By Jarl1Agradecendo primeiramente ao autor do mod por permitir postar uma tradução DSHV Thank Very Much my Friend! Agradecendo também as idealizadoras dessa tradução Vick vulgo Darwin e Princesa Vulgo Sayajins.. vocês são fodas! Tradução 99% completa! 3 ou 4 livros ainda serão traduzidos! não quebra a imersão do jogo e em breve atualizarei!
Meu Perfil Nexus - Jarl1
Extraia o arquivo ESP e coloque na pasta Data!
By PamatronicHave you ever been annoyed by Lydia some random villager?
Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
If so, then i have something neat For you.
What Is this mod?
It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
The NPC will then be locked in a Magically appearing Furniture.
you can now start punching /whipping / brutalizing Them.
If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
Or you can Proclaim "Punish me Daddy!" and see what happens.
Seriously, What is this mod?
Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
Main Features of this Mod
-Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
-Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
-Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
-supports 2 victims simultaneously (will eventually increase in a future update)
-new devices and animations can easily be added via script property
-Mod manager of your choice or drop into Data folder manually.
-ONLY if you are using SE: download "pamaInteractiveBeatup_SSE_ConversionFiles" and either install it as a separate mod AFTER the main mod, or replace animation/behavior Files manually
Usage for Non-Modders
In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now 😛
Credits and Special thanks:
-Very Special Thanks to PsycheHHH. for the Idea, as well as for providing the Animations and Furnitures.
You should definitively check out his regular stuff. his SL Animations Are amazing
-Also thanks to t.ara for optimizing the provided Furnitures.
Support us <3:
If you got some enjoyment out of this mod, consider supporting us on Patreon/Subscribestar!
knowing that people like it really motivates us modders to continue what we do
BOOKS OF DIBELLA
This is a plug-in for Alternate Start - Live Another Life that adds a number of adult-themed options to the starting choices. It replaces my earlier "Sexy Starting Options" mod.
To activate them, ignore the Mara statue, and instead search the bookcase to her right. Take a book from the shelf to start its scenario.
* Dibellan Pilgrim: Your nude pilgrimage to all Dibella's temples is rudely interrupted by the closure of the Markarth temple.
* Lake Ilinalta Skinnydipper: Someone stole your clothes while you were skinny-dipping in Lake Ilinalta.
* A Drunken Boast: You promised Camilla Valerius to get that golden claw back bare-ass naked.
* Dumped on the Wayside: Kicked off a wagon on the way to Helgen with no possessions.
* Robbed of Everything: Drugged and robbed of even your clothes by the thieves' guild.
* Lost My Shirt: You wagered even your clothes on the Cragslane Cavern pit fights, and lost.
* One Night Stand: You slept with a farmer for a place to stay the night. But in the morning, he threw you out without your clothes.
Requires Egg Factory:
* Hen of the Pale: When your hens were slaughtered, you turned to forbidden magics to lay eggs in their stead.
* Frostflow Survivor: You survived a massacre at Frostflow Lighthouse, but at what cost?
* Dragon's Ritual: You agreed to a "fertility ritual" after a night of drinking. But it wasn't the orgy you thought it would be.
* Catch of the Day: You caught a slaughterfish fat with eggs near the Lady Stone. It's probably nothing unusual.
* Spider's Brood: How long have you been webbed up and barely conscious in spider-infested Redbelly mine?
* Search for a Cure: You crossed the border from Cyrodiil in search of a cure for your egg-laying problem.
By MrEsturkA highly updated version of the original Submissive Lola mod by alexvkj. This update by MrEsturk and Hexbolt8
(This is an early draft of this mod's description. I may update it with a more fleshed out description when I get more free time)
What's this all about, how to start and how to play (Taken & edited from original mod):
The mod gives you a possibility to turn your follower into a Dom or Domina. It works with any playable race follower, vanilla and custom, male and female. PC may be of any gender too, enough of the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, do you?
Go to Haelga's Bunkhouse in Riften (Or force start it in MCM). In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example. Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, whipping, light bondage, restraints and forced stripping.
- An MCM menu with tons of toggle options. Personally tailor your submissive experience.
- Many new demands and events from your owner.
- You owner is now rather chatty and will constantly make lewd comments.
- Light Devious Device support added. You won't get locked into debilitating restraints every ten feet, but some light restraint play is now there.
- Greatly increased compatibility with other DD mods. Your owner will now recognize and accept most DD restraints that conflict with any devices they would want you to wear.
- Several new location based events. You'll have to find out where on your own, heh.
- If you are in werewolf form your owner will now halt trying to enforce rules that would be impossible to follow in that state.
- Lots of bug fixing
Required other mods:
Newest version of Sexlab as of July 2020 Sexlab Aroused ZaZAnimationPack 6.07 or newer Devious Devices 4.3 or newer. Should work with any 4.x version, but some MCM devious design options may not show up in game.
Recommended other mods:
- Radiant Prostitution: for now the only soft supported addon mod. Will make certain prostitution events more dynamic.
- Any mod that adds spanking sex animations: You'll need one of these for the spanking events to work right. Otherwise you'll just get generic sex animations instead.
- Any mod that enhances the effects of alcoholic drinks. Depending on what you toggle your owner will be a bit of a drinker. I've including an optional mod of my own for this effect.
What not to expect:
- Hardcore content: If you're looking for bestiality, incest, dismemberment/vore/guro, just plain abject cruelty, etc you won't find it here. This is a softcore experience.
- Chastity Play: If you want a Dom follower that prefers to keep you locked away solely for the usage of him/herself this probably isn't the mod for you. Expect a lot of sex with strangers.
- Lots of waiting around/centralized BDSM events: this mod is intended to used with vanilla questing. If you want to spend your BDSM experience locked in a room this probably isn't for you.
- This mod probably won't play nice with Frostfall or similar mods. Even if you tone down the nudity settings to their lowest you will be spending some time nude in the wild. If there are ways to increase compatibility without nerfing those events into the ground I'm open to the idea. If not I'm simply not interested in compromising the content of this mod on Frostfall's behalf.
- While this mod is much more compatible with other DD based mods you might still get conflicts if you use one that is constantly locking you in 900 different restraints.
What is "EsturkBooze"?:
Its an optional mod that replaces the effects of consuming the various alcoholic drinks in vanilla Skyrim. They are given much more useful healing/buff effects but have the added side effect of causing drunkenness (blurred vision and random stumbling). Original this was going to be built into the main mod, but on Hexbolt8's advice I split it into its own mod to increase compatibility with other alcohol mods.
About Skyrim Special Edition:
- I have been told by several sources that this mod works with Skyrim SE, but I am unable to personally test that. Also being that this mod is being developed on LE compatibility issues may rise in future updates. I'd like to avoid that and hopefully retool to work with SE once again if it happens, but I'd have to do it based on second hand input.
- MrEsturk: First creator of this updated mod.
- Hexbolt8: Co-creator of this update. Added just as much, if not more, content to this update.
- alexvkj: Creator of the original Submissive Lola mod.
- Gräfin Zepplin: Minor playtesting.
- The creators behind Sexlab, Zaz, and Devious Devices.
Addition preview screenshots by:
By HexBolt8"The entire sold on a platform experience."
Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework.
Read about how it all began! Making of a Mod: Simple Slavery
How Does It Work?
Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
What Do I Get With Plus Plus?
This is a replacement for the SS+ files. The esp file has the same name. You can update from SS+ 6.04 without a new game. Remove SS+ and install SS++ in its place (or install over it). You can *probably* update from any older version of SS+.
Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
Credit & Thanks
By SkottorpREAD THIS FIRST
Before downloading you should know this;
This mod makes changes to the following vanilla quests;
Maul's Dialouge "Quest" (DialougeRiftenMaul)
A chance Arrangement (TG00)
Taking Care Of Buiseness (TG01)
Dampened Spirits (TG03)
Any mod that does the same is a potential conflict
DO NOT USE THIS MOD WITH YOUR FAVOURITE SAVE
Updated to 1.0.7 - Last (and final) update
Details at the bottom. Note that you might have to restart from a save from before you installed this mod for some of the changes to take effect.
1.0.7 This will be the last update to feature any new content.
A big thanks to everyone who has helped out with bug testing this mod.
This last updates let's you set up Timbles store at the bunkhouse after completing "Extra Extra" and "Meet the Harlots". It's a relativly short and straight foward quest, just follow the map markers and journal entries. Once her store is open she will attend it between 6pm and midnight, but the player can trade with her at any time.
I've also added a new walktrough that should cover this, and all previous quests. Consult it if you are having troubles figuring out what you are supposed to do in order to progress.
Also, it has come to my attention that some player might have troubles getting Ysoldas "favor" quest to start. In the walktroughs last page there is some advice on the matter. If that still don't help you, you can try the "no favor patch" in the dowload section (see "files and requirments" for details).
Anyway, I hope you all enjoy the mod.
THE SEAMSTRESS GUILD 2.0
This is a reworked version of my older Seamstress Guild mod ( https://www.loverslab.com/files/file/9620-the-seamstress-guild-vanilla-edition/). It adds a series of quest to open and manage your own brothel in Riften, in a somewhat lore friendly way. It also includes a few clothing item I converted from the witcher 2 (can be bought from "Timble" at Haelgas bunhouse). Please note that these are what I would call "quick and dirty" conversions, so don't expect to much. However, I have included the boydslides files (note that ring/amulet asset do not have sliders, mostly add their boydslide files as a modders resource). I will upload these items as a seperat mod later (Link at the bottom).
A few thing that can be good to know:
1. The mod should add a "letter from a friend" in your inventory at startup. I would do a quick save/quick load before reading it, as skyrim seems to need that for all the quest to be set up properly.
2.This offers two "routes" for opening up your brothel, one "indipendent" and one "Thief Guild" related. If you don't intend to join the thief guild, talk to either Haelga or Keerava once you get to Riften. It you intend to join the Thief Guild, talk to Maul and proceed from there. (for detalis, see the "Walktrough" in download section). You can, sort of, alternate between the two to a degree.
3.This is mainly written from the perspetive of a female player and new save. Dialouge might be a bit off if Male/old save.
4.This mod add's no "sex" content on it's own, but rather is ment to be a "companion" mod for other prostitution mods, mainly radiant prostitution.
5.If you are using sexlab solutions and going the thief guild route, I advice you to only go with the "sex" option for Maul.
Recommended but not required mods
Radiant prostitution (for PC prostitution)
TDF prostitution (For NPC (auto) prostitution)
EEF (For NPC customisation and inventory managment)
Files and requierments
The Seamstress Guild 2.0 (Main mod, requires SKSE and "Fuz Ro D-oh")
The Seamstress Guild 2.0 - No Favor Patch
If you cant get Ysoldas "favor" quest (finding her a mammoth tusk) to start, you can try downloading this "patch". install it after you installed the main file and overwright when asked. I advise you take a look as the walktrough first thou. On the last page there is some advice on the subject.
The Seamstress Guild Whore Tattoos (Optional mod with some tattoo overlays I made, requires racemenu)
Theres a wardrobe in the bathing area that refuses to go away no matter what I do in the creation kit, at least for me. Use the console to disable it or learn to live with it.
Seamstress Fashion Mod:
I only have 2 conditions; credit the people I credited and no monetization.
Lor Modders' Resources AND The Witcher 3 Mega Resource Pack by LorSakyamuni
CD Project Red
Resources for modders by Runspect
Modder's Resource Pack - The Witcher Extension by Oaristys
CD Project Red
Liam's Blank Signs Texture Resource by LWatson95
Tapestries by RoboBirdie
KS Hairdos - Renewal by Kalilies
Phitt's Morrowind Style Lanterns by Tamira
Jokerine's Misc Resources by Jokerine
By DMC500This mod is WIP so it MAY HAVE SOME BUGS!
(Please report them if you find any)
Menu is called by pressing "L" button while looking at slave.
This mod doesn't alter any paradise halls scripts/quests/dialogues.
What is this mod?
This mod adds radial menu for quick slave management. Menu contains 8 functions and each function has it's own description/status.
Follow/Wait - self explanatory
Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission)
Inventory - opens slave's inventory with equip mode
Carry - same but without equipping
Fight for me - sets slave's combat mode on/off
Fix ZaZ/DD - fixes/resets animation playback of ZaZ and devious devices such as wrist irons, gags or yokes (if slave wears any). Now pressing this button will fix/reset animations for ALL slaves in current cell. If this option is unselectable and red then it means that fixing routine is running and you just need to close menu and wait for two seconds.
Current DD implementation works only with Devious Devices that are lockable.
Strip now - strips all playable equipment that slave is currently wearing.
Slave info - shows information about slave identically to "slave info" spell
If you have any suggestions about this mod feel free to share.
1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements
Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.
MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations
By DSHVWarning: Disguising, sexist, humiliation and violent content.
Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods. And a little bit of content for a dominant male PC.
If you want to play female quests for male: Go in the Riverwood Trader, type “tcl” in console, go through the wall behind the counter and take the “Troubles of Hero” item from the chest. Or you can use console commands or AddItemMenu mod, but in that case you can drop it. Dialogues will still be for women.
If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.
Dragonborn DLC add-on:
This add-on changes vanilla quests!
Dawnguard DLC add-on:
Simple list of content and its location:
Strange mannequin's penis:
More dialogs; More quests; More situations; More followers; More filth.
Do what you want with the mod.
By janbuiA fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest.
This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again:
Here is the Roadmap of this mod: mine.pdf
Also, since there seems to be some confusion on whether or not this is a standalone mod,
Yes this is standalone. The original SexLab Solutions is not required.
Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh
SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE
With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod:
This is a plug-in for Alternate Start - Live Another Life that adds a number of adult-themed options to the starting choices.
To activate them, select "Something kinky..." from the Mara statue.
Sub-menus that appear will vary depending on what mods are installed:
Exhibitionism (recommended mods: Dibella's Blessings or Dibellan Defender)
* I'm on a mission from Dibella: Your nude pilgrimage to all Dibella's temples is rudely interrupted by the closure of the Markarth temple.
* I went swimming and...: Someone stole your clothes while you were skinny-dipping in Lake Ilinalta.
Egg Laying (required mods: Egg Factory)
* Bird: When your hens were slaughtered, you turned to forbidden magics to lay eggs in their stead.
* Chauras: You survived a massacre at Frostflow Lighthouse, but at what cost?
* Dragon: You agreed to a "fertility ritual" after a night of drinking. But it wasn't the orgy you thought it would be.
* Large Bird: Kidnapped on the way to Old Hroldan, you wake up heavily pregnant in an old cave.
* Fish: You caught a slaughterfish fat with eggs near the Lady Stone. It's probably nothing unusual.
* Spider: How long have you been webbed up and barely conscious in spider-infested Redbelly mine?
* Naughty Child (no adult content): You tried to trigger the above as a child race. You can rot in Honorhall till you come of age.
By aravis7If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation.
Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male).
The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made.
EstrusforSkyrim (recent version)
Fuz Roh D'oh is strongly advised
Resources used from SG hair pack and Vicn creatures resource.
Thanks to cotyounoyume and Rohzima for their technical help : )
By ChizznuckThis mod adds Kira’s Adornment, a jewelry shop under Solitude Arch. On the outside it appears an unassuming addition to Solitude, but inside are many secrets tied to the history of the City, secrets that expand the lore of Potema's Catacombs, as well as an old hidden magic forgotten by time.
It’s well known there are fierce undead that reside in the catacombs under Solitude, but there is also a more civilized breed of vampire that prefer finery. Kira is a low-key figure in Solitude commerce, but behind the deceptive facade of her jewelry business she is the gatekeeper to a well-hidden secret of Solitude’s past… and a well-hidden place…
This mod is ment to go with my other mod, Volthar Manor, found here: Volthar Manor
This mod includes:
Kira’s Adornment, a merchant shop under the Solitude Arch.
6 different areas to discover and explore.
Many player home areas, storage, weapon displays.
Many merchants and trading areas, 6 new fences for the Thieves Guild.
Many new NPC’s and followers.
Lots of lore and backstory.
Exterior Arena for fighting dragons and other epic enemies.
2 teleport spells and many summon spells.
Swimming Pool and Argonian playerhome/grotto.
Large Dungeon and Thrall living area.
3 discoverable areas in Skyrim.
A house near Ivarstead.
A grove near Fort Sungard
Many Hidden Areas/easter eggs for both good and evil characters to enjoy.
New weapons, armor, clothes, potions, items to fit with the lore.
This mod contains many puzzles and riddles, and unlike my last mod, I will not be providing a walkthrough, hopefully the pictures are enough!
This mod has some regular content, but also some adult content.
There are many ways to start this mod. Here are two:
Read the bounty notice Kira left at the Winking Skeever. Read the note on Lord Harkon’s desk.
Only DAWNGUARD is required.
To Install, just drop in your Data file, or use a mod manager. If you run it with Volthar Manor, just click yes to overwrite, its not a big deal they just both have the same script for spawnings monsters.
There definitely will be some, anything that adds to the same area of Skyrim. When I first started making this I was using Dawn of Solitude, and it ran fine with it.
Any mod that alters the area beneath the Arch, or in the locations marked in images.
Anyone can alter, improve, or port this mod.
Add duel quest line for good/evil characters.
Add faction questline with radiant quests.
Add the unfinished Temple.
Attention mercenaries, a thief named Vilenya has stolen precious items from Kira's Adornments and fled the city. Anyone who brings him to justice and recovers our merchandise will be GENEROUSLY rewarded.
He has most likely taken his stolen wares to Riften. Vilenya is a young dark elf, blonde hair and red eyes, who usually wears mage robes and sandals. He has a recognizable long beard tied in a knot.
Dear Lord Harkon,
I need a worm rooted out and destroyed. His name is Vilenya, a dark elf. He stole my key and fled Solitude. I don't know where he is, probably in the Riften Ratway I would assume, but if he's smart he will flee to the wilderness. He's proven hard to track down. Send your best, and I will add three clean female thralls to your monthly shipment, and if your lackey tracks him down, he or she may use my key. We always welcome the Volikhar in the sanctuary.
P.S. Is it true you've recovered your Elder Scroll?
by Lornald Crag-Faller
It is well known that beneath Solitude are many catacombs from the various Kings and Jarls, but perhaps the largest of these labyrinths belong to the wolf queen, mother of emperors, dreaded necromancer, who kept as her consort demons and the undead alike.
In her madness she constructed these catacombs, adding on to (and defiling) existing burial sites, corrupting the dead who slept there to wage her wars. How ironic that beneath the temple of the divines is the historic entrance to her catacombs, sealed off by her old magic.
It has been speculated in her infamy that Potema was in fact a vampire, and kept a coven of fearsome undead warriors recruited from all over Tamriel. Many adventurers have explored her catacombs only to find the undead waiting for them, either draug, vampire, or Talos knows what else. I personally think it is very likely Potema embraced vampirism to further her dominion.
It is a very unsettling that as we sleep, beneath our fair city is a clan of vampires. Many dismiss this as myth, or fear mongering, but I assure you it is the truth.
There are many different areas of her catacombs, but one is different.
It was never a burial site, nor a place of ritual, but something else - a sanctuary of sorts. Yes - a Vampire Sanctuary.
This was told to me by a traveling bard who came to the college, though like some spell, I can only remember his face, - I cannot remember his name though it is forever on the tip of my tounge - like some curse!
He told me that he was on his way to the sanctuary, and wished to bring a romantic prose to his vampire lover who dwelt there - but, and I remember this specifically, - because of the jealousy with another lover, this vampire bard had to sneak in through the catacombs of Potema.
He asked me to join him for a drink, so I went with him, far beneath solitude, and we came to an area within the catacombs that was more like an inn. who lived there?
He told me that after the death of her son and the end of the War, Potema, ever fearing her eventual overthrowing, delved further into the dark arts, and built secret places she could escape to, filling them with the spawn of oblivion, waiting to unleash them upon her enemies.
And her descendants, her vampire descendants, still reside there, in a vampire sanctuary away from the light, hidden in plain sight far beneath solitude, praying on us just enough for us not to notice, but always there - it is a maddening thought!!
So I awoke in my bed, only to remember the intense and lively conversation and nothing else! Whoever I told did not believe me, but I assure you! Heed my warning - beneath Solitude lives a coven of vampires, perhaps they are our true rulers, perhaps they control the Blue Palace court...
Any who seek out the riches of Potema's Catacombs, beware!
By Raynel RedIntro
Did you complete all the Nightingale quests? only to be left wanting more. Well this mod aims to expand the lore of the Nightingales, experience new enemies, new quests and characters. Save Skyrim from a great evil.
HOW TO START?
Go to Twilight Sepulcher. Speak with the Orc guarding the stone portal. Watch the video to get a better idea.
Over 10 Quests
New teleport spells & books
New weapons and much more
Special shout out to Zero Frost & Insanity Sorrow thanks for giving me permission.
All Right Reserved DJ Red
By SewerRatsV. 1.21 BETA. FOR FEMALE CHARACTERS ONLY.
UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME.
As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation.
Drug/Cigarette Availability by Location:
While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly.
Prisons Currently Implemented or Planned:
STABLE - Sewers (Sentencing: Bounty above MCM Minimum)
STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary)
IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft)
NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable)
Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible.
RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab
Your favorite rape/sex animation mod
Radiant Prostitution (or any other modern prostitution mod)
Use the download link in the "Files" section.
Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation.
1) Install all listed requirements and requirements of those requirements.
2) Install mod to "Data" folder (Mod managers are supported)
3) Run FNIS
4) Use a clean save as this is in development and may break at any time!
Escape Quest might not reset properly in all instances, causing issues when you escape for a second time
If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity.
ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.
By Mimirux76Bonjour j aimerais vous transmettre un fichier de traduction
alors je suis sur que y a des correction a faire dans certaine phrase....
Mais dans l ensemble sa reste très compréhensible
j avais traduit la ligne de (quest) quêtes bizarrement sa s affiche en Anglais en jeu
This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome?
A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds
A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella
An expanded clergy of mara distributed around skyrim
Full Sexlab Integration
I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome.
Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving.
By Raynel RedStay Tuned: Cyberpunk Scrolls - Azura's Realm is coming July 14th A futristic City in the future of The Elder Scrolls. The Forbidden Island is coming July 7th.
New Club near Whiterun, near the tower and before the farm where you do the quest for Cicero. I wanted to make an epic video for my latest mod Azura's Club. I also made a soundtrack for this mod & added new paintings. I want to dedicate this video to my BFF Scarlett. I also dedicate this video to my fans & supporters, I hope you all like retro & electronic music, glad to see that retro music is back in style. More goodies & gems coming soon.
Ever think that Skyrim could use more exotic & unique clubs with custom music, and custom paintings, as well as people looking like their actually having a good time. In Azura's Club everyone likes to party hard, almost everyone is drunk, some people are passed out in the floor, and there is even a VIP room.
Azura's Club is a new private club. Raafi Sabir Ishlak & Maria built the club from the ground up, guards are trying to shut them down, and they do a good job, keeping outsiders out, as they are dealing and trafficking skooma and other products.
How do I get to the club:
It's North East of Whiterun. It's on the same road as Battleborn Farm, just keep going up the road, you can't miss it.
New exotic club
3 new songs
New Quest and much more
New Book "The Forbidden Island"
1. Azura's Club
A guard is really butthurt that the bouncer of Azura's Club didn't let him inside the club, he was once a friend of Maria owner and Raafi the bouncer, but when he became a guard. The owners of the club, Raafi and Maria became very distant. Mr. Johnson is now very upset and angry, he decided to report the club and shut them down, you can't get inside the club, because the bouncer keeps outsiders out, but as you convince the bouncer to let you inside, he offers you a deal to take out the guard, and promises to give you access to the club and a key to the VIP room.
I'm now part of a new group called Sky Team. we are working hard to deliver quality content and our next project is called The Forbidden Island. The Forbidden Island is an upcoming DLC. The upcoming DLC already has 18 voice actors, it will contain a large tropical Islands, made from scratch. It will contain a new jungle area, towns, swamps, an underground city. Join-able factions, and much more. If your feeling creative and want to offer voice acting, join us, contact me.
This mod is free from copy righted content. DJ Red Rad created the soundtrack and paintings, permission has been
granted to use the custom asset's, DJ Red Rad personally spoke with the mod authors mentioned in the hall of fame, the rest are free modding resources.
Hall of Fame
Melt in the Mouth - Sweets Resources by Elza
Oaristys- (Modding resources)
Breti - Modding resources
Insanity Sorrow - Modding resources
bfadragon - For the resource extra food.
morganmarz betterbecause jet4571 - HQ Real Paintings Modders Resource
LOLICEPT, lolikyonyu - Modding resources
Tamira - Thank you Tamira
Stroti - Modding resources
Ga-Knomboe Boy - GKB Green Trees (Modding resources)
Various Barrels _ Modders ressources by Yuril
Scarla's Toybox - Modder Resources by Scarla
Shabby furnitureShabby Furniture by Garnet
By ypypypypypYPTG -- "Your Path through Gender"
This is a straightforward modification of the Heart of Dibella and Book of Love quest chains from Vanilla Skyrim that adds a sex change to the plot for male characters. It's designed to be a way to integrate the Sex Change Curse from Sexlab Hormones with the game's story and to add some narrative flavor to both.
How to install:
-> Install Sexlab Hormones (https://www.loverslab.com/files/file/416-sexlab-hormones-2017-12-22/) and all of its requirements. Make sure the Sex Change Curse is enabled in the MCM options.
-> Install this mod. It shouldn't matter where it is in your load order as long as it comes after Sexlab Hormones and as long as nothing else that modifies the Heart of Dibella quest comes after it. The Book of Love quest is not modified and neither are any of the NPCs.
How to start:
-> As a male character, talk to Degaine at the Silver-Blood Inn in Markarth about stealing the statue. Get caught in the inner sanctum and talk to Hamal. The Divines will take things from there.
-> Whether you use this late or early in your game shouldn't matter, as long a you haven't started Heart of Dibella yet.
-> If you've already started or completed Heart of Dibella, you can still see at least part of the mod. Trigger the Sex Change Curse manually through Sexlab Hormones, then type "setstage _yptg_hrt 110" in the console and follow the directions in the journal.
-> The mod will be more interesting if you haven't finished Book of Love yet, but it should technically work either way.
-> Not tested on Skyrim Special Edition, but in theory it should work wherever you can get its requirements working.
-> As with all mods, keep a separate save.
By LozeakThis Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return.
New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was.
Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support.
If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
New in 6.04 - Added Treasure hunter whore to list of things you can be sent too.
Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
Death alternative, you need to register the quest via the manual reg in DAs MCM.
I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
This is a slave auction mod. You will get sent to the auction via any of these:
Angrim's Apprentice: Do what you're told or else...
Content Consumer's Alternative Starts: Start your game ignobly.
Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
SLUTS: Be diligent in your job or they'll find another job for you.
Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
SL Kidnapped: It's late at night. There's no one around. Or so you think...
Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
Сhecking on the roads: Adds several inspectors on the roads that might want to take you to auction.
However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
There has been much help from many others as well (see the list of thanks at the bottom).
NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum
Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum
Devious Followers- with thanks to Lozeak (ME!!!)
Captured Dreams Shop - with thanks to Veladarius
Devious Cidhna (the pirate quest) - with thanks to stobor
Deviously Cursed Loot - with thanks to Kimy
Heroine in Distress - with thanks to Quisling
Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
Quick as you Like - with thanks to DocClox
Raven Beak Prison - with thanks to Guffel
Sanguine's Debauchery Enhanced - with thanks to Skyrimll
Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk - No need start SLUTS quest first.
Sexlab Stories (Red Wave) - with more thanks to Skyrimll
Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
Submissive Lola - with thanks to alexvkj
Things in the Dark - with thanks to Delzaron
Wolfclub - with thanks to pchs
A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
Connecting your mod to Simple Slavery
Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
ZAZ and DD cross slavery support.
Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.
Big pile o' thanks:
Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.
Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.
Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.
Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.
Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.
Thanks always to Content Consumer for invaluable testing and suggestions.
Many many thanks to vpoteryaev for the MCM and the much cleaner code.
Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.
Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.
Thank you to nicolasslee for the Chinese translation.
Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.
A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.
Thanks to Xluxlu for the background sound.
Old change log.
Thanks to CGi for the FO
By Raynel RedThe Bandits Guild - TES V Mod (Cinematic Trailer) 2018
Where do I go, to start the quest?
Go to the reach, the Sundered Towers.
Ever wanted to join the Bandits? Want to join a new guild that feels like a family, want to grow with new characters and participate in new quests, go on raids, defend, and be part of a new guild, rise the ranks and be rewarded and recognized.
This mod adds a new join able guild, now only do you join a new guild, you can now join the bandit faction, a feature that was not included in vanilla. Now the bandits will not attack you when you join the Bandits faction, they are in alliance with the bandits, but they are a secret organization, and many other bandits don't know about the Bandits Guild, only the best of the best are welcomed in the Bandits Guild.
new join able faction
new perks alliance with the bandits
New quests, more plot twists etc. More chapters coming soon, making a total of seven.
Stay tuned for the latest news http://www.youtube.com/c/DJRedRad
DJ Red Rad - Creator, editor, coder, scripter
Kalilies - KS Hairdos
By jajamanSexLab Solutions en Español
Ésta es la Traducción de SexLab Solutions en Español con todos los scripts y el MCM
By jajamanTraducción de SexLab Guild en Español
Ésta es la traducción al Español de SexLab Guild e incluye los scripts
By xwhiteninjaxPlaying Skyrim since years was fun... discovering new mods, changing skyrim within CK the first step to find a personal playstyle. Adding new content, changing preferences was the usual thing to do... slowly growing to the idea to do it myself. It will be a learning by doing, little to none knowledge of scripting - but all have started sometimes at the same point. So I will start with some given mods and enhance them with personal modifications, so the used one will be unchanged (with a little modification within Wrye Bash showing later).
The idea is to live through events, just not only read some lines and then it is done... learning to change something ingame, not using console-commands or doing hard-changes inside CK. So many will have mods installed like "live another life" , vampiremods like "better vampires", changed the landscape to their liking... there are lots of mods on nexus and here to serve many playstyles and this will be the usual way to play it...
This side has another goal... showing, that it is possible to create a whole background of a favourite playstyle "merging" mods via a backstory, a quest and some magic within CK...
Wow... more than 8000 visits within the first week of releasing this mod and 500 downloads. Thank you all for your support, this will motivate me to go on and trying to make it even better... edited the modpage to have a better overview (yes, I am learning to use forum-features, too)
I have to say it... editing the modpage is not fun... saving the files for updating the mod will delete all text-changes... there should be a better way to avoid this
Dependencies for this mod
Skyrim legendary (Update and all DLC's)
Succubus Race (no esmifying as in earlier versions) https://www.nexusmods.com/skyrim/mods/22903
with all the dependencies for the original mods mentioned above
The rest is up to yourself... playing this mod will give you succubus-abilities if the ADDONscript is installed (tested for the vanillaraces, but customraces should be changed, too). This addon should be installed inside the succubusracemod-directory, replacing some scripts there... I provided the sources with my commented changes, too
Changes in Version 1.05 are with no backward-compability (if you are using old savegames, just provide the missing new spells, if not provided at loadtime via additemmenu for yourself, otherwise it should be save to use the new mod within old saves - if you had the succubusrace esmyfied change it back and install the scriptADDON, too)... new follower Ararra, new hidden prison and new hidden playground ; try to reach the top of it - no spells, specialknife needed - just look carefully around) to discover a nice surprise
have fun with the new version... and stay tuned, other changes will come
I will say it here for all Authors, Creators I have indirectly "used" inside my mod, yet... some with given permissions like Ashers2Asherz for his marvellous followers Rias ( https://www.loverslab.com/files/file/4453-rias-gremory-hs-dxd-follower/ ) and Akila ( https://www.nexusmods.com/skyrim/mods/89754 ) , Rockfield for the use of his scripts, effects and spells of his mod ( https://www.loverslab.com/files/file/1125-summon-succubus-twins/ ) , Saxo74 (or nikita?) for the SuccubusRace ( https://www.nexusmods.com/skyrim/mods/22903 ) , and others I might have not mentioned yet (not of evil doing, but just not seeing it, feel free to tell me)... I respect all your work and don't want to claim any credits for it... this mod is just for the user who want to adapt his/her skills to a special playstyle and learn to use some functions inside the creation-kit... the tangled mods are imho essential for the fun to play as succubus (and vampire, too), so each function in the mod, quest or other stuff is just like a little advertising for you... without you this could not be done... thank you
Also I want to give credits to Vykroft for his permission to use his mod "The Bondage House" ( https://www.loverslab.com/files/file/2866-the-bondage-house/ ) and chriz2fer for his mod "Private Sanctuary" ( https://www.nexusmods.com/skyrim/mods/89670 ) as a free modderressource - I changed both mods a little to fit into this playstyle, last but not least Turbosnowy for his mod "Ararra" ( https://www.loverslab.com/files/file/440-turbosnowys-succubus-follower-whiterun/ ). All have given the permission to merge/use their mods and to do changes as I see fit them into this playstyle
... stay tuned for further changes
4. Intermezzo , standard (killing time between a next update)
since the modconcept is changed now, to add to the basicmod all are invited to write addons and share it inside the supportforum, so others can see how to do it and will have the basics to do it for their own, gaining skills to find and provide a unique, personal playstyle, adding fun to the game, gaining options and not pressed into a special playstyle with other mods
By jfraserVersion 2.1 - Moved one of the Riverwood slavers a little further out so he wouldn't be standing within the Slavery Zone (tm). Added a little dialogue for flavor.
This mod requires Slaverun - allow it to overwrite Slaverun's files!
I love Slaverun, but not for the slavery part (although that's fun once in awhile too). No, my favorite part is the necessity to strip before entering the cities. Thankfully, Kenjoka has spread his mod all throughout Skyrim, so my poor player is left with little option if she wants to accomplish anything.
One thing that I felt was missing, however, was an NPC outside of the enslaved towns to let the player know about the rules. I walked halfway across the bridge into Riverwood and next thing I knew, I was fingered as non-compliant (by a stray dog, as it happens, but that's a different story).
Enter this mod. It is very simple - it places a guy near the entrances to all of the places to which Slaverun eventually spreads. All of the guys are exactly the same, and all will spell out the rules if you walk up to them and say, "Hello."
That's it. It will not take your stuff (although that's something I'd like Kenjoka to add to SR proper). Starting in version 2.0, they will appear as each city falls to slavery. If you're using version 1.0, the NPC's will be standing there from the very beginning of your game even if you haven't actually started the Slaverun questline or any of the cities haven't been enslaved yet. Just ignore them until they become relevant.
Slaverun is a requirement for version 2.0
A note for those who like to go off the beaten path: the NPC's are located on the roads. They won't be looking for people entering the town from a swamp or down the side of a mountain. You are on your own if you decide not to follow the roads like a civilized person.
By ChizznuckThis is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!
im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring.
Don't underestimate the scope and scale of the hidden places of the world.
About the Volthar:
The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.
This mod Includes:
5 different areas/realms to discover and explore
New Spells and Books
Lots of space for displays and storage
Summonable dragons and creatures
Many NPCs and Followers
many difficult enemies
Many Merchants and Markets
Lots of background and lore
Many difficult riddles, mazes and puzzles
2 Battle Arenas
Large Dungeon and Jail cells
2 large swimming areas
Many Weapons, Armor and Potions (some def overpowered)
Teleport spells and Teleport Pad to all the holds
MANY hidden mysteries and secret passageways.
This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.
It definitely has some adult content.
To Start the Mod:
There are two ways to start this mod
1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary
2) Read the letter to the Arch-Mage in the Arch-Mage quarters
drop this into your data file, or use a mod manager
-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.
-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues
-Probably some grammatical errors, there's at least 15,000 words of written and background lore
-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.
-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.
-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.
This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia,
and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.
Anyone can alter, improve, or port this mod.
Add a courier to deliever the letter depending on if you're a vampire or not.
Add a duel Questlines for Good/evil characters
Add LOD for Dia Nilus
Add purchasable upgrades like Guards and bartender
Add the faith shout
Walburg for the map in the image section
Bethesda for a great game and CK
I hope you have fun. Lots here.
id love feedback. There's a walkthrough at the bottom. feel free to msg me.
The Note that Cicero Stole
Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.
I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well.
I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.
With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale.
My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.
Afew notes about the mansion;
- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.
- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.
- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.
- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.
- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)
- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like
- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.
I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?
Feast on life, my friend.
Letter to the Arch Mage
Dear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil.
I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader.
I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.
After inquiring around, I found out this Sorn is well known to the Synod.
I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.
I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.
I thank you for reading this Arch Mage, and wish you well.
The Volthar Family Genealogy, Book I
By Marcius Volthar
Feyn Jun Mafarak
Thy secret wrath
Sworn upon the pyre
By Azura's right
and Molags left
Thou shalt guard the Dia
This is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.
The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains.
Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago.
Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.
Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.
Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.
Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary.
Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin.
1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.
2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.
3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.
4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern.
5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.
6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.
7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep.
8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia).
9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.
10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).
11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.
12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw
13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus.
14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.
15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.
16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.
There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!