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Skyrim quest mods

33 files

  1. Redrock

    Take a vacation into the Abecean Sea to Redrock!

    Looking for a new adventure?

    After heading to the Windhelm docks you can travel to the new land of Redrock. This location features a quite traversable island with monsters, towns, and bandits.
    The location is fully navmeshed!

    Meaning you are able to freely take your followers to the island as well.

    Video Showcase

    Support sa5 on Steam for creating this mod.
    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.




  2. Heritage (2023)

    You died, and now you continue playing the game as your child. Your skills will be passed on, with a debuff, along with the quests and homes. Playing as your child, you can take final revenge against your killer.

    This mod redefines the concept of death in Skyrim. When the player dies, instead of being forced to reload an old save game, he will be brought to a random place where he will start the creation of his son/daughter (even if the text for books/quests still has to be made dynamic). From that point, the player will play as him, and so on.

    The last player's character, son/daughter, will have stats similar to the father/mother but debuffed and kept his father/mother's properties (houses, horses, etc..) and quests. All the items of the father will be lost, but if someone killed him, the son/daughter would be contacted by a courier with a letter that will start the REVENGE quest; if the player is killed not by an NPC but in an accident or similar the courier will still come, but no search will start. On this quest, the son/daughter can kill (if not essential) his father/mother's killer and take from his body the weapon the father/mother had equipped when he died (if he had one), now renamed "Mother/Father's heritage" and the gold the father/mother had at the moment of death.

    Quest items won't be removed from the player (to avoid breaking the quests since I have found no solution yet), but all the other things will be put in a chest in the Whiterun Guard House (as explained in the courier letter). This idea will happen no matter what. So even if you don't have to do the revenge quest, you can always recover your items.

    The player debuff process concerns the player level, which might be slightly decreased (max five levels), and a maximum of 10 points might reduce all the player skills that are higher than 20. These numbers might change, but for now, it works like this.

    As for every mod in its early stage, mainly because we are dealing with the death mechanic, I strongly recommend starting a new game.

    Video Showcase

    Support Murys on Nexus for creating this mod.

    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.




  3. Skyfall Alternate Start (LE)

    This mod uses the Skyfall Estate as a new standalone mod.
    We wanted to find a mod to give the player a family and a great house to work towards.
    This mod adds the NPCs of "Mother and Father" to the game giving your character a legit family.
    They, of course, are set up to die, but you could save them in your game. If you keep your parents, they'll become merchants for the house; however, they were never meant to survive the initial bandit raid.
    To begin the Dragonborn questline, talk with Jarl Balgruuf the Greater in Dragonsreach in Whiterun.
    Video Showcase
    Compatible with Hearthfire Multiple Adoptions by TMPhoenix
    Skyfall Estate Teleport Spell Tome (Found in Master Bedroom)
    Auto Store/Workstation Access:
    Auto Access/Store for Hearthfire Oven/Cooking Pot (Storage Barrel in the Kitchen)
    Auto Access/Store for Alchemy Tables/Ingredients (Themed Ingredient Containers)
    Auto Access/Store for Enchanting Tables/Soul Gems (Themed Soul Gem Containers)
    Auto Access/Store for All Smithing Workstations (Barrel in Smithing Area)
    NOTE: Storing a TON of stuff in the Auto Store/Access Containers may cause
    the Workstations to pause or exit while loading/returning items
    Change Your Characters Appearance (Mirror in Bath Area)
    Navmeshed Indoor and Exteriors
    Optimimized with Room Bounds and Portals
    Navmeshed Basement w/ Seperate Trapdoor Exterior Entrance
    (Trapdoor Key Located in the Master Bedroom in Strongbox on top of Safe)
    Followers Barracks
    Underground Pool
    Auxilary Armory
    Bath and Kitchen
    Plumbed Sinks and Showers
    Lightable Fireplaces
    Exterior Greenhouse Area w/ Hearthfire Style Planters
    Two Bedrooms for Children (6 Beds)
    Plenty of Room for Followers (24 Beds)
    Kitchen Area with Oven and Cooking Pot
    Themed Storage for Raw Meat, Vegetables, Fruits, Salt Pile, Wine and Mead
    Display Area for all 14 Dragon Priest Masks
    Display Area for all Daedric Artifacts
    Display Area for all 7 Black Books
    Display Area for all 3 Elder Scrolls
    Display Area for all 5 Paragons
    Displays for Bug Jars (Exterior Greenhouse Area)
    Displays for Amulets (Nine Divines, Saarthal, Gauldur, Kynes Token (Master Bedroom)
    Display Area for all 10 Dragon Claws & Right/Left Amethyst Claws
    80 Armor Mannequins
    52+ Shield Plaques
    10 Weapon/Shield Plaques
    All Shrines of the Divines and Standing Stones (Shelves in Dining Area)
    Enchanting Table's w/ Themed Storage for Scrolls and Soul Gems
    Staff Enchanter w/ Themed Storage for Heart Stones
    Imbuing Chamber for making Spider Scrolls w/ Themed Storage for Albino Spider Pods, Safe for Gems and Journal for all the Recipes
    Alchemy Table's w/ Themed Storage for Ingredients and Potions
    95+ Weapon Racks
    Potion Racks (60)
    12.5 Bookshelves (550 Books)
    22 Large Display Cases
    14 Small Display Cases
    Indoor Forge, Smelter, Sharpening Wheel, Chopping Block, Armor Workbench, Tanning Rack
    Themed Storage for Notes/Journals, Spell Tomes, Unique/Rare Books (Master Bedroom)
    Themed Storage for Armors, Gauntlets, Helmets, Boots, Shields
    Themed Storage for Maces, Battle Axes, Swords, Greatswords, Bows, Crossbows
    War Axes, Daggers, Warhammers, Arrows, Bolts
    Themed Storage for Ingots, Ores, Leather Supplies, Dragon Bones/Scales and Misc
    Two In House Male Follower Npc's and a Female Merchant Npc ( Two are Marriageable)
    Enable/Disable NPCs (Ledger in the Master Bedroom)
    New Horse Npc
    Background Lore
    Of course, the "why" is as essential to the situation.
    We wanted to make the mod as open-ended as possible to allow anyone to use it.
    Your parents adopted your player character into the family, and your parents owe some debts to some people...

    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.
    Support us on Patron Or our Ko-fi



  4. Blackthorn Alternate Start

    Blackthorn features a robust system of passive income from the township and a fantastic player home you can create.
    With over 400+ building items, this mod is not just an alternate start but a whole new reason for a new additional playthrough, all in the same place.
    To begin the Dragonborn questline, talk with Jarl Balgruuf the Greater in Dragonsreach in Whiterun.
    The house is also Multiple Adoptions meaning you can have six children in the place with TMPhoenix's " Hearthfire multiple adoptions" if you are so inclined.

    All support for this mod including bug fixes reports and feedback is handled in my Discord Server in the Bug fixing channel for Skyrim community.
    Support us on Patron Or our Ko-fi
    Please support following modders for there creations to make this mod.
    blackthorn creator Ld50365
    Scripting inspiration from TwinCrows
    Lolicept Resources by LOLICEPT
    Modders Resource-Weapon Racks-Bookshelves-Plaques-Mannequins by Eldiabs
    Modular Crafting Table by Tueffel
    OpenBooks Resource by Blary
    Ingredients Wall Art Resource by Blary
    Alchemy Clutter Resource by Blary
    Insanity's Wall Charts 1.0 by InsanitySorrow
    Insanity's Bath Towels 1.0 by InsanitySorrow 
    Insanity's Washing Stuffs 1.0 by InsanitySorrow 
    Soap Resource 1.0 by InsanitySorrow 
    by Berts Bits And Bobs Resources For Modders by berticus0001
    Additional Windmill Meshes - Resource by Phil by PhilSchmidheiny 
    Modder's Resource Pack by Oaristys and Tony67
    Resources for modders by Runspect 
    Modders Resource by TRUEDRAGONBORN
    Building kits and Other Items by Jet4571
    If there is any modder I missed or any other issue relating to the content creators
    please message me from discord at The King#3850
     and I will add you to the list.



  5. The Last Dragonborn

    The Last Dragonborn," the slaver of Alduin and Mirraak, has returned to Skyrim to face you once you become level 81.
    He has unique dragon bone weapons and armor.
    This mod replaces "Ebony Warrior Quest" with "The Last Dragonborn" however does not remove the Ebony Warrior from the game.
    The Ebony Warrior will now be found at High Hrothgar, mediating with the greybeards, the key to High Hrothgar being found on The Last Dragonborn.
    The Ebony Warrior is now a potential follower and marriage partner. 

    Video of the Mod

    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.
    Support us on Patron or our Ko-fi



  6. Grelod Is Crazy - Dark Brotherhood Self Defense Start

    Adds a dialogue to Grelod that ends up in her attacking you, so you can claim self defense and can start the Dark Brotherhood questline in a different way than being a complete psycho that kills old ladies on behalf of random kids just for fun. XD
    A big thanks to @Prime66 for all the help! 😄

    Should be compatible with everything.
    The quest marker version is probably incompatible with any mod editing the Aretino Residence Cell.
    Fuz roh doh



  7. The Exotic Adventures of Nikita Sky

    What's New In The 3.4 Build?
    General adjusments 
    This is 3.3 version which is the complete version. It also contains full lod (level of detail) 
    Now you can have a map of the new land. General adjustments & no more bugs. 
    Now instead of using coc commands to get back to Skyrim once you complete the final
    quest you will be able to go back to Skyrim. Also added a new beach area called
    tiki tiki beach & more bandits and archers and more buildings & objects. 
    to stay updated The Exotic Adventures of Nikita Sky II is coming soon in which will 
    be made from scratch, completing the mission
    Nikita got lost when you both fell down the trap you landed back in Skyrim through 
    a loophole & Nikita got stuck in The Alik'r Desert
    in part II you will be able to find out what happened & how to get the cure for Nikita Sky. 
    A fan Ragnarr Bjorn and many other fans requested that I upload an early access,
     now it's no longer in early access beta phase
    but it's finally the complete alpha version the 3.3 build gives you the full experience. 
    Part II coming soon. 
    To start the quest head on over to Riften, inside of maras temple you can find 
    Nikita Sky inside the temple of Mara. 
    New Story
    10 Quests
    New Desert Land
    and much more
    The Exotic Adventures of Nikita Sky contains it's own LOD settings (Level of detail)
    meanining it comes with it's own map and more.
    1. Searching For A Miracle
    2. Witch Hunt
    3. Lost In The Desert!
    4. Airship Fix!
    5. Alik'r Reinforcements!
    6. Left For Dead
    7. Left For Dead II
    8. Left For Dead III
    9. Looking For The Cure!
    10. Looking For The Cure II
    DJ Red Rayne
    Deserter X



  8. Extensible Alternate Start

    Extensible Alternate Start - for Skyrim LE
    Alternate Start?
    Yes, another contender in alternate start mods has arrived. Start out naked and customize your character in the Dream of Signs.
    Pick up some starting equipment, standing stone and shrine blessings there, then follow your quest marker to the Dream of Doors to pick a starting location.
    Yes, using SKSE mod event hooks, you can hook in your mod's rooms between the Dream of Signs and the Dream of Doors, add new containers to the Dream of Signs, or new doors to the Dream of Doors.
    See "XAS for Modders" in the archive or the forum post for details.
    Load order?
    Load at bottom of load order. Override any other mod's edits to MQ101.
    Main quest?
    Visit Dragonsreach and talk to Jarl Balgruuf to start it. 
    Civil war?
    Should work normally. The Dream of Doors includes two special doors that will skip you to just before taking the Imperial or Stormcloak oaths.
    Lore notes?
    This mods assumes the vanilla intro happens up until Alduin hits you with unrelenting force. Where, when and why you wake up from that is up to you.
    Latest Skyrim LE and SKSE are required. No official DLCs are needed.



  9. Maids II: Deception

    Original | Special Edition

    Main Package Download

    Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.

    Mod Sites

         Nexus Mods

    File Storage
    View Readme - How to combine 7z part files.txt for installation instructions.

    Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception"




    Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.

    Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.

    The Story So Far

    During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.

    The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.

    200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.


    17 main quests with several offshoot side quests
         A large underground complex with several connecting dungeons
         A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
         A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind
         114 interior cells, 16 worldspaces
         1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
         Approximately 13,000 lines of dialogue with branching paths
         79 voice actors voicing 116 characters
         A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
         Optional MCM menu for maid management
         A companion with an optional friendship and romance system
         An optional brothel with a dynamic economic system
         New items, including those from other TES games
         Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline


    M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.




    M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.

    If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.

    The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:

    Quest advancement issues
         Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
         Crashes to Desktop (CTDs) or frozen loading screens

    Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves.

    Please read the FAQs for additional suggestions on what to do when problems are encountered.


    Requirements & Recommendations



    Official DLC



    These are only required for certain installations and optional features.

    Fores New Idles in Skyrim (FNIS)
            * Installing - custom animations will be added for certain characters.
            * Not Installing - characters will stand in place when these animations are requested.
            * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.

         Skyrim Script Extender (SKSE)
            * SKSE is a prerequisite for SkyUI.
            * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs.
            * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems.

            * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation.
            * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus.
            * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system.
            * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position.
            * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console:
             SetStage SKI_ConfigManagerInstance 1


    These are suggested optional utilities and mods that only serve to enhance features.

    Dimonized UNP Body
            * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.

         Sexlab Patch
            * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used.


    Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level.

         If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests.

         Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.

         Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.

         Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files.




    Compatibility Patches

    Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers.


    The following mods have been confirmed to be incompatible with M2.

    Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.
    YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
    RED --- major incompatibility; M2 is rendered unplayable.




    Crashes to Desktop (CTDs)



    Missing Textures




    Credits, Thanks, Disclaimers


    Credits and permissions are listed in the main package readme.



  10. WIP - Fertility Adventures LE

    Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked the dialogue necessary to make pregnancy feel like a natural part of the game world. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.
    A Unique Experience for Unique NPCs
    Having a baby is a big deal, and having a few generic lines that everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.
    Supported Females: Aela, Lydia, Mjoll, Jenassa, Serana, Ysolda (more to come)
    Supported Males: Vilkas, Farkas, (more to come)
    For Male Players
    There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialogue should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.
    For Female Players
    Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are (currently only people in Whiterun will comment on your belly, more to come soon).
    Family Planning with Spouses
    After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.
    *Supported characters only
    Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). Right now Farkas, Vilkas, Mjoll and Ysolda have quests that will start immediately after pregnancy announcement.
    Generic NPC Support
    In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.
    Voice Acting
    I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The voice lines will be made by splicing vanilla lines or generating them with XVA Synth.
    Fertility Mode (Optional) Fertiltiy Mode Fixes and Tweaks for improved scripting  
    This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!
    Recommended Settings
    Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. A longer time period is recommended. I persoanlly play with a realistic setting of 280 days. For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player. Turn off the widget from Fertility Mode for more immersion. Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.  
    Should be highly compatible because nothing vanilla has been changed.
    Fertility Mode Fixes and Tweaks by SubHuman is fully compatible and supported. Fertility Adventures will detect whether or not you've installed it. Will not work for other pregnancy mods.  
    Like my mod? Join my Patreon!
    If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.
    Check it out: patreon.com/CHIMinyCricket
    Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
    A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
    Q: Can you make it compatible with other pregnancy mods?
    A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.
    Q: Can you add "adult" features and/or fetish content?
    A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 
    Q: Will this work with same sex or male pregnancies?
    A: No idea. I don't play this way and have no idea what will happen.
    Q: Will you create unique dialogue for X?
    A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
    Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?  
    Q: Can you make an add-on for X mod character?
    A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.
    Thanks to Narue for making Fertility Mode
    Thanks to Subhuman for upgrading my scripts
    Thanks to the developers of XVA Synth for making voicing this mod possible



  11. Better Boss Loot (SSE and SLE)

    Dear Bethesda,
    Fuck you and your leveled lists.
    Sincerely, everyone.
    Archive contains files for both SSE and SLE. Pleas only use the version that corresponds with your own game version. Built with an old ass initial release version of the SSE CK so should be version backwards compatible.

    Here's a list of what was modified. Dawnguard and Dragonborn required.



  12. The Forgotten Island

    Pure Nostalgia, many fans requested that I upload this mod again to Steam.

    Watch the Monday show to figure out the location, video above. Appreciate the support. To get to the Island go to Orphans Tear. North West Skyrim.

    Travel to the Sea of Dreams. an Island in the middle of Morrowind & Akavir. Live in a new cozy tree house, take out the necromancer that caused the zombie outbreak in the Island.

    3 New Quests
    New tropical Island
    Zombie outbreak
    Pineapple & other exotic fruits
    New enemies Demons of Kamal

    Future Updates
    It might be possible, more zombies, etc.

    All right reserved I have connections in the modding community.

    Will be updated soon.



  13. Hel Rising - Norse Dungeon Quest and Follower Mod LE

    “I may be on the side of the angels but don’t think for one second that I am one of them.”
    It all started so simple: locate some bandits, clean out their hideout, collect the bounty... a normal day in a hero's life.
    But then you stumbled upon an ancient ruin buried deep in the mountains. There a cult of the old Nords once worshipped a now long forgotten goddess and guarded the secret to an eternal life.
    What reward could be higher than to live forever? Surely the undead lurking in the derelict ruins won't stop you, neither the deadly traps and tricky puzzles. But beware, some dangers can't be faced with sword or spell, and one misstep might be enough and the Goddess of the Dead claims your mortal soul forever...
    Hel Rising is a quest mod spanning multiple dungeons and locations. Also there is Hel as a potential follower available for you at the end of the quest line with a custom voice created by editing vanilla voice files, and some other cool features. She is based on the Norse goddess of the Underworld with a story of my own added in, and a very unique visual appearance and personality.

    How to start the quest:

    Travel to the Windpeak Inn in Dawnstar and ask the innkeeper if he heard anything interestingly of late. He will give you a bounty letter which will start the quest line.
    In case the innkeeper and their replacements are already dead in your playthrough, you have to pickpocket the bounty letter from the current Jarl.
    What awaits you:

    A three-part quest line as the main story with three major locations. There are also some miscellaneous mini-quests, some old school RPG-style puzzles, and a good bunch of secrets / hidden areas for you too find. The dungeons are designed to be less linear than vanilla dungeons and will give you some room to explore and discover both interesting stuff and story.
    One of the locations can be used as a player base after finishing the quest line, and of course Hel will be available as an interesting and rather distinct follower.
    Latest version of Skyrim
    Dawnguard DLC
    Dragonborn DLC
    Hearthfire DLC
    Optional: XP32 Skeleton, but the installer includes an outfit option that does not require the xp32 skeleton.

    Use your favourite mod manager that can handle a FOMOD installer, simple as that.

    Uninstalling a mod midgame is never really a good idea, but if you have no other choice:
    Dismiss any follower you have from this mod
    Go to a location which is definetely not part of this mod (e.g. Riverwood)
    Open the console and type: setstage N78TrueHelDLG 1000 (This action can't be reverted)
    Wait for 24 in-game hours
    Save game and uninstall the mod with your mod manager

    About Hel
    Character & Personality:

    Hel is described to met those who lived a good life with warmth and friendliness, while traitors and murderers were faced with cruelty and harshness. So her personality switches between these two sides: while one is dominant, the other gets in the background.
    During gameplay Hel will change her active personality every few days. How long such a phase is and how often she changes will be decided by some of your actions during the quest. Everyone gets their own personal Hel.
    Neither of her sides is simply good or evil, and as a being from a different plane of existence she has her own mind on some things in the mortal world. But generally her light side is nicer and more helpful than her dark side.
    Depending on her currently dominant personality Hel will switch between two voices. Her dark side will use the FemaleElfHaughty voice while her light side is based on FemaleYoungEager.
    All her dialogue is heavily edited with Audacity to create a unique sound, and she has numerous new lines which doesn't exist in the vanilla game.

    Player Base:

    After finishing the quest line and recruiting her, you can obtain a certain location as a base for storing loot and offering the usual crafting stations. To get there simply talk to Hel, she will show you the way ?

    Norse Goddess (Custom Race)

    No, she isn't available for marriage

    She will remain in the location where the quest line ends, and will wait there for you to be recruited. She also returns there if dismissed.
    Combat Style:

    One-handed / Heavy armour.
    Heavy Armor: Juggernaut (Rank 1), Well Fitted Block: Shield Wall (Rank 1) Archery: Overdraw (Rank 1) Sneak: Stealth (Rank 4), Muffled Movement, Light Foot, Silent Roll  
    At the start of combat Hel will summon a soul to aid in battle. Depending on her active personality, this will either be a Tormented Soul which fights as a close-combat focused tank, or a Benevolent Soul which prefers ranged combat and has the ability to heal both Hel and the player.
    You can tell Hel to not use her summons in combat if you want.

    Hel levels with the player at a rate of 95%, her minimum level is 5

    Hel is set to Essential, she can't be killed by NPCs or the player
    Body Type:

    Her default outfit version is standalone, so you can have a different body installed. The lore friendly outfit version will use your installed meshes. Her skin textures will work with any CBBE-type body that uses the same UV mapping.

    Height: 1.02
    Weight: 80

    Technical Stuff
    Change Log:
    Complete overhaul of Hel (looks, combat style, perks, race, rideable horse, etc.) Added a new section to Helheim Minor tweaks to quests Minor improvements to dungeon design Minor bug fixes  
    Do NOT install v1.10 if you already started a game with an older version installed. Use v1.10 only if you are starting a new game, or never used an older version of Hel Rising in your current save game.
    If you ignore this advice you have to deal with the mess yourself, you have been warned! ?
    For those who want the old v1.00 of Hel Rising, it's available as a separate download.

    Hel has her own follower system. This means while she won't conflict with any mod regarding followers, she will be ignored by them and their respective special features. It's not recommended to use any force recruit / manage features from other mods on her as this certainly will mess up things.
    To put it simply, she will follow you when you ask her to, and do so until you dismiss her. Through dialogue you will be able to manage her outfit, toggle her summon spell, and while she is your follower you will gain a Lesser Power to summon her to your side.
    If you're using Path of Sorcery, there is a compatibility patch available. Use it when you have a crash when drinking from the fountain.

    Hel's BaseID is xx000D64, her RefID is xx017B15 (xx depends on your load order)

    Questions & Answers
    I'm stuck in the quest, how do I advance?

    Some parts of the quest are designed to be non-linear, so if you're stuck you are maybe just in the wrong place right now or missing an item or hint laying around somewhere else. Look around and explore everywhere.
    Unlike vanilla Skyrim the quest markers and log will occasionally be more of a guide than pointing you exactly to the next step.
    If you still have problems, ask away.
    I don't like follower mods, what should I do?

    You can still enjoy the quest part of this mod (which by the way makes the biggest part of the mod). While Hel plays an integral part to the story, she is at no point forced to you as a follower. If you want, you can simply ignore her after the quest.
    Will you release her preset?

    No, her look wouldn't work on the player character without some modding work. Also I don't really like the idea, sorry.
    Is this thing really lore friendly?

    Technically not of course xD But it's definitely thematically fitting and the story told isn't too far off. If you have concerns about Hel's outfit you can simply install the lore friendly one.
    I get nasty crashes when meeting Hel for the first time, what do I do?

    Either install / reinstall the xp32 Maximum Skeleton or switch to Hel's lore friendly outfit during install.
    Will you make a version with a "normal" appearance?

    No, this would ruin the character.


    - Mods used for her creation -

    Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
    DIMONIZED UNP Female Body by dimon99
    UNP HDT-PE BBP TBBP by Turbosundance
    KS Hairdos Renewal by Kalilies Stealthic Khaos and Shocky
    Demoniac High Quality Glossy Female Body Texture by Regenbot03
    Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
    Leyenda Skin by HeroedeLeyenda
    Freckle Mania 2 by tetrodoxin
    The Eyes Of Beauty by Gabriel Mailhot
    Lind's Human Eyes by Lind001 - LindsWorkshop
    Maevan2's Eye Brows by Maevan2
    The Amazing World of Bikini Armor by NiseTanaka
    Pierced Ears - Earrings by Nostromo79
    Vanilla Followers AI by uni_SL
    Evil Laughing Woman Sound - Woman Laugh Sound Effect | Ver.2 by Distorted Room
    Matherian Viking Shields Set - MVSS by Matherthebec (mtwitalia.freeforumzone.leonardo.it)
    Matherian Viking Shields Set - Retextured by Tier1Dusty
    Sparrowhawk Armor by lucazoid
    Sarta - Leather Wrapped Sword by Billyro
    Dovah Nord Weapons by Billyro
    - Music -

    Music: Ásgarðr by Adrian von Ziegler
    - Tools -

    GIMP, NifSkope, Audacity
    Lazy Voice Finder by BowmoreLover
    Unfuzer CPP Edition by greentea101
    RaceMenu by Expired
    BodySlide and Outfit Studio by Ousnius and Caliente
    TES5Edit by ElminsterAU
    NifMerge by Turulo
    SSE NIF Optimizer by Ousnius
    Skyrim & Creation Kit by Bethesda

    Special Thanks

    Porterhause for making the teaser, playtesting and being a great guy in general
    BowMoreLover whose Lazy Voice Finder proved to be invaluable for editing all the dialogue
    Have Fun!



  14. Azuras Club

    Azura's Club! Maras Club in Riften is coming this week
    3.0 Build Made general adjustments and fixed all the bugs
    Ever think that Skyrim could use more exotic & unique clubs with custom music, and custom paintings, as well as people looking like their actually having a good time. In Azura's Club everyone likes to party hard, almost everyone is drunk, some people are passed out in the floor, and there is even a VIP room. 
    Azura's Club is a new private club. Raafi Sabir Ishlak & Maria built the club from the ground up, guards are trying to shut them down, and they do a good job, keeping outsiders out, as they are dealing and trafficking skooma and other products. 
    How do I get to the club: 
    It's North East of Whiterun. It's on the same road as Battleborn Farm, just keep going up the road, you can't miss it. 
    New exotic club 
    3 new songs 
    New paintings 
    New Merchant 
    New Quest and much more 
    New Book "The Forbidden Island" 
    1. Azura's Club 
    A guard is really butthurt that the bouncer of Azura's Club didn't let him inside the club, he was once a friend of Maria owner and Raafi the bouncer, but when he became a guard. The owners of the club, Raafi and Maria became very distant. Mr. Johnson is now very upset and angry, he decided to report the club and shut them down, you can't get inside the club, because the bouncer keeps outsiders out, but as you convince the bouncer to let you inside, he offers you a deal to take out the guard, and promises to give you access to the club and a key to the VIP room. 
    Authors Note 
    I'm now part of a new group called Sky Team. (Diamonds & Rubies) we are working hard to deliver quality content and our next project is called The Forbidden Island. The Forbidden Island is an upcoming DLC. The upcoming DLC already has 18 voice actors, it will contain a large tropical Islands, made from scratch. It will contain a new jungle area, towns, swamps, an underground city. Join-able factions, and much more. If your're feeling creative and want to offer voice acting, join us, contact me. 
    Disclaimer This mod is free from copy righted content. DJ Red Rad created the soundtrack and paintings, permission has been 
    granted to use the custom asset's, DJ Red Rad personally spoke with the mod authors mentioned in the hall of fame, the rest are free modding resources. 
    Hall of Fame 
    Melt in the Mouth - Sweets Resources by Elza 
    Oaristys- (Modding resources) 
    Breti - Modding resources 
    Insanity Sorrow - Modding resources 
    bfadragon - For the resource extra food. 
    morganmarz betterbecause jet4571 - HQ Real Paintings Modders Resource 
    LOLICEPT, lolikyonyu - Modding resources 
    Tamira - Thank you Tamira 
    Stroti - Modding resources 
    Ga-Knomboe Boy - GKB Green Trees (Modding resources) 
    Various Barrels _ Modders ressources by Yuril 
    Scarla's Toybox - Modder Resources by Scarla 
    Shabby furnitureShabby Furniture by Garnet



  15. Maelstrom - Norse Dungeon Quest Mod LE

    A strange island has risen from the depths of the sea, an expedition to uncover its mystery is already on its way. You are just a little too late to the party, and following the expedition's footsteps you uncover a tale of treachery, madness and forgotten secrets before you self are drawn into the Maelstrom...
    Maelstrom is a dungeon quest mod inspired by Norse mythology and spans a large dungeon complex and other locations filled with puzzles, enemies, secret areas and more!
    How to start the quest:
    Talk to the innkeeper of the Winking Skeever in Solitude, and ask if he knows about some work for you. Alternatively you can find a new location along the coastline which also leads to starting the quest.
    What awaits you:
    A multipart dungeon questline with three possible outcomes Lots of old-school RPG style puzzles New enemy variants, equipment, lore and flavour texts and a lot more A fully voice acted NPC and potential follower (voiced by Simone Mountain) A secondary vanilla voice follower with some custom dialogue New dialogue created by editing vanilla voice assets

    Latest version of Skyrim
    Dawnguard DLC
    Dragonborn DLC
    Video Reviews:
    Playthrough by Zero Period Productions (contains spoilers, but useful for hints):
    Changelog for v1.03:
    Added a third way to complete the quest Rán can now ride her own horse as a follower (you can disable it via dialogue option) Fix for a rare CTD when fighting drowned enemies Minor clarifications, fixes and enemy tweaks  
    Use your favourite mod manager that can handle a FOMOD installer, simple as that. Manual installation is also possible by dropping the .esp and .bsa files from the archive into Skyrim's Data folder.

    Uninstalling a mod midgame is never really a good idea, but if you have no other choice:
    Dismiss any followers you might get from this mod and go to a location which is definitely not part of this mod (e.g. Riverwood) Wait for 24 ingame hours Save game and uninstall the mod with your mod manager or delete the files you've installed manually from the Data folder.
    Both followers have their own follower system and they will follow you regardless of any other followers you might have. They won't conflict with any mods regarding followers, but they also will be ignored by them and their respective special features. It's not recommended to use any force recruit / manage features from other mods on them as this certainly will mess up things.
    The vanilla voice follower will switch to Skyrim's vanilla follower AFTER the questline is completed, then she can be managed by any mod you like.
    Install Options:
    A few of the NPCs are nude by default. If you don't like this, the FOMOD installer gives you the option to give the respective NPCs a basic set of underwear.
    Conflict Potential:
    This mod makes no changes to any vanilla records except adding two new locations to the worldmap by editing the cells 00000D74, 00003DBE and 0000B478. Only new objects are placed, existing objects are left untouched.
    - Voice Acting -
    Simone Mountain as Rán
    All other NPC voice were created by editing vanilla voice assets

    - Mods, Assets & Resources -
    Feminine Argonian Textures by MONSTERaider
    Modder's Resource Pack by Oaristys and Tony67
    zzjay's wardrobe by zzjay
    KS Hairdos Renewal by Kalilies Stealthic Khaos and Shocky
    Lind's Human Eyes by Lind001 - LindsWorkshop
    Maevan2's Eye Brows by Maevan2
    Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
    DIMONIZED UNP Female Body by dimon99
    Demoniac High Quality Glossy Female Body Texture by Regenbot03 / Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
    Leyenda Skin by HeroedeLeyenda
    Freckle Mania 2 by tetrodoxin
    The Amazing World of Bikini Armor by NiseTanaka
    Ice Titans - Mihail Monsters and Animals (mihail immersive add-ons- giant- witcher) by MihailMods
    Duelist - A New Sword and Yggdrasil Viking Sword by Billyro
    Amulets of Skyrim and Vanilla Followers AI by uni_SL
    Evil Laughing Woman Sound - Woman Laugh Sound Effect | Ver.2 by Distorted Room
    A Siren's Lure Song by Reaper Cat
    Music: Ásgarðr by Adrian von Ziegler
    - Tools -
    GIMP, NifSkope, Audacity
    Lazy Voice Finder by BowmoreLover
    Unfuzer CPP Edition by greentea101
    RaceMenu by Expired
    BodySlide and Outfit Studio by Ousnius and Caliente
    TES5Edit by ElminsterAU
    NifMerge by Turulo
    MultiXWM by Vikichan
    SSE NIF Optimizer by Ousnius
    Skyrim & Creation Kit by Bethesda
    Special Thanks
    Simone Mountain, for bringing life to my creation
    Porterhause, my trusty chronicler
    Have fun!



  16. Nessie - The Tale of 350

    Nessie - The Tale of 350

    by Arron Dominion
    Mod Trailer

    Short Description:

    Need a little more adventure in your life?  Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie?  Look no further!  This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny.  After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun.

    Detailed Description:

    This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke.  Playing the role of the Lochness Monster is an Argonian named Nessie.  Nessie has been bugging a Nord named Kenny for 350 gold at every turn.  It is now the player's turn to be harassed.  You start out near the well in Whiterun.  You encounter Nessie for the first time in Whiterun.  Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting.

    Eventually, depending on your decisions, you will fight Nessie.  This fight can occur in any of the 5 main towns, depending on the choices you have made.  Remember the rules of three.

    -A quest
    -Some humor!
    -Your choices drive the quest's direction
    -A traveling bard to tell your tale, with a random chance for where he will show up

    Bard's Schedule:

    Monday -
    Old Hroldan

    Tuesday -
    Dragon Bridge
    Solitude Inn
    Solitude Bard’s College

    Wednesday -

    Thursday -
    Nightgate Inn
    Windhelm (one of two taverns)

    Friday -
    Shor’s Stone

    Saturday -

    Sunday -
    Whiterun (one of two taverns)

    For a mod review, check out Chaos Hellfire's review:

    Installation Instructions:

    -Find your Data folder
    -Place the files within the zip into your Data folder.

    -The initial release

    Known Bugs:
    None at this time

    Known Quirks:
    -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled.  You will keep running without the ability to stop.
    -The cities will fight Nessie with you.  There is a probable chance of some citizens being killed by Nessie depending on your time of day
    -Nessie can be large, so think about that when you are fighting Nessie

    If you are wanting to translate this mod into another language, feel free to message me.

    Alex Cain - Nessie's Voice
    PyroToaster - Kenny's Voice
    Herr Yuri - Wolfgar's Voice
    DarkVirus - Mannril's Voice
    Crimson Phoenix - Crulek's Voice

    Windows Movie Maker
    Bethesda - Skyrim and Creation Kit
    jacobmathiassen - Male crying and weeping -
    Bard Song Instrument Recording -
    Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2

    Special Thanks:
    Skinnytecboy - Support
    Epoch Sanctum - Support, and Resources
    Armstrong Security Solutions - Support, Resources, and Voice
    Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and
    Alex Cain - For the Voice Work
    Phantastic Networks - Support on Re-Release

    Very Special Thanks -
    For the encouragement, and support during this
    mod's production:




  17. no Radiant Journal Entries

    no Radiant Journal Entries
    this removes the 2 unending quests from the Journal's active quest list but still lets you do them:
    "The Dark Brotherhood Forever"
    "talk to the companions leaders for work"
    {0,0} __________________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""



  18. F### the Thieves Guild

    F### the Thieves Guild
    Made By MadMansGun
    its best to start a new game if:
    1. A Chance Arrangement has been completed
    2. civil war has been completed
    this mod lets you kill Brynjolf instead of framing Brand-shei, so you can skip The Thieves Guild + some other things:
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock:
    Brinewater Grotto
    Thieves Guild headquarters
    Goldenglow Estate
    Honningbrew Meadery
    Snow Veil Sanctum
    Calcelmo's lab
    Mercers house(shoot the ramp)
    and most of the Twilight Sepulcher (the last door is locked because you would get stuck if it was unlocked)
    extra: Nightingale Easter egg hunt (not a quest, just look in TG quest locations for armor, weapons, and the key)
    the Stone's of Barenziah are disabled until "Loud and Clear" (TG02) is set to stage 30, therefore making the quests TGCrownMisc and TGCrown unable to start before joining the guild.
    the Silver Mold in Pinewatch is disabled until you join the guild, so it wont get stuck in your inventory.
    a different Objective is given in "A Cornered Rat" (MQ202) instead of asking Brynjolf (sorry no quest marker, just go to riften and ask Keerava and/or Vekel...or you can skip the bullshit and just go straight to Esbern)
    Arondil's Journals are disabled until the quest FreeformRiften21 starts (because how would you know Vekel wants them if he never asked you for them?)
    the following NPCs become killable immediately after killing Brynjolf:
    Olfrid Battle Born
    Mercer Frey
    Sabine Nytte
    warning some NPCs remain essential until certain quests are done:
    Enthir is killable after completing:
    "Onmund's Request" (MGRAppOnmund01)
    "Arniel's Endeavor" (MGRArniel04)
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)
    Delvin Mallory is killable after completing:
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends
    completing "Destroy the Dark Brotherhood!" (DBDestroy) or "Where You Hang Your Enemy's Head" (DarkBrotherhoodSanctuaryRepair)
    Black-Briar family is killabele after completing:
    completeing the Civil War on the Stormcloaks side
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)
    extra stuff:
    you can "fail" the paarthurnax quest by killing the blades (but you need to kill Alduin first)
    you can kill the greybeards after completing the quest........(YOUR DEAD TO ME)
    note: if the kill paarthurnax quest is already running when you installed this mod open the console and type "setstage mqpaarthurnax 35" to make the blades killabe (but only if Alduin is dead first)
    killing Grelka will allow Madesi to move into the Bunkhouse (Grelka hates Madesi and that's why he sleeps in the rat way)
    fixed Madesi's broken dialogue branch about his name (the uskp only fixed half of it)
    Wujeeta is essential until her quest is done (so you can become thane in the rift)
    multiple dialogue condition changes to stop immersion braking conversations (like talking about dead npc as if they were alive)
    Dawnstar Sanctuary is a little bigger
    the jarls, staff and officers of the losing side of the civil war are killable after the war
    warning some NPCs remain essential until certain quests are done:
    Faleen or Yngvar are Essential until "The Book of Love" is done
    Balgruuf is only killable after The Whispering Door quest is done
    {0,0} . ________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- - -"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



  19. Interesting Generic NPCs - Custom Voiced

    Please consider supporting us on Patreon!
    Add over 100 custom-voiced NPCs with randomized personality and voice to the world of Skyrim. Each of them has their own opinions about Skyrim's events and people.
    Who are these NPCs?
    Simple civilians residing in Skyrim's cities and villages
    Wander from town to town, villages to villages, as their daily routine
    Populating Skyrim greatly without severely affecting the game's performance.
    As a teaser to Death Consumes All, the upcoming DLC quest mod,
    these NPCs' dialogues will give hints to Death Consumes All's story and lore,
    particularly those related to the Empire and the Thalmor.
    They have randomized profession, personality, political views. To name a few:
    Vigilants of Stendarr
    Political views:
    Professions, personalities, political views, positioning in the world altogether may create some combo dialogues, unique to one NPC!
    A laborer in Solitude who dislikes the Empire may complain about the East Empire Company, and even reward you for killing Vittoria Vici - his greedy boss.
    A lazy traveler who likes the Thalmor may want Skyrim to install some portals to spare him all that walking.
    1. Some lines are repetitive, why?
    Those lines are available to all NPCs of all professions and personalities.
    2. Why are the Thalmor socialists who want world revolution in this mod? Weren't they supposed to be racists?
    The Thalmor's position has been altered for a better narrative, since there's no depth to the original cartoon-villain Nazi Thalmor.
    3. What do these NPCs have to do with Death Consumes All?
    They will be involved in the quests.
    4. Why do some NPCs refer to "a plague", "a riot in Dawnstar"? They didn't happen in this mod.
    They are teasers to Death Consumes All.
    5. Is this mod a reference to the recent political events and COVID-19?
    Believe it or not, this mod's story was already conceptualized back before COVID-19 became a thing. The casting call was posted in December 2019. https://www.castingcall.club/projects/skyrim-dlc-quest-mod-death-consumes-all
    This mod is a part of the Shezarrine Mod Universe, using its lore, characters, and factions.
    About Death Consumes All:
    Death Consumes All is a DLC-sized quest mod for Skyrim to be released in Summer 2020.
    Death Consumes All revolves around a mysterious plague that kills everyone in Skyrim and bring them back as undead.
    Livia Salvian, the daughter of the High Chancellor, is determined to solve this plague and bring honor to her family. Recognizing your fame, she has decided to enlist your help to stop the plague.
    This mod introduces a semi-non-linear questline, where you can decide which quests you want to do and which you don't. Different quests you complete offer you different rewards, and will directly affect the final battle. The order of which you complete the quests, the decision of whether or not you would complete a quest, might change the whole story. Every quest builds up to the final event of the story, and out of over 10 main quests, you can choose not to do a single one to begin the final quest - if you're smart enough to find out how to stop the plague already!
    The plague is bound to kill every living being of Tamriel, and if you don't stop it in time, you will be left with nothing but a world of the dead... and undead.

    Death Consumes All is developed at the same time as Shezarrine - The Fate of Tamriel. This mod is considered to be the prequel and a simpler version of the completed Shezarrine. Meanwhile, we are continuing to recruit level designers, scripters, and 3D artists for Shezarrine.
    Join our Discord for the most updated information: https://discord.gg/k9W3N3q
    Please consider supporting us on Patreon!
    Miroslav - Creation of the mod
    Capt Jojo - Voice Actor
    OldRockgod - Voice Actor
    Gian - Voice Actor
    Audiospawn's Sudzy Bubbles - Voice Actor
    JINJER - Voice Actor
    Apex - Voice Actor
    Jackson Kesecker - Voice Actor
    Beans - Voice Actor
    Ancalagon_Aidoni - Voice Actor
    aTurrabtye - Voice Actor
    calculus - Voice Actor



  20. No more "Fugitive and Hunter" event.

    A very simple mod I made that completely disables that insufferable "Take this and hold on to it..."  fugitive/hunter event that randomly occurs. Anyone who's played a ton of Skyrim knows just how often the game will spam this event over and over, especially if you don't progress the main quest. Or the even more irritating fact this prick has no qualms sneaking up and locking you into a conversation with him in the middle of an epic battle or other life-or-death situations. Moments later the jerkoff he robbed shows up to interrupt you again 
    So yeah, install this mod and they both will be replaced with deer while the quest that spawns them has been completely gutted which will prevent them from ever spawning or speaking to you in the first place. Then profit knowing he can take that item he pilfered and shove it up his ass for good 
    Being how simple this mod is it might be Special Edition compatible. Not sure.



  21. Shezarrine - The Fate of Tamriel

    How to start? Find Onmund in the College of Winterhold.
    What to expect? A very extensively written follower and tremendously enriched lore background, with quests that have heavy story elements.

    Continuous recruitment:
    We still need more level designers, modelers, texture artists, scripters for the next part of this mod. Please contact me if you are interested. If you have the skill and you are anxious to see the next part, please do not hesitate to tell us!

    0. You will be directly involved in a Thalmor plot. In the full story's ending, you will decide the fate of Tamriel, and the Thalmor.
    1. Extensively rewritten Onmund, making him a character with 4000 lines of dialogues and one who is extremely relevant to the story. Onmund can be befriended, romanced, or antagonized. (Indeed, you can antagonize your follower, make him hate you)
    2. Greatly enriched the world, history and lore of Elder Scrolls.
    3. Unique and beautiful lands.
    4. New items.
    5. New quests.
    6. All lines fully-voiced.
    7. Intelligent design: Onmund remembers what you say and knows what to do with it. Onmund is one of the first characters to have a sense of humor, as he will know if you are simply being sarcastic or serious about what you say. You are free to mock or make fun of him as long as you do not cross the line, and depending on how you interacted with him, he will interact with you responsively.
    8. Interactive design: Onmund will interact with the vanilla world - including vanilla quests. He will actively participate in vanilla quests such as Alduin main quest, College of Winterhold, Dark Brotherhood, and even DLC storylines.
    The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire.
    I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom.
    This is only the prologue of the true story. Before you begin your final journey to save or destroy the world, you will make the final preparation.
    Onmund will definitely reshape your vanilla questing experience.

    Hard requirements:
    1. You must NOT have started the quest "Revealing the Unseen".
    2. You MUST install Unofficial Skyrim Legendary Patch.
    3. You MUST have all the DLCs.
    Soft requirements:
    1. You SHOULD start a new game.
    2. You SHOULD bring Onmund with you throughout your whole game, unless the game needs you to go alone.
    3. You MIGHT want to install a mod to change Onmund's face, so that he looks more aesthetically pleasing than his vanilla self.
    1. Where can I find Onmund? What is his class? Can I romance him?
    College of Winterhold. Mage. Yes.
    2. Why do you rewrite Onmund instead of writing a new character?
    My original idea is to rewrite the plain vanilla characters into life-like people with depth, but I changed the goal into creating a unique, linear story centering a character; by then, I have already invested too much time and effort into Onmund that it was only logical to continue going with him.
    3. Will we get to decide the world's fate in the prologue, as you promised?
    You can decide various characters and factions' fate in the prologue, but the world-shaking events will only take place after the next part.
    4. I do not like the new Onmund.
    I didn't write him to appease everyone. He has own views and ideals, and that is the point of this character. As for things other than his personality and dialogues, those are all parts of this character, and the experience my team designed for you.
    5. How to romance Onmund? Can male characters romance him? Can I marry him?
    Flirt with him, do not antagonize him in a hostile way, show him you care about him, give him gifts. You can romance Onmund as either gender, his dialogues will be responsive to your character's gender. You can marry him at the very end of your romance plot.
    6. This mod is not lore-friendly, it adds too many lore.
    I've checked that the lore I added is mostly in no way contradictory to established canon. To a large extent, I write the lore where Bethesda did not.
    7. There are too many words, too few actions.
    The action part is covered in your adventures with Onmund.
    8. Why is a mod with over 4000 lines only several hundred mbs large?
    I compressed the audio files into fuz files, which will reduce file size tremendously. Before I compress the files, the whole prologue alone is over 2gb large.
    9. Where should I put spoilers-related comments or questions?
    Here: https://forums.nexusmods.com/index.php?/topic/6465081-shezarrine-the-fate-of-tamriel-spoiler-thread/

    Anbeegod (Miroslav Yegorov) - Director, Head writer, Minor level design
    Level designers:
    Agerweb (unreleased level)
    Kriss Martin
    Script and spells:
    Voice acting (characters in the prologue, not in order):
    Jacob "BeardyMan" Eccles - Onmund (Email of Jacob: BusinessBeard@hotmail.com)
    Shannon Hobby - Mysterious character
    Melissa Sturn - Onmund's mother
    Scotland Bullard - Onmund's father, Orc chieftain, Orc's henchmen
    Limroto - Commander Lo'deri of Elsweyr
    Tasheni - Breton noble
    Neferankh - Mysterious characters
    Voice acting (characters not yet appeared in the prologue, not in order):
    Kriss Martin
    Grand Stag Studio
    Mr Brunswick
    Alexa Erdogan
    Hennessey (Bonehead)
    Andrew Reynolds
    Additional Credit:
    Arthmoor - for helping with scripts
    CD Projekt RED - for several assets in the mod
    Dogtown1 - for several assets in the mod
    Sorenant - for help checking Elder Scrolls' lore
    Madcat221 - for help checking Elder Scrolls' lore
    Reality, Mythology - for giving me so many story ideas



  22. Skyrim Social Conscience Series - P1 - Julius Cretak - Scholar Speech

    Skyrim Social Conscience Series

    Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech
    by Arron Dominion
    Mod Trailer
    This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim.  This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks.  His speech is full of calls for unity, diversity, and tolerance.  This mod is touching on the growing division, and hate we see in the modern world.
    -A scholar with a few dialogue pieces involving his background
    -A speech in the center of Solitude with a large diverse audience.  There is at least 2 of each race represented
    -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity
    -The audience for the speech changes on each playthrough
    -All done in a lore-friendly way
    -Extract .zip into your Data folder
    -Use whatever tool for managing your load order
    -Recommend having this mod at the bottom of the mod order
    -Load the game
    For best experience make sure you have enough Solitude citizens.
    Dominion's More NPC mods will help if you need more.
    Final Note:
    There are more in this series planned.  Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod.
    https://www.freesound.org/people/anagar/sounds/267930/ -clapping -  anagar
    https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz
    https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash
    Huntress - Intro Artwork
    CharlieDeCat - Intro Diverstiy
    Alex Cain - Intro Unity
    Druundev (Ditte Bruun) - Intro Tolerance
    Alex Flick - Intro Ever-Learning
    Jessica Thorn (aka Sweet) - Intro Love
    Darkrogue21 - Intro Strength
    Billyro - Intro Progress
    juniper - Intro Hope
    Cheyenne - Intro and Trailer Creative Consultant
    Trailer Credits:
    Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089
    Help & Support:
    Pyro's Asylum
    Skinnytecboy Discord
    Armstrong Security Solutions
    Former Competitive Teammates
    Those Listed in Intro Credits



  23. Pneuma Manor

    A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

    There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues.

    The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor.

    This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

    What is Added:
    -Three story home in the Soul Cairn, purchased via Soul Husks
    -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
    -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
    -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
    -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
    -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
    -5 Books, 5 journals for backstory
    -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
    -Spells to transport to Pneuma Manor and to College of Winterhold

    Requires: DAWNGUARD

    Revision History:
    -Added new quest to clear up lore conflicts
    -Added a new book and several supporting items for the new quest.
    -Corrected dog's voice.
    -Added new book
    -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

    Known Quirks:
    -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
    -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.

    -Tamriel Rebuilt – name generator
    -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
    Special thanks to Artisanix for making awesome paintings/frames resource.
    -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
    These were very helpful in teaching techniques for creating the paintings.
    I am making a massive update for this mod, but it won't be released for some time.  It will be including the other expansions, and I will be leaving this upload at version 1.2.  The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.



  24. Morthal's Ghastly Mine

    Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM.

    What is added:
    -Added Ghastly Mine near Morthal
    -Entering Ghastly Mine starts the quest to acquire mine
    -Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one-time investments into their workers to improve profit gains.
    -Female Argonian miner that is a potential marriage option
    -Guard patrolling the mine
    -3 other miners and a foreman
    -Each miner mines in a different location depending on the day
    -Voice acting on the original mine owner

    Known Quirks:
    -IF Dialogue does not work initially, save your game, load that save game, and try again. 1.7 patch broke custom dialogue.

    Revision History:
    v 1.6:
    -Added 3 more guards. Each guard can be hired by the manager for 1500 gold each. This will not affect the profit equation.
    -Recompiled existing temporary scripts.
    v 1.5:
    -Compatible with the latest patch.
    v 1.4:
    -Changed quest initialization to reduce dialogue bug.
    -Introduced investments into the mine, for greater profits. Pick-axe investment is one time only, the others are repeatable.
    v 1.3:
    -Removed the case of the floating candle.
    -Profits accumulate over time if you miss days.
    v 1.2:
    -Fixed dialogue/logic for profit not working after acquiring the mine.
    v 1.1:
    -Added missing scripts not included in the original release



  25. Escape the Cell - Live Another Life and Skyrim Unbound Mini addons

    Version 7.0 - Non Dragonborn storyline expanded (almost done!)
    Mod Description
    I enjoy Live Another Life and Skyrim Unbound, but after talking to the statue and then activating the bed or pressing "begin", it always feels a little jarring to just suddenly be standing somewhere with no real context.
    That's where this mod comes in. It will add a very simple story to each of the scenarios and, for the LAL stories, find a way to point you in the direction of Helgen (where you otherwise have no contextual reason to visit except for LAL's generic "you heard rumors about Helgen").
    The other thing that I felt was needed was a storyline that gave the player a reason to start the main quest, so now all beginnings will start a short quest that will lead you to Bleak Falls.
    New in version 5.xx - An epic* NON-Dragonborn storyline! Once you get to the cabin where your parents are supposed to be, you will have the choice between continuing the Vanilla storyline or beginning a new quest that assumes you wouldn't know a Dragon shout from a peal of thunder.
    The scenarios that have something at this point:
    Altered Beginning (and any other version of the Vanilla start)
    - All versions of the Vanilla start. (Note: the EtC quest giver is down the road where the paths from Helgen's front gate and the path to the cave meet. This is to ensure compatibility with mods that start you in Helgen versus those that have you go through the cave.
    LIve Another LIfe
    - "I want to escape this cell"
    - "I've Been Shipwrecked!" -To start the quest on this option, escape the boat. There is another survivor on one of the ice flows on the far side of the nearest iceberg. Find him and talk to him.
    - "I was attacked and left for dead!" (Gate to Morrowind location)
    - "I was attacked and left for dead!" (Steamcrag location)
    - "I am a warlock's thrall" - warning: this one might be immersion breaking for some. Following fanuilh1's fantastic idea, this one is a "pulled from the real world" scenario. Also, it contains bad language.
    - "I am a vampire in a secluded lair"
    - The Bee and Barb Inn - Speak to Mianne
    - "I own property in one of the Holds" (Shoal's Rest Farm)
    - "I own property in one of the Holds" (All player homes)
    Skyrim Unbound
    - The Burned Cabin under the "Wilderness" tab. If you want the shortcut to the non-Dragonborn storyline, use this beginning.
    - The Bee and Barb Inn - Speak to Mianne

    Anyway, that's it. Just a little extra story to go along with one of the options in LAL and SU.
    This doesn't require Live Another Life or Skyrim Unbound anything else. It does not use anything from LAL or Skyrim Unbound. If you download it without either, all the npc's will be there. This just adds a pinch of flavor to one of the choices.
    If you do not see the "escape from this cell" option, you probably need to update your LaL.
    * Getting more epic by the day!
    Full Changelog:



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