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Adult oriented Skyrim mods that don't fit in any of the existing categories

202 files

  1. Adult book series: Hot Erotica

    Hello everyone. This mod adds a free version of the book with 30 photos of hot erotica.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-hot-57825123
     
    Location
    The book can be found in the shrine of Talos near Riverwood.

    114 downloads

       (0 reviews)

    Updated

  2. Adult book series: Sexy Girls

    Hello everyone. This mod adds a free version of the book with 30 photos of sexy girls, no nudity.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-sexy-57756986
     
    Location
    The book can be found in the Riverwood trader, on the second floor in a basket by the bed.

    116 downloads

       (0 reviews)

    Updated

  3. Adult book series: Beautiful Girls

    Hello everyone. This is my first modification. This mod adds a free version of the book with 40 photos of sexy girls, no nudity.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-girls-57756091
     
    Location
    The book can be found in the helgen, under the bed, at the very beginning, where you run with Hadvar.
     
    I got inspired by mods Skygirl Book series by PSBoss.
     
    If you like this mod, I will continue to add books with girls on different topics that you want (no nudity, erotica, porn, different collections, cosplay, anime, hentai, manga, etc.).
     
    Special Edition Compatible
    I don't have the SE version because I have an ancient laptop. I don't know what this mod will look like on the SE version.

    P. S. Sorry for my english.)
    P. S. S. I have been studying Photoshop for only a few days, I made the cover and the frame from scratch, so sorry for the jambs in their design.

    191 downloads

       (0 reviews)

    Updated

  4. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    Description
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    License
    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
     
    *************** WARNING  ***************
     
    Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
    ***********************************************
     
     
    ++++++++++++++++++++++++++++
    +++++++ SexLab Utility Plus +++++++
    ++++++++++++++++++++++++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
     
    This mod also:
    Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
    Can handle Futa actors and Futa tagged animations filtering the animations and placing the futa actors on the correct actor position.
    Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
    Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 9.
    Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
     
     
     
    Requirements:
    Skyrim LE SexLab - Sex Animation Framework v1.62
    or
    Skyrim SE SexLab Framework v1.63 (Warning: Not the GitHub SexLab version on development)
     
    Recommended:
    For teeth issues on the open mouth "Expressive Facial Animation"
     
    For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection.
     
    Compatibility:
    SexLab Utility Plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. 
    Warning: The SexLab Utility Plus is not compatible with the GitHub SexLab version on development because that version use to change and the compatibility can't be garantize.
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
     
    Installation:
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
     
    Uninstall:
    Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files  Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furniture's and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his since don't allow most of the Table animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked.  Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"  
     
     
    *************************************************************************************************************************
    *************************************************************************************************************************
     
     
     
     
    1.  SexLab Aroused Creatures SE/LE v04.08 (Tweak) include:  
    Include all the changes and fixes from the original SE v04.08. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.  
    Installation:
    * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
     
    ** This is a patch, still need the original SE mod to work.
    *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. 
    **** Work over LE and SE without problem. Just follow the instructions to install it.
     
     1.1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.  
    Installation:
    ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
     
    2.  SexLab Aroused v28b (Tweak) include:
    Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions.  
    Installation:
    *** Also compatible with the SE versions
    ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
     
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration  
    Installation:
    ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
     
    4.  SOS Pubic Hair for Females Addon (Mod) include:
    change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended)  
    Installation:
    *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
    **Not need previous versions (need a Clean Save to reload default values)
    ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
     
     
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.  
    Installation:
    ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
     
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual)  
    Installation:
    * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE)
     
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod.  
    Installation:
    ** This need the original Mod to work
     
     
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.  
    Installation:
    ** This need the original Mod from Nexus to work
     
     

    122,389 downloads

       (0 reviews)

    Updated

  5. Skyrim Utility Mod

    Description
    First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods.
    Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you.
     
    Requirements
    Required Mods SexLab
    Zaz Animation Pack
    PapyrusUtil
    SkyUI (5.1 or later)
     
    Optional Mods UI Extensions (UIE) 
    Devious Devices - Equip
    Prison Overhaul Patched
    Wider MCM (Allows for more visible text in the MCM.)
     
    Install/Uninstall
    Install it using your favorite mod manager.
     
    Installation Steps
       1. Install ‘SUM’.
       2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already.
     
    Uninstallation Steps
       1. Uninstall ‘SUM - UIE Patch’ if installed.
       2. Uninstall ‘SUM’.
     
    Updating to the Latest Version
       1. Follow ‘Uninstallation Steps’, for the existing version. 
       2. Follow ‘Installation Steps’, for the new version. 
     
    Versioning
    For example, given version No. 1.2.3
    A change in,
    3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version).
    2 -> Content update, clean save is recommended. 
    1 -> Major update, clean save required, new save recommended. 
     
    Features
    (More details in post No. 2)
    ZAP posing system. 
    This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs.
     
    Faction Management
    With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. 
     
    Skills Transfer 
    Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum!  
     
    StorageUtil Page
    This is useful for troubleshooting mods that use the StorageUtil mod variables. 
     
    Game Stats Management
    With this feature each game and actor stat can be viewed and modified individually in the MCM.
     
    Form Lists Page
    With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. 
     
    Skyrim Special Edition Conversion (SE)
    Provided by @Herowynne. Available in the download section.
    See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log
     

    198,722 downloads

       (0 reviews)

    Updated

  6. SD Cages

    Description
    This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.
    If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.
     
    Requirements
    Mandatory
    SkyUI .::. As of SDc 2.5. Optional
     SD Patches and its dependencies.  Forgotten Dungeons and its dependencies.
    Install/Uninstall
    For expediency it's best to use a mod manager.
     
    Cage Locations
    More to come!

    Credits
    jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/
      skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
     
    nameless701 -- for the idea.  http://www.loverslab.com/files/file/748-more-cages-for-sd/
     
    Update Log

    102,829 downloads

       (7 reviews)

    Updated

  7. Pornstar Voices

    Not much to say here, just a collection of pornstar voices that I've clipped for use with any sexlab, lovers pk or sexout mod... just pick out the voice files you like and replace the existing sound bites with the voices (you may have to rename them to the appropriate file in order to get them to work).
     
    Currently contains only a few, more will probably be added as I continue to clip them, but don't expect those to come out terribly fast as this is more so something I've taken to doing to enhance my own experience and I figured I'd share them.
     
    Note that some of the voice files will be of variable quality. Some better than others and some borderline unusable. So it wouldn't hurt to go through them and check out which ones you think you could use.
     
    I've started being a bit more precise with the newer files, adding little (Descriptors) like so at the end of a sound bite. 
     
    (Words) - self-explanatory
    (Vaginal) - contains reference to vaginal sex
    (Anal) - contains reference to anal sex
    (Cum) - contains reference to climax, or cum in some manner
    (Oral) - contains reference to oral sex
    (Long) - rather long, may overlap
    (Cock) - refers to male genitalia in some manner
     
     
     
     
    Current Voices
    Madison Ivy (Sulty, breathy, occasional shrieks, sometimes chatty)
    Devon (Squealer, defiantly a squealer)
    Rachel Roxxx (Quiet, submissive, gets faster the hotter she gets, very vaginal focused with her words, cumwhore)
    Peta Jensen 1 (Breathy, moans and gasps a lot)
    Jessa Rhodes 1 (Squeaky gasper)
    Bree Olson (Screamer, decent Non-Con voice, words can be added to imply enjoyment)
     
    Planned Voices
     
    Jenna Prestley
    Lela Star
    Karma RX
    Rebecca Linares
    Nicole Aniston (Maybe?)
    More Madison Ivy 
    More Peta Jensen
    Projekt Melody? (Idk... for the meme? It's impossible to find anything of her old stuff without music... soooo...)
     
    If you have a star or, I dunno, hentai or something you want clipped, I can see what I can do. Assuming it's not only found on some sleezy website. Just message me or drop something in the threads.

    5,973 downloads

       (0 reviews)

    Updated

  8. ZAP Helper Addon 8.0+ Extension - MULTI NPC SUPPORT

    Heya all, so here it is! The much-requested Multi-NPC support for ZAP Furniture Placer.

    v2.01 Released with minor bugfix! Please update your install! (will not cause issues to saved games)
     
    v2.02b released with (beta) support for multi-npc furniture (such as vampire supply). See changelog notes.
     
    This will probably be the final release for now unless a game-breaking critical error is found.
     
    Now compatible with Paradise Halls! Furniture will stop slaves escaping - use 2.02b + 2.02b Compatibility Patch!  

    Bug hotfixes: (both versions): -Fixed error of ZFPStartup not running on a new game/install (Player spells now get added correctly on new game)
                                                    -Removed leftover Iona (RIften Housecarl) records in the .esp file (should fix broken custom housecarl races)
                                                    -missing ZFPMenuScript masterscript fixed, Placement menu now places items from list 6 correctly.


    EXTENSION FEATURES:

    -NPC support to lock up to 60 NPCs into the various items of furniture from ZAP 8.0 (Also tested on and compatible with ZAP 8.0+)

    -10 Selectable NPC slots with immersive dialogue and animations

    -50 Locked NPC slots (Assigned from the Selectable slots or by grabbing random NPCs off the street with magic ?)

    -6 new control spells to help manage the various locked NPCs. (11 spells in total now).
     
    Requirements:
     
    ZaZ Animations Pack 8.0 or 8.0+
    JaxonzPositioner (Recommended)
    A follower mod of your choice to manage the inventory of locked NPCs (Extensible Follower Framework or similar - Recommended)
     
     
    Installation:
     
    Either remove your existing ZAP Helper installation or just replace it with the files from this one, it shouldn't matter.
    This can either be done manually or with your favourite Mod Manager.

    There are two archives! Use only one. They are labelled as Female and Male, and basically the only difference is whether you get called Mistress or Master in some of the dialogue options ? (This was a late addition, as I'd set it up to use only female pronouns but thought this wouldn't suit everyone, so I'm offering the choice).

    This Extension includes all original files and should not need ZAP Helper 1.x in order to work.
     
    To Update:- copy all files from the archive => Skyrim/Data.
                          (Or just use mod manager Should not cause any issues to save games)

    Compatibility:

    Aside from needing its requirements, this mod should not cause issues with other mods. Tested as part of an extensive (200+ mods) bondage-themed Skyrim with no real issues.

    Made on LE (Oldrim). Someone has confirmed that it should work fine on SE too.

    PAHE-ZFPe Compatibility Patch:

    -Download the correct archive for your version (2.02b male/female currently supported -required for the patch!)
    -Overwrite existing files in your Skyrim/Data folder

    This patch makes Paradise Halls slaves unable to run away/escape while locked in furniture using ZAP Helper  
     

    ZAP Helper Extension How to use/FAQs:

    (To Update an existing ZAP Helper install on a saved game)
    (Also known as "help, where are the new spells?" )

    (1) The first time you use the 'Furniture Placement' spell, ZAP Helper will update and add the new control spells.

     (To Select an NPC)

    (1) Select zbfFurniture using the Furniture Select Spell. The next time you talk to an NPC, you will have dialogue options starting from "(Restrain NPC) Hey you... You're mine now!" to order them into a furniture selection. They will stay there until released.

    (To release a Selected NPC)
     
     (1) Talk to them and say "(Release NPC) .... "  OR  (2) Use the Unlock All Selected NPC Spell

     (To Lock an NPC):

    (1) While they are in the furniture, you can either: (1) Talk to them again and say "(Lock NPC) I'm going to lock you in..." OR (2) Cast Spell "Lock Selected NPC" while looking at the restrained NPC in the crosshair (so their name shows up, if you're unsure). This will assign the (x of 10) Selected  NPC to the next free (of 50) locked slot. (Selected NPCs will also stay in their furniture until released, "locked" is just for extra slots without the immersive dialogue).
     
    (2) Select zbfFurniture using the Instant Lock spell. Cast it again at an NPC and they will be ordered to stay in that furniture, using the next free (of 50) locked slot.

     (To release a Locked NPC):

    (1) Talk to them and say "(Release NPC) .... "  OR  (2) Use the Unlock All Locked NPC Spell
     
     (To align NPCs)

    (1) Using either of the two Align spells will align ALL selected or locked NPCs to their furniture (depending on which spell is used).
     
    (To clear empty Furniture selections) 

    (1) Using either of the two Clear Unused/Debug spells will clear ALL unused (but still selected) furniture targets and checked for orphaned Aliases (depending on which spell is used).
     
     
    Changelog:
     
    v2.20b: - Removed the conditions that prevent you from double selecting furniture. This enables multiple NPC furniture to be used, but also gives the possibility of other errors caused by the user (I cannot take responsibility for these).
    - I have also modified the spells to add extra debug to clean up loose actor aliases that have been sent to unavailable furniture. (If you send 2 actors to the same furniture, the second actor will just stand around next to it until released). 
    Caution: If you send npcs a long distance to the furniture, if they are still walking there when you cast the debug spell they will also be released! If you are uncertain that all npcs you want to keep are safely locked, cast the Align spell first.
     
    SAVE GAME SAFE - copy all files from the archive and overwrite the existing scripts/esp
     
     

    v2.01:         -Fixed error with dialogue still showing up without any addition Furniture selected 
                         (simplified use of conditions and variables in the dialogue tree)
                     SAVE GAME SAFE - copy ZFPFurnitureSelectScript.pex and ZFPAliasControlScript.pex  to => Data/Scripts, and ZFPFurniturePlacer.esp to => Skyrim/Data 


    Known Issues/Bugs:
     
    (1)   Bug: Character gets stuck after a dialogue animation
          Symptom:  Cannot cast spells, shout or sheathe/unsheathe weapon.
          Frequency: Occasional/rare
          Cause: Unknown/glitch in Skyrim animation system caused by certain slow animations (can happen on Vanilla)
          Fix: De-equip and Re-equip any spell from your magic inventory and the glitch should immediately resolve itself.


    (2) Bug:  Dialogue Clutter.
         Symptom: The options 1-10 to lock an NPC away appear before they have been greeted, cluttering up the dialogue (especially if you have lots of dialogue mods).
         Frequency: Caused by user (depends on you, basically!  )
         Cause: Using Tab to quit the dialogue without choosing a furniture selection
         Fix:  Use the "(Cancel) On second thoughts..." dialogue, This will ungreet the alias properly. Otherwise using any other ZFP Selection spell or dialogue option will also fix this.
     
    (3) Bug: Selection spells return an error on first attempt:
         Symptom: Furniture select spell returns error "Error with selection "n"", but if recast on the same target works
         Frequency: Caused by user (depends on you, basically!  )
         Cause: Moving too quickly while casting the selection spell. Depending on the script load of your game, it can take perhaps up to half a second for Papyrus to run the targeting selector. If you move too quickly or are moving when you cast a selection spell, sometimes it can glitch between conditions and return an error notification.
         Fix: Re-cast the spell while standing still and it should work fine. (Encountering this error occasionally does not mean you have caused a persistent script error, it is safe to continue.)

    (4) Bug: Furniture Delete not working / list 6 items not working / ZFP not starting up properly on a fresh install / Iona (riften housecarl) custom race glitches
        Cause: Me being an idiot 
        Fix:  Redownload archive, it's been hotfixed now.
     
    (5) Bug: NPC goes for walk instead of staying in furniture
        Frequency: Rare
        Cause: 1. Sending more than 1 actor to furniture that only 1 actor can use.   -OR-  2. Bugged scripts running on an NPC caused by interactions between multiple mods
        Fix:  Reload a save game before those scripts were run on that NPC.
     
     
    (6) Bug: All spells not added correctly on script-heavy new install (Special Edition)
        Frequency: Believed to be user-specific 
        Cause: Unknown - possibly excessive script load during new game setup
        Fix:  Download ZFPe Troubleshooting Pack. This contains a few options to help you. You can add the missing spells manually using the ID numbers provided, or there is an esp that will let you craft the spellbooks at a forge. (Thanks to T-Lam for the spellbooks).
     
     Original ZAP Helper Addon by Tyrant99: (See for original Mod documents/readme)
     
     


    Credits:

    T.ara for ZAP 8.0/+
    Tyrant99 for the original ZAP helper
    T-Lam for the craftable spellbooks

    Everyone who posted a message of support while I was working on this, really helped with motivation ❤️ 

    ----------------------------------------------------------------------------------------
    This is provided only for the purposes of Fantasy, Roleplay and Entertainment.  
    Please Kink Responsibly.                                                                                    
    ----------------------------------------------------------------------------------------

    3,395 downloads

       (0 reviews)

    Updated

  9. Classic Connoisseur's Collection

    Description:
     
    An elegant collection for a more civilized age... Ah... Fuck it. It's just H-loading screens done with Glev's tool but all top-shelf-quality artwork.
     
    Current count: 1,000 Unique Loading Screens.
     
    Top link is for 4k (1440p - 3840p)
    Middle link is for 2k (720p - 1080p)
    Bottom link is for 1K (640p - 720p)
     
    Tags:
     
     
    Tools Used:
     
    Glev's Loading Screen Maker - [ Download ] GIMP: [ Download ] BIMP: [ Download ]  
    Background:
     
     
    Credits:
     

    1,105 downloads

       (0 reviews)

    Updated

  10. Milk Magic

    Hi there,
     
    Did you ever sit there watching an anime as they power-up or boost or whatever they do for half of each episode? Yeah, me too. It came to me that this mechanic was sorely lacking in Skyrim. Naturally, there was only one logical mechanic to channel your power. Breastmilk.
     
    I give you,  Milk Magic.
     
    Requirements:
    Milk Mod Economy (duh)
     
    Martial Milk ( I use the milk cost script for each spell and it is the inspiration for this mod)
     
     
    Estrus Chaurus+ (this could be removed in an alternate version if enough people want it.)
     
    All the requirements of these mods are obviously required as well.
     
    HIGHLY recommended: a way to cast magic through the breasts(animation). I just use XPMSE's toggle for nipple magic and it mostly works ok.
     
    The spells:
    Milkflesh (armor spell)
    Milk Mending (conc. healing spell.)
    Cream Cure ( Fast Healing spell)
    Boob Bow (Summon bow)
    Boob Blade (Summon Sword)
    Milk Meteor (Fireball)
    Boob Barrier (conc. ward)
    Boob Blockade (ward with a duration.)
    Lactose Lamp (magelight)
    Titty Torch (conc. candlelight)
     
    and the meat of the mod,
     
    Boob Boost (small healing, various buffs for 60s)
    Big Boob Boost (x2, 60s duration)
    Boobs Boost (x3, 60s duration)
    Big Boobs Boost (x4 60s duration)
     
    These spells can be cast repeatedly or together and magnify the effects.
     
    I added Magicka cost to these spells and overwrote some of Martial Milk's spells with mana cost so that you can gain some XP in the respective schools(Maybe, if I did it right).
     
    Other changes:
     
    I... altered... some of the effects Chaurus poison attacks and bites have. You are going to want to be very careful fighting them. Nothing too crazy I hope. I tested this with a level 10 character and was able to clear Frostflow Lighthouse. Very carefully. The idea being that the Chaurus are sort of a "kryptonite" or counter to the Milk Mage. If you get hit with their spit, then bitten, you won't be able to gain the beneficial effects of the spells in this mod for a period of time.
     
     
    Disclaimers
     
    - I am a very novice mod-maker. I made this in TES5edit and not the CK since I can't get that to work. That being said, it is just spells, magic effects and books for the spells. It shouldn't break anything for anyone.(I think)
    - I tuned the costs of the spells and their power to my personal load order, which I consider to be a pretty difficult setup. Your mileage may vary. The spells might be hilariously overpowered in your setup. I would recommend maybe tuning your settings in Milk Mod to give you less milk, or make it harder to regenerate milk. I play with the settings at Max Milk and use Sexlab Disparity to passively buff myself when at high milk and pretty harsh debuffs when at low milk to incentivize myself not to go crazy with milk usage. I decided not to worry about more tuning on the spells, because every time I thought they ware too overpowered and started to think about tinkering with them, I would lose a fight. So overpowered, Yeah, probably, but not so much that you can't lose(at least in my setup)
     
    Future Plans/Wishlist:
     
    - I am currently testing a version, maybe v2, that will require the mod Morphology. Because all that milking and crazy mana channeling through your boobs should have a physical effect, Right?? I also have a few more spells added (Lactose Laser, Titty Tornado, etc.) that will probably be in this version as well. Nothing crazy, most of these are just redos or alterations of vanilla spells, but adding milk cost to roleplay as a milk mage.
    - I'd love a way to spawn enemies that could have some effects similar to the Chaurus to up the difficulty. I am too dumb to figure out how to make NPCs add NPCs to leveled lists. Sort of like the Silver Hand or something, they could be hunting down the Dragonborn to get her milk.
    - I'd love a way to add enchantments to weapons that enemies would have that would have some effects similar to the Chaurus to up the difficulty. Again, I'm too dumb to figure this out.
    - I am also incompetent with graphical design. I would love to have custom art for the spells, but vanilla will have to do unless someone else does it.
     
     
    Let me know about any bugs and I'll see what I can do to fix them, but the mod is honestly pretty simple. I do have a pretty complicated mod setup, so maybe there is some conflict that will arise with other people that I don't get.
     
     
     
     
     

    565 downloads

       (0 reviews)

    Updated

  11. Harvald's Mead Hall

    Hi there,
     
    this is for all ZAP8+ users, for all Pahe, PaHSH users, who look for a place to party. No crafting, no enchanting, no alchemie, just party. Sleeping places for 7 Persons and lots of ZAP stuff for your entertainment.
     
    The Mead hall has a Map marker from the  start. You find the Mead House north of Shimmermist Cave and south of Korvanjund. 
     
    Most of the mod is Vanilla, so it will work with Skyrim SE if there is a ZAP8+.esm.
     
    Have fun 
     
    Harvald

    551 downloads

       (0 reviews)

    Updated

  12. Monoman's Mod Tweaks

    Monoman's Mod Tweaks
     
    Description
    This is a collection of mods that are either tweaks to existing mods made by other modders (Tweak) or original creations made by myself (Original) that were either small features cut from my other mods or mods too small to justify their own page. I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number. 
     
    Please remember to endorse the original mod author for their hard work without which most of the content here would not have been possible. 
     
    Index
    Amputator Framework (Tweak) Apocalypse Magic - Wild Healing Tweak (Tweak) Aroused Nips (Tweak) Barefoot Realism (Tweak) Bathing In Skyrim (Tweak) Devious Bell And Chain Sounds Reduced (Tweak) Fly You Fools (Original) FNIS PCEA2 Tweak (Tweak) Hydras Slave Girls (Tweak) Immersive Fashion (Tweak) Loot And Degradation (Tweak) MME Milk RND Hunger/Thirst Tweak (Tweak) Rape Tattoos (Tweak) Requiem Passive Armor Training Tweak (Tweak) Rock Trap De-Lameifier (Original) Wet Function Redux (Tweak)  
    ====================================================
     
    Amputator Framework
    Amputator Framework Beta v0.7 By Hæretic
     
    Changes:
    Cleaned up code.  Fixed amputations not being reapplied on game load.  Fixed amputations will reapply when an actor is unloaded and loaded again.  Changed amputation information storage from magic effects which are temporary on Npcs to factions and quest aliases which are permanent. As a trade-off there are now limited amputation actor 'slots' that can be used (10 at the moment. Can be expanded pretty easily if needed) Fixed slow effects didn't seem to be working when amputated.  Includes SLIF compatibility.  Added some extra Mcm options. Added option to disable the glitched animation set (I need to see if I can replace that set with the animations from DDs pet suit animations. They look very similar) Should be backward compatible with mods that use 0.7.  Sends out a mod event whenever an actors amputations are changed/healed.   
    Changes For Modders:
     
    Installation:
    Can NOT be installed in a game that is already running Amputator Framework 0.7 as there are major core changes. Must be installed on a new game or clean save. 
    Technically does not require the original version but I'd appreciate if you went over there, downloaded the file and endorsed it. Without the original work by Hæretic this file would not be possible. 
     
    Do NOT install both frameworks! Only this one is required!
     
    ====================================================
     
    Apocalypse Magic - Wild Healing Tweak
    Apocalypse - Magic of Skyrim v945 By EnaiSiaion
    https://www.nexusmods.com/skyrim/mods/16225?
     
    Changes:
    Doesn't automatically heal the player.  Heals a random target (including the player) within '50 feet' a random amount between 10 - 60 points.  Balanced for Requiem really but shouldn't be any problem if used without it.   
    Purpose:
    Almost wasn't going to upload this one as it's so niche I don't think it'll get much use but whatever. Makes wild healing properly wild. The original is a bit overpowered compared to Requiems equivalent novice level spell - 'Healing Aura I' which heals sometime like 1 hp every 3 seconds whereas wild healing would always heal the player and another target nearby making it just a little less useful in combat. This tweak tries to make it far less useful in combat by not automatically healing the player but selecting a single npc or player close by to heal. Also heals a random amount for both health and stamina so you might end up healing yourself 10 points and an enemy 60 points. You can enable spell debugging by using the console command 'set wb_WildHealingDebug to 1'. It'll tell you who it healed, how many potential targets there was and how much it healed them by. 'set wb_WildHealingDebug to 0' to turn off debugging. 
     
    ====================================================
     
    Aroused Nips
    Aroused Nips 1.1.2 By TanookiTamaTachi
     
    Changes:
    SLIF compatible. Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
      Purpose:
    Because. Nipples.
     
    Requirements:
    PapyrusUtil
     
    Problems:
    Make sure you "Build Morphs" in bodyslide
    You should also set AlignHeapAllocate=1 in CrashFixes.ini
    If you add/remove Frostfall mid-game you should reinstalled Aroused Nips Tweaked to give you the correct interface script. 
     
    ====================================================
     
    Barefoot Realism
    Barefoot Realism 0.8 by cytochrome_p450
     
    Changes:
    Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Bribe a trading into dealing with you when you're refused service.  Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.  
    Purpose:
    Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
     
    I don't recommend you use BFR. Something about it causes save bloat over time!!!
     
    ====================================================
     
    Bathing In Skyrim
    Bathing In Skyrim 1.11 by mzin
     
    Changes:
    Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Bathing will fade your Fade Tats. Soap is better for it. Bathing clears Pee & Fart 'dirt'. Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. See below for details. You can bathe with Rnd/iNeed water containers now. Container must be 3/3 or 4/4 full. 2/3 or 2/2 or less won't work.  
    Purpose:
    Because it needed to be done.
     
    Installation:
    Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating. 
     
    Requirements:
    RaceMenu or possibly just NiO (not sure)
    A free overlay slot in all slots (Face, Body, Hands, Feet )
    PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
     
    Texture Sets:
    BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder. 
    A complete set of dirt textures is three files:
    DirtFXBody.dds
    DirtFXFace.dds
    DirtFXHands.dds
    Currently the body texture is also applied to the feet (this may change). 
     
    Your dirt texture will be either of 2 things. A single file that was intended for original BiS or a set intended as RaceMenu overlays.
    Single files: Create copies of the same file and rename them as above and place into a set folder. 
    Overlays: Simply copy and rename them as appropriate and place them into a set folder. 
     
    Adding sets: Once you're happy. Load the game and 'Redetect Sets' in the MCM. Go play.
    Removing sets: Load your game. 'Remove All Overlays' in the MCM. Disable the mod. Save and quit. Remove whatever textures but make sure 'non-empty' set folders are contiguous - No empty set folders between full sets. Load your save. 'Redetect Sets' in the MCM. Enable the mod. Play. 
    Known mods with dirt textures:
    FreckleMania 2: https://www.nexusmods.com/skyrim/mods/86208
    Dirt Textures for Bathing in Skyrim: https://www.nexusmods.com/skyrim/mods/68380/
    Heretical Resources - (It's Heretical SlaveTatsPack v1.0.rar you'll want) - https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
     
    S.L.U.T.S Redux: https://www.loverslab.com/files/file/5726-s_l_u_t_s-redux/
     
    Problems:
    Make sure bEnableFaceOverlays is set to one. If you can not get texture sets to be detected properly make sure you have the latest version of PapyrusUtil and that nothing is overwriting it. Some mods include an outdated version of PapyrusUtil. 
     
    For Modders:
    There are several mod events if you need to hook in:
     
    ====================================================
     
    Devious Bell And Chain Sounds Reduced
    Devious Devices - Expansion V4.3a By Kimy + DD team
     
    Purpose:
    The bell and chain sounds that come with the bell pears are great and realistic sounding but are far too loud IMO. I can't hear what Npcs are saying over the noise they create, particularly if you're unlucky enough to get both holes stuffed with one. And I'm not usually prone to this but they actually start to make me feel physically sick for some reason if used for extended periods of time. So I created a couple of reduced volume versions. The archive has 3 versions:
    Reduced to 50% of the original loudness. (Quiet)
    Reduced to 25% of the original loudness. (Quieter)
    And 100% - the original versions if you want to switch back. 
     
    And that's all. Simple. 
     
    ====================================================
     
    Fly You Fools

     
    Features:
    Forces 5 of the nearest Npcs in CurrentFollowerFaction to follow you under certain circumstances during combat.  Gives them a 20% speed boost while fleeing to try and negate stupid path-finding etc.   
    Purpose:
    Three dragons appear over-head. Lydia: 'Not quite good enough, are you?' <takes out shitty wooden bow>.  'We can take em! Right Dragonborn?!' <turns to a smokey silhouette where Dragonborn was standing>
    'Run you crazy bitch!' screamed the Dragonborn from 200 meters away running at the pace of a sabre cat. 
     
    Got sick of followers staying in fights they couldn't possibly win. This mod tries to force the nearest 5 Npcs in CurrentFollowerFaction to follow the player under the following circumstances:
    Player IsInCombat. 
    Player Has no weapons/magic/fists drawn. 
    Player is running. Most be running forward, for some reason running backwards doesn't count.
    Player is not bleeding out. 
     
    The mod is also good for controlling your followers in a fight. Take for example Embershard mine and the open cavern it has near the end. Normally, once alerted your followers will charge in like lunatics and swiftly get murdered in the open, leaving you to deal with pretty much all of the bandits yourself. With this mod you can retreat back to a choke point once the bandits are alerted and keep your followers alive to fight with you. 
     
    I also wanted to add GetPlayerControlsDisabled condition to the list but can't quite figure out the condition (not the papyrus function). None of the parameters seem to 'stick' when set. If anyone knows more, let me know. 
    If you want your followers to stand and fight while you wimp out just keep your weapon drawn while you eh... 'make a tactical withdrawal'.
     
    CurrentFollowerFaction = May not work on super custom followers that might use their own follower system. 
     
    Mod should be very light. There's only 2 lines of papyrus code. Everything else is quests/aliases/packages etc.

    ====================================================
     
    FNIS PCEA2 Tweak
    FNIS PCEA2 - Player Exclusive Animations (dynamic) V1.3 by fore
     
    Changes:
    Adds a hotkey option to the Mcm to allow you to refresh animations by pressing a button.   
    Purpose:
    This was requested because some other mods are sometimes overriding the players animation set and you'd have to go into the PCEA2 Mcm to reset the animations. 
     
    ====================================================
     
    Hydras Slave Girls
    Slave Girls 826 by hydragorgon
     
    Changes:
    Simply removes the MCM  
    Purpose:
    The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&amp;comment=1606895
     
     
    Installation:
    I think it's ok to add mid game but you should probably clean your save after adding it. 
     
    ====================================================
     
    Immersive Fashion Tweak
    Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2020-05-09) 6.2.1 by emily1673
    https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/
     
    Changes:
    Fixed applying pubic hair via 'SOS - Pubic Hair for Females'. Changed growth stages to: Bare, strip, bush, wild, untamed, untamed (stage 5 is the same as there aren't enough meshes. And yes I know pubic hair doesn't grow like this but I don't care) Trim your pubic hair into a desired shape (strip, bush, wild) instead of just shaving it off completely. Though shaving is still an option of course.  Sets various global StorageUtil variables and sends mod events allowing external mods to track your appearance for reasons... Includes lipstick, eyeshadow, nail polish (both), pubic hair, fashion buff level change, fashion addiction level change, hair stage change. Added 5 different strength potions of hair growth. Allowed shaving your pussy while wearing a corset. Disallowed shaving while wearing a harness instead. Fixed a couple of potential sources of log spam.  
    Purpose:
    Mostly to allow external mods to monitor your appearance - SL Survival.
     
    ====================================================
     
    Loot And Degradation
    Loot And Degradation 1.31 by isoku
     
    Changes:
    Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.  
    Purpose:
    I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed. 
     
    Installation:
    Just overwrite. Should be OK to add mid-game. 
     
    ====================================================
     
    MME Milk RND Hunger/Thirst Tweak
    Milk Mod Economy 08-09-2019 by By Ed86
     
    Changes:
    Configure how much food and thirst satiation is granted when drinking milk by editing the included json file.  Configure whether or not to receive an empty bottle after drinking milk.   
    Purpose:
    I found that once my character became a milk maid, RND needs basically goes out the window and RND becomes almost redundant. Milk becomes the solution to most of your needs problems. If you're the type that likes food scarcity so that you need to hunt for or actually buy food then this might interest you. Hopefully, it will also encourage you to eat cum more in Survival if necessary. Also added an option to disable getting an empty bottle after drinking a milk. Empty bottles are quite useful with RND. Getting loads of them for free doesn't seem right and reduces clutter a little. Plus where the hell are they all coming from when getting milked?!
     
    Overwrites a single MME script that I doubt is changed very often so it will probably be compatible with future versions of MME. 
     
    Remember this is for RND Only!
     
    Configuring:
    Configure settings by editing \SKSE\Plugins\StorageUtilData\MME RND Tweak\Settings.json
     
    hungermod = How much to multiply the normal food satiation amount by. Default 0.0 (no food satiation)
    thirstmod = How much to multiply the normal food satiation amount by. Default 0.25
    addemptybottle = Whether to add an empty bottle or not after drinking a milk. Default 0. Set to 1 to enable. 
     
    ====================================================
     
    Rape Tattoos
    RapeTattoos 1.4 by xj47
     
    Changes:
    Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.  
    Purpose:
    Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction. 
     
    Installation:
    Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game. 
     
    Important:
    If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure. 
    ====================================================
     
    Requiem - Passive Armor Training Tweak
    Requiem - The Roleplaying Overhaul v.1.9.4.1 by ogerboss
    https://www.nexusmods.com/skyrim/mods/19281
     
    Warning!: This tweak is only intended for use with version 1.9.4.1 of Requiem!
     
    Changes:
    Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...  
    Purpose:
    Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced. 
     
    Installation:
    MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem 1.9.4.1. I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between 1.9.4.1 and 2.0 so they're not compatible.
     
    ====================================================
     
    Rock Trap De-Lameifier
     
    Changes:
    Disables stupid rocks after 7 seconds once they're out of your line of sight. Rocks will re-enable when the trap is reset.  Triggering the trap creates a detection event, potentially revealing you in sneak.   
    Purpose:
    So you're level 1 or 2? Built like a wet paper towel? A mild fart would tear you in half? What to do? I know! Lets go to Ember Shard Mine and lure the fool bandits into the most cunning death trap ever to exist.... A little static fucking rock sitting in the middle of the floor. Bandit: "Owwy! My middle toe!! My one weakness. These boots were supposed to protect me! Blearhgh <death squeals>"
    Fuck off. Just, fuck off Skyrim. 
     
    Rocks disappearing might not be realistic but then neither is immediate contact death with a small static rock. Hilarious. But not realistic. 
     
    Compatibility:
    Should be compatible with mods that change the amount of damage the rocks do as that would need to be done via an esp which this mod doesn't have. 
     
    ====================================================
     
    Sexlab - Cum Overlays
    Sex Animation Framework v1.62 by Ashal
    Moved to it's own page to make space: https://www.loverslab.com/files/file/14676-sexlab-cum-overlays/
     
    ====================================================
     
    Slavetats
    Slavetats v1.2.3
     
    Removed my version of the Slavetats tweak but here is the original fix that fixes menu locking while slavetats works on/updates Npcs.
    https://www.loverslab.com/topic/93707-continual-menu-locking/?do=findComment&comment=2158065
     
    ====================================================
     
    Wet Function Redux
    Wet Function Redux v39 By nop0x90
     
    Changes:
    Added a mod event to allow external mods to modify actor wetness Currently it is only used in Spank That Ass' skin balm effect  
    Installation:
    Install as normal. If installing into an existing game you'll need to stop the effect from running and restart the effect. 
     
    For Modders:
     
    ====================================================
     
     
     
     

    79,622 downloads

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    Updated

  13. Backpack Containers LL Patch

    Description
     
    This is compatibility and QOL patch for Backpack Containers by BusinessGoose.
     
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
     
    Patch Features
     
    For Players
     
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!   
    For Modders
     
    Added a lightweight dependency free method to access the items in an equipped backpack.  
     
    Requirements LE/SE
     
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
     
    Recommended for the full limited inventory/backpack experience
     
    Realistic Capacity LE / SE
     
    Installation/Uninstall
     
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
     
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
     
    Upgrading
     
    It is safe to upgrade from  V1.23+ to V2.03

    418 downloads

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    Updated

  14. Panty Theft - abandoned

    Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this.  I'm very sorry, there were some great suggestions, but I'm just not in a position to be able to play Skyrim, let alone mod it.
     
    If anyone wants to take this over, they are very welcome!  Please go for it.
     
     
    A very simple mod which does three things:
     
    Listens for Sexlab events where the player is tagged as "victim".  In such scenes, provides a chance that another participant in the scene will steal the PC's panties Provides its own ModEvent for other mods to flag a thief and an item to be stolen Technically this can be any item, but only items carrying the panties keyword qualify for recovery, below This is used by the LegrafTweaks modification of SL Adventures' Sleep Creep event If Devious Followers Continued is present, removes a configurable amount of Resistance on theft, and adds back half as much Resistance on item recovery  
     
    Compatibility
     
    I do not have SE, I assume this requires some modification to work with SE but I do not know.
     
    Requirements
    SKSE Sexlab is required for panty theft when PC is "victim" in sex scenes, but not a hard requirement. To recognize "panties", PT checks items for the SLA_PantyNormal keyword, which is defined by SLA (BakaFactory/ Babo's version) or SLAX.  If not using SL Aroused, one can add a keyword with this name to panties, so SLA is not really a requirement.  However, any panties to be eligible for post-coital theft must have this keyword. Devious Followers Continued v2.08 or higher is required for the resistance loss/gain, but the theft & recovery work without it. For the "Sleep Creep" panty theft event, SL Adventures and Legraf Tweaks are required (see those mods for explanation)  
    Installation & Update
    Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.
     
    Uninstallation
    I do not recommend removing anything in the middle of a game.  In the console, you could simply use "stopquest lgPantyTheftQuest", and this mod should trouble you no more.
     
    Configuration
    If you are using Legraf Tweaks, Panty Theft will use the "Voice" parameter from LT's MCM, and will also use LT's settings for the resistance loss from panty theft. If not using LT, "Voice" defaults to neutral/passive voice, and you can modify the following globals in the console: lgPTresloss - the number of DF resistance points to lose on panty theft (default 8).  Resistance points regained on recovering the lost item = lgPTresloss / 2 lgptTheftChance - the % chance of panty theft in a sex scene with PC flagged as victim (default 25%)  
    Modding interface / Events
    SendModEvent("PantyTheft_PantyStolen", form Thief, form Item)
     
    Note, Panty Theft trusts the sending mod, and doesn't check that the sent Thief or Item make sense, nor does it check for Quest items or other special conditions.
     
    Known issues
    I use dropitem() to very simply establish an objectreference, which means you may see your panties fall briefly.  If this is bothersome I can do something more sophisticated, but I want to be sure the basics are working first.  Everything is a-ok in my own testing.
     
    Only one item is tracked... and if the player leaves their current cell, they may lose the chance to regain Resistance from recovering their panties (I deliberately used OnCellLoad() for this, since it will only sometimes be triggered - I liked the unpredictability.
     
    Future Ideas
     
    The current implementation is bare-bones.  It does recognize recovery of panties by any "ordinary" means (pickpocketing, killing and looting the corpse of the thief, and if the thief is a follower, simply taking them from the follower's inventory).  I would like to add dialogue to taunt the player, and to give some possibility of negotiating for the return of the stolen item.
     
    I'll consider expanding to theft of multiple items (currently, only one item at a time is tracked), and of other items besides panties.
     
    I wrestled with the terminology a bit; I know some people abhor the word "panties", some slightly prefer the singular "panty", others "pants", "bottoms", "underwear", "briefs", etc.  If enough people care I'd consider changing this, or providing an editable variable so people can use their own preferred term.
     
    I am wide open to ideas, suggestions, and criticism.
     
    Credits
    Thanks to HexBolt8 for the idea & advice.
    I stole & stripped one of Monoman1's functions for scanning inventory.
     
    Permissions
    By all means, please use these any way you'd like.
     

    610 downloads

       (0 reviews)

    Updated

  15. Legraf Tweaks - ABANDONED

    Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this.  Some (all?) of the tweaks are now non-functonal as the mods they tweak have been updated - please do not try to use a tweak for a mod version it does not support, or it may break the mod.
     
    If anyone wants to take these over, singly or all together, they are very welcome to do so!
     
    Summary
    Assorted minor modifications to other mods, to fix or modify their behaviour as described below.  This involves no hard dependencies - if the tweaked mod is not installed, nothing will happen.  By default, (almost) no changes are made - changes must be activated in the MCM.
     
    In all cases, the original mod must be installed for the tweaks to do anything!
     
    Specific Changes
     
     
     
    Compatibility
     
    I do not use SE, and have no idea if these tweaks might somehow be incompatible with Special Edition.  If the tweaked mods are not, I expect these tweaks should not add problems, although some SKSE functions are used.  Just to be safe, I've marked this as "not compatible" with SE.
     
     
    Requirements
    SKSE
    As far as I know, that's it.  If you try to recompile any scripts, other requirements will appear due to requirements in the original mods.
     
    Installation & Update
    Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.  Scripts sources are included but not needed.  Make sure you are installing the latest version - I've left at least one old version for comparision.
     
    Since this file includes edited scripts for other mods, it must override the originals - therefore, it must load after those other mods (lower in MO's "left hand" list, for instance).  The .esp itself should work anywhere, but I would place it below all tweaked mods just in case.
     
    Important: If mods are updated in a way that renders the included scripts obsolete, the scripts can simply be overwritten (and the tweak functionality lost).  I will try to provide new versions as necessary.  Do NOT overwrite newer mods with the included scripts or there is a risk of breaking those newer mods.
     
    NOTE on scripts: because these tweaks involve overwriting scripts from multiple optional mods, this can confuse the load order (as reported by MO or other managers).  For example, if running with both SL Adventures and SL Approach, the overwritten scripts from these two cause MO to have trouble resolving what should be loaded when, and may lead to hidden problems.  IF YOUR MOD ORGANIZER COMPLAINS, you may move all the scripts (.pex files) to the folders of their original mods, overwriting the originals.  Even if no error messages are thrown up, moving these scripts to overwrite the original mods does no harm, except complicating uninstallation of the tweaks (the modified scripts should behave identically to the originals if lgTweaks.esp is not loaded).

    Updating these tweaks should work fine, just replace the old with the new.  You will need to open the MCM and re-check for tweakable mods to see new options.
     
    Uninstallation
    I do not recommend removing anything in the middle of a game - disabling all options in the MCM should work well, and this mod is extremely lightweight.
     
     
    Optional Files:
         Osare (Optional file)
     
         These work WITHOUT the main "tweaks" file!  You can use one or both Osare sets on their own (though see previous note, you do need the original).
     
     
         Heels Sound (Optional file)
          The distributed Heels Sounds.esm includes a few sounds mismatched to the surfaces, and left/right foot mismatches, these are corrected.  Details in this post.
            
         StA Butter Balm (Optional file)
    The "Butter Balm" patch to Spank That Ass replaces the Dwarven Oil requirement (in the Balm recipe) with Butter.  This modified .esp simply allows both original and butter recipes to be used.  
         Legraf Swallow (Optional file)
    This is a clunky little patch to provide a coughing sound & animation and a small debuff to Magicka and Stamina for the PC (only!) after oral sex. Because of a weirdness with how the semen "item" is equipped, the player will also gain semen in inventory, which can be consumed to satisfy some hunger/thirst, although it still comes with the debuff & cough. This patch clears all items from SLUtil's "Alcohol" list, so is incompatible with any setups that depend on SLUtil feeding a character alcohol. To do anything, the player must use SLUtil's MCM, setting an event On Sex End, conditions: Oral, with the event being "Alcohol".  I'd recommend also increasing probabilty to 100%.  No other changes are needed.  
         TAWoBASlotPatchFixed (Optional file)
     
    This is just the SLS version of TAWoBA, UUNP version, with the following fixes: The two leather left pauldrons were using abs slot in .esp The hide & leather belts were using bikini slot in .esp and .nif  
     
    Known Issues
    The DCL feature DOES NOT WORK because I have not included the necessary scripts, absent permission from Kimy.
    Including scripts from miscellaneous other mods can cause MO to hyperventilate over potental load order issues.  Just move scripts to the original mod folders to "fix".
     
    Credits
    Big thanks to the original mod authors, and of course I will remove tweaks related to specific mods if requested.  I've tried to get permission from all, if permission wasn't already posted with their mods.  Specifically:
    Anano (Osare original mods)
    Bakafactory/FactoryClose (SLAR)
    ED86 (MME)
    Jerok (Osare UUNP bodyslide versions)
    seorin (SPERG)
    Teutonic (SLAdv)
    Monoman1 (StA)
    HexBolt8 (underwear advice)
    ApoKrytia & ybsj520 (Heels Sound)
    FotoGen (SLUtil1)
    isoku (iNeed)
     
     
    Permissions
    By all means, please use these any way you'd like.  Feel free to look at the script sources and marvel at their clunkiness.
     
     

    2,131 downloads

       (0 reviews)

    Updated

  16. [Tobi] More Detailed Pussy Texture - Real Photo

    This is new Pussy Texture for BHUNP, i made it using real photos edited in 2D Soft.
    Hope u like it :3... its one of best human body parts ^_^
     
     
     
    :: Update ::
    Plz don't spam me on Discord for 4k Version... there is already 8k Version on Discord ( and before u send MSG plz check Pins on Discord )
     Anywaa... Here You can download 8k Version: 
    PussyTexture8k (1).dds
     
    And yes i do have Patreon -> https://www.patreon.com/MrTobi 
    I just don't care about using it... You should not use My Patreon either... im uploading on Discord...

     
     
      :: Discord -> https://discord.gg/CDkcv22
      :: Patreon -> Soon ( yes, i said 3 months ago that im gonna make Patreon... I'm still making it xD )
     
    -!: Hey, Are you downloading?... :!-
    On LoversLab You can find only 2K version... thats Sad
    On Discord You can find 4K version... thats pretty good
    On Patreon You can find 8K version... thats really good
     
    Old version looks like this: ( Detailed Pussy V1.0.0 ) + Download
     
     !:: Requirements ::!
    1. BHUNP -> https://www.nexusmods.com/skyrim/mods/100306
    2. Any DDS Editor ( like Gimp or TextBlend )
     
    Is it really important to download 4k or 8k?...
    Look at pixels difference here:
     
     
     
     Are You looking for new World Space?...
    Right now I'm working on HUGE completly new World ^_^
     
    Do You like what u see?...
    Its Tatsu, soon she will be available as Follower ( or at least preset )
     

     
     !:: Update ( 2020-10-22 ) ::!
    - Completly new Texture ( 2k, 4k, 8k )
     
    You can download my body slide preset if You want:
    [Tobi] BHUNP - 7BOT - V.3.18.xml [Tobi] BHUNP - 7BOT - V.3.49.xml

    9,894 downloads

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    Updated

  17. Corruption

    An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions.
     
     
    Overview:
     
    Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control.
     
    Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction.
     
    Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold.
     
    Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction.
     
    Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations.
     
    List of Addictions:
     
    This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu.
     
    Alcoholism:
    Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Dosing:
    Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Feederism:
    Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag.
    High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Kleptomania:
    Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
    Objectification (Requires Devious Devices):
    Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
     
    Exhibitionism:
    Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Lactation (Requires SexLab or Milk Mod Economy):
    Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit.
    Withdrawal is capped by your current milk percent.
    High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Zenithar.
     
    Cum Bathing (Requires SexLab):
    Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Cum Guzzling (Requires SexLab):
    Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption plumps your lips.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Vaginal Sex (Requires SexLab):
    Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug.
    Withdrawal is capped by your arousal.
    High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Anal Sex (Requires SexLab):
    Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug.
    Withdrawal is capped by your arousal.
    High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Furry Sex (Requires SexLab):
    Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Scaly Sex (Requires SexLab):
    Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Teratophilia (Requires SexLab):
    Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Formicophilia (Requires SexLab):
    Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Xenophilia (Requires SexLab or Estrus Chaurus+):
    Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Daedraphilia (Requires SexLab):
    Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Akatosh.
     
    Necrophilia (Requires SexLab):
    Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Arkay.
     
    Agalmatophilia (Requires SexLab):
    Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Julianos.
     
    Arborphilia (Requires SexLab):
    Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Compatibility:
     
    This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia)
     
    The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening.
     
    The following mods are supported and add to the experience:

    SexLab (Why do I even need to link this?)
    SexLab Aroused Redux
    Devious Devices Integration or Devious Devices 5.0
    Milk Mod Economy
    Estrus Chaurus+
     
    Third-Party Mod Support:
     
    The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well.
     
    To stop addictive actions, simply send the mod event:
     
    SendModEvent("CorruptionStartBlock")  
    To re-enable addictive actions, send the mod event:
     
    SendModEvent("CorruptionStopBlock")  
    Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again.
     
    Future Updates:
     
    Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent.
     
    Credits:
     
    All-in-One HDT Animated Pussy
    Eyes of Aber
    Astaroth Horns Redone
    China Doll Race
    Half Dragon Race
    Homumkul Race
    Naiad Race
    TDN Equipable Horns
    Xenius Otherwordly Beings
    Mrissi's Tails of Troubles
     
    Thanks to everyone who posted on my writing suggestions thread for this mod!
     
    Change Log:
     
    BEFORE UPDATING to 1.1.x or Higher from 1.0.x:
    -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled.
    -Disable all addictions.
    -Delete old version, then install new version. No Clean Save required.
    -Re-enable all addictions and transformations you use.
     
    After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running.

    1.2.2 (7-21-21)
    -Added global mult and decay options for Corruption,Withdrawal, and Addiction.
    -Changed addiction increase from sex events. It is now random, but the floor is determined by the enemies' levels.
    -Changed addiction decay, it now decays much slower at higher addiction. Addiction still decays faster at higher addiction than at lower addiction.
    -Fixed addiction increasing much slower than it should be. Addiction increases should be at least equal to withdrawal decreases when performing an addictive action.
    -Fixed spriggan horns not appearing for most of the transformation.
    -Fixed a few withdrawal effects not marked as 'detrimental'.
     
     

    43,873 downloads

       (0 reviews)

    Updated

  18. Skyrim Main Menu Wallapapers

    Установка:
    В папке всего 28 архивов выбираете одну из них и кидаете все в папку Data с игрой Skyrim/There are only 28 archives in the folder, choose one of them and throw everything into the Data folder with the Skyrim game
     

    612 downloads

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  19. Sculpture Statue Mannequins

    Sculpture Statue Mannequins
    by XunAmarox
     
    Description:
    This replaces the default wooden male mannequin with a female stone sculpture/statue mannequin.
     
    I never particularly cared for the wooden mannequins, though I suppose a female one would have been nicer. And well, the "real" ones just weird me right out. Like a bunch of brainwashed models standing around or something. *shivers*
     
    So anyways, I thought having them like Greek Sculptures would be nice. Both realistic and yet fake. Best of both worlds.
     
    What it does:
    Replaces Skyrim mannequins. If you have HearthFires DLC and want your HearthFires mannequins to look like this as well there's a separate main download for that which includes both the Vanilla and the Hearthfires mannequins. The HearthFires version includes both HearthFires and Vanilla mannequins in one convenient download - choose one or the other: Either Vanilla Only or Vanilla+Hearthfires.
     
    If you don't have or don't want the Hearthfires ones, the Vanilla one should be fine. HearthFires isn't required for the Vanilla one so anyone that doesn't have it shouldn't have to worry about that. BUT THERE CAN BE ONLY ONE. If you want the Vanilla one grab it here: Sculpture Statue Mannequins - Vanilla-26266-1-1.7z
     
    No Scripts are modified in this mod. Only the Mannequin Actors and Mannequin Race are changed.
     
    By default, the mannequins use the default CBBEv3 models, and some modified textures. You can use any CBBE texture compatible mesh you'd like however. Just drop the meshes in: "Data/Meshes/Galatea/" and it should be how you want it.
     
    If you want to use it with another body mod... it may be more complex of a process. Textures go in: "Data/Textures/Galatea" but you'd have to edit them yourself to make them look like a sculpture.
     
    If you have Photoshop, here's how you do that really easily:
    Desaturate
    Brightness/contrast: 44 59
    Filters > Noise > 6
    Save as DDS as either 8.8.8 (no alpha) or 8.8.8.8 (alpha)
    You'll need the appropriate NVIDIA plugin to open and save DDS files.
     
    Installation:
    Pretty straight forward. As the files are just an esp and a bsa, just drop them in your data folder and activate. NMM should take care of everything for you.
     
    I added an optional file for those of you that have UNP. Well, it's UNPB textures which I assume are the same anyhow. UNPB textures-26266-1-1.7z
     
    Here's the UNP install procedure:
    1. Navigate to Data\meshes and create a folder called galatea
    2. Navigate to Data\textures and create a folder called galatea
    3. Navigate to Data\meshes\actors\character\character assets and copy your UNP texture compatible body files to the meshes/galatea folder you made
    4. Navigate to Data\textures\actors\character\female and copy your UNP textures over to the textures/galatea folder you made
    5. Now install the optional UNPB texture pack I put up. NMM or manually, whatever works for you.
     
    Uninstallation:
    Just delete the esp and bsa. Should be fine.
    Credits:
    Caliente for CBBEv3
    If I missed anyone, let me know!
     
    Permission:
    -You can INCLUDE assets from this mod in your mods as long as credit is given.
    -You can not MODIFY assets of this mod and re-release them without first obtaining permission.
     
    Known Issues:
    -Brows may look outlined a bit darkly in some lighting. I'll likely release a patch to fix this in the near future.
    -Small seam at the neck (likely existed in original, only more noticeable with noise). May 3D paint in Blender to see if I can fix it at some point. If it proves too difficult I may just make it a seam in the statue itself like it belongs there to mask it.
     
    If you need the loose files grab them here: Sculpture Statue Mannequins - Loose Files-26266-1-1.7z
     
    Incompatible Mods:
    -Any mod that changes the mannequin races (manakin race) or overwrites files in the galatea directory (meshes/galatea or textures/galatea).
    DartHairColors - dirty edit to mannequin race, clean with TES5Edit
    Sweet and Sexy Lingerie shop CBBE - remove any esp entries relating to mannequins (open in CK, Details, hit Delete key next to entries, load esp in CK & save - done), remove galatea loose files.
     
    Changelog:
    11/11/12 - Version 1.1: Hair Fix. Hair now properly replaced by Hair Biped object.
    10/30/12 - Version 1.0: Vanilla+Hearthfires Initial Release
     
    Permissions
    -You can INCLUDE assets from this mod in your mods as long as credit is given.
    -You can not MODIFY assets of this mod and re-release them without first obtaining permission.
     
    Credits
    Caliente for CBBEv3
    If I missed anyone, let me know!

    281 downloads

       (0 reviews)

    Submitted

  20. Realistic Wooden Mannequins - CBBE - UNP

    Description:
    This initial release only has female mannequins and requires either a CBBE or UNP compatible body and texture installed. Later I may do a male version if there's enough interest.
    This mod changes the mannequins in the game to a realistic wooden mannequin with the anatomical shape you would expect for a person but with a wooden texture - much better than the vanilla game's wooden mannequin textures. As a result they look less creepy while still preserving the original ideals of the game's designers. They also happen to be proper female mannequins rather than males which don't exactly display female armors very well.
     
    Some of you may remember my Statue Sculpture Mannequins. The knowledge I gained from making those assisted in my creation of these. While my statues were great without an ENB they don't look so great with one and lately I've been looking at home designs (specifically some of Elianora's work) and they just seem like wooden mannequins would go better with the decor, color-wise. And so, these were born. It was quick and easy - to be honest I spent more time packaging this thing up than I did making it!
     
    READ THIS: Screenshots provided are not indicative of how the mannequin bodies will be shaped in your game - they will use your existing female body meshes.
     

     
    Installation:
    If you have NMM you should be presented with an installer. Choose whether you want the Vanilla or HearthFires version. The difference is that the Vanilla version doesn't change any mannequins introduced in HearthFires and the HearthFires version does, along with having a dependency to the HearthFires DLC. I understand not everyone has it though so I have the Vanilla version available.
     
    Next you'll choose whether you have a CBBE or UNP type body. Of note, you don't need CBBE or UNP specifically, just bodies that are compatible with their textures, but as the mod draws on your existing models and textures it's important that you choose the correct one.
     
    By default 100 weight mannequins will be installed. If you'd prefer 50 weight mannequins they have been provided for manual installation within the file archive in the folder "[Optional] Weight-50" - you will have to install this manually if you want it.
     
    I recommend only installing this before you start a new game. If you don't you may experience issues such as neck gaps or discolored faces, or even more bizarre ones like a wrong face or body. Warning: if you choose to add this to an existing save I recommend creating a backup save before doing so as these things tend to get baked into saves and you would end up having to troubleshoot potential issues with the mod whether you kept it installed or not at that point. The issues are of course minor in nature and easily fixable with console commands but it's still good practice. There are however no scripts involved in this so aside from facetint data and NPC weight data being baked into saves for mannequins this mod is completely safe.
     
    The general procedure to correct neck seams is to use the following command after clicking the NPC in question: setnpcweight ### with ### being the intended weight. After you do this close the console and the neck gap should have disappeared. Now you would use disable then enable as at this point the face will have discolored with the facetint data being lost once the weight was changed. Follow that with a quicksave and a quickload and if it didn't fix it try to disable/enable again. Unfortunately, this doesn't seem to work with mannequins for me. So, uh... good luck with that if you run into it!
     
    Credits:
    Stock wood texture from Mayang's Free Textures: LINK
    CBBE by Caliente - base texture for CBBE version (specifically my CBBE Innies modified version)
    UNP by dimon99 - base texture for CBBE version
     
    Incompatible Mods:
    -Any mod that changes the mannequin race (Manakinrace) or overwrites files that are added with this installation.
    Find another? Let me know.
     
    Known Issues:
    -Neck gaps can occur if wrong NPC weight values are baked into an existing save, this can be fixed with console commands or by simply starting a new game. It's not the fault of this mod, it's just how data is baked into saves by the game engine.
    -Discolored faces may result from setting an NPC's weight with console commands but this can be resolved by disabling and enabling the NPC along with a quicksave and quickload.
    -Mannequins walking around? That's a vanilla bug but there are mods that correct that issue - it's not introduced by this mod.
    -Incorrect face or body race? Something is incorrectly baked into your save, try starting a new game. If that doesn't work you have a mod conflict.
    -People are incapable of reading and/or grasping the concept that these mannequins use their own existing body meshes and may be prone to making stupid comments. No solution currently available.
     
    Version History:
    1.0 - Initial release, female only. CBBE & UNP available.
    1.1 Hotfix - This hotfix addresses a neck gap issue that surely would have arisen by my accidentally forgetting to include the FaceGeom mesh data, the hotfix will update 1.0 to 1.1 for the default 100 weight variant.
    1.1 (full) - This is essentially just the combination of 1.0 and the 1.1 hotfix along with FaceGeom data for the 50 weight variant included for manual installation if it's the preferred weight. This is more or less the release that 1.0 originally should have been - just adding some meshes I forgot to include.
     
    Credits:
    Stock wood texture from Mayang's Free Textures: LINK
    CBBE by Caliente - base texture for CBBE version (specifically my CBBE Innies modified version)
    UNP by dimon99 - base texture for CBBE version

    299 downloads

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  21. How To Dick with NifSkope + Creature Framework Integration Guide

    a howto on my way of adding dicks (or any mesh) to nif files, only using NifSkope.
    (click by click screenshots with text)
     
    now with a Creature Framework Integration Guide.
     
    WARNINGS:
    1. the receiving creature need to be using the same skeleton that the ABC/ASOS penis is made for, cross race/skeleton penis transplants are a no go without a 3d editing program.
     
    2. you can't adjust/move the penis with NifSkope due to the ABC/ASOS weight painting, a 3d editing program (max or blender....or maybe even outfit studio but i'm not sure about that one) will need to be used to do that.
    3. make sure any meshes in the nif are NOT sharing the same string names as the nodes, nifskope may "auto sanitize" the node's name to something else instead of the meshes to "fix" it, if this happens parts of your mesh will "T pose" (part of the mesh will be stuck in the air and wont move with the rest of the mesh)

    4,296 downloads

       (0 reviews)

    Updated

  22. Engeljess23 Main Menu and LoadingScreen Music Replacer SLE & SSE by Engeljess23

    This IS main Menu + Music and loading screen
    in one 

    Install This manuell or with Mod manager 


    Main Menu Music: Original Music 
     
     
    Loading Screens Pack 95 Screens 


    More Screens Cooming in the Future
    Feedbacks Welcome

    Have you Problem with this file?
    Then Download this from my Patreon Site (FREE) Again and try again ;D
    Thank you and have fun with this

    372 downloads

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  23. SKYGIRL BOOK: Playboy 60's, Legendary Edition

    SKYGIRL BOOK, Legendary Edition: Playboy Classic/60's
     
    Nude Classic Playmates 1960-1969
     
    LoversLab Version: only 11 Pages.
    Patreon Version: 120 Pages!! ---->>> PATREON!!!
     
     
    Bonus: +1 skill Restoration
     
    Location: Chillfurrow Farm
     
    Special Edition: Download
     
    More Mods? Support Me on PATREON!!

    436 downloads

       (0 reviews)

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  24. SKYGIRL BOOK: Playboy 50's, Legendary Edition

    SKYGIRL BOOK, Legendary Edition: Playboy Classic/50's
     
    Nude Classic Playmates 1953-1959
     
    LoversLab Version: only 11 Pages.
    Patreon Version: 72 Pages!! ---->>> PATREON!!!
     
     
    Bonus: +1 skill Alchemy
     
    Location: Riverwood
     
    Special Edition: Download
     
    More Mods? Support Me on PATREON!!

    391 downloads

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    Updated

  25. Devious Carriages -Continued-

    This is a continuation of PowerBings "PB's Devious Carriages".
    This description is taken over in most part and will be modified as changes happen.
     
     Devious Carriages -Continued-
     
    Introduction
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    ---
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
     
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
     
    (Oh, and by the way- the bandits are scaled really far ahead of the player, so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
     
    Configuration
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
     
    Requirements
    Hearthfire DLC
    Required mods: 
    Devious Devices 5.x LE (Assets, Integration & Expansion)
    SexLab (v1.62 or newer)
    SexLab Aroused Redux (Extended and Modular work aswell)
    -AND ALL OF THEIR REQUIREMENTS-
     
    Soft reqirements:
    Devious Cursed Loot - equips some collars
    BabyDolls by Frankfranky - used on wench outfit
    Pumps by Frankfranky - used on outfits
    Newmillers Long heels & stockings - used on outfits
    Newmillers High heels & stockings - used on outfits
    - neither is mandatory, models are replaced with similar DD stuff when missing
     
    Translations:
    French version by Cerral
     
    Conflicts
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
     
    More to say
    Edits the carriage drivers dialogue. Works fine when loaded BEFORE DCc
     
    Public Whore, Devious Regulations fixed
    There were some issues with device equipping. Again, both worked fine when loaded BEFORE DCc
     
     
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
     
    Apart from this, everything will probably be fine.
     
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
     
    Installation
    Install using the mod manager of your choice just like you would with any other mod.

    Overview:
     
    Based on: PBs Devious Carriages 0.2.5 Main changes for all events: - support for followers via added Cellscanner... - ...so followers get sex scenes, bound, and/or gagged alongside player (where appropriate) BanditSex: - Cart driver may join the action - Male followers currently are skipped - Support for 1-4 partners per female - Support for multiple scenes... - ...every male has sex with each female (again, where appropriate) DD awarenes: - Animations are chosen based on devices worn - Gags prevent oral unless the device permits it - Belts/Suits prevent v/a sex unless the device permits it  

    Changelog
    16.05.21 (0.3.2)
    - partial rewrite of scene starter
    - partial rewrite of equipper functions
    - fixed a bug that prevented outfits from being equipped
    - fixed missing DDxLibs for outfits, cuffs and gags
    - fixed some missing parts in questscripts
    - fixed restraintschecker from storing NPC data instead of PC
    - restored old restraintschecker as it's used by BFT patch/quest
    - moved new restraintschecks to separate functions for (N)PCs
    - added option to select fix outfits for PC and NPCs
    - added cleanup and stopping quest when transitioning to SS+
    - added a remote stop/restart for "Scent of Sex" to prevents SSX from running rules while DC is active.
    - merged device probabilities for bandit and driver events
    - cleaned up device selection in equipscript
    - proper names for the bandit chief and his four Stooges
    - removed Ghost-flag from drivers, ensures proper insemination in FertMode
    - removed DD4 fallback code. Outdated and makes adding more devices harder.
    - not reproducable: DC quest only runs once, must be terminated manually
    - BFT Patch: small edit to retrieve none-vanilla drivers for wip fix
     
    older changes:
     
     
    To-Do
    - fix BFT Patch(?), wrong drivers on events
    - change and add some dialogue...
     
    Permissions:
    You are free to post translations for this mod without prior consent. If you provide a link, I'll add it here.
    You are free to post edited versions of this mod under the premise to explicitly label it as a separate project and provide the support for it.
    You are free to edit the scripts of this mod. You can post them in this thread under the premise to also provide the sources.

    10,149 downloads

       (0 reviews)

    Updated


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