Jump to content

Skyrim: Special Edition

Sub Category  


    1. Abduction SSE Lite

      Clone any NPC and use them as uniquely named followers or workers. Set up "settlements" for assignment and travel instantly between them with the built in teleportation service.
      TLDR: (not so lite) Lite version of Abduction SSE
      DISCLAIMER: This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road.
      Assign the hotkey in the AbductionLite -> Hotkey menu
      Hit hotkey with a NPC, dead or alive, targeted
      Presto, your very own clone!
      MCM Menu
          Auto Rename - Asks for name on cloning
          Home Setting - If and how home is set to new NPCs
          Clone Defeated - If active a new clone will be immedietly availible for SexLab Defeat functionality in a knocked out state.

          Sets hotkey for cloning and menu access
          Home system enabled - Enables NPC assignment to home, sleep and work areas as well as max range (see below) teleport
          Max Range from assigned areas - NPCs walking away more than this will be teleported back. 4096 = whole cell
          Crafting enabled - Enables NPCs creating resource materials when using related furniture
          Progress update interval - How often progress is made
          Updates to complete production - How many progress-steps to produce something
          Example: Progress interval 10s * Cooking 6 ticks = NPC has to spend 6*10, 60 seconds to produce a food item
          Custom dialogue enabled - Shows the Abduction specific dialogue options
          Custom packages enabled - Enables the home, sleep and work packages for the home system as well as the teleport feature to make sure NPCs are in where they should
          NPC settings applicator enabled - Activates the functions to apply NPC name, voice, combat style, max relationship, the home system factions and outfit on maintenance. If you have other mods changing any of the mentioned things disable this to only apply the name
          Clone player - Test feature. Not intended for gameplay use. Result may have wrong voice or other issues. Appearance will always update to match the player.
          TestNPCs - Test feature. Not intended for gameplay use. Clones the same NPCs the Bijin mod modifies. If you don't want all of them the cancel option will allow you to select just one
      DEFAULT MENU (no NPC targeted)
      Unbag/Summon all - First selection will release any unbagged NPCs. Second, or first if no bagged NPCs, will summon all clones to your position
      Summon One - Select one clone from list to bring to your positoin
      Location - Allows you to set the current location as a home and give it an uniqe name
      TpHome - Teleports you back to a marked home location
      TpBack - Teleports you back to where you were. Option gets hidden if you leave home area "manually"
          EditOutfit - When active records everything you equip, both armor and weapons. REMEMBER TO TURN THIS OFF WHEN DONE
          ApplyOutfit - Toggles between NPC defaul outfit, a blank one or the custom created
      NPC MENU (with cloned NPC targeted)
      Bag/Unbag - As it says. Useful for clone transportation.
      Tie Up - If selected a clone be immedietly availible for SexLab Defeat functionality in a tied up state.
      Assign - Assigns areas for home, work or sleep
      Vendorize - Turns NPC into a vendor. Same system as spouses can use. May take a while or a save/reload for dialogue to show
          Rename - As it says
          Copy equipment - Copy everything equipped to the NPC. If outfit mode is set to default or custom the items will be replaced so remember to turn that off
          Reclone - Creates a new copy of the same NPC
          Release - Removes a NPC from the mod. Home/work/sleep settings are deleted and the NPC set to sandbox in current location.
      Mods modifying or extending the spawn system may break cloning compatibility. Symptoms can be NPCs vanishing, changing race or CTDs. There is no alternative method to create an identical copy so this cannot be fixed, either stop using the mod in question or this one. The outfit setting, default or custom, is not applied to clones active as followers to prevent items you've given them being unequipped If you use the outfit option make sure all the registered NPCs can actually wear it to avoid problems The custom, or any, dialogue may not work for recently cloned non-humanoids. Save-reload will fix it. If the work, sleep and home areas are in different cells the NPCs will not walk between them but be teleported once out of sight instead. This is due limitations in the package system. Cloning a NPCs will copy their name, combat style, spells and traits making them fight pretty much as good/bad as the original Clones are levelled to the player The dialogue options are the default for that voicetype. Custom lines added by quests, aliases or other methods will not be copied. Clones managed by SexLab Defeat will have most of their custom functionality disabled for the duration SkyUILib is required to show the in game menus (previous description incorrectly listed UIExtensions) SexLab Defeat is required for the knockout-on-cloning and tie-up options. Remember to download all its requirements and delete the dummy "defeatconfig.pex" in this mod.



    2. Skyrim chainbeast SE

      This is the SE conversion of chainbeast by MTB.  download the updates last. Please see his page for more info @ 
      Also attached is a WIP for wild chain beast. currently they spawn in the wild and take you to simple slavery. Turn it on in mcm.
      White run also spawns at least one chain beast. 
      having chain beast in every city.
      Possibly chain beast in dungeons. kind of concerned this will break the game, so nothing yet. open to the concept and ideas.
      implementing future chain beast into the wild. also it will need skyrim riding styles se in the future. 



    3. Prisoner overhaul plus se

      hi guys, got this thing converted and fully tested out. should work fine for the most part. it is not updated, as I do not have time to keep it up to date. got other projects that take up time to update. feel free to use this and post your own, with the og author permission of course. 
      anyways, let me know if anything weird is happening. sometimes I get files mixed up when I work on it. please look on this page for more information
      all credit to Inte, and whoever started this whole thing.
      I likely wont be updating this thing or responding to inquires much. One day, when I have more time, ill get around to updating. feel free to take over at any point in time with or without my permission.



    4. NiOverride Pose Adjustments + Objects SE

      NiOverride Pose Adjustments + Objects SE
      A utility mod that allows you to adjust poses directly while you play skyrim!

      - Requirements -
      Racemenu SE
      PapyrusUtil SE
      - Installation -
      1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder).
      2. Let the mod overwrite XPMSSE's skeletons nif files.
      If your character use a custom race like YgNord, please overwrite 4 skeleton*.nif of that custom race with skeleton*.nif in this file.

      - How To Use -

      Before Adjustments

      After Adjustments

      - Objects - 
      Use AddItemMenu SE to get the items.
      Description of each item shows armor slot and name of bone to operate with NiOPA.
      Equip item and operate the designated bone with NiOPA, you can move the equipped object.
      - Credits - 
      Sesamin for providing screenshots and giving me permission to share this with you guys!
      Please don't bother Sesamin via his own page about this SSE port!



    5. Arousal Based Breast Adjuster for SE CBBE (ABBA)

      A simple little script for SSE using the CBBE body that changes your character's Breast size based on their arousal level.
      NB: you will need recent updates for BodySlide and RaceMenu that add support for body morphs. In addition to this you need to tick "build tri morphs" when building outfits/bodys
      I wanted to make this mod as I couldn't find one that did this in a simple way without lots of other stuff going on.
      Added a voice pack which works like any other sexlab voice pack and should work in Oldrim too
      NB: Needless to say if you have any other mod running that changes your body shape then this could be incompatible. I should also say that if you have overlays enabled in racemenu then you might see graphical oddities on outfits with alpha blend meshes.
      Thanks to Kimy for the help getting this off the ground and the folks who made the sexlab/aroused/bodyslide/racemenu mods.
      CBBE  (be sure and install the racemenu morphs plugin too)
      Racemenu SE
      Sexlab SE
      Sexlab Aroused Redux SE

      Ideas for future versions (I'm open to suggestions so please do reply with any ideas)
      add extra unique voices/dialogues
      Add Events: eg. boob implosion adding temporary abilities
      Extend the mod to affect all local aroused npc
      Add a debug mcm option:
      show if the right dependencies are met
      clear morphs option
      Sexlab Kelly Voice.7z



    6. XML Builder

      Author: Reniastyc(天道玄虚)
      Current Version: 1.02A
      So far, this is a practical version.
      I'm sorry there were some deadly errors in 1.01A and 1.01B.
      And there will be come in 1.01C as well.
      If you find something wrong, please tell me and then I can solve it.
      --New Preinstall rule: You can make a multi-language preinstall file.
      For attributes named [tag] and [default], if the value starts with '$', then the app will search for the translation of current language. If there is no correct translation, the first one will be chosen.
      Multi-language statement:
      e.g. the statement for fomod config should be:
          <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
              <language name="English">
                  <string name="$NewMod" value="New Module"/>
                  <string name="$NewStep" value="New InstallStep"/>
                  <string name="$NewGroup" value="New FileGroup"/>
                  <string name="$NewPlugin" value="New FilePlugin"/>
                  <string name="$Condition" value="Condition"/>
                  <string name="$GroupOption" value="Select Type|Select Any|Select Only One"/>
                  <string name="$Description" value="Description"/>
                  <string name="$PluginImage" value="Plugin Image"/>
                  <string name="$SourFile" value="Source File"/>
                  <string name="$SourPath" value="Source Path"/>
                  <string name="$DestPath" value="Destination"/>
                  <string name="$PluginOption" value="Plugin Type|Required|Recommended|Optional"/>
              <language name="简体中文">
                  <string name="$NewMod" value="新模组"/>
                  <string name="$NewStep" value="新步骤"/>
                  <string name="$NewGroup" value="新组别"/>
                  <string name="$NewPlugin" value="新选项"/>
                  <string name="$Condition" value="条件"/>
                  <string name="$GroupOption" value="类型|任意选择|唯一选择"/>
                  <string name="$Description" value="描述"/>
                  <string name="$PluginImage" value="选项图片"/>
                  <string name="$SourFile" value="源文件"/>
                  <string name="$SourPath" value="源路径"/>
                  <string name="$DestPath" value="目标路径"/>
                  <string name="$PluginOption" value="选项类型|必需|推荐|可选"/>
              <language name="繁體中文">
                  <string name="$NewMod" value="新模組"/>
                  <string name="$NewStep" value="新步驟"/>
                  <string name="$NewGroup" value="新組別"/>
                  <string name="$NewPlugin" value="新選項"/>
                  <string name="$Condition" value="條件"/>
                  <string name="$GroupOption" value="類型|任意選擇|唯壹選擇"/>
                  <string name="$Description" value="描述"/>
                  <string name="$PluginImage" value="選項圖片"/>
                  <string name="$SourFile" value="源文件"/>
                  <string name="$SourPath" value="源路徑"/>
                  <string name="$DestPath" value="目標路徑"/>
                  <string name="$PluginOption" value="選項類型|必需|推薦|可選"/>

      --BugFix: The Basic Path function may go wrong sometimes.
      --BugFix: when the flag is "file" or "path", xml files may not change.
      --New Function: you can choose a Basic Path, the file path will be a relative path. e.g. When the Basic path = "D:\Test", the File Path "D:\Test\AFile.esp" will be "AFile.esp".
      --New Preinstall rule: if the flag is "option", the tag should also contain the label of each option. e.g. <type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
      --BugFix: Attribute Index may go wrong at some time.
      For Chinese, here: http://www.9damao.com/thread-133026-1-1.html
      This is an application to Create Fomod Config Files, or a Fomod Builder. Strictly speaking, it is a XML Builder. If there is a suitable Preinstall File, this application can also deal with other xml files,
      Ubiquitous--You can deal with any type of xml files with a suitable preinstall file.
      Multi-language--You can change UI language with translation file.
      UI (ver1.01D)

      If I use this to read the fomod config file of Module "Know Your Enemy", I can get this:

      Then I shall choose a PreInstall File:

      And then, I get this: (The Tab turned into PreInstall Struct)

      When I select any Item, I can change the details.

      If I want to create a new module, I will click New in the Left Menu, and then Add Child.
      If you want to Add A New FilePlugin, you should Choose A FileGroup, not a FilePlugin.
      Notice: if you select a file or a path with the Button"...", remember change it into Relative path.
      e.g. D:\Module\Fomod\ModConfig.xml --> Fomod\ModConfig.xml
      How to write a translate file?
      That is easy.
      Translate Files are located in Data\Languages\
      You can see Four Files named: Default, English, 简体中文, 繁體中文. Do not change the file named default.
      Open the English.txt and you will see this.
      $New    New
      $Open    Open
      $Save    Save
      $Exit    Exit
      $Attrib    Attribute
      $Value    Value
      $Lang    Language
      $PreIn    PreInstall
      $Item    Item
      $AddCI    Add Child
      $ClrCI    Clr Child
      $DelTI    Del Item
      $NewAt    New Attrib
      $OStru    Origin Struct
      $PStru    Preinstall Struct
      $PFile    Preinstall File
      the structure is : $Word[tab, #9]Word.
      This is a tab, not serveral spaces.
      Also you can translate the english word and then save the file as another name.
      If you want to translate the application, just create a new translate file. You can send the file to me by e-mail.
      And you can also upload the translate file as you like. There is no need to tell me that you have translated my application.
      If you have any problem with this, you can send me an e-mail, or post comments here.
      I'm not sure whether you can send an e-mail to QQ mail, but I don't have other e-mail.
      And you can post comments here.
      How to create Preinstall File?
      Thas more difficult. I'm sorry but I don't know how to describe in English.
      If only you can read Chinese.
      Add a English translation, but I may not explaim how they work clearly.

      Preinstall file is also a xml file, and the first line or file header must be <xmlbuilder>.
      To distinguish the aim object, the first child item must have the same name and attributes as the aim xml files do. For example, if we want to deal with mod config file, the header of it is:
      <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
      Therefore, the preinstall file should be:
      <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>

      After the first one, all of the child items should have the name of <structure>, and each of them will represent a level of structure.
      There are two available attributes: folder, unique.
      [folder] the value of it should be the where the child items are. e.g. In the fomod config, first level of structure: folder="installSteps", and the second level of structure: folder="installStep\optionalFileGroups"
      [unique] You can use this only when the item should be unique. When exists, the value should be "true".

      The child items of [structure] verify the way to show attributes, or to create a folder.
      If the child item has attributes, it's a statement for an attribute.
      If the child item has no attribute, it's a statement for a folder.

      There are serveral parameters: flag, tag, default, text.

      [flag] verify the type of the attribute. The value can be:
        option: [option:A|B|C] In this case, the tag should be [optionName|AName|BName|CName]
      --e.g.<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
        file (point to an exact file)
        path (point to a folder)
        hide (the attribute will be hide. In this case, you should give it a default value)
        name (the attribute will be the item's name)

      [tag] verify the label showed with the value. If you want to translate a preinstall file, you should translate the value of tag.
      [default] declare the default value of the attribute.
      [text] is a special parameter. When the attribute points to the item's text, you should set it to "true" and let the name be "text".

              <text flag="name" tag="" text="true" default="New Module"/>
      为识别预设模板作用的对象,第一个子项应与对象文件的文件头有着相同的名称和属性。例如fomod config文件的文件头:
      <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
      因此,作用于fomod config文件的预设模板应:
          <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>

      【folder】的值应为下一级子项所在的目录,例如fomod config中,第一级的【folder】应等于:installSteps

      ——1.01B:当属性声明的flag标识为option时,tag应分别包含标签和选项标签,并以“|”分割,例如:<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
              <text flag="name" tag="" text="true" default="New Module"/>



    7. Schlongs of Skyrim SE

      This a Special Edition port of the Schlongs of Skyrim mod. Credit goes to the initial authors VectorPlexus, Smurf and b3lisario. See original thread here.
      saves made with alpha versions of the mod are NOT compatible with SoS SE v1+ the 255 ESMs/ESPs hard-coded limit has been removed; the limit is still there, but it's caused by Skyrim itself; however, should this change, SoS SE shouldn't cause any issues if you plan to merge SoS ESPs using MatorSmash or MergePlugins or similar tools, you should do so before starting a playthrough; this applies only to SoS ESMs, other mods should not be affected; reason being, SoS SE will not be able to properly retrieve data from the co-save if the number of SoS ESPs changes during a playthrough; this issue is present in the original SoS as well, it was not introduced by the port to SSE; the game won't crash, but all schlongs data will be lost  
      How to use:
      installation/uninstallation/usage/troubleshooting should be identical to the original mod, see the thread here.  
      Known issues:
      saving (manually or auto-save) causes a crash - fixed in version 0.2alpha (pugwash99 deserves the credit, and a beer) with a save from an interior cell, SoS causes a crash after activation - fixed in version 0.2alpha SoS shop merchant's inventory is empty, missing SoS related clutter - fixed in version 0.2alpha brawl bug - fixed in version 1.0 Project AHO seems to cause crashes with SoS - trojanhamster created a patch, see here  
      In case something goes wrong and you get crashes or infinite loading screens:
      edit the SchlongsOfSkyrim.ini  file from $MOD_FOLDER\SKSE\Plugins\ and set both iLogLevel and Default from 3 to 5 post the SchlongsOfSkyrim.log and skse64.log files from Documents\My Games\Skyrim Special Edition\SKSE\  
      Tempered Skins:
      for Nexus Mod Manager, see here for Mod Organizer, see here. additional info here alternative method, but will have only one schlong type, see here  
      Skyrim VR (warning - work in progress):
      install SoS SE as you normally would through your mod manager download the VR DLL from here where you installed SoS, replace the DLL and INI files with the ones you downloaded (meaning, delete the ones from SoS SE) override the installed SOS_Maintenance.pex file in the mod's scripts folder with the one from the zip archive start Skyrim VR as you would normally through your mod manager  
      HDT-SMP conversion by DykkenTomb (using collision branches by cOJzZ and Senpo) is available here. Note: this conversion still used the 0.2alpha version of SoS SE, the DLL contained in it is not forward compatible. If you really know what you're doing, you could pick and choose the correct files from the zip archive to make it work with SoS SE v1.0+. If not, kindly ask DykkenTomb to update the conversion.
      pugwash99 - for figuring out and fixing the save/load CTD Akzyra - for pointing me in the right direction regarding some code DykkenTomb, Senpo and cOJzZ for the HDT-SMP version trojanhamster for the Project AHO patch everyone else who tested and helped identify issues  



    8. Bad Dog's Immersive Creatures SE

      Bad Dog's Immersive Creature Addon
      This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus.
      That last upload was a mess. This one should be properly set up for SSE. Also, I've cross-correlated the SIC mod and the JSON files, so every critter has a definition in CF and every CF definition corresponds to a critter. That also means there shouldn't be any typos in the form IDs.
      So everything should have a normal and aroused mesh, but there may be texture mismatches--a blue-green goblin gets a bright green dick--or the entire creature may change appearance when it gets aroused, like a draugr putting on different armor. As before, I'd love help checking through these creatures. I'm updating the spreadsheet in the spoiler below, and if you can knock off a few that would be great.
      I've spot-checked the creatures but I haven't tested every blasted one. If you want to help test, that would be awesome.  Detailed instructions behind the spoiler.
      Load, in this order
      Skyrim Immersive Creatures, both files. So you need Dawnguard and Dragonborn both, and no bitching about it, just pay up to Bethesda. How many hours of pleasure have they given you? SexLab check to make sure you get the latest Sexlab Animation Loader  Creature Framework  More Nasty Critters  Bad Dog's Immersive Creatures 3.0 (BDIC_SE_##_##_##_TEST)  
      Enjoy. You know you have to run FNIS, load the creature animations in SLAL, and turn on creatures in SL. Look at the SL install instructions if you don't know what that means.

      Reset your animations in SexLab to get the new creature animations. 
      Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk.
      If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem.
      You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins.
      Good to have with this mod
      SkyTEST SexLab Aroused Redux (or the original, but redux works fine for me) SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too.
      And of course the body replacer of your choice.

      Reporting problems:
      Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark.
      Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here.
      CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.")
      Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it.
      This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them:
      lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/)
      dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/
      lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/ 
      Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/
      Dayelyte, Gone, Panicforever, Xandero - animations
      diarawr, Gone, Leito86, Shocky, SkyMoMod - models
      Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/)
      MadMansGun - Help with the patch and all the work on MNC



    9. [SLAL SE] Komotor Animations | June 2018 |

      ✰✰✰ High Quality & Extreme Sex Animations for Skyrim SE ✰✰✰ SE version Converted and quality control by @Andreis
      These animations are designed more like SFM animations, using many variants in the same stages, using camera motion and all custom meshes,
      these are the longest, the most detailed and the most advanced animations you can find for Sexlab.
      Early Access, WIP, Videos & SFM animations available on
      ↓  You like this work!? Let me know your interest by putting upvotes bellow ↓
      You will take an aperitif?  

      More Videos!
      Not convinced by my skills and creativity? Even More Videos Under Spoiler:
      ▹MoviCam used in "KoMachine Enduro", "Pole Anal Sex" & "Lesbian Dildos" animations for now.
      ▹HDT currently in use in "KoMachinery Animation" & "Lebian Dildo Show", need " HDT Sextoys " from Bazinga.
      Hello everyone!
      Here are my animations 'pack' to use with 'SLAL'. 
      These animations are made by giving priority to quality to look like little movies.
      Therefore they are long, contains many stages, transitions, varied smooth motions, and all custom built objects.
      Read the instructions below to get the best of this mod.
      Despite the "low amount" of animations and stages, This mod contains actually not far to 1 hour of extreme hot sex animations, 
      Girls versus various objects, dildo, "pendulum", sexmachines, tentacles, creatures, Futanari, & M/F...
      Yeah that's my thing, girls and objects...
      If you like it too, I hope you enjoy. 
      To see my progress check my topic or my Patreon, It's a daily work and I show my progress pratically daily.
      >>>Animations List:
      /!\ Read Before launch Animations /!\
      SexLab Animation Loader
      HDT Sextoys (optionnal but Highly recommended)
      Mod using KomAnim:
      Shout Like a Virgin v1.50+
      Sorlis Balarn's Treasure
      Recommended HDT:
      Naturalistic HDT Jiggle and collisions
      - Install all the requirement.
      - Install KomAnim Animations Pack.
      - *Install KomAnim Update(s)
      - Put the mod after SLAL in your load order.
      - Do not forget to run FNIS.
      - Reset/reload Json data in Mcm SLAL menu.
      - Ashal for Sexlab and this fantastic forum.
      - orxx for Sexlab animation loader.
      - Pornphile for the skeleton controller rigs.
      - CEO 0S for his advice and guides.
      - CPU for many help and collaboration.
      - Bazinga for HDT Sextoys and help for collisions.
      - Andreis official KomAnim SE conversions.
      - Big Thanks to all my Patrons who support my work! 
      Read Permissions on the Download Post
      VirginMarie has permission to edit KoMachine
      aravis7 has permission to edit some machines
                 Delzaron has permission for many things, we work in direct collaboration  
      Thanks for your consideration



    10. Sir Nibbles Anim Pack SE

      These is the SLAL Animation Packs by Sir Nibbles 4.8 converted to SE
      Thanks and Flowers go to Sir Nibbles foe creating thess anims and allowing me to share my conversion with you. 
      He has just started a patreon account, so if you want to pay tribute to his work:
           https://www.patreon.com/NibblesAnimations (just a warning though, I don't offer anything extra if you donate; all my stuff will be released free without delay here on Loverslab)



    11. SLAL SE Animations by Sailing Rebel [SRB] (2018-08-09)

      These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for SexLab Aroused Creatures SE. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
      Sexlab Animation Loader SSE and all of its requirements.
      Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
      Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI.
      Creature Animations
      SRB (Horse) Horse Rape Doggy - 5 Stages - Aggressive SRB (Horse) Horse Rape Doggy 2 - 6 Stages - Aggressive SRB (Horse) Horse Rape Missionary - 5 Stages - Aggressive SRB (Horse) Horse Cowgirl - 7 Stages - Consensual  
      Change Log

      Known Issues
      An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."
      CC BY-SA 4.0



    12. GomaPeroPero Poser SE

      GomaPeroPero Poser SE
      A pose mod featuring 972 unique poses for many type of screenarchery scenarios .

      - Credits -
      GomaPeroPero for the screenshots and giving me permission to share this with you guys!
      Please don't bother GomaPeroPero via his own page about this SSE port!



    13. Creature Framework SE

      This is the Creature Framework conversion from the SE Conversion Tracking thread:
      Thanks go to Ep1cL3w7z for allowing me to upload this for the masses, Flowers go to LazyGirl and Tasairis for editing some scripts and making this possible. 
      This is NOT an official version! (It seems like it will be the only one thats officially availible)
      There is a problem if you have any Mod from Creation Club installed. You have to remove them before you register mods to CF and reinstall them after the registration.
      This should be fixed with the new versions of JContainers. 
      If you have problems : visit
      JContainers can be found here:



    14. Billyys Animations for SE

      The new Versions of Billyys SLAL Packs converted to SE. He allowed me to share my ports with the ppl who are lacking the abilities or the courage to do this themself or who are just to lazy as long as he does not release the SLAL packs himself.
      All credits go to Billyy:
      His patreon:
      Thanks to him, for comments see his threat in the oldrim section... I have not tested them all, but I have seen the most important for me.
      I have just uploaded a version of Billyy human Furniture anims with that includes the missing textures from ZAZ... Thanks for pointing this out. 



    15. CBBE SE - PeroPeroArmorPack

      CBBE SE - PeroPeroArmorPack
      An armor pack mod featuring 6 unique outfits for Skyrim SE!


      Aegyptus Hands
      Aegyptus Head
      Aegyptus Head B
      Aegyptus Heels
      Aegyptus Nipless
      Aegyptus Outfit
      Aegyptus Pants
      BlackWidow Armor
      BlackWidow Armor SP
      BlackWidow Boots
      BlackWidow Boots SP
      BlackWidow Gloves
      BlackWidow Gloves SP
      BlackWidow Boots
      BlackWidow Boots SP
      BlackWidow Head
      BlackWidow Head SP
      Caged Vixen Ears
      Caged Vixen Hands
      Caged Vixen Heels
      Caged Vixen Heels Alt
      Caged Vixen Outfit
      Caged Vixen Outfit Alt
      Dancer Girl Boots
      Dancer Girl Outfit
      Dancer Girl Outfit Blue
      PeroPero Armor
      PeroPero Boots
      PeroPero Bra
      PeroPero Gauntlets
      PeroPero Goggles
      PeroPero Goggles B
      PeroPero Helmet(Invisible)
      Wanderer Mage Armor
      Wanderer Mage Hands
      Wanderer Mage Helmet(Invisible)
      Wanderer Mage HighHeels

      CBBE SE Body
      HDT physics compatible skeleton (Groovtama's XPMSSE)
      The latest Bodyslide (Optional)
      CBP Physics or HDT SMP (For Boobs and Butt Jiggle)
      Lazy Tools or Racemenu Alpha for the Heels effect


      1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder).
      2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE
      3. The default body is CBBE Curvy. If you wish to customize your shape then read on.
      4. Download and install the Bodyslide and Outfit Studio utility.
      5. Open the BodySlide utility. Search for "CBBE SE - Goma's..."
      6. Tweak the sliders to your liking, or use a preset that you have already created.
      - Credits -
      Gomaperopero for the permission to share this with you guys!
      Please don't bother Gomaperopero via his own page about this SSE port!



    16. Bad Dog's Skimpy Clothes SE

      There are a few revealing armor mods for SOS, but they mostly don't touch the regular clothes. So this mod aims to finish the work by making the rest of the male clothes revealing. I also did revised versions where I thought it was worth it--robes and nightingale armors, for example.  I'll keep adding to this as I have time.



    17. Pet Collar - SSE

      Uploaded with permission by yurik. All credit for this mod goes to them. This is simply a conversion of their original mod.
      An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s). Simple, stable, effective and playable (I hope). Consists of 3 main features:
      Armor Restrictions - wearer is restricted from wearing specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. And electrocuted otherwise. Optionally buffs sneaking, casting, and dodging capabilities.
      Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens (if pet is alone without teammates) or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!).
      Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is (kind of) sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy.
      All features are modular and most options are configurable through MCM menu.
      HOW TO GET
      Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr:  
      Devious Devices - Integration (link) and all its requirements.
      Use your favorite mod manager or drop files manually.
      PetCollar reapplies its effects automatically on update. Update on a save where collar is not equipped would be ideal, but it is unlikely that not doing so will break anything.
      Unlock and unequip the collar before uninstalling.
      (Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool.
      Can be found by visiting the original mod page, as linked below. Please do this anyways and give yurik some love.
      I can not guarantee that everything will work 100% as this was a quick and likely sloppy conversion. If there are any issues with the mod working please let me know and I'll attempt to help resolve them. Just don't let your hopes up too much.



    18. More Nasty Critters Special Edition

      This are the conversions of More Nasty Critters and Hentai Creatures for SE with permission of MadmansGun.
      There is a problem if you have any Mod from Creation Club installed. You have to remove them before you register mods to CF and reinstall them after the registration.
      Note: I have not touched the ESP's to keep this an 'inofficial' version. If you want the correct header, don't complain, do it yourself.



    19. Follow me for Sex SSE V3.2b

      This mod gives you the ability to recruit sexual followers.
      The sexual followers will follow you and satisfy sexual requests, but they will not engage in combats or have the normal followers actions. You can still have your normal follower mod together with Follow me for Sex.
      Up to 8 humanoid adult actors can be your sexual followers
      With this mod you can:
      Have a set of dialogue lines to ask sex with your followers (you with them or between them) Ask them to masturbate Have a spell to place markers that will be used to align the animations Define what animations will be used (by tags or as specific animations) for each possible number of participants (from 2 to 5) Have a dialogue line to kiss your followers, including open mouth, tongues, and kissing sounds Have a line to ask for quick sex to all human NPCs that are not followers Have a line to ask your followers to strip/redress Be able to define the sexual preferences for the player, males, and females (no more female fucking a male in the ass, if you don't like it) Ask followers to dance for you Adds an extra strapon to SexLab that looks like a natural penis Kinky stuff: have some lines to have followers to ejaculate in many different conditions (supports also pillories if you have Zaz Animation Pack) Kinky stuff: have some lines to have followers to have golden showers (pissing) in many different conditions (supports also pillories if you have Zaz Animation Pack) Adds some actual ejaculations using meshes or particles when the orgasm is reached or the animation ends (can replace SexLab Cumshot) Adds hacks to SexLab to force the animations to align to the markers you place or to force the actual animations played If you want Kinky stuff then you have to activate it in the main config page (cumshots, golden showers, orgies) Ability to ask people to take a bath (showers and bathtub) Using vanilla voices for dialogues  

      This mod does NOT support creatures, they will never be added
      The conversion to SSE was done by @Andreis
      German and Russian voices can be downloaded from the Oldrim version, they are 100% compatible.
      A big thank you to:
      @komotor (animations and animobjects)
      @SirNibbles (animations)
      @Vioxis (meshes and collision box)
      @DarkConsole (meshes)
      @CPU (animations and meshes) - Yep I did a few of the animations on my own
      @lineaunica (German voices)
      @CGi for the FOMOD installer (supporting German voices)



    20. GomaPeroLand SE

      GomaPeroLand SE
      A beach resort location for Skyrim SE

      - Where to enter -
      A door on the ground located in Riverwood

      - Credits -
      GomaPeroPero for the permission to share this with you guys!
      Please don't bother GomaPeroPero via his own page about this SSE port!



    21. SexLab Hentai Pregnancy Special Edition

      Rate Mod if you like it, you can support me on Patreon
      XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse option Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE does not have those)  
      install dependencies install this mod run FNIS SE Play  
      SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
      This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features:
      Simplified pregnancy for SexLab using node scaling. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
      Increases the breast and belly size of females using node scaling Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Souldgem Pregnancies Pregnancies for NPCs up to 50 at the same time. Milking Everything is configurable through MCM MCM page for current pregnancies Support for old HP plugins if you want child birth options Native support for SexLab Inflation Framework Native support for SL Separate Orgasms  
      Having sex can cause cum inflation, which can then cause pregnancy or deflation.
      Soulgem Pregnancy
      Characters can birth soulgems after having sex.
      Soulgem pregnancy does not produce child.
      Belly doesnt grow bigger than amount of soulgems it holds.
      Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
      To birth Black soulgems "father" must be human npc(non creature).
      PC can choose to birth soulgems prematurely.
      During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
      PC will get spells to self milk, NPCs will milk them selves.
      If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
      You can get milked by using zaz dwemer machines or MME milkpumps.
      You can check pregnancy through "HentaiPregnantFaction" its ranks are:
      1- actor is cuminflated
      2- actor is cuminflated and will be pregnant
      3- actor is pregnant
      You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
      MCM is handled through HentaiPregnancy_ENGLISH.txt
      Script strings is handled through HentaiPregnancy_Strings
      Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)



    22. Nude World Order

      Nude World Order makes your entire Skyrim nude. All vanilla torso armor will become invisible unless further altered by a later mod in your load order. This will not give you a nude model for male or female - you will need another mod for that or everyone will be in their underwear.

      The mod has been configured to work with the male props of 'schlongs'.

      There is no 'Legendary' version as I do not own the older game. But you are welcome to back port the mod if desired.

      I highly recommend using a mod like 'Everybody's Different' alongside this. Once clothing is removed the people can get a little repetitive. So mods that randomly alter skin and body shape can be very useful.

      There are two versions of this mod, as described below. Only use one of them.


      This Mod's Default Version: Nude World Order

      Skyrime Special Edition
      Unofficial Skyrim Special Edition Patch.esp
      Schlongs of Skyrim - Core.esm
      This mod changes all vanilla torso armor to have no 3D model inworld. This was done by deleting the model reference. Where items where a combo of torso and head armor pieces (like hooded robes), the item was changed to a hood, and should now be marked with "(Hood)" in the name. The keyword: SOS_Revealing has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). 7 helmets now have 'invisible' versions that canbe crafted by using the normal version as the 'crafting mat'. They should be: Hide, Elven, Dragonscale, Iron, Steel, Orc, Dragonplate.
      - I chose these 7 to give a broad spectrum across armor values. Obviously if you have the set items perks and your set it not in this list, you won't benefit... But I hope these represent the 7 sets most people would likely end up using. If not, please leave a comment and I will make an update. Sets the global WICommentChanceNaked to 0 - so NPCs no longer comment about nudity.
      Optional Alternative Version of the Mod: Arousing Nude World Order

      Everything of the 'standard version', plus:

      Also Requires:

      Also adds the keyword: EroticArmor
      Has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). This keyword is checked by SexLabAroused by it's Object ID in that mod's esp, and not by a match on the keyword. That is why that mod is required of this version, and why I had to make two versions of the mod.

      Also adds the keyword: SexLabNoStrip
      Has been selectively added to some pieces. I found it uneeded and so did not add it to more than a few.
      - This keyword can be added to any items you do NOT want stripped during a sex scene. Adding to invisible gear was largely pointless, but you can add it to other gear you want actors to keep on... just in case those boots really gotta stay on for you.

      CAUTION: Arousal mods trigger mainly on nudity. This version of Nude World Order will cause arousal mods to go into extreme, leaving characters at max arousal almost constantly. If you use a mod that applies negative skill penalties when too aroused, this can cause those penalties to be de-facto permanent.
      - If you want a 'nudist lore' Skyrim where people seem 'used to' nudity, use the default version of this mod instead. This variant version is best for 'comedy' as it will have a strong negative impact on character advancement.

      Known issues:
      Some mods alter vanilla armor. Some other mods 'check in an update' to Vanilla armor without changing it at all.
      - in both of these cases if such a mod appears after this mod in the load order, they will undo the changes this mod has made.

      One known example: Amazing Follower Tweaks SE.
      - AFT 'checks in a dirty edit' to Thieves Guild Variant Armor used by the NPC Sapphire (she leans against a wall in the main inn in Riften, and the first time you ever visit Riften she is outside harassing another NPC over a bad deal). If you use AFT, she wil not be nude unless you place this mod AFTER AFT in your load order... I am not certain if the change to the armor in AFT is truly dirty (no update, just a check in), or if it toggled a setting like 'playable' and then never documented. It is a bad edit either way BECAUSE it does not appear in the documentation for that mod...

      Possible bugs:
      When I first started making this mod, I tested a few pieces by renaming them so I could find them easily... I undid all of those renamings... But if I didn't, please report that in the comments. My pattern for doing this was to do something like change 'Fur' to 'Fur P'... a single letter on the end. The 7 invisible helmets were the last thing done in both versions of the mod. They were done after the mod was split into two versions. I believe I copied all my work from one mod to the other properly. But if you notice anything different between the two mods over those helmets... report it. It is always possible I missed a piece of armor or a keyword somewhere. I am pretty confident that I got it all, and properly... but there is always room for a mistake. Please report it if you find one.

      Mods by Jyotai - general statement about work I have or intend to upload

      My mods follow a basic set of patterns:
      If I have added anything new, it can be found in the esp by searching for 'jyotai' If I have modified an existing record, I can't so easily rename it, so I will describe it in the readme. I try to avoid any 'hidden surprises'. Nothing is worse than wondering why your thing is broken, because some mod author made an undocumented
      change. If you find one of these, report it to me. I welcome feedback on bugs, and won't get snippy about it. I am a professional developer not an amateur so I am used to finding, reporting, and fixing
      bugs - and I know that nothing makes development worse than a developer
      with an attitude. Bugs happen. If they happen in my stuff, I welcome
      finding out about them so I can fix them. I won't even get snippy if it turns out the bug report was not correct - that somebody else's mod caused it. That too is useful for everyone to find out so it
      can be reported properly.

      A side story: if you ever interview at a company like Google, at some point in the interview they trick you
      into messing up, doing something wrong. The test here is not to see you
      fail - but to see if you have 'ego' when they tell you... Ego kills good

        My mods are ALWAYS full open-source. This means 2 things: You do not need to ask permission to use my mod in your own mod. Just credit what you got from where. Your choice to tell me or not. This is
      important in case someday I 'vanish' from the community - people could
      take up anything I did and keep pushing it forward. Any mod you put out that uses ANYTHING from me, has to stay as open or even more open in permissions than I had. So it must be free, it cannot require
      people to ask permission to use it in their own mods, it cannot deny
      anyone permission. If you don't like those terms, do not use my stuff.




    23. MilkySLAL for SE

      By request:
      Here are the Milky animations by MilkyTabboo ported to SE, with permission of the author.
      Thanks and Flowers go to MilkyTabboo :
      If you want to give support: 



    24. BakaFactory Poser Pack SE

      BakaFactory's Poser Pack SE
      A pose mod featuring 102 unique poses for many type of screenarchery scenarios .

      - Credits -
      @factoryclose for the permission to share this with you guys!
      @shinoboru for the screenshots!
      Please don't bother BakaFactory via his own page about this SSE port!



    25. Bad Dog Hoodies SSE

      This mod adds unsheathing schlongs to the difference races of Skyrim.
      Humans, elves, and orcs get an uncut schlong, As it gets more erect, the foreskin pulls back. Fully erect, it is the "Smurf Average" schlong that ships with SOS. It's fully SOS-animated throughout. Khajiit have a sheathing schlong; it extends from the sheath as the character gets more aroused. The balls are fully animated throughout; the shaft is animated once it's fully extended. Argonians have a schlong that retracts completely. As the character gets more aroused the shaft extends. The argonians carry their balls inside, being cold-blooded, so their balls don't show at all. The fully extended schlong is fully animated. Werewolves get a wolf-type peen. The erect version is fully SOS-animated. Probabilities are set so that nords, bosmer, orcs, and bretons are highly likely to be uncut. Redguards, imperials, and altmer are highly likely to be cut. Everyone else is in between. Beasts get the appropriate beast schlong. Thanks to ChosenClue, all schlongs work on all races. If you want a sheath on your argonian or human peen on your khajiit, you can have it. If you want to get freaky and put a sheath or slit on your human, you can do that too. Thanks to Seahorse, there's a smooth male body patch. If you use Drachis Argonis, there's a patch for that too. The unsheathing is not really animated. All I do is swap meshes at strategic moments. Fully animating the transitions is Very Hard, so this gets you most of the way there with a simpler mechanism.
      All schlongs now fit females. Special notes for females:
      They're in BDHoodieFemales.esp. If you don't want to fuss with them, disable that esp. There's a Female Horse Strapon option, with probabilities set to 100 across all races. SexLab doesn't know about futa, so if you have chicks with dicks SL will give them strapons too. The Horse Strapon is managed by Hoodies/SOS and gets equipped when your non-futa lady is pitching. Turn strapons OFF in SL and let SOS equip the horse strapon, and you're good to go. If you want to run as a chick with a dick, set your sex in Sexlab to male so that SL doesn't give you a strapon. There are so many female options that it's not really possible to cover them all. I put my textures for female humans, khajiit, and argonians in the main mod, with support for the pussy. They'll match the schlongs. If you want to use your own textures, load them after this mod or take mine out. All schlongs are collision-enabled. Setting up HDT is a nightmare, so I included an HDT-enabled UUNP female body. If you have your own body or settings, just load them after. Argonians are their own problem because the tail texture uses the same space as the pussy. That's fixed with an extra tail texture, which shouldn't interfere unless you have an odd argonian texture.
      Special notes for werewolves:
      All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters, find werewolves in CF's creature menu and choose the BD Hoodies mod to prevent double-dick syndrome. If running with SL Werewolves, load the WW patch after SL WW.
      Special notes for HDT (LE only)
      Schlongs and pussies are collision-enabled. Setting up HDT is a royal pain, so I included a UUNP body, textures, HDT settings, and HDT-enabled SOS schlongs in this mod. Override them with your own if you like yours better.  
      In-game setup:
      After installation you can load and go, but because of the way SOS picks schlongs, the beast races will sometimes get regular human schlongs. If you care about that, use the MCM menu to go through all the OTHER schlongs and set their probability to 0% for khajiit and argonians. Turn off SexLab strapons to mix futa and normal females. I've included SL settings that work, just import them and go from there. If using werewolves, see above.  
      Prerequisites and load order
      Sexlab - it's not a hard requirement, but most people will want it. Sexlab Aroused - Optional, for the unsheathing peens. With SL only, you'll go from flaccid to fully erect for sex. Not that that's a bad thing. Revealing Armors for SoS - Optional; not much fun if you can't see the action. SOS, duh HDT Physics Extensions - if you want jiggles and animated pussies (LE only) More Nasty Critters SLAL- if you want creature sex SL Werewolves - if you want it The main mod. Enable: BadDogSchlongCore.esm RaceMenuMorphsUUNP.esp BDHoodieSchlongs.esp BDHoodieFemale.esp - if you want my hoodie schlongs for ladies MMGSchlong.esp - another erect model for khajiit and argonians  XPMSE - YOU NEED THIS EVEN IF YOU DON'T SCHLONGIFY THE FEMALES on SE, anyway. Dunno why.
      Load them that order.

      Makers of the SOS penises. I've included collision-enabled versions of them here. The Bodyslide UUNP crew. Makers of the erect werewolf penis. The flaccid versions are mine, mostly. Chosen Clue for the multi-race multi-shape lulz Seahorse for the smooth texture Blaze69 for the ladies MadMansGun for the alternate beast peen
      How to make a new hoodie schlong: