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    1. Arousal Based Breast Adjuster for SE CBBE (ABBA)

      A Mod for SSE using the CBBE body that changes your character's Breast size based on their arousal level.
      NB: you will need recent updates for BodySlide and RaceMenu that add support for body morphs. In addition to this you need to tick "build tri morphs" when building outfits/bodys
      I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
      Added a voice pack which works like any other sexlab voice pack and should work in Oldrim too
      NB: Needless to say if you have any other mod running that changes your body shape then you might need to use an inflation framework mod like SLIF or CANS. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
      Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.

      As of 1.5.5 the mod requires running FNIS for users after installing or updating
      CBBE  (be sure and install the racemenu morphs plugin too)
      Racemenu SE
      Sexlab SE
      Sexlab Aroused Redux SE
      All of the above
      The ZAZ guys for some mod assets
      Srende (FHU) - For code ideas
      Ousnius for looking at my code
      All the folks that use my mod and have contributed ideas or spotted bugs, thanks!
      The Godess Dibella!
      One thing I should add about this mod. It checks for a few things before applying any changes: changes to arousal level/whether the character has an armour item removed (if that is enabled) etc. So if you load it up and nothing happened for a while it could be that nothing has changed that deems a morph on your character or npcs. You can test it by setting the increase arousal keybind and spamming it for a while. Enjoy!



    2. Fill Her Up SE CBBE & UUNP

      Better screenshots coming eventually, college sucks all the time out of my life.
      This is a port of Fill Her Up - NetImmerse Override Compatibility Patch 1.12 which is an upgrade of Fill Her Up - Cum Inflation
      If you want more information, click on the links to read more but here is a short feature list copied from the original page.
      Progressive cum inflation  Affects only belly node Per-race cum amounts  NPC & creature support Separate tracking for anal and vaginal sex  Automatic deflation with random-ish intervals with a configurable minimum time before deflation  Hotkey for manual deflation  Zaz animations for deflation  Female on female inflation when female/female cum is in use in sexlab NPC comments and status messages related to inflation   
      The UUNP version uses racemenu and the belly bone of your body but the CBBE version uses the pregnant belly slider from bodyslide. The CBBE looks much better (screenshot comparisons eventually)
      (Be sure to check each mod here for their own requirements.)
      For both:
      SKY UI
      Sexlab Framework SE 1.63 NOT SexLab Light SE
      UUNP version:
      The bodyslide download from oldrim with the UUNP option
      ZAZ animation pack SE
      CBBE version:
      Bodyslide (When you build your bodies/outfits be sure to check that box on the bottom that says build morphs.)
      SLIF (Optional, download SLIF version of this mod if you use it)
      Highly Recommended for both:
      SSE Engine Fixes
      Update Instructions
      Reset inflations in-game, delete the old file, drop in the new one, run FNIS.
      Srende - For making this awesome mod
      4onen - For improving the mod and giving me permission to port and post it
      Yinkle - For making the mod work with CBBE and adding useful updates x3
      ZAZ Team - For giving Yinkle and I permission to upload with some ZAZ files included
      You - For reading this and downloading it (I hope)
      October 17, 2018 - Yet again Grandmaster Yinkle has sent me a new file. CBBE version now compatible with SLIF, no update required for UUNP (P.S. I'll never stop loving ya Yinkle)
      October 9, 2018 - Added Yinkle's new file which removes the ZAZ animation pack requirement from the cbbe version. No update required for UUNP
      October 9, 2018 - Added screenshots from the old mod because I have no time, user screenshots are very welcome
      August 26, 2018 - Changed the mod page title to let people know it works for cbbe now (P.S. I love ya Yinkle)
      August 25, 2018 - Added Yinkle's file and changed requirements
      August 23, 2018 - Yinkle got it working for cbbe
      August 23, 2018 - Added a changelog and got your hopes up for nothing
      August 20, 2018 - Changed requirements because racemenu is back and now the requirements say check each mod for their own requirements instead of posting them here and making the list look long
      June 16, 2018 - Ported this to SE and posted it



    3. Horny creatures of Skyrim Special Edition

      MadMansGun allowed me to upload my conversion HCOS.
      For installing and upgrading see the guide of MadMansGun origial mod. For aroused meshes you need SL Aroused (redux) installed and working:
      MadMansGun said:
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
      Note: It might take much longer depending on your mod list and the starting proceedures od the other mods you have installed.
      There is a problem if you have any Mod from Creation Club installed. You have to remove them before you register mods to CF and reinstall them after the registration. This is solved with JContainers 4.1.0
      His link:
      Again with the good old 43 Header to keep this 'inofficial', Hope you like it!



    4. MilkySLAL for SE

      By request:
      Here are the Milky animations by MilkyTabboo ported to SE, with permission of the author.
      Thanks and Flowers go to MilkyTabboo :
      If you want to give support: 



    5. Scent of Sex SE

      CPU and I worked out a port of SSX for SE. It is not fully tested, but fully working. 
      All comments about the SE compatibility are welcome, suggestions about additionla features and so on are better placed in the original thread here:
      Thanks and Flowers go to reikiri and CPU. 
      If you like it and have some money to spent, burn it here:



    6. Armor and Clothes Patch for RS Children

      Just a simple patch to allow RS Children to wear armors and clothes.
      -Inspired by the Skyrim versions that almost did the same. (I made this from scratch, but I had a look at his patch first) 
      -I have not tested this patch much, so please post a msg here if something is wrong or missing.
      RS Children Overhaul (I have not tried the optional experimental version, it may or may not work.)
      EFF Extesible Follower Overhaul 
      (Enable "Outfit" in MCM menu to be able to equip outfits for NPCs, you can also force recruit them in MCM menu if not having another way to recruit)
      Ranaline for RS Children Overhaul.
      PlagueHush for the Skyrim version of basically the same patch.



    7. Egg Incubator

      When I recently found the mod Egg Factory I was immediately disappointed that the mod just ends at the egg laying. I mean, laying eggs is fine and all but simply using this Dragon Egg I just gave birth to as a simple alchemy ingredient? Come on. Thats why I created this mod: It allows you to incubate any eggs you may find into many things, ranging from petty soul gems, to chickens that follow you around, to loyal Chaurus or Spider armys to your friendly neighbourhood pet dragon. And if you ask how you incubate them ... I don't really now, but somehow your belly seems a bit bloated ...
      Egg Incubator
      Also available on the Nexus
      SKSE64 PapyrusUtilSE SkyUI SE (MCM) SLIF (optional) RaceMenu (or rather, NiOverride, when not using SLIF) A body and skeleton mod to enable BodyMorphs. (I recommend CBBE and XPMSSE) You do not need the last three if you don't care about your belly growing.
      Install all Requirements, choose freely if you want to use SLIF or RaceMenu (when SLIF is installed, it will always be used). Then, simply install this mod with your preferred method and enable it.
      Make sure that neither you nor any NPC is currently incubating an egg. Easiest way is to set all egg incubation times to 1 and wait for an hour. Then, simply remove the mod.
      What does this mod do?
      It allows you to apply a scan effect to yourself and any amount of NPCs (that you have to manually choose) that you want. Characters under this effect will automatically incubate any eggs that are registered with the mod and added to their inventory (the player has the option to choose if he want's to incubate or simply keep the egg). 
      Any Character can incubate as many eggs as he wants. Incubating an egg makes the characters belly grow larger, the amount of which can be set in the MCM for each egg. The time it takes until incubation finishes can also be set per egg type.
      When the egg is finished incubating, the character will give birth to the item specified in the MCM for the egg type. This can either be an item (like petty soulgems for bird eggs) or an actor (like a chicken for chicken eggs). If it's an actor, it will automatically start following the player and help in combat (or maybe not, if it's a chicken). Though it is also possible to spawn aggressive actors, those will be marked as such in the MCM.
      To summarize: stick an egg in you and incubate it into something else! Like a chicken! Or a spider! Or a dragon!!!
      (Though everything will just be half-sized. I mean they just hatched!
      Other Mods
      This Mod is written in a way that it is very easy to add new kinds of eggs to it, without any kind of dependency on either side! Currently, only eggs from Skyrim, Hearthfires and Egg Factory are included.
      If you want to see how to add your own eggs to the mod, see the spoiler below.
      Known Issues
      Dragons aren't really working right now. The friendly ones don't follow you and the aggressive ones get stuck in the sky.  Belly scaling won't work for males. But everything else will.
      Everyone involved in creating the required mods, like SKSE, PapyrusUtil, SkyUI, SLIF and RaceMenu MorePrinniesDood for creating the Egg Factory mod, which inspired this mod Bugthesda for the game



    8. Schlongs of Skyrim SE

      This a Special Edition port of the Schlongs of Skyrim mod. Credit goes to the initial authors VectorPlexus, Smurf and b3lisario. See original thread here.
      Skyrim SE v1.5.53 SKSE64 v2.0.10 SkyUI v5.2SE+ XPMSSE v4.2+ (optional but recommended)  
      if you plan to merge SoS ESPs using MatorSmash or MergePlugins or similar tools, you should do so before starting a playthrough; this applies only to SoS ESMs, other mods should not be affected; reason being, SoS SE will not be able to properly retrieve data from the co-save if the number of SoS ESPs changes during a playthrough; this issue is present in the original SoS as well, it was not introduced by the port to SSE; the game won't crash, but all schlongs data will be lost there might be some issues when having close to 255 ESMs/ESPs and also ESL files in your load order; the issue seems fixed in v1.0.2 the 255 ESMs/ESPs hard-coded limit has been removed; the limit is still there, but it's caused by Skyrim itself; however, should this change, SoS SE shouldn't cause any issues  
      How to use:
      installation/uninstallation/usage/troubleshooting should be identical to the original mod, see the thread here.  
      Known issues:
      saving (manually or auto-save) causes a crash - fixed in version 0.2alpha (pugwash99 deserves the credit, and a beer) with a save from an interior cell, SoS causes a crash after activation - fixed in version 0.2alpha SoS shop merchant's inventory is empty, missing SoS related clutter - fixed in version 0.2alpha brawl bug - fixed in version 1.0 Project AHO seems to cause crashes with SoS - trojanhamster created a patch, see here; another patch can be found on NM crash when having many ESM/ESP and ESL files - fixed in version 1.0.2 MCM not updating properly when changing keyboard shortcuts - fixed in version 1.0.2 removing hearts from Forsworn Briarhearts also removes their schlongs  
      If your character has perma-underwear, no schlong, no schlong addons, missing/borked textures or body parts, DLL doesn't load or wrong version:
      Read smashly's post here especially the protip at the end Remove all mods from your load order; yes, all - non negotiable Install, in this order: SKSE64 (latest version available) SkyUI (latest version available) Schlongs of Skyrim SE (latest version available) XP32 Maximum Skeleton Special Extended (latest version available) Start a new game, see if you still have the problem  
      In case something goes wrong with the DLL and you get crashes or infinite loading screens:
      edit the SchlongsOfSkyrim.ini  file from $MOD_FOLDER\SKSE\Plugins\ and set both iLogLevel and Default from 3 to 5 post the SchlongsOfSkyrim.log and skse64.log files from Documents\My Games\Skyrim Special Edition\SKSE\ if you get "error 1114" in the SKSE loader log, try the DLL modified by weixin here - out of date  
      Tempered Skins:
      for Nexus Mod Manager, see here for Mod Organizer, see here. additional info here alternative method, but will have only one schlong type, see here  
      Skyrim VR (warning - work in progress):
      install SoS SE as you normally would through your mod manager download the VR DLL from here where you installed SoS, replace the DLL and INI files with the ones you downloaded (meaning, delete the ones from SoS SE) override the installed SOS_Maintenance.pex file in the mod's scripts folder with the one from the zip archive start Skyrim VR as you would normally through your mod manager  
      perrisloquis has created a converter, see here conversion by DykkenTomb (using collision branches by cOJzZ and Senpo) is available here. Note: this conversion still used the 0.2alpha version of SoS SE, the DLL contained in it is not forward compatible. If you really know what you're doing, you could pick and choose the correct files from the zip archive to make it work with SoS SE v1.0+. If not, kindly ask DykkenTomb to update the conversion.  
      pugwash99 - for figuring out and fixing the save/load CTD Akzyra - for pointing me in the right direction regarding some code DykkenTomb, Senpo and cOJzZ for the HDT-SMP version trojanhamster for the Project AHO patch ousnius for suggesting how to fix the crash occurring when having many ESPs and ESLs smashly for the MCM keyboard shortcuts fix everyone else who tested and helped identify issues  



    9. Random Sex Mod for SexLab SE

      Now available for Skyrim SE with the following improvements!
      SKSE64 plugin cross-checks available NPCs against available animations and configuration settings during the evaluation. It is noticeably more effective at figuring out available sex act combinations from the available NPC pool. SKSE64 plugin patches into the translations to allow the sex act notifications "x, y and z are having sex" to be translatable entities in the language translation files. Proper use of faction assignments in ReferenceAlias entries removes the need for the cleanup script. Better use of Papyrus states in the scripts to improve code layout and efficiency. Quest based multithreading with up to 8 threads working to set up sex acts and masturbating onlookers. Splash screen lets the player know when SexLab has not been installed. Creature options are grayed out when SexLab allow creatures flag is not set. SexLab Aroused option is grayed out if SexLab Aroused is not installed.  
      A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world as we know it. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
      This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
      Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
      Requirements for version 20181003
      Skyrim SE 1.5.53
      SKSE 2.0.9/2.0.10
      SexLab 1.63 Patch #3
      SkyUI MCM
      FNIS 7.2
      Requirements for version 20180914
      Skyrim SE 1.5.50
      SKSE 2.0.8
      SexLab 1.63 Patch #3
      SkyUI MCM
      FNIS 7.2
      Requirements for version 20180711
      Skyrim SE 1.5.39
      SKSE 2.0.7
      SexLab 1.63 Patch #2
      SkyUI MCM
      FNIS 7.2
      I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
      Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers.
      Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
      Upon selecting participants, the sequence of events is this:
      (1) Each attacker runs towards the victim.
      (2) If this is a group sex act, attackers reaching the victim will follow the victim until all attackers have reached the victim.
      (3) The sex act is started.
      (4) Any assigned masturbators now make their way to the sex act in progress.
      (5) Upon reaching the sex act, masturbators start masturbating.
      The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
      Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the Whiterun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
      Fixed minor issue with menus, updated for Skyrim SE 1.5.39 and SKSE 2.0.7.
      Several fixes to prevent quests from being broken:
      Player is no longer targeted when in conversation with another NPC.
      Player is no longer targeted while using crafting stations.
      NPCs are no longer targeted if they are in conversation with the player.
      Many bug fixes, these are the ones I can remember.
      Player will not end up masturbating if other participants are killed/unloaded while en route to a sex act involving the player.
      Mounted attackers will dismount before running to the victim. Mounted NPCs cannot be victims.
      Added toggle to allow/disallow beast race (Khajiit/Argonians) selection for sex acts.
      Added faction cleaning functionality, although I have never actually seen it clean an NPC during my testing. May be superfluous but is there nonetheless.
      Only potential attackers (aroused/not in scene) will be selected for solo masturbation. Mounted NPCs will dismount before going at it.
      Recompiled SKSE plugin for SKSE 2.0.8, no other changes.
      Recompiled SKSE plugin for SKSE 2.0.9, no other changes.
      Load Order
      Use LOOT - Not sure how the SKSE64 evaluator affects this, but following reports from several people it is highly recommended that Random Sex is placed above all other SexLab mods in the load order.



    10. Animal_Fucker_SE

      A small Animations SLAL
      Animations: Goat Fuck
      Used materials human mmg_wolffucker_a1 HornyCreaturesofSkyrim
      To work, you need:
      SexLab Framework SE SexLab Animation Loader SSE Fores New Idles in Skyrim SE - FNIS SE SexlabMassMatchMaker113_2.7z (optional, but recommended)  
      Used programs :
      3ds Max 2011
      For those who are engaged in animation.  Animal_Fucker_Animation_KIT.7z
      Screenshot  Goats Lover



    11. AnimatedParasites SE

      A small mod addition to SexLab Parasites
      Animate: Chaurus Worm, BeltFaceHugger
      Used materials SexLab Parasites ( DeepBlueFrog )
      To work, you need:
      XPMSE32 hdtSSEFramework_1_5_39.7z; hdtSSEPhysics_1_5_39.7z ; skse64_1_5_39.7z Instal Body HDT Genitals (HDT-SMP DefaultBBP Presets) SexLab Parasites ( need to manually adapt to SE)  
      This mod AnimatedParasites  
      Full installation list:
      boot order:
      Used programs :
      3ds Max 2017
      TES5Edit 3.2
      Screenshot  Chaurus Worm
      Screenshot  BeltFaceHugger
      Screenshot  FaceHugger



    12. Billyys Animations for SE

      The new Versions of Billyys SLAL Packs converted to SE. He allowed me to share my ports with the ppl who are lacking the abilities or the courage to do this themself or who are just to lazy as long as he does not release the SLAL packs himself.
      All credits go to Billyy:
      His patreon:
      Thanks to him, for comments see his threat in the oldrim section... I have not tested them all, but I have seen the most important for me.
      I have just uploaded a version of Billyy human Furniture anims with that includes the missing textures from ZAZ... Thanks for pointing this out. 



    13. Femboy Race Reborn - Special Edition -

      Femboy Reborn SE
      (Am I special yet?)   

      Description: V.1.3.0 "SE"
      Body is no longer UUNP, changed to CBBE, new look and texture. Immersive Armor patch Release, available on the Nexus.
      Now is the time, to roam the land as the girly-est boy in the land...you F****** milkdrinker!
      This mod adds a custom race, which is the "femboy" race.
      Technically speaking the feminine boys race ~
      !!PLEASE READ!!
      To make this Mod work properly download the core file and the "Patches" file and install both.
      Any future fixes will be done and upload and replace that file to prevent people from downloading bigger file all the time.
      The only time that this may change is whenever the race version number changes  ( i.e. if FRR 1.3 becomes FRR 1.4)
      This new version of the mod for SE works the same way as the OG Skyrim version.
      This mod uses the technique that skyrim uses to give each race a different helmet (you'll notice khajiit have their own helmet for example.)
      This method makes it easier for the player to plug and play with the femboy itself..the downside is that unsupported armor mod wont appear on the femboy character a they will appear
      invisible until a patch is done.Which I will be working on and hopefully find someone to help me with this. As doing that for every popular armor mod...would be suicide. x.x
      I will firstly focus on armor mod I use and then expand from there.
      This mod is to be considered as a "WIP" as more armor will be added and things will be changed.
      Any suggestion are always welcome.
      Imcompatibility / F.A.Q.:
      -Anything That would change or affect Vanilla armor
      Q: The armors are blue/purple? What did you do?!
      A: Nothing, you either have a mod conflict, affecting the textures or you did not download the original mod.
      Q: The armor are invisible HELP!
      A: Simple, you either didn't download the source required mod, if the glove and such are invisible.
      A2: If everything is invisible with either Vanilla or other pack. Mod conflict, anything affecting those original mod will conflict.
      Q: My penis don't work, I use SOS Light and I...
      A: shhhhh......USE SOS FULL!. And to be safe start a new game.
      OPTIONNAL - Patch for armor Mod:
      Femboy Immersive Armor Patch (Only available on the Nexus) : https://www.nexusmods.com/skyrimspecialedition/mods/16927
      Black Viper Patch (Single Requirements): https://www.nexusmods.com/skyrimspecialedition/mods/14759
      Future Armor Mod Pack:
      -Tiny armor mods of my choosing for now-  
      Notes for this Race mod:
      ---Contains a simple femboy follower who can be found in Dawnstar INN.
      --- A tiny number of Apaachii hair as been turn for both gender (more will get the same treatement)
      --- Some armor may have clipping, i converted over 100 armor, I may have missed a few....
      --- More to come
      Future Plans...?: (PLEASE READ)
      Mod in big slow down, Working on personal projects (making a video game) . Here a sneak peak:
      If anyone wants to me expand this mod, it would be appreciated and will assist anyways I can, im not entirely stopping modding, just slowing it down, take it more relax and whenever I feel like it.
      PLEASE MAKE SURE THE ARMOR PLUGIN LOADS AFTER THE RACE, JUST TO BE SAFE. Or that any future patches load after the official  mods of those armors.
      Make your Own patch for your favorite mod ? (Tutorial) MODDERS ONLY :
      If anything is broken or if you notices
      anything unusual, please do keep up to date,
      I will do my best to fix it as soon as I can.
      Until then. Hope you enjoy this mod.



    14. SexLab Hentai Pregnancy Special Edition

      Rate Mod if you like it, you can support me on Patreon
      XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse option Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE only works with body morphs)  
      install dependencies install this mod* run FNIS SE if you dont have my SLSO mod, do not enable SexLab "Use Separate Orgasms" option, or impregnation wont work Play *if you want to use bodymorph, you need to install bodyslide and build build morphs for your armors/bodies
      SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
      This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features:
      Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
      Increases the breast and belly size of females using node scaling Body morph option also increases  nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem Pregnancies Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Native support for SexLab Inflation Framework(if using node scaling) Native support for SL Separate Orgasms  
      Having sex can cause cum inflation, which can then cause pregnancy or deflation.
      Soulgem Pregnancy
      Characters can birth soulgems after having sex.
      Soulgem pregnancy does not produce child.
      Belly doesnt grow bigger than amount of soulgems it holds.
      Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
      To birth Black soulgems "father" must be human npc(non creature).
      PC can choose to birth soulgems prematurely.
      During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
      PC will get spells to self milk, NPCs will milk them selves.
      If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
      You can get milked by using zaz dwemer machines or MME milkpumps.
      You can check pregnancy through "HentaiPregnantFaction" its ranks are:
      1- actor is cuminflated
      2- actor is cuminflated and will be pregnant
      3- actor is pregnant
      You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
      MCM is handled through HentaiPregnancy_ENGLISH.txt
      Script strings is handled through HentaiPregnancy_Strings
      Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)



    15. SexLab Enchantress SE

      This is an unofficial port of SexLab Enchantress 2.4 (I asked for permission, but Liuli is nowhere to be found)   All credits go to Liuli! Thank you for your amazing work!   As always, the esp is type 44 and nothing is packed.  



    16. SexLab Tools SE

      This is an unofficial port of SexLab Tools v3.0 to SE (I asked for permission, but Goubo is nowhere to be found)
      All credits go to Goubo! Thank you for your amazing work!

      As always, the esp is type 44 and nothing is packed.



    17. HDT Werewolves SE

      Permission to port officially was granted 
      Credit to the original creator jacques00 [original mod]  and Allegretto for the porting
      [HDT Werewolves SE]
      What does it do ? 
      this will convert the werewolves to have more sexual diversity as it provides a more sexual visual appearance 
      -males genitalia will move and function currently with SOS and SOS light from testing , males are slightly bigger
      -female breast(s) and Butt will move and function 
      -female multiple breasts mesh are included in the file , default must be changed to them
      SKSE [current] XP32 [select HDT] FNIS CBP  [+cpb altering mod of your choosing ] HDT framework and physics  Loverslab -requirments
      Sex lab [current]-in sexlab MCM select creature gender to be detected SLA -sex lab animation loader Creature framework more nasty critters Compatibility
      Note-anything that will touch or alter werewolf or female werewolf can conflict
      this will also alter spawned werewolves, and if combined with diverse they will get a SOS appendage but retain texture depending on load order
      Some recommended mods
      faster werewolf transformation
      Heart of the Beast [body conflicts but eye and voice changes works fine]
      -schlongs of skyrim se full[CTD issue still occurring] 
      -sos light works fine 
      Moonlight tales
      -have not yet found an issue with separate saves over a length of time 
      compatibility patch now available thanks to kacperes1122
      -if any issues are noted please contact or post and I'll check them on my system and see what I can do
      the V2 utilizes Mikoyorks werewolf reskin as an alternative skin texture predone example of how to do it 
      and the resulting appearance is a  timberwolf like form 



    18. Mass Match Maker SE

      This is SE version of Mass Match Maker.
      Not a simple port, I got few experience from the time I first made this so I rebuilt it .
      Internal processing become somewhat chaotic.
      From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
      Cast the spell similar to the MatchMaker.
      Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
      Upper five rates:
      These determines number of actors to join sex in a thread.
      These can be set individually from 0 to 100 and are calculated from those values.
      Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
      Lower five rates (female rate):
      These are the probability of choosing a female actor for the Nth actor.
      If no female is registered, choose a man. And vice versa.
      If set to -1, select the actor from the entire registered NPCs.
      Bestiality Rate:
      It is the probability of choosing Actor to do bestiality.
      If not possible, choose a combination that is not bestiality.
      This is affected by NthSome Rate.
      Manual Select Mode:
      If this enabled, select manually the Actor with gang bang the target.
      UI Extentions required for use.
      The combination of Actors must be Valid.
      For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
      Gender Definition:
      Change whether the definition of gender is by game or by SexLab.

      Ashal for SexLabFramework



    19. Anubs Animations for SE

      These are the actual animations from Anub' animation dump converted for Skyrim SE with permisson of AnubiSs2167
      Like all my other uploads here 'innofficially' for those who can't, who are too scared or too lazy.
      Thanks and Flowers go to AnubiSs2167
      Please support Him via PATREON, if you like him to continue my work.
      Note: I have not touched the ESP's to keep this an 'inofficial' version. If you want the correct header, don't complain, do it yourself.



    20. More Nasty Critters Special Edition

      This are the conversions of More Nasty Critters and Hentai Creatures for SE with permission of MadmansGun.
      There is a problem if you have any Mod from Creation Club installed. You have to remove them before you register mods to CF and reinstall them after the registration.
      Note: I have not touched the ESP's to keep this an 'inofficial' version. If you want the correct header, don't complain, do it yourself.



    21. Bloodborne Pack by Team TAL [HDT-SMP]

      ◆ Credit ◆ 
      Original Contents from Dark Souls series, From Software.
      Team TAL (https://www.patreon.com/takealook) are:
      9204, Project leader, Main engineer
      ReGenBot03, Texture Engineer, Mod polishing
      BakaFactory, Effect Editting
      Dovahking, DSR Patch
      ◆Skyrim Special Edition porting◆
      full_inu - meshes, textures, skinned mesh physics configs
      ◆ Requirements ◆ 
      HDT Skinned Mesh Physics
      RaceMenu for SSE
      ReGenBot03 - for permission to make this mod ported on SSE
      hydrogensaysHDT - for physics system for both LE and SSE
      FromSoftware - for game series, that changes my life)
      What's new in version 0.1:
      - added physics to Executioner Set
      - added physics to Foreign Set (male & female)
      What's new in version 0.2:
      - all collisions were removed because they didn't work anyway. I also tweaked armor to have more realistic cloth movement. But it means that it'll also clip through body in several places. This will be the case until I figure out how to made cloth collide with body in Skyrim SE.
      - fixed glitch in Maria Hunter Set
      - tweaked Executioner and Foreign sets
      - added physics to Constable Set
      - added physics to Gascoine Set
      - added physics to Hunter Set (male A & B and female A & B variants)
      What's new in version 0.5:
      - all outfits converted to SMP. This mod no longer WIP
      - tweaked to have more consistency between sets and less clipping (where's possible)



    22. Fertility Mode

      Adds a menstrual cycle to the women of Skyrim for role play purposes. Tracked women proceed through the menstrual cycle and can become pregnant as well as give birth to babies. Tracking is started on an ad hoc basis to keep the script load light, and the menstrual cycle is simplified into safe and unsafe days.
      Other mods can expand on the behavior by handling events fired during processing.
      SKSE or SKSE64
      SkyUI or SkyUI SE(for MCM configuration)
      PapyrusUtil or PapyrusUtil SE
      For belly scaling, body replacement (such as UNP Female Body Renewal) and clothing/armor replacement (such as UNP Body Fit Armors and Clothing) with a belly node are required. However, Fertility Mode will function without them. Note that the Special Edition CBBE port does not include a belly node, though Oldrim ports should work fine. Fertility Mode is designed to seamlessly support other scaling modes such as NiOverride or RaceMenu as they become available for Special Edition.
      SexLab and SexLab SE are both fully supported. Orgasm events will be caught, interpreted, and insemination applied for appropriate animations.
      Flower Girls SE is also supported with a patch. Climax events will be caught, interpreted, and insemination applied for appropriate animations.
      To install, add the mod with your favorite mod manager (recommended), or drop the extracted contents of the archive to your Data folder.
      To uninstall, remove the mod with your favorite mod manager (recommended), or delete the archive files from the Data folder.
      How Does It Work?
      When Fertility Mode is enabled, any woman will be tracked after the first insemination or targeting them and adding them through the Debug NPC MCM page; a female player will be tracked automatically. Insemination can be achieved through dialogue options, randomly when sleeping near NPCs, optional spells, or by hooking into intimacy mods such as Flower Girls. All insemination methods are optional and can be configured through the MCM or additional patches (such as with SexLab or Flower Girls). Multiple inseminations increase the chance of becoming pregnant; a washout potion can be crafted at any cookpot or purchased from an apothecary if the insemination was unwanted.
      After being added to the tracking list, a woman is given a random day within the menstrual cycle. The cycles will be updated in game time (every hour by default), and when the end of the cycle is reached, it will start over back at the beginning. At any time during the cycle, there is a chance to become pregnant. On safe days the chance is low, and on unsafe days the chance is higher.
      If the sperm quality and conception checks succeed, the woman will become pregnant and the cycle will be paused for the duration of the pregnancy. At the end of the pregnancy, birth options will be applied, then the cycle starts over on the first day. Birth options include a wearable baby in a sling, and a filled black soul gem. The birth options can be mixed and matched from the MCM menu, with the baby item acting as default behavior.
      Take care of your health when pregnant or adventuring with a baby. If it gets too low, the baby may not survive. After birth, the baby can be transferred to your spouse for safe keeping.
      Fertility Mode is highly configurable through a SkyUI MCM, with defaults being a happy medium between realistic and accelerated for gameplay purposes.
      As part of the dialogue options, you can convince an NPC you've been intimate with to marry you, if they are eligible for marriage.
      With the optional Children extension, babies can grow into child actors. These actors will follow you until either sent home (where they become a Hearthfire adopted child) or sent away for training as a Mage, Thief, or Warrior. After training your children can be summoned as adults, one at a time, to follow you and assist in battle.
      Mod Events
      Mod events are fired at certain points such that other mods can hook into the system. Following are the available events:
      FertilityModeCycleUpdated: Fired when the cycle is updated for any actor. FertilityModeCycleSafe: Fired when the actor is on a safe day. FertilityModeCycleUnsafe: Fired when the actor is on an unsafe day. FertilityModeNpcPregnant: Fired when an NPC becomes pregnant. FertilityModePlayerPregnant: Fired when the player becomes pregnant. FertilityModeNpcLabor: Fired every hour on the last day of pregnancy. FertilityModePlayerLabor: Fired every hour on the last day of pregnancy. FertilityModeNpcBirth: Fired when an NPC gives birth. FertilityModeNpcAbort: Fired when an NPC aborts. FertilityModePlayerBirth: Fired when the player gives birth. FertilityModePlayerAbort: Fired when the player aborts. FertilityModePlayerBirthComplete: Fired when the core mod completes all operations for player birth. FertilityModeNpcBirthComplete: Fired when the core mod completes all operations for NPC birth.

      In no particular order:
      Lactina electric, for the wonderful baby model and textures. Vioxsis, for conversion efforts of the model and textures for use in Skyrim. tesseractangular, for the Mer child models and textures from Kidmer. triptherift, for the Argonian and Khajiit models and textures from The Kids Are Alright. Milzschnitte, for his BeeingFemale mod which encouraged me to write this, as well as permission to use sound assets. Vinfamy, for placing climax hooks into SexLab SE at my request. Xiderpunk, for assistance with the CK Story Manager, moral support, and the Flower Girls mod. Mara Lightfeather, for assistance gaining permission to the baby model. giamel, for extensive testing, feature ideas, and corrections to the baby item files as well as new baby world models. Everyone who offered feedback and suggestions. This mod would not exist without you.

      "What happened to Basic Pregnancy Cycle?"
      Basic Pregnancy Cycle was in need of a rewrite, and the changes were extensive enough to be a separate mod. Both have a similar feel and function roughly the same way, but Fertility Mode is intended to supersede Basic Pregnancy Cycle as being closer to my original vision.

      "Are NPCs supported?"
      Yes. NPCs and a female player use the same code; the only functional difference is additional magic effects are given to the player for informational and buff/debuff purposes. Where relevant, different mod events are fired depending on whether the tracked actor is the player or an NPC.
      "Are spouses supported?"
      Yes. Fertility Mode adds an option to start the marriage quests without an amulet of Mara. Functionality with existing spouses and the vanilla marriage process should be seamless, and additional dialogue trees are offered when speaking with a spouse.
      "What if my character is a man?"
      Both male and female players are supported. A female player receives a menstrual cycle and can become pregnant. A male player can make NPCs pregnant.
      "What are the scaling methods?"
      There are four scaling methods with different functionality and dependencies:
      NetImmerse: Generally the most widely compatible. The only dependency is SKSE, but body replacements and armor/clothing replacements must support a belly and breast node. NiOverride: Similar to NetImmerse, but instead uses NiOverride transforms. NiOverride is an additional dependency. BodyMorph: Uses RaceMenu morphs. NiOverride and RaceMenu are additional dependencies. Morphs are not node based. SexLab Inflation Framework: Uses the combined scaling options supported by SLIF, and all SLIF dependencies are required.



    23. LabiaVariants SE BodySlide [Physics]

      A continuation of LabiaVariants into Skyrim Special Edition. Currently only compatible with CBBE as I wished there to be a good deal of customization available. As there is no stable HDT available for SE, there are likely no collisions affecting the labia unlike the previous version of the mod. I plan to return that functionality at some point.
      About CBP & HDT
      Through some recent testing I discovered the labia still have physics like the previous version. I managed to download an older version of the somewhat elusive hdtSSE (version 1 5 39) and managed to have both body (CBBE could already do this) and labia collisions working. Until hdtSSE is finished, the physics will likely be unstable. Since I began porting this mesh into Special Edition, I've been using CBP Physics to get close enough to HDT. CBP will not provide labia physics.
      BodySlide - (https://www.nexusmods.com/skyrimspecialedition/mods/201)
      CBBE and its textures - (https://www.nexusmods.com/skyrimspecialedition/mods/198)
      TexBlend for customizing the body texture - (https://www.nexusmods.com/skyrim/mods/5737)
      If you want physics - CBP Physics (https://www.nexusmods.com/skyrimspecialedition/mods/13207) or hdtSSE (google search)
      Extract the folders inside of the "BodySlide" folder directly into your BodySlide installation. Once done LabiaSE_CBBE should appear in the Bodyslide menus. It doesn't have group so it can be quickly found using "Unassigned" in the group selection menu. I have included some optional presets that can be used in the archive or simply use the default "LabiaVariants" one to create the mesh. Once created copy the files into \meshes\actors\character\character assets and overwrite.
      Remember to install the textures from CBBE for the full labia texture. All four parts of the texture are needed for it work properly, .dds, _msn, _s and _sk. If you have a custom femalebody texture then you must add the labia part of the texture to the main texture. I've added some TexBlend compatible files for this. The normal map (_msn), specular (_s) and _sk from CBBE are still required.
      Thanks to:
      Caliente, ousnius & team for BodySlide and CBBE, as well as TexBlend
      BringtheNoise for Unified UNP, which is where this mesh is ported from.



    24. SLA Monitor Widget SE (unofficial port)

      SexLab Aroused Monitor Widget (SLAM) by BeamerMiasma
      First of all and most importantly:
      This is a completely unofficial port of the Oldrim version of SLAM. I created the port for my own personal use. Unfortunately BeamerMiasma is "missing in action", so I have not been able to obtain permission to post the port of his mod.
      This means that I am posting it now under the explicit condition that when (if?) BeamerMiasma returns and does NOT give his consent, the mod will be IMMEDIATELY removed!
      All rights belong to BeamerMiasma as the original mod creator.
      If the moderators of LoversLab oppose the posting this unofficial port under these circumstances, the mod will be immediately pulled as well.
      What does it do?
      from the original post:
      Read the complete post for more details.
      SexLab Aroused Redux and its requirements
      Skyui SE and it's requirements
      All rights belong to BeamerMiasma



    25. Cocksmen Village Reborn SE

      This is a major rework of ffabris' amazing Oldrim mod "Cocksmen Village". Due to problems with the Oldrim original, ffabris pulled the mod. I felt that was a shame, since this quest mod offers some truely unique quests and interactions. So I took it upon myself to rework the mod. And ended up recruiting ffabris to help me with the scripting. He felt so blessed...
      And now I have ported it for use with Skyrim Special edition.
      Please, if you run into any issues, let me know in the forum comments! Don't use private messages. Others may have the same issue as you, so can find the solution on the forum as well.
      What does it do?
      This is a gay quest mod. It starts when you discover the tiny hamlet of Cocksmen Village, located just south of Ivarstead next to Honeystrand Cave. Upon finding the village, a series of (sex) quests will start, during which you will meet aedra and, invariably, daedra. You will be taken to places you never dreamed possible! And you will also be given an important lasting task by the most contested Divine in Skyrim.
      Who can play this?
      The mod is written entirely with a male gay audience in mind. It could possibly be played by women as well, but it wouldn't make much sense. Sorry ladies.
      This mod shouldn't interfere with a normal Skyrim playthrough, i.e. it is not quest breaking.
      Be adviced that vanilla scripted events need to play out before the new quest options become available (i.e. Delphine talking to Orgnar in the Inn, the gathering at the hall in Morthal, Brynjolf approaching you in Riften, Beheading scene in Solitude, etc.)
      Possible conflicts
      - Apart from mods which alter the area the Village is located, there should be no conflicts with other mods.
      - However, since some vanilla NPCs have been altered, you should place the mod as low as possible in the load order.
      - If you use Wrye Bash to make bashed patches, EXCLUDE this mod.
      - The behavior of some vanilla NPCs has also been altered. This should not cause any problems, but occassionally it can cause NPCs to not show up where they are supposed to be,
         if you use a mod that changes NPC sandboxing, like Immersive Citizens. If this happens, please revert to a previous save and play with the conflicting mod disabled.
        After the quest you can turn it back on. It affects just one quest.
      - If you discover any conflicts, please let me know in the forum (not private messages)!
      Known Issue(s)
      Occassionally the quest "Blood of a God" won't update properly after getting all the items. Should you get stuck try the following work-around
      Required mods
      This mod requires all the mods below, including their requirements!!
      For version v 1.1 Vanilla:
      Skyrim Special Edition (=all DLC)
      Unofficial Skyrim Special Edition Patch
      Sexlab SE v. 1.63 (or higher)
      Sexlab Aroused Redux SE
      Fuz Ro D-oh Silent voice SE (Also have subtitles enabled)
      Additional requirements for V1.3+Patch and v 1.4:
      All of the above, plus
      KS Hairdo SE
      Recommended mods
      Not required but strongly advised
      M2M Gay Animations (SE version is in the download section of the mod)
      Tempered skins for males Part 1 (on Nexus, READ THE DESCRIPTION!)
      SOS Lite version with Tempered skins for males (part 2 on LL)
      Schlongs of Skyrim SE (See THIS post (for NMM) or THIS post for MO2 on how to get it to work with Tempered Skins part 1. Or THIS post for an easier way, but just one style of Schlong)
      Masculinized Level Lists (Oldrim: get all versions of the masculinized level list. Port with the SE CK*)
      The Manipulator SE
      SexTalk (gay) SE
      * Oldrim mods that use an ESP or ESM can be ported by simply loading them with SE Creation kit, ignore ALL errors, save and closing the Creation Kit. No need to make edits.
      Just install with your favorite mod organizer. I use MO2.
      Make sure the mod is below any NPC changing mods, such as NPC overhauls, beautification/ hair mods and mods that change NPC behaviour.
      When updating the latest version (v 1.3+the patch or v 1.4) you MUST follow the steps below! Or revert to a save-file from before the mod was installed.
      When updating/ reinstalling, be sure to make a clean save:
      - In game, make a new game save AWAY from the modded area (in this case Cocksmen Village)
      - close the game and uninstall the mod
      - start the game again, using the last made save. Wait a few minutes for scripts to do their thing
      - make a new save and close the game
      - install Fallrim Tool (and java if you don't have that already) as specified in the nexus mod description.
      - run Resaver and load the last save game
      - in the clean menu select "Remove unattached instances" and "Remove undefined elements" and nothing else!
      - save the cleaned save file (replace it, there will be a copy made)
      - Now you have a clean save file, with as little left over instances as possible. You can now re-install the mod or continue playing without the mod you removed.
      - start the game through the cleaned save file.
      Q: I did the first quest and now nothing happens?
      A: Yes, there is a pause between the intro and the next quest. Just do some other quests or wait/ sleep at least 24 hours. The next quest will start automagically and give you an update.
      Q: Why is there a tree sticking out the wall in the manor and the inn?!
      A: You are probably using a tree replacer such as Skyrim Flora Overhaul. Just disable the tree via the console: Open the console (usually with the ~ -key), click on the tree branch you see poking out (make sure you get the actual tree or the wall will disappear! The console should say ObjectTREE in the bottom right of the screen) and type in disable. Should you delete the wall by mistake, type in enable and it should reappear when you exit the console (by using the ~ key again). Using the scroll wheel on your mouse will scroll through the nearby objects, so you can select the ObjectTREE.
      Q: I am not sure what to do next? Hayulp!
      A: Pay attention to the dialog and read the journal entries. Everything is explained in there. Usually, but not always, there is also a quest marker.
      @ffabris - for creating the original mod and his invaluable help! Make "an offering to Talos" in his name!
      Static dishes and food resource by Tamira
      Ready Clutter and Furnishings by Lilith
      NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.