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More Nasty Critters: SLAL Edition v10.4F

About This File

ATTENTION: a Experimental* v11 "Legendary Edition" has been uploaded to the google drive.

*it has all of the esp files merged into one esp (except for the Hentai Creatures esp).

 

MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.

 

original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/

 

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DISCLAIMER (copied from original mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.

 

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a full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
WARNING1: uninstall MNC v9.# before installing v10, or you may overload FNIS with duplicated animation files.
WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv10.
install mods in order shown:

 

Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/

 

Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
http://www.nexusmods.com/skyrim/mods/11811/

 

SkyUI
http://www.nexusmods.com/skyrim/mods/3863/

 

UIExtensions (needed for SexLabTools)
http://www.nexusmods.com/skyrim/mods/57046/

 

SexLab
http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/

 

SexLab Tools (optional, but recommended)
http://www.loverslab.com/files/file/2018-sexlab-tools-v30/

 

Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

More Nasty Critters
you are here

 

Hentai Creatures (optional)
you are here

 

Creature Framework
http://www.loverslab.com/files/file/1622-creature-framework/

 

JContainers
http://www.nexusmods.com/skyrim/mods/49743/?

 

SexLab Animation Loader (aka: SLAL)
http://www.loverslab.com/files/file/2488-sexlab-animation-loader/

 

MatchMaker (optional, but recommended)
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm (only if it's fully installed)
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
SexLabTools.esp (optional)
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
SexLabNudeCreaturesDB.esp (only if you have Dragonborn)
HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

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Animation Troubleshooting:

 

1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one, make sure that it's installing the files to the right location.
note: Mod Managers may require extra steps to get FNIS working:

https://www.youtube.com/watch?v=iukqiPz7XuU

 

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.

 

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

 

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

9. if all else fails, try loading a older save file from before sexlab was installed.

 

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Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute, after that make sure "SexLab Nude Creatures" is selected for the Creatures.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

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FNIS Troubleshooting:

 

"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.

 

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Papyrus Tweaks:

 

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

 

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

 

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

 

 

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How to fix the Draugr using dog sounds error:

 

1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
2. find the last line inside it (SDSC - Sound Descriptor).
3. right click on it and then select edit.
4. enter 0108C086 and click on "OK".

 

other notes:

when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.

(if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)

 

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CREDITS:
(there is a lot of stuff to keep track of, if i missed anyone let me know)

 

AnTiWoMaAgNoT
AnubiSs2167
Bad Dog
billyy
Blaze69
blipblap
Chosen Clue
Cyndi
DARKGRAY
Dayelyte
dentarr
diarawr
Dr Fring
Ep1cL3w1s
Flyingtoaster
Fore
FunnyBiz
Gary3
Gone
h38fh2mf
jacques00
komotor
Leito86
llabsky
LordEscobar
Lost_Hawk
Lugburzum
MadMansGun
Moutarde421
nicholas8
Panicforever
Raflod
RavenKZP
Shocky
Skullered
SkyMoMod
Subject2Host
Vioxsis
Xandero
ZarthonTheVanquished

 

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other Related Mods you may want:

 

Beast HDT (for HDT interaction with Creatures)
http://www.loverslab.com/files/file/2431-naturalistic-hdt-356-beast-hdt-05/

 

SexLab Werewolves (for using animations when in Werewolf form)
http://www.loverslab.com/files/file/490-sexlab-werewolves/
(note: you will need the "SexLab V1-62 Control Patch" from the Mod Compatibility Kit)


What's New in Version v10.4F

Released

  • i forgot to upload the upgrade notes for v11.
  • ATTENTION: a Experimental* v11 "Legendary Edition" has been uploaded to the google drive.
  • *it has all of the esp files merged into one esp (except for the Hentai Creatures esp).
  • .
  • MoreNastyCritters & HentaiCreatures v10.4F
  • WARNING: the CF json files have been edited, go to the Creature Framework MCM and click on "Re-register all mods"
  • updated Dwarven Sphere mesh (it looks much better but i'm still not satisfied with the arm toys)
  • added a rescale setting for the rabbit + made it so any rescale settings used will be applyed to non-aroused creatures as well.
  • removed no longer used keywords from nude armors.
  • edited the Hentai wisp and wraith spells a bit.
  • .
  • MoreNastyCritters & HentaiCreatures v10.4E
  • fixed Thirsk Riekling problems (please go to the Creature Framework MCM and click on "Re-register all mods")
  • added 3 new spells, added randomizers to other spells and removed 2 redundant spells:
  • added Dwarven Sphere, Ice Wraith and the Wisp.
  • added randomizers to Dragon, troll, armored troll and some others spells.
  • removed frost dragon and frost troll (because they will now spawn randomly with the dragon and troll spells)
  • edited Hentai Skeever to not be a coward.
  • re-enabled the summoned creature color randomizers because i think it's fix now.
  • .
  • MoreNastyCritters v10.4D & ModCompatibilityKits
  • fixed the lighting error on the bear's balls.
  • added (untested) support for the tumbajamba's mounts mod.
  • .
  • MoreNastyCritters v10.4C
  • i forgot to rescale the horkers.
  • .
  • fixed_sslCreatureAnimationSlots_script.7z
  • it's a fix for the SexLab script that was causing the wrong sized insect animations to be played.
  • if you have billyy's latest SLAL Packs installed you may want this file.
  • .
  • HentaiCreatures
  • fixed another error: "Hentai Spider (Giant)" was using the wrong worn armor and was not getting the nude mesh applied.
  • .
  • HentaiCreatures
  • fixed Hentai Chaurus Hunter voice error.
  • .
  • MoreNastyCritters v10.4B
  • (hopefully) fixed the Leito M/F/D animation problems.
  • .
  • HentaiCreatures
  • disabled the summoned creature color randomizers, it was causing random problems for some users.
  • .
  • HentaiCreatures
  • ZarthonTheVanquished fixed some creature voice errors.
  • .
  • MoreNastyCritters v10.4
  • WARNING TO OTHER MODDERS:
  • some meshes have been renamed or moved to other folders:
  • the MNC dragonpriests meshes have been moved into the MNC draugr folder (because they look like draugrs of course).
  • all MNC Dwarven meshes have been moved into one folder called Dwarven (it makes things less cluttered that way).
  • the werewolfbeast folder has been renamed to werewolf (it was a stupid name for a folder).
  • wolf, dog & death hound meshes have been renamed (i did not like there file names, and some meshes have been edited anyways).
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  • added patch for the Dovahbear mod to ModCompatibilityKits (hopefully it works, that mod has some problems)
  • added some temporary Argonian/khajiit tail animations to get there tails out of the way.
  • added Lugburzum's Dremora Fix to Hentai Creatures.
  • added Chosen Clue's Ash Spawn fix.
  • edited the werewolves body mesh to remove some seam lines.
  • edited the Death Hound's body mesh to (hopefully) make it look better.
  • fixed a error with the dwarven forgemaster (i used the wrong file path)
  • added a mesh for the Dwarven Ballista (no animations are available yet so i don't know if it's working)
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  • in an attempt to standardize creature scaling some races are using rescailed skeletons to bypass SexLab's "even actor heights" system:
  • Chicken 1.3
  • Frost Atronach 1.3
  • Fox 0.72
  • Chaurus 0.65
  • Chaurus Hunter 0.69
  • Frostbite Spiders 0.75/1.2/1.9
  • Ashhopper 0.5
  • other races have just been edited to be height 1.0:
  • Deer/Elk
  • Netch
  • Werewolf
  • Werebear
  • Dwarven Forgemaster
  • Bunny (i can't make up my mind on this one because of my own animations, 1.0 vs 1.3, i have a rescailed skeleton on standby)
  • Wolf(and now Death Hound as well) (select "SLNC Legacy Meshes" in the CF MCM to make them 1.2 again for Billyy's SLAL Pack)
  • just in case my plan to make all canines the same size is a failure, i have a rescailed wolf skeleton on standby for Plan B
  • (Plan B = force the wolves to stay 1.2 at all times)
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  • known problems:
  • the "Event OnUpdate()" command for my wolf rescale script is not working so it's not bypassing "even actor heights", so for now i added the SetVehicleFixPlugin.dll made by h38fh2mf, i did add that NiOverride / NiStringExtraData thing to the wolves that everyone was suggesting but it's not doing jack shit for me, so if the legacy wolves suddenly become much bigger than they should be that's probably why.
  • the HentaiCreatures spell randomizer (the Leveled NPC lists that make spells summon different colored wolves, horses and sabercats) sometimes summons invisible creatures, and i have no fucking clue why this happens.
  • .
  • More Nasty Critters v10.3E
  • updated werewolf mesh.
  • added Chosen Clue's Ash Spawn fix.
  • .
  • More Nasty Critters v10.3D
  • fixed a problem with the frost atronach mesh.
  • changed the angle of the Chaurus Hunter's ovipositor.
  • .
  • More Nasty Critters v10.3c
  • added a temporary mesh for the Dwarven Sphere.
  • edited a tag yuni wanted me to change.
  • .
  • More Nasty Critters v10.3B
  • new Argonian/khajiit tail animations in the werewolf animations.
  • .
  • More Nasty Critters v10.3A
  • re-added the tail animations
  • .
  • More Nasty Critters v10.3
  • edited sabercat balls.
  • added a "Falmer Warmonger" nude mesh.
  • fixed race support for "lost tribe" & "28 Days and a bit 5" mods.
  • removed FunnyBiz animation "Riekling Rape 3way" because it's in there own SLAL Pack.
  • removed all of billyy's animations because more up to date versions are in his own SLAL Packs.
  • +
  • Hentai Creatures for MNCv10.3
  • added/edited spells:
  • Vampire Queen (Female Vampire Lord).
  • Chaurus Reaper.
  • Dragon Priest (and Necro Priest).
  • all 3 Spider sizes.
  • Female Falmer.
  • Female Draugr.
  • Female Horses (random spawn).
  • Sabercat spell is now random spawn.
  • but sadly "random bear spawn" and "random deer/elk spawn" failed to work.
  • .
  • MNC update v10.2D:
  • blipblap fixed a small alpha property error in there meshes.
  • .
  • MNC update v10.2C:
  • blipblap updated/edited the Hulking Draugr & Giant nude meshes.
  • .
  • Mod Compatibility Kit update:
  • added a patch for "The Gray Cowl of Nocturnal" mod.
  • .
  • MNC update v10.2b:
  • removed AnubiSs2167 animations.
  • .
  • MNC update v10.2a:
  • assigned the Bruma mod races to use animations.
  • .
  • Mod Compatibility Kit update:
  • added a patch for Convenient Horses V5.
  • .
  • MNC update v10.2:
  • updated Frostbite Spider Mesh.
  • added Chaurus Hunter Mesh.
  • added Frost Atronach Mesh.
  • added Rabbit Mesh.
  • added a "Foxes" entry in SLAL so animators can make animations that are only for foxes.
  • .
  • MNC update v10.1A:
  • enabled AlduinRace for animation use.
  • .
  • MNC update v10.1:
  • added better "Canines" support for animators to use in SLAL.
  • nicholas8 registered some races from other mods so they can use the animations.
  • .
  • MNC update v10C:
  • script edit based on vpoteryaev's suggestion.
  • .
  • MNC update v10B:
  • never uploaded (a failed test)
  • .
  • MNC update v10A:
  • fixed deer error.
  • fixed wrong actor slots in 3way dog/wolf animations.
  • .
  • heres whats different in MNC v10 vs v9.3:
  • (note: i may have missed noting some things down because i can't remember everything i've done)
  • removed the outdated versions of "Creature Framework" and "JContainers".
  • animations now use SLAL.
  • female creatures are now flagged as female.
  • removed the unused "Horse (Cart)" entrys from the slnc.json.
  • removed the MCM for "SexLab Nude Creatures".
  • removed unused outdated meshes and textures.
  • uninjected HentaiCreatures FormIDs from SexLabNudeCreatures. (i don't know why that was done in the first place)
  • moved most of the meshes & textures into new folders for better clutter control.
  • fixed Skeever's off center equipment and Specular Strength.
  • fixed Giants so they now use there own meshes.
  • fixed the left ear on the trolls (collaborative effort between MadMansGun and komotor).
  • fixed MG07Dog (Ghost Dog), now using the right mesh.
  • updated bears with a modified version of Leito86's Horse penis and Subject2Host's edited textures.
  • updated Werebear with a modified version of Leito86's Horse penis and Subject2Host's edited textures.
  • updated Sabrecat with "Bad Dog's Vanilla Critters" meshes.
  • updated Deer and Elk with "Bad Dog's Vanilla Critters" meshes.
  • updated Horses with a modified version of Leito86's Horse penis and "Bad Dog's Vanilla Critters" textures.
  • updated Ashmen to use the flaccid penis from "Bad Dog's Vanilla Critters".
  • updated Boars and Mounted Rieklings so that all of them use Vioxsis's Boar penis and Bad Dog's Riekling penis.
  • updated Hulking Draugr to use the same dick as the other Draugr.
  • added Dragon Priest from "Bad Dog's Vanilla Critters".
  • added Dragon Priest animation made by llibsky.
  • added Dwarven Spider animation made by llibsky.
  • added Forgotten Vale deer, based on "Bad Dog's Vanilla Critters" meshes.
  • added Forgotten Vale sabercat, based on "Bad Dog's Vanilla Critters" meshes.
  • added WhiteStag, based on "Bad Dog's Vanilla Critters" meshes.
  • added LurkerPierced as a Alternative Creature Framework MCM setting.
  • added Falmer Vampire.
  • added female Falmer, from Lost_Hawk's "Naked Female Falmer".
  • added female VampierLord, AnTiWoMaAgNoT's mesh with Dr Fring's textures.
  • added female Draugr, a copy of the stock skyrim mesh with the armor deleted and (i think) textures made by jacques00.
  • added male Mammoth, made by Raflod.
  • added female Dog and Husky from RavenKZP's "GenderDogs".
  • added Arvak.
  • added Frozen Chaurus.
  • fixed/added/updated other Draugr & Skeleton meshes.
  • replaced the "bone" on the black Skeletons with ghost Draugr dicks.
  • enabled some more races so animators can make stuff for them.



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