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Adult oriented Skyrim mods that don't fit in any of the existing categories

148 files

  1. Bodygen Compatibility Patch for PAHE (UUNP ONLY)

    I made this file a couple months ago with the intention of it being implemented by the mod author of pahe lives on, cliftonJD. After returning to the forums I've found this hasn't actually happened, so I'm uploading it here. This modified RPNodes.pex file causes Bodygen morphs to be saved on slave creation rather than being recalculated. To install it, place it in \pahe lives on\scripts and replace the original RPNodes.pex file. I haven't made a version of this for CBBE users, and do not intend to.

    60 downloads

    Updated

  2. C5Kev's Animated & Retextured Estrus V230 & V240

    * * Version V240 Available * *
     
     
    Hello Folks!   We all know it, we've all used it at one time or another. It's Estrus ...and what an epic mod it is. And Cotyounoyume updated it (V230) in November of last year. Now there's a December release (V240) - which I doubt the date as I just DL'ed V230 and V240 was nowhere to be seen. Whatever.  Just have Estrus installed and ready to go, then install my mod. I would suggest that you uninstall any older version and update first. I have a mod for Estrus V230 and and one for V240, so make sure you download the correct file.
     
    All one can say is that Estrus is Estrus and now it's even more horrifing to all of the inhabitants of Skyrim with new and ANIMATED, disgusting textures. That tentacle monster (?) really comes to life now! And that smelly, veiny pink junk, yuck!  So install Estrus, install my mod and enjoy the show!
     
     
    There does seem to be a few anomalies in the "new" Estrus animations, but you'll have to take that up with Cotyounoyume. And it doesn't really matter anyhow, it's a truly great mod by any standard.
     
     
    Hopefully no problems, but please let me know if any arise. Have fun!
    DO NOT upload this or any of my other mods onto other sites or utilize my assets without permission please.
     
     

    1,970 downloads

    Updated

  3. SexLab Disparity V12 2018-11-22

    SexLab Disparity is a universal system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that.
     
    It's completely non-intrusive, and highly-compatible. How does it work?
     
    SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes.
     
    SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on.
     
    SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods.
     
    Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. And the script load is pretty minimal. (You can adjust it for more or less frequent updates if you like).
     
    Please read the quick-start instructions lower down.
    It's simple, but it's not necessarily obvious at first!
    There is some stuff you just NEED to know first.
     
    Requirements:
    SexLab 1.62+ Devious Devices Integration 4.1+ SKSE, SkyUI  
    Explicit Support for:
    SexLab Aroused v28b Milk Mod Economy (any 2018+ version)  
    Works well with:
    SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data  
    About this version:
    This version is number 12, and I'm calling it a beta, but should be pretty solid. However, it has had zero testing out there in the wild, so I await reports. There is a "known bug", in that the tool-tips say that health/stamina/magicka buffs are a percentage. They aren't, they're absolute values. It's likely that in the future, I will change it so they really are based on a percentage of base value. You might see some messages mentioning "FWB". The FWB prefix is used throughout the CK, shows up in the papyrus logs. You could probably run this on SE, if you have DD for SE, but I haven't tried, so I'm going to say it's not compatible.  
     
     
    Quick Start Guide
     
    If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting.
     
    When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots.
     
    The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting.
     
    Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same...
     
    If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space.
     
    There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway.
     
    At the top of each column is a sub-master slider that controls the strength of effects from this input.
    By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way.
    You must change the slider to something other than zero for the column to have any effect.
     
    Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value).
    These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT!
    From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied.
    The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction.
     
    e.g.
    Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge).  
    What does this do?
     
    With a range of From 1.0  ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0
    Values below that will have no effect - they're smaller than From.
     
    As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger.
     
    To sum up:
    With From 1.0, To 2.0
    Any breast size below 1.0 will have zero effect.
    Any breast size of 2.0 or greater will have full effect.
     
    But this still does nothing! Yet...
     
    Because you didn't pick any of the modifiers below From .. To.
    Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide!  
    What will this do?
     
    Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina.
    Negative values in the modifiers = debuffs, and positive ones equal buffs...
    Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range.
     
    In modifiers, negative is bad, positive is good. Always.
    Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever".
    But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value or something.
     
    Now, let's suppose you put From and To, the other way around...
     
    Set From to 2.0 and To to 1.0
     
    Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%.
    So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina.
    Which is silly, but it's just an example.
     
    So the ordering of From and To is very important.
    The From value is always the one that applies no effect, and the To value is always the one that applies full effect.
     
    It makes sense when you want to set a buff for small breasts, that increases as they get smaller.
     
    e.g.
    Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0  
    Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower.
     
    As every screen is pretty much the same, you now know how to set up everything!
     
    Almost...
     
    There's a page called Limits... and it's different from the others.
     
    What does it do?
     
    Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied.
    So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal.
    Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%.
    These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus.
     
    So negative and positive values can cancel out. 
    But in some cases, you'll add large values of the same sign together, and a big number will result.
    Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right?
    Well... that's not quite how Skyrim works, but pretty close.
     
    That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health.
    You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application.
     
    What about buffs and debuffs from other mods? How does SLD interact with them?
     
    SLD doesn't stick its fingers into other mods. It doesn't disable their effects. However, most mods will let you disable their buffs or debuffs, though sometimes the options to do so are strangely named, or hidden in a debug menu, it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods write to it directly instead of using an effect
     
    At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values.
     
    I plan to write a full guide for this, but for now, I hope this is enough. Use the forum thingy if you have questions.

    1,010 downloads

    Updated

  4. Bad Ends: Executions [11/2/18]

    In an attempt to make a more grimdark Skyrim, the guards will now choose a prisoner at random from the dungeons and publicly execute them.
     
    -Includes all hold capitols except DLC and Winterhold
    -Can include the player if they are in jail 
    -Can include NPCs put into the jail as long as they aren't a guard. (player must be present in jail at the start of the event)
     
    I've tested this as much as one person can and ironed the biggest issues out but there are definitely going to be problems, so don't use this on an important save. 
    -Quest NPCs in jails should be ignored but I may have missed some.
    -Changes to towns might mess with civil war questlines, but probably nothing game breaking.
    -No follower support at the moment.
    -Small animation things and NPC pathing are buggy, there's no way to completely get rid of that.
     
    Prison Overhaul compatibility
    -This is still being tested with POP but seems to work on a basic level.
    -Bad Ends scenes will not start while player is in a POP scene.
    -Does NOT work with the markarth/winterhold jail added by POP. 
    -Seems to work randomly with the altered winterhold jail.
    -Load Bad Ends AFTER POP or some scenes the NPCs will not be able to walk. 
     
    MCM
    -Reset: Use to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection
    -Min hour and Max hour: Between these hours, the guards will be able to execute somebody. This will happen whenever player enters a valid town, or according to settings if they're in jail.
    -Minimum hours between events: Executioners will hang around for this long before being able to choose another victim. 
    -Chance of events in jail: The percent chance that executioners will come into the jail and pick somebody. Only checked if player is inside the jail cell, but will only choose player if they are actually arrested. This is checked every ~3 seconds during the valid hours, so set it very low if you want any decent chance of them not showing up! 
    -Chance Player will be chosen: Self explanatory. Player has to have been arrested and in the jail. If there are no other prisoners inside, they player will always get chosen.
     
    Version 0.2:
    -A lot of script fixes, mainly dealing with scenes not starting after the first instance
    -Some pathing fixes
    -Added a MCM button to reset the scenes (use if nothing is starting when it should be, or if the NPCs are stuck. Will stop the scene and restart the whole process including NPC selection
    -Added SOME compatibility with POP. See above.
     
    Requirements
    -Zap 8.0+ and all its requirements. (untested with earlier versions. 7.0 might work, 6.0 probably not.)
    -FNIS
     
    Suggested but not required
    -Populated city and populated prison mods. I added a few NPCs to jail but not many.
     
    Credits
    -T.ara for all the Zap resource pack
     
     
     

    2,379 downloads

    Updated

  5. Skyrim Adult Celebrities (NSFW NPC appearance enhancer)

    Summary
     
    This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality.
     
     
     
    Features
     
    Whiterun Hold
    improves the appearances of 12 vanilla NPCs Aela the Huntress (weight 100) Camilla Valerius (weight 100) Carlotta Valentia (weight 100) Fianna (weight 100) Gerda (weight 60) Irileth (weight 100) Jenassa (weight 100) Lydia (weight 100) Nimriel (weight 100) Olfina Gray-Mane (weight 85) Saadia (weight 100) Uthgerd the Unbroken (weight 100) adds 30 custom NPCs 3 mercenaries (can be hired as followers) 4 officers (may arrest the player for crimes) 23 other NPCs (mostly just walk around and look pretty) adds 2 new buildings The Lustful Reaper's Cabin Order of the Uninhibited Falkreath Hold
    improves the appearances of 10 vanilla NPCs Angi (weight 100) Astrid (weight 100) Gabriella (weight 100) Hert (weight 100) Narri (weight 100) Nenya (weight 100) Rayya (weight 100) Selveni Nethri (weight 100) Tekla (weight 100) Valga Vinicia (weight 100) adds 2 custom NPCs (mostly just walk around and look pretty)  
     
     
    Lore
     
     
     
    Issues/Incompatibilities
    conflicts with mods that alter the following exterior cells: Wilderness (6, 2) Wilderness (6, 1) Wilderness (5, 1) Wilderness (-14, 5) Wilderness (-14, 4) conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference) loading this mod into a saved game will cause some bugs  
     
     
    Requirements
    latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE  
     
     
    Recommendations (IMPORTANT: may cause minor issues when not installed)
    NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions  
     
     
    Optional Recommendations
    Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio  
     
     
    Installation
    Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.002, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.003, and Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.004, and place all of them in a single common directory. Extract Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Skyrim Adult Celebrities (Base File) [Part 1] v#.#.#.7z, and install. Download the file Skyrim_Adult_Celebrities_(Base_File)_[Part_2]_v#.#.#.7z. Install the archive file you downloaded in step 8. Download any or all of the following files: Skyrim Adult Celebrities (Whiterun) v#.#.#.7z Skyrim Adult Celebrities (Falkreath) v#.#.#.7z If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod after installing them. Install the file/s you downloaded in step 10. (if necessary) If asked to confirm overwrite, choose "YES" or "YES TO ALL". (if necessary) If other NPC overhaul mods are installed, use any mod manager/organizer to move the following .esp files below the .esp files of other NPC overhaul mods in the load order: Skyrim Adult Celebrities (Whiterun).esp Skyrim Adult Celebrities (Falkreath).esp Activate all .esp files beginning with Skyrim Adult Celebrities..., making sure that Skyrim Adult Celebrities (Base File).esp is above the others in the load order. (optional) Download and install Skyrim Adult Celebrities (Whiterun) [Alternate Face - Aela the Huntress] v#.#.#.7z. When asked to confirm overwrite, choose "YES" or "YES TO ALL". (highly recommended) Start a new game in Skyrim.  
     
     
    Notes & Warnings
    NSFW, adults-only mod not for the faint of heart intended primarily for aesthetic purposes and not necessarily for added functionality not exactly lore-friendly, unless you use your imagination requires at least 4GB of free space in the hard drive where Skyrim is installed may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution please install this mod after installing other NPC-appearance-modifying mods to avoid potential bugs please install this mod before starting a new game to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed.  
     
     
    Possible Bugs and Troubleshooting (NOTE: usually solved by starting a new game)
     
     
     
     
    Credits
     
     
     
    Other Downloads
     
    Skyrim Adult Celebrities (BodySlide Presets) v1.0.0.7z
     
     
     
     
     
     
    Other Mods
     
     

     
     

     
     

     
     

    11,145 downloads

    Updated

  6. Monoman's Mod Tweaks

    Monoman's Mod Tweaks
     
    Description
    This is a collection of tweaks to various mods I've made to add features I thought would be nice. I claim no credit for any of these files. All credit goes to the original mod authors. Please note that I'm not looking to create hassle for myself or other mod authors. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to 'take over' maintenance of any mod. I'm already oversubscribed. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number. 
     
    ====================================================
     
    Aroused Nips
    Aroused Nips 1.1.2 By TanookiTamaTachi
     
    Changes:
    Frostfall integration - Nipples will get harder (bigger) the colder you get. MME integration - Nipples will get bigger the more full of milk your breasts get (MME - Your nipples swell and tingle) Rolling average for player nipple size for smoother changes Adds some Npc comments (but needs more, maybe you can help?) Added Import/Export settings for PapyrusUtil Settings are automatically imported on new games/clean saves
      Purpose:
    Because.
     
    Requirements:
    PapyrusUtil
     
    Problems:
    Make sure you "Build Morphs" in bodyslide
    You should also set AlignHeapAllocate=1 in CrashFixes.ini
     
    ====================================================
     
    Barefoot Realism
    Barefoot Realism 0.8 by cytochrome_p450
     
    Changes:
    Added a pain stagger volume slider to the pain menu Added option to disable spell notifications to the debug menu Added SexlabNoStrip keyword exception for ankle chains. Footwear with this keyword should now equip over ankle chains (DD boots, Being a cow hooves, etc) Added Import/Export settings to the debug MCM page. Requires PapyrusUtil.  
    Purpose:
    Prevent non-Skyrim Npcs from adding a bounty to the player and alerting the guards. (Stop the neighbors calling the police). Pain sound was very loud IMO with no way to turn it down. Slider defaults to 50% which sounds about right in my setup.
     
    ====================================================
     
    Bathing In Skyrim
    Bathing In Skyrim 1.11 by mzin
     
     
    Changes:
    Dirt is now applied as a race menu overlay. So your character can be filthy and covered in cum at the same time now \o/ Search for an empty overlay slot begins at slot 12 This is to preserve SlaveTats slots. If the number of overlay slots is less than 12 the search begin at slot 0.  Bathing removes cum from your body. Cum will be removed gradually if SCO is installed.  Bathing will not remove devious devices.  You can no longer bath while wearing suits or heavy bondage (armbinders, yokes, straitjackets).  Sex makes you dirtier depending on the number of actors involved. Creatures double the effect.  Dirt starts off slightly transparent and increasingly becomes opaque the dirtier you get.  Adds the concept of character shyness - Optional.  Adds several mod events that modders may use to forbid bathing and punish the player for trying to bathe when forbidden.  Vanilla Sexlab cum script replacement that disables the clearing of cum when swimming within a 5 second interval - Optional.  Fixes issues around Npcs losing their dirtiness Import/export settings for PapyrusUtil added A few small fixes Texture sets the same as SL Cum Overlays. Install extra sets into '\Textures\mzin\Bathe\Setx'. 2 files are needed for a complete set: DirtFX.dds & FilthFX.dds. A random set will be picked when you get dirty. If you add or remove a texture set you need to 'Re-detect texture sets' in the MCM. If you are removing a set you should also 'Remove All Overlays' before removing the set. I'm not aware of a huge number of dirt textures. There are 2 with the original mod and there's this retexture on the nexus: https://www.nexusmods.com/skyrim/mods/68380/. If you know of any more textures for BIS let me know. And if there's a texture aficionado out there who would be willing to convert the textures to dedicated head/hands/body/feet textures to reduce the texture seams I'd be willing to modify the script to apply them  
    Purpose:
    Because it needed to be done.
     
    Installation:
    Just overwrite existing files. Should be OK to add mid-game. If you are using an older version of BIS you should disable and re-enable the mod in the MCM after updating. 
     
    Requirements:
    RaceMenu or possibly just NiO (not sure)
    A free overlay slot in all slots (Face, Body, Hands, Feet )
    PapyrusUtil - https://www.loverslab.com/files/file/484-papyrusutil/
     
    If you are using SlaveTats I'd recommend getting it's tweak too. You can find it on this page. Of course you should read it's description too!
     
    Problems:
    If you have problems getting the overlays to show or they are only showing on certain areas (Head, hands, body, feet). Try changing RaceMenu's NiOverride.ini to 14 (or more if you like) overlay slots. Also make sure bEnableFaceOverlays is set to one. If you have problems with the overlays disappearing try the SlaveTats tweak further down the page. 
     
    For Modders:
    There are several mod events if you need to hook in:
     
    ====================================================
    Hydras Slave Girls
    Slave Girls 826 by hydragorgon
    Changes:
    Simply removes the MCM  
    Purpose:
    The Mcm serves no purpose that I can discern but it takes up a valuable Mcm slot, so I removed it. It was probably a placeholder for future expansion that never happened. This is a modified version of bearcanos modified 'reduced chatter' version which can be found here: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/?do=findComment&comment=1606895
     
     
    Installation:
    I think it's ok to add mid game but you should probably clean your save after adding it. 
     
    ====================================================
     
    Loot And Degradation
    Loot And Degradation 1.31 by isoku
    https://www.nexusmods.com/skyrim/mods/55677
     
    Changes:
    Simply changes the 'Temper Cost Multiplier' MCM slider to have a greater granularity.  
    Purpose:
    I found that tempering was really expensive and couldn't reduce the cost anymore as the multiplier had a minimum limit of 0.25. The slider can now be set as low as 0.01 but note that the minimum cost is 20 gold because of the formula in the background. Currently I'm not sure if just changing this slider is enough. The formula itself may need to be changed. 
     
    Installation:
    Just overwrite. Should be OK to add mid-game. 
     
    ====================================================
     
    Rape Tattoos
    RapeTattoos 1.4 by xj47
     
    Changes:
    Added separate slider options for: chance of tattoos for player, NPC and Zaz slave NPCs. Added separate tattoo fade time sliders for player, NPC and Zaz slave NPCs. Added separate toggles for permanent tattoos for player, NPC and Zaz slave NPCs.  
    Purpose:
    Since rape mods mainly focus on the player I found that my character ended up covered in tats while npcs might only have one or two and they would normally have faded out by the time they get another one. With this tweak you can have zaz slaves get tattooed permanently while normal NPCs can have a longer fade time than the player character to try to keep things balanced and interesting. FYI - Paradise Halls slaves are also members of the Zaz slave faction. 
     
    Installation:
    Just extract the archive over your existing files. Or if you're using MO create a new mod that overrides the original mod. Should be OK to add mid game. 
     
    Important:
    If you are going to use rape tattoos you should also download the SlaveTats tweak found on this page. Without it you will find that your inventory will get locked periodically and it will get worse as the game goes on and more NPCs get tats. This fixes that problem. (also saved my sanity). Credit for the fix goes to WaxenFigure. 
    ====================================================
     
    Requiem - Passive Armor Training Tweak
    Requiem - The Roleplaying Overhaul v.1.9.4.1 by ogerboss
    https://www.nexusmods.com/skyrim/mods/19281
     
    Warning!: This tweak is only intended for use with version 1.9.4.1 of Requiem!
     
    Changes:
    Makes armor equipped in any slot contribute to passive armor training. Vanilla only counts circlet, hair, body, hands and feet slots. This allows you to train armor skill with bikini armors etc...  
    Purpose:
    Armor training was going way too slow for my liking because most of the time it wasn't training at all because the armor slots I was using didn't count. This tweak makes all armor slots count towards training. Any new slot added contributes 0.02 towards skill gain. For reference hands, feet and body slots provide 0.05, 0.05 and 0.35 respectively towards skill gain so I don't think it'll be overpowered but at least you'll get something for wearing that steel bikini thong. Armors should only contribute once towards skill gain. Eg: if a body armor occupies body, forearms and calves slots it will still only contribute 0.35. The trade-off is that evasion skill gain from clothing is reduced. 
     
    Installation:
    MUST be installed on a new game. Install and load after requiem.esp. And I'll reiterate that this is only for Requiem 1.9.4.1. I haven't gotten around to updating to 2.0 (and I might never by the looks of it) because a lot of my favorite mods haven't had their compatibility patches updated. And the scripts ARE different between 1.9.4.1 and 2.0 so they're not compatible.
     
    ====================================================
     
    Sexlab - Cum Overlays
    Sex Animation Framework v1.62 by Ashal

     
    Warning:
    This tweak is STILL very much in ALPHA!
     
    I would consider the mod pretty solid at this point
     
    Changes:
    Changes Sexlab cum effects from magic effect shaders to Race Menu overlays. Option to make Npc cum persistent. You can set separate cum timer sliders for Npcs, followers & Zaz slaves Random cum texture set selection. Set the opacity of a cum texture set in the Mcm  
    Purpose:
    This allows cum to coexist with magic effects and other overlays. See the screenshot. Bathing In Skyrim dirt + Sexlab cum + Oakflesh spell all playing nice together. Rejoice filthy mage sluts of Skyrim! \o/
     
    With vanilla sexlab when you change cell the cum effects attached to Npcs is often forgotten. This mod makes cum on Npcs persistent. There's another mod that does this but I think it only works for followers. This works for all female Npcs. 
     
    Random cum texture sets. If an Npc has no cum effect a random cum texture set is selected to be applied. If an Npc already has a cum effect then another texture from the same set will be applied. This is to keep things varied. This mod does not include any texture sets. Texture sets need to be installed into: '\textures\Sexlab - Cum Overlays\Setx'. The dds files go directly into the set folders. There shouldn't be any subfolders beyond the 'Set' folders. Texture sets MUST replace all 33 vanilla texture files for it to be considered by the mod. If a replacer hasn't got 33 files then you could perhaps fill the blanks with files from other mods or vanilla sexlab. Install sets in order. Ie: first set into the 'set2' folder, second set into the 'set3' folder etc. Do NOT install a set into 'set2' and skip a folder to install into folder 'set4', If you change any of the sets folders (add/remove sets) then you should use the MCM option 'Re-detect sets'. If you are removing a set you should 'Remove All Npc Overlays' first! You do NOT need to install all sets or any sets at all really for the mod to work.
     
    I need your help to find good cum replacer mods that contain a full or nearly full set of replacement textures. Remember there should be 33 files. Please post if you know of any. 
     
    Installation:
    Should be OK to add mid game. 
     
    Uninstallation:
    If you want to uninstall or clean save SCO you should 'Remove All Overlays' in the Mcm first to be on the safe side.
     
    Requirements:
    Sexlab (duh)
    PapyrusUtil - It's included in Sexlab but you should make sure you have the newest version - https://www.loverslab.com/files/file/484-papyrusutil/
    RaceMenu or possibly just NiO (not sure)
    A free overlay slot in all slots (Face, Body, Hands, Feet or possibly just Body and Face for this tweak)
    Set Sexlabs own cum timer to it's maximum and let SCO handle cum expiration
     
    Cum Texture Packs:
    SexLab Quite the Sperm Replacer 5 By QuiteUnfortunate - https://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/
    SexLab Cum Textures Remake + Slavetats 1.2.5 By Vacaliga - https://www.loverslab.com/files/file/2968-sexlab-cum-textures-remake-slavetats/
    Insane Cum Retexture 1.0.1 By Mr. Wick - https://www.loverslab.com/files/file/5943-insane-cum-retexture/
     
    If you are getting some pausing while cum textures are being applied you should try running the textures through Ordenador - https://www.nexusmods.com/skyrim/mods/12801/
     
    If anyone knows of any other good cum re-textures let me know. I now think a full pack is actually 26 files but I need to investigate and the mod still expects 33 files so...
     
    ====================================================
     
     
    SlaveTats
    SlaveTats 1.2.3 (2016-09-23) By murfk
    Warning! 
    I've become aware of issues around Slavetats tweaked v1.1 and Rape Tattoos. If you are having problems try reverting to waxenfigures fix or try version 1.2. I need to look into this more when I get some time
    I've been using 1.2 for a while now without issue.
     
    Changes V1.2:
    Removed restrictions on clear_overlay() from version 1.1 Restricted synchronize_tattoos() to slots 0 - 11 Restricted _available_slot to slots 0 - 11 Also includes WaxenFigure's menu lock fix. The original can be found here if needed: https://www.loverslab.com/topic/93707-continual-menu-locking/?do=findComment&comment=2158065  
    Purpose:
    Restricts SlaveTats to access only overlay slots 0 - 11. Place any permanent overlays your character might have (scars, warpaint, freckles, etc) in slot 12+
     
    Installation:
    Should be ok to install and revert to the original if needed. 
     
    ====================================================
     
     

    6,136 downloads

    Updated

  7. The Erotic Bard

    Dance music for the popular TDF Prostitution Mod. I chose great lore friendly Music with some style. Worth a download if you use the TDF Prostitution Mod.  Just open with mod organizer and set data directory till all sets  good. You must  enable custom music in the TDF  MCM menu for it to play. 

    989 downloads

    Updated

  8. Arousal Based Breast Adjuster for Oldrim CBBE (ABBA)

    A simple little script for the CBBE body that changes your character's Breast size based on their arousal level.
     
    NB: you will need recent updates for BodySlide and RaceMenu. In addition to this you need to tick "build tri morphs" when building outfits/body
     
    I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
     
    NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
     
    Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
     
    Requirements:
     
    CBBE  (be sure and install the racemenu morphs plugin too)
    BodySlide
    Racemenu
    Sexlab
    Sexlab Aroused Redux
     
    Credits:
     
    All of the above
    The ZAZ guys for some mod assets
    Ousnius for looking at my code
    All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
    The Godess Dibella!
     
     
    One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!

    924 downloads

    Updated

  9. Devious Rubber Masks: Rebirth!

    Devious Rubber Masks: Rebirth!
     
     
    [ DESCRIPTION ]
    A redone version of Devious Rubber Masks created for the new DD framework, with extra masks/suits that weren't in the original mod!
    It was created because Nothing Doing had sorta abandoned the original Devious Rubber Masks mod, and because of this, I had taken over the project, with his blessing.
    The other reason was due to his custom scripts being incompatible with the new DD framework.
     
     
    [DESCRIPTION FROM NOTHING DOING]
    Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework.
     
     
    [ WHAT YOU GET ]
    - Rubber masks for Disney princesses, characters from from Mass Effect, and several others.
    - Lockable items removable with standard Devious Devices keys.
    - Rubber bodysuits to match the masks, vaginal/anal plugs and devious corsets
    - When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed.
    - Masks cannot be removed when wearing a collar. Remove the collar first to remove the mask.
    - Special powers granted by the Disney items - Will be implemented on a later date.
     
     
    [ HOW TO GET ]
    Use Additemmenu to obtain the masks or by using the console search "rubber mask", then you can "player.additem" them directly into your inventory.
     
     
    [ INSTALLATION ]
    After downloading, open the .7z file with the FOMOD-supporting mod organizer of your choice.
     
     
    [ REQUIREMENTS ]
    The latest versions of
    - Devious Devices Assets
    - Devious Devices Integration
    - Devious Devices Expansion
    - SexLab Framework
    - SexLab Aroused Redux
     
     
    [ KNOWN ISSUES ]
    I tested these with the UNPB body and with the UUNP-UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a modeller, so I cannot fix this.
    Custom scripts have been abandoned, because I do not know how to create and/or modify them. Any help on this would be appreciated!
     
    [TO DO LIST]
     
    - Add more masks + suits when I can.
    - Fix any bugs that may occur.
     
    [ CREDITS ]
    - User619 for a vast majority of the masks, and some full suits. (
    - diegoforfun for some player models EXCEPT Diana Allers (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2)
    - LordVandheer for the Diana Allers player model -(http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
    - LT@3DM for the Hatsune Miku mask.
    - Shadowtroop for the Tali armor.
    - Nothing Doing for his original mod!
    - SelosTeef for the awesome screenshots and the pony mask resizing.

    1,847 downloads

    Updated

  10. Kona Kai Island by DJ Red Rad

    TES V Mod - Kona Kai Island (Teaser Trailer) Ultra HD 4K 2018 ❤️
     
    Travel to a new exotic location
    How do I get to the Island? 
    Go to the Dawn star Area there you will find a new boat.
    Description
    Kona Kai is a tropical Island for The Elder Scrolls V Skyrim. The Island is located in the Sea of Pearls.

    Features: 
    Tropical Island (With LOD) 
    New Ladies (With CBBE Body)
    Tropical plants etc 
    and much more. 
    Disclaimer 
    This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with 
    the talented mod authors mentioned in the hall of fame. 
    The rest are free modding resources. 
    Credit 
    Caliente - CBBE Body
    R18Pn 08 - Lingerie Set for CBBE or 7BSeveNBase UNP by NPR
    FoxCafe Resources by fox
    Garnet - Shabby Furniture
    Melt in the Mouth - Sweets Resources by Elza
    Arab art resource by Leodoidao
    StudioCD Projekt RED - creator of armors/textures 
    Witcher 2 Models: TH3WICK3D1, lord0fwar - conversion 
    Oaristys- (Modding resources) 
    Tamira and mr_siika - Modding resources, 
    Ga-Knomboe Boy - GKB Green Trees (Modding resources) 
    Resources for modders by Runspect 
    Hyperactivechild, Blakflag - Landscape Textures 
    MarkusLiberty (Markus Janson Tellmann) 
    LoneArchtect

    568 downloads

    Submitted

  11. Frost Manor by DJ Red Rad

    Teaser Trailer! New YouTube channel! ❤️
     
    Skyrim Mods - Frost Manor by DJ Red Rad (Epic Teaser Trailer) 2018 ✔️
     
    Description
    Christmas came early ladies & gentlemen a new cozy home for your gaming pleasure! Frost Manor is a special home for players. It was created in the spirit of the Season. Not only does this mod add a unique home for players to enjoy, it also adds the special gifts and sweets to some of the merchants in Skyrim. 
     
    Authors Note
    I want to donate to this site soon & I'm still getting donations, that is so kind but guys & girls don't have too with just a subscription to my YouTube channel it's enough. Love the fans! Thanks for the support, cheers to a bright future together. I plan to give back to the community in a major way. 
     
    Where can I find the house?
    North East of Loreius farm, check the photo in the slideshow.
     
    Features
    Beautiful home
    All crafting stations 
    Candy cane sword 
    Candy cane bow 
    Stable & horse called Frost
    Custom Soundtrack
    Chocolate Cake
    Fruit Cake
    Large variety of sweets
    Beautiful custom rugs
    Special lights and lanterns
    Beautiful statues 
    and much more
    Where can I buy the special gifts and sweets
    Solitude Radiant Raiment
    Solitude Winking Skeever
     
    Lore Story
    Once upon a time, a happy family lived in Frost Manor. The parents spoiled their kids with many gifts and sweets. The father was a hard working blacksmith and the mother worked as a bartender in the Winking Skeever in Solitude. They would often leave the kids alone. The parents became too trusting. The father Jim made many enemies as he became a very prominent figure in the land of Skyrim. He became rich when the civil war exploded he reaped so many profits and highly benefited from the civil war. Many witches and warlocks that lived in caves like skeevers cursed Jim's family. Jim's step sister, Jezabel which was the black sheep of the family always envied Jim and his success. Jezabel lost it all due to her addiction to skooma and her love for necromancy drove the family away. One day she confronted Jim and begged him to let her live in Frost Manor. Jim refused and said the house was full. Jezabel then slept in the stable with the horse and would often stalk Jim's family, one day she had enough and burned with rage, she decided to kill Jim and take the house for herself. She went inside ready to kill Jim only to find the kids at home sleeping. She then tied the kids up and they woke up near the fireplace, she told them to tell her where Jim was or she would kill them and steal the house. The kids refused to cooperate so she burned them all. She then waited for Jim and Diana inside the house and when they arrived she surprised them and burned them too. Her rage and madness drove her to insanity she is now the owner of Frost Manor, unless a brave soul defeats Jezabel and brings true justice to Jim's family.
     
    Disclaimer 
    This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with 
    the talented mod authors mentioned in the hall of fame. 
    The rest are free modding resources. 
    Gymnopedie No. 1 Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons By Attribution 3.0 License
    httpcreativecommons.orglicensesby3.0
     
    Credits
    StudioCD Projekt RED 
    Oaristys (Modding resources) 
    Insanity Sorrow - Modding resources
    Melt in the Mouth - Sweets Resources by Elza
    Lolicept Resources by LOLICEPT
    Garnet - Shabby Furniture 
    Melt in the Mouth - Sweets Resources by Elza 
    Tamira and Stroti - Modding resources
    Paintings and Frames by Artisanix
    Resources for modders by Runspect 
    Rug Resource by yourenotsupposedtobeinhere
    A Festive Christmas by Absinthe
    Blary modding resources
    Modder's Resource Pack by Oaristys and Tony67
    Modder's Resource Pack - The Witcher Extension by Oaristys
    FPI Experiment Pack 1 by The Fuzzy Physics Institute

    296 downloads

    Updated

  12. No More Kids.

    No more kids.
    Intro 
     
    Basically, it adds a script to child actor to disable while the player is in the same cell as them.
    It has a MCM to disable this for 100 seconds so you can do quests as needed.
    It has an issue on load game when you change cell fast where it'll crash game (rare).
     
    I made this as a part of Devious followers for clear reasons, so decided to make it, it's own mod cause of it's potential bug/mod incompatibilities.
     
    Any problems let me know, I may continue work on this to make skyrim as kid free place as possible while making sure the main quests aren't lost.

    288 downloads

    Updated

  13. The Whiterun Gate House

    Whiterun Gate House
     
    Dear Community:-)
     
    This mod had a long story, as it has been VERY, VERY HARD to realize it.
    Yesterday I finally restarted this project and I could suddenly handle it,
    and in between, it´s ready to be played:-)
     
     
    You can use this mod as a player´s home or as  another  location for some BD/SM.
    The second floor is nearly free and the mod is very "fresh" with lot of place.
    IDEAL FOR POSITIONERS and CK enthusiasts as well:-)
     
    Or you play it how it is for now. Updates will of course follow.
     
     
    I please you to let this custom work  on LoversLab ONLY - thank you!
     
     
    You need skyrim and ZAP 8.0/-plus. 
    ZAP 7 works too !!! , but some (furniture-) items will not be accessible in that case.
     
    This mod takes a customized-house-mesh of skyrim, that got it´s huge changes. And then it has been put to the top of the whiterun entrance-gate in that way,
    so that you have a load-free, new place by using some few "stairs up" inside your city-gameplay.  It´s a very decorative mod and it creates a perfect expansion
    for the existing whiterun-world.
     
    Enjoy and have FUN!
     
     
     

    1,679 downloads

    Updated

  14. Immersive Plugs Sound Mod

    Hello,
     
    I've made a little moddification to the sounds of Immersive Plugs by pchs.
    There are two file. SoundMod.zip, will not overwrite anything from th original mod. Immersive Plug.zip should be used to overwrite the main mod.
    (Don't use both it's pointless)
    You need the original mod for both!
     
    video of it 
     

    660 downloads

    Updated

  15. Bannered Mare Immersive Sexual Playground V. 8.0

    Bannered Mare Immersive Sexual Playground
     
     
     
     
    Dear Community!
     
    Because this mod was quite beloved in the past, I also made this version for Zap 8.0 and higher.
    You have to play with ZAP 8 or higher because lot of the meshes are taken from the ZAP resource.
    If not, you will have holes in the ground and holes in the walls.
     
     
    Contence:
    3 new characters with their unique hair, one internal jail faction, a special trap with release, depending on NPC movement and a bunch of free usable ZAP furnitures and smart furnitures are waiting for you. You also will have a more nice decoration of the whole inn, water bondage area, 2 very cute pools  and a lot of different cages and furnitures. If you steal things downstairs, you may be get in arrest. You can´t "sleep" your time in jail "away", pay attention!
     
     
     
    You can play this mod with quest-mods of your choice that take advance of zap-furnitures.
    Whiterun city-area got also some furniture that can be used as well.
     
     
     
    Because of a total crash in some month ago, this mod got completly renewed.
    The green water-fog effects and  falling glitter-effects I´ll add later again.
    I´ll also add some zap 9 furnitures in future.
    There are not the same furnitures like in the past but some more will come with updates.
     
    Enjoy!
     
     
     
    Dependencies:
     
    skyrim/update/dragonborn/dawnguard/ZaZ Animation Pack 8.0 / 8.0 plus
     
     
     
     
     
     
    IF you play with "ModWhiterun" , you can exchange that mod ´s esp with my edited one (download), because I changed some tree´s positions and it´s much more better suiting. Also the flowers around the market-place had to leave because there is a complete new market place with a different well and custom pillories now. 
     
     
     
     
     
     
     
     

    5,889 downloads

    Updated

  16. Sexlab Amorous Adventures 3.2.1 Aggressive Animation Fix

    After spending a whole day investigating why Sexlab Amorous Adventures is playing aggressive animation even with restrict aggressive animation on. I finally found the fix! Turns out AA use its own tagging system and it doesn't discriminate consensual animations and aggressive animations. This simple patch took me about 3 hours to make if you count all the hassle to make compile work without all the weird errors. 
     
    Enjoy and cheers!
     
    Requires Amorous Adventures 3.2.1 and Sexlab 1.62.

    935 downloads

    Submitted

  17. Creature Framework en Castellano

    Traducción de MOD Creaure Framework al Español con el MCM pero sin scripts
    Se actualizarán los scripts después
     
    Explicación de Autor:
     
    Este es un framework que permite a otros modders proporcionar fácilmente reemplazos corporales e integración con SexLab y SexLab Aroused. Este mod no hace nada por sí mismo, pero otros mods pueden engancharse a él.
    El framework se encargará de los cambios de cuerpo para las escenas de sexo de SexLab, y la excitación de SexLab Aroused, pero ninguno de los dos son necesarios.
     
    Requrimientos:
     
    SKSE (1.7.3 o más nuevo) JContainers (3.2.0 o más nuevo) PapyrusUtil (incluído en SexLab Framework) SkyUI  
    Modos que utilizan Creature Framework:
     
    Bad Dog's Bruma Creatures Bad Dog's Immersive Creatures Bad Dog's Vanilla Critters Big Sexy Cats Faallokaar V2 Horny Creatures of Skyrim Horny Werewolves of Skyrim Mihail Undead Werewolves More Nasty Critters (SLNC es ahora un componente de este) More Nasty Critters: SLAL Edition SexLab Werewolves Sexualized Blaze Sexualized Vampire Lord  
    Créditos:
     

    172 downloads

    Updated

  18. Sexy Standing Stones

    This mod changes up the Standing Stones to be a bit more... sexy. A long and detailed description below:
     
    Why would you even do this?


     
    How do I activate the Standing Stones?


     
    What are the exact benifits?


     
    How to install:


     
    Questions you might have:


     

    952 downloads

    Submitted

  19. Sexist Guards Español

    Traduccion para el mod Sexist Guards
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/2959-sexistderogatory-guards-npcs-and-player-comments/
     
    Si hay algun error por favor avisenme.

    195 downloads

    Updated

  20. Dibella's Blessings - Naked Gameplay

    DIBELLA'S BLESSINGS
     
    ===================
     
    What are you, some kind of barbarian? Don't care for armor?
    -- Quintilius Sextus, Imperial Legion
     
    You must be crazy or supremely confident to go walking around with no clothes on...
    -- Haelga, Riften
     
    This one wonders - do you have no clothes, or just like the feel of the wind?
    -- Zaynabi, Caravaner
     
    -------------------
     
    Be a Dibellan zealot! Fight and survive without the need for armor!
     
    It is indeed, another naked gameplay mod.
     
    Turn the effect on in the mod config menu and:
    * You will have a constant armor bonus effect to protect you. Its power depends on your Speech skill.
    * Level up the speech skill as you take hits, as well as its usual increases.
    * You may wear whatever armor or clothing you like as decoration, they will provide no protection.
    * Light and heavy armor skills will not increase.
    * You may select additional blessings from the mod config menu to replace the enchanted gear you're not wearing.
    * The power of these blessing also depends on your Speech skill.
    * Every 20 ranks in speech will unlock another blessing slot.
     

    3,489 downloads

    Updated

  21. Secret Ships

    Secret Ships
    The Emma May And The Bloated Float
    Lot of time ago, I saw the zap-pack on nexus.
    It has been exposed with that nice area on the
    ships and I wanted to play with that existing mod.
    But inside the pack I have never seen such a location
    and so I decided to integrate the beautiful ships of Oblivion
    into skyrim. The Oblivion ships are so much cute, that I went on
    to convert the existing meshes and I created doors and load-doors
    for this mod to become true inside of skyrim. So this mod is indeed a
    resource for ship-modding.
     
    The mod contains two ships for now:
     
    You can visit the "Emma-May", that name I grabbed from the "famous" "Emma-May Activator" of Oblivion,
    that at the same time got to be a new resource for handcuffs and restraint-poles inside of ZAP. The original pole is also
    overtaken, but I let the file static, as it has a very complicated animation, that I could not realize inside of skyrim.
    But on the other hand, this resource spent some new stuff and it gave me the power to create this mod.
    "Emma May"  is now a fine zaz-furniture extension for skyirm !
     
    The second ship got it´s name from the sign, that I found inside the Olivion-folders, so called "Bloated Float".
    I had in mind that this has to be a taverne and I found all suiting interieur inside of Oblivion. Beside, I found the 
    ceiling- candeliers and I added another complicated candle-holder to get more Oblivion-feeling. All stuff, that is used
    to implement such ship-mods, is inside of this pack and you are welcomed, to change or start with  an own mod with this stuff.
     
    Inside of the taverne, you will meet 4 new npcs that are innkeeper, barde and two guards, as they can lock you away if you attack them.
    The way out of the prison or gibbet is more hard than in normal prisons. You can not "sleep" the prison-time away, as the bed is not supporting that function!
    The locked doors have their keys....
     
    This mod is an eyecandy and brings back little atmo of the times of Oblivion.
    You can "quick-travel" to that place or simply strole along the sea, and suddenly you will see the silouhette of the ships.
    The "bloated-fload" has also a coc-marker for "hard-travel".
     
    Future plan is, to make the girls "horny" (sexLab-dialogue-quest (next update)) and I want to check out my first quests for furniture-experiments with this mod.
    Another idea is the addition of a ship as a player´s home. My question is where to put it??? As I prefer "whterun-city" as beloved area, I may be willing to put one of that boats
    under the cliffs of the dragonsreach, into the water-pools...ggg (I´ll visually check that out, soon).
     
     
    The download is existing of two files: The Secret Ships  and an override-mod against grey-faces for a CBBE-installation. If you have unp-body-models, you stay with only the main pack. Install it and everything should be fine. But if you play with CBBE-Version, you can go ingame and look, if the faces are okay, if not, you can try the override pack then. If this won´t succeed, you only can clean out the mod-loading order or reinstall skin-textures...the best choice is, to delete the facegeomdata inside of the texture- and mesh - folder and create new face-data by the creation-kit. For normal, the mod should show up correct face-tints.
     
    New npcs:
     
    Blue May (Innkeeper)/BOSS
    Jo May (Barde)/BOSS
    Sue May (Guard)
    Zoe May (Guard)
     
    This characters are unique and can´t be killed. Don´t steal things, buy stuff if you want. Rent a room/bed. They have night resting time and they are using the furnitures...
     
    The mod is not ready but I decided to upload it because you may not like to wait any longer.
    The nif-files are not all checked up, for now (this will be solved with a next update)...and that can cause CTD´s for now.
     
    WARNING!!!
    It is possible, that the mod causes 1 or 2 times behind each other a CTD while playing inside the cell-area !!!
     
    Enjoy!
     
     
    This mod is created by using ZAP 8.0 plus.
     
    A rich series of pictures can be watched here, but some furnitures and cages bave been changed:
     
    https://www.loverslab.com/topic/91926-lost-ghost-ships/?tab=comments#comment-2138613
     
     
     
     
     
     
     
     

    3,073 downloads

    Updated

  22. Village Stocks

    Introduction
     
    This is a small addition/alteration to ZaZ Animation Pack. I took the stocks from the excellent ZaZAP and altered the furniture and the animation a bit so that the victim would be sitting straight, sort of like here.
     
    I also placed the stocks across some of Skyrim's villages: Dragon's Bridge, Rorikstead, Karthwasten, Riverwood, Ivarstead and Shor's Stone. I run Expanded Towns And Cities and tested that the placement makes sense both with and without the mod.
     
    This is a new bit of furniture and the mod doesn't change any original ZaZ stuff.
     
    Installation
     
    You'll need the original ZaZ Animation Pack. Use Mod Organizer or copy the mod files into your Skyrim/Data directory. Don't forget to run FNIS after installing/uninstalling the mod!
     
    Future Plans
     
    This is part of my quest to make Skyrim feel more like a tough medieval life simulator  I might expand this into some sort of an alternative punishment system for petty crimes that don't warrant the player being dragged off to the hold capital dungeons. Stole a sweetroll? A couple of hours in the stocks, perhaps with some tickling or bastinado. And so on.

    997 downloads

    Submitted

  23. Aroused Vampirism

    Summary
     
    This is a leightweight vampirism mod which is based on arousal instead of game time. Your powers grow weaker or more powerful depending on how aroused you are.
    Low arousal means stonger powers; when highly aroused, your powers are useless. As an additional weakness, standard healing magic and potions will not work on you, you will have to use your Vampiric Drain power or feed on someone to heal up. The catch is that this will increase your arousal. Health regeneration is also disabled. Besides this, the mod remains relatively simple and only makes a few changes to the vanilla powers. It features an MCM that provides a few options, including one that makes you a vampire.
     
    Details
     
    Powers:
    Vampiric Drain
    Moved to Restoration school Skill experience when using it Ineffective on undead Base damage/healing 10, increased by 5 by the Apprentice, Adept, Expert and Master perks of the Restoration tree Novice perk will reduce casting cost  
    Vampire’s Servant
    Changed to a Conjuration spell with a magicka cost and casting time Duration 120 seconds Base maximum Level of 10, increased by 10 by the Apprentice, Adept, Expert and Master perks of the Conjuration tree Novice perk will reduce casting cost  
    Other powers were left untouched.
     
     
    Effects of Arousal:
    0 to 19 = no effects, Embrace of Shadows and Vampire’s Seduction available
    20 to 49 = powers are 20% weaker, Vampire’s Seduction available
    50 to 69 = powers are 50% weaker, spell cost +25%;
    70 to 89 = powers are 80% weaker
    90+ = powers are 100% weaker, incoming damage +20%
     
    These debuffs can be turned off in the MCM (Requires 1.1)
     
    Custom Races:
    Any custom race based on Race Compatibility should be compatible. Custom races not based on Race Compatibility are only compatible if Cosmetic Mode is on. (Requires 1.1)

    942 downloads

    Updated

  24. Start video replacement

    Just a replace for the starting video (gay content).
    I think there is no harm to the game. It's just loading at the start of the game before loading.
     
    It's having 14s duration. Preview is here:
     
    V1 :
    Your browser does not support the HTML5 video tag.
    https://www.dropbox.com/s/ts8jl0m9t0n15xq/BGS_Logo.mp4?dl=0 V2 :
    Your browser does not support the HTML5 video tag.
    https://www.dropbox.com/s/fis7fmehhate4ea/BGS_Logo V2.mp4?dl=0 V3 :
    Your browser does not support the HTML5 video tag.
    https://www.dropbox.com/s/0mzvdzd4nek873w/Start video replacement 3.0.0.mp4?dl=0  
    Backup  your original "BGS_Logo.bik"!
     
     
    The different versions aren't updates, just another version. 
     
    Install:
    Put the "BGS_Logo.bik" of the zip-file into your  Skyrim\Data\Video folder.
     
    or
    Install with MO just normal
     
    or
    Install with NMM just normal. I do not use NMM. I guess you should replace. Think! it will REPLACE your original BGS_Logo.bik!
     
    Uninstall:
    Replace my BGS_Logo.bik with your stored BGS_Logo.bik in ..\Skyrim\Data\Video folder
     
    or
    Uninstall the mod with MO
     
    or
    Uninstall the mod with NMM. I don't know, if NMM will restore the original BGS_Logo.bik. If not save your stored BGS_Logo.bik in ..\Skyrim\Data\Video folder.
     
    Upgrade/Downgrade/Change the versions:
    Make an Uninstall of the version you don't want to have anymore like described above, than install the other version you would like to have as described above or restore your original BGS_Logo.bik.
     
     
     

    210 downloads

    Updated

  25. Barefoot Realism

    Introduction
    Prisoners and slaves are usually forced to go barefoot and this is true in the Elder Scrolls universe as well. Remember slaves in Morrowind or those prisoners dragged through Skyrim by the Thalmor?
     
    I often start my roleplaying runs on the bottom of society, as a runaway slave/prisoner or a poor peasant and have always been upset at how it was way too unrealistic. Dressed in rags, barefoot and penniless, my character can run across Skyrim as fast as a shod one without any consequences and buy/sell items at normal prices without the merchants batting an eyelash. Whatever happened to no shoes, no service?
     
    This mod tries to add a touch of realism to this experience. Feet now get dirtier (using SlaveTats) depending which surfaces the player has been walking on and can be washed by wading in a stream or using a spell. This isn't a cosmetic change, either: the player's speechcraft skill is affected by the dirtiness of their feet. There's also an option for merchants to refuse service to barefoot characters in cheap clothing or all barefoot characters. Innkeepers will also refuse to rent rooms to people with dirty feet.
     
    A kidnapped noble girl with pampered feet now won't be able to run away from those bandits easily. Every surface has a different roughness level which influences the chances to step on something nasty and stagger, stopping the character for a bit and alerting everyone to their presence. Worse even, just walking barefoot slowly accumulates feet pain, slowing the player down. The pain heals slowly over time, but don't expect to be able to walk even from Riverwood to Whiterun without moderate pain by the end of the trip.
     
    Luckily, the character's feet will get tougher over time and at higher levels the player will be able to even sprint across gravel without letting out so much as a whimper. Feet toughness decays over time, though, so it may well be back to square one after a year of shod life.
     
    The only good side to this mod for now is that being barefoot adds 10 to the character's sneak skill.
     
    Finally, ever wondered how those ZaZ/DD ankle irons managed to fit over your character's massive boots? There's also an option to unequip boots or shoes when the character's ankles are shackled. That barefoot fettered girl won't be able to just loot some boots off of a dead soldier to ease her ordeal.
     
    All of this is powered by a highly customizable (via MCM) and slightly overengineered mess of exponential decay functions and thresholds.
     
    This is a rather early version, so don't use it on saves that you value. I've been using it for a couple of years and decided to release it to the world since it mostly seems to work, but I've only added MCM customization recently, so it could be broken.
     
    This mod isn't really gender-specific, but I've only tested the dirty feet SlaveTats textures on female feet.
     
    Installation and requirements
     
    Requirements:
    SKSE SkyUI SlaveTats  
    ZaZ Animation Pack / Devious Devices are not a hard requirement: if either are installed, the mod detects their leg irons (keywords zbfWornAnkles/zad_DeviousAnkleShackles) as having an option to block footwear.
     
    Bathing In Skyrim is also a soft dependency: when the player washes, their feet become clean too. I couldn't find a good way to hook into the BIS washing process, so currently the mod resets feet dirtiness to 0 whenever the BIS dirtiness global decreases (which only happens when the player washes). So if the player is clean and washes again, this won't reset the feet dirtiness -- but if the BIS dirtiness is >20% and the player washes, then it will.
     
    The dirt textures work with female CBBE (by default) and UNP (download the file BarefootRealism_UNP_(merge only!).zip and overwrite the base mod's files with it).
     
    Installation:
    Copy the files to your Skyrim/Data directory or use Mod Organizer. There's nothing really specific about the installation and there's no FNIS required for now.
     
    Roadmap / future work
    Stuff I am currently working on/planning to work on for the mod. Priority is mostly based on how much people want it and whether it's a severe gameplay-impacting bug, as well as how much fun I'd have working on it.
     
    High
    Textures for other foot types (SoS/UNP Special (?))
     
    Medium
    Cleaning/water detection inconsistent with some areas not being detected as water.
    Some sort of a cloak spell to add dirt tattoos to NPCs around?
     
    Low
    Tear out SlaveTats hard dependency and switch to NiOverride instead.
    Refactor the scripts and move stuff out from OnUpdate and into OnEquip/Unequip
     
    Advanced Details
    This is the maths that powers the mod. I'll also describe the effect of the default settings. You don't really need to read this, unless you want to customize your experience.
    Barefoot Realism adds 3 parameters/skills to the player, all ranging from 0 to 1: feet dirtiness, roughness and pain. They're stored in 3 globals: PlayerFeetDirtiness, PlayerFeetRoughness and PlayerFeetPain and are the only bits of player state. You can modify them with console commands to back them up if you are going to delete the mod, for example.
     
    Dirtiness
    Barefoot Realism can detect the surface the player is walking/running on, which lets different surfaces have different dirtiness levels. In addition, BR also detects the location type the player's in. The reasoning behind this is that a stone floor in someone's house will be much cleaner than the stone floor in a random dungeon.
    Here are the default surface dirtiness levels:
    Stone: 0.2 Dirt: 0.4 Mud: 1.0 Wood: 0.2 Grass: 0.3 Snow: 0.1 Carpet: 0.05 Gravel: 0.2 Water: -5.0 The default location dirtiness multipliers are:
    Home (any owned interior): 1.0 Mines/prisons (dungeons with "Mine"/"Prison" in the name): 1.5 City (exterior): 2.0 Other dungeons: 2.0 Wilderness: 2.5   
    The total surface dirtiness is
    surface dirtiness * location dirtiness multiplier
    In addition, if it's raining, the dirtiness is multiplied by 2.
     
    The feet dirtiness tends to the total surface dirtiness: it's logical that the player's feet won't get dirtier than the actual surface the character's walking on.
    Dirtiness per step = (total surface dirtiness - feet dirtiness) * multiplier If the feet are dirtier than the ground, the multiplier is 0.0005 and if they're cleaner, the multiplier is 0.001 (so accumulating dirt is faster than cleaning it off by walking on a clean surface).
     
    The water dirtiness level is negative: the player can run around in some water sources (like the streams in Whiterun's Cloud District that they can still get to very often) to decrease feet dirtiness or use the Wash Feet spell near/in a body of water (waterfalls etc, the bodies are the same as defined in iNeed) to clear the dirtiness completely.
    There are 5 spells draining Speechcraft and SlaveTats tattoos applied to the player's feet at different dirtiness levels: 0.0 (Speechcraft -10), 0.03 (-20), 0.1 (-30), 0.3 (-40), and 0.9 (-50).
     
    At feet dirtiness > 0.25, innkeepers will refuse to rent rooms to the player.
     
    Roughness and Pain
     
    Different surfaces and location also have different roughness levels and again, to get the total roughness level, both are multiplied:
    Stone: 0.4 Dirt: 0.2 Mud: 0.1 Wood: 0.2 Grass: 0.1 Snow: 0.7 Carpet: 0.05 Gravel: 1.0 Water: 0.05 Home: 0.1 Mines/prisons: 1.2 City: 1.0 Other dungeons: 1.5 Wilderness: 1.5  
    Feet pain accumulates per step as well. The formula is:
    pain multiplier * (total surface roughness / (feet roughness + 1)) ^ pain exponent The default pain multiplier is 0.01 and the exponent is 4.
     
    This might be a bit overengineered, but the idea is that the pain increase dramatically decreases when feet roughness is greater than the total surface roughness. Let's say the feet roughness is 0 and the player is walking around Whiterun (location roughness 1.0, surface roughness 0.4 for a total of 0.4). Then, with the default settings, the pain increase is 0.01 * (0.4 / (0 + 1)) ^ 4 = 0.000256 per step or 0.256 per thousand steps. If the roughness is 0.4, we get 0.01 * (0.4 / 1.4)^4; 0.067 per thousand steps. If the roughness is 1, we get 0.016.
     
    Feet pain decays constantly at a default rate of 0.25 per game day. So at a roughness level of 0, a thousand steps around Whiterun will take a whole game day to clear and at a roughness level of 1, it will take about 1.5 hours to clear, presumably faster than accumulating them.
     
    The feet roughness increases every step by a roughness multiplier (default 0.1) * the pain increase incurred. So by default, it accumulates 10 times slower than the pain. The roughness also decays at a default rate of 0.005 per game day (50 times faster the pain), so it will take 200 game days for fully trained feet to return to the 0 level.
     
    Stagger Chance
    Staggering by stepping on a pebble or a twig is a way to immediately slow down the player. It also emits a detection event, alerting enemies to the player's location. The stagger chance per every step is:
    0.1 * e ^ (stagger exponent * feet roughness) * movement modifier * total surface roughness The default stagger exponent, -4.6052, has been calibrated so that at feet roughness of 0 the stagger chance (before applying movement/surface modifiers) is 10% and at the roughness of 1 the stagger chance is 0.1%.
     
    The movement modifier depends on whether the player is running (1.0), walking (default 0.25), sneaking (default 0.1) or sprinting (default 2.0).
     
    With these defaults, a player running on a stone road (roughness 0.4) in the wilderness (roughness 1.5) will have a 6% chance of staggering every step (about every 15 steps). If she's sprinting, the chance becomes 12% (about every 8 steps). If she decides to save her feet and step off from the road into the dirt instead (roughness 0.2), she has a 3% chance of staggering (about every 33 steps) if running and 6% if walking.

    4,683 downloads

    Updated

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