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About This File

This mod adds the SOS the animals. Executes a part of what Schlongs of Skyrim is for people. Namely the Schlongs animation, scaling, position change.

 

Used materials:

More Nasty Critters: SLAL Edition ( MadMansGun)

SOS - Schlongs of Skyrim (b3lisario)

 

Animal SOS SE

 

SOS - Schlongs of Skyrim was surprisingly multifunctional, without changing scripts, just adding skeletons and animations, I managed to partially adapt this mode to the animals.

Animation and positioning and scaling work.

 

There are such animals:

Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling, Horker, Skeever, Skeever Legacy, Sabrecat, Mammoth, Dragon, VampireLord, Troll, Falmer, ChaurusHunter, Ashman, DwarvenSpider, Draugr, Skeleton, Dragon Priest, Bull, Werebear,Rabbit,DragonHerm

Also, the physics of some female animals: Horse, Goat, Dragon. (Console team change sex: sexchange)

 

Please report errors in the new version. I will correct.

 

To work Animal SOS SE, you need:

  1. XPMSSE
  2. SexLab Framework SE
  3. Schlongs of Skyrim SE
  4. Sexlab Aroused Redux SSE
  5. Creature Framework SE
  6. More Nasty Critters Special Edition SE  (Use CF external)
  7. HentaiCreatures
  8. Horny creatures of Skyrim SE  (Optional. If you do not install, remove Dragons, Werewolf from the Creature Framework )
  9. CBPC - CBP Physics
  10. Animal_SOS.esp
  11. SE Physics body CBBE 3BBB
  12.  *For those who know what to do (  and add manually  \Data\SKSE\Plugins\CBPCMasterConfig.txt)
    Spoiler

    ExtraRaces=Boar,Bear,CaveBear,Chaurus,Chaurusflyer,Deathhound,Deer,Dog,Dragon Priest,Dragon Race,Draugr,Dwarven Spider,Falmer,Fox,Frostbite Spider,Gargoyle,Ghost Giant,Giant,Goat,Horker,Horse,Mammoth,Netch,Riekling,Sabre Cat,Skeever,Skeleton,Snow Bear,Snow Troll,Snowy Sabre Cat,Spectral Dragon,Troll,Vampire Lord,Werewolf,Wolf,HighlandCow,Rabbit

     

    Goat_RUdder_HDT 1e=RUdder_HDT 1e
    Goat_RUdder_HDT 2e=RUdder_HDT 2e
    Goat_RUdder_HDT 3e=RUdder_HDT 3e
    Goat_LUdder_HDT 1e=LUdder_HDT 1e
    Goat_LUdder_HDT 2e=LUdder_HDT 2e
    Goat_LUdder_HDT 3e=LUdder_HDT 3e
    HorseRUdder_HDT 1e=RUdder_HDT 1e
    HorseRUdder_HDT 2e=RUdder_HDT 2e
    HorseRUdder_HDT 3e=RUdder_HDT 3e
    HorseLUdder_HDT 1e=LUdder_HDT 1e
    HorseLUdder_HDT 2e=LUdder_HDT 2e
    HorseLUdder_HDT 3e=LUdder_HDT 3e
    GenitalsLag01=GenitalsLag01
    GenitalsLag02=GenitalsLag02
    GenitalsLag03=GenitalsLag03
    GenitalsLag04=GenitalsLag04
    GenitalsLag05=GenitalsLag05
    GenitalsLag06=GenitalsLag06
    GenitalsLScrotumLag=GenitalsLScrotumLag
    GenitalsRScrotumLag=GenitalsRScrotumLag
    NPC R PussyLag02=NPC R PussyLag02
    NPC L PussyLag02=NPC L PussyLag02

    Dragon L PussyLag02=Dragon L PussyLag02
    Dragon R PussyLag02=Dragon R PussyLag02
    Dragon L AnusLag02=Dragon L AnusLag02
    Dragon R AnusLag02=Dragon R AnusLag02
    Dragon U AnusLag02=Dragon U AnusLag02

     

  13. *For those who know what to do (  and add manually \Data\SKSE\Plugins\CBPCollisionConfig.txt)

    Spoiler

    BellyBulgeNodes=NPC Genitals06 [Gen06],NPC Genitals05 [Gen05],NPC Genitals04 [Gen04],NPC Genitals03 [Gen03],NPC Genitals02 [Gen02],NPC Genitals01 [Gen01]

     

    [ColliderNodes] #Define nodes here first, then set the collision spheres down

     

    NPC Genitals01 [Gen01]
    NPC Genitals02 [Gen02]
    NPC Genitals03 [Gen03]
    NPC Genitals04 [Gen04]
    NPC Genitals05 [Gen05]
    NPC Genitals06 [Gen06]

     

    NPC Head [Head]

     

    ##############################################################################

    # Collider Nodes

     

    [NPC Genitals01 [Gen01]]
    0,0,0,2 | 0,0,0,2
    [NPC Genitals02 [Gen02]]
    0,0,0,2 | 0,0,0,2
    [NPC Genitals03 [Gen03]]
    0,0,0,2 | 0,0,0,2
    [NPC Genitals04 [Gen04]]
    0,0,0,2 | 0,0,0,2
    [NPC Genitals05 [Gen05]]
    0,0,0,2 | 0,0,0,2
    [NPC Genitals06 [Gen06]]
    0,0,0,2.5 | 0,0,0,2.5

     

    [NPC Head [Head]]
    0,0,0,8 | 0,0,0,8

     

  14. And also update in the creature framework:

    Spoiler

     

    ScreenShot1.jpg.f20335f9f0cef95041a016f1a6883cea.jpg

     

    ScreenShot2.jpg.70153300c27497a79e213f68a7ae9946.jpg

     

    ScreenShot3.jpg.b90ae09dec120b8debf82c47bfc65c21.jpg

  15. Customize the Creature Framework as you wish:
  • Animal SOS - Fully changes the body
  • Animal SOS+ABC - hybrid for Creature Framework. Normal Meshes Animal_SOS in ABC erection animations. Required to play ABC animations.
  • Animal SOS Legacy - Fully changes the body. Another version of Schlongs. Available to: Skeever, Bear.
  • Animal SOS P - Separate Schlongs without changing the main body.
  • Animal SOS P Legacy - Separate Schlongs without changing the main body. Another version of Schlongs. Available to: Skeever, Bear.
  • Animal SOS P Slim - Separate Schlongs without changing the main body. Another version of Schlongs. Available to: Horse. (designed for Skyrim Horses Renewal SSE)

 

Recommended boot order in the Mod Manager(may differ) :

  •  
  • SexLab
  • Sexlab Aroused
  • Creature Framework
  • Schlongs of Skyrim
  • *ASOS Race Patch
  • More Nasty Critters
  • Horny creatures
  • HentaiCreatures
  • *Animal_SOS_Original_Mesh
  •  
  • Animal_SOS
  •  

* added as needed

 

This modification is not a replacement for ABC. Use Animal_SOS_ABC for sharing. Use the Creature Framework to manage meshes. If you don't need Animal_SOS on some animals, change to MNC, Horny.

 

Compatibility patches: (Patches not updated)

 

 

 

Install with the help of mod manager.
Replace skeletons (work will not be without them).
If for another mod, you need your skeleton, write I will add compatibility patches.

 

 

The starting materials (Who needs it)

Animal SOS KIT 2.7z

 

Dragon_HDT_KIT(3dsmax_2017)v1.7z

 

Bull_0.11.2.7z (3dsmax_2017) Used model from a free resource cadnav

Setting collisions 3ds Max 2011 ASOS SE SBP(3ds Max 2011).7z

 

Actually it's not my merit that all meshes are the creations of other authors. My was based on the fashion (MadMansGun) which, in turn, is on the collection (dentarr) of many authors. I just added the weight of the bones, to the animals Schlongs, changed the skeleton, added the animation. All the work I have done is public and all the original data is published. So everything that applies to my work can safely be used, modified.

 

Used programs :

hdtHavokModifier "Just For Fun" (JFF) v4 v4

HDT Autopilot Tools for 3ds 1.0

NifSkope_2_0

convertUi

HavokPcXsContentTools_X64_2010-2-0_20101115

Nif Plugin for 3ds Max 2015-2018

3ds Max Nif Importer-Exporter

SSEEdit

3ds Max 2011

3ds Max 2017

 

 

 

 

 

 


What's New in Version 0.1.6.7.a10

Released

0.1.6.7.a10

  1. Added Rabbit
  2. Added Dragon Herm
  3. Edited by Physics Schlongs
  4. Edited by Physics PUSY
  5. Other minor changes

 

0.1.6.7.a

  • Updated creature skeletons to XPMSE 4.80

 

0.1.6.6_fo_11

  1. Added Werebear.
  2. Other minor changes

0.1.6.5_fo_06

  1. Added mod manager bootloader. Basic patches are included.

 

  Hide contents

0.1.6.4__a15

  1. Added Giant
  2. Added Ghost Giant
  3. Added Animal_SOS_P_Slim (For Horse Slim)

0.1.6.4__a10

  1. Added werewolf
  2. Added Female Dragon (There are limitations to CBP Physics)

0.1.6.3.1

  1. Changed all CBPCollisionConfig due to incorrect use of Pivot coordinates
  2. AffectedNodes added
  3. AffectedNodes added Female Horse, Female Goat ( Female Dragon is still in the project )

0.1.6.3

  1. Changed skeleton animals
  2. Preparation for CBP Physics

0.1.6.2.1

  1. Changed skeleton Fox
  2. Changed meshes Fox
  3. Modified animations Fox

0.1.6.2

  1. Added Deer female.
  2. Change mammoth
  3. Fixed falmer, draugr
  4. Other minor changes

0.1.6.1

  1. Added Draugr, Skeleton, Dragon Priest.

0.1.6

  1. Added Ashman
  2. Added DwarvenSpider
  3. Added ChaurusHunter
  4. Modified skeletons of canine, animation, meshes
  5. Modified skeletons of chaurus, animation, meshes

0.1.5

  1. Added Falmer
  2. Some BGEDs have been modified to use special animations. (Shadowmere, Blackreachdeer)

0.1.4.1

  1. Added Troll
  2. Removed debris from Animal_SOS.esp
  3. Removed Animal_SOS_Original_Mesh.esp from the main mods
  4. Added CBP Physics

0.1.3

  1. Added gargoyle
  2. Minor fixes for meshes

0.1.2

  1. Added VampireLord

0.1.1 b1

  1. Changes in Animal_SOS.esp
  2. Added SOS_Legacy (Skeever,Bear)
  3. Added SOS_P (Separate Schlongs with original body)
  4. Animal_SOS_Original_Mesh.esp ( Replaces the body of Mor e Nasty Critters on the original. Use with SOS_P )

0.1.0

  1. Created Animal_SOS.esp application. Compatible with the Creature Framework
  2. Changed flaccid animations
  3. Added dragons
  4. Added female HDT animals (horse, dragon, goat)

0.0.18

  1. Added Skeever Legacy
  2. Added Sabrecat
  3. Added Mammoth

0.1.0

  1. Created Animal_SOS.esp application. Compatible with the Creature Framework
  2. Changed flaccid animations
  3. Added dragons
  4. Added female HDT animals (horse, dragon, goat)

0.0.18

  1. Added Skeever Legacy
  2. Added Sabrecat
  3. Added Mammoth

0.0.17

  1. Added Skeever.
  2. Meshes changed  Dog, Wolf, Husky, DeathHound.
  3. Changed skeleton canine.
  4. Modified animations Dog.
  5. Fix in HDT .xml
  6. Minor patches in .nif

0.0.16

  1. Meshes changed  Riekling
  2. Added Horker

0.0.15

  1. Added  Riekling

0.0.14

  1. Added Boar

0.0.13

  1. Added Goat

0.0.12

  1. Added Fox ( Used MNC_Fox_skeleton)

0.0.11

  1. Added Dog, Wolf, Husky, DeathHound

0.0.10

  1. Added spider

0.0.9

  1. Added chaurus.
  2. Partially changed bear animations


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