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Skyrim quest mods

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  1. WIP - Fertility Adventures LE (ALPHA)

    Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked dialogue. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.
    A Unique Experience for Unique NPCs
    Having a baby is a big deal, and having a few generic lines that they everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.
    Supported Females: Aela, Lydia, (more to come)
    Supported Males: Vilkas, Farkas, (more to come)
    For Male Players
    There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialouge should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.
    For Female Players
    Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are.
    Family Planning with Spouses
    After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.
    *Supported characters only
    Coming Soon: Quests
    Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). If you played older versions of my mod than you'll know about the existing quests, which will likely return with better implementation and less awkward dialogue thanks to the new VA Synth tool.
    Generic NPC Support
    In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.
    Voice Acting
    I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The most common female voices are covered. Male voices will be coming soon.
    Fetility Mode Fuz Roh D'oh (optional) for unvoiced dialogue  
    This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!
    Recommended Settings
    Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player. Turn off the widget from Fertility Mode for more immersion. Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.  
    You can expect many future updates to require clean saves. I'll write in the patch notes if this is is the case. When new characters are added to the supported list a clean save will always be required.
    Should be highly compatible because nothing vanilla has been changed.
    Will not work for other pregnancy mods.  
    Like my mod? Join my Patreon!
    If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.
    Check it out: patreon.com/CHIMinyCricket
    Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
    A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
    Q: Can you make it compatible with other pregnancy mods?
    A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.
    Q: Can you add "adult" features and/or fetish content?
    A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 
    Q: Will this work with same sex or male pregnancies?
    A: No idea. I don't play this way and have no idea what will happen.
    Q: Will you create unique dialogue for X?
    A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
    Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?  
    Q: Can you make an add-on for X mod character?
    A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.
     All known Translations are available here:
    Thanks to Narue for making Fertility Mode



  2. Interesting Generic NPCs - Custom Voiced

    Please consider supporting us on Patreon!
    Add over 100 custom-voiced NPCs with randomized personality and voice to the world of Skyrim. Each of them has their own opinions about Skyrim's events and people.
    Who are these NPCs?
    Simple civilians residing in Skyrim's cities and villages
    Wander from town to town, villages to villages, as their daily routine
    Populating Skyrim greatly without severely affecting the game's performance.
    As a teaser to Death Consumes All, the upcoming DLC quest mod,
    these NPCs' dialogues will give hints to Death Consumes All's story and lore,
    particularly those related to the Empire and the Thalmor.
    They have randomized profession, personality, political views. To name a few:
    Vigilants of Stendarr
    Political views:
    Professions, personalities, political views, positioning in the world altogether may create some combo dialogues, unique to one NPC!
    A laborer in Solitude who dislikes the Empire may complain about the East Empire Company, and even reward you for killing Vittoria Vici - his greedy boss.
    A lazy traveler who likes the Thalmor may want Skyrim to install some portals to spare him all that walking.
    1. Some lines are repetitive, why?
    Those lines are available to all NPCs of all professions and personalities.
    2. Why are the Thalmor socialists who want world revolution in this mod? Weren't they supposed to be racists?
    The Thalmor's position has been altered for a better narrative, since there's no depth to the original cartoon-villain Nazi Thalmor.
    3. What do these NPCs have to do with Death Consumes All?
    They will be involved in the quests.
    4. Why do some NPCs refer to "a plague", "a riot in Dawnstar"? They didn't happen in this mod.
    They are teasers to Death Consumes All.
    5. Is this mod a reference to the recent political events and COVID-19?
    Believe it or not, this mod's story was already conceptualized back before COVID-19 became a thing. The casting call was posted in December 2019. https://www.castingcall.club/projects/skyrim-dlc-quest-mod-death-consumes-all
    This mod is a part of the Shezarrine Mod Universe, using its lore, characters, and factions.
    About Death Consumes All:
    Death Consumes All is a DLC-sized quest mod for Skyrim to be released in Summer 2020.
    Death Consumes All revolves around a mysterious plague that kills everyone in Skyrim and bring them back as undead.
    Livia Salvian, the daughter of the High Chancellor, is determined to solve this plague and bring honor to her family. Recognizing your fame, she has decided to enlist your help to stop the plague.
    This mod introduces a semi-non-linear questline, where you can decide which quests you want to do and which you don't. Different quests you complete offer you different rewards, and will directly affect the final battle. The order of which you complete the quests, the decision of whether or not you would complete a quest, might change the whole story. Every quest builds up to the final event of the story, and out of over 10 main quests, you can choose not to do a single one to begin the final quest - if you're smart enough to find out how to stop the plague already!
    The plague is bound to kill every living being of Tamriel, and if you don't stop it in time, you will be left with nothing but a world of the dead... and undead.

    Death Consumes All is developed at the same time as Shezarrine - The Fate of Tamriel. This mod is considered to be the prequel and a simpler version of the completed Shezarrine. Meanwhile, we are continuing to recruit level designers, scripters, and 3D artists for Shezarrine.
    Join our Discord for the most updated information: https://discord.gg/k9W3N3q
    Please consider supporting us on Patreon!
    Miroslav - Creation of the mod
    Capt Jojo - Voice Actor
    OldRockgod - Voice Actor
    Gian - Voice Actor
    Audiospawn's Sudzy Bubbles - Voice Actor
    JINJER - Voice Actor
    Apex - Voice Actor
    Jackson Kesecker - Voice Actor
    Beans - Voice Actor
    Ancalagon_Aidoni - Voice Actor
    aTurrabtye - Voice Actor
    calculus - Voice Actor



  3. Rayan

    Rayan is a quest aware custom voiced companion. He is standalone and has a unique background story, he comes with his own quest and features about 300 lines of dialogue.
    Rayan 1.1 has been released!
    Rayan is now Available for marriage after you complete the (Wanted: Dead or Alive) Quest! Brings along unique dialogue for marriage.
    Polished, rerecorded and replaced some dialogue!
    More Quest Aware Dialogue. Once you become the Leader of the Dark Brotherhood Rayan will fear you and look up to you more! (etc)
    Rayan comments on even more places in Skyrim.
    Rayan has more dialogue in combat!
    New Feature can ask Rayan what he wants.
    Rayan comments on some of the armor you wear
    Rayan comments on the weather, swimming, running and many other activities.
    Rayan Comments on many people in Skyrim including Queen Potema, Camilla, Lydia, High Queen and King. Grelog the kind and much more.
    New Quest (Wanted: Dead Or Alive)
    More jokes and humor and much more Content!
    New Save game, is not really necessary.

      Race: RedGuard Class: Combat Monk
    Perks: Lightfoot, Muffled Movement, SilentRoll, Armsman, Avoid Death, Master Locks, Snake blood, Perfect Touch, Stealth
    Location: Riverwood, behind the sleeping Giant inn, he works for the lumberjack, Hod.
    Preferred Faction: Neutral
    Likes: Skyrim, Jokes, Katanas, Women, Snowberries, Moonsugar, Adventures, Sailing
    Levels: 30-100 (Non Essential)

    Small Description
    Rayan is a very fierce and strong spirit, he has gone through many difficult situations in his life that has only made him stronger, he has a very rebellious and reckless attitude. Rayan craves someone to talk to, he wants to find someone he can trust. Although he tries hard to hide his emotions, inside he is burning with rage, anger, bitterness and sadness, he craves for a way out to forget his past, he spends most of his days drinking booze, plotting how he will murder those who betrayed him and took away everything he ever loved. Rayan use to live a happy life in Hammerfell with his beloved, he used to have it all, a big family, a great shop, treasures, food on the table, everything he ever wanted. As the families business collapsed Rayan sailed around planet Nirn, raiding ships, and working as a bloody mercenary but then he started to miss his beloved and his hometown and as he came back to the love of his life, she convinced him to leave the mercenary life behind as his families business was at an all time high and there was no need for him to be a mercenary anymore. The Crew was very bitter and angry about that decision as Rayan got richer his crew got poorer as they wasted all their coin on gambling, hookers, skooma, moonsugar, and other strong drugs in Hammerfell. his crew got so jealous of Rayan as he had it all that they betrayed him out of jealousy and misfortune. They took everything he ever loved, and forced him to flee Hammerfell and start a new chapter with nothing but memories of his past. 

    300+ Unique lines of Dialogue
    Rayan is also Quest AwareYou can ask Rayan whats on his mind and a bit more about himself.
    Rayan brings his own Quests, and journal's
    Rayan is standalone and brings his own custom weapons and armor.
    Rayan Comments on his sorroundings, including all holds of Skyrim.
    Rayan is a quest aware custom voiced companion. He is standalone and has a unique background story, he comes with his own quest and features about 300 lines of dialogue.

    1. The Bloody After Party:
    Rayan got really drunk and as his daily routine he went to the Sleeping giant inn to get wasted. He was partying with hookers and other friends, but he got so drunk he didn't remember a thing, and got robbed by hookers, he woke up naked near the bushes out the inn, he felt humiliated, angry and bitter and wants his coin back.

    2. Wanted: Dead Or Alive
    Rayan has a bounty on his head, and many people are looking to kill him in Hammerfell, Rayan receives a letter from a relative back home from Hammerfell, the Rebels of Rihad his old crew have crossed the border and are looking for Rayan in Skrim, Rayan goes on a journey to get revenge on those that took everything he ever loved.

    Rayan was born in Hammerfell he was born into a middle class family. He had many brothers and sisters. When he was 12 years old he went to train with his Grandfather which was a monk, he trained in the hot deserts for years until he was 17 he mastered the art of combat and was an unstoppable force to be feared, as he walked back to his home in Hammerfell he got bit by a snake and thanks to his natural resistance to poison he survived but nearly died, now Rayan has a even higher resistance to poison. When he went back to his home town he dived into the well and stayed their for hours. His family was so excited to see him including his beloved Ruby, the love of his life. He lived a very happy and prosperous life and often tended his families business. When he turned 21 he decided to help out for his family as the families business went on a economical crisis. He decided to join his crew of bandits and work as a mercenary, he boarded a ship and sailed around planet Nirn, he went to many places, including the imperial city, Black Marsh, Valenwood, he became so strong and wealthy raiding other ships, taking assassinations contracts, but then he started to miss his family and decided to stop at Stros M'kai there he learned the power of magic. As he went back to his home the families business was at an all time high, and he decided to marry his wife Ruby, she convinced him to leave the life of a mercenary behind. His crew was not so happy and got really bitter and angry as Rayan was one of the best warriors and key to success! He lived a happy life with his wife, but the family business started to receive more threats and more people started getting jealous of their wealth the same bandits that used to run with him, demanded that they pay protection money to them Rayan's father denied them and stabbed one of the bandits but didn't kill him, he just got tired of people taking him for a joke. Rayan didn't blame him at all. But a few weeks later all hell broke loose. His father got pinned down in an alley way near the shop as he was walking back home, and they also killed Ruby and the people that were in the shop working that day. It was a really sad day, in the morning Rayan went to visit the shop and he could see a cloud of black smoke from a mile away, he witnessed Ruby with a dagger pierced in her chest, and the bloody mess the bandits had left, then there was a note saying your next. The bandits who performed the murder of his beloved was long gone, but their was a few bandits their looting the place in the morning Rayan quickly killed a few and as they called for backup he realized there was too many of them, he quickly ran as hard as he could and almost got riddle with arrows, but as an arrow almost pierced his back he jumped into a wagon that was going downhill, all the arrows flew right over his head, and he managed to escape. Rayan decided to go North to Skyrim, and with tears and great lament in his heart he drank wine until he passed out in the wagon. Rayan swore one day to get Revenge on his family. But he first needed some time to heal and some time to get stronger to face his new enemies, he arrived in Riverwood he fell in love with the forest, and right away Hod offered Rayan a job chopping wood, it was with great sadness Rayan lived his new life, but he was always hopeful, and spent most of his days working hard labor and spending his earnings on booze at the Sleeping Giant inn.

    Latest Update 1.9

    Compatible with most mods you shouldn't have a problem I run with Rayan together with Inigo, Sofia etc
    For best results I recommend the AFT mod! and it's recommended to place Rayan at the bottom of your load order.
    I have cleaned this mod with Tes5Edit and it also brings it's own SEQ file, so you don't have to save and reload.
    The hunting bow that automatically spawns in your Companions has been fixed in this mod. 

    I want to thank Insanity Sorrow for all his amazing mods and modders resources! The Celtic Katana is his creation, by far one of the greatest Modder’s.I want to thank Sushiyant for the Ariyan Weapon Pack! and also for the meshes and textures! VengenceMkII, Adonnay, Hel Borne, mbj_mje
    I want to thank  Lord of War & CD Projekt Red, The Witcher, The Witcher 2 Models used in this mod!First of all also want to give credit to the Skyrim Nexus Community, and the creators of The Elders Scrolls Series, thank you Bethesda one of the best gaming studios up to date.



  4. The Forbidden Island Prologue

    The files exceeds the limit. Added a link to media fire. Stay tuned the main project is coming this month.
    Watch the video, go to the Solitude Dock Area, go to the Red Wave, Cleopatra a minion for Namira will confront you. Then walk up to the wheel to travel to the Island.
    Just a small teaser of what to expect in the Forbidden Island DLC
    Description: The Forbidden Island Prologue is the start of the upcoming DLC the Forbidden Island for the Elder Scrolls V Skyrim. Travel to the sea of pearls, participate in new quests, meet new characters, live in a new world and much more.
    Tropical Island 
    Fully voice acted
    3 Quests
    New home
    unique shacks
    tropical plans
    much more
    Voice Cast
    DJ Red Rad
    Black Flag




    Me & Aly teamed up to create a new companion, this is the remastered version.
    New update. Added a new AI package. Shyvana will now follow you after you complete the quest. Contains audio & SEQ file, fully loaded.  ❤️
    To recruit Shyvana you must complete a quest for her. You can find Shyvana inside of Pinemoon cave
    Creators Voice Cast
    DJ Red Rad
    CD Prokekt Red
    All rights reserved
    New update. Added a new AI package. Shyvana will now follow you after you complete the quest. Contain audio & SEQ file, fully loaded.  ❤️



  6. The Forsworn Guild

    Ever wanted to join the Forsworn well now you can join the guild, stay tuned for part II
    speak to Nina Sky hiding out near west of Whiterun near Fort Sungard 
    3 New Quests
    Main Story
    Join the Forsworn 
    New Guild
    Stay tuned for Part II
    All Right Reserved DJ Red



  7. The Redguard Expansion

    4.0 build
    Many fans requested the Redguard Expansion
    How do I start?
    Near the Solitude Sawmill you will see a new dock area. Waterloo harbor
    New Quests
    New factions
    New tropical island
    travel to dibella's Island
    Contains LOD, Climate, etc.
    Voice Actors
    Over 15 Quests
    will be updated soon
    Voice Cast Will Be featured in the official trailer.
    Anna Castiogli
    Lord Monk3y
    and much more
    Download Link Coming soon
    DJ Red  
    All RIghts Reserved
    Credits will be updated as soon as my editor sends me the list.



  8. The Red Wave Chapter I

    The Red Wave is an actual Pirate Faction in Skyrim, but it was never expanded or worked on, with this mod you can now join the Red Wave a pirate faction go on raids etc. This is just the start chapter II is coming soon, fully voice acted.
    3 New Quest
    New Ship & Crew. 
    and much more
    Where is the location?
    Watch the video to get a better location there is a new dock area near the beach in Dawnstar
    Chapter II is coming soon fully voice acted stay tuned.
    DJ Red Rad



  9. The Exotic Adventures of Nikita Sky Pre Release

    The Exotic Adventures of Nikita Sky by Kylie X & DJ Red Rad Pre Release Trailer 2018
    Full description coming soon

    A fan Ragnarr Bjorn and many other fans requested that I upload an early access.

    Description coming soon. 
    To start the quest head on over to Riften, you can find Nikita inside the temple of Mara. Over 10 quests. Remember this is just the DEMO version, requested by hard core gamers, that requested an early access to the mod.

    DJ Red Rad
    Deserter X



  10. Marina Island

    Uploading to Lovers Lab now. thanks for being patient.

    Authors Note - I spent a long time on this mod, and I put much effort into creating this and the Soundtrack in which I'm giving for free. I hope you guys enjoy it. Would appreciate any type of support. Subscribe to my YouTube channel if you like my content. If you donate please send me a message or comment so I can give you a shout in one of my videos on YouTube, only if you want. Appreciate the support.


    Check out Marina Island Soundtrack (Retro Edition) on Youtube

    Download Marina Island Soundtrack (Retro Edition) on Bandcamp

    Where do I go to start the Quest?
    Go to the temple of Solitude. Activate the Statue.

    How do I go back to Skyrim, watch the tutorial, after you complete the quests for Marina the portal will unlock and you can go back to Skyrim.

    Marina Island has it's own Soundtrack called Marina Island Soundtrack (Retro Edition) created by DJ Red Rad This is DJ Red Rad's first official Album. You can also download the Soundtrack for free. If you want to show support to DJ Red Rad, feel free to donate. DJ got inspiration from Far Cry 3 Blood Dragon, Tron and Out drive.

    Save Marina the lady of light and infinite energies. Take revenge, become a hero, restore the order in Marina Island. Rise and defeat those who kidnapped you and left you for dead. Discover a new exotic tropical Island in the Sea of Dreams. Gather resources and survive a harsh environment, eliminate the undead, search for survivors. Experience an 80’s futuristic vibe, explore a new exotic tropical Island, while listening to an epic retro soundtrack. The fate of the Island is in your hands.

    Exotic Island
    New Soundtrack called, Marina Island Soundtrack (Retro Edition)
    Fully Voice Acted
    Over 7 voice actors
    Over 4 Quests
    New Spells
    New Books & Letters
    Main plot
    New Creatures, Monsters & Zombies.
    and much more

    1. Surviving Coldharbour
    The player must survive Coldharbour
    2. Dismantle & Disrupt
    Help Marina, take over base 77 and kill Android 37.
    3. Omega Synergy
    Kill the commander of base 47
    4. Peace In Death
    Bob a survivor is hanging out near Marina Beach. He left the safe zone, he was recently bitten by the monsters, he will soon turn into a freak show. Bob wants to take the easy way out and doesn't want to live anymore. He lost his wife and his family in Marina Island. Bob begs you to put him out of his misery.

    Main Locations
    Base 777
    Golden Forest
    Base 47
    Base 77
    Safe Zone
    Marina Beach
    Nautilus Beach

    Voice Cast
    Alicia Bradley - Briana "Survivor" Steam account: ticklespark Twitter: @ticklespark Youtube: https://www.youtube.com/ticklespark instagram: ticklespark
    Krazy K - Bob "Survivor"
    Shirley, Taoxue - Shirley "Survivor"
    Philipp Beyer - Captain Wolf Dale

    Equipment Of Eternal Shine - Elven Overhaul by lKocMoHaBTl 
    StudioCD Projekt RED - creator of armors/textures
    Peacekeeper - Testing
    MannyGT - Modding resources, ruins,buildings etc. (Personally spoke with the author, received permission to use certain assett's)
    Breti - Modding resources, houses etc (Personally spoke with the author, received permission.)
    Witcher 2 Models: TH3WICK3D1, lord0fwar - conversion
    Oaristys- (Modding resources)
    Tamira and mr_siika - Modding resources,
    MJY - The Author of the mysterious Island
    Ga-Knomboe Boy - GKB Green Trees (Modding resources)
    redxavier - helmets pack
    ArwingXL, Afro - assembler of collection, updater of esp forms to post-final-update skyrim, builder of proper recipes, fixer of typos, manager of prices
    Resources for modders by Runspect
    Hyperactivechild, Blakflag - Landscape Textures
    MarkusLiberty (Markus Janson Tellmann)
    LoneArchtect for creating the fantastic plaster textures.
    Gendundrup (Free Modding resources, personally spoke with the author)
    testiger2 - Armor, Mesh Resources
    Ladyonthemoon - Level of detail expert
    Antiscamp - Inspiration
    bfadragon - For the resource extra food.
    Blary - Modding resources
    MuppetPuppet - Modding resources, thank you.
    Tamira and mr_siika - Modding resources, tropical plants, palm trees, flowers, Treehouse etc (Personally spoke with Tamira, big fan of her work. Thank you Tamira)
    Stroti - Modding resources
    Elinen, Ztree, Vurt, SparrowPrince - Modding resoures grass, flowers
    MJY - The Author of the mysterious Island, Modding resources. (Personally spoke with MJY and received permission to use his assett's (Thank you appreciate your work MJY.)
    Blackflag & Hyperactivechild -Landscape Textures
    Markus Liberty (Tellmann) - for the modelling and texturing Cyrodiil Ship and boat resource
    Ga-Knomboe Boy - GKB Green Trees (Modding resources) Thank you.
    WesleyWalesAnderson - Witcher 2 Nilfgaardian Mage Outfit! Personally spoke with the mod author, received permission to use the outfit.
    Varlaisaran - Ayleid Resource



  11. The Forgotten Island

    New tropical Island.
    Pure Nostalgia, many fans requested that I upload this mod again to Steam. Lovers Lab download available, thanks for being patient. Peace & blessings. The Wild Adventures of Julianna is coming soon. I will try & finish it today, voice acted by Aly Mew.

    Watch the Monday show to figure out the location, video above. Appreciate the support. Love those guys. To get to the Island go to Orphans Tear. North West Skyrim.

    Travel to the Sea of Dreams. an Island in the middle of Morrowind & Akavir. Live in a new cozy tree house, take out the necromancer that caused the zombie outbreak in the Island.

    3 New Quests
    New tropical Island
    Zombie outbreak
    Pineapple & other exotic fruits
    New enemies Demons of Kamal

    Future Updates
    It might be possible, more zombies, etc.

    All right reserved I have connections in the modding community.

    Will be updated soon.

    All right reserved I have connections in the modding community.



  12. No more "Fugitive and Hunter" event.

    A very simple mod I made that completely disables that insufferable "Take this and hold on to it..."  fugitive/hunter event that randomly occurs. Anyone who's played a ton of Skyrim knows just how often the game will spam this event over and over, especially if you don't progress the main quest. Or the even more irritating fact this prick has no qualms sneaking up and locking you into a conversation with him in the middle of an epic battle or other life-or-death situations. Moments later the jerkoff he robbed shows up to interrupt you again 
    So yeah, install this mod and they both will be replaced with deer while the quest that spawns them has been completely gutted which will prevent them from ever spawning or speaking to you in the first place. Then profit knowing he can take that item he pilfered and shove it up his ass for good 
    Being how simple this mod is it might be Special Edition compatible. Not sure.



  13. Shezarrine - The Fate of Tamriel

    How to start? Find Onmund in the College of Winterhold.
    What to expect? A very extensively written follower and tremendously enriched lore background, with quests that have heavy story elements.

    Continuous recruitment:
    We still need more level designers, modelers, texture artists, scripters for the next part of this mod. Please contact me if you are interested. If you have the skill and you are anxious to see the next part, please do not hesitate to tell us!

    0. You will be directly involved in a Thalmor plot. In the full story's ending, you will decide the fate of Tamriel, and the Thalmor.
    1. Extensively rewritten Onmund, making him a character with 4000 lines of dialogues and one who is extremely relevant to the story. Onmund can be befriended, romanced, or antagonized. (Indeed, you can antagonize your follower, make him hate you)
    2. Greatly enriched the world, history and lore of Elder Scrolls.
    3. Unique and beautiful lands.
    4. New items.
    5. New quests.
    6. All lines fully-voiced.
    7. Intelligent design: Onmund remembers what you say and knows what to do with it. Onmund is one of the first characters to have a sense of humor, as he will know if you are simply being sarcastic or serious about what you say. You are free to mock or make fun of him as long as you do not cross the line, and depending on how you interacted with him, he will interact with you responsively.
    8. Interactive design: Onmund will interact with the vanilla world - including vanilla quests. He will actively participate in vanilla quests such as Alduin main quest, College of Winterhold, Dark Brotherhood, and even DLC storylines.
    The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire.
    I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom.
    This is only the prologue of the true story. Before you begin your final journey to save or destroy the world, you will make the final preparation.
    Onmund will definitely reshape your vanilla questing experience.

    Hard requirements:
    1. You must NOT have started the quest "Revealing the Unseen".
    2. You MUST install Unofficial Skyrim Legendary Patch.
    3. You MUST have all the DLCs.
    Soft requirements:
    1. You SHOULD start a new game.
    2. You SHOULD bring Onmund with you throughout your whole game, unless the game needs you to go alone.
    3. You MIGHT want to install a mod to change Onmund's face, so that he looks more aesthetically pleasing than his vanilla self.
    1. Where can I find Onmund? What is his class? Can I romance him?
    College of Winterhold. Mage. Yes.
    2. Why do you rewrite Onmund instead of writing a new character?
    My original idea is to rewrite the plain vanilla characters into life-like people with depth, but I changed the goal into creating a unique, linear story centering a character; by then, I have already invested too much time and effort into Onmund that it was only logical to continue going with him.
    3. Will we get to decide the world's fate in the prologue, as you promised?
    You can decide various characters and factions' fate in the prologue, but the world-shaking events will only take place after the next part.
    4. I do not like the new Onmund.
    I didn't write him to appease everyone. He has own views and ideals, and that is the point of this character. As for things other than his personality and dialogues, those are all parts of this character, and the experience my team designed for you.
    5. How to romance Onmund? Can male characters romance him? Can I marry him?
    Flirt with him, do not antagonize him in a hostile way, show him you care about him, give him gifts. You can romance Onmund as either gender, his dialogues will be responsive to your character's gender. You can marry him at the very end of your romance plot.
    6. This mod is not lore-friendly, it adds too many lore.
    I've checked that the lore I added is mostly in no way contradictory to established canon. To a large extent, I write the lore where Bethesda did not.
    7. There are too many words, too few actions.
    The action part is covered in your adventures with Onmund.
    8. Why is a mod with over 4000 lines only several hundred mbs large?
    I compressed the audio files into fuz files, which will reduce file size tremendously. Before I compress the files, the whole prologue alone is over 2gb large.
    9. Where should I put spoilers-related comments or questions?
    Here: https://forums.nexusmods.com/index.php?/topic/6465081-shezarrine-the-fate-of-tamriel-spoiler-thread/

    Anbeegod (Miroslav Yegorov) - Director, Head writer, Minor level design
    Level designers:
    Agerweb (unreleased level)
    Kriss Martin
    Script and spells:
    Voice acting (characters in the prologue, not in order):
    Jacob "BeardyMan" Eccles - Onmund (Email of Jacob: BusinessBeard@hotmail.com)
    Shannon Hobby - Mysterious character
    Melissa Sturn - Onmund's mother
    Scotland Bullard - Onmund's father, Orc chieftain, Orc's henchmen
    Limroto - Commander Lo'deri of Elsweyr
    Tasheni - Breton noble
    Neferankh - Mysterious characters
    Voice acting (characters not yet appeared in the prologue, not in order):
    Kriss Martin
    Grand Stag Studio
    Mr Brunswick
    Alexa Erdogan
    Hennessey (Bonehead)
    Andrew Reynolds
    Additional Credit:
    Arthmoor - for helping with scripts
    CD Projekt RED - for several assets in the mod
    Dogtown1 - for several assets in the mod
    Sorenant - for help checking Elder Scrolls' lore
    Madcat221 - for help checking Elder Scrolls' lore
    Reality, Mythology - for giving me so many story ideas



  14. Skyrim Social Conscience Series - P1 - Julius Cretak - Scholar Speech

    Skyrim Social Conscience Series

    Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech
    by Arron Dominion
    Mod Trailer
    This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim.  This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks.  His speech is full of calls for unity, diversity, and tolerance.  This mod is touching on the growing division, and hate we see in the modern world.
    -A scholar with a few dialogue pieces involving his background
    -A speech in the center of Solitude with a large diverse audience.  There is at least 2 of each race represented
    -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity
    -The audience for the speech changes on each playthrough
    -All done in a lore-friendly way
    -Extract .zip into your Data folder
    -Use whatever tool for managing your load order
    -Recommend having this mod at the bottom of the mod order
    -Load the game
    For best experience make sure you have enough Solitude citizens.
    Dominion's More NPC mods will help if you need more.
    Final Note:
    There are more in this series planned.  Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod.
    https://www.freesound.org/people/anagar/sounds/267930/ -clapping -  anagar
    https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz
    https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash
    Huntress - Intro Artwork
    CharlieDeCat - Intro Diverstiy
    Alex Cain - Intro Unity
    Druundev (Ditte Bruun) - Intro Tolerance
    Alex Flick - Intro Ever-Learning
    Jessica Thorn (aka Sweet) - Intro Love
    Darkrogue21 - Intro Strength
    Billyro - Intro Progress
    juniper - Intro Hope
    Cheyenne - Intro and Trailer Creative Consultant
    Trailer Credits:
    Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089
    Help & Support:
    Pyro's Asylum
    Skinnytecboy Discord
    Armstrong Security Solutions
    Former Competitive Teammates
    Those Listed in Intro Credits



  15. Pneuma Manor

    A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

    There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues.

    The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor.

    This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

    What is Added:
    -Three story home in the Soul Cairn, purchased via Soul Husks
    -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
    -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
    -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
    -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
    -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
    -5 Books, 5 journals for backstory
    -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
    -Spells to transport to Pneuma Manor and to College of Winterhold

    Requires: DAWNGUARD

    Revision History:
    -Added new quest to clear up lore conflicts
    -Added a new book and several supporting items for the new quest.
    -Corrected dog's voice.
    -Added new book
    -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

    Known Quirks:
    -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
    -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.

    -Tamriel Rebuilt – name generator
    -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
    Special thanks to Artisanix for making awesome paintings/frames resource.
    -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
    These were very helpful in teaching techniques for creating the paintings.
    I am making a massive update for this mod, but it won't be released for some time.  It will be including the other expansions, and I will be leaving this upload at version 1.2.  The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.



  16. Nessie - The Tale of 350

    Nessie - The Tale of 350

    by Arron Dominion
    Mod Trailer

    Short Description:

    Need a little more adventure in your life?  Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie?  Look no further!  This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny.  After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun.

    Detailed Description:

    This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke.  Playing the role of the Lochness Monster is an Argonian named Nessie.  Nessie has been bugging a Nord named Kenny for 350 gold at every turn.  It is now the player's turn to be harassed.  You start out near the well in Whiterun.  You encounter Nessie for the first time in Whiterun.  Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting.

    Eventually, depending on your decisions, you will fight Nessie.  This fight can occur in any of the 5 main towns, depending on the choices you have made.  Remember the rules of three.

    -A quest
    -Some humor!
    -Your choices drive the quest's direction
    -A traveling bard to tell your tale, with a random chance for where he will show up

    Bard's Schedule:

    Monday -
    Old Hroldan

    Tuesday -
    Dragon Bridge
    Solitude Inn
    Solitude Bard’s College

    Wednesday -

    Thursday -
    Nightgate Inn
    Windhelm (one of two taverns)

    Friday -
    Shor’s Stone

    Saturday -

    Sunday -
    Whiterun (one of two taverns)

    For a mod review, check out Chaos Hellfire's review:

    Installation Instructions:

    -Find your Data folder
    -Place the files within the zip into your Data folder.

    -The initial release

    Known Bugs:
    None at this time

    Known Quirks:
    -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled.  You will keep running without the ability to stop.
    -The cities will fight Nessie with you.  There is a probable chance of some citizens being killed by Nessie depending on your time of day
    -Nessie can be large, so think about that when you are fighting Nessie

    If you are wanting to translate this mod into another language, feel free to message me.

    umadjonny - Nessie's Voice
    PyroToaster - Kenny's Voice
    Herr Yuri - Wolfgar's Voice
    DarkVirus - Mannril's Voice
    Crimson Phoenix - Crulek's Voice

    Windows Movie Maker
    Bethesda - Skyrim and Creation Kit
    jacobmathiassen - Male crying and weeping -
    Bard Song Instrument Recording -

    Special Thanks:
    Skinnytecboy - Support
    Epoch Sanctum - Support, and Resources
    Armstrong Security Solutions - Support, Resources, and Voice
    Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and
    umadjonny - For the Voice Work

    Very Special Thanks -
    For the encouragement, and support during this
    mod's production:




  17. Morthal's Ghastly Mine

    Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM.

    What is added:
    -Added Ghastly Mine near Morthal
    -Entering Ghastly Mine starts the quest to acquire mine
    -Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one-time investments into their workers to improve profit gains.
    -Female Argonian miner that is a potential marriage option
    -Guard patrolling the mine
    -3 other miners and a foreman
    -Each miner mines in a different location depending on the day
    -Voice acting on the original mine owner

    Known Quirks:
    -IF Dialogue does not work initially, save your game, load that save game, and try again. 1.7 patch broke custom dialogue.

    Revision History:
    v 1.6:
    -Added 3 more guards. Each guard can be hired by the manager for 1500 gold each. This will not affect the profit equation.
    -Recompiled existing temporary scripts.
    v 1.5:
    -Compatible with the latest patch.
    v 1.4:
    -Changed quest initialization to reduce dialogue bug.
    -Introduced investments into the mine, for greater profits. Pick-axe investment is one time only, the others are repeatable.
    v 1.3:
    -Removed the case of the floating candle.
    -Profits accumulate over time if you miss days.
    v 1.2:
    -Fixed dialogue/logic for profit not working after acquiring the mine.
    v 1.1:
    -Added missing scripts not included in the original release



  18. You Don't Look Like an Assassin

    So there I was, talking to Arentino Aventus as a level one orphan who had just aged out of the Riften orphanage. "Kill Grelod!" he said. And I agreed because, as with anyone who has had to suffer under her "kind" care, I had always wanted to do just that.
    So I did. And soon after, I was abducted by a lady from the Dark Brotherhood who invited me to join their little family of assassins. As I talked to the other members and was given some assignments, I realized that something just...wasn't...right. It didn't take long to figure out what that thing was.
    I'm an orphan, barely an adult, who has killed exactly one person. I can't sneak worth a damn. I've never faced real combat. There is no way an organization like this would hire someone like me to do this kind of work.
    Mod Description
    This mod seeks to make sure the player can actually do assassin-like things before being sent on assassin jobs. For now, that means that Nazir won't give you any assignments until your sneak has reached 35 (which seems too high, now that I type it. Might change that.)
    Soon there will be kill requirements and...I don't know, whatever else we can think of that would be fitting for the context. Let me know your ideas!



  19. Maids II: Deception

    Original | Special Edition

    Main Package Download

    Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.

    Mod Sites

         Nexus Mods

    File Storage
    View Readme - How to combine 7z part files.txt for installation instructions.

    Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception"




    Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.

    Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.

    The Story So Far

    During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.

    The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.

    200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.


    17 main quests with several offshoot side quests
         A large underground complex with several connecting dungeons
         A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
         A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind
         114 interior cells, 16 worldspaces
         1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
         Approximately 13,000 lines of dialogue with branching paths
         79 voice actors voicing 116 characters
         A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
         Optional MCM menu for maid management
         A companion with an optional friendship and romance system
         An optional brothel with a dynamic economic system
         New items, including those from other TES games
         Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline


    M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.




    M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.

    If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.

    The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:

    Quest advancement issues
         Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
         Crashes to Desktop (CTDs) or frozen loading screens

    Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves.

    Please read the FAQs for additional suggestions on what to do when problems are encountered.


    Requirements & Recommendations



    Official DLC



    These are only required for certain installations and optional features.

    Fores New Idles in Skyrim (FNIS)
            * Installing - custom animations will be added for certain characters.
            * Not Installing - characters will stand in place when these animations are requested.
            * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.

         Skyrim Script Extender (SKSE)
            * SKSE is a prerequisite for SkyUI.
            * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs.
            * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems.

            * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation.
            * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus.
            * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system.
            * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position.
            * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console:
             SetStage SKI_ConfigManagerInstance 1


    These are suggested optional utilities and mods that only serve to enhance features.

    Dimonized UNP Body
            * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.

         Sexlab Patch
            * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used.


    Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level.

         If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests.

         Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.

         Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.

         Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files.




    Compatibility Patches

    Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers.


    The following mods have been confirmed to be incompatible with M2.

    Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.
    YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
    RED --- major incompatibility; M2 is rendered unplayable.




    Crashes to Desktop (CTDs)



    Missing Textures




    Credits, Thanks, Disclaimers


    Credits and permissions are listed in the main package readme.



  20. no Radiant Journal Entries

    no Radiant Journal Entries
    this removes the 2 unending quests from the Journal's active quest list but still lets you do them:
    "The Dark Brotherhood Forever"
    "talk to the companions leaders for work"
    {0,0} __________________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""



  21. F### the Thieves Guild

    F### the Thieves Guild
    Made By MadMansGun
    its best to start a new game if:
    1. A Chance Arrangement has been completed
    2. civil war has been completed
    this mod lets you kill Brynjolf instead of framing Brand-shei, so you can skip The Thieves Guild + some other things:
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock:
    Brinewater Grotto
    Thieves Guild headquarters
    Goldenglow Estate
    Honningbrew Meadery
    Snow Veil Sanctum
    Calcelmo's lab
    Mercers house(shoot the ramp)
    and most of the Twilight Sepulcher (the last door is locked because you would get stuck if it was unlocked)
    extra: Nightingale Easter egg hunt (not a quest, just look in TG quest locations for armor, weapons, and the key)
    the Stone's of Barenziah are disabled until "Loud and Clear" (TG02) is set to stage 30, therefore making the quests TGCrownMisc and TGCrown unable to start before joining the guild.
    the Silver Mold in Pinewatch is disabled until you join the guild, so it wont get stuck in your inventory.
    a different Objective is given in "A Cornered Rat" (MQ202) instead of asking Brynjolf (sorry no quest marker, just go to riften and ask Keerava and/or Vekel...or you can skip the bullshit and just go straight to Esbern)
    Arondil's Journals are disabled until the quest FreeformRiften21 starts (because how would you know Vekel wants them if he never asked you for them?)
    the following NPCs become killable immediately after killing Brynjolf:
    Olfrid Battle Born
    Mercer Frey
    Sabine Nytte
    warning some NPCs remain essential until certain quests are done:
    Enthir is killable after completing:
    "Onmund's Request" (MGRAppOnmund01)
    "Arniel's Endeavor" (MGRArniel04)
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)
    Delvin Mallory is killable after completing:
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends
    completing "Destroy the Dark Brotherhood!" (DBDestroy) or "Where You Hang Your Enemy's Head" (DarkBrotherhoodSanctuaryRepair)
    Black-Briar family is killabele after completing:
    completeing the Civil War on the Stormcloaks side
    killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)
    extra stuff:
    you can "fail" the paarthurnax quest by killing the blades (but you need to kill Alduin first)
    you can kill the greybeards after completing the quest........(YOUR DEAD TO ME)
    note: if the kill paarthurnax quest is already running when you installed this mod open the console and type "setstage mqpaarthurnax 35" to make the blades killabe (but only if Alduin is dead first)
    killing Grelka will allow Madesi to move into the Bunkhouse (Grelka hates Madesi and that's why he sleeps in the rat way)
    fixed Madesi's broken dialogue branch about his name (the uskp only fixed half of it)
    Wujeeta is essential until her quest is done (so you can become thane in the rift)
    multiple dialogue condition changes to stop immersion braking conversations (like talking about dead npc as if they were alive)
    Dawnstar Sanctuary is a little bigger
    the jarls, staff and officers of the losing side of the civil war are killable after the war
    warning some NPCs remain essential until certain quests are done:
    Faleen or Yngvar are Essential until "The Book of Love" is done
    Balgruuf is only killable after The Whispering Door quest is done
    {0,0} . ________________________________________________
    /)__)> |creative commons All May Host This File, No One May Profit|
    -"-"- - -"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



  22. Favor Return Overhaul


    Welcome to Favor Return Overhaul. This little mod changes some vanilla behavior to radiant quest givers. Normally, if you sell firewood, vegetables or gift a coin to a beggar you immediately are friendly with him. This mod changes this.
    Now they are not befriending you immediately. You will have to sell more firewood, more vegetables, spend more money to get their friendship.
    This mod is currently available in the following languages:
    Please be aware that the new dialogue options for the beggar are only voiced in German.


    Needs APPS - Framework Version 1.1.5b or higher and its dependencies.


    Just install this mod and let it overwrite all scripts. This mod has incorporated the latest USKP 2.1.0 patch. If you are using Mod Organizer, drag this mod at the end in the left pane.
    If you get the symbol that it is overwriting other files, check under conflicts which mods will be overwritten. Please report any mod, apart from the vanilla plugins and the USKP, which will be overwritten. I then can check and see if I can create a compatibility patch.


    When you install the mod, under SKSE\Plugins\StorageUtilData\ you'll find a FavorReturnOverhaul.json file. Open it up with an editor of your choice and edit the values of your choice.

    Quest changes

    Chop Wood now requires you to sell more than just 1 firewood to befriend with the quest giver
    Gather Wheat requires you to sell more than just 1 vegetable to befriend with the quest giver
    Mine Ore requires you to sell more than just 1 ore to befriend with the quest giver
    Quest all Beggars Have requires to spend more than 1 septim to befriend with the beggar Additionally you can now spend 5 or 25 septims
    Changed the buff duration the beggar is giving you depending how much money you have given him (25 gold would give you the vanilla buff)

    [*]Quest all Drunk Have requires you to give more than one time a mead to befriend with the drunk
    Pay attention that the amount of mead is not counting toward the relationship, only how many times you have given him one (or more)



  23. Minimalist Alternate Start

    This is an extension of Arthmoor's Alternate Start - Live Another Life mod from the Nexus. It provides a particularly minimal alternate start that requires the player to live off of the land for a short period of time before engaging in civilized activities. This is because a high bounty has been placed against them. By completing the quest that runs with this alternate start, the player can eventually have their name cleared. Alternatively, the player can just serve their time in each hold if they're feeling particularly guilty about a crime they didn't commit.
    This mod has two requirements apart from the latest version of Skyrim itself:
    -Dragonborn DLC (There will not be a non-DLC mod)
    -Alternate Start - Live Another Life by Arthmoor (Found on the Nexus) - Version 2.5.4 or later
    Recommended Mods:
    This mod was made to work alongside a number of other mods and is highly recommended (but not required) to be running:
    From the Nexus:
    -Frostfall (or similar hypothermia mod)
    -Basic needs mods (such as iNeed or Realistic Needs and Diseases)
    From Lover's Lab:
    -Prison Overhaul
    Additional combat difficulty mods and such are also recommended but everyone uses something different. I wanted a greater starting challenge and I'm sharing it with those who might be interested.
    How to start:
    At the statue of Mara in the Alternate Start cell, select the option "I was kidnapped by crazed cultists." Use the bed when prompted to.
    The Quest:
    Use a mod manager like NMM or MO.
    Use a mod manager like NMM or MO. Obviously, you don't want to be on the quest before uninstalling or you risk breaking your save.
    Known Issues:
    It is technically possible to get yourself an infinite number of lockpicks while in the cage at the beginning. I need some guidance on how to detect if there's loose lockpicks sitting around NOT in the player's inventory.
    Additional Notes:
    I don't intend to add much more to this mod other than to address the issues above in the future:
    This was originally for a different mod of mine but ended up turning into this for the following reasons:
    -I wanted a highly minimalistic start. The default "escape the cell" scenario had a dagger, a woodcutter's axe, a few imperial swords and bows and a dungeon full of free goodies and armor to stock up with.
    -I wanted to try and implement somewhat of a background pertaining to the PC's dragonblood (hence the Dragonborn requirement).
    Finally, while this is an adult modding website, this is not a mod containing adult content on its own, neither does it require any adult mods to function. With that said, there is an option to start completely naked or to have a simple Roughspun Tunic on your person. You'll be presented with the option after using the bed in the Alternate Start cell.
    Bonus Plugin (OPTIONAL):
    There is another plugin available for download here (kzy_DisableResistArrest). It is a very small plugin that removes the option to resist arrest ("I'd rather die than go to prison!") and defaults to submitting to arrest if TAB is pressed instead. You can still pay your bounty and bribe the guards, etc and go on your way still.
    It does not require the main mod to function and is completely optional. You could even run it alone if you so desired. In my eyes it's not significant enough to warrant a separate upload.
    You might want to drop this below mods that change the affected dialogues. I haven't seen any conflicts with it yet, but I'm just one person. I use guard dialogue overhaul and it seems to play nice.
    Possible Questions:
    All the containers in the dungeon are empty!
    -Yes, it was looted before you could get to anything.
    How do I get out of the cage?
    -Use the chair to get a lockpick (if you don't have one already).
    How do I open the gates in the first room?
    Where's the puzzle solution for the pillars?
    Soooo... where are the cultists?
    If you're too lazy to figure out what happened to you and your captors, have a look at the spoiler below.
    Why is this here and not on the Nexus?
    The community on the Nexus is not something I totally enjoy the company of. For now, it's here. I may one day give the Nexus another go.



  24. Escape the Cell - Live Another Life and Skyrim Unbound Mini addons

    Version 7.0 - Non Dragonborn storyline expanded (almost done!)
    Mod Description
    I enjoy Live Another Life and Skyrim Unbound, but after talking to the statue and then activating the bed or pressing "begin", it always feels a little jarring to just suddenly be standing somewhere with no real context.
    That's where this mod comes in. It will add a very simple story to each of the scenarios and, for the LAL stories, find a way to point you in the direction of Helgen (where you otherwise have no contextual reason to visit except for LAL's generic "you heard rumors about Helgen").
    The other thing that I felt was needed was a storyline that gave the player a reason to start the main quest, so now all beginnings will start a short quest that will lead you to Bleak Falls.
    New in version 5.xx - An epic* NON-Dragonborn storyline! Once you get to the cabin where your parents are supposed to be, you will have the choice between continuing the Vanilla storyline or beginning a new quest that assumes you wouldn't know a Dragon shout from a peal of thunder.
    The scenarios that have something at this point:
    Altered Beginning (and any other version of the Vanilla start)
    - All versions of the Vanilla start. (Note: the EtC quest giver is down the road where the paths from Helgen's front gate and the path to the cave meet. This is to ensure compatibility with mods that start you in Helgen versus those that have you go through the cave.
    LIve Another LIfe
    - "I want to escape this cell"
    - "I've Been Shipwrecked!" -To start the quest on this option, escape the boat. There is another survivor on one of the ice flows on the far side of the nearest iceberg. Find him and talk to him.
    - "I was attacked and left for dead!" (Gate to Morrowind location)
    - "I was attacked and left for dead!" (Steamcrag location)
    - "I am a warlock's thrall" - warning: this one might be immersion breaking for some. Following fanuilh1's fantastic idea, this one is a "pulled from the real world" scenario. Also, it contains bad language.
    - "I am a vampire in a secluded lair"
    - The Bee and Barb Inn - Speak to Mianne
    - "I own property in one of the Holds" (Shoal's Rest Farm)
    - "I own property in one of the Holds" (All player homes)
    Skyrim Unbound
    - The Burned Cabin under the "Wilderness" tab. If you want the shortcut to the non-Dragonborn storyline, use this beginning.
    - The Bee and Barb Inn - Speak to Mianne

    Anyway, that's it. Just a little extra story to go along with one of the options in LAL and SU.
    This doesn't require Live Another Life or Skyrim Unbound anything else. It does not use anything from LAL or Skyrim Unbound. If you download it without either, all the npc's will be there. This just adds a pinch of flavor to one of the choices.
    If you do not see the "escape from this cell" option, you probably need to update your LaL.
    * Getting more epic by the day!
    Full Changelog:



  25. Dibella's Recruit

    this mod has been changed and moved. please switch to its new place HERE. thanks.
    Version 4.2
    - Scripts recompiled for Slavetats 1.0.6 (unless they were already compiled for that version - I couldn't remember)
    - Another priestess has joined the ranks. Keira can be found in the Temple of the Divines in Solitude.
    - Although the quest still requires a visit to Sloan in Markarth to become a Defender, all three priestesses can now change your tattoos and/or redeem you from being a Heretic.
    - IMPORTANT NOTE: adding the other priestesses to the tattoo changing dialogue required some scripting sacrifices. The dialogue choices for both changing tats and redeeming your Heresy will be available at all times, including before you have actually become a defender/heretic. This was necessary to bypass the CK's limitations. If you are a Defender, choose the dialogue option beginning with (Defender). If you are a Heretic, choose the dialogue option beginning with (Heretic). If you haven't become either yet, choose "Greetings Priestess". The same limitations apply to giving gold to the priestesses. I had to remove the check to make sure the player has enough gold. I'm not sure what will happen if you try to pay without having enough on you. Let me know if you find out.
    This is an add-on quest for murfk's Dibellan Defender - Naked Heroines of Skyrim mod. It adds a tiny quest to add a bit of story to becoming a Defender.
    On the bank of the river just below the exit from Bleak Falls Barrow (so you can start the game normally and then find her after the Dragonstone quest if you want, although she'll be there at the beginning if you don't want to go through all of that first) you will find a priestess of Dibella strolling around a statue of Dibella. Speak with her and she'll tell you Dibella wants to recruit you and, provided you agree to walk around naked. She will send you to Markarth, where another priestess will give you a quiz and grant you markings to correspond with your answers.
    Return at any time to change your markings and abilities.
    New feature: Dibella's Heretic
    Think you're more beautiful than the goddess of beauty? Try telling her that. Go ahead, try.
    Thanks for the hand-holding, murfk!
    Thanks to murfk for the great concept and for allowing me to do this.
    Now includes the new weapons from Dibellan Defender.
    Now requires Slavetats 1.0.6 and Dibellan Defender 1.2.1. And their dependencies, of course.



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