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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. SexLab SE - Sex Animation Framework v1.66b - 01/18/2024

    Skyrim SexLab SE/AE (SSL) v1.66b
    An adult animation framework  
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
    IMPORTANT Note on downloads:
    For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z
    For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z 
    AE and GOG versions also require latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.
    To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
    DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions. 

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER
    Address Library for SKSE Plugins
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    Additional Scripting:
    SKSE Plugin:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. The Ancient Profession 2024-06-24

    The Ancient Profession is a prostitution and quest mod.
    It aims to make prostitution feel as natural in the game's world as joining the College of Winterhold or the Thieves Guild, and to help you role-play a prostitute character who isn't a combat bad-ass at the start of the game. The mod adds the following:
    Quests. Many of the quests are designed around role-playing, not combat. Low-level characters can do most of the quests. High-level characters just have more options. The quests are meant to feel like they belong in the game's world, not like a separate sex game sitting on top of Skyrim. Even when they expand on lore, the quests are intended to stay lore-friendly. This is a SexLab mod, so the quests will usually somehow involve sex. Prostitution. Entertain clients and do special jobs to earn money. There are several different prostitution factions that you can join, with their own benefits and drawbacks. Becoming a succubus. Either complete a quest line or use the MCM menu to become a succubus, which grants you new perks and abilities. This system is completely optional and should not interfere with any other succubus mod, if you prefer a different one.  Unlicensed prostitution as crime. Complete quests to get a license to work in each of Skyrim's holds so that you don't receive a bounty for illegal prostitution. Public sex as crime. Have sex in private so that you don't get reported for having sex in public. This system is completely optional and can be turned off if you don't want it or have another mod that you want for this. You can turn on options so that public sex is only a crime during the day.  
    I hope that players enjoy getting to know the characters in the mod and find the quest lines interesting to play.
    This mod is intended for female player characters. A future version may have things for male player characters to do, but this probably won't happen in the near future.
    Content warning. The Ancient Profession deals mostly with consensual sex. However, some of the paths through a few of the quests can have rape scenes. These are always avoidable in some way. Some optional quest content requires creature animations.
    Note about LE compatibility:
    @killer905 has created an LE port of The Ancient Profession.
    Please note that this remains officially unsupported by me. I may or may not address bugs that exist in the LE version. It depends heavily on whether those same bugs exist in the SE version or are caused by using the mod with LE, and it depends if the bugs are easy to fix.
    How to start the quests
    Option 1: Go to a Dibella's Garden brothel and speak to the madam. There are locations near Solitude, Whiterun, and Windhelm.
    Option 2: Go to any innkeeper and ask, "Do you have any work that doesn't involve risking my life?". Then ask "May I sell my company in your inn?". If you are in a hold in Skyrim, it will start a quest to get a license in that hold. If you are outside of Skyrim, such as in Raven Rock or in a location added by a mod, you will not need a license, but you will still get an objective to get one in Skyrim before working there.
    Option 3: Speak to a prostitute.
    Option 4: Speak to Benjen Black-Briar in Riften.
    How the freelance prostitution system works
    You can solicit NPCs on the streets and in the wilderness. Full details are in the spoiler section.
    How the crime system works
    The Ancient Profession enforces that you cannot have sex in public by default. This is optional and can be turned off entirely if you don't want public sex to be illegal or if you have a different mod that you prefer to use for this. More details in the spoiler section.
    How the succubus system works
    You can become a succubus after completing a quest line in Winterhold. Full details are in the spoiler section.
    Information for modders
    The Ancient Profession provides options for integrating with the mod, and I will be adding more in future versions. Right now, using mod events, you can:
    Exempt scenes in your mod from public sex penalties. Find out about succubus events, like feeding, leveling up, and more. Learn when the player starts and stops working as a prostitute in an inn. Add new NPCs to the Temple of Dibella, including holding an ordination ceremony for them.  
    The documentation for these integration options is in the mod download in a markdown file at Docs/The Ancient Profession Modder's Guide.md.
    Bugs and known issues
    This mod isn't finished, and most of the quest lines are works in progress. Vanikseth gets stuck multiple times on the way to his workroom. This is an issue with the vanilla navmesh between where he starts and where he's going. I will address it at some point, but he should automatically "jump" past the parts where he's stuck. Prostitution in inns added by mods doesn't always work correctly, for a variety of reasons that depend on the mod. After the special Dibella's Garden CMNF party job, if you do the job again, the cell may not reset properly unless you leave the brothel first.  
    This is not the complete list of known issues. These are just the ones I think are likely to confuse people.
    Just extract the archive into your Skyrim SE Data folder or use a mod manager to install it.
    Upgrading from version 0.10 or later to release 16 on a game in progress is safe. You should end any repeatable quests or inn prostitution sessions first just to be safe.
    Upgrading from a version before 0.10 without starting a new game is not supported.
    Hard Requirements (install them or it won't work)
    SexLab SE and any of its dependencies Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil This is installed with SexLab, and it's fine to use that version, but this mod directly uses it now. Fuz Ro D'oh for Skyrim SE (https://www.nexusmods.com/skyrimspecialedition/mods/15109) Dialogue will go by too fast without it Unofficial Skyrim Special Edition Patch  The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch.  
    Soft Requirements (install them if you want to)
    The mod will load the following to provide the prostitutes more outfit variety than the dull vanilla tavern clothes:
    Blades Hakama Set Extended and Blades Hakama SE BodySlide CBBE, with Topless option enabled in Bodyslide. This is what the player character in the screenshots is wearing. The author of these mods has removed them from NexusMods, and they can now be found here: https://dracotorre.com/mods/bladeshakamaset/ Meridia Undead Pacification Force CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/14137) Goddess Outfit SE CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/46905) Undies CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/17933) CBBE Standalone Underwear (Dyeable) (https://www.nexusmods.com/skyrimspecialedition/mods/28496) - you don't need this mod's optional Dye Manager dependency if you don't want it. Crazy Magician Glass Robes SE (https://www.nexusmods.com/skyrimspecialedition/mods/27864) Warhammer Sorceress Robes - CBBE SSE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/18031) Female Outfits Standalone CBBE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/26088) Open Monk Robes Standalone - UNP UUNP BHUNP CBBE BodySlide - Physics - Flower Girls (https://www.nexusmods.com/skyrimspecialedition/mods/31277) SkyTitties Clothing Pack 50 Outfits - 3BA (https://www.nexusmods.com/skyrimspecialedition/mods/86605) KSO Mage Robes for Females - CBBE 3BA (https://www.nexusmods.com/skyrimspecialedition/mods/91460)  
    You can add or remove outfits from other mods for the characters in this mod to use. Instructions for doing this will appear in the second post of the support thread. You can add or remove these outfits at any time (but note that removing an outfit that someone is currently wearing will cause them to be naked temporarily).
    Animation packs recommended:
    For best results, install an animation pack that has a lesbian double-dildo animation. Some quests will use these if available because they fit better with what's happening.  
    Mods that may enhance your experience
    Keep in mind that these are not made by me and may lag behind releases a bit in updating. I also cannot provide support for them.
    Voice pack for The Ancient Profession - note that if the audio and subtitles disagree on what a character is saying, the subtitles are probably correct KSHair for The Ancient Profession - optional non-vanilla hairstyles for the NPCs in the mod The Ancient Profession Interior Project - remakes some of the interiors in the mod with much greater skill than I possess TAP Facelift - alternate face designs for some of the characters in the mod Ciri voice pack for DBVO - voiced player character pack that includes support for this mod Bella voice pack for DBVO - voiced player character pack that includes support for this mod  
    It's impossible to completely avoid compatibility issues with all mods in a mod the size of The Ancient Profession. I try not to modify vanilla assets more than absolutely necessary. That said, there are certain existing and planned features that introduce the possibility for compatibility issue. The biggest of these is brothel locations, as these require me to edit the Tamriel worldspace. I am also sometimes forced to modify a few vanilla scripts and quests to integrate the mod better.
    Some compatibility issues
    Anub's Animations. This animation pack works fine and has some nice animations, but the animation tags in it are a hot mess, so you may see some scenes using animation types that you asked The Ancient Profession to suppress. Turning them off by hand or fixing the tags is the only solution. The Sisterhood of Dibella. This mod can be used together with The Ancient Profession, but the Temple of Dibella quests are not compatible with it. As of version 0.12, The Ancient Profession will automatically disable its Temple of Dibella quests if it detects that The Sisterhood of Dibella is installed and it's not too late to prevent incompatibilities between the two. If it's too late, The Ancient Profession will instead display a warning that The Sisterhood of Dibella is not compatible with your saved game.  
    Not recommended 
    Any other prostitution mod. Other prostitution mods will be unaware of the licensing and employment systems in The Ancient Profession and will provide a way to sidestep its game mechanics. If they implement player approaches, you may also get weird interactions. And if they provide solicitation dialogue, you may have to remember which mod does which thing.  
    Not compatible
    If there's a mod out there that changes the rental bed at the Sleeping Giant Inn in Riverwood to a different bed, this mod won't be compatible with it. There are technical reasons for this that you probably don't care about. Radiant Prostitution if you have the "NPC Scene" options turned on. Some of the characters in The Ancient Profession wear the tavern clothes outfit, and this can cause quest-breaking interruptions. Mods that make extensive changes to exterior worldspaces, such as Open Cities. These may put objects or buildings in the way of places where NPCs from this mod are supposed to stand. For mods like Open Cities, they will make the cells that The Ancient Profession needs inaccessible to you without console commands.  
    The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801



  3. SexLab Aroused Creatures SE (2024-06-21)

    Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
    Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function.
    SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
    For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
    All contained code and assets: GPLv3. Full license included in archive.
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licenses
    such as GPL, MIT, or CC and help build a foundation for future mod developers.
    Hard Requirements
    SexLab SE and all of its requirements.
    SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.
    Other Requirements
    Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Without running this, everyone will t-pose.
    More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. The Hentai Creatures mod also adds spells to spawn female creatures.
    Fuz Ro D-oh Silent Voice Silent dialogue readability.
    SexLab Defeat SE (Optional) Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to allow sex with enemy creatures. If installed, this mod also provides the player struggle feedback HUD meter. The Defeat ESP does not need to be enabled if you do not want the combat features but just the struggle meter for non-consensual engagements.
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer opportunities for engagements without this.
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations.
    Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
    SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
    FunnyBizness SLAL Pack (third-party), more animations.
    One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
    Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported as they are simply too unreliable!
    Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.
    Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.
    Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.
    By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.
    It is recommended to edit the SexLab Aroused settings to reduce the check/cloak frequency to once every 15 seconds. This will make arousal changes more responsive.
    Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.
    If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues and unwanted behavior, which can be avoided if you don't need the fixes or new features the update provides.
    If you still want to update, then before doing anything, make a named save. To do this, open the in-game console and use the command save "Before SLAC v4.14", for example. If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.
    Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.
    Aroused Creatures is specifically designed to allow mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.
    When updating mid-game across multiple versions, such as 4.08 to 4.11, there may be initial warnings and even errors in the logs due to function mismatches. These should be minor and temporary, and the mod will continue to function as normal.
    Downgrading is not supported. If you need to return to an earlier version it is advised to return to a save from before the update.

    How To Use
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready and creature animation has been enabled, but the initial settings may make engagement fairly rare.
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.
    To increase the frequency with which engagements are triggered, use the SexLab Aroused MCM to set the PC's armor as naked and this will allow general arousal to build much faster. You can also go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.
    To understand why engagements are not happening, go to the MCM Help page and hightlight the Failed Engagement codes to see an explaination at the bottom of the interface.
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Hold the invite key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested.
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. Target actors can be selected at range, simply place the reticle over them and hit the target select key. They should glow blue to indicate selection and by default a notification will be displayed.
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
    In-Game Help
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
    Saving and Loading Profiles
    Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.
    Frequently Asked Questions
    Known Issues
    Change Log



  4. From the deeps SE (new version)

    FROM THE DEEPS (new version) : A Lovecraftian adventure for Skyrim.
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    The first point
    A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. An ambition to make a thief like mod, centered about his story. Very few but harsh fights. It's a massive rewrite of the actual From The Deeps mod, and it will replace it in time. Most player choices will lead to consequences (include the sex scenes, almost all avoidable, but with consequences) Female players designed mod  
    TOTALLY INCOMPATIBLE WITH FROM THE DEEPS redone ! (that version will be deleted soon as FTD new version will advance !)

    Dependendies :
    SexLab Dragonborn ZAZ
    Soft requirement :
    XPMS skeleton. More Nasty critters (sex scene with Lurkers, seekers, and rieklings)  
    About the content :
    chapter 1 : the inquiries. 4 women disapeared accros skyrim coastal settlements, you're hired as mercenary by a vigilant of Stendarr to seek them (mostly done, need polish). Chapter 2 (mostly done) : inquiry in the isolated island of Insmouth, and discover what is lurking inside this secluded village.  
    In the future
    chapter 3 and 4... several endings, according to player choices and performances. several metrics to register player progression : corruption, perversion (player sexual acts), hints, sanity (in progress).  
    Some of players actions consequences are the change of metrics.
    Perversion (sexual acts) Corruption (willing to serve evil) sanity (chapter 2) some global variables (register player choices)  
    Permissions :
    Use the mod assets as you want. Original assets belongs to their authors. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.  
    Ressources and other mods used :
    - Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
    - DixiePig for the tentacle armor.
    - PS1 games Doom I and Nightmare creatures I for musics.
    - Garry Chang, for the Storm of the centurie ost.
    - screenshots of Necronicon pages by Zarono (I bought two for my call of cthulhu rpg parties. It"s letter format, but the look is quite good) : https://www.pinterest.fr/pin/364721269795318334/
    Edited October 12 by Delzaron



  5. CumSwallowNeedsAddon

    This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in.
    This mod adds the following (Bold text is new, non bold is stuff that was in SLS)
    Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get.  You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing,  but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does.  Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle.  (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall,  SunHelm,  or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying.  Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom.  Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU (Baka v1.96) and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. There are a ton of changes to FHU so it tracks all the sperm in the player including who the father is. contains fixes for various other parts of FHU that were always long standing issues such as the absorb feature.  
    Supports Sexlab separate orgasms for enjoyment bonus
    Supports iNeed (hunger/thirst)
    Supports RND (hunger/thirst)
    Supports SunHelm for hunger/thirst/warmth
    Supports FHU (Baka 1.96)
    Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing)
    Supports MME lactacid, but disabled by default.  Change in MCM
    Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory 
    Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes)
    Supports frostfall (warmth, but i didnt test it)
    Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits
    Supports Love Sickness (gets swallow/spit from that mod instead of prompting you)
    Supports Last Seed (hunger/thirst)
    Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt.
    Addons to my mod made by others:
    PapyrusUtil (latest) Sexlab SKYUI Backported Extended ESL Support if you are using SSE/AE versions older than 1.6.1130. Not needed with 1.6.1130 and later maybe others, but you probably have them if you are this far Recommended:
    Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO  
    Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. 
    Use Vortex or your normal mod organizer to install it.
    You do not need a new game for this to work. 
    Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod.
    optional patches in the FOMOD:
    "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum
    "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves.
    "CARv1.6.6-CSN-CumAddictPatch" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff.
    "Cum Potions" - adds stand alone cum potions that you can consume to satisfy cum hunger. they also add to addiction, but they currently only provide minimal relief, so you will need a few of them to fully satify your cum hunger. Currently the potions say certain effects, but those do not work yet. you can get these potions via spitting during a consensual oral scene or if you installed my FHU optional patch, you can get them via manually expelling them cum from you. See FHU settings to set the manual purge key binding
    FHU - I heavily edited FillHerUp and made a small patch to fertility. This optional makes my mod the one that controls cum. so cum will go from my mod, to FHU and them to Fertility. This patch disabled FHU from reacting to orgasm events from sexlab, so it only works via my mod or other mods that interface with FHU (full NPC scenes are treated as before). I also fixed a few bugs in FHU such as the absorb/digest feature. I also made FHU track who each sperm is from. when you expell cum or absorb it, it will eventually remove that male from the list if you expell/absorb all that males cum. This was needed to get fertility working the way I wanted it. Before fertility just did a rand to determine who the father would be. now it will be based on who ever has the most cum in your vag. made it so if you are a male and have SLSO installed, and you are in a orgy situation it only adds cum to the actor you have selected in the SLSO game.
    Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. I know some mods provide a way to remove them from a saved game but I do not know how to do that.
    Future Plans
    I am doing the following for the next release(s):
    Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two.
    After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project).
    Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit
    Added a new Event called "_CSN_CumEvent" with the following parameters(in this order)
    Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed -  true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such
    RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent  
    As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters
    strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous"  
    Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. Well it does, but it is in a bsa and they fucked it up by removing the defaults for some unknown reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source).  Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile.
    Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it  



  6. Advanced Nudity Detection

    Sexy Adventures implementation will be coming soon!
    (Sexy Adventures implementation requires A.N.D. v0.4 or later)
    Advanced Nudity Detection (A.N.D.) is a FRAMEWORK mod which expands the nudity system into something more robust and realistic than simply checking if you're wearing something in Slot32.
    This framework is intended to be implemented into mods such as Sexlab Aroused, OSL Aroused, Sexy Adventures, etc. to have a more robust set of options when considering a character's state of dress or undress. If all goes well, the days of being "naked" despite wearing appropriate clothes that just happen to not use Slot 32 will be gone.
    Currently the mod only detects the status of the player, and has a "Debug" MCM which displays all of the mod's information (see screenshots). Theoretically this could be expanded to include NPCs as well, but I will work on that later.
    The only requirements are SKSE and SkyUI.
    OPTIONAL - Keyword Item Distributor (see "Keyword Item Distributor Users" below for a few KID files I provided)
    Concerning Skyrim LE
    Advanced Nudity Detection should be LE compatible, despite my marking it as non-compatible. However, I am not supporting issues on LE with this mod. Use at your own risk.
    In this mod, there are new Nudity conditions added which help describe how dressed or undressed your character is without inherently resorting to one extreme or the other. This means that simply wearing a string in Slot 32 will no longer be sufficient to keep your character from exposing themselves, and likewise you can wear non-Slot 32 clothes and NOT be considered naked.

    The full list of Nudity conditions are as follows:
    Nude Topless Showing Bra Showing Chest Bottomless Showing Underwear Showing Ass Showing Genitals  
    These conditions are assigned by a unique FACTION. Your faction rank determines if that condition is applied to you or not.
    This condition system is intended to be universal, hence terms such as “Chest” rather than “Boobs” and “Genitals” rather than “Vagina/Penis”. It also does not check for which sex you are described as in-game. Therefore, this mod is inherently Male & Futa friendly.
    Many of these conditions are not mutually exclusive. It is possible for your character to be Showing Chest, Showing Bra, Showing Ass, Showing Genitals, and Showing Underwear all at the same time. However, it is NOT possible for your character to be Topless and Showing Bra at the same time (because if you’re wearing a Bra, then you’re not really ‘topless’).
    This mod looks for a list of Keywords on your clothes/armor to determine how much of the character is visible (keywords listed below). As a general rule, Modesty overrules Lewdness. Keywords that indicate more of your body is covered will always take priority over keywords that indicate less of your body is covered. The logic behind this is that, even if you’re wearing sexy, see-through panties (or no panties at all) nobody is going to see them if you’re wearing pants or a long skirt over them. Therefore, any keywords indicating you’re wearing lewd underwear will be ignored if it detects any keywords that indicate you’re wearing pants or otherwise covering your lewd underwear.
    There are no Armor Slot restrictions. These keywords will function on any Armor Slot. Additionally, vanilla armors do not need any of the keywords to work properly. If the mod doesn't detect any of the Keywords from this framework in Slot 32, it will assume the armor is vanilla and give you full coverage. However, this also means any modded armor in Slot 32 will be considered vanilla if none of the Keywords are on that armor.
    Armor “Layers”
    Onions have Layers, Ogres have Layers, and your clothes have Layers. This mod uses a “Layer” system for your character’s clothes, similar to real life. The 3 layers are: Curtain, Armor, and Underwear. These layers are also split between Top and Bottom sections, and the bottom section also checks the front/back (genitals/ass). Vanilla armor covers both the top and bottom sections simultaneously. These layers are simply theoretical. They are not actually "coded" in any way into the game with this mod. This is just a simple way of describing the logic within the code.

    The Curtain Layer (potentially) covers the Armor and Underwear layers. However, curtains are intended/assumed to be Physics/SMP enabled and therefore not be ‘reliable’ in preserving your character’s modesty. See “Flashing” below for more information about the Curtain Layer.

    The Armor Layer is effectively the "Normal" armor/clothing layer. This layer covers the Underwear layer and has the most impact on your character’s nudity condition. As long as your character is wearing normal armor/clothes, your character’s modesty will be preserved regardless of what is worn in the other layers.

    The Underwear Layer is your character’s last line of defense against nudity. Bikinis, Bras, Panties, and Thongs are intended to use this layer and only cover your character’s body.

    If all of these "layers" are empty, your character is considered Nude.
    Boots, Leggings, Helmets, Gauntlets, Pauldrons, and so on, are not intended to be part of this layer system. Therefore, you can wear these items and still be considered Nude as long as none of them have the keywords from this mod.
    Status Update Frequency
    Whenever you equip or unequip an item, your clothes are re-checked after you exit ALL menus, and only happens once even if you equip or unequip multiple items. This update should take only half a second for most users. Very heavy script loads may see this take longer, but it should still be relatively quick. This check does NOT re-roll your flashing odds.
    The script performs a full update with flash rolls once every 15 In-Game minutes (45 real life seconds by default). If you use mods that change how fast days progress, the frequency of a full update will be higher with faster day or lower with slower days.
    The script performs one armor check when first installed or when starting a new game, but otherwise does NOT update on game load. This is intentional.
    Flashing System
    Advanced Nudity Detection implements a “Flashing” system which is RNG-based (unfortunately this is the only way it can reasonably work). These rolls happen continuously over time, and after every roll your clothes are re-checked.

    You need at least one “Curtain” keyword and a corresponding Flash Risk keyword for this to work properly. If you're wearing more than one of the same curtain (Chest/Pelvic/Ass) then the Flash Risk Keyword with the higher priority will be used (5 is highest, 1 is lowest).
    There are 5 “Flash Risk” keywords associated with each area of the body you could be flashing (Chest/Pelvic/Ass). These keywords affect how likely it is that you will flash that part of your body/clothes. The Keywords are:
    Low – 20% (Default) [Priority 5]
    AND_ChestFlashRiskLow | AND_AssFlashRiskLow | AND_PelvicFlashRiskLow
    “Normal” – 35% (Default) [Priority 4]
    AND_ChestFlashRisk | AND_AssFlashRisk | AND_PelvicFlashRisk
    High – 50% (Default) [Priority 3]
    AND_ChestFlashRiskHigh | AND_AssFlashRiskHigh | AND_PelvicFlashRiskHigh
    Extreme – 65% (Default) [Priority 2]
    AND_ChestFlashRiskExtreme | AND_AssFlashRiskExtreme | AND_PelvicFlashRiskExtreme
    Ultra – 80% (Default) [Priority 1]
    AND_ChestFlashRiskUltra | AND_AssFlashRiskUltra | AND_PelvicFlashRiskUltra
    YOU must decide how likely it is for your character to ‘accidentally’ flash someone when wearing that armor. If none of these keywords are detected, the system will set the chance to 0%.
    Additionally, Transparent armor/clothes have a default 50% chance of “Flashing” – aka being ignored by the system. There are unique Keywords which indicate if something is transparent.

    Curtains can be transparent as well. Transparent Curtains use the same keywords as listed above, but have increased default flash odds:
    Low – 55% (Default)
    “Normal” – 65% (Default)
    High – 75% (Default)
    Extreme – 85% (Default)
    Ultra – 95% (Default)
    All flashing chances are fully customizable (minimum 1%, maximum 99%) and can be changed in-game! NOTE: If you change the odds, it will not take effect until your armor is checked again.
    Here are all of the Keywords used in Advanced Nudity Detection. If a keyword ends with “T”, that is the Transparent version.
    Baka's Keywords Support
    If your Faction value is 0, you are NOT in that faction. For example, if your "Topless" faction value is 0, you are not considered Topless.
    Curtain & Transparency Rolls
    If your Curtain or Transparency roll is equal to or lower than your flash risk, you are "flashing" and therefore that item is ignored. For example, if your Ass Flash Risk is 35% and your Ass Curtain Roll is 30 - you are flashing your ass (or possibly underwear, as long as neither are covered by something else). All flash rolls are between 1 and 100.
    CString Roll applies to only CStrings & Transparent CStrings.
    Everything else should be self-explanatory. Is this keyword detected? Yes or No? Is this layer visible? Is my curtain covering? And so on.
    Keyword Item Distributor Users
    Info for Mod Developers & Keyword Item Distributor
    Issues posted here on LL can get buried or overlooked. Plus, it's easier to keep track of issues on my GitHub than here. I will answer questions here to the best of my ability.



  7. Sexlab No Interrupcions

    Sexlab No Interruptions
    Stop aggression and damage when a Sexlab Animation is played until the animation ends.

    Work globally on all SexLab animations.
    SexLab Framework
    powerofthree's Papyrus Extender



  8. Yamete Kudasai

    Yamete Kudasai
    An add on mod to Acheron, adding a variety of generic, adult related content to it
    A generic assault quest. The winning party of an encounter will approach and.. well.. share their spoils of wars with you.
    If your preferences (set in the MCM) dont align in the MCM, the quest can fall back into a generic robbing event, which lets you off a lot faster - and a lot lighter too!
    A robbing event where one of the enemies in the winning party will take care of your belongings. You have only certain amount to get them back or else someone else will finally make sure all that junk in your inventory is gone. Its not like clothes and armor are important to you; right? Right?!
    Assault (NPC)
    Another assault quest, this one is specifically for NPC exclusive encounters, where they will have some fun time post combat with each other. Note that this only applies to combat you have NOT been involved in
    If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway!
    This will trigger a negotiation which will decide your fate going forward
    The surrender has a highly branched dialogue tree that tries to account for various circumstances you may be in at the time of surrender
    *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown
    Hunter's Pride
    Y. Kudasai adds 2 new options to the Hunter Pride menu:
    Strip: Strip all armor from a victim, leaving them nude Assault: Sexually assault a victim. This is considered an Assault (Crime)  
    Active Assault
    Maybe not exactly within this mods scope, but you can also assign a hotkey to assault another actor. Assaulting an actor will initialize a struggle motion against the targeted actor, if you manage to pin them down successfully they will be defeated, otherwise you will take a hit to your Hp
    This feature is considered an Assault (Crime) and only works for actors that are not already in combat with you
    Acheron (Patreon / Nexus) Struggling QTE (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers  
    Icons for the Hunter Pride Menu taken from https://game-icons.net/  
    Some links if you want to support me:
    Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi  
    Discord Link for good measure:
    Previous Changelogs



  9. Skyrim Relationship

    This is a mod where you can interact with NPCs based on your Speechcraft skill, raising RelationshipRank and potentially engaging in romance. When engaging in conversation, the player gains Speechcraft experience regardless of success or failure. As the Speechcraft level increases, the probability of successful conversations also increases. Separate from the game's own RelationshipRank, this mod features unique RelationshipPoints that can be increased through conversations. When this value reaches 100, the RelationshipRank increases by 1, and if it drops to 0, the RelationshipRank decreases by 1. NPCs can also initiate conversations with the player, and the probability of this happening increases with the player's RelationshipRank. All conversations have only success or failure outcomes, which are displayed in message boxes. This approach was chosen for universality because NPCs have different personalities and dialogue flows, and it's not feasible to write dialogue lines for each specific case.
    1. Player initiate dialogue
    There are many choices. Conversation, Compliment, Joke, Flirt, Insult, Gift, Drink, Confess, Hug, Reconcile, Infidelity permission.
    Conversation: This is a basic option for speeachcraft novices. has a higher chance of success but takes one hour to complete and provides fewer positive points. However, the negative points obtained upon failure are also low. It's a stable choice for players with low Speechcraft skill.
    Compliment, Joke: It has a higher risk of failure and more negative points, but it also offers more positive points and buffs. Compliment buff has fortifying barter. Joke buff has fortifying Speeachcraft skills.
    Flirt: You can have sex with NPC with this option.
    Insult: You can choose this option for an NPC you hate, such as Nazeem.
    Gift: You can choose this option for an NPC you like.
    Drink: If you want to have a drink with your friend NPC, choose this option. You can have a drink at your current location, or at an inn if one is nearby.
    Confess: If you want to become a lover with an NPC, you can confess your feelings. However, you need to reach Relationship Rank 3 and have 100 Relationship Points. And the probability of success increases depending on the player's level.
    Hug: There is a 2-hour cooldown for conversations. However, you can reset this cooldown by using Hug. To perform a Hug, you need a Relationship Rank of at least 1.
    Reconcile: If you want to reconcile with an NPC with whom you have a bad relationship, choose this option. If the NPC does not want to reconcile, the success chance depends on the player's Speechcraft and Relationship Rank with the NPC. If successful, the chance of the NPC insulting you first also disappears.
    Infidelity permission: This is an option for Casanova. If you want to have love with many NPCs, you need permission from your lover or spouse. If not, someone else may expose your infidelity to your lover or spouse, and if your lover or spouse directly witnesses your infidelity, they will break up with you.
    2. NPC initiate dialogue
    Through this mod, NPCs can also initiate conversations with you. When an NPC initiates a conversation, a message box appears based on probability. Depending on your response, your relationship with the NPC may increase, stay the same, or decrease. And for those who want same-sex NPCs to initiate Flirt, I've prepared the "Homo" keyword. Open SkyrimRelationships_KID.ini in the mod folder and add the "Homo" keyword to the desired NPCs, then same-sex NPCs will also initiate Flirt with the player. There are many approaching way of NPC. Hello, Flirt, Gift, Insult, Reconcile.
    Hello: It takes one hour but is an easy way to raise Relationship Points.
    Flirt: NPCs can also offer you sex.
    Gift: NPCs can also give you gifts.
    Insult: An NPC who dislikes you may insult you.
    Reconcile: An NPC who dislikes you but wants reconciliation may request to reconcile with you.
    3. etc feature
    NPC Spying: If an NPC witnesses your infidelity, they may tattle to your lover or spouse, and if your lover or spouse directly witnesses it, you will break up. The spy feature of NPCs only detects sex acts initiated by this mod. It does not detect sex acts initiated by other mods.
    Interaction with NPC's lover or spouse: If you have a love affair with an NPC in front of their lover or spouse, their RelationshipRank with you will decrease. For example, if you have sex with Olfina in front of Jon, Jon's relationship with you will be -2. This feature can't be turned off.
    Crime detection affects NPC relationship: If you are caught committing a crime, this feature causes your relationship with the NPC who caught you to deteriorate.
    Maintain Follower NPC Relationship Rank: This is a feature that maintains the Relationship Rank of the NPC who becomes your follower as it was originally. In the vanilla game system, when an NPC becomes a follower, the Relationship Rank automatically becomes 3. However, this mod prevents that unnatural change in Relationship Rank. It's an element for building more natural relationships. Something to note is that in the vanilla game system, NPCs need a minimum Relationship Rank of 1 to become followers. This means that some follower mods may not initiate follower status due to this mod, so a patch may be required accordingly.
    anghelos92 of MCG mod (I got inspiration from anhelos92 of MCG mod, and some parts of the script are likely borrowed.)
    Ashal: Sexlab mod creator. Thank you so much.
    redneck2x,: Sexlab Aroused creator. Thank you so much.
    fishburger67: Sexlab Aroused Redux creator. Thank you so much.
    powerofthree-sasnikol: SPID, KID creator. Thank you so much.



  10. Maria Eden SE

    This version is for fun and for translators only. There are so many known bugs that I definitely don't need additional bug reports now.
    Maria Eden Base 2.6.0
    This mod does not provide any quests or game play changes. It is the foundation for the next Maria Eden Prostitution. You can use it stand alone for Game play cheats, Actor, Restraints and outfit management.
    It provides a cheat spell and a Wheel menu for all its managers.
    Hard Dependencies:
    Skyrim AE 1.6.640 + all its major DLCs Sexlab Sexlab Aroused NG Devious Devices (Full + Contraptions) Devious Devices NG LoreFriendlyToys ZAZ Animation Pack 8 UIExtensions Papyrus Extender  
    Soft Dependencies:
    Spell Perk Item Distributor Keyword Item Distributor Open Animation Replacer Slave Tats  
    I switched over to Devious Devices NG now, and I promise that this will be the last change.
    ZAZ Animation Pack dependencies are minimized and likely to be dropped in near future.
    There are so many changes in the base mod, and I am too lazy to write them all down.
    The most obvious changes:
    Outfit manager:
    organize outfits based on classes (femdom, slave, whore, ...) and consists of armor, weapons, slave-tats, inventory and projectiles organize armor in pouches (lingerie, jewelry, shoes, skirts, ...) - to be used as building stones for outfits Item manager:
    Fetch items from mods. Use Space ' ' for "all items". Animation Manager:
    Define animations in <skyrim>\Data\SKSE\Plugins\StorageUtilData\MariaPoses and bound sound effects and hotkeys to it. Read format.md for a description.  
    Maria Eden 2.5.x (not compatibel with base 2.6!)
    This is the successor of Maria Eden for Skyrim SE - you can get all the information there until this version leaves the alpha phase. The Maria Eden SE port of @nomkaz is the better choice if you don't understand German and want to have a more stable version
    I made the mod for my own pleasure. My play style is starting a new game, having some fun, drop the game. This is how MEP is organized - not intended to play the vanilla quests. Lots of things are broken I play MEP solo - no other BDSM mod - so I can't guarantee that it works well with other mods - especially other slavery mods. Please don't waste your time with bug reports now until it reaches the beta phase - and you better avoid this mod if you are inexperienced with mods. Languages
    German Maria Eden Prostitution installation Guide
    If you don't follow the advices in this document don't expect any kind of support!
    Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment.
    Changes are made everywhere, NPCs react on you depending on visible and invisible properties.
    This is the reason why MEP don't plays well together with other mods that affects some of the properties.
    It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
    NPC dialogs NPC reactions NPC factions Taverns Jails Some landscapes like Solitude execution place Requirements (always the latest versions)
    SkyUI SKSE UIExtensions FNIS ZAP Sexlab SlaveTats Devious Devices Assets Devious Devices Integration (only the resources, ESP/ESM is not needed) Recommendations
    Mini Needs MfgFix Sexlab Cumshot SSE Engine Fixes More Nasty Critters for beast fans SLAnimation Loader HavokFix64 (when using frame rate > 50) ENB Helper (if you use ENB) Gamepad - MEP is built with Gamepads in mind Notepad++ or a Json editor if you want to configure things because MEP does not provide a MMC No manual modification in Skyrim / ENB configuration files - only changing the framerate My ENB Settings for high frame rates

    Installation steps
    Use a mod manager and isolate MEP in a separate profile! Use MO or Vortex Disable all other slavery mods Disable all other mods that controls player behavior Disable all mods that changes vanilla taverns - only changes of textures won't matter Disable all quickstart mods - MEP provides an own one Disable devious devices integration.esm and devious devices expansion.esm. MEP uses DD assets and animations but I can't guarantee that DD mechanics don't affects MEP gameplay Prepare you environment for as much FPS as possible, the Papyrus engine synchronizes with the frame rate and this means that MEP is running much more smoothly with high frame rates enter directory <skyrim>\data\sound\voice\MariaBase.esm and execute create_junctions.cmd enter directory <skyrim>\data\sound\voice\MariaProstitution.esp and execute create_junctions.cmd Run FNIS ! Maria Eden Prostitution game play guide
    Maria Eden is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
    Maria Eden consists of the following mods:
    BDSMMechanics.esm - provides keywords and some basic furniture and restraints mechanics MariaBase.esm - base mod containing keywords, several managers and base mechanics SimpleSlavery.esp - install this if you want that Maria Eden handles simple slavery events - it has it's own auction quest MariaDevices.esp - adds ZAZ furniture's in almost all city taverns in their cellars, some in Castle Volkihar and in Solitude on the execution stage. Although it is optional it spends a lot of fun. MariaProstitution.esp - provides all quests MariaQuickstart.esp - quick start in a small cell with some startup goodies ZEPSlaveLocations.esp - some important locations, focused on Solitude - Slave auction, Slave shool - the others are not yet supported by quests ZEPWhoreLocations.esp - several brothels - most of them in the major cities Startup
    I strongly recommend to use the MariaEden startup mod, however - before starting your journey into prostitution and slavery you should wait until all mods has started and all Sexlab animations are registered.
    You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Some dialog options are only available after a game reload.
    Outfits - Outfit Manager
    In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names.
    So one of your first tasks into the Maria Eden world should be to setup outfits.
    Outfit categories
    cat - used for pet play. The outfit DogSlave is used in the Slave of dog quest. cult - used for the religious oriented quest Whore of Dibella. The following outfits are used: Dibellas High Priestess - boss of the temple of Dibella Dibellas Novice - outfit of the bystanders of the boss Dibellas Priestess - outfit for the priestess dancer - used for dance quests femdom - outfits for your female master fetish - just for fun guard - every outfit in this category is automatically and randomly equipped by all female slave guards maledom - outfits for your male master pimp - every outfit in this category is automatically and randomly equipped by all female pimps of the brothels pimphelper - every outfit in this category is automatically and randomly equipped by all female brothels assistants ponygirl - outfit for the pony girl quest slave - outfit for ... guess what ... succubus - outfit succubus, not yet supported wedding - outfit for the marriage scene whore - every outfit in this category is automatically and randomly equipped by all whores. The body part of a whore outfit is enchanted with an effect that discovers the wearer as prostitute. Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie.
    But also war paints, cum effects and branding signs are available and can become part of an outfit.
    Outfits stores your equipped weapon and arrows as well.
    NPCs - Actor Manager
    The actor manager allows you to modify NPCs - or put them into the list of managed NPCs.
    You can treat every NPC into special factions - for example recruit them as followers or marry them.
    Managed NPCs
    The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC.
    On every encounter managed NPCs try to convince you to become their whore or slave.
    If they see you naked or wearing a slave collar they will take over the control.
    The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load.
    If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback.
    Location Manager
    Since most of the quests are related to their location you can use the location manager to teleport to certain locations.
    You can also record own locations
    Animation Manager
    All animations are managed by the Animation Manager
    You can define own animations
    A animation can be mapped to an animation ID
    The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1.
    In several quests you are commanded to play an animation.
    Restraints Manager
    Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints.
    Sexlab Animation Manager
    Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites
    After the animation you are asked if you want to put the animation to your favorites list
    My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry.
    Visual properties
    Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim
    If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out.
    Slave collar
    Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on
    Merchants don't sell anything to slaves, but you can persuade some of them with offering sex.
    But the prices are really bad.
    Every child who observed you will never talk with you anymore.
    If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you.
    Whore outfit
    Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on.
    Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts.
    Most merchants demands free sex before they are willing to trade with you.
    Every child who observed you will never talk with you anymore.
    If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out.
    Animal Whore Tattoo
    If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses.
    Beast functions are only enabled if you have enabled beast animations in Sexlab.
    Beast sex
    Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut.
    Some merchants don't want to trade anything with you.
    Beast functions are only enabled if you have enabled beast animations in Sexlab.
    Dog slave
    Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum.
    No merchants will trade anything with you.
    Beast functions are only enabled if you have enabled beast animations in Sexlab.
    Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments.
    Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm.
    Invisible properties
    Some properties are invisible but they have an impact on the game - especially in dialog scenes.
    Your master won't allow you vaginal penetration sex until you are sterilized.
    The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location.
    Partly circumcision
    Your labia is cut so your clitoris is exposed.
    Sitting and riding increased arousal (Sexlab aroused)
    The circumcision is done in the slave school
    Fully circumcision
    Your clitoris is amputated.
    Player can no longer be aroused (Sexlab aroused)
    The circumcision is done in the slave school
    Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics
    Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests.
    Only in these locations people are asking you for sex.
    Military camps Orc camps Towns and cities Taverns Brothels MEPSlaveZone
    Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves.
    A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house.
    The master will take care of the restrictions
    Jarl houses Jails Temples MEPBrothel
    Category Zone Start Location Status Playable This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject
    The random guests are NPCs from the brothel town location
    You can ask the pimp for a job as a prostitute.
    There are NPC whores doing their busyness.
    If your enter the brothel while wearing a slave collar the pimp will enslave you.
    Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests.
    Sometimes the NPCs do not recognize that a bed is occupied by you.
    Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword
    Ref1=seller (optional)
    Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished
    If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest.
    If the quest starts without a seller the player is escorted to the auction house.
    The player can sell himself to the auctioneer via dialog.
    Potential customers
    Managed NPCs Pimps (from brothels) Potential followers from the city of the auction house. Random NPCs from the city of the auction house. Known issues: There are some pathing issued when the auction guests are going home.
    Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword
    Ref1 = john
    Ref2 = second john (optional)
    value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job.
    It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location.
    But sometimes it is also triggered by your pimp if he finds a john for your.
    If your john considers you a slave you cannot reject.
    If you reject and your pimp is nearby it can lead to punishment.
    Category Main Start Keyword API MEPJobKeyword
    Ref1 = john
    Ref2 = second john (optional)
    value1 = job type that was negotiated in MEPInterest
    value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master.
    The success of a job depends on the time spent for sex.
    If you fast forward the sex scene to much the job will fail and the john won't pay.
    If you are not a free prostitute your master or pimp may punish you.
    If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper.
    You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns.
    Ask the innkeeper for your cut.
    Every john remembers your meeting and humiliate you with vulgar remarks
    Known issues: Sometimes the NPCs forget to re-equip their clothes.
    Use the cheat manager to reset them manually.
    Category Main Start Keyword API MEPPaymentKeyword
    Ref1 = john Status Playable After a whore job the Payment quest starts.
    Depending on the outcome of the job (john satisfied or not) different things will happen.
    If you are a free prostitute you receive the payment.
    If you are a free prostitute in a tavern, the innkeeper receives the payment.
    Otherwise your master or your pimp receives the payment.
    If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you.
    If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job.
    Category Main Start Talk to Senna in the temple of Dibella in Markath Status Playable If you want to become a temple whore of Dibella go to Senna and ask. She gives you a task and if you have fulfilled it you go back to Senna for the initiation rite.
    You will receive special clothes - especially a flower circlet. If you wear this circlet you are recognized as a temple whore.
    As a temple whore you will not receive payment from your johns.
    Category Main Start Keyword, ask a dog or ask a hostler API MariaDogFollowerKeyword
    Ref1 = dog
    value1 = if != 0 then player becomes slave of the dog
    value2 = if != 0 then the dog will initially rape the player Status Playable Beast functions are only enabled if you have enabled beast animations in Sexlab.
    You can ask any dog to follow you.
    As long as you don't ask the dog for sex nothing special happens.
    If you asked your dog more than 3 times for sex he will become your master (cheat = setstage MEPDogFollower 20).
    As your master he will rape you whenever he wants
    If you had sex with your dog more than 6 times he forces you staying naked (cheat = setstage MEPDogFollower 21).
    If you have defined a DogSlave cat outfit it is equip and whenever you un-equip one part of the outfit he forces you to re-equip it.
    If you had sex with your dog more than 9 times he forces you crawl (cheat = setstage MEPDogFollower 22).
    If you wearing a DogSlave cat outfit you are recognized as a dog slave.
    You can ask any hostler for a dog and you can convince him to give you a dog for free - but you immediately start as a dog slave.
    Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword
    Ref1 = new master or pimp
    value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you.
    If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety.
    If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters.
    He has two major goals - earn much money and humiliate you as much as possible.
    Two factors controls his behavior - his actor value "mood" and his relationship rank to you.
    Most of your activities have an positive or negative impact on these factors.
    If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you.
    The only way to get free again is the dead of your master, or you might find a potential follower who buys you.
    Category Main Start Triggered by other quest or ask slave trainer Status Almost playable, work in progress You are treat as scum in a cage. Every hour (or press Escape) a new (training) session is started, sometimes people from the current city visits the training.
    The visitors remember seeing you in the school and humiliate you verbally.
    Some sessions end up with player execution.
    The school finishes with player execution, player sellout to an NPC or slave auction.



  11. SexLab Parasites UBE Conversion + Upscaled Textures

    SexLab Parasites UBE 2.0 conversion with upscaled 2k-4k textures and some enhanced 3d models.
    The files are hosted on mega, cause there's a upload limit here apparently.

    SexLab Parasites - Kyne's Blessing SE and it's requirements UBE 2.0 -- Ultimate Body Enhancer ZaZ Animation Pack 8.0+ UBE Patch Animated Parasites SE (Only if you want to use the animated versions) RaceMenu High Heels (Height Fixes) (If you don't want some of the outfits to sink a bit into the floor) Devious Devices SE 5.2 or greater  
    Installation and use:
    Download SexLab Parasites [UBE 2.0] v1.0 from the mega folder and any other optional file that you need (explained about them further down). Install them using your preferred Mod Manager. Open BodySlide and Build everything in the SL Parasites [UBE 2.0] group or just search for SLP and build the related UBE files. Just like the original, you have 3 options for the Chaurus Queen Body, make sure you build the one that you need and it's respective Arm & Leg. Some of the bodyslide files have HD versions which I recommend over the original one. Adjustment sliders have been added to masks, goggles, etc. So don't forget to check them out if you have misalignment.  
    Important: As you probably know, Devious Devices SE is not yet converted to UBE, but you can just use the xEdit armor patcher to make a simple patch for it and as I tested, it works. If for whatever reason you don't know how to do that, or feel lazy, I've also included the patches as dummies in the mega folder till hopefully someone converts DD.
    A word about textures:

    The upscaled textures are obviously optional and seprated into 3 parts. Some of them have a very subtle difference (not talking about the resolution) and some might be cleaner or more differentiated comparing to the originals. So more or less a matter of taste.
    The barebones and main parasites The priests outfits that I added and patched for PC to use. A few of the misc textures  
    I've also included a simple black dds image if you want to enable Dynamic ENB Cubemaps for the Dwarven helmet.

    Another thing to note (the last one, and not related to this mod per-say) is if you have a mod like Kanjs - Chaurus Eggs Animated, the chaurus eggs from Estrus Chaurus+ and one outfit of this mod will not look good due to mismatched UVs and meshes. You can 1. Download SL Parasites Eggs Alt Textrues from the mega folder, install it and also build "[UBE] SLP Barnacle Harness Alt Texture" in Bodyslide. 2. replace the egg meshes of EC+ with Kanjs's.
    Credits:  Thanks to DeepBlueFrog for permissions and creating the amazing original mod, zarantha for CBBE bodyslides, and olebronkosrak for animated parasites.



  12. More Nasty Critters Special/Anniversary Edition

    go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
    WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
    various patches for other mods.
    used to apply aroused meshes onto creatures (note: mod has a MCM).
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is still valid.
    if you are installing this into SkyrimVR you should go here first:
    install mods in order shown:
    (Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ )
    Skyrim Script Extender (aka: SKSE)
    Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version
    Address Library for SKSE Plugins
    SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
    SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
    Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    Papyrus Tweaks NG ( makes scripts run faster )
    SexLab Framework SE
    Warning: like SKSE you need to pay attention to what version of Skyrim you have.
    SexLab Tools
    Sexlab Aroused Redux SSE
    More Nasty Critters Special Edition (aka: MNC )
    (you are here)
    Creature Framework
    (3.0) (you are here)
    (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
    JContainers SE
    Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
    Warning2: if it's SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
    SE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/16495
    GOG (v1.6.659) https://github.com/ryobg/JContainers/pull/97
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    (All other .esp mods here)
    HentaiCreatures.esp (if installed)
    (other SexLab related mod's .esp here)
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
    note: this warning may or may not be out of date, the skeleton mods have had a few updates since this was written
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
    SexLab Utility Plus
    Animation Limit Crash Fix
    Animated Beast's Cocks
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    SexLab Dragons
    + animations
    SexLab Aroused Creatures
    + patch
    Creature Overhaul:
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    Scent of Sex
    Riding Styles:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    E. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    ( Warning: pay attention to what version of Skyrim.exe you have. )
    3rd party GOG version (for 1.6.659) by dtz667 here
    note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    use this mod and use there Papyrus setting suggestions:
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file)
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Reapers The Dark Tower
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person.
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)



  13. Sexcraft - A speechcraft overhaul [BETA]

    Sexcraft - A speechcraft overhaul
    Thank you for your interest in my mod!
    Just writing this here to avoid repeating myself:
    - DON'T GIVE THE PERKS TO THE NPCs! Best case scenario nothing happens, worst case scenario stuff breaks.
    - I have no plans of porting this to LE but people can do it if they want. However, I would recommend to wait the stable version.
    - SLU+ compatibility is out of scope for now. This is a P+ mod first and I want it to work well with P+. Once this is done, maybe I'll consider SLU+ compatibility.
    - Ordinator patches are out of scope for now. I may do patches if I use ordinator in the future.
    - Maybe I'll use the custom skill tree framework in the future but this is out of scope for now.
    Currently, things are still WIP, but the mod should be pretty stable. Every bug report and constructive feedback is welcome.
    I you are not interested in testing the mod in its current state, I would recommend you to wait for the version 1.0 (we're getting there slowly!) and the release of SL P+ 2.0.
    What does this mod do?
    This mod aims to integrate sexual progession mechanics in the core gameplay loop by replacing the speech perk tree with a new 'Sensuality' one.
    Sexcraft works with both male and female characters and aims to feel like it was part of Skyrim all along.
    My main objectives with this mod:
    - Provide more sex oriented gameplay options.
    - Introduce a bit of grind (aka "RPG progression") to the mix.
    - Avoid being too intrusive.
    - Be self-contained.
    - Play nice alongside other mods.
    Sexraft is planned to be a series of mods and my (hypothetic) future stuff will require it.
    Read carefuly the description: Sexcraft can be too invasive for your taste if you don't configure it properly.
    - A brand new save
    - Racemenu (or NiOverride)
    - SL PPlus >= (grab it in Scrab's discord, in the dev-releases channel)
    - Any Arousal framework providing the EroticArmor keyword
    - Fuz Ro D-oh
    - Yamete Kudasai and its struggle API. You need none, or both.
    Community patches
    Note: Patches are NOT required. You can use Sexcraft alongside any perk overhaul as long as you load Sexcraft after them.
    You only need patches if you want to keep both Sexcraft and other mod perks for speechcraft.
    Sexcraft > 0.8.0
    - Vokriinator black. Thank you @sara666!
    To quote @nerb:
    Note that this patch also requires apocalypse and odin optionals installed.
    Also seems to have vanillascript micro optimizations as a master so if you use one of the script optimization packs that includes those, it will have a missing master.
    Sexcraft <= 0.8.0 ONLY
    Read the posts for more info.
    - Vokriinator black. Thank you @xtrange988!
    - Ordinator. Thank you @PRYINGORBS!
    - Adamant. Thank you Miss Corruption!
    Main changes & additions
    New perk tree
    Sexcraft repurposes the speech perk tree by renaming it "Sensuality" and spices it up by adding sexy stuff inside.
    More details below.
    Sex experience
    The only way to earn "Sensuality" experience is to have... sex. No more experience gains from selling items or succeeding persuasion checks. The longer the scene lasts and the more actors are involved, the more experience you get. See the configuration part for more customization.
    Dress state
    Sexcraft is aware of your dress state. Depending on what you wear, it detects the EroticArmor keyword to either determine if you are naked, in revealing armor or dressed.
    This is required as many of the systems in this mod rely on this to work.
    If you stay naked or if you wear a revealing armor without having the appropriate perk, your armor rating will be forced to 0.
    However, with the appropriate perks you will gain various bonuses making them better than the non-revealing ones.
    Sex hotkey
    Sexcraft also introduces a new "sex" hotkey (by default, the mouse scroll button), providing an easy way to start animations depending on the context:
    - Alone, not targeting anything -> Start masturbating
    - Target an NPC -> Try to tease them, leading to either free or paid sex (available poses, prices, success chances, etc. scale with the target arousal, your perks and Sensuality level).
    - Target a furniture -> Start a solo scene on this furniture (WIP, waiting for SL PPlus support)
    - Target a Atronach/Summon -> Order them to start a scene
    - Target a friendly creature -> Start a scene with it (With the "pheromones" perk)
    - Target an NPC, weapons drawn -> Assault them (requires a compatible defeat mod, only YK and out of combat for now)
    - In combat, weapons sheathed -> Surrender (requires a compatible defeat mod, only YK for now)
    - Perks also add features to this hotkey during scenes (more info below)
    This hotkey system is meant to be as non-intrusive as possible. If you don't want to use it, you won't even know it's there. It allowed me to avoid adding sex related dialog to every NPC in the game, which feels reaaally out of place depending on the situation you are. With the hotkey, you, the player, decide when the time is right. It also removes the need of other mods to start sex scenes, making Sexcraft self-sufficient. Finally, it feels integrated as you only have one hotkey to do everything sex related. Simple and easy.
    Prostitution System
    A simple optional prostitution system is provided. It works as a mini game: NPCs are willing to give a certain amount of gold to spend some time with you, depending on your looks (the "Curves" perk) and the amount of skin you show. Set the price too high, and the customer will refuse. Set the price too low, and you will miss an opportunity. Once you defined the price, you must satisfy the clients for at least one minute or your relationship will deteriorate. On the contrary, if you exceed their expectations, you will receive a bonus and they might befriend you.
    Having sex with friendly NPCs can increase your relationship with them. The more skilled at sex you are, the more likely this will happen. You can disable this feature if you want (see the configuration section for more info).
    Speech trainers are now Sex trainers. Nothing changed but their dialog to match the new perk tree.
    New "Sensuality" perk tree
    CURVES (Level 0/20/40/60/80)
    Improves body appeal, increasing persuasion success rate by 8/16/24/32/40% and trading prices by 6/12/18/24/30%.
    Each rank in this perk increases the weight of your character by 20.
    So, at the beginning of the game, you start at weight 0. By default, Sexcraft sets your weight to match your "Curves" level but you can disable this feature (more info in the configuration section).
    PERVERTED THIRST 1 (Level 30)
    Sex partners love juices are nourishing and grant a race specific ability.
    BASIC INSTINCT (Level 30)
    Can have sex with guards to ignore crimes once per day.
    EXHIBITIONISM (Level 40)
    Exposure no longer reduces armor rating and distracts opponents, increasing their chances of missing attacks by 0..50%. (Depending on Curves)
    PHEROMONES (Level 50)
    Sweat heavily, releasing powerful pheromones. Apply all other perks to creatures and machines.
    By default, it makes your character visually "sweaty" all the time (this is just a good excuse to make the player wet :p).
    If you don't like it, you can disable it or change the default specular/glossiness levels. More info in the configuration section.
    WANDERING HANDS (Level 50)
    Can silently steal objects during sex. Maximal item weight increase with Sensuality or Pickpocket.
    PERVERTED THIRST 2 (Level 60)
    Racial bonus is also granted when masturbating.
    Nearby allies won't flee and gain physical damage (0/20/40/60%) depending on your arousal.
    LUST CONTROL (Level 70)
    Ennemies take 0..50% more damage depending on their arousal.
    BENEFITS (Level 70)
    After sex, merchants gain 2000 gold for bartering and buy any item.
    FASCINATION (Level 80)
    Can turn a weaker sex partner into a follower when they come.
    SEX DEMON (Level 90)
    Can drain the health, the stamina and the magicka of sex partners. If the target dies, fill a soul gem.
    PILLOW TALK (Level 100)
    Partners share their secrets after sex, granting experience in their highest skill.
    Teasing feature
    Advanced configuration
    Most of the configuration can be done in the MCM menu introduced with version 0.10.0.
    I leave here the old configuration settings here for people using previous versions.
    Known issues
    Nothing game breaking, but I still need to figure out how to solve these issues:
    - "Wandering hands" briefly makes the schlong disappear with SoS when stealing. Use TNG instead.
    - "Benefits" does not always apply the 2000 bonus gold to the merchant.
    This mod aims to be the most compatible possible.
    I personally use it with Adamant. Just load Sexcraft after whatever perk overhaul you have, and you should be good.
    Mods requiring a patch:
    - Mods editing guard dialog may conflict with the "Basic Instinct" perk, making it useless.
    Conflicting mods, but you probably don't care. If you don't know what to do, just override Sexcraft:
    - Mods editing the Speechcraft trainer dialog.
    Note about the Synthesis patcher
    Mod recommendation
    - Honed metal This is the perfect gold sink for Sexcraft. The new perks can make you rich and sexy, but you must buy a good armor as you probably won't be able to invest enough points in Smithing to craft it yourself.
    - The synthesis Babo keyword patcher, allowing you to specify rules to add the EroticArmor keyword on your outfits.
    - RDO to see the effects of your relationship increasing or decreasing with NPCs.
    - Acheron or the defeat mod of your choice. They play along nicely with this mod.
    - BD's armor standalone to make revealing variants of your (or your follower) outfits, while keeping the vanilla aesthetic for other NPCs.
    - Dynamic Feminine Female Modesty Animations. Update the conditions so your character isn't modest while they are in the SLA Exhibitionist faction. Adds a nice touch of immersion.
    - Vokrii or any other perk overhaul. Makes other perk trees more interesting. Load before Sexcraft.
    For mod authors
    WIP. I will fill this section once I stop moving stuff around.
    Changelog history



  14. Terek Roomie

    This simple mod adds Terek in your Breezehome. He will approach you and the quest will start from there.
    You can kick him out of your home or ask him if he wants to be your roommate.
    More information about the mod:
    Skyrim (Duh) SexLab  
    What version of Skyrim is compatible?
    I don't know, I'm playing on version 1.6.1130. Hopefully, it works on other versions I'm not an expert lol.
    This isn't compatible with Legendary Edition unless someone else backports it which I would allow.
    If there are any problems with the mod, let me know in Support.
    If you have a problem such as "dark faces" I recommend that you download "Face Discoloration Fix"



  15. Gossip | A fame framework

    No longer maintained:Feel free to take over if ya want
    Gossip - Main file
    For Gossip versions < 2:
    Gossip Events - Sends fame events based on sight and sex
    SLSFtoGossip - Unstable, not recommended for use other than as a reference... an xEdit script to convert mods that have SLSF conditions to Gossip - instructions to use here. Sources for MXPF and mteFunctions
    What is this?
    This is a free permissions fame framework, made for SE. The deisgn premise was meant to be lightweight and not overextend what it is meant to be; A central storage of fame.My ideals have eroded, call me long arms McGee cause I'm bout overextend the fuck outta this.
    The mod <-- This was goof on my end, I published without finishing it, but I think its funny how its almost a statement. Like "THE MOD OF ALL TIME" so I keep it
    State of Dress MCM helper Powerofthree's papyrus extender PapyrusUtil SE Jcontainers SE (Is being phased out) Keyword Item Distributor SPID  
    Supported Mods:
    Sexlab  Toys (Only gossip versions below v2)  
    What's in it?
    Fame Types:
    Fame types are the same as SLSF. The fame of the players current fame region are in Globals.     
    Every point of fame gained adds to the towns interest. Interest is used to calculate the chance for comments and the chance for fame decay. Interest decays every day at 8 A.M so long as the player has not been in that region for 24 hours. Interest decays at a random rate between 1 and the number of days since you have been to that region.  
    Currently, if a region succeeds its chance for decay, all fame decays by 1. This may/may not change based on more extensive testing.  
    Gossip events:
    Fame will be gained from sex events. Fame will be gained from sight(currently not togglable).  
    The future:
    Scandals: Will work essentially the same as the original jContainers implementation of Gossip, just not a pain in the ass to write more complex code for.
    Better Gossip to fame ratios that take interest/tolerance into account
    Better documentation
    Better fame decay
    Gossip/Fame transfer between regions
    Better comment calculation
    Reimplement getting fame by index, I really just don't wanna rewrite most of the getters
    For Modders: 
    SKSE Source



  16. SexLab Separate Orgasm SE

    Make SexLab Separate Orgasms Great Again!
    Issue: SexLab animation always end with orgasms
    Fix: make separate orgasms for actors
    -But.... isn't that option already there?
    -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
    -So what does this mod do?
    -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
    -But doesn't that break many mods that use those events?
    -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

    exactly Sex Animation Framework v1.63 SE / 1.65 AE / 1.66(b) (?)
    *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm
    animation speed control SE(optional)
    Recommended mods:
    Dripping When Aroused SE (fancy sex effects)
    SLSO Player Succubus Addon (drain your sex partners)
    Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
    Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar
    2)install with your mod manager, overwrite everything else when asked
    3)goto sexlab mcm enable separate orgasms
    4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
    5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
    *use hotkey to enable widgets during sex if for some reason they dont show up
    *widgets will not work if you have mod that disables hud (during SL animations)
    *mod will not work if you overwrite its script, duh!
    Sound packs Installation:
    (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
    1)download (sound pack you want)
    2)install with your mod manager
    3)wait 10 seconds, see notification in top left corner
    4)goto SLSO mcm and setup/select voice pack
    *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
    -interactive sex
    -yours/partners actions actually matter
    -yours/partners Sexlab skills and relations actually matter
    -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
    -multi orgasms
    -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
    -lots of logical conditions for orgasms
    -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
    -victim controls, ability to set if victim of rape can orgasm
    -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
    -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
    -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
    -sex enjoyment widget
    -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
    -animation speed control based on actor enjoyment/stamina
    useful Sexlab hot-keys:
    SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
    shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
    O - switch animation
    End - End animation
    PC/NPC interactions:
    Modders stuff:
    SexLab Separate Orgasm GitHub
    Q: No MCM
    A: fix your game, not this mod problem
    Q: Orgasm doesn't happen
    A: make sure your character meet orgasm conditions
    A: disable orgasm conditions
    A: enable orgasms/effects in sexlab
    Q: Orgasm doesn't reduce arousal
    A: use included SLA patch
    A: congrats, you've reached hidden nympho achievement
    Q: Arousal reduced (to 0?) when animation ends without orgasm
    A: you have a mod conflict, mod that does not support SLSO, fix your mods
    Q: Enjoyment doesn't rise
    A: improve your skills/change or train your waifu
    Supported mods:
    Native support:
    Hentai Pregnancy LE/SE
    Estrus Spider
    Estrus Dwemer
    Dripping when aroused
    Milk Mod Economy
    Devious Training
    Sexlab Aroused(Redux) V29(patch included with slso)
    Fill Her Up 2 Beta NIO 1.12
    Sexlab Wear and Tear
    Devious Captures
    Sexist Guards
    Community patches (oldrim, might still work)
    SoulgemOven 3
    Player Succubus Quest
    SexLab Cumshot
    Sexlab Squirt Reborn
    SexLab Hormones
    SexLab P+ / SLSO - Sexlab PPLUS Patch
    report supported mods that are not in list
    i might make patches for mods that are no longer updated/maintained and use sexlab default events
    don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
    Ashal @ Skyrim SexLab - Sex Animation Framework
    h38fh2mf @ SexLab Animation Speed Control
    fishburger67 @ Sexlab Aroused Redux
    tanookitamatachi @ Animation-Appropriate Arousal Adjustments
    SKSE team
    SKYUI team
    If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
    You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
    -force to buy premium and sms crap/ have terrible slow speeds.
    -give you money for file downloads/uploads/views/clicks.
    -install adware, crapware, trojans, viruses, miners, etc




  17. SES - Slaverun Enforcer Standsalone

    Continuation of Slaverun Reloaded's Enforcer. Adds features to enslaved cities, including NPC group sex & sexier outfits for women. Also, bugfixes, performance & compatibility improvements, and so much more. This mods builds upon the slavery laws, increasing their impact on the citizens and Player. The goal is to make the Enforcer more engaging, and for the city atmosphere to feel like the premise. You can add this mod to your existing Slaverun playthrough. Or start a new game.
    Backstory and Premise
    Civil war made Skyrim take an ugly turn. As men fight, women become outlets for their lust and frustration. Whiterun develops into the center of a new female slave trade. Thereafter it is commonly known as Slaverun. Misogynistic slavery laws take hold and begin spreading to other cities. Any female without wealth or resources to safeguard herself can be enslaved. Men start having sex with slaves in the city streets.
    What is the Slaverun Enforcer?
    When a city falls to slavery the Enforcers take over. They begin enforcing new laws on the female populace. These laws are customizable in the MCM menu. Default settings and Outfit Themes will strip poor and weak willed females of their clothes and enslave them. Men will have sex with slaves as often as they desire. On the street, in the markets, the inns, and keeps. The women who remain Free do not completely escape manly lust. Depending on your settings they might be given sexier clothes to wear, asked to give blowjobs, or get treated little different than slaves.
    New Features
    Quality of life improvements to make Slaverun more compatible with other quests and story mods. Includes major performance improvements, bug fixes, and miscellaneous tweaks. Give women sexy clothes or bondage devices from other mods. The clothes given can vary based on the region. Males can have sex with multiple females at once. Plays MFF - MFFFF animations. Any slave can be gangbanged. MMF - MMMMF animations. Hooded Slaver Guards at the entrance of towns intercept all incoming female NPCs and demand a blowjob. Before only the player was intercepted. Pairs considerably more horny males and available females. Everywhere you go a SexLab animation can already be playing. It no longer feels like the player is the primary slave in Slaverun, all slaves behave like the player would have. A sneaking player can avoid lustful men. But be careful. Females sneaking is against Slaverun law. MCM punishment settings apply. Extensively customizable logic for determining who remains free and who is automatically enslaved. 20+ miscellaneous features:
    Version 2
    This mod is feature complete and contains no known bugs. Version 1.0.4 has been tested for over a year now by hundreds of beta testers. It is apparently free of bugs.
    A spiritual successor to this mod called SES2 is under development. SES2 does not depend on Slaverun Reloaded for anything, but it is not an exact mirror of the original Slaverun Reloaded Enforcer. It is my version catering to my role play motivations. It changes how some of the features work. Some folks will prefer this mod and the Reloaded way of enforcement. Others might like the SES2 way of doing things. Comparison of the two mods:
    If you are interested in beta testing SES2 you can download it here. It is still a work in progress. Some features have not been added yet.
    Installing / Upgrading
    First install Slaverun Reloaded (SE or LE) and its requirements. Then install this mod with a later priority. It overwrites some of Reloaded's files. Activate this mods .esp files in your mod manager. Detailed instructions and links to all of the required mods.
    Upgrading midway into a Slaverun playthrough
    Before installation go to an area that is not enslaved and wait for the "This location is free from nudity law" notification. Save there. Exit and install the new version. Load the game and resume your save. Visit the Enforcer pages of the MCM menu as some settings may have changed.  
    Uninstall & Downgrade
    Follow the steps outlined in the FAQ.
    Frequently Asked Questions
    How can I skip Reloaded's story quests and enslave all of Skyrim? Enable Cheats in the MCM options menu. This gives you a [Cheat] dialogue option when a Reloaded quest starts. One of the earliest cheat options is to skip the entire story and jump straight to Skyrim being enslaved. That activates the Enforcer in all cities. Once the story is over the only thing left running is basically the Enforcer.
      Why are you calling it "Standsalone"? First, the Slaverun premise stands alone as the best story mod concept in all of Skyrim. In my opinion of course. However the main reason is because I began writing version 2 of this mod. It does not require Reloaded, nor any of its dependencies to be installed. I named this mod while planning a long term update that would live up to its name. Unfortunately rebuilding the exact same mod can be demotivating. Creating something new is fun! After months in the oven, version 2 began drifting from the original Slaverun premise and became its own thing. A spiritual successor. It has some of the same features but not all. And so it made sense to release that as its own mod.
    More frequently asked questions and some tutorials can be found here.
    Credits & Thanks
    @pchs for the original Slaverun mod and permission to build follow-up mods.
    @WaxenFigure for the original Slaverun Enforcer scripts.
    @Kenjoka for the herculean effort that went into the Reloaded version. Also thanks to the Devious Devices crew, Zaz Animation Pack, and the other mods that Reloaded is built atop of.
    You certainly have my permission to make modifications of my modifications. But be sure to give the afore mentioned folks credit. They did all the hard work.



  18. Radiant Prostitution - Generic Voiced Dialogue

    Repurposes vanilla voiced dialogue for NPC responses in Radiant Prostitution. Compatible with most variants of Radiant Prostitution.
    I was tired of hearing the same line over and over while streetwalking around. "Whoring yourself out for money? What an awful way to make a living." This simple mod fixes that. It uses shared dialogue lines from the base game. When you ask an NPC if they would like a good time with you, the original voice actor will respond with things like:
    Of course! Sure. Excellent! I'll be sure to put it to good use [points at your genitals] Honest pay for honest work ...and quite a few others. Then they will state what type of sex they are in the mood for.
    Alternatively the NPC might shutdown the conversation after saying:
    What? No! By the Gods! Just leave. ... and quite a few others.
    In all there are 33 new lines in v1 of this mod. These are in addition to the current responses, they do not replace the more specific dialogue that already exists. I may add more variety in the future, but I got bored adding lines for now. Most of the additional lines will be limited to a handful voice types, or polite declines.
    Install this like you would any other mod. The plugin is an .esp flagged as an .esl, so it takes up no room in your load order.
    This is as safe as any plugin can be to uninstall. To uninstall disable this plugin in your mod manager.
    Radiant Prostitution. I recommend either v7 - RMCW or v8 - Gigolo Relationship Dialogue Overhaul. This mod adds voiced variety to all of Skyrim. It also makes it very easy for a mod like this one to reuse lines from the original voice actors, which is why this mod depends on it. Without RDO I only had 2 affirmative responses and a handful of leave me alone responses. That is not enough variety for a fulltime prostitute. Recommended Mods
    Radiant Prostitution - Voice Pack by MisterX This will give voice to all Radiant Prostituion lines and is very complimentary of this mod. It would likely be jarring to not have this installed, as NPCs would randomly switch between voiced and unvoiced lines. This voice pack is also compatible with a multiple variants of Radiant Prostitution. It is made for v7 but it also works for most lines in v8.



  19. Sink of Scrubbing - SexLab Integration

    Sink of Scrubbing is a tremendous little mod that makes wash basins interactive. This mod integrates it with SexLab to clean cum.
    Sink of Scrubbing already supports cleaning off the dirt and grime you can accumulate from mods like Dirt & Blood and Keep it Clean. With this mod installed it will also clean off cum from SexLab. 
    Sink of Scrubbing can also optionally show the race menu popup so that you can adjust your characters hair and so forth. This mod slightly alters Sink of Scrubbing to use the "limited" Race Menu that the Face Sculptor uses. This patches a small bug. If a mod triggers the full new game race menu, then Skyrim creates a new profile in your save folder. When you go back to load a save you have to jump through extra hoops to find your full list of saves from all profiles, because Skyrim thinks you started a new character. Using the "limited" race menu patches that.
    If there are not enough wash basins for your liking, you can place new ones with the console. Stand where you want it to go, then type PlaceAtMe SoS_Washbasin
    Install this like you would any other mod.
    This is as safe as any script can be to uninstall. To uninstall disable this mod in your mod manager.
    Sink of Scrubbing Optional Integrations
    Legacy of the Dragonborn The _SWAP.ini included with this will swap out the basin in LotD's player home with an interactive variant. If you have both LotD installed, then this integration will kick in. If you do not have that you can ignore or delete this INI file.  
    Credits & Thanks
    Thanks to jakequery for the Sink of Scrubbing mod, and for giving open permissions to modify and use it.



  20. Wintersun - SexLab Integration - Moar Clavicus Pacts

    Adds to the list of sex pacts available in Wintersun - SexLab Integration. A little more immersive chaos for you Clavicus Vile worshipers.
    For those who are unaware, Wintersun adds a religion and worshiping mechanic to the game. It is quite immersive. Gain enough favor with a deity and they will grant you various bonuses. The SexLab Integration for that mod makes certain sex acts pleasing to these deities, depending on their personality.
    Clavicus Vile, the Master of Insidious Wishes, will grant you lucrative character bonuses in exchange for your worship. It might be a new perk point, or leveling up your Stamina, Health, or Magicka. To gain those bonuses you must enter into a pact with him. You swear to do whatever he next asks of you, no matter how degrading, illegal, or dangerous it might be. The SexLab Integration adds sexual acts to the list of things he might ask you to do, and lets you specify how often he will ask you to do something sexual. This mod extends the variety of sex themed acts he might ask you to perform.
    Sold into slavery - If you accept the pact it will trigger the Simple Slavery (SS) event, where you find yourself at auction. Racist Sex - Clavicus wants you to have sex with only one race for the next day or two. And he wants you to have a lot of sex with a variety of NPCs from that race. The Clavicus Hole - Clavicus demands that you use only one of your holes for sex, but you must use it a lot! He may demand you use only your mouth, your ass, or your pussy, to please as many NPCs as possible.  
    Detailed explanation of each new pact:
    I love the Clavicus pact system. The rewards are genuinely enticing to most player builds. They could motivate anyone, from a powerful Dragonborn to a lowly wench, to debase themselves for Clavicus amusement. The chaotic nature of his pacts adds many roleplay opportunities, pushing your character into situations they might ordinarily avoid. They also compliment numerous lewd mods, encouraging variety and creativity to accomplish a pact. These aspects of the Wintersun mod have kept my game spicy and varied. Now those pacts come with varied sexual themes.
    Install it like you would any other mod.
    It is  as safe as any plugin can be to uninstall. But be sure none of these pacts are running before uninstalling. You can also merely disable these pacts in the Wintersun - SexLab MCM, which completely disables this mod without the need to uninstall.
    First install these mods in order for this one to work.
    Wintersun Wintersun - SexLab Integration Simple Slavery ++ SexLab v1.x or P+ Zaz Animation Pack (Soft requirement) Future Plans
    I am open to feedback and recommendations. Below are a couple of things I planned out and enjoy the thought of. But have not had time to implement.
    Thanks & Credits
    Thanks to @Nevi_ for the SL Integration mod, for putting thought into the API and making it easy to add pacts, and providing permission to release this mod. Thanks to Enai Siaion for the original Wintersun mod and its variety of pacts. Thank you Nomkaz for porting the SL Integration to SE. Finally a huge thanks to everyone that built and maintains all of the frameworks we rely on, from SexLab to the Script Extenders to the folks beautifying textures.



  21. Sexlab Anim Stage Labels

    Tired of oral voices playing even when scene only features vaginal dicking? Sick of using your imagination to replace the scenes with voice appropriate anims? Sad that you dont have enough immersions in your sexlab animations?
    well you are now in luck! SL Anim Stage labels (ASL) is now here to deal with all your sexlab woes!
    its fairly common for animation creators to have stages of varying positions or intensity in the same animation. like blowjob or DP in the same animation. this mod aims to improve the immersion by giving options for mods to react in stage change by reading ASL.
    its a pretty simple but extensive mod that adds tags to specifically identify the action in the animation stage.
    its a modders resource that doesnt do anything on its own, and requires mods to create patches to read from ASL's function to identify the stage's actions.
    List of labels :
    Li (Lead In) : non penetrative stages
    SV (Slow Vaginal) : Vaginal penetration in relatively slow or non aggressive stage. or female is in control such as cowgirl or femdom
    SA (Slow Anal) : Anal penetration in relatively slow or non aggressive stages or female is in control such as cowgirl or femdom
    FV (Fast/IntenseVaginal) : Vaginal penetration in relatively fast or aggressive stage. usually female is not in control
    FA (Fast/intense Anal) : Anal penetration in relatively fast or aggressive stage. usually female is not in control
    DP ( Double penetration) : vaginal and anal penetration at the same stage
    TP ( Triple penetration) : Oral, vaginal and anal penetration at the same stage
    SB ( Slow blowjob) Oral in Slow or non aggressive stages
    FB ( Fast blowjob) Oral in fast or aggressive stages
    SR (Spitroast) : Oral and vaginal or anal at the same stage
    EN (End) : Stage that signals the end of the penetration. usually at the last stage of an animation
    SL Tags for ASL has been setup for the human and creatures animations from these animators 
    How to use? :
    first of all you need SLATE installed. (also get the SLATE patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/)
    1) open Slate in MCM and import SLATE_ActionLog - ASL Human.json
    2) save the game and reload the game. you should see about 4k+ actions after reloading
    3) click on "Reapply actions"
    4) wait
    5) Save your game
    every time you reregister your animations you need to reapply the SLATE Actions.

    Available Patches :
    ASL Hentai Edition for IVDT 1.3.0
    a spinoff patch for IVDT 1.3.0 that voices different animation stages by reading from ASL. intended to work with the voice packs that i setup. same experience from other modder's voice packs not guaranteed
    Available at
    ASL Patch with SLGP - SexLab Grass Patch SLSO 1.0.0
    - same functions with SLGP which greatly speeds up starting sexlab animations
    - Prevent Orgasm for female during the first ASL L! stage
    - Prevent Orgasm if its ASL SB / FB Stages for female
    - Doesnt prevent orgasm if no ASL for the animation is available
    - prevents SLSO from refreshing expression if SL Survival triggered ahegao or open mouth , and keeps the ahegao going until the end
    - in ASL LI Stages, only allow orgasm after 1st stage for
         > Handjob, blowjob - Male 
         > Cunnilingus, Fingering, Fisting- Female
    -a bit more enjoyment increase during intense ASL stages like FA, FV, SR ,. double the bonus enjoyment for female if its TP , DP stages. more enjoyment if its a huge PP race like giant, chaurus or horny race like Orc , for male and female.. 
    2.5 times more bonus enjoyment specially for troll race because troll. no bonus enjoyment for female for fast blowjob stages
    configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
    based on 
    ASL Patch for Hentai Pregnancy 2022-09-06 with Titty Squirt
    replaced the existing squirt emitters with modified assets (milk squirting start from the nipple of D-E Cup breasts)  from osim lactis https://www.nexusmods.com/skyrimspecialedition/mods/54017 (original mod not needed. see mod screenshots above) . 
    can only lactate if either estrus or hentai pregnancy conditions are fulfilled
    a chance  (configurable ) to titty squirt during SLSO orgasm if :
    > Estrus chaurus / dwemer / spider
    > Hentai pregnancy lactating (enable PC milking) 
    > no squirting if its ASL LI , SB , FB stage
    > if its huge PP race, like troll, giant, chaurus etc,
    > if its an ASL FA, FV , SR , TP, DP stage 
    Notes : Nipple Squirting is done with an armor , hence the it wont be displayed/ wont go away while on sexlab free camera. recommend to use Smooth Camera from Nexus, disable free camera
    and offset the camera Z axis with a hotkey
    configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
    ASL SLSO Sound Effects
    Play the right sound effects in your Sexlab Stages with the right immersion! 
    this is a complete repurpose of the default SLSO voice module, it was intended to complement my IVDT hentai so its not compatible if you are using SLSO voice for anything else
    Requirements :
    >SLSO 2023-01-16., 
    >Disable Sexlab Sound SFX (to avoid SFX overlap) , no other SLSO voice packs installed
    >If you are using IVDT or IVDT hentai edition, keep "mute sexlab voices" unchecked as some reports it mutes the ASL SFX as well
    i) Install the mod like you will any other mod and overwrite SLSO
    2) make sure "ASL Sound Effects: Show up on the right panel,
    3) if 0 is selected for player, sexlab voice will play per normal. if 1 is selected for player, sexlab voice will not play for player (you might want to select 1 to avoid overlapping voices with other alternate voice mods like IVDT)
    3) turn off Default Sexlab SFX which otherwise will play alongside with it.

    4) This mod contains optional ASL SFX SLATE File that fine tunes the stage sound effects. install it the same way like you would ASL 
    this plays specific SFX on specific stages such as :
    slow tagged doggystyle/missionary : slow ass clapping with light slushing sound
    intense tagged doggystyle/missionary : semi fast ass clapping with medium slushing sound
    tagged doggystyle/missionary double penetration : Fast ass clapping sound in later stages ( earlier stages are assumed to have slower clapping)
    Lead in / Blowjob: light slushing
    other soft penetration : medium slushing
    other intense penetration : heavy slushing
    in the mod folder structure you will find these used folders. you can replace the sound files in this folder if you want.
    other folder are unused yet and is reserved for future additions if any
    Normal\1 = slow meat clapping ( 1 clap every 0.6 sec) TAG = "SS"
    Normal\2 = heavy slushing TAG = "FS"
    Normal\3 = light slushing  TAG = "SS"
    Normal\4 = medium slushing TAG = "MS"
    Normal\5 = Fast Meat Clapping  ( 1 clap every 0.3 sec) TAG = "FC"
    Normal\6 = semi Fast Meat Clapping ( 1 clap every 0.45 sec) TAG = "MC"
    Normal\7 = Rapid slushing TAG = "RS"
    Ass clapping sound will be skipped for creature races that cannot realistically clap PC's ass like insect races that has no meaty hind legs , giants or lurkers that are too big in size, small animals like rabbit and foxes. or penis being too long like horses that cannot ass clap because their hind legs cannot reach PC's ass
    the mod will attempt to find the best sound effects with assumptions based on animation tags and ASL. Optional Fine tuning ASL SFX Tags files available
    Future enhancements
    i) Possibly more sound effects (based on different scenarios or creatures?) , if you have ideas or reference please do share.
    ii) continuous improvements to fine tune sound effects through ASL SFX tags
    ASL Patch for Cumshot 2.3
    A simple patch for the Cumshot mod that uses ASL instead of the MCM animation config to decide if Penis in PC or not. if Penis is Penetrating PC, ejaculation effects will not show. Penis will only show ejaculate ourside penetration
    Requirements :
    And its Patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ otherwise you cannot load ASL for creatures and it takes hours to load everything
    For Modders:
    for Modders:
    Call Global Function  animstagelabels.GetLabel(sslBaseAnimation anim , int stage) 
    calling the function  animstagelabels.GetLabel by passing in the parameters will simply tell you the Stage Label  
    its a good idea to have fall back logic in place in case some animations do not have ASL applied, such as creatures or solo.
    For SL Animation Creators,
    ASL labels in SL Animation tags are structured with only 3 characters : 
    Stage Number + Stage Label  
    example :
    3FV  (Stage 3 , Fast Vaginal)
    5SB   (Stage 5 , Slow blowjob)
    simply add these SL animation tags to your animations to identify its actions

    Apart from ASL Tags the mod will contain additional sexlab tags to identify the animation type like cowgirl doggystyle etc that was not added by original animator
    Future Plans:
    - some patches for some other mods
    If you like what im doing, feel free to buy me a coffee ! https://www.buymeacoffee.com/shimizumodding



  22. SexLab sslAnimationSlots 3000 SE

    Conversion from SE 1.61b sslAnimationSlots 1000 patch.
    Will add 3000 human and 3000 animal slots for SexLab Animation Loader.
    The slow start may be that some of your mod scans NPC for spells
    SLE Version https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/
    Requirements Skyrim AE:
    SexLab Animation Loader SSE
    JContainers SE
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    Requirements Skyrim SE:
    Animation Limit Crash Fix SSE
    SexLab Animation Loader SSE
    JContainers SE
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    Load order: MO2
    Recommended mods
    Defeat - To list the animations
    Install: MO2
    1. Load the mod after Sexlab Framework
    2. Load all the animation you have ?
    3. Run LOOT
    4. Run FNIS
    5. Run game and open Mod Settings
    6. If you have Sexlab Defeat, disable it in the menu
    7. Go to SL Anim Loader
    8. General settings
    9. Click Rebuild Sexlab Animation Registry
    10. If you have ZAZAnimations installed, register animations again.
    If you have Estrus installed, register the animations again.
    11. In SL Animations Loader Enable All and unable the you don't want.
    12. Click Register Animations... now you have to wait. Open Console and watch. Leave the menu!
    13. Click Reload JSON Data
    14. Click Reapply JSON Data... now you have to wait. Open Console and watch. Leave the menu!
    15. Activate Sexlab Defeat. The mod needs some time for the keywords.
    Dynamic Animation Replacer - Skyrim SE Version 1.1.0 Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.zip by MstrN
    Dynamic Animation Replacer - Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations.
    Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations.
    From Ashal GitHub
    Patching you modified sexlab.esm:
    1. Load TesEdit
    2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp
    3. Open Sexlab sslAnimationSlot XXXX.esp
    4. Right click quest
    5. Deep copy as override (with overwriting) into...
    6. Chose sexlab.esm
    7. Yes to All ( ...Done: Copying as override)
    8. Done



  23. [Beta] SexLab Dirty Diary

    Note: This is my first mod, and although some users have tested it, and it has been working well for me for a month, I am nonetheless considering it a beta release for the time being.
    A fairly simple mod in practice, SexLab Dirty Diary keeps a detailed account of the sexual history of your character or other tracked actors. Every time a sex event ends with a tracked actor, an entry of the event is added to the mod's MCM menu. The data from this event can then be viewed in a few different ways (please see screenshots).
    Skyrim SE / AE SexLab and its requirements Wider MCM Menu (Soft requirement. Longer entries may be cut off without this)  
    Extra Features
    There are a few different filters at the top of most pages. Clicking an event in the "Chronological" view will allow you to delete it. Clicking on a row in most other views will take you to the Chronological view with a specific filter applied. For example, clicking on a row in the "Location" menu will show you all events that took place in that location. Click on the filter again to clear it. Sex events under a certain configurable duration can be automatically excluded. This can be handy if animations bug out or are quickly interrupted by combat. The data can be exported as JSON in case you wish to do something with it without the limitations of an MCM-menu-based UI. The precise X, Y, and Z coordinates of where an event took place within a cell are currently only available in this format.  
    Additional Actors and Data Limits
    This mod allows you to track a technically unlimited number of actors, though the UI for it isn't paginated at this time. Add too many (probably around 60?) and you may start to run into issues with not being able to select the actor you want. I didn't anticipate users tracking huge numbers of actors, but let me know if you are such a user and it may eventually be added.
    This mod was written with an SKSE plugin because of the speed limitations of Papyrus. My own save has over 1000 events and the UI continues to be highly responsive. I'm not sure what the practical limit of data is, but hopefully you don't reach it. The data is stored in your SKSE co-save, and on my machine the 1000 events take only around 150 milliseconds of additional time to save and load.
    Misc Notes
    Actor data is stored using their Ref ID. If an actor is killed and the game or mod respawns them using the same Ref ID, they will track as the same actor even though they died.
    Generic actors have an auto-generated suffix appended to their name when multiple of the same type have been recorded. For example, the first "Whiterun Guard" tracked will show up as "Whiterun Guard", but the next one will show up as "Whiterun Guard 2". However, each actor is still stored uniquely. If "Whiterun Guard 2" has another event, it will track them still as "Whiterun Guard 2" rather than make "Whiterun Guard 3".
    Renaming actors using something like Jaxonz Renamer is supported, but the renamed actor will need to participate in another event in order for the name change to be detected. Once detected, all prior events will use the new name.

    Mod Authors
    I am putting this mod into the public domain. Any aspect of this mod can be freely used by anyone for any reason. If you wish to upload this mod to another website, claim you wrote it, and charge money for my work, you are within your right to do so. I will, however, be disappointed in you.
    The source code for the mod is available on BitBucket (GitHub did not like my usage of a disposable email account and I don't intend to use my professional one).
    If you wish to use the data stored within this mod for a mod of your own, please get in touch. The functions I have written were made specifically to display data on the MCM menu screens and would likely be a major pain for another mod to consume. However, I am open to adding such functions if there is a desire. I also would welcome pull requests if you are feeling particularly adventurous and want to rummage around in my subpar "first mod ever" code!



  24. Wenches Wardrobe & SexLab Radiant Prostitution Patch - Wear New Tavern Clothes to Serve Tables on the Job as a Barmaid

    Wear The Wenches Wardrobe outfits to serve customers at Skyrim's inns and taverns!
    This patch adds The Wenches Wardrobe tavern clothes to the "working clothes" list for SexLab's Radiant Prostituion, adds the "JobWhore" keyword to all outfits, and restores the weight value from 3 back to 1. ESL-flagged so it won't take up space in your load order.
    Requirements: The Wenches Wardrobe, Radiant Prostitution, and their requirements.
    Please endorse The Wenches Wardrobe on Nexus and give kudos to Radiant Prostitution on LoversLab.
    Related mod by me: Crafting recipes for The Wenches Wardrobe using Tailoring Workbench are available with my Tailoring Workbench Patch Collection on Nexus.



  25. SexLab Animation Loader

    This mod makes easier register new animations in SexLab Framework.
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
    Dependencies For Users:
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab Framework 1.63+ JContainers FNIS
    Dependencies for Animators:
    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
    Installing animation packs:
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
    Upgrade Procedure:
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
    Creating animation packs:
    Rydin has written up an excellent guide describing how to create animation packs.
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
    Probably some. Feel free to let me know if you run into anything unusual.
    This version on the GitHub server is probably more updated than the released version because is the one I'm currently using.
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
    - Orxx, for the original mod
    - Andreis, for ported it to SSE
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - modball, for the new logo out of the box.
    - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod.
    - Probably others that Orxx forgot to mention.



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