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Files From Subcategories
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Acies YunDao Hair Pack
By Acies Gecko
DESCRIPTION
A port of almost every hair from here: https://www.nexusmods.com/skyrim/mods/88416
Also check that link to see the hairs included.
HOW TO GET
I didn't add the hairs to any race, you have to add them yourself or use Hair Patcher mod:
https://www.nexusmods.com/newvegas/mods/68016
KNOWN ISSUES
Might have some clipping
PERMISSIONS
Feel free to do whatever you want as long as it's not monetized or sold for money. Mods should be free for all.
CREDITS AND THANKS
Copied from the original mod page:
KS Hairdos
ApachiiSkyHair
SGhair
fox
国民老公
佬司机
电场
咸鱼菇
Arbalest
NinaCookie
Chokolocco
coco
TOOLS AND RESOURCES USED
Outfit Studio to manipulate and refit the meshes.
Nifskope to edit the meshes.
xEdit to add the meshes to the game.
1,111 downloads
Submitted
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Simply: eyeglasses w/ Helmets
By P0188
This is going to require some explaining:
The Four eyes "trait" is considered an "enchantment" and has a single slot available to any headpiece for whatever enchantment needs to be on that headgear (i.e glasses have the Four Eyes Trait and the Riot Helmet from the Lonesome road DLC has a special enchantment that enables the player to effectively have night vision)…
naturally I could not overwrite previous enchantments without losing what makes them special so I removed a tag that overrides the eyeglasses slot, did a brief bit of testing with the NCR Ranger Helmet (with good results) and in theory the same change having been made to all other helmets (let me know if I missed one) should have the same effect.
… its a shame I cant make the eyeglasses invisible with the condition that they are under the helmet (I might be able to but I haven't found a way yet)
TL;DR - eyeglasses can be worn with helmets to appeal to those who took the four-eyes trait.
also - this mod was made with THIS mod in mind
106 downloads
Updated
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SecurityCertifiedPerkV1AWOP.rar
By P0188
SecurityCertifiedPerkV1AWOP.rar - AWOP integration (that means you need AWOP)
+25%Damage to Pistols (Rank 1)
+25%Damage to Energy Pistols(Rank 2)
-25%Damage to SMG/s Rifles
side note:
Does not affect shotguns/Heavy Weapons/Etc.
Credits:
https://www.nexusmods.com/newvegas/users/1080388 - AWOP Base
31 downloads
Updated
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SecurityCertifiedPerkV1.rar
By P0188
SecurityCertifiedPerkV1.rar - no AWOP required
+25%Damage to Pistols (Rank 1)
+25%Damage to Energy Pistols(Rank 2)
-25%Damage to SMG/s Rifles
side note:
Does not affect shotguns/Heavy Weapons/Etc.
45 downloads
Submitted
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Acies Atomic Heart Twins
By Acies Gecko
Description:
Atomic Heart Twins ported to FNV. The mod comes with the robot full body, a wearable jacket and bodysuit that is only compatible for the robot body.
Find a case with the outfits on Doc Mitchell porch.
Requirements:
NV Compatibility Skeleton
Maybe not needed but it's what I use and I can't do anything if it doesn't work without it.
Known Issues:
The weighting makes it resemble clothes more than metal but I'm not skilled enough to fix this.
Permissions:
Do as you like, using common sense and as long as you don't profit off of it. If you use any asset from here you can't charge anyone for them, etc. Everything should remain free and accessible to everyone.
Credits:
Atomic Heart Twins https://twitter.com/predator14_96/status/1629257205017968640?s=20
Screenshots:
1,251 downloads
Submitted
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Acies Clothes Pack
By Acies Gecko
Alternate Drive Download Link
Description:
I am releasing the clothes I have been using on my screenshot since the pack is relatively big. Well actually it went a little out of hand, so the file is large to download. I has about 15 outfits I have been picking from all kinds of sources. I'd appreciate if someone would post alternative download links that are less of a hassle.
Requirements:
Any Type body. I use Type4 for seamless races.
NV Compatibility Skeleton
High Heels Script (not required but the heels will clip on the floor without it)
Item Explorer to get the outfits, since they aren't added to any in-game location
Maybe not needed but it's what I use and I can't do anything if it doesn't work without it.
Known Issues:
I am only releasing this because people want the outfits I ported, but these aren't perfect, have clipping, some are too high poly and will lag your game. I don't intend to fix any of that, this is more like a dump than an actual work. Some outfits might have missing meshes, I don't know. Nothing will be fixed, so the pack comes as is. Feel free to fix, release, improve it etc.
Permissions:
Do as you like, using common sense and as long as you don't profit off of it. If you use any asset from here you can't charge anyone for them, etc. Everything should remain free and accessible to everyone.
Credits:
Minidresses https://www.nexusmods.com/skyrim/mods/47376
Succubus outfit https://www.nexusmods.com/skyrim/mods/49535
Horns https://www.nexusmods.com/skyrim/mods/14221
French Maid https://www.nexusmods.com/fallout3/mods/10556
Queen Marika https://www.patreon.com/posts/full-inu-queen-77578364
SPB Bunny https://www.loverslab.com/files/file/2174-spb-heart-girl-for-unp-jiggle/
ED Horns https://twitter.com/Eriayai/status/1163161407954837505
Ninin Outfits https://niniskyrim.blogspot.com/2019/11/nini-stuff-12.html
Bazoongas After School https://eiheispot1.blog.fc2.com/blog-entry-596.html
Atronach https://www.nexusmods.com/skyrim/mods/114429
Devious Devices https://www.loverslab.com/files/file/15078-devious-devices-le-52/
Hermit Huntress Outfit https://www.nexusmods.com/skyrimspecialedition/mods/12852
Screenshots:
3,175 downloads
Updated
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Acies Hair Pack
By Acies Gecko
Acies' Fallout Hair Pack
VERSION
1.0
DESCRIPTION
77 new hairs ported from The Sims.
HOW TO GET
I didn't add the hairs to any race, you have to add them yourself or use Hair Patcher mod:
https://www.nexusmods.com/newvegas/mods/68016
KNOWN ISSUES
I made this for the Mojave Delight race, which uses the vanilla headmesh, so it should be compatible with vanilla heads.
But there will be irremediable clipping sometimes.
PERMISSIONS
Feel free to do whatever you want as long as it's not monetized or sold for money. Mods should be free for all.
CREDITS AND THANKS
Original meshes and textures by Newsea.
TOOLS AND RESOURCES USED
SimPe to extract the meshes and textures from the original mods.
Outfit Studio to manipulate and refit the meshes.
Nifskope to edit the meshes.
xEdit to add the meshes to the game.
You can find all my mods here:
https://aciesgecko.carrd.co/
1,481 downloads
Updated
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NVSE Extender (aka NX)
By prideslayer
This is a plugin for NVSE, providing new script functions for modders.
!!! FOMM REQUIREMENT !!!
This FOMOD install requires my custom FOMM build from right here @ loverslab. The original/vanilla FOMM will not install executable files like dll's. At least, if I remember correctly, it won't. I don't know if NMM will install them either.
Extender Version: 18
Released: 5-Jan-2019
Requires NVSE 4.5.7 or later
Project source code: nvse extender. Send myself or jaam a message here or there if you'd like to contribute to the project. We are both admins.
What does it do?
NVSE Extender provides additional functions available to modders. Some will provide information via the console as well. It uses the save/load notifications to save (and load!) its data whenever the game is saved.
How do I install it?
Download the FOMOD for the version you want and install it with FOMM. You do not need the other files, and you only need ONE fomod.
Advanced users:
What functions are available?
There are many functions available. I need to redo this documention to list and explain them all.
Current implemented function list:
Can I include this with my mod, upload it elsewhere, etc?
Sure. You can do whatever you want with it.
If you screw up your players by installing an older version than they already have, you deserve a slap. If you upload it somewhere else and claim to be the author, you can field the bug reports and write the fixes, while rotting in hell.
I'm all about letting people do whatever they want with stuff I create, but be responsible about it and don't be a dick.
What does the future hold?
Many other functions are planned, they are discussed in the support thread.
380,437 downloads
- nvse
- nvse extender
- (and 2 more)
Updated
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Babe Nude Body Replacer
By jb135691
This is the Babe Mk3 body, originally on the Nexus. I wanted to try uploading it here in hopes it would get some renewed attention. Since it hasn't had any support for a while now and the Type 3 has been dominating the Fallout world. It's available in both a C-Cup and D version, in two files that contain all the needed meshes and textures. It was made for Fallout 3 but as you can see by the screenshots, it works perfectly with NV as well. Just follow the same installation procedure. There are a few clothing and armor options available at the moment over on the Nexus. Such as the Gantz armor and the Gypsy clothing mods. Both shown in the pictures. Also there is a complete conversion of all the vanilla Fo3 armors and clothing available. Unfortunately thats about all that available at the moment until someone decides to make more. Finally, i'd like to thank the talented authors of this mod, Brurpo and Luchaire. All credit goes to them for making this mod. You can find a link here to the original body as well as it's author. If i made any mistakes or anything here, just let me know and i'll try to correct them. This is my first time uploading a mod anywhere.
I also suggest taking a look at this. It's a texture enhancement for fallout bodies called XCE. I used it to get the effect in the pics and it does help pretty up the body and give it a bit more realism.
http://xeniusmods.tumblr.com/downloads/fallout/xce
Here are a few links to some of the clothing and what not that goes with this for anyone interested in checking them out.
http://www.nexusmods.com/fallout3/mods/2630/?
http://www.nexusmods.com/fallout3/mods/7301/?
http://www.nexusmods.com/fallout3/mods/3905/?
http://www.nexusmods.com/fallout3/mods/4803/?
And here is to the original mod.
http://www.nexusmods.com/fallout3/mods/1185/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D1185&pUp=1
3,136 downloads
Updated
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Respawn
By 1Al
A simple little, but useful mod to change the respawn time for npc/creatures in the Mojave wasteland of FNV. It is addressed to those who don't like the incessant and unrealistic default time respawn of FNV set on 72 hours/3 days. I created it with GECK, everyone can easily edit it with FNVEdit, at will of course. This one is set on about one year (game time).
This one is a esp file flagged as esm, but it can be also used as simple esp file.
157 downloads
Updated
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YRegen - a regeneration mod
By ylenard
1. SHORT DESCRIPTION:
A small mod I made when learning how to use MCM and timer scripts.
I decided to create a regeneration mod, since I never found one with all the features I wanted.
2. CURRENT VERSION: 26.03.2020
3. FULL DESCRIPTION:
The mod offers an ability to control the regeneration of the character. Configurable through MCM.
It allows you to:
set the base Healing Rate of the character set an Endurance multiplier and choose it's type (either Endurance value or Fallout 1/2 Healing Rate) set a multiplier for Fast Metabolism perk make regeneration only work out of combat set a bonus regeneration for sleep set a multiplier for Well Rested perk turn on and off limbs regeneration set limb regeneration multiplier turn on and off crippled limbs regeneration allow sleep to heal crippled limbs set minimum hours of sleep required to heal crippled limbs You can set the multipliers to either multiply each other or to be added together so that you can emulate Fallout 1/2 style Healing Rate.
Healing Rate of 1 means regeneration of 0.066 HPs per hour.
4. CHANGELOG:
Let me know if you find any bugs or have ideas how to make it better.
356 downloads
Updated
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Playable Companion Clothes
By Loogie
Looks like KDC took down his mod that set companion outfits to playable so you could dress them how you like. I remade it from scratch.
It comes in two flavors - a regular New Vegas one and a TTW one covering the vanilla TTW companions. The TTW version is all-inclusive so there's no reason to have two ESPs clogging up your load order, and it of course requires TTW to be installed. There is no special requirement for the NV version.
9,500 downloads
Updated
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elder scrolls v: TES Artifacts
I had these Skyrim weapons that I ported over to New Vegas on my hard drive for +5 years and almost completely forgot about them. Finally, I decided to share them with anyone who interested in having Skyrim weapons in their Fallout: NV playthrough. I also made an esp file that will add these weapons to the game world with almost similar enchantments from past Elder Scrolls games.
You can find each artifact in remote locations throughout the Mojave wastelands waiting to be found.
- Volendrung can be obtained from the Devil's Gullet, you'll first have to defeat a Super Mutant Overlord to gained this powerful weapon.
- The Mace of Molag Bal can be found inside a Deathclaw infested cave call Dead Wind Cavern, it can be found right beside a dead prospector.
- Mehrunes' Razor is located inside of Bloodborne cave and is on top of a large rock towards the end of the cave. It requires a bit of jumping to reach.
- Keening is found at an irradiated area call Toxic dumpsite and can be pick up immediately where all the containers sit in the center.
- Sunder is located at Nellis Air Force Base inside one of the buildings call Nellis workshop.
- Wuuthrad can be found on the outskirts of Jacobstown on the left side of the hills near an unmarked location call Griffith Peak. It requires a bit of jumping to reach.
Each artifact also has a unique effect.
- Volendrung can send enemies flying and paralyze them temporarily and reduces their health by 5 points for 20 seconds.
- The Mace of Molag Bal will drain an enemy strength for 10 seconds and can KO enemies temporarily knocking them out. Also, it does bonus damage against limbs.
- Mehrunes' Razor has a new effect call Daedric Banishing which is a replica of the Oblivion enchantment which will increase the death chance the higher your luck is, from 1% to 10%. Also, each hit ignores 15 points of DT.
- Keening will empower you with Keening's Craft which increases your overall S.P.E.C.I.A.L. stats and heals you slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts.
- Sunder will empower you with Sunder's Craft which increases your overall S.P.E.C.I.A.L. stats and regenerates AP slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts.
- Wuuthrad is especially deadly to robots and power armor users and can deliver a tremendous amount of electrical damage to them.
264 downloads
- artifacts
- fallout new vegas
- (and 1 more)
Updated
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Pace Yourself
By DoctaSax
WHAT IT IS
Pace Yourself is a small utility that you can use to remind yourself you've been playing for a certain amount of time and should probably stop for a while. You can then simply dimiss the message, choose to be reminded again later, or leave yourself a note that will be displayed next time you start the game in order to remember what you were about to do.
REQUIREMENTS
NVSE 5.1.4
JIP 55+
JohnnyGuitar 2+
CUSTOMIZABLE
Both the messages you send yourself, and when they should be displayed, are easily customizable in the .ini file that comes with it. You can be as passive-aggressive to yourself as you like.
Every section in the ini comes with the following fields:
Msg=the actual message that is displayed to you.
Time=after how many minutes it should be displayed since game start (FirstMsg) or the last time you got a message (the Reminders).
DismissOption=the text for the button where you simpy want the message to go away
SnoozeOption=the text for the button where you ask to be reminded again later
NoteOption=the text for the button where you want to leave a note
By default, there is one first message, and 3 reminding messages for when you hit the proverbial snooze button before. You can actually add more reminding messages if you want: simply follow the conventions of the previous ones, and leave the SnoozeOption empty for the last one.
PERMS
Dedicated to the public domain with CC.0
DISCLAIMER
Whipped this up in about an hour. Untested, I have other things to do. Should be fine. If not, I'll hear about it. If you want it to do more, or less, or do things differently, you're welcome to do it yourself, see Perms.
CREDITS
As always, kudos to the coders who made the script functions I use.
75 downloads
- player utility
- restraint my man
- (and 1 more)
Submitted
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NVGeck Syntax Highlighter for NP++
By DoctaSax
Why?
It's pretty damned handy to write scripts in NP++ with.
Features
- Separate style for script blocks and loops
- Separate style for command-style functions (let, set, to, return, label, GoTo, continue etc)
- Separate style for, and all functions as keywords for NVSE (up to 5.1.2)
- Separate style for, and all functions as keywords for Lutana (up to 19)
- Separate style for, and all functions as keywords for JIP (up to 55.10)
- Combined style for and all functions as keywords for MCM, Project Nevada, NX (up to 16) and JohnnyGuitar (2.35).
- Combined style for var declarations, globals (vanilla), AV function string parameters (vanilla), and unquoted string parameters to ar_construct.
- Loops are treated as code blocks that can be folded and unfolded (same goes for if-conditions and script blocks)
- Elseif & else parts can be folded and unfolded separately.
- Pretty colors (totally adjustable ofc)
How To Install:
- open notepad++
- Pick "language" in the menu, then "define your language"
- "import", then find the xml uploaded here, and... import it
- done
This highlighter will attach itself to the .geck file extension. You can change that if you want, same as anything else. In Notepad++, the syntax is called "DSGeckSyntax10" because I'm so vain I think this song is about me. No, actually, that's because all these syntaxes are called something similar and if you've gone over a few to figure out what you like, you can't remember which is which.
It's made with Notepad++ (whatever version I'm using now), which uses UDL 2.1. If you've got an older UDL version, you probably want to upgrade.
Permissions
Public Domain
191 downloads
- syntax highlighter
- np++
- (and 1 more)
Updated
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Nuska's Women of the Wasteland
Since Nuska is gone, and their account is closed too. I figured instead of having someone comment every day for a link to the mod I'd just upload it here.
If this isn't allowed please let me know. Otherwise would just like this to be easier for everyone to grab.
All credit goes to Nuska who will be missed.
2,471 downloads
Submitted
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Youre One Dirty Little Lady ;) [modders resource]
By Guest
Youre One Dirty Little Lady
[modders resource]
-------------------
Clear diffuses I drew dirt on for the T3M variety of bodies
to make my babes look dirty after a long day of prospecting, adventuring,
murdering, and traveling in the windy desert that is The Mojave.
Apply them by "merging down" with GIMP
or any other app that handles .dds
or get a friend to do it for you if you don't know how.
sometime girls just want to get down and dirty!
am I right or what
?
407 downloads
Updated
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The Moon Is A Cheeky Little Fucker
By Guest
The Moon Is A Cheeky Little Fucker
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Just a moon retexture that puts cute faces on the moon phases
?
428 downloads
Submitted
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GTFO Josh Tree
By Guest
GTFO Josh Tree
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This completely removes the Josh Trees from the Mojave Wasteland.
I didnt like them all that much and this boosts my FPS.
I Wiped all vertices and collision properties in Nifskope
So if you want an FPS boost go ahead and get it after all ask yourself
would you rather have some dumb prickly trees or more frames?
also if you regret installing this I included backup meshes
in the same mod titled "backup joshtree".
also its esp free.
?
165 downloads
Updated
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RaceBodyMorph (NPC BodyMorph Randomizer) 1.0.2
By asdasfa
RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...)
A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK.
Description:
Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM.
Use Ctrl+M to quickly access the Activation Menu.
Requirements:
BodyMorph 1.1.0+, of course.
NVSE.
NVSE Extender (NX).
Mod Configuration Menu - Needed to activate and setup the plugin.
Weighted body, like T3F Body with BnB (look in Files section).
Weighted armors or clothing, like Bouncing Breasts Type 3 Armors.
Or T3FBBR BnB Body Replacer + Rough Outfit Conversions.
Notes:
There are alot of changes as of version 1.0.0 (January 3, 2016). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so:
Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph.
Updating RaceBodyMorph or the core BodyMorph to a new version will deactivate the mod and reset all settings on load, so be sure to use the mod's Save/Load Settings function to save time.
Changelog:
7,664 downloads
- racebodymorph
- bodymorph
- (and 6 more)
Updated
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NX Insight (MCM NX Data Viewer)
By asdasfa
NX Insight
Description:
An MCM mod that allows the user to view associated NX data of the target reference (Player if no reference under crosshair).
NX variables to be displayed are defined inside the INI files located in "Data/Config/NXInsight/SubMenuFolder/INIFile.ini".
Requires Lutana NVSE plugin to work.
Directory Structure:
GameDirectory/Data/Config/NXInsight/SubMenuFolder/INIFile.ini
- SubMenuFolder (SubMenu, MCM has a 10 submenu limit, so 10 folders are possible)
- INI file (contains section names and NX variables to be displayed)
Folders inside directory "Data/Config/NXInsight" will act as MCM submenus.
There are no hard rules on organizing keys inside the INIs, just make sure you got the NX key of the NX variable you want to display right.
See attachments in the first post for sample INIs.
INI Format:
SectionName = Section name
NXKey = NX key of variable to display
Enabled = Determines if this variable will be displayed in the MCM, set it to 1.
Requirements:
Mod Configuration Menu
NVSE
NX (NVSE Extender)
Lutana NVSE
Note:
Having an ini file with the name "System.ini" apparently crashes the game when initialized, probably some engine level stuff conflicting, so avoid the name "System.ini".
Changelog:
Attached are some INI files for BodyMorph, SOIntimacy and Spunk:
NXInsight-BodyMorph.7z
NXInsight-SOIntimacy.7z
NXInsight-Spunk.7z
512 downloads
Updated
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Metal Gear REX modder's resource
By Fixadent
This is a 3D model that I made using the 3D modeling program Blender, of Metal Gear REX from the 1998 game Metal Gear solid.
I hope that someone can rig, animate, texture it, and then somehow turn it into a vehicle mod in Skyrim special edition.
Obviously this would be an extremely long, complex, and daunting task, but if you have the technical know-how or are a career professional in the game development field and think you can do it, then by all means, please do!
I realize that this mesh is somewhat of a mess, and you have permission to polish and clean it up.
According to this game footage from Metal Gear Solid 4 Guns Of The Patriots, REX"s walks with it's legs slightly outwards and in a steep downward position.
Also, it's lower legs are move up and down like shock absorbers. They retract slightly when sitting down, and extend slightly when standing up or walking.
If you're going to animate it walking, study this video very closely and try to replicate it's walk.
https://www.youtube.com/watch?v=ciIVuUzhs2o
37 downloads
Submitted
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companion Classic ED-E
Classic Chassis for ED-E to make him appear as a classic eyebot from fallout 2 based heavily on the cancelled Van Buren concept art.
Original models and textures Created by SteelHardBurger
This mod was originally in the Monster mod
Created By: DogTown1
I merely sourced the files and applied them to all stages of ED-E's upgrading process
There is a minor float issue on his placement in the primm nash residence
Installation
Simply drop the provided file in your favorite mod loader or directly unpack to the data folder
make sure to tick that esp if need be. (FloatedBoiImp)
{I am currently awaiting the "yay or nay" from the original creator, so given that I will remove this mod at his request}
Remorselessly Yours, ~Mamel~
170 downloads
Updated
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Cats Paw Modders Resource
Hey everyone,
It's taken me a long, long time to do this, but I guess now is as good a time as any. I'm releasing this as a Modders Resource. It's essentially a massive building (The Cats Paw Publishing House & Brothel) which I've been working on/off over the past several years. There are multiple cells, interiors, rooms, all based around the concept of a publishing house and brothel. It also has a ton of references to old games like Duke Nukem, Fallout 1 and 2, and other media. It includes:
- Main Reception Area
- Toilets
- Games Room
- Bar
- Kitchen
- About 8 different rooms for the girls.
- A dungeon.
- Maintenance Area
- Janitor's Closet
- Backroom Casting "Audition" Room
- Security Room
- 3 Themed HoloSuite Studios
- Printing Floor
- Generator Room
- Storage Room
- Meeting/Board Room
- Publishing Office
- Miss Kitty's Wing
- Elevator
- A "Bath" area which is unconnected right now.
It was supposed to be a complex quest mod where you helped Miss Kitty Junior run her business. Sort of like Coito Ergo Sum, which I was unaware of when I stated developing this mod and only became aware of quite late in development. It was supposed to tie in with Odessa's Sexout Soliciting. You can find the location itself in the Strip, next to Vault 21. There are a few placeholder NPCs running around, and the very beginnings of some quests which aren't implemented properly ingame that reflect that. But the main onus of the mod are the assets and the interior space.
Bear in mind, as this is an unfinished, WIP project, there are a lot of bugs and issues. The entire front of the building was placeholder. A lot of assets are missing, and the quests don't work. As I've said, it's more about the actual interiors and the space itself, and what you as a modder may wish to do with it.
Over the years I've realised this is just one of those projects I'm never going to finish. I've been holding onto the files hoping I'd muster the enthusiasm/will to finish it but it just wasn't going to happen. I'd like to offer a massive and sincere apology to both NepoznatiNN and A.J who put tons of time and effort making custom assets for me for this mod. BruceWayne also deserves a mention for the amazing female NPCs he made, which are included in a separate esm file. Many others helped too and I've credited the assets I've included here, all of which are free to use.
Basically, feel free to use this as you will, so far as you credit me for the environment and obviously all the people and assets I made use of myself.
Enjoy, and I'm sorry it took so long to do this!
264 downloads
- Cats PawEnvironment
- Interior
- (and 4 more)
Updated
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Fallout 3 / Fallout NV Vehicle Resource
By ---nikoli
This is a resource, NOT a direct replacer. Some skill with GECK is required to get these meshes ingame. I believe I had to raise the vehicle heights in Blender so the rims and tires wouldn't clip into the ground, but seeing as I haven't played Fallout in over five years I'm not sure...
Back in early 2012 my house was burglarized and my computer among many other things was stolen. Last week Metro called to inform me that they'd found several of my items including an external 1TB SSD drive that at the time cost me a small fortune. Being more than five years old it's now just a run of the mill drive but a TB is a TB so I tied it into my system. Much to my surprise all my files were still on it.
A couple of the meshes may have originally been other authors work. If I remember correctly, the boxtrucks and the halftrack were mashups I did in Blender. I don't know who the original authors are anymore. I do recall that I stretched the police car mesh model, remodeled a gas station to have gas pumps (or maybe it was some type of fusion pump), remade the bus, (one with skeletons inside one without), made a flatbed semi trailer model and a flatbed boxcar model, added doors to both types of the mobile home trailers (without collision), and made a new model of the frontloader with a raised bucket, other than that most vehicles now have multiple damage options, multiple texture options, side mirrors, glass, fusion type engines, rims, tires, seats, steering wheels, and the occasional skeleton inside. I also remade some of the blown up versions of them.
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