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By ScrabS.L.U.T.S. Resume
Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim!
Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker!
When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins!
Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.!
You can use this Coin and exchange them against various rewards when talking to a Carriage Driver!
Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables
Rehabilitation, Cargo Loss & Arrears
Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row 😧
Better to just not break the law, wouldnt you agree?
Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
SL Framework Devious Devices SlaveTats RaceMenu XPMSSE Recommended
Extra Encounters Populated Lands Roads Paths Improved Roads
(or other mods that add NPCs to Skyrims paths and roads) Radiant Rape SL Mods (E.g. SL Adventures, Deviously Helpless) Visual Overhaul of Bandit NPC for the Guards in S.L.U.T.S. HQ
Make sure to run Bodyslide before playing The Sluts Redux Cart is an Optional Asset which can be used in place of the mods original cart. May improve cart performance If you are using a BHUNP or UUNP Body: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick to use UNP Tats in SLUTS' MCM Patches available for: Deviously Cursed Loot Prison Overhaul Patched Carriage and Ferry Travel Overhaul For LE Users:
Grab the LE Ressource Package & override Resume SE with it and you should be good to go
If the Form44 bugs you too much, throw it into your LE CK and save
Carriage and Ferry Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones (Patch provided) Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Prison Overhaul Patches: Both Mods edit the same Crime Dialogue, negating the crime specific content for however loads higher (Patch provided by Neydzz)
DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 -> Click AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714
By VirginMarie[Last updated: Jun 15]
What's New in this Last Beta
Male Support / Blind Stumble & Fall / Gag Signing / Key Dropping, and more... Change Log
Toys Discord / LE Page / LE & SE Support Thread
Toys v0.8 (Last Beta) for SE A Bondage Framework
Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead halls are consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
Toys provides mod authors, with Toy Boxes, effects triggered by worn toys, and an API to handle the toys, including built-in features making it very easy to "play nice" with other mods. A mod author can easily clone toys, customizing their features, or create their own new toys.
As an end-user, Toys on its own provides much to experience. If you install a content mod that uses Toys then it escalates! Without a content mod, use Toys MCM to equip toys.
Toys have various degrees of debauchery and depravity. Basic toys might be key-less, but most will require at least a basic key. The "Exotic" variant of toys tends to have effects and other means of escape. Some toys may break in combat, or melt from the heat of your orgasm, transforming visually. In a transformed state, maybe the toy falls off when hit in combat, or can be removed without a key, or the lock becomes viable. But a transformed toy might mean things got even worse!
Toys or their transformed variants may have enchantments that strip armor and clothing, force you to crawl, cause harm, or cause magical wrist binding, including the chance of Hard Core binding. Many toys will increase your arousal, and you could find yourself fondling yourself involuntarily or experience spontaneous orgasms.
For a complete outline of Features see HERE.
Toy Story is also available from this download page. Toy Story is a quest mod that demonstrates Toys' features, both to end-users and mod authors. Story Toy details HERE.
What's a Toy Box? See HERE. 3 Toy Boxes are included in this Framework. Other available Toy Boxes are listed HERE.
Everything Optional for content mods. Nothing Ever Forced this does not mean a mod can't make hard core toys "Make it realistic to play with Toys, while also playing the rest of the game" If that's what the mod author chooses to do No tedious, repetitive methods of escaping from Toys See the full list of Covenants...
Requirements, Installation, & Upgrading
See the details...
These links intentionally take you to the Toys LE Support thread. Info for LE and SE is combined.
each above includes info for mod authors
Toys Family of Mods
Notices & News
FAQs and Troubleshooting
How can I contribute during Beta?
Credits & Permissions
The Toys Team
Audhol - Primary role is Toy Creation and new Animations
Mercplatypus - Primary role is the story and writing for Toy Story
VirginMarie - Primary role is Scripting and making stuff happen
Significant Beta Test Contributors: Gregaaz, Yanjunsun (we will list them all once beta completes)
Full List of Credits...
By VirginMarieShout Like a Virgin Evolved v8.04 SE Beta Updated Jun 15 Change Log LE Version
SLaVE is a Toys Framework, content mod & includes the Virgin Toy Box
What's New Male Support & Fixes
Video: Mod Highlights - Music Credit: "The Dragonborn Comes" by Malukah.
Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, promotes the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice lovely pure maidens to replenish her powers.
Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a wager, Nocturnal vowing to keep the Dragonborn pure, and Dibella pledging to influence lost virginity.
Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile, Dibella takes a more passive approach to influencing the Dragonborn.
Mote detail can be seen on pages here... Quests / Features
Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately, with the rebirth, the choice is not permanent For Virgin Training, Nocturnal locks you in unusual Virgin Toys Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favour with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Lively Lungs & Delayed Orgasm / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Crawling / Spider Webbing / Magic Mushrooms / Pony Girl Cart Duty / Magical Body Piercings Be rebirthed on a spit roast. Be punished by a living Nocturnal Statue, or forced into a arm bindings for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life
Requirements, Installation, & Upgrading
How to Begin
Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. Total spoiler...
Quests Features Virgin Toys Credits & Permissions Notices & News FAQs & Troubleshooting Change Log
Credits & Permissions
The Toys Team: Audhol, Mercplatypus, & VirginMarie. The Toys Team are also the primary contributors to SLaVE
Significant Beta Test Contributors: Gregaaz, Yanjunsun (we will list them all once beta completes)
Full List of Credits Here
By VirginMarie[Last updated: Jun 15] See Change Log Toys Discord LE Page
Classic Toy Box is a Toys Framework, content mod.
What's New Male Support
Classic Toy Box v1.1 for SE
Skyrim is the home of exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
Now, it seems that even the older classical style toys have a new life, and tricks enchanted into them.
What's a Toy Box? It's like an Animation Pack, but for toys instead of Animations! A Toy Box adds its toys into the Toys Framework registry, sharing the toys with other mods.
For each type of toy in this Toy Box, there is at least one basic, and one Exotic variant. The basic have no special effects and can be removed with a key. The Exotic variants all use one or more of the effects available in Toys Framework. Examples:
A powerful orgasm may blow out one of the anal or vaginal plugs Leg restraints my force you to crawl Wrist Cuffs cause magical wrist binding... a soft core version of arm binding If you jam the lock, restrictive gloves may change from magical wrist binding, to being permanently locked, until you find the key A chastity belt insists on being seen, and won't let you wear armor for long Toys may fall off in battle, including a blindfold and an armbinder The plug on gags falls off in battle... the only way to access and unlock these things Nipple piercings may lock jam causing further predicament... lets just say... pain is pleasure A collar that melts (transforms visually) on high arousal. In its melted state, it cannot be unlocked, causes striping, and an exhaustion scene Several toys are too tight and cause exhaustion and/or stamina lost Many of these toys contribute to increasing arousal. A Clitoris Piercing, due to some sort of crazy energy, is extremely arousing!
Requirements, Installation, & Upgrading
See the details...
Toys Box Links
Toy Boxes (includes how to create a Toy Box)
Toys FAQs and Troubleshooting
Credits & Permissions
Full credit goes to Zadil for all of the toy art assets
The Toys Team - Audhol, Mercplatypus, & VirginMarie
By zairaThis version is for fun and for translators only. There are so many known bugs that I definitely don't need additional bug reports now.
This is the successor of Maria Eden for Skyrim SE - you can get all the information there until this version leaves the alpha phase. The Maria Eden SE port of @nomkaz is the better choice if you don't understand German and want to have a more stable version
I made the mod for my own pleasure. My play style is starting a new game, having some fun, drop the game. This is how MEP is organized - not intended to play the vanilla quests. Lots of things are broken I play MEP solo - no other BDSM mod - so I can't guarantee that it works well with other mods - especially other slavery mods. Please don't waste your time with bug reports now until it reaches the beta phase - and you better avoid this mod if you are inexperienced with mods. Languages
German Maria Eden Prostitution installation Guide
If you don't follow the advices in this document don't expect any kind of support!
Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment.
Changes are made everywhere, NPCs react on you depending on visible and invisible properties.
This is the reason why MEP don't plays well together with other mods that affects some of the properties.
It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
NPC dialogs NPC reactions NPC factions Taverns Jails Some landscapes like Solitude execution place Requirements (always the latest versions)
SkyUI SKSE UIExtensions FNIS ZAP Sexlab SlaveTats Devious Devices Assets Devious Devices Integration (only the resources, ESP/ESM is not needed) Recommendations
Mini Needs MfgFix Sexlab Cumshot SSE Engine Fixes More Nasty Critters for beast fans SLAnimation Loader HavokFix64 (when using frame rate > 50) ENB Helper (if you use ENB) Gamepad - MEP is built with Gamepads in mind Notepad++ or a Json editor if you want to configure things because MEP does not provide a MMC No manual modification in Skyrim / ENB configuration files - only changing the framerate My ENB Settings for high frame rates
Use a mod manager and isolate MEP in a separate profile! Use MO or Vortex Disable all other slavery mods Disable all other mods that controls player behavior Disable all mods that changes vanilla taverns - only changes of textures won't matter Disable all quickstart mods - MEP provides an own one Disable devious devices integration.esm and devious devices expansion.esm. MEP uses DD assets and animations but I can't guarantee that DD mechanics don't affects MEP gameplay Prepare you environment for as much FPS as possible, the Papyrus engine synchronizes with the frame rate and this means that MEP is running much more smoothly with high frame rates enter directory <skyrim>\data\sound\voice\MariaBase.esm and execute create_junctions.cmd enter directory <skyrim>\data\sound\voice\MariaProstitution.esp and execute create_junctions.cmd Run FNIS ! Maria Eden Prostitution game play guide
Maria Eden is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
Maria Eden consists of the following mods:
BDSMMechanics.esm - provides keywords and some basic furniture and restraints mechanics MariaBase.esm - base mod containing keywords, several managers and base mechanics SimpleSlavery.esp - install this if you want that Maria Eden handles simple slavery events - it has it's own auction quest MariaDevices.esp - adds ZAZ furniture's in almost all city taverns in their cellars, some in Castle Volkihar and in Solitude on the execution stage. Although it is optional it spends a lot of fun. MariaProstitution.esp - provides all quests MariaQuickstart.esp - quick start in a small cell with some startup goodies ZEPSlaveLocations.esp - some important locations, focused on Solitude - Slave auction, Slave shool - the others are not yet supported by quests ZEPWhoreLocations.esp - several brothels - most of them in the major cities Startup
I strongly recommend to use the MariaEden startup mod, however - before starting your journey into prostitution and slavery you should wait until all mods has started and all Sexlab animations are registered.
You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Some dialog options are only available after a game reload.
Outfits - Outfit Manager
In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names.
So one of your first tasks into the Maria Eden world should be to setup outfits.
cat - used for pet play. The outfit DogSlave is used in the Slave of dog quest. cult - used for the religious oriented quest Whore of Dibella. The following outfits are used: Dibellas High Priestess - boss of the temple of Dibella Dibellas Novice - outfit of the bystanders of the boss Dibellas Priestess - outfit for the priestess dancer - used for dance quests femdom - outfits for your female master fetish - just for fun guard - every outfit in this category is automatically and randomly equipped by all female slave guards maledom - outfits for your male master pimp - every outfit in this category is automatically and randomly equipped by all female pimps of the brothels pimphelper - every outfit in this category is automatically and randomly equipped by all female brothels assistants ponygirl - outfit for the pony girl quest slave - outfit for ... guess what ... succubus - outfit succubus, not yet supported wedding - outfit for the marriage scene whore - every outfit in this category is automatically and randomly equipped by all whores. The body part of a whore outfit is enchanted with an effect that discovers the wearer as prostitute. Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie.
But also war paints, cum effects and branding signs are available and can become part of an outfit.
Outfits stores your equipped weapon and arrows as well.
NPCs - Actor Manager
The actor manager allows you to modify NPCs - or put them into the list of managed NPCs.
You can treat every NPC into special factions - for example recruit them as followers or marry them.
The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC.
On every encounter managed NPCs try to convince you to become their whore or slave.
If they see you naked or wearing a slave collar they will take over the control.
The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load.
If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback.
Since most of the quests are related to their location you can use the location manager to teleport to certain locations.
You can also record own locations
All animations are managed by the Animation Manager
You can define own animations
A animation can be mapped to an animation ID
The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1.
In several quests you are commanded to play an animation.
Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints.
Sexlab Animation Manager
Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites
After the animation you are asked if you want to put the animation to your favorites list
My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry.
Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim
If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out.
Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on
Merchants don't sell anything to slaves, but you can persuade some of them with offering sex.
But the prices are really bad.
Every child who observed you will never talk with you anymore.
If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you.
Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on.
Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts.
Most merchants demands free sex before they are willing to trade with you.
Every child who observed you will never talk with you anymore.
If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out.
Animal Whore Tattoo
If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut.
Some merchants don't want to trade anything with you.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum.
No merchants will trade anything with you.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments.
Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm.
Some properties are invisible but they have an impact on the game - especially in dialog scenes.
Your master won't allow you vaginal penetration sex until you are sterilized.
The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location.
Your labia is cut so your clitoris is exposed.
Sitting and riding increased arousal (Sexlab aroused)
The circumcision is done in the slave school
Your clitoris is amputated.
Player can no longer be aroused (Sexlab aroused)
The circumcision is done in the slave school
Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests.
Only in these locations people are asking you for sex.
Military camps Orc camps Towns and cities Taverns Brothels MEPSlaveZone
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves.
A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house.
The master will take care of the restrictions
Jarl houses Jails Temples MEPBrothel
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject
The random guests are NPCs from the brothel town location
You can ask the pimp for a job as a prostitute.
There are NPC whores doing their busyness.
If your enter the brothel while wearing a slave collar the pimp will enslave you.
Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests.
Sometimes the NPCs do not recognize that a bed is occupied by you.
Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword
Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished
If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest.
If the quest starts without a seller the player is escorted to the auction house.
The player can sell himself to the auctioneer via dialog.
Managed NPCs Pimps (from brothels) Potential followers from the city of the auction house. Random NPCs from the city of the auction house. Known issues: There are some pathing issued when the auction guests are going home.
Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword
Ref1 = john
Ref2 = second john (optional)
value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job.
It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location.
But sometimes it is also triggered by your pimp if he finds a john for your.
If your john considers you a slave you cannot reject.
If you reject and your pimp is nearby it can lead to punishment.
Category Main Start Keyword API MEPJobKeyword
Ref1 = john
Ref2 = second john (optional)
value1 = job type that was negotiated in MEPInterest
value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master.
The success of a job depends on the time spent for sex.
If you fast forward the sex scene to much the job will fail and the john won't pay.
If you are not a free prostitute your master or pimp may punish you.
If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper.
You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns.
Ask the innkeeper for your cut.
Every john remembers your meeting and humiliate you with vulgar remarks
Known issues: Sometimes the NPCs forget to re-equip their clothes.
Use the cheat manager to reset them manually.
Category Main Start Keyword API MEPPaymentKeyword
Ref1 = john Status Playable After a whore job the Payment quest starts.
Depending on the outcome of the job (john satisfied or not) different things will happen.
If you are a free prostitute you receive the payment.
If you are a free prostitute in a tavern, the innkeeper receives the payment.
Otherwise your master or your pimp receives the payment.
If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you.
If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job.
Category Main Start Talk to Senna in the temple of Dibella in Markath Status Playable If you want to become a temple whore of Dibella go to Senna and ask. She gives you a task and if you have fulfilled it you go back to Senna for the initiation rite.
You will receive special clothes - especially a flower circlet. If you wear this circlet you are recognized as a temple whore.
As a temple whore you will not receive payment from your johns.
Category Main Start Keyword, ask a dog or ask a hostler API MariaDogFollowerKeyword
Ref1 = dog
value1 = if != 0 then player becomes slave of the dog
value2 = if != 0 then the dog will initially rape the player Status Playable Beast functions are only enabled if you have enabled beast animations in Sexlab.
You can ask any dog to follow you.
As long as you don't ask the dog for sex nothing special happens.
If you asked your dog more than 3 times for sex he will become your master (cheat = setstage MEPDogFollower 20).
As your master he will rape you whenever he wants
If you had sex with your dog more than 6 times he forces you staying naked (cheat = setstage MEPDogFollower 21).
If you have defined a DogSlave cat outfit it is equip and whenever you un-equip one part of the outfit he forces you to re-equip it.
If you had sex with your dog more than 9 times he forces you crawl (cheat = setstage MEPDogFollower 22).
If you wearing a DogSlave cat outfit you are recognized as a dog slave.
You can ask any hostler for a dog and you can convince him to give you a dog for free - but you immediately start as a dog slave.
Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword
Ref1 = new master or pimp
value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you.
If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety.
If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters.
He has two major goals - earn much money and humiliate you as much as possible.
Two factors controls his behavior - his actor value "mood" and his relationship rank to you.
Most of your activities have an positive or negative impact on these factors.
If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you.
The only way to get free again is the dead of your master, or you might find a potential follower who buys you.
Category Main Start Triggered by other quest or ask slave trainer Status Almost playable, work in progress You are treat as scum in a cage. Every hour (or press Escape) a new (training) session is started, sometimes people from the current city visits the training.
The visitors remember seeing you in the school and humiliate you verbally.
Some sessions end up with player execution.
The school finishes with player execution, player sellout to an NPC or slave auction.
By jbezorgCheck for NPC Tint Masks.pas
Checks a mod's NPCs for face tint files in the directory you specify. Edit "sTintMaskPath" to point to your mod's FaceGenData\FaceTint directory. Make sure it ends in a backslash. The texture file name gets appended to it.
e.g. "C:\... ...\mods\[My MO2 mod dir]\Textures\Actors\Character\FaceGenData\FaceTint\[My Mod's ESP/ESM file name]\"
This file will create a image space modifier removal bat file "removeimods" in your SSE game directory.
If you change your load order you will have to rerun this.
To use it.
Load the target ESM/ESP files in SSE Edit. This can be your entire load order. CRTL+Click the target ESM/ESP files. Or CTRL+A for your entire load order. Right click on any of the target ESM/ESP files and select "Apply Script...". Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the IMAD removal PAS script. Save it and name it. Run it
Each "rimod" command is followed by the source mod in a comment. e.g.
rimod 0401EB05; DLC2DBBookLevelIod [IMAD:0401EB05] -  Dragonborn.esm rimod 04023F86; DLC2HMDaedraExpImod [IMAD:04023F86] -  Dragonborn.esm rimod 04024FBC; DLC2HMDaedraExpImod02 [IMAD:04024FBC] -  Dragonborn.esm rimod 040317D8; DLC2MiraakTeleportIMODStatic [IMAD:040317D8] -  Dragonborn.esm rimod 04031D26; DLC2StandingStoneReleaseImod [IMAD:04031D26] -  Dragonborn.esm
While in game you can use "bat removeimods" to remove all image space modifiers. If the something that is applying the modifier is still active it will come back. You can then ALT+TAB out of the game and edit the bat file and remove "rimod" commands to find the troublesome mod.
TAWOBA SLS JSON.pas
Generates a BikiniArmors.json file for SexLab Survival.
Before you start.
Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer". Copy the full path to SL Survival's Storage Util's directory. You'll need this later
Making a "BikiniArmors.json" file with SSE Edit.
Load the TAWOBA mod in SSEEdit Right of the TAWOBA ESP file name and select "Apply Script..." Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script. Change "sJsonPath := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later. Save it and name it. Run it
The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor.
TAWOBA SL Aroused and Survival.pas
Automates a large portion of adding SLA and SLS keywords to armor.
Instructions for using the xedit script:
The Xedit script searches the armor's name for keywords to determine what SLA keywords are applied.
The SLS keyword "_SLS_BikiniArmor" is applied to every piece of armor. The SLA keyword "EroticArmor" is applied to any match when the armor's name contains one of the following words
harness "SLA_BootsHeels" gets added to any piece if armor with the words "boots" in its name. "SLA_ThongLowleg" added with "thong" in its name. "SLA_MicroHotpants" added with "pants" in its name. "SLA_MiniSkirt" added with "skirt" in its name. "SLA_ArmorHarness" added with "harness" in its name. "SLA_Brabikini" added with "bikini" and "top" in its name. "SLA_ArmorHalfNakedBikini" added with "bikini" and "top" but not with "dwarven" in its name.
Feel free to modify and share!
By NismoManA simple sounds replacer for @factoryclose's Fill Her Up - Baka Edition
I did this for myself, I loved the addition of sound in Baka Edition but hearing "Damee, Muzukashi, Yada" in Skyrim didn't sit right with me and therefore proceeded to mash something up in Adobe Audition to suite my needs.
The female sounds in this mod are more or less what you'd expect from a Nord female,
The audio structure in FHU-BE didn't leave much room to freely improvise, it catered to the sound of the PC but not the expelled stuff so I opted to mix several sounds in to fill that gap, It isn't the best solution, but hey, it's something.
The Fomod includes 4 versions of the sound files:
Nasty: The complete version, has Moaning, wet / slimey and bowels ( farts, etc...) sounds. Not for the faint of heart! Wet: Moaning and other SFX without the bowels stuff. Tame: Moaning sounds only. Modular: The fomod allows you to mix and match the three categories set up by Baka Edition; CumDenial, CumDeflationMild and CumDeflationHard. and the type of sounds mentioned above if you so desire.
Fill Her Up - Baka Edition ver 1.552+
Use a mod organizer.
Nothing at the moment, this should cover the current setup in FHU-BE; if things developed further in FHU-BE, I'll consider expanding on this mod. Let me know if you have any issues with this mod and I'll fix them accordingly.
Several assets/sounds used in the mixes from all over the web, all rights belong to their original authors.
@factoryclose for Fill Her Up - Baka Edition
@Srende for Fill Her Up - Cum Inflation
FOMOD Creation Tool
The Mod is not to be redistributed outside of LovesLab.
However, feel free to use and/or re-purpose the files in it as you please.
A courtesy PM would be appreciated but not necessary.
By TerletPaperNPCs will not fight, flee, or fly for some time after sex.
May be compatible with LE, but is not supported for LE.
By ScrabToyful Temptations
Toyful Temptations is a looting mod, trapping various containers throughout Skyrim to contain some... "toyful" surprises!
How it works
From now on; Chests & Corpses (incl. modded ones) may contain Keys, Toys and trapped (self equipping) Toys. Yay.
The Chance for this to happen is highly customizable. I've also heard that certain chest & creature types are more likely to contain a Key (Deers for example, they seem to have a fetish for swallowing Keys)
Toys SE => Click me! LE => Click me!
By NymraA fast and immersive Defeat alternative. With bondage, whipping and expressions. And alot of moaning.
Huge Update on 3.0 - now as dedicated SE download
- this port ONLY changed all the meshes and animations via Cathedral.
- the ESP is form 43 not 44.
- the mod is reported to work on SE without any known issues to this point
- Install as any other mod.
- Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places)
- Activate Mod in MCM (System)
- Install EXTRA downloads as you please
--> 2k or 4k versions of textures (1k versions included)
--> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed
--> DDe Outfits if you want DD support via DDequip mod
--> Golden Showers Mini SLAL if you like ... golden showers ^^
Zaz Animation Pack 8+ (older versions might have issues when the furniture is placed that is not supported - will work still, tho. report any issues you might have please - BETA testers wanted)
Sexlab Aroused (any version will do, including SLAX)
Simple Slavery --------- for Simple Slavery outcome of Defeat obviously
Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices
My DDe Custom Outfits from the Download Section
The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads)
For whip marks and slow fading out of the same:
Rape Tattoos Tweak by Monoman
My Rape Hands from the Download Section
My Whipmarks from the Download Section
Important note for Rapehands (and possibly also WhipMarks😞
to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded)
If they are excluded (and only then), change it to (Unassigned) instead.
Highly recommended Mods for more naked fun!
Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho
ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough
ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough
Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho)
Sexlab Submit - does the same thing
Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!)
Peril - does the same thing
Dragonborn in Distress - does the same thing
Sexlab Survival -> only problem is with Naked Defeats Guard Punishment (deactivate Guard Punishment in Naked Defeat MCM -> problem solved- working on compatibility)
Public Whore -> same thing as above
Cursed Loot -> probably same thing as above
Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine.
Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible
Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat.
Problematic MCM Settings
Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin
Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter
Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences)
Guides worth looking at
Conglomerate 01 - by donttouchmethere -> how to install your stuff
Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff
Conglomerate 03 - by donttouchmethere -> how to merge your stuff
Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up
Overview of Mod Content
- if you reach 0 HP you enter bleedout
- you will have some seconds (5-7) to move to a flat spot (this is service for you so you have better sex animation experience and do not have to move the scene later via SexLab Hotkeys)
- 1-3 rape scenes will start
- after that you are bound to a ZAP furniture, robbed or sold to Simple Slavery
- if bound to Zap furniture you will be whipped hard
- then you can press "wiggle" hotkey to try to escape. dont spam it, it is locked for 10+ seconds while your character tries to break free (or be punished for trying). Mod will tell you when you can press again.
- when you loosen the binds, stay in the furniture until no enemy is close. then press wiggle again to immediatly break free and flee.
- enemies will attack you again (you can configure an escape alarm timer in the MCM to make escape easier).
Special Feature: Funny Rape Party Event
If you enter bleedout (0 hp) or press surrender key you will attract ALL eligible NPC in the loaded Area (up to 15 are checked)
In Exterior Cells this can lead to "Funny Rape Party Event (TM)" -> "FRAPE" since soldies will join bandits in the fun and even wolves will get their share of pussy.
I added checks to prevent combat between them. If it still happens, please report.
They should behave until you are free again.
I m working on a toggle to prevent this, tho.
How to use this alongside Sexlab Defeat (currently untested with the latest Naked Defeat version)
- make creature 3P, 4P and 5P work -DONE-
- Devious Devices Outcome (instead of furniture you can get a yoke and run :D) - will require Devious Devices Equip -DONE-
- debug hotkeys - DONE -
- Ragdoll effect - DONE -
- Toggle female aggressors - DONE -
- sex tag selection in MCM - DONE -
- integration of Corsecs awesome fixes (for improved harmless function) - NO LONGER REQUIRED
- different punishment spells (fire/ice etc. instead of just shock) - partially done
- more little details (orgasm on whipping, more punishments, pee and squirt) -partially done
- add well placed devices all over skyrim (towns, hideouts, etc.) to get more interesting "bondage" locations
- follower support
- general improvement of scene and actor selection
- Toggle Creatures
- remove dialog start for guard punishment
- add forced bathing events
- add "Running" and "Dirty" as punishment reasons
Furniture Game (Captivity Furniture):
- explore possibility to add my own furnitures
- add equip event (gag, fucking belt, gag)
- add supershock event (50% pee chance) - DONE -
- add pee event - DONE -
- add whip again event - DONE -
- add rape again event - DONE -
Defeat & Surrender:
- add option to not be defeated on first bleedout (1-3 "chances" before you are defeated 100%).
- add moneyloss/wounds or something similar as punishment for beeing defeated but not raped
- change debug key to modify the "chances left"
- improve timing on Surrender hotkey
- make Surrender and Debug Key the same (2 keys not needed)
Special Thanks to
- galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on
- donttouchmethere for naked testing and feedback
- orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time
- Hawk for refining and improving my code (sad to see you go)
- tenri for helping with my annoying coding questions
- Nazzzgul666 for testing and feedback
Naked Defeat - 2.6 (critical update for non-DD users)
Naked Defeat - 2.5
Naked Defeat - 2.4
Naked Defeat - 2.3
Naked Defeat - 2.2
Naked Defeat - 2.1
Naked Defeat - 2.0
By DelzaronThanks to NomKaz (May he receive His blessing), there is a SSE version of Dark Arena.
If some ressources are lacking, please use the oldrim ones.
Important : I can't solve SSE version problems, I never suceed to make SSE functionnal with sexlab and all the stuff. If you meet a problem, please report to the oldrim mod thread.
A little mod, which add an underground inn in Riften sewers. Like Hagraven Rituals, it was a commission mod.
- get rumors at the Bee and the Bards from Keerava.
- explore Riften sewers and find the Dark Arena.
- request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
You can be spectator, or work here... or being enslaved... or take control of it.
In details :
- four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
- you can bet money on pitfights.
- when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
- each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
- you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
- a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
By ScrabAlternate Perspective - Sold Out
A quick n simple Plugin for Alternate Perspective I made to test its functionality
Start the Game enslaved through Simple Slavery and go from there. Simple!
Alternate Perspective SE => Click Me! LE => Click Me! Simple Slavery++
By nomkazSexLab Dangerous Nights 2 SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
The following copied from the original LE page:
Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.
Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!
+ random chance to be suprised in your sleep
+ chances depending on your sleep location
+ the longer you sleep the higher the chance
+ full follower support - will they be victims or attackers?
+ let a follower take the guard for the night
+ NPCs can be choosen from the surroundings
+ immersive NPC spawn from a long list of presets
+ spells to mark mod added homes and follower
+ set your custom save rooms where night attacks don't make sense
During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.
You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.
Most functions and aspects can be configured in the MCM. The option should be self-explaining.
In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:
The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.
DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.
Manual: Drop the content of the archive into you Skyrim\Data folder
Recommended: Use Vortex or MO2
Sexlab Adventures. Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94
I recommend to update with a clean safe because of the huge changes to the previous version!
1. Start your game and safe.
2. Close the game and deinstall the old version
3. Start your game and load the safe from 1.
4. Wait 2 in-game hours.
5. Save and close the game again.
6. Install the new version.
7. From now on only load the safe made in 5. or newer ones
Fus-Roh-Do(h) - Silent Voice
Ashal for SexLab Framework
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By kevtg26Radiant Prostitution and Gigolo Ver 6 for SE
This is an update to the conversion by @nomkaz of the continuation by @-Caden- of the continuation by @WraithSlayer of the original mod by @mainfct and @korialstraszbob.
The 3.2.2 version of the mod that I first started using works well but comes off as being kind of bland after a while and it didn't really work well for male PCs. Caden then picked it up. He added quite a bit of color and recognition for different types of PCs. However, he never quite got his vision completed and has moved on to other things. Since he has announced that he is abandoning support for it, I decided I'd pick the ball up and run with it for bit. How hard can this modding thing be, right? (famous last words).
SOooo... What is Radiant Prostitution?
It's a time of war in Skyrim. It's people are broken, stressed and dispossessed. Jobs are scarce. One could join the armies or go adventuring, but that life is dangerous and training and equipment are expensive. What's a lad or lass fresh off the cart supposed to do? Well, the local innkeeper is always looking for help. While you can make some money waiting tables, there's always one more option that's available.... If you are willing... because there are people ready to buy....
Radiant Prostitution and Gigolo offers a different career path for the Dragon Born. One where waiting tables is just the door into a whole other side of Skyrim. One where you can find out what the people do on lonely nights when they don't know what the morrow will bring. One where you find out what people will pay for behind closed doors. One where you find that problems can be solved with more than sword and spells....
A tiered set of radiant quests that are accessible from any inn in Skyrim Fully configurable MCM that allows you to adjust the difficulty and payout to suit your personal play style
Working at the Inn
You can start off just waiting tables. The money isn't great but at least you have your dignity, right? But the temptation is always there and some customers can't keep their hands to themselves. If you decide to take that plunge, you have to decide just what is you are willing to do, because the clients have ideas and some of them won't take no for answer...
Once you get a reputation, the Innkeepers will find other opportunities for you...
SexLab Framework JContainers Fuz Ro D-oh
Install with mod manager, or unzip and drop files into your Skyrim/data folder
Updates can be done midgame safely provided no radiant quests are currently running
Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:
SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.
It's been reported that this works with LE but I haven't tested it personally. May need to resave the esp in the LE Creation Kit for full functionality
Here's the full description from Caden's page
I've gotten most of my near term goals completed. My next goal is to integrate Aroused into the mod and that will enable compatibility with Sexlab Separate Orgasms. That will allow me to make client orgasms part of the success criteria. That's proving to be more difficult that I thought
Beyond that I am open to suggestions with two caveats. First is that it can't be too complex. This is an old mod that has been worked on by a lot of people. It shows in the code. Trying to do too much can cause things to break. Then there is the structure of the mod. Each of radiant quests is essentially a dead end. You go out, you do the job and you get paid. The only change to game world is the money in your pocket. So contained scenarios is all that can really be done here.
Second, I'm not much for the more... uh... extreme stuff that appears on the site. I'm not knocking folks who are, I'm just pointing out that I may not be the guy to write that sort of thing. I'm going to focus mostly on consensual non-creature stuff. I might consider rape as a consequence for something but I'll never write a scenario where it is unavoidable.
For those who ARE interested in the more extreme stuff, I'd point you here:
That's a guide for coming up with your own quests for this mod and it's what I used to get started on my own. I'll gladly help with any technical questions you have and if you come up with a working add-on. I'll even link to it so that folks can find it. I'll just leave the writing and testing to you. Fair enough?
I just want to thank all the guys I mentioned at the beginning for all the work they did. Fixing and tweaking are one, but building something from the ground up would be way beyond me. Hopefully I can do y'all credit and keep this thing alive a little longer.
By nomkazSexlab Kidnapped Redux SE
I did NOT create this mod. That honor belongs to the Talented Vinfamy
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
UPDATE: I changed the download to the Oldrim/LE ESP which is in Form 43. I'm getting notifications that for some reason, dialogue gets broken when the ESP is converted to Form 44.
If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
Brazilian Portuguese translation provided by: @xxxaqui0
The following copied from the original LE page:
Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
Click on "Follow this file" above to keep up-to-date with the latest releases.
Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
SexLab Framework SE– that’s all you need. It will remain the only hard dependency
To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install SSE Engine Fixes.
Optional But Highly Recommended
Fuz Ro D-oh SE - gives you enough time to read the NPC-NPC dialogues
SexLab Defeat SE– tested thoroughly with SLKR, with it:
PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
More Nasty Critters SE: enable 12 additional creature kidnapper types in SLKR.
Devious Devices SE– don’t’ forget to batch-build in Bodyslide: random DD pieces are put on victims under hostage.
Simple Slavery Plus Plus SE (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
SexLab Eager NPCs SE: Anyone you rescued will become your lover and become available for sex.
Translations (might not be the latest versions)
Spanish (by Gothuska)
Chinese (by sexhaizai)
From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By NeydzzLE Version
This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order.
If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene.
- -Caden- for the original Radiant Prostitution
- Nomkaz for converting it to SE
- Mihail for Succubus
Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs.
Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation.
SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures.
SexLab SE and all of its requirements.
SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.
Creature Framework SE (third-party port) Creature aroused model management.
More Nasty Critters SE and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures.
SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted).
Fuz Ro D-oh Silent Voice Silent dialogue readability.
Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod.
SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.
Billyys Animations for SE (third-party port) Creature group animations.
Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported!
Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly.
Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed.
How To Use
The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare.
If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.
To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings.
To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.
Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work. Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings. Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested). Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive. Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures. Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game. There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner. The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background. Starting an animation can take some time. The more SL animations you have registered the longer this will take. Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed.
All contained code and assets: GPLv3. Full license included in archive.
By CliftonJDthis is skyrim special edition conversion for :
Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
based on this mod here:
with additional features of this mod here:
Mods based on Paradise Halls
Paradise halls has been built to be a platform for other modders to build their own content for.
Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
Currently Compatible with version7.4:
home sweet home
aygas(and you get a slave)
these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15
These mods are obsolete, won't be updated and should not be used in current or future releases:
Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex
What you can do now
* Enslave people
* Train them as slaves
* Train them to be respectful
* Train them to fight for you
fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
* Slaves can be leashed up to stop them running off (which they'll try to)
also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
* All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
* Sell slaves to Master Jerrek in the Fellglow Slave Camp
camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm
What you can't do
* Enslave anything which isn't a playable race
some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords
escape rules and prevention:
first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state
using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge
Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.
To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.
Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
hmm, not so sure if that's true or not
Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
cuffs can also be made to restrain your slaves
To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
* This mod requires SKSE
* Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.
Use NMM or unpack into data folder.
Your load order should be as follows:
... other Bethesda DLCs
... other stuff
Important for U.F.O Users (thanks etaineleanor):
If you're experiencing weirdness, here are some troubleshooting tips:
do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.
- Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
>player.addspell <the id of the reboot spell>
Then cast that spell.
that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
- You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:
That will increase the lifetime for ALL decals in the game which you may or may not want.
final trouble shooting methods when all else fails:
This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.
* There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
* It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.
For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml
then run the patcher. This way the whip will keep its damage as 1.
look for sse versions of these mods, recommended but not required:
PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
addition thanks to:
AxarT for the expanded lakeview dungeon addon
AVS for the dwarven suits ground objects
devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
Hambam9871 for the miaslair patch
EinarrTheRed for the felglow slave camp updated npc's and navmeshes
a1b2c3d4e5f6h7i8 for the female player oral animations fix
julzor for compiling my script while i'm away from my pc
Vykroft for fixing the lakeview manor cell addon
Pfiffy for translation updates
Xorgroth for more slaves patch2 allowing upto 100 slaves
WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
BlackShades for finding the faction check bugs in condescending dialogs
ragnam for his help with the behaviors
By ruddycrayThis is a very simple prostitution mod for Enderal that lets you work as a prostitute in the game's inns. It works similarly to inn prostitution in my full-size Skyrim quest mod, The Ancient Profession, which is where it gets its name.
Unlike the full-size mod, this mod does not have any quests, and there are no licenses that you need to get. It exists only to provide extremely simple inn prostitution. Because there are no quests and not a lot of writing required, I didn't put any player character gender checks in the dialogue. You can use this to play as a male or female prostitute.
The developers of Enderal made innkeepers work slightly differently than they do in Skyrim for no obvious reason, so it's necessary to have a mod specially made for Enderal to have inn prostitution that works the same way as in my Skyrim mod.
How does it work?
Just go up to any innkeeper and ask "May I sell my company in your inn?" to begin You will have to rent a room and pay a cut to the innkeeper You will not have to rent a room in Duneville, but you will still have to pay a cut to the innkeeper Solicit anyone in the inn or the surrounding area (with some limitations) by asking "May I show you a good time?" You will receive 20 EXP for every client you entertain - about the same you get for killing a rat If you leave the area without paying the innkeeper's cut, you will have 24 hours to correct your mistake, or you will receive a bounty
Limitations and known issues
As technically impressive as Enderal is, the developers obviously didn't care about supporting mods that relied on Skyrim factions or on locations and their keywords in any real way. In that area, the game is half-implemented at best. I tried to smooth over some of it, but I only went so far with it.
In most areas, you should be able to leave the inn and solicit clients in the area of the inn, but there may be one or two where this doesn't work, or it doesn't work as well as it should It's possible you may enter a house or other interior cell and be told you left the city or town you were in. This is again because the Enderal developers didn't fully implement locations. Everyone you solicit will accept the solicitation, with two exceptions. I may change this later, or I may just leave it as it is. The two exceptions are NPCs that you have already recently entertained and NPCs who are involved in scenes like watching a bard. You can't solicit NPCs who are sitting at gambling tables. Their dialogue telling you to sit down overrides all other dialogue. I'm not sure if I will even try to do anything about it. I haven't finished the game yet, so I have no idea if this is lore-friendly, if you care about that.
I strongly recommend using a mod manager, because this mod overwrites at least one vanilla Enderal script to patch up some problems I found with the way room rentals work, where the room might lock too early, or the innkeeper might think you had already rented the room when the last rental had long ago expired.
Make sure you are pointing the mod manager at the correct directory for your Enderal installation. If you installed it as a mod, this should be your Skyrim directory. If you installed it from Steam, it will be its own Enderal Special Edition directory.
Upgrading to 1.3
It is safe to upgrade from any 1.x version to 1.3 in a game in progress, as long as you don't have an inn whoring session active. You may experience some problems if you have a session active during the upgrade, but they should work fine the next time you start a session. For best results, end your current whoring session before the upgrade.
Is this compatible with Enderal for Skyrim LE?
Yes, as of version 1.2. Make sure that you download the correct version for your installation of Enderal. Use SE for Enderal Special Edition and LE if you are not playing Special Edition.
Be aware that I have not tested the LE version anywhere near as much as the SE version, because I actually play Enderal Special Edition, and I don't play the LE version.
Probably none, other than bug fixes if I see something isn't working right while I'm playing the game. I might make a few improvements, but I made it to bring prostitution similar to my Skyrim mod over to Enderal for my playthrough now that Enderal SE is out. I am still working on that Skyrim mod and still playing this game, so I doubt I will spend much time on this one past what I have already done.
Anyone who wants to use it as the basis for something more complex and interesting may feel free to do so, with credit to the original.
By Scrab=> LE Version (V3.1)
!V3.2 is a Patch and requires V3.1 to be installed first!
Yamete! (Lets not talk about the Name)
Yamete is a general purpose combat defeat mod, introducing new alternatives to Death for Player, Follower & NPC in any and every combination
For an Actor to be considered "defeated" they need to fulfill one of the below Conditions. Each of them can be customized to design the Game in multiple different Directions
You will be knocked down when your Health falls below a threshold Unblocked only: Only unblocked hits can knock you down Melee only: ..but only if the attack you got hit by wasn't ranged Stripped
You will be knocked down when you're wearing less than this many Armor pieces
*Supports all Slots
Knockdown Mechanics are additional effects that can affect an Actor in multiple ways. They're mainly intended to be in a supportive Position, synergizing with a Condition
Upon getting hit, you may lose one of your currently worn Items
*Supports all Slots Drop or Unequip: If the item you lose should be dropped or unequipped Destruction Chance: Chance for an Item to be destroyed upon being stripped instead of unequipped/stripped
*Items can be protected from this Option
Scenarios are used to properly define what exactly happens when you are defeated. Every Actortype can use their own Scenario
Basic Available for: Everyone Details: The Basic Scenario forces the Victim in a SL Scene with their last Aggressor, after this Scene, the Scenario ends and fighting continues! Yay. Basic, isnt it? FleeInstant Available for: Follower, NPCs/Creatures Details: Upon Knockdown, a SL Scene starts with the Victim & the last valid Aggressor, after this Scene: The Victim will flee from Combat for a in the MCM Set Duration BleedoutInstant Available for: Everyone Details: Upon Knockdown, a SL Scene starts with the Victim & the last valid Aggressor, after this Scene: The Victim will be forced into Bleedout until either the Timer runs out or Combat ends (depending on your MCM Settings)
Reapers Mercy is a Player Ability that allows you to assault any for you valid Target. It uses an individual Set of Knockdown Conditions and will override any other Settings in this Mod
Actors that you attack while using Reapers Mercy will be essential for 3 seconds and upon Knockdown, will be thrown into Bleedout until you either free them or knockdown too many Actors (Currently, Reapers Mercy can hold 2 Actors at once)
Victims knocked down by Reapers Mercy cant attack, are protected & shouldnt be attacked by anyone else. When the Player tries to interact with their Victim, they can...
Assault: Rape the Victim Kill: Kill the Victim Free: Set the Victim Free
Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion
If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements
PapyrusUtil (included in SLF) Optional
Billyy: For custom Bleedout Animations Previous Changelogs
By sailanamaiWhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods.
Good day LL!
To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want.
1. Integrating SexLab with level progression
2. Allowing progression in the craft by providing a perk tree.
3. Providing starting optionals to make for a more realistic whore.
4. Adding achievements as animated on screen pop-ups
As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations.
It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise.
It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect.
1. Integrating SexLab into level progression
With Experience Mod:
In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors.
Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
Without Experience Mod:
Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
2. Providing a perk tree
Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature.
It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play).
Branch 1 - Serial Whore
This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks.
Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy.
Branch 2 - Freedom Fighter
Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free).
Branch 3 - The Saiyan
Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk.
The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot.
Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff.
3. Modifiying starting skills/stats and balancing
Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
This does not account for any racial bonus and those will be overwritten.
You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one)
I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top.
If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen.
4. Adding achievements
WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers.
The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects.
The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier.
I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page.
(if you absolutely must know there is a .txt in the archive)
Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement.
For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457
Installation & Updating:
Just install with your mod manager. Make sure to check dependencies.
If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
In new games it would be safest to configure via MCM after SexLab is installed.
Due to its nature i suggest starting a new game but it should work fine on any character.
When updating make a note of your current skill level then enter the following into the console:
This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.
set WhoreCraftFemale_SkillLevel to amount
This will restore your previous level, where amount is the level you had previously.
Then go into MCM and reconfigure your settings
Lastly make a hardsave and reload
set WhoreCraftFemale_Tree to 1 will show the skill tree
set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level
If any feature is not working for you and you suspect a conflict, disable it and let me know.
I don't know. Disabling everything in MCM will render it basically inert.
If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead.
include an update routine to save stats and achievements (promise it's the next thing i do)
Finish the last couple of perks, but the tree is in a good spot right now (i think).
Create a plugin that contains and empty perk tree that can be used to add your own custom trees.
Add the perk tree branches to MCM so people without the framework can use them
Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats
Create a small amount of STD's
So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
To people who know papyrus:
Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount).
If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.
About: A mod and a sound player application that lets you feel the actions you take in Skyrim via electrical stimulation.
Sound based Estim device is required, preferrably stereo. Files were made with Tri-phase setup in mind, simultaneous events can create unique interferences.
Warning: Use this at your own risk!
Be aware of proper use of your device, turn it off before you touch the electrodes with your hand, never stim above waist etc. Play safe!
- A folder structure to place your own signals in.
- Menu to select a separate output for the signals.
- Stimulation when you get hit in combat.
- Stimulation when you cast spells (only vanilla so far).
- Stimulation for sex scenes.
- Stimulation for Devious Devices events and plugs.
- Stimulation for movement while wearing plugs
- more stimulation to come...
This is a work in progress, the features are there but they need more testing, compatibility and content. Expect bugs.
SexLab Framework: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/
and its requirements.
SexLab Aroused: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
Devious Devices SE: https://www.loverslab.com/files/file/5878-devious-devices-se/
follow the link for installation instructions and for all its requirements.
Soft requirements are any mod that lets you access the content of above mods, such as Cursed Loot or SexLab Eager NPCs.
LE compatible. since 0.4
Installation & Usage: Use a mod installer or unpack and drop it in your game folder. Connect your device to the PC. Fire up SKStim.exe from ...Skyrim/Data/SKSstim/ and choose the appropriate output for your device. Wire up and play the calibration signal to find the right strenght for you. Then activate the app by clicking "Listening to game:" ON.
Signals: Each stim file is placed in a subfolder in Skstim/Signals/..., you can replace these files in the subfolders or add multiple to the same folder for variety (in this case a signal will be randomly chosen from the specified folder once an event with that name triggers). If you leave a folder empty a signal from the associated _Default folder will play. Filenames dont matter, extension needs to be .mp3 .wav or .ogg . 44100Hz 32bit .
Looking for testers! If you like this stuff please help with your feedback. You can check out volumeReport.txt in the apps folder to get an idea whats going on when something is not playing as expected & send it to me. Share your own signals! I'd be happy to get signals that are more enjoyable or sync up to the events better, we could be making different signal packs or just diversify them if there is interest. Sex scenes are not meant to sync for now instead the signals are continous, but DD events could be synced better. Spells are also poorly categorized, I dont have the capacity to check which animation matches which category better, but it would be easy for me to put them elsewhere or create a new category or two based on feedback.
- Not all shocking events are implemented, sometimes it doesnt play a signal.
- Horse riding signal plays when the horse stands still.
- Healing signal might play for healing potions.
-a few AV on virustotal reports a false positive for my exe. If anyone knows pyinstaller I might need help with building a custom bootloader for it. I think all reputable and almost all others let it pass though, defender is fine too.
Credits: Huge thanks to Mr.Private creator of the controller-vibe mod for letting me use his script as a basis and solving many of my issues.
Visio Diaboli & SkyLover37 for helping with papyrus and Steinfunk for feedback.
Some signals are from lolol2-s amazing Estim Tower tease on Milovana.
This mod adds a rustic chastity belt into Skyrim. It is based off of the Devious Devices framework, and as such requires it to be installed. This mod is currently in version 0.1 so I would be happy to accept advice or assistance in any form. In particular if someone were able to test this mod I and give me feedback I would be extremely appreciative.
Currently this mod only adds a single item to the game, a Rustic Chastity Belt. Its design is based off of one that is sold at Fancy Steel. As this mod is still a work in progress, there is no way to obtain the item without the use of console commands. However, it does retain identical functionality as the stock DD belt.
Register device as generic device in DD Tweak minor clipping issue in groin region Add matching pieces to set (plug, collar, bra, etc...)
V 0.1 - 4/11/2021
Initial WIP version
Fancy Steel for the design of the belt
Kimy and the whole DD team for both inspiring me to make this mod and providing the framework to create it. Thank you so much!
By ScrabScRappies Matchmaker
Smoll Mod to match random Actors together in a SL Scene
Supports Hostile Actors & Creatures Supports 2~5p Animations Tagging Support: Decide what Tags chosen Animations should use, divided into 10 categories depending on Actors in an Animation Can be disabled through a Hotkey Location Profiling
You can filter Locations in which this mod is active or inactive, Supported Locations are: Wilderness / Cities / Towns / Settlements / Player Homes / Inns / Dragon Nests / Forts / Bandit Camps / Giant Camps / Nordic Ruins / Dwarven Ruins / Falmer Hives / Hagraven Nests You have up to 3 Profiles that you can freely customize and assign to a Location. A Location will use the Settings of the Profile that has been assigned to it Customisation
Hostile Victims: Whether or not you want to allow Actors that are usually Hostile towards you to be matched up in a Scene. Maybe you find your next assassination targets in some .. very private situations shortly before they meet their end? Hostiles on Friendly: Wheter or not Actors that are usually Hostile towards you will be allowed to engage you. Some Wolves in heat might find completely forget that theyre actually supposed to fight you? Victim Filter: Set who can be engaged in a specific Location. Maybe you only want Player & Followers to be used by those Wolves? Those boring traveling merchants can have their fun someplace else! Combat Skip: Disable the Scan while you are in Combat, to avoid Actors having a good time while a Dragon is terrorizing a City Arousal: Self explanatory Distance: Choose how far Actors can be apart from each other to start a Scene. Dont want Actors to meet up from across 2 cells.. or maybe thats exactly what you want? Line of Sight; Does an Aggressor have to see their Target? Disposition: Dont use that. You know about this super clunky Number in the Vanilla Game that tells the game how much people like you? Yea, thats what that is
SL Framework SL Aroused
By Heinz01After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs.
Required: SL Triggers
Equip Pet Collar
This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
Summon Hentai Troll
This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
Losing Sexlab Survival Licenses
This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
Apply TDF Prostitution Effect
Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations.
Sperm Alchemy Ingredients
Why I did this:
I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
This Mod adds 4 Alchemy Ingredients:
Fresh Sperm (meant to be common from humans, so very basic effects)
Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
Receive Toxic Sperm
Receive Creature Sperm
Receive Undead Sperm
Just install and set the triggers ingame within SL triggers MCM
Receive Sperm: On End, Oral, Partner Humanoid, 100%
Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
Receive Creature Sperm: On End, Oral, Partner Creature, 100%
Receive Undead Sperm: On End, Oral, Partner Undead, 100%
You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
+++ REMOVED: Follower restrictions (nofollowers.zip) +++
Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod