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Adult oriented Skyrim mods that don't fit in any of the existing categories

184 files

  1. [PLX] Punishing Lashes (LE+SE)

    Ever noticed how when you are whipped, you don't really notice it beyond maybe a minor debuff? Being whipped, realistically, is going to leave more than a mark. This mod is simply to integrate with mods that have whipping scenes and add much stronger reasoning for you to avoid them, while making things a little more immersive.
    I have written the mod to impact on game performance as little as possible. As such it does not use OnHit() event to track whippings and instead requires a "Whipping scene" of some sort to play and applies damages after this.
    PLEASE NOTE: This mod is currently BETA and only tested by myself. Though it is stable and I have been diligent to avoid any bugs, I haven't been able to test every possibility.
    How it Works:
    It provides an MCM where you can set to permanently lose any of the following:
    - Health
    - Stamina
    - Magicka

    Where those are lost permanently after each whipping scene. You can also configure a minimum attribute level so you will never go below a certain amount. The lost attribute is randomly selected but weighted to your highest attribute. The mod provides an MCM option to scale the permanent losses with injury level. If you have less than 1 attribute to lose you will lose 0. If you don't have H/M/S to lose the amount will be added to debt, to be lost from future gains.
      Tracks player injury level which increases from whipping scenes and decreases over time dependent on MCM settings. This injury level is a multiplier for all the effects of the mod and can be used by other mods easily too.
      Temporary H/M/S losses based on injury level.
      You can set in MCM to have damage applied to H/M/S every X seconds. You set the amount you lose at maximum injury level, the amount scales to your injury level so you can have it so you don't lose much at all until you are at a higher injury level. This is done purely with scripting to avoid adding new magic effects. If damage is less than 1, you will not be damaged.
      Applies whipping mark tattoos using SlaveTats according to whipping injury level. These will heal over time as your whipping injury level decreases.  
    Soft Requirements:
    ZaZAnimationPack (only tested with V8.0 plus but will probably work with earlier, let me know so I can update the description) SlaveRun Reloaded (requires patch "SLVxPLX Patch" in downloads, the patch is for Slaverun Reloaded 3.0 Beta1 03 June 2018). 
    Confirmed Functional With Whipping Scenes From:
    SD+ Slaverun Reloaded (REQUIRES PATCH IN DOWNLOADS [SLVxPLX Patch]) Submissive Lola: The resubmission  Naked Dungeons (REQUIRES PATCH IN DOWNLOADS [Naked Dungeons 2.0.1 x PLX patch]) Let me know if you have a mod that has whipping scenes that does or doesn't work. I want the mod to be compatible with all whipping scenes.  
    Mods using whipping injury level:
    Succubus Skill Loss. If you want to lose skill levels on whipping scene end you can use this mod. You don't need to use any of the other features if you don't want, it is very light weight either way. That's all so far.
    [Modders] Let me know if you use PLX_InjuryLevelUpdated mod event in your mod and I will add to the list here.  
    Upcoming Features:
    Another set of tattoos for scars and hopefully improvements to current set.
    Though the current whipping marks will decrease over time, the scars will remain forever... Immersive notifications. Immersive NPC comments. Recovery from sleeping to be added. UI feature to show current whipping injury level. Not adding this anymore, pointless with the SlaveTats already indicating. MCM config export/import.  
    You can use this mods injury level in your mod easily without the need of adding as a dependency.
    After a whipping scene and after injury level restoration, this mod sends a mod event called "PLX_InjuryLevelUpdated". 
    It includes a float with the current injury level.
    You can integrate into your script as below:
    RegisterForModEvent("PLX_InjuryLevelUpdated", "OnPLX_InjuryLevelUpdated") Event OnPLX_InjuryLevelUpdated(string eventName, string strArg, float currentInjuryLevel, Form sender) ; currentInjuryLevel is a float between 0 and 1 that represents the current whipping injury level. EndEvent  
    Please feel free to provide feedback on the design or any issues you find. I am happy to integrate good ideas or changes into the mod. The mod should be compatible with all whipping scenes, if there is a mod that doesn't work - please let me know!
    - Tattoo set by crudo
    - Weight calculations by Huanrenfeng
    - Rest of mod by RMCW



  2. Flower Girls BDSM Base + Flower Girls Subdue - Oldrim Backport

    This is a backport of Xiderpunk's FlowerGirls BDSM Base.
    Original mods:
    Xiderpunk for his FlowerGirls mods
    Foxfingers for Amorous Adventures
    Erstam for his FG BDSM Animation fixes and FG Subdue Fixes + Improvements
    Leito for animations and animation objects.
    SirNibbles for animations and animation objects.
    Suke for animations.
    AnubiSs2167 for animations.
    Znarok for animations.
    Fore for FNIS.
    Namtar55 for backporting the full Flower Girls 3.02 file.
    Byku for his animation backporting resources - https://www.nexusmods.com/skyrim/mods/104459
    G'K for CAO - https://www.nexusmods.com/skyrimspecialedition/mods/23316
    Oketado for LazyAudio XWM FUZ converter - https://www.nexusmods.com/skyrim/mods/71749
    y_sengaku for the Texture conversion tool
    I ran the meshes through CAO, animations through Byku's tool and generated a new behaviour hkx file using FNIS for Modders from Xider's txt file. Textures were converted using y_sengaku's tool in tandem with TexConv. ESPs/ESMs were run through Oldrim CK and TES5Edit was used to find errors. Wryebash was used for changing master dependencies. Erstam's patches were integrated.
    These mods belong to Xiderpunk. I take zero credit for backporting these mods. Please look at the original files for screenshots and further information.
    FlowerGirls DOES NOT REQUIRE SKSE or SkyUI to function. It can be installed or uninstalled mid-playthrough, as long as you use a save script cleaner. I hope this becomes a community effort to maintain and update these mods.



  3. [Tobi] More Detailed Pussy Texture - Real Photo

    This is new Pussy Texture for BHUNP, i made it using real photos edited in 2D Soft.
    Hope u like it :3... its one of best human body parts ^_^
      :: Discord -> https://discord.gg/CDkcv22
      :: Patreon -> Soon ( yes, i said 3 months ago that im gonna make Patreon... I'm still making it xD )
    -!: Hey, Are you downloading?... :!-
    On LoversLab You can find only 2K version... thats Sad
    On Discord You can find 4K version... thats pretty good
    On Patreon You can find 8K version... thats really good
    Old version looks like this: ( Detailed Pussy V1.0.0 ) + Download
     !:: Requirements ::!
    1. BHUNP -> https://www.nexusmods.com/skyrim/mods/100306
    2. Any DDS Editor ( like Gimp or TextBlend )
    Is it really important to download 4k or 8k?...
    Look at pixels difference here:
     Are You looking for new World Space?...
    Right now I'm working on HUGE completly new World ^_^
    Do You like what u see?...
    Its Tatsu, soon she will be available as Follower ( or at least preset )

     !:: Update ( 2020-10-22 ) ::!
    - Completly new Texture ( 2k, 4k, 8k )
    You can download my body slide preset if You want:
    [Tobi] BHUNP - 7BOT - V.3.18.xml [Tobi] BHUNP - 7BOT - V.3.49.xml



  4. Peril

    Peril is a death-alternative mod that allows the player to try to recover from defeat in combat. Enemies will punish the player and their allies if they continue to attack after their first defeat, stealing any and all items they carry, and doing more nefarious things if other mods are installed.
    After entering combat you can be defeated by your enemies after you and all your allies are bleeding out, or by pressing the Surrender Hotkey in the MCM. Without aid, you and your companions won't be able to recover from bleedout. If you give your allies potions or scrolls of healing, they may use them to get back on their feet. (This doesn't always work, so it's disabled by default.)
    After being defeated, one of your enemies will come up to you to start negotiations, if they're humanoid. If you're defeated by creatures, then you will have a prompt to try to distract them. If you move, draw your weapon, try to pickpocket, open a container, take any items, or exit dialogue before or during this parlay, then combat will start again, and your enemies won't bother trying to talk to you if you are defeated again.
    During parlay, you have few options to escape worse punishments. You can attempt to bribe your enemies with some gold or some of your carried gear. You can only offer your gear as a tribute if you are carrying some useful items, like lockpicks, health potions, or gems. If your enemy is a member of one of the holds, then you will have the option to surrender and be escorted to jail. (Currently, you're just taken to vanilla jail.) If you want to experience some of the worse punishments, you can pathetically plead for your life.
    If you are defeated twice by the same enemy, or grovel during negotiations, then you will be subject to some worse punishments by your enemies. Without any other mods installed, the punishments are mostly stealing certain items. Either all of your carried gold could be stolen, all of your potions, scrolls, soul gems, etc. could be stolen, your weapons could be taken, and you could be stripped completely bare of all items, including quest items. The relative weights for these punishments can be set in the MCM
    The last two punishments will only happen if you are at a dungeon that has had a Stolen Items container placed inside. These containers are placed right next to the end chest of the dungeon. These containers don't respawn, so, any quest items or unique equipment can be recovered if you return to clear the dungeon.
    If you have SexLab installed, then your enemies may rape you, one of your companions, or will force one of your allies to rape you. Again, the rates for these punishments can be set in the MCM.
    If you have Devious Devices installed, then you and your allies can be bound in either chastity devices, or heavy restraints.
    After parlay or punishments, you will be given 30 seconds to flee the area before combat starts again. If you draw your weapon or try to loot or steal anything, then combat will start before then.
    If you want to avoid punishments completely, then you will either need to kill all of the enemies you face, or flee until you're roughly 60 meters away from them before you are defeated.
    This mod shouldn't be used with other defeat mods under most circumstances. However, other modders can temporarily shut down this mod if they need to for certain scenarios. To do this, they should call the following papyrus command before combat starts in their scenario:
    if(Game.GetModByName("Peril.esp") != 255) (Game.GetFormFromFile(0x008AC2, "Peril.esp") as GlobalVariable).SetValue(0) endIf  
    This will prevent Peril from starting a defeat scenario when combat starts. After the external scenario is completed, the above command should be used to reset the global variables value back to 1, which will re-enable Peril's defeat system.
    Future Updates
    This mod is going to be developed at a slow pace. One of the reasons I decided to make my own defeat mod, first with Dragonborn in Distress, and now with Peril, was because every other defeat mod consistently failed during defeat scenarios. So, I'm developing this mod with the hope that every defeat scenario will work every single time. For that to happen I have to plan these mods out carefully, which takes a lot of time.



  5. Riften Restrictive

    Riften Restrictive
    This mod is offering some few furnitures in Riften, at the Market-Place, inside of the Tavern and inside of the Jail and around the area of the Temple Of Mara.
    I tried to add the furnitures as well as possible by editing the navmesh if it was necessary.
    The mod uses the DDcontraptions - Mod,
    which has been made by KIMY.
    Dependencies: DDc and the Mod-Familiy of DD (a/i/e), see below....
    This is no quest-mod and ONLY offers the furnitures of DDc to be available in Riften.
    Installation drag the esp into the data-folder of skyrim and activate the esp with the game-launcher,
    or install the zip-file with a mod-manager.
    DDc is Devious Devices Contaptions
    DDa is Devious Devices Assets
    DDi is Devious Devices Integration
    DDe is Devious Devices Expansions
    Have FUN;-)))



  6. PB's Devious Carriages

    PowerBing's Devious Carriages
    I am relatively new to modding, so make sure to back up your save file in case the mod has errors!
    Skyrim is a dangerous world, especially for a young, female adventurer. Some carriage drivers may be tempted to take advantage of unsuspecting female passengers, and there are many bandits out there looking to ambush and rape anyone who passes by. Remember, always be on your guard!
    This mod adds a random event system to the game's fast travel carriage system. It is mainly for people like me who like to play with fast travel turned off and rely on in-game means of travel. Whenever you decide to take a carriage to another hold you now risk being tied up or raped. 
    How it works
    When you sit down in the back of a carriage after paying the driver, there is a chance an event will happen instead of just taking you to your destination. The event can be a simple event or a complex event, with a 50/50 chance for either.
    Simple events involve being tied up in random devices and either being dropped off at your destination, or in a random part of Skyrim.
    Complex events are a little more complicated. When a complex event happens, the player, carriage and driver get teleported to a part of the wilderness, simulating a 'stop along the way'. When this happens, a variety of different scenarios can play out. For example, the driver may decide that he won't keep going unless the player gives them a blowjob. Or maybe the carriage was ambushed by bandits who want to lock the player in a set of restraints for fun. Whatever the event is, the player can (almost) always choose to resist, but this may end up with a big fight!
    (Oh, and by the way- I made the bandits scale really far ahead of the player so you can't just easily kill them every time you get ambushed. You will probably have to do as they say if you want to live. That, or just run for your life!  )
    This mod features an MCM menu in which you can change different probability options.
    An explanation of the different options can be found in this spoiler:
    Hearthfire DLC
    Required mods: 
    Devious Devices: Assets
    Devious Devices: Integration
    Devious Devices: Expansion
    SexLab Aroused Redux
    Slaverun Reloaded
    This mod modifies the game's CarriageSystemScript, so any other mod that modifies this script will have conflicts.
    To be safe, I would assume that any mod which changes the game's carriage system will probably not work with this mod.
    The mod also modifies three wilderness cells:
    (22, -22)
    (-31, 17)
    (-19, -4)
    Apart from this, everything will probably be fine.
    Compatible Mods
    Better Fast Travel 3.76 - REQUIRES BFT PATCH
    Make sure to install the BFT Patch last, and say Yes to all when asked whether to replace scripts.
    Install using the mod manager of your choice just like you would with any other mod.
    Things I want to add soon:
    -Add more different devices to the MCM menu
    -Proper Hearthfire support
    Things I will maybe add in the future:
    -The ability to pay for a carriage with other means if you don't have gold (sex, put on devices etc)



  7. Bikinifier

    Note on v2.0 Update. Please Read! https://www.loverslab.com/topic/145011-bikinifier/?do=findComment&comment=3031344
    Needs a new version of SLAX that has newly added keywords to help describe armor parts. Find it in the downloads section. Do not install Bikinifier without this version otherwise you'll break the links to these new keywords. This version of SLAX is a part of an upcoming update so should be fine to use now and update later when fully released. 
    This mod is very much a WIP. You may be required to clean save or new game between updates but I try my best to avoid this. 
    Can be configured to distributes TAWoBA bikinis to all female Npcs around Skyrim. It's also capable of distributing other custom bikinis (see Nordic Carved Bikini screenshot). Not only that but it can also distribute normal mod outfits. Can be used to create outfit variations - add TAWoBA iron boots and gloves to normal iron armors for example (See screenshots). Or just apply the different vanilla variations of merchant clothes or whatever to an Npc. Or add Remodeled Armors as potential alternatives to vanilla armors etc. You can also set Npcs to change their outfit every so often. Who wears the same thing all day every day? It's already pretty configurable. Sounds good right? What's the catch? The catch is that adding anything except TAWoBA requires you to do the work. I'm hoping maybe to compile a library of Json files for popular armor mods that people upload. 
    There's an inherent conflict with the leveled lists method Skyrim uses to give Npcs outfits. Most of us play as a female protagonist and so we download and install female armor mods. The problem is that leveled lists are not gender aware. This in itself is not a problem but combine it with the fact that very few armor modders create armors for both male and female and you'd have female armors spawning on male Npcs. At best they might appear as some vanilla armor on a male like leather armor etc but they'll still appear in their inventory as 'Bikini' etc. Bikinifier only adds the configured armors to female Npcs. 
    Feature List
    Distribute The Amazing World of Bikini Armors and up to 20 bikini style armors from other mods to Npcs on the fly in game.  Distribute regular mod armors to Npcs on the fly in game.  Create 'Outfit groups' and assign them to Npcs, factions or armors. Outfit groups are made up of 1 or more outfits and determine what an Npc will equip. Outfit groups attached to Npcs take first preference. Outfit groups attached to a faction an Npc is a member of take 2nd preference. And armor outfit groups take last preference. Outfit groups can be applied with precision or in broad strokes in this in this way. Outfit Option - Stockings. Adds a chance to equip stockings from a pool of stockings in addition to their selected outfit.  Distribute mod weapons to Npcs on the fly in game. Weapons will be assigned based on the 'WeapMaterial' keyword of the weapon they already have equipped. Npcs will change outfit/weapon every so often (configurable). Chance to add vanilla enchantments to weapons/armors. Supports all slots, not just body, hands, feet etc. Swaps enchantments from existing enchantments on Npcs weapons/armors.  Import enchantments from any enchantment mod via json to add to weapons/armors. Wintermyst supported out of the box.  Outfit studio to view and configure outfits. It's an in-game interface between you and the json files outfit system.   
    Ready Made Configs:
    Bikini Ascend - https://www.loverslab.com/topic/145011-bikinifier/?do=findComment&comment=3031291
    Sexlab Aroused Extended + the modified esm from the Bikinifier downloads section. 
    PapyrusUtil (latest version. Sexlab does NOT have the newest version) - https://www.loverslab.com/files/file/484-papyrusutil/
    UI Extensions or EFF - https://www.nexusmods.com/skyrim/mods/57046
    A tesedit patch. Don't know how to make one? See the section "TesEdit Merged Patch" in this post: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507
    Basic Setup
    If all you want is to add TAWoBAs to Npc then you:
    1. Install the mod. 
    2. Start the mod in game and wait. 
    3. Open the Mcm and 'Import armors' and wait for it to finish. 
    4. Create at least one 'Outfit Group'. Go to the groups menu and assign at least one TAWoBA outfits to a group. 
    5. Groups can be assigned to specific armors or 'Armor groups'.
    6. When an Npc is loaded that has an armor you have attached an outfit group to it has a chance (based on your settings) to be swapped out for one of the outfits you assigned to that outfit group. 
    Advanced Setup
    For custom bikinis:
    Have a look at the json files in '\SKSE\Plugins\StorageUtilData\Bikinifier\BikiniArmor\TAWoBA'. 
    You can use one of these as a template. Remove all the existing forms from the formlist section and add your own. Change the 'outfitnames' entry to what name it should appear as in game. Do not alter 'partslist' or change the order of items unless you know what you're doing. 
    'ArmorType' and 'ArmorTier' are currently unused. 
    When you're done, run your json file through a formatting checker like this: https://jsonlint.com/
    It is VERY easy to make a mistake in the Json file so be careful and check it before loading it. 
    Custom bikini jsons go in the 'Custom' subfolder. 
    Go into game and 'Import Armors' again. 
    For custom regular armors:
    Just use the in-game outfit studio to create outfits. Or if you still want to do it manually: 
    Take a look at the example json 'DX Outfits Example Outfit file.json'. This json adds 6 DeserterX outfits to the bikinifier. You can create a list of single, cohesive outfits (all armors from the same outfit) or mashups (mix and match armors that would be suitable to be mixed up). 
    Anything contained in the same 'Outfitx' will stay together. If the same 'OutfitX' contains different boots or body etc components then one will be chosen at random to be applied. One json file can contain as many outfits as you like (within reason) but I'd recommend separating them logically by file. The order of 'Outfitx' must match the order of 'outfitnames'. Eg: if the forms for 'Gwelda Vampire Outfit' is 'outfit2' then 'outfitnames' at index 2 must be named as such otherwise they'll be out of order in game and the wrong name will be associated with the wrong parts. 
    Special files:
    '\SKSE\Plugins\StorageUtilData\Bikinifier\Stockings.json' contains a list of 'pool' stockings. You can set the chance for an outfit to receive stockings from the pool in the 'Outfit Explorer' menu. I recommend only adding stockings that end at or near the ankle. The reason being that very often the 'foot' section is designed specifically for a certain boot or shoe and will clip badly. This is especially true for stockings with a foot section designed to fit high heels.  '\SKSE\Plugins\StorageUtilData\Bikinifier\Heels.json' this is the heels pool. '\SKSE\Plugins\StorageUtilData\Bikinifier\Jewelry.json' this is the heels pool. '\SKSE\Plugins\StorageUtilData\Bikinifier\Enchantments\' these are the custom mod enchantment lists. Wintermyst is included by default but you can add any enchantment mod by adding a config json to the subfolders and 'Import Enchantments' in game. '\SKSE\Plugins\StorageUtilData\Bikinifier\Group Assignments\' Contains the group/outfit/form assignments. Internal use only. Unless you really know what your'e doing.   
    To get the best 'fit' for outfits an armor needs to be described sufficiently to Bikinifier. The new version of SLAX contains some keywords to help Bikinifier better understand an armor part and how they fit together. You can tag your armors with these to help: 
    1. SLA_ArmorPartTop - When an outfit comes in two halves and this is the top portion.
    2. SLA_ArmorPartBottom - When an outfit comes in two halves and this is the bottom portion.
    Bikinifier will pair any random top and bottom parts from the same outfit group to form a cohesive body armor on an Npc. 
    3. SLA_Stockings - This part is a lingerie stockings type part not to be confused with:
    4. SLA_HasLeggings - Anything tagged with this keyword will block the equipping of stockings by Bikinifier. Leggings aren't generally sexy and can be added to any part that would make the addition of stockings look bad. This usually can apply to boots that come all the way up the leg or armors that extend down the legs. 
    5. SLA_HasSleeves - Same as HasLeggings but for arms. As yet it is unused. 
    Weapon keywording of mod added weapons is very important. In particular the 'WeapMaterialType' keyword. Bikinifier uses this keyword to decide what vanilla weapons to swap for which mod added weapons. Weapons will be swapped like-for-like. If a weapon has daedric level damage and stats but has the WeapMaterialIron keyword then it will still be treated as an equivalent of an iron sword. So you can see keywording is important. Material keywords are arranged into 6 levels or tiers of quality roughly based around their smithing perk:
    Tier 0 - Iron, Wood
    Tier 1 - Steel, Silver, Imperial, Draugr
    Tier 2 - Dwarven, Elven, Falmer, DraugrHoned, Nordic
    Tier 3 - Orcish
    Tier 4 - Glass, Ebony, FalmerHoned
    Tier 5 - Daedric, Dragonbone, Stalhrim
    Getting Json Lines
    You've got a ton of armor mods and getting the Json lines is going to be a pain? Yes I understand. I've created a spreadsheet to try to help. You use TesEdit + Automation tools to output the relevant data and then dump it into the spreadsheet to create a filterable list of Json lines. The spreadsheet is a little rough right now but it's better than nothing. 
    Install TesEdit
    Install Automation Tools - https://www.nexusmods.com/skyrim/mods/49373/
    Load your mods in TesEdit. Select all the armor records you want to export. Right click on them and 'Apply Script'. Select AT - Quick Display. 
    Tick 'Export as CSV' and press the '+' symbol once to add an extra line.
    Put in the boxes in this order:
    BOD2\First Person Flags
    BOD2\Armor Type
    Note that the lines above ARE case sensitive.
    Hit ok and TesEdit will begin spitting out the info. When it's finished open the folder \TesEdit\Edit Scripts\. Open Exported.csv in notepad++. Copy everything except the first row. Now open the spreadsheet and open 'sheet2' at the bottom. Click on the box A2 and paste the information. If the data all ends up in one column you need to select the column and click 'Data' > 'Text to columns' > Select 'Delimited > Next > Select only 'comma'> next > Click each column in the preview and change it's data type to 'text'. And hit ok. Everything should now be in separate columns. One last thing. Click on F2 and add the name of the mod eg: 'ArmorMod.esp' without the quotes and copy and paste it all the way to the bottom. 
    Finally, go back to 'sheet1' at the bottom and now you should see the sheet is now populated with data. Click 'Data' > 'Filter' and now you can search and filter the name or editor id for what you're looking for. The json line for the json files should be compiled in column C
    Still to be Done
    1. Save/Load settings
    4. Add shields as a possible swap out item. 
    7. Add missing vanilla DLC to armors list. 
    8. Maybe add a menu to create a log to flag items that need to be keyworded etc. 
    Known Issues
    Outfit Explorer does not display bikinis properly. 
    Requiem users! Load Bikinifier before Requiem.esp and rebuild your TesEdit patch and your Requiem patch. You'll HAVE to use a TesEdit patch to propagate both the changes from Requiem and Bikinifier and it's just good modding to use one anyway. 
    Bikinifier applies changes at the race level so it will conflict with any other mod that changes the same races. Load bikinifier before these other mods and create/rebuild your TesEdit patch. Don't know what a TesEdit patch is or how to make one? Read the section 'TesEdit Merged Patch' here: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507



  8. Populated Skyrim (By Erkeil) Redone for Devious Devices and Bikini Armors

    There is a probelm with too many NPCs being equipped with DDs resulting in script overload and possibly causing bugs in your game. I recommend using the AIO with the provided Non-DD patch. This will distribute only unscripted versions of DDs and will avoid the script overload problems.
    I will make non-DD patches for the other mods in this selection if requested.
    It's safe to use the AIO non-DD patch along with the other AIO patches, they don't conflict.
    If you are like me then you play with a lot of mods that add extra NPCs to populate Skyrim. The Populated Skyrim series of mods by Erkeil are among the best for this, I use the Populated Skyrim Reborn series on the Nexus by Adolphen (Now deleted and known as User_6370561). You might also be using mods to make Skyrim sexy, like Devious Devices or the Bikini World mods by nisetanaka. You may also be using mods like Slaverun or Sexlab Survival which institute slavery/misogyny for female PCs and NPCs.
    Unfortunately the Populated Skyrim mods are not consistent with the content in other Loverslab mods involving misogyny and slavery. For example, Sexlab Survival and Slaverun will enforce clothing rules for the female PC and followers, but female NPCs will not always be affected. Your PC and followers will often have to wear Devious Devices or Bikini Armors, but noone else will unless the player manually assigns them to an NPCs inventory. There are many new NPCs, but none of them have a chance to enslave you and become your Owner through Deviously Enslaved.
    Slaverun has an Enforcer feature that can automatically strip female NPCs, and my other patches can make the Enforcer equip Devious Devices on females. However this only applies inside towns and won't cover many of the NPCs you will encounter elsewhere.
    So there is an inadequate selection of mods that can provide extra NPCs that will be compatible with Loverslab mods content for misogyny and slavery..
    These mods are for a version of Skyrim where misogyny is the norm, and slavery is common. Legal combatant females will not be allowed to wear normal armor, only bikini armor instead. Non-combatant legal females without high status will not be allowed to wear clothes at all, and will have to wear Devious Devices. Legal female magic users will wear Devious Devices with enchanted jewellery to boost their magic powers. Criminal females will wear 'normal' clothes, magic robes or armor -  they are bad girls who don't obey the rightful laws. Powerful or high status women such as nobles will be able to wear normal clothes instead of bondage, they may even also be slavers.
    These mods are all designed to accompany LL mods like Slaverun and Sexlab Survival.
    My goal is to make standalone versions of the Populated Skyrim mods that are improved for use alongside Loverslab mods in the following ways-
    Assign Bikini Armors to combatant female NPCs.
    Assign Devious Devices to non-combatant female NPCs. Only high-status females will be allowed to wear clothes.
    Assign the Zaz Slaver/Master faction to combatant or high-status NPCs so that they will be eligible to enslave the PC through Deviously Enslaved.
    To make certain NPCs followers so that they may be eligible as Devious Followers.
    Give unique names to NPCs (using the Elder Scrolls Race Name Generator) wherever possible to make them less generic.
    Improve balance and remove some bugs.
    USLEEP Compatibility.
    Female members of criminal factions will be allowed to still wear clothes rather than Devious Devices. They will not be forced to wear DD items unless the vanilla equivalents are also forced to wear DD items. This is to retain consistency with vanilla. It is also because female criminals are not following the laws of Skyrim, they are NAUGHTY GIRLS who are struggling to stay free of misogyny and slavery. Obviously, they need to be punished.
    The All-In-One version has an unlevelled patch that is designed to accompany my unlevelling mods found here - https://www.nexusmods.com/skyrim/mods/100631
    I may make custom verison of previously released mods if requested by users.

    These mods also match well with my other patches found here-
    The following standalone mods are available-
    Populated Skyrim All-In-One
    This is the merged version of all the other Populated mods I have released. It uses the 'Reduced Spawns' versions of the Populated Cities mod. It has an unlevelled patch in an optional file. It will be under the name-
    "Populated Skyrim AIO <date of upload>.7z"
    There is also a version of the AIO without Bikinis, for those of you who don't use that mod. You will still need the main AIO download for the meshes and textures it contains, then also download the No Bikinis replacer plugin file and make it overwrite the main file. It will be under the name-
    "Populated Skyrim AIO -No Bikinis REPLACER PLUGIN <date of upload>.7z"
    One accidental difference between the AIO and the component mods is that in the AIO, female nobles will wear collars. Also female nobles won't wear collars in the No Bikini version of the AIO. It seemed too minor to go back and change all the plugins for consistency.
    There is a non-DD patch for the AIO that will use unscripted versions of DDs to avoid script overload problems. It's safe to use the AIO non-DD patch along with the other AIO patches, they don't conflict. I recommend you use the non-DD patch if you are using the AIO.
    Populated Skyrim Prisons Cells
    Original version here- https://www.nexusmods.com/skyrim/mods/73194
    I have made the following changes-
    Male prisoners are now forced to wear a panel gag, blindfold, yoke and ankle chains. Male Zaz items are restricted because most of them don't fit male bodies, this was the best I could do.
    Female prisoners are now forced to wear a full set of Devious Devices.
    Now USLEEP compatible.
    I recommend you use this along with Hydra Slavegirls which adds more females to Skyrim prisons. My other patches for Hydra Slavegirls can also make them wear Devious Devices.
    Populated Lands Roads Paths
    Original version here- https://www.nexusmods.com/skyrim/mods/73186
    I have made the following changes-
    Male and female combatants are now zaz slavers and can enslave you with Deviously Enslaved.
    High or medium status male non-combatants such as merchants are also slavers and can enslave you.
    Mercenaries are now hirelings and can be followers.
    Female Combatants now wear Bikini Armors.
    Female magic users wear Devious Devices with enchanted jewellery.
    Female non-conbatants now wear sets of Devious Devices, except for old people who are conservatively dressed.
    There are now 7 NPCs eligible as followers travelling on the roads, you can recognize them by their unique names (and their lewdly-named horses lol). They are slavers and compatible with Devious Followers.
    Some balance tweaks and bugfixes.
    Redone all facegen to remove any grey face bugs from original mod.
    Now USLEEP compatible.
    Horses now have lewd names.
    Populated Forts Towers Places
    Original version here- https://www.nexusmods.com/skyrim/mods/73177
    I have made the following changes-
    Female militia members now wear leather Bikini Armors.
    Female militia members are also required to wear collars and chastity belts, because otherwise they can't be trusted to do their jobs properly.
    Unfortunately all militia members won't use hold-specific guard shields any more, they will use hide shields instead. This is an unwanted side effect of making gender segregated levelled lists, it will be too complex for me to assign bikini armors and also retain hold-specific guard shields.
    All female bandits now wear Bikini Armors.
    Female criminal magic users continue to wear clothes because they are BAD GIRLS and don't obey the laws governing female dress codes. Wearing clothes is how you can tell if a female is EVIL.
    Banned Ice/Fire Wizards are renamed to Rogue Ice/Fire Warlocks.
    Redone all facegen to remove any grey face bugs from original mod.
    USLEEP compatibility.
    Horses now have lewd names.
    Populated Cities Towns Villages
    Original version here- https://www.nexusmods.com/skyrim/mods/73167
    I have made the following changes-
    Male and female combatants are now zaz slavers and can enslave you with Deviously Enslaved.
    High or medium status male non-combatants such as nobles/merchants/citizens are also slavers and can enslave you. Low-status people such as labourers, miners, servants and lumberjacks cannot.
    Only high-status female non-combatants are slavers and can enslave you. This means noble women only. They can also wear clothes rather than bondage.
    Removed weapons from female non-combatants.
    Mercenaries are now hirelings and can be followers.
    Female Combatants now wear Bikini Armors.
    Female magic users wear Devious Devices with enchanted jewellery.
    Female non-conbatants now wear sets of Devious Devices, except for old people who are conservatively dressed.
    There are now 8 NPCs eligible as followers resting at inns, you can recognize them by their unique names. They are slavers and compatible with Devious Followers.
    Some balance tweaks and bugfixes.
    Redone all facegen to remove any grey face bugs from original mod.
    Now USLEEP compatible.
    There is also a reduced spawns version which reduces spawns by about half. This is the recommended version because otherwise towns will be very busy and it will strain your GPU.
    Populated Dungeons Caves Ruins
    Original version here- https://www.nexusmods.com/skyrim/mods/73212
    I have made the following changes-
    Now USLEEP Compatible
    No other changes necessary, since it only adds non-playable races.
    Permissions and Credits
    These mods are originally by Erkeil. He has granted free licence to use them. I have adapted the work of User_6370561 on the Nexus with his Populated Reborn series of mods.
    Credits to Erkeil. Thanks for giving permission to use his work freely.



  9. Arousing Implements - Canes, Crops, Paddles, and Switches (SLEN REQUIRED)

    DISCLAIMER: BeamerMiasma has not visited the site since 2018 August. Permissions were requested as due, but no response received. If he calls for it, this mod will be promptly removed.
    Answer: I am an amateur; I made this mod for personal usage, but decided to share because I thought others might enjoy it. This is my first foray out of the user realm and even then it was mainly just excising parts of other mods and patching it all together into a singular cohesive package. Accordingly, I simply lack the ability to implement this mod without relying on SLEN.
    Suggestions and help are greatly appreciated. If you are an experienced modder and would like to take over this project and remove this dependency, please feel free to contact me.
    This mod adds several canes, crops, paddles, and switches that increase a NPC's arousal on-hit. The meshes are mainly from ZaZ Animation Pack.

    13 weapons that upon striking a NPC will increase their arousal Blows will cause normal cries of pain Decals are applied to simulate bruising or welts These weapons have a 50% chance to stagger an NPC on-hit with a basic attack This stagger has correct orientation: back hit pushes forward the target, front hit knocks the target back Hidden recipes for crafting these items at either a forge or tanning rack (requires possession of a Potion/Draught/Philter/Elixir of Aphrodisia) Recipes generally consist of some mix of firewood, leather, leather strips, and/or iron ingots.  

    Hearthfire SexLab Framework SexLab Aroused (Redux) SexLab Eager NPCs The above mods' own requirements

    Drop the file in using your mod manager of choice. Either construct the weapons at the appropriate station or console command the items using terms "cane", "crop", "paddle", and/or "switch".

    Unequip any and all weapons from this mod and wait an hour in-game. Save and remove mod. Load and save.

    The weapons have an enchantment as well as a perk. The enchantment governs the arousal, stagger, and knockback effects. The perk meanwhile is granted when you have one of the weapons equipped and removed when you do not, both via a simple script. While you possess the perk, a cloak spell is applied to the player that allows NPCs in their vicinity to stagger in the correct direction when struck.

    Please try and respect the credit mods' permissions. If they grant you their blessing, feel free to alter and use this mod as you wish. Please inform me if you wish to release your own version.
    The decals applied by the weapons do not seem to play nice with NiOverride visually. For instance, if you use Aroused Nips, the breasts will look somewhat strange when the effect is overlaid on the NPC.
    This mod pairs well with other mods that take effect based on arousal. This list is not exhaustive, but consists of my favorites:
    Aroused Nips (some visual issues) Blush When Aroused Dripping when aroused TDF SexLab Aroused Sexy Idles (pictured above)  

    2020/03/23 v1.0 Initial release.  
    Disciplinary Switch 2.0 Enterprise edition By giamel (Nexus Mods Link) Proper Stagger Direction By fxxkoff (Nexus Mods Link) SexLab Eager NPCs By BeamerMiasma Zaz Animation Pack V8.0 plus 8.0 plus By t.ara



  10. Sklavengaard Estate

    Sklavengaard Estate:
    A simple player home located outside of whiterun. Contains a tanning station, workbench, smelter, blacksmith forge and grinding wheel. Inside has the basic needs such as a bed, cook pot, some harvest-able food items, herbs and such. Shelves for items or books, Some banners and a table to eat dinner. Does include some adult toys on the shelf near the bed, and a basement dungeon for you and your followers adult needs. If you'd like to add more, simply spawn things in and arrange as needed. 
    Skyrim + DLC's
    DDi, DDa, DDx (Devious devices)
    ZaZ Animations / Furniture pack (Latest release)
    Q: How do I get the key?
    A: THere is a discarded note in a basket out in front of the house, that can point you to where it most-likely is.
    Q: Where are the keys to the basement and cell?
    A: Take a look around the house, you'll figure it out.
    Q: Any plans to add more to this?
    A: Nope, this was just a little fun project I wanted to do.



  11. Female Vampire Cattle

    Female Vampire Cattle
    This is a very simple npc replacer mod, with a nude option.
    Dawnguard adds cattle npcs for vampire characters to feed on when they want a snack. Whenever one of them needs to be loaded, Skyrim picks from four template npcs. These templates are a male Nord, male Breton, female Nord and female Imperial. This mod changes the two male templates to female, and then redesigns the look of all four. Their races are untouched, and all of them use either the FemaleNord or FemaleCowardly voice types, so they still speak their lines. They behave exactly the same way vanilla vampire cattle do.
    Version 1.1 changes one of the Nord cattle to a Redguard. Now all the human races are represented. If you'd rather keep the blind Nord, feel free to stick to version 1.0. (I attempted to add an extra template, but she turned up invisible in the game.)
    For those that would like their cattle naked, an optional esp is included.
    This was a personal mod I've been using for a while. I thought I'd share it in case others find it interesting. There was a bit of thought behind each design - such as a warrior blinded for fighting her thralldom, and a young noblewoman taken for the thrill of stealing something valuable from a powerful family. Really though, it's very basic. I would have liked to try expanding it to a few more races, but the compatible voice types limit what can be done.

    Assets Used
    The hairstyles are all from HG Hairdos, used as per the permissions in its description. Thanks and credit to summerdew!
    Everything else is purely vanilla. The girls will use whichever body, hands, feet, face, eye and makeup meshes and textures you have installed in your game. Their exact look will vary as a result. The screenshots I've uploaded represent how they appear in my own personal game, but your mileage may vary.
    Drag and drop the file into your Skyrim data folder, or install using your preferred mod manager.
    If you want your cattle naked, replace the mod's esp with the one from the "optional nude esp" folder. This will leave them wearing footwraps only.
    Possible Issues
    If you have already encountered any of the cattle before installing the mod, their appearance might not change correctly. Using the mod from the start of a new game, or before encountering any cattle, should be fine. If you have other mods that alter the cattle in any way, a merged or bashed patch might be needed for both mods to take effect.
    Credit and Thanks
    Bethesda for Skyrim
    summerdew for the great HG Hairdos
    The feeding animations shown in the screenshots are from Sexual Vampire Feeding by Perfidy.
    The vampire is wearing Yennefer's amulet from Witcher 3 Female Armours by zzjay, and the 1760 Black Stays Corset Outfit by Kozakowy.
    The location is the Solitude cellar from Unique Vampire Dens by Gonkish.
    Anyone can do whatever they like with this, provided it, and anything from it, remains free for all to download and use.
    I hope you enjoy the mod. And don't forget to feed on your favourite!




  12. Apropos DB Filter

    This is NOT a mod
    You can not "install" it as a mod and call it a thing. You will need to follow the instructions first. And understand what it does and what it does not.
    Starting from version 0.1.0 you can install the files of it as a mod, it will properly place the tool into the Apropos folder. You will stil need to follow the instructions for getting PHP environment in case you don't have one.
    If you decide to use this software, you use it as is and to your own risk.
    If you use this tool, like it and modified the config to your liking and want to support the community - please share your config.json!
    This is a simple script written in php. What it does? It allows you to filter unwanted animation phrases from Apropos. The filter works in two ways:
    Based on a banned word. This filter will try to find a properly terminated word that is in the banned list and remove any phrases that contain these words. Based on a synonym. This is very similar to words, but it will enclose the filtered word into the synonym braces and thus it's much safer to use  
    How To Install
    You will need to have php environment in your system, place the script to the Apropos DB folder and run it. Again:
    Go to PHP site. Download the interpreter. Here's the link for the latest windows ones (7.4.2 at the moment of writing of this post). Extract the zip to somewhere Make sure to add PHP to your system PATH variable. This is important! Or else calling a script via "php" command will fail. Here's how to do it in Windows 10. Install this mod via any mod manager Open command line, you can do this with hitting Windows+R keys and then typing cmd command Go to the Apropos DB installation path (use cd command in the terminal for that) Run the script with php updater.php or double-click the updater.bat file  
    If you did everything correctly, you will see the script going through the database and modifying the files.
    How To Customize
    First thing first - this is a file I wrote for myself when I wanted to remove some of the stuff from Apropos DB. "Default" filters are done to my liking. You may or may not agree with it - that's not the point. You can easily modify the filters. There are a lot of comments I added before publishing the script and I might be not the best engineer, but I hope the comments are self-explanatory.
    For filters you want to touch these config values:
    "blacklist" : { "words": [...] } - for banned words, and
    "blacklist" : { "synonyms": [...] } - for banned synonyms. See above what is the difference (and it is also mentioned in the script comments).
    Another dimension of customization is to use file blacklisting. You can add files that you do not want to process into the filesToSkip config array. Initially it was created to skip global DB files like Synonyms.txt but will do the trick just fine for any other file. Example: if you want to remove bestiality references from non-bestiality animations phrases only, you can achieve it by adding bestiality-related keywords to the banned entries/synonyms and then also adding bestiality file names to the blacklist (this should also work on directories, so if you add a directory name then the entire file set under this directory will not be processed)
    Not much more to add. Just play with the variables and adjust them to your liking.
    I like Apropos idea, but I do not like certain things, like bestiality, orgies, public sex etc etc - the list can go on, it's not the point. The point is that there are 2.2k+ files in apropos db and manually fixing them after every update would be impossible. And I needed to fix it every time because Apropos is not very well set by default. A virgin PC yells "you're better than those giants"? ... a scene in complete seclusion in an inner cell causes "the guys start to cheer on"? ... Huh? ...
    So I let the software to do the trick.
    Also, why php? I happen to have an interpreter installed already. I could've done in in java so that users can just double-click the precious .jar, but it takes some effort (and in java I then would probably need to add support for config files if I want to modify filters / anything else in the software and it's just too much hassle for such a simple task)



  13. AG's German translations

    Über die Jahre in denen ich nun Skyrim spiele habe ich so einige Mods, die hier aufs Loverslab zu finden sind in die deutsche Sprache übersetzt. Dadurch haben sich auch meine Englischkenntnisse verbessert, was man stark an den neuesten meiner Mod Übersetzungen merkt. Die Anfänglichen Übersetzungen waren einfach mehr sinngemäß und teilweise auch grausam.
    Ich plane nun so nach und nach meine Übersetzungen zu überarbeiten und dann hier zu Verfügung zu stellen. Das wird bei einigen der Mods allerdings etwas Zeit in Anspruch nehmen, da sie teilweise mehrere hundert oder auch tausend Dialogzeilen haben.
    Übersetzte Mods:
    Sexlab Horrible Harassment Expansion LE/SE 3.0V
    SexLab Defeat 5.3.5
    Spank That Ass v3.6
    Fill Her Up v2.00-9
    Road Inspections V1-2-5
    The Animal Mansion Redux Rev-538-Alpha
    The Animal Mansion Redux Rev-702-Beta
    More XDFF rules for Deviously Cursed Loot Version 0.9.5 & Community Patch 1.01
    SexLab Parasites - Kyne's Blessing 2019.04.09
    SexLab Pheromones1.3.3
    Sexlab Approach Redux 1.25
    SexLab Aroused Followers 1.1.0
    1. Installiert die Original Mod und alle die Mods die der Modersteller als Voraussetzung angibt.
    2. Überschreibt alle Dateien der Original Mod mit meinen übersetzten Dateien.
    (Das Archiv (.rar oder.zip) ist so gepackt, dass man es auch z.B. mit dem Nexus Modmanager installieren kann.)



  14. Backpack Containers LL Patch

    This is compatibility and QOL patch for Backpack Containers by BusinessGoose.
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
    Patch Features
    For Players
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended  
    For Modders
    Added a lightweight dependency free method to access the items in an equipped backpack.  
    Backpack Containers V1.0
    PapyrusUtil V3.3
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
    It is safe to upgrade from V1.1 to V1.23



  15. Panty Theft

    A very simple mod which does three things:
    Listens for Sexlab events where the player is tagged as "victim".  In such scenes, provides a chance that another participant in the scene will steal the PC's panties Provides its own ModEvent for other mods to flag a thief and an item to be stolen Technically this can be any item, but only items carrying the panties keyword qualify for recovery, below This is used by the LegrafTweaks modification of SL Adventures' Sleep Creep event If Devious Followers Continued is present, removes a configurable amount of Resistance on theft, and adds back half as much Resistance on item recovery  
    I do not have SE, I assume this requires some modification to work with SE but I do not know.
    SKSE Sexlab is required for panty theft when PC is "victim" in sex scenes, but not a hard requirement. To recognize "panties", PT checks items for the SLA_PantyNormal keyword, which is defined by SLA (BakaFactory/ Babo's version) or SLAX.  If not using SL Aroused, one can add a keyword with this name to panties, so SLA is not really a requirement.  However, any panties to be eligible for post-coital theft must have this keyword. Devious Followers Continued v2.08 or higher is required for the resistance loss/gain, but the theft & recovery work without it. For the "Sleep Creep" panty theft event, SL Adventures and Legraf Tweaks are required (see those mods for explanation)  
    Installation & Update
    Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.
    I do not recommend removing anything in the middle of a game.  In the console, you could simply use "stopquest lgPantyTheftQuest", and this mod should trouble you no more.
    If you are using Legraf Tweaks, Panty Theft will use the "Voice" parameter from LT's MCM, and will also use LT's settings for the resistance loss from panty theft. If not using LT, "Voice" defaults to neutral/passive voice, and you can modify the following globals in the console: lgPTresloss - the number of DF resistance points to lose on panty theft (default 8).  Resistance points regained on recovering the lost item = lgPTresloss / 2 lgptTheftChance - the % chance of panty theft in a sex scene with PC flagged as victim (default 25%)  
    Modding interface / Events
    SendModEvent("PantyTheft_PantyStolen", form Thief, form Item)
    Note, Panty Theft trusts the sending mod, and doesn't check that the sent Thief or Item make sense, nor does it check for Quest items or other special conditions.
    Known issues
    I use dropitem() to very simply establish an objectreference, which means you may see your panties fall briefly.  If this is bothersome I can do something more sophisticated, but I want to be sure the basics are working first.  Everything is a-ok in my own testing.
    Only one item is tracked... and if the player leaves their current cell, they may lose the chance to regain Resistance from recovering their panties (I deliberately used OnCellLoad() for this, since it will only sometimes be triggered - I liked the unpredictability.
    Future Ideas
    The current implementation is bare-bones.  It does recognize recovery of panties by any "ordinary" means (pickpocketing, killing and looting the corpse of the thief, and if the thief is a follower, simply taking them from the follower's inventory).  I would like to add dialogue to taunt the player, and to give some possibility of negotiating for the return of the stolen item.
    I'll consider expanding to theft of multiple items (currently, only one item at a time is tracked), and of other items besides panties.
    I wrestled with the terminology a bit; I know some people abhor the word "panties", some slightly prefer the singular "panty", others "pants", "bottoms", "underwear", "briefs", etc.  If enough people care I'd consider changing this, or providing an editable variable so people can use their own preferred term.
    I am wide open to ideas, suggestions, and criticism.
    Thanks to HexBolt8 for the idea & advice.
    I stole & stripped one of Monoman1's functions for scanning inventory.
    By all means, please use these any way you'd like.



  16. Yiffy Age Extensions + other random stuff

    ~Yiffy Age Extensions + other random stuff no one asked for~
    this will be my page where I upload random things I do for yiffy age and skyrim in general, not everything on this page is strictly just for Yiffy Age but I am indeed immersed in the furry world @Bad Dog and many other's helped create.
    I upload this with full permission from bad dog.
    Credits to many of these
    Bad Dog - For his awesome mod, and advice, and frankly wouldn't be having fun doing this without him.
    Blaze For his awesome attention to detail, and vast amount of questions answered, not to mentioned helped with many many things.
    MadmansGun for his advice, inspiration and overall fun spirit of doing things, has given me resources to work with and knowledge to use.
    fadingsignal for being so forthcoming and teaching so much about texture work through his work.
    All the makers of SOS without them this would be possible for me to do either.
    About the files:
    Muscled Male Texture Alternatives For SOS

    Enhanced yiffy age textures to look more muscular, pretty simple, sexy beef. 
    **** YOU WILL NEED TO DONLOAD NEW YIFFY AGE 8.0 FOR THIS NEW TEXTURES TO WORK: download YA and install it, then download these textures and override when asked. )
    5/26/2020: Upload date with V5 file name "maletextures"
    Yiffy and Non YIffy Immersive Skyrim Clutter

    Updated 5/25/2020
    Well these files, make most of the world's clutter...furry basically, from the standing stones, to the signs, to temple murals, to the street signs, basically making your world, more furry. if that's a thing. (apparently it is) 
    Two files Non yiffy Clutter and YA _IM_skyrim A BIG FUCKING THANKS TOOOOOOOOO ---> @ASlySpyDuo for fixes and shit.
    Basically the same thing, and I think the difference is straight forward, One just turns clutter into furry stuff and the other turns it into perverted stuff. Simple right? 
    This is just a sneak peak, it covers a lot of stuff. 

    Just a texture overhaul of the Vaalsark race (imperials) also a shout out to @Blaze69 who helped with this.
    UNP only for now. Sorry. 
    File title: Yiffy Age Vaalsark Overhaul
    Top screen shot by @Blaze69 and even the male was taken by @ASlySpyDuo
    This replaces the normal wolf textures in Yiffy age with African wild dog textures. 
    File is AWD0.01
    Male Underwear

    There really isnt anything that "furry" about these underwear, well except for the furry underwear, but I made them in mind with my player character. So.
    Anyways that file is : Furry Underwear V3
    intended to go with certain outfits.
    ~Ebony wolf and DragonScale Armor~
    just enhanced vanilla textures, with some carvings in them. 
    Files title: Furry dragonscale and ebony wolf. 
    ~Striped Shark textures~
    base textures from @Blaze69 's shark race mod The Selachii I just added stripes upon request, and I enjoyed how they turned out.
    You can find an overlay on the forum page, but I uploaded it the textures here
    File title: striped shark
    I will continue to add stuff as I do it here, and just update this page. 
    Feel free to post requests.
    Future plans include all the books >;) 
    ~Spotted Hyena Female texture Alt~

    Newly updated female spotted hyena, that should work with the normal Hyena female addon.
    File name SpottedFemaleUNP & Cbbe
    ~Tiger Re-texture Alt~

    More defined muscles for the tigers
    File name TIgerAlt
    ~Furry Alduin's wall~

    Pretty straight forward, I made Alduin's wall furry, nothing yiffy.
    File name: 
    ~Smooth Female Textures~

    Made some female alterations to the original YA textures for those us who like a more smooth look! I  simply blended and smoothed over the textures and normal maps, as well as added some different nipple colors, including make the female hyena's black, along with her vagina.  UNP only because it'd take just as long to do it all over again for CBBE. Anyways Ill be updating these as I learn more, and can add more details. (credit goes to Bad Dog and the whole cast of folks involved in this! )
    File name SmootherFemalesV1

    8 New Quality mostly made from scratch signs
    So I am working on a new clutter and sign pack, redoing wood textures and other old flaws, right now they are not HUGE but they are looking a tad better 1K and 2K signs are in the works and this new pack I imagine with turn into Yiffy Immersive Skyrim CLutter 2 -Currently just use this pack along side the older one (override when asked) and it's a simple as that, this mod has no .esp so dont worry about conflicts, Only conflicts itd have are those who use mods that change the signs already (3D signs on SE would not work)
    As usual this is SE compatible as well, along with my other Clutter mod.
    FILE NAME: Quality YA signs



  17. Lewd Main Menu and Intro Logo

    This is a group of some mods that change main menu with 8 random adult pictures and various music.
    Replaces Bethesda logo with a short adult video clip for the start-up screen.
    Removes Bethesda logo in menu.
    Turns off the fog from main menu and loading screen.
    Fine with HD/FullHD.
    ● SKSE
    More info:
    Changing default BGS_Logo.bik with a short(4sec) video created by noname55

    Basic mod for randomize main menu is https://www.nexusmods.com/skyrim/mods/28025
    Pictures are from various artists. Music too.
    Menu logo remover and fog remover from author - IceKK(nexusmods).

    Extract all files to the \Data folder in your \Skyrim folder.
    Use mod manager tools such as MO.



  18. Amotsimbol.rar

    Changing the symbols of A Matter of Time.
    Extract, copy / paste into Skyrim Data folder
      Skyrim + all DLC, SkyUi, A Matter of Time.  A Matter of Time - A HUD clock widget
    At stake:
    MCM Menu> A Matter of Time:
    1st symbol set A Matter of Time to Astrolabe and resize
    2nd symbol set A Matter of Time to Astrolabe structure and resize
    Thank's to SkyAmigo for original mod



  19. Bugfixes for various mods (SexistGuards, SL Kidnapped Redux)

    Kidnapped Redux
    Still Beta:
    - "Abandoned House Only" not functioning -> The function itself is working again however:
    - "Abandoned House Only" inescapable because load door not functioning if house never entered. -> Still there. you must kill the kidnapper and let you teleport out or console command out. It seems to work if you already visited the places. (aka if you made Molag Bal's Horror House quest and the Dark Brotherhood one)
    - Creatures sometimes not working and also even with zero percent Human Kidnapper chance still at least one of them is one. -> fixed but needs some more testing
    - Kidnapper do nothing and stand idle -> fixed but needs testing
    - only one of them does something while everyone else stands awkward around -> fixed but needs testing
    - Some better Code/Performance due to deleted double Loops and better if else commands.
    - Possible better stability due to possible OutOfArray and NullReference Exception in original Code.
    -only actors that are allied to the main ambusher's faction can join
    -player faction system changed, so that kidnapper (and those around them) don't attack the PC.
    -added Blacklist for locations, however unfilled at this time.
    -cowardly Attackers (like deer or elks) attack now making them actual viable kidnappers
    -cow scenario changed to dwarven construct.
    -chicken scenario changed to riekling one.
    -deer and elk one combined to make room for death hound scenario.
    -added other DLC creatures to other scenarios (such as chaurus hunters to the chaurus scenario).
    Most of theses changes and bugfixes came from @mushroomcap so big thanks to him.
    Credit of course to the original Authors.
    vinfamy for
    Sexist/DerogatoryGuards, NPCs and Player Comments 2.91b has a problem with RapeComments. They often times don't stop after the act so the PC is constantly cursing its attacker while picking flowers etc. This was especially apparent if you used SLSO.
    This fix should prevent that and shuts the PC after the act is done. This will also work with SLSO.
    THIS WILL NOT WORK IF YOU MANUALLY END THE ACT. If you use the Sexlab key to stop the act then the event seems to not get triggered. The current workaround in stopping and then starting the comments again will still work.
    What did i do:
    I added the SLSO event "OrgasmSeparate" aswell as ending the Stage inside the "SexEnd" Event.
    Attention: First Mod/Bugfix from me. I only tested it a bit with SLSO. Works on my end. Still consider it a beta for now. No beta anymore, enough people downloaded it and it seems fine
    Requires the original mod. Overwrite with mine.
    Credit of course to the original Authors.
    JimmyJimJim for



  20. Deviously Pink - Elvira's Restrictive Fashion shop

    What started out as a personal retexture for Devious Devices turned into a small mod for more people to enjoy. It revolves around a shop keeper selling custom and unique pink items.
    The store owner stocks about 50 items currently, these can be bought and used. 
    At the moment the quest content is limited to a repeatable supply gathering mission. It's crude en rudementory.
    As the mod is in early beta don't expect a clean playtrough yet. Keep a clean save and don't use it on a save you might need to delete.
    As most devices are retextured now I will focus on more quest content. Please keep in mind that I'm a novice modder so don't expect a CD remake or something.
    I also need help with content idea's for a tour around the mannequins (text). If somebody want's to assist with this just comment in the thead.
    The shop is located south of the Whitewatch Tower north of Whiterun. Console command for easy access: coc DDPStoreExt
    Materials - Get new materials for the shop Promotion - Wear branded items for gold (waiting and sleeping does not work!) Inn - Sleep at the shop at night (talk toe Elvira between 8PM and 6AM) story quests. Unlock after 3 jobs. 1 currently done  
    Smithing - Create small parts for mass production of belts (lore missing at the moment, will be added) Maid - Do chores for Elvira, fetch water, provide firewood and clean the floor. Of course in a custom uniform  
    Debt system (alpha stage)
    Work of your debt while wearing various devices  
    Skyrim and it's DLC Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion All required mods to run DD Expansion of course, latest version required. USLEEP recommended  
    This mod is still in very early beta, please treat it this way This is my first quest mod so expect issues I'm no native English speaker so expect some grammar and work issues I don't have access to the source files so some items have different shades, like the straitjacket. This mod is not designed as a rip-of of Captured Dreams of Laura's bondage shop. It's just a good way to get custom items into the game. I did get inspiration from both mods of course.  
    All content remains property of the DD team and the original content creators of other items If you want to use textures from this mod you can, I only ask that you credit me and respect the DD mod rules.  
    Followers can cause havoc on scenes. Exercise caution  
    Veladarius, Zaz and Kimy for certain script ideas and methods I used. Maid dress- Tes4Mod for skyrim (Nexus) Maid headpiece - Osare (Nexus) Diaper and Sissy Dress - Lucia1 (unused atm, will be used for fully optional content) Elvira's hair - Hepsy PAH Leash script and effect items - Clifton (unused atm) Hair for pony mask - HHaleyy



  21. Legraf Tweaks

    Assorted minor modifications to other mods, to fix or modify their behaviour as described below.  This involves no hard dependencies - if the tweaked mod is not installed, nothing will happen.  By default, (almost) no changes are made - changes must be activated in the MCM.
    In all cases, the original mod must be installed for the tweaks to do anything!
    Specific Changes
    I do not use SE, and have no idea if these tweaks might somehow be incompatible with Special Edition.  If the tweaked mods are not, I expect these tweaks should not add problems, although some SKSE functions are used.  Just to be safe, I've marked this as "not compatible" with SE.
    As far as I know, that's it.  If you try to recompile any scripts, other requirements will appear due to requirements in the original mods.
    Installation & Update
    Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.  Scripts sources are included but not needed.  Make sure you are installing the latest version - I've left at least one old version for comparision.
    Since this file includes edited scripts for other mods, it must override the originals - therefore, it must load after those other mods (lower in MO's "left hand" list, for instance).  The .esp itself should work anywhere, but I would place it below all tweaked mods just in case.
    Important: If mods are updated in a way that renders the included scripts obsolete, the scripts can simply be overwritten (and the tweak functionality lost).  I will try to provide new versions as necessary.  Do NOT overwrite newer mods with the included scripts or there is a risk of breaking those newer mods.
    NOTE on scripts: because these tweaks involve overwriting scripts from multiple optional mods, this can confuse the load order (as reported by MO or other managers).  For example, if running with both SL Adventures and SL Approach, the overwritten scripts from these two cause MO to have trouble resolving what should be loaded when, and may lead to hidden problems.  IF YOUR MOD ORGANIZER COMPLAINS, you may move all the scripts (.pex files) to the folders of their original mods, overwriting the originals.  Even if no error messages are thrown up, moving these scripts to overwrite the original mods does no harm, except complicating uninstallation of the tweaks (the modified scripts should behave identically to the originals if lgTweaks.esp is not loaded).

    Updating these tweaks should work fine, just replace the old with the new.  You will need to open the MCM and re-check for tweakable mods to see new options.
    I do not recommend removing anything in the middle of a game - disabling all options in the MCM should work well, and this mod is extremely lightweight.
    Optional Files:
         Osare (Optional file)
         These work WITHOUT the main "tweaks" file!  You can use one or both Osare sets on their own (though see previous note, you do need the original).
         Heels Sound (Optional file)
          The distributed Heels Sounds.esm includes a few sounds mismatched to the surfaces, and left/right foot mismatches, these are corrected.  Details in this post.
         StA Butter Balm (Optional file)
    The "Butter Balm" patch to Spank That Ass replaces the Dwarven Oil requirement (in the Balm recipe) with Butter.  This modified .esp simply allows both original and butter recipes to be used.  
         Legraf Swallow (Optional file)
    This is a clunky little patch to provide a coughing sound & animation and a small debuff to Magicka and Stamina for the PC (only!) after oral sex. Because of a weirdness with how the semen "item" is equipped, the player will also gain semen in inventory, which can be consumed to satisfy some hunger/thirst, although it still comes with the debuff & cough. This patch clears all items from SLUtil's "Alcohol" list, so is incompatible with any setups that depend on SLUtil feeding a character alcohol. To do anything, the player must use SLUtil's MCM, setting an event On Sex End, conditions: Oral, with the event being "Alcohol".  I'd recommend also increasing probabilty to 100%.  No other changes are needed.  
         TAWoBASlotPatchFixed (Optional file)
    This is just the SLS version of TAWoBA, UUNP version, with the following fixes: The two leather left pauldrons were using abs slot in .esp The hide & leather belts were using bikini slot in .esp and .nif  
    Known Issues
    The DCL feature DOES NOT WORK because I have not included the necessary scripts, absent permission from Kimy.
    Including scripts from miscellaneous other mods can cause MO to hyperventilate over potental load order issues.  Just move scripts to the original mod folders to "fix".
    Big thanks to the original mod authors, and of course I will remove tweaks related to specific mods if requested.  I've tried to get permission from all, if permission wasn't already posted with their mods.  Specifically:
    Anano (Osare original mods)
    Bakafactory/FactoryClose (SLAR)
    ED86 (MME)
    Jerok (Osare UUNP bodyslide versions)
    seorin (SPERG)
    Teutonic (SLAdv)
    Monoman1 (StA)
    HexBolt8 (underwear advice)
    ApoKrytia & ybsj520 (Heels Sound)
    FotoGen (SLUtil1)
    isoku (iNeed)
    By all means, please use these any way you'd like.  Feel free to look at the script sources and marvel at their clunkiness.



  22. Sexy Load Screen by 12Wan V

    I apologize in advance for my bad English.

     I bring to your attention erotic loading screens. These are my works in Photoshop and Poser, they are ... different, both in terms of execution and content. I understand that some of them can be quite controversial or "for amateur", so I post screenshots. If you like it, download the mod and enjoy it, if you don’t like it, don’t download it, but don’t judge me either.
      I was inspired to create these illustrations by the beautiful mods published here on Lovers Lab by talented mod makers. Thank you very much for your work! I take  opportunity to thank Ashal for his great work.
      Some collages materials were taken on the Internet as freely distributed content, but if a person suddenly appears who claims to have legal copyright and this person is against using them in my works, I’m ready to immediately withdraw controversial illustrations, since I am categorically against piracy in any form.
      This is the first version of the mod, which includes 15 screens. As the illustrations accumulate, I intend to update this mod, adding new themes to it.
     I post the English and Russian versions, since the mod was originally created in Russian.
     On the advice of friends, I opened my page on Parteon. So if you liked my work, you can support me on Parteon. Welcome!  There I will upload the same illustrations in the print version or wallpaper on the desktop, and accompany them with small stories to make it more interesting. Let's play a game like this? Still there you can see what images are prepared for future screens. But I will post the mod updates only here, in the public domain and anyone who wishes can download them. It seems to me that it will be truly democratic.
                          Good luck everyone!



  23. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible. 
    +++++++ SexLab Utility Plus +++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
    Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped)
    Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 1000 as max animations count for the "Extra" version.
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping)
    Skyrim LE SexLab - Sex Animation Framework v1.62
    Skyrim SE SexLab Framework v1.63
    SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. 
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not probably get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
    Stop all the animations threads in the SexLab MCM Saveand close the game Removethe "SexLab Utility Plus" files  Openthe saved game Executethe "Clean System" option in the SexLab MCM. Waitfew minutes until the proces finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, Table, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip  
    1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
    1.1.  SexLab Aroused Creatures SE/LE v04.01 (Tweak) include:  
    Include all the changes and fixes from the SE v04.01 and those from the Beta 10 (Tweak) Fix few issues on the original Mod. Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. * To Install first install the original SE version, then patch with my LE tweak and run FNIS. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there
    ** This is a patch, still need the original SE mod to work.
    *** Compatible with the SE v04.01 original.
    **** Work over LE and SE without problem. Just follow the instructions to install it.
    2.  SexLab Aroused v28b (Tweak) include:
    adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
    4.  SOS Pubic Hair for Females Addon (Mod) include:
    change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem).
    **Not need previous versions (need a Clean Save to reload default values)
    ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. 
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Fixed few small issues on the original Mod. ** This need the original Mod to work
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. ** This need the original Mod from Nexus to work



  24. Slavers Retreat

    Slaver's Retreat
    You do not like to pay taxes on your slavetrading busyness?
    You need a housespace for slavetrainig with a great amount of torture devices?
    You want to have a cosy place to mess around with your slaves?
    You need a secure outdoor camp?
    Go to slavers retreat. A map marker is open from the beginning so you can fasttravel there without problems. A small poor house, so nobody will believe your big in the business. But walk throug the door and you will see.
    (Optimized for use with "pahe home sweet home".  Just remove the cage.)
    Easy just drag and drop esp and bsa to your Skyrim Data folder and aktivate the esp. Load order problems, none (cause most is vanilla).
    Skyrim with all DLC 
    ZaZ Animation Pack - Tara's Edition V.8.0 plus*



  25. Calm Pictures

    Various pieces of art, by the very talented Calm, stuck into lists for your treasure hunting pleasure.
    1) 82 pieces of art, (might be some duplicates but they probably have different frames). stuck into list CalmPaintingsList, (10% chance). Then that list stuck into LootWarlockChestBossBase, LootForswornChestBossBase, LootVampireChestBossBase, LootHagravenChestBossBase, LItemMiscVendorMiscItems75, LootBanditChestBossBase. So your chance will be lower than 10% for finding one. (There's always the console). Don't forget to Bash or whatever you kids do nowadays.  As of version 20190819.02 the pictures should be automatically added to the lists.
    2) Use Jaxonz Positioner https://www.nexusmods.com/skyrim/mods/52583 to stick them on a wall, up a tree or even on a stationary cow.
    3) Bleak ENB. (just in case anybody cares).
    Calm. All the awesome artwork is theirs. Go support them at https://www.patreon.com/calm on their Parteon account. Pressure them, via hard currency, into merchandising hats.
    varfolomey for https://www.loverslab.com/files/file/5129-replacer-narrativeloot-paintings-and-frames/ I snaffled a couple of the picture frame meshes, (also it's good anyway if you are running low on pictures to hang on things).
    Whoever wrote the nif handling script functions in Xedit. Very useful/time saving.
    That Paint.net bloke.



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