Regular Mods
These Skyrim: Special Edition mods are of a non-adult nature.
1204 files
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Cushion - Smooth Camera Collision for Tight Spaces
By KEI997
An SKSE plugin for Skyrim SE / AE that fixes the jittery third-person camera in tight spaces. In corridors, around pillars and in cramped dungeons, the camera keeps hitting an obstacle and letting go of it, snapping in and out several times a second. Cushion sits on top of SmoothCam and smooths out that collision response: the camera still never shows you the other side of a wall, but it gets pushed in smoothly, holds, and eases back out — closer to how modern third-person games (Helldivers 2 and the like) feel in close quarters.
IMPORTANT - GAME VERSION
I play on Skyrim 1.6.1170.0 and built and tested this mod only there. It is NOT updated for the recent 1.7.x Skyrim updates. If you are on 1.7.x and want to use it, downgrade to 1.6.1170.
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■ On AI use
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Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Defining the problem ("the camera jitters in tight spaces, I want it to feel like a modern TPS"), spec decisions, trade-off calls
- Working through the design with the AI one decision at a time (fork SmoothCam or layer on top of it, what goes into the first version, etc.)
- In-game testing and feedback (several rounds, including dropping a feature that pulled the camera in too much in corridors)
- Pointing the AI at specific reference mod sources
- Reviewing and accepting/rejecting generated code
The non-trivial technical work — finding the cause of the jitter in SmoothCam's source, the hook site, where to write the camera position, the engine's camera collision cast, working out SmoothCam's camera rig — was all borrowed from existing mods after reading their source. Cushion's own design choices are limited to the response logic layer (smooth only the amount the collision pushed the camera in; real collisions are instant, predictions are smooth, returning waits and then eases out). Per-feature attribution to the actual mod authors is listed in the GitHub README:
https://github.com/Kei-BWV997/Cushion
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
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- Instant in, slow out: when the camera actually hits something it moves in immediately (you never see through the wall), then holds for a moment (default 0.3 s) and eases back out (default 0.8 s). No more in-out-in-out flicker beside pillars
- Rotation look-ahead: while you turn the camera, Cushion checks slightly ahead in the direction you're turning and starts moving in smoothly before an obstacle blocks the view. Swing the camera around a pillar and it glides around it instead of jumping
- Movement look-ahead: the same for walking past a pillar or approaching a corner. Standing next to a wall or running down a straight corridor does not trigger it
- Zoom is untouched: only the collision push-in is smoothed, so mouse-wheel zoom and SmoothCam's own offsets / smoothing behave exactly as before
- Compare toggle: an optional hotkey switches Cushion on/off instantly, so you can compare against plain SmoothCam in the same spot
- Debug HUD (optional): shows the camera distances and why the camera is pulled in
- Settings in SKSE Menu Framework, applied immediately
- No ESP, nothing is saved in your save game
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■ How it works (quick technical note)
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- The cause: SmoothCam smooths only the camera's ideal (pre-collision) position. The collision result is written every frame with no smoothing, so whenever the collision check flips between hit and no-hit, the camera distance jumps
- Camera write: trampoline hook on the same PlayerCamera::Update call site TDM uses, applied AFTER SmoothCam and TDM have finished. Cushion reads SmoothCam's collision result through the SmoothCam API and only rewrites the distance along the same line — it never moves the camera further out than SmoothCam's own safe position
- Look-ahead: uses the same engine camera cast as SmoothCam, with the same radius, aimed at where the camera will be 0.125 s / 0.25 s from now
- Active only in normal / weapon-drawn third person. Skips first person, horseback, dialogue, the idle vanity camera, furniture, menus, and any time another mod has taken the camera through the SmoothCam API
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■ Known issues
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- Not updated for Skyrim 1.7.x (see GAME VERSION above)
- SE 1.5.97: the DLL is built to load there too, but I have not tested it
- Obstacles that appear without you moving (an NPC walking between you and the camera, a door) can't be predicted, so the camera still moves in instantly there, the same as SmoothCam alone
- While Cushion has the camera pulled in, SmoothCam's 3D crosshair may be very slightly off (not tested)
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■ Settings (SKSE Menu Framework > Cushion > Settings)
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Saved to Data/SKSE/Plugins/Cushion.ini. Changes apply immediately, no reload needed. Without SKSE Menu Framework, Cushion runs with the values in Cushion.ini.
User preferences
- Enabled
- Hold before return (default 0.3 s): after an obstacle pushed the camera in, how long it waits before moving back out.
- Return time (default 0.8 s): how long the camera takes to ease back out.
- Rotation look-ahead (default ON): start moving in before an obstacle blocks the view while you turn the camera.
- Movement look-ahead (default ON): the same while your character is moving.
- Toggle key (default none): press in game to switch Cushion on/off instantly for comparison. Not saved; Cushion is always on when the game starts.
Debug
- Debug log (verbose): writes camera values to Cushion.log once per second.
- Debug HUD: shows the camera distances and the current state in the top-left corner.
Presets
- Restore from shipped defaults: resets everything to the values shipped with the mod.
- Export current settings as defaults: for mod authors; writes Cushion_defaults.ini.
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/Cushion
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- How each feature works
- License and third-party file handling
docs/design.md is the design log (in Japanese): the cause of the jitter, why Cushion layers on top of SmoothCam instead of forking it, the algorithm, and the in-game test rounds that led to the final design:
https://github.com/Kei-BWV997/Cushion/blob/main/docs/design.md
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
https://discord.gg/ostim
(Cushion is not an adult mod, but I develop from that community and that's where I hang out.)
If something breaks, please attach Documents/My Games/Skyrim Special Edition/SKSE/Cushion.log.
81 downloads
Submitted
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Serana's Secret - A Fashion Week Mod
By Fraying9981
Do you have a thousand outfit mods you never properly tried, let alone rated? Every NPC is your mannequin now. See them all worn, live. Front and back. Rate them, save them, combine them. Then cast your favorites in a real fashion show and watch them own the runway. Know what you have been downloading and storing all this time. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod is in beta. - This is my 3rd mod ever, so please understand I am still learning the whole Papyrus / CK / ESP compilation process. - This mod has been developed using AI (Opencode x GLM 5.2 x Grok 4.5 x Nanobanana) so if you don't like AI, don't use this mod. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What This Mod Is About ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ You have a thousand outfit mods. The only way to actually see them is to additem your way through them, one piece at a time, forever. So most of them sit in your load order, installed and unworn. Serana's Secret is one plugin with two modes: the Wardrobe and the Runway. Two bricks of the same house. They work in pairs: outfits you save in the Wardrobe dress the models of your Runway shows. But each brick stands on its own: separate hotkeys, separate panels, zero coupling, and a running show keeps walking even with its panel closed. The Wardrobe (Shift+B), the first brick, turns any NPC into a virtual try-on mannequin, live. Aim at an NPC, press one key, lock the NPC in place and your whole outfit library opens in a side panel: every item from every outfit ESP you have installed. Click a piece, it equips on the NPC, live, right in front of you. Frame the shot, light her, spin the turntable, pick a pose, take the photo. The point is a real photoshoot, not an inventory menu with a mannequin bolted on. Score what you see, save what you love, move on: nothing is changing the NPC permanently. The Runway (Shift+L), the second brick, turns any spot into a fashion show. Save a venue wherever you are, cast your models from the NPCs around you, give each of them an outfit, and start the show. Each model walks the marker circuit once, strikes a pose at every stop, then hands the floor to the next; the rotation repeats until you end the show. Pause, resume, skip, stop: you are the director, with numbered catwalk markers and a live minimap to keep track of everyone. With SkyrimNet installed, she can react in real time to what she is trying on: OmniSight, outfit thoughts, and photo narration so the try-on is a conversation, not a silent fitting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The Wardrobe (Shift+B) - Lock any NPC, browse every outfit ESP (search, filter, wigs, jewelry), equip live, then release to restore her original gear exactly. - Run a real photoshoot: free camera with framing presets and a hands-off slideshow mode, studio lights with an intensity slider, turntable spin, pose picking, take the shot. - Save looks to a shareable outfit library, reapply them on anyone, gift pieces into her inventory on release. - Rate and comment every item and every ESP offline (0-5, reviewed tags, per-ESP progress, stats tab) so you know what you own. - Let her react live with SkyrimNet (optional): OmniSight, outfit thoughts, and photo narration while she tries things on. The Runway (Shift+L) - Build runway venues anywhere: creation wizard with a nearby NPC picker, place markers from scratch, or import the circuit from another runway. - Cast rotation: one outfit per model, applied when the show loads (weapons removed at staging); each model walks one pass, returns, the next takes over, repeat until stopped. - Direct the show from a music-player style live screen: pause, resume, next model, stop. - Follow the action with numbered in-world markers and a live minimap during shows. - GS Poses integration (optional): a pose pool per venue with a sexyness rating per pose; shows also run without it. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Support ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs with log SeranasSecretUI.log (Documents/My Games/Skyrim Special Edition/SKSE/) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use or modify this mod for your own play; credit me and let me know. - Do not upload this mod, or a lightly modified copy of it, to any site other than LoversLab. - If you build something new on top of it (a patch, an addon, your own mod), you may post it anywhere; credit me and link back to this page as the source.1003 downloads
Updated
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TETHER - Hand-Holding for Followers
By KEI997
An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control.
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■ On AI use
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Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports
- Pointing the AI at specific reference mod sources ("read this, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESP construction, Papyrus compilation, OAR animation authoring
All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README:
https://github.com/Kei-BWV997/TETHER
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
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- One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller)
- While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other)
- The follower is kept directly behind the player via KeepOffsetFromActor
- While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand)
- Custom OAR conditions let you swap in dedicated tether animations
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■ Animation status in v1.0.0
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Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered.
The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack.
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■ Known issues
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- Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified.
- Third-person only (no first-person support)
- One active tether at a time (no multi-follower)
- Doesn't work while a weapon is drawn (deliberate — releases on draw)
- Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain)
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■ MCM options
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- Toggle key rebind (keyboard + gamepad)
- Follower offset position, Follow / Catchup radius
- Elastic tether curve (ideal/slack distance, speed multipliers at both ends)
- Follower speed boost while tethered
- Palm attachment offset
- Auto-release toggles (on weapon drawn / on combat start / on extreme distance)
- R key resets a single option; "Reset All Settings" button
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/TETHER
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, Papyrus APIs called, state machine)
- License and third-party file handling
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
[https://discord.gg/ostim]
(TETHER is not an adult mod, but I develop from that community and that's where I hang out.)
3381 downloads
Updated
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COtR Dua Lipa for fun
By daxoss
Last update of Skyrim special edition (1.5.97) not AE edition
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
.....................................................BODY(optionnal).....................................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
Smartco
swefrida
m4mk203
Caenarvon
CoralineKoralina
expired6978
Dint999
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
phenderix
samirloon
38 downloads
- racememu
- customrace
- (and 5 more)
Submitted
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immersion Sit With Me - sit with your buddies
Sit With Me - an IMMERSIVE mod that allows you to sit alongside with your followers.
Why? I was working on a quest where a companion rests in a tavern alongside the player, and I thought: why not create a full-fledged system for this? So, here it is.
This mod allows your companions to sit together with the player. Furniture - any chair or bench with enough space.
Up to 4 followers.
MCM configurable range of sit places lookup, toggle on/off, make your waifus use closes sit places to the PC
Version 1.1.0 features:
Make NPC special to you though a dialogue with them, the most special NPC will be able to ask you to sit on your lap. You can deny though.
Fixed a possible crash with non-follower NPCs.
video demo
Keep in mind that this still might contain bugs. No refunds. This software provided as-is and so on.
NO CODE WAS MADE WITH AI
MCM image made with ChatGPT, because I can't draw. I can code. Because of "any" assets were made with AI, it marked as AI.
F.A.Q.:
Q: Same thing already exists somewhere A: I don't care
Q: ESL? A: ESP-FE, but yeah.
Q: NG? A: Yes SE+AE, tested on 1.6.1170
Q: VR? A: Patch for VR in downloads, I don't have VR version so I can't test it anyhow.
Q: Source? A: In downloads
Q: More than 4 followers? A: If you truly need it, I can expand boundaries, for now no
Q: AI? A: Only MCM image
Licence:
You can NOT claim this software as yours. You must tell everybody what did you change if you modified it and uploaded somewhere else. You must credit the original author with the link to original software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
1450 downloads
Updated
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TJ Dibella's Curse Outfit - 3BA BHUNP
By Nomodsforme
Credit
Maljinn for the Conversion♥️
SexyBono for the Shots ♥️
Requirements
3BA/Bhunp
BEES (game version prior to 1.6.1130)
HDT-SMP / (FSMP)
566 downloads
Submitted
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Dynamic Traps SE (WIP)
By AndrewLRG
New in 0.3: new trap - Skeleton from TNTR; Death Worms in walls; armor steal/retrieve mechanics; simplified struggle mini-game.
0.3.1: Fixed a crash that could happed when unequipping fake body armor.
Spawn traps in dungeons at random locations. Some traps can appear at chokepoints (doorways, narrow corridors), while others - on random walkable surfaces. Optional integration with Deviously Cursed Loot, Skyrim Chain Beasts, Devious Curses NG - activating a trap can trigger events from these mods.
Available Traps:
1) Fire, Frost and Shock Rune - spawns on the ground, behaves like vanilla runes. Can be disarmed by firing a spell from safe distance. Can appear in narrow corridors and basically anywhere as long as the area has NavMesh.
2) Tripwire - spawns in doorways, in front of doors and narrow corridors. Can be disarmed by firing a spell or manually activating it (Warning: will still trigger a Basic Event).
3) Death Worm - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A giant worm hides in the ground. Can spawn in narrow corridors, similar to tripwires. Triggers when walking over it.
4) Mimic Chest - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A mimic that replaces large boss chests. Grabs Player when activated or when mad.
5) Skeletons - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. Skeleton that hides underground. Can grab and steal Players equipped lower-body armor.
more to come
Trigger Events
Trigger Events - events that fire when a trap is activated. NPCs and Followers can trigger only Basic Events - damaging explosions and poking spikes. Available Events for the Player depend on installed mods and settings.
Basic Events - explosions and spears poking through the ground, similar to what vanilla traps do.
Deviously Cursed Loot Events - requires Deviously Cursed Loot to be installed - will start an event as if the Player opened a cursed chest. Deviously Cursed Loot will choose what happens based on it settings.
Chain Beasts - requires Skyrim Chain Beasts to be installed - will spawn a number of random Chain Beasts, pretty self-explanatory.
Devious Curses - requires Devious Curses NG to be installed - will trigger a random Event.
Special trap description
Death Worms
Death Worms can spawn underground or in walls. Both types can be spotted by a large pile of dirt. They will attack anyone that steps on it or walks close enough. Two possible outcomes:
1) Death Worm (both types) will emerge and push away its target while dealing damage. Works on Player and NPCs;
2) Death Worm (underground type only) grabs its victim and starts a QTE Struggle Event. Worm has a chance to steal equipped armor if Player fails to struggle out. Stolen armor can be found in Mimics;
Death Worm can be tricked into emerging by strafing left and right in front of the dirt pile. When it appears, damage the Worm with a spell to force it into hiding for a few minutes.
Mimics
Mimics replace large boss chests and will grab Player when they try to open it. To open a chest safely you need to appease the Mimic by giving it a treat. There are 3 types of Mimics that prefer different offerings: Meat dishes, Alcohol and Sweet Rolls. Drop a treat in front of the Mimic and if it's the right type of item, Mimic will gobble it up. If satisfied, Mimic won't attack when you click on it and will let you access the chest it's replacing. Although Mimics prefer different treats there is a certain item adored by all Mimics. Panties. Offering this specific item will satisfy any Mimic and will grant you rewards.
There is a chance to find armor stolen by other traps inside Mimics as reward.
Skeletons
Skeletons spawn underground in narrow corridors and doorways and will grab Player when they walk over it. Fill the Struggle Bar to get free. Failing to struggle will make the skeleton to steal one equipped lower-body armor and reset the Struggle Bar until Player has no suitable clothing worn. Stolen armor can be found in Mimics.
QTE Struggle Event
Being grabbed by Mimics, Death Worms (ground version) and Skeleton will start a QTE Event.
Fill the Struggle Bar by sequentially pressing the keys shown above the Bar. For example, A-D-A-D-A-D.
Fill amount depends on your max stamina and level.
Pressing correct keys consecutively will grant you a small bonus to fill amount. Hitting the wrong key will reset this bonus and deplete Struggle Bar.
Struggle Bar passively depletes over time with increasing speed.
Issues
Some traps might will spawn at weird locations - inaccessible areas, under furniture or being partially submerged underground making them hard to notice. This happens because we are not spawning traps at pre-determined placed - I'm not placing traps manually in every cell. Dynamic Traps analyses dungeons and their NavMeshes, looks for specific items and structures, and tries to calculate suitable locations for traps. Unfortunately, technical limitations make it complicated to check for all possible circumstances. I will continue to look for ways to improve calculation methods, but there will always be some level of imperfection.
Compatibility
1) To prevent breaking other mods, Dynamic Traps won't spawn or trigger traps if the Player is considered to be enslaved by ZaZAnimationPack.
2) Mimic are incompatible will O.M.N.O.M.S. Both mods are basically doing the same thing. If you would like to use O.M.N.O.M.S. than set the Mimic spawn chance in Dynamic Traps MCM to 0.
Future plans
1) Bug fixes, obviously;
2) More trap variations - vanilla frost and shock Runes, explosive gas trap;
SKSE Source Code (for mod makers):
5554 downloads
Updated
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Skyrim on Skooma / Skooma Whore Patch
By bevo67
A lightweight compatibility patch that allows the drinks added by Skooma Whore to be recognized by Skyrim on Skooma.
Drink a Skooma Whore concoction and Skyrim on Skooma’s intoxication effects will now trigger as intended—because consuming suspicious narcotics in Skyrim should have consequences beyond poor judgment and an empty coin purse.
This patch does not alter or redistribute either original mod. It simply adds the Skooma Whore drinks to Skyrim on Skooma’s recognized-skooma list.
Allows Skooma Whore drinks to trigger Skyrim on Skooma’s intoxication effects. Leaves both original mods completely untouched. Contains only the necessary form-list override. ESL-flagged and therefore does not consume a standard plugin slot. Cleaned and checked for errors in xEdit. May cause hallucinations, questionable decisions, and—in rare cases—an unexpected resemblance to Geralt of Rivia.
Requirements:
Skooma Whore SE
Skyrim on Skooma (Nexus)
693 downloads
Updated
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Streamer Mode
By xiqima
Your monitor stays normal. OBS gets a censored picture.
Skyrim Streamer Mode watches the game and tells OBS where to cover a body. Black rectangles over the pelvis and chest, or a black screen for menus and load screens. Your own screen is never modified — only the picture you send to Twitch/Kick/etc.
Features
Your monitor stays untouched — censoring only happens in a separate
OBS feed. Frame-exact. Rectangles are built inside the game before OBS sees the
picture, so they never lag behind a fast camera turn. Black, blur, pixelate or your own image — chosen separately for
bodies and for the whole frame. Follows the body — rotation and lean, with its own size and
All/Female/Male filter for pelvis, chest and extra zones. Scenes — frameworks for adult content are detected automatically, and scenes are censored at the appropriate moment. Creatures — 27 kinds, each with its own choice of rectangle. Anything else — look at it, press a key, it is covered.
Installation
Install the main file with Mod Organizer 2 or Vortex. Enable the mod and tick SkyrimStreamerMode.esp on the Plugins tab. Launch through SKSE, load a save, then Pause → Mod Configuration →
Skyrim Streamer Mode.
The recommended way: OBS plugin
Install the optional download "OBS plugin" (manual install into your OBS
folder), then in the scene you stream to Twitch/Kick/etc. add the source "Skyrim (StreamerMode)". Why this one:
It is exact. The picture is censored inside the game, frame by frame, before OBS ever receives it. No catching up, no lag behind a fast camera turn. That feed physically cannot contain an uncovered frame — the raw pixels are not in that scene at all. Blur, pixelate or custom image instead of black boxes, if you prefer that look.
The simple way: browser overlay
No extra install: keep your normal Game Capture and add a Browser Source
above it:
URL: http://127.0.0.1:8765/ Width / Height: your canvas size, e.g. 1920 × 1080
Read this before using the overlay. It draws on top of OBS's own capture, so it is always a step behind the game: during a fast camera spin or a sprint the rectangles can lag by a frame, and the raw picture is still in the scene underneath them.
If you use the overlay, make the rectangles noticeably bigger (MCM → Rectangles → Width / Height) and keep "Motion margin" above zero. Trading a slightly larger black box for a safety margin is the whole point. (There are also auxiliary URL's, such as http://127.0.0.1:8765/debug or http://127.0.0.1:8765/state. Port can be reconfigured in MCM.)
Settings (MCM)
People — who gets covered, and what counts as undressed Rectangles — size, position, rotation and All/Female/Male filter for
pelvis, chest and extra-bone rectangles (chest defaults to Female) Creatures — 27 kinds, each with its own choice of rectangle Objects — non-actor objects and anything another mod adds Menus & scenes — optional black screen per menu, automatic SexLab/
OStim detection, and enlarged rectangles / whole-frame scene behavior Hotkeys — every binding in one place: the full-frame key, the
mark-object key and the show-rules key. With modifiers. OBS connection — the browser overlay and the OBS-plugin options.
Network and privacy
The overlay mode runs a tiny web server on 127.0.0.1 only (your own machine, port configurable). It serves the rectangle positions to your browser source. Nothing is sent anywhere, there is no telemetry, no auto-update, no account.
Nexus - Streamer mode at Skyrim Special Edition Nexus - Mods and Community124 downloads
Updated
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Skyrim SE - Apothecaria (MCM Perk Mod)
By poptart150
This is a re-upload and update of my perk mod, Apothecaria.
This mod adds new perks to the game through the use of a mod config menu. It can be used alongside any other perk overhaul mods and will not affect your perk trees from any mod or vanilla. It is intended to be a supplement to your existing perk mods. It has a few extra things you can add to spice up your character.
It offers perks for destruction, restoration, alteration, conjuration, illusion, melee, armor, sneak, pickpocketing, acrobatics, thu'um, vampire, werewolf, alchemy, archery, and more! The mod also comes with the ability to trade 2 dragon souls or 3 filled black soulgems for a perk point. You can also get a one-time +3 free perk points if you choose to.
The main updates compared to the last nexus version are as follows:
- Removed buggy or broken perks
- Removed overcomplicated and unnecessary perks
- espfe, won't use a hard load order slot
- Added a few new perks
- Removed bloat from the mod
- Tidied up scripts
I also wanted to mention that I fixed an issue with sacrifice book, your savefile won't be bloated with deleted refs anymore and those books can respawn.
Permissions:
Mirror and re-upload anywhere except nexus. Otherwise, do whatever you want with it. Hopefully, have some fun with it
122 downloads
Submitted
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Submitted
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Ashe, Crystal Heart - Vanilla Revoiced and VBoS patch
By kamithemoon
Revoices the vanilla impressionist voices to vanilla AI voices so NPCs no longer sound different. Also adds a patch for Voiced Books of Skyrim so the books in the mod will be voiced.
For v1.3.6a.
164 downloads
Updated
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0rx.esp
By Chantico
So this mod basicaly diversifyes Skyrim in ways that make sence, or what ever, im posting it hear because im tired of haveing to remake it, you may expect some dlc integration as well as new enemys, moste of who can become allies once youv comleted sertain quest, its a very orc centric mod but does do a bit of everything. its not intended to be smuty, and i have no idea why it keeps disapearing, so i place this mod here, for safe keeping mostly, and if some one else likes orcs and magic, then all the better.
494 downloads
Updated
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XTH Perk Points - Always at Maximum
By XTH SSE
XTH Perk Points - Always at Maximum
Keeps your perk points permanently topped up. Spend as many as you
like, and a few seconds later you have a full pool again.
Why not simply "thousands of points"?
Because Skyrim cannot store them. The perk point counter is a
single byte in the save file - anything above 255 physically does
not fit, and Game.SetPerkPoints(5000) is truncated. That is a limit of
the game's save format, not of SKSE and not of this mod. Every mod
promising you thousands of points runs into the same wall.
So this mod takes the other route: instead of one huge number, it
refills continuously. Every three seconds it checks whether the
counter has dropped below 255 and tops it back up. The practical result
is the same as an unlimited pool - buy a perk, and moments later the
point is back.
The notification appears once per session. After that it works silently.
Requirements
SKSE64
Nothing else. No SkyUI, no MCM, no other dependency. Skyrim Special Edition / Anniversary Edition only. The plugin is saved
in form version 44 and will not load correctly in Legendary Edition.
Installation
Install with your mod manager Enable the plugin Load a save and wait about two seconds
Compatibility
Works with every perk overhaul - Ordinator, Vokrii, SPERG, Adamant and
the rest. The mod only writes the point counter and never touches
perks, perk trees, skills or levels.
The plugin contains exactly one record of its own (a quest) and
overrides nothing from the vanilla game or from any other mod. Its only
master is Skyrim.esm. It is 267 bytes.
Uninstall
Disable the plugin. Points you already have stay - they are an ordinary
game value, not a script variable. No cleaning, no save scrubbing.
Configuration
Two values at the top of the included source file:
ZIEL = 255 the target, higher has no effect TAKT = 3.0 check interval in seconds
Recompile with the Creation Kit's Papyrus compiler after changing them. How it works
A Start Game Enabled quest runs a script that polls with
RegisterForSingleUpdate and calls the SKSE functions
Game.GetPerkPoints and Game.SetPerkPoints.
No memory patching, no Cheat Engine, no console batch files, no level
manipulation. Full source is included.
Permissions
Do what you want with it. Credit is appreciated but not required.
145 downloads
- perk points
- perks
- (and 13 more)
Updated
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Hentai Bikini's - 3BA BHUNP ESL
By Nomodsforme
Credit
Maljinn for the Conversion♥️
Boobaika for Squeeze ♥️
SexyBono for the Shots ♥️
Requirements
3BA/Bhunp
BEES (game version prior to 1.6.1130)
HDT-SMP / (FSMP)
864 downloads
Submitted
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Ulfber - On-Demand Cart Rides from Any NPC
By Fraying9981
Every NPC is your Uber now. One key. Anywhere. Express mode optional. Helmets not included. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod is in beta. - This is my 2nd mod ever, so please understand I am still learning the whole Papyrus / CK / ESP compilation process. - This mod has been developed using AI (Opencode x GLM 5.2 x Grok 4.5 x Nanobanana) so if you don't like AI, don't use this mod. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What This Mod Is About ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Uber for Skyrim: target an NPC, set your destination, and go. The NPC pulls you there in a cart (navigation and most assets provided by the base mod). Enjoy the ride. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - One hotkey opens a unified Prisma UI menu on the crosshair NPC (no spell cast, no messageboxes) - Bookmark Any location! And reuse it as a reference! You can go anywhere you want now. Your mods' locations are automatically imported once you launch the app for the first time - Set driver, spawn cart, then GO when ready. NPC takes you to the destination in a cart (base mod pathing and tether) - Change cart speed mid-ride! Watch out for the express mode, Ulfber won't be liable for personal injuries. - Track your trip mmid ride with real world map markers and remaining distance! - Interrupt (dismount, keep the rig) and Reset (full release, cart despawns) - Configurable hotkey via UlfberUI.ini (default Shift+V) - ESL-flagged plugin. Original mod and dependency is .esp ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What Not to Do ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you don't do any of these, you and your save should be fine: - Use Ulfber on any super important and/or busy NPC (obviously). - Let your ride go indoors/go through a door -> can lead to crash (base mod limitation) - Call a Uber while you are having sex. - Etc. (insert kink here) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Support ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs with log UlfberUI.log (Documents/My Games/Skyrim Special Edition/SKSE/) - Send me SVGs/icons, graphic assets (png is fine) I could use for the mod - Share your location .json files - Send me cool cart/carriage models ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Credits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - DarkMaster13 for creating the original mod this plugin is based on: https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home-sele/page/95/#findComment-2630325 - Prisma UI - DD team, Pahe team(s) for inspiring so many ideas ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here.361 downloads
Updated
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!Maidens of Darkness
By RowdyD1313
!Maidens of Darkness
A mod of rescuing curvaceous, well-endowed maidens from various locations & situations. Along with uncovering an ancient plot of betrayal.
Over 60+ maidens
Quest (WIP)
New areas and enemies coming soon
Version 2.0a
No Sexlab required
~~~Please refer to Installation below~~~
New Game Required
A lot of updated assets
Cleaned/tweaked areas and armors
Required:
Fast HDT-SMP (or similar) - Need for certain outfits
CBPC compatible
My Home is your Home (strongly recommended so the maidens won't wander back to their dungeons)
Relationship Dialog Overhaul - Otherwise High Elves won't join you
Zaz 8.0+ Cbbe HDT 2023 (SexLab is not needed, though it will work with it.)
*Any issues checkout the Trouble Shooting section near the bottom of this page.*
What's included:
3BA body and armors The "Squeeze" added to bikini armors New Outfits and armors added 5 new Dungeons added, 3 new world areas New followers added Revamped looks Issues tweaked
What to know:
Most previous maidens are still at their old locations, others have moved Some maidens are not placed in the world, but my be summoned with console, see list below. Cat girls do have a neck seem. I haven't blended them yet. Still on my to do list. Just give them a gorget for now Strigoiya has no skills or perks at the moment as she is the first of a new type of follower. Look forward to the next update
List of new maidens that aren't placed in the world, you can console command in:
Ingrid - nord
Madeevah - Dark elf
Arina - Imperial
Alexandria - nord
Cyndala - Vamp half elf
Sophia - Half elf
Callistra - Vamp daedra
Sarafina - half Khajiit
Daija - Half Khajiit
Ramona - nord
Aradia -nord
Silk - Ghoul maiden
Torga - Petiet nord
Raquel- Half Khajiit
Strigoiya - Crypt maiden
Marishka - Fallen Valkyrie
Beatrice - Imperial
Tyneisha - Orc
Andora - Nord
Katarina - Nord
Misaki - Nordish
Scout - WoodElf
* Not all new maidens are setup to be followers. Feel free to use them for screen archery
Yes, Obody works with it according to testers. I don't use it so can't help ya there.
Also if you don't care for the body, change the mesh. I will be adding an option on a later update that will use the players body but their own textures. To those who still want to complain, allow the following as my rebuttal;
Recommended
Make your maidens more immersive with Young Lovers mod.
Young Lovers - Voice Overhaul (SE) V .11a at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Installation
Preferred Load Order of Maiden mods
Be sure to say "Yes to Overwrite all" on each load
Load Maiden Resource Pack Load Maidens of darkness Kelly 2.0 Finally, Daedric Maidens
Use your favorite mod manager. However should you encounter a neck seam or getting close to one of the ladies causes it crashes, Or Unlucky Pete does not show up, do a manual installation. Reports of mod managers not installing all the textures needed.
To begin your hunt!
Look in your inventory for a crumpled note.
New Skin
PB's Tenacious Thunder Thighs by PepperoniB01 (Awesome skin! followers look amazing hot now!)
-I will be adding a more softer version for less muscled maidens, such as Tytiana.
Trouble Shooting
Q. I have the mod installed and nothing shows up?!
A. This is most likely due to the version # of the mod getting changed.
Fix:
First you'll need SSEEdit. (Or let me know ASAP, this is a constant fight with updated CK and games) Run SSEEdit Double click the mod in question, let it run. When done click the mod on the left side and look at it's version #, if it says 1.710000 change it to this 1.700000, by clicking on the number. (this will cause the mod to work with all versions of skyrim) Close SSEEdit, hit "Ok" when prompted, Done.
Q. I get CTD when entering an area that has a maiden.
A. The manager you used to load the mod didn't load everything, (textures 80% of the time)
Fix:
Install the mod manually, make sure the plugin is turned on in the mod manager of your choice.
To change their outfits with NFF (Nether's follower framework) tell them I'd like to create an outfit,
choose any option such as standard. Then exit. Now trade items and they'll done them normally. Rember to
keep an eye out for those chests
Here's a video I made to show how to manually install the textures if you need a visual.
How to install textures manually to Skyrim Se
Recommended;
Gunslicer's profile at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
DAR Random Sexy Female DualMagic Idle Animations at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
(used in the above gifs)
With out an ENB the girls will appear paler as shown below.
I DO NOT give permission to upload my mods to other sites or use their assests freely. Please be respectful.
Credit given to awesome modders:
Themilkdrinker - TBD body. Thanks again for permission!!
juicypepper - DX conversion to tbd, thank you!
s4rms - Binibini Skin
auburnsred - CN's Fantasy & Demonic Eyes SE
arta14 - for Arta glasses, thanks again!
Ousnius - BodySlide and Outfit Studio
Shiva182 - Maevan2's Eye Brows SE
DomainWolf - Skin Feature Overlays SE (Freckles)
Nazeen - Improved Eyes Skyrim
r1goodwin - Diamond skin
Lersy - Awesome nord preset which was a good jumping point to make these ladies. Thanks Again!
Spongeman131 - RANs HeadMesh Sliders for RaceMenu
expired6978 - creating RaceMenu
Kalilies - KS Hairdos SSE
Nisetanaka & TheAbstract17 & JSPumpkinKing & VtheHeretic (and all others who helped) - The Amazing world of Bikini Armors and conversions, you guys rock.
DeserterX - DX Armors
Kala's Eyes and Elf eyes - guidethisonekalaheria
Black Vipers will - redtox, soereide93, and Fanfy along with all others.
Champion of Azura - by egilvar, bodyslide by AmberHarmony
HHaleyy - Fair Skin
Daymarr - Demoniac Skin
Bethesda
PepperoniB01 - Thunder Thighs Skin
ContentCat - Armors and Outfits
Caenarvon - Outfits
Kofman77 - Bikini armor
50650 downloads
Updated
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Claim Deadman's House
Ever thought why after killing a man (or woman) in the Dark Brotherhood quest you can't get their now empty house? Now you can.
This mod claims deadman's house for you after their death.
Currently supported:
Beitild - Dawnstar Hern - Half-Moon Mill Vittoria Vici - Solitude
A few notes:
In Vittoria's house lives another man (Aquillius Aeresius) who inherits it after the quest "bound until death". Interesting fact - he sleeps in her bed, and probably was sleeping next to her before her wedding. So she was cheating to her husband, lol. Long story short - you have to kill him as well to fully get the house. He sleeps on the second floor after midnight.
You DON'T HAVE TO kill Hert - wife of Hern. Provoke Hern and kill him claiming self defense, Hert will be your friend after that. I have plans on her in the future. But it's up to you, her death gives nothing.
F.A.Q.:
Q: This already exists somewhere. A: 1. This is not a question. 2. I don't care.
Q: What if they are already dead in my game? A: mod will see it and claim their houses for you on startup.
Q: LE? A: Maybe, i dont know, the esp in 44 form and it is marked as esl, so probably not.
Q: Can I suggest some ofter actor? A: Yes, tell who's house can be "freely" taken and I'll add it in the future update. Someday. Next year, maybe.
91 downloads
Submitted
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TJ Tight Girls 3BA Bhunp ESL
By Nomodsforme
Credit
Original Auther : Krista ♥️
Maljinn for 3BA & Bhunp Conversion ♥️
Boobaika for Squeeze ♥️
Kimmy for the Shots ♥️
Requirements
3BA
Bhunp
BEES (game version prior to 1.6.1130)
HDT-SMP / (FSMP)
1065 downloads
Submitted
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PEEK - Cover Camera for RaySense
By KEI997
An SKSE plugin for Skyrim SE / AE that gives you a Splinter Cell / Gears of War-style corner peek when RaySense - Cover Animation sticks you to a wall. Once you settle into cover, the third-person camera slides sideways so you can see past the wall's edge — you keep the concealment, you get the view. Layers additively on top of SmoothCam / True Directional Movement / Improved Camera SE without fighting them for camera ownership.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ On AI use
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports (10+ rounds of log-submit → fix → retest iteration)
- Pointing the AI at specific reference mod sources ("read SmoothCam's SetPosition, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESL construction, Papyrus compilation, mod packaging
The non-trivial technical work — vtable hooks, call-site trampolines, direct camera-node writes, MCM Helper's internal file layout — was all borrowed from existing mods after reading their source. PEEK's own design choices are limited to the higher-level logic layer (how to fold 4 cover states into a left/right sign, how to damp offset by camera/character alignment, how to time the engagement delay). Per-feature attribution to the actual mod authors is listed in the GitHub README:
https://github.com/Kei-BWV997/PEEK
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- Automatic corner peek: once you enter cover via RaySense and hold it briefly (default 300 ms), the camera slides in the peek direction
- Works with all 4 RaySense cover states (front-wall-right-edge, front-wall-left-edge, side-wall-left, side-wall-right), for both unarmed and armed/shield/bow cover animations
- Independent left / right offset sliders — so you can compensate for asymmetric shoulder-swap camera presets (SmoothCam Modern Camera / EasyEase etc.)
- Optional alignment damping: when the camera is aimed away from the character's facing (relevant under TDM directional mode), the peek offset smoothly reduces to zero
- Coexists with SmoothCam, True Directional Movement, and Improved Camera SE without ownership handoff — PEEK adds an additive offset on top of whatever the other camera mods produce
- Zero physics work of its own: PEEK reads RaySense's already-published wall-distance TESGlobals instead of doing its own raycasts
- Safe no-op if RaySense is not installed — the plugin detects the missing globals and stays inert
- MCM configuration with immediate reflection (no save-load required)
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■ How it works (quick technical note)
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- Detection: reads RaySense's five wall-distance TESGlobals every frame, derives one of {NoCover, FrontR, FrontL, SideLeft, SideRight}
- Engagement: state machine with a delay timer; instant re-target on side switches
- Camera write: trampoline hook on the same PlayerCamera::Update call site TDM uses, applied AFTER SmoothCam's write in the vtable chain, so PEEK's offset stacks additively without breaking SmoothCam's positioning / smoothing
- Menu protection: writes are skipped whenever any full-screen menu is open (Journal, Inventory, MCM, Map, Tween, etc.) — prevents the imagespace pipeline from producing grayscale-world artifacts during menu backdrop capture
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■ Known issues
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- First-person is auto-skipped (no first-person peek)
- SmoothCam presets with strong asymmetric shoulder swap may need manual tuning: use the separate left / right offset sliders in MCM
- During armed cover (bow / shield drawn), peek offset shifts the crosshair aim point. In practice this has no impact because your body is behind the wall and shots hit the wall anyway — but if you want to disable peek in armed states, toggle the relevant cover-state option off in MCM
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■ MCM options
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If your in-game language is set to English, the MCM should be displayed in English as well. The main options include:
- Master enable
- Peek delay (0 – 1000 ms)
- Right peek offset (0 – 200 game units)
- Left peek offset (0 – 200 game units)
- Fade by camera alignment (toggle)
- Per-cover-state enable toggles (Front R / Front L / Side Left / Side Right)
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/PEEK
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, TESGlobal names read, state machine)
TROUBLESHOOTING.md documents the eleven concrete problems encountered during development and how each was solved (SmoothCam's per-instance vtable trap, PlayerCamera::Update devirtualization, MCM Helper's undocumented two-file storage structure, the imagespace-pipeline grayscale artifact, etc.):
https://github.com/Kei-BWV997/PEEK/blob/main/docs/design/TROUBLESHOOTING.md
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
https://discord.gg/ostim
(PEEK is not an adult mod, but I develop from that community and that's where I hang out.)
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■ Requirements / Dependencies
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[Required]
- Skyrim SE / AE (1.6.11xx recommended)
- SKSE64 / SKSE-AE
- Address Library for SKSE Plugins (AE version)
- Open Animation Replacer (3.0 or later)
- RaySense - Cover Animation (PEEK reads its published TESGlobals; without RaySense, PEEK safely does nothing)
- SkyUI 5.2 SE
- MCM Helper
[Strongly recommended]
- True Directional Movement — the four RaySense cover states are only fully utilised under TDM's directional mode. Without TDM, only the front-wall states realistically trigger.
- SmoothCam — PEEK is designed to layer additively on top of SmoothCam. Works without it, but SmoothCam users get the intended baseline.
[Confirmed compatible]
- True Directional Movement
- SmoothCam (tested with EasyEase Preset and Modern Camera Preset)
- Improved Camera SE
357 downloads
Submitted
-
HorsePower
By Tlam99
Dovahkiin gets horsepower.
craft the tome 1x iron ore smelter, read the tome and get the lesser power.
Remarks:
this does NOT change the gender. (for anims etc.)
one can draw a weapon R, but no attacks play, as the idles are missing.
Maybe I make it.
Walk run jump is ok SL is ok with the restriction gender remains the same. Set always male in SL and AC if you want.
SLAC412 HorsePower V3.0
Just added a simple spell.
What it does:
Cast on any NPC to make him a Karlossos like actor.
That's it.
The effect:
This NPC is now integrated into all the SLAC mechanics.
This NPC will pursue the player or any NPC with matching arousal settings (SLAC).
You can invite the NPC (play the invite animation) and start sex.
See screen, talk to the Jarl, imagine what happens after that.
Tome craftable 1 iron ore smelter.
SLAC412 HorsePower V3.1
back to the roots, only can bows.
Added a bow with low damage (best use practice arrows).
If you have problems with a bandit camp, use this bow and target the bandit chief the best.
Sneak close an shoot, run out of range and sneak back to the camp, if they lost you.
Still risky but lots of fun.
He will become a Karlossos actor. Same effect as spell.
Now the bandits are somehow busy, makes it much more easy to enter the camp.
Hircine's bow, craftable like an iron dagger.
See screen, the busy chief.
HorsePower V5.1
extented duration of transform to 20min.
If you want to revert to human form earlier, just cast the same spell again.
6826 downloads
Updated
-
Salma Hayek & Penélope Cruz Latina Babes for COtR
By daxoss
Last update of Skyrim special edition (1.5.97)
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.............................................FACE.............................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
HG Hairdos 2
Daxoss Faceparts
.......................................BODY(optionnal).......................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
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1572 downloads
Updated
-
COTR Celebrities for FUN pack 4
By daxoss
MY BLOG
Katie McGrath - Milla Jovovich - Priyanka Chopra
if you like the mod, plz endorse it! (just one clic for more visibility)
Last update of Skyrim special edition (1.5.97)
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
HG Hairdos 2
Daxoss Faceparts
.....................................................BODY(optionnal).....................................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
swefrida
expired6978
m4mk203
DamiLovesSunflowers
CoralineKoralina
Xp32/Groovtama
HydrogensaysHDT
ousnius
Dint999
vtaw
Kalilies
Mr. Dave
themilkdrinker
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and more...
All my celebrities presets here
3337 downloads
- racememu
- customrace
- (and 3 more)
Updated
-
MD's Bethesda Voice Tools
By MellowDrama
I'll keep it short.
I keep forgetting how Skyrim's voice conversion stuff works. with the fuzzes and the lips and the wavs and the mp3s and the naming convention so I made this.
the first bat runs an installer. After that you should be able to run the SeEdit script .pas on a specific dialogue topic or on the entire esp and it will automatically open MD's Skyrim Voice Tools which opens Qwen3 which uses the included 30 seconds of soundbites from the actual game to generate all your lines. Then it converts to .fuz with actual .lip and renames then to the correct format and places them in the correctly named folder.
All you need to do is put it in the Data folder afterwards.
There's an option to generate multiple lines at once with slightly different settings. 0.75-0.8 seems to work the best for me but I will caution you if you are CUDA Cucked like I am CPU generation does work but it will take half a minute per line. There's a 126 voices included in skyrim and 705 in FO4 and another ~700 in FOLONwhich will take weeks if you have a very large mod and you do multiple tries for each line. You can turn off voices if you're sure they won't use your lines.
You can safely close it, it will continue where you left off if you run the .pas again in SeEdit.
I made this and it works for me, it should work for you but if it doesn't let me know. Also let me know if there's anything confusing about the process.
Supported languages:
Skyrim
-English
-French
-German
-Italian
-Japanese
-Russian
-Spanish
Fallout 4:
-English
-French
-German
-Italian
-Japanese
-Spanish
Fallout London
-Bri'ish
You can add custom voices to for example add lines to modded followers etc. All you need is a 30 second mp3 file of stitched together lines and an optional transcript of what is said.
(It will only add that voice to the currently selected game and language)
These are the only languages that have actual audio in Skyrim and fallout 4 AND are supported by Qwen3. Sorry to all the Norwegians, you'll just have to learn a real language.
If you get a warning about Sox, Just go on ahead and ignore that.
These are some examples
MaleOrc1
MaleOrc_1.mp3
MaleYoungEager
MaleYoundEager_1.mp3
Cicero
testicles_3.mp3
Japanese
FemaleArgonian_Japanese.mp3
German
FemaleCoward_German.mp3
Russian
test_2.mp3
494 downloads
Updated
-
SMP Fixes
By asdt123123
This mod makes several fixes/patches to the FSMP - Faster HDT-SMP physics mod. It'll serve as a testing ground for fixing issues with SMP externally which will eventually get merged into the original FSMP mod (Hopefully).
Use the correct FSMP version with the correct SMP Fixes version
Features For FSMP-3.0.0+
Facial Morph Update Fix - Makes SMP use current facial morphs rather than the neutral face. Fixes issues with SMP lip mods like Predator's. Body Morph Update Fix - When body morphs are changed through mods or RaceMenu, SMP will properly utilize the new shapes.
Features For FSMP-2.5.1 (FSMP 3.0.0 Beta fixes all of these already)
Complex Outfit Fix - Fixes complex SMP outfits from mods like Devious Devices. May also help with other SMP anomalies. Facial Morph Update Fix - Makes SMP use current facial morphs rather than the neutral face. Fixes issues with SMP lip mods like Predator's. Body Morph Update Fix - When body morphs are changed through mods or RaceMenu, SMP will properly utilize the new shapes. Slot 32 Fix - This is just the name it's known by. SMP has an issue where it breaks bones on the body when combined with CBPC. Which is why people have associated it with "Slot 32" and CBPC. Tl;Dr: This fix prevents CBPC physics from breaking with SMP I guess lol NPC SMP Crash Fix - Fixes a bug in vanilla that can rarely cause a crash with NPC's with SMP items (Like SMP hair). (Likely doesn't work on VR. Still need to find VR's offset)
Debug
● Logging - Enables detailed debug logging for troubleshooting issues.
Requirements:
AddressLibrary FSMP - Faster HDT-SMP SKSE Menu Framework: Use F1, by default, to open the mod menu Skyrim SE/AE/VR IQ above 70
Compatibility Problems Or Obsolete Mods:
Flex SMP: Only "Complex Outfit Fix" is compatible with Flex atm. Nothing else will work High poly Head SMP: Remove the .dll it ships with or don't install it. That's an early version of the facial morph fix, I've since improved on it significantly. To be specific, make sure you delete the FaceMorphUpdater.dll from this mod. It will still work fine, but it's obsolete and inferior to SMP Fixes facial morph fix HDT-SMP Slot 32 Fix: SMP Fixes already has a fix for Slot 32. If you use this mod, then SMP Fixes will disable it's own Slot 32 fix. No harm done. SMP-NPC crash fix: SMP fixes already has a similar fix. You can still use this mod fine, but it's obsolete Non-AVX FSMP (Default option, be careful!): Do not use this version unless you've got an ANCIENT processor. It disables MANY very important cpu optimizations and significantly reduces performance for absolutely no reason. If you have a processor from after 2011/2012, you almost CERTAINLY have avx support.
Reporting problems:
Checklist:
Are you using the newest version of Faster-SMP? Are you 100% sure you aren't using the slow, non-axv version of Faster-SMP (Highly recommended to not use this version, it's default for whatever reason)
How to report a problem:
Skyrim version, smpfixes.log, and or a Crash log from CrashLogger SSE is expected. You will need to enable logging in the config to actually see detailed logs.
Issues you may experience and how to fix them:
My SMP hair randomly flickers/resets: This is due to the Body Morph Fix. Your body is being morphed by a mod. You'll have to disable this fix or remove that mod. My SMP outfit is still fucked: You're using an old version of FSMP. Also, make sure it's an AVX version. Non-AVX is incredibly slow and problematic. 1 AVX2 instruction can equal 100+ standard CPU instructions.
Permissions:
SoftBody, and High poly Head SMP may have this .dll distributed among their files.
36827 downloads
Updated