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Adult oriented Skyrim mods quest mods

46 files

  1. Bad Ends Revived: Windhelm

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new events to the Experience.
    Events are Themed around Bad Ends and Executions, inspired by the Original Mod by Torm.
    Just a bit less Buggy.
    -Prison Alternative (see above), and its requirements.
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -When Loading/Starting a game, new Events will automatically register themselves and will show up in the "Event" Tab of Prison Alternative´s MCM.
    -Devious Devices
    -The Original "Bad Ends" by Torm
    -City overhauls for Windhelm (results might vary.)
    -This mod makes navmesh changes to "CandleheartHallExterior" and "WindhelmBridge3". So it will conflict with mods which edit the same Area. Putting this mod far down in the load order COULD make it work)
    Future Plans
    Covering the remaining cities
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:



  2. Prison Alternative - A modular Prison System

    What is this mod?
    A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game.
    Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed.
    It even has (synthed) voices!
    Event based modular structure. Similar to Daymoyl or Simple Slavery
    new Events can be added without Dependency's.
    Trigger chance for specific Events can be adjusted in MCM.
    The System Has three types of Events. Daily Events, Punishing Events, Release Events.
    -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison.
    -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison.
    -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome.
    Escape System
    The escape requirements have been changed to a somewhat more natural level.
    Which means you have to get out of the city rather than just reaching the first door.
    Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place.
    when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods)
    (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult.
    Follower and NPC Support
    (optional) you follower will also be arrested and shackled in your cell.
    (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out.

    Requirements and installation
    Zap8  -  make sure to get the correct version for either LE/SE
    after installing Prison Alternative, run FNIS!
    Compatible Mods
    -This mod is compatible with ANY Defeat mod.
    -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...)
    -Extensible Follower Framework
    -Open Cities, Skyrim Sewers, and similar City modifying mods.
    -Sexlab Adventures
    -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those.
    Partially Compatible
    -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway))
    -Got to bed (should be disabled via its MCM during your stay in prison)
    -Prison Overhaul Patched (shouldn't be used together, but wont break anything if handled properly)
    -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk.
    NOT Compatible (don't ask for help if you have any of these installed!)
    -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints)
    -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully)
    -Other mods which have the Player go through forced scenes while in Prison
    About Devious Devices:
    DD makes drastic changes to native game functions, which in turn cause a lot of problems for other modders.
    I strongly disagree with the Way DD handles Stuff and how its implementations disregard anything outside of its own bubble.
    I will therefore not try to make my mods DD compatible, so don't ask me about it.
    enough said,
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:



  3. Submissive Lola: The Resubmission LE/SE

    A highly updated version of the original Submissive Lola mod by alexvkj.  The mod was rebooted as The Resubmission by MrEsturk and Hexbolt8.  When MrEsturk became unavailable, I created this page to continue updates & support.  Same mod, with a new page to conveniently get updates.
    What Does It Do?
    The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave).  You can optionally have a contract time to fulfill.
    At the heart of the mod is submissiveness.  It's in the title.  "Lola" will either enter enslavement knowing that she's submissive, or it will be revealed to her.  Not suited for characters who don't fit that description.
    Any playable race follower can become your owner, male or female, though custom followers with their own specialized frameworks might not work.  Male and female player characters are supported.  Some content is exclusively for female player characters, but most is not.  Dialog will change in many instances for male player characters.  You may specify your gender preference, and play a gay or lesbian character if you wish.
    Your progress in the relationship is measured with a submission score.  Initially only basic events are available, but as the score increases more and more events open up.  At the highest score level the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.
    Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that).  There is an automated process (described below) to change that name if you can use TES5Edit.  You can change your owner's title in the MCM if you don't care for Master or Mistress.
    Your owner rules you with a firm hand, but is often playful and teasing.  When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, and both are for your own good.  You're like a valued pet.  And a sex slave.  Your owner understands the value of fantasy and imagination, and will sometimes suggest things that will never actually be done to you.  Above all, your owner wants your submission and obedience, not your gold.  Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.
    - The main download SubmissiveLolaResubmission is required.  EsturkBooze is optional (details below).
    - Players should have at least one spanking animation, or the spanking scenes will be generic sex.  I recommend "Rydin Overlap Spanking".  LE version is here.  SE version is here.
    - This mod replaces any other Submissive Lola, including 1.1 on MrEsturk's old mod page.  Do not install two versions.  (Apparently Vortex thinks 1.1 and 2.x are different mods.  They are not.  This is a newer version of 1.1.)  You may update from 1.1 by following the update procedure below.  You cannot update from classic Submissive Lola or the old SE beta.
    - One installation that works with LE or SE out of the box, no conversions needed.
    - MCM with extensive customization options.
    - Compatibility with Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
    - Support for custom collar and gag meshes & textures.  Or just use the collar of your choice from another mod.
    - If you have multiple followers, you can change which one is your owner at any time.
    - Prostitution events that use Radiant Prostitution if you have it (WraithSlayer and Gigolo versions both work), or a basic form is provided by the mod.
    - Although TDF Prostitution is not supported, if you've installed it (or even just installed its animations), this mod will use the TDF dances.
    - Gold sharing system.  Highly configurable.  Automatically split gold with your owner.  Pay your owner, or have your owner pay you!
    - Have your owner confiscate your keys, and some or all of your lockpicks.
    - Soft integration with Simple Slavery++.  Have a follower buy you and become your owner -- or buy you again if already your owner.
    - Mod events can cause Devious Followers Continued resistance loss (if installed).
    - Spanking and whipping as punishment, or as reward!
    - When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
    - City-specific events.  Be displayed at the Riften slave market.  Have 3-way sex with a priestess in the Temple of Dibella.  Perform at the Bards College.  Naked.
    - Make embarrassing admissions (some of which might even be true) to strangers, and get punished if you don't say it right.
    - Make deliveries as a pony girl, with your choice of outfit color.
    How Do I Start?
    What is EsturkBooze?
    Updating (from 1.1)
    Changing "Lola"
    For Modders
    alexvkj:  Creator of the original Submissive Lola mod.
    MrEsturk:  Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.
    t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.
    MrEsturk:  Pony girl gear pink and blue colors from SLUTS.
    skyrimfet:  Pony girl amulet texture from Devious Training, used with permission.
    Roggvir:  EFF compatibility scripts for owner's "inventory" versus "container".



  4. Thief

    Description provided by theliddtin.
    About This File
    Hello everyone!
    This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes:
    Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices.  
    The quest can be completed with the released 1.0 version, but there will be more content added in the future!
    If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off. 
    How to begin the Quest:
    Quest Walkthrough/Installation Guide by Brewmasterhal
    German version by TarnisMartell

    For Skyrim Legendary Edition:
    SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience:
    High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes  You should also install your preferred body mods:
    First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed.  
    For Skyrim Special Edition: (TEST VERSION)
    Make sure you have all of the following installed and working:
    SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience:
    Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods:
    First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended.  Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc).  Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements.  
    Brewmasterhal Translation:
    Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here.
    Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS!  
    Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod.  Most notably, any files unpacked from the .bsa archive!  
    While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion.  
    Supporting the Mod:
    Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod.
    Thanks -
    Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod.
    I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files.
    I hope I didn't forget anyone. If so - tell me, don't be shy.
    My Patreon
    Here is a discussion on the Russian forum
    My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)
    Thanks for your attention. I hope you will enjoy.



  5. Troubles of Heroine

    Warning: Disguising, sexist, humiliation and violent content!
    Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods.
    Please support me on Patreon.
    If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file.
    Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content.
    The approximate number of words in dialogues of the mod in the current update: 190 000.
    If you want to play female quests for male you need Troubles of Hero token from MCM or console.
    Content for heterosexual male PCs:

    Dragonborn DLC add-on:
    This add-on changes vanilla quests!
    Dawnguard DLC add-on:
    Simple list of content and its location:
    More details:
    xVASynth voice pack:
    KS Hairdos for Troubles of Heroine:
    Strange mannequin's body:
    MxR review:
    Possible problems:
    Future plans:
    More dialogs; More quests; More situations; More followers; More filth.  
    Do what you want with the mod.



  6. Simple Slavery Plus Plus

    "The entire sold on a platform experience."
    Simple Slavery is a slave auction mod, a gateway to other player enslavement mods.  Defeat mods and other peril mods can send you here to be sold in a slave auction.  You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.
    This is an update to Simple Slavery Plus.  I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release.  This version does not use Devious Framework (not to be confused with Devious Devices).  I won't be supporting Devious Framework.
    Read about how it all began!
    How Does It Work?
    Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle.  Other peril or sexual assault mods might send you here as well.  You will be placed in a holding cell.  Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you.  You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.
    What Do I Get With Plus Plus?
    This is a replacement for the SS+ files.  The esp file has the same name.  You can update from SS+ 6.04 without a new game.  Remove SS+ and install SS++ in its place (or install over it).  You can *probably* update from any older version of SS+.
    Narrative Description
    Enslavement Mods
    Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.
    For Modders
    Credit & Thanks



  7. Paradise Halls Enhanced (pahe) repacked with the customary addons

    This mod is for oldrim classic skyrim, see here for sse version:
    this is both an expansion on and bug fix for paradise halls 7.3 by layam with his full endorsement, original mod (paradise halls version 7.4 included):
    based on the work of blabla from paradise halls sexlab extension - original thread here:

    7.5.1 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)
    clean save no longer required to upgrade old saves (aside from "friendly bandits bug")
    slave camps and addons are now separate - choose those from the download page
    7.0 new users will not need to restart to fix those dialog issues - only need clean start from 7 to 7.1.1 to fix the friendly bandits bugs
    7.1.1 upgrading to 7.1.2 should be instant for dialog, but behavioral changes might require a reboot from the mcm (or unknown if requires new game for behavior changes)
    SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11(version 7 will also work and version 8 should work) basic install pack only has the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start devious devices addon removed(further info below) Pahe_Dwarven_Devious_suits requires Devious Devices expansion4.3 or DD5 Run FNIS after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included Pahe_Dwarven_Devious_suits requires Devious Devices expansion 4.3 creature framework conflict appears to be removed from 7.x versions
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developped as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    Currently Compatible with version7.4.1:
    home sweet home
    aygas(and you get a slave)
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely
    to be fixed anytime soon):

    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462
    Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865

    These mods are not yet compatible with version 0.7. Using them will result in extreme weirdness (not the good sort).
    Paradise Halls Merchant add-on by lucen15: http://skyrim.nexusmods.com/mods/31907
    Dres Trade by RET45: http://skyrim.nexusmods.com/mods/30297

    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex: http://skyrim.nexusmods.com/mods/31307
    Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex: http://skyrim.nexusmods.com/mods/31160

    chinese translation seems a bit old, but recent french translation is available
    What you can do now:
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue Most slave dialogues re-use existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    unique follower voices and dlc content can be silent as well as the added sex dialogues, recommend fuz-ro-doh many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp differences info of the update versus the original version from layam:
    alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch functions have been integrated into the scripts adding more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm release dialogs added as well as additional release option from mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves, iron being the most difficult to escape  
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep. additional options for selling slaves thru these outside mods:
    home sweet home
    aygas(and you get a slave)
    This mod requires SKSE Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. paradise_halls.esm AND paradise_halls_SLExtension.esp .....MUST be added to the game at the same time

    Use NMM or unpack into data folder. (mod organizer and vortex seem to work better than nmm)

    Your load order should be as follows:

    ... other Bethesda DLCs
    ... other stuff

    Important for U.F.O Users (not aft users or eff users)(thanks etaineleanor):
    >correct loadorder:

    Other stuff
    finally U.F.O.
    You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    That will increase the lifetime for ALL decals in the game which you may or may not want.
    final trouble shooting methods when all else fails:
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml


    then run the patcher. This way the whip will keep its damage as 1.
    Recommended mods(useful, but not required):
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors



  8. Rubber Facility [LE / SE]

    The Facility
    Co-Author: @Racoonity, Serah
    About the Mod:
    Do you love rubber? Do you play with a female character? Then, this is the mod for you! ?
    For now, it features a new prison complex, a few new quests and a lot of teasers of what's to come.
    There are seven different outcomes in total: tell us if you find them all!
    Open Casting:
    Would you like your character to have a role in the Facility?
    Feel free to PM me @Racoonity, Serah a screenshot of your character, as well as:
    a screenshot of your Racemenu preset tab; an exported .nif head sculpt, with the .dds as well (SKSE\Plugins\CharGen); your PC face data. You can use KS Hairdos, since it is a requirement for our mod, and any permission free eyes and brows mod, but please, use vanilla head parts for everything else.
    (Send me the textures for eyes and brows too, in case you don't use vanilla ones)
    If you use ECE, you could install temporarily RM, to export the head sculpt and for the preset tab screenshot.
    If you're on SSE, remember to optimize them for LE first, please.
    3. type in the console
    savepcface PC A file called "PC" will be created in your Skyrim installation folder, the same as the .exe.
    You can write any name you like, instead of "PC", of course. 
    (Only vanilla races, beasts excluded)
    How to Start:
    While walking from Markarth to the Left Hand mine for your daily good deed, you may notice an odd structure in the waters of a pond and a guard sit on a bench. Maybe he knows something about it!
    If things won't work out with him, you could always consider going back in time and ask the town inn's personnel for info. 
    Skyrim / Skyrim SE (version dependent) HearthFires Dragonborn HDT Physics Extensions [LE]  or  HDT-SMP (Skinned Mesh Physics) [SE] BodySlide CBBE or UUNP (note: we are both UUNP users so CBBE is available, but not as supported as UUNP) FNIS or Nemesis [LE FNIS / LE Nemesis]  [SE FNIS / SE Nemesis]  (Run one of these after installation) Fuz Ro D-oh  [LE] [SE] Devious Devices 5.1 [LE] [SE] Ks Hairdos Renewal [LE] [SE] (Female-only or Full) Crash fixes [LE] While not necessary, we highly recommend it. Disable the device hider in DD's MCM, by setting it to none, please, otherwise hoods won't show properly or bug out your hair.  
    Optional Requirements:
    Billy SLAL: required for many optional animations (both Dwemer constructs and bound ones; probably more in the future) EZ2C Dialogue Menu (for long text, player lines and mouse dialogue issues)  
    Known Bugs:
    Some 1stp textures aren't showing properly. (CK hates 1stp alternate textures, so this will take time to be fixed) Any transparent outfit may have clippings or disappearing parts while wearing certain devices, due to specific outfit sets compatibility.
    For this reason, they won't support mix and match. CBBE ooze hands clip through body hands. We have no idea which hands CBBE is using, sorry: we tried with the vanilla hands, but they still seem to be clipping.  
    Q: There are two links, which one should I download?
    A: They are the same file. If the first doesn't download, try the second, please.
    Q: Do I need a new/clean game/save when updating?
    A: All updates will require a new game, from the main menu.
    Q: I'm using CBBE/SE CBBE, could you fix a BodySlide issue?
    A: Sorry, but we're both LE UUNP users, so LE UUNP is our priority. Anyway, if a CBBE/SE CBBE converter wishes to improve BS files, there's no need to ask for permission, as long as they do it only for this mod's usage.
    Q:How do I get past the maintenance section?
    A: Here's a link to a video walkthrough: 
    Q: Did I find all outcomes? 
    A: Maybe, take a look at the spoilers if you are sure you found everything. 
    Bug Reporting:
    Please, always do these things when bug reporting:
    Tag your comment with your game version, [LE] or [SE], and body type [UUNP] or [CBBE]; Make sure to batch build all outfits on the same body and preset of your base body. Make sure that all requirements are up to date.  
    Special Thanks:
    @OpheliaComplex : For reaching out to us and offering their help on this mod. Without them, we wouldn't have the new Furniture and the Rectrix Heels.
    @Farmthat : Huge Thanks to Farmthat for the Original Mod and for contributing some of his outstanding work.  
    @Kimy : For not only Devious Devices but also for allowing us to use Stilettoes from Cursed Loot  
    @MaikCG : For the amazing Dwarven Cuirass that will no doubt find some "interesting" uses in the Facility.
    Thanks to @gregaaz, who has taken over the SSE porting.
    @naaitsab : Thanks for the Code, Texture, and mesh contribution to the mod. 
    @nokou : For allowing us to use all their wonderful outfits in our mod. 
    xxxODDxx: For their allowing us to use one of their many amazing outfits
    @Predator-RJ aka. Ravena: For the amazing Catsuit and Latex Underwear mod. 
    @Rubbermatt : For making us an awesome Isolation Suit. 100% Rubber encasement guaranteed. 
    mxwqtkl :  for Shiny Rubber Catsuits, without him, a lot of great Rubber mods wouldn't exist. 
    @turbosnowy : (Permission pending) For the amazing Pantyhose outfit for our Rectrix. 
    @Kalmah : For the wonderful animation of the pedestal!
    Blary : for FoodContainer Resource, Ingredients Wall Art Resource, Alchemy Clutter Resource, BookSets Resource, OpenBooks Resource
    Oaristys : for Modder's Resource Pack
    It's always a pleasure decorating new Cells with their resources 
    Dovahkin28: for D28's Lovely Ladies  
    Aberin: for Eyes of Aber
    Hvergelmir: for Brows
    Kalilies and Stealthic: for KS Hairdos
    Lind001: for Lind's Elven Eyes
    LogRaam: for The Eyes of Beauty
    @Fixadent : for the OhMiBod Model

    The previous permissions are still valid; however, since all assets are mixed together, and quite a few are not permission free, we ask that if you are interested in using anything from this mod, you contact us first to make sure you only use files that belong to us. 
    For body type converters: there is no need to ask us for permission; feel free to convert outfits to any other body type besides UUNP, but please send the converted files to us, instead of uploading them somewhere else, as many assets were not permission free.



  9. Books of Dibella - Alternate Start Plugin

    This is a plug-in for Alternate Start - Live Another Life that adds a number of adult-themed options to the starting choices. It replaces my earlier "Sexy Starting Options" mod.
    To activate them, ignore the Mara statue, and instead search the bookcase to her right. Take a book from the shelf to start its scenario.
    Top Shelf, Left Side:
    * Dibellan Pilgrim: Your nude pilgrimage to all Dibella's temples is rudely interrupted by the closure of the Markarth temple.
    * Lake Ilinalta Skinnydipper: Someone stole your clothes while you were skinny-dipping in Lake Ilinalta.
    * A Drunken Boast: You promised Camilla Valerius to get that golden claw back bare-ass naked.
    * Dumped on the Wayside: Kicked off a wagon on the way to Helgen with no possessions.
    * Robbed of Everything: Drugged and robbed of even your clothes by the thieves' guild.
    * Lost My Shirt: You wagered even your clothes on the Cragslane Cavern pit fights, and lost.
    * One Night Stand: You slept with a farmer for a place to stay the night. But in the morning, he threw you out without your clothes.
    * Polar Dare: You won a swimming contest against a mage from Winterhold, who got his revenge by stealing your clothes.
    Top Shelf, Right Side:
    Radiant Prostitution/Gigolo recommended:
    * Whore of [City]: You are working as a prostitute in that city's inn.
    Middle Shelf:
    Requires Egg Factory:
    * Hen of the Pale: When your hens were slaughtered, you turned to forbidden magics to lay eggs in their stead.
    * Frostflow Survivor: You survived a massacre at Frostflow Lighthouse, but at what cost?
    * Dragon's Ritual: You agreed to a "fertility ritual" after a night of drinking. But it wasn't the orgy you thought it would be.
    * Catch of the Day: You caught a slaughterfish fat with eggs near the Lady Stone. It's probably nothing unusual.
    * Spider's Brood: How long have you been webbed up and barely conscious in spider-infested Redbelly mine?
    * Search for a Cure: You crossed the border from Cyrodiil in search of a cure for your egg-laying problem.



  10. Paradise Halls Extended UI

    Manage your slaves more quickly and assign squads(done) and caravans(WIP).
    This mod is WIP so it MAY HAVE SOME BUGS!
    (Please report them if you find any)
    Menu is called by pressing "L" button while looking at slave.
    This mod doesn't alter any paradise halls scripts/quests/dialogues.
    What is this mod?
    This mod adds radial menu for quick slave management. Menu contains almost all PAHE functions that accessible via dialogue and squad mode.
    Menu features (at version 0.4):
    Follow/Wait - self explanatory
    Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission)
    Inventory - opens slave's inventory with equip mode
    Carry - same but without equipping
    Fight for me - sets slave's combat mode on/off
    Strip now - strips all playable equipment that slave is currently wearing.
    Slave info - shows information about slave identically to "slave info" spell
    Caravan Settings - allows to make follow each other instead of player creating some kind of squads.
    If you have any suggestions about this mod feel free to share.
    Caravan/Squad mode:
    Warning: This mode is currently works not fast enough, so wait for a few seconds after you assign someone.
    This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarming behind you.
    So you can multiple slaves assigned as squad leaders, which will lead others so you can basically have squad system. (More complex features such as: fighting behavior, hotkey management and other squad control functions are currently being worked on).

    How to assign slaves in squads or orders:
    Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave.
    You can assign as many followers as you wish to one slave.
    Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at)
    Detailed Caravan menu breakdown:
    Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again)
    Follower - this button will assign slave as follower to current leaser.
    Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this)
    If you want slave to stop following others - just tell him\her to follow you.
    Some examples if you still don't get because of my poor explanation:
    Look at example of ordered slave caravan in mods screenshots.
    To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. 
    Also you can just assign all slaves to one leader and it will still work but they will follow without any order.
    - Convoy menu.

    1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements 
    2. UIExtensions
    Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.
    Planned features:
    MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan/squad system such as custom caravan destination and maybe trading.



  11. Devious Devices - Synergy (formerly Immersion)


    This is another “proof of concept” update to let you all know what this mod is going to look like. To see what’s new, coc to “MJMTheChaliceBridge01” (I’m going to worry about better cell names later). Please note, there are still some issues here and there (grass growing out of stone, clipping, etc.) and I will take care of that when I polish the whole of it. Also, there is no navmesh for anything beyond the simple bounds of the island, there is no LOD (long distance background stuff), and none of the doors go anywhere (interiors are next on the list). Finally, don’t visit The Chalice if you want all this to remain a surprise; I wish I could do that, but, hell, I’m the one making the thing.  

    For those who venture deeper:  

    Beyond that, I’m pretty much done with this mod for a while. No, I DO want to continue, but I’m on deadline for the book I’m writing and have to give that priority. That shouldn’t take more than a month or two though, and I’ll keep popping back into this mod’s forum topic to interact and brainstorm.  


    All there is to say here is this is in extreme alpha---a proof of concept only. As such, try this at your own risk. As I grow the team and put in time, the alpha will shift to beta and eventually we will get to a full release.  

    Note: Concerning this alpha, please just play to get a taste. There is no resolution to the quest, so simply make a save you want to revert to and give it a couple minutes of your time.  

    To start, talk to any innkeeper and say you're running low on septims to start the quest. Alternatively, just head to Riverwood and go north along the east side of the river to find Yadvard's Rest. Finally, and this is purely aesthetic at the moment, there is a little spoiler of what is to come if you go directly east of Riverwood up into the mountains where those two pointless bandits hang out.  



    · Skyrim and DLC
    · USLEEP
    · ApachiiHair
    · Sexlab
    · ZaZ Animatiuon Pack
    · Devious Devices Assets
    · Sexlab Aroused Redux (or vanilla, though I have not tested it)
    · Devious Devices Integration
    · Devious Devices Expansion  


    This mod is designed as a bridge between the mythos of Skyrim and Devious Devices. Ever wonder why you can't get that collar off without going to crazy lengths? What is possessing these strange items showing up around Skyrim? Does it even matter?
    As far as I'm concerned, putting cause to an effect is never a bad thing.  

    A Little More:

    This mod is going to accomplish two main goals:  

    - First: Quests to tie in the devices with the world. The main apparatus for this is a new courier system for delivering a plethora of new quests. Most of the quests will simple, single stage quests, but five will be large, multi-stage ones with multiple stages, new voiced NPCs, and followers. Here are some examples (without spoilers):  

    5]-- Small Quests: Discover the source of the glowing trolls; Recover the enchanted collar  

    5]-- Large Quests: Help Saela clear Yadvard's Rest  

    - Second: New and interesting reputations of devious devices that merit varying degrees of difficulty to remove, namely due to their varying degrees of difficulty to create.  

    5]-- "Level 1" Devices: Leather. Simple crafting and removable with any bladed device.  

    5]-- "Level 2" Devices: Metal. Requires smiting skills that relate to the metal use and are removed by lock picking or magic on site (difficulty varies with metal used) or by a blacksmith.  

    5]-- "Level 3" Devices: Enchanted. Simple smiting skills pertinent metal skill, enchanting skill, and arcane smithing. It also require metals as raw materials and filled soul gems. These can only be removed with an enchanted key, which can only be created with a filled soul gem and knowledge found in rare books. These are also the first level of devices that actually influence the used, affecting stats, arousal, etc. rather than just "marking" the wearer as a slave.  

    5]-- "Level 4" Devices: Daedric. All of the smithing requirements of enchanted, but also other, special elements to be discovered. Removal requires divine help.  

    5]-- "Level 5" Devices: *Secret*. What is more powerful than Daedric influence? Well, that is for you to find out. In fact, it is centerpiece of this mod's questing.  


    Truthfully, no one has asked anything yet, but here are a couple I anticipate:  

    What are your plans for the mod?  

    5]The first goal is to get one of the main quests done and this proof of concept is approximately 25% of that. After that, I'll move on to getting the courier system fleshed out and begin working on the diversified device types and their effects.  

    How long will it take?  

    5]Honestly, I have no idea. I started modding last week and have picked up a ton as I've learned, but I have no idea how difficult it will be. Based on what I have planed, however, I know it is at least feasible, so that much at least is good news.  

    What Can I do to Help:

    This mod is a huge undertaking, obviously, so I welcome any help.  

    - First and foremost, my coding skills are limited and I could really use someone in that department; my most efficient method for learning is audio visual and the people's video tutorials on creation kit only cover up to a certain point.  

    - Second, anyone willing to help me with modeling and texturing new devices, creatures, etc. would be greatly appreciated. I can manage the basics in that department, but I think it is wise to play to one's strengths and that really isn't one of mine.  

    - Third, anyone interested in designing (relatively anatomically plausible) characters for the mod. Simply put, I'm dreadful at making skyrim's characters not look like ass.  

    - Forth, anyone wanting to create small quests (adult or not) and include them under the umbrella of my questing system are welcome! Even if you have no idea what you are doing, take confidence in knowing I made this mod in a week. A little perseverance and you can do it too! Don't know where to get started? Feel free to PM me and I'll tell you what I did.  

    - Finally, VOICE ACTORS! As someone with dyslexia, I have always had a rough time reading. Consequently, quests without dialogue have always been something I try to avoid. You don't have to be particularly talented either! You can do at least one voice: yours. If you have a mic and can give me relatively clean audio (turn off things that make noise, find a quiet area, and record each line more than once), I can make it mod ready. My hope is to have everyone in this mod voiced. As a special note, if anyone can do a particularly good impression of existing characters, that is highly coveted; new NPC's can sound like whatever, but the vanilla ones should match best as possible.  

    Thanks You's:

    - This wonderful website and all it's people for making this happen.
    - Skyrimll, for early bits of advice
    - ContentConsumer, for general help
    - Princessity, who got me into this in the first place
    - dwcool62, who's mod Misty Michelle was the basis for the NPC Saela (http://www.loverslab.com/files/file/3469-misty-michelle/)
    - noobsaleh, for helping me not screw up a first impression



  12. Prision overhaul PTBR

    Mod prision overhaul em português brasileiro



  13. A Milky Life

    A Milky Life
    Another mod along the lines of Elsie LaVache and The Milk Maid. This one has no forced player involvement. Oh, the player can BE involved and that's kinda the point, but the player initiates interaction ... with the player. NPCs affected by this mod will gain some autonomy but will only interact with other NPCs unless the player addresses them.
    After installation your follower will tell you she has something to tell you. This is triggered when she idles so if you have something that stops a follower from idling, turn that crap off.
    If you drop this into an existing game and already have more than one follower, whoever idles first will trigger the line about having something to tell you. Once the line is triggered you can actually go to a different follower to continue with "You have something you need to tell me?". This follower goes into an alias MainMaid. She's the one that will continue the quest lines.
    There are several stages to this conversation so pay attention to what's being said. Talk to her again and again. I quest called Learning will start and when that completes, you're ready to move on.
    The quest will allow you to keep pets, but in order to do that you have to complete a quest called The Pet. To start it, you recruit another follower (or dismiss a current follower and re-recruit them) and tell them you're glad they decided to join you. This follower should NOT already be a milkmaid. Then you have 2 choices... "We're working on something..." will start a sequence to simply add them as a milkmaid. "You seem like the loyal type.." will start The Pet quest. My mods are more about dialogue than clues so you won't find anything in the quest log. You have to discover stuff. You do this by talking to the people involved. The Pet and your Main Maid. When you get past the point where you've discovered what the pet likes to eat (and even THAT has a little surprise), then the manipulation of pets should be completely available.
    Don't forget to talk to your partner about cows. Which opens up the ability to create cows. Cows are autonomous in that they will carry on their normal lives.... naked... and occasionally solicit milking from other NPCs (not the player) or be solicited by other NPCs. Cows are a bit more promiscuous than milk maids because a cow needs to be pregnant to make milk so... sometimes they solicit something other than milking.



  14. Submissive Lola: The resubmission

    A highly updated version of the original Submissive Lola mod by alexvkj. This update by MrEsturk and Hexbolt8
    (This is an early draft of this mod's description. I may update it with a more fleshed out description when I get more free time)
    What's this all about, how to start and how to play (Taken & edited from original mod):
    The mod gives you a possibility to turn your follower into a Dom or Domina. It works with any playable race follower, vanilla and custom, male and female. PC may be of any gender too, enough of the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, do you?
    Go to Haelga's Bunkhouse in Riften (Or force start it in MCM). In her bedroom look under the bed near that famous horker tusk,  . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example. Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, whipping, light bondage, restraints and forced stripping.
    What's New:
    - An MCM menu with tons of toggle options. Personally tailor your submissive experience.
    - Many new demands and events from your owner.
    - You owner is now rather chatty and will constantly make lewd comments.
    - Light Devious Device support added. You won't get locked into debilitating restraints every ten feet, but some light restraint play is now there.
    - Greatly increased compatibility with other DD mods. Your owner will now recognize and accept most DD restraints that conflict with any devices they would want you to wear.
    - Several new location based events. You'll have to find out where on your own, heh.
    - If you are in werewolf form your owner will now halt trying to enforce rules that would be impossible to follow in that state.
    - Lots of bug fixing
    Required other mods:
    Newest version of Sexlab as of July 2020 Sexlab Aroused ZaZAnimationPack 6.07 or newer Devious Devices 4.3 or newer. Should work with any 4.x version, but some MCM devious design options may not show up in game.  
    Recommended other mods:
    - Radiant Prostitution: for now the only soft supported addon mod. Will make certain prostitution events more dynamic.
    - Any mod that adds spanking sex animations: You'll need one of these for the spanking events to work right. Otherwise you'll just get generic sex animations instead.
    - Any mod that enhances the effects of alcoholic drinks. Depending on what you toggle your owner will be a bit of a drinker. I've including an optional mod of my own for this effect.
    What not to expect:
    - Hardcore content: If you're looking for bestiality, incest, dismemberment/vore/guro, just plain abject cruelty, etc you won't find it here. This is a softcore experience.
    - Chastity Play: If you want a Dom follower that prefers to keep you locked away solely for the usage of him/herself this probably isn't the mod for you. Expect a lot of sex with strangers.
    - Lots of waiting around/centralized BDSM events: this mod is intended to used with vanilla questing. If you want to spend your BDSM experience locked in a room this probably isn't for you.
    - This mod probably won't play nice with Frostfall or similar mods. Even if you tone down the nudity settings to their lowest you will be spending some time nude in the wild. If there are ways to increase compatibility without nerfing those events into the ground I'm open to the idea. If not I'm simply not interested in compromising the content of this mod on Frostfall's behalf.
    - While this mod is much more compatible with other DD based mods you might still get conflicts if you use one that is constantly locking you in 900 different restraints.
    What is "EsturkBooze"?:
    Its an optional mod that replaces the effects of consuming the various alcoholic drinks in vanilla Skyrim. They are given much more useful healing/buff effects but have the added side effect of causing drunkenness (blurred vision and random stumbling). Original this was going to be built into the main mod, but on Hexbolt8's advice I split it into its own mod to increase compatibility with other alcohol mods.
    About Skyrim Special Edition:
    - I have been told by several sources that this mod works with Skyrim SE, but I am unable to personally test that. Also being that this mod is being developed on LE compatibility issues may rise in future updates. I'd like to avoid that and hopefully retool to work with SE once again if it happens, but I'd have to do it based on second hand input.
    - MrEsturk: First creator of this updated mod.
    - Hexbolt8: Co-creator of this update. Added just as much, if not more, content to this update.
    - alexvkj: Creator of the original Submissive Lola mod.
    - Gräfin Zepplin: Minor playtesting.
    - The creators behind Sexlab, Zaz, and Devious Devices.
    Addition preview screenshots by:



  15. Troubles of Heroine 1.8.2 + Addons (Pt Br)

    Agradecendo primeiramente ao autor do mod por permitir postar uma tradução DSHV  Thank Very Much my Friend! Agradecendo também as idealizadoras dessa tradução Vick vulgo Darwin e Princesa Vulgo Sayajins.. vocês são fodas! Tradução 99% completa! 3 ou 4 livros ainda serão traduzidos! não quebra a imersão do jogo e em breve atualizarei!

    Meu Perfil Nexus -  Jarl1
    Extraia o arquivo ESP e coloque na pasta Data!



  16. Pama´s Interactive Beatup Module

    Have you ever been annoyed by Lydia some random villager?
    Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
    Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
    If so, then i have something neat For you.
    What Is this mod?
    It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
    The NPC will then be locked in a Magically appearing Furniture.
    you can now start punching /whipping / brutalizing Them.
    If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
    He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
    And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
    Or you can Proclaim "Punish me Daddy!" and see what happens.
    Seriously, What is this mod?
    Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
    A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
    Main Features of this Mod
    -Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
    -Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
    -Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
    -supports 2 victims simultaneously (will eventually increase in a future update)
    -new devices and animations can easily be added via script property
    -Mod manager of your choice or drop into Data folder manually.
    -ONLY if you are using SE: download "pamaInteractiveBeatup_SSE_ConversionFiles" and either install it as a separate mod AFTER the main mod, or replace animation/behavior Files manually
    -Run FNIS
    Usage for Non-Modders
    In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
    You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
    PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now ?
    Credits and Special thanks:
    -Very Special Thanks to PsycheHHH.  for the Idea, as well as for providing the Animations and Furnitures.
    You should definitively check out his regular stuff. his SL Animations Are amazing
    -Also thanks to t.ara for optimizing the provided Furnitures.
    Support us <3:
    If you got some enjoyment out of this mod, consider supporting us on Patreon/Subscribestar!
    knowing that people like it really motivates us modders to continue what we do



  17. The Seamstress Guild 2.0

    Before downloading you should know this;
     This mod makes changes to the following vanilla quests;
    Maul's Dialouge "Quest" (DialougeRiftenMaul)
    A chance Arrangement (TG00)
    Taking Care Of Buiseness (TG01)
    Dampened Spirits (TG03)
    Any mod that does the same is a potential conflict
    Updated to 1.0.7 - Last (and final) update
    Details at the bottom. Note that you might have to restart from a save from before you installed this mod for some of the changes to take effect.
    1.0.7 This will be the last update to feature any new content.
    A big thanks to everyone who has helped out with bug testing this mod.
    This last updates let's you set up Timbles store at the bunkhouse after completing "Extra Extra" and "Meet the Harlots". It's a relativly short and straight foward quest, just follow the map markers and journal entries. Once her store is open she will attend it between 6pm and midnight, but the player can trade with her at any time.
    I've also added a new walktrough that should cover this, and all previous quests. Consult it if you are having troubles figuring out what you are supposed to do in order to progress.
    Also, it has come to my attention that some player might have troubles getting Ysoldas "favor" quest to start. In the walktroughs last page there is some advice on the matter. If that still don't help you, you can try the "no favor patch" in the dowload section (see "files and requirments" for details).
    Anyway, I hope you all enjoy the mod.
    This is a reworked version of my older Seamstress Guild mod ( https://www.loverslab.com/files/file/9620-the-seamstress-guild-vanilla-edition/). It adds a series of quest to open and manage your own brothel in Riften, in a somewhat lore friendly way. It also includes a few clothing item I converted from the witcher 2 (can be bought from "Timble" at Haelgas bunhouse). Please note that these are what I would call "quick and dirty" conversions, so don't expect to much. However, I have included the boydslides files (note that ring/amulet asset do not have sliders, mostly add their boydslide files as a modders resource). I will upload these items as a seperat mod later (Link at the bottom).
    A few thing that can be good to know:
    1. The mod should add a "letter from a friend" in your inventory at startup. I would do a quick save/quick load before reading it, as skyrim seems to need that for all the quest to be set up properly.
    2.This offers two "routes" for opening up your brothel, one "indipendent" and one "Thief Guild" related. If you don't intend to join the thief guild, talk to either Haelga or Keerava once you get to Riften. It you intend to join the Thief Guild, talk to Maul and proceed from there. (for detalis, see the "Walktrough" in download section). You can, sort of, alternate between the two to a degree.
    3.This is mainly written from the perspetive of a female player and new save. Dialouge might be a bit off if Male/old save.
    4.This mod add's no "sex" content on it's own, but rather is ment to be a "companion" mod for other prostitution mods, mainly radiant prostitution.
    5.If you are using sexlab solutions and going the thief guild route, I advice you to only go with the "sex" option for Maul.
    Recommended but not required mods
    Radiant prostitution (for PC prostitution)
    TDF prostitution (For NPC (auto) prostitution)
    EEF (For NPC customisation and inventory managment)
    Files and requierments
    Main file:
    The Seamstress Guild 2.0 (Main mod, requires SKSE and "Fuz Ro D-oh")
    Optional file:
    The Seamstress Guild 2.0 - No Favor Patch
    If you cant get Ysoldas "favor" quest (finding her a mammoth tusk) to start, you can try downloading this "patch". install it after you installed the main file and overwright when asked. I advise you take a look as the walktrough first thou. On the last page there is some advice on the subject.
    The Seamstress Guild Whore Tattoos (Optional mod with some tattoo overlays I made, requires racemenu)
    Known Bugs
    Theres a wardrobe in the bathing area that refuses to go away no matter what I do in the creation kit, at least for me. Use the console to disable it or learn to live with it.
    Seamstress Fashion Mod:
    I only have 2 conditions; credit the people I credited and no monetization.
    Lor Modders' Resources AND The Witcher 3 Mega Resource Pack by LorSakyamuni
                                                        CD Project Red

    Resources for modders by Runspect

    Modder's Resource Pack - The Witcher Extension by Oaristys
                     CD Project Red

    Liam's Blank Signs Texture Resource by LWatson95

    Tapestries by RoboBirdie

    KS Hairdos - Renewal by Kalilies

    Phitt's Morrowind Style Lanterns by Tamira
    Jokerine's Misc Resources by Jokerine



  18. SexLab Solutions - Revisited

    A fix for a script that did not seem to trigger correctly since I forgot to remove the item from the player's inventory after the stage was complete, is in Viola's quest.
    This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN integration in. Same requirements as the original, but just in case I'll show them here again:
    Here is the Roadmap of this mod: mine.pdf
    Also, since there seems to be some confusion on whether or not this is a standalone mod,
    Yes this is standalone. The original SexLab Solutions is not required.
    Skyrim SexLab - Sex Animation Framework (latest would be preferred) Dawnguard & Dragonborn DLC Fuz Ro D-oh  
    SexLab Framework SE (has to be Full, NOT Light) Dawnguard & Dragonborn DLC Fuz Ro D-oh SE  
    With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod: 



  19. Vampire Succubus Playstyle

    Playing Skyrim since years was fun... discovering new mods, changing skyrim within CK the first step to find a personal playstyle. Adding new content, changing preferences was the usual thing to do... slowly growing to the idea to do it myself. It will be a learning by doing, little to none knowledge of scripting - but all have started sometimes at the same point. So I will start with some given mods and enhance them with personal modifications, so the used one will be unchanged (with a little modification within Wrye Bash showing later).
    The idea is to live through events, just not only read some lines and then it is done... learning to change something ingame, not using console-commands or doing hard-changes inside CK. So many will have mods installed like "live another life" , vampiremods like "better vampires", changed the landscape to their liking... there are lots of mods on nexus and here to serve many playstyles and this will be the usual way to play it...
    This side has another goal... showing, that it is possible to create a whole background of a favourite playstyle "merging" mods via a backstory, a quest and some magic within CK...
    Wow... more than 8000 visits within the first week of releasing this mod and 500 downloads. Thank you all for your support, this will motivate me to go on and trying to make it even better...  edited the modpage to have a better overview (yes, I am learning to use forum-features, too)
    I have to say it... editing the modpage is not fun... saving the files for updating the mod will delete all text-changes... there should be a better way to avoid this
    Dependencies for this mod
    Skyrim legendary (Update and all DLC's)
    Succubus Race (no esmifying as in earlier versions)  https://www.nexusmods.com/skyrim/mods/22903
    with all the dependencies for the original mods mentioned above
    The rest is up to yourself... playing this mod will give you succubus-abilities if the ADDONscript is installed (tested for the vanillaraces, but customraces should be changed, too). This addon should be installed inside the succubusracemod-directory, replacing some scripts there... I provided the sources with my commented changes, too
    Changes in Version 1.05 are with no backward-compability (if you are using old savegames, just provide the missing new spells, if not provided at loadtime via additemmenu for yourself, otherwise it should be save to use the new mod within old saves - if you had the succubusrace esmyfied change it back and install the scriptADDON, too)... new follower Ararra, new hidden prison and new hidden playground ; try to reach the top of it - no spells, specialknife needed - just look carefully around) to discover a nice surprise
    have fun with the new version... and stay tuned, other changes will come  
    I will say it here for all Authors, Creators I have indirectly "used" inside my mod, yet... some with given permissions like Ashers2Asherz for his marvellous followers Rias ( https://www.loverslab.com/files/file/4453-rias-gremory-hs-dxd-follower/ )  and Akila ( https://www.nexusmods.com/skyrim/mods/89754 ) , Rockfield for the use of his scripts, effects and spells of his mod  ( https://www.loverslab.com/files/file/1125-summon-succubus-twins/ ) , Saxo74 (or nikita?) for the SuccubusRace ( https://www.nexusmods.com/skyrim/mods/22903 ) , and others I might have not mentioned yet (not of evil doing, but just not seeing it, feel free to tell me)... I respect all your work and don't want to claim any credits for it... this mod is just for the user who want to adapt his/her skills to a special playstyle and learn to use some functions inside the creation-kit... the tangled mods are imho essential for the fun to play as succubus (and vampire, too), so each function in the mod, quest or other stuff is just like a little advertising for you... without you this could not be done... thank you
    Also I want to give credits to Vykroft for his permission to use his mod "The Bondage House" ( https://www.loverslab.com/files/file/2866-the-bondage-house/ )   and chriz2fer for his mod "Private Sanctuary" ( https://www.nexusmods.com/skyrim/mods/89670 ) as a free modderressource - I changed both mods a little to fit into this playstyle, last but not least Turbosnowy for his mod "Ararra" ( https://www.loverslab.com/files/file/440-turbosnowys-succubus-follower-whiterun/ ). All have given the permission to merge/use their mods and to do changes as I see fit them into this playstyle
    ... stay tuned for further changes
    4. Intermezzo , standard (killing time between a next update)
    Open Invitation
    since the modconcept is changed now, to add to the basicmod all are invited to write addons and share it inside the supportforum, so others can see how to do it and will have the basics to do it for their own, gaining skills to find and provide a unique, personal playstyle, adding fun to the game, gaining options and not pressed into a special playstyle with other mods



  20. Storage for Radiant Prostitutes

    I'm surprised that this worked so well and so easily (maybe I should save this info for later in the OP).
    What does this do?
    -Storage for Radiant Prostitutes adds PlayerFaction owned chests to each established inn on Skyrim's mainland. Solsteim will have to wait for at least another week (maybe).
    -Storage for Radiant Prostitutes adds Vekel the Man from the Ragged Flagon to the JobInnkeeperFaction. This allows the player to whore in the extremely sleazy tavern under Riften. After collecting the three debts that Riften residents owe to the Thieves' Guild, the player will have access to the chest in the back room on the way to the Cistern.
    Future plans (I hope):
    -Add Haelga from the Bunkhouse to the JobInnkeeperFaction with quest content that can go seriously wrong for the player (not including death, of course; that breaks the flow of the gameplay). This is actually a priority in contrast to the following two plans. I've long wanted to bring out Haelga's full potential as the bitch that everyone knows she is.
    -Perhaps add inns to oddball locations for some of the more shady types of NPCs to hang out in for more sleazy whoring opportunities.
    -Maybe utilize the Warrens in Markarth.
    Thanks for reading, following, and downloading.
    V .2
    -Added Tavern cloths and boots to the Whore's Box in care you lose them.



  21. Simple Slavery Plus

    This Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return.
    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 
    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. 
    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
    New in 6.04 - Added Treasure hunter whore to list of things you can be sent too.
    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
    Current issues-
    Death alternative, you need to register the quest via the manual reg in DAs MCM.
    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...
    Content Consumer's Alternative Starts: Start your game ignobly.
    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
    SLUTS: Be diligent in your job or they'll find another job for you.
    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
    SL Kidnapped: It's late at night. There's no one around. Or so you think...
    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
    Сhecking on the roads: Adds several inspectors on the roads that might want to take you to auction.
    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
    Kana Red
    There has been much help from many others as well (see the list of thanks at the bottom).
    Slavery Mods
    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
    Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum
    Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum
    Devious Followers-  with thanks to Lozeak (ME!!!)
    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
    sendModEvent("SSLV Entry")
    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
    ZAZ and DD cross slavery support. 
    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

    Big pile o' thanks:
    Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.
    Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.
    Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.
    Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.
    Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.
    Thanks always to Content Consumer for invaluable testing and suggestions.
    Many many thanks to vpoteryaev for the MCM and the much cleaner code.
    Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.
    Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.
    Thank you to nicolasslee for the Chinese translation.
    Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.
    A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.
    Thanks to Xluxlu for the background sound.
    Old change log.
    Thanks to CGi for the FO



  22. The Mysterious Breeding Rooms

    If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation.
    Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male).
    The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made.
    EstrusforSkyrim (recent version)
    Dragonborn DLC
    Fuz Roh D'oh is strongly advised
    Resources used from SG hair pack and Vicn creatures resource.
    Thanks to cotyounoyume and Rohzima for their technical help : )



  23. Mistress Kira's Fine Adornment

    This mod adds Kira’s Adornment, a jewelry shop under Solitude Arch. On the outside it appears an unassuming addition to Solitude, but inside are many secrets tied to the history of the City, secrets that expand the lore of Potema's Catacombs, as well as an old hidden magic forgotten by time. 

    About Kira:

    It’s well known there are fierce undead that reside in the catacombs under Solitude, but there is also a more civilized breed of vampire that prefer finery. Kira is a low-key figure in Solitude commerce, but behind the deceptive facade of her jewelry business she is the gatekeeper to a well-hidden secret of Solitude’s past… and a well-hidden place…

    This mod is ment to go with my other mod, Volthar Manor, found here: Volthar Manor

    This mod includes:

    Kira’s Adornment, a merchant shop under the Solitude Arch.
    6 different areas to discover and explore.
    Many player home areas, storage, weapon displays.
    Many merchants and trading areas, 6 new fences for the Thieves Guild.
    Many new NPC’s and followers.
    Lots of lore and backstory.
    Exterior Arena for fighting dragons and other epic enemies.
    2 teleport spells and many summon spells.
    Swimming Pool and Argonian playerhome/grotto.
    Large Dungeon and Thrall living area.
    3 discoverable areas in Skyrim.
        A house near Ivarstead.
        A grove near Fort Sungard
    Many Hidden Areas/easter eggs for both good and evil characters to enjoy.
    New weapons, armor, clothes, potions, items to fit with the lore.

    This mod contains many puzzles and riddles, and unlike my last mod, I will not be providing a walkthrough, hopefully the pictures are enough!

    This mod has some regular content, but also some adult content.

    There are many ways to start this mod. Here are two:
    Read the bounty notice Kira left at the Winking Skeever. Read the note on Lord Harkon’s desk.
    Only DAWNGUARD is required.

    To Install, just drop in your Data file, or use a mod manager. If you run it with Volthar Manor, just click yes to overwrite, its not a big deal they just both have the same script for spawnings monsters.

        There definitely will be some, anything that adds to the same area of Skyrim. When I first started making this I was using Dawn of Solitude, and it ran fine with it.
        Any mod that alters the area beneath the Arch, or in the locations marked in images.


        Anyone can alter, improve, or port this mod.

    Future Plans:

        Add duel quest line for good/evil characters.
        Add faction questline with radiant quests.
        Add the unfinished Temple.

    Bounty -

    Attention mercenaries, a thief named Vilenya has stolen precious items from Kira's Adornments and fled the city. Anyone who brings him to justice and recovers our merchandise will be GENEROUSLY rewarded.

    He has most likely taken his stolen wares to Riften. Vilenya is a young dark elf, blonde hair and red eyes, who usually wears mage robes and sandals. He has a recognizable long beard tied in a knot.

    Dear Lord Harkon,

    I need a worm rooted out and destroyed. His name is Vilenya, a dark elf. He stole my key and fled Solitude. I don't know where he is, probably in the Riften Ratway I would assume, but if he's smart he will flee to the wilderness. He's proven hard to track down. Send your best, and I will add three clean female thralls to your monthly shipment, and if your lackey tracks him down, he or she may use my key. We always welcome the Volikhar in the sanctuary.

    P.S. Is it true you've recovered your Elder Scroll?

    Potema's Catacombs
    by Lornald Crag-Faller

    It is well known that beneath Solitude are many catacombs from the various Kings and Jarls, but perhaps the largest of these labyrinths belong to the wolf queen, mother of emperors, dreaded necromancer, who kept as her consort demons and the undead alike.

    In her madness she constructed these catacombs, adding on to (and defiling) existing burial sites, corrupting the dead who slept there to wage her wars. How ironic that beneath the temple of the divines is the historic entrance to her catacombs, sealed off by her old magic.
    It has been speculated in her infamy that Potema was in fact a vampire, and kept a coven of fearsome undead warriors recruited from all over Tamriel. Many adventurers have explored her catacombs only to find the undead waiting for them, either draug, vampire, or Talos knows what else. I personally think it is very likely Potema embraced vampirism to further her dominion.
    It is a very unsettling that as we sleep, beneath our fair city is a clan of vampires. Many dismiss this as myth, or fear mongering, but I assure you it is the truth.

    There are many different areas of her catacombs, but one is different.
    It was never a burial site, nor a place of ritual, but something else - a sanctuary of sorts. Yes - a Vampire Sanctuary.
    This was told to me by a traveling bard who came to the college, though like some spell, I can only remember his face, - I cannot remember his name though it is forever on the tip of my tounge - like some curse!
    He told me that he was on his way to the sanctuary, and wished to bring a romantic prose to his vampire lover who dwelt there - but, and I remember this specifically, - because of the jealousy with another lover, this vampire bard had to sneak in through the  catacombs of Potema.
    He asked me to join him for a drink, so I went with him, far beneath solitude, and we came to an area within the catacombs that was more like an inn. who lived there?
    He told me that after the death of her son and the end of the War, Potema, ever fearing her eventual overthrowing, delved further into the dark arts, and built secret places she could escape to, filling them with the spawn of oblivion, waiting to unleash them upon her enemies.
    And her descendants, her vampire descendants, still reside there, in a vampire sanctuary away from the light, hidden in plain sight far beneath solitude, praying on us just enough for us not to notice, but always there - it is a maddening thought!!
    So I awoke in my bed, only to remember the intense and lively conversation and nothing else! Whoever I told did not believe me, but I assure you! Heed my warning - beneath Solitude lives a coven of vampires, perhaps they are our true rulers, perhaps they control the Blue Palace court...
    Any who seek out the riches of Potema's Catacombs, beware!




  24. Volthar Manor

    This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!

    im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. 

    Don't underestimate the scope and scale of the hidden places of the world.

    About the Volthar:

           The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.

    This mod Includes:

    5 different areas/realms to discover and explore
    New Spells and Books
    Lots of space for displays and storage
    Summonable dragons and creatures
    Many NPCs and Followers
    many difficult enemies
    Many Merchants and Markets
    Lots of background and lore
    Lore-friendly feel
    Many difficult riddles, mazes and puzzles
    2 Battle Arenas
    Large Dungeon and Jail cells
    2 large swimming areas
    Many Weapons, Armor and Potions (some def overpowered)
    Teleport spells and Teleport Pad to all the holds
    powerful shrines 
    MANY hidden mysteries and secret passageways.

    This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.

    It definitely has some adult content.

    To Start the Mod:
    There are two ways to start this mod 
    1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary
    2) Read the letter to the Arch-Mage in the Arch-Mage quarters

    To install: 
    drop this into your data file, or use a mod manager

    -No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.
    -The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues 
    -Probably some grammatical errors, there's at least 15,000 words of written and background lore
    -I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.
    -I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.
    -This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.

    This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, 
    and adds a study area to quarters in the Blue Palace.  Has no conflicts as far as I know, unless another mod alters those areas.

    Anyone can alter, improve, or port this mod.

    Future Plans:
    Add a courier to deliever the letter depending on if you're a vampire or not.
    Add a duel Questlines for Good/evil characters
    Add LOD for Dia Nilus
    Add purchasable upgrades like Guards and bartender
    Add the faith shout 

    Walburg for the map in the image section
    Bethesda for a great game and CK

    I hope you have fun. Lots here.

    id love feedback. There's a walkthrough at the bottom. feel free to msg me.

    The Note that Cicero Stole

    Dear Listener, 

    Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.

    I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. 
    I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak,  hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.

    With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities.  I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. 

    My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All  you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.

    Afew notes about the mansion;
    - The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.
    - The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.
    - The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.
    - On the third floor is the library and master bedroom.  You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.
    - There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)
    - My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like
    - Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.

    I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?
    Feast on life, my friend. 

    -- VIV

    Letter to the Arch Mage

    Dear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. 

    I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. 

    I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.

    After inquiring around, I found out this Sorn is well known to the Synod. 

    I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.

    I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.

    I thank you for reading this Arch Mage, and wish you well.

    Esra Marello 

    The Volthar Family Genealogy, Book I
    By Marcius Volthar

    Volthar Fusrokela
    Feyn Jun Mafarak

    Thy secret wrath
    Lessened fire
    Sworn upon the pyre

    By Azura's right
    and Molags left
    Thou shalt guard the Dia

    This is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.

    The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. 

    Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. 
    Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.

    Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.

    Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius  was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.

    Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. 

    Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. 

    Walkthrough (SPOILERS!!)

    1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.

    2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.

    3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways  and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.

    4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 

    5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.

    6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.

    7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 

    8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 

    9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.

    10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).

    11) Explore the new area.  At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.

    12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw

    13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 

    14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.

    15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.

    16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.

    There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!

    The End.



  25. SewerRats - A Crime & Punishment Overhaul

    As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
    SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation.
    Drug/Cigarette Availability by Location:
    While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly.
    Prisons Currently Implemented or Planned:
    STABLE - Sewers (Sentencing: Bounty above MCM Minimum)
    STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary)
    IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft)
    NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable)
    Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible.  
    RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab  
    Highly Recommended:
    Amputator Framework
    Your favorite rape/sex animation mod
    Death Alternative
    Radiant Prostitution (or any other modern prostitution mod)
    Use the download link in the "Files" section.
    Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation.
    1) Install all listed requirements and requirements of those requirements.
    2) Install mod to "Data" folder (Mod managers are supported)
    3) Run FNIS
    4) Use a clean save as this is in development and may break at any time!
    Known Bugs
    Escape Quest might not reset properly in all instances, causing issues when you escape for a second time  
    If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity.
    ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.



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