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Adult oriented Fallout 4 mods that don't fit in any of the existing categories

33 files

  1. Roggvir's DD Items Manager 1.0.1

    Allows the player to control which "Devious Devices" items can be put on
    Toggle which items are allowed or not, and set probability of picking random item from each of the 26 categories
    ...currently ignores actor's sex (female is presumed), but that shouldn't be a problem for now.
    - Items are distributed amongst several Categories.
    - When picking items, all Categories are considered.
    - Each Category has a configurable probability/chance of picking ONE randomly chosen item.
    - Individual items can be allowed/forbidden from the picking procedure.
    - Uses lists of "mutualy exclusive items" to prevent picking conflicting items (by function, or visually)
    Supported by mods:
    Four-Play Violate v2.5.1 - requires patch available here RSE: Realistic Salacious Encounters - natively supported by RSE v3.1.9 (and onward)  
    You should be given the "Devious Devices Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

    To use the "Devious Devices Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)

    Toggle Allowed Items.
    Any items you set to OFF, will be ignored by this MOD's procedure for picking random items.

    NOTE: I do want to make a proper user-friendly variant using MCM later, but no guarantees.
    Review and Configure the Probability settings.
    Each category contains items that are somewhat distinct from items in other categories - by their looks, by their function, sometimes (not always) by used slots.
    When picking up random items, the probability setting affects the chance that ONE random item (allowed only) will be picked from that category.
    The system considers lists of "mutually exclusive items", so it won't try to put on both hood AND a blindfold, and it tries to pick items from EVERY category in sequence (from highest probability to the lowest).

    Pick a Category...

    ...and set its Probability

    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (for example, a patch for Four-Play Violate v2.5.1 is available on this mods download page).
    Use the following to fetch a list of random items to be put on:
    Rogg:DDManager DDManager = Rogg:DDManager.GetAPI() form[] _items = DDManager.PickRandomItems() ; now you can call the EquipDevice() from DD:DD_Library to equip the items one by one  



  2. Roggvir's No-Strip Items Manager 1.0.0

    Allows the player to select items that shall not be stripped
    In a simple, efficient, reliable and COMFORTABLE way
    ...individually for males, females, synths, and super mutants
    (also, read the WARNING at the end)
    You should be given the "No-Strip Items Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

    To use the "No-Strip Items Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)
    Select the sex or race you want to manage items for.

    NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.
    Drag items from one side to the other, like you do when trading or looting containers.
    Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step.
    Obviously, you need to actually have that item first.

    NOTE: Items will be "cloned" into the container, so you can still keep your item.
    Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).
    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (patch for Four-Play is available here).
    Use the following to check whether an item is listed as no-strip item:
    Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI() if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex) ; TheItem is listed as a no-strip item for ActorsRace and ActorsSex ; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function. endIf  
    If you give the container a modded item, you will receive back its bare unmodded version!
    So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.
    (looking for solution)
      Do not feed the container with any of your quest items!
    Not sure if that could really break something, but better be safe than sorry.  



  3. Family Planning Enhanced - German Translation 2.101 | 1.0

    This is just a german translation of Family Planning Enhanced. The original by Chosen Clue is still needed and should be overwritten when installing this translation. Check out the requirements.
    Hierbei handelt es sich lediglich um die deutsche Übersetzung von Family Planning Enhanced. Das Original von Chosen Clue wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter Requires ersichtlich.
    Fragen zum Original werden bitte direkt auf der offiziellen Seite von Chosen Clue gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
    Die vorherige Datei habe ich vollständig gelöscht, da Chosen Clue die Version 2.0 vollständig überarbeiten und zu einen späteren Zeitpunkt veröffentlichen möchte. Bei dieser Übersetzung handelt es sich um die aktuell, veröffentlichte Version von Family Planning Enhanced. Zukünftige Versionen werde ich ebenfalls hier veröffentlichen.
    Die Installationsanleitung findest du hier: Zur Installationsanleitung
    Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Dinge die direkt übersetzt formal wären, habe ich auch korrigiert.
    Chosen Clue für die tolle Mod und der in Kürze veröffentlichten Version 2.0!



  4. FPE Immersive Pill 1.0.2

    While I appreciate Vinfamy's & Chosen Clue's contributions to the cause. This 1 day wonder pill could do with some nerfing.
    The contraceptive pill must now be consumed on consecutive days to achieve protection. Each dose adds to a counter, which also decays each day.
    It will take 7 days of consecutive use to reach protection. Accidentally missing an occasional dose shouldn't pose a risk.
    The price of pills has been lowered to reflect an increase in use, additionally a 21 piece multipack should be available at doctors.
    Finally this mod will detect the period Debuffs of Flashys RSE and Max the contraceptive counter, during this time consumption of pills is not required, just follow on once it is over.

    The source is included, feel free to use as you see fit.
    Hope it works, i have no idea what i'm doing.

    In the console
    set FPFP_tHorm to 100 if you cba waiting 7 days



  5. RSE: Realistic Salacious Encounters - German Translation 3.2.5 | 1.0

    This is just a german translation of RSE. The original by Flashy (JoeR) is still needed and should be overwritten when installing this translation. Check out the requirements.
    Hierbei handelt es sich lediglich um die deutsche Übersetzung von RSE. Das Original von Flashy (JoeR) wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter "Requires" ersichtlich.
    Fragen zum Original werden bitte direkt auf der offiziellen Seite von Flashy (JoeR) gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
    Klickt für weitere Details zu den einzelnen Versionen, einfach unten auf die jeweilige Version.
    Die Installationsanleitung findest du hier: Zur Installationsanleitung
    Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Auch Wörter wie "Jesus" habe ich umgeschrieben, damit sie mehr zur "Lore" passen. (meiner Meinung nach)
    Die deutsche Version steht jetzt immer hinter dem | der offiziellen Version (Beispiel: 2.7.5 | 1.0). 1.0 ist immer die erste Übersetzung der offiziellen Mod. Wenn ich Korrekturen an einer offiziellen Version vornehme, dann verändere ich lediglich die Version hinter dem Strich.
    Flashy (JoeR) für die tolle Mod!
    winny257 für die schnelle Hilfe bzw. Auskunft!



  6. Basic Needs Lite - Urination and Defecation Mod v1.08

    Basic Needs v1.0.8
    (Urination and Defecation)
    Release Date - January 22, 2018
    About: Version v1.0.8 is now available for download. The v1.0.8 update adds a functional MCM hotkey, that you set in the MCM and when you need to go, you use THAT key now! This mod allows you to pee or poop anywhere in the game. This is a direct port of the basic wilderness basic needs function from my other mod RSE. When you consume vanilla fallout 4 liquids or food items, you will receive a notification after a certain amount of time that you need to either pee or poop. If you do not heed this warning, you will suffer a minus five penalty to endurance until such a time as you do relieve yourself. There are no toilets in this mod, so you can stop drop and go literally any and everywhere in the world. Also, when you wake from sleep, you will need to go pee, every time. There are MCM controls to enable/disable the basic needs functions, the notifications, the sounds and also to enable or disable player nudity while going to the bathroom. There are now separate animation poses for male and female peeing. Pooing pose is the same as the female peeing pose. Females now have streams of urine coming from them and splashes as it hits the ground. Males have urine streams when standing to pee. There is now a toilet you may build for your settlements in the SPECIAL settlement build menu. You must now exit power armor to go pee. Magic effect stacks every 30 game minutes until you go pee. END debuff has been replaced with STR debuff on bladder pain effect.
    NOTE: If you are using RSE, you should NOT download and install this mod. Furthermore, as this is a port from RSE, it will NOT receive further updates - this is an appeasement release for those that did not wish to install RSE in order to have Basic Needs. There are no file dependencies with this mod, aside from the base Fallout4.esm and F4SE.



  7. Family Planning Enhanced V2.101

    Family Planning Enhanced
    By Chosen Clue
    Based on Vinfamy's
    Family Planning  
    Users who have FPE 1.16 and below, READ THIS

    For a game all about death, there's very little life being brought into it. Specifically, from kinky times.
    Family Planning Enhanced, now will be referred to as FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this:
    If you are a dude
    You just cum in a girl's vag until she's pregnant. That's really all there is to it. There are options that help you figure out if you put the bun in the oven, like notifications that appear after you've finished to see the chances of pregnancy and if she got pregnant or not.
    If you are a chick
    Keep getting came in! Then you get pregante.
    What happens next?
    Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult.
    *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes.
    This is pretty vague, I thought you said that FPE had a host of options?
    Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had!
    What about a full feature list, rather than me installing and trekking through the MCM just to understand your silly mod?
    Okay fine jeez.
    Four Play  
    Four Play Community Patch  
    (Soft Requirement)
    CBBE ( https://www.nexusmods.com/fallout4/mods/15/? )
    (Soft Requirement)
    Mod Configuration Menu
    The soft requirements aren't really needed for the mod to function, but you won't get any female pregnancy morphing(Baby bumps) without them.
    If you have a save that uses the older Family Planning by Vinfamy OR Family Planning Enhanced before 2.0
    THIS ENHANCED VERSION REQUIRES YOU TO UNINSTALL THE OLD FAMILY PLANNING OR FAMILY PLANNING ENHANCED V 1.x, LOAD YOUR SAVE, WAIT 30 SECONDs, SAVE, THEN QUIT. Once you've done that, use a save game cleaner to remove any of the old stuff. Then follow the FPE installation instructions and you should be fine.
    Of course, you should really be starting a new save for the optimal experience.
    Install F4SE, Four Play and its requirements, and Four Play Community Patch and any of its requirements.
    (If you haven't done all of that, click this link to learn how to properly install F4SE, Four Play, and the Community Patch. If you've never modded Fallout 4 or any Bethesda Game Studios games, I recommend you read what's in that link.)
    Install Mod Configuration Menu
    Install Family Planning Enhanced (This mod!)
    ------FAQ and other helpful things------
    "Will FPE Version 2.0 transfer the data from older versions?"
    Unfortunately, no. With the way I've made 2.0 work, it's almost completely different in implementation from the older Family Planning and the FPE version 1.x that came before it. Which means, yes, you will lose all of the old Family Planning data on pregnant people and growing babies. Version 2.0 should be the last of these kinds of updates to FPE, as the system has shown to work and now can be set in stone, and has update capabilities.
    "Will I need Vinfamy's control panel anymore?"
    For this mod, no. However, if you still use other Vinfamy mods, you should keep it. Otherwise you're free to remove it.
    "Wait, I don't like the sound of this option..."
    Well you can go into the MCM and disable it most likely. I've made it to where most of the settings and the mechanics have options on how they work and whether they're active or not.
    "Do I really need MCM?"
    Well... technically not really. However you're gonna get a bunch of notifications begging you to install MCM.
    Otherwise the mod will just roll with the default settings and you can configure them via "Set *GlobalVariable* to #.#". But If you do that, please tell me in your bug reports. The MCM is used to keep all the numbers within a valid range so the mod doesn't break, so if you ever have to manually set it up, I can tell you when you might have set a setting to something invalid.
    Instructions for sharing MCM settings
    In this new MCM menu, you can grab your mod settings and upload them to share with others.
    This applies to Family Planning Enhanced as well, and FPE always loads the data in the FPE INI file in the MCM/Settings folder, and any missing data is assumed to be the default values.
    So if what you have as your options aren't desirable anymore, you can grab someone else's FPE settings and shove them into your MCM/Settings, and FPE will load them as soon as you start the game.
    This works best when you're starting FPE for the first time on the save and know that you already want specific kinds of settings
    For Custom body morph users
    Family Planning Enhanced uses these morph nodes to change the shape of your body. Make sure your custom body has these morphs!
    "PregnancyBelly" "DoubleMelon" "BigButt"
    For custom body morph compatibility with Unique Player
    When you do a batch build involving the female body it's imperative that you place the .tri file (the morphs file) from [the built assets in] characterassets into PlayerCharacterAssets. - Thank you, AnorexicPenguin
    Bethesda for the game
    F4SE team for their great work in providing extended modding tools to us
    DocClox for the beginnings of Four Play
    Vinfamy for Family Planning and the Four Play Community Patch
    @Z0mBieP00Nani for the Condom Boy texture on the condom box (nice work!)
    LooksMenu team for the morphing scripts and plugin
    And anyone who's made morph compatible bodies
    DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay?



  8. Buffout Plus alpha 3

    Hey all! First upload!
    Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size).
    There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person)
    Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed!



  9. Femout4 - All NPCs Now Futanari V3

    TL:DR; Turns all NPCs into futanari.
    Comment thread here-
    *V3 is the latest file. It should be safe to update with ongoing saves.*
    The main mod and screenshots are hosted on the Nexus due to large file size. Get it here-
    The Nexus version only converts NPCs into females. You will need to install it as a pre-requisite for any and all patches found on this page.
    This is the page for patches for Femout4 to convert all NPCs into futanari. These patch several loverslab mods together to make all NPCs use schlongs during Four-Play sex scenes. However, NPCs won't have schlongs outside of sex scenes; this is because Four Play doesn't have transgender support yet, and there aren't any good full-body futanari mods available yet.
    The patch should apply futanari schlongs from Bag of Dicks to feminized male NPCs during sex scenes for Four Play. It should also apply them to females when they are in a penetrative role during sex scenes.
    It should also replace strapons with futanari schlong from Bag of Dicks.
    Currently, the patch will NOT apply schlongs during regular gameplay, or to females when they are being penetrated in Four-Play sex scenes. This will be corrected when someone makes a futanari body that is compatible with sex frameworks.
    The current version of the mod is just a temporary version, until I can find a way to make all NPCs have permanent futanari schlongs that will be compatible with sex frameworks.
    Skyrim version is found here-
    Femout4 0.15beta (available on Nexus)
    Four Play Nudesuits v2.0 by Chosen Clue
    Bag of Dicks (Equipable penises for Fallout 4) - Fourplay Compatible v1.5
    Strap-on's of fallout 4 V2
    Credit goes to the original mod authors. This merely patches them to work together with my mod.



  10. Four Play Stats and Personal Sex Log 0.2

    * Updating to version 0.2 will reset your four-play saved stats because of a new optimized data saving structure
    After activated, this mod starts tracking some basic four_play stats and adds a custom book '[FP] Personal Sex Log' to the player's inventory.
    This is my very first scripted mod and an early work in progress.
    Tests and bug reports are welcome !
    Stats tracked are shown in the screenshot
    Obviously, four_play is a requirement. In the current version of four-play it's not possible yet to track animations metadata like consensual/non-consensual, . Let's wait for the updates !
    Planned features:
    - Assign titles to the player based on stats (Gay Slut, Faithful Girl, Ghoul Lover, etc ...)
    - Add NPC comments about the player sex stats
    - Track consensual/non-consensual and sex type count (anal, oral, etc...) [This would need a keyword/tag system to be implemented into four-play animations]



  11. Four-Play Family Planning (Skin Colors, Growing Up) 1.3.1

    Female player and NPCs have a chance of getting pregnant after intercourse (no matter what mod triggers such intercourse). Bodies change gradually and dynamically (everyone's bodies change at different rate) accordingly during and after pregnancy. Can buy condoms (keep in inventory, used automatically) and pills (consume, last 24 in-game hours each) from doctors to reduce this risk. Chance of fertility period every day you wake up.
    Also a quest to find your baby daddy (you'll be given a list of up to 4 'suspects') or to abort the child. Give birth to a baby which you could then drop into your settlement. After 36 months, this baby will grow into a child.
    Four-Play - read my installation guide for help
    In order for the pregnancy body changes to work:
    CBBE - tick the F4SE morphs checkbox during installation (see screenshot) - CBBE Curvy/ Slim/ Vanilla or any BodySlide presets are all okay
    If you use Unique Player/ Unique Follower type of mods that affect males, you'll need to overwrite whatever male mesh files used by those mods with malebody.nif and malebody.tri from Dongs of Fallout (Data\Meshes\Actors\Character\CharacterAssets)
    If you use a Bodyslide preset. Make sure when you batch build, you select a slider set (like CBBE Zeroed) that has "Pregnancy Belly" slider (should be right at the bottom) and also tick the "Build Morphs" checkbox.
    For customization options:
    Vinfamy's Control Panel - requires version 1.1 or later
    Future Plans:
    Marriage and Relationship Child based on parents' race + non-human child Child growing up



  12. Diamond City Penthouse

    Welcome to


    The Diamond City Penthouse


    So I got a bit tired of cluttering up the A.S.I.A. Orbital Station yesterday.

    So I got to thinking, "why not do something quick and fun"?

    I've been wanting a player home in Diamond City for quite some

    time, but Home Plate just never quite did it for me. I fact,

    settlement building in general has never really appealed to me.


    So I went looking around Diamond City for that "perfect spot"

    to build something practical and homey, but with a sense

    of architectural style that was different from many of the

    other player house mods I've seen floating around.


    So I built this.


    Then I entered the game to test everything. And that's

    when things got "interesting"


    I was standing in the living room when I asked myself:


    "I wonder what will happen if I put on Vinfamy's Prostitution ring"?


    Well, I won't spoil it too much for you, but I made over 3000 caps,

    right from the comfort of my own home
    That's right.

    No more standing on the street corner for me.

    Now, my "clients" come to me. And when they've

    finished, they leave through the elevator that leads down

    to the Diamond City gate.


    That reminds me, I need to send some goons after the Mayor.

    Fat bastard owes me a LOT of money


    The elevator is located outside of Diamond City,

    and just inside of the gate to the left.


    Known Issues


    Clients will "warp" to you rather than use the elevator.

    But they will use the elevator to leave the penthouse.

    This is because the penthouse and it's entrance are

    in two different cells.


    Clients are restricted to the bedroom, living room,

    and kitchen areas by the cells navmesh. I didn't want

    sandboxing around the workbenches, so I didn't

    navmesh that area. Otherwise, the rest of the

    space is very follower friendly.







  13. Vinfamy's Control Panel (+Hotkey, No Biped Slot) 1.4

    Offers a bunch of customization options and extra functionality to all my Four-Play mods:
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
    Works with the following Four-Play mods. You don't have to install them all, the CP will detect which one(s) you have and give you the options accordingly:
    Violate (v2.0+): Customization options + Ability to Surrender Kidnapped (v2.0+): Customization options + Instant Toggle Autonomy (v2.0+): Customization options + Instant Toggle + Disable "Sixth Sense" quest Vanilla Fudge (v2.0+): Customization options Prostitution (v2.0+): The Control Panel is a hard requirement for Prostitution 2.0 onwards - replacing the ring as toggle + customization options Family Planning (v1.0+): Customization options General: options like scene duration, walk and comment, etc

    Like any other mods. Load any save. You will see Vinfamy's Control Panel in the Armor section of your inventory. Hotkey it and use it to turn on the menu.

    From 1.3 onwards, the control panel can also be brought up with the right Ctrl key. To change this hotkey, use console command:
    set Vin_Hotkey to #
    With # being one of the numbers from here: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes
    Then quick save and load.



  14. Devious Devices - Bondage Grenade 0.4

    Add into game "Bondage Grenade" (based on fragmentation grenade). It tightly bounds all targets in explosion radius.
    Grenade available via console. (Type help "bondage grenade" 4 and then player.additem <id> <count>)
    Also some ingame mines (bottlecap and fragmentation) and fragmentation grenade bounds player.
    Added config variables.
    0 - (default) adds only one random DD piece on player. (NPC still tightly bound)
    1 - tightly bound player and npc
    -1 - disables adding DD equipment
    Example of usage (open console and type):
    set be_hardbondage to 1
    0 - (default) dont pacify bound enemies
    1 - try to pacify bound enemies (will be pacified enemy who was bound, so man, animal and other races are unaffected to this feature)
    Example of usage (open console and type):
    set be_pacify to 1
    Mods made just for fun and now under development. Consider it as beta.
    0.4+ Devious Devices 2.0+ and its requirements.
    0.3 Devious Devices 1.3+ and its requirements.
    Permissions: Free to copy/use any part of mod inside LL.



  15. Synths Enabled FP Violate V1.1

    Synths Enabled FP Violate

    A simple script edit that enables players to be violated by Synths using Four-Play Violate V.1.2 by Vinfamy.
    This is just a temporary solution until Four-Play Violate is updated. Vinfamy is currently busy with another project but once he's back and his mod is updated, this will eventually be removed for it being redundant. I'm uploading this here instead of hosting it with the original Violate is so that I can maintain it while we wait for an official release.
    NMM (Recommended):
    Add the archive and install, overwrite when prompted.
    Extract the content of the archive to your Fallout 4's Data folder (ie. "...My Games\steamapps\common\Fallout 4\Data")
    Overwrite when prompted
    Four-Play by DocClox
    Four-Play Violate v1.2 by Vinfamy (Not required with the latest update, but deserves a thumb's up)
    Synth Clamp-Ons by LegacySlayer and Co. (This should provide Synths with the necessary "tools" to violate you. Unless, of course, you want some cool air humping action )
    Current Issues:
    If you have Leito's animation's set up with Four-Play, you'll hear Leito's default male/raider sounds. I didn't get around to unraveling that mystery yet but I'll try to make some time soon to tackle this.
    DocClox for Four-Play
    Vinfamy for Four-Play Violate
    LegacySlayer for Synth Clamp-Ons
    ag12 for the technical know-how and being awesome!



  16. Four Play Sex Em Up V2.03

    Four Play - Sex 'Em Up


    A Four Play mod that allows for some basic immersive ways to initiate sex in Fallout 4 via using a hotkey to ask for sex, masturbate, and more!


    Supports super-mutants and canines, as well as threesomes.






    Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU hotkey for one second.


    Flirt and Sex


    Flirt with others to solve carnal desires. Use the hotkey, and the person closest to you, within a meter, will initiate dialogue, where you have a host of options to choose from. The chance you have of convincing for sex is based off of your charisma and their charisma, but this can be changed.

    You can get those you flirted with to follow you by selecting "Follow Me" after successfully flirting with them.

    You can start a threesome by choosing "Look for a third?", then go to the second NPC you want to be involved in the act, and press the hotkey near them.




    You can ask someone to strip for you. But it may take some convincing! Use the hotkey to try to ask them to strip their clothes off.


    Sexual Assault


    Satiated those desires another way by means of force. Crouch and use the hotkey to attempt at assaulting the person closest to you, within a meter. The chance you have of forcing them is based off of your Strength and their, but this can be changed.




    Use can use Mod Configuration Manager to change the many options SEU comes with.






    Install F4SE and the scripts that come with it.


    Go into your C:\Users\*yourusername*\Documents\My Games\Fallout4 and open up the Fallout4.ini file with Notepad, and go to where it shows something like this:


    Change the numbers on the end of the last three lines from 0 to 1, then save.


    If those lines don't exist, add them and make sure it looks like this:


    Install Four Play and what it requires.


    Install Four Play Community Patch and what it requires.


    Install the Mod Configuration Menu and what it requires.

    If you use Mod Organizer 2, make sure to look in the stickied comments in the MCM modpage to see how to properly install MCM.


    Install this mod.


    Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Misc" page.

    There you will find the Sex Em' Up hotkey option. Set your prefered hotkey here to complete the installation.





    Four Play by DocClox

    Latest Four Play Community Patch by Vinfamy


    Fallout 4 Script Extender 0.6.0 or higher, and to install the scripts!


    And anything else Four Play needs.


    Mod Configuration Menu by the MCM team






    Please, help me by posting your Papyrus logs! I cannot be expected to reply if all I get is "The mod doesn't work"


    You can find those logs in this folder:


    C:\Users\*yourusername*\Documents\My Games\Fallout4\Logs\Script


    Upload them here so that I and others can see if there's a problem.




    DISCLAIMER: I don't condone real life sexual assault nor bestiality. Use your noggin and don't abuse or hurt real people and animals, living or dead. Okay?



  17. Four-Play Autonomy (+ Supermutants) 2.2

    NPCs will sometimes have sex with each other if they 'think' they are not being seen by anyone.
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
    You may catch residents going at it in a dark alley, couples banging if you sneak into their house, or even catch raiders comforting each other leaving them vulnerable for a sneak shot. You may also sometimes find your own companion disappear mysteriously for a while ...
    To help you get to see the action, you'll receive the notification "I hear someone moaning ...". There is also a cheat 'quest' called Sixth Sense pointing at any sexy action happening if you're that much of a voyeur .
    Four-Play - read my installation guide for help
    Vinfamy's Control Panel - give you a quick toggle and many customization options
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Autonomy in a save, but if possible, use a clean save.
    All comments and feedbacks welcome!



  18. Four-Play Kidnapped 2.1

    Get kidnapped and violated by enemy factions nearby.
    16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error.
    Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated)
    Four-Play - read my installation guide for help.
    Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers.
    Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save.
    Disclaimer: I do not condone criminal abduction or non-consensual sex.



  19. Four-Play Prostitution (+DD2 Support) 2.7.1

    Solicit or get approached by humans, synths and ghouls for sex. Can offer yourself or your companion (even Dogmeat) for money - you can join them in a threesome. Or build a brothel, hire girls and make it rain!
    How much you earn depends on your/ your companion's Charisma. Toggle on/off your escorting shift with Vinfamy's Control Panel (while in prostitution mode, you'll get approached occasionally and if you talk to someone, instead of the normal vanilla dialogue, you'll solicit that person for sex instead. Toggle off in Vinfamy's CP to return everything to vanilla behavior).
    Once you had sex with someone, that person won't be available for sex for two hours game time (by default). Solicitation success is based on this timeout plus your Charisma.
    By default, prostitution mode now also prevents combat with otherwise-hostile humans, ghouls and synths so that they can be your Johns too.
    Brothel Building:
    Build a brothel in any settlement you have using the settlement system - let your imagination run wild, you can use as many modded workshop assets as you like. Make sure you have plenty of furniture that your guests and prostitutes can interact with (i.e. chairs). Do share with us if you manage to design a brothel you're proud of! Still in workshop mode, go to Furniture > Container > Brothel Safe. Add a safe anywhere inside your brothel. This safe has two roles: the money your brothel makes (which is based on your prostitutes' Charisma and the cap setting in Vinfamy's CP) goes here once every 48 hours and it also acts as the 'spawn' point for your brothel's clients. Toggle on Prostitution Mode, talk to your settlers (or dismissed Companions) to hire them as prostitutes for your newly-built brothel. If you toggle off prostitution mode, you can then trade with them and give them some whore uniforms perhaps. As long as you have at least one prostitute and one brothel safe in a settlement, every time you fast travel into that settlement, your brothel will be in full operation automatically. Toggle on Prostitution mode if you want to get involved in providing the services yourself. If you lose health gradually while in a brothel, this has nothing to do with this mod. It's a Raider Synth from Slayer&Nismo's Synth mod and has been pulled in as a client. Kill him!

    Click on Follow this file above to keep up-to-date with this mod's developments

    Future Features To Do:
    - Competing prostitutes in cities
    Four-Play by DocClox - read my installation guide for help
    Vinfamy's Control Panel - this is now a hard requirement for 2.0+, otherwise you won't be able to even toggle on prostitution mode. Also gives you a few customizations. The functionality added in 2.0 needed something more sophisticated than the previously-used 'ring of prostitution'.
    Four-Play Community Patch
    Optional Integration: (i.e. you don't need them for Prostitution to work, they just add more content if you do)
    Devious Devices (requires Prostitution 2.5+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at the start , clients may ask you/ your companion/ brothel prostitute to put on a devious device during sex. You would get extra tips for it. The default chance if 50%, but can be changed using console command (to be added to Vin's CP): "set FPP_Global_DDChance to #" with # being the percentage you want.
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Prostitution in a save, but if possible, use a clean save.
    All comments, feedbacks and suggestions welcome as always



  20. Four-Play Violate (+ DD2 Support) 2.5.1

    You and your companions get violated by or violate humans, ghouls and synths, if losing/ winning in combat.
    150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Plus perversion and exhaustion mechanics.
    Also serves as a framework for triggering forced sex scenes for other sex mods: Four-Play Kidnapped
    Click on Follow this file above to keep up-to-update with the latest versions of Violate.
    Four-Play - read my installation guide
    Highly Recommended:
    Vinfamy's Control Panel - allow you to surrender + give you a bunch of customization options
    Four-Play Community Patch (requires 2.0+ for aggressive animations and correct victim role to be picked)
    Optional Integration (i.e. you don't need them for Violate to work, they just add more content if you do)
    Devious Devices (requires Violate 2.4+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at te start of each violation, you and your follower get locked up in random devious devices. The keys to unlock these are with the violator that stole your stuffs.
    Violate will detect the presence of "Devious Devices.esm" in your game and turn on this optional integration automatically. No DD installed = no integration, just normal Violate as usual. If you have DD installed but DO NOT want it to be integrated with Violate, use console command (will add to Vin's CP eventually): set FPV_Global_DD to 0
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Violate in a save, but if possible, use a clean save.

    All comments and feedbacks welcome!



  21. Four-Play Mindless Sex (+ Orgies & Select Duration) 1.2

    Pick actors and trigger multiple sex scenes and ORGIES at will: PC-NPC, NPC-NPC, PC Solo, NPC Solo
    A simple mindless sex mod to trigger scenes. Good for casual playing and testing. A bit like SexLab MatchMaker in Skyrim.
    Four-Play by DocClox and all its dependencies. You can safely delete Crazy's esp. You should also use Leito's fantastic animations.
    Mindless Sex 1.2 requires the latest version of Four-Play (0.5a), which in turn requires F4SE. Read the troubleshooting section on Four-Play's download page first if you have problems with stripping/ scene not triggering.
    With Mod Organizer or extract into Data folder
    Then go in game > load a save (ideally clean - this should show a message about Four-Play setting up slots) > quicksave > load that quicksave > You’ll get a pistol to trigger sex scene - the “sex pistol”, equip it
    Shoot at someone to pick that person as an actor (Only two-person human animations included in the Framework so far, I might make more animations myself at some point)
    First shot: Actor 1 registered Second shot: Actor 2 registered Third shot (doesn’t matter who you shoot, but it has to hit someone): Both actors cleared

    Fun Time:
    Trigger a sex scene by unequip (not sheath) the pistol (To speed things up, you should favourite the sex pistol to a number and your main weapon to another. Press the latter to start a scene):
    If no Actor’s been selected: The player masturbates
    If only Actor 1’s been selected: The player has sex with Actor 1
    If both Actor 1 and Actor 2 have been selected: Actor 1 has sex with Actor 2
    If Actor 1 and Actor 2 are the same person: This NPC masturbates
    You'll get a message box to select the scene duration or cancel the sex scene.

    Orgy/ Multiple Scenes:
    It is now possible to have multiple scenes running at the same time. You can either follow the steps above to hand-pick each scene (set the duration to 120 to make sure it doesn't run out too quickly).
    Or you can use the Orgy option on the second message box that shows up when you unequip your pistol, this will ignore the actors you selected and instead pick up to 20 actors around you to start a mass orgy automatically.
    1/ I want to masturbate: Well, open Pornhub, remove your pants… Just equip and then unequip your sex pistol (you can do this very quickly with favourites)
    2/ I want to fuck Piper: Shoot Piper, unequip the sex pistol
    3/ I want Preston and Piper to get it on: Shoot Preston, shoot Piper, unequip the sex pistol
    4/ I want Preston to jerk off: Shoot Preston, shoot Preston again, unequip the sex pistol
    5/ I want to start a mass orgy in Diamond City Market: stand at the market, equip and unequip your pistol, select duration and then select Orgy.
    Shameless Plug:
    Four-Play Violate: player gets violated if losing in combat
    All comments and feedbacks welcome!



  22. Muffinatur BodySlide Preset Stash v2.0

    Just a BodySlide Preset dump for all the bodies I've made that people keep requesting.



  23. Devious Devices 2.0

    Devious Devices - A Bondage Framework for Fallout 4
    Code By Kimy, using some design ideas from Min's DD implemention for Skyrim.
    Additional code by AG12.
    Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical.
    Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow.
    Fallout 4 conversion of Skyrim art assets by Bumex
    Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
    NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up!
    Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
    Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again!
    - All DLCs (And please don't ask for a non-DLC version. I won't make one.)
    - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
    - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
    - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
    - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/
    1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod with a mod manager of your choice.
    3. Run Bodyslide and batch build all assets using the preset of your choice.
    General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
    No other conflicts known at this point.

    The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on.

    You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!

    Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though.

    For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
    Please refer to the documentation in the archive!
    There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular:
    Stuff that's different because of game differences and/or scripting limitations:
    Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny.

    Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread!

    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
    Q: I love this mod and want to support you. Can I?
    A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough.
    Q: Will this mod ever support male player characters?
    A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind.
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all.
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission.
    Q: Can I translate your mod?
    A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD.
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
    Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod!
    A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active.
    Q: Where can I get the items in game?
    A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy!
    Q: Can I craft the items?
    A: Yes! Make a restraint workbench (found in the workshop menu)
    Q: Can I craft keys?
    A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene.
    Q: Will DD integrate with FourPlay?
    A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on.
    Q: Will this mod ever support another body than CBBE Bodyslide?
    A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
    Q: How about physics support?
    A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered.
    Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions!



  24. ZeeNee Project

    This adds the ability to make your character into one of the two Skull Demons by the artist Bewbchan; Zeezee and Neenee.
    You can find his other artwork at http://bewbchan.tumblr.com/
    Permission has been granted by the artist for the use of his characters in this work.
    It includes the Body Tattoos for both Neenee and Zeezee applied outside of the game, as well as Facial Tattoos and Skin Tones that are applied in the LooksMenu in-game. It also adds equip-able pointed ears, horns and a demon and cat tail to go with each character.
    The Demon Tail belongs to Carloss32 over on the Nexus, Imported from Skyrim to FO4 by me.
    The Cat Tail belongs to Minoumimi here on the Lab, Imported from FNV to FO4 by me.
    Permission has been granted by both authors to use their meshes in this work.

    In order to make sure only your character has the Demons' Tattoos applied to their skin, this mod requires Body Framework to operate. Without it, you will only have the skin colour and the facial tattoos. You will also be able to change your body size, if you don't like what's included.
    Download it here: http://www.nexusmods.com/fallout4/mods/7728/?

    To install extract and copy the "Main Files" into your Fallout 4 Data folder, and pick ONE of either "Zeezee Files" or "Neenee Files" to extract and copy into your FO4 Data folder.
    As for applying the skin tones and facial tattoos, I put together this video demonstration:

    The Console command "SLM 14" can be used to edit your character, and the Tails, ears and horns can be crafted at any chemical station with no skill or building requirements. 
    To complete the Demon ensemble, I recommend downloading Glowing Eyes by Phnx: http://www.nexusmods.com/fallout4/mods/6763/?
    This mod is only incompatible with mods that change the HumanRace field.
    The body used in the screenshots is Atomic Beauty, found on the nexus at:
    To use the BodySlide Presets included, this Body's ShapeData is required.
    This mod will NOT be imported to Consoles, as per Bethesda's ToS in regards to mod uploads, as well as the lack of Body FrameWork existing on Console.



  25. CRX - workshop crosses 1.8

    This mod adds assignable/usable crosses and other restraining workshop furniture.
    There are currently 6 types of crosses that can be built:
    Cross with no support
    Cross with feet support
    Cross with seat
    Simple cross
    Each cross can be used with ropes, spikes or combination of both.
    There are also additional items that can be built:
    Prisoner mat with 2 diferent poses Prisoner post with 1 pose Cross laying on the ground with 2 different poses Some misc/decoration items  
    All items are under Furniture->CRX workshop menu.
    Mod has no dependencies on other mods.
    Both Player and NPCs can use crosses.
    To assign NPC to the cross select to command NPC and order her to sit on the cross.
    If NPC doesn't have command option use console command:
    [NPCID].SetCommandState 1
    Cross furniture inflicts damage over time so it is better to save
    game before assigning important NPC!
    Few different mods changing characters appearance have been used to create screenshots including
    CBBE, BodySlider and few different 'hairstyles' mods.
    Nexus Mod Manger:
    Copy RAR Archive to NMM folder with Fallout 4 mods. Open NMM expand "Unassigned" category and install mod.
    Extract and copy content of RAR Archive into Fallout 4 Data folder
    Before uninstalling mod CRX workshop menu must be removed:
    Open "Configure" menu on any cross and select "Manage Mod" option Select option to remove menu entry Optionally remove any CRX furniture placed however it is not required Save game and quit Uninstall mod manually or using mod manager Continue game from previous save  
    Upgrading from previous versions
    Uninstall previous version before installing version 1.8
    Known issues
    There are no particular know issues in the latest version but unexpected conflicts with other mods can happen...
    If mod breaks during the game in any way uninstalling the mod (see instructions above) then saving game and installing mod again should fix it.
    Modifying this mod in any way without my permission is prohibited. 
    Redistribution of this mod or making any patches for this mod without permission is prohibited. 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.