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Adult oriented Skyrim mods that don't fit in any of the existing categories

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  1. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2024-06-01)

    Immersive Makeup, Piercings, Hair Growth, Fashion, High Heels and Styling
    ( = Yolie’s Piercing System, YPS)

     💇🧴🌸👁️🪞💎👄 💋💄💅👧🎀🩰👠💍🌷 
    Want to feel like a true fashion girl in Skyrim?    ͙֒(*ᴗ͈ ˬᴗ͈ )ꕤ*.゚  ♡*.
    Then this mod is definitely for you!
    This is a mod adding lots of "fashion" features in an immersive way. For example:
    hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe visit the nail salon and get a professional manicure use lipstick and eye shadow, which will wear off over time high heel training armpit/pubic hair growth and hair shaving wearing nylons and stockings flirting/relationship system (getting a boyfriend or girlfriend) affected by fashion status  
    Contains also some (optional) kinky content:
    one very long quest ("Follower of Dibella") involving themes of fashion and gender change; plus a short chastity piercing quest  
    Also provides the immersive "thought" system (YTF), playing a selection of over 2500 fully voiced player thoughts according to the player's fashion status.
    These features may optionally cause addiction and have other special side effects.
    (Tons of configuration options in MCM.)
    Works for LE and SE.
    Downloads for both LE and SE are in the download section right here.
    The old thread of the SE conversion can be found here.
    This mod is made for human female player characters (preferably CBBE body), though some features will work on non-humans or male characters as well.
    Two versions are provided:
    1) The "LITE" version gives access to all the fashion features (including YTF).
    Prerequisites are: SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil.
    2) The standard (= full) version includes all features from the LITE version, plus the flirting system and the Dibella/chastity quests.
    Prerequisites are: Sexlab, DD and ZAZ.
    To use this mod, download and install the following:
    - newest standard or "LITE" version of YPS
    - newest YPS sound & texture pack (choose LE or SE)
    - optional: thought sounds (part 1-3)
    - optional: Sha's Equipable Hand Nails - Version YPS (SE only).7z  (for better looking nails on SE)
    Further optional add-ons: see list below

    For those already using this mod: What you could do to improve this mod still further (if you have time):
    Recently updated features:
    The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated?
    See spoiler for general structure of the quest:
    The quest is ultra long (>100 stages), contains lots of dialogue and many cut-scenes. But no fighting. It can be easily completed with a level 1 character.
    Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely.
    Current status of this quest is BETA (better still store a save gave before trying it out).
    The main quest line is finished. More quest lines are currently prepared.
    This quest is for males *only* (who will be turned into girls soon enough).
    The quest is (almost) fully voiced! (Thanks to SquatsAreLife, who did the voice packs).
    To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.)
    v. 6.7: Player thought system. Now featuring voice overs!
    -- The following conditions may trigger "player thoughts" shown as notifications:
    Papyrus (StorageUtil) variables set by modders LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower (worn) armor keywords any combination of the above conditions, linked with the operator & ("and"), or negated with the operator ! -- The current ~2500 thoughts are all fully voiced.
    -- Fully customizable by editing the .json files. Can easily add/remove "thought" messages, and add/remove voice overs.
    -- Thought frequency can be set in MCM
    A FAQ with more details can be found here.

    LOCATIONS OF YPS FASHION VENDORS (visit them for a quick start, e.g. getting a hairdo, or buying fashion items)





    FLIRTING AND RELATIONSHIP SYSTEM (not available in LITE version)
    QUESTS (not available in LITE version)



    REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all), choose the LE or SE versions as needed:
    SKSE    (LE or SE Build)
    SkyUI   or SkyUI (SE) 
    Fuz Ro D-oh or Fuz Ro D-oh (SE)
    PapyrusUtil or PapyrusUtil (SE)
    The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed.

    REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version)
    Sexlab or Sexlab (SE)
    Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion)
    ZAZ Animation Pack or ZAZ Animation Pack (SE)

    STRONGLY RECOMMENDED ADD-ONS for the fashion features (without them a lot of things won't work well)
    For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE)
    For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles)
    For much more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color.
    RECOMMENDED ADD-ONS (required for some general features)
    For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman
    For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version)
    For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females
    For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE (follow-up mods like SLAX should also work)
    For the HAIR: recommended to add more hair styles (see list in the section "Immersive hair styling" above)
    For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings
    If you experience the "black face bug" in SE, use the "Face Discloration Fix" (SE only).

    OPTIONAL ADD-ONS (required only for some special features)
    For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE).
    If you want to become a shemale in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required.
    For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202
    For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors:
    - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? or the SE version (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver)
    - HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green)
    - HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist)
    If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly.
    Still better, you install Sha's Equipable Hand Nails - Version YPS (SE only).7z from the download section of this mod. This will show better looking nails, so Kaw's and HN66 nails won't be needed any more.
    3rd party add-ons:
    Alternate Makeup Textures: YPS makeup and STA tiers improved by zato770; alternate version by everflame
    NPC and PC VOICEOVER SOUNDS (SE Version): YPS Voice Pack SSE (for v.6.7) (there is also an older YPS Voice Pack for SSE for v.6.2.1)
    Overview of the different voice packs:
    1) The "Immersive Hair Growth and Styling SSE Voice" packs give voices to the various NPCs for the YPS quests and dialogues (need to be repackaged by the user first)
    2) The "DBVO Bella -Immersive Hair Growth and Styling SSE" gives voices to the player herself for the quests and dialogues (needs the Dragonborn Voice Over mod to work)
    3) The "yps thought sounds" (provided in the download section of this mod) gives voices to the player thoughts of the YTF system. Just download and install all 3 of them (no need to repackage).
    - Choose the version with the highest version number fitting best your current installation
    - "LITE" versions do not require DD or Sexlab.
    - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod.
    - If you want voiced thoughts, install all "thought sounds" packs and active the esp. (They are split into several files, because LL has a file size limit of 250MB.)
    - Sha's Equipable Hand Nails - Version YPS (SE only).7z from the download section of this mod is strongly recommended for SE, as it has better looking nails.
    - This mod was created for CBBE. In the download section a patch is available for UUNP
    - "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles. These are generally not needed!  --- (only needed if you untick "Use Random Default Styles" in MCM)

    NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files)
    If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini )
    Furthermore, you need to set bEnableFaceOverlays=1
    More in depth explanation:

    Upgrading from any non-alpha previous version to 5.2 or higher should generally be ok. YMMV as usual.

    TO GET STARTED (spoiler)

    Activate the "remove all YPS SlaveTats" function in MCM, then remove all YPS files from your installation.


    Lots of functions of this mod can be called by a initiating a ModEvent. Plenty of StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions.
    For details, please look here.
    If you have some special needs or ideas: Suggestions by other modders are very welcome.
    This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. The artwork (shapes, meshes, textures...) comes from 3rd party mods (which need to be installed separately). Credit for the artwork goes to the creators of all these wonderful mods.
    Credit for the barefoot meshes goes to xinafay.
    Thanks to Kaw from the Nexus for the finger nail meshes.
    Thanks to weird letting me use part of the code of SlaveTats Event Bridge.
    Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod.
    Thanks to jb64 for the non HDT patches.
    Thanks to googlyman for the equipable stockings mod.
    Thanks to poblivion for the devious chastity piercing mod.
    Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair.
    Thanks to nokturnihs for the UUNP body piercing textures.
    Thanks to Nilead for the BHUNP pack.
    Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes.
    Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE.
    Thanks to Crudo for hair configuration files.
    Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes.
    Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack.
    Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!!
    Thanks to 3DMsAsura for providing a Chinese translation of this mod.
    Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches. Two thumbs up👍👍
    Thanks to jib_butkiss for integrating this mod.
    Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds.
    Countless thanks to SquatsAreLife for doing the thought voiceover sounds.
    Thanks to Balgin, Wareware, anonymous515, feedlr and notedfakess for providing hairstyle configuration data.
    Thanks to Ashara for the earring meshes and textures (LE and SE).
    Thanks to Vivi for the cock cages.
    Big thanks to Shas' on the nexus for giving his permission to convert his nail mod for YPS.
    Big thanks to HannoJojo for doing the conversion of Shas' nails.
    Thanks to countless LL community members for suggestions and bug reports.


    You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations )


    Any problems, please post here.
    HAVE FUN!!!




  2. Slap da Butt LE Español

    Slap da Butt LE 2.0.0
    Este es un port del MOD de Suzutsuki de este hilo
    FNIS o Némesis (no testeado) después de instalar
    Incompatible con  
    SkyrimSouls - Unpaused Game Menus (y otros MODs similares). NO causará que el MOD falle, pero causará que no se comporte como está previsto.
    Antes de informar de un error o problema
    Compruebe que todas las versiones instaladas están actualizadas
    Marca la casilla suspender el MOD en el MCM y cierra todos los menús. Esperar unos 15 segundos en TIEMPO REAL (15 es un valor muy aumentado que tiene en cuenta el error del usuario) Guardar Sobrescribir con archivos nuevos  
    Descargue el archivo AIO (todos los archivos incluidos) y lea las instrucciones incluidas.
    Acerca de las opciones del MCM
    Recarga del evento: Tiempo de espera entre eventos de palmada. No afecta al retardo activo actual
    Temporizador aleatorio: activa la siguiente opción
    Varianza aleatoria en %: Ajusta el temporizador de recarga en un valor aleatorio basado en un porcentaje de recarga de evento (ejemplo: una recarga de evento de 60 con una varianza aleatoria% de 50% puede ajustar la recarga a 30 segundos o 90 segundos. La cantidad ajustada se reinicia después de cada evento. Puedes ver el resultado aleatorio en consola (~) después de recuperar el control de un evento de palmada. No afecta al retardo activo actual
    Suspender MOD: Desactiva el MOD sin desinstalarlo. Sigue completando el evento actual si ya se está ejecutando
    Suspender Expresiones: Desactiva el uso de expresiones sin desinstalar. Sigue completando toda la secuencia de expresión que se está ejecutando actualmente
    Suspender Colisiones: tcl se activa y se desactiva durante la secuencia de animación. Desactivar las colisiones mejora la coherencia del eje z y minimiza el efecto de los objetos estáticos del entorno sobre la alineación.
    Cuenta para tacones (sólo admite Nio High Heels): Elimina la altura del tacón antes de la animación y la restaura después. No afecta al evento que ya se está ejecutando
    Retroalimentación del controlador: Activa la vibración del mando cuando se produce una palmada
    Todas las opciones de MCM pueden activarse o ajustarse en cualquier momento.
    Cómo hacerlo: Crea tu propio archivo de sonido de gemido/gruñido sincronizado para aumentar la inmersión.
    Descarga MultiXwm y Audacity convertir el archivo de sonido .xwm incluido en el MOD SE original que se encuentra en este hilo a .wav utilizando la configuración predeterminada en MultiXwm abra ese archivo .wav en Audacity junto con su archivo de sonido de gemido/gruñido preferido (que encontrará en los archivos predeterminados de sexlab o en un paquete de voces adicionales de sexlab) sincronizar el gemido/gruñido con el archivo de la palmada y ajustar la velocidad según sea necesario archivo -> exportar -> exportar como WAV usando su configuración por defecto volver a convertir ese archivo WAV a Xwm utilizando MultiXwm con su configuración predeterminada sustituye el archivo .xwm del MOD por tu archivo .xwm personalizado  
    FNIS o Némesis
    MFG Console
    Bethesda Por crear Skyrim
    Loverslab Por este maravilloso sitio para compartir
    ballsy Por crear este maravilloso MOD



  3. Heavy_Collar - Replace

    This mod only replaces the ring collar with a heavy collar. I'm not experienced in modding, so if something goes wrong, it's at your own risk. For me the mod works fine.

    Requirements: Devious Devices LE 5.2

    Also same mod I made for Fallout 4.



  4. OsmelMC Mod Tweaks

    My Mod Tweaks, Patch and Fixes
    This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day).

    All contained code and assets are subject to:
    Creative Commons Attribution Share-Alike GPLv3  
    Please remember to endorse the original mod author for their hard work without which the content here would not been possible.
    In first place for the original author's of the Mods. Nymra for all the help testing and giving me ideas to improve many of the tweak's. alex77r4 for all the help testing and writing scripts GenioMaestro for all the help testing and writing scripts  For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes.  
    *************** WARNING  ***************
    Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page.
    +++++++ SexLab Utility Plus +++++++
    Mod Description:
    The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.
    This mod also:
    Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.
    Include option to allow Actors to find a hidden place to have sex.
    Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.
    Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position.
    Include optional filters to correct animations gender positions and prevent Male x Male Vaginal.
    Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped)
    Include Animation Cache and others changes taken from the SexLab AE 1.64.
    Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)
    Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping)
    Skyrim LE SexLab - Sex Animation Framework v1.62
    Skyrim SE SexLab Framework v1.63 
    Skyrim AE SexLab Framework v1.65 
    (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+)
    The new furniture system required:
    powerofthree's Papyrus Extender
    The version of PapyrusUtil for SE included on the SLU+ setup.
    For teeth issues on the open mouth "Expressive Facial Animation"
    For performance "Papyrus Tweaks NG" 
    For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" or my SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks to help with the futa detection.
    SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. 
    Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+.
    * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too)
    * Compatible with "SexLab Survival Open Mouth"
    Normal version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version:
    Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration  
    * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed.
    Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files  Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game.  
    How Work:
    In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place:  If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures:  If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations)  
    Filter Gender Tags Animations:  If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed  ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked.  Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth.  
    Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions.  
    Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile"  
    1.  SexLab Aroused Creatures SE/LE v04.06 (Tweak) include:  
    Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC.  
    * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there.
    ** This is a patch, still need the original SE mod to work.
    *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. 
    **** Work over LE and SE without problem. Just follow the instructions to install it.
     1.1.  SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include:  
    Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities)  add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit.  
    ** This is a patch, still need the original mod to work.
    *** Compatible with the SE v04 Beta 10 original.
    2.  SexLab Aroused v28b (Tweak) include:
    Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions.  
    *** Also compatible with the SE versions
    ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or
    3.  Private Needs Discreet v1.20(Tweak) include: 
    Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and  Stamina regeneration  
    ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod)
    ****Don't forget run FNIS once installed to register the Animations
    4.  SOS Pubic Hair for Females and Males Addon (LE Conversion Patch) include:
    The original Mod for SE use scripts to tint the 3D meshes with the internal Hair Color of the actors. Work for Player and NPC's too. Include some TRX Futa and HIMBO support. BodySlide originally for COCO body but is compatible with any other CBBE or UUNP female body (Recommended)(Need generate the meches from the include BodySlide to work)  
    * This is now just a conversion patch or replacement so still need the original SE version of the Addons and BodySlide.
    ** Install the last original SE version of the Addons and the BodySlide's and install this replacements making sure of overwrite the SE version on the mod load order.
    **** Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default. But this Nexus Article explain how convert any Pubic Hair BodySlide to make it work with my mod.
    5.  Milk Mod Economy (Tweak) include: 
    Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one.  
    ** This still need the original mod to work.
    *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release)
    6.  SLATE (Patch) include: 
    Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets  and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4   
    * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible)
    ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE)
    7.  SexLab Adventures (Tweak) include: 
    Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. Fixed few small issues on the original Mod.  
    ** This need the original Mod to work
    8.  FNIS Sexy Move (Patch) include: 
    Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod.  
    ** This need the original Mod from Nexus to work
    9.  Conditional Expressions v1.27 - SexLab (Patch) include: 
    Include compatibility with the SexLab expressions system. Fix few small issues on the original Mod.  
    ** This need the original Mod from Nexus to work
    10.  SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: 
    Based on the SOS - Schlongs of Skyrim PapyrusUtil version Beta of Erstam. Can be used on any Skyrim version even on new Skyrim versions where the SOS DLL isn't being updated. Is being tested on LE, SE, VR and AE with and without the SOS DLL. Include the SexLab Addon of Sly9er. Means that is recommended for Futa actors. Can be used with and without SexLab. Include a new option on the General Settings page of the SOS MCM to allow you toggle the Cloak Spell distribution like if was using the "SOS Uncloaked" so doesn't need the "SOS Uncloaked" but can make use of its SPID files. Fix issue with the Player outfit not being updated after the Load Game event, if the PapyrusUtil functions are in charge. Fix few small issues on the original Mod.  
    ** This need the original Mod to work
    *** In case of small penises issues, Reset the Addons with the option for that on the "Schlongs of Skyrim" MCM. Happens only after switch between the PapyrusUtil and the DLL native functions.
    11.  Sex Slaves or Mias Lair v7.1 (Tweak) include: 
    Re-Include the ZaZ Animation Pack compatibility. Change the body slots of the Plugs and Piercings, for more compatibility with Devious Devices but is also good without the DDi. Include some creatures compatibility for when the player is transformed and still can talk. Tweak a bit the sex scenes for more compatibility with the new versions of SexLab. Tweak a bit the Ecstasy Spell so now actually make the caster, the owner of the slaves. Is the same vanilla system usen on the horses and the houses. I don't know if is useful for another slavery Mod but I hope it be; otherwise is harmless. Tweak the quest startup by the letter. The main quest can be started in more than one way since always but the Latter sended by the Jarl Revencrones is the most commonly used. Now for immersive reasons the latter will be sended only after you make friend of the Jarl Revencrones. So first you will need to meet her and make some vanilla quests for her. Fix few small issues on the original Mod.  
    ** This need the original Mod to work
    *** This is just for the SE or AE version compatible with SexLab.  
    12.  Misty Skye - Sexlab_Addon (Tweak) include: 
    Based on the Shadowman2777 Mod on Nexus. Don't require the original version and is compatible with LE and SE. Update to the version 7.2 of "The Erotic Adventures of Misty Skye" require at least the version 7.0 Include the "UUNP - MistySkye" Slider Preset for BodySlide tweaked from the original preset used by the author of the Misty Skye Mod. Should be compatible with most of the new UUNP Bodies. Include the "COCO - MistySkye" Slider Preset adjusted for the COCO Body_B sliders that is the UUNP version of COCO. Should be compatible with most of the new 3BBB Bodies. Modify the Misty Training dialogue: Allowing it also for her sister "Summer Skye" Get rid of the Training window and its payment system, replacing it for a flat payment of 20 for a dance and 10 for just show you the boobs. The training part now comes with the sex scene that can come after that  if you have at least 30 Arousal and the Skill Advanced is the equivalent to use the swords from 10 to 20 times depending of the scene and the skills. The skills Advanced can be One-Handed, Two-Handed or both skills. Move or copy the TitJob and Fondle from the Sex dialogue to the Training dialogue. Add some Player Arousal condition to the Sex request dialogues  Add a SexLab Fondle scenes to the end of the first quest. When Misty ask you for a massage at the end of the quest now you really give her one.   Adjust the dialogues for more immersion while the Flat Body Curse of the new quest be applied. Set the flat body as the default body instead of a equippable armor (At least until the end of the quest) Include a new "How's it going?" voiced dialogue to update my changes in case you already start the quest and still be cursed. Fix few small issues on the original Mod.  
    * This doesn't need the original Shadowman2777 Mod to work but he did almost all the work so he deserve all the credit.
    ** This is for SE but should work fine on LE too. 
    *** Require at least the version 7.0 of "The Erotic Adventures of Misty Skye" available on Nexus for LE and SE.



  5. Devious Rubber Masks: Rebirth!

    Devious Rubber Masks: Rebirth!
    A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
    It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
    The other reason was due to his custom scripts being incompatible with the new DD framework.
    Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
    [ WHAT YOU GET ]
    - Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
    - Lockable items removable with standard Devious Devices keys.
    - Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
    - When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
    - Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
    - Special powers granted by the Disney items - Will be implemented on a later date.
    [ HOW TO GET ]
    Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
    After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
    The latest versions of
    - Devious Devices Assets
    - Devious Devices Integration
    - Devious Devices Expansion
    - SexLab Framework
    - SexLab Aroused Redux
    - Zaz Animation Pack
    I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
    Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
    [TO DO LIST]
    - Add more masks + suits when I can.
    - Fix any bugs that may occur.
    Chinese translation by tcswadam: https://pan.baidu.com/s/1S496x5XcSo3k7H-2sG3Bxw
    [ CREDITS ]
    - User619 for a vast majority of the masks, and some full suits. (
    - diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
    - LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
    - LT@3DM for the Hatsune Miku mask.
    - Shadowtroop for the Tali armor.
    - Nothing Doing for his original mod!
    - SelosTeef for the awesome screenshots and the pony mask resizing.



  6. Skyrim Utility Mod (LE)

    First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods.
    Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you.
    Required Mods SexLab
    Zaz Animation Pack
    SkyUI (5.1 or later)
    Optional Mods UI Extensions (UIE) 
    Devious Devices - Equip
    Prison Overhaul Patched
    Wider MCM (Allows for more visible text in the MCM.)
    Install it using your favorite mod manager.
    Installation Steps
       1. Install ‘SUM’.
       2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already.
    Uninstallation Steps
       1. Uninstall ‘SUM - UIE Patch’ if installed.
       2. Uninstall ‘SUM’.
    Updating to the Latest Version
       1. Follow ‘Uninstallation Steps’, for the existing version. 
       2. Follow ‘Installation Steps’, for the new version. 
    For example, given version No. 1.2.3
    A change in,
    3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version).
    2 -> Content update, clean save is recommended. 
    1 -> Major update, clean save required, new save recommended. 
    (More details in post No. 2)
    ZAP posing system. 
    This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs.
    Faction Management
    With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. 
    Skills Transfer 
    Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum!  
    StorageUtil Page
    This is useful for troubleshooting mods that use the StorageUtil mod variables. 
    Game Stats Management
    With this feature each game and actor stat can be viewed and modified individually in the MCM.
    Form Lists Page
    With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. 
    SUM For Skyrim Anniversary Edition (AE)
    Skyrim Utility Mod AE  
    Update Log



  7. SD Cages (LE)

    This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.
    If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.
    SkyUI .::. As of SDc 2.5. Optional
    SD Patches and its dependencies.  Forgotten Dungeons and its dependencies.
    For expediency it's best to use a mod manager.
    Cage Locations
    More to come!

    jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/
      skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
    nameless701 -- for the idea.  http://www.loverslab.com/files/file/748-more-cages-for-sd/
    SDc For Skyrim Anniversary Edition (AE)
    SD Cages AE  
    Update Log



  8. Pornstar Voices

    Not much to say here, just a collection of pornstar voices that I've clipped for use with any sexlab, lovers pk or sexout mod... just pick out the voice files you like and replace the existing sound bites with the voices (you may have to rename them to the appropriate file in order to get them to work).
    Currently contains only a few, more will probably be added as I continue to clip them, but don't expect those to come out terribly fast as this is more so something I've taken to doing to enhance my own experience and I figured I'd share them.
    Note that some of the voice files will be of variable quality. Some better than others and some borderline unusable. So it wouldn't hurt to go through them and check out which ones you think you could use.
    I've started being a bit more precise with the newer files, adding little (Descriptors) like so at the end of a sound bite. 
    (Words) - self-explanatory
    (Vaginal) - contains reference to vaginal sex
    (Anal) - contains reference to anal sex
    (Cum) - contains reference to climax, or cum in some manner
    (Oral) - contains reference to oral sex
    (Long) - rather long, may overlap
    (Cock) - refers to male genitalia in some manner
    Current Voices
    Madison Ivy (Sulty, breathy, occasional shrieks, sometimes chatty)
    Devon (Squealer, defiantly a squealer)
    Rachel Roxxx (Quiet, submissive, gets faster the hotter she gets, very vaginal focused with her words, cumwhore)
    Peta Jensen (Breathy, moans and gasps a lot)
    Jessa Rhodes (Squeaky gasper)
    Bree Olson (Screamer, decent Non-Con voice, words can be added to imply enjoyment)
    Nicole Aniston (Breathy and Moans a lot at first which is overtaken by pleasured screams and squeals at high arousal)
    Asa Akira (Squeaky, Screamer, clipped from an old Pornstar Punishment video, can be used for rough or Non-Con scenes)
    Planned Voices
    Jenna Prestley
    Lela Star
    Karma RX
    Rebecca Linares
    More Madison Ivy 
    More Peta Jensen
    Projekt Melody? (Idk... for the meme? It's impossible to find anything of her old stuff without music... soooo...)
    If you have a star or, I dunno, hentai or something you want clipped, I can see what I can do. Assuming it's not only found on some sleezy website. Just message me or drop something in the threads.



  9. Devious Interests 0.923 Voicepack

    This is a voicepack for the great Devious Interests mod, created using the latest xVASynth 3.0.
    Download 2 files into the same directory, their names should be:
    Right-click the one that ends with .001 & select "Extract Files".
    A new folder will be extracted, right-Click this new folder and select "Add to archive". That new .7z file is the the one you should install in your mod manager.
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
    7-Zip for the archives
    Devious Interests
    Loose files version (no bsa, no esp) so it should be compatible with LE, I think?
    If you're on SE/AE, I recommend using Cathedral Assets Optimizer and packing this into a BSA.



  10. KSHair for The Ancient Profession (LE port)

    This is a port from the SE version of KSHair for The Ancient Profession:
    This mod provides KS Hairdos for NPCs added by The Ancient Profession LE Port.
    This mod has only one requirement, The Ancient Profession LE Port.
    This mod does not require KS Hairdos. This mod includes copies of all the textures from KS Hairdos that it uses.
    For @Herowynne SE verion and permission for LE port
    And others are here:



  11. SexLab Sounds

    Replaces some of the vanilla SexLab sex sound effects (Not a voice replacer) with more immersive slippery and wet versions.
    Replaces the annoying 'twang' orgasm with something more 'sticky'.
    Replaces the vanilla SL oral sounds with something more 'feminine' and believable.
    Before installing, backup the following three directories and their contents: Data/Sound/fx/Sexlab/ (fxOral01, fxOrgasm01, fxSex01)



  12. [PLX] Punishing Lashes (LE+SE)

    Ever noticed how when you are whipped, you don't really notice it beyond maybe a minor debuff? Being whipped, realistically, is going to leave more than a mark. This mod is simply to integrate with mods that have whipping scenes and add much stronger reasoning for you to avoid them, while making things a little more immersive.
    PLEASE NOTE: This mod is currently ALPHA and only tested by myself. Though it is stable and I have been diligent to avoid any bugs, I haven't been able to test every possibility. There will be more features added in the coming months.
    How it Works:
    It provides an MCM where you can set to permanently lose any of the following:
    - Health
    - Stamina
    - Magicka

    Where those are lost permanently after being whipped. You can also configure a minimum attribute level so you will never go below a certain amount. The lost attribute is randomly selected but weighted to your highest attribute. The mod provides an MCM option to scale the permanent losses with injury level. If you have less than 1 attribute to lose you will lose 0. If you don't have H/M/S to lose the amount will be added to debt, to be lost from future gains.
      Tracks player injury level which increases from whipping scenes and decreases over time dependent on MCM settings. This injury level is a multiplier for all the effects of the mod and can be used by other mods easily too.
      Temporary H/M/S losses based on injury level.
      You can set in MCM to have damage applied to H/M/S every X seconds. You set the amount you lose at maximum injury level, the amount scales to your injury level so you can have it so you don't lose much at all until you are at a higher injury level. This is done purely with scripting to avoid adding new magic effects. If damage is less than 1, you will not be damaged.
      Applies whipping mark tattoos using SlaveTats according to whipping injury level. These will heal over time as your whipping injury level decreases. The mod also applies scars in there place after recovery, that do not ever get removed by the mod.  
    Mods using whipping injury level:
    Succubus Skill Loss. If you want to lose skill levels on whipping scene end you can use this mod. You don't need to use any of the other features if you don't want, it is very light weight either way. That's all so far.
    [Modders] Let me know if you use PLX_InjuryLevelUpdated mod event in your mod and I will add to the list here.  
    Upcoming Features:
    Tattoo improvements Immersive notifications. Immersive NPC comments. MCM config export/import.  
    You can use this mods injury level in your mod easily without the need of adding as a dependency.
    After a whipping scene and after injury level restoration, this mod sends a mod event called "PLX_InjuryLevelUpdated". 
    It includes a float with the current injury level.
    You can integrate into your script as below:
    RegisterForModEvent("PLX_InjuryLevelUpdated", "OnPLX_InjuryLevelUpdated") Event OnPLX_InjuryLevelUpdated(string eventName, string strArg, float currentInjuryLevel, Form sender) ; currentInjuryLevel is a float between 0 and 1 that represents the current whipping injury level. EndEvent Or you can use this mod event which is sent when whipping ends, containing the number of lashes they received.
    RegisterForModEvent("PLX_Whipped", "OnPLX_Whipped") Event OnPLX_Whipped(string eventName, string strArg, float numberOfTimesWhipped, Form sender)     ; numberOfTimesWhipped is a float of the number of lashes the player just received. EndEvent  
    Please feel free to provide feedback on the design or any issues you find. I am happy to integrate good ideas or changes into the mod. The mod should be compatible with all whipping scenes, if there is a mod that doesn't work - please let me know!
    - Tattoo set by crudo
    - Weight calculations by Huanrenfeng
    - Rest of mod by RMCW
    GPL 3.0
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.



  13. Tweaks and Patches by ZckeZckT

    Mod tweaks and patches by ZckeZckT.
    SOS Revealing Prisoner Pants
    - install it with your mod manager
    - no requirements
    Shirt and shirtless version // each have two armor pieces // wear them both and make the
    slot 45 piece to never unequip in Sexlab
    Why two pieces and what's the point of this:
    Because male followers lose the schlong physics after some time, at least for me. With my
    two pieces method, the hdt gets reapplied on sex scene start when the male undress the
    other slot 32 armor piece.
    Midwood Isle, Akavir and Maslea Schlong Addons
    Install Midwood Isle and my Schlong Addon after it. Look here for a better introduction.
    Install Maslea and my Schlong Addon after it. Look here for a better introduction.
    Install Akavir and my Schlong Addon after it. Look here for a better introduction.
    SOS Regular with Smurf Average Sizes
    Requires Schlongs of Skyrim. Unpack the esp file and put it in the
    Schlongs of Skyrim folder. Overwrite the original esp.
    - no more too big regular schlongs if you use higher max size values (Tip: Best for me is Max Size 13)
    - copied only the size values from smurf average addon to regular, nothing more
    - if you use my Maslea/Akavir addons, then you know them already
    - will only work after starting a new game
    Wet Schlong Meshes
    Requires Schlongs of Skyrim. Install it after SOS with your mod manager.
    The pack contains all my versions. Wet Schlong + Creamy Body is installed by default.
    If you want switch to another version then go to:
    meshes/actors/character/character assets
    There are seven different packs with Wet/Dry // Full body or schlong only options.
    Simply unpack ( with "Unpack here" ) one of them in the same place were
    they are. Files names that begin with 00 = Body+Schlong // and with 01 = Schlong only
    Nusbie Voices Words with Moans Replacer
    Requires Nusbie Voices for Sexlab. Install my files after the main mod.
    Replaced words with moans for elf chick B, C and J.  I've made no changes to rape words.
    Tip: Use 3-5 seconds voice delay in sexlab for elf chick J // for B and C 10-20 seconds sounds good
    SL Sperm Tweak
    Requires Sexlab Animation Framework. Install my files after Sexlab.
    This file contains different versions, packed like the Wet Schlong files. If you want switch
    to something else, then open the textures folder and unpack one of the files in the same place
    were they are ( with "Unpack here" ). Also contains pack with original files to switch back.
    - all versions without the sperm on legs
    - a version where the effect is not applied twice, as is usually the case (SL Vanilla) after having vaginal/anal/oral sex more than one time
    - this version is installed by default. No sperm on legs // no effect applied twice // Vaginal - Anal merged
    Vaginal and Anal merged : This means, for example, that the anal effect is also applied if you only have vaginal sex and vice versa.
    FX 4 Classics - Anubs Animations compatibility patch
    My compability patches for FX 4 Classics and Anubs animation packs.
    Unpack the files and put the meshes folder in your installed FX4 Classics mod.
    Sexlab Animation Framework by Ashal
    SOS - Revealing Armors for Schlongs of Skyrim by Aoki
    The Republic of Maslea - Chapter one by Anthelius
    AKAVIR The curse of the Immortals by stalker992
    Anubs Animations by AnubiSs2167
    FX 4 Classics by Monchicles
    Midwood Isle by DdsLedg
    Schlongs of Skyrim by b3lisario
    Nusbie Voices by MeMe



  14. Smack NPCs Butts With a Lesser Power

    I took inspiration from Shadowmans2777 mod on SE so shoutout to him. On LE we don't have anything like that, we have a mod that makes NPCs smack the PC based on chances but as far as I know there was never a mod that allowed the PC to spank NPCs so I made it. It uses Baka's animations. I'm going to also make at least 2 other mods with the same concept but instead of spanking, it would be hugging and choking and maybe someone could help me with the scripting and we'd integrate sexlab aroused and other shit idk to make them good. 
    -Baka Motion Data Pack
    If you already have the Baka Motion Data Pack then you don't need to run nemesis/fnis but if you don't then you probably need to run them. 



  15. Unforgiving Skyrim 1.1 Voicepack

    This is a voicepack for the great Unforgiving Skyrim mod, created using the latest xVASynth 3.0.
    Install with your mod manager.
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
    Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
    Unforgiving Skyrim 1.1



  16. Devious Lore v3.0.2 Voicepack

    This is a voicepack for the great Devious Lore mod, specifically it's 3.0 version, created using the latest xVASynth 3.0.
    There is a voicepack here already for 2.2, but the recent updates added a lot of new lines, so here we are.
    Download 2 files into the same directory, their names should be:
    Right-click the one that ends with .001 & select "Extract Files".
    A new folder will be extracted, right-Click this new folder and select "Add to archive". That new .7z file is the the one you should install in your mod manager.
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
    7-Zip for the archives
    Devious Lore 3.0.2 (or it's SE port by @nomkaz)
    Loose files version (no bsa, no esp) so it should be compatible with LE, I think?
    If you're on SE/AE, I recommend using Cathedral Assets Optimizer and packing this into a BSA.



  17. Deviously Vanilla v0.2.9 Voicepack

    This is a voicepack for the old-but-still-good Deviously Vanilla mod, created using the latest xVASynth 3.0.
    Install with your mod manager.  
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
    Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
    Deviously Vanilla v.0.2.9



  18. SexLab Animation Loader Guide

    JUNE 2023 UPDATE: Currently looking at revamping this, fixing some issues, and republishing for LE, as well as researching any differences for SSE/AE. Please note this is only a PDF guide and not a mod itself.  
    → For a full list of links to each of the packs and where to find them, please visit this post.

    There are a handful of active animators still on the site adding new animations for Skyrim. But all their downloads are "Modder's Resources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod.
    But not any more.
    With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowledge needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab.
    You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finish like any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS.
    You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsibility of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own.
    → For a full list of links to each of the packs and where to find them, please visit this post.
    SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work.
    Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working,
    It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM).
    First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab.
    Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup.

    Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post.
    ** Take note that the current limit of SexLab 1.59c is 128 animation for humans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being registered which can break animations. Both of these are issues SLAL cannot resolve.
    When using these packs, you can easily go over the SexLab and FNIS limits and corrupt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The purpose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play.
    With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this.
    @orxx for SexLab Animation Loader
    The animators whom the packs are made for.
    The community members who make the packs.



  19. Paradise Halls - Home Sweet Home (SE/LE)

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
    Always run FNIS after installing a new version!
    How to install / upgrade when using PAH Diary of Mine (DOM)
    If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu.  This will install the interface between HSH and DOM.  
    How to play with Home Sweet Home

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 20 permanent slave camps / house cells total.

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains (LE only)
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.

    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
    You can instruct eligible slaves to be Designateed Trainers through the dialogue.  This results in the following:
    Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
    Always run FNIS after installing a new version!
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    MCM Menu doesn't appear:
    Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher.  
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.



  20. Pama´s Permanent Crucifixes

    Pama´s Permanent Crucifixes
    I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended:
    Actual Crucifixion!
    Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You!
    What does this Mod?
    It Lets you construct crucifixes anywhere in the World via Spell.
    Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area.
    If you leave them on the Crux for too long, they will die. (duh...)
    And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually)
    Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits.
    This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.)
    - For Legendary Edition:
          - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
          - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017
    - For Special Edition
          - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
          - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
    -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally.
    -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability.
    This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report.
    How to Use It:
    If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    Special Thanks/Credits
    -t.ara For the Cross and the Animation.
    -CeBlue123  and SAC For their testing and Feedback
    -All my other Patrons which provided me with the motivation to complete this.
    -NOT FOR COMMERCIAL STUFF !!  If you Want to make money, use your own work !
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.



  21. East Reach House

    A player home in Reach hold, just north up the road from Old Hroldan.
    The intent of the home is to have it look immersive, not be overpowered (no collection of shrines and stones for example), and only subtly sexy themed with a cellar for serious sexlab fun. It's cozy, yet big enough that there are a few areas that I just couldn't figure out how to clutter up.
    5 containers in the bedroom
    5 containers in magic room
    3 containers by the stairs
    3 containers in the guest/follower room
    2 containers in the kitchen
    1 container in the back yard
    1 coat of arms plaque
    1 dagger case
    5 weapon racks
    1 mannequin
    3 book shelves (66 books total)
    Armor workbench
    Cooking pot
    Zaz things
    1 pet post in the bedroom
    3 bondage chairs
    1 bondage chandelier over the magic desks
    1 human table in the sitting area upstairs
    1 bondage bed in the follower/guest room downstairs
    1 spitroast on the left of the cooking fire
    1 trophy wife by the stairs
    1 saddle in the back yard
    2 wheels in the back yard
    1 tree in the back yard
    1 gibbit in the back yard
    1 cross in the back yard
    Bunch of stuff in the dungeon
    Misc features
    Cellar is hidden under a rug beneath the stairs
    Cellar furniture can be swapped to dwemer milking machines or removed entirely
    The cellar cells are controlled by pull chains near the ladder
    The back yard cage is controlled by a plunger on the wall next to it
    Hot springs in the back yard
    Most of the clutter is static, but not all of it
    House and exterior cell were navmeshed by hand
    The player can bind herself on the bed by using either of the bed posts at the foot of the master bed
    The player can bind herself to the ceiling by using the rope hanging in the master bedroom
    ZazExtensionPack by zaira
    Files - choose only one of the versions
    2.0.1 requires only Dragonborn and ZazAnimationPack v6.22 or later.
    1.0.1 requires the DLC and ZazExtensionPack, which means you need it's requirements too... Devious Devices - Assets, Sexlab, and Heretical Resources in addition to ZazAnimationPack (v6.11). This dependency branch won't be updated anymore.
    0.97 only requires the DLC and ZazAnimationPack (v6.11). This is if you wish to keep dependencies to a minimum. This dependency branch won't be updated anymore.
    Nickolos1818 for testing
    Deathmaw for testing
    Monsto Brukes for advice
    Gameplayer for advice
    Everyone else who posted in this thread!
    Things to do
    Make a quest or something to obtain the house. Right now it's assumed the player owns the house from the start.
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.



  22. Stynja Watch

    My first attempt at a player home, which I shall dub Stynja Watch.
    It's on the Western shores of Lake Ilinalta, just northwest of Half-Moon Mill and near the Captured Dreams shop (if you have it installed, it is not required).
    This player home features:
    A quick travel marker!
    A bed!
    A shrine of Dibella!
    A mannequin!
    5 usable bookshelves holding about 25 books each!
    3 weapon plaques!
    6 weapon displays (2 look like a table, 3 are for daggers, and 1 is for long weapons)!
    2 weapon racks!
    Lots of storage!
    Full crafting except smelter!
    A downstairs dungeon/prison with beds for 10 "guests"!
    A rooftop with a breakfast table and 2 cages!
    Zaz furniture placed throughout the home, with the main floor being fairly inconspicuous!
    Cleverly placed vanilla clutter... but I may be biased!
    Balance considerations:
    The house contains two ebony greatswords, an ebony shield, a whole lot of black soul gems, a bunch of steel ingots, a few alchemy materials, a few rare alcohols and a handful of potions. If you leave the ebony items in the coat of arms and you don't take the basket of black soul gems, you shouldn't have any balance problems!
    Required and recommended mods:
    Required - Zaz Animation Pack 6.0 or later.
    Recommended - Paradise Halls SLExtension for taking, training, and using slaves. I recommend this the most for immersion.
    Alternative recommended mod - I'll Take The Display Model for taking and displaying prisoners. This lets you have an infinte amount of prisoners, but they can only be used for display purposes or to freeze them in a jail cell - no interaction nor immersion.
    Alternative recommended mod - Puppet Master for taking, using, and displaying prisoners. Limited number of puppets, no immersion at all, but it can do a little of everything if you want an alternative to PHSLE and don't want to go through the "trouble" of training slaves and slaves running away. It's basically PHSLE god-mode with a little of ITTDM thrown in too.
    Deviously Cursed Loot - the containers inside the home do not spawn cursed loot.
    Mammoth Manor - It's just to the south/south-east of the manor, maybe 50 meters away. It's close enough that if you go on the roof of Stynja, the spiders from a fresh install of Mammoth Manor will aggro you. But it's far enough that there isn't any problems.
    Small things you may have missed walking through the home quickly:
    Change log:
    Copyright 2023 asrienda@loverslab
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation.



  23. AE 629, Schongs Of Skyrim Repak Papyrus No Dll

    Custom re-pack of Papyrus Util and SOS to work with version 629 of Anniversary Edition

    This Is a Non DLL version of Schlongs shuffled and Re-Packed to work with AE 629

    Credit to bad dog for his fantastic work, (no files from bad Dogs mod were included in this repack) 
    All I did was shuffle the files. from SOS original on Github  and "SOS PapyrusUtil version Beta 4 (UPDATE).7z" Sorry your File link came off reddit somewhere

    Permission is given if ether developer wants to use my file order to improve their own mods, 
    In Vortex I loaded Bad Dogs Hoodies After Schlongs Custom 
    and Before CBBE (unless you want females with Schlongs) i think
    and Schlongs Custom Before XPMSE 32 see attached images 
    Now Get Shagging LoL



  24. Backpack Containers LL Patch

    This is a compatibility and QOL patch for Backpack Containers by BusinessGoose.
    I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful.
    Patch Features
    For Players
    Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you.  Integration with  Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended Equipping a new backpack whilst your old one is on the ground will convert the "old" backpack into a static container Returning to the old backpack and emptying it will place the old backpack item back in your inventory removing it from the world Up to 10 "abandoned" backpacks are supported , if an 11th pack is abandoned the oldest "abandoned" backpack and it's contents will be deleted!  Your equipped backpack will drop to the ground if you enter bleedout - this feature can be toggled off in the MCM  
    For Modders
    Added a lightweight dependency free method to access the items in an equipped backpack.  
    Requirements LE/SE
    Backpack Containers V1.0 LE  - Compatible with SE   
    PapyrusUtil LE V3.3+ / SL V3.9+
    Recommended for the full limited inventory/backpack experience
    Realistic Capacity LE / SE
    Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. 
    As the scripts on run on demand it should be safe to install/uninstall on a game in progress.
    It is safe to upgrade from  V1.23+ to V2.10



  25. Slap da Butt LE

    This is a port of Suzutsuki's mod from this thread
    FNIS or nemesis (untested) after installing
    Incompatible With  
    SkyrimSouls - Unpaused Game Menus (and other similar mods). Will NOT cause the mod to fail, but will cause it to not behave as intended
    Before you report any bug/issue
    Check that all installed versions are up-to-date
    check the suspend mod mcm checkbox and close all menus wait about 15 REAL TIME seconds (15 is a greatly increased value that accounts for user error) save overwrite with new files Installation
    Download the AIO file (all files included) and read the included readmes
    About the MCM options
    Event Cooldown: cooldown time between slap events. Does not affect current active cooldown
    Fuzzy Timer: enables the below option
    Fuzzy Variance%: adjusts the cooldown timer by a random value based on a percentage of event cooldown (example: an event cooldown of 60 with a fuzzy variance% of 50% can adjust the cooldown to 30 seconds or 90 seconds. Adjusted amount resets after every event. You can see the random result in console (~) after you regain control from a slap event. Does not affect current active cooldown
    Suspend Mod: Disables the mod without uninstalling. Still completes the current event if already running
    Suspend Expressions: Disables expression use without uninstalling. Still completes the full expression sequence that is running currently
    Suspend Collisions: tcl is activated then unactivated during the animation sequence. Disabling collisions improves z-axis consistency and minimizes the effect static environmental objects have on alignment
    Account for Heels (only supports Nio High Heels): Removes heel height before animation and restores it afterwards. Does not affect event that is already running
    Controller Feedback: Enables controller vibration on slap events
    all mcm options are safe to toggle or adjust whenever
    How to: Create your own synced player moan/grunt sound file for increased immersion
    download MultiXwm and Audacity convert the .xwm sound file included in the original SE mod found in this thread to .wav using default settings in MultiXwm open that .wav file up in Audacity along with your preferred moan/grunt sound file (found in sexlab default files or a sexlab extra voices package) time the moan/grunt to the slap file and adjust gain as necessary file -> export -> export as WAV using its default settings convert that WAV file back to Xwm using MultiXwm using its default settings replace the .xwm file from the mod with your personalized .xwm file  
    FAQ section:
    Older files and instructions:
    Credits to SirNibbles for the animations, Suzutsuki for the original SE mod, Nusbie for the female voice file



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