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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. SexLab SE - Sex Animation Framework v1.65 - 09/27/22

    Skyrim SexLab SE/AE (SSL) v1.65
    An adult animation framework  
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
    Note on downloads:
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v15.7z
    AE also requires latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.2 OR NEWER
    Address Library for SKSE Plugins
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    Additional Scripting:
    SKSE Plugin:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. Toy Story SE

    What's New
    A Major Release... Tripled the Quest Content / Telepathy Love / Voiced - See... Change Log  LE Version 
    Toys Story is a Toys&Love content mod. Includes the Curio Toy Box and the Toy Story Love Pack

    Toy Story v2.33 for SE

    Nocturnal's disobedient Night Sister was too distracted by her carnal desires.  As a result her mistress bound her in restrictive restraints that keep her from fulfilling her carnal desires.  In her own private lair she has sought a way to free herself to be able to resume her debaucherous ways.  All she needs is a little mortal helper for her work.
    Of course knowledge is not easily won when trying to undo the restraints of a Daedric Prince.  Rumors circulate of a forbidden archive hidden in the Arcaneum of Winterhold, guarded fiercely by the Librarian.  Knowledge of the Scion of the Curio bloodline, and possibly of the nature of these new Toys...
    Curio Toy Box & Toy Story Love Pack A significantly expanded quest to discover the mysteries of the toys A strange creature who does not, umm, really follow you A follower with a telepathic toy Multiple toys that trigger love scenes in various ways, and provide other effects 4 Trial Altars... failure is punishment, success is rewarded One of the punishments is having your followers sent into slavery, if you have installed Follower Slavery Mod Optional use of Denial and Fondle for Trial Outcomes  
    A Toy Story - Getting Started...
    After installing Toy Story a new quest will start shortly following your next game load. Works with the vanilla opening quest, an alternate start, or a much later save. If you're of a curious adventurous nature, you might dare to examine the first objective. 
    Curious Curio
    A "tribute to Zed", the lost quest, many of whom have been around for a long time miss and yearn for. And it does much more. When completed, you will have toys causing Uncontrollable Love in various ways, toys that you need to keep charged by orgasm, access to Trial Altars if you've not been banished, and access to two followers.
    Telepathy Fondle & Love
    You and a follower share a special connection, when both wearing a special telepathic toy. Play the quest to find out what this means!
    Curious Clothing
    A sand box style side quest involving 7 toys that need to be charged in various ways. Some need a simultaneous orgasm, others require you are propositioned for special needs, and one requires giving booze to the bear and dancing with him. This quest starts during Curious Curio.
    Curse of Talos
    Something can happen when you least expect it, wandering about in certain cities.
    Full Support for Males, including a genital toy
     Curio Toy Box
    45 Toys, similar to those found in the Toys Insignia Toy Box, with a different color scheme.
     Tests & Dev Tips
    Toy Story also serves as a demonstration for mod authors...
    MCM triggered tests can be run for each of the Toy Handling API Functions. Each serves as a demonstration for mod authors, and can be seen in Toy Story's TStoryMain.psc Turn on notifications to see all of Toys&Love's mod events triggering  
     Requirements, Installation, & Upgrading
    Toys Family of Mods - Listing of mods using or supporting Toys
    Wojtek Tips
    Change Log
    FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide  
     Credits & Permissions
    The Toys Team
    Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
    Full List of Credits...



  3. Slaverun Reloaded Enforcer Enhanced

    A continuation of Slaverun Reloaded's Enforcer. The Enforcer runs in the background when a city is enslaved. It pairs horny men with nearby women, chooses which women to enslave, and strips them of clothing. This mod adds many new features to the Enforcer, performance improvements that make Slaverun more broadly compatible, and a lot of bug fixes to increase reliability and prevent interrupting other quests. The Enforcer is the radiant portion of Slaverun that runs 24/7. Improving it is helpful all of the time.
    You can add this mod to your existing Slaverun playthrough. Or start a new game.

    What is Slaverun Reloaded?
    New Features
    Males might have sex with multiple females at once. Plays MFF - MFFFF animations. Any slave can be gangbanged. MMF - MMMMF animations. NPC searches find considerably more horny males and available females. Everywhere you go a SexLab animation can already be playing. Before I felt like the player was the principal slave in Slaverun. Now she is just another slave being trained. If you play as a Slaver or Free person it is even more immersive. Slaves behave like the player would have. Hooded Slaver Guards at the entrance of towns will intercept all incoming female NPCs and demand a blowjob. In the original only the player was intercepted. A sneaking player can avoid lustful men. But be careful. Females sneaking around is against Slaverun law. If detected the MCM punishment settings apply. Dynamic logic for choosing which NPCs to enslave and which remains free. Quality of life improvements to make Slaverun more compatible with other quests and story mods. Includes major performance improvements, bug fixes, and miscellaneous changes. 20+ miscellaneous features:
    We had 200+ downloads during the beta period. Mod is rather stable. If you encounter a bug with the Enforcer please report it. More updates are coming soon. I still consider this a beta. Primarily because it puts tons of debug messages in your Papyrus0.log file. As a feature matures I trim its logging down. Still a few features that I want to be certain are working flawlessly.
    Install / Uninstall
    First install Slaverun Reloaded SE and its requirements. Then install this mod with a later priority. It overwrites some of Slaverun's files. Activate the SRREnforcerEnhanced.esp file in your mod load order.
    If you enable the "Group Sex" option in the MCM, also install some animation packs which include MFF+ and MMF+ animations.
    Installing midway into a Slaverun playthrough
    Before installation go to an area that is not enslaved and wait for the "This location is free from nudity law" notification. Save there. Exit and install this mod. Load the game and resume your save. Visit the Enforcer pages of the MCM menu as some settings have changed.  
    Uninstall & Downgrade
    Follow the steps outlined in this post.
    Known Bugs
    On rare occasion an MFF+ animation will play with the male in a female position. Unfortunately nothing more I can do about this. The animation author has to adjust their animation metadata. This script goes through pains to detect which positions in the animation are tagged for males or strapons. It then assigns the male to one of those positions. But if the animation author did not specify these gender positions a glitch occurs. Either ignore this issue, disable that specific animation, or enjoy. At a certain point in the main story the Enforcer would start having horny rabbits, chickens, etc. randomly be aggressors towards the player. Personally found this to be immersion breaking and unwelcome. Creature actors require a lot of extra code so I dropped support for them from the Enforcer. This simplified new code and provided a modest performance gain. Creatures are still supported by the story quests but not by the 24/7 Enforcer calls. Rare SexLab glitches. This mod can start an enormous number of SexLab animations if your MCM settings tell it to. Numerous simultaneous animations can stress test SexLab. Sometimes she breaks. None of these glitches hurt your game or persist after you leave the city or area. You can reduce the frequency of these by lowering Max SexLab Scenes in the Enforcer settings menu. You can also increase the interval between Enforcer checks to 30-60 seconds. Give current animations a chance to finish before new ones play. Example: Sometimes actors will be teleported together for an animation and then stand there naked. No animation plays for a minute or two. Then they walk away. Example: If you leave a location while an animation is playing, and then return, SexLab occasionally glitches. After the animation those actors may float instead of walk around. Sometimes air humping while they float. Hilarious.
    Credits & Thanks
    @pchs for the original Slaverun mod and permission to build follow-up mods. @WaxenFigure for the original Slaverun Enforcer scripts. @Kenjoka or the enormous effort that went into the Reloaded version of the mod.
    You certainly have my permission to make modifications of my modifications. But be sure to give the afore mentioned folks credit. They did all the hard work.
    Future Plans
    Features I would like to build if I find time.



  4. SexLab Auto Voices

    Did you ever seduced a fair elf girl just to discover she grunts like an orsimer on skooma during the act?
    Did you ever get lucky with a guy that, once in your couch, start screaming like a mad man that stuck his genitals in a dwemer automaton?
    Maybe you just don't care about npcs voices in sexlab, but I do.
    The purpose of this small plugin is to distribute sexlab voices to NPCs as you meet them.
    You can both:
    - Set specific voices to specific npcs that the plugin will try to apply first
    - Set a list of voices to pick from for each voice type
    The mod comes with 2 presets, one using the Vanilla voices and another that uses a mix of voices from this mod, base voices and Nusbie's voices.
    But nothing prevents you to make your own preset with any voices pack available.
    In SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice"
    - SexLab
    - PapyrusUtil
    Install as usual, but in SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice", or else a random voice will be used every time.
    It comes with an ESL version.
    Set your own voices
    In the mod folder, go into SKSE/Plugin/Sexlab Auto Voices and edit the file SexLabAutoVoices.json
    The string part contains the data for named specific actors in the form
    "actorname": "sexlab voice name"
    The stringList part contains the data for voicetypes in the form
    "voiceTypeName": ["possible voice 1", "possible voice 2", ...]
    It will select one randomly.
    The voice name is the name you can see in the SexLab MCM. To get a list of voices names of your favorite voice pack, open its script called "...factory.psc".
    Q: Mid game install?
    A: Yes
    Q: AE, LE?
    A: Dunno but if you try let me know.
    Q: Can it be used for creatures?
    A: No, only "npc actors".
    Q: What if nothing in the preset matches with an actor?
    A: It will fallback on default SexLab behavior of semi-random voice.
    Q: Did you steal the idea of SexLab - Auto Vanilla Voices?
    A: No, as it happens I only find out about this mod while writing this description... Mine can be used with any voice pack or a mix of packs tho.
    Q: How to check if it works?
    A: Check the console a few seconds after you enter a new cell, you will see the voices applied. Also, check any actor in the SexLab MCM to see its affected voice.
    Q: Will it override my already and carefully selected voices?
    A: No, it only applies to actors without a voice set.



  5. Shout Like a Virgin Evolved SE

    Shout Like a Virgin Evolved v9.2 SE  LE Version
    What's New   Pony Cart / Voiced... Change Log
    SLaVE is a Toys&Love Framework, content mod  & includes the Virgin Toy Box 

    Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, promotes the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice lovely pure maidens to replenish her powers.
    Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a wager, Nocturnal vowing to keep the Dragonborn pure, and Dibella pledging to influence lost virginity.
    Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile, Dibella takes a more passive approach to influencing the Dragonborn.

    Mote detail can be seen on pages here... Quests / Features
    Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately, with the rebirth, the choice is not permanent (you can switch back and forth) For Virgin Training, Nocturnal locks you in unusual Virgin Toys Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm during orgies, to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favour with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Spider Webbing / Magic Mushrooms / Magical Body Piercings Be rebirthed on a spit roast. Be punished by a living Nocturnal Statue, or forced into a arm bindings for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life   
    Requirements, Installation, & Upgrading
    How to Begin
    Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. Total spoiler...
    Helpful Links
    Quests Features Virgin Toys Credits & Permissions FAQs & Troubleshooting Change Log Credits & Permissions
    The Toys Team: Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
    Significant Beta Test Contributors: Gregaaz, Yanjunsun
    Full List of Credits Here
    Permissions Here



  6. Toys&Love SE

    3 Frameworks in 1... Bondage, Love Scenes, and Rousing.
     What's New  A variety of Moan & Orgasm Voices - and much more, see Change Log 
    Toys Discord   LE Page   LE & SE Support 
    New: Teaser for Orgies

    Teaser for Bondage

    Toys&Love v2.4 for SE   3 Frameworks in 1... Bondage, Love Scenes, and Rousing
    Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
    Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
    Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated.
    Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods.
    Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs.
    Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder to do. If used right you may achieve Simultaneous Orgasm, and manage beneficial effects that scale to rousing.
    All of the above can be accessed by mods with easy to use API. See Mod Author Documentation.
     Feature Summary - Complete Outline of Features
    Love Scenes & Orgies Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Buffs & Debuffs Toy Transformation Escape Methods / Keys  Voice In My Head Extensive, but easy to use, API for mods  Toy Boxes  - Tox Boxes
    Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love
    Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies
    Other Toy Boxes are listed here
    Love Packs (supports SLAL Packs) - Love Packs
    The Toys Love Pack is included with Toys&Love
    Install the Toys Starter Love Pack or some SLAL Packs
    All Love Packs and SLAL Animation Packs are listed here
    Music Packs - Music Packs
    No music pack is included with with Toys&Love
    Install optional MusicPacks
    LoveCum Packs - LoveCum Packs
    The Original LoveCum Pack is included with Toys&Love
     Toy Story - Toy Story
    Toy Story is a companion Quest mod for Toys&Love
    Toy Story is also a demonstration for mod authors
     WildLife  - WildLife
    The optional WildLife mod is required to enable wildlife (aka creatures) in Toys&Love Love Scenes
     Covenants  - Full List of Covenants
    Our promises to mod authors and users
     Requirements & Installation
    See the details...
     Helpful inks
    New Toys Love:
    New Love FAQs SLAL Animation Packs FAQs How to Achieve Simultaneous Orgasm? Toys Family of Mods - Listing of mods and resources using or supporting Toys
    Toys&Love - Tips
    Toys Features
    Toyful Temptations - recommended so you can find keys and toys. Some find this mod essential
    Toy Story - Quest mod & Demo
    FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log  Credits & Permissions
    The Toys Team
    Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
    Full List of Credits...



  7. Notice Me Senpai - A Notice Board Addon

    Even if you play as a completely good character, you will meet NPCs who have been sexually assaulted, and there will be dialogue referencing it though that dialogue in and of itself isn't particularly graphic. However the player will have access to dialogue options that are and will lead to more disturbing content. This is especially true with the 1.5 update which adds a lot of emotionally complex dialogue... so please take care of yourself.
    This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. Treat other human beings with dignity and respect or fuck off and don't play my mods.
    Hope you like early 2000s and 90s anime music!
    Good player
    Evil player 1
    Evil player 2 
    Evil Player 3
    Prostitution Demo
    Follower sex demo
    NOTE: I was told that this is compatible with LE, so marked it approptriately but I have not confirmed this myself. If it isn't let me know and I'll change it back. This is fully compatible with Skyrim VR.
    NMS is an addon for The Notice Board SE by MannyGT. This mod won't do anything without it!
    I've always enjoyed the rescuing citizens missions in Notice Board but found myself very disappointed in how little you can interact with the people you rescue. I had long thought about making a kind of Damsels in Distress mod for Skyrim but I thought, why bother reinventing the wheel when the basic framework is right there.  

    When you rescue an adult citizen you are now presented with dialogue options when you travel together. Many of the NPCs will have been taken advantage of by their captors (Yes even the men and the old ladies), though you saved some in the nick of time. You can be nice to them and offer words of comfort for their traumatic experience or you may choose to be an asshole. They will ask you for food and drink which you can offer if you have some, or pretend you don't have any when you do.  If you don't give them food and drink, they will become more distressed each time they ask.

    On rare occasions, if they weren't raped by their captors they may be so happy to see you that they offer you sex as a reward... or you can ask any of them for a reward... which they may well refuse... or you can just have a pleasant and completely platonic journey together. 

    Even if you start out as concensual lovers the NPC may refuse your next request for sex. This will lead to roleplaying opportunities to take things in a non concensual direction, or to behave as a decent person. If you are playing an evil character and rape the NPC, there will be no taking it back.  The writing will not pull any punches in terms of trying to make you feel bad for being a piece of shit. 

    After the quest has ended and you receive your bounty you will have the opportunity to turn the citizen into a kind of light follower. The way the follower behaves and what options you will have when speaking to them, differ depending on what transpired on the journey home. You can have more than one of these rescued followers but they can only travel with you one at a time and will be dismissed if you rescue another citizen. See Camp Follower section in 1.5 update

    Formerly rescued followers will no longer ask for food and drink, unless you leave them tied up. You will also have access to their inventory, and be able to give them orders, more like a vanilla follower. For NPC followers who you have raped, you will have the option to allow them to fight for you, Non raped followers will fight for you automatically. Note once an NPC has made it home without any nonconcensual interactions there will no longer be any options in their dialogue to go that way.
    As of version 1.5.0 it contains: 4819 lines of silent voiced dialogue.
    Added in version 1.5.0  CLEAN SAVE REQUIRED!
    I jumped forward quite a few version numbers because this 2.5 months in the making update is so massive and basically triples the content of the mod. I went through over 100 revisions making this .
    I made some major changes so make sure you FULLY UNINSTALL the old version as the old loose files will overwrite the new archived ones. I don't want to hear ANY bullshit from vortex users when Vortex leaves all the old crap hanging around. there should be no folders in the install other than SEQ. Just SEQ folder, the archive, and the plugin.
    You will need a save that has never had NMS on it.
    -Cuckholding system:
    If you have a sexual relationship with the NPC you rescued (Consensual or not) and they are married, after you recruit them as a follower, you can cuckhold their spouse.

    -Prostitution system:
     If you don't have food or drink, (or lie about not having any) and the NPC you rescued is hungry/thirsty enough, you may be able to talk them into selling their body for gold. (Or if you are an evil PC you can force them into it). 

    Unwilling NPCs, and most willing ones will be unhappy with this arrangement, and if you had a consensual relationship they will stop agreeing to sleep with you, but a small percentage will find they enjoy it. These may actually become your lover if they weren't before.
    Extensive customer dialogue which is different depending on if You are in the same room with your whore when you talk to them.
    Dialogue for discussing the john with your whore before the price negotiation. The Whore's prejudices and attitude toward the job will be reflected in the lines. For instance Nords don't like Dark elf johns, and nobody wants to fuck Argonians. 

    Haggling system where the John may balk at the price, and you can smoothly offer then next lowest. Or they may offer more money if you join in (which you can refuse) Different races may act differently, for instance Khajiits will almost never turn down sex, but are fierce hagglers, meanwhile Argonians are so happy that you let them use their whore that they don't haggle at all.

    Guard dialogue. You can offer your whore's services to the guards to stay in their good graces, though this rarely leads good places for you. This is strictly for roleplaying and can be disabled with the console by typing:  Set _T_NoPigs To 1

    -Vanilla follower (Or custom followers that use CurrentFollowerFaction) options: 
    new dialogue options to your companions for socializing, discussing rescue missions, and options to let the companion have sex with your NMS follower (Who is your lover, and agrees to it, or is your victim) Including group sex with the player. You can also ask that they pay for it, but this is likely to piss them off. 

    Dialogue to start a casual friends with benefits relationship with this companion, to have sex with them. 
    Dialogue to discuss the Sex worker NMS follower.

    Companion will behave as you do, if you do evil things they will relate to you as if they are also evil, or good if you behave like a good guy.
    A few character and race specific responses as well as responses appropriate for a housecarl.
    Tested and works with Underwhelming multiple followers... don't know if it will with anything as bloaty as AFT.

    -Character specific dialogue:
    For a couple of notable characters, if they should happen to be kidnapped (Mainly Haelga and Olava the Feeble, but there are a couple of other tiny touches in there). They will have specific lines and/or behaviors such as immediately becoming your whore, or slave under certain circumstances, or having unique preferences.
    -Compatibility mode:
    Temporarily disable the main blocking dialogue topics for the NMS follower(s) (Note this doesn't work on TNB prisoner, only on the followers you have recruited from their homes) This allows you to access other mods that have top level dialogue (Like Zaz 8 helper) while still having access to SOME of the NMS features. This is only meant to be enabled temporarily and the mod can't be played effectively as long as it is active.

    -Refined and rearranged dialogue
    -Lots of bug fixes.
    -Fixed Vanilla healing spells counting as hits from player (untested)
    -Lots of new random dialogue.
    -Reworked Undressing/Inventory system to play nice with eachother.
    -Added Wait option to TNB prisoner USE WITH CAUTION... Losing this NPC before you get them home could be very bad.
    -Added a truly pathological amount of new silent voice dialogue (help me)
    -Slave training: 
    Through various methods you can train your unwilling victim to become your loyal sex slave. Beatings and other actions that increase discipline like tying them up may break their will, but beating them too often may have the opposite effect. After their will is brioken relentless sexual assault may finally make them your slave. At which point you can choose to have them refer to you as Master/Mistress, or not.

    Showing kindness or using maniplative language may result in feelings of illogical affection... though this may cause their discipline to go down. Conversely abuse gained discipline, may cause irrational affection to decrease. With enough irrational affection, the NPC will fall in love with you... Keep raising it and they will become your slave in the same manner as with discipline. Other things such as kissing, and forced masturbation, or the slave having an unwilling orgasm during rape (random dialogue), or other forms of humiliation may also contribute to the irrational affection stat.
    Training stats can very slowly decrease over long periods of time (At least Irrational love does) A victim broken through discipline's training stats will no longer go below 5. An NPC's vanilla relationship rank will change based on their current feelings towards you.  This is especially useful when using PLANCK in VR as a NPC who loves you will no longer shrink from your touch.

    Training dialogue includes humiliations and insults, as well as manipulative gaslighting dialogue.
    Dialogue has been added to help guage the NPCs feelings towards you in an immersive way.
    At a certain level of training you get the option to say that all of the victim's posessions belong to you. If successful, whatever cell you are standing in will become owned by the player. This is meant to allow you to use their home as a player home or at least not have them try to kick you out at night. This is VERY easy to abuse, Only say it in their house. RP responsibly. 

    Unique dialogue for the fully trained slaves.

    -Camp Follower:
    If you rescue a new NPC or recruit an existing follower while you already have one (Not a  current rescue) That follower will continue following with diminished capabilities. This only applies to victim/slave NPCs They can also be dismissed if you so choose.

    CF has unique RP dialogue. Has their own outfit management, can kneel, kiss, masturbate and have sex with the player. (Though you will not be able to choose the type)
    If you have raped your current follower/rescue, you will have options for the CF to assist you in training them. This will contribute to the CF's on progress towards becoming your slave if they are not already one. This can be having sex with them, alone or with the player, or fisting them if they are female.

    You can beat and tie up the CF,  and this will contribute towards their training, but the currency of training the CF isn't discipline or Love but your attention. Having sex with them also adds towards this. It might actually be faster to train a slave this way than by giving them your full attention.

    You can also recruit a NMS follower directly into the CF role if you currently have a rescue, or other follower as the primary.

    You can swap roles between CF and main (As long as the main isn't a current rescue) Note that this will clear the current training stats so, best to do it at the very beginning of training, or right after breaking their will.
    Dialogue for companion to let them have sex with the CF ("You can fuck the other one if you like")

    -Sacrificial spouse:
    If your victim is married you can tell their spouse of the situation and offer them the option of taking their place, which being wracked with guilt over not rescuing their husband or wife, they will accept. Of course there is nothing stopping you from keeping them both. This is especially fun to do after cucking them just to drive the point home.
    -Fuck the poor:
    If If your victim is a whore you can offer them to Beggars for free, as a method of "teaching the whore a lesson" or simply out of a sense of charity towards the unfortunate unhoused of Skyrim.
    Added in version 1.0.2
    -Improved Child protection. (Now checks Sexlab forbidden faction in addition to races)

    -Added Marriage status check and a BUNCH of appropriate dialogue when propositioning them. There is NO WAY to check WHOM they are married to (boo) but it is assumed to be opposite sex regardless of the sexlab orientation check. This is because A: All Vanilla Bethesda Married NPCs are in a hetero pair, and B: Because Skyrim is super repressed and closeted (IMO) You seriously don't think Ulfric is Hella gay?  So gay NPC telling you to "not tell his wife" is Immersive as fuck.

    -Added dialogue subsection for kindness, this includes saying something complementary, as well as  offering food or water at any time (If you have it) even if they aren't hungry or thirsty. This is swapped for "Positive reinforcement" subsection if player is evil.

    -Added new dialogue to "Whatever/aloof" response to sex rejection, Some NPCs may randomly change their mind now, under certain circumstances if this topic is chosen. 

    -[SET OUTFIT] option removed from follower dialogue because it is no longer necessary as it now sets it automatically when you exit the Open inventory option.  If no item is worn on torso slot, NPC will be counted as naked for dialogue purposes. Don't use third party methods like ring of fashion designer or it might fuck the naked tracking up.

    -Undress dialogue now removed from follower as it causes too many conflicts with using Open Inventory to manage what the follower is wearing.
    -Amulet slot added to outfit management for compatibility with PAH collars.
    -New dialogue added to dismissed follower on unusual circumstance that you see them with new follower/rescue. 

    -Copious amounts of new random dialogue added to existing topics that were lacking variety.

    -Massive amount of bug fixes.

    -Added new greets after specific acts fisting, BJ, and Anal. These are randomly mixed in with the old ones. Initial topic is finicky about random text though and sometimes flipflops from one to another before you can read it, I will probably avoid putting any there if I make another Skyrim mod.

    -Added "give a beating" topic, which unequips player's current weapon and spells and draws fists. As before, beating the prisoner (If you have raped them) will raise a hidden discipline stat, which will alter dialogue over time with each beating (Hit until knocked down, then talked to). Now a notification will say "Discipline +1" when this happens.

    -Added ability to gag the NPC with a cloth gag when restrained. Also overhauled restraint topic to make it more reliable. "NOTE" To prevent NPC from standing back up for several seconds, let the restraint topic (Hogtie, etc...) Complete on it's own. IE don't button spam through it.
    -Added Kneel/standup option to gagged menu.
    -Added Kneeling comment dialogue.

    -Added alternate dialogue to some greets/topics depending if the player has weapon drawn.

    -Added topics that will allow you to say you will not beat or rape the prisoner for a time. This will lower the hidden discipline stat and revert dialogue when appliccable.

    -Added dialogue subsections for positive reinforcement and abuse. Some existing options moved to abuse, including Warning, Kneel, tie them up, and Fisting. 
    -Victim will actually not fight unless told to now. (full Follower) though they still will when controlled by TNB alias. I did this for reasons.
    A truly stupid amount of silent dialogue. including Wide variety for different gender pairings. Gay dialogue aimed at a more repressed medievel society.  Romantic/Fantasy style writing, with an eye to lore friendlyness, and semi-realism. More romance-novely than you may be used to from my other mods, but aiming at a "feeling" of realism, and an exploration of consent roleplay that I haven't really seen before. You can be really nice, or a complete scumbag.

    Options to ask to make out, have the NPC undress or masturbate for you. Concensual and non concensual versions. When they are naked you can comment on their looks, either complimenting or insulting them, just be prepared to deal with the consequences.

    Citizens that you've raped can be tied up. There is specific greet dialogue's for this, as well as specific Hunger and thirst dialogue. They will also have dialogue where you can threaten them to keep quiet about what has happened.

    Special behavior if you attack or accidentally hit them. This is most drastically  aparent in Non-concensual NPC who becomes follower, where it becomes a very light pseudo punishment system.

    I made this mod while trying to work through burnout on my Fallout 4 mod Hardship, and as something to improve my experience playing Skyrim VR. Initially it was meant to be a relatively small and focused mod, but as with everything I do it spiraled out of control into something rather excessive. I hope you enjoy it. Don't expect a large amout of support as I am winding down all my modding activities.
    The Notice Board SE For fuck's sake don't bother the author of this with your issues with my mod. My mod doesn't actually touch his in any way other than checking if a quest is running and having a higher priority blocking topic which gets rid of the annoying as fuck "BE CAREFUL"! every 3 seconds, and replacing it with something actually immersive. 
    Zaz animation pack SE 8+ If you get the wrong version and shit doesn't work that is on you. Build the items for your body, and you may need to have the meshes from Devious devices SE built in bodyslide (though you do not need the esp) If some items are invisible, this is why.
    Fuz Ro D'oh SE or Unofficial FRD VR version
    Sexlab SE, or Sexlab VR, and all their requirements.
    In addition the quality of your experience will vary greatly based on what animations you have installed and how you curate them!
    For gay (MM) animations either the SLAL or standalone version of M2M SE is highly recommended, if not required.
    For Lesbian and straight animations I strongly recommend Billy's SLAL anims
    For EVERYBODY I STRONGLY recommend if not require Leitos SLAL anims
    Some of Babos human animations work okay.
    If any of the options aren't producing animations installing these should fix it as it's what I have
    -Just bombing through dialogue may cause issues, especially when the alieses are being filled so take your time and let things happen when activating scripted dialogue events like recruiting or swapping NMS Followers. A good rule of thumb is to wait for all the notifications to finish so the outfit management can finish working.
    -Compatibility mode will disable a lot of this mods dialogue so only use it when you need it then turn it off.
    -If the NPC stands up after you tie them up giving them a smack will refresh their package and they should lie back down. Sometimes the gag doesn't show up on male NPCs... no, idea why as the gag model does have a male version and works if you just put it on them. 🤷‍♂️
    -If I put a warning next to a line of dialogue HEED IT. 
    -If you are a min/maxer... Then fucking try not to be one. You can do the slave training way too fast if you try, but if you play organically and just let things happen naturally you'll have a lot more fun.

    Q: That's kind of a stupid name isn't it?
    A: Yes.

    Q: Why make an addon for Notice Board rather than the more up to date alternative(s)?
    A: I just came back to playing Skyrim with SVR after working on my own FO4 mods for several years, and NEVER played SE. Plainly, I didn't know better.
    Q: Why does this require ZAZ 8+?
    A: See above... I didn't know not everybody used the latest version... That said I do use the keywords so 8+ features are actually used.
    Q: Did you make a curved swords joke?
    A: No... Somehow I resisted.
    Q: Is Camilla a sloot?
    A: Yes.
    Thanks to @JB. for testing assistance.
    Thanks to @TrollAutokill as I took a decent ammount of inspiration from DoM.



  8. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires  Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    with additional features of this mod here:
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
    Currently Compatible with version8:
    home sweet home
    aygas(and you get a slave)
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook   
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
    npc dialogue fixes list:
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use mo or unpack into data folder.

    Your load order should be as follows:

    ... other Bethesda DLCs
    ... other stuff

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    Other stuff
    finally U.F.O.
    installation method when installing fresh or reinstalling everything:

    If you're experiencing weirdness, here are some troubleshooting tips:
    do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
    -sometimes best to leave the console open when resetting a slave or restarting the mod
    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:


    That will increase the lifetime for ALL decals in the game which you may or may not want.
    final trouble shooting methods when all else fails:

    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml


    then run the patcher. This way the whip will keep its damage as 1.
    recommended but not required:
    PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje  

    look for sse versions of these mods, recommended but not required:
    Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AxarT for the expanded lakeview dungeon addon
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the original miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete)
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
    fomod by tznvlw

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.



  9. SLSO Voice Pack - Anime Collection

    Sexlab Separate Orgasms Voice Pack for all your Animerim role playing needs !
    it is deemed that SLSO has a better voice control during animations, mainly it prevents voice clip overlaps and has specific events for ending orgasms. 
    After all sex with bad communication is bad sex
    Voice clips are individually edited and curated.
    SLSO Voice Packs available:
    Norma SLSO voice pack and other sexlab mod sound replacer with 
    around 50 Unique sexy lines 
    1 - Ryza
    2 - Ganyu
    3 - Lisa
    Sexlab Anime Oral pack to for further immersion!
    Large SLSO Voice Packs:
    Large SLSO voice pack and other sexlab mod sound replacer with 
    more than 200 Unique sexy lines 
    2 Types of Voices:
    All rounded on the various sex scenes, Leaning to what people call vanilla sex. victim scene voices tend to has lesser victimized elements.
    Has significant elements of being victimized in moaning during victim rape scenes (like defeat etc). much more voices in the pain category. suitable for those who wants to play a victim dragonborn. set "SLSO pain to normal" at 80% enjoyment for intended design voice play.
    Even if you dont have all these mods installed , its still fine as its just voice clips no plugins.
     Other sound voice pack includes: 
    1) Sexlab Survival and spank that ass (ass slap, cum swallowing)
    2) Sexlab fill her up
    3) Head tracking 
    4) Sexlab Oral/Sex voice (set SFX delay to 6 seconds for best effect and avoid sound overlapping)
    5) Devious Devices Replacer
    6) Devious Sounds (Type A)
    Tenko Tamayo






    Sound Samples

    install with Mod manager or copy over and replace existing files if any
    Recommended for your roleplaying immersion:
    PC Head Tracking and Voice for further role playing immersion:
    Elin Race Remastered for your Animerim:
    if you like what im doing, feel free to buy a coffee on patreon https://www.patreon.com/ShimizuModding



  10. More Nasty Critters Special Edition

    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    More Nasty Critters for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
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    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does not have a MCM of it's own, CF and SLAL are used to control this mod).
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
    various patches for other mods.
    note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods.
    used to apply aroused meshes onto creatures (note: mod has a MCM).
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    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    install mods in order shown:
    (Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ )
    Skyrim Script Extender "SE build" (aka: SKSE)
    V2.0.20 for Skyrim V1.5.97, or V2.1.5 for Skyrim V1.6.353.
    Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    SexLab Framework SE
    V1.63 for Skyrim V1.5.97, or V1.64c for Skyrim V1.6.353.
    SexLab Tools
    Sexlab Aroused Redux SSE
    More Nasty Critters Special Edition (aka: MNC / MNCSLAL / MNCv12)
    (you are here)
    Creature Framework
    (3.0) (you are here)
    (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
    JContainers SE
    V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    NOTE: this is a SLE mod and it works fine in SSE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    (All other .esp mods here)
    HentaiCreatures.esp (if installed)
    (other SexLab related mod's .esp here)
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
    SexLab Utility Plus
    Animation Limit Crash Fix
    Animated Beast's Cocks
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    SexLab Dragons
    + animations
    SexLab Aroused Creatures
    + patch
    Creature Overhaul:
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    Scent of Sex
    SexLab Beastess:
    Riding Styles:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated.
    to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000, turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and enable "Force arousal update"
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
    note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
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    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:

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    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:

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    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
    True Meeko
    Meeko Reborn
    Vigilance Reborn
    True Wolves of Skyrim
    Dragon Mods:
    Deadly Dragons
    Giants Mods:
    jacques00's HDT giants
    Female Giants
    Horse Mods (the bane of my existence):
    Convenient Horses V5
    gender horses
    Horse Armors
    Immersive Horses
    KrittaKitty Realistic Primitive Horse Breeds
    Levelers Tower
    Stendarr Rising
    Other Mods:
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    Bestial Essence (may or may not work)
    Zombies- Mihail Monsters and Animals
    Reapers The Dark Tower
    Vilja in Skyrim
    Yiffy Age of Skyrim
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
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    (there is a lot of stuff to keep track of, if i missed anyone let me know)
    Bad Dog
    Chosen Clue
    Dr Fring



  11. Generated voice pack for SL Dirty Deeds

    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod. BSA recommended for SE, esp marked as light, loose recommended for LE.
    Updating: Remove old and install new
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @QuestWave for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



  12. PetProject SE

    This mod adds a system for the spouse to make the player their chaste pet. This means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
    There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
    In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
    For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
    While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up.
    Old LE version here.
    How to start
    Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
    Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
     Skyrim AE  SexLab  Zaz Animation pack 8+  Devious Devices 5.1  SexLab Aroused  
    No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first  
    Credits & Thanks
    Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles  



  13. Random Sex Mod for SexLab SE

    Now available for Skyrim SE with the following improvements!
    SKSE64 plugin cross-checks available NPCs against available animations and configuration settings during the evaluation. It is noticeably more effective at figuring out available sex act combinations from the available NPC pool. SKSE64 plugin patches into the translations to allow the sex act notifications "x, y and z are having sex" to be translatable entities in the language translation files. Proper use of faction assignments in ReferenceAlias entries removes the need for the cleanup script. Better use of Papyrus states in the scripts to improve code layout and efficiency. Quest based multithreading with up to 8 threads working to set up sex acts and masturbating onlookers. Splash screen lets the player know when SexLab has not been installed. Creature options are grayed out when SexLab allow creatures flag is not set. SexLab Aroused option is grayed out if SexLab Aroused is not installed.  
    A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world as we know it. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
    This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
    Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
    DDL source code can be viewed here.
    Requirements for Anniversary Edition version 20220921 - Note UNTESTED as I am still on Skyrim 1.6.353 but should be good if I haven't messed up the recompile.
    File:  SexLabRandomSexAE_V1_20220921
    Skyrim Anniversary Edition 1.6.640
    SKSE 2.2.2
    SexLab TBA (Not updated at time of writing this)
    SkyUI MCM
    FNIS 7.5
    Requirements for Anniversary Edition version 20220107
    File: SexLabRandomSexAE_20220107
    Skyrim Anniversary Edition 1.6.353
    SKSE 2.1.5
    SexLab 1.64c
    SkyUI MCM
    FNIS 7.5
    Requirements for Special Edition version 20211223
    File: SexLabRandomSexSE_20211223
    Skyrim SE 1.5.97
    SKSE 2.0.20
    SexLab 1.63
    SkyUI MCM
    FNIS 7.5
    NEW! Version 2 with creature on creature action for both SE 1.5.97 and AE 1.6.640 - Do not update an existing game with this version. Like V1 20220921 above this is untested as I am still on Skyrim 1.6.353. However, I have been running this code on my game for several months now so it should be stable if I haven't messed up the recompile.
    File: SexLabRandomSexSE_V2_20220921
    Skyrim Special Edition 1.5.97
    SKSE 2.0.20
    SexLab 1.64c
    SkyUI MCM
    FNIS 7.5
    File: SexLabRandomSexAE_V2_20220921
    Skyrim Anniversary Edition 1.6.640
    SKSE 2.2.2
    SexLab TBA (Not updated at time of writing this)
    SkyUI MCM
    FNIS 7.5
    I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
    Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers.
    Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
    Upon selecting participants, the sequence of events is this:
    (1) Each attacker runs towards the victim.
    (2) If this is a group sex act, attackers reaching the victim will follow the victim until all attackers have reached the victim.
    (3) The sex act is started.
    (4) Any assigned masturbators now make their way to the sex act in progress.
    (5) Upon reaching the sex act, masturbators start masturbating.
    The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
    Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the Whiterun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
    Anniversary Edition 20220921:
    Recompile for SKSE 2.2.2
    NEW: Version 2 with creature-on-creature action.
    Anniversary Edition 20220107:
    Recompile for SKSE 2.1.5
    Translation data loaded for first notification (removed SKSE event handler)
    Fix creature animation loading issue.
    Special Edition 20211223:
    Translation data loaded for first notification (removed SKSE event handler)
    Fix creature animation loading issue.
    Anniversary Edition 20211215:
    Recompiled with SKSE 2.1.4.
    Anniversary Edition 20211123:
    Recompiled with SKSE 2.1.3.
    Mannequin check uses isInRace(MannequinRace) to (hopefully) handle custom mannequins correctly.
    If the player has their weapon drawn, they won't be targeted for sex acts.
    Special Edition 20211123:
    Back-ported changes for Anniversary Edition above and recompiled with SKSE 2.0.20.
    Load Order
    Use LOOT - Not sure how the SKSE64 evaluator affects this, but following reports from several people it is highly recommended that Random Sex is placed above all other SexLab mods in the load order.



  14. SL Dirty Deeds Missives

    Dirty Deeds: Missives
    Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards!
    Compared to open prostitution mods, 'Dirty Deeds' focuses on creating casual quests where the player is hired by characters or factions. You're not soliciting, you're being hired! It's somewhere between a prostitution mod and something deeper like Amorous Adventures.
    Each 'Deed' has a letter introducing it, and about four lines of random unvoiced* dialogue, written in the style of that character or faction. It's casual, but flavourful.

    *We now have optional synthetic voices!
    Core Mods
    Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. Also adds several new locations, like Ivarstead, Rorikstead, Kynesgrove, etc.  
    New to SexLab? Check out the 'Mods you may Need' section below!
    Rewards: Gold, Dragon Souls, Items
    You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'.
    Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft.
    Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds.
    Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.)
    You can find the deeds both in Missives Boards around Skyrim, and also all deeds can be found in a respawning cabinet at the Temple of Kynareth. There's a quest which you'll start with, which leads you there.
    All Deeds are infinitely repeatable. You do not need to return or speak to any NPC to be rewarded, you're paid immediately upon completion and the quest resets immediately.
    To begin a 'Dirty Deeds' quest, pick up the letter, read it, and then a menu will pop up asking you whether you want to 'Accept this Dirty Deed'. You can choose to ignore the quest and begin it later, or start it now.

    Character Deeds
    These characters have 'Dirty Deeds' requesting some type of sex in exchange for gold. These are designed as 'personal prostitution'. They pay nearly twice as much the first time you do them, and after that can be repeated infinitely for a lesser amount. The amount of gold varies depending on the character.
    These deeds tend to be the best way to make money, although they require you to be at the location of the character.
    Belethor Farengar (Oral) Gwendolyn Hemming Black-Briar (Anal) Pantea Ateia (Oral) Stands-In-Shallows* Drevis Neloren  
    *I've made a minor edit to Stands-In-Shallows's AI Package. Now he never sleeps in the Argonian Assemblage, instead idling outside, making him available at night,

    Characters (Double) Deeds
    These characters have 'Dirty Deeds', requesting that both characters are satisfied in exchange for gold. You are paid after each one of them has been satisfied once.
    There is a 40% chance of triggering a scene with both of them at the same time.
    Fihada and Jawanan  
    Faction Deeds
    These factions have 'Dirty Deeds', which pay you to sex with faction members. There is a count, usually up to 5, before you are paid. You can do these Deeds across Skyrim wherever that Faction can be found.
    There is a 33% chance of adding each additional nearby Faction actor to the scene (33% threesome, 11% foursome, etc.)
    Guards Miners* Tribal Orcs (Aggressive) Companions**  
    *I've added 'JobMinerFaction' to the miners in Quicksilver Mine, and a few others as well. This lets them also partake in this Deed.
    **Companions is new in Dirty Deeds version 1.2, and refers to the 'Circle' of Companions who are werewolves. Before their sex scenes begin, they transform into werewolves! These are therefore creature sex scenes. After the scene completes, they return to their original human forms. (I think you'll be quite impressed with this!)
    Location Deeds
    These locations have 'Dirty Deeds', which pay you to have sex with anyone there (excluding certain faction members such as Innkeepers). They operate on Location Keywords, so any location (even modded locations) will enable the dialogue to show up and these deeds to work.
    There is a 33% chance of adding each additional actor to the scene (33% threesome, 11% foursome, etc.)
    Gold Calculation
    When a Deed uses a particular sex skill (such as Farengar only wanting oral) then you can gain up to +100% more gold depending on your level in that sex skill (up to Oral 100).
    For Deeds with no sex type preference, it will use the Vaginal skill to award up to +100% extra gold, regardless of the actual animation.
    You can also gain +100% extra gold from your Speechcraft skill, likewise up to 100 Speechcraft.
    In total, you can gain 300% of the base value of a 'Deed', if you are master of Speechcraft and the Sex skill involved.
    There is also random variation -30% to +30% of gold given.
    Creature Deeds (*New in version 1.2*)
    These (fully optional) Deeds represent dangerous, skill-intensive, and profitable Dirty Deeds, and add progression to your SexLab gameplay.
    Don't want to do Creature deeds? You can pick them up, click 'Cancel' and drop them, and forget all about them.
    Creature Deeds rely on Illusion magic — in order to begin a Dirty Deeds scene with a creature, you must first cast Calm on it (or otherwise pacify it). Higher level creatures need a higher level of Illusion magic or certain Illusion perks to successfully Calm them, but around Illusion 40 with two or three perks is sufficient for all Deeds.
    Once a creature is calmed, speak to it. You'll have a new dialogue option which will begin the scene.
    Creature Deeds have much more risk, involving travelling into the wilds, and the use of Illusion magic on dangerous animals. But, they are also much more rewarding. Most will give you gold, which is scaled similarly to regular Deeds, according to your Lewd skill and Speechcraft skill.
    There is no integration with Defeat, as Dirty Deeds can only be completed successfully if you are in control of the scene. However, you will take Damage from Creature Deeds which may trigger Defeat scenes and their consequences, depending on your settings.
    When a Creature Deed scene begins, an invisible area-effect calm spell is cast, which ensures that any NPCs nearby will not fight. This lasts 10 minutes. Once the scene is completed, another area-effect calm spell is cast which replaces it, and lasts for 30 seconds. Once that wears off, NPCs will be restored to their original (violent) state.
    Creature Deeds
    Wolves Trolls Giants Falmer  
    Creature Damage
    When you complete a Creature sex scene in Dirty Deeds, you will take some damage according to the creature and the number of participants in the scene, minus your Lewd skill. Damage adds extra risk to Creature Deeds, as well as a minimum health requirement to have sex with certain creatures and survive. This represents all the biting, scratching, crushing and stretching that is involved with Creature sex.
    Damage is multiplied by the number of creature participants. Depending on the creature, they will be more or less likely to begin a threesome, foursome, or five-some — Giants are less likely, while Wolves and Falmer are very likely to group up. Therefore you may want to 'whittle down' the creatures, if you are worried the damage may kill you.
    Creature Deeds, and the Damage from them, represents the risk to remain in control of the scene. Are you fucking the creatures, or are they fucking you?
    For example,
    Dirty Deeds scene involving 2 wolves will cause you to take "2 x [Random: 7-30]" damage (so between 14 and 60 damage).
    If there are 4 wolves in the scene, the amount is increased to "4 x [Random: 7-30]" (28 to 120 damage). That's a small chance of killing a low-level player.
    Another example,
    1 Giant would cause you to take "1 x [45-140]" damage.
    If there were 2 Giants in the scene, the amount would be increased to (70 to 280) damage. Ouch! That's likely enough to kill a lot of characters.
    (You can imagine how damaging a scene involving 3 Giants might be...)
    However, damage is mitigated by your 'Lewd' sex skill. At Lewd 50, you subtract 50 damage from the amount. At Lewd 100, you subtract 100 damage from the amount.
    (Lewd skill comes from SexLab Framework, and is increased every time you have sex with creatures.)
    If the damage amount is less than 20, it is not applied. A successful monster fucker will have high Lewd skill, and high Health, to endure the girth and tenacity of creatures.
    As result, you'll want to heal between rounds of Creature sex, and be careful about fucking creatures that are too big. You may want to wear health-fortifying enchantments, or even drink a potion of fortify health beforehand! A higher-level player will be capable of completing Creature Deeds with ease, and making a lot of gold from them!
    Allow other mods to overwrite this one.
    I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds.
    I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts.
    It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want.
    For those who don't use Missives (Version 1.2.0)
    I've cleaned up and added a previous version, from before I integrated with Missives, as one of the files you can download. In this version, you will find 15 Deeds in total, including the original Deeds plus the first Creatures deeds.
    In total the Deeds are: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer.
    In terms of content, it's the same as 1.3.0, but doesn't rely on Missives. You can still find all Deeds in the cabinet in the Whiterun Temple of Kynareth, with a quest leading you there.
    Thanks to Inanna17 for sharing your copy!
    Mods you may Need
    If you're new to SexLab, it can a lot of trial and error to make it work. But if you ensure that everything here is installed, and that you're run both FNIS and Nemesis, you can easily get the basic functionality working.
    It can seem like a lot, but know this: SexLab is an open collaboration project, built by many different people, and improved over time. The project has gone through versions of Skyrim (LE -> SE -> AE) and each time, files become obsolete and new files are created.
    There are several interconnected mods, once you have those set up, you've got the basic engine running. 99% of the other mods are just extras. Work from the bottom up, and get the basic system running first.
    I'm going to assume that you have SSE/AE. That's all I play with, and I can't advise on LE. There may be other ways to get this mod running, but this is what I have.
    SexLab Extensions
    SexLab Aroused Redux Modified by BakaFactory (Download) - Required for some things to work, like dicks changing between erect or flaccid.  
    Animation Loaders
    FNIS XXL (Download) - You MUST use FNIS, not Nemesis, for Creature animations to be registered. The 'XXL' version of FNIS allows for the tremendous quantity of animations. FNIS Creature Pack (Download) - Required for Creature animations SLAL (SexLab Animation Loader) - Also has its own requirements. This is the tool which actually loads new animations to be used by SexLab. After you've created your character, in the in-game MCM, 'Enable All' and 'Register All' animations, then wait. Nemesis (Download) - Although not strictly required, I find Nemesis to be a very powerful and highly supported FNIS alternative, although it does not handle Creature animations.  
    Schlongs of Skyrim SE (Download) - Be sure to also download the one below. Schlongs of Skyrim AE (Download) - This is only a .dll file which replaces the SOS SE one. Use this if you're playing Anniversary Edition. MoreNastyCritters (Download) - Be sure to get both MNC and 'CreatureFramework' from that link. This is the framework for creature dicks, and makes them go between 'sheathed' and erect. Baka's Animated Beast Cocks (Download / Direct Download) - This adds more complex cocks to all creatures, set up for animation.  
    There may be some things I've left out or forgotten. But that should bring you most of the way.
    FNIS or Nemesis must be run every time you add a new animation file (always FNIS for Creature animations), otherwise they will not appear.
    Both 'SexLab' 'and SL Animation Loader', must be enabled in-game through the MCM after creating a character.
    Some problems that people often have are: 1) Mixing LE and SE animations (only use animations for your version), 2) Forgetting to run FNIS and Nemesis after installing new animations, 3) Forgetting to run SL Animation Loader in-game to register the animations, 4) Not enabling SexLab through the MCM in-game after creating a character.
    Recommended Animators
    It can be difficult to find all the current animations you can add to your game. When searching LoversLab files by 'number of downloads', you'll see previous releases ranked more highly than new releases.
    Here's a list that should help you find the real locations for animations.
    'Dirty Deeds' assumes that you have animations for threesomes, foursomes, and fivesomes, so be sure to pick up animations beyond the default ones SexLab Framework includes. Otherwise, you may find that dialogue leads nowhere.
    BakaFactory's SLAL Animations (Direct Download) - Baka (aka Babo) is a highly regarded Korean animator who enjoys a huge amount of Patreon support. Download this public release for a massive amount of animations, including creature animations. Each month (or few months) they release a new package, which includes all previous animations plus some new ones. They also have a few other SexLab mods on their Patreon. Billyy's SLAL Animations - Billyy is an exceptional animation provider. Be sure to download the SE version, not the LE one from that link. Leito's SLAL Animations - Leito is a prolific SexLab animation creator across Skyrim and Fallout.  
    You can often best find animations at the Skyrim LE animations category (link here). Just be aware to only download SE versions of the animations. At this age of Skyrim modding I recommend sorting by 'Updated' rather than 'Downloads'. Too many boneheads download obsolete stuff, just because it has a lot of people who have already downloaded it... Lemmings, I say.
    Recommended Other Mods
    PrivateProfileRedirector (Download) - If you have hundreds of mods enabled, and your load times are long, this will almost completely solve the problem. From 5 minutes to 30 seconds.  
    NPC Appearance
    Pandorable's Males NPCs Series (Males 1/Males 2) - Together 120 male NPC's are replaced with sexier versions.  
    Creature Appearance
    MNC / ABC Fluffworks Patch (Download) - Lets dogs and wolves be fluffy. Diverse True Wolves and Dogs (Download) - Requires True Wolves of Skyrim SSE found here (Direct Download)  
    Better Blowjobs (Download) - Increases the amount that mouths open during blowjob scenes, to reduce clipping. I believe it only works on the player.  
    Future Additions
    I intend to release future updates including new Deeds for characters, factions, and creatures. Check out my Patreon where I am hosting a public poll to hear what you want! You don't have to be a Patron to vote.
    Tips & Support
    I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab.



  15. Conditional Expressions Extended

    This is a remastered extension of the Conditional Expressions - Subtle Face Animations mod (v 1.26)   What was changed? SL compatibility is built-in via sl factions (osmelmc patch). Ostim compatibility is built-in via events Followers support (Up to 10 followers)
    Compatibility with DD and Toys wearables.
    Dhlp suspend/resume events are respected. Mod is paused till respective scenarios are finished. No more face twitching. (e.g. compatible with Naked Defeat) Added abuse (pain) expressions based on apropos2 w&t or ZAP slave faction condition. Expression is different depending on abuse stage. There's a chance also for a sobbing sound. (can be disabled in mcm) Added sad expressions based on dirtiness level (Dirt&Blood || Keep it clean || Bathing in Skyrim are supported) Added aroused expressions based on arousal level (SexLab Aroused) Code refactored and optimised - multiple places that were causing stacking fixed  
    (Optional) CE for NPCs 1.2 fatigue patch - patch for Conditional Expressions for NPCs. Fixes fatigue stack frames issue.
    (Optional) DAR Trauma Conditions file is a plugin for Dynamic Animation Replacer
    - Mild injured idle(30% chance) for (trauma 3-6). Animations from EVG Conditional Idles (injured)
    - Funnybiz injured animations for trauma > 6
    (Optional) Blush When Aroused SE - is a patched version of BWA SE with conditional expressions compatibility option. For better BWA expressions visibility disable random emotions (and ce aroused expr obviously) in cond expressions.(it still works together but harder to notice bwa changes).
      (Optional) Dripping when aroused SE 2022-03-03 Patch - patch for Dripping when aroused SE. Adds appropos integration.Bleeding now starts not only on defloration but also when there's high vaginal damage (>6). Triggers during sexlab stage changes only.   Hard dependencies - Mfg Fix   Soft dependencies - Sexlab - Apropos 2 or slavery mods that support zbfFactionSlave from ZaZAnimationPack.esm - Dirt&Blood || Keep it clean || Bathing in Skyrim - SexLab Aroused     Installation - Override original mod (Conditional Expressions - Subtle Face Animations mod (v 1.26)) with this one
    - Mod requires a new save (without original Conditional Expressions installed before) (UPDATE:. you can update but be cautious - go inside and disable expressions before update)   Advanced config   Compatibility post   FAQ   Changelog: https://github.com/crajjjj/ConditionalExpressionsExtended/releases   GitHub: https://github.com/crajjjj/ConditionalExpressionsExtended
    Thanks to:
    @Nymra for cool ideas 
    Tip jar : https://ko-fi.com/crajjjj



  16. Generated voice pack for Bestial Essence

    Note: Idun, Freja, and B'og had voice types assigned randomly, so previously they didn't have voices. I have released an update which edits the BessEss.esp to give them appropriate voices and generated voices for them. So download both the main file and the update file and have the update file overwrite both the main mod + voice pack. However, this is the SSE version of the esp that I edited, so LE users probably shouldn't use the update.
    Another note: MNC has a patch for Bestial Essence that changes the BessEss.esp, so for anyone using that patch, in addition to the the above update, get the BessEssMNC file as well. Then have that file overwrite all of the above.
    Generated voice lines for Bestial Essence:
    Particularly happy with how this one turned out. Sample below:
    Installation: Just install with your favorite mod manager like you would any other mod. 
    Thanks to @DoubleCheeseburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth.  @Carabosse for the original mod.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



  17. Toys Workshop SE

    What's New  See Change Log. Voice Pack Avail See install section below.    LE Version
    Toys Workshop is a Toys&Love content mod & includes the Princess Toy Box

    Toys Workshop v1.32 for SE

    Skyrim has had it's fair share of troubles. Dragons attacking the holds. Bandits running rampant. A civil war pitting brother against brother. Things couldn't be much darker. To make matters worse a lone vigilante with a strange hat and incomprehensible motives has become a plague upon the holds bringing joy and cheer to his victims! Truly a despicable monster. Someone needs to do something!
    Unfortunately the war takes its toll and the guards are stretched thin. They are looking for anyone brave enough to find this monster and get to the bottom of this mystery. Who is this man? Why is he doing this? What will it take to stop him? The citizens of Skyrim want to know that they can be safe in their misery once again without maniacal laughter finding them in their despair.  He he he, ha ha ho!
    Princess Toy Box Quest - Spreading Toys and Cheer Dance, Love Dance, & Dance Orgies - Repeatable Toys-themed scenes  
    Spreading Toys and Cheer - Getting Started...
    Speak to any guard to start your adventure.
    Dance, Love Dance, & Dance Orgies
    Two toys won't be found in the Toy Box. Once the quest has progressed, you will posses toys that, under the right circumstances, start special scenes... custom animation scenes that play differently every time, and a chance of a random Love and Orgy Scenes. For spoiler see Tips.
     Princess Toy Box
    Toys for an innocent princess! They come in two colors. Some melt, become semi-transparent, and glow. Some have other effects. In addition to receiving princess toys during the quest, you will find a vendor selling them. No Support for Males.
    Note: There are two Princess "Skirt" toy variations, depending on the body used. Details...
     Requirements, Installation, & Upgrading
    Toys Family of Mods - Listing of mods using or supporting Toys
    Change Log
    FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide  
     Credits & Permissions
    The Toys Team
    Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
    Full List of Credits...



  18. HoT&WeT SE

    What's New  See Change Log. Voice Pack Avail See install section below
    HoT&WeT v1.42 for SE   LE Page
    HoT&WeT is a Toys&Love Framewok, content mod & includes the HoT&WeT Toy Box 

    My Dearest Reader, 

    Skyrim is a wild and wondrous land, full of mystery and riches for the intrepid and brave adventurer.  Whether you seek gold or glory, knowledge or power you can find Fate's fulfillment within her bounds.  Though there are trials and travails and foes aplenty, there is one danger above all that claims those who visit these fair lands.
    You see Dearie, Skyrim is a land as bitter and cold as a Draugr's heart and that cold claims more lives than simple brigands or giants.  Your precious swords cannot hold the cold at bay and it sinks through the cracks and crevices of your shiny armor to gnaw on the bones beneath.
    But fear you not, for there is a solution to such problems and that is the service I humbly offer Dearie.  If you want protection from the relentless frost I can provide you with the items you seek.  Simply seek me out and we can strike a bargain depending upon your needs.  Unlike the harsh and bitter cold, I shall not bite but will instead see to all of your needs provided you are willing to pay my price.
    Your humble servant Dearie, 
    Baltus Aurum
    HoT&WeT has a significant quest and includes a Toy Box.
    In addition, HoT&WeT provides warming, wetness, and overheating effects, making use of Toys' Thermal Strength feature. It uses Toys' Rrousal, Denial, Fondle, and Oversexed features extensively. These all work while questing with other Toys content mods when Frostfall is installed.
    Baltus, according to his letter above, awaits you. The quest will teach you to deny orgasms, fondle, and avoid becoming too oversexed, to survive the cold using Thermal Toys. You will find yourself in possession of new toys along the way, and a reward allowing you to acquire more toys uniquely. To start, speak to a Khajiit trader.
    Causes uncontrollable love.
    Glacier Themed Toy Box
    The HoT&Wet Toy Box is themed for the snow. It includes 18 Glacier Themed, rustic toys, 6 of which become Thermal Toys that warm you, when they melt. The toys include the use of a broad spectrum of effects, buffs, and escape methods available in Toys.
    Additionally, there are several other Thermal Toys, in other Toy Boxes (the ones that melt), and they too will provide warming.
    Frost Fall Support
    This mod can be used without installing Frostfall if you only wish to use the Toy Box.
    Warming/wetness/overheating mechanics, and the quest, require Frostfall.
    Warming, Overheating, and Wetness
    These are the main features added by HoT&WeT. See the Warming, Wetness, and Overheating.
    How to Start
    Speak to a Khajiit trader. Their caravans travel between different settlements.
     Requirements, Installation, & Upgrading
    See the details...
    Toys Family of Mods - Listing of mods using or supporting Toys
    Warming, Wetness, and Overheating
    Change Log
    FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide  
     Credits & Permissions
    The Toys Team
    Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations



  19. Generated voice pack for Toys Workshop

    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Toys Workshop BSA version
    If you are on SE and starting a new game, download and use Toys Workshop BSA + ESP
    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod.
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



  20. Generated voice pack for Hot&Wet

    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Hot_Wet BSA version
    If you are on SE and starting a new game, download and use Hot_Wet BSA + ESP
    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod.
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



  21. SexLab Simple Dialog

    This is a dialog sex mod that allows you to choose a position from a conversation and bring it to sex.
    You can think of it as a Mod that only extracts the part of the conversation in SLEN where you have sex.
    Operation test was done in SE environment, not tested for LE and AE.

    SexLabAroused (OSLAroused and other derived versions are also acceptable)

    Checks the Arousal value of each second set by MCM, and the option to ask for sex will appear in the conversation with a probability.
    If the Arousal value is 80, there is an 80% chance, if it is 20, there is a 20% chance, and so on.
    Except for children and playable races, they are excluded.
    If you choose a choice and then hold on to it, your Arousal will be increased by +10.
    If you hold back, the choice will not appear until the next decision.

    Developed in Japanese
    Changed so that if you hold back from a conversation, the conversation will not occur until the next decision
    Added an option to reduce by half the probability of a conversation occurring.
    Eliminated the halving option and instead added a slider option for probability of occurrence.
    Added an option to increase the probability of the relationship when the act is committed.



  22. SexLab Animation Loader

    This mod makes easier register new animations in SexLab Framework.
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
    Dependencies For Users:
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab Framework 1.63+ JContainers FNIS
    Dependencies for Animators:
    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
    Installing animation packs:
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
    Upgrade Procedure:
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
    Creating animation packs:
    Rydin has written up an excellent guide describing how to create animation packs.
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
    Probably some. Feel free to let me know if you run into anything unusual.
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
    - Orxx, for the original mod
    - Andreis, for ported it to SSE
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - modball, for the new logo out of the box.
    - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod.
    - Probably others that Orxx forgot to mention.



  23. Being a cow 2.0

    this is a quick and dirty conversion of  BAC (alternate version) for the latest update.  the original's here: 
    (I'll take this down if the author has a problem)



  24. SexLab Hentai Pregnancy Special Edition

    Rate Mod if you like it, you can support me on Patreon
    XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs)  
    install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
    SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
    This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
    Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
    Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)  
    Having sex can cause cum inflation, which can then cause pregnancy or deflation.
    Soulgem Pregnancy
    Characters can birth soulgems after having sex.
    Soulgem pregnancy does not produce child.
    Belly doesnt grow bigger than amount of soulgems it holds.
    Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
    To birth Black soulgems "father" must be human npc(non creature).
    PC can choose to birth soulgems prematurely.
    During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
    PC will get spells to self milk, NPCs will milk them selves.
    If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
    You can get milked by using zaz dwemer machines or MME milkpumps.
    Slavetats tattoos
    You can edit included json file to set desired tattoos for:
    -Non pregnant - post pregnancy/cuminflation
    -Normal pregnancy
    -Soulgem pregnancy
    You can check pregnancy through "HentaiPregnantFaction" its ranks are:
    1- actor is cuminflated
    2- actor is cuminflated and will be pregnant
    3- actor is pregnant
    You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
    MCM is handled through HentaiPregnancy_ENGLISH.txt
    Script strings is handled through HentaiPregnancy_Strings
    Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)



  25. Generated voice pack for Toys&Love

    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Toys Voices BSA
    If you are on SE and starting a new game, download and use Toys - Voices BSA + ESP
    Voices dialogue when a toy with the Proposition Effect causes NPCs to proposition you for a little fun. This occurs wearing such toys from Toys&Love and from toys in other mods, or Toy Boxes.
    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod.
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



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