SexLab Framework SE
These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024
By Ashal
Skyrim SexLab SE/AE (SSL) v1.66b
An adult animation framework
This version of SexLab is for Skyrim Special Edition / Anniversary Edition
For the old LE version, click here
IMPORTANT Note on downloads:
For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z
For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z
For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z
AE and GOG versions also require latest version of Address Library (available here)
Only the latest version is supported. 1.5.97 version will not be updated.
To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions.
----- Description --------------------------------------------------------------
Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
----- Frequently Asked Questions -------------------------------------------
http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
----- Requirements -------------------------------------------------------------
Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER
Address Library for SKSE Plugins
Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
SkyUI SE REQUIRES VERSION 5.0 OR NEWER
An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)
----- Basic Installation Procedure ------------------------------------------
After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.
----- Basic Update Procedure -------------------------------------------------
Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.
----- Creature Use Instructions -----------------------------------------
If you want to use creature animations, you will need to follow some extra installation instructions.
Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
----- Uninstalling ----------------------------------------------------------------
To cleanly uninstall the mod, perform the following steps.
With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
----- Changelog ----------------------------------------------------------------
See: https://github.com/eeveelo/SexLab
----- Modder's Guide -------------------------------------------------------------
A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
----- Future Plans ----------------------------------------------------------------
See dedicated development thread
----- Credits -----------------------------------------------------------------------
Scripting & Project Owner:
Ashal
Additional Scripting:
osmelmc
SKSE Plugin:
h38fh2mf
Ashal
Animations:
Unknown Modders - http://skup.dip.jp
Arrok - BBP Animations
JoshNZ - Animated Prostitution
Mithos
Blac945
Zynsch
TDA
Zynsch
Bleagh
PanicForever
Athstai - Dark Investigations
3jiou - http://www.loverslab.com/topic/38317-3js-animations/
Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
Audio:
Lovers with PK
Setekh
Mesh/Textures:
Calyp - Strapon
oli3d - Bukkake Shaders
4uDIK1 - Male Nudesuit
Dimon99 - Female Nudesuit
Vacaliga - Stacking cum textures
Localization:
aravis7 - French
CGi - German
mswind - Chinese
anonymous - Japanese
fedim - Russian
sh1ny - Russian
holtof55 - Russian
Huili - Russian
RockMic - Italian
NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
----- Permissions -----------------------------------------------------------------
You must ask my permission before distributing this base framework on any site other than LoversLab.com
The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
----- Contacting Me --------------------------------------------------------------
I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
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2888707 downloads
Updated
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SexLab Submit SE v1.1.1a - (23AUG26)
By dkatryl
It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE.
As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference:
Most Recent Changes
v1.1.1a - (23AUG26)
Reverted when the Calm effect was placed on hostile NPCs after surrendering. Was trying to prevent them from sheathing/drawing weapons in the leadup scene, but was causing issues with initial revision. Will revisit this part and try and come up with something cleaner that doesn't leave potentially hostile NPCs in the middle of the scene just to avoid a cosmetic scene hiccup.
v1.1.1 - (23AUG26)
crAtronachFlameFlames was erroneously modified when it had no reason by Submit. Deleted the reference from the mod. Discovered a couple default animations (like Power Bash) that were erroneously edited when making Submit versions. These edited ones have been removed from the mod to avoid unintended conflicts. Submit Ambush & GrappleSubdue changed from Contact to Target Actor with a Distance of <= 5. This means the cursor just needs to be pointing at them and within 5'. This will be much more forgiving for positioning than the very restrictive 'Contact'. (5' is roughly Pickpocket distance.) Submit GrappleSubdue function rewritten to be less clunky. Will now simply play a bash animation if weapons/shield/bow are equipped. Will 'cast' equipped spell if RH has a spell instead. If a staff is equipped in the RH, it will cast the spell in the LH. If a staff is equipped in the RH, and no spell in the LH, it will cast a custom 'spell' to give a visual effect. In all cases, Player physical/magical damage will be briefly set to 0 to avoid killing the NPC. Renamed Grapple to Subdue. Submit Ambush also cleaned up a bit to be less clunky, no longer swapping out weapons and such before it plays the 'Choke' animation. Werewolf Shout removed. Replaced with a close quarters attack (Visually will use the 'Backhand' animation.) Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Vampire Lord Shout was changed to only work in 'Casting' Mode, and the projectile was shortened to only 250' from the default 1000'. In 'Melee' Mode, it will now use the Right Hand Power Attack to be close quarters. Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Functionally both the Werewolf and Vampire Lord 'Submit Hotkey' abilities will work the same as before, they were just changed to be melee where it made more sense. In both cases, a successful submit from these will auto-initiate sex against the target if the MCM option to allow rape is turned on. In no cases will the NPC Auto Submit feature auto-initiate sex against any NPC. For the non Beast Form races, all sex is still initiated via dialog. For the Beast Form races, just use your Hotkey ability. Previously, Werewolf/Vampire Lords could not surrender, and losing to an NPC meant death and reloading. Now, both Werewolves and Vampire Lords can manually and auto-surrender just like non Beast Form races. Upon surrendering, the player will automatically revert back to their normal form, and from there, everything will play out like normal. Death-Proofing as Beast Forms works the same. It will auto revert back to base race, then continue to surrender like normal. Brawling with NPCs will no longer be checked with regards to the Protected status with Death Proofing, as that is a very niche thing, and you can just manually turn off Death Proofing in the MCM if/when you Brawl in town. This also allows mods that develop Unarmed Combat to continue to use the Death Proofing together. Initial Player Surrender Scene has also been rewritten to be less clunky. Instead of the NPC victor sheathing/unsheathing a couple of times to punch you in the face, they will keep their weapons out and just use their own version of the Subdue attack, bashing with physical weapons or a quick spell cast. Everything from the stripping of gear on is basically the same, with just some minor tweaks under the hood. Changed the Triss plugin to .ESL. (I doubt this will affect anyone but myself, but who knows! lol)
v1.1.0b - (18AUG26)
Updated Russian translation for Strings provided by BF3000 (Forgot to include in the previous update!).
v1.1.0a - (17AUG26)
Updated German translation for MCM/Strings provided by CGi. Updated Russian translation for MCM provided by BF3000.
v1.1.0 - (15AUG26)
Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.)
v1.0.4b - (06AUG26)
Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000.
v1.0.4a - (05AUG26)
Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000.
v1.0.4 - (14JUL26)
Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario!
v1.0.3 - (28JUN26)
Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline.
v1.0.2 - (27JUN26)
Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor.
NPC victims will always take the 'female' role.
This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended.
This will require animations with more niche tagging or nothing will play.
(MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected.
v1.0.1 - (14JUN26)
Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description
v1.0.1 - (08JUN26)
Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option.
v1.0.0 - (31MAY26)
Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios.
23MAY26 1205
Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts.
19MAY26 2006
While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update.
19MAY26 1857
SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected.
19MAY26 1634
Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script.
18MAY26 1847
Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first.
07MAY26 1630
Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit.
04MAY26 1633
Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below.
03MAY26 1816
Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing.
28APR26 1926
Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.)
Basic Mod Description
The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features:
Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in.
Mod Status
Complete (Minus bug fixes as needed)
No new content planned.
Known Issues
All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts.
Requirements for Sexlab Submit
Skyrim 1.6.1170
SexLab 1.66b (Or more recent)
SkyUI 5.2 (Or more recent)
SKSE64 2.26 (Or more recent)
Requirements for Sexlab Submit Serana (Now part of the main mod!)
Skyrim 1.6.1170
SexLab 1.66b (Or more recent)
SkyUI 5.2 (Or more recent)
SKSE64 2.26 (Or more recent)
Dawnguard
http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/
Sexlab Submit SE 03MAY26 1816 (Or more recent)
Requirements for Sexlab Submit Triss
https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description
Sexlab Submit & all requirements (Place after the Triss mod in load order)
Submit Shout Hotkey
This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such:
Submit Grapple Hotkey
This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat:
Submit Ambush Hotkey
This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such:
Follower Support
This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such:
Player Surrender
This feature was added on 10JUL13 due to popular demand. It functions as such:
Improved Speechcraft Support
This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such:
Hostile NPC Bounty Turn In
This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such:
Installation
Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains:
Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files)
Credits
Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature!
Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it.
TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
Spaceman: For his Romance mod, which gave me the idea for this one.
CG!: German translation for the MCM menu.
Monababii: Spanish translation for the MCM menu.
RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/)
Aravis7: French translation for the MCM menu.
id8888: Chinese translation for the MCM menu.
Dual Wield Parry: For insight how to add a hotkey that can perform an action.
7928 downloads
- sexlab
- combat rape
- (and 3 more)
Updated
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SL Tag and Prostitution V2
By greenmango12
# Work in Progress
This is the successor to SL Tag and Prostitution with 3P.
Add-on for SL Tags and Dialogue Sex V2
Future development and documentation will continue on this page
----------------------------------------------------------------------------
About This Mod
Quick start 1 - Basic NPC vs NPC Play
Important: This guide is based on Version 2.0.8.
Please update SL Tag and Prostitution V2 to Version 2.0.8 or later before following this guide!
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Quick start 2 - Club Members and 3 Shouts
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268 downloads
- prostituion
- dialogues
- (and 1 more)
Updated
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MinAI - AI (SFW/NSFW) for CHIM
By Min
Description
This mod bridges Large Language Models with Skyrim, allowing you to walk up to any npc in the world and seamlessly talk to them. It integrates with many sfw features/mods, as well as many NSFW ones, allowing an unparalleled roleplaying experience for both SFW and NSFW gameplay. This is not only dialogue, it also integrates smoothly with many sfw and nsfw systems.
NOTE: This project is deprecated and is no longer supported. See https://github.com/MinLL/SkyrimNet-GamePlugin/tree/main for a more modern replacement.
14183 downloads
Updated
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Maria Eden SE
By zaira
First version with Leash Framework integration.
Maria Eden is a player slavery and prostitution mod.
This version is for fun, early adopters and for translators only.
Maria Eden Prostitution
You need a powerful machine (mainly CPU and RAM) because MEP pulls all registers.
I am moving more and more time consuming things into my SKSE Plugin, but there is still a long way to go.
Skyrim Version
1.6.1170 AE is the only version I test and I won't analyze reports from any other version for now.
I doubt that it will run with 1.7.99. Too many dependencies needs to updated.
And it is likely that there will be additional updates this year.
So my recommendation: Skip update until 2027 when all dependencies are compatible.
Who is this made for
You are a candidate for Maria Eden if:
you are done with Skyrim Quests you are done with all the other NSWF mods you are OK with a lot of complex customization efforts for preparation (outfits, overlays - fiddling with json files) you can live with the fact that many quest might stick and need the cheat spell to progress You're eager to see the latest developments in game mechanics (PPA, leashes, ...) in action you like to be enslaved and forced into prostitution by assholes
you like to be treat like scum by every Skyrim citizen
You can accept that most men are misogynistic assholes who treat you like cattle.
You can live with the fact that your female mistress hates men and exploits their weaknesses to take their money with your help
You can accept that you often find yourself in situations where you're completely helpless and at the mercy of others
You can handle the fact that you have to pay close attention to exactly what you're doing and where you're doing it
And you are ok with a lot of humiliating NSFW dialogs - really a lot
Dependencies
ZazAnimationPack 7 or 8 later Devious Devices SE (everything) Devious Devices NG Sexlab SE More Nasty Critters Special/Anniversary Edition Any Sexlab aroused compatible, I use SLO Aroused NG Open Animation Replacer LoreFriendlyToys powerofthree's Papyrus Extender Fuz Ro D-oh - Silent Voice UIextensions RaceMenu OverlayFix and Various Mod Fixes SkyPatcher Keyword Item Distributor (KID) FormList Manipulator Base Object Swapper Sound Record Distributor Spell Perk Item Distributor (SPID) Slap da Butt SlaveTats cane marks SexLab Animation Loader SSE Billyy's SLAL Animations Game Settings Override Animated Wings Ultimate Bathing in Skyrim - Renewed Interactive Wash Basins Wash any woman's feet Get washed by any woman Shout Native EditorID Fix opparco mfg Command for SSE Recommended
Skyrim Unbound Reborn (Alternate Start) Slave Girls by hydragorgon Sex Slaves for Vanilla Bandit Camps SE Chatty NPCs and Followers The New Gentleman Improved Camera SE First Person (FP) Camera Settle FSMP - Faster HDT-SMP Grass Cache Helper NG Papyrus Tweaks NG SSE Engine Fixes SSE Display Tweak Save and Load Accelerator for SKSE Cosaves - S.L.A.C.K. Dynamic Footprints Skse Crash Logger SSE AE VR
Textures and SlaveTats
SlaveTats AIO Installer Stockings and garters for Slavetats 3BA 2K 4K Bard's Nail Overlays Simple Nail Polish BF Womb tatto (slavetats) 1.0.0 Nordic Warmaiden Body Hair - SlaveTats Version RGBtats PlusPlusPlusPlus
Stockings for SlaveTats SE
Slavetats_Womb
Incompatible
Simple Slavery - MEP replaces Simple Slavery with its own Slave auction - so mods which triggers Simple Slavery events are automatically end up in Maria Eden Quests All slavery and defeat quests will very likely clash with Maria Eden Prison overhaul - I tried integration several times but failed Mods that fiddles with Devious Devices - MEP needs full control over Devious Devices equipped on the player Mods that manipulate Dawnguard quest line - MEP integrates own quests into Dawnguard Follower Frameworks Any heels progression mods - I the LoreFriendly Toys progression Any body hair progression mods - MEP comes with its own Sexlab P+ - I tried SLP several times and always had issues. It still not play well with Devious Devices.
Untested
Any Skyrim version other than 1.6.1170 Non AE Skyrim Pandora, Nemesis New Sky UI version Disclaimer
MEP is about forced prostitution with a lot of violence, non-consensual sex and misogyny.
MEP is a hardcore BDSM game.
In the real world I would never accept non-consensual sex and I hate misogynists and forced prostitution is a terrible fate, no one deserves to suffer such a fate.
I feel nothing but contempt for people who do to others what is done in this game.
I also don't like most of the sexual practices showed in this game.
But: I use violence and misogyny and all these harsh scenes to express the feeling of submission and humiliation and convey a sense of helplessness - this is the substance and real intention of MEP.
People who have a problem with this, should not play MEP.
Warning
If you don't follow the advices in this document don't expect any kind of support!
Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment.
Changes are made everywhere, NPCs react on you depending on visible and invisible properties.
This is the reason why MEP don't plays well together with other mods that affects some of the properties.
It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
Maria Eden consists of the following mods:
Startup
You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim.
Outfits - Outfit Manager
In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names.
So one of your first tasks into the Maria Eden world should be to setup outfits.
Outfit categories
Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie.
But also war paints, cum effects and branding signs are available and can become part of an outfit.
Outfits stores your equipped weapon and arrows as well.
Outfit parts
Outfit parts are single items categorized. Categorizing items are important for MEP to identify items. For example if you put a high heel into the outfit part container for heels it gets tagged and MEP "knows" that it is a high heel. This is very important because MEP has several quests and scenes where it need to identify items.
So before you start setting up some outfits, categorize items you want to use in outfits.
NPCs - Actor Manager
The actor manager allows you to modify NPCs - or put them into the list of managed NPCs.
You can treat every NPC into special factions - for example recruit them as followers or marry them.
Managed NPCs
The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC.
On every encounter managed NPCs try to convince you to become their whore or slave.
If they see you naked or wearing a slave collar they will take over the control.
The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load.
If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback.
Location Manager
Since most of the quests are related to their location you can use the location manager to teleport to certain locations.
You can also record own locations
Animation Manager
All animations are managed by the Animation Manager
You can define own animations
A animation can be mapped to an animation ID
The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1.
In several quests you are commanded to play an animation.
Restraints Manager
Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints.
Sexlab Animation Manager
Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites
After the animation you are asked if you want to put the animation to your favorites list
My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry.
Visual properties
Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim
Naked
If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out.
Slave collar
Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on
Merchants don't sell anything to slaves, but you can persuade some of them with offering sex.
But the prices are really bad.
Every child who observed you will never talk with you anymore.
If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you.
Whore outfit
Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on.
Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts.
Most merchants demands free sex before they are willing to trade with you.
Every child who observed you will never talk with you anymore.
If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out.
Animal Whore Tattoo
If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Beast sex
Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut.
Some merchants don't want to trade anything with you.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Dog slave
Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum.
No merchants will trade anything with you.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Others...
Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments.
Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm.
Invisible properties
Some properties are invisible but they have an impact on the game - especially in dialog scenes.
Sterilization
Your master won't allow you vaginal penetration sex until you are sterilized.
The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location.
Partly circumcision
Your labia is cut so your clitoris is exposed.
Sitting and riding increased arousal (Sexlab aroused)
The circumcision is done in the slave school
Fully circumcision
Your clitoris is amputated.
Player can no longer be aroused (Sexlab aroused)
The circumcision is done in the slave school
Quests
MEPMain
Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics
MEPZone
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests.
Only in these locations people are asking you for sex.
Locations:
MEPSlaveZone
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves.
A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house.
The master will take care of the restrictions
Locations:
MEPBrothel
Category Zone Start Location Status Broken This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject
The random guests are NPCs from the brothel town location
You can ask the pimp for a job as a prostitute.
There are NPC whores doing their busyness.
If your enter the brothel while wearing a slave collar the pimp will enslave you.
Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests.
Sometimes the NPCs do not recognize that a bed is occupied by you.
MEPAuction
Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword
Ref1=seller (optional)
Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished
If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest.
If the quest starts without a seller the player is escorted to the auction house.
The player can sell himself to the auctioneer via dialog.
Potential customers
Known issues: There are some pathing issued when the auction guests are going home.
MEPInterest
Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword
Ref1 = john
Ref2 = second john (optional)
value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job.
It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location.
But sometimes it is also triggered by your pimp if he finds a john for your.
If your john considers you a slave you cannot reject.
If you reject and your pimp is nearby it can lead to punishment.
MEPJob
Category Main Start Keyword API MEPJobKeyword
Ref1 = john
Ref2 = second john (optional)
value1 = job type that was negotiated in MEPInterest
value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master.
The success of a job depends on the time spent for sex.
If you fast forward the sex scene to much the job will fail and the john won't pay.
If you are not a free prostitute your master or pimp may punish you.
If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper.
You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns.
Ask the innkeeper for your cut.
Every john remembers your meeting and humiliate you with vulgar remarks
Known issues: Sometimes the NPCs forget to re-equip their clothes.
Use the cheat manager to reset them manually.
MEPPayment
Category Main Start Keyword API MEPPaymentKeyword
Ref1 = john Status Playable After a whore job the Payment quest starts.
Depending on the outcome of the job (john satisfied or not) different things will happen.
If you are a free prostitute you receive the payment.
If you are a free prostitute in a tavern, the innkeeper receives the payment.
Otherwise your master or your pimp receives the payment.
If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you.
If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job.
MEPPimp
Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword
Ref1 = new master or pimp
value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you.
If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety.
If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters.
He has two major goals - earn much money and humiliate you as much as possible.
Two factors controls his behavior - his actor value "mood" and his relationship rank to you.
Most of your activities have an positive or negative impact on these factors.
If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you.
The only way to get free again is the dead of your master, or you might find a potential follower who buys you.
30763 downloads
- bdsm
- prostitution
- (and 3 more)
Updated
-
SL Tags and Dialogue Sex V2
By greenmango12
# Work in Progress
This page is currently under construction.
The mod is already functional and can be used, but the documentation is still being rewritten for V2.
Some sections may be incomplete or updated as development continues.
This is the second generation of SL Tags and Dialogue Sex.
V2 focuses on a cleaner workflow, remove small bugs, and improved slot management, easy preset handling,
A simple spell has been added to make it easier to test the low-health dialogue.
This mod supports human 1 vs 1 animiations only.
So I made add on to start 3p animaiton with prostitution dialog and up-date it too.
SL Tag and Prostitution V2
Not compatible with SexLab P+
Currently, this mod is designed for the traditional/native SexLab environment, including users of SexLab Utility Plus.
Supporting SexLab P+ would require adapting the mod's existing animation and tag-search system to the APIs and registry system used by SexLab P+.
Since this involves more than simple compatibility changes, native SexLab support will remain the current target.
Though I may consider a separate SexLab P+ compatible version when I migrate my own Skyrim environment to AE/P+ in the future.
Then, this mod is intended for users who, like me, continue to maintain and use a traditional SexLab-based setup with
## What does this mod do?
SL Tags and Dialogue Sex V2 is a dialogue animation management system for SexLab
It allows you to organize your installed SexLab animations into reusable slot groups and play them through conditional dialogs.
if you have very few registered animations, only a few tags and results may be available. This mod can search and organize nearly 2,000 registered animations as one List group.The more 2p human animations you have, and the more accurately they are tagged, the better the results will be.
Search results depend entirely on the tags assigned to each animation. Incorrect or incomplete tags may produce unexpected results.
## Features
Create and save reusable animation 16 slots (A–P). Assign animattion slots to different 5 main dialogue topics. Start animations automatically or manually from a selection list. Search animations again at any time using the current tags of each slot when run animation. (option) Save and load presets as JSON files. Display all serched animation as list with a page system. (avoid hard limit of 128 papyrus list length) (option) Test your current tag settings instantly with the included Test Dialogue and options
## Dialogue Conditions
Dialogue A - available for most of NPC (default Dialogue) DIalogue B - Follower-only dialogue DIalogue C - NPC currently in bed DIalogue D - NPC health checked or is affected by a unique Magic spell (this mod added spell) DIalogue E - NPCs carrying a lockpick
These are only example conditions. So I recommend change condition as you like.
You can set your own conditions for each dialog in the Creation Kit, and assign your saved slot in MCM menu. (or show all slot option)
A basic Creation Kit tutorial will be added in a future update. to change dialog text and condtions, Though this guide may assumes you already know the basics of the Creation Kit. not intended as a perfect beginner's guide.
------------------------------------------------------
Currently, there are three Quick Start Guides.
## Quick start guide 1 (edit tag setting and test animation)
--------------------------------------------------------------------------
## Quick start guide 2 (Save a Slot and Assign It to a Dialogue)
--------------------------------------------------------------------------
## Quick start guide 3 (save and load preset json)
-------------------------------------------------------------------------------
## Option Guide (Choosing Slots and Animation)
If you find any behavior that is different from what I described here, please feel free to post in the Help thread for this mod. If possible, tell me the steps you followed, your settings, and what happened. That will help me investigate the problem. I plan to continue improving and updating this mod little by little.
Thank you for using my mod, and have fun!
Peace and Love!
## For advanced users and modders
The saved slots can also be used by other add-ons to start sexlab animation. For example, my Prostitution Add-on lets you assign saved 16 animation slots through its MCM and start animations from its own custom dialogues.
----------------------------------------------------------
# About My AI Aibou (How and why I Use AI for Mod Development)
I would like to thank ChatGPT, whom I call "Aibou" , which means "my partner" in Japanese. Aibou has been my programming teacher, code reviewer, and brainstorming partner throughout the development of this mod. Rather than generating code blindly, we discuss ideas, review each change step by step, and I always read, understand, test, and verify the final implementation by myself. Working together has helped me to learn papyrus scripting, and I hope this mod reflects that journey.
323 downloads
Updated
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SL Gameplay Effects Workshop
By hoglin
A collection of small mods adding some gameplay interactions for SexLab users.
Find the description of each mod below.
Global Requirements:
You will need the following mods in addition to whatever extra requirements are listed in the individual mods:
PO3 Papyrus Extender MCM Helper SexLab
Atronach Magicka Restore
Extra Requirements:
SLSO or P+ (listens for SexLabOrgasmSeparate event) Features:
Simple Vampire Effects
Extra Requirements:
SLSO or P+ (listens for SexLabOrgasmSeparate event) Features:
Size Based Bonus Enjoyment
Features:
SkillUp
Features:
Climax Buffs for Creature Encounters
Extra Requirements:
SLSO or P+ (listens for SexLabOrgasmSeparate event)
Features:
Simple Shrines
Extra Requirements:
Sexlab Aroused or OSLAroused
Features:
610 downloads
Submitted
-
sosae Schlongs of Skyrim AE-NG
General Summary:
SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code.
The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs
=================ChangeLog================= =================Known Bugs=================
-The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that
the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM.
=====================How to use the new SOS=====================
New features:
DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability.
There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used.
1. SOS_ConcealingArmorMods.JSON
The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods.
The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor.
In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen.
2. SOS_AE.ini
These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it.
These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100.
The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable
"SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default
3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly)
Some considerations
1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted.
2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game.
3- If -1 or any negative number is used for the rank, the rank distribution will be uniform.
If you see this in your JSON:
"undefined": [
"SPBAddonName123"
It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups.
4. SOS_ARMOR_override.JSON
This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example.
where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool
where revealingbool has this meaning:
true = Revealing
false = Concealing
5. SOS_SchlongEligibleActorMods.txt
Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched.
In the INI, you can change if the list is a Whitelist or a Blacklist
6. Keyword SOS_NoneDefault
NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs).
7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit.
8. Bending:
The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player.
As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair
9.- Custom Race Support
If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race.
Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough
10.- Sexlab Support,
Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab,
As version 2.1.0, added the option to disable this support
11.- Keyword SOS_Pubes
Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes
11. Uninstallation or Update
Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows:
1. Click the Delete button on the Debug page.
2. You will see the mods loaded by the Concealing List disappear.
3. Now save the game. It's best to do this in a location without NPCs.
4. Delete or update the mod.
5. Now load the game. Everything should now work normally.
You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis
Source Code for the DLL
Troubleshooting:
There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this
I need the old SOS
No, and this version is incompatible, you should remove the old SOS and use this one instead,
It Works in 1.5.97?
R.- Yes it does
This version of SOS doesn't have the original addons
R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it
There are no addons pages in the MCM
This can be happening for some reasons that are under stable:
1- The addons should load after SOS, try using LOOT, always work in these cases
2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM
3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example:
4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave
There are pages for the addons but I can't choose one for X actor
This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks
The bend keywords don't work
For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds
The addons fail to the floor
You need a skeleton mod, like XP32
Erections work weird in X Arousal Mod or X Animation Mod
These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections
X mod doesn't work (No animation or Erection only)
These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with,
If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help
If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod.
If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical
I don't know how to add Keywords to an addon
Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious
Console?
Read here
SL Survival?
Check this comment for the work:
Ostim?
Read about Ostim here, but in resume, I need help with it because I don't know how it works
As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally
Sexlab P+?
To have the correct Futa Gender, disable the "Force to Male" option on MCM, it will change the INI too, so the option will be keep to other play thoughts
I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X
OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it:
I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded
Thanks to be have been mentioned here:
https://skyrimadultdiary.blog.jp/archives/5676964.html
More information about pubes and KID:
GITHUB Repository for latest version
33949 downloads
Updated
-
More Nasty Critters Special/Anniversary Edition
By MadMansGun
WARNING:
A SKYRIM "UPDATE" IS BEING RELEASED.
LOCK DOWN & BACKUP YOUR GAME INSTALL FOLDER.
BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
THIS VERSION IS FOR SKYRIM SPECIAL, VR & ANNIVERSARY EDITIONS ONLY
go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.
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DISCLAIMER (copied from original v9 mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
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The Downloads:
MoreNastyCritters:
the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
(note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
CreatureSummoner:
adds spells to summon creatures for you to play with (note: mod has a MCM).
ModCompatibilityKitsForMNC:
various patches for other mods.
CreatureFramework:
used to apply aroused meshes onto creatures (note: mod has a MCM).
ExperimentalSexLabCreaturesV1-66bToSLALConversion.7z
removes creature animations from sexlab and re-adds them as a SLAL Pack.
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Required Mods/Install Order:
The full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is mostly still valid.
Mod Organizer 2 is the recommended mod manager to use:
https://www.nexusmods.com/skyrimspecialedition/mods/6194/
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
also if you are installing this into SkyrimVR you should go here first:
https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/
install mods in order shown:
Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/
Note: must be installed manually into your game, NOT with the mod manager
Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. DO NOT FALL FOR THE SE/AE TRAP, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have.
Address Library for SKSE Plugins
SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
Note: you most likely want the file called "1.6.x"
SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
Fores New Idles in Skyrim SE (aka: FNIS)
https://www.nexusmods.com/skyrimspecialedition/mods/3038
Note1: don't forget to download the "FNIS Creature Pack"
Note2: don't bother trying to use Pandora/Nemishit, combat mods are not worth it, you are just going to end up playing as a stealth archer again anyways.
SkyUI
https://www.nexusmods.com/skyrimspecialedition/mods/12604
note: use"SkyUI_5_2_SE" the new "6" versions seem to be causing issues.
UIExtensions (needed for SexLabTools lower down on this list)
https://www.nexusmods.com/skyrimspecialedition/mods/17561
Papyrus Tweaks NG ( makes sexlab run faster if you turn on "Speed up native calls" )
https://www.nexusmods.com/skyrimspecialedition/mods/77779?
SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap)
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
Warning: like SKSE you need to pay attention to what version of Skyrim you have.
SexLab Tools
https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
note: when animations are running this lets you open a selection window by pressing H on your keyboard.
Sexlab Aroused Redux SSE (aka: SLAroused)
https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
More Nasty Critters Special Edition (aka: MNC )
(you are here)
Creature Framework (aka: CF)
(4.0) (you are here)
or
(1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
note: v1 uses a area effect spell (scan scripts) that is fired continuously from the player to find nearby creatures, v3 uses a quest aliases update scan to find creatures near the player.
JContainers SE (aka: JCON, needed for both SLAL and CF.)
https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases
Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
Warning2: if SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
SexLab Animation Loader SSE (aka: SLAL, SLALSE)
https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
MatchMaker
https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE.
it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
CreatureSummoner.esp (if installed)
SexLabMatchMaker.esp
SLAnimLoader.esp
(other SexLab related mod's .esp here)
Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
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other Related Mods/Addons you may or may not want:
SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+)
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
Animation Limit Crash Fix )
https://www.nexusmods.com/skyrimspecialedition/mods/31146?
Warning: may not be working for AE at this time, seeing mixed reports about it.
alt mod to use: Engine Fixes
SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/17230
VR https://www.nexusmods.com/skyrimspecialedition/mods/62089
+
Memory Leak Fix for the GOG version of skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/169302
Animated Beast's Cocks
https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
SexLab Werewolves Redux (for using animations when in Werewolf form)
https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
Werewolf Prostitution
https://www.loverslab.com/files/file/36844-werewolf-prostitution/
SexLab Dragons
https://www.loverslab.com/files/file/7900-sexlab-dragons/
+ animations
https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
SexLab Aroused Creatures
https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/
Creature Overhaul (the "CO More Creatures" file to be exact, it goes well with the SLAC mod above)
https://www.loverslab.com/files/file/12760-creature-overhaul/
Bad Dog's Immersive Creatures SE (if you have "Skyrim Immersive Creatures" mod installed)
https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/
Note1: a bit outdated so some creatures are not supported.
Note2: DO NOT install the "BDIC Creature Framework Patch", it was made for CFv2 not CFv4, installing it will cause CFv4 to stop working.
Note3: don't install the "BDIC MNC Patch", it does nothing. the file you want is "1216885848_BDICBadDogImmersiveCreaturesSE_T2.1.7z"
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Animation Troubleshooting:
1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
note: this only apply if you are not using a mod manager
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
https://www.nexusmods.com/skyrimspecialedition/mods/16495
10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.
11. if all else fails, try going to sexlab's "Rebuld & Clean" menu and click on "Clean System" to reset everything to there default values.
note: once done you will need to re-select any sexlab settings you changed (turn Allow Creature Animation back on), and re-register your SLAL Packs.
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(Human) Animation Troubleshooting:
Problem1: actors standing inside each other and T pose or playing idle animations.
cause1: you forgot to run FNIS after installing/removing animations.
fix: run FNIS.
cause2: you installed the wrong animations for the version of the game you are using.
fix: remove the animation mod that is wrong and install the correct version.
tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis.
cause3: the generated 0_master.hkx may be corrupted.
fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it.
file location: Data\Meshes\actors\character\behaviors\0_master.hkx
note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it.
Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit)
cause1: corrupted animaton registry/SKSE cosave.
fix: go to the Animation Loader's MCM and then:
1. click on the "Disable All" button.
2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
3. click on "Reload JSON".
4. click on "Enable All".
5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are.
6. click on "Register Animations", then unpause and Wait.
cause2: corrupted sexlab settings/scripts.
fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait.
note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs.
cause3: the generated 0_master.hkx may be corrupted...again.
fix: same as last time.
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Creature Framework Troubleshooting:
note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.
note2: if using SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1
Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers or installing a older version of it.
( Warning: pay attention to what version of Skyrim.exe you have. )
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases
There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
(i'm just keeping this message here in case the problem comes back)
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List of known mods that cause Werewolf problems:
One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male:
Serana.esp
Valerica.esp
Bijin AIO.esp
load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them.
EasyNPC:
I don't know the details of what this program it's doing, just that it's causing problems.
I assume its creating the same issue as the above, and therefor has the same fix.
ABC:
the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it),
turn off and/or delete that esp from that mod.
ABC also has rogue meshes in it that are causing problems:
"meshes\actors\werewolfbeast\character assets\" has random body part meshes in it, this may cause issues with mods such as "Total Werewolf Overhaul", the only thing that ABC should have in this folder are the skeleton files.
ABC's version of "MaleWerewolf_1.nif" in "MoreNastyCritters\werewolf\" is causing double dick & permanent erections issues, the only thing ABC should be replacing in this folder are the "addon_penisnamehere.nif" files.
SOS:
double dick problems, you need to turn off werewolves under all of its mcm settings.
if that fails to work then a more extreme fix can be found in the ModCompatibilityKit.
One With Nature - Dynamic Animals and Creatures:
it does not cover the female creatures added by mnc
you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction,
and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects.
Bash/Smash patches:
they can be known to mess up the body template flags on some creatures.
Total Werewolf Overhaul (TWO):
it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems.
Moonlight Tales:
that piece of shit is not even compatible with itself, let alone other werewolf mods.
remove it and never look at it again.
Growl - Werebeasts of Skyrim:
this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems.
but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again.
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FNIS Troubleshooting:
"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
or
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
Crashing on loading save file:
you have Too many animations installed, most people start crashing around 12000 to 14000.
remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:
https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
https://www.nexusmods.com/skyrimspecialedition/mods/17230/
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Papyrus Tweaks:
"NOTE: THIS MAY OR MAY NOT FULLY APPLY TO SKYRIM SPECIAL EDITION"
the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600
note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/
use this mod and use there Papyrus setting suggestions:
https://www.nexusmods.com/skyrimspecialedition/mods/77779?
note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions
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Other Notes:
when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
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Mod Compatibility Kit index of patches:
Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file)
Bear Mods:
The DovahBear (with & without Werebear form)
Canine Mods:
A Dogs Life
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
garm companion
GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
Meeko Reborn
OkamiFollower
True Meeko
True Wolves of Skyrim
Vargr - a Draugr Hound
Vigilance Reborn
Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
Dragon Mods:
Behemoth Dragon
Chaos Dragons
Deadly Dragons
Diverse Dragons Collection 3 V4-1-3
DurnehviirResurrected
Jills of Akatosh
Jormungandr Dragon
Nithhogg Dragon
Thanatos Dragon
(note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
Horse Mods (the bane of my existence):
Blaze Of Eventide
Convenient Horses V5
GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
Horse Armors
Immersive Horses
Levelers Tower
Realistic Primitive Horse Breeds
Stendarr Rising
Other Mods:
Bestial Essence (may or may not work)
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
Darkend
Reapers The Dark Tower
SkyFem
Tame the Beasts of Skyrim II
The Gray Cowl of Nocturnal
Tumbajamba's Mounts
Vilja in Skyrim
Yiffy Age of Skyrim
Zombies- Mihail Monsters and Animals
MNC Werewolf extras:
Alternative Werewolf Textures (for female/herm werewolves)
Player Hermaphrodite Werewolf patch
Remove Werewolves from SOS
installing the patches with a Mod Manager:
note from harveytherabbit:
"Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure."
as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
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CREDITS:
note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
its hard to keep track of things when others are expanding upon someone else's expansion of work from a third person.
AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)
3644506 downloads
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interface [Beta] PrismaUI Sexlab P+ Animation Toggle
By BananaZombie
If you're like me then you are very picky when it comes to animations. Nothing worse than trying to have a simple defeat system for losing a fight and suddenly you're doing acrobatics while pleasuring a bandit. You don't want to get rid of certain packs because of those one or two decent animations so you have to go through each animation to see what you like.
This mod is here to help make your animation toggles much easier, faster and keep it across all your saves.
Features
A clean modern interface, no more sluggish flash menu. Toggle animations from the Sexlab registry at ease. Smart quick spawn, spawns the required actors for the scene. Preview system, scans for valid actors to use with the animation, can change who uses which slot. Spawn menu for basic humans and creatures. NPCs from this mod can be purged. Persistent saves, don't worry about re-doing all of your toggles when you end up breaking your game and need a restart.
This mod is early development, once it reached the stage where it worked for my purposes is when I decided to release. That doesn't mean other people will find issues so please send feedback, logs etc.. to help me fix any issues.
Preview 1 - Testing Animations.webm Preview 2 - UI Navigation.webm806 downloads
Updated
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SoulGem Oven 4: Integration Fork
By Murphiee
### About
This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
### Features
AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)
### Requirements:
### Recommendations:
### Compatibility:
### Updating:
### Documentation:
### Configuration:
### Issues/FAQ:
### For Modders:
### Changelog:
###Discord:
https://discord.gg/JPSHb4ebqj
Look for the SGO4-IF Channel.
###Credits:
DarkConsole: For the original SGO4 and helping me out along the way.
SavageDomain: For Womb Tattoos.
w234aew and jjabrams420: For figuring out workarounds to pizzahands.
dylbil: For their script libraries making the color picker work properly.
orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
Shizof: For adding physics scaling to CBPC.
krzp: For a LOT of coding help.
fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
celadoneiron and sweinen for helping me fix bugs.
Celadoneiron for code help.
Sweinen for code help.
BreakfastTime for code help.
[Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
BaneMaster for helping with Modevent Implementation and debugging.
Naitro2010 for helping me fix overlays not getting applied.
LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
ElPoporino, Helped fix Milk label crashes.
Balora, Helped rig MCM options.
###MiniCredits:
Luminance2672: Found a (Dot) . that might or might not have broke things.
###Issues or suggestions?
Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
208285 downloads
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SLAutoChange - Automatically switch animations randomly
By Just4Fun996
Update:
Currently, P+ version is known that the manual part functions normally, but the automatic switching function has not been confirmed yet. If it is convenient, please let me know if there is an information report in the top left corner, and provide me with the specific report. This will help with the launch of the official version. Normally, either the ResetScene or SetAnimation got should pop up in the top left corner, If nothing happens, then it's another failure.
I have tried to make a version for P+NG. If it's convenient, please provide me with feedback.(not working, even worse)
Introduction:
The functionality will likely be updated solely based on my personal needs. However, I believe there may still be others who need this mod, so I am sharing it.
Is P+ applicable? I am unable to run P+, so it is currently not supported. But I will still try to make one. The awkward part is that I can't test the mod myself, so this process will be quite lengthy.
Is SLSO applicable? Yes, it is. I had already posted it on the CN forum before posting here, and there was feedback indicating that it was fine.
Are there any other conflicts? I'm not sure, but the SL mod I added should be quite comprehensive, and it still works normally.
Features:
1. After the climax, it will randomly transition to the next animation. A climax delay can be set, meaning the transition can occur N seconds after the climax.
2. There are shortcut keys for easy switching of mods, especially for situations with multiple scenes. Of course, you can also use MCM to close them. Why not have multiple shortcut keys if they are available?
3. Shortcut keys can be set to randomly switch to the next animation function (different from automatic switching, this is a manual direct switch, which also applies to NPC scenes in progress within the aiming star. Note that when your own scene starts, NPC functions will be locked)
4. Shortcut keys can be set to switch between previous and next stages. The design rationale for this function is simple, just for convenience (this function also works for NPCs)
更新:
目前已知P+版本手动部分功能正常,自动切换功能还未确定,如果方便的话请给我反馈左上角是否有信息报告,同时将具体的报告反馈给我,这会有助于正式版的推出,正常来说左上角要么弹出ResetScene 线路要么就是SetAnimation 线路,如果不弹任何东西,那就又失败了。
我尝试为P+NG做了一个版本,方便的话请给我反馈。(不工作,甚至更糟糕了)
介绍:
功能大概只会根据我的个人需求进行更新,只是我觉得应该还会有人需要这个mod,所以分享出来。
是否适用P+? 我无法运行P+,目前不支持。但我还是会去尝试做一个,目前尴尬的是我无法自己测试mod,所以这个过程会比较漫长。
是否适用SLSO?可以的,在发布在这里之前我已经在CN论坛发布过,有反馈说是没问题的。
是否有别的冲突?我不清楚,但我自身添加的实验室mod应该比较全,能正常运作。
功能:
1、实验室动画高潮后随机衔接下一个动画,可设置高潮延迟,即高潮N秒后再进行切换
2、有快捷键以方便开关mod,服务于场景多的情况,当然你用MCM关闭也是一样的,当然能多个快捷键何乐而不为呢?
3、可设置快捷键以随机切换下一个动画功能(不同于自动切换,这是手动直接切换,对准星内正在进行的NPC场景也适用,注意在自身场景启动时,对NPC功能会被锁住)
4、可设置快捷键以切换上下阶段,这个功能设计的由来很简单,就是为了方便(此功能对NPC也是生效的)
283 downloads
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Devious Devices NG
By krzp
A collaborative revamp of Devious Devices internals for SE, AE, and VR that aims to expand it’s functionality, overhaul animation, performance, compatibility and usability.
Improvements include:
Full support of the latest Skyrim versions Improved performance and eliminated script lag for device/limb hider, expression switching, gagged eating/drinking and bound looting/equip prevention, movement manager through the new SKSE plugin Multiple new devices and contraptions Complete conversion of DD's bound movement system to OAR for significantly faster idle switching and no script lag Greatly expanded library of movement, Sexlab, and furniture animations Fully remade Sexlab filtering mechanism & a SKSE-based arm offset applying technology, that allows DD NG to use your own animations and not built-in ones - including support for multi-actor scenes All of the SE Patch, For Him and Beast Race refits changes merged in SMP/meshes/texture improvements to a wide array of devices Hundreds of smaller edits and bugfixes A full list of changes can be found at the end of this page, source code for the plugin and scripts can be found here.
You can discuss the project, check out preview builds, and find accompanying mods on the Devious Devices Development Discord.
Compatibility
Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported.
DD NG is compatible with all the mods that required Devious Devices SE.
Compatibility for SLIF, OSL Aroused, VRIK is built in.
Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD
Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)
Requirements
Devious Devices SE 5.2 & all of its requirements Address Library Open Animation Replacer Nemesis / FNIS / Pandora CBBE 3BA Papyrus Tweaks NG optional: Dynamic Armor Variants (for additional mesh replacers, pick the patches in the fomod) Recommended:
Devious Devices upscaled textures (so DD NG not only performs well, but also looks good - if you’ve got VRAM to spare) Non-3BA body mods conversions:
UBE by Ondine BHUNP by Racoonity, Serah Please note that DD NG's main development team only supports 3BA, and cannot guarantee support to the other body mods - if you are using any of the other bodies, please report any issues with meshes to the respective conversions mod threads, not the main support thread.
Installation guide
Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). A working game. Do not start messing with big mods like this if your game does not work.
A Mod manager. Mod Organizer 2 is highly recommended.
Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).
Sexlab Aroused / OSL Aroused / SLO Aroused NG
BodySlide
CBBE 3BA Body
XP32MSE
MFG Fix
FSMP
Papyrus Tweaks NG
Address Library
Open Animation Replacer
Nemesis / Pandora / FNIS
Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes. Run Pandora/Nemesis/FNIS to register the new animations. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize Unforgiving Devices users:
If you are using UD 2.1.1, do not use it with NG - it will break things!
Use the new Unforgiving Devices 3.0 and create a new patch for your load order using the Synthesis patcher (make sure to re-run it whenever you update DD NG, so any new devices get patched)
Sexlab P+ users:
If you are using NG 0.4 - I do not recommend using the SLSB conversion for DD NG 0.2.9, as most of these animations got removed in the new update.
Credits:
@ihatemykite for SKSE development and script enhancements @krzp for OAR conversion, new movement and furniture animations, and QA @Taki17for multiple fixes, complete re-imagining of the animation configuration and SL filter @naaitsab for script fixes and NG community management ponzipyramid for SKSE development and script enhancements @andbgame for SKSE development and script enhancements @naitro2010 for SKSE development and script enhancements @Min for VR support @audhol for mesh & SMP fixes @Koffii for the new & updated meshes & textures @Predator-RJ for the new & updated meshes, and SMP fixes @Frayed for multiple plugin and script fixes @CheddarTrauma for multiple plugin and script fixes @Nuascura for script fixes and the BFCO conversion @Billyy, @factoryclose, @Leito86, @SirNibbles, psyche, and @iivanvv for various SL and furniture animations @Kimy and @zarantha for maintaining Devious Devices SE Everyone who's contributed to DD in the past463502 downloads
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Lily IVDT vB Voicepack [UPDATED]
By agent_perry
Improved SLOVE IVDT vB sound track for Lily.
Adds over 551 speech + captions across 42 nsfw categories, 1196 speeches in total.
More speech for mundane tasks coming soon!
Lily ( Temperament: Cool, Mature, Dirty Talk: Medium, Broken Talk: N/A , Victim Talk:Low, Dominant Talk:Medium )
- Voice traits: English, British accent, Mature
- Confident and dominant. Always enjoys what's happening, even if forced
- In victim scenes, ridicules her attacker and above all, his ability to satisfy her
- Enjoys femdom scenes, calls herself mommy in that context but equally enjoys everything else
Preview
663 downloads
Updated
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Skooma Whore SE
By nomkaz
Skooma Whore SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
@samuelga24 Created DAR anims that pair well with this mod. They are on nexus if you want them: Drunk or drugged animations (DAR)
@bevo67 Made a patch for Skooma Whore and Skyrim On Skooma that you can find here:
The following copied from the original LE page:
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Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are interested.
Short Description:
Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
Features:
+ all drugs have individual textures and bottles
+ extreme and long visual effects
+ loot the drugs from dead enemies and chests
+ three diffrent kinds of withdrawal effects depending on the drugs you take
+ get force to dink a random drug when raped
+ risk of blacking when taking too much
+ Addicting H/M/S Potions, called "Brews"
+ Player get treated as scum when highly addicted
+ All drugs are craftable with the right recipe
Detailed Description:
The addiction system:
All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
Acquireing Drugs:
All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
Overdose:
When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
High Risk:
There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
Active Withdrawal Effects:
Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
Brews:
Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
Junky treatment:
When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
Recipes:
All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
Requirements:
SexLab Framework SE
Fus Ro Do-h SE
Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
1. make a save
2. deinstall Skooma Whore
3. load previous save, wait a minute, save again
4. install new version and load the save from 3.
Don't confuse the version numbers, the latest version is 1.0 we left the beta.
The older versions began with 0.9.x to show that the mod was still beta.
I now consider Skooma Whore finished and have no further updates planned.
Credits:
Ashal for SexLab Framework
ContentConsumer for providing the basic ideas and names of the new drugs
vito740 for allowing me to use his textures for the drug bottles
Grine for making me these awesome drug dens and sharing a lot of other ideas with me
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
287367 downloads
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SL Triggers Redux
By hextun
SLTR lets you run simple scripts without the need to compile and without worrying about Papyrus script dependencies or whether your script will build. SLTR comes with some scripts for you, thinks like giving yourself a little gold, healing yourself, giving yourself a drink. You can also write your own custom SLTScripts. And finally, you can set up triggers, ways to make SLTScripts run in response to game events, like on game load, on changing location, or even tied to custom keymappings of your choice. All of this is configurable via MCM or text files if you prefer.
It is ESL flagged to minimize impact on your load order and most dependencies are loaded dynamically, so aside from the requirements of SKSE and PapyrusUtils, everything else is optional depending on what functionality you want.
Requirements:
SKSE Address Library for SKSE Plugins PapyrusUtil powerofthree's Tweaks
Optional:
SexLab Framework (if you want SexLab events and commands) SexLab P+ Framework (this version works as well) OStim Standalone Console Util Extended (if you want to execute Skyrim console commands in your scripts) (or another ConsoleUtil variant) MfgFix (if you want facial expression related commands in your scripts) Devious Followers Continued OSLAroused Devious Devices NG/Devious Devices SE Pet Collar Nether's Follower Framework Autonomous Sex Framework
More Details Please!:
The source code is available at https://github.com/sltriggersredux/sltriggersredux which also has a Wiki. There is also a LoversLab SLTriggers Redux Club available for better organized sharing of SLTR related content (i.e. SLTScripts, mini-games, add-ons).
SL Triggers Redux (SLTR, though you may still see references to SLT) is two things: first, it is a scripting engine for the SLTScript scripting language and second, it is an extensible set of triggers that let you set up SLTScripts to be run in response to in-game events. The original focus of SLTR was purely on the four basic SexLab events (Sex Start, Orgasm, Sex End, Separate Orgasm via SLSO), but the framework has been expanded to not be tied solely to SexLab events. In addition, out of the box, you can also set up hotkeys to run scripts on demand, set scripts up to run on the (in-game) hour, and even run scripts directly via console command.
These scripts are simple text files with the .sltscript extension, with an easy to understand syntax and a number of examples available to work from. Scripts are comprised of commands. Commands can be functions like "av_set" (to set an Actor Value) or syntactic commands like "goto" (to script execution to a different line).
SLTR comes with a base library of functions available for scripting that is growing. That said, it features an extension architecture through which mod authors can implement additional functions that would be available to other users of SLT that also install the extension. This allows the ability to expand the function library without needing it to be added to the core library.
You don't have to program the scripts to use them. A selection is available for you to work with from the get-go, plus any you want to copy and modify, and of course you can also share scripts with other SLTR users. (I hold no copyright over any SLTScripts anyone creates, just so you know.)
Visit the SLTR wiki for complete details, including script examples and SLT API documentation for your SLTScripts, as well as integration features.
Supported Events
Events that occur in game (SexLab orgasm, Key press, Fast Travel) can be configured to fire triggers, which in turn can result in running scripts if the filters match. Currently, you can run SLTScripts in response to the following events:
Core Keymapping (triggers in response to your choice of hotkey mapping, with optional modifier and DAK support) Top of the Hour (triggers on the in-game hour (or on the next such hour after sleep or travel)) New Session (triggers on each new game load) Player Cell Change (triggers on each Cell change; this happens more frequently than you might think, so be careful about heavy scripts with this, and protect against spamming i.e. player running back and forth across cell boundaries could generate spammed script executions) Player Opened Container (triggers after a Player opens a container; depending on timing of the backing ActiveMagicEffect landing, might not run until after the container is closed) Player Location Change (triggers on each Location change; typically much less frequent than Cell change) Player Equipment Change (triggers when the player swaps equipment) Player Combat State Changed (triggers when the Player's combat status changes) Player Hit Or Is Hit (triggers when the Player is hit; this can result in a lot of executions so be careful with filter selection and heavy scripts) Timer (triggers on a per-minute timer, delayed anywhere from 1 to 60 minutes) Harvesting (triggers when harvesting typical harvestables; e.g. plants, mushrooms, butterflies) Fast Travel Arrival (triggers when you arrive after fast travel) Vampirism Transitions (triggers when: you become a Vampire, you are cured, you transform to a Vampire Lord, and you end the Vampire Lord transformation) Werewolf Transitions (triggers when: you are cursed, you are cured, you transform into a Werewolf, and you end the Werewolf transofmration) Vampire Feeding (triggers when you begin vampiric feeding) Player Swim Start/Stop Player Water Enter/Exit Soul Trapped SexLab (optional) Start Stop Orgasm Orgasm, Separate Stage Start Stage End OStim (optional) Start Stop Orgasm SceneChange
Scripts Provided
These are some of the SLTScripts provided out of the box with just the Core install. That means you can run any of them from the console, or in response to any trigger, with no additional configuration. Making more SLTScripts available is simple; add them to your 'Data/SKSE/Plugins/sl_triggers/commands/' folder and on your next game launch you will see them. The 'target' of a script might be someone other than the player i.e. if you target them when using the console commands or if an event fires that targets them, like SexLab Separate Orgasm.
Core SLTScripts Add perk point.sltscript Alcohol.sltscript Cast Calm.sltscript Cast Fear.sltscript Cast Light.sltscript Change stats (bad).sltscript Change stats (good).sltscript Change stats (mix).sltscript Cry.sltscript CureDisease.sltscript Doomstone Lover.sltscript Eat (sweets).sltscript Give Gold(10).sltscript Harm (-100).sltscript Heal (+100).sltscript Learn skill (Mage).sltscript Learn skill (random).sltscript Learn skill (Thief).sltscript Learn skill (Warrior).sltscript Lovers comfort.sltscript MFG Reset.sltscript Necks bitten(+1).sltscript Show Limited RaceMenu.sltscript Sound - Levelup.sltscript Toggle Collision.sltscript Toggle God Mode.sltscript SexLab SLTScripts (included when selecting either of SexLab/SexLab P+) CumControl.sltscript DD Unlock All.sltscript DF Reset All.sltscript DF Set Debt to 0.sltscript Disease.sltscript Heart beat(A).sltscript Sex is crime.sltscript SL Aggressive Sex With Player - Anal.sltscript SL Aggressive Sex With Player - Oral.sltscript SL Aggressive Sex With Player - Vaginal.sltscript SL Masturbate Self.sltscript SL Sex With Player - Anal.sltscript SL Sex With Player - Oral.sltscript SL Sex With Player - Vaginal.sltscript SLS Destroy Random License.sltscript SLS Evict from Markarth.sltscript SLS Evict from Riften.sltscript SLS Evict from Solitude.sltscript SLS Evict from Whiterun.sltscript SLS Evict from Windhelm.sltscript SLS Magic Curse Add.sltscript SLS Magic Curse Remove.sltscript SLS Revoke All Licenses.sltscript SLS Revoke Random License.sltscript SLS Send to Kennel - Markarth.sltscript SLS Send to Kennel - Riften.sltscript SLS Send to Kennel - Solitude.sltscript SLS Send to Kennel - Whiterun.sltscript SLS Send to Kennel - Windhelm.sltscript SLS UnEvict from Markarth.sltscript SLS UnEvict from Riften.sltscript SLS UnEvict from Solitude.sltscript SLS UnEvict from Whiterun.sltscript SLS UnEvict from Windhelm.sltscript Time Control.sltscript Time Slow.sltscript Vision blurred.sltscript OStim SLTScripts (included when selecting OStim) OStim Disease.sltscript OStim Heart beat(A).sltscript OStim Masturbate Self.sltscript OStim Sex is crime.sltscript OStim Sex With Player.sltscript OStim Time Control.sltscript OStim Time Slow.sltscript OStim Vision blurred.sltscript General Adult-oriented SLTScripts (included when selecting any of OStim/SexLab/SexLab P+) Contamination - MME_Lactacid.sltscript Contamination - Transformative Elixir.sltscript PetCollar - Add Keyless.sltscript PetCollar - Add.sltscript PetCollar - Remove Keyless.sltscript PetCollar - Remove.sltscript
Add-Ons/Mini-Games Available
These are add-on packs or mini-games implemented through SLTR. These may alter gameplay or introduce new mechanics. Typically these involve combinations of SLTScripts, pre-built triggers, and sometimes configuration files.
PetCollar Game - (Requires: SexLab, PetCollar; Contents: SLTScript, trigger, JSON) At the start of SexLab scenes, your followers will (somewhat) randomly choose to equip and unequip the "Keyless Pet Collar" from the PetCollar mod. This is the one which cannot be picked or removed by the wearer. Consumption Lifestyle - (Requires: Transformative Elixirs; contents: SLTScript, trigger) When the non-stealth varieties of Transformative Elixirs appear in containers the player interacts with, they will automatically pull them into their inventory and consume them. Additionally, a periodic timer will run which will look for these items and consume them.
Speaking of Copyright and Licensing / Attribution:
All work associated with "SL Triggers Redux" aka "SLTR" aka "SLT" (in relation to it's origin) is derived from the original, SL Triggers, by Fotogen. I received approval to continue development. More info available on the SLTR Wiki.
All other work that exists as part of this project as well as the associated SKSE C++ plugin project (when it's not hosted here) is and always will be MIT Licensed.
All SLTScripts created by anyone else are subject to their copyright and I hold none over them.
Code and data related to container activation was graciously provided by @Bane Master from Deviously Enchanted Chests; they deserve any credit for the efficacy of the container activation logic and I'll take the heat for the issues with my implementation. As agreed, this code and data, as part of this project, will remain MIT Licensed.
Installation:
If You Are Updating From An Older Version
If you are moving from Fotogen's original SL Triggers, you will need a new save.
If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save.
That said, I have often found that both Fotogen's and mine seem to be able to survive the following:
Save your game and quit Skyrim Remove the old version Run Skyrim, load your save, click through the warning, save, and quit again Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) Install the new version Run Skyrim and enjoy your new version
However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible.
If You Are Installing For The First Time
Using MO2 Is Recommended
I personally use ModOrganizer2/MO2 and even then, often just through whichever modlist I'm using via wabbajack. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need.
If, However, You Are Doing A Manual Install
SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect
Mod And Plugin Logging Output
Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file.
Once It Is Installed
Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install).
The mod folder structure at install should look something like:
interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included settings.json - created at first launch to avoid being overwritten during updates sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the [wiki](https://github.com/lynnpye/sl_triggers/wiki).
In-Game Configuration
If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left.
The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first.
All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play.
Selecting an extension displays it's triggers if it has any defined, and gives you the option to create more. Each trigger has filter options on it's card for you to customize when the scripts should be applied.
In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in.
You can also "soft delete" a trigger, marking it inactive until either you restore it or go in and physically remove the trigger file. Until restored it will remain inactive.
About Performance:
Effort has been made to avoid scripts from stressing the system more than necessary, but there are still limitations. Each script will be run on an Actor in game (the Player or an NPC) as an ActiveMagicEffect i.e. as from a Spell. Any one Actor can have no more than 30 scripts running on them at one time. Scripts can be long-running if you make them so, so be careful not to let things run away.
Papyrus Tweaks NG is Your Best Friend
SLTriggers Redux is *extremely* Papyrus intense, so anything you can do to improve scripting performance will have a *dramatic* impact on SLTScript performance.
To that end, I strongly recommend the following to maximize the performance of your SLTScripts.
- Install Papyrus Tweaks NG
- In SKSE/Plugins/PapyrusTweaks.ini (a reference copy of which is available in the Files tab on Nexusmods) make the following changes:
- iMaxOpsPerFrame = 2000
- bSpeedUpNativeCalls = true
- bIgnoreMemoryLimit = true
For reference, I use several modlists for testing, including Skyrim Modding Essentials (SME), available on Wabbajack. This is a somewhat bare list meant as a springboard for creating your own modlist. While it includes Papyrus Tweaks NG, it only includes the unmodified reference copy of PapyrusTweaks.ini.
I install SLTriggers Redux with the "Test Scripts" enabled. To run them, open your console in game and:
- prid player
- slt run zz_sltr_regression_test
This will begin a set of SLTScripts which will send output to your sl-triggers.log file. I keep Notepad++ running, use "View | Always On Top", and "View | Monitoring (tail -f)" on sl-triggers.log so that I can see the output in real time and watch for failures, as well as knowing when the scripts have completed.
Using the baseline reference copy of PapyrusTweaks.ini on SME, the full suite of regression test scripts takes roughly 140 seconds to run.
Using just those 3 changes to PapyrusTweaks.ini, the execution time drops to just over 14 seconds.
Not a 10% reduction in execution time but a whopping 90% reduction.
I totally agree that SLTScripts are slow compared to actual compiled Papyrus, but you can get a lot of performance by making these changes.
Okay, But How Do I Run A Script!
Running Scripts Manually:
You can use the console to list available scripts and run them. From the console, use:
slt list
To list the available scripts. To run a given script, use:
slt run "scriptname"
The quotes are only necessary if the script name has spaces. So, to give yourself a free 10 septims, try:
slt run "Give Gold(10)"
Setting Up a Keymapping:
If you have a script you want to be able to run at the press of a button, set up a Keymapping trigger. This is most easily done through the MCM.
Go to the "SL Triggers Redux" MCM and choose the "SLTR Core" extension. Then click "Add New Item" on the right. Choose "Keymapping" as the event type, then select the key you wish to map it to. Finally, click the "Do 1" drop down and select a script to run. Exit the MCM and you should be able to run that script on demand just by pressing your mapped key!
What Is Different From the Original?
Fotogen's original sl_triggers effort is great and still works well. Plus I had already added some of these features (like the Keymapping and Top of the Hour event handling) to it.
- Extensible - It is very easy to expand functionality to add more operations to be available in your scripts with the new command libraries; Papyrus script developers can create their own .psc file with global functions to add new operations that will be available to any script run on the system
- New script format - The original format used JSON which is conveniently supported in the Skyrim environment but not convenient for development; the new .ini format is easier to read and works conveniently with syntax highlighting for some of the features
- More than SexLab - I know, SexLab is the SL in SLT; but the framework supports any event to fire a script
- ModEvent support for Script Execution - Mod authors can send mod events with a script name and SLT will run the script on the targeted Actor (or the Player if no target is available)
- API support - You can also access the same features through an API if you prefer
- Console command support - Some features available from the console
- Additional SLTScript language features: subroutines, script-to-script execution with call arguments, named variables
This is a renewal of development on the original SL Triggers by Fotogen. I received approval to continue development.
16593 downloads
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ENT_LA (Lustful Adventures)
By Entar0
Description
This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.
Features:
- Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.
- Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
- Some NPCs offer quests that allow you to have intimate encounters with Creatures.
- The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
- All locations and dialogue added by the mod are marked with (LA).
- Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
- The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
- The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
- Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
- Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
- The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.
Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.
Planned Features:
- Full voice acting using xVASynth in both Russian and English.
- Separate versions for OStim Standalone.
- Integration with Immersive Wenches.
Strong Requirements
- Skyrim Anniversary Edition
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- SexLab Framework
Soft Requirements
- Creature Framework (for creatures scenes)
- Maximum available animation packs installed
Installation
- Download the language version you prefer (Russian or English).
- Extract the contents of the archive into your Data folder.
- Enable the mod in Wrye Bash (the Bashed Patch must load last).
- Play.
For the SE Version (NOT TESTED)
1. Download and open SSEEdit, then place it in your Skyrim installation folder.
2. Uncheck all mods except ENT_LA and wait until the data loading process is complete.
3. Select ENT_LA in the left panel. In the right panel, find the line "HEDR - Header" and the "Version" entry below it.
4. Change the value from 1.710000 to 1.700000.
5. Save the changes and close the program.
ATTENTION!
The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.
For news about my new mods, follow me on Patreon:
PATREON
If you'd like to support my work or contact me, you can do so on Boosty:
BOOSTY
Here i may post content that is unavailable on other platforms for various reasons
792 downloads
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Crajjjj patches hub
By crajjjj
SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches
SubscribeStar
Naked Defeat — 6.46 p+patch Changelog here
⚠️ Now requires SexLab P+. Save-compatible — no new game needed.
Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup.
SexLab Survival 0.7 patch Changelog here
A large maintenance and integration release:
Requires AudioUtil
- FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
- Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
- Sunhelm support
- sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
- Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
- Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
- Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
- Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
- Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
- Corrected the Tolls-page fertility tooltip and the non-English drug labels.
- New documentation site: https://crajjjj.github.io/SLSurvival/
Hentairim p+ Cumshot 2.3 patch
A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally.
Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags.
Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu)
Aroused Nips Changelog: here
Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated.
Stability patch for Babo dialogue v6 by @factoryclose Changelog: here
fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things
Apropos2 Patch- Changelog: here
ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled.
You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware)
UBE morphs here
Works well with SLP+/AE (tags included in the SLSB conversions)
W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt)
If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4)
Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available.
Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt)
Supported by the latest SL widgets and Conditional Expressions Extended mods
INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed)
FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here
Merged into FHU baka 2.11
Requires AudioUtil
Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install
PapyrusTweaks
Papyrus Tweaks NG ini config with added exclusions for experimental features
Hentairim 3.04 pp+ patch for p+2.17 Changelog here
Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1.
Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item.
Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use.
Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully.
Scale fix — Actor scaling is applied correctly during scenes.
Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up.
MME integration for milk squirting
Physics-driven labels. Better sounds and expressions placement. Major performance improvements
Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible
Hentairim Enjoyment Expressions Traits
Hentairim IVDT
SLDisparityApropos2HentairimPatch (for SL Disparity)
Update for wear and tear condition checks (ESL address fix, also works for non-ESL)
SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta
ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1
SexLabArousedNG 1.0.0 - moved to Nexus with new features
Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added
45933 downloads
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Procedural Penis Animations/Collision [Beta]
By asdt123123
Physics mod that procedurally animates/aligns the penis, and adds visual collision to the anus and vagina (Like CBPC does). It's designed to work perfectly with CBPC - actually I didn't test without CBPC even..
The penis will now properly be pushed into either the mouth, vagina, or if the scene is tagged as "anal" the anus. It will then follow the vaginal canal, anal canal, or throat. Meaning that if an animation is offset, the penis will still find it's home! However, if the animation is super offset, obviously don't expect a miracle. Make sure you mess with the /skse/plugins/accurate-penetration.toml- plenty of features are disabled by default and you may want to better correct hole/canal positions!
Please read the config section before commenting. 95% chance your question/concern/complaint has already been solved
Not working? Your Sex mod (OStim, Sexlab) is outdated. This ONLY works with OStim-Standalone v7.3.5a+ and newer Sexlab/P+ versions. Fully updated? Check for mod conflicts with your sex mod
Also check %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log
Original Position VS PPA animating:
Requirements:
Address Library Crash Logger: Not required, but just get it. It's amazing SKSE Menu Framework: Optional unless you want a mod menu and some other minor UI elements Skyrin SE or AE. Sexlab or Sexlab P+ or OStim Standalone (Latest version for all of these ONLY. OStim will NOT WORK if it's not v7.3.5a+) A modern Skyrim body like 3BA, or UBE with anus/vagina bones that aren't shit
Slightly incompatible mods
UBE Penis: Bones are offset. You must go into bodyslide and move the penis mesh UP using the Penis->Height slider to fix it. TRX Male Penis: Penis tip can't bend. You must go into bodyslide and try and shrink the end portion of the penis more. It works fine, but just wont look as good as VectorPlexus's penises Mu Joint Fix: Causes sex animations to get offset. Works, but if you notice stuff getting offset - that's why.
Features:
The penis will now be fully procedurally animated and properly enter and follow another actors orifices/mouth during sexlab scenes Anus, Vagina, and Mouth penetration are all procedurally animated Handjobs are procedurally animated Like CBPC, the anus and vaginal will now have penetration physics. However - unlike CBPC, penetration is highly accurate Option to disable animations gaping the anus Highly customizable blowjob animation expressions. You can easily simulate deep throat expressions. By default it'll just insure your character's mouth is open during blowjob scenes (Common Sexlab bug fix) Properly aligns the penis with the orifice/mouth/hand it's going to penetrate. Toggle the mod on/off by opening the console (~) and pressing F2 Dynamically change an actor's penis target. Swap between the vagina and anus on the fly UI menu option to fix an actor's face when facial expressions get bugged by a mod Ability to create custom, advanced facial expressions that override Sexlab/OStim's during scenes (Optional) Dynamic expression preset system based on penis/sex variables (Optional) feature to force the penis to use a futanari character's anus instead of vagina (Optional) Procedural Sex Sounds. Very realistic sex sounds will play during all animations Highly configurable in accurate-penetration.toml (Review the config, lots of cool features are disabled by default!)
Controls & Hotkeys
'BACKSPACE' by default while aiming at a scene participant will open a menu and allow you to set their schlong target. This is PER STAGE, so the next stage will go back to default. However you can press "Save" to permanently save your changes! To clear your changes, just press the reload config key (Possibly a few times, it's re-loaded async). Called "SelectActorKey" in the config 'F5' by default will RELOAD your /skse/plugins/accurate-penetration.toml config. "ReloadKey" in the config 'F2" by default will TOGGLE this mod on/off. "PauseKey" in the config
But I want SMP/CBPC genital collision handling!
Open the /skse/plugins/accurate-penetration.json config, disable "HandleOpeningPhysics".
Procedural Sex Sounds
This mod has an optional built-in procedural sex sound module that'll simulate realistic sex sounds during animations. It's EXTREMELY easy to configure, add/remove files without dealing with esp files, and IMO sounds better than any other solution out there. It only provides sound effects for vaginal, anal, handjobs, and blowjobs - as it's purely intended to be an addon to the functionality already provided by this mod. Do not expect kissing sounds.
Example of the configuration
Potential problems:
Some Schlongs have pretty bad rigs for this use-case. So if you can't get this mod working well (Constantly offset at certain angles) - that's why. You should check out the penis in Nikskope. It might be fixable in bodyslide if there's any sliders that allow shifting the entire penis up. If your body doesn't contain the bones this mod expects, you'll need to find them and put them in the /skse/plugins/accurate-penetration.toml config. Penis morphs that don't physically move the bones too wont look perfect. Gangbang participants may use the wrong holes at times, use the '0' menu to change their target
Known issues & How to Solve Them
If an animation mod (Like Billy's animations) open the anus/etc - it will basically double the anus opening size. Solution: Use the modified skeleton provided by this mod If an animation has an actor rubbing their cock on the vagina/anus, it's going to penetrate. No rubbing allowed with this mod! Solution: Temporarily pause this mod with F2, or select the actors true intent in the action menu (Backspace by default) The holes are offset, or you dislike the organ animation Solution: Open the /skse/plugins/accurate-penetration.toml config and mess with the offsets (Read configuration below for help) You don't want this mod controlling anus/vag opening Solution: Again, open the accurate-penetration.json config and disable "HandleOpeningPhysics" Some penis rigs - have strange bone vertex weight painting. This means if PPA (This mod) moves the penis to a position, the mesh will actually lag behind a bit for certain bones. Which will make certain animations look slightly offset. Solution: edit the mesh, and re-paint the bone vertex's in Outfit Studio. Softbody has issues with this mod Solution: Softbody has a patch on their Nexus page for this mod. You must also change "HookPosition": to 2 in the /skse/plugins/accurate-penetration.toml config. The penis goes in the wrong hole or doesn't go in any hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. The anus or vagina don't open, or open weirdly! Solution: Use the modified skeleton provided by this mod UBE penis doesn't work well Solution: This is due to the penis being "below" the skeleton. You must MOVE IT UP in body slide using the "Height" slider in bodyslide. The penis flickers in-and-out of the hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. You can also just manually bend the penis in the correct direction Male character penises don't activate during masturbation Solution: Turn "ignoredMaleActors" to false in the /skse/plugins/accurate-penetration.toml config
Planned features:
Better gangbang support - Control it with the 'BACKSPACE' menu or make a custom animation tag file Potentially near-skinning of penises, so giant penises vs small penises will act differently. Added in 0.0.24 Sound effects module - Added in 0.0.22 Dynamic facial expressions module Added in 0.0.24 Handjob support - Added in 0.0.19
Reporting bugs:
Crashed? Use Crash Logger SSE. Have weird animations? Show a video, gif, maybe a screenshot will suffice. Penis not lining up? Tell me your body type, and show some screenshots and what not. Also make sure you verify it happens with every animation.
ALL bug reports must contain %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log and your screenshots MUST contain ALL the relevant visual debugging or you WILL BE IGNORED
Configuration
You can find your config file in Data\SKSE\Plugins\accurate-penetration.toml
You can RELOAD this config in-game by opening the console (~) and pressing F5
Here's a tutorial on how to properly change the offset positions of the anus/vagina and what not:
Here's information on the other details of the config:
Creating animated/custom facial expressions
View documentation here
Adding different body/creature support
View documentation here
Controlling Actor Penis Targets During Animations
You can tag specific actors in specific animation stages to control where their penis should go, if anywhere.
Recommended Mods
UBE: Fantastic high poly body. I'll never go back to 3BA. Oh and it works great with this mod High Poly Head SMP: Adds SMP skinning to the mouth and throat. Looks great. Sexlab P+: Not without issues of it's own, but this mod will significantly speed up animations and has a hole new feature set.
Why Does This Penis Look Worse Than This Penis?
Basically: The vertex weights are not good for the bone's penis sections. Something you could solve in Outfit Studio. Here's a more detailed write-up of this problem:
Upload Information/Schedule (For mod-list authors)
Any file that contains "WIP" or "Alpha" is subject to removal once I exceed the uploaded file limit. These files, while all seemingly stable, are intended to be "developer snapshots" for those interested in helping me test and provide feedback for new builds.
In other words, if I run out of upload slots and have to remove a file - an alpha version, even with a newer version, will be pruned over a build considered stable.
If you want to insure your mod list file URL lasts long before going stale, I'd recommend choosing a non-alpha build.
Credits:
OpenNSFW SFX (Sound effects) Commonlib VR/SSE/AE SKSE
Discord for my random WIP stuff: https://discord.gg/auhAERPeAa
102032 downloads
Updated
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Slaverun Reloaded 5.3 18 07 2026
By Kenjoki
Slaverun Reloaded 5.3 18 07 2026
View File
PLEASE NOTICE:
this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads
Latest change:
18-07-2026 Slaverun V5.3
new village quest for Darkwater Crossing tested and fixed city quests for raven rock new free-city-quest for riverwood implemented whitewedding5 quest for more family members to arrive in Slaverun tested and fixed questlines for slave2 training , diamond, slaveer enforcment(igor) migrated now 80% of the npc follow situation to the new quest related method fixed a lot of small bugs; fixed problems when Stormcloaks won the civil war
30-05-2026 Slaverun V5.2
new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family
19-04-2026 Slaverun V5.1
added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab) this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
14-03-2026 Slaverun V5.0
opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests
07-11-2025 Slaverun V4.1
Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach
07-10-2025 Slaverun V4.0
removed apachii hair dependendies (by including some haircuts from ks-hairdos mod) fixed more problems with not finding an invisible Ivana changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc implementing a first soft dependendy to Bimbos of Skyrim adding voices to slaverun npc internal reworking dialogue conditions, scenes for voice files adding abort option and random factor to hardcore carriage drive fixing small bugs on all tests
16-09-2025 Slaverun V4.0 Beta 1
changed the ai packages and routines for ivana and diamond
fixing small bugs on that test
for mainquest2 "Get Skyrim free again" implemented random autoprogression for cities to get them free
did some preparations for the slaver training quests
fixed wrong painslut references
added missing facetint files for magdalena
07-09-2025 Slaverun V4.0 Alpha 2
testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values
Slaverun Reloaded 5.1
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
For gamers who have played my version 3.0 or at least 2.0:
I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
- every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
- you cannot fail a quest, the result was always the same
- when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
so the now the major changes are:
- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
- any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
- I added and will be adding more and more reactions and changes, if your are that famous Dovakhin
For gamers who have never played Slaverun Reloaded:
- this is a quest mod about slavers with lots of sex
- it is NOT a slave management mod, also you can play as a slaver with slaves
- it is NOT a mod, where you will fight a lot
Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
Before you start:
- nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
- playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)
How you start:
- a courier will bring you a letter, which starts a prequest
- when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
- you can ignore everything and let the autoprogression do its thing enslaving town after town
- or you start working for the Slave Master
- you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
Things you should know BEFORE installing the mod:
- This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave.
If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V5 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack 8+ - by xaz (9 or 9.2 should be ok also , I tested with 8.0
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Devious Devices , Devious Intgration, Devious Expansion by Min (Version 4+, I tested with 5.2)
Dragonborn.esm, Hearthfires.esm and Dawnguard.esm
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Next-Gen Decapitations
Recomended if you are playing the gory colloseum matches where the PC will beheaded.
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery Plus Plus v6.326+ by jfraser (older version probably work too)
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Bimbos of Skyrim
If you like it, it will be supported as a optional punishment from the Slave Master
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
Spoilers and more infos
A spoiler for those who are asking when which type of quests will be available.
A list of the quests with its technical ids
and here is a list of the possible punishments:
56690 downloads
Updated
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Curse of Life - Alternate Pregnancy Mod
By Fairwyn
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations.
IMPORTANT NOTE FOR UPDATE V4.0
If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS.
In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game. Make a real save, not a quick save. Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes. The config file has been updated with new morph suggestions and you'll need to readd your changes. The floatlist section is no longer needed.
Current Features
----------------------
Get cursed in combat with charus, spiders, and dragons. Cum Inflation options Weight Gain through ingestion of potions, ingredients, and food options Options for curses activated by sex also available. Picking up various eggs from a container has a chance to cause curses. While cursed, you have a chance of birthing a special corrupt version of the eggs. You can also pray to most all shrines to convert the curse to a blessing or skip to bearing blessed eggs. Each Aedra and Deadric Prince has a unique egg with special properties and messages. Consuming one of the eggs counts as a blessing from that deity. While blessed by most of them, you have a chance to also birth any other special egg and a slightly greater chance of theirs. Milk Production While cursed or blessed, using the defaults, you will produce one milk product every four days Blessed Milk of Luck last for three days and doubles all luck chances. Milk of Empty Prayer empties your womb of all curses and blessings and resets your deity favor. Blessed Milk of Devotion instantly activates a prayer from a random deity. Numerous integrations with other mods available and growing. The whole experience is very customizable via the MCM menu. Female NPCs can be cursed via the Cursed Milk item or getting hit by certain creatures in combat. NPC Mechanic Differences They cannot be blessed. They will always fill to 100% max belly size and then the curse will end after laying eggs. This is the only way they get uncursed. They will produce milk as long as they are cursed and reset immediately on uncurse. If the player is present, (IE the npc is 3D loaded) they will respect the labor animation settings. If they're offscreen, items will drop directly into their inventory and no animations will attempt to run. NPCs are processed through non-locking events. They cannot lock player progression during update events and they cannot lock each other. The player will temporarily lock all NPC progression not already in progress and is always first on any update ticks before NPCs are updated. Both of these things are to make sure everything keeps running smoothly.
Roadmap
----------------------
So, what's next?
I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.
A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
I want to hear from you!
Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance.
Version
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Beta V4.1 Patch Notes
Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph. Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Fixed a bug where Cum Inflation was turned on by default and the option would stick when disabling it the first time.
Beta V4.0 Patch Notes
Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu. You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM. Added ability to turn off plugged status. Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously. I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like. Sample ones are included in the config file. Why did I add this? Because I wanted it and I couldn't find anything I liked that wasn't very outdated. It is a very simple implementation that shouldn't conflict with anything.
When upgrading versions, you should just be able to replace the old file without issue.
I highly encourage using Mod Organizer 2 as your mod manager.
If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it.
Old Patch Notes
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Requirements
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Hard requirements (and honestly, you probably have most of these already):
Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher
Soft requirements for widget to work:
iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.
Soft requirements for inflation to work:
CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
Official Plugins
Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.
Additional supported mods (make sure you also install all their dependencies):
SexLab Inflation Framework SE NOT recommended. Especially after 4.0, it breaks using the same morphs across multiple purposes (like breasts with both milk and weight gain) The mod works better without it, but if you use other inflation mods that have it as a hard requirement it eases compatibility. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody. It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.
Features
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List of Divine Bonuses
Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
Everything else and probably more I forgot to put here...
Example Config File and Instructions
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FAQs
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Spoilery Blessing Details
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For Modders
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29186 downloads
Updated
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From the deeps SE (new version)
By Delzaron
FROM THE DEEPS (new version) : A Lovecraftian adventure for Skyrim.
Status : completed
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
The first point
A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. An ambition to make a thief like mod, centered about his story. Very few but harsh fights. It's a massive rewrite of the actual From The Deeps mod, and it will replace it in time. Most player choices will lead to consequences (include the sex scenes, almost all avoidable, but with consequences) Female players designed mod
TOTALLY INCOMPATIBLE WITH FROM THE DEEPS redone ! (that version will be deleted soon as FTD new version will advance !)
Dependendies :
SexLab Dragonborn ZAZ 8.0 or +
Soft requirement :
XPMS skeleton. More Nasty critters (sex scene with Lurkers, seekers, and rieklings) Billy's anim pack (contain everything you need !)
Some of players actions consequences are the change of metrics.
Perversion (sexual acts) Corruption (willing to serve evil) sanity (chapter 2) some global variables (register player choices)
Permissions :
Use the mod assets as you want. Original assets belongs to their authors. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.
Ressources and other mods used :
- Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
- DixiePig for the tentacle armor.
- PS1 games Doom I and Nightmare creatures I for musics.
- Garry Chang, for the Storm of the centurie ost.
- screenshots of Necronicon pages by Zarono (I bought two for my call of cthulhu rpg parties. It"s letter format, but the look is quite good) : https://www.pinterest.fr/pin/364721269795318334/
Edited October 12 by Delzaron
49547 downloads
Updated
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SexLab Madness
By lapolla
A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.
Requirements
Skyrim SE (1.5.97+ / 1.6.x AE) SKSE SexLab P+ (PPLUS) MCM Helper SkyUI
How It Works
The mod has three states, cycled via the ON/OFF hotkey:
OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.
Manual Mode (MAN)
You build actor lists, the mod dispatches scenes automatically.
Press ON/OFF to enter Manual mode. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay. Long-press ON/OFF to stop all running scenes and return to OFF.
Automatic Mode (AUT)
The mod scans nearby NPCs periodically and starts scenes on its own.
Press ON/OFF twice (MAN → AUT) to enter Automatic mode. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene. Scans repeat after the configured delay and on location change. Long-press ON/OFF to stop.
Defeat
When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.
Works in Manual mode only — OFF and AUT modes ignore bleedout events. Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor. Uses Group Chance to determine if multiple attackers join the scene. Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.
Bump Ride
When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.
Group Scenes
When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.
Scene Centering
The Center On setting controls which actor the scene plays at:
Active — scene positioned at the aggressor. Passive — scene positioned at the victim.
MCM Settings
Open MCM → SexLab Madness:
ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
Passive Role — Gender filter for victims: (any), Male, Female.
PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
Center On — Scene position anchor: Active or Passive actor.
Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
Scan Radius — NPC scan range in game units (500–100000, default: 2500).
Group Chance — Chance to add extra actors (0–100%, default: 0).
Animation Tag — Filter: (any), Oral, Vaginal, Anal.
Bump Ride — Toggle bump-to-scene in Manual mode.
Debug — Detailed logging to SKSE/SexLabMadness.log.
Defeat: Enabled — Toggle combat defeat system (Manual mode only).
Technical Notes
The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API. Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface. SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.
11309 downloads
Updated
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Ravenous SSE
By Delzaron
A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drink it if it's not your cup of tea!)
Status : completed, a quest to finish.
Dependences :
SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements :
Recommended :
Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006
Authors : BoomGoblin, AqqH, myself.
Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron
Resume :
The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness...
Mod Tag : a1R. All the rep quests have the tag a1R_rep. All the VIP quests have the tag VIP, if they are repetable it's a1R_rep_VIP.
Current State : finished (some updates could come, but the mod core is completed)
HOW TO INSTALL ?
- Manual installation : copy paste the files in your data folder.
- run FNIS for users for register the anim.
HOW TO START ?
Talk to an Innkeper, specially the one in Riften. And after, to Maya the vigilant. Or being sold thought Simple Slavery.
Rep Quests guide :
Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. Hunger game : a VIP themed quest. Be the prey or the huntress in a wman hunt. Sharp the guillotine : some maintenance is needed.
more rep quests will come (at least one with the zap, and one with the oven).
Are you a Baguette ? Do you speak Croissant ? Find here an appropriate version by Voltair.
Credits :
- Pama for Pama deadly furnitures
- Gatti for Gatti Jewels
- Dorabella and Killer905 for Lady Ritual armor
Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
66206 downloads
- cannibalism
- slavery
- (and 7 more)
Updated
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Dark Arena SSE
By Delzaron
A SSE conversion of Dark Arena LE, made by cathedral and CK
Status : completed
A little mod, which add an underground inn in Riften sewers. It was a commission mod, but due to the demande I decided to continue it.
- get rumors at any innkeeper
- get hints at Riften
- explore Riften sewers and find the Dark Arena.
- request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
You can be spectator, or work here... or being enslaved... or take control of it.
In details :
- four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
- you can bet money on pitfights.
- when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
- each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
- you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
- a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
Patchs :
- DarkArena - DBM : patch for uses of Legacy of Dragonborn mod : changes the cards texture
Credits :
Nomkaz for first SSE conversion and DBM patch.
OsmeIMC for scripts tweaks and improvements
Killer Keo skimpy mod : https://www.nexusmods.com/skyrim/mods/3654/
unknow for slave leia topless CBBE converted meshe
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
84663 downloads
Updated