Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. procian

    Not sure what's wrong here.

    probably a broken cc trait.
  3. The UI is in AAF now, Home key then Delete key to see Stats mode or Enter for more detailed display.
  4. worik

    Skyrim lesson number 86.

  5. Halstrom

    Advanced Animation Framework

    Believe me when I say the issue you are experiencing are related to animation packs, overlays and other patches. NOT AAF itself. I experienced a few of the issues you have had through repeated testing of different versions of AAF I've found no difference, the only way I fixed stuff was by wiping and uninstalling a lot of old stuff, to the point where I got my NMM so broken it was impossible to have working again despite multiple reinstalls and updates. I had no choice but to wipe everything and change to MO2 to return my game to functionality. Nicely said, currently there are a lot of issues relating to the updates of Leito's and SavageCabbage's animation packs mostly caused by incorrect installations of xml files meant for the older packs. We are collaborating behind the scenes on Discord a lot more than people see here. The system will have so many cool features eventually but that means it has a huge web of how all the xml stuff interacts. We are all so busy on our pieces of the puzzle that most updates aren't going to cause issues now. It's more problems like format changes in Animation packs etc. I lot of this stuff took shortcuts in the early days to basically make it functional for users and test what we could do so now we are experiencing growth with more modders doing smaller fringe stuff and we need to make the rsources the frame work uses more future proof and bulletproof.
  6. The otter race works lol
  7. lxfc545

    [Starbound] Anime Ahegao Emote

    "Anime Eyes for Humans" He did say use an anime-esque replacer. lol This one should do well.
  8. Anyone know an programs get rid of those dups? I have so many from FG
  9. howlwind

    Yiffy Age of Skyrim

    I happened to try the female Nord (I always play male characters), and the female tail is HDT enabled. So I did look at the mesh attributes and compared them between the male and female lycaios tails, and this is what I found: maleTailLykaios femaleTailLykaios The maleTailLykaios seems to refer to a BGED at AuxBones\Tail\Tailproject.hkx, but doesn't have an HDT Havok path.
  10. I have the latest version of WW and the latest version of TS4 but these aren't appearing anywhere in game. I tried installing, re-installing; I do know how to install mods, as I have a lot of CC in my game and my fav mod is basemental. Please help
  11. necrontyr525

    Inari Tails HDT

    it uses slot 40, so equipping one should overwrite the tail i think? or do you end up with 2x tail syndrome?
  12. yes esc, mod configuration, cursed loot, miscellaneous options, shaky hands and adjust the chance i keep mine at 5% just to keep things interesting.
  13. Remove FNIS XXL and install regular version FNIS, update generating files, it worked for me.
  14. Now that I re-read your original post, I see you are talking about the "Chance modifier for plants and mines" in "Escape Options". This scales the chance you set on the right: the basic key drop chances. You can't set the modifier above 1.0, so the chance from plants is at most what you have on the right. Just in case there might be confusion: the key drop chances do not scale with the event chances. They are completely different. The key drop chance is a flat chance for all containers, and are configured under "Escape Options", in the column to the right of the "Modifier for plants and mines". However, there is another plants/mines modifier on the first page of the MCM, which is the one for events. This can be scaled above 1.0 The event chances, for plants/mines, common containers, and boss chests, etc, are for detrimental effects, and modify the detrimental event chance that is also set on the first MCM page. Event chances have no bearing on key drop chances, but it is events that are disabled by quests, not key drops. If you want 100% key drop from plants, you need to set 100% key drop and then set the modifier to 1.0 However, you may not see keys in every plant, even at 100% key drop, with plants and mines modifier 1.0 That is normal. There is a cooldown for key drops, so even at 100%, you won't see them in every container. You can go a long while without finding one.
  15. nx0408

    Phillip the Talking Horse

    I'm very impressed with your "series of talking creature followers." By the way, are you interested in adding a special idea to your project? It's about changing the relationship between the creature and the owner. to become a woman married to creature, or to become a sexual slave to creature. change the relationship, change the dialogue. I think it'd be a lot of fun.
  16. nx0408

    Tirk the Horny Riekling

    I'm very impressed with your "series of talking creature followers." By the way, are you interested in adding a special idea to your project? It's about changing the relationship between the creature and the owner. to become a woman married to creature, or to become a sexual slave to creature. change the relationship, change the dialogue. I think it'd be a lot of fun.
  17. Turns out there is no need he already has it up here in LL It is number 7
  18. You propably mean the plant modifier. What about (general) key drop chance? It's a different slider. And each one, special keys, restraint, chastity, piercing keys have their own weights.
  19.  I'm very impressed with your "series of talking creature followers." By the way, are you interested in adding a special idea to your project? It's about changing the relationship between the creature and the owner. to become a woman married to creature, or to become a sexual slave to creature. change the relationship, change the dialogue. I think it'd be a lot of fun.

  20. I've been searching everywhere and I'm not sure I've seen anyone talk about creating unique HDT profiles for followers. My basic goal is for well endowed followers to use an exaggerated physics profile, and for slimmer followers to use a toned down physics profile. Is something like this even doable using xml profiles as shipped, or would I have to get a little more complicated and use different skeletons for different followers? Or am I going about this wrong and there's a really easy way I'm missing? I understand manipulating the hdtPhysicsExtensionsDefaultBBP.xml, but I just can't find any information on using unique profiles per follower...
  21. red3dred

    [Starbound] Sexbound API

    Nope, that's intended behaviour. There is no default natural use of sex-enabled beds from NPC's. That's why the "Naturally Horny" mod exists.
  22. I can't find a good Darksouls animation mod, so i decided to try and convert it from the actual game myself first of all, I'm a very stupid person and I'm trying to use blender see if i can use it to convert animations but after many days i still can't seem to get it to work. Is there a guide that I missed that teach you how to do this kind of work? I have Darksouls game's skeleton and animation file found online and Skyrim SE's skeleton and animation.
  23. Shiori栞

    The Drug Den

    OMG! I have been playing Sims 3 cuz it's... better, but when I see something like this I dam-sure consider going back to Sims 4.
  24. well my DCL worked fine month ago..I just reinstall the whole thing. Then I found this bug.anyway,hope upgrade fix this
  25. Henzo_HYP

    Lintra the Spearmaiden

    i've already done that and the add animation process run smoothly without any error, and i also didnt update the behavior using FNIS but the follower still stuck like a mannequin. i use NMM to install my mods, i already extract Lintra's archive and take the .lis file and then archive it again without the .lis file so i can use NMM to install her. this is my data path for the NMM in case i use the wrong path, DATAPATH = 'D:\Games\Nexus Mod Manager\Skyrim\Extracted and Installed Mods'.
  26. I haven't used this mod in awhile, but I've been reading the wiki for it. Is the planned "Adventuring Slave" content the same as the implemented "Master as follower" feature once you reach a high enough disposition, or were there plans to expand on this further?
  1. Load more activity
×