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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. WhoreCraft SSE

    WhoreCraft is an attempt at balancing and to allow for new ways to progress when playing LL mods. Also to provide an overarching (but unintrusive) way to tie SexLab into the RPG mechanics of Skyrim. I've tried to make this mod as lightweight and modular as possible so it should be compatible with anything. Due to its nature i suggest starting a new game but it should work fine on any character.
    Good day LL!
    One issue i've always had with LL "playthroughs" is the lack of character progression and that low level characters don't do well with many mods here.
    WhoreCraft tries to remedy this by doing three things. All of which are modular, so you can choose whichever feature you want.
    1. Integrating SexLab with level progression
    2. Allowing progression in the craft by providing a perk tree.
    3. Modifiying starting skills to make for a more realistic whore.
    General Gameplay
    As a whole this will make the games combat much harder because you will level up quicker than you can increase your skills. In particular if you use stuff like SL defeat or just avoid combat by whoring yourself out/being enslaved. It will also (sort of) eliminate the need for combat mods as to reduce script stress in such situations.
    It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from the harsh stamina punishment many mods impose on your character. The idea is to force the player into the "protection" of cities and rely on a (devious) follower to get around. It does well with mods that impose other restrictions on your character such as SL survival and Slaverun. It allows to balance around consensual and non-consensual events in order to continue leveling fast but prevent a runaway effect.
    If combat is too hard then don't modify your starting skills, it has a huge impact despite being a smallish feature.
    1. Integrating SexLab into level progression
    With Experience Mod:
    In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
    WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies.
    It will now also allow you to either gain no experience or lose experience if the player is the victim in a SexLab event.
    Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
    Without Experience Mod:
    Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
    2. Providing a perk tree
    Visualized perk tree:
    Allows for purchase of perks via standard perk points, a hotkey can be set in MCM.
    The left side is more adventurer/combat focused while the right side is more for city dwellers. Progression in this tree is again granted via SexLab events and will be effected by the settings that change experience gain as victim.
    From 15 (startvalue) to 100 (maxvalue) should take a couple hundred SexLab events on standart value.
    Currently one perk top, middle (screenshot) ist not implemented. Some of the crappier perks i plan to rework with the knowledge i have gained by now.
    Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
    Perk overview will be included after rework, sorry.
    MSG-Box perk tree:
    If the player has leveled up between installing this mod and sleeping anywhere a prompt is shown to increase a skill or a stat. The player will progress through 6 tiers with increasingly better (but basic) rewards. Tiers have 4 stages, aka the player can choose 4 times between the options, while the last tier is perpetual. You still increase skills normally by using them.
    Tier 1: +5 Stamina or +5 Magicka or + 25 Gold
    Tier 2: +2 Lockpicking or +2 Speech or +2 Pickpocket
    Tier 3: +4 Sneak or +4 Alchemy or +4 Restoration
    Tier 4: +7 Lockpicking or +7 Speech or +7 Pickpocket
    Tier 5: +15 Stamina or +15 Magicka or +15 Health
    Tier 6: +250 Gold (for now?)
    3. Modifiying starting skills
    Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
    All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
    I think these are the skills you need for most content mods on LL and they also fit well with the overall idea of playing a non-combat or weak character.
    This does not account for any racial bonus and those will be overwritten.
    Just install with your mod manager. Make sure to check dependencies.
    If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
    In new games it would be safest to configure via MCM after SexLab is installed.
    set WhoreCraft_Tree to 1 will show the skill tree
    set WhoreCraft_SkillLevel to 1-100 will adjust the skill level
    There is a potential conflict with Succubus Heart and WhoreCrafts experience integration.
    If any feature is not working for you and you suspect a conflict, disable it and let me know.
    I don't know. Disabling everything in MCM will render it basically inert.
    If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
    Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
    I have no idea.
    Future plans?
    Allow user to adjust the balancing by MCM integration Integrate more stats and variables into MCM and possibly allow for their manipulation.
    With the knowledge gained building the perks, rebuild them (do something with the stats provdided by SexLab).
    Maybe create an additional skill tree and automatically choose which one is used via PC gender (though i see some issues here).
    Integrate with SL survival to allow to leave the city without paying the toll when on a job (implement radiant quests)
    So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
    To people who know papyrus:
    I'm newish to papyrus, but learning steadily. Special thanks go to Ashal who has done an amazing effort to comment his code.
    I've tried to make my code as lightweight as possible. The source is provided and i've done my best to (needs updating) comment what i've done. So if anyone would look at it and drop me some pointers i'd be grateful. Always looking for a way to get rid of the ConsoleUtil dependency.
    If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.



  2. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires  Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    with additional features of this mod here:
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
    Currently Compatible with version7.4:
    home sweet home
    aygas(and you get a slave)
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex  
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use NMM or unpack into data folder.

    Your load order should be as follows:

    ... other Bethesda DLCs
    ... other stuff

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    Other stuff
    finally U.F.O.

    If you're experiencing weirdness, here are some troubleshooting tips:
    do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.

    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:


    That will increase the lifetime for ALL decals in the game which you may or may not want.
    final trouble shooting methods when all else fails:

    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml


    then run the patcher. This way the whip will keep its damage as 1.

    look for sse versions of these mods, recommended but not required:
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AxarT for the expanded lakeview dungeon addon
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors



  3. ScRappies Matchmaker

    ScRappies Matchmaker
    Smoll Mod to match random Actors together in a SL Scene
    Supports Hostile Actors & Creatures Supports 2~5p Animations Tagging Support: Decide what Tags chosen Animations should use, divided into 10 categories depending on Actors in an Animation Can be disabled through a Hotkey Location Profiling
    You can filter Locations in which this mod is active or inactive, Supported Locations are: Wilderness / Cities / Towns / Settlements / Player Homes / Inns / Dragon Nests / Forts / Bandit Camps / Giant Camps / Nordic Ruins / Dwarven Ruins / Falmer Hives / Hagraven Nests You have up to 3 Profiles that you can freely customize and assign to a Location. A Location will use the Settings of the Profile that has been assigned to it Customisation
    Hostile Victims: Whether or not you want to allow Actors that are usually Hostile towards you to be matched up in a Scene. Maybe you find your next assassination targets in some .. very private situations shortly before they meet their end?  Hostiles on Friendly: Wheter or not Actors that are usually Hostile towards you will be allowed to engage you. Some Wolves in heat might find completely forget that theyre actually supposed to fight you? Victim Filter: Set who can be engaged in a specific Location. Maybe you only want Player & Followers to be used by those Wolves? Those boring traveling merchants can have their fun someplace else! Combat Skip: Disable the Scan while you are in Combat, to avoid Actors having a good time while a Dragon is terrorizing a City Arousal: Self explanatory Distance: Choose how far Actors can be apart from each other to start a Scene. Dont want Actors to meet up from across 2 cells.. or maybe thats exactly what you want? Line of Sight; Does an Aggressor have to see their Target? Disposition: Dont use that. You know about this super clunky Number in the Vanilla Game that tells the game how much people like you? Yea, thats what that is  
    SL Framework SL Aroused



  4. Various SL Triggers Addons + Sperm Alchemy Ingredients

    After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs. 
    Required: SL Triggers 
    New Commands:
    Equip Pet Collar
    This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
    Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
    Summon Hentai Troll
    This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
    Losing Sexlab Survival Licenses
    This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
    Apply TDF Prostitution Effect
    Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations. 
    Sperm Alchemy Ingredients
    Why I did this:
    I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
    This Mod adds 4 Alchemy Ingredients:
    Fresh Sperm (meant to be common from humans, so very basic effects)
    Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
    Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
    Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
    Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
    Receive Sperm
    Receive Toxic Sperm
    Receive Creature Sperm
    Receive Undead Sperm
    Just install and set the triggers ingame within SL triggers MCM
    Recommended Settings:
    Receive Sperm: On End, Oral, Partner Humanoid, 100%
    Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
    Receive Creature Sperm: On End, Oral, Partner Creature, 100%
    Receive Undead Sperm: On End, Oral, Partner Undead, 100%
    You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
    +++ REMOVED: Follower restrictions (nofollowers.zip) +++
    Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod



  5. Yamete!

    => LE Version (V3.1)
    Yamete! (Lets not talk about the Name)
    Yamete is a general purpose combat defeat mod, introducing new alternatives to Death for Player, Follower & NPC in any and every combination
    Knockdown Condition
    For an Actor to be considered "defeated" they need to fulfill one of the below Conditions. Each of them can be customized to design the Game in multiple different Directions 
    You will be knocked down when your Health falls below a threshold Unblocked only: Only unblocked hits can knock you down Melee only: ..but only if the attack you got hit by wasn't ranged Stripped
    You will be knocked down when you're wearing less than this many Armor pieces
    *Supports all Slots  
    Knockdown Mechanics
    Knockdown Mechanics are additional effects that can affect an Actor in multiple ways. They're mainly intended to be in a supportive Position, synergizing with a Condition
    Upon getting hit, you may lose one of your currently worn Items
    *Supports all Slots Drop or Unequip: If the item you lose should be dropped or unequipped Destruction Chance: Chance for an Item to be destroyed upon being stripped instead of unequipped/stripped
    *Items can be protected from this Option  
    Scenarios are used to properly define what exactly happens when you are defeated. Every Actortype can use their own Scenario
    Basic Available for: Everyone Details: The Basic Scenario forces the Victim in a SL Scene with their last Aggressor, after this Scene, the Scenario ends and fighting continues! Yay. Basic, isnt it? FleeInstant Available for: Follower, NPCs/Creatures Details: Upon Knockdown, a SL Scene starts with the Victim & the last valid Aggressor, after this Scene: The Victim will flee from Combat for a in the MCM Set Duration  BleedoutInstant Available for: Everyone Details: Upon Knockdown, a SL Scene starts with the Victim & the last valid Aggressor, after this Scene: The Victim will be forced into Bleedout until either the Timer runs out or Combat ends (depending on your MCM Settings)  
    Reapers Mercy
    Reapers Mercy is a Player Ability that allows you to assault any for you valid Target. It uses an individual Set of Knockdown Conditions and will override any other Settings in this Mod
    Actors that you attack while using Reapers Mercy will be essential for 3 seconds and upon Knockdown, will be thrown into Bleedout until you either free them or knockdown too many Actors (Currently, Reapers Mercy can hold 2 Actors at once)
    Victims knocked down by Reapers Mercy cant attack, are protected & shouldnt be attacked by anyone else. When the Player tries to interact with their Victim, they can...
    Assault: Rape the Victim Kill: Kill the Victim Free: Set the Victim Free  
    Known Issues
    Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations  while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion
    If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements
    PapyrusUtil (included in SLF) Optional
    SL Framework  
    Billyy: For custom Bleedout Animations Previous Changelogs



  6. Toys SE

    [Last updated: Mar 21] 
     What's New in Beta 2
    Improvements & Fixes addressing all feedback thus far... See Change Log / Toys Discord / LE Page / LE & SE Support Thread

    Toys v0.4 (Beta 2) for SE   A Bondage Framework 
    Skyrim can be a mysterious place. A new breed of restraints and enchanted bondage equipment has found its way into the lands, and even the powerful Dragonborn cannot escape the influence. Some have begun to refer to these things as "toys", while others call them sinful. There are rumors that the Daedra have something to do with it. What will you do, Dragonborn!?
    Toys provides mod authors, with a Base Toys Library, effects triggered by worn toys, and an API to handle the toys, including built-in features making it very easy to "play nice" with other mods. A mod author can easily clone toys, customizing their features, or create their own new toys.
    As an end-user, Toys on its own provides much to experience.  If you install a content mod that uses Toys then it escalates! Without a content mod, use AddItemMenu to manually equip toys and experience their effects.
    Toys have various degrees of debauchery and depravity. Basic toys might be key-less, but most will require at least a basic key. The "Exotic" variant of toys tends to have effects and other means of escape. Some toys may break in combat, or melt from the heat of your orgasm, transforming visually. In a transformed state, maybe the toy falls off when hit in combat, or can be removed without a key, or the lock becomes viable. But a transformed toy might mean things got even worse! 
    Toys or their transformed variants may have enchantments that strip armor and clothing, force you to crawl, cause harm, or cause magical wrist binding, including the chance of Hard Core binding. Many toys will increase your arousal, and you could find yourself fondling yourself involuntarily or experience spontaneous orgasms.
    For a complete outline of Features see HERE. 
     Toy Story
    Toy Story is also available from this download page. Toy Story is a quest mod that demonstrates Toys' features, both to end-users and mod authors. Story Toy details HERE.
    Everything Optional for content mods. Nothing Ever Forced this does not mean a mod can't make hard core toys "Make it realistic to play with Toys, while also playing the rest of the game" If that's what the mod author chooses to do No tedious, repetitive methods of escaping from Toys See the full list of Covenants...
     Requirements, Installation, & Upgrading
    See the details...
     Toys Pages
    These links intentionally take you to the Toys LE Support thread. Info for LE and SE is combined.
    Features (includes documentation for mod authors) Toy Story (includes tests/demos for mod authors) Base Toys Library Notices & News FAQs and Troubleshooting Change Log How can I contribute during Beta?  
     Credits & Permissions
    The Toys Team
    Audhol - Primary role is Toy Creation and new Animations
    Mercplatypus - Primary role is the story and writing for Toy Story
    VirginMarie - Primary role is Scripting and making stuff happen
    Full List of Credits...
    Change Log



  7. Sexlab BJ Sound FX replacerv0.1

    Sexlab BJ Sound FX replacer
    initial release

    Never liked the fake Blowjob sounds so tried to make a testing version of mine
    And this file was born...
    Not the definitive version but in my opinion much more realistic 
    than what I have seen around..
    Install it normal with MO or mod manager you use and Let it overwrite any SEXlab related files 
    Uninstall the same way using your mod manager..
    Doesn't have Esp file just sound files.

    This is a female BJ oriented sound files
    Maybe later  in time I will do Male BJ oriented sounds
    but for now this was made for my game play and for Female BJ sounds..  
    Have fun..
    hope you like it



  8. SexLab Aroused Creatures SE (2021-03-30)

    Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs.
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation.
    SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures.
    Hard Requirements
    SexLab SE and all of its requirements.
    SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.
    Other Requirements
    Creature Framework SE (third-party port) Creature aroused model management.
    More Nasty Critters SE (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures.
    SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted).
    Fuz Ro D-oh Silent Voice Silent dialogue readability.
    Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod.
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations.
    Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
    SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
    One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
    Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported!
    Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly.
    Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed.

    How To Use
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare.
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.
    To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings.
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
    Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.
    Known Issues
    Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work. Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings. Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested). Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive. Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures. Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game. There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner. The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background. Starting an animation can take some time. The more SL animations you have registered the longer this will take. Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed.  
    Change Log
    All contained code and assets: GPLv3. Full license included in archive.



  9. Devious Devices SE

    Devious Devices
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Collygon
    Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
    Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
    - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
    - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
    - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
    - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
    - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
    - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
    - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
    Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
    Bondage Furniture Features
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
    - Transportable devices: The player can pick up certain devices and re-build them somewhere else.
    - Sex scene support to allow playing animations with one actor locked in the device.
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
    - Frostfall: While wearing restraints the player might be unable to keep herself warm.  
    - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
    - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
    - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
    - Play Random Idle - can break custom idles used by our restraints.
    SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ 
    FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
    Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
    CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
    XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
    3. Run FNIS when done
    4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
    5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
    6. Start up Skyrim, and either create a New Game, or load your Save.
    7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    Wearable restraints:
    - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
    - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.  
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
    - You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
    For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
    API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
    Kimy and Min for the code.
    Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
    Feuertin, T'ara, and ZaZ Chris for the furniture devices.
    Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
    KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
    Skullered for Beast Races Refit.
    Cedec0 for the bound combat that is now a part of this mod.
    Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
    MaikCG for the alternative bound combat animations.
    Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
    Tifa Lockheart for the awesome screenshots and the conversations! ❤️
    VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
    I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.
    If you're looking for older support posts, here are the threads used for DD before the merger in DD5:
    Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
    Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
    Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/



  10. SexLab Hentai Pregnancy Special Edition

    Rate Mod if you like it, you can support me on Patreon
    XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs)  
    install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
    SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
    This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
    Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
    Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)  
    Having sex can cause cum inflation, which can then cause pregnancy or deflation.
    Soulgem Pregnancy
    Characters can birth soulgems after having sex.
    Soulgem pregnancy does not produce child.
    Belly doesnt grow bigger than amount of soulgems it holds.
    Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
    To birth Black soulgems "father" must be human npc(non creature).
    PC can choose to birth soulgems prematurely.
    During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
    PC will get spells to self milk, NPCs will milk them selves.
    If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
    You can get milked by using zaz dwemer machines or MME milkpumps.
    Slavetats tattoos
    You can edit included json file to set desired tattoos for:
    -Non pregnant - post pregnancy/cuminflation
    -Normal pregnancy
    -Soulgem pregnancy
    You can check pregnancy through "HentaiPregnantFaction" its ranks are:
    1- actor is cuminflated
    2- actor is cuminflated and will be pregnant
    3- actor is pregnant
    You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
    MCM is handled through HentaiPregnancy_ENGLISH.txt
    Script strings is handled through HentaiPregnancy_Strings
    Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)



  11. The Ancient Profession ALPHA 21Mar2021

    Trying to upgrade from previous versions to 0.6 is NOT recommended. Better to use a clean save or new game.
    The Ancient Profession is part prostitution mod, part lore-friendly quest mod. It's my attempt to make prostitution as legitimate an in-game choice as joining the College of Winterhold or the Thieves Guild, and it's my attempt to make role-playing a character who truly starts from nothing a little more possible (still a work in progress). The mod adds the following:
    Quests. This is a SexLab mod, so the quests will almost always include some kind of sexual element. The early quest content centers around you obtaining licenses to work as a prostitute in each of the nine holds of Skyrim, and they are designed so that low-level characters can complete them. The quests will branch out from there. I intend to design the quests around role-playing, not combat, because I want to be able to play a character who simply isn't a combat bad-ass right at the start of the game. I also intend to keep the quests as lore-friendly as possible while still expanding beyond what's officially part of the lore. Prostitution. There are existing prostitution mods, of course. This one is just designed to fit in with the quest mechanics of the rest of the mod, and I want the interactions with clients to be a little more to my personal taste. My intent is to also implement at least one brothel that you can join, with its own quest line and benefits, as well as other choices that may have their own trade-offs.  
    I hope that players enjoy getting to know the characters in the mod and find the quest lines interesting to play.
    At this time, and for the foreseeable future, this mod is intended for female player characters only.
    Up-front warning: Although rape is not the focus of this mod, your path through some quests can lead to the player character being raped. This mod will also contain some references to creature-related content, though all scenes of that nature will be optional.
    This mod is currently an EARLY ALPHA release. All version upgrades are likely to require clean saves for now.
    I often add features and make updates to existing quests, and right now I'm not worried about making sure you can upgrade an existing save seamlessly. Until the quests get more finalized it is VERY LIKELY that quests won't work if you try to upgrade in an existing game. If you want to keep up with new versions, keep a clean save from before you install the mod, or be prepared to start a new game.
    I am looking for people willing to test and provide feedback.
    Note about LE compatibility:
    Because of the amount of time it takes to develop the mod, I don't plan to support Skyrim LE at this time, simply because I don't have time to test the mod in both versions. The mod does appear to mostly work if you extract the BSA and put the loose files in your Skyrim directory, then delete the BSA. But note that I AM NOT SUPPORTING THIS RIGHT NOW.
    How to start the quests
    Option 1: Go to a Dibella's Garden brothel and speak to the madam. There are locations near Solitude, Whiterun, and Windhelm.
    Option 2: Go to any innkeeper and ask, "Do you have any work that doesn't involve risking my life?". Then ask "May I...sell myself in your inn?". If you are in Skyrim, this will start a quest.  While you can start working as a prostitute outside of Skyrim, such as in Raven Rock, it will not start a quest there.
    Option 3: Speak to a prostitute.
    Option 4: Speak to Benjen Black-Briar in Riften.
    Planned features
    Different employers, with different advantages and disadvantages (partly implemented) Ways to build skills through safe training - that is, not putting your life on the line - in a way that's not just clicking a message box and paying some gold. (partly implemented) More quests and a more complex prostitution system (the prostitution system is now partly implemented)  
    Bugs and known issues
    There are a lot of them. This is my first attempt at Skyrim modding. Some of them I already know about, and some of them I don't. A few things you should know right away:
    There are about 16 playable quests right now. Sometimes, somebody might tell you that they will get in touch with you later, but that is not implemented yet. The Whiterun and Falkreath quests are placeholders. The prostitution system is in early parts of its implementation. Every man you solicit will accept, and they will always say the same thing. I will add some variety and chances for acceptance or not later. The Windhelm quest has multiple paths through it, depending on your allegiance in the civil war. It will do something different if you are unaffiliated vs. an Imperial vs. a Stormcloak. It even handles you changing allegiance partway through.  While I tested the hell out of this quest, it's complex. I'm sure I missed something. When training with Fasta, she may stand there with her firsts in the air or a spell on her hand without casting it. She is supposed to cast a spell at you, but sometimes won't. The quest should detect when this happens and use another way of applying the effect to you. Vanikseth gets stuck multiple times on the way to his workroom. This is an issue with the vanilla navmesh between where he starts and where he's going. I will address it at some point, but he should automatically "jump" past the parts where he's stuck. If you work as a prostitute in an inn added by a mod, you may get a bounty just for walking out the door of the inn if you didn't pay the innkeeper his due first. This is caused by the mod not giving the inn a parent location with the keyword LocTypeHabitation on it, and the mod author would have to fix it. This happens with Skygerfall, for example. After the special Dibella's Garden party job, if you do the job again, the cell may not reset properly unless you leave the brothel first. Extra "innkeeper" NPCs added by Immersive Wenches may provide an option to start working in the inn that won't work because they aren't room renters. Immersive Wenches NPCs may let you start working in The Bee and Barb during "Restraint of Trade" when you're not supposed to do that.  
    There are more. These are just the ones I think are likely to confuse people.
    Just extract the archive into your Skyrim SE Data folder or use a mod manager to install it.
    Hard Requirements (install them or it won't work)
    SexLab SE and any of its dependencies Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil This is installed with SexLab, and it's fine to use that version, but this mod directly uses it now. Fuz Ro D'oh for Skyrim SE (https://www.nexusmods.com/skyrimspecialedition/mods/15109) Dialogue will go by too fast without it Unofficial Skyrim Special Edition Patch  The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch.  
    Soft Requirements (install them if you want to)
    The mod will load the following to provide the prostitutes more outfit variety than the dull vanilla tavern clothes:
    Blades Hakama Set Extended (https://www.nexusmods.com/skyrimspecialedition/mods/13145) and Blades Hakama SE BodySlide CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/13146), with Topless option enabled in Bodyslide. This is what the player character in the screenshots is wearing. Meridia Undead Pacification Force CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/14137) Goddess.esp (I don't remember what mod this was from if someone can identify it) Undies CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/17933) CBBE Standalone Underwear (Dyeable) (https://www.nexusmods.com/skyrimspecialedition/mods/28496) - you don't need this mod's optional Dye Manager dependency if you don't want it. Crazy Magician Glass Robes SE (https://www.nexusmods.com/skyrimspecialedition/mods/27864) Warhammer Sorceress Robes - CBBE SSE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/18031) Female Outfits Standalone CBBE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/26088) Open Monk Robes Standalone - UNP UUNP BHUNP CBBE BodySlide - Physics - Flower Girls (https://www.nexusmods.com/skyrimspecialedition/mods/31277)  
    As of 0.4, you can add or remove these outfit mods at any time, and the mod will use them.
    Recommended mods not by me
    I have not tested this mod extensively for compatibility, but I do usually play with plenty of mods. I have seen no conflicts in the ones I use, and in general I try not to modify vanilla assets more than absolutely necessary. That said, there are certain planned features that will introduce the possibility for compatibility issue. The biggest of these is brothel locations, as this will require me to edit the Tamriel worldspace. I may also be forced to modify a few vanilla scripts to integrate the mod better.
    Definitely compatible
    SexLab Jail Rape. I tested this explicitly with the one part of the mod that might conflict, and there is no issue.  
    Not recommended 
    Any other prostitution mod. Other prostitution mods will be unaware of the licensing and employment systems in The Ancient Profession and will provide a way to sidestep its game mechanics. If they implement player approaches, you may also get weird interactions. And if they provide solicitation dialogue, you may have to remember which mod does which thing. Sisterhood of Dibella. Version 0.6 is probably the last version that will be mostly compatible with this mod. My original intent was to have these coexist, but I have since decided that I am probably going to provide quest and faction opportunities with the Temple of Markarth, where this mod and The Ancient Profession will probably no longer work together.  
    Not compatible
    If there's a mod out there that changes the rental bed at the Sleeping Giant Inn in Riverwood to a different bed, this mod won't be compatible with it. There are technical reasons for this that you probably don't care about. Radiant Prostitution if you have the "NPC Scene" options turned on. Some of the characters in The Ancient Profession wear the tavern clothes outfit, and this can cause quest-breaking interruptions.  



  12. S.L.U.T.S. Resume

    S.L.U.T.S. Resume
    Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim! 
    Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
    Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker! 
    When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
    When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
    Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins! 
    Filly Coins
    Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.! 
    You can use this Coin and exchange them against various rewards when talking to a Carriage Driver! 
    Current Rewards:
    Gold DD Keys  
    Rehabilitation, Cargo Loss & Arrears
    Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
    Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row 😧
    Better to just not break the law, wouldnt you agree? 
    Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
    SL Framework Devious Devices SlaveTats RaceMenu XPMSSE  
    For LE Users:
    Grab the LE Ressource Package & override Resume SE with it and you should be good to go
    Ive heard that some are successfully running From44 in their game
    (if you dont trust them, you have to throw Resumes .esp into your LE CK first)
    Extra Encounters Populated Lands Roads Paths Improved Roads
    (or other mods that add NPCs to Skyrims paths and roads)
      something to trigger SL Scenes (E.g. SL Adventures, Deviously Helpless)  
    Carriage and Ferry Travel Overhaul. This one removes all the stock carriage drivers and replaces them with clones (Patch provided) Deviously Cursed Loot. Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii)  
    Previous Changelogs
    DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 -> Click AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. cart texture. audhol: For the Filly Coin texture ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714



  13. Temple of Molag Bal kidnaping quests

    This is a addon to "Immersive Daedra Worship: Temple of Molag Bal" by a "The Man in Black". This addon adds eight kidnapping quests. The quests are triggered by mysterious notes you will find in the eastern wing of the temple (dining area). In each quest you will be sent after a priestess in the service of one of the divines. Usually traveling with a few other people you will have to dispose of. The quests are short and simple. And end once you've successfully brought the priestess in question back to the temple, and had a short conversation with her. The main mods features take over from there.
    Note: Please save a reload once so the mods dialogue can show up.
    Hard Requirements:
    Immersive Daedra Worship: Temple of Molag
    KS Hardos
    Soft requirements: 
    Fuz Ro D-oh - Silent Voice
    Q and A: 
    Why no kidnapping quest for a priestess of Stendaar?
    Immersive Daedra Worship will already add a kidnapping quest for the leader of the Vigilants of Stendaar in Skyrim in its next update. So adding a kidnapping quest for a pristess of Stendaar seemed redundant.
    Does this mod add new NPCs for you to kidnap or send you after vanilla NPCs?
    It adds new NPCs (See screenshots to see what a few of them they look like).
    I can't find the notes.
    You will find them in dining area in the eastern wing of the temple. They're suppose to be on the table, but may have fallen on the floor. 
    How do I kidnap the priestesses? 
    Sexlab defeat lets you kidnap npcs.
    Future plans: 
    Add a more interesting way to get the quests then just finding mysterious notes lying around. 
    Give the priestesses and their traveling companions AI packages that have them traveling from shrine to shrine. Instead of just hanging out at the shine I placed them at. 
    Add a kidnapping quest for a powerful champion of Meridia. 



  14. SL Defeat "Add-on" SE

    SL Defeat "Add-on" SE
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
    The following copied from the original LE page:
    Sexlab Defeat "Add-on"

    I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo
        This is a dialog Add-on for SL Defeat that adds Follower Aware Dialog to the combat rape
    What this adds
       More PC rape aware dialog
       Not so easy to talk/bribe your way out of a surrender
       Dialog that is aware of the following followers:  
    Aela the Huntress (Was already part of Defeat, just remove the condition of faction Silverhand)
    Uthgerd the Unbroken
    Erik the Slayer
    Jordis the Sword Maiden
    Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game
    SL Defeat SE and its requirements 
    Install SL Defeat first, then overwrite the ESP with the file from this addition, unzip and drop the file in or install with mod manager and click yes to overwrite
    My game crashed after I installed this mod, why?
      No it didnt, its a dialog change, think before making a dumb statement
    Will you do more dialog?
      Possibly yes, we will see what time I have
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz



  15. SOS - No Futanari Schlong - Addon

    This is an empty (non-existent) futanari schlong addon for Schlongs of Skyrim.
    You may ask yourself what you would need this for ... girls don´t have schlongs anyway, right?
    Well, the futanari fans will know the problem:
    Once you add futanari schlongs (schlong addons for females), they will automatically be selected for all female NPCs.
    Yes, you can restrict the races. And you can set the probability for a particular schlong type. However, the probability chance will select between the schlongs which are available. So if you install two female schlongs, the chances will be distributed between these two. And if you install only one for females, then there is only one to select from, hence all females will get it, no matter what percentage you define. There is no possibility in SoS to define a "chance of none".
    This addon changes that by simply adding a futanari schlong which has no mesh and no textures. It´s simply not there, and you will see the vanilla female. You can now distribute the chances of the futanari schlongs you have installed and this new one, and get a mixture of futanari- and non-futanari-females exactly to your liking. And of course, you can remove a futanari schlong from any NPC manually by giving them this one.
    After installing this schlong, SoS will identify it and add it to your list of available schlongs.
    Don´t forget to then set the distribution percentages in SoS.
    However, it will not have effect on any of the NPCs you have already met - as those are already set.
    If you want to redistribute all female schlongs, you will have to click on "remove schlong" for each of the female schlong types. This will remove all of them and give them new ones according to your new percentage chances.
    PS: No idea if this also works for LE, you´ll have to test it.
    PPS: It was pointed to out to me that one empty schlong just like this, already exited!
    So please, if you want to support the one who was first, please check out this one and support the author:



  16. Patch for Mihail's Succubus and Radiant Prostitution

    LE Version
    This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order.
    If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. 
    - -Caden- for the original Radiant Prostitution
    - Nomkaz for converting it to SE
    - Mihail for Succubus
    Knows issues:
    Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)



  17. VO Succubus Rape Spell

    VO Succubus Rape Spell
    Version 1.0.A -March  2022
    by Virtual Oxytocin

    Description :

    This simple mod add a Two new Spell: "Sexual Rape Spell" and "Sexual Rape Power"

    Sexual Rape Spell can be equiped in either hand
    The spell is precise and long range.

    Sexual Rape Power can be equiped in the power/voice slot
    The spell release a shout-like cone and is short range.
    The spell effect is based on the "Night  embrace spell" from Succubus heart but simply remove the sleeping check condition, making it a 100% success change to trigger an aggressive interaction.

    Getting started :
    Open the console command and type :
    help "Sexual Rape"
    Read the books ids that show up and add them in your inventory like:
    player.additem ITEM_ID 1

    Requirements :
    -Skyrim SE or VR
    -Succubus Heart
    - anything that Succubus Heart SE requires

    Installation :
    -Simply drop the content of this mod into your Data folder / use a mod manager

    Known Issues :
    No issues detected for the moment
    Done using Skyrim SE/Creation Kit
    Tested using Skyrim VR

    Credits :
    - Spirit shard https://www.loverslab.com/profile/594569-spirit_shard/ for the succubus Heart mod



  18. SLACS Plus - SexLab Advanced Cum Stages

    Немного улучшенная версия мода SLACS - SexLab Advanced Cum Stages от Kyeckr, имеет больше этапов и новые текстуры ( SexLab Cum Textures Remake  от Vacaliga). 
    Основная идея улучшения - увеличение количества этапов, а не новых текстур. И поскольку я не очень хорошо работаю с текстурами, я быстро добавил простой пример. В свободное время постараюсь сделать более точную версию. На данный момент доступно 7 этапов, планирую поднять их до 9, но это не точно.
    1. Устанавливаем мод (у него нет текстуры) - в загрузках Main SLACS Plus
    2. Скачайте один из пакетов текстур -
    SLACS Plus Textures Pack Medium (мало спермы на теле) - G.drive | MEGA 10gb без упаковки SLACS Plus Textures Pack Extrime (много спермы на теле) - сейчас в разработке 3. (необязательно) В меню мода нажмите «Восстановить настройки SLACS по умолчанию» и установите максимальное количество этапов.
    -------------------------------------------------- -----------
    Я плохо знаю английский, поэтому не могу отвечать на вопросы, если они есть. Посетите раздел оригинального мода, возможно, там вы найдете ответы на некоторые вопросы.
    Мне не удалось связаться с Кекром для получения разрешения, он пропал без вести довольно долгое время. Тем не менее, этот мод и все разработки принадлежат ему. Vacaliga, позволяет использовать текстуры.



  19. SexLab Separate Orgasm SE

    Make SexLab Separate Orgasms Great Again!
    Issue: SexLab animation always end with orgasms
    Fix: make separate orgasms for actors
    -But.... isn't that option already there?
    -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
    -So what does this mod do?
    -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
    -But doesn't that break many mods that use those events?
    -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

    exactly Sex Animation Framework v1.63Beta X
    *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm
    Recommended mods:
    Dripping When Aroused SE (fancy sex effects)
    SLSO Player Succubus Addon (drain your sex partners)
    Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
    Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar
    2)install with your mod manager
    3)goto sexlab mcm enable separate orgasms
    4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
    5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
    *use hotkey to enable widgets during sex if for some reason they dont show up
    *widgets will not work if you have mod that disables hud (during SL animations)
    *mod will not work if you overwrite its script, duh!
    Sound packs Installation:
    (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
    1)download (sound pack you want)
    2)install with your mod manager
    3)wait 10 seconds, see notification in top left corner
    4)goto SLSO mcm and setup/select voice pack
    *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
    -interactive sex
    -yours/partners actions actually matter
    -yours/partners Sexlab skills and relations actually matter
    -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
    -multi orgasms
    -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
    -lots of logical conditions for orgasms
    -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
    -victim controls, ability to set if victim of rape can orgasm
    -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
    -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
    -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
    -sex enjoyment widget
    -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
    -animation speed control based on actor enjoyment/stamina
    useful Sexlab hot-keys:
    SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
    shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
    O - switch animation
    End - End animation
    PC/NPC interactions:
    Modders stuff:
    SexLab Separate Orgasm GitHub
    Q: No MCM
    A: fix your game, not this mod problem
    Q: Orgasm doesn't happen
    A: make sure your character meet orgasm conditions
    A: disable orgasm conditions
    A: enable orgasms/effects in sexlab
    Q: Orgasm doesn't reduce arousal
    A: use included SLA patch
    A: congrats, you've reached hidden nympho achievement
    Q: Arousal reduced (to 0?) when animation ends without orgasm
    A: you have a mod conflict, mod that does not support SLSO, fix your mods
    Q: Enjoyment doesn't rise
    A: improve your skills/change or train your waifu
    Supported mods:
    Native support:
    Hentai Pregnancy LE/SE
    Estrus Spider
    Estrus Dwemer
    Dripping when aroused
    Milk Mod Economy
    Devious Training
    Sexlab Aroused(Redux) V29(patch included)
    Fill Her Up 2 Beta NIO 1.12
    Sexlab Wear and Tear
    Estrus Chaurus+
    Devious Captures
    Sexist Guards
    Community patches(oldrim):
    SoulgemOven 3
    Player Succubus Quest
    SexLab Cumshot
    Sexlab Squirt Reborn
    SexLab Hormones
    report supported mods that are not in list
    i might make patches for mods that are no longer updated/maintained and use sexlab default events
    don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
    Ashal @ Skyrim SexLab - Sex Animation Framework
    h38fh2mf @ SexLab Animation Speed Control
    fishburger67 @ Sexlab Aroused Redux
    tanookitamatachi @ Animation-Appropriate Arousal Adjustments
    SKSE team
    SKYUI team
    If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force to buy premium and sms crap/ have terrible slow speeds.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc



  20. Sexlab Sex Slaves SSE

    Sexlab Sex Slaves SSE
    This is an SSE conversion of the original Sex Slaves.   You can check out the description on the linked page.
    I have removed the Beta tag.  I only had it in place because Sexlab itself was still beta, but it has been working now for a long time.
    Check out the next topic.
    New Stuff:
    See the list below.

    Requirements (You need all of these):
    SkyUi SSE
    SKSE64 2.0.6  or greater.  Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
    Sexlab version 1.63 or newer
    I have a converted Zaz 6.0 and it is included.
    Also, the piercings and a custom aroused are also included.
    Install using NMM or your mod manager of choice.  Install all of the following:
    All the requirements above.
    For the 7.0 Version:
    For the 7.1 Version:
    If you are installing this over a previous version. be sure to uninstall the old version first.  For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod.
    Make sure you run FNIS after installing this and check "Gender Specific Animations".
    You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or  SOS Light and Tempered Skins part 1 and part 2.
    This SSE release has MiasLair as an esp file, not a master as before.
    If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself.  If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file.  There is also a body slide option, but I have not tested this to be sure it works.
    Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
    Known Issues
    The newly added Andrew sister quest was written for female players.   This male version still have references to a female player.  I no longer have access to the voice actor, so you'll just have to roll play.
    If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this).  Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly.  I have never had this happen with this release, but it still might happen for some players.




  21. SexLab Dangerous Nights 2 SE

    SexLab Dangerous Nights 2 SE
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
    The following copied from the original LE page:
    Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.
    Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!
    Key Features:
    + random chance to be suprised in your sleep
    + chances depending on your sleep location
    + the longer you sleep the higher the chance
    + full follower support - will they be victims or attackers?
    + let a follower take the guard for the night
    + NPCs can be choosen from the surroundings
    + immersive NPC spawn from a long list of presets
    + spells to mark mod added homes and follower
    + set your custom save rooms where night attacks don't make sense

    Night Attacks:
    During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.
    You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.
    Most functions and aspects can be configured in the MCM. The option should be self-explaining.
    In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:
    The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.
    DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.

    Manual: Drop the content of the archive into you Skyrim\Data folder
    Recommended: Use Vortex or MO2
    Known Conflicts:
    Sexlab Adventures.  Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94

    I recommend to update with a clean safe because of the huge changes to the previous version!
    1. Start your game and safe.
    2. Close the game and deinstall the old version
    3. Start your game and load the safe from 1.
    4. Wait 2 in-game hours.
    5. Save and close the game again.
    6. Install the new version.
    7. From now on only load the safe made in 5. or newer ones
    Sexlab Framework
    Sexlab Aroused
    Fus-Roh-Do(h) - Silent Voice

    Ashal for SexLab Framework
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz



  22. Succubus Heart SE

    [ <<>> ] Succubus Heart [ <<>> ]
    [<>] The Succubus Gameplay Mod [<>]
    created by : Michael Stanich aka Spirit Shard
    Site - michaelpstanich.com
    YouTube - youtube.com/michaelpstanich
    Twitter - twitter.com/Michael_Stanich
    [ <<>>] Self Promotion [ <<>> ]
    So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
    [ <<>> ] Latest News [ <<>> ]
    A new Succubus Update is here! 4.10 [5.0 DEV build] 
    5.0 will have some new systems, such as Soul Pets being re-worked (and a stand-alone mod version finally releasing afterwords), all new Soul Forge system which will replace Crafting with a more dynamic system, and of course new passives and perks. This will obviously take some time so I can't say when the update will release, but it's in the works!
    Regarding Skyrim Legendary Edition's Succubus Heart Version : Official support for SLE has been dropped, all new features will be SSE exclusive. Thank you all for the awesome comments/support and hope to see you in SSE someday!
    [ <<>> ] What is Succubus Heart? [ <<>> ]
    Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
    [ <<>> ] What's So Unique? [ <<>> ]
    Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
    [ <<>> ] Mechanics [ <<>> ]
    <-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
    <-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
    <-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
    <-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
    <-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
    <-> Crafting - Use excess forces to replicate useful items on the fly!
    <-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
    <-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
    <-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
    [ <<>> ] WARNING : Script Mod [ <<>> ]
    While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
    [ <<>> ] What's Included [ <<>> ]
    - Docs (_Read Me - _Changelog - _Help Document)
    - Data (Everything for the core mod)
    [ <<>> ] Requirements [ <<>> ]
    Skyrim Special Edition
    - SKSE - Latest Available [ http://skse.silverlock.org/ ]
    - SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
    - SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
    [ <<>> ] Recommended Mods [ <<>> ]
    - Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
    [ <<>> ] Installing / Updating [ <<>> ]
    Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. When using 5.0 or newer you'll need to enable the mod in the MCM.
    Updating : If you're updating to 5.0, existing saves will need to install version 4.6 before installing 5.0. After installing 4.6, load your character save, wait for the update to finish (about 1 second), and make a new save. Now exit and install 5.0, now you can load the new character save you made and keep your progress. Updating directly to 5.0 from versions before 4.6 without these steps will result in your Succubus Heart progress being completely lost and things may break beyond repair!
    If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+
    [ <<>> ] Uninstalling / Removal [ <<>> ]
    Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
    [ <<>> ] External Mod Support [ <<>> ]
    Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
    [ <<>> ] Incompatible Mods [ <<>> ]
    - AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) and many other follower management mods may have issues with Soul Pets, so expect some weirdness when using these mods.
    - Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
    - Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
    [ <<>> ] Known Issues [ <<>> ]
    - Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
    - Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
    - Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
    - Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
    - General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
    - Some lists in the MCM may bug out when canceled out of. No idea why.
    [ <<>> ] FAQ [ <<>> ]
    Q: Is this mod still being developed and updated?
    A: Short answer is yes, long answer is a bit more complicated. I have a lot of projects and a life to live, so updates are usually spaced a bit apart.
    Q: Why was Official Oldrim (SLE) support dropped?
    A: Unfortunately I just can't work with Oldrim's Creation Kit anymore, it just crashes too much on my newer hardware. This means I'm stuck with SSE whether I like it or not, on-top of this new features being added to Succubus Heart now require SSE to function properly and back-porting to SLE just simply takes too much time for me to justify.
    Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
    A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
    Q: Can I still level like in vanilla?
    A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
    Q: Can I use this mod as a male character?
    A: Yep! Succubus Heart supports all genders!
    Q: The MCM isn't showing and nothing seems to work!
    A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
    Q: _____ feels overpowered / underpowered, can you balance it?
    A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
    Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
    A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe...).
    Q: But I didn't want Soul Pets, can it be removed?
    A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it.
    Q: Why did you re-write the mod and end up removing features?
    A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-arounds, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
    Recent Changes (Check the full changelog for more info)




  23. AnimatedParasites SE

    A small mod addition to SexLab Parasites
    Animate: Chaurus Worm, BeltFaceHugger, BeltHugger, Plug Spider Eggs
    Used materials SexLab Parasites ( DeepBlueFrog )
    To work, you need:
    XPMSE32 SexLab Parasites ( SE version !) This mod AnimatedParasites  
    Full installation list:
    boot order:
    Used programs :
    3ds Max 2017
    TES5Edit 3.2
    For those who are engaged in animation.



  24. Furniture Sex Framework

    This is a framework for starting Sexlab animations that align with in-game furniture.
    The supported kinds of furniture are:
    Walls Tables Beds/Double Beds Chairs, Benches and Thrones Alchemy Tables Enchanting Tables Counters  
    SexLab (1.63 for SE, 1.62 for LE)
    Supported SLAL Packs (Original pack required)
    Billy (Invisible Furniture + Furniture Pack)
    Anub (Human pack only. This for LE, try this conversion if you use SE)
    Milky  (This is the LE pack. The SE pack is outdated so you need to convert this to SE yourself)
    How to Use
    Download and install the main mod and the FurnAnim FOMOD pack.
    Register the InvisFurn SLAL packs and update the furniture types in the MCM.

    Sexlab can take a while to fully register all its animations, so you might need to wait a while and update furniture types multiple times before it can find them all.
    If you installed the aggressive packs, you need to copy some files in your mod folders or the animations won't work.

    Make sure to rerun FNIS after this step.
    Test Spells
    Your character will have 2 new spells, Furniture Marker Highlight and Furniture Marker Sex.
    The highlight spell will mark the 4 nearest furniture markers with quest arrows. You can only have sex at one of these markers.
    Stand next to one of these markers and cast the sex spell at an NPC and a sexlab scene will start on the nearest marker.
    If you're sneaking when casting the spell it will look for an aggressive animation.
    SexLab Override
    In the MCM you can set the chance for normal sex scenes to be replaced with furniture scenes.
    Sex scenes will only become furniture scenes if there's furniture nearby and you have animations that fit the scene.
    The LE version of this mod cannot be used with any mod that alters sslThreadController.psc, like Sexlab Utility+. Sexlab Privacy is not compatible with this mod  
    Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update this mod!
    Guide to Make Animations Compatible with this Mod



  25. Deer Expansion - Mihail Monsters and Animals - MNC

    Expand your wildlife with more deer for More Nasty Critters

    This mod is a patch which makes Deer Expansion - Mihail Monsters and Animals  working with More Nasty Critters.
    You need the original mod installed and this patch in the load order behind it. Both are ESL flagged and will not take any space in your ESP slots.
    There are 4 versions to chose from:
    deer expansion sse MNC
    Adds schlongs to the male deer from the mod and makes sure they are recognized as regular deer, not custom races anymore.  
    deer expansion sse MNC - Always Erect
    For those of you who have problems with the erect schlongs not showing sometimes, this will make the males always erect (irrespective of their arousal).  
    deer expansion sse MNC - Tame
    This changes the deer's AI; in the original they are very shy, run away, but will get aggressive if you manage to sneak up to them. This version makes them tame.  
    deer expansion sse MNC - Tame - Always Erect
    Same as above but with always erect schlongs.  
    Use your favourite mod manager. The patch is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices.
    More Nasty Critters SE, Deer Expansion - Mihail Monsters and Animals 



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