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  1. SexLab SE - Sex Animation Framework v1.65 - 09/27/22

    Skyrim SexLab SE/AE (SSL) v1.65
    An adult animation framework  
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
    Note on downloads:
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v15.7z
    AE also requires latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.2 OR NEWER
    Address Library for SKSE Plugins
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    Additional Scripting:
    SKSE Plugin:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. Bad Dog Hoodies SSE

    This mod provides unsheathing schlongs to the races of Skyrim. Human (anthro) schlongs are uncircumcised; khajiit get a cat sheath and argonians get internal equipment that extrudes for action.
    The schlongs are not actually animated. Instead, different meshes are enabled for different levels of arousal.
    Supports AE.
    LE version here
    Latest News
    Big update in 11.1 is not only full CBBE schlongs and textures but full customization through Bodyslide.
    The FOMOD should mostly select the right options for you. You have to pick CBBE/UNP. The FOMOD has gotten pretty complex, so if you find a combination that's not right let me know. Note customization just covers the basic anthro/sheath/slit schlongs. Other races will get morphs eventually. 
    The female addon allows for female schlongs. Females without schlongs in the active position will get SL's strapon (leave strapons enabled in Sexlab's MCM, unlike prior versions). Chicks with dicks will be treated as male by SL, which means no strapons (no double-dicks) and they'll be put in the active position by default. (I think.)
    Textures have been reworked to be as seamless as I can make them. Body textures have been included because without the right body, it's not seamless. If you have textures you prefer, load them after  this mod. 
    Detailed Description
    This mod adds unsheathing schlongs to the difference races of Skyrim.
    Humans, elves, and orcs get an uncut schlong, As it gets more erect, the foreskin pulls back. Fully erect, it is the "Smurf Average" schlong that ships with SOS. It's fully SOS-animated throughout. Khajiit have a sheathing schlong; it extends from the sheath as the character gets more aroused. The balls are fully animated throughout; the shaft is animated once it's fully extended. Argonians have a schlong that retracts completely. As the character gets more aroused the shaft extends. The argonians carry their balls inside, being cold-blooded, so their balls don't show at all. The fully extended schlong is fully animated. Werewolves get a wolf-type peen. The erect version is fully SOS-animated. Probabilities are set so that nords, bosmer, orcs, and bretons are highly likely to be uncut. Redguards, imperials, and altmer are highly likely to be cut. Everyone else is in between. Beasts get the appropriate beast schlong. Thanks to ChosenClue, all schlongs work on all races. If you want a sheath on your argonian or human peen on your khajiit, you can have it. If you want to get freaky and put a sheath or slit on your human, you can do that too. Thanks to Seahorse, there's a smooth male body patch. If you use Drachis Argonis, there's a patch for that too. (It's depreciated since DA is no longer posted.) The unsheathing is not really animated. All I do is swap meshes at strategic moments. Fully animating the transitions is Very Hard, so this gets you most of the way there with a simpler mechanism.
    Special notes for females:
    There's a Female No Schlong (None) option. This is because if there's only one female schlong it doesn't matter what the probability is, all the females will get it. So the "none" schlong lets some females have no schlong and others get freaky. By default there's a small probably that some of the more exotic girls (khajiit, orc, etc.) will show up equipped. You can change the probability in SOS. If you want to run as a chick with a dick, set your sex in Sexlab to male so that SL doesn't give you a strapon.
    Special notes for werewolves:
    All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters: the schlongs are designed to prevent double-dick syndrome, but CF and SOS can argue over who gets to put the schlong on. To prevent that, find werewolves in CF's creature menu disable the schlong there. If running with SL Werewolves, load the WW patch after SL WW.
    Special notes for HDT 
    Schlongs are collision-enabled and have HDT physics. HDT bodies are up to you.  
    Load up Sexlab Aroused, turn on "SOS integration" in their menu, and forget about it. Schlongs will reflect arousal. A revealing armor will let you see what's going on. SOS erection spell. Powie, zam.  SOS's up/down keys. Unsheathing will follow erection level, mostly. If they're out of sync, spam up or down until they match up. If you're limp, you may have to hit the up key more than 10 times to see the schlong change. That's so characters don't run around with their dicks out all the time.  
    SOS is required Bad Dog Hoodies SE V11 is the base download. Make sure you get that version--the old versions are still up in case there's problems. It's a FOMOD, so just choose the options you want. It will offer choices based on what you have installed and active.  CBBE is partly supported with a simple schlong that roughly fits. If you use Ungulate races, the female horses support a full set of Bodyslide customizations. I've been inconsistent over whether female schlongs are in the same plugin with males or not. Disable female schlongs if you don't want them, but you'll still see some in SOS's MCM.  
    In-game setup:
    (Non-Yiffy Age) After installation you can load and go, but in a normal (non-yiffy age) install because of the way SOS picks schlongs, the beast races will sometimes get regular human schlongs. If you care about that, use the MCM menu to go through all the OTHER schlongs and set their probability to 0% for khajiit and argonians.  
    Not compatible with Flower Girls or OSex at this time.
    IF YOU ARE USING ANOTHER ARGONIAN TEXTURE and getting the purple tail bug on the lady lizards:
    The problem with female argonians is the pussy texture lives on top of the vanilla tail texture. To get around that, this mod points the tails to a different texture file, which can mess up if you load a mod that retextures the female argonians. Copy the argonian female body texture "textures\actors\character\ArgonianFemale\argonianfemalebody.dds" in whatever mod wins over to "textures\actors\character\ArgonianFemale\argonianfemaletail.dds" the problem should fix itself.
    FOR MASCULINE KHAJIIT TEXTURES @Craziux made a patch: 
    Prerequisites and load order
    Sexlab - it's not a hard requirement, but most people will want it. Sexlab Aroused - Optional, for the unsheathing peens. With SL only, you'll go from flaccid to fully erect for sex. Not that that's a bad thing. Revealing Armors for SoS - Optional; not much fun if you can't see the action. HDT Physics Extensions - if you want jiggles and animated pussies  SL Werewolves - if you want it XPMSE - YOU NEED THIS EVEN IF YOU DON'T SCHLONGIFY THE FEMALES on SE, anyway. Dunno why.
    Load them that order.
    When using the schlong up/down keys, press them deliberately--not just a quick tap. There's a bug in the current code that looks to see if the key is currently pressed so it might miss a tap. You have to press schlong up over 10 times before you see a difference on-screen. 1 press = 1 SOS schlong level. The levels go from -10 to +9, you start at -10, and the first visible change happens at 0 or so. You can change this in the MCM interface. The current settings assume that people running around with hard-ons should be somewhat rare. Another current bug means that the schlongs do occasionally reset themselves. Fixed in next release, or check the support thread for a patch. On SE, if in free camera mod, new meshes tend not to show up. If the schlong disappears try switching between 3rd person, first person, and free camera. Make sure you have an actual schlong assigned. For reasons I don't understand very occasionally SOS will apply a schlong that isn't valid for the actor. Go into SOS's menu to make sure. Schlongs with stars in the schlong picker are not guaranteed to work with the actor. Debugging will pretty much always require looking at a papyrus log. Instructions for doing this are easy to find. Launch Skyrim, do the nasty or whatever it is that isn't working, post the log.
    Makers of the SOS penises. I've included collision-enabled versions of them here. MadMansGun for the argonian peen The Bodyslide UUNP crew. Makers of the erect werewolf penis. The flaccid versions are mine, mostly. Chosen Clue for the multi-race multi-shape lulz Seahorse for the smooth texture Blaze69 for the ladies
    How to make a new hoodie schlong:



  3. Beware of the Eggs

    Open Pandora's box !
    Open a chest, pick a flower, harvest a mushroom, switch a dwarven lever, check a barrel and more.
    You never know what happens next.
    New chars and weak PC set chances to 0, at least for the start.
    Lot's of new spells, cast on NPC to raise the arousal, chast yourself to raise arousal, trink a potion.
    Books, recipes distributed among adventure engagements.
    harvesting eggs (spider or chaurus) triggers Estrus Chaurus.
    The tentacle chance remains for setting in Estrus Chaurus.
    I am aware, there is a mod doing it, but this one has a completely different approach.
    It casts the spell "poison spit" to trigger. This has an area, followers nearby will be hit, too.
    Estrus Chaurus/Dwemer handles the spell hit like it comes from a Chaurus oder Dwemer spider !
    Without Estrus Chaurus, it's a normal poison hit.
    Hard Depencies:
    From V7.0 on SKSE required !!!!
    MCM Helper
    Soft depencies:
    Estrus Chaurus
    Estrus Dwemer (spells won't work to trigger those events)
    Twisted Rings (without lots of spells based on arousal won't work), here you need SLEN, SL, SLA as masters.
    Succubus Initiaion Ritual (without the random spawning NPC will not rape you)
    Defeat (for a knockout bone)
    DAR soft requirement (Float Animations Faerie)
    CBBE 3BA and requirements
    For LE the no MCM Version should work, however, will not keep this updated.
    Seting Globals here, one needs edit (see screen)
    It uses Skyrim and Update as masters.
    PandeaWork ( https://www.pixiv.net/en/users/619064 )
    Firestarfan12 Morika Vuk40
    Ks Hairdos
    Sunspot2 and Anton
    for the wonderful Animated Fairy Wings and the permission to use it in own mods.
    Link to the mod:
    fo CBBE 3BA
    for CBPC
    Ousnius and Caliente
    for Bodyslide/Outfit Studio
    NOTHING will be save anymore !
    Included 2nd script and attached to swamp fungus pods and Nirnroot for testing)
    There is a chance of 30% to trigger a magical discharge. If it hits you (very likely), this discharge will trigger
    Estrus Dwemer if you have it installed.
    This can be attached to evrything, well, I would not do it on teleport activators.
    But every plant, chopping block, lever, can be dangerous now, if you interact (harvest e.g.)
    I will think a little bit, what will make sense.
    Test it at Sarethi farm 
    Special thanks to @t.ara
    She allowed me to use a mesh from her ZAZ 8+
    Thank you t.ara !
    V5.1 USEEP
    more sliders, MCM more informative.
    Every chance can be set now (chests, dwemer levers, eggs).
    fix: recompiled a script I forgot before
    Update, cells need be new loaded.
    I do it by entering blackreach and back. Worked always.
    2 craftable spell tomes.
    Nirn spell
    Corsican cheese spell (Asterix and Obelix visit Corsicans)
    Transmutes hostile NPC into Chef's



  4. Meat Farm - Rebirth

    This is upraged version of abandoned mod Meat Farm - Reupload. Since this mod interesting for me, because it non-standart, i decide to make it better with agree of this two guys FalloutKitten and CorruptGenie *Original authlor*. Thanks to them btw x).
    ANOTHER WARNING: Since i am not the original authlor and only fix problems/add content, mod can be bugged, conflicting, etc. Install on your own risk, or wait until i fix most problems.
    You have been warned. Thanks for attention.
    Current changes:
    - Three new places to hang *Riften and Solitude, and one secret, where you can hang with new friends ;D. In future updates i rework and make better four place, add just for fun x).*
    - Now marbling depends on your weight. So, you can very quick start breeding/slaughtered or not, if you too skinny/fat.
    - QoL thing, now if you don't eat, you lose marbling on next day. I think this is more immersive *like previous change*, and make gameplay way better.  Multiplier can be changed in MCM Menu.
    - Now in Riften Brynolf don't bother you, if you not talk with him. In Solitude execution start without player participation, if you not visit this town *or not, if you visit town*. 
    - Another QoL thing, now you can escape from farm in any moment if you neeed, you don't need to wait *also master key can be found near the book about meat slave history*. Made by request of people in old thread.
    - Add meat grade to cattle menu, now you can know your quality ;D.
    - During my tests i place one item in main courtyard, try to find him and grab with E *not pick in inventory* ;D *and do the save before*.
    Clue - Memento Mori.
    Compability and other things *include saves*
    - From this moment, old saves with mod may not work properly. You can try to disable old mod *if you have save not on farm*, save and quit the game, load save again *ignore warning about missing esp*, make save again and quit, then install updated mod and play, or use save cleaner like this Skyrim LE, Skyrim SE/AE *don't forget to backup saves!*. But i am recommend start a new game. 
    - This version full standalone, you only need fix for pama's furnitures from old thread *or config change* and patch for ineed, if you use this mod.
    - Old version mod thread is here.
    All of these mods plus their requirements:

    - SKSE - https://skse.silverlock.org/
    - SkyUI - https://www.nexusmods.com/skyrimspecialedition/mods/12604
    - Sexlab - https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/
    -ZAZ 8.0+ CBBE HDT Rev3 (for SE) https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the link to the download) And don't forget to register animations in Zaz for SexLab!
    - Pama's Deadly Furniture - https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/
    for preventing CTD's, read carefully mod description. Or download patch from this thread https://www.loverslab.com/files/file/19655-meat-farm-reupload/  - CTD_custom_fix_for_Pama_Furniture.zip
    - Fuz Ro D-oh - Silent Voice - https://www.nexusmods.com/skyrimspecialedition/mods/15109
    Highly Recommended
    - Nude mods for both men and women. I use CBBE and SOS.
    - CBBE - https://www.nexusmods.com/skyrimspecialedition/mods/198
    - SOS - https://www.loverslab.com/files/file/5355-schlongs-of-skyrim-se/
    - Simple Slavery ++ - https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/
    (gives you the sold on a platform experience; lets you be sold to the Meat Farm or to one of many other enslavement mods) 
    To-Do List for next updates
    - Add weight change *visually too* depending on marbling.
    - Add tattoo with meat grade on last evalution for player *and followers, if this possible*.
    - Add possibility to sell npc to the farm *include followers*.
    - Add new events and endings for player and follower/other npc. Like paired slaughtering/moving in one place after that.
    - Integration quest with Ravenous *see that mod before, it's buggy, but interesting*.
    - Maybe add meatmarkets where player and follower can be sent, if meat quality is good. In other case - old ending.
    - Also think about taxidermy player and followers, and place to yarl's houses or rich people in random poses. Just for fun :D.



  5. Serana Dialogue Add-On SE

    September 26th Dev Update:
    Version 3.2 is now out as a FULL RELEASE!
    If you'd like to support Kerstyn and I and ensure we can continue pouring our passions into this lovely project, check out our Patreon!
    What Does This Mod Do?
    It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and character arcs (see my character philosophy for Serana). As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger.
    If you have more questions or would like to know more, please visit my website! 
    Revoice Status:
    Radiant Revoice = 100%
    Dawnguard Quest Revoice = 100% (as of Version 3.2)




  6. Amorous Adventures Text and Player Dialogue Revision

    This mod revises the text and player dialogue in Amorous Adventures 3.4 SSE for LoversLab. All playable content is covered. It is an .esl-flagged .esp.
    For a version compatible with other variants of AA (Clean, FlowerGirls, OStim/Osex), click here. Please not that the NexusMods upload does not include edits to quest journal entries, i.e. text that appears in the quests menu, as they make the mod incompatible with anything except the LL version.
    Philosophy and Changes Made
    DISCLAIMER: The following section contains my personal opinions and is not meant to be taken as objective criticism.
    Amorous Adventures has a great foundation for expanding on characters, giving them personalities, and introducing romantic storylines for the Dragonborn. I'm a fan of the concepts that FoxFingers came up with. Personally, I find the writing to be too silly and unrefined, to a point where it detracts from the quality of the storytelling and limits the applicability of the writing to a variety of characters. Changing the questline structures or NPC spoken dialogue is beyond me, but I revised all player dialogue and text (books/notes, quest information, message boxes, spell/NPC/item names). Here is a sample video:

    Amorous Adventures Text and Player Dialogue Revision - Nordic Hospitality Before and After.mp4 Changes are outlined below:
    Please note that this mod is a seperate plugin and not a replacer for the original.

    Optional File: Elisif Quest Starter Dialogue Only in Blue Palace
    This file will make the dialogue that starts the Elisif quest only appear on NPCs inside the Blue Palace. Without it, the dialogue appears on every NPC in the Solitude area. Main file is not required, but this must be loaded after the main file if you use it. It is an .esl-flagged .esp. Made based on a request by throwaway219.
    Ensure you have a working installation of Amorous Adventures 3.4 SSE for LoversLab. Download and install using your mod manager of choice. Future Plans
    wait for (constructive) feedback - no guarantees, but if you raise a good point I'll do something about it I've playtested Riverwood, Whiterun, Windhelm, Morthal, Riften, Solitude, and the Dibellan quests; they've been refined to a satisfactory point. All other content is complete, but I've never played through them. I will update this mod as I come across points of improvement throughout my current playthrough. Tools Used
    SSEEdit 7-Zip



  7. Player gets Necro'd (SLPGN)

    As the name suggests, when the player dies, there is a configurable chance they may get necro'd by NPCs. 
    This is, as the title suggests...when the player character dies, there is a configurable chance that they will be necro'd by the nearby NPCs.
    I am not the original mod creator, and  I cannot find who it was as it seems to have been deleted to give credit to. If anyone knows who, (or you are the author reading this) please do let me know and I will add credit.

    In the original posts comment thread, another user made a scanning "variant" which made the mod not a run once event, and it would loop endlessly. Again, I don't know the creator of this "variant". This version of the mod is based upon the scanning variant and I do not take credit for the original mod, nor the scanning. I only take credit for the things I implemented /changed and nothing more.
    Anyways, with that out of the way, one may be wondering what's different about this one? I changed and added quite a few things.
    Upgrading from 1.x to version 2.0+ requires a new save or a save without the mod installed.
    What I changed / added:
     Re-wrote how the player was resurrected, as to avoid the awkward "stuck halfway in the ground" part while waiting on the scene to start.  Removed some of the in-game notifications as I found them rather odd.  Restructured most of the MCM code.  Added a configurable start and end time for the scanning process.  Added user selectable tags so it can play mostly necro tagged animations, or add aggressive (non necro) tagged animations into the mix. (Note: I do not know if this works 100%, but it should in theory.)  Added a configurable chance for the PC to be "sex'ed back to life"  Added a configurable amount of time after the act before the PC is killed again, if they're not revived.  Added a toggle-able option to turn off the menus (toggle menus) during the act and re-enable afterwards.  Added an option that would remove the breathing effects added by Wet and Cold, and R.A.S.S (Rain, Ash and Show Shaders) on death, and re-add them on "resurrection" if enabled.   Works if the player was decapacitated, albeit a little funky. It should not CTD.  Overhauled the internals of the mod to be split up and easier to maintain.  Added compatibility and an option for deflating on death if Fill Her Up is installed. Will not deflate if decapitated. This caused a CTD.
    Now, here is a to do list of things I would like to add, or I have planned to add. (Italics = in progress, Underline = under investigation for how to do)
    I am not sure I am able to do everything on the above list, but I will gladly accept help/advice from people who know more about scripting than I do on anything 
    listed on the to do list, or even if you have your own suggestions. Those are welcome too. Any ideas used/implemented will be credited, and especially any assistance/ additional script writing.
    See the below spoiler if you wish to help or read my thoughts on how some of these may be done. 
    Known Issues:
    Necro and animations when the player gets decapitated are just...broken as hell.   
    Death alternative mods, yes. The majority of those listen for the "OnBleedout" event, not the "OnDying" which this one does.  Wet and cold. Please do not use an ESL converted variant of it... This is not supported. Game Versions. This was made in SE, but it'll work just fine in LE and AE provided you have the requirements.  Race mods: Tested with Crimes Against Nature races (with extended skeleton), FemBoy and two custom races I made myself.  
    Script Extender (LE, SE, AE) SexLab Framework SE / AE , LE (and its requirements) SkyUI (For MCM) SE , LE  
    Recommended mods in addition to this:
    Death Cam Options  Death Expressions for SSE PostMortem TFC. LE Link, SSE Link List of SLAL animation packs SexLab Light Me Up : SE , LE  
    Changelog (Original mod seemed to leave off at V1.13..Let's call the scanning a major feature so let's bump it up to V 1.2)
    Old versions (if you need them, for whatever reason) can be found here on google drive.
    Enjoy the fun, and please report any issues encountered. 




    Presenting Cheesecake Adventurers! Standalone followers to accompany you on your Skyrim adventures!
    "Ah, I see you're a person of culture as well."
    Quick fix. Some people reported Bianca not being able to follow. For some reason her deposition towards the player dropped in creation kit so I've set it 80. Also I'm in the midst of completely remaking the mod from scratch into !Cheesecake HERO EDITION so as long as no more issues pop up, this will be the last fix/update I plan on for the old version of the mod.
    Check out Sneak Peak section below to see update picks of new followers and npcs as work progresses on Hero Ed.
    Bianca Riverwood
    Tatyana Winterhold
    Lily Outside a dungeon south of the lady stone
    Evelyn Bleakfalls Barrow
    Recommend Mods
    Relationship Dialog Overhaul - The Sultry voice Bethesda made is actually broken and this mod fixes it. One of the followers uses this voice. Make          sure my mod is above this.
    Nether's Follower Freamework - A great multi follower system.
    or Amazing follower tweaks - little out dated but still works.
    Sexy Random Idles
    Sexy Sit Animations
    Fnis Sexy Move
    Smooth Magic Idles
    Combat & Outfit Management:
    In AFT (Tweaks) set Bianca to 2Handed otherwise she'll keep using her bow. NFF combat works as is should be fine.
    To set up her outfit click create "standard out" for her, don't put anything in and close window. Next in her clothes satchel take out her armor and choose option "I need to trade some things with you" give back armor. Now she'll be naked if you take her armor.
    HDT-SMP works best for her ...um physics. Highly recommend gravity and realistic settings in 3BA.  
    Remember to use the "add SMP to NPC" spell in the cbbe 3ba mcm menu on followers to get the full effect.
    Physics when not using CBBE/3BA
    If don't use cbbe/3ba bodies but still want the followers to jiggle, download CBPC then 3BA Physics Config Reinstaller only, run both and use MCM to apply to followers in game. I recently ran into this using TBD.
    Body used is my !CheesecakePoundCake which can be found here: 
    The Plan in Hero Edition
    *To make followers with High poly head (seriously how could I think they looked good without this?)
    *Set up quests that'll lead to each follower (More immersive)
    *New Bodies: really leaning towards TBD (while working with Cbbe/unp types I've come across a body flaw that's aggravating. Still as curvy though, don't worry. 😉)
    *New Skin
    *Tatyana makeover. (I know their twins but a little too close in looks.) 
    *And yes actually numbering my mod versions for less confusion. Sorry my bad 🤪
    Sneak Peak
    !Cheesecake Hero Edition

    Credits - Without these wonderful creators this mod would not be possible
    Acro748 - 3BA
    Ousnius - Caliente's Beautiful Bodies Enhancer & BodySlide and Outfit Studio
    Shiva182 - Maevan2's Eye Brows SE
    DomainWolf - Skin Feature Overlays SE (Freckles)
    Nazeen - Improved Eyes Skyrim
    HHaleyy - Fair Skin Complexion
    Spongeman131 - RANs HeadMesh Sliders for RaceMenu
    RAN46 - RANs HeadMesh Variants
    expired6978 - creating RaceMenu
    Kalilies - KS Hairdos SSE
    Nisetanaka & Sunjeong - The Amazing world of Bikini Armors
    s4rMs - Toned and Shapely Body for CBBE and 3BA Vagina Add-On
    DeserterX - DX Armors
    Kala's Eyes Elf eyes - guidethisonekalaheria



  9. GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4)

    This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled).
    This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it.
    Currently Supported Games
    Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper  
    Supported Toys
    Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim)  
    Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes. Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API.
    This first version is a quick proof of concept that I built out over the course of an hour or two (Most of which was spent figuring out the API). To run this script, you will need to install Python3, and use it to run this script. If there's enough interest, I'll bundle this script into an Executable to make it easier for users to run.
    This script does not currently interact with the Skyrim process at all (Though in the future I might build a lightweight mod to allow for more precise event timing). This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes.
    This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can:
    * Add time to a lock.
    * Assign a task to the user of the lock (Task Extension)
    * Roll the dice (Dice Extension)
    * Spin the wheel of fortune (Wheel of fortune extension).
    Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength of the vibration depending on the source of the event.
    If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken.
    Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do.
    See the work-in-progress guide created by Polite Paddemelon!
    Future Plans
    User Interface
    Different types of e-stim events in response to different sources (Eg, different sensation for sex, vs vibrations, vs being hit by an axe).
    Add support for playing patterns (Different patterns per scenario, Eg. Anal vs Vaginal).



  10. Game celebrities for COtR

    More presets here: https://www.patreon.com/daxosscontent
    Face presets of Trish and Lady from Devil May Cry, Lightning and Luna Freya from Final Fantasy.
    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20) higher than this version is for skyrim AE
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RM
    Eye Normal Map Fix SSE
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    Improved Eyes Skyrim
    CotR x Improved Eyes Skyrim - Updated Patch
    KS Hairdos ApachiiSkyHair SSE   Credit:



  11. More Nasty Critters Special Edition

    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    More Nasty Critters for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does not have a MCM of it's own, CF and SLAL are used to control this mod).
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
    various patches for other mods.
    note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods.
    used to apply aroused meshes onto creatures (note: mod has a MCM).
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    install mods in order shown:
    (Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ )
    Skyrim Script Extender "SE build" (aka: SKSE)
    V2.0.20 for Skyrim V1.5.97, or V2.1.5 for Skyrim V1.6.353.
    Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    SexLab Framework SE
    V1.63 for Skyrim V1.5.97, or V1.64c for Skyrim V1.6.353.
    SexLab Tools
    Sexlab Aroused Redux SSE
    More Nasty Critters Special Edition (aka: MNC / MNCSLAL / MNCv12)
    (you are here)
    Creature Framework
    (3.0) (you are here)
    (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
    JContainers SE
    V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    NOTE: this is a SLE mod and it works fine in SSE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    (All other .esp mods here)
    HentaiCreatures.esp (if installed)
    (other SexLab related mod's .esp here)
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
    SexLab Utility Plus
    Animation Limit Crash Fix
    Animated Beast's Cocks
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    SexLab Dragons
    + animations
    SexLab Aroused Creatures
    + patch
    Creature Overhaul:
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    Scent of Sex
    SexLab Beastess:
    Riding Styles:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated.
    to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000, turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and enable "Force arousal update"
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
    note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:

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    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:

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    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
    True Meeko
    Meeko Reborn
    Vigilance Reborn
    True Wolves of Skyrim
    Dragon Mods:
    Deadly Dragons
    Giants Mods:
    jacques00's HDT giants
    Female Giants
    Horse Mods (the bane of my existence):
    Convenient Horses V5
    gender horses
    Horse Armors
    Immersive Horses
    KrittaKitty Realistic Primitive Horse Breeds
    Levelers Tower
    Stendarr Rising
    Other Mods:
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    Bestial Essence (may or may not work)
    Zombies- Mihail Monsters and Animals
    Reapers The Dark Tower
    Vilja in Skyrim
    Yiffy Age of Skyrim
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
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    (there is a lot of stuff to keep track of, if i missed anyone let me know)
    Bad Dog
    Chosen Clue
    Dr Fring



  12. Bethesda Intro Logo Randomizer with 5 Tifa NSFW Intro Videos (Final Fantasy)

    These are my selfmade Tifa Intro Logos that i Downloaded from various websites and Cutted with Audio by myself and a Bethesda Logo Randomizer.
    Have Fun :3 
    and hope there is a way to Randomize the Intro Logos....!!??
    I am making one with Tomb Raider in the near Future
    There is also a 24 Fps Version because some might have a glitchy Picture with the unstable 60 fps Version
    Now with a Bethesda Intro Logo Randomizer file.
    The Complete Source is from the Main Menu Randomizer Mod on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/33574?tab=description
    i only changed some file paths and the directory structure.
    And i added all Tifa Videos into One file for this Randomizer, they are in 24 fps.
    Installation with MO/Vortex:
    Just optionally download Bethesda Intro Logo Randomizer for Randomness.
    Then the Tifa Video Files or the all in one File and Install it normally like any other mod.
    Randomizer requires skse installed.
    This is my Folder Structure:   C:\TifaVideos\Video\Tifa 1\Data\Video\BGS_Logo.bik
    so to use your own videos you need to keep the Folderstructure, but you can change some of the Foldernames like this:
    Warning: you can only change the Folder Names like i did in Example, changing names of other folder names could lead to a not working mod.
    Thanks to dbs156 for reminding me to give Credit to those Artists:
    Tifa 1,2,3: Nagoonimation
    Tifa 4      : Alenabyss
    Tifa 5      : BulgingSenpai
    User DOnT pAnic for the help in the Comment section
    All Credits to:
    Lanastara: https://www.nexusmods.com/skyrimspecialedition/users/3390377
    for the Main Menu Randomizer Mod.



  13. Generated voice pack for SL Dirty Deeds

    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod. BSA recommended for SE, esp marked as light, loose recommended for LE.
    Updating: Remove old and install new
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @QuestWave for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



  14. Naked Comments Overhaul ⚥ Femboy Edition ⚥

    What does it do?
    As the title implies, it changes most of the random commentaries people give you when you run arround naked, to some more humiliating ones for all the submissive little sissy boys pretending to be adventurers in skyrim 😏
    Changed Voice Types: 
    Unchanged Voices:

    Children and Elders, i don't hope anyone want to hear any sexualized lines from them. And 2-3 other voicetypes, i don't remember wich ones, that already had some humiliating lines.
    Nothing but base game.
    Anything that doesn't change the same dialogue section.
    Recommended mods:
    My follower dialogue overhaul: Follower For Femboys 
    Submissive Lola or some other player slave mod since people sometimes refer to you as slave or mention your owner in the comments.
    Vivi's Cockcages because that's all a little sissy clit is good for 😉
    Note for female player characters:
    Sorry this one won't go well with female pc as a lot of the comments are clearly adressing a male character.
    The npc's in the screenshots are NOT actually saying that specific line 😆



  15. Follower For Femboys

    What is it?
    Just a little follower generic dialogue overhaul for kinky submissive little femboy sluts such as myself.  Overrides only some generic responses like command, trade, wait etc. and greetings. Since i'm playing with Submissive Lola and a ton of other mods making me a worthless little slave bitch, it always felt like the vanilla follower dialogue is way too nice and has to be more humiliating. 😏
    Supported Voicetypes:
    If the voice of your follower is not included just change it with SSEEdit or CK. Other voice types just keep the vanilla dialogue of course. Sorry for the small selection, i had to build every single line in xVASynth since my notebook is getting a heart attack trying to batch build them. 
    The quality of the individual voicetypes also varies. My main focus was FemaleCommander and FemaleEvenToned since that's the ones my 2 followers are using, so these definitly sound best. FemaleYoungEager and MaleBrute also turned out pretty good and natural sounding. Some are not too great like FemaleCondescending. MaleNord also sounds kinda ridiculous sometimes. You just have to try arround... 🙃
    Note for female player characters:
    MaleEvenTonedAccented, FemaleConscending, FemaleEvenToned, FemaleYoungEager, MaleEvenToned and MaleYoungEager are not using the "bitchboy" line nor anything else refering to them as male in case you wish to use the mod with one of these voicetypes.
    Only base game duh
    Sould be compatible with anything that doesn't change vanilla follower dialogue. 
    Recommended Mods:
    Naked Comments Overhaul Femboy Edition
    Submissive Lola or some other player slave mod since followers will refer to you as slave a lot.
    Vivi's Cockcages for obvious reason 😋



  16. PetProject SE

    This mod adds a system for the spouse to make the player their chaste pet. This means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
    There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
    In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
    For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
    While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up.
    Old LE version here.
    How to start
    Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
    Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
     Skyrim AE  SexLab  Zaz Animation pack 8+  Devious Devices 5.1  SexLab Aroused  
    No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first  
    Credits & Thanks
    Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles  



  17. FemRim SE/VR

    This mod changes some 666 generic leveled-list base NPCs from male to female. This mostly applies to guards, soldiers, commanders, bandits, the Forsworn, and necromancers, the Vigilant of Stendarr, Vampires, the Demora, the Thalmor, warlocks, and thieves.

    Having tried mods like SkyFem and various leveled list feminization mods, I've found that most of these don't work for some reason, or they do work (SkyFem), but cause considerable issues and are difficult to install.

    I have noticed, though, that the "Female Imperial Guards and Soldiers" mod by soulofmandalore does, in fact, work, though this mod only replaces roughly half of the imperial soldiers and guards (and none of the commanders) with females. So I decided to take a look at what this mod does differently, and quickly found out that, rather than relying on altered leveled lists, it takes a more basic and robust approach of modifying the male base actors who populate those lists.
    Since I've always wanted to try out a Skyrim experience where women are in charge, with the men nearly extinct, I've decided to create my own mod using this method and replace all the male NPCs I can (with a backstory idea in mind, to later integrate the mod with the lore of my Frostbite-Clan-line of mods). Now, since this means changing each and every one of the template NPCs, what takes about two minutes each (the relevant tabs are on opposite sides of the actor window and need to be navigated between, using arrow buttons, at least two times, multiple records need to be changed, and a visual check has to be performed, and possible malformations corrected in the morph tab – this, however, has the advantage that the resulting NPCs will be somewhat better-looking than those automatically generated by Skyfem).

    Fuz Ro D-Oh – a soft requirement, but quite essential if you want to be able to read what some of the feminized NPCs are saying
    I'm not sure, if this is compatible with LE. It will probably require an SSE optimizer sweep. I will do that at some point, when the mod is in a more finished state.



  18. Yiffy Age of Skyrim SE

    Yiffy Age for Special Edition and Anniversary Edition!
    This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.
    LE version here
    Latest Update
    I've been running this kit on AE for a bit and it seems robust. 
    I'm not providing a SOS addon with this version. Get it from Hoodies, which has just been updated. Hoodies now has a FOMOD installer that will recognize YA and the other furry races and install the right plugins.
    Instead of shipping a million patches, I'm now depending on the patch builders to handle whatever freaky load order you have. Some mods (Kaidan, Inigo) require more work than just furrifying the armor and NPCs, so they still have separate patches.
    The new armor patcher will create invisible boots so your digi feet will show. It now recognizes non-YA furry races and includes them, so you don't end up with deer with canine feet.
    Each Skyrim race is transformed into a different animal race:
    Nord - Lykaios (Wolf) by KrittaKitty Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog High Elf - Cheetah by Bad Dog, head mesh by NightroModzz Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz Dark Elf - Panther by Bad Dog, head mesh by NightroModzz Orc - Saberlion by Bad Dog, head mesh by NightroModzz Khajiit - Khajiit Snow Elf - Snow Leopard Reachmen - Striped hyenas Skaal - African Wild Dogs
    The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (cat-style) or snow elf.
    There's a Discord Server for discussion and what-all for those who are into that.
    Character Setup
    Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair.
    Content Warning
    The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic.
    I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game.
    The files are too big for LL (lots of race texture files). So get the file from the "Mirror" link in downloads, or below. Note that when the major version number changes it usually means heads have changed and characters have to have facegen run on them, and if that's not done SE gets pissy and crashes a lot. 
    Latest Version Version 13 Version 10   
    Load the stabilization mods, especially if you're having CTDs. Optional but recommended:
    Address Library for SKSE Plugins Havok Fix (not updated for AE) SSE Display Tweaks SSE Engine Fixes  
    Load the prerequisites:
    Skyrim Special/Anniversary Edition (all DLCs) SKSE SkyUI RaceCompatibility with the "Untranslated Plugins" optional file or bad things happen PapyrusUtil CBPC (Physics with Collisions) if using HDT tails Faster HDT-SMP if using the HDT tails A nude male and female body, if you care about such things. Schlongs of Skyrim for guys Add the AE patch if using the Anniversary Edition of Skyrim A nude female body, CBBE or UNP.  Sexlab - If you're using the schlongs More Nasty Critters - If using the draugr tails XPMSE - Load this BEFORE YA--they ship a draugr skeleton that conflicts with the draugr tails in this version.  
    Optional but good with this mod:
    A UNP  body.  Footprints Skyrim Coin Replacer Redux (that's an LE mod but seems to work fine with the standard conversion) Any furry races outside of YA: Otters, Ungulates (deer, horse, minotaur), Birds and Bats. Armor merge patch. Doesn't really have anything to do with YA, but you want it. The script is BD_Armor_Patch_Builder.pas in the "Tools" folder at the drive.  
    For YA itself, there are lots of files because lots of options. Just load up the ones you want, one after another in this order:
    01 Yiffy_Age - The base mod. Always. Plantigrade feet. Near-SFW--there are nude statues but that's all. Expects a UNP/vanilla body. Yiffy Age DP Patch - Mandatory, fixes a crash with dragon priests. Feet options: 02 YA Digi - Digitigrade feet. Requires XPMSE and RaceMenu. Options: Skip this--platigrade feet, visible boots Install this--digitigrade feet when bare, regular boots when worn Install and select the digitigrade option in the gear patcher--invisible boots, digitigrade feet visible always. Any buff or enchantment on the boots still apply. MMG Digi Boots--Optional. add this for @MadMansGun's special digitigrade boots.  You can play with different combinations without breaking everything, so decide what you like. 03 YA HDT SMP Tails - These are a bit twitchy but overall they're a win, especially if you're using special animations (I MEAN SEX ANIMATIONS). Credit to the SkyFurry team for the basic HDT settings. Hoodies - The privy members. The install should select the right plugins by default. The sheath works on all females, the slit works on argonian females. For males, the default is a sheathing animal dingus but you can choose an anthropomorphic look if you prefer. Disable the SOS schlong plugins ("SOS <something> Addon.esp"). 04 YA NSFW SE - Various NSFW content for lulz. Nudie load screens, fully-equipped draugr, etc. NOTE: Sexlab is a prerequisite for the schlongs to work. I haven't figured out how to run the scripts on SE when a mod is missing. 04 Draugr Tails - Puts tails on your draugr. Requires More Nasty Critters. 05 YA CBBE SE - If running with a CBBE body. This will also give you wrist and ankles that match most CBBE bodies. Thanks to Blaze, it includes Bodyslide files so you can fit hands and feet to your body, and choose digi or planti feet.  
    Patches to work with your load order are in the "Patches for Other Mods" folder.
    USSEP patch, if using USSEP Gear patch - Vanilla headgear is already set in the base mod. Gear added by other mods isn't, and any modifications to vanilla gear made by other mods will be lost. Build a patch to make sure your load order works with YA. Do this and load this after the consolidated gear mod you made above. NPC patch - To make all the (non-vanilla) NPCs in your load order furry. Surprising mods have NPCs you need to worry about. Build an NPC patch to cover them. Any other patches from the "Patches for Other Mods" folder on the Drive.  The mod description links to the mod they are for, as does the description in the ESP itself. These patches will generally change things beyond just NPCs and armor, statues for example.  
    Once you have YA running, there are variants and options you can load if you choose. 
    Anything in the "Addons and Extras" YA NSFW Paintings - Makes sundry paintings from other mods furry (Dragonfall Castle, Legacy of the DB, Interesting NPCS, etc). And yiffy. NSFW.  SFW Furry -- For a fully SFW experience. Puts clothes on the statues and cleans up any other bits and pieces. Don't load the schlongs or the NSFW addons, of course. Credit to OrdinaryFellow. More Nasty Critters patch - By default most humanoid monsters are made furry. If you also want them to engage in sex scenes get MNC and the YA patch from the MNC page. The YA patch is an option within the "Compatibility Kits" download Deer NPCs -- If you stack my ungulate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA.  
    VORTEX USERS: Vortex will NOT get the load order right on its own. See this post for instructions on how to set it up.
    Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can change this or set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them.
    I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load Hoodies and your furries will strip to underwear. In that mode, SOS and SexLab are not required. Load screens will be SFW. Some statues will be nude but not erotic. Use the SFW Furry mod to get a fully SFW experience.
    This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets.

    Not compatible with Saints & Seducers. Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out. Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without a patch. No Snow Under the Roof mod - messes up some statues, otherwise works. SOS is the only male mesh supported. No Better Males or SAM or SOS Lite. Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race. Sheathing schlongs not compatible with No Enchantment Restriction SKSE Remake  
    Things to try when your installation seems borked (thanks to ASlySpyDuo): 
    Q: WTF all my characters have animal heads but body is human plz help!!
    A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods. Make sure your NPC patch (you made an NPC patch, right?) loads after YA.
    Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1
    A: Unique player werewolf mods are incompatible, disable those.
    Q: tails are detaching from npc during animations what do
    A: Your skeleton is either broken or incompatible. (Re)install XPMSE.
    Q: Children are bald humans with floating eyes and mouths. I'm terrified.
    A: Killable children is incompatible since it modifies child race records.
    Q: Argh! Random CTDs! Or CTDs at a particular place!
    A: SSE is stupid and crashes if you look at it wrong. Make sure the load order is right--if any other mod overwrites the facegen files you'll get a CTD. Load the various "SSE Fix" mods suggested above.
    Version Numbering
    Just in case you're wondering what the version numbers mean...
    Don't, the impact is too high. Treat this mod like its own game.
    Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more MadMansGun for improved critters NightroModzz for great heads and feet Ranaline over at Nexus for assets from RS Children Overhaul Trado for the original Furry Age Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from. Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work PaulGreen and ChosenClue for scripting and nif help
    Go vote up their mods over on Nexus while you're there.



  19. Stock-Decorations for Slavers

    Give it to the girl (or boy) you care about!
    I wish I had a ...... where the effect of the written text appears. (Actually, no effect is attached.)
    The meaning of each of the three texts is "発情(Estrus)" , ”淫乱(Nymphomaniac)” and "催眠(Hypnosis)".
    Collar-texts is 4 types these are "Sex Slave", "Cock Addiction", "Livestock", "Pissoir".
    This is just a mod to add equipable 3 earrings (Slot 43) and 4 Collars (Slot 45).
    You can craft these to use forge.
    Q. Can I use this mod or mesh of this mod as a material for my own mod?
    A. You can use it if you want. But please write down your MOD page about used this mod.
    It is not necessary for you to tell me that you used it, but I would be happy to know that you use.



  20. Bits and Pieces Skin for TRX Futanari Addon

    This is the Bits and Pieces skin schlong retexture for TRX Futanari Addon in order to make the penis seamless. It contains all options and combinations. You can either overwrite the files located in TRX Futanari addon >Textures > [TRX] Futa Addon > Regular  Or you can just make a new empty mod and put my stuff in it, the file structure should be correct.
    Please note that crotch are of the Redguards in BnP are different from of the Bretons, Nords, Imperials. Since TRX puts every human in the Default folder there was problem. Either it will look good seamless on Redguards or the others. I had to make a compromise so every combination have a Redguard Extra folder. If you want to make Redguards look good with schlongs copy paste that folder content into the Default folder.
    Hope you enjoy my mod!
    Technical notes:
    The difference between hairless and hairy is just the schlong.dds
    The difference between Racial Skin Variance and default is the schlong_msn.dds
    The difference between Glossy, Wet and default is the schlong_s.dds
    Every combinations share the same schlong_sk.dds
    TRX Futanari Addon by TRX_Trixter
    Bits and Pieces Female Skin by Fridam
    Racial Skin Variance - Females by Thardrim



  21. Toy Maker

    Written in the
    year 2022
    month 9
    day 23
    for NS Toy Maker 
    Not future full version Yet
    Consider this is a  Beta version.
    Next Update probably come in next 4-12 day!
    What this mod do?
    Makes possible to use forge create toys from toys frame work.
    Longer version:
    I created recipts for all toys that come with toys and love framework 2.3. This recips alow user to create new toys using any forge.
    Becuse toy framework come more than 100+ item i added plans that need to put in inventory to able craft toys.
    This way player can control how mutch the forge crafting menu get flooded with toys.
    Full version:
    This file inside the actual version 7zip file.
    Version information and update!
    Update info:
    No change any Pre exiting files, only Sanguine addon changed. if you not use this addon safe to update from V4 to V5.
    new addons:
    NSToysmaker-Addon-Toys-HotAndWet -this one fully make possible create how and wet itmes including the special key in it!
    NSToysmaker-Addon-Toys-Workshop -this one fully make possible create Workshop items!
    NSToysmaker-Addon-Toys-BoxSanguine.esp is not esl flagged
    Feed back needed!
    What you player think the plan system? 
    I set up quickly the recips for each item. Tryed to keep things logical.
    Many Vaginal plugs need Hoker Tusk, harnesses need leather strips ect.
    if you think meatarial requierment inreal pls let me know!
    Future plans:
    Scripts and compatibility:
    Skyrim SE 1.5.97 or higher
    Toys V 2.3 or higher

    Installation how need to be done?
    Install all the requierment and this mod as usual.
    The mod is ESL flagged ESP. So not take any slot in load order
    Check out the addons that come with main file! Dicide witch one you wish use. This addons act as a on-switch. 
    For more details the addons suggest check out the guide that inside the archive or download from here.
    The trader and bandit addon needs NISIM V0 or higher to installed.
    this mod can be found here: NISIM
    Thanks Giving/credits:
    Wish to say thanks to @VirginMarie for the fantastic Toys Frame work, and her support  ,adding my mods to toys main site list: https://virginmarie1.wixsite.com/toys
    I wish to say thanks all the memebr of LL community and support that giving me, whitout all of you i not made this far!
    Version informations:



  22. iLuvLoading - Immersive Lore Friendly Post Nut Clarity Edition

    Adds text from Lore-Based Loading Screens to iLuvLoading, in case you don't feel like looking at tits but also don't feel like disabling plugins.
    This is just an .esp replacer, and requires the original iLuvLoading from nexus.



  23. QueueSD11's Devourment Refactor Addons for Skyrim SE / AE (9/22/22)

    Any updates for my mods should be installed on a clean save for them to work properly. (A clean save = a save without the mod installed. No need for a new game)
    Feedback is appreciated. Everything in my mods are toggleable / configurable since we all have our preferences.
    And PLEASE let me know if an update to Devourment Refactor breaks any of my mods.
    You'll need Devourment Refactor and it's hard / soft dependencies for any of these to work, found here. 
    For the AE version, it's found here. Remember to also grab Crash Logger for AE bug reporting.

    Devourment World Interactions
    - Npcs will look and react to the player (or followers) if they're currently digesting prey (Could be praise, confusion, disgust, etc. You determine in the MCM) (Excludes followers since they'd be used to it)
    - Npcs will also respond should the player defecate nearby (Usually negative)
    - Npcs will taunt prey as they digest them. They'll taunt npc prey more than animals and creatures. 
    - Taunts will vary between friendly and hostile npcs.
    - Struggling has an 8% chance to stagger the pred that ate you. They'll have responses here as well. (MCM configurable) (Player Only)
    - 200+ responses which are all voiced using vanilla dialogue. Some unique npcs are included as well, but really it's mostly Serana.
    - MCM included to tweak how frequently NPCs will comment, what they comment on, how long after commenting can they comment again, or if they'll make comments at all.
    - Npcs swallowed by any pred will vocalize their struggle. (Lethal, non-willing vore only)
    - Npcs have a %chance each tick of digestion to speak. As their health gets lower, their voicelines will grow more scared / defeated. Npcs will also speak as they die to their pred. (MCM Configurable)
    - Npc lines take into account hostilities, race, and faction relations. (Civilians will cry out for mercy more than a bandit, who'll just angrily struggle.)
    - 200+ voice lines all voiced using vanilla audio and muffled so it sounds like it's coming from a stomach. The only unique npc included is Serana.
    - Human and creature / animal audio are both mcm configurable.
    - When arrested, stolen swallowed goods will be confiscated and other goods will be re-added to your inventory. Consider it the guards being more thorough. (Mcm Toggleable) (Followers included)
    - When arrested, live prey will be let out where you were arrested. When sent to jail, dead prey will also be let out. Also consider this the guards being more thorough. (Followers included) (Mcm Toggleable)
    - Predator Titles will be removed from non hostile unique npcs after a few in game hours. (Lydia won't be known as Lydia [BanditsBane] forever) (MCM Toggleable)
    Here is a link for 80% of the edited / unedited audio you'll hear prey say. I ran every voiceline through a Low Pass Filter in audacity with 400.0 as the frequency and 12db rolloff.
    Notes and Bugs:

    Future Plans:
    - Add more voice lines overall for unique and regular npcs.
    - Potentially open up to using xVaSynth for more voice lines.
    - Improve the logic that gets voice lines to play depending on the context.
    Video of prey audio in action in an early version of the mod. Subtitles were disabled in the test, dialogue chance was set to a high value.

    Devourment Indigestion

    - Percent chance when digesting prey to get indigestion. (Player Only)
    - Indigestion increases the time it takes to digest prey, any prey that get swallowed during indigestion increases its duration and severity.
    - Indigestion has a chance to damage you every few seconds depending on severity. A higher severity means a higher chance for damage.
    - Indigestion will eventually go away with time or if you're currently not digesting any more prey.
    - Daedra / Dwemer / Undead are 2.0x as likely to give indigestion. (MCM configurable)
    - MCM included to tweak Indigestion chance, duration, damage, and how much it's reduced every 10 Pred levels. Your Indigestion chance is shown in the MCM.
    - Sounds included for both male and female players of any race. Pick them in the MCM. (Also included sounds for people using the Kunoichi Female Voice mod)

    Future Plans:
    - More / better sounds

    Devourment Flatulence
    REQUIREMENTS: Baked Beans of Skyrim (INSTALL THE FIXED VERSION): here.

    - Makes Devourment compatible with the Baked Beans of Skyrim mod.
    - How much flatulence prey will give the player and the % chance prey will give gas is all configurable in an MCM menu.
    - NPCs are also prone to comment on the player in this mod (MCM Toggleable).
    - Gas will no longer affect stealth. (removed from the original mod.)
    - Gas can bloat the belly / default locus (the speed this happens depends on your Devourment Digestion Speed, which you set in this mod's MCM)
    - MCM options to determine when flatulence ends. The choices are after all prey are excreted, after all prey are digested, or after a bit of time.
    - MCM options to enable flatulence for the player, followers, and or npcs. Disabling them at any time clears their gas.
    - Added a lot of fart sound effects. Made the Fart spell from Devourment use audio from this mod.
    - Visuals for gas (I need Nifskope help to make them look better) (If Gameplay Edits is installed, visuals for the Fart spell can work.)

    Future Plans:
    - Better / more sound effects.

    Devourment Misc Morphs
    -Gives you more control over how your character looks during oral / anal vore.
    -MCM options to determine how much the breasts are pushed up from vore to fix any clipping issues.
    -MCM options to scale the stomach a bit during vore too (Could help characters who have large stomachs, since certain sliders can balloon the belly from just a single prey)
    -Morphs scale off the Max Belly Size, which is set in the MCM. Setting this higher means the morphs will increase in strength the bigger the belly. (Default is 1.0, for roughly 1 humanoid sized prey.)
    -Morphs can be multiplied by your current Vanilla or Devourment weight. (Small boobs at low weights would be affected less than bigger boobs at higher weights)
    -Morphs can be applied to followers and or npcs. An MCM page for followers and npcs is included.
    -Morphs are inputted by you and can be copied between pages.
    -Every character looks different, so play around with the sliders and toggles while you have a full stomach at different weights to see what looks best.
    Notes and Bugs:

    Future Plans:
    - Depends on the feedback I get.

    Video of the morphs in action in an earlier version. My character's breasts and stomach were both modified using weight-multiplied/ non weight-multiplied morphs.
    Devourment Sounds Plus
    A few quality of life changes for devourment's audio.
    This WILL OVERWRITE some of Refactor (Compatible with Refactor version 10.11.21. Could work with future versions)

    - Digestion audio will now get quieter as time goes on. When a predator has fully digested their meal, digestion audio will be 0% of it's max volume.
    - Stomach sloshes will get quieter as time goes on. Same rules as above, but some sloshing can be heard still.
    - Stomach audio is paused in some menus. (See Notes: if you want to disable this)
    - Burps are less intense later on in digestion. (Added a lot of shorter burps with this.)
    - Added two new stomach ambients. Replaced female bones defecate sound. Added some unused burps and gurgles included with Devourment (I used ones of the same quality that's in the original mod)
    - Edited a few sounds that had microphone rubbing / static
    Notes and Bugs:

    Future Plans:
    - Add more sounds overall for devourment. Gurgles, belches, stomach ambients. (The last one is really hard to find, but if you found a good stomach audio loop that sounds like the ones in Devourment let me know.)

    Devourment Gameplay Edits
    Personal Gameplay changes I've made for devourment.
    This WILL OVERWRITE some of Refactor (Compatible with SE Refactor version 10.11.21 and AE Refactor Version 2.0A1)
    Soft requirements: Custom Skill Framework to see the pred/prey perk trees. Inventory Functions SE so npcs can use the poisons in combat. Spell Perk Item Distributor so npcs can use the perks.

    I always thought it'd make sense if swallowing took stamina, and I wasn't a fan of using RNG for determining if I could swallow something or not.
    Enabling this gives the player a 100% swallow chance at the cost of stamina. Remember to play with Refactor's Minimum Swallow Chance and Npc Swallow Chance Multiplier for npcs.
    - Combat vore attempts require 50% of your stamina. (Player Only) (MCM Configurable)
    - Stamina cost is halved for stealthy swallows and corpses.
    - Every point into Voracious after level 1 on the Pred skill tree reduces the stamina cost by 20%. (MCM Configurable)
    - This only works with the lethal vore, Endo is untouched.

    Macromancy (SE only):
    Set macromancy scaling in Devourment's VFX Settings to 1.0. It doesn't affect capacity and makes things more visually consistent.
    - Size changing spells also scale your stomach dynamically. (Growing bigger with a belly full of prey will see that belly shrink.) (Toggleable)
    - Size changing spells can have their effects run out during live digestion. (Prey that were shrunk can regrow to their original size in the belly.) (Toggleable)
    - Size changing spells will have their effects restored after prey are spat out.
    - Changed costs and durations of various spells / potions. Diminution is capped at 10% for most circumstances. Moved Augmentation to the Vore Magic 1 perk.
    - Added Greater Augmentation and Greater Diminution. Scales the user by 40%. Added to the Vore Magic 2 perk.
    - Fixed some macromancy bugs. (Movement speed, ring enchantments.)
    - Non unique pred npcs can use macromancy potions and poisons in combat. At higher levels they'll use stronger potions. (MCM configurable)
    - Non unique pred npcs have some macromancy potions added to their inventories (MCM configurable)

    - The struggle bar will slowly go down if you don't press anything for a while. (MCM Toggleable) 
    - Struggle bumps scale with the size of prey.

    - Food is digested over time.
    - The health and stamina regeneration preds receive from digesting live prey is reduced (Toggleable)
    - Preds will digest all organic items from dead prey. Potions can be included. (Configurable)
    - If the pred is the player, they may gain the effects of these digested items. (Toggleable)
    - The effects of a prey's consumables occur over time (So you don't get 10+ effects at once)

    Weight Gain/Loss (SE Only):
    - Weight loss after waiting/sleeping/fast travelling accounts for total time passed, not just the first hour.  
    - Weight gain after waiting/sleeping/fast travelling while digesting is now accounted for. (Player Only)
    - Weight gain for followers and or npcs can be multiplied.
    - Weight gain is determined by prey size (0.2 - 1.5 multiplier. Could change later.)
    - Rapid digestion increases weight gain.
    - Exercise can reduce your weight. Sprinting burns more calories than walking, and exercise is more effective at higher weights. (MCM configurable) (Player Only)
    - Weight loss from Reformation increased slightly.
    - Skeleton Scaling now affects capacity dynamically. Skeleton scaling now shrinks you below 0.0 weight (at half the strength)
    - Notifications for weight gain enabled for followers

    - Digested npcs will count towards feeding. You'll get a notification when you've gotten a werewolf perk point.
    - Creatures will count towards feeding if you have the Savage Feeding perk.
    - Digesting prey while in beast form will extend the timer.

    Perks / Spells:
    - Added to the Pred / Prey perk trees. SPID file included which gives some perks to npcs.
    - Second Wind: Struggling in a stomach below a certain health threshhold will heal you for 30% of your hp and give you a few seconds of 100% acid resistance. Once per day. Requires: Prey Level 30.
    - Front Loaded: Having a full stomach will let you block attacks naturally. This effect goes away the smaller your stomach. Requires: Pred level 60
    - OverIndulge - The effects of Augmentation spells and potions won't run out if a pred has a relatively full stomach. Requires: Pred level 30
    - Smelting down items with Digest Items is now automatic. (MCM Toggleable)
    - Digest items won't destroy unique / quest items. You might get leather strips from the weapons / armor you break down. 
    - Greater Gasses FX change.
    - Added a stuffing spell - Noxious Bloat: Encumber preds by forcing them to digest toxic calories, dealing more poison damage the more they digest. Less effective on all other targets.
    - Digesting dragons now has fx.
    - Corpses have a % chance of being eaten by npcs / followers periodically. (MCM Toggleable)
    - Swallowing objects is faster and doesn't play an animation. Vomiting on an empty stomach's animation now toggleable
    - Vomiting only knocks down actors if its another living actor. Still, prey escaping dead preds won't knock anyone down.
    - Your voice / ability is no longer unequipped after being spat out by a pred.
    - Burping / farting speeding up digestion can be toggled
    - You can now get a bounty for swallowing objects that don't belong to you. AKA Stealing.
    - Bugfixing with followers not doing vore based on their gender.
    - You can reset your pred / prey skill to 10.0 in the MCM
    - Npcs wont aggro onto the player while they're swallowed.
    Notes and Bugs:
    Future Plans:
    - Depends on the feedback I get or what I want to add.
    - Some kind of bloating spell. (Think fireball except it poisons targets with calories)
    - Add more of a visual cue to the Force Feeding spell.
    I've also uploaded my addons to Google Drive and Mega, but use the loverslab links since I can see how many people download my addons.
    Galmar -- for the code responsible for getting npcs to look at their bellies when they speak in World Interactions and for some help with getting prey audio working.
    Monster_Chow -- for the two new stomach ambients in Sounds Plus. (They didn't make them for the mod, I just grabbed them.)
    Dakarz -- Made the functions for weight loss and exercise.
    Autumn Hill -- Added / Edited Bellyport / Mass Bellyport and a little more with Devourment's spells.
    Gaz -- Coding advice
    All of my code is free to view and use in the future (It's a little messy though since I wanna keep adding on to it.)

    Other Stuff:
    Sychovorlick's TAWOBA Remastered Armor Conversion
    Makes The Amazing World of Bikini Armor Remastered compatible with Devourment's body sliders. (The Original is here)
    Cacame's Devourment addons
    Has made a few addons as well, and their Acid Level addon changes gameplay with devourment noteably, and makes eating low health prey more interesting since they don't die immediately.
    Custom Skills Menu
    Lets you see the pred and prey perk trees through the same menu you can see your normal skill trees.
    If you're not a fan of the elimination locus inflating the butt, change the Slider from 'ChubbyButt' to something like 'Giant Belly (coldsteelj).' Just don't make it 'Vore Prey Belly' for script related reasons.
    Play around with scaling and maximum to get a value you like (also because the default will balloon the belly a lot.)

    Also, I've been trying to get weight gain to work on the face (click below) (I Need Help)



  24. LoreFriendlyToys

    Simple lore friendly toybox for Toys & Love - all toys comes without magic effects
    black cloth blindfold iron collar nipple clamps iron handcuffs iron legcuffs rope handcuffs rope legcuffs  
    Partially simply maps the default Toys & Love restraints but without arousal and magic effects.
    This is a side product of Maria Eden toys migration and will be filled over the time when I need toys for Maria Eden that would fit for other modders as well.
    Be aware that they are absolutely unspectacular.



  25. Kat Dennings for COtR

    More presets here: https://www.patreon.com/daxosscontent
    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20) higher than this version is for skyrim AE
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RM
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    Eye Normal Map Fix SSE
    Skin Feature Overlays SE
    COtR x Hvergelmir's Brows
    KS Hairdos



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