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More Nasty Critters: SLAL Edition V12.6C

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About This File

ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.

READ IT IMMEDIATELY!!!

 

MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.

 

original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/

More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

 

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DISCLAIMER (copied from original mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.

 

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The Downloads:

 

MoreNastyCritters_v12_#.7z:

the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.

(note: mod does not have a MCM of it's own, CF and SLAL are used to control this mod).

 

HentaiCreatures_MNCv12_#.7z:

adds spells to summon creatures for you to play with (note: mod has a MCM).

.....also i seriously hate the name of this mod and want to rename it.

 

ModCompatibilityKitsForMNCv12_#.7z:

various patches for other mods.

 

CreatureFramework V2_0_#.7z

used to apply aroused meshes onto creatures (note: mod has a MCM).

 

ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z

removes creature animations from sexlab and re-adds them as a SLAL Pack.

 

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Required Mods/Install Order:

The full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.
WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.
install mods in order shown:

 

Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/

 

Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
http://www.nexusmods.com/skyrim/mods/11811/

 

SkyUI
http://www.nexusmods.com/skyrim/mods/3863/

 

UIExtensions (needed for SexLabTools)
http://www.nexusmods.com/skyrim/mods/57046/

 

SexLab

https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/

 

SexLab Tools (optional, but recommended)
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/

 

Sexlab Aroused Redux
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

More Nasty Critters
you are here

 

Hentai Creatures (optional)
you are here

 

Creature Framework

you are here

 

JContainers
http://www.nexusmods.com/skyrim/mods/49743/?

 

SexLab Animation Loader (aka: SLAL)
http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

MatchMaker (optional, but recommended)
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.

 

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other Related Mods/Addons you may or may not want:

 

SexLab v1.62 fixes (for v1.62 only)

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

or SexLab Utility Plus

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

(please DON'T use both)

 

Animation Limit Crash Fix

https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/

 

HDT mods

https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

or

https://www.loverslab.com/files/file/8274-animal-sos/

(ASOS is good for older animations, but most newer & remade ones are made to be used with ABC)

 

SexLab Werewolves Redux (for using animations when in Werewolf form)

https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/

 

SexLab Dragons
https://www.loverslab.com/files/file/7900-sexlab-dragons/

+ animations

https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/

https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/

 

SexLab Aroused Creatures
https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/

+ patch
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

Creature Overhaul:

https://www.loverslab.com/files/file/12760-creature-overhaul/

 

Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)

https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/

 

Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)

https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/

 

Scent of Sex
https://www.loverslab.com/files/file/3037-scent-of-sex/

 

Animal Mansion Plus
https://www.loverslab.com/files/file/2217-animal-mansion-plus/

 

SexLab Pheromones
https://www.loverslab.com/files/file/6893-sexlab-pheromones/

 

SexLab Beastess:

https://www.loverslab.com/files/file/1394-sexlab-beastess/

 

untamed:

https://www.loverslab.com/files/file/1672-untamed/

 

Chaurus Life:

https://www.loverslab.com/files/file/9304-chaurus-life/

 

Riding Styles:

https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/

 

Animals and Followers:

https://www.loverslab.com/files/file/2301-animals-and-followers/

 

 

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Animation Troubleshooting:

 

1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK

 

 

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.

 

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

 

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.

 

10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.

 

11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

 

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Creature Framework Troubleshooting:

 

the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.

http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

also make sure it's loading before Creature Framework in the load order.

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:

Quote

[General]

bPreemptivelyUnloadCells=1

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

 

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FNIS Troubleshooting:

 

"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.

 

"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
or
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)

 

Crashing on loading save file:

you have Too many animations installed, most people start crashing around 12000 to 14000.

remove some animation mods to fix the problem.....or try installing these:
Animation Loading Fix (only use v1.0) :

https://www.nexusmods.com/skyrim/mods/98204

LE Animation Limit Crash Fix:

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

 

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Papyrus Tweaks:

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

Quote

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

 

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

 

 

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Other Notes:

when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.

(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)

 

 

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Mod Compatibility Kit index of patches:

 

Bear Mods:
The DovahBear (with & without Werebear form)

 

Canine Mods:
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
garm companion
GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
True Meeko
Meeko Reborn
Vigilance Reborn
True Wolves of Skyrim

Dragon Mods:
Deadly Dragons

Giants Mods:
jacques00's HDT giants
Female Giants

 

Horse Mods (the bane of my existence):
Convenient Horses V5
gender horses
Horse Armors
Immersive Horses
KrittaKitty Realistic Primitive Horse Breeds
Levelers Tower
Stendarr Rising

 

Other Mods:
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
Tame the Beasts of Skyrim II
The Gray Cowl of Nocturnal
Tumbajamba's Mounts
SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
Darkend
Bestial Essence (may or may not work)
Zombies- Mihail Monsters and Animals
Reapers The Dark Tower
Vilja in Skyrim
SkyFem
Yiffy Age of Skyrim

 

installing the patches with a Mod Manager:

note from harveytherabbit:

"Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."

 

as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.

i don't use any mod managers myself so i don't know which way works best.

 

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CREDITS:
(there is a lot of stuff to keep track of, if i missed anyone let me know)

 

AnTiWoMaAgNoT
AnubiSs2167
Bad Dog
billyy
Blaze69
blipblap
Camkitty
Chosen Clue
Cyndi
DARKGRAY
Dayelyte
dentarr
diarawr
Dr Fring
Ep1cL3w1s
Flyingtoaster
Fore
FunnyBiz
Gary3
Gone
h38fh2mf
jacques00
komotor
Leito86
llabsky
LordEscobar
Lost_Hawk
Lugburzum
MadMansGun
Moutarde421
nicholas8

osmelmc
Panicforever
PaulGreen

Pfiffy
ppp
Raflod
RavenKZP
Shocky
Skullered
SkyMoMod
Subject2Host

Tasairis
Vioxsis
Xandero
ZarthonTheVanquished

 

 

Edited by MadMansGun



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donttouchmethere

   6 of 6 members found this review helpful 6 / 6 members

More Nasty Critters: SLAL Edition v12.5B

 

MadMansGun's MNC is the reason why I check defeat mods for creature support and worship Billy's animations.

Even if you are not into sex with creatures, have a pity with all those schlong-less Skyrim creatures. MNC rises creature self-confidence considerable.

MMG should get a honorary doctorate in biology or at least in schlongology. 🏅

 

Highlights:

Spoiler
  • creature dicks!
  • Creature Framework alternative
  • various Patches
  • rises the number of actors it make LL-sense to surrender to 😄

DTMT's ingame Experience:

Spoiler
  • MNC SLAL is in all of my setups
  • Longest continuous game with MNC SLAL: 1200 hours (source Wrye Bash)

  • no game breaking incidents

  • no clusterfucks

  • used with CreatureFramework V2.0.2 and v2.0.3

  • Installed like this:

Synergy with:

Spoiler

 

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