WIP / Beta
SexLab SE mods that are not finished yet, but wish to be made public for testing purposes
23 files
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SL Widgets
By crajjjj
Download on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/164162 A plugin for iWant Status Bars that adds adult-mod status widgets — arousal, pregnancy, milk, cum, wear & tear, needs and more — to Skyrim's HUD, for the player and up to 3 NPCs. 113+ icons included. Fully configurable in-game through the MCM. Full docs, icon previews, custom packs and guides: https://crajjjj.github.io/slwidgets/ ✨ Features - Two icon mechanics — 9-stage gauges that fill with a mod's value (arousal, milk, cum, wear & tear, needs) and condition toggles that pop in/out (pregnancy, parasites, defeat) - NPC tracking — watch up to 3 NPCs alongside the player: aim at an NPC, press a hotkey, and they get their own icon set and a floating name label - Broad mod support — SexLab Aroused, Apropos2, Fill Her Up, MME / SGO4 / MAL, the major pregnancy frameworks, and more - Custom icon packs — restyle any icon set; grab one from the download section - Settings presets — save and load your toggle setup, handy for new saves ⚙️ Installation - Install with any mod manager. The SE build is ESPFE (ESL-flagged); the LE build's ESP also works on SE. - Load order: iWant Widgets → iWant Status Bars → SLWidgets - (Optional) Choose which widgets are shown in the SLWidgets MCM - (Optional) Save / load your SLWidgets settings in the MCM — useful for new saves - (Optional) Set icon placement, colour and size in the iWant Status Bars MCM (multiple bars supported) - (Optional) Install custom icon packs from the download section (DDS textures only) Notes: - Do not install both the ESL and ESP versions of iWant Widgets at once — they overlap and conflict - LE users: the LE build of iWant Status Bars / iWant Widgets is included in the SE FOMOD 🖱️ MCM Setup (thanks Herowynne) Step 1 — Enable the mod Open the SLWidgets MCM → General page → toggle Disable/Enable mod. The label shows the action, not the current state: - ENABLE shown = mod is currently OFF (press to turn it on) - DISABLE shown = mod is currently ON Back out and re-open the MCM to confirm. Step 2 — Configure iWant Status Bars Open the iWant Status Bars MCM → Bars page → assign a hotkey under Press to Toggle, exit the MCM, and press the hotkey in-game. Adjust Type, X Position and Y Position as needed. After any change in the iWant Status Bars MCM, press the hotkey twice to refresh the display. 📦 Requirements Hard requirements - iWant Status Bars - iWant Widgets - PapyrusUtil - SKSE & SkyUI (for the MCM) Soft dependencies — install only the ones you use - SexLab Aroused SE (any version, including SLAX) - Apropos2 SE (ESL/ESP) - Fill Her Up — Baka Edition 1.90+ - Milk Mod Economy - Mammaries And Lactation (MAL) - SGO4 IF (1.10 hotfix) - SexLab Parasites - Fertility Mode v3 Fixes and Tweaks / FM Reloaded - HentaiPregnancy - BeeingFemale - Egg Factory 3.0+ - EstrusChaurus / EstrusSpider / EstrusDwemer - PAF - MiniNeeds - Alive Peeing SSE - Private Needs - Orgasm - SLDefeat - Curse of Life (1.13.2+) 🔧 Troubleshooting - Check console messages and Papyrus logs - Make sure only one iWidgets.esp is loaded - Check the MCM Debug page for dependency status - Toggle the mod off / on — widgets reload when the MCM closes - Open the iWant Status Bars MCM to confirm icons were registered - NPC labels missing? Confirm the pick hotkey is bound, the NPC is loaded (same cell), and the mod is enabled - NPC icons in the player's bar? Press Reset NPC bar layout once on the NPC Tracking page Incompatible mods - Affected indirectly by mods that impact iWant Widgets. Mods significantly altering hudmenu.gfx directly or via a hudmenu.swf file may prevent image display. - Tested without issues in several mod lists with multiple UI mods (Tsukiro / D&DDC / Licentia / Nefaram / Masterstroke). 🎨 Custom Icons Want ready-made styles? Grab a pack from the download section. To make your own, place icons in \Interface\exported\widgets\iwant\widgets\library following the existing naming convention. Format: .dds, 100×100 px, BC3 compression, no mipmaps (GIMP can export this). 🔗 Links - Changelog: https://github.com/crajjjj/slwidgets/releases - GitHub: https://github.com/crajjjj/slwidgets Thanks to: - randomuser123two — aroused icons - markdf — the idea - Saber2th — custom FHU icons - coreoveride — fetus icon - dragonlord217 — colon icons
372916 downloads
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FMR/FM+ - Immersive Effects
By w234aew
UPDATE 1.0.0 RELEASE/RENAME
Due to personal modlist compatibility issues and lack of updates on FM+, I decided to migrate my mod over to Fertility Mode Reloaded. This comes with several improvements and changes, please read over the changelog for more information.
Link to the Nexus Page - will only be hosting the full release versions there, older versions will stay on LL: https://www.nexusmods.com/skyrimspecialedition/mods/175032
HUGE credit goes to Wondernutts, the creator of Fertility Mode Reloaded, for helping with the conversion!
Description
Fertility Mode is great, but it hasn't really had an equivalent for the BeeingFemale Animation addon in LE, to add more comprehensive effects of pregnancy in Skyrim Special Edition.
Well, this mod fills that gap! What started as a simple port of BFAP to Fertility Mode+ has added a couple of new effects, with more on the way!
Requirements (1.0.0 And Above)
Requirements (pre-1.0.0)
This allows some of the events to have sound effects (player) and facial expressions. The mod will auto-detect if these are present and use them accordingly.
Implemented Random Events
Throughout Pregnancy/Recovery
Cravings - Player Character will randomly eat food from 3 categories, sound and facial expressions (w/SSL installed) Dialogue - NPCs comment on the PC's state, and their own state, particularly when experiencing random events! 1st Trimester
Morning Sickness - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) 2nd Trimester
Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) 3rd Trimester
3T Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) B-H Contraction - ISM, Stagger, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) Colostrum - Overlay, Sound and Facial Expressions (w/SSL installed), Add Lactacid to character pool if MME Installed Recovery
Lactation - Gives milk at end, corresponding to event level (levels 0-2 in Lactis), sound and facial expressions (w/SSL installed); Add Milk to character pool if MME Installed
These Events will be updated with new/different effects as the mod evolves.
Dynamic Visual Effects
Stretchmarks - via RM overlay, SFO SFO Stretchmarks are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery. Consider this the most "work in progress" feature at this moment. how "immersive" these look largely depends on the PC/NPC's starting skin color (I tuned it pretty conservatively, but future plans will open it up) Darkening Nipples - via RM overlay, TitKit by Monsto TitKit Overlays are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery.
Planned Improvements
New Events Motion Pain Effect improvements Generally, mild bodymorph effects are a possibility (baby kicking, etc.) MCM - Done!
FAQ
Q: Does it work in LE?
A: I don't think so. There are a LOT of SE-Only mods (Lactis is SE only and body/SMP/CBPC dependent, FM+ - Fixes and Tweaks is SE only) that would need to work just right in LE before FM+ - Immersive Effects would be functional.
As of 1.0.0, I have no plans to personally support LE.
Q: Has everything from BFAP been converted over?
A: Not everything. The major, working events from BFAP 1.4 have been converted over, others either had a negative effect on either immersion (skyrim is cold) or playability (I don't want to be forced to walk slowly everywhere).
Q: Are there any other changes that have been made?
A: The way random events are handled has changed as well, it's no longer a "counter" but a genuine probability calculation.
Q: Do I really need FM+ - Fixes and Tweaks?
A: For versions pre-1.0.0, Yes. For 1.0.0 onwards, no, just Fertility Mode Reloaded.
Q: Why is it missing ((Feature from BFAP))?
A: Some of the features that require the MCM will be addressed last (ex. Armor Stripping, dialogue probability, offensive dialogue, etc.).
Q: Is it Lactis OR MME, or Lactis AND MME, or both?
A: For now, it's either Lactis OR MME, due to some incompatibility between Lactis & MME. I've heard of people working on patches to get them to work together, but nothing's working/available for that yet. DONE! See the optional patch.
Dialogue Suggestions
Here's the Google sheets link for suggestions, with submission guidelines at the top:
https://docs.google.com/spreadsheets/d/1e2LkdX0TBDXm6v3ieiJ_fD0fNOqP4QIDHJ8VtKLm53U/edit?usp=sharing
Acknowledgements:
sub-human - For help with scripting and making this mod a reality!
Sleepy_Soul - For allowing me to use BFAP and its source!
orbusNinus - For allowing me to use Lactis's APIs for the events!
DomainWolf - For allowing me permission to use SFO as a requirement for its great textures!
SkyrimFet - For a bit of code modified from BAC's Github to do direct Racemenu Overlays!
Monsto - For originally creating TitKit!
LamaKreis - For converting TitKit to SE!
Wondernutts - For greatly helping with conversion to Fertility Mode Reloaded!
Permissions:
Any code/API usage that I have made has either been with the mod author's permission (ex. the Private API in Lactis for the Colostrum Effect), or from a publicly available source with credit to the original author (ex. public BAC Github).
I expect myself and others to do the same for future changes to this mod, or mods that use any or all of its code.
You cannot incorporate any of the code in any for-profit project (ex. CC).
You can use the code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion and give credit with a link.
For use of the requirements assets, you must follow the original author's permission guidelines and reach out to the original mod authors.
My development GH needs a refresh, will fork it and make FMR - Immersive Effects public.
18591 downloads
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sosae Schlongs of Skyrim AE-NG
General Summary:
SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code.
The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs
=================ChangeLog================= =================Known Bugs=================
-The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that
the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM.
=====================How to use the new SOS=====================
New features:
DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability.
There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used.
1. SOS_ConcealingArmorMods.JSON
The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods.
The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor.
In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen.
2. SOS_AE.ini
These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it.
These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100.
The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable
"SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default
3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly)
Some considerations
1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted.
2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game.
3- If -1 or any negative number is used for the rank, the rank distribution will be uniform.
If you see this in your JSON:
"undefined": [
"SPBAddonName123"
It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups.
4. SOS_ARMOR_override.JSON
This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example.
where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool
where revealingbool has this meaning:
true = Revealing
false = Concealing
5. SOS_SchlongEligibleActorMods.txt
Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched.
In the INI, you can change if the list is a Whitelist or a Blacklist
6. Keyword SOS_NoneDefault
NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs).
7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit.
8. Bending:
The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player.
9.- Custom Race Support
If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race.
Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough
10.- Sexlab Support,
Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab
11.- Keyword SOS_Pubes
Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes
11. Uninstallation or Update
Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows:
1. Click the Delete button on the Debug page.
2. You will see the mods loaded by the Concealing List disappear.
3. Now save the game. It's best to do this in a location without NPCs.
4. Delete or update the mod.
5. Now load the game. Everything should now work normally.
You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis
Source Code for the DLL
SOS AE NG 1.0.0 Source Code.7z
SOSAE NG Source Code 1.4.0.7z
SOSAE SourceCode 2.0.0.7z
Troubleshooting:
There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this
I need the old SOS
No, and this version is incompatible, you should remove the old SOS and use this one instead,
It Works in 1.5.97?
R.- Yes it does
This version of SOS doesn't have the original addons
R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it
There are no addons pages in the MCM
This can be happening for some reasons that are under stable:
1- The addons should load after SOS, try using LOOT, always work in these cases
2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM
3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example:
4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave
There are pages for the addons but I can't choose one for X actor
This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks
The bend keywords don't work
For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work
The addons fail to the floor
You need a skeleton mod, like XP32
Erections work weird in X Arousal Mod or X Animation Mod
These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections
X mod doesn't work (No animation or Erection only)
These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with,
If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help
If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod.
If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical
I don't know how to add Keywords to an addon
Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious
Console?
Read here
SL Survival?
Check this comment for the work:
Ostim?
Read about Ostim here, but in resume, I need help with it because I don't know how it works
I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X
OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it:
Thanks to all I have been mentioned here:
https://skyrimadultdiary.blog.jp/archives/5676964.html
More information about pubes and KID:
24596 downloads
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Sexist Commentary
By Mister X
Taking a break...
!!!EARLY ALPHA!!!
Should be safe to install, simply has only a few lines to offer
This is the first version of a mod that I had been thinking about creating for a very long time.
Basically, in essence it will be like Sexist Guards. I really love that mod for its idea, though sadly the og author is gone and their account deleted. Meaning, its rough edges and some certain style of writing will stay. That was fine back when we only had subtitles, but for me they just can't keep up with modern times and possibilities anymore.
Now, this creation of mine is not merely a bug fix, but a totally new mod. I like to think about it as a kind of tribute to Sexist Guards and its idea (hence the choice for naming).
[planned] Feature(s)
The single purpose of this mod is to add spicy/sexist/misogynic/adult comments all throughout Skyrim. They should be somewhat context aware and fitting to the speaker.
Those comments are aimed exclusively at a female player character.
You will get comments from
Guards (some implemented) "generic" NPCs (a few implemented) Bandits and other enemies (a few implemented) your player character (a few implemented) and a narrator (a few implemented)
Player lines offer (to some degree for now) the possibility to set a weight for certain styles of commentary to give your avatar a certain personality (yes, the Sexist Guards traits will be back).
Those comments will be location and situation aware, with a planned soft integration with Devious Devices.
Meaning, certain lines will only play in cities or dungeons, or when the player is naked or tied up, cum covered, has certain weapons equipped, ...
Comment Examples
Some examples of comments, by whom they may spoken and in what scenario:
Requirements and Compatibility
This mod requires nothing but a working setup of
Sexlab Framework Any Arousal mod (e.g. OSL Aroused, SLO Aroused NG, SLAR, SLAX, ...) as long as it provides the arousal faction
This mod is built in a style to be as compatible as possible. No vanilla dialogue is altered, anything gets provided by the mod itself.
Devious Devices are compatible as well and will be recognized, no hard requirement though.
For nudity, I added Advanced Nudity Detection on top of the (in modern times unreliable) vanilla approach.
If mod is present, I use its approach to determine whether a nude comment is valid, if not then the vanilla approach is in use. No hard requirement for that!
SEMI incompatibilities
TES V: Skyrim LE - ESP file needs version and flag change in its header (eg. with xEdit) and BSA needs re-packing (eg with CAO) PC Head Tracking and Voice Type SE - B.Y.O. Voice type feature. Bella is part of this mod now, if you don't like it, unpack the BSA and delete or replace the files in the _FemaleBYO folder
Highly recommended
These mods aren't required for Sexist Commentary, but they complement it in various ways
NPC Dialogue Audio Enhancer - Makes NPC voices louder, clearer and more distinct during dialogues Realistic Conversations - Social logic and communication overhaul with the aim to make it more natural To Your Face - NPCs will not speak greetings towards the Dragonborn's back
Difference from Sexist Guards
The main big difference of this mod compared to Sexist Guards will/should be, that I want to focus on the narrator. For those of you, who played or watched videos of Baldur's Gate 3 - yes, that kind of narrator, just more spicy. I like this concept and I want to build upon the base that Sexist Guards created for that.
The next thing is, I want to keep those comments somewhat "immersive" (as far as this goes ^^). Meaning, many comments shouldn't be too direct, but suggestive and rather somewhat "artistic" and imaginative. They actually should to some degree sound like something that character could have said in this scenario, it should fit in the general game style of commentary, just break the prudence - of course, some bandit probably won't talk like a diplomat ^^.
The third thing is emotion. Each comment gets emotion set based on speaker, comments style and situation. Those emotion settings then are respected when creating AI voice overs for the lines.
AI voice lines
Those AI voice lines are NOT xVASynth creations. They sound way more natural and the model allows for emotional vector addition. In short, if a line should sound angry, it (more or less) will do so!
Here are some voice samples:
Why Alpha?
Several reasons: one, some things are unpolished and you might encounter issues sometimes. Additionally, even though I tried to keep the mod as compatible as possible, there still might come up some issues.
Two, I'm not a native English speaker. Mostly I use Deepl to translate my idea from my native language for the base line and then fine-tune it to my liking.
Three, I still have or get ideas for events or scenarios where I could add lines to, so there might get new features added later on.
Four, this mod lives from its amount of lines. I imagined some, I borrowed some from Sexist Guards, but they're not enough, by far!
How to help
1) Choose your favorite Narrator voice
2) Text line submission form
If you've got a good idea for a line, please use the linked form to let me know!
Old Changelog
12998 downloads
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Tints of a Succubus' secret desires
My motivation for making this mod
Most of the sex mods in my mod list fall into 2 categories: Penalty from sex or Bonus from Sex. Bimbos of Skyrim, Cum Addiction, love sickniss etc. are penalties for having sex and the various Prostitution mods and other succubus mods are Bonus from Sex. This mod is also in the bonus from sex category, but focuses on "penalty from not having sex". This is more of a needs mod.
Gameplay
The idea behind this mod is to add a succubus feel to the game which doesn't interrupt gameplay that much. This mod does not have a large mcm, it instead has large menus from the B612 mod. It also features 4-ish perk trees and a succubus skill level system. As a succubus, you can't regenerate health normally, and you can't regenerate stamina or magicka below 0 energy. You lose energy over time and can only refresh through "intimate" moments in safe locations.
Refreshing energy
You can refresh energy from any sexually available person by convincing them to share an "intimate" moment with you. You start out by being able to ask people to watch you masturbate and you can take perks to "learn" how to do other things. Thanks to Dynamic Dialogue Replacer there are more than 1000 lines of radiant dialogue in this mod currently that my llm spat out.
Dealing with your curse
Currently you can "pray" at shrines of some deities to undergo trials to show your devotion, unlocking the deity perks. You can pause them by "praying" to them again.
Tints of Succubi
Tints and how to unlock them.
There are more than 20 tints that you can opt-into that always give up- and downsides. Tints with small upsides only have small downsides and so-on. The upsides are generally more niche then the downsides.
New Requirements since 1.01
Skypatcher Cross Hair Fix Acheron billyys slal animations
Requirements
Changelog
History:
5099 downloads
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bdsm Devious Training SEE
By skyrimfet
What does not kill you makes you stronger?
Maybe it will strengthen you or maybe it will only cripple you. Or both.
This mod should intensify your bondage experience.
The mod tracks your in-game behavior and allows you to improve your skills, powers and appearance
About mod
What is in box?
Devious Training Core - Core
Devious Training Textures - Textures which are used by other mods.
Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom.
Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more!
Some pictures:
I recommend
SLSO - limit your orgasm and enjoy more realistic sex
Children of Lilith - See Trained plugs effect
SLIF - SexLab Inflation Framework some functions are avalible only with SLIF
I integrated
SLIF - SexLab Inflation Framework (without slif mod will use nioverride)
BAC (and BAC) - partial support for hooves (TODO: add all variants)
Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it)
Current status
Very playable beta, at this moment Im working on:
rebalance,
rewrite descriptions
add new powers and side effects.
Gameplay
Training - Devious Training Core
The longer you wear devices, the more you improve your skills.
For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster.
Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices.
Special powers - Devious Training Martyr
Body changes - Devious Training Mayhem
Install/Update
For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets)
Old ports:
Thanks to the hard work of the community, as a test, I am publishing here a port of the DT mod for the special edition version.
@joe_yawiki@postal192@tznvlw
1Euro = 3days in chastity
19728 downloads
- bodymod
- bodychange
- (and 6 more)
Updated
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Curse of Life - Alternate Pregnancy Mod
By Fairwyn
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations.
I'm taking down the Blessed Quests download until I can get some major issues with it repaired. I highly recommend uninstalling it if you are currently using it. Sorry about the issues!
Roadmap
----------------------
So, what's next?
I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.
A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
I want to hear from you!
Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance.
Version
----------------------
Beta V3.2.8 Patch Notes
Fixed a bug where sometimes certain deities would overtake curses even after their blessings had ended. Added support for the API empty event trigger to support NPCs Tried to fix the UI a bit for prayers. It's still not perfect. In a more vanilla pack, it was filling in the names, but on other UI tests, it would still blank it out. I'll keep messing with it or get something different working eventually.
Beta V3.2.7 Patch Notes
Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory. If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs.
Beta V3.2.6 Patch Notes
New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general. If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed! If you have a devious plug in, you're also plugged for COL. Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt. Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items). If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences! If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on. These devices get always locked on in the same order with an armbinder being the last thing forced on.
Beta V3.2.5 Patch Notes
Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage.
Beta V3.2.4 Patch Notes
Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted.
Beta V3.2.3 Patch Notes
Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances. This works for both player and npcs. New built-in widget interface has been added. Lots of customization options on where and how to display it and what info you want. It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy. I tried my best to make it pretty solid but sometimes I run into it not loading properly. If you do a wait for an hour or save and reload your game, it should fix it. Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons. You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install. Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events)
Blessed Quests DD Edition V2.1 - Alpha Expansion Mod
Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE: The Blessed Quests teleports spells for the Temple currently do not work. They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that. For now, just please ignore those spells.
When upgrading versions, you should just be able to replace the old file without issue.
I highly encourage using Mod Organizer 2 as your mod manager.
If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it.
Old Patch Notes
----------------------
Requirements
----------------------
Hard requirements (and honestly, you probably have most of these already):
Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher
Soft requirements for widget to work:
iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.
Soft requirements for inflation to work:
CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
Official Plugins
Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.
Additional supported mods (make sure you also install all their dependencies):
SexLab Inflation Framework SE The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.
Features
----------------------
List of Divine Bonuses
Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
Everything else and probably more I forgot to put here...
Example Config File and Instructions
----------------------
FAQs
----------------------
Spoilery Blessing Details
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For Modders
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27624 downloads
Updated
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PPlus Tools
Hello to you wonderful peeps!
I am really enjoying Sexlab P+, but the mod is still missing some compatibilities which I want to have. That's why I'm trying to implement a few! It adds a hotkey to open the Menu you can see in the screenshots.
Requirements
Sexlab P+ 2.12.0 SLSO Widgets for the updated widget (optional) MCM Helper UIExtensions B612 - my little asteroid of useful UI components
Features
Animation Selection Current Stage number, Animation Length and if the player consents Cum outside Change Cum inside "target" Edging, which costs Magicka when above 90% Enjoyment (Cost configurable in the MCM) Toggle Consent End Animation A toggle to bind space bar to Got to first stage (Bandaid-Fix for broken PPlus stage back in the newest version)
8994 downloads
Updated
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Rustic Chastity Belt
By Boaldyn
About
This mod adds a rustic chastity belt into Skyrim. It is based off of the Devious Devices framework, and as such requires it to be installed. This mod is currently in version 0.2 so I would be happy to accept advice or assistance in any form. In particular if someone were able to test this mod I and give me feedback I would be extremely appreciative. I recommend the newest version of DD, or DD NG, but your mileage may vary.
Requirements
Devious Devices 3BA
Features
Currently this mod only adds a single item to the game, a Rustic Chastity Belt. Its design is based off of one that is sold at Fancy Steel. As this mod is still a work in progress, there is no way to obtain the item without the use of console commands. However, it does retain identical functionality as the stock DD belt.
Future Plans
Register device as generic device in DD Tweak minor clipping issue in groin region Add matching pieces to set (bra, collar, cuffs, etc...) Resolve namespace issue
Version History
V 0.2 - 3/21/2025
Fixed clipping 3BA support removed crafting recipie Properly packaged zip file 😵💫
V 0.1 - 4/11/2021
Initial WIP version
Credits
Fancy Steel for the design of the belt
The whole DD team for both inspiring me to make this mod and providing the framework to create it. Thank you so much!
1160 downloads
Updated
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[Abandoned] Scent of Sex NG
By eldr3d
More than a year ago, I started reworking Scent of Sex SE. This is the result. I have ceased development on this project. Feel free to contribute to the repository linked below, I will happily accept merge requests.
Please do not expect support, updates or fixes for this project. I might help you, if I can, but since this is abandoned, you are on your own.
This has not seen the same thorough testing that the original release has. It might corrupt your saves, ruin your performance, etc.
CONFIGS FOR THE ORIGINAL RELEASE ARE NOT COMPATIBLE! NEITHER ARE OLD SAVE GAMES!
Important Links
- Wiki
- Source
Requirements
- SkyUI
- SexLab
- Spell Perk Item Distributor
- Papyrus Extender
- po3's Tweaks
- Fuz Roh D-oh
The original mod is not required.
Changes
- Improved dialogue lines suitable for a variety of different situations
- A faster NPC scanner using SPID instead of a cloak spell to (hopefully) improve performance
- Now displaying all factions and races in your game
- Config files use editorIDs instead of FormIDs
- Plugin is now flagged as ESL
This is licensed under the GPL, which means you are free to create derivatives under the same license. I am also accepting MRs in case anyone feels like it, and I have documented todos in the issue tracker.
Q&As
How do I export/import rules?
SSXNG saves the rules to Data/configs/Scent of Sex/. They are "exported" whenever you save and "imported" whenever you load iirc. This means that the rules will always be synchronized between saves automatically.
Is this better than the original release?
You'll have to decide for yourself. There are more bugs in this version than in the OG one, that is for sure.
X isn't working!
Sorry. Please ignore it, fix it yourself or uninstall this mod. If you're having issues with the MCM (which is very likely), you can try editing the config files mentioned above by hand.
878 downloads
Submitted
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Maria Eden SE
By zaira
This version is for fun and for translators only. There are so many known bugs that I definitely don't need additional bug reports now.
Maria Eden Base 2.6.0
This mod does not provide any quests or game play changes. It is the foundation for the next Maria Eden Prostitution. You can use it stand alone for Game play cheats, Actor, Restraints and outfit management.
It provides a cheat spell and a Wheel menu for all its managers.
Hard Dependencies:
Skyrim AE 1.6.640 + all its major DLCs Sexlab Sexlab Aroused NG Devious Devices (Full + Contraptions) Devious Devices NG LoreFriendlyToys ZAZ Animation Pack 8 UIExtensions Papyrus Extender
Soft Dependencies:
Spell Perk Item Distributor Keyword Item Distributor Open Animation Replacer Slave Tats
I switched over to Devious Devices NG now, and I promise that this will be the last change.
ZAZ Animation Pack dependencies are minimized and likely to be dropped in near future.
There are so many changes in the base mod, and I am too lazy to write them all down.
The most obvious changes:
Outfit manager:
organize outfits based on classes (femdom, slave, whore, ...) and consists of armor, weapons, slave-tats, inventory and projectiles organize armor in pouches (lingerie, jewelry, shoes, skirts, ...) - to be used as building stones for outfits Item manager:
Fetch items from mods. Use Space ' ' for "all items". Animation Manager:
Define animations in <skyrim>\Data\SKSE\Plugins\StorageUtilData\MariaPoses and bound sound effects and hotkeys to it. Read format.md for a description.
Maria Eden 2.5.x (not compatibel with base 2.6!)
This is the successor of Maria Eden for Skyrim SE - you can get all the information there until this version leaves the alpha phase. The Maria Eden SE port of @nomkaz is the better choice if you don't understand German and want to have a more stable version
Disclaimer
I made the mod for my own pleasure. My play style is starting a new game, having some fun, drop the game. This is how MEP is organized - not intended to play the vanilla quests. Lots of things are broken I play MEP solo - no other BDSM mod - so I can't guarantee that it works well with other mods - especially other slavery mods. Please don't waste your time with bug reports now until it reaches the beta phase - and you better avoid this mod if you are inexperienced with mods. Languages
German Maria Eden Prostitution installation Guide
Warning
If you don't follow the advices in this document don't expect any kind of support!
Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment.
Changes are made everywhere, NPCs react on you depending on visible and invisible properties.
This is the reason why MEP don't plays well together with other mods that affects some of the properties.
It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
Overhauls
NPC dialogs NPC reactions NPC factions Taverns Jails Some landscapes like Solitude execution place Requirements (always the latest versions)
SkyUI SKSE UIExtensions FNIS ZAP Sexlab SlaveTats Devious Devices Assets Devious Devices Integration (only the resources, ESP/ESM is not needed) Recommendations
Mini Needs MfgFix Sexlab Cumshot SSE Engine Fixes More Nasty Critters for beast fans SLAnimation Loader HavokFix64 (when using frame rate > 50) ENB Helper (if you use ENB) Gamepad - MEP is built with Gamepads in mind Notepad++ or a Json editor if you want to configure things because MEP does not provide a MMC No manual modification in Skyrim / ENB configuration files - only changing the framerate My ENB Settings for high frame rates
[ENGINE]
ForceVSync=false
[LIMITER]
EnableFPSLimit=false
Installation steps
Use a mod manager and isolate MEP in a separate profile! Use MO or Vortex Disable all other slavery mods Disable all other mods that controls player behavior Disable all mods that changes vanilla taverns - only changes of textures won't matter Disable all quickstart mods - MEP provides an own one Disable devious devices integration.esm and devious devices expansion.esm. MEP uses DD assets and animations but I can't guarantee that DD mechanics don't affects MEP gameplay Prepare you environment for as much FPS as possible, the Papyrus engine synchronizes with the frame rate and this means that MEP is running much more smoothly with high frame rates enter directory <skyrim>\data\sound\voice\MariaBase.esm and execute create_junctions.cmd enter directory <skyrim>\data\sound\voice\MariaProstitution.esp and execute create_junctions.cmd Run FNIS ! Maria Eden Prostitution game play guide
Maria Eden is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
Deployment
Maria Eden consists of the following mods:
BDSMMechanics.esm - provides keywords and some basic furniture and restraints mechanics MariaBase.esm - base mod containing keywords, several managers and base mechanics SimpleSlavery.esp - install this if you want that Maria Eden handles simple slavery events - it has it's own auction quest MariaDevices.esp - adds ZAZ furniture's in almost all city taverns in their cellars, some in Castle Volkihar and in Solitude on the execution stage. Although it is optional it spends a lot of fun. MariaProstitution.esp - provides all quests MariaQuickstart.esp - quick start in a small cell with some startup goodies ZEPSlaveLocations.esp - some important locations, focused on Solitude - Slave auction, Slave shool - the others are not yet supported by quests ZEPWhoreLocations.esp - several brothels - most of them in the major cities Startup
I strongly recommend to use the MariaEden startup mod, however - before starting your journey into prostitution and slavery you should wait until all mods has started and all Sexlab animations are registered.
You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Some dialog options are only available after a game reload.
Outfits - Outfit Manager
In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names.
So one of your first tasks into the Maria Eden world should be to setup outfits.
Outfit categories
cat - used for pet play. The outfit DogSlave is used in the Slave of dog quest. cult - used for the religious oriented quest Whore of Dibella. The following outfits are used: Dibellas High Priestess - boss of the temple of Dibella Dibellas Novice - outfit of the bystanders of the boss Dibellas Priestess - outfit for the priestess dancer - used for dance quests femdom - outfits for your female master fetish - just for fun guard - every outfit in this category is automatically and randomly equipped by all female slave guards maledom - outfits for your male master pimp - every outfit in this category is automatically and randomly equipped by all female pimps of the brothels pimphelper - every outfit in this category is automatically and randomly equipped by all female brothels assistants ponygirl - outfit for the pony girl quest slave - outfit for ... guess what ... succubus - outfit succubus, not yet supported wedding - outfit for the marriage scene whore - every outfit in this category is automatically and randomly equipped by all whores. The body part of a whore outfit is enchanted with an effect that discovers the wearer as prostitute. Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie.
But also war paints, cum effects and branding signs are available and can become part of an outfit.
Outfits stores your equipped weapon and arrows as well.
NPCs - Actor Manager
The actor manager allows you to modify NPCs - or put them into the list of managed NPCs.
You can treat every NPC into special factions - for example recruit them as followers or marry them.
Managed NPCs
The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC.
On every encounter managed NPCs try to convince you to become their whore or slave.
If they see you naked or wearing a slave collar they will take over the control.
The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load.
If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback.
Location Manager
Since most of the quests are related to their location you can use the location manager to teleport to certain locations.
You can also record own locations
Animation Manager
All animations are managed by the Animation Manager
You can define own animations
A animation can be mapped to an animation ID
The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1.
In several quests you are commanded to play an animation.
Restraints Manager
Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints.
Sexlab Animation Manager
Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites
After the animation you are asked if you want to put the animation to your favorites list
My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry.
Visual properties
Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim
Naked
If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out.
Slave collar
Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on
Merchants don't sell anything to slaves, but you can persuade some of them with offering sex.
But the prices are really bad.
Every child who observed you will never talk with you anymore.
If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you.
Whore outfit
Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on.
Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts.
Most merchants demands free sex before they are willing to trade with you.
Every child who observed you will never talk with you anymore.
If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out.
Animal Whore Tattoo
If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Beast sex
Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut.
Some merchants don't want to trade anything with you.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Dog slave
Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum.
No merchants will trade anything with you.
Beast functions are only enabled if you have enabled beast animations in Sexlab.
Others...
Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments.
Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm.
Invisible properties
Some properties are invisible but they have an impact on the game - especially in dialog scenes.
Sterilization
Your master won't allow you vaginal penetration sex until you are sterilized.
The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location.
Partly circumcision
Your labia is cut so your clitoris is exposed.
Sitting and riding increased arousal (Sexlab aroused)
The circumcision is done in the slave school
Fully circumcision
Your clitoris is amputated.
Player can no longer be aroused (Sexlab aroused)
The circumcision is done in the slave school
Quests
MEPMain
Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics
MEPZone
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests.
Only in these locations people are asking you for sex.
Locations:
Military camps Orc camps Towns and cities Taverns Brothels MEPSlaveZone
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves.
A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house.
The master will take care of the restrictions
Locations:
Jarl houses Jails Temples MEPBrothel
Category Zone Start Location Status Playable This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject
The random guests are NPCs from the brothel town location
You can ask the pimp for a job as a prostitute.
There are NPC whores doing their busyness.
If your enter the brothel while wearing a slave collar the pimp will enslave you.
Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests.
Sometimes the NPCs do not recognize that a bed is occupied by you.
MEPAuction
Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword
Ref1=seller (optional)
Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished
If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest.
If the quest starts without a seller the player is escorted to the auction house.
The player can sell himself to the auctioneer via dialog.
Potential customers
Managed NPCs Pimps (from brothels) Potential followers from the city of the auction house. Random NPCs from the city of the auction house. Known issues: There are some pathing issued when the auction guests are going home.
MEPInterest
Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword
Ref1 = john
Ref2 = second john (optional)
value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job.
It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location.
But sometimes it is also triggered by your pimp if he finds a john for your.
If your john considers you a slave you cannot reject.
If you reject and your pimp is nearby it can lead to punishment.
MEPJob
Category Main Start Keyword API MEPJobKeyword
Ref1 = john
Ref2 = second john (optional)
value1 = job type that was negotiated in MEPInterest
value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master.
The success of a job depends on the time spent for sex.
If you fast forward the sex scene to much the job will fail and the john won't pay.
If you are not a free prostitute your master or pimp may punish you.
If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper.
You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns.
Ask the innkeeper for your cut.
Every john remembers your meeting and humiliate you with vulgar remarks
Known issues: Sometimes the NPCs forget to re-equip their clothes.
Use the cheat manager to reset them manually.
MEPPayment
Category Main Start Keyword API MEPPaymentKeyword
Ref1 = john Status Playable After a whore job the Payment quest starts.
Depending on the outcome of the job (john satisfied or not) different things will happen.
If you are a free prostitute you receive the payment.
If you are a free prostitute in a tavern, the innkeeper receives the payment.
Otherwise your master or your pimp receives the payment.
If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you.
If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job.
MEPPriestess
Category Main Start Talk to Senna in the temple of Dibella in Markath Status Playable If you want to become a temple whore of Dibella go to Senna and ask. She gives you a task and if you have fulfilled it you go back to Senna for the initiation rite.
You will receive special clothes - especially a flower circlet. If you wear this circlet you are recognized as a temple whore.
As a temple whore you will not receive payment from your johns.
MEPDogFollower
Category Main Start Keyword, ask a dog or ask a hostler API MariaDogFollowerKeyword
Ref1 = dog
value1 = if != 0 then player becomes slave of the dog
value2 = if != 0 then the dog will initially rape the player Status Playable Beast functions are only enabled if you have enabled beast animations in Sexlab.
You can ask any dog to follow you.
As long as you don't ask the dog for sex nothing special happens.
If you asked your dog more than 3 times for sex he will become your master (cheat = setstage MEPDogFollower 20).
As your master he will rape you whenever he wants
If you had sex with your dog more than 6 times he forces you staying naked (cheat = setstage MEPDogFollower 21).
If you have defined a DogSlave cat outfit it is equip and whenever you un-equip one part of the outfit he forces you to re-equip it.
If you had sex with your dog more than 9 times he forces you crawl (cheat = setstage MEPDogFollower 22).
If you wearing a DogSlave cat outfit you are recognized as a dog slave.
You can ask any hostler for a dog and you can convince him to give you a dog for free - but you immediately start as a dog slave.
MEPPimp
Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword
Ref1 = new master or pimp
value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you.
If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety.
If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters.
He has two major goals - earn much money and humiliate you as much as possible.
Two factors controls his behavior - his actor value "mood" and his relationship rank to you.
Most of your activities have an positive or negative impact on these factors.
If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you.
The only way to get free again is the dead of your master, or you might find a potential follower who buys you.
MEPSlaveTraining
Category Main Start Triggered by other quest or ask slave trainer Status Almost playable, work in progress You are treat as scum in a cage. Every hour (or press Escape) a new (training) session is started, sometimes people from the current city visits the training.
The visitors remember seeing you in the school and humiliate you verbally.
Some sessions end up with player execution.
The school finishes with player execution, player sellout to an NPC or slave auction.
26947 downloads
Updated
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Gossip | A fame framework
No longer maintained:Feel free to take over if ya want
Permissions:
-Open
Files:
Gossip - Main file
For Gossip versions < 2:
Gossip Events - Sends fame events based on sight and sex
SLSFtoGossip - Unstable, not recommended for use other than as a reference... an xEdit script to convert mods that have SLSF conditions to Gossip - instructions to use here. Sources for MXPF and mteFunctions
What is this?
This is a free permissions fame framework, made for SE. The deisgn premise was meant to be lightweight and not overextend what it is meant to be; A central storage of fame.My ideals have eroded, call me long arms McGee cause I'm bout overextend the fuck outta this.
The mod <-- This was goof on my end, I published without finishing it, but I think its funny how its almost a statement. Like "THE MOD OF ALL TIME" so I keep it
Requirements:
State of Dress MCM helper Powerofthree's papyrus extender PapyrusUtil SE Jcontainers SE (Is being phased out) Keyword Item Distributor SPID
Supported Mods:
Sexlab Toys (Only gossip versions below v2)
What's in it?
Fame Types:
Fame types are the same as SLSF. The fame of the players current fame region are in Globals.
Interest
Every point of fame gained adds to the towns interest. Interest is used to calculate the chance for comments and the chance for fame decay. Interest decays every day at 8 A.M so long as the player has not been in that region for 24 hours. Interest decays at a random rate between 1 and the number of days since you have been to that region.
Decay
Currently, if a region succeeds its chance for decay, all fame decays by 1. This may/may not change based on more extensive testing.
Gossip events:
Fame will be gained from sex events. Fame will be gained from sight(currently not togglable).
The future:
Scandals: Will work essentially the same as the original jContainers implementation of Gossip, just not a pain in the ass to write more complex code for.
Better Gossip to fame ratios that take interest/tolerance into account
Better documentation
Better fame decay
Gossip/Fame transfer between regions
Better comment calculation
Reimplement getting fame by index, I really just don't wanna rewrite most of the getters
For Modders:
SKSE Source
22693 downloads
Updated
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[Beta] SexLab Dirty Diary
By Avayleon
Note: This is my first mod, and although some users have tested it, and it has been working well for me for a month, I am nonetheless considering it a beta release for the time being.
Description
A fairly simple mod in practice, SexLab Dirty Diary keeps a detailed account of the sexual history of your character or other tracked actors. Every time a sex event ends with a tracked actor, an entry of the event is added to the mod's MCM menu. The data from this event can then be viewed in a few different ways (please see screenshots).
Requirements
Skyrim SE / AE SexLab and its requirements Wider MCM Menu (Soft requirement. Longer entries may be cut off without this)
Extra Features
There are a few different filters at the top of most pages. Clicking an event in the "Chronological" view will allow you to delete it. Clicking on a row in most other views will take you to the Chronological view with a specific filter applied. For example, clicking on a row in the "Location" menu will show you all events that took place in that location. Click on the filter again to clear it. Sex events under a certain configurable duration can be automatically excluded. This can be handy if animations bug out or are quickly interrupted by combat. The data can be exported as JSON in case you wish to do something with it without the limitations of an MCM-menu-based UI. The precise X, Y, and Z coordinates of where an event took place within a cell are currently only available in this format.
Additional Actors and Data Limits
This mod allows you to track a technically unlimited number of actors, though the UI for it isn't paginated at this time. Add too many (probably around 60?) and you may start to run into issues with not being able to select the actor you want. I didn't anticipate users tracking huge numbers of actors, but let me know if you are such a user and it may eventually be added.
This mod was written with an SKSE plugin because of the speed limitations of Papyrus. My own save has over 1000 events and the UI continues to be highly responsive. I'm not sure what the practical limit of data is, but hopefully you don't reach it. The data is stored in your SKSE co-save, and on my machine the 1000 events take only around 150 milliseconds of additional time to save and load.
Misc Notes
Actor data is stored using their Ref ID. If an actor is killed and the game or mod respawns them using the same Ref ID, they will track as the same actor even though they died.
Generic actors have an auto-generated suffix appended to their name when multiple of the same type have been recorded. For example, the first "Whiterun Guard" tracked will show up as "Whiterun Guard", but the next one will show up as "Whiterun Guard 2". However, each actor is still stored uniquely. If "Whiterun Guard 2" has another event, it will track them still as "Whiterun Guard 2" rather than make "Whiterun Guard 3".
Renaming actors using something like Jaxonz Renamer is supported, but the renamed actor will need to participate in another event in order for the name change to be detected. Once detected, all prior events will use the new name.
Mod Authors
I am putting this mod into the public domain. Any aspect of this mod can be freely used by anyone for any reason. If you wish to upload this mod to another website, claim you wrote it, and charge money for my work, you are within your right to do so. I will, however, be disappointed in you.
The source code for the mod is available on BitBucket (GitHub did not like my usage of a disposable email account and I don't intend to use my professional one).
If you wish to use the data stored within this mod for a mod of your own, please get in touch. The functions I have written were made specifically to display data on the MCM menu screens and would likely be a major pain for another mod to consume. However, I am open to adding such functions if there is a desire. I also would welcome pull requests if you are feeling particularly adventurous and want to rummage around in my subpar "first mod ever" code!
2165 downloads
- sexlab
- sexlab framework
- (and 3 more)
Submitted
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SexLab Adventures SE
By nomkaz
SexLab Adventures SE
I did NOT create this mod. That honor belongs to the Talented Teutonic
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
I will also be maintaining, the updates as they become available.
I removed the plugin; (SLAdv_GoldWeight.esp) as it will be obsolete in the next update.
Teutonic made a BRAND NEW UPDATED VERSION FOR SE, GO GET IT NAOW!!!!
If you enjoy this mod, click on the link and give Teutonic some love, and check out their other mods!
User @nopse0 made a Requiem Patch here.
User @weiler made a Patch to add events in areas where no available hostiles are.
The following copied from the original LE page:
-----------------------------------------------------------------------
About This File
BETA Version – Expect Bugs. Some features are missing or unfinished.
Summary
An eclectic mod containing various features I wanted to be in the game or I have experimented with, some as a result of a request being posted here on Loverslab.
The two main features as of now are:
The Crime feature, which is a continuation and expansion of SexCrime (not to be confused with SexCrime Redux) The Rape feature, which is based on the rape feature in Deviously Cursed Loot. Sexlab Adventures is intended for female characters, but I tried to make it at least compatible with male characters.
Feature Details
Crime:
Public nudity, public masturbation and sex and several other crimes are added. If reported, you will receive a bounty. You can customize what is and isn't considered a crime and how much bounty you will receive on a hold-specific basis. Exteriors are always considered public, certain types of interiors (like stores and inns) can be toggled as public or non-public in the MCM. Some crimes have be inverted, so the opposite is the offense instead. Thanes can be made exempt from these crimes. Options to set who can report you and how often you can be reported. Some more misc options.
Rape:
Based on the rape feature in Deviously Cursed Loot, you can be raped when conditions set in the MCM are met and valid attackers (based on customizable parameters) are in the vicinity. There are more elaborate conditions available, which are not necessarily self-explanatory. I tried to explain them on the Help page in the MCM, not sure if successfully. You can also uncheck “Use Advanced Conditions”, the system will then use simpler conditions (as in DCL). Valid attackers can be NPCs (any gender, customizable) or creatures (any creature that has Sexlab animations installed, customizable) Parameters whether to allow threesomes, and which animations to use (consensual / aggressive) If enabled, your attacker(s) will pursue you before the rape, allowing you to escape (Otherwise, you will be knocked down instantly.) Option to allow nearby NPCs / creatures to “join in” Option to be vulnerable when spotted masturbating, allowing immediate rape ignoring conditions (currently missing) Follower support: You can be forced to have sex with your follower and your follower can be raped as well (customizable). Sleep Rape: When going to sleep, there is a chance you’ll get company (customizable). After Rape settings: Your attackers might do more than just rape you. Mod Support: Rape was designed with mod support in mind, enabling other mods to initiate attacks. (I will list mods that utilize this feature below when I become aware of them) Lots of options and settings.
Arousal & Cum based debuffs:
Optional debuffs for being aroused or being covered in cum, from speech debuffs to lower damage and higher spell cost
Minor Features:
Optional “Poverty” mechanic (Reduces maximum carry weight.) Optional “Vow of Nudity” mechanic (Slowly drains Stamina and Magicka to provide an incentive to remain naked.) Optional “Sleep Creep” mechanic (When going to sleep within a city, someone might visit you while you sleep. They might also steal from you.) Optional Tax mechanic (When spending too much time within a city, you will have to pay a tax, giving you a bounty.) A “Masturbation Button” for lonely moments Options to regenerate health, magicka and stamina during masturbation Character Renamer: MCM option to rename your character, allowing letters like the German ä, ö, ü and ß as well as special characters.
Installation/Update:
You need to go to the “Activation Center” page in the MCM and click the option to start/update the mod. Also please verify all installed mods are correctly labelled as “found”. A clean save is NOT required for updates.
Mod Support:
Some mods add additional features.
Devious Devices SE (Assets, Integration, ZaZAnimationPack SE): Basic support; additional “Restrained” and "Collared" rape conditions if DDa and ZaZ are loaded. Prison Overhaul Patched SE: Crime reports and Rape attacks are suspended while imprisoned; you can get jailed through POP as a result of rape (if enabled). Simple Slavery SE: You can be sent to a slavery auction as a result of a Post Rape Scenario. Skooma Whore SE: An additional “Drugged” rape condition. Realistic Needs and Diseases SE: An additional “Drunk” rape condition. iNeeds SE: Additional "Drugged" and "Drunk" rape conditions. Follower Mods: Currently, EFF, AFT and UFO are supported.
Optional Plugin:
The download package contains an additional esp (SLAdv_GoldWeight.esp). With this, gold has weight (50 gold has a weight of 1). I think this works well with the Poverty mechanic. If you don’t like this, you can disable or delete it. (This can be uninstalled from a running game without causing problems, Skyrim will give you a warning but you can ignore it.)
Save / Load Feature:
As of v0.70, there is a save / load feature which allows you to save your MCM options to a json file. You can provide a filename in the MCM. The file is saved under Data/SKSE/Plugins/SexlabAdventuresMCM/.
As of v0.70c, there is also a feature that allows you to save crime settings for individual holds as a preset for later use in other holds. These presets are stored under Data/SKSE/Plugins/SexlabAdventuresCrimePresets/.
Special Edition Compatibility:
Teutonic will not be "Officially" supporting this version, as they have given me; (Nomkaz) permissions to upload and pass on the future updates as they become available.
If you have any problems with the mod, please check the original download thread to see if a solution has already been posted. If it's a conversion issue that I missed,
please post your issues under the SE download so I can address them.
Troubleshooting / FAQ:
Q: Some NPCs keep following me anywhere I go. Can I fix that?
A: Yes, hit the reset button on the debug page in the MCM. This can happen if a gangrape is unexpectedly terminated. I would appreciate further information what has lead to this situation, so I can fix it.
Mod Events:
For information on mod events received by Sexlab Adventures as well as example setups, see the ModEventListener script.
File Permissions:
This mod is only possible because others have released their mods open source and allowed me to use their code, so I want to do the same.
You may use my code in your own projects if
Your work is open source Your work is non-commercial You publish your work here on Loverslab You give credit (this includes the people I have credited myself when appropriate) Your work is not a fork / an edited version of mine, but a mod in its own right You allow others to use your code in a similar fashion.
Credits:
Kimy for the rape feature in Deviously Cursed Loot leechlord and QLee for SexCrime (the latter for their edit) What's New in Version 0.72.4
Released May 11
Sexlab Adventures v0.72.4
Additions:
Added Horrible Harrassment support. An MCM option was added on the rape page to enable a struggle phase between the pursuit and gangbang phases, and gangrapes will not be triggered while HH scenes are running. The Save / Load system can now detect and show existing files. Added debug messages to crime reports showing how much bounty was received, for which crime and where. Added an Enslaved rape condition. Enslavement status needs to be set on the Misc page (default is not enslaved).
Bugfixes:
Fixed picking an NPC as secondary partner in a threesome with a creature as the primary partner. Fixed a problem in nudity detection if not using the Sexlab Aroused method. Fixed the incorrect behaviour of simple proximity rape conditions. Fixed interferences between sleep creep and sleep rape by making them independent. Fixed being pulled out of bed when no rape will actually occur. Fixed an issue that could result in the wrong version number being displayed.
Sexlab Adventures v0.72.3
Sexlab Adventures v0.72.2
Sexlab Adventures v0.72.1
Sexlab Adventures v0.72.0
Sexlab Adventures v0.71d
Sexlab Adventures v0.71c
Sexlab Adventures v0.71b
Sexlab Adventures v0.71
Sexlab Adventures v0.70d
Sexlab Adventures v0.70c
Sexlab Adventures v0.70b
Sexlab Adventures v0.70
Sexlab Adventures v0.69b
Sexlab Adventures v0.69
Sexlab Adventures v0.68
Sexlab Adventures v0.67
Sexlab Adventures v0.66
Sexlab Adventures v0.65
Sexlab Adventures v0.64
Sexlab Adventures v0.63
Sexlab Adventures v0.62b
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
110240 downloads
Updated
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Sexlab and SLSO SetPosition patch
Note
This is out of date and never worked correctly. If you're trying to use it, you're not living right. Just don't do it. Switch to Scrab's Sexlab P++, which doesn't even have the problem that this was supposed to solve.
What
This is a patch for Sexlab that removes most uses of Actor.SetPosition() from the sslActorAlias script.
Why
Calling SetPosition() on the player in exterior cells can cause the landscape and grass to be reloaded. When this happens, the result in a very noticeable stutter and all the grass disappearing and then reappearing. Even on NPCs it results in a somewhat jarring teleportation.
How
They're replaced with calls to TranslateTo() with the speed set very, very high. As long as the actors are relatively close together, this looks better than SetPosition(). For NPCs further apart it may look a little silly.
Warning
I've been testing this and I haven't had any problems at all. But every load order and playstyle is different, so it could (and probably does) have serious issues that I simply haven't noticed yet.
Requirements
Sexlab Framework SSE 1.63 It may work with 1.64 but I haven't tested it because I haven't made the jump to AE yet. SexLab Separate Orgasm SE 1.7.7 SL1.63 An adventurous spirit -- I'm not kidding when I call this alpha. It's a small modification but one that could potentially mess things up in fascinating ways.
1953 downloads
Updated
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DBF beta and testing for Skyrim Special Edition (April 2023)
By DeepBlueFrog
I set up this page to post early version of my mods for Special Edition for anyone who wants to take them for a spin and test them.
Over time, I will create a proper download page for each one of them if not done already.
Some notes about these files:
- As much as possible, they match the latest content of the files on Github (https://github.com/SkyrimLL/Skyrim/tree/main/SE)
- Some files were too large for Loverslab. I split them into a main file and a texture file. Make sure to get both.
- Some of these mods may still have debug messages on screen or in the logs that I would normally hide for a proper update.
- I included a few patches to other mods with tweaks and bug fixes I created for my own games. The original versions of these mods are required before installing my updates.
Files included in this page:
- Alicia: Featuring a new haircut and more clutter in her basement
- Family Ties: Only minor tweaks to age tracking and effects. Starting with an older age grants you perks accordingly.
- Hormones: Introducing a new system for multiple body morphs (fit, fat, sexy) and fixes to body changes triggers
- Parasites / Kyne's Blessing: Introducing a new system for 'parasites thoughts and comments', and fixes to the event timer for these comments
- Sanguine Debauchery: Added background resources for the final stages of the main quest (still under development)
- Sisterhood of Dibella: Added support for male player characters
- SexLab Stories / Stories Devious: Various tweaks. ELLE should now follow you at all time and only help with attacks when she is powered.
- SexLab Dialogues: Minor tweaks only.
- Skyrim Immersion Patch: Added an optional esp file to add effects to the Gildergleam (glow, falling leaves, healing effect). Meant to work with the Erd Tree replacer but can work on vanilla as well.
- SexLab Mind Control: Only ported to SE, no major changes yet.
- SexLab Warm Bodies: Added support for torches. I will release this one as a standalone mod under a new name 'Warmer bodies'
- Patch for DangerousNight2: Patched to tweak some of the dialogues and remove reliance on beds.
- Patch for Redbag's Rorikstead: Added clutter around the farm and chimney smoke.
- Patch for Puppet Master: Only ported to SE. Not fully tested yet. May not be working yet.
- Bodyslides Settings: My personal Bodyslides shapes and groups
- RunicReshade: My personal files for ENB and Reshade
290049 downloads
Updated
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Dynamic Animal Variants SPID - More Nasty Critters (MNC) Patch
By janbui
THIS MOD NEEDS ASSISTANCE/TESTING, PLEASE GIVE SUGGESTIONS ON FIXES (DOGS HAVE THE POTENTIAL FIX, EVERYTHING ELSE WILL DEFAULT TO VANILLA ARMORS).
Alright, now that the warnings out of the way, here's the potential fix between DAV and MNC!
I've been working on this for a bit too long, as issue after issue would be solved but risen after I tinkered with the mod. I sooner or later went into this forum to ask for help from MadMansGun themselves, and their fix, while prevented the armor swapping from DAV's custom armor back to vanilla's armor, it would not swap... at all.
This is where you all come in, as I know there have been a couple of people looking for a compatibility patch between the two, and while the technicality of my mod and .json file seems sound (at least to me), the mod doesn't work. That, with the issue of Creature Framework not really providing concrete information on why something isn't working, led me to do this.
Also, @factoryclose, this includes an altered mesh from ABC, so if you are not comfortable with your altered assets being up on this mod, please ask me and I will hastily take it down and reupload my older version of the mod without your assets.
Now, that's it! Please go to the Support section for any feedback or suggestions aimed at me!
781 downloads
Updated
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SexLab Alicia - Open Cite Patch
This is the Open Cite Patch for 《SexLab Alicia Painslut - SSE》
Requires the original mod to work properly.
I used the Open Cities Skyrim xEdit Converter and Patcher for most of the tasks, and used xEdit to edit the basement exit leading to the Open Cities world of Windhelm.
Credit
-------------------
DeepBlueFro has created the SexLab Alicia Painslut - SSE
Arthmoor has created the Open Cities Skyrim.
hishutup has created the Open Cities Skyrim xEdit Converter and Patcher.
132 downloads
- alicia
- alicia painslut
- (and 1 more)
Updated
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SexLab Alicia - Devious Devices Tweaks
Prevent Alicia from stripping during combat when she is bound by Devious Devices.
I have added a keyword check in the "Alicia_AliasFollower.pex" script and programmed it to interrupt when it finds "zad_DeviousHeavyBondage."
; Chance of undressing before combat If ((Utility.RandomInt(0,100)>60) && ((AliciaActor.WornHasKeyword(ClothKeyword)) || (AliciaActor.WornHasKeyword(ArmorKeyword))) ) If Game.GetModByName("Devious Devices - Integration.esm") !=255 If AliciaActor.WornHasKeyword(Game.GetFormFromFile(0x05226C, "Devious Devices - Integration.esm") as Keyword) ; zad_DeviousHeavyBondage Debug.Notification("Alicia can't undress while binded") Return EndIf EndIf ; AliciaActor.unequipall() form[] FemaleEquipment = SexLab.StripActor(AliciaActor) EndIf
287 downloads
- alicia
- alicia painslut
- (and 2 more)
Submitted
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translator Alicia - Traditional Chinese Translation
This is the Chinese Translation for 《SexLab Alicia Painslut - SSE》
概述
-------------------
1、本模組是基於《SexLab Alicia Painslut - SSE》的(Scripts與ESP)進行正體中文化的正規版本,請搭配《大學漢化》。
2、本模組會根據《SexLab Alicia Painslut - SSE》視需要與否來更新,若本翻譯之版本與模組最新版本不符,歡迎來信提醒。
3、本模組翻譯內容若有相關問題,請利用loverslab來信,巴哈姆特版友們亦可以直接使用站內信。
附註
-------------------
1、需要原始檔案,覆蓋原檔Scripts或安裝本中文化。
Credit
-------------------
Thanks for making this mod DeepBlueFrog
This is just the Chinese translation file of the mod.
Translations need the original mod to work properly.
164 downloads
- alicia painslut
- alicia
- (and 1 more)
Submitted
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Skyrim Lustful Animals Beta (AKA Futanari Animals)
New penis and vagina for creatures, made with the intention of making futanari creatures, some features:
All animals now have penis and vagina, with the exception of the chicken only having cloaca: creatures that now have penis and vagina are mudcrab and slaughterfish. All penises and vaginas are rigged, so can be used with ABC Animations, even creatures that didn't had rigs before, like the rabbit. Added collisions too, including new collision for chicken, rabbit and slaughterfish, Mudcrabs don't have animations to test. Added bodyslide files for all creatures, you now can personalize a little bit your animals, including pregnant slider for many creatures. New skeletons compatible with ABC. Fixed some collisions problems on ABC and some skeletons have been cleaned (Don't worry) Added NIPPLES to some creatures, including dogs and deer, you can edit ti on bodyslide. Fixed some UVs, Added Hard and Limp penis option, really basic for now, Some fixes that need to be made:
I only added a texture for the new meshes, I will try to get more textures for more diversity. better weights and collision configurations, the hardest one are the chicken and mammoth. Add a plugin that makes possible to have both sexes spawn, like the deer. Better looking vaginas. Add anuses for male counterpart, instead of vagina. Maybe new sound. Maybe new animations. HDT Collisions instead of CBPC Add creature framework. Maybe SOS System instead of CBPC Compatibility:
My mod should, and need to overwrite everything, including MNC and ABC or other creatures mods, It uses the same collisions with some fixes and teaks.
My mod should be compatible with any TEXTURES MOD, no meshes mod that edit animals.
This is a beta, so expect some bugs.
Version 0.7
Added meshes for female variations, with placement and leveled list too, so now creatures will spawn with both, male and female.
I cut the file on parts, tell me if you can install will parts, because I overcome the 250mb limit.
Next update will add creature framework
7563 downloads
Updated
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SKStim
By Sakyazel
SKStim
About: A mod and a sound player application that lets you feel the actions you take in Skyrim via electrical stimulation.
Sound based Estim device is required, preferrably stereo. Files were made with Tri-phase setup in mind, simultaneous events can create unique interferences.
Warning: Use this at your own risk!
Be aware of proper use of your device, turn it off before you touch the electrodes with your hand, never stim above waist etc. Play safe!
Features:
- A folder structure to place your own signals in.
- Menu to select a separate output for the signals.
- Stimulation when you get hit in combat.
- Stimulation when you cast spells (only vanilla so far).
- Stimulation for sex scenes.
- Stimulation for Devious Devices events and plugs.
- Stimulation for movement while wearing plugs
- more stimulation to come...
This is a work in progress, the features are there but they need more testing, compatibility and content. Expect bugs.
Requirements:
Essential:
SKSE64: http://skse.silverlock.org/
SexLab Framework: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/
and its requirements.
Content:
SexLab Aroused: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
Devious Devices SE: https://www.loverslab.com/files/file/5878-devious-devices-se/
follow the link for installation instructions and for all its requirements.
Soft requirements are any mod that lets you access the content of above mods, such as Cursed Loot or SexLab Eager NPCs.
VR compatible.
LE compatible. since 0.4
Installation & Usage: Use a mod installer or unpack and drop it in your game folder. Connect your device to the PC. Fire up SKStim.exe from ...Skyrim/Data/SKSstim/ and choose the appropriate output for your device. Wire up and play the calibration signal to find the right strenght for you. Then activate the app by clicking "Listening to game:" ON.
Signals: Each stim file is placed in a subfolder in Skstim/Signals/..., you can replace these files in the subfolders or add multiple to the same folder for variety (in this case a signal will be randomly chosen from the specified folder once an event with that name triggers). If you leave a folder empty a signal from the associated _Default folder will play. Filenames dont matter, extension needs to be .mp3 .wav or .ogg . 44100Hz 32bit .
Looking for testers! If you like this stuff please help with your feedback. You can check out volumeReport.txt in the apps folder to get an idea whats going on when something is not playing as expected & send it to me. Share your own signals! I'd be happy to get signals that are more enjoyable or sync up to the events better, we could be making different signal packs or just diversify them if there is interest. Sex scenes are not meant to sync for now instead the signals are continous, but DD events could be synced better. Spells are also poorly categorized, I dont have the capacity to check which animation matches which category better, but it would be easy for me to put them elsewhere or create a new category or two based on feedback.
Known Issues:
- Not all shocking events are implemented, sometimes it doesnt play a signal.
- Horse riding signal plays when the horse stands still.
- Healing signal might play for healing potions.
-a few AV on virustotal reports a false positive for my exe. If anyone knows pyinstaller I might need help with building a custom bootloader for it. I think all reputable and almost all others let it pass though, defender is fine too.
Credits: Huge thanks to Mr.Private creator of the controller-vibe mod for letting me use his script as a basis and solving many of my issues.
Visio Diaboli & SkyLover37 for helping with papyrus and Steinfunk for feedback.
Some signals are from lolol2-s amazing Estim Tower tease on Milovana.
enjoy,
Saky
556 downloads
Updated
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iWant Arousal Widgets
A quick and dirty plugin for iWant Status Bars to add arousal and exposure widgets for SLAR.
It currently only uses the default icons that come with iWant Widgets. If you happen to have some good icons to contribute, I'd love to incorporate them!
There's no particular reason to think it's incompatible with Legendary Edition other than the fact that I made it an ESL.
4119 downloads
- sexlab aroused redux
- iwant
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