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  1. LAPF

    Lovers Animated Penis Framework (LAPF)

    You need to install OBSE v20 (or higher): http://obse.silverlock.org/
    You need to have the latest version of oblivion (complete with patch
    Shivering Isles is not required for this plugin, but is for many others.
    New 1.5 body switch menu:
    See download page

    Ok, I'll bite you say, what in the blue bells of St. Mary is this nonsense and why another freaking version?
    This is designed to be the best and hopefully easiest version of LPK to install.
    It includes an animated penis\futa\dildo (meaning it is able to be moved by the animations), as well as 134 reworked or new animations, with more on the way.
    This package includes all core files as well as Lovers MB2 (its animations have been updated to be AP ready as well).
    Technical details of what is included:
    You do not need a Resource Pack and Base Pack anymore - all needed core files are included. This one plugin takes the place of the old Lovers Base Pack and the Lovers Resource pack.
    After you install this please proceed to the LPK download section and grab any plugin that interests you.
    Please make sure that it is AP ready or that it has an alternate AP ready version.
    LPK plugins download section: http://www.loverslab.com/files/category/5-lovers-with-pk/

    In an effort to make installing Lovers Plugins a might easier I have put together several bundle packs for you as well.
    Here is the LAPF Supplemental pack: http://www.loverslab.com/files/file/355-lovers-supplemental-plugin-pack/
    Here is the LAPF MBP based Lovers packs: - coming soon
    Please see the requirements listed in the description of each for specific information.

    Install Instructions:
    (Note: This information is available in txt form inside the download archive file as well - see the docs folder.)
    Please use 7zip to extract all archive files!

    Question: Help! Why don't my animations line up?
    A) If you are on uneven ground, too close to another object (walls, stairs, chair and so on) it can screw up the alignment. If none of those are the issue then just hit the 1-4 or 9, 0 keys at the top of your keyboard to adjust the alignment while your PC is having sex. Any changes you make will be saved in your saved game. If you start a new game however, those changes are lost and you will have to adjust them again.
    NOTE: You can only have one adjustment per animation. If you play with races that are taller or shorter than the default imperial race then animations could be off a bit.

    The unknown Japanese and Russian modders who created lovers with PK.
    Donkey and Ashal for all the work they did translating and improving\updating Lovers with PK.
    Donkey for the new ini format and tons of advice and help along the way to make this pack and overhaul the animations
    Vorpal & HanPL - unknown what contribution they made, but Ashal thanked them for version 2 of this pack.
    Nusbie, TDA, Donkey, Northern, Kasimir, ThatOne and Grumpf - tons of animations from these wonderful folks.
    WappyOne for all his help scripting and troubleshooting.
    Grumpf for male animated penis.
    TDA for the female animated futa mesh.
    Grumpf for the reworked female animated futa\dildo meshes.
    WappyOne again for scripting wildness and so much more.
    Ger4 for helping with v1.5
    Fejeena for his dildo meshes
    Supierce for the 1st person skeleton
    All those folks who had a hand in creating BBB! Bless every last one of you!
    Anyone else I missed that may have had a hand in creating, updating or improving lovers with PK.
    Hats off to all of you, for one of the most complex and yet flexible sex systems for any game.
    Hot Fixes:
    Notes for LAPF v1.6:
    - It is now possible to set default lower body types used during sex either in-game (Sexual Exploits -> Settings for Body and (Un)Dressing -> Penis Display Settings -> Set Default Futa/Penis Body Type) or in the .ini.
    - Small bug in Cut camera mode miscalculating the value of minimum angle change fixed and smooth cut vertical movement smoothed out.
    - String setting in .ini that sets individual camera adjustments on position by position basis. Two sets of values included for just LC 2.0 & LC 2.0+MotionNT(default) installations.
    - Rings & Amulets can now be set to strippable in the settings spell and .ini alongside all other equipment slots. For mod authors the new Off/DefNudeFlags are 32768(Rings) & 65536(Amulet).
    - Equipment can now be set to unstrippable. To set items as unstrippable use 'Sexual Exploits -> [ My Sexual Diary ] -> Set My Equipment Untrippable' for player and 'Sense Sexual Exploits (Other) -> Set Their Equipment Unstrippable' for NPCs. You can remove items from the unstrippable list at 'Sexual Exploits -> Options for Body and (Un)Dressing -> Remove Stripping Exceptions'.
    - First Person: Warning given if Enhanced First Person Camera OBSE plugin is not detected in settings menu.
    - First Person: View is correctly returned to 1st person after sex instead of fake 3rd person view.
    - Added preview mode to voice settings menu.
    As usual this is just a drop-in replacement .esp, no clean save required.
    NOTE: alternate body packs have been removed as they are now included in version 1.6
    NOTE: YOU MUST either reinstall Lovers Creatures 2.0 after installing this plugin (if you have already installed LC 2.0) or replace the two files listed below with the ones from LC 2.0:

    Menu Options Guide by the Awesome Mem4ob4:

    A. If you use DR 6 or UV 2 or some other plugin that uses 3rd person animations in 1st person view then give the LAPF Enhanced 1st Person Skeleton a try.
    It was made by Supierce and can be found here: http://www.loverslab.com/topic/37432-lapf-enhanced-1st-person-skeleton/
    Note: If you are looking for a Russian Translation of the LAPF, just pop over here: http://adultmodslocalized.ru/topic/562-lapf-rus/



  2. FSN Gae Bolg

    first i do not take any credit for the original  model, i got these rips from kaiserraiser on deviantart.
    all i've done is convert this weapon for oblivion. this is resource only. feel free to convert to skyrim if you want.
    the spear has a glow added but can be turned off in nifskope.

    1 download


  3. Maeva Scribonia's Bookshop

    Maeva's Bookshop.  (Updated to Version 2.61)
    Cyrodiil's favourite adult bookshop.  Contents under pressure.  Open carefully and keep cool.  Now with more delicious quest content.
    To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder.  Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods.  Or use OBMM, or Wrye Bash.  (But, if you are using Wrye Bash, you don't need my instructions.)  When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP.  The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library.
    In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will need to ensure the Meshes and Textures folders are extracted to your Data folder.  This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the latest quest: The Necromancer's Ring.
    You will also need to disable borders in your Oblivion.ini file.  There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this.  I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar.
    This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil.  There are now 229 of Maeva's compositions in the mod, 123 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.)  I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras.  This solitary remaining version does not use nor require BookPlacing.
    Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content.  Be warned!
    In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil.
    First off, all the books that were in the hands of individuals or bookstores in the original releases are still there.  If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so.  The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5.  These are replaced by the other three features, below.
    Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod.  Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books".  Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below.
    The mod also collects all the books into several other locations.
    One is Maeva's bookshop.  Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be.  Where is the shop?  It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns.  Don't know where that is?  Take the track north towards Cloud Top.   Before too long, a track seems to open off the main path to the west.  If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it.  Under one of these falls is the door to Black Rock Caverns.  Cross the pool to the west, and you can see Maeva's establishment.
    The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm.  For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around.  She's tougher than she looks. (But she sleeps soundly.)
    The bookshop sells books, of course; many of Maeva's released set, and some others.  Maeva's books are expensive.  Worth it, but not cheap.  She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections.  These "guides" are the readme's for the original mods.   They're cheap, cheap, cheap.  And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is.  Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop.
    So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books.
    So far, so good.  There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop.  And they're all free!  Well, sort of.
    There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims.  All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book.  This one is not for sale at Maeva's bookshop.  The only copy in Tamriel was last seen in the for-sale stock at Southern Books.  You'll know it when you see it, the title is pretty self-evident.
    There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines.  (This is my work, don't blame Maeva for the pedestrian prose in here.)  Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme.  (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.)
    The third locale is the wreck of the Dawnstar.  You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod.  The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books.
    This mod is not Maeva's own mod.  That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features.  This mod is my own work, apart from 'Maeva's' and Amalric's books, of course, and any errors or problems are mine.  Please point them out, and I'll correct them.  Maeva's comment, on reviewing it:  "Pretty naff."  But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library.
    One or two minor things I have noticed:  If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am.  If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library.  I didn't think this was possible, and don't know how to stop it.  These are the only things that showed up in testing.  Let me know if you find anything 'interesting' in your play.
    Lots of new books in the Bookshop that weren't released in any previous standalone mod.  As always, excercise judgement and good sense in downloading these books.  They were written by 'Maeva' for her own collection, and were never intended for release.  If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem.
    As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game.  The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to a library of Casta's books.  Including 'Woman Gone Wild'!  Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these.  Amalric cheerfully characterises his books as 'smut', but they are much more than that.  Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest).
    The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape.   The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape.  This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Couer'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters.  He'll then steer you to the book cache, and a snug, if quirky, player residence.  Don't expect any thanks from the female NPC after finishing the quest, however.
    There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far).  This quest will lead you to the hidden library, if you've been unable to locate it.  The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary.  Ahem, for 'research', of course.  And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head.
    And now there is another quest which starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar.  A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword.
    All of these quests are covered in more detail in the article in the mod package.



  4. Oblivion Ragdoll Custom Universal Skeleton addon for Ragdolls

    Adds LAPF and some scaling/combat/anim/fashion bones to the 2022 Madace Ragdolls mod skeleton.  I've also updated Talkietoaster's proof of concept fat, tank and Morrowind-style beast skeletons because I could. I may have missed some popular bones, lmk if I skipped out on your favorite bones or if you wish to see something scaled that hasn't been.
    Note that;
    Most users will just use the every day folder version over the universal, just copy paste the skeletons (backup what you have first) and everything should be fine. No need to alter inis or anything, just copy paste.
    For total control/universal skeleton users, like the OG Growlf version you'll lose headtracking because of something with anims similar to Fallouts afaik. Set bDisableHeadTracking=1 to stop the possessed heads.
    This requires OBSE and the original mod.
    MW Beast skeleton, tank and the thick skeleton look really weird in some anims, but that's just how it goes with the bones being so far off what the animation expects. High heels shrink beastfolks' feet back to normal though they retain their odd shape. The thick skeleton has a lot of clipping with clothing being so large and the tank skeleton has really long arms which causes all sorts of clipping. .
    I don't really do anything but copy paste, but I didn't see anyone upload anything like this, so I figured I would for better or worse.  Someone has to right? All credits to the original authors, none to me, do whatever.



  5. TamagoPlayerHUD Dukky Edition

    This was the last of the TamagoClub mods that I knew
    about which were not in the forum's Download Manager.
    I thought it best to ensure it safely here rather than
    fear it's loss from a filesharing site vanishing.

    It is again possible for the player to notice  if it is safe to have sex without running the risk of ending up pregnant, or allow the player to check their cycle if the time is right to have a child.  Visual icons, colorful text, and even the same blue contraception shield and spinning sperm effect remain.
    TamagoPlayerHud is based upon  Kilana's graphic upgrade of Maou's original work. As such,  it includes all the graphic imagery you may expect. However, this edition has been completely rewritten to use MenuQue instead of the original Pluggy architecture it had in the past.
    The previous Pluggy rendition is still available, but no longer being updated.
    Originally, made only for female PCs, it now recognizes if the player has a womb or not. This includes male characters. It also detects if the player gains/loses a womb during gameplay. If no womb exists, the HUD vanishes.
    The INI file that comes with the system has extensive notes on the placement and formatting of the hud. This includes the font used and optional color variations possible. The color options were removed in the previous Kilara version.
    The HUD checks for updates in the player's menstrual state every three seconds.
    1. Copy the contents of the package's data folder (the .esp, the Ini folder, the Menus folder, and the .BSA file) into your Oblivion\Data folder.
    2. Activate ESP (TamagoPlayerHUD.esp)
    This MOD contains nothing  besides event handlers  (scripts)  for TamagoClub and should therefore should not conflict  with any other mod  other than the earlier versions of this one.

    Thanks to the creator of TamagoClub
    Thanks to TamagoClub's creators.
    Thanks to HiyokoClub's creators.
    Thanks to LoverswithPK creators and modders.
    Thanks to maou for making the original HUD plugin
    Thanks to Kilana for the revised HUD code and icons he worked on with Paint.net



  6. Lovers Slave Trader - Dukky Edition

    This mod allows you to deal with or become a slave merchant.  You will have the ability to capture, train and sell viable NPCs and creatures as sex slaves.
    It does so by inserting an AI management system to keep track of the slaves and their owners, creating enslavement items and spells, and adds dialog topics.
    Based upon the previously released LoversSlaveTrader mod posted by GregaHit and extensively translated and worked upon by HanPL, this new edition actually recalls a touch more content by Vicn when he originally designed it in conjunction with BravilUnderground. It was entertaining to find out that the two were originally one epic system in its genesis.  Hence why the previous incarnation of 'Trader' stated it was stripped of many features now found only within Bravil.
    Oblivion Shivering Isles OBSE 20 or better Lovers with PK v1.6 or newer  
    Recommended Mods (Not Required):
    LoversRaperS LoversPayBandit LSTBravilUnderground LoversRapeSlave LST  
    Supported Mods (Not Required):
    OBME                                 Permits the use of custom spell icons LoversCreatures 2.0/2.5+   Permits creature enslavement, training and trades TamagoClub v1.15 r4.32     For Slave-Owner sex preference options Genderbender                    For Slave-Owner sex preference options HiyokoClub v1.10 rev 5.1   Allows slave children to be borne from enslaved mothers                                            Or prevents slave-based options until reaches adulthood  
    *    *    *    *    *    *    *
    To install, copy the contents (.esp, .bsa, OBSE/Plugin folder and ini folder) into your game's data folder.  The system now uses custom spell icons which it can display with the accompanying .obme.dlls in the OBSE folder.
    *    *    *    *    *    *    *
    This mod should be placed after Lovers with PK.esp.  If the following are present, it should also be placed after LoversCreatures, Lovers with PK Extender, Lovers Horse Rider,  Lovers Rape Slave and even Lovers Unicorn among others.
    However, it must be placed before LST BravilUnderground as it is the master/parent file for the Bravil mod to work. And it needs to be placed before any of the LoversImmoral mods, PlayerSlaveEncounters or DarkBloodline.  Consult with the recommended mod order list in the topic directed to by either my or fejeena's signature.
    *    *    *    *    *    *    *
    Like many mods, LoversSlaveTrader was designed to be reliant upon written text. It never had character vocals. However, vocal packs for this mod and others are now available within Dukky's Vocal Packs.
    *    *    *    *    *    *    *
    OBME (Oblivion Magic Extender) is used to permit the use and visibility of custom icons. However it may interfere with older OBSE commands. The two .DLLs used rewrites some of the older OBME v18 commands, and some just won't work. Of these v18 commands, they are handled better by OBSE v19 while others were depreciated.  If Issues still arise, the OBME dll files can be removed, losing only the custom spell icons which will return to the default 'Script Effect' icons. Reapplying the OBME dlls will restore the icons afterwards if desired.
    Gregathit's little tip:
    I use a mod called Budongs Narcolepsy Spell to "knock down and out" any NPC I wish to enslave. Once they are down you can cast the enslave spell on them for a 100% success rate. Yes it is lazy but what can I say... Link: https://www.nexusmods.com/oblivion/mods/9983
    *    *    *    *    *    *    *
    And obviously, much more was performed.  The package also includes both a ReadMe.txt  and UpdateHistory.txt for those interested. And the .Ini files have plenty of lengthy instructions to read and absorb.



  7. BaronB aka BayouBilly : Armors and clothes

    MODs of BaronB
    Author: BaronB aka BayouBilly
    HGEC body, BBB compatible skeleton
    Some armors require the VIPCXJ high hells Mod
    Umpa, Radrok, Tsanm, Myjimson, Ran, both for testing and for advices
    -general credits:
    Raiar(various bodies),MKsang & Robert(feet),Yodomaru(body),Tsanm11(body), NPR and Tona (clothes), YangYang, Myjimson, Alecu, Aquaria, Fizz, Neovinci
    - Where are the clothes?
    the clothes will be added to your inventory.
    The BBthe Bayou.7z
    Name: Noel Cosplay (Blazblue)
    Name: 7 Sisters Uniform (Umineko no Naku Koro ni)
    Name: DarkMoon
    Name: Hanzo clothes (Yatagarasu)
    Name: D&D Shadow over Mystara Drow Elf
    Name: Yggdrasill
    Name: Ahri (League of Legends)
    The BBBlackDragon.7z
    Name: Black Dragon
    The BBBlackDragon small breast replacer.7z
    two nif replacers for Dlack Dragon , small breasts.
    The Black Dragon with claws replacer.7z
    nif replacer with claws.
    Both versions/nif files ( DragoNero.nif, DragoNero1.nif ) with big and small breasts.
    The BBYggdrasill.7z
    Name: Yggdrasill ( but with not animated butterflies. 2 versions. In the BBthe Bayou.7z are 3 versions with animated butterflies )
    The yggdrasill3.7z
    a mesh replacer : yggdrasill3.nif without animated butterflies for the BBthe Bayou.7z , if you don't want animated butterflies.
    The BBAnubis_beta.7z
    Name: Anubis
    The Miqo'te Undergarment.7z
    Addon by BaronB for the Miqo'te Undergarment Mod.
    Original Mod is in the 7z
    The IrohaClothes100-22191.rar
    the vanished Nexus download
    If anyone has other BaronB Mods that are not in the download please send me the files.
    credits for uploaded files:
    O_O for Miqo'te Undergarment and the Black dragon replacers



  8. LoversRaperS - Dukky Edition

    This is an updated combat rape mod that grants actors (NPCs and Creatures) the ability to perform sexual assault on others. Such assaults include gang rapes, stealing of equipment, items or gold, cause physical harm during rape,  and so much more.

    Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape' Lesser Ability or custom Hotkey (defined in the ini files). Calculations determining the success of each attempt are defined within the .ini files and can be adjusted by the player using the Rape Settings Menu spell.
    Default animation strings assume you are using the LAPF pack. If you are using the v3 Resource pack with the 11-200 BBB Revised or v2 Resource pack edit LoversRaperS_Motion.ini and un-comment the appropriate section.
    As before, LoversRaperS should be placed after LoversVoiceSSPplus in the load order, or directly above/before the Lovers with PK.esp file.
    * ==== * ==== * ==== *
    Creates a feature allowing the player to rape targets, or optionally have the chosen target rape the player.  This by way of spells or a custom hotkey. Four actual spells within the system: Rape:                         Touch Spell: Cast on a target to rape Rape Me:                   Touch Spell: Cast on a target to let it rape you Rape Orientation:      Touch Spell: Cast on a target to set its preferences Rape Settings Menu:  Self Spell:  Allows the player to set in-game settings Takes advantage of the Oblivion Magic Extender for custom icons (.dlls included). Sets up a gang-rape system which can be triggered by certain witnesses seeing an already existing rape and wishing to join in. Player may join in if asked. Reverse-Rape is possible.  Female rapists may be set to force their victim to act the masculine against his will. This now possible with Female creatures.  Lovers Creatures 2.5+ required for creature reverse rape. Creature submissive pose fix. If attempting to rape a creature that has no submissive pose, three settings to deal with this now exists:  forfeit rape, NPC becomes the submissive, use wonky animations as normal. Available only when LoversCreatures 2.5+ is installed. Equipment, items and gold may be stolen  from the victim after enacting rape. Rape may end in death if damage is incurred. Or other bad-end conditions such as perpeturape may occur. Requires other mods for additional bad-endings. Includes an expansive settings menu which defines the conditions that permit rape to occur; victim fatigue,  gender differences or subject's orientations, whether rape is a hostile act, item theft and more. Cross-Mod support exists for  LoversCreatures up to version 2.5+, TamagoClub, Player Slave Encounters, Lovers Slave Trader, FuroTrap Improved, LoversBitch, Lovers CrowningIsles and LoversGGBlackmail. System disabled when dealing with Hiyoko under the notion of said character age. Also prevented if hiyoko is said player's offspring.  
    While the RaperS system has many features, these features are not triggered by other outside rape mods. Equipment theft, victim health damage, and reverse rape will not function. Creature submissive pose fix will not be detected. May interfere with, or trigger excessive rape events, if LoversImmoralGuards is installed. Said mod includes its own gangrape system. The Oblivion Magi Extender .dlls which allows the use of custom icons may interfere with some of the older OBSE commands. The .dlls rewrite some of the older OBSE v 18 commands and other older commands won't work. Of the OBSE v 18 commands, many were handled better and substituted by OBSE v 19 while others were depreciated. If issues still arise, the OBME .dll files can be removed without harming this mod. Only the loss of the custom spell icons will result,  the default Script Effect icons taking their place.  
    * ==== * ==== * ==== *
    Copy the LoversRaperS.esp and LoversRaperS.bsa files into the Data folder. Then copy the four LoversRaperS_xxx.Ini files into the Data\Ini folder. Then after that, copy the two OBME .dll files into the OBSE\Plugins folder. The LoversRaperS.esp should be placed  right above (before) Lovers with PK.esp, and below (after) LoversVoiceSSPplus.esp if it is present in the load order. If you are using the v2 or v3+ Revised BBB Lovers Resource pack, you'll need to edit LoversRaperS_Motion.ini and uncomment the appropriate sections.
    Simply disable LoversRaperS.esp from your load order.  After that,  then remove LoversRaperS.esp and bsa files from the Data folder  and the LoversRapers_*.ini files from the from the Data\Ini folder.  Follow this by removing the two OBME .dll files from the OBSE\Plugins folder.  
    * ==== * ==== * ==== *
    Oblivion latest patch
    OBSE v19 or higher
    Lovers v91 or higher

    Lovers Creature                          - Needed for creature rape
    Lovers Creature v 2.5+               - Needed for creature rape and with submissive animations
    Pluggy v125 or higher                - Needed to export settings to .ini
    Furo Trap Improved: Tentacles!   - Needed to furo trap victims by daedric rape
    Lovers Slave Trade                      - Needed to enslave rape victims near death
    Player Slave Encounters              - Needed for enslavement Bad End
    Break Armor                              - Needed for clothing bonuses by condition
    LoversBitch                                - Needed for adaptive RaperS messages
    TamagoClub                              - Needed for adaptive RaperS messages
    * ==== * ==== * ==== *
    The Dukky Edition of this mod is a continuation of WappyOne's work which can be  found at: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/
    Likewise,  the WappyOne edition was a continuation of ShadowRunner's work found  at:  http://www.loverslab.com/topic/4597-xloversrapers-shadowrunner-132b/
    Stories included (if you can find them?
    "A Walk on the Moors" by by Shady Lady Julie (2018) "Morning Rape" (2016) "Dar-Ma and her Mom" (was Megan and her Mom) by by Mario Caliente (2014)



  9. Lovers Creatures 2.5+

    Nothing is ever constant, and things must evolve.  And so, the classic Lovers Creatures has now evolved.  No longer are creatures forced to be solely male and dominant.  Now the world of Nirn and the realms beyond have finally been balanced with gender, and animals and entities may be found both male and female! 

    Finally, the thread by @movomo now has its own download page to keep his work found  (>here<)  alive.  And yes, this package is an extension and evolution of both Lovers Creatures 2.0 and the Female Creature Workshop.
    So what is this mod and what does it do?
    This mod makes it possible to have sex with creatures throughout Tamriel and beyond. It also expands the fauna of the realms by supporting the differences in gender. By installing this package, you install custom animations for sex between actors and creatures, and various graphic models to enhance certain creatures insofar as their prospective sex,
    How to install?

    Download the following files:
    LC25 Main                     - Contains all esps, esms and INI files required, and two replacement LAPF files LC25 Meshes                 - Contains a .bsa with nearly all required meshes LC25 Textures              - Contains a .bsa with all required textures  
    Install the contents of all three zip files into your Oblivion\Data folder. When it asks, permit the LoversIdleAnimsPriority and LoversAnimObjectsPriority files to be overwritten by the ones from this package as they contain additional content for creature sex.
    The LoversIdleAnimsPriority_MOO.esp is for use with Maskar's Oblivion Overhaul (not verified or updated for 2.5.13).
    The xLCR.esp adds beta-testing spells to determine if a creature is male or female, hopefully obvious in some cases.
    What patches are there for Lovers Creatures 2.5?
    LoversCreature - Patch - LC20Armor.bsa
    Lovers Creatures 2.0 replaced certain creature meshes with so-called pieces referred to as armor. Normal horse.nif meshes were replaced with horsearmor.nif files, and minotaur.nif files likewise replaced.  Mods that used Lovers Creatures 2.0 as a basis for their bestiary will rely upon these meshes not initially supplied with this package.
    LoversCreature - Patch - LoversBitch.bsa
    LoversBitch creates various new canines which you may... befriend.  However, they rely upon Lovers Creatures 'armor' bodies (see above). This package compensates for that and supplies proper canine bodies and knots proper for the various breeds.  This patch is also recommended for use with LST BravilUnderground as canine resources are used within the underground training areas.

    LoversCreature - Patch - LSTBRAddon.bsa
    A fine work by @fejeena, his add-on adds various visual enhancements throughout the cavernous underground city beneath Bravil. Of note, there are custom creatures that may be found, these too also relying upon Lovers Creatures 'armor' bodies (see above). This package again compensates and updates the meshes for the creatures, including some quite new and vibrant in appearance. 
    LoversCreature - Patch - My Horse.bsa
    Also recommended to use with the wonderful LSTBravilUnderground add-on by @fejeena, this supplement works with the enhancements he applied to the stallions he provided in the Underground.
    Is Lovers Creatures 2.0 needed for this mod?

    No.  When initially designed, the system relied upon the installation of Lovers Creatures 2.0 before the remaining files were added.  But now this package is fully integrated. If you have version 2.0 installed, you need only install this package atop.  And if you don't have version 2.0 installed, just install this version anyway.
    Is Creature Replacer with Dicks needed?

    Not at all.  As this creates gender differences between creatures, it supplies different meshes for both male and females. Dogs will be carrying a hell of a package between their legs while bitches will not. Female minotaurs will appear with a J-Cup bust while their males keep a thick package beneath their legs.
    How compatible is LoversCreatures 2.5?

    This mod functions quite well with all other mods, whether it be games like DarkBloodlines, LoversGGBlackmail, and beyond. Certain mods created their own creatures based on LoversCreatures 2.0, so some graphic appelations (mainly custom male genetalia) would be missing, but some patches have been made to take care of this issue.
    Can creatures be raped?
    Being able to have a creature be 'submissive' or receptive has always been possible, though quite limited as no actual animations were previously made.  Using the old LoversTachicat mod, you could be the aggressive during sex with a creature, but it would appear as if you and the creature were standing in the same place, fixed and still until the audible sex had played out.  However, a certain number of creatures now have submissive poses and may now actually appear receptive during sex.
    Currently, the DUKKY version of LoversRaperS supports the actual rape of creatures, whether male or female, even performing tests to ensure a creature has submissive sex animations or not.   And the DUKKY version of LoversSlaveTrader does the same, allowing the training of creatures with aggressive or submissive sex.
    Do all current creatures have female (or male) counterparts?

    No.  Not every creature has its opposite.  Obviously, Mehrunes Dagon and Jyllylag have no feminine side (though my suggestions got some *GASP* reactions).  Spriggans definitely deliver a feminine persona.  And there isn't much distinction with various animals such as rats, mudcrabs or Land Dreugh. However, it is not out of the question if anyone wished to supply some alteration.
    Oh, and good luck trying to find any distinction between will-o-the-wisps.
    Do all current creatures have submissive poses?

    Unfortunately not.  However, roughly 75% of the creatures now have submissive poses.  As of now, the mountain lion, mudcrab, shambles, Mehrunes Dagon and Scalon have none.  None were defined for the Daedroth or Hunger given their odd aggressive poses. and the Elytra, Gnarls, Land Dreugh and Spider Daedra are so unusual in design that custom animations are certainly required.
    Alas, I am not skilled in any way in the crafting of animations, let alone submissive poses.
    Is sex with custom creatures allowed?
    This mod, just as Lovers Creatures 2.0, bases the animation mechanics on the default (or vanilla) skeletons that the creatures use. As long as a custom creature uses such a skeleton, it will be fine. But one that comes with its own unique skeleton will not work and the animations will either temporarily freeze for the duration or appear very disjointed.  So a creature like Zenman's Water Nymph based on the Spriggan design will work fine. But the use of A Female Xivilai model by  Oldwolf58 will deliver disappointing results.

    Can I knock up a creature?

    Excuse me?  Well, actually yes.  You could with Lovers Creatures 2.0, that being if you used Tachicat as I mentioned before and installed the TamagoClub/HiyokoClub package.  But with LoversCreatures 2.5+, this can be more visually represented.  @movomo  began work on making creatures switch between meshes for different pregnancy stages. This I tested a while ago and was able to see distinctions with certain creatures. But I myself had not gotten any further.  Custom meshes for each stage of pregnancy is required per creatures, and I am not one fluent in altering said meshes.



  10. Tera heavy armors for DMRA-GUTS and Oblivion Muscle Girl

    Conversions of Tera heavy armors 1-4 for DMRA-GUTS and Oblivion Muscle Girl.
    Located in a chest in the testing hall.

    Vipcxj's Real High Heels System:
    (optional if using the Muscle Girl versions)
    Oblivion Muscle Girl Body / Race and pre-requisites

    Recommended skeleton:
    BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99
    Recommended animations:
    NoMaaM BBB Animation Replacer by fore

    Zomb_killer & Tigersan
    and anyone else involved in the HGEC / GUTS / DMRA / Manga bodies.
    Feel free to re-use in a non commercial fashion within the wishes of the original mod authors and with credits given.
    SHA-256:  09c848258cbe91b5f90018f76bc9e6b26568753b679ce0e6ffa053681ce53534



  11. DMC Gladius OB

    Re-upload of the old mod DMC Gladius
    Original post: https://www.loverslab.com/topic/7804-dmc4-gladius/
    It is auto add to you inventory if I remember it right.
    SKYRIM Version



  12. FuroTrap Improved

    By feanor69
    (Reposted as original appears lost)

    FuroTrap gives the standard Oblivion Mine Traps a special effect.  When triggered, the mines trap the victim in a Daedric tentacle pit (a bath or "furo" as they say in Japan).  Once trapped, the victim is forced to give birth (or orgasm), which summons Daedric Scamps.  These Scamps then run wild, attacking and imprisoning any other victims they can find. Mayhem ensues.
    See screenshots included within this download manager.
    -= How do I use this mod? =-
    In addition to changing how Oblivion Mine Traps work, this mod also adds 3 new spells to the player's inventory:
    FuroTrap Summon (cast trap on a target) FuroTrap Summon Self (cast trap on player) FuroTrap Settings (adjust trap settings)  
    -= Who is to blame? =-
    Credit goes to unknown author for the trap, 921? from BBSPINK for the original files ( https://www.loverslab.com/topic/6935-furogeneratortrap-eng-and-more/ ) Credit goes to saddad for the initial English translation ( https://www.loverslab.com/topic/6935-furogeneratortrap-eng-and-more/ ) Credit goes to tsanm011 (aka larrytmc) for the pregnant body models ( https://www.nexusmods.com/oblivion/mods/39759 ) Credit goes to Uriel for helpful bug fixes ( http://www.loverslab...82736#pid282736 ) (Link indecipherable)  
    -= What does the Settings Spell do? =-
    -= Installation Instructions =-
    #1. Requires: OBSE v0020:  http://obse.silverlock.org/
    #2. Requires: Universal Skeleton Nif v1.81: https://www.nexusmods.com/oblivion/mods/37596
          Requires:  Also the LAPF skeleton if using with the LAPF/Lovers with PK system.
    #3. Requires: Improved version of the FuroGeneratorTrap v6.91:  (Alternate Links dead)
          Extract the contents of the .rar file's "Data" directory into your Oblivion\Data folder.
          Note that load order should be irrelevant since this mod doesn't rely on anything other than vanilla Oblivion.
    #4. Recommended: If you want sexy moaning sounds, install both of these mods:
          a. Estrus v1.9r5: https://www.nexusmods.com/oblivion/mods/28979
          Note that you don't actually need to activate the Estrus mod, you just need
          the contents in the Data\Sound\FX\Estrus folder.
          b. Lovers Resource Pack v2 or resources from LAPF itself : https://www.loverslab.com/files/file/354-lapf/     
          For the contents in the Data\Sound\FX\Lovers folder.
    #5. If you are having an issue with the Message text disappearing too quickly, check out this fix:
          http://www.loverslab...feb-9/?p=322189 (Link indecipherable)




    Tamago / Hiyoko Master Set
    by Japanese Modder
    Hakumen Oshite Mairu
    uploaded and edited by LongDukDong
    A reproduction and child raising simulation package. Apart from its link to
    the Lovers with PK system to begin the reproductive process, this system
    does not contain commands, methods or actions which to control NPCs
    in an adult sexual nature.

    Now easy to find in the Download section, the latest versions of the minimum required files for the Tamago Hiyoko system, some files now updated to work with LoversCreatures 2.5 and Tamago Fertility Clinic v 2.1 Dukky.

    Download the main .zip file.  Within the Master Set zip file, there are four .zip archive files based on their individual mods.
    What does the package entail?

    v1.19 - LDD Edit version
    TamagoClub is a reproduction and fertility cycle simulator, allowing males to produce sperm and females to undergo menstrual cycles and become pregnant.  And thanks to an extensive (and now cleanly rewritten) INI file, you can set options that control character pregnancy cycles, inventory messages and timing.
    Objects key to reproduction will be available and seen in your inventory, and the player can control realism settings thanks to a spell  (or Lesser Power).  But unlike the original, you can now decrease realism factors just as much as you can increase them.
    As always, female characters are gifted with a womb based on game settings.  And while creatures can be gifted with a womb based on the TamagoClub's INI file, this new revision by LongDukDong recognizes female creatures from LoversCreature 2.5 and applies wombs to them just the same.
    Unlike versions earlier to Revision 4.4, Tamagoclub can now block or prevent the reproductive systems of actors that are either dead, undead or have stock 'vanilla' vampirism. This can prevent the production/release of sperm at the end of coitus and the release of eggs during the ovulation phase. Such options are also built within TamagoClub's INI file. Please note that it is solely based on vanilla vampirism as it doesn't account for outside mods.
    *As a note, this still doesn't change how TamagoClub handles the differences between Persistent (static) characters and Random (dynamic) characters.  While regular female characters may carry pregnancy to full term while the player is away, the system's cleaning function may 'reap' and reset such content. Of course, this is based on the configured cleaning function which is currently set at the highest level to keep savegame files the smallest.
    *     *     *
    v1.15 - LDD Edit version
    HiyokoClub is a progeny production simulator, allowing females to give birth to children created by the TamagoClub Master.  While TamagoClub controls the mechanics of reproduction in Oblivion, it is this system which supports the creation of actual child characters based on the genetic information from the parents.  However, it does require genetic generator mods for the final product to be borne (supplied in the package).
    While the TamagoClub mod handles the mechanics of reproduction, HiyokoClub runs checks when a child is to be borne into the world.  This option is controlled by the HiyokoClub's extensive (and now cleaner) INI file.  However, it is now compatible with the Tamago Fertility Clinic AddOn v 2.5f and TamagoFertilityClinic v 2.0Dukky for induced labor options.
    And since the development of Revision 3.7z, the use of the hggf_hiyokoclub_fix.esp is no longer required for those using hiyokoGeneratorGeneForge.
    *A small reminder, it is the HiyokoClub.Ini file that includes the option for female characters to produce sperm which can impregnate other NPCs.  While TamagoClub has options for children with female 'Fathers', it is HiyokoClub which allows so-called 'DadMoms' to exist and makes it possible.
    *     *     *
    The latest version available, this mod adds a special 'hook' that connects the TamagoClub master system to Lovers with PK.  This special hook adds an ejaculation feature where a receptive sex partner may receive sperm into her womb.  And since v 1.06, may encourage ovulation among certain races depending on settings.
    The TamagoClub master may create wombs, ovum and suitable reproductive content.  And the HiyokoClub may handle when a child is to be delivered.  But without this mod, it would have no ability to transfer content between partners.
    *     *     *
    Not created by Hakumen Oshite Mairu, this simple mod creates simple greetings for any Hiyoko as the new dialog may be triggered by any NPC within the Hiyoko faction.
    This mod should work with either version of HiyokoGeneratorm be it the MBP original or No-MBP version, and would be essential for race mods that do not come with their own custom race dialog.
    *     *     *
    HIYOKOGENETICS v1.01 Rev0.3 and HIYOKOGENERATOR v1.15d/v1.03d
    Accompanying HiyokoClub are these two mods which allows the creation of Hiyoko Children based on their parents, and releases them into the world, virtually giving birth (but without the messy stuff and labor pains).
    HiyokoGenetics has gone through some cleaning, its 'OnLive' system still containing Japanese text that needed translating into English.  And the Examine Child Spell (Lesser Power) needed a cosmetic rewrite which now presents the data more legibly.
    There are two versions of HiyokoGenerator, the original design that uses the x117Race package and their collection of lop-eared elves, argonoids, and the like, and the edited version that solely uses vanilla race NPCs.  In this, it is your choice which version to use.
    Be aware that while the original version which uses the MBP and x117 races generates male/female children based on both the parent's race and genetic content, the edited No-MBP children's body/race has a fixed system. If the genetics within the No-MBP version suggest the child is female, the body mesh will be based on the female parent while male genetics pull the body mesh from the father parent. For those using KorumaroMilk which allows females to impregnate others, said children will always be female.
    *     *     *     *     *     *     *
    TAMAGO AND HIYOKO: A Guide to All
    For those who wish insight into the system while it is running, the Tamago/Hiyoko guidebook is available for purchase in a number of book stores in Cyrodiil. Written by Hasathil, the Bosmer Beauty of Anvil, it details many aspects of the main systems and contains a number of full-color illustrations to aid the reader, as well as some to entertain.
    *     *     *     *     *     *     *
    This is NOT an actual requirement, but merely a simple patch for those who are also playing the LoversCrowningIsles Quest/Campaign mod.  Within CrowningIsles, there is a point where the player is tasked to become pregnant using a non-Tamago set of conditions. As there could be issues between the two mods, this simple patch attaches new dialog and dialog conditions to LoversCrowningIsles which would temporarily prevent this CrowningIsles quest from proceeding unless the player is not pregnant or no longer pregnant.
    *     *     *     *     *     *     *
    For safekeeping and archival purposes, the 'classic' versions of TamagoClub, HiyokoClub and the rest are available for download. It is this original set that was used as a stepping point for the continuation and further development of this package.  Still functional of course.
    *     *     *     *     *     *     *
    This does not cover all available mods in the Tamago/Hiyoko line, but only the base mods required to have a functional system.  You will still find other mods available in which to enjoy and increase the ambience of your gaming environment.
    *     *     *     *     *     *     *




    A comprehensive mod that displays graphic icons representing the target NPC's gender, sexual encounters (options for LAPF built-in), status of being essential or respawning, enslaved status (options for LAPF or LST built-in), pregnancy status (options for  TamagoClub built-in), and more.


    None of the mods for the special features are required, and it isn't even dependencies for Oblivion's own .esp for use... granted, who'd play this without Oblivion.
    It does require OBSE 20+
    As this system relies upon tokens carried by the actors encountered, the use of LoversNpcStsSync is highly recommended. Actors that have been defined with the respawn flag will refresh themselves after a time and lose all flags it may have gained. The LoversNpcStsSync mod tracks these actors  and restores these flags.
    You have the option to use the MenuQue version (2.0) or the older Pluggy Version (1.5)
    For the Pluggy version you would want Pluggy 125 at the very least.
    * From Haama (Co-Creator of Pluggy): Use the lowest version required for your Pluggy mod(s).
    The previous Pluggy rendition is still available, but no longer being updated.
    (Any Systems)  Know the gender of your NPCs if masked or unmasked (Any Systems)  Know the actual Race of your NPCs if cannot determine (LC 2.5+ Req)  Know the gender of a creature if gender is defined (Oblivion Req) Identify NPCs that are Essential, Respawning, and more (Oblivion Req) Know which of the four main guilds the NPC belongs (LAPF Req)     Discover the NPC's sexual history (LAPF/LST Req) Identify enslaved NPCs in various states (Tamago Req)   Identify menstrual states of NPCs (Tamago Req)   Know the NPC's gender drives All options can be enabled or disabled in the INI file All options can be placed where you want based on the INI settings  
    All the features can be enabled/disabled within the INI file supplied.  The position of all the features are based on a modest 1024x768 monitor, so definitely feel free to edit the .ini file to suit your tastes.
    For those wishing to use the Pluggy edition, Pluggy can be found here .  Afterwhich, rename the OBSE_Elys_Pluggy.dll to OBSE_Elys_Pluggy_Hud.dll. The other OBSE_Elys_Pluggy files within do not need renaming. Only the .dll itself to activate Pluggy's graphic capabilities.  
    For those wishing to user the newer MenuQue edition, MenuQue can be found here.  
    NOTICE FOR PLUGGY EDITION USERS:  While Pluggy is used in various mods, some players have encountered crashes caused when entering load doors when the .dll has been thus renamed.  This cannot be helped. Still, there are other mods that do use Pluggy's graphic capabilities even with this issue known.
    This will not be the last update.  I do intend to add additional content some time.



  15. Chain Beasts Tweaked

    This is a slightly tweaked version of Chain Beasts mod which I've made for myself, cause I love to spawn them in IC or Anvil and watch xd

    What's changed:
    *Now beasts drain fatigue on attack instead of only casting spells, so this makes battles more interesting and guards won't kill beasts so easily
    *Splatter is disabled by default, but you can enable it by typing "set uchainbeastquest.splatter to 1" into console
    Requires original mod: https://www.nexusmods.com/oblivion/mods/34346
    To install just replace original plugin with version from this mod

    Future plans: (probably)
    *Add config menu
    *Fix LoverRapeS interaction
    *Add moans to BDSM-content



  16. Vampire Disease

    This plugin, as a master file, attempts to correct an oversight within Oblivion by allowing NPCs to catch the dreaded disease Porphyric Hemophilia. In essence, NPCs may now become infected and become Vampires.  As its function solely handles transmission, it doesn't handle NPC behavior nor includes companion-styled reactions or commands.
    There are two methods in which the player may infect an NPC,  and give them the dreaded vampire disease.  The first is by way of the nighttime visits where the player takes blood from a sleeping victim. The second means is by way of having sex with the participant.
    This mod was made as a master plugin, and can be run independent of Lovers with PK. But it may detect the LAPF system to apply the disease through sex, whether or not the player is involved.  NPC to NPC transmission is possible, just so as long as one is a vampire and the other is not.
    Consideration made to the 'Carrier' MBP race which is immune to the disease. And obviously, no creatures can be infected.
    No special effect, changes to Vampirism skills or attack methods were made.  And nothing was made to increase the vampires/decrease the victim's HP as some may have expected. Only the attachment of a script to the Vanilla VampDisease skill was made.
    The test system used to determine vampirism (either player or NPC) was made to be adaptable to non-vanilla vampire mods.  Further work may be possible to allow more adaptability.
    NPCs that have contracted the Vampire Disease may actively be cured before the full onset of Vampirism takes hold.  As the player may visit a temple and worship/pray for a cure, so too can an NPC visit these temples.  The system cannot determine if an NPC prays, so merely detecting if the NPC has entered the temple is enough.
    Meanwhile, giving the Cure for Vampirism potion to an NPC with the disease will effectively remove the disease (and issue a GULP sound).  The system recognizes the Vanilla Vampire Cure Potion as an effective cure for the disease, but also includes a copy of the potion which can trigger the curing effect just in case.  The Vanilla Cure is, afterall, a quest item and not normally able to be given to NPCs.
    Tokens are available and listed within the Readme, if one wishes to make further adaptive scripts such as something where a vampire may ask a friend for a nibble.



  17. Genderbender

    v 4.3

    Dear friends, I hope you find this an entertaining mod. It allows you to change the gender of any NPC-based character in the game.
    Yes! This is a Sex Changing Spell Mod!!!
    You can find a very special book for sale, though it is not available in any book stores.  And be forewarned, the book's price is costly.  It allows you to change the gender of anyone or anything.  You're only limited by the mystical forces governing it (the configuration) and how much power you can control.
    You can throw targeted spells at an individual, or throw out an area-of-effect spell.  Are you immune to the effect?  Are you casting it upon yourself?  Will your targets be shocked by the change?  And how will they react?  Will they accept the change?  Will they love their new form?  Loathe it and want to be changed back?  All that and more is up to you.
    Please note that this system has some limitations.  Under normal circumstances, it will not change creature gender. However this can be performed on a rudimentary basis with the LAPF TamagoClub mod in use and can perform actual model-based changes if the LAPF LoversCretures version 2.5+ or greater is used.
    And while it can change the physical body of NPCs, it will not affect the faces of those changed. While face data is subject to the character's gender when being developed, I have yet to discern the command which updates the character's face as I had the character's body.
    While the OSBE plugin for Oblivion contains a command which lets you change the gender of an NPC, the command itself was buggy. Because of that, you will also need the EngineBugFixes package by Tiawar, also included in this set. Please, install it lest you find yourself 'CRASHING' each time you try to cast a spell.
    And if you wish to know the url for the EngineBugFixes package (v 1.9 being included in the download), it is http://www.nexusmods.com/oblivion/mods/47085/?
    The original version of Genderbender was developed mainly for the Lovers with PK system in mind,  And because of that, three distinct .esps were initially packaged for you to choose.  But no more.  The current version of Genderbender comes with only one .esp within the package.
    And while Elys Universal Silent Voice is usually a must so shocked reactions play through for a bit, you may wish to upgrade the package with Dukky's Vocal Packs.
    Compatible with the following:
    Oblivion Shivering Isles Knights of the Nine Setbody Lovers with PK              (to take advantage of certain flags) LoversChorus               (changing voices used during LAPF Sex) TamagoClub                 (actual inclusion/removal of gender content - LAPF required) LoversCreatures 2.5+   (allows changing of creature model - LAPF required) LoversCrowningIsles LoversSlaveTrader LSTBravilUnderground  
    Special Note:
    For anyone using Setbody, the body is physically reset to its default form when the spell effect strikes.
    * * *



  18. My Dmra Manga convesions BBB/Butt Active Complete

    I've decided to slowly but surely convert armors from DMRA BBB Complete Clothing and armor Replacer to DMRA Manga Body since I've never found a version that's been done before (and I sure as hell have looked lol) with added Butt bounce with as little clipping as possible!
    lmk if you encounter problems; expect a wee bit of clipping on the ass, but I've tried my best.
    I was unable to add Butt Bounce to Arena armors because their whole set nif is comprised of the cuirass, But I was able to make it fit the body. Additionally, for arena armor I only worked on Blue Team and Champion Raiment's seeing as you don't use yellow team, but I can add it in if it's asked of me. Ignored Fishing Waders, SI Dementia Finery, Monk, and upper-class finery because it either looked ugly or broken clipping I did Sheo's Regalia but it looks a little whacky   just a minor clip now  
    NoxiousFox for teaching me how to convert
    LL user @mma75online for showing me the power of mesh rigging
    Used Tools: The converter by Gerra6 on LL
    INSTALL: Mod manager, I had no problem installing with MO2, but cant say the same with vortex and anything else 
    THIS WILL REQUIRE https://www.nexusmods.com/oblivion/mods/42033  No longer required 
    Mktsang, Alexscorpion, HellKnight, Speedbuster - DMRA Body
    Coronerra - DMRA Body Attempt 2
    nabernas - DMRA Fine Tuned Body
    Exnem - Original Eye Candy body
    Robert - Foot mesh
    Growlf - Universal Skeleton
    colourwheel - Boots and Gauntlets, High Heels, Original versions of the Alternate Armors, General inspiration
    PAF - Additional Boots
    Edhildil - Original DMRA Replacer
    Yuravica - Alternate Mithril Armor original meshes
    Desuchan, NPR, Hentai, RGM, Raiar, A-Type2, Gizmodian, Blackheart - Various Meshes and Textures throughout the mod
    weaver, Messenger of Sorrow, Grimdeath9740, ViLance, spazizoner - Glass Armor Textures
    Nailfan - Like a Flower outfit
    Arthmoor, DraketheDragon, Surazel - Advice and Inspiration
    Wrye, Lojack, Wrinklyninja and everyone else on the Wrye Bash and BOSS teams
    Bethesda Gameworks
    Dark0ne and the staff of TESNexus
    Uploaded by



  19. Tamago Setbody Override

    WHAT THE HELL IS THIS!?!?!?        
    A mod now exists that can alter how the Tamago Setbody system operates, for now involving very unusual pregnancies and maturing youths as they grow up.

    While it has always been possible to allow male NPCs to become pregnant (either by implanting an already existing womb) or other means,  the code within Tamago Setbody has always denied showing any outward visible signs unlike their female counterpart.
    And as for those annoyed that newborn Hiyoko are as fully formed and mature as the parents that birthed them, it has been a limitation untouched and unconsidered.
    That is until now.
    Tamago Setbody Override is a project/mod that seeks  to alter the existing system.  The first phase was the ability to show males within a physical state of pregnancy.  And the second phase was to allow Hiyoko to have a physical state of maturity based upon their age.
    This mod does nothing to either grant males the ability to become pregnant nor alter the mechanics controlling Hiyoko birth or growth.  Other mods exist to handle those functions. This is merely a cosmetic appliance of sorts.
    Obviously (as if the name doesn't give it away), it requires:
    God, I ROFLed when I saw movomo's preggo prancing ponies.
    Copy the .esp and .bsa files into your game's data folder, and the accompanying .ini file into the Data\Ini folder.
    Insofar as mod order, this must load 'after' Setbody within your setup  as this mod alters scripts within both the TamagoSetbody.esp and Setbody.esp.
    The INI file handles  all necessary modifications to the mod,  whether you wish to turn on/off any features  (currently just one for now), or the  modification of values controlling the system.  Detailed as it is,  I included  instructions just as detailed.
    * Many thanks to Tolerance for the creation of the actual male pregnancy meshes, from First Trimester through to PostPartum.
    To be continued....?
    Who knows what else I might break.....



  20. Hiyoko Grow - Dukky Edition

    (Based upon versions by Speele and Sunhawken)
    What is HiyokoGrow?

    This, as Speele so put it, was a 'minimalistic'  mod that lets the Hiyoko within your game to actually grow in size.  They begin their life  at a very diminutive size and will literally grow as time passes.
    Within this mod, hiyoko will have seven stages of growth after birth, other than their initial infant/baby stage. They evolve from little child, through pre-teen stages into adulthood, each with a different height and possibly an age-adjusted face if blockhead is in use.
    Also with age comes growth in the Hiyoko's personality and skill. The hiyoko may inherit the strength or personality of their parents.  However, HiyokoGrow takes that into consideration and stunts these, letting the hiyoko to get stronger and wiser as they grow.  Much of this  is adjustable  thanks to a comprehensive .Ini file within the package.
    From a design and implementation standpoint, the original version only accounted for the (no-x117) version  of HiyokoGenerator, and hiyoko borne  with the (x117) generator would never grow to the full height of any typical/imperial sized NPC. For this, a new option and growth chart was added. This new option allows hiyoko based on races shorter than a 0.90 scale to grow to an approximate adult height.
    The system affects only NPCs, and has no impact upon creatures.
    Seven stages of adulthood for any hiyoko Growth per stage based upon the hiyoko's adult race/sex standards Growth stages may adjust attributes, disposition and AI personality Some attributes and AI personality content may blend with parent's content Option to erase/clean hiyoko from the game upon its death (Blockhead Required) Facial aging of Hiyoko for each age stage Extensive INI file allow alteration of age stages, body growth, and much more  
    This system does not alter any of the hiyoko's inherited factions, inventory, or any learned spells. Nor does it affect any player spells that may affect or control the hiyoko in your game.
    Copy the .esp and accompanying Ini folder into your Oblivion/Data folder. Ensure that HiyokoGrow.esp is placed some place after/below HiyokoGenerator. Adjust the HiyokoGrow.ini file as desired. Activate your HiyokoGrow.esp and enjoy.  
    No longer as minimalstic as Speele so suggested,  the original script was broken into smaller sections.  Sections determining a recommended adult age, and disposition with parents are now separate and enclosed. Isolating these separate sections allowed bug detection and elimination to proceed with ease.
    The edit Speele placed into the hiyoko inventory option  has been removed.  This edit is no longer required  as the newer Tamago/Hiyoko updates  made it possible to disable the annoying alert message when checking a hiyoko's inventory.
    The original system was defined to update each hiyoko at a specific, abiet slow, interval.  The original rate of speed  was that one hiyoko would be tested every thirty (30) seconds.  As such, testing four hiyoko as to their growth would take a lengthy two minutes.  This speed rate has been greatly altered, now performing tests every 1/4th of a second. But this rate covers not one hiyoko, but up to 10 hiyoko every 1/4th of a second... or fourty hiyoko a second.
    To prevent or dissuade the possibility of mass graphic refreshes triggering your game to crash, HiyokoGrow's main system uses a staggered update system. With it, the system calculates how many hiyoko it needs to update at a time. And after it determines how many, it will process up to ten hiyoko in one session,  and after a minor 1/4th second delay, it will process another ten hiyoko. If your game had up to fifty hiyoko, it would take 1 1/4th a second to process (in groups of 10). And for one-hundred hiyoko, the process would take 2 1/2 seconds to test each.
    Lovers Hiyoko Shooter - Dukky Edition (and older)
    Tamago Fertility Clinic - Dukky Version (and older)
    Tamago Setbody Override
    There are certain mods which will not function with HiyokoGrow for some apparent reasons. The ones known are listed below, and with the reasons given.
    Said system's aggressive graphic update system  may interfere  with the growth and face aging options.  
    Obsolete. Not fully functional with the current Tamago/Hiyoko package that has revised and updated its system settings menus.  
    Unless HiyokoGrow's stat adjusting system is disabled, HFD's stat growing system will be disabled.  



  21. Lovers Hooker - Dukky Version

    Lovers Hooker V 4.8
    Dukky Version
    Original version by Callipygic
    Initial Edit by Gaebrial with aid by Manzor
    Edited version by LongDukDong
    Custom Wardrobe by
    Now you can make a little extra cash, just by lying on your back performing the oldest profession.
    This is a new update to the mod created by Callipygic, later updated and improved by Gaebrial. Links to both of their mods listed further below in this file.
    Gaebrial offered a number of improvements to the original,  with some modifications made by Manzor.   The primary change was the addition of an INI file that lets you control nearly all mechanical aspects of the system.  Along with that, Gaebrial also performed  a thorough job of cleaning the scripts  and overhauled all of the dialog while expanding the system to include male prostitution.
    This new version of Lover Hooker  is very much different from the original,  in that all of the sex poses that were hardwired within the mod are now set within a brand new INI file.  This new LoversHookerPoses.Ini file is smaller by comparison, but much desired if those that update the Lovers Package alter the poses used.
    ** If the LoversHookerPoses.Ini is not found,  it will generate random poses in   place of the missing ones.
    This is an error prevention feature. This version also includes a special hidden flag  that is applied to the player during sex, this flag used only when engaged in prostitution and a flag that is detected by an upcoming LAPF Extended Patch mod. Meanwhile,  this version also includes a means  to detect other known mods that have prostitutes.  Thanks to this detection system, the NPC hookers and gigolos from the other mods will now turn down the player's services.
    However,  other-mod prostitutes are not the only NPCs turned down.  Slaves that are generated from LoversSlaveTrader will no longer attempt to make an approach and cannot be solicited.  Likewise, the system detects and uses the latest version of HiyokoClub  and may prevent Hiyoko from engaging with the player.  This new feature is able to be configures within the latest .ini file.
    *    *    *    *    *    *    *
    To install, copy the contents (.esp, .bsa, OBSE/Plugin folder and ini folder) into your game's data folder.  The system now uses custom spell icons which it can display with the accompanying .obme.dlls in the OBSE folder.
    It comes with the same LoversHooker patch  for LoversAdultPlayPlusforSSP as does Gaebriel's.  Include it too.    Just make sure the SSP patch loads after Lovers Hooker.
    *    *    *    *    *    *    *
    If having issues with other mods using the OBSE,  the removal of the OBME Dlls within the OBSE/Plugins folder should correct this. The OBME dlls may not work well with OBSE 1.8 or older.  However, removal will eliminate the custom spell icon.
    *    *    *    *    *    *    *
    Contains adult interactions, suggestive and pornographic dialog and prostitution.
    May result in non-consensual sex based upon player interactions.
    *    *    *    *    *    *    *

    From Gaebrial:
    The mod "Daily Income Revised"is highly recommended for use with LoversHookers. ( https://www.loverslab.com/topic/953-daily-income-for-loversadultplayplusplusforssp-10/ or https://www.nexusmods.com/oblivion/mods/40484/ ).   This mod gives NPCs a income depending upon their faction, rank, social class and city of residence.  Without this mod,  most NPCs,  including those supposedly wealthy ones,  will only have a small amount of gold with which to purchase your services.

    From Callipygic:
    The usual beautification mods.   A sexy walks mod  (Mur-zik is my favourite so far). And a slutty clothes mod (I really like Colourwheels stuff).
    *    *    *    *    *    *    *
    Older Versions:
    The link to the original version by Callipygic:  https://www.loverslab.com/topic/2290-outdated-lovershooker-11
    The link to the edited version by Gaebrial:  https://www.loverslab.com/topic/6053-lovershooker
    If you're missing the LoversAdultPlayPlusforSSP patch, the LAPF version of Gaebrial's mod holds a copy.
    *    *    *    *    *    *    *
    The player may have issues when using the system with Lovers with PK Extender due to its built-in lovers embrace feature.  The player may also find him/herself in trouble with nearby citizens or guards if the 'Immoral Guards' mod is in use.
    *    *    *    *    *    *    *
    OBSE 20 better Oblivion.esm Shivering Isles.esp Lovers with PK v1.4.1 - 6 better LoversHooker Patch for LoversAdultPlayPlusforSSP (Updated version for version 4.5+ now included)  



  22. Corinthian Pitfighter armor converted to MANGA DMRA with bouncing breast/butt

    Exploring the nexus to find an armor mod for a Nord tank I found this bad boi armor and just converted it from hgec to my preffered body and decided to share here.
    tools used:
    the ez converter for oblivion here in LL
    Credits from original authors and hgec converter:
    This mod uses components from the following other mods:

    - ANB Warrior Skin for HGEC (by Petrovich/Aridale)

    - HGEC-D alllll61s Saint Silver armor (by alllll61)

    - Ring Robe (by NPR)

    - Dancers Clothes (by NPR)

    - YAARM Iron Armor (by Mshadowy)

    - Growlfs Hot Clothes And Armor 41 Full (by Growlf)

    - The Exnem/HGEC team, with Exnem for the original body replacer, RAIAR for HGEC, MadCat for EBE, and unagi1312 for lightGUTS variations;
    -Trawlol, hgec version author
    MO2 master race lol
    as always, don't know how it works for other mod managers




    Now available, an extremely hard-to-find mod!
    This mod that adds x117 NPC Children to Tamriel (much like the Tamago/Hiyoko Children Mod for Lovers with PK).  This is not a companion mod, nor a mod that puts the player through an epic quest or grants any special skills.  It is merely meant to give an extra bit of flavor to your game for those that wondered why the world is populated solely by full grown adults.
    Some teens may be trainees for the Imperial Guard or working as guards for their related towns.  Some kids may have set up small vending areas to sell trinkets or goods.  And after the Siege at Kvatch, some children have been orphaned and may be found here and there.
    Some of the gear may be wearable with new meshes provided, and some new weapons (including an actual firearm called a blunderbuss) have been added.  Okay, who gives a shotgun to a kid???
    And new dialog, actual vocal content with matching (and actually synced) lip sync files, have been created for the children.  But as stated, this mod requires the MBP (Modular Beautiful People) and the x117 Race as the base races for the new NPCs.
    This mod is not to be confused with Children of Cyrodil by Emma (creator of Children of Morrowind and Witchgirl).
    Emma's Mods available at Nexus Mods: https://www.nexusmods.com/oblivion/mods/45948
    Download all zip files containing the four (4) .bsa files as well as the .esp file and copy them into Oblivion's 'Data' folder.  Activate in your manager as expected.
    Initially uploaded by LongDukDong in the four (4) bsa format in May.   The latest version has replaced all the .bsa and .esp files... so replace all of the old ones with the new ones.
    Easy.  ERASE THE CHILDREN ANNUAD bsa and esp files!   In this format, you don't have to go any farther than the data folder.
    ♦       ♦       ♦
    CHILDREN'S ANNUAD replaces and alters certain features that are standard to Oblivion such as creatures and summoning spells. With this and other changed content, it could be considered an overhaul.  For those who wish to have the classic, vanilla style of Oblivion restored, @fejeena provided three different .esp files, each with a different level of restoration.  These can be found in the "Altered Esp files (Choose only one)" zip file now supplied.  If you wish to play CHILDREN'S ANNUAD as it was intended, do not use any of these.  But if you decide to have some content from Oblivion returned, choose only one of the three altered .ESPs provided in its stead.



  24. TamagoNews

    This was one of the last of the TamagoClub mods that I knew
    about which were not in the forum's Download Manager.
    I thought it best to ensure it safely here rather than
    fear it's loss from a filesharing site vanishing.

    The world of Tamriel is now replete with news bulletins reported by the ever omniscient 'Egg News' broadcast agency. When you sign up, you will be delivered breaking news regarding who's recently given birth, who had a miscarriage, and who found themselves knocked up and pregnant.
    By default, an immediate alert will appear when the player becomes pregnant, or when either childbirth or a miscarriage occurs. Meanwhile, the news of an NPC becoming pregnant will show  when that NPC has become aware of its state.
    No matter if the player is sleeping, whether they be NPCs or creatures, whether they are  in lands far away  like the Shivering Isles, news will be displayed, even in menu mode.
    However, the news flow will not contain explicit details such as the gender of the child or what it looks like. It is not connected to HiyokoClub or any other mods besides TamagoClub.
    This is a Dukky  'd'  revision for minor changes, primarily for adding plenty of comments throughout and minor changes to the main quest, and the creation of a usable 'Version' script which outside modders can test.  That and the instructional Readme should now have clearer content.  Its initial function and rendered content remains untouched.



  25. LoversEncounter - The Dukky Version

    What happens in Tamriel stays in Tamriel.  But that's not to say that the juicy details aren't talked about. This mod displays the happenings between Tamriel's citizenry, particularly when they are engaged in having sex.

    Based mainly on the original work by Hakumen Oshite Mairu, this version no longer requires TamagoClub as a requisite mod for use.   Now, sex may reign in the lands without such necessities.
    LoversEncounter follows the schedules of the NPCs according to their defined AI packages, and will look to see if a rendezvous occurs when two actors are scheduled to meet. Each rendezvous is checked to see if the encounter is permitted, and then determines the probability that the encounter results in sex.
    Though it is no longer an actual requirement,  LoversEncounter still recognizes TamagoClub if it is installed.  And if sex occurs with TamagoClub in place, the submissive partner will quite likely receive sperm. This is, of course, subject to whether either partner has contraceptives applied.
    Of a mod compatibility note, characters enslaved with LoversSlaveTrader will no longer be valid references when rumors appear.

    Copy the .esp file into Oblivion/Data folder.  Then copy the .ini file into the Oblivion/Data/Ini folder.  After that, merely activate it.
    This mod contains an INI file with extensive instructions for each setting that can be applied.
    Oblivion Lovers with PK v1.3.2 or later OBSE v0019 or later  
    TamagoClub v1.10 and LoversTamagoClub 1.05 or later HiyokoClub TamagoNews  



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