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  1. LAPF

    Lovers Animated Penis Framework (LAPF)
     

    Requirements:
    You need to install OBSE v20 (or higher): http://obse.silverlock.org/
    You need to have the latest version of oblivion (complete with patch 1.2.0.416)
    Shivering Isles is not required for this plugin, but is for many others.
     
    New 1.5 body switch menu:
    See download page
     

    Question:
    Ok, I'll bite you say, what in the blue bells of St. Mary is this nonsense and why another freaking version?
     
    Answer:
    This is designed to be the best and hopefully easiest version of LPK to install.
    It includes an animated penis\futa\dildo (meaning it is able to be moved by the animations), as well as 134 reworked or new animations, with more on the way.
    This package includes all core files as well as Lovers MB2 (its animations have been updated to be AP ready as well).
    Technical details of what is included:
     
     
    You do not need a Resource Pack and Base Pack anymore - all needed core files are included. This one plugin takes the place of the old Lovers Base Pack and the Lovers Resource pack.
     
    After you install this please proceed to the LPK download section and grab any plugin that interests you.
    Please make sure that it is AP ready or that it has an alternate AP ready version.
    LPK plugins download section: http://www.loverslab.com/files/category/5-lovers-with-pk/
     

    In an effort to make installing Lovers Plugins a might easier I have put together several bundle packs for you as well.
    Here is the LAPF Supplemental pack: http://www.loverslab.com/files/file/355-lovers-supplemental-plugin-pack/
    Here is the LAPF MBP based Lovers packs: - coming soon
    Please see the requirements listed in the description of each for specific information.
     

    Install Instructions:
    (Note: This information is available in txt form inside the download archive file as well - see the docs folder.)
    Please use 7zip to extract all archive files!
     
     

    Question: Help! Why don't my animations line up?
    A) If you are on uneven ground, too close to another object (walls, stairs, chair and so on) it can screw up the alignment. If none of those are the issue then just hit the 1-4 or 9, 0 keys at the top of your keyboard to adjust the alignment while your PC is having sex. Any changes you make will be saved in your saved game. If you start a new game however, those changes are lost and you will have to adjust them again.
    NOTE: You can only have one adjustment per animation. If you play with races that are taller or shorter than the default imperial race then animations could be off a bit.
     
     
     

    Credits:
    The unknown Japanese and Russian modders who created lovers with PK.
    Donkey and Ashal for all the work they did translating and improving\updating Lovers with PK.
    Donkey for the new ini format and tons of advice and help along the way to make this pack and overhaul the animations
    Vorpal & HanPL - unknown what contribution they made, but Ashal thanked them for version 2 of this pack.
    Nusbie, TDA, Donkey, Northern, Kasimir, ThatOne and Grumpf - tons of animations from these wonderful folks.
    WappyOne for all his help scripting and troubleshooting.
    Grumpf for male animated penis.
    TDA for the female animated futa mesh.
    Grumpf for the reworked female animated futa\dildo meshes.
    WappyOne again for scripting wildness and so much more.
    Ger4 for helping with v1.5
    Fejeena for his dildo meshes
    Supierce for the 1st person skeleton
    All those folks who had a hand in creating BBB! Bless every last one of you!
    Anyone else I missed that may have had a hand in creating, updating or improving lovers with PK.
    Hats off to all of you, for one of the most complex and yet flexible sex systems for any game.
     
     
     
    Hot Fixes:
    Notes for LAPF v1.6:
    - It is now possible to set default lower body types used during sex either in-game (Sexual Exploits -> Settings for Body and (Un)Dressing -> Penis Display Settings -> Set Default Futa/Penis Body Type) or in the .ini.
    - Small bug in Cut camera mode miscalculating the value of minimum angle change fixed and smooth cut vertical movement smoothed out.
    - String setting in .ini that sets individual camera adjustments on position by position basis. Two sets of values included for just LC 2.0 & LC 2.0+MotionNT(default) installations.
    - Rings & Amulets can now be set to strippable in the settings spell and .ini alongside all other equipment slots. For mod authors the new Off/DefNudeFlags are 32768(Rings) & 65536(Amulet).
    - Equipment can now be set to unstrippable. To set items as unstrippable use 'Sexual Exploits -> [ My Sexual Diary ] -> Set My Equipment Untrippable' for player and 'Sense Sexual Exploits (Other) -> Set Their Equipment Unstrippable' for NPCs. You can remove items from the unstrippable list at 'Sexual Exploits -> Options for Body and (Un)Dressing -> Remove Stripping Exceptions'.
    - First Person: Warning given if Enhanced First Person Camera OBSE plugin is not detected in settings menu.
    - First Person: View is correctly returned to 1st person after sex instead of fake 3rd person view.
    - Added preview mode to voice settings menu.
     
    As usual this is just a drop-in replacement .esp, no clean save required.
    NOTE: alternate body packs have been removed as they are now included in version 1.6
     
     
     
    NOTE: YOU MUST either reinstall Lovers Creatures 2.0 after installing this plugin (if you have already installed LC 2.0) or replace the two files listed below with the ones from LC 2.0:
     
    LoversIdleAnimsPriority.esp
    LoversAnimObjectsPriority.esp
     
     
     

    Menu Options Guide by the Awesome Mem4ob4:
     
     

    Optional:
    A. If you use DR 6 or UV 2 or some other plugin that uses 3rd person animations in 1st person view then give the LAPF Enhanced 1st Person Skeleton a try.
    It was made by Supierce and can be found here: http://www.loverslab.com/topic/37432-lapf-enhanced-1st-person-skeleton/
     
     
     
    Note: If you are looking for a Russian Translation of the LAPF, just pop over here: http://adultmodslocalized.ru/topic/562-lapf-rus/
     
    Cheers,
    Greg

    198,442 downloads

    Updated

  2. LL Nudes

    LL Nudes
     
    LoversLab Members Gone Wild
     
    A Porn cinema in the Imperial City Market District.
    ( think not compatible with Better imperial City)
     
    Installation:
    Copy-paste the LL Nudes.esp, Meshes, Textures and Sound folder in your Oblivion\data Folder.
     
    Requirements:
    Oblivion 1.2.0416
    created with SI and OBSE CSE but think not required.
     
    The Mod:
    Entrance room: Cinema box office. Pay admission 10 Septims.
    Main room: the Cinema.
    You can turn off/on the moaning sound in game: activate the Teddy on the shelf by the bar.
    You can buy portable pictures, drinks and other things at the bar.
    The Movie intro is very short/fast, but I don't want to bore anyone with it.( I will slow it down if the movie gets longer )
    The Loo:
    Very dirty. A Teddy with animated banana, animated water in the washstand and toilets (in the toilets with bubbles and dead rat or shit )
     
     
    Version 2 update: LL Nudes v2 update.7z ( first install LL Nudes.7z )
    New female movies:1x Ari2 , 1x Vexy Rage.
    Male movies: 1 x Illuminati, 3x MrAlthalus.
    At the cash you can select if you want to see the female or the male movie.
    The male moans can be turned off/on with the teddy.(like the female moans )
     
    Version 3 update: LL Nudes v3 update.7z ( first install LL Nudes.7z and LL Nudes v2 update.7z )
    New female movies: 1x Ari2
    New male movies: 1 x 8inchesdownthere,
     
     
    Version 4 update: LL Nudes v4 update.7z ( first install LL Nudes.7z and LL Nudes v2 update.7z and LL Nudes v3 update.7z )
    NO new movies ! Only a fix.
    The LL Slut told the player:" you have to leave now" AI Package fixed !
    And a new AI+animation for the LL Slut, sometimes she leans against the wall.
     
    Credits: Many thanks to our lovely female LL members: Nightwynd, Ari2, VexyRage, Illuminati, MrAlthalus, 8inchesdownthere
    Meshes and/or Textures from DukeCity, Sevennity, kingkong, and others which I have forgotten.
     
     
    Permission:
    You are not allowed to upload the Mod somewhere else.
    You can use all meshes in the Mod but only for free Mods!
    You create Mods for money = no permission !
    You are not allowed to use any Picture or movie textures without permission of Nightwynd, Ari2, VexyRage, Illuminati, MrAlthalus, 8inchesdownthere

    10,599 downloads

    Updated

  3. Maeva Scribonia's Bookshop

    Maeva's Bookshop.  (Updated to Version 2.66)
     
    Cyrodiil's favourite adult bookshop.  Contents under pressure.  Open carefully and keep cool.  Now with more delicious quest content.
     
    To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder.  Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods.  Or use OBMM, or Wrye Bash.  (But, if you are using Wrye Bash, you don't need my instructions.)  When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP.  The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library.
     
    In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will also need to ensure the Meshes folder is extracted to your Data folder.  This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the epic quest: The Necromancer's Ring.
     
    You will also need to disable borders in your Oblivion.ini file.  There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this.  I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar.
     
    This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil.  There are now 237 of Maeva's compositions in the mod, 123 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.)  I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras.  This solitary remaining version does not use nor require BookPlacing.
     
    Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content.  Be warned!
     
    In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil.
     
    First off, all the books that were in the hands of individuals or bookstores in the original releases are still there.  If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so.  The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5.  These are replaced by the other three features, below.
     
    Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod.  Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books".  Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below.
     
    The mod also collects all the books into several other locations.
     
    One is Maeva's bookshop.  Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be.  Where is the shop?  It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns.  Don't know where that is?  Take the track north towards Cloud Top.   Before too long, a track seems to open off the main path to the west.  If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it.  Under one of these falls is the door to Black Rock Caverns.  Cross the pool to the west, and you can see Maeva's establishment.
     
    The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm.  For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around.  She's tougher than she looks. (But she sleeps soundly.)
     
    The bookshop sells books, of course; many of Maeva's released set, and some others.  Maeva's books are expensive.  Worth it, but not cheap.  She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections.  These "guides" are the readme's for the original mods.   They're cheap, cheap, cheap.  And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is.  Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop.
     
    So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books.
     
    So far, so good.  There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop.  And they're all free!  Well, sort of.
     
    There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims.  All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book.  This one is not for sale at Maeva's bookshop.  The only copy in Tamriel was last seen in the for-sale stock at Southern Books.  You'll know it when you see it, the title is pretty self-evident.
     
    There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines.  (This is my work, don't blame Maeva for the pedestrian prose in here.)  Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme.  (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.)
     
    The third locale is the wreck of the Dawnstar.  You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod.  The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books.
     
    This mod is not Maeva's own mod.  That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features.  This mod is my own work, apart from 'Maeva's' and Amalric's books, of course, and any errors or problems are mine.  Please point them out, and I'll correct them.  Maeva's comment, on reviewing it:  "Pretty naff."  But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library.
     
    One or two minor things I have noticed:  If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am.  If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library.  I didn't think this was possible, and don't know how to stop it.  These are the only things that showed up in testing.  Let me know if you find anything 'interesting' in your play.
     
    Lots of new books in the Bookshop that weren't released in any previous standalone mod.  As always, excercise judgement and good sense in downloading these books.  They were written by 'Maeva' for her own collection, and were never intended for release.  If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem.
     
    As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game.  The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to a library of Casta's books.  Including 'Woman Gone Wild'!  Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these.  Amalric cheerfully characterises his books as 'smut', but they are much more than that.  Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest).
     
    The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape.   The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape.  This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Couer'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters.  He'll then steer you to the book cache, and a snug, if quirky, player residence.  Don't expect any thanks from the female NPC after finishing the quest, however.
     
    There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far).  This quest will lead you to the hidden library, if you've been unable to locate it.  The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary.  Ahem, for 'research', of course.  And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head.
     
    Another quest  starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar.  A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword.
     
    And, with update 2.63, a new book, the last in the 'Skingrad Sisters' arc, starts you off on a quest to find the treasure hinted at in the book.  I recommend reading the other stories in this series first, as you will run into some of the characters in the tales on this quest, and should know what to expect.
     
    In update version 2.66 you may discover a new secret area off the Hidden Rooms in the Hidden Library.  If you explore this carefully, you will find a couple of new books by Maeva, and a new picture book,  Open the picture book, and a key slips out from between its pages and into your hands.  A key that will take you... where?
     
    All of these quests are covered in more detail in the 'Bookshop User's Guide' book included in the mod package.

    1,903 downloads

    Updated

  4. Hiyoko Grow - Dukky Edition

    (Based upon versions by Speele and Sunhawken)
     
    What is HiyokoGrow?
     

     
    This, as Speele so put it, was a 'minimalistic'  mod that lets the Hiyoko within your game to actually grow in size.  They begin their life  at a very diminutive size and will literally grow as time passes.
     
    Within this mod, hiyoko will have seven stages of growth after birth, other than their initial infant/baby stage. They evolve from little child, through pre-teen stages into adulthood, each with a different height and possibly an age-adjusted face if blockhead is in use.
     
    Also with age comes growth in the Hiyoko's personality and skill. The hiyoko may inherit the strength or personality of their parents.  However, HiyokoGrow takes that into consideration and stunts these, letting the hiyoko to get stronger and wiser as they grow.  Much of this  is adjustable  thanks to a comprehensive .Ini file within the package.
     
    From a design and implementation standpoint, the original version only accounted for the (no-x117) version  of HiyokoGenerator, and hiyoko borne  with the (x117) generator would never grow to the full height of any typical/imperial sized NPC. For this, a new option and growth chart was added. This new option allows hiyoko based on races shorter than a 0.90 scale to grow to an approximate adult height.
     
    The system affects only NPCs, and has no impact upon creatures.
     
     
     
    FEATURES
    Seven stages of adulthood for any hiyoko Growth per stage based upon the hiyoko's adult race/sex standards Growth stages may adjust attributes, disposition and AI personality Some attributes and AI personality content may blend with parent's content Option to erase/clean hiyoko from the game upon its death (Blockhead Required) Facial aging of Hiyoko for each age stage Extensive INI file allow alteration of age stages, body growth, and much more  
    This system does not alter any of the hiyoko's inherited factions, inventory, or any learned spells. Nor does it affect any player spells that may affect or control the hiyoko in your game.
     
     
     
    INSTALLATION
    Copy the .esp and accompanying Ini folder into your Oblivion/Data folder. Ensure that HiyokoGrow.esp is placed some place after/below HiyokoGenerator. Adjust the HiyokoGrow.ini file as desired. Activate your HiyokoGrow.esp and enjoy.  
     
     
    CHANGES FROM THE ORIGINAL:
    No longer as minimalstic as Speele so suggested,  the original script was broken into smaller sections.  Sections determining a recommended adult age, and disposition with parents are now separate and enclosed. Isolating these separate sections allowed bug detection and elimination to proceed with ease.
     
    The edit Speele placed into the hiyoko inventory option  has been removed.  This edit is no longer required  as the newer Tamago/Hiyoko updates  made it possible to disable the annoying alert message when checking a hiyoko's inventory.
     
    The original system was defined to update each hiyoko at a specific, abiet slow, interval.  The original rate of speed  was that one hiyoko would be tested every thirty (30) seconds.  As such, testing four hiyoko as to their growth would take a lengthy two minutes.  This speed rate has been greatly altered, now performing tests every 1/4th of a second. But this rate covers not one hiyoko, but up to 10 hiyoko every 1/4th of a second... or fourty hiyoko a second.
     
    To prevent or dissuade the possibility of mass graphic refreshes triggering your game to crash, HiyokoGrow's main system uses a staggered update system. With it, the system calculates how many hiyoko it needs to update at a time. And after it determines how many, it will process up to ten hiyoko in one session,  and after a minor 1/4th second delay, it will process another ten hiyoko. If your game had up to fifty hiyoko, it would take 1 1/4th a second to process (in groups of 10). And for one-hundred hiyoko, the process would take 2 1/2 seconds to test each.
     
     
     
    COMPATIBLE WITH
    Lovers Hiyoko Shooter - Dukky Edition (and older)
    Tamago Fertility Clinic - Dukky Version (and older)
    Tamago Setbody Override
     
     
     
    NOT FOR USE WITH THE FOLLOWING
    There are certain mods which will not function with HiyokoGrow for some apparent reasons. The ones known are listed below, and with the reasons given.
     
    HiyokoGeneratorGeneForge
    Said system's aggressive graphic update system  may interfere  with the growth and face aging options.  
     
    HiyokoGenetics_tweakedChildInventory_and_FollowControl
    Obsolete. Not fully functional with the current Tamago/Hiyoko package that has revised and updated its system settings menus.  
    HiyokoFutureDream
    Unless HiyokoGrow's stat adjusting system is disabled, HFD's stat growing system will be disabled.  

    2,732 downloads

    Updated

  5. Vampire Disease

    This plugin, as a master file, attempts to correct oversights within Oblivion by allowing NPCs to catch the dreaded disease Porphyric Hemophilia. In essence, NPCs may now become infected and become Vampires.  As its function solely handles transmission, it doesn't handle NPC behavior nor includes companion-styled reactions or commands. It also permits the player to drink bottles of Human Blood  to restore his/her more youthful appearance as if having fed directly upon a sleeping victim.
     
    There are two methods in which the player may infect an NPC,  and give them the dreaded vampire disease.  The first is by way of the nighttime visits where the player takes blood from a sleeping victim. The second means is by way of having sex with the participant.
     
    This mod was made as a master plugin, and can be run independent of Lovers with PK. But it may detect the LAPF system to apply the disease through sex, whether or not the player is involved.  NPC to NPC transmission is possible, just so as long as one is a vampire and the other is not.
     
    Consideration made to the 'Carrier' MBP race which is immune to the disease. And obviously, no creatures can be infected.
     
    No special effect, changes to Vampirism skills or attack methods were made.  And nothing was made to increase the vampires/decrease the victim's HP as some may have expected. Only the attachment of a script to the Vanilla VampDisease skill was made.
     
    The test system used to determine vampirism (either player or NPC) was made to be adaptable to non-vanilla vampire mods.  Further work may be possible to allow more adaptability.
     
    NPCs that have contracted the Vampire Disease may actively be cured before the full onset of Vampirism takes hold.  As the player may visit a temple and worship/pray for a cure, so too can an NPC visit these temples.  The system cannot determine if an NPC prays, so merely detecting if the NPC has entered the temple is enough. However, actual vampires (not merely infected) may incur physical damage upon entering a chapel if they are beyond the first and lightest stage
     
    While vanilla chapels from Oblivion are hard-coded into the master, it may work with External Locations to expand the number of worship houses and holy places that may cause suffering to any so inflicted.
     
    Meanwhile, giving the Cure for Vampirism potion to an NPC with the disease will effectively remove the disease (and issue a GULP sound).  The system recognizes the Vanilla Vampire Cure Potion as an effective cure for the disease, but also includes a copy of the potion which can trigger the curing effect just in case.  The Vanilla Cure is, afterall, a quest item and not normally able to be given to NPCs.
     
    Tokens are available and listed within the Readme, if one wishes to make further adaptive scripts such as something where a vampire may ask a friend for a nibble.
     
    NOTE:
    The OBME dll rewrites some of the older OBSE v 18 commands and other older commands won't work. Of the OBSE v 18 commands, many were handled better and substituted by OBSE v 19 while others were depreciated. If issues still arise, the OBME .dll files can be removed without harming this mod. Only the loss of the custom spell icons will result,  the default Script Effect icons taking their place.

    1,125 downloads

    Updated

  6. Lovers Slave Trader - Dukky Edition

    This mod allows you to deal with or become a slave merchant.  You will have the ability to capture, train and sell viable NPCs and creatures as sex slaves.
     
    It does so by inserting an AI management system to keep track of the slaves and their owners, creating enslavement items and spells, and adds dialog topics.
     
    Based upon the previously released LoversSlaveTrader mod posted by GregaHit and extensively translated and worked upon by HanPL, this new edition actually recalls a touch more content by Vicn when he originally designed it in conjunction with BravilUnderground. It was entertaining to find out that the two were originally one epic system in its genesis.  Hence why the previous incarnation of 'Trader' stated it was stripped of many features now found only within Bravil.
     
    Requirements:
    Oblivion Shivering Isles OBSE 20 or better Lovers with PK v1.6 or newer  
    Recommended Mods (Not Required):
    LoversRaperS LoversPayBandit LSTBravilUnderground LoversRapeSlave LST  
    Supported Mods (Not Required):
    OBME                                 Permits the use of custom spell icons LoversCreatures 2.0/2.5+   Permits creature enslavement, training and trades TamagoClub v1.15 r4.32     For Slave-Owner sex preference options Genderbender                    For Slave-Owner sex preference options HiyokoClub v1.10 rev 5.1   Allows slave children to be borne from enslaved mothers                                            Or prevents slave-based options until reaches adulthood  
     
    *    *    *    *    *    *    *
     
    INSTALLATION:
    To install, copy the contents (.esp, .bsa, OBSE/Plugin folder and ini folder) into your game's data folder.  The system now uses custom spell icons which it can display with the accompanying .obme.dlls in the OBSE folder.
     
    Simple.
     
    *    *    *    *    *    *    *
     
    MOD ORDER:
    This mod should be placed after Lovers with PK.esp.  If the following are present, it should also be placed after LoversCreatures, Lovers with PK Extender, Lovers Horse Rider,  Lovers Rape Slave and even Lovers Unicorn among others.
     
    However, it must be placed before LST BravilUnderground as it is the master/parent file for the Bravil mod to work. And it needs to be placed before any of the LoversImmoral mods, PlayerSlaveEncounters or DarkBloodline.  Consult with the recommended mod order list in the topic directed to by either my or fejeena's signature.
     
     
     
    *    *    *    *    *    *    *
     
    VOCALS:
    Like many mods, LoversSlaveTrader was designed to be reliant upon written text. It never had character vocals. However, vocal packs for this mod and others are now available within Dukky's Vocal Packs.
     
     
     
    *    *    *    *    *    *    *
     
    ISSUES WITH OBME
    OBME (Oblivion Magic Extender) is used to permit the use and visibility of custom icons. However it may interfere with older OBSE commands. The accompanying OBME.dll included rewrites some of the older OBME v18 commands, and some just won't work. Of these v18 commands, they are handled better by OBSE v19 while others were depreciated.  If Issues still arise, the OBME dll files can be removed, losing only the custom spell icons which will return to the default 'Script Effect' icons. Reapplying the OBME dlls will restore the icons afterwards if desired.
     
     
    Gregathit's little tip:
    I use a mod called Budongs Narcolepsy Spell to "knock down and out" any NPC I wish to enslave. Once they are down you can cast the enslave spell on them for a 100% success rate. Yes it is lazy but what can I say... Link: https://www.nexusmods.com/oblivion/mods/9983
     
    *    *    *    *    *    *    *
     
    CONTENTS AND CHANGES:
     
     
     
     
    And obviously, much more was performed.  The package also includes both a ReadMe.txt  and UpdateHistory.txt for those interested. And the .Ini files have plenty of lengthy instructions to read and absorb.
     
     

    10,617 downloads

    Updated

  7. Prequel Books Femboy

    This is a version of Colorized Prequel Books mod that makes Katia (heroine) a femboy in arts of book
    I just redacted the textures so other files are original
     
    available in IC Arboretum (behind the statue)
     
    Credits deleted95198443 and Sunhawken
     

    39 downloads

    Updated

  8. MBP Vampire Eye Fixes

    When the Modular Beautiful People mod came out, or the Exquisite Eyes mod for that matter, the default/vanilla vampire was pretty blatantly replaced.  The original pale red cornea replaced with silver, and the sclera (or the eye whites) became blackened with faint green ... veins?

    This thread contains four fixes of sorts, which I will now describe below:
     
    The MBP Vampire Eye Replacements
    This zip file gives you two options to replace the MBP/Exquisite Vampire Eyes.  One option allows you to restore the vampire eyes to its original pale red glory.  The other keeps the black sclera but changes the cornea with one that is brilliant vermillion.  Essentially, you have classic Oblivion or something nearer to Skyrim's.
     
    The Corean Race MBP eye fix
    The Corean mod uses its own custom eye meshes and textures, the eye meshes being totally incompatible with the MBP vampire eyes.  This mod applies new eye meshes and recreates the Corean textures to an MBP format, so you keep all the corean eye styles while being able to use the MBP formatted vampire eye.
     
    The Chocolate Elf MBP eye fix
    The Chocolate Elf mod uses the Corean Race (above) eye meshes and textures, the eye meshes being totally incompatible with the MBP vampire eyes.  This mod applies new eye meshes and recreates the Corean textures to an MBP format, so you keep all the eye styles while being able to use the MBP formatted vampire eye.  
     
    The Cute Elf Race MBP eye fix
    The Cute Elf mod uses the Corean Race (above) eye meshes and most of the Corean textures, and remastered a few Ren eye textures converted to work with the Corean Eye.   As such, the eye meshes were totally incompatible with the MBP vampire eyes.  This mod applies new eye meshes and recreates the Corean textures to an MBP format whilst using the select group of Ren eye textures.  As such, you keep all the defined eye styles while being able to use the MBP formatted vampire eye.  
     
    Basically, each patch/fix contains just one ESP and one .BSA each.  Just place after/below its related race mod and you're good to go.  You can place the Vampire Eye replacement somewhere after them with no problem.
     
    ♦       ♦       ♦
     
    ADDENDUM:

    Just to ensure that it is not lost to the ages, being that it was uploaded to Nexus Mods in 2008, I chose to upload the latest version of...
    Vampire Race Disabler by scanti.    (nexus link here)
    It is an OBSE plugin (that meaning you paste the DisableVampRace.dll from this package into your Data\OBSE\Plugins folder). And after running Oblivion with it in place, the DLL will create new values within your Oblivion.ini file (usually found in your Documents\My Games folder).


     

    32 downloads

    Updated

  9. Lovers TachiCat 2: Dukky Edition

    An updated version  of a classic mod,  Lovers TachiCat 2 grants the player  two spells. The first spell can target two NPCs and force them to have sex. And the second spell allows the player be engaged in sex  with an NPC that is under the influence of the first spell's magicks.  None of this has changed.
     
    What has changed...
     
    There is now an .Ini file that allows the end-user (YOU) may customize for the menu generated when you cast a spell upon a target. You may alter the text to your preference, and even rearrange or redefine the nine available sex positions/actions that are available.  However, the .ini file is expendable. And the system will fall upon default values if not in use.
     
    The custom spells have been altered, no longer within the school of Mysticism but now in the school of Illusion.  Much like a charm spell, it influences NPCs.
     
    The custom spells also have their own unique icons courtesy of the OBME (Oblivion Magic Extender) dll.  It should not cause issues with any one using OBSE version 19 or higher, only known to cause issues with a couple of methods in OBSE v 18 that are now depreciated and not in use anyway.  IF you have issues, just remove the OBME.dll from the OBSE/Plugins folder.

    186 downloads

    Submitted

  10. LoversRaperS - Dukky Edition

    This is an updated combat rape mod that grants actors (NPCs and Creatures) the ability to perform sexual assault on others. Such assaults include gang rapes, stealing of equipment, items or gold, cause physical harm during rape,  and so much more.
     

     
    Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape' Lesser Ability or custom Hotkey (defined in the ini files). Calculations determining the success of each attempt are defined within the .ini files and can be adjusted by the player using the Rape Settings Menu spell.
     
    Default animation strings assume you are using the LAPF pack. If you are using the v3 Resource pack with the 11-200 BBB Revised or v2 Resource pack edit LoversRaperS_Motion.ini and un-comment the appropriate section.
     
    As before, LoversRaperS should be placed after LoversVoiceSSPplus in the load order, or directly above/before the Lovers with PK.esp file.
     
     
    * ==== * ==== * ==== *
     
     
    FEATURES:
    Creates a feature allowing the player to rape targets, or optionally have the chosen target rape the player.  This by way of spells or a custom hotkey. Four actual spells within the system: Rape:                         Touch Spell: Cast on a target to rape Rape Me:                   Touch Spell: Cast on a target to let it rape you Rape Orientation:      Touch Spell: Cast on a target to set its preferences Rape Settings Menu:  Self Spell:  Allows the player to set in-game settings Takes advantage of the Oblivion Magic Extender for custom icons (.dlls included). Sets up a gang-rape system which can be triggered by certain witnesses seeing an already existing rape and wishing to join in. Player may join in if asked. Reverse-Rape is possible.  Female rapists may be set to force their victim to act the masculine against his will. This now possible with Female creatures.  Lovers Creatures 2.5+ required for creature reverse rape. Creature submissive pose fix. If attempting to rape a creature that has no submissive pose, three settings to deal with this now exists:  forfeit rape, NPC becomes the submissive, use wonky animations as normal. Available only when LoversCreatures 2.5+ is installed. Equipment, items and gold may be stolen  from the victim after enacting rape. Rape may end in death if damage is incurred. Or other bad-end conditions such as perpeturape may occur. Requires other mods for additional bad-endings. Includes an expansive settings menu which defines the conditions that permit rape to occur; victim fatigue,  gender differences or subject's orientations, whether rape is a hostile act, item theft and more. Cross-Mod support exists for  LoversCreatures up to version 2.5+, TamagoClub, Player Slave Encounters, Lovers Slave Trader, FuroTrap Improved, LoversBitch, Lovers CrowningIsles and LoversGGBlackmail. System disabled when dealing with Hiyoko under the notion of said character age. Also prevented if hiyoko is said player's offspring.  
     
    ISSUES:
    While the RaperS system has many features, these features are not triggered by other outside rape mods. Equipment theft, victim health damage, and reverse rape will not function. Creature submissive pose fix will not be detected. May interfere with, or trigger excessive rape events, if LoversImmoralGuards is installed. Said mod includes its own gangrape system. The Oblivion Magi Extender .dlls which allows the use of custom icons may interfere with some of the older OBSE commands. The .dlls rewrite some of the older OBSE v 18 commands and other older commands won't work. Of the OBSE v 18 commands, many were handled better and substituted by OBSE v 19 while others were depreciated. If issues still arise, the OBME .dll files can be removed without harming this mod. Only the loss of the custom spell icons will result,  the default Script Effect icons taking their place.  
     
    * ==== * ==== * ==== *
     
     
    INSTALLATION:
    Copy the LoversRaperS.esp and LoversRaperS.bsa files into the Data folder. Then copy the four LoversRaperS_xxx.Ini files into the Data\Ini folder. Then after that, copy the two OBME .dll files into the OBSE\Plugins folder. The LoversRaperS.esp should be placed  right above (before) Lovers with PK.esp, and below (after) LoversVoiceSSPplus.esp if it is present in the load order. If you are using the v2 or v3+ Revised BBB Lovers Resource pack, you'll need to edit LoversRaperS_Motion.ini and uncomment the appropriate sections.
    UNINSTALLATION:
    Simply disable LoversRaperS.esp from your load order.  After that,  then remove LoversRaperS.esp and bsa files from the Data folder  and the LoversRapers_*.ini files from the from the Data\Ini folder.  Follow this by removing the two OBME .dll files from the OBSE\Plugins folder.  
     
    * ==== * ==== * ==== *
     
     
    REQUIREMENTS:
    Oblivion latest patch
    OBSE v19 or higher
    Lovers v91 or higher
     

    RECOMMENDATIONS:
    Lovers Creature                          - Needed for creature rape
    Lovers Creature v 2.5+               - Needed for creature rape and with submissive animations
    Pluggy v125 or higher                - Needed to export settings to .ini
    Furo Trap Improved: Tentacles!   - Needed to furo trap victims by daedric rape
    Lovers Slave Trade                      - Needed to enslave rape victims near death
    Player Slave Encounters              - Needed for enslavement Bad End
    Break Armor                              - Needed for clothing bonuses by condition
    LoversBitch                                - Needed for adaptive RaperS messages
    TamagoClub                              - Needed for adaptive RaperS messages
     
     
    * ==== * ==== * ==== *
     
     
    CREDITS:
    The Dukky Edition of this mod is a continuation of WappyOne's work which can be  found at: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/
    Likewise,  the WappyOne edition was a continuation of ShadowRunner's work found  at:  http://www.loverslab.com/topic/4597-xloversrapers-shadowrunner-132b/
    Stories included (if you can find them?
     
     
    "A Walk on the Moors" by by Shady Lady Julie (2018) "Morning Rape" (2016) "Dar-Ma and her Mom" (was Megan and her Mom) by by Mario Caliente (2014)

    15,610 downloads

    Updated

  11. Lovers Prima Books Series 1

    For adventurers that are tired, stuck, and generally having a bad time because they cannot figure out how to finish the quest given to them.  Look no further.  The good folks at Condom House Publishing have released five new tomes which can aid those heroes and heroines in distress.  
     
    * How to be a Lovers Bitch
    * Book of the Shadow Brotherhood
    * Guide to the Crowning Isles
    * Guide to the Underground Slave Port
    * How to Handle Being a Slave
     
    (ie Guide books for Lovers Bitch, Dark Bloodlines, Crowning Isles, Bravil Underground and Player Slave Encounters)
     
    These fine books have wonderful illustrations from the talented artists at Hentai Foundry, and are available at the following book stores:  The First Edition, Mach-Na's Books, Renoit's Books and Southern Books.
     
    Be ready though.  These books are spoilers, and have plenty of information about the adventures they follow.
     
    Not required to have any of the adventures they describe.  They do not require any mod except for Oblivion itself.
     
    Editor's notice:
    Some mods were designed whilst using the Modular Beautiful People (or MBP) mod. The guidebooks written for two of these mods sadly notes that the MBP has a severe conflict with the more-recent Unofficial Knights of the Nine patch; said patch contained within the Unofficial Oblivion DLC Patches collection at Nexus Mods.  When using the two combined, Oblivion will actually 'freeze'. Unless a fix is crafted to let MBP and the UOP Knights Patch work in tandem, it is recommended to deactivate the UOP Knights patch whilst playing these mods.

    2,850 downloads

    Updated

  12. DMRA Manga Body

    I really liked the body from SetBody, so I recompiled vanilla outfits for it.
     
    What is the difference between this body and the regular DMRA? This body has more natural breasts and more graceful hips in my opinion.

    I have customized almost all of vanilla clothes to fit this body. If the mod is liked by the public, I plan to customized on armor

    CREDITS FROM ORIGINAL MOD:
    DMRA BBB Complete Clothing and Armor Replacer
    Setbody
    Vanilla Armor and Clothes Replacer - DMRA Seamless - A Little Sexy

    167 downloads

    Submitted

  13. Diablo Elf 6-in-1 (OMOD) - Re-Upload

    INTRODUCTION:
    This is a Re-Upload of Diablo Elf 6-in-1 which used to be at Nexus Mods. now no longer there as both the original post and its later successor have been deleted.
    *  https://www.nexusmods.com/oblivion/mods/43117
    *  https://www.nexusmods.com/oblivion/mods/43379
     

    PRESENTATION:
    What is presented is a re-Upload of the second OMOD version uploaded by whitelilyx to Nexus Mods (July 18, 2017), this copy having been downloaded in 2018.

    The uploaded OMOD is (obviously) in the file entitled: Diablo Elf 6 in 1.zip

    FOR FURTHER INFORMATION, READ THE BOTTOM OF THE POST!!!


    Original Post by tijana2608 for the 2012 uploaded OMOD as follows:
     
    No changes were made to the OMOD file. Other than perhaps a slight name change to the OMOD file itself, no other changes were made. None of the contents had been altered as far as I can remember (it has been 8 years minimum).
     

    FURTHER INFORMATION:
    By the mod's initial design, the starting player is assumed female, and the mod also pre-defines the player as one of the Diablo Elves rather than the classic Male Imperial archetype (Bendu Olo).   Described as a mod that had issues that needed cleaning, @fejeena took it upon himself to examine and repair some issues encountered, including the removal that predefined the NPC as a female Diablo Elf when entering the Character Creation screen.  This, he performed on October 31, 2020 as shown (HERE).

    The esp file he uploaded can be found within this page's download as the Alternate esp.zip file.
     

    OPTIONAL 2012  VERSION:
    2023 - February - Posted by @fejeena
    Nexus Mod's 43117 Originally uploaded by tijana2608 (4shared Link)  
     
    SUPPLEMENTAL CONTENT:
    2013 September - Alternate textures supplied by @Poontank :
    DiabloElf Choco alternate textures (no tattoos) DiabloElf Choco alternate textures (with tattoos)              The MegaNZ link suggested no longer available
     
    2013 February - Uploaded by Guest 
    2023 February - Rediscovered by @fejeena:
    FF Custom Skins 2.4           
    2011 October - Posted by @Sizustar
    PYFFIed Mesh and High-rez oily texture for MBP+Xeo               Formerly LoversLab thread 2460 (Broken after software change)
                  Not necessarily Diablo Elf - but like-texture related 

     
    Again, this is a Re-Upload.  No existing version of Diablo Elf 6-in-1 exists on Nexus Mods, both versions having been deleted.
     
     

    110 downloads

    Submitted

  14. Vacant Houses - Children of Cyrodiil (Emma) Patch

    INTRODUCTION:
    The "Children of Cyrodiil" mod by Emma  adds new NPCs  into the cities and towns of Tamriel. And along with that,  the mod supports these NPCs with beds in which to sleep within the houses. In some cases, these are owned beds, with these unable to be used by the player's followers if any.
     
    But by design,  this patch allows the furniture  and other available items added by "Children of Cyrodiil"  to become the player's property  if it is  within any house purchased with the use of Vacant Houses.
     
    It is an Add-On for Vacant Houses: (LINK HERE)
    And is a patch to allow use of Children of Cyrodiil v 1.1: (LINK HERE)
     
    OBSE REQUIREMENTS AND RECOMMENDATIONS:
    This add-on and its master requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more.  But for the music fix option built into the the master, you will need OBSE version 21 with its SetCellMusicType command.  The plug-in will close down unless OBSE version 16 is not found.
     
     
    REQUIREMENT AND MOD ORDER:
    This mod is a patch to permit both VacantHouses and Children of Cyrodiil to work together. As such, this mod must be placed below/after both to allow the two to work properly. If the Vacant Houses - Settlements mod is in play, this patch should be placed after the Settlements mod as well.

    47 downloads

    Submitted

  15. Vacant Houses - Settlements

    INTRODUCTION:
    The first  supplemental of  the series,  Vacant Houses Settlements  is a plug-in that allows  you to acquire  even more properties  within the Cyrodiil Province. However,  the properties are a handful of small manor houses,  various inns, and those found within small villages, 
     
    As a supplemental mod for Vacant Houses, you're still required to have purchased a default player home before engaging with the rest of the houses.  But now, you may purchase properties away from the walled cities.
     
    It is an Add-On for Vacant Houses: (LINK HERE)
     
    OBSE REQUIREMENTS AND RECOMMENDATIONS:
    This add-on and its master requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more.  But for the music fix option built into the the master, you will need OBSE version 21 with its SetCellMusicType command.  The plug-in will close down unless OBSE version 16 is not found.
     
     
    REQUIREMENT AND MOD ORDER:
    This script requires the Shivering Isle and Knights of the Nine DLC, and  'does' require the Unofficial Oblivion Patch. Because both this and the master file (Vacant Houses) must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order.  The plug-in will close down if the UOP is not found.  And this supplement/addon must go below Vacant Houses itself.

    76 downloads

    Updated

  16. TAMAGO / HIYOKO MASTER SET

    Tamago / Hiyoko Master Set
     
    by Japanese Modder
    Hakumen Oshite Mairu
    uploaded and edited by LongDukDong
     
    A reproduction and child raising simulation package. Apart from its link to
    the Lovers with PK system to begin the reproductive process, this system
    does not contain commands, methods or actions which to control NPCs
    in an adult sexual nature.

    Now easy to find in the Download section, the latest versions of the minimum required files for the Tamago Hiyoko system, some files now updated to work with LoversCreatures 2.5 and Tamago Fertility Clinic v 2.1 Dukky.
     

     
    DOWNLOAD INSTRUCTIONS:
    Download the main .zip file.  Within the Master Set zip file, there are four .zip archive files based on their individual mods.
     
     
    What does the package entail?

    TAMAGO CLUB
    v1.2 - LDD Edit version
     
    TamagoClub is a reproduction and fertility cycle simulator, allowing males to produce sperm and females to undergo menstrual cycles and become pregnant.  And thanks to an extensive (and now cleanly rewritten) INI file, you can set options that control character pregnancy cycles, inventory messages and timing.
     
    Objects key to reproduction will be available and seen in your inventory, and the player can control realism settings thanks to a spell  (or Lesser Power).  But unlike the original, you can now decrease realism factors just as much as you can increase them.
     
    As always, female characters are gifted with a womb based on game settings.  And while creatures can be gifted with a womb based on the TamagoClub's INI file, this new revision by LongDukDong recognizes female creatures from LoversCreature 2.5 and applies wombs to them just the same.
     
    Unlike versions earlier to Revision 4.4, Tamagoclub can now block or prevent the reproductive systems of actors that are either dead, undead or have stock 'vanilla' vampirism. This can prevent the production/release of sperm at the end of coitus and the release of eggs during the ovulation phase. Such options are also built within TamagoClub's INI file. Please note that it is solely based on vanilla vampirism as it doesn't account for outside mods.
     
    *As a note, this still doesn't change how TamagoClub handles the differences between Persistent (static) characters and Random (dynamic) characters.  While regular female characters may carry pregnancy to full term while the player is away, the system's cleaning function may 'reap' and reset such content. Of course, this is based on the configured cleaning function which is currently set at the highest level to keep savegame files the smallest.
     
    *     *     *
     
    HIYOKOCLUB
    v1.20 - LDD Edit version
     
    HiyokoClub is a progeny production simulator, allowing females to give birth to children created by the TamagoClub Master.  While TamagoClub controls the mechanics of reproduction in Oblivion, it is this system which supports the creation of actual child characters based on the genetic information from the parents.  However, it does require genetic generator mods for the final product to be borne (supplied in the package).
     
    While the TamagoClub mod handles the mechanics of reproduction, HiyokoClub runs checks when a child is to be borne into the world.  This option is controlled by the HiyokoClub's extensive (and now cleaner) INI file.  However, it is now compatible with the Tamago Fertility Clinic AddOn v 2.5f and TamagoFertilityClinic v 2.0Dukky for induced labor options.
     
    And since the development of Revision 3.7z, the use of the hggf_hiyokoclub_fix.esp is no longer required for those using hiyokoGeneratorGeneForge.
     
    *A small reminder, it is the HiyokoClub.Ini file that includes the option for female characters to produce sperm which can impregnate other NPCs.  While TamagoClub has options for children with female 'Fathers', it is HiyokoClub which allows so-called 'DadMoms' to exist and makes it possible.
     
    *     *     *
     
    LOVERS TAMAGOCLUB
    v1.09
     
    The latest version available, this mod adds a special 'hook' that connects the TamagoClub master system to Lovers with PK.  This special hook adds an ejaculation feature where a receptive sex partner may receive sperm into her womb.  And since v 1.06, may encourage ovulation among certain races depending on settings.
     
    The TamagoClub master may create wombs, ovum and suitable reproductive content.  And the HiyokoClub may handle when a child is to be delivered.  But without this mod, it would have no ability to transfer content between partners.
     
    *     *     *
     
    LOVERS HIYOKOCLUB
    v1.01
     
    Not created by Hakumen Oshite Mairu, this simple mod creates simple greetings for any Hiyoko as the new dialog may be triggered by any NPC within the Hiyoko faction.
     
    This mod should work with either version of HiyokoGeneratorm be it the MBP original or No-MBP version, and would be essential for race mods that do not come with their own custom race dialog.
     
    *     *     *
     
    HIYOKOGENETICS v1.01 Rev0.4 and HIYOKOGENERATOR v1.20d/v1.04d
     
    Accompanying HiyokoClub are these two mods which allows the creation of Hiyoko Children based on their parents, and releases them into the world, virtually giving birth (but without the messy stuff and labor pains).
     
    HiyokoGenetics has gone through some cleaning, its 'OnLive' system still containing Japanese text that needed translating into English.  And the Examine Child Spell (Lesser Power) needed a cosmetic rewrite which now presents the data more legibly.
     
    There are two versions of HiyokoGenerator, the original design that uses the x117Race package, their collection of lop-eared elves, argonoids, and a large collection of supported race mods, and the edited version that solely uses vanilla race NPCs.  In this, it is your choice which version to use.
     
    Be aware that while the original version which uses the MBP and x117 races generates male/female children based on both the parent's race and genetic content, the edited No-MBP children's body/race has a fixed system. If the genetics within the No-MBP version suggest the child is female, the body mesh will be based on the female parent while male genetics pull the body mesh from the father parent. For those using KorumaroMilk which allows females to impregnate others, said children will always be female.
     
     
    *     *     *     *     *     *     *
     
    TAMAGO AND HIYOKO: A Guide to All
     
    For those who wish insight into the system while it is running, the Tamago/Hiyoko guidebook is available for purchase in a number of book stores in Cyrodiil. Written by Hasathil, the Bosmer Beauty of Anvil, it details many aspects of the main systems and contains a number of full-color illustrations to aid the reader, as well as some to entertain.
     
    *     *     *     *     *     *     *
     
    THE CROWNINGISLES / TAMAGOCLUB PATCH
     
    This is NOT an actual requirement, but merely a simple patch for those who are also playing the LoversCrowningIsles Quest/Campaign mod.  Within CrowningIsles, there is a point where the player is tasked to become pregnant using a non-Tamago set of conditions. As there could be issues between the two mods, this simple patch attaches new dialog and dialog conditions to LoversCrowningIsles which would temporarily prevent this CrowningIsles quest from proceeding unless the player is not pregnant or no longer pregnant.
     
    *     *     *     *     *     *     *
     
    TAMAGO/HIYOKO - THE UNTRANSLATED ORIGINALS
     
    For safekeeping and archival purposes, the 'classic' versions of TamagoClub, HiyokoClub and the rest are available for download. It is this original set that was used as a stepping point for the continuation and further development of this package.  Still functional of course.
     
    *     *     *     *     *     *     *
     
    This does not cover all available mods in the Tamago/Hiyoko line, but only the base mods required to have a functional system.  You will still find other mods available in which to enjoy and increase the ambience of your gaming environment.
     
    *     *     *     *     *     *     *
     
    OTHERS TO CONSIDER:
     
     
    NOT COMPATIBLE:
     
     
    *     *     *     *     *     *     *
     
    ISSUES WITH OBME
    OBME (Oblivion Magic Extender) is used to permit the use and visibility of custom icons. However it may interfere with older OBSE commands. The accompanying OBME.dll included rewrites some of the older OBME v18 commands, and some just won't work. Of these v18 commands, they are handled better by OBSE v19 while others were depreciated.  If Issues still arise, the OBME dll files can be removed, losing only the custom spell icons which will return to the default 'Script Effect' icons. Reapplying the OBME dlls will restore the icons afterwards if desired.  STILL...  TamagoClub requires OBSE v20 or higher, so that should not be a problem.
     

    29,465 downloads

    Updated

  17. DUKKY'S VOCAL PACKS - ADULT SETS

    Here, you shall find a supplemental .bsa files that gives your actors actual vocal responses for various mods, such mods that did not include audible dialog such as 'Lovers Slave Trader'.  Additionally, .lip files have been created and included within the .bsa files.
     
    A number of these BSAs grants roughly all vanilla citizens of Tamriel with vocal responses,  but the assembly of voices is not complete.   No vanilla daedra responses, and much of the Shivering isle races have any voice.  And only recently were male Imperial vocals simulations made available, so a number of packs still use Breton vocals for Imperials.
     
    As to specific individuals such as Emperor Tiber Septim, Martin Septim, Haskill or others, LoversSlaveTrader works on a generic basis and offers no support for individual in-game characters with only one exception.  And of that, the use of generic vocals are still used.   No custom individual voice is possible  unless that voice is tied to its own race (ie Sheogorath).
     
    The current list of available BSA downloads are as follows:
     
    LoversSlaveTrader Vocals 1 - EN        -  Contains English vocals for all LST general topics for vanilla races - English Folder Layout LoversSlaveTrader Vocals 1 - DV        -  Contains English vocals for all LST general topics for vanilla races - German Folder Layout LoversSlaveTrader Vocals 1 - SP         -  Contains English vocals for all LST general topics for vanilla races - Spanish Folder Layout LoversSlaveTrader Vocals 1 - IT          -  Contains English vocals for all LST general topics for vanilla races - Italian Folder Layout LoversSlaveTrader Vocals 2.zip           -  Contains English vocals for flowergirl conversational dialog using vanilla-styled vocals LoversSlaveTrader Vocals 3-MBP.zip  -  Contains English vocals for all general topics for MBP (Modular Beautiful People) races GenderBender Vocals 1.zip                -  Contains English vocals for NPC reactions for most vanilla races GenderBender Vocals 1.zip                -  Contains English vocals for NPC reactions for MBP (Modular Beautiful People) races LSTBravilUnderground - EN              -  Contains English vocals for Bravil Underground dialog w/ vanilla races - English Folder Layout LSTBravilUnderground - DV              -  Contains English vocals for Bravil Underground dialog w/ vanilla races - German Folder Layout LSTBravilUnderground - SP               -  Contains English vocals for Bravil Underground dialog w/ vanilla races - Spanish Folder Layout LSTBravilUnderground - IT                -  Contains English vocals for Bravil Underground dialog w/ vanilla races - Italian Folder Layout  
     
     
    ISSUES WITH THE BSA FILES:
    (Unique) Sheogorath vocals not available (Racial) Dremora vocals not available (Racial) Male Imperial vocals not added in most packs (Racial) Female Golden Saint vocals not available (Racial) Female Dark Seducer vocals not available (Racial) Male Dark Seducer vocals not available (Racial) Ainmhi voices being substituted with Overwatch and Mass Effect vocals (Racial) Chocolate Elves being substituted with Cyberpunk 2077 and Skyrim vocals (Languages) Only LoversSlaveTrader V1 & LSTBravilUnderground comes in four languages.  All others English only for now  
     
     
    COMPATIBILITY
    For all intents, these BSAs should work with earlier versions, only newer vocals within the packs will not play.
     
     
    LANGUAGES
    Currently, only LoversSlaveTrader and LSTBravilUnderground has vocal packs compatible with non-English counterparts.
    No support given to languages other than English, Spanish, Italian and German as Racial folder names now known.
    All other packs are currently English language only, this for the file structure to the dialog within the BSAs.
     
     
    DISCLAIMER
    No actual actors were involved in the making of this mod,  nor were samples extracted and recombined. All voices were computer generated using xVASynth.
     
     
     
    THANKS
    Authors of the Lovers with PK system
    Successor authors of Lovers with PK
    Vicn and HanPL for the original and translated dialog for LoversSlaveTrader.
    Dan Ruta for the xVASynth - AI Voice Acting Synthesize Tool
    aragonit for the  xVASynth - AI Voice Imperial

    9,879 downloads

    Updated

  18. DUKKY'S VOCAL PACKS - NON-ADULT SETS

    Here, you shall find a supplemental .bsa files that gives your actors actual vocal responses for various mods, such mods that did not include audible dialog such as that for MBP characters.  Additionally, .lip files have been created and included within the .bsa files.
     
    These are supplemental packs designed to grant vanilla citizens of Tamriel vocal responses where they had not before,  but the assembly of voices is not complete.   No vanilla daedra responses, and much of the Shivering isle races have any voice.
     
    As to specific individuals such as Emperor Tiber Septim, Martin Septim, Haskill or others, some mods function only upon a generic basis and offers no support for individual in-game characters unless specified.  No custom individual voice is possible  unless that voice is tied to its own race (ie Sheogorath).
     
    The current list of available BSA downloads are as follows:
     
    VacantHouses Vocals - EN                -  Contains English vocals for Vacant Houses - English Folder Layout VacantHouses Vocals - DV                -  Contains German vocals for Vacant Houses - German Folder Layout VacantHouses Vocals - SP                 -  Contains Spanish vocals for Vacant Houses - Spanish Folder Layout VacantHouses Vocals - IT                  -  Contains Italian vocals for Vacant Houses - Italian Folder Layout MBP Greets.zip                                 -  Contains English vocals for base greetings for MBP (Modular Beautiful People) races  
     
     
    ISSUES WITH THE BSA FILES:
    (Unique) Sheogorath vocals not available (Racial) Dremora vocals not available (Racial) Female Golden Saint vocals not available (Racial) Female Dark Seducer vocals not available (Racial) Male Dark Seducer vocals not available (Racial) Ainmhi voices being substituted with Overwatch and Mass Effect vocals (Racial) Chocolate Elves being substituted with Cyberpunk 2077 and Skyrim vocals  
     
     
    COMPATIBILITY
    For all intents, these BSAs should work with games so defined.
     
     
     
    LANGUAGES
    No support given to languages other than English, Spanish, Italian and German as Racial folder names now known.
    All speech is recorded in English, I have no familiarity with spoken dialogue of other languages outside.
     
     
     
    DISCLAIMER
    No actual actors were involved in the making of this mod,  nor were samples extracted and recombined. All voices were computer generated using xVASynth.
     
     
     
    THANKS
    Dan Ruta for the xVASynth - AI Voice Acting Synthesize Tool
    aragonit for the  xVASynth - AI Voice Imperial
     
     
     

    86 downloads

    Submitted

  19. Vacant Houses

    INTRODUCTION:

    This plugin allows the player to acquire any residence within the walled cities of the Cyrodiil Province.  If all the owners of a house had died, it may now be acquired for an appropriate fee. However, you MUST have purchased a vanilla/default house first.  Just see the same individual you purchased your original dwelling to continue.
      * For addiitonal properties within Anvil, you will need to see Countess Millona Umbranox instead.
     
    Purchasing a house gives you the key to the house (if such a key exists), and a deed to the property. And the house is subsequently renamed to reflect ownership. Not all houses have keys with Inns being the most obvious.
     
    The houses available are only those within the city walls, and cover neither the Castles nor Chapels.  Stables exist outside the city walls and are not available, nor is Anvil Lighthouse or any other such dwelling.  It should be easy to understand that the Castles would not be available, those being under the direct province of the County itself. Further, the Office of Imperial Commerce within the Market District is also not available as it and its manager are specifically tied to the Empire. And of the Chapels, those would obviously be tied to the Empire, the Elder Council and the Imperial Cult.
     
    Further, this system works with LoversSlaveTrader, allowing you to squat in a house if all the residents have been enslaved. If a house still has a living owner that is not enslaved, you can't squat there.  You won't be the owner, so you do not receive a deed nor key. But access is granted.
     
     
    HOUSES PER COUNTY/DISTRICT:
      County/Disrict   Qty   Property values available
      Anvil             14        107,000 Septims/Gold
      Bravil            17         95,800 Septims/Gold
      Bruma             17        180,000 Septims/Gold
      Cheydinhal        16        280,000 Septims/Gold
      Chorrol           16        194,000 Septims/Gold
      Imperial City     87      1,940,000 Septims/Gold
      Leyawiin          17        309,000 Septims/Gold
      Skingrad          19        348,000 Septims/Gold
      --------------   ---   -------------------------
      Total            203      3,453,800 Septims/Gold
     
     
     
    HOW IT WORKS:
     
     
    IMPORTANT:
    In order to change ownership of possessions and other such features, many household items have been altered. In order to permit the scripts within to remove the 'ownership' of an item or to unlock doors or the like, these in-game items must already be known as Persistent References. Attempting to change the ownership of a door that isn't a persistent reference would result in that script freezing. So there are a LOT of items in most of all the defined houses that have been changed.
     
     
    OBSE REQUIREMENTS AND RECOMMENDATIONS:
    This script requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more.  But for the music fix option built into the plug-in, you will need OBSE version 21 with its SetCellMusicType command.  The plug-in will close down unless OBSE version 16 is not found.
     
     
    REQUIREMENT AND MOD ORDER:
    This script requires the Shivering Isle and Knights of the Nine DLC, and  'does' require the Unofficial Oblivion Patch. Because it must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order.  The plug-in will close down if the UOP is not found.
     
     

    258 downloads

    Updated

  20. External Marriage

    One may discover a mod or plug-in  that builds upon the relationship between the NPCs of Tamriel.  By that,  these mods supply reactionary dialogue between these NPCs and between any NPC and the player itself.  Such dialogue and more would be made available when defined flags are detected.
     
    This Elder Scrolls Master (.esm) attempts  to let one discern the marital status of NPCs, and permit developers to create their own external .ini file  for their own world-building additions and new NPCs.  Indeed, this master may be the backdrop for a player-marriage system.
     
    This master plug-in does not alter or change already-existing mods that contains marital status checks.  However,  mods that are in development may be encouraged to consider its use.  And some enterprising plug-in developers  may find this of use to create patches to already existing mods.
     
     
    While External Marriage.esm  has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
     
    There are mods/plug-ins currently available  that contain within their code, methods to determine whether certain NPCs are married, and thus trigger proper responses  when engaged with the player or between each other.  However, that is limited to those mods which the plug-in developer was aware. Modders would need to be aware  of as much of the character lore  as possible to develop a comprehensive marriage system.
     
      It is the intent  that External Marriage be considered a supplemental system   if it is detected. That is to say, a plug-in created that uses External Marriage should also be able to run without, and rely upon its own relationship   definition system.
     
     
    INCLUDED:
    An example plug-in. It does not have External Marriage as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform four distinct tests to see if subjects within the player's crosshairs are married, grieving, widowed and/or single parents.  Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
     
     
    ALSO AVAILABLE:
    The download package for External Marriage may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Marriage.ini" file itself.  Upon downloading and installing into your game's INI folder, External Marriage will be able to immediately test for those NPCs covered under their related mods.  Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
     
     
    CURRENT DOWNLOAD LIST:
    External Marriage.zip
        The main package
      External Marriage.ini
        Duplicate of the main package's External Child List / File-Load INI file External Marriage - Oblivion.ini
        Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.  
    Others Here and offsite at Nexus Mods:

    353 downloads

    Submitted

  21. External Child List

    One may encounter some mods or plug-ins that corrects a world-building flaw that exists within Elder Scrolls: Oblivion.  And by that, these mods add younger NPCs into the cities and towns,  fleshing the world out  and suggesting that there is indeed a living, breathing world where societies with families indeed exist.
     
    However,  as these are additions to the environment,  there are a vast number of mods that fail to recognize these youths.  These mods, either existing or in development,  may be of a more mature nature  or contain unsuitable subject matter which should preclude their interaction.  Likewise,  as there are now so many of these children-adding mods in existence, and possibly some in development or are unknown,  it has been near impossible to let  these outside mods account for all varieties available.
     
    This Elder Scrolls Master (.esm) attempts to make possible  the ability for mods to recognize NPCs considered underage.  Not only does this master plugin contain an .ini file that allows one to access and identify scores of children by custom races, factions and even classes,  but also includes a feature which permits developers to create their own external .ini file for their own custom child-based NPC mods.  Indeed, future plugin developers  can expand the available  youth-NPC databases in their own works, all fully compatible with anyone else's.
     
    This master plug-in does not alter or change already-existing mods that contains mature content.  However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers  may find this of use to create patches to already existing mods.
     
     
     
    While External Child List.esm  has been designed as a Master (.esm) plug-in, it is not the intention to force its use.
     
    There are mods/plug-ins currently available  that contain within their code, methods to determine  whether certain NPCs  are youths,  and thus protecting these characters from certain in-game interactions. However, that is limited to those mods which the plug-in developer was aware.
     
    It is the intent  that External Child List be considered a supplemental system if it is detected.  That is to say, a plug-in created that uses External Child List should also  be able to run without,  and rely upon its own built in child-detection and protection system.
     
     
     
    INCLUDED:
    An example plug-in. It does not have External Child List as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform three distinct tests to see if subjects within the player's crosshairs are classified as children.  Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
     
     
    ALSO AVAILABLE:
    The download package for External Child List may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Child List.ini" file itself.  Upon downloading and installing into your game's INI folder, External Child List will be able to immediately test for those NPCs covered under their related mods.  Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
     
     
    CURRENT DOWNLOAD LIST:
    External Child List.zip
        The main package
      External Child List.ini
        Duplicate of the main package's External Child List / File-Load INI file External Child - HiyokoClub.ini
        Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.  
     Ini Files that cover related NPC mods found here and offsite at Nexus Mods:

    320 downloads

    Updated

  22. External Locations

    There are various mods  or plug-ins  that rely upon determining if the player or some other actor is within some location,  whether the actor is roaming the city streets, if within the aura of some holy or unholy shrine,  or merely to acquire the name of the place in question.
     
    However, mods that do perform these checks have an unfortunate side effect. They only test  for those locations in which the  individual mod creator foresees, and will not recognize locations from other mods that may have fit their criteria.
     
    This Elder Scrolls Master (.esm) attempts to streamline this operation, and possibly allow cross-mod recognition  of location types.  Not only does this master plugin contain an .ini file containing over 100 locations,  but it also includes a feature permitting developers to create their own external .ini file for their own custom locations. Indeed, future plugin developers can build upon and expand the locations within their own works, all fully compatible with anyone else's.
     
    Through its use, one could create HUD displays, determine if within urban environments, or create triggers for vampire player characters if in the vicinity of Aedric shrines.
     
     
     
    While External Locations.esm has been designed as a Master(.esm) plug-in, it   is not the intention to force its use.
     
    It is the intent that External Locations be considered a supplemental system if detected.  That is to say, a plug-in created that uses External Locations should also be able to run without External Locations, and rely upon its own built-in location system. Of course, any such use would suggest that the mod developer note it as a recommended mod/master for use. 
     
     
     
    INCLUDED:
    An example plug-in with its own INI file. It does not have External Locations as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform tests to see if the player is within city streets, in the vicinity of Aedric/Daedric influence, and optional updated names for the cells.

    55 downloads

    Updated

  23. LoversEncounter - The Dukky Version

    What happens in Tamriel stays in Tamriel.  But that's not to say that the juicy details aren't talked about. This mod displays the happenings between Tamriel's citizenry, particularly when they are engaged in having sex.
     

     
    Based mainly on the original work by Hakumen Oshite Mairu, this version no longer requires TamagoClub as a requisite mod for use.   Now, sex may reign in the lands without such necessities.
     
    LoversEncounter follows the schedules of the NPCs according to their defined AI packages, and will look to see if a rendezvous occurs when two actors are scheduled to meet. Each rendezvous is checked to see if the encounter is permitted, and then determines the probability that the encounter results in sex.
     
    Though it is no longer an actual requirement,  LoversEncounter still recognizes TamagoClub if it is installed.  And if sex occurs with TamagoClub in place, the submissive partner will quite likely receive sperm. This is, of course, subject to whether either partner has contraceptives applied.
     
    Of a mod compatibility note, characters enslaved with LoversSlaveTrader will no longer be valid references when rumors appear.
     
     

    INSTALLATION:
    Copy the .esp file into Oblivion/Data folder.  Then copy the two .ini files into the Oblivion/Data/Ini folder.  After that, merely activate it.
     
     
    THE INI FILE:
    This mod contains an INI file with extensive instructions for each setting that can be applied.  The other .INI file contains the available rumours heard throughout Tamriel.
     
     
    REQUIREMENTS:
    Oblivion Lovers with PK v1.3.2 or later OBSE v0019 or later  
     
    RECOMMENDED:
    TamagoClub v1.10 and LoversTamagoClub 1.05 or later HiyokoClub TamagoNews LoversCreature  

    5,407 downloads

    Updated

  24. TamagoNews

    This was one of the last of the TamagoClub mods that I knew
    about which were not in the forum's Download Manager.
    I thought it best to ensure it safely here rather than
    fear it's loss from a filesharing site vanishing.
     

     
    The world of Tamriel is now replete with news bulletins reported by the ever omniscient 'Tamago News' broadcast agency. When you sign up, you will be delivered breaking news regarding who's recently given birth, who had a miscarriage, and who found themselves knocked up and pregnant.
     
     
    By default, an immediate alert will appear when the player becomes pregnant, or when either childbirth or a miscarriage occurs. Meanwhile, the news of an NPC becoming pregnant will show  when that NPC has become aware of its state.
     
    No matter if the player is sleeping, whether they be NPCs or creatures, whether they are  in lands far away  like the Shivering Isles, news will be displayed, even in menu mode.
     
    However, the news flow will not contain explicit details such as the gender of the child or what it looks like. It is not connected to HiyokoClub or any other mods besides TamagoClub.
     
     
    This is a Dukky  'd'  revision for minor changes, primarily for adding plenty of comments throughout and minor changes to the main quest, and the creation of a usable 'Version' script which outside modders can test.  That and the instructional Readme should now have clearer content.  Its initial function and rendered content remains untouched.
     
     

    2,455 downloads

    Updated

  25. Guide to KVATCH REBUILT

    Now available  from Elswyer Publishing,  the tell-all guide book by captainwolfos  that tells all when it comes to the tasks  that needs to be performed  in order to rebuild  and and bring back the glory of the capital city of Kvatch.
     
    This guide book was made when only  the second version of Kvatch Rebuilt was released by the Kvatch Rebuilt Team. So one may assume that some of the bugs mentioned within this work may have been addressed.

    This package requires a mere two files:    
                          KvatchRGuideBook.esp
                          KvatchRGuideBook.bsa
     
    Both of these go within your Data Folder.  Activate and it will run no problem.

    46 downloads

    Submitted

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