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  1. Sex Animations, More Character Shapes, and Models for Easier Animation

    Credit to WaffleIron, whose Simple Shafts/Simple Slits mod provided a lot of the assets I used to make this mod.


    Basically every other comment falls into one of two issues, so seriously read this.

    This mod does not by itself make any of the animations happen in your game. Its already too big to be downloaded in one part. In order to have any of the animations appear you need to add it to an event. The coding for that appears at the bottom of this post. The animation will only appear when the event you coded it into happens.

    This is the first common issue.
    Why am I seeing feet? Because you aren't looking at an event coded to work with the new camera view, but you have toggled into the new camera view, (see below).

    Once you have successfully coded it into an event. (Or you could download my Coetus Anima mod that does the same thing though that mod has some bugs). And the event appears you will see one or two people humping the air. This is because the base game shows animations relative to the character. Obviously you can't create a scene from two different simultaneous view points and I can't redo the way the game does every animation, so I added a button. The button toggles to a singular view point that is not relative to the characters but to the scene itself, but you need to toggle it back to view other events.

    This is the second common issue.
    Why am I seeing people humping the air? Because you didn't toggle to the proper viewpoint. 

    The toggle is the theme icon in the top left hand corner of the event window. I tried to create more automated stuff but there was nothing I could reliably hook onto for this. The result was a bunch of events being randomly broken. So with the toggle at least nothing is every broken you just have to click a button. The new royal court expansion seems to be adding some new animating stuff so hopefully we'll have something more legit than this work around.


    This file is too big to be uploaded all at once, so before I had three files and you combined them. But that created issues so now its 4 separate mods. 


    You need all four for it to work. They are just separate mods so that people don't need to combine the files after downloading.

    This stuff takes up most of the frequently asked questions so I'll just do a quick list of the other stuff this mod does.

    Increases the detail of the character models.
    Adds butt sizes.
    Increases the range of possible shapes that are possible. The default sizes in the screenshots were designed to more accurately reflect the wider range of variation in humans than in the base game, though obviously everyone's experience and perception is there own. I've divided up the gene from the mess in the base game to be more organized, Ill probably get to creating individual text files that allow people to return to the narrower range from the base game, just haven't done that yet.
    Makes characters naked in the character creation and adds a nude option to the full screen barbershop (Both were mods that hadn't been updated for a while that were creating conflicts)
    Fixes the issues with paradox animations where the neck disconnects from the body.
    Below is how you would code it into the Carnalitas example sex scene. You can however code it into any event you want if you use the proper scopes.

        left_portrait = {
            character = scope:carn_sex_player
            outfit_tags = { no_cloak no_hat no_pants no_clothes }
            animation = sex
        right_portrait = {
            character = scope:carn_sex_target
            outfit_tags = { no_cloak no_hat no_pants no_clothes }
            animation = sex

    Other sex animations you can use. Simply replace "animation = sex" in the above example with "animation = *any of the below tags*" 




  2. [Stellaris] Vanilla Framework

    Vanilla Framework (Beta 0.7)
    What is it?
    Vanilla Framework is is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods.
    What does it do?
    This alpha version is a working minimum, so it has at least One portrait set for each species. At present it adds;
    3 Arthropoid sets (124 images) 3 Avian sets (126 images) 2 Fungoid sets (119 images) 5 Humanoid sets (290 images) 2 Lithoid sets (85 images) 5 Mammalian sets (329 images) 4 Molluscoid sets (201 images) 4 Necroid set (192 images) 3 Plantoid sets (103 images) 3 Reptilian set (190 images)  
    I've also rolled in the portrait sets from my other small mod, Fembots and Gynoids which add 2 portrait sets to both Machine empires and Robot workers with a total of 164 images.
    Total Mod Images: 1,950
    This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them.  This mod is incompatible with other mods that use the base games Species Classes file.  Compatibility patches will be made as mentions of conflicts arise.  
    By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance.  The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.  
    Compatibility Patches
    Only download the patches for the mods you are using, otherwise the result will be missing portraits. Make sure the patches load after their associated mods as well as Vanilla Framework and the More Vanilla Patch if you are using it. Currently, these patches won't remove vanilla portraits if the mods include them in their files but vanilla free versions will be added alter.
    There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch.
    Mods that have a patch;
    Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX)  
    18/06/2021 - Status Update
    Okay, so that took longer than expected but starting tomorrow I should be getting back into the swing of things.  
    24/05/2021 - Status Update
    I'm having to put the mod on hold for a while, just a few weeks. I need to focus on studies for certification.  
    16/05/2021 - Status Update
    One week later and nothing's on fire? Maybe I'm finally onto a winning formula. I'll wait a few more days before getting back into a proper work flow, but I'm already sourcing images here and there. Plan is to give the Machines a reasonably large overhaul, taking what's there and dividing it into better groups and getting their associated male and futa images. The code might be a little tricky since they don't use the same gender traits as biological pops, so I'll have to improvise a little.  
    08/05/2021 - VF Beta 0.7
    This took a lot long  than expected because I got a lot more images than expected. This update adds a whopping 440 new images; Fungoids got 96, Lithoids got 68, Molluscoids got 172, and Plantoids got 104. Image sets are Mushrooms, Slimes, Elementals, Statues, Cephalopods, Gastropods, Inklings, Slugs, Flowers, Fruits, and Planets. I've made a few format changes to the files which will, hopefully, make things easier. For now, VF has a folder inside it called PATCH FOLDER that has all the now updated patches plus a Read Me oh which file is used with what mod and how to install or uninstall. I got this new patch system to work reliably, but if people are having problems with it then I can put up the separate patch mods again. Gonna take a bit of a break and see how stable the update is for everyone else. Next update I think will be Machines and maybe some crisis species like the Prethoryn Scourge  
    Delete any old versions you might have installed
    Download the latest Vanilla Framework.zip Extract its contents into Documents/ Paradox Interactive/ Stellaris/ mod Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" This mod should be the last active mod in your launchers mod load order To install a patch, like the More Vanilla Patch, open the Vanilla Framework mod folder Open "PATCH FOLDER" Select relevant patch .txt file, then copy and paste into Vanilla Framework/common/species_classes If you want to keep the old Vanilla portraits, then download the latest More Vanilla Patch.zip  Extract it into Documents/ Paradox Interactive/ Stellaris/ mod Make sure it is below/ comes after "Vanilla Framework" in the mod load order  
    Changelog (Old)
    06/04/2021 - VF Beta 0.6
    This update adds 3 new sets to Necroids; Zombie, Mummy, Ghost, for 127 new images. Vampires got expanded with 45 new images. The overdue Humanoid expansion got done with Humans getting 48 and Goblins getting 42. There's now a compatibility patch for SE Human and/or SE Humanoid. There are 3 patches in the one folder for using with either or both of those mods) This update was a bit of a slog. I decided to tone down the gore factor for zombies as I figured most people (such as myself) wouldn't particularly enjoy it, so they're more like Frankenstein's monster, or modern zombies that can mix and match body parts if they have need and thread. Also, there's not a lot of mummy or ghost images, so I had to double down in some places. Werewolves would have been an obvious addition but I'm holding off on them until I get canines done for Mammalians and see if I can make them more distinct. For the next update I'll be lumping in Planoid, Fungoid, Lithoid, and Molluscoid as they seem to be the harder ones to source for.  
    06/04/2021 - VF beta 0.5
    This update replaces the old Reptilian set with 3 new ones, Draconid, Dragon, and Naga, for a total of 160 images. Some code got tidied up from earlier releases, so things should run smoother. To address some concerns over crashes that might be related to not owning DLC, this release is in two versions. The normal version, Vanilla Framework Beta 0.5, has the DLC species set to only appear if you have the specific dlc. Vanilla Framework Beta 0.5 Ex, has my portraits set to always be available. I suspect there might be an issue with not having the correct ships, greetings, etc, if so then at least there's the normal version to use. My schedule is utter chaos so I can't keep a regular release going. From now on, updates come out whenever I get them done. Necroids are next on the list, I'll be doing the humanoid expansion with them this time,( I swear).  
    09/02/2021 - VF beta 0.4
    This took a while to do because I'm short on time for the next few weeks, when I have more time things should pick up again. This update adds 3 portrait sets to Mammalians; Equine, Rabbit, and Feline The Bovine and Ratling sets also got expanded for a combined total of 259 images this update. The Humanoid expansion got pushed back because, again, I'm short on time and wanted to get something out soon. Next update will focus on Reptilians as I already have some images sourced so I should hopefully get the next update out a bit sooner than this one  
    20/01/2021 - VF beta 0.3
    This took a lot long than intended because I'm currently in a busy period.  Next update is likely to be delayed too, but I'm trying to keep a good and regular pace going. This update adds 3 (or 2, depending on how you look at it) portrait sets to Humanoids; Orcs, Elves, and Dark elves I wanted to expand the existing Human and Goblin sets, but thought it better to get something out soon. Their expansion will likely get rolled in with the next update. I was going to include a succubus/incubus set, but thought that they might be better for Necroids (who don't have a wide variety to work with)  
    07/01/2021 - VF beta 0.2
    The old Avian portraits are replaced with 3 new ones (Parrot, Owl, and Duck). I'm no ornithologist, I work with what I find, so if there's and image that doesn't strictly fit into its category then yo can put that down to people incorrectly tagging that image. There were enough images left over from the old set that they'll likely make a return as generic or generic and eagle. Due to Fungoid, Plantoid, and Lithoids being hard to source for, they'll be the last to get new images this round. Current Tons of Tits patch should still work fine, they haven't updated anything and I haven't touched the related file.  
    30/12/2020 - VF beta 0.1
    The mod seems stable, no real issues other than some missing machine portraits I forgot to include. Mod is now entering the Beta phase, which means I'll be focusing on adding more content and putting out compatibility patches. Reformatting should make the mod more friendly with others and allow for easier updates. Beta opens with 3 new Arthropoid portrait sets (Bee, Spider, and Moth), replacing the old one. Will now offer a More Vanilla patch that adds back in the vanilla portraits for those that want it.



  3. Physical Attributes

    I'm not really sure how many other people will be interested in this but this mod is a part of a larger effort to make physical attraction more subjective (and make the way the characters look have an actual effect on game play). The big obstacle with this is that as far as I know there is no way to reference a characters gene strength in the code.

    Obviously the Carnalitas traits do this to a certain extent but traits can only get you so far. Inherently the traits divide people into one of seven groups, which isn't very specific. Also there is no way to code a genetic trait to be neutral, if you don't code it as "good" the game inherently marks it as bad. But the biggest issue is that as you add more and more genetic traits it messes with the way the base game gives out other genetic traits (inheritance of good/bad traits is linked to how many good/bad traits characters already have.

    My solution to this was to make my own genetics system from scratch using variables. Essentially every character is seeded to start the game with two variables that have a random value between 0-100 (you can see these values in common\script_values in the file called "default_physical_values" if you want to play around with them, just don't go over 100 or under 0) this is essentially a genotype. When characters are born they are given one value from each living parent with these size variables.  Every character is then given a random value between those two genes that actually determines how they look. These values are then used as portrait modifiers so that all the characters actually look like the numbers say they should.

    The short version is that it gives us a number that represents what the character looks like. I'm trying to code this into a system where an individual characters subjective preferences make a difference in their sex lives but in the mean time I've finished coding this part and I figure some people might be interested. In order to display these values I used them to create numbers that people will recognize like height, weight etc. and coded those into the GUI. The tooltips for these numbers will display the actual values from which they are derived.

    The only real effect on game play this has is that I've created modifiers that effect health and prowess based on your characters physical appearance. Taller characters get a prowess bonus, shorter characters lose prowess. Fatter and skinnier characters lose both health and prowess (the base game has the obese/malnourished modifers but I've added more to go along with it so its more of a slow progression.

    I've also totally changed the muscularity works. In the base game your muscles are entirely determined based on prowess. Instead I've made it so that muscles are determined based on your traits (and some other factors) and being muscular increases your prowess, instead of the other way around. So now its entirely possible to have skinny characters that are good at fighting and muscular characters who are incompetent in a fight. Since height/muscularity now effect prowess by themselves I've also removed the prowess modifiers from Dwarf/Giant/Physique. These traits still help/hurt your prowess indirectly through their effects on your height/muscles.



  4. [mod] Regula Magistri

    This is a mind-control "Haremocracy" mod for Crusader Kings 3. It mod creates a number of traits, events, schemes, and interactions based around the Player's interaction with the Regula Magistri (Rule of the Master). The intent of these is to create a state headed by a single (male) ruler and his female vassal concubines.  
    Loverlab Forum Page
    Hypnopics-Collective Page
    Git-Hub Page  

      ## Highlights   Creates a mind controller trait for the MC (Keeper of Souls) and charmed traits for female characters (Mulsa, Paelex, Domina and Orba).   Creates a religion, Regula Magistri. This religion has two custom tenets linked to the Magister and his harem. The magister can have unlimited wives, each of which can boost desmesne income and development. The holy sites unlock different character interactions, adjust the sex of newborns, or otherwise changes the base game.   Creates a scheme (Fascinare) to add the Mulsa trait to female characters and convert them to the Regula Magistri religion. Each woman with the Mulsa and at least one landed title (county or higher) can be upgraded to the Paelex trait and added to the MC's harem. Mulsa can also be forced to act against their liege and family, revealing secrets, kidnapping or deposing their husband, and even waging war against their leige for the right to swear fealty to the magister.   Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude.   Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The MC's titles pass to their male offspring, while those of their vassals pass to female offspring. All MC vassals will adopt Hereditas Compedita on a quarterly basis.   ## Requirements   This mod requires Carnalitas to function. https://www.loverslab.com/topic/152833-mod-carnalitas-unified-sex-mod-framework-for-ck3/   ## Incompatibilities   This version is not compatible with Regula Magestri 0.71 saves.
      This mod may conflict with any mod that overwrites or replaces the following: Files: 00_doctrines 00_marraige_scripted_modifiers 00_marriage_interaction_effects 00_realm_laws 02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation   Triggers:  might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger     ## Installation Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder.  Add "Regula Magistri" to your mod playset. Start the mode by taking the "Acquire the Regula Magistri" decision.   ## Known Bugs/Issues Despite the flavour text, those that are One with the Book don't die when the book is destroyed.  
    ## Contributing If you are interested in contributing, please get in touch here or at the links above. Assistance with art or event dialogue would be greatly appreciated.   ## Changelog  



  5. Carnalitas - Unified Sex Mod Framework for CK3

    Version 1.5.2
    Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules.
    Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License.

    Features for Users
    Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. Same-Sex Concubinage: Adds character interactions to find, take, and offer same-sex concubines. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. International Localization: Carnalitas has been translated into French, Spanish, Russian, and Simplified Chinese. Full User Control: All features can be toggled on or off in game rules. Features for Modders
    Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki If you are interested in helping with Carnalitas translation or development, join the Carnalitas Discord Server.
    Upcoming Features
    Futanari (WIP): Adds new traits for futanari characters, which can be seeded on game start. Unfortunately, futanari characters are not currently able to marry or impregnate other women. This is due to a game engine restriction that we hope will be fixed in the future. Same-Sex Marriage (whenever the devs make it possible) Sex Scene Improvements: Adding support for masturbation and orgies, as well as integration with Mange2020's animations. Improvements for Existing Features  
    Installation Instructions
    Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods.
    Load Order
    total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite  
    Submods (Requires Carnalitas):
    Carnalitas Dei Carnalitas Dominatio Carnalitas Mundi Carnalitas Arousal Framework Carnal Consequences Daughters of Lust Intimate Encounters Project Amatorius Rex Prostitution Tweaks Regula Magistri
    Atalantea: A Tentacle Themed Hyperpregnancy Mod Harem Doctrines Love Diplomacy (Not So) Simple Shafts Sex Animations, More Character Shapes, and Models for Easier Animation Most mods not mentioned here  
    Adroit Religion Debauchery in Crusader Kings Sex Slaves for Carnalitas Submissive Partners World of Sexcraft  
    Not Compatible:
    Earthly Desires - CK3 Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it.  
    Frequently Asked Questions
    Q: Does Carnalitas include sex animations?
    A: We're planning to incorporate Mange2020's body and animations soon. However there can always be more animations added, so if you're an animator interested in helping Carnalitas grow, feel free to contact us.

    Q: Can I use Carnalitas with an existing save game?
    A: No.

    Q: Are the bust size traits shown on the portraits?
    A: Yes.

    Q: Can I turn off (feature)?
    A: Yes. Every single feature can be turned off.
    Q: Where are all the body part traits?
    A: Only characters with extraordinary penis or breast sizes will have body part traits. Everyone else has "average" body part sizes.

    Q: When do children get body part traits?
    A: When they become adults.

    Q: I don't like the Make Love cooldown.
    A: There is a game rule to turn off the cooldown, see above. Also, that's not a question.
    Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading.
    A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory.

    Q: Are you going to add (feature not in the upcoming feature list)?
    A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us.
    Contact Us
    For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server  
    Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Full list of contributors on the Carnalitas Wiki  
    Support This Mod
    If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server I am the project lead for this mod, responsible for overall direction and about 80% of the code. If you like this mod and want to show your support, please consider donating to me on SubscribeStar.  
    Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors.
    Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki.



  6. [CK2] House Irae - Updated 13JUN21

    House Irae
    Version 2.7.3
    House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
    Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Dynamic portraits for all dark elves, static portraits for half-elves. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
    CK2 3.1+
    Holy Fury is suggested, but not required.
    Bigger Interface mod is suggested, but not required.
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the House Irae checkbox in the launcher
    If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
    If a file says "hotfix" in it, you will need to download and install the previous version first.
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for House Irae.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
    Luxuria Fantasia: Full compatibility.
    Wait, didn't I see this somewhere before? 
    Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
    I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! 
    Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
    Offmap Empires cluttering up the minimap?
    Click here!
    ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
    elQuanto - For providing the portrait files and event picture for the half elves
    lonelyneet - For providing the Mandarin Chinese translation
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?



  7. Carnal Consequences

    Carnal Consequences
    Version 1.6.2
    Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default.
    Arousal Coping Events
    Always enabled if the Carnalitas Arousal Framework is used. 2 event that fire upon reaching a new arousal level (one for reaching level 1 and one for reaching level 2). They are pretty generic and have no follow-up events, but at least there are 7-8 randomized options to pick from each.  
    Fertility Reduction
    Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80%. Affects only you and your children (as long as they remain your children, that is)  
    Younger Rulers
    Large age differences between spouses or concubines result in an opinion penalty (can be used separately). Probably not for everyone. This is a not very historical solution to the problem of "all my rulers are old when I get to play them". It assumes that in YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by an primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway.  
    Harsher AI
    "Harsher seductions" removes the -50% chance penalty the AI has to seduce players, and players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. "More abductions" gives AI players with high intrigue the ability to start abductions without having the abduction perk  
    Other (always on)
    Rakish brothel visits trigger a sex scene Being recently raped incurs a fertility debuff  
    Required/Recommended Mods
    Carnalitas - for fertility reduction of sex scenes Carnalitas Arousal Framework - for arousal coping events  
    Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event Overwrites seduce_interaction for "harsher AI" functionality Overwrites the abduct scheme for "harsher AI" functionality  



  8. [Europa Universalis IV] Cosmopolitan Universalis


    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord

    Mod requires "TGE" The Grand Exhibition to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

    The estates portion of the mod is not compatible (without a patch) with other mods that add estate icons, the building part of the mod is not compatible with mods that alter the province map dramatically, adds buildings, adds religions, or trade goods.  If you are interested in a compatible version of a specific mod request it in the support thread or discord channel.

    Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

    Download all zip part files (.z01, .zip) for the graphics files, or only the update if you had a previous version.  Unzip the parted files by unzipping from the .zip files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

    MEGA link for All-in-one file (GFX included) from Tebix here

    ✔️Check for updates each time you play, the mod is a work in progress and updates/patches are save game compatible

    If you already have installed the a previous version you only need to download the update, and do not need to download all the parted zip files (.z01 etc.) every time the mod is updated unless there is a specific graphical update being offered separately.  Just download the latest main_update, estates_update, and buildings_update .zip files.  You will need to unzip these and replace the cosmopolitan_main.zip, cosmopolitan_estates.zip, and cosmopolitan_buildings.zip in your mod folder.

    Credit to doan77 for providing 99% of the graphics used in the mod.

    Main mod features

    Adult Content Description



    Polygamous Estates

    Personal Unions

    Anathanist Religion



  9. Stellaris Sexy Xenos and more (SSX) 1.11.8

    SSX 1.11.8 for Stellaris 3.0.3 and beyond
    Only the SSX and SSM species classes have the portraits. It's normal if the other species classes are empty, it's because it's impossible to add a new cityscape without his own species classes.
    I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows.
    In my mods you can find:
                                            .27  species traits
                                            .17 leaders traits
                                            .7 technologies
                                            .10 civics
                                            .7 cityscapes
                                            .20 species :
                                                 139 xeno furred nekos
                                                 86 nekomimis
                                                 128 xeno furries by dr.comet
                                                 91 xeno deers
                                                 154 xeno horses
                                                 97 egyptian themed humans (2 genders)
                                                 102 xeno rabbits (2 genders)
                                                 83 lewd humans
                                                 80 dreanei
                                                 104 fox furrys
                                                 86 dog furrys
                                                 219 more manga styled humanoides
                                                 126 manga elfs (gendered and more)
                                                 91 succubus
                                                 76 overcustomized dragon furry sexy horrors
                                                 85 Blue succubus
                                                 48 animes girls by Oota Yuuichi
                                                 119 sharks and orcas
                                                 56 same xeno horses but only with the arts by Twistedscarlett60
                                                 43 gardevoir inspired sexy aliens
                                            .3 machines models (experimental) (need synthetic dawn)
                                                 61 cat bots ( A.R.A. from Fluff Kevlar )
                                                 6 chromed bots
                                                 126 anime synths ( specialized )
                                            .1 prescripted countrie
                                            .3 events
                                            .And many content not listed.
                                            Localisation: english
                                                                french, german, russian (partial)
                                                                All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this)
                                            Installation :
                                                                        All four files are mods.
                                                                        The portraits, traits and more and cities files are standalone.
                                                                        The countries file is not really interesting I must add more stuff seriously.
                                                                                                    But SSX traits and more rewrite species_has_happiness in 00_rules and opinion_friction in 00_opinion_modifier file, it's not  critical,    the game wil not crash if it's re-rewritten by an other mod.
                                                                                                    The ui for the ruler window and the pop window in the planet view are also modded, it's incompatible with any mods
                                                                                                    changing those windows. (sometime a crash, sometime that look messy)
                                                                                                  ( requirements! ) Sexyxenos Countries = Just More Flags, Sexyxenos, Sexyxenos Traits    
    I dont mind if you take and/or change the files for your mods. Do not put the NSFW pictures on steam workshop if you don't like to live dangerously. If you really really want to do a repost, write at least a description and give the source. Check the rules of the website where the repost is done. If the loverlab is difficult to reach from your country you are more than allowed to repost it in a better place.
     Feel free to give me some feedbacks and ideas. Even if I'm rarely here.

    All graphics belong to their originals authors
    Credits :
                    Thanks to Abominus for the german localisation
                                    Akinaruto for the french localisation
                                    Lockeslylcrit and PrincessWoona for the english localisation
                                    Ailine for the russian localisation
                                    Pravus for the succubi species
                                    Powaqqatsi for many portraits
                                    Void Node for many portraits
                                    The big amount of artists i have not credited for the huge cultural heritage they create like fluff kevlar, dr comet, iskra, twistedscarlet, 
                                    waero, freedomthai, alfa995, f-r95, kanel, fensu, magnaluna, neoartcore, wisperingfornothing, tsampikos and many missing names I will add over time.



  10. Carnalitas Dei

    Carnalitas Dei
    Cheri's Religion Mod for Carnalitas
    Version 1.4
    Carnalitas Dei is a lewd religion mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive religious options to your Crusader Kings 3 experience.
    As implied by the name, Carnalitas is a requirement for this mod.
    Want more flavor events? Check my other mod for all events and decisions that aren't explicitly tied to religion: Carnalitas Mundi.
    Git Repository (Source Code and Latest Downloads)
    Sexy Religion Update
    New religions are cheaper to create and dead religions are cheaper to convert to, allowing you to get started right away on an interesting religion-based run. The Carnal Exaltation tenet has been expanded into a full Sexuality doctrine, allowing you to choose whether sexuality is repressed, accepted, or exalted in your religion. New Religions and Tenets
    Added Madeleinism, a new lewd Christian faith. Added Xuansu, a new lewd Taoist faith. Added Lilithism, a new Abrahamic religion focused on worshipping Lilith as a sex goddess. Lilithism has two faiths: Red Rose and Ebon Rose. Added five new tenets: Fertility Idols, Sacred Hermaphroditism, Sacred Prostitution, Tantric Sex, Youthful Rulership. New Decisions and Events
    Added unique decisions tied to the new religions and tenets, such as restoring Sodom and Gomorrah or becoming a Taoist immortal through sex.  
    Installation Instructions
    Download the archive and extract it somewhere. You should see a folder named Cheri - Carnalitas Dei and a file named Cheri - Carnalitas Dei.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Carnalitas Dei and Cheri - Carnalitas Dei.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas Dei to your current playset.  
    Load Order
    all mods not related to Carnalitas Carnalitas Carnalitas Dei Carnalitas Mundi other mods that list Carnalitas as a prerequisite  
    Requires Carnalitas. Compatible with mods that add new doctrines (such as Harem Doctrines or Nudity Laws). Not compatible with any other mods that edit religions or tenets.  
    Support This Mod
    If you want to support the development of this mod and other mods like it, please consider donating to me on SubscribeStar.  



  11. Daughters of Lust

    Daughters of Lust
    Version 0.3

    Daughters of Lust is a mod that lets you become a succubus.
    Git Repository (Source Code and Latest Downloads)
    Become a Succubus
    Use the Ruler Designer to start as a succubus. Play as a historical character discovering her succubus ancestry with the immersive Starting Scenario game rule. Transform yourself into a succubus through a Witch ritual, or by studying and awakening your succubus ancestry. Wield Sexual Power
    Absorb the health, skills, and traits of your lovers. Unlock Succubus Mastery Levels and grow in power and longevity as a succubus. Gain Sexual Power through sex and use it to fuel a huge range of unlockable powers. Live out the fantasy of a powerful seductress who manipulates rulers and reshapes history. Comprehensive Detail
    Experience unique succubus flavor based on your religion and culture -- be a Malayali Yakshi, an Egyptian Qarinah, or an Irish Leannán Sídhe. Read about all the lore and added mechanics in the in-game tooltips and encyclopedia. French and Simplified Chinese localization included. Note: This is an alpha version of Daughters of Lust and some of the features described in the game concepts haven't been implemented yet. The Suspicion system and Succubus Conversion ability will be added in future updates.
    Installation Instructions
    Download the archive and extract it somewhere. You should see a folder named Cheri - Daughters of Lust and a file named Cheri - Daughters of Lust.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Cheri - Daughters of Lust and Cheri - Daughters of Lust.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Daughters of Lust to your current playset.  
    Load Order
    Install this mod anywhere after Carnalitas in the load order.
    Requires Carnalitas.  
    Upcoming Features
    More Sexual Power Abilities: Hypnotize others, learn their secrets, and alter their personality traits to suit you. Incite rivalries and start wars between your playthings. Suspicion System: Carefully manage the suspicion drawn by your abilities. Mislead inquisitors, disguise your beauty, or change your identity completely to reduce suspicion. AI Succubi: Match wits with other succubi hiding in the human world. Join forces and create a succubus-dominated realm -- or become an inquisitor and hunt down succubi. ...and more!  
    French translation by Triskelia Simplified Chinese translation by lonelyneet Head textures from Character Beautification Trait icon based off pattern 037 from LewdMarks Check Succubus Stats illustration edited from Succubus 2 by Leevitron Seal/Unseal Womb illustration edited from The Fall of Ionia - Irelia by Firolian Alter Self illustration edited from Scorched/Marama by Nise Loftsteinn Regenerate illustration edited from Blood Succubus by CGlas Perform Succubus Transformation Ritual / Awaken Succubus Ancestry illustration edited from Succubus by Young June Choi  
    Support This Mod
    If you want to support the development of this mod and other mods like it, please consider donating to me on SubscribeStar.  



  12. Real Human Portraits

    First off: If you have a problem with breast implants, this mod probably isn't something for you.
    I made this mod for another mod I'm working on which is about traits and more. Therefore the themes of the portraits.

    There are 4 species which are added to the humanoid class:

    -[88] Women with medium implants
    -[81] Women with big implants
    -[56] Kate Lambert aka Kato (I ended up with lots of images of her so I made them into an additional species)
    -[100] Latex Catsuits (species lore from my wip mod: "This species developed latex suits very early on. Since then they adapted to them and evolved with them. Now their suits are an essential part of them.")
    -[20] Anisyia
    -[18] Candy Charms
    -[31] Jennifer Ann
    -[20] Samantha Saint



  13. Feae's Origin Image Replacer

    Mod Description:
    This mod aims to replace the vanilla origins within the game with more lewd ones. I'm a beginner modder, but I think I did pretty good. However I could not find the Prosperous Unification Origin within the game code, even with a word crawler (I did eventually, but the origin_default is not being overwritten by the mod for some reason, if any veteran modders can help it would be greatly appreciated), so it probably will not work for that single origin. That being said all the other origins have been replaced with lewd versions from various Rule 34 artists who I will credit below.
    This mod is my first mod entry, like ever, I may do multiple iterations of this mod, say for instance an all female or all male one (the latter is unlikely unless requested). All Human or all furry etc.
    This mod is compatible with almost any mod that does not alter the vanilla origins. I've only ever had one mod like that, and surprise it was for the Prosperous Unification origin which I could not find despite banging my head against my keyboard lol. I do have plans to make an event replacer mod that works with modern versions of the game and with modern events. (This mod should work fine with mods that ADD-on origins too such as Lustful Void and any other mod that does this since those mods don't alter the vanilla origin images to my knowledge.).
    Most of the lewd images contain moderate BDSM, bondage, and mostly consist of female anthros (Humanoid dragons, deer, etc.) at the moment. There are some male elements, but nothing lewd from them is visible say for one picture. If you're not interested in that I would not recommend downloading this mod.
    and lastly
    Some of my favorite artists, they're really talented go support them :D.
    Install the mod, extract the compressed file contents into your Stellaris mod folder when you're done extracting cut out the secondary descriptor named "OriginReplacer LL" and paste outside the main folder. Should fix it, I hope. Keep the main descriptor inside the folder, it is labeled by default descriptor.
    If the secondary descriptor is not there go into the paradox launcher and down to installed mods, go to create a mod and create a random mod. Copy and paste the contents of my mod into the newly created mod and that should also fix it.
    The Mod isn't Working:
    The descriptor should remain inside the mod folder labeled OriginReplacer alongside the GFX. I wouldn't recommend removing the descriptor or the GFX folder unless the mod is absolutely not working. Sometimes the mod may not show up right away in the Paradox Launcher, so you might have to relaunch the Stellaris launcher once or twice and then check your Installed mods, it may or may not be automatically inserted into your current playset, if not you will have to do that by yourself (it's simple). If after all that it still is not working, delete the folder OriginReplacer (and it's descriptor if you removed it) and extract the contents from the compressed file again and repeat the steps. If it still doesn't work delete the compressed file and re-install it. If none of these work send me a message.
    Mods I'd Recommend:
    This mod can be played in 100% vanilla without any additional mods, but I would recommend you get a UI mod if you intend to play this mod in 1080p or above, but these aren't required.
    So, UI Overhaul Dynamic is a good choice.
    If you experience any new bugs or problems with the mod aside from the one I mentioned earlier, let me know.



  14. Carnalitas Arousal Framework

    Carnalitas Arousal Framework
    Version 0.7.1
    Adds Arousal as a player-only game resource similar to stress. Just as stress, arousal goes from 0 to 400 and has 4 levels. The current arousal state is shown in a widget next to the stress bar.
    Carnalitas Arousal Framework offers a basic gameplay loop around finding sufficient sexual partners, and then sexing the shit out of them. The most important features in a partner are physical attraction (at start of a relationship), a matching personality (at later stages of a relationship), and being on good terms with your partner (always). But if you can't find this qualities in your designated mate, you can always take a lover that is better suited to satisfy your desires...
    Oh, and why bother? Because high arousal can give you debuffs (see below), or fire events analogous to stress events when reaching a new arousal level (supported, but not included - but see Carnal Consequences).
    Default settings should be good to go, but everything can be tweaked or turned off if required. Using the "Make Love" action from Carnalitas is highly recommended. Without it, you probably won't have enough possibilities to have sex and consequently your arousal will run rampant.
    Note: Carnalitas has a game rule called "Arousal causes Stress". This has nothing to do with Arousal as a game resource as introduced by this mod.
    Arousal Difficulty
    The game rule "Arousal Difficulty" lets you fine-tune arousal gain and loss from all sources, to make managing arousal more or less challenging. If you have a lot of sex mods installed you might want to offset that by ramping up the difficulty. Conversely, if you do not play with the "lay with" action you should reduce difficulty. It all depends on your mod loadout, experiment.
    Arousal Gain
    Player gains arousal over time based on partner opinion, sexuality, traits, stress, health and illnesses, life circumstances, and age: The "simple" setting disregards all these modifiers and just adds a constant value. I don't use or test this setting anymore since it completely bypasses the whole "take more lovers to combat arousal" gameplay, but you do you.  
    Sex Effects
    Whenever a sex event is fired by any mod that uses Carnalitas ("Male Love", for example) the quality of sex is determined by a multitude of factors, such as attraction, personality, what they think of you, how aroused you are, matching kinks and some randomness. Most of these apply differently for consensual and non-consensual scenes. Choose your spouse carefully: At the beginning of a relationship, attraction is most important. Later on, it's more about a matching personality. Keep your partner happy: A partner that hates you is a surefire way to kill joy in the bedroom. The result of each sex act is one of seven effects: Mind-blowing, amazing, satisfactory, ordinary, unsatisfactory, lousy or atrocious intercourse. Good sex reduces your arousal a lot, increases the opinion of your partner, and reduces stress. Bad sex still reduces arousal, but a lot less, reduces opinion, and adds stress. Average, ordinary sex only reduces arousal. Overall, arousal reduction via sex effects is roughly balanced with sophisticated passive arousal gain setting and yearly "Lay with Lover" action, but it all depends on your mod loadout.  
    Arousal Effects
    This game rule adds passive debuffs depending on your current arousal level. Level 0: No modifiers Level 1: -10% stress loss Level 2: -30% stress loss, -10% hostile scheme resistance, +10% fertility Level 3: -50% stress loss, -20% hostile scheme resistance, +20% fertility "Hardcore mode" applies harsher debuffs and weaker buffs. This is recommended if you do not use a mod that provides arousal threshold events (e.g. Carnal Consequences).  
    For Modders
    Recommended Mods
    Carnal Consequences for the arousal threshold events Intimate Encounters for the "Masked Orgy" decision, which is a great way to transform gold into arousal loss Prostitution Tweaks gives prostitution another way to reduce arousal while at the same time curbing prostitution bonuses  
    This mod overwrites hud.gui to display the arousal bar and conflicts with any mods that do the same. Does work with "Better UI" and "Show More Traits", both of which are already included in Carnalitas.  
    Coding help for the hud by ErnieCollins Arousal icons by Triskelia



  15. [Stellaris] Gynoids

    Mod contains:
    - 72 portraits of female humanoid robots
    - Extract archive into /mod/ folder
    - Enable mod in launcher
    - Not working? Here is 10 step guide
    OR do it hard way by editing dlc_load.json
    - Stellaris 3.0.x
    Use "UI Overhaul Dynamic", because its awesome.
    gynoid\common\species_classes\09_gynoid_overwrite.txt replaces vanilla robot and machine, but you can remove it and add "gynoid" species in any other place/mod you want



  16. Prostitution Tweaks

    Prostitution Tweaks
    Version 1.0
    Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas.
    This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone.
    Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Only lose a piety level when first starting prostitution, not for every trait upgrade thereafter. Always seemed a bit silly to me that becoming better at whoring results in a sudden (and unexpected) drop in piety. Don't lose a piety level when starting prostitution. Just because I was temporarily unable to prostitute myself (and thus lost the modifier) should not mean that I lose another piety level when I start again, as opposed to someone who continued wohring the whole time.             => What remains is the -1 piety level when starting prostitution for the first time.
    Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!).  
    Required/Recommended Mods
    Carnalitas Carnalitas Arousal Framework (for arousal reduction event)  
    Overwrites a bunch of Carnalitas prostitution triggers and effects.  



  17. Harem King

    Just a simple Harem religion mod.
    Discussion topic
    What is this?
    - New religion called Harem Heaven, which allows 999 wives and 999 concubines.
    - Harem Heaven allows only male only succession.
    - Head of faith for Harem Heaven is called High Breeder and for regular people he is Harem King.
    - Some girls under Harem Heaven faith will become concubine of High Breeder when they become adult.
    - Children of High Breeder will take celibate vow from birth. High Breeder can release them from their vow or even take one by themselves.
    + No other mods are required, but carnalitas is recommended to be installed, because user interface cannot show multiple wives and concubines at the same time.
    + Recommended way to start Harem Heaven content is to adopt it through decisions.
    + Most likely won't work with old save games without Harem King mod.
    What might be coming next
    - Harem breeding orgy
    - Coming of age event suppression
    - Changeable automatic concubines rules
    - Fix stress gain from dying relatives
    You can suggest new features or tell which feature you would like to be added next in discussion topic.



  18. The Sexopolis Project and More

    After playing a couple runs with Lustful Void and Planetary Diversity on I got the idea to make a sex-themed planet with districts that'd use the jobs from lustful void. That's pretty much what this mod is, it adds a new planet class called the "Sexopolis" that features 4 unique districts:

    The "Residential District" adds extra housing as well as 3 streetwalker and 3 whore jobs

    The "Dairy District" 15 Milk cows (mimicking the dairy arcology but without the stability decrease)
    The "Sexology District" which adds 10 researchers

    And the "Red Light District" Which adds 5 Call Girls and 5 Escorts

    If you want to start on a Sexopolis, there is an Origin.

    In addition to the planet, there are also Pleasure Ringworlds and Pleasure Habitats with similar districts to the Sexopolis but scaled to their respective type (Less jobs and housing on the Habitat, more on the Ringworld). All of these can be built once you get the "Sexual Megaprojects" Ascension Perk.
    With the Gigastructural Engineering mod, you can build an Alderson Sexopolis slice for your Alderson Discs! Possibly more gigastructure variants in the future.


    This mod requires Lustful Void which can be found here (Great mod btw!). Lustful Void goes before Sexopolis in your load order.
    If you're using Gigastructural Engineering, then you'll need to place it before Sexopolis as well

    If you're running Planetary Diversity you no longer need to download a patch, and the load order shouldn't make any issues whether it's before or after this mod.

    For example, a your load order can be: Lustful Void, Gigastructural Engineering, Sexopolis, Planetary Diversity
    But NOT: Sexopolis, Lustful Void, Gigastructural Engineering, Planetary Diversity


    To install this mod, download the zip file, extract it, and take the folder and .mod file and put them into your mod directory (C:\Users\(Your Name)\Documents\Paradox Interactive\Stellaris\mod). Once you do that, just make sure to enable it in the launcher and you're good to go.


    - When you select the Origin you'll see that the preview of your city is in the void, this is because the background for the Sexopolis isn't meant for Tier 1 cities (it looks fine in-game)
    - Job issues with Hive mind pops on Tentacle worlds


    Thanks for the suggestions, while I can't say whether or not I'll get to them I do read and consider all of them! I don't have much experience running Hive or Machine empires with Lustful Void so some suggestions on how I can rework districts or add new planets with them in mind would be great!
    Also, I don't log on here too much so it may take me a bit to see what you've sent, but I do read everything when I do get on.
    Thank you to Vivikon for the Russian translation
    Thank you to saqqdf for creating the Chinese translation
    Thank you to Bznboy, TRsadoTR, Ben Fox, chimiz, Samury24 and PolySoup for fixing various bugs
    Thank you to the folks behind Lustful Void, without you this mod would never have been created.
    Thank you to the folks behind Planetary Diversity and Gigastructural Engineering, your mods were a huge inspiration and help when making this.
    Thank you to all the folks that give me suggestions, let me know when there's a bug, and enjoy this mod.
    And a big thank you to the folks in the Stellaris Modding Den, who helped me figure out a ton of the problems I had while making this mod.



  19. Elemental Love

    Elemental Love is a Submod expansion of Luxuria Fantasia focused on elves
    The Songtresses sing of the first age when
    The Great Mother's children lived in harmony
    Mana flow free and bountiful, a realm of magic
    The Fae were pure and untainted, stewards of her creations
    Then man ended peace with war, plague and iron
    A veil of banality made of dogma suppressed mana
    Magic dried out, banishing the Great Mother and her children
    Vile gods and Demons tempted the weak Fae
    Their souls forever twisted and corrupted from its true nature
    The Pure were fractured, only the strong willed remain
    The remnants of the Elvena scattered to pockets of unsullied wilds
    But one day the Mana will return
    The six elements will sing again
    The Fae will not fade into the night
    Six new nymph races
    Custom NPCs and breeding event mechanics
    Reformable Elven religion
    New circle government, tribal elves that seek to eliminate city civilizations
    Powerful new traits
    Unlockable Elven Bloodline
    Seasonal events, 6 festivals each year

    Nymphs are picky sex pots, only mating with Elves of Virility and Virtue
    .Nymphs will only visit circle elves during annual festivals
    .Male or Female futa
    .Piety = 600
    .Health => 1
    .A virtue trait will correspond to one of the six Nymph breeds (Other then chaste of course)
    .Free of Sin, except lustful
    Good luck becoming a saint, it will be rewarded. But Beware, a Nymph's love and powers are great but come at a equally great cost of life
    Do have a few elven heirs, just in case your balls dry up, literally. If you manage to be a sex god, you can form an unique Bloodline
    Required mod
    Luxuria Fantasia
    Compatible with most LF Submods as well
    This is a spiritual successor of stalindlrp's Elven expansion
    while technically not incompatible, it is not compatible lore and mechanics wise
    Great thanks to Kekvit, Cheri, Rascalov and the others in House Irae for teaching dis noob how to mod
    stalindlrp for inspiring me to make this mod
    Team Nessassity for creating the wonderful Elves of stellaris mod
    Check out their Stellaris mod at: https://steamcommunity.com/sharedfiles/filedetails/?id=915432220
    Nessa - Portraits, Outfits
    Valerius - Portraits
    Bluezium - Space Chinese elfs
    Human Revolution Team - "Sexy bangs" hairstyles (Never used them but still awesome)
    Mon_EsPeace - Stock Jewelry
    Last Leviathan - Background
    Blackfyre - Background
    Nayumi Arata - Thanks you for making the sweetest elf girl ever
    Sakimichan - Elf boi portrait
    Elementai wheel, Kemosiri https://www.deviantart.com/kemosiri/art/The-Occurian-Crystals-113794768
    Tales of Ylemia: Elements, akiVinz https://www.deviantart.com/akivinz/art/Tales-of-Ylemia-Elements-495206611
    Fae lord picture, https://crocordile.tumblr.com/post/76362925092/squirrelwrangler-hegets-silmarillion-sigil
    The Temple of Elven Knowledge, Crazy Cat Man https://www.writerscafe.org/writing/The-Reviewer/323395/
    Treehouse castle concept art, CoolUncleofJesus, https://imgur.com/PHAQXHW
    Reclaimed by Nature, Daniel Wachter https://www.artstation.com/artwork/Y8dYK
    Tree city, Blizzard https://www.wallpaperflare.com/world-of-warcraft-art-fantasy-scenery-3d-and-abstract-wallpaper-tvdho
    Spirit orb, Sergey-Lesiuk https://www.deviantart.com/sergey-lesiuk/art/fortune-346147525
    Spirit child picture, sakimori, https://www.zerochan.net/1444483
    10,000 years ago, Tatiana Hordiienko, https://www.artstation.com/artwork/Z5gDmm
    Night elf lady army, Blizzard https://www.pinterest.com/pin/330099847682955639/
    Ritual picture, Bethesda https://en.uesp.net/wiki/File:LG-cardart-Namira's_Shrine.png
    Pregnant elves, Dandon_Fuga, http://rule34.paheal.net/post/view/3323576
    Red elf girl, Calm https://www.hentai-foundry.com/pictures/user/Calm/314601/Red-elf-girl
    Lez elfs, http://www.hentai-foundry.com/pictures/user/Moonbound/424058/C-Tyrisla-and-Taleanna
    Night elf creampie solo, Personalami https://e-hentai.org/g/1854691/3f8b27402b/?p=19
    Night elf creampie duo, Personalami https://e-hentai.org/g/1854691/3f8b27402b/?p=19
    Elf threesome, Evulchibi http://thatpervert.com/post/3906566?
    Future plans
    .6 new societies
    .New events, nymph bonding, moresomes



  20. Kinky Void

    Kinky Void v1.1.2
    A Lustful Void Submod
    My first mod for any game, focusing on what I felt were gaps in LVs otherwise excellent content, pulse what ever other kinky ideas struck my fancy. Employ sexologists to lick tease and probe the mysteries of the universe, use the power of psionics or cybernetics to enhance your sex industry, train cheep and enthusiastic slut armies and send into battle,  accidently get your leaders addicted to robotic pleasure suits, or make your pops so insatiable that you actually need the stupid amount of amenities your sex industry creates. 
    Current contents:
    19 Techs
    1 Origin
    5 Civics
    3 Jobs
    3 Species Traits
    5 Leader Traits
    1 Edict
    1 Planetary Decision
    2 Army Type
    Extra Files:
    More loading screens: Love Lustful Voids loading screen options but hate how their mutually exclusive? Download the Lustful Void Loading Screens (All) pack and enjoy over 200 possible lewd loadings screens. All credits go to the original artists and to Lithia<3 for putting the packs together. All I did was change the file names to make them work as a single mod.
    KV-Sexopolis tweaks:
    Requires "The Sexopolis Project and More" by Buttson117. 
    Adds Kinky Void sexologist jobs to the sexology district found in Sexopolis mega structures and habitats. Regulars empires will now get a 50/50 split of researchers and sexologists, while those with the sexology civic will get all sexologists. The patch also removes the unnecessary housing from dairy districts as Milk Cows don't require it. Credit to Zorlond who came up with the idea and made most of the changes.
    1.1.2 Change Log:
    1.1.1 Change Log:
    1.1.0 Change Log:
    Old Change logs:
    As this is my first mod, expect some bugs and questionable balance, I'm happy for any feedback/subjections.
    Possible Future Plans:
    More sex jobs that produce things other than Trade Value and Amenities, both because its more interesting, and far easier to implement. Black market smuggling den for space stations to help reduce space piracy at the cost of planet crime. Find a way to make ship components sexy. A new submissive themed origin. More pleasure suit based content.  
    Not Happening:
    Custom Art assets more complicated then messing around in blender for 10 min. A level of maturity above the level of making slut armies take 69 days to train.  
    Credit to Lithia<3 for all the original gfx assets used in icons, I just tweaked, recolored, and repurposed them.
    Russian translation by Vivikon.



  21. Sarah's Slightly Erotic Namelists (SSEN)

    A lot of the existing NSFW namelists for Stellaris were a little bit in-your-face with the hypersexuality and/or submission and that didn't really jive with me or the empires I generally play, so I made my own! Suggestions/critique welcome.
    They're sort of intended for use with a futanari/female-only prostitute empire or a matriarchy but the lists are meant to be fairly generic enough so that you can use them as-is for most libidinous empires. In total, there's 300+ unique shipnames in all three of these lists, mostly idiosyncratic names like The Culture, but if it was at least 100x hornier. Ship names in particular have neither a submissive or dominant lean overall, but are very horny. They tend to run the gamut from subtle innuendo, to catty and playful, to downright pornographic.
    Other Features
    Default Ship Class Names, the sort of things that a society built on a proud heritage of sex work would name things Libidinous References, Inside Jokes and Easter Eggs aplenty Corvettes and Destroyers have generic letter-number designations like real-world PT boats so your corvette spam fleets won't make your larger ships have "XXXXVIII" after their names Planet names right now are a little generic, I might improve these later with other suggestions. Small Chance of a Corvette/Destroyer being named "P3N15" that you can feel free to giggle over like a schoolgirl.  
    There are three namelists in the current file: Human, Roman, and Yiff Party. The only real difference between them is in the leader names.
    Human uses the names from CANS' human list, with a lot of immersive possibilities. Roleplay out your kinky earth utopia! Roman, similarly, uses the Roman CANS names. My personal favorite, pretty versatile. Yiff Pile uses a much more in-your-face set of ... "Organ"-related names, and is sort of intended for a kemonomimi/furry empire of dickgirls. Not for the faint of heart! ... or the easily aroused.  
    DLC/Mod Support
    In addition to support for all DLCs (Up to and including Nemesis), all namelists have extensive mod support:
    Mods Supported with Fully Unique Names: New Ship Classes and More 6.0+ Zenith of the Fallen Empires Ancient Cache of Technologies Plentiful Traditions Expanded Stellaris Traditions Extended Synths More Origins Mod Upper Limits Kinky Void (LL) WIP/Generic/Bare Minimum Support: Guilli's Planet Modifiers Planetary Diversity Gigastructures and More  
    * Some mod/DLC support may be patchy or incomplete. However, barring a few edge cases everything is covered to the best of my ability and knowedge. Please let me know if you find holes, and you can feel free to suggest further mod support.
    Pairs well with Lustful Void (Here, literally just... click around?) and Courtesan's Guild! (Steam Workshop)
    To Install: Extract the contents of the attached zip file to Documents/Paradox Interactive/Stellaris/Mod. Pretty straightforward.
    Version History
    1.0: Initial Release. ~200 shipnames. 1.1: Added a whopping 100 more shipnames, and tweaked some army names. Also deleted a rogue (but disabled) localization file that shouldn't have been there. 1.1.1: Quick hotfix to patch a rogue bracket at the end of two files that were causing duplicate entries that I'd noticed but hadn't gotten around to fixing yet. Thanks to Zorlond for pointing out exactly what was causing the issue.



  22. Monster_girl Potrait mod

    this is a a mod of monster girls it work with Lustful Void
    its 19 difrent monster girls
    it 10 difrent futas monster_girls
    and its 6 monster_man
    sorry for my english
    and this is my first mod



  23. Galactic Succubi

    Galactic Succubi (Stellaris 3.0+)
    This mod simply adds a new species to Stellaris, my own version of the Succubi. All of the source art in this mod originates from a VN, Erect!: https://vndb.org/v10047. Thanks to Undead_Drake for finding the source again! Lots of image editing from the originals was required to get all the necessary pops you see in the mod.
    All of the characters included were heavily edited by me to achieve a consistent and somewhat varied species. All portraits are from the waist up, and will appear a bit bigger than normal pops to fill up the available space. There are 13 different "phenotypes" which make up 7 different characters in two different poses. All portraits include multiple facial expressions and a nude slave version. Name list included.
    Will likely be the first and last version given the source material I had to work with and the absurd amount of time it took to get the wings just right. Feel free to fork/tweak as desired, and if reuploaded, just give credit back here.
    Thanks to all the other modders on the site for their content over the years! About time I gave something, albeit small, back to the community.



  24. Womb Tattoo Flags

    A collection of womb tattoo's made into symbols for your flags.
    The source for the artist: https://www.pixiv.net/en/users/3799108



  25. CK3 Human Phenotype Project

    Github access | Discord group
    The CK3 Human Phenotype Project is a mod aimed at making the appearences of characters more realistic and diverse by replicating various phenotypes found on the website humanphenotypes.net and assigning them to in-game cultures. This mod also ensures that hairstyles and beards are set by culture rather than ethnicity. A whopping 77 ethnicities have been added into the game, making character more varied and vierse in appearences, with people looking like their supposed geographic origins.
    If you love physical anthrophology, or just want characters to have more regionally varied looks, this is the mod for you!
    Is this mod save-game compatible?
    Absolutely not. This mod edits ethnicities, which the game uses to randomly generate the looks/DNA of characters (historical and new alike). Once the character was generated - or has scripted appearance - this mod will not modify them. For this mod to truly have effect, you need to start a new game, otherwise it will only affect newly generated characters.
    Will you put this mod to Steam Workshop? Why not?
    For legal reasons, I cannot do that. What legal reasons? Well, it's against the rules to disclose that, but here's a hint: I cannot upload any mods to the Steam Workshop at all. The less we talk about it, the better.
    Nevertheless, if you wish to upload this mod to the Steam Workshop in my name, you have my full blessings to do so. No, really, you'd be doing me a big favour.
    Can I use your mod as part of my mod?
    Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
    Many of the characters within a region look samey / Many characters look like caricatures / Some traits seem exaggerated
    Yes. This mod is still a work in progress, and there is much to be refined. Stay tuned for more updates   Or better yet - contribute to the progress



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