stronger reasoning for you to avoid them, while making things a little more immersive.
     
    PLEASE NOTE: This mod is currently ALPHA and only tested by myself. Though it is stable and I have been diligent to avoid any bugs, I haven't been able to test every possibility. There will be more features added in the coming months.
     
    How it Works:
    It provides an MCM where you can set to permanently lose any of the following:
    - Health
    - Stamina
    - Magicka

    Where those are lost permanently after being whipped. You can also configure a minimum attribute level so you will never go below a certain amount. The lost attribute is randomly selected but weighted to your highest attribute. The mod provides an MCM option to scale the permanent losses with injury level. If you have less than 1 attribute to lose you will lose 0. If you don't have H/M/S to lose the amount will be added to debt, to be lost from future gains.
      Tracks player injury level which increases from whipping scenes and decreases over time dependent on MCM settings. This injury level is a multiplier for all the effects of the mod and can be used by other mods easily too.
      Temporary H/M/S losses based on injury level.
      You can set in MCM to have damage applied to H/M/S every X seconds. You set the amount you lose at maximum injury level, the amount scales to your injury level so you can have it so you don't lose much at all until you are at a higher injury level. This is done purely with scripting to avoid adding new magic effects. If damage is less than 1, you will not be damaged.
      Applies whipping mark tattoos using SlaveTats according to whipping injury level. These will heal over time as your whipping injury level decreases. The mod also applies scars in there place after recovery, that do not ever get removed by the mod.  
    Requirements:
    SlaveTats  
    Mods using whipping injury level:
    Succubus Skill Loss. If you want to lose skill levels on whipping scene end you can use this mod. You don't need to use any of the other features if you don't want, it is very light weight either way. That's all so far.
    [Modders] Let me know if you use PLX_InjuryLevelUpdated mod event in your mod and I will add to the list here.  
    Upcoming Features:
    Tattoo improvements Immersive notifications. Immersive NPC comments. MCM config export/import.  
    Modders:
    You can use this mods injury level in your mod easily without the need of adding as a dependency.
    After a whipping scene and after injury level restoration, this mod sends a mod event called "PLX_InjuryLevelUpdated". 
    It includes a float with the current injury level.
     
    You can integrate into your script as below:
    RegisterForModEvent("PLX_InjuryLevelUpdated", "OnPLX_InjuryLevelUpdated") Event OnPLX_InjuryLevelUpdated(string eventName, string strArg, float currentInjuryLevel, Form sender) ; currentInjuryLevel is a float between 0 and 1 that represents the current whipping injury level. EndEvent Or you can use this mod event which is sent when whipping ends, containing the number of lashes they received.
    RegisterForModEvent("PLX_Whipped", "OnPLX_Whipped") Event OnPLX_Whipped(string eventName, string strArg, float numberOfTimesWhipped, Form sender)     ; numberOfTimesWhipped is a float of the number of lashes the player just received. EndEvent  
    Feedback:
    Please feel free to provide feedback on the design or any issues you find. I am happy to integrate good ideas or changes into the mod. The mod should be compatible with all whipping scenes, if there is a mod that doesn't work - please let me know!
     
    Credits:
    - Tattoo set by crudo
    - Weight calculations by Huanrenfeng
    - Rest of mod by RMCW
     
    License:  
    GPL 3.0
     
    DISCORD
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.
    https://discord.gg/Y9EBBfTqFD
     

    3,117 downloads

    Updated

  13. Flower Girls BDSM Base + Flower Girls Subdue - Oldrim Backport

    This is a backport of Xiderpunk's FlowerGirls BDSM Base.
     
    Original mods:
     
     
     
    Credits:
     
    Xiderpunk for his FlowerGirls mods
     
    Foxfingers for Amorous Adventures
     
    Erstam for his FG BDSM Animation fixes and FG Subdue Fixes + Improvements
     
    Leito for animations and animation objects.
    SirNibbles for animations and animation objects.
    Suke for animations.
    AnubiSs2167 for animations.
    Znarok for animations.
    Fore for FNIS.
     
    Namtar55 for backporting the full Flower Girls 3.02 file.
    https://www.nexusmods.com/skyrim/mods/94212
     
    Byku for his animation backporting resources - https://www.nexusmods.com/skyrim/mods/104459
     
    G'K for CAO - https://www.nexusmods.com/skyrimspecialedition/mods/23316
     
    Oketado for LazyAudio XWM FUZ converter - https://www.nexusmods.com/skyrim/mods/71749
     
    y_sengaku for the Texture conversion tool
     
    I ran the meshes through CAO, animations through Byku's tool and generated a new behaviour hkx file using FNIS for Modders from Xider's txt file. Textures were converted using y_sengaku's tool in tandem with TexConv. ESPs/ESMs were run through Oldrim CK and TES5Edit was used to find errors. Wryebash was used for changing master dependencies. Erstam's patches were integrated.
     
    These mods belong to Xiderpunk. I take zero credit for backporting these mods. Please look at the original files for screenshots and further information.
     
    FlowerGirls DOES NOT REQUIRE SKSE or SkyUI to function. It can be installed or uninstalled mid-playthrough, as long as you use a save script cleaner. I hope this becomes a community effort to maintain and update these mods.
     
     
     
     
     
     
     
     
     
     

    1,053 downloads

    Updated

  14. [Tobi] More Detailed Pussy Texture - Real Photo

    This is new Pussy Texture for BHUNP, i made it using real photos edited in 2D Soft.
    Hope u like it :3... its one of best human body parts ^_^
     
      :: Discord -> https://discord.gg/CDkcv22
      :: Patreon -> Soon ( yes, i said 3 months ago that im gonna make Patreon... I'm still making it xD )
     
    -!: Hey, Are you downloading?... :!-
    On LoversLab You can find only 2K version... thats Sad
    On Discord You can find 4K version... thats pretty good
    On Patreon You can find 8K version... thats really good
     
    Old version looks like this: ( Detailed Pussy V1.0.0 ) + Download
     
     !:: Requirements ::!
    1. BHUNP -> https://www.nexusmods.com/skyrim/mods/100306
    2. Any DDS Editor ( like Gimp or TextBlend )
     
    Is it really important to download 4k or 8k?...
    Look at pixels difference here:
     
     
     
     Are You looking for new World Space?...
    Right now I'm working on HUGE completly new World ^_^
     
    Do You like what u see?...
    Its Tatsu, soon she will be available as Follower ( or at least preset )
     

     
     !:: Update ( 2020-10-22 ) ::!
    - Completly new Texture ( 2k, 4k, 8k )
     
    You can download my body slide preset if You want:
    [Tobi] BHUNP - 7BOT - V.3.18.xml [Tobi] BHUNP - 7BOT - V.3.49.xml

    8,281 downloads

    Updated

  15. Peril

    Peril is a death-alternative mod that allows the player to try to recover from defeat in combat. Enemies will punish the player and their allies if they continue to attack after their first defeat, stealing any and all items they carry, and doing more nefarious things if other mods are installed.
     
    Defeat
     
    After entering combat you can be defeated by your enemies after you and all your allies are bleeding out, or by pressing the Surrender Hotkey in the MCM. Without aid, you and your companions won't be able to recover from bleedout. If you give your allies potions or scrolls of healing, they may use them to get back on their feet. (This doesn't always work, so it's disabled by default.)
     
    After being defeated, one of your enemies will come up to you to start negotiations, if they're humanoid. If you're defeated by creatures, then you will have a prompt to try to distract them. If you move, draw your weapon, try to pickpocket, open a container, take any items, or exit dialogue before or during this parlay, then combat will start again, and your enemies won't bother trying to talk to you if you are defeated again.
     
    Parlay
     
    During parlay, you have few options to escape worse punishments. You can attempt to bribe your enemies with some gold or some of your carried gear. You can only offer your gear as a tribute if you are carrying some useful items, like lockpicks, health potions, or gems. If your enemy is a member of one of the holds, then you will have the option to surrender and be escorted to jail. (Currently, you're just taken to vanilla jail.) If you want to experience some of the worse punishments, you can pathetically plead for your life.
     
    Punishments
     
    If you are defeated twice by the same enemy, or grovel during negotiations, then you will be subject to some worse punishments by your enemies. Without any other mods installed, the punishments are mostly stealing certain items. Either all of your carried gold could be stolen, all of your potions, scrolls, soul gems, etc. could be stolen, your weapons could be taken, and you could be stripped completely bare of all items, including quest items. The relative weights for these punishments can be set in the MCM
     
    The last two punishments will only happen if you are at a dungeon that has had a Stolen Items container placed inside. These containers are placed right next to the end chest of the dungeon. These containers don't respawn, so, any quest items or unique equipment can be recovered if you return to clear the dungeon.
     
    If you have SexLab installed, then your enemies may rape you, one of your companions, or will force one of your allies to rape you. Again, the rates for these punishments can be set in the MCM.
     
    If you have Devious Devices installed, then you and your allies can be bound in either chastity devices, or heavy restraints.
     
    Escape
     
    After parlay or punishments, you will be given 30 seconds to flee the area before combat starts again. If you draw your weapon or try to loot or steal anything, then combat will start before then.
     
    If you want to avoid punishments completely, then you will either need to kill all of the enemies you face, or flee until you're roughly 60 meters away from them before you are defeated.
     
    Compatibility
     
    This mod shouldn't be used with other defeat mods under most circumstances. However, other modders can temporarily shut down this mod if they need to for certain scenarios. To do this, they should call the following papyrus command before combat starts in their scenario:
     
    if(Game.GetModByName("Peril.esp") != 255) (Game.GetFormFromFile(0x008AC2, "Peril.esp") as GlobalVariable).SetValue(0) endIf  
    This will prevent Peril from starting a defeat scenario when combat starts. After the external scenario is completed, the above command should be used to reset the global variables value back to 1, which will re-enable Peril's defeat system.
     
    Future Updates
     
    This mod is going to be developed at a slow pace. One of the reasons I decided to make my own defeat mod, first with Dragonborn in Distress, and now with Peril, was because every other defeat mod consistently failed during defeat scenarios. So, I'm developing this mod with the hope that every defeat scenario will work every single time. For that to happen I have to plan these mods out carefully, which takes a lot of time.
     
    Changelog:
     
    2.1.1 (4-9-21)
    -Added an option for the defeat notifications. Disabled by default.
    -Quadrupled the distance required to flee to escape defeat.
    -Successfully fleeing from enemies stops combat with them.
    -Made defeat start more reliably, especially if transitioning from one combat encounter to another.
     
     

    6,038 downloads

    Updated

  16. Riften Restrictive

    Riften Restrictive
     
     
    Hello;-)
     
    This mod is offering some few furnitures in Riften, at the Market-Place, inside of the Tavern and inside of the Jail and around the area of the Temple Of Mara.
    I tried to add the furnitures as well as possible by editing the navmesh if it was necessary.
     
    The mod uses the DDcontraptions - Mod,
    which has been made by KIMY.
    Dependencies: DDc and the Mod-Familiy of DD (a/i/e), see below....
     
    This is no quest-mod and ONLY offers the furnitures of DDc to be available in Riften.
     
    Installation drag the esp into the data-folder of skyrim and activate the esp with the game-launcher,
    or install the zip-file with a mod-manager.
     
     
    DDc is Devious Devices Contaptions
    DDa is Devious Devices Assets
    DDi is Devious Devices Integration
    DDe is Devious Devices Expansions
     
     
    Have FUN;-)))

    1,468 downloads

    Updated

  17. PB's Devious Carriages

    --- I AM NO LONGER WORKING ON THIS MOD, THERE WILL BE NO UPDATES OR PATCHES HERE ---
    DEVELOPMENT ON THE MOD HAS BEEN TAKEN OVER, GO TO THIS PAGE FOR FURTHER UPDATES:
    PowerBing's Devious Carriages
     
    I am relatively new to modding, so make sure to back up your save file in case the mod has errors!
     
    Introduction
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    ---
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
     
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
     
    (Oh, and by the way- I made the bandits scale really far ahead of the player so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
     
    Configuration
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
     
    Requirements
    Hearthfire DLC
    Required mods: 
    Devious Devices: Assets
    Devious Devices: Integration
    Devious Devices: Expansion
    SexLab
    SexLab Aroused Redux
    -AND ALL OF THEIR REQUIREMENTS-
     
    Conflicts
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
     
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
     
    Apart from this, everything will probably be fine.
     
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
     
    Installation
    Install using the mod manager of your choice just like you would with any other mod.
     
    To-Do
    Things I want to add soon:
    -Add more different devices to the MCM menu
    -Proper Hearthfire support
    Things I will maybe add in the future:
    -The ability to pay for a carriage with other means if you don't have gold (sex, put on devices etc)
     
     
    PLEASE REPORT ANY BUGS YOU FIND SO I CAN FIX THEM, THANKS
     
     

    12,649 downloads

    Updated

  18. Bikinifier

    Bikinifier
     
     
    This mod is unsupported now.
     
    Important!
     
    Needs a new version of SLAX that has newly added keywords to help describe armor parts. Find it in the downloads section. Do not install Bikinifier without this version otherwise you'll break the links to these new keywords. This version of SLAX is a part of an upcoming update so should be fine to use now and update later when fully released. 
     
    Warning
    This mod is very much a WIP. You may be required to clean save or new game between updates but I try my best to avoid this. 
     
    Description
    Can be configured to distributes TAWoBA bikinis to all female Npcs around Skyrim. It's also capable of distributing other custom bikinis (see Nordic Carved Bikini screenshot). Not only that but it can also distribute normal mod outfits. Can be used to create outfit variations - add TAWoBA iron boots and gloves to normal iron armors for example (See screenshots). Or just apply the different vanilla variations of merchant clothes or whatever to an Npc. Or add Remodeled Armors as potential alternatives to vanilla armors etc. You can also set Npcs to change their outfit every so often. Who wears the same thing all day every day? It's already pretty configurable. Sounds good right? What's the catch? The catch is that adding anything except TAWoBA requires you to do the work. I'm hoping maybe to compile a library of Json files for popular armor mods that people upload. 
     
    There's an inherent conflict with the leveled lists method Skyrim uses to give Npcs outfits. Most of us play as a female protagonist and so we download and install female armor mods. The problem is that leveled lists are not gender aware. This in itself is not a problem but combine it with the fact that very few armor modders create armors for both male and female and you'd have female armors spawning on male Npcs. At best they might appear as some vanilla armor on a male like leather armor etc but they'll still appear in their inventory as 'Bikini' etc. Bikinifier only adds the configured armors to female Npcs. 
     
    Feature List
    Distribute The Amazing World of Bikini Armors and up to 20 bikini style armors from other mods to Npcs on the fly in game.  Distribute regular mod armors to Npcs on the fly in game.  Create 'Outfit groups' and assign them to Npcs, factions or armors. Outfit groups are made up of 1 or more outfits and determine what an Npc will equip. Outfit groups attached to Npcs take first preference. Outfit groups attached to a faction an Npc is a member of take 2nd preference. And armor outfit groups take last preference. Outfit groups can be applied with precision or in broad strokes in this in this way. Outfit Option - Stockings. Adds a chance to equip stockings from a pool of stockings in addition to their selected outfit.  Distribute mod weapons to Npcs on the fly in game. Weapons will be assigned based on the 'WeapMaterial' keyword of the weapon they already have equipped. Npcs will change outfit/weapon every so often (configurable). Chance to add vanilla enchantments to weapons/armors. Supports all slots, not just body, hands, feet etc. Swaps enchantments from existing enchantments on Npcs weapons/armors.  Import enchantments from any enchantment mod via json to add to weapons/armors. Wintermyst supported out of the box.  Outfit studio to view and configure outfits. It's an in-game interface between you and the json files outfit system.   
    Ready Made Configs:
    Bikini Ascend - https://www.loverslab.com/topic/145011-bikinifier/?do=findComment&comment=3031291
     
    Requirements
    Sexlab Aroused Extended + the modified esm from the Bikinifier downloads section. 
    PapyrusUtil (latest version. Sexlab does NOT have the newest version) - https://www.loverslab.com/files/file/484-papyrusutil/
    UI Extensions or EFF - https://www.nexusmods.com/skyrim/mods/57046
     
    Recommended
    AddItemMenu
    A tesedit patch. Don't know how to make one? See the section "TesEdit Merged Patch" in this post: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507
     
     
    Basic Setup
    If all you want is to add TAWoBAs to Npc then you:
    1. Install the mod. 
    2. Start the mod in game and wait. 
    3. Open the Mcm and 'Import armors' and wait for it to finish. 
    4. Create at least one 'Outfit Group'. Go to the groups menu and assign at least one TAWoBA outfits to a group. 
    5. Groups can be assigned to specific armors or 'Armor groups'.
    6. When an Npc is loaded that has an armor you have attached an outfit group to it has a chance (based on your settings) to be swapped out for one of the outfits you assigned to that outfit group. 
     
    Advanced Setup
    For custom bikinis:
    Have a look at the json files in '\SKSE\Plugins\StorageUtilData\Bikinifier\BikiniArmor\TAWoBA'. 
    You can use one of these as a template. Remove all the existing forms from the formlist section and add your own. Change the 'outfitnames' entry to what name it should appear as in game. Do not alter 'partslist' or change the order of items unless you know what you're doing. 
    'ArmorType' and 'ArmorTier' are currently unused. 
    When you're done, run your json file through a formatting checker like this: https://jsonlint.com/
    It is VERY easy to make a mistake in the Json file so be careful and check it before loading it. 
    Custom bikini jsons go in the 'Custom' subfolder. 
    Go into game and 'Import Armors' again. 
     
    For custom regular armors:
    Just use the in-game outfit studio to create outfits. Or if you still want to do it manually: 
     
    Take a look at the example json 'DX Outfits Example Outfit file.json'. This json adds 6 DeserterX outfits to the bikinifier. You can create a list of single, cohesive outfits (all armors from the same outfit) or mashups (mix and match armors that would be suitable to be mixed up). 
    Anything contained in the same 'Outfitx' will stay together. If the same 'OutfitX' contains different boots or body etc components then one will be chosen at random to be applied. One json file can contain as many outfits as you like (within reason) but I'd recommend separating them logically by file. The order of 'Outfitx' must match the order of 'outfitnames'. Eg: if the forms for 'Gwelda Vampire Outfit' is 'outfit2' then 'outfitnames' at index 2 must be named as such otherwise they'll be out of order in game and the wrong name will be associated with the wrong parts. 
     
    Special files:
    '\SKSE\Plugins\StorageUtilData\Bikinifier\Stockings.json' contains a list of 'pool' stockings. You can set the chance for an outfit to receive stockings from the pool in the 'Outfit Explorer' menu. I recommend only adding stockings that end at or near the ankle. The reason being that very often the 'foot' section is designed specifically for a certain boot or shoe and will clip badly. This is especially true for stockings with a foot section designed to fit high heels.  '\SKSE\Plugins\StorageUtilData\Bikinifier\Heels.json' this is the heels pool. '\SKSE\Plugins\StorageUtilData\Bikinifier\Jewelry.json' this is the heels pool. '\SKSE\Plugins\StorageUtilData\Bikinifier\Enchantments\' these are the custom mod enchantment lists. Wintermyst is included by default but you can add any enchantment mod by adding a config json to the subfolders and 'Import Enchantments' in game. '\SKSE\Plugins\StorageUtilData\Bikinifier\Group Assignments\' Contains the group/outfit/form assignments. Internal use only. Unless you really know what your'e doing.   
    Keywording
    To get the best 'fit' for outfits an armor needs to be described sufficiently to Bikinifier. The new version of SLAX contains some keywords to help Bikinifier better understand an armor part and how they fit together. You can tag your armors with these to help: 
    1. SLA_ArmorPartTop - When an outfit comes in two halves and this is the top portion.
    2. SLA_ArmorPartBottom - When an outfit comes in two halves and this is the bottom portion.
    Bikinifier will pair any random top and bottom parts from the same outfit group to form a cohesive body armor on an Npc. 
     
    3. SLA_Stockings - This part is a lingerie stockings type part not to be confused with:
    4. SLA_HasLeggings - Anything tagged with this keyword will block the equipping of stockings by Bikinifier. Leggings aren't generally sexy and can be added to any part that would make the addition of stockings look bad. This usually can apply to boots that come all the way up the leg or armors that extend down the legs. 
    5. SLA_HasSleeves - Same as HasLeggings but for arms. As yet it is unused. 
     
    Weapon keywording of mod added weapons is very important. In particular the 'WeapMaterialType' keyword. Bikinifier uses this keyword to decide what vanilla weapons to swap for which mod added weapons. Weapons will be swapped like-for-like. If a weapon has daedric level damage and stats but has the WeapMaterialIron keyword then it will still be treated as an equivalent of an iron sword. So you can see keywording is important. Material keywords are arranged into 6 levels or tiers of quality roughly based around their smithing perk:
    Tier 0 - Iron, Wood
    Tier 1 - Steel, Silver, Imperial, Draugr
    Tier 2 - Dwarven, Elven, Falmer, DraugrHoned, Nordic
    Tier 3 - Orcish
    Tier 4 - Glass, Ebony, FalmerHoned
    Tier 5 - Daedric, Dragonbone, Stalhrim
     
    Getting Json Lines
    You've got a ton of armor mods and getting the Json lines is going to be a pain? Yes I understand. I've created a spreadsheet to try to help. You use TesEdit + Automation tools to output the relevant data and then dump it into the spreadsheet to create a filterable list of Json lines. The spreadsheet is a little rough right now but it's better than nothing. 
    Install TesEdit
    Install Automation Tools - https://www.nexusmods.com/skyrim/mods/49373/
    Load your mods in TesEdit. Select all the armor records you want to export. Right click on them and 'Apply Script'. Select AT - Quick Display. 
    Tick 'Export as CSV' and press the '+' symbol once to add an extra line.
    Put in the boxes in this order:
    FULL
    BOD2\First Person Flags
    EDID
    BOD2\Armor Type
     
    Note that the lines above ARE case sensitive.
    Hit ok and TesEdit will begin spitting out the info. When it's finished open the folder \TesEdit\Edit Scripts\. Open Exported.csv in notepad++. Copy everything except the first row. Now open the spreadsheet and open 'sheet2' at the bottom. Click on the box A2 and paste the information. If the data all ends up in one column you need to select the column and click 'Data' > 'Text to columns' > Select 'Delimited > Next > Select only 'comma'> next > Click each column in the preview and change it's data type to 'text'. And hit ok. Everything should now be in separate columns. One last thing. Click on F2 and add the name of the mod eg: 'ArmorMod.esp' without the quotes and copy and paste it all the way to the bottom. 
     
    Finally, go back to 'sheet1' at the bottom and now you should see the sheet is now populated with data. Click 'Data' > 'Filter' and now you can search and filter the name or editor id for what you're looking for. The json line for the json files should be compiled in column C
     
    Still to be Done
    1. Save/Load settings
    4. Add shields as a possible swap out item. 
    7. Add missing vanilla DLC to armors list. 
    8. Maybe add a menu to create a log to flag items that need to be keyworded etc. 
     
    Known Issues
    Outfit Explorer does not display bikinis properly. 
    Requiem users! Load Bikinifier before Requiem.esp and rebuild your TesEdit patch and your Requiem patch. You'll HAVE to use a TesEdit patch to propagate both the changes from Requiem and Bikinifier and it's just good modding to use one anyway. 
    Bikinifier applies changes at the race level so it will conflict with any other mod that changes the same races. Load bikinifier before these other mods and create/rebuild your TesEdit patch. Don't know what a TesEdit patch is or how to make one? Read the section 'TesEdit Merged Patch' here: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507
     
     

    3,434 downloads

    Updated

  19. Populated Skyrim (By Erkeil) Redone for Devious Devices and Bikini Armors

    There is a probelm with too many NPCs being equipped with DDs resulting in script overload and possibly causing bugs in your game. I recommend using the AIO with the provided Non-DD patch. This will distribute only unscripted versions of DDs and will avoid the script overload problems.
     
    I will make non-DD patches for the other mods in this selection if requested.
     
    It's safe to use the AIO non-DD patch along with the other AIO patches, they don't conflict.
     
     
     
     
    If you are like me then you play with a lot of mods that add extra NPCs to populate Skyrim. The Populated Skyrim series of mods by Erkeil are among the best for this, I use the Populated Skyrim Reborn series on the Nexus by Adolphen (Now deleted and known as User_6370561). You might also be using mods to make Skyrim sexy, like Devious Devices or the Bikini World mods by nisetanaka. You may also be using mods like Slaverun or Sexlab Survival which institute slavery/misogyny for female PCs and NPCs.
     
    Unfortunately the Populated Skyrim mods are not consistent with the content in other Loverslab mods involving misogyny and slavery. For example, Sexlab Survival and Slaverun will enforce clothing rules for the female PC and followers, but female NPCs will not always be affected. Your PC and followers will often have to wear Devious Devices or Bikini Armors, but noone else will unless the player manually assigns them to an NPCs inventory. There are many new NPCs, but none of them have a chance to enslave you and become your Owner through Deviously Enslaved.
     
    Slaverun has an Enforcer feature that can automatically strip female NPCs, and my other patches can make the Enforcer equip Devious Devices on females. However this only applies inside towns and won't cover many of the NPCs you will encounter elsewhere.
     
    So there is an inadequate selection of mods that can provide extra NPCs that will be compatible with Loverslab mods content for misogyny and slavery..
     
    These mods are for a version of Skyrim where misogyny is the norm, and slavery is common. Legal combatant females will not be allowed to wear normal armor, only bikini armor instead. Non-combatant legal females without high status will not be allowed to wear clothes at all, and will have to wear Devious Devices. Legal female magic users will wear Devious Devices with enchanted jewellery to boost their magic powers. Criminal females will wear 'normal' clothes, magic robes or armor -  they are bad girls who don't obey the rightful laws. Powerful or high status women such as nobles will be able to wear normal clothes instead of bondage, they may even also be slavers.
     
    These mods are all designed to accompany LL mods like Slaverun and Sexlab Survival.
     
    My goal is to make standalone versions of the Populated Skyrim mods that are improved for use alongside Loverslab mods in the following ways-
     
    Assign Bikini Armors to combatant female NPCs.
    Assign Devious Devices to non-combatant female NPCs. Only high-status females will be allowed to wear clothes.
    Assign the Zaz Slaver/Master faction to combatant or high-status NPCs so that they will be eligible to enslave the PC through Deviously Enslaved.
    To make certain NPCs followers so that they may be eligible as Devious Followers.
    Give unique names to NPCs (using the Elder Scrolls Race Name Generator) wherever possible to make them less generic.
    Improve balance and remove some bugs.
    USLEEP Compatibility.
    Female members of criminal factions will be allowed to still wear clothes rather than Devious Devices. They will not be forced to wear DD items unless the vanilla equivalents are also forced to wear DD items. This is to retain consistency with vanilla. It is also because female criminals are not following the laws of Skyrim, they are NAUGHTY GIRLS who are struggling to stay free of misogyny and slavery. Obviously, they need to be punished.
     
    The All-In-One version has an unlevelled patch that is designed to accompany my unlevelling mods found here - https://www.nexusmods.com/skyrim/mods/100631
     
    I may make custom verison of previously released mods if requested by users.

    These mods also match well with my other patches found here-
     
     
     
     
     
     
    The following standalone mods are available-
     
     
     
    Populated Skyrim All-In-One
     
    This is the merged version of all the other Populated mods I have released. It uses the 'Reduced Spawns' versions of the Populated Cities mod. It has an unlevelled patch in an optional file. It will be under the name-
    "Populated Skyrim AIO <date of upload>.7z"
     
    There is also a version of the AIO without Bikinis, for those of you who don't use that mod. You will still need the main AIO download for the meshes and textures it contains, then also download the No Bikinis replacer plugin file and make it overwrite the main file. It will be under the name-
     
    "Populated Skyrim AIO -No Bikinis REPLACER PLUGIN <date of upload>.7z"
     
    One accidental difference between the AIO and the component mods is that in the AIO, female nobles will wear collars. Also female nobles won't wear collars in the No Bikini version of the AIO. It seemed too minor to go back and change all the plugins for consistency.
     
    There is a non-DD patch for the AIO that will use unscripted versions of DDs to avoid script overload problems. It's safe to use the AIO non-DD patch along with the other AIO patches, they don't conflict. I recommend you use the non-DD patch if you are using the AIO.
     
     
     
     
     
    Populated Skyrim Prisons Cells
     
    Original version here- https://www.nexusmods.com/skyrim/mods/73194
     
    I have made the following changes-
     
    Male prisoners are now forced to wear a panel gag, blindfold, yoke and ankle chains. Male Zaz items are restricted because most of them don't fit male bodies, this was the best I could do.
    Female prisoners are now forced to wear a full set of Devious Devices.
    Now USLEEP compatible.
     
    I recommend you use this along with Hydra Slavegirls which adds more females to Skyrim prisons. My other patches for Hydra Slavegirls can also make them wear Devious Devices.
     
     
     
    Populated Lands Roads Paths
     
    Original version here- https://www.nexusmods.com/skyrim/mods/73186
     
    I have made the following changes-
     
    Male and female combatants are now zaz slavers and can enslave you with Deviously Enslaved.
    High or medium status male non-combatants such as merchants are also slavers and can enslave you.
    Mercenaries are now hirelings and can be followers.
    Female Combatants now wear Bikini Armors.
    Female magic users wear Devious Devices with enchanted jewellery.
    Female non-conbatants now wear sets of Devious Devices, except for old people who are conservatively dressed.
    There are now 7 NPCs eligible as followers travelling on the roads, you can recognize them by their unique names (and their lewdly-named horses lol). They are slavers and compatible with Devious Followers.
    Some balance tweaks and bugfixes.
    Redone all facegen to remove any grey face bugs from original mod.
    Now USLEEP compatible.
    Horses now have lewd names.
     
     
     
    Populated Forts Towers Places
     
    Original version here- https://www.nexusmods.com/skyrim/mods/73177
     
    I have made the following changes-
     
    Female militia members now wear leather Bikini Armors.
    Female militia members are also required to wear collars and chastity belts, because otherwise they can't be trusted to do their jobs properly.
    Unfortunately all militia members won't use hold-specific guard shields any more, they will use hide shields instead. This is an unwanted side effect of making gender segregated levelled lists, it will be too complex for me to assign bikini armors and also retain hold-specific guard shields.
    All female bandits now wear Bikini Armors.
    Female criminal magic users continue to wear clothes because they are BAD GIRLS and don't obey the laws governing female dress codes. Wearing clothes is how you can tell if a female is EVIL.
    Banned Ice/Fire Wizards are renamed to Rogue Ice/Fire Warlocks.
    Redone all facegen to remove any grey face bugs from original mod.
    USLEEP compatibility.
    Horses now have lewd names.
     
     
     
    Populated Cities Towns Villages
     
    Original version here- https://www.nexusmods.com/skyrim/mods/73167
     
    I have made the following changes-
     
    Male and female combatants are now zaz slavers and can enslave you with Deviously Enslaved.
    High or medium status male non-combatants such as nobles/merchants/citizens are also slavers and can enslave you. Low-status people such as labourers, miners, servants and lumberjacks cannot.
    Only high-status female non-combatants are slavers and can enslave you. This means noble women only. They can also wear clothes rather than bondage.
    Removed weapons from female non-combatants.
    Mercenaries are now hirelings and can be followers.
    Female Combatants now wear Bikini Armors.
    Female magic users wear Devious Devices with enchanted jewellery.
    Female non-conbatants now wear sets of Devious Devices, except for old people who are conservatively dressed.
    There are now 8 NPCs eligible as followers resting at inns, you can recognize them by their unique names. They are slavers and compatible with Devious Followers.
    Some balance tweaks and bugfixes.
    Redone all facegen to remove any grey face bugs from original mod.
    Now USLEEP compatible.
     
    There is also a reduced spawns version which reduces spawns by about half. This is the recommended version because otherwise towns will be very busy and it will strain your GPU.
     
     
     
    Populated Dungeons Caves Ruins
     
    Original version here- https://www.nexusmods.com/skyrim/mods/73212
     
    I have made the following changes-
     
    Now USLEEP Compatible
    No other changes necessary, since it only adds non-playable races.
     
     
     
     
    Permissions and Credits
     
    These mods are originally by Erkeil. He has granted free licence to use them. I have adapted the work of User_6370561 on the Nexus with his Populated Reborn series of mods.
     
    Credits to Erkeil. Thanks for giving permission to use his work freely.

    4,421 downloads

    Updated

  20. Arousing Implements - Canes, Crops, Paddles, and Switches (SLEN REQUIRED)

    DISCLAIMER: BeamerMiasma has not visited the site since 2018 August. Permissions were requested as due, but no response received. If he calls for it, this mod will be promptly removed.
     
     
    WHY SLEN?
     
    Answer: I am an amateur; I made this mod for personal usage, but decided to share because I thought others might enjoy it. This is my first foray out of the user realm and even then it was mainly just excising parts of other mods and patching it all together into a singular cohesive package. Accordingly, I simply lack the ability to implement this mod without relying on SLEN.
     
    Suggestions and help are greatly appreciated. If you are an experienced modder and would like to take over this project and remove this dependency, please feel free to contact me.
     
     
    This mod adds several canes, crops, paddles, and switches that increase a NPC's arousal on-hit. The meshes are mainly from ZaZ Animation Pack.


    FEATURES
    13 weapons that upon striking a NPC will increase their arousal Blows will cause normal cries of pain Decals are applied to simulate bruising or welts These weapons have a 50% chance to stagger an NPC on-hit with a basic attack This stagger has correct orientation: back hit pushes forward the target, front hit knocks the target back Hidden recipes for crafting these items at either a forge or tanning rack (requires possession of a Potion/Draught/Philter/Elixir of Aphrodisia) Recipes generally consist of some mix of firewood, leather, leather strips, and/or iron ingots.  

    REQUIREMENTS
    Hearthfire SexLab Framework SexLab Aroused (Redux) SexLab Eager NPCs The above mods' own requirements

    INSTALLATION
    Drop the file in using your mod manager of choice. Either construct the weapons at the appropriate station or console command the items using terms "cane", "crop", "paddle", and/or "switch".


    UNINSTALLATION
    Unequip any and all weapons from this mod and wait an hour in-game. Save and remove mod. Load and save.


    DETAILS
    The weapons have an enchantment as well as a perk. The enchantment governs the arousal, stagger, and knockback effects. The perk meanwhile is granted when you have one of the weapons equipped and removed when you do not, both via a simple script. While you possess the perk, a cloak spell is applied to the player that allows NPCs in their vicinity to stagger in the correct direction when struck.


    PERMISSIONS
    Please try and respect the credit mods' permissions. If they grant you their blessing, feel free to alter and use this mod as you wish. Please inform me if you wish to release your own version.
     
     
    KNOWN ISSUES
    The decals applied by the weapons do not seem to play nice with NiOverride visually. For instance, if you use Aroused Nips, the breasts will look somewhat strange when the effect is overlaid on the NPC.
     
     
    RECOMMENDED MODS
    This mod pairs well with other mods that take effect based on arousal. This list is not exhaustive, but consists of my favorites:
    Aroused Nips (some visual issues) Blush When Aroused Dripping when aroused TDF SexLab Aroused Sexy Idles (pictured above)  

    CHANGELOG
    2020/03/23 v1.0 Initial release.  
     
    CREDITS
    Disciplinary Switch 2.0 Enterprise edition By giamel (Nexus Mods Link) Proper Stagger Direction By fxxkoff (Nexus Mods Link) SexLab Eager NPCs By BeamerMiasma Zaz Animation Pack V8.0 plus 8.0 plus By t.ara

    1,380 downloads

    Updated

  21. Sklavengaard Estate

    Sklavengaard Estate:
     
    A simple player home located outside of whiterun. Contains a tanning station, workbench, smelter, blacksmith forge and grinding wheel. Inside has the basic needs such as a bed, cook pot, some harvest-able food items, herbs and such. Shelves for items or books, Some banners and a table to eat dinner. Does include some adult toys on the shelf near the bed, and a basement dungeon for you and your followers adult needs. If you'd like to add more, simply spawn things in and arrange as needed. 
     
    Requirements:
     
    Skyrim + DLC's
    DDi, DDa, DDx (Devious devices)
    ZaZ Animations / Furniture pack (Latest release)
     
    FAQ:
     
    Q: How do I get the key?
    A: THere is a discarded note in a basket out in front of the house, that can point you to where it most-likely is.
     
    Q: Where are the keys to the basement and cell?
    A: Take a look around the house, you'll figure it out.
     
    Q: Any plans to add more to this?
    A: Nope, this was just a little fun project I wanted to do.

    684 downloads

    Submitted

  22. Female Vampire Cattle

    Female Vampire Cattle
     
    This is a very simple npc replacer mod, with a nude option.
     
    Dawnguard adds cattle npcs for vampire characters to feed on when they want a snack. Whenever one of them needs to be loaded, Skyrim picks from four template npcs. These templates are a male Nord, male Breton, female Nord and female Imperial. This mod changes the two male templates to female, and then redesigns the look of all four. Their races are untouched, and all of them use either the FemaleNord or FemaleCowardly voice types, so they still speak their lines. They behave exactly the same way vanilla vampire cattle do.
     
    Version 1.1 changes one of the Nord cattle to a Redguard. Now all the human races are represented. If you'd rather keep the blind Nord, feel free to stick to version 1.0. (I attempted to add an extra template, but she turned up invisible in the game.)
     
    For those that would like their cattle naked, an optional esp is included.
     
    This was a personal mod I've been using for a while. I thought I'd share it in case others find it interesting. There was a bit of thought behind each design - such as a warrior blinded for fighting her thralldom, and a young noblewoman taken for the thrill of stealing something valuable from a powerful family. Really though, it's very basic. I would have liked to try expanding it to a few more races, but the compatible voice types limit what can be done.
     
     

     
     
    Assets Used
     
    The hairstyles are all from HG Hairdos, used as per the permissions in its description. Thanks and credit to summerdew!
    Everything else is purely vanilla. The girls will use whichever body, hands, feet, face, eye and makeup meshes and textures you have installed in your game. Their exact look will vary as a result. The screenshots I've uploaded represent how they appear in my own personal game, but your mileage may vary.
     
     
    Requirements
     
    Skyrim.esm
    Update.esm
    Dawnguard.esm
     
     
    Installation
     
    Drag and drop the file into your Skyrim data folder, or install using your preferred mod manager.
    If you want your cattle naked, replace the mod's esp with the one from the "optional nude esp" folder. This will leave them wearing footwraps only.
     
     
    Possible Issues
     
    If you have already encountered any of the cattle before installing the mod, their appearance might not change correctly. Using the mod from the start of a new game, or before encountering any cattle, should be fine. If you have other mods that alter the cattle in any way, a merged or bashed patch might be needed for both mods to take effect.
     
     
    Credit and Thanks
     
    Bethesda for Skyrim
    summerdew for the great HG Hairdos
    The feeding animations shown in the screenshots are from Sexual Vampire Feeding by Perfidy.
    The vampire is wearing Yennefer's amulet from Witcher 3 Female Armours by zzjay, and the 1760 Black Stays Corset Outfit by Kozakowy.
    The location is the Solitude cellar from Unique Vampire Dens by Gonkish.
     
     
    Permissions
     
    Anyone can do whatever they like with this, provided it, and anything from it, remains free for all to download and use.
     
     
     
    I hope you enjoy the mod. And don't forget to feed on your favourite!
     

     
    ___________
    merManc

    1,349 downloads

    Updated

  23. Apropos DB Filter

    This is NOT a mod
     
    You can not "install" it as a mod and call it a thing. You will need to follow the instructions first. And understand what it does and what it does not.
    Starting from version 0.1.0 you can install the files of it as a mod, it will properly place the tool into the Apropos folder. You will stil need to follow the instructions for getting PHP environment in case you don't have one.
     
    Disclaimer
     
    If you decide to use this software, you use it as is and to your own risk.
     
    If you use this tool, like it and modified the config to your liking and want to support the community - please share your config.json!
     
    Description
     
    This is a simple script written in php. What it does? It allows you to filter unwanted animation phrases from Apropos. The filter works in two ways:
     
    Based on a banned word. This filter will try to find a properly terminated word that is in the banned list and remove any phrases that contain these words. Based on a synonym. This is very similar to words, but it will enclose the filtered word into the synonym braces and thus it's much safer to use  
    How To Install
     
    You will need to have php environment in your system, place the script to the Apropos DB folder and run it. Again:
     
    Go to PHP site. Download the interpreter. Here's the link for the latest windows ones (7.4.2 at the moment of writing of this post). Extract the zip to somewhere Make sure to add PHP to your system PATH variable. This is important! Or else calling a script via "php" command will fail. Here's how to do it in Windows 10. Install this mod via any mod manager Open command line, you can do this with hitting Windows+R keys and then typing cmd command Go to the Apropos DB installation path (use cd command in the terminal for that) Run the script with php updater.php or double-click the updater.bat file  
    If you did everything correctly, you will see the script going through the database and modifying the files.
     
    How To Customize
     
    First thing first - this is a file I wrote for myself when I wanted to remove some of the stuff from Apropos DB. "Default" filters are done to my liking. You may or may not agree with it - that's not the point. You can easily modify the filters. There are a lot of comments I added before publishing the script and I might be not the best engineer, but I hope the comments are self-explanatory.
     
    For filters you want to touch these config values:
     
    "blacklist" : { "words": [...] } - for banned words, and
    "blacklist" : { "synonyms": [...] } - for banned synonyms. See above what is the difference (and it is also mentioned in the script comments).
     
    Another dimension of customization is to use file blacklisting. You can add files that you do not want to process into the filesToSkip config array. Initially it was created to skip global DB files like Synonyms.txt but will do the trick just fine for any other file. Example: if you want to remove bestiality references from non-bestiality animations phrases only, you can achieve it by adding bestiality-related keywords to the banned entries/synonyms and then also adding bestiality file names to the blacklist (this should also work on directories, so if you add a directory name then the entire file set under this directory will not be processed)
     
    More?
     
    Not much more to add. Just play with the variables and adjust them to your liking.
     
    Why?
     
    I like Apropos idea, but I do not like certain things, like bestiality, orgies, public sex etc etc - the list can go on, it's not the point. The point is that there are 2.2k+ files in apropos db and manually fixing them after every update would be impossible. And I needed to fix it every time because Apropos is not very well set by default. A virgin PC yells "you're better than those giants"? ... a scene in complete seclusion in an inner cell causes "the guys start to cheer on"? ... Huh? ...
     
    So I let the software to do the trick.
     
    Also, why php? I happen to have an interpreter installed already. I could've done in in java so that users can just double-click the precious .jar, but it takes some effort (and in java I then would probably need to add support for config files if I want to modify filters / anything else in the software and it's just too much hassle for such a simple task)

    365 downloads

    Updated

  24. AG's German translations

    Über die Jahre in denen ich nun Skyrim spiele habe ich so einige Mods, die hier aufs Loverslab zu finden sind in die deutsche Sprache übersetzt. Dadurch haben sich auch meine Englischkenntnisse verbessert, was man stark an den neuesten meiner Mod Übersetzungen merkt. Die Anfänglichen Übersetzungen waren einfach mehr sinngemäß und teilweise auch grausam.
    Ich plane nun so nach und nach meine Übersetzungen zu überarbeiten und dann hier zu Verfügung zu stellen. Das wird bei einigen der Mods allerdings etwas Zeit in Anspruch nehmen, da sie teilweise mehrere hundert oder auch tausend Dialogzeilen haben.
     
    Übersetzte Mods:
    Sexlab Horrible Harassment Expansion LE/SE 3.0V
    SexLab Defeat 5.3.5
    Spank That Ass v3.6
    Fill Her Up v2.00-9
    Road Inspections V1-2-5
    The Animal Mansion Redux Rev-538-Alpha
    The Animal Mansion Redux Rev-702-Beta
    More XDFF rules for Deviously Cursed Loot Version 0.9.5 & Community Patch 1.01
    SexLab Parasites - Kyne's Blessing 2019.04.09
    SexLab Pheromones1.3.3
    Sexlab Approach Redux 1.25
    SexLab Aroused Followers 1.1.0
     
     
    Installation
    1. Installiert die Original Mod und alle die Mods die der Modersteller als Voraussetzung angibt.
    2. Überschreibt alle Dateien der Original Mod mit meinen übersetzten Dateien.
    (Das Archiv (.rar oder.zip) ist so gepackt, dass man es auch z.B. mit dem Nexus Modmanager installieren kann.)

    703 downloads

    Updated

  25. Backpack Containers LL Patch

    Description
     
    This is compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!   
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements
     
    Backpack Containers V1.0
    PapyrusUtil V3.3
     
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23 to V2.0

    318 downloads

    Updated


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