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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024
By Ashal
Skyrim SexLab SE/AE (SSL) v1.66b
An adult animation framework
This version of SexLab is for Skyrim Special Edition / Anniversary Edition
For the old LE version, click here
IMPORTANT Note on downloads:
For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z
For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z
For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z
AE and GOG versions also require latest version of Address Library (available here)
Only the latest version is supported. 1.5.97 version will not be updated.
To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions.
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER
Address Library for SKSE Plugins
Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI SE REQUIRES VERSION 5.0 OR NEWER
An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
See: https://github.com/eeveelo/SexLab
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
Ashal
Additional Scripting:
osmelmc
SKSE Plugin:
h38fh2mf
Ashal
Animations:
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Mithos
Blac945
Zynsch
TDA
Zynsch
Bleagh
PanicForever
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Audio:
Lovers with PK
Setekh
Mesh/Textures:
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
Localization:
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
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2855722 downloads
Updated
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CVSU - Controlled Various States of Undress
By Triberzis
This mod adds dialogue to NPCs wearing VSU compatible armor piece to Un-Dress and Re-Dress
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
How it works
Dialogue branch is linked directly to the clothing item.
If NPC has a CVSU patched clothing piece equipped, NPC has dialogue to have the clothing switched to it's skimpy variant.
If skimpy piece is equipped, NPC has dialogue to have their skimpy piece switched back to full piece.
For OStim
If OTALK DuringScenes mod is installed, you can play with Controlled Various States of Undress mid scene how you like.
Disable auto undress in OStim's MCM if you are going to be playing around with CVSU, or use the OStim VSU settings if using both
Compatibility with VSU
CVSU is it's own modular mod working with Various States of Undress from dialogue. VSU is not a requirement. Fully compatible to use alongside VSU.
VSU vs CVSU
VSU - Handles operations automatically if something is triggered.
VSU - Happens Automatically, no control over what Player wants.
CVSU - Gives player manual full control for how to go about it.
CVSU - Control exactly what stage of outfit you want via dialogue interaction.
Load Order - Load CVSU below all your Armor/Clothing mods.
CVSU V1.20 Changelog
Changed FOMOD structure to Group Mod Authors
Patched Black Hyacinth - 2/2 Items
Patched Bless0000 - 2/2 Items
Patched Camelia - 2/2 Items
Patched Canghaiyanxia - 2/2 Items
Patched Dance of the Red Butterfly - 2/2 Items
Patched Dressy - 2/2 Items
Patched Fantasia - 6/6 Items
Patched Flirty Summer - 16/16 Items
Patched Kitana Revenant - 4/4 Items
Patched Open Waist - 2/2 Items
Patched Operator 2/2 Items
Patched Scarlet Rose - 12/12 Items
Patched Shadow Assassin - 47/47 Items
Tera Monokini - 4/4 Items
CVSU V1.10 Changelog (Official Release)
Changed each Branch to start with "[CVSU] About your (ClothingPieceName)"
Patched missing 2 Leotards to CosplayPack
Patched 13 Undie Bras to CosplayPack
Patched 13 Undie Panties to CosplayPack
Patched Atanis 1/1 Tops
Patched AzurLane ChenHai 4/4 Dresses
Patched Charles Rene 1/1 Tops
Patched Doll Fighter 8/8 Tops
Patched Miss Fortune 7/7 Tops
Patched Morgiana 1/1 Dresses
Patched Sweet Romance 18/18 Tops
Patched Venom Blade Maiden 1/1 Tops
Added all Requirements to each mod in FOMOD
6 downloads
Updated
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Animal Mansion Reborn - Npc Replacers Skypatcher
By Lil Li Ly
Requirements
SkyPatcher
Optional
BnP - Female Skin at Skyrim Special Edition Nexus - Mods and Community BnP - Teeth Overhaul at Skyrim Special Edition Nexus - Mods and Community Expressive Facegen Morphs SE at Skyrim Special Edition Nexus - Mods and Community Expressive Facial Animation -Female Edition- at Skyrim Special Edition Nexus - Mods and Community Racial Skin Variance - SPID at Skyrim Special Edition Nexus - Mods and Community
💕 Support
If you like my work, consider supporting me//
lillilyl3.carrd.co
51 downloads
Submitted
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Wartime Tweaks by Monoman1 Ostim patch
By gegging
I'm still testing its functions out. Some oversights may have slipped through the cracks.
Requirements
tweak by Monoman1
OStim Standalone and optionals in step 2b
OSL Aroused or equivalent
OCum Ascended
6 downloads
Submitted
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Angel CBBE 3BA Bodyslide Preset
By RedHeadAngel
My Bodyslide preset modelled after my own body.
This is my first Bodyslide mod, so I wanted it to be something special. It took me a while to get it as close to me as possible, and I think it looks fantastic!
To install, use your method of choice. To use, open Bodyslide and you'll find drop-down menus in the top-left. Click the bottom one, and you'll see your presets. It's going to be labelled "AngelBody." Select it, and then batch build everything by clicking the button in the bottom-left corner. Alternatively, you can build whatever to this preset.
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission.
Requirements
BodySlide and Outfit Studio
CBBE 3BA (3BBB)
Gifs
1183 downloads
Updated
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Solitude Slaughtery
By BlackMazeGOD
WARNING!
Mod is cannibal/dolcett theme related, don't go ahead if it's not your glass of whiskey ;D
Important Advice
I am strongly recommended make manual save before install mod, since this is initial release, for easy update in the future
without starting new game every time. I have plans to add more content in the future, like custom furnitures, animations,
more endings and events, etc.
Hope you will enjoy your experience!
Description
What is this mod?
This is a mod that let's you volunteer to become a meatslave and being slaughtered, or sell your followers for same fate.
Background
The story presented in this mod begins from decison of the High King Torygg create in the Solitude first Human Slaughtery, in terms
of cultural exchange with elves, where in their lands this is common thing, with no problem to find volunteers for this.
(not so accurate, but elves cannibals slighty presented in lore)
Starting the mod
For start of the mod, speak with innkeeper about new rumours in any tavern you want.
Requirements
All of these mods plus their requirements:
-SKSE
-SkyUI
-ZAZ 8.0+ CBBE HDT Rev3 (for SE) https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
(You need to scroll down a bit to see the link to the download)
-Pama's Deadly Furniture https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/
(Better to take from his discord channel, in public releases. And don't forget to read how to fix CTD when chopping heads off)
-FNIS https://www.nexusmods.com/skyrimspecialedition/mods/3038
(Don't forget to run Fnis for users!)
-Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109
5121 downloads
- cannibalism
- guro
- (and 2 more)
Updated
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ODEFEAT - REFORGED - BETA
By kakarotos3
Some Skyrim systems are supposed to stay buried. Defeat — Reforged is now available as a public beta.
This is a rebuilt version of Defeat, brought back into the light, tested against a modern setup, and made for players who still want the world to feel dangerous when a fight goes wrong. It is playable. It is in the wild. And it is not pretending to be finished before it has earned that word.
There is one issue I want to be honest about from the start: during the minigame, the camera may begin rotating unexpectedly.
I have seen it happen in my own game, but I am still tracking down whether the cause is Defeat — Reforged itself or a conflict somewhere in my load order. Because this camera rotating happened before for me in some cases.
That is what this beta is for. If you run into it, tell me what was happening when it began: which scene started, what animation was playing, whether it happens every time, and what major camera, animation, control, or interaction mods you use.
A proper report with context is worth far more than “it broke.” Installation: Install with your mod manager as usual. Because this is a beta,
I strongly recommend testing it first on a separate save or keeping a backup of the one you care about. Skyrim modding is a little like forbidden magic: it works beautifully right up until two things decide they hate each other.
REQ.
JContainers OStim NL_MCM PapyrusUtil po3, SKSE Pandora
Try it. Break it if you can. Then tell me what survived. — Lirael 🐺🕯️
217 downloads
Submitted
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Angel's New RaceMenu Preset
By RedHeadAngel
My wife pointed out that my other preset didn't look like me, saying I'm a lot cuter than that. So, she decided to completely remake it. I have to say, she nailed it. This preset captures my appearance very well.
Disclaimer
Depending on the mods you use, results will vary.
I don't play AE, so I don't know how this will work.
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission. Do not use this mod for anything without asking me first.
Installation
To install, use your method of choice. To use, open RaceMenu and you'll find it under the presets tab in the top right. It's going to be labelled "AngelCorrected." The Head option will be under the sculpt tab where you'll import the head labelled "AngelCorrectedHead." Make sure you sculpt the head, as the face will possibly deform if you don't.
Requirements
ECE Sliders Addon for Racemenu
Fair Skin Complexion
KS Hairdos - HDT SMP (Physics)
RaceMenu
96 downloads
Updated
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Diary Of Mine for Paradise Halls
This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities and starting with version 7.12 the player can also be a slave (soon to be functional). It can be used with or without PAHE installed.
Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
Also check my DOM Stories add-on for different ways to solve the Skyrim quests.
If you enjoy DOM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there, or on my discord server, or in the support thread. If you wish to support my work my Patreon is also the way to go:
https://www.patreon.com/user?u=75574226
Here is a short list of what this mod includes:
Description:
The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings.
Other topics, will become available once an actor is enslaved or recruited as a slaver.
DOM also adds potions, spells, leashing collars and weapons to help the process of capturing and training slaves.
Installation:
See installation tab for a full list of what to download, required and recommended mods, and voicepacks.
Interacting with Slaves, Slavers and NPCs:
There are three ways to interact with actors in DOM, with the 'E' key (usually starting a dialogue but not only - see next section) with the UI Wheel menu and with direct order hotkeys. The wheel menu needs to be bound to a hotkey in the MCM wheel menu tab. Default keys for wheels are Y, shift-Y, U and shift-U, L and shift-L. For those without UI extensions it is possible to turn on a replacement message box menu instead of the wheel, in the MCM.
See the DOM slave dialogue sections for more details.
The dialogues are organized as follow and the 6 first dialogues correspond to the 6 wheel menus:
"Let's have a serious chat" dialogue or Status wheel (SHIFT-Y key): Most actors will have this new dialogue line to chat, learn about their personality, recruit them, free them if they are slaves, ransom their family members and clean actor's outfit or factions. For NPCs it will give you the opportunity to chat with them to get to learn their personality and feelings in a RPish way. Talking to them might increase their relationship toward the player, strengthen their personality and modify their feelings. The Status wheel for slaves also includes the duties (be respectful, be silent and fight for me) as well as the tasks (clean, mine, cutwood, ...). "You'll do exactly what I tell you" dialogue or Order wheel (Y key): For slaves owned by the player and NPCs with lover relationship. Ask actors to follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties (including be respectful), put them to work, or order to (this last one is the vanilla Skyrim "favor" option). The order wheel menu doesn't include the duties (be respectful, be silent and fight for me) nor the tasks (clean, mine, cutwood, ...) nor the orgasm policy (see other wheels for those). "Listen to me slave" dialogue or Training wheel (U key): For slaves owned by the playerand NPCs with close friend relationship. Train actor with praise, comfort, punishments, insults, flatter, threaten, make promises, brand them, make them drink (potions or alcohol) and force them to wash. "Come here slave" dialogue or Abuse wheel (SHIFT-U key): For slaves owned by the player and NPCs with lover relationship. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. The abuse wheel also includes orgasm policy. "I need you to do something for me" or Management wheel (L key): For slavers and trainers. Give management orders to slave trainers and slavers: List trainees, set camp, go to camp, guard area, gather trainees, add trainee, unload trainee and unload all trainees. The dialogue also includes the usual orders: follow, wait, ... "Let's talk about the slaves" or Abuse wheel(SHIFT-L key): For slavers and trainers. Give abuse orders to slave trainers and slavers: display, tie-up, chain, restrain in furniture, order to dance, order to masturbate , punish and rape trainees. For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch: "Follow me, I need to show you something": Order to follow player. "Wait here, I'll be back soon": Order to wait and stand still. "You can go back to your duties now": Clear the follow and wait status and resume normal packages. "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue. For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each): "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway. For most NPCs: "Would you like to use one of my slave?": Send the NPC to have sex with the last marked for sex, slave (see "Honour your master" dialogue). NPC can refuse or even prefers to rape. "Would you like to defile one of my slave?": Send the NPC to rape the last slave marked for sex (see "Honour your master" dialogue). NPC can refuse or try to be gentle. "Would you like to have sex with me and and my slave?": Send the NPC to have a threesome with the player and the last marked for a threesome (see "Honour your master" dialogue). NPC can refuse or try to be gentle. Results depends on the Sexlab scenes you have registered and scene can fail if no threesome is found. For PAH slaves only: "Come and be a good sex slave!": Only for PAH slaves. Send the slave to the last slave marked for sex (see "Honour your master" dialogue). PAH slaves can not refuse. "I want to give you the special treatment": Only for PAH slaves. Will transfer the slave to DoM. This is found under the "Let's have a serious chat" dialogue branch.
Capturing and Recruiting NPCs:
DOM offers several ways to enslave or recruit actors, depending on the location, the time of day and whether or not the actors are hostile, the most effective method might be different.
Combat: Once an enemy health goes beyond 30% or a fixed threshold (both adjustable in the MCM capture menu) pressing 'E' will bring up a message box with options to 'Enslave', 'Recruit' or 'Cancel'. Enslaving is 100% chance success, recruiting depends on the enemy honesty and open_mindness. Weapons: Weapons can be enchanted with the Abduction magic effect. They will automatically enslave an enemy once the health thresholds are met. Weapons can be set to enslave only males or females and to ignore creatures and beast races. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes. Sneak: Sneaking or just walking behind an actor and pressing the capture key (default 'H') will try to assault the actor and enslave. Beware that witnesses might react to your action and your victim might be faster than you think. Unawary victims (sleeping, sitting or in love with the assaulter) can even be assaulted from the front. Alarm and witnesses can be turn off in the MCM capture tab. Stun: If you get the bludgeon from Lucan (on his bench or as a reward for retrieving the golden claw with DOM Stories) you can sneak behind actors to try to stun them. Once again, this action can be cancelled by witnesses or if your victim is too fast and aware. This action doesn't start the enslavement, but rather puts the actor in unconscious state and allows for futher options, see next point. Actions: While an actor is sleeping, unconscious (see Stun above) or tied-up or in a bag, pressing the 'E' key will triggerr the action menu. Available actions depends on the specific case but can be one or several of these: 'Wake-up', 'Enslave', 'Recruit', 'Tie-up', 'Untie', 'Bag', 'Open bag', 'Open bag and tie-up', 'Talk to' and 'Cancel'. Beware that actors taken out of bag or restraints might turn hostile toward the player. It is usually a good idea to use 'Open bag and tie-up' rather than simply 'Open bag'. Chatting: Chatting with NPCs will make them love you more and loving NPCs might agree to become your slave (see dialogues above). NPC with honesty lower than 50 will see their stat value decreases the more you chat with them, this is called strengthening the personality and reflects the psychological influence of the player. Once actors reaches low enough honesty and high enough openness, they might agree to join you as a slaver.
Diaries:
Most slaves and slavers have a diary (not HSH and AYGAS slaves for now). Those can be read like normal books by pressing 'E' [Read] or holding SHIFT first and then pressing 'E' if the diary is in a container.
Diaries contain useful information on the slave training process and may reveal their hidden kinks under certain circumstances.
It takes some time for the diary to update and because dynamic books are not a Skyrim feature, the diary (which is only a book cover) will close and open a readable version. Often this fails miserably leading to blank pages. A trick to circumvent this 'feature' is to press ESC as soon as the diary opens and the 'Updating diary' message is displayed. The diary will close but a few seconds later it will reopen with the correct pages. If this trick doesn't work the diary can also be opened with the 'DOM Open diary' spell. The spell needs to be directed at the slave or slaver target and will display the diary's pages in more reliable message boxes.
There is also a player's diary lying on the floor in Breezehome's entrance. It suffers from the same hiccups as normal diary books. The spell to open the player's diary is the same but it should be directed at non DOM actors to open the player's diary. For example if Lydia is your follower and not enslaved nor recruited, casting the 'DOM Open Diary' spell at her will open the player's diary.
The player's diary contains a history of the the player's captures, recruits and current location, status as well as training levels of the slaves.
Quest:
To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
This quest will ultimately take you to Drela's cottage, where you'll find Kimli and learn about bewitching potions. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. If you plan to pay Drela a visit, you should definitely talk to Olava in Whiterun first.
Hotkeys and Group orders:
Options and MCM menu:
The DoM MCM menu has 10 tabs
Main tab: (main options)
Capture & release tab: (Everything happening at capture or when enrolling a slaver)
Player tab:
Punishment tab:
Equipment tab:
Personality tab:
NPCs tab:
Pressing "ESC" for a hotkey will clear the value.
Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above)
Hotkeys tab: See the "Hotkeys and wheel menus" section above
Animations tab:
Sex and gender tab:
Notifications tab: Various toggles to turn on or off specific notifications.
Debug tab: For experts only.
Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor.
Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor.
Slaves 44-86: Same as above for slaves 44 to 86.
Slaves 87-128: Same as above for slaves 87 to 128.
Followers: If any nearby follower were detected, they will be listed here.
Family: Will list nearby NPCs if they have an enslaved family member visible.
Note for developers (keywords):
Dialogues for DOM slaves:
Dialogue branch "Let's have a serious chat": Information. To get slave status and personality, recruit or free them and moves them to/from PAH.
Dialogue branch "You'll do exactly what I tell you": Orders. To force a slave into an action: follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties, put them to work, or order to.
Sub dialogue branch "I am going to make sure you stay here": To make slave pose in bondage.
Sub dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training.
Sub-dialogue branch "About your duties as a slave":
Dialogue branch "Listen to me, slave": Psychological abuse. For praise, comfort, punishments, insults, flatter, threaten, make promises, brand your slaves, make them drink (potions or alcohol) and force them to wash.
Dialogue branch "Come here slave!": Physical abuse. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset.
Sub dialogue branch "Undress now!": To manage slave equipment type.
Sub dialogue branch "Honour your mistress/master, slave": To have sexual intercourse with slave.
Conditional dialogues for DoM slaves:
Those dialogues only appear if the slave fulfill certain requirements:
Dialogues for DoM slavers:
Dialogue branch "Let's talk about the slaves.":
Dialogue branch "I need you to do something for me.":
Potions, spells and weapons for the apprentice slave master:
Traits generation and JSON files:
Personality traits:
Feelings and training:
Slaver skills:
Emotions, abuse and training:
Personality traits evolution:
Moods:
Emotions:
Race and class bonus to personality traits and number of kinks:
Kinks:
Training tips:
Stripping and equipment policy:
Changelogs:
AYGAS, HSH and OStim integration:
Disclaimer:
I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim!
Known bugs and FAQ: suggestions welcome
Acknowledgements:
Thanks to all teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @layam for the original PAH framework and for the whip and collars I reused in DOM. Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer first version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions.
Animations, meshes, and textures courtesy of Leito, Babo, DarkAngel1265 as well as MiasLair/SexSlaves, Sexlab, ZaZAnimationPack and Devious Device teams.
Voicing was done with xVAsynth.
Slave tats with status by the always inventive @DocClox
Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
Thanks to Team TAL for their BDO & Overhit armor sets used in most of the screenshots. Other armors and outfits by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work.
All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license.
For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.
499882 downloads
- paradise halls
- skyrim
- (and 3 more)
Updated
-
Tamriel Skyrim (Brothel Buffet) Mod Hub
By Triberzis
This Mod Hub contains all available mods for Brothels.
This Mod Hub was made for a pick and choose what you want for your game
See what is available under each header, and download what suits your game best.
Allowing you to build your dream NSFW Mod List to your style
It is a PDF file. No requirements are needed.
It is a tool for the Skyrim Modder building his Mod List.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
Tamriel Skyrim (Brothel Buffet) Mod Hub V4.0 Changelog
Created New Headers - Primary/Secondary/Tertiary Brothels
Deleted Previous Headers
Re-Sorted all Mods in the Mod Hub
Updated Night Mistress Mansion to it's new SE version
Updated "Animal Mansion" to it's new SE version
Added New Mod to "Primary Brothels"
Added New Mod to "Secondary Brothels"
Added New Mod to "Tertiary brothels"
Added 4 New Mods to "Not Brothel But Similar"
Re-sized all images to be same length/width
Updated Images
Skyrim NSFW (BrothelBuffet) Mod List V3 Changelog
From V3 Onwards you no longer have to download the full heavy PDF file. You are given a link straight to the Source, the Google Document
Updated Link for Old Hroldan Farm
Added 7 New Mods
Removed All Headers
Added 5 New Headers
Updated Main Mod List Description
Made second intro page containing all Headers and Mod Count
Made Note of every ESP-FE mod in the Mod List
Made Note Showing which Frameworks each Brothel are available to
Re sorted all mods appropriately
Re sorted mods under each header to start with most downloaded
Updated Images
Updated Descriptions
ChangeLog for Update V2
Updated Main Description Cover
Updated some Image Covers
Added Image Covers to the mods that did not already have any
Updated few Mod Descriptions
Created New Header called "Manguz's Brothels"
Moved 2 Brothels from No Framework Dependency to Manguz's Brothels
Added New Mod to "Manguz's Brothels"
Added 3 New Mods under "Brothel Buffet"
Did a final mod count and added how many mods under each header
ChangeLog for Update 1.3
Added 2 New Mods under "Brothel Buffet" Header
Added 3 New Mods under "SexLab Dependant" Header
ChangeLog for Update 1.2
Added 4 new Mods under "Brothel Buffet" Header
Added new hidden gem with 500 downloads under "SexLab Dependant" Header
ChangeLog for Update 1.1
Added 4 new Mods under "Brothel Buffet" Header
Added new mod under "SexLab Dependant" Header
9060 downloads
Updated
-
SoulGem Oven 4: Integration Fork
By Murphiee
### About
This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
### Features
AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)
### Requirements And Recommendations:
### Updating:
### Documentation:
### Configuration:
### Issues/FAQ:
### For Modders:
### Changelog:
###Discord:
https://discord.gg/JPSHb4ebqj
Look for the SGO4-IF Channel.
###Credits:
DarkConsole: For the original SGO4 and helping me out along the way.
SavageDomain: For Womb Tattoos.
w234aew and jjabrams420: For figuring out workarounds to pizzahands.
dylbil: For their script libraries making the color picker work properly.
orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
Shizof: For adding physics scaling to CBPC.
krzp: For a LOT of coding help.
fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
celadoneiron and sweinen for helping me fix bugs.
Celadoneiron for code help.
Sweinen for code help.
BreakfastTime for code help.
[Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
BaneMaster for helping with Modevent Implementation and debugging.
Naitro2010 for helping me fix overlays not getting applied.
LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
ElPoporino, Helped fix Milk label crashes.
Balora, Helped rig MCM options.
###MiniCredits:
Luminance2672: Found a (Dot) . that might or might not have broke things.
###Issues or suggestions?
Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
205178 downloads
Updated
-
Tamriel Skyrim (OStimSA) Mod Hub
By Triberzis
This Mod Hub contains all available mods for OStim Standalone
This Mod Hub was made for a pick and choose what you want for your game
See what is available under each header, and download what suits your game best.
Allowing you to build your NSFW Mod List to your style
It is a PDF file. No requirements are needed.
It is a tool for the Skyrim Modder building his Mod List.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
35 New OStimSA Mods since the last V8 Update. The community went a bit mad this month.
Tamriel Skyrim (OStimSA) Mod Hub V9.0 Changelog
Created New Header "Succubus Gameplay"
Created New Header "Prostitution Gameplay"
Created New Header "OStim First Person"
Created New Sub Header to Animation Packs "Futa"
Updated 7 Mods to "Animation Packs"
Added 6 New Mod to "Miscellaneous Mods"
Added 4 New Mod to "OStim NPC Mods"
Added 3 New Mod to "OImmersion"
Added 3 New Mod to "OStim Quality of Life"
Added 3 New Mod to "OStim NPC Patches/Add ons"
Added 2 New Mod to "Physics Mods"
Added 2 New Mod to "Animation Packs - Tertiary"
Added 2 New Mod to "Modder’s Resources"
Added 1 New Mod to "Succubus Gameplay"
Added 1 New Mod to "Prostitution Gameplay"
Added 1 New Mod to "OStim First Person Gameplay"
Added 1 New Mod to "Animation Packs - Futa"
Added 1 New Mod to "Animation Packs - Gay"
Added 1 New Mod to "Pregnancy Mods"
Added 2 New Mod to "Arousal Mods"
Added 1 New Mod to "Sexlab to OStim Patched Mods"
Added 1 New Mod to "Defeat Mods"
Removed "The Royal Treatment" Animation Pack as it's old version
Moved Mod from "UI Mods" to "OStim First Person Gameplay"
Moved 3 Mods to "Succubus Gameplay"
Moved 2 Mods from "OStim Quest Mods" to "Prostitution Gameplay"
Moved 2 Mods from "Romance Mods" to "Prostitution Gameplay"
Moved 1 Mod from "OStim Quest Patches/Add ons" to "Prostitution Gameplay"
Moved 1 Mod from "Creature Mods" to "Prostitution Gameplay"
Moved 1 Mod from "Miscellaneous" to "Arousal Mods"
Tamriel Skyrim (OStimSA) Mod Hub V8.0 Containing 404+ mods under 28 Headers. Full Revamp
Tamriel Skyrim (OStimSA) Mod Hub V8.0 Changelog
Removed all "Added in (V7.X)" notes
REVAMPED "ANIMATION PACKS"
Created several more Subheaders for Animation Packs
Re-sorted all Animation Packs
Added New Subheader to Animations "Vampire"
Removed "Devour - Vampire Feeding" and updated it to it's new mod
Removed 3 duplicate mods from "Animation Packs"
Added Images between Subheaders in "Animation Packs"
Updated OA3PP to it's newest version
Updated OARE to it's newest version
Updated Lovemaking Compedium to it's newest version
Created New Header "Sexlab to OStim Patched Mods"
Moved a dozen mods to "Sexlab to OStim Patched Mods"
REVAMPED "SFX SOUND MODS"
Moved "SFX Sound Mods" to Higher up the Mod List.
Moved a mod from "OStim Essentials" to "SFX Sound Mods"
Sorted Male SFX add ons into it's own segment
Removed "Spanky Moan for OStim Standalone" from "SFX Sound Mods" due to being deleted from Nexus
Added Notes to Arousal Mod Options
Removed a deleted mod from "Arousal Mods"
REVAMPED "Various States of Undress (VSU)"
Removed Outdated VSU mod
REVAMPED "PHYSICS MODS"
Moved "PPA" from Essentials to "Physics"
REVAMPED "CREATURE MODS"
Segmented Creature Mods under SubHeaders
Moved Mod from "Essentials" to "Physics"
Added 5 New Mods to "UI Mods"
Added 1 New Mod to "Physics Mods"
Added 15 New Mods to "Animation Packs"
Added 1 New Mod to "SFX Sound Mods"
Added 1 New Mod to "Arousal Mods"
Added 1 New Mod to "Various States of Undress (VSU)"
Added 5 New Mods to "Sexlab to OStimSA Patched Mods"
Added 4 New Mods to "Miscellaneous"
Added 1 New Mod to "Pregnancy Mods"
Added 2 New Mods to "Creature Mods"
Added 1 New Mod to "Defeat Mods"
Renamed "OStim Essentials" to "OStim Quality of Life"
Some other quality of life improvments I forgot mention
Moved around many mods to where they should be
Updated Mod Descriptions where appropriate
Redid Mod Count under every Header and updated "Headers & Mod Count"
If you were planning to Re-Do your OStimSA Mod Setup, this update would be a good time to do it
Tamriel Skyrim (OStimSA) Mod Hub V7.7 Containing 376+ mods under 35 Headers. Large update containing many new mods and animations.
Tamriel Skyrim (OStimSA) Mod Hub V7.7 Changelog
Updated Link for "PPA - Procedural Penis Animations sound replacer"
Updated Link for "Anub's animations Ostim Aggressive"
Updated Link for "OStim Camping and Skinny Dipping"
Added 8 New Mods to "Animation Packs"
Added 3 New Mods to "OStim Quest Patches/Add ons"
Added 3 New Mods to "Miscellaneous Mods"
Added 3 New Mods to "Defeat Mods"
Added 2 New Mods to "Creature Mods"
Added 2 New Mods to "Expanded Dialogue Mods"
Added 2 New Mods to "OStim Essentials"
Added New Mod to "OImmersion"
Added New Mod to "Romance Mods"
Tamriel Skyrim (OStimSA) Mod Hub V7.6 Containing 353+ mods under 35 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.6 Changelog
Removed a deleted mod from "UI Mods"
Updated Broken Mod Link in "Pregnancy Mods"
Moved Mod from "Miscellaneous" to "OImmersion"
Added 2 New Mods to "OImmersion"
Added 2 New Mods to "SFX Sound Mods"
Added New Mod to "Animation Packs (Main)"
Added New Mod to "OStim Essentials"
Added New Mod to "Various States of Undress (VSU)"
Added New Mod to "Pregnancy Mods"
Added New Mod to "Romance Mods"
Added extra note under sweating combo of mods
Tamriel Skyrim (OStimSA) Mod Hub V7.5 Containing 344+ mods under 35 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.5 Changelog
Added New Mod under "VR Mods"
Added New Mod under "UI Mods"
Added New Mod under "OStim Essentials"
Added New Mod under "Animations Packs"
Added New Mod under "OImmersion"
Added New Mod under "OStim Quest Mods"
Added 2 New Mods under "Romance Mods"
Added 5 New Mods under "OStim NPC Patches/Add ons"
Added 4 New Mods under "Miscellaneous Mods"
Added New Mod under "NPCs Approach for Sex"
Added New Mod under "Various States of Undress (VSU)"
Added New Mod under "SFX Sound Mods"
Added New Mod under "Modder’s Resources"
Tamriel Skyrim (OStimSA) Mod Hub V7.2 Containing 323+ mods under 35 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.2 Changelog
Moved PPA from "Physics Mods" to "OStim Essentials"
Added 2 New Mod under "OStim Essentials"
Created New Header named "Futanari"
Moved Mod from "Miscellaneous" to "Futunari"
Added 1 New Mod under "Futanari"
Added 3 New Mods under "Pregnancy Mods"
Added New Mod under "Petite Animations"
Added New Mod under "Expanded Dialogue Mods"
Added New Mod under "OImmersion"
Added New Mod under "UI Mods"
Tamriel Skyrim (OStimSA) Mod Hub V7.1 for OStim Standalone Containing 313+ mods under 34 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.1 Changelog
Sized Up Every Single Image in the guide to 7.2 Inches Width - 3.4Inches Height.
Updated Link for "BakaFactory's Animations for Ostim Standalone"
Created New Header Named "NPCs Approach for Sex Mods"
Moved 2 Mods to "NPCs Approach for Sex Mods"
Added New Mod under "NPCs Approach for Sex Mods"
Created New header Named "Scene Navigator Mods"
Added 2 New Mods under "Scene Navigator Mods"
Added New Mod under "OStim Essentials"
Added 1 New Mod under "UI Mods"
Added New Mod under "Physics Mods"
Added New Mod under "Romance Mods"
Added 2 New Mods under "Pregnancy Mods"
Added New Mod under "Expanded Dialogue Mods"
Added 2 New Mods under "Miscellaneous Mods"
Switched "Fertiliy Adventures Plus" to the New "Fertility Adventures Redux"
Moved "Fertility Adventures Redux" to "Fertility Mode Tweaks and Fixes" SubHeader
Removed all old "Added in VX.X" tags
Updated Description for "OCreature Support for Mods" Mod
Updated many Images
Added many new Images under mods that did not have them
NSFW Mod List V7 for OStim Standalone Containing 301+ mods under 32 Header
ChangeLog for Update V7
Removed OStim OCrime, because Law and OStim Mod is essentially the new version of it.
Removed Quiet Male Sound Replacer, because it is now an option in OStim as "mute".
Created new Segment under "Romance Mods" as a third option.
Added 3 New Mods to "Romance Mods"
Added New Mod to "Pregnancy Mods" Header
Split Fertility Mode into 3 Segments: Fertility Mode Original, Fertility Mode Reloaded, Fertility Mode Tweaks and Fixes. Read Pregnancy Header description to see which one is more suited to your game.
Created New Sub Header under Animation Packs Header named "Petite Animations". Moved 2 Mods to Petite Animations
Added New Mod Petite Lesbian Animation Pack converted from Billyy's SexLabs to "Petite Animations" Header.
Updated broken link for Billyy Petite OStim Standalone. The new mod is a 3 mods in 1 package containing it all.
Created New Header named "Arousal Related Mods".
Moved Mod to "Arousal Related Mods".
Moved 1 Mod to "Arousal Related Mods".
Added 4 New Mods to "Arousal Related Mods".
Added Mod Link for OVirginity Realistic Settings.
Added 2 New Mods to "SFX Sound Mods".
Created New Header named "OStim Essentials".
Moved 2 Mods to "OStim Essentials".
Added New Mod to "OStim Essentials".
Added 3 New Mods to "Miscellaneous Mods"
Added New Mod to "Defeat Mods"
Added New Mod to "OImmersion"
Added 2 New Mods to "Expanded Dialogue Mods"
Added Images here and there
Added Several New Mod Author to Credits
NSFW Mod List V6 for OStim Standalone Containing 280+ mods under 29 Headers
ChangeLog for Update V6
From V6 Onwards you no longer have to download a Heavy PDF File, you are given a link straight to the source of the Google Document
Added a Second Intro Page containing all the Headers and Mod Count, for ease of navigation via CTRL+F
Added a ton of Images relating to the mod itself
Removed few Images
Updated Main Mod List Description regarding easier searching using CTRL+F
Removed "Newly Added Mods" Header and sorted mods appropriately
Added 4 New Mods under "Animation Packs"
Added 1 New Mod under "OImmersion"
Added 1 New Mod under "SFX Sound Mods" Header
Added 1 New Mod under "OStim Quest Patches/Add ons"
Added 1 New Mod under "Scene Enhancement Mods"
Created New Header Named "Sleep / AfterSleep Mods"
Moved 3 Mods to "Sleep / AfterSleep Mods"
Added New Mod under "Sleep Mods"
Added 1 New Huge pack Mod under "Various States of Undress (VSU) Mods"
Added 1 New Mod under "Miscellaneous"
Added 5 New Mods under "Pregnancy Mods"
15 New Mods in total
Moved 3 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods"
Cleaned up the UI for easier to read
NSFW Mod List V5.1 for OStim Standalone Containing 265+ mods under 24 Headers
ChangeLog for Update V5.1:
Added New Header named "Newly Added Mods". No longer do you have to scroll the entire Mod List for the 20th time to find this month's new OStimSA mods. These mods get distributed accordingly into the Mod List with the next update.
Added 4 New Mods under "Animation Packs"
Added New Mod under "OImmersion" Header
Added New Mod under "SFX Sound Mods"
Added New Mod under "OStim Quest Patches/Add ons"
Added New Mod under "Expanded Dialogue Mods"
Added 3 New Mods under "Creature Mods" Header
Added 4 New Mods under "Miscellaneous Mods" Header
15 Total New Mods Added for Skyrim NSFW (OStimSA) Mod List V5.1
Added all these New Mods under "Newly Added Mods" Header btw
NSFW Mod List V5 for OStim Standalone Containing 250+ mods.
ChangeLog for Update V5:
Added small description underneath each Header explaining quick basis of what mods are under the header
Removed 8 Body mods, not relating to OStim directly, put them into the upcoming "Skyrim Body Enhancement Mod List"
Removed "NPC Enhancement Mods" Header
Tested many mods
Updated many Descriptions
Added a ton more pictures, underneath most mods, highlighting their function
Removed a dozen pictures
Reworked/Revamped OImmersion, including install instructions where needed
Added 2 New Mods to "OImmersion"
Revamped "Various States of Undress (VSU) Mods"
Reordered VSU Mods from largest packs to smallest
Removed outdated mod from "Various States of Undress (VSU) Mods"
Added 5 New Mods to "Various States of Undress (VSU) Mods"
Removed all "Added in V4" Tags
Tagged all newly added mods to V5 with "Added in V5" as to not miss anything new
Added some new Tags
Moved several mods to more appropriate Headers
Moved around mods order
Updated few mods to their newer versions
Added New Header named "OStim Quest Patches/Add ons"
Moved a dozen mods from "OStim Quest Mods" to "OStim Quest Patches/Add ons"
Added New Header named "OStim NPC Patches/Add ons"
Moved several mods from "OStim Quest Mods" to "OStim NPC Patches/Add ons"
Added New Header named "OStim NPC Mods"
Added 3 New Mods to "OStim Quests"
Added 3 New Mods to "OStim Quest Patches/Add ons"
Added New Mod to "OStim NPC Mods"
Added 13 New Mods to "OStim NPC Patches/Add ons"
Added New Animation pack containing 1,147 new animations from old OSA
Added 2 New Mods and Updated a Mod from "Expanded Dialogue Mods"
Revamped "SFX Sound Mods"
Added 3 New Mods to "SFX Sound Mods"
Added 2 New Mods to "Miscellaneous Mods"
Added New Mod to "Defeat Mods"
Added New Mod to "Creature Mods"
Moved Headers around to where it made more sense
Updated First Page Description
NSFW Mod List for Ostim Standalone Containing 223+ mods
ChangeLog for Update V4.5:
Added 2 New Mods under "OImmersion"
Added New Mod under "Various States of Undress (VSU) Mods"
Added New Mod under "OStim Quest Mods"
Created New Header named "NPC Enhancement Mods"
Added 4 New Mods to "NPC Enhancement Mods (Optional)"
Moved OBody from "Honourable Mentions" to "NPC Enhancement Mods"
NSFW Modlist for Ostim Standalone Containing 215+ mods
ChangeLog for Update V4.4:
Added New Mod under "Physics"
Added New Mod under "Animation Packs"
Added New Mod under "OImmersion"
Added New Mod under "Scene Enhancement Mods"
Added New Mod under "Various States of Undress (VSU) Mods"
Added 2 New Mods under "Expanded Dialogue Mods"
NSFW Modlist for Ostim Standalone Containing 208+ mods
ChangeLog for Update V4.3:
Added New Mod to "Animation Packs"
Added 3 New Mods to "OImmersion (Recommended Mods)"
Added New Mod to "Various States of Undress (VSU) Mods"
Added New Large Mod to "Creature Mods"
Added Special Thanks to mod author who is big OStim Contributor in the last few months giving us a large variety of mods, to "Credit".
NSFW Modlist for Ostim Standalone Containing 202 mods
ChangeLog for Update V4.2:
Updated Link for 1000+ CBBE 3BA Body Presets for OBody in "Honorable Mentions"
Added new mod to "Animation Packs Main"
Added new mod to "OStim Quest Mods"
Added new mod to "OImmersion"
Added new mod to "Scene Enhancement Mods"
Added new mod to "SFX Sound Mods"
Added 3 new mods to "Miscellaneous Mods"
NSFW Modlist for Ostim Standalone Containing 194 mods
ChangeLog for Update V4.1:
Updated You Got Caught - Cheating Reactions" to the new mod.
Removed "Sensual Scenes Adapter" due to not being needed anymore
Added New Mod to "Physics"
Added New Mod to "Animation Packs (Main)"
Added New Mod to "OImmersion"
Added New Mod to "Miscellaneous"
Added New Mod to "SFX Sound Mods"
Added small note beside 5 Mods in "SFX Sound Mods" to highlight compatibility for 61 Voice types in game
NSFW Modlist for Ostim Standalone Containing 190 mods
Largest update yet. Full Revamp.
ChangeLog for Update V4:
Updated main Description of Mod List
Done in game testing for the 9 physics Config. mods. Updated descriptions to let users know exactly what kind of physics they are getting from each mod for their game. Selecting your physics preference you want for your game is now very easy
Recreated the Note for SFX Sound Mods, giving you the option to play with 58 Voice Types at the same time, to choose from in game, from OStim's MCM
Split Animations Packs into 6 Sub Headers:
(Main)
(Conversions from SexLabs)
(Lesbian Animations)
(Gay Animations)
(Solo Animations)
(Extra Animations)
Removed "Bloodline - A Fertility Mode Companion Mod" from Pregnancy Mods Header - due to being removed from LL and been told it had some bugs
Removed "Discord Exclusives" Header
Removed "OStim Community Resource Dependant" Header, and re-sorted it's mods under appropriate Headers
Removed "Edzio's Improved Camera Preset" due to not being compatible with latest versions of Improved Camera
Updated Multiple Deleted Mods links for download
Moved OComfort from Miscellaneous to OImmersion
Moved Devour from Scene Enhancement Mods to Animations (Main)
Moved OHorny from Scene Enhancements to Miscellaneous
Moved Advanced Matchmaker from Scene Enhancements to Miscellaneous
Moved Lactis from OImmersion to Scene Enhancement Mods
Moved OCrime from OImmersion to Miscellaneous
Created New Header Called "Romance Mods"
Moved some mods to the new "Romance Mods" Header
Added 2 New Mods to "Romance Mods"
Created New Header Called "Various States of Undress (VSU) Mods"
Moved 7 Mods to Various States of Undress (VSU) Mods
Created New Header Called "Defeat Mods"
Moved few mods to Defeat Mods
Added New Mod to OImmersion
Added 2 new animation mods to Pregnancy Mods
Added new patch mod to Pregnancy Mods
Added New Mod to Animation Packs
Added 5 New Mods to Miscellaneous Mods
Added New Mod to Scene Enhancement Mods
Added 2 New Mods to SFX Sound Mods
Added New Mod to UI Mods
Added New Mod to Modders Resources
Replaced/Moved most Images, images are in accordance with mods
Moved around many Headers with their mods to different orders, so it makes more sense for load order
Made Notes Beside Headers and Mods where appropriate
Did Re-Count for all Mods currently available for OStim Standalone and gave number beside each Header - 190 Mods Total
NSFW Modlist for Ostim Standalone Containing 172 mods
ChangeLog for Update 3.7:
Added new file source for "DV's The Skaafin Prize - Follower - Quest - OStim" since it got removed from Nexus
Added 2 new mods under "OStim Community Resource Dependant"
Added new mod under "Scene Enhancement Mods"
Added new mod under "SFX Sound Mods"
Added new mod under "Miscellaneous Mods"
Reworked Images
NSFW Modlist for Ostim Standalone Containing 167 mods
ChangeLog for Update 3.5:
Added new Header called "Expanded Dialogue Mods"
Moved 4 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods"
Added new mod under "Expanded Dialogue Mods" Header
Added 2 new mods under "Scene Enhancement Mods" Header
Added new mod under "OStim Community Resource Dependant" Header
Added new mod under "Miscellaneous" Header
Added new mod under "SFX Sound Mods" Header
NSFW Modlist for Ostim Standalone Containing 161 mods
ChangeLog for Update 3.2:
Updated "Amorous Adventures Revoiced" to "Amorous Adventures Revoiced Complete" Added new mod under "OImmersion" Header Added 4 new mods under "Creature Mods" Header Added new mod under "SFX Sound Mods" Header
NSFW Modlist for Ostim Standalone Containing 155 mods
ChangeLog for Update 3.0:
Removed Mod "Sswaye's OAhegaoNG" Mod from "Scene Enhancement Mods" Header due to not working properly with Ostim Standalone
Added 2 New Mods under "Physics" Header
Added New Mod under "OImmersion" Header
Added 2 New Mods under "Quest Mods" Header
Added New Mod under "Scene Enhancement Mods" Header
Added a New Header Labelled "Creature Mods"
Added 7 New Mods under "Creature Mods" Header allowing OStim Animations with Flame Atronachs, Frost Atronachs, Spriggans, Falmer, Trolls, Skeletons and Giants. All 7 Mods do not require any external resources or mods like FNIS. All 7 Mods are simple plug in and play ESP-FE mods
Moved a Mod from "Miscellaneous" Header to "Creature Mods" Header
NSFW Modlist for Ostim Standalone Containing 143 mods
ChangeLog for Update 2.5:
Added new Header called "VR" with new mod for Virtual Reality users
Added 3 physics configuration mods under "Physcis" Header, to add realism to your physics and collision and make animations better
Added new mod under "Quest Mods" Header
Added new mod under Modder's Resources showing how to set up perfect alignments for animations
Added new mod under "Miscellaneous" Header
Added new mod under "SFX Sound Mods" Header
Changed up a few NSFW images and added others where appropriate
NSFW Modlist for Ostim Standalone Containing 135 mods
Big Update
ChangeLog for Update 2.0:
Added 20,000 more animations worth of mods coming from 4 packs converted from SLabs
Added an Important Mod under "Miscellaneous" Header for users who want to use SexLabs dependant mods but want to use Ostim animations for them mods
Added a Creatures Mod ported to Ostim under "Miscellaneous" Header
Added 2 Mods under "Pregnancy" Header
Added Mod under "Physics" Header
Switched "Love Story Romance Subjects, Bound Companions and Just Shake It" from Discord Exclusive and put them in their respective categories, since the authors have published them on Nexus.
Updated all NSFW Pictures and made most relevant to above mods
Updated Credits adding our newly joined Mod Authors
NSFW Modlist for Ostim Standalone Containing 126 mods
ChangeLog for Update 1.8:
Added 3 mods under "Miscellaneous"
Added mod under "SFX Sounds"
Added mod under "Quest Mods"
NSFW Modlist for Ostim Standalone Containing 121 mods
ChangeLog for Update 1.7:
Added 3 mods under "Animation Packs" giving thousands more animations
Added mod under "Quest Mods"
Added mod under "Pregnancy Mods"
NSFW Modlist for Ostim Standalone Containing 116 mods
ChangeLog for Update 1.6:
Added Mod under "SFX Sounds Mods"
Added 4 Mods under "Scene Enhancement Mods"
Added Mod under "OImmersion"
Added Mod under "Quest Mods"
NSFW Mod List for Ostim Standalone Containing 109 mods
ChangeLog for Update 1.5:
Added Mod under "Modder's Resources" allowing to create mid scene skimpy undress options from various armors
Added Mod under "Scene Enhancement Mods" allowing to change from default clothing to very skimpy and revealing from the same armor type mid scene.
Added an AIO OStimSA patches collection for Shadowman2777 mods under "Honorable Mentions"
Added Mod under "Pregnancy Mods" Header giving labor animations
Credit:
Bethesda gave us a (buggy and rushed, but large with endless possibilities) base game to work with and mod authors came together and made our best versions of it,
giving the community the option to create their dream game from a big pool of options.
VersuchDrei Aietos ostimTools Sranger
CallMeMoon aceanimations Temryuu Enclave19fall
Magink666 WildAdmiral Shizof MaskedRPGFan
CHIMinyCricketMods lordkoz migal130 SiziFusRoDa
flashgreer Narue subhuman0100 giamel
Edzioo dePog orbusNinus VaeniaLuxuria
Matashina Sswaye manguz ModiLogist
Foamimi DevInTheDetails OsmosisWrench RustyGuy98
321mahra nightangel6048 ozooma10 0Keed0
Zeetbr ferret99gt lilmetal lblackwodl
Billyy AnubiSs2167 SirNibbles MilkyTabboo
NCK30 Leito86 Gunslicer darkdesires04
Daymarr FxD2 BeranabusBarnes mort65
cheerolnw psyguyy Ismellgasonmyhands SimonPhil
Anon202269 Zibblychirp dePog sweetinsanity9
And credit to all other mod authors that contributed and were not mentioned.
Thank you to all the mod authors who made our games and this list possible.
58650 downloads
Updated
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Simple Buyable Slave Framework (Diary of Mine)
By Yawata00
Adds a dialogue option to some NPCs to buy them from their owner, and set then as a DoM slave.
By default, only NPCs from Hydra Slavegirls are added, if you want more, you need to edit the SPID (_DISTR.ini) file.
3 Categories :
Cheap (1000 gold)
Normal (2000 gold)
Expensive (4000 gold)
Requires:
- SPID
- Diary of Mine
- (Soft Requirement) Hydra Slavegirls
(For Hydra) Due to how messy Hydra factions are, it is difficult to make all the proper NPCs buyable, and at the correct price.
It should be fairly straightforward to add more, and I'm very open to suggestions on which NPCs should be added to be buyable, whether vanilla or mods.
155 downloads
Updated
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SG texture Renewal UNP Reforged (upscaled) 4K
By bebop
SG texture 4k upscaled and edited .
I tried to make the texture crispier and tried to remove the noise while keeping the colour and feel . Only UNP based bodies thought because I use BHUNP.
Hello Santa is the GOAT , I always come back to SG texture and all the og's of oldrim texture work . The artist is well crafted in his work /colour platte , values , hand painting etc..
I recommend using Mu dynamic normal map for the normals maps (especially if you use mod that morphs the body ).
Screenshots Taken on Community Shaders with Advanced Skin module.
Workflow was ,
1. x1_ITF_SkinDiffDDS_v1 ( 1 pass) + 1x-ITF-SkinDiffDetail-Lite-v1 (1 pass when needed)
2. Remacri%204x (1 pass)
3. Editing with paint.net
41 downloads
Submitted
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Shadow Wench Garb CBBE 3BA
This is a simple armor and clothing mashup that i did for my mage and rogue characters is composed of various armors from other authors and vanilla content.
1. Comes in light armor variant and clothing variant.
2. Both are craftable at the tanning rack with no prerequisite requirements and the the light armor variant is temperable at the armor table.
3. Made for CBBE 3BA bodies, so BodySlide and CBBE 3BA are hard requirements for this mod.
4. Outfit has four pieces: Boots, Body Piece, Gloves, and Bandana (head piece).
5. Outfit well as a sexy outfit for your mage or rogue character without being ridiculously revealing.
123 downloads
Submitted
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PAF Fixes and Addons
By Dg75
PAF Fixes and Addons
Is a collection of addons for the Pee and Fart mod as well as some tweaks.
Mainly PFA allows for your followers if they have been added as PAF tracked actors to go Paf
at the same time rather than only one at a time. This really speeds up the process, especially if you have
many followers and makes for better immersion.
Has its own MCM menu and options to fine tune to your own personal needs as well as Optional Voiced Commentary.
All voices and sound effects are synthesized via XVaSynth that may resemble some fictional characters in the game.
UPDATE!!
New version Update is here! PAF fixes and Addons-v4_7_2
A message from Trognog:
"Hi! Sorry for the late response, somehow didn't see your message ... That is awesome! Of course you have permission to do that!
If you want, you can also integrate PAF and make it standalone.
Sadly didn't have much time to do any updates anyway and give you a notice if I come up with anything.
Maybe would make the install easier since it already is quite demanding. Cheers!"
All credits are to the original Pee and Fart creator @trognog, and to the creators of all the resources that were used.
Previously:
- can play cleaning animations when done using toilets.
- fixed Auto Door event sometimes fail for paf outhouses when sitting and closing.
- added new - if player only in sexlab sex, use the force key and paf action key without any modifiers for a brief leek
- added new patch: PAFDootyFrostFall - makes outhouses heated.
- updated LastSeed patches: PFA_LastSeed_Caco_NoBSkyrim1.2 and PFA_LastSeed_Caco_BSkyrimV1.3
- Added a new voice patch: PC HT_Voice Pack -Sexualized Evelyn and is
made to go along with my CM_CustomVoice_Addon and Player Head tracking.
See lower in the Patch spoiler for details.
NEW Update 4_7_2 : This the- M70W1IhT
- updated for pno's skse plugin 1.10+
- updated DP functions for alternate Idle compatibility
- edited Exposed detection
-See changelog for full description
Enjoy!
Requirements:
Skyrim SE: SKSE: (Must match your game version) SkyUI: Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130) SexLab Framework: (Must match your SKSE version) SlaveTats SE Strotis Outdoor toilet resources RaceMenu or Ni override- for body scaling Papyrus Extender by Po3 and all its requirements
Paf Fixes and Addons main file, M70W1IhT- is the file in the downloads. A mega link
This has included within: the needed Comment Manager, and male variants for commentary.
The Paf Fixes and Addons.esp has Pee and Fart already built into it and is a light plugin espfe -
so if your save file is needing a Pee and fart.esp it wont get it and you would need to clean the save
with re-saver or start a new game.
Optional Soft requirements
DootY House Furniture:
I have patch PFA_DootyPatch for the Dooty houses in the downloads so Player, and follower can use them.
And PafDootyFrostfall Patch treats outhouses as a non sheltered heat source.
See Patches spoiler for details and requirements.
Keep it Clean:
I have a patch KIC -PafFollowerKIC see the spoiler below under patches for details.
This is my preferred cleaning mod, The patch ensures optimal functionality
and its simple and straight to the point.
If KIC ever updates again the patch would most certainly need to be updated along with it.
all credits go out to original creators.
Private Needs Orgasm: by @orehomu
DO NOT install PNO's paf 4.0 patch Page 1 - within its fomod. PFA will integrate with pno.
Pno fomod Page 2, has paf or pfa patch and for addon idles - this is okay to use and highly recommended!
Pno is highly recommended! As it has an awesome pee mesh and orgasm support
if used along side PFA. Its your discretion which system too use, if using PFA and PAF's
system to track needs then I recommend to leave PNO unregistered or in a disabled state
PFA will use pno's pee, and addon idles
Honestly I have no idea what would happen if both needs tracking were enabled, Haven't been brave enough to try it yet.
So if you choose to enable PNO tracking via registering it in its mcm. Then you may want to disable Paf's tracking
If you disable Paf's tracking then some pfa functions wont work, like getting sick, and paffing commentary.
some pfa tracking may still work like sex tracking, Fart Blunder . .
Bathing in Skyrim - Renewed:
Is the current Up to date version of BIS. This is very tempting to use ! PFA has built in integration and doesn't need a patch.
if using an older BIS - PFA listens for this and attempts to Bathe when using those soaps.
Their is a BIS tweaked but not so sure about this one. If it changes spells or forms from the original
PFA may not find it.
GS Poses Se 20 03: by @Gunslicer
Required if using the addon idles
Reccomended Mods:
Pee and Fart 4k textures for slavetats
Player Equip: My equip mod. Nifty, Fast and Reliable equip mod. Unrelated to pfa.
Patches: (Found in download section)
PFA_AdditionalFartSounds:
Resources belong to The Blacksmith. Thank you Blacksmith for the much needed addon.
This just adds a lot of extra fart and poop sounds, if female some will have mixed in female moans for effects.
This overwrites 2 of Paf's legacy poop sounds, I left the third in for the mix.
All other addon sounds are just addons and don't overwrite. All sounds are randomly picked and separated via gender specific
PFA_DBC and PAF_ZakiDBCTextures:
Two separate patches for Dirt Blood and Cum mod and Pee and Fart,
they do not require PFA. If using Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays
then use PAFZakiDBCTextures patch. If only using Dirt & Blood & Cum mod without the textures,
then use PAF_DBC. Both of these are overwrites of the same script, and no esp.
Use only the one for the DBC you have if you are on 1.5.97 and they don't work see this post.
Paf_FollowerKIC:
Adds an mcm of its own with a few options. Followers will play bathing animations when Player Bathes.
Also Optional Player/Follower group sex when done bathing
requires Sexlab, PFA, and Aroused redux and Keep it Clean bathing mod.
KIC_SinksOfScrubbingPatch
Just allows for the pc to use a kic wash water when activating a sink. You would naturally need wash water in invy.
This requires Keep it Clean bathing mod, and Sink of scrubbing.
This would go good along with PAf_FollowerKIC patch above so the wash water cleans off the paf.
PFA_DootyPatch:
Requires PFA, and Dooty 3.1 found on the Nexus
patches so player and follower states get updated, and DootyBreak feature to work when using a Dootyhouse.
NPC's will dynamically path to a Dootyhouse if needing to go, just as if was a paf outhouse.
PAFDootyFrostfall:
Requires PFA or Paf, and Campfire v1.12.1se and Dooty mod.
patches so outhouses are a heat source. This is non sheltered so you can still get cold,
But will help prevent freezing to death while sitting on the throne.
PFA_Pee4k:
Just an upscaled Paf pee texture.
Pno pee is far far better to use if looking for better looking pee.
Maybe try it if you don't use Pno pee - OR -
If you use female futa and pfa's boogaloo - shock damage cause accident - then I recommend both Pno and this
as the boogaloo accident will make leek from both ends, but the custom end from futa cannot use pno when its already being
applied to a twat. So the futa will use Paf original or this when boogalooin!
Last Seed:
Requires my patch from downloads. Very important you get the right one!
If Last seed updates, and doesn't remove or edit forms Id's and keywords then the patch should be fine to use
Can usually check this in xedit - if xedit barks at you or cannot parse a form id when loading the patch, then its no good.
-PFA_LastSeed_Caco_BSkyrim
Requires Last Seed, caco, and Beyond Skyrim
-PFA_LastSeed_Caco_NoBSkyrim
Requires Last Seed and caco
-PFA_LastSeed_NoCaco_NoBSkyrim
Requires Last Seed: Use this one if you don't use caco and you don't use Beyond Skyrim
CM_CustomVoice_Addon:
A custom voice for the player.
This must install/load after PFA(and CM) it will over wright comment Manager's mcm script.
This will be added to player's voice options(the last option named Evelyn) You will need to open cm mcm and choose the new voice(optional).
This packs all the necessary player voice files for all my mods that use Comment Manager(COBW, Domination, PFA, Sexy Sex Talk)
PC HT_Voice Pack -Sexualized Evelyn:
-This is made to go along with my CM_CustomVoice_Addon.
-This is a PC head tracking voice pack thus it requires: PC_Head Tracking and Voice Type SE
-To activate it you'll need to go into The Head Tracking mcm page and select the BYOV option for it.
-This was built off: PC Head Tracking Voice Pack - Oversexualized Dovakhiin
Uses most of those fx sound effects plus adds some of its own, and changes voice
to that of CM_CustomVoice_Addon. Uploaded with permissions from the author @JoyJoyce
-Does not require the original, But if you want to see what's its made from -
See the original: Oversexualized-Dovakhiin
-All credits go out to @JoyJoyce and @HHaleyy for the awesome Oversexualized Dovakhiin and PC head tracking mods.
-The original will work to, but wont sound like Evelyn. You may prefer it over what I've done.
-I added farts when player climbs onto a horse or when jumping around.
You can easily remove any sound effects you don't want by navigating to :
Sound/fx/PC Head Tracking - and delete the ones you don't want.
I'd recommend doing this before you install it so your mod manager only installs what you want it to.
-No esp so it should be fine to add/remove anytime.
Note: If its no longer found in PFA downloads section then its either been included or its obsolete!
Compatibility:
Paf fixes and addons Do not install Pee and Fart as PFA already has it built in. Comment Manager Do not install the stand alone Comment Manager Paf fixes and addons now has its own standalone version packed with the main file
No_FromFile patch
with 3.0+ PFA this is no longer compatible.
Eat/Drink PFA listens for mods Caco and/or LastSeed or Rnad or Sunhelm to increment needs per food or drink
Other mods that add food/beverage will be picked up on if they at least use vanilla keyword VenderItemFood,
but like the vanilla game both drink and food have same keyword so pfa may not be able deduce a difference.
In this case pfa would probably just increment bowels. You can fix this in xedit by adding PFA's keyword "PFA_FluidFood"
to any mod added beverages that pfa cannot detect so pfa can deduce if its food or drink and what to increment.
Caco, LastSeed(with my patch), Rnad, Sunhelm are fine as are.
LAST SEED
PFA has integrated support, but requires my Last_Seed patch from the downloads. - See patch's spoiler for details.
PFA will only use one needs mod. It first will check Last Seed, then Rnad, then sunhelm. Will use the first mod it finds.
As per the CK USEP wiki Skyrim SE 1.5.97 is not compatible
With a great many Papyrus functions and events due recent Game updates.
The Backported Extended ESL Support mod found on the nexus is said to fix this.
It would be impossible for me to test this since I am on later game version.
Its Recommended to use it anyways from game v 1.6.40 and under.
I cannot say if it works or not! As I do not use it as I am playing on 1170 and everything seems to work just fine for me!
Their is some debate on weather its okay to use with 1170 or not. I would personally loose it if I didn't need it!
Research it yourself and mind you're save file.
(Its always best to just update the game.)
Features:
Their be many!
Most have an MCM On/Off Option, and settings.
Sex tracking and voiced commentary, PFA can track Player/Follower having sex. MCM Option Jealous followers may initiate their own scene if Player is getting it without them.
Option to be caught sexing someone's Spouse, and optional consequence's(may be deadly)
Voiced Commentary if Player and or Follower parading about town exposed and obviously very horny! Also detects if Player or follower is stinky due to no available toilet paper.
SexTalk, Some voiced Commentary while having sexy sex! SexTalk tracking is limited to only Two actors, So if having a threesome or whatever It would only track Positions 0 and 1. First it checks Player, if Player not involved then followers. Please keep in mind that all Voiced commentary is Synthesized, and some may be okay others not so okay! version 3.9.7 added Anal and vaginal queef options
Optional can turn off the lewd comments(Comment Manager MCM). Lewd comments is a naughty comment list and may be updated without notice.
A fart blunder mini system 2000. just some ridiculous mini skits. Player and follower go at it if one or the other lets one rip! This Optional. will be shut off if Lewd comments is off. Also has its own MCM on/off option.
Followers no longer squat and crap in front of a Yarl, or anyone for that matter if in a settlement. Instead they will nag the player that they need to use the toilet, so for goodness sake get off the bar stool and take your followers to a toilet. Otherwise they can still have an accident on themselves!
Followers will each look for an unoccupied toilet to use, once found that toilet becomes assigned to them(temporarily while paffing) and if their be enough toilets to go around you may get a musical chorus🤒
Anywhere you may use the Latrine spell to have your followers go there instead of on your/their bedroll or whatever. When followers being checked to go paf. Checks in this order, If Toilet, If Latrine, If Accident, Note if accident state they have reduced path time to reach a toilet, and may not make it before accident on self. Otherwise if none of the above they behave normally. Fast traveling, and waiting will have an effect on their states. Just a heads up!
Mod detection, looks to see if User has mods that effect food, water, and cleaning off Paf. Currently listens for RNAD, CACO, Bathing in skyrim, Dirt and Blood, and Sunhelm survival. Note: their are different variants of BIS. BISR or Bathing in Skyrim Renewed was made to listen for PAF dirt and works with PFA out of the box. Although PFA listens for BIS, a variant - BIS tweaked mod may not function as intended for cleaning off Paf dirt - Untested. If you have any of these, purely optional. PFA will make use of when you eat and drink will increase your Pee/Poo States. Otherwise PFA will only track VendorItemFood Keyword which is attached to pretty much anything consumable vanilla wise. Does not differentiate the difference between Solid food or Drinking whatever vanilla skyrim has to drink. Note I rigged this system so as only the first two items consumed will get detected and update your states, then a two hour cooldown until can update again. also two hours after going paf it will not update either, so as it doesn't immediately make you need to go again. Also detects drinking potions and eating ingrediants.
The Player may become ill if contracting a disease, listens for Rnads or Sunhelm if installed and or any of the Vanilla DLC diseases. The Player will get sick to the stomach for about day and half before getting cured. MCM option On/Off can be toggled any time and will cure the player if currently ill. MCM options here if spraying someone have consequences(could be bad). The dragonborn poop is poisonous, and will cause harm to others except to followers and creatures. If a Vampire Diseases will not effect the player. So PFA listens for Stale BloodPotions if you have them and tracks Vampy feeding to much off the dead if such a Mod(hint BV) were to add those type of things to your Skyrim. Listens For the sake of SexTalk(only if Comment Manager is installed) if Player uses a Futa, Comment Manager PFA only listens for SOS Futanari CBBE SSE. MCM option to add other Futa mods to a list so as to be recognized. Also can turn off Futa/SOS detection. This detected by SOS keyword so if using mods that are not a futa or schlong but still has that same keyword e.g. Mods that add SOS pubic hair. Then you may want to shut off PFA's Futa detection.
Adds as mall Bounty system if seen paffing or sexing, MCM optional. If Seen the NPC will seek a guard to tattle to, if found you will get bounty. Otherwise You still may get bounty albeit some small time later. Their are mods that do similar things, Okay to use both, but maybe double the trouble! Bounty amounts go off Paf's MCM option to set Bounty. If sexing and seen it will be a bit more than what you selected in the mcm. If Pafs Bounty option is Off, this feature is shut down!
The Pooper scooper. PFA adds a pooper scooper so you don't have to touch the stuff. If when getting a cell detach event the pooper scooper cleans up behind you. It wont clean pee puddles though, only Player/Follower droppings. MCM option, you can have the Pooper scooper dynamically keep your inventory full of poo, as Player poo can be used as poison. It will not add unless you have less than 5 in your inventory then adds so you have only 20. Will only do this when getting a cell Detach Event.
PAF 4.0 removed DD dectection. PFA rudimentarily brought it back. Uses Keyword detection only. Checks WornForms and if Wearing something in that equip slot that has specific keyword for DD(Anal/Chasity/Armbinder) then player/Follower may not be able to undress/Clean and probably wind up accident on self. Can also turn Off DD detection - PFA MCM option per PFA v3.1.1 + PFA 3.4.0 added A Devious Applied system that PC may be punished if caught paffing/sexing in public Settlements.
Dooty Break. Player sits first at any Paf Outhouse, or if PFA_DootyPatch, Dooty house, Upon getting up Followers will take their turn to sit as well if they gotta go. Useful to clear your follower Paf states when you need them cleared, or just take a Dooty break. On/Off option
If Dooty mod is installed along with PFA_DootyPatch v 3.0.6, Followers will dynamically path to a Dootyhouse when needing to go! This the Dooty outhouses from the the Dooty mod. If you install PFA_DootyPatch it obviously requires the Dooty Mod. On/Off option
NPC actors may Pee/poo in bottles if the PC has them in xhairs and use's PFA's modifier key + Paf action key.
Support for Non tracked NPC's to have needs as well. Light weight and can only works off a random basis as in no tracking and only in settlements locations. Two npc may be randomly chosen every (user specified) number of hours, and will be given a random Pee/poo state - works off User's Paf MCM options. They will attempt to path to toilet, else will try to find a pee thing. Pee things are objects that npc like to pee on(MCM optional). e.g if interior and no toilet will look for Pots, buckets, cauldrons, shovels, pitchforks.. exterior will look for these + Bushes, plants, and trees. Objects can be added to the lists with xedit. See Forms list - their are three lists. if they fail to path to the nearest pee thing in time they will accident on self.
Added support for followers to get sick. Contagious between Player and Followers via Sprayed or sex.
Has translation files. PFA mcm is set up to be translated.
23. Can set any sitting furniture as a toilet via Paf's action while pressing PFA's Force key and sitting.
24. A custom tag system for Paf's Kink sex so user can define what animations play.
25. Can dirty worn armor if had an accident while wearing it.
Dirty clothing will need to be cleaned else it will reapply dirty and stink debuffs if equipped.
Merchants now have a cleaning service- via quest dialogue they charge a small fee to clean the filth out.
Also if wearing dirty while swimming, they get clean. Mcm optional.
26. Bladder Infection. Like getting sick but for pee. Right now only one sickness can occur at a time, so if pc is already sick.
Usage Tips:
Some optional tips/suggestions
1. When commenting, the say marker(invisible object) won't follow you if your moving. It could be made to,
but that may require a bit more script load. So maybe stop or slow down when a comment picks up, may help with immersion.
2. The Dooty break system. Has two ways to activate. 1 assigning a hotkey will only activate via the hotkey.
If PC is sitting use the hotkey before getting up, or if PC is outside have the Dooty house in cross hairs.
Followers will take their turn to sit. Further the hot key method allows DootyBreak to be canceled once activated.
Or the old way can only work if Hotkey is unassigned. PC sits first upon getting up activates for followers to take their turn.
If a follower doesn't have needs they wont go. Can be disabled in mcm. DootyBreak works off Ai packages for pathing,
if the game has a bugged or stuck override packages, like followers that wont sheath weapons then Dooty Break MAY fail.
Disabling/Enabling the bugged Follower should clear them of stuck override packages.
DootyBreak cannot start if Npc script is currently busy either a follower is going or trying to path to a toilet. .
Once a DootyBreak does start, will prevent the npc script from firing so only one or the other may run.
So if trying to activate DootyBreak and it doesn't do anything, Then either no followers have current needs or
the follower scripts are busy, try again in a few moments.
3. If in location and getting a lot dirty commentary, Go clean yourself, it's because you stink! It can get annoying after a bit of it.
This stink just paffing all down your leg, not dirt from KIC or anything.
4. PFA 3.4.0 added A Devious Applied system. This is meant as optional replacer for Pee and Fart's Diaper system. Only one system may be enabled.
PAF's Diaper system will over Rule Devious Applied if enabled. Devious Applied if enabled will listen for PC/NPC followers being Naughty.
If caught or another NPC Gawker tattles Then maybe a guard punishes PC with DD. Only uses Plugs or Chasity(Maybe add more later)
If a Plug gets rammed up the PC's ars it will be a lockable one and if PC tries to poo it will be blocked.
Accidents can still happen when wearing an anal Plug.
if you try to manually make the PC poo when wearing an anal plug and the Shits(Sick) option enabled, PC may contract the shits
Pumps when removed may cause constipation if enabled.
Chasity will prevent Pooing as well. and will prevent PC engaging in PFA related sex starters.
If somehow you remove a Device early, before offense is satisfied. The guard when next encounter may get teed off!
To remove a Devious Applied Device: ALL offenses in ALL holds must be satisfied, then speak with any blacksmith.
Quest driven Note: Hold Offenses are not Bounty. Offenses are just Devious Applied level tracker per hold.
To satisfy is measured in days worn per level of offense per hold.
PFA MCM will have current stats on this. Disabling this will end any current quest and remove the devices.
5. PFA 3.7.1 added an option to allow for random NPC to have needs.
This only works if PFA's mcm option for it is enabled, and PFA's tracking system is enabled.
For the tracking system to be enabled you need either Sextalk feature enabled or Public Sexing enabled or both.
Set a Time in PFA's mcm will negate NPC from being selected to go for specified amount of hours.
Recommend at least 6 hours must go by. You will receive a notification - So n so -NPC is in need of relief.
it would be up to you go find them and peep.
Try not to go through loading doors or fast travel if a NPC is relieving.
PFA does listen for this and will check and run a quick cleanup if needed
Sometimes, at least on my end NPC's when pee on things will path to but fall short on playing idles.
In PFA version 4_5 +, I changed PlayIdle for a SendAnimationEvent function. Maybe it will help as PlayIdle must pass default conditions.
6. About the custom Worn Page in PFA's mcm. It can be confusing so I'll try to break it down some.
Basically PFA needs to check for worn clothing during various circumstances.
Mainly its when paffing, but could also be when taking a stroll through town. So PFA wants
to know if wearing items on specific slots.
The mcm options are a way you the user can manipulate if certain clothing items pass or fail a worn check.
-The first list is the main Custom WornList :
used specifically to check lower pelvis area if worn or not.
This effects exposed commentary and or if paffing accident weather this clothing can get soiled and or if poop is allowed to fall through.
Adding clothing to this list makes that clothing item treated as something worn.
If you have clothing covering the butt and not being properly detected, add it to this list.
-The List under the main one is for upper body boobs being detected as exposed. If you have clothing that covers
the boobs and pfa don't detect it as in you are getting exposed commentary its probably because that clothing isn't slot 32
So you can add undetected clothing that covers the boobs.
-The Negation options only check your currently worn item on specific slots 32, 52, and 49.
These weather enabled or disabled will circumstantially effect exposer or soiling when accident.
If this option for that slot is enabled then this clothing will be treated as revealing or is exposed. Otherwise pfa treats as worn.
- And for the soiled option lower down the page their is a cheater that you make the worn to be soil-able only if its added to
main Custom Worn list- and only counts if a 32 body slot item as in the soiled will still check 52, 49 slots as well.
This maybe helpful if you have a devious suit that cannot be removed and you get tired of soiling it.
So in this case make sure its not on your main Custom worn list and the suit will not get dirt.
But if wearing underwear under the suit, its still possible the underwear gets dirty!
7. If you have mods that periodically start idles on npc or the Player, if this happens during a paf idle it could break the paf idle playing.
If its an oar based idle then it probably wont matter as fnis based always wins that conflict.
example idles that can. DD's, Aroused redux, or the slsf Comments - modesty covering idles - Be wise to turn these off.
For Aroused redux you but have to add the npc or player as Is-Exhibitionist in the Puppet Master page.
8. Several other mods use the same registered hotkeys as Paf/PFA.
Its pain in the rear, but you should be tracking this in your mcm and assign unique hotkeys for each mod.
e.g Zaz's mcm has a default N - so does Paf.
Resolving conflicting hotkeys often fixes the problem !
9. v 4.6.6 + adds a cleaning animations when done on toilets. - mcm optional. Still would require paf's clean idle enabled.
This feature also listens for if the toilet was an outhouse or not. If outhouse it will briefly disable PC collisions until you
walk through the entry way of the outhouse then collision poof back on. This only effects the player.
If this is enabled. When done paffing and your xhairs and controls come back just stand up and look downward
your controls and cam will deactivate and detach briefly for the clean idle. Be careful exiting the outhouse
as in your collisions are disabled and try to walk straight with ground level, else theirs potential fall void !
if having any issues you can disable this in the mcm.
10. The Force key. Is a multi function hot key you can set up in PFA.
The force key is a modifier key and is meant to be held down when using Paf's action key.
It has as of now 4 function that can circumstantially happen.
1 - If in current sex lab scene it can make the Player briefly pee- requires a pee state.
2. - If sitting down on non toilet furniture like the yarl's throne- can treat it like a toilet. - Use custom toilets.
3. - If has npc or follower npc in xhairs can attempt to make that npc use a bottle to pee in.
4. - Otherwise - this will force an accident on the player if no other conditions apply.
Just remember the force key must be held firmly while pressing paf's action key- keep holding it even after until you have a result.
Installation:
PAF no longer requires Zaz pack 8+ but if both are installed, PAF will overwrite some zaz texture files. - It doesn't change anything
Only patches in my downloads and any of my pfa addon mods should Install/load after PFA, Otherwise Install/Load PFA after.
Skyrim Unbound
Recommend to wait until Skyrim Unbound completes(the intro quest) before installing any mod!
This in modding 101 ! I do usually install pre-requisites at new game, mods like Racemenu, xp max skeleton, Physics, Sos, 3Ba/Cbbe
So this really for quest related mods with oninit functions like PFA or sexLab - needs to wait until after Skyrim Unbound completes
1. Install all required files.
2. If using any mods that PFA listens for. You may want them installed first as PFA will look for them when it loads.
3. If installing PFA AIO 4.1 + then you will need a clean save of anything Paf 4.0 or Pfa 4.0 and under.
IF YOU PRIOR HAD PEE AND FART.ESP IN YOUR SAVE GAME YOU NEED TO START A NEW GAME BEFORE INSTALING PFA.
IF UPDATING FROM ANYTHING AFTER PFA 4.0 THEN DISREGUARD THIS.
4. Install PAF fixes and Addons It may take a bit for the MCM's to get registered. Be patient!
PFA loads three mcms - Pee and Fart mcm, Comment Manager mcm, and PFA's mcm
Be sure to carefully view and select any preferred options in each one.
You should enable and choose mcm options in order - Comment Manager - Pee and Fart mcm - Paf Fixes and Addons - any PFA addon mods like COBW or Domination.
Changelog:
V1.0 initial release
1: 2: skip a few . .
if needing the changelog history, let me know I'll give it via txt file.
v 4_3_3
- tweaked WornDirty so if wearing Chasity, the Chasity can get smelly.
- fixed Fart repression option not disabling.
- fixed so the fart volume adjuster works for queefs as well.
- tweaked - when PC is queefing during sexlab scene, the sound doesn't sound like it comes from detached cam.
- tweaked if user has enabled mcm opt- Paf in bottles -can poop when peeing in bottle, will get the correct bottle for they chose within the menu,
and will make poo droppings if peeing in bottle.
- added mcm option to negate player paffing animations. This may be useful if using replacer animations or maybe if using VR. Best left disabled unless you know what you are doing.
- added a mcm option to play some verbose messages when player bladder or bowls states have changed.
- fixed if using pno's pee sometimes the pee wasn't visible
v 4_3_4
- fixed "Pee only" not getting detection events.
- added a dirty worn toggle to help negate upper body clothing like shirts or bra's from treated as something that can be paffed in. MCM optional - disabled by default.
- removed the disease option as a requirement for if female peeing and no tp to clean with can get tier-1 The smell debuff.
- added Bladder infections. If failing to clean pee stink from self - Requires Catch Disease option enabled and PFA's Pee debuffs enabled.
v 4_5_0
- fixed Bladder infection skipping first level.
- tweaked a better random pick for Bladder infection or the Shits.
- added options to negate slots 52 and 49 per worn item to be checked if Check Worn option is enabled.
May help if pfa is trying to paf in an armor that don't actually cover the butt.
- added if wearing sos pubes with keyword "SOS_PubicHair" on slot 52 will be treated as exposed. Can effect nude commentary and consequences.
- updated PafDD script to check worn slots 56 Bra and 58 Chasity+Corsit/Harness - for exposer purposes
- In the exposed check(if tits are exposed) effects commentary. Added to the check to check worn DD Bra,
use to only check 32 body and may help if wearing dd bra but not 32 body armor.
- added function if sitting on toilet but has worn. Will paf on self. This if the Check worn option if enabled, and wearing anything on custom worn list or 52 slot or 49 slot.
- tweaked the worn functions, adding more user control and overall better check.
- added mcm toggle free camera option and functionality for when in paffing idles.
- tweeked when sextalk starts. stage must be > 0 and its not leadin or foreplay and not on final stage
- tweeked npc paffing failsafe
- edited some fart sounds. - doesn't interfere with the AdditionalFartSound patch.
- Added Dynamic pooping
- Added P03's papyrus Extender OnMagicEffectApplyEx to replace the Games OnMagicEffectApply. Should fix bad stacks some users were getting due to excessive spell casting mods.
Papyrus Extender is now a required file.
- Added more paffing animations from GSPoser mod. Requires GsPoser .
- Edited paf's original calls to PlayIde() with SendAnimationEvent(..) , this may help with some npc failing to play paffing idles. maybe my imagination but this way seems faster as well.
- fixed Kink sex so correct animations play, and custom tags in mcm now fully function.
custom tags option for kink animations, can set up to 5 custom tags. e.g Cunnilingus,Anal,Oral . . Kink idle selection will build anims off user tags.
Tags take precedence over Random unlocked animations or Paf defaults.
Kink animations should work as intended now.
v 4_5_1
- added GS505 to DynanicPoop exclusion , No offsets were created for it as it has too much motion.
- Added Bisr support for Bisr 2.7.5 +. Older Bisr support remains for now.
- Added support for Last Seed. Requires my Last seed patch from downloads. Their are three different variant patches, use the only the one corresponding to load order.
vers 4_5_2
- fixed anal spray spraying in wrong direction per idle playing.
- removed awkward light showing when anal spraying.
- fixed anal spray impact decals not taking
- added an mcm option to enable/disable anal spray so its separate from Dynamic poop option
vers 4_5_3
- fixed script bug that potentially conflicted with other mods that disable/enable player controls.
vers 4_6_0
- updated sextalk female lines, tested and edited individually. Should sound better now.
- added an mcm option to declare what stage the queefs can start. Helps prevent them playing too early.
-Follower pathing to toilet and the toilet gets occupied before they get there,
The follower will now look for another toilet instead of just paffing on self,
although if their timer runs out they still accident on self anyways.
-fixed comment manager script bug if sexing necro the victim was being treated as gawker.
- edited the debugs when debug mcm option is enabled, so it don't blow up the screen with verbose messages.
If logs are enabled.
-tweaked accident function to not fail when some pc action behaviors is active like
combat, sneaking, swimming, sitting, sleeping, or on mount
The pressure animation will negate if detects pc in any of these states.
vers 4_6_1
- fixed bug introduced in last update, follower pathing to toilet, sometimes couldn't sit.
vers 4_6_2
- 3rd attempt same bug again from last update. Should be fixed now !
Vers 4_6_3
- updated dooty patch to fix sit marker on dooty houses.
- tweaked the Is worn detection to check the armor's aa and total slot mask for a better check for a lower pelvis area,
as some clothing items like full body robes and some armors were getting false negatives.
- fixed if sick on bucket anal spray. Sprays in correct direction now.
- fixed in some ass up idles, spray in correct direction now.
- reworked debugs- added trace debugs and tweaked some messages for less verbose.
Removed debugs from messaging when commenting when in debug mode.
- fixed toggle cam, will ensure 3rd person and weapons sheathed before the toggle.
- fixed when paffing- checking for deliberate target. IsTargetDeliberate(thisActor) -
reworked the function - this handles deliberate commentary and consequences.
- tweaked functionality for better thread safety between Key up and auto functions.
This was primarily a bug with the super dump when keyed to happen the script was failing to achieve busy state,
and potential conflict with itself.
- reworked some sounds fx,
- PFAAdditionalFart patch got updated to 4.2.0
- PFA_DootyPatch got updated to 4.1.3 - this fixes the offset sit marker on the Dooty houses.
Vers 4_6_5
- reduced the search area for dialogue target.
- Reworked functionality, some things I did in the 4.6.3 v update,
that may have been causing pc controls to be locked.
- Reworked Paf npc fail safe. For better functionality.
Vers 4_6_6
- Reworked finish to parent functions for optimization.
- Reworked adjusted wait times during idles.
- added UseToilet to allow cleaning animations when done.
PC only, and will need to stand up when done, the cam will toggle off briefly for the idle
- fixed PC getting stuck when exiting outhouses. This will briefly toggle collision off(PC only) then back on when clear.
- fixed wonky remove actor behavior in pfa's mcm
- fixed bug when removing an actor from paf tracking was failing to update the actor Index
- fixed if had bladder infection and disabled it in the mcm it will instantly cure the infection
- fixed update paf debuffs force update after peeing.
This was causing some idle lag if using pno pee and the bladder spells didn't immediately update,
pno's pressure idle commencing after peeing.
pno's pressure idles pick up on updated bladder buff/debuff.
- fixed calling GetFormFromFile causing log errors.
Now properly checks for has mod via IsPluginInstalled(modName) before the GetFormFromFile call
- fixed some calls to Find() on a formlist was getting a None passed in causing some log errors to show.
- updated comment manager script and the custom voice add-on to accommodate these log errors.
so if using the custom voice add-on patch be sure to get the update and it must load/install after pfa.
- reworked the PAF_PNOScript - adding failsafe incase pee would fail to dispel.
Note ! This script can only run if pfa can see pno and in pfa's mcm the "Let pfa handle pno" option is enabled.
Otherwise pfa just sends a mod event, and pno scripts handle things from their. -
pfa still needs to see pno though in order to enable pfa's "Use pno" mcm option. Otherwise paf pee is used.
Vers 4_6_7
- added more time for Player to stand from toilet finish for clean animation to happen.
- edited isJealous function for jealous followers, fixed verbose commentary
-added function to check whether player just recently ate or drank.
-fixed Lastseed diseases not getting used to make PC sick.
- fixed the pee debuff from applying when accident if nothing is worn down their
- fixed Auto Door event sometimes fail for paf outhouses when sitting and closing.
- added new - if player only in sexlab sex, use the force key and paf action key without any modifiers for a brief leek -
does require a pee state, but doesn't reset pee state so it can be used multiple times. Try not to spam it too much though..
- fixed follower sick element not resetting when actor was removed or reset all actors.
this bug was when released a sick follower from paf slot, later recruited new actor into that same slot caused instant sick.
Vers 4_6_8
-fixed increment food item sometimes failed to increment.
-fixed potential Paf busy message gets stuck if removed an only actor from tracking.
- fixed potential npc script loosing registration when removal of only actor from tracking.
if only had one tracked actor and removed them from tracking, later when adding new actor may have locked down.
Now will correct itself if this were the case. If npc's stop incrementing states you can remove then add the actor back to resolve
instead of running the pfa debug or paf's reset. But either would achieve the same result.
- added new patch: PAFDootyFrostfall - makes all paf and dooty outhouses as heat source. - non shelter so you can still
get cold but should help freezing to death while sitting on the throne.
Vers 4_6_9
- edited some dirty commentary in comment manager esp to be less vulgar
These are some COBW lines and unrelated to pfa.
- edited pfa's food consumption tracking to keep up with since last fed weather vampire or not.
- updated CM_CustomVoice_Addon v 4.1.8 to accommodate
Vers 4_7_0
- updated comment manager. Recreated some lines. Created new lines. These are primarily for COBW.
updated the CM_CustomVoice_Addon to v 4.1.9 for this, again its for COBW stuff.
- fixed if used force key to force paf when constipated was getting wonky behavior.
- edited if constipated you cannot force paf via the force key or use toilet normal
if your go state < 3 or less than High pressure.
- fixed typo in mod check for Dirt and Blood
- Added different verbose messages for when accident on self.
- updated the check for worn when checking if wearing clothing when having accident for better functionality.
Vers 4_7_1
- added debug to IsJealous follower function
- fixed Blood potion properly incrementing states if vampire
- changed back a 1 hour to 2 hours must go by before consumption increments.
- fixed Bowel and Bladder Buffs/DeBuffs had incorrect magnitudes. Thanks to the awesome @el-douanier for pointing this out to me.
Vers 4_7_2
- updated Exposed functions for better detection
- updated for pno 1.10.3+ integration
- updated system to be compatible with altered poses.
Thanks and support:
If you wish to show some support
Pee and Fart is a great mod and has alot of potential. I'm Sure Trognog would appreciate any support!
Ashal, Sexlab and the community. Were would we be without you guys?
All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
Be sure to show them some appreciation!
If you wish to leave me a tip.
Tip Jar
Thanks All!
My thanks to snitch123, and Medieval Genie for helping out with some testing.
My thanks to @tamai for helping me cleanup and organize the page. ☺️
49931 downloads
Updated
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Vanilla Sexism 2
By Zurk
This is a continuation and male-focused version of Vanilla Sexism at the current state it still contains the Version 1.0 of the original mod, due to renaming of scripts, quests, globals, mcm etc. both mods should be technically compatible.
The goal is to depict a more patriarchal version of Skyrim, where women are seen as subservient to men, expected to behave accordingly, and often treated through that lens by the world around them.
This mod can be played with either a male or female character. However, much of the content — especially targeted greetings, female companion dialogue, spouse dialogue, love-interest dialogue, and idle lines — is mainly available to male player characters. Gossip and some greetings are also available for female player characters.
All added lines are currently unvoiced. I currently have no plans for a voiced version.
Current Feature List
Includes content from the original Vanilla Sexism 1.0 Version mod:
https://www.loverslab.com/files/file/42340-vanilla-sexism/
Gossip about individual women in each city, village and guild, with different gossip for men and women. Mostly idle lines, with some greetings from special characters.
Dialogue for potential female marriage candidates, including general lines and some individual-specific lines. Includes greetings and idle lines.
Dialogue for female followers, including both individual-specific and generic lines. Includes greetings and idle lines.
Dialogue for female spouses, including both individual-specific and generic lines. Includes greetings and idle lines.
Civil War reactions concerning defeated women. Includes greetings for women in the Blue Palace and Palace of the Kings, as well as city gossip idle lines.
Dawnguard inclusion
Sexlab inclusion:
Special events:
Aela’s fate after Skjor’s death and Kodlak’s death
Maven’s reckoning after she becomes Jarl of Riften
Sylgja's Suffering
Gold digger Sapphire
Karliah's Compensation
Elisif the Fangirl
Svidi the Unsettled
Inguns Attraction
Nirya the Stalker
Planned Features for Future Versions
More special events
Remaining DLC inclusion
More dialogue for followers, spouses, and love interests
More special greetings and goodbyes for individual NPCs
Special Thanks
Thanks to KajsaRikka, creator of the original Vanilla Sexism mod.
3848 downloads
Updated
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SLO VE
By crajjjj
SLO VE — Voices and Expressions (Changelog https://github.com/crajjjj/SLOVE/releases)
Dynamic scene voices, facial expressions, and body SFX for SexLab P+ (and classic SexLab).
Your actors moan, react, and make a mess — driven live by the scene, configured entirely in text files. No MCM.
WHAT IT DOES
SLO VE watches the running SexLab scene and drives voices, facial expressions, and body SFX in sync with stage, intensity, position tags, partner size, and measured penetration — for the player, NPCs, and creatures alike. Everything is TOML, live-reloadable, no MCM.
- Scene voices — moans and lines picked per stage/tag, shuffled, with orgasm hype, huge-partner and victim scenarios, and moans-only mode. Every partner in a group scene is voiced and keeps a consistent voice across scenes.
- Female voices out of the box — default to SexLab's moan sets; drop in a Hentairim/IVDT pack's audio folder and it just plays. Auto-maps female NPCs across installed packs deterministically.
- Bundled audio — male packs M1–M8, smack/pull-out one-shots, and the full body-SFX library ship with the mod.
- Facial expressions — live breathing, stage faces, tongue-out and ahegao (soft deps), jaw-gated.
- Body SFX — slushing, impacts, claps, kissing/blowjob, optional thrust-sync, contact one-shots; gape reads from Accurate Penetration when present.
- Gagged voice, milk squirts, and audio-driven lipsync on any loose voice file.
REQUIREMENTS (hard)
- SKSE64 + SexLab P+ 2.17+ (or classic SexLab — see the classic build)
- AudioUtil — the folder-based audio/lipsync/TOML framework SLO VE runs on. Please endorse it if you enjoy SLO VE:
https://www.nexusmods.com/skyrimspecialedition/mods/186249
- PapyrusUtil, Mfg Fix NG
Soft deps (auto-detected): MFEE, sr_fillherup, Devious Devices, SexLab Survival, SOS/TNG, Accurate Penetration, Oninus Lactis NG + Milk Mod Economy.
Optional: ConsoleUtil — for the in-game console test/reload commands.
https://www.nexusmods.com/skyrimspecialedition/mods/133569
Mutually exclusive with full Hentairim p+ — enable only one.
📖 EVERYTHING ELSE IS ON THE WIKI
Everything below is kept current in the docs so this page stays short:
- Start here: https://crajjjj.github.io/SLOVE/getting-started/
- Voice packs (install & routing): https://crajjjj.github.io/SLOVE/packs/
- TOML configuration: https://crajjjj.github.io/SLOVE/config/
- Willpower / resistance: https://crajjjj.github.io/SLOVE/resistance/
- P+ vs classic SexLab: https://crajjjj.github.io/SLOVE/sexlab-flavours/
- Troubleshooting & logs: https://crajjjj.github.io/SLOVE/troubleshooting/
Full docs: https://crajjjj.github.io/SLOVE/
CREDITS
A standalone port of Hentairim's IVDT scene-voice system; stays compatible with Hentairim/IVDT-convention voice packs. All credit for that ecosystem goes to ShimizuModding.
Built on AudioUtil, CommonLibSSE-NG, and SexLab P+.
987 downloads
Updated
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Crajjjj patches hub
By crajjjj
SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches
SubscribeStar
Naked Defeat — 6.46 p+patch Changelog here
⚠️ Now requires SexLab P+. Save-compatible — no new game needed.
Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup.
SexLab Survival 0.7 patch Changelog here
A large maintenance and integration release:
- FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
- Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
- Sunhelm support
- sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
- Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
- Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
- Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
- Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
- Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
- Corrected the Tolls-page fertility tooltip and the non-English drug labels.
- New documentation site: https://crajjjj.github.io/SLSurvival/
Hentairim p+ Cumshot 2.3 patch
A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally.
Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags.
Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu)
Aroused Nips Changelog: here
Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated.
Stability patch for Babo dialogue v6 by @factoryclose Changelog: here
fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things
Apropos2 Patch- Changelog: here
ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled.
You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware)
UBE morphs here
Works well with SLP+/AE (tags included in the SLSB conversions)
W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt)
If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4)
Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available.
Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt)
Supported by the latest SL widgets and Conditional Expressions Extended mods
INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed)
FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here
Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install
PapyrusTweaks
Papyrus Tweaks NG ini config with added exclusions for experimental features
Hentairim 3.04 pp+ patch for p+2.17 Changelog here
Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1.
Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item.
Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use.
Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully.
Scale fix — Actor scaling is applied correctly during scenes.
Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up.
MME integration for milk squirting
Physics-driven labels. Better sounds and expressions placement. Major performance improvements
Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible
Hentairim Enjoyment Expressions Traits
Hentairim IVDT
SLDisparityApropos2HentairimPatch (for SL Disparity)
Update for wear and tear condition checks (ESL address fix, also works for non-ESL)
SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta
ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1
SexLabArousedNG 1.0.0 - moved to Nexus with new features
Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added
38367 downloads
Updated
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Karlossos the Riekling
By Tlam99
V4.0
Riekling as follower
If you got SLEN installed, he will teach you pick pocket.
If you got TDF prostitution installed, you can have him as your hooker
(restriction animations to creature, no solo riekling, no riekling F/F as far as I know, SL will choose whats there, 2nd F will just stay there)
He is handled like a nord male, except animations. This are the Riekling animations you have installed. (SL, MNC, CF, SLAC , Riekling animations required).
Look at Belethor's
esp-fe
chack support thread for details.
5997 downloads
Updated
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Procedural Penis Animations/Collision [Beta]
By asdt123123
Physics mod that procedurally animates/aligns the penis, and adds visual collision to the anus and vagina (Like CBPC does). It's designed to work perfectly with CBPC - actually I didn't test without CBPC even..
The penis will now properly be pushed into either the mouth, vagina, or if the scene is tagged as "anal" the anus. It will then follow the vaginal canal, anal canal, or throat. Meaning that if an animation is offset, the penis will still find it's home! However, if the animation is super offset, obviously don't expect a miracle. Make sure you mess with the /skse/plugins/accurate-penetration.toml- plenty of features are disabled by default and you may want to better correct hole/canal positions!
Please read the config section before commenting. 95% chance your question/concern/complaint has already been solved
Not working? Your Sex mod (OStim, Sexlab) is outdated. This ONLY works with OStim-Standalone v7.3.5a+ and newer Sexlab/P+ versions. Fully updated? Check for mod conflicts with your sex mod
Also check %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log
Original Position VS PPA animating:
Requirements:
Address Library Crash Logger: Not required, but just get it. It's amazing SKSE Menu Framework: Optional unless you want a mod menu and some other minor UI elements Skyrin SE or AE. Sexlab or Sexlab P+ or OStim Standalone (Latest version for all of these ONLY. OStim will NOT WORK if it's not v7.3.5a+) A modern Skyrim body like 3BA, or UBE with anus/vagina bones that aren't shit
Slightly incompatible mods
UBE Penis: Bones are offset. You must go into bodyslide and move the penis mesh UP using the Penis->Height slider to fix it. TRX Male Penis: Penis tip can't bend. You must go into bodyslide and try and shrink the end portion of the penis more. It works fine, but just wont look as good as VectorPlexus's penises Mu Joint Fix: Causes sex animations to get offset. Works, but if you notice stuff getting offset - that's why.
Features:
The penis will now be fully procedurally animated and properly enter and follow another actors orifices/mouth during sexlab scenes Anus, Vagina, and Mouth penetration are all procedurally animated Handjobs are procedurally animated Like CBPC, the anus and vaginal will now have penetration physics. However - unlike CBPC, penetration is highly accurate Option to disable animations gaping the anus Highly customizable blowjob animation expressions. You can easily simulate deep throat expressions. By default it'll just insure your character's mouth is open during blowjob scenes (Common Sexlab bug fix) Properly aligns the penis with the orifice/mouth/hand it's going to penetrate. Toggle the mod on/off by opening the console (~) and pressing F2 Dynamically change an actor's penis target. Swap between the vagina and anus on the fly UI menu option to fix an actor's face when facial expressions get bugged by a mod Ability to create custom, advanced facial expressions that override Sexlab/OStim's during scenes (Optional) Dynamic expression preset system based on penis/sex variables (Optional) feature to force the penis to use a futanari character's anus instead of vagina (Optional) Procedural Sex Sounds. Very realistic sex sounds will play during all animations Highly configurable in accurate-penetration.toml (Review the config, lots of cool features are disabled by default!)
Controls & Hotkeys
'BACKSPACE' by default while aiming at a scene participant will open a menu and allow you to set their schlong target. This is PER STAGE, so the next stage will go back to default. However you can press "Save" to permanently save your changes! To clear your changes, just press the reload config key (Possibly a few times, it's re-loaded async). Called "SelectActorKey" in the config 'F5' by default will RELOAD your /skse/plugins/accurate-penetration.toml config. "ReloadKey" in the config 'F2" by default will TOGGLE this mod on/off. "PauseKey" in the config
But I want SMP/CBPC genital collision handling!
Open the /skse/plugins/accurate-penetration.json config, disable "HandleOpeningPhysics".
Procedural Sex Sounds
This mod has an optional built-in procedural sex sound module that'll simulate realistic sex sounds during animations. It's EXTREMELY easy to configure, add/remove files without dealing with esp files, and IMO sounds better than any other solution out there. It only provides sound effects for vaginal, anal, handjobs, and blowjobs - as it's purely intended to be an addon to the functionality already provided by this mod. Do not expect kissing sounds.
Example of the configuration
Potential problems:
Some Schlongs have pretty bad rigs for this use-case. So if you can't get this mod working well (Constantly offset at certain angles) - that's why. You should check out the penis in Nikskope. It might be fixable in bodyslide if there's any sliders that allow shifting the entire penis up. If your body doesn't contain the bones this mod expects, you'll need to find them and put them in the /skse/plugins/accurate-penetration.toml config. Penis morphs that don't physically move the bones too wont look perfect. Gangbang participants may use the wrong holes at times, use the '0' menu to change their target
Known issues & How to Solve Them
If an animation mod (Like Billy's animations) open the anus/etc - it will basically double the anus opening size. Solution: Use the modified skeleton provided by this mod If an animation has an actor rubbing their cock on the vagina/anus, it's going to penetrate. No rubbing allowed with this mod! Solution: Temporarily pause this mod with F2, or select the actors true intent in the action menu (Backspace by default) The holes are offset, or you dislike the organ animation Solution: Open the /skse/plugins/accurate-penetration.toml config and mess with the offsets (Read configuration below for help) You don't want this mod controlling anus/vag opening Solution: Again, open the accurate-penetration.json config and disable "HandleOpeningPhysics" Some penis rigs - have strange bone vertex weight painting. This means if PPA (This mod) moves the penis to a position, the mesh will actually lag behind a bit for certain bones. Which will make certain animations look slightly offset. Solution: edit the mesh, and re-paint the bone vertex's in Outfit Studio. Softbody has issues with this mod Solution: Softbody has a patch on their Nexus page for this mod. You must also change "HookPosition": to 2 in the /skse/plugins/accurate-penetration.toml config. The penis goes in the wrong hole or doesn't go in any hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. The anus or vagina don't open, or open weirdly! Solution: Use the modified skeleton provided by this mod UBE penis doesn't work well Solution: This is due to the penis being "below" the skeleton. You must MOVE IT UP in body slide using the "Height" slider in bodyslide. The penis flickers in-and-out of the hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. You can also just manually bend the penis in the correct direction Male character penises don't activate during masturbation Solution: Turn "ignoredMaleActors" to false in the /skse/plugins/accurate-penetration.toml config
Planned features:
Better gangbang support - Control it with the 'BACKSPACE' menu or make a custom animation tag file Potentially near-skinning of penises, so giant penises vs small penises will act differently. Added in 0.0.24 Sound effects module - Added in 0.0.22 Dynamic facial expressions module Added in 0.0.24 Handjob support - Added in 0.0.19
Reporting bugs:
Crashed? Use Crash Logger SSE. Have weird animations? Show a video, gif, maybe a screenshot will suffice. Penis not lining up? Tell me your body type, and show some screenshots and what not. Also make sure you verify it happens with every animation.
ALL bug reports must contain %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log and your screenshots MUST contain ALL the relevant visual debugging or you WILL BE IGNORED
Configuration
You can find your config file in Data\SKSE\Plugins\accurate-penetration.toml
You can RELOAD this config in-game by opening the console (~) and pressing F5
Here's a tutorial on how to properly change the offset positions of the anus/vagina and what not:
Here's information on the other details of the config:
Creating animated/custom facial expressions
View documentation here
Adding different body/creature support
View documentation here
Controlling Actor Penis Targets During Animations
You can tag specific actors in specific animation stages to control where their penis should go, if anywhere.
Recommended Mods
UBE: Fantastic high poly body. I'll never go back to 3BA. Oh and it works great with this mod High Poly Head SMP: Adds SMP skinning to the mouth and throat. Looks great. Sexlab P+: Not without issues of it's own, but this mod will significantly speed up animations and has a hole new feature set.
Why Does This Penis Look Worse Than This Penis?
Basically: The vertex weights are not good for the bone's penis sections. Something you could solve in Outfit Studio. Here's a more detailed write-up of this problem:
Upload Information/Schedule (For mod-list authors)
Any file that contains "WIP" or "Alpha" is subject to removal once I exceed the uploaded file limit. These files, while all seemingly stable, are intended to be "developer snapshots" for those interested in helping me test and provide feedback for new builds.
In other words, if I run out of upload slots and have to remove a file - an alpha version, even with a newer version, will be pruned over a build considered stable.
If you want to insure your mod list file URL lasts long before going stale, I'd recommend choosing a non-alpha build.
Credits:
OpenNSFW SFX (Sound effects) Commonlib VR/SSE/AE SKSE
Discord for my random WIP stuff: https://discord.gg/auhAERPeAa
97407 downloads
Updated
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Animal Mansion Reborn
By Gristle
Animal Mansion Reborn
Version 1.2 - Adds bug fixes, minor improvements, and patches for Cities of the North and Redbag's Falkreath
By killer905 and Gristle
A young woman named Thaena is struggling to build a new business. She has inherited an abandoned mansion in the lawless lands between Falkreath and Hammerfell, with dreams of turning it into an inn for travelers. Of course, destiny has other plans, and an idea for a new business is formed.
Animal Mansion Reborn is a rebirth of the Animal Mansion series of mods (The Animal Mansion, The Animal Mansion Redux, Animal Mansion Plus and Animal Mansion 4). Although created based on ideas, NPCs and quests established in the prior mods, it is an entirely new mod. For those not familiar with the Animal Mansion mods, the focus of the Animal Mansion's activities involve establishing a business where guests can live out sexual fantasies with creatures, but there are ample opportunities for non-creature sex as well.
This mod can be played by male or female PCs, although all creature animations put the PC in the female position. Male PCs do not have to participate in creature sex. The mod supports one (female) follower, and the follower can be used in place of the PC for creature activities. The mod should work with vanilla or custom followers. If you bring Tirwin from Animal Research as a follower (leave Ragnar behind), Tirwin will have custom dialogue. Female followers can also be acquired via the mod's quests. The mod is currently voiced with xVASynth. There is no MCM. The FOMOD installer includes patches for JK's Skyrim, Cities of the North, and Redbag's Falkreath.
Included in this initial release of the mod are the starting quest, a quest to build the mansion, quests to collect three initial animals, repeatable quests to put on private shows for initial clients, and repeatable quests to assist dog and horse sellers demonstrate the breeding skills of their animals. Side quests and a large amount of extra content are also included. Note that the "repeatable" dog and horse sale quests do not simply repeat like in prior AM versions, but differ substantially with each new location. Accordingly, the six total dog/horse sale quests each offers original content, some of it substantial. Future releases will add more animals, quests and other content to the mod.
IMPORTANT!!!: Includes animations - Run GenerateFNISforUsers or the equivalent!
MEGA Download:
The BodySlide files in the download area can be ignored. They are just there for people who want to adjust some of the outfits provided in the mod for their PC or followers. The actual download is on MEGA, via a link provided in the text file in the download area.
To Start the Quest:
Enter the Dead Man's Drink tavern in Falkreath, listen to the conversation that begins, and then talk with Valga Vinicia (the innkeeper).
Requirements:
Animations Required:
Dog (CF, and ideally also FFC, CCF and CCCF)
Wolf (CF, and ideally also FFC, CCF, CCCF and CCCCF)
Horse (CF, and ideally also FFC)
Recommended Animation Packs:
Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/
In some sex scenes, the mod will try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead.
Potential Conflicts:
Random sex mods - While not strictly incompatible, mods that generate their own random sex scenes with the PC or NPCs should be disabled while on Animal Mansion quests because they can interfere with scripted encounters
Mods that modify the land beyond Skyrim's borders - This mod opens the Skyrim borders to add new content. However, there should be no conflict with mods that use the Pale Pass, e.g., Beyond Skyrim - Bruma, Rigmor of Cyrodiil.
Main Quest Names
Quest Stages:
https://www.loverslab.com/topic/268522-animal-mansion-reborn/page/2/#findComment-7346245
Credits:
Clothing, Armor, Weapons, Shields and Furniture:
Ayleid Building Kit, by The Imperial Society, Beyond Skyrim, Province Cyrodiil, Varlaisaran, Tarius, Markus Liberty, 1shoedpunk, Simsim, Hart, Suran, and Matth - https://www.nexusmods.com/skyrim/mods/90667
General Stores - storage resource for packrats by Harvey2112 - https://www.nexusmods.com/skyrimspecialedition/mods/4322
Jokerine's Misc Resources by Jokerine - https://www.nexusmods.com/skyrimspecialedition/mods/801
Modder's Resource Pack - The Witcher by Oaristys - https://www.nexusmods.com/skyrimspecialedition/mods/137706
Liam's Clutter Resource SE by LWatson95 - https://www.nexusmods.com/skyrimspecialedition/mods/22669
Mad Modder's Assets MMA by Daermonster - https://www.nexusmods.com/skyrimspecialedition/mods/83445
Bakers Oven by stroti - https://www.nexusmods.com/oblivion/mods/37797
Hammerfell Armory SE by Farinelli - https://www.nexusmods.com/skyrimspecialedition/mods/8336
Hammerfell Imports by Mihail and Tasheni - Pedlars of Tamriel - https://www.nexusmods.com/skyrimspecialedition/mods/142096
Polished and Sexy nocturnal statue by Nikitaa - https://www.nexusmods.com/skyrim/mods/55293
Divine Grace - Statue of Dibella by Dominicgraham1994 - https://www.nexusmods.com/skyrimspecialedition/mods/173142
Gypsy Love by Melodic - https://boosty.to/melodic/posts/e3e6abde-52ef-471d-a27f-4c9357c4edf1
Animations:
Dance - Fade Away To Invisible Black from Let's dance again - https://www.loverslab.com/files/file/6192-lets-dance-again/
Dance - Sensual Dancing by Leito86 - https://www.loverslab.com/topic/39465-animations-by-leito-10415-new-animations/
Cover self animation, by ZaZ - https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/
Music:
Belly Dance - Desert Nights, by Tech_Oasis- https://pixabay.com/music/world-belly-dance-desert-nights-221370/
Belly Dance, by SoundGallery - https://pixabay.com/music/world-belly-dance-118609/
The Silent Caravan, by MelodieRealm - https://pixabay.com/music/world-the-silent-caravan-453760/
Medieval Abbey, by MatthewMikeMusic - https://pixabay.com/music/ambient-medieval-abbey-182197/
Mysterious Mystical Ambient, by Delosound - https://pixabay.com/music/ambient-mysterious-mystical-ambient-442832/
Echoes of Hijaz 1, by Kaig Saif - https://pixabay.com/music/arabic-echoes-of-hijaz-1-488407/
Arabic Desert - Arabic Music, by Stereo_Color - https://pixabay.com/music/suspense-arabic-desert-arabic-music-485980/
General:
Original author and creator of Animal Mansion: sky_mds
Ideas: Polyleritae, flatearthertom3, Voltair, Khrusaor, eflat01, Caveman 74, ixtheinterloper, leking, Wolfen09
Alpha testing: Donuts4me, eflat01
Quest ideas: Gristle, killer905, Wolfen09, Unicom1981, DipSh8t, Donuts4me, eflat01, Khrusaor, unwashed biomass, MadMansGun, Dieselmutt
Interior layout: killer905
Exterior layout: Gristle, killer905
Version History:
4085 downloads
Updated
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FORGOTTEN RELICS
By kakarotos3
Now Available — free, for everyone
For years the deal in Skyrim has been the same: good loot comes off strong enemies, and everywhere else is empty scenery. Forgotten Relics breaks that. It takes the weapons your mods have added — all of them — and scatters them across the far corners of the map. Dragon lairs, frozen summits, troll warrens, forgotten Nordic ruins, giant camps, guardian stones. Any remote place can now be hiding a blade nobody's held in an age.
Here's the part that matters: it reads your load order, not mine. The old version shipped with my personal weapon list baked in. This one doesn't ship a list at all — it scans your own active plugins in-game and hides your relics. Two people with different mods get two different worlds.
What's included:
Universal in-game scanner — reads every mod-added weapon from your active plugins and ESLs, in small batches so it never chokes on a big list, and remembers the result in your save Handcrafted locations — the hiding spots are curated, not random noise; the rarity, the guardians, and the climb are intentional Its own chest for every relic — placed around map markers at runtime with zero cell edits, so it conflicts with nothing Guardians — the first cache in a location may be watched over by a bandit boss, a frost troll, a draugr, or a dragon priest. Earn it. Nothing of mine comes with it — the public build carries no weapons from my install. Every relic you find is one you already own. This isn't a loot mod that dumps a chest of the same swords in every dungeon. It's a reason to walk toward the horizon instead of the quest marker.
Requirements:
SKSE64 PapyrusUtil Papyrus Extender 6.3.0+ Installation:
Install the archive with your mod manager like any normal mod New save or existing, doesn't matter — the quest starts itself On first load, wait for the notice: Forgotten Relics: a new world of relics has been mapped. On very large load orders this can take a few minutes while you play — let it work One honest note: this is a fresh build of the scanner, and load orders in the wild get strange. If something lands where it shouldn't or a cache goes missing, tell me what your setup looks like — that's worth more than any bug report without it. He doesn't ship on a schedule; he ships when it's right, and he keeps fixing after.
Patrons had the early builds. Now it's everyone's — because free mods stay free here, always. Patrons just get them first.
Go find something no one remembers leaving behind.
— Lirael 🐺🕯️
400 downloads
Submitted
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sexlab Sticky Magic - A Cum Based Casting System
By tjpp
Description
Cast with Cum instead of Magicka.
Sticky Magic turns Fill Her Up inflation into a spellcasting resource.
While your reserves last, spells cost inflation instead of magicka — the magicka bar simply never moves. Cast until you run dry, then refill the fun way.
A pearl-white resource bar overlays the vanilla magicka bar, matching its style (winged end caps and all) . It shows exactly what you can afford: a cast-cost preview ghosts onto the bar while you charge a spell,
droplets splash off it as you spend, and at high fullness the screen gains a soft vignette, the bar turns lide down the edges of the screen. Cancelled casts refund. Channeled spells drain smoothly. Everything is
settled against the FHU pools silently — no phantom deflate sounds or animations while you cast.
Casting efficiency scales with your body. Four multipliers stack: arousal (SexLab Aroused), Sticky Mastery (a hidden lifetime-units progression that slowly improves your conversion, up to +20%), overcharge (98%+ fullness casts at bonus efficiency — the pressure works for you), and a post-scene charge buff. Run the bar completely dry mid-cast and you're briefly Drained — sluggish and slow to recover magicka.
Ten spells, findable as tomes at court wizards and spell vendors (or via a Learn All button in the
Expulsion Nova (Destruction) — dump your entire bar into one blast: scaled AoE damage, a slow-mockback, cum splats everywhere, and a full deflate show. Out of combat, your character physically expelseverything. Sticky Siphon (Destruction) — a vampiric drain beam that converts a victim's vitality into inflation. Refill speed scales with the victim's race — a giant fills you like a fire hose, a skeever is barely worth the beam. Dual-cast for 1.5x. Seed Harvest (Conjuration) — a 60-second shroud that harvests everyone nearby into your reserves with crowd size and race. Followers are exempt. Sticky Mending (Restoration) — heal yourself using stored essence instead of magicka. Sticky Grasp (Alteration) — a bolt of clinging essence that glues a target in place. Pheromone Burst / Pheromone Panic (Illusion) — an intoxicating cloud that calms, or an overwhelm Essence Cloak (Destruction) — a chilling shroud that drains anyone in melee range. Slick Escape (Alteration) — become too slippery to touch for six seconds. Inflation Sense (Alteration) — a readout of your reserves, efficiency, and mastery.
Plus the Sticky Brew, a potion that inflates you to maximum — with a proper drinking animation.
Fully configured via MCM: magicka-per-unit conversion rate, arousal and overcharge bonuses, Nova damage, always-show bar, vignette, camera shake (off by default), drink animation, and a status page showing the health of every integration. The bar hides automatically during scenes, in menus, and when empty.
Requirements
SKSE64 Address Library for SKSE Plugins Fill Her Up 2.x (sr_FillHerUp.esp — hard master) PapyrusUtil powerofthree's Papyrus Extender MCM Helper SkyUI PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not
Integrations
All optional, auto-detected at load, and shown with green/red status on the MCM status page:
PrismaUI — the full-featured bar (recommended): overlay styling, cast-cost preview, splash/drip TrueHUD — alternative bar via its special-resource API SexLab — scene detection (bar hiding, post-scene charge buff) SexLab Aroused — arousal-scaled casting efficiency Cum Swallow Needs — preferred gulp sound for the Sticky Brew (graceful fallbacks without it) SL Inflation Framework — morph backend compatibility via FHU
The mod respects FHU's own configuration: encumbrance settings, max-inflation slider changes (applied live), and per-race cum amounts all flow through.
Installation
Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, T Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot). In game, check the MCM → Sticky Magic → Status page: everything required should read green. Buy the spell tomes from any court wizard, or use Settings → Learn all spells.
MCM Settings
Settings persist globally via MCM Helper (they apply across saves and survive reinstalls).
Status page — the landing page. Shows a live green/red readout of every dependency and integration (Fill Her Up, Papyrus Extender, SL Inflation Framework, SexLab Aroused, PrismaUI, TrueHUD, and Cum Swallow Needs as optional), plus an overall Mod Status line. If casting isn't consuming inflation, look here first — anything red in the Required section means the core loop is disabled.
Settings page
Casting
Magicka per inflation unit (5–100, default 25) — the exchange rate: how much magicka one unit of inflation is worth. Higher = your bar lasts longer; lower = casting drains you faster. At the default, a full 8-unit bar covers 200 magicka worth of casting. Arousal efficiency bonus (%) (0–200, default 50) — at 100 arousal, each unit is worth this much with your current arousal. Does nothing without SexLab Aroused. Overcharge bonus (%) (0–100, default 25) — extra casting efficiency while the bar is at 98% or fe overcharge mechanic. Empty-tank debuff (default ON) — running the bar completely dry mid-cast leaves you Drained for 2 seconds (slowed magicka recovery and movement). Turn off for consequence-free casting. Nova damage per unit (10–100, default 30) — Expulsion Nova deals this much damage per inflation unit dumped. A full default bar at 30 hits for 240. Tune to your difficulty and load order.
Display
Always show bar (default OFF) — show the inflation bar outside combat too, instead of following the magicka bar's fade. It still hides when empty, during scenes, and in menus. Fullness vignette (default ON) — the soft screen-edge glow (and edge drips) while the bar is abo Camera shake and rumble (default OFF) — camera shake and controller rumble on casts, siphon tick Brew drink animation (default ON) — a brief third-person drinking animation when quaffing the Stped in combat or with weapons drawn.
Utilities
Learn all spells — one click teaches all ten Sticky Magic spells, skipping any you already know. shop for tomes.
Safe to add mid-save. To uninstall, drain your bar, save, and remove the mod — no permanent changes are mastate.
549 downloads
Updated
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Celestine by Craftian - Missing Beyond Reach Voice Files
By StuffedNinga
These are AI generated voice files for Celestian by Craftian for the missing Beyond Reach expansion.
43 downloads
Submitted