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These Skyrim mods are all related to the HDT-PE and HDT-SMP.

64 files

  1. Animated Beast's Cocks(ABC) For users LE / SE

    Animated Beast's Cocks
    ABC - For users LE / SE
    BakaFactory's ABC HDT Patch

    The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)
    Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time.  I searched up for an answer, and now... I think I find it..  I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'?
    So What does it do? Will it make their dicks movable with this?
    That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience.
    HDT-PE with Collision Settings
    Any body mesh with physics(UUNP HDT, CBBE HDT)
    MNC LE -
    SLAL Creature animations and its requirements
    Fully Compatible Mods
    UUNP TBBP Vagina Body(It is also called CUUNP)
    Any body mesh with physics
    HDT-SMP with Collision Settings
    MNC SE -
    SLAL SE Creature animations and its requirements
    If you're a modder and do know how to animate things, you should check this one out!
    My HDT xml setting is for UUNP users.
    If you are using COSIO, why don't you check it out?
    Load Order
    Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts.
    Special Thanks to
    for his wonderful job on MNC and texture works
    9204 from Team TAL
    for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승!
    Groovtama - XPMSE modder
    for technical advice
    for remodeling rieklings
    for reshaping meshes. 이하은 NambuOne!



  2. Player Female Lip Bounce Test


    So, I forgot to mention that I'm just a player like many who decided to test some things, I'm not an expert. I'm more of a beginner.
    I do not speak English
    sorry my bad google translator
    If testing, back up the files.
    I don't use smp.
    XP32 Maximum Skeleton Extended 
    HDT Physics Extensions
    HDT Physics Extensions at Skyrim Nexus - Mods and Community (nexusmods.com)
    BodySlide and Outift Studio
    BodySlide and Outfit Studio at Skyrim Nexus - Mods and Community (nexusmods.com)



  3. If you are an animator, you must read it.

    Please do not use a random customized bone list
    when you export your animations.

    If you are an animator, I strongly suggest you read this.
    I decided to write this because I have been informed so many bug reports related to "twisted anus" even until now.
    The users, who were having problems with this delicate organ, kept asking if it was a body issue.
    It was no wonder why they thought so because right after CBBE SE and BHUNP SE were released the issue rose.
    The funny thing is the bug was observed in certain animations and I realised it was the animation that had the issue not the body.

    This kind of glitch was never an issue before because all the body mods did not use xpmse's new bones except for specific bones such as breasts bones and butt bones.
    But why now? It's because new body mods recently developed for SE begin to use new bones(3BBB breast bones, Anus bones, etc).
    Along with that, I made a change to XPMSE to make them compatible and organize things that no one cared about.
    For a decade, animators, including me, used the wrong list without knowing what would affect one's animation.
    You can see the glitch in most of SLAL animation packs and Pose mods.
    For example, we can see the major difference between GS Poses and Gomapero poses.
    Because GS Poses used his personal bone list and Gomapero Poses did stick to the vanilla one.

    The left one is the customized one and the right one is from the one provided by XPMSE.

    There might be someone who thinks that I am the one who is reponsible. 'The glitch tranpired because of my interference.'
    Sorry, unfortunately no. I happened to be the one that noticed it and brought it up to the table.
    Someone had to do it.
    This ugly glitch can be observed even in one of the DLC contents, Dawnguard.
    I have been reported that 'Vampire Lord' had camera height glitch with ABC so many times.
    I do not know why but apprantely the animator who were in charge of Vampire Lord's animation used a customized bone list, not the vanilla one.
    If you're curious, you can test it for yourself.
    Make a pose for VL and export it with the vanilla bone list and see what happens.
    Of course, there will be no camera glitch, whatsoever.
    It is nothing surprising considering the sloppy work on body skinweight but that's another dev story.
    If you want to know more about what's going on, here's my simple explanation.
    When you export animations, the bone list needs to be corresponding to Skeleton.hkx bone list.
    If the bone list has bones that are not registered in Skeleton.hkx, the animation breaks.
    Specifically, the order is the one you should care about. If the bone list orders do not match, the animation breaks.
    You can check up which bones are registered in the bone lists that are uploaded on XPSME thread.
    Or you can simply use the vanilla bone list.
    If you don't know what I am talking about and what you are doing, just use the vanilla one. I am begging you.
    If you are an animator, please make sure you use the right bone list.
    Not able to find proper bone lists? I will leave it here for you.
    Please, please do not use unofficially customized bone lists.
    It will break your animation. It cannot be fixed by someone else either.
    You animators have to deal with this animation glitch for yourself.
    Nobody can.



  4. SlowerDampedJigglingBreast-Butt-Physics

    this is the BBP (breast- butt- physics) file, that commands the behavior of the butt, breast and belly of your character.
    Caliente Bodyslide is coming with one version, that is quite well, and the original file that comes with the original mod (HDT-physic-extension)  has always been to "quick" for my character.
    This file is now created from the original file, but I have "screwed down" the "quick-moving", so that bigger jiggles will look more natural and don´t speed up too much and react more slowly. From time to time I will edit this file and try to get my "special" or "beloved" HDT-body behavior. But for my taste it´s for now quite interesting and of course ready to be used.
    If you play with a shape that has "little" more breast, this may be a file for you.
    The mod will overwrite the existing hdtPhysicsExtensionsDefaultBBP.xml and if you want to return, you can simply reinstall the original mod again, or overwrite with caliente´s physics.
    Installation should work with every mod manager,
    or you can do it manually by exchanging the existing file with mine:
    data - SKSE - Plugins : hdtPhysicsExtensionsDefaultBBP.xml
    p.s. the latest file version is the LAST file in the list of the downloads



  5. HDT Physics Extensions Crash Fix

    This SKSE plugin fixes hdtPhysicsExtensions.dll+0x15E2EC crash (generally confused as a load game crash because it crashes right after loading your first save).
    The crash happens due to a race condition when calling TlsGetValue (which returns 0/NULL when uninitialized), followed by HDT PE not checking for this possibility, doing arithmetic on a null pointer and finally dereferencing the result of this arithmetic, thus causing the game to crash for accessing an invalid memory address.
    The solution was to make the function return immediately if the result of TlsGetValue is NULL, thus preventing it from trying to access an invalid memory address and crash the game.
    Additional Fixes:
    hdtPhysicsExtensions.dll+0xEF30: Crash happens because the game might return a null pointer for an object reference, which HDT PE does not check for; Solution was to execute the code to release this object reference from HDT, which is executed when the object reference is no longer in the expected cell. hdtPhysicsExtensions.dll+0xD5A5C: Another crash that happens because HDT PE does not check for the possibility of TlsGetValue returning a null pointer; Solution was to skip part of the code that relies on the returned pointer. hdtPhysicsExtensions.dll+0xC89E8: Another crash that happens because HDT PE does not check for the possibility of TlsGetValue returning a null pointer; Solution was to skip part of the code that relies on the returned pointer.  
    Place hdtPhysicsExtensionsCrashFix.dll in the same location as hdtPhysicsExtensions.dll.
    Known Issues:
    Other memory addresses relying on TlsGetValue without a sanity check might need to be patched aswell.
    I'll need you to report back to me with the crashing addresses.



  6. Naturalistic HDT

    >>> Naturalistic HDT <<<
    custom physics and collisions for HDT PE
    latest version:     Naturalistic HDT -> v3.68
    Beast HDT -> outdated and therefor removed (just ask me via pm if you still want it for some reason)
    Important news:
    I quit modding Skyrim, so please refrain from asking me to add some feature or improve something that's already included.
    If you want to add that one missing feature that makes all the difference in your opinion or if you want to improve this mod, then go ahead, do whatever you want with it.
    Just give credit where it's due, everything else is up to you.
    Version 3 of Naturalistic HDT includes an optional repainted UUNP Special body mesh (Bodyslide source file) to improve jiggling and collisions. There is also a conversion of UUNP HDT Piercing Sets 0.7 for this repaint in the download section.
    If you upgrade this mod from v3.54 or lower and you are using UUNP then please rebuild the UUNP hand, feet and body meshes in order to get the correct xml attachment for the new xml layout introduced with v3.55.
    Version 3.6 adds a new Bodyslide group called "Naturalistic Bodybuilding". You can find all the meshes that you need to build in there. I figured that with Bodyslide itself occasionally updating UUNP Special without mentioning it in the changelog I better decouple the edited body I provide. I also fixed a lot of morph slider issues with UUNP Special (like the back of the labia being buried inside the body mesh) and improved weight paints.
    And then I added the Chinese UUNP body we talked about earlier itt to the package. The main difference are the remodeled, puffy nipples and the more complex vagina shape.
    If you downloaded the "Chinese UUNP Fix" esp I provided before then please deactivate and delete it. It might cause additional texture issues and with v3.65 it isn't needed anymore.
    Further down in this mod description you will find additional information about how to get the vagina textures to show on your characters instead.
    Be advised that in v3.6 simply building the UUNP Special body, hand and feet in Bodyslide like you did in previous versions doesn't let you build the meshes included in this mod but the default one included in Bodyslide. My versions are beginning with "NBB".
    Mod description:
    Frankly speaking I'm not too happy with the results that most of the xmls available for HDT physics have ingame. Either the collision triggers too far away from the object in question or the jiggling is just wrong for me. So I figured that if I wanted something that suits my needs then I had to make my own xml set. Also I kinda dig math and physics, even if HDT PE might be more akin to spherical cows in a vacuum.
    The name of the mod should give you a hint to what I was going for. No endless jiggling, no breasts moving like jello or jumping around like they are possessed. Just boobies and butts and the magnificient way they behave in the real world.
    Well, I hope you like it.
    I created this set with Just for Fun, which is a very nice tool that makes these xml files look way less byzantine. Try it out yourselves, definitely recommended.
    The body I used is the UUNP Special UNPBB body but I included variants of the breast physics for both bigger and smaller breasts.
    And as it turns out this set is also fully compatible with Clams of Skyrim.
    Very important:
    Don't let anything else overwrite meshes or xmls from this mod. Don't use any other body xml mods unless it's FloppySOS and you use it together with my compatible version. If you really really need to use something else on top of this and there are conflicts then just ask in the mod thread how to resolve them.
    A couple of (not so) short instructions:
    - Please make sure that my mod overwrites everything else. That's especially true for XPMSE which you usually should load last. I edited a few skeletons from that mod and if you let XPMSE overwrite my altered skeletons then the corresponding creature animations won't work as intended. But it's also true for other mods like All in one UUNP, MNC or Realistic Ragdoll and also generally anything that overwrites my xmls.
    - With the release of v3 including Bodyslide source meshes for UUNP Special this mod should be fairly beginner friendly now.
    Just follow the instructions, make your choices and attach the xml data on your own or if you use UUNP Special let Bodyslide do that for you by rebuilding the hand, feet and body meshes of any of the UUNP Special variants. Why I want you to use Clams of Skyrim or UUNP Special (or maybe Tripleen too)? Because they have an HDT enabled 3d vagina attached and without that a big part of this mod becomes kinda pointless.
    - If you want to use Clams or any other CBBE body with a 3D vagina together with my physics then you obviously don't have to build the body included in my mod with Bodyslide. And should you want to switch bodies (UUNP -> CBBE or vice versa) on an ongoing savegame better read this.
    - Should you decide to use the Chinese UUNP Special body that I included in the mod then you are not done with just building the body, hands and feet in Bodyslide.
    You also have to add the the inner vagina texture to the female body texture. And since everyone seems to use a different texture I can't do that for you. But don't worry, because there is TexBlend (included in Bodyslide&Outfit Studio). It's a very straightforward to use tool that lets you blend the vagina textures I added into the female body textures.
    Afterwards the femalebody_1.dds should look somewhat like this (not regarding different skin tone, moles etc):

    and the femalebody_1_msn.dds should look like this:

    Both texture files will be uncompressed afterwards. And for the normal map (msn) that's okay I guess, many if not all body texture mods keep these uncompressed.
    But you might want to recompress the diffuse map (the femalebody_1.dds in this case) back to DXT5 format. Thanks to Ordenator this is also ridiculously easy to do.
    Just take that image and copy it over to a subfolder of Ordenator. Then point the tool towards that. It will automatically recompress the texture with DXT5 and it might even fix a few issues along the way (like missing mipmaps).
    Don't copy over complete texture folders though, the msn textures (normal maps) should better stay uncompressed if you don't want to see blocky transitions on the skin.
    - Even with the FOMOD installer you have to make sure that all my xmls are attached as NiStringExtraData, also for the NPCs your char has intercourse with (in case they come with their own body, hand and feet meshes - one example would be the Bijin replacers).
    And don't forget the hdtm.xml for males, I have attached it to the 3 different schlong variants included in SOS.
    So if you don't want to attach them yourself then I already set that up for you, there's a choice in the installer for that. For 3.55 there's also a choice to install male hand meshes with the hdtfingers.xml attached since this version has a different xml file layout and uses the hdtfingers.xml again.
    - If you chose the repainted UUNP Special body then I strongly recommend to skip pregnancy mods that depend on NIOverride belly scaling and are not covered by Sexlab Inflation Framework. The reason is that my repaint makes that scaling method look even uglier than it already was before. Then again the racemenu morphs and especially "Pregnancy Belly" already look far superior with the original weight paint so you shouldn't use NIOverride belly scaling anyway.
    If you don't know how to attach xml data then here's a nice illustrated tutorial.
    And here's another one with a simpler way to do the exact same thing.
    When he's writing about increasing damping he means that you should download JFF v4, open the hdtPhysicsExtensionsDefaultBBP.xml with it and increase the damping settings under Constraints -> doubleclick one of the entries -> Linear Limits -> the small box with the down arrow right of Linear Motor X, Y and Z -> Spring Damping.
    For armors that are not supposed to bounce up and down much decreasing the Linear Limits intervalls might be a good idea too.
    I'm usually too lazy for any of that though and let all my armors jiggle like the naked body. ^^
    - You also have to make sure that the characters involved in sex acts have the meshes loaded that you attached the xml data to! This is extremely important.
    Especially the Sexlab default strip settings might be a bit too conservative so for example if you have attached the hdtvagina.xml to the female feet mesh (femalefeet_0.nif and femalefeet_1.nif) then in Sexlab's MCM menu under Timers&Stripping activate the feet checkbox for foreplay, normal and aggressive animations or her lower lips won't start talking.
    With version 3.1 of this mod it should be enough to have the female main body naked though (and the male hands if you're using FloppySOS).
    For version 3.55 the hands also need to be naked but there you have the advantage that most collisions also work with clothes on as long as the hands are bare.
    Additional information:
    If you still have problems setting this up here's a little FAQ I wrote in another thread (some of the things there are already mentioned above):
    And last but not least a little help for building the body meshes with Bodyslide:

    Also check out post 2 of the mod topic. There's more additional stuff like a basic workflow to edit and test xmls with the game open in there.
    HydrogensaysHDT for HDT PE
    HydrogensaysHDT and Monsto Brukes for Just for Fun
    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Ousnius and Caliente for Bodyslide and the Outfit Studio
    Stevierage for the HDT vagina
    BringTheNoise and Cell for that sexy UUNP Special body
    scivirus for the just as tasty Clams of Skyrim body
    Leito for his Schlong Addon for SOS and for all these great animations he's making
    Whoever created that Chinese UUNP Special variant in the first place - 突然晕倒 or Túrán yūn dǎo ... maybe
    Others I forgot to mention. Sorry.



  7. HDT SexToys

    Attention, changed requirements:
    From v0.8 on you need PapyrusUtil for this mod to work!
    Another small update:  With @Lupine00's help I managed to rewrite a part of the script which means that if you want to add support for additional animations then you don't have to recompile the script every single time.
    If you want to add animations but don't know how, please check the last few posts in this thread or just ask me. But beware, it's not exactly trivial. But thanks to this update it's a little less daunting than before.
    Support for the two Komotor animations I had included in the previous versions is discontinued btw. These were very outdated anyway.
    I'm not 100% sure that everything gets equipped and works like in v0.8 though, so I'd appreciate some feedback on that.
    Small Update:  I added a small script fix to the download section that should stop the mod from spamming meaningless messages to the Papyrus log. Which didn't break it but with this fix it might run smoother. Load it after the main mod so it can overwrite the script files.
    Thanks a lot to @Lupine00 for this. You might want to check out his/her blog if you didn't already, there are more fixes and mods there that look interesting.
    I'm still done with Skyrim modding though so I can't help you with porting this to SSE or adding support to other animations... Actually one guy contacted me with that last request a while ago and I described to him how this mod works. Never heard from him again so I guess it's a little too technical and daunting for most people. Still, if you feel like giving it a try and need help, just ask me.
    Also I should probably mention this higher up, it's buried down there in the instructions (copypasta):
    I included a few edits and corrections to meshes and FNIS list files from Leito's SLAL pack (the double dildos don't get equipped at the right place otherwise).
    Meaning this mod doesn't just add collisions (as if that wasn't enough already), it also fixes Leito's double dildo anims.
    Mod Description
    After days or rather weeks of cluelessly straying around in a dark and brain-foggy place called Papyrus scripting I finally present to you the sex toy collision script I promised.
    I can't immerse myself in a scene where girls ingame have fun with their toys when there aren't any collisions with said toys.
    That's just sad and therefore I wrote a script and made collision boxes and stuff so these dildos and other animobjects actually open the pussies when entering them.
    This took me a long long time btw because I suck at Papyrus scripting and there are a bazillion things that can go wrong and for most of them you won't get proper feedback from the compiler or the Papyrus engine. Yeah, that's the brain-foggy place I mentioned. I love adding "Debug.Notification" to every other line of borked code. ^^
    But I finished it somehow and here's the result.
    This mod covers nine solo animations with vaginal penetration:
    Leito: Female Toy Vaginal, Female Dildo Vaginal
    nazonootoko: Dildo Cowgirl, Dildo Riding, Dildo Back Riding, Dildo Open Legs Riding, Soulgem Laying, Soulgem Showing
    Nibbles: Chair Dildo
    ... and five pair animations:
    Nibbles: Bondage Post DildoStick
    Leito: Lesbian Double Dildo 1 and Lesbian Double Dildo 2
    Komotor: Machinery Table (stages 1 and 2) and Lesb Dildos Show (stages 2 and 5)
    There are animations with animobjects that I'm unable to include though, for example Estrus.
    same as for my Naturalistic HDT Set (HDT PE, XPMSE, body with HDT vag ... SOS isn't needed though)
    and in addition to that:
    Sexlab (obviously)
    PapyrusUtil (hard requirement from v0.8 on)
    soft requirements (this mod adds collisions to whichever animations you have installed)
    SLAL Animations by Leito86 (v1.6)
    SLAL pack for HAnimations by Aequus & nazonootoko (14/06/2017)
    SLAL animations by SirNibbles (>= v4.1)
    choose one version, with or without support for:
    Komotor's Animations for SLAL (v0.8a)
    a mod for switching between animations - Sexlab Tools is great for this.
    And don't forget to check if these mods have their own dependencies.
    NSAP users:
    If for some reason you are still using NSAP instead of SLAL then this mod will also work, but with an extra step:
    In that case you have to delete the following subfolders from the mod archive or else some of Leito's animations result in T-poses (thanks to shardoom for pointing this out):
    The archive is already ready to load. There is neither a FOMod installer nor an ingame MCM.
    I included a few edits and corrections to meshes and FNIS list files from Leito's SLAL pack (the double dildos don't get equipped at the right place otherwise).
    Now first update the required mods to at least the version specified above when updating this mod.
    And then you should also reapply the JSON data (SL AnimationLoader MCM menu, general section) so the necessary tags (vaginal, sextoy) get updated too. Make sure to export your Sexlab MCM settings before that and import them back afterwards.
    Better let my mod overwrite all of the mods it depends on. I'll try to keep it up to date but in any case, as long as noone qualified tells you otherwise don't let anything else overwrite files from this mod.
    HDT Sextoys uses whichever of the so far 14 supported animations are registered in Sexlab, so you don't have to install all of them. But why wouldn't you, they are all pretty great.
    When upgrading you have to uninstall the previous version first and make a clean save before activating this new version or things will not work as intended. CPU already explained how to to that in the mod description for Scent of Sex (below the word Warning in bold red letters), so please look there if you need instructions. My two little scripts don't start with ssx though, the keyword to search for is HDT instead.
    One last important thing about switching between animations using Sexlab Tools or a hotkey:
    Because of the way my script works you have to wait one animation stage until the Havok Object handling the collisions gets updated (meaning equipped or removed).
    And of course feedback is always welcome.
    Ashal for PapyrusUtil, for the Sexlab Framework and the nice and handy API it includes
    Leito86, nazonootoko, SirNibbles and Komotor for these great sex toy animations
    Aequus for providing the SLAL package for HAnimations
    HydrogensaysHDT for HDT PE
    Lupine00 for fixing my script so it stops spamming the Papyrus log and for compiling the changed script in v0.9



  8. Meikel1403 modified hdtPhysicsExtensionsDefaultBBP.xml

    so my preset is for those people that like jiggle but i am not talking about these weird jelly jiggle where the boobs move 10 times up and down,
    and it has collusion support for those who where curious before downloading these.
    *Preview Video for Meikel1403hdtPhysicsExtencionsNew* ( Re-uploaded Previews )
    basic requirements/recommendations
    My latest xml file is especially made for CosioHD only here are some of the mods that should be installed or are recommended for my latest xml file.
    1-HDT Physics Extensions
    2-XP32 Maximum Skeleton Extended
    3-better Female wrists hands ankles and leg ratio twists for XPMSE 2.1 (by yhniiii)
    9-my xml file
    10-Beast-HDT-v0.64 or Bakafactory ABC (it has to overwrite your monster meshes and xmls)
    11-HavokCollisionObject (for collision to work)
    12-and i recommend Floppy SOS it has to overwrite your SOS files or floppy SOS dosent work correctly so if u use it load it after SOS
    Im using smp mods additionally so if your using them to need u these smp+pe hdt patch(0802)new i posted it here because its sometimes hard to find
    here the download link to smp+pe hdt patch(0802)new
    Credits: to the community for making these all happen



  9. XP32 Maximum Skeleton (Special) Extended - XPMS(S)E

    (also on Nexus(SK)\Nexus(SSE))

    Do not delete the skeleton_female.hkx  
    "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
    (are installed BEFORE and nothing overwrites XPMSE)

    Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla
    SKSE 1.7.3 or newer
    Fores New Idles in Skyrim 7.2 or newer
    RaceMenu users:
    RaceMenu 3.4.5 or newer
    Enchance Character Edit\Vanilla users:
    NetImmerse Override Standalone 3.4.4 or newer
    Use a Mod Manager:
    Either Moder Organizer or NMM\Vortex work.
    Uninstallation (completely):
    - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default 
    - Press uninstall in your mod manager for XPMSE.

    Body and Physics Support:
    - Breast and Butt Physics [bBP]
    - Tender Breast and Butt Physics [TBBP]
    - HDT Physics Extension [HDT-PE]
    - HDT Skinned Mesh Physics [HDT-SMP]

    Mods compatible:
    - Aesthetic Bolt Quiver
    - CITRUS
    - Deadly Mutilation
    - Dual Sheath Redux
    - Enderal
    - Flimsy Ragdolls (included in XPMSE)
    - HDT Dragon Tails
    - HDT Equipment (Well Fitted option only)
    - Nipple Magic (included style option and animations recommended)
    - Realistic Ragdolls & Force (included in XPMSE)
    - SAM - Shape Atlas for Men
    - SOS - Schlongs of Skyrim
    - The Joy of Perspective
    - UN7B
    Mods compatible without support:
    - Enchance Character Edit (Comes with it's own XPMSE skeleton)
    Mods completely unsupported:
    - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
    HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision  
    XPMSE Plugin

    XPMSE RaceMenu:
    - Weapon styles, moving weapons ingame
    - Scale\Position\Rotation sliders
    - Body related sliders
    - SOS\SAM related sliders
    - Female specific related sliders
    - Beast race specific related sliders
    - Third and first Person scaling
    - Extensible Follower Framework 4 compatible

    - Weapon styles, moving weapons ingame  
    - Iinformation tab with debug information
    XPMSE Weapons:
    Scale Module:
    - Fixes weapon scale problems with the game for females, thanks Bethesda, good job!
    - Compatible with weapon scale edits in Racemenu
    - Disabled withEnchance Character Edit for compatitibility reasons
    Style Module:
    - Manages styles for player and non-Player characters
    - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
    - Manages animation switching for styles, such animations are  Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint
    - Enchance Character Edit supported
    XPMSE Lib:
    - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation

    Styles (Weapon Positions) List  

    0: Default
    1: Reversed Axes by Groovtama
    2: Axes on Back by Groovtama
    0: Default
    1: 1-Handed Swords on Back by xp32
    2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
    3: FSM Swords turned edge up by fushimi
    4: Dual Swords on left waist by Ayame
    5: No More Dangling Swords by Akakus
    0: Default
    1: Daggers on Back Hip by xp32
    2: Daggers on the Ankles by Metal-Gear-Rex
    Two-Handed (Greatsword and Battleaxe\Warhammer):
    0: Default
    1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
    2: FSM Two-Handed turned and on waist by fushimi
    0: Default
    1: Frostfall Bow by Chesko
    2: Reversed Better Bows by Messes With Wolves
    3: FSM Turn Bow by fushimi
    Arrow Quiver:
    0: Default
    1: Frostfall Quiver by Chesko
    2: Frostfall Quiver by xp32
    0: Default
    1: Frostfall Bow by Chesko
    Bolt Quiver:
    0: Default
    1: Frostfall Quiver by Chesko
    2: Left Hip Bolt by xp32
    3: Experimental Hip Bolt by xp32
    4: Aesthetic Bolt Quiver by IsharaMeradin
    0: Default
    1: Nipple Magic by ElPsyCongroo
    0: Default
    1: Schlong Shout by ElPsyCongroo
    Endorse those mod authors, show your support!

    Modders\Animators Section  

    New XPMSE 2.1 Rig txt and behaviour files: Resource
    These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible.
    Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.
    How 2 make tails compatible with the XPMSE tail position sliders:
    1. Open the tail mesh into nifskope
    2. Replace the following node names with the new ones
    - "NPC Pelvis [Pelv]" => "Tail"
    - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]"
    - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]"
    - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]"
    3. Save the tail mesh
    FNIS Bone numbers (this has nothing to do with the skeleton):
    - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones
    - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones
    - XPMS Fallback rig: 242 Bones
    Bone naming and prefix schema:
    Nodes for meshes and havok animations
    NPC => Mesh bones
    HDT Physic exclusive
    HDT => exclusive HDT Motion bones
    XPMSE feature exclusive nodes



  10. ABC 1.251 locale patch

    This is now a little locale fix for Baka's https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ version 1.251.
    Check your hdtSkinnedMeshPhysics.log file - if you get the "not a float value" error for animal .xmls this is what you need.



  11. COSIO ABC Collision Patch

    This is a set of revised XMLs for
    to accommodate for 
    The capsule radii used in the original are too large for the collision configurations of COSIO, so I made a python script to half the values so they're more fitting, these are the output files to save you the trouble of editing them manually. Make sure the COSIO groin slider is maxed out in body slide for optimal collisions.



  12. COSIO Beast HDT Collision Patche

    This is a set of revised XMLs for
    to accommodate for 
    The capsule radii used in the original are too large for the collision configurations of COSIO, so I made a python script to half the values so they're more fitting, these are the output files to save you the trouble of editing them manually. Make sure the COSIO groin slider is maxed out in body slide for optimal collisions.



  13. SMP LE.7z

    SMP LE.7z
    -Archival Copy of SMP physics by HydrogenSaysHDT, latest current iteration.
    -Havok Memory Cache
    -Shader Based Memory Cache
    -Havok Fix for HFR Monitors



  14. Animal Gen. Physics

    This mod adds the genital animal physics
    I realized that the modification is irrelevant and not innovative. Support has been discontinued. All forces are going to go on Animal SOS. 
    There are such animals:
    bear, Chaurus, blackreachdeerHard, elk, reindeer, WhiteStag, goat,
    Horse, horseF, spider
    Used materials:
    More Nasty Critters: SLAL Edition ( MadMansGun)
    SOS - Schlongs of Skyrim (b3lisario)
    To work Animal Gen. Physics, you need:
    XPMSE HDT install More Nasty Critters: SLAL Edition ( MadMansGun) Instal Body HDT Genitals (Maximum CBBE Maximum CBBE-89974-0-15BETA.7z  or another ) Animal Gen. Physics  
    Used programs :
    HDT Autopilot Tools for 3ds 1.0 (A good video of physics creation)
    hdtHavokModifier "Just For Fun" (JFF) v4 v4  (The .xml physics editor)
    BBP / JFF Guide  (siro18)  ( A small description .xml)
    3ds Max 2011
    3ds Max 2017
    The starting materials (Who needs it) Animal Gen. Physics_KIT 1.7z



  15. Small chestedness

    It's been a while since I've been modding Skyrim but I'm back (for now). ?
    I made this for all u peeps out there who like Me aren't really into jiggly wiggly boobses & prefer women with smaller tits.
    These files are a body & HDT presets made for female characters with small &/or flat chests.
    I claim no credit for the body mesh itself, that was created by scivirus & it requires u have they're mod Clams of Skyrim project installed first.
    The HDT plugins are for HDT/HDTextended. - https://www.nexusmods.com/skyrim/mods/53996
    The body requires HDT/HDTextended as well as the Clams of Skyrim project.
    One mesh & two physics plugins.  Also optionally there's a MSN/UV texture I made for flat chests.
    The body mesh is a COSIO-HDT body with a flat chest & it needs the provided HDT plugins, without them u'll end up with a bouncy flat chest.
    The HDT physics plugins are SKSE plugins for HDT/HDTextended which turn breast physics off so boobs don't bounce but the booty & belly still do.
    You can of course just use the HDT plugins alone without the body if u don't want bouncy boobs but u don't want a flat chest either.
    Just drop the Data folder(s) into ur Skyrim folder & u should be good to go.
    The physics plugins only option is for if u want non bouncy boobs but don't want a flat chest.

    Note - do to the nature of the mesh This body is not supported by BodySlide...
    However it is supported by Racemenu's bodyscale sliders which u can use to change the body a bit.



  16. HDT working vagina and butt.rar

    HDT working vagina and butt CBBE .rar
    Complete with meshes and textures. Extract, paste into Skyrim data folder
    For a correct installation in the following order:
    Fores New Idles in Skyrim - FNIS
    Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62
    Caliente's Beautiful Bodies Edition -CBBE-
    BodySlide and Outfit Studio
    XP32 Maximum Skeleton Extended - XPMSE
    HDT Physics Extensions
    Working Vagina + HDT Collisions + Hair Physics Now With Belly Support  only for HDT Havok object . 
    Cosio 4.4 Main
    Launch FNIS, enjoy



  17. All-in-One HDT Animated Pussy

    Latest Version Released: 4.0
    At first I made this mod for me. Every time I had to reinstall all the mods, because of Nexus Mod Manager, had to re-edit files, attach xml files to meshes with Nifskope, drag and drop files manually to Data folder... I decided to make a mod that would make all these steps for me.
    Now I want to share my mod with you.
    This All-in-One mod includes 10 pre-builded Unified UNP Special bodies and 10 pre-builded CBBE bodies with HDT Vagina with XML attached to meshes in order to have collisions with hands, belly, schlongs and some creatures (Dog, Wolf, Husky, Riekling, Draugur, Falmer, Skeever, Troll, Werewolf, Death Hound, Fox, Deer, Chaurus and Sabrecat). The only purpose to share this mod is to make easier to get an animated vagina with collisions for people who are new on modding or have trouble getting colisions.
    Hope you like!
    If you like my mod vote it, it's free!
    If you like any mod used or included* in the
    All-in-One HDT Animated Pussy,
    please, go to Loverslab or Nexus, download
    and endorse it to appreciate the original work.
    You can see the full list of mods linked to the original
    site hosting on Credits section at the bottom of the post.
    Thank you!
    *Obviously all mods listed on credits are not included on the
    All-in-One HDT Animated Pussy Mod, I've used files from most of them.
    Since now, on all new Bodyslide releases, all *.nif file meshes you create will have all XML needed for colisions attached always (hdtVagina.xml on body, hdtPhysicsExtensionsDefaultBBP.xml on hands and hdtFingers on feet).
    You will not have to attach XML with NifSkope never again to the bodies!!
    Click on it:

    Install in this order with last version as possible with Nexus Mod Manager or Mod Organizer (Recommended to use Mod Organizer for advanced users):
    SKSE Fores New Idles in Skyrim Bodyslide 2 and outfit Studio (During installation, activate checkboxes for Unified UNP and RaceMenu Morphs for Unified UNP if you use UUNP Body or CBBE and RaceMenu Morphs for CBBE if you use Clams of Skyrim Body) XP32 Maximum Skeleton Extended  

    How to Install correctly SKSE, Bodyslide and Outfit Studio and Fores New Idles of Skyrim (FNIS) with mod Organizer.
    Cleaning Update.esm, Dawnguard.esm, HeartFires.esm, Dragonborn.esm using TES5Edit to prevent crashes.
    How to install an ENB without mess Skyrim and Data folders using ENB Organizer and Mod Organizer.
    How to create a custom preset, build a custom body with no seams or gaps and make it fit with your clothes using BodySlide and Outfit Studio.
    How to add HDT Pussies to custom followers, which files we need to replace in order to have all working perfect with no issues.
    How to install Skin Textures and how to make them compatible with HDT Bodies using TexBlend tool.
    MUCH MORE...
    Nudes - FavoredSoulMeshes - ErectVersion SOS - Schlongs of Skyrim SOS - Schlongs of Skyrim - Light SAM - Shape Atlas for Men
    Bijin Wives Bijin Warmaidens Bijin NPCs Serana (Download the version of Serana you like from Seranaholic) Valerica (Download Valerica from Optional files from Seranaholic) Toccata as Elisif (Download Toccata as Elysif from optional files on Toccata Follower) Toccata Follower rk Followers Chaconne Follower Vivace Follower BTRH Waifu
    More Nasty Critters
    Lunari Temptress The Ningheim
    RaceMenu SexLab Framework Non-SexLab Animations Pack SexLab MatchMaker Radiant Prostitution TDF Aggressive Prositution Puppet Master SexLab Horrible Harassment Optimizer Textures (Easy program to compress textures to free VRAM) Bleak ENB  

    NOTE: The mod comes with a menu where select what you want to install. Works on Nexus Mod Manager and Mod Organizer.
    SPECIAL NOTE: Make sure you have the correct skeleton (XP32 Maximum Skeleton Extended) before to proceed or ask for help on the thread.
    Select the options you want taking care of the mods you previus installed, don't select on my mod Bijin if you don't have Bijin Mod installed previously.
    Run GenerateFNISforUsers.exe located on: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users\ Activate GENDER and SKELETON checkboxes and click on Update FNIS Behavior button, when finish click on Exit button Now, always you have run the game from skse_loader.exe located on: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (you can add a shorcut on Desktop) Now you are done, enjoy and have fun!  

    See that to know how to install SKSE correctly When done go to next step, If you have installed FNIS Behavior correctly you shoudn't have problems with next step, if you don't have tools folder, you installed wrong. Well... next step Run GenerateFNISforUsers.exe: To do that you need to click on Data tab on right screen on Mod Organizer. Go down on scroll bar until you see tools folder mentioned in previous step, open it, you will have here two folders, open GenerateFNIS_for_Users folder and look for GenerateFNISforUsers.exe, right click on it with mouse and click on Add Executable. No on top of this window select GenerateFNISforUsers and click on the button on right RUN. Activate GENDER and SKELETON checkboxes and click on Update FNIS Behavior button, when finish click on Exit button Now, always you have run the game from skse_loader.exe. If you installed correctly SKSE on first Step you should have SKSE on previous list where you launched GenerateFNISforUsers. Select SKSE and RUN. Now you are done, enjoy and have fun!

    Leyenda Skin
    Leyenda Body
    Follow me on my blog HeroedeLeyenda's Lair




  18. Drew's Diverse Dongs

    Drew's Diverse Dongs
    In the past, HDT Physics Extension took a decidedly "one-size-fits-all" approach to the collision data associated with Schlongs. Well, no more!
    What this Mod Does:
    This mod adds 3 distinct HDT XMLs based on the original hdtm.xml shape, each with modified collision capsules more appropriate to the size of the specific schlong, as follows:
    - hdtm_R.xml - Regular, designed for Smurf Average
    - hdtm_L.xml - Large, designed for VectorPlexus Regular
    - hdtm_XL.xml - Extra Large, designed for VectorPlexus Muscular
    For your convenience, I have also included the SOS meshes for each of the three aforementioned addons, with the HDT XML string updated to the appropriate XML for each. Do note, I only included the human Schlong meshes, as I, personally, am not into werewolves, but you can easily edit those meshes, yourself, with NifSkope.
    For other Schlong addons, the process of adding the XML data to your preferred Schlong mesh is fairly well-documented. Just open the appropriate mesh in NifSkope and edit (or add, if not present) the "HDT Havok Path" NiStringExtraData to point to the appropriate XML. If none of the provided XMLs look right, you can always copy one and edit it yourself! All of the work was done with the JFF "Just For Fun" hdtHavokModifier tool, found on this very site! You'll need to play with the radius value of each capsule shape, and check it in-game. A tedious process... I would know.
    Do note: These XMLs were designed and tested on each Schlong addon at a size of 6, in the MCM menu. Extreme variations of Schlong size may result in unexpected or unattractive clipping and other strange behavior. There is no way to define HDT collision data based on the size of a particular Schlong as configured through the MCM, so you may need to do some tweaking to your favorite NPC, Schlong or XML to make things look "just right".
    - Smurf and VectorPlexus, for their original work on Schlongs of Skyrim, giving us all the dicks we crave in the game we love. (Giggity.)
    - b3lisario, for taking on the decidedly dubious duty of maintaining everyone's penises.
    - Monsto Brukes, for providing use with a tool to more easily modify our HDT XMLs, as well has the HDT Physics Extension, itself.
    YMMV, no warranties, express or implied. I am not liable for any damages resulting from use of this file, psychological or otherwise.



  19. Futa-SMP: Preconfigured XML/Mesh/Texture pack - now with Bodyslide!

    This is a futa-themed HDT-SMP "modder's resource". Copy what you want, paste, and play.
    "Full" collision of everything on everything, tweaked to jiggle like some anime nonsense. For example, full (psuedo)realistic collision between two pairs of breasts, or unrealistic giant schlong penetration with appropriate vaginal stretching animation and belly bulging. Complete Bodyslide 2 support via the new SexySMP body.  No more tedious collision object editing!  You can even use any UUNP slider presets you might have already created.  It also has built in support for popular conversation sliders such as UUNP -> 7B or Manga body, giving you a classic look with up to date features.  Need your PE armor to work on this new body?  Check out this 10 minutes or less guide to making that happen. Ready to use, highly customized meshes with features you won't find sliders for: Two highly athletic but very female hard body versions: massively erect nipples, or more rounded ones, with harder and lighter texture options One soft body with naturally busty features with a widened inner pelvic region to help take the giant schlong in this kit Three schlong mesh/two texture choices: one Penzor edited to specifically fit the hard body's defined pelvic region, another that is wearable by most UUNP bodies but has textures made specifically for the soft body, and an SMP conversion of Evilreflex's polycount/weighting upgrade to B3lisario's UNP for females. HDT-SMP xmls that work without further XML editing. HDT-PE partial compatibility: High heels, hairs and Floppy SOS. My SMP XMLs only act on my bodies, body parts and SMP-enabled armors. A total* conversion of Nisetanaka's The Amazing World of Bikini Armor for the hard body type only, hundreds of .nifs hastily hand-edited and badly weight painted to support a wide range of bouncing and swaying motions in the breasts, belly, front/rear thighs and butt. Bikini tops will disable most hardware taxing SMP collisions while keeping full jiggling effects so you can actually expect to adventure and fight at decent framerates with my package installed. Also quite possibly the first and only conversion of this extensive armor library to support massive tits and ass without looking like stretched bodyslided dogshit. Mostly. *I didn't bother with the cyborg set. Please request this if it's a big deal to you. A set of 13 Futa-specific SOS and Floppy SOS enabled cock socks, each matching elements of one of TAWoBA's armor sets. They even scale with your character's cock size when changed in racemenu! Just quick texture work for now - fancy details like straps and plates to come later, as well as male versions & SMP physics. All are craftable with 3 leather strips. No book required. To spawn a chest containing 10 of each, ~ open console, type "help cock", note ID # of the Cocksock Chest, and enter "player.placeatme ID#goeshere". A beta version of CT77's remodeled armor and clothes for the hard and soft bodies.  

    (In progress) SMP-enabled penz0r schlong & cocksock set that works for males and werewolves, because my fetish isn't always yours SMP schlong and scrotum physics intended to replace FloppySOS on SMP setups, with realistic collision such as balls->thigh. Bodyslide support for TAWoBA, CT77's remodeled armor, and possibly the book of UUNP. Bodyslide versions of the schlongs in this package
    The most recent possible versions of:
    SKSE XPMSE Schlongs of Skyrim full prZ's All-In-One hdtSkinnedMeshPhysics Setup <--- READ THE INSTALLATION INSTRUCTIONS CAREFULLY. THIS IS THE HARD PART. A decent computer. You will probably want an i7 processor for this. Skyrim won't max hyperthread 4 cores but HDT-SMP absolutely will. It's a hungry beast and your CPU is the biggest FPS bottleneck here. SoS B3lisario UNP Schlong for Females: (the schlong in this pack acts as a replacer for this - but you probably could replace a different schlong)
    Racemenu to get proportions as seen in the screenshots. SoS Racemenu plugin - included in SoS full. HDT PE (with my blank hdtPhysicsExtensionsDefaultBBP.xml overwriting the normal one) Floppy SOS Sexlab (duh), Sexlab Animation Loader To have 100's of animations to choose from Sexlab Tools to have a way of selecting them Whatever pregnancy/inflation mod you prefer, as these bodies are painted for stomach deformation (I still use the ancient Fill Her Up 1.0) PS Universal Body Changer - a sort of easy way to change meshes and textures of you, your followers or innocent bystanders on demand in game. Use this to enjoy multiple body types in your adventures. The Amazing World of Bikini Armor - required if you plan to install my comprehensive replacer package. You probably just need the main file. I can provide a version of the .esp jailbroken from its Dawnguard requirement upon request.
    This kit is intended for experienced modders, particularly people already familiar with HDT-PE and want to see what SMP can do. It contains only contains ready-to-use meshes, textures and xmls.
    Get all the shit above set up and working before even opening my .7z archives.  Test it and make sure SMP is working.  I'm serious.  Do not install this pack without testing your SMP install first.  I can't/won't help you if you don't do this. Copy paste the desired contents of the archive over the contents of the folders clearly marked by the folder structure in the kit. Be sure to backup anything you want to hold on to, such as hdtPhysicsExtensionsDefaultBBP.xml if you're using HDT-PE alongside my SMP setup.
    Can I use my HDT-PE armors with this file, even though your HDT-PE dummy .xml kills all PE physics on bodies and body armors?
    You sure can.  It's an easy thing to do.  https://www.loverslab.com/topic/89576-10-minutes-or-less-guide-to-making-your-entire-hdt-pe-armor-library-jiggle-with-smp/
    Nothing jiggles at all.  There's no physics, and I'm completely sure installed things correctly.
    Are you in the EU?  Some countries have operating system versions that require "," instead of "." in XMLs (except file names!).
    Try the alternate localization XML patch if you think this might apply to you.
    My various jiggly bits are spazzing out.
    SMP is quite hardware sensitive. You may experience jittery movement, especially during collisions, if your hardware is significantly inferior (or superior) to mine, and you're somehow running this above 64 FPS. If this occurs...
    I started an animation and it looks like crap and everything is a mess.
    Very few animations are made to support the proportions and deformations this package is designed to showcase, particularly when it comes to the angle of penetration. It is highly recommended to familiarize yourself with the various animation packages available on this forum and the tools I have linked to make use of them, as truly good looking sex animations for this package are worth remembering.
    Hard limitations on the mesh these bodies are derived from prevents decent stomach deformation on/directly above the crotch and vaginal stretching animation on more than one axis. This isn't perfect.
    The animated vagina opens wider than what my schlong should be causing:
    Try the xml set for smaller penis sizes.  The default is for massive sizes as shown in the preview pictures.  You can also set the max opening width easily:
    Why is my FPS sometimes dropping to 10 during sex scenes??
    Sudden and violent FPS drops during a sex scene are generally caused by constant collision that the reacting mesh cannot escape from: for example, a hand inside a breast. I have taken great pains to give boobs a wide range of motion to slide and compress with, but this can still occur. Try moving your actors away from each other and back together, or switching to a different stage or pose and back again.
    Why is my FPS always terrible while outside?
    This happens to me too. Being outside + full collision SMP with multiple actors = your computer colliding with the performance wall.
    You have three options: Spend $2,000+ USD to get a monster rig, equip some armor that doesn't support SMP collisions, such as a Bikini top from my TAWoBA replacer package (keeps the jiggle for bouncy adventuring with half the FPS loss!), or disable collision entirely by doing the following:

    I use a pregnancy or inflation mod and it now looks unreasonable and bad.
    Users of anything that scales belly node be aware: I heavily repainted/intensified the weights on the belly node to allow schlong-internal belly collision. You will probably need to tone down your scaling settings to avoid giant, horrible stomach proportions.
    There's more than one set of .dll's for HDT-SMP floating around. Which ones should I use?
    I have been using the 2016-8-14 binaries when making my xmls. These can be found in the SMP+MemPatch Binary Archive.rar found on prZ's All-in-One downloads page. Your performance will vary if you use later versions. It may actually be substantially better and more smooth and fleshlike - it seemed that way when I tested it, but I suffered from extreme frame rate loss. My computer isn't terribly powerful, so you might have a great experience with it!
    While walking and running with Floppy SOS enabled, some settings will cause the shaft of the schlong to clip behind the balls. Try stiff base as a short term fix until I can replace Floppy SOS with an SMP-based solution. Especially well endowed Futa characters can on rare occasion display self collision between schlong and belly, or with the schlong of another futa character, specifically in a few sex animations.  Pressing Sexlab's rotate actors hotkey ("U" default) will reset and usually resolve these collisions. Stomach bulge physics sometimes looks exaggerated during sex with smaller penises. Animations that place hands completely inside the butt or breasts and hold them there can cause them to jiggle uncontrollably. Especially large breasts may sometimes look ridiculous when trying to escape from tight confinement with multiple collidable objects The CT77 beta conversion has significant clipping issues. Rather than fix these manually I have chosen to spend the time on producing a complete bodyslide solution to be released for prZ's upcoming collision-ready SMP bodyslide project. The current TAWoBA .esp seems to contain errors which causes four of the low weight meshes to instead load high weight versions. Or I fucked things up somehow. The affected armors are: Blades Thighs 1, Dwarven bikini 7 ,Falmer heavy thong 1 and Falmer bikini 1  

    Hydrogen for HDT
    prZ for introducing me to SMP
    Nisetanaka for the insanely good Bikini Armor
    Tigersan for the musclemap I based mine off of
    HeroedeLeyenda for the animated vagina
    Evilreflex, Azazells and B3lisario for the schlong technology
    Demoniac for the skin textures
    Probably like 80 other people. Complain if you belong on this list.
    I claim no ownership over the contents of this kit - you're free to do with it as you will, as far as I'm concerned.
    Post your problems in this thread.  I don't do support in PMs.
    Be as descriptive as possible.  "it don't work" is useless.  Describe what doesn't work, when, and what you think it should be doing.  Screenshots or, when dealing with weird physics glitches, videos are useful.



  20. Ooh LaLa - Jiggly Butts, Pussy Tugs and Belly Bulges

    Vimeo banned me.. apparently I forgot to read community guidelines and they don't allow adult things... Someone must've reported my last animation. So if anyone could, please make a video and I will post it - I will no longer be working on this; I've moved on to SFM animation. You can follow my Tumblr here:
    And to give you and idea of what I am doing... My second animation (it's a WIP and incomplete - just wanted to share what I had)
    I present...
    Jiggly butts, pussy tugging and belly bulges  (with slight exaggeration on butt jiggles, without that nasty 3-5 second set time most other presets have)
    It's FINALLY here! 
    I will admit, this was somewhat hastily put together. i really wanted to get an update going - as such, i have not tested every creature included (there will be more creatures to come). So, if there is anything off, let me know. Do understand there are limitations in the mesh manipulations. I cannot make it so a giant will bulge a belly 3-4 feet from the character to suffice his large wang without absolutely borking the belly of the dovahkiin. As well, I have no means to manipulate HDT detection boxes as animations play - unfortunately, bulges may be restricted to missionary style animations (maybe, maybe not). 
    It is HIGHLY recommended you download Bazingas files and at least install his new Weight paints for UUNP (you will need to rebuild your bodyslide) (Install mine after his)
    Anyway - ENJOY!
    Also, the newest HDT preset includes similar jiggles to my last.. not really - the breasts are more inline with Bazingas naturalistic (i decreased downward motion to prevent the breast from having a "spike" deformation, and outward motion to prevent a "bubble gumming" when moving and increased their jiggle time by approx. 9%. And the butt is more jiggly, however it is not overly exaggerated, nor will it jiggle for 3, 4 -10 seconds after moving... no, it will resettle within 1 - 2 seconds  As well, this was based around a skeleton I have edited - which is based on, and will always be based on, the latest XPMSE; it is necessary for the lowered belly detection range - also, i am sure you guys won't be upset in the slightest of the more realistic ragdolling this little feature adds  no more stiff bodies (for ladies, at least)
    I will post example videos when i actually have time to play - which won't be until this weekend - nor can I correct any errors until this weekend. So, please - if you have issues: leave feedback and I will get to it. If you wish to get rid of any borking (which should be none or minimal) my mod here may incur in the mean time, just reinstall MNC skeletons.
    :::::::::HUGE THANKS TO BAZING:::::::::::
    I will be taking jiggle requests for;
    A. Breasts per cup size
    B. Butt per waist measurement
    C. Belly as per fat level (or skinny)
    Best to give me a round-about estimate (not so jiggly, jiggly etc) and send me your Racemenu preset (be sure to tell me the race she is based on, and a UUNP body)
    Vertical Bounce folder, "Plugins" is not properly named. Change 'plugin' to 'plugins' or drag the associated file to your plugins folder. 
    :::::::::::::::: Belly Bulge :::::::::::::::::
    (Will update video sometime between 1/11-1/14...maybe.)
    I think most of you who enjoy a jiggly butt without overly exaggerated settle time and jiggles would really appreciate this
    :::::::Extra bounce Verticle optional:::::::::::
    :::::::Ooh La La Jiggles:::::::::
    Video coming soon



  21. HDT Skinned Mesh Physics Tutorial

    This tutorial is only for one who is familiar with 3dsMax. It's even better if you made HDT-PE outfits/hair/jewelries before. I'm still learning SMP, so I'll let my friends reply any questions for now. If you have any problem, anitman and 01023 can help you.
    Based on bullet 2.82, HDT-SMP is the successor of HDT-PE. The plugin here is the latest one with BBP xmls for various body types.
    This tutorial includes a Chinese voice video, a demo hair nif and xml, a 3dsMax script, a basic skeleton, and a XML editing tutorial.
    Because of the lack of subtitle, it's recommended that you are familiar with 3dsMax. Creating bones and weights painting are the same as HDT-PE, but there is no need to build rigid body. You only need to create bones by using the script, then paint the weights. And then, edit the xml file by yourself.
    The Necrosarium Set is for you to see what SMP can do.
    Video link: https://mega.nz/#!uRUjSZoK!NiaX6ULoqEb5NCT8xITvUtxLoRnxCZwFGDXC8xsimdY
    This is the correct export settings, the one in video is wrong:

    Warning: HDT-SMP is not compatible with HDT-PE.
    Actually, they're compatible as long as you are not doing breast physic with both at the same time. Even if you do the cause would be only visual. But it's recommended that all PE modder use SMP instead.
    Special Thanks
    HydrogensaysHDT for making SMP plugins
    Tianya (01023) for the video and tutorial
    -_-b for video editing
    nsf2004 for recording chatting messages
    Shocky for Necrosarium Set



  22. bodyrealistic

    Body of woman unp completely personalized, at the most ready of the reality, I use the modified vagina created by nianging which is excellent,
    The belly and breasts are hdt, the vagina animated except for the depth which gives better rendering for masturbation and during penetration you do not see the depth.
    For those who desire, I can post conversions of clothes,
    Demonica pantyhoses and heeled shoes and also extreme heels,
    Also armor and clothing.
    Can replace all bodies
    Select the clams of skyrim selection during installation of all in one hdt
    Then replace with this bodyrealistic mod
    texture vagina nianqing001 modified
    On preview, pantyhose demonica fitted with charming highheels extreme shoes



  23. FloppySOS

    FloppySOS is an addon for Schlongs of Skyrim or Shape Atlas for Men.
    This mod adds HDT behaviour to the schlong (and balls), making them twist and bend in ways schlongs are supposed to twist and bend.
    https://gfycat.com/DefiniteDisloyalFlies https://gfycat.com/OnlyAstonishingBronco More gifs in the futa content thread:

    SOS or SAM
    http://www.ladymoiraine.com/index.php?/files/file/1-sam-shape-atlas-for-men-recoded/ SkyUI
    http://www.nexusmods.com/skyrim/mods/3863/? RCAE
    http://www.loverslab.com/files/file/2254-skse-register-custom-animation-events/ PapyrusUtil

    Automatic: add FloppySOS to your mod list via MO or NMM.
    If you have a HDT mod installed, make sure to place FloppySOS after that mod in the mod priority list. Manual: unzip FloppySOS.zip in your Skyrim folder. Overwrite hdtPhysicsExtensions.dll when asked.


    How can I change the floppiness?
    Any actor that has a schlong (that is XPMSE-compatible) can be floppified using one of the methods below.
    This depends on the Toggle Mode set in the configuration menu (MCM). You can set a separate mode for the player and for NPCs:
    Manual: floppiness is only changed when you use the floppify keys.
    By default, they are Shift+Del (floppify self) and Shift+Insert (floppify target). Note that these keys also work in the other methods below. Erection Detection: floppiness changes when erection events are detected.
    For example, when a Sexlab scene starts, all involved actors will usually receive an erection event. When the scene ends, the actors receive an 'un-erection' event. Arousal Based: the floppiness changes along with the actor's arousal level (from the Sexlab Aroused Redux mod).
    This is still in an experimental phase. Currently there are only 5 states; more states (with subtler differences) will be added later.


    What are these floppy presets?
    FloppySOS contains 5 presets that correspond to different physics attributes.
    Full Floppy: the schlong dangles freely Low Arousal: same as Full Floppy Med Arousal: the schlong stands at 'half attention' High Arousal: the schlong is erect, but can still bounce at the base Balls Only: the schlong's physics are disabled. Use this mode for penetration during sex scenes.


    How can I customize a floppy preset?
    In the configuration menu (MCM), there is a Floppy Presets section. There, you can customize any of the 5 presets.
    Open Issues
    The balls may stretch away under some circumstances (under investigation) The balls may get stuck inside the schlong upon certain sudden movements. The easiest way to 'unstuck' is to draw & sheathe your weapon.

    tenzan, Fredas, ffabris, OmegaNovaios, unit00 - For testing, giving feedback and helping improve the mod B3lisario - For UNP SOS, RCAE, and maintaining SOS HydrogensaysHDT - For the HDT-PE mod The authors of SOS, SkyUI, SKSE, and many more





  24. SoS Body HDT

    What is this Mod?
    It is a body mesh replacer for the mod SoS - Schlongs of Skyrim.
    The Full versions contain the body and underwear meshes, both HDT enabled; as well as the feet meshes, for compatibility. There are also No Feet versions for both body types.
    The Light versions contain only the Body meshes; also HDT enabled.
    What does it do?
    It replaces the original body meshes with HDT Physics enabled meshes, so that the chest, abs, and butt can bounce and jiggle.
    What does this mod not do?
    It does not add HDT to ANYTHING else, especially Armor/Clothing or the Schlong. Every piece of Armor/Clothing is it's own mesh and contains it's own body; so HDT has to be added to each individually.
    What is needed for installation?
    SoS Schlongs of Skyrim (either Full or Light) and all of its requirements.
    HDT Physics Extensions
    Ok, all of that is installed and working. Now what?
    Install one of the SoS-HDT files:
    - With a Mod Manager: Allow this mod to overwrite/override all files or place it below SoS-Schlongs of Skyrim in your mod list.
    - Manual: Just decompress the file and drop it in your Skyrim folder (it contains a data folder), and allow it to overwrite all files.
    This mod sucks! How can I be free of it?
    Just uninstall it, or overwrite all the files with the originals. There are no scripts or esp, so it has no affect on your save.
    (just be aware that if you do I will hate you for all of eternity, and I shall come back and haunt you and your decedents. Ponder that possibility as you hover your mouse pointer over that uninstall button.)
    I want to increase my character's body bounce. Can you do that?
    You can do it yourself by editing the hdtPhysicsExtensionsMaleBody.xml, which is located in the SKSE\Plugins folder. The mod JFF provides an interface to make .xml editing easier. You can also use an .xml from another mod. Just copy, rename, and overwrite the original in the plugins folder.
    Should you desire less bounce, then replace the included .xml with the hdtPhysicsExtensionsDefaultBBP.xml. I tweaked the included .xml to be a bit bouncer, similar to the SAM extra bounce mod.
    But......but.......but.......OMFG!! There are TEN files now. Which do I choose? I am so confused!
    For SoS Full (standard):
    If you installed the SoS Default body, then download the SoS_Full_Default_HDT file.
    If you installed the SoS Bodybuilder body, then download the SoS_Full_Bodybuilder_HDT file.
    If you have a foot mod; are seeing image misalignment on the feet; or are just not into that sort of thing; then download the NoFeet version for the body that you are using.
    For SoS Light:
    Simply choose the SoS-Light version that matches the Schlong type that you prefer in either the Default or Bodybuilder style.
    Or ..... you could just close your eyes and click on one.
    I absolutely must see an example before I will consider downloading this.
    Cmon....... really?!?
    Ok, since you asked so nicely. The male butt in action!
    Password is: buttbounce
    My character's/follower's body parts have stretched to infinity and beyond. How do I fix it?
    From my limited research, this is a somewhat common occurrence; especially notorious for affecting NPCs. If it doesn't correct itself after a few seconds, then changing cells usually does the trick. One cause that I have noted is script lag. If the stretching becomes too much of a problem, you may need to trim back on some script heavy mods. Using an less bouncy MaleBody.xml file has also been known to help.
    My follower has no bouncy, bouncy, bouncy.
    All NPCs that use the main malebody will have the HDT effects. However, modded followers that have their own body mesh will not have the effect. Check with the mod author for compatibility and how to change the body.
    I want my character's Willy to wobble
    Yes, I understand the importance of a wobbling Willy. Simply download FloppySOS, and wobble till you can wobble no more.
    Ima gonna take this mod and post it all over the interwebz without asking for permission...MUHAHAHAHAH!
    That is fine by me. I believe that all mods should be free and open for most uses, as well as being used in legal* mods. I won't hunt you down and demand removal. Ain't nobody got time for that.
    HOWEVER, the meshes used are from the mod SOS-Schlongs of Skyrim, and as such fall under the domain of @b3lisario. His permissions state that any derivative work be kept here at Lover's Lab, as well as giving credit to the original developers. I simply added weights and nodes to the meshes and tweaked the DefaultBBP.xml file; as such, I do not have the authority to grant a general use permission. I may not necessarily agree with the restrictions that some mod developers put on their work; but I respect their right to do so, and would never knowingly go against those restrictions.
    (* denotes that use of this mod is within the laws and regulations of the county/state/region of said use; as well as by those considered "of age" by the statutes in those areas. Permission is not granted for any use that could be construed as illegal.)
    Bethesda - Developer of TESV Skyrim.
    Smurf and VectorPlexus - Developers of SoS - Schlongs of Skyrim
    @b3lisario - Maintainer of SoS - Schlongs of Skyrim
    @boo - Allowed me to use his project as a template for this one.
    HydrogensaysHDT - Developer of HDT Physics Extension
    @Sacremas - Tester extraordinaire for the Light versions.
    **Image used is the trademark for SoS - Schlongs of Skyrim, all rights reserved.
    Me - I took their work, slammed it together, and released it as a mod..... yay me!



  25. [Obsolete] SevenBase HDT Vagina and HDT Creatures

    [Obsolete] 7B HDT Vagina v1.43 and HDT Creatures v1.1


    I don't update/support this mod any more.

    Please use either
    AIO Animated Vagina or Bodyslide


    Required:XPMSE 2.43+


    Things to note:

    Choose your version

    v1.43a Has Breasts, Butt and Belly weights from
    Blabba's HDT Body.
    v1.43b Has Breasts, Butt and Belly weights from UN7B HDT Body.

    Download 'My Files 3' and overwrite.

    Some animations will look good with the vagina (depends on viewpoint/angle of the camera) while others not so good.
    Play around with adjustments of character and/or schlong and also equip/unequip HDT Havok Object (assign it to a shortcut key) can help to get better results.


    Please Read:

    There is an issue with textures where the vagina mesh points to the body textures instead of the vagina.
    The only work around(s) atm are as follows:-
    1. Download UN7B textures. Take note: does not fully cover the vagina mesh.
    2. Use Photoshop, GiMP or paint.net and add the png's to the body.
    3. Use Texture Blender and add the vagina.png's I've provided on Download page to the body textures (Recommended).


    How to install:

    Read Here (Kudos to Asrienda for the instructions)


    New Update:

    Added HDT Creatures v1.1

    Go here for more info
    HDT Creatures


    Old update:

    Added 'My Files 3'.

    UUNP Special for BodySlide 2.

    Added new Wolf and Dog HDT (you need to manually add the HDTwolf.xml to the appropriate Nif files)



    GiF 1, GiF 2, GiF 3, GiF 4, GiF 5, GiF 6, Fingers 1, Fingers 2


    Warning bestiality

    Dog1, Dog2, Chaurus, Troll, Skeever, Draugr


    Groovtama (XPMSE)
    Sevennity (Sevenbase)
    Leito86, GECK.O & remymartin1986 (3D Labia and textures)
    Daiemonic (Vagina.xml)
    HydrogensaysHDT (HDT)
    clp2011 (HDT All in one)
    BringTheNoise/Cell (Unified BodySlide)
    Gerra6 (Mesh Rigger)
    TheOniNinja (Wolf/Dog Skeleton)
    Leito86 (Creature meshes and awesome animations)
    FlyingToaster (Creature meshes)
    LordEscobar (Creatures meshes)
    Bad Dog (Creatures meshes)



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