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    1. [Europa Universalis IV] Cosmopolitan Beta


      Give feedback/Report Bugs/Get help/Join the modding team/Complain

      Join our Discord

      Mod requires "TGE" The Grand Exhibition (all 6 packs) to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

      The mod is not compatible with some mods that change vanilla files (for example extended timeline).  If you are interested in a compatible version of a specific mod inquire in the support thread or discord channel.

      Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

      Download all part files (.z01 etc.) as well as Cosmo.zip.  Unzip the parted files by unzipping cosmo.zip, but don't unzip contained cosmopolitan files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

      If you already have installed the noted previous version you only need to download the update, and do not need to download all the GFX files every time the mod is updated unless there is a specific graphical update being offered separately.

      Credit to doan77 for providing 99% of the graphics used in the mod.

      Main mod features

      Adult Content Description



      Polygynous Estates

      Personal Unions

      Anathanist Religion



    2. The Sexopolis Project and More

      After playing a couple runs with Lustful Void and Planetary Diversity on I got the idea to make a sex-themed planet with districts that'd use the jobs from lustful void. That's pretty much what this mod is, it adds a new planet class called the "Sexopolis" that features 4 unique districts:

      The "Residential District" adds extra housing as well as 3 streetwalker and 3 whore jobs

      The "Dairy District" 15 Milk cows (mimicking the dairy arcology but without the stability decrease)
      The "Sexology District" which adds 10 researchers

      And the "Red Light District" Which adds 5 Call Girls and 5 Escorts

      If you want to start on a Sexopolis, there is an Origin.

      In addition to the planet, there are also Pleasure Ringworlds and Pleasure Habitats with similar districts to the Sexopolis but scaled to their respective type (Less jobs and housing on the Habitat, more on the Ringworld). All of these can be built once you get the "Sexual Megaprojects" Ascension Perk.


      This mod requires Lustful Void which can be found here (Great mod btw!)

      If you're running Planetary Diversity you may want to use the provided Planetary Diversity Habitability Patch. It's not necessary but it allows the Origin's habitability trait to work better with Planetary Diversity's planets.

      For load order, put this mod after Lustful Void and make sure that any patch mods you download go after the mods they're patching.


      To install this mod, download the zip file, extract it, and take the folder and .mod file and put them into your mod directory (C:\Users\(Your Name)\Documents\Paradox Interactive\Stellaris\mod). Once you do that, just make sure to enable it in the launcher and you're good to go.


      - When you select the Origin you'll see that the preview of your city is in the void, this is because the background for the Sexopolis isn't meant for Tier 1 cities (it looks fine in-game)
      - some of the "Sex Smith" icons appear as a ?
      - There is a decision on every planet that does nothing, still have no idea why it exists but I renamed it for the time being


      Thanks for the suggestions, while I can't say whether or not I'll get to them I do read and consider all of them! I don't have much experience running Hive or Machine empires with Lustful Void so some suggestions on how I can rework districts or add new planets with them in mind would be great!



    3. [CK2] House Irae - Updated 06AUG20

      House Irae
      Version 2.6
      House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
      Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
      CK2 3.1+
      Holy Fury is suggested, but not required.
      Bigger Interface mod is suggested, but not required.
      Download the file
      Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
      Mark the House Irae checkbox in the launcher
      If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
      If a file says "hotfix" in it, you will need to download and install the previous version first.
      If you find yourself running into major problems, perform the following:
      1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
      2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
      3. Unzip the latest version to that same directory.
      4. Uncheck ALL mods in the launcher except for House Irae.
      5. Restart the game.
      If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
      Luxuria Fantasia: Full compatibility.
      Wait, didn't I see this somewhere before? 
      Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
      I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! 
      Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
      Offmap Empires cluttering up the minimap?
      Click here!
      ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
      elQuanto - For providing the portrait files and event picture for the half elves
      lonelyneet - For providing the Mandarin Chinese translation
      Help Support Me
      Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?



    4. [CK2] Luxuria Fantasia - Updated: 04AUG20

      Luxuria Fantasia
      Version 1.9.1
      Updated 04AUG20
      Potion Seller - allowing you to buy potions to enhance various parts of your character for a short time.
      Initiate Sex decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. This may result in pregnancy.
      Racial seeding (Holy Fury required) - Starting on a Shattered/Random World will allow you to seed the entire world (or some of it) with LF races.
      Check Stats decision - For some reason, CK2 doesn't allow you to see hidden stats like fertility normally. This decision will give you an exact number to those hidden stats.
      Futa trait – Give your woman a dick and allow her to impregnate other women!
      Masculine/Feminine traits – Be a tomboy/girl!
      Slavery - Wish you could turn prisoners into gold? Enslave and sell them! Or just keep them. I don't care. I'm not your mother.
      Mage trait - Yer a wizard, Harry! Obtain the Mage trait and from your Wizard Tower, and start casting spells! Certain magically-aligned races will be able to naturally cast spells without needing the Mage trait.
      Sexual Role Selection - Take your sexytimes to a new level and become Dominant, Submissive, or a Switch! Two doms or two subs won't like each other. Switches are the universal role.
      Fantasy races - Demons, Half-demons, Divines, Nekos, Kitsunes, Dragons, Half-dragons, Elves, Orcs, and Fairies are all included. 
      Society of Seduction - A devil-worshiping society that isn't devil-worshiping, the Society of Seduction aims to bring the world of demonic seduction to virgins and the old alike.
      Ghosts - Sometimes when a ruler dies, they cannot accept their deaths and live on as a shade. Spoopy!
      Special NPCs - Charlotte the Bard, Mwamba the Warrior, Desmona the Vampire, and others join the cast.
      Custom Pagan Religion - For when you want to craft a religion just the way you want it before reformation.
      Join us in Discord!
      Crusader Kings II version 3.1+
      Way of Life for certain decisions involving focuses.
      Holy Fury if you want to play around with bloodlines.
      Download the file.
      Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
      Mark the Luxuria Fantasia checkbox in the launcher
      If you find yourself running into major problems, perform the following:
      1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
      2. Delete the LuxuriaFantasia folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
      3. Unzip the latest version to that same directory.
      4. Uncheck ALL mods in the launcher except for Luxuria Fantasia. Optional: Include the modules.
      5. Restart the game.
      If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of Luxuria Fantasia are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #luxuria_fantasia channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
      Playing a total conversion mod?
      Sometimes total conversion mods overwrite things that LF does, such as the narrative event window. You can easily prevent conflicts by opening up the LF's .mod file in Notepad or Notepad++ and adding in this line:
      dependencies = { "XXX" }
      XXX being the exact name of the total conversion mod, as it appears in the CK2 launcher or its .mod file. If there is already a dependencies line present, add in "XXX" somewhere in the brackets.
      This will ensure that LF is loaded after the total conversion mod to prevent conflicts.
      Should be compatible with most things. Some mods may be out of date.
      dewguru - For the original Dark World Reborn and his permission to use the localisation
      zia - For allowing me to integrate v0.12 of Serpent Expansion into LF
      Everyone who beta tested 1.0 on the discord.
      R0nin78 and Jim Raynor for the localisation of the sexytimes events.
      Roll1d2Games for his valiant sacrifice of any possibility of YouTube monetization in order to support LoversLab mods. Go take a look at his channel.
      Help Support Me
      Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?
      Offmap Empires cluttering up the minimap?
      Click here!
      Looking for the dark elf content?
      Click here!



    5. [CK2] Tale of Nine Tails

      Tale of Nine Tails
      Version 1.5.4
      This mod expands one of Luxuria Fantasia's races: Kitsune.
      Kitsune are fox spirits (yokai) from a Japanese folklore, most known for their ability to shapeshift into human form, though they also possess a wide array of magical abilities. Other East Asian countries have their own variation of shapeshifting fox spirits: Huli jing (China) and Kumiho (Korea).
      While this mod only loosely follows myths and stories (had to make it fit CK2 better, and to make them stand out a little), it also integrates some things from other Asian fox myths.
      There's also a standalone portrait pack, if you just want new, more varied static portraits for kitsune with Luxuria Fantasia (52 female, 26 male), but not the rest of the mod. Don't use Portrait Pack and the mod itself together!
      Important! As English is not my native language, localisation quality is much lower than I would like it to be. I will rewrite most of it as I will get better at English and wrting,
      Tail system; as you age, grow new tails and with them increase your power and spell selection. Magic; Essence (mana), all new spells spend your essence, amount of essence depends on number of tails you have, and it regenerates over time. Be careful not to overuse your magic, consequences can cost you your life! Wide selection of spells; healing, different shapeshifting spells, some illusion tricks to influence others minds. Some spells become more powerful as you get new tails. New events! Some of them accessible even without playing as a kitsune. Many minor additions (minor title, artifacts, some small changes to Luxuria Fantasia stuff, kitsunes become immortal after getting second tail, and others)  
      Not a bug/Working as intended:
      Kitsune are not allowed to use magic from Luxuria Fantasia and some of the Society of Seduction's powers.  
      Planned features (in no particular order):
      Crusader Kings II, version 3.0.1+ Luxuria Fantasia  
      Not required, but needed for some features:
      Way of Life DLC (Some events locked behind focuses) Dark World Extras (Some events use DWE traits and modifiers, those events (only one now) unavailable without DWE)  
      Compatibility (if not in the list, then untested):
      Luxuria Fantasia: required for mod to work Dark World Extras; fully compatible, some features depends on DWE being installed Dark World Beyond Heresy; fully compatible House Irae: fully compatible Dark World Tentacles: fully compatible DroZzhat's Mod: untested, but there is some checks for having traits from it Dark World Fantasy: outdated, use Luxuria Fantasia instead Dark World Reborn: untested Dark World Toska: not compatible, use Dark World Extras instead  
      dewguru - for creating Dark World lockeslylcrit - maintaining Dark World Fantasy/Luxuria Fantasia, helping to figure out CK2 modding, editoring for some event descriptions AnonymousDutch (I hope I've got your LL nickname right) - localisation for several events NoxBestia - for permission to use Darkest Perversions trait icons Cheri Song - for adding some changes to DW Tentacles to make some of my integration features possible Double A - looking through localisation files and editing them into something less crappy  
      Full changelog is moved to a text file inside of a mod folder!



    6. {CK2} Ala's Orc Horde for Luxuria Fantasia

      Ala's Orc Horde
      This is very much an Alpha Release
      There will be bugs
      Orcs! Ok they were already in LF but I am working on getting them some much needed content.
      My orcs are violent, cruel, and if you have a weak stomach either turn off violent shit in the intrigue
      options menu for AOH or move on.

      The Feast of Bloodied Stone
      Orcish Culture
      Orcish Religion
      Slave-Born Content
      To-Do List
      Should be compatible with anything Luxuria Fantasia is.
      Required/Recommended Mods
      Luxuria Fantasia - Required (Duh, it's in the title)
      House Irae - Recommended for Dark Elf Content (drow slaves can be found but no real events yet)
      Tentacled Dreams - Recommended if Tentacles are your thing (nothing extra included in current version....yet)
      Tale of Nine Tails - Recommended for Kitsune Content (nothing extra included in current version....yet)
      Elemental Desires - Recommended for Elven Content (nothing extra included in current version....yet)
      Elven Expansion - Recommended for Elven Content (currently no longer supported by author, might still work though)
      Cheri Portraits- Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
      Loading Screens - Recommended if you want some lewd styled loading screens
      Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
      A Bigger Interface - Recommended to improve the UI and fight trait spam
      ACM - Recommended for spreading fantasy races around the world or cheating/debugging problems.
      ABM - Recommended if you want body traits
      lockeslylcrit - The Matron Mother of CK2 modding. This mod would not exist without her patience with my stupid questions.
      Dewguru - The creator of Dark World



    7. Elemental Desires

      Elemental Desires is a Submod expansion of Luxuria Fantasia focused on elves
      .Six new nymph races
      .Custom NPCs and breeding event mechanics
      .New reformable Elven religion
      .New circle government, where elves exclusively build and live in temple groves
      .Powerful new temple buildings
      .Powerful new traits
      The Songtresses sing of the first age when
      The Great Mother's children lived in harmony
      Mana flow free and bountiful, a realm of magic
      The Fae were pure and untainted, stewards of her creations
      Then man ended peace with war, plague and iron
      A veil of banality made of dogma suppressed mana
      Magic dried out, banishing the Great Mother and her children
      Vile gods and Demons tempted the weak Fae
      Their souls forever twisted and corrupted from its true nature
      The Pure were fractured, only the strong willed remain
      The remnants of the Elvena scattered to pockets of unsullied wilds
      But one day the Mana will return
      The six elements will sing again
      The Fae will not fade into the night
      Nymphs are picky sex pots, only mating with Elves of Virility and Virtue
      .Nymphs will only visit Elves
      .Male or Female Futa
      .Piety = 600
      .Health => 2
      .A virtue trait will correspond to one of the six Nymph breeds (Other then chaste of course)
      .Free of Sin
      Good luck becoming a saint, it will be rewarded
      But Beware, a Nymph's love and powers come at the cost of life
      Do have a few elven heirs, just in case your balls dry up, literally
      It you manage to be a sex god, you can form an unique Bloodline
      Required mod
      Luxuria Fantasia
      Recommended mods
      House Irae
      Alaratt's Orc Horde
      Mystical Selection
      Compatible with most LF Submods as well
      This is a spiritual successor of stalindlrp's Elven expansion
      while technically not incompatible, it is not compatible lore and mechanics wise
      Great thanks to Kekvit, Cheri, Rascalov and the others in House Irae for teaching dis noob how to mod
      stalindlrp for inspiring me to make this mod
      Team Nessassity for creating the wonderful Elves of stellaris mod
      Check out their Stellaris mod at: https://steamcommunity.com/sharedfiles/filedetails/?id=915432220

      Nessa - Portraits, Outfits
      Valerius - Portraits
      Bluezium - Space Chinese elfs
      Human Revolution Team - "Sexy bangs" hairstyles (Never used them but still awesome)
      Mon_EsPeace - Stock Jewelry
      Last Leviathan - Background
      Blackfyre - Background
      Nayumi Arata - Thanks you for making the sweetest elf girl ever
      Sakimichan - Elf boi portrait
      Elementai wheel by Kemosiri https://www.deviantart.com/kemosiri/art/The-Occurian-Crystals-113794768
      Tales of Ylemia: Elements by akiVinz https://www.deviantart.com/akivinz/art/Tales-of-Ylemia-Elements-495206611
      Spirit child picture, Artist: sakimori, https://www.zerochan.net/1444483
      Fae lord picture, https://crocordile.tumblr.com/post/76362925092/squirrelwrangler-hegets-silmarillion-sigil
      Ritual picture, Bethesda, I know eww but couldn't find a better pic, https://en.uesp.net/wiki/File:LG-cardart-Namira's_Shrine.png
      Night elf lady army, Blizzard, eww again...... https://www.pinterest.com/pin/330099847682955639/
      Emerald Dreamer by Maplemoon Hentai Foundry, http://www.hotisexy.com/photos/cHJlZ95hbnQtZWxmLWlzXzE9.html
      Pregnant mommy and daughter by Dandon_Fuga, http://rule34.paheal.net/post/view/3323576
      Lez elfs, http://www.hentai-foundry.com/pictures/user/Moonbound/424058/C-Tyrisla-and-Taleanna



    8. [Europa Universalis IV] Female advisor replacement 24/5/2019

      Everything is in the title, i'm suprised no one uploaded something like that before.
      This mod replace the visual of the Female Advisor portrait, in the game Europa Universalis IV
      It's purelly cosmetics
      I'm playing with 1.29 , all DLC .
      New: compatibility with 1.29
      So far the whole world should have custom pictures, A lot of them are subject to be reworked.
      More than 400 unique portrait so far
      This mod is merged with the cosmopolitan mod, don't use both.
      Advisors.X.X.X is the main mod
      Advisors_script is a standalone mod that add a new decision, that give 100 % women advisors



    9. [CK2] Dark World: Reborn - Updated 23JUL2020

      Dark World Reborn
      Requires Crusader Kings 2. In my testing I used version 3.3.3
      Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC)
      Part of the Societies may call on content from the Monk and Mystics expansion.
      Dark World Reborn v1.85
      Drax70's Event Image Alternatives: https://www.loverslab.com/topic/57549-mod-ck2-dark-world-reborn-updated-17may2020/page/192/?tab=comments#comment-3039523
      Mod Installation:
      With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page.
      The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed.
      What is this mod:
      Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one.
      This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you.
      Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play.

      It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains.

      NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine.
      Game Rule - Dark World Campaign:
      One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier.
      If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start.
      Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself.

      So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned.
      Non-Human Races:
      Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky.

      Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit.
      Non-Human Tolerance Law
      There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal).
      Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing).
      Heroes and Villains Content:
      What is coming next:
      - More content (new events)
      - Updating Demon related events
      What is planned for the future (in no particular order):
      - Revisit Alchemist and Emporium shopping, merging some into the Wizard Tower shopping.
      Special Thanks:
      - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread.
      - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
      - Lockeslylcrit and the work that was done over the past year with DWF.
      - Drax70 for a variety of image resizing and event contributions.
      - Jim Raynor for some event contributions.
      - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions.
      - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
      - Dem8840 for contributing some story and item ideas
      - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod.
      - Lover's Lab for having this environment.
      - Paradox for making CK2 so mod friendly and the continued support and content releases.
      Dark World Reborn Change Log History



    10. Image and Misc. Replacements for Tentacled Dreams - submod

      Image and Misc. Replacements for Tentacled Dreams (Version 4.3)
      Version 1.1 Initial Release
      by Faheelee
      This is a sub-mod that provides 130+ flavor text compatible™ replacement images in Cheri's Tentacled Dreams (version 4.3). Please understand that you need to have Tentacled Dreams installed for this mod to work.
      I attempted my best to match the new images' positions, holes (being fucked), futa/no futa, and skin colors to the original images; all in order to maximize compatibility with the flavor text Tentacled Dreams provides. Here is one example of how careful I've been in selecting these images:

      Notice how they both have their mouths open, are sitting upright, and have their arms bound behind them with some action going on underneath. These are the details I'm looking for when I replace an image. I cannot guarantee this quality of translation across every picture, but I have tried to remain true to the vanilla positions. Additionally, I have paid attention to group size, sex/gender, and even facial expressions.
      Besides the 130+ new images, there are several miscellaneous things this mod optionally adds:
      I've revamped the SFX to be more meaty and wet. Most of the original sounds are still in place, but I have replaced sfx_tentacled_2 and sfx_tentacled_3 with new sounds from HentaiKey's Natsume 2 flash game (heavily edited in FL Studio). I've replaced the Tentacle monsters' portrait with this cute guy :   (delete characters folder in gfx if you prefer OG) I've added two image replacements for Crusader Milk's (link is to a comment with the file because the mod page has not been updated since 2019) 'engorged breast' and 'self-milking' events. I've edited Tentacled Dream's localization file to change a dialogue confirmation during the ravish ability from "la! la...!" to "I've reached her womb!" (just delete the localization folder if you really want your la!la...! back).  
      Compatible with almost anything, but keep in mind:
      This submod is incompatible with similar sub-mods seeking to change Tentacled Dreams' images and sounds. Worst thing that could happen with an incompatibility is that some images might get overwritten, so there's really nothing to worry about!  
      This is just a reminder that it really doesn't matter what version Tentacled Dreams you have installed, and that this mod should work as long as the files it's replacing still exist in the original mod. For the foreseeable future, this mod is indefinitely compatible with Tentacled Dreams.   
      I've made the mod modular, but have also provided an all in one pack (AIO) that includes everything for Tentacled Dreams and Crusader Milk:
      Extract whichever archive(s) (.zip files) you downloaded and place their contents in Documents>Paradox Interactive>Crusader Kings II>mod.  
      I do not claim to have made any of the art you will find in this mod. This was all taken without permission, and I'm not planning on making anything from this. Most of the art comes from these artists I'm about to mention, so if you see something you like start by searching for these names:
      Homare (fool's art) Numeko Venusflower yamaika/ika/chabo (fuketsudan) rindou/allegro/kuroi hiroki  
      Quick Afterword
      Holy fuck, I did it. I've spent the past four days staring at nothing but tentacle hentai inside Photoshop. I'm pretty sure I've moved along the spectrum during this journey, and I'm perfectly okay with that. Let me know if there are any issues with the images and flavor text compatibility. I'll be looking to do another pass through these images for quality control (because I kind of pushed this out the door); so keep an eye out for another update. After I'm finished polishing this mod, I'll move on to Luxuria Fantasia and eventually Dark World Reborn if I don't gather too many chromosomes in the process. Enjoy!



    11. [CK2] Kings of Slaves and Vices [Remastered]

      This is an overhaul of Beornwahl's amazing Kings of Slaves and Vices mod located here:
      Kings of Slaves and Vices (original)
      In addition to the capabilities of the original mod, I...
      - Replaced all art and trait icons, added gender specific art for events.
      - Fixed a few bugs and tweaked some values.
        - It now cost's 50d to kidnap someone and I added a 1 month cd per person. (you can only try to kidnap a specific person once per month and you still can't kidnap males (I think it would be OP))
      - Added the following:
        - You can now have sex with or rape your wife regardless of whether shes a slave. You can also have sex with your Lover and rape your ex-Lovers.
        - Enslave males! Train them be arena fodder for gladiators or farmers that generate annual income, and sell them for a profit or fight them to the death yourself! (fight outcomes based on your respective personal combat scores)
        - Establish your own harem with trained slaves you've taken a liking to.
        - Humiliate a female slave by sending them on a walk of shame through your city.
        - When enslaving someone, their close relatives and spouse will hate you for a period of time, unless its one of your family/spouse.
        - Female rulers can have sex with and rape males.
      - I worked a LOT of logic into the mod, if you aren't able to do something you think you should be able to, there's probably a timer or they don't meet the condition's.. i.e. "why is it not letting me  rape male slaves..?" "why cant i have sex with this person..?" There's probably a reason.
      - Should work fine with all Mods and DLC.
      Move extracted files to the .mod file to the Crusader Kings mod destination:
      C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod
      Big Thanks to Beornwahl for creating this mod in the first place and giving permission to post this overhaul!




    12. DZM Expanded

      DZM Expanded

      DroZzhat is taking a break from modding and I have been given permission to keep things updated and to expand upon content.
      What to expect?

      -Expanded Holding Options
      Tribal and Feudal, and some Republic, holdings can build all sorts of game play enhancing content. You can have access to Court Assassins, Thieves Guilds, Mercenary and Fighter's Guilds. Create hidden tunnels and your own mystical workshop to tap into the arcane. Build a private library to improve your mind. Build a workshop to improve your tech level!
      -Soul Forging.
      Find relics of old and from other worlds to create and/or summon heroes to serve you in whichever way you see fit.(A lot of video game and anime characters)
      -Magical Mastery
      Find or steal mysterious spells to become a master of the mystical arts. Raise a spirit army, drain life force from your enemies, courtiers, or random wildlife. Regenerate from fatal wounds. Enhance yourself! Be it your mind, strength or beauty!
      For a more in depth explanation of content please check out the Original Description.

      What's the difference?
      DZM Expanded started out to expand primarily just Soulforging. Now that I am supporting DZM I will be fleshing out other features and adding new ones as my skills progress and my time permits.
      You will not be the only one summoning minions. Soulforges have been sorted into various classes and the AI has the potential to have one of each class. This is primarily based on the Fate Stay series. Each having traits and bonuses I expanded to reflect their class. I have it set that you will not be able to steal these servants from other lords to create your own little Chaldea from Fate Grand Order. For the time being I am focusing on adding more Soulforges to the world. When I am happy with the results I will slowly remove some of the ones spawning in the world and add them to the list of player Soulforges. Right now you just have the chance to duel other mystics for their tomes to expand your own spells. I added localization to unfinished traits and some systems. This adds for more uniqueness and individualizes many Soulforges.
      More differences will become apparent as I progress in development.
      :To Do:
      Finish implementing all of the servants from the Fate Franchise. After that I'll add Zelda and Fire Emblem characters. I'll jump off into other franchises.
      Not all of the Soulforges I've made have their own unique artifacts. This is mostly because the process is soul crushing and I have no ability to make custom artifact art. I will get this done however.
      Complete and expand non-Soulforge content. I haven't really touched it yet but I will expand after I finish my prioritization list.



      Luxuria Fantasia: Various traits will be given to characters if active.
      Ala's Body Mod: Fully supported if you have it activated.
      Dark World Tentacles: The vast majority of characters will be immune to tentacle content but a handful of them will be supported and some will even feature scenes and add content
      Tale of Nine Tails: Kitsune characters will have their traits replaced with the ones ToNT uses and they will be given the appropriate number of tails.

      Mods that add new religion icons. All that happens is that the icons in this mod will look odd but it's nothing game breaking. I'm looking into fixing this.
      Overhaul Mods: This is waaaay out of my skill range right now. If you want to help make patches or something I welcome the aid.


      Q: Will you make mod A or B compatible with DZM Expanded?

      A: Unless it's a minor conflict, no. DZM in general has very few conflicts with non-overhaul mods. I may be willing to change a trait name or something but don't expect something that would require major alterations.

      Q: Will you be adding content to nomads?

      A: No. A lot of stuff relies on remaining in one place and I'm not gonna make that huge of an alteration.
      Q: Will you be adding content to Republics

      A: It's not the priority but I will give a definitive yes.
      Q: Can you add [Insert thing here]?

      A: I'm gonna copy paste DZ's response.

      Q: All of the added Soulforges use official anime looking art.




    13. Asian Goddess Portraits

      Asian Goddess Portraits
      Version 1.0 - 27 July 2020
      by Cheri
      Legend has it that the Far East is home to a race of impossibly beautiful young women, with skin of flawless porcelain and bodies that were made for sinning. If such temptresses were to arrive in the West, no man or woman would be safe from their charms...
      Asian Goddess Portraits is a mod that adds a new ethnicity for portraits to Crusader Kings 2. Based on the silicone look of K-pop idols. these deliciously lore-unfriendly Asian bimbo portraits can be chosen in the ruler designer or added to any character via console commands.
      Note: This mod only includes portraits for women. No portraits for men or children are included, so they will use the default western character portraits.
      Crusader Kings 2 version 3.3+ Cheri Scripting Library is required if you don't have Ruler Designer, or if you want to play with the inheritance game rule.  
      Compatible with most mods. Not compatible with Cheri Portraits or any other mod that overwrites portraits.  
      Download the archive and use 7zip to extract it into My Documents/Paradox Interactive/Crusader Kings II/mod/  
      I want to be an Asian Goddess
      You can give an Asian Goddess portrait to your character in two ways:
      Use Ruler Designer to choose the "Asian Goddess" ethnicity. Open the console by pressing the grave ` key, then run the command event asiangoddess.0 I want to turn other characters into Asian Goddesses
      You can give NPCs an Asian Goddess portrait by appending their character ID to the end of the command. For example, event asiangoddess.0 7757 will change the ethnicity of Duchess Matilda of Tuscany (character #7757) to Asian Goddess. You can see a character's ID by typing charinfo.
      I don't want to have non-Asian Goddess children
      If you want Asian Goddesses to always give birth to Asian Goddess daughters, you can set the Inheritance game rule to On. Note that this will affect the demographics of the game world over time, eventually leading to most characters being Asian Goddesses.
      I want to change the randomly generated hair or eye colors of Asian Goddesses
      You can edit the selection of hair and eye colors by going into the mod's interface/asiangoddessgfx.gfx file. Scroll down and you will see a block that looks like this:
      hair_color = { # dark, base, highlight { 0 0 0 } { 40 40 40 } { 120 120 120 } # black { 10 0 0 } { 55 35 30 } { 160 130 100 } # hazel { 0 0 0 } { 70 40 35 } { 150 80 80 } # dark brown { 10 0 0 } { 100 40 25 } { 200 130 100 } # chocolate brown { 40 30 0 } { 120 70 40 } { 215 160 60 } # warm gold { 60 30 10 } { 170 110 80 } { 255 190 160 } # rose blonde { 60 40 20 } { 176 135 80 } { 255 220 190 } # blonde { 60 40 20 } { 180 140 110 } { 255 230 210 } # platinum blonde { 10 0 0 } { 120 0 0 } { 200 100 100 } # scarlet { 10 0 0 } { 120 20 45 } { 200 75 100 } # rose red { 10 0 10 } { 70 30 50 } { 150 80 120 } # dark purple { 20 0 10 } { 100 40 70 } { 200 100 150 } # purple { 90 40 60 } { 170 120 140 } { 255 190 230 } # pink { 50 50 50 } { 150 150 150 } { 220 220 220 } # white } eye_color_index = 9 eye_color = { { 10 10 10 } # black { 150 0 0 } # red { 150 75 0 } # gold { 150 0 150 } # pink # { 200 150 80 } # bright gold # { 220 0 220 } # bright pink # { 150 150 150 } # white } You can remove any hair or eye color by adding a hash symbol # at the beginning of the line. This will mark it as a comment and cause CK2 to ignore that line.
      There are also some eye colors that are commented out by default. If you want to enable any of these colors, you can remove the # from the beginning of the line.
      Finally, you can add your own hair or eye colors by changing the red, green, and blue values in brackets.
      The block is repeated three times in the file for young age, middle age, and old age. Remember to make your changes in all three blocks!
      The portraits are based on the Mongolian portraits in Portrait than Trait and heavily edited by me. They also include the collar sprite from The House of O. If you like this mod, consider checking out the mods that made it possible!



    14. Tentacled Dreams

      Tentacled Dreams
      Version 4.3 "The Scarlet Sisters, Part 4" - 27 July 2020
      by Cheri
      Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2.
      Submit to Tentacles
      Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption
      Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster
      Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World
      Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content
      Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics.
      Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.8+ Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here.  
      Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread.
      Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version.
      If you aren't sure how to get started with this mod, here are some suggested achievements to try.
      Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet.
      You can contact me through the forum thread or the Tentacled Dreams Discord channel.

      My sincere thanks to the following community members for their help:
      Support This Mod
      If you like this mod and want to support its development, please consider donating on SubscribeStar.
      Tentacled Dreams is made possible by my wonderful tentacle brethren SubscribeStar supporters:
      Known Issues
      If you come across any other bugs, please report them in the forum thread.

      Info for Modders
      Artist Credit
      All illustrations in this mod are by the following creators, used without permission:
      In addition, this mod uses:
      The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.



    15. dark world reborn for elemental desire

      this patch adds dark world buildings to elemental desire there is more than one patch select the one you want and install it. this patch may or not be limited i dont have permission to make this patch yet and i will take it down if the creator of dark worlds wish for it to be taken down
      the city patch gives all the city related. feudal give all castle and city. tribal gives tribal buildings.
      i gave mult patches for anyone fancy.
      CK2] Dark World: Reborn - Updated 18JUN2020
      Elemental Desires
      how to install😃
      take rar. file to your mod folder and extract
      documents/paradox interactive/ck2/mod extract the folder there (if you dont have a mod folder in ck2 folder make one dont forget the requirements or this will do nothing for you)
      how to uninstall😢
      documents/paradox interactive/ck2/mod/DZME/common/building just delete the dz_temple
      coming soon...
      lore friendly building only for elemental desire some mods wont make it into the this when keeping to elemental desire mod author view of whats they would and wouldn't use.
      will be adding LF, dark world reborn and Dollarsmy Refurnished-as soon as i get the mod authors permission.
      might do request just need the mod's author permission
      i'm not a mod author like that so don't expect golden nuggets.
      if you find bugs "shouldn't" post in comments or send me a message.
      should be able to add this mid game its not ground breaking. 
      credit Syeg for Elemental Desires and  dewguru for Dark World: Reborn



    16. dark world reborn city only.rar

      dark world reborn city only.rar



    17. dark world reborn castle.rar

      dark world reborn castle.rar



    18. dark world reborn tribal.rar

      dark world reborn tribal.rar



    19. DZM expand for elemental desires

      this just lets you use DZM expended with elemental desires giving you DZM buildings in temples. you have to make a temple your capital for the building to appear along with the research requirement to build no hands out.
      Elemental Desires
      DZM Expanded 
      and its requirements
      how to install😃
      take rar. file to your mod folder and extract
      documents/paradox interactive/ck2/mod extract the folder there (if you dont have a mod folder in ck2 folder make one dont forget the requirements or this will do nothing for you)
      how to uninstall😢
      documents/paradox interactive/ck2/mod/DZME/common/building just delete the dz_temple
      coming soon...
      lore friendly building only for elemental desire some mods wont make it into the this when keeping to elemental desire mod author view of whats they would and wouldn't use.
      will be adding LF, dark world reborn and Dollarsmy Refurnished-as soon as i get the mod authors permission.
      might do request just need the mod's author permission
      i'm not a mod author like that so don't expect golden nuggets.
      if you find bugs "shouldn't" post in comments or send me a message.
      should be able to add this mid game its not ground breaking. 
      credit- TriggerBlade for the DZM Expanded and picking up the mod, Syeg for Elemental Desires, and last but not least DroZzhat for core concept of DZM/DroZzhat's Mod



    20. elemental desire LF patch

      what does it do-
      adds LF buildings to temples they do have to be capitals.
      how to install😃
      take rar. file to your mod folder and extract
      documents/paradox interactive/ck2/mod extract the folder there (if you dont have a mod folder in ck2 folder make one dont forget the requirements or this will do nothing for you)
      you dont need elemental desire it just adds the building to temple holdings
      how to uninstall😢
      extract LF (luxuria fantasia) back into the folder (my other patch needs to delete the texts its self please follow the guide posted there)
      coming soon...
      lore friendly building only for elemental desire some mods wont make it into the this when keeping to elemental desire mod author view of whats they would and wouldn't use.
      i will add dark world reborn and other mods as soon as I get permission maybe eleven expanded as soon as i get permission dont expect elf god's gift to this kinda green earth
      might do request just need the mod's author permission
      i'm not a mod author like that so don't expect golden nuggets.
      if you find bugs "shouldn't" post in comments or send me a message.
      should be able to add this mid game its not ground breaking. 
      will update as needed for LF and you should REINSTALL AFTER UPDATING LF (its built into the file of the LF so updating will delete the patch or if new buildings are added a new patch will be needed/or if changed)
      credit  lockeslylcrit , Syeg



    21. Pylons Mod

      A simple mod that adds new buildings which act as amenities sinks, intended to compliment mods where sex jobs produce amenities.
      Note that the non-gestalt varient requires the psionic theory tech to be researched to build.
      Should be compatable with everything.



    22. Beyond Heresy Overhaul

      A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod.
      Arwa Reborn mod - a version of Sultana Arwa al-Sulayhi tweaked to both bring her back to her base game glory and act as the re-founder of Khadimist Islam;
      Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith;
      Mending of the Great Schism - Lilithanist and Reversionist emperors can now mend the Great Schism;
      Hajj and Ramadan - Khadimist rulers on Hajj experience a slightly different chain of events, as they no longer risk losing either Greedy or Deceitful, have the chance of gaining Hedonist by losing either Gluttonous, Drunkard or Temperate and can be accompanied on the journey by one of their adult daughters. They also can't Observe Ramadan;
      Piety Economy - triggered modifiers turn Piety gain and loss through traits upside down for Lilithanists, Reversionists and Khadimists;
      Religion and Theology Events - Khadimism is now a Shiite heresy, a better fit since its unlocking event pretty much accuses Abu Bakr of sacrilege, with Samarra as a unique holy site. Also, both Lilithanist and Reversionist characters in religious seclusion can lose Chaste or gain Lustful;
      Wonders - demons, half-demons and fallen angels can build pyramids from scratch and restore the Giza complex without any other requirement, aside from the coin to do so. Grand cathedrals and great mosques can also be upgraded with a sacrificial altar by Lilith-worshiping rulers.



    23. Mystical Selection

      Hi this a simple mod that grants characters with the Mystic and LF Mage traits the decision to choose the gender of their child.
      Credit to tarin for creating the code that I based on for this mod.
      Check out his mod here
      P.S sorry to the first two subscribers for the broken mod T_T




      WILD LASCIVITY 1.3.3
      I consider this mod as an essential complement for a highly lacivious immersion of the space.

      Currently this Mod mainly contains sexual themes focused on Incest and Bestiality.
      >>>Lustful Void Mod<<<

      Special Thanks to:
      Progenitor2000 (German Localisation)
      Coolcoop (Corrected English Localisation)
      Meiton_88 (Finding and Fixing Minor Things)
      This is a mod that is still being tested, until what is proven the complements and mechanics that it brings for now are functional.
      Probably the results and rewards, and even the costs of the decisions, seem strange or exaggerated.

      If you have better ideas to balance the mod and make it more playable just contact me. 
      If you notice errors in the texts, it's because I'm not a native english speaker and much less professional. So, if you want to improve my texts you can help me.
      Any help and hint is welcome.

      Lustful Void
      Wild Lascivity
      If you use LV Smaller Pics Patch, place it in the middle of both.

      FIXES AND PATCHES: (READ before Downloading or Reporting an Error)

      Summary of the Mod:
      This mod is focused for the moment on the interaction with hives, animals and ancient entities.
      What this mod contain exactly? (I will mention only some of the main features of this mod)
      -MOTHERLY HIVE (Hive Mind ORIGIN) (UTOPIA DLC Required - Under Test)
      A new type of hive with fewer penalties and more ability to cooperate with other species. (Not compatible with Devouring Swarm or aggressive and intrusive civic.) It provides a bonus in relationships.
      It includes special mechanics with unique events for its type.

      -Fauna Breeding (Planet Decision)
      You can force your people to mate with the planetary wildlife to boost social research.
      For now there are only 4 possible outcomes of single-line events.

      -Titanic Life Breeding (Planet Decision)
      You can force your people to mate with the Titanic Life to boost society research.
      For now there are only 4 possible outcomes of single-line events.
      -Exotic Fauna Search (Planet Decision)
      Start an expedition in search of unknown, strange and probably highly dangerous specimens.
      More than 10 possible results.
      While the expedition is in progress you receive a 10% boost in society research on the planet.
      -Uplift Exotic Fauna (Planet Decision)
      Create a random species using the Exotic Fauna as test subjects.
      This will start a special project on the selected planet. The species class is selected randomly and their base Traits are always the same.
      -Allow exploration for the scientific leader. (Planet Decision)
      This decision will initiate a special project with multiple results.
      (It must be a non-artificial habitable planet without a colony that is within your borders.)
      -New Strategic Resource: Exotic Fauna
      Only obtained by Exotic Fauna Search (Planet Decision)
      The amount can vary, but it is common that you almost always find even one creature if you are lucky.
      This new resource can be used for other projects.
      And More Decisions.
      -Archeological site: The Eternal Spirit
      This archaeological site will rarely appear randomly or with small probability with the decision of scientific exploration on uncolonized planets.
      Keep in mind that the archeological site is generated on any planet within the borders of who manages to activate it.

      Be careful when making decisions. Since for the moment many results are random and conditioned by few traits. So Spamming decisions means a possible loss of resources.
      In Scientific Exploration it is very rare for your scientist to die and a quick way to get experience.
      Fauna Searching and Scientific Exploration is an easy way to get advances in Society Research during the Early Game.

      Decisions require certain technologies that are in the vanilla game and complete another set of conditions. "Allow exploration for the scientific leader (Planet Decision)" is not available for Gestalt Empires. (UPDATED: Exploration available but with generic texts for common organics species. Using it with machines breaks with immersion.) The AI empires cant use the decision functions, since they could spam events.  At the moment the limit of projects that you can take simultaneously was removed. So you can make the decision on other planets while doing it on one, so you can spam events. Genocidal Empires cannot use this content. Or at least most of its content. This mod does not take into account the Machine Empires, in a next update maybe i will create a variant for events. But at the moment they can use some features.  
      (There is more variety of images in the events, but I made quick captures.)
      (Not all events are strictly sexual btw. Sexual content depends, in some cases, on the traits of each species.)

      Future Planned Content/To Do:
      -More events (Fauna and Titanic Life) In queue
      -Interestings Chain of events for "Scientific Explorations" and "Exotic Fauna Search" In queue
      -Anomalies and Random Events In queue
      -Interventions in primitive worlds via decisions. (Make a crop circle and abduct a cow or some shiet) In queue
      -Work in content for Hive Empires. <<<
      -Correct writing errors and improve texts. Volunteers are needed
      -Extra THICC Species Portraits. (Vanilla Alternative Versions) In process
      Notes from versions:

      Compatible with everything. For the moment. Balanced game not promised.



    25. Real Human Portraits

      First off: If you have a problem with breast implants, this mod probably isn't something for you.
      I made this mod for another mod I'm working on which is about traits and more. Therefore the themes of the portraits.

      There are 4 species which are added to the humanoid class:

      -[88] Women with medium implants
      -[81] Women with big implants
      -[56] Kate Lambert aka Kato (I ended up with lots of images of her so I made them into an additional species)
      -[48] Latex Catsuits (species lore from my wip mod: "This species developed latex suits very early on. Since then they adapted to them and evolved with them. Now their suits are an essential part of them.")
      Instruction about compatibility:
      The basic file just adds all species of this mod into a separate class. If you are lazy and worry about conflicts with other mods, just download and you can play.
      However I did not make any name lists for this class so you won't be able to randomize your species name or home planet.
      Because my intention is to put these species in the humanoid class, here is what you can do:
      1. Download the file called "additional_humans_humanoids.txt" and put it into "additional_humans\common\species_classes" delete the other txt file in that folder.
        - this file adds the species into the humanoids class
        - because this overwrites the "HUM" classes, it may cause conflicts with other mods that edit that class
        - if you have any mod that edits the "HUM" class, do step 2 instead
      2. Add the species manually
      Download the file called "add this code.txt" and copy it's content. Then paste those code lines into a mod that edits the "HUM" class again this would be in "name of the mod\common\species_classes" . In the last screenshot you can see where exactly the code has to go.
        - since this manually adds the species to an existing mod, there should be no conflicts with other mods that may overwrite each other



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