About This File
This mod adds the SOS the animals. Executes a part of what Schlongs of Skyrim is for people. Namely the Schlongs animation, scaling, position change.
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Used materials:
More Nasty Critters: SLAL Edition ( MadMansGun)
SOS - Schlongs of Skyrim (b3lisario)
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Animal SOS SE
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SOS - Schlongs of Skyrim was surprisingly multifunctional, without changing scripts, just adding skeletons and animations, I managed to partially adapt this mode to the animals.
Animation and positioning and scaling work.
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There are such animals:
Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling, Horker, Skeever, Skeever Legacy, Sabrecat, Mammoth, Dragon, VampireLord, Troll, Falmer, ChaurusHunter, Ashman, DwarvenSpider, Draugr, Skeleton, Dragon Priest, Bull, Werebear,Rabbit,DragonHerm
Also, the physics of some female animals: Horse, Goat, Dragon. (Console team change sex: sexchange)
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Please report errors in the new version. I will correct.
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To work Animal SOS SE, you need:
- XPMSSE
- SexLab Framework SE
- Schlongs of Skyrim SE
- Sexlab Aroused Redux SSE
- Creature Framework SE
- More Nasty Critters Special Edition SEÂ (Use CF external)
- HentaiCreatures
- Horny creatures of Skyrim SEÂ (Optional. If you do not install, remove Dragons, Werewolf from the Creature Framework )
- CBPC - CBP Physics
- Animal_SOS.esp
- SE Physics body CBBE 3BBB
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 *For those who know what to do ( and add manually \Data\SKSE\Plugins\CBPCMasterConfig.txt)
Spoiler
ExtraRaces=Boar,Bear,CaveBear,Chaurus,Chaurusflyer,Deathhound,Deer,Dog,Dragon Priest,Dragon Race,Draugr,Dwarven Spider,Falmer,Fox,Frostbite Spider,Gargoyle,Ghost Giant,Giant,Goat,Horker,Horse,Mammoth,Netch,Riekling,Sabre Cat,Skeever,Skeleton,Snow Bear,Snow Troll,Snowy Sabre Cat,Spectral Dragon,Troll,Vampire Lord,Werewolf,Wolf,HighlandCow,Rabbit
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Goat_RUdder_HDT 1e=RUdder_HDT 1e
Goat_RUdder_HDT 2e=RUdder_HDT 2e
Goat_RUdder_HDT 3e=RUdder_HDT 3e
Goat_LUdder_HDT 1e=LUdder_HDT 1e
Goat_LUdder_HDT 2e=LUdder_HDT 2e
Goat_LUdder_HDT 3e=LUdder_HDT 3e
HorseRUdder_HDT 1e=RUdder_HDT 1e
HorseRUdder_HDT 2e=RUdder_HDT 2e
HorseRUdder_HDT 3e=RUdder_HDT 3e
HorseLUdder_HDT 1e=LUdder_HDT 1e
HorseLUdder_HDT 2e=LUdder_HDT 2e
HorseLUdder_HDT 3e=LUdder_HDT 3e
GenitalsLag01=GenitalsLag01
GenitalsLag02=GenitalsLag02
GenitalsLag03=GenitalsLag03
GenitalsLag04=GenitalsLag04
GenitalsLag05=GenitalsLag05
GenitalsLag06=GenitalsLag06
GenitalsLScrotumLag=GenitalsLScrotumLag
GenitalsRScrotumLag=GenitalsRScrotumLag
NPC R PussyLag02=NPC R PussyLag02
NPC L PussyLag02=NPC L PussyLag02Dragon L PussyLag02=Dragon L PussyLag02
Dragon R PussyLag02=Dragon R PussyLag02
Dragon L AnusLag02=Dragon L AnusLag02
Dragon R AnusLag02=Dragon R AnusLag02
Dragon U AnusLag02=Dragon U AnusLag02Â
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*For those who know what to do (Â and add manually \Data\SKSE\Plugins\CBPCollisionConfig.txt)
SpoilerBellyBulgeNodes=NPC Genitals06 [Gen06],NPC Genitals05 [Gen05],NPC Genitals04 [Gen04],NPC Genitals03 [Gen03],NPC Genitals02 [Gen02],NPC Genitals01 [Gen01]
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[ColliderNodes] #Define nodes here first, then set the collision spheres down
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NPC Genitals01 [Gen01]
NPC Genitals02 [Gen02]
NPC Genitals03 [Gen03]
NPC Genitals04 [Gen04]
NPC Genitals05 [Gen05]
NPC Genitals06 [Gen06]Â
NPC Head [Head]
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##############################################################################
# Collider Nodes
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[NPC Genitals01 [Gen01]]
0,0,0,2 | 0,0,0,2
[NPC Genitals02 [Gen02]]
0,0,0,2 | 0,0,0,2
[NPC Genitals03 [Gen03]]
0,0,0,2 | 0,0,0,2
[NPC Genitals04 [Gen04]]
0,0,0,2 | 0,0,0,2
[NPC Genitals05 [Gen05]]
0,0,0,2 | 0,0,0,2
[NPC Genitals06 [Gen06]]
0,0,0,2.5 | 0,0,0,2.5Â
[NPC Head [Head]]
0,0,0,8 | 0,0,0,8Â
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And also update in the creature framework:
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- Customize the Creature Framework as you wish:
- Animal SOS - Fully changes the body
- Animal SOS+ABC - hybrid for Creature Framework. Normal Meshes Animal_SOS in ABC erection animations. Required to play ABC animations.
- Animal SOS Legacy - Fully changes the body. Another version of Schlongs. Available to: Skeever, Bear.
- Animal SOS P - Separate Schlongs without changing the main body.
- Animal SOS P Legacy - Separate Schlongs without changing the main body. Another version of Schlongs. Available to: Skeever, Bear.
- Animal SOS P Slim - Separate Schlongs without changing the main body. Another version of Schlongs. Available to: Horse. (designed for Skyrim Horses Renewal SSE)
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Recommended boot order in the Mod Manager(may differ) :
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- SexLab
- Sexlab Aroused
- Creature Framework
- Schlongs of Skyrim
- *ASOS Race Patch
- More Nasty Critters
- Horny creatures
- HentaiCreatures
- *Animal_SOS_Original_Mesh
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- Animal_SOS
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* added as needed
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This modification is not a replacement for ABC. Use Animal_SOS_ABC for sharing. Use the Creature Framework to manage meshes. If you don't need Animal_SOS on some animals, change to MNC, Horny.
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Compatibility patches: (Patches not updated)
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ASOS_Werewolf_VR_Patch_1.6.6.7z
Werewolf Skeleton for Skyrim VR
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Install with the help of mod manager.
Replace skeletons (work will not be without them).
If for another mod, you need your skeleton, write I will add compatibility patches.
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The starting materials (Who needs it)
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Dragon_HDT_KIT(3dsmax_2017)v1.7z
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Bull_0.11.2.7z (3dsmax_2017) Used model from a free resource cadnav
Setting collisions 3ds Max 2011 ASOS SE SBP(3ds Max 2011).7z
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Actually it's not my merit that all meshes are the creations of other authors. My was based on the fashion (MadMansGun) which, in turn, is on the collection (dentarr) of many authors. I just added the weight of the bones, to the animals Schlongs, changed the skeleton, added the animation. All the work I have done is public and all the original data is published. So everything that applies to my work can safely be used, modified.
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Used programs :
hdtHavokModifier "Just For Fun" (JFF) v4 v4
HDT Autopilot Tools for 3ds 1.0
HavokPcXsContentTools_X64_2010-2-0_20101115
Nif Plugin for 3ds Max 2015-2018
3ds Max 2011
3ds Max 2017
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What's New in Version 0.1.6.7.a10
Released
0.1.6.7.a10
- Added Rabbit
- Added Dragon Herm
- Edited by Physics Schlongs
- Edited by Physics PUSY
- Other minor changes
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0.1.6.7.a
- Updated creature skeletons to XPMSE 4.80
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0.1.6.6_fo_11
- Added Werebear.
- Other minor changes
0.1.6.5_fo_06
- Added mod manager bootloader. Basic patches are included.
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0.1.6.4__a15
- Added Giant
- Added Ghost Giant
- Added Animal_SOS_P_Slim (For Horse Slim)
0.1.6.4__a10
- Added werewolf
- Added Female Dragon (There are limitations to CBP Physics)
0.1.6.3.1
- Changed all CBPCollisionConfig due to incorrect use of Pivot coordinates
- AffectedNodes added
- AffectedNodes added Female Horse, Female Goat ( Female Dragon is still in the project )
0.1.6.3
- Changed skeleton animals
- Preparation for CBP Physics
0.1.6.2.1
- Changed skeleton Fox
- Changed meshes Fox
- Modified animations Fox
0.1.6.2
- Added Deer female.
- Change mammoth
- Fixed falmer, draugr
- Other minor changes
0.1.6.1
- Added Draugr, Skeleton, Dragon Priest.
0.1.6
- Added Ashman
- Added DwarvenSpider
- Added ChaurusHunter
- Modified skeletons of canine, animation, meshes
- Modified skeletons of chaurus, animation, meshes
0.1.5
- Added Falmer
- Some BGEDs have been modified to use special animations. (Shadowmere, Blackreachdeer)
0.1.4.1
- Added Troll
- Removed debris from Animal_SOS.esp
- Removed Animal_SOS_Original_Mesh.esp from the main mods
- Added CBP Physics
0.1.3
- Added gargoyle
- Minor fixes for meshes
0.1.2
- Added VampireLord
0.1.1 b1
- Changes in Animal_SOS.esp
- Added SOS_Legacy (Skeever,Bear)
- Added SOS_P (Separate Schlongs with original body)
- Animal_SOS_Original_Mesh.esp ( Replaces the body of Mor e Nasty Critters on the original. Use with SOS_P )
0.1.0
- Created Animal_SOS.esp application. Compatible with the Creature Framework
- Changed flaccid animations
- Added dragons
- Added female HDT animals (horse, dragon, goat)
0.0.18
- Added Skeever Legacy
- Added Sabrecat
- Added Mammoth
0.1.0
- Created Animal_SOS.esp application. Compatible with the Creature Framework
- Changed flaccid animations
- Added dragons
- Added female HDT animals (horse, dragon, goat)
0.0.18
- Added Skeever Legacy
- Added Sabrecat
- Added Mammoth
0.0.17
- Added Skeever.
- Meshes changed Dog, Wolf, Husky, DeathHound.
- Changed skeleton canine.
- Modified animations Dog.
- Fix in HDT .xml
- Minor patches in .nif
0.0.16
- Meshes changed Riekling
- Added Horker
0.0.15
- Added Riekling
0.0.14
- Added Boar
0.0.13
- Added Goat
0.0.12
- Added Fox ( Used MNC_Fox_skeleton)
0.0.11
- Added Dog, Wolf, Husky, DeathHound
0.0.10
- Added spider
0.0.9
- Added chaurus.
- Partially changed bear animations