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The Auction House
By Wolfe6900
Welcome to The Auction House!
It's basically SimpleSlavery Plus Plus 12 years later
As of 2026:
I DO NOT have Starfield installed anymore and will not be providing updates anytime in the near future. The project is put on hold while I bounce over to the Fallout4 CK. The most current version (graciously provided by Jaam, should work - however, I'm unable to verify as I have not been modding Starfield for over a year nor have the game installed after an SSD crash)
NOTE 1:
With the current state of Starfield after it's most recent update, many of the dependencies (Custom Command Framework, NAF, Papyrus Ini Manipulator) are still waiting for an update. If you would like to use adult mods, I'd suggest rolling your Starfield back to 1.14.74.0 by doing the following:
1. Press WIN+R and type in: steam://open/console
2. Run these two commands:
download_depot 1716740 1716741 751978938301675949
download_depot 1716740 1716742 7986310915959292882
3. Replace the contents in your Starfield directory with the archived (downloaded) ones:
Example (most likely) path for the downloaded above: C:\Program Files (x86)\Steam\steamapps\content
4. Download and install this version of SFSE:
https://www.nexusmods.com/starfield/mods/106?tab=files&file_id=47484
(Credits to jbezorg for this fix)
NOTE 2:
Some users have mentioned that the mod "KZ Aggregation of Scraps" has renamed some of their files; to get AuctionHouse to recognize them, an earlier version must be downloaded or the files will need extracted and renamed:
- "KZ_AOS.esm" to "KZ_AIO.esm"
- "KZ_AOS - Main.ba2" to "KZ_AIO - Main.ba2"
- "KZ_AOS - Textures.ba2" to "KZ_AIO - Textures.ba2"
What does this mod do?
This mod creates 3 quests for the player to be enslaved; the Auction House Neon, The Auction House Akila and The Loan Shark. You can also sell your companion to AuctionHouse agents located at: StoneRootInn (Akila), Euphorika (Neon), MadameSauvage (Neon), AstralLounge (Neon). (NOTE: Your follower needs to be in the Companion faction to sell, normal mods, like Non-Lethal Framework, will NOT work since they only have a follow AI package).
- This is supposed to serve as a half-way point between defeat mods, etc. and slavery mods but does have 3 integrated quests currently (AH Apartment, The Pet, Generic Ownership) until other modders push out mods and I find a way to link them.
- This mod will prompt you to start "AuctionHouse Neon" and "AuctionHouse Akila"
- AuctionHouse Neon is the main mod with more support and things to do.
- AuctionHouse Akila is a side project but doesn't have as much work put into it. (You'll need to use a button to go to the Auction)
- The Apartment is the default quest/outcome that you'll be ported to after the Auction.
*A buyer decides to purchase you and bring you to his apartment. He has you clean his house, do his chores then humiliates you for his friends' enjoyment. You can either choose to play along or try to find a means of escape early.
- The Pet is my second quest that's a possible outcome for you to be ported to after the Auction.
*A dominatrix woman purchases you and wants you to play as her pet for her amusement.
- Generic Ownership is a simplistic option that ports you outside the AuctionHouse and assigns a follower to follow you. They have 30+ comments that will repeat. If they die, the mission is complete and can be restarted next time you enter the AuctionHouse. This option is very lightweight and shouldn't cause any issues with other mods. It's also not too restrictive to the Player (you can continue what you're doing in game without following a specific quest).
- If 'Enslaved' is installed, this mod will detect it and make that as a possible outcome as well. (I posted an English subtitle translation version to the Support section of Enslaved)
https://www.loverslab.com/topic/237533-missions-enslaved/page/3/#findComment-6929812
Assault: If the Player character consumes 5 or more drinks at bars/pubs, there's a chance that one of the two will happen: The Player may be assaulted by a patron or The Player may be drugged/blackout and awaken in a new location.
*Recognized bars/pubs (named by their 'coc' location):
CityNeonEuphorika
CityNeonTradeTowerAstralLounge
CityAkilaCityTheRock
SettleHopeTownPitStop
Requirements:
Neon Descent (Loverslab):
https://www.loverslab.com/files/file/34608-neon-descent-preview/
KZ Aggregation of Scraps (Nexus):
https://www.nexusmods.com/starfield/mods/11471
User Animation Pack (Loverslab):
https://www.loverslab.com/files/file/37440-user-animation-pack/
Native Animation Framework SF (NAFSF) (Loverslab):
https://www.nexusmods.com/starfield/mods/7360
Gray Animations:
https://www.loverslab.com/files/file/32332-gray-animations-mod-development-examples/
Moods of Andromas: (Some people get errors with this .esp/.esm with this mod. The Auction House mod just requires the ".glb" files from this mod to be placed in your Starfield\Data\NAF folder. It does not require the .esp/.esm)
https://www.nexusmods.com/starfield/mods/9784
Address Library for SFSE Plugins:
https://www.nexusmods.com/starfield/mods/3256
Suggestions:
Starqueen - For nude females
https://www.nexusmods.com/starfield/mods/6293
Slim Fit Body - For nude males:
https://www.nexusmods.com/starfield/mods/8020
enslaved:
https://www.loverslab.com/files/file/36543-enslaved/
NAF Surrender - For being sent to the AH after surrender (download: NAF_Surrender_Patch.zip):
https://www.loverslab.com/files/file/38336-naf-surrender/
*If "NAF Surrender" is installed, download the NAF_Surrender_Patch.zip and let it overwrite the files. This will make it so that the player gets sent to the AuctionHouse after defeat. This should work for (NAF Surrender 0.1) no guarantees for future updates.
How to start:
*AuctionHouse Neon: Talk to Velia at the Neon City Core by the entrance of the Mining League (coc CityNeonCore)
*AuctionHouse Akila: Talk to Tessa at the Akila Consulate (coc CityAkilaCityConsulate). Both will lead you to separate AuctionHouses that both have the same result of sending you to the AH Apartment, The Pet, Generic Ownership or Enslaved (if installed).
*AuctionHouse CodyHill: You must either coc the location or have a mod like NAF Surrender (with the patch) to port you there. This is a lightweight option that has no quests attached to it, making it better suited for repeatability.
For modders:
I'm leaving this as a .esp file, so anything can be modified how you see fit. I don't see myself going through and making a lot of changes or requests, so I'm leaving it open source for anyone to figure out how it works and modify as they please.
If you'd like to port your mod to the new location 'AuctionHouseCodyHill', you should just simply be able to add a script to your mod with something like:
Scriptname MovePlayerDynamic extends Quest
Function MovePlayerToCell(String CellName)
Debug.ExecuteConsole("coc AuctionHouseCodyHill")
EndFunction
(This should use the console commands as a 'coc' keeping your mod clean and not requiring this as a dependency)
Credits:
KryoZet - KZ Aggregation of Scraps
Gray User - NAF Seduce & User Animation Pack
ag12 - Neon Descent
zaira - enslaved; also for a lot of pointers and advise
Permissions:
I don't care at all what you do with the mod. Have fun, learn from it, use its resources, whatever. No need to notify me; I'm here to make Starfield a better game and give it that Adult themed atmosphere it should have always been to begin with.
10262 downloads
Updated
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NAF Surrender (Updated 05/28/26)
By Gray User
Current release will probably be last release for SAF Surrender unless someone else pick up project.
For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod.
For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this.
Use only one version
NAF Surrender (v0.3 uploaded 04/09/2025)
SAF Surrender (v1.2 uploaded 05/28/2026)
Notes for SAF Test Version:
This require working version of SAF (not NAF). No longer needs user animation pack (animation are included with this mod)
VERY IMPORTANT:
Must remove old NAF versions, must remove ESP versions. Please remove all other version, open game, wait 3 day in game, save game. Then try to enable new versions.
If you have two version running (like old esp and new esm) will have CTD and other bad things.
I have trouble with SAF, only work some of time (otherwise animation flicker but not hold). Think this is just my install (so many times rolling game to different version back and forth and recompiling scripts and loading). Maybe it will work for you.
Summary:
This is a mod that triggers 2 person sexual NAF animations in response to defeat in combat.
Credits/Thanks:
Mielu91m (SAF, Technical help), DjLegends and ScriptedMind (Technical Help), Ashal (Sounds), Hiroshi (friend who does translation help)
Requires:
Starfield Animation Framework
This mod must be installed and working for Surrender to work. They handle the animations and if they are not installed actors will just stand and do nothing.
Features (status)
Defeat Sex Scene
Triggers sex scene when PC is hit in combat, PC hit points drop below threshold (configurable, default is 30%), and attacker is valid race (only humans right now).
Bad End Outcomes
These trigger after sex scene. They run on player (combat does not start again until after bad end scene). They are optional (turn on or off with debug terminal)
Robbery (beta testing)
After sex, player have option to pay ransom. If not paid, player is robbed and quest starts (player items held in chest in debug cell). For first day, objective is to kill enemy from sex scene (items will place inside enemy corpse). After 1 day, objective is to kill enemy boss (might be in same place or different place, items will add to corpse). You can turn on/off, change ransom, and stop quest using debug terminal (and can take items from chest in debug room if needed).
Capture (beta testing)
If ransom not paid, there is also chance of capture end instead of robbery. This will move player to random enemy base, take all items and put in boss chest in base, and start quest and start spell timer (Captor's Mercy). As long as spell timer is running, enemies probably will not attack (but AI is buggy). To reset timer, you must talk to enemies and start sex scenes. If you draw a weapon, or talk to enemies when you have digipicks or weapons or armor in player inventory, they will attack. Also, if you get into boss chest to get items back, enemies will become hostile.
Debug/QA Terminal and Room
If you coc 'aaSurrenderCell' you go to a debug room with a terminal. This terminal will let you set most mod options like health threshold and animation length and turn on or off stripping and combat stopping options.
You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems.
Sounds/Facial Expressions
Player should have voice and face expressions during sex and bad end. Lip sync sort of works, sort of not.
Ecstacy Implant (beta testing)
Neuroamp in QA room that triggers masturbation animation at random times. Two version, normal version and trapped version that alert nearby enemies when done vibrating.
PLEASE DO NOT EQUIP/UNEQUIP QUICKLY. Each time implant is equipped it start timer (can set times in debug terminal). If you remove, wear, remove, wear, will end up with many timers and CTD. If you take implant off, wait 15 minutes game time before putting on again (there is message that print in corner of screen when it is ok).
Creature Outcomes (beta testing)
Have a bad end where player has barnacle spike insertion. This trigger when player is defeated by creature (can turn on/off in debug terminal). Having problem with collision detect, so player sometimes moved off of insertion.
Combat Stopping:
None of good ways to do this (stopcombat script function, adding to captive faction, using stop combat spell) worked. This version uses the tcai function in console. This should work very well, but because it is toggle (not on option/off option), if it is interrupted it might not turn combat AI back on at the end.
Actor Stripping:
This version has 2 methods for stripping actors: (Default is to strip and register both actors, but only to re equip clothings and armors for the NPC)
Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users.
Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
Version detector and updator
This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
Companions
Right now, this should cause up to 4 companions to adopt a 'hands up' animation and to not do anything until sex scene is over.
Haptic Support
Send debug messages to script log that can be picked up and used to trigger bluetooth haptics. You must have working version of GIFT that is set up for Starfield.
Warnings/Problems:
You may need to turn godmode off or enemy ai back on. These are console commands tgm and tcai.
Creature outcome and ecstacy implant are very much test features and may not work well.
This mod should go at or near the end of your mod list.
Please install the required mods listed above before posting that the mod does not work. It will not work without required mods to handle the animations.
Future Features (status):
Improving sounds and timings
Creature support
More animations/bad ends
More detailed furnitures for bad ends
More Devices that trigger events or conditions
Strap-on option, other extras (low priority)
Probably I will not add options to include companions or multiple NPC enemies in sex scenes (because I do not think I can do that and keep script reliable)
Probably I will not add option to trigger sex with defeated NPCs (because I think that will cause game bloat and lag, and I have other mod things to do first)
If someone wants these, they can use this mod as example and make own mod that does them.
Installation:
Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSurrender.
Uninstallation:
The files in this mod can be deleted without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things.
Usage/Permissions:
You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding.
11834 downloads
Updated
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NAF Seduce (updated 5/28/2026)
By Gray User
Current release will probably be last release for SAF Seduce unless someone else pick up project.
For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod.
For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this.
NAF Seduce (v0.5 Beta - released 5/21/2025)
SAF Seduce (1.3 released 5/28/2026)
Credits/Thanks:
Snapdragon (NAF, Technical help), Hiro (my ex, for translation help)
This is a mod that triggers 2 person sexual NAF animations in response to dialogue. It has parameters user can set to change scene length and if having sex with companions changes their affinity and reduces their anger with you.
Requires:
Starfield Animation Framework
(This is required to make animations happen, if not installed correct and working, none of animations will work)
SAF Seduce do not require User Animation Pack (I put animation in with Seduce mod).
Recommended:
Playable NPC Clothings (This will make most default NPC outfits so you can see/remove them from NPC inventories)
Naked bodies for male and female actors (otherwise they will have vanilla underwears during sex)
(mod tested with BBL female and Robert S male, others should work, animations are based on skeleton, so there may be gaps or clippings depending on body and body morphs)
Features (status):
3 Positions (Bridge, Eagle, Down Dog) + 6 Custom slots
This version has 3 finished positions (each is 3 stages, stage length is user configurable). There are also two custom positions for users to add additional options if other modders make sex animations. All positions are called through dialogue. By default 'custom' positions are just bridge, but users can replace the custom01x and custom02x glb files in the animation pack with other glb files to get other animations.
Triggers sex scene from dialogue (You need to use the Seduction Pheromone drug to enable to dialogue option, see below)
**Seduction Pheromone: I made the dialogue options conditional on the player taking a custom drug, so that it doesn't spam into all of your conversations. To get the drug, you can make it from organic hallucinogen and hippolyta at a pharm crafting station. You can also get it from the debug terminal (see below).
Note: Some NPCs with mandatory dialogue (vendors and some quest givers) do not show seduce dialogue. This is probably not fixable, but I think it is not serious.
Sex scene have sound (player only) and face expressions.
PC should make voice sounds during sex. Works for both gender. But only for player because it is set by voice type and would take 100s of hours to make all sounds for all in game voice times. Face expression should work, but lipsync is not reliable right now.
Actor Stripping: (This version has 3 methods for stripping actors)
Method 1 Strip/Register method(default):
The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users.
Method 2 Force Unequip:
This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
**You need to enable Force Unequip to make actor like guards put away their weapons during sex. They do not equip them again right away afterwards.
Method 3 Dialogue:
There is an option in the seduce dialogue to help NPC with their clothings. You can use this to equip or remove clothings for companions. For other NPCs it is probably only able to remove clothings. You may need a mod that makes NPC outfits 'playable' (outfits not marked 'playable' cannot be seen when the player looks in an NPC inventory). If you do not have a mod that does this, you can use Playable NPC Clothings which is a minimal mod I made to alter those clothing records.
Version detector and updator: (Works, I think)
This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
Debug/QA Terminal and Room
If you coc 'aaSeduceCell' you go to a debug room with a terminal. This terminal can give you Seduce Pheromone.
You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems.
Warnings/Problems:
I am having problem with SAF on my install, but I think this is because of so much changing game version and compiling and testing scripts. This probably work on less broken game installs.
Please watch for save game bloat or other weird things. Things I worry about:
That sex participants may become permanent actors, so if you sex all of the leveled UC actors or something, they may just be there forever. Running a force update from the debug terminal in the debug room may fix this if it happens.
That the update structure may cause the manager quest to try to run many times. This should not happen, but with duct tape mod and unknown dumb behaviors from game engine, who knows.
Future Features (status):
More animations, strap-on option, other extras (low priority)
Installation:
Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSeduce.esm (or the esp if you use optional esp version).
Uninstallation:
The files in this mod can be deleted/uninstalled without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things. Naked NPCs will probably stay naked though.
Usage/Permissions:
It is fine to use these files to see what I have done for learning or to make something like it, and to copy/paste script parts. But please do not release other mod that are built on this esp (it will create conflict with this mod and then users ask me why nothing work). Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding.
17913 downloads
Updated
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Fertility Framework
By mystic_cat
Fertility Framework Discord: https://discord.gg/ufuffAeBAq
The discord has roadmap, development progress, ability to request features, etc.
Fertility Framework (Beta Release)
Welcome to the Starfield Fertility & Xeno-Incubation Framework. This mod is a complex, background state-machine that tracks your character's biological fertility cycle in real-time. It operates seamlessly in the background, handling everything from standard human pregnancies to deep sci-fi xeno-parasite incubations, complete with dynamic body scaling and custom companion integrations. It currently only works for a female player character.
Required Dependencies:
SFSE Cassiopeia Papyrus Extender XenoMasters
Optional:
SFF Body Replacer
Installation:
Drop the contents into your "..steamapps\common\Starfield\Data" folder or install using Vortex/MO2 Be sure that you have loose files enabled. Put this in your StarfieldCustom.ini if you don't already have it. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
1. ⚙️ Core Mechanics & Features
The framework actively tracks Universal Time (UT) and seamlessly transitions your character through biological states using highly optimized background scripting.
A. The Cycle & Pregnancy Engine
Biological Phases: Automatically cycles through Menstruation -> Follicular -> Ovulation -> Luteal phases.
Phase Base (No Mutation) Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Menstrual 72 hours 72 hours 72 hours 72 hours Follicular 144 hours 120 hours 96 hours 60 hours Ovulation 72 hours 120 hours 168 hours 240 hours Luteal 144 hours 120 hours 96 hours 60 hours
Insemination Tracking: Hidden scoreboards track cumulative volume (up to 1000mL) from sleep events and interactions, decaying dynamically over time. Gestation Progression: Successfully transitioning into the Fertilized state triggers a UT timer that progresses through Three Trimesters, culminating in Labor and a postpartum Recovery phase. Dynamic Lactation & Pumping: Triggers during the 2nd Trimester. Milk volume continuously generates (up to 1000mL), shifting your status between Producing, Full, and Engorged. You can now use the craftable Manual Breast Pump consumable to physically reduce your volume, clear the Engorged debuff, and yield usable Breast Milk items. Xeno Pregnancy Tracking:
Phase Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Fertilized 24 hours 12 hours 3 hours First Trimester 96 hours 72 hours 48 hours Second Trimester 96 hours 72 hours 48 hours Third Trimester 96 hours 72 hours 48 hours Labor 12 hours 12 hours 12 hours Recovery 72 hours 24 hours 24 hours
B. The Xeno-Incubation Track
Mutation Phases: Tracks repeated xeno-exposure, mutating the womb through Compatible, Adapted, and Broodmother stages. Higher stages drastically increase xeno-fertilization RNG and alter cycle durations. Currently, sleeping with a xeno pet deployed while the player is 'Ovulating' will trigger insemination events (until we can get some animations). After 5 insemination events, that will trigger womb mutation. Live Xeno-Births: Completing a xeno-labor cycle will dynamically spawn a friendly, scaled-down creature matching the specific alien "Father". We have baked in explicit, native support for Terrormorphs, Heatleeches, Ashta, Xenogrubs, and Swarmlings. Pregnancies from these specific species will render dynamic, custom xeno-uterus graphics on your UI status widget. Unrecognized or non-mammalian alien fathers will default to an "Egg" pregnancy on your widget, resulting in the player laying a warm, incubatable Alien Egg.
C. Mod Integrations
XenoMasters Native Support: Includes a built-in, dynamically injected dialogue patch for the XenoMasters mod. You can approach your active companion pets (or stationed outpost pets) and select the [Mate] dialogue once your character's womb starts to evolve to be compatible with xeno.
2. 🌟 The Visual Morph Architecture
No more proxy items or invisible armors. The framework now utilizes a native, "Infinite Resolution" scaling system. By bypassing standard equip limitations and utilizing pure Papyrus math, the Morph Manager seamlessly scales belly and breast sliders by micro-decimals every single in-game hour. Your physical 3D mesh will dynamically and organically inflate/deflate in real-time to match your exact pregnancy progression and milk volume without ever cluttering your inventory.
3. 🗺️ Development Roadmap
With the core biological engines, visual morphs, and XenoMasters integration complete, the remaining focus is on player control and expansion:
Configuration Holotape: A craftable in-game tool to toggle specific framework features, adjust cycle durations/RNG chances, and view hidden statistics (like Total Xeno Births). SAF Integration: Hooking framework milestones into the Starfield Animation Framework. Expanded Consumables: Additional ingestibles like Forced Ovulation pills and cycle-altering suppressants. 4. 📝 Testing & Feedback
While testing this beta build, I am specifically looking for feedback on:
Morph Pacing: Does the hourly micro-scaling of the body morphs feel smooth during standard gameplay? XenoMasters Integration: Are the [Mate] dialogue options appearing correctly for pets across different active slots and outposts? General Pacing: Does the Universal Time (UT) math feel balanced for a standard playthrough?
1231 downloads
Updated
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The Last Nova Backrooms - A Pirate Brothel
By BadSquirrel
Requirements
KZ Aggregation of Scraps: Is optional. Adds default outfits for the hookers. If it’s not installed the hookers will be naked by default. SAF - Deputy NAF*: Is required only for the sex animations. If it’s not installed the animations will be skipped. Robert S Male Body Replacer**: Is the currently supported male body. If it’s not installed the male player will not have a penis during animations. A female nude skin is recommended to remove underwear during animations. * Make sure to also install the mod's requirements for it to work!
** Requires SF Extended Skeleton
Introduction
Welcome to The Last Nova Backrooms, where the rather prude atmosphere of the Last Nova gets a little more… lively. Deep down in the Key, you’ll find Cain Vortega’s brothel. This is where all the fun happens, with new characters and a place to unwind.
What’s in the Mod?
The Backrooms: A swanky brothel, accessible through the Last Nova. Five unique, fully voiced hookers in the Last Nova. Sex animations You can fully customize the hookers’ outfits using the mannequin behind Vortega’s counter.
Future Plans
Sex animations (Added in v1.2.0) Customizable outfits for the hookers (Added in v1.1.0) Add FF animations Add sound to animations Let the player become the owner of the Backrooms Let the player work for the Backrooms Improve the look of the Backrooms ...
A Note on Traitors
If you sided with SysDef at the end of the Crimson Fleet questline… well, congrats on being a traitor! The mod will automatically disable itself when you attack the Key because, let’s face it, the Backrooms probably wouldn’t survive a military invasion.
Credits & Thanks to
dentonjc for letting me use his animations from Gergel Ebanex Snapdragon2 and Mielu91m for creating Starfield Animation Framework (SAF)
Installation
Install it like any other mod. Use a mod manager.
Troubleshooting
If something breaks with the mod, you can reset it using Vortega’s computer (located behind his counter in the Backrooms).
If that doesn’t help, try the following:
Load your save without the mod enabled. Save the game and quit. Re-enable the mod and load your fresh, clean save.2229 downloads
Updated
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Dick for SFF
By Origamiboy
An edit of an edit, refitting @Theenco's original wearable dick mod, that was ported to ZBB by @looping, which I made to work with SFF. The UV has changed now so it only works with SFF. There are two separate armors you can add to your inventory by searching via "help Dick 4 armo": -Dick which is the erect variant -DickFlaccid which is the flaccid variant (It's still called dick in inventory but doesn't stack with the other one) I also made it abit larger. I didn't test the other skintones, but they probably don't match and there will be seams. I did the best I could, and if anyone else wants to fix or update this feel free to.
137 downloads
Updated
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Chattel In The Settled Systems
By mdc4211
CHATTEL IN THE SETTLED SYSTEMS 2.0.0 (March 2026)
Add a trait turning the character into chattel with forced nudity, but also buffs when the character is exposed. Spacesuits are allowed since they are required for large parts of the game play. CitSS can optionally turn some "logical" NPCs into chattel (Andreja, Vladimir, Matteo, and any other you) based on them being "you", or having run-ins with "the law". There is an optional alternate death script that can be enabled. The only way to remove the chattel status (other than with the console) is to pass through Unity.
The optional alternate death component will treat any death as a capture, and "sell" the character. Once the character is chattel, the title holder extracts "profits" at a rate determined by a game play option. A "Chattel Implant Hack" can be purchased from any Trade Authority that transfers the title to a fake holding company, "Chattel 'R Us, Inc" and redirects profits into the home ship cargo area (extortion seems to be a standard business practice in the Starfield
Universe). The hack is removed if the character is recaptured and will need to be re-purchased,. It does not remove the chattel status, or stop the forced withdrawals, but the character doesn't lose access to the credits.
This can be played as a standalone mod by selecting the Chattel trait during character creation, or as an outcome by an alternate death/player slavery mod (i.e. it could be an outcome for an "auction" mod). It also provides a simple actor value interface for other mods to enforce player actions (reducing the "Chattel_Compliance" actor value causes the character to lose buffs and stats to be penalized). See the player and modder HowTo below.
USAGE
Enable Chattel.esm. This only depends on the base game. [Need to check that it doesn't unintentionally depend on any SFSE plugins]. I suggest using "Hide Spacesuit in Breathable Areas" (https://www.nexusmods.com/starfield/mods/2095). There is a naked space suit included ("Chattel Spacesuit"). I suggest using "Starfield Masks" (https://www.nexusmods.com/starfield/mods/7434) for the spacesuit helmet, but several helmets work quite well.
Enable any of ChattelOtherYou.esm, ChattelAndreja.esm, ChattelMatteo.esm, and ChattelVladimir.esm that you want.
Enable ChattelCaptured.esm if you want to have the PC sold on death or jail (with a large bounty). If the PC is already chattel (i.e. has the Chattel Implant Trait), they are returned to the registered owner after a processing fee has been applied. This adds periodic credit removals, and a couple other effects.
You can enable ChattelCrowds if you are using BetterCitizens, but see "WIP" below.
WIP
CitSS has an optional "ChattelCrowds.esm" that is/was intended to work with BetterCitizens, but never worked out. It's still in the pack, but has odd artifacts. A better solution could be implemented with "Souls of Cities", but the latest versions CTD before the game starts (As of 3/26, the source isn't provided and logging is turned off, so I think "SoC" is a dead mod. Quite the loss).
The separate "ChattelNPC" masters should be part of "Chattel.esm" or a future "ChattelCrowds.esm", and controlled Game Play Options. Maybe in the future, but I don't see how to do it.
If (when) an extensible alternate death mod appears, ChattelCapture.esm could (should) be integrated.
If (when) an extensible "Slavery++" mod appears, ChattelCaptured could (should) be reworked to be an outcome. TheAuctionHouse looks promising, but when I checked, it has a lot of broken dependencies.
BACKSTORY
The panic to leave a dying Earth led to many people being transported under harsh terms of indenture, which eventually lead, under certain circumstances, to humans becoming mere possessions. Starting in the early to mid twenty-third, those convicted of significant crimes, in particular property crimes, who had broken terms of indenture, or had failed to pay a debt secured by their body, find themselves receiving a chattel implant and being sold on the open market. It is well known that pirates will sell their kidnap victims as chattel if a ransom is not paid, and for this reason, the usual penalty for piracy is to receive a chattel implant. While the status is never inherited, by the early twenty-fourth century, a significant part of the human population exists as chattel.
Chattel hold a legal status similar to other forms of livestock, and the treatment of chattel is covered by the same laws that prevent the inhumane treatment of animals. Chattel have fewer rights than a companion animal, but more rights to humane treatment than a non-sentient robot. The laws directly addressing chattel aim to remove their basic humanity by forcing them to be treated as less than fully human. This is achieved through a standardized implant interface. For instance, all implants prevent chattel from wearing clothing, and will severely punish chattel that disobey citizens and other people. Another aspect is that the owner may make purchases using the chattel as a mobile credstik.
Chattel are unable own anything, including their body and thoughts, with all ownership rights held by the title holder, or the local authorities if the title is ambiguous. As with livestock, chattel have no say in how they are handled, how they are housed, or any other aspect of their existence. A chattel cannot be the victim of a crime, but, in some situations, the owner may sue for civil damages. Healthy chattel are commonly used for community pleasure, and there is a strong market for chattel with specific traits.
The chattel implant cannot be removed without causing severe brain damage and it significantly alters the individual, so receiving an implant is considered equivalent to death, and a death certificate is issued. Depending on the circumstances, previous possessions are inherited by next-of-kin, or sold at auction. In the case of kidnapping, this leads tragic circumstances where, even if recovered, the antecedent victim is considered, leaving a chattel who will be sold as repossessed contraband. It is especially cruel when the chattel is recovered near the home world of the antecedent, since they will be sold in full view of their family and previous associates, no matter their original standing in society.
While many chattel will continued to be called by the name of their dead antecedent, or other convenient moniker, chattel have no legal name and are identified by a serial number contained in the implant.
RATIONALE
Starfield is a lot harsher, pessimistic, and apocalyptic than Fallout. The game clearly implies that people got left behind to die, and all life on earth was devastated. In that context, the Settled Systems, and in particular the main factions, seem a little clean and friendly for a civilization that is only two centuries away from the extinction of a planet where billions of people must have died because they could not be evacuated from Earth, and everything known to humanity was destroyed. The sense of loss, and the cheapening of life would be enormous. The chaos would be overwhelming. The wounds on society would be deep, and we see some of that in the prevalence of pirates and spacers. During the collapse of the Earths biosphere, people would have done anything to save their families and themselves, and that would have left deep indelible marks on civilization.
Starfield takes place in expansive multiverse. In at least some, the harsh conditions that followed the collapse of Earth meant the original terms of indenture would morph into humans being property. First as a punishment which didn't waste valuable resources, and, later, as a way to collect debts that had been secured through a person's body.
This mod implements a simple mechanism to simulate control over characters who have become property. Namely, a chattel implant perk that will harshly punish rebellious chattel that are not directly controlled by their owner.
HOWTO FOR A PLAYER:
From a player point of view, this implements a new trait. If the trait is active, the PC is denied clothing, and must wear a special neuroamp (the chattel inhibitor). Without meeting those conditions, the PC stats are significantly reduced (e.g. max health is reduced by 90%). If the implant is properly inhibited, the PC will receive increased resistances, as well as enhanced persuasion and stealth. On the other hand, a player is not forced to comply with the chattel implant requirements. Spacesuits are allowed because the game is unplayable without them, but a "naked" spacesuit is provided.
Make sure that the relevent mods are enabled. If you want some of the NPCs to be chattel enable the appropriate masters (e.g. ChattelMatteo.esm), and enable ChattelCaptured.esm for an "immersive" way to be turned into chattel. (See above)
The most organic ways to use this are through the new character creation (it's listed as a Trait), or using the ChattelCaptured.esm to enable an alternate death capture.
If you are directly using this, you will need to add the inhibitor to your inventory. You probably what the Chattel01 version and can get the formid using
help Chattel 4 ARMO
player.additem <formid-here>
There are four different styles of inhibitor. The Clothes_Chattel01 is the nominal inhibitor, while Clothes_Chattel02 adds a poncho. The other two (Clothes_Chattel03 and Clothes_Chattel04) are SFW versions (if you're not sure who might be watching you play, you might want them).
You can add the Trait_Chattel_Implant trait by doing
help Chattel 4 PERK
player.addperk <formid-here>
The perk can be removed just like any other.
player.removeperk <formid-here>
HOWTO FOR A MODDER:
This mod provides a possible outcome for a alternate death, or slavery mod. On it's own, it simply turns the PC into chattel with enforced nudity and penalties for not complying with nudity requirements. It defines a new actor value "Chattel_Compliance" to record how compliant the player behavior has been. This starts with a default value of 100 (fully compliant) and can be modified using modav. If Chattel_Compliance drops too much, the character will lose bonuses and the player stats will be reduced. While the range of compliance values is not limited, the Chattel mod assumes that it will have a value between zero (non-compliant, and harshly punished), and 100 (fully compliant and buffed). Even with a Chattel_Compliance of below zero, the Chattel mod will not kill the player character, but it will make the game more difficult.
To turn a player into chattel, you will need to add the Trait_Chattel_Implant perk, and then add at least one of the the inhibitor clothing items (e.g. Clothes_Chattel). If you are cruel, you can add the perk and then force the player to find/equip the inhibitor on their own. Use "help Chattel" to find the form ids, or check a tool like xEdit.
The esp files are included in the plugins directory to be edited with the Creation Kit. You need to copy them into the right place so they will be seen by the Creation Kit.
LICENSE: Please use and reuse Chattel as you will, but, as a courtesy, consider pointing to the original mod and changing the name to limit confusion. Modding is a hobby, so I may (or may not) disappear, but don't let that stop you from improving things. (I'd love to come back and find a CitSS++). All the usual caveats about game assets apply. And, please keep any changes "free" as in "freedom", so if you redistribute, please provide "source" for any changes you make.
ACKNOWLEDGMENTS: This mod was originally created using (the amazing) xEdit, and later with the (equally amazing) Creation Kit. None of this would be possible without the fantastic team at Bethesda which supports modding when they don't have to (and for free).
MEA CULPA: I didn't mean to remove 1.0.0, but misunderstood the interface and accidentally did. I don't think this removed any features, so hopefully it's OK.
910 downloads
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Starfield sex animation
Sex animation for Starfield with a female orgasm contractions:
Starfield sex animation
This is new animation for the NAF Seduce mod. -
4033 downloads
- sex animation
- sex
- (and 8 more)
Updated
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Issues of Spacefarer
By DSHV
Warning: Disguising, sexist, humiliation and violent content.
Starfield's version of my Skyrim mod - Troubles of Heroine and Fallout 4 mod - Problems of Survivor. Adds NPCs, quests, and events to make being a woman (pronouns: she or they) in the space age more cruel and degrading.
Quest ids and global values in the readme.
If you want to play female content as a male, change global value AAAiamsissy to 1.
The mod’s test cell: AAAIOSSpecialCell.
Lines of dialog: 785.
Content:
- Your Dignity system;
- Per Degradatio ad Astra: Dominant male follower Brute in UC Security Office in New Atlantis. The ultimate degenerate, taking the worst of all the degenerates I've created. Can insult, can boldly demand, can fuck, can beat, can exchange internal fluids, can play, can roleplay, can joke.
- Nasty Beggar: Find Stinky in Neon, near the garbage container. He will have a small quest for compassionate women + whoring for a special currency with which you can buy special boxes of loot;
- Slave in The Key;
- Nasty Potions;
- Very Cultural Books.
Possible problems:
- Force greets not works as intended;
- Boxes of loot do not work.
Permissions:
Do what you want with the mod.
Future plans:
- Dominant and submissive female followers;
- Dominant NTR and raceplay follower;
- Prison ship (The Chronicles of Riddick's Butcher Bay and Mass Effect's Purgatory): Prisoners are mining an asteroid where the prison facility is located. After leaving a punishment room, a guard calls you to humiliate, taunt, molest, and establish dominance. Then you go to the common shower room where the prisoners do the same. A true space-age utopia. Or a backwater star station where misogynistic men rebelled against female command;
- Terrormorph!
- More dialogues;
- More quests;
- More encounters;
- More followers;
- More filth.
3580 downloads
- humiliation
- encounters
- (and 2 more)
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User Animation Pack (updated 05/21/25)
By Gray User
NAF User Animation Pack (v0.5 released 05/21/2025)
Credits/Thanks:
Snapdragon (NAF, Technical help), Hiroshi (my ex, for translation help)
This is a pack of NAF animations for my Starfield mods. If used by itself, all it will do is let you call the individual animations using NAF.
Updates:
Version 0.5 include more custom slots (6).
Version 0.4 include 3 female masturbation animations, and animations for hogtie, neckrope/pole, and standing/anal probe (each with 3 animations).
Version 0.3 include 2 animations needed for NAF Surrender, and I changed the defaults for the custom01x and custom02x to be Eagle and Downdog (So that the random picker in Surrender does not just run Bridge every time). Users can change this if you want to.
Installation:
Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). Because these are not a native Starfield file type, mod managers like Vortex, etc are unlikley to recognize the files and will probably not install them correctly. I say again you must copy files manually. So many posts and DMs about people who try to use mod manager for this.
Requirements:
NAF (Native Animation Framework)
Recommended:
Naked body mods.
Vanilla bodies have underwears. To have naked bodies you will need to download and install from Nexus or another site.
If you use a male body that has both erect and flaccid mesh, you will need to use that mod's way to make male body mesh erect (for Robert S mod, it is with console). Or, in you data folder you can copy the erect mesh and paste it over the normal naked body mesh. This will work easy if you have correct file paths, but will make all make bodies erect.
Animations (v 04)
2 Actors (Sex)
Eagle position (sex on ground, bottom has legs up): 3 stages
Down Dog position (sex on ground, bottom is on hands and knees): 3 stages
Bridge position (top actor kneeling, bottom actor raised torso resting on shoulders): 3 stages
1 Actor
Some surrender animations
StandSurrender01 (standing hands up)
StandCover01 (standing hands over self)
FacedownSurrender00 (ground on hands and knees)
Masturbation animations (made for female actor): 3 animations
Bondage and predicament animations: (models are in Surrender mod, this mod just have animations)
hogtie position (3 stages)
neckroped to pole position (3 stages)
standing penetration by probe (3 stages)
Uninstallation:
The files in this mod can be deleted without any special precautions. All it will do is remove those animations from the available NAF animation files.
Notes:
All paired animations are 20 seconds long at each stage and have 3 stages for each actor involved. (Note: animations are 480 frames, supposedly, the animations play at 24 frames/second, but in game they do not quite take 20 seconds so that may not be accurate. Setting to 19 seconds is much closer.)
The naming convention is: (animation)(stage)(position) so 'bridge01top' is the animation for the top actor in the first stage of the bridge animation pair.
Paired animations will work with any gender in either position. They were made using an M or F model in the top position and an F model in the bottom position, but alignment is vague about which orifice is being penetrated for the bottom actor, so if you want these to be pegging, they can be pegging.
There are two sets of 'custom' animations (custom01x and custom02x) these are for projects like NAF Seduce, so that if a user wants to put an animation from another modder in their Seduce dialogue, they can just replace the custom01x files with the glb files for that animation.
There are sometimes problems with vertical aligning. Mostly this is a problem on not level ground, but I think it is about the collision detecting in the game engine. I am looking at it, but it may not be able to be fixed.
Usage/Permissions:
You may use these files to make your own mods, but you may not charge for anything that depends on these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding.
18336 downloads
Updated
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Shemales
By remidala
I deleted the old files. The new version is compatible with Starfield 1.14.74
845 downloads
Updated
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Big dick male and huge tits female
By remidala
The male`s dick size is fix. The female tit size can set by chargen.
Overweight
Strong
Thin
The textures Also contains detailed body. Pussy hair, breast nipples etc.
It does not work with any othes body mesh as like as VBB body. (Maybe you can overwrite it)
SFSE LOADER is mandantory.
Naked swimsuit or my naked flight suit is necessary for naked body to appair the naked body in the gaming.
They are in the zip file also and no conflict with any other mods.
But you have add them into the plugins.text file.
Like this
*Naked_Flightsuit.esm
*Naked_SwimSuit.esm
If want all citizens be naked or the males or the females you need the Souls of cities https://www.nexusmods.com/starfield/mods/8517
In the load order it must be after
*Naked_Flightsuit.esm
*Naked_SwimSuit.esm
*ModularPeopleSystemLight.esm
I also put Souls of Cities setup into the zip file with the setup of females naked.
C:\Steam\steamapps\common\Starfield\Data\SFSE\plugins\ModularPeopleSystem
It works with any Starfield from 1.11.36
Currently I play on the latest update what is 1.14.74
Installation
Just extract the file and drop to the main folder C:\Steam\steamapps\common\Starfield or the drive where you installed the Starfield game.
I do not like vortex because it means dependecy. But I think it can istall it. Do not forget the Souls of Cities Mod if you want to make naked crowded ctizens.
I created it by Blender from CRT_MESH_SKINS_COMPATIBLE_Classic 1.11.36-6519-1-11-36-1716057423
522 downloads
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Naked Spacesuit
By DocClox
NOTICE
It's increasingly obvious that I'm not going to find the time for this any time soon. Sad fact is I'm good at starting projects, but not so good at seeing them through to theend.
Accordingly, I hereby open the mod under a Creative Commons license: CC BY-NC-SA. Which means that you can do what you like with it so long as you share the modifications under the same terms and you don't make any money from it. And give me a mention in the credits as the original creator.
I may be back to do more with this in the future - I had plenty of ideas, but I can't see that happening any time soon.
Thank you all for your patience.
[Edit]
I've uploaded a fixed version of the mod. Hopefully it works for everyone. My thanks to everyone offering fixes and apolgies for taking so long to post the damn thing.
The above CC licence still applies.
Intro
This mod provides a version of the Constellation spacesuit which leaves the wearer apart from cuffs, boots and helmet. I'm aiming for a classic '50s pulp S/F feel. The suit functions in all ways as a spacesuit - the wearer just looks naked. Think of it as generating a force-field for protection. There are also skin tight latex-like bodysuits for those who want to reserve a modicum of dignity while nevertheless leaving nothing to the imagination.
In keeping with the pulp S/F vibe, there are three fishbowl style helmets included. One of them keeps the flight cap from the constellation helm and will stop long hair from clipping through the helmet. There is also a "no cowl" helmet that shows your character's hair inside the bowl. The third option is a half-cowl which is intended to provide a collar but no hood. Unfortunately I still can't get edited meshes to import correctly, so this option still doesn't work. In particular, this means that the bodysuits have deep, square cut necklines. I'm sure we can all cope for the time being.
The suit uses whatever body mesh and textures you have installed. So you'll need a nude mod, unless you want to explore space in your undies.
Requirements
A nude mod. This mod doesn't provide a naked body, but uses whatever you have installed. I've tested this against CRT - BODY MESH + CRT - SKINS, but anything should work. Alternatively, if you want to run around through space wearing a thong or a bikini, any undies backed into the body mesh should also show up.
Installation
Install normally. MO2 recommended, but however you normally install your mods.
Usage
For now, you'll need to console add the items. Use player.additem and one of the numbers from this list. Remember to change the 02 at the start of the number with the mod index for your modlist.
Or type "help NSS 4 armo" into the console and get a list of IDs that way.
The "Va'ruun Dominatrix Edition" is temporarily unavailable, as are Sarah and Andreja's suits.
Uninstallation
Just remove the mod. There are no scripts and the worst that is going to happen is that your character's spacesuit will vanish,for real. You might want to make sure you're in a safe place with a breathable atmosphere first.
Upgrading from 0.04a
Just remove naked_spacesuit.esp and activate NSS.esm. Your naked_spacesuit suits will vanish as a result, so as for uninstallation, you might want to do that when you're in a safe place, atmosphere wise.
Lore
To Do
This is very much a work in progress. There's a few things I don't know how to do yet. Things I want to do:
Provide a version that keeps the naked texture, but adds a glow shader to the body to represent a force field. Nishina Emissive Blue is pretty close, if a bit too glowy. Work in progress. Recipes so you can craft the suits. And modify them. I'm thinking about a cut-down boost pack. Any one will do, and the Constellation one works nicely, but it could be maybe 30% smaller. And maybe some straps or some sort of harness, maybe combine that with a belt of some sort. At some point I want a capture version of the suit which functions like a set of cuffs. And probably a slaved boost pack. At some point high heels and cute little gloves. I'd like this to look fashionable and impractical. Or I might just stick with the bronze cuffs. Variants for other spacesuits with better stats. Legendary versions. Starborn versions. I'm thinking about keeping the Starborn rags that come with the suit, but dialing the alpha way up if I can manage it.
Issues
There are currently no male versions. That should be rectified with the next release. The suit uses the default Constellation suit's resistances, which may be a bit lacking in protection for high level characters. Feel free to crack open the esm with SF1Edit and adjust the numbers to meet your needs. The "clear" suit has slightly better protection for lore reasons. Or to encourage people to run around the galaxy glossy and naked. "White" and "Clear" are a bit too similar. The white could be a bit less transparent, and the black probably a touch more so.2242 downloads
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enslaved
By zaira
Player Slavery and Prostitution
German voiced version
Disclaimer
The sex scenes are very very rudimentary and the actor adjustment is a paint in the eye - I have to figure out how to adjust objects in Starfield since the coordinate system is different from Skyrim where I gathered years of experiences - and some of the Papyrus positioning functions are broken.
But I am sure that now, where I opened pandoras box, more modder will come on board to turn Starfield into an adult adventure.
I wanted to continue my modding adventure with Cyberpunk 2077 since this is absolutely my preferred setting but quest modding is still almost impossible.
Then I saw @ag12 Neon Sub-Core and this inspired my to give Starfield modding a try.
All credit goes to the modding pioneers whose assets I use. Due to the complete lack of documentation, the complex modding of Starfield is a real challenge.
And of course to Bethesda. Their decision to open up Starfield so widely to modders cannot be appreciated enough, especially when you see how little other companies care about modding.
Dependencies
KZ outfits - https://www.nexusmods.com/starfield/mods/11471 Eit Clothiers Plus - https://www.nexusmods.com/starfield/mods/8473 NAF - https://www.nexusmods.com/starfield/mods/7360 Robert S Male Body Replacer - https://www.nexusmods.com/starfield/mods/6975 Neon Sub-Core - https://www.loverslab.com/topic/232741-other-neon-descent-preview/ Grey Animations - https://www.loverslab.com/topic/227285-animation-gray-animations-mod-development-examples Skimpy Leather - https://www.nexusmods.com/starfield/mods/4877
Quest 1:
Ask Bill in the Neon Subcore Brothel for a Job
Scenes in this quest:
prostitution in the fuck container public strip dancing naked hooking in the restroom of the astral lounge sleep hogtied in a sleeping crate the slave gets sold to CrimsonFleet (end of quest)
Quest 2:
Whore job quest - a john is spawned and approach you to ask for sex.
If Maria is nearby, she will negotiate for you and also take the payment
Hotkeys
Installing the enslaved hotkeys:
Add bUseConsoleHotkeys=1 to the [Menu] section of your StarfieldCustom.ini Copy the downloaded StarfieldConsole.ini to the same location as StarfieldCustom.ini (or merge the content with your existing one)
The default hotkey configuration:
Numpad 0 = Toggle Submissive kneeling Numpad 1 = Toggle Sleeping on the ground Numpad 2 = Toggle Sweeping Numpad 3 = Toggle Surrender Numpad 4 = Toggle Dancing Numpad 9 = Masturbate Numpad * = Toggle Fly Cam (you should be in 3rd person view first!) Numpad + = Equip invisible handcuffs Numpad - = Unequip invisible handcuffs Numpad / = Triggers a whore job quest
Plans
Apart from fixing issues and polish and clean-up stuff I have the following plans
Flying courtesan - do you remember Inara Serra from the TV series FireFly? I want to turn my ship into a flying brothel. You hear rumours from the Fuckbox beside yours about a family tragedy. If you manage to escape from the Neon brothel you try to rescue the family of your whoring college. Her sister was sold as sex slave to pirates. You become a slave of your follower - in memory of the good old days with Maria Eden in Skyrim. Nothing special but some humiliating jobs and obviously prostitution. You get locked into the brig of your (former) own ship... And of course some BDSM stuff when more assets are available
5700 downloads
- prostitution
- slavery
- (and 1 more)
Updated
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Females People Of Starfield
By Barbituric
Hi everybody,
This is the female version of my other mod, "Males People Of Starfield"
This mod change all crowd and dead corpse npcs to female...
Now, with it, you only see girls walking arround in town.
New Esm files
Females people of starfield.esm
572 downloads
Updated
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Sextreme Statues (Update 22-08-2024)
By azmodan22
Sextreme Statues
Starfield Edition
Description
This mods ads a variety of statues to the Decoration Panel in you Ship, Home or Outpost (Interior). They come with theyr own custom menu (currently has issues, see Curent issues bellow) to help you find the one you want. Each status comes in 4 different materials and a mirrored version for each material. Curently there are 4 unique statues so that results in 32 different statues to choose from.
Collision Meshes
All the statues have collition meshes from a vanilla obgect so you can't walk through them. I tryed to pick one as tight as possible but for some statues some legs or arms might stick out. So if you are hidimg behind them during a shoot out remember to duck, the upper half of the head is not covered. And no you can't shoot between the statues legs. Yet.
Custom Menu Icons
Allthough the menu names are still nuked, all the menus and statues have their own custom icon so you can get an idea of what the statues in each menu look like.
Different Materials
All statues come in 4 different materials with their own menu: (currently does not work, see the curent issues part)
Marble White Gold
Marble White Blue
Marble Black
Gold
All of them require 2 pieces of Copper and one Structual object to make, except the Gold, that requires Gold. Obviously.
The textures and the materials might change in the future. The initial idea was that each material would have its own requirements, but I could'nt find any materials suitable for 4 different types of marble, hence the copper. I am also not super delighted with the Gold one and I think that the Marble Black one might be a bit too black. We will play around with them a while and we will see.
Mirrored Versions
All the statues have a mirrored version. You can find them in the categories with the Mr suffix (at least that part works.)
The name of mirrored statues have the same name with the 'norma' one plus the 'Mr' at the end.
Install Instructions:
It is best if you download the mod and install it with a mod manager.
If you want to install it manually simply extract the file in you data folder. You will also need to enable it in your loading list ingame in the creations manu.
Current Issues:
Permisions:
You can download and use this mod for your game. You do not have permision to reupload this mod ANYWARE , in part, as a whole, or edited !
6489 downloads
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Sexplicit textures for SF
By LM_Khrill
Hi LL users,
It's my fisrt mod here
I modified many textures such as ads, posters, storefronts, etc... I haven't finished my work yet, but a large part is done, the rest will come later.
I think I did what I wanted, most of the posters are modified, and a lot of little extras too. I tried to preserve the sense of the original texture as best as possible (advertising for example).
Looking back, I realize that was a lot of work (thanks to the buggy quests without fixes for the moment ^^)
If you don't want to see full nudes, sex scenes, cum and more, don't dowload it!
Install :
Drop Data folder to "Documents\my games\Starfield\"
You must have a StarfieldCustom.ini file in Starfield directory (right next to the StarfieldPrefs.ini)
It should contain the lines :
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
6840 downloads
Updated
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Neon Descent - Preview
By ag12
This is a preview version to get some feedback. There is no quests or vendors, it's just a preview.
I. Introduction
Neon Descent is a city expansion mod that aims to deliver, at least a little bit, on the original promise of the "Pleasure City" of Neon. As the name suggests, the mod will be focusing on the levels below the Core - where light is scarce and the less fortunate eek out a living amongst the upper classes' garbage. These lower levels are obviously well suited for all sorts of shady activity and you should be wary of where you step. The Subcore is frequented by tourists and locals alike, offering bars, brothels and shops offering goods and services too unclean for the more prestigious upper levels of the platform city. Here you can indulge freely while still being relatively safe. But even further into the belly of Neon's steel intestines is where rarely outsiders venture, and if they do even less frequently return from.
II. Installation, Requirements & Compatibility
Install per usual, any mod manager.
No requirements.
Compatible with Neon Vertigo.
It is only a preview and I won't bother about compatibility for now.
III. Philosophy
Clearly the people of LoversLab got excited when Neon was first announced, followed by a collective sigh of disappointment when the city turned out to be just as PG as the rest of this incredibely mellow world that Bethesda built. I'm trying to rectify this. The idea of this mod is to be a hub, a decently crafted addition to the city that houses all kinds of NSFW activities and can get expanded on by me and others over time.
I'm going to include plenty of load doors and such for other people to claim and use to lead into their little story dens or shops, or whatever else you'd like - please reach out if you're interested. The reason why I'm attempting to do this is simple: the Core is already super crowded and there surely will be quite a few Neon overhauls from the SFW side of things, so I figured it'd be good to have a dedicated addition that we control and that keeps conflict down.
IV. Content
Currently included is the Neon Subcore, which is essentially a grimy redlight district under Neon's Core.
There are multiple shops, a bar, a brothel, a couple load doors, etc. Some of the stuff (like the Slave Market) have been outlined and are awaiting the release of respective mods in order to know what kind of layout would be appropriate. Pretty much everything will get more detail over time.
The Subcore can be accessed via a door next to the Enhance! in Neon Core as well as a door off to one end of Ebbside.
V. Disclaimer & Permissions
You do not have permission to reupload or make your own version of the mod itself.
If you'd like to add your own content behind a door, please reach out. I will include a persistent reference for 'your' door and not touch that anymore going forward, etc.
This mod will be a long-term project and I expect the first full release (including vendors and basic mechanics for the stuff directly included) in a couple of months.
Hopefully by then some spicy things have been made that I can implement here.
6197 downloads
Updated
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Booba Magazines Replacer~
By kinevil
Replaces all the magazines with waifu booba.
Was requested to upload onto here as Nexus took it down.
607 downloads
Submitted
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Gray Animations (Mod Development Examples)
By Gray User
This file is being replaced by User Animation Pack. This pack will have better versions of all of these that are staged.
(Original Description)
This is a collection of loose animations for proof of concept and for mod developers to have for use to make mods.
**It is not meant for end users, it is not yet feature enough to be like Sexlab or AAF animations**
To test use, can copy into NAF directory and play using NAF (console command 'NAF play file/glb').
Requires NAF to be working, or in the future another animation player that reads glbs.
Probably you cannot position these using console commands for screenshots, because the actor will reset position as soon as the next animation frame comes.
Contents:
1 actor animations
graysolo00.glb - a standing horny animation
grayhogtie00.glb - a low movement hogtie idle
grayhogtie01.glb - hogtie struggle animation
2 actor animations (These are very not great, just proof of concept. The original plan was for these to be the first speed, with a faster set of each. I cannot test alignment in game without a working 2 person framework, and there are export problems with the COM bone that make blender positioning unreliable)
graymission00_bot.glb - bottom position for the first stage of a missionary scene
graymission00_top.glb - top position for the first stage of a missionary scene
graydoggy00_bot.glb - bottom position for the first stage of a doggy style scene
graydoggy00_top.glb - top position for the first stage of a doggy style scene *The positioning of this one is more broken. Cannot get z axis translation to show in game.
Screenshots
screenshot of each animation (in game, they are animations, not stills).
screenshot of Blender export options used. Last set (animations) is most important.
Plans/Trouble
When mods start being made that need more animations, I will make more/better animations. Probably, after the mod support is released there will be physics, new skeleton, all those things. Because of that I am not planning to put a lot of work into these, when all of it will need to be redone from beginning on a new skeleton.
You can make animations using the NAF tutorial scene on Nexus (what I used) and the export options shown in the screenshots. For 2 person animations I have not made a good solution (my 2 person blender files have issue with COM bone, leads to problems like in graydoggy00_top even after remaking everything in euler rather than quats).
6250 downloads
- animations
- bdsm
- (and 2 more)
Submitted
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Updated
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diaper Starfield Pampers diaper texture
By rocky.jono
Hi, Warning this is not for everyone's taste but as a request I did I thought I'll share it here.
Moderators, if I've overstepped a line here please remove this.
This texture mod requires a Mod to be downloaded and installed from Vortex.
The mod is called "Lore Friendly Immersive Realistic Underwear " Then the file option is "Slayton Aerospace Underwear Female"
by andysan84 Link.
Once installed, just pick and choose (copy/paste) which textures to overwrite the body color texture that you want from my file.
Thats' it, Oh and please endorse andysan84.
I have made the file structured in a way to make it easier in where the mod is located in the Starfield directory.
The muscle body used in the pics is from xs2reality's mod "XS sporty sexy map-vanilla body"
The clothes are from Theenco and mods are here.
I highly recomend Hookscript by JEDIJOSH920 here along with his "classic NPC loot system" mod.
Remember to endorse all these awesome mod makers.
820 downloads
Submitted
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SlutFilled - Pubic hair, optional cum on body.
By Samvegames
This is quick and by all means dirty repaint of No Bras in Space to add much needed feature that separates girl from woman - pubic hair! 3 types are available - trimmed, landing strip and bush.
Also there are two optional layers of cum and lewd writings. Since we can't mix and match layers freely yet, all combinations were made.12 variants for each skin color. "Source" files (hair, cum, writings) are also included. Use paint.net to edit.
Very little testing was done. Darker skin tones might be glitchy.
_____!!!!! Skin tone 4 for some reason is much paler than it should be, and therefore gives color mismatch between body and face/hands. Don't use skin4 for now (it's SK3, I think that's what Andreja uses). ____!!!!
INSTALLATION:
Unzip somehere, choose one of the options (1 through 12), go inside the folder you choose, get the Data folder from there and move to Documents\my games\Starfield. Do not move the whole mod to Data. Do not move Data to Data.
If not done yet, add archive invalidation to StarfieldCustom.ini in the Starfield folder:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
VBB mod (see requirements) is recommended to make round what should be round. All pictures were taken with VBB installed
One day this mod hopefully will include some mechanics and gameplay centered around cum fetish. This day is not today though.
5485 downloads
Updated
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Analodge
By Samvegames
Portrait replacer for Lodge and some other locations. Two version, hardcore with anal sex, and softcore with buttplugs only. Each version features 18 images. Real photo debauchery instead of AI/DAZ
Drop Data folder to Documents\my games\Starfield
Obviously conflicts with other image replacers.
1463 downloads
Submitted
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Lusty Lore-Friendly Magazines by Nuverotic
By Nuverotic
Description: NSFW MAGAZINE REPLACERS
Completely recreated and hand crafted NSFW Magazine Replacer. Currently Covers ALL Magazines I've found in the Textures Folder BESIDES ones that didn't have images on them for a reason. This mod also comes with a BAT file for all the Magazines.
to use the BAT File, just click the ` key and Type "Bat Mags" without quotations.
I know there are more magazines but the files are not in the Magazines Folder when I extracted. I'm not sure how Bethesda did their textures this time. They may be using certain images more than once. I just don't know. But I've changed every one that I found.
Delve deeper into the realms of Starfield with this bold overhaul of the magazine covers. While Bethesda's original artworks brought their own essence, this NSFW mod seeks to add an audacious flair of allure and seduction, elevating the thrill of each in-game discovery.
Leveraging cutting-edge AI technology, every cover spotlights an AI-rendered female figure, flawlessly blended into an artistically revamped background. These are not just mere AI projections; each cover undergoes meticulous refinement in Photoshop, complemented with enticing text elements, forging a magazine that's as much an artwork as it is a titillating find.
While these editions are undeniably provocative, they are crafted with an artist's attention to detail and passion. If you're in search of a less daring aesthetic, you're in luck. A Safe For Work (SFW) counterpart of this mod is available on my profile titled "Drab to Fab", offering a more restrained yet equally artistic rendition.
Version 1 - The Constellation Spacefarer's Guide's added
Version 2 - The CyberRunners Handbook added
Version 3 - Neon Nights added
Version 4 - Enhance Your Life added
Version 5 - Peak Performance and Trackers Alliance added
Version 6 - Solomon Coe's, Nova Galactic and 2 Random Mags Added + a Bat File for all Magazines.
I experienced some differences with The Nexus administration due to the presence of a "Liberal Tears" coffee cup in my content, despite also featuring a "Conservative Tears" version. It's important to remember the value of balanced dialogue and understanding in today's digital age. Some modders have expressed concerns about the use of their work on The Nexus without explicit consent. I advocate for platforms that promote freedom of expression. I've found Lovers Lab to be more accommodating in this regard.
6053 downloads
Updated