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Sexout mods that do not fit into any of other categories

23 files

  1. SexoutNG Debug Logger

    Requirements:
    - NVSE 6.2.6
    - JIP NVSE 57.15
    - SexoutNG 2.10.97
     
     
     
    To help users post their mod loaders and logs, here is a SexoutNG add-on. It will generates a text file named “SexoutNG_Log.txt” in the game's root directory, containing:
    - Your mod loader
    - SexoutNG logs
     
    Note that SexoutNG debug messages will be enabled by default at the start of the game in order to collect all data.
    If you save your game and then disable this mod, the debug messages will remain active. To disable them, you'll need to uncheck “Debug Messages” in the SexoutNG MCM menu.

    109 downloads

    Updated

  2. High Heels Script Fixed (+patched for Sexout)

    Description
     
    This is fixed version of awesome High Heels Script mod by Fallout2AM:
     
    -Fixes player do not update heeled height if game was loaded when player had already equipped HH-enabled items.
    -Restores original height during sex act to prevent animations misaligment (and returns HH height after).
     
     
     
    Installation
     
    -Manually or with any Mod Manager.
     
     
     
    F.A.Q.
     
    -What is that fancy equipment shown on a character?
    It's Devious Devices.
     
     
     
    Credits
     
    Fallout2AM for original mod.
     
     
     

    1324 downloads

    Submitted

  3. Armed to the Teeth - Redux - Sexout Consistency Patch

    Description:
    Simple patch that disables ATTT during sex and enables it back after.
     
    I really disliked how all the weapons stayed on player during the act, so made this.
     
     
     
    Requirements:
    Armed to the Teeth - Redux 
    Sexout
     
     
     
    Installation:
    Manually or with mod manager; let this patch override original ATTT files.
     
     
     
    Credits:
    quicksilver500 -  Armed to the Teeth - Redux
    Odessa - Sexout
     
     

    858 downloads

    Submitted

  4. traduccion

    two translated mods
     
    CoitoErgoSum.es
     
    SexoutAffairs.es

    114 downloads

    Updated

  5. Sexout Fade To Black - miguick's Well Rested Overhaul patch

    Patches Sexout Fade to Black to work with miguick's Well Rested Overhaul. Requires both mods, load this one after.

    512 downloads

    Updated

  6. Spectrum's Toys Remeshed

    As someone interested in both men and women, I was always frustrated that the plugs and tails in Spectrum's Toys are only meshed for female bodies. 
    This mod simply adds male body support to the toys. 
    ALL CREDIT FOR THE MODELS GOES TO ORIGINAL CREATOR OF SPECTRUM'S TOYS.

    1737 downloads

    Submitted

  7. TTW Super Mutants & Ghouls fix - SexoutNG

    UPDATE!
    - Mod now include a fix to DC Ghouls
     
    after noticing that sexout always returned invalid actor when trying to have fun with Super Mutant in DC, I tried to find why and noticed that when TTW 3.2 was released they changed the default SM folder to a new one, So I tried to override the mutants to use the older nif files and now I can have sexy time with Mutants.
     
    This also changes FO3 AWOP Super Mutants and also the invisible Super Mutants from some Mods like (TTW QuestOverhaul + additions and Fertile Breader DC)
     
    Requirements:
    Tale of Two Wastelands 3.2.x
    AWOP4FO3
     
    Includes a version that doesnt require AWOP4FO3 mod
     
    Attention: This was not tested extensible so it could have broke things because of the change of skeleton and the nif files, report if any anything wrong and I will take a look if I can Fix
     
    Note: New file Includes two esp files, use only one and the version AWOP4FO3 version if you have it.

    6315 downloads

    Updated

  8. List of Sexout Mods

    Hello new users,
     
    This is a list of Sexout Mods that are verified to work with the current version ‘97 of Sexout NG, and also the Beta ‘98 of Sexout NG.
    While it depends greatly on your fetishes, almost all mods require the following:
    Requirements/Frameworks
     
     
    Now we come to the Sexout Mods. We have 2 directions here. Lighter Sexout Install and Complex Sexout Install. The 'Lighter Sexout Install' will not contain or be compatible with Sexout Common Resources, SexoutSpunk and SexoutPregnancy. It will however be a lot lighter on system resources and therefor more stable. The 'Complex Sexout Install' will have a much heavier drain on system resources and space and might cause more instabilities. If you do install the 'Lighter Sexout Install', make sure the mods you are installing with it, don't require Sexout Common Resources, SexoutSpunk and SexoutPregnancy.
     
    Lighter Sexout Install: (*** for this list I offer the mods available for all users. Allnarta also offers updates and other mods on her Patreon page)
     
    If you go for a more Complex Sexout Install, you have 2 options here. You can install SOFA and make sure you also follow the installation guide at the bottom of SOFA's download page..
    ...Or…
    If your PC isn’t that strong, you dislike the pregnancy options, or dislike the number of plugins being used, you can install each step manually. Start with...
     
    Other Framework mods (optional)
     
    Note that even if you install all the mods above, you still don’t get any sex. All mods above are just the framework on which the sex-enabling mods are build. Below we start with basic mods and test mods.
    Simple unimmersive mods:
     
     
    Before you continue it’s advisable to start Fallout New Vegas, start a new game, run up to an NPC or animal and press ‘X’, to test if you’ve installed SexoutNG Correctly.
    Once you’ve tested that you can have sex, we can get to the fetishes. For this I'm very biased as I'm involved in some of these and at the same time haven’t played many others. At the top of each section are the bigger mods, at the bottom the mods that only add a bit of dialogue, or a small simple quest, etc.
     
    Continued on Post 2

    13666 downloads

    Updated

  9. Unethical Deeds Extensions

    As I'm playing with Unethical Deeds and it seem not anymore on maintenance I'll make some extensions/modifications for it to increase my fun playing with. I share that here if anyone play with the mod.
     
    Version 0.0.2
    - Can use the UD key on a slave even if it don't see you
    - Instant enslavement now send an alarm like other methods
    - Added an item (bindable) permitting the player to recall to the hideout
    - Extended the slaves limit to 32
     
    Version 0.0.1
    - Added a Mapmarker for the hideout
    - If target is already enslaved the UD key will open slave dialog
    - Slaves rags are now armored (so not frequently replaced by other armors respawning)
     
    Old threads :
    http://www.loverslab.com/topic/47513-unethical-deeds/
    http://www.loverslab.com/topic/51785-unethical-deeds-ee-wip/
     
    Good play

    15904 downloads

    Updated

  10. SexoutTTWPregPodFix [just a little Bugfix]

    While wandering through the Capital Wastelands the Lone Wandering Courier realized that soon she wouldn't be alone anymore. Yes, she was very, very, very pregnant. She wasn't good in fighting, sniping or sneaking anymore. And so she decided to keep on searching for her Daddy - Oh, what would Daddy say when he realized, that his babygirl would soon make him a granddad?
    So she came to Vault 112 and got a nice Vaultsuit. She put it on and it tore immediately.
    And then she had to realize, that she didn't fit into the pod anymore ...
     
    Ok, ok, ok ...
     
    THIS IS JUST A TINY FIX TO GET INTO TRANQUILITY LANE WITH A PREGNANT LONE WANDERER COURIER!
     
    Playing "Tales Of Two Wastelands" with a pregnant Lone Wanderer / Courier you can't enter the pod in Vault 112 to get to Tranquility Lane, because the game checks if you are wearing the Vault 112 Suit. And obviously the game doesn't recognize the torn and/or pregnant versions as "Vault112Suit".
     
    So I added those versions to the condition checks in the "MQ04PlayerPodShellScript" and the "MQ04PlayerPodScript".
    Not very much and still the Bots will tell you that you should wear your Vault112Suit, but now you can enter the simulation while pregnant..
     
    Yes, thats all!
    Maybe someone finds this helpfull.

    1934 downloads

    Submitted

  11. Advanced Medical Scanner

    The Advanced Medical Scanner
    Requires Fallout NV, NVSE, and NVSE extender, Mod Configuration Menu.
    Recommended: Sexout, Sexout Common Resources,Sexout Pregnancy, Spunk, and Body Morph.
    you don't need these but it will give all zeros for the data.
     
    What does This mod do?
    It adds a MCM menu to your game with the following Data.
    -- Basic Scan -- health (curr/max), damage Threshold, resistances, Body Conditions, Karma, Lust, Arousal.
    -- Role Scan 1 and 2 -- Spunks count, xp, and Enjoy of various types of sex. (Giving Birth is masturbation role)
    -- Species Scan 1,2 and 3 -- Spunks Count, Xp, and Enjoy of Species. If the Enjoy stays at zero it is because there are no animations for that species.
    -- Pregnancy Scan -- Total semen, sperm, in womb sperm, ova, Father?, Mother?, Preg Percent, Stage, Time left, Miscarry/mutation chance, Total #orgasms, lust multiplier, arousal multiplier.
    -- Drug and BodyMorph Scan-- Drug scan stolen from the medical scanner and gives the BodyMorph scales if installed.
    -- Special and Skills -- Current and Base Values.
    -- Wear And Tear -- Diseases and Wear/Tear amout (0-1000)
     
    How does it work?
    Walk up to a NPC, get them in your crosshairs and open The mcm menu. Then just go through the menus.
     
    What about the Player's?
    point your crosshair at NOTHING and open the MCM menu and go through the menus.
     
    Will this work on anyone?
    Yes and creatures and custom followers and tables and beds and oops.
     
    Can you add.....?
    Maybe. I have 1 more menu That I can add, and if I can call the NX variables then yes, but If I have to make it dependent on another mod then no.
     
    Why?
    Why not, no one else did it. I made it mostly for me, but I am willing to alter it if there is a good enough reason.
     
    New Version AMS.esp
    Requires Fallout NV, NVSE, and NVSE extender, Sexout Pregnancy
    This one adds a Book to your Inventory -AMS-
     
    If you were looking at a character before you open the PIPboy, then You can Store them (8 NPC's MAX) for Later retrieval of Information.
    or just view their Information
    Pregnancy DATA from SCR Medscn
    Drug Data from SCR medscan
    Wear and Tear
    Diseases
    Mood (Lust, Lust multiplier, Arousal, Arousal Multiplier and a few other things)
     
    I left The original MCM medscanner up for those that want the Species and Role Data as I have yet incorporate that data into the limited space provided by the Message Window.

    20520 downloads

    Updated

  12. Sexout Kennel

    Warning: This mods contains bestiality and non-consensual sex acts
    Note: This mod does not promote bestiality, rape or any other non-consensual or illegal sexual acts.
     
    So I have been using Sexout Tryout for a few months now and I really liked the kennel but it only allowed intercourse (no oral) and it was only in the legion camp so I thought a standalone kennel mod with more options was a good idea. Cate's Kennel can be found near Yangtze Memorial.
     
    Feel free to give suggestions for this mod
     
    What this mod does:

     
     
    NPCs:

     
     
    Planned:

     
     
    installation:

     
     
    Credits:

     
     
    FAQ:

     
     
    Full changelog (change logs that aren't the newest version):

     

    44244 downloads

    Updated

  13. Vault 112 Jumpsuit Pregnancy Fix

    This mod changes dialog and scripts in TTW to look for the Vault 112 jumpsuit and its pregnant versions instead of just the base version. Without this, pregnant characters cannot get into a Tranquility Lane lounger.
     
    If you like this mod and would like to support me, check out my Patreon.

    1641 downloads

    Updated

  14. Stealth armor mark 2 Spectre Style

    What new with this version.
    Added in some sweet looking shoulders for female players to use that will spawn in with the armor.
    Also did some base scripting to pave way for hal to add pregnant support through his mod to remove any chance of problems down the road.
    If you already completed the stealth suit quests it should now switch you over to brokencrash spectre suit.
    Let me know if they are any problems with the new scripts.
     
    Description
    This mod replaces the stealth suit mark 2 with ghost armor by brokencrash and includes pregnant support for the armor as well.
    All spoken components are tied to all four versions of the armor as well as the stimpack usage and med-x as well.
    My comp is having overheating issues while gaming so cannot play for long periods I need people to test and make sure all the quests are still working. Once that is done I will think about adding in other effects on to the armor.
     
    requirements
    1. ghost armor by broken crash please delete his esp http://www.nexusmods...as/mods/41657/
    2. sexout common resources and all of it requirements http://www.loverslab...le-version-scr/
    3. pregnancy by halstrom http://www.loverslab...stable-version/
    4. old world blues must be installed as well.
    5. This current version overwrite hals pregnant swapping scripts with ones for my mod any updates in his area can cause problems tell we get it resolved.
    this mod is in alpha stages I need people to test it and make sure it works. It works with his current version of stable pregnancy as of 3-17-2015.
     
    If there is a demand for the shoulders, gloves, and goggles I will put them in a container in the x13 lab somewhere for you all to find.
     
    did not create any of the textures or meshes used in this mod I give all credit to the original armor marker
    brokencrash for his amazing armor works here http://www.nexusmods...gas/mods/41657/
     
    I wish to thank Halstrom for all his advice and getting my squared away when working on the mod.
     
    Pride thanks for telling me how to post something in the download section.
     
    If you guys want other colors on the red shiny pieces let me know and I can try and put something together.
     
    What is next
    I plan to add more quests to further upgrade the armor I am open to suggestions on what they could be or do. They will most likely be in a separate testing grounds in the Mojave desert area. I intend for it to eventual lead to the armor having a stealth boy effect while crouching down the road after a long quest chain.
     
    What needs to be tested is the perk that upgrades the suit. I need to know if it applies to all four of the suits if you complete it while only wearing one version of it.

    1257 downloads

    Updated

  15. SexoutSubmit(Obsolete)

    This mod is obsolete and is no longer supported.
    Check out new Unethical Deeds which has all features of this mod
    http://www.loverslab.com/files/file/2004-unethical-deeds/
     
     

    6957 downloads

    Updated

  16. SlaveCollection (Obsolete)

    This mod is obsolete and is no longer supported.
    Check out new Unethical Deeds which has all features of this mod
    http://www.loverslab...nethical-deeds/
     
     
     
     

    2440 downloads

    Updated

  17. SexoutSlavers2 dialogue fix

    WARNING: Provided screenshot might be considered a spoiler. Only use as an example if you've played SS2 before!
     
    SexoutSlavers2 is a great mod, but the dialogue was killing the immersion for me. This is my attempt to fix that.
     
    Some things you need to know:
     
    - I've never modded anything before. This should be a basic fix, but back up your .esps/.esms and save files just in case.
    - This fix only changes dialogue, notes, terminals etc, hence the small file size. It does not add or alter any mod features, nor could I.
    - This is not a replacer for SexoutSlavers2.esm - you must include that file. Drop this .esp somewhere in the load order beneath it.
     
    Some things you might want to know:
     
    - I took a lot of liberties with this. Sometimes it wasn't clear what the mod author meant in his writing, and I just rewrote the text completely. Sometimes I added flavour text or quips. I also added some definition to the slave/master dialogue and the 'mind break' training scenarios, and some cusses when you get rejected. Everything was intended to fit the situation as I saw it, but the changes might not be to your personal taste. In theory, you could just disable the esp and it should return to the old writing. In theory.
    - I didn't clarify the Jeannie May quest, but hopefully you know where to look by now (she didn't spend all her time at the motel!).
    - I might not have caught everything in amongst GECK's thousands of expandable categories, so let me know if anything major hasn't been rewritten. There might also be some Britishisms - I tried to go back and Americanize everything (as per the setting) but again, I might have missed a word or two.

    1221 downloads

    Updated

  18. Sexout for SeducingWomenTTW

    This mod is now obsolete. Some of its content remade from scratch is included in FalloutTTWQuestOverhaul 1.06.
    http://www.loverslab.com/files/file/812-falloutttw-questoverhaul/
     
     
    My second attempt at modding. Again, I did this mod for myself and decided to share with you guys.
    This mod adds Seducind Women content(http://www.nexusmods.com/fallout3/mods/2341/?) to Fallout TTW and uses Sexout animation instead of blackouts. All credits go to werewofl2000ad.
     
    You need Fallout TTW and Sexout. Then unpack all files from archive(Don't download files from the Nexus page - they are not converted for TTW) in fallout data directory. I believe the load order is:
     
    Seducing Women.esm
    Seducing DLC03.esp
    Yearlings glasses.esp
    seducingwomenTTWsexout.esp
     
     
    Now.. This is very alfa version because I only tested the encounter with Scribe Yearling (because I don't have to finish any quest to get it) and scene worked. Just type "coc ArlingtonLibraryExterior" in console, enter the building and check if this works for you(player has to have lady killer perk and high speeck skill). But other scenes SHOULD work well(Except for Lyons and other Brotherhood women paladins - I might have misses some of the dialogues(most of them should work though) because they have a different quest and a lot of dialogue topics)
     
    Update: Already checked most of the encouters and they work
    Update2: 1.02 version can break your game since I added some dialogue line to the ms11 quest(Take it back). But it works well on my game.
    I will leave 1.01 version if someone wants to do something with reproguide quest.
     
     
    1.01 Now you can start reproductive guide quest with Moira.
    1.02 Deleted the Reproduide quest, added dialogues with brothehood members(Cross and Sarah). Also I added some additinonal dialogue lines to the fallout3 end quest.You will get even more lines if you have Fawkes as companion.
    1.03
    -Added Sarah dialogue option after Fallout 3 ending
    - Now you can't start reproguide quest at all
    - Fixed Moira encouter(sex didn't start)
    1.04 Small fixes

    2296 downloads

    Updated

  19. Sexout for "Slavery simple"

    This mod adds Sexout dialog choices for Slavery simple mod.
    You can download it here(http://www.nexusmods.com/newvegas/mods/43785/?)
     
     
    I made this mod for myself and decided to share it with the commynity.
     
    Now sexout has only 2 slavery mods Sexout Slavers1 and Sexout Slavers2. I didn't like the first mod because it was too complicated and some features of the slavers camp were sick in my opinion like dismembering people etc(I deleted this mod when I saw a baby in the camp -that was too far). So, I started looking for slavery mod at nexus and found Slavery simple. The problem was there was no sex option(obviously) but I liked the concept(it even allows to enslave Quest NPC characters which cannot be done via SexoutSlavers).
     
    1)Install Slavery simple mod
    2) Put this esp after Humantrafficking.esm
     
     
     
    Now about legal issues(there are some)
     
    Basicly this file is edited version of SlaveryExpanded - the patch which was made by author himself(http://www.nexusmods.com/newvegas/mods/44156/?) I made changes directly in ESP file(because I don't know how to make additional esp. The maker of this mod didn't tell anything about the permission or prohibition of editing his files. So, if administrator of this site will consider this a violation of rights and delete the mod - so be it.
     
     
    Again - All the credits go to igli(http://www.nexusmods.com/newvegas/users/1769944/?tb=feed&pUp=1). And if someone chooses to expand this mod further - You are welcome.

    5452 downloads

    Updated

  20. Sexout Character Resize - NO LONGER NEEDED

    Sizing is now included in Sexout NG. Leaving this for posterity in case someone comes back after a LL hiatus.
     
    Special thanks to prideslayer, DoctaSax, Halstrom, and T3589 for answering "I'm new to modding for Sexout and what is this" questions.

    3777 downloads

    Updated

  21. Sexout: Another Kick in the Head

    This plugin extends the Another Kick in the Head mod with some additional dreams and effects.. For the clean content only, see here.
     
    Mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life.
    You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants.
     
    Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear.
     
    There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story.
     
    Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what was not stolen to get you back on your way. You may also be required to complete a quest to repay them and get back some of your gear or risk minor infamy.
     
    There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there.
     
    The Merchants who may have your stuff are random major ones.
    The Loot Box may be in one of the bases of the faction who knocked you out
     
    When your health drops to a low level your character begins to black out, while this occurs any further hits may cause a knock out. (In engine terms, damage taken is greatly reduced while blacking out which prevents you from dying and instead triggers the knock out)
     
    MCM Options

     
     
    Requirements and Extensions
     
    The main .esm requires only this mod's data pack and New Vegas. It does not interface directly with sexout.
     
    The sexout extension plugin
    Adds extra dreams and a chance based on your health and how drugged up you are of getting the 'Another Kick in the Head' effect after sex... Psycho, Buffout and Mentats reduce the chance, whilst most other drugs increase it.
    Requires Sexout NG, Sexout Common Resources (including the BDSM items and SpectrumsToyPack (SCR version)
     
    ----
     
    Known Issues
    - If using NVSE 4.2, non-vanilla companions may briefly appear and then disappear when moving through doors, this is fixed using NVSE 4.5.
     
    NX Variables for other modders' use
    - Sexout (only) KO's can be disabled using 'PLAYERREF.NX_SetEVFl "AKH:iDisableSexKO" 1'. This variable must be set before every sex act you want to disable (my mod resets it)
     
    Future Plans

     
     
    Credits


    License:
     
    Except assets noted in credits: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.
     
    -----
     
    Upgrade Note
     
    August 2
    The main .esm has been update, and now requires NVSE v4+
     
    August 2
    Sexout extension updated
     
    August 2
    - The included data pack is now updated, and should be installed via FOMM
     
    August 2
    - DLC extension is now redundant, although harmless to load.
     
    ---
    There is also a readme included, which gives FAQ/Help/Spoilers (how to unlock all dreams, etc)

    46731 downloads

    Updated

  22. Sexout CheckMeOut

    Sexout CheckMeOut is a little immersion mod that has NPCs commenting on how you or others are dressed. That’s why it’s called how it’s called.
     
    It does this by checking whether you or they are wearing anything that is in SCR formlists related to opinions about clothing. You add outfits to those formlists by using a functioning version of clothing evaluation, which at the moment is sen4mi's Clothing Eval MCM Supplement .
     
    CheckMeOut focuses on the following descriptions in clothing eval:
    - “exposed crotch”, “exposed nipples”: Comments run the gamut of shock, outrage, disbelief, worry, concern for your mental health, and a few cat calls. Males tend to get a few more shocked and apprehensive comments than females if their crotch is exposed. Exposed nipples are only a factor for females.
    - “slutty”, “sexy”, “pretty or handsome”: Generally positive comments and flirtation. Some overlap between the three, because as in real life, people don’t always bother to tell the difference. Also as in real life, "slutty" doesn't apply to males.
    -“classy”: mostly respectful comments. Or the occasional jealous one. There’s also a chance the White Glove Society will be making negative comments if you’re not wearing anything marked as classy.
    - “homely”: mostly bored and uninterested comments, some of them a bit rude.
    - “ragged”: people mostly tell you to get out of their sight. You’re the poorest of the poor, so you stink and you’re probably trying to steal
    shit, after all. Yes, I know that's discrimination. But it's true in your case
    - Some tidbits.
     
    The comments are redirected vanilla bits of dialogue, mostly because for this sort of thing to work you need audio – wouldn’t be very immersive with just subtitles. That also means that the availability of comments is largely determined by which voicetypes had audio for specific lines, in addition to the conditions I set. This means you’re not swamped by them.
     
    In general, I’d advise just turning it on and making sure you’re wearing something that you added to one of the above categories.
    Especially later in the game, you still run a higher chance of people bitching about Benny getting whacked or the NCR bringing in rangers, so there’s little point standing around a bunch of npc’s waiting for somebody to say something about your outfit. Let it surprise you as you
    go about your business.
     
    Note: as of the 20150609 release, you can't just plunk checkmeout into your install, but need to run a conversion first. See the readme and screenshots under the "conversion" folder to see how.
     
    I’m sure some things may show up too much & others too little. Because it’s the sort of thing that you install to run in the background,
    showing up now and then, it’s not easy testing it thoroughly. I’ll make some adjustments depending on what people say.
     
    Needs:
    SCR, NG
     
    Permissions: GPL3
    .

    64511 downloads

    Updated

  23. SexoutStore

    DESCRIPTION
    This mod adds a cell with vendors that sell every playable item included in SexoutCommonResources, with the exception of the pregnant versions of armors that the Pregnancy mod auto-replaces (in those cases I sell the original base armor only). This very likely includes some mod-specific items that shouldn't be available to the player, so I will remove those on request.
     
    A map marker is added (but not fast travel enabled) on load and is marked S.O. Bunker. The entrance is a bit before Primm.
     
    TO MODDERS
    Anyone who has a series of outfits/items/whatever added to SCR is welcome to request that I remove them from the Store altogether, move them from the main generic vendors to a special room/NPC, or anything like that. As long as I have the ability to do it and it doesn't somehow make it so inconvenient it defeats the purpose, I'll implement it.
     
    PLEASE READ THIS BEFORE REPORTING ISSUES
    This plugin takes the items contained within SCR and creates a location and vendors for them to be sold. None of the items for sale are actually present within the SexoutStore plugin. In other words, problems with the cell or the vendors (not selling things they should, for example) should be reported in this thread. Problems with the sold items themselves (such as missing/incorrect/broken/old textures/meshes/stats) need to be reported to the SexoutCommonResources thread as I am simply referencing the records within there and can't fix any errors that may be occurring. Any and all items held by RS officers (identifiable by the existence of a rank before their name in case their clothing is what's having a problem) are resources provided by this mod's .bsa and should be reported here.
     
    LEGAL
    During the period that SexoutStore (henceforth referred to as "the Mod") is under active development, the following restrictions shall be in effect:
    The Mod may be translated into other languages and hosted without my permission as long as only the .esm file is hosted and the player is directed to this thread for the assets.
    With the exception of the above, the Mod may not be hosted in any form on any site, with the exception of Lovers Lab, unless permission is requested and granted. Requests shall be made via PM and a lack of response shall be considered to be equivalent to a "No".
    New mods requiring the Mod as a master may be created without permission as long as they do not alter or utilize existing NPCs, concepts, or events from the Mod.
    New mods that alter or utilize existing NPCs, concepts, or events from the Mod must be approved by me to ensure that it properly fits within the current structure and future plans for the Mod.
    The Mod will be considered to be inactive when/if one of two things occur; 1) I specifically state that the Mod is no longer under active development using a post in this thread, 2) I fail to log on to Lovers Lab for a period of ninety days. If the Mod is in an abandoned state, it, and all its original assets, may be freely distributed and modified as long as credit is given to me, with the exception that the mod may not be hosted in any form on the Nexus. Another Lovers Lab user may take over active development of the inactive Mod if they so desire. If no user has taken over active development, I reserve the right to remove the Mod's inactive status and resume active development myself at any time.
     
    As the Mod is a resource, it will not at any point be in a finalized state.
     
    If the Mod's status changes from inactive to active or finalized to active, any site that is currently hosting the Mod will be permitted to continue hosting the Mod in the form it was in when the Mod was declared inactive or finalized. Future updates may not be hosted without first satisfying the restrictions. This rule also applies to any site hosting the Mod before these restrictions were published.

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