NOTICE: The new site is now moved to the original www.loverslab.com URL. The site may be up and down during this transition and there is still some tweaks and setup going on, so you may experience the occasional broken link, visual oddity, and other such errors.
If you notice anything any particular that's broken or have any suggestions or comments, please post them in the following thread: http://www.loverslab.com/topic/87535-new-site-questions-comments-and-suggestions/
The old site will remain accessible for the next week via the URL http://old.loverslab.com
this mod is an add on to jackgas pub. it adds several outfits, breaks down into peices many of his original pub outfits, adds the ability to buy into the pub as a partner (and use it as a player home), adds a very difficult boss battle. etc etc. etc.
most importantly it changes jackgas vendors, and the new vendor i addedes names to bond girl names.
NOTE: the quest- dialogue to buy into the pub is not voiced. turn on the subtitles before you select the "nice view" option from pussy galore. (i said bond girls).
other than that, enjoy an extended menagerie of additional jackga outfits ALL taken from right here at loverslab and optimized for sse. so yes, the magna carta, the foloower outfits, some weapons some other stuff are all in this mod. note that jackga has open permissions for mods, also all these files were taken from the oldrim versions of the uploads on this site.
oh- and sorry, but yearh, they now have make up in the original pub because i used the face gen from this add on in that.
please contact me with any information complaints. etc. etc.
This is an SSE port of an older version of Jackgas pub taken from the topic and oldrim mod of jackga hosted on this site, and the topic located on this site. Jackga has open perms for all his mods. but the actual files were taken from an oldrim mod on this site.
I should note however, that I have taken the liberty of removing all the panties from the outfits that have them. Why?
1- this is lovers lab, why would you even ask such a question,
2- in my pub add on, it adds several panties as separate equipables,
3- when it comes to female undergarments, less is always more.
if there are any issues or questions, please do not hesitate to let me know. I made this for myself and decided to publish it because it was jackgas stuff. So my file structure was more than a bit sloppy.
my add on adds several (40+) more outfits and other things, look that up too (shameless plug).
I can add a "granny panties undies not removed" version if people want it, I have the file.
but all I actually did was optimize the meshes for sse and repackage it. And remove the underwear. Which was important. the add on adds other features like buy in options and a boss battle.
By SunJeongRed Moon Dress
Red and Green Dress
Red and Green hand accessory
The new CBBE body for Skyrim SE
BodySlide & Outfit Studio (this is optional if you want your own body proportions)
LazyTools found in Nexus (this is also optional, prevent the feet clipping through ground when using geta shoes)
BodySlide + Where to Get
In BodySlide, look for "BDO"
I ported this armor a while ago so I kinda forgot where to get this. I think you can craft it in either the tanning rack or in the blacksmith. Otherwise just spawn with console.
help "Red Moon"
After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire
hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working
with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants
need a way to regroup after their HQ was burned
Now compatible with Open Cities and Interesting NPCs
First, Dawnguard is required, as are SKSE64 1.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu.
For Those Who Don't Like SKSE or SKyUI, or just like to keep their mods as simple as possible, I now have a "Lite" version; Dawnguard Sentries Classic in the downloads tab. Like the main fiile, it's Interesting NPCs and Open Cities Compatible, and it includes all the AI improvements in ver 1.1
So what features does the mod have:
1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS
All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also
patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's
All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your
Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower
vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other
NPC vampires will be attacked mercilessly on sight however.
Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them
unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days.
A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced
2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE
Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just
above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular
Sentries can be toggled to Essential or completely disabled in the MCM
3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON
Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from
the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols.
4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR
A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified
version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it.
Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off
5) DAWNGUARD RECRUITS IN DAYSPRING CANYON
Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing
guard. They're respawn only but can be disabled via the MCM
So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly.
The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawngaurd Sentries running about and
if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you.
TRANSLATIONS (OldRim Version):
Dawnguard Sentries Plus - Traduzione ITA by logan1710
Dawnguard Sentries Plus traduction fr by yassincraft
MOD COMPATIBILITIES and CONFLICTS:
I've played versions of this mod with over 200 other mods installed at once. Thanks to the only scripts it uses being the disable during civil war and MCM scripts, it's very friendly to most other mods.
I have an article on the articles tab listing mods that are known to work with this one, and one that lists all KNOWN conflicts and incompatibilities. Check those articles before you ask if something works with this mod.
As a basic guideline, the only mods that would probably not work are mods that make major changes to the structure of towns so that the mapped patrol routes for the Sentries wouldn't work. Cosmetic town changes are fine though. Mods that change AI around or monkey with Factions may also cause erratic behavior by the Sentries.
FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries.
Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amazing) EotW DAWNGUARD DLC TEXTURES REMASTERED.
If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer.
With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue.
Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him.
Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin!
OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword:
Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also.
I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8.
I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable.
As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in.
FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job.
Ever wondered why no one but solid snake ran around hiding from guards in a crate?
if you did, you must have been really drunk at the time. Like me when i got the idea for this incredibly stupid but amusing mod.
Find solid skakes book: "secrets of stealth", hidden throughout skyrim.
Crate is craftable at the forge, because wood crates are made from fire....
the crate gives you +500 to stealth, and muffle.
1- Helgen Keep
2- Thane Brylings House
3- Ragged Flaggon
this is simply links to workable files of jackgas skyrim followers that can otherwise be found on this website here in the skyrim section:
Jackga has open permissions with respect to his files as can be found on any of his steam pages. Regardless, all I did was take files from this site posted elsewhere, and to the best of my ability get them to work without the HDT or any glitches I came across I was able to fix.
I would highly recommend loading any other file after hitomi if you chose to use her. so that her nifs are overwritten by the other file, I typically load ayane and kasumi last since I know those don't have any SSE issues.
as these are jackgas followers, don't forget to save and re-load.
have also left some personal upgrades to each of the chars.
gave her a slimmed down version of the leather ninja outtif worn by kasumi and ayane (I did this since the original outfit had a broken filepath and I did not have the files).
Momiji 2 (9/24/2017) this is a later version of jackgas. It has the original outfit I replaced for c2, if people want the leather outfit for momiji or any other follower I plan on uploading a pub add on file that adds an extra vendor to the pub who sells pieces of the followers outfits in some cases broken apart (ie: short shorts come separate), Leather jacket is separate. I already did the work for this months ago but need to just make it depend on the pub and move the vendor into the pub, also delete some of the duplicate armors.)
I replaced her non working second outfit (jeans and jacket) with short shorts, agent boots from jackgas pub, fighting gloves (her other outfit) and one of Momiji's bikinis. further wearable outfits, as well as her letter jacket, can be found in her "walk sack" in the drunken huntsman where you find her. (I had just seen trading places, Inga was in my mind). If you don't like the girl on girl humor in included in some of the descriptions, feel free to ignore or change it.
made her sword temperable
Sophitia now has lipstick befitting of a girl looking to enjoy herself. also her omega sword is now temperable at a great price. also made her hair a part of her default body, so it doesnt' come off unless you put a helmet or earrings on her. circlets work fine for me but they are also difficult to see because of her hair design.
no change that I can recall.
credit to jackga, thank you very much for making these, and my skyrim experience overall better.
credit to all the diligent modders and members of loverslab who took the time to hunt down these files. I don't recall which versions I started with way back when so I don't know who to specifically credit.
If anyone wants to add files or updates to this please feel free to do so. as I said, these are JACKGAS mods. I merely updated them and got them to work for me for SSE.
the order I loaded them in, and overwrote files was: sophitia, hitomi, momiji, ayane, kasumi.
my loose files were a mess so I hope I sufficiently cleaned them up and included everything properly. please let me know if there are any issues.
Updated momiji to a later version.
I will update ayane further at some point to remove the stupid white hat from the minidress and update kasumi to make alpha's 2h sword temperable
This mod adds some simple one-liners from popular action movies as shouts.
the purpose is simply for fun, to tell a bandit "yippee ka yay motherfucker" right before you smash thier head in, or kill tullius or ulfric and tell them "there can be only one".
of course the ever popular "consider that a divorce" after killing your spouce.
Find Doc Brown's lost satchel with the movie scripts outside Embershed Mine, by the wood piles.
NOTE: "toga toga" doesn't work, if I didn't release it now I would sit on it for another month. I intend to fix that and add more, ghostbusters and roadhouse and some others.
Samuel L Jackson
First sergeant Duke
Mark Hamil, the one true joker
John Connors mom
Kim from the L word (as Jackie brown)
The chick who plays hit girl
Dr. Venkman (aka bill murray)
If I missed anyone credit to them too.
This is a very simple mod a made a couple of months ago when i first started messing with modding. It simply replaces the tavern music and combat music with music from the 1980s Conan the Barbarian music.
Credit to Basil Poledouris for composing these tracks.
By FixadentThis is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim.SE If you have the technical knowledge of how to do this, please do so, but please give me credit for it.
The only requirement that I know of is the latest version of blender.
Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar.
This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well.
This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well.
Lilithya is grew up with her younger Sister in Markarth, after her mother left both alone. Her father also left the family, joining the Stormcloaks. Lilithya took care of her younger sibling, till her sister decided to go to Solitude, to her mother and join the Imperial Legion.
After the departure of her younger Sister she decides to find her father, finally get answers why he left them.
One Night her younger sister went out on a walk through Markarth, when she gets attacked by a Vampire. Lilithya interfered but contracted herself with Sanguinare Vampiris but wasn't really able to get herself cured. So she transfromed into a Vampire, but refuses to drink blood. She has a magical necklace which prevent her looking like a vampire.
In her Inventory is a little Diary with some backstory. Not much. I'm working at her own little questline, but I'm new to this and need some time.
I'll update her when I'm finished.
Armor: Vampire Leather Armor
Weapons: Glass Bow and Glass Daggers, Crossbow
Spells: Healing, Healing Hands, Invisibility, Vampire Cloak, Vampiric Drain,
Perks: Armsman (20), Assassins Blade, Avoid Death, Backstab, Bladesman, Bullseye, Concentrated Poison, Critical Shot, Deadly Aim, Deft Movement, Dual FLurry, Muffled Movement, Poisoned, Quick Shot, Range of Movement, Steady Hand, Stealth (80), Wind Walker, Light Foot
Mainstats: Stealth, One-Handed, Light Armor, Archery
She can be found in the Palace of the Kings in Windhelm. Lilithya levels with the player till Lv 150.
She ist not marriageable, actually everyone can take her as a follower.
With her Questline only Stormcloaks are able to have her as follower, Imperial players she will tell to leave her alone.
If you find bugs, please tell me so I can look over her. I hope someone likes her.
Eyes: The Eyes of Beauty by Gabriel Mailhot as LogRaam
Skin: PureSkinTexture by Anini n Regenbot03
Brows: Brows by Hvergelmir
The Ningheim Race by Seren4XX HelloSanta Urshi and co
Hair: KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
RaceMenu by Expired
Bodytype: DIMONIZED UNP female body by dimon99
Armor: Another Vampire Leather Armor by Ravendier
Make A Follower Workshop MAFKit 2017 by Ashes2Asherz
By OverGamerYOU NEED TO HAVE THE HEARTHFIRE DLC ENABLED FOR THIS MOD TO WORK.
This mod adds to the game a basement in the Inner Sanctum that you can use as a player home.
For role-play purposes it would make more sense to do the quest "The Heart of Dibella" before you use this mod (although this mod will work even if you have not done that quest yet).
All containers should be safe to store items in.
Look at the title image to see where the entrance is located.
Anyway, enjoy my mod
Tera Elin Race
Building corporeal forms around tiny fragments of her own divine being, the goddess Elinu created the elins. Their physical appearance reflected the youngest daughter of Arun's wish for beauty and peace. Their queen governs both the elins and the poporis, with whom they share a history and a mission. The queen and her forces have proven their wisdom and diplomatic prowess in peace, and their tactical and fighting prowess in war.
The Elins have one driving goal: If it's not good for nature, stop it. Older and wiser than they appear, they join with forces of nature and mortal races to sweep their enemies from the battlefield. Their speech is often dark, forthright, and otherworldly, and their sense of humor can border on vicious.
Tera Elin race for Skyrim Special Edition. These files are neither backward compatible nor interchangeable with the Tera Elin race for Skyrim Legendary Edition.
UPDATES - WHAT'S NEW or CHANGED
2017 October 15 - Regarding the Elin Idle Animation Redone v2
*** READ ***
FILES - ELIN MODS, REQUIREMENTS, and INSTALLATION
MAIN ELIN MODS
Adds the Elins as a playable race in Skyrim Special Edition.
Skyrim Special Edition
Elin Race Package
Main Elin files. ElinRaceTaint.esm, which adds the various Elin hairs, has been merged with the main master file (ElinRace.esm). [*]Elin voices for combat and dragon shouts for Skyrim, Dragonborn, and Dawnguard. [*]Summon Elin Ring.
1st-Person Camera Fix.
OPTIONAL - Color-Matching Ears and Tails
[2017-01-28] [FIXED] FILE: SSE_MAIN_OPTIONAL_TeraElin_ColorMatch_v1_0-20170128.7z BSA only. Allows the Elin ears and tails, both standalone and hair sets, to match color with the hairs.
Install FIRST: Tera Elin race main package.
Install SECOND: Tera Elin Color Match option.
Allow overwriting of 'ElinRace.BSA'.
This is for both the Normal main package and the Color-Match main package.
You have 2 methods to select the Elin ears/tail sets when in the Character Customization menu (console command, 'showracemenu'):
HAIR > HAIRS selection slider. The ears/tail sets are part of the Elin hairs.
HAIRS > ADDITIONS selection slider. These are standalone sets and can be used with the earless/tailless Elin hairs or custom Skyrim hairs.
OPTIONAL - Extended Colors
Due to SKSE, RaceMenu, and Enhanced Character Edit not yet compatible with Skyrim Special Edition, I have modified the Elin master file (ElinRace.esm) to include additional colors.
Extended hues, saturation, and luminosity. Not too much, not too little. Additional colors for hair, skin, makeup, and warpaints. Works with the Elin Color-Matching option.
Install FIRST: Tera Elin race main package.
Install SECOND: Tera Elin Extended Colors option.
Allow overwriting of 'ElinRace.esm'.
FIXES/PATCHES - for Any of the MAIN Mods
Elin Voice Fix - 2017-03-07
FILE: SSE_UPDATE_OPTION_Elin_Voice_COMPLETE_v2.1-20170307.7z Version 2.1 fixes the problem with version 2 not playing any of the Elin voices.
NOTE: Soul Tear shout is silent.
Tera Elin main package.
Install manually or with a mod manager. Allow overwriting of the (Elin) voice files. DELETE the old plugin (ElinRaceVoice.esp). The v2 update/fix uses a new plugin (ElinRace_Voice.esp). DELETE the voice controller script (SCRIPTS > x2chElin_FemaleElinVoiceController.pex.
OPTIONAL ELIN MODS
Adds followers, NPCs, additional customizatin features, armors, and race exclusive animations.
Skyrim Special Edition. Main Elin race files.
Elin Idle Animation Redone v2.0.
Remade using the exclusive animation paths from PC Exclusive Animations. Now compatible with the latest FNIS. For now only features the base idle animation; the Elin dance will be added as an emote in a future update. *NEW* Choice of 2 variant of the base idle animation. *NEW* Option to use the child sitting animation to fix some of the clipping when sitting on chairs and benches. *NEW* Tera (Castanic) animations. Replaced most of the Skyrim animations.
FNIS v7.0 Beta or newer
Before installing v2, uninstall v1 to ensure there are no conflicts or animation oddities.
Install FNIS. Install Elin Idle Animation Redone and allow overwriting of the files in TOOLS > GENERATEFNIS_FOR_USERS folder. Run GenerateFNIS for Users.exe.
Elin CBBE-UNP Body Replacers.
*** If you want to use BBP or TBBP armors and outfits then you need to install the following. ***
SSE XPMSE (http://www.nexusmods.com/skyrimspecialedition/mods/1988) SSE FNIS (http://www.nexusmods.com/skyrimspecialedition/mods/3038) FNIS is needed if you experience the T-pose bug (no animations are being used).
NOTE: If there are no noticeable breast bounce, even when naked, then install SSE XPMSE and remember to select the 'BBP MAP' option which adds the breast and butt bounce animations.
NOTE 2: XPMSE and FNIS is not necessarily required for the BBP and TBBP animations that is included with the Elin CBBE-UNP body replacer package (I have tested without using FNIS), but if your Elin and NPCs in general are stuck in a T-pose then you have 2 options:
Install FNIS then run the FNIS Generator for Users (select Gender Animation fix + Arm Fix). Delete the BBP-TBBP animations (located in MESHES > ACTORS > CHARACTER > ANIMATIONS > FEMALE).
Allows the Elins to use a custom CBBE or UNP body.
3 options for CBBE and UNP body:
Slim (flatchest) (NO BBP, NO TBBP). BBP (with breasts) TBBP (with breasts)
3 options for CBBE and UNP textures:
Fairskin. Normal. Sunburn Bikini.
Elin CBBE-UUNP BodySlide Presets + Outfit Studio Conversion Templates.
Bodyslide (SSE) (http://www.nexusmods.com/skyrimspecialedition/mods/201/?). Bodyslide (Skyrim) (http://www.nexusmods.com/skyrim/mods/49015/?).
NOTE: Bodyslide/Outfit Studio for SkyrimSE (SSE) does not have any files for the following:
Conversion Sets Shape Data Slider Categories Slider Groups Slider Preseets Slider Sets
This is why you need to also download Bodyslide/Outfit Studio for original Skyrim. Extract the archive and go to the BODYSLIDE subfolder. Copy the folders I previously mentioned then paste them in the BODYSLIDE subfolder from Bodyslide/Outfit Studio for SSE.
There are 2 Elin body Presets for CBBE and UUNP:
Elin Curvy (with breasts).
There are 6 conversion templates to convert armors to the Elin bodies:
7Base (bombshell) to Elin.
7Base (bombshell) to Elin Curvy.
CBBE to Elin.
CBBE to Elin Curvey.
UUNP to Elin.
UUNP to Elin Curvey.
How to Choose a Bodyslide Preset or Elin Conversion Template.
Elin-Skyrim Hair Packs.
FILE: TeraElinRace - Offsite Download Links.txt
NOTE #1: These can be downloaded offsite. You need to download a text file which lists the hair packs and download links.
I made separate hair packs instead of an All-in-One pack. Mega, the file storage site, has problems uploading a 1gb+ file. I might create an AIO pack in the future when done adding any additional hairs for the Elins.
NOTE #2: The hair packs contain only the hair meshes and textures from the original hair mods. These are only playable for the Elins.
NOTE #3: All hair meshes have been updated for Skyrim SE.
NPC Replacers and Additions.
Elin NPC and Enemies Complete (Skyrim. No DLCs, yet).
FILE: SSE_OPTION_Elin NPC and Enemies Complete_v1_0-20170110.7z
Does the following:
Replaces certain unique (female) characters (i.e., all female housecarls including Rayya). Adds new NPCs to Whiterun and Mage's College. Replaces some of the randomly generated hostile and non-hostile NPCs (i.e., Imperials, Stormcloaks, bandits, witches, necromancers, and hunters). Adds new Elin enemeies to the level list separate from what is originally generated by the game.
NOTE: TDA made changes to the Elin mage instructor. Now when she demonstrates elemental magic in the Aracanaeum she will not damage and/or aggro any followers.
Thank you, TDA!
FILE: SSE_OPTION_Elin_Mannequins_v1_0-20170117.7z Replaces all original mannequins in Skyrim, Hearthfires, and Dragonborn homes. Does not add new mannequins.
Elin Armors for the Elin body.
FILE: ARMOR_ElinBody_ElinMaidCostume.7z Elin Maid outfit from the game Tera. Craftable at the forge (requires GLASS Blacksmith perk) and tempered (requires Arcane Blacksmith perk). FILE: ARMOR_ElinBody_ConvertedVanillaSets.7z Some Skyrim armors converted to the Elin body (NOT CBBE or UNP). Craftable at the forge under ELVEN and MISCELLANEOUS.
Mephykun for advising me on what needs to be done to make the Elin mods compatible with Skyrim Special Edition.
Miczello for providing the resources I need for some additional Elin mods I may release in the near future.
TDA for his Elin NewNPC edits.
Himika and the people of 2ch for bringing the Elins to Skyrim+Summon Ring, NPC -n- Enemies, and Elin Followers.
Ousnius for his Nif Optimizer and help with fixing bugs with some of the custom hairs.
The Elin race and resources from the game Tera to add the Elins to Skyrim SE are the properties of BluHole Studio.
Elin armors are from the game Tera and thus the property of BluHole Studio.
The Elins use XPMSE skeletons by Groovtama.
The base Elin voice mod provide by KuriYokan.
Lakeview Extended for Skyrim Special Edition by Ac3s
HAIRS (Custom Skyrim Hair Packs)
Apachii Hairs v1.5 and v1.6 by Apachii.
Cazy/Demoness/CCC/MySims/Newsea by zzJay.
Oblivian Hairs by Radioragae.
Sims/JHairs by ???
Hepsy Hairs by Ryoso
Twintails (Twosideup) by Pyopyo23
By fantasy19Ported from following link:
I'm not sure if there'll be any problems. Reply if there is a problem.
By toxsickcityI have fixed this file to work with SSE
This is Haishao's mod, thank-you for creating such an awesome mod...
Should the owner want this mod taken off this forum, Contact me and I can remove the files.
By R24616/09/2017 SKSE64 (alpha) and ECE 1.5 for Skyrim SE are now released.
I advise removing R246 Female Presets or R246 Concept prior to installing ECE.
A small plugin that changes Human female presets to have faces from my old RaceMenu slot files, not exact replicas, but improved, or perhaps botched. There are no hard requirements for this mod. The only soft requirement is that you use better female skin textures than vanilla SE.
V1.5 has presets added to all Human Races: 4 Breton, 4 Imperial, 5 Nord and 5 Redguard.
V1.5 and USSEP. Those armed with SSEEdit might have noticed a warning that R246 Female Presets.esp overides USSEP's TINL (Tints IN List) value for Imperial and Redguard races. This is perfectly fine. USSEP adds stuff to Imperial and Redguard races, R246 carries applicable USSEP race changes forward and thus has no actual conflict with USSEP and doesn't need patching to be compatible.
Original version is still available as v0.91 (only adds 4 Nord presets, no custom tints or hair colours). Use one or the other, not both!
For updated images please see the Support topic.
Remove older versions first.
Install "as is" with Nexus Mod Manager using "Add mod from file".
With other mod managers install as you would any archived mod.
Mods used in screenshots:
tktk1 for ECE 0.86 tri
By xenicOkay, so you may be asking what is different than the older version. So far changes just have differences in ground clutter and small things like that. After I get them all uploaded and playing nice with each other, I will start making some other fun changes.
These are more to my personal taste but I am always open to constructive criticism and advice. If you see any problems let me know.
My biggest problem with Skyrim was that no one utilized the Dwemer tech that is literally laying around. A couple of these include followers, Farengar has a secret lab, and they don't interfere with any city mods I have seen. Nothing glaringly obvious anyway.
All the cities are separate so you can pick and choose which ones you want.
Added Markarth, Riften, and Falkreath. Each zone utilizes Dwemer tech to varying degrees and each location has a semi hidden home with a follower.
Whiterun Dwemerfied updated
Dwemerfied Whiterun updated. Something is strange about the well in the center of town. Maybe Belethor has heard of something.
Original | Special Edition
Main Package Download
Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.
ModDB Nexus Mods
File Storage (split archives)
The "Main Package" folder contains the mod split into multiple 100MB .7z part files. View the "_Readme - How to combine 7z part files" in the parent folder for instructions.
Google (v5.1) MEGA (v5.1)
Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE"
Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.
Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.
The Story So Far
During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.
The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.
200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.
17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline
M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.
M2 is a script-intensive mod with 2,071 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.
If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.
The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:
Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens
Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves.
Please read the FAQs for additional suggestions on what to do when problems are encountered.
Requirements & Recommendations
These are only required for certain installations and optional features.
Fores New Idles in Skyrim (FNIS)
* Installing - custom animations will be added for certain characters.
* Not Installing - characters will stand in place when these animations are requested.
* IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.
These are suggested optional utilities and mods that only serve to enhance features.
Dimonized UNP Body
* While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.
Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.
Various mod patches for M2 are available for download on the following sites.
Google Nexus Mods
The following mods have been confirmed to be incompatible with M2.
Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.
YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
RED --- major incompatibility; M2 is rendered unplayable.
Crashes to Desktop (CTDs)
Credits, Thanks, Disclaimers
Credits and permissions are listed in the main package readme.
By markdfWARNING: Unattached Instances are a normal part of how Fallout 4 operates. Until I've determined how to distinguish between important unattached instances (still in active use) and the other kind (left behind by mods that were uninstalled), I recommend that you do NOT use the Remove Unattached Instances action on Fallout 4 savefiles.
NOTE: If you're having a problem with a savefile, and you want my help, you'll need to post the savefile here in the support thread so that I can run tests on it.
WHAT IT DOES
ReSaver is a savegame editor for Skyrim Legendary, Skyrim Special Edition, and Fallout 4. It is designed to provide more information that earlier tools, and to work with savefiles that other tools wont touch. It is relatively stable and reliable. Performance has gotten pretty good!
The interface is modelled after Save Game Script Cleaner; it's not quite as fast (because of Java instead of super speedy assembly language) but it is actively maintained and has a much richer feature set. Like filtering using regular expressions, and scanning your scripts and esps for context! For Skyrim Legendary, it should read and write saves that exceed the string table limit, as long as you're using Crash Fixes v10 or later.
Unzip the archive into a folder somewhere. Double-click on the file "ReSaver.exe".
Unzip the FallrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savegame. You should see a tree structure that has all of the save's script elements.
The #1 thing that most people need is to remove script instances that are left behind when a mod is uninstalled.
Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. Load your savegame in Skyrim/Fallout and make sure it's working properly.
ReSaver is quite stable and I use it myself. Fallout 4 support is still new and in a beta state.
I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savegame, hard drive, childhood, and kidneys all major organ systems. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good.
Java is a requirement -- ReSaver is written entirely in Java.
WHAT YOU CAN DO TO HELP
Test the tools! Report any problems! Report any annoyances! Try cleaning a few savegames with ReSaver, see it the new tool works at all. Play with the tool, try to get it to crash in exciting ways. Let me know how you crashed it. Find problems or annoyances with the user interface.
If you would like to donate, Steam gift cards are good, or donations through Nexus. Really, I'll accept anything. :-) Seriously, I'll take a high-five, or a photo your cats. An envelope full of your pubes? Sure! But it's not necessary. I wrote these tools because I love Skyrim and Fallout.
By tinman2uRilisimo translated this mod from a Korean web site and posted it on the Nexus: http://www.nexusmods.com/skyrim/mods/16181/?
But the mod had no voice dialogue identified that would have the NPC's respond to the hug verbally.
I went through and added appropriate dialogue for each "FEMALE" voice type in response from ALL DLC's.
No I will not make one that does not require all the DLC's but ANYONE is free to do so I'm sure.
Not interested in male voice types at all, so, IF someone wants to add that, be my guest.
The mod is working for me in SSE, and should NOT break your game.
The bug where some NPC's are KILLED by the hug may still be present.
USE at your own risk.
Yes, I know the "Kissing: Lover's Comfort" mod is out there, but IMHO, it's a LOT of wasted time just to see two models fly around and then land on the floor together. That mod ALSO starts and ends its scripting with the same idle this one does, BUT, usually you are hugging thin air at the end IF you disable the fade-in/fade-out screens.
NOT my cuppa tea.
Original | Special Edition
Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim.
What has and hasn't been ported
Almost all of the original models from the TES4 modders resource have been ported.
Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs.
All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures.
Additional modders resource recommendations
For more classic Dwemer resources, the following mods are available:
Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito*
* = requires author's permission to use in mods
TES5 - Original & Special Edition Compatibility
This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit.
Mods that use this resource pack
If you want your mod added to this list, you may post a comment or send a PM to Enter_77.
Maids II: Deception
Dwemer Ruins (original model and texture source)
Model conversion and resource compilation for TESV
Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable)
This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized.
AFK Mods Nexus Mods
This is my Skyrim SE settings to force SLI for Nvidia cards.
A cozy little cottage just across the White River from Riverwood.
A workbench outside handles purchasing and upgrades. You can buy the key for 5000 gold after the Jarl gives you permission in return for fetching that old dragonstone.
Beds for you and spouse upstairs, 3 children downstairs, plus limited mannequins, weapon and shield racks, and bookshelves.
Upgrade with outdoor garden planters and blacksmith stations and indoor alchemy lab and arcane enchanter at the workbench.
Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase.
NOTE - NPCs are unvoiced. All subtitles will need to be enabled.
Serves as a gateway to the rest of the museum
Museum of Artifacts
Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started
Museum of Lords
Mannequin displays of the live Daedric Lords featured throughout the game
Museum of Daedra
Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game.
Museum of Relics
Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center
Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner
AFK Mods Bethesda NET (PC) Bethesda NET (Xbox One) Mod DB Nexus Mods
Versions for Other The Elder Scrolls Games
The Elder Scrolls IV: Oblivion
The Elder Scrolls V: Skyrim