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SexLab SE - Sex Animation Framework v1.66d - 08/29/2026
By Ashal
Skyrim SexLab SE/AE (SSL) v1.66d
An adult animation framework
This version of SexLab is for Skyrim Special Edition / Anniversary Edition
For the old LE version, click here
IMPORTANT Note on downloads:
For Skyrim Special Edition (1.7.104, aka AE) use SexLabFrameworkAE_v166d.7z
For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z
AE and GOG versions also require latest version of Address Library (available here)
Only the latest version is supported. 1.5.97 version will not be updated.
To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions.
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 2.3.1 OR NEWER
Address Library for SKSE Plugins
Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI SE REQUIRES VERSION 5.0 OR NEWER
An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
See: https://github.com/eeveelo/SexLab
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
Ashal
Additional Scripting:
osmelmc
SKSE Plugin:
h38fh2mf
Ashal
Animations:
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Mithos
Blac945
Zynsch
TDA
Zynsch
Bleagh
PanicForever
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Audio:
Lovers with PK
Setekh
Mesh/Textures:
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
Localization:
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
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2932633 downloads
Updated
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Lily IVDT vD Voicepack
By agent_perry
Improved Lily Voicepack for SLOVE IVDT (Intelligent Voiced Dirty Talk) vD
Adds over 13k speech + tags (vD exclusive) + captions across 46 nsfw categories, 13,365 speeches in total.
More speech for mundane tasks coming soon!
What is vD and how is it better than vB?
Lily ( Temperament: Cool, Mature, Dirty Talk: Medium, Broken Talk: N/A , Victim Talk:Low, Dominant Talk:Medium )
- Voice traits: English, British accent, Mature
- Confident and dominant. Always enjoys what's happening, even if forced
- In victim scenes, ridicules her attacker and above all, his ability to satisfy her
- Enjoys femdom scenes, calls herself mommy in that context but equally enjoys everything else
Preview
Known Issues (README)
20 downloads
Updated
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PDA(Player Death Aftermath) Addon - BETA 0.2.4
By The new guy1
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. # PDAA Addon — Experimental Outcomes for Player Death Aftermath An unofficial standalone addon for Player Death Aftermath. This is an experimental beta release created for testing, feedback and development. It adds original aftermath scenarios while keeping PDA itself untouched and separate. ## Current Experimental Outcomes
### Registrar Experiment
A necromancer investigates the player's consciousness, memories and remaining
free will through a sequence of examinations, reanimation tests and choices.
The experiment can lead to different outcomes depending on the player's
responses, including cooperation, resistance and silence.
### Troll Outcome Death -
A brutal two-branch scenario currently available through the PDAA Addon MCM
GURO - NECRO
### Mudcrab Outcome
A short experimental outcome in which the player is defeated by a simple
Mudcrab.
### Silver hand Outcome — Alive
A scene with a pet dynamic, a Trainer and a Werewolf name Wolfy are you owners.
you are defeated and now live in a tiny cage, the silverhands found a good use for you helping them to keep his werewolf calm.
### Silver hand Outcome — Death
A scene where you have been put to rest by a silverhand and they bring your corpse as a trophy
NECRO
## Current Status ## Requirements ## Installation ## Important - This addon is adult-only. - Use a disposable save while testing. - The current release is not officially integrated into PDA's live death flow. - The addon may change when PDA's external-outcome API becomes available. - Please include your Skyrim version, MO2 profile, load order, Papyrus log and reproduction steps when reporting problems. ## Support the Project If you enjoy this addon and would like to support its development, you can help me keep building it. Donations are completely optional this will ever be free, but donations help support continued development, testing and new outcomes. Support me on Ko-fi: https://ko-fi.com/thenewguy1
Great comments, ideas and feedback also helps a lot, Thanks!
Provide Image of the scenes also helps me keep the mod page cool
CHANGELOG 0.24
CHANGELOG 0.2.3
CHANGELOG 0.2.2
CHANGELOG 0.2.1
1839 downloads
- cannibalism
- bad end
- (and 8 more)
Updated
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(MME) Milk Mod Economy Extensions
By s709
MME Extensions
Release status: 1.1
Main requirement: Milk Mod Economy (and its requirements)
IMPORTANT: Skyrim SE/AE 1.7.9.9 is not yet supported.
Full Requirements & Recommended Setup:
Requirements & Recommended Setup
Milk Mod Economy Extensions modernizes and expands ed86's popular Milk Mod Economy with reactions, animations, new gameplay events, OStim support, and optional AI-powered Skyrim.Net integration.
Everything is OPTIONAL and adjustable through an in-game MCM.
Make Milk Maid gameplay feel more alive, reactive, and a little more shameless.
Key Features
Optional, but major, Skyrim.Net integration gives nearby NPCs AI-generated voice reactions, actions, and semi-intelligent roleplay around Milk Mod Economy gameplay. Drinking milk, even straight from the tap, can increase a Milk Maid's milk level, temporarily inflate her breasts, raise arousal, and trigger moans, animations, notifications, or reactions. Skyrim can occasionally decide you need more milk whether you agree or not. Opening treasure chests can magically force you to drink milk, while Milk Maids may develop cravings and help themselves periodically. Inns, bars, palace dining areas, towns, and cities can trigger nearby characters to drink milk and experience the associated erotic effects. Men may become visibly aroused, while women may become wet (use Dripping While Aroused mod) Milk Maids who remain completely full for too long may eventually take matters into their own hands and milk themselves. Arousal caused by milk is designed to feed into other arousal mods, potentially triggering their own animations and events. Nearby Milk Maids react as they become heavy, full, milked, or fitted with questionable milking equipment. Blacksmiths, Alchemists, and Court Wizards can modify your slot 32 chest armor with hidden milking equipment or kinky, milk-hungry tentacles, depending on their profession. Create new Milk Maids through a simple, erotic breastfeeding ritual. Supports the modern OStim animation framework while retaining existing SexLab support. Court Wizards can help reverse your Milk Maid progression after level 5, just in case things get a little TOO big. Omania compatibility adds pregnancy as another wonderfully questionable path toward becoming a Milk Maid. Get eggnant. Become a Milk Maid. Regret nothing. In short: MME still handles the milk. MME Extensions makes Skyrim notice.
Dynamic Milk Events
Milk isn't limited to something you deliberately drink anymore.
Depending on your MCM settings, MME Extensions can trigger milk-related events naturally while exploring Skyrim.
Treasure Chests
Opening a treasure chest may trigger a magical effect that forces the player to drink milk.
The milk behaves normally afterward, potentially increasing milk production, breast size, and arousal while triggering supported sounds, animations, notifications, and Skyrim.Net reactions.
The trigger chance can be adjusted through the MCM.
Location Events
Entering certain locations may cause a nearby character to suddenly drink milk.
Supported locations include:
Inns and bars. Palace dining areas. Towns and cities. Male characters may become visibly aroused, while female characters may become wet as the milk's effects kick in.
Towns and cities use a default 25% trigger chance with a 4-hour cooldown.
Milk Maid Cravings
Milk Maids may periodically develop cravings and decide to drink milk themselves.
This triggers the normal milk effects, including milk gain, breast growth, arousal, and any enabled reactions.
Default cooldown: 2 days.
Self-Milking
A Milk Maid who remains completely full for 1 hour without being milked may eventually decide to handle the problem herself.
Because apparently Skyrim has learned the dangers of procrastination.
Skyrim.Net Integration
Skyrim.Net is optional, but it is one of the largest parts of MME Extensions.
Major MME events can generate context-aware AI narration and nearby NPC reactions.
This includes both original MME gameplay and MME Extensions systems such as:
Drinking milk. Magical treasure chest milk events. Location-based milk events. Milk Maid cravings. Self-milking. Reaching 50% or 100% milk fullness. Becoming a new Milk Maid. Being milked. Breastfeeding another character. Wearing milking devices, parasite armor, tentacles, or restraints. Clothes coming off when breasts become too large. Other important Milk Mod Economy events. Depending on the event and your settings, reactions may include AI narration, NPC dialogue, notifications, sounds, or animations.
OStim and SexLab Can Coexist
SexLab is a master of the original MME and is needed for essential background functions and animations.
SexLab is also required by Devious Devices and other major add-ons in the MME ecosystem.
MME Extensions allows OStim to take over the animation side and interact with the OStim ecosystem instead.
Erotic Armor Modifications
Blacksmiths, Alchemists, and Court Wizards can provide some highly questionable improvements to your armor.
Blacksmiths can modify armor to accommodate big tits and install hidden milking equipment underneath, free of charge. More adventurous Milk Maids can have tentacles fitted underneath their armor by Alchemists or Court Wizards. The tentacles won't share their milk. Instead, they periodically sting and inject the wearer with an aphrodisiac that makes her even more... productive. Armor events can trigger notifications, sound effects, animations, and optional Skyrim.Net AI narration. Up to 10 modifications of each type. Unlocked through "Hey, there!" Try wearing TENTACLE ARMOR:
Tentacle Armor on Nexus Mods
Milk Maid Thoughts
Milk Maids don't necessarily stay quiet about their situation.
A recurring reaction system comments on currently worn equipment, Milk Maid status, or the suspicious absence of specialized milking equipment.
Depending on your settings, the system can periodically trigger:
In-game flavor notifications. Reaction sounds. Optional Skyrim.Net AI voice narration. Reactions can reference milking equipment, parasite or living armor, heavy restraints, breast fullness, or a lack of specialized equipment.
New Milk Maid Creation
New Milk Maids can be created through the existing "Hey, there" dialogue.
If the player has at least 1 milk available and the NPC is eligible, the dialogue can start a breastfeeding scene.
After the scene completes successfully, the NPC can become a new Milk Maid using MME's existing creation system.
Omania Integration
Omania adds another route into Milk Maid life.
Compatible pregnancy events can result in a character becoming a Milk Maid.
Get eggnant. Become a Milk Maid. Regret nothing.
Optional MME Settings
The FOMOD can optionally preload my preferred Milk Mod Economy settings.
These remain normal MME settings and can be changed afterward through MME's own MCM.
The recommended profile provides:
Natural milk production without mandatory Lactacid. Roughly daily milking cycles. Novice progression. 3BA-friendly breast scaling. 100% gush chance to avoid additional milking delay. The installer offers three startup profiles:
Easy MCM Defaults + Starter Items
Applies easier MME settings and grants a small one-time supply of milk and a milking cuirass so you can jump quickly into the mod.
If Tentacle Armor is installed, you can use that instead.
Easy MCM Defaults + No Starter Items
Applies the same recommended settings without starter items.
Keep Original MME Defaults
Leaves MME's original settings and starter behavior unchanged.
Installation
For the complete dependency list, Skyrim VR setup, BodySlide instructions, breast-scaling setup, optional integrations, and visual recommendations, see:
Full Requirements & Recommended Setup
Install Milk Mod Economy and verify that it works. Install its required dependencies. Install MME Extensions.zip through Vortex or Mod Organizer 2. Choose your preferred MME settings during the FOMOD installation. Enable MMEAlert.esp. Deploy or sort your load order. Start Skyrim through SKSE.
Source Code
GitHub - MME Extensions
Credits
Ed86 - Milk Mod Economy MinLL and contributors - Skyrim.Net CharmedBaryon and contributors - CommonLibSSE-NG Tetherball88 - Reference for OStim implementation GoodProvider - Reference for SexLab implementation
License / Permissions
Released under the MIT License.
Feel free to use, modify, redistribute, or build on MME Extensions under the MIT License.
Credit is appreciated.
Third-party dependencies and assets remain subject to their own permissions.
5577 downloads
- mme
- milk mod economy
- (and 4 more)
Updated
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JAILBANG - OSTIM EDITION
By Lauffey
Hello my dears…
JailBang is now available for everyone. No wall. Free.
This is a full port of SexLab to OStim Standalone. Serving time in jail is no longer just sleeping until you’re released.
When you accept your sentence, a guard comes in, locks the door, and takes his price. In shared cells, other prisoners and guards keep their own scenes running while you’re there. If you’re carrying a lockpick, it gets confiscated.
Everything is configurable in the MCM.
Requirements:
OStim Standalone + at least one animation pack - The mod will go after agressive animations frist
SkyUI
SKSE + Address Library
It works better with aggressive animation packs, but it has fallbacks so it still runs without them.
Future updates (for those under the Whispered Oath):
Days will pass one by one. If you’re sentenced to 10 days, sleeping will only count as a single day — every single day.
1, 2 or 3 guards will come in. it will be random
Guards will bring food and water each day.
And if there are other prisoners in the cell with you… well. You already know what happens.
Download is below. If you find any problem, tell me.
— Lirael
3105 downloads
Updated
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SexLab P+
By Scrab
SexLab P+
A high performance patch for SexLab fixing long standing issues and many improvements to bring SexLab to (and beyond) modern standards
Current optimizations and features:
Overhauled API to simplify integration into SexLab: Animations are now started through StartScene() functions, which operate only on Actors & Tags, interaction with sslBaseAnimation is no longer required Isolated API into new exclusive API scripts, properly splitting internal and external code: SexLabRegistry.psc, main API script to access animation related information SexLabThread.psc, a new interface script to interact with running SexLab threads SexLabThreadHook.psc, a blocking Hook interface to hook (synchronous) into SexLab threads SexLabStatistics.psc, an interface script to access actor statistics Improved Animation Selection: SLP+ is more strict with actor placement, you will no longer get animations with male actors in female positions, or a femdom animation with a dominant male Animations start within half a second or less Actors are expected to be placed instantaneously with a 99.9% precision in regards to their target location Expression functionality has been changed: Expressions now use only 2 profiles: Low and High (similar to BodySlide) The actual expression used by actors is chosen based on your current enjoyment 0 Enjoyment uses the Low Profile 100+ Enjoyment uses the High Profile Comparable to Bodies having a low/height weight depending on actor weight Added full, explicit, support for Futa Actors Any and all races are automatically recognized by SexLab (and have a RaceKey assigned to them) Removed restriction on available installed Animations, Expressions and Voices SexLab is now installed automatically on game start SLP+ includes its own manual match maker. You no longer need SL Matchmaker Improved SLs internal enjoyment logic. SLSO mods will work with SLP+ without a patch (SLSO itself is incompatible) crajjjj's Smooth Expressions is in-build into SLP+ CumFX Systems have been expanded with new textures, based on SCOE Expanded Voice Systems Voice Sets can now include a variety of additional voices used under certain criteria (such as muffled moans during Oral Animations) SLP+ also includes a number of exclusive voice sets, specifically made (by hired VAs) for this expanded system. Thanks to Vermillion for this SexLab now features its own UI overlay during scenes The UI gives extensive information on the currently playing scene Adds control over many features, such as an actors used Voice or the currently playing Scene Simplify mid scene control patterns (existing Hotkey controls have been removed) Expanded furniture Systems, overshadowing Furniture Framework
Compatibility:
SLP+ is backwards compatible with any correctly implemented SexLab mod Exceptions to this are mods that manually register animations into SexLab, such as SLAL or Estrus SLP+ is incompatible with any mod interacting with SexLab in an undesired way, including but not limited to: Directly calling internal functions that are not part of the public API Overwriting SexLabs scripts See Incompatible Mods | SexLab P+ Documentation for more information
Installation:
Beginner's Guide | SexLab P+ Documentation
API Guide:
API Reference | SexLab P+ Documentation
Requiremens:
SexLab SE Latest, independent of your game version RaceMenu Mfg Fix NG CorsshairRefHangFix
PPA - Procedural Penis Animations
A 3BA Body (CBBE 3BA, BHUNP, ...) SLSB Animations Packs Check the download page of your SexLab Animations if they provide a SLSB version Otherwise use the conversation patch, either from this Download Page or from the Discord (#slsb-pack-releases) You will also need the SLAL Packs for the conversions you installed Do not use SLAL itself Pandora Behaviour Engine Alternatively: FNIS / Nemesis Lovense API Optional, if you want to use Lovense Toys with SexLab UI Extensions (Temporary)
Version Support:
SLP+ is compatible with any version SLP+ supports, independent of which versions are supported by SL itself.
1.5.97.0 is compatible With minor limitations, such as no scaling support, which will not be addressed 1.6.1170 is primarily supported This version is stable, and recommended GOG is assumed compatible VR is being worked on SLP+ V2.17.1 should work with VR, but still requires testing Any other versions are not supported
---------------------------------------------
Some links if you want to support me:
Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord: Citadel
---------------------------------------------
Previous Changelogs:
443949 downloads
Updated
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Slap da Butt with Spank Tats
By fkt
Everyone deserves a good slap.
ATTENTION!!! Do not update to 2.1.0 on the current save!
ESP FE version of main Slap da Butt plugin was included. It can be incompatible with other mods.
Hello everyone!
This is my version of Slap da Butt SE script with integrated spank tattoos with Condition patch Basics and optional Reset Scaling patch
My simple script applies "Spanked01" tattoo from Spanked pack for Slavetats on PC with SlaveTatsNG functions.
Main script was improved for better NPC placing.
You can change "Tattoo Fade Interval" (time in game hours for tattoo alpha reduce for 20 %) and "Alpha Change per Slap" (tattoo alpha in % increse on slap) in MCM.
You need one free body overlay slot to add spank tattoo!
Requirements:
Slap da Butt SE 2.0.0 beta 1
Skyrim Script Extender (SKSE64)
SkyUI
Fores New Idles in Skyrim SE - FNIS SE / Project New Reign - Nemesis Unlimited Behavior Engine / Pandora Behaviour Engine Plus (use only one)
Address Library for SKSE Plugins
Mfg Fix
PapyrusUtil SE - Modders Scripting Utility Functions
SlaveTats
JContainers SE
RaceMenu
SlaveTatsNG
Spanked pack for Slavetats
Optional:
SexLab SE - Sex Animation Framework (only for SexLab Patch version)
8593 downloads
Updated
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sexlab Sticky Magic - A Cum Based Casting System
By tjpp
STICKY MAGIC
Cast with Cum instead of Magicka.
Sticky Magic turns Fill Her Up inflation into a spellcasting resource.
While your reserves last, spells cost inflation instead of magicka — the magicka bar simply never moves, and an empty magicka bar is no obstacle. Cast until you run dry, then refill the fun way.
A pearl-white resource bar overlays the vanilla magicka bar, matching its style (winged end caps and all). It shows exactly what you can afford: a cast-cost preview ghosts onto the bar while you charge a spell, droplets splash off it as you spend, and at high fullness the screen gains a soft vignette, droplets slide down the edges of the screen, and a completely full bar turns iridescent. Cancelled casts refund. Channeled spells drain smoothly. Everything is settled against the FHU pools silently — no phantom deflate sounds or animations while you cast.
Casting efficiency scales with your body. Four multipliers stack: arousal (SexLab Aroused or OSL Aroused), Sticky Mastery (a hidden lifetime-units progression that slowly improves your conversion, up to +20%), overcharge (98%+ fullness casts at bonus efficiency — the pressure works for you), and a post-scene charge buff (+25% for five minutes). Run the bar completely dry mid-cast and you're briefly Drained — sluggish and slow to recover magicka.
Harvesting gets you messy. Refills from Sticky Siphon and Seed Harvest coat your belly, chest and face with your CumFx texture set, building through four stages, fading on their own and clearing when the bar runs empty.
SPELLS
Ten spells, findable as tomes at court wizards and spell vendors (or via the Learn all spells button in the settings menu).
• Expulsion Nova (Destruction) — dump your entire bar into one blast: scaled AoE damage, a slow-motion burst, knockback, cum splats everywhere, and a full deflate show. Out of combat, your character physically expels everything.
• Sticky Siphon (Destruction) — a vampiric drain beam that converts a victim's vitality into inflation. Refill speed scales with the victim's race — a giant fills you like a fire hose, a skeever is barely worth the beam. Only males, or females carrying a load of their own, refill you. Dual-cast for 1.5x.
• Seed Harvest (Conjuration) — a 60-second shroud that harvests every enemy nearby into your reserves, scaling with crowd size and race. No damage. Same source rule as Siphon. Followers and friends are exempt.
• Sticky Mending (Restoration) — heal yourself using stored essence instead of magicka.
• Sticky Grasp (Alteration) — a bolt of clinging essence that glues a target in place.
• Pheromone Burst / Pheromone Panic (Illusion) — an intoxicating cloud that calms nearby enemies, or an overwhelming one that sends them fleeing.
• Essence Cloak (Destruction) — a chilling shroud that drains anyone in melee range.
• Slick Escape (Alteration) — become too slippery to touch for six seconds.
• Inflation Sense (Alteration) — a readout of your reserves, efficiency, and mastery.
Plus the Sticky Brew, a potion that inflates you to maximum — with a proper drinking animation.
Fully configured in game from the F1 menu (SKSE Menu Framework): conversion rate, arousal and overcharge bonuses, Nova damage, bar position, always-show bar, vignette, camera shake (off by default), cum overlays, drink animation, mod sounds, and a status readout showing the health of every integration. The bar hides automatically during scenes, in menus, and when empty.
REQUIREMENTS
• SKSE64
• Address Library for SKSE Plugins
• Fill Her Up 2.x (sr_FillHerUp.esp — hard master)
• PapyrusUtil
• powerofthree's Papyrus Extender
• SKSE Menu Framework 3 — the settings menu. The mod runs without it, but then settings can only be changed by editing the settings file
• PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not
INTEGRATIONS
All optional, auto-detected at load, and shown in the status readout at the top of the settings menu.
• PrismaUI — the full-featured bar (recommended): overlay styling, cast-cost preview, splash and drip effects, vignette
• TrueHUD — alternative bar via its special-resource API
• RaceMenu plus a CumFx texture set (SLACS) — cum overlays from the drain spells
• SexLab — scene detection (bar hiding, post-scene charge buff)
• SexLab Aroused or OSL Aroused — arousal-scaled casting efficiency
• Cum Swallow Needs — preferred gulp sound for the Sticky Brew (graceful fallbacks without it)
The mod respects FHU's own configuration: encumbrance settings, max-inflation slider changes (applied live), and per-race cum amounts all flow through.
INSTALLATION
1. Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, TrueHUD, both, or none).
2. Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot).
3. In game, press F1 and open Sticky Magic: everything marked required in the Status block should read green.
4. Buy the spell tomes from any court wizard, or use Utilities → Learn all spells.
SETTINGS
Press F1 and open Sticky Magic. Changes apply and save instantly, and apply across all saves. They are stored in Data/SKSE/Plugins/StickyMagic/settings.json, which can also be edited by hand.
Status — a live green/red readout of every requirement and integration, plus an overall Mod Status line. If casting isn't consuming inflation, look here first — anything red among the required entries means the core loop is disabled.
General
• Enable Sticky Magic (default ON) — master switch. Off means spells cost magicka normally and the bar hides.
Casting
• Magicka per inflation unit (5–100, default 25) — the exchange rate: how much magicka one unit of inflation is worth. Higher = your bar lasts longer; lower = casting drains you faster. At the default, a full 8-unit bar covers 200 magicka worth of casting.
• Arousal efficiency bonus (0–200%, default 50%) — at 100 arousal, each unit is worth this much more magicka, scaling with your current arousal. Does nothing without SexLab Aroused or OSL Aroused.
• Overcharge bonus (0–100%, default 25%) — extra casting efficiency while the bar is at 98% or fuller.
• Empty-tank debuff (default ON) — running the bar completely dry mid-cast leaves you Drained for 2 seconds (slowed magicka recovery and movement). Turn off for consequence-free casting.
• Nova damage per unit (10–100, default 30) — Expulsion Nova deals this much damage per inflation unit dumped. A full default bar at 30 hits for 240. Tune to your difficulty and load order.
Display
• Always show bar (default OFF) — show the inflation bar outside combat too, instead of following the magicka bar's fade. It still hides when empty, during scenes, and in menus.
• Fullness vignette (default ON) — the soft screen-edge glow (and edge drips) while the bar is above 90%.
• Bar horizontal / vertical offset — move the PrismaUI bar from its default spot over the magicka meter.
• Camera shake and rumble (default OFF) — camera shake and controller rumble on casts, siphon ticks, and Expulsion Nova.
Effects
• Cum overlays (default ON) — Sticky Siphon and Seed Harvest refills coat you with your CumFx texture set.
• Brew drink animation (default ON) — a brief third-person drinking animation when quaffing the Sticky Brew. Skipped in combat or with weapons drawn.
• Mod sounds (default ON) — the casting slosh, the Sticky Brew gulp, and the Nova splash. Spell sounds are unaffected.
Utilities
• Learn all spells — one click teaches all ten Sticky Magic spells, skipping any you already know. No need to shop for tomes.
• Reset to defaults — restores every setting.
Safe to add mid-save. To uninstall, drain your bar, save, and remove the mod — no permanent changes are made to your save or to FHU's state.
2586 downloads
Updated
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sosae Schlongs of Skyrim AE-NG
General Summary:
SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code.
The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs
=================ChangeLog=================
=====================How to use the new SOS=====================
New features:
DRAWING -
When an NPC loads, a draw is performed using the available addons to determine which addon that NPC will receive.
For males, addon distribution has been updated to guarantee a 100% chance of receiving an addon, using relative scaling. Female distribution logic remains unchanged.
If the sum of all available addons is less than 100% (primarily relevant for females), there is still a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the original SOS bug that forced a Schlong onto every NPC without respecting the total probability.
There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used.
1. SOS_ConcealingArmorMods.JSON
Armor pieces from mods listed in this file will have Slot 52 added in addition to Slot 32. NOTE: Only armor pieces that already use Slot 32 will be affected. This replicates the old SOS behavior, but without relying on internal data, and it is applied every time the game is launched.
If you want all armor from a specific mod to be concealing, add the mod’s filename on a new line in the list. Remove a mod from the list if you want its armor to remain revealing by default. If the document does not exist, it will be automatically generated with a basic list of common mods.
The keyword SOS_Revealing takes precedence over the list. For example, if Skyrim.esm is present in the list and another mod adds the SOS_Revealing keyword to Iron Armor, that armor will be treated as revealing in-game rather than concealing. If an armor piece has both SOS_Revealing and SOS_Concealing keywords, neither effect should apply.
2. SOS_AE.ini
These options define the default values used when generating the JSON data.
- **Enabled**: Indicates whether the addon is active.
- **Rank**: Equivalent to the rank system from the original SOS.
- **Chance**: The probability that an NPC will receive this addon.
These options set the default values for the JSON that is generated the first time the game is launched after installing the mod, or whenever a previous JSON file is deleted. This is useful if you want to apply bulk changes with a single setting — for example, assigning Rank 20 to every addon or setting Chance to 100.
JSON data can also be edited directly in the MCM and will be saved automatically. Gaussian Deviation introduces a small amount of variability to the rank distribution.
**SOS_SchlongEligibleActorMods is a Whitelist**:
- When set to **true**, NPCs belonging to mods listed in SOS_SchlongEligibleActorMods can receive a random Schlong other than NONE during random selection (probability is still respected).
- When set to **false**, the list functions as a Blacklist: NPCs from those mods will default to having no Schlong (NONE).
3. SOS_AddonData.json:
This file stores all addon data so it can be loaded in new games. It can be edited with a text editor or directly inside the MCM. Here you can view and modify the data for each addon, including supported races, enabled status, rank, probability, and the gender group that can use (or will visibly receive) the addon.
Some considerations:
1. For males, addon distribution has been updated to always guarantee a 100% chance of receiving an addon, using relative (weighted) scaling based on the configured probabilities. Female distribution logic remains unchanged: if the sum of probabilities for a given race and gender is less than 100%, there is still a chance the NPC will not receive a Schlong. This fixes a previous bug in SOS SE where even a 10% chance always resulted in a Schlong. If the sum of probabilities exceeds 100%, the values are weighted proportionally.
2. Data reading is very flexible as long as letters and floating-point numbers are avoided. Even if minor formatting issues exist, they generally do not cause significant errors in-game.
3. If -1 (or any negative number) is used for the rank, the rank distribution will be uniform.
If you see something like this in your JSON:
"undefined": [
"SPBAddonName123"
]
It means the gender globals inside the ESP/ESL for the addon “SPBAddonName123” are incorrect. This entry is mainly for debugging purposes. You can manually move the addon into the “female” or “male” group so it works correctly, provided you know which gender the addon is intended for.
The proper long-term solution is to review and fix the globals in the ESP. Addons left in the “undefined” group are simply ignored, but they can be moved into the appropriate gender group if needed.
4. SOS_ARMOR_override.JSON
This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example.
where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool
where revealingbool has this meaning:
true = Revealing
false = Concealing
5. SOS_SchlongEligibleActorMods.txt
This is a text document similar to SOS_ConcealingArmorMods.txt. It lists mods whose NPCs are eligible to receive a Schlong other than NONE during the random draw.
NPCs from mods that are not on this list can still receive a Schlong if it is manually assigned to them through the MCM. Eligibility is handled using a special keyword called SOS_NoneDefault, which is automatically added to the relevant NPCs when the game is launched.
In the INI you can choose whether this list functions as a Whitelist or a Blacklist.
6. Keyword SOS_NoneDefault
NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs).
7. SOS_NPC_Override.JSON
When you edit an NPC (or the player) through the MCM, the changes are saved to this JSON file. The file is created the first time you edit an NPC or the player.
This JSON is used to preserve NPC modifications across new games or after clearing all saved NPC data. Any NPCs stored in the file will be automatically reloaded. You can also edit the data directly in the JSON file if desired.
8. Bending:
The erection (bending) mechanic works as follows:
Using the keys defined in the MCM will raise or lower the Schlong. The Shift modifier is no longer required.
There are now four dedicated keybinds:
- Two keys control the Schlong of the actor currently in the crosshair.
- Two keys control the player’s Schlong directly, without needing an empty crosshair.
9.- Custom Race Support
If you have an NPC from a custom race that has no available addons shown in the MCM, there is a toggle that lets you view all addons available for its gender, ignoring the race restriction.
Use this option carefully: not every addon includes textures for every race. Cycle through the available addons for the custom NPC until you find one that fits properly or looks acceptable.
10.- Sexlab Support,
Female NPCs that receive a Schlong other than NONE are automatically treated as male in SexLab (this can still be changed or confirmed in the SexLab MCM). Changing an actor’s or the player’s Schlong in the SOS AE NG MCM will also update the gender in SexLab automatically.
This SexLab integration can be disabled in the MCM if desired.
Note for SexLab P+: To use the Futanari gender, set the related toggle to OFF.
11.- Keyword SOS_Pubes
SOS_Pubes is an additional keyword intended for pubic hair addons. Addons that use this keyword will not change the actor’s SexLab gender when assigned through the random draw or the MCM.
Note that this keyword is only relevant for SexLab integration (within this mod) and does not replace SOS_Genitals. Both keywords should be present on a pubes addon.
12.- Keyword SOS_Underwear
Any armor that has the SOS_Underwear keyword will automatically hide the equipped addon (Schlong). When the armor is removed, the addon is restored (if there is nothing on the slot52 and there is no other SOS_Underwear equipped). This allows any piece of armor to function as underwear without conflicting with Slot 52 items.
I suggest use this mod to distribute SOS_Underwear KW to armors based on their EditorID or Full name instead of patching one by one
13. Remove Item on Slot52:
Added option to remove underwear or bikini bottom or Skirt from NPC to show the Schlong, is on MCM
14. Uninstallation or Update
Within the MCM there is now an option to uninstall the mod or prepare it for an update. Follow these steps:
1. Go to the Debug page and click the Delete button.
2. You will see the mods loaded from the Concealing List disappear.
3. Save the game (preferably in a location with no NPCs present).
4. Delete or update the mod.
5. Load the game. Everything should now work normally.
You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis
Troubleshooting:
There is a log system you can check in
Documents\My Games\Skyrim Special Edition\SKSE\SOS_AE.log
if you have a problem you can't fix, try passing this
I need the old SOS?
No, and this version is incompatible, you should remove the old SOS and use this one instead,
It Works in 1.5.97?
R.- Yes it does
This version of SOS doesn't have the original addons
R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it
There are no addons pages in the MCM
This can be happening for some reasons that are under stable:
1- The addons should load after SOS, try using LOOT, always work in these cases
2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM
3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example:
4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave
There are pages for the addons but I can't choose one for X actor
This occurs because the actor is using a custom race. To resolve it, enable the “Show all addons for gender” toggle on the NPCs page in the MCM. This will display every available addon for that gender, ignoring race restrictions.
Keep in mind that some addons are designed only for vanilla races, while certain custom races have their own dedicated addons. The final appearance depends entirely on the addon itself; nothing can be done within this mod to alter how an addon looks on a given race.
The bend keywords don't work
Due to how the MCM works, you must manually assign the bend keys before they will function — even if you want to use the default Page Up / Page Down keys. There are four keybinds in total (two for the actor in the crosshair and two for the player). None of them will work until they have been assigned in the MCM.
The addons fail to the floor
You need a skeleton mod, like XP32
Erections work weird in X Arousal Mod or X Animation Mod
These mods generally do not rely on any of the scripts or functions from SOS (this was also true with the original SOS), as they only use the animations. Issues of this kind need to be resolved within those mods themselves. This mod only provides the necessary resources for animations and erections.
X mod doesn't work (No animation or Erection only)
These mods actually use functions from SOS. You can confirm this by searching their source files (.psc) for terms such as “SOS API”, “SOS_API”, or “SOS_SKSE” (note: not SOSAE_SKSE). The only proper way to fix compatibility is for the mod to be updated to use the new functions. In some cases additional work may be required, especially now that more functions are available.
If you are a user: Try contacting the mod author. If you receive no response or the mod is abandoned, feel free to contact me. I sometimes update mods I use myself, and I may be able to help.
If you are a mod author: Documentation for the new functions can be found in SOSAE_SKSE.psc, located in Schlongs of Skyrim AE\Source\Scripts. I may also be able to assist with new functions if the required changes are not too extensive.
If you know how to create SKSE plugins: The full source code for the DLL is provided if you wish to implement more technical solutions.
I don't know how to add Keywords to an addon
You can safely use the Creation Kit or SSEEdit for this. Adding or removing keywords will not cause CTDs or serious bugs — keywords only affect how addons are equipped and have no other significant impact.
I have a bug where the camera falls to the floor on cell changes, exit Racemenu or using Furniture or X
OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it:
I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded
More information about pubes and KID:
GITHUB Repository for latest version
40980 downloads
Updated
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UBE Calithea Dark Elf Character Preset
By Bullfye
UBE Calithea Dark Elf Character Preset
Hello to everyone ,
Small intro to this latest Work from me ,
I have been doing this Character for the last 2 years more or less,
as usual I take a lot of time doing it because real life time limitations and being a perfectionist
or try to be with all my work past and present.
Calithea is in fact a Dark Elf name
I tried to get has unique as possible and also limited the number of required files for her to work
You'll have two preset versions , one using Dint hair and another using KS Hairdos so that being the most common SMP hairs
you can pick one and use what ever hair you prefer but one of this two hairs you have to install so that at least the corresponding preset works without issue .
It also comes with her own Racemenu outfit studio Body slide file
so you can build her armors its called
UBE Calithea Chaos Warrior
So hope you people like it and enjoy the game ...
Thanks
Requirements
Schlongs of Skyrim SE 1.1.4
UBE 2.0 -- Ultimate Body Enhancer 2.0
RaceMenu
KS Hairdos - HDT SMP (Physics)
Or
Dint999 HairPack02 SSE v1.13
LDD - Eyebrows for Women - HPH 'n UBE
This one download and install main ifile
LDD_LevisChoice_EyebrowSetforWomen HPH
And in optional files the UBE compatibility patch
LDD_LevisChoice_EyebrowSetforWomen UBE
Lovely Makeup 3 - Racemenu Overlays
Some ingame screens for you
The Armor in this image links
Download Nikkitta file here
Nikkitta
Install it , it's a Follower but we need her armor
Download Savage Bikini here
Main file
Savage Bikini (3BAv2-UBE-BHUNPv4) - FOMod
In the Fomod installing chose UBE option
Download the Nikkitta Ube patch here
Nikkitta UBE Patch
Install this UBE patch after the Nikkitta follower
Don't forget to build the Ube armor and bikini on Bodyslide
using Calithea body included in this preset download
______________________________________
More Images of Her here using Fuse Hair style
Thanks you all for making part of this community
and help this game get better and more interesting
Salutes to all
have fun people
107 downloads
Updated
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FluffyFox Complete — OStim Conversion
By Lauffey
FluffyFox — OStim Conversion
The screenshots are using the OCinema mod.
Some animations are simply too good to be left behind.
FluffyFox has now been brought to OStim.
This release converts the original FluffyFox animation pack for use with OStim Standalone, keeping the spirit of the original while making it fit naturally into a modern OStim setup.
The goal is simple: preserve the animations, make installation straightforward, and let them work cleanly inside the OStim ecosystem.
This is a conversion of FluffyFox, not a replacement for or claim over the original work. Full credit for the original animations belongs to their respective creator.
Requirements
OStim Standalone and its requirements
SKSE64
Address Library for SKSE Plugins
A behavior engine: Pandora or Nemesis
No SexLab installation is required for this conversion.
Installation
Install the conversion with your mod manager.
Make sure OStim Standalone and all of its requirements are already installed.
Run Pandora or Nemesis after installing the animations.
Launch Skyrim.
The converted scenes should become available through OStim automatically.
If you update or change animation packs later, remember to run your behavior engine again.
Reports are especially useful for:
Incorrect scene positioning
Animation alignment
Scenes not registering in OStim
Pandora/Nemesis detection problems
Animation transitions behaving strangely
Issues specific to particular body or skeleton setups
If you find something broken, tell me which animation, what behavior engine you're using, and what happened. That makes hunting the little gremlin much easier.
Credits
All credit for the original FluffyFox animations goes to the original creator.
This release exists only to make those animations available within the OStim framework.
Please support the original creators whenever possible. Without animators, converters would have nothing to obsess over at 3 AM.
Important
This mod contains adult-oriented animation content and is intended for users aged 18 or older only.
By downloading or using this conversion, you confirm that you are legally permitted to access adult content in your country or region.
Thank you to everyone supporting Lirael Atelier. Every download, report, comment and bit of support helps me keep testing, fixing and bringing more forgotten animations into OStim.
Many sides. The same soul.
And some desires are simply better animated.
— Lirael 🦊
1349 downloads
Updated
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Dynamic Armor Variant - Keywords
By nagothm
One of the downsides of using Dynamic Armor Variants for me has always been that regardless of how the outfit changed, the keywords stayed the same. DAV swaps ARMA records and those don't have keywords. So a closed full body covering robe that was opened up in DAV and exposed everything still had the keywords of the original covering outfit. Dynamic Female Modesty and other mods that depend on keywords to trigger animations or reactions had no way of knowing that the armor had been completely changed. So the shy female elf is suddenly brazenly striding through the Markarth marketplace with all her assets out because DAV swapped an ARMA record but not reacting as if she noticed at all.
Till now.
So with this mod, when Dynamic Armor Variants swaps an ARMA record in-game (such as opening a bra, removing a skirt, damaging armor, or even wet transparent clothing from rain), the keywords are adjusted dynamically in game. OAR, Dynamic Female Modesty, or any other mods that rely on outfit keywords to determine actions/reactions will now see the correct keywords for each ARMA swap done through DAV.
How to get it working>>
There is not much to it, although depending on the size of your DAV json, it might take a bit to add the appropriate keywords to it all. And the keywords snippet only needs to be added to outfits that actually need it on the ARMA swap. The rest of the DAV Json you can leave as it is (Dynamic Armor Variants vanilla setup)
First install the DLL and ini. Load order doesn't matter.
Make sure you have Dynamic Armor Variants and SKSE installed.
I should work with any version of Skyrim SE/AE (1.6.640, 1.6.1170, 1.6.1179, etc) It should work with 1.7.104 but I cannot test that version.
=========================
In your existing Dynamic Armor Variants Json, add the following code snippet to each outfit that needs keywords added or removed. example below.
"addKeywords": [
"Keyword1",
"Keyword2"
],
"removeKeywords": [
"Keyword3",
"Keyword4"
],
Simply add any keywords you want added when DAV swaps the ARMA record in the "addKeywords" section, and add any keywords you want removed to the "removeKeywords" section.
=========================
Example:
{
"name": "OutfitExample01",
"addKeywords": [
"ExposeBreasts",
"ExposeNipples",
"Modesty"
],
"removeKeywords": [
"NoModestyTop",
"NotNakedTop"
],
"displayName": "Outfit Example 01 Open",
"overrideHead": "showAll",
"replaceByForm": {
"Yourcoolmod.esp|1BF5D": "Yourcoolmod.esp||1BF5B",
"Yourcoolmod.esp||122F1": "Yourcoolmod.esp||122F2"
}},
So in the example, if I use DAV while wearing OutfitExample01, it removes the keywords NoModestyTop & NotNakedTop and replaces them with the ExposeBreasts, ExposeNipples, & Modesty keywords. So a modest covering top that is swapped to one that exposes the chest in DAV, will now have the appropriate keywords swapped around. Dynamic Female Modesty will suddenly cause the shy female elf to cover herself. Or any other keyword driven action or reaction you can think of.
=========================
I have tested it pretty extensively in my own game and have not had any issues. But I am one person, so it is possible that issues will crop up. If it is from my mod, let me know and i will do my best to fix it. Guaranteed working on my machine.
I am an amateur coder, so I vibe-coded the things I did not know how to accomplish myself. If that bothers you, no worries, just don't download the mod. The source code is posted as well, it is contained in the download. So anyone who wants to can check it out.
I will probably post it in Nexus eventually, but wanted to get some feedback here.
Change Log:
1.0 Initial Upload
1.1 Added automatic reverting of DAV after Sexlab scenes.
1.2 Added configurable cooldown timer after Sexlab scene before reset.
1.3 Code Improvements.
1.4 Fixed replaceBySlot functionality that was accidentally broken.
1.5 Fix for jsons using replacebyslot; sometimes outfits needed to be re-equipped before keywords showing up.
1.5.1 Some code cleanup.
latest source files uploaded for the curious types.
845 downloads
Updated
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Serana's Secret - A Fashion Week Mod
By Fraying9981
Do you have a thousand outfit mods you never properly tried, let alone rated? Every NPC is your mannequin now. See them all worn, live. Front and back. Rate them, save them, combine them. Know what you have been downloading and storing all this time. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod is in beta. - This is my 3rd mod ever, so please understand I am still learning the whole Papyrus / CK / ESP compilation process. - This mod has been developed using AI (Opencode x GLM 5.2 x Grok 4.5 x Nanobanana) so if you don't like AI, don't use this mod. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What This Mod Is About ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ You have a thousand outfit mods. The only way to actually see them is to additem your way through them, one piece at a time, forever. So most of them sit in your load order, installed and unworn. Serana's Secret turns any NPC into a virtual try-on mannequin, live. Aim at an NPC, press one key, lock the NPC in place and your whole outfit library opens in a side panel: every item from every outfit ESP you have installed. Click a piece, it equips on the NPC, live, right in front of you. Frame the shot, light her, spin the turntable, pick a pose, take the photo. The point is a real photoshoot, not a inventory menu with a mannequin bolted on. Score what you see, save what you love, move on: nothing is changing the NPC permanently. With SkyrimNet installed, she can react in real time to what she is trying on: OmniSight, outfit thoughts, and photo narration so the try-on is a conversation, not a silent fitting. In the future: this mod will serve as base to organize fashion runway shows, with dedicated packages, posing sequences and several participants. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Lock any NPC (Shift+B), browse every outfit ESP (search, filter, wigs, jewelry), equip live, then release to restore her original gear exactly. - Run a real photoshoot: move the camera, set the light, spin her around, ask her to hold a pose, take the shot. - Let her react live with SkyrimNet (optional): OmniSight, outfit thoughts, and photo narration while she tries things on. - Save looks to a shareable outfit library, reapply them on anyone, gift pieces into her inventory on release. - Rate and comment every item and every ESP offline (0-5, reviewed tags, per-ESP progress) so you know what you own. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Support ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs with log SeranasSecretUI.log (Documents/My Games/Skyrim Special Edition/SKSE/) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here.941 downloads
Updated
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Devious Strike Continued
By ktova
DEVIOUS STRIKE CONTINUED
This is a continuation of Devious Strike by Cursed Raccoon. He put the mod up for adoption in August 2025, so I've picked it up to fix the bugs that piled up and keep it working. All credit for the mod itself goes to him.
Original mod: https://www.loverslab.com/topic/168956-devious-strike-lesse-unsupported/
It uses the same plugin as 0.4.4, so you can update an existing save.
Tested on Skyrim SE 1.6.1170 with Devious Devices NG.
ABOUT
(Mostly from the original page, since it still describes the mod perfectly.)
This mod adds a new enemy to the world of Skyrim, found amongst various factions. They're called Strikers, and they carry deviously enhanced weapons and spells. Their sole purpose is to wrap up the dragonborn in Devious Devices.
How? Their weapons and spells transfer devices from attacker to target. The Strikers, who are already covered in devices from top to bottom, will make you more and more helpless with every hit you take. Get hit often enough and ALL their devices are transferred at once. And when they get your health low enough, you get an extra punishment: heavy bondage or devious furniture.
Kill a Striker and it drops device keys and some other loot. If you're lucky you'll get one of their weapons, and you can turn the tables and put devices on other folk. Running away isn't always an option either, they're faster than normal bandits.
Pretty much everything can be tuned in the MCM.
WHAT'S NEW IN CONTINUED
The short version: things that were broken now work.
Single transfers work on LE and SE 1.5.97 again (for some people only the Transfer-All ever happened) Punishment actually triggers. The "Temporarily Set Essential" option didn't work properly, so you usually just died instead Punishment is now furniture OR a heavy bondage device (you pick the odds), and it never takes off devices you already wear Disabled punishment devices stay disabled, no more surprise petsuits Enemies don't stay passive after you escape furniture New options: strip armor on Transfer-All and punishment, latex hoods instead of gas masks for rubber Strikers Full list in the changelog below.
FEATURES
Striker enemies that attack you with devious weapons (or give normal enemies those weapons instead) Devious weapons transfer devices onto their victim Device outfits and every device type can be toggled in the MCM Strikers show up amongst bandits, forsworn, necromancers, silver hand and warlocks Striker types: mage, archer, dual wield, one handed and two handed melee Transfer-All: after enough hits, all remaining devices at once Punishment at low health: heavy bondage (armbinders, yokes, straitjackets, petsuits...) or devious furniture Key drops, the odd devious weapon drop, follower integration Hardcore mode, and a semi-hardcore option that locks the MCM while you're restrained
REQUIREMENTS
Devious Devices (SE: DD NG or DD 5.2 SE / LE: DD 5.2) and all of its requirements SKSE (SKSE64 for SE) SkyUI for the MCM
INSTALLATION
Install with a mod manager like any other mod.
Updating from the original 0.4.4: uninstall (or disable) the original, install this, done. The plugin is the same file, so your save keeps working and your MCM settings carry over. You'll see a "version 50" notification on load.
If you want to be extra careful, the original clean-update steps are in the spoiler below.
clean update steps, from the original page
LE
The scripts are checked against LE's DD 5.2, PapyrusUtil 3.3 and SKSE 1.7.3, but I haven't played it on LE. If you're on LE, please let me know how it goes in the thread, good or bad.
KNOWN ISSUES
One-hit kills and killmoves skip the punishment If Strikers spawn while you're in your inventory, DD may pop up a message box If transfers stop happening at some point, check "Are events blocked?" on the Debug page. If it says yes and no other mod is currently doing something, "Reset Block Flags" fixes it. Careful, this can break other mods mid-scene, so ask if unsure Strikers may redraw their weapon after a single transfer when "Remove Striker's Devices On Transfer" is on Devious Heatrise (soft incompatibility, from the original page): Strikers can force extra plugs/piercings through chastity. If a vibration event runs with two plugs/piercings and the game autosaves, the save can get corrupted Hair shows through latex hoods: DD's latex hoods don't hide hair that uses slot 41 (many KS Hairdos styles). Pick a different hair or use the gas mask option.
BUG REPORTS
Post in the support thread with as much detail as you can. A Papyrus log helps a lot:
In Skyrim.ini under [Papyrus], set bEnableLogging=1 and bEnableTrace=1 (before the bug happens) The log ends up in Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log (LE: My Games\Skyrim\...) Attach it to your post Devious Strike's own log lines are tagged [DeviousStrike], and "Log Messages" on the Debug page must be on
PERMISSIONS
Same as the original: the source is included, use what you like, just credit Cursed Raccoon (and link his page) along with this one.
CREDITS
Cursed Raccoon, for making Devious Strike and letting it live on.
Everyone in the original thread who reported the bugs fixed here (kurotatsu, LA_k1, LinksSword, Zaflis, BYJE137, Caralis, magaliroleplay, SidoRaven and PNclarity001).
All the people behind Devious Devices.
original credits, from Cursed Raccoon's page
Full Changelog
407 downloads
- devious
- devious devices
- (and 5 more)
Submitted
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TETHER - Hand-Holding for Followers
By KEI997
An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control.
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■ On AI use
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Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports
- Pointing the AI at specific reference mod sources ("read this, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESP construction, Papyrus compilation, OAR animation authoring
All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README:
https://github.com/Kei-BWV997/TETHER
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
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- One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller)
- While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other)
- The follower is kept directly behind the player via KeepOffsetFromActor
- While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand)
- Custom OAR conditions let you swap in dedicated tether animations
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■ Animation status in v1.0.0
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Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered.
The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack.
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■ Known issues
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- Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified.
- Third-person only (no first-person support)
- One active tether at a time (no multi-follower)
- Doesn't work while a weapon is drawn (deliberate — releases on draw)
- Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain)
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■ MCM options
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- Toggle key rebind (keyboard + gamepad)
- Follower offset position, Follow / Catchup radius
- Elastic tether curve (ideal/slack distance, speed multipliers at both ends)
- Follower speed boost while tethered
- Palm attachment offset
- Auto-release toggles (on weapon drawn / on combat start / on extreme distance)
- R key resets a single option; "Reset All Settings" button
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/TETHER
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, Papyrus APIs called, state machine)
- License and third-party file handling
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
[https://discord.gg/ostim]
(TETHER is not an adult mod, but I develop from that community and that's where I hang out.)
3274 downloads
Updated
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Curse of Life - Alternate Pregnancy Mod
By Fairwyn
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations.
IMPORTANT NOTE FOR UPDATE V4.0
If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS.
In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game. Make a real save, not a quick save. Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes. The config file has been updated with new morph suggestions and you'll need to readd your changes. The floatlist section is no longer needed.
Current Features
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Get cursed in combat with charus, spiders, and dragons. Cum Inflation options Weight Gain through ingestion of potions, ingredients, and food options Options for curses activated by sex also available. Picking up various eggs from a container has a chance to cause curses. While cursed, you have a chance of birthing a special corrupt version of the eggs. You can also pray to most all shrines to convert the curse to a blessing or skip to bearing blessed eggs. Each Aedra and Deadric Prince has a unique egg with special properties and messages. Consuming one of the eggs counts as a blessing from that deity. While blessed by most of them, you have a chance to also birth any other special egg and a slightly greater chance of theirs. Milk Production While cursed or blessed, using the defaults, you will produce one milk product every four days Blessed Milk of Luck last for three days and doubles all luck chances. Milk of Empty Prayer empties your womb of all curses and blessings and resets your deity favor. Blessed Milk of Devotion instantly activates a prayer from a random deity. Numerous integrations with other mods available and growing. The whole experience is very customizable via the MCM menu. Female/Male NPCs can be cursed NPC Mechanic Differences They cannot be blessed. They will always fill to 100% max belly size and then the curse will end after laying eggs. This is the only way they get uncursed. They will produce milk as long as they are cursed and reset immediately on uncurse. If the player is present, (IE the npc is 3D loaded) they will respect the labor animation settings. If they're offscreen, items will drop directly into their inventory and no animations will attempt to run. NPCs are processed through non-locking events. They cannot lock player progression during update events and they cannot lock each other. The player will temporarily lock all NPC progression not already in progress and is always first on any update ticks before NPCs are updated. Both of these things are to make sure everything keeps running smoothly.
Roadmap
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So, what's next?
I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.
A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
I want to hear from you!
Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance.
Version
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Beta V4.2 Patch Notes
Added support for SLSF Reloaded (original SLSF is also still supported for those who need to run that version) Custom Sliders now can go between -100 and 300 All other sliders can go between 0 and 300 Fixed a bug where the weight limit of 2000 points wasn't actually being respected under certain conditions Ovimorphs with movement has been greatly enhanced. Starting at 10%, you'll start seeing the eggs ripple, and as pregnancy progresses more of the morphs get added to the ripples with 80% featuring all six of them. Tweak your morph sliders to control how much each morph pops. (4 - 6 in particular do seem to like at least 150% to really show up best)
Beta V4.1 Patch Notes
Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph. Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Fixed a bug where Cum Inflation was turned on by default and the option would stick when disabling it the first time.
Beta V4.0 Patch Notes
Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu. You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM. Added ability to turn off plugged status. Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously. I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like. Sample ones are included in the config file. Why did I add this? Because I wanted it and I couldn't find anything I liked that wasn't very outdated. It is a very simple implementation that shouldn't conflict with anything.
When upgrading versions, you should just be able to replace the old file without issue.
I highly encourage using Mod Organizer 2 as your mod manager.
If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it.
Old Patch Notes
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Requirements
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Hard requirements (and honestly, you probably have most of these already):
Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher
Soft requirements for widget to work:
iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.
Soft requirements for inflation to work:
CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
Official Plugins
Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.
Additional supported mods (make sure you also install all their dependencies):
SexLab Inflation Framework SE NOT recommended. Especially after 4.0, it breaks using the same morphs across multiple purposes (like breasts with both milk and weight gain) The mod works better without it, but if you use other inflation mods that have it as a hard requirement it eases compatibility. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody. It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework' and SLSF Reloaded Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. Official support is now in V1.4+ There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.
Features
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List of Divine Bonuses
Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
Everything else and probably more I forgot to put here...
Example Config File and Instructions
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FAQs
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Spoilery Blessing Details
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For Modders
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30519 downloads
Updated
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bondage Leash Framework
By asdt123123
Framework that allows you to attach REAL leashes to NPC's and either have them guide you around, or you guide them. No real limitation, you can make a huge train if you wanted.
Important note: FSMP's "Limit rotations" option in it's SKSE Mod Menu/MCM is NOT compatible with Leash Framework and WILL cause visual bugs
Important Note
This is a FRAMEWORK. Other mods can use its Papyrus API, and you can create and manage leashes yourself through the debug menu.
The framework provides its own pathfinding and direct locomotion for pulling and following, without adding or replacing AI packages. NPCs do not need a dedicated follow package. Pulling temporarily takes control of movement, but animation states, movement restrictions, and other mods controlling the actor can prevent it from starting.
The default setup uses a standalone rope, so neither actor needs leash equipment. Equipped leashes are also supported: the rope can be worn by either the leashed actor or the holder, depending on your configuration.
Features
Papyrus API for connecting actors to other actors or fixed world positions. Each actor can have one active leash, and a holder can hold multiple leashes. Standalone rope NIFs, leashes equipped on the leashed actor, and holder-equipped leashes. Attachments to either hand, named actor bones with adjustable offsets, or a fixed world position. Custom rope physics with gravity, tension, friction, Havok world-collision queries, and configurable actor-body collision. Navmesh pathfinding and smooth following. NPCs can start following before reaching the maximum distance, then settle when the holder stops. Player pulling with configurable input assistance and resistance, plus procedural leaning as the rope becomes taut. Configurable holder movement limits to help prevent overstretching, ragdoll recovery, and teleport recovery for separated actors. Debug tools for creating leashes, saving presets, adjusting active leashes, equipping armor, inspecting bones, and viewing diagnostics. Optional save persistence, ownership factions, and mod events for leash changes and pull transitions. Includes multiple leash assets by @kzrp.
Quick Start - No Papyrus Required
Open SKSE Menu Framework using your configured hotkey, then select Leash Framework > Debug > Test leash. Fresh settings use the Standalone Neck-leash longish configuration. You can also select it under Saved presets and click Load. Choose the Leashed actor and Leasher. The leashed actor is the one being pulled; the leasher is the holder. Use Refresh nearby actors if needed. Keep Physical leash owner set to Standalone NIF and choose the holder's right or left hand under Attach to. No equipment is needed. Start with Minimum length: 200 and Maximum length: 300. Enable Keep leash in saves if you want this connection restored when loading your save. Click Apply test leash. Use the Active leashes tab to adjust distances or disconnect it.
Using Equipped or Custom Leashes
For an equipped leash, set Physical leash owner to Leashed actor or Leasher, and equip the rope on that actor. The Equipment tab provides equipment tools; applying an equipped leash does not automatically equip its armor. For a holder-equipped leash, choose the attachment bone on the leashed actor. The optional closed-hand setting controls the holder's grip. Parent bone is an exact node name containing the rope bones. Leash bone match is text contained in their names, not necessarily a prefix. At least two matching bones are required. Use the Skeleton tab to inspect equipped rope bones. A custom standalone NIF must contain its own rope skeleton and skinned geometry, with no NIF collision objects. Its path is relative to Data/Meshes. Third-party ropes and chains, including suitable Devious Devices meshes, may work when their bones and skinning are compatible. Compatibility depends on the individual mesh; it is not automatic for every collar or chain.
Distances and Recovery
Minimum and maximum lengths control movement behavior; they do not change the rope mesh's physical length. NPCs following an actor holder can move before the maximum is reached. Player pulling and world-position pulling begin beyond the maximum and release at the minimum.
Under Settings > Behavior > Ragdoll recovery, you can configure physics-based recovery when an actor strays too far. Ragdoll NPCs is enabled by default; Ragdoll player is disabled. The default trigger is attachment separation greater than twice the maximum length. Recovery respects actor eligibility restrictions.
Teleport recovery helps eligible leashed actors follow a player through positioning transitions and lets NPC holders recover actors separated by excessive distance or different cells. Fixed world-position leashes do not use holder teleport recovery.
For Mod Authors
See LeashFramework.psc for the documented API, factions, and event contracts. Available events include LeashFramework_OnLeash, LeashFramework_OnUnleash, LeashFramework_OnActorPulled, LeashFramework_OnActorStopPull, and LeashFramework_OnActorRagdollPulled.
Known Issues and Limitations
Actors can still get stuck on obstacles or fail to find a usable navmesh path. Furniture interactions, scripted animations, restricted movement, or another system controlling locomotion can prevent normal pulling. Rope appearance depends on its bone count, skinning, physical length, and attachment settings. Too few bones or excessive separation can produce sharp bends and stretching. Actor collision uses adjustable simplified body shapes, so some clipping is possible. The default attachment, leaning, and body-collision setup targets humanoid skeletons. Animal and custom-creature compatibility is not guaranteed.
Requirements
Skyrim SE/AE (Doubt VR support works, this required a lot of reverse engineering) SKSE64 and Address Library for SKSE Plugins matching your game runtime. SKSE Mod Menu Framework (Optional for the mod menu)
Papyrus API
https://github.com/asdasdduck/Skyrim-Leash-Framework/blob/master/papyrus/source/LeashFramework.psc
Source code:
https://github.com/asdasdduck/Skyrim-Leash-Framework
8759 downloads
Updated
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Kinky Player Homes
By Vyru
The goal of this mod is to add some kinky furniture to the city houses while keeping their original vibe.
The main file contains framed wall pictures. All of them are edited for a more lore friendly look (reduced saturation and a fabric painting filter).
All plugins are ESL flagged. The houses are separate files in case you don't want them all for whatever reason, but all of them depend on the main file "KinkyPlayerHomes".
Requirements for each house vary so they are listed in the respective section of the post.
Most hunting trophies are removed because dead animals looking at me is creepy. No i'm not vegan i just think it's creepy. Comming to think of it i got something to say to everyone that thinks all the beast mods are morally wrong... do you think an animal would rather recieve a bj or getting killed and having it's head hung on a wall as a trophy? (Yes i'm fully aware it's just pixel and they don't give a shit either way)
Important Note:
The links for the statues are no longer available as @TRX_Trixter has moved them to his Patreon, i recently returned to playing / modding skyrim and had to buy a membership aswell and i would highly recommend to do so and support his amazing work!
Kinky Breezehome:
Requirements:
Statue "Elven huntress" (futa) 1.0.1
ZAZ Animation Packs for SE ZAP 8+ required
Kinky Proudspire Manor:
Requirements:
No Mannequins
TRX Statues - Сhampion (futa) 1.0.0
Statue - "Ancient Queen" (futa) 1.0.0
Trixie statue "Joke" (futa) 1.0.0
Trixie statue "Witch flight" (futa) 1.0.0
Statue "Archery mastery" futa (light) 1.0.0
Peach statue "Cum girl" 1.0.0
ZAZ Animation Packs for SE ZAP 8+ required
Kinky Hjerim:
Requirements:
No Mannequins
Statue - "Ancient Queen" (futa) 1.0.0
Statue Triumph of the Beast - Futa version 1.0.0
Statue The Queen's Trophy (futanari) 1.0.0
Statue "Waitress" (futa) 1.0.0
Malakath statue futa 1.0.0
ZAZ Animation Packs for SE ZAP 8+ required
Kinky Honeyside:
Requirements:
No Mannequins
Statue Magic meditation 1.0.0
Statue "Archery mastery" futa (light) 1.0.0
Trixie statue "Dangerous mead" (futa) 1.0.0
ZAZ Animation Packs for SE ZAP 8+ required
Kinky Vlindrel Hall:
Requirements:
No Mannequins
Halloween "Candy Girl" statue (futa) 1.1.0
Trixie statue "Witch flight" (futa) 1.0.0
Trixie statue "Joke" (futa) 1.0.0
Statue "Elven huntress" 2 (futa) 1.0.0
Peach statue "Cum girl" 1.0.0
ZAZ Animation Packs for SE ZAP 8+ required
Credits and thanks:
@TRX_Trixter for the amazing statues!
4056 downloads
- environmental
- futa
- (and 4 more)
Updated
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npc [NPC] 3BA Bimbo's of Skyrim NPC Replacer
By DrSeptimus
Details
A NPC replacer mod for Bimbo's of Skyrim mod. It currently replaced the following NPC. Special thanks to Veezcaa for the permission to use Callista preset as Lyvvi replacer.
Anaita
Buttslut
Erina
Lyvvi
Telariel
Taaria
Lexanne Capulet
Jill
Belle
Allesandra
More NPC would be add in the near future.
Requirements
Bimbo's of Skyrim
Caliente's Beautiful Bodies Enhancer -CBBE-
CBBE 3BA
Credits
Veezcaa
2886 downloads
Updated
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Stable Captives - For Diary of mine 1.3.0 / SE_AE
By Thrallmaster
Stable Captives is now released in its first official version.
This mod was inspired by BaF (Build a Follower).
This mod is being developed based on the latest version of DoM, and was created solely to fix the naked bandit bug in DoM/PAH/HSH/AYGAS. (It cannot be used with PAHE alone.)
It supports not only bandits, but all hostile spawning NPCs, including Forsworn.
**Existing unique NPCs in Tamriel are not affected by this mod and are never stored in slave slots. This mod targets only spawned hostile NPCs, such as bandits.
In MO2’s mod order, this mod must be placed below DoM so that it overwrites DoM’s files.
In MO2's right-side ESP/ESL load order, if an NPC replacer or custom NPC mod is placed below DoM, it may be a good precaution to place Stable Captives below that NPC mod as well, so that Stable Captives overwrites it. If any issues occur, try this load order.
Auction Slaves — Bandit ActorBase slaves obtained through AYGAS and HSH auctions are also handled by this mod. In AYGAS, the transfer process begins after the dialogue ends.
HSH uses slightly more complex code, so there may occasionally be a delay and the slave may be registered again, but there is no need to worry. Just wait and the process will complete.
1. MCM
2. Mechanism
The mechanism used to prevent naked bandit NPCs is relatively simple.
Player + DoM knocks down a bandit → DoM duplicates the bandit and enslaves the duplicate, while the original is marked for deletion →
Stable Captives mod captures the duplicated bandit in a unique ActorBase slot → Stable Captives loads all information for that NPC, including its FaceGen data →
The loaded slave data is treated as a unique NPC → The slot is saved and locked → DoM resumes full management of the NPC stored in the locked slot.
3. Slot Cycling + Cleanup and Management
Let me emphasize this once again:
Please keep in mind that the Reset feature could corrupt every save file containing existing slaves.
**More precisely, only save files that are currently using this mod and still have slaves occupying slots.**
Please verify it thoroughly multiple times and proceed with extreme caution.
A detailed mod manual is also included.
No further features are planned for the mod, but bug fixes and discussion will continue.
Also, when continuing with an existing save on the new version, the existing FaceGen folders must be moved to the new version’s mod folder.
An EXE file is also available to make this process easier. (Files can only be moved from the old version folder to the new version folder within the mods directory.)
Optional MOD - Slave salon (BETA)
Update Logs-
1.1.9
(Underground Salon) - 0.1.0
1.2.0 & (Underground Salon) - 0.1.1
1.2.1 - 1.2.2
1.3.0
1861 downloads
Updated
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Feldryn - Dominant Follower (SL integrated) (RUS)
By ZakkBaker
В общем, мне пока лень переводить мод для англоязычной аудитории. Возможно я сделаю это позже.
Итак, пробежимся кратенько.
Это Фелдрин - душка вампир. Компаньон обладает мерзким характером (под стать автору). Он бурчит, ворчит, думает что все вокруг -идиоты и только он один стоит тут такой красивый.
Что в нем особенного?
Ну, помимо того что он готический красавчик, как писалось, Фелдрин - это доминантный спутник (первый мой спутник на самом деле в плане чего-то этакого).
Фелдрин ходит с игроком по миру, лупит врагов по башке булавой - Так что можно смело выдавать ему булаву Молага для пущего пафоса -, сосет... гхм... кровь (у игрока).
У Фела есть своя шкала доминации, точнее - подчинения ему игрока.
Очки начисляются когда игрок:
Дает ему пить свою кровь (Фел с этого вполне натурально хилится, а игрок получает дамаг, так что не перебарщивайте, а то высосет)
Выполняет его мелкие поручения (у него есть тройка радиант-квестов, которые вы можете выполнять в любое время): принести игнредиенты для склянок с кровью, тома заклинаний, или выдать ему золотую побрякушку для "тренировки зачарования".
Дает редкие предметы - например ту же булаву Молага.
Вы можете этого не (!) делать, чтобы не слабеть перед его харизмой, или просто таскать его за собой чисто для фана. Но и всяких плюшек не ждите тогда.
На разных уровнях FelAffinity Points Фел будет становится более полезным в бою и вне его. Он накладывает щиты, начинает давать всякие полезные финтифлюхи и конечно же становится более доминантным, иногда критикуя игрока, иногда хваля.
Что Фел делает по мере роста очков FelAffinity:
Начинает баффать игрока - щит перед боем и реген здоровья.
Выдает игроку заклинание призыва себя.
С ним можно вступить в д\с "отношения" (в меню диалога будут появляться новые реплики) и финалочкой получить ошейник и обручалку (ходить в Храм Мары не придется, ах-ха).
Но сразу говорю, Фел - парень серьезный, и просто снять колечко и ошейник и выбросить сделав вид, что вы передумали, не выйдет. Он развода не дает. Так что...
Внешность Фела создавалась мной исходя из моих вкусов...
Это не отполированный прямо на 100% готовый мод, и я планирую добавлять в него интеграцию для других компаньонов из "золотой десятки" лучших, например сцены с Талиесином, Люсьеном, Кайденом итк.
Но в целом, спутник вроде не багует (я его долго полировал), если есть какие-то затыки - пишите, я посмотрю, пока работаю над ним.
А, самое главное: Sexlab сцены...
Вы можете поросить у него, ну сам знаете что. Можно выклянчить как обычный секс, так и попросить кое-что... особенное, но это вам вряд ли понравится. Фел - связан с нежитью, так что вас вполне может трахнуть призванный им зомбарь. (Кстати, зомбарь после секса становится "мирным" нпс, и его можно взять с собой с помощью любого Фреймворка на компаньонов, чисто чтобы он поработал как мясо в бою, пока не сдохнет. Если у вас стоит мод отключающий авто-лвл, на первых уровнях это вполне может подсобить)
ВАЖНО:
Мод я выкладываю забавы для, ну и просто чтобы любители БДСМщины порадовались.
Я все еще полирую его. Буду добавлять комментарии, вариативность общения в зависимости от покорности саба-игрока и т.д, но основной костяк работает сносно.
Важно ДВА! Фел сделан под игрока мужского пола! Диалоги на ЖГГ пока не рассчитаны, и я не знаю, буду ли вообще добавлять поддержку девчоночек.
Фел тусит в Спящем Великане.
У него ванильные волосы, но я рекомендую выдать ему парик из мода Динта, который [BDOR] Hairpack - Paramella (на скринах именно он)
Бронюшка, которая шикарно смотрится на нем (со скринов) - Camarilla Armor от Fuse00 (на нексусе есть версия без рубашки, вот она)
Требования:
High Poly Head
PAN_Lamae's Gaze - vampire eyes
Sexlab - любой версии.
И... мод "Чума мертвецов" из Creating Club - ccbgssse003 - zombies (думали я шутил? Нифига)
За сим пока все. Впечатления, замеченные баги, идеи для дальнейшего развития Фелдрина - приветствуются. Пишите.
Всем спасибо. Слава Молаг Балу!
Скрины - будущая легкая корректировка внешности (рекомендую для большей выразительности поставить мод, который заставляет ушки эльфов реагировать на смену эмоций):
55 downloads
Updated
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SL Tags and Dialogue Sex V2
By greenmango12
# Work in Progress
This page is currently under construction.
The mod is already functional and can be used, but the documentation is still being rewritten for V2.
Some sections may be incomplete or updated as development continues.
This is the second generation of SL Tags and Dialogue Sex.
V2 focuses on a cleaner workflow, remove small bugs, and improved slot management, easy preset handling,
A simple spell has been added to make it easier to test the low-health dialogue.
This mod supports human 1 vs 1 animiations only.
So I made add on to start 3p animaiton with prostitution dialog and up-date it too.
SL Tag and Prostitution V2
2.2.2 NEW Features
The MCM now shows the total number of matching animations, including matches beyond the 125 animations stored in a slot. Added a paged preview of every matching animation for the Temp Slot and Slots A–P. Added Rebuild Slot by Current Tags and Clear Slot controls for Slots A–P. Clear Slot resets the slot name, tags, and saved animations. The Temp Slot’s Tag Editor can now clear Common Tags, Normal Tags, and Suppress Tags individually.
Removed the JSON load option that restored tags without rebuilding animations. Loading a preset now rebuilds animations and show total counts for every slot with saved keys.
After updating:
2.2.0 NEW Features
1. The tag selection list now use paging, allowing all available SexLab tags to be displayed and selected.
Previously, tags beyond the list/array limit could not be shown, so this is a major fix that finally allows the mod's tag-selection features to be used to their full extent.
2. Common Tags support
I have also added support for **Common Tags**, which are part of SexLab's tag-search system, although I don't think many mods make much use of them. This greatly expands what you can do with tag-based animation searches.
I'll add a more detailed explanation later...
Not compatible with SexLab P+
## What does this mod do?
SL Tags and Dialogue Sex V2 is a dialogue animation management system for SexLab
It allows you to organize your installed SexLab animations into reusable slot groups and play them through conditional dialogs.
if you have very few registered animations, only a few tags and results may be available. This mod can search and organize nearly 2,000 registered animations as one List group.The more 2p human animations you have, and the more accurately they are tagged, the better the results will be.
Search results depend entirely on the tags assigned to each animation. Incorrect or incomplete tags may produce unexpected results.
## Features
Create and save reusable animation 16 slots (A–P). Assign animattion slots to different 5 main dialogue topics. Start animations automatically or manually from a selection list. Search animations again at any time using the current tags of each slot when run animation. (option) Save and load presets as JSON files. Display all serched animation as list with a page system. (avoid hard limit of 128 papyrus list length) (option) Test your current tag settings instantly with the included Test Dialogue and options
## Dialogue Conditions
Dialogue A - available for most of NPC (default Dialogue) DIalogue B - Follower-only dialogue DIalogue C - NPC currently in bed DIalogue D - NPC health checked or is affected by a unique Magic spell (this mod added spell) DIalogue E - NPCs carrying a lockpick
These are only example conditions. So I recommend change condition as you like.
You can set your own conditions for each dialog in the Creation Kit, and assign your saved slot in MCM menu. (or show all slot option)
A basic Creation Kit tutorial will be added in a future update. to change dialog text and condtions, Though this guide may assumes you already know the basics of the Creation Kit. not intended as a perfect beginner's guide.
------------------------------------------------------
Currently, there are three Quick Start Guides.
## Quick start guide 1 (edit tag setting and test animation)
--------------------------------------------------------------------------
## Quick start guide 2 (Save a Slot and Assign It to a Dialogue)
--------------------------------------------------------------------------
## Quick start guide 3 (save and load preset json)
-------------------------------------------------------------------------------
## Option Guide (Choosing Slots and Animation)
If you find any behavior that is different from what I described here, please feel free to post in the Help thread for this mod. If possible, tell me the steps you followed, your settings, and what happened. That will help me investigate the problem. I plan to continue improving and updating this mod little by little.
Thank you for using my mod, and have fun!
Peace and Love!
## For advanced users and modders
The saved slots can also be used by other add-ons to start sexlab animation. For example, my Prostitution Add-on lets you assign saved 16 animation slots through its MCM and start animations from its own custom dialogues.
----------------------------------------------------------
# About My AI Aibou (How and why I Use AI for Mod Development)
I would like to thank ChatGPT, whom I call "Aibou" , which means "my partner" in Japanese. Aibou has been my programming teacher, code reviewer, and brainstorming partner throughout the development of this mod. Rather than generating code blindly, we discuss ideas, review each change step by step, and I always read, understand, test, and verify the final implementation by myself. Working together has helped me to learn papyrus scripting, and I hope this mod reflects that journey.
773 downloads
Updated
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OStim Sexual Life - W.I.P
By Lauffey
Now Available (Beta)
Skyrim counts every dragon you put down. It has never counted a single night.
Every adult mod that needs to know what your character has done ends up writing its own notebook. One counts orgasms, another counts scenes. One reads OStim's metadata this way, another that way. Each of them carries its own copy of OStim's action list, and every OStim update leaves those copies a little more wrong.
So the same character ends up with three different histories, none of which agree — and a modder who wants to ask a simple question, has she done this before?, has nowhere to ask it.
OStim Sexual Life is the notebook, on its own. It watches OStim scenes and writes down what happened. That's all it does. No spells, no debuffs, no dialogue, nothing added to your game — because a framework that also plays gameplay designer is a framework nobody wants to depend on.
What's included:
Acts, by category and direction — vaginal, anal, oral, hands and thighs, breast, foot, foreplay, alone. Each one split into what you gave and what you took, read from the direction of the act itself rather than guessed from who was "dominant".
A whole scene counts once — twenty animation changes is still one encounter. Orgasms are the exception, counted one by one.
How it happened — double penetration, threesomes, gangbangs, orgies, rough, aggressive, creatures, same sex, alone.
Your firsts — the first time for each kind of act, kept separately, so a mod can know exactly what she has never done.
Partners — counted once each, however many times you go back, plus who it was last.
NPCs are tracked too — everyone you sleep with keeps their own history, so mods can tell the veteran from the one who has never been touched.
An MCM you can read — live numbers on one page, and a journal that tells you the same thing in words.
Your old progress comes with you — anything recorded by OStim Experience or OEager is imported the first time this loads. Nothing is counted twice.
This isn't a stats screen. It's the ledger the next mods get built on.
Because OStim needs a reputation. A world that never notices is a world that isn't really there, and no reputation system can exist until something is keeping score.
OStim Sexual Fame is what this was built for: a Skyrim where the innkeeper's tone depends on what the town has heard about you. That one is coming. He doesn't ship on a schedule, he ships when it's right — and this is the part that had to be solid first.
Requirements
Skyrim Special Edition / Anniversary Edition
SKSE64
OStim Standalone (and whatever OStim itself requires)
PapyrusUtil SE / AE
SkyUI 5.2+
MCM Helper
Optional: nothing. There is no SKSE plugin of its own, no ESM, one small ESP, and it runs alongside anything else in your OStim setup.
Installation
Install with your mod manager and enable OSexLife.esp
Load your save — including an existing one. The mod ships its own SEQ file, so the quests start on a save that never had it.
Open the MCM (OStim Sexual Life) and have a look at Settings.
Go have sex. The numbers move when the scene ends, not while it runs.
Uninstalling leaves nothing behind in your save: everything lives in PapyrusUtil storage, not in the plugin. No orphaned script waiting for you.
Beta notes
This is a beta. The counting has been tested, but not by enough people and not in enough kinds of scenes. What would help most, in order:
A plain one-on-one scene — did the right categories move, on the right side of given/taken?
Changing animations several times in one scene — it must still count as one encounter.
A threesome, and then something bigger — do Threesomes / Gangbangs / Orgies move?
Real double penetration — two partners at once should register; two partners taking turns should not.
Saving and loading in the middle of a scene — nothing lost, nothing doubled.
Coming from OStim Experience or OEager — did your old numbers arrive?
There's a Debug log toggle in Settings. Turn it on, run a scene, and your Papyrus.0.log will hold exactly what the mod saw — which is worth far more to me than "it seems wrong". Turn it off afterwards.
For mod authors
The archive has an "OSexLife API" folder with OSexLife.psc. Drop it in your import path and call it — every function is Global, so there's no quest to fill in, no alias, no property:
Int timesTaken = OSexLife.GetCount(akActor, OSexLife.CAT_ANAL(), OSexLife.ROLE_TAKE())
Bool herFirst = OSexLife.IsVirginIn(akActor, OSexLife.CAT_VAGINAL())
Float days = OSexLife.GetDaysSinceAny(akActor)
The player's numbers are also mirrored into GlobalVariables, which means you can gate dialogue on GetGlobalValue without writing a single line of Papyrus.
Ask for anything you need from the API and it goes on the list. This mod is only worth building if other people build on it.
18+. What gets written down here stays between you and the notebook.
— Lirael Atelier 🐺
1435 downloads
Updated
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LMAO - Tolls and Crimes
By Thoraag
Author's Note:
LMAO - "Laws, Mischief, Authority, and Oppression", or at least that's my excuse for using the acronym.
Now that the mod has been out for a good long while, Its time to clean up the description a bit. LMAO adds oppression and misogynistic behaviors to Skyrim's holds. It adds tolls to financially punish the player, petty crimes to challenge and inconvenience the player, and humiliating punishments. Guards are truly out to get you, and may stop to frisk you. Will you overcome, or fall to an increasingly hostile world? Beyond the player centric effects, World Changes dynamically handles economy behaviors, including prostitution mods, and triggers new laws and rules with licenses and ASF. The world changes with you. Punishments get more harsh, you can find NPCs observing the rules as well as the holds descend into a slavery centric world.
Overall, think Sexlab Survival plus Slaverun Reloaded minus almost all of the creature things plus a ton of iteration on the features and a focus on customization and compatibility.
Important note - Updates on LL will likely continue to be infrequent, I'll be trying to only update here once a new feature is solid, but i'll be updating far more frequently on the site. I do my best to keep things save safe, so you can continue playing with your current save. The updates on the site will likely have a lot more content between version updates here. Everything on the site is still completely free and always will be.
https://skyrim-lmao.gitlab.io/LMAO-Mod/download/2026/09/01/alpha-builds/ - LATEST BUILD - LL will be updated on 0.0.1 (minor) increments, so iterative 0.0.0.1 versions with bugfixes and small updates will be exclusive to the site. Minor versions will have small completed features, Major versions will have keystone features. With all updates, make sure to refresh mod objects in the mcm, then save and reload to ensure your save stays up to date with any new properties.
https://gitlab.com/skyrim-lmao/LMAO-Mod - Source code for the mod and the site
On to the business -
-----------SPECIAL THANKS!! ----------------------
H Bof - Sigils/Tattoos - not fully implemented, but will be prominent as development continues, especially as more NPC updates are done. (don't know why I can't link them directly)
@krzp - Custom Body Search animations
@Arkbar. - SKSE tools to prevent sprinting and jumping
@asdt123123 - Whipping tools and everything leash framework.
Everyone on the Discord that helps me hunt down bugs, throws out ideas, and listens to me ramble about my plans
-----------TO USE-------------------------------------
Enter the MCM(s) and install the mod(s). A bunch of things will be initialized, and then you can re-enter the MCM and configure it.
RUN FNIS/NEMESIS/PANDORA FOR THE SEARCH ANIMS. (0.2, 0.3.7.0, 0.4.0)
----------FEATURES ----------------------------------
https://skyrim-lmao.gitlab.io/LMAO-Mod/ - I HAVE BUILT A WEBSITE TO DETAIL THE FEATURES OF THIS MOD. More pages need to be added, but I am updating when I think about it. This is far easier than updating the LL post and gives much more room to explain how things are working.
--------REQUIRED MODS---------
Papyrus Util: https://www.nexusmods.com/skyrimspecialedition/mods/13048
Po3 Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
Scrabs Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/115164
ConsoleUtilSSE NG: https://www.nexusmods.com/skyrimspecialedition/mods/76649?tab=posts
JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495
Spell Perk Item Distributor: https://www.nexusmods.com/skyrimspecialedition/mods/36869
SKSE/Sky UI
Leash Framework
IWant Widgets && I Want Status Bars
UIExtensions
Papyrus Tweaks NG
KID
If not in 1.6.1770 - BEES - https://www.nexusmods.com/skyrimspecialedition/mods/106441 - THE SKSE TOOLS WERE ONLY MADE FOR THAT VERSION. PLEASE REPORT IF WITH BEES ITS STILL NOT WORKING (though you should have BEES regardless what are you doing its 2026)
-------RECOMMENDED MODS----
Mods that integrate with it in some way - again, this mod is modular. it expects other mods to be installed. You can stick with only the required stuff if you want only SFW stuff though, I am trying to build it with SFW players in mind.
None of these are required, but they play nicely with it.
Steelfeathers Papyrus Extender: - this should be considered required if you are on the latest version of Skyrim. There won't be issues without it, but the "Held Stored Items" contraband crime options won't do anything. (you will still be detected for stealing, stolen goods will be confiscated, but the logic behind the theft clearing tools won't work) Licenses Player Oppression - initially this was required, but it is built to work very well together. HIGHLY recommended to the point it might as well be required. Devious Devices NG - punishments and toll payments Advanced Nudity Detection - Nudity Crime detection. SO much better than my implementation. Cum Alchemy - punishments and toll payments MME - punishments and toll payments Rapetats - punishments and toll payments CumSwallowNeedsAddon - dialogue changes/cum addiction detection Skooma Whore - punishments and toll payments Public Whore/Bimbos of Skyrim/Zaz/Submissive Lola - slave detection/dialogue changes The Ancient Profession - whore detection Sexlab, any version should be fine. I use P+, though an earlier version due to furniture incompatibility. SHOULDN'T matter currently for this mod, but I will add furniture punishments in the future. Sexlab Sexual Fame Reloaded - replaces the built in recognition stat. Takes longer to build up recognition, and longer to remove it. Unforgiving Devices - lockpicking crime can be detected even for your own devices - a toggle is added to allow the player to have the guards allow this. If not set, the guards will stop you but have unique dialogues. KziitdXXXToolset GuliGuli's Expansion - armors from this mod are detected when you are wearing it, to convert it to the devious version. ASF - Autonomous Sex Framework - enables free use features (I must overwrite its config if you want me to control it) Bathing in Skyrim - Renewed - spectators can throw tomatoes and make the player dirty
---------VOICE FILES----------------
While I haven't been making voice files directly, @ashleytaylor has been making voice files and providing them in a seperate mod they upload here: https://www.loverslab.com/files/file/45926-lmao-tolls-and-crimes-voice-pack/ it seems higher quality than just xvasynth so pop over and thank them if you like it!
---------BUILD PLANS--------------
The goal is to make a highly compatible mod that touches a whole lot of things, but doesn't stop you from playing the game as you want. It will present new options, and add some obstacles, but nothing that will prevent you from playing and beating the game, or any other quests. I want to add flavor, but not be the front and center
0.1.0 - Tolls are polished
0.2.0 - Whiterun expansion/First "Kennel"
lots of detail here cause I have a lot of this built. The other cities will be similar in scope
Taking inspiration from the wonderful but abandoned Sexlab Survival, I really want a "Kennel" system. A cheap, likely abusive place for the player to get a cheap bed with some risk There will be at least 2 unique NPCs per "Kennel" that can abuse the player. Harrkas- Kennel guard Barst - Hostel keeper There will be 1 female NPC that is going to basically mirror the player, they will hang around the "Kennel" and things will get progressively worse for them the more you visit. Abigail Whiterun's Kennel will be "The Warehouse" an old warehouse turned catchall guard post during wartime. It will be a new passthrough between whiterun and tamriel It will have a hostel the player can stay at for cheap It will have a actual Kennel the player can sleep in for free Whiterun will get a unique tollmaster - Thomas Noke. He will like bells. Get him enough, and he will give you a free pass to the gate any time you want. Curfew breaking can get you sent to the kennel 0.3.0 - Crimes are polished/Searching Crimes-
Add more basic punishments (Drinks) Add detection for shouting in town, and smithing after curfew Guards will randomly confront the player, and search them for drugs, device keys, and lockpicks, and punish them for it. Body search animation will be used Blacksmiths have dialogue to remove devices for a fee Item confiscation 0.4.0 - More punishments, Escort System - We are working through here, working towards 0.5.0
Contraptions Whipping Roaming tax collectors will be added, that are gonna be real jerks. Highwaymen will be added in places around skyrim. Humiliation game Court wizards will have dialogue to remove tats for a fee Kicked out of town Pama devices (high harrassment) 0.5.0 - Single gates/Iron Consulate/World Events
Tolls will be charged for places like Rorikstead. Some highwaymen may get actual gates they can extort you at. 0.6.0 - Riften expansion
Gambling/Skooma Den NPC's - Jesser and Walter (Breaking bad nonsense) 0.7.0 - Markarth expansion
The mines NPC - Lavernia (Malcolm in the middle reference) - gonna charge you for everything, and make you work the mines to pay it off 0.8.0 - Windhelm expansion
Brothel. Racism (you will be treated great if you are a nord. you will be treated terribly if you are a filthy elf) 0.9.0 - Solitude expansion
Temple, classic priest abuse route 1.0.0 - More world events
19740 downloads
Updated
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COtR Dua Lipa for fun
By daxoss
Last update of Skyrim special edition (1.5.97) not AE edition
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.....................................................BODY(optionnal).....................................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
Smartco
swefrida
m4mk203
Caenarvon
CoralineKoralina
expired6978
Dint999
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
phenderix
samirloon
29 downloads
- racememu
- customrace
- (and 5 more)
Submitted