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  1. [Europa Universalis IV] Cosmopolitan Universalis


    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord

    Mod requires "TGE" The Grand Exhibition to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

    The estates portion of the mod is not compatible (without a patch) with other mods that add estate icons, the building part of the mod is not compatible with mods that alter the province map dramatically, adds buildings, adds religions, or trade goods.  If you are interested in a compatible version of a specific mod request it in the support thread or discord channel.

    Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

    Download all zip part files (.z01, .zip) for the graphics files, or only the update if you had a previous version.  Unzip the parted files by unzipping from the .zip files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

    MEGA link for All-in-one file (GFX included) from Tebix here

    ✔️Check for updates each time you play, the mod is a work in progress and updates/patches are save game compatible

    If you already have installed the a previous version you only need to download the update, and do not need to download all the parted zip files (.z01 etc.) every time the mod is updated unless there is a specific graphical update being offered separately.  Just download the latest main_update, estates_update, and buildings_update .zip files.  You will need to unzip these and replace the cosmopolitan_main.zip, cosmopolitan_estates.zip, and cosmopolitan_buildings.zip in your mod folder.

    Credit to doan77 for providing 99% of the graphics used in the mod.

    Main mod features

    Adult Content Description



    Polygamous Estates

    Personal Unions

    Anathanist Religion



  2. [Stellaris] Lustful Void - WIP

    Lustful Void Download Page
    A Stellaris lewd mod! Basically, I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far.
    As stated in the title, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!).
    Current Features:
           14 Lewd Leader Traits.        50 Lewd Biological Traits.        12 Lewd Robotic Traits.        Some traits have synergy bonuses with each other and more will be added with time.        4 Origins, 10 Civics and 14 Sexual Technologies., which have various special mechanics, policies and decisions.        Lots of things from MASSA. (Thanks Darkspleen!)        Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV.        My own custom hybrids system with inspiration from other mods like Sexual Gameplay and MASSA.        Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech.        Dairy and Sex building chains that adds Milk Cows and many Prostitution related jobs (more to come!).        Lewd Megacorp branch office buildings and 2 civics which can change by combining them with certain base game civics.        All non-leader traits affect LV jobs, usually in the form of a bonus ormalus to production (bigger breasts give more milk ofc).        Breeding tradition (first of many!)        Sexopolis fully integrated. (Thanks Buttson117!)        Lewd Advisor (voiced by LalaLexxi).        21 Lewd (and optional) rooms.        Lots of optional loading screens as a way to say sorry for taking so long lol (all credit goes to the actual artists!)        Many things I can't remember! lol  
    You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server)
    Required: The main Lustful Void archive (Lustful Void.zip). Extract the contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. Portrait Patches: You need the Base Game Portraits Gender Patch for pops to change when using mono gender (and futa) traits. Unfortunatly I don't have time to make patches for other species mods anymore, but I did write a basic guide you can find here to make your own! Optional: Everything else. Also, only use one loading screen set! All credit for loading screen art go to their respective artists (see credits).  
    Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this!
    Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Protrait Patches.
    You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod).  
    I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod!
    Coming soon! lol
    Also translators I'm not trying to ignore you! I just need to set up a proper way for you to see what I change with localizations as it constantly changes while I add and fix things.
     New Changelog:
    Old Changelog:

    You can join the discord server here. If you want help, you're more likely to get it there.
    Tip Jars!

    Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Also don't upload this anywhere else please!  

    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.



  3. cbo animations pack

    A small set of simple sex animations for ck3, based on those made by Mange2020. Just for more variety.
    Carnalitas Character Body Overhaul  
    The mod starts animations randomly when love scenes are activated. Therefore, this mod will overwrite carn_sex_on_actions and will be incompatible with those mods that relate to this file.
    Launch list order:
    Carnalitas Carnalitas add-ons ... char_body_overhaul char_body_overhaul_clothes_1 char_body_overhaul_clothes_2 char_body_overhaul_clothes_3 char_body_overhaul_clothes_4 ... cbo_animations_pack  
    More animations
    At the moment, 19 sex scenes are randomized. These include those created by Mange2020. But you can activate 12 more animations by removing the # in the random line in carn_sex_on_actions. 
    For example, removing # will connect the scene carn_sex_scene. 1007
                    200 = carn_sex_scene.1007                 #200 = carn_sex_scene.1008                 #200 = carn_sex_scene.1014  



  4. DZM Expanded

    DZM Expanded
    I have decided that I am going to rebuild the mod from the ground up. I mean no offense to DroZzhat but his code has been a nightmare to work with. Almost everything in the mod is linked to some degree. Adding content is easily done as it stands on itself with minimal sharing of things like traits. However every time I have attempted to change existing content(This includes fixing certain bugs) something breaks down and it usually requires me to roll back and abandon the attempt or have up to 3 other people help me with what essentially boiled down to guesswork in how to actually get the change to not have the mod suffer a cascade failure. I've decided to cut my losses.
    So what's for the future?
    To be perfectly transparent my interest in the original DroZzhat Mod was entirely centered on soulforges. I never really had interest in the guilds, the siege events, or capital expansion and only really finetuned it and fixed their bugs because other users enjoyed the content. Unfortunately I will NOT be carrying this content into the new mod.
    The new mod will essentially be what both DroZzhat and I said DZM and DZME wouldn't become and that is a Fate but for Crusader Kings 2 mod. It will have its own spin on things and will NOT be a copy paste of the nasuverse. Especially because I'm keeping the Nintendo and other franchise content.
    Something that DZM and DZME have had a hard time with is compatibility with some other heavy mods. The new mod will be built in a manner that simply adds content, not alter. While it will stand on its own, it will be built to hook into Dark World and Luxuria Fantasia as well as their associated mods with the only compatibility issues being what comes with those mods should you have them installed.
    Now for those who enjoyed the guilds and holding expansions. What's gonna happen for you? Well I'm completely abandoning it. Maybe something like it will be in the new mod but it will be in support of the soulforging not something that functions along side it as how it works currently.
    Now that sounds sad but good news is that I have spoken to DroZzhat and here's his exact words.

    "I really have no intention of returning to CK2 at this point, so I have no problem with people taking stuff from the mod and running with it. I would just ask that they credit me and at least vaguely mention what it is they took from the mod, whether it be the artifacts, or the guilds, or whatever random bit of code.

    I don't need anyone to ask permission, but I would also like to be contacted with a link or whatever to whatever uses stuff from the mod."
    Now then for my content? I will be taking the vast majority of soulforged stuff with me. The only files I actually added to instead of creating a new one was the religion file and the original traits file. So if it's labeled as DZ, do whatever you want with it. If it's labeled as DZE I'm still using that. If you're unsure, just message me.
    :Current Content:

    -Expanded Holding Options
    Tribal and Feudal, and some Republic, holdings can build all sorts of game play enhancing content. You can have access to Court Assassins, Thieves Guilds, Mercenary and Fighter's Guilds. Create hidden tunnels and your own mystical workshop to tap into the arcane. Build a private library to improve your mind. Build a workshop to improve your tech level!
    -Soul Forging.
    Find relics of old and from other worlds to create and/or summon heroes to serve you in whichever way you see fit.(A lot of video game and anime characters) The rulers around you will also make use of this and summon grand generals and advisers.
    -Magical Mastery
    Find or steal mysterious spells to become a master of the mystical arts. Raise a spirit army, drain life force from your enemies, courtiers, or random wildlife. Regenerate from fatal wounds. Enhance yourself! Be it your mind, strength or beauty!
    For a more in depth explanation of content please check out the Original Description.

    What's the difference?
    DZM Expanded started out to expand primarily just Soulforging. My initial attempt at working with the mod lead to a lot of difficult situations. I fleshed out the soulforges to an extent and did make improvements to the mod however after many frustrating attempts I have chosen to start fresh.
    A lot of DroZzhat's content was hidden such as traits and certain events. I completed many of these traits' localization and implementation and even added a player soulforge with the aid of another community member.
    However the primary difference between the original mod and this one is some streamlining and a whole lot of NPCs wandering around.
    :To Do:
    Complete rewrite of the mod.



    Luxuria Fantasia: Races introduced in this mod will have their DZ traits switched with ones from this mod.
    I have disabled sexual interactions with the child and "legal" loli and shota characters. Both because the mod lacks the art for it and that kind of thing is discouraged in Lovers Lab's rules. It's very easy to patch out yourself if this is  a problem for you.
    Ala's Body Mod: Fully supported.

    Elemental Love: Elven and elf like characters will have their DZ traits switched with ones from this mod.
    Orc Horde: Orc characters will have their DZ traits switched with ones from this mod.
    The House of O: Some characters will have traits from this mod.
    Tentacled Dreams: The vast majority of characters will be immune to tentacle content but a handful of them will be supported and some will even feature scenes and add content
    Tale of Nine Tails: Kitsune characters will have their traits replaced with the ones ToNT uses and they will be given the appropriate number of tails.
    House Irae: Dark Elf characters will have their DZ traits switched with ones from this mod.
    Overhaul Mods: This is waaaay out of my skill range. If you want to help make patches or something I welcome the aid.
    Dark World: Not a hard incompatibility but most of my compatibility efforts were for Lux and its submods. The new mod may come out with compatibility for both Lux and DW out of the box if I am able to program it.


    Q: Will you make DZM Expanded compatible with X/Y/Z?

    A: I am working on an entirely new rework of the mod. So no. The new version will however be a lot more compatible by default.

    Q: Will you be adding content to nomads?

    A: No. Neither DZ nor I play Nomads. The new mod may or may not have content for nomads.
    Q: Will you be adding content to Republics.

    A: The current build will stay as is. The new mod will support Republics.
    DZ for handing over mod ownership and general advice on modding.
    Kekvit for showing me the basics.
    Cheri for teaching me more advanced modding.

    Blorb for fixing Republic related mechanics and providing localization for Zero and the Intoners.
    helixyos for fixed in regards to character longevity.
    Basically everyone reading this for being patient with my slow ass updates.



  5. Random Sex Scene Generator

    This is a bigger project with the aim of providing a decent number of alternative Text Snippets that can be randomized for Sex Scences.
    The aim is to keep sex scenes interesting to read and make them more immersive, taking into consideration the physical traits of the participants and providing a high level of variety.
    This version contains about 500 sentences for male on female action.
    Explicit in nature, ordered by phase.
    Supported phases:
    Kissing, Initial Penetration, Inside, Ongoing Penetration, Climax, End
    The base mod does nothing on its own but I wrote a separate mod with a new Forest Encounter event (during Hunt Activity) that may lead to sex to showcase the function. (requires Mange2020 animation stuff)
    I have also attached a mini mod that will overwrite the Sex Event Text of Coetis Anima.
    For Modders:
    The provided building blocks can be used in Localization texts with the Custom2 Function. The first provided character is the player, the second the female partner.
    [ROOT.Char.Custom2('rsg_scene_mf_continue_consensual', SCOPE.sC('red_riding_hood') )]
    This will provide an Ongoing Penetration Text Block of about 1-3 sentences.
    Currently, the following scenes are supported:
    "consensual" can be replaced by "noncon" for the expected effect.
    Mod Order:
    (Manges mods)
    customBodyParts (has been moved to this mod)
    (Coetis Anima Overwrite)



  6. The Sexopolis Project and More [FINAL VERSION] [DEPRECIATED]


    [NOTICE 2: 10/19/2021; LV INTEGRATION]
    After playing a couple runs with Lustful Void and Planetary Diversity on I got the idea to make a sex-themed planet with districts that'd use the jobs from lustful void. That's pretty much what this mod is, it adds a new planet class called the "Sexopolis" that features 4 unique districts:

    The "Residential District" adds extra housing as well as 3 streetwalker and 3 whore jobs

    The "Dairy District" 15 Milk cows (mimicking the dairy arcology but without the stability decrease)
    The "Sexology District" which adds 10 researchers

    And the "Red Light District" Which adds 5 Call Girls and 5 Escorts

    If you want to start on a Sexopolis, there is an Origin.

    In addition to the planet, there are also Pleasure Ringworlds and Pleasure Habitats with similar districts to the Sexopolis but scaled to their respective type (Less jobs and housing on the Habitat, more on the Ringworld). All of these can be built once you get the "Sexual Megaprojects" Ascension Perk.
    Tentacle Worlds can be created via terraforming, and their tech is earned by being friends with tentacles, or using the Tentacle World Origin
    With the Gigastructural Engineering mod, you can build an Alderson Sexopolis slice for your Alderson Discs! Possibly more gigastructure variants in the future.


    This mod requires Lustful Void which can be found here (Great mod btw!). Lustful Void goes before Sexopolis in your load order.
    If you're using Gigastructural Engineering, then you'll need to place it before Sexopolis as well

    If you're running Planetary Diversity you no longer need to download a patch, and the load order shouldn't make any issues whether it's before or after this mod.

    For example, a your load order can be: Lustful Void, Gigastructural Engineering, Sexopolis, Planetary Diversity
    But NOT: Sexopolis, Lustful Void, Gigastructural Engineering, Planetary Diversity


    To install this mod, download the zip file, extract it, and take the folder and .mod file and put them into your mod directory (C:\Users\(Your Name)\Documents\Paradox Interactive\Stellaris\mod). Once you do that, just make sure to enable it in the launcher and you're good to go.


    - When you select the Origin you'll see that the preview of your city is in the void, this is because the background for the Sexopolis isn't meant for Tier 1 cities (it looks fine in-game)
    - Job issues with Hive mind pops on Tentacle worlds


    Thanks for the suggestions, while I can't say whether or not I'll get to them I do read and consider all of them! I don't have much experience running Hive or Machine empires with Lustful Void so some suggestions on how I can rework districts or add new planets with them in mind would be great!
    Also, I don't log on here too much so it may take me a bit to see what you've sent, but I do read everything when I do get on.
    Thank you to Vivikon for the Russian translation
    Thank you to saqqdf for creating the Chinese translation
    Thank you to Bznboy, TRsadoTR, Ben Fox, chimiz, Samury24, Sicon3 and PolySoup for fixing various bugs
    Thank you to the folks behind Lustful Void, without you this mod would never have been created.
    Thank you to the folks behind Planetary Diversity and Gigastructural Engineering, your mods were a huge inspiration and help when making this.
    Thank you to all the folks that gave me suggestions, let me know when there's a bug, and enjoyed this mod.
    And a big thank you to the folks in the Stellaris Modding Den, who helped me figure out a ton of the problems I had while making this mod.
    It's been a blast working on this, I hope you all enjoy!



  7. Enable Incestual Seduction for 16-19 year olds

    Malcolm can seduce a 16 year old lass 500 miles away, but he can't seduce one in his own hame? I don' think so.



  8. [CK2] Dark World: Reborn - Updated 16OCT2021

    Dark World Reborn
    Requires Crusader Kings 2. In my testing I used version 3.3.3
    Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC)
    Part of the Societies may call on content from the Monk and Mystics expansion.
    Dark World Reborn v1.91
    Dark World Reborn-Drax70 - is the SAME as Dark World Reborn, save different a selection of different images and sounds (sound files are why it's a larger file size). DO NOT USE BOTH mod versions!
    Mod Installation:
    With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page.
    The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed.
    What is this mod:
    Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one.
    This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you.
    Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play.

    It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains.

    NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine.
    Game Rule - Dark World Campaign:
    One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier.
    If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start.
    Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself.

    So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned.
    Non-Human Races:
    Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky.

    Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit.
    Non-Human Tolerance Law
    There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal).
    Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing).
    Heroes and Villains Content:
    Special Thanks:
    - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread.
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - Lockeslylcrit and the work that was done over the past year with DWF.
    - Drax70 for a variety of image resizing and event contributions.
    - Jim Raynor for some event contributions.
    - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions.
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - Dem8840 for contributing some story and item ideas
    - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod.
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
    Dark World Reborn Change Log History



  9. Custom Body Parts (deprecated, see Random Sex Scene Generator)

    Edit: As of October 2021, this mod has been deprecated, all functionality is included in the new Random Sex Scene Generator mod.
    This mod is intended as a resource/dependency for other modders.
    It offers variety in texts by randomizing strings when it comes to mentioning genitals, breasts and body and considers the individual character in question:
    It evaluates body weight, prowess, beauty traits etc. when customizing describing adjectives.
    If Carn trait modifiers is active, those traits will also factor in, but this is not a hard requirement.
    To use, just replace inside the localization like this:
    massage_breasts:0 "Massage her breasts" to this:
    massage_breasts:0 "Massage her [recipient.Custom('breast')]" The following localization keywords are available:
    breast, breast_base, breast_adj, body, body_base, body_adj, genital, genital_base, genital_adj.
    The default does not always add an adjective, so if you want to force this, use adj and base after one another.
    I hope to publish another mod with decent customized localization soon, which will make use of this one, but I wanted to provide this in the meantime.
    You can find DocToskas localization file attached modified as a showcase.



  10. Calcifire's Portrait Pack

    ::100% Custom Artwork for STELLARIS:: -made by me, an internet guy
    Other than that, this is yet another "portrait pack" you can just thrown into the dumpster. *ugh... We got enough of those.
    REGULAR VERSION:: stellaris v3.1.*
       x78 Species - some have more variants than others... some are half assed. (examples shown above)
       Know that the original intention of this mod was to replace all of the vanilla portraits with hot pics. And, while I've been working on this project in secret for almost 5 YEARS, I've decided to pull the trigger on it because there is no way in hell I'll ever reach that goal. If you don't want a replacer, then just download the "Regular Version". It shouldn't conflict with your other mods. The "Directors Cut", however, adds a bunch of unnecessary fluff. The main reason I wanted to make a replacer pack was because well... How am I supposed to enjoy all the lewd mods that can be found for this game, with all those ugly ass vanilla MONSTROCITIES randomly spawning into my galaxy. Who would wanna fuck that thing?!?!? But that's it. That's the gist. No promises on any future development for this mod, other than me poppin' in to update it to the latest game version of stellaris every now and again. All in all, I'm satisfied with only having x5 of each archetype, as having the x176 total species I would need to match Paradox Interactive is WAY too much work.
    DIRECTORS CUT:: stellaris v3.1.* + lustful void v0.5.7
       x76 Species - x5-x6 for each species class, + x10 bonus species
       x24 Extra Unplayable Species - unique portraits for all x3 endgame crises, all x3 enclaves, and some of the special event species, etc.
       x61 Extra Traits - designed for fleshing out each species with even more erotic flavor. lite on mechanical depth and perfect for building a diverse list of custom empires with
    TRAIT PACK:: stellaris v3.1.* + lustful void v0.5.7
    Brought to you by viewer request. This is a visual overhaul to Lithia<3's Lustful_Void and expansion pack.
       Visual Overhaul - all Traits and Leader Traits have been redrawn
       Increased Trait Limitss - at this point, game balance is not the objective anymore. Species can now have up to 15 traits so that players can design species to be as lewd as they want
       x61 Extra Traits - a list of all the new traits can be found in the spoiler bellow
       1a. download either the "REGULAR" or "DIRECTORS CUT" versions
          1b. if you have selected the "DIRECTORS CUT" download the Lustful Void mod by Lithia<3 as well
       2. place inside "C:\Users\*User_Name*\Documents\Paradox Interactive\Stellaris\mod\" folder
       3. extract the contents of *insert_mod_name*.zip
       4. open the Stellaris Launcher and include the mods in your playset
       5.(optional) Highly recommend the UI Overhaul Dynamic mod on the steam workshop so you can actually see the portraits
       REGULAR:: this one shouldn't conflict with any mod, though it isn't designed to properly integrate with them either. Just a safe pick overall.

       DIRECTORS CUT:: this one obliterates a lot of vanilla files. Don't be surprised if shit don't work with other mods.
          REQUIREMENTS:: Lustful Void, I didn't make this version of the mod to run along side any other mod other than Lustful Void. It was primarily built for my personal use, and not exactly meant for the masses.
          Specifically this mod edits::
             1. Prescripted_Countries, files wiped clean
             2. Species_Classes files, wiped and modified
             3. Scripted_Triggers files, modified
             4. some files inside Anomolies, Decisions, Diplo_Phrases, Solar_System_Initializers, and Events folders are also modified
       TRAIT PACK:: lite, but does make one edit to vanilla.
             1. Species_Archetypes, increases trait limit to 15 for biological and 10 for machine species
       WIP WARNING:: 
          Overall, I am interested in utilizing the Vanilla Framework mod by Mugginnato, once it's out of beta and is feature complete. At the moment, my Directors Cut simply does more than what is on offer, but I'm not intent on splitting community. Mugginnato, if you are reading this, you are more than welcome to reference my files to see where in a couple places you are letting vanilla portraits slip into the game. For example, if you were to pick a mechanist origin, your empires starting robot pops will be paradox models. All in good time.
    "So Calcifire?.. Were you even trying at all when you made the male portraits?"
       Lol, shit. I'm just a cis het male, I don't know what's good. I just drew the bare minimum of dicks that I had to, alright.
    Donation box ::HERE::, for anyone who liked the mod



  11. Sexy Court Titles

    This mod creates 4 new minor court titles. Bodyguard Slut, Bodyguard Futa, Bodyguard Slut in Training, and Bodyguard Futa in training. Not much else, sadly.
    V 1.00 First Release
    Bug Notes
    Bodyguard Futa, Bodyguard Slut in Training, and Bodyguard Futa in training don't show up in the Minor Titles tab.
    Things to do (hopefully, as soon as I get some more mod experience)
    Allow the chosen Bodyguards to actually protect you, to act as personal warriors. If an evil devil or vampire, or a celestial angel comes after you, your bodyguards should be there to protect you.
    Add sexy interactions
    Balance the number of positions available (Currently set to 50)
    Create more titles? I'm open to suggestions.
    Willing to accept help/ideas to make this mod better.
    Futa positions require either Dark World Reborn or Luxuria Fantasia. ALA's Body Mod also required(?).



  12. Carnalitas Arousal Framework

    Carnalitas Arousal Framework
    Version 0.7.2
    Adds Arousal as a player-only game resource similar to stress. Just as stress, arousal goes from 0 to 400 and has 4 levels. The current arousal state is shown in a widget next to the stress bar.
    Carnalitas Arousal Framework offers a basic gameplay loop around finding sufficient sexual partners, and then sexing the shit out of them. The most important features in a partner are physical attraction (at start of a relationship), a matching personality (at later stages of a relationship), and being on good terms with your partner (always). But if you can't find this qualities in your designated mate, you can always take a lover that is better suited to satisfy your desires...
    Oh, and why bother? Because high arousal can give you debuffs (see below), or fire events analogous to stress events when reaching a new arousal level (supported, but not included - but see Carnal Consequences).
    Default settings should be good to go, but everything can be tweaked or turned off if required. Using the "Make Love" action from Carnalitas is highly recommended. Without it, you probably won't have enough possibilities to have sex and consequently your arousal will run rampant.
    Note: Carnalitas has a game rule called "Arousal causes Stress". This has nothing to do with Arousal as a game resource as introduced by this mod.
    Arousal Difficulty
    The game rule "Arousal Difficulty" lets you fine-tune arousal gain and loss from all sources, to make managing arousal more or less challenging. If you have a lot of sex mods installed you might want to offset that by ramping up the difficulty. Conversely, if you do not play with the "lay with" action you should reduce difficulty. It all depends on your mod loadout, experiment.
    Arousal Gain
    Player gains arousal over time based on partner opinion, sexuality, traits, stress, health and illnesses, life circumstances, and age: The "simple" setting disregards all these modifiers and just adds a constant value. I don't use or test this setting anymore since it completely bypasses the whole "take more lovers to combat arousal" gameplay, but you do you.  
    Sex Effects
    Whenever a sex event is fired by any mod that uses Carnalitas ("Male Love", for example) the quality of sex is determined by a multitude of factors, such as attraction, personality, what they think of you, how aroused you are, matching kinks and some randomness. Most of these apply differently for consensual and non-consensual scenes. Choose your spouse carefully: At the beginning of a relationship, attraction is most important. Later on, it's more about a matching personality. Keep your partner happy: A partner that hates you is a surefire way to kill joy in the bedroom. The result of each sex act is one of seven effects: Mind-blowing, amazing, satisfactory, ordinary, unsatisfactory, lousy or atrocious intercourse. Good sex reduces your arousal a lot, increases the opinion of your partner, and reduces stress. Bad sex still reduces arousal, but a lot less, reduces opinion, and adds stress. Average, ordinary sex only reduces arousal. Overall, arousal reduction via sex effects is roughly balanced with sophisticated passive arousal gain setting and yearly "Lay with Lover" action, but it all depends on your mod loadout.  
    Arousal Effects
    This game rule adds passive debuffs depending on your current arousal level. Level 0: No modifiers Level 1: -10% stress loss Level 2: -30% stress loss, -10% hostile scheme resistance, +10% fertility Level 3: -50% stress loss, -20% hostile scheme resistance, +20% fertility "Hardcore mode" applies harsher debuffs and weaker buffs. This is recommended if you do not use a mod that provides arousal threshold events (e.g. Carnal Consequences).  
    For Modders
    Recommended Mods
    Carnal Consequences for the arousal threshold events Intimate Encounters for the "Masked Orgy" decision, which is a great way to transform gold into arousal loss Prostitution Tweaks gives prostitution another way to reduce arousal while at the same time curbing prostitution bonuses  
    This mod overwrites hud.gui to display the arousal bar and conflicts with any mods that do the same. Does work with "Better UI" and "Show More Traits", both of which are already included in Carnalitas.  
    Coding help for the hud by ErnieCollins Arousal icons by Triskelia



  13. [CK2] House Irae - Updated 24SEP21

    House Irae
    House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
    Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Dynamic portraits for all dark elves, static portraits for half-elves. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
    CK2 3.1+
    Holy Fury is suggested, but not required.
    Bigger Interface mod is suggested, but not required.
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the House Irae checkbox in the launcher
    If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
    If a file says "hotfix" in it, you will need to download and install the previous version first.
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for House Irae.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
    Luxuria Fantasia: Full compatibility.
    Wait, didn't I see this somewhere before? 
    Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
    I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! 
    Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
    Offmap Empires cluttering up the minimap?
    Click here!
    ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
    elQuanto - For providing the portrait files and event picture for the half elves
    lonelyneet - For providing the Mandarin Chinese translation
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?



  14. [Stellaris] Vanilla Framework

    Vanilla Framework (Beta 0.8.1)
    What is it?
    Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.
    What does it do?
    At present it adds;
    3 Arthropoid sets (124 images) 3 Avian sets (126 images) 2 Fungoid sets (119 images) 5 Humanoid sets (290 images) 2 Lithoid sets (85 images) 8 Machine sets (496 images) 5 Mammalian sets (329 images) 4 Molluscoid sets (201 images) 4 Necroid set (192 images) 3 Plantoid sets (103 images) 3 Reptilian set (190 images)  
    Total Mod Images: 2,225
    This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them.  This mod is incompatible with other mods that affect base games Species Classes.  Compatibility patches will be made as mentions of conflicts arise.  
    By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance.  The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.  
    Compatibility Patches
    There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.
    Mods that have a patch;
    Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX)  
    30/08/2021 - VF Beta 0.8.1
    More of a hotfix than a real update but different enough to be a minor update. The comparability issue with Sins of the Prophets should now be fixed. It was an interesting little problem that made me rename all the species classes files to take advantage. Fungoids, Plantoids, and Lithoids are gender enabled like every other species. This was to fix the portrait problem they had with the new gender policy. Some big new though! I've got permission from Snowcraft to merge Xenophilia into VF! New update will be focusing on getting that all set up and hunting down any additional images needed to fill out a set. I'm also taking suggestions for what the Prethoryn Scourge and Extra-dimensional Invaders should look like. I was thinking maybe Xenomorphs and Novakids but I'm open to ideas.  
    17/08/2021 - Status Update
    Okay, so that was more difficult than expected (mostly me making bad decisions, smooth brain that I am), but the new Policy seems to be working as intended. Mostly. Vanilla Framework 0.8b.zip is the pre-patched version while VF 0.8b Optional Policy Patch.zip can be extracted into you mod folder. The new VF Gender policy lets you either; Replace male portraits with futas Replace female portraits with futas Or add futas to the default pool This can only be changed every 10 years like most policies, and can be set back to the default Male/Female pool should you want. The only problems encountered so far is that Leader portraits don't switch to the new set immediately, but can be fixed by hiring a new one. The other is that I can't seem to get the species portrait to respond to the policy flags, though they still change for mono gender species. It hasn't been tested exhaustively so other issues might crop up, also, this policy only affects VF portraits at the moment.  
    Delete any old versions you might have installed
    Download the latest Vanilla Framework.zip Vanilla Framework 08.1b.zip is pre-patched with the optional policy build VF 0.8.1b Optional Policy Patch.zip is the the policy files to patch 0.8.1 to 0.8.1b Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes  
    Changelog (Old)
    07/08/2021 - VF Beta 0.8
    This took longer than expected (I guess I say that a lot?) but it's finally here, some 300 new images for Machine/Robot. Trying to come up with decent criteria to decide them up was rather difficult since most of the time the images could go either way. So, for the most part, I divided the Robots and Android into two subsets based on their squish factor. So the breakdown is 2 Robot sets, 2 Android sets, 1 Synth Female set, 1 Synth Futa set, 1 Futa-bots set, and 1 Man-bots set. The last two are more like place holders until I can get enough images for their sets (they're basically robots, androids and synths in one set) I've also added more preview images to this page so everyone can get a better idea of what's in this mod. Right now I'm going to work on the gender policy which, thanks to Banana Banana, should be should be done soon, the main issue is that it'll be tedious. As it'll just be a policy and not a major change I'll post it as a quick drag and drop folder, but I'll also be updating the main download to.  
    08/05/2021 - VF Beta 0.7
    This took a lot long  than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge  
    06/04/2021 - VF Beta 0.6
    This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.  
    06/04/2021 - VF beta 0.5
    This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).  
    09/02/2021 - VF beta 0.4
    This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one  
    20/01/2021 - VF beta 0.3
    This took a lot long than intended because I'm currently in a busy period.  Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)  
    07/01/2021 - VF beta 0.2
    The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.  
    30/12/2020 - VF beta 0.1
    The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.



  15. Physical Attributes

    PLEASE NOTE: The variables needed to seed the attributes can't be seeded immediately upon loading your game. It will take around a year for everything to look right.

    I'm not really sure how many other people will be interested in this but this mod is a part of a larger effort to make physical attraction more subjective (and make the way the characters look have an actual effect on game play). The big obstacle with this is that as far as I know there is no way to reference a characters gene strength in the code.

    Obviously the Carnalitas traits do this to a certain extent but traits can only get you so far. Inherently the traits divide people into one of seven groups, which isn't very specific. Also there is no way to code a genetic trait to be neutral, if you don't code it as "good" the game inherently marks it as bad. But the biggest issue is that as you add more and more genetic traits it messes with the way the base game gives out other genetic traits (inheritance of good/bad traits is linked to how many good/bad traits characters already have.

    My solution to this was to make my own genetics system from scratch using variables. Essentially every character is seeded to start the game with two variables that have a random value between 0-100 (you can see these values in common\script_values in the file called "default_physical_values" if you want to play around with them, just don't go over 100 or under 0) this is essentially a genotype. When characters are born they are given one value from each living parent with these size variables.  Every character is then given a random value between those two genes that actually determines how they look. These values are then used as portrait modifiers so that all the characters actually look like the numbers say they should.

    The short version is that it gives us a number that represents what the character looks like. I'm trying to code this into a system where an individual characters subjective preferences make a difference in their sex lives but in the mean time I've finished coding this part and I figure some people might be interested. In order to display these values I used them to create numbers that people will recognize like height, weight etc. and coded those into the GUI. The tooltips for these numbers will display the actual values from which they are derived.

    The only real effect on game play this has is that I've created modifiers that effect health and prowess based on your characters physical appearance. Taller characters get a prowess bonus, shorter characters lose prowess. Fatter and skinnier characters lose both health and prowess (the base game has the obese/malnourished modifers but I've added more to go along with it so its more of a slow progression.

    I've also totally changed the muscularity works. In the base game your muscles are entirely determined based on prowess. Instead I've made it so that muscles are determined based on your traits (and some other factors) and being muscular increases your prowess, instead of the other way around. So now its entirely possible to have skinny characters that are good at fighting and muscular characters who are incompetent in a fight. Since height/muscularity now effect prowess by themselves I've also removed the prowess modifiers from Dwarf/Giant/Physique. These traits still help/hurt your prowess indirectly through their effects on your height/muscles.



  16. Coetus Anima

    Edit: Please note that as is the case with the physical attribute mod, these values will not be present on starting a new game or loading an old game. There are on_actions that are set up to seed the values but it takes anywhere from a couple in game days to a year to seed. All new characters will also take some time to seed.

    You will need
    This mod does a lot of things, the basic goals are to make a characters body relevant to their attraction, to make this value subjective and individual to each character, to automatically trigger sex scenes with your characters sexual partners, and to try to create some values that modders can use to trigger interesting story lines.

    The mod starts by seeding attraction values. Characters are given a default value with some randomness thrown in. The default values are set in common\script_values in the "default physical attraction values" file and this can easily be adjusted. A character's preference is compared to the physical values set up in the physical attributes mod to get a characters attraction value. 

    A character's preferences will change over the course of their life. Every year a character gets an event where they fantasize about a character that they have met in the previous year. You are given five choices and your preferences will move slightly toward that characters physical attributes. The AI will tend to choose famous characters to fantasize about, since you are (probably) the most famous person at your court, this will generally be you. So your character's appearance and what your character finds attractive will tend to influence what people at your court find attractive and over the years this will filter through your realm.

    The attraction value is further modified based on a players age and sexual orientation. Sexual orientation has also been changed to not be absolute. Instead sexuality is a sliding scale, heterosexual and homosexual characters will still have some degree of attraction to the opposite/same sex and bisexual individuals may be more attracted to one sex than the other.

    The game also sets up monthly sex effects that replace the monthly fertility check. For the player you are also given a sex scene once per year per partner. Your character is given a value called "desire" that represents the amount of sex your character can have. Every time your character has sex it uses 10 libido. Libido may be higher or lower depending on the character's traits but on average it should be at 40 (this is so a character can generally have 4 sexual partners, which is the max number of spouses in the base game).

    The game also seeds a monthly value called "desire" this represents the amount of sex your character wants to have and is also dependent on a characters traits. Every time your character has sex their desire is reduced by an amount determined by their attraction to their sexual partner. This is of course a reductive representation of sexual pleasure, but I really couldn't figure out how to add another element while keeping it relatively simple. Desire right now has no effect on your character (though I would like it to in future) but it has an effect on ai behavior. Characters with low sexual desire will generally not use the seduction scheme and will be difficult to seduce. So if you want your partners not to cheat, its best to make sure their desire is kept low. If your character does not have enough libido for all of their sexual partners you won't be able to have sex with all of them, which means their sexual desire will start to go up.

    You can see a character's attraction to you and your attraction to them next to their opinion of you. The exception is that marriage interaction window will instead show you the relative attraction of the people being married.

    There are no hard limits to how many children your character can have, or how many people your character can marry. If at any point you want to have less children with any given sexual partner, you can just select the character interaction "Avoid Pregnancy" (its essentially pulling out so your partner can still get pregnant it's just much less likely) of course this can be reversed at any time with another character interaction. 

    Edit: Forgot to mention the sex effect is called every month. A monthly sex scene would be excessive for the player, so the player is only given a sex scene once per year per sexual partner.

    Full disclosure making this work takes a bunch of calculations, so it may slow your game down a bit. I've taken some short cuts to keep it within reason and I think its worthwhile on the whole. I'm sure I'm missing something, and there's some other aspects I want to add, but its playable at this point and if I wait until its perfect I'll never upload it. 



  17. Futa_Loading_Screens_1.0

    A bunch of Futanari images for your Crusader Kings 3 loading screens.
    Unzip file such to your 'Documents\Paradox Interactive\Crusader Kings III\mod' folder.  Then all you have to do is enable it in the mods section of the Paradox launcher.
    Image Credit:
    Lera PI: https://www.patreon.com/lerapi
    BBC Chan: https://www.patreon.com/BBCchan
    Aroma Sensei: https://www.patreon.com/aromasensei
    Death Mask: https://www.patreon.com/deathmask
    Elleciel euD: https://twitter.com/elleciele
    Octomush: https://www.patreon.com/Octomush
    Marmalade Mum: http://www.marmalademum.com/
    Nyuunzi: https://twitter.com/nyuunzii
    Unfairr: http://www.unfairr.com/
    Felox08: https://www.patreon.com/felox08



  18. SE Human 2 LV Patch + Nudity

    This patch make the mod follow the mono gender trait in LV and included nudity but not to many~
    Must have : SE Human 2 
                       Lustful Void
    Load Order : Lustful Void
                         SE Human 2
                         *This Patch*
    If encounter a bug pls just contact me right away~
    My Other Mod :
    Steam Workshop::!X99 Trait Points Reload (steamcommunity.com)
    Steam Workshop::!X99 Trait Picks Reload (steamcommunity.com)



  19. Lustful Void Strategic Resource Unified

    This file is made for future usage of Lustful void and it will allow you to use your resources without fear of conflicts. Based on
    You can request for your own resource to be added to this list from your own mods and in fact please do it will help everyone!
    NOTE: this is intended to overwrite the linked mod this is not a mod by itself yet as we have yet to use it for anything at this time. 
    Current Resource list




    This is a test that I have made because I just start modding. 
    This mods adds two starts and some traits, and two event pop ups 
    I dont know how to do nothing in this web, but I want to say thanks to lustfull void, because I learn modding by reading they programe code and basicaly their mod structure.



  21. Mystical species

    A mod that makes most of the art by the artist mystical/mysticalpp/plantpenitrator into several species

    all credit and source of the images are to mysticalpp/plantpenitrator

    there's 6 different species

    plants: 126
    anthro: 106
    humin: 114
    gouls: 42
    guard: 50
    robot:193 (20 original images stretched with recolors)

    and one mega species that had the placeholder name "plant" and now its gone too far and would be too much work to rename

    plant: 468

    this is just the contents of a mod file that doesn't exist you will need to make a blank mod with the stellaris game launcher and put the contents into the folder it creates



  22. Seedbeds 4.0 New Seedbed Types(portrait, flag, loadscreen, rooms)

    Seedbed portraits for use in Stellaris. goes with Lustful void+lewd arachnids (Lustful void now Required as of 3.0)
    i got bored thought id fix up the lewd arachnid mod
    to be used with 2.7.1+  and while i was at it since i wanted to use a Hive minded Drider brood parasite with the Syncretic evolution from Lustful Void thought id make some fitting portraits
    Contains 155 portraits
    148 Female Seedbeds
        108 Seedbeds
         28 Tent beds
         6 Plant beds
         6 Slime beds
    5 futanari
    2 male
    Additionally adds 
    23 loading screens (slots 800-823)
    13 flags
    5 rooms.
    can be downloaded All in One, or Separately. 



  23. Mass Effect Civilizations Asari SE Nude Patch

    This is nude patch for Mass Effect Asari Species so enjoy it~
    Made by Princessity so all the asset from her while i add another 5 more nude outfit from the original Asari Species outfit~
    Mass Effect Civilizations - Asari



  24. SE Helltaker LV Patch + Nudity

    Hello guys!!~ Today i manage to make a patch for SE Helltaker compatible with Lustful Void included Nudity
    Lustful Void
    SE Helltaker
    I add a new nude portrait but my editing skill is shit so enjoy when you have it~



  25. Elves of Stellaris LV Patch + Nudity

    Hello guy, today a bring to you all a patch that make Elves of Stellaris species show a specific gender by using mono gender trait in Lustful Void. NOW WITH NUDITY~~
    Load Order: 
    Elves of Stellaris
    Lustful Void



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