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  1. Devourment Refactor

    Devourment is an entire lineage of vore mods. Devourment Refactor is my attempt to make a version of Devourment that is stable, maintainable, and extensible.
    Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And please put it in a SPOILER tag, like a civilized person. The SKSE Address Library Plugin is requirement of Devourment's requirements. It was missing from the requirement list, so I added it. Honestly it never even occurred to me that anyone would NOT already have it installed. Bug reports about dialogue are useless unless you include the line that the PLAYER speaks. I need to know that line in order to find the correct dialogue. Devourment Refactor is completely, 100% INCOMPATIBLE with other Devourment mods. Don't even try it. Don't do it! If you have questions about how the code works, please ask.   
    Thank you to ForgetfulHatter for this!
    Skyrim Special Edition Vore mod install guide NMM Version
    Thank you to InfinityKage for developing a wiki!
    Devourment Refactor Wiki | Fandom
    Concerning Animations
    Notable Features



  2. Shout Like a Virgin Evolved SE

    Shout Like a Virgin Evolved v8.0 SE Beta   Updated Apr 15, 2021     LE Version
    SLaVE is a Toys Framework, content mod.

    Video: Mod Highlights - Music Credit: "The Dragonborn Comes" by Malukah.
    Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, promotes the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice lovely pure maidens to replenish her powers.
    Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a wager, Nocturnal vowing to keep the Dragonborn pure, and Dibella pledging to influence lost virginity.
    Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile, Dibella takes a more passive approach to influencing the Dragonborn.

    Mote detail can be seen on pages here... Quests / Features
    Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately, with the rebirth, the choice is not permanent For Virgin Training, Nocturnal locks you in unusual Virgin Toys Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favour with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Lively Lungs & Delayed Orgasm / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Crawling / Spider Webbing / Magic Mushrooms / Pony Girl Cart Duty / Magical Body Piercings Be rebirthed on a spit roast. Be punished by a living Nocturnal Statue, or forced into a arm bindings for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life
    Requirements, Installation, & Upgrading
    How to Begin
    Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. Total spoiler...
    SLaVE Pages
    Quests Features Virgin Toys Credits & Permissions Notices & News FAQs & Troubleshooting Change Log  
    Credits & Permissions
    The Toys Team: Audhol, Mercplatypus, & VirginMarie. The Toys Team are also the primary contributors to SLaVE
    Full List of Credits Here
    Permissions Here
    Change Log



  3. WIP - Fertility Adventures SE (ALPHA)

    Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked dialogue. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.
    A Unique Experience for Unique NPCs
    Having a baby is a big deal, and having a few generic lines that they everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.
    Supported Females: Aela, Lydia, Mjoll, Jenassa, Serana, Ysolda (more to come)
    Supported Males: Vilkas, Farkas, (more to come)
    For Male Players
    There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialouge should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.
    For Female Players
    Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are.
    Family Planning with Spouses
    After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.
    *Supported characters only
    Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). Right now Farkas is the only character with a quest. His quest will start as soon as you tell him your pregnant. More quests will be coming soon.
    Generic NPC Support
    In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.
    Voice Acting
    I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The most common female voices are covered. Male voices will be coming soon.
    Fetility Mode Fuz Roh D'oh (optional) for unvoiced dialogue  
    This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!
    Recommended Settings
    Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. A longer time period is recommended. I persoanlly play with a realistic setting of 280 days. For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player. Turn off the widget from Fertility Mode for more immersion. Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.  
    You can expect many future updates to require clean saves. I'll write in the patch notes if this is is the case. When new characters are added to the supported list a clean save will always be required.
    Should be highly compatible because nothing vanilla has been changed.
    Will not work for other pregnancy mods.  
    Like my mod? Join my Patreon!
    If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.
    Check it out: patreon.com/CHIMinyCricket
    Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
    A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
    Q: Can you make it compatible with other pregnancy mods?
    A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.
    Q: Can you add "adult" features and/or fetish content?
    A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 
    Q: Will this work with same sex or male pregnancies?
    A: No idea. I don't play this way and have no idea what will happen.
    Q: Will you create unique dialogue for X?
    A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
    Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?  
    Q: Can you make an add-on for X mod character?
    A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.
    Thanks to Narue for making Fertility Mode



  4. Toys SE

    [Last updated: Apr 15] 
     What's New in Beta 3
    Bitch Boots, New and updated API functions, and more... Change Log / Toys Discord / LE Page / LE & SE Support Thread

    Toys v0.5 (Beta 3) for SE   A Bondage Framework 
    Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead halls are consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
    Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
    Toys provides mod authors, with a Base Toys Library, effects triggered by worn toys, and an API to handle the toys, including built-in features making it very easy to "play nice" with other mods. A mod author can easily clone toys, customizing their features, or create their own new toys.
    As an end-user, Toys on its own provides much to experience.  If you install a content mod that uses Toys then it escalates! Without a content mod, use AddItemMenu to manually equip toys and experience their effects.
    Toys have various degrees of debauchery and depravity. Basic toys might be key-less, but most will require at least a basic key. The "Exotic" variant of toys tends to have effects and other means of escape. Some toys may break in combat, or melt from the heat of your orgasm, transforming visually. In a transformed state, maybe the toy falls off when hit in combat, or can be removed without a key, or the lock becomes viable. But a transformed toy might mean things got even worse! 
    Toys or their transformed variants may have enchantments that strip armor and clothing, force you to crawl, cause harm, or cause magical wrist binding, including the chance of Hard Core binding. Many toys will increase your arousal, and you could find yourself fondling yourself involuntarily or experience spontaneous orgasms.
    For a complete outline of Features see HERE. 
     Toy Story
    Toy Story is also available from this download page. Toy Story is a quest mod that demonstrates Toys' features, both to end-users and mod authors. Story Toy details HERE.
    Everything Optional for content mods. Nothing Ever Forced this does not mean a mod can't make hard core toys "Make it realistic to play with Toys, while also playing the rest of the game" If that's what the mod author chooses to do No tedious, repetitive methods of escaping from Toys See the full list of Covenants...
     Requirements, Installation, & Upgrading
    See the details...
     Toys Pages
    These links intentionally take you to the Toys LE Support thread. Info for LE and SE is combined.
    Features (includes documentation for mod authors) Toy Story (includes tests/demos for mod authors) Base Toys Library Notices & News FAQs and Troubleshooting Change Log How can I contribute during Beta?  
     Credits & Permissions
    The Toys Team
    Audhol - Primary role is Toy Creation and new Animations
    Mercplatypus - Primary role is the story and writing for Toy Story
    VirginMarie - Primary role is Scripting and making stuff happen
    Full List of Credits...
    Change Log



  5. Yiffy Age: Better Bretons

    Prurient, Ratchet the last Lombax, and theshiba
    A successor to the Fox Replacer for Lykaios Race, this mod completely overhauls the Breton race (a.k.a. foxes) from Yiffy Age of Skyrim (YA) and includes the following:
    New textures (including face tints) for males, females, the afflicted, and children, as well as a new set of "soft furry" normals and speculars. Additionally, there are textures for the SOS anthro schlongs and sheaths. New head meshes based on the Lykaios head mesh Weight slider enabled "Inari" tails for both sexes, including UNP and SAM bodyslide files. The tails currently use YA tail animations. Scars Vanilla eyebrows! Supports retexturing mods such as Hvergelmir's Brows Bushy eyebrows Male facial hair Facegen for all NPCs ESL flagged  

    A NEW SAVE GAME IS RECOMMENDED. We changed almost everything so you might experience some weirdness on an existing save. Likewise, do not try to uninstall this mod mid save. Load after YA and all of its patches. An example load order of YA Better Bretons for Mod Organizer 2 is shown below.

    Currently, YA Better Bretons is available for
    Special Edition  Legendary Edition  
    UNP and SOS textures are provided by the main mod. Optional CBBE and SAM compatible textures for SE are included as additional downloads here.
    Mods that make changes to Bretons (e.g., Immersive College of Winterhold) will require new patches made to support YA Better Bretons. Contact one of our team members to request a patch be made, and please let us know if you find any bugs!
    Note: YA Better Bretons was made for Yiffy Age of Skyrim version 10 and above.

    Patches for Special Edition:
    Alternate Start - Live Another Life Diverse Skyrim Populated Lands Roads Paths Cutting Room Floor Immersive College of Winterhold Legacy of the Dragonborn  
          Courtesy of Blubty3 (thanks for contributing!) -
    *New* The Great Cities (requires Minor Cities and Towns, Kynesgrove, Mixwater Mill, Shor's Stone, Ivarstead, Old Hroldan, and Karthwasten) Glorious Fort Dawnguard *Updated* Dark's Whiterun Market Animal Mansion Plus  
    Patches for Legendary Edition:
    Immersive College of Winterhold  
    For Schlongs of Skyrim users:
    YA SOS VP Schlongs Pack (the muscular, regular, and smurf average schlongs now use the appropriate YA race textures)  

    WARNING: Users have reported Bodyslide crashes when building on version 5.3. We found that this was due to incorrect bone weighting. A new female tail bodyslide can be found here and will show up on your list as "Inari Female Tail UNP New". We have not had any reports of the male bodyslide causing problems, but the new version can be found in the Better Bretons SAM Patch. You may want to delete the old versions of these bodyslides from Better Bretons 1.1 to prevent them from accidentally crashing your batch builds.
    We had to disable the earrings, but we plan on re-enabling them in a future update. The HDT tails are inoperable until we can figure out what is causing CTD. Also, is that... hair coming out of your ears? No worries, adjusting the hairs to avoid clipping is on our to-do-list as well!

    Patches for LE  CBBE and SAM textures for LE earrings HDT tails Hairs refitted for vulpine head Additional face tints and new body overlays  

    Bad Dog for Yiffy Age of Skyrim and Lykaios Reborn
    KrittaKitty for the creation of the Lykaios race (and its assets)
    Oninace for YA Fenner Replacer, which is used as a base for YA Better Bretons
    xSkulleh for the original male vulpine head mesh included in Fox-Like Lykaios RaceMenu Preset
    poblivion for the original female fox textures as well as great advice on texture edititing
    Gromilla and Hidemaro for the Inari tail mesh in Equippable Inari Ears and Tails for SE SMP
    Fiszi for the refitted normals in Skysight Skin Muscles for SAM, which are the base of the SAM compatible normals
    fadingsignal for Skysight Skins
    The SOS team (Vectorplexus, Smurf, and b3lisario) for Schlongs of Skyrim
    Vectorplexus for Shape Atlas for Men
    factoryclose for BHUNP
    Ousnius and Caliente for Caliente's Beautiful Bodies Edition and Bodyslide and Outfit Studio
    witherlings for the amazing fur brushes used to improve upon the base fox textures and add detail to the face tints
    mrLenksi for CoverKhajiits
    Blaze, ASlySpyDuo, and Valehyena for bestowing upon us their immense modding knowledge  
    Thanks for trying out our mod!




  6. SCVI Nightmare - Armor & Weapon Pack

    More... Souls!
    Custom armors, weapons, and powerful opponent
    Nightmare, The Azure Knight is the main antagonist of Soulcalibur and you can now become him!
    ''The Azure Nightmare was none other than a young man whose mind was warped by the sweet words of the sword. As it's puppet, he would relentlessly harvest souls. And once he gathers enough... the Soul Edge will return to it's former glory.''
    Alongside the armor you can also obtain the Soul Edge blade via a small adventure! (Or with additem menu)
    To obtain the TRUE Soul Edge & the armor sets, your quest begins at the very top of the Throat of The World where you must take the Husk of The Inferno, then you must visit the Soul Cairn with and follow the main path to find Nightmare, who must be slain. Finally, you must take the Unawakened Soul Edge to the ebony section of a forge and restore it's power!
    Nightmare demands your soul for his blade!
    For mod enquiries contact me on Discord: Chakra#0123
    GLAssassin for the Amazing Screenshots
    Namco Limited for the character and and original model for Nightmare
    thumber84 for the Soul Edge weapon in the screenshots (His version of Soul Edge is NOT in my mod) https://www.nexusmods.com/skyrim/mods/31751
    Spongeman131 for his ''Colored Magic Auras'' mod (Open permissions) https://www.nexusmods.com/skyrimspecialedition/mods/25773
    Loverslab.com for being a site where I can freely post this content!
    Get the voice addon here: https://www.nexusmods.com/skyrimspecialedition/mods/46223



  7. Shapeshifter

    When travelling through the mountains North of Whiterun, the Dragonborn comes across a unusual scene… A body in the snow covered in burns. On further investigation, it appears only the person’s skin is charred. The injuries don’t seem to be caused by fire magic. A dragon attack is unlikely to have caused this either. There’s a book next to the remains. A spell tome, maybe? No fire damage anywhere on the book and even the snow hasn’t melted! What could have happened here? There’s another object in the snow: A strange orb. After picking it up, it feels like the orb radiates magic! But there’s no heat. Another dead end? Suddenly a disembodied voice can be heard!
    “Well, what do we have here? How intriguing, you might be the only one able to unlock its full potential! What are you waiting for, mortal? Toss that thing into a smelter already!”
    The Shapeshifter is a weapon mod. Yes, another daedric artifact…
    As the story above suggests, you’ll first have to use the orb at a smelter to make the weapon itself. After that, you can change the weapon into one of the 17 different weapons at a smelter at any time.
    The weapons cover all types and have unique models. Early game, the damage output will be OP since their stats are close to daedric weapons. They also have a custom enchantment (and the staff a similar spell) that can be unpredictable depending on the opponent. The spell tome mentioned is an extra ability that goes with the weapon.
    Arrows, bolts, a heavy and a light shield that fit the weapons appearance have been added. These can also be crafted at the smelter with a few piece of ore if the corresponding weapon is equipped.
    Future plans:
    - Change weapon anywhere
    - Adding more weapons
    - Other events to continue “quest”
    - Add side-effects from lore
    The original models of the weapons are from various games. The models used in this mod are resources not created by me. As far as I’m aware, no credits necessary (correct me if I’m wrong). I only made some modifications and converted them to Skyrim.



  8. Paradise Halls - Diary Of Mine [WIP]

    Introduction: This mod is an extension to PAHE 7.5.5+ for Skyrim Special Edition. 
    Diary of Mine adds personality traits to all unique NPC and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to the actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in various psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, traits can not change but feelings will change depending on emotions. For other NPC, traits and feelings are constant. In this case feelings correspond to their general feelings in life.  I also added 6 physical and psychical traits acting as emotion filters, so an actor can be calm but physically extremely sensitive. Here are the implemented traits, and feelings with their corresponding training stats.
    - Personality traits: Unlawful/Honest, Anxious/Calm, Shy/Lively, Mean/Kind, Lazy/Thorough, Shallow/Open
    - Extra traits: Needy/Bold, Weak/Wilful, Stupid/Smart, Frigid/Sensual, Delicate/Tough, (Frail/Robust not used can be seen as HP)
    - Feelings: Docile/Defiant, Nervous/Relaxed, Humble/Proud, Hate/Love, Sad/Happy, Victim/Free
    - Training stats: Submission, Fear training, Humiliation, Anger training, Broken (Resignation), Respect
    - E:motions Pain, Fear, Shame, Stress, Sorrow, Discipline
    Only two training stats are new compared to PAHE, humiliation and broken (sometimes referred to as trauma or resignation). Traits, feelings, training stats and emotions of the same color are directly related. For example honesty will influence how fast docile feeling also called submission will be affected by the pain emotion. Or if you want to train your slave anger management, submerge her/him with stress. This is for direct connections only as more complex relations exist. Extra traits factor in at emotion level. A tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay.
    To help you get started you can focus on small punishment reasons like,
    - Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above)
    Respect can be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry.
    More important reasons will have a bigger effect on training.
    - More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful".
    Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be..
    - 1.0.0 initial release. Traits and feelings for all unique NPC and for slaves.
    - 1.0.x
      * More punishment reason: "covering self".
      * Training on equipment change: naked, allowed to wear an armor or a weapon, forced to wear degrading clothes (for the moment only poor clothes) or Zaz devices.
      * Personality trait bonuses according to previous job and employer. Non unique NPC are now randomized to avoid capturing the same bandit over and over.
    - 1.1.x
      * Friendship between slaves. Friends might try to runaway together.
      * Check on SexLabAnimating faction to ensure idles are not played in a middle of a sex anim.
      * Spawned NPC now save their random seed in a faction so they should be identical when leaving PAHE and then reentering.
      * Crying slaves can be punished.
    - 1.2.x
      * raise/scold dialogue "Come here slave". Praising applies to good fighting, had sex (being a good girl/boy), was or is posing/bondage (being a good pet) and did not run away with friends.
      * Check slave dialogue under "Come here slave" topic. Check slave animation depends on MiasLair.esp and SexLabDefeat.esp for the moment.
      * Punishment reason for begging to stop and for cowering.
      * Punishing for the same reason twice in a row has more effect.
      * NPC remembers they experience as a slave after being released (see the effect on their feelings).
    - 1.3.x
      * More moods for slaves: sad, shocked and broken. In addition to the usual ones neutral, angry and afraid. A slave in shock will be more receptive to punishment and less to scolding. You can comfort a slave in shock with praising. A broken slave will always follow your orders.
      * No more friendship if NPC are in different cells. Friendships are updated when player changes cell.
      * Fixed reboot. Rebooting non DoM slaves should set their resignation and humiliation stats equal to submission.
      * Fix for AYGAS and HSH. Run away chance is now based on resignation for these mods when using PAHE+DoM instead of submission for PAHE only.
    - 1.3.4 Slaves have facial expressions according to their mood. New mood/achievement testing: In-love (see it as Stockholm syndrome). New variations of text for feelings (thanks to AngelofMischief for suggestions)
    - 13.5 Text corrected according to player gender: mistress/master. Check slave now plays a different animation depending on slave submission. Animations courtesy of BaboInteractive dialogue, MiasLair/SexSlaves and ZaZAnimationPack if you don't have those mods on, animation will revert to the next one or nothing if none is available.
    - 1.3.6 Patched for PAHE 7.5.7. HSH slaves now train according to their personality traits (not yet for posing though and trainer traits are not taken into account yet, though a mean and tough trainer should be better at this job).
    I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from the PAH side of this mod.
    Status: green = done, yellow = started, red = planned
     - Traits are generated randomly with NPC RefId as seed, so they will always be the same
     - Traits have bonuses according to races
     - NPC and PAH actors dialogue showing their traits and feelings in a message box. Not ideal but dynamic dialogues would be hard to implement.
     - PAH training process includes modifiers according to traits.
     - Slave can now refuse to strip. Hence giving you a good reason to punish them and scare them. A scared slave will always agree to sstrip.
     - Player can now praise or scold slave with the "Come here slave" dialogue option.
     - Added notifications for immersion. Notifications don't show if player is in a different cell.
     - Friendship between slaves. Maximum 4 friends. Friends will be scared when they witness one of them being punished.
     - Add more idles to show PAH actors mood according to their traits. (a shy actor will not show anger easily, ...)
     - Add more punishment options, currently. Suggestions welcome.
     - Needs to add more special modifiers to random generated traits according to voice-type or for specific actors
     - Add vanilla voice lines to dialogues (yes, no, thank you). Any good tutorial around?
     - Looking into adding more expressive idles New idle suggestions welcome (look down, cries softly, beg for mercy, ...)
     - Looking into adding paired animations Any good tutorial around?
     - Planning to add more interactions: Slave body check, forced foreplay, threatening, ... Again, animation suggestions are welcome.
     - Followers can guard slaves. There is something a bit similar in HSH.
     - Slave to slave interactions: Planning against master, comforting each others, witnessing punishment, reporting bad behavior of other slaves, ...
     - Quest idea1: "You have recently become aware some slaves might be planning to escape"
     - Quest idea2: "You have recently become aware a few slaves might be planning something against you"
    Known bugs: suggestions welcome
    - You can ask unique animals like dogs about their personality.
    - Some slaves get out of their ZAZ shackles when moving. I am not sure I understand what's happening.
    - If you have a lot of slaves you might get a lot of notifications. Remember this is WIP and notifications are needed for debugging purpose.
    - Notifications from slaves not in the same cell as player or the slave being punished. Needs a check on same cell.
    - New training stats resignation and humiliation are not saved to factions. Slaves coming in and out of HSH or AYGAS will have those stats reset.
    Install right after PAHE 7.5.5 (or more if you dare), same for load order. I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome.  Use the Fomod installer version provided by Tiress.
    If you are using Skyrim LE, the installer includes a LE version fro 1.0.2. Thank to CliftonJD. for providing the patch. Patch is provided as is, we do not have LE installed and can not test it further. If someone wish to update it to a more recent version, I will include it in the installer.
    Start from a clean save, wait 5 minutes, save, reload, wait 5 minutes, config your MCM mods, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away.
    If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go.
    I would suggest not to use magical slave collars for a better immersion. If your just captured slaves drive you crazy by constantly running away, it's a feature, use ropes and start training! Or just enslave anxious actors will very little willpower, those will have smaller chance to plan an escape.
    PAHE obviously and its requirements, Sexlab and Zaz.
    SexSlaves-MiasLair and SexLabDefeat as soft dependencies for more animations.
    Thanks to all the teams who made this mod possible. Thanks to CliftonJD for allowing me to repack pieces of PAHE code and DocClox for help with Slaver Spellbook patch. Thanks to Musje for allowing me to patch HSH and AYGAS code. Thanks to the BDO and TAL teams for their armor sets used in a few screenshots. The harness if Venus Cage by Ninirim. NPCs by Botox for Skyrim.



  9. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires  Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    with additional features of this mod here:
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
    Currently Compatible with version7.4:
    home sweet home
    aygas(and you get a slave)
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex  
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use NMM or unpack into data folder.

    Your load order should be as follows:

    ... other Bethesda DLCs
    ... other stuff

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    Other stuff
    finally U.F.O.

    If you're experiencing weirdness, here are some troubleshooting tips:
    do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.

    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:


    That will increase the lifetime for ALL decals in the game which you may or may not want.
    final trouble shooting methods when all else fails:

    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml


    then run the patcher. This way the whip will keep its damage as 1.

    look for sse versions of these mods, recommended but not required:
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AxarT for the expanded lakeview dungeon addon
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors



  10. My Followers Pack 4 - Standalone Followers - SE

    This mod has been officially released. I hope you enjoy this fourth merged pack.
    Thank you for all the support! I hope you're all staying safe ❤️ 
    Read Adasha's story here. Read Iliss' story here. Read Juliet's story here. Read Miane's story here. Read Vivi's story here.  
    >> Check the outfits list here <<




    Followers: Adasha, Iliss, Juliet, Miane and Vivi.
    Level: 10 and will level up with the player.
    Marriageable: Yes.
    Adasha and Miane carry two scimitars, Juliet carries a steel dagger, Iliss carries two daedric daggers and Vivi carries the Dawnbreaker.
    They wear the following clothes/armor:
    Adasha & Miane → Redguard outfit.
    Iliss → Dark Brotherhood armor.
    Juliet → Jarl outfit.
    Vivi → Psijic robes.

    I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help).

    Adasha - The Sea Squall, Dawnstar.
    Iliss - Outside Dark Brotherhood Sanctuary, Falkreath.
    Juliet - Blue Palace, Solitude.
    Miane - Outside Jarl's Longhouse, Falkreath.
    Vivi - The Bee and Barb, Riften.

    A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE).  

    Body - Bodyslide Studio/3BA  - SE / LE
    Skin -  Leyenda Skin  - SE / LE
    Brows - Enhanced Brows  - SE / LE
    Eyes - The Eyes of Beauty - SE / LE
    Hair - KS Hairdo's  - SE / LE
    ENB - Rudy ENB  - SE / LE



  11. Code Vein Queens Knight Creature Mod (Baka ABC, Hentai Creature Addon)

    this time
    i tried some of Boss Creature
    Creatures made with Vampire lord base
    Originally, the Vampire lord was all about flying and using magic,
    or scratching it with nails in close combat.
    so Designed to have the magic assigned to the basic attacks go out Each sword attack,
    shield attack
    Both the basic attack and the power attack have different magic spells.
    Basic stats and attack power aren't particularly outstanding
    Because of the bat vampire cloak
    that is attached to three by default
    No matter how much he gets hit,
    health Regen is very fast due to Vampric
    There is no big difference between black or white,
    The white color has been strengthened a little.
    Overall, the stats and attack values are dramatically higher than that of black.
    Based on player level 1
    Normal(black) is lvl 20
    The enhanced version(white) is lvl 35
    The origianl spawn at Merediah Dunbreaker Quest Dungeon
    Kilkreath ruin Deep (coc kilkreathruins03)
    It’s placed in front of the Melcoron boss room.
    The Enhanced version is spawn at Soul Cairn Secret Dungeon Reaper's Lair (coc dlc1soulcairnreapercell)
     with 5 soulcairn Minions
    Same as Demogorgon, if you apply the hentai creature addon,
    it drop a spellbook that can be summoned with the drop item.
    that The summoned monster has exactly the same stats as the original field monster,
    just only has a smaller size than field monster



  12. Berserk Possed Horse (Baka ABC, Hentai Creature Addon)

    Possed Horse From Berserk
    Creature based Horse 
    theres only One spawned
    near at the Hall of Death of Falkreath
    also include
    Hentai Creature(https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/) addon mod  
    you can get this summon spell book using AIM SE(additemmenu) or additem console cheat



  13. SKYGIRL BOOK: Playboy 80's

    SKYGIRL BOOK, Special Edition: Playboy Classic/80's
    Nude Classic Playmates 1980-1989
    LoversLab Version: only 11 Pages.
    Patreon Version: 119 Pages!! ---->>> PATREON!!!
    Bonus: +1 Skill Illusion
    Location: Solitude Blacksmith
    More Mods? Support Me on PATREON!!



  14. Iris-Racemenu character preset. With High Poly Head options

    If you like what you see and feel inclined check out my 3BBB Body Preset https://www.loverslab.com/files/file/15276-the-just-right-custom-body-preset-for-cbbe-3bbb-body/ to get the complete and full Iris look!

    All screenshots have the High Poly Head being used as when I took shots without it the difference was not noticeable enough to the point I thought it would redundant.

    Hello fellow LoversLab mod users! This is Iris, my lovingly crafted Redguard character preset for Racemenu with a little bit of Dark Elf added in. It has taken a stupidly long time but I finally refined her to a character that I personally find to be extraordinarily attractive.
    Clothing, accessories, and armor from screenshots are Kardia of Rhodes  https://www.nexusmods.com/skyrimspecialedition/mods/48502 with a 3BA conversion https://www.loverslab.com/files/file/15240-kardia-of-rhodes-armor-3ba-conversion/. DX Dark Knight Armor https://www.nexusmods.com/skyrimspecialedition/mods/40775.  Nereid Pirate Outfit https://www.nexusmods.com/skyrimspecialedition/mods/44878. And lastly but not least MiniBikini https://www.loverslab.com/files/file/5316-mini-bikini-cbbe-tbd-se/. Thanks to the respective mod authors for their lovely works. Screenshot taking is fun! 😉 
    For clarification since you can't title screenshots Iris V1 is Iris with the lighter makeup with NO War tattoo. Iris V2 is her WITH the darker makeup and War tattoo.

    First off like with most if not all Racemenu https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=description presets you need the exact body and face textures otherwise you won't get the exact look.
    1.Install CBBE https://www.nexusmods.com/skyrimspecialedition/mods/198, I personally use 3BA https://www.nexusmods.com/skyrimspecialedition/mods/30174 but SMP https://www.nexusmods.com/skyrimspecialedition/mods/29023 is also a great choice.

    2.Install Fair Skin Complexion https://www.nexusmods.com/skyrimspecialedition/mods/798 along with the makeup overhaul as well as Demoniac for CBBE https://www.nexusmods.com/skyrimspecialedition/mods/29114.
    Now unfortunately this will give your character a neck seam since your combining two texture packs together. But that doesn't personally bother me that much as I don't find it that noticeable.
    3.Install Fair Skin Complexion.  

    4.Choose one of the Normal Maps DO NOT INSTALL either a Diffuse or Specular map. Subsurface scattering choose want you want and for optional files DO NOT INSTALL Makeup Tweaks IF you have installed the makeup overhaul from the Fair Skin Complexion file page. I recommend NOT using mouth tints if you want to use Expressive animations as it comes with it's own mouth meshes. And if you want to use The Eyes of Beauty DO NOT select the eye textures. The rest of the options are up to you.
    5.Install Demoniac. 

    6.For the DiffuseMap choose FSC, either resolution you like.

    7.Choose Use Exist for the NormalMap.

    8.Choose Glossy for the Specular, Subsurface scattering either or.

    9.I choose to keep Facegloss but that's obviously down to personal preference, DO NOT CHOOSE SG Makeup Tweaks or FSC head normalmap IF you want the exact character look.

    10. Make sure that Fair Skin Complexion is overwriting Demoniac. Since I'm using Vortex it says there are 3 conflicting files and FSC is loaded after Demoniac.
    11.If you want a more detailed character head that overall looks better but not by a huge degree and that you probably won't notice during normal gameplay install High Poly Head https://vectorplexus.com/files/file/283-high-poly-head/. You will need an account on the mods website however. I would recommend NOT installing Expressive FacegenMorphs as that changes the general shape of the head, unless you prefer it. The Expressive animations are completely fine.

    12.Install Female Makeup Suite https://www.nexusmods.com/skyrimspecialedition/mods/24495?tab=description.

    13. Install The Eyes of Beauty https://www.nexusmods.com/skyrimspecialedition/mods/16185.

    14. And finally install either or both KS Hairdos SSE https://www.nexusmods.com/skyrimspecialedition/mods/6817/ and KS Hairdos-HDT SMP https://www.nexusmods.com/skyrimspecialedition/mods/31300. I use HDT-SMP but the hairstyles I used for the screenshots I'm pretty sure are in both. HDT-SMP is nice due to the added hair physics.

    1. If starting a new game select Redguard as your race then go to the top right corner to 4 tabs.
    2. Click on the Preset tab and then go to the bottom left and either click on Load Preset or press the Delete key.
    3. Assuming the preset is there click on it and it should load.

    If you are in the middle of a game do these steps.

    1. Press the Tilde key on your keyboard for me it's right below Esc, just to the left of the 1 key and just above Tab. Or just Google it.
    2. Now with the console command box open type the key word showracemenu and press enter. To unpause the game press the Tilde key again.
    3. Do steps one through three above. 

    Now obviously if you don't care to have Iris's exact look you can mix or match any combination of body's, textures or makeup. So long as they are overall compatible with one another. And if you would like to share any screenshots you might take your fully free to share in the support forum as I'm curious to see what looks and crazy adventures you might get her into. 

    Whew, well hopefully I've remembered everything and it works as it should.

    Thank You very much for checking out my preset and happy modding!
    Just in case you want to see or download from Nexus here's the link: https://www.nexusmods.com/skyrimspecialedition/mods/48502



  15. WhoreCraft SSE

    WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible.  It should be compatible with any other mods.
    Due to its nature i suggest starting a new game but it should work fine on any character.
    Good day LL!
    One issue i've always had with LL "playthroughs" is the lack of character progression and that low level characters don't do well with many mods here.
    WhoreCraft tries to remedy this by doing three things. All of which are modular, so you can choose whichever feature you want.
    1. Integrating SexLab with level progression
    2. Allowing progression in the craft by providing a perk tree.
    3. Modifiying starting skills to make for a more realistic whore.
    General Gameplay
    As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations.
    It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The new perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab.
    It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect.
    1. Integrating SexLab into level progression
    With Experience Mod:
    In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
    WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event.
    Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
    Without Experience Mod:
    Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
    2. Providing a perk tree
    Visualized perk tree:
    Allows for purchase of perks via standard perk points, a hotkey can be set in MCM. As is the theme with WhoreCraft the tree is also of a modular nature.
    It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play).
    Branch 1 - Serial Whore
    This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks.
    Oral/Anal/Vaginal Prowess are each triggered by having sex with the correspoding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy.
    Branch 2 - Freedom Fighter
    Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free).
    Branch 3 - The Saiyan
    Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk.
    In Total
    The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot.
    Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
    Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff.
    MSG-Box perk tree:
    This is on the way out. If anyone tells me to keep it in, i will. Otherwise its gone with the next update.
    If the player has leveled up between installing this mod and sleeping anywhere a prompt is shown to increase a skill or a stat. The player will progress through 6 tiers with increasingly better (but basic) rewards. Tiers have 4 stages, aka the player can choose 4 times between the options, while the last tier is perpetual. You still increase skills normally by using them.
    3. Modifiying starting skills and balancing
    Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
    All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
    I think these are the skills you need for most content mods on LL and they also fit well with the overall idea of playing a non-combat or weak character.
    This does not account for any racial bonus and those will be overwritten.
    I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshot at the top.
    Currently i'm looking into a good way for duration control of GWTF, Meltdown and Berserk. If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen.
    Installation & Updating:
    Just install with your mod manager. Make sure to check dependencies.
    If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
    In new games it would be safest to configure via MCM after SexLab is installed.
    I'm not sure about updating. There is something going on with the global variables the perk framework needs. So it could well be that full functionality is only a given in new games.
    set WhoreCraftFemale_Tree to 1 will show the skill tree
    set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level
    Nothing yet.
    If any feature is not working for you and you suspect a conflict, disable it and let me know.
    I don't know. Disabling everything in MCM will render it basically inert.
    If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
    Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
    I have no idea.
    Future plans?
    Integrate some more stats and variables into MCM and where possible allow for user input. (Find a way to allow users to set spell durations)
    With the knowledge gained building the perks, rebuild them (do something with the stats provdided by SexLab).
    Finish the last couple of perks, but the tree is in a good spot right now (i think).
    Create a plugin that contains and empty perk tree that can be used to add your own custom trees.
    Within the next few updates i hope to include an uninstall/update routine
    Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats
    Create a small amount of STD's
    So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
    To people who know papyrus:
    Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount).
    If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.



  16. The "Just Right" Custom Body Preset for CBBE 3BBB Body

    Thanks to xx66xx for clueing me in on how to crop photos to reduce file size. so now there's screenshots!
    EDIT: If you like what you see and you feel so inclined check out my Racemenu preset https://www.loverslab.com/files/file/17191-iris-racemenu-character-preset-with-high-poly-head-options/. For the full and complete Iris look! 
    New version 2.0 preset now uploaded! As well as a bunch of new much improved screenshots! This updated preset includes the sliders recently added by the newest update for 3BA. Obviously this means you will need the newest update to take full advantage of the preset. V2.0 is based off my previous V1.5 the differences are minimal enough however that I'm now making 2.0 the main file as I feel it is the definitive version of my preset.
    To be extra clear the difference between V2 No muscle and V2 is the new muscle sliders added by the most recent 3BA update. Also the final screenshot is the V2 No muscle preset.

    Clothing, accessories, and armor from screenshots are Kardia of Rhodes https://www.nexusmods.com/skyrimspecialedition/mods/41822 with a https://www.loverslab.com/files/file/15240-kardia-of-rhodes-armor-3ba-conversion/. DX Dark Knight Armor https://www.nexusmods.com/skyrimspecialedition/mods/40775. And lastly but not least MiniBikini https://www.loverslab.com/files/file/5316-mini-bikini-cbbe-tbd-se/. Thanks to the respective mod authors for their lovely works. Screenshot taking is fun! 😉 

    Thank you to everyone who looked, downloaded and endorsed my preset that I have taken way way to much time to create and hopefully your all still enjoying it. Now maybe even more with the newest version! 

    Hello fellow Loverslab mod users, this is my custom CBBE 3BBB body preset that I've amalgamated over a long period of time through several other body presets I downloaded. Took me quite awhile but I'm quite pleased with this body overall. I feel it's a satisfying mix between having good size at all weights without being completely unrealistic or over the top while still offering plenty of "plump" if you want. This preset should also work with all other CBBE body's but 3BA or SMP I find the best overall.

    For those interested I also find this body really good for any pregnancy/inflation mods. HOWEVER I would recommend not setting body weight to 100 and probably even 75 unless you've purposefully have set said mods settings to a much lower value as the body proportions can very quickly get out of hand. Especially the belly.

    One small thing I forgot to mention was the only difference between my character and the preset is I have set the Pelvis slider to 1.05 in the Racemenu's Body Scales tab, so if you want your character to look exactly like mine proportions wise set it to that value.

    For anyone who might be curious my ENB is the Re-Engaged ENB for Cathedral Weathers performance version and my skin texture is a combination of Fair Skin Complexion for CBBE and Demoniac for CBBE. I would also recommend skin textures The Pure and Diamond Skin for CBBE and UNP.

    Thanks for checking out my preset and happy modding.
    Here's the Nexus link just in case you want to see or download from there: https://www.nexusmods.com/skyrimspecialedition/mods/43105. Also to see a few extra screenshots I couldn't upload to LL! 



  17. Latex Witch

    Latex Whitch
    First of all my big thanks to Kimy for permission to use cubemap texture (zad_Ebonite_e.dds) for my latex materials.
    And ofcourse my additional thanks for inspiration taken from Devious Devices.
    Latex armor pack for mistress. This armor not contains any slave-type elements. With this pack you will get 43 armor pieces (for now) including two milker devices (futa and regular) and futa characters support. First of all this is armor not just BDSM clothing. Armor class - ebony. Craftable. Can be tempered and enchanted.
    Key features of this mod
    1. Hi-poly meshes (in terms of Skyrim) and 4k textures. Yes its hevy thing. 
    2. Futa characters support (SOS- Addon - Futanari CBBE SSE by EvilReFlex)
    3. Bodyslide files for CBBE SE
    4. This is armor not just BDSM-style clothing. Armor type - Ebony. 
    5. Crafting and tempering recipes. You will need Ebony Smithing perk.
    6. Proper Ground Objects for all armor pieces
    7. Regular milker device: base + bottle + soul gems batterys
    8. Futa milker device
    9. Thongs can be combined with suits (you can wear them in same time)
    10. Both milker devices can be used as separate armor parts so you dont need any armor parts on slot 32 or thongs to wearing milkers. 
    CBBE 3BA Conversion by Arthacs      Latex Witch CBBE 3BA (3BBB) plus optional lvld list. 1.0.0
    - Skyrim SE.
    - SOS SE.
    Installation (Mega download link added in Download section)
    After downloading just delete indexes like "17608106_"  from filenames and all will works fine.
    Filenames must be
    [TRX]  LatexWhitch_1_1.7z.001
    [TRX]  LatexWhitch_1_1.7z.002
    [TRX]  LatexWhitch_1_1.7z.003
    [TRX]  LatexWhitch_1_1.7z.004
    Use Mega download link for full mod archive in Download section
    1. Download all 4 mod parts, repack them in one archive (sorry, 250 mb file limit on LL download section) and install mod with your prefer mod manager.
    2. Build meshes in BodySlide
    Just delete group filter file  - Data\CalienteTools\BodySlide\SliderGroups\[TRX] Latex Whitch.xml and BS will works properly.
    My fault. Will fix it in the next update.
    Future plans
    1. More armor parts
    2. Containers for futa milker
    3. Masks with head sliders support (but only for COtR head for now)
    4. Red and white textures for armor.
    If you like my work  you can support me on my Patreon page.



  18. [full_inu] Armors and Outfits SSE

    This is a collection of mods that I made from December, 2018 to November, 2020.
    Racemenu SE
    UNP body and textures
    Schlongs of Skyrim SE

    You can get more information on corresponding mod pages, to see correct requirements, more screenshots and details:
    Geralt Hair, Yahar'gul Set, Ordained Set, Henryk's Hunter Set,
    Sebastian Castellanos Outfit, Cainhurst Knight Set, Ada Wong Coat, Annalise Dress,
    Lord Nicholas Armor, Gloom Set, Grave Warden Set, Painter Hair,
    Lothric War Banner, Antiquated Plain Set, Tower of London Guard Set, Noble Dress,
    Black Witch Set, Medieval Knight Set, Maria Outfit, Eredrim, the Venerable,
    Galahad Renegade Coat, Millwood Knight Set, Saint's Set, Elise's Evening Dress,
    Armored Warrior Set, Doll Set.
    * Original models and textures - FROM SOFTWARE, KOEI TECMO, Asobo Studio, CD Project RED, Tango Gameworks, CAPCOM, Ubisoft, Cold Symmetry, Ready at Dawn
    * List of games - Bloodborne, DARK SOULS III, Demon's Souls, Sekiro, A PLague Tale: Innocence, The Witcher 3: Wild Hunt, Nioh, Resident Evil 2: Remake, The Evil Within, Assassin's Creed: Unity, Mortal Shell, The Order: 1886
    * Artwork - Betsujin, Witchy, Starkhark, CrimsonSky, Smokeybear187, Luceian, Necomatta Cece



  19. SSEB - Predone bodyslides for 'Wrong Body'

    This are predone bodyslide files for my 'Skyrim SE for Beginners'. They are based on the preset 'Wrong Body'. 
    It is by far the most advanced set when it comes to presets. Body, pushup, clothing and armor each got their own. Sadly this also makes the creation of the bodyslides 'a bit' difficult and requires several reruns to get the right behavior for the different armor types.
    It's a hit and miss with the bodyslides. Some presets are really old, others made with 3BBB in mind. So it can work perfectly (like Triss), not at all and everything between. As long as there are some that were not fully converted to 3BBB (i keep an eye on the conversions) we will always run into minor (mostly clipping) issues.
    Nude                                   Body, pubic hair, KS Haidos and the mannequin.
    Dawnguard                         Optional bodyslides for 'Serana and Valerica'.
    Serana (HPH)                      Optional bodyslides for 'Serana by LamaKreis (High Poly)'.
    Modified Vanilla Armor      Bodyslides for the base armors and NordWarUA's Vanilla Armor Replacers SSE
    Modified Armor                 Bodyslides for the base armors and Simply Realistic Armor and Weapons.
    Away                                   Optional bodyslides for 'Away - Come Away'.
    Ciri                                      Optional bodyslides for 'Ciri's Outfit (The Witcher 3)'.
    Dibella Sisterhood              Optional bodyslides for 'Dibella Sisterhood'.
    Faction                                Optional bodyslides for 'Unplayable Faction Armors SSE'.
    Gigadeux                            Optional bodyslides for 'Gigaduex's Armor Set CBBE'. 
    Guards                                Optional bodyslides for 'Guards Armor Replacer'. 
    Legion                                 Optional bodyslides for 'New Legion'.
    Race                                    Optional bodyslides for 'NordWarUA's Race Armor Expansion'.
    Topless Forsworn                Optional bodyslides for 'Topless Forsworn Armor Replacer CBBE SE'. 
    Triss Armor                         Optional bodyslides for 'Triss Armor Retextured SE'.
    Vampire                              Optional bodyslides for 'Capeless Vampire Royal Robes'.
    Strapons                             Optional bodyslides for 'Skyrim Strap On CBBE'.
    The used face preset is from my Aylis Character Pack.



  20. SSEB - Modified Skyrim configuration files

    Although those files are meant for my 'Skyrim SE for Beginners'. They could still be useful for a comparison with your own.
    For the initialisation of the game i used the following settings:
     The changes in the uploaded ini files are added afterwards in MO2.
    I made them with the 'High' setting of DynDOLOD, so you might have to modify them. For that i included comments so you have a better understanding what the setting is for and what the normal settings were.



  21. SSEB - Batches and Patches

    This is a collection of batches, small mods and patches i created for my 'Skyrim SE for Beginners'. Some might be useful even if you don't use my guide.
    DynDOLOD Cache Cleaner (Clean_DynDOLOD.bat)
    As the cache of DynDOLOD has to be emptied before a run i created a batch for MO2 so it is easier. Just drop it into DynDOLOD (where the executables are) and add it to your list in MO2. One click and the old cached files are gone.
    Gigaduex's Armor Set - Hair
    This file will allow you to select the haircolor while using a hood from the 'Gigaduex's Armor Set'. I hoped to make this one an official addition to the mod, but the OA doesn't answer to PM or posts in the support thread.
    HD Steel quiver
    A replacement for most of the more outlandish quivers.
    MNC Huskies
    I never liked the dogs we got in Skyrim. So i whipped up a replacer that changes them into Huskies. This should work even if you don't use MNC.
    Textures Patch
    This file contains texture related bugfixes and changes i made to some textures. This one is only useful for my guide.



  22. Chinese JiangShi retextured ver. 3BA/BHUNP

    (Image from the original retexture uploader)
    About this file :
    - provide an alternate texture to the original mod
    Requirement :
    - BHUNP or CBBE 3BA
    - Bodyslide
    - (If using BHUNP) BHUNP 3BBB CHINESE JIANGSHI [SE] 1.1V by BakaFactory
    - (If using CBBE 3BA) Chinese JiangShi - CBBE-TBD SE by Daymarr
    - Racemenu
    (Added 4 racemenu body tattoo, name starting with "Chinese Jiangshi [...]", 3 in front, 1 in the back)
    How to Use (2.0):
    - First download the required original mod linked above
    - Follow the link 'roxkRaAC' in description, download "Chinese Jiangshi recolored 2.0" AND your preferred version of bodyslide file
    - In MO2, install original mod, then recolor mod, then your slide file
    - Build in Bodyslide. BHUNP version starts with "BHUNP Chinese Jiangshi [...]" and 3BA version starts with "3BA Chinese Jiangshi [...]"
    - Once you have build the clothes and made sure they're working in game, you could disable the bodyslide file in MO2.
    How to Use (1.0):
    All credits goes to :
    - Goutou (for the original LE cloth)
    - BakaFactory for BHUNP conversion
    - Daymarr for CBBE conversion
    - Nako for the retexture and mesh edit
    ...and if you wonder what's written on those papers
    the ones on the head and the nipples would translate into roughly "Command: seeing me makes you horny", but I'm not sure who is the subject, either the wearer or the necromancer who create the jiangshi (JiangShi is a type of undead creature reanimated by a sorcerer)
    If you encounter any problem:
    - Items added by the recolor mod are standalone and should be craftable with Elven Smithing Perk. Or just use AdditemMenu.
    - Although there is no direct dependency, Original versions of the mod is mandatory. Otherwise the HDT-SMP would not work, and some clothes will have missing textures.
    - 3BA version had some slight seam with the shoe (only noticeable without stocking), and also clipping issue with thong. Currently out of my ability. probably can be fixed by editing bones tho...
    - You have to rebuild in Bodyslide. Replacing only the textures folder would NOT work.
    If you see this in Bodyslide, then it's working as intended
    This is the first time I make a "mod". Please report any bug you find. 



  23. The Ancient Profession Light for Enderal 12Apr2021

    What is this mod?
    This is a very simple prostitution mod for Enderal that lets you work as a prostitute in the game's inns. It works similarly to inn prostitution in my full-size Skyrim quest mod, The Ancient Profession, which is where it gets its name.
    Unlike the full-size mod, this mod does not have any quests, and there are no licenses that you need to get. It exists only to provide extremely simple inn prostitution. Because there are no quests and not a lot of writing required, I didn't put any player character gender checks in the dialogue. You can use this to play as a male or female prostitute.
    The developers of Enderal made innkeepers work slightly differently than they do in Skyrim for no obvious reason, so it's necessary to have a mod specially made for Enderal to have inn prostitution that works the same way as in my Skyrim mod.
    How does it work?
    Just go up to any innkeeper and ask "May I sell my company in your inn?" to begin You will have to rent a room and pay a cut to the innkeeper Solicit anyone in the inn or the surrounding area (with some limitations) by asking "May I show you a good time?" You will receive 20 EXP for every client you entertain - about the same you get for killing a rat If you leave the area without paying the innkeeper's cut, you will have 24 hours to correct your mistake, or you will receive a bounty  
    Limitations and known issues
    As technically impressive as Enderal is, the developers obviously didn't care about supporting mods that relied on Skyrim factions or on locations and their keywords in any real way. In that area, the game is half-implemented at best. I tried to smooth over some of it, but I only went so far with it. In most areas, you should be able to leave the inn and solicit clients in the area of the inn, but there may be one or two where this doesn't work, or it doesn't work as well as it should It's possible you may enter a house or other interior cell and be told you left the city or town you were in. This is again because the Enderal developers didn't fully implement locations. If you are currently working as a prostitute and decide to play one of the games at the inn's gambling tables, you will get the message about leaving the area. It looks like the game takes you to a new location temporarily. I am probably not going to try to fix this. Just don't gamble and whore at the same time. Everyone you solicit will accept the solicitation. I may change this later, or I may just leave it as it is. You can solicit a client you just had sex with. I didn't pull over the cooldown mechanics from the full-size mod. You can't solicit NPCs who are sitting at gambling tables. Unless making that possible is very easy, I probably won't fix this. I haven't finished the game yet, so I have no idea if this is lore-friendly, if you care about that.  
    I strongly recommend using a mod manager, because this mod overwrites at least one vanilla Enderal script to patch up some problems I found with the way room rentals work, where the room might lock too early, or the innkeeper might think you had already rented the room when the last rental had long ago expired.
    Make sure you are pointing the mod manager at the correct directory for your Enderal installation. If you installed it as a mod, this should be your Skyrim directory. If you installed it from Steam, it will be its own Enderal Special Edition directory.
    Is this compatible with Enderal for Skyrim LE?
    Honestly, I don't know. I didn't test it, and I'm not going to, because I never play the LE version. The files in this mod are loose, so you could always try it and see what happens. I have only used it with Enderal SE. In case it doesn't work, anyone who wants to port it to LE may feel free to do so, with credit to the original.
    Future plans
    Honestly, probably none, other than bug fixes if I see something isn't working right while I'm playing the game. I might make a few improvements, but I made it to bring prostitution similar to my Skyrim mod over to Enderal for my playthrough now that Enderal SE is out. I am still working on that Skyrim mod and still playing this game, so I doubt I will spend much time on this one past what I have already done.
    Anyone who wants to use it as the basis for something more complex and interesting may feel free to do so, with credit to the original.



  24. Rustic Chastity Belt

    This mod adds a rustic chastity belt into Skyrim. It is based off of the Devious Devices framework, and as such requires it to be installed. This mod is currently in version 0.1 so I would be happy to accept advice or assistance in any form. In particular if someone were able to test this mod I and give me feedback I would be extremely appreciative.

    Currently this mod only adds a single item to the game, a Rustic Chastity Belt. Its design is based off of one that is sold at Fancy Steel. As this mod is still a work in progress, there is no way to obtain the item without the use of console commands. However, it does retain identical functionality as the stock DD belt.
    Future Plans
    Register device as generic device in DD Tweak minor clipping issue in groin region Add matching pieces to set (plug, collar, bra, etc...)  
    Version History
    V 0.1 - 4/11/2021
    Initial WIP version  
    Fancy Steel for the design of the belt
    Kimy and the whole DD team for both inspiring me to make this mod and providing the framework to create it. Thank you so much!



  25. Brazen Assassin Armor - BHUNP and UUNP Bodyslide SSE

    INTRODUCTION   Adds a new set of female Light Armor for the UUNP and BHUNP Bodyslide bodies. The set features five color variations, crafting/tempering recipes, and stats balanced for vanilla gameplay. Ported from R2 Studio’s Ninja Warrior for Unreal Engine (assets used with permission).


    -Armor set has a modular design comprised of 16 different pieces (most equippable simultaneously). Equip slots were assigned based on other popular modular armor mods such as Amazing World of Bikini armor, in order to increase compatibility and allow for mixing the parts with other mod armors.

    -When all equippable pieces are worn together, the armor has a defensive rating roughly equal to mid-to-high level Light Armor sets in vanilla Skyrim, albeit slightly heavier. Keywords have been applied so that you will still benefit from the “Custom Fit” and “Matching Set” perks so long as you have the appropriate pieces equipped (Corset/Halter Top for body, Anklets/Heels for feet, and Gloves/Bracers for hands). 

    -Contains UUNP and BHUNP Bodyslides, which feature some further customization options in the form of zap sliders and special “skindentation” compression sliders (see Bodyslides section below for more info). Prebuilt meshes for each of these bodies, complete with .tri files for RaceMenu morphs, are available as an option for those who don’t want to build their outfits in Bodyslide.

    -Textures are 4K compressed (BC7). 2K resolution textures are included as an optional download, for better performance. Uncompressed textures are also available, for the best possible quality at a performance and filesize cost. All ground/inventory models use 1-2K compressed textures to minimize inventory lag.
    Note: due to Loverslab's 250MB file limitation, the 4K BC7 textures and 4K Uncompressed have been uploaded via Drive links. You MUST download the 4K BC7 archive from that link, even if using the 2K version, otherwise you may be missing some textures.

    -Item ground/inventory models are collision-enabled and safe to drop on the ground if desired.
    -ESPFE (ESL-flagged ESP) format so as to not take up a Load Order spot.


    What about CBBE / [insert other body mod here] ?
    I am currently working on a CBBE 3BA Bodyslide version to be released in a future update. I don’t plan on supporting any other bodies, although I grant anyone permission to make and upload their own conversions so long as they provide credit as outlined in the Permissions and Credits section below.
    Why is there a Scripts folder in this mod? Isn’t it just an outfit?
    The script is what “unpacks” the armor set Misc Items into your inventory, activating when you click the item and deactivating itself immediately afterward. It has no effect on engine performance, is safe to uninstall mid-save, and won’t break if the mod is merged with other plugins.
    The armor is invisible when I equip it.
    If you didn’t install the pre-built meshes, remember to build them in Bodyslide. If only certain pieces are invisible, it is mostly like a conflict with some other mod that takes multiple equip slots (a common culprit is Devious Devices). If you use such a mod, then I suggest learning how to change equip slots with xEdit and Nifskope. In addition, when using the Zap sliders in Bodyslide, be sure not to activate all zaps for a particular piece, as that will remove all shapes and render the piece invisible.
    The sleeves aren’t visible in 1st person.
    Only the gloves and bracers have 1st person models due to the vanilla restriction on what equip slots are visible in 1st person. If you want to see other parts, you’ll need to either install a mod that expands the 1st person slots for each race, or one of those “improved first person camera” mods that override the 1st person models with the 3rd person ones.
    There’s lots of clipping in 1st person when I mix the gloves/bracers/body from this armor with other mod armors.
    The first person views for this armor are based on the shapes of the UUNP first person models, which are likewise based on the original UNP body. Mods that use different shapes for 1st person views (or re-use the 3rd person models rather than having dedicated 1st person ones) will inevitably cause clipping. A potential solution would be to create Bodyslides for the 1st person meshes, but I don’t generally bother with that.
    Is this compatible with Ordinator?

    Original models and textures from Ninja Warrior by R2 Studio. Used in accordance with the 3D Model License and with explicit permission from the original creator.

    Cubemaps made from the cubemap resources provided by Humus, with some using Billyro’s Humus Cubemaps as a base.
    Credits to BakaFactory for BHUNP and Ousnius/Caliente for Bodyslide.
    Special thanks to Smokeybear for his screenshot contributions and testing.

    You do not need to ask my permission to upload any edits or conversions of this mod, but you must credit both R2 Studio and myself, and link back to this mod page.
    You are not permitted to re-upload these mod files to any other site or platform.
    Any usage outside of Skyrim mods, including porting to other games, is not permitted by me; however, you may consider asking permission from R2 Studio to do so.

    Other mods used in my screenshots:
    World of Rudra
    AE-86 Seiryuu Beam Katana
    Experimental Laser Katana
    Colovian Vanguard Armor and Greatswords



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