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Regular Mods

These Skyrim: Special Edition mods are of a non-adult nature.

89 files

  1. Updated

  2. Stormbreaker SSE

    Stormbeaker *Update IS HERE!!!* NOTE: THIS IS MY FIRST SSE MOD - Note I have also posted it HERE
    New Items Added, See images and notes



  3. Women's Pink Wristwatch modder's resource

    This is a blender model and modder's resource of a popular women's wristwatch for Skyrim Special Edition.

    It is not textured, but if you can texture it using the watchface from the provided photos, and then get it into the game as a wearable in-game item, then that would be absolutely fantastic!

    Requires blender, nifskope, SSE creation kit, and I'm not sure what else.







  5. MyTCP_SE

    Rewritten the script and removed the other camera stuff. This is a new file! Complied for SE.
    MyTPC is a camera mod I made mostly for Sexlab back when free camera in Sexlab crashed a lot. 
    The current state of the game has made free camera a bit more useful but this mod has its merits since most importantly the facial animations are possible with the NPC and player since the camera is still attached to the player.
    The functions are basic move the camera +/- 1000 units in x, y with a zoom from - 2000 to 1000 which is considerable distance. it is sort of a cheat since moving the camera can activate things and access things not normally available.
    This allows you to zoom in on the scene. This mod is absolutely a must for scaled down characters!
    The function to set the speed of the camera and increments for precise placement with 0.005 precision
    default key to activate the toggle is scroll lock - can be configured in MCM
    default keys to move the camera are arrow keys - can be configured in MCM
    in process is a better system with toggle being in combat also.
    to install.
    remove old customizable camera install MyTPC with mod manager and your good as gold.
    Remove other camera mods.
    extract My_TPC_SE.7z in root directory
    to remove this mod
    use mod manager
    manually delete the following




  6. TeenDolls - VampireLord

    This is a simple mod that will make your sassy teen doll have a custom "Teen Vampire Lord" look. Granted this was not made to work on a full sized adult so take that into consideration.

    Be sure you have the latest Sassy Teen Dolls file. 





  7. [GR] Merida Hair HDT SMP Wig Revival

    Hello friends.
    I was going to post this mod for a long time, waiting for the author's permission, but after 3 months I did not receive an answer to any letters. Therefore, I decided all the same to lay out my adaptation to this wonderful mod for your judgment.
    The author of the mod is @Yoo and I hope that he will appreciate my work. I am grateful to him for creating such an unusual haircut and you can give all respects and gratitude to him. Original mod.
    This is a standalone mod, includes 8 different hairstyles: long and short, and 4 hair colors - blond, red, brunette, black. 
    Can be acquired with AddItemMenu or using the console command "help merida" and "player.additem XXXXXXXX 1"  without quotes. 
    Strong Requires: HDT SMP core files (hdtSSEFramework, hdtSSEPhysics).
    Possible issues:
    - hair trembling -  is difficult to solve due to the limitations of collision physics and the design of the hairstyle itself.
    - spots on the hair (especially blond color) - this is due to the design of the hair (flat springs) that are rendered with lighting on both sides. Depending on the lighting varies.
    Special thanks:
    @Yoo - author of Merida Hair HDT
    RequiemWings - the man who helped me in a difficult moment and thanks to him I was able to continue working on this mod (🖖)
    authors of programs without which this would be impossible (NIFScope, MeshRigger, OutfitStudio, Blender, and some for Windows:) ).
    In the attachment there are several options for textures.
    MeridaHair_Optional Textures2K.7z
    Original Textures 1k.7z



  8. [GR] Inari Tails HDT SMP SE Port

    Conversion of the beautiful tails from the  Siegmeyer`s post.  
    Adaptation for use with SMP physics and Special Edition. 
    Can be crafted or acquired with AddItemMenu. 
    Requires SKSE, XMPSE and HDT SMP core files (hdtSSEFramework, hdtSSEPhysics). It won't work with cbp or cbpc mods.  
    All credits and rights belong to Siegmeyer and many thanks to him for permission to post my work here. 
    Special thanks to @Gunslicer for the animation in the screenshot.



  9. [Yinkle] Kasumi Costume

    Skyrim SSE port from DOA resources. This mod adds smp physics and re-skins the set (3 colour variants) to skyrim sse CBBE.
    You need HDT SMP for this to work (no it won't work with cbp or cbpc) this is a must. This is an initial release so it might not be perfect, please be kind when reporting issues
    Includes bodyslide files
    Credit to the DOA developers!



  10. Amol Overlook

    I wanted to get a custom house mod yesterday.
    So, I went over to Nexus to have a look. I found
    dozens. But none quite fit the bill. I didn't need a
    mansion. Nor did I want a simple tent. No, I wanted
    a house. The kind of house that says:
    "An explorer/adventurer lives here"
    I found a few. But they came with stuff I didn't want.
    Or need. I definitely didn't need anything with a dozen
    dependencies to handle stuff like sorting, or adoption, or
    Hearthfires compatibility.
    So I found a few of these as well. They were "almost" perfect.
    By "almost", I mean they weren't quite where I wanted to live.
    A spot that shows the adventurer's spirit of exploration.
    With natural beauty beyond compare.
    Skyrim is chock full of beautiful places. Especially near any
    of it's waterfalls. A few were kind of okay, but I wanted something
    very specific.
    So I built it.
    In EXACTLY the place I wanted to live.
    So here we are:
    Amol Overlook
    The name says it all. Overlooking Fort Amol, with a
    majestic view of the sulphur springs, this modest little
    adventurer's shack sits mid-way up one of Skyrim's
    most beautiful waterfalls. It's not near it. It's not behind it.
    No, it's directly ON it.
    Now there's a few things you should know:
    This area has NO NAVMESH. So needless to say, it's not follower friendly.
    At least not yet. Navmesh is in the works for the entire area from the
    edge of the path to Ivarstead, down the stone stairs, and all around the shack.
    But for now, I hope you'll enjoy it until I update it sometime soon.



  11. Simple Mini Dress CBBE [SMP]

    Remake of Hepsy's simple dress for hgec an oblivion mod. This mod adds smp physics and re-skins the set to skyrim sse CBBE.
    You need HDT SMP for this to work (no it won't work with cbp or cbpc) this is a must. This is an initial release so it might not be perfect, please be kind when reporting issues
    Includes bodyslide files and a preset so you can build it to your own liking or apply my preset.
    All of the items are craftable or you can of course use additem menu/console.
    Credit to Hepsy who gave me the permission to share this mod thank you!



  12. Sassy Teen Dolls

    ItModerator note
    The NPCs added by the mod use the NeverNude body mesh (modified but still 100% nevernude.) And all races are marked as Child.
    So they cannot and NEVER will be included in SexLab animations.
    Finally, Sassy Teen Dolls!
    (Legendary Edition Click Here)

    Have you ever felt that Skyrim lacks age variations? Well i have found a way to solve this. Every city, town, village will now have teenage boys and girls, mostly custom armors, custom body's, custom textures, Custom voices, Custom outfits to fit the new body's. While traveling you will find a total of 228 teens, a few will love to accompany you on quests, some are Friendly and (yes, you guessed it) Sassy! Obviously, my initial intention was to expand "Sassy Teen Girls" as we all watched that mod disappear. but after messing with everything, I had realized, nothing of the original mod was left, so this was greatly inspired by the long gone mod. 


    - German Translation by Rore ( https://mega.nz/#F!PH4kla6S!B3jxi-EMMxu7aqS9DrvuAQ)

       - Followers all have Full immersive AI.
       - Many variations of sizes and looks, even has 3 new races seen in previous Elder Scrolls!
       - Designed to be compatible with as many other mods as possible.

    Please, if you have any questions, comments, bugs, go to my Discord page where my team is there to help. 

    Installation Requirements:



    After installing the mod, the following general load order needs to be followed:

    Unofficial Skyrim Special Edition Patch.esp
    (All your other crazy mods)
    Sassy Teen Dolls.esp
    Sassy Teen Dolls - (Lite).esp
    Sassy Teen Dolls - (Females ONLY).esp
    TeenDoll - (Any and\or all Replacements)
    TeenDoll - (Any and\or all Followers)
    (Any other mods that alter the Follower Interface, Like AFT for example)

    For getting load order set with other mods loaded, please use LOOT. It will provide you a solid starting point for everything that you can then tweak as needed.

    There is Three steps to this FOMOD

    Step 1.
     - This will basically install the framework, no options are given

    Step 2.
     - This will install 1 of the 3 Sassy Teen Dolls, Options are as follows:
            - Sassy Teen Dolls (Lite)
            - Sassy Teen Dolls (Female Only)
            - Sassy Teen Dolls (Full)

    Step 3.
     - This will give you 5 Different Patches, Install all that apply:
            - TeenDolls - DVA Dynamic Vampire Appearance *
            - TeenDolls - Dark Brotherhood Patch
            - TeenDolls - Desaturated Outfits
            - TeenDolls - UseAllHairsAndEyes
            - TeenDolls - Better Vampires Patch (BV)
            - TeenDolls - AllHairsAndEyes (Allows you to use KS hairs and ect)
            - TeenDolls - Alternate Start Patch (can activate the bed and such)

    * I am Aware this mod is only for LE, i ported it and made it for SE, and the one here is Made specially for the teens. Your welcome.


    Special Thanks

         I wanted to make sure I gave credit where its due, i feel that without the help of Ezra, none of my mods would be possible. Even though I made, sculpted and put everything together, he went through every single NPC and made sure every one of them were unique in every way. he picked out which one wore what armor, what they had in their inventory. Again Ezra, this mod feels like its just as much you as me.
    These mods were
    created by 
    Schaken and Ezra

    First of all, we do not give permission to post this on any other sites what so ever. We do not allow these mods to be ported to any other games. I already have the LE version and it is linked at the top. If your wanting your player Turned into a Follower, please contact either Schaken, or Ezra. All the sources in these mods I do not give permission to use, share, or upload to another site. Feel free to contact us for special permissions, questions, or suggestions. Also for those that panic and sweat at the thought that something might upset them, This holds the name "Dolls" Simply because my first mod is "Dolls SE" and I wanted it to blend with what I already have. 




  13. Housecarls Revamped SE

    A simple port to SE of my first ever "mod". (aww!)
    From the original mod page:
    So in short: all the housecarls are now male. The changes are purely cosmetic. The only change in the SE version is updated meshes and textures and change to Form 44 (whether needed or not *shrug*)
    Name Changes:
    Jordis = Yorrick the Sword-Polisher
    Iona = Ian
    Rayya = Rayyan
    Lydia = Lanius
    You can see screenshots of all the housecarls on the original (LE) mod page
    Skyrim SE (so all DLC)
    SexLab FULL SE
    SexLab Aroused Redux SE (+ dependencies)
    Highly recommended mods:
    The Manipulator SE
    SexTalk (gay) SE



  14. H2135 fantasy series for SSE CBBE

    SSE conversion of the H2135 fantasy series 1 by Veraly for SSE CBBE including bodyslide and smp cloth physics.
    Non-heels sound version of the esp added.
    Thanks to SunJeong for the images!



  15. Flame Atronach Revised

    This is my first public mod, its just a simple addon that changes the Flame Atronachs armor with  Sexy Flame Atronach created by DarkRavage (with permission of course) and my tweaked version of her nif file with bigger breast and butt.
    If i can figure out how to do it im wanting to add physics to her but sense shes using a different skeleton.nif the deformity is WOW



  16. Legacy of the Dragonborn Painting Replacer

    Be sure to Follow me on Lovers Lab!
    Legacy of the Dragonborn is my personal favorite when it comes to Skyrim mods. But the paintings you spend hours finding that decorate your beautiful new home, were absolute garbage. 
    So I fixed that with a new painting pack replacer featuring an assortment of downright delectable images from Legend of the Cryptids the card game. One of my favorite artists of all time, he marries beautiful and scantily clad women with fantasy elements that would put any Lord of the Rings movie to shame.
    Don't be the guy showing off his 100% completionist game of Skyrim with flowers and buffalos all over your walls. Upgrade to the sexiest painting pack on Nirn today!

    Simply drag the Data folder into your Skyrim SE folder, or install the RAR file with Mod Organizer or Mod Manager.



  17. Aether Suite – REDUX v 1.0.5

    1. Description : Aether Suite – REDUX

    This mod is based on the Aether Suite mod by Halofarm and Modern resources by Sinius, the idea was to populate it with NPC, reconnect all areas, expand it and carefully handcraft all locations
    it is fully functional but it is still WIP, download link for datas is in the .rar (about 3gigas), I will be a little busy at work these days, hope it will be ok, I'll try to support as quickly as possible
    Exteriors: 7 Main areas all connected together  
    Fort Knox - downtown : The heart of the city 
    Fort Knox – Industrial Zone : Industries headquarters
    Fort Knox - Black streets : living quarters area
    Fort Knox - main Gate : City entrance
    Fort Knox – Landing pad : located over an extinct volcano lake  
    OCTO-8 Island : A fisherman island accessible from the landing pad area
    B-Salt Cove : An hippie Village around a wreck of a cargo ship
    + middle sized Sub areas : Police Station, Sewers, Psijic Factory, Accord Tower,...
    Interiors (connected with exteriors):
    All Aether suite interiors have been integrated and enhanced (Red robin lounge, The Undergrind, Basketball stadium, Finnegan’s board, Public swimming pool, Butterfly Hotel, etc)
    In addition, I’ve created new locations such Police station, town office, supermarket, Bank, school of art, factory and much much more all around the city
    NPC : in order to make it more lively there is about 500 NPC dressed in a modern way  
    Vendors :
    Restaurants/coffe shops : you can buy food/Drinks/alchool in various locations : restaurants / cafés / supermarket / street vendors (should be needs mods ready)
    Clothes : Dibella’s stores in Downtown and Main Gates Areas are selling everydays outfits
    Fireworks : a firework merchant in OCTO-8 Island
    Weapons/misc in the hardware shop (Fort Knox - Downtown)
    Cannabis : joints/blunts/pipes in the 420 Café (Fort Knox - downtown)
    Street vendors in Downtown
    Drug dealers in dark corners
    Armors seller in sewers area
    Vehicles: Minibikes and mini motos are also available (you can use them as a mount, pretty buggy but fun)  
    Changed days/months names to modern like 07 April, etc  
    Room rental in the butterfly Hotel and Finnegans  
    Fully navmeshed  
    Weather: Fort Knox is in perpetual night, more or less shiny depending of the time of the day / OCTO-8 Island and B-Salt Cove have a normal night and day cycle
    2. About the modder :

    Hi, I’m into modding since Morrowind, have mostly made mods for myself and it has lead me to work in the video game industry since 12 years from now.

    Few years ago I stumbled on the aether Suite and I’ve felt in love with this mod and always wanted to make something with it.

    I’ve started to just add few NPC to test, things went out of control, and I ended up with this Aether Suite – Redux build

    I’ve made it for fun with a lot of passion (it is nice for me to work outside of the video game industry boundaries) and I’m very happy to have something to give back to this community  (for free of course)

    + special Thanks to BlueStar who helped me to test and gave me nice ideas

    3. Requirements :
    SkyrimSE (+dragonborn/heartfire/dawnguard)  
    Aether suite SE:  
    ZAZ Animation Pack 8+:
    direct link:

    CBBE: ZAZ 8.0+ CBBE HDT Rev2 : https://mega.nz/#!nZQAyQTJ!5Bk5XOS8B60JAkud0EvK3pa2AlvryANI7ihkyswmfoU
    UNP:    ZAZ 8.0+ UUNP HDT Rev2 : https://mega.nz/#!bEgChJII!kMEg6xU8ERY2F94gn_CEqVfz5ARpCTuiGbe-kp5tD3Y

    (from this page: on this page:
    Fuz Ro D-oh - Silent Voice to display subtitles (https://www.nexusmods.com/skyrimspecialedition/mods/15109)  
    FNIS For Cannabis Animations and ZAZ
    4. Load order :

    Aether suite_redux.esp must be at the bottom of your load order and obviously placed after Aethersuite.esp
    Aether suite_redux Datas should be placed last too

    5. TO DO (depending of people interest ^^)
    Add another location (a rebel Riot area on in the city of Fort Knox is planned) NPC scheduling (to make it lively, for now I’ve just tested few patrols / few specific behaviors but most of NPC are just sandboxing) Set property/owners for locations/ objects, etc Questing : got a lot of ideas, have factions in mind, a storyline, events, etc, sexlab implementation Renting appartment system with weekly fees Bug Fixes Trying to add a realshelter system for rain  
    6. How to acces Fort Knox:

    If you create a new character you will have a spell by default « Fort Knox teleport » (for an existing character the spell should be added automatically)

    7. Know issues :
    [CRASH] when using additemmenu, the game will crash if you try to browse the part 1 of the mod, part 2 is OK) Playing Original Aether Suite Mod is not possible as I changed original location (got a method to restaure back the original alongside with my mode but it will take a lot of time) Nexus mod manager users seems to have some troubles (I'm using MO2)  
    PLEASE DON’T HESITATE TO REPORT ANY ISSUES if you’re brave enough to test (performances issues / meshs placement issues / navmesh issues / naming issues)
    8. Credits :

    Aether suite by Halo / http://mod.dysintropi.me/ converted to skyrim SE by : Andreis
    Cannabis Skyrim: https://www.nexusmods.com/skyrim/mods/8732/? Converted to Skyrim SE by fattyzhouse ALL credits go to MadNuttah and Virakotxa for creating the original Cannabis Skyrim
    Android Armor : https://steamcommunity.com/sharedfiles/filedetails/?id=706093155
    Sin’s modern ressources
    few meshes from Skyrim Seaworld (http://crential.blog.jp/archives/69192937.html)
    Musical Maayhem : https://www.nexusmods.com/skyrim/mods/40905
    Osare Food : https://www.nexusmods.com/skyrim/mods/24759
    Balkan MiniBike https://www.nexusmods.com/skyrim/mods/81666
    Modern Firearms Mod
    Witcher ressource pack : https://www.nexusmods.com/skyrim/mods/68755
    Hallgarth’s additional vanilla hairs : https://www.nexusmods.com/skyrim/mods/78669
    Few (Beautiful) meshes from http://blog.livedoor.jp/kaiouseinohito
    9. Updates log :
    ----------    V 1.0
    Initial Release
    ----------    V 1.0.1 - Patch Note
    Fixed duplicate NPC in downtown(in front of Red robin) and corrected his factions
    Fixed a light clipping in front of Butterfly Hotel
    Moved a bag of trash to clear npc path in downtown
    Minor mesh fix on the bridge in downtown
    Cleaned some unused objects from Esp (haven't found the additemmenu crash yet T_T)
    Fix fog in The Undergrind
    Cleaned police Weaponery and Ammos
    water canal: fix light clipping and added a little bit more fog
    water canal: fix missing collisions for few walls
    water canal: make easier to use stairs to get out of the water
    Revert back to original mudcrabs in skyrim // special mudcrabs in Red robin are cleaned
    fix a duplicate dog in riverwood (stump)
    fixed a duplicate actor in Octo-8 Island
    cleaned cannabis system // no more cannabis init message // no more cannabis options item auto give // cannabis items are no more automatically added with additem menu // joint/blunts/pipes are still available to buy in 420 caffé (downtown) or any drug dealers
    revamped lighting in 420 Café
    Fix a crash in 420 café (Downtown)
    Fixed LOD in front of police station (for 2 posters and 2 lights)
    Add steam + sewer drains in fort Knox Downtown / Main Gate / Black Streets
    Add 4 new kind of robots: Dogbot / ProtectBot / BrainBot / R-Type Bot
    Added 3 robots followers: rocky/dogbot in Main gate Area, The Bain/Brainbot in Downtown, Bender/Protector in Landing pad area
    upgraded sewers decoration a little bit
    Changed music in Red Robin Main Lounge to a more club like music
    [Hardware Store] [DOWNTOWN] Mask of terror is now for sell and more boxe items to buy
    [Edi-Bot repair 24/24] [Sewers] Now Ed sells all police armors, all android armors + R-type Bot Armor
    added a dog (a "real" one, not a robot : p) in sewers
    Apparence revamp for 420 Café NPC seller
    [Landing Pad] added a ladder to help get out of water
    Added Skull ashtray in various locations
    few more npc in Octo-8 Island
    ----------    V 1.0.2 - Patch Note
    Removed uneccessary dependency to Sexlab
    cleaned mod archives and saved 3.5 gigas of unused datas (.rar is now 2.75G from 3.3G)
    cleaned all mod's textures with Nifscan ad fixed all errors encountered
    cleaned some meshes with Nifscan
    Used NIF Healer and no issues found with that tool
    [Crash]Fixed a random crash in Red Robin foyer caused by an corrupted texture
    [Crash]Fixed a random crash in 420 Café caused by an incorrect mesh
    [NPC] Red Robin Manager now sits on her chair like a boss : )
    [NPC] Prevented a R-type bot to sit on a bench (looked weird)
    [Camera] Moved teleports markers when you travel to Octo-8 island and come back to fort knox to avoid a 3rd person camera collision issue
    Redecorate 420 café
    Redo Lights in 420 café
    renavmeshed 420 café
    redecorate Red Robin foyer (entrance)
    Redo Lights foyer (entrance)
    renavmeshed Red Robin foyer (entrance)
    Redo Lights in Red Robin Main lounge
    ----------    V 1.0.3 - Patch Note
    Fixed a teleport in sewers entrance
    Fixed a teleport in Thermal Baths for men section
    Fixed a teleport in Octo_8 Island (from left balcony to enter back in sea front residence)
    Fixed a faction's NPC in Downtown
    Added drunkfaction to some npc in streets and bars

    New Area:     "Fort Knox Industrial Zone", linked to Fort Knox Downtown Area (NPC, fully navmeshed)
             Interiors linked:
            Psijic Factory have been moved in this area from downtown
            Police Station have been moved in this area from downtown
            New Interior: Fort Knox - Federal Bank (NPC, fully navmeshed, Entrance +  safety vault + Director's Office + Meeting Room + Account managment room on 2 floors
    [NEW ARMOR] A VR Helmet has been added and is for sale in VR Rooms (Downtown)
    [Revamp] Spaceship system to travel to Octo-8 Island have been redone (new shuttle with a pilot / functioning sits / easier acces and visibility to the exit door)
    [Revamp] Redone exit corridor in Apartment block 75B in Fort Knox Blackstreets (more logical and realistic somehow)
    [NPC] 420 Café vendor now dress more like a cannabis vendor
    ----------    V 1.0.4 - Patch Note
    Restored defaut climate/weather for Skyrim (Fort knox has kept it's own weather)
    Cleaned all edit done in tamriel world while working on the mod
    [DATAS] Removed few unused assets
    [Textures] Cleaned textures for sci-fi boxes in industrial zone and in B-Salt Cove
    [Textures] Cleaned textures for a palm tree type
    Fixed exterior shuttles to look better
    Various minor fixes through all areas
    [ITEMS] All NPC outfits/clothes are in sell in Dibella's store (downtown and main gate) // clothes are compatible with boty types like CBBE (minor few clipping), men clothes are full outfits (cover chest/legs/feet)
    female clothes are in 2 categories: outfits (same as men:cover chest/legs/feet) and separate clothes (top / legs / shoes => top and legs must be worn at the same time to avoid invisibility on character)
    [Fast Travel] new shuttle system implemented, now you can travel from 4 differents locations (landing pad / industrial zone / Octo-8 / B-Salt Cove) with a color code for better navigation (blue: to Octo-8 / White : To Landing Pad / Orange: to Industrial zone /
    Green: To B-Salt Cove)
    Redecorate shuttles interiors to make them different (there is 4 shuttles for those 4 destinations)
    [New Land] B-Salt Cove (pretty large area: a Hippie village near an abandoned cargo ship in an Octo-8 style cove) with NPC, navmesh, no interiors for this area // accessible via the shuttle system
    [Update] Industrial Zone (this area is a little bit more busy now ^^)
    Added a new Interior: IN-V Farm H07 => an interior farm area providing food with the latest technologies // NPC and navmeshed
    IN-V Farm exterior in industrial zone area
    Shuttle System Relay implemented in this area
    added few hanging cables for decoration
    [Update] Main Gate
    [Interiors] Added a new elevator to acces Pink Paradise Club from Club Accord Tower lobby for an easier access (plus: added 2 Female NPC in Pink Paradise Club)
    Added few hanging cables for decoration in the area
    [Update] Downtown
    added few more clutters for decoration
    added few hanging cables for decoration
    ----------    V 1.0.5 - Patch Note
    Removed swimsuit outfit creating gaps on Females NPC
    [Mesh] fixed the invisible counter bar in Pink Paradise Club (forgot to put it in the archives)
    [Mesh] Fixed invisible modified toilet doors in Psijiic Industry (forgot to put it in the archives)
    Fixed few floating objects in B-salt Cove
    Added collisions to tents in B-Salt Cove
    Fixed bad teleport to Girl's Section in Onsen - Thermal Cares [Main Gate]
    Added nasmesh to the secret path on the mountain in Main Gate Area
    [NPC] Police officer in police station entrance now sits on her chair
    [NPC] Security Guard in Psijiic Industry entrance now sits on his chair
    Fixed navmesh in all 4 undercity areas and added a better teleport to water canal [Main Gate]
    [Navmesh] Recheck navmesh links to doors in all Downtown area and interiors to prevent followers stop...following you (fixed a lot : p)
    [Navmesh] Recheck navmesh links to doors in all Main Gate area and interiors to prevent followers stop...following you
    [Navmesh] Recheck navmesh links to doors in all Industrial Zone area and interiors to prevent followers stop...following you
    [Navmesh] Recheck navmesh links to doors in all Octo-8 area and interiors to prevent followers stop...following you
    Fixed a typo in Federal Bank - Office Cell's name
    [Edi Bot Repair] Integrated a well deserved apartment + added usable furnitures to Edi Bot in Sewers //from lastest Aether Suite update (Thanks to Halo)
    [Accord Tower Floor 16]
    Integrated Celty's Apartment from lastest Aether Suite update + added usable furnitures (Thanks to Halo)
    Integrated Hibki’s Apartment from lastest Aether Suite update + added usable furnitures (Thanks to Halo)
    [Apartment Block 92A] [Black Streets]
    Integrated Celty's Apartment from lastest Aether Suite update + added usable furnitures (Thanks to Halo)
    [Apartment Block 32A][Black Streets]
    Removed the original autoload door to enter the building and replaced it with a proper entrance
    Integrated Blake's Apartment from lastest Aether Suite update + added usable furnitures (Thanks to Halo)
    Moved Amelia's school of arts in Downtown from Accord Tower 16thfloor (Fair for an artist to get more exposed ^^)
    Added specific decoration and light next to the school of art door in downtown
    [Amelia's School of art]
    Redone the entrance to match the exterior
    [Central Market]
    Added Central market's Storehouse Backroom linked to the wharehouse



  18. Armor and Clothes Patch for RS Children

    Just a simple patch to allow RS Children to wear armors and clothes.
    -Inspired by the Skyrim versions that almost did the same. (I made this from scratch, but I had a look at his patch first) 
    -I have not tested this patch much, so please post a msg here if something is wrong or missing.
    RS Children Overhaul (I have not tried the optional experimental version, it may or may not work.)
    EFF Extesible Follower Overhaul 
    (Enable "Outfit" in MCM menu to be able to equip outfits for NPCs, you can also force recruit them in MCM menu if not having another way to recruit)
    Ranaline for RS Children Overhaul.
    PlagueHush for the Skyrim version of basically the same patch.



  19. Egg Incubator

    When I recently found the mod Egg Factory I was immediately disappointed that the mod just ends at the egg laying. I mean, laying eggs is fine and all but simply using this Dragon Egg I just gave birth to as a simple alchemy ingredient? Come on. Thats why I created this mod: It allows you to incubate any eggs you may find into many things, ranging from petty soul gems, to chickens that follow you around, to loyal Chaurus or Spider armys to your friendly neighbourhood pet dragon. And if you ask how you incubate them ... I don't really now, but somehow your belly seems a bit bloated ...
    Egg Incubator
    Also available on the Nexus
    SKSE64 PapyrusUtilSE SkyUI SE (MCM) SLIF (optional) RaceMenu (or rather, NiOverride, when not using SLIF) A body and skeleton mod to enable BodyMorphs. (I recommend CBBE and XPMSSE) You do not need the last three if you don't care about your belly growing.
    Install all Requirements, choose freely if you want to use SLIF or RaceMenu (when SLIF is installed, it will always be used). Then, simply install this mod with your preferred method and enable it.
    Make sure that neither you nor any NPC is currently incubating an egg. Easiest way is to set all egg incubation times to 1 and wait for an hour. Then, simply remove the mod.
    What does this mod do?
    It allows you to apply a scan effect to yourself and any amount of NPCs (that you have to manually choose) that you want. Characters under this effect will automatically incubate any eggs that are registered with the mod and added to their inventory (the player has the option to choose if he want's to incubate or simply keep the egg). 
    Any Character can incubate as many eggs as he wants. Incubating an egg makes the characters belly grow larger, the amount of which can be set in the MCM for each egg. The time it takes until incubation finishes can also be set per egg type.
    When the egg is finished incubating, the character will give birth to the item specified in the MCM for the egg type. This can either be an item (like petty soulgems for bird eggs) or an actor (like a chicken for chicken eggs). If it's an actor, it will automatically start following the player and help in combat (or maybe not, if it's a chicken). Though it is also possible to spawn aggressive actors, those will be marked as such in the MCM.
    To summarize: stick an egg in you and incubate it into something else! Like a chicken! Or a spider! Or a dragon!!!
    (Though everything will just be half-sized. I mean they just hatched!
    Other Mods
    This Mod is written in a way that it is very easy to add new kinds of eggs to it, without any kind of dependency on either side! Currently, only eggs from Skyrim, Hearthfires and Egg Factory are included.
    If you want to see how to add your own eggs to the mod, see the spoiler below.
    Known Issues
    Dragons aren't really working right now. The friendly ones don't follow you and the aggressive ones get stuck in the sky.  Belly scaling won't work for males. But everything else will.
    Everyone involved in creating the required mods, like SKSE, PapyrusUtil, SkyUI, SLIF and RaceMenu MorePrinniesDood for creating the Egg Factory mod, which inspired this mod Bugthesda for the game



  20. Bloodborne Pack by Team TAL [HDT-SMP]

    ◆ Credit ◆ 
    Original Contents from Dark Souls series, From Software.
    Team TAL (https://www.patreon.com/takealook) are:
    9204, Project leader, Main engineer
    ReGenBot03, Texture Engineer, Mod polishing
    BakaFactory, Effect Editting
    Dovahking, DSR Patch
    ◆Skyrim Special Edition porting◆
    full_inu - meshes, textures, skinned mesh physics configs
    ◆ Requirements ◆ 
    HDT Skinned Mesh Physics
    RaceMenu for SSE
    ReGenBot03 - for permission to make this mod ported on SSE
    hydrogensaysHDT - for physics system for both LE and SSE
    FromSoftware - for game series, that changes my life)
    What's new in version 0.1:
    - added physics to Executioner Set
    - added physics to Foreign Set (male & female)
    What's new in version 0.2:
    - all collisions were removed because they didn't work anyway. I also tweaked armor to have more realistic cloth movement. But it means that it'll also clip through body in several places. This will be the case until I figure out how to made cloth collide with body in Skyrim SE.
    - fixed glitch in Maria Hunter Set
    - tweaked Executioner and Foreign sets
    - added physics to Constable Set
    - added physics to Gascoine Set
    - added physics to Hunter Set (male A & B and female A & B variants)
    What's new in version 0.5:
    - all outfits converted to SMP. This mod no longer WIP
    - tweaked to have more consistency between sets and less clipping (where's possible)



  21. Be Trainer Vendor SSE (aka BTV)

    Be Trainer Vendor SSE (aka BTV)
    A simple mod that allows almost any actor (even creatures if wanted) to offer Trainer & Vendor services.
    BTV is a standalone mod and does NOT EDIT or touch any VANILLA game assets at all.
    Originally I wrote this for oldrim a while ago.
    While setting up SSE I discovered I still had it on one of my drives.
    So thought I'd convert and offer it here on LL for a bit.
    Optional (Recommended):
    Fuz Ro D'oh (for actors that don't have generic shared dialogue which BTV uses)
    Extract the contents of BTV_SSE.7z to your data directory.
    Enable BTV.esp in your load order and play.
    After Install Tip:
    Default when installed any Actor will offer Trainer Vendor services.
    Simply configure via MCM to get things to your preference.
    Point at controls in MCM and read what they are or do.
    General Info:
    There are multiple methods you can use to permit or deny actors to offer BTV services.
    These range from basic MCM Presets or by manually adding actors via target and a configurable key press.
    Manually added actors have per actor full control of exactly what they can offer you.
    You can talk to any actor that offers BTV services and tell them not to offer services any more.
    All manually added or ignored actors can be cleared at anytime via MCM options.
    All manually added actors can offer remote training via options listed on there MCM page
    All manually added actors you can also quick travel to them via MCM.
    Vendor Info:
    Vendor services can offer one or all types with any actor.
    You can boost the amount of cash that the BTV vendors will have (via MCM).
    You can specify if vendor stock and cash is reset every access (via MCM).
    Trainer Info:
    Trainer services still cost the standard amount of money
    Unlike the vanilla trainers you can not pickpocket or take the paid money back.
    Any single actor can offer one up to all types of training services.
    You can configure who offers what type(s) of training for any actor offering BTV services.
    You can specify how many Training Per Level is permitted (only affects BTV trainer dialogue).
    Trainers can be set to offer services that match your level (configurable level crossover via MCM).
    Trainers can can also set to be master 100 trainers ignoring your level (configure in MCM).
    MCM Translations:
    BTV has translation files for MCM, but all languages are presently in English only.
    For those that want to translate MCM the translation files can be found in:

    Use BTV or any part of it as you please.
    No need to ask for permission or give credit.
    Source is in the BSA.
    For problems, errors or general questions feel free to post.



  22. Arrow-in-the-knee and other stuff you never missed in Skyrim

    Now that I became a contributer it is time to contribute something....
    It has been a long time since i have been working with 3DS Max, so I decided to start with something simple.
    An arrow in the knee.... 
    For all those poor guards who used to be an adventurer like me

    And Ysgramor's soup spoon: It's a fork... You can use it as a dagger.



  23. Exotic beauty Persephone - a racemenu preset

    Racemenu preset for an ashen-haired exotic-looking female Nord named Persephone.

    When the download of this file is complete, enter the following directory (if you're using microsoft windows) my computer/local disk/program files x86/steam/steamapps/common/skyrim special edition/data/skse/plugins/chargen/presets

    Copy and paste the .jslot file contained in this download into the presets folder. Keep in mind that the preset folder won't be there until you've already created and saved a preset in racemenu.

    I made this preset in enhanced character edit, and tried porting it over to racemenu, but I didn't know how, so I installed both ECE and racemenu, and then saved this preset in racemenu.

    There might be some compatibility issues.



  24. NiOverride Pose Adjustments + Objects SE

    NiOverride Pose Adjustments + Objects SE
    A utility mod that allows you to adjust poses directly while you play skyrim!

    - Requirements -
    Racemenu SE
    PapyrusUtil SE
    UIExtensions SE
    - Installation -
    1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder).
    2. Let the mod overwrite XPMSSE's skeletons nif files.
    If your character use a custom race like YgNord, please overwrite 4 skeleton*.nif of that custom race with skeleton*.nif in this file.

    - How To Use -

    Before Adjustments

    After Adjustments

    - How to change posture of NPC -

    1. Register to member list
    - Get and use “Spell Tome: Add to list - NIOPA” (AddItemMenu etc.)
    - Cast magic to NPC and register to member list.
    -The maximum registration number is 100.

    2. Select target from registered members
    - Select the NPC you want to adjust from the member list
    - You can adjust posture of NPC you selected like your character. 
    - Regardless of life and death you can adjust. 
    - Posture save data is common to all characters.

    3. Remove unnecessary members from the list
    - Please remove NPC whose posture adjustment is unnecessary from member list.
    -Please select NPC to be removed from member list from the menu.
    -Players can not be removed from member list.
    -When removed from member, selected NPC will return its posture to default.
    -When removing NPC in operation from member list, NPC will be deleted from member list and operation return to player from NPC.
    -If NPC can not be found for reasons such as uninstallation or outside the area, NPC will be removed from member list without posture being reset. If you modify it, please register NPC to member list once and then reset.
    -When uninstalling this mod, please remove all but player from member list. (to restore posture to default)
    - How to search NPC nearby the player -
    -Select “Search NPC Nearby” from member list in menu.
    -After a while, NPC will be displayed as a list.
    -If NPC whose attitude you want to adjust is on list, please select that NPC.
    -That NPC will be registered in member list and can be adjusted.

    NPC on member list will not be displayed in this list.
    NPC that are using unsupported skeletons will not be displayed in this list.
    Disabled NPC will not be displayed in this list.
    Some NPC will not be displayed due to unknown reasons. In that case please register using spell.
    - Objects - 
    Use AddItemMenu SE to get the items.
    Description of each item shows armor slot and name of bone to operate with NiOPA.
    Equip item and operate the designated bone with NiOPA, you can move the equipped object.
    - Credits - 
    Sesamin for providing screenshots and giving me permission to share this with you guys!
    Please don't bother Sesamin via his own page about this SSE port!



  25. XML Builder

    Author: Reniastyc(天道玄虚)
    Current Version: 1.02E
    If you find something wrong, please tell me and then I can solve it.
    --New Preset Rule: Add a attribute [auto] to leave out a void attribute.
    --New Preset Rule: Add a attribute [condition] to leave out a attribute when the selected attribute is void.
    --Update the preset file used the new feature.
    --Add a New Preset to set win10 visual element manifest.
    --Interactive optimization: Optimized the execution logic of some operations and adjusted some of the button functions.
    --New page: Add a page about the basic usage of the program.
    --Adjusting the terms: modified some terms and English translations to make it more relevant.
    --Optimization for UI: If the basic path has been set, when you execute save dialog or open dialog, the initiate directry will be the same.
    --New Preinstall rule: You can set the default file name for a preinstall file by using the attribute [file] in the file header. e.g. <xmlbuilder file="ModuleConfig">
    --BugFix: It may not get the full xml file if you don not change the main tab into Origin Structure tab.
    --Optimization for UI: Adjust the layout.
    --New function: File association added.
    --Optimization: Adjust the loading for multi-language preinstall files.
    --New Preinstall rule: You can make a multi-language preinstall file.
    --BugFix: The Basic Path function may go wrong sometimes.
    --BugFix: when the flag is "file" or "path", xml files may not change.
    --New Function: you can choose a Basic Path, the file path will be a relative path. e.g. When the Basic path = "D:\Test", the File Path "D:\Test\AFile.esp" will be "AFile.esp".
    --New Preinstall rule: if the flag is "option", the tag should also contain the label of each option. e.g. <type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
    --BugFix: Attribute Index may go wrong at some time.
    For Chinese, here: http://www.9damao.com/thread-133026-1-1.html
    Ubiquitous--You can deal with any type of xml files with a suitable preinstall file.
    Multi-language--You can change UI language with translation file.
    How to create a module config by this app?

    UI (ver1.02D)

    If I use this to read the fomod config file of Module "Know Your Enemy", I can get this:

    Then I shall choose a PreInstall File:

    And then, I get this: (The Tab turned into PreInstall Struct)

    When I select any Item, I can change the details.

    If I want to create a new module, I will click New in the Left Menu, and then Add Child.
    If you want to Add A New FilePlugin, you should Choose A FileGroup, not a FilePlugin.
    Notice: if you select a file or a path with the Button"...", remember change it into Relative path.
    e.g. D:\Module\Fomod\ModConfig.xml --> Fomod\ModConfig.xml
    How to write a translate file?
    That is easy.
    Translate Files are located in Data\Languages\
    You can see Four Files named: Default, English, 简体中文, 繁體中文. Do not change the file named default.
    Open the English.txt and you will see this.
    $New    New
    $Open    Open
    $Save    Save
    $Exit    Exit
    $Attrib    Attribute
    $Value    Value
    $Lang    Language
    $PreIn    PreInstall
    $Item    Item
    $AddCI    Add Child
    $ClrCI    Clr Child
    $DelTI    Del Item
    $NewAt    New Attrib
    $OStru    Origin Struct
    $PStru    Preinstall Struct
    $PFile    Preinstall File
    the structure is : $Word[tab, #9]Word.
    This is a tab, not serveral spaces.
    Also you can translate the english word and then save the file as another name.
    If you want to translate the application, just create a new translate file. You can send the file to me by e-mail.
    And you can also upload the translate file as you like. There is no need to tell me that you have translated my application.
    If you have any problem with this, you can send me an e-mail, or post comments here.
    I'm not sure whether you can send an e-mail to QQ mail, but I don't have other e-mail.
    And you can post comments here.
    How to create Preinstall File?
    Thas more difficult. I'm sorry but I don't know how to describe in English.
    If only you can read Chinese.
    Add a English translation, but I may not explaim how they work clearly.

    Preinstall file is also a xml file, and the first line or file header must be <xmlbuilder>.
    To distinguish the aim object, the first child item must have the same name and attributes as the aim xml files do. For example, if we want to deal with mod config file, the header of it is:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
    Therefore, the preinstall file should be:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>

    After the first one, all of the child items should have the name of <structure>, and each of them will represent a level of structure.
    There are two available attributes: folder, unique.
    [folder] the value of it should be the where the child items are. e.g. In the fomod config, first level of structure: folder="installSteps", and the second level of structure: folder="installStep\optionalFileGroups"
    [unique] You can use this only when the item should be unique. When exists, the value should be "true".

    The child items of [structure] verify the way to show attributes, or to create a folder.
    If the child item has attributes, it's a statement for an attribute.
    If the child item has no attribute, it's a statement for a folder.

    There are serveral parameters: flag, tag, default, text.

    [flag] verify the type of the attribute. The value can be:
      option: [option:A|B|C] In this case, the tag should be [optionName|AName|BName|CName]
    --e.g.<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
      file (point to an exact file)
      path (point to a folder)
      hide (the attribute will be hide. In this case, you should give it a default value)
      name (the attribute will be the item's name)

    [tag] verify the label showed with the value. If you want to translate a preinstall file, you should translate the value of tag.
    [default] declare the default value of the attribute.
    [text] is a special parameter. When the attribute points to the item's text, you should set it to "true" and let the name be "text".

            <text flag="name" tag="" text="true" default="New Module"/>
    Multi-language Preinstall File:
    For attributes named [tag] and [default], if the value starts with '$', then the app will search for the translation of current language. If there is no correct translation, the first one will be chosen.
    Multi-language statement:
    e.g. the statement for fomod config could be:
        <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
            <language name="English">
                <string name="$NewMod" value="New Module"/>
                <string name="$NewStep" value="New InstallStep"/>
                <string name="$NewGroup" value="New FileGroup"/>
                <string name="$NewPlugin" value="New FilePlugin"/>
                <string name="$Condition" value="Condition"/>
                <string name="$GroupOption" value="Select Type|Select Any|Select Only One"/>
                <string name="$Description" value="Description"/>
                <string name="$PluginImage" value="Plugin Image"/>
                <string name="$SourFile" value="Source File"/>
                <string name="$SourPath" value="Source Path"/>
                <string name="$DestPath" value="Destination"/>
                <string name="$PluginOption" value="Plugin Type|Required|Recommended|Optional"/>
            <language name="简体中文">
                <string name="$NewMod" value="新模组"/>
                <string name="$NewStep" value="新步骤"/>
                <string name="$NewGroup" value="新组别"/>
                <string name="$NewPlugin" value="新选项"/>
                <string name="$Condition" value="条件"/>
                <string name="$GroupOption" value="类型|任意选择|唯一选择"/>
                <string name="$Description" value="描述"/>
                <string name="$PluginImage" value="选项图片"/>
                <string name="$SourFile" value="源文件"/>
                <string name="$SourPath" value="源路径"/>
                <string name="$DestPath" value="目标路径"/>
                <string name="$PluginOption" value="选项类型|必需|推荐|可选"/>
            <language name="繁體中文">
                <string name="$NewMod" value="新模組"/>
                <string name="$NewStep" value="新步驟"/>
                <string name="$NewGroup" value="新組別"/>
                <string name="$NewPlugin" value="新選項"/>
                <string name="$Condition" value="條件"/>
                <string name="$GroupOption" value="類型|任意選擇|唯壹選擇"/>
                <string name="$Description" value="描述"/>
                <string name="$PluginImage" value="選項圖片"/>
                <string name="$SourFile" value="源文件"/>
                <string name="$SourPath" value="源路徑"/>
                <string name="$DestPath" value="目標路徑"/>
                <string name="$PluginOption" value="選項類型|必需|推薦|可選"/>


    为识别预设模板作用的对象,第一个子项应与对象文件的文件头有着相同的名称和属性。例如fomod config文件的文件头:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
    因此,作用于fomod config文件的预设模板应:
        <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>

    【folder】的值应为下一级子项所在的目录,例如fomod config中,第一级的【folder】应等于:installSteps

    ——1.01B:当属性声明的flag标识为option时,tag应分别包含标签和选项标签,并以“|”分割,例如:<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
            <text flag="name" tag="" text="true" default="New Module"/>