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Framework & Resources

Frameworks and resources of various types related to SexLab SE

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  1. SexLab SE - Sex Animation Framework v1.65 - 11/08/22

    Skyrim SexLab SE/AE (SSL) v1.65
    An adult animation framework  
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
    IMPORTANT Note on downloads:
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v165.7z
    For the GOG version of Skyrim (1.6.659) use SexLabFrameworkGOG_v165.7z 
    AE and GOG versions also require latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.2 OR NEWER
    Address Library for SKSE Plugins
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    Additional Scripting:
    SKSE Plugin:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. Sexlab Anim Stage Labels

    Tired of oral voices playing even when scene only features vaginal dicking? Sick of using your imagination to replace the scenes with voice appropriate anims? Sad that you dont have enough immersions in your sexlab animations?
    well you are now in luck! SL Anim Stage labels (ASL) is now here to deal with all your sexlab woes!
    its fairly common for animation creators to have stages of varying positions or intensity in the same animation. like blowjob or DP in the same animation. this mod aims to improve the immersion by giving options for mods to react in stage change by reading ASL.
    its a pretty simple but extensive mod that adds tags to specifically identify the action in the animation stage.
    its a modders resource that doesnt do anything on its own, and requires mods to create patches to read from ASL's function to identify the stage's actions.
    List of labels :
    Li (Lead In) : non penetrative stages
    SV (Slow Vaginal) : Vaginal penetration in relatively slow or non aggressive stage. or female is in control such as cowgirl or femdom
    SA (Slow Anal) : Anal penetration in relatively slow or non aggressive stages or female is in control such as cowgirl or femdom
    FV (Fast/IntenseVaginal) : Vaginal penetration in relatively fast or aggressive stage. usually female is not in control
    FA (Fast/intense Anal) : Anal penetration in relatively fast or aggressive stage. usually female is not in control
    DP ( Double penetration) : vaginal and anal penetration at the same stage
    TP ( Triple penetration) : Oral, vaginal and anal penetration at the same stage
    SB ( Slow blowjob) Oral in Slow or non aggressive stages
    FB ( Fast blowjob) Oral in fast or aggressive stages
    SR (Spitroast) : Oral and vaginal or anal at the same stage
    EN (End) : Stage that signals the end of the penetration. usually at the last stage of an animation
    SL Tags for ASL has been setup for the human and creatures animations from these animators 
    How to use? :
    first of all you need SLATE installed. (also get the SLATE patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/)
    1) open Slate in MCM and import SLATE_ActionLog - ASL Human.json
    2) save the game and reload the game. you should see about 4k+ actions after reloading
    3) click on "Reapply actions"
    4) wait
    5) Save your game
    every time you reregister your animations you need to reapply the SLATE Actions.

    Available Patches :
    ASL Hentai Edition for IVDT 1.3.0
    a spinoff patch for IVDT 1.3.0 that voices different animation stages by reading from ASL. intended to work with the voice packs that i setup. same experience from other modder's voice packs not guaranteed
    Available at
    ASL Patch with SLGP - SexLab Grass Patch SLSO 1.0.0
    - same functions with SLGP which greatly speeds up starting sexlab animations
    - Prevent Orgasm for female during the first ASL L! stage
    - Prevent Orgasm if its ASL SB / FB Stages for female
    - Doesnt prevent orgasm if no ASL for the animation is available
    - prevents SLSO from refreshing expression if SL Survival triggered ahegao or open mouth , and keeps the ahegao going until the end
    - in ASL LI Stages, only allow orgasm after 1st stage for
         > Handjob, blowjob - Male 
         > Cunnilingus, Fingering, Fisting- Female
    -a bit more enjoyment increase during intense ASL stages like FA, FV, SR ,. double the bonus enjoyment for female if its TP , DP stages. more enjoyment if its a huge PP race like giant, chaurus or horny race like Orc , for male and female.. 
    2.5 times more bonus enjoyment specially for troll race because troll. no bonus enjoyment for female for fast blowjob stages
    configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
    based on 
    ASL Patch for Hentai Pregnancy 2022-09-06 with Titty Squirt
    replaced the existing squirt emitters with modified assets (milk squirting start from the nipple of D-E Cup breasts)  from osim lactis https://www.nexusmods.com/skyrimspecialedition/mods/54017 (original mod not needed. see mod screenshots above) . 
    can only lactate if either estrus or hentai pregnancy conditions are fulfilled
    a chance  (configurable ) to titty squirt during SLSO orgasm if :
    > Estrus chaurus / dwemer / spider
    > Hentai pregnancy lactating (enable PC milking) 
    > no squirting if its ASL LI , SB , FB stage
    > if its huge PP race, like troll, giant, chaurus etc,
    > if its an ASL FA, FV , SR , TP, DP stage 
    Notes : Nipple Squirting is done with an armor , hence the it wont be displayed/ wont go away while on sexlab free camera. recommend to use Smooth Camera from Nexus, disable free camera
    and offset the camera Z axis with a hotkey
    configurable json file available in the folder. edit with text file. read the help file in the same folder to understand the options,.
    ASL SLSO Sound Effects
    Play the right sound effects in your Sexlab Stages with the right immersion! 
    this is a complete repurpose of the default SLSO voice module, it was intended to complement my IVDT hentai so its not compatible if you are using SLSO voice for anything else
    Requirements :
    >SLSO 2023-01-16., 
    >Disable Sexlab Sound SFX (to avoid SFX overlap) , no other SLSO voice packs installed
    >If you are using IVDT or IVDT hentai edition, keep "mute sexlab voices" unchecked as some reports it mutes the ASL SFX as well
    i) Install the mod like you will any other mod and overwrite SLSO
    2) make sure "ASL Sound Effects: Show up on the right panel,
    3) if 0 is selected for player, sexlab voice will play per normal. if 1 is selected for player, sexlab voice will not play for player (you might want to select 1 to avoid overlapping voices with other alternate voice mods like IVDT)
    3) turn off Default Sexlab SFX which otherwise will play alongside with it.

    4) This mod contains optional ASL SFX SLATE File that fine tunes the stage sound effects. install it the same way like you would ASL 
    this plays specific SFX on specific stages such as :
    slow tagged doggystyle/missionary : slow ass clapping with light slushing sound
    intense tagged doggystyle/missionary : semi fast ass clapping with medium slushing sound
    tagged doggystyle/missionary double penetration : Fast ass clapping sound in later stages ( earlier stages are assumed to have slower clapping)
    Lead in / Blowjob: light slushing
    other soft penetration : medium slushing
    other intense penetration : heavy slushing
    in the mod folder structure you will find these used folders. you can replace the sound files in this folder if you want.
    other folder are unused yet and is reserved for future additions if any
    Normal\1 = slow meat clapping ( 1 clap every 0.6 sec) TAG = "SS"
    Normal\2 = heavy slushing TAG = "FS"
    Normal\3 = light slushing  TAG = "SS"
    Normal\4 = medium slushing TAG = "MS"
    Normal\5 = Fast Meat Clapping  ( 1 clap every 0.3 sec) TAG = "FC"
    Normal\6 = semi Fast Meat Clapping ( 1 clap every 0.45 sec) TAG = "MC"
    Normal\7 = Rapid slushing TAG = "RS"
    Ass clapping sound will be skipped for creature races that cannot realistically clap PC's ass like insect races that has no meaty hind legs , giants or lurkers that are too big in size, small animals like rabbit and foxes. or penis being too long like horses that cannot ass clap because their hind legs cannot reach PC's ass
    the mod will attempt to find the best sound effects with assumptions based on animation tags and ASL. Optional Fine tuning ASL SFX Tags files available
    Future enhancements
    i) Possibly more sound effects (based on different scenarios or creatures?) , if you have ideas or reference please do share.
    ii) continuous improvements to fine tune sound effects through ASL SFX tags
    ASL Patch for Cumshot 2.3
    A simple patch for the Cumshot mod that uses ASL instead of the MCM animation config to decide if Penis in PC or not. if Penis is Penetrating PC, ejaculation effects will not show. Penis will only show ejaculate ourside penetration
    Requirements :
    And its Patch from https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ otherwise you cannot load ASL for creatures and it takes hours to load everything
    For Modders:
    for Modders:
    Call Global Function  animstagelabels.GetLabel(sslBaseAnimation anim , int stage) 
    calling the function  animstagelabels.GetLabel by passing in the parameters will simply tell you the Stage Label  
    its a good idea to have fall back logic in place in case some animations do not have ASL applied, such as creatures or solo.
    For SL Animation Creators,
    ASL labels in SL Animation tags are structured with only 3 characters : 
    Stage Number + Stage Label  
    example :
    3FV  (Stage 3 , Fast Vaginal)
    5SB   (Stage 5 , Slow blowjob)
    simply add these SL animation tags to your animations to identify its actions

    Apart from ASL Tags the mod will contain additional sexlab tags to identify the animation type like cowgirl doggystyle etc that was not added by original animator
    Future Plans:
    - some patches for some other mods
    If you like what im doing, feel free to buy me a coffee ! https://www.buymeacoffee.com/shimizumodding



  3. Yamete Kudasai

    Yamete Kudasai
    An add on mod to Acheron, adding a variety of generic, adult related content to it
    A generic assault quest. The winning party of an encounter will approach and.. well.. share their spoils of wars with you.
    If your preferences (set in the MCM) dont align in the MCM, the quest can fall back into a generic robbing event, which lets you off a lot faster - and a lot lighter too!
    A robbing event where one of the enemies in the winning party will take care of your belongings. You have only certain amount to get them back or else someone else will finally make sure all that junk in your inventory is gone. Its not like clothes and armor are important to you; right? Right?!
    Assault (NPC)
    Another assault quest, this one is specifically for NPC exclusive encounters, where they will have some fun time post combat with each other. Note that this only applies to combat you have NOT been involved in
    If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway!
    This will trigger a negotiation which will decide your fate going forward
    The surrender has a highly branched dialogue tree that tries to account for various circumstances you may be in at the time of surrender
    *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown
    Hunter's Pride
    Y. Kudasai adds 2 new options to the Hunter Pride menu:
    Strip: Strip all armor from a victim, leaving them nude Assault: Sexually assault a victim. This is considered an Assault (Crime)  
    Active Assault
    Maybe not exactly within this mods scope, but you can also assign a hotkey to assault another actor. Assaulting an actor will initialize a struggle motion against the targeted actor, if you manage to pin them down successfully they will be defeated, otherwise you will take a hit to your Hp
    This feature is considered an Assault (Crime) and only works for actors that are not already in combat with you
    Acheron (Patreon) Acheron Extension Library (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers  
    Icons for the Hunter Pride Menu taken from https://game-icons.net/  
    Some links if you want to support me:
    Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi  
    Discord Link for good measure:
    Previous Changelogs



  4. More Nasty Critters Special/Anniversary Edition

    go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
    WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
    various patches for other mods.
    used to apply aroused meshes onto creatures (note: mod has a MCM).
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is still valid.
    if you are installing this into SkyrimVR you should go here first:
    install mods in order shown:
    (Mod Organizer 2 is highly recommended: https://www.nexusmods.com/skyrimspecialedition/mods/6194/ )
    Skyrim Script Extender (aka: SKSE)
    Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version
    Address Library for SKSE Plugins
    SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
    SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
    Fores New Idles in Skyrim SE (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    Papyrus Tweaks NG ( makes scripts run faster )
    SexLab Framework SE
    Warning: like SKSE you need to pay attention to what version of Skyrim you have.
    SexLab Tools
    Sexlab Aroused Redux SSE
    More Nasty Critters Special Edition (aka: MNC )
    (you are here)
    Creature Framework
    (3.0) (you are here)
    (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
    JContainers SE
    Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
    Warning2: if it's SkyrimVR DO NOT USE JCon v1.13 only use the older v1.12 file.
    SE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/16495
    GOG (v1.6.659) https://github.com/ryobg/JContainers/pull/97
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    (All other .esp mods here)
    HentaiCreatures.esp (if installed)
    (other SexLab related mod's .esp here)
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
    note: this warning may or may not be out of date, the skeleton mods have had a few updates since this was written
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
    SexLab Utility Plus
    Animation Limit Crash Fix
    Animated Beast's Cocks
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    SexLab Dragons
    + animations
    SexLab Aroused Creatures
    + patch
    Creature Overhaul:
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    Scent of Sex
    Riding Styles:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    E. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    ( Warning: pay attention to what version of Skyrim.exe you have. )
    3rd party GOG version (for 1.6.659) by dtz667 here
    note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    use this mod and use there Papyrus setting suggestions:
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file)
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Reapers The Dark Tower
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person.
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)



  5. SexLab SE - Sex Animation Framework - Castellano - Spanish - Versiones 1.63 y 1.65

    Traducción realizada por supercento, uno de los traductores que más años lleva en Nexus haciendo esta labor para juegos como Skyrim o Fallout. A diferencia de otros, sus traducciones se caracterizan por estar hechas a mano y con conocimiento tanto de idioma como de gramática. De hecho, ha trabajado en traducciones oficiales para juegos.
    El autor incluye las traducciones del mod tanto para ambas versiones disponibles.
    Es importante señalar que solo subo el enlace de descarga, el cual me ha permitido con consentimiento de que nadie expropie parte o totalmente su trabajo y se atribuya el mérito. Cualquier comentario, agradecimiento o endorse, déjaselo al autor, que es el que se ha pasado horas y horas interpretando cada parte de este mod para crear una traducción de calidad que se ajusta al juego a la perfección. No obtante, si tienes dudas o algo parecido, estaré encantado de ayudarte.
    ¿Por qué esta traducción es diferente a cualquier otra? Pues porque el autor ha sabido interpretar cada apartado del mod para adaptarlo perfectamente a su situación juego, haciendo que el mod parezca que es parte del mismo. Además, al no usar traductores automáticos, no usa traducciones literales o erróneas y ha sido capaz de generar naturalidad, establecer mejoras respecto al idioma original del mod y crear en el jugador una sensación completamente orgánica a la hora de usar sus características añadidas...
    Pero, tú decides...
    Esta traducción se ofrece bajo licencia CC BY-NC-ND 4.0 (Attribution, NonCommercial, NoDerivatives).



  6. Furniture Sex Framework

    This is a framework for starting Sexlab animations that align with in-game furniture.
    The supported kinds of furniture are:
    Walls Tables Beds/Double Beds Chairs, Benches and Thrones Alchemy Tables Enchanting Tables Counters  
    SexLab (1.63 for SE, 1.62 for LE)
    Supported SLAL Packs (Original pack required)
    Billy (Invisible Furniture + Furniture Pack)
    Anub (Human pack only. This for LE, try this conversion if you use SE)
    Milky  (This is the LE pack. The SE pack is outdated so you need to convert this to SE yourself)
    How to Use
    Download and install the main mod and the FurnAnim FOMOD pack.
    Register the InvisFurn SLAL packs and update the furniture types in the MCM.

    Sexlab can take a VERY long time to update its animation registry, so if you just reset your animation registry you might have to wait SEVERAL MINUTES before pressing Update.
    If you installed the aggressive packs, you need to copy some files in your mod folders or the animations won't work.

    Make sure to rerun FNIS after this step.
    Test Spells
    Your character will have 2 new spells, Furniture Marker Highlight and Furniture Marker Sex.
    The highlight spell will mark the 4 nearest furniture markers with quest arrows. You can only have sex at one of these markers.
    Stand next to one of these markers and cast the sex spell at an NPC and a sexlab scene will start on the nearest marker.
    If you're sneaking when casting the spell it will look for an aggressive animation.
    SexLab Override
    In the MCM you can set the chance for normal sex scenes to be replaced with furniture scenes.
    Sex scenes will only become furniture scenes if there's furniture nearby and you have animations that fit the scene.
    The LE version of this mod cannot be used with any mod that alters sslThreadController.psc, like Sexlab Utility+. Sexlab Privacy is not compatible with this mod  
    Make sure you Rebuild SexLab Animation Registry and Update Furniture Types in the MCM after you update this mod!
    Guide to Make Animations Compatible with this Mod



  7. (ALPHA) Sexlab Aroused NG

    Next generation arousal for Sexlab, based on @Voodooh's Sexlab Aroused Modular Edition v0.51 with a new plugin written from scratch using CommonLibSSE-NG. Features include:
    Improved performance due to native arousal calculations More realistic calculation and arousal reduction All Baka + SLAX keywords Passive and active effects from SLAM Fetish factions In-game keyword editing Soft integration for various mods Creature support This is a replacement for any version of SL Aroused; you only need this mod. However, due to differences in arousal calculations and storage you will need a new game. I may be able to add some conversion logic for OSL down the line but this isn't an immediate priority.
    There were a number of problems reported with the original version but its tough to diagnose this without active user reports and additional issues may stem from the rewrite. Due to the amount of native stuff going on under the hood, it is highly recommended that you not use this on a save you care about.
    Source code can be found here.
    Should work on SE/AE/VR. LE support is unlikely at this time.
    Sexlab Address Library Animation Replacement System (choose one): FNIS/Nemesis Open Animation Replacer Soft:
    Milk Mod Economy (for associated arousal effects) Devious Devices (for associated arousal effects)  
    Install as you would any other mod. Overwrite all other mods including SLSO and MME. Run FNIS or Nemesis if you didn't choose Open Animation Replacer For Modders
    @factoryclose for SLA Baka Edition @Lupine00 for SLAX @Voodooh for SLAM Future Plans
    Mostly maintenance/optimization at this time, additional features will be added on a request basis If you'd like to support subsequent development and vote on what comes next, consider becoming a Patron:



  8. Practical Restraints

    This mod converts various ZAP assets (restraints/furniture) to Devious Devices/Contraptions and adds a shock collar and gameplay-oriented escape system.
    Built for SE. Will likely work on LE but requires additional testing.
    If you use a defeat mod that triggers on a health threshold, this behaviour may need to be disabled. Triggering on bleedout is fine.
    Devious Devices ZaZ Animation Pack v8.0 or greater (just the meshes you can disable the ESP) SkyUI Recommended:
    Harder Lockpicking (to make escaping more challenging, unneeded if you're using Requiem) Devious Devices DAR/OAR Patch (for a more robust animation system) Devious Devices Stagger Patch (for seamless stagger animations when shocked) Installation
    Install as you would any other mod, preferably with a mod manager.

    Available Restraints
    For Modders
    Future Plans
    Add more ZAP rope/leather restraints Optional Toys Patch Add skill checks to escape methods Add Heretical Resources?  
    If you'd like to support subsequent development, get early access, and vote on what comes next, consider becoming a Patron:



  9. (BETA) Devious Followers Framework

    This framework allows mod authors to easily add new deals (and eventually events and jobs) to Devious Followers Continued without conflicts. If DFC is a part of your mod list and you wish it had more content, this mod aims to partially rectify that.
    This is a modder's resource; it doesn't add new content to the game by itself but may be a dependency for other mods. A maid deal add-on is currently in progress and you can contribute ideas for new deals, events, and jobs in this thread.
    This is in alpha. The framework has been lightly tested on 1.5.97 but requires extensive vetting on other versions in order to enter beta. If you decide to install it, please do so on separate save. Bug reports are highly appreciated.
    Source code can be found here.
    This mod should work on Skyrim SE, AE, and VR thanks to CommonLibSSE-NG and Address Library. LE support is unlikely until the mod enters a stable state.
    This mod is only compatible with DFC SE 2.14.4/2.14.5. I haven't been able to get in contact with Lupine (they seem to be on a break) regarding making DFF a soft dependency but if that happens this issue will be resolved.
    There are no other known incompatibilities apart from those listed on the DFC page. However, individual add-ons may have their own incompatibilities.
    SKSE64 Address Library Devious Followers Continued SE v2.14.4/2.14.5 Installation
    Install as you would any other mod, preferably with a mod manager Ensure this mod overwrites DFC For Users
    This mod does not override any native DFC behavior such as debt curves and will (once complete) honor settings like modular vs classic deal preference, pausing, etc.
    Add-on content will appear in separate pages in the DFC MCM. You can use the DFC MCM to toggle any deals you've added. Additional settings will be handled by individual mod authors likely through their own MCMs.
    Reporting Bugs
    Please check this post before reporting, it will be continuously updated with new bugs. When reporting issues, please include the following:
    Papyrus Script Log: usually found at Documents/My Games/Skyrim Special Edition/Logs/Script/Papyrus.0 DFF SKSE Plugin Log: usually found at Documents/My Games/Skyrim Special Edition/SKSE/DeviousFollowersFramework.txt Crash Log: if your game crashed and you have NetScriptFramework or Crash Logger SSE installed FAQ
    Available Addons
    For Modders
    Future Plans
    @Lupine00 for Devious Followers Continued @Lozeak for the original Devious Followers Sniffleman, powerofthree, CharmedBaryon, and others for CommonLibSSE-NG



  10. Sexlab Calyps Strapon 3BA SOS Bodyslide

    Greetings everyone, I've been trying to update the classic strapon that comes with Sexlab for 3BA bodies, SOS features and of course bodyslide. In fact no prebuilt meshes are in this file, you have to build them first (remember to check .tri files generation). I made this based on Skyrim Strap On CBBE SSE and SOS enabled Strapon/DoubleDildo Replacer for SexLab 1.1
    If anyone wants to use these files, feel free to do so, no permission from me needed.



  11. Crowd Control

    A super simple API for Spectator Crowds Ultra Edition (SCUE) that gives mod authors the ability to start crowds for specific Sexlab scenes. ESL-flagged.
    For users, this mod lets you get crowds for select scenes instead of having NPCs barge in to every scene every time. If you use SCUE and want spectators for every scene, you don't need this mod. This mod will disable spectators on game load.
    Spectator Crowds Ultra Edition Installation
    Install as you would any other mod, preferably with a mod manager For Modders
    Future Plans
    Nothing for now, open to suggestions/ideas  



  12. Sexlab Strip Slot Chance

    Adds MCM menu to Sexlab to randomly strip armor from slots when starting a Sexlab scene. Overridden by "Strip Item Editor" settings. Slots still need to be enabled in "Timers & Stripping" page. All changes in psc files are commented with "jjabrams420". Most likely incompatible with any mod that modifies these files, but can be easily patched.  



  13. SexLab p+

    SexLab p+
    A high performance patch for SexLab fixing long standing issues and many improvements to bring said framework to (and beyond) modern standards
    The project is an ongoing effort which will include many new additions next to simple fixes, the development thread to discuss and preview these new features can be found here
    Current optimizations and features:
    Overhauled some API elements to simplify integration into SexLab: A new StartScene() function which allows starting animations only stating Actors & Tags
    This new function uses optimized methods to start an animation and will be overall faster and more reliable than the (now redundant) StartSex() one A new GetAnimations() function which allows getting (human) animations only stating Actors & Tags A new GetCreatureAnimations() function which allows getting (creature) animations only stating Actors & Tags
    Both of these new functions benefit the internals introduced by p+, making them much more reliable than existing "GetAnimation"-functions. The new function for creatures also no longer requires you to understand how RaceKeys function. Note that while these functions exist, it is preferred to not call them and instead invoke the StartScene() function directly, as that one will use an optimized way of retrieving animations directly
    All previous "GetAnimeition"-functions have been made redundant Moved thread-related functions up in the API to make it more obvious on how to retrieve a running thread based on thread-id Introduced a new "Data Key" logic
    This new data key acts as the driving force behind almost everything that happens in p+, it allows for a highly optimized structure and order within the inner workings of SL and is used for sorting and matching actors to animations at a much faster pace than any other framework available. These data keys are constructed from an Actor directly, hence the new functions all require an Actor array rather than loose data based on some actors. These keys contain information about gender, race and various misc data such as if an actor is a victim or not
    This key makes it impossible for actors to be animated in the "wrong position" and optimizes many slow processes in SL - or makes them redundant altogether
    It also introduces full in-built support for Futa-actors (note that there is no such thing as "Futa animations" yet) Improved Animation Selection
    Thanks to Data Keys, animations will now always prefer a "perfect match" over a "backup" one, this means for example that an author no longer needs to explicitly tag their animation with "ff" for a lesbian animation request to actually play a lesbian animation Improved Performance:
    Animations are usually expected to start within 1~2 seconds, that is without Papyrus Tweaks Improved actor placement:
    Actors are expected to be placed instantaneously with a 99.9% precision to the chosen center location Installation time for SexLab has been reduced noticably You can chose to not install Human/Creature default animations  
    Removed (or missing) features & functionality:
    "SometimesStrip"-strip configurations setting This feature has been removed to streamline and simplify SLs internal behavior Position Adjustments currently only support a "Global" profile Actor Scaling  
    p+ is backwards compatible with any SexLab mod restricting its interaction to public API elements p+ is incompatible with any mods interacting with SexLabs internals directly, or overwriting any of SexLabs scripts Furniture Framework is incompatible  
    p+ needs a new game to be installed
    The dll is compatible with the following versions:
    'Latest' Download: Skyrim SE 1.5.97 Skyrim SE 1.6.64 Skyrim VR '1.6.353' Download: Skyrim SE 1.6.353  
    A working SexLab installation  
    Some links if you want to support me:
    Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi  
    Discord Link for good measure:
    Previous Changelogs:



  14. ZAZ Animation Packs for SE

    This has been ported privatly for a long time now. T.ara allowed me to load the ZAZ Packs up officially, so here we go.
    This will also be a base for all people that already ported the packs, where they can share their expieriences and problems to make ZAZ even better than it has been before in Oldrim. 
    With tears in my eyes I'm thinking back at the time when Ashal released SL 1.63Beta1, and a lot of people shared their stuff, helped each other and tested the hell out of things what finally leaded to a release of a working version of Creature Framework. And that all without participation of the original authors.
    I really wish we can do this again.

    About ZAZ 7 :
    I tryed to keep this as close to the original as possible and added just edits that seemed neccesarry to me.
    Skyrim SE edits, that I have made so far:
    1. Added the fix for the doggy animation.
    Thanks to Cedec0 at this point.
    2. Removed/edited textures that were not SE compatible. (I have checked if they were in use someway and haven't found them so far, but you never know.)
    Reports on that are welcome.
    Thanks to Osnious for SSE Nifoptimizer at this point
    With out this a lot of stuff would not have been possible.
    3. Brought the .esm into a SE compatible shape.
    Thanks to the Wyre Bash Team at this point

    4. Checked and corrected errors in Tesedit.
    There is a copy of the original .esm in the 'Docs' folder.. I keeped it as emergency back up. I have not cleaned the new .ESM with SEEedit, but i have checked it for errors and so far there are none.
    Thanks to ElminsterAU and SSEEdit team at this point
    To cut it short:
    Thanks to all people that have been involved in creating this pack (especially the original authors), the tools for converting mods to SE and all the people who helped me with getting this going. I hope noone gets dissapointed because he/she/it gets not mentioned by name. for now the list would be too long.
    The main point in starting with Version 7 is, that it is needed as dependency for a lot of other mods and I see not much progress on further official SE releases as long as this one is not officially. I called the file Beta, because I don't know into which issues I might run into in the future.
    The packs of ZAP 8 can be found here:
    ZAZ 8.0 CBBE Rev2 : https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw
    ZAZ 8.0 UNP Rev2  : https://mega.nz/#!7B5RFTIS!M5PL4MZvVPSTM6UfoVkXbJcBzN0GQxH52IszrKvylaM
    The packs of ZAP 8+ can be found here:
    ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
    ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
    Added pamatronic's alingment patch to all furnitures, that can deal with it: It makes allingment much better and more relyable.
    Pathch can be found here: 
    Look there for updated versions and send him some Flowers.
    Edited the wrong BS file, should no longer throw errors.
    Thanks to:
     @tasairis for the Patch for the Doggy anim is now also included in the 8+ version. Send her some Flowers!
     @Yinklefor fixing some of the furniture markers
     @CliftonJD for pointing me into the right direction with the errors in the .esm's
    If someone has fitting slidersets for CBBE SE, please share.
    Todo list:
    New Bodyslide files for 3BA if I ever get to make them....



  15. ZaZ Rabbit and Chicken Death Fix (ESP & ESL)

    The ragdoll event is missing from ZaZAnimationPack.esm copy of the ChickenDeath [IDLE:000FF135] and HareDeath [IDLE:000FF136] aminations.

    This just adds them back in.

    Should be compatible with LE/SE as well as AE (what I'm currently running). 



  16. Devious Devices SE

    Devious Devices
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Collygon
    Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
    Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
    - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
    - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
    - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
    - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
    - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
    - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
    - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
    Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
    Bondage Furniture Features
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
    - Transportable devices: The player can pick up certain devices and re-build them somewhere else.
    - Sex scene support to allow playing animations with one actor locked in the device.
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
    - Frostfall: While wearing restraints the player might be unable to keep herself warm.  
    - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
    - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
    - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
    - Play Random Idle - can break custom idles used by our restraints.
    • SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
              • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
              • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
    • SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
    • FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
    • Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
              • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
              • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
    • BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
              ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
              • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
              • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
    • XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
    • MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
              • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
              • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
    • HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
              • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
              • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
    • Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
              • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
              • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
    3. Run FNIS when done
    4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
    5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
    6. Start up Skyrim, and either create a New Game, or load your Save.
    7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    Wearable restraints:
    - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
    - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.  
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
    - You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
    For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
    API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
    Kimy and Min for the code.
    Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
    Feuertin, T'ara, and ZaZ Chris for the furniture devices.
    Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
    KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
    Skullered for Beast Races Refit.
    Cedec0 for the bound combat that is now a part of this mod.
    Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
    MaikCG for the alternative bound combat animations.
    Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
    Tifa Lockheart for the awesome screenshots and the conversations! ❤️
    VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
    I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.



  17. SLGP = SexLab grass patch

    Everyone knows that, when we start an animation with Player on an outside cell, the game redraws the grass, causing stuttering and frame drops.
    That's a Special Edition-only problem, it doesn't happen on Legendary. Beth's developers change something in the Special Edition that causes the problem.
    Also, the start of the animation is very slow, by the redrawing of the grass and by the SexLab code, which requires 5-8 seconds to start the animation.
    BETA ---> SLGP = SexLab Grass Patch <--- BETA
    This is a patch to remove the redrawing of the grass on exterior cells when the player is inside the animation.
    Also, I speed up the start of the animation having a normal time of 2 or 3 seconds, sometimes 4 or 5...
    The minimum time is 1.5 in almost 20% of the animations and below 3 seconds in the 70%. But some animations, around 10%, may need up to 4-5 seconds.
    The timings come from my 8 year old machine with a full install: SL, CF, SOS, Arousal, SLSO, PSQ, Appropos, CumShot, Deadly Drain...
    As the Papyrus time is shared between ALL scripts, having many scripts running increases the time it takes to start the animation.
    I guess normal people don't have an oversaturated game like mine and tend to have more newer computers. Therefore, I expect better times for most users.

    I don't find any big problem and my beta testers say everything works correctly 99% of the times. Sometimes we can have some physics issues that make the actors blink and move like crazy. That should stabilize and be gone in less than one second. It is caused by the physical calculations when the actors collide with the surrounding object. And it is more common when ussing furnitures, as beds, with Player.
    If the flickering doesn't go away, switch to another animation. Probably, that animation or that bed has some fault in its adjustment and causes the flickering. Aditionally, you can try move the animation ussing the SexLab reposition scene keys.
    Sometimes, we can have a weird issue that only happens with Player on some animations. Seems that the TranslateTo command doesn't always put the correct angles and I need to correct it manually causing flickering and frame drops. But I can't find any other solution. It only happens sometimes on some animations with Player. It's not normal, but I must alert you about that weird thing that i can't remove.

    SLGP is compatible with any mod because i respect the SexLab structure. Works with HDT hair, DD, Zaz and others 400 mods i have installed.
    I not discard problems, weird things, physic going crazy with HDT items, some flikering and fliying actors or creatures.
    But if you not want have any of that problems "sometimes" you can remove SLGP and return to the grass redraw when animating the Player.
    Nothing is perfect. Select yourself.

    Also, I strongly recommend mix SLGP with SLAS - SexLab Anim Searcher, if you not have it, because my NEW search system is stupidly fast.

    SexLab by Ashal
    Nothing for now
    Legendary doesn't need SLGP because the grass redraw issue is a Special Edition exclusive issue.
    Also, animation start in 1.62 is quite fast and I think you don't need SLGP.
    Of course I can make a version for 1.62 if a lot of people complain, but it won't go to save seconds.
    SLGP works with SexLab 1.63, 1.64c and 165 with the minor exceptions of some corrections on some futa and bed animations.
    I presume works in VR because SLGP not use any special DLL but i can't test it.
    I make a version for SLSO and another version for Utility Plus.
    Be sure you download, install and enable the correct version.
    SLGP not have ESP file and the game not go to alert you about the mix.
    Like any other mod. Use your mod manager. Download, install and replace some SexLab files.
    That's all. SLGP does not need additional tasks. Just install, replace and play.
    Ashal, by creating SexLab, updating it and giving us a different Skyrim.
    Markdf, by giving us the main clue about what's going on with the grass redraw.
    The entire Skyrim community because it's one of the best I've seen. THANKS TO EVERYONE.



  18. SLAS - SexLab Anim Searcher

    Everyone knows that SexLab takes a long time to start animations, but only a few know that 90% of that time is spent searching and filtering animations.
    On my machine, the simplest search takes 2.5 seconds, a normal search takes about 5 seconds, and some complex searches take 10 seconds or more.
    And that's just Search. Filtering animations need another 3 or 5 seconds, sometimes longer, which makes SexLab very slow to start animations.
    The addition of the Cache in Beta 9 helped a lot because, when the animations are inside the cache, the search is instantaneous saving us 5 or 10 seconds.
    But the cache can't help when Filtering animations.

    BETA ---> SLAS = SexLab Anim Searcher <--- BETA
    This new search system, based on StorageUtil and PapyrusUtil, is stupidly fast. We can search animations in less than 0.5 seconds.
    YES, THIS IS REAL. I'm not trolling you. This NEW Search System is millons of times faster than the previous one.
    And it works when Filtering animations reducing the time required to start the SexLab Thread to 1 or 2 seconds, sometimes 3.
    But take good note that i say:"start the SexLab Thread" because SexLab need make another lot of things that need more seconds.
    Like strip the actors, scale it, position it... All that need another 2 or 3 seconds and SLAS not change that section.
    But not worry, I'm working on try solve the second most big and annoying problem of SexLab: The redraw of the grass in exteriors.
    Making that I go to optimize SexLab even more reducing the total time required to complelly start the animation to the minimun posible.
    Of course, SLAS works with any mod because I respect the SexLab structure and only change the search and filtering functions.
    Is enabled only for Humans because the search for Creatures is enougth fast. But i not discard add Creature support.
    It's so fast that I disabled the cache for Humans and left it only for Creatures because this new system is often faster than the cache.
    Not trust me? Take a look to those lines extracted from my log playing SexLab 1.63 with 870 Animations where 699 are for 2 actors:
    YES. That is crazy. SLAS can search animations for 2 actors in 0.04 seconds processing my 699 animations.
    The last serch, whitout any restriction of any kind, selecting every one of my 699 animations, only take 0.48 seconds.
    Those times was collected on my current savegame, in Level 46, playing with more than 400 mods. Isn't a new game.
    And come from my 8 years old computer, 4 cores 4 threads. Then, you don't need a supercomputer.

    SexLab by Ashal

    Utility Plus by Osmel (Temporally)
    Separate Orgasm by Ed86 (Partially)
    HDT Ahegao Tongues By Throwaway4Nexus (Partially)
    SexLab sslAnimationSlots 2000 By Swe-DivX (Ignore)
    Don't install SLAS in your game if you have Utility Plus. That go to break a lot of things. You must wait until Osmel publish a NEW version with SLAS integrated. Utility Plus is, practically, a different version of SexLab. Have their own MCM and their own furniture system. SLAS is absolutelly imcompatible with Utility Plus. But not worry, I already talked to Osmel. Actually I PM with Osmel almost every week, because we worked together for months trying to speed up SexLab. In fact Osmel was the first person to see my new search system and he is integrating SLAS into Utility Plus and of course will integrate it into SexLab 1.66

    About Separate Orgasm i need distribute the file sslBaseVoice and is included in Separate Orgasm, read Technical Notes for more info.
    That make us lost one parameter in the MCM of SLSO, exactly SexLab Hot Voice Strength, because the PEX file is diferent.
    That is the only downside, we lost one parameter and Ed86 say me isn't a important parameter, but you can have another opinion.
    For that i say (Partially). The rest of SLSO works whitout any problem.
    HDT Ahegao Tongues was famous by theirs incompatibilities, because replace SexLab files.
    But i release a modified version long time ago to solve that problem.
    SexLab sslAnimationSlots 2000 include SexLab files but not have any necesity. Simply replace it with the files included inside SLAS.
    I not know any other collision with any other mod but if you know a mod that can collide with SLAS, please, report it.
    Forget about SexLab Extra Voices because not replace any SexLab Files.
    SLAS go to be a temporary patch until the release of the New Utility Plus, probably in a few weeks, and the future release of SexLab 1.66 in some months.
    But the old SexLab versions will never be updated and people who, for some strange reason, don't want UtilityPlus and continue playing with old versions of SexLab, like 1.62 on legendary or 1.63 on Special 1.5.97, or are stuck on 1.64c with Aniversary 1.6.xxx, probably by DAR... all that people NEED this patch except, maybe, the people with 1.62
    I think ORIGINAL 1.62 not need SLAS because, first, is limited to 500 animations, and second, the search is enougt fast.
    Additionally, PapyrusUtil 3.3, last version for Legendary, NOT have the new array functions and i need emulate it with Papyrus code.
    Then, the reduction in time gained by StorageUtil is lost when process the arrays with Papyrus code providing no benefit.
    I can make a version for 1.62 if a lot of people claim for it but not expect the crazy speed of special.
    Unfortunately the latest version of PapyrusUtil for VR is 3.6 and like Legendary it does NOT have the new array features. So you can't use SLAS in VR.
    Of course I can make a VR version, but it won't have the same performance.
    SLAS is made over 1.63 and works perfectly when playing ORIGINAL 1.63 providing exactly the same animations than the old slow system.
    But you MUST use the PapyrusUtil.dll included inside ORIGINAL SexLab 1.63 and you CAN'T use the PapyrusUtil V39 published in Nexus for 1.5.97
    The main motive is a version incongruency. The two DLL's report version 39 but the DLL's are DIFERENT.
    The PapyrusUtil inside SexLab 1.63 for Special 1.5.97 HAVE the array functions GetMatchingInt and GetDiffInt.
    But the PapyrusUtil V39 published in Nexus for 1.5.97 NOT have the array functions GetMatchingInt and GetDiffInt.
    SLAS need that functions and is STRICLY OBLIGATORY use the PapyrusUtil.dll and the script files included inside ORIGINAL SexLab 1.63
    If you have downloaded PapyrusUtil V39 for 1.5.97 from Nexus, please, DELETE IT.
    1.64c - 1.65
    If you are ussing Aniversary not worry about the PapyrusUtil versions. Use the version that match with your game.
    But if you install SLAS in SexLab 1.64c or 1.65 I not know what go to happend because I NOT have Aniversary.
    Theoretycally must works because SLAS only have scripts and the scripts works in every version of the game.
    But the big problem of the scripts is the interaction with others scripts.
    As SLAS change SexLab scripts, maybe and only maybe, SLAS can break others SexLab scripts in 164c and 165.
    But i think must works because the scripts replaced by SLAS only have some small changes.
    Basically, some adjust in bed and futa animations. Some animations can play bad but i think the benefits of SLAS are bigger.
    Then, please, install SLAS in 164c and 165 and tell me how works.
    Did someone do it? SLAS works? Please report your results.
    The installation instructions are completely different depending on whether you want start a New Game or want to continue with your Current Game.
    New Game:
    If you go to start a New Game, use your mod manager, install SLAS and let SLAS replace some SexLab files.
    Open Skyrim and start a New Game. Wait some seconds, go to the MCM of Sexlab and Install/Update SexLab.
    You don't need make anything more. SLAS catch the register of the animations and direcly works. Be happy.
    Current Game:
    To install SLAS in an active game and PRESERVE your actual SexLab configuration you MUST follow this instructions to the leter:
    1 - Forget SLAS exist.
    2 - Take conscience about you MUST make this BEFORE download and install SLAS into your game.
    3 - Open your game and load your actual savegame. Go to the last page in the MCM of SexLab and EXPORT your actual SexLab configuration.
    4 - Save your game in a new slot only to have a recovery point if something go bad.
    5 - Now, you discover SLAS and, having your actual SexLab configuration exported, you can continue.
    6 - Download SLAS, add it to your mod manager and let SLAS replace some SexLab files.
    7 - Open your game and load your saved game. Go to the SexLab MCM and Change your Creature Animations flag in General (second page)
    7.5 - More clear: If your Creature Animations was enabled, then, disable it. If was disabled, then, enable it.
    8 - Go to the last page of the SexLab MCM and IMPORT your SexLab configuration. The process reset the Creature Animations flag to the exported value.
    9 - Is made. Launch a SexLab animation and be happy.
    If your NOT export your actual configuration BEFORE install SLAS you go to lost the info related to what Animations, Expresion and Voices was Enabled/Disabled. I can't make anything about that. The export operation must be made BEFORE add SLAS to your game. Read the Technical Notes for more info.
    Aditional Notes:
    Similarly, if you have multiple profiles, as each profile has its own different and separate savegames, you must follow the installation instructions for each different profile. I'm not ONLY talking about different profiles in your mod manager. Please note that Skyrim can have different profiles within the same Skyrim. Every time you start a New Game, Skyrim creates a different profile with a different name and separated saved games. Then, if you want to keep exact information about which animations you have enabled/disabled on each different profile, you MUST disable SLAS in your mod manager BEFORE starting the export operation for each profile.
    That means you have to be VERY CAREFUL when switching profiles, in your game or in your mod manager, because SLAS does not have an ESP file. So the game does not show the alert about missing pluging. You need know whether SLAS is enabled or disabled in your mod manager BEFORE launching Skyrim to EXPORT your settings. And you must use only your head because the game will not warn you.
    In the case of catastrophic failure, you have a last resort. Go to the last page of the SexLab MCM and select: Reset Animation Registry.
    That clear all animations and re-register again. It may take 3-5 minutes, maybe longer with lots of animations.
    But note that Reset Animation Registry put ALL animations ENABLED.
    In other words: You have lost your personal information about which exact animations you have enabled/disabled in your previous game.
    Technical Notes:
    I need change one of the most important properties in SexLab called Enabled because i need intercept it.
    The property Enabled is defined in sslBaseObject as AUTO and I need it as Personalized Get/Set.
    Simply because SLAL, SL Tools, Zaz, DD... and others mods Enable and Disable animations.
    I can't make a patch for each mod that Enable/Disable animations. Then, I decide intercept it.
    The property Enabled is shared with sslBaseAnimation, sslBaseExpresion and sslBaseVoice because that scripts extend sslBaseObject.
    I not change one single line of code in sslBaseExpresion/sslBaseVoice and I not distribute their PSC source code.
    But, as i change the type of the property from Auto to Manual Get/Set in their PARENT, I need re-compile and re-distribute a new PEX version of that files.
    Seems that the compiler store, inside the PEX file, the type of the property when we extend a script. If I not re-complile that files the Papyrus0.log say:
    WARNING: Property ::Enabled defined in sslBase___ not match with their Parent.
    And say it while load the ESPs and the PEXs files, before show the Main Menu, because that mean a problem in the scripts.
    The only solution I have is re-compile and re-distribute new PEX files.
    That cause the PARTIAL incompatibility with SLSO.
    In the same way, we must export the SexLab configuration BEFORE install SLAS to store the values of the OLD Enabled properties inside the JSON file.
    When we install SLAS for the first time and load the saved game we can see this line in the log:
    WARNING: Property ::Enabled defined in sslBaseObject not match with saved game. Property Ignored.
    And show when Load the Savegame. That cause the lossing of ALL the values of ALL the properties Enabled in ALL the Animations, Expresions and Voices.
    But, when we import the configuration, Sexlab read the OLD values from the JSON file and store it inside my new modified property.
    When we save the game and load it again the warning not show because the new type of the property Enabled is correctly stored inside the savegame.
    Ashal, of course, as the creator of the wonderful StorageUtil and PapyrusUtil libraries. I can't do SLAS without those libraries.
    Ashal again for creating SexLab, updating it and giving us a different Skyrim.
    Ashal once again for owning and running this amazing website called LoversLab.
    Osmel, a friend, for supporting me in SexLab and testing some of my new scripts.
    The entire Skyrim Community because our Skyrim was made thanks to the work of many people. THANKS TO EVERYONE.



  19. Toys&Love SE

    3 Frameworks in 1... Bondage, Love Scenes, and Rousing.
     What's New  Furniture Love & more - see Change Log 
    Toys Discord   LE Page   LE & SE Support 
    New Furniture Love Video   Furniture Love FAQs

    Bondage Video

    Toys&Love v2.62 for SE   3 Frameworks in 1... Bondage, Love Scenes, and Rousing
    Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny.
    Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands...
    Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated.
    Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods.
    Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. A complete alternative to other animation frameworks.
    Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder. Achieve Simultaneous Orgasm and manage beneficial effects that scale to rousing.
    All of the above can be accessed by mods with easy-to-use API.
    See Mod Author Documentation
     Feature Summary - Complete Outline of Features
    Love Scenes, Orgies, & Furniture Love Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Effects, Buffs & Debuffs Toy Transformation, visually & functionally Escape Methods / Keys 30+ Voices in Love Scenes  Voice In My Head (text widget) Extensive, but easy-to-use, API for mods  Toy Boxes  - Tox Boxes
    Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love
    Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies
    Other Toy Boxes are listed here
    Love Packs (supports SLAL Packs) - Love Packs
    The Toys Love Pack is included with Toys&Love
    Recommend installing the Toys Starter LovePack, Toys Furniture LovePack and some SLAL Packs
    All Love Packs and SLAL Animation Packs are listed here
    Music Packs - Music Packs
    No music pack is included with with Toys&Love
    Install optional MusicPacks
    LoveCum Packs - LoveCum Packs
    The Original LoveCum Pack is included with Toys&Love
     Toy Story - Toy Story
    Toy Story is a companion Quest mod for Toys&Love
    Toy Story teaches and is also a demonstration for mod authors
     WildLife  - WildLife
    The optional WildLife mod is required to enable creatures in Toys&Love Love Scenes
     Covenants  - Full List of Covenants
    Our promises to mod authors and users
     Requirements & Installation
    See the details...
     Helpful inks
    Toys Family of Mods - Listing of mods & resources for Toys&Love
    Toys&Love - Tips
    Toys Features
    Toyful Temptations - recommended. Find keys & toys. Some find this mod essential
    Toy Story - Quest Mod 
    Love Scenes:
    Love FAQs SLAL Animation Packs FAQs Furniture Love FAQs How to Achieve Simultaneous Orgasm? Help:
    FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log  Credits & Permissions
    The Toys Team
    Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations
    Full List of Credits...



  20. Enslaving Effect Resource and Demo

    Written in
    Year: 2022
    Month: 12
    Day: 15
    for file version: 4.0.0
    What this mod do, what is the concept?
    Imagine a wepon, a wepon that npc can use to enslave player and send simple slavery...
    At the same wepon, that player can use to enslave npcs.
    A enslaving weapon that can enslave the target... no matter what is the target...
    Started working this becuse some users requested my Slavers of Skyrim(SLOS) mod slavers not capable enslave players.
    Now thanx to this mod they can
    And same time player can enslave the slavers, or nearly any other npc with the same weapon they attempted enslave the player!
    This made possible Paradise Halls Enchanted (PAHE) (and VERY BIG thx for ClifftonJD for the help!)
    As i worked this mod i got a idea:
    But hey why stop weapons? if using same effects possible to create Spells that do the same thing as the weapon does!
    Enslave the target... so why not?
    This scripts pramary made used with my SLOS but during devlopment i dicided making it modder resoruce! So any one in LL can make use of it!
    After version 3 realise i missed something... slavers now can capture player, and player can capture npcs... but npcs canot capture other npcs...
    this is feel not fair so i started work hard make possible this.
    in realise v4 this made reality.
    Now slaver npcs can and will capture other npcs, they capable capture fallowers if sad fallower not marked essential.
    I suggest use this function very great care the script canot tell what npc realy important what not. Allowing capture quest critcal npcs not good thing.
    By default this slavers capable this...
    Other good to know things:
    This mod not ment compite with SL defeat or other combat rape/slavery mods.
    Goal is imitate how slavery works from player side in skyrim ( PAHE capture process). 
    In PAHE  its 100% possible to kill a npc with to strong attack  before chance to capture it, now same true for the player.
    if player not strong enught survive the incoming damage, slavers go sad and say "well that happens" and move on.
    Agin this is not a defeat mod where player ending up dead is accident/bug.
    About slavers capture actors future ( aka NS Actor Storage) and Rescue quest
    The slavers ( to this work the slaver npc need part of the NSASCaptureSlaverFaction) and use enchanted weapon that use EFtiggercapture effect or magic.
    if this requierment meet and the victim is a actor and not essential and victim hp go below 50% victim going to be captured.
    this case the capture means the victim teleported a slaver lair.  where keept until slavers find a buyer for the slave. This take some time 7 day.
    if the captive not get rescued during this grace period the victim get removed from the game ( killed )
    To protect important npcs by default the slavers not sell potential followers, and potential marriage facton members.
    The time for slavers sell slaves, protection aginst selling, the capture hp limit, can be changed with varibles with ease.
    To rescue the captives player need tigger a rescue magic effect this broke the capture spell. This can be expended easy.
    The requiered spells can be found in the flor of storage room in the demo.
    Script limitation ( V3 ):
    EF Tigger Concentrate Script and EF Compact Tigger Concentrate Script:   
    This magic effects can handle concentration effects and extended duration on recast enchantments witout problem
    In theory okay to use this scripts with magic effect that last at least 1 sec but works better in 2 sec or longer.
    This scripts after checking most requierment run checks on the victim evry 1 sec if wictim current hp above 25% of the capture limit, 0,5 sec if below 25% to the capture limit.
    Difference beatwen the normal tigger script and the concentration one:
    -The new one in size dubble. This means far more code and far more complex inner workings.
    -The normal capture spell not use on update calls.
    I suggest use the normal tigger script and magic effect if non concentration spell in use. or enchantment not has extanded flagged.
    Normal Script version limitations (V2 and lower):
    (EF Tigger  Script and EF Compact Tigger Script )
    Concentraion spells not work with my tigger scripts! DO NOT attach this type of spells!
    Working on a Concentration spell only script, Its take time...
    Tigger effect in spells or enchantments is ideal if sett 1 sec in any usage
    Enchantments ONLY:
    DO NOT flag extend effect duration on recast! my contact tigger script not going to work!
    To owercome this need a special type of script same as concentration type of spell script.
    Please keep in mind if your enchanted weapon run out of enchants the weapon canot be used to enslave player/npc.
    This special bead if you wish produce weapons that meant used enslave player... this things may non expected negative side effects
     (i mean dead player character )
    information for Simple Slavery users:
    Paralysis is a big problem for my script. I written a special section to handle that case.
    if my script fail its possible to end up frozen in the auction.
    Reason for this propably to high load on papyrus and my script failed handle the situation.
    Please let me know if this happen to you! I can add more safe guard to preverent this to happen.
    The Version 4 fixed this issue. the secund magic effect contain keyword that mark the target immune to paralysis.
    With other existing safetys paralysis bug shuld not happen agin.
    information for pahe users:
    My script allow slaves, followers to use this weapons/spells aginst other npcs. So they can help enslave other npcs.
    I run checks this effects canot be used to capture followers, slaves. This done to avoid accidental enslavment.
    i done my work in skyrim se 1.5.97 version
    i tryed use script commands that not need SKSE to work so probably work older version to. 
    As long older versions can handle mod send event.
    to capture player for simple slavery need installed. if not installed no player capture.
    to capture npcs need pahe installed, if not my spell effects dont capture.
    The demo and the mods alone shuld not do any harm.
    Adding new records to the game do not make problem.
    Scripts i added only work as the spell/weapon used.
    I have no information how well work with other defeat mod.
    Propbably based on settings this mod or other mod kick in first then handle the situation.
    What shuld i download?
    i keep older version avible for reference, but always use the higest avible version number.
    NS EnslavingEffect-DEMO-V4
    This pacage contains a demo version of my scripts. Serve as example how can used my effects, and can be tested by players.
    i wirtten my scripts 2 version normal and compact this intrest of modders, from user perspective this to the same.
    To use it simple need to install it this adds 4 cells to the game that only accesed by console commands:
    Normal script version demonstration:
    open console then type:
    coc + the room name can be seen below
    coc EFTest
    list of test rooms:
    word of warning:
    for demonstration porpuse only this demo contains a slaver attack on riverwood!
    the slavers start on the north side of town and more than capble owerpower all npc in the streats. without player intervention all npc get captured.
    added bonus if simple slavery installed slavers may capture the player to!
    *** Modder downloads ***
    i made 2 version of the script one named compact this version only use direct form id calls.
    i new to scripting not sure what aproach is better making propertys that more flexible or directly referencing form id's.
    Both has ups and downs, Comapct version not leave best of my knowlage references behind, but harder to use not alow merge.
    Normal version that make use propertys easy to hadnle as modder and can be merged more flexible but leave behind references.
    facing this i made the dicision make both version over time users and modders dicide witch one is better, if any.
    NS EnslavingEffect-V3-FOR modders
    This file for modders, a modder resource.
    Contains the full demo plus esp files used make the esl ones. Addded with the script sources.
    In this version i not implemented the Actor Storage functions for compact mode. This is the last version i uploded compact version.
    Based on tests the comapct mod is not worth it. The save files more data in it if i use compact version. Propertys more flexible in use especialy the way i need use some cases.
    My request to those who read this:

    I realtive new to scripting this is my first scripted mod.
    i try make this one compatible other mods as possible and same time efficent as possible.
    if any of dear mod maker know better sorulution other than i made pls some how let me know and i willing to improve this mod.
    To make more stable and compatible with other mods.
    I belive this mentality that move as comunity foward.
    Informations for modders:

    All the record start EF tag, in compact version EFCompact. i not write it here down to make more easy to read.
    How this thing work:
    i use magic effects to find the target and run the checks.
    logic is this:
    tigger script->checks the target its valid for capture or not ->if yes call for player OR npc capture-> the capture run other checks and handle the capture if evrything okay
    the capture script call for simple slavery OR pahe to handle the victim.
    i run checks via scripts and conditions, if possible by condtions.
    PAHE and Simple slavery has different requierments so both needed own separate script to handle.
    All script attached a magic effect this effects in capture cases added a spell that cast on the victim by the tigger script.
    The tigger scripts attached tiggereffectsFFaimed and contact. aimed used with spells like fire ball, contact variant ment to be used with enchancments.
    using as master any of the .esl file ( suggested compact version usage)
    add a tigger efect to your spell/ecnchantment set it 2 secund and ready to go. you can add condition to effect start if wish more limit when start the action.
    the trehsold of player capture contained in a global varible: PlayerHPLimit. it is a float need to be beatwen 0.01 and 1 0.5 default this means 50% heath if its 0.4 means 40% heath
    this varible checked evry time enslaving effect hit a valid target.
    if player hp drop below this and hit by any tigger effect capture procces beggins ( is simple slavery installed of corse)
    merging to you mod esp (propbably best for this the normal version)
    fallow above steps maybe check all 5 magic effect script propertys are set right.
    i named them same as corespanding spells/effect/global so auto fill expected to do the job.
    About NS Actor Storage:
    Check the source code most of the data you may need can be find here.
    Future plans:
    Making mroe stable if needed
    Fixing bugs if any left.
    Making more fast if possible.
    NSAS expension a bit... maybe.
    write a detailed guide for modders.
    This mod is a modder resource.
    This mod ment free to use by any one, i only ask not used mods that ask money from users to able play it.
    If credit given is a big pluss but not required.
    Special thanks for @CliftonJD the patiance and lot of help give me during this script devlopment.
    I wish say thank those who pointed me right direction where to look, and sugjested make SLOS player capture capable.



  21. Toys Family of Mods - German Translations for SE/LE

    At the moment you can find here translations for the following Toys mods:
    Toys & Love 2.5 SE/LE Toy Story 2.33 SE/LE Classic ToyBox 1.34 SE/LE Dark Desires Club SE Sanguine's Toy Box of Orgies 1.1 SE&LE  
    Die MCM-Menüs funktionieren nur korrekt bei einem Neuen Spiel oder einem Spielstand bei der die Original-Mod noch nicht installiert wurde, andernfalls bleiben die einzelnen Registrierkarten leer...
    Das liegt scheinbar daran, dass die englischen Bezeichnungen der Registrierkarten bereits in den Spielstand geschrieben wurden, was dann zur Folge hat, dass auch weiterhin nach diesen alten Bezeichnungen gesucht wird und nicht die neuen deutschen Bezeichnungen übernommen werden und die Seiten dann eben leer bleiben.
    Ob es eine Möglichkeit dies nachträglich zu beheben, weiß ich aktuell leider nicht. Vermutlich müsste das jeweilige MCM neu reingeladen werden, aber keine Ahnung wie man das manuell anstoßen könnte...



  22. Cum Leak (Fill her up Baka Edition moan sound replacer)

    Replaces the moan sound of "fill her up" to a more realistic one, the moans are the same but there is now sound for the cum splashing as well.
    I'm open to suggestions as I might be trying out new variations in the future.
    Install manually or use mod manager, PLEASE remember to backup previous sounds before installing.
    The sounds folder for Sexlab is in data folder of the game for those installing manually, again backup please.
    Check in the support section of this mod if you can't find the sounds folder.



  23. SexLab Auto Voices

    Did you ever seduced a fair elf girl just to discover she grunts like an orsimer on skooma during the act?
    Did you ever get lucky with a guy that, once in your couch, start screaming like a mad man that stuck his genitals in a dwemer automaton?
    Maybe you just don't care about npcs voices in sexlab, but I do.
    If you use the previous version (0.1) please update asap with the new one!
    While the previous version was tested and worked perfectly on my test setup, it can cause crashes on heavily modded setups that add a lot of NPCs...
    The new version is much less processing intensive.
    The purpose of this small plugin is to distribute sexlab voices to NPCs as you meet them.
    You can both:
    - Set specific voices to specific npcs that the plugin will try to apply first
    - Set a list of voices to pick from for each voice type
    The mod comes with 2 presets, one using the Vanilla voices and another that uses a mix of voices from this mod, base voices and Nusbie's voices.
    But nothing prevents you to make your own preset with any voices pack available.
    In SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice"
    - SexLab
    - PapyrusUtil
    Install as usual, but in SexLab MCM, under "Voices and sfx" check the option "NPCs reuse voice", or else a random voice will be used every time.
    It comes with an ESL version.
    Set your own voices
    In the mod folder, go into SKSE/Plugin/Sexlab Auto Voices and edit the file SexLabAutoVoices.json
    The string part contains the data for named specific actors in the form
    "actorname": "sexlab voice name"
    The stringList part contains the data for voicetypes in the form
    "voiceTypeName": ["possible voice 1", "possible voice 2", ...]
    It will select one randomly.
    The voice name is the name you can see in the SexLab MCM. To get a list of voices names of your favorite voice pack, open its script called "...factory.psc".
    Q: Mid game install?
    A: Yes
    Q: AE, LE?
    A: Dunno but if you try let me know.
    Q: Can it be used for creatures?
    A: No, only "npc actors".
    Q: What if nothing in the preset matches with an actor?
    A: It will fallback on default SexLab behavior of semi-random voice.
    Q: Did you steal the idea of SexLab - Auto Vanilla Voices?
    A: No, as it happens I only find out about this mod while writing this description... Mine can be used with any voice pack or a mix of packs tho.
    Q: How to check if it works?
    A: Check the console a few seconds after you enter a new cell, you will see the voices applied. Also, check any actor in the SexLab MCM to see its affected voice.
    Q: Will it override my already and carefully selected voices?
    A: No, it only applies to actors without a voice set.



  24. SexLab Animation Loader

    This mod makes easier register new animations in SexLab Framework.
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
    Dependencies For Users:
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab Framework 1.63+ JContainers FNIS
    Dependencies for Animators:
    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
    Installing animation packs:
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
    Upgrade Procedure:
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
    Creating animation packs:
    Rydin has written up an excellent guide describing how to create animation packs.
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
    Probably some. Feel free to let me know if you run into anything unusual.
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
    - Orxx, for the original mod
    - Andreis, for ported it to SSE
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - modball, for the new logo out of the box.
    - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod.
    - Probably others that Orxx forgot to mention.



  25. Generated voice pack for Toys&Love

    If you are on LE, download the Loose file version.
    If you are on SE and adding this mod mid-playthrough, download and use Toys Voices BSA
    If you are on SE and starting a new game, download and use Toys - Voices BSA + ESP
    Voices dialogue when a toy with the Proposition Effect causes NPCs to proposition you for a little fun. This occurs wearing such toys from Toys&Love and from toys in other mods, or Toy Boxes.
    Generated voice pack for:
    Installation: Just install with your favorite mod manager like you would any other mod.
    Thanks to DoubleCheesburger for his script to extract voice lines, and thanks to Dan Ruta for xVaSyth. @VirginMarie for the original mod and testing.
    P.S: I also welcome requests if you want something voiced. I'm particularly interested in quest mods but other stuff is fine too. 



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