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  1. SexLab SE - Sex Animation Framework v1.66b - 01/18/2024

    Skyrim SexLab SE/AE (SSL) v1.66b
    An adult animation framework  
     
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
     
    IMPORTANT Note on downloads:
    For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z
    For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z 
    AE and GOG versions also require latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.
     
    To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
    DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions. 
     

    ----- Description --------------------------------------------------------------
     
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
     
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
     
    ----- Frequently Asked Questions -------------------------------------------
     
    http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
     
    ----- Requirements -------------------------------------------------------------
     
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER
     
    Address Library for SKSE Plugins
     
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    SkyUI SE REQUIRES VERSION 5.0 OR NEWER

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------
     

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------
     

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
     
     
     
    ----- Uninstalling ----------------------------------------------------------------
     
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
     
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
     
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
     
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
     
    See dedicated development thread
     
    ----- Credits -----------------------------------------------------------------------
     
    Scripting & Project Owner:
    Ashal
     
    Additional Scripting:
    osmelmc
     
    SKSE Plugin:
    h38fh2mf
    Ashal
     
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
     
    Audio:
    Lovers with PK
    Setekh
     
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    Localization:
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
     
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
     
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
     
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
     
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
     
    ----- Contacting Me --------------------------------------------------------------
     
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
     
    ---------------------------------------------------------------------------------------
     
     

    2820404 downloads

    Updated

  2. Diary Of Mine for Paradise Halls

    This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities and starting with version 7.12 the player can also be a slave (soon to be functional). It can be used with or without PAHE installed.
     
    Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life.  I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
     
    Also check my DOM Stories add-on for different ways to solve the Skyrim quests.
     
    If you enjoy DOM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there, or on my discord server, or in the support thread. If you wish to support my work my Patreon is also the way to go:
     
    https://www.patreon.com/user?u=75574226
     
    Here is a short list of what this mod includes:
     
     
     
    Description:
     
    The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings.
     
    Other topics, will become available once an actor is enslaved or recruited as a slaver.
     
    DOM also adds potions, spells, leashing collars and weapons to help the process of capturing and training slaves.
     
    Installation: 
     
    See installation tab for a full list of what to download, required and recommended mods, and voicepacks.
     
    Interacting with Slaves, Slavers and NPCs:
     
    There are three ways to interact with actors in DOM, with the 'E' key (usually starting a dialogue but not only - see next section) with the UI Wheel menu and with direct order hotkeys. The wheel menu needs to be bound to a hotkey in the MCM wheel menu tab. Default keys for wheels are Y, shift-Y, U and shift-U, L and shift-L. For those without UI extensions it is possible to turn on a replacement message box menu instead of the wheel, in the MCM.
     
    See the DOM slave dialogue sections for more details.
     
    The dialogues are organized as follow and the 6 first dialogues correspond to the 6 wheel menus:
     
    "Let's have a serious chat" dialogue or Status wheel (SHIFT-Y key): Most actors will have this new dialogue line to chat, learn about their personality, recruit them, free them if they are slaves, ransom their family members and clean actor's outfit or factions. For NPCs it will give you the opportunity to chat with them to get to learn their personality and feelings in a RPish way. Talking to them might increase their relationship toward the player, strengthen their personality and modify their feelings. The Status wheel for slaves also includes the duties (be respectful, be silent and fight for me) as well as the tasks (clean, mine, cutwood, ...). "You'll do exactly what I tell you" dialogue or Order wheel (Y key): For slaves owned by the player and NPCs with lover relationship. Ask actors to follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties (including be respectful), put them to work, or order to (this last one is the vanilla Skyrim "favor" option). The order wheel menu doesn't include the duties (be respectful, be silent and fight for me) nor the tasks (clean, mine, cutwood, ...) nor the orgasm policy (see other wheels for those). "Listen to me slave" dialogue or Training wheel (U key): For slaves owned by the playerand NPCs with close friend relationship. Train actor with praise, comfort, punishments, insults, flatter, threaten, make promises, brand them, make them drink (potions or alcohol) and force them to wash. "Come here slave" dialogue or Abuse wheel (SHIFT-U key): For slaves owned by the player and NPCs with lover relationship. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. The abuse wheel also includes orgasm policy. "I need you to do something for me" or Management wheel (L key): For slavers and trainers. Give management orders to slave trainers and slavers: List trainees, set camp, go to camp, guard area, gather trainees, add trainee, unload trainee and unload all trainees. The dialogue also includes the usual orders: follow, wait, ... "Let's talk about the slaves" or Abuse wheel(SHIFT-L key): For slavers and trainers. Give abuse orders to slave trainers and slavers: display, tie-up, chain, restrain in furniture, order to dance, order to masturbate , punish and rape trainees. For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch: "Follow me, I need to show you something": Order to follow player. "Wait here, I'll be back soon": Order to wait and stand still. "You can go back to your duties now": Clear the follow and wait status and resume normal packages. "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue. For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each): "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway. For most NPCs: "Would you like to use one of my slave?": Send the NPC to have sex with the last marked for sex, slave (see "Honour your master" dialogue). NPC can refuse or even prefers to rape. "Would you like to defile one of my slave?": Send the NPC to rape the last slave marked for sex (see "Honour your master" dialogue). NPC can refuse or try to be gentle. "Would you like to have sex with me and and my slave?": Send the NPC to have a threesome with the player and the last marked for a threesome (see "Honour your master" dialogue). NPC can refuse or try to be gentle. Results depends on the Sexlab scenes you have registered and scene can fail if no threesome is found. For PAH slaves only: "Come and be a good sex slave!": Only for PAH slaves. Send the slave to the last slave marked for sex (see "Honour your master" dialogue). PAH slaves can not refuse. "I want to give you the special treatment": Only for PAH slaves. Will transfer the slave to DoM. This is found under the "Let's have a serious chat" dialogue branch.  
    Capturing and Recruiting NPCs:
     
    DOM offers several ways to enslave or recruit actors, depending on the location, the time of day and whether or not the actors are hostile, the most effective method might be different.
     
    Combat: Once an enemy health goes beyond 30% or a fixed threshold (both adjustable in the MCM capture menu) pressing 'E' will bring up a message box with options to 'Enslave', 'Recruit' or 'Cancel'. Enslaving is 100% chance success, recruiting depends on the enemy honesty and open_mindness. Weapons: Weapons can be enchanted with the Abduction magic effect. They will automatically enslave an enemy once the health thresholds are met. Weapons can be set to enslave only males or females and to ignore creatures and beast races. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes. Sneak: Sneaking or just walking behind an actor and pressing the capture key (default 'H') will try to assault the actor and enslave. Beware that witnesses might react to your action and your victim might be faster than you think. Unawary victims (sleeping, sitting or in love with the assaulter) can even be assaulted from the front. Alarm and witnesses can be turn off in the MCM capture tab. Stun: If you get the bludgeon from Lucan (on his bench or as a reward for retrieving the golden claw with DOM Stories) you can sneak behind actors to try to stun them. Once again, this action can be cancelled by witnesses or if your victim is too fast and aware. This action doesn't start the enslavement, but rather puts the actor in unconscious state and allows for futher options, see next point. Actions: While an actor is sleeping, unconscious (see Stun above) or tied-up or in a bag, pressing the 'E' key will triggerr the action menu. Available actions depends on the specific case but can be one or several of these: 'Wake-up', 'Enslave', 'Recruit', 'Tie-up', 'Untie', 'Bag', 'Open bag', 'Open bag and tie-up', 'Talk to' and 'Cancel'. Beware that  actors taken out of bag or restraints might turn hostile toward the player. It is usually a good idea to use 'Open bag and tie-up' rather than simply 'Open bag'. Chatting: Chatting with NPCs will make them love you more and loving NPCs might agree to become your slave (see dialogues above). NPC with honesty lower than 50 will see their stat value decreases the more you chat with them, this is called strengthening the personality and reflects the psychological influence of the player. Once actors reaches low enough honesty and high enough openness, they might agree to join you as a slaver.  
    Diaries:
     
    Most slaves and slavers have a diary (not HSH and AYGAS slaves for now). Those can be read like normal books by pressing 'E' [Read] or holding SHIFT first and then pressing 'E' if the diary is in a container.
     
    Diaries contain useful information on the slave training process and may reveal their hidden kinks under certain circumstances.
     
    It takes some time for the diary to update and because dynamic books are not a Skyrim feature, the diary (which is only a book cover) will close and open a readable version. Often this fails miserably leading to blank pages. A trick to circumvent this 'feature' is to press ESC as soon as the diary opens and the 'Updating diary' message is displayed. The diary will close but a few seconds later it will reopen with the correct pages. If this trick doesn't work the diary can also be opened with the 'DOM Open diary' spell. The spell needs to be directed at the slave or slaver target and will display the diary's pages in more reliable message boxes.
     
    There is also a player's diary lying on the floor in Breezehome's entrance. It suffers from the same hiccups as normal diary books. The spell to open the player's diary is the same but it should be directed at non DOM actors to open the player's diary. For example if Lydia is your follower and not enslaved nor recruited, casting the 'DOM Open Diary' spell at her will open the player's diary.
     
    The player's diary contains a history of the the player's captures, recruits and current location, status as well as training levels of the slaves.
     
    Quest:
     
    To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
     
    This quest will ultimately take you to Drela's cottage, where you'll find Kimli and learn about bewitching potions. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. If you plan to pay Drela a visit, you should definitely talk to Olava in Whiterun first.
     
    Hotkeys and Group orders:
     
     
     
    Options and MCM menu:
     
    The DoM MCM menu has 10 tabs
     
    Main tab: (main options)
     
     
    Capture & release tab: (Everything happening at capture or when enrolling a slaver)
     
     
    Player tab:
     
     
    Punishment tab:
     
     
    Equipment tab:
     
     
    Personality tab:
     
     
     NPCs tab:
     
     
    Pressing "ESC" for a hotkey will clear the value.
     
    Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above)
     
     
    Hotkeys tab: See the "Hotkeys and wheel menus" section above
     
    Animations tab:
     
     
    Sex and gender tab:
     
     
    Notifications tab: Various toggles to turn on or off specific notifications.
     
     
    Debug tab: For experts only.
     
     
    Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor.
     
    Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor.
     
    Slaves 44-86: Same as above for slaves 44 to 86.
     
    Slaves 87-128: Same as above for slaves 87 to 128.
     
    Followers: If any nearby follower were detected, they will be listed here.
     
    Family: Will list nearby NPCs if they have an enslaved family member visible.
     
    Note for developers (keywords):
     
     
     
    Dialogues for DOM slaves:
     
    Dialogue branch "Let's have a serious chat": Information. To get slave status and personality, recruit or free them and moves them to/from PAH.
     
     
     Dialogue branch "You'll do exactly what I tell you": Orders. To force a slave into an action: follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties, put them to work, or order to.
     
     
     Sub dialogue branch "I am going to make sure you stay here": To make slave pose in bondage.
     
     
    Sub dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training.
     

     
     Sub-dialogue branch "About your duties as a slave":
     
     
    Dialogue branch "Listen to me, slave": Psychological abuse. For praise, comfort, punishments, insults, flatter, threaten, make promises, brand your slaves, make them drink (potions or alcohol) and force them to wash.
     

      
    Dialogue branch "Come here slave!": Physical abuse. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset.
     
     
    Sub dialogue branch "Undress now!": To manage slave equipment type.
     
     
      Sub dialogue branch "Honour your mistress/master, slave": To have sexual intercourse with slave.
     


    Conditional dialogues for DoM slaves:
     
    Those dialogues only appear if the slave fulfill certain requirements:
     
     
    Dialogues for DoM slavers:
     
    Dialogue branch "Let's talk about the slaves.":
     
     
    Dialogue branch "I need you to do something for me.":
     
     
     
    Potions, spells and weapons for the apprentice slave master:
     
     
      Traits generation and JSON files:
     
     
    Personality traits:
     
     
    Feelings and training:

     
     
    Slaver skills:
     
     
    Emotions, abuse and training:
     
     
    Personality traits evolution:
     
     
    Moods:

     
     
    Emotions:
     

     
    Race and class bonus to personality traits and number of kinks:
     
     
    Kinks:

     
     
     
    Training tips:
     
     
    Stripping and equipment policy:
     
     
    Changelogs:
     
     
     
     
    AYGAS, HSH and OStim integration:
     
     
    Disclaimer:
     
    I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim!
     
     
    Known bugs and FAQ: suggestions welcome
     
     
     
    Acknowledgements:
     
    Thanks to all teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @layam for the original PAH framework and for the whip and collars I reused in DOM. Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer first version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions.
     
    Animations, meshes, and textures courtesy of Leito, Babo, DarkAngel1265 as well as MiasLair/SexSlaves, Sexlab, ZaZAnimationPack and Devious Device teams.
     
    Voicing was done with xVAsynth.
     
    Slave tats with status by the always inventive @DocClox
     
    Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
     
    Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
     
    Thanks to Team TAL for their BDO & Overhit armor sets used in most of the screenshots. Other armors and outfits by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work.
     
    All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license.
     
    For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.
     
     
     
     
     
     
     

    485624 downloads

    Updated

  3. SoulGem Oven 4: Integration Fork

    ### About
     
     
    This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
     
     
     ### Features
     
    AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)  
    ### Requirements And Recommendations:
     
    ### Updating:
     
    ### Documentation:
     
    ### Configuration:
     
    ### Issues/FAQ:
     
    ### For Modders:
     
    ### Changelog:
     
     ###Discord:
    https://discord.gg/JPSHb4ebqj
    Look for the SGO4-IF Channel.
     
     
     ###Credits:
    DarkConsole: For the original SGO4 and helping me out along the way.
    SavageDomain: For Womb Tattoos.
    w234aew and jjabrams420: For figuring out workarounds to pizzahands.
    dylbil: For their script libraries making the color picker work properly.
    orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
    Shizof: For adding physics scaling to CBPC.
    krzp: For a LOT of coding help.
    fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
    Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
    Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
    celadoneiron and sweinen for helping me fix bugs.
    Celadoneiron for code help.
    Sweinen for code help.
    BreakfastTime for code help.
    [Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
    BaneMaster for helping with Modevent Implementation and debugging.
    Naitro2010 for helping me fix overlays not getting applied.
    LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
    EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
    SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
    ElPoporino, Helped fix Milk label crashes.
    Balora, Helped rig MCM options.
     
     ###MiniCredits:
    Luminance2672: Found a (Dot) . that might or might not have broke things.
     
     
     ###Issues or suggestions?
    Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
     

    200003 downloads

    Updated

  4. COtR Hayley Atwell for fun

    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch (esl version)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire description with video support in my Discord channel
     
     


    ALL THE COMMUNAUTY OF MODDING  
     

    531 downloads

    Updated

  5. Paradise Halls - Home Sweet Home by Musje - SE Update

    This is an update of @Musje PAH Home Sweet Home.
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
     
    There are two versions for download
    Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.41 is compatible with PAH8 and DOM8.0. It contains the same bug fixes as 1.33 with a few additions: updated MCM with more options and miners list, a wooden club to knock out actors, and new endings for Mona, Merian and Melina. This version has Zaz as soft requirement, it will run without but will be missing quite a few animations and restrains. Version 1.42 is compatible with PAH and DOM8.1+. It is similar as 1.41 with even more DOM bug fixes and the option to send PAH/DOM slaves back home if they have been in a HSH place before.  
    All versions are compatible with PAH8.
     
    You need to run Pandora or FNIS after update.
     

    5365 downloads

    Updated

  6. Paradise Halls - Slave Cart by Musje - SE Update

    This is an update of @Musje PAH Slave Cart.
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. A lesser power was added to control the cart with power instead of the wand. 
     
    There are two versions available for download:
     
    1.1_SE is compatible with PAH 8.2.2+ 1.1_DOM_SE is compatible with DOM 8.2.3+. DOM installer includes a DOM+PAH patch to be able to load both kind of slaves.  
     
    You need to run Pandora or FNIS after update.
     

    441 downloads

    Updated

  7. Paradise Halls - And you get a slave! by Musje - SE Update

    This is an update of @Musje PAH And You Get A Slave!
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
     
    There are two versions available for download
    Version 0.63 is compatible with PAH8 and DOM7. It is the original mod with only bug fixes. Version 0.71 is compatible with PAH8 and DOM8.0. It contains the same bug fixes with a few additions (updated MCM with more options, and slaves and owners lists for each cities). Version 0.72 is compatible with PAH and DOM 8.2.3+. Made sure slaves are stripped of bandit faction, crime faction and their aggression level was set to 0, before an auction or a fight event. Added two furniture to be used without Zaz.  
    All versions are compatible with PAH8.
     
    You need to run Pandora or FNIS after update.
     

    5286 downloads

    Updated

  8. Bandit Paradise RU

    Auto translation with the help of an ESP-ESM translator, the translation is crooked in many ways, especially with regard to pronouns (it's not my fault that the translator translates everything from a man's name, 
    requirement: is Bandit Paradise AE (only for SE-AE) download the main mod. then download this mod and then rewrite it in your mod installer on top of the originalI
    Will not update the translation!I will not fix errors, install at your own risk this is a translation of the latest version of the mod on (06/24/26) Do whatever you want with this translation, you don't even have to ask!

    38 downloads

    Updated

  9. Animal Research RU

    Requirements 
    1.Animal Research 055 SE_AE - 
    Installation:
    Only for _SE_AE The author's mod for 06/25/26
    Download and install the original mod,
    then install my mod on top of the original with a replacement - that's about it!!!
     
     
    About the transfer:
    A simple translation to understand the context of what is happening in fashion,
    there are many problems with names and pronouns (where I should be here, I should be) (where Slimy Tentacles are Scaly Tentacles) - In general,
    this translation is just for understanding. I do not pretend to the correctness of the translation and I do not pretend to anything else.
    I always translate for myself, but I also share it with others so that you don't do it yourself!
    I won't fix any mistakes (I mean the text).
    If I breakthe script in translation, I'll try to fix it...
    Don't expect much, I'm a crooked cactus. Thanks for understanding

    Thanks to the authors:
    @By Gristle 

    74 downloads

    Submitted

  10. FF14 Nael van Darnus Set HDT-SMP + Bradamante

    Nael van Darnus armor and weapon ported from FF14. Unisex.
     
    The weapon is classified as twohanded axe and halberd so external moveset mods can treat it as halberd. Separate version has an animated armoury version that requires it as master.
     
    Includes: Armor (torso+hands+feet), 2 Helmets, Weapon, Wind-up Dalamud.
     
    Requires: HDT-SMP, Animated Armoury (for Separate Version)
     
    How to get: Modex, Additem menu, that kind of mod explorer.

    24 downloads

    Submitted

  11. BPAnimation for SE CBBE

    Made some bondage sex animation for sexlab....
     
    This mod is tested on the old SE 1.5.97. I don't know if I can help with issues related with later versions of SE....
     
    -Remember to run bodyslide for the Leg rope if you are using it.
    -Run FNIS to register the animation
    -Register the animation from SLAL
     
    Assets modified/used from:
    -Devious Device (FeuerTin's meshes and textures)
    -Zaz
    -Display Model
     
    Requires:
    -SLAL
    -Sexlab
    -FNIS
    -BodySlide
    -Devious Device SE 5.2 (You can Enable only the "Devious Device - Expansion.esm" as you need some of the ropes for my animations)
    -Devious Device NG 
     
    Recommended mod:
    -Procedural Penis Animation (for more realistic penis movement)
     
    For the items that needs to be equipped, it is shown in the preview titles.
    Use AddItemMenu to add the items.
     
    The reason why the LegRope is not an animobject is because the middle parts connects the ropes together. This doesn't work for animobjects sadly...
     
    Animation previews below.....
     
    Special thanks to @SirNibbles for the animating tutorial and also @Billyy for the animating tips and guidance!!! 

    17835 downloads

    Updated

  12. Pama´s Deadly Furniture (scripts)

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
     
    Already implemented:
    -The Garotte
    -The Wayrest Guillotine
    -The MK2 Guillotine
    -The chopping Block
    -Gallows
    -Impaling Machine
    -Gravity Impaler
    -Deadly tree stump
    -Spitroast (and accessories)
    -Two point Gallow
    -Dwemer Oven
    -Dwemer Electrocution/Amputation Device
    -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
     
     
    General Features
    -works on player and NPC´s
    -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
    -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
    -Fully reusable
    -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
    -sound Options
    -Spells for spawning the devices, as well as commanding NPC´s into them, are included.
     
     
    Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
    Powerofthree´s Papyrus Extender
    For LE: https://www.nexusmods.com/skyrim/mods/95017
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854  
    Zap8: (Only Needed for versions LOWER then 3.0.0)
    For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    For SE/AE:  https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the links for the 8.0 version)  
    Fnis/Nemesis/Pandora
    I believe that you can find one of these on your own.
      mfgConsole (Optional. required for Facial expressions to work properly)
    For LE: https://www.nexusmods.com/skyrim/mods/44596
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
      Next-Gen Decapitations
    Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's
    https://www.nexusmods.com/skyrimspecialedition/mods/135254  
    SexlabFramework.pex
    This is the core script of Sexlab.
    While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break.
    If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go.
    https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
    If you don't want to use Sexlab, you have 2 options:
    1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts)
    2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip  
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS/Nemesis.
    -when upgarding version, please use a new savegame
     
    Demo Location
    -outside of the regular world.
    type the following into your console
    "coc pamaTestZone"
     
    How to summon Devices into the World
    -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
    -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
    -see images below:
     
     
     
    Issues/Compatibility :
    Crash when using Guilloutine/Chopping Block
    This is caused by Nioverride.
    Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254

    ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays...
     
    Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
     
    [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
    ; Determines how many face overlays there should be
    iNumOverlays=0 ; Default[3]
    iSpellOverlays=0 ; Default[1]
     
    For special Edition users, this setting can be found in
    Data\SKSE\Plugins\skee64.ini
     
    SMP hair/bodies doing weird stuff when using the gravity Impaler
    Known issue on my end. Nothing you can do about it.
     
    For Sexlab-Defeat users:
    Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
    The old original version wont work!
     
    Devious Devices
    Not supported and untested.
    DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
     
    Troubleshooting
    -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
    -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
    -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
    -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
    This is due to some technical limitations when headparts dont follow common naming conventions.
    If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
     
     
     
     
     
    If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic   https://subscribestar.adult/pamatronic   https://pamatronic.fanbox.cc
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
     
     
     
     
     
    Details for Modders:
     
    TheGarotte (pamaGarotteFurniture):
     
    The Chopping Block (pamaHeadChoppingBlockFurniture)
     
    The Guillotine:
     
    The Gallows:
     
    The Generic Painfull Furniture (pamaGenericPainfullFurniture):
     
    -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
     
    Permissions/License
    Creative Commons: CC BY-NC-SA
    -That means you can NOT use it for commercial purposes.
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
     
     
    Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
     
    Special Thanks / Credits
    -T.ara for all the Furnitures/animations/Motivation
    -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
    -Kalmah for the permission to use some of his animations
    -To All my Patrons for the support, love you Guys
     
     

    204951 downloads

    Updated

  13. OStim Defeat Bridge - Lightweight Human & Creature Defeat Scenes

    OStim Defeat Bridge is a small native bridge mod that catches fatal player damage and redirects it into an OStim / OCr scene flow instead of instantly killing the player.
     
    This is not a full defeat framework. It does not start multiple scene rounds from the same defeat event, and it does not randomly select actors from a large actor pool. Scene participants are based on the valid actors present at the moment of defeat, and whether your installed OStim / OCr animation packs support that setup.
     
    For a more natural gameplay experience, I recommend using this together with Stage Flow for OStim Standalone. Stage Flow can automatically take over active OStim threads, including non-player threads, select a matching staged animation chain when possible, and guide the scene toward a proper ending.
    This is especially useful for NPC OCr scenes, because some creature animations may not reliably support manually ending the thread through climax.
     
    This mod also moves the heavier actor scanning work to the native DLL instead of relying on constant Papyrus polling. It includes multiple fallback and recovery paths for failed scene startup, interrupted threads, invalid actors, and post-scene cleanup, designed to reduce the chance of stuck scripts or broken defeat states.
     
    Key Features:
    Native fatal damage interception for the player. In most cases, the mod can help you avoid death, but it cannot prevent every possible death scenario.
    Safe downed-state handling before scene startup, covering the player and up to one eligible female follower.
    Human OStim support for female player / victim with male humanoid aggressors.
    OCr creature support for player defeat scenes. When multiple valid creature aggressors are available, the player and one eligible female follower can each be assigned to a separate creature scene.
     
    Requirements:
    SKSE.
    Address Library for SKSE Plugins.
    OStim Standalone 7.35+.
    OCr is required for creature scenes.
    Compatible OStim / OCr animation packs.
     
    Compatibility / Limitations:
    Tested on AE 1.6.1170.
    SE 1.5.97 should theoretically work with the correct SKSE / Address Library setup, but I have not fully tested it yet.
    The human branch in this version is designed around female player / victim + male humanoid aggressors.
    Male player + female humanoid aggressor support is not included in this version.
    Only one eligible female follower can be handled at a time.
    Animation fallback currently only applies to player-only single-thread starts.
    Actual scene availability depends on your installed OStim / OCr animation packs.
    This mod uses its own native fatal-damage interception for the player. Mods with similar death alternative, defeat, bleedout, or fatal-damage interception systems may conflict if they try to handle the same player death event.
    For best results, do not use multiple player death alternative / defeat bridge mods together unless their trigger conditions are clearly separated.
     

    377 downloads

    Updated

  14. Procedural Penis Animations/Collision [Beta]

    Physics mod that procedurally animates/aligns the penis, and adds visual collision to the anus and vagina (Like CBPC does). It's designed to work perfectly with CBPC - actually I didn't test without CBPC even.. 
     
    The penis will now properly be pushed into either the mouth, vagina, or if the scene is tagged as "anal" the anus. It will then follow the vaginal canal, anal canal, or throat.  Meaning that if an animation is offset, the penis will still find it's home! However, if the animation is super offset, obviously don't expect a miracle. Make sure you mess with the /skse/plugins/accurate-penetration.toml- plenty of features are disabled by default and you may want to better correct hole/canal positions!
     
    Please read the config section before commenting. 95% chance your question/concern/complaint has already been solved
     
    Not working? Your Sex mod (OStim, Sexlab) is outdated. This ONLY works with OStim-Standalone v7.3.5a+ and newer Sexlab/P+ versions. Fully updated? Check for mod conflicts with your sex mod
    Also check %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log
     

     
     

     
    Original Position VS PPA animating:

     
     
    Requirements:
    Address Library Crash Logger: Not required, but just get it. It's amazing SKSE Menu Framework: Optional unless you want a mod menu and some other minor UI elements Skyrin SE or AE. Sexlab or Sexlab P+ or OStim Standalone (Latest version for all of these ONLY. OStim will NOT WORK if it's not v7.3.5a+) A modern Skyrim body like 3BA, or UBE with anus/vagina bones that aren't shit  
    Slightly incompatible mods
    UBE Penis: Bones are offset. You must go into bodyslide and move the penis mesh UP using the Penis->Height slider to fix it. TRX Male Penis: Penis tip can't bend. You must go into bodyslide and try and shrink the end portion of the penis more. It works fine, but just wont look as good as VectorPlexus's penises Mu Joint Fix: Causes sex animations to get offset. Works, but if you notice stuff getting offset - that's why.   
    Features:
    The penis will now be fully procedurally animated and properly enter and follow another actors orifices/mouth during sexlab scenes Anus, Vagina, and Mouth penetration are all procedurally animated Handjobs are procedurally animated  Like CBPC, the anus and vaginal will now have penetration physics. However - unlike CBPC, penetration is highly accurate Option to disable animations gaping the anus  Highly customizable blowjob animation expressions. You can easily simulate deep throat expressions. By default it'll just insure your character's mouth is open during blowjob scenes (Common Sexlab bug fix) Properly aligns the penis with the orifice/mouth/hand it's going to penetrate. Toggle the mod on/off by opening the console (~) and pressing F2 Dynamically change an actor's penis target. Swap between the vagina and anus on the fly UI menu option to fix an actor's face when facial expressions get bugged by a mod Ability to create custom, advanced facial expressions that override Sexlab/OStim's during scenes (Optional) Dynamic expression preset system based on penis/sex variables (Optional) feature to force the penis to use a futanari character's anus instead of vagina  (Optional) Procedural Sex Sounds. Very realistic sex sounds will play during all animations Highly configurable in accurate-penetration.toml (Review the config, lots of cool features are disabled by default!)  
    Controls & Hotkeys
    'BACKSPACE' by default while aiming at a scene participant will open a menu and allow you to set their schlong target. This is PER STAGE, so the next stage will go back to default. However you can press "Save" to permanently save your changes! To clear your changes, just press the reload config key (Possibly a few times, it's re-loaded async). Called "SelectActorKey" in the config 'F5' by default will RELOAD your /skse/plugins/accurate-penetration.toml config. "ReloadKey" in the config 'F2" by default will TOGGLE this mod on/off. "PauseKey" in the config   
    But I want SMP/CBPC genital collision handling!
    Open the /skse/plugins/accurate-penetration.json config, disable "HandleOpeningPhysics". 
     
     
    Procedural Sex Sounds
    This mod has an optional built-in procedural sex sound module that'll simulate realistic sex sounds during animations. It's EXTREMELY easy to configure, add/remove files without dealing with esp files, and IMO sounds better than any other solution out there. It only provides sound effects for vaginal, anal, handjobs, and blowjobs - as it's purely intended to be an addon to the functionality already provided by this mod. Do not expect kissing sounds. 
     
    Example of the configuration
     
    Potential problems:
    Some Schlongs have pretty bad rigs for this use-case. So if you can't get this mod working well (Constantly offset at certain angles) - that's why. You should check out the penis in Nikskope. It might be fixable in bodyslide if there's any sliders that allow shifting the entire penis up.  If your body doesn't contain the bones this mod expects, you'll need to find them and put them in the /skse/plugins/accurate-penetration.toml config.  Penis morphs that don't physically move the bones too wont look perfect. Gangbang participants may use the wrong holes at times, use the '0' menu to change their target  
    Known issues & How to Solve Them
    If an animation mod (Like Billy's animations) open the anus/etc - it will basically double the anus opening size. Solution: Use the modified skeleton provided by this mod If an animation has an actor rubbing their cock on the vagina/anus, it's going to penetrate. No rubbing allowed with this mod! Solution: Temporarily pause this mod with F2, or select the actors true intent in the action menu (Backspace by default) The holes are offset, or you dislike the organ animation Solution: Open the /skse/plugins/accurate-penetration.toml config and mess with the offsets (Read configuration below for help) You don't want this mod controlling anus/vag opening Solution: Again, open the accurate-penetration.json config and disable "HandleOpeningPhysics" Some penis rigs - have strange bone vertex weight painting. This means if PPA (This mod) moves the penis to a position, the mesh will actually lag behind a bit for certain bones. Which will make certain animations look slightly offset. Solution: edit the mesh, and re-paint the bone vertex's in Outfit Studio. Softbody has issues with this mod Solution: Softbody has a patch on their Nexus page for this mod. You must also change "HookPosition": to 2 in the /skse/plugins/accurate-penetration.toml config. The penis goes in the wrong hole or doesn't go in any hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. The anus or vagina don't open, or open weirdly! Solution: Use the modified skeleton provided by this mod UBE penis doesn't work well Solution: This is due to the penis being "below" the skeleton. You must MOVE IT UP in body slide using the "Height" slider in bodyslide.  The penis flickers in-and-out of the hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. You can also just manually bend the penis in the correct direction Male character penises don't activate during masturbation Solution: Turn "ignoredMaleActors" to false in the /skse/plugins/accurate-penetration.toml config  
    Planned features:
    Better gangbang support - Control it with the 'BACKSPACE' menu or make a custom animation tag file Potentially near-skinning of penises, so giant penises vs small penises will act differently. Added in 0.0.24 Sound effects module - Added in 0.0.22 Dynamic facial expressions module Added in 0.0.24 Handjob support - Added in 0.0.19  
    Reporting bugs:
    Crashed? Use Crash Logger SSE. Have weird animations? Show a video, gif, maybe a screenshot will suffice. Penis not lining up? Tell me your body type, and show some screenshots and what not. Also make sure you verify it happens with every animation. 
     
    ALL bug reports must contain %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log and your screenshots MUST contain ALL the relevant visual debugging or you WILL BE IGNORED
     
    Configuration
    You can find your config file in Data\SKSE\Plugins\accurate-penetration.toml

    You can RELOAD this config in-game by opening the console (~) and pressing F5
     
    Here's a tutorial on how to properly change the offset positions of the anus/vagina and what not:
     
     
    Here's information on the other details of the config:
     
     
     
    Creating animated/custom facial expressions
    View documentation here
     
    Adding different body/creature support
    View documentation here
     
    Controlling Actor Penis Targets During Animations
    You can tag specific actors in specific animation stages to control where their penis should go, if anywhere. 
     
     
     
     Recommended Mods
    UBE: Fantastic high poly body. I'll never go back to 3BA. Oh and it works great with this mod High Poly Head SMP: Adds SMP skinning to the mouth and throat. Looks great. Sexlab P+: Not without issues of it's own, but this mod will significantly speed up animations and has a hole new feature set.   
    Why Does This Penis Look Worse Than This Penis?
    Basically: The vertex weights are not good for the bone's penis sections. Something you could solve in Outfit Studio. Here's a more detailed write-up of this problem: 
     
    Upload Information/Schedule (For mod-list authors)
    Any file that contains "WIP" or "Alpha" is subject to removal once I exceed the uploaded file limit. These files, while all seemingly stable, are intended to be "developer snapshots" for those interested in helping me test and provide feedback for new builds. 
     
    In other words, if I run out of upload slots and have to remove a file - an alpha version, even with a newer version, will be pruned over a build considered stable. 
     
    If you want to insure your mod list file URL lasts long before going stale, I'd recommend choosing a non-alpha build.
     
    Credits:
    OpenNSFW SFX (Sound effects) Commonlib VR/SSE/AE  SKSE  
    Discord for my random WIP stuff: https://discord.gg/auhAERPeAa

    90986 downloads

    Updated

  15. Devious Curses NG

    Devious Curses
     
    Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more.
     
    Supports AE, SE, and VR.
     
    We now have a discord server!
    Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more!
     
    If you have ideas for new devices, marks, or quest interactions please fill out the form.
     
    Please consider supporting my work on Patreon
     
    Mod Contents:
     
    Minimal papyrus scripting:
    All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag.
     
    Localization Support:
    Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported.
    Here is some information on how to localize the mod if you're interested:
     
    Dynamic Devices.
    Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys.
    If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json
     
    Random events:
    Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more.
     
    Total device control:
    All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore!
     
    Tattoo integration:
    Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos.
     
    Consequence System:
    When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up!
     
    Sex System:
    Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time.
     
    Oppressive Devices:
    These devices are hard to escape from and have unique effects on the game.
     
    Here is how to remove the MCM lock in case of emergency:
     
    Quest Interactions:
    Quest interactions add small events to different vanilla quests.
     
    Themes and Exclusions:
    Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json
    Here is how the system works:
     
    Papyrus API:
    Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc 
    If you are making a mod and want to use Devious Curses as a resource, please reach out and I can add features if needed.
     
    Install Instructions:
    Make sure to run bodyslide!
    If using UD install the UD patch in the FOMOD.
    otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup.
    What to do if tattoos aren't working:
     
    Requirements:
    Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+)
    Devious Devices NG (Version 0.4.0+)
    Backported Extended ESL Supprt (if using a game version before 1.6.1130)
    PO3 Tweaks
    Dynamic String Distributor (Only required for translations)
     
    Optional Mods:
    OSL Aroused (Version 2.6.0+)
    SlaveTats NG (Version 0.6.5+)
    Lewd Marks (Version 2.0+  Install for slave tats without the glow patch)
    Extended Vanilla Menus (With color picker in MCM)
    Quick Loot IE (Compatible)
    Unforgiving Devices (can select to use only devices compatible with UD)
    Rape Tattoos Continued
    Devious Wicked Devices
    Advanced Nudity Detection
    Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author)
     
    Recommended mods:
    Devious Chastity Piercing
    Laura's Bondage Shop
    Devious Piercings of the Divines
    DD Mods - UBE Patches (Includes patch for Dwarven Cuirass)
     
    Incompatible Mods:
    SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet.
    Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap.
     
    Credits:
    asrienda for Dwarven Devious Cuiras assets
     
    (Potential) plans for 1.0
    This release might take some time, as I am moving focus onto my Quest mod. If you want more info please join the discord or patreon.
    More devices, marks, and quest interactions. If you have any ideas please put them here.
     
    How to fix MCM on update:
     
    Please leave a comment if you experience any issues or would like to see something added or changed.
     
    source
     

    70052 downloads

    Updated

  16. SLO Aroused NG

    SLO Aroused NG   Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state.   A modern, high-performance rewrite of SL Aroused.   ⚡ MIRROR   This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502   User guide   ✨ FEATURES   - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/   🔥 BUILT-IN EFFECTS (all configurable in MCM)   - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc.   https://www.nexusmods.com/skyrimspecialedition/mods/91438   🔄 COMPATIBILITY   - Works with Skyrim SE / AE / VR   📦 REQUIREMENTS   Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048   Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations   📝 NOTES   - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG   For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/   ❓ FAQ   Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either.   Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu.   Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient.   Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling.   Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR).   Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it.   Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing.   https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize.   https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition.   Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod:   https://www.nexusmods.com/skyrimspecialedition/mods/67925   SubscribeStar: https://subscribestar.adult/crajjjj   🎉 CREDITS   - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM   Enjoy your immersive, dynamic arousal system!

    905 downloads

    Submitted

  17. Ciri Loadingscreens for Load Screen Maker By Glev

    These are 116 175 pieces of loadingscreens of Ciri using amazing Load Screen Maker By Glev 3-03, and artwork by different authors
    plus some of my edits and collages, and deleted watermarks
     
    if you dont like some screens just delete them from folder
     
    Resolution 1920X1080
     
    works for LE
     
    Installation
    0. Download Load Screen Maker By Glev 3-03 and install
    1. Download Ciri Loadscreens...
    2. Install via mod manager
    3. Inside LoadScreenMakerV\Tools\GlevLoadScreenMaker find MakeLoadingScreens.bat
     
    More mods to use
    Clean Menu - to unclutter starting menu
    Improved Loading Screen Colors - give more vivid look to screens
    Menu and Load Smoke Removed for ENB - no smoking
     
     

    1127 downloads

    Updated

  18. Egg Mania

    Pregnancy, Inflation, Lactation, & Oviposition Mod
     
    - Vibe is high-fantasy, non-realistic.
    - Inspired by Egg Factory by MorePrinnesDood and uses his “Heresies of Dibella” in-game lore book as a jumping-off point.
     
    Basic Premise
     
    A rogue Dibellan priest, believing the pregnant body to be the most beautiful form, showed devotion to Dibella by creating magically altered eggs that would cause the shape of pregnancy but without resulting in a child to raise.  Many women came to highly desire these eggs and sought them out, especially since some egg curses had the added benefit of resulting in the production of very valuable alchemy ingredients.  But other Dibellan priests feared this was unnatural.  Unintentional mixing of the eggs could result in the native animal population producing cursed eggs on their own.  If that happened, adventurers and alchemists would never know when handling one of the eggs might result in a curse.  Despite frantic efforts to contain these cursed eggs, they did indeed find their way into the wild and become endemic.  You just might happen upon one yourself! 
     
    [In short, the gist of this mod is very pregnancy/curse-positive.  Despite using the word "curse," shame is not one of the themes in the mod.]
     
    Features
     
    - Curses from many types of eggs, including some new added rare eggs to find. 
    - More typical player/NPC pregnancy from Ostim or SexLab scenes.
    - Tons of options and flexibility in the MCM.  Settings are automatically saved to and loaded from a file to persist across saves.
    - Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
    - If male curses are disabled, males can still become curse carriers and spread them to partners. 
    - Does not change any vanilla gameplay or items.  Should have minimal conflicts.
    - Includes optional animation configs for PAIA and PAIA Expansion.
     
    Installation
     
    The latest versions of JContainers, PapyrusUtil, PapyrusExtender, and UIExtensions are all hard requirements.  Most people will already have all or most of these common dependencies because of other mod requirements.  I don't know for sure if the mod works for non-AE versions of Skyrim due to these dependencies, but if you try it, make sure you are downloading the correct version of each of these for your version of Skyrim.
     
    You must also have XPMSE, RaceMenu, a body with suitable morphs like CBBE or HIMBO, and Bodyslide.  Use Bodyslide to batch build your armors, being sure to check the box that generates morphs. Otherwise, your character's shape will never change.  Most people modding Skyrim today will have all of this set up already. 
     
    If what you just read is very confusing for you, consider starting with a pre-made modlist that has all of the above.
     
    Animation Framework Support
     
    The core features of the mod can work without any sex animation framework.  For player or NPC pregnancy (producing NPC children that can live in Hearthfire-compatible homes), you need either OStim Standalone or SexLab P+.  Currently, OStim and OCreatures are required for Oviposition (see below).  
     
    Oviposition
     
    Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim or SexLab scene.  There is a special progress bar added for these scenes in the top left of the screen.  You can enable or disable oviposition in the MCM, or disable for individual creature types.  Creatures will be uninterested in you if you are already filling with something else.  Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim or SexLab scene can be a viable strategy to kill or weaken certain enemies.
     
    Aedric Effects
     
    Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.).  A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them.  There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple.  (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
     
    You can also learn to apply these Aedric effects to yourself and others by completing related quests:
     
    Daedric Effects
     
    Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not.  These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact.  (For now to facilitate testing, you can also toggle these on and off in the MCM.)
     
    Fateweaver Bow
     
    The Fateweaver Bow is a special bound bow that does no damage.  It can be used to apply curse 'poisons' from a distance without causing damage to your target.  The spell can be found at Angi's Camp and in the The Midden.
     
    Rare Eggs
     
    Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
     
    Dragon Eggs
    Cliff Racer Eggs
    Dreugh Eggs
    Kwama Eggs
     
    Now that dragons have returned, it's probably obvious where to find dragon eggs.  For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind.  You might also find a few in the East Empire Company warehouse.
     
    Achievements
     
    Special achievements can unlock additional rewards.  The following achievements have been added so far:
     
    Where Do I Start?
     
    If you're brand new to the mod, the basement in Anise's cabin is a good place to find a chest with some useful items and lore books to get you started.  There's no right way to play this mod.  It's designed to add a new pregnancy/inflation-themed gameplay system that is woven in with existing TES lore and that lets you choose to interact with the system in very different ways (or not at all) in different playthroughs, just like other Skyrim gameplay systems. 
     
    Recommended Mods
     
    Mu Dynamic NormalMap
    Lactating breasts texture overlay for RaceMenu
    Auto learn all ingredient effects
     
    Credits
     
    The below is a list of assets directly used in the mod.  There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc.  Much appreciation to all of them.  Also many thanks to the UESP.net team and to Ashal for this site.
    - Gunslicer and Leito for the Female Labor Animations
    - Lactina and Vioxsis for the baby item armor models/textures
    - MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
    - MixedupJim for the "Sarah" female sound effects
    - TheLlywellyn for the male sound effects
     

    4915 downloads

    Updated

  19. A Forsworn Story (SE)

    FOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION
     
    I : The First point
    A big thanks to Roselove and Pffify, who made the 2.3bis conversion ! AFS SE 0.7 is a conversion of my own. I hope it will work... The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had  Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    Current release : AFS SE 0.7.
     
    Dependencies
    SexLab Fuz Ro D'Ho
    Recommanded mods :
    More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/  

    Conflicts :
    - Sacrificial Spriggan. Not a real conflict, just not lore friendly.
    - Forsworns have merchants (Merchants are still hostile towards the player)
    - Devious Cidhna, if you kill Madanach !
     
    Collaborations :
    - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
    - Ashal for Sex ability script
    - MyBrainHurts for Aliases tricks
    - Xluxlu for music.
    - Vaukalak for Koldun ideas
    - Lynx2k10 for Dryad and Koldun outfit and alpha testing.
    - Alploochra for game design
    - Nanachi50 for meshes armors patches.
    - All the people who give ideas and tested the mod.
    - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
    - Roselove and Pfiffy for SSE conversion.
     
    How to use ?
    - Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
     
    How to delete ?
    Save when you're not in a mod quest or in a mod space, and delate all the files.

    26177 downloads

    Updated

  20. Sexgirl Sybil A for COtR

    Last update of Skyrim special edition (1.5.97) 
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR files too)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos
    Daxoss Faceparts

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire installation description with video support in my Discord channel


     
    Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon

    60 downloads

    Submitted

  21. Underworld celebrities for COtR

    Last update of Skyrim special edition (1.5.97) 
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR files too)
    The Eyes Of Beauty SSE 
    COtR x The Eyes of Beauty - Updated Patch (esl version)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos
    HG Hairdos 2 
    Daxoss Faceparts

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire description with video support in my Discord channel
     

    Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon

    752 downloads

    Updated

  22. OStim Aroused Followers

    Requirements :
    OStim Standalone and optionals in step 2b
    OSL Aroused or equivalent
     
    Based on the Original mod by Ruffled Pigeon

    170 downloads

    Submitted

  23. TDF Prostitution Dance CTD Fix and OG TDF Prostitution

    TDF Prostitution Dance CTD Fix
     
    fixes the NPC dancing ctd.
     
    TLTR:
     
    guess finally found the reason for the random ctd's on NPC dancing.
    Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
    It's not the NPC dancer, it's the onlookers.
    Testing dancing events in a row, I got a sever frame drop caused by script stacking.
    Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
    Caused by the onlooker package.
    Checking this, I found a double entry in a procedure. This messed up and stacked the procedure. 
    If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
    Because the script stacking is gone.
     
    You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
    The dance timer are now accesible via xedit e.g.
     
    PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
    As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
    If you don't want it, just delete the meshes folder.
     
    Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
    and
    to @Pfiffi for the SE conversion.
     
    I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
    or vice versa.
     
    Here the original timers:
     
     
    OG TDF Prostitution
     
    1. you see hookers working now.
     
    2. reworked city hooker packages
     
    3. added new type "freelancer". This one uses the independant slots.
       a slot can only be used by one type hooker. Freelancer or independant.
     
       Freelancer behave like before. No change in behaviour or quest stuff etc.
      The only difference to before, the have fun occasionally.
     
      Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
     
    4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
      This feature is build into freelancer spell.
      It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
     
    5. new type "Private Hookers"
       Made via spell as above.
      This one is quite special, it doesn't use slots anymore.
      Invisible as hookers for player, guards, no cut, no dialogue.
      Can be cast on followers, any npc except other type hookers and childs.
      It's like they are private NPC's which have fun occasionally.
      They can have fun to each other, to other type hookers, any other npc.
     
    6. added spell "Horselovers"
       works only on privates. They might choose a npc or horse.
     
    7.  added book "how stop privates from traveling to bed"
        read skips travel, reread allows travel
     
    All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
     
    7.  TDF aroused Rape patch. 
         This is for TDF aroused rape (not needed for the TDF Prostitution)
         extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
        This can be installed as a mod (needs TDF aroused rape as master)
     
    All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
     
    For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
    Extract content into a new folder, e.g. deskop folder.
    Copy/overwrite the content into the original mods.
     
     
    PS:
    the original description got messed up. 
    What I could save you can find in this txt file.
     
     
     
     
     

    7136 downloads

    Updated

  24. Deviously Cursed Loot 9.0 LE/SE - AI voiceover (ElevenLabs)

    A partial voiceover for Deviously Cursed Loot 9.0 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE versions of the mod. Feel free to report audio glitches/artefacts or when incorrect pronunciation changes the sentence meaning.
     
    Installation Instructions:
     
    1) Download and install Deviously Cursed Loot 9.0 Voiceover 1.0.zip. It is a multi-part zip archive, so download both Deviously Cursed Loot 9.0 Voiceover 1.0.zip.001 and Deviously Cursed Loot 9.0 Voiceover 1.0.zip.002 files.
    2) Depending on your Skyrim version, download and install either Deviously Cursed Loot - LE - Voice Changer.esp OR Deviously Cursed Loot - SE - Voice Changer.esp. This .esp file will change voice types for some NPCs added by Deviously Cursed Loot. Some unique NPCs will be muted if this plugin in not enabled.
     
    NPCs with changed voices:
     
    Some unique NPCs voices were changed either to improve voiceover quality (gave them more expressive higher quality voice type) or to diversify used voices so that close standing NPCs won't have the same voices.
     
    List of changed NPCs:
     
    Unvoiced Quests/Events:
     
    This voice pack contains around 8 hours of generated audio for 26 vanilla voice types. Most unique NPC's, like The Dollmaker, Sasha, Chloe, Leon and The Whip and Chain staff are fully voiced as well as their quests. Some events, like 'The working girl', 'Solicitation', Shopping quest and talking while being gaged are voiced in 26 vanilla voice types. Still, some quests remain muted. Deviously Cursed Loot is a dialogue-heavy project, it would take extremely large amount of time to voice every line in every possible voice type. I'm planning to add missing lines in the future.
     
    Muted Quest/Events/NPCs:
     
    All Argonians and Khajits, Female Orcs, Female Dark Elf, Female Coward, Male Solder and Sheogorath - I haven't cloned their voices.
    Dominant Follower;
    Submissive Follower;
    Crime and Punishment - everything related to prison is muted;
    Public Indecency;
    Saving Sasha quest - I didn't understand whether this quest was finished or not.
    Device Comments - when NPCs comment on the Devious Devices your character is wearing - only topics related to Devious Belt are voices.
    Yoke Errand Quest;
     
    Examples:
     
    The Dollmaker
     
    Leon
     
    Chloe
     
    Female Commander voice type
     
    Female Commoner
     
    Female Condescending
     
    Female Young Eager
     
    Male Commander
     
    Male Commoner
     
    Male Commoner Accented
     
    Male Condescending
     
    Male Elf Haughty
     
    Male Sly Cynical
     
    Male Young Eager - one of the most problematic voice types, can't get a decent version
     

    281 downloads

    Submitted

  25. SexLab Madness

    A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.

    Requirements

    Skyrim SE (1.5.97+ / 1.6.x AE) SKSE SexLab P+ (PPLUS) MCM Helper SkyUI


    How It Works
    The mod has three states, cycled via the ON/OFF hotkey:
    OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.

    Manual Mode (MAN)
    You build actor lists, the mod dispatches scenes automatically.

    Press ON/OFF to enter Manual mode. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay. Long-press ON/OFF to stop all running scenes and return to OFF.


    Automatic Mode (AUT)
    The mod scans nearby NPCs periodically and starts scenes on its own.

    Press ON/OFF twice (MAN → AUT) to enter Automatic mode. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene. Scans repeat after the configured delay and on location change. Long-press ON/OFF to stop.


    Defeat
    When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.

    Works in Manual mode only — OFF and AUT modes ignore bleedout events. Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor. Uses Group Chance to determine if multiple attackers join the scene. Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.


    Bump Ride
    When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.

    Group Scenes
    When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.

    Scene Centering
    The Center On setting controls which actor the scene plays at:

    Active — scene positioned at the aggressor. Passive — scene positioned at the victim.


    MCM Settings
    Open MCM → SexLab Madness:
    ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
    Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
    Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
    Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
    Passive Role — Gender filter for victims: (any), Male, Female.
    PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
    Center On — Scene position anchor: Active or Passive actor.
    Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
    Scan Radius — NPC scan range in game units (500–100000, default: 2500).
    Group Chance — Chance to add extra actors (0–100%, default: 0).
    Animation Tag — Filter: (any), Oral, Vaginal, Anal.
    Bump Ride — Toggle bump-to-scene in Manual mode.
    Debug — Detailed logging to SKSE/SexLabMadness.log.
    Defeat: Enabled — Toggle combat defeat system (Manual mode only).

    Technical Notes

    The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API. Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface. SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.

    10696 downloads

    Updated

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