Other
Adult oriented Fallout 4 mods that don't fit in any of the existing categories
207 files
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Kick - A Chem for The Wasteland!
The chem that makes you want to wear skimpy clothes!
Have you ever wanted a lore-friendly justification for being a bikini-clad war maiden?
Have you ever wanted a little extra survival challenge without just making enemies bullet sponges?
Kick has moved from WIP to Version 1, it is feature complete for my goals, just needs to be tested and debugged! Now with CBBE! (Maybe!)
Bonus: SAKR tagged Ice Storm heels through Robco Patcher!
What is Kick?
Kick is built around a simple idea: Have a real, useful perk that meaningfully changes how you play, then attach enough drawbacks to make taking it a real strategic tradeoff. Kick makes you stronger as a scavenger and pack mule, but more vulnerable in combat. It pushes you into lightweight, skimpy clothing, limits how much conventional armor you can wear without sacrificing mobility, and interacts naturally with other systems that care about clothing, sex attributes, or vulnerability. The goal is not to make the player more powerful, or to make the game harder. It is meant to make things more fun, more dangerous, and more interesting. Most importantly, it gives your character a Fallout-style excuse for wandering the Commonwealth dressed like a lingerie-clad pack mule.
Kick Lore!
Lore: Kick began as a HalluciGen military performance enhancer: Power Enhancing Anabolic Kinetics (PEAK), developed to give ordinary soldiers some of the strength, endurance, and load-bearing benefits of powered support without relying on power armor or fusion cores during wartime shortages and rationing.
It worked a little too well. By suppressing the body’s normal force-limiting reflexes, particularly the Golgi tendon reflex, PEAK let test subjects push themselves far beyond normal limits. Unfortunately, many users also developed severe tactile intolerance while the chem was active. Targeting the nervous system in this way often created increased sensitivity elsewhere, usually in the skin.
Armor, uniforms, and restrictive clothing became unbearable for some users, leading subjects to strip down to whatever they could tolerate. In testing, it wasn’t unusual to find teams of soldiers wearing little more than long johns and boots.
HalluciGen had produced a remarkably effective combat drug with a side effect absurd enough to make it nearly useless for its intended purpose, and PEAK never saw widespread release. Test personnel began calling it “Kick” because subjects had a habit of “kicking off” much of their clothing.
The drug later escaped into civilian circulation after the war.
Should you explore you may find a terminal entry regarding Kick in Sanctuary and at Hallucigen...
Side note: Kick’s side effects do not affect ALL test subjects. They affect women more intensely than men because Kick is formulated to be used by men.
Additionally, for the purposes of the mod’s canon, Nora/PC is 100% of the time affected in this way by Kick.
How it works
Upon taking Kick:
STR increases by 2 for 36 hours Carry weight increases by 20 for 36 hours Net carry weight increase is 40 lbs due to STR increase Wearing conventional clothing or armor in protected torso/head slots causes a mobility penalty: you can still walk, but you cannot run or sprint. Arm and leg armor remain usable. Kick does not lock leg and arm armor slots. Kick Generator mode: This is now the novelty/fun mode, not the baseline or canonical Kick experience. Your character becomes unable to tolerate normal full-coverage clothing and Kick automatically assembles a lightweight [K] outfit from compatible, SAKR-tagged clothing mods. Use it when you want Kick to throw together weird, fun, semi-random outfits for you. A Kick outfit contains up to four core garments plus three accessories. [K] items cannot be dropped or transferred, but they can be unequipped. When Kick ends, its generated clothing is destroyed. Redosing replaces the current Kick outfit with a newly generated one. If you unequip a core Kick item, drinking alcohol will cause your character to scrounge up a replacement for the missing piece. This does not replace the entire outfit. It only attempts to replace core pieces that are currently missing. So if Kick gives you an outfit you mostly like but one piece clips horribly, looks ridiculous, or simply does not fit the character, you can unequip that piece, have a drink, and let Kick take another shot at filling the gap. This is intended as an immersive alternative to repeatedly redosing just to fish for a better random outfit. Theoretically you can re-roll the entire core outfit this way, or just one piece. There is no Kick-imposed limit to how many times you can do this. Unequipped/replaced items disappear. Pick mode: Your character becomes unable to tolerate full-coverage clothing, you must put together an outfit that reaches a minimum skimpy score threshold. I recommend this for advanced players or players who want a survival challenge, or basically palyers who already have a wardrobe collection in their saves they want to use. SAKR TAGGED CLOTHES REQUIRED! The penalty for violating skimpiness in Pick mode or replacing Kick items with non kick items OR applying torso armor is reduce mobility - you cannot run
Sex Attributes Tie-ins
This is an LL mod, after all. I have tried to modularize the scripts and quests so that Sex Attributes is probably not explicitly required. I modularized the mod into two ESP’s just in case, but as it is currently packaged, it’s PROBABLY required. Skimpy Armor Keyword Resource and Sexual Harassment are also really needed to fulfill the full scope of what this does to gameplay. Standard Kick effects give you capability in exchange for vulnerability while questing in the wild. The Sex Attributes tie-ins are meant to apply a similar capability/vulnerability balance to life in settlements and cities.
Upon Kick dose:
Kick makes you feel strong and confident. Willpower gets momentarily re-floored at 45. If your Willpower is 5, it goes to 45. If it’s 70, it doesn’t change at all. This makes Kick useful for players who are “in a rut,” so to speak. Kick is canonically based on an anabolic steroid intended for men, and is formulated to balance strength gains and virilization in a male physiological symptom. If a male character takes Kick, it's just like buffout. Due to this, as far as lore goes, it has strong aromatization side effects in some test subjects. It causes breast and butt growth as Kick concentration builds in the body. The ceiling for this effect is approximately five doses. Doses stack, and several doses taken close together will build their effects simultaneously. I tried to tune this so that the change is noticeable, but not absurd. The growth happens over the duration of the dose. Peaks at 36 hours. Morph does not decay completely for 72 hours after dose, morph does not decay during a second kick dosage. Decay can only happen when sober. Basically, take a kick once every 36 hours, and 5*36 hours later, you’re at max morph/growth. Take 5 kicks at once, youre at max growth in 36 hours. Growth does not reverse until you are sober, and from there it takes time. Hypersensitivity - Kick’s hypersensitivity affects orgasm/arousal interaction. As Kick concentration in the body increases, the ability to orgasm decreases.
a. Orgasm failure chance scales with Kick bio-accumulation. At maximum, ordinary orgasm attempts are about half as likely to succeed because intense oversensitivity interferes. If an orgasm attempt fails, arousal resets to 50. The greater the kick concentration at the time, the more likely that orgasms fail.
b. Orgasms that do occur have a chance to turn into random-length chains of multiple orgasms in quick succession. The continuation chance uses the same Kick-concentration value as the failed-orgasm chance. A multiple-orgasm chain resets arousal to 85 until the chain ends, at which point arousal resets to zero. Vulnerability - The intent of Kick is to force a relatively skimpy outfit on the PC, which should increase the frequency of Sexual Harassment events, while the bump in Willpower is meant to somewhat balance that vulnerability. The elevated arousal is meant to make giving in more tempting, and the orgasm frustration is meant to make it… just a little more interesting. Withdrawal - During withdrawal, because Kick is addictive, willpower is capped at 10. Thirst Trap - Anabolic steroids affect endocrine systems and have effects on libido. Dosing kick will increase your sex drive and you will need to orgasm on a regular basis to prevent your willpower from dropping to ZERO. Should you violate the kick “thirst” mechanic by not orgasming often enough, you will receive a message Kick: Thirst overwhelms your willpower.”. it wont ruin anyone’s day, and at max dosage the orgasm rate required is once per in game day. This can be toggled OFF.
Episodes
Kick can now produce occasional, brief Episodes as bio-accumulation builds. Episodes are optional and can be toggled OFF in MCM. They are intended to be short-lived complications rather than another permanent layer of punishment.
While Kick is active, the mod gets one episode opportunity per eligible in-game hour. There are no catch-up rolls for sleeping, waiting, fast travel, or other large time jumps. The probability is derived from your current Kick bio-accumulation so that, across 24 eligible hours, the intended chance of seeing an episode is BioAccumulation / 2. At maximum accumulation (0.50), that works out to a 25% chance across a full 24 eligible hours, not a 25% roll every hour. If an episode successfully rolls, Kick then chooses 50/50 between the two episode types.
Free the Boobies / Sensitive Nipples: Kick’s tactile hypersensitivity briefly gets worse. Your upper-body SAKR skimpy score must reach 100 for the duration. If it falls below 100, Kick applies its normal mobility restriction until you uncover enough again. Roid Rage: A short anabolic surge gives +10 STR and +10 END, but -5 INT, -5 CHR, and -5 AGI for the episode. These are temporary spell effects and are removed when the episode ends.
After an episode occurs, there is a hard 72 in-game-hour cooldown before another one can occur. Both current episode types last only one in-game hour: Turning Episodes OFF while one is active terminates it. Ending Kick also terminates an active episode. Kickoff remains the nuclear reset: if an episode, stat effect, mobility restriction, morph, withdrawal state, or anything else Kick-related ever gets stuck or your save gets fubar, take Kickoff and let it clear the whole system. These are meant to be temporary fun little flavor effects. Not punishments. One in-game hour is ~3 minutes real time.
Addiction/Withdrawal
Doses last 36 hours Doses do not decay until ‘sober’. If you take one dose, wait 6 hours, then take another. , your dose will be somewhere about .83 of a full dose. After 36 hours from there, your dose is 1.83 doses. If you slam 4 kicks in a row, you’ll just jump to 5 over the 36 hours and hang out at the 5 dose cap Full addiction perks must be maintained, they are gradually lost, and they are gradually regained if lost. Kickoff will reset/clear ALL Kick status effects, morphs, withdrawals, Episodes, temporary stat effects, mobility restrictions, etc. It is deliberately the nuclear reset if anything Kick-related ever gets stuck sometimes overall stat effects seem to get out of sync, I am working on making this more reliable, apologies to anyone this happens to Withdrawal willpower capped at 10.
How do you get it?
Kick is a chem, crafted at a chem station with Antiseptic, Glowing Fungus, and Buffout. To brew a Kick, you’ll have to burn a buffout. It is therefore, technically, in the buffout family. Since this is a WIP, I recommend taking advantage of the console and just giving yourself 10-20 of them and playing with it a bit. (“help kick 4 alch” in the console to get the formID, then player.additem [kick formID] 20") But if you get a bad garment roll, the alcohol reset for unequipped items should be helpful. I hope to get it better and better at fun, zany outfits on the vast majority of rolls
How do you get rid of it?
Kick also has an antidote/reset chem: Kickoff. It can be crafted at a chemistry station using Addictol, Stimpak, Purified Water, and Asbestos. If you need to get clearheaded before a major quest or simply want to end the current Kick session early, that’s the legitimate in-game way out.
If you’re only preparing to uninstall the mod, you can instead open the mod config manager and give yourself a kickoff, and use as needed to clear kick effects.
How to Install
Kick.esp - Main ESP
KickSX.esp - Has all the sex attributes tie ins and a bunch of other stuff. It's, for now, required.
Robco patcher - is to apply kick to in-game levelled lists and help with garment combinations, exclusions, and to apply the DR cap for all of the garments.
ADDITION: V1.0.1+ attempts to remove the robco patcher requirement for Kick, it is UNTESTED.
DR Cap Files are captured in separate zip folder, when you install them, install for each vtaw set you have, as needed or preferred. This way while using kick you can have the DR cap enforced, but if you want to just have 150 armor for wearing lingerie and a nose ring, you can still do that if you want Levelled list injection is now done through papyrus scripting SAKR Tagged Ice Storm Heels (Robco)- Because anything in the torso slot MUST be sakr tagged to appease Kick's requirements, and shoes are almost always torso slots, I wanted to make sure tags for these were available, so I made them, here they are.
For V1.0.1, install Kick as normal in your mod manager, and then apply the armor cap DR files per wardrobe as desired.
Give it a minute to scan any wardrobe sets you have. It takes my setup about 2 minutes. It’ll give you a HUD update when its done, but I have progress updates visible in the console so you can see it working there.
Kick Modes
Kick now has two wardrobe modes: Pick and Kick Generator.
Pick is now the default experience. Kick imposes its clothing-tolerance and SAKR skimpiness rules, but you choose what to wear from your own SAKR-tagged wardrobe. As bio-accumulation rises, the required skimpy threshold rises with it. Conventional torso/head coverage can still trigger Kick’s mobility penalty, while arm and leg armor remain usable under the existing rules.
Kick Generator is the novelty/fun mode. It keeps the original generated-[K]-outfit system for players who enjoy letting Kick assemble strange or entertaining combinations from supported wardrobe packs. Generated [K] items follow the same existing ownership, replacement, alcohol-scrounging, cleanup, and mobility rules described above.
Mode changes are enacted on the next fresh Kick cycle, not as an instant wardrobe conversion in the middle of an active cycle. If you want to change modes cleanly while Kick is already active, use Kickoff first.
I currently have NO plans to expand Kick generator mode. I think it's super fun, but it's exhausting to curate. If you would like expansions here let me know! I am willing to add them if people want them!
Hard Requirements:
F4SE
AAF – KickSX uses AAF to detect active animation scenes for its orgasm/arousal mechanics.
LL_FourPlay - (Usually bundled with AAF these days I believe, but this is a hard dependency)
Skimpy Armor Keyword Resource – Absolutely required to generate valid wardrobes
Robco Patcher – used for levelled list injection, wardrobe filtering and exclusions, and wardrobe DR capping in a less invasive, less permanent way
Sex Attributes – Not technically a hard requirement if we disable all sex effects, but as packaged it is a hard requirement
SAKR Tagged wardrobes - Kick can now take advantage of any of your sakr tagged outfits and clothing, but it MUST be SAKR tagged. But you are no longer limited to VTAW 5-9/10
VTAW Wardrobe sets - ONLY FOR KICK-GENERATED OUTFIT MODE! (5-9 are validated so far, recommend choosing from those for now)
SAKR tags for VTAW wardrobe sets - (See the repositories on here, without SAKR tags no valid outfits will be found, I’d attach them or include them but they are real work to create and other people authored them)
LooksMenu/BodyGen + compatible morph-enabled body – Required for KickSX’s breast/butt morph effects. Developed and tested with Fusion Girl. I believe it would be trivial to support CBBE, just need to rename the morphs to the CBBE sliders if someone wants to do that. If you play with CBBE, probably turn morphs to off in menu.
Soft Requirements (HIGHLY recommended):
Mod Configuration Menu - Not required, defaults are tolerable. But recommended.
Perverted Mechanics - just a really cool mod, currently being actively managed and updated as I release this, and it adds some fun audio-visual-character effects to make hung high arousal states a little more impactful and motivating.
Hard Blush – Optional soft integration. If SA Blush.esp is installed, every successful Kick dose or redose explicitly fires a short Hard Blush rush: full staged blush, breath/gasp and vignette, subject to Hard Blush’s own MCM settings. Kick does not require Hard Blush and does not make it a master; if it is absent, Kick simply skips the call. Hard Blush can also continue reacting normally to Sex Attributes arousal changes independently of Kick.
Sexual Harassment or TSex – Without this the sex attributes tie ins don’t really have any major consequences unless you have some alternate mods that create emergent outcomes from skimpy attire, high arousal, and willpower levels.
Honorable Mention: Shtick (my other mod) makes the orgasm mechanics much more interactive and fun.
Special Thanks and Credit
to @AwesomeSPAS and Latex Collar Curse for inspiring me and giving me a baseline model to follow. I tried to do everything my own way but LCC is honestly brilliant and solved a ton of hard problems that I couldn’t find new solutions for. AwesomeSPAS gave me the clear to proceed using their work as a foundation. If you enjoy Kick, AwesomeSPAS deserves credit. If you hate it, it’s mostly my fault.
@Riveth for an incredible mod and a GREAT idea!
A note from the author
Kick is something I originally made for myself, because I wanted a particular kind of gameplay experience in Fallout 4 and couldn't quite find it elsewhere.
I'm sharing it because I figured other people might enjoy the same thing. I'm not trying to build a reputation as a mod author, replace anyone else's work, or turn this into a big ongoing development project.
It's a personal project that I'm happy to share. I've put a lot of time into getting it to work the way I want, but I'm still learning the technical side of modding. There may be rough edges, and I'm happy to hear about bugs or compatibility problems.
Ultimately, I just hope somebody else has as much fun with it as I do.
Known Bugs/Problems
1. Duplicate items/stats weirdness
If you already own ordinary copies of clothing that Kick later generates as [K] items, Kick may not always distinguish those copies perfectly. For example, your existing Top 3 and a generated [K] Top 3 share the same underlying armor record. This is intentional to some extent. Also, sometimes the stat baselines will change at inopportune times between saves, during other status effects, while doses wear off and other things happen, this is occasionally causing kick to remove its buffs twice. Let me know how common this is. In the meantime see changelog entry V1.0.2 for how to fix it. I hope this becomes super uncommon.
2. Armor cap
Because the core mechanic of Kick is trading security/safety for a perk, and some wardrobe sets have very high DR clothing, wearing a full set of several items, even lingerie, can result in the PC being an absolute tank, part of the mod is a VTAW5-10 clothing patch that reduces the maximum DR of all candidate Kick garments to 3 DR per item. If you use your own clothing mods in Pick mode, just be aware.
3. Small wardrobe pools can produce poor or incomplete results
Kick has fairly specific outfit requirements, including footwear and outfit type constraints. If you have only a small number of supported garments installed, Kick may have trouble finding a combination that satisfies all of its preferred rules. The larger the valid wardrobe pool, the more variety and flexibility it has.
4. Changing wardrobe mods may require a rescan
If you install, remove, update, or retag supported wardrobe mods during an existing playthrough, Kick may continue using its cached wardrobe pool.
To rebuild it, open MCM and select force rescan and give it a few minutes to complete. You MAY need to “kickoff” first to reset, but it should work after that. Open the console to see it working in real time.
5. Do not uninstall while Kick is active
Hot-uninstalling while Kick is active is not recommended. Kickoff exists specifically to completely terminate Kick’s active state and clean up its effects. Take Kickoff first, save the game, exit Fallout 4, and then uninstall the mod.
6. Kick touches a LOT of systems
Kickoff is intended to be the nuclear reset for all Kick effects. It should clear EVERYTHING: active Kick state, morph handling, withdrawal, mobility restrictions, Episodes, temporary Episode stat effects, and other Kick-owned state. If anything behaves in a way that looks stuck or unintended—or your save simply gets fubar—use Kickoff. It is deliberately written as the emergency cleanup path and should leave the save clear of Kick consequences. Should. If you run into anything that gets stuck somehow, let me know. This is VERY important to me that Kick can NEVER add a bunch of stupid garbage to anyone's save that can't be undone.
329 downloads
Updated
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pubes Commonwealth Gardener - Simple pubes growth
By DragAndPlace
What's this?
Believe it or not, but radiation hasn't significantly changed the human's ability to grow hair even on their nethers. Some people prefer to have these coarse hairs removed, but some others forgo this habit and let it grow.
This is is a simple, three-stage pubic hair growth system that applies overlays of your choice to the player if they don't shave their hair (the razor is craftable on the chem lab for three aluminum, one use only). The time needed to grow hair can be edited on the MCM.
Installation
This mod installs like a regular .esp addon, but don't forget to get the requirements! I heavily recommend Porcupine's PubicHairs as they are of extreme high quality and are setup as the default on the mod's settings.
Uninstallation
In order to safely uninstall this, please write this into the console:
stopquest CG_PubesManager
I apologize for this rudimentary setup. This is the first time I ever create a mod involving scripts and the MCM. I will try to address this soon.
Permissions
You are free to utilize all the assets on this mod in any way or shape you desire. Credits are appreciated, but not needed.
Credits
The people involved on the MCM and LooksMenu, which are the spine of many people's setups. @HeavyYoungHeathens for All Things Natural, which inspired this mod (I saw there were plans for pubic hair growth upon inspecting the .esp) and I greatly recommend it.
Tools used
Creation Kit Notepad++ Papyrus Compiler Patch (NoDox edition)246 downloads
Submitted
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Deep Addiction - AAF patch
By riveth
What is this mod?
This is a simple script modification of Deep Addiction.
Now, the mod listens to AAF events and does not allow the use of chems during an AAF scene.
I love the mod Deep Addiction, but since AAF stopped operating on the doppelganger of the player character, the mod has become unplayable.
Every time the timer dropped during an AAF scene, the player character would loop through the idle state of consuming chems, which broke the immersion of the game.
Now, the mod detects an AAF scene and displays a message:
"Deep Addiction: having sex makes you forget your need for XXX."
At this point, the game skips the chem queue and resets the timer. This creates an additional gameplay mechanic where frequent sex scenes slow down the addiction spiral.
Warning:
If you want to use this patch on an existing save, you need to type the following command in the console:
help deep 0
look for the line:
QUST: DeepAddictionQuest (XXXXXXXX) 'DeepAddictionQuest'
Then type:
cqf XXXXXXXX RegisterAaf
You will see popup that AAF events are registered,
Requirements:
Deep Addiction
AAF
Game tested with smokeable cigarettes patch, provided under same link. It also works without that patch.
Remember to make this patch overwrite original mod and smokeable cigs patch if needed.
195 downloads
Submitted
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Commonwealth Slavers - Female Protagonist Patch-0.5.3.zip
By MegaRayRat
Commonwealth Slavers - Female Protagonist Patch-0.5.3.zip
made for Commonwealth Slavers 2.9.2
For normal female protagonist(non-futa), fusion girl body don't normally spread lips apart. Randomly gay animations recalled. It's really weired to see Nora and Morphy sucks Gristle's dick together on the campsite and other FMM animations in gay pose. This patch solved problems above.
I made this patch using the matched UAP-improved animations instead of the CS's for scenes in quests and avoid gay threesome at certain scenes.
Requirements:
(UAP) Ultimate AAF Patch v2.6.64-1 (EAP) Extended AAF Patch v1.11 Commonwealth Slavers v2.9.2136 downloads
- commonwealth slavers
- patch
- (and 1 more)
Submitted
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Hard Blush
By riveth
Hard Blush
A soft bridge between Sex Attributes (FPA) and Scripted Face Tints (SFT) that makes the player character blush when arousal rises outside of sex, and again on orgasm.
Mod based on textures by Kziitd.
Features
Three-stage face blush (SFT headparts), duration scaled by arousal (~3 s at low arousal up to ~30 s at max) Optional pink screen vignette, breathing SFX, and a short mouth-open MFG pose with the breath Orgasm blush: face only (no vignette / sound) No arousal-driven blush during sex (FPA sex state); orgasm still applies the face effect MCM: toggle VFX / SFX / mouth, arousal gain threshold before the next blush, Reconnect to Sex Attributes for existing saves after updates Soft dependencies (FPA / SFT need not be masters)
What to expect
- All three blush stages are applied in sequence as a short animation. Each stage always runs at full intensity; only the duration changes. Duration depends on the current Arousal value.
- Blush triggers when the Arousal stat increases. That can come from various mods (e.g. Perverted Mechanics, SA Helper), alcohol, or the steady arousal gain in Sex Attributes itself. To change how often blush appears, use the threshold option in the MCM.
- Blush does not run from arousal during AAF scenes—otherwise a rapid arousal climb would keep the face red for the whole scene. Instead, blush is applied on orgasm, including during AAF. The orgasm blush has no sound and no pink vignette, so it does not distract from the AAF scene.
For mod authors
Soft dependency on SA blush.esp (plugin filename must match your install). Replace 0x???? with the local FormID of the Hard Blush quest (xEdit / CK).
Start blush
papyrus Form f = Game.GetFormFromFile(0x????, "SA blush.esp") if f ScriptObject blush = f as ScriptObject if blush Var[] args = new Var[3] args[0] = 10.0 ; hold seconds at full blush args[1] = true ; play breath SFX (+ mouth if MCM allows) args[2] = true ; play vignette (if MCM allows) blush.CallFunction("StartBlush", args) endif endif One argument only: StartBlush(hold) — from scripts, defaults are breath + VFX on. From console, omitted bools may become false; use StartBlushTest 20 or pass 1 1. Face-only (like orgasm): StartBlush(30.0, false, false). Stop / clear
papyrus blush.CallFunction("StopBlush", none) ; fade out ; or ForceClear if you exposed it — immediate strip Events — is the player blushing?
papyrus CustomEvent OnBlushEvent ; akArgs[0] as int: ; 1 = full blush active (stage 3) ; 0 = blush fully cleared papyrus Form f = Game.GetFormFromFile(0x????, "SA blush.esp") if f RegisterForCustomEvent(f, "OnBlushEvent") endif Event SA_BlushQuest.OnBlushEvent(SA_BlushQuest akSender, Var[] akArgs) int level = akArgs[0] as int if level == 1 ; fully blushing — e.g. NPC comment elseif level == 0 ; cleared endif EndEvent Stages 1–2 do not send events.
Reconnect after load on old saves via MCM if needed; new games register on quest init.
Requirements:
Scripted Face Tints,
Sex Attributes (FPAttributes),
F4SE
MCM for in-game options.
Special Thanks:
@kziitd- wonderfull textures
@lee3310 - for help and upgrading SFT
@guliguliradish - testing and chinese MCM localization
@Samhsay - help and advise
Everyone else who helped testing
1435 downloads
Updated
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sylveonXpenny by smugbluefaun VoTW(videos of the wasteland)
By sip tin can
an addon holotape for the mod videos of the wasteland a 10 minute video of sylveon x penny by smugbluefaun requirements is videos of the wasteland i was too lazy when making this so it only works on the TVs it wont work on the other screens so no big screen making videos for videos of the wasteland is quite easy although time consuming so if youre unhappy with this just go make your own it takes about an hour to make the first time and 20 minutes or so the second time there is a tutorial video on how to do so on the videos of the wasteland nexusmods page it should work fine just extract the files into the corresponding folders
562 downloads
Submitted
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nfsw Showcasing the most popular mods from LoversLab by Animated Random Main Menu (RMM)
By blabla_18
For now, I am posting my own selection of videos, but the LoversLab community is what matters most. So, please don't hesitate to suggest mods you'd like to see animated, as well as the characters involved. Just a reminder: I only handle the research, video editing, and conversion — I don't do the actual animation — so I have immense respect for the work done by the artists.
To make a request, go to "GET SUPPORT" and copy/paste the following:
Animation: ...
Characters: ...
Inspired by the LoversLab mod: ...
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I plan to regularly update this mod to add videos related to other popular LoversLab mods.
To initialize the mod, I selected a "Welcome to the Commonwealth" introductory video, along with three others currently featured on the first page of LoversLab's Fallout 4 mods.
The screenshots are arranged in order of publication, from oldest to newest (so be sure to check out the latest pictures).
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Requirements:
- Random Main Menu (nexus mods)
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How to install:
- Use "Mod Organizer 2" or "Vortex" to install Random Main Menu (nexus mods)
- Add the video file in "Mod Organizer 2" or "Vortex" to install it
That it.
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You can, like me, create your own videos for Random Main Menu, the original mod of RMM explain:
____________________________________________________________________________________________________________________________
Credits:
00_Welcome-to-the-Commonwealth Animation: ZMSFM
Characters: Ellie (The last of us)
Duration: 40 seconds
Inspired by the LoversLab mod: None in particular; it's just for the presentation.
01_Sex-Attibutes_Arousal Animation: Nagoonimation
Characters: Kara (Detroit: become human)
Duration: 107 seconds
Inspired by the LoversLab mod: [AAF] Sex Attributes
02_Violate Animation: KDH
Characters: D.VA (overwatch)
Duration: 104 seconds
Inspired by the LoversLab mod: AAF Violate
03_Plugs-of-the-Commonwealth Animation: Wildeerstudio
Characters: Lara Croft (Tomb Raider)
Duration: 60 seconds
Inspired by the LoversLab mod: Plugs of the Commonwealth
04_Sexual-Harassment_(Fan-Drink) Animation: ZMSFM
Characters: Shepard (Mass Effect)
Duration: 115 seconds
Inspired by the LoversLab mod: Sexual Harassment
05_Captive-Tattoos Animation: ZMSFM
Characters: Lara Croft (Tomb Raider)
Duration: 68 seconds
Inspired by the LoversLab mod: Captive Tattoos
06_Rad-Morphing-Redux (Rads) Animation: Vreya3D
Characters: Tifa (Final Fantasy VII)
Duration: 108 seconds
Inspired by the LoversLab mod: Rad Morphing Redux
06_Rad-Morphing-Redux (Arousal) Animation: Vreya3D
Characters: Kasumi (Dead or Alive)
Duration: 83 seconds
Inspired by the LoversLab mod: Rad Morphing Redux: Arousal
07_FO4-Amputator Animation: HydraFXX
Characters: Kara & Chloe (detroit: become human)
Duration: 60 seconds
Inspired by the LoversLab mod: FO4 Amputator
08_Immersive-Prostitution-and-Harassment Animation: ZMSFM
Characters: Panam (Cyberpunk 2077)
Duration: 63 seconds
Inspired by the LoversLab mod: Immersive Prostitution and Harassment
09_Sex-Attibutes_Arousal (Stats Bugs) Animation: ZMSFM
Characters: Widowmaker (Overwatch)
Duration: 47 seconds
Inspired by the LoversLab mod: [AAF] Sex Attributes
10_Sexual-Harassment_(Hypnosis) Animation: KDH
Characters: Sombra (Overwatch)
Duration: 113 seconds
Inspired by the LoversLab mod: Sexual Harassment
11_Kziitd-Fetish-Toolset Animation: ZMSFM
Characters: Claire (Resident Evil)
Duration: 41 seconds
Inspired by the LoversLab mod: Kziitd Fetish Toolset
12_Raider-Pet Animation: FC17 Studios
Characters: Lara Croft (Tomb Raider)
Duration: 113 seconds
Inspired by the LoversLab mod: Raider Pet
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This mod is only available here in LoversLab, if you see it outside, it is not me. I don't give my permission to post them elsewhere.
3923 downloads
Updated
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RMR Config - Fusion Girl (FPE-safe)
By Langmans
RMR Config — Fusion Girl (FPE-safe)
A ready-made MCM configuration for Rad Morphing Redux 2.5.0 on Fusion Girl, covering four triggers at once (Rads, SPECIAL, Cleavage, Arousal) without ever touching a slider that Family Planning Enhanced drives. It is just one file: MCM/Settings/RadMorphingRedux.ini. No ESP, no scripts, no meshes. Drop it in, load a game, hit Reload MCM settings, done.
Why you might want it
Setting RMR up by hand means looking up internal slider names in ZeX-FusionG.xml, working out that thresholds are percentages of the trigger and not raw stat values, and discovering the hard way that negative morph targets silently do nothing on current LooksMenu. This config has all of that already sorted out and commented inline.
It is also deliberately built to coexist with Family Planning Enhanced: not a single one of the twelve Fusion Girl sliders FPE writes to appears anywhere in it. Pregnancy and RMR run past each other without fighting.
Requirements
Core — mandatory
Fallout 4 1.10.163 F4SE 0.6.23 Mod Configuration Menu 1.39 — Registrator2000 LooksMenu 1.6.20 — Expired BodySlide and Outfit Studio 5.8.2 — ousnius ZeX - ZaZ Extended Skeleton 6.0 — TheBottomhoodofSteel ZeX - Fusion Girl 1.75+ — TheBottomhoodofSteel Rad Morphing Redux 2.5.0, installed with at least 20 slider sets — LenAnderson ZeX moved Fusion Girl and the skeleton off Nexus — LoversLab is their current home, so use those pages. LooksMenu, BodySlide, MCM and SUP F4SE have no official LoversLab release; anything you find there is a reupload, so stick to Nexus for those four.
The slider-set count matters.
t is a FOMOD question when you install RMR. This config uses Slider0 through Slider16 (17 sets). Pick fewer than 20 and the higher sets are silently ignored — no error, just fewer effects. More than 20 is fine; the spare sets stay empty and cost nothing at runtime.
Your bodies and outfits must be built in BodySlide with "Build Morphs" ticked.
Without the .tri files nothing can morph, no matter how the config looks.
Triggers
RMR does nothing on its own. Install the ones whose effects you want — any trigger you skip just leaves its slider sets idle, the rest keeps working.
RMR Trigger: Rads 1.0.0 — LenAnderson — drives sets 1-3 RMR Trigger: Cleavage 1.2.0 — LenAnderson — drives sets 4-5 RMR Trigger: Arousal 1.0.0 — Franco Cozzo — drives sets 6-8 RMR Trigger: S.P.E.C.I.A.L. 1.0.0 — LenAnderson — drives sets 9-17 Two of those pull in a dependency of their own:
Cleavage needs SUP F4SE Plugin 11.70 — Sovereignty Arousal needs AAF Sex Attributes - Framework 2.8.0 — twistedtrebla The Arousal trigger reads the global FPA_Value_Arousal (0x01E80D) from FPAttributes.esp. Without Sex Attributes it logs a missing-dependency trace and stays silent.
Nice to have, not required
Installation
Install as a normal mod (MO2/Vortex), or just drop MCM/Settings/RadMorphingRedux.ini into your Data folder. In MO2, place it below RMR 2.5.0 in the left pane so it wins the file conflict. Otherwise RMR's own default config takes priority. Load your save, open MCM → Rad Morphing Redux → Reload MCM settings. Fill in the Cleavage slots — see After installing.
MCM edits this file in place.
Once you change anything in RMR's MCM, MCM writes your setting straight back into MCM/Settings/RadMorphingRedux.ini — and under MO2 that means this mod's own copy of the file, not something in Overwrite. USVFS routes a write to an existing virtual file back to the real file in the winning mod; Overwrite only ever receives files that no enabled mod provides.
Two things follow. The comments survive, because MCM updates individual keys rather than rebuilding the file. But your copy is no longer pristine — a copy of the original ships as docs/rmrconfig/RadMorphingRedux.ini.original, so you can drop that back over the top to reset.
What it does
All 17 sets are player only (iApplyTo=0) and female only (iSex=1).
Rads — wasting away
Cleavage — clothed vs. bare
Arousal
S.P.E.C.I.A.L.
Things worth knowing
Thresholds are percentages, not stat values
Calibrate the rads thresholds to your character
Negative targets do not work
iMorphCalculation is set to 1
Family Planning Enhanced
Companions are not included
────────────────────────────────────────
After installing
Fill in the Cleavage slots, or sets 4 and 5 will never fire.
Slot numbers here are not the Creation Kit biped slot numbers you see in mod descriptions. Both RMR and the Cleavage trigger call Actor.GetWornItem(slot) with a counter running 0-61, which is a different numbering. Don't guess — read them off:
Wear the outfit you want to trigger cleavage Open MCM → Rad Morphing Redux → Equipped Items, or the "Click to show worn clothes" button at the top of any slider set page Note the number next to the garment Enter it in MCM → RMR Cleavage → Slots, actor Player Same function, same numbering, so what RMR shows is exactly what you type. Separate multiple slots with a pipe character.
Tuning
Everything is editable in MCM, or in the ini directly — it is heavily commented.
fTargetMorph is absolute percentage points on the slider: 100 = +1.00 morph. The MCM slider steps in 10s; the ini accepts anything. Slider names are the internal name attribute from Tools/BodySlide/SliderCategories/ZeX-FusionG.xml, including spaces — Boobs Yuge, not BoobsYuge. Separate them with a pipe, no spaces around it. Sliders shared between sets add up. Boobs Big appears in sets 7 and 14 on purpose: max arousal and CHA 10 together give +40. All 45 slider names in this config were verified against ZeX-FusionG.xml.
Credits
LenAnderson — Rad Morphing Redux, the Rads / SPECIAL / Cleavage triggers, and RMR Helper Franco Cozzo — RMR Trigger: Arousal TheBottomhoodofSteel / ZeX — Fusion Girl and the ZaZ Extended Skeleton twistedtrebla — AAF Sex Attributes EgoBallistic — AAF Family Planning Enhanced, and Chosen Clue for the original Haberdasher — HBD_MorphDebug Invictusblade — the original Rad Morphing that RMR is based on This is only a configuration file for their work.
312 downloads
- rad morphing redux
- fusion girl
- (and 1 more)
Updated
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JawDrop - Universal Mouth Opener
By riveth
About This File
A true jaw-dropping mod! Like… literally.
Originally made to force the player’s mouth open during oral animations, Jaw Drop has grown into a full facial expression control tool for AAF scenes.
Some animations forget to open the mouth, close it too early, or use an expression that doesn’t fit the moment. This mod lets you override that — and keep your chosen look active for as long as you want.
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Functional controls
Mouth Open – configurable jaw/mouth morph set with intensity slider (0–100). Teeth Bare – independent teeth/lip tension morphs; stacks with Mouth Open. Eyes Closed – eyelid morphs with intensity slider; uses LL_FourPlay SetAllowBlinking(false) for a true closed-eye look (no FatherDeath archetype). All three are independent toggles and can be combined. Emotions
Three hotkey slots: Emotion 1 / 2 / 3. Each slot has an MCM dropdown to choose any vanilla AnimFaceArchetype (Afraid, Happy, Angry, In Pain, etc.). Emotions use ChangeAnimFaceArchetype once on toggle (no per-tick refresh). Turning an emotion off restores Neutral; does not clear mouth/teeth/eyes morphs. Switching emotion slots replaces the previous archetype cleanly.
AAF integration
Soft dependency on AAF API. Listens to scene/animation end events and resets face state when a scene finishes. Lightweight refresh timer (~1.5 s) only for MFG morphs so AAF does not wipe mouth/teeth/eyes mid-scene. Face archetypes are not re-applied every tick (avoids keyword spam / broken caa state). MCM
Functional section: hotkeys + intensity sliders for Mouth, Teeth, Eyes. Emotions section: hotkey + type dropdown per slot. Debug notifications toggle. Updated keybinds call the new toggle functions. (need to re-assign if updated) Technical / quality
Clear functions reset only the morphs used by that preset. Blink lock is released on eyes-off, load game, and full face reset. flagged ESL, wont take up mod slot. Optional recommendation: Expressive Expressions (or similar) for stronger archetype visibility on the player Requirements
Fallout 4 (with your usual F4SE stack as needed) LL_FourPlay (for reliable closed eyes) AAF (optional but recommended for auto-reset after scenes) MCM (for configuration) Notes
Vanilla face archetypes on the player remain relatively subtle without an expressive face .tri mod. Do not spam caa in a tight loop; Jaw Drop applies archetypes only on toggle.
Why you might need this
Blowjob animations that leave the jaw clamped shut, pleasure faces that look wrong for a rough scene, or any moment where the default expression breaks immersion. One hotkey, and the face stays the way *you* set it.
Works with **AAF 1.0+** (real player character, not a clone). Should also work with NAF.
2186 downloads
Updated
-
nsfw NSFW change Intro SPECIAL
By blabla_18
"Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That's why we at Vault-Tec have prepared these educational material for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.."
"Regularly study your Vault-Tec provided materials to prepare for survival, and to answer the question, do you know what makes you S.P.E.C.I.A.L.?"
Today we will focus on Swallow. In this chapter we will focus on Pregnancy. Our topic today is Expansion. And now, Cum, what is it made of? Our next area of attention is Interspecies. Now, let's discuss the uses of Anal. It's time we talk about Lesbian. ____________________________________________________________________________________________________________________________
This mod replaces "S.P.E.C.I.A.L." intro videos with NSFW videos.
____________________________________________________________________________________________________________________________
How to install:
- Use "Mod Organizer 2" or "Vortex" to install the seven videos (this avoids overwriting the original videos).
That it.
Warning
There is a low chance of the videos playing. The Bethesda logo video takes priority, while the others retain that low chance of playing.
If you want to prevent the Bethesda logo video from playing (without deleting it), add this to the file in "\Documents\My Games\Fallout4\Fallout4Custom.ini":
[General]
fChancesToPlayAlternateIntro=1
____________________________________________________________________________________________________________________________
Credits:
Swallow Animation: ZMSFM
Character: Lune (Clair Obscur: expedition 33)
Duration: 36 seconds
Pregnant Animation: ZMSFM
Character: Lady Maria (Bloodborne)
Duration: 41 seconds
Expansion Animation: Vreya3D
Character: Tifa (Final Fantasy VII)
Duration: 49 seconds
Cum Animation: ZMSFM
Character: Jinx (League of Legends)
Duration: 25 seconds
Interspecies Animation: ZMSFM
Character: Hunter female (Bloodborne)
Duration: 47 seconds
Anal Animation: Idemi
Character: Maxime Caulfield (Life is strange)
Duration: 48 seconds
Lesbian Animation: Drill3D
Characters: Yuffie&Tifa (Final Fantasy VII)
Duration: 49 seconds
Thanks to them for their work; I am only reworking the video, not the animation.
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
This mod is only available here in LoversLab, if you see it outside, it is not me. I don't give my permission to post them elsewhere.
7486 downloads
- replacer
- animated sex
- (and 1 more)
Updated
-
Leash
By Franco Cozzo
Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs.
-Max distance
-Chance to shock
-Stamina Only or Stamina + Damage option
-Damage+Stamina increaser/recovery options
-Time between shocks
-Grace period for being outside range
-Growing intensity shocks if outside range too long option
-Stamina-relief shock abatement option
-Collar-Free mode
-Beep frequency reducer
-Craftable Leash-Gun at the Chem Workbench
-Optional Quest Marker
-Notifier (with extra chatty debug option)
-ESL flagged
Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something.
NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground).
Yes, it can kill you. It should only affect the player, not NPCs.
Issues:
Do not sell the leash!
The leash isn't detected in most non-NPC containers
Untested with multiples leashes (may be exploitable/save you possibly)
The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself.
Probably more!
Permissions:
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
If you're making your own mod, you're free to take whatever you want from this mod to do it, whether it is to include this inside your mod or taking chunks of the source and stripping the rest out, please just give me a shoutout or something for my own ego's sake (also DM me so I can probably use it, or post in the support to get more awareness). I didn't make this to be used as a standalone anyway, more of a resource for people to use to make other mods/improve their own.
Real Handcuffs Required
869 downloads
- bondage
- restraints
- (and 2 more)
Updated
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Perverted Electrics
By Samhsay
This is a small add-on for Real Handcuffs. It allows you to reduce sexual arousal with electric shocks. Each shock slightly reduces dominance, and the submissive character will become aroused by the shocks. The reverse mechanic is also available. Electric shocks to NPCs increase dominance and arouse the dominant character.
HARD REQUIRES
Real Handcuffa
Sex Attributes
SOFT REQUIRES
Scripted Face Tints
KNOWN ISSUES
It seems that sometimes a hit applies the effect multiple times, which can cause a stat spike. I recommend setting the Dominance change values very low. Otherwise, one hit can make you a slave.
FUTURE PLANS
In the future, I want to add reactions from others to the heroine's sadism or masochism. But to do that, I need to understand how the dialogue works. I think I need to look at the Sexual Harassment code. There was a reaction to Devious Devices.
1144 downloads
Updated
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Stripped Surrenders
By Franco Cozzo
Utilising Combat Strip Lite or Skimpy Armor Keyword Resource to generate surrender events.
When your CSL or SAKR scores are at a chosen level, your character has a chance to surrender via either Sexual Harassment, Autonomy Enhanced or Violate.
Only one NPC will be fucked (unless you choose Violate), then you can run away, or kill them, whatever.
I N F O
Sexual Harassment needed a custom short Molest function built which is a little janky but at least it works. (may cause weird warping during the grope animations for non-humans or no animation for this time).
Autonomy Enhanced needs to snap to an NPC or you need to look at them. It may cause issues due to this.
Violate "just works". (should work like Violate normally does but only tested with Humans).
F E A T U R E S
-Surrender Chance (will re-roll every time the conditions are met which is every 5 seconds for distance checks and every time you are hit if you have those enabled)
-Cooldowns between surrenders/events
-Surrender Mod selector + Random (Random should still work if you are missing one of the mods)
-Distance options (for surrender + pacification)
-Optional "on hit" and "on melee hit only" during combat
-Notifier
-ESL Flagged
R E Q U I R E M E N T S all linked below
Requires Combat Strip Lite OR Skimpy Armor Keyword Resource AND at least one of the other mods (Violate, Autonomy or Harassment) to function.
You will need to make sure you have allowed the appropriate settings in the other mods MCM menus for this to work correctly (Sex Harrasment Enabled+Raiders Enabled for example).
KNOWN AND POSSIBLE ISSUES
-Choosing a mod you don't have in the MCM will probably cause issues. (Random select should be fine)
-All local NPCs/Critters in the radius will be "stupid" during the Harassment and Autonomy Scenes called by this mod.
-Only tested with all three optional mods at once, only tested with Autonomy Enhanced 2.8 (later should work as well), only tested with SexualHarassment+ (should work with the original), only tested on GOG/Oldgen version of Fallout 4
-Saving the game before the pacification has ended and loading it again is probably bad for the NPCs pacified
-And likely more!
P E R M I S S I O N S
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
If someone can get multiple actors working for AE and SH then please go ahead and do it.
Requires either Combat Strip Lite or Skimpy Armor Keyword Resource
And at least one of the below:
Only one of the below:
Slightly newer version in the support forum if you want to try it, if you're seeing "Violate Not Detected" this should fix that issue.
1567 downloads
Updated
-
BumpStrip
By Franco Cozzo
Combining the Butt-Slap event from Sexual Harassment with a Strip Event
Amazing deep features:
- Will use Sex Harassment as its base for the strip-event (typically will unequip more than 1 item at a time)
- Optional Call to use Combat Strip Lite for the stripping events instead (so you cannot re-equip immediately after, this is the recommended way to use the mod)
- Optional Arousal gain if you have Sex Attributes installed (not hard-required for this mod, but I believe it is required for both SH versions)
- Notifier
Should work with the classic Sexual Harassment and the newer Sexual Harassment+
About Combat Strip Lite:
By default Combat Strip Lite will typically cause a knockback effect, which will cause a knockback for the player+all within a close range, so I added an optional download (CSL Edited.7z) that I personally use to solve this, note that CSL is not my mod so I cannot give any permissions from or for it. The changes for this version are as below:
- No strip-effect from Radiation Aura enemies like glowing ones and similar (possibly none from poison as well)
- No Knockback when in third-person, enemies and allies also will not be knocked back in 1st/3rd person if they are close to you.
- Only stimpaks that *you* use will let you recover
Load after Combat Strip Lite. Requires the original mod. I have only ever used the "strip" option, not the "damage armour" or the other options from CSL so I am not sure how my edits work with those modes.
Issues+Possible Issues
The same slapper cannot affect your strip status (or arousal) more than one time in a row due to how the mod is built, bouncing between two+ NPCs over and over again will work however. I don't know of any possible "clean" workarounds that wouldn't edit FPSHarassment itself.
You can use this mod without my edited version but you will likely experience the "explosion" event that occurs without it or a similar edit, which will cause your character, the butt slapper and anyone very close by to take a 0 damage knockback (default CSL behaviour).
The non-CSL stripping calls the Harassment function which is different between FPSH and FPSH+, so it may strip "too much" per slap for you on the + version.
Permissions:
Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc).
You need one of the below (only tested with SH+):
You probably want :
If you want/need to restart the mod for any reason the questname is BumpStrip
stopquest Bumpstrip
resetquest Bumpstrip
startquest Bumpstrip
optionally : sqv Bumpstrip
to see if it is running.
1874 downloads
- harassment
- sakr
- (and 1 more)
Updated
-
Comic Crafting (for PiCSeL's Standalone/Spicy Periodicals)
By Franco Cozzo
Allows you to turn Burned Grognak/Manta-Man/Unstoppables comics or Burned Trade/Lifestytle/Fashion magazines into a random comic from PiCSeL's Standalone Custom Magazines and/or Picsel's Spicy Periodicals at any Chemistry Workbench so now you have a reason to collect/hold onto them (outside of them being worth 1 cap and weighing nothing).
Simple mod, you craft an Aid item at the Chem Workbench, then you "consume" the item and it gives you a random Picsel comic/mag.
Two versions for each, requiring either 4 or 10 of the same burned magazine/comic to make a new one. Both versions are in their respective zip files, use only one at a time (4 or 10, you can use both crafting mods at the same time). The magazine you get is random from the mod, it doesn't matter what you used to make it. All are esl-flagged.
10 seems to make the most sense thematically, but 4 makes the most sense for rarity/fun balance (I play with SKK loot reduction so they're all much less common for me). I found while testing if you use the created item too fast it seems to fail to work, or at last fail to show on the screen, so while you can create them in stacks, try not to "consume" them rapidly in succession.
Standalone Custom Magazines category is "Magazine Crafting 1"
Spicy Periodicals category is "Magazine Crafting 2"
Standalone Custom Magazines uses : ComicCrafting(PicSels)v2.7z
Spicy Periodicals uses : PicselsSpicyPeriodicalsCraft.7z
Permissions:
Do what you want with it, just no Nexus. I'll probably keep this updated if I'm still playing Fallout 4 and the two mods get updated otherwise I won't care anyway.
Obviously requires their base mods:
If you want to test it without trying to find the burned magazines:
Do " player.additem 00132974 10 ", where 00132974 is the item you want to add and 10 is the amount
00132974 (Manta-Man)
00132977 (Grognak)
00132979 (Unstoppables)
0019569E (trade)
0019569F (lifestyle)
001956A0 (fashion)
529 downloads
Updated
-
CWSS Intelligent Undress 1.0 and GetDirty patch
By naaitsab
This mod aims to fix the compatibility issue with CWSS and a number of Loverslab mods. It replaces the built-in (un)dressing system of CWSS for a custom one. It prevents flickering, log spam and/or quest related issues with mods like Commonwealth Slavers. Depending on what item is worn.
Note that only items used in the ‘Base Object Swapper’ mod linked below have been patched currently. As are the CWSS items used by Nuka Ride and CS. Urinal excluded.
As CWSS provides no script sources and perk overrides scripts don’t work on CWSS furniture, this hacky method is the most resource friendly way I could think of. It required a file to be manually 'patched' using the new scripts. Feel free to add more patched CWSS furniture in the support thread of this mod.
Currently it supports the following mods:
-Devious Devices RC9
-Real Handcuffs
-Kziitd Fetish Toolset
-Nuka Ride
-Commonwealth Slavers
Highly recommended:
Universal Working Bathroom Fixtures (CWSS) - Base Object Swapper
Wash Out That Cum - with CWSS Patch
Get Dirty.
Use the attached patch that disables all (un)dress events from this mod. As it’s not patched to use the similar system as 'CWSS Intelligent Undress' and is redundant when both mods are used. (And auto-undressing when swimming is just daft right). It also disabled the messagebox when loading the mod the first time. As this can cause the opening scene on a new game to hang.
Settings
You can adjust the following settings to your liking using the console. The default values are shown.
set ICWSS_Enabled to 1
0 for disable or 1 to enable the mod
set ICWSS_RedressDelay to 0.1
amount in seconds to wait to redress
set ICWSS_ToiletUndress to 1
0 for disable removing an item worn on the body slot at a toilet or 1 to enable
1294 downloads
- devious devices
- realhandcuffs
- (and 2 more)
Submitted
-
main menu NSFW Animated Main Menu Collection for RMM (Music and Original Audio)
By EdenMistress
Hello, i bring you a collection of NSFW animated main menu. Currently only for RMM, we have two options: With music or with original audio. Hope it works well for you
ONLY FOR RANDOM MAIN MENU
My mods are ONLY available here in LoversLab, if you see them outside, it is not me.
I don't give my permission to post them elsewhere.
If you want to make Main Menu Replacers as well, at least use different animations, don't be a lame copycat.
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Screenshots are uploaded by release order so the most recent one (from the left), will always be the latest release.
As you will see below, only two menus are not included in the files (but available as mirror links).
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How to Use:
• Install Random Main Menu (RMM), this allows you to have multiple main menus at once.
• Install my replacers with your mod manager as any other mod. Load order doesn't matter.
• Yes, you can have both Music + Original Audio of the same animation enabled, the game will play randomly one of those.
Note: If video and audio are out of sync, try:
• Restarting the game
• Load a save and return to main menu
• Wait the game intro to load when the game start
This is due to one loading quicker than the other and can happen at anytime depending on your pc specs.
Please let me know if the audio is too quiet, too loud, any other problems or just want to give feedback
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Requirements:
Pre NG v163 (i don't know if works on new gen)
Random Main Menu requires the mod: https://www.nexusmods.com/fallout4/mods/74187
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Huge thanks to everyone that has been downloading, enjoying, commenting and giving support!
• A new menu version will be released every saturday/sunday and save a major bug fix, i'll avoid spamming notifications.
• Due to the size limit of LoversLab, some animations slightly went over the 250mb limit, so i can't upload them here but the mirror link is available in the credits section.
As usual, feel free to give me any feedback! Enjoy ❤️
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Credits:
• Akali
Animation: Bubble B
Model: RyanReos
Song: bbno$ - 1-800 (ft. ironmouse)
• Hinoa
Animation: Exga
Song: Matteo Tura - To the Ground
• Dva
Animation: nuttycravat
Song: Britney Spears - Gimme More
• Eve x Raven
Animation: HydraFXX
Song: Marina and the Diamonds - How to be a heartbreaker
• Mercy Nurse (Pregnant)
Animation: M71Z30
Song: Alice Chater - Hourglass
• Harley Quinn x Wonder Woman (Pregnant + Futa)
Animation: justausername
Song: Charlie Puth - Attention
• Evie Gangbang
Animation: Polished Jade Bell
Song: Kid Cudi - Day 'n' Nite (crookers remix)
• Ashley Graham Missionary
Animation: InitialA
Song: Armin van Buuren & Punctual - On & On (feat. Alika)
• Evelynn and Ahri Threesome
Animation: Bamh3D
Song: BL3SS x CamrinWatsin - Kisses ft. bbyclose
• Max Caulfield Gangbang
Animation: Madruga3D
Song: Pitbull ft Chris Brown - International Love
• Tifa Missionary Creampie
Animation: Auxtasy
Song: Meduza - Piece of your heart
• Claire x Ada Foursome
Animation: Strauzek
Audio: EvilAudio
Voice Actors: ChloeAngel VA and CynderDryad VA
Music: Shawn Mendes and Camila Cabello - Señorita
• Miss Fortune Creampie
Animation: Nagoonimation (2022)
Voice Actors: MidnightDatura and IRecsHun
Music: Pop them Booty Bitch (Jack and Jill Bootleg Mix)
Download Mirror: Music Version or Original Audio Version
• Nyotengu Set
Animation: Bouquetman
Music: Owl Vision - Fleshsuit
• Yvanna Elf - Cave of Pleasure
Animation: Visualoos
Music: Smash Stereo - Bass on my Face
• Mercy Physical Creampie
Animation: Nagoonimation
Voice Actor: PixieWillowVA
Music: David Guetta ft Nicki Minaj - Turn me on
• Sinia Succubus
Animation: RyanReos
Music: Knox - Your Body
• 2B Double Penetration
Animation: AxenAnimation
Music: Call me Sleeper - Sinful
• Elf x Orc Creampie
Animation: Nagoonimation
Music: Sian Caifus - Trigger
Download Mirror: Music Version or Original Audio
• Exga's A2 Creampie
Animation: Exga
Music: Obzkure - Be a Monster
• Widowmaker Doggy
Animation: Rescraft
Music: Yemania - Hot Passion
• Mercy Pregnant Threesome
Animation: VGErotica
Music: Mobiius - MISBEHAVE4ME
• Ashley and Leon
Animation: QOC
Music: Call me Sleeper - Overlord
• Vella BJ
Animation: GoonDuude
Music: Black Eyed Peas - Meet me Halfway
• Jane Shepard Creampie
Animation: Idemi
Music: KRVVEN - Smoke
• Surprise Creampie
Animation: ???? (if you know the animator, give me a heads up please)
Music: JKLN - Welcome to Ukraine
• D.Mon Creampie
Animation: Waifu Enjoyer
Music: Garçons - Eyes Wide Shut
Please check the authors work, they are amazing artists that work hard to produce these beautiful animations!
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How to make your own Main Menu Replacer
For Standalone version
1 - Create a folder for your main menu mod (ex: Main Menu - Example)
2 - Create Data folder inside this
3 - Create Video and Music folder and put inside Data
4 - Create Special folder and place inside Music
5 - Convert song to xwm file type and rename to mus_maintheme.xwm
6 - Convert video to bk1 and rename to MainMenuLoop.bk2 (yes make as bk1 and rename as bk2 - trust)
7 - Place MainMenuLoop file inside Video folder
8 - Place mus_maintheme inside Special folder
9 - Use 7z/zip/rar to create an archive of Data folder and rename to your like (ex: Main Menu - Example)
10 - Install the mod with your mod manager
For Random Main Menu version
1 - Simple change the names of the bk2 and xwm files like:
from: mus_maintheme.xwm to mus_maintheme_example.xwm
from: MainMenuLoop.bk2 to MainMenuLoop_example.bk2
2 - repack into 7z/rar
If you want to change RMM to Standalone version
1 - Simple change the names of the bk2 and xwm files like:
from: mus_maintheme_example.xwm to mus_maintheme.xwm
from: MainMenuLoop_example.bk2 MainMenuLoop.bk2
Note: make sure the file name and folders are correct.
Note: if my explanation is confusing, check RMM mod page, they put a guide there as well.
19123 downloads
Updated
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Updated
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main menu Sissy PMV main menu replacer with sound.
This one replace your main menu video with Sissy PMV with sound
Installation - Replace "MainMenuLoop" in C:\...\Fallout 4\Data\Video and put "Special" folder in C:\...\Fallout 4\Data\music
That's all, there is nothing)
633 downloads
Updated
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Main menu video changer
Main menu video changer with lewd one from Nenna.
Replace files in the following directory - C:\...\Fallout 4\Data\Video and C:\...\Fallout 4\Data\music\Special
That's all, there is nothing)
Credits - Nenna
481 downloads
Updated
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Red Seat District (DCE) music replacer
By deff.
Heya!
Bored from original Red Seat District music in Diamond city? Want to drink some beer and chill in 80-90s strip bar? This mod is for you! It replaces music in Diamond City Red Seat district. As I'm quite big fan of 80' and 90' rock/strip music (blame my parents that I born in that time) this mod includes 16 tracks from 80' and 90' strip clubs. There are some songs from my radio mod as well, but I'll not spoil this time.
Let me know, if it's not enough with 16 tracks - these tracks are combined 4x4. I never stayed in Red Seat District too long, and I have no clue how songs are mixing.
Requirements: Diamond City expansion (hard)
Suggestions: I highly recommend to install DCE Atmospheric Red Seat (site is correct, look in optional files). Put it after Diamond City Expansion in left pane in Mod Organizer 2 (if you are using Vortex, you should figure by yourself). This mod should overwrite DCE.
Installation: Install mod with your mod manager
252 downloads
Submitted
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main menu replacer Busty Hentai Elf plowed by Futanari Lovers(With music) - Main Menu Replacer FO4
By Zindith
⚠️ NSFW Adult Content — 18+ Only
Hello everyone, my name’s Zindith. This is my first attempt at modding, so I decided to create a sexy Main Menu Replacer — there aren’t enough of these around!
This version is for Fallout 4 version 1.11.191.0. Future updates will be released as needed.
Enjoy the busty Elf as she’s railed by two busty Futanari Draenei lovers in a mystical purple forest. The custom audio track is a sensual number sung by Gia Woods, “Feel It”, to help set the mood.
Installation:
Use your preferred mod manager: Vortex or MO2
Enable the mod after download
Sit back and enjoy your new Main Menu Replacer
402 downloads
Updated
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(Porno) Classic Skill Books 2 RU|EN
By vjnmrf
Porn version of the Classic Skill Books mod 2. Three dozen magazines (the books in the source were also converted into magazines for convenience), lying around in different places, give small bonuses to everything. The mod is localized, the original is not required.
Порно версия мода Classic Skill Books 2. Три десятка журналов (имевшиеся в исходнике книги тоже преобразованы в журналы для удобства), валяющиеся в разных местах, дают небольшие бонусы ко всякому. Мод локализован, оригинал не требуется.
662 downloads
Submitted
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Sex Attributes Helper (now does Arousal & Willpower)
By Franco Cozzo
Ingesting, Rads, Combat, SAKR state, location + more can affect Arousal+Willpower levels.
SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate "Too Horny/Weak" Auto Surrender + Commonwealth Moisturizer (Cum) on Skin effects + Nude Modesty
(external mod/s needed (you probably have most of them already)) the only "Hard" Requirement is Sex Attributes.
Basically it breaks out the Arousal *and* Willpowers values and allows them to be modified by a heap more things (as seen in the images above and below as a wall of text).
Before you jump in
You will likely need to change sliders around to your preferences, however your playstyle will affect what you need to change, it likely is "too easy" at the current settings.
Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal/willpower damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much.
This mod cannot "see" or change arousal gained from other mods, only what it changes itself.
List of what is available:
-All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal/willpower instead of increasing it are easy to achieve, and vice versa.
-Almost anything your character can consume, can affect their Arousal+Willpower stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in.
-An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously)
-Taking Rad damage can increase your characters values (direct), losing rads can decrease arousal/willpower (or vice versa, like everything)
-SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working.
-An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way).
-Cum on your skin from Commonwealth Moisturizer can change your players Arousal/Willpower.
-AAF scenes involving the player+orgasms can affect their Willpower. Arousal is already handled by Sex Attributes itself. Thanks to @Cookiemonsta234 who provided most of the code.
-When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves.
The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating
This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this)
-- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this).
-Location support, so areas can alter arousal/willpower by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them.
-Combat Arousal: on getting hit you can gain or lose arousal/willpower, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal/willpower as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed).
-Your maximum arousal-to-attack limit can also trigger you to surrender to your enemies due to being too damn horny or weak willed (if you have Violate).
-Combat strip lite support : Each item stripped, add/remove X arousal/willpower
-Adrenaline ranks can affect gain/loss (survival only)
-Swimming can change your players values over time, more time spent, more effect.
-Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example
-Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things.
The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain
Permissions and Dev info:
Current possible known issues:
"Seems ok 2 me 4 now"
You will want to play with scoring.
The obviously required framework:
Optional but highly recommended:
SAKR for SAKR stuff
Combat Strip Lite for Combat Strip Lite Support
Better Living Through Cumistry for ingestible support
UAP for Effects when aroused |
Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs
Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation
AAF Violate for "Auto-Surrender when too horny" support.
Commonwealth Moisturizer for cum hornyness/will changes
22390 downloads
- sex attributes
- arousal mods
- (and 1 more)
Updated
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Pole Activator Framework
By Evi1Panda
This is my old mod, what I've revised and refactored.
If you really want to, but don't understand anything...
Features:
Pole automatically searches for NPCs who will dance on it. NPCs are not repeated (if there is an alternative, only the last 5 dancer is remembered). There is an animation of the dancer's reward. Player can't take other npc's reward. Pre-set outfit for dancing can be configured. The player can dance and receive rewards. Player can use pole and get configurable reward. Allows Sex Attribute integration. Allows SAKR integration.
For modders: Read the article.
Here is an example
What exactly it does?
You're place a pole and activator and it will control who and when will dance on it, will emulate the tipping process for NPC dancers, and give real rewards to the player. The player will also receive a decrease in sexual reputation and an increase in sexual arousal if dances naked and uses the sex attributes mod. It uses SAKR in its calculation if SAKR is installed.
The mod DOES NOT CONTAIN any ready-made poles. This is just a toolkit for other mods that can use it to add to their poles.
Requirements
Animation framework (NAF with NAF Bridge or probably AAF, but AAF never tested)
Pole Animations (for ex. Savagecabbage anim pack's Pole Dance)
If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
2426 downloads
- naf bridge
- pole
- (and 2 more)
Updated