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Adult oriented Skyrim mods quest mods

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  1. Prison Alternative - A modular Prison System

    What is this mod?
    A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game.
    Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed.
    It even has (synthed) voices!
    Event based modular structure. Similar to Daymoyl or Simple Slavery
    new Events can be added without Dependency's.
    Trigger chance for specific Events can be adjusted in MCM.
    The System Has three types of Events. Daily Events, Punishing Events, Release Events.
    -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison.
    -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison.
    -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome.
    Escape System
    The escape requirements have been changed to a somewhat more natural level.
    Which means you have to get out of the city rather than just reaching the first door.
    Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place.
    when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods)
    (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult.
    Follower and NPC Support
    (optional) you follower will also be arrested and shackled in your cell.
    (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out.

    Requirements and installation
    SKSE - should be obvious, but apparently some people still manage to ignore that.
    SkyUI - Don´t ask
    Zap8/Zap8+ (both versions work)  - make sure to get the correct version for either LE/SE
    (optional) Sexlab
    (optional) SimpleSlavery++
    after installing Prison Alternative, run FNIS!
    Official Addons
    3rd Party Addons
    Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below
    Compatible Mods
    -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...)
    -Extensible Follower Framework
    -Open Cities, Skyrim Sewers, and similar City modifying mods.
    -Sexlab Adventures
    -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those.
    Partially Compatible
    -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem)
    -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway))
    -Got to bed (should be disabled via its MCM during your stay in prison)
    -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip)
    -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk.
    NOT Compatible (don't ask for help if you have any of these installed!)
    -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints)
    -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully)
    -Other mods which have the Player go through forced scenes while in Prison
    Common Issues:
    -Broken Pathfinding:
    This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that.
    -Stuck on Blackscreen
    This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above.
    If that doesn't help. Try starting a new game, that pretty much always works.
    enough said,
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic  Or https://subscribestar.adult/pamatronic



  2. Simple Slavery Plus Plus

    "The entire sold on a platform experience."
    Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods.  (You are sold as a slave; you do not get to buy slaves.)  Defeat mods and other peril mods can send you here to be sold in a slave auction.  You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
    This is an update to Simple Slavery Plus.  I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release.  This version does not use Devious Framework (not to be confused with Devious Devices).  I won't be supporting Devious Framework.
    Read about how it all began!
    How Does It Work?
    Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle.  Other peril or sexual assault mods might send you here as well.  You will be placed in a holding cell.  Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you.  You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
    What Do I Get With Plus Plus?
    Unless stated otherwise, you can update mid-game, no clean save required.
    Regarding SS+:  This is a replacement for the SS+ files.  The esp file has the same name.  You can update from SS+ 6.04 without a new game.  Remove SS+ and install SS++ in its place (or install over it).  You can *probably* update from any older version of SS+.
    Narrative Description
    Enslavement Mods
    Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
    Where Is the Slave Market?
    You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance.
    For Mod Authors
    Credit & Thanks



  3. Submissive Lola: The Resubmission LE/SE

    A highly updated version of the original Submissive Lola mod by alexvkj.  The mod was rebooted as The Resubmission by MrEsturk and Hexbolt8.  When MrEsturk became unavailable, I created this page to continue updates & support.  Same mod, with a new page to conveniently get updates.
    What Does It Do?
    The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave).  You can optionally have a contract time to fulfill.
    At the heart of the mod is submissiveness.  It's in the title.  "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her.  Not suited for characters who don't fit that description.
    Any playable race follower can become your owner, though custom followers with specialized frameworks (like Serana and Inigo) will probably not work.  Male and female player characters are supported.  Some content is exclusively for female player characters, but most is not.  You may specify your gender preference, and play a gay or lesbian character.
    Your progress in the relationship is measured with a submission score.  Initially only basic events are available, but as the score increases more and more events open up.  At the highest score level the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
    Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that).  There is an automated process (described below) to change that name if you can use TES5Edit.  You can change your owner's title in the MCM if you don't care for Master or Mistress.
    Your owner rules you with a firm hand, but is often playful and teasing.  When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, all for your own good.  You're like a valued pet.  And a sex slave.  Your owner understands the value of fantasy and imagination and will sometimes suggest things that will never actually be done to you.  Above all, your owner wants your submission and obedience, not your gold.  Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
    This is fantasy!  It is not a modern-day consensual, caring, dominant-submissive relationship.  There are no safe words or red lines.  Your owner treats you like an actual slave, refers to you as property, and doesn't hesitate to use a shock collar to force your obedience.  Although this mod will never cause your character to be raped, disfigured, or permanently harmed, your character can be forced into prostitution (there's a setting to turn that off), ordered to have sex with strangers, required to be naked at times, and be exposed to public humiliation.  This is fantasy.  It's left to you to interpret your character's experiences as a dream come true, a fantasy turned nightmare, or perhaps a forceful education in your character's secret desires.  Your owner likes to keep you guessing and is often playful.  It is left for you to decide whether your owner is toying with you or working hard to fulfill your darkest desires.
    - The main download SubmissiveLolaResubmission is required.  EsturkBooze is optional (details below).
    - The downloads work for LE, SE, and AE.  No conversions needed.
    - This mod replaces any other Submissive Lola.  Do not install two versions.
    - Players should have at least one spanking animation, or the spanking scenes will be generic sex.  I recommend "Rydin Overlap Spanking".  LE version is here.  SE version is here.  Another good option is the Devious Followers Spank SLAL mini pack (LE and SE), which also adds just a handful of animations.  You can install the animations without installing Devious Followers.
    File links:
    Devious Devices LE or SE.
    Zaz (choose one) SE (ZAP 8 is halfway down the page).  For LE, ZAP 8 or 8Plus.
    - MCM with extensive customization options.
    - Requires and uses Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
    - Support for custom collar and gag meshes & textures.  Or just use the collar of your choice from another mod.
    - If you have multiple followers, you can change which one is your owner at any time.
    - Prostitution events that use Radiant Prostitution if you have it (WraithSlayer and Gigolo versions both work), or a basic form provided by the mod.
    - Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
    - Gold sharing system.  Highly configurable.  Automatically split gold with your owner.  Pay your owner, or have your owner pay you!
    - Select a second follower to be your playmate.  Your owner might have your playmate spank, whip, or do other things to you.
    - Have your owner confiscate your keys, and some or all of your lockpicks.
    - Soft integration with Simple Slavery++.  Have a follower buy you and become your owner -- or buy you again if already your owner.
    - Spanking and whipping as punishment, or as reward!
    - When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
    - City-specific events.  Be displayed at the Riften slave market.  Have 3-way sex with a priestess in the Temple of Dibella.  Perform at the Bards College.  Naked.
    - Make embarrassing admissions (some of which might even be true) to strangers.  Get punished if you don't say it right.
    - Make deliveries as a pony girl, with your choice of outfit color.
    How Do I Start?
    Recommended SexLab Aroused Settings
    Installing Extra Animations
    Optional Download Files
    Changing "Lola"
    For Modders
    alexvkj:  Creator of the original Submissive Lola mod.
    MrEsturk:  Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
    t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
    MrEsturk:  Pony girl gear pink and blue colors from SLUTS.
    skyrimfet:  Pony girl amulet texture from Devious Training, used with permission.
    Roggvir:  EFF compatibility scripts for owner's "inventory" versus "container".
    Halo's Mods (https://dysintropi.me) for the riding crop assets.



  4. Troubles of Heroine

    Warning: Disguising, sexist, humiliating and violent content!
    Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods.
    If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.
    Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content.
    Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions.
    Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1.
    If you want to play female quests for male you need Troubles of Hero token from MCM or console.
    Readme has quests' ids, perks and update descriptions.
    Don't know where to start? Start with the mod's questlines:
    Content for heterosexual male PCs:

    Dragonborn DLC add-on:
    This add-on changes vanilla quests!
    Dawnguard DLC add-on:
    Hearthfire DLC add-on:
    More details:
    xVASynth voice pack:
    SE Voice patch:
    Supports TOH 2.4.1:
    ElevenLabs AI voice patch:
    Troubles of Heroine - ElevenLabs AI voice patch unique npcs:
    Merged SE:
    Eleven labs voice pack patch for the merged version:
    Good English:
    English Patch with the Books edited:
    Merge of only the DLC:
    Patched script fragments:
    Russian translation:
    KS Hairdos for Troubles of Heroine:
    Swag's No More Males Edition:
    Strange mannequin's body:
    This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm):
    MxR review:
    Possible problems:
    Future plans:
    More dialogs; More quests; More situations; More followers; More filth.  
    Do what you want with the mod.



  5. Ebonitium

    Welcome to Ebonitium!
    An inn, a producer of ebonite clothing and restraints, and also a pony courier -- all this and more is on offer in Ebonitium (right in Anga's Mill). Come visit us and...
    ... screw that. Ebonitium isn't really anything (yet). In fact, all it truly is so far is a heavily WIP mod and moreover my first ever in Skyrim or any Beth game for that matter. However, I'm quite pleased with the results so far and I've reached a point in development where I'd like to share it here on LL in the hope that somebody might be so kind and generous to give it a try and report any issues or even just share their thoughts and impressions.
    What's included in this mod in its current state?
    A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours).
    Numerous NPCs with reasonably complex and varied daily schedules (lots and lots of custom packages) are milling about the place, featuring a boss, some workers, and several maids and ponies, most with their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. Currently there are only female NPCs (with the exception of the boss... yeah, I know, that's a bit of a cliché!). I want to create optional NPC gender change extensions in the future. All mod dialogue has been written with a female main char in mind.
    There is lots and lots of rubber ebonite, including a few "new" outfits (Bodyslide-mashups) and a few custom assets and repaints, including many ebonite static objects and devious devices world objects turned into statics.
    Current Quest Content:
    1) Short Intro Quest
    Ebonitium is only accessible after completing a short intro which can be started by walking up to the pink adverts at the Windhelm stables or Nightgate inn, or by going directly to Anga's Mill and going to the trap door next to the lumberjacks' house.
    If you want to avoid doing the intro (again) for testing purposes or perhaps after a mod update...
    2) Repeatable Fetch Quest "Errands for Ebonitium"
    Earn money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. A fairly easy way to earn some money and see the world. There are a couple of light devious tie-ins (pun definitely intended) but nothing enforced on the player.
    Quest Details (not an actual spoiler):
    Future Development:
    I have the story pretty much finished in my head and on paper. Depending on much of it I can realize in the CK, which is still a pretty big unknown at this point, it is supposed to evolve as a quest mod featuring (player) slavery following the themes already established in the mod and of course lots and lots of rubber ebonite. However, I also have ideas for side-stories that don't involve being enslaved. This mod's main theme will always be about bondage and rubber fetish, it will most likely be very light on SL scenes if there'll be any at all.
    Warning: This mod is work-in-progress. I strongly recommend not to use it in a serious playthrough. It shouldn't break anything (and has been checked and cleaned with xEdit), but there's a good chance that future updates may require a new game.
    Install this mod like any other. I strongly recommend using a mod manager for the installation or you'll never get rid of all the script fragments when uninstalling.
    Run Bodyslide and build the outfits in the "ElDuderino Ebonitium Outfits" group.
    You need to download and install both .zip files (Ebonitium_Resources and Ebonitium_Alpha).
    Updating: Install the Update .zip on top of the two Alpha and Resources files. No need to redownload the Resources and Alpha files (just go by the dates in the file names). Allow the Update to win conflicts in your mod manager or allow it to overwrite files if you do it manually (may the Gods be with you...) You most likely will need to start a new game for the update to take effect (lots of quest and script changes!)
    a working installation of Devious Devices and requirements (5.2, not sure if older versions might work) including Contraptions (beast races and male components currently not required) Bodyslide and UUNP body ZaZ Animation Pack, Version 7 or newer Skyrim LE (all expansion packs)  
    I recommend using Crash Fixes with its custom memory allocator enabled if you experience crashes when entering the Ebonitium cellar in Angas Mill.
    Known Issues:
    quite annoying frequent (debug) status updates for some of the mod's NPC actions -- will remove these at a later point but for now I need them Occasionally, the mod's NPCs skip some parts of their outfits when getting locked into devious furniture. This is not because of the "strip" flag in the furniture preferences (which is off) but happens seemingly randomly. They re-dress on their own after a while. minor clipping on some of the new outfits (particularly the guard and smith ones)  
    This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours!
    In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations.
    Character items:
    DoubleZero Black & Red Fetish Dress (used for "open" hobble dress mash-up) https://nsfwmods.com/files/file/119-unpb-uunp-hdt-black-red-latex-dress/ tiwa44 Minidresses https://www.nexusmods.com/skyrim/mods/47376 Osare Maid https://www.nexusmods.com/skyrim/mods/13569 KS Hairdos - Renewal https://www.nexusmods.com/skyrim/mods/68311/  
    Scenery statics:
    Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135
    There are a handful of my own items in this mod. You're free to use them in your own work as long as it is done free of charge.



  6. Forgotten Art

    The mod's idea and art: killer905.
    Modders Resource "Book Covers Skyrim" by DanielCoffey.
    A new hobby by drawing nu art. Find a white elf in her camp to learn how to draw. She can sell a charcoal and a paper for drawings and also stitch your sheets into a sketchbook.
    You can speak to Nushassa if some girls are unavailable. Or use console code coc AAAForgottenArtCheatRoom to teleport to the cheat room with all mod items.
    When you have created all the sketchbooks, you can ask Nushassa to remake them for the regions.
    Ask Nushassa for a cheat book with hints about what potential models want.
    An Easter egg in the Embershard Mine.
    Forgotten Regret: Talk to Nushassa with the Whiterun or Solitude or Riften sketchbook to start this small quest.
    Forgotten Sheets: Help Nushassa collect lost sheets.
    Forgotten Battle: Meet Richard Grarhson on the Solitude docks to learn how to paint paintings.
    Forgotten Loneliness: You can paint obscene portraits of your wife. Book of Spouses at the ceiling of Temple of Mara in Riften.
    Forgotten Craft: Find a special stone near Riften to start the quest and learn how to work with stones.
    Forgotten Technologies: Talk to Calcelmo to start doing luxscripture (who is bad in Cyrodilic - light drawing, in our world it is called "photography").
    Nexus LE.
    Nexus S-AE.
    Images in ...\Data\textures\Images\ForgottenArt. You can change them to any of your png images.
    Painting Models:

    Approach to potential models (Some will agree at relationship rank to player>2):
    Riverwood Pack:
    Whiterun Pack:
    Khajiit Caravans Pack:
    Village Girls of Western Skyrim Pack:
    Village Girls of Eastern Skyrim Pack:
     Dark Brotherhood Pack:
    Morthal Pack:
    Falkreath Pack:
    Wild Girls Pack:
    Orc Strongholds Pack:
    Volkihar and Dawnguard Pack:
    Raven Rock and Tel Mithryn Pack:
    Skaal Village and Thirsk Mead Hall Pack:
    Dawnstar Pack:
    Winterhold and College Pack:
    Solitude Pack:
    Markarth Pack: 
    Windhelm Pack:
    Riften Pack:
    Forgotten Sheets:
    List of Stones:
    Pose used in the images:

    Requirements: All official DLCs and Fuz Ro D-oh.



  7. Prison Alternative - Punishment Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt.
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... )
    -get recaptured
    Available Events
    - Cold feet / cold face
    (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary)
    - Poke n´pierce
    (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance))
    Planned Events
    And whatever else Ideas will pop up in between
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)

    -Install with Mod manager of your choice and run FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation to get shit done.
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:



  8. Bad Ends Revived: Windhelm

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience.
    Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm.
    Just a bit less Buggy.
    -Prison Alternative (see above), and its requirements.
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM.
    About NPC Executions
    -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -The Original "Bad Ends" by Torm
    -City overhauls for Windhelm (results might vary.)
    -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work)
    -If you get Black screen while in Prison: Go into PA´s MCM and manually reset the Registry and re-Register the Events. check if all Events are correctly displayed in the List. If not, repeat.
    -Its recommended to use a new save when using this mod. While older saves seem to work in the vast majority of cases, using an older save can sometimes result in scenes becoming stuck.
    -You are on SSE and the Ankle chains have missing textures? use this and let it overwrite Zap files: SSE_ZapAnkleChainFix.zip
    Future Plans
    Covering the remaining cities
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:



  9. Pama´s Interactive Beatup Module

    Have you ever been annoyed by Lydia some random villager?
    Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
    Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
    If so, then i have something neat For you.
    What Is this mod?
    It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
    The NPC will then be locked in a Magically appearing Furniture.
    you can now start punching /whipping / brutalizing Them.
    If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
    He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
    And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
    Or you can Proclaim "Punish me Daddy!" and see what happens.
    Seriously, What is this mod?
    Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
    A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
    Main Features of this Mod
    -Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
    -Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
    -Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
    -supports 2 victims simultaneously (will eventually increase in a future update)
    -new devices and animations can easily be added via script property
    -Install with mod manager of your choice.
    -Run FNIS
    Usage for Non-Modders
    In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
    You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
    PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now ?
    Credits and Special thanks:
    -Very Special Thanks to PsycheHHH.  for the Idea, as well as for providing the Animations and Furnitures.
    You should definitively check out his regular stuff. his SL Animations Are amazing
    -Also thanks to t.ara for optimizing the provided Furnitures.
    Support me <3:
    If you got some enjoyment out of this mod, consider supporting me on Patreon/Subscribestar!
    knowing that people like it really motivates us modders to continue what we do



  10. Bad Ends Revived: Solitude

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    This Particular Extension adds New Events which are exclusive to Solitude.
    -Adds new Cannibalism-themed execution event to Solitude.
    -Features multiple sub-scenes (In Jail - transit - event location)
    -transit scene can be skipped.
    -Followers are Supported
    -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below)
    About NPC Executions
    This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
    -Prison Alternative (see above), and its requirements.
    -Pama´s Deadly Furniture Scripts, (V2.3.0 or higher)
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
    Future Plans
    Covering the remaining cities
    Special Thanks
    -to my Lovely supporters on Patreon who gave me the time and motivation to make this.
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here:



  11. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    8.0.8 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
    some saves seem to have the scripts burned in too deep to update proper:
    if you see the above info in your log, you need a new or clean save....unless its already a new save, then you forgot to update the esp
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    to avoid the famous naked bandit bug, check mcm first and choose to disable the naked outfit - if you later see a dialogue to add the outfit to a slave, choose carefully - if its, not a unique npc, the outfit will be seen later as naked bandit bug(when next npc twin spawns like it)
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    ... other Bethesda DLCs
    ... other stuff

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    Other stuff
    finally U.F.O.
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    That will increase the lifetime for ALL decals in the game which you may or may not want.
    final trouble shooting methods when all else fails:
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml


    then run the patcher. This way the whip will keep its damage as 1.
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DCL's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.



  12. Thief

    Description provided by theliddtin.
    About This File
    Hello everyone!
    This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes:
    Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices.  
    The quest can be completed with the released 1.0 version, but there will be more content added in the future!
    If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off. 
    How to begin the Quest:
    Quest Walkthrough/Installation Guide by Brewmasterhal
    German version by TarnisMartell

    For Skyrim Legendary Edition:
    SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience:
    High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes  You should also install your preferred body mods:
    First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed.  
    For Skyrim Special Edition: (TEST VERSION)
    Make sure you have all of the following installed and working:
    SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience:
    Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods:
    First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended.  Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements.  
    Brewmasterhal Translation:
    Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here.
    Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS!  
    Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod.  Most notably, any files unpacked from the .bsa archive!  
    While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.  
    Supporting the Mod:
    Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
    Thanks -
    Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
    I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.
    I hope I didn't forget anyone. If so - tell me, don't be shy.
    My Patreon
    Here is a discussion on the Russian forum
    My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)
    Thanks for your attention. I hope you will enjoy.



  13. Rubber Facility [LE / SE]

    The Facility
    About the Mod:
    Do you love rubber? Do you play with a female character? Then, this is the mod for you! ?
    For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come.
    There are seven different outcomes in total: tell us if you find them all!
    How to Start:
    While walking from Markarth to the Left Hand mine for your daily good deed, you may notice an odd structure in the waters of a pond and a guard sit on a bench. Maybe he knows something about it!
    If things won't work out with him, you could always consider going back in time and ask the town inn's personnel for info. 
    Skyrim / Skyrim SE (version dependent) HearthFires Dragonborn HDT Physics Extensions [LE]  or  HDT-SMP (Skinned Mesh Physics) [SE] BodySlide CBBE or UUNP (note: we are both UUNP users so CBBE is available, but not as supported as UUNP) FNIS or Nemesis [LE FNIS / LE Nemesis]  [SE FNIS / SE Nemesis]  (Run one of these after installation) Fuz Ro D-oh  [LE] [SE] Devious Devices 5.1 [LE] [SE] Ks Hairdos Renewal [LE] [SE] (Female-only or Full) Crash fixes [LE] While not necessary, we highly recommend it. (If you are experiencing Crashes and general instability, this is the mod for you. ) Disable the device hider in DD's MCM, by setting it to none, please, otherwise hoods won't show properly or bug out your hair.  
    Optional Requirements:
    Billy SLAL: required for many optional animations (both Dwemer constructs and bound ones; probably more in the future) EZ2C Dialogue Menu (for long text, player lines and mouse dialogue issues)  
    Known Bugs:
    Some 1stp textures aren't showing properly. (CK hates 1stp alternate textures, so this will take time to be fixed) Any transparent outfit may have clippings or disappearing parts while wearing certain devices, due to specific outfit sets compatibility.
    For this reason, they won't support mix and match. CBBE ooze hands clip through body hands. We have no idea which hands CBBE is using, sorry: we tried with the vanilla hands, but they still seem to be clipping.  
    Q: I have everything installed correctly, but the Dialogue still won't show up! 
    A: If you loaded an already existing save, make sure you saved and loaded at least once. That will kickstart the Quest. (This issue will be fixed in the next version.) If it still doesn't work, please double-check the Requirements. 
    Q: There are two links, which one should I download?
    A: They are the same file. If the first doesn't download, try the second, please.
    Q: Do I need a new/clean game/save when updating?
    A: All updates will require a new game, from the main menu.
    Q: I'm using CBBE/SE CBBE, could you fix a BodySlide issue?
    A: Sorry, but we're both LE UUNP users, so LE UUNP is our priority. Anyway, if a CBBE/SE CBBE converter wishes to improve BS files, there's no need to ask for permission, as long as they do it only for this mod's usage.
    Q:How do I get past the maintenance section?
    A: Here's a link to a video walkthrough: 
    Q: Did I find all outcomes? 
    A: Maybe, take a look at the spoilers if you are sure you found everything. 
    Bug Reporting:
    Please, always do these things when bug reporting:
    Tag your comment with your game version, [LE] or [SE], and body type [UUNP] or [CBBE]; Make sure to batch build all outfits on the same body and preset of your base body. Make sure that all requirements are up to date.  
    Former Teammembers:
    @Racoonity, Serah  Co-Author: Thank you for all your Contributions to the Mod. Without you, it wouldn't be what it is today.
    Special Thanks:
    @OpheliaComplex : For reaching out to us and offering their help on this mod. Without them, we wouldn't have the new Furniture and the Rectrix Heels.
    @Farmthat : Huge Thanks to Farmthat for the Original Mod and for contributing some of his outstanding work.  
    @Kimy : For not only Devious Devices but also for allowing us to use Stilettoes from Cursed Loot  
    @MaikCG : For the amazing Dwarven Cuirass that will no doubt find some "interesting" uses in the Facility.
    Thanks to @gregaaz, who has taken over the SSE porting.
    @naaitsab : Thanks for the Code, Texture, and mesh contribution to the mod. 
    @nokou : For allowing us to use all their wonderful outfits in our mod. 
    xxxODDxx: For their allowing us to use one of their many amazing outfits
    @Predator-RJ aka. Ravena: For the amazing Catsuit and Latex Underwear mod. 
    @Rubbermatt : For making us an awesome Isolation Suit. 100% Rubber encasement guaranteed. 
    mxwqtkl :  for Shiny Rubber Catsuits, without him, a lot of great Rubber mods wouldn't exist. 
    @turbosnowy : (Permission pending) For the amazing Pantyhose outfit for our Rectrix. 
    @Kalmah : For the wonderful animation of the pedestal!
    Blary : for FoodContainer Resource, Ingredients Wall Art Resource, Alchemy Clutter Resource, BookSets Resource, OpenBooks Resource
    Oaristys : for Modder's Resource Pack
    It's always a pleasure decorating new Cells with their resources 
    Dovahkin28: for D28's Lovely Ladies  
    Aberin: for Eyes of Aber
    Hvergelmir: for Brows
    Kalilies and Stealthic: for KS Hairdos
    Lind001: for Lind's Elven Eyes
    LogRaam: for The Eyes of Beauty
    @Fixadent : for the OhMiBod Model

    The previous permissions are still valid; however, since all assets are mixed together, and quite a few are not permission free, we ask that if you are interested in using anything from this mod, you contact us first to make sure you only use files that belong to us. 
    For body type converters: there is no need to ask us for permission; feel free to convert outfits to any other body type besides UUNP, but please send the converted files to us, instead of uploading them somewhere else, as many assets were not permission free.



  14. Bendu Olo's Amulet

    Quick nothing mod that has Bendu Olo reluctantly send Female Player Character off on a job to retrieve an Amulet.  
    Bendu Olo is a Dunmer who doesnt think highly of female adventures. Find him at New Gnisis Club in Windhelm. Convince him to "Give you a shot" for job to retrieve an Amulet.  The thief he sends you to might have Amulet, might not. Just talk to the guy, usually men are pretty reasonable if giving a chance. After obtaining Amulet return to Bendu. 
    This is a plug and play and then remove file. 15 minutes worth of game play.  I made this mod from tutorial a year ago so I could get better look at quest building in CK. I had never got back to adding additional content to it. I recently started doing stuff on male player side again and concluded I wanted to upload this file so some users could have some quick fun, and so that I dont lose it. 
    Quick important side notes:
    1. Mod thinks you are a female
    2. You should have Billyy animations installed.
    3. Failed at creating properly working bsa file(tried, looked right, didnt work) Mod should uninstall easy enough for everyone. All 6-9 scripts got recompiled yesterday 
        so if you uninstall and need to remove scripts they will be real easy to find. 
    4. Nothing vanilla touched that would be an issue. Just cell locations where things are at. 
    5. Follow quest journal log, You shouldnt fight first bandit/thief. He is good guy that can be trusted. If you go in guns ablazing all will work, just will miss some game play. 
    To be very clear................ No BSA file. BSA Achieve.exe in Skyrim folder failed me, Seen online others saying it didnt work good. BSA might be helpful to some users, not for me. Sorry, I did try. Got too many other wheels to spin and not enough time. 
    Credits: KS Hairs
                 Billyy Animations(Gangbang Animations)
                 CK and Loverlab, thats it!



  15. Books of Dibella - Alternate Start Plugin

    This is a plug-in for Alternate Start - Live Another Life that adds a number of adult-themed options to the starting choices. It replaces my earlier "Sexy Starting Options" mod.
    To activate them, ignore the Mara statue, and instead search the bookcase to her right. Take a book from the shelf to start its scenario.
    Top Shelf, Left Side:
    * Dibellan Pilgrim: Your nude pilgrimage to all Dibella's temples is rudely interrupted by the closure of the Markarth temple.
    * Lake Ilinalta Skinnydipper: Someone stole your clothes while you were skinny-dipping in Lake Ilinalta.
    * A Drunken Boast: You promised Camilla Valerius to get that golden claw back bare-ass naked.
    * Dumped on the Wayside: Kicked off a wagon on the way to Helgen with no possessions.
    * Robbed of Everything: Drugged and robbed of even your clothes by the thieves' guild.
    * Lost My Shirt: You wagered even your clothes on the Cragslane Cavern pit fights, and lost.
    * One Night Stand: You slept with a farmer for a place to stay the night. But in the morning, he threw you out without your clothes.
    * Polar Dare: You won a swimming contest against a mage from Winterhold, who got his revenge by stealing your clothes.
    Top Shelf, Right Side:
    Radiant Prostitution/Gigolo recommended:
    * Whore of [City]: You are working as a prostitute in that city's inn.
    Middle Shelf:
    Requires Egg Factory:
    * Hen of the Pale: When your hens were slaughtered, you turned to forbidden magics to lay eggs in their stead.
    * Frostflow Survivor: You survived a massacre at Frostflow Lighthouse, but at what cost?
    * Dragon's Ritual: You agreed to a "fertility ritual" after a night of drinking. But it wasn't the orgy you thought it would be.
    * Catch of the Day: You caught a slaughterfish fat with eggs near the Lady Stone. It's probably nothing unusual.
    * Spider's Brood: How long have you been webbed up and barely conscious in spider-infested Redbelly mine?
    * Search for a Cure: You crossed the border from Cyrodiil in search of a cure for your egg-laying problem.



  16. Paradise Halls Extended UI

    Manage your slaves more quickly and assign squads(done) and caravans(WIP).
    This mod is WIP so it MAY HAVE SOME BUGS!
    (Please report them if you find any)
    Menu is called by pressing "L" button while looking at slave.
    This mod doesn't alter any paradise halls scripts/quests/dialogues.
    What is this mod?
    This mod adds radial menu for quick slave management. Menu contains almost all PAHE functions that accessible via dialogue and squad mode.
    Menu features (at version 0.4):
    Follow/Wait - self explanatory
    Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission)
    Inventory - opens slave's inventory with equip mode
    Carry - same but without equipping
    Fight for me - sets slave's combat mode on/off
    Strip now - strips all playable equipment that slave is currently wearing.
    Slave info - shows information about slave identically to "slave info" spell
    Caravan Settings - allows to make follow each other instead of player creating some kind of squads.
    If you have any suggestions about this mod feel free to share.
    Caravan/Squad mode:
    Warning: This mode is currently works not fast enough, so wait for a few seconds after you assign someone.
    This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarming behind you.
    So you can multiple slaves assigned as squad leaders, which will lead others so you can basically have squad system. (More complex features such as: fighting behavior, hotkey management and other squad control functions are currently being worked on).

    How to assign slaves in squads or orders:
    Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave.
    You can assign as many followers as you wish to one slave.
    Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at)
    Detailed Caravan menu breakdown:
    Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again)
    Follower - this button will assign slave as follower to current leaser.
    Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this)
    If you want slave to stop following others - just tell him\her to follow you.
    Some examples if you still don't get because of my poor explanation:
    Look at example of ordered slave caravan in mods screenshots.
    To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. 
    Also you can just assign all slaves to one leader and it will still work but they will follow without any order.
    - Convoy menu.

    1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements 
    2. UIExtensions
    Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.
    Planned features:
    MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan/squad system such as custom caravan destination and maybe trading.



  17. Devious Devices - Synergy (formerly Immersion)


    This is another “proof of concept” update to let you all know what this mod is going to look like. To see what’s new, coc to “MJMTheChaliceBridge01” (I’m going to worry about better cell names later). Please note, there are still some issues here and there (grass growing out of stone, clipping, etc.) and I will take care of that when I polish the whole of it. Also, there is no navmesh for anything beyond the simple bounds of the island, there is no LOD (long distance background stuff), and none of the doors go anywhere (interiors are next on the list). Finally, don’t visit The Chalice if you want all this to remain a surprise; I wish I could do that, but, hell, I’m the one making the thing.  

    For those who venture deeper:  

    Beyond that, I’m pretty much done with this mod for a while. No, I DO want to continue, but I’m on deadline for the book I’m writing and have to give that priority. That shouldn’t take more than a month or two though, and I’ll keep popping back into this mod’s forum topic to interact and brainstorm.  


    All there is to say here is this is in extreme alpha---a proof of concept only. As such, try this at your own risk. As I grow the team and put in time, the alpha will shift to beta and eventually we will get to a full release.  

    Note: Concerning this alpha, please just play to get a taste. There is no resolution to the quest, so simply make a save you want to revert to and give it a couple minutes of your time.  

    To start, talk to any innkeeper and say you're running low on septims to start the quest. Alternatively, just head to Riverwood and go north along the east side of the river to find Yadvard's Rest. Finally, and this is purely aesthetic at the moment, there is a little spoiler of what is to come if you go directly east of Riverwood up into the mountains where those two pointless bandits hang out.  



    · Skyrim and DLC
    · USLEEP
    · ApachiiHair
    · Sexlab
    · ZaZ Animatiuon Pack
    · Devious Devices Assets
    · Sexlab Aroused Redux (or vanilla, though I have not tested it)
    · Devious Devices Integration
    · Devious Devices Expansion  


    This mod is designed as a bridge between the mythos of Skyrim and Devious Devices. Ever wonder why you can't get that collar off without going to crazy lengths? What is possessing these strange items showing up around Skyrim? Does it even matter?
    As far as I'm concerned, putting cause to an effect is never a bad thing.  

    A Little More:

    This mod is going to accomplish two main goals:  

    - First: Quests to tie in the devices with the world. The main apparatus for this is a new courier system for delivering a plethora of new quests. Most of the quests will simple, single stage quests, but five will be large, multi-stage ones with multiple stages, new voiced NPCs, and followers. Here are some examples (without spoilers):  

    5]-- Small Quests: Discover the source of the glowing trolls; Recover the enchanted collar  

    5]-- Large Quests: Help Saela clear Yadvard's Rest  

    - Second: New and interesting reputations of devious devices that merit varying degrees of difficulty to remove, namely due to their varying degrees of difficulty to create.  

    5]-- "Level 1" Devices: Leather. Simple crafting and removable with any bladed device.  

    5]-- "Level 2" Devices: Metal. Requires smiting skills that relate to the metal use and are removed by lock picking or magic on site (difficulty varies with metal used) or by a blacksmith.  

    5]-- "Level 3" Devices: Enchanted. Simple smiting skills pertinent metal skill, enchanting skill, and arcane smithing. It also require metals as raw materials and filled soul gems. These can only be removed with an enchanted key, which can only be created with a filled soul gem and knowledge found in rare books. These are also the first level of devices that actually influence the used, affecting stats, arousal, etc. rather than just "marking" the wearer as a slave.  

    5]-- "Level 4" Devices: Daedric. All of the smithing requirements of enchanted, but also other, special elements to be discovered. Removal requires divine help.  

    5]-- "Level 5" Devices: *Secret*. What is more powerful than Daedric influence? Well, that is for you to find out. In fact, it is centerpiece of this mod's questing.  


    Truthfully, no one has asked anything yet, but here are a couple I anticipate:  

    What are your plans for the mod?  

    5]The first goal is to get one of the main quests done and this proof of concept is approximately 25% of that. After that, I'll move on to getting the courier system fleshed out and begin working on the diversified device types and their effects.  

    How long will it take?  

    5]Honestly, I have no idea. I started modding last week and have picked up a ton as I've learned, but I have no idea how difficult it will be. Based on what I have planed, however, I know it is at least feasible, so that much at least is good news.  

    What Can I do to Help:

    This mod is a huge undertaking, obviously, so I welcome any help.  

    - First and foremost, my coding skills are limited and I could really use someone in that department; my most efficient method for learning is audio visual and the people's video tutorials on creation kit only cover up to a certain point.  

    - Second, anyone willing to help me with modeling and texturing new devices, creatures, etc. would be greatly appreciated. I can manage the basics in that department, but I think it is wise to play to one's strengths and that really isn't one of mine.  

    - Third, anyone interested in designing (relatively anatomically plausible) characters for the mod. Simply put, I'm dreadful at making skyrim's characters not look like ass.  

    - Forth, anyone wanting to create small quests (adult or not) and include them under the umbrella of my questing system are welcome! Even if you have no idea what you are doing, take confidence in knowing I made this mod in a week. A little perseverance and you can do it too! Don't know where to get started? Feel free to PM me and I'll tell you what I did.  

    - Finally, VOICE ACTORS! As someone with dyslexia, I have always had a rough time reading. Consequently, quests without dialogue have always been something I try to avoid. You don't have to be particularly talented either! You can do at least one voice: yours. If you have a mic and can give me relatively clean audio (turn off things that make noise, find a quiet area, and record each line more than once), I can make it mod ready. My hope is to have everyone in this mod voiced. As a special note, if anyone can do a particularly good impression of existing characters, that is highly coveted; new NPC's can sound like whatever, but the vanilla ones should match best as possible.  

    Thanks You's:

    - This wonderful website and all it's people for making this happen.
    - Skyrimll, for early bits of advice
    - ContentConsumer, for general help
    - Princessity, who got me into this in the first place
    - dwcool62, who's mod Misty Michelle was the basis for the NPC Saela (http://www.loverslab.com/files/file/3469-misty-michelle/)
    - noobsaleh, for helping me not screw up a first impression



  18. Prision overhaul PTBR

    Mod prision overhaul em português brasileiro



  19. A Milky Life

    A Milky Life
    Another mod along the lines of Elsie LaVache and The Milk Maid. This one has no forced player involvement. Oh, the player can BE involved and that's kinda the point, but the player initiates interaction ... with the player. NPCs affected by this mod will gain some autonomy but will only interact with other NPCs unless the player addresses them.
    After installation your follower will tell you she has something to tell you. This is triggered when she idles so if you have something that stops a follower from idling, turn that crap off.
    If you drop this into an existing game and already have more than one follower, whoever idles first will trigger the line about having something to tell you. Once the line is triggered you can actually go to a different follower to continue with "You have something you need to tell me?". This follower goes into an alias MainMaid. She's the one that will continue the quest lines.
    There are several stages to this conversation so pay attention to what's being said. Talk to her again and again. I quest called Learning will start and when that completes, you're ready to move on.
    The quest will allow you to keep pets, but in order to do that you have to complete a quest called The Pet. To start it, you recruit another follower (or dismiss a current follower and re-recruit them) and tell them you're glad they decided to join you. This follower should NOT already be a milkmaid. Then you have 2 choices... "We're working on something..." will start a sequence to simply add them as a milkmaid. "You seem like the loyal type.." will start The Pet quest. My mods are more about dialogue than clues so you won't find anything in the quest log. You have to discover stuff. You do this by talking to the people involved. The Pet and your Main Maid. When you get past the point where you've discovered what the pet likes to eat (and even THAT has a little surprise), then the manipulation of pets should be completely available.
    Don't forget to talk to your partner about cows. Which opens up the ability to create cows. Cows are autonomous in that they will carry on their normal lives.... naked... and occasionally solicit milking from other NPCs (not the player) or be solicited by other NPCs. Cows are a bit more promiscuous than milk maids because a cow needs to be pregnant to make milk so... sometimes they solicit something other than milking.



  20. Troubles of Heroine 1.8.2 + Addons (Pt Br)

    Agradecendo primeiramente ao autor do mod por permitir postar uma tradução DSHV  Thank Very Much my Friend! Agradecendo também as idealizadoras dessa tradução Vick vulgo Darwin e Princesa Vulgo Sayajins.. vocês são fodas! Tradução 99% completa! 3 ou 4 livros ainda serão traduzidos! não quebra a imersão do jogo e em breve atualizarei!

    Meu Perfil Nexus -  Jarl1
    Extraia o arquivo ESP e coloque na pasta Data!



  21. The Seamstress Guild 2.0

    Before downloading you should know this;
     This mod makes changes to the following vanilla quests;
    Maul's Dialouge "Quest" (DialougeRiftenMaul)
    A chance Arrangement (TG00)
    Taking Care Of Buiseness (TG01)
    Dampened Spirits (TG03)
    Any mod that does the same is a potential conflict
    Updated to 1.0.7 - Last (and final) update
    Details at the bottom. Note that you might have to restart from a save from before you installed this mod for some of the changes to take effect.
    1.0.7 This will be the last update to feature any new content.
    A big thanks to everyone who has helped out with bug testing this mod.
    This last updates let's you set up Timbles store at the bunkhouse after completing "Extra Extra" and "Meet the Harlots". It's a relativly short and straight foward quest, just follow the map markers and journal entries. Once her store is open she will attend it between 6pm and midnight, but the player can trade with her at any time.
    I've also added a new walktrough that should cover this, and all previous quests. Consult it if you are having troubles figuring out what you are supposed to do in order to progress.
    Also, it has come to my attention that some player might have troubles getting Ysoldas "favor" quest to start. In the walktroughs last page there is some advice on the matter. If that still don't help you, you can try the "no favor patch" in the dowload section (see "files and requirments" for details).
    Anyway, I hope you all enjoy the mod.
    This is a reworked version of my older Seamstress Guild mod ( https://www.loverslab.com/files/file/9620-the-seamstress-guild-vanilla-edition/). It adds a series of quest to open and manage your own brothel in Riften, in a somewhat lore friendly way. It also includes a few clothing item I converted from the witcher 2 (can be bought from "Timble" at Haelgas bunhouse). Please note that these are what I would call "quick and dirty" conversions, so don't expect to much. However, I have included the boydslides files (note that ring/amulet asset do not have sliders, mostly add their boydslide files as a modders resource). I will upload these items as a seperat mod later (Link at the bottom).
    A few thing that can be good to know:
    1. The mod should add a "letter from a friend" in your inventory at startup. I would do a quick save/quick load before reading it, as skyrim seems to need that for all the quest to be set up properly.
    2.This offers two "routes" for opening up your brothel, one "indipendent" and one "Thief Guild" related. If you don't intend to join the thief guild, talk to either Haelga or Keerava once you get to Riften. It you intend to join the Thief Guild, talk to Maul and proceed from there. (for detalis, see the "Walktrough" in download section). You can, sort of, alternate between the two to a degree.
    3.This is mainly written from the perspetive of a female player and new save. Dialouge might be a bit off if Male/old save.
    4.This mod add's no "sex" content on it's own, but rather is ment to be a "companion" mod for other prostitution mods, mainly radiant prostitution.
    5.If you are using sexlab solutions and going the thief guild route, I advice you to only go with the "sex" option for Maul.
    Recommended but not required mods
    Radiant prostitution (for PC prostitution)
    TDF prostitution (For NPC (auto) prostitution)
    EEF (For NPC customisation and inventory managment)
    Files and requierments
    Main file:
    The Seamstress Guild 2.0 (Main mod, requires SKSE and "Fuz Ro D-oh")
    Optional file:
    The Seamstress Guild 2.0 - No Favor Patch
    If you cant get Ysoldas "favor" quest (finding her a mammoth tusk) to start, you can try downloading this "patch". install it after you installed the main file and overwright when asked. I advise you take a look as the walktrough first thou. On the last page there is some advice on the subject.
    The Seamstress Guild Whore Tattoos (Optional mod with some tattoo overlays I made, requires racemenu)
    Known Bugs
    Theres a wardrobe in the bathing area that refuses to go away no matter what I do in the creation kit, at least for me. Use the console to disable it or learn to live with it.
    Seamstress Fashion Mod:
    I only have 2 conditions; credit the people I credited and no monetization.
    Lor Modders' Resources AND The Witcher 3 Mega Resource Pack by LorSakyamuni
                                                        CD Project Red

    Resources for modders by Runspect

    Modder's Resource Pack - The Witcher Extension by Oaristys
                     CD Project Red

    Liam's Blank Signs Texture Resource by LWatson95

    Tapestries by RoboBirdie

    KS Hairdos - Renewal by Kalilies

    Phitt's Morrowind Style Lanterns by Tamira
    Jokerine's Misc Resources by Jokerine



  22. Simple Slavery

    What are you doing here? Go get HexBolt8's waaaay better version here: 


    Complete change log ('cause, why not?)



  23. SexLab Solutions - Revisited

    A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest.
    This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again:
    Here is the Roadmap of this mod: mine.pdf
    Also, since there seems to be some confusion on whether or not this is a standalone mod,
    Yes this is standalone. The original SexLab Solutions is not required.
    Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh  
    SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE  
    With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: 



  24. Vampire Succubus Playstyle

    Playing Skyrim since years was fun... discovering new mods, changing skyrim within CK the first step to find a personal playstyle. Adding new content, changing preferences was the usual thing to do... slowly growing to the idea to do it myself. It will be a learning by doing, little to none knowledge of scripting - but all have started sometimes at the same point. So I will start with some given mods and enhance them with personal modifications, so the used one will be unchanged (with a little modification within Wrye Bash showing later).
    The idea is to live through events, just not only read some lines and then it is done... learning to change something ingame, not using console-commands or doing hard-changes inside CK. So many will have mods installed like "live another life" , vampiremods like "better vampires", changed the landscape to their liking... there are lots of mods on nexus and here to serve many playstyles and this will be the usual way to play it...
    This side has another goal... showing, that it is possible to create a whole background of a favourite playstyle "merging" mods via a backstory, a quest and some magic within CK...
    Wow... more than 8000 visits within the first week of releasing this mod and 500 downloads. Thank you all for your support, this will motivate me to go on and trying to make it even better...  edited the modpage to have a better overview (yes, I am learning to use forum-features, too)
    I have to say it... editing the modpage is not fun... saving the files for updating the mod will delete all text-changes... there should be a better way to avoid this
    Dependencies for this mod
    Skyrim legendary (Update and all DLC's)
    Succubus Race (no esmifying as in earlier versions)  https://www.nexusmods.com/skyrim/mods/22903
    with all the dependencies for the original mods mentioned above
    The rest is up to yourself... playing this mod will give you succubus-abilities if the ADDONscript is installed (tested for the vanillaraces, but customraces should be changed, too). This addon should be installed inside the succubusracemod-directory, replacing some scripts there... I provided the sources with my commented changes, too
    Changes in Version 1.05 are with no backward-compability (if you are using old savegames, just provide the missing new spells, if not provided at loadtime via additemmenu for yourself, otherwise it should be save to use the new mod within old saves - if you had the succubusrace esmyfied change it back and install the scriptADDON, too)... new follower Ararra, new hidden prison and new hidden playground ; try to reach the top of it - no spells, specialknife needed - just look carefully around) to discover a nice surprise
    have fun with the new version... and stay tuned, other changes will come  
    I will say it here for all Authors, Creators I have indirectly "used" inside my mod, yet... some with given permissions like Ashers2Asherz for his marvellous followers Rias ( https://www.loverslab.com/files/file/4453-rias-gremory-hs-dxd-follower/ )  and Akila ( https://www.nexusmods.com/skyrim/mods/89754 ) , Rockfield for the use of his scripts, effects and spells of his mod  ( https://www.loverslab.com/files/file/1125-summon-succubus-twins/ ) , Saxo74 (or nikita?) for the SuccubusRace ( https://www.nexusmods.com/skyrim/mods/22903 ) , and others I might have not mentioned yet (not of evil doing, but just not seeing it, feel free to tell me)... I respect all your work and don't want to claim any credits for it... this mod is just for the user who want to adapt his/her skills to a special playstyle and learn to use some functions inside the creation-kit... the tangled mods are imho essential for the fun to play as succubus (and vampire, too), so each function in the mod, quest or other stuff is just like a little advertising for you... without you this could not be done... thank you
    Also I want to give credits to Vykroft for his permission to use his mod "The Bondage House" ( https://www.loverslab.com/files/file/2866-the-bondage-house/ )   and chriz2fer for his mod "Private Sanctuary" ( https://www.nexusmods.com/skyrim/mods/89670 ) as a free modderressource - I changed both mods a little to fit into this playstyle, last but not least Turbosnowy for his mod "Ararra" ( https://www.loverslab.com/files/file/440-turbosnowys-succubus-follower-whiterun/ ). All have given the permission to merge/use their mods and to do changes as I see fit them into this playstyle
    ... stay tuned for further changes
    4. Intermezzo , standard (killing time between a next update)
    Open Invitation
    since the modconcept is changed now, to add to the basicmod all are invited to write addons and share it inside the supportforum, so others can see how to do it and will have the basics to do it for their own, gaining skills to find and provide a unique, personal playstyle, adding fun to the game, gaining options and not pressed into a special playstyle with other mods



  25. Storage for Radiant Prostitutes

    I'm surprised that this worked so well and so easily (maybe I should save this info for later in the OP).
    What does this do?
    -Storage for Radiant Prostitutes adds PlayerFaction owned chests to each established inn on Skyrim's mainland. Solsteim will have to wait for at least another week (maybe).
    -Storage for Radiant Prostitutes adds Vekel the Man from the Ragged Flagon to the JobInnkeeperFaction. This allows the player to whore in the extremely sleazy tavern under Riften. After collecting the three debts that Riften residents owe to the Thieves' Guild, the player will have access to the chest in the back room on the way to the Cistern.
    Future plans (I hope):
    -Add Haelga from the Bunkhouse to the JobInnkeeperFaction with quest content that can go seriously wrong for the player (not including death, of course; that breaks the flow of the gameplay). This is actually a priority in contrast to the following two plans. I've long wanted to bring out Haelga's full potential as the bitch that everyone knows she is.
    -Perhaps add inns to oddball locations for some of the more shady types of NPCs to hang out in for more sleazy whoring opportunities.
    -Maybe utilize the Warrens in Markarth.
    Thanks for reading, following, and downloading.
    V .2
    -Added Tavern cloths and boots to the Whore's Box in care you lose them.



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