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More Nasty Critters: SLAL Edition V12.03


About This File

ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.

READ IT IMMEDIATELY!!!

 

MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.

 

original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/

More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

 

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DISCLAIMER (copied from original mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.

 

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The Downloads:

 

MoreNastyCritters_v12.7z:

the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.

 

HentaiCreatures_MNCv12.7z:

adds spells to summon creatures for you to play with (note: mod has a MCM).

 

ModCompatibilityKitsForMNCv12.7z:

various patches for other mods.

 

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Required Mods/Install Order:

The full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.
WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.
install mods in order shown:

 

Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/

 

Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
http://www.nexusmods.com/skyrim/mods/11811/

 

SkyUI
http://www.nexusmods.com/skyrim/mods/3863/

 

UIExtensions (needed for SexLabTools)
http://www.nexusmods.com/skyrim/mods/57046/

 

SexLab
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/

 

SexLab Tools (optional, but recommended)
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/

 

Sexlab Aroused Redux
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

More Nasty Critters
you are here

 

Hentai Creatures (optional)
you are here

 

Creature Framework

included in More Nasty Critters V12

 

JContainers
http://www.nexusmods.com/skyrim/mods/49743/?

 

SexLab Animation Loader (aka: SLAL)
http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

MatchMaker (optional, but recommended)
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.

 

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other Related Mods/Addons you may want:

 

SexLab v1.62 fixes

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

 

LE Animation Limit Crash Fix

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

 

SexLab Werewolves (for using animations when in Werewolf form)

https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?do=findComment&comment=2160112

 

Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)

https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/

+ patch

https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/page/20/?tab=comments#comment-2394218

 

Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)

https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/

 

HDT mods:

https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

or

https://www.loverslab.com/files/file/8274-animal-sos/

 

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Animation Troubleshooting:

 

1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one, make sure that it's installing the files to the right location.
note: Mod Managers may require extra steps to get FNIS working:

https://www.youtube.com/watch?v=iukqiPz7XuU

 

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.

 

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

 

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

9. if all else fails, try loading a older save file from before sexlab was installed.

 

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Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.

http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

note: you may need to lower the "Arousal threshold" setting in the Creature Framework MCM, (35 should work)

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

 

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FNIS Troubleshooting:

 

"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.

 

Crashing on loading save file:

you have Too many animations installed, most people start crashing around 12000 to 14000.

remove some animation mods to fix the problem.....or try installing these:
Animation Loading Fix (only use v1.0) :

https://www.nexusmods.com/skyrim/mods/98204

LE Animation Limit Crash Fix:

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

 

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Papyrus Tweaks:

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

 

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

 

 

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

 

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Other Notes:

when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.

(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)

 

 

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Mod Compatibility Kit index of patches:

 

Bear Mods:
The DovahBear (with & without Werebear form)

 

Canine Mods:
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
garm companion
GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
True Meeko
Meeko Reborn
Vigilance Reborn
True Wolves of Skyrim

 

Dragon Mods:
Deadly Dragons (don't use this version with HCOS)

 

Giants Mods:
jacques00's HDT giants
Female Giants

Horse Mods (the bane of my existence):
Convenient Horses V5
gender horses
Horse Armors
Immersive Horses
KrittaKitty Realistic Primitive Horse Breeds
Levelers Tower

 

Other Mods:
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
Tame the Beasts of Skyrim II
The Gray Cowl of Nocturnal
Tumbajamba's Mounts
SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
Darkend
Bestial Essence (may or may not work)
Zombies- Mihail Monsters and Animals
Reapers The Dark Tower
Vilja in Skyrim
SkyFem

 

 

installing the patches with a Mod Manager:

note from harveytherabbit:

"Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."

 

as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.

i don't use any mod managers myself so i don't know which way works best.

 

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CREDITS:
(there is a lot of stuff to keep track of, if i missed anyone let me know)

 

AnTiWoMaAgNoT
AnubiSs2167
Bad Dog
billyy
Blaze69
blipblap
Camkitty
Chosen Clue
Cyndi
DARKGRAY
Dayelyte
dentarr
diarawr
Dr Fring
Ep1cL3w1s
Flyingtoaster
Fore
FunnyBiz
Gary3
Gone
h38fh2mf
jacques00
komotor
Leito86
llabsky
LordEscobar
Lost_Hawk
Lugburzum
MadMansGun
Moutarde421
nicholas8
Panicforever
PaulGreen

Pfiffy
ppp
Raflod
RavenKZP
Shocky
Skullered
SkyMoMod
Subject2Host

Tasairis
Vioxsis
Xandero
ZarthonTheVanquished

 

 


What's New in Version V12.03

Released

i interrupt your regularly scheduled update log to advertise this:

the all new LE Animation Limit Crash Fix:

https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/

overload FNIS XXL to hell and back today!

MoreNastyCritters v12.03

fixed the missing ABC compatibly on the ash man race.

registered some more mod races.

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ModCompatibilityKitsForMNCv12.7z

added missing skeletons to tumbajamba's mounts.

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MoreNastyCritters v12.02

updated spider mesh for ABC compatibly.

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MoreNastyCritters v12.01

Tasairis fixed the dwaven keyword problem, so they should be working now.

fixed mounted riekling's missing keyword.

updated werebear mesh for ABC compatibly.

.

MoreNastyCritters v12
basic support for "ABC" based animations.
skeleton nif files have been edited to have the needed nodes for both ABC & ASOS mods.
fixed BenthicLurker meshes (fixed the hole on it's hip.)
replaced the mammoth penis with a new one (it's just a edited horse penis, but it still looks better than the old one)
added/made a dragon priestess mesh (based on both meme supreme's & nikoli grimm's meshes)
fixed the spider's "dropping dead from above" problem.
added Osmelmc's fix for some things that i missed (the Frozen Vampire Falmers and a edited Wisp Mother mesh that is a bit more nude)
removed unused/unnecessary vertex Colors from various meshes.
fixed some missing tangents on some meshes (Eg: the BenthicLurker again).
registered missing Immersive Creatures races.
fixed not being able to ride the black male Hentai horse.
added chloepricelis's fix for the hentai Ice Wraith & Dwarven Spiders banishing deaths.
also....
Reintegrated Creature Framework, but NOT the original version, this one is based on the "russian edit" that has been floating around:
the "russian edits":
cloaking spells are no longer used to apply the meshes, they have been replaced by a quest based system.
also the script count has been reduced and things seem to be more reliable.
my additional edits:

edited the default MCM settings (Debug logging = OFF, SLA ArousalThreshold = 35).

deleted unnecessary/unused functionality for beast race registration (SOS takes care of that far better than CF ever could)

also with help from Tasairis & Pfiffy i added the fixes from the CF SSE port.

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Experimental SexLabCreaturesV1-62 To SLAL Conversion:
this experimental file turns SexLab's stock creature animations into a SLAL Pack.
WARNING: NOT FOR AVERAGE USERS, THIS EDITS SOME OF SEXLAB'S SCRIPTS & BEHAVIOR FILES.
known side effects: "Rebuild Animation Registry" seems to take longer.

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FOMODbyCGI_ModCompatibilityKitsForMNCv12.7z
a FOMOD based version of the Compatibility Kit made by CG!
Features:
The patches for installed mods are auto-selected. For users this means that if checking an option manually the mod for it must be installed afterwards.
The combined patches "Armored Gender Horses" and "immersive Armored Gender Horses" are selected automatically if the appropriate options are chosen so they are not selectable by the user. So if the user selects immersive Horses, Armored Horses and Gender Horses then the combined patch is installed automaticaly instead of the single patches.
Each install option has a picture from the mod it's for.
The description of each install option is the original readme with the install instructions removed.
The installer supports MO2, Vortex and NMM so they show the version of the package.
Bain folder structure for easier installation using Wrye Bash.
.

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Spoiler

MoreNastyCritters v11.5

added Glenmoril witch meshes.

.

MoreNastyCritters v11.4D

registered some mod races.

.

ModCompatibilityKitsForMNCv11_4C

added patches for "True Meeko" and "Meeko Reborn"

edit: added Vigilance Reborn

edit2: (tried to) fix the Bestial Essence patch, and (hopefully) fixed one of the Vigilance Reborn meshes that was crashing the game.

.

MoreNastyCritters/HentaiCreatures/ModCompatibilityKits v11.4C

added PaulGreen's edited icewraith skeleton files, so it's now possible to make new animations for them.

re-added the wraith spell to HentaiCreatures.

added a warning about Bash/Smash patches to the horse mods in the Mod Compatibility Kit.

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MoreNastyCritters v11.4B

second attempt at giving Arvak a flaming ghost penis.

temporarily added PaulGreen's edited FNIS BehavioredObjects.txt to help animators deal with the spider's animation problem,

but you should download both of these files as well:

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

Paul has solved the problem with the other creatures (eg:bunnys), and the fix has been added into Ed86's werewolf/vampirelord fix.

.

MoreNastyCritters v11.4A

edited some meshes to try and deal with SSE conversion problems (SLE users can ignore/skip this update)

.

MoreNastyCritters v11.4

new SLAnimGenerate.pyw edited by PaulGreen:
features AnimObject per stage control, and FNIS list variable control (like AVbHumanoidFootIKDisable).

 

higher poly Canine Penises from blipblap:
comes with balls that will auto color match any basic texture mods you install.

WARNING: reinstall any patch mods with Canines you have installed, textures may be missing if you don't.

 

new fox body mesh based on "Better Foxes" by Camkitty.

(note: meshes have been edited a bit)

.

MoreNastyCritters v11.3A

more registered mod races.

.

MoreNastyCritters v11.3

fixed armored cave troll

added Storm Atronach mesh

added Ash Guardian mesh

.

MoreNastyCritters v11.2A

testing out a override to stop Creature Framework from applying it's cloaking script onto human actors (reducing the papyrus workload a bit).

.

ModCompatibilityKitsForMNCv11.2

added a patch for "Zombies- Mihail Monsters and Animals" made by someone who wants to remain anonymous.

edit: and they made another patch for "Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals"

edit2: a error was fixed for the Zombie Dogs patch

.

MoreNastyCritters v11.2/HentaiCreatures v11.2/ModCompatibilityKitsForMNCv11.2

MNC: reorganized the MoreNastyCrittersFactory script a bit (it makes no difference to end users, so you can skip this update if you want)

HC: made the Hentai Boar randomly spawn with or without a rider / edited the german shepherd mesh.

MCK: removed the script fix for SexLab V1-62 sslCreatureAnimationSlots (the MoreNastyCrittersFactory script from the past few versions should take care of it now)

.

MoreNastyCritters v11.1G

bla bla Mihail bla

.

MoreNastyCritters v11.1F

registered the albino spiders from Dawnguard.

registered some more mod races.

.

MoreNastyCritters v11.1E/ModCompatibilityKitsForMNCv11.1E

registered some more mod races.

made a patch for the "Bestial Essence" mod (but you would be much better off using "Animal Mansion Redux" instead)

.

MoreNastyCritters v11.1D/HentaiCreatures v11.1D

fixed texture effect errors in Spriggan meshes.

edited the Hentai Spriggan spell to be random spawn.

.

MoreNastyCritters v11.1C/HentaiCreatures v11.1C

added blipblap's Ash Hopper mesh.

did Bad Dog's script idea and removed all race edits from HentaiCreatures.

edit: fixed Albino Gargoyle json error.

.

ModCompatibilityKitsForMNCv11.1B

added a quickly made patch for Deadly Dragons to stop it from turning all dragons into common ones.

.

MoreNastyCritters v11.1B/HentaiCreatures v11.1B

replaced Female Giant mesh with jacques00's mesh (Note: HDT is not enabled, get the original mod if you want that).
registered more mod races.
added more spells to Hentai Creatures.

.

MoreNastyCritters v11.1A/HentaiCreatures v11.1A

fixed errors on nude female giant mesh that was causing crashes.

fixed Hentai Female Falmer spell, it was trying to spawn the wrong actor (i have no clue in hell how that even happened, because i know for a fucking fact that it was right when i first made it)

.

MoreNastyCritters v11.1/HentaiCreatures v11.1

added "Canine" tag to Canine based animations.
added "Hentai Skeleton" and "Hentai Hallowed Draugr" spells.
edited the Hentai Draugrs to give them hair and weapons.

.

ModCompatibilityKitsForMNCv11H2

removed the "SexLab V1-62 Control Patch" because Ed86 has made a better one over here:

https://www.loverslab.com/files/file/5337-sexlab-162-fixes/

.

MoreNastyCritters v11H2/HentaiCreatures v11H2

testing a new dick for Arvak.

renamed "Judah" to "German Shepherd".

made a new json file for HentaiCreatures (you should delete slnc-mnc-db.json and slnc-mnc-dg.json from the creatures.d folder)

.

ModCompatibilityKitsForMNCv11H

added the Darkend mod...sort of, it has some creatures/things i don't know how to deal with.

.

MoreNastyCritters v11H/HentaiCreatures v11H

blipblap edited the troll dicks: mid shaft was resized to be a bit more compatible with HDT collisions.

the Hentai Giant spell will now randomly spawn 1 of 4 available Giants.

added Hentai Spectral Warhound.

.

MoreNastyCritters v11G2
edited tags for female based Werewolf animations.
.
ModCompatibilityKitsForMNCv11G
removed the patch for Bad Dogs Immersive Creatures, the mod was updated to V3.
.
HentaiCreatures v11G
Einheit501 wanted the Hentai spiders to spawn with random colors...request granted.
.
MoreNastyCritters v11G
registered a Immersive Creatures race that was missed.
registered Mihail's pigeon mod (does he ever take a day off?).
.
MoreNastyCritters v11F
small edits not worth noting.
.
MoreNastyCritters v11E
added non aroused meshes for the Giants.
copied the "ogre dick" from Bad Dog's Bruma Creatures patch and attached it to the frost giant.
.
MoreNastyCritters v11D
registered a bunch of Mihail's race mods, everything up to 02/02/2018  (but actually getting skyrim to reload the script is a pain in the ass)
.
ModCompatibilityKits
updated the patch for BDIC (i added the IC Rieklings)
.
MoreNastyCritters v11C2
added Chosen Clue/Bad Dog's Werewolf SOS double dick fix.
.
MoreNastyCritters v11C/HentaiCreatures v11C/ModCompatibilityKitsForMNCv11C
edited wolf meshes to make them a bit more compatible with dog animations (eyes & mouth).
swapped the standard and classic male werewolf meshes.
registered races from the pets kingdom mod (no meshes for it, just registering races).
added Hentai Slaughterfish spell (note: fish can't move on land).
removed Hentai ice wraith spell (animations don't work on them).
added edited female horse meshes that ppp sent to me for the Immersive Horses patch (allegedly they are more compatable with horse armor).
copied the "More Creatures" mod fix that i already posted on that mod's support page into the ModCompatibilityKit (because people keep asking me to make a patch that i have already made).
.
MoreNastyCritters v11B
fixed a json error that was stopping Uderfrykte from getting his aroused mesh applied.
.
MoreNastyCritters & HentaiCreatures v11A
updated Dwarven Sphere mesh some more.
made Hentai Creatures more aggressive in combat.
.
MoreNastyCritters v11
the 4 esp files have been made into one esp file.
added rescale setting for Rabbits.
added setting for classic bear meshes.
added a alternative mesh for werewolves.
.
MoreNastyCritters & HentaiCreatures v10.4F
updated Dwarven Sphere mesh (it looks much better but i'm still not satisfied with the arm toys)
added a rescale setting for the rabbit + made it so any rescale settings used will be applyed to non-aroused creatures as well.
removed no longer used keywords from nude armors.
edited the Hentai wisp and wraith spells a bit.
.
MoreNastyCritters & HentaiCreatures v10.4E
fixed Thirsk Riekling problems.
added 3 new spells, added randomizers to other spells and removed 2 redundant spells:
added Dwarven Sphere, Ice Wraith and the Wisp.
added randomizers to Dragon, troll, armored troll and some others spells.
removed frost dragon and frost troll (because they will now spawn randomly with the dragon and troll spells)
edited Hentai Skeever to not be a coward.
re-enabled the summoned creature color randomizers because i think it's fix now.
.
MoreNastyCritters v10.4D & ModCompatibilityKits
fixed the lighting error on the bear's balls.
added (untested) support for the tumbajamba's mounts mod.
.
MoreNastyCritters v10.4C
i forgot to rescale the horkers.
.
fixed_sslCreatureAnimationSlots_script.7z
it's a fix for the SexLab script that was causing the wrong sized insect animations to be played.
if you have billyy's latest SLAL Packs installed you may want this file.
.
HentaiCreatures
fixed another error: "Hentai Spider (Giant)" was using the wrong worn armor and was not getting the nude mesh applied.
.
HentaiCreatures
fixed Hentai Chaurus Hunter voice error.
.
MoreNastyCritters v10.4B
(hopefully) fixed the Leito M/F/D animation problems.
.
HentaiCreatures
disabled the summoned creature color randomizers, it was causing random problems for some users.
.
HentaiCreatures
ZarthonTheVanquished fixed some creature voice errors.
.
MoreNastyCritters v10.4
WARNING TO OTHER MODDERS:
some meshes have been renamed or moved to other folders:
the MNC dragonpriests meshes have been moved into the MNC draugr folder (because they look like draugrs of course).
all MNC Dwarven meshes have been moved into one folder called Dwarven (it makes things less cluttered that way).
the werewolfbeast folder has been renamed to werewolf (it was a stupid name for a folder).
wolf, dog & death hound meshes have been renamed (i did not like there file names, and some meshes have been edited anyways).
- - - - - - - - - - - - - - - - - - - - -
added patch for the Dovahbear mod to ModCompatibilityKits (hopefully it works, that mod has some problems)
added some temporary Argonian/khajiit tail animations to get there tails out of the way.
added Lugburzum's Dremora Fix to Hentai Creatures.
added Chosen Clue's Ash Spawn fix.
edited the werewolves body mesh to remove some seam lines.
edited the Death Hound's body mesh to (hopefully) make it look better.
fixed a error with the dwarven forgemaster (i used the wrong file path)
added a mesh for the Dwarven Ballista (no animations are available yet so i don't know if it's working)
- - - - - - - - - - - - - - - - - - - - -
in an attempt to standardize creature scaling some races are using rescailed skeletons to bypass SexLab's "even actor heights" system:
Chicken 1.3
Frost Atronach 1.3
Fox 0.72
Chaurus 0.65
Chaurus Hunter 0.69
Frostbite Spiders 0.75/1.2/1.9
Ashhopper 0.5
other races have just been edited to be height 1.0:
Deer/Elk
Netch
Werewolf
Werebear
Dwarven Forgemaster
Bunny (i can't make up my mind on this one because of my own animations, 1.0 vs 1.3, i have a rescailed skeleton on standby)
Wolf(and now Death Hound as well) (select "SLNC Legacy Meshes" in the CF MCM to make them 1.2 again for Billyy's SLAL Pack)
just in case my plan to make all canines the same size is a failure, i have a rescailed wolf skeleton on standby for Plan B
(Plan B = force the wolves to stay 1.2 at all times)
- - - - - - - - - - - - - - - - - - - - -
known problems:
the "Event OnUpdate()" command for my wolf rescale script is not working so it's not bypassing "even actor heights", so for now i added the SetVehicleFixPlugin.dll made by h38fh2mf, i did add that NiOverride / NiStringExtraData thing to the wolves that everyone was suggesting but it's not doing jack shit for me, so if the legacy wolves suddenly become much bigger than they should be that's probably why.
the HentaiCreatures spell randomizer (the Leveled NPC lists that make spells summon different colored wolves, horses and sabercats) sometimes summons invisible creatures, and i have no fucking clue why this happens.
.
More Nasty Critters v10.3E
updated werewolf mesh.
added Chosen Clue's Ash Spawn fix.
.
More Nasty Critters v10.3D
fixed a problem with the frost atronach mesh.
changed the angle of the Chaurus Hunter's ovipositor.
.
More Nasty Critters v10.3c
added a temporary mesh for the Dwarven Sphere.
edited a tag yuni wanted me to change.
.
More Nasty Critters v10.3B
new Argonian/khajiit tail animations in the werewolf animations.
.
More Nasty Critters v10.3A
re-added the tail animations
.
More Nasty Critters v10.3
edited sabercat balls.
added a "Falmer Warmonger" nude mesh.
fixed race support for "lost tribe" & "28 Days and a bit 5" mods.
removed FunnyBiz animation "Riekling Rape 3way" because it's in there own SLAL Pack.
removed all of billyy's animations because more up to date versions are in his own SLAL Packs.
+
Hentai Creatures for MNCv10.3
added/edited spells:
Vampire Queen (Female Vampire Lord).
Chaurus Reaper.
Dragon Priest (and Necro Priest).
all 3 Spider sizes.
Female Falmer.
Female Draugr.
Female Horses (random spawn).
Sabercat spell is now random spawn.
but sadly "random bear spawn" and "random deer/elk spawn" failed to work.
.
MNC update v10.2D:
blipblap fixed a small alpha property error in there meshes.
.
MNC update v10.2C:
blipblap updated/edited the Hulking Draugr & Giant nude meshes.
.
Mod Compatibility Kit update:
added a patch for "The Gray Cowl of Nocturnal" mod.
.
MNC update v10.2b:
removed AnubiSs2167 animations.
.
MNC update v10.2a:
assigned the Bruma mod races to use animations.
.
Mod Compatibility Kit update:
added a patch for Convenient Horses V5.
.
MNC update v10.2:
updated Frostbite Spider Mesh.
added Chaurus Hunter Mesh.
added Frost Atronach Mesh.
added Rabbit Mesh.
added a "Foxes" entry in SLAL so animators can make animations that are only for foxes.
.
MNC update v10.1A:
enabled AlduinRace for animation use.
.
MNC update v10.1:
added better "Canines" support for animators to use in SLAL.
nicholas8 registered some races from other mods so they can use the animations.
.
MNC update v10C:
script edit based on vpoteryaev's suggestion.
.
MNC update v10B:
never uploaded (a failed test)
.
MNC update v10A:
fixed deer error.
fixed wrong actor slots in 3way dog/wolf animations.
.
heres whats different in MNC v10 vs v9.3:
(note: i may have missed noting some things down because i can't remember everything i've done)
removed the outdated versions of "Creature Framework" and "JContainers".
animations now use SLAL.
female creatures are now flagged as female.
removed the unused "Horse (Cart)" entrys from the slnc.json.
removed the MCM for "SexLab Nude Creatures".
removed unused outdated meshes and textures.
uninjected HentaiCreatures FormIDs from SexLabNudeCreatures. (i don't know why that was done in the first place)
moved most of the meshes & textures into new folders for better clutter control.
fixed Skeever's off center equipment and Specular Strength.
fixed Giants so they now use there own meshes.
fixed the left ear on the trolls (collaborative effort between MadMansGun and komotor).
fixed MG07Dog (Ghost Dog), now using the right mesh.
updated bears with a modified version of Leito86's Horse penis and Subject2Host's edited textures.
updated Werebear with a modified version of Leito86's Horse penis and Subject2Host's edited textures.
updated Sabrecat with "Bad Dog's Vanilla Critters" meshes.
updated Deer and Elk with "Bad Dog's Vanilla Critters" meshes.
updated Horses with a modified version of Leito86's Horse penis and "Bad Dog's Vanilla Critters" textures.
updated Ashmen to use the flaccid penis from "Bad Dog's Vanilla Critters".
updated Boars and Mounted Rieklings so that all of them use Vioxsis's Boar penis and Bad Dog's Riekling penis.
updated Hulking Draugr to use the same dick as the other Draugr.
added Dragon Priest from "Bad Dog's Vanilla Critters".
added Dragon Priest animation made by llibsky.
added Dwarven Spider animation made by llibsky.
added Forgotten Vale deer, based on "Bad Dog's Vanilla Critters" meshes.
added Forgotten Vale sabercat, based on "Bad Dog's Vanilla Critters" meshes.
added WhiteStag, based on "Bad Dog's Vanilla Critters" meshes.
added LurkerPierced as a Alternative Creature Framework MCM setting.
added Falmer Vampire.
added female Falmer, from Lost_Hawk's "Naked Female Falmer".
added female VampierLord, AnTiWoMaAgNoT's mesh with Dr Fring's textures.
added female Draugr, a copy of the stock skyrim mesh with the armor deleted and (i think) textures made by jacques00.
added male Mammoth, made by Raflod.
added female Dog and Husky from RavenKZP's "GenderDogs".
added Arvak.
added Frozen Chaurus.
fixed/added/updated other Draugr & Skeleton meshes.
replaced the "bone" on the black Skeletons with ghost Draugr dicks.
enabled some more races so animators can make stuff for them.

 

 



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