Other
Fallout 4 mods that don't fit in any of the existing categories
163 files
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Operation Lockpick
By Franco Cozzo
Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar, or not.
MCM Options:
-Enable/Disable
-Shock collar required or not
-Chance to occur (on broken bobby pin)
-Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either)
-Option to heal % of Shock Damage
-Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required)
Health Damage can kill so it is "Lethal"
This file is esl-flagged
Permissions:
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
Requires Real Handcuffs and possibly F4SE
I built it/tested using the beta version below however it should work with older versions (I believe).
https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908
I tried everything I could to make it work like the game "Operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se.
207 downloads
- bondage
- restraints
- (and 1 more)
Updated
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Rad Morphing Redux Trigger: Arousal
By Franco Cozzo
RMR Trigger for Sex Attributres Arousal value
Mostly a copy/rewrite of the RADs trigger, I don't know what I'm doing.
You probably want to use (for fusion girl):
Nipples Perkiness|Nipples Puffy
but you can use whatever you want (like Boobs Yuge|Bum Chubby)
Nothing more to say really, shoutout to the original RMR creator @LenAnderson
and @nufndash for asking if it was possible
Permissions: RMR isn't my mod, you can do whatever you want with the code/edit I did on this as long as it is in line with the permissions of RMR/Rads Triggers (I believe they are open)
Obviously needs RMR :
as well as
250 downloads
- rad morphing redux
- rmr
- (and 2 more)
Updated
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Titshirt
By Evi1Panda
Titshirt - Dynamic Clothing Fit and Push-Up Effect
NWSF VIDEO LINK
"Titshirt" is a script-based mod that gives clothing in Fallout 4 a dynamic and realistic look. It automatically adds a fitting and fabric tension effect to the equipment of your character and NPCs. On certain types of clothing (e.g., tops, bodices), an additional visual "push-up" effect is activated, enhancing the shape. All the mod's functionality is based on the game's internal mechanics and does not require mesh replacement, ensuring high compatibility.
Core Working Principle: The mod uses Papyrus scripts assigned via hidden Spells and Magic Effects, which dynamically control body sliders.
🎯 You may also be interested in
Underhelmet Hairfix
Synths Explode Equipment
Expand Holes
Pole Activator Framework & Dancing pole for Red Seat
Autonomy Sex
⚙️ Requirements
Before installation, ensure you have the following mandatory mods and components:
F4SE (Fallout 4 Script Extender): The latest version matching your game version. LooksMenu (v1.6.2+): The primary mechanism through which the mod affects the character's body.
Important: Make sure your LooksMenu version is compatible with your game version. BodySlide with Slider Support: A body (e.g., CBBE, Fusion Girl) must be correctly installed and built with options for dynamic morphs (Body Morphs) enabled. Supporting Clothing: In-game clothing and armor must be created with support for the same body sliders. Skimpy Armor Keyword Resource (SAKR) / Skimpy Armor Keyword Resource Redux: A keyword resource for correctly identifying clothing types. SAKR Direct Injection Script probably also needed to add keywords to clothes.* (Optional) SUP_F4SE: Required only for extended logging. Without it, the mod will work, but debug messages will only be output via Debug.Trace.
*I'm using SAKR REDUX, and it has own injecting system based on M8r's Complex Sorter's scripts. But probably for original SAKR you need this.
📦 Installation
Install all the requirements listed above. Install the main mod file Titshider.7z using your mod manager (Vortex, MO2) or manually copy the files to the Data folder. (IMPORTANT) Launch the game ONLY through f4se_loader.exe, otherwise the mod will not work.
🎮 Configuration and Controls
Configuration and debugging of the mod is done through the in-game console (~).
CommandValuesDescription
Recommendation: For most users, simply enabling the mod (set Titshirt_Enable to 1) is sufficient (initially enabled). Debugging is only needed if issues arise.
Show the current state of the mod
result: not 0 (On) / 0 (Off)
command: show Titshirt_Enable
Enable or disable the mod
value: 1 or 0
command: set Titshirt_Enable to [value]
Show the current logging level
result: 0 (Off), 1 (Debug.Trace), 2 (SUP_F4SE)
command: show Titshirt_Debug
Set debug level
value: 0 (off), 1 (trace), 2(SUP_F4SE: console + Fallout4\aaSUPF4SEDebugPrint.txt)
command: set Titshirt_Debug to [value]
⚠️ Important Limitations and Conflict Warnings
Distribution Mechanism:
The mod uses the vanilla spell AbLegendaryCreatureItem to distribute its effect. This means potential conflicts with any other mods that also modify or use this spell (e.g., Fallout Emotions). Resolving conflicts will require manual patching (merging records in FO4Edit). Future Plans: A potential switch to distribution via an F4SE plugin in C++ to reduce conflicts is being considered. Ideal Performance in a New Game:
Due to the use of AbLegendaryCreatureItem, the mod works ideally only when starting a new game. If you install the mod mid-playthrough, the effect may not apply automatically to all actors already created in the world (including the main character).
Solution for Existing Saves:
To apply the effect to already existing actors, you must manually restart the spell via the console:
removeSpell AbLegendaryCreatureItem
addSpell AbLegendaryCreatureItem
Execute these commands while having the target character selected on whom you need to update the spell.
If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
1367 downloads
Updated
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Cap's Classical Radio Replacer
Radio mod that replaces the music on the Classical Radio station. Each track contains 4 to 6 songs combined (see Tracklist.txt for more info), so no more repeated songs back to back.
Thanks to Saya's Radio mod for the inspiration 😊
Classical Radio Replacer for Clubs/Strip Clubs - Other - LoversLab
799 downloads
Submitted
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Sunshine Tradings Generator Room Blueprint (Tranfer Settlements)
By valcon767
A very very basic Settlement Transfer blueprint for Sunshine Tradings Co-op. it is slot 45 of trandfer settlements.
it puts doors on the 3 cabins that do not have working doors, adds turret platforms around the settlement, and
turns the broken cabin into a generator room. also adds a single water hand pump.
the generator room has a single small generator in it currently, a switch on the side of the building to control the door.
you can fit small, medium, or (up to 3) fusion generators inside. vault-tec reactors will not fit (forget to test large).
i got tired of spending 30-90 minutes each time at Sunshine getting my powered door in place just the way i wanted it for a generator room
and decided to just make a blueprint, and figured since i made it i would go ahead and share it.
17 downloads
Submitted
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CWSS London patch
A small ESL flagged patch between FOLON and CWSS.
Requirements: Fallout London and CWSS v4.011
patch is in ENG and RU versions
CWSS is one of the "must have" mods, which I always use. And there are several universal fixtures type of patches to it. Unfortunately all of them are for vanilla game. So I was hoping to have on for FOLON one day. Unfortunately it did not come out, so I decided to make one myself. And while making it I though to myself that it would be more immersive if instead of placing everywhere CWSS native furniture models, I would place models native to FOLON. So, I modified FOLON nifs in Nifskope, so they work with CWSS scripts. Or in some cases I modified CWSS nifs by importing trishapes from FOLON nifs into them. As a result this patch have several sinks, toilets and couple of baths which look like models from FOLON, but are usable like the ones from CWSS.
I placed them instead of FOLON native statics around the world, primarily at indoor locations. I did not replaced everything and everywhere, but a lot of locations have at least one functional toilet. Sometimes they go in pair with showers or baths. These functional appliances appear mostly at locations inhabited by sentient beings, like hooligans, Jack Tars, cultists, Millers Man etc. You got the idea, if a place is not abandoned, then the inhabitants would probably fix the restrooms. Or if its abandoned, but not long ago, like when you find a relatively fresh corpse in there. Sometimes you will find some at locations abandoned long ago with skeletons and stuff, but there were also some criterias applied. Like for instance, if the model of static is in good condition (toilet bowl is attached to the toilet tank, sink is not fractured, bath is not flipped or buried, etc), then it can be replaced. Or if a location has a water cooler, then I did not bothered myself with placing functional sink in there.
This patch also includes a modified script of Wash Out That Cum because... well, because of reasons. Basically I just added two baths from patch to the list of furnitures Wash Out That Cum supports. CWSS is already among them as you know. But if don't need Wash Out That Cum, you may ignore Scripts folder of the patch.
A NOTE: these are not craftable furnitures. I mean if you have a main CWSS mod, and you have one, then you do not need any other craftable toilets.
Regarding CTDs, I did not encountered them while testing, at least not a single crashlog that would point to CWSS or this patch. But as usual, it is preferable that you place this patch somewhere at the bottom of loadlist (since its an ESL plugin, you would naturally do so).
Problems: One of the baths have water activator going out of bath walls as I denoted on one of the screenshots. I didn't quite figured out why its happening. I created a separate activator, by modifying one created by Steve40, changed its size through transform, applied transformation, changed the collision (at least i remember doing it), changed object boundaries, in Nifskope activator fits perfectly inside the bath, etc. TLDR, I tried a lot of things, but the water activator appear in game in its original size and keeps pissing me off. So at least for now it will remain like this. Also toilet seat on one of the toilets goes up a little bit weird, I apologise for that.
Credits and thanks:
Steve40 for creating CWSS and permission to use his resources
TeamFOLON for creating Fallout London and permission to use their resources, especially to DoubleYou for sparing his time and talking to rest of the team on my behalf
Megururu for creating Wash Out That Cum and giving out his resources to be used by community
ElminsterAU for creating xEdit and keeping it updated through years
Nifskope team for creating Nifskope and publising tutorials for it
137 downloads
Submitted
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Working Bathroom Fixtures - CWSS
By Zeke2323
Working Bathroom Fixtures - CWSS
Adds CWSS Shower and Toilet activators to existing world fixture locations.
Uses an invisible showerhead or toilet placed at the same location as the world model. Does not replace the existing models so PreCombines are not broken.
Yes you are using an old dirty toilet but hey it is the wasteland.
Activation can be a little tricky for the showers, try the knobs, pipes, or the bottom of the shower head.
Invisible Activators should not block or change collisions of the base item. So items in toilet bowls should still be there.
Modified nif file for PlayerHouse Ruin and Vault Toilet to remove toilet lid.
Don't believe these modifications break precombines, Uses same base nif and doesn't change materials. If anything, they just won't load and the original nif will display. Leaving you sitting on the toilet lid...
I'm not 100% sure this works, some are replaced and some are not when I check on an existing game.
Additions were bulk added through xEdit. Checked toilets and removed activator for any toilet that had more than a 10 degree tilt. But over 500 toilets in the world, so some maybe buried in trash or in a blocked off portion of a cell.
World ToiletBroken01 model are used for activators.
Added an activator to ToiletBroken03 in Goodneighbor outside Hotel Rexford. Currently no other ToiletBroken03 have an activator. May add others in the future if they make sense.
Added Craftable ToiletBroken01 and ToiletBroken03 to the workshop menu.
Activators for:
ToiletBroken01
ToiletBroken03
PlayerHouse_Toilet01, new and ruined
Vault_Toilet_01
PlayerHouse_Shower01, new and ruined
ShowerHead01/02 - May float or sink in ground depending on original placement of showers.
ChemicalShower
ChemicalShowerToCeiling
Toilet01 uses the CWSS replacement as it is not part of a precombine.
InstituteShower uses the CWSS replacement as it is not part of a precombine.
Added scrap recipes for all invisible activators so if they are in a settlement then they can be scrapped.
Did not create invisible activators for bathtubs, sinks or urnials. I don't use them and didn't want to go through all them to figure out which ones were valid for use.
Includes the Display models in places like Fallon's Department Store. Why? Because I figured in 2077 they were fancy enough to have some working display models.
Requires CWSS 4.11
Designed as an alternative to Universal Working Bathroom Fixtures (CWSS and DLCs).
Patches to add new invisible shower activators for:
Wash Out That Cum
Get Dirty
Note: I don't use Get Dirty, just modified the existing patch esp to add the fixtures. Have not tested to know if it works.
Optional File:
Universal Working Bathroom Fixtures - Removal.
This undo's most of the edits done by Universal Working Bathroom Fixtures. There will be some replaced bathtubs, sinks or urinals if the original object was not part of a precombine. Otherwise, if it was part of a precombine then the edit was reverted to base game (or UFO4P) data. Which are most items that Universal Working Bathroom Fixtures (CWSS and DLCs) replaces. Created this after finding many broken cells and missing replacements due to precombine issues in my current playthrough.
If adding to an existing game with Universal Working Bathroom Fixtures (CWSS and DLCs) already installed, then can download and install Universal Working Bathroom Fixtures - Removal. Make sure to unpack the ba2 from Universal Working Bathroom Fixtures (CWSS and DLCs) and remove the Vis folder.
Will have to find and remove activators if fixture was already moved or removed in a settlement.
If desired, can use Universal Working Bathroom Fixtures (CWSS and DLCs), Universal Working Bathroom Fixtures - Removal, and Working Bathroom Fixtures - CWSS together for a new game to get some of the other items. Just make sure Universal Working Bathroom Fixtures - Removal and Working Bathroom Fixtures - CWSS are loaded below Universal Working Bathroom Fixtures (CWSS and DLCs).
ESP flagged as an ESL.
Recommend placing higher in your load order and letting any lighting or PreVis/PreCombine patch overwrite the main cell record.
Credit: steve40 for CWSS
1907 downloads
Updated
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Rubber Duck's PowerMorph Generator
By rubber_duck
🌟 Rubber Duck's PowerMorph Generator 🌟
Fallout 4 BodyGen - Simplified!
📝 Overview
Rubber Duck's PowerMorph Generator is a powerful, user-friendly tool designed to simplify the process of using BodyGen in Fallout 4. Whether you're a seasoned modder or a curious newcomer, this tool eliminates the complexity of traditional setups and lets you enjoy diverse and immersive character customization - without breaking a sweat.
This tool is perfect for those players (such as myself) who want to use and experience BodyGen, but don't want to build all their meshes (outfits) with Zeroed-sliders body preset.
🤷♀️ What is BodyGen?
I've written a guide/documentation explaining both this tool and BodyGen. Check it out on GitHub Wiki page
🚀 Why Use RD's PowerMorph Generator?
⭐ Simplified Setup: No need to wrangle with confusing manual configurations
⭐ Seamless Integration: Works alongside your existing meshes without requiring zeroed sliders
⭐ Full Customization: Tailor the morphs to your exact preferences
⭐ Immersive Gameplay: Transform your game world with unique and varied characters
🔧 Features
✔️ Effortless BodyGen File Creation: Generate BodyGen files in minutes with an intuitive process
✔️ Compatible with Existing Setups: No need to rebuild your outfits or character meshes
✔️ User-Friendly Interface: Designed with clarity and simplicity in mind, perfect for modding veterans and beginners alike
✔️ Comprehensive Documentation: Includes detailed guides and a full Wiki for every feature
📥 Getting Started
Check Requirements: Check the requriements and compare both editions offered (see Requirements) Download and Install: Follow the step-by-step instructions in the Installation Guide Configure Your Morphs: Use the tool to define or randomize BodyGen settings for your game. A full step-by-step guide is available on GitHub Wiki Enjoy!: Load up Fallout 4 and experience a richer, more immersive (diverse) world! 😄
📚 Documentation
Explore the Official Wiki on GitHub for in-depth guides, FAQs, and much more. Everything is well documented there in great detail, but easy to follow! 🤓
❤️ Support and Contribute
Like this project? Here’s how you can help:
Star this project's repository on GitHub ⭐ Submit Issues: Report bugs or suggest new features! Contribute: Check the Contributions page to see how you can get involved. Donate: Buy dev a coffee ☕. Every bit helps, thanks a bunch! 💚
⚖️ License & Source
This project is licensed under the GNU General Public License v3.0. The source code can be found in GitHub repository.
407 downloads
Submitted
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fallout 4 🎙️ Fallout 4 Classical Radio Extended - Inspired by Civ IV OST 🏛️
Adds 111 new songs to Classical Radio in addition to the original playlist. Inspired by the classical music from Civ IV and featuring remarkable compositions you never knew you were missing!
Hiya!
Introducing you my very first mod for Fallout 4, created with love and a deep appreciation for the beauty of classical music. Initially made for personal use, I felt it was too wonderful to keep to myself, so I decided to share it with the Fallout community! The foundation of this mod is built on classical compositions from the Civilization IV soundtrack. My childhood memories and baby duck syndrome made these selections feel perfect. To fill the remaining slots, I've included other pieces based on my personal preferences, carefully avoiding overused classical music while still including remarkable selections. After thorough research and consideration, I truly love the final result!
You can find the complete track list in the description. Though I highly recommend just downloading the mod and discovering the music by yourself during your Wasteland adventures for the ultimate experience! If you have any questions, suggestions, or just wanna share your thoughts, please feel free to leave a comment, I'd be glad to discuss it with you! Also, if you enjoy this mod, please consider giving it a like and sharing it with others so more people can discover and appreciate the greatness and beauty of classical music!
Thank you! 💜
HOW TO INSTALL
My mod contains XWM files that require JRavens Extra Tracks Pack - CLASSIC to function properly. Please follow the instructions below:
1. Download and install JRavens Extra Tracks Pack - CLASSIC using Mod Organizer 2 (MO2).
This will add 111 slots for the Classical Radio.
2. Download and install my mod using MO2.
This will add my songs to the Classical Radio.
If you prefer manual installation, extract the contents of the archives and place them in the Fallout 4 Data folder.
USEFUL TIPS
To skip radio songs, press E while listening to the radio station in the Pip-Boy. This may not work if other radios are playing nearby. It is highly recommended to install the Persistent Volume Sliders for an enhanced audio experience. This mod improves the quality of in-game sounds and allows you to customize the volume levels. No more issues with sounds being too quiet!
TRACK LIST
Civ IV Medieval
MUS001 - Alma Redemptoris Mater - Orlande de Lassus
MUS002 - Ay Santa Maria - Anonymous
MUS003 - Ballet du Roy from Terpsichore - Michael Praetorius
MUS004 - Bransle Gay Bransle de Montirade from Terpsichore - Michael Praetorius
MUS005 - Deus Judex Justus - Chant
MUS006 - El Grillo - Josquin des Prez
MUS007 - Gloria - Antoine Brumel
MUS008 - Intemerata - Johannes Ockeghem
MUS009 - Kyrie - Johannes Ockeghem
MUS010 - La Gamba - Anonymous
MUS011 - La Spagna Danza alta - Francisco de la Torre
MUS012 - Lamentatio super morte Josquin des Pres (O mors inevitabilis) - Jheronimus Vinders
MUS013 - Laudate - Chant
MUS014 - Media Vita - John Sheppard
MUS015 - Miserere - Gregorio Allegri
MUS016 - Missa Papae Marcelli II. Gloria - Giovanni Pierluigi da Palestrina
MUS017 - Missa Papae Marcelli III. Credo - Giovanni Pierluigi da Palestrina
MUS018 - Recercada Tercera - Diego Ortiz
MUS019 - Regem cui omnia vivunt - Chant
MUS020 - Volte from Terpsichore - Michael Praetorius
Civ IV Renaissance
MUS021 - Brandenburg Concerto No. 2 in F Major, BWV 1047 III. Allegro assai - Johann Sebastian Bach
MUS022 - Brandenburg Concerto No. 3 in G Major, BWV 1048 I. Allegro - Johann Sebastian Bach
MUS023 - Brandenburg Concerto No. 4 in G Major, BWV 1049 I. Allegro - Johann Sebastian Bach
MUS024 - Brandenburg Concerto No. 6 in B-Flat Major, BWV 1051 I. Allegro - Johann Sebastian Bach
MUS025 - Brandenburg Concerto No. 6 in B-Flat Major, BWV 1051 III. Allegro - Johann Sebastian Bach
MUS026 - Cello Suite No. 1 in G Major, BWV 1007 II. Allemande - Johann Sebastian Bach
MUS027 - Cello Suite No. 1 in G Major, BWV 1007 IV. Sarabande - Johann Sebastian Bach
MUS028 - Cello Suite No. 1 in G Major, BWV 1007 V. Menuet I and II - Johann Sebastian Bach
MUS029 - Cello Suite No. 4 in E-Flat Major, BWV 1010 V. Bourree I and II - Johann Sebastian Bach
MUS030 - Cello Suite No. 5 in C minor, BWV 1011 VI. Gigue - Johann Sebastian Bach
MUS031 - Concerto for Two Violins in D Minor, BWV 1043 II. Largo ma non tanto - Johann Sebastian Bach
MUS032 - Concerto for Two Violins in D Minor, BWV 1043 III. Allegro - Johann Sebastian Bach
MUS033 - Piano Concerto No. 20 in D Minor, K. 466 II. Romance - Wolfgang Amadeus Mozart
MUS034 - Romance No. 1 for Violin and Orchestra in G Major, Op. 40 - Ludwig van Beethoven
MUS035 - Serenade No. 10 in B-flat Major, K. 361 - Gran Partita III. Adagio - Wolfgang Amadeus Mozart
MUS036 - Symphony No. 1 in C Major, Op. 21 II. Andante Cantabile Con Moto - Ludwig van Beethoven
MUS037 - Symphony No. 8 in F Major, Op. 93 II. Allegretto scherzando - Ludwig van Beethoven
MUS038 - Symphony No. 41 in C Major, K. 551 - Jupiter II. Andante Cantabile - Wolfgang Amadeus Mozart
MUS039 - Violin Concerto in A Minor, BWV 1041 III. Allegro assai - Johann Sebastian Bach
Civ IV Industrial
MUS040 - Cello Concerto No. 1 in A Minor, Op. 33 II Allegretto con moto - Camille Saint-Saens
MUS041 - Hungarian Dance No. 1 in G Minor - Johannes Brahms
MUS042 - Hungarian Dance No. 3 in F Major - Johannes Brahms
MUS043 - Hungarian Dance No. 16 in F Minor - Johannes Brahms
MUS044 - Scheherazade, Op. 35 III. The Young Prince and the Young Princess - Nikolai Rimsky-Korsakov
MUS045 - Slavonic Dances, Op. 46, B 83 (after piano 4-hands version) No. 3 in A Flat Major - Antonín Dvorak
MUS046 - Slavonic Dances, Op. 46, B 83 (after piano 4-hands version) No. 7 in C Minor - Antonín Dvorak
MUS047 - Slavonic Dances, Op. 72, B 147 No. 2 (10) in E Minor - Antonín Dvorak
MUS048 - Slavonic Dances, Op. 72, B 147 No. 4 (12) in D Flat Major - Antonín Dvorak
MUS049 - Suite in A Major American, Op. 98b, B 190 I. Andante con moto - Antonín Dvorak
MUS050 - Symphony No. 3 in F Major, Op. 90 II. Andante - Johannes Brahms
MUS051 - Symphony No. 3 in F Major, Op. 90 III. Poco Allegretto - Johannes Brahms
MUS052 - Symphony No. 5 in C Minor, Op. 67 II. Andante con moto - Ludwig van Beethoven
MUS053 - Symphony No. 6 in F Major Pastoral, Op. 68 I. Awakening of Cheerful Feelings Upon Arrival in the Country, Allegro Ma Non Troppo - Ludwig van Beethoven
MUS054 - Symphony No. 6 in F Major Pastoral, Op. 68 II. Scene by the Brook, Andante Molto Mosso - Ludwig van Beethoven
MUS055 - Symphony No. 9 in E Minor, Op. 95, B 178, From the New World II. Largo - Antonín Dvorak
Civ IV Modern
MUS056 - Christian Zeal and Activity - John Adams
MUS057 - Common Tones in Simple Time - John Adams
MUS058 - Grand Pianola Music Part IA - John Adams
MUS059 - Grand Pianola Music Part IB - John Adams
MUS060 - Harmonielehre Part I - John Adams
MUS061 - Harmonielehre Part II. The Anfortas Wound - John Adams
MUS062 - Harmonielehre Part III. Meister Eckhardt and Quackie - John Adams
MUS063 - Shaker Loops I. Shaking And Trembling - John Adams
MUS064 - Shaker Loops II. Hymning Slews - John Adams
MUS065 - Shaker Loops III. Loops And Verses - John Adams
MUS066 - The Chairman Dances Foxtrot for Orchestra - John Adams
MUS067 - The People Are The Heroes Now (from Nixon in China) - John Adams
MUS068 - Two Fanfares Tromba Lontana - John Adams
MUS069 - Violin Concerto II. Chaconne Body Through Which The Dream Flows - John Adams
Civ IV Theme
MUS070 - Civ IV Beyond The Sword Main Theme
Extra
MUS071 - Adagio for Strings - Samuel Barber
MUS072 - Adagio in G Minor - Tomaso Giovanni Albinoni
MUS073 - Air on the G string - Johann Sebastian Bach
MUS074 - Ave verum corpus - William Byrd
MUS075 - Ballet Music from "Faust": No. 1 Allegretto (Tempo di Vasle) - Charles Gounod
MUS076 - Caprice No. 24 - Niccolo Paganini
MUS077 - Clair de lune - Claude Debussy
MUS078 - Concerto alla Rustica in G Major, RV 151 - Antonio Vivaldi
MUS079 - Dance of the Hours - Amilcare Ponchielli
MUS080 - Danse macabre, Op. 40 - Camille Saint-Saens
MUS081 - Enigma Variations, Op. 36 - Edward Elgar
MUS082 - Flute Quartet in A Major, Hob.II A4 III. Menuetto di tempo moderato - Joseph Haydn
MUS083 - Gymnopedie No. 1 - Erik Satie
MUS084 - Hungarian Dances No. 7 Allegretto - Johannes Brahms
MUS085 - Intermezzo from Cavalleria Rusticana - Pietro Mascagni
MUS086 - Largo (from Xerxes) - George Frideric Handel
MUS087 - Liebestraum No. 3 - Franz Liszt
MUS088 - Music for Strings, Percussion and Celesta, III - Bela Bartok
MUS089 - Overture Die Fledermaus - Johann Strauss
MUS090 - Overture to The Barber of Seville - Gioachino Rossini
MUS091 - Pavane for a Dead Princess - Maurice Ravel
MUS092 - Pavane in F-Sharp Minor, Op. 50 - Gabriel Faure
MUS093 - Pomp and Circumstance March No.1 - Edward Elgar
MUS094 - Prelude to the Afternoon of a Faun - Claude Debussy
MUS095 - Quintet for Clarinet, Two Violins, Viola and Cello in A major Stadler-Quintet, K. 581 - Allegretto con variazioni - Adagio - Allegro - Wolfgang Amadeus Mozart
MUS096 - Requiem, Op. 48 Pie Jesu - Gabriel Faure
MUS097 - Rhapsody In Blue - George Gershwin
MUS098 - Serenade for Strings in E Major, Op. 22 - Antonin Dvorak
MUS099 - Serenade, Op. 15 No. 7 - Joseph Haydn
MUS100 - Short Ride in a Fast Machine - John Adams
MUS101 - Sicilienne, for cello & piano, Op. 78 - Gabriel Faure
MUS102 - Slavonic Dance, Op. 46/8 / Rattle - Antonin Dvorak
MUS103 - Sonata in E major K 380 - Domenico Scarlatti
MUS104 - Standchen (Serenade) - Franz Schubert
MUS105 - Suite from The Firebird - Finale - Igor Fyodorovich Stravinsky
MUS106 - Symphony No. 3 in E Flat Major, Op. 55 Eroica II. Marcia funebre. Adagio assai - Ludwig van Beethoven
MUS107 - Symphony No. 7 in A Major, Op. 92 II. Allegretto - Ludwig van Beethoven
MUS108 - Symphony No. 9 (From the New World) IV. Allegro con fuoco - Antonin Dvorak
MUS109 - Symphony No. 94 in G Major (Surprise) - Joseph Haydn
MUS110 - The Planets - IV. Jupiter, the Bringer of Jollity - Gustav Holst
MUS111 - Zadok the Priest - Georg Friedrich Handel
SPECIAL THANKS TO
All the talented composers and performers whose remarkable work brought these compositions to life!
Firaxis Games for creating Sid Meier's Civilization IV, which gave me unforgettable childhood memories!
JRavens for the JRavens Extra Tracks that expanded Classical Radio!
Raxdiam for MultiXWM, an incredibly useful convertion tool!
Spacefiddle for Persistent Volume Sliders, which enhanced the in-game audio quality!
286 downloads
Updated
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program AutoVideo
If you've followed the razorwire videos or other guides to manually create VotW mods, you know that it is time consuming and monotonous. AutoVideo is a program that automatically creates the entire VotW video addon from scratch with esp, textures, sounds and meshes. For novice users up to 10 videos per esp.
For intermediate users that know how to use FO4Edit you can have AutoVideo generate a script to go over the 10 videos limit, or just to add new videos to any other VotW esp.
Installation:
Extract the exe from the zip wherever you want. THIS IS NOT A FALLOUT 4 MOD, THIS IS A STANDALONE EXECUTABLE.
IMPORTANT! For this to work you need to have ffmpeg installed: https://www.ffmpeg.org/
For windows 10/11, try installing ffmpeg by typing "winget install ffmpeg" into the command prompt (cmd). If this does not work or you are on an older(??) version of windows, look up on google how to properly install ffmpeg.
FOR THE UI VERSION:
Fill in all required(*) fields and press start. Hover over fields with your mouse pointer to get more information.
FOR THE CLI VERSION:
Use "autovideo --help" to get all available options.
Is this a virus?
It is dangerous to run random executables from random people online. All I can tell you is that this is not a virus and give you this virus scan as proof:
https://www.virustotal.com/gui/file/bbce17a4ef6616e70a01c8f53ff22e21d1cfd60b2fd806355fe272ed153702dd/detection
My own anti-virus is not bothered by autovideo.exe but yours might be. If your windows SmartScreen or maybe anti-virus gives you a popup that autovideo may be malicious, this is because the executable is unsigned and thus not trusted by windows. Signing an executable costs money and I'm not willing to spend that.
1309 downloads
Updated
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Perkier Perk SFX - (Mostly) SFW Femme sounds for perk popups
By Jeanette2001
Current Sounds Modified:
Ricochet
Grand Slam
Grim Reapers Sprint
Idiot Savant
Charisma Challenge Pass
Well Rested Popup
Death Music
Listen to some of the audio here
All voices recorded by me, myself, and I
Sound Effects are royalty free sounds
Also used: Bad Karma sfx from fallout 3-NV
Goes well with any vault girl perk mods of course
Should be plug-n'-play
If you don't like the voices please keep it to yourself I'm very sensitive (half-joking but feel free to send any requests my way if there are perks I missed that you just can't go without)
Already up on nexus!
(Some of the SFX are a little quiet but I unfortunately don't have the time today to adjust the volume. Instead I'll link to an xwm converter so you can adjust the volume to your preffie)
959 downloads
Updated
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Tifa FF7 EN battle voice pack
Added battle voice of Tifa from FF7, English voice
https://www.nexusmods.com/fallout4/mods/87243
Included the following:
1. Battle voice (fight, smash, attack and defense)
2. Injury / pain voice under strike or attack
3. Death voice
196 downloads
Updated
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fo4 DOOMTASTIC - Combat music replacer
By SpaceRangerZ
This changes ALL the combat music into either :
The OG Doom 1 songs ...
OR
The cover versions by Andrew Hulshult (Same songs available to play in the 2024 Doom 1+2 remasters) ...
OR
Unnused Doom 1 songs!
Have FUN!
180 downloads
Submitted
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Milking Human Kindness 0.9.7 traducción
-aqui la traducción actualizada de la actualización de mod
-Cada que salga una actualización de cada mod también actualizare las traducciones
-Créditos del mod a : vaultbait,
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-A que esperas descargarte el mod y también la traducción no esperes a que otro te cuente de que va y que tan rikolino es :0
119 downloads
Submitted
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Vault 144 Quest 1.0 traducción
otra traducción hecha con todas la ganas de ir me a dormir .-. disfruta de ella o yo que se XD
97 downloads
Submitted
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Boston Devious Helper traducción
una traducción un tanto floja por una persona aun mas floja . ___. la cual soy . créditos al creador de este mod un tanto rikolino
56 downloads
Submitted
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Deal Gone Wrong [Scene]
By Guest
This mod adds a simple scene taking place within a junkyard, it can be accessed via console commands COC KaoBadDeal or with SAM
A junkyard deal beyond the outskirts of town? What could possibly go wrong?
Whatever happened, the story and outcome are up to you.
Credits:
XNALara's porting community for the vehicle models.
Rockstar Games for the cash decals
317 downloads
Submitted
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SCEE - Home Plaza
By Guest
Adds a small, yet contemporary plaza with Workshop functionality.
Can be accessed via SAM
or
Console Commands via: COC InoueSceePlaza01
Oh yeah, the theatre only plays Falling Down.
731 downloads
Submitted
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SCEJ - Home Square
By Guest
Adds a moderately sized contemporary plaza with Workshop functionality.
Can be accessed via SAM
or
Console Commands via: COC SCEJHomeSquare01
491 downloads
Submitted
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SCEA Island Bungalow
By Guest
Adds a modern, yet traditional island bungalow to Fallout 4 featuring a bathing pool and lovely sunset view.
Can be accessed via the teleporter near Mahkra Fishpacking
(Yes, features workshop)
820 downloads
Submitted
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LKWD Dream Island
By Guest
Adds an ultra modern fantasy island in South East Asia. Features a two story house, cave, swimming pool, and more.
Can be accessed via boat at the pier near Mahkra Fishpacking Plant.
A workshop is included.
1279 downloads
Updated
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SCEA Hollywood Hills Home
By Guest
Adds a 60's ultra modern home with an island overview.
Can be accessed via the telelporter by the Mahkra Fishpacking plant entrance
Features workshop.
Each file is a different colour theme, each of which is named accordingly.
875 downloads
Updated
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SCEE Japanese House Redux
By Guest
Adds a small, but well decorated Japanese house with a garden and pond.
House Redux Can be accessed via the teleporter near the Concord water tower.
Features workshop.
943 downloads
Updated
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SCEA Dream House
By Guest
Adds a large lakeside ultra modern shell shaped home with an outdoor terrace.
Can be accessed via teleporter next to the shack behind Abernathy Farm
(Features a workshop)
Each file is a different colour theme, each of which are named accordingly.
1675 downloads
Updated
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SCEA Home Plaza
By Guest
Adds a modern and well decorated plaza featuring a Theatre, Bowling Alley, Shopping Centre, Pond, and more.
Location can be accessed by entering the glowing white doorway in an alleyway on the west side of Concord.
(Also features a workshop)
900 downloads
Updated