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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. SexLab SE - Sex Animation Framework v1.66d - 08/29/2026

    Skyrim SexLab SE/AE (SSL) v1.66d
    An adult animation framework  
     
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
     
    IMPORTANT Note on downloads:
    For Skyrim Special Edition (1.7.104, aka AE) use SexLabFrameworkAE_v166d.7z
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z 
    AE and GOG versions also require latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.
     
    To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
    DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions. 
     

    ----- Description --------------------------------------------------------------
     
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
     
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
     
    ----- Frequently Asked Questions -------------------------------------------
     
    http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
     
    ----- Requirements -------------------------------------------------------------
     
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.3.1 OR NEWER
     
    Address Library for SKSE Plugins
     
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    SkyUI SE REQUIRES VERSION 5.0 OR NEWER

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------
     

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------
     

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
     
     
     
    ----- Uninstalling ----------------------------------------------------------------
     
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
     
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
     
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
     
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
     
    See dedicated development thread
     
    ----- Credits -----------------------------------------------------------------------
     
    Scripting & Project Owner:
    Ashal
     
    Additional Scripting:
    osmelmc
     
    SKSE Plugin:
    h38fh2mf
    Ashal
     
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
     
    Audio:
    Lovers with PK
    Setekh
     
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    Localization:
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
     
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
     
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
     
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
     
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
     
    ----- Contacting Me --------------------------------------------------------------
     
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
     
    ---------------------------------------------------------------------------------------
     
     

    2933185 downloads

    Updated

  2. Schlongs of Skyrim AE-NG

    General Summary:
     
    SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code.
     
    The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs
       
    =====================How to use the new SOS=====================
     
    New features:
    DRAWING -
    When an NPC loads, a draw is performed using the available addons to determine which addon that NPC will receive.
    For males, addon distribution has been updated to guarantee a 100% chance of receiving an addon, using relative scaling. Female distribution logic remains unchanged.
    If the sum of all available addons is less than 100% (primarily relevant for females), there is still a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the original SOS bug that forced a Schlong onto every NPC without respecting the total probability.
     
    There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used.
     
    1. SOS_ConcealingArmorMods.JSON
     
    Armor pieces from mods listed in this file will have Slot 52 added in addition to Slot 32. NOTE: Only armor pieces that already use Slot 32 will be affected. This replicates the old SOS behavior, but without relying on internal data, and it is applied every time the game is launched.
    If you want all armor from a specific mod to be concealing, add the mod’s filename on a new line in the list. Remove a mod from the list if you want its armor to remain revealing by default. If the document does not exist, it will be automatically generated with a basic list of common mods.
    The keyword SOS_Revealing takes precedence over the list. For example, if Skyrim.esm is present in the list and another mod adds the SOS_Revealing keyword to Iron Armor, that armor will be treated as revealing in-game rather than concealing. If an armor piece has both SOS_Revealing and SOS_Concealing keywords, neither effect should apply.
     
    2. SOS_AE.ini
    These options define the default values used when generating the JSON data.
    - **Enabled**: Indicates whether the addon is active.
    - **Rank**: Equivalent to the rank system from the original SOS.
    - **Chance**: The probability that an NPC will receive this addon.

    These options set the default values for the JSON that is generated the first time the game is launched after installing the mod, or whenever a previous JSON file is deleted. This is useful if you want to apply bulk changes with a single setting — for example, assigning Rank 20 to every addon or setting Chance to 100.

    JSON data can also be edited directly in the MCM and will be saved automatically. Gaussian Deviation introduces a small amount of variability to the rank distribution.

    **SOS_SchlongEligibleActorMods is a Whitelist**:
    - When set to **true**, NPCs belonging to mods listed in SOS_SchlongEligibleActorMods can receive a random Schlong other than NONE during random selection (probability is still respected).
    - When set to **false**, the list functions as a Blacklist: NPCs from those mods will default to having no Schlong (NONE).
     
    3. SOS_AddonData.json: 
    This file stores all addon data so it can be loaded in new games. It can be edited with a text editor or directly inside the MCM. Here you can view and modify the data for each addon, including supported races, enabled status, rank, probability, and the gender group that can use (or will visibly receive) the addon.

    Some considerations:
    1. For males, addon distribution has been updated to always guarantee a 100% chance of receiving an addon, using relative (weighted) scaling based on the configured probabilities. Female distribution logic remains unchanged: if the sum of probabilities for a given race and gender is less than 100%, there is still a chance the NPC will not receive a Schlong. This fixes a previous bug in SOS SE where even a 10% chance always resulted in a Schlong. If the sum of probabilities exceeds 100%, the values are weighted proportionally.
    2. Data reading is very flexible as long as letters and floating-point numbers are avoided. Even if minor formatting issues exist, they generally do not cause significant errors in-game.
    3. If -1 (or any negative number) is used for the rank, the rank distribution will be uniform.

    If you see something like this in your JSON:
    "undefined": [
          "SPBAddonName123"
    ]
    It means the gender globals inside the ESP/ESL for the addon “SPBAddonName123” are incorrect. This entry is mainly for debugging purposes. You can manually move the addon into the “female” or “male” group so it works correctly, provided you know which gender the addon is intended for.
    The proper long-term solution is to review and fix the globals in the ESP. Addons left in the “undefined” group are simply ignored, but they can be moved into the appropriate gender group if needed.
     
    4. SOS_ARMOR_override.JSON
    This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example.
     
    where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool
    where revealingbool has this meaning:
    true = Revealing
    false = Concealing
     
    5. SOS_SchlongEligibleActorMods.txt
    This is a text document similar to SOS_ConcealingArmorMods.txt. It lists mods whose NPCs are eligible to receive a Schlong other than NONE during the random draw.
    NPCs from mods that are not on this list can still receive a Schlong if it is manually assigned to them through the MCM. Eligibility is handled using a special keyword called SOS_NoneDefault, which is automatically added to the relevant NPCs when the game is launched.
    In the INI you can choose whether this list functions as a Whitelist or a Blacklist.
     
    6. Keyword SOS_NoneDefault
    NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs).
     
    7. SOS_NPC_Override.JSON
    When you edit an NPC (or the player) through the MCM, the changes are saved to this JSON file. The file is created the first time you edit an NPC or the player.
    This JSON is used to preserve NPC modifications across new games or after clearing all saved NPC data. Any NPCs stored in the file will be automatically reloaded. You can also edit the data directly in the JSON file if desired.
     
    8. Bending:
    The erection (bending) mechanic works as follows:
    Using the keys defined in the MCM will raise or lower the Schlong. The Shift modifier is no longer required.
    There are now four dedicated keybinds:
    - Two keys control the Schlong of the actor currently in the crosshair.
    - Two keys control the player’s Schlong directly, without needing an empty crosshair.
     
    9.- Custom Race Support
    If you have an NPC from a custom race that has no available addons shown in the MCM, there is a toggle that lets you view all addons available for its gender, ignoring the race restriction.
    Use this option carefully: not every addon includes textures for every race. Cycle through the available addons for the custom NPC until you find one that fits properly or looks acceptable.
     
    10.- Sexlab Support,
    Female NPCs that receive a Schlong other than NONE are automatically treated as male in SexLab (this can still be changed or confirmed in the SexLab MCM). Changing an actor’s or the player’s Schlong in the SOS AE NG MCM will also update the gender in SexLab automatically.
    This SexLab integration can be disabled in the MCM if desired.
    Note for SexLab P+: To use the Futanari gender, set the related toggle to OFF.
     
    11.- Keyword SOS_Pubes
    SOS_Pubes is an additional keyword intended for pubic hair addons. Addons that use this keyword will not change the actor’s SexLab gender when assigned through the random draw or the MCM.
    Note that this keyword is only relevant for SexLab integration (within this mod) and does not replace SOS_Genitals. Both keywords should be present on a pubes addon.
     
    12.- Keyword SOS_Underwear
     
    Any armor that has the SOS_Underwear keyword will automatically hide the equipped addon (Schlong). When the armor is removed, the addon is restored (if there is nothing on the slot52 and there is no other SOS_Underwear equipped). This allows any piece of armor to function as underwear without conflicting with Slot 52 items.
     
    I suggest use this mod to distribute SOS_Underwear KW to armors based on their EditorID or Full name instead of patching one by one
     
    13. Remove Item on Slot52:
    Added option to remove underwear or bikini bottom or Skirt from NPC to show the Schlong, is on MCM
     
    14. Uninstallation or Update
     
    Within the MCM there is now an option to uninstall the mod or prepare it for an update. Follow these steps:
    1. Go to the Debug page and click the Delete button.
    2. You will see the mods loaded from the Concealing List disappear.
    3. Save the game (preferably in a location with no NPCs present).
    4. Delete or update the mod.
    5. Load the game. Everything should now work normally.
     
    You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis
     
    Troubleshooting:
    There is a log system you can check in

    Documents\My Games\Skyrim Special Edition\SKSE\SOS_AE.log

    if you have a problem you can't fix, try passing this
     
     
    I need the old SOS?
    No, and this version is incompatible, you should remove the old SOS and use this one instead, 
     
    It Works in 1.5.97?
    R.- Yes it does
     
    This version of SOS doesn't have the original addons
    R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it
    There are no addons pages in the MCM
    This can be happening for some reasons that are under stable:
    1- The addons should load after SOS, try using LOOT, always work in these cases
    2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM
    3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example:
    4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave
     
    There are pages for the addons but I can't choose one for X actor
    This occurs because the actor is using a custom race. To resolve it, enable the “Show all addons for gender” toggle on the NPCs page in the MCM. This will display every available addon for that gender, ignoring race restrictions.
    Keep in mind that some addons are designed only for vanilla races, while certain custom races have their own dedicated addons. The final appearance depends entirely on the addon itself; nothing can be done within this mod to alter how an addon looks on a given race.
     
    The bend keywords don't work
    Due to how the MCM works, you must manually assign the bend keys before they will function — even if you want to use the default Page Up / Page Down keys. There are four keybinds in total (two for the actor in the crosshair and two for the player). None of them will work until they have been assigned in the MCM.
     
    The addons fail to the floor
    You need a skeleton mod, like XP32
     
    Erections work weird in X Arousal Mod or X Animation Mod
    These mods generally do not rely on any of the scripts or functions from SOS (this was also true with the original SOS), as they only use the animations. Issues of this kind need to be resolved within those mods themselves. This mod only provides the necessary resources for animations and erections.
     
    X mod doesn't work (No animation or Erection only)
    These mods actually use functions from SOS. You can confirm this by searching their source files (.psc) for terms such as “SOS API”, “SOS_API”, or “SOS_SKSE” (note: not SOSAE_SKSE). The only proper way to fix compatibility is for the mod to be updated to use the new functions. In some cases additional work may be required, especially now that more functions are available.

    If you are a user: Try contacting the mod author. If you receive no response or the mod is abandoned, feel free to contact me. I sometimes update mods I use myself, and I may be able to help.

    If you are a mod author: Documentation for the new functions can be found in SOSAE_SKSE.psc, located in Schlongs of Skyrim AE\Source\Scripts. I may also be able to assist with new functions if the required changes are not too extensive.

    If you know how to create SKSE plugins: The full source code for the DLL is provided if you wish to implement more technical solutions.
     
    I don't know how to add Keywords to an addon
    You can safely use the Creation Kit or SSEEdit for this. Adding or removing keywords will not cause CTDs or serious bugs — keywords only affect how addons are equipped and have no other significant impact.
     
    I have a bug where the camera falls to the floor on cell changes, exit Racemenu or using Furniture or X
    OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it:
    I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded
     
    More information about pubes and KID:
     
     
    GITHUB Repository for latest version
     

    41216 downloads

    Updated

  3. Lily IVDT vD Voicepack

    Improved Lily Voicepack for SLOVE IVDT (Intelligent Voiced Dirty Talk) vD 
     
    Adds over 13k speech + tags (vD exclusive) + captions across 46 nsfw categories, 13,365 speeches in total. 
    More speech for mundane tasks coming soon!
     
    What is vD and how is it better than vB?

     
     
    Lily  ( Temperament: Cool, Mature, Dirty Talk: Medium, Broken Talk: N/A , Victim Talk:Low, Dominant Talk:Medium )


    - Voice traits: English, British accent, Mature
    - Confident and dominant. Always enjoys what's happening, even if forced 
    - In victim scenes, ridicules her attacker and above all, his ability to satisfy her
    - Enjoys femdom scenes, calls herself mommy in that context but equally enjoys everything else
     
    Preview
     
    Known Issues (README)
     

    114 downloads

    Updated

  4. SexLab P+

    SexLab P+
    A high performance patch for SexLab fixing long standing issues and many improvements to bring SexLab to (and beyond) modern standards
     
    Current optimizations and features:
    Overhauled API to simplify integration into SexLab: Animations are now started through StartScene() functions, which operate only on Actors & Tags, interaction with sslBaseAnimation is no longer required Isolated API into new exclusive API scripts, properly splitting internal and external code: SexLabRegistry.psc, main API script to access animation related information SexLabThread.psc, a new interface script to interact with running SexLab threads SexLabThreadHook.psc, a blocking Hook interface to hook (synchronous) into SexLab threads  SexLabStatistics.psc, an interface script to access actor statistics Improved Animation Selection: SLP+ is more strict with actor placement, you will no longer get animations with male actors in female positions, or a femdom animation with a dominant male Animations start within half a second or less Actors are expected to be placed instantaneously with a 99.9% precision in regards to their target location Expression functionality has been changed: Expressions now use only 2 profiles: Low and High (similar to BodySlide) The actual expression used by actors is chosen based on your current enjoyment 0 Enjoyment uses the Low Profile 100+ Enjoyment uses the High Profile Comparable to Bodies having a low/height weight depending on actor weight Added full, explicit, support for Futa Actors Any and all races are automatically recognized by SexLab (and have a RaceKey assigned to them) Removed restriction on available installed Animations, Expressions and Voices SexLab is now installed automatically on game start SLP+ includes its own manual match maker. You no longer need SL Matchmaker Improved SLs internal enjoyment logic. SLSO mods will work with SLP+ without a patch (SLSO itself is incompatible) crajjjj's Smooth Expressions is in-build into SLP+ CumFX Systems have been expanded with new textures, based on SCOE Expanded Voice Systems Voice Sets can now include a variety of additional voices used under certain criteria (such as muffled moans during Oral Animations) SLP+ also includes a number of exclusive voice sets, specifically made (by hired VAs) for this expanded system. Thanks to Vermillion for this SexLab now features its own UI overlay during scenes The UI gives extensive information on the currently playing scene Adds control over many features, such as an actors used Voice or the currently playing Scene Simplify mid scene control patterns (existing Hotkey controls have been removed) Expanded furniture Systems, overshadowing Furniture Framework  
    Compatibility:
    SLP+ is backwards compatible with any correctly implemented SexLab mod Exceptions to this are mods that manually register animations into SexLab, such as SLAL or Estrus SLP+ is incompatible with any mod interacting with SexLab in an undesired way, including but not limited to: Directly calling internal functions that are not part of the public API Overwriting SexLabs scripts See Incompatible Mods | SexLab P+ Documentation for more information  
    Installation:
    Beginner's Guide | SexLab P+ Documentation
     
    API Guide:
    API Reference | SexLab P+ Documentation
     
    Requiremens:
    SexLab SE Latest, independent of your game version RaceMenu Mfg Fix NG CorsshairRefHangFix
    PPA - Procedural Penis Animations
    A 3BA Body (CBBE 3BA, BHUNP, ...) SLSB Animations Packs Check the download page of your SexLab Animations if they provide a SLSB version Otherwise use the conversation patch, either from this Download Page or from the Discord (#slsb-pack-releases) You will also need the SLAL Packs for the conversions you installed Do not use SLAL itself Pandora Behaviour Engine Alternatively: FNIS / Nemesis Lovense API Optional, if you want to use Lovense Toys with SexLab UI Extensions (Temporary)
     
    Version Support:
    SLP+ is compatible with any version SLP+ supports, independent of which versions are supported by SL itself.
    1.5.97.0 is compatible With minor limitations, such as no scaling support, which will not be addressed 1.6.1170 is primarily supported This version is stable, and recommended GOG is assumed compatible VR is being worked on SLP+ V2.17.1 should work with VR, but still requires testing Any other versions are not supported  
    ---------------------------------------------
     
    Some links if you want to support me:
    Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi Discord: Citadel  
    ---------------------------------------------
     
     
    Previous Changelogs:
     

    444181 downloads

    Updated

  5. Curse of Life - Alternate Pregnancy Mod

    This is an alternate pregnancy mod that requires very little to get going.  Lay special eggs of many various properties.  There are over 30 item variations.
     
    IMPORTANT NOTE FOR UPDATE V4.0
    If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS.
    In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game.  Make a real save, not a quick save.  Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes.  The config file has been updated with new morph suggestions and you'll need to readd your changes.  The floatlist section is no longer needed.  
    Current Features
    ----------------------
    Get cursed in combat with charus, spiders, and dragons. Cum Inflation options Weight Gain through ingestion of potions, ingredients, and food options Options for curses activated by sex also available. Picking up various eggs from a container has a chance to cause curses. While cursed, you have a chance of birthing a special corrupt version of the eggs. You can also pray to most all shrines to convert the curse to a blessing or skip to bearing blessed eggs. Each Aedra and Deadric Prince has a unique egg with special properties and messages. Consuming one of the eggs counts as a blessing from that deity. While blessed by most of them, you have a chance to also birth any other special egg and a slightly greater chance of theirs.  Milk Production While cursed or blessed, using the defaults, you will produce one milk product every four days Blessed Milk of Luck last for three days and doubles all luck chances. Milk of Empty Prayer empties your womb of all curses and blessings and resets your deity favor. Blessed Milk of Devotion instantly activates a prayer from a random deity. Numerous integrations with other mods available and growing. The whole experience is very customizable via the MCM menu.  Female/Male NPCs can be cursed  NPC Mechanic Differences They cannot be blessed. They will always fill to 100% max belly size and then the curse will end after laying eggs.  This is the only way they get uncursed. They will produce milk as long as they are cursed and reset immediately on uncurse. If the player is present, (IE the npc is 3D loaded) they will respect the labor animation settings.  If they're offscreen, items will drop directly into their inventory and no animations will attempt to run.   NPCs are processed through non-locking events.  They cannot lock player progression during update events and they cannot lock each other. The player will temporarily lock all NPC progression not already in progress and is always first on any update ticks before NPCs are updated. Both of these things are to make sure everything keeps running smoothly.  
    Roadmap
    ----------------------
    So, what's next?
     
    I think the main mod is about ready to lose its beta tag once I do some more testing.  I have currently released all the base features I intended.  It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
     
    The next big thing will be working on getting Blessed Quests out of its alpha state.  I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.  
     
    A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
     
    I want to hear from you! 
    Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like.  Let me know what you like and what you don't like.  No matter how you feel about it after, THANK YOU for installing it and giving it a chance.  
     
    Version
    ----------------------
    Beta V4.2 Patch Notes
     
    Added support for SLSF Reloaded (original SLSF is also still supported for those who need to run that version) Custom Sliders now can go between -100 and 300 All other sliders can go between 0 and 300 Fixed a bug where the weight limit of 2000 points wasn't actually being respected under certain conditions Ovimorphs with movement has been greatly enhanced.  Starting at 10%, you'll start seeing the eggs ripple, and as pregnancy progresses more of the morphs get added to the ripples with 80% featuring all six of them.   Tweak your morph sliders to control how much each morph pops.  (4 - 6 in particular do seem to like at least 150% to really show up best)  
    Beta V4.1 Patch Notes
    Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph.  Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Fixed a bug where Cum Inflation was turned on by default and the option would stick when disabling it the first time.  
    Beta V4.0 Patch Notes
    Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu.   You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM.  Added ability to turn off plugged status.  Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously.   I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like.   Sample ones are included in the config file. Why did I add this?  Because I wanted it and I couldn't find anything I liked that wasn't very outdated.  It is a very simple implementation that shouldn't conflict with anything.   

     
     
     
    When upgrading versions, you should just be able to replace the old file without issue.
    I highly encourage using Mod Organizer 2 as your mod manager.
    If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
     
    PSA: Uninstalling any mod in a running save is never a good idea.  Just disable this one if you don't want it.
     
    Old Patch Notes
    ----------------------
     

     
     
    Requirements
    ----------------------
    Hard requirements (and honestly, you probably have most of these already):
    Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher  
    Soft requirements for widget to work:
    iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.  
    Soft requirements for inflation to work:
    CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked  
    Official Plugins
    Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life  V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG  SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base.  The optional file in downloads is ONLY for if someone wants to further enhance it.  It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force.  It's pretty hilarious and I have no clue how to fix it.  Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world.  Best I can do it is make it far easier for someone else to get in there and perfect it/extend it.  The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.  
    Additional supported mods (make sure you also install all their dependencies):
    SexLab Inflation Framework SE  NOT recommended.  Especially after 4.0, it breaks using the same morphs across multiple purposes (like breasts with both milk and weight gain)  The mod works better without it, but if you use other inflation mods that have it as a hard requirement it eases compatibility.  There's a JSON file included that gives support for Oviposition Milk Mod Economy SE  Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody  If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody.  It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework'  and  SLSF Reloaded Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations)  P.A.I.A Expansion (Pregnancy and Inflation animations)  Labor Animations OAR  Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported.  Official support is now in V1.4+ There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.  
    Features
    ----------------------
     
     List of Divine Bonuses
     
    Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
     
    Everything else and probably more I forgot to put here...
     
    Example Config File and Instructions
    ----------------------
     
     
    FAQs
    ----------------------
     
    Spoilery Blessing Details
    ----------------------
     
     
     
    For Modders
    ----------------------

    30546 downloads

    Updated

  6. SL Tags and Dialogue Sex V2

    # Work in Progress
     
    This page is currently under construction.
     
    The mod is already functional and can be used, but the documentation is still being rewritten for V2.
    Some sections may be incomplete or updated as development continues.
     
    This is the second generation of SL Tags and Dialogue Sex.
     
    V2 focuses on a cleaner workflow, remove small bugs, and  improved slot management, easy preset handling, 
    A simple spell has been added to make it easier to test the low-health dialogue.

    This mod supports human 1 vs 1 animiations only. 
    So I made add on to start 3p animaiton with prostitution dialog and up-date it too.
     
    SL Tag and Prostitution V2
     
     
     2.2.2 NEW Features
    The MCM now shows the total number of matching animations, including matches beyond the 125 animations stored in a slot. Added a paged preview of every matching animation for the Temp Slot and Slots A–P. Added Rebuild Slot by Current Tags and Clear Slot controls for Slots A–P. Clear Slot resets the slot name, tags, and saved animations. The Temp Slot’s Tag Editor can now clear Common Tags, Normal Tags, and Suppress Tags individually.
     
     
    Removed the JSON load option that restored tags without rebuilding animations. Loading a preset now rebuilds animations and show total counts for every slot with saved keys.

    After updating:
     
     


     2.2.0 NEW Features 
     
    1. The tag selection list now use paging, allowing all available SexLab tags to be displayed and selected.
     
    Previously, tags beyond the list/array limit could not be shown, so this is a major fix that finally allows the mod's tag-selection features to be used to their full extent.
     
     
    2.  Common Tags support
     
    I have also added support for **Common Tags**, which are part of SexLab's tag-search system, although I don't think many mods make much use of them. This greatly expands what you can do with tag-based animation searches. 

     

    I'll add a more detailed explanation later...
    Not compatible with SexLab P+


    ## What does this mod do?

    SL Tags and Dialogue Sex V2 is a dialogue animation management system for SexLab
     
    It allows you to organize your installed SexLab animations into reusable slot groups and play them through conditional dialogs.

    if you have very few registered animations, only a few tags and results may be available. This mod can search and organize nearly 2,000 registered animations as one List group.The more 2p human animations you have, and the more accurately they are tagged, the better the results will be.
     
    Search results depend entirely on the tags assigned to each animation.  Incorrect or incomplete tags may produce unexpected results.
     
     
    ## Features
    Create and save reusable animation 16 slots (A–P).  Assign animattion slots to different  5 main dialogue topics. Start animations automatically or manually from a selection list. Search animations again at any time using the current tags of each slot when run animation. (option) Save and load presets as JSON files. Display all serched animation as list with a page system. (avoid hard limit of 128 papyrus list length) (option) Test your current tag settings instantly with the included Test Dialogue and options  
    ## Dialogue Conditions
    Dialogue A -  available for most of NPC (default Dialogue) DIalogue B -  Follower-only dialogue DIalogue C -  NPC currently in bed DIalogue D -  NPC health checked or is affected by a unique Magic spell  (this mod added spell) DIalogue E - NPCs carrying a lockpick  
    These are only example conditions. So I recommend change condition as you like. 
    You can set your own conditions for each dialog in the Creation Kit, and assign your saved slot in MCM menu. (or show all slot option)
     
    A basic Creation Kit tutorial will be added in a future update. to change dialog text  and condtions, Though this guide may assumes you already know the basics of the Creation Kit. not intended as a perfect beginner's guide. 
     
    ------------------------------------------------------

    Currently, there are three Quick Start Guides. 
     
     
    ## Quick start guide 1 (edit tag setting and test animation)
     

     
    --------------------------------------------------------------------------
     
    ## Quick start guide 2  (Save a Slot and Assign It to a Dialogue)

     
     
    --------------------------------------------------------------------------
     
    ## Quick start guide 3 (save and load preset json)
     
     
    -------------------------------------------------------------------------------
     
    ## Option Guide (Choosing Slots and Animation) 
     
     
     
    If you find any behavior that is different from what I described here, please feel free to post in the Help thread for this mod. If possible, tell me the steps you followed, your settings, and what happened. That will help me investigate the problem. I plan to continue improving and updating this mod little by little.
     
    Thank you for using my mod, and have fun! 
     
    Peace and Love! 
     
    ## For advanced users and modders
     
    The saved slots  can also be used  by other add-ons to start sexlab animation. For example, my Prostitution Add-on lets you assign saved 16  animation slots through its MCM and start animations from its own custom dialogues.  
     
    ----------------------------------------------------------

    # About My AI Aibou (How and why I Use AI for Mod Development)

    I would like to thank ChatGPT, whom I call "Aibou" , which means "my partner" in Japanese. Aibou has been my programming teacher, code reviewer, and brainstorming partner throughout the development of this mod. Rather than generating code blindly, we discuss ideas, review each change step by step, and I always read, understand, test, and verify the final implementation by myself. Working together has helped me to learn papyrus scripting, and I hope this mod reflects that journey.

     











    775 downloads

    Updated

  7. More Nasty Critters Special/Anniversary Edition

    BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
    DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
     
    THIS VERSION IS FOR SKYRIM SPECIAL, VR & ANNIVERSARY EDITIONS ONLY
    go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
     
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    MoreNastyCritters:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
     
    CreatureSummoner:
    adds spells to summon creatures for you to play with (note: mod has a MCM).
     
    ModCompatibilityKitsForMNC:
    various patches for other mods.
     
    CreatureFramework:
    used to apply aroused meshes onto creatures (note: mod has a MCM).
     
    ExperimentalSexLabCreaturesV1-66bToSLALConversion.7z
    removes creature animations from sexlab and re-adds them as a SLAL Pack.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
    that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is mostly still valid.
     
    Mod Organizer 2 is the recommended mod manager to use:
    https://www.nexusmods.com/skyrimspecialedition/mods/6194/
    https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
    also if you are installing this into SkyrimVR you should go here first:
    https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/
     
    install mods in order shown:
     
    Skyrim Script Extender (aka: SKSE)
    http://skse.silverlock.org/
    Note: must be installed manually into your game, NOT with the mod manager
    Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. DO NOT FALL FOR THE SE/AE TRAP, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have.
     
    Address Library for SKSE Plugins
    SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
    Note: you most likely want the file called "1.6.x"
    SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
     
    Fores New Idles in Skyrim SE (aka: FNIS)
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
    Note1: don't forget to download the "FNIS Creature Pack"
    Note2: don't bother trying to use Pandora/Nemishit, combat mods are not worth it, you are just going to end up playing as a stealth archer again anyways.
     
    SkyUI
    https://www.nexusmods.com/skyrimspecialedition/mods/12604
    note: use"SkyUI_5_2_SE" the new "6" versions seem to be causing issues.
     
    UIExtensions (needed for SexLabTools lower down on this list)
    https://www.nexusmods.com/skyrimspecialedition/mods/17561
     
    Papyrus Tweaks NG ( makes sexlab run faster if you turn on "Speed up native calls" )
    https://www.nexusmods.com/skyrimspecialedition/mods/77779?
    1.7.xxx version
    https://www.nexusmods.com/skyrimspecialedition/mods/190778
     
    SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap)
    https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
    Warning: like SKSE you need to pay attention to what version of Skyrim you have.
     
    SexLab Tools
    https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
    note: when animations are running this lets you open a selection window by pressing H on your keyboard.
     
    Sexlab Aroused Redux SSE (aka: SLAroused)
    https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
     
    More Nasty Critters Special Edition (aka: MNC )
    (you are here)
     
    Creature Framework (aka: CF)
    (you are here)
     
    JContainers SE (aka: JCON, needed for both SLAL and CF.)
    https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases
    Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
    Warning2: if SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
     
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
     
    MatchMaker
    https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
    NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
     
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexLab.esm
    SexlabAroused.esm
    CreatureFramework.esm
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    SkyUI.esp
    UIExtensions.esp
    FNIS.esp
    (All other .esp mods here)
    SexLabTools.esp
    MoreNastyCritters.esp
    CreatureSummoner.esp (if installed)
    SexLabMatchMaker.esp
    SLAnimLoader.esp
    (other SexLab related mod's .esp here)
     
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
     
    SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+)
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
     
    Animation Limit Crash Fix )
    https://www.nexusmods.com/skyrimspecialedition/mods/31146?
    Warning: may not be working for AE at this time, seeing mixed reports about it.
    alt mod to use: Engine Fixes
    SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/17230
    VR https://www.nexusmods.com/skyrimspecialedition/mods/62089
    +
    Memory Leak Fix for the GOG version of skyrim
    https://www.nexusmods.com/skyrimspecialedition/mods/169302
     
    Animated Beast's Cocks
    https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
     
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
     
    Werewolf Prostitution
    https://www.loverslab.com/files/file/36844-werewolf-prostitution/
     
    SexLab Dragons
    https://www.loverslab.com/files/file/7900-sexlab-dragons/
    + animations
    https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
    https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
     
    SexLab Aroused Creatures
    https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/
     
    Creature Overhaul (the "CO More Creatures" file to be exact, it goes well with the SLAC mod above)
    https://www.loverslab.com/files/file/12760-creature-overhaul/
     
    Bad Dog's Immersive Creatures SE (if you have "Skyrim Immersive Creatures" mod installed)
    https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/
    Note1: a bit outdated so some creatures are not supported.
    Note2: DO NOT install the "BDIC Creature Framework Patch", it was made for CFv2 not CFv4, installing it will cause CFv4 to stop working.
    Note3: don't install the "BDIC MNC Patch", it does nothing. the file you want is "1216885848_BDICBadDogImmersiveCreaturesSE_T2.1.7z"
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
     
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
     
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
     
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
     
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
     
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
     
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
     
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
     
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
     
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
     
    11. if all else fails, try going to sexlab's "Rebuld & Clean" menu and click on "Clean System" to reset everything to there default values.
    note: once done you will need to re-select any sexlab settings you changed (turn Allow Creature Animation back on), and re-register your SLAL Packs.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (Human) Animation Troubleshooting:
     
    Problem1: actors standing inside each other and T pose or playing idle animations.
     
    cause1: you forgot to run FNIS after installing/removing animations.
    fix: run FNIS.
     
    cause2: you installed the wrong animations for the version of the game you are using.
    fix: remove the animation mod that is wrong and install the correct version.
    tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis.
     
    cause3: the generated 0_master.hkx may be corrupted.
    fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it.
    file location: Data\Meshes\actors\character\behaviors\0_master.hkx
    note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it.
     

    Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit)
     
    cause1: corrupted animaton registry/SKSE cosave.
    fix: go to the Animation Loader's MCM and then:
    1. click on the "Disable All" button.
    2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    3. click on "Reload JSON".
    4. click on "Enable All".
    5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are.
    6. click on "Register Animations", then unpause and Wait.
     
    cause2: corrupted sexlab settings/scripts.
    fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait.
    note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs.
     
    cause3: the generated 0_master.hkx may be corrupted...again.
    fix: same as last time.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
     
    note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.
     
    note2: if using SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
     
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
     
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    [General]
    bPreemptivelyUnloadCells=1
     
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    ( Warning: pay attention to what version of Skyrim.exe you have. )
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    or
    https://github.com/ryobg/JContainers/releases
     
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
    List of known mods that cause Werewolf problems:
     
    One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male:
    Serana.esp
    Valerica.esp
    Bijin AIO.esp
    load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them.
     
    EasyNPC:
    I don't know the details of what this program it's doing, just that it's causing problems.
    I assume its creating the same issue as the above, and therefor has the same fix.
     
    ABC:
    the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it),
    turn off and/or delete that esp from that mod.
    ABC also has rogue meshes in it that are causing problems:
    "meshes\actors\werewolfbeast\character assets\" has random body part meshes in it, this may cause issues with mods such as "Total Werewolf Overhaul", the only thing that ABC should have in this folder are the skeleton files.
    ABC's version of "MaleWerewolf_1.nif" in "MoreNastyCritters\werewolf\" is causing double dick & permanent erections issues, the only thing ABC should be replacing in this folder are the "addon_penisnamehere.nif" files.
     
    SOS:
    double dick problems, you need to turn off werewolves under all of its mcm settings.
    if that fails to work then a more extreme fix can be found in the ModCompatibilityKit.
     
    One With Nature - Dynamic Animals and Creatures: 
    it does not cover the female creatures added by mnc
    you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction,
    and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects.
     
    Bash/Smash patches:
    they can be known to mess up the body template flags on some creatures.
     
    Total Werewolf Overhaul (TWO):
    it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems.
     
    Moonlight Tales:
    that piece of shit is not even compatible with itself, let alone other werewolf mods.
    remove it and never look at it again.
     
    Growl - Werebeasts of Skyrim:
    this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems.
    but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
     
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    or
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
     
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:
    https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
    https://www.nexusmods.com/skyrimspecialedition/mods/17230/

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    "NOTE: THIS MAY OR MAY NOT FULLY APPLY TO SKYRIM SPECIAL EDITION"
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    [Papyrus]
    fUpdateBudgetMS=1.6
    fExtraTaskletBudgetMS=1.6
    fPostLoadUpdateTimeMS=1000.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    iMaxMemoryPageSize=8192
    iMinMemoryPageSize=256
    iMaxAllocatedMemoryBytes=153600
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    https://www.loverslab.com/topic/56084-crash-fixes/
     
    use this mod and use there Papyrus setting suggestions:
    https://www.nexusmods.com/skyrimspecialedition/mods/77779?
     
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:
    http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
    http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file)
     
    Bear Mods:
    The DovahBear (with & without Werebear form)
     
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    OkamiFollower
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
     
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    DurnehviirResurrected
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
     
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
     
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Darkend
    Reapers The Dark Tower
    SkyFem
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
     
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
     
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
     
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CREDITS:
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone else's expansion of work from a third person.
     
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)

    3695219 downloads

    Updated

  8. Not-So-Simple Defeat (formerly Simplest Defeat)

    Not So Simple Defeat
    Now with too much error-handling!
     
    Out of respect for those with objections, I feel obligated to inform you that artificial intelligence coding agents were used extensively in this mod's development. If you have a moral or trust issue with such mods, pass on by. (If you read the description you can see I understand how the mod works, and if you look at the files all source code is included for your inspection.)
     
    - The concept is simple. You go down, you have sex, you (optionally) have shit taken from you, all followers disappear, you wake up somewhere else.
    - The execution isn't. I needed over 2,000 lines of code just to make sure scenes go off without a hitch.
    - Options available for stripping: everything carried, everything worn, everything, just gold, nothing.
    - Only one tiny script tracking combat hits to pick the aggressor. Three more scripts which do NOT rely on Aroused and only run during a scene. 
    - ESPFE so it doesn't take up a slot in your load order. Can be added on a current save.
    - Original SexLab or SexLab P+ compatibility.
     
    MANDATORY REQUIREMENTS
     
    - Acheron, from Nexus
    - Option: Original SexLab, SexLab Animations, and SexLab Animation Loader (don't forget to Register your animations - most common user error)
    - Option: SexLab P+, SexLab Animations, and PROPERLY TAGGED SLSB Conversions for those animations
    - PapyrusUtil, the one that comes with SexLab is not enough
    - po3's Papyrus Extender, for the Quest Items function

    OPTIONAL REQUIREMENTS
    - Creature Framework if you enable Creature Defeat in Acheron
    - More Nasty Critters if you enable Creature Defeat in Acheron

    RECOMMENDED MODS
     
    - BakaFactory's ABC for better beast jigglies
     
    OPTIONAL SUPPORTED MODS
     
    - Nether's Follower Framework, will also dismiss all followers from this mod
    - Interesting NPC's, same deal

    POSSIBLE ADDONS FOR "IMMERSION"

    - Spectator Crowds Ultra Edition, because this mod has no spectators. 
    - Procedural Penis Animations (PPA) so the dong always finds a hole.
    - HentaiRim or SL OVE for dirty talk and hotter sex sounds during scenes.
    - Alignment jsons for crappy but over-the-top animations like FunnyBiz. If you know where to find these let me know!
    - Sexy Adventures (or any mod where you get assaulted when nude), a nice little horny penalty for getting stripped.
    - Extra hilarity: The above will play in between follower scenes if you're walking around watching!
    - SlaveTats / RapeTats / FadeTats combo (plus your chosen tats of course), for slutmarks after you get taken advantage of.
    - The new variants (FastTats, SlaveTats NG) are currently incomplete, the original is slow-w-w but works great.
    - SexLab cum texture replacer if you want progressive bukkake style. I recommend Quite the Sperm Replacer personally.
    - SexLab Solutions to solve quests from your newfound sluttiness.
    - SexLab Confabulation to do fuck quests with non-humanoids.
    - These alone are a pretty fucking horny setup!
     
    INCOMPATIBILITIES

    - Anything that takes over death and Bleedout is incompatible. This includes other Defeat mods, if left unconfigured.
    - There are exceptions -- if you use this in combination with other Acheron plugins, you can "weight" them appropriately, and Acheron will shuffle between. 
    - Mods with a wide variety of functions such as Cursed Loot SHOULD be compatible IF all "Bleedout" functions can be CLEANLY AND COMPLETELY DISABLED. 
     
    KNOWN ISSUES
     
    - This mod is very picky about the Acheron options.
    - For Follower Defeats, mid-combat must be at 100%, and follower defeat must be enabled. NPC defeat does NOT need to be.
    - You can defeat the follower at the same time as the player or have them fight for you, the mod accounts for both.
    - You will stand up unable to fight while follower scenes play. This is normal. Allow everything to finish or something may get stuck.
    - The teleport can sometimes kill you if the fallback health value is anything above 0%. Be careful of that.
    - I might make the teleport further away at some point, like my Acheron Fallback mod.
     
    TECHNICAL CONSIDERATIONS
     
    - Papyrus logs keep you informed of the progress of the scene and any errors.
    - Debug logging reports on everything the mod does to an insane level of detail.
    - Submit the logs with debug enabled if you have problems.
    - Do NOT keep debug logging or Papyrus logging enabled for normal play! The mod spams the log, so it will be slow as hell!
     
    TROUBLESHOOTING

    - Don't forget to enable your SexLab animations in SLAL. 
    - Don't forget to set your Acheron MCM settings. Consult the end of this document.
    - Refer to changelog for details.
     
    ROADMAP
     
    - Link teleport function to QuickPort limited to Skyrim Overworld
    - Add patches for popular Super Followers for functional dismissal
    - Open to modest feature requests. 
     
    SUPPORT
     
    - You can either drop a line here or stop by Scrab's Discord which is linked from the Acheron page. 

    TIPS FOR CUSTOMIZATION

    - Included is a special ESX file which is basically just a TXT version of the ESP. Good AI models are great at editing these, so with a PAID MODEL and a PROPER CODING HARNESS and DEVELOPER PLUGINS feel free to remake this mod however you wish and post it wherever you wish. You have to compile the scripts with the CK and convert the ESX back to ESP with BethKit though.

    THANKS
     
    - Scrab, Ponzi, and now krzp for all the professionalism they have brought to defeat mods. This mod "borrows" heavily from Acheron and Practical Defeat.
     
    DESCRIPTION OF THE OPTIONS
    STRIPPING 
    - All that can be carried: weapons, shields, torches, etc.
    - All that can be worn: Anything in normal body armor slots
    - Everything: all items
    - Gold: Just gold
    MAX AGGRESSORS:
    - Max number who can assault. Final number decided randomly.
    GANGBANG MODE!!
    - Tries to grab the most people / creatures possible to assault you every time.
    MAX AGGRESSIONS:
    Maximum number of times you can be assaulted.
    CHANCE THE AGGRESSION WILL STOP:
    Percentage chance each assault that Max Aggressions is bailed out early.
    DISMISS FOLLOWERS:
    Vanilla Followers are dismissed after you teleport. So are those from Nether and 3DNPC.
    WAIT ON FOLLOWERS:
    FOLLOWER FALLBACK TIMER:
    How long to wait before rescuing the follower automatically.
    FOLLOWER DEFEAT SCENES:
    Followers will get struggle snuggled along with you.
    TELEPORT:
    Teleports you away from the assault by a couple cells, if you were assaulted. Kinda janky.
    DEBUG LOGGING:
    A ridiculous amount of information goes to the Papyrus log so I can find out exactly what went wrong, when it does.

    2553 downloads

    Updated

  9. SL Tag and Prostitution V2

    # Work in Progress
     
    This is the successor to SL Tag and Prostitution with 3P.

    Add-on for SL Tags and Dialogue Sex V2 

    Future development and documentation will continue on this page 

    For TS prostitution  V 2.2.3  please up-date to  SL Tags and Dialogue Sex V2.2.0
     
    For TS Prostitution V2.2.2, please continue using SL Tags and Dialogue Sex V2.1.3.

    ----------------------------------------------------------------------------
    About NPC Bed Use Confirmation:
     

     

    About This Mod
     
     
     
    Quick start 1 - Basic NPC vs NPC Play  
     
    Important: This guide is based on Version 2.0.8.
    Please update SL Tag and Prostitution V2 to Version 2.0.8 or later before following this guide! 
     

    -----------------------------------

    Quick start 2 - Club Members and 3 Shouts
     
     
    -------------------------------------------------------

    Quick start 3 - Manager Skill Check (Worker vs PC)
     
    Before we start, please make sure once again that both mods are updated to the latest versions!
     
    TS Prostitution: v2.1.5 Fixed
    Tag and Sex: v2.1.1
     
    ------------------------------------
     
    Quick start 4 - Starting a 3P Scene
     
     
     
    -----------------------------------------------------------------------------------
     
    Quick start 5 - "Convert 2P to 3P" and "Free mix scene" 
     
     
    -------------------------------------------------------------
     
     











    637 downloads

    Updated

  10. Little Black Book

    Adds a "little black book" sexual diary roleplay book that will dynamically fill as you engage in animations. Lists all actors you have had sex with in the order you had them, and for each lists all the different kinds of sex act categories you have had with them in the order you tried that. The first times for each act category are also marked so you can see who took each virginity type. Uses a custom sexlab stats tracking system (as sexlab stats lacked the necessary granularity) so it will not fill retroactively.
     
    For modders: this stats tracking is EXTREMELY granular as visible in the debug outputs shown in the mod images. If you want to tie into it, DM me and I will put together some detailed documentation.
     

    337 downloads

    Updated

  11. Alternate Perspective - In the Midden

    All files starting with "AP" require Alternate Perspective - Alternate Start

    All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required

    The struggle option depends on the device you choose and the setting for that device w/in the associated mod. Display Model or Devious Device Contraption.

    The only start where I altered the escape game is "Museum Piece" because Pama Deadly Furniture isn't scripted for a escape game. It uses a modified Devious Device Contraption escape game w/out the tutorial help.

    AP - In The Midden - Bound.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Unforgiving Devices Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts:
    Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross  
    AP - In The Midden - Display.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Display Model 3 Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts:
    Dollstand Queenbreaker Chair Frame  
    AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp)
    For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla.
     
    Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold

    AP - Museum Piece - Pama.esp
    After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent]

    Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better.
     
    Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly.

    Requires:
    Devious Devices NG Pama´s Deadly Furniture Strongly Suggested:
    Unforgiving Devices  AP Option Starts:
    Dwemer Museum Piece  
    AP - Little Spy - Bound.esp
    Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape.
     
    Requires:
    Devious Devices NG Skyrim Sewers 4 Strongly Suggested:
    Unforgiving Devices  AP Option Starts:
    Rolff Interrogation - Chair  
    AP - College Thesis - Bound.esp
    You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping.
     
    Requires:
    Devious Devices NG Enhanced Solitude SSE Strongly Suggested:
    Unforgiving Devices AP Option Starts:
    Contraptions Bondage Chair  
    AP - Chattel - Leashed.esp
    This was mostly to see how the leash system worked. Good segue into a Binding relationship but it's not scripted. You'll have to start it manually.

    Requires:
    Devious Devices NG LoreFriendlyToys 2026-08-22 Suggested:
    Binding AP Option Starts: 
     Sybille's Snack: You are her snack and she has no intention of letting you go. Lucky for you a guard will eventually slip you a key. Why? Out of pity? Jealousy? Who knows.
    AP - Chanterelle - Bound.esp
    You knew the passage was too good to be true. You just thought you'd have to give the Captain a blowjob or two.... Now you're tied to a wagon wheel wedged into the rocks that sank the ship.

    Requires
    Devious Devices NG Chanterelle - a Savage World - Expanded Suggested:
    Chanterelle Expanded Tweaks and Enhancements AP Option Starts: 
     Shipwrecked!
    AP - Farmer - Bound.esp
    Bandits raided your farm and now you find yourself bound to your own bed.

    Requires:
    Devious Devices NG Goldenhills Plantation - Creation Club  AP Option Starts: 
    They're Gone!: Your family is dead. All you can do is pick up the peices and move on. Rescue My family!: After they were through with you they left your for dead but they took yor family!  They're still here!: The bandits are still prowling around your home! Can you fight them? Maybe you can sneak out and get help from one of the Guards in Rorikstead.
    AP - Milk and Honey - Bound.esp
    You, like Mallus, borrowed money from Sabjorn and now you find yourself "working" for him. You need to escape. You'll have to free yourself and sneak out at night. Obviously you should leave town quickly because as soon and Sabjorn finds out you're gone he'll put a bounty out for you in Whiterun. Mallus may help you. Eimar won't.

    Requires:
    Devious Devices NG Suggested:
    Milk Mod Economy SE AP Option Starts: 
    Special Ingredient: Sure, Black-Briar Mead may have its own "very secret blend of spices" but now Sabjorn has his own special ingredient.  
    QM - Blood on the Ice - Player is Victim.esp
    This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed.
     
    Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet.

    Requires:
    Devious Devices NG PO3 Papyrus Extender  Strongly Suggested:
    Unforgiving Devices  
    Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities

    5223 downloads

    Updated

  12. Sexlab Sexual Fame RELOADED

    READ THIS DOCUMENT
     
    I AM NO LONGER RESPONDING TO
    POSTS HERE ON LOVERSLAB

    119668 downloads

    Updated

  13. SexLab Submit SE v1.1.4d - (13SEP26)

    It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE.
     
    As far as features, it is the spiritual successor to the LE version, and has continued development beyond that one.  See this thread for reference:
     
    Most Recent Changes
     
    Basic Mod Description
    The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features:
    Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in.  
    Sample Gameplay - Player as Victor (NPC Auto-Surrender On)
     
    Sample Gameplay - Player as Victim (Auto-Surrender with Death Proof On)
     
    Sample Gameplay - Player as Victim (Bound - Succeeding on Seduction Attempt)
     
    Sample Gameplay - Player as Victim (Bound - Failing on Seduction Attempt)
     
    Sample Gameplay - Player as Victim (Bound - Cancelling Dialog is Automatic Failure)
     
    Mod Status
    Complete (Minus bug fixes as needed)
    No new content planned.
     
    Known Issues
    All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods.  However, there may be functional overlap with other 'Death Alternative' type mods.  This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts.  
    Requirements for Sexlab Submit
    Skyrim 1.6.1170
    SexLab 1.66b (Or more recent)
    SkyUI 5.2 (Or more recent)
    SKSE64 2.26 (Or more recent)
     
    Requirements for Sexlab Submit Serana (Now part of the main mod!)
    Skyrim 1.6.1170
    SexLab 1.66b (Or more recent)
    SkyUI 5.2 (Or more recent)
    SKSE64 2.26 (Or more recent)
    Dawnguard
    http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/
    Sexlab Submit SE 03MAY26 1816 (Or more recent)
     
    Requirements for Sexlab Submit Triss
    https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description
    Sexlab Submit & all requirements (Place after the Triss mod in load order)
     
     Submit Shout Hotkey
    This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such:
     
    Submit Subdue Hotkey
    This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat:
     
    Submit Ambush Hotkey
    This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such:
     
    Follower Support
    This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such:
     
    Player Surrender
    This feature was added on 10JUL13 due to popular demand. It functions as such:
     
    Improved Speechcraft Support
    This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such:
     
    Hostile NPC Bounty Turn In
    This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such:
     
     
    Installation
    Just use your standard mod organizer of choice to install/uninstall.  The mod uses unique files, so there should be no conflicts.  It contains:
    Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files)  
    Credits
    Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature!
    Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it.
    TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
    Spaceman: For his Romance mod, which gave me the idea for this one.
    CG!: German translation for the MCM menu.
    Monababii: Spanish translation for the MCM menu.
    RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/)
    Aravis7: French translation for the MCM menu.
    id8888: Chinese translation for the MCM menu.
    Dual Wield Parry: For insight how to add a hotkey that can perform an action.
     

    10778 downloads

    Updated

  14. Unforgiving Devices

    Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
     
    My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.
     
    These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).

    People currently/previously taking part in mode development
    @ihatemykite
    @BreadDain
    @iivanvv
    @kurotatsu
    @tznvlw
    @naitro2010
    @andbgame
    UaineMazoku
    @ozooma10
    Fart-N
     
    Current features
    Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on  immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using Synthesis patcher. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress, which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.  
    Changes from version 2.1.1
    Greatly increased performance by replacing many of papyrus code with native C++ implementation. In most cases, this should also make the game more stable. Still, there is always chance that CTD happens. That cant be prevented. Any SKSE mod can cause such issue depending on multiple factors (like compatibility with other mods) Greatly increased performace of minigames by converting UI papyrus handling to native one Animation native handling, which should make time to start animation shorter Reworked cutting minigame. Instead of pressing buttons rapidly, player needs to try to press button when the bar is most full Added OutfitManager New section in MCM where player can change chances of different devices being equipped with black goo or quest. Changing Weight to 0 will disable the device It is also possible to disable the Outfit from being used Added more events which are sent by UD and can be hooked by other mods. For information, see script UD_Events.psc in documentation Integrated animation extension by @iivanvv Reworked device modifier system by @iivanvv. Totaly reworked system which is much more flexible and configurable. This makes it possible to made new modifiers much easier. Additionaly new modifiers are added. There are quite a lot of them, so I recommand to check them in MCM, where you can see what they do Reworked message boxes to use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. Reworked device list to also use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. MCM preset system. Allows player to store multiple presets and switch between them. Currently there are also 2 presets which are shipped with UD. I made them in haste, so they might not be perfect. If anyone got some ideas of how to adjust them, let me know. Lastly, if you made preset yourself, it can be easily shared with other users. Preset shoul be stored in folder Data\skse\plugins\StorageUtilData\UD\Presets\. If UD detects the preset in this folder, it will show in the MCM Easy preset - Much easier then the Default preset. Hard preset - Much harder then the Default preset. Be ready that escaping the devices at small level will takes quite a long time. Many, many more changes which I omitted because I'm lazy. Here are just some funny numbers Total of 348 Github commits were made between version 2.1.1 and 3.0 on main repository There were 458 files changed/added/removed 27189 New lines of papyrus script 8524  New lines of C++ code Detailed changes can be found on GitHub  
    Required mods
    AE/SE version of the game. Version 1.7 or newer is not compatible, as I will have to update most of hooks in Native plugin Devious Devices 5.2 (And all mods they require) Devious Devices NG 0.4+ (And all mods they require) OSL Aroused UIExtensions ConsoleUtilSSE NG Papyrus Tweaks NG  
    Recommended mods
    IWantWidget and IWantWidgetsNG - Hightly recommanded!! Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Try to only use it with NG version, as otherwise script can be stuck and prevent loading of the save. This issue is caused by implementation of original IWW which is fixed by IWWNG. I basically created IWWNG just to fix this issue with UD, so please try to use it Improved Camera SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.  
    Optional mods
    ZazAnimationPack -  Use animations for struggle minigame Security Overhaul - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category  
    Installation
    In case you are installing the mod for fresh new game, then do following
    Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case you installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.  
    If you intend to install Unforgiving Devices on existing save, do following
    Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.  
    Compatibility
    List of tested mods which are working or not. There are only mods which I personally tested.
    Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest I would also recommand instead Devious Curses NG if you dont care about quests Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Devious Training - Can cause issue as its very papyrus heavy. In combination with UD can cause serious papyrus lags Devious Curses NG - Not issue, works fine Trapped in rubber - Not issue, works fine Trappings of Fate - Not issue, works fine  
    How to make new patch using Synthesis
    (taken from https://github.com/Gamerooni/UDScripts?tab=readme-ov-file#how-to-basic)
    Near the top left corner of Synthesis, next to the '+,' create a new Group. Name it something appropriate, such as UDPatches; the outputted .esp will use this name. On the right pane, choose all the mods to blacklist. You don't need to choose every mod in your modlist - just the ones you find important to exclude from the Patcher's prying gaze. Add the Patcher to this new group. In the Patcher's right pane, click Settings. Scroll down to ensure they're not completely empty - if absolutely none of the values are filled in, check the Troubleshooting section of this guide for a fix. Add all the mods you want to patch to Mods to Patch. In almost every case, this will be the only setting you change. If left empty, all mods will be patched (recommanded) Run the Patcher! If the patcher informs you that some devices were skipped, keep in mind that this isn't the fault of you or the patcher. Some mods create Devices with custom scripts that cannot be automatically converted into a UD-friendly format. The patch, in this case, must instead be crafted manually. Graphical guide
     
    to   How to create new patch using Synthesis (recommanded)
    Development
    Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
    Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
     
    Documentation
    Mod documentation is created using NaturalDocs. It can be access either online or offline
    Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
    Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.  
    Current issues
    Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance  
     
    Troubleshooting
    In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
    Version of skyrim: SE/AE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional) UDNative.log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.  
    How to help with mod development
    By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices If you like my work, you can also support me on my Patreon  
    Credits to
    SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who took their time to make this mod better (see list at top of this page)  
     
    Changelog
     

    51227 downloads

    Updated

  15. Crajjjj patches hub

    SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches
    SubscribeStar
     
     
    Naked Defeat — 6.46 p+patch Changelog here
    ⚠️ Now requires SexLab P+. Save-compatible — no new game needed.
    Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup.  
    SexLab Survival 0.7 patch  Changelog here
    A large maintenance and integration release:
    Requires AudioUtil
    - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
    - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
    - Sunhelm support
    - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
    - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
    - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
    - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
    - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
    - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
    - Corrected the Tolls-page fertility tooltip and the non-English drug labels.
    - New documentation site: https://crajjjj.github.io/SLSurvival/
     
    Hentairim p+ Cumshot 2.3 patch
    A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally.
    Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags.
    Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu)
     
    Aroused Nips Changelog: here
    Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated.  
    Stability patch for Babo dialogue v6 by @factoryclose Changelog: here
    fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios  Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things  
    Apropos2 Patch- Changelog:  here
    ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled.
    You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware)
    UBE morphs here
    Works well with SLP+/AE (tags included in the SLSB conversions)
    W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt)
    If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4)
    Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available.
    Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt)
    Supported by the latest SL widgets and Conditional Expressions Extended mods
    INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed)
     

     
    FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here
    Merged into FHU baka 2.11
            Requires AudioUtil
    Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install   
    PapyrusTweaks
    Papyrus Tweaks NG ini config with added exclusions for experimental features  
    Hentairim 3.04 pp+ patch for p+2.17 Changelog here
    Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1.
    Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item.
    Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use.
    Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully.
    Scale fix — Actor scaling is applied correctly during scenes.
    Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up.
    MME integration for milk squirting
    Physics-driven labels. Better sounds and expressions placement. Major performance improvements
     
     
    Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible
    Hentairim Enjoyment Expressions Traits
    Hentairim IVDT
     
     
    SLDisparityApropos2HentairimPatch (for SL Disparity)
    Update for wear and tear condition checks (ESL address fix, also works for non-ESL) 
      SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta
    ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1  
    SexLabArousedNG 1.0.0 - moved to Nexus with new features
    Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added  

    50084 downloads

    Updated

  16. Random Sex NG for SexLab

    The Random Sex mod returns, this time updated to use CommonLib-NG to allow a single version of Random Sex to work with all versions of Skyrim SE, AE and VR (theoretically, if there was a version of SexLab for Skyrim VR). This is currently in beta, but is stable in my game and has been extensively tested with just about every combination of parameters that I can think of. Many bug fixes have been made.
     
    Versions:
    20230107 for users of Skyrim 1.5.97
    20260830 for users of Skyrim 1.6.1170 and above.
     
    Summary
     
    The Random Sex mod matches creatures, NPCs and the player, triggering sex acts at intervals specified in the MCM. When a sex act is triggered, the following events occur:
    All NPCs selected move to an NPC selected as a victim. Once all NPCs reach the victim NPC, the sex act is started. If masturbating onlookers have been selected they move to the sex act in progress. Once masturbating onlookers reach the sex act, they begin masturbating.  
    Requirements
     
    Address Library for SKSE plugins
    SexLab (version dependent on Skyrim version)
    SKSE (version dependent on Skyrim version)
    SkyUI
     
    SexLab Aroused is optional, but will be detected and used if present.
     
    Updates
     
    If updating in Mod Organizer it is recommended to use the Merge option to preserve the existing SexLabRandomSexNG.json configuration file.
     
    I have made numerous updates to the mod, some facilitated by the additional capabilities of CommonLib-NG over SKSE.
    A significant portion of the player and evaluation filters have been moved to conditions and to a native filter for additional performance. Doubled the speed of native NPC-NPC evaluation code. Player is always treated as a victim (works mostly but see known issues below). Animations with the BedOnly flag are filtered out as there is no easy way to know if a bed is nearby. Furniture selection has been removed - SLAL animations seem to be atrocious at indicating if furniture is used. Runs the correct animation in SexLab (yes, I know...) Takes into account restricted strapon setting in SexLab for animations marked as "Straight". Takes into account creature gender setting in SexLab. Uses a JSON file to store configuration settings and no longer uses the SKSE co-save. New games will be preset with the current configuration. Random Sex NG DLL source code can be found at this location.
     
    Debugging Logs
     
    The JSON configuration (in the same directory as the DLL) allows the log level to be set to "debug" (default is "info") which will dump a LOT of information to the SexLabRandomSexNG.log file located in Documents\My Games\Skyrim Special Edition\SKSE, at the expense of speed. It is not recommended to use logLevel=debug during normal gameplay.
     
    Known Issues
     
    SexLab currently sorts sex act participants with no way to override this. As a example, an anal sex act where a male player is the victim and a female attacker is assigned should have the female using a strapon to have anal sex with the male player. Unfortunately SexLab sorts the participants so that the player is now in the dominant position. I have added a pull request to SexLab that will hopefully fix this in the future by adding a SortActors parameter to the animation threads, but in the meantime I am working around the issue by manually changing the genders in SexLab (and changing them back after the sex act ends).
     
    Credits
     
    Ashal for SexLab
    fishburger67 for SexLab Aroused Redux
    mnopfler for the Russian translation included in the release.
    boozecow for the French translation included in the release.
    snottily for the German translation included in the release.





    33121 downloads

    Updated

  17. Procedural Penis Animations/Collision [Beta]

    Physics mod that procedurally animates/aligns the penis, and adds visual collision to the anus and vagina (Like CBPC does). It's designed to work perfectly with CBPC - actually I didn't test without CBPC even.. 
     
    The penis will now properly be pushed into either the mouth, vagina, or if the scene is tagged as "anal" the anus. It will then follow the vaginal canal, anal canal, or throat.  Meaning that if an animation is offset, the penis will still find it's home! However, if the animation is super offset, obviously don't expect a miracle. Make sure you mess with the /skse/plugins/accurate-penetration.toml- plenty of features are disabled by default and you may want to better correct hole/canal positions!
     
    Please read the config section before commenting. 95% chance your question/concern/complaint has already been solved
     
    Not working? Your Sex mod (OStim, Sexlab) is outdated. This ONLY works with OStim-Standalone v7.3.5a+ and newer Sexlab/P+ versions. Fully updated? Check for mod conflicts with your sex mod
    Also check %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log
     

     
     

     
    Original Position VS PPA animating:

     
     
    Requirements:
    Address Library Crash Logger: Not required, but just get it. It's amazing SKSE Menu Framework: Optional unless you want a mod menu and some other minor UI elements Skyrin SE or AE. Sexlab or Sexlab P+ or OStim Standalone (Latest version for all of these ONLY. OStim will NOT WORK if it's not v7.3.5a+) A modern Skyrim body like 3BA, or UBE with anus/vagina bones that aren't shit  
    Slightly incompatible mods
    UBE Penis: Bones are offset. You must go into bodyslide and move the penis mesh UP using the Penis->Height slider to fix it. TRX Male Penis: Penis tip can't bend. You must go into bodyslide and try and shrink the end portion of the penis more. It works fine, but just wont look as good as VectorPlexus's penises Mu Joint Fix: Causes sex animations to get offset. Works, but if you notice stuff getting offset - that's why.   
    Features:
    The penis will now be fully procedurally animated and properly enter and follow another actors orifices/mouth during sexlab scenes Anus, Vagina, and Mouth penetration are all procedurally animated Handjobs are procedurally animated  Like CBPC, the anus and vaginal will now have penetration physics. However - unlike CBPC, penetration is highly accurate Option to disable animations gaping the anus  Highly customizable blowjob animation expressions. You can easily simulate deep throat expressions. By default it'll just insure your character's mouth is open during blowjob scenes (Common Sexlab bug fix) Properly aligns the penis with the orifice/mouth/hand it's going to penetrate. Toggle the mod on/off by opening the console (~) and pressing F2 Dynamically change an actor's penis target. Swap between the vagina and anus on the fly UI menu option to fix an actor's face when facial expressions get bugged by a mod Ability to create custom, advanced facial expressions that override Sexlab/OStim's during scenes (Optional) Dynamic expression preset system based on penis/sex variables (Optional) feature to force the penis to use a futanari character's anus instead of vagina  (Optional) Procedural Sex Sounds. Very realistic sex sounds will play during all animations Highly configurable in accurate-penetration.toml (Review the config, lots of cool features are disabled by default!)  
    Controls & Hotkeys
    'BACKSPACE' by default while aiming at a scene participant will open a menu and allow you to set their schlong target. This is PER STAGE, so the next stage will go back to default. However you can press "Save" to permanently save your changes! To clear your changes, just press the reload config key (Possibly a few times, it's re-loaded async). Called "SelectActorKey" in the config 'F5' by default will RELOAD your /skse/plugins/accurate-penetration.toml config. "ReloadKey" in the config 'F2" by default will TOGGLE this mod on/off. "PauseKey" in the config   
    But I want SMP/CBPC genital collision handling!
    Open the /skse/plugins/accurate-penetration.json config, disable "HandleOpeningPhysics". 
     
     
    Procedural Sex Sounds
    This mod has an optional built-in procedural sex sound module that'll simulate realistic sex sounds during animations. It's EXTREMELY easy to configure, add/remove files without dealing with esp files, and IMO sounds better than any other solution out there. It only provides sound effects for vaginal, anal, handjobs, and blowjobs - as it's purely intended to be an addon to the functionality already provided by this mod. Do not expect kissing sounds. 
     
    Example of the configuration
     
    Potential problems:
    Some Schlongs have pretty bad rigs for this use-case. So if you can't get this mod working well (Constantly offset at certain angles) - that's why. You should check out the penis in Nikskope. It might be fixable in bodyslide if there's any sliders that allow shifting the entire penis up.  If your body doesn't contain the bones this mod expects, you'll need to find them and put them in the /skse/plugins/accurate-penetration.toml config.  Penis morphs that don't physically move the bones too wont look perfect. Gangbang participants may use the wrong holes at times, use the '0' menu to change their target  
    Known issues & How to Solve Them
    If an animation mod (Like Billy's animations) open the anus/etc - it will basically double the anus opening size. Solution: Use the modified skeleton provided by this mod If an animation has an actor rubbing their cock on the vagina/anus, it's going to penetrate. No rubbing allowed with this mod! Solution: Temporarily pause this mod with F2, or select the actors true intent in the action menu (Backspace by default) The holes are offset, or you dislike the organ animation Solution: Open the /skse/plugins/accurate-penetration.toml config and mess with the offsets (Read configuration below for help) You don't want this mod controlling anus/vag opening Solution: Again, open the accurate-penetration.json config and disable "HandleOpeningPhysics" Some penis rigs - have strange bone vertex weight painting. This means if PPA (This mod) moves the penis to a position, the mesh will actually lag behind a bit for certain bones. Which will make certain animations look slightly offset. Solution: edit the mesh, and re-paint the bone vertex's in Outfit Studio. Softbody has issues with this mod Solution: Softbody has a patch on their Nexus page for this mod. You must also change "HookPosition": to 2 in the /skse/plugins/accurate-penetration.toml config. The penis goes in the wrong hole or doesn't go in any hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. The anus or vagina don't open, or open weirdly! Solution: Use the modified skeleton provided by this mod UBE penis doesn't work well Solution: This is due to the penis being "below" the skeleton. You must MOVE IT UP in body slide using the "Height" slider in bodyslide.  The penis flickers in-and-out of the hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. You can also just manually bend the penis in the correct direction Male character penises don't activate during masturbation Solution: Turn "ignoredMaleActors" to false in the /skse/plugins/accurate-penetration.toml config  
    Planned features:
    Better gangbang support - Control it with the 'BACKSPACE' menu or make a custom animation tag file Potentially near-skinning of penises, so giant penises vs small penises will act differently. Added in 0.0.24 Sound effects module - Added in 0.0.22 Dynamic facial expressions module Added in 0.0.24 Handjob support - Added in 0.0.19  
    Reporting bugs:
    Crashed? Use Crash Logger SSE. Have weird animations? Show a video, gif, maybe a screenshot will suffice. Penis not lining up? Tell me your body type, and show some screenshots and what not. Also make sure you verify it happens with every animation. 
     
    ALL bug reports must contain %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log and your screenshots MUST contain ALL the relevant visual debugging or you WILL BE IGNORED
     
    Configuration
    You can find your config file in Data\SKSE\Plugins\accurate-penetration.toml

    You can RELOAD this config in-game by opening the console (~) and pressing F5
     
    Here's a tutorial on how to properly change the offset positions of the anus/vagina and what not:
     
     
    Here's information on the other details of the config:
     
     
     
    Creating animated/custom facial expressions
    View documentation here
     
    Adding different body/creature support
    View documentation here
     
    Controlling Actor Penis Targets During Animations
    You can tag specific actors in specific animation stages to control where their penis should go, if anywhere. 
     
     
     
     Recommended Mods
    UBE: Fantastic high poly body. I'll never go back to 3BA. Oh and it works great with this mod High Poly Head SMP: Adds SMP skinning to the mouth and throat. Looks great. Sexlab P+: Not without issues of it's own, but this mod will significantly speed up animations and has a hole new feature set.   
    Why Does This Penis Look Worse Than This Penis?
    Basically: The vertex weights are not good for the bone's penis sections. Something you could solve in Outfit Studio. Here's a more detailed write-up of this problem: 
     
    Upload Information/Schedule (For mod-list authors)
    Any file that contains "WIP" or "Alpha" is subject to removal once I exceed the uploaded file limit. These files, while all seemingly stable, are intended to be "developer snapshots" for those interested in helping me test and provide feedback for new builds. 
     
    In other words, if I run out of upload slots and have to remove a file - an alpha version, even with a newer version, will be pruned over a build considered stable. 
     
    If you want to insure your mod list file URL lasts long before going stale, I'd recommend choosing a non-alpha build.
     
    Credits:
    OpenNSFW SFX (Sound effects) Commonlib VR/SSE/AE  SKSE  
    Discord for my random WIP stuff: https://discord.gg/auhAERPeAa

    108963 downloads

    Updated

  18. Python script to convert AND into SLA, BOOBIES, YPS/Bimbo and Bikini Licenses

    THIS IS NOT A MOD! This is a fairly simple python script i wrote (and used AI to help me) to create new keyword files from a AND_ KID base file.
     
    What this Python file does: When you run the file you will be prompted to select a .ini file, when you select a file with AND_ keywords in it, it will create 4 new files in the same folder as where the Python file is located. Each new .ini file will have all AND keywords replaced by relevant information from BOOBIES, SLA, YPS/Bimbo or Bikini Licenses. I do not replace replace everything only things relevant to what i wanted. Things related to more sexual outfits such as Bikini's, Thongs, Naked, Revealing, Skimpy etc. 
     
    There is a chance you will not be happy with this, but i made this for myself and thought "maybe someone else will enjoy using this too". That is the reason i am sharing it. I will not be giving technical support or updates for anyone but myself (unless i specifically like your request for an update for my own gameplay).
     
    How to use:
    1. Download my file and put it somewhere you can easily run it.
    2. Run the file, it opens up a windows file selector prompt. Select a AND_ KID .ini file. You can also select multiple .ini files at once, it will create 4 new files for each selected file.
    3. Take the newly created files and put them in a new mod in your Mod Organizer, or however you install your mods. 
    4. Run the game.

    47 downloads

    Submitted

  19. Advanced Nudity Detection

    This Page is Obsolete
    Download this mod on NexusMods
    I am no longer responding to posts here on LL
     
    Credits and Special Thanks
     
    ======================================================
    DOWNLOAD/SHARE PRE-MADE
    KEYWORD ITEM DISTRIBUTOR
    FILES FOR THIS MOD
    ======================================================
     
    Keyword Item Distributor Users
    I have set up a file share blog where you can upload KID ini files you make,
    or download KID ini files that you want that have been posted by me or other users.
     
    Please consider sharing any KID files you make to help our premade library grow! 
    (See link above)

    53413 downloads

    Updated

  20. Liksval Anima box(slal)

    My first attempt to make something for this legendary game.  Human slal pack. Tested on my personal 1.5.97 build and looks like everything's working fine. SE/AE version only.
    I also added conversion for slp+ version — tested it on V2.15.6 - 1.6.1170.
     
    Installation:
     
    Place data in your Skyrim folder Run FNIS Start game, register animations in SL loader  
    Tag for SL tools: liks
     
    Animation list:
     
     
     

     
     
     
     

    7738 downloads

    Updated

  21. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Requirements:
    Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires  Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    https://www.nexusmods.com/skyrim/mods/29886/?
    with additional features of this mod here:
     
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
     
    Currently Compatible with version8:
     
    PAH Home Sweet Home by Musje updated by TrollAutokill aygas(and you get a slave) by Musje updated by TrollAutokill  
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook   
     
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
     
    npc dialogue fixes list:
     
    Installation
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use mo or unpack into data folder.

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    installation method when installing fresh or reinstalling everything:
     
    Troubleshooting

    If you're experiencing weirdness, here are some troubleshooting tips:
    do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
    -sometimes best to leave the console open when resetting a slave or restarting the mod
    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000

    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:


    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
     
     
    recommended but not required:
    PAH Home Sweet Home by Musje old, no longer maintained aygas(and you get a slave) by Musje old, no longer maintained PAH Home Sweet Home by Musje updated by TrollAutokill aygas(and you get a slave) by Musje updated by TrollAutokill  
     

    look for sse versions of these mods, recommended but not required:
    Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AxarT for the expanded lakeview dungeon addon
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the original miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
    fomod by tznvlw
     
     
    PERMISSIONS

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    687383 downloads

    Updated

  22. Lily IVDT vB Voicepack

    Improved SLOVE IVDT vB sound track for Lily.
     
    PRO TIP: Use the newer variant D
    More speech for mundane tasks coming soon!
     
    Lily  ( Temperament: Cool, Mature, Dirty Talk: Medium, Broken Talk: N/A , Victim Talk:Low, Dominant Talk:Medium )
     

    - Voice traits: English, British accent, Mature
    - Confident and dominant. Always enjoys what's happening, even if forced 
    - In victim scenes, ridicules her attacker and above all, his ability to satisfy her
    - Enjoys femdom scenes, calls herself mommy in that context but equally enjoys everything else
     
    Preview
     

    1184 downloads

    Updated

  23. SoulGem Oven 4: Integration Fork

    ### About
     
     
    This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
     
     
     ### Features
     
    AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)  
    ### Requirements:
     
    ### Installation:
     
    ### Recommendations:
     
    ### Compatibility:
     
    ### Updating:
     
    ### Documentation:
     
    ### Configuration:
     
    ### Issues/FAQ:
     
    ### For Modders:
     
    ### Changelog:
     
     ###Discord:
    https://discord.gg/JPSHb4ebqj
    Look for the SGO4-IF Channel.
     
     
     ###Credits:
    DarkConsole: For the original SGO4 and helping me out along the way.
    SavageDomain: For Womb Tattoos.
    w234aew and jjabrams420: For figuring out workarounds to pizzahands.
    dylbil: For their script libraries making the color picker work properly.
    orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
    Shizof: For adding physics scaling to CBPC.
    krzp: For a LOT of coding help.
    fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
    Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
    Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
    celadoneiron and sweinen for helping me fix bugs.
    Celadoneiron for code help.
    Sweinen for code help.
    BreakfastTime for code help.
    [Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
    BaneMaster for helping with Modevent Implementation and debugging.
    Naitro2010 for helping me fix overlays not getting applied.
    LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
    EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
    SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
    ElPoporino, Helped fix Milk label crashes.
    Balora, Helped rig MCM options.
     
     ###MiniCredits:
    Luminance2672: Found a (Dot) . that might or might not have broke things.
     
     
     ###Issues or suggestions?
    Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
     

    212292 downloads

    Updated

  24. ENT_LA (Lustful Adventures) for SexLab

    Update 1.0
     
    - All dialogues are voiced with the original vanilla game voices using AI via Voice Forge Studio in both Russian and English
    - Fixed minor bugs
    - Added dialogue with Delphine
     
    Description
     
    This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.
     
    Features:
     
    - Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.
    - Dialogues are voiced with the original vanilla game voices using AI via Voice Forge Studio in both Russian and English
    - Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
    - Some NPCs offer quests that allow you to have intimate encounters with Creatures.
    - The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
    - All locations and dialogue added by the mod are marked with (LA).
    - Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
    - The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
    - The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
    For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
    - Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
    - Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
    - The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.

    Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.
     
    Planned Features:

    - Separate versions for OStim Standalone.
    - Integration with Immersive Wenches.
     
    Strong Requirements

    - Skyrim Anniversary Edition
    - Update.esm
    - Dawnguard.esm
    - HearthFires.esm
    - Dragonborn.esm
    - SexLab Framework
     
    Soft Requirements

    - Creature Framework (for creatures scenes) 
    - Maximum available animation packs installed
     
    Installation

    - Download the language version you prefer (Russian or English).
    - Extract the contents of the archive into your Data folder.
    - Enable the mod in Wrye Bash (the Bashed Patch must load last).
    - Play.
     
    For the SE Version

    Use Backported Extended ESL Support https://www.nexusmods.com/skyrimspecialedition/mods/106441
     
    ATTENTION!

    The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.
     
     
    For news about my new mods, follow me on Patreon:
     
    PATREON
    If you'd like to support my work or contact me, you can do so on Boosty:
    BOOSTY
     
    Here i may post content that is unavailable on other platforms for various reasons

    1954 downloads

    Updated

  25. SL Gameplay Effects Workshop

    A collection of small mods adding some gameplay interactions for SexLab users.
     
    Find the description of each mod below.
     
    Global Requirements:
     
    You will need the following mods in addition to whatever extra requirements are listed in the individual mods:
    PO3 Papyrus Extender MCM Helper SexLab  
    Atronach Magicka Restore
     
    Extra Requirements:
    SLSO or P+ (listens for SexLabOrgasmSeparate event) Features:
     
     
    Simple Vampire Effects
     
    Extra Requirements:
    SLSO or P+ (listens for SexLabOrgasmSeparate event) Features:
     
     
    Size Based Bonus Enjoyment
     
    Features:
     
     
    SkillUp
     
    Features:
     
     
    Climax Buffs for Creature Encounters
     
    Extra Requirements:
    SLSO or P+ (listens for SexLabOrgasmSeparate event)
    Features:
     
     
    Simple Shrines
     
    Extra Requirements:
    Sexlab Aroused or OSLAroused
    Features:
     
     
     
     

    1597 downloads

    Updated


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