Regular Mods
These Skyrim: Special Edition mods are of a non-adult nature.
1194 files
-
Streamer Mode
By xiqima
Your monitor stays normal. OBS gets a censored picture.
Skyrim Streamer Mode watches the game and tells OBS where to cover a body. Black rectangles over the pelvis and chest, or a black screen for menus and load screens. Your own screen is never modified — only the picture you send to Twitch/Kick/etc.
Installation Install the main file with Mod Organizer 2 or Vortex. Enable the mod and tick SkyrimStreamerMode.esp on the Plugins tab. Launch through SKSE, load a save, then Pause → Mod Configuration →
Skyrim Streamer Mode. The recommended way: OBS plugin Install the optional download "OBS plugin" (manual install into your OBS folder), then in the scene you stream to Twitch/Kick/etc. add the source "Skyrim (StreamerMode)". Why this one: It is exact. The picture is censored inside the game, frame by frame, before OBS ever receives it. No catching up, no lag behind a fast camera turn. That feed physically cannot contain an uncovered frame — the raw pixels are not in that scene at all. Blur and pixelate instead of black boxes, if you prefer that look. The simple way: browser overlay No extra install: keep your normal Game Capture and add a Browser Source
above it: URL: http://127.0.0.1:8765/ Width / Height: your canvas size, e.g. 1920 × 1080 Read this before using the overlay. It draws on top of OBS's own capture, so it is always a step behind the game: during a fast camera spin or a sprint the rectangles can lag by a frame, and the raw picture is still in the scene underneath them. It also cannot blur — only cover. If you use the overlay, make the rectangles noticeably bigger (MCM → Rectangles → Width / Height) and keep "Motion margin" above zero. Trading a slightly larger black box for a safety margin is the whole point.
Network and privacy The overlay mode runs a tiny web server on 127.0.0.1 only (your own machine, port configurable). It serves the rectangle positions to your browser source. Nothing is sent anywhere, there is no telemetry, no auto-update, no account.
Settings (MCM) Covered areas — who gets covered, and the test hotkey Rectangles — size, position and rotation of the pelvis / chest boxes Menus & scenes — black screen for RaceMenu, inventory, load screens… OBS connection — the browser port, or the OBS-plugin options
Defaults are tuned for a normal third-person setup. If a close-up leaks, make the rectangles a little bigger — that is the one knob most people ever need.
Nexus - Streamer mode at Skyrim Special Edition Nexus - Mods and Community2 downloads
Updated
-
Serana's Secret - A Fashion Week Mod
By Fraying9981
Do you have a thousand outfit mods you never properly tried, let alone rated? Every NPC is your mannequin now. See them all worn, live. Front and back. Rate them, save them, combine them. Know what you have been downloading and storing all this time. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod is in beta. - This is my 3rd mod ever, so please understand I am still learning the whole Papyrus / CK / ESP compilation process. - This mod has been developed using AI (Opencode x GLM 5.2 x Grok 4.5 x Nanobanana) so if you don't like AI, don't use this mod. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What This Mod Is About ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ You have a thousand outfit mods. The only way to actually see them is to additem your way through them, one piece at a time, forever. So most of them sit in your load order, installed and unworn. Serana's Secret turns any NPC into a virtual try-on mannequin, live. Aim at an NPC, press one key, lock the NPC in place and your whole outfit library opens in a side panel: every item from every outfit ESP you have installed. Click a piece, it equips on the NPC, live, right in front of you. Frame the shot, light her, spin the turntable, pick a pose, take the photo. The point is a real photoshoot, not a inventory menu with a mannequin bolted on. Score what you see, save what you love, move on: nothing is changing the NPC permanently. With SkyrimNet installed, she can react in real time to what she is trying on: OmniSight, outfit thoughts, and photo narration so the try-on is a conversation, not a silent fitting. In the future: this mod will serve as base to organize fashion runway shows, with dedicated packages, posing sequences and several participants. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Lock any NPC (Shift+B), browse every outfit ESP (search, filter, wigs, jewelry), equip live, then release to restore her original gear exactly. - Run a real photoshoot: move the camera, set the light, spin her around, ask her to hold a pose, take the shot. - Let her react live with SkyrimNet (optional): OmniSight, outfit thoughts, and photo narration while she tries things on. - Save looks to a shareable outfit library, reapply them on anyone, gift pieces into her inventory on release. - Rate and comment every item and every ESP offline (0-5, reviewed tags, per-ESP progress) so you know what you own. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Support ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs with log SeranasSecretUI.log (Documents/My Games/Skyrim Special Edition/SKSE/) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here.290 downloads
Updated
-
Ulfber - On-Demand Cart Rides from Any NPC
By Fraying9981
Every NPC is your Uber now. One key. Anywhere. Express mode optional. Helmets not included. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod is in beta. - This is my 2nd mod ever, so please understand I am still learning the whole Papyrus / CK / ESP compilation process. - This mod has been developed using AI (Opencode x GLM 5.2 x Grok 4.5 x Nanobanana) so if you don't like AI, don't use this mod. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What This Mod Is About ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Uber for Skyrim: target an NPC, set your destination, and go. The NPC pulls you there in a cart (navigation and most assets provided by the base mod). Enjoy the ride. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - One hotkey opens a unified Prisma UI menu on the crosshair NPC (no spell cast, no messageboxes) - Bookmark Any location! And reuse it as a reference! You can go anywhere you want now. Your mods' locations are automatically imported once you launch the app for the first time - Set driver, spawn cart, then GO when ready. NPC takes you to the destination in a cart (base mod pathing and tether) - Change cart speed mid-ride! Watch out for the express mode, Ulfber won't be liable for personal injuries. - Track your trip mmid ride with real world map markers and remaining distance! - Interrupt (dismount, keep the rig) and Reset (full release, cart despawns) - Configurable hotkey via UlfberUI.ini (default Shift+V) - ESL-flagged plugin. Original mod and dependency is .esp ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What Not to Do ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you don't do any of these, you and your save should be fine: - Use Ulfber on any super important and/or busy NPC (obviously). - Let your ride go indoors/go through a door -> can lead to crash (base mod limitation) - Call a Uber while you are having sex. - Etc. (insert kink here) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Support ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs with log UlfberUI.log (Documents/My Games/Skyrim Special Edition/SKSE/) - Send me SVGs/icons, graphic assets (png is fine) I could use for the mod - Share your location .json files - Send me cool cart/carriage models ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Credits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - DarkMaster13 for creating the original mod this plugin is based on: https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home-sele/page/95/#findComment-2630325 - Prisma UI - DD team, Pahe team(s) for inspiring so many ideas ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here.249 downloads
Updated
-
immersion Sit With Me - sit with your buddies
Sit With Me - an IMMERSIVE mod that allows you to sit alongside with your followers.
Why? I was working on a quest where a companion rests in a tavern alongside the player, and I thought: why not create a full-fledged system for this? So, here it is.
This mod allows your companions to sit together with the player. Furniture - any chair or bench with enough space.
Up to 4 followers.
MCM configurable range of sit places lookup, toggle on/off, make your waifus use closes sit places to the PC
video demo
Keep in mind that this is the first release and might contain bugs. No refunds. This software provided as-is and so on.
NO CODE WAS MADE WITH AI
MCM image made with ChatGPT, because I can't draw. I can code. Because of "any" assets were made with AI, it marked as AI.
F.A.Q.:
Q: Same thing already exists somewhere A: I don't care
Q: ESL? A: ESP-FE, but yeah.
Q: NG? A: Yes SE+AE, tested on 1.6.1170
Q: VR? A: Patch for VR in downloads, I don't have VR version so I can't test it anyhow. Note - this is the patch, not a full mod, so you need to install it overwriting SE+AE version
Q: Source? A: In downloads
Q: More than 4 followers? A: If you trully need it, I can expand boundaries, for now no
Q: AI? A: Only MCM image
Licence:
You can NOT claim this software as yours. You must tell everybody what did you change if you modified it and uploaded somewhere else. You must credit the original author with the link to original software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
224 downloads
Updated
-
PEEK - Cover Camera for RaySense
By KEI997
An SKSE plugin for Skyrim SE / AE that gives you a Splinter Cell / Gears of War-style corner peek when RaySense - Cover Animation sticks you to a wall. Once you settle into cover, the third-person camera slides sideways so you can see past the wall's edge — you keep the concealment, you get the view. Layers additively on top of SmoothCam / True Directional Movement / Improved Camera SE without fighting them for camera ownership.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ On AI use
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports (10+ rounds of log-submit → fix → retest iteration)
- Pointing the AI at specific reference mod sources ("read SmoothCam's SetPosition, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESL construction, Papyrus compilation, mod packaging
The non-trivial technical work — vtable hooks, call-site trampolines, direct camera-node writes, MCM Helper's internal file layout — was all borrowed from existing mods after reading their source. PEEK's own design choices are limited to the higher-level logic layer (how to fold 4 cover states into a left/right sign, how to damp offset by camera/character alignment, how to time the engagement delay). Per-feature attribution to the actual mod authors is listed in the GitHub README:
https://github.com/Kei-BWV997/PEEK
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Features
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- Automatic corner peek: once you enter cover via RaySense and hold it briefly (default 300 ms), the camera slides in the peek direction
- Works with all 4 RaySense cover states (front-wall-right-edge, front-wall-left-edge, side-wall-left, side-wall-right), for both unarmed and armed/shield/bow cover animations
- Independent left / right offset sliders — so you can compensate for asymmetric shoulder-swap camera presets (SmoothCam Modern Camera / EasyEase etc.)
- Optional alignment damping: when the camera is aimed away from the character's facing (relevant under TDM directional mode), the peek offset smoothly reduces to zero
- Coexists with SmoothCam, True Directional Movement, and Improved Camera SE without ownership handoff — PEEK adds an additive offset on top of whatever the other camera mods produce
- Zero physics work of its own: PEEK reads RaySense's already-published wall-distance TESGlobals instead of doing its own raycasts
- Safe no-op if RaySense is not installed — the plugin detects the missing globals and stays inert
- MCM configuration with immediate reflection (no save-load required)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ How it works (quick technical note)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- Detection: reads RaySense's five wall-distance TESGlobals every frame, derives one of {NoCover, FrontR, FrontL, SideLeft, SideRight}
- Engagement: state machine with a delay timer; instant re-target on side switches
- Camera write: trampoline hook on the same PlayerCamera::Update call site TDM uses, applied AFTER SmoothCam's write in the vtable chain, so PEEK's offset stacks additively without breaking SmoothCam's positioning / smoothing
- Menu protection: writes are skipped whenever any full-screen menu is open (Journal, Inventory, MCM, Map, Tween, etc.) — prevents the imagespace pipeline from producing grayscale-world artifacts during menu backdrop capture
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Known issues
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- First-person is auto-skipped (no first-person peek)
- SmoothCam presets with strong asymmetric shoulder swap may need manual tuning: use the separate left / right offset sliders in MCM
- During armed cover (bow / shield drawn), peek offset shifts the crosshair aim point. In practice this has no impact because your body is behind the wall and shots hit the wall anyway — but if you want to disable peek in armed states, toggle the relevant cover-state option off in MCM
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ MCM options
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
If your in-game language is set to English, the MCM should be displayed in English as well. The main options include:
- Master enable
- Peek delay (0 – 1000 ms)
- Right peek offset (0 – 200 game units)
- Left peek offset (0 – 200 game units)
- Fade by camera alignment (toggle)
- Per-cover-state enable toggles (Front R / Front L / Side Left / Side Right)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Source code / technical details
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Open source under MIT license:
https://github.com/Kei-BWV997/PEEK
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, TESGlobal names read, state machine)
TROUBLESHOOTING.md documents the eleven concrete problems encountered during development and how each was solved (SmoothCam's per-instance vtable trap, PlayerCamera::Update devirtualization, MCM Helper's undocumented two-file storage structure, the imagespace-pipeline grayscale artifact, etc.):
https://github.com/Kei-BWV997/PEEK/blob/main/docs/design/TROUBLESHOOTING.md
Bug reports and pull requests are welcome via GitHub Issues.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ About the author
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
https://discord.gg/ostim
(PEEK is not an adult mod, but I develop from that community and that's where I hang out.)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Requirements / Dependencies
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Required]
- Skyrim SE / AE (1.6.11xx recommended)
- SKSE64 / SKSE-AE
- Address Library for SKSE Plugins (AE version)
- Open Animation Replacer (3.0 or later)
- RaySense - Cover Animation (PEEK reads its published TESGlobals; without RaySense, PEEK safely does nothing)
- SkyUI 5.2 SE
- MCM Helper
[Strongly recommended]
- True Directional Movement — the four RaySense cover states are only fully utilised under TDM's directional mode. Without TDM, only the front-wall states realistically trigger.
- SmoothCam — PEEK is designed to layer additively on top of SmoothCam. Works without it, but SmoothCam users get the intended baseline.
[Confirmed compatible]
- True Directional Movement
- SmoothCam (tested with EasyEase Preset and Modern Camera Preset)
- Improved Camera SE
193 downloads
Submitted
-
HorsePower
By Tlam99
Dovahkiin gets horsepower.
craft the tome 1x iron ore smelter, read the tome and get the lesser power.
Remarks:
this does NOT change the gender. (for anims etc.)
one can draw a weapon R, but no attacks play, as the idles are missing.
Maybe I make it.
Walk run jump is ok SL is ok with the restriction gender remains the same. Set always male in SL and AC if you want.
SLAC412 HorsePower V3.0
Just added a simple spell.
What it does:
Cast on any NPC to make him a Karlossos like actor.
That's it.
The effect:
This NPC is now integrated into all the SLAC mechanics.
This NPC will pursue the player or any NPC with matching arousal settings (SLAC).
You can invite the NPC (play the invite animation) and start sex.
See screen, talk to the Jarl, imagine what happens after that.
Tome craftable 1 iron ore smelter.
SLAC412 HorsePower V3.1
back to the roots, only can bows.
Added a bow with low damage (best use practice arrows).
If you have problems with a bandit camp, use this bow and target the bandit chief the best.
Sneak close an shoot, run out of range and sneak back to the camp, if they lost you.
Still risky but lots of fun.
He will become a Karlossos actor. Same effect as spell.
Now the bandits are somehow busy, makes it much more easy to enter the camp.
Hircine's bow, craftable like an iron dagger.
See screen, the busy chief.
HorsePower V5.1
extented duration of transform to 20min.
If you want to revert to human form earlier, just cast the same spell again.
6598 downloads
Updated
-
Salma Hayek & Penélope Cruz Latina Babes for COtR
By daxoss
Last update of Skyrim special edition (1.5.97)
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.............................................FACE.............................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
HG Hairdos 2
Daxoss Faceparts
.......................................BODY(optionnal).......................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
Recommanded
Realistic Wigs by Smartco
Smartco
swefrida
m4mk203
Caenarvon
CoralineKoralina
expired6978
Dint999
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
phenderix
samirloon
1498 downloads
Updated
-
TETHER - Hand-Holding for Followers
By KEI997
An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ On AI use
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports
- Pointing the AI at specific reference mod sources ("read this, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESP construction, Papyrus compilation, OAR animation authoring
All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README:
https://github.com/Kei-BWV997/TETHER
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Features
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller)
- While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other)
- The follower is kept directly behind the player via KeepOffsetFromActor
- While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand)
- Custom OAR conditions let you swap in dedicated tether animations
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Animation status in v1.0.0
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered.
The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Known issues
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified.
- Third-person only (no first-person support)
- One active tether at a time (no multi-follower)
- Doesn't work while a weapon is drawn (deliberate — releases on draw)
- Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ MCM options
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
- Toggle key rebind (keyboard + gamepad)
- Follower offset position, Follow / Catchup radius
- Elastic tether curve (ideal/slack distance, speed multipliers at both ends)
- Follower speed boost while tethered
- Palm attachment offset
- Auto-release toggles (on weapon drawn / on combat start / on extreme distance)
- R key resets a single option; "Reset All Settings" button
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ Source code / technical details
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Open source under MIT license:
https://github.com/Kei-BWV997/TETHER
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, Papyrus APIs called, state machine)
- License and third-party file handling
Bug reports and pull requests are welcome via GitHub Issues.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■ About the author
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
[https://discord.gg/ostim]
(TETHER is not an adult mod, but I develop from that community and that's where I hang out.)
1522 downloads
Updated
-
COTR Celebrities for FUN pack 4
By daxoss
MY BLOG
Katie McGrath - Milla Jovovich - Priyanka Chopra
if you like the mod, plz endorse it! (just one clic for more visibility)
Last update of Skyrim special edition (1.5.97)
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.....................................................FACE.....................................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
HG Hairdos 2
Daxoss Faceparts
.....................................................BODY(optionnal).....................................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
swefrida
expired6978
m4mk203
DamiLovesSunflowers
CoralineKoralina
Xp32/Groovtama
HydrogensaysHDT
ousnius
Dint999
vtaw
Kalilies
Mr. Dave
themilkdrinker
xxxODDxx
DenisWinter
TMPhoenix
HaeVakSa
LogRaam
docteure
PixelsSquared
and more...
All my celebrities presets here
3240 downloads
- racememu
- customrace
- (and 3 more)
Updated
-
MD's Bethesda Voice Tools
By MellowDrama
I'll keep it short.
I keep forgetting how Skyrim's voice conversion stuff works. with the fuzzes and the lips and the wavs and the mp3s and the naming convention so I made this.
the first bat runs an installer. After that you should be able to run the SeEdit script .pas on a specific dialogue topic or on the entire esp and it will automatically open MD's Skyrim Voice Tools which opens Qwen3 which uses the included 30 seconds of soundbites from the actual game to generate all your lines. Then it converts to .fuz with actual .lip and renames then to the correct format and places them in the correctly named folder.
All you need to do is put it in the Data folder afterwards.
There's an option to generate multiple lines at once with slightly different settings. 0.75-0.8 seems to work the best for me but I will caution you if you are CUDA Cucked like I am CPU generation does work but it will take half a minute per line. There's a 126 voices included in skyrim and 705 in FO4 and another ~700 in FOLONwhich will take weeks if you have a very large mod and you do multiple tries for each line. You can turn off voices if you're sure they won't use your lines.
You can safely close it, it will continue where you left off if you run the .pas again in SeEdit.
I made this and it works for me, it should work for you but if it doesn't let me know. Also let me know if there's anything confusing about the process.
Supported languages:
Skyrim
-English
-French
-German
-Italian
-Japanese
-Russian
-Spanish
Fallout 4:
-English
-French
-German
-Italian
-Japanese
-Spanish
Fallout London
-Bri'ish
You can add custom voices to for example add lines to modded followers etc. All you need is a 30 second mp3 file of stitched together lines and an optional transcript of what is said.
(It will only add that voice to the currently selected game and language)
These are the only languages that have actual audio in Skyrim and fallout 4 AND are supported by Qwen3. Sorry to all the Norwegians, you'll just have to learn a real language.
If you get a warning about Sox, Just go on ahead and ignore that.
These are some examples
MaleOrc1
MaleOrc_1.mp3
MaleYoungEager
MaleYoundEager_1.mp3
Cicero
testicles_3.mp3
Japanese
FemaleArgonian_Japanese.mp3
German
FemaleCoward_German.mp3
Russian
test_2.mp3
424 downloads
Updated
-
SMP Fixes
By asdt123123
This mod makes several fixes/patches to the FSMP - Faster HDT-SMP physics mod. It'll serve as a testing ground for fixing issues with SMP externally which will eventually get merged into the original FSMP mod (Hopefully).
Use the correct FSMP version with the correct SMP Fixes version
Features For FSMP-3.0.0+
Facial Morph Update Fix - Makes SMP use current facial morphs rather than the neutral face. Fixes issues with SMP lip mods like Predator's. Body Morph Update Fix - When body morphs are changed through mods or RaceMenu, SMP will properly utilize the new shapes.
Features For FSMP-2.5.1 (FSMP 3.0.0 Beta fixes all of these already)
Complex Outfit Fix - Fixes complex SMP outfits from mods like Devious Devices. May also help with other SMP anomalies. Facial Morph Update Fix - Makes SMP use current facial morphs rather than the neutral face. Fixes issues with SMP lip mods like Predator's. Body Morph Update Fix - When body morphs are changed through mods or RaceMenu, SMP will properly utilize the new shapes. Slot 32 Fix - This is just the name it's known by. SMP has an issue where it breaks bones on the body when combined with CBPC. Which is why people have associated it with "Slot 32" and CBPC. Tl;Dr: This fix prevents CBPC physics from breaking with SMP I guess lol NPC SMP Crash Fix - Fixes a bug in vanilla that can rarely cause a crash with NPC's with SMP items (Like SMP hair). (Likely doesn't work on VR. Still need to find VR's offset)
Debug
● Logging - Enables detailed debug logging for troubleshooting issues.
Requirements:
AddressLibrary FSMP - Faster HDT-SMP SKSE Menu Framework: Use F1, by default, to open the mod menu Skyrim SE/AE/VR IQ above 70
Compatibility Problems Or Obsolete Mods:
Flex SMP: Only "Complex Outfit Fix" is compatible with Flex atm. Nothing else will work High poly Head SMP: Remove the .dll it ships with or don't install it. That's an early version of the facial morph fix, I've since improved on it significantly. To be specific, make sure you delete the FaceMorphUpdater.dll from this mod. It will still work fine, but it's obsolete and inferior to SMP Fixes facial morph fix HDT-SMP Slot 32 Fix: SMP Fixes already has a fix for Slot 32. If you use this mod, then SMP Fixes will disable it's own Slot 32 fix. No harm done. SMP-NPC crash fix: SMP fixes already has a similar fix. You can still use this mod fine, but it's obsolete Non-AVX FSMP (Default option, be careful!): Do not use this version unless you've got an ANCIENT processor. It disables MANY very important cpu optimizations and significantly reduces performance for absolutely no reason. If you have a processor from after 2011/2012, you almost CERTAINLY have avx support.
Reporting problems:
Checklist:
Are you using the newest version of Faster-SMP? Are you 100% sure you aren't using the slow, non-axv version of Faster-SMP (Highly recommended to not use this version, it's default for whatever reason)
How to report a problem:
Skyrim version, smpfixes.log, and or a Crash log from CrashLogger SSE is expected. You will need to enable logging in the config to actually see detailed logs.
Issues you may experience and how to fix them:
My SMP hair randomly flickers/resets: This is due to the Body Morph Fix. Your body is being morphed by a mod. You'll have to disable this fix or remove that mod. My SMP outfit is still fucked: You're using an old version of FSMP. Also, make sure it's an AVX version. Non-AVX is incredibly slow and problematic. 1 AVX2 instruction can equal 100+ standard CPU instructions.
Permissions:
SoftBody, and High poly Head SMP may have this .dll distributed among their files.
32860 downloads
Updated
-
Queen Bikini - 3BA BHUNP UBE ESL
By Nomodsforme
Thigh Squeeze
3 Colour Choices
Custom Ground Mesh
ESL flagged
BODYSLIDE
Heel Sound 2025
3BA
BHUNP (Optional)
UBE (Optional)
BEES
ADD ITEM
Rhoshari
Maljinn
Rewjii
TheWheel
Panie RenardNYA
CAT047
ILngary
Kokan
LiLy
Linh
Rayzar
Yang
2202 downloads
Updated
-
Nurse - 3BA BHUNP UBE ESL
By Nomodsforme
Squeeze Addon
Smooth & Uniboob Versions
Custom Ground Mesh
ESL flagged
BODYSLIDE
3BA
BHUNP (Optional)
UBE (Optional)
BEES
ADD ITEM
BBA_Skyrim
All Credits Goes To Him
RJ-Predator
Maljinn
Rewjii
TheWheel
Panie RenardNYA
CAT047
ILngary
Kokan
HWABE
Makaron
LiLy
Rayzar
Yang 1292 downloads
Updated
-
Summer Lady - 3BA BHUNP UBE ESL
By Nomodsforme
Multi Colour Choices
Solid & Transparent Tops
Custom Ground Mesh
ESL flagged
BODYSLIDE
3BA
BHUNP (Optional)
UBE (Optional)
BEES
ADD ITEM
Rhoshari
Maljinn
Rewjii
TheWheel
Panie RenardNYA
ILngary
Kokan
Rayzar
1663 downloads
Updated
-
Succubus Scout Armor 3BA
By BMPRM
[Description]
This outfit mod comes in two color variations.
It includes animated wings, animated tails with three methods, and dummy bodies with a script to prevent clipping.
[Requirements]
BodySlide and Outfit Studio
CBBE 3BA(3BBB)
RaceMenu (The included Skee64.dll is required for the script to function properly.)
Add Item Menu (Required to obtain this mod's items in-game.)
[Optional Requirements]
HDT-SMP (Required for the animation of one of the tail items.)
JContainers (Required for adjusting breast lift intensity.)
Keywor Item Distributor(KID) (Adds the "NoStrip" and "Revealing" keywords for SexLab, Schlongs of Skyrim, and The New Gentleman to Dummy Body Armor.)
Erin Race (One of the tail items is specifically for the Erin race.)
[Notes on Installation]
After mod installation, use BodySlide to build the mesh files. Make sure the "Build Morphs" checkbox is checked before building.
If you use OBody, this step is not necessary, as meshes generated with "Zeroed Sliders" are already included.
[Notes on Updating]
If you update the mod while a character has "Dummy Body Armor" equipped, the script changes will be applied when you re-equip it.
[Notes on Unistallation]
Before uninstalling, please make sure that your character has no equipment from this mod equipped.
[Explanation of Dummy Body Armor]
The Dummy Body Armor is a Slot 32 torso equipment that features an enchantment with a script designed to prevent clipping.
It is a copy of the 3BA body but comes with its own unique morphs, and this script is designed to control those morphs.
Morph files are required for this to work, so please ensure the "Build Morphs" checkbox is selected when building meshes with Body Slide.
Dummy Body Armor comes in additional variations featuring either a lewd mark alone or both a lewd mark and tan lines.
If you want only the tan lines and do not need the "Lewd Mark," please check the "Remove_Mark" box when building "Succubus Scout Body C" in BodySlide.
If you wish to change the lewd mark to something else, please replace the texture files directly. Replacement optional textures are located under "Textures/Armor/xgArmor/Succubus Scout/Marks". The target texture files are "Textures/Armor/xgArmor/Succubus Scout/Mark1.dds" through "Mark4.dds".
As of version 1.2, the breasts are lifted when a chest piece is equipped.
The intensity of this lifting effect can be adjusted via the settings in "SKSE/Plugins/xgArmor/SuccubusScoutArmor.json". (JContainers needed.)
Changes to the settings will take effect when you re-equip the Dummy Body Armor.
An explanation of the values follows below.
{
"PushUp_0": 0.3, ;Breast lift intensity at a character weight of 0. (value 1.0 = 100%)
"PushUp_1": 1.0, ;Breast lift intensity at a character weight of 100.
"BreastsTogether_0": 0.0, ;Breast inward compression intensity at a character weight of 0.
"BreastsTogether_1": 0.4, ;Breast inward compression intensity at a character weight of 100.
"BreastsPressed_0": 0.0, ;Breast pressing intensity at a character weight of 0.
"BreastsPressed_1": 0.3 ;Breast pressing intensity at a character weight of 100.
}
[Credits]
Animated Dragon Wings by Anton0028
LewdMarks by SavageDomain
604 downloads
Updated
-
Angel's New RaceMenu Preset
By RedHeadAngel
My wife pointed out that my other preset didn't look like me, saying I'm a lot cuter than that. So, she decided to completely remake it. I have to say, she nailed it. This preset captures my appearance very well.
Disclaimer
Depending on the mods you use, results will vary.
I don't play AE, so I don't know how this will work.
My mods are only uploaded to Nexus or LoversLab. If they are anywhere else, then they were uploaded without my permission. Do not use this mod for anything without asking me first.
Installation
To install, use your method of choice. To use, open RaceMenu and you'll find it under the presets tab in the top right. It's going to be labelled "AngelCorrected." The Head option will be under the sculpt tab where you'll import the head labelled "AngelCorrectedHead." Make sure you sculpt the head, as the face will possibly deform if you don't.
Requirements
ECE Sliders Addon for Racemenu
Fair Skin Complexion
KS Hairdos - HDT SMP (Physics)
RaceMenu
182 downloads
Updated
-
Skyrim on Skooma / Skooma Whore Patch
By bevo67
A lightweight compatibility patch that allows the drinks added by Skooma Whore to be recognized by Skyrim on Skooma.
Drink a Skooma Whore concoction and Skyrim on Skooma’s intoxication effects will now trigger as intended—because consuming suspicious narcotics in Skyrim should have consequences beyond poor judgment and an empty coin purse.
This patch does not alter or redistribute either original mod. It simply adds the Skooma Whore drinks to Skyrim on Skooma’s recognized-skooma list.
Allows Skooma Whore drinks to trigger Skyrim on Skooma’s intoxication effects. Leaves both original mods completely untouched. Contains only the necessary form-list override. ESL-flagged and therefore does not consume a standard plugin slot. Cleaned and checked for errors in xEdit. May cause hallucinations, questionable decisions, and—in rare cases—an unexpected resemblance to Geralt of Rivia.
Requirements:
Skooma Whore SE
Skyrim on Skooma (Nexus)
382 downloads
Updated
-
Suzie cute ginger breton preset
Just a racemenu preset i made for myself. My first ever mod.
83 downloads
Submitted
-
Death Magic
By Faithful Fox
Description
This mod adds destruction spells that grow stronger whenever you kill humans. Each human slain adds +1 to a shared Soul Counter that increases the power of all spells from this mod.
How to Obtain
You can buy spells from Librarian Urag gro-Shub at College of Winterhold
Support Author
Patreon
Changelogs
Version 0.2.1:
Version 0.2.0:
1020 downloads
Updated
-
The Old Way
By Korath0
My characters presets collection.
Uncomplete as I didn't find everything. (some were bound to my Teremiss mod)
A preset is in twice as the first version for some reason couldn't be loaded by racemenu.
You're free to do what you want, just no part in any case should be posted on Nexus. I'm not supporting hitler's goons and some stupid authors. (yeah got a theory by whom and why I got banned lmao)
Selina Vanka (female imperial); Tyelth Garan (male altmer) and Oz'Morb (female dunmer) are my absolute favourites if you want to know. Hopefully you'll enjoy playing or using them for mods or whatever. (:
My "gift" to the community as I quenched my yearly thirst of Skyrim, should be back next year. (:
BE SURE TO CHECK THE SCREENSHOTS AS I PUT PICS OF THE MODS I USED
"Requiem of Teremiss" will still receive an update later on.
67 downloads
Submitted
-
Sedethul - SE Port
By Korath0
44, optimised and eslified.
"Visit any forge. Both one- and two-handed swords will show up under the "STEEL" menu."
77 downloads
Submitted
-
Highlander Katanas - SE Port
By Korath0
44, optimised and eslified.
"The weapon is placed in the forge-menu along with the steel items."
60 downloads
Submitted
-
The Cluny - SE Port
By Korath0
44, optimised and eslified.
"It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk."
26 downloads
Submitted
-
The Chieftain Claymore - SE Port
By Korath0
44, optimised and eslified.
"It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk.
V1.1 - Added a new unique variant to Naris in Morvunskar and is called "the blade of the wicked". Adds 3 effects, 2 documented and one not; 25% faster attacks, 10% increased health regen and 15% more one handed damage. This unique variant can also be enchanted on top of the perks."
47 downloads
Submitted
-
The Sherwood - SE Port
By Korath0
44, optimised and eslified.
"It can be crafted at the forge under the steel category. Ebony stats, Ebony Smithing perk."
51 downloads
Submitted