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[Stellaris] Lustful Void
By Lithia<3
Lustful Void Download Page
Description:
Lustful Void is a large adult-content framework and expansion mod for Stellaris, adding a wide range of lewd mechanics, events, jobs, buildings, traits, origins, worlds, technologies, and other content designed to blend into the normal Stellaris experience while giving empires a much more shameless side.
LV originally grew from an effort to update, preserve, and integrate ideas from older adult Stellaris mods, with permission from their authors where appropriate. Over the years it has grown far beyond that starting point and now contains a large amount of original content created specifically for Lustful Void, along with contributions from other members of the community.
The mod focuses heavily on pops, planetary economies, jobs, traits, events, roleplay, and empire development, while also serving as a framework that other adult Stellaris mods and submods can build on.
Lustful Void is still an ongoing project, but it is no longer an early experimental WIP. The mod is actively developed and modernised as Stellaris changes, with a focus on keeping its systems functional, maintainable, reasonably balanced, and compatible with other content where practical.
LV is developed with the full Stellaris DLC library in mind, but owning every DLC is not required. Most content should function without unrelated DLCs, while individual features may naturally require the expansion they are based on.
For the currently supported Stellaris version, installation information, known issues, and other important details, please check the download page and latest update notes.
Installation:
Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there.
For more advanced help you can follow these guides by Gage on the LV Discord server:
How to install / update local mods like LV
SAMPLE LOAD ORDER Stellaris 4X.XX (TOP DOWN) AKA my current and stable load order and mod-set
Remember to thank him if it helped!
File List:
Lustful Void 0.8.0 (4.4+) - REQUIRED!
LV Lewd Rooms - Optional
Any loading screens - Optional
Any advisors - Optional
Most zip archives have readme files in them which explain what they do!
Load order:
Mods you want LV to overwrite
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Lustful Void (main mod)
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Mods you want to overwrite LV
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UI mods
UI Overhaul Dynamic - REQUIRED!
More and Scrollable Building Slots for Zones - Optional
Another note... delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this!
If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after.
Compatibility:
Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches.
You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod).
I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod!
FAQ!:
Q: Why does something feel unfinished or incomplete?
A: Lustful Void is a large project and some systems are still being expanded, reworked, or waiting for a future development pass. Occasionally something may also exist as a temporary or partial implementation while other parts of the mod take priority.
If a feature isn't currently receiving attention, that doesn't necessarily mean it has been abandoned. Development moves between different parts of LV as updates, fixes, new systems, and Stellaris changes require.
Q: Is Lustful Void a community project with a development team?
A: Not really. Lustful Void is primarily developed and maintained by me, Lithia.
The community does contribute ideas, translations, artwork, testing, code, and other work from time to time, and some parts of LV originated in older mods that were updated or integrated with permission. Check the credits section for details about individual contributions.
Q: Are translations available for Lustful Void?
A: Yes! Community-made translations are available for several languages.
Translations are maintained by volunteers and may take some time to catch up after major LV updates, especially when a release adds or rewrites a large amount of localisation.
Q: Where can I share or work on a translation?
A: Translations and other community modding projects can be shared through the Lustful Void Development Discord:
Join the Discord
The Discord also has dedicated spaces for LV translations, submods, patches, and other community-created Stellaris content.
New Changelog:
Old Changelog:
Discord:
You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there.
Tip Jars!
If you enjoy Lustful Void and would like to support my work, you can find my Patreon and Ko-fi through the links provided (icons above) on this page and in the Lustful Void Development Discord.
Support is always optional, but genuinely appreciated. It helps cover the time, tools, and hardware involved in maintaining LV and creating new content.
Permissions:
Please ask me before directly reusing or redistributing Lustful Void-owned assets, code, localisation, or other original material outside of the permissions already stated here. This permission does not extend to third-party artwork, contributed material, or content originating from other mods. Those remain subject to the rights and permissions of their original creators. Submods, compatibility patches, translations, and other LV community projects are welcome. Where possible, make submods depend on Lustful Void rather than copying LV assets directly into your own mod. There is generally no need to redistribute material that LV already provides. Please do not re-upload or redistribute Lustful Void itself on other websites or services without my permission. If you are unsure whether something you want to use is covered, just ask.
Lustful Void is distributed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where individual included material is credited or licensed separately.
998829 downloads
Updated
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ck3 Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods
By cani____init
Dominion of Communion (Thank you for 1K Downloads ^_^ pls lmk of your issues or things you want added, via Steam or reddit, this is alive and well. If you want to collab, DM me. Not sure why LL doesnt have a forum for this post 12/09/2026)
Dominion of Communion is a relationship, rivalry, sexual competition, household-control and personal-power overhaul for Crusader Kings III.
It began as an attempt to make cuckoldry/NTR mechanics actually matter beyond a single event. It has since grown into a broader system where sexual relationships, humiliation, loyalty, rivalry, submission, reputation and personal influence can persist for years and affect the characters and realms involved.
The central idea is simple:
Characters should remember what happened to them.
A lover should not simply disappear into an event log. A humiliated rival should remember who defeated them. A ruler who has been repeatedly dominated should behave differently from one who has never submitted. A devoted follower should be capable of becoming part of something larger than an opinion modifier.
Dominion of Communion attempts to turn those relationships into an ongoing simulation.
Dominion and Patronage
Characters can develop persistent relationships with individual Patrons.
Through sexual relationships, Alpha Checks, Tantalize, rivalry, humiliation, loyalty and other interactions, characters can accumulate Dominion-related experience and develop increasingly significant relationships with one another.
These relationships are tracked over time rather than being discarded after an event concludes.
Depending on what happens, characters may become lovers, rivals, cuckolds, devoted followers, Owned characters or otherwise tied to a Patron's growing influence.
The Communion Ledger
The Communion Ledger is the central interface for managing the system.
It allows you to track important characters, Dominion relationships, loyalty, world outcomes, Endowments, preferences and other persistent information without needing to manually remember everyone involved in a long campaign.
The Ledger becomes particularly useful for players with large dynasties, many lovers, numerous rivals or sprawling realms.
Alpha Checks and Tantalize
Alpha Check and Tantalize provide direct competition between characters.
These interactions allow characters to test one another, compete for standing and create relationships that can develop into rivalry, humiliation, sexual interest or Dominion.
Outcomes depend on the characters involved rather than simply awarding the player automatic victories.
Cuckoldry With Persistent Consequences
Dominion of Communion treats cuckoldry as a persistent relationship rather than a temporary event modifier.
Cuck XP can accumulate as the relationship develops, allowing humiliation and submission to deepen over time.
The system also attempts to distinguish between actual cuckoldry and relationships that merely look suspicious from CK3's family structure.
Cucked records require meaningful sexual or parentage evidence rather than simply being created because two characters happen to share a relationship.
Lawful co-spouses are therefore not automatically treated as cheating on one another merely because they share the same spouse.
Endowment System
Adult male characters can receive persistent physical Endowment measurements.
Length and girth are stored directly on the character and remain consistent throughout their life.
Characters are placed into visible size categories ranging from Micropenis through Massive, while exact measurements can be viewed through the Endowment systems.
Characters can also develop personal size preferences, meaning attraction is not simply based on "larger is always better."
Endowment Mastery
Physical Endowment and sexual experience are separate concepts.
Endowment Mastery represents experience, confidence and reputation.
Characters can gain Mastery through successful encounters and certain Dominion interactions, advancing through multiple ranks without changing their actual physical measurements.
A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced.
Endowment Registry
The Endowment Registry allows eligible characters to be compared and sorted.
Depending on the information available, characters can be evaluated by measurements, Endowment category, Endowment Index, preferences and Mastery.
The system is designed to remain usable even as the campaign population grows.
World Alpha
World Alpha is a global competition between eligible characters.
Rather than simply rolling a single hidden check, World Alpha operates as a seeded elimination tournament.
Participants receive an Alpha Rating and progress through successive matchups until one champion remains.
Your placement, opponent, rating, odds and rewards are recorded so the event becomes part of the world's history rather than disappearing immediately after completion.
Lick the Tip
Lick the Tip is a realm-wide loyalty test.
You may call upon eligible adult courtiers, direct vassals and their adult courtiers to demonstrate their loyalty.
Every character makes an individual decision based on their relationship with the Patron, opinion, personality, Dread, position and other factors.
Their response is remembered.
Characters who repeatedly demonstrate loyalty can accumulate Loyalty XP, creating followers whose relationship with their Patron becomes increasingly difficult to break.
Cult of Personality
Loyal followers contribute to a persistent Cult of Personality surrounding their Patron.
As the following grows, it can provide resources and other benefits representing the social and political influence created by the Patron's supporters.
AI characters are capable of developing their own followings as well.
The Devoted
A sufficiently established Cult of Personality can support The Devoted, a special military force tied to the Patron's followers.
Its size and effectiveness grow alongside the Patron's cult and the loyalty of its adherents.
This allows personal influence to gradually translate into actual political and military power.
Submission, Warfare and Collapse
Dominion relationships can affect more than sex and romance.
Characters with extreme levels of submission may behave differently during conflict, surrender or political confrontation.
At the furthest end of the system, Final Collapse provides outcomes for rulers whose resistance to a Patron has effectively been destroyed.
Different government structures and unusual CK3 title types receive special handling where necessary to avoid breaking realms simply because a Dominion outcome occurred.
AI Participation
Dominion is not intended to exist only for the player.
AI Patrons can pursue relationships, deepen existing Dominion, build followings and interact with the systems independently.
Game rules allow the player to determine how active or restrained that simulation should be.
You can keep Dominion relatively player-driven or allow the world to become considerably more autonomous.
Player Household Agency
The human player's household receives additional protection from completely invisible AI outcomes.
When Dominion-generated AI behavior targets the player's lawful partner, the player can receive an opportunity to intervene.
Depending on the situation, you may challenge the advancing character, and the targeted partner retains their own independent decision rather than the system automatically determining that sex occurred.
Long-Term Campaign Support
Dominion includes repair and audit systems intended to keep persistent relationship data functional across long campaigns and mod updates.
The mod can repair or reconstruct several types of missing or invalid records without deliberately rerolling established Endowments or rewriting valid relationships.
Large registries and realm-wide systems also use pagination and delayed processing where possible to reduce unnecessary performance costs.
Included Mods
The download contains three components.
Dominion of Communion
The main mod containing the Dominion, relationship, Endowment, World Alpha, loyalty and personal-power systems.
Dynastic Domain Manager
A separate standalone companion mod focused on managing enormous dynasties and realms.
Dynastic Domain Manager includes title distribution, dynasty management, marriage planning, household systems, education tools, prisoner and kidnapping tools, Crown Estate management and other features intended for campaigns where the player controls large families or huge amounts of territory.
It can be enabled with or without Dominion of Communion.
Dominion of Communion — Carnalitas Compatibility
An optional compatibility module for players using Carnalitas.
The compatibility module allows supported Carnalitas systems to interact with Dominion while keeping Dominion's persistent Endowment data authoritative.
It requires both Dominion of Communion and Carnalitas.
Dominion of Communion is built primarily for players who enjoy long campaigns, enormous dynasties, persistent sexual politics, rivalry, control, NTR/cuckoldry mechanics and characters whose relationships actually continue to matter after the event window closes.
Steam Workshop
Prefer installing through Steam? The main mods are also available on the Steam Workshop:
Dominion of Communion
https://steamcommunity.com/sharedfiles/filedetails/?id=3794282206
Dynastic Domain Manager
https://steamcommunity.com/sharedfiles/filedetails/?id=3794248036
The LoversLab download remains the combined package containing Dominion of Communion, Dynastic Domain Manager, and the optional Carnalitas Compatibility module.
1219 downloads
Updated
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Paradox Mod Translator
By Heyvanushi
Paradox Mod Translator
by Heyvanushi
EN
In fact, this is a reload of the program, but it also works for this game.
Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else.
It also handles any data stored in key "value" format inside .yml and .csv files.
9 supported languages, Officially supports all nine Paradox languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III.
Features:
Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming. Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified. Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy. Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted. Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added". Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated. Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality.
RU
По сути это перезалив программы но она работает и на эту игру
Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн.
Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv.
Поддержка 9 языков. Официально поддерживаются все девять языков Paradox: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive.
Возможности:
Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований. Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно. Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто. Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки. Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно. Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново. Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата.
Автор: Heyvanushi
79 downloads
- paradox
- tranlation
- (and 2 more)
Updated
-
traslation CK3 Mod Translator
By Heyvanushi
CK3 Mod Translator
by Heyvanushi
EN
CK3 Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else.
It also handles any data stored in key "value" format inside .yml and .csv files.
9 supported languages. Officially supports all nine CK3 languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III.
Features:
Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming.
Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified.
Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy.
Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted.
Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added".
Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated.
Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality.
RU
CK3 Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн.
Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv.
Поддержка 9 языков. Официально поддерживаются все девять языков CK3: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive.
Возможности:
Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований.
Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно.
Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто.
Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки.
Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно.
Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново.
Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата.
Автор: Heyvanushi
401 downloads
- ck3 modding
- ck2
- (and 3 more)
Updated
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Ultimate Lewd Artworks mod
By LegioLust
ULTIMATE LEWD ARTWORKS
Ok ok the name is a bit of a grandiose claim, it's not "ultimate" yet (give it some time). There is a mod for Stellaris that is many years old that added full colour lewd flag emblems. It was last updated 5 years ago. It is a purely graphical mod and works just fine (will link at the end), but I grew tired of the same old emblems and decided to try editing some myself.
ALL SAUCE IS LISTED IN THE SAUCE4Flags.txt FILE IN THE FLAGS FOLDER.
In the future I may do loading screens and rooms if there is enough desire for it. To DM me or discuss the mod on discord (I am not active on here), join the Lustful Void discord server and you'll find my mod under the community mods channel, there you can ask me questions, make requests or ask to DM me any artworks you want in the next update. I may do the classic gold emblems in the future. A WIP one is in its own category so if there's interest in more of those let me know.
The ever peak Sexy Flags mod I spoke about before (it is NOT a requirement for this mod):
1383 downloads
Updated
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mod Sex Economy Reworked and more
Lewd buildings that scale with faith and culture
Version 0.7.9 — for CK3 1.19.x
This mod adds lewd building chains to the economic layer of the game — brothel districts, slaver networks, sex temples, bathhouses, a duchy capital chain and one very expensive legendary monument.
Every chain comes with tradeoffs, and how well (or badly) a building works depends on your faith's doctrines. A brothel in a county whose faith outlaws prostitution is mostly a way to make everyone hate you.
Numbers are deliberately on the strong side. This is not a balance mod and does not try to be. Leave balance suggestions anyways.
Enjoying the mod? Buy me a coffee ☕
Version 0.6 is a large rebuild. Buildings now read the full doctrine ladder instead of a yes/no check, the slaver chains use the slavery doctrines instead of prostitution, there is a chain for pious rulers, a court position, contracts for landless adventurers, buildings for camps, estates and yurts, culture-gated regional chains, and three men-at-arms regiments unlocked by the buildings that raise them. Everything described below is in the download.
Version 0.7 adds the Crown of Youth: a new cultural tradition that takes Carnalitas Dei's Youthful Rulership to its logical end, complete with its own succession rituals, dynasty mechanics, a game rule - and Deism, a custom culture built around it for the Ruler Designer.
Version 0.7.9 adds the Greater Brainwashing - the Church's owner summons the whole realm to the indoctrination halls, and every household chooses whether to obey - and, for Crown of Youth cultures, the Denounce the Lingering Crown interaction: call out a ruler who clings to the crown past 40, and force the decision on the spot.
Requirements
Crusader Kings III 1.19.x Carnalitas 2.x — required Carnalitas Dei - De-tenet-ized — required
Both are hard requirements, not suggestions.
Buildings
All buildings in this mod are player-only by design. The AI does not construct them.
Sex Ghettos — the main county pleasure district, six tiers, from a back-alley row to a full quarter of the city Sex Slavers — six tiers of slaver infrastructure, driven by the slavery doctrines rather than prostitution Pleasure Bathhouses — three tiers, a milder and more respectable line Honey Trap Network — three tiers of intrigue: pillow talk, secrecy and scheme power Dread Amphitheater — three tiers, public spectacle and dread Knights' Pleasure House — three tiers, a military line for the garrison Temples of Ecstasy — six tiers, buildable in temple holdings House of Penitence — three tiers for faiths that outlaw prostitution: the ladder is inverted, so the buildings that are useless to a carnal realm are strong in a chaste one — piety, opinion and county control from sweeping the fallen women off the streets. Faiths with sacred prostitution consider the whole institution heresy and react accordingly Slave Dungeons and the Wanuan Slave Trafficking Network — two tribal-only chains Hammam (Arabic / Iranian / Turkic / Egyptian heritage), Pillow House (Chinese / Korean / Japonic heritage) and Freyja's Grove (North Germanic heritage, also buildable tribal) — regional chains gated by culture heritage Ducal Fuck Shacks — a three-tier duchy capital chain Ultimate Carnal Exploitation Church — one legendary special building, kingdom tier and up, built through its own decision after clearing the ground in a chosen barony. Its owner may order the Great Brainwashing: walk the indoctrination halls yourself and/or send all your children (12 and older) through them. Every mind opened emerges Lustful — Chaste is overwritten outright (a wrenching 80 stress instead of the usual 10), a fourth personality trait makes room at random — and the faith pays 50 piety per head for the holy work. Player decision, once every five years. Since 0.7.9 the owner may also order the Greater Brainwashing: the whole realm - every vassal and their children aged 12+ - is summoned to the halls, each household choosing for itself; those who comply emerge Lustful and grateful (+15 opinion), those who refuse resent it (-45), and every mind remade pays 10 piety. Once every eight years.
How faith and culture change the buildings
Beyond buildings
The Madam — a court position that exists while your capital county has a pleasure building. Aptitude is built around stewardship, diplomacy, attraction and experience rather than youth, so a veteran is worth more than a debutante. Four tasks: run the establishments (income is a percentage cut that scales with the establishments in your capital, your faith's stance and her aptitude), scout new talent for the court, hush the scandals around your buildings, or host grand soirées. Comes with report events and a scandal risk where the trade is illegal. Adventurer contracts — two task contracts for landless play: escorting newly recruited courtesans, and silencing rumormongers. AI rulers offer them based on their faith, their traits and how developed their urban capital is. Standard contract UI and rewards. Travel — the duchy capital chain and the legendary building register as a point of interest. Characters travelling through get a small event: spend the night, study the business, or keep riding. Domiciles — Camp: the Grand Pleasure Pavilion, a separate building that sits next to the vanilla Pleasure Tents (it needs the tents plus a free internal slot, so vanilla's own checks on the tents keep working). Estate: the Courtesan Wing and its upgrade, the Grand Courtesan Salon. Yurt: the Harem Yurt and the Great Harem Yurt, so nomads are not locked out of the mod entirely. Damnati — men-at-arms, unlocked by a Dread Amphitheater in your capital county. What the pleasure houses have finished with: slaves worn past their price, debtors nobody will bid on, and whatever else the pens have stopped feeding for free. Arming one costs less than burying one. They are the worst soldiers in the game per head — roughly a fifth of a pikeman, and weaker man for man than a common levy — but a regiment is a thousand of them instead of a hundred, which adds up to a bit over twice the punch of a pikemen regiment for half the gold. The catch is that they have no drill and therefore none of the anti-cavalry counter real pikemen get, no terrain bonuses and no pursuit. Numbers, and nothing else. Slave Drivers — men-at-arms, unlocked by a Ducal Fuck Shack in your capital county. Overseers off the pens and the pleasure houses, who have spent their working lives making frightened people go where they are told and have never once had to ask twice. Thirty of them to a regiment, hitting harder per head than any infantry in the base game. They have always stood behind a line rather than in it, so they give no screen whatsoever and a lost battle costs you all of them. Two regiments at most. While you field even one regiment of them, your Damnati hit 20% harder — they have never in their lives been given a second option. Fugitivarii — men-at-arms, unlocked by owning the Ultimate Carnal Exploitation Church. Slave-catchers on retainer, paid by the head for every runaway dragged back to the pens, and the most one-sided unit in the mod: in a battle line they are barely worth their fee, but their pursuit is far beyond anything in the base game. They will not win you a battle. They make sure the people who ran from one never get anywhere. Deviant's Mask synergy — no patch needed. The Grand Pleasure Pavilion enables Deviant's Mask's bonus rewards on its courtesan contracts on its own.
The Crown of Youth
A new cultural tradition for realms that mean it: where Youthful Rulership politely asks old rulers to step down, the Crown of Youth knows no abdication and no retirement - only the Rite of Passing, in which the ruler passes crown and life together. The tradition is cheap to adopt (2000 prestige flat) and pays handsomely - +40% lifestyle experience, faster stress loss, cultural goodwill - but your vassals resent living under a crown with an expiry date. Mutually exclusive with Youthful Rulership, and every building bonus that reacts to Youthful Rulership reacts to the Crown of Youth as well.
The Rite of Passing - a decision, available from your 30th year once you have an adult heir of your own dynasty (players also need a valid player heir - the Rite will never end your campaign). The earlier you go, the greater the blessing your successor carries for the next ten years: mighty before 32, solid before 40, faint before 45, nothing past that. The realm counts - from 40 onward (and only while a suitable heir stands ready) opinion penalties mount; from 50 onward there is a growing yearly chance that your children or your people stop waiting. A game rule sets how deadly that impatience gets: Off, Default or Brutal. The Unbroken Chain - every Rite performed within the same dynasty forges another link and pays escalating renown. A ruler who dies old outside the Rite breaks the chain; a young ruler struck down by fate does not. An old head beneath a young crown - inherits a 40+ successor, they may perform the Rite on the spot: everything they hold passes whole and undivided to their own heir, with a legitimacy bonus on top. No partition, no cascade. Young blood, strong claim - rulers who take the throne between 16 and 24 gain a one-time legitimacy boost. The Culling - kings and emperors of the culture may order every vassal past a chosen age put to the sword, normal succession handling the titles. Vassals of the ruler's culture kneel and accept the blade; the others may plead for their lives (Diplomacy above 15: one chance in three) - and a spared life belongs to the crown as a strong hook. You draw the line yourself - 60+, 50+ or 40+ - and the younger the line, the more prestige it costs, on top of tyranny, dread and the lasting outrage of your foreign-culture vassals. Player decision only, once a decade. Player-ruled vassals are never killed - they merely receive an unmistakable reminder. Denounce the Lingering Crown - a character interaction for believers who see a fellow ruler of the creed in their own realm - liege, vassal or peer - past 40 with a grown heir - any heir - and still on the throne. It costs 500 prestige and works once every five years per target. The denounced ruler must decide anew, on the spot: perform the Rite at once - or refuse and lose two levels of fame. The AI weighs the accuser's renown when it answers; the old, the zealous and the humble give way, the ambitious and arrogant dig in. A refusal also means the accused was just told to die - -100 opinion toward the accuser, fading over a decade. The AI uses it too - impatient heirs and rivals will call out lingering crowns.
Deism - a custom culture living the Crown of Youth from day one, made for the Ruler Designer (it holds no land at game start).
Optional patches (separate downloads)
There is no merged all-in-one mod, and there cannot be one: a patch only contains code for the exact mods it bridges. Bundling them would force everyone to install every mod on this list. Windows users can use the All-in-One Installer download instead - see "Installation and load order" below. Linux/Mac users please stick to the individual zips.
Read it like this: if you run the mod on the left, take the patch on the right. If you do not run it, skip that line. Nothing here is required to play SexEconomy.
Carnalitas Prostitution Reimagined → SexEconomy - Prostitution Reimagined Patch Carnalitas Slavery Reimagined → SexEconomy - Slavery Reimagined Patch Carnalitas Slavery Expansion → SexEconomy - Slavery Expansion Patch Carnalitas Love Reimagined → SexEconomy - Love Reimagined Patch Adroit's Divine Prostitution - Updated → SexEconomy - Divine Prostitution Patch
The last five entries on the list below are different. They do not need SexEconomy at all — they repair conflicts that other mods have with each other, and each one needs every mod in its bracket to be present. They are not variants of the same thing.
Sacred Doctrine Fix — only with Carnalitas + Carnalitas Dei + Carnalitas Slavery Expansion Stack Fixes — only with Carnalitas + Carnalitas Slavery Expansion + Carnalitas Slavery Reimagined + Adroit's Divine Prostitution Stack Fixes Extra — only with Carnalitas + Carnalitas Slavery Expansion + Unofficial Patch + Quando Sumus Court Whore Discretion Fix — only with Court Whores + Carnalitas Love Reimagined Historical Doctrines — only with Carnalitas + Carnalitas Slavery Expansion (Carnalitas Dei recommended)
If a bracket is missing even one mod, do not enable that patch.
What each of them actually does:
SexEconomy - Prostitution Reimagined Patch (needs Carnalitas Prostitution Reimagined) — developed pleasure districts count as major prostitution locations for CPR's systems, so prostitutes spawn there and move there. SexEconomy - Slavery Reimagined Patch (needs Carnalitas Slavery Reimagined) — the slaver buildings count as slave markets for its systems and event chains. SexEconomy - Slavery Expansion Patch (needs Carnalitas Slavery Expansion) — yearly bonus income from working slave prostitutes when your capital has slaver infrastructure. SexEconomy - Love Reimagined Patch (needs Carnalitas Love Reimagined) — CLR sex scenes can take place in your establishments and temples, with the matching scene locations and backgrounds. SexEconomy - Divine Prostitution Patch (needs Adroit's Divine Prostitution - Updated) — the Temple of Ecstasy chain and the House of Penitence react to its clergy-prostitution doctrine, its church-brothel income scales with your buildings, and the Madam's aptitude picks up synergies with its court positions and traits. SexEconomy - Sacred Doctrine Fix — repairs a conflict between Carnalitas Dei and Carnalitas Slavery Expansion. CSE and Dei both redefine the prostitution doctrine group, and the way CK3 resolves that, Dei's Sacred Prostitution tier becomes unpickable and is never seeded to any faith. This fix merges the group (all five doctrine steps stay available, including CSE's slave prostitution), merges the seeding, and lets Sacred faiths use CSE's slave-prostitution content. Since Court Whores requires CSE and this mod requires Dei, most people reading this page want this fix. Load it after all Carnalitas add-ons; last is always safe. SexEconomy - Stack Fixes — repairs what those four mods break in each other: Divine Prostitution's ritual court chaplain and qadi come back to life under Slavery Reimagined's overrides, the birth event is merged so grandparent notifications work again, and the character window GUI is merged so Carnalitas' UI and Slavery Expansion's additions coexist (with two vanilla 1.19 fixes restored on top). SexEconomy - Stack Fixes Extra — two very niche repairs for that exact combination: the Unofficial Patch's reworked reincarnation-ancestor birth event survives Carnalitas, and Slavery Expansion's military-slave commander rules survive Quando Sumus. SexEconomy - Court Whore Discretion Fix — repairs an unlucky interaction between Court Whores and Carnalitas Love Reimagined: CLR brands every discreet out-of-wedlock pregnancy as a publicly known bastard from the moment of conception — which turns every child fathered on (or by) a court whore into an open scandal, defeating the whole point of a discreet professional. With the fix, court whore pregnancies go back to the vanilla rules: a married mother's child passes as her husband's unless the truth comes out, an unmarried whore bears an ordinary bastard - and she keeps her professional discretion: an AI whore never names the father, so his family never hears of it. Everything else CLR does is untouched. SexEconomy - Historical Doctrines — gives every vanilla faith a sensible historical default on the adult doctrine axes instead of one global default: the full prostitution ladder (including Sacred temple traditions and slavery-linked prostitution where they historically fit), the slavery doctrines, and the Dei lust axis for tantric and ecstatic traditions. Ships with a game rule to turn it off. Does not need SexEconomy itself. Load it after every other mod on this page.
Installation and load order
Windows: the All-in-One Installer (separate download) does all of the below for you. Extract the zip, run Install.bat: it checks which supported mods you have, installs SexEconomy plus exactly the patches that fit your setup (asking you about Historical Doctrines, which is a matter of taste), cleanly replaces the old folders of those mods when you update, and writes your personal load order to a txt next to the installer. The individual zips stay up and remain the recommended route for Linux/Mac - or if you prefer to place things by hand.
Enable the main mod, plus only those patches whose target mods you actually run. Never enable a patch for a mod that is not in your playset.
The rule: frameworks → framework add-ons → content mods → SexEconomy → SexEconomy patches → the fix mods → Historical Doctrines last.
A full example order (skip every line for a mod you do not have):
Carnalitas Carnalitas Dei Carnalitas Slavery Expansion Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined Carnalitas Love Reimagined Court Whores Adroit's Divine Prostitution Regula Magistri Deviant's Mask body and graphics mods (CBO and similar) go here SexEconomy SexEconomy patches (any order among themselves) the fix mods (Sacred Doctrine Fix, Stack Fixes, Stack Fixes Extra, Court Whore Discretion Fix) — after everything above, in any order among themselves SexEconomy - Historical Doctrines — the very last entry
If a mod from that list is not in your playset, just leave its line out; the order of the rest stays the same.
Warning: this mod overwrites the 00_holdings file and is therefore incompatible with any other mod that adds holdings. The files are easy to merge by hand if you need to.
Translations
This version ships English only. The Spanish and Simplified Chinese translations are outdated after the rebuild and have been pulled rather than shipped broken.
Further translation volunteers are welcome — get in touch in the comments.
Credits
Former Spanish translation by @SternenLiecshtein Former Simplified Chinese translation by @MrVasiriev The first building ideas were heavily inspired by DoL which has been updated and is an amazing mod!
Content Warning
This mod includes highly problematic fantasy sexual content. This is a game. Play your games as you want, but in real life, treat people with respect. We have more in common than separates us.
Some limited assets in this mod have been generated using generative AI to circumvent licensing of images. If you have permissions, fitting images or an artsy side yourself, consider putting your suggested images into the comments. Human-made graphics are much prefered over AICG-Content. Submissions very welcome.
Bug reports
Bug reports and wishes go in the comments. If something looks off in your playthrough, a screenshot of the building tooltip plus your faith's doctrines usually tells me everything I need. For crashes or missing text, your error.log (Documents\Paradox Interactive\Crusader Kings III\logs) is far more useful than a description — and please say which mods you had enabled, in which order.
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CK3 Storyline Editor
By gianclod
CK3 Storyline Editor – Free visual no-code mod maker for Crusader Kings 3 event chains
Hi everyone,
CK3 Storyline Editor is a free, offline browser tool that lets you make Crusader Kings 3 story mods without writing any Paradox script.
If you’ve ever wanted to create a CK3 event chain, decision, or character interaction mod but got stuck on scripting and localization, this is built for you: design the story visually, fill in forms, and export a ready-to-install mod ZIP.
Hopefully it will empower some of you to make cool stuff
CK3 Storyline Editor is a visual editor that runs fully offline in your browser.
Instead of writing script by hand, you:
Design your story on a graph each node is an event; lines show “if the player picks this option, go to that event. Fill in forms events, choices, when events fire, and what happens (gold, stress, traits, flags, etc.). The tool generates localization, trigger_event links, and the rest of the CK3 script. Add more than events story starts, repeatable events, decisions, character interactions, custom traits (including tracked traits with XP), characters, flags, custom modifiers, custom artifacts, nicknames, secrets and custom images (backgrounds, trait icons, etc.), converted to DDS when you export. Check your work before testing in-game live preview and Walk chain let you play through a rough mock of your mod in the browser. (Triggers are approximated, it’s not the real CK3 engine, but it’s useful for catching obvious mistakes.) Save and export project JSON for backups, autosave in the browser, and a one-click Export ZIP for a ready-to-use mod. You can also import a mod ZIP (works well for mods exported by this tool, don't expect it to work correctly with any mod tho)
How to run it?
download the ZIP from here double click index.html
There's a bundled demo (Dragon Slayer Saga) that you can just load the JSON and export as a mod, and a few starter templates if you want to click around before building your own mod from scratch. The templates are in order of complexity to showcase a bit of everything this tool can do.
If something breaks in-game
Export has been tested on a lot of story setups and works well for mods built in the tool. If CK3 throws errors, please send:
Your error.log from Documents\Paradox Interactive\Crusader Kings III\logs\ A short note with what broke and the name of your mod. That helps a lot with fixing edge cases.
Feedback welcome: bugs, ideas, “I wish it could…”, all good.
Mods you make are yours; no permission needed to publish them. A casual “made with CK3 Storyline Editor” credit is appreciated but not required.
Links:
Online Version | Support the project
Changelog:
2190 downloads
- crusader king 3
- tool
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Carnalitas Prostitution Reimagined
By pharaox
A comprehensive rework of the Carnalitas prostitution system aiming at improved balance and better integration with other aspects of the game. Now also complemented by a "Carnalitas Historical Prostitution Doctrines" mod that enables such doctrines for all faiths.
The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.6.2 instead, and use it with Carnalitas 2.15.
Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
Overview
Carnalitas adds a prostitution system to CK3, enabling the player to play as a prostitute, or to force their slaves into prostitution. This is a great idea and the basics are certainly solid, but as with the slavery system, there are certain aspects that could be improved. In particular:
The corresponding decisions and interactions are either player-only, or never executed by the AI with the default (and most historically accurate) Shunned default prostitution doctrine. As a result, there are no prostitutes in the world, unless the player creates some. Forcing slaves into prostitution if it's shunned costs a piety level. This penalty is too harsh, and also inconsistent with other similar penalties, e.g. for enslaving prisoners. The vanilla game features a number of events that involve visiting brothels or having sex with prostitutes. However, they are not integrated with Carnalitas prostitution in any way. The chance for contracting STD from both Carnalitas and vanilla events is too high. Having sex with a prostitute via Make Love is hardly worth the money paid, since there are no benefits compared to free sex. As a player prostitute, you don't get many opportunities to have sex with clients. There is only one such event (An Alluring Proposition), but it's rather unlikely to fire. This mod does for prostitution what Carnalitas Slavery Reimagined does for slavery. It improves and expands the original system, aiming to better integrate it with the existing vanilla content and other aspects of the game, make interacting with prostitutes more interesting and rewarding, enable more roleplaying options, and achieve a better game balance. It does this by reworking prostitution decisions, interactions, and events (including vanilla ones), introducing some new ones, and rebalancing or fixing some of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas.
With this mod:
AI rulers may also become prostitutes depending on their personality, skills, and personal circumstances, or force their slaves into prostitution, depending on their personality, opinion of the slave, the slave's skills, etc. AI non-ruler characters that already have the Prostitute trait may decide to start or stop working as prostitutes on their own as well. Forcing slaves into prostitution costs just piety if prostitution is shunned. Additional prostitutes are spawned into the world via vanilla stress coping and other events, available for the player to Make Love or interact with in other ways. There is a lower chance for contracting STD from Carnalitas and vanilla events. Characters stop working as prostitutes immediately when no longer able (e.g. due to being imprisoned), not with some months delay. Make Love prostitution prices scale more gradually with the Prostitute trait XP, and so does stress loss. Having sex with a prostitute may result in secrets being learned by either of the partners. This mods also adds new prostitution-related interactions and events:
Players can use the Interact with Prostitute interaction to easily find working prostitutes and interact with them. Landless adventurer characters can get the A Night's Diversion task contract to entertain a ruler. In future versions, there will be more prostitution-related flavor events. In addition, "Full Historical" prostitution doctrines are added by the complementary "Carnalitas Historical Prostitution Doctrines" mod, available as a separate download.
All taken together, prostitution is no longer a rarely used player-only feature, but instead a global social phenomenon that affects the gameplay in various ways. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage.
Compatibility
This mod requires Carnalitas as a prerequisite (obviously). While it modifies the prostitution system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
Compatibility with Mods Based on Carnalitas
This mod should be compatible with all mods based on Carnalitas that don't modify the prostitution system. Compatibility with Character Body Overhaul has been explicitly verified, but most others should work as well.
This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Love Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, CLR, and CSR in the load order.
Compatibility with Total Conversion Mods
Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CPR.
If you still want to try using CPR with a conversion mod, be prepared that some features might be broken. To make the best of it, load Carnalitas and CPR before the total conversion mod, since if there are conflicts you would rather want the conversion mod overwrites, not the CPR ones. Note that the CPR overwrites of a few specific vanilla objects will always take precedence, no matter the order.
Localization
This mod is currently available in English and Chinese (translated by @Dark_Crow). For other languages, it uses the original English text as a placeholder.
Links
GitHub Repository If you like this mod, you may also consider my other mods:
Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the "Carnalitas Historical Prostitution Doctrines" mod, see its README.
95407 downloads
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Carnalitas Love Reimagined
By pharaox
A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience.
The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.10.2 instead, and use it with Carnalitas 2.15.
Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial.
Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
Overview
Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod.
By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them.
Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition.
Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamored with the player.
This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable.
Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances.
The other changes to Make Love (and Demand Sex) introduced by this mod include:
You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions.
Compatibility
This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.
Compatibility with Mods Based on Carnalitas
This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported.
This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order.
This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations.
This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod.
Localization
This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder.
Links
LoversLab GitHub Repository If you like this mod, you may also consider my other mods:
Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README.
153382 downloads
- ck3
- carnalitas
- (and 1 more)
Updated
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Carnalitas Slavery Reimagined
By pharaox
A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game.
The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, use version 0.29.3 instead with Carnalitas 2.15.
The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.19.x, Carnalitas 2.16, CSR 0.30.x, and AGOT 0.4.32+. Use it with Carnalitas AGOT Compatibility. It should be compatible with most (but not all) AGOT submods. Load Carnalitas and mods based on it after AGOT and other AGOT submods.
Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
Overview
Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right.
In particular:
Slave prices don't correspond well to other aspects of the game. They are way too high with claims and way too low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be.
This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas.
With this mod:
The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. This mod also adds a new Buy & Sell Slaves event chain to the Visit Holding decision for landless adventurers to allow them to buy and sell slaves while visiting holdings, similarly to buying and selling artifacts introduced in the "Roads to Power" DLC.
All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this.
Compatibility
This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.
Compatibility with Mods Based on Carnalitas
This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well:
Character Body Overhaul Physical Attributes This mod has been explicitly designed to complement Carnalitas Love Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas and CLR, but before CPR in the load order.
This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified:
Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods
Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR.
CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download.
If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations:
Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization
This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20 and @Xelren).
Links
GitHub Repository CSR AGOT Compatibility GitHub Repository If you like this mod, you may also consider my other mods:
Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the CSR AGOT compatibility mod, see its README.
221722 downloads
- ck3
- crusader kings 3
- (and 2 more)
Updated
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crusader kings 3 [mod] Daughters of Lust - updated
By Lyskorie
Daughters of Lust
Version 0.19 for Crusader Kings III 1.19.*
Daughters of Lust is a mod that lets you become a succubus. Originally developed by Cheri Song, I've taken to updating this mod, and now overtaking development and expansion entirely.
Have any interesting event ideas you would love to see? Suggest now at the Event Idea Submission form!
New: I now have a Ko-fi, if you would like to support me financially and have the means to.
Git repository: https://gitgud.io/Lyskorie/lyskorie-daughters-of-lust
FEATURES:
Become a Succubus:
Use the Ruler Designer to start as a succubus. Play as a historical character discovering her succubus ancestry with the immersive Starting Scenario game rule. Transform yourself into a succubus through a Witch ritual, or by studying and awakening your succubus ancestry. Ruin a noble family's bloodline by implanting cambions. Track your milestones with the new (pseudo-)Achievements atop the Decision tab. Manage your power to evade suspicion from arising. As a revealed succubus, accumulate trait experience and become increasingly powerful! Wield Sexual Power
Absorb the health, skills, and traits of your lovers. Unlock Succubus Mastery Levels and grow in power and longevity as a succubus. Gain Sexual Power through sex and use it to fuel a huge range of unlockable powers. Convert others into succubi as a powerful succubus. Create life from sexual power through sex with other women. Just kidding, haha, unless...? Live out the fantasy of a powerful seductress who manipulates rulers and reshapes history. Comprehensive Detail
Experience unique succubus flavor based on your religion and culture -- be a Malayali Yakshi, an Egyptian Qarinah, or an Irish Leannán Sídhe. Read about all the lore and added mechanics in the in-game tooltips and encyclopedia. French and Simplified Chinese localization included. Customize Your Personal Look
Available for revealed succubui, or through the barbershop. Acquire any of 9 random horns, in two different colors (courtesy of Sappho's Daughter II) Acquire any of a plethora of wings, courtesy of Princes of Darkness. Develop alternate skin pigmentation - red, like the depictions of demons; blue - like the pale shade of the night; or green, and blend in with nature. (Requires Kieva's Lustmarks) Gain a random Lust Mark as you become a succubus. Command Your Demons
Available at 100 Mastery levels (same as succubus conversion), the Demonology module comes with the ability to summon supernatural spirits to possess and empower your followers! Conjure Judeo-Christian demons of the Key of Solomon, the jinn ruled by the Prophet Sulayman, or the yakshini of Indian beliefs. Six different power levels for demons, providing a level of boost to your underlings at the cost of stress! Optional module; can be disabled with gamerule, enabled by default.
Note: This is an alpha version of Daughters of Lust and some of the features described in the game concepts haven't been implemented yet.
INSTALLATION INSTRUCTIONS
Download the archive and extract it somewhere. You should see a folder named Daughters of Lust (DOL) and a file named Daughters of Lust (DOL).mod. Go to your mod folder. On Windows this is in C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Daughters of Lust (DOL) and Daughters of Lust (DOL).mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Daughters of Lust to your current playset. If installed correctly, a DLC indicator will show up in the start screen, next to Legends of the Dead. This always shows up as disabled - if it appears at all, that means the mod is installed correctly.
Load Order
Install this mod anywhere after Carnalitas in the load order. If used with Kieva's Lustmarks, load before Kieva's Lustmarks. Place as far back as possible to make use of overwritten vanilla triggers, which has been written in such a way that provides compatibility with certain other mods that may also overwrite said triggers.
COMPATIBILITY
Requires Carnalitas.
UPCOMING FEATURES
AI Succubi: Match wits with other succubi hiding in the human world. Join forces and create a succubus-dominated realm -- or become an inquisitor and hunt down succubi. Public Succubus Content: Fight and depose succubi rulers and bring back the peace, or support expeditions to carve out lands for carnal utopiae. Be a succubus hunter or huntress, or betray your fellow sisters in Lilith. Has the age of succubi finally come? Artifacts: From a lock of hair to a throne of horns, many artifacts involving succubi await. ...and more!
WHAT'S CHANGED?
Refer to changelog.md to find out what has changed since version 0.6.
CREDITS
French translation by Triskelia Korean translation by AKTKNGS and 0Rino0 Simplified Chinese translation by lonelyneet and alex_raby Spanish translation by Kalvis Russian (MTL) translation from saderi3222 Head textures from Character Beautification Trait icon based off pattern 037 from LewdMarks Check Succubus Stats illustration edited from Succubus 2 by Leevitron Seal/Unseal Womb illustration edited from The Fall of Ionia - Irelia by Firolian Alter Self illustration edited from Scorched/Marama by Nise Loftsteinn Regenerate illustration edited from Blood Succubus by CGlas Perform Succubus Transformation Ritual / Awaken Succubus Ancestry illustration edited from Succubus by Young June Choi Reveal Your True Colours tie-in event illustartion edited from Demon of Lust by shizen1102. Succubus Vanquished illustration edited from Succubus by telthona Mirror/Alter Exotic Features illustration from Silver Rose by rapixer Achievements illustration from Succube by Jakub Mojrzesz Slumber decisions illustration from Sleeping Succubus by Giancarlo Montalbano Conceal/Unconceal Powers decisions illustration from Temptress of the Twisted Night by Adehenne Revelation decision illustration from Lilith by luis-salas Horns adapted from Sappho's Daughter II by Nihilist Wings adapted from Princes of Darkness. Lesser Lilim: Will o' the Wisp by Samuel Allan Greater Lilim: Smite x MTG Liliana Vess by Jordan Kerbow Ardat-Lili: Purple by Veli Nyström Wild Huntress: Female hunter by Song Nan Li Common Yakshi: Yakshini Fanart by Zi Mo Lustborn Progeny/Destiny: Pale Sister by Anato Finnstark Some code related to custom pregnancy adapted from Phaze's Futanari Mod by Phaze_Star Hesperides: Garden of Hesperides by Albert Herter Oponskoye: Pilgrim and the Radiant City by Nicholas Roerich Establish Lustborne Dynasty illust: 练习 (Practice) by 2016may (13038148) Herma of Aphroditus/Hermaphroditus: sourced from [Aphroditus] on Wikipedia Special thanks to kngelo of Deviant's Mask for assisting with ideas and brainstorming, and for Monedeath on the Carnalitas Discord server for assistance in bug-spotting. Gumiho illustration: Dao Trong Le Gumiho illustration: Shin-Ryeong by Fanfoxy Kitsune illustration: Kitsune by Art of Neight Tribal Kitsune illustration: Dance With the Spirits by Kate Fox Kitsune Illustration: Evil by shizen1102 Shrine Path: florent lebrun Kitsune lifestyle: Dark Temple of Zauris Forest by Andrea Fernandez Yuste Kitsune lifestyle icon: Icon "Kitsune" by Yuliia Karkhut Aspect of Desire icon: Rati by Vijayakumar Arumugam More Lifestyles for the lifestyles GUI Special thanks to Rascalov1337, creator of Tale of Nine Tails for CK2 Fox assets: Princes of Darkness "Succubus Tail": Warcraft: Guardians of Azeroth Reforged Huldufolk MaA: Huldra Series by Stephanie Cost Faith Icons: From the mod Faith Icon Collection Cleanse Court decision: Plague Doctors by Crestarium
MY MOD(S):
⊹₊ ˚‧︵‿₊୨ ⚜︎ Lyskorie ⚜︎ ୧₊‿︵‧ ˚ ₊⊹
Crusader Kings III modder
Daughters of Lust ( Grand Debauch • Sensual Memoir • Homogamy ) ⚜︎ Lyskorie's Lustmarks ⚜︎ Lyskorie's Lewd Emblems
Carnalitas Dei - De-tenet-ized ⚜︎ Divine Prostitution (Update) ⚜︎ More Sexy Electives ⚜︎ Architected Sexualis ⚜︎ Basic Trait Scrollbox
Steam Workshop
Historical Bloodlines (GUI Version) (co-author, GUI) ⚜︎ Microstates & Microcounties ⚜︎ Lyskorie's Assorted Formables
Southern Vietnam Realignments ⚜︎ Laxer Carthage Formation
80174 downloads
- carnalitas
- daughters of lust
- (and 1 more)
Updated
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species/portrait Deluxe Species pack reforged
The first Deluxe species pack was a learning experience for me but i reached a point where i thought i could do better when i start over.
Better AI generated portraits, better code.
The old Deluxe Species pack and Deluxe Species Reforged can be used together. (but i wouldnt recommend because it will spam your error log because i was to dumb in the past)
I present to you the start of Deluxe Species reforged.
If a species of mine is locked behind a DLC you will still be able to play it because i put them in the humanoid category too so all players can enjoy them. They just loose their category then.
This pack includes female, male, futa and femboy characters aaaaaand Lustful Void INTEGRATION! (I am way to excited that it works)
The portraits for most of the species is categorized into officials, scientists and commanders.
With LV enabled you can trigger the genders with the "all male", "all female" and "futanari" traits. (I have no clue what do do with the machines, but they get triggered by vanilla gender as well.)
Due to the way the inline scripting works you will have all genders available at empire creation!!!!! This does not mean that the gender code is not working. Just choose your preferred gender for the ruler and play. Ingame everything gets handled by the scripts!! (If you choose a all male species and a female ruler this ruler will stay like this so thats on you.)
Vanilla behaviour puts the futanari into the female category, which is intended by me.
If the futanari portraits as females bother you they can be removed from the leader portraits with the following.
Open the scripted_triggers file.
Replace the line "NOT = { species_gender = female }" with:
species_gender = female
species_gender = male
and "NOT = { gender = female }" with:
gender = female
gender = male
The pack includes for now:
Humanoids:
United Nations of Earth themed human species
spiritual themed humans
cyberpunk themed humans
Elf species
evolved/mutated humans? (I dunno XD)
Mammalian:
Minotaurs
Reptilian:
reptile lizzard species that has no concept of clothing. (lol)
Aquatic:
mermaid/merman
Machine:
nude sexbots
Toxoids:
cybergoth slimegirls
Arthropoid:
arthropoid moth / butterfly / insect
Lithoid:
stone / cristal people species
Plantoid:
Dryads
Necroid:
demon/succubus
Infernal:
Atronach / flame people (so hot right now)
Special thanks to:
Lithia for making Lustful Void
Gage for his help with creating my first pack
Arcess for helping me understand the LV portrait triggering
8773 downloads
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Lewd Succession Laws
By Siudhne
Lewd Succession Laws
Version 1.5 (CK 1.19)
Latest version by Platinphoenixx.
Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
Some straightforward changes to succession laws that might supplement your average lewd playthrough.
Features
Unrestricted Gender Laws
Players can select any gender laws regardless of their faith doctrine. Does not affect AI. As the workshop mod "Gender Laws without Requirements", which I've used before but got broken with the 1.3 update.
Ultimogenitary Partition Succession
A "ultimogeniture" version of all Partition laws. They have the same restrictions and costs as their primogeniture counterparts. The AI never chooses them on their own, but can continue playing with them if they inherit it from you.
Compatibility
Incompatible with mods that change gender or succession laws. Will probably need a patch on every major update, but see disclaimer above.13168 downloads
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portraits Slaanesh Forge Machine Portrait Pack | 色孽铸造机械种族肖像包
By woskxn12345
色孽铸造机械种族肖像包 为机械与合成人种族添加 88 个动态肖像。每一个都是带骨骼动画的活肖像——呼吸、摆动、能量涌动,都会在游戏里动起来。 内容 - 88 个原创动态肖像 - 适用于 机械(Machine) 与 合成人(Robot) 种族 - 按职业自动分配肖像: - 指挥官(28 个) - 行政官(30 个) - 科学家(30 个) 开局选择 机械/合成人 起源或种族时即可看到 领袖生成时按职业随机分配对应肖像 下载附件或者通过创意工坊链接: https://steamcommunity.com/sharedfiles/filedetails/?id=3792475396 Slaanesh Forge Machine Portrait Pack Adds 88 animated portraits for Machine and Synthetic species. Every portrait is a live, rigged animation - breathing, swaying, and energy flow all move in-game. - 88 original animated portraits - For Machine & Robot species - Auto-assigned by leader role: Commander(28), Official (30), Scientist (30) Compatible with game version 4.4.* No vanilla portraits are touched. Made with AI art + Blender rigging. Feedback welcome! ❤ Download attachment or Steam Workshop. Steam Workshop Url: https://steamcommunity.com/sharedfiles/filedetails/?id=3792475396420 downloads
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WENSA_GENE
By wensa
Every character carries two dormant gene bloodlines. Through the one-time-in-a-lifetime "Gene Evolution" decision, the bloodline awakens, and the gene sequence evolves through the letters A/B/C/D, stacking generation by generation until it culminates in five letters (e.g. AAAAA).
Paternal Gene (Male A / Male AAB...): Only men can awaken it; inherited patrilineally. A father passes his gene to all children — daughters carry it for display only — while the male line carries it forward. Maternal Gene (Female A / Female AAB...): Only women can awaken it; inherited matrilineally. A mother passes her gene to all children — sons carry it for display only — while the female line carries it forward. Core Mechanics: Once per lifetime; one random letter per generation (A → AA → … → AAAAA); replacing evolution; hereditary with AI characters awakening on their own. Features: Bilingual; unique 120×120 icons (square paternal / round maternal) with colour-coded letters; purely for tracking, no balance impact; hidden silent events. 雄系基因(雄 A / 雄 AAB…):仅男性可觉醒,父系遗传。父亲传于所有子女,女儿仅携带显示,由男性一脉延续。 母系基因(雌 A / 雌 AAB…):仅女性可觉醒,母系遗传。母亲传于所有子女,儿子仅携带显示,由女性一脉延续。 核心机制:一生一次、代际积累(A→AA→…→AAAAA)、替换式演化、基因遗传 + AI 自主觉醒。 特色:中英双语、专属方形/圆形图标(字母按 A/B/C/D 分色)、纯追踪不影响平衡、隐藏事件静默演化。57 downloads
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lustful void [4.4.x] Lustful Gigastructures - Lustful Void Addon [LV 0.8.0]
By Natsu_Zirok
Add districts on Frameworld, Birch World and Alderson Disk from Gigastructures.
Overwrites work ONLY with 3.14
Official translations: Russian(General) and English, other - copies English
Details for 3.14 under the spoiler!
Alderson Disk
Adds 2 Districts:
Sexopolis Hypersegment - Full Sexopolis-like zones, need Ascension Perk "Sexual Mega-projects": Hypersnuggle Enforcement Zone - Comfort District Superheavy Gem Incubation Zone - Gem Incubation District HyperMilker Zone - Dairy Districts Terascale Sexologist Zone - Sexology Research District Lithia - Erogenous Zone Hyper Sex-Trophy Zone - Sex-Trophy Zone Tentacle Infested Hypersegment - Full Tentacle World zones, need Technology "Tentacle Symbiosis" 5 zones(with names) from Sexopolis Hypersegment Friction Tunnel Network Zone - Friction Tunnel Network District Tentacle Breeding Zone - Tentacle Breeding District
Frameworld
Adds 8 Districts with their own zones:
Comfort District with Snuggle Enforcement Zone - Open from the start Red Light District with Lithia - Open from the start Dairy District with Milker Zone - Need Technology "Lactation Drugs" Sexology Research District with Sexologist Zone - Need Technology "Generalized Sexology Studies" Gem Incubation District with Gem Incubation Zone - Need Technology "Gem Incubation Insight" Breeding District with Breeding Zone - Need Tradition "Breeding Culture" for district and finish "Breeding" Tradtion for Zone Slot Friction District with Friction Zone - Open from the start Sex-Trophy District with Sex-Trophy Zone - Open for servitors
And their advanced version with x2 jobs!
For open Decisions for advancing need Ascension Perk "Sexual Mega-projects"
How work: Unlock Decisions after taking AP -> Apply Decisions -> Wait -> Disticts receive immediately x2 jobs -> Change the zone to an Advanced
Worldark
Adds 8 Districts with their own zones(Compatible with BPVR):
Comfort District with Snuggle Enforcement Zone - Open from the start Red Light District with Lithia - Open from the start Dairy District with Milker Zone - Need Technology "Lactation Drugs" Sexology Research District with Sexologist Zone - Need Technology "Generalized Sexology Studies" Gem Incubation District with Gem Incubation Zone - Need Technology "Gem Incubation Insight" Breeding District with Breeding Zone - Need Tradition "Breeding Culture" for district and finish "Breeding" Tradtion for Zone Slot Friction District with Friction Zone - Open from the start Sex-Trophy District with Sex-Trophy Zone - Open for servitors
Load Order 4.4.x:
Lustful Void Gigastructures XHK Frameworld 4.4 FIX - If you want to play with Frameworld XHK Frameworld Extra Goodies UI Overhaul XHK World Ark - If you want to play with Worldark Lustful Gigastructures BPVR and their addons - If you play with BPVR
3.14 Description:
Road(to born my pc)map:
Support: Boosty
24347 downloads
Updated
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patch 4.4.x Lustful Void Unofficial Patch
By MawOfSus
as this is an unofficial patch, use at your own risk! (make a backup first or something!)
Currently for Lustful Void version 0.8.0.1
I also have some patches / bandaid fixes for:
Mango's Lewd Diplomacy
Califire's Citizen's Sex Rights
check those out if you are using those mods and have issues
What is this?
A combination of various fixes and patches to LV 0.8.0.1 to hopefully fix some broken aspects of it
Issues addressed include:
- No nurture drone / nurturer jobs filled even though there is excess pop
- Breeding empires no access to Ravage bombardment stance
- Breeding empires no access to Breeding offensive CB
- Changed default Nurture Drone weight to grab from simple_drone instead of maintenance_drone (this prevents organic gestalt pops with negative "Sex Job" efficiency from flipping between Nurture Drone and Maintenance Drone)
FAQ
"I can see and use Ravage bombardment stance and Breeding offensive BUT it doesn't abduct pops"
- You need Apocalypse DLC for it to work since the code for Ravage and Breeding Offensive uses Apocalypse DLC "Raiding" bombardment stance
Installation Instruction
1. download and extract zip file
2. drag the "Lustful Void" folder in the extracted file to the "Lustful Void" folder in your \Documents\Paradox Interactive\Stellaris\mod\Lustful Void
3. click replace (if there is no replace prompt then you might have goofed up)
4. is patched, yay!
994 downloads
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Simple Beard Laws
Beard Edicts/Laws
Outlaw the beard in your realm, your house or your dynasty
Version 1.0 — for CK3 1.19.x Some rulers care about taxes. Some care about chins. This mod gives you three decisions to forbid beards, and lets you choose who has to obey: everyone who holds land of you, everyone who carries your house name, or everyone descended from your dynasty's founder.
This simple mod gives you the option to restrict beards and mandate shaving for your subjects.
Requirements
Crusader Kings III 1.19.x Nothing else.
The three edicts
Each edict is proclaimed from the decisions panel and can be repealed from the same place. You will only ever see the ones you are actually entitled to proclaim.
Razor Edict — proclaimed by a landed ruler, bound to their primary title. Covers the ruler, their court, and every vassal down the chain. Costs 200 prestige; your vassals and courtiers like you 10 less for it. Razor Edict of the House — proclaimed by a house head, bound to the house. Covers every member of the house, wherever they sit. Costs 100 prestige; house members like you 10 less. Razor Edict of the Dynasty — proclaimed by a dynasty head, bound to the dynasty. Covers every member, in every house the dynasty has spawned. Costs 150 prestige; dynasty members like you 10 less. All three can stand at once, each has a five year cooldown, and each is repealed independently.
When edicts collide
A ban is a ban, so coverage is additive and the strictest authority wins. You are shaven if any authority over you has an edict standing: your dynasty, your house, your own title, any liege above you, or the court you sit in.
That means a house head cannot excuse his branch from the dynast's edict. He can repeal his own, and anyone who was only bound by his edict is free again — but anyone the dynast or a liege also binds stays exactly as bare as before. Repeals never punch holes in somebody else's edict, and overlapping edicts never leave anyone stranded.
What it deliberately does not do
The AI never proclaims one. These are your edicts. Nobody is going to shave a continent behind your back. There is no beard mandate. The edict only forbids; it cannot force a beard onto someone who has none. It does not reach into your vassals' households. The realm edict covers your vassals themselves, not the private courtiers of every vassal down the chain — that would mean walking your entire realm every year for a cosmetic effect. It does not touch women or children. Obviously. New courtiers, new vassals, new members and children coming of age are picked up by a yearly sweep, so it can take up to a game year before a newcomer is shaved.
Compatibility
This mod overrides nothing.
CK3 has shipped its own clean-shaven switch since long before this mod existed — the game already honours a character flag that the base game itself uses to keep certain historical figures beardless. Beard Edicts simply sets that flag on the people an edict covers, and lets the vanilla portrait system do the rest. Cultural beard weights, other beard mods, portrait overhauls and body mods all keep working untouched.
Characters the base game shaved on its own are recognised and left alone, so repealing your edict will never hand a beard to a historical figure who was never supposed to have one.
Installation and load order
Drop it in, enable it, done. It has no requirements and no conflicts, so its position in the load order does not matter.
Credits
Inspired by the beard law from the old More Laws mod. No code from it is used — that version worked by overwriting a vanilla portrait rule, which had the side effect of flattening the cultural beard weights for every character in the game. This is a clean-sheet rebuild for 1.19. Bug reports
Post in the comments. Please say which edict was standing, who was supposed to be covered, and whether the character had a beard before — and attach your error.log if the game complained.
68 downloads
- crusader kings 3
- beard
- (and 1 more)
Updated
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Xenomorph Species Expansion
By Xenodragon54
Xenomorph Domain
Description:
A large adult hive-mind overhaul for Stellaris built around the perfect organism. Play the Hive itself — grow the brood from ovomorph to Queen Mother, harvest hosts, subjugate broodstock tributaries, and remake worlds into living resin. Or stand on the other side of the glass: captor empires can contain, study, farm, and profit from the most dangerous species in the galaxy.
Military, economy, and exploration stay in a cold biological-horror register; the adult content lives inside the systems built for it, built and validated against the current Stellaris version with all DLC in mind.
This is a living WIP — updates ship frequently, and saves are best started fresh after major updates.
AI disclosure: this mod is heavily AI-developed — see the full note in the AI Development Disclosure section below.
https://discord.gg/v6WVHtR9S And here is a Discord server for those who'd like to join! throw up suggestions, report bugs, Chat about Aliens and shit!
Included Content:
* 1 Playable Species Class
* 3 Prescripted Empires
* 117 Species Traits and 24 Leader Traits
* 30 Civics and 10 Origins
* 119 Technologies
* 142 Buildings
* 83 Districts
* 98 Jobs
* 22 Army Types
* 23 Tradition Trees
* 16 Ascension Perks
* 21 Planet Types
* 14 Deposits and Blockers
* 15 Empire Personalities
* 93 Ship Components — 19 Weapons and 74 Utility Components
* 9 War Goals and 8 Casus Belli
* Custom portraits, AI-generated icons, espionage operations, war goals, relics, and the Hive Evolution Chamber menu
Current Features:
Requirements:
Lustful Void by Lithia<3 — REQUIRED!
UI Overhaul Dynamic — strongly recommended (no patch needed)
Installation:
Extract the zip contents to (...\Documents\Paradox Interactive\Stellaris\mod) — if you don't have a "mod" folder, create one there.
The archive contains "Hive mods.mod" and the "Hive mods" folder; both go directly into the mod folder.
Delete the old mod folder and .mod file before extracting a new version. Clean installs are the supported path.
Load order:
Lustful Void
—
Xenomorph Domain
—
XD Compat - Bug Branch (only if you use Bug Branch — load AFTER it)
XD Compat - Forgotten Queens (only if you use Forgotten Queens — load AFTER it)
—
UI mods last
To-Do List!/Bug to be fixed!
Recent Changelog: Version 5.10
Changelog history:
Compatibility
Player support!
AI Development Disclosure:
This mod has been heavily developed with AI. The scripting and coding — events, civics, jobs, buildings, traditions, and the systems that tie them together — were written and debugged with AI assistance (Claude), working against the game's real files under human direction and playtesting.
The custom icon images are AI-generated (civic, job, and tradition icons, and the Evolution Chamber banner).
Design decisions, content direction, and testing are human; if you object to AI-assisted content, this mod is not for you.
Inspiration & Credits:
Lithia<3 — Lustful Void, the foundation this mod stands on (and the inspiration for this page).
Calcifire — Calcifire's Trait Pack for LV.
NickVirgo — Xenomorph Species Rework and Xenomorph Infection, whose early versions seeded several of this mod's systems before they diverged into their current forms.
The Alien / Alien vs Predator franchise — the perfect organism itself: ovomorphs, facehuggers, Queens, the Alien 3 runner, Covenant's Neomorphs.
TGMC (/tg/station Marine Corps) — the xenomorph caste roster that inspired the war-caste system.
Plague Inc — the inspiration for the Evolution Chamber's spend-to-evolve board.
Permissions:
Franchise concepts belong to their respective owners; borrowed inspiration is credited above.
Submods are welcome, as well as custom patches, which may be uploaded to a patch list on the main page.
Owners of any art or characters featured in this mod have the right to request its removal from the mod at any time, no reason needed.
3659 downloads
- stellaris
- stellaris modding
- (and 7 more)
Updated
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CoA Textured Emblem Designer & Lewd Emblem pack
By Seraki_kami
Introduction
Mod adds full editor for textured emblems in game. It's a separate editor for making the clipboard code that you can just paste directly in game adding textured emblems which are not affected by emblem color of normal editor. You can change position, scale, rotation, background with color picker. It creates the code necessary that you can just copy paste directly in game. Reason for this is that textured emblems are not affected by color of the normal editor so you get cripsier image on your emblem.
Installation
Extract the Textured Emblem CoA designer mod with Lewd emblems.zip into your like any other mod.
New option will appear in the CoA designer in game
Usage
Creates clipboard code that you can copy.
Can tweak position rotation scale and background with colors with the buttons
Then just copy paste generated code.
Curently there's preset for my first emblem pack and custom preset where you can add your own emblems under custom_1.dds etc. apparently CK3 doesn't really do writing inputs so any other preset I'll have to add manually, if someone creates more emblems I can add them probably. I am planning to do more at some point.
Presets
seraki_f_emblem_ - futanari themed pack 25 emblems
custom_ - add your own if you want
Compatibility
Should be compatible with everything that doesn't edit the coat of arms editor gui I think
This mod overrides gui/shared/coa_designer.gui. If another mod also replaces the Coat of Arms designer GUI window, place this mod below it and see if it works.
Lewd emblem pack
Made a small futanari themed emblem pack with 25 emblems to complement playing with Phaze's futanari mod (inspiration for this), it also removes dirt from CoA for clean pictures, just drag and drop like any other mod. Might expand on this later and add more emblems and different themes not just futa later if I'm bored. Real art, no ai.
Other files:
Seraki Lewd Emblems V1.zip - extract as a mod to but doens't do anything on its own
Textured Emblem Tool .exe version.zip - uses the pack above
Exe version Usage (old but usable)
Drag and drop tool folder anywhere and run Click calibrate pos and hover over the paste button in Coat of arms editor in game Enable Live auto-paste to automaticaly update emblem in game after any input change Prefix/Path name should just be file name of any textured emblem (works with any mod) and Index number just appends after the name
-> seraki_f_emblem_17.dds
Saves your settings on exit in json file next to the exe.
378 downloads
Updated
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Court Whores
By Darktod
About This File
Court Whores adds a dedicated court position that allows rulers to employ suitable characters as court whores instead of having prostitutes, slaves and other eligible courtiers simply remain idle at court.
Court Whores will periodically service your courtiers, guests and vassals, reducing their stress and improving their opinion of you. Their encounters can generate notifications, memories and, with CBO installed, Carnal Court scenes. More experienced Court Whores become more effective and provide better bonuses to the court.
Court Whores can be recruited from several sources, including:
Slaves Prostitutes Breeders Prisoners Criminals being punished Suitable courtiers Succubi and immortal characters from compatible mods Willing Court Whores, such as lustful, deviant, prostitute or succubus characters, generally respond more positively to the position, while unwilling characters may resent their employer and, in extreme cases, rebel.
Rulers can also personally use their own Court Whores or those employed by their liege.
Breeding
Court Whores can be assigned to the Breeder task instead of performing their normal duties.
Version 1.4.4 expands this system with the new Stud court position. Studs are selected primarily for attraction, fertility and suitability for breeding, and can be paired with Breeders to produce the next generation.
The breeding system contains additional checks to prevent dead, imprisoned, incapable or otherwise unavailable characters from continuing to participate.
Activities
Court Whores can participate in activities such as feasts and other compatible events, servicing guests and participants in the background.
Version 1.4.4 improves this system by allowing eligible Court Whores to automatically accompany their employer into supported activities instead of remaining behind at court.
The mod prevents characters from being added twice and checks whether they are alive, adult, free, available and not already participating in another incompatible activity.
Crime, Punishment and Revenge
Court Whores can be appointed as punishment for certain crimes.
Unwilling vassals may resist being forced into the position, including declaring war against a tyrannical liege.
Family members may also react when one of their relatives is forced into prostitution, and rulers can declare a War of Vengeance to rescue family members being employed as unwilling Court Whores.
House Feuds are also supported, allowing Court Whore appointments to become part of an ongoing feud between families.
Pregnancy and Secrets
Children conceived while their mother is serving as a Court Whore without pregnancy prevention may receive disputed heritage.
When Carnalitas Prostitution Reimagined is installed, Court Whores and their clients can also discover each other's secrets during encounters.
AI
The AI evaluates potential Court Whores based on factors such as:
Attraction Fertility Personality Relationship with the target Whether the target is willing or unwilling Marriage and consort relationships Criminal status Court position suitability AI rulers are also more cautious when forcing powerful vassals or close partners into the position.
Compatibility
Version 1.4.4 includes extensive compatibility and stability updates for CK3 1.19.
Support for Carnalitas Arousal Framework and Deviant's Mask is now included directly in the main mod.
Optional compatibility patches are provided for:
Daughters of Lust A Game of Thrones Princes of Darkness The DOL compatibility patch can be used together with the appropriate AGOT or PoD patch when those mods are themselves being used together.
Requirements
Required:
Carnalitas Carnalitas Slavery Expansion Recommended / Optional:
CBO Unofficial Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined Carnalitas Arousal Framework Deviant's Mask Daughters of Lust A Game of Thrones Princes of Darkness Load Court Whores after Carnalitas-related dependencies and place the appropriate compatibility patches after Court Whores.
3678 downloads
Updated
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EK2 CBO Patch
By csirke128
CBO compatibility patch for Elder Kings 2
https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253
Requirement:
This patch needs CBO Unofficial to work
The patch is 3 separate mods.
EK2 CBO Base makes EK2 compatible with CBO Unofficial Base. (contains portrait modifiers)
EK2 CBO Animation makes EK2 compatible with CBO Unofficial Animation. (contains carnal court files)
EK2 CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
Merged file (EK2 CBO Base + Animation + Mesh) :
EK2 CBO Patch
Last changed 2026.08.23:
EK2 CBO Base 2.3.zip
EK2 CBO Animation 2.3.zip
EK2 CBO Mesh 2.3.7z
EK2 CBO Patch 2.3.7z
Changes:
common/bookmark_portraits:
common/dna_data:
common/ethnicities:
Added the CBO genes.
common/genes:
Added the no portrait gene to weights
Disabled some of the CBO genes, so EK2 ones will take precedence.
events:
Fix conflicts with carnalitas.
gfx/models/portraits:
Re-exported the meshes with CBO rig, same with animations.
Merged the .asset files for male and female body/head
gfx/portraits/portrait_modifiers:
Merged the changes, so EK2 changes take precedence.
gui:
Merged the changes done by CBO and Carnalitas.
Load Order:
EK2
Carnalitas
CBO Unofficial Base
CBO Unofficial Animation (Optional)
CBO Unofficial Mesh (Optional)
EK2 CBO Base
EK2 CBO Animation (Optional)
EK2 CBO Mesh (Optional)
Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw
17712 downloads
Updated
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ck3 Ritual Possession Redux Lewd Edition
*Considering I dropped this recently on the steam workshop the following description is more or less just lifted from there, sorry I'm lazy*
Steam description and explaination:
Reason why I'm posting this version here:
Pfft well it's compatible with some adult mods obviously. The built in mod compatibility is currently for Phaze's Futa & Additional Degen mods. I also added compatibility with DOL but there's some caveats. (Transferring the succubus secret is, weird? Seems to break the Situation tab specifically for being a Succubus, not sure what the solution there is as I have zero understanding of how situations are even handled. Everything else seems to work for the most part. I don't think sexual power transfers but you're still a succubus *shrug*)
Currently supported Mods:
If a mod listed here **DOES NOT** have a compatibility setting within game rules, then I hooked into it by some other means so don't worry about it
Witchcraft - Steam Workshop
Carn - LL
Phaze's Futa - LL
Phaze's Additional Degen - LL
Deviant's Mask - LL
More in the future when I get around to it or get asked and feel like it.
Kay but what's the mod do:
For those that didn't want to read the steam description text wall, lets you possess someone else, forcing them to be your designated heir and slap all your traits and perks into them before conveniently dying of natural causes. *With some nuances involved in the process*.
As far as the traits that **don't** transfer those are health or physical (genetic) traits. I've selected to **ignore** the experience tracks of some traits such as the Stud/Bitch traits from Phaze's Futa because it's more of a "Fame" trait than most Fame traits are. Most "Fame" traits are more like skills you're known for. Personally I think you'd still know how to **do** said skill so it should transfer. But if something is literally based around fame or renown like "Damn this futa impregnated so many women they have 100 kids" that shouldn't transfer because it's tied more to the person that did it, not the consciousness that did it. If that makes sense.
Is it compatible with (insert adult mod)?:
Maybe? Depends on how the modder categorized their mods trait's. This is mostly a back end deal and not user end so I'm not expecting most modders to cleanly define the categories of traits because in most scenarios it's not required. If a trait wasn't categorized then it requires a string of code to hook into it. If a trait has an experience track it also requires a string of code to hook into that in order to transfer the experience.
Will you include compatibility with (insert adult mod)?:
Maybe, I have to care. If pushed enough for (insert w/e mod) I'll knock it out. I will say if I do add compatibility for a mod not featured on LL specifically for the steam release of this mod I'll forward that update to this version as well for consistency.
I'm far from an experienced modder/coder so if there's any particular issues that arise let me know and I'll try to iron it out. If said problem is a known caveat that has been previously addressed here I'll just blankly stare at you. This mod is more or less practice for something else I'm working on in the background that will be repurposing a fair bit of code here.
493 downloads
Updated
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AGOT CBO Patch
By csirke128
CBO compatibility patch for A Game of Thrones mod. Compatibility patches for AGOT+, AOTK and LOTD as well, these require AGOT Submod Core.
Requirement:
This mod requires CBO Unofficial 1.8+, which requires Carnalitas 2.9+
This patch needs CBO Unofficial to work
The patch is 3 separate mods.
AGOT CBO Base makes AGOT compatible with CBO Unofficial Base. Last updated 2026.08.23:
AGOT CBO Base 3.23.zip
AGOT CBO Animation makes AGOT compatible with CBO Unofficial Animation. Last updated 2026.08.23:
AGOT CBO Animation 3.23.7z
AGOT CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues. Last updated 2026.03.28:
Mega: AGOT CBO Mesh 3.21.7z
Pixeldrain: AGOT CBO Mesh 3.21.7z
Merged file: this is Base+Animation+Mesh in one mod: Last updated 2026.08.23:
Mega: AGOT CBO Patch 3.23.7z
Pixeldrain: AGOT CBO Patch 3.23.7z
A Game of Thrones - AGOT CBO Base/Animation/Mesh:
https://steamcommunity.com/sharedfiles/filedetails/?id=2962333032
AGOT Submod Core:
https://steamcommunity.com/sharedfiles/filedetails/?id=3034473189
Legacy Of The Dragon - AGOT LOTD CBO Patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3101422928
Armor of the Kingsguard - AGOT AOTK CBO Patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2963453899
The Golden Company - AGOT TGC CBO Patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3412222811
AGOT+ - AGOT+ CBO Patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950245430
AGOT Additional Models and Special Buildings - AGOT AMSB CBO Patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3319354609
AGOT: The Long Night - AGOT TLN CBO Patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3355437474
TLN CBO Patch is meant to be used with submodule core, if you are using AGOT+, use the workshop patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3357114592
Load this after TLN Patch, so it can overwrite the genes.
Color Picker for Clothes - AGOT Color Picker
https://steamcommunity.com/sharedfiles/filedetails/?id=3350459101
Also added it to the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3381385128
AGOT Statues of CK3 - AGOT Statues of CK3 CBO Patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3382679089
Load order:
AGOT
Statues of CK3
AGOT Statues of CK3
CBO ..
AGOT Statues of CK3 Base/Animation
Better Barbershop (Optional)
Color Picker for Clothes (Optional)
AGOT Color Picker for Clothes
The last file is mandatory, as it contains the shader changes that make it possible to use AGOT and Statues together.
Changes:
common/bookmark_portraits:
common/dna_data:
Added the CBO dnas to these files.
common/ethnicities:
Merged the CBO and AGOT files
common/genes:
Disabled CBO daemon gene
events:
Merged changes between Carnalitas and AGOT
gfx/court_scene:
Merged the court cultures, for the new added courts it will default to western bedroom court for make love action.
gfx/portraits/accessories:
Added some of the CBO tags to the new clothes, to solve some of the clipping issues
gfx/portraits/portrait_modifiers:
gfx/portraits/trait_portrait_modifiers:
Merged the CBO and AGOT changes, making sure that AGOT changes will take precedence.
Overwrote CBO files that don't make sense, like religious ones, as AGOT removes the original religions.
gfx/models/portraits:
Re exported the main mesh files, and recreated the blending shapes based on the CBO body blending shapes (ill leave a comment in the forum thread about a tutorial for this)
Changes the .asset files to include the new blending shapes
gfx/models/portraits/female_head:
gfx/models/portraits/male_head:
Merged the CBO and AGOT changes
gui:
Merged the Carnalitas and AGOT changes, might have missed some of the AGOT things, the window_character.gui is quite messing to resolve
Load Order:
AGOT
AGOT Submod Core (Optional)
AOTK (Optional)
LOTD (Optional)
AGOT+ (Optional)
Carnalitas 2.9+
CBO Unofficial Base 1.8+
CBO Unofficial Animation 1.8+
CBO Unofficial Mesh 1.8+
AGOT CBO Base
AGOT CBO Animation
AGOT CBO Mesh (Optional)
AGOT LOTD CBO Patch (Optional)
AGOT ATOK CBO Patch (Optional)
AGOT+ CBO Patch (Optional)
Better Barbershop (Optional)
Color Picker for Clothes (Optional)
AGOT Color Picker (Optional)
If using CBO Base only:
AGOT
Carnalitas 2.9+
CBO Unofficial Base 1.8+
AGOT CBO Base
Better Barbershop (Optional)
Compatibility:
Base Game: 1.11.5, AGOT: 0.2.0, CBO: 1.8.4, AGOT CBO Patch: 1.2.1
Base Game: 1.11.5, AGOT: 0.2.1, CBO: 1.8.4, AGOT CBO Patch: 1.3
Base Game: 1.12.*, AGOT: 0.2.2, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.0
Base Game: 1.12.*, AGOT: 0.2.3, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.1+
Base Game: 1.12.*, AGOT: 0.2.4, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.2+
Base Game: 1.12.*, AGOT: 0.2.8, CBO: 1.8.4 + Unofficial fix 1.9, AGOT CBO Patch 2.4.1+
Base Game: 1.12.*, AGOT: 0.2.13, CBO: 1.8.4 + Unofficial fix 1.10, AGOT CBO Patch 2.7+
Base Game: 1.13.*, AGOT: 0.3.3, CBO Unofficial 1.2+, AGOT CBO Patch 3.0+
Base Game: 1.14.*, AGOT: 0.3.5, CBO Unofficial 1.5+, AGOT CBO Patch 3.3+
Base Game: 1.14.*, AGOT: 0.3.10.1, CBO Unofficial 1.7+, AGOT CBO Patch 3.7+
Base Game: 1.14.*, AGOT: 0.3.11.1, CBO Unofficial 1.7+, AGOT CBO Patch 3.8+
Base Game: 1.15.*, AGOT: 0.3.13, CBO Unofficial 1.7.1+, AGOT CBO Patch 3.9+
Base Game: 1.15.*, AGOT: 0.4, CBO Unofficial 1.7.1+, AGOT CBO Patch 3.10+
Base Game: 1.16.*, AGOT: 0.4.2, CBO Unofficial 1.8+, AGOT CBO Patch 3.12+
Base Game: 1.16.*, AGOT: 0.4.8, CBO Unofficial 1.8+, AGOT CBO Patch 3.15+
Base Game: 1.18.*, AGOT: 0.4.21.2, CBO Unofficial 1.10.3+, AGOT CBO Patch 3.18+
Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw
Optional files:
AGOT Vanilla CBO 3.10.zip:
This is a template mod, that lets you use AGOT assets without AGOT.
The assets are not provided, you still need to download the original mod, and get the assets there.
Steps to use the mod:
Go to the folder "AGOT Vanilla CBO\gfx\models\portraits", you will see a lot of empty folders there.
You should see these folders: "agot_furs", "agot_jewelry", "agot_props", "agot_special", "f_cloaks", "f_clothes", "f_hair", "f_headgear", "f_legwear", "m_beards", "m_cloaks", "m_clothes", "m_hair", "m_headgear", "m_legwear"
You need to copy the folders with the same name from AGOT mods folder "gfx\models\portraits".
You can find the AGOT mod folder at: "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\models\portraits"
Copy the folders with the same name from AGOT CBO Mesh, or AGOT CBO Patch, at this location: "AGOT CBO Mesh\gfx\models\portraits" into "AGOT Vanilla CBO\gfx\models\portraits"
Once you have copied the files to portraits folder, you need to go into the folders that dont have agot_ prefix (so "f_cloaks", "f_clothes", "f_hair", "f_headgear", "f_legwear", "m_beards", "m_cloaks", "m_clothes", "m_hair", "m_headgear", "m_legwear" ), and remove all folders that don't contain the name agot.
For example, in "m_clothes", you might see these folders: "agot", "byzantine", "devoted_01", "ep2_western", "sp2_western", "zoroastrian_rel", you need to remove all folders except "agot"
Copy the folder "accessory_variations" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits"
Copy the folder "accessories" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits"
Copy the folder "accessories" from AGOT CBO Patch at "mod\AGOT CBO Patch\gfx\portraits\accessories" into "AGOT Vanilla CBO\gfx\portraits" foler, and overwrite existing files.
Add the mod to your load order before CBO.
The mod adds new categories to the barbershop, and you can select AGOT clothes. (make sure to select no clothes in the non AGOT categories)
Load order:
[other total conversion mods]
AGOT Vanilla CBO
CBO Unofficial 1.7+
[other CBO patches]
95557 downloads
Updated
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Vanilla Framework Continued
Read the installation instructions before installing
What is it?
Vanilla Framework tries to replace ALL vanilla portraits with pornographic versions, except for most of the machines. This includes portraits for crises and paragon leaders as well as all playable species. The only portraits from the base game you should see with this mod installed are the machines (though they may sneak in through events that need to be patched). There is a non-replacer version available that adds new portraits without overwriting any base-game files.
Species added by this mod include futanaris that may be accessed using the traits from Lustful Void or by the gender traits included in this mod. In addition to portraits, this mod adds 3 new traits to help control the gender of your species: Male-Futa (+10% pop growth, replaces females with futas), Female-Futa (+25% pop growth, replaces males with futas), and Tri-Gender (+10% pop growth, females portraits will include futanaris and full females).
What does it do?
At present it adds;
7 Aquatics sets 7 Arthropoid sets 7 Avian sets 3 Fungoid sets 29 Humanoid sets 7 Lithoid sets 13 Machine sets 19 Mammalian sets 5 Molluscoid sets 11 Necroid set 5 Plantoid sets 12 Reptilian set 8 Toxoid sets 9 Kemonomimi sets 3 Hyper-Size sets (optional submod) Crisis sets Pre-Sapient Enclaves Event Races Unique character/race instances
Total Mod Images: over 6,000
Requirements
No requirements other than a copy of the game Stellaris, but check the installation guide as the mod has to be downloaded in parts. Lustful Void is highly recommended for use with this mod as the gender traits work with VF species. All species may be accessed without DLCs, however you will need the relevant DLCs to access certain species classes such as aquatics or necroids. If you lack any species DLCs, you can access the species as a non-DLC class from the DLC Species category on the empire creator.
Compatibility
This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. Other mods that tamper with coding for certain base game events, crisis, and paragons may cause issued. This mod overwrites 00_portrait_sets and 00_portrait_categories with a blank file to remove base game portraits. This game also overwrites the code for most paragons, crises, and some events. Base game portrait sets and portrait categories are overwritten to remove them, but other mods that overwrite them should work fine if they are placed BELOW VF in the mod order. The base game machines portrait set is technically overwritten but no changes are made, it is included in the VF machines portrait category so any changes other mods make the the base game machine portraits will be reflected in the category labelled "Machines (VF)". This mod includes the following mods (they are part of VF Continued and should not be installed separately): VanillaFrameworkPortraits+ by EnviousEll, Vanilla Framework Events Updated by Railgunner2160. This mod includes portraits (but not code) from the following mods: Furry Dickgirl Portraits by Nightsail, VF Inspired Themes by Railgunner2160. These mods may be installed alongside VF Continued in order to use the species created in those mods, as the portraits in VF Continued are all integrated into the VF species.
By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.
Submods
REQUIRED - VF Portraits: contains the image files for humanoids, mammalians, and reptilians. Optional - VF Hyper-Size: contains species tailored to the hyper-size fetish. Should work fine on its own without other VF versions.
Alternate Versions
Standard: downloads that have no special designation are the regular version of VF as described in the "what is it" section. Non-Replacer (NR): this version of VF adds the portraits without overwriting base-game files. This means that you will see base game portraits for all crises, events, and paragons, and that base game portraits may be used by randomized species (or by the player in genemodding/empire creation). This also maximizes compatibility with other mods. NR versions still require VF Portraits. Legacy: older versions of VF may be available for download for people who wish to stay on old versions of Stellaris. Versions older than 2.4 do not require VF Portraits.
Installation
Delete any old versions you might have installed
Download the latest Vanilla Framework.zip and VF Portraits.zip. These are only separate mods because the mod was so big I had to split it up. Both Vanilla Framework and VF Portraits are required for the mod to work properly. Extract their contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" as well as a folder named "VF Portraits" and a file called "VF Portraits.mod" This mod should be the last active mod in your launchers mod load order, with VF Portraits above Vanilla Framework.
Troubleshooting
Missing Human, Mammalian, and Reptilian portraits: these portraits are now stored in the VF Portraits submod due to size limitations. Download VF Portraits (which can be found in this Loverslab file) and install it the same way you installed Vanilla Framework. Ensure that it is enabled in your mod list. Base game portrait appeared: while the goal of the standard version of VF is to replace ALL portraits in the base game with porn, this is difficult to achieve with my limited understanding of Stellaris scripting, and I cannot personally test every event and galaxy generation. You will likely encounter some species that still use base game portraits due to a bug or oversight. The only way to change the portrait once it has been generated in your game is to edit the save, which I cannot help you with. If you encounter any base-game portraits, please report it in the mod's forum so I know to fix it. Before reporting, make sure that you can replicate the bug with only VF (and optionally lustful void) activated to make sure its not another mod breaking things. Empty events pop up infinitely: the standard version of VF replaces any events that contain a portrait, sometimes Stellaris updates make changes to events that are not yet reflected in VF's replacements, which breaks the events. The broken pop-ups are a common symptom of VF events not matching base Stellaris events. If you are using the latest version of Stellaris and the latest version of VF together, broken events mean that the mod needs to be updated to reflect the current Stellaris version, and you may report this issue so that I know to fix it. If you are using an old version of Stellaris or VF, there is probably a version mismatch at play, and you may request a link to the cloud drive where I archive older versions of VF to find one that may be compatible with your Stellaris. The non-replacer version does not touch events and should never have this issue.
Contributors
Railgunner2160 (coding, additional portraits) MalikilsHere (additional portraits) Xenodragon54 (additional portraits) EnviousEll (additional portraits) Giorgi200 (additional portraits) lolman6978 (additional portraits) Nightsail (additional portraits) nonething55 (additional portraits) Yourmamu (additional portraits) Luthenin (additional portraits)
How to Contribute
Vanilla Framework Continued is always looking for new images! If you have some images that you think would be a good fit for the mod, or if you want to get started as an image gatherer, review the following section:
Changelog
Remember to delete the old version before installing the new one
7/3/2026 - VF 3.4.1
Latex wolves are now included in the DLC species category so people can use them without having toxoids DLC. Fixed Vacuum Collapse system generating invisible species.
Vanilla Framework Continued
Vanilla Framework was not created by me, and if the original author requests that I take this mod down I will not hesitate to do so. The purpose of Vanilla Framework Continued is to keep the original Vanilla Framework mod working with the newest versions of Stellaris. There are too many species added for me to thoroughly test each one, so reach out if something does not seem to be working. This mod works with the Lustful Void monogender/futa traits, as well as the VF gender policies, however I do not support the base game monogender options.
BUG REPORTING:
For now, bugs can be reported in the main forum for the mod. This is a large mod, so I cannot thoroughly test every feature before publishing. With this mod installed you should not see any base game portraits except for machines, if you see a biological base-game species portrait, there is likely a problem. The first step in troubleshooting in issue is always to try replicating the issue with only VF Continued (and official submods) and Lustful Void active to ensure the problem is with VF Continued and not from another mod or incompatibility.
Original Mod:
81492 downloads
Updated