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Framework & Resources

Frameworks and resources of various types related to SexLab SE

42 files

  1. SexLab SE - Sex Animation Framework v1.65 - 09/27/22

    Skyrim SexLab SE/AE (SSL) v1.65
    An adult animation framework  
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
    Note on downloads:
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v15.7z
    AE also requires latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.2 OR NEWER
    Address Library for SKSE Plugins
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    Additional Scripting:
    SKSE Plugin:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. SexLab Auto Voices

    Did you ever seduced a fair elf girl just to discover she grunts like an orsimer on skooma during the act?
    Did you ever get lucky with a guy that, once in your couch, start screaming like a mad man that stuck his genitals in a dwemer automaton?
    Maybe you just don't care about npcs voices in sexlab, but I do.
    The purpose of this small plugin is to distribute sexlab voices to NPCs as you meet them.
    You can both:
    - Set specific voices to specific npcs that the plugin will try to apply first
    - Set a list of voices to pick from for each voice type
    The mod comes with 2 presets, one using the Vanilla voices and another that uses a mix of voices from this mod, base voices and Nusbie's voices.
    But nothing prevents you to make your own preset with any voices pack available.
    In SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice"
    - SexLab
    - PapyrusUtil
    Install as usual, but in SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice", or else a random voice will be used every time.
    It comes with an ESL version.
    Set your own voices
    In the mod folder, go into SKSE/Plugin/Sexlab Auto Voices and edit the file SexLabAutoVoices.json
    The string part contains the data for named specific actors in the form
    "actorname": "sexlab voice name"
    The stringList part contains the data for voicetypes in the form
    "voiceTypeName": ["possible voice 1", "possible voice 2", ...]
    It will select one randomly.
    The voice name is the name you can see in the SexLab MCM. To get a list of voices names of your favorite voice pack, open its script called "...factory.psc".
    Q: Mid game install?
    A: Yes
    Q: AE, LE?
    A: Dunno but if you try let me know.
    Q: Can it be used for creatures?
    A: No, only "npc actors".
    Q: What if nothing in the preset matches with an actor?
    A: It will fallback on default SexLab behavior of semi-random voice.
    Q: Did you steal the idea of SexLab - Auto Vanilla Voices?
    A: No, as it happens I only find out about this mod while writing this description... Mine can be used with any voice pack or a mix of packs tho.
    Q: How to check if it works?
    A: Check the console a few seconds after you enter a new cell, you will see the voices applied. Also, check any actor in the SexLab MCM to see its affected voice.
    Q: Will it override my already and carefully selected voices?
    A: No, it only applies to actors without a voice set.



  3. Toys&Love SE

    3 Frameworks in 1... Bondage, Love Scenes, and Rousing.
     What's New  A variety of Moan & Orgasm Voices - and much more, see Change Log 
    Toys Discord   LE Page   LE & SE Support 
    New: Teaser for Orgies

    Teaser for Bondage

    Toys&Love v2.4 for SE   3 Frameworks in 1... Bondage, Love Scenes, and Rousing
    Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
    Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
    Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated.
    Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods.
    Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs.
    Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder to do. If used right you may achieve Simultaneous Orgasm, and manage beneficial effects that scale to rousing.
    All of the above can be accessed by mods with easy to use API. See Mod Author Documentation.
     Feature Summary - Complete Outline of Features
    Love Scenes & Orgies Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Buffs & Debuffs Toy Transformation Escape Methods / Keys  Voice In My Head Extensive, but easy to use, API for mods  Toy Boxes  - Tox Boxes
    Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love
    Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies
    Other Toy Boxes are listed here
    Love Packs (supports SLAL Packs) - Love Packs
    The Toys Love Pack is included with Toys&Love
    Install the Toys Starter Love Pack or some SLAL Packs
    All Love Packs and SLAL Animation Packs are listed here
    Music Packs - Music Packs
    No music pack is included with with Toys&Love
    Install optional MusicPacks
    LoveCum Packs - LoveCum Packs
    The Original LoveCum Pack is included with Toys&Love
     Toy Story - Toy Story
    Toy Story is a companion Quest mod for Toys&Love
    Toy Story is also a demonstration for mod authors
     WildLife  - WildLife
    The optional WildLife mod is required to enable wildlife (aka creatures) in Toys&Love Love Scenes
     Covenants  - Full List of Covenants
    Our promises to mod authors and users
     Requirements & Installation
    See the details...
     Helpful inks
    New Toys Love:
    New Love FAQs SLAL Animation Packs FAQs How to Achieve Simultaneous Orgasm? Toys Family of Mods - Listing of mods and resources using or supporting Toys
    Toys&Love - Tips
    Toys Features
    Toyful Temptations - recommended so you can find keys and toys. Some find this mod essential
    Toy Story - Quest mod & Demo
    FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log  Credits & Permissions
    The Toys Team
    Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
    Full List of Credits...



  4. More Nasty Critters Special Edition

    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    More Nasty Critters for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
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    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
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    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does not have a MCM of it's own, CF and SLAL are used to control this mod).
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
    various patches for other mods.
    note: this is a cheap quick port of the LE version, links in the "readmenow.txts" are wrong...also maybe stay away from the horse mods.
    used to apply aroused meshes onto creatures (note: mod has a MCM).
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    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    install mods in order shown:
    (Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ )
    Skyrim Script Extender "SE build" (aka: SKSE)
    V2.0.20 for Skyrim V1.5.97, or V2.1.5 for Skyrim V1.6.353.
    Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    SexLab Framework SE
    V1.63 for Skyrim V1.5.97, or V1.64c for Skyrim V1.6.353.
    SexLab Tools
    Sexlab Aroused Redux SSE
    More Nasty Critters Special Edition (aka: MNC / MNCSLAL / MNCv12)
    (you are here)
    Creature Framework
    (3.0) (you are here)
    (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
    JContainers SE
    V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    NOTE: this is a SLE mod and it works fine in SSE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    (All other .esp mods here)
    HentaiCreatures.esp (if installed)
    (other SexLab related mod's .esp here)
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.
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    other Related Mods/Addons you may or may not want:
    SexLab Utility Plus
    Animation Limit Crash Fix
    Animated Beast's Cocks
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    SexLab Dragons
    + animations
    SexLab Aroused Creatures
    + patch
    Creature Overhaul:
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    Scent of Sex
    SexLab Beastess:
    Riding Styles:
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    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated.
    to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000, turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

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    Creature Framework Troubleshooting:
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and enable "Force arousal update"
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.0.1). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    V4.1.13 for Skyrim V1.5.97, or V4.2.2 for Skyrim V1.6.353.
    note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
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    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:

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    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxMemoryPageSize=8192 iMinMemoryPageSize=256 iMaxAllocatedMemoryBytes=153600 note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:

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    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
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    Mod Compatibility Kit index of patches:
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
    True Meeko
    Meeko Reborn
    Vigilance Reborn
    True Wolves of Skyrim
    Dragon Mods:
    Deadly Dragons
    Giants Mods:
    jacques00's HDT giants
    Female Giants
    Horse Mods (the bane of my existence):
    Convenient Horses V5
    gender horses
    Horse Armors
    Immersive Horses
    KrittaKitty Realistic Primitive Horse Breeds
    Levelers Tower
    Stendarr Rising
    Other Mods:
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    Bestial Essence (may or may not work)
    Zombies- Mihail Monsters and Animals
    Reapers The Dark Tower
    Vilja in Skyrim
    Yiffy Age of Skyrim
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (there is a lot of stuff to keep track of, if i missed anyone let me know)
    Bad Dog
    Chosen Clue
    Dr Fring



  5. SexLab Animation Loader

    This mod makes easier register new animations in SexLab Framework.
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
    Dependencies For Users:
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab Framework 1.63+ JContainers FNIS
    Dependencies for Animators:
    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
    Installing animation packs:
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
    Upgrade Procedure:
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
    Creating animation packs:
    Rydin has written up an excellent guide describing how to create animation packs.
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
    Probably some. Feel free to let me know if you run into anything unusual.
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
    - Orxx, for the original mod
    - Andreis, for ported it to SSE
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - modball, for the new logo out of the box.
    - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod.
    - Probably others that Orxx forgot to mention.



  6. Generated voice pack for Toys&Love

    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Toys Voices BSA
    If you are on SE and starting a new game, download and use Toys - Voices BSA + ESP
    Voices dialogue when a toy with the Proposition Effect causes NPCs to proposition you for a little fun. This occurs wearing such toys from Toys&Love and from toys in other mods, or Toy Boxes.
    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod.
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



  7. Classic Toy Box SE

    What's New? Toys that use Love Effects
    See Change Log  Toys Discord  LE Page 
    Classic Toy Box is a Toys&Love Toy Box  
    Classic Toy Box v1.34 for SE
    Skyrim is the home of exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
    Now, it seems that even the older classical style toys have a new life, and tricks enchanted into them.
     Toys Box
    What's a Toy Box? It's like an Animation Pack, but for toys instead of Animations! A Toy Box adds its toys into the Toys&Love registry, sharing the toys with other mods. 
    For each type of toy in this Toy Box, there is at least one basic, and one Exotic variant. The basic have no special effects and can be removed with a key. The Exotic variants all use one or more of the effects available in Toys Framework. Examples:
    New 2 toys using Love Effects. They cause love scenes 3 toys using Buffs that scale to Experience Soul Gem based toys will periodically Pulsate Cicero's Gloves "trick" toy uses a timer Thermal Toys that warm you if HoT&WeT and Frostfall are installed A powerful orgasm may blow out one of the anal or vaginal plugs Leg restraints my force you to crawl, but maybe you can also walk on water! Wrist Cuffs cause magical wrist binding... a soft core version of arm binding If you jam the lock, restrictive gloves may change from magical wrist binding, to being permanently locked, until you find the key A chastity belt insists on being seen, and won't let you wear armor for long Toys may fall off in battle, including a blindfold and an armbinder The plug on gags falls off in battle... the only way to access and unlock these things Nipple piercings may lock jam causing further predicament... lets just say... pain is pleasure A collar that melts (transforms visually) on high rousing. In its melted state, it cannot be unlocked, causes striping, and an exhaustion scene Several toys are too tight and cause exhaustion and/or stamina lost Many of these toys contribute to increasing Rousing. A Clitoris Piercing, due to some sort of crazy energy, is extremely rousing! Several of these toys have buffs either improving or worsening, your attributes or resistances. Some buffs scale to Rousing  
     Requirements, Installation, & Upgrading
    See the details...
     Toys Box Links
    Toys Family of Mods - Listing of mods using or supporting Toys
    Change Log
    FAQs and Troubleshooting Steps to fix if the test in MCM failed Building toys in Bodyslide  
     Credits & Permissions
    Full credit goes to Zadil for all of the toy art assets
    The Toys Team -  Mercplatypus, VirginMarie, Audhol & Slappa



  8. Yamete Kudasai

    Yamete Kudasai
    A Defeat Framework working on native damage calculations to offer a reliable, stable and reactive way for creating alternatives to death during combat, and during combat only
    Getting hit by an enemy can now defeat under certain conditions. Being defeated will force you into Bleedout and disable most of your controls, leaving you at the mercy of your enemies. Defeated NPC will be unable to join combat and stay put until rescued, executed or left behind. Once Combat ends (i.e. everyone in the area is either defeated or dead) and depending on who was victorious in the recent encounter, you will either be able to stand up again or be taken hostage by your enemies
    Getting Defeated
    Y. Kudasai itself will defeat you only during combat under one of the following Conditions:
    Lethality: A hit which would normally kill you will instead defeat you. The damage from this attack will be negated entirely Exposure: An incoming attack can defeat you if you wear too little armor*  
    *To ensure Exposure to be triggered reliably, Kudasai offers a fairly basic mechanic to strip armor off you when being hit. If you are using a mod which adds armor damage and destruction on its own I recommend disabling this feature
    Combat End
    Once all contenders of an encounter have been either killed or defeated, Y. Kudasai will attempt to start a Consequence-Event*. Those events are divided into multiple Event Types, which type is chosen depends on who exactly ended up being victorious:
    Hostile: Used if the encounter was decided by a to you hostile Faction, such as bandits or civilians that you previously attacked Guard: Used when you were in combat with a guard and combat ends with one of the guards, or one of their allies, being victorious Follower: Used if a follower decided the battle for you (while you are defeated) Civilian: Used if an allied Civilian or Guard was victorious (while you are defeated) None: If the Player isn't defeated, this will be chosen. It will be up to your discretion how you handle defeated victims  
    *It is possible for mod authors to create their own consequences and have them be called by Kudasai
    If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway!
    This will trigger a negotiation which will decide your fate going forward.
    *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown
    Hunter's Pride
    Defeating targets yourself is also possible, you will however need to enable a special ability for this first, to avoid defeating targets only when you really want to!
    This ability is called 'Hunter's Pride' and while its active, you will be able to defeat targets like anyone else does. Further, you are able to interact with defeated targets (without enabling it), offering you the following options:
    Robbing: Browse through their Inventory and take what you want. This is considered an Assault (Crime) Rescue: Rescue them from Defeat. This will require you to have a Potion in your inventory. The system will use whichever potion will get this actor closest to full health. Strip: Strip them from all their armor. The armor can be taken from their inventory after Tie Up: Force them into one of multiple positions, replacing the default Bleedout one Capture: Capture and take them with you* Assault: Sexually Assault them. This is considered an Assault (Crime) Execute: Kill them. This is treated as a murder (Crime) Feed (Vampire only): As a vampire, feed on them. This will kill them and is considered a murder (Crime) Paradise Halls: Enslave them through Paradise Halls (if installed)  
    *Captured Targets can be viewed and released through the Captures Menu. You can take any NPC you encounter and defeat with you, take them for a ride and release them someplace else you feel save. Once you release them, they will respawn in front of you, defeated
    To avoid Yamete Kudasai breaking Vanilla Quests, the mod will not work against certain story NPC and during certain Quests. This means that, for example in the fight against Harkon, you can still die as if Y.K. was disabled/not installed
    Further, Y. Kudasai is not a Death Alternative mod, its a Defeat Mod. This means that there are instance in which YK will let you die on purpose, to preserve a fluent gameplay loop and to avoid unnecessary conflicts with other mods. Thus, the following can still kill you even with YK installed, there is no intention to ever change anything about that:
    Scripted Damage & Death (e.g. through Papyrus Scripts or another SKSE Plugin) Fall damage Trap damage Self-Inflicted Damage Unowned Hazard Damage (e.g. the Snowstorm on your way to Paarthurnax) Killmoves  
    Run FNIS (Nemesis works too so long you dont need the creature struggles) Go to Data/SKSE/Kudasai and read through the .yaml files there: Validation.yaml lets you disable certain gender combinations and creatures for adult scenes Flash.yaml allows you to set the hotkey and dimension for the quicktime-event used for the struggles  
    Excluding Custom Targets & Armor
    For Mod Authors: Interacting with Yamete Kudasai
    For Mod Authors: Adding Consequences to Yamete Kudasai
    SkyrimSE Version 1.5.97 PapyrusUtil FNIS SexLab or OStim  
    SkyUI Team - Flash Sources for the custom Flash Menus po3, Ryan - CommonLib Osmosis Wrench - Helping me Hunter Pride Menu Icons for the Hunter Pride Menu taken from https://game-icons.net/ Acepleiades - Thumbnail t.ara - Tie Up Motions Baka - Struggle Motions  
    Patreon Link if you want to support me -> Scrab Joséline | Patreon
    Discord Link for good measure -> https://discord.gg/mycaxFPSeV



  9. Devious Devices SE

    Devious Devices
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Collygon
    Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
    Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
    - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
    - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
    - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
    - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
    - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
    - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
    - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
    Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
    Bondage Furniture Features
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
    - Transportable devices: The player can pick up certain devices and re-build them somewhere else.
    - Sex scene support to allow playing animations with one actor locked in the device.
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
    - Frostfall: While wearing restraints the player might be unable to keep herself warm.  
    - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
    - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
    - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
    - Play Random Idle - can break custom idles used by our restraints.
    • SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
              • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
              • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
    • SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
    • FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
    • Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
              • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
              • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
    • BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
              ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
              • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
              • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
    • XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
    • MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
              • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
              • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
    • HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
              • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
              • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
    • Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
              • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
              • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
    3. Run FNIS when done
    4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
    5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
    6. Start up Skyrim, and either create a New Game, or load your Save.
    7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    Wearable restraints:
    - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
    - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.  
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
    - You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
    For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
    API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
    Kimy and Min for the code.
    Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
    Feuertin, T'ara, and ZaZ Chris for the furniture devices.
    Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
    KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
    Skullered for Beast Races Refit.
    Cedec0 for the bound combat that is now a part of this mod.
    Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
    MaikCG for the alternative bound combat animations.
    Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
    Tifa Lockheart for the awesome screenshots and the conversations! ❤️
    VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
    I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.



  10. SexLab Inflation Framework SE

    SexLab Inflation Framework SE
    SKSE SE 2.0.8+
    PapyrusUtil SE 3.5+
    RaceMenu SE 0.2.6+
    XPMSSE 4.51+
    SkyUI SE (MCM Menu) 5.1+
    SexLab Framework SE 1.63 - BETA 3+

    This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative.
    I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework.
    If you have suggestions, questions, bugs, etc. please let me know in the support thread!

    I created a Google Translation Document, feel free to contribute!
    Be sure to unhide columns you hid, after you are done.
    You can also send me translation files via pm.
    If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages.
    The documentation for the implementation of my mod, can now be accessed either:
    via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency
    SLIF Installer Backup: Dropbox Folder
    SLIF Patches Backup: Dropbox Folder
    How to add custom Bodymorphs to the Bodymorphs page.
    Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors.
    The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework.
    The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc.
    It was created for personal use, but with the intention of sharing it on this board.
    Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system.
    There may be similar mods, but this one is my two cents for this problem.
    Most features are implemented, but I will continue to update it as long as I have ideas for it.
    For mod users:
    Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?!
    Let me know about any bugs, suggestions etc. in the support thread.
    For mod authors:
    All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod.
    I would recommend installing it with a mod manager of your choice.
    make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer:
    place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM:
    let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash:
    place SLIF after all mods it patches on the Installer page Updating:
    For Mod Organizer:
    click "replace" Todo:

    A very special Thanks to my Patreons (past and present)!
    Art Credits:
    SassaAria for the splash screen Translation Credits:
    LavaCreeper for the French translation Credits:
    Mod support log
    Full Changelog



  11. Project Echo - Voice Packs - Deep Learning Voice Synthesis

    New - Rubber Facility v0.74, Gen 4
    New - Babo Dialogue v4.401, Gen 4
    Project Echo : Gen 4
    Update Notes for Gen 4:
    FastPitch: Parallel Text-to-speech with Pitch Prediction
    FastSpeech 2: Fast and High-Quality End-to-End Text to Speech
    RAD-TTS: Parallel Flow-Based TTS with Robust Alignment Learning and Diverse Synthesis
    Tacotron 2: Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictions
    HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis
    Gen 4 Comparisons and Examples:
    Index of voice packs:
    Submissive Lola - an Extension Submissive Lola: The Resubmission⚡Gen 4  Public Whore ⚡Gen 4  SexLab Body Search - Dialog Patch⚡Gen 4 Meat Farm Simple Slavery Plus Plus Slaves of Tamriel Plus Plus Milk Mod Economy Fill Her Up Baka Edition⚡Gen 4  Troubles of Heroine ⚡Gen 4 Spectator Crowds Ultra Edition Wartimes - a daughter's tale (Tweak) The Ancient Profession ⚡Gen 4 Thief (BME Translation/Patch) Dovahkiin's Infamy Slaverun Reloaded Radiant Prostitution Gigolo ⚡Gen 4  Being a Cow - Alternate Version ⚡Gen 4  Babo Dialogue ⚡Gen 4  Rubber Facility ⚡Gen 4   
    Project Echo aims to create high quality synthesized voices for Lovers-Lab mods. Multiple open-source AI and deep learning technologies were used to create the voices. The voices were trained on vanilla Skyrim voice lines, and have varying degrees of success and quality. Quality of original voices, training method, iterations, and compatibility of the underlying technology model all influence how the voices come out to be. Some are nearly perfect while others are of lower quality. The process will improve gradually going forward. 
    You can find demo .wav voice files under the download button. Download links for voice packs are below in the post.
    Due to the automated process and scale used to process the hundreds of thousands of voice lines, I am unable to give individual attention to make sure each voice line is perfect. I can however make corrections to word pronunciations for each model iteration / update.
    Please report pronunciation errors in the support thread to help perfect future and updated voice packs.
    How can I create my own voices?
    Voice Pack Downloads:
    1. Submissive Lola - an Extension v111
    [Updated 06/01/2022] ⚡ Gen 4 
    Voices included:
    2. Submissive Lola: The Resubmission v2.0.51
    [Updated 04/18/2022]⚡ Gen 4 
    Voices included:
    3. Public Whore v1.1.2
    [Updated 04/22/2022] [Rev 1]⚡ Gen 4 
    Voices Included:
    4. SexLab Body Search Dialog Patch v1.0.0
    [Updated 06/01/2022] ⚡ Gen 4 
    Voices Included:
    5. Meat Farm BSA Voice Pack (Patched) V1.2.2
    [Updated 07/02/2021] Generation 1.2
    Voices Included (Reduced, no DLC or unique):
    6. Simple Slavery Plus Plus BSA Voice Pack V6.3.12
    [Updated 07/14/2021] Generation 1.2
     Voices Included (Reduced, no DLC or unique):
    7. Slaves of Tamriel Plus Plus v2.1.1
    [Released 07/03/2021] Generation 1.1
     Voices Included (Reduced, no DLC or unique):
    8. Milk Mod Economy SE BSA Voice Pack V20210209
    [Released 07/09/2021] Generation 1.3
    Voices Included:
    9. Fill Her Up Baka Edition v1.71
    [Updated 04/18/2022]⚡ Gen 4 
    Voices Included:
    10. Troubles of Heroine v2.4.1
    [Updated 05/28/2022] ⚡ Gen 4 
    Voices Included:
    11. Spectator Crowds Ultra Edition v0.99 alpha 4
    [Released 07/16/2021] Generation 1.3
    Voices Included:
    12. Wartimes - a daughter's tale Tweak v5.6
    [Released 07/19/2021] Generation 2.0, Version 1
    Voices Included:
    13. The Ancient Profession v0.10
    [Updated 05/31/2022]⚡ Gen 4 
    Voices Included:
    14. Thief v1.0.0.8-BME
    [Released 07/29/2021] Generation 2.1, Version 1
    Voices Included:
    15. Dovahkiin's Infamy v2.0.0
    [Updated 08/03/2021] Generation 2.1, Version 1
    Voices Included:
    16. Slaverun Reloaded BSA Voice Pack V3.0 Beta 1
    [Updated 08/17/2021] Generation 2.1, Version 1
    Voices Included:
    17. Radiant Prostitution Gigolo v7.0.4
    [Released 04/20/2022]⚡ Gen 4 
    Voices Included:
    18. Being a Cow Alternate Version v1.9F1
    [Released 05/24/2022]⚡ Gen 4 
    Voices Included:
    19. Babo Dialogue v4.401
    [Released 06/03/2022]⚡ Gen 4 
    Voices Included:
    20. Rubber Facility v0.74
    [Released 06/05/2022]⚡ Gen 4 
    Voices Included:
    Global Changes:



  12. Another Cum sound FX replacer

    Hey guys, nothing much to say here, just another cum fx replacer for Sexlab, nothing too powerful, below a preview for demonstration:
    Hope you enjoy!
    Cum sound preview.wav



  13. ZaZ Rabbit and Chicken Death Fix

    The ragdoll event is missing from ZaZAnimationPack.esm copy of the ChickenDeath [IDLE:000FF135] and HareDeath [IDLE:000FF136] aminations.

    This just adds them back in.

    Should be compatible with LE/SE as well as AE (what I'm currently running). 



  14. Furniture Sex Framework

    This is a framework for starting Sexlab animations that align with in-game furniture.
    The supported kinds of furniture are:
    Walls Tables Beds/Double Beds Chairs, Benches and Thrones Alchemy Tables Enchanting Tables Counters  
    SexLab (1.63 for SE, 1.62 for LE)
    Supported SLAL Packs (Original pack required)
    Billy (Invisible Furniture + Furniture Pack)
    Anub (Human pack only. This for LE, try this conversion if you use SE)
    Milky  (This is the LE pack. The SE pack is outdated so you need to convert this to SE yourself)
    How to Use
    Download and install the main mod and the FurnAnim FOMOD pack.
    Register the InvisFurn SLAL packs and update the furniture types in the MCM.

    Sexlab can take a VERY long time to update its animation registry, so if you just reset your animation registry you might have to wait SEVERAL MINUTES before pressing Update.
    If you installed the aggressive packs, you need to copy some files in your mod folders or the animations won't work.

    Make sure to rerun FNIS after this step.
    Test Spells
    Your character will have 2 new spells, Furniture Marker Highlight and Furniture Marker Sex.
    The highlight spell will mark the 4 nearest furniture markers with quest arrows. You can only have sex at one of these markers.
    Stand next to one of these markers and cast the sex spell at an NPC and a sexlab scene will start on the nearest marker.
    If you're sneaking when casting the spell it will look for an aggressive animation.
    SexLab Override
    In the MCM you can set the chance for normal sex scenes to be replaced with furniture scenes.
    Sex scenes will only become furniture scenes if there's furniture nearby and you have animations that fit the scene.
    The LE version of this mod cannot be used with any mod that alters sslThreadController.psc, like Sexlab Utility+. Sexlab Privacy is not compatible with this mod  
    Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update this mod!
    Guide to Make Animations Compatible with this Mod



  15. OStimLab SE - OStim to SexLab Event Bridge (PRE-ALPHA 0.1.0)

    OStimLab - OStim to Sexlab Event Bridge
    OStimLab acts as an Event Bridge from the OStim API to the Sexlab Animation Framework. It recieves events from the OStim API, and Forwards those events to Sexlab with a Dummy Sexlab State for Sexlab based mods to consume.
    This Makes it possible for Sexlab based mods to react to OStim scenes without a requiring a patch.
    Some examples of The types of things that this can be used for: 
    - Have Wet Function Redux apply Wet effects during OStim Scenes
    -  Use Spank That Ass to add additional Flavor and sound effects during OStim Scenes
    - Decrease your Willpower in Devious Followers from being in an Agressive OStim scene.  
    Due to the nature of this mod, which spoofs and interacts with internal Sexlab state, its very possible for it to cause havok in certain mods. I am hoping to start getting some people to use this in there setup to catch any mods that explode from the sexlab state that OStimLab spoofs.
    PapyrusUtil SE
    SexLab 1.63+
    Just install like any other mod
    Shouldnt require any additional steps beyond removing from your load order
    Within the MCM menu you can Enable/Disable Specific Events to be broadcast.
    By default it will Broadcast on Animation Start/End and Orgasm (both SLSO and non-slso supported)
    This seems to be what the majority of mods react too, But I also added the option for on AnimationChange (But off by default)
    How Does It Work
    When an OStim scene begins, a new Sexlab thread is created and populated with relevant information from OStim (Actors, Aggressive, etc...) This Thread is then kept in a
    "making" state during the duration of OStim Scene. This means that Sexlab will not process the thread and attempt to do animations on the involved actors, however Mods that query sexlab for actor/scene state are able to do that and use that information.
    As an OStim scene progresses, OStimLab keeps track of what Actions are performed and mantains a "Transient" animation associated with the dummy sexlab thread that contains the tags of performed actions. I pasted the mapping below as far as what Tags are Populated on the sexlab thread. 
    This means when an orgasm occurs or the scene ends, the Animation in Sexlab has all the tags that occured within the scene, so that mods can know what occured. 
    When an OStim scene ends, the thread and transient animation is stopped and will shortly be cleaned up. 
     Potential Issues / Things To Be Worked On
    Sexlab is a mighty beast, and I may not be populating certain parts of state that certain mods rely on. In that case I would need to update OStimLab to ensure that state is properly  populated.
    The internal Excitment system is not properly handled. It is fairly complicated, expecially with SexLab Separate Orgasm making a lot of changes to how that system works, so there might be some funkyness with mods that rely on that data. I will need to spend some more time Thinking about best way to handle that.
    Tags are accumulated throughout an OStim scene. That means if you do Oral, Vaginal, and Anal, the resulting Sexlab anim will have all those tags, which might confuse some mods/leave unexpected results. 
    Any mods that integrate with both Sexlab and OStim will recieve both events. So for ex. If a Pregnancy mod is listening to both, you could theoretically have twice the likely hood of getting pregnant as its running checks twice, once for ostim and once for sexlab. Its best to disable the OStim integration within that mod so it will only recieve the spoofed sexlab events.
    When an OStim Scene Ends, I make a request to the Sexlab Stats system to update the internal stats (ie. sex journal), but may be missing certain features (like excitement/relation) which may cause unexpected behavior with mods that use those fields. 
     What Information im hoping to gather
    Due to the nature of this mod, Its difficult to plan for every way a mod can use Sexlab Events, so it would help a ton for people who care about this to share their load order and if they run into any issues with certain mods not properly responding to ostim scenes. This way I can prioritize the mods people who are using this are actually using.
     For OArousal/SL Arousal support please use my OSL Arousal framework which is backwards compatible with both arousal mods, and is a native solution to bridging OStim and SexLab 
    Thanks For anyone who checks this out. Hopefully other people can find this useful.



  16. SexLab sslAnimationSlots 2000 SE

    Conversion from SE 1.61b sslAnimationSlots 1000 patch.
    Will add 2000 human and 2000 animal slots for SexLab Animation Loader.
    The slow start may be that some of your mod scans NPC for spells
    SLE Version https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/
    Requirements Skyrim AE:
    SexLab Animation Loader SSE
    JContainers SE
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    Requirements Skyrim SE:
    Animation Limit Crash Fix SSE
    SexLab Animation Loader SSE
    JContainers SE
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    Load order: MO2
    sslAnimationSlots.esp or esl
    Recommended mods
    Defeat - To list the animations
    Install: MO2
    1. Load the mod after Sexlab Framework
    2. Load all the animation you have ?
    3. Run LOOT
    4. Run FNIS
    5. Run game and open Mod Settings
    6. If you have Sexlab Defeat, disable it in the menu
    7. Go to SL Anim Loader
    8. General settings
    9. Click Rebuild Sexlab Animation Registry
    10. If you have ZAZAnimations installed, register animations again.
    If you have Estrus installed, register the animations again.
    11. In SL Animations Loader Enable All and unable the you don't want.
    12. Click Register Animations... now you have to wait. Open Console and watch. Dont leave the menu!
    13. Click Reload JSON Data
    14. Click Reapply JSON Data... now you have to wait. Open Console and watch. Dont leave the menu!
    15. Activate Sexlab Defeat. The mod needs some time for the keywords.
    Dynamic Animation Replacer - Skyrim SE Version 1.1.0 Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.zip by MstrN
    Dynamic Animation Replacer - Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations.
    Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations.
    From Ashal GitHub
    Patching you modified sexlab.esm:
    1. Load TesEdit
    2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp
    3. Open Sexlab sslAnimationSlot XXXX.esp
    4. Right click quest
    5. Deep copy as override (with overwriting) into...
    6. Chose sexlab.esm
    7. Yes to All ( ...Done: Copying as override)
    8. Done



  17. Bodyslide Preset - Sally Charles

    Aside from creating extremes in Bodyslide, some people like to play as something pretty that exist for real.
    This is the bodyslide preset for the nude model Sally Charles from Australia, she presents a beautiful medium build body.
    Link to the Model
    Settings: Tested with CBBE-Slim, Weight 80%.
    Usage: Copy the xml file into data\Caliente Tools\Bodyslide\SliderPresets\ than choose CBBE Body HDT or normal in Bodyslide and the SallyC in the lower box. Build the body and batch build the clothings for it. Enjoy and have fun with it.?
    Compatible to: Skyrim LE/SE, Enderal LE/SE



  18. SexLab Fertility Mode Arousal

    A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation.
    The increase to arousal is quite significant over the course of a day.
    A roughly 120 point increase over 24 hours at the default exposure rate of 2.
    Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden.
    Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim, 
    After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase)
    I found that I didn't have a mod which dynamically raised arousal like CIH.
    With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use.
    I could stay cold forever so long as my time-rate was managed. 
    This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction. 
    A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3)
    that simulated the reproductive cycle, but didn't engage with arousal.
    I play with the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile.
    Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea.
    Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right.
    Hence, raise arousal during the particularly vulnerable days of the cycle.
    With some, probably, really terrible code.
    I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch".
    I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me.
    I can't guarantee it won't brick your cousin's Switch when you install it. 
    Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away. 
    You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work) 
    This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode.
    I might find a way to do that if enough people don't use FM3FT. 
    In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs.
    This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version.
    Though, I'm pretty sure subhuman0100 is aware and wants to fix that.
    Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive. 
    SexLab Aroused Redux SSE
    (should work with the Babo/Baka Edit)
    Fertility Mode 3 SSE
    Fertility Mode 3 Fixes and Tweaks
    (read the mod page extensively if not already installed) 



  19. Kidnapped by Rieklings - Quest Resource

    This is a quest resource mod that plays a scene where the player is kidnapped by rieklings and raped in their hive, and adventurers come to rescue the player.
    https://imgur.com/L6jcLPZ start scene
    https://imgur.com/RQFZJfr finish scene
    How to use (for users)
    You can start the scene by executing the following command in the console.
    startquest _kr_kidnapquest  
    To change the appearance of the super strong adventurer to Goblin Slayer as shown in the video, install the following mod and enable "KidnappedByRieklings_GoblinSlayer.esp".
    How to use (for modders)
    This is a resource mod. It is supposed to be called from another mod.
    How to play the kidnapped scene with a script
    Set the property of the Quest type to _KR_KidnapQuest, and launch the quest, and you can play the scene, as shown in the following code.
    Quest Property _KR_KidnapQuest Auto Function SomeFunc() ;...some codes _KR_KidnapQuest.Start() ;...some codes EndFunction  
    How to replace a rescue scene
    Script _KR_Kidnap has a Quest Property RescueQuest.
    When the player is rescued by adventurers, this quest will start.
    By default, RescueQuest is set to _KR_RescueQuest. This quest will play a scene where the player wakes up in a bed in an inn.
    If you want to play a different rescue scene, create a quest that plays that scene, set RescueQuest to the quest you created, and then start _KR_KidnapQuest, as in the following code.
    _KR_Kidnap Property _KR_KidnapQuest Auto Quest Property your_created_quest Auto Function SomeFunc() ;...some codes _KR_KidnapQuest.RescueQuest = your_created_quest _KR_KidnapQuest.Start() ;...some codes EndFunction  
    Sets the chance [%] that an adventurer will come to the rescue.
    At the timing of the Stage End of the SexLab animation, a decision is made as to whether or not the adventurer will come to the rescue.
    Sets the chance [%] of increasing the number of rieklings joining the SexLab animation.
    Example of use
    Alternate Start Add-on
    Simple Slavery Plus Plus Add-on
    Required Mods
    SexLab Framework  
    Recomended Mods
    Goblin's Crown - Goblin Slayer Outfit_SE - Use together with "KidnappedByRieklings_GoblinSlayer.esp" to change the appearance of a super strong adventurer to Goblin Slayer. Fresh Women - Change the appearance of female adventurers.  



  20. Cum Leak (Fill her up Baka Edition moan sound replacer)

    Replaces the moan sound of "fill her up" to a more realistic one, the moans are the same but there is now sound for the cum splashing as well.
    I'm open to suggestions as I might be trying out new variations in the future.
    Install manually or use mod manager, PLEASE remember to backup previous sounds before installing.



  21. Anubs Animations for SE

    These are the actual animations from Anub' animation dump converted for Skyrim SE with permisson of AnubiSs2167
    Like all my other uploads here 'innofficially' for those who can't, who are too scared or too lazy.
    Thanks and Flowers go to AnubiSs2167
    Please support Him via PATREON, if you like him to continue my work.
    Note: I have not touched the ESP's to keep this an 'inofficial' version. If you want the correct header, don't complain, do it yourself.



  22. Sexlab BJ Sound FX replacerv0.1

    Sexlab BJ Sound FX replacer
    initial release

    Never liked the fake Blowjob sounds so tried to make a testing version of mine
    And this file was born...
    Not the definitive version but in my opinion much more realistic 
    than what I have seen around..
    Install it normal with MO or mod manager you use and Let it overwrite any SEXlab related files 
    Uninstall the same way using your mod manager..
    Doesn't have Esp file just sound files.

    This is a female BJ oriented sound files
    Maybe later  in time I will do Male BJ oriented sounds
    but for now this was made for my game play and for Female BJ sounds..  
    Have fun..
    hope you like it



  23. SOS - No Futanari Schlong - Addon

    This is an empty (non-existent) futanari schlong addon for Schlongs of Skyrim.
    You may ask yourself what you would need this for ... girls don´t have schlongs anyway, right?
    Well, the futanari fans will know the problem:
    Once you add futanari schlongs (schlong addons for females), they will automatically be selected for all female NPCs.
    Yes, you can restrict the races. And you can set the probability for a particular schlong type. However, the probability chance will select between the schlongs which are available. So if you install two female schlongs, the chances will be distributed between these two. And if you install only one for females, then there is only one to select from, hence all females will get it, no matter what percentage you define. There is no possibility in SoS to define a "chance of none".
    This addon changes that by simply adding a futanari schlong which has no mesh and no textures. It´s simply not there, and you will see the vanilla female. You can now distribute the chances of the futanari schlongs you have installed and this new one, and get a mixture of futanari- and non-futanari-females exactly to your liking. And of course, you can remove a futanari schlong from any NPC manually by giving them this one.
    After installing this schlong, SoS will identify it and add it to your list of available schlongs.
    Don´t forget to then set the distribution percentages in SoS.
    However, it will not have effect on any of the NPCs you have already met - as those are already set.
    If you want to redistribute all female schlongs, you will have to click on "remove schlong" for each of the female schlong types. This will remove all of them and give them new ones according to your new percentage chances.
    PS: No idea if this also works for LE, you´ll have to test it.
    PPS: It was pointed to out to me that one empty schlong just like this, already exited!
    So please, if you want to support the one who was first, please check out this one and support the author:



  24. Step-by step guide to setting up a scripting enviornment in MO2 for Sexlab and SLA

    So, after googling for hours and reading over old posts, I figured I should put together a guide on how to get the creation kit to work with MO2 with a focus on SL scripting.
    (Download is just a word document version of this post)
    Install creation kit from bethesda.net, and point MO2 to the creation kit executable through this box:
    2) Install SSE creation kit fixes and multiple masters fix:
    3) If you haven’t already, install SKSE and be sure to keep the .psc source files handy for the next part.
    4)Now, create a new mod in MO2 by simply opening your MO2 profile dir and making a new folder. Inside, you will need to create 2 folders: scripts and scripts\source.
    5)Move the SKSE .psc files into the \scripts\source folder
    6)Now, go to your skyrim data folder (<skyrim installation path>\data\scripts) and grab a zip file called Scripts.zip. You will need to extract it into your new MO2 mod, and be sure to keep all the .psc files in the \scripts\source folder.
    7) After that, you’re going to need a few more dependencies before you can start developing:
    SkyUI Developmet sdk: https://github.com/schlangster/skyui/wiki RaceMenu developer: https://www.nexusmods.com/skyrim/mods/29624?tab=files (download modder’s package) FNIS (FNIS ships with its sources, but you need to change the file structure. FNIS has its sources in sources\scripts, and you need to move them to scripts\sources) PapyrusUtil 8 Now you need to unpack RaceMenu’s BSA, which you can do with Cathedral Asset Optimizer. Just open it up, and point it to RaceMenu’s mod dir:

    You will need the RaceMenu source scripts when you are compiling.
    9) Now you need to change the CK ini file to reflect your script directory:
    [Papyrus] bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 sScriptSourceFolder = ".\Data\Scripts\Source"  
    After that, you just have to boot up the CK and load Sexlab and SLA as your master files, along with any other .esps you will need. Then you’re good to go for scripting!
    I'm pretty sure I got everything covered, but its entirely possible I may have missed a step after getting everything working - so please let me know if I missed something.
    Some mods with good example scripts that you can look at:



  25. idle_floor

    assigns hearthfire's idle to your female homies (uses the potato face idlemarkers).
    esp_FE flagged. 
    Sorry, nothing new, tried to insert a little image, but did not succeed.
    One day I will learn it




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