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Adult oriented Fallout 4 mods that don't fit in any of the existing categories

52 files

  1. VotW Shadbase Animations

    This mod adds several animations found on Shadbase, surprisingly (or not) a lot of them are furry stuff but ... eh. When you look into the menu there will still be some template holotapes and reels, just ignore those, they will be replaced in future updates or removed. This mod requires Videos of the Wasteland 2
    Install using Nexus Mod Manager (or any other manager)
    Manually extract in the Fallout 4 directory
     > If you do not want to use the DriveIn, remove ShadAnimationsDI.esp
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (and the DriveIn plugin)
    Is shadman ok with this?
    - For as far as I know he even encourages it.
    Why do you do this?!
    - Boredom
    Other VotW stuff:



  2. VotW DriveIn Lara with Horse by Animopron

    This mod includes all 4 episodes of Lara with Horse by animopron for the Starlight DriveIn. All film reels can be crafted in the holotape workbench.
    Install using Nexus Mod Manager
    Manually extract in the fallout 4 folder.
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (with the DriveIn addon)
    -Why so many film reels
      Each can only hold 3 minutes 24 seconds, you will need to ask the maker of Videos of the Wasteland 2 to extend it.
    My other mods:
    - VotW Jenny's Odd Adventure by SlipperYT
    - AAF_SEU - Servitron Patch



  3. AAF Prostitution

    Many thanks to @Torn for actively testing the mod and suggestions for its improvement.
    This is FP Prostitution (based on 2.71) conversion to AAF API with some changes.  Original mod was made by @vinfamy
    AFF 0.36+ is REQUIRED! (https://www.loverslab.com/files/file/5584-advanced-animation-framework/)
    If you turn on "Bed using" feature you need those mods:
    * SavageCabbages Animation Pack (https://www.loverslab.com/files/file/5983-my-animation-pack-updated-25082018/) 
    * Various AAF XML files 2.21 is required (https://www.loverslab.com/files/file/7057-fo4-various-aaf-xml-files/). When Install it choose "SavageCabbage - Crowd", "SavageCabbage - FF" and "SavageCabbage - Ground"

    Main features
    General checks information

    Prostitution Mode
    Role assignment mode
    MCM Settings
    Original mod page (with detailed descrition) is:



  4. RSE Crafting Bench

    Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types.



  5. Betty CBBE BodySlide Preset

    Look at the pictures, you'll understand the concept. 😙
    Here is how to use it:
    Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: Betty Nude and geigerzaehler: Betty Dressed Select your outfit and build it



  6. VotW Jenny's Odd Adventures by SlipperYT

    This mod includes all 4 episodes of Jenny's Odd Adventures by SlipperYT. All holotapes can be crafted in the holotape workbench.
    Install Part 1, 2 and 3 using Nexus Mod Manager (MO2 should work too)
    Manually extract the parts in the Fallout 4 folder.
    For using this mod at Starlight DriveIn you will also need the file VotW_JOA_DriveIn
    Install the VIS-G patch when using VIS-G Item Sorting.
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435
      I was bored, leave me alone.
    -Why the big filesize?
      I used 8k textures instead of the generally used 4k. It looks better.
    My other mods:
    - VotW DriveIn Lara with Horse by Animopron
    - AAF_SEU - Servitron Patch



  7. [FO4] Various AAF XML files

    These XML allow extra combinations with the existing animations, so you can have more possibilities when choosing actors / animation / furniture. I'm making some XML files while I'm learning how things work. I'll dump them here if they seem interesting enough. Please let me know what you think.
    BETA FILES (from v2.2.1)
    I'm going to post on the bottom of the description some extra files I use. They don't kill you, nor crash your game, but there's a small chance that they can cause little downsides (animations with the same name repeat on the Wizard menu, page down getting stuck while browsing the list while page up works etc...). My suggestion is use them if you have a working game, as a new option to increase variety in animations, so if you'll have an issue you know it could be caused by them. In that case, you only need to remove the files and everything comes back to normal after you reload a savegame. But PLEASE REPORT ME FEEDBACKS IF YOU FIND SOMETHING, if they are Beta is because I'm having difficulties in finding a pattern. They won't be included in the FOMOD until they are in this Beta category.
    - After some chitchat with Halstrom, he gave me a very good input and I decided to change all the name conventions. You should UNINSTALL / REMOVE / DELETE all the previous files, if you installed some, I know it's boring but it's probably the last time.
    - Now all the files start with AJ_XML, so you can easily regroup them in a mod manager or identifying them inside Data\AAF
    - Some animation names changed too: everytime an animation has unlocked gender (so it will be possible to play it as FM or FF), it will be written as 2P and not FM anymore. Remember, actor (0) will be passive.
    - New animations added on Vs (check the round tables), also corrected some.
    - Since I rewrote most things, you should UNINSTALL / REMOVE / DELETE all the previous files, if you installed some.
    - The reason behind it lies in the fact that now things are becoming complicated for me and in this way I can add more files in an easier way.
    - If you think some animations are missing from the list, don't worry because in few days I'll upload a new file which will add a lot of them.
    - Next files (already done, just need to test more): Horizon patch; extra use of vanilla furnitures; a new animation pack (Atomic Beauty)
    - In the XMLs I decided to follow the standard assumption that the first actor (0) is F/PASSIVE, while the other ones will be unrestricted (both M or F/active).
    Since v. 2.2, there's a practical FOMOD All-In-One installer (tested with NMM and MO2). Many thanks to Roggvir to help me solve all the issues that came out in the creation.
    If you prefer some manual installation, download the single archive(s) I attached at the bottom of this description. Select those you want to install and unpack it/them inside your Fallout 4\Data folder, so that the XML files will end up inside Data\AAF. From v. 2.1, every XML file starts with AJ_XML
    This is only for those who don't use a Mod Manager
    - Version 2.1+
    Inside Data\AAF, remove every file which starts with AJ_XML (or use a Mod Manager)
    - Version 2.0
    These are the files involved and must be deleted from Data\AAF (or use a Mod Manager):
    >>> FF: SavageCabbage_FF_animationData and SavageCabbage_FF_positionData
    >>> Ground: SavageCabbage_Ground_animationData and SavageCabbage_Ground_positionData
    >>> Crowd: SavageCabbage_Crowd_animationData and SavageCabbage_Crowd_positionData
    >>> Vs SC: SavageCabbage_Vs_animationData and SavageCabbage_Vs_positionData
    >>> Vs Furniture: Vs_furnitureData.xml
    - AAF
    - SavageCabbage vanilla pack. If you have the full, I think it works anyway, I'm just not using its animations
    - Leito FF patch (which will want you to install Vioxis Strapon too)
    Description of the packages, their contents and possibly extra requirements:
    *** ANIMATION XMLs ***
    - FF: adds FF interaction to SavageCabbage animations, in the same way that Leito patch does.
    File Names: AJ_XML_SC_FF_animationData.xml and AJ_XML_SC_FF_positionData
    - Ground: adds some SavageCabbage animations on the ground (floor) instead than using furnitures. This is for both FM and FF.
    File Names: AJ_XML_SC_Ground_animationData and AJ_XML_SC_Ground_positionData
    - Crowd: unrestricts gender for M, allowing any F+strapon to play M role. This means FFM, FMM, FFF, FFFF, FMFF etc.
    File Names: AJ_XML_SC_Crowd_animationData and AJ_XML_SC_Crowd_positionData
    - Vs SavageCabbage : it adds peculiar/tweaked animations on furnitures from the amazing V's Stylish Decor, obviously if you are going to use this package you'll need to install that mod too. It also requires Vs Furniture (see below under FURNITURE FILES)
    File Names: AJ_XML_SC_Vs_animationData and AJ_XML_SC_Vs_positionData
    *** FURNITURES XMLs ***
    - Vs Furniture : it will add furnitures from the amazing V's Stylish Decor to the list of eligible furnitures. This file is REQUIRED by any animation file that wants to be played on V's furnitures (actually only Vs SavageCabbage). Also, V's Stylish Decor IS REQUIRED, obviously.
    File Names: AJ_XML_Vs_furnitureData
    - Horizon Furniture : it will add furnitures from the amazing Horizon mod to the list of eligible furnitures. Also, Horizon IS REQUIRED, obviously. More specifically, Z_Architect.esm.
    File Names: AJ_XML_Horizon_furnitureData
    - If you're using AAF wizard, you press PgDown and it doesn't go in the next animation, but if you press PgUp it goes on the previous animation, then please report me immediately
    - If you have an error, first of all please remove the file and see if the error goes away. These XML files are loaded everytime you load your save, you are safe in doing it.
    - V's are aligned by me, I based it to my char, if you have misalignment please post a pic and we can see what we can do.
    - Huge alignment issue: try to cycle all the animations and retry the one who gave you the problem. If it persists, stop the animation and then retry, to see if it was an isolated case. If still persist, please post a picture to show the problem.
    - Small alignment issue: please post a picture and let's see if we can correct.
    - Group animations are not working? Actor 0 should be F/passive, so maybe you've pick M as first actor instead.
    Thank you to all these who worked or still work in the previously mentioned mods.
    Feel free to do whatever you want with these notepad files.
    They won't kill you, but they require some more gameplay to see if everything's correct.
    - Leito Beds: these 2 files will allow to play most Leito's animations on the single / double beds. They are gender unlocked (both FM and FF). THEY REQUIRE SAVAGE CABBAGE PACKAGE AND FF LEITO PATCH! Known issue: when it comes to 2 females, if Player is not Actor 0 (passive), they won't play.
    AJ_XML_Leito Beds.zip
    AJ_XML_Crowd 2.1.zip
    AJ_XML_FF 2.1.zip
    AJ_XML_Ground 2.1.zip
    AJ_XML_Vs SavageCabbage 2.1.zip
    AJ_XML_Vs Furniture 2.1.zip
    AJ_XML_Horizon Furniture 2.1.1.zip



  8. AAF Guides - Official Thread (PDFs + web link) by RitualClarity and forgets

    RitualClarity and I, with a  little  lot of help from our friends, have been working together on two different general help/informational guides to AAF. My guide is a simple quick-and-dirty thing that spells out the basic installation, troubleshooting, and save cleaning process visually, using flowcharts. RitualClarity's guide is a more in-depth textual manual introducing a user to AAF, its functions and general usage with reference to existing AAF-compatible mods. It also covers installation, load order, save cleaning and updating. Our feeling is that the two documents complement each other, and so should be available for download in the same place--so here you go.
    RitualClarity also has a live weblink to the latest version of his guide. Note that only a certain number of users can access it at any given time, so if you have trouble viewing it, maybe just look at the PDF for now and try the link again later.
    Those of you who use RSE, and I know there are very many of you, will be excited to learn that Paeantrix is in the process of making a guide specific to AAF + RSE. As I understand it, it should be published quite soon, and what I have seen of it is excellent. Look for it soon in the RSE forum post and/or join the RSE Discord if you are interested.



  9. Raider Slaver Camp, Brothel, Strip Club(Egret Tours Marina)

    This mod changes Egret Tours Marina settlement into a raiders theme slaver camp, brothel, strip club with lots of cages to keep and sell slaves.
    This mod uses all vanilla & DLC assets, I did all the navmeshed by hand and cleaned it with F4edit. Version 2.0 is just the raider camp, Version 2.0a comes with 10 slave girls that are vanilla settlers you can use Looksmenu to change there appearance anyway you please. They slave girls cannot be kill ---YOU MUST MOVE THEM TO A SETTLEMENT BEFORE THEY WILL DO ANYTHING!--- I left the place mostly unfurnished so let your twisted imagination go wild and enjoy.



  10. RSE Compatibility Patches

    15-11-2018: Updated all patches.

    1.  RSE - Diamond City Expansion Patch
         Puts the redemption chair back in the DCE edited cell.
         Compatible with RSE 4.0 and DCE 1.4
         Just put it after DCE and RSE mods in your load order.
    2.  RSE - Better Settlers Patch
         If RSE is loaded after BS, it resets head parts and default outfits to vanilla.
         If BS is loaded after RSE, it deletes RSE scripts and madame faction attached to settlers. This one resolves those issues.
         Compatible with RSE 4.0 and BS 2.0 (Clean Faces)
         Load order of BS and RSE doesn't matter as long as you put this patch after them.
    3.  RSE - Horizon Patch
         This edits some conflicting item and npc records and also adds tags to RSE items for Horizon's item sorting.
         Compatible with RSE 4.0 and Horizon 1.6
         Load order of Horizon and RSE doesn't matter as long as you put this patch after them.
    4.  RSE - Better Settlers - Horizon Patch
         If you have RSE, BS and Horizon all three, you'll need only this one. You shouldn't install other (RSE-BS and RSE-Horizon) patches.
         Compatible with RSE 4.0, BS 2.0 (Clean Faces) and Horizon 1.6
         Load order of BS, Horizon and RSE doesn't matter as long as you put this patch after them.
    5.  RSE - VIS Patch
         It just adds tags to RSE items for Valdacil's item sorting mod compatibility. It's also compatible with VIS-G sorting.
         Load order of VIS and RSE doesn't matter as long as you put this patch after them.
    6.  RSE - CWSS Redux v2 Patch
         Thanks to @AWP3RATOR for this amazing work.
         RSE - CWSS Redux v2 Patch download page
    -  Updated all patches (NMM users: select [overwrite files] when installing).
    -  Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for GenericDoctorsScript compatibility (NMM users: select [overwrite files] when installing).
    -  Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for RSE v3. compatibility.
    -  Added some missing tags of ingestibles to AAF and FP versions of Valdacil's Item Sorting Patch.
    -  Initial release of AAF and FP versions of Valdacil's Item Sorting Patch.
    -  Put FP versions of the patches back to the front page for people who want to roll back to FP_RSE. Renamed esps's to prevent confusion.
    -  Added AW3RAPTOR's RSE - CWSS Redux v2 Patch link.
    -  Initial release of AAF versions of Diamond City, Horizon and Better Settlers patches.
    -  Initial release of FP versions of Diamond City, Horizon and Better Settlers patches.
    Anyone who wants to add more RSE patches is always welcomed.
    And thanks to @Flashy (JoeR) for this amazing mod.



  11. NismoMan's Exotic Wasteland Videos

    Well, it's about time I released a completely new video collection, and this time around I put more thought and work into them instead of just stuffing the wasteland with videos off of Pornhub.
    I decided to invest a bit of effort into these videos, picked some of my favorite 50's to early 60's songs and edited the videos to transform the fine girls of today to tantalizing vixens of the past.
    All the videos are in tinted black and white, more videos will be released later on when I have enough time to work on them, each volume will be released with 5 videos with merged ESPs available if needed.
    Videos of Naked girls, dancing and touching themselves on era-correct tunes from the 50's and 60's.

    5 Strip Teasing / Self Pleasuring Music Videos that should be as fun to listen to as they are to watch More coming later    
    Videos of the Wasteland 2.0+ Mod By RazorWire - Dertspovor06 - AGreatWeight
    Download and Install the latest version of Videos of the Wastelands.
    Download this mod

    Mod Manager:
    Install through Nexus Mod Manager or Mod Organizer 2
    Manual (Not Recommended):
    Copy the (data) folder within the downloaded archive(s) to your Fallout 4's installation folder, overwrite if prompted.
    How To Use
    1- Craft a Holotape player / projector from the VoTW Menu in your Settlement Workshop.
    2- Craft a tv/projection screen from the VoTW Menu in your Settlement Workshop.
    3- Craft a Holotape Crafting Workbench from the VoTW Menu in your Settlement Workshop.
    4- Craft the Holotapes from the Holotape Workbench.
    5- Provide power to your screens and players.
    6- Transfer the created holotapes from your inventory to the holotape player/projector.
    7- Profit!
    Tools Used
    Adobe Premiere CC Adobe Illustrator CC FO4Edit ffmpeg 7zip
    V1 Initial Release

    RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland
    Bethesda (For FO4)



  12. AAF Violate

    AAF Violate
    This is a conversion of FP_Violate to AAF, with several modifications and updates.  This conversion was started by @Jahem_kinkaid and has now been taken over by @EgoBallistic.
    The original FP_Violate was made by vinfamy.  AAF Violate was originally based on FP_Violate 2.5.1.
    Being defeated in combat can now result in your character and companions being violated rather than killed.  Violators may also take your valuable gear, leading to a quest to exact vengeance and retrieve your stolen possessions.  Likewise, you now have a chance to violate and rob your defeated enemies.
    This mod contains over 150 lines of text dialogue contributed by Karma199696, Vauria, sophiextime and others.
    Full control of options via MCM Combat Defeat: Violation of your character and optionally of your companions when you lose in combat Companions: Choose whether your companions can be violated.  Decide whether only male, only female, or both genders can be victims Assailants: Restrict the gender of your assailants to male, female, or both.  Limit assailants to a few races or allow any race to be an assailant Robbery: Choose whether assailants can steal your gear Enemy Surrender: When your enemies' health drops below a threshold, they may surrender and become your victim Devious Devices integration: optionally allow your assailants to slap you into Devious Devices restraints Devious Keys: the assailant who robs you (or just the first assailant if robbery doesn't happen) will have keys to your DD restraints Threesomes: Choose whether assailants can gang up on your character and companions Perversion: Allow your character to start begging for more after a selectable number of assaults Exhaustion: Decide when you've had enough and your assailants abandon you Tags: Optionally enable animation tags (requires an AAF tags file such as Halstrom's Animation Position Tags mod)  
    Fallout 4 Script Extender (F4SE) by the F4SE team.  Please make sure this is installed correctly.
    Advanced Animation Framework version beta 24 or later Mod Configuration Menu is required to configure the mod options Animation Packs.  The exact packs you need will depend on the options you select for gender, threesomes, races, etc.  Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod.  
    Devious Devices.  AAF Violate will automatically detect if this is installed. Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied Animation Position Tags.  Required if use of tags is enabled in the MCM.  
    Install the prerequisite mods, listed under Requirements above.
    Then, install AAF Violate, either with your favorite mod manager, or manually by dragging the Data folder from the archive into your Fallout 4 installation folder.
    The _fr, and _ru folders contain the optional French, and Russian translated plugin files.  The English plugin is installed by default.
    Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu.
    Go to the Global Options page and set your Aggressor Races, Allow threesome, Use tags, and Devious Devices integration options according to the animation packs and mods you have installed.
    Finally, go into the Player surrender options page.  There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation.
    Installation Order:
    Q: How do I control the number of violations that take place?
    A: This is determined by two things: the number of aggressors, and the Exhaustion MCM setting.  Normally, violations will end either when every aggressor has had a turn, or  when the player has been violated a number of times equal to the Exhaustion setting, whichever occurs first.  A "turn"' for aggressors means being part of an animation, whether individually or as part of a threesome.  So with 4 aggressors and an Exhaustion setting of 4, the scene will end after the player has been double-teamed two times, since all 4 aggressors will have had a turn.
    Enabling the Sex until exhaustion MCM setting changes this, so that the violations continue until the player has been violated a number of times equal to the Exhaustion setting, regardless of the number of aggressors.
    Q: How do Companions factor into the number of violations?
    A: When a companion is part of an animation, that counts as a turn for the aggressors.  So if the player has one companion with them, and there are 4 aggressors, the scene could end when the player and the companion have each been double-teamed, since all 4 aggressors will have been part of an animation.
    If the Player can be violated setting is turned off, then Exhaustion applies to companions instead of the player.  So the number of animations should be about the same.
    Q: How does Perversion work?
    A: The Perversion MCM option sets the number of times a victim can be violated before they start enjoying it.  When they become Perverted, their facial expressions will change and their dialogue will have them begging for more rather than insulting the violators and begging them to stop.  There are no lasting effects; once the violation scene ends, all Perverted characters return to normal.
    Q: What races can be aggressors in violations?
    A: By default, i.e. with the Aggressor races setting in MCM set to Default, aggressors can be Human, non-feral Ghoul, Synths, and Super Mutants.  If the Extended setting is used, then dog races, feral Ghouls (including Bloated, Glowing Ones, etc), and Deathclaws are added to the list.  If the Everything setting is used, then the added races from the AAF Creature Pack 01 are added to the list.
    Note that you must have animation packs installed that match your Aggressor Races setting, or AAF will generate errors when you try to do animations with those races.
    Q: What does the God Mode toggle do in Player Surrender Options?
    Turning this setting to ON causes the player to become unkillable as soon as surrender is initiated, either by the manual surrender hotkey, a crippled limb, or reaching the health threshold.  The purpose of this is to prevent accidentally being killed by an attack that was already under way, a nearby explosion, radiation damage from enemies, etc.  God mode will be turned off again once the surrender scene ends.
    With the setting OFF in the MCM, Violate will never set or un-set God Mode.  If you normally play with God Mode enabled, i.e. via the "tgm" console command, you should leave the MCM setting OFF so that Violate will not disable it after a surrender.
    Q: Does this mod require Four-Play or the original Four-Play Violate?
    A: No.  This mod only uses AAF, and does not require Four-Play or the AAF Four-Play Proxy.  It is completely independent of the original FP_Violate, and the two cannot be used together.
    Q: Is this mod compatible with XYZ that does similar things?
    AAF SEU works fine alongside this mod.  However, you should take care not to use the SEU hotkeys while in a surrender scene from Violate, or vice versa. RSE can also work alongside this mod, but they will clash unpredictably unless the CSA feature in RSE is completely turned off.  Knockout Framework can also be used alongside this mod.  The only issue you can run into is that, depending on how AAF Violate is configured, an actor might surrender before they are knocked out.  This is not really a problem, and you can always use the MCM to reduce or eliminate the chance that the actors will surrender.  If you set the chance to zero for enemies, for example, then they will never surrender and you will always be able to knock them out right away.  
    Q: What is the Update! button in MCM used for?
    This forces AAF Violate to reconfigure itself the same way it does when you update it to a new version.  You normally do not need to use this, because Violate detects when it has been updated and configures itself automatically.  However, you need to use this button whenever you update a mod that Violate interfaces with, such as AAF, Devious Devices, or Rogg DD Items Manager, to ensure that the Script Objects that Violate uses to talk to those mods are up to date.



  13. RSE CWSS Redux V2 Patch

    This contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2.  The patch is fairly straightforward, and uses original scripts from RSE.  The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking.  I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent.
    Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS]
    All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs  
    Showers and bathing items - as these have no current RSE Basic/Advanced needs features  
    Load Order:
    RSE_CWSS_pastch.esp <---- any place after the first two
    When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks
    The mod contains no scripts of it's own, and should be safe to install or remove at any time.  Please scrap any RSE-CWSS integrated items prior to removing.
    The mod was created with:
    CWSS Redux V2 - 2.1
    RSE -*  (this SHOULD work with earlier versions as there has not been a change to the script involved recently)
    *Note that this mod was created against a version of RSE that requires AAF.  An Four-Play should be possible and this might even work with FP RSE, but has not been tested.
    Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.")
    MANY thanks to @Flashy (JoeR) for his hard work creating and maintaining RSE!
    >>Basic Needs Lite<< - now supporting this mod with a patch.  NOTE - if you have RSE you DO NOT NEED THIS.  This is ONLY for users of Basic Needs lite  Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS]
    >>Four-Play RSE<< - now supporting this version of RSE with a patch.  



  14. UX61 BodySlide Preset

    This is a preset for CBBE BodySlide that allows you to take your favorite clothes and fill them out nicely (and then some).



  15. VotW Animo Pron's Lara With Horse 2

    Animo Pron's Lara with Horse 2 for VotW 2.1.1
    all 4 epsiodes of Animo Pron's Lara With Horse 2 featuring the  XRay version of episode 4 edited together then split into 5 holotapes, each approx 10 minutes long.
    This is my first ever uploaded mod so please go easy on me.
    Installation: using MO2, simple install all 3 parts with the same name and use the merge option. Other Mod Managers, extract all 3 parts top a single folder and create a new archive. Manual, extract and drop into the data folder. 
    Tapes are available at the Holotape Workbench
    Requires Videos of the Wastelandver 2.1.1 https://www.nexusmods.com/fallout4/mods/24435
    Credits: Animo Pron for the video used in this mod   https://animopron.com/
               RazorWire - Dertspovor06 - AGreatWeight for Videos of the Wasteland   https://www.nexusmods.com/fallout4/mods/24435



  16. AAF Compatibility Patches - 3.0

    AAF Compatibility Patches - V3.0 - Changelogs available.
    This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF.
    If you want installation instructions, please refers to this post. 



  17. Deviously Cursed Menu

    Provides a simple MCM for Deviously Cursed Wasteland and Devious Devices.
    Install it with Mod Organizer 2.



  18. Debby's Good Girl adult cribs

    Hello all, I finished my newest mod....  Again this is something I made for the ABDL community.     So I wanted some beds for my characters & I wanted something cute, But most bed mods out there are just normal beds though.   I wanted beds that were more then just a cute texture on a normal bed, I wanted beds that would really stand out from other beds.   So I thought to myself what kind of bed is super cute for women to sleep in?, The answer (For me personally) was adult cribs.   Then I realized there was a VERY low chance of finding such a mod anywhere on the net, So I decided to make one myself,   And I love sharing with people so I've made this mod page, I want to share this mod so everyone who wants something like this can have it.   So this is for all you ABDL peeps out there who want that extra cute touch for your bedrooms.   ---------------------------------------------------------------------------------------------------------------   There are three adult cribs in this mod, They're all different variations of black blue & pink.   Each crib has a VaultTech SPECIAL book on the mattress & they're own mobile toys above the crib.   These adult cribs are all fully functional as settlement beds usable by both player's & NPC's.   -------------   1.The first crib's color scheme is black blue pink & it has a little nuclear bomb on the mobile.   2.The seconed crib's color scheme is blue pink black & it has a rocket ship for the mobile.   3.The third crib's color scheme is pink blue black & it has a big teddy bear on it's mobile.   ----------------------------------------------------------------------------------------------   A very special thanks & partial credit goes to Gamohlik for collision work & bed physics data.   Please support them to.   --------------------------------------------------------------------------------------------------------------   To install this mod just drop the data folder in your game folder & turn on the plugin,   Then you should be able to find the cribs in the bed section of the workshop menu.   Everyone enjoy. ^^



  19. LX61 BodySlide Preset

    This is a preset for CBBE BodySlide that allows you to take your favorite clothes and fill them out nicely (and then some).



  20. bordello_paintings_1.0.zip

    Hi, do you have a bordello, brothel or whore house that you want to decorate with appropiate paintings, well look no further I have you covered.
    Currently the Bordello collection is of black and white photos of prostitutes from the 1900's, although  since I have over a hundred slots free I plan to keep adding pictures.
    Want to include some strippers and burlesque performers from the 1950's and any old timey prostitue pictures, even old west ones if I can find them.
    I have to say this is just a repackage of the personal paintings mod with some of the blanks filled in.
    I would suggest not filing in these yourselves because like I said I am planning updates to it, till its completely filled with pics.

    I also have included in another file the original pics, enjoy.



  21. Roggvir's DD Items Manager

    Allows the player to control which "Devious Devices" items can be put on
    Toggle which items are allowed or not, and set probability of picking random item from each of the 26 categories
    ...currently ignores actor's sex (female is presumed), but that shouldn't be a problem for now.
    - Items are distributed amongst several Categories.
    - When picking items, all Categories are considered.
    - Each Category has a configurable probability/chance of picking ONE randomly chosen item.
    - Individual items can be allowed/forbidden from the picking procedure.
    - Uses lists of "mutualy exclusive items" to prevent picking conflicting items (by function, or visually)
    Supported by mods:
    Four-Play Violate v2.5.1 - requires a patch available here RSE: Realistic Salacious Encounters - natively supported by RSE v3.1.9 (and onward)  
    Version 1.0.2 now has MCM menu, so MCM is required for 1.0.2.
    If you do not have MCM installed, stick with version 1.0.1 - the only difference is that 1.0.2 has the MCM menu, while 1.0.1 does not use MCM.
    If you are updating from 1.0.1 to 1.0.2, simply uninstall the old version and install the new one, then in game use the "REPAIR MCM SETTINGS" button. No special cleaning steps neccessary.
    You should be given the "Devious Devices Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

    To use the "Devious Devices Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)

    Toggle Allowed Items.
    Any items you set to OFF, will be ignored by this MOD's procedure for picking random items.

    NOTE: I do want to make a proper user-friendly variant using MCM later, but no guarantees.
    Review and Configure the Probability settings.
    Each category contains items that are somewhat distinct from items in other categories - by their looks, by their function, sometimes (not always) by used slots.
    When picking up random items, the probability setting affects the chance that ONE random item (allowed only) will be picked from that category.
    The system considers lists of "mutually exclusive items", so it won't try to put on both hood AND a blindfold, and it tries to pick items from EVERY category in sequence (from highest probability to the lowest).

    Pick a Category...

    ...and set its Probability

    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (for example, a patch for Four-Play Violate v2.5.1 is available on this mods download page).
    Use the following to fetch a list of random items to be put on:
    Rogg:DDManager DDManager = Rogg:DDManager.GetAPI() form[] _items = DDManager.PickRandomItems() ; now you can call the EquipDevice() from DD:DD_Library to equip the items one by one  



  22. Roggvir's No-Strip Items Manager

    Allows the player to select items that shall not be stripped
    In a simple, efficient, reliable and COMFORTABLE way
    ...individually for males, females, synths, and super mutants
    (also, read the WARNING at the end)
    You should be given the "No-Strip Items Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

    To use the "No-Strip Items Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)
    Select the sex or race you want to manage items for.

    NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.
    Drag items from one side to the other, like you do when trading or looting containers.
    Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step.
    Obviously, you need to actually have that item first.

    NOTE: Items will be "cloned" into the container, so you can still keep your item.
    Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).
    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (patch for Four-Play is available here).
    Use the following to check whether an item is listed as no-strip item:
    Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI() if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex) ; TheItem is listed as a no-strip item for ActorsRace and ActorsSex ; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function. endIf  
    If you give the container a modded item, you will receive back its bare unmodded version!
    So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.
    (looking for solution)
      Do not feed the container with any of your quest items!
    Not sure if that could really break something, but better be safe than sorry.  



  23. Family Planning Enhanced - German Translation

    This is just a german translation of Family Planning Enhanced. The original by Chosen Clue is still needed and should be overwritten when installing this translation. Check out the requirements.
    Hierbei handelt es sich lediglich um die deutsche Übersetzung von Family Planning Enhanced. Das Original von Chosen Clue wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter Requires ersichtlich.
    Fragen zum Original werden bitte direkt auf der offiziellen Seite von Chosen Clue gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
    Die vorherige Datei habe ich vollständig gelöscht, da Chosen Clue die Version 2.0 vollständig überarbeiten und zu einen späteren Zeitpunkt veröffentlichen möchte. Bei dieser Übersetzung handelt es sich um die aktuell, veröffentlichte Version von Family Planning Enhanced. Zukünftige Versionen werde ich ebenfalls hier veröffentlichen.
    Die Installationsanleitung findest du hier: Zur Installationsanleitung
    Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Dinge die direkt übersetzt formal wären, habe ich auch korrigiert.
    Chosen Clue für die tolle Mod und der in Kürze veröffentlichten Version 2.0!



  24. FPE Immersive Pill

    While I appreciate Vinfamy's & Chosen Clue's contributions to the cause. This 1 day wonder pill could do with some nerfing.
    The contraceptive pill must now be consumed on consecutive days to achieve protection. Each dose adds to a counter, which also decays each day.
    It will take 7 days of consecutive use to reach protection. Accidentally missing an occasional dose shouldn't pose a risk.
    The price of pills has been lowered to reflect an increase in use, additionally a 21 piece multipack should be available at doctors.
    Finally this mod will detect the period Debuffs of Flashys RSE and Max the contraceptive counter, during this time consumption of pills is not required, just follow on once it is over.

    The source is included, feel free to use as you see fit.
    Hope it works, i have no idea what i'm doing.

    In the console
    set FPFP_tHorm to 100 if you cba waiting 7 days



  25. RSE: Realistic Salacious Encounters - German Translation

    This is just a german translation of RSE. The original by Flashy (JoeR) is still needed and should be overwritten when installing this translation. Check out the requirements.
    WICHTIG: Verwendet bitte die Übersetzung von CGI - sie ist aktueller!
    Hierbei handelt es sich lediglich um die deutsche Übersetzung von RSE. Das Original von Flashy (JoeR) wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter "Requires" ersichtlich.
    Fragen zum Original werden bitte direkt auf der offiziellen Seite von Flashy (JoeR) gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden.
    Klickt für weitere Details zu den einzelnen Versionen, einfach unten auf die jeweilige Version.
    Die Installationsanleitung findest du hier: Zur Installationsanleitung
    Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Auch Wörter wie "Jesus" habe ich umgeschrieben, damit sie mehr zur "Lore" passen. (meiner Meinung nach)
    Die deutsche Version steht jetzt immer hinter dem | der offiziellen Version (Beispiel: 2.7.5 | 1.0). 1.0 ist immer die erste Übersetzung der offiziellen Mod. Wenn ich Korrekturen an einer offiziellen Version vornehme, dann verändere ich lediglich die Version hinter dem Strich.
    Flashy (JoeR) für die tolle Mod!
    winny257 für die schnelle Hilfe bzw. Auskunft!