By KharosBind Your Enemies!
Bind Your Friends!
* Warning, may cause difficulties surviving the wasteland.
Latest versions: 0.2 (2019-03-08), 0.3 beta 2 (2019-03-18)
(the old thread, now obsolete, can be found at: https://www.loverslab.com/topic/114101-real-handcuffs/)
F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later
Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later
What does this do?
Real Handcuffs converts the handcuffs found throughout the Commonwealth to a armor item that can be used to bind both the player and NPCs.
It also allows to modify said handcuffs using the armor workbench.
Where do I find handcuffs?
You find handcuffs wherever you find them in the unmodded game. If you install the Standard Edition (highly recommended), they will already be converted to equippable handcuffs. If you install the Lite Edition, you will continue to find junk handcuffs; you can convert them manually at some workbenches.
Where do I find handcuff keys?
For Standard Edition, you can find keys in most of the places where you can find handcuffs (including some vendors). If you start a game with the mod enabled (either edition), the Sanctuary workshop will contain a single key and a pair of converted handcuffs (it contains one pair of junk handcuffs in the unmodded game). If you install Real Handcuffs in a game that is "in progress" (you already own Sanctuary), the mod will gift you a single key on installation instead.
Does this use the Devious Devices framework?
No. The design of Real Handcuffs is on purpose different from the design of Devious Devices. More detailed interactions, and the devices are more restricting, but there are less choices of different devices. Quality before quantity.
Is this a replacement for Devious Devices?
No. The goal of Real Handcuffs is to provide an alternative to Devious Devices wrist restraints, with different design decisions and therefore different gameplay. Devious Devices does much more than that, and Real Handcuffs should be compatible with most other Devious Devices and can be used together with them.
Is this compatible with other mods?
Probably. The Standard Edition should be compatible with most other mods. The one potential conflict is that it replaces all junk handcuffs with a new armor object. It does so by overriding all form lists and leveled items that contain handcuffs, and by placing a script on handcuffs to dynamically replace handcuffs placed in the game world.
Please load Standard Edition after any item sorting mods. These usually overwrite the entry for junk handcuffs in order to add tags, causing the conversion script to be missing. Standard Edition may conflict with mods that change random loot or vendor inventories. Either make a merged patch, or let the other mod overwrite Real Handcuffs changes. Doing that will cause some issues (i.e. you will not find keys) but the mod should still work. If you are really paranoid about conflicts, you can choose the Lite Edition instead, it only edits a single existing form (the initial contents of the Sanctuary workshop container).
Are there any known issues?
Known general issues:
None at the moment. Known compatibility issues with other mods:
There are a few issues when cloning bound NPCS, e.g. using Just Business. Handcuffs may get lost or dupliated, and the mod will show warnings. I am looking into ways to fix the problem, but I may need help from the author of Just Business to allow Real Handcuffs to detect the cloning. In the meantime, please free npcs before cloning them. Most NPCs will be unable to do their usual tasks when they are bound. While this is very logical, it can introduce issues with other mods. For example, Just Business slaves will not go home when told do so while their hands are bound (NOTE: Hopefully fixed in 0.3 beta 2); instead they stay where they are and wait. In addition (will probably never get fixed):
If you install Real Handcuffs Standard Edition to an ongoing playthrough (or you switch from Lite to Standard), you will will still find junk handcuffs in existing containers and vendor inventories until they respawn. This is mostly a cosmetic issue; if you pick them up, they are automatically converted to equippable handcuffs.
Do you have plans to add more devices?
Maybe. It looks like Devious Devices is not in active development, and I personally don't agree with some of its design decisions, both from gameplay and from a more technical perspective. I am open for suggestions to add more devices if they follow the general spirit of the mod. I may not be able to do this as a one-person development team. Please contact me if you want to help.
Can I use this as a mod author?
Absolutely! This is actually one of my primary goals: To provide something that allows other mod authors to implement new quests, be it saving abducted NPCs, abducting NPCs, escorting prisoners, or freeing yourself after being abducted. There are keywords that allow tagging a bound NPC such that it follows another NPC, or marking items/furniture such that they can be picked up or interacted with by the player even when the player is bound. All script sources are included and have comments. Please do not hesitate to contact me if you are a mod author and want more information, need help, or have ideas how to improve support for other modders.
You are also allowed to take parts of this mod and use it in your own mod. Sources are included, license is CC0 and also included. It may be better to use it as a dependency instead (less danger of conflicts, and you get bug fixes for free). This is the main reason that I introduced Lite Edition: To have a version that can be installed if somebody only needs this mod as a dependency.
Thanks and Acknowledgements:
Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/]
This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/]
After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/]
Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785]
After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25]
The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/]
This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page]
The essential documentation (though I often wished that it was better).
By tesalutamusMade some XMLs which makes some animation packs auto-stage. This will only overwrite the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by Dagobaking https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions
All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer.
Supported packs (just load mine after their files)
1. SavageCabbages animation pack (1.04)
2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed]
3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions)
Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations.
Note2: Supermutants, dogs, and creatures generally behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla"
Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions
Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it.
Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up.
Dagobaking and the AAF team. Without them all this would not be possible.
SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this
Grey User. Several animation packs with various stages, currently supports creature pack V2
Leito. The one, the only.
1. Do all other animation packs with multi-stage animations
2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof
3. Introduce taggings and overlay functions compatible with existing XMLs that do the same
Link to the support page:
Post your comments/reports there, so I can address them
Meet Linda, Mary, Wendy and Sarah! ?
Here is how to use the preset:
Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: ... Select your outfit and build it
This is just a collection of modifications I made for my own game or for others, I will place them here for anyone who wants and doesn't know how to do it himself. Latest updated files will be marked with * to avoid confusion with updates.
AAF SEU Servitron
This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
ZaZOut beta v.003 - damage patch
Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
Xarna Height Adjustment
Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
* Staged ZaZOut Animations
Will add staged animations to ZaZOut4.
This mod includes the 2 episodes of Breaking the Quiet (divided into 4 tapes) by animopron. All the tapes can be crafted in the holotape workbench.
Install using Nexus Mod Manager
Manually extract in the fallout 4 folder.
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435
By LarryJD8822its a simple patch , so you can sell your slaves in the Auction House after Just Business 0.6.7
also addet Jack Cabot
and Dr.Roslyn Chambers (Covenat Hole)
thx fred200 for testing the first version
first things first!
Thanks to @Rufgt for his animation pack with still some rather unique pieces. I hope you will not be angry because i did not ask you before changing some XML-Files belonging to your mod. Feel free to revise and utilize to update Atomic Lust so this little patch is not required anymore ?
I have spend some time to look into Rufgt's XML Files für the Atomic Lust Animation pack, because in the AAF Sex 'em up discussion thread people where complaining about "Atomic Spanking" is not playing as a sequence. A new AnimationGroup XML Definition should solve this problem. I have added some other changes as well, for example switched required gender on several animations like kissing, because i did not see any reason why these should be male/female only. Added some "stay dressed" versions as well.
changes to gender requirements + changed some animations playing shorter
(New) Added Staged Atomic Spanking animationGroups with rufgt's animations playing in sequence (hopefully in a good way) Despite Spanking is not exactly what i am looking for by myself the animation i feel comfortable the way it works now. First kneeing, transition to spank-ready, then spank 4 times before animation starts over
Added the new staged versions of Atomic Spanking as well as undress-armor-only versions of existing anims
i commented out every entry here. This file seems to be reserved for transitions from none to animation and vice versa. It is not working for transitions inside of looped animations. Thats what animationGroups are for. Since there are no transition animations into and from Atomic Lust animations this file is now empty
(New) This file adds two new equipmentSets only un-/redressing armor pieces and hats/helmets. (Added because having people always undress completely before kissing feels odd to me...)
(New) Adds missing Tag data for newly defined positionData, probably should be added to AAF Themes at some point so this file becomes obsolete as well
I did not really try installing the 7z File via mod manager, but directory structure should be ok. Otherwise extract files an copy XML-Files to "Data/AAF" folder and confirm overwrite. Installation should be after installing Atomic Lust
Thats it. Changes tested with AAF wizard and to some degree with AAF SEU V0.21.
This mod adds several animations found on Shadbase, surprisingly (or not) a lot of them are furry stuff but ... eh. When you look into the menu there will still be some template holotapes and reels, just ignore those, they will be replaced in future updates or removed. This mod requires Videos of the Wasteland 2
Install using Nexus Mod Manager (or any other manager)
Manually extract in the Fallout 4 directory
> If you do not want to use the DriveIn, remove ShadAnimationsDI.esp
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (and the DriveIn plugin)
Is shadman ok with this?
- For as far as I know he even encourages it.
Why do you do this?!
Other VotW stuff:
This mod includes all 4 episodes of Lara with Horse by animopron for the Starlight DriveIn. All film reels can be crafted in the holotape workbench.
Install using Nexus Mod Manager
Manually extract in the fallout 4 folder.
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (with the DriveIn addon)
-Why so many film reels
Each can only hold 3 minutes 24 seconds, you will need to ask the maker of Videos of the Wasteland 2 to extend it.
My other mods:
- VotW Jenny's Odd Adventure by SlipperYT
- AAF_SEU - Servitron Patch
Many thanks to @Torn for actively testing the mod and suggestions for its improvement.
This is FP Prostitution (based on 2.71) conversion to AAF API with some changes. Original mod was made by @vinfamy
AFF 0.36+ is REQUIRED! (https://www.loverslab.com/files/file/5584-advanced-animation-framework/)
If you turn on "Bed using" feature you need those mods:
* SavageCabbages Animation Pack (https://www.loverslab.com/files/file/5983-my-animation-pack-updated-25082018/)
* Various AAF XML files 2.21 is required (https://www.loverslab.com/files/file/7057-fo4-various-aaf-xml-files/). When Install it choose "SavageCabbage - Crowd", "SavageCabbage - FF" and "SavageCabbage - Ground"
General checks information
Role assignment mode
Original mod page (with detailed descrition) is:
By explosivo666Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types.
Look at the pictures, you'll understand the concept. ?
Here is how to use it:
Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: Betty Nude and geigerzaehler: Betty Dressed Select your outfit and build it
This mod includes all 4 episodes of Jenny's Odd Adventures by SlipperYT. All holotapes can be crafted in the holotape workbench.
Install Part 1, 2 and 3 using Nexus Mod Manager (MO2 should work too)
Manually extract the parts in the Fallout 4 folder.
For using this mod at Starlight DriveIn you will also need the file VotW_JOA_DriveIn
Install the VIS-G patch when using VIS-G Item Sorting.
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435
I was bored, leave me alone.
-Why the big filesize?
I used 8k textures instead of the generally used 4k. It looks better.
My other mods:
- VotW DriveIn Lara with Horse by Animopron
- AAF_SEU - Servitron Patch
By A.J.These XML allow extra combinations with the existing animations, so you can have more possibilities when choosing actors / animation / furniture. I'm making some XML files while I'm learning how things work. I'll dump them here if they seem interesting enough. Please let me know what you think.
NOTE ON VERSION 2.3
- Corrected some strapons, thanks to Torn for test
- Removed Leito Beta files, I saw he introduced furnitures on V2
Since v. 2.2, there's a practical FOMOD All-In-One installer (tested with NMM and MO2). Many thanks to Roggvir to help me solve all the issues that came out in the creation.
You can install them manually if you know what folders / files need to be installed and where.
- SavageCabbage vanilla pack. If you have the full, I think it works anyway, I'm just not using its animations
- Leito FF patch (which will want you to install Vioxis Strapon too)
- Horizon patch requires Horizon mod
- Vs patch requires V's Stylish Decor mod
- If you have an error, first of all please remove the XML file and see if the error goes away. These XML files are loaded everytime you load your save, you are safe in doing it.
- If the error goes away when you remove the XML, check if you installed the Requirements.
Old description, it's not important, it's only for reference:
By forgetsRitualClarity and I, with a little lot of help from our friends, have been working together on two different general help/informational guides to AAF. My guide is a simple quick-and-dirty thing that spells out the basic installation, troubleshooting, and save cleaning process visually, using flowcharts. RitualClarity's guide is a more in-depth textual manual introducing a user to AAF, its functions and general usage with reference to existing AAF-compatible mods. It also covers installation, load order, save cleaning and updating. Our feeling is that the two documents complement each other, and so should be available for download in the same place--so here you go.
RitualClarity also has a live weblink to the latest version of his guide. Note that only a certain number of users can access it at any given time, so if you have trouble viewing it, maybe just look at the PDF for now and try the link again later.
Those of you who use RSE, and I know there are very many of you, will be excited to learn that Paeantrix is in the process of making a guide specific to AAF + RSE. As I understand it, it should be published quite soon, and what I have seen of it is excellent. Look for it soon in the RSE forum post and/or join the RSE Discord if you are interested.
By rennexThis mod changes Egret Tours Marina settlement into a raiders theme slaver camp, brothel, strip club with lots of cages to keep and sell slaves.
This mod uses all vanilla & DLC assets, I did all the navmeshed by hand and cleaned it with F4edit. Version 2.0 is just the raider camp, Version 2.0a comes with 10 slave girls that are vanilla settlers you can use Looksmenu to change there appearance anyway you please. They slave girls cannot be kill ---YOU MUST MOVE THEM TO A SETTLEMENT BEFORE THEY WILL DO ANYTHING!--- I left the place mostly unfurnished so let your twisted imagination go wild and enjoy.
By HanaxarTHOSE PATCHES ARE OBSOLETE NOW. THIS IS ONLY FOR ARCHIVE PURPOSES. FYI.
1. RSE - Diamond City Expansion Patch
Puts the redemption chair back in the DCE edited cell.
Compatible with RSE 4.0 and DCE 1.4
Just put it after DCE and RSE mods in your load order.
2. RSE - Better Settlers Patch
If RSE is loaded after BS, it resets head parts and default outfits to vanilla.
If BS is loaded after RSE, it deletes RSE scripts and madame faction attached to settlers. This one resolves those issues.
Compatible with RSE 4.0 and BS 2.0 (Clean Faces)
Load order of BS and RSE doesn't matter as long as you put this patch after them.
3. RSE - Horizon Patch
This edits some conflicting item and npc records and also adds tags to RSE items for Horizon's item sorting.
Compatible with RSE 4.0 and Horizon 1.6
Load order of Horizon and RSE doesn't matter as long as you put this patch after them.
4. RSE - Better Settlers - Horizon Patch
If you have RSE, BS and Horizon all three, you'll need only this one. You shouldn't install other (RSE-BS and RSE-Horizon) patches.
Compatible with RSE 4.0, BS 2.0 (Clean Faces) and Horizon 1.6
Load order of BS, Horizon and RSE doesn't matter as long as you put this patch after them.
5. RSE - VIS Patch
It just adds tags to RSE items for Valdacil's item sorting mod compatibility. It's also compatible with VIS-G sorting.
Load order of VIS and RSE doesn't matter as long as you put this patch after them.
6. RSE - CWSS Redux v2 Patch
Thanks to @AWP3RATOR for this amazing work.
RSE - CWSS Redux v2 Patch download page
- Updated all patches (NMM users: select [overwrite files] when installing).
- Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for GenericDoctorsScript compatibility (NMM users: select [overwrite files] when installing).
- Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for RSE v126.96.36.199.9r2 compatibility.
- Added some missing tags of ingestibles to AAF and FP versions of Valdacil's Item Sorting Patch.
- Initial release of AAF and FP versions of Valdacil's Item Sorting Patch.
- Put FP versions of the patches back to the front page for people who want to roll back to FP_RSE. Renamed esps's to prevent confusion.
- Added AW3RAPTOR's RSE - CWSS Redux v2 Patch link.
- Initial release of AAF versions of Diamond City, Horizon and Better Settlers patches.
- Initial release of FP versions of Diamond City, Horizon and Better Settlers patches.
Anyone who wants to add more RSE patches is always welcomed.
And thanks to @Flashy (JoeR) for this amazing mod.
Well, it's about time I released a completely new video collection, and this time around I put more thought and work into them instead of just stuffing the wasteland with videos off of Pornhub.
I decided to invest a bit of effort into these videos, picked some of my favorite 50's to early 60's songs and edited the videos to transform the fine girls of today to tantalizing vixens of the past.
All the videos are in tinted black and white, more videos will be released later on when I have enough time to work on them, each volume will be released with 5 videos with merged ESPs available if needed.
Videos of Naked girls, dancing and touching themselves on era-correct tunes from the 50's and 60's.
5 Strip Teasing / Self Pleasuring Music Videos that should be as fun to listen to as they are to watch More coming later
Videos of the Wasteland 2.0+ Mod By RazorWire - Dertspovor06 - AGreatWeight
Download and Install the latest version of Videos of the Wastelands.
Download this mod
Install through Nexus Mod Manager or Mod Organizer 2
Manual (Not Recommended):
Copy the (data) folder within the downloaded archive(s) to your Fallout 4's installation folder, overwrite if prompted.
DON'T FORGET TO ENABLE THE ESP(s) IN YOUR LOAD ORDER!
How To Use
1- Craft a Holotape player / projector from the VoTW Menu in your Settlement Workshop.
2- Craft a tv/projection screen from the VoTW Menu in your Settlement Workshop.
3- Craft a Holotape Crafting Workbench from the VoTW Menu in your Settlement Workshop.
4- Craft the Holotapes from the Holotape Workbench.
5- Provide power to your screens and players.
6- Transfer the created holotapes from your inventory to the holotape player/projector.
Adobe Premiere CC Adobe Illustrator CC FO4Edit ffmpeg 7zip
V1 Initial Release
RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland
Bethesda (For FO4)
By EgoBallisticBeing defeated in combat can now result in your character and companions being violated rather than killed. Violators may also take your valuable gear, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you now have a chance to violate and rob your defeated enemies.
This is a conversion of Four-Play Violate to AAF, with numerous modifications and enhancements. This conversion was started by @Jahem_kinkaid and has now been taken over by @EgoBallistic. The original Four-Play Violate was made by @vinfamy.
Full control of options via MCM Combat Defeat: Violation of your character and optionally of your companions when you lose in combat Companions: Choose whether your companions can be violated. Decide whether only male, only female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Assailants: Restrict the gender of your assailants to male, female, or both. Limit assailants to a few races or allow any race to be an assailant Robbery: Choose whether assailants can steal your gear Enemy Surrender: When your enemies' health drops below a threshold, they may surrender and become your victim Devious Devices integration: optionally allow your assailants to slap you into Devious Devices restraints Devious Keys: the assailant who robs you (or just the first assailant if robbery doesn't happen) will have keys to your DD restraints Threesomes: Choose whether assailants can gang up on your character and companions Perversion: Allow your character to start begging for more after a selectable number of assaults Exhaustion: Decide when you've had enough and your assailants abandon you Tags: Optionally enable animation tags (requires AAF Themes so that animations will have the appropriate tags)
Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly.
Advanced Animation Framework version beta 24 or later Mod Configuration Menu is required to configure the mod options Animation Packs. The exact packs you need will depend on the options you select for gender, threesomes, races, etc. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.
Devious Devices. AAF Violate will automatically detect if this is installed. Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied AAF Themes. Required if use of tags is enabled in the MCM. You will want to install all three themes (Basic, Sex, and Kinky/Creatures)
Install the prerequisite mods, listed under Requirements above.
Then, install AAF Violate, either with your favorite mod manager, or manually by dragging the Data folder from the archive into your Fallout 4 installation folder.
The _fr, and _ru folders contain the optional French, and Russian translated plugin files. The English plugin is installed by default.
Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
Go to the Global Options page and set your Aggressor Races, Allow threesome, Use tags, and Devious Devices integration options according to the animation packs and mods you have installed.
Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.
FREQUENTLY ASKED QUESTIONS (FAQ)
Q: How do I control the number of violations that take place?
A: This is determined by two things: the number of aggressors, and the Exhaustion MCM setting. Normally, violations will end either when every aggressor has had a turn, or when the player has been violated a number of times equal to the Exhaustion setting, whichever occurs first. A "turn"' for aggressors means being part of an animation, whether individually or as part of a threesome. So with 4 aggressors and an Exhaustion setting of 4, the scene will end after the player has been double-teamed two times, since all 4 aggressors will have had a turn.
Enabling the Sex until exhaustion MCM setting changes this, so that the violations continue until the player has been violated a number of times equal to the Exhaustion setting, regardless of the number of aggressors.
Q: How do Companions factor into the number of violations?
A: When a companion is part of an animation, that counts as a turn for the aggressors. So if the player has one companion with them, and there are 4 aggressors, the scene could end when the player and the companion have each been double-teamed, since all 4 aggressors will have been part of an animation.
If the Player can be violated setting is turned off, then Exhaustion applies to companions instead of the player. So the number of animations should be about the same.
Q: How does Perversion work?
A: The Perversion MCM option sets the number of times a victim can be violated before they start enjoying it. When they become Perverted, their facial expressions will change and their dialogue will have them begging for more rather than insulting the violators and begging them to stop. If the "Use Tags" MCM option is enabled, Violate will call for animations tagged as "Aggressive" before Perversion starts and allow consensual animations afterward.
There are no lasting effects; once the violation scene ends, all Perverted characters return to normal.
Q: What races can be aggressors in violations?
A: By default, i.e. with the Aggressor races setting in MCM set to Default, aggressors can be Human, non-feral Ghoul, Synths, and Super Mutants. If the Extended setting is used, then dog races, feral Ghouls (including Bloated, Glowing Ones, etc), and Deathclaws are added to the list. If the Everything setting is used, then the added races from the AAF Creature Pack 01 are added to the list.
Note that you must have animation packs installed that match your Aggressor Races setting, or AAF will generate errors when you try to do animations with those races.
Q: What does the God Mode toggle do in Player Surrender Options?
Turning this setting to ON causes the player to become unkillable as soon as surrender is initiated, either by the manual surrender hotkey, a crippled limb, or reaching the health threshold. The purpose of this is to prevent accidentally being killed by an attack that was already under way, a nearby explosion, radiation damage from enemies, etc. God mode will be turned off again once the surrender scene ends.
With the setting OFF in the MCM, Violate will never set or un-set God Mode. If you normally play with God Mode enabled, i.e. via the "tgm" console command, you should leave the MCM setting OFF so that Violate will not disable it after a surrender.
Q: Does this mod require Four-Play or the original Four-Play Violate?
A: No. This mod only uses AAF, and does not require Four-Play or the AAF Four-Play Proxy. It is completely independent of the original FP_Violate, and the two cannot be used together.
Q: Is this mod compatible with XYZ that does similar things?
AAF SEU works fine alongside this mod. However, you should take care not to use the SEU hotkeys while in a surrender scene from Violate, or vice versa. RSE can also work alongside this mod, but they will clash unpredictably unless the CSA feature in RSE is completely turned off. Knockout Framework can also be used alongside this mod. The only issue you can run into is that, depending on how AAF Violate is configured, an actor might surrender before they are knocked out. This is not really a problem, and you can always use the MCM to reduce or eliminate the chance that the actors will surrender. If you set the chance to zero for enemies, for example, then they will never surrender and you will always be able to knock them out right away.
Q: What is the Update! button in MCM used for?
This forces AAF Violate to reconfigure itself the same way it does when you update it to a new version. You normally do not need to use this, because Violate detects when it has been updated and configures itself automatically. However, you need to use this button whenever you update a mod that Violate interfaces with, such as AAF, Devious Devices, or Rogg DD Items Manager, to ensure that the Script Objects that Violate uses to talk to those mods are up to date.
By AWP3RATORThis contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2. The patch is fairly straightforward, and uses original scripts from RSE. The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking. I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent.
Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS]
All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs
Showers and bathing items - as these have no current RSE Basic/Advanced needs features
RSE_CWSS_pastch.esp <---- any place after the first two
When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks
The mod contains no scripts of it's own, and should be safe to install or remove at any time. Please scrap any RSE-CWSS integrated items prior to removing.
The mod was created with:
CWSS Redux V2 - 2.1
RSE - 188.8.131.52* (this SHOULD work with earlier versions as there has not been a change to the script involved recently)
*Note that this mod was created against a version of RSE that requires AAF. An Four-Play should be possible and this might even work with FP RSE, but has not been tested.
Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.")
MANY thanks to @Flashy (JoeR) for his hard work creating and maintaining RSE!
>>Basic Needs Lite<< - now supporting this mod with a patch. NOTE - if you have RSE you DO NOT NEED THIS. This is ONLY for users of Basic Needs lite Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS]
>>Four-Play RSE<< - now supporting this version of RSE with a patch.
This is a preset for CBBE BodySlide that allows you to take your favorite clothes and fill them out nicely (and then some).
By CrooltoolAnimo Pron's Lara with Horse 2 for VotW 2.1.1
all 4 epsiodes of Animo Pron's Lara With Horse 2 featuring the XRay version of episode 4 edited together then split into 5 holotapes, each approx 10 minutes long.
This is my first ever uploaded mod so please go easy on me.
Installation: using MO2, simple install all 3 parts with the same name and use the merge option. Other Mod Managers, extract all 3 parts top a single folder and create a new archive. Manual, extract and drop into the data folder.
Tapes are available at the Holotape Workbench
Requires Videos of the Wastelandver 2.1.1 https://www.nexusmods.com/fallout4/mods/24435
Credits: Animo Pron for the video used in this mod https://animopron.com/
RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland https://www.nexusmods.com/fallout4/mods/24435
By FarelleAAF Compatibility Patches - V3.0 - Changelogs available.
This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF.
If you want installation instructions, please refers to this post.
By markdfProvides a simple MCM for Deviously Cursed Wasteland and Devious Devices.
Install it with Mod Organizer 2.
By dibz666Hello all, I finished my newest mod.... Again this is something I made for the ABDL community. So I wanted some beds for my characters & I wanted something cute, But most bed mods out there are just normal beds though. I wanted beds that were more then just a cute texture on a normal bed, I wanted beds that would really stand out from other beds. So I thought to myself what kind of bed is super cute for women to sleep in?, The answer (For me personally) was adult cribs. Then I realized there was a VERY low chance of finding such a mod anywhere on the net, So I decided to make one myself, And I love sharing with people so I've made this mod page, I want to share this mod so everyone who wants something like this can have it. So this is for all you ABDL peeps out there who want that extra cute touch for your bedrooms. --------------------------------------------------------------------------------------------------------------- There are three adult cribs in this mod, They're all different variations of black blue & pink. Each crib has a VaultTech SPECIAL book on the mattress & they're own mobile toys above the crib. These adult cribs are all fully functional as settlement beds usable by both player's & NPC's. ------------- 1.The first crib's color scheme is black blue pink & it has a little nuclear bomb on the mobile. 2.The seconed crib's color scheme is blue pink black & it has a rocket ship for the mobile. 3.The third crib's color scheme is pink blue black & it has a big teddy bear on it's mobile. ---------------------------------------------------------------------------------------------- A very special thanks & partial credit goes to Gamohlik for collision work & bed physics data. Please support them to. -------------------------------------------------------------------------------------------------------------- To install this mod just drop the data folder in your game folder & turn on the plugin, Then you should be able to find the cribs in the bed section of the workshop menu. Everyone enjoy. ^^