By jfraserNew in version 2.1.1:
Several fixes with giant mounds of thanks to
and I added the sleep activator directly to the mod, with the same giant mounds of thanks to @jc321
As of version 2.1 you no longer need HDT Workshop
Includes SE conversion from the aptly named Herowynne (see her release notes)
Slaves of Tamriel description (for those who haven't played it):
Spend the rest of your life as a slave in a mine.
This is a continuation of the continuation of Slaves of Tamriel (made by Slaves of Tamriel). It is exactly the same as Slaves of Tamriel Continuation by Hæretic except it now includes a way to escape.
Starting the quest:
There are two ways to start the quest: The MCM (if you can get it to open - it has shown up exactly once for me) or via any version of Simple Slavery (I recommend Hexbolt8's SS++ version, as linked).
If you click on the sleep activator at night and find nothing happens other than the time has moved to 6am, download and install the Bed Patch, kindly provided by @jc321
Working at the Mine
At the beginning of the quest, you're processed as a new mine slave and forced to mine ores along with other slaves. Upon the arrival, you'll be branded with a slave number 36 (and optionally shaved) and led to the mining area where the other slaves are working.
Mining Efficiency and Perks
Each ore deposit has random 'strength' assigned to it, and while you're mining, it decreases until it reaches zero, then an ore will be put in your backpack nearby. Unlike in a normal game, the deposit cannot be depleted and attacking it (instead of pressing 'E') won't yield an ore.
The mining efficiency depends on a hidden mining perk, which will increase as you successfully mine ores. Initially, your efficiency is the lowest among the slaves so you won't be able to mine as fast as any of them.
(In the current version, it's perfectly normal for the player not being able to mine a single ore during the first few work shifts.)
Exhaustion and Resting
As you mine, your stamina will decrease constantly until you're no longer able to continue working. You can press 'Rest Hotkey' (Q, I think) to sit down and catch your breath(you'll hear rough breathing sound when your stamina falls below 70%), which will restore your stamina faster than the normal.
This mechanism applies to other slaves as well, so the slaves will occasionally stop working and sit down to rest when their stamina runs out.
Guard and Punishment
There's a guard at the mining area who'll constantly watch over the slaves and punish whoever get caught while being idle.
He will randomly stares at different directions and when he notices an idle slave, he will chase it down and punish it after a short pause (about 3 seconds). It means, when you see him staring at you, it's not just an animation but he is really watching if you're working or not.
So it is advisable to check what he is doing while you're working, and take a short break whenever he's not looking at you to save stamina.
After you're punished, he won't chase you down for a short while, so you can use that time to regain your stamina as well.
Being hit with a whip will randomly throws you into the ground, and it will also incurs some health damage. When your bladder is full, there's a chance that you'll leak while being whipped.
During the scenes, the guards might order you do certain task, like entering a cell or follow. Failing to comply with the order promptly might also subject you for a punishment.
Work Schedule and Submitting Ores
After every two hours of working, you're supposed to submit the ores you mined. The guard will visit each slaves and mark the number of the ores on its left breast. When no ore is mined during a shift, the guard will punish the slave instead.
After the marking, the slave is supposed to go to the smelter and give the ores to the Smelter Slave and allowed to take a short break.
It is safe (not being punished) to use the toilet during the ores are counted, but you'll need to be quick as other slaves might also want to take the chance.
Feeding and Integrating with Other Mods
Before and after the work, the slaves will be fed twice a day in their cells. As their hands are bound all the time when they're not working, they are fed with a trough, and the amount of food each slaves gets is proportional to the amount of ores it mined (marked on the breast).
Also, there's a proof-of-concept plugin for integrating with iNeeds, so when a slave eats from a trough, it will increase the satiation and hydration value accordingly. In future, plugins for other mods will be provided as well, and when they are completed, the player will required to work hard to avoid being starved to death.
Using a Toilet
Slaves of Tamriel includes a light weight 'Private Needs' type bladder system, which will track each slave's individual bladder size and its status.
Roughly, the bladder is filled every twelve hours, and once it fills over 40% the NPC slave will try to use a near by bucket toilet when it's allowed to so (i.e. during a break).
If it reaches 80%, they will try to use the toilet even during the working hours, and if they get whipped there's a chance they will leak. It will also leak when the bladder is completely filled up,
The player can use a toilet once the bladder is filled over 20%, but the other rules apply the same.
When in the mine, pick up the shovel near your work area. Then make your way back up to the administration building to collect the things taken from you.
This mod includes animations. Run GenerateFNISforUsers after installing this mod. (This is true of LE as well)
If you want Simple Slavery to send you to Slaves of Tamriel, go into Simple Slavery's MCM and ensure that Slaves of Tamriel is enabled as a post-auction destination. (This is also true of LE)
This conversion gives KS Hairdos to this mod's NPCs, but KS Hairdos is not required. All the KS Hairdos textures that are used by this mod are included in the BSA. (This is also also true of LE)
Ensure you are using the latest SE version of SlaveTats, which is SlaveTats 22.214.171.124 SE (2020-03-15). (I'm using 1.1.1 on the LE version. Seems to work fine.) The previous version SlaveTats 126.96.36.199 SE has a bug that prevents this mod's tats from displaying. You must download and install one of the slave tat packs provided with this mod. I successfully tested with Slaves of Tamriel - Textures UNP 1k.zip (Also also also true of LE. 4K seems to work fine.) After installing your chosen slave tat pack, you must activate the slave tat pack in your mod manager. (Of course) In game, you must go into the SlaveTats MCM and tell it to Add tats, which will reload all the tat lists. (This is NOT true for LE. Should work without even looking at the Slavetats MCM) Known Issues
When your player character is sent to Slaves of Tamriel, the Slaves of Tamriel MCM Slave Settings are reset, meaning that those settings are lost that you may have entered before being enslaved.
After the branding scene, there is a fade to black. Your character is supposed to wake up lying on the ground. That only works about 10% of the time in my testing. Most of the time, your character is standing, which makes the subsequent guard's tattooing animation look odd. (It's really effective when it does work if you're in first person perspective)
After the tattooing, your character is placed in devices (collar, gag, etc.) After that, you are supposed to get a quest objective to follow the guard deeper into the mine. In my testing, you often do not get that objective automatically, and your character remains frozen with no movement controls. If that happens, you should save your game. Simply saving can prompt the quest objective to activate and unfreeze your character. Otherwise, you can load the save, which should cause the objective to activate and unfreeze your character. If that still doesn't work, you can try waiting a while, because sometimes that helps the objective to activate.
When you get to the mine working area, you should go into the Slaves of Tamriel MCM Slave Settings -> Behaviour and uncheck Ragdoll on Hit, because during my testing the player character often gets permanently stuck in a ragdoll state, with no movement control and no way to fix the problem other than reloading a save.
Requirements, straight from the old mod
SkyUI SKSE SexLab Frameworks Zaz Animation Pack ZaZ HDT Workshop - No longer needed with version 2.1 or above Slave Tats Devious Devices Assets
Thanks to @HexBolt8 and @Lupine00 for their help in getting the stuff returned.
Thanks to @Herowynne , @jc321, and @verel for their bug extermination.
Thanks to all of these people for their general amazingness.
By huanrenfengHuan’s Adventures
It’s a interesting adult quest mod I’m working on.
You’ll get a sister in Drunken Huntsman from where your journey begins.
Your first sister is poor right now. But I want her to have a wealthy background
She must have sinned
And it is your duty to save her
It is your duty to bring glory back to your family
Your real father should be a powerful man
But you will suffer to find your true identity
Interesting stories and sex scenes.
Many mini games.
Custom animations and music handmade by Huan.
You can make your sister looks exactly like you. (Through twin plugin in the download section)
Standalone Body Model.
( The mod is unfinished, or just finished a start, it only has 1% content implemented in version 0.06.
But you can play with the function panel to see what I'm going to do in the next story. Because I implement basic functions first, dialogues last.
I will be working on this for a while. Because the base mod is slightly big, I won't upload the whole mod repeatly.
Instead, when I'm modding, new versions will be released as patches, install all the patches in ordinal order to build up the newest version.
Try not to save the game at the end of the last version. Try to save at the middle of the story. Because the mod won't handle the interuption at the end of each version.
for SSE, Please support Huan to port mod to SE constantly.
When following the mod, please pay close attention to the "What's new section", I mention new changes there.
Thank MXR for reviewing my mod! But I suggest playing the mod by yourself, because the video only covered the beginning of the quest. The more interesting part is the following stories..
Go to The Drunken Huntsman in Whiterun to start the first quest and reunite with your sister. In the first mini game in Bannered Mare (And other places when you can't figure out how to continue), you need to jump. If you can't pass the game, use Skip button in function panel to bypass. You can sleep with your sister, and wake up in the next morning. Sometimes( not every time), when it seems so, you need to sleep to advance the story. A function panel from the lesser power “Huan’s Sister Mod Function Panel” , containing many interesting functions. You need to meet your sister first to get the panel. Many functions in the function panel are debugging functions, you should save the game before you try these functions. They are fun but dangerous. If you get some issues, try bring up the function panel and use "HotFix" to fix your issue. Check the changelog for details. twin plugin could cause some issues. See relevant post for details. In the second mini game Shepherd, you can hit the goat to see what happens. If it's too hard, you can also skip the game by using function panel. And you must wear the cowboy outfit to continue the quest to get the goat finally.
Jump At Bar
Rock Paper Scissors Lizard Spock https://youtu.be/V8zhdD4I1nw
Ride Anybody (Yes that’s possible ) (crawl animation requires Being a Doggy to be installed)
(To ride an NPC, you need to find a Flat ground. if there's a slight slope the function might be broken somehow. You can not dash when you riding it)
( the riding function doesn't work for SE version right now)
other minor games.
Mods that you should already have:
Fuz Ro D-oh
ZazAnimatinPack (Not mandatory for now, improve gameplay)
Huan’s Animation Pack 0.2.7 or newer version (Mandatory. And I update the animation pack frequently) MuST 0.2.6 or newer version (Not mandatory, for unique outfits ), (MuST requires JContainer) Using MuST, you can configure outfits used by the mod, so that you could customize the mod in such way. Being a Doggy (Not mandatory, for riding NPC) Camera Scripter ( Not mandatory, improve gameplay, recommended if you play RockPaperScissorsLizardSpock)
Install the logic pack( the core pack) and the art pack. And if you want voices, install the voice pack as well. Voice pack should be SE compatible.
(In fact you might not need to install the art pack but you might encounter some massive visual issues.)
After installed with a mod manager, run FNIS once.( Because you installed Huan's Animation Pack )
Once you installed the logic pack and the art pack, if you see any patches, you should install them.
patches are not like packs. You can only install one version of logic Pack, but you can and should install all the patches, in ordinal order.
The logic pack, voice pack and twin Plugin can be used for SE as well.
Voice file Situation:
The voices are machine generated. My intention was good. I thought having sound is better than nothing. Personally I think the voices sound fine. When I was playing the mod, I was so happy to hear any voices. Personally I think the voices are better than some valina voices which have some strong accent.
The voices are provided seperately so you have the option.
About voice actors, if no one volunteer to voice over, then perhaps I need to hire somebody.
Support: Patreon Page
The mod is unfinished. Please consider some support to the modder so the mod could be continued. If you couldn't do it, would you mind click the Thumb button at the bottom right?
There are some issues when some friends playing the mod. I upload previews on Patreon. If you like the mod, please consider watching previews on patreon to support the author.
I spent a lot of time on the mod. No one else can edit, redistribute the mod.
All the mods it depends on, and all the tools I used. Demoniac for the body texture. Paint3D app in win10 for the cowboy hat. ApachiiSkyHair for the hair. Doppelganger for the copy looking methodology. @Highborn for his good suggestions and testing with detailed report.
By Black714Alternate Start Always With Chastity Belt and Plug!
3 combination mods into 1 Esp file.
Alternate Start - Live Another Life by Arthmoor. ImmerSlave by arbiter. Live Another Life - Live a Deviant Life by Aelie.
Spend 3 esp slot since Skyrim only allowed 250 mods max. only for alternate start? Like both Aelie and arbiter mods and want to use it all? Like using Devious mods for alternate start but sometimes player can avoid being belted? Have a good chose, why must select a bad one? Such "I wear nothing... My friend took me home.... No Crime.... Anyway I have Proudspire Manor!"🤪
So... this mod remove an unbelted option. Player will forced to wear chastity belt it since the beginning!
Need Arthmoor mods, but Aelie and arbiter file already combined. it's already include here.
Single Esp File just Replace an original file.
See screenshot for more details.
Esta es mi segunda traducción en este caso Sorlis Balarn’s Treasure version 1.06 un entretenido mod de búsqueda/misión a través de la historia Dwemer Junto a la apasionada por la arqueología Julia, con buenas recompensas creado originalmente por aravis7 todos los créditos van a el
Descripción original del mod
Este es un pequeño mod de mazmorra / misión diseñado para aprovechar las animaciones de las máquinas komotor de una manera amigable. Para comenzar, habla con Julia, una arqueóloga que busca aventuras, que descansa en un pequeño campamento, al sur de la torre de luz oscura en la Grieta.
Además, terminar la búsqueda te ofrecerá una bonita casa de estilo dwemer y un amante permanente similar a los de las aventuras amorosas. Sin embargo, tenga en cuenta que el resultado del mod dependerá de su habilidad de discurso
Agregue bBorderRegionsEnabled=0 en su archivo C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini, en [General]. De lo contrario, la búsqueda no progresará normalmente, ya que requerirá que vayas más allá de los límites del juego. Si tiene Mod Organizer, también necesita modificar su Skyrim.ini en el directorio de perfil.
Este mod también tiene muchos fundidos a negro, así que si quieres que funcionen, asegúrate de que tu enb use ApplyGameColorCorrection.
Instalar y reemplazar el mod original con este archivo
Pack de animaciones de Anubs https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/
(Escena de beso)
Fuz Ro D'oh https://www.nexusmods.com/skyrim/mods/14884
(no es un requisito difícil, pero le permitirá leer los diálogos más fácilmente)
(ejecute FNIS antes de cargar el mod y marque las animaciones en el menú SLAL MCM)
aravis7 Creador original del mod https://www.loverslab.com/files/file/4509-sorlis-balarns-treasure/
Komotor Animaciones de maquinas
WesleyWalesAnderson Witcher 2 - Nilfgaardian Mage Outfit https://www.nexusmods.com/skyrim/mods/37012/?
David Brasher y Enter_77 Morrowind Dwemer Resources https://www.nexusmods.com/skyrim/mods/76379/?
Mihail Romanov Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) https://www.nexusmods.com/skyrim/mods/82055/?
nisekoflio Dwarven Bikini Armor https://www.nexusmods.com/skyrim/mods/76214/?
By Black714A Fix For Old Mod "Alternate Start - Live a Deviant Life" for Support New DDi
Originally created By Aelie
Fix and New addition after choose "I am a slave that escaped her master.":
Gentle and trusting.
Add V and A Plug Iron.
Fair but untrusting.
Removed Cuff Arm and Leg.
Harsh and temperamental.
Add N and V Piercing
Cruel and heartless.
Add N and V Piercing Remove Harness Locked Boots
Awful and hopeless.
Add N and V Piercing Remove Harness Replace Armbinder With Yoke
- Support DDi Version 4.3a.
- Fix Slot for V Plug.
- Disable Journal Quest.
- Add Health, Magica, Stamina, Carry Weight Effect, Fortified Armor Light, Block, for Mercilles Plug Both A and V plug.
- Add Effect regeneration and Damage One Handed, Two handed and Qrchery For Mercilles Plug both A and V when arousal is high. (Above 90+).
- Mercilles Plug will give you survive more longer with pleasure.... --Legendary Plug.
Just Replacer an old mods. (standalone Version).
you need "Alternate Start - Live Another Life" mod by Arthmoor.
By Black714Civil War "Devious Regulation" Now Requires to Wear a Plug.
Because Many Female Soldier Break The Chastity Regulation, They Assume Plugged a Dildo can Reduced that Problem, also it's Helpful to Motivate them.
From Now on, Female Soldier Must Wear It Without Excuses.
Original Devious Regulation Mods by Srende. And Replace with Devious Regulation Fix. Fix some bug and add Support for Devious Intergration 4.3 Version. Only For 2.00 Version, you need CWRS -Civil War Recurring Sieges-. And Replace the ESP file only to support this mod. For 2.03 Version you Need 2.00 first. after that replace the ESP file only.
Harder Devious Regulation Version 1.10:
Getting Punish by (Rikke, Tullius, and Galmar) if:
Not wearing a Regulation Plug. How You Can Remove it? Wearing another Plug. Can Replace it without Remove the Belt? Carry a master key. They Think You Want To Escape! Not Wearing A Vibrating Plug or Collar After First Punishment. (1.08 Version) They Noticed You After You Get a Punishment! Must Wearing a Vibrating Plug After Reach Quaestor or Ice-Veins Rank (Version 1.10 or 2.03 CWRS). Get Promoted also Get an Upgrade for The Plug Too... Quaestor Rank for (Imperial Legion) . Ice-Veins Rank for (StormCloak).
Devious Regulation Equipment have good enchantment. Also side effect if not worn correctly (Without Plug or Chastity Belt).
For Collar: Both Punishment Collar can Shock player if Not Wearing a Regulation Plug or Belt (Damage Stamina and Magicka). Padded Collar Still Allowed You to Carry a Regulation Key. Padded Collar Still Allowed you to Wearing Non-Vibrating Plug. Posture Collar Will Punish You if Carry a Regulation Key. Posture Collar Must Pairing with Vibrating Plug (Normal for Strong Plug). Posture Collar Have a Greater Damage than Padded Collar. Only Posture Collar Can Handle Strong Punishment Plug Effect. For Chastity Belt : Reduced Player Carry Weight if not Pairing With Regulation Plug. Belt can Increase Player Carry Weight. Stronger The Plug will Give a Greater Effect. For Plug: Iron and Primitive plug (Basic Plug) also need wearing a correct belt (Regulation Belt). Regular Punishment Plug Still Allow You Not to Wearing a Collar. Strong Punishment Plug Can Handled Only by Posture Collar.
Available for Armor and Non-Armor version.
Belt and Collar have armor bonus. Work with Heavy, Light armor Perk. Also Mage Armor Bonus Perk.
Harder Devious Regulation Version 2.00
CWRS -Civil War Recurring Sieges-
Replace a esp file only to support Harder Devious Device Regulation.
I wanted Civil War quest line get longer than Vanilla Version. (it mean, you must wearing Chastity Belt more Longer). Civil War Overhaul is unsupported anymore, and to many bug. So I decided to use CWRS.
How to Start:
After taking an oath. Wait in one of fort with Regulation Belt and Plug. Siege quest will restart in 48 hour (CWRS Default Setting). Fort Defenses Quest only can start with Chastity Belt on.
Description and Change:
A little modified CWRS Version to make support with Harder Devious Regulation. Some CWRS and Civil War Quest line is blocked if not wearing a Regulation Chastity Belt.
Add Silver Goblet (Each Fraction) and Replace a Gold Version after finish Siege! Quest. Silver Goblet only get after killed Enemy Commander! You can get it in their corpse. Gold Goblet have a higher price.
CWRS Quest Change:
Defeat Enemy Commander now have a Place mark "Defend Front against Enemy Attack" now Visible in main Quest Journal (Fort "Name" Defenses). Siege Quest won't start after you done Imperial/Stormcloak Duty Quest. (Not in your Quest Journal or You Must finish it again). Imperial Duty Quest Only Start after you Start (Fort "Name" Defenses) Quest. Imperial Duty Report is blocked if Player is not wearing a Chastity Belt. (But You Can finish it Without wear a Plug).
CWRS Other Change:
Imperial and Stromcloak Outfit Veteran, Elite or General now rebalance. Veteran Light like Glass and General like Stalhrim Light Stats. Veteran Heavy like Ebony and General like Daedric Heavy Stats. All Armor now can Tempered in Armor Smiting Branches. Stromcloak Veteran Armor for Female Replace with "LustDesign - Sovngarde Steel Armor" CBBE HDT Version". Cloak Slot same with Serana Vampire Royal Outfit. Reduced Number of Army Both Side by Half. Now they only one Squad (4-5 soldier) to Reduced Lag. If Fort already taken or vice versa. Sometimes Soldier number is over-limit. Can 5 Vs 10 Soldier or more.... Make a battle is Unbalance. Commander Level is doubled than a Player. Max is level 255 Soldier level is Followed by Player. Fix Imperial Soldier that always warn player when Shouting. Recruit now set as protected. can't killed except by player.
Devious Regulation with CWRS:
After Taking an Oath, you must Done Siege! Or Fort "Name" Defenses Quest. To Earn Silver or Gold Goblet to continue a Main Quest. All Quest only can Start if Player wearing a Chastity Belt with Plug. 10 Silver or 5 Gold to Continue Korvanjud Quest 30 Silver or 10 Gold to Continue Battle of Whiterun 60 Silver or 20 Gold to Continue Battle of Solitude/Windhelm (Final Quest).
Credit and Thanks to:
CWRS Soldier Stats based by personal fix from Rebirth Monster Fix.
Original mods Created by MyEvergreenHometown Revenge Of the Enemies 2016.
The reason: Soldier and Guard now Leveling with Player. To make them survive against Vampire Attack or Dragon (Modded).
CWRS -Civil War Recurring Sieges- by Edoserax.
Lust Design - Sovngarde Steel Armor by lustrianna.
Replacer for Stormcloak Veteran Armor.
Originally Devious Device Regulation Created by Serende.
Thanks for all moder who created the best mods for Skyrim.
By DelzaronA little mod, which add an underground inn in Riften sewers. Like Hagraven Rituals, it was a commission mod.
- get rumors at the Bee and the Bards from Keerava.
- explore Riften sewers and find the Dark Arena.
- request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
You can be spectator, or work here... or being enslaved... or take control of it.
In details :
- four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
- you can bet money on pitfights.
- when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
- each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
- you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
- a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
By xbloodxwestxTraduccion para el mod Amorous Adventures Extended
By eremitThis is just a german translation of Sexlab Solutions 5.0.7
You find the english original here:
Permission given by WraithSlayer via PM .
Also hier handelt es sich um eine deutsche Übersetzung der Mod Sexlab Solutions 5.0.7 von WraithSlayer. Die Original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
Falls weiterhin eine Version ohne die Anzeige für Dialoge die zum Sex führen gewünscht wird , werde ich diese auch nochmal Überarbeitet hochladen!
1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
Ich habe alle Zeile in der Mod übersetzt außer das MCM Menu. Im großen und ganzen habe ich mich sprachlich an die original Version gehalten und habe mich davon nicht allzu weit enfernt.
T4y der bereits eine deutsche Übersetzung gemacht hat war so nett mich einzelne Zeilen von seiner Übersetzunge verwenden zulassen. Ich habe aber alle Zeilen die ich übernommen habe noch mal angeschaut und korrigert und es war nur ein sehr kleiner Teile aber trotzdem dank an Ihn dafür! Außerdem habe ich alle Namen an den Skyrim Special Edtion - Director´s Cut angepasst.
Es handelt sich hier um eine riesige Übersetzung von mehr als 1800 Zeilen also entschuldigt wenn noch fehler drin sein sollten!
Außerdem sind Verbesserungsvorschläge und Anregungen immer herzlich willkommen!
WraithSlayer für seine tolle original Mod https://www.loverslab.com/files/file/1635-sexlab-solutions-507-01-december-2017/
und T4y für seine Übersetzung https://www.loverslab.com/files/file/4247-sexlab-solutions-le-v507-german/
By OrpheanedRequiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Murder, Theft and Seduction
Auteur d'origine : @jbezorg
Version mod original: 2.15
Version traduite: 2.15 (FR 1.0)
Ce mod est un traduction de l'excellent travail de jbezorg
SexLab: Meurtre, Vol et Séduction
Que fait ce mod ?
Ce mod permettra au joueur de compléter les boulots de pêche (Vol à la tire) de Delvin Mallory et les quêtes de vol (Tout doit disparaitre) de Vex. Si le joueur parvient à avoir des relations sexuelles avec la cible de quête.
De plus, les membres de la Confrérie noire peuvent choisir de tuer des cibles contractuelles dans leur sommeil après un rapport sexuel. L'option de tuer n'est disponible que pour les cibles contractuelles de la Confrérie Noire.
Les témoins vont changer la façon dont le crime d'assassinat sera signalé. Vous devez avoir une potion qui endommage la santé pour chaque contrat que vous souhaitez tuer. Une potion sera retirée de l'inventaire du joueur pour chaque meurtre. La méthode de sélection de la potion à supprimer est basée sur le nombre d'éléments. Enlever les potions que vous avez le plus d'abord.
Bonus de Vol à la tire allant jusqu'à 20% pour les défis de Vol à la tire contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure (temps de jeu) Pour les quêtes de guilde de voleurs, vous aurez une chance de voler l'objet juste après l'acte sexuel.
Bonus d'éloquence pouvant aller jusqu'à 20% pour les défis d'éloquence contre un partenaire sexuel en fonction de l'expérience sexuelle du joueur pendant une heure maximum (temps de jeu).
Deux avantages sont ajoutés au joueur par ce mod. Ils contrôlent le bonus d'éloquence et Vol à la tire. Pour supprimer ces avantages du joueur et pour une désinstallation propre, utilisez la commande suivante dans la console:
set _sltns_version to -1.0
COMMENT ÇA MARCHE?
Ce mod n'ajoute aucune option de dialogue*. Vous aurez besoin d'un autre mod SexLab pour cela. Le vol et la séduction utilisent les hameçons globaux de SexLab afin que tout mod SexLab qui peut initier des relations sexuelles avec la cible de quête de la Guilde des voleurs puisse fonctionner.
Pour les assassinats et les opportunités de vol, vous aurez la possibilité de ne pas aller au bout de ces actions après la fin des rapports sexuels. Le vol n'est plus un succès assuré. Lorsque vous aurez l'option "voler", un pourcentage indiquera votre de chance de succès.
*Il apporte des modifications à certains dialogues existants de quête de la Confrérie noire.
Quelques choses à garder à l'esprit
Ces deux modifications peuvent entraîner des conflits avec d'autres mods qui modifient les mêmes quêtes.
Quelques changements mineurs aux quêtes de vol. Ajouter des clés aux coffres pour voler. Et les quêtes du contrat d'assassinat de la Confrérie noire qui ont été faites pour permettre le dialogue avec les cibles .
SexLab V1.2+ Tout Mods Sexlab cela permettra au joueur d'initier des relations sexuelles avec les PNJ de la Guilde des voleurs & Confrérie noire. (SexLab Romance Suggérer)
Potions de Skyrim qui marcheront pour les assassinats
Fléau de spectre de glace Poison mortel Poison virulent Puissant poison Poison Poison dilué Extrait d'obscurcine Poison persistant mortel Terrible poison persistant Puissant poison persistant Poison persistant Poison persistant dilué Extrait de lotus
Effets Magiques qu'une potion doit avoir (au moins un si c'est le joueur qui l'a créé)
Pénalité de santé Pénalité de santé persistante Santé endommagée
jbezorg pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
By OrpheanedRequiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Solutions
Auteur d'origine : @WraithSlayer
Version mod original: 5.0.7
Version traduite: 5.0.7 (FR 1.0)
Ce mod est un traduction de l'excellent travail de WraithSlayer
SexLab Solutions ajoute du contenu sexuel optionnel à de nombreuses quêtes, rencontres et PNJ de Skyrim, en utilisant le mod SexLab.
Peut-être que vous voulez quelque chose de plus que l'or de Lisbet pour avoir récupérer sa statue ? Ou peut-être préféreriez-vous offrir votre corps aux bandits des tours de Valtheim plutôt que de payer leur péage ?
Avec SL Solutions, vous disposez d'une multitude de nouvelles options disponibles dans les activités quotidiennes de Skyrim.
SexLab 1.62 ou ultérieur (et ses prérequis)
Fuz Ro D-oh
Détail des fonctionnalités
Vous trouverez ci-dessous la liste complète des événements ajoutés par SL Solutions. Si vous êtes intéressé pour améliorer ce mod, et trouvez quelque chose dans le jeu qui conviendrait à Sl Solutions, et n'est pas déjà inclus ci-dessous, s'il vous plaît faites le savoir à @WraithSlayer en répondant à la discussion du mod original. Veuillez détaillé autant que possible avec votre suggestion ! (au moins, inclure le nom complet du ou des PNJ, ainsi que le nom de la quête s'il y a).
Rencontres aléatoires et événements de dialogue
SL Solutions édite des branches de dialogue du jeu Vanilla. Si vous avez d'autres mods qui modifient les mêmes branches, seul le dernier chargement de mod dans votre ordre de chargement vous permettra d'éditer cette branche spécifique. En règle générale, je recommande de charger SL Solutions le plus tôt possible dans votre ordre de chargement, car la grande majorité des dialogues dans SL Solutions peuvent être écrasé par un autre mod sans que rien ne casse. Vous pouvez également utiliser TES5Edit pour identifier les conflits de mod que vous pouvez avoir dans votre ordre de chargement.
Prison Overhaul - patch inclus dans la section de téléchargement du mod original, merci à @Destynova99. Cutting Room Floor - Les deux mods restaurent les dialogues inutilisés des voyous dans la souricière. Je recommande de placer SL Solutions après CRF dans votre ordre de chargement, car il ajoute déjà le même dialogue que CRF en plus d'ajouter l'option de sexe. Relationship Dialogue Overhaul - Un conflit mineur remplace les dialogues, l'événement d'aubergiste ne marchera pas à moins que Sl Solutions ne soit après RDO dans votre ordre de chargement. Live Another Live - Corrigé en interne dans SexLab Solutions, assurez-vous que SL Solutions soit après LAL dans votre ordre de chargement.
Q: J'ai installé SexLab Solutions et je ne vois pas les options de dialogue qui devraient être là !
R: Il y a des chances que vous ayez un mod qui écrase les changements de SL Solutions (utilisez TES5Edit pour identifier les conflits, puis fusionner le patch au besoin), ou vous êtes victime des contrôles de dialogue douteux de Skyrim et ne pouvez pas voir ou faire défiler vers le bas Les dialogues de SexLab Solution lorsque vous parlez à un PNJ (Téléchargez Better Dialogue Controls pour corriger ça)
Q: Parfois, quand une scène se termine, j'obtiens une quantité fixe d'or ajoutée puis immédiatement retirée à nouveau.
R: C'est normal. C'est une solution de contournement pour éviter d'avoir à apporter des modifications potentiellement incompatibles au jeu de base, et cela est nécessaire car certaines quêtes et rencontres du jeu Vanilla n'ont que deux étapes finales possibles: perdre de l'or ou lancer un combat. Puisque dans SL Solutions est tout question de solutions de rechange, dont plusieurs sont pour éviter de payer l'or en premier lieu, le mod va, si nécessaire, vous donner la quantité d'or juste avant de déclencher la phase finale Vanilla qui supprime le même montant, assurant vous finissez seulement par payer avec le sexe OU l'or, et pas les deux.
WraithSlayer pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
By MrEsturkA simple mod that allows you to turn any standard recruitable NPC follower into a XDFF DOM. You will become their submissive slave and they will then function just like Leon or Leah from Deviously Cursed Loot. This mod is completely stand-alone and does not directly alter any Deviously Cursed Loot files.
Since this mod does not directly modify/replace any DCL file or script it should continue to work for future editions of Deviously Cursed Loot. Should Kimy decide to add a built-in method of converting any follower into a XDFF dom in the future then consider this mod obsolete.
Deviously Cursed Loot 7.0 or newer plus its required mods.
Talk to any non-undead, non-creature NPC that can currently be recruited as a follower and a dialog option should appear allowing you to submit as their slave. Warning: for now you are only allowed to do this with one NPC with no way to change your mind later, so choose your master wisely. You definitely should make a backup save before you commit your character to a master.
You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended.
Being this mod triggers the same quest that Leon/Leah use to enslave you it will have any of the same bugs. XDFF is still very much a work in progress at this time (11/10/2018) so there are still issues being worked out.
Aside from that and certain NPCs that are not recruited via the standard dialog options not being supported, nothing I can think of.
Kimy for creating Deviously Cursed Loot and the XDFF system of course.
By Code SerpentThis mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
Blacksmiths, Fences, Guards:
If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock.
Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, preventing you from trying again until you wait for it to wear off or you drink a potion.
The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
These women will only start to venture out of their shops and labs once you've become acquainted with their associated devices by finding one of the items they've been looking for, and acquire some restraints from them. After this, they may start to show up in town. After they introduce themselves to you, their homes and shops will be open for business.
Once their homes are unlocked, you will be able to purchase some useful gear from them. If you ask about what items they're searching for, you may bring these items to them at any time for a random reward. Once you've discovered what they're actually searching for, you will be able to purchase a set of the devices from them.
Hjorni the Distracted, the Scholar
Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry.
She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions.
Llathesi R'uer, the Scribe
The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions.
Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off.
Mistress Elarie, the Seamstress
This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles.
Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell.
Vigilant Laekette, the Seer
This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms.
Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. After introducing yourself to her, she may decide to sell you a few pieces.
Thelia, the Stable Master
This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor.
The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few.
Mirtienne the Mix-Blood, the Sorceress
Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls.
The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell.
The Skeleton Key:
One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
Kimy, creator of Cursed Loot, which was my inspiration for this mod.
The Devious Devices Dev Team, who made this game much more interesting
This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location.
There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure.
Changes in 1.1.0:
Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket.
Devious Devices - Assets 3.0
Devious Devices - Integration 4.1+
Devious Devices - Expansion 4.1+
Fuz Ro Doh
Thanks to Ashal for LL and SexLab
Fishburger for SL Aroused
DD Team for all tight stuff
LL Community for supporting Mods
02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.
By LB89Your followers have been imprisoned, do you have what it takes to get them back?
Adds radiant quests to search for and save your followers.
So, you just got beat up again by some bandits, they took all your stuff and then left you in a ditch somewhere, or even sent you into slavery.
Meanwhile, your follower, who was the whole time with you, suddenly decided to take a vacation, relax at the lake or perhaps build some snowmen in Winterhold, fully equiped and no worse for wear? Well, no more.
Now, your follower can also enjoy the pleasures of bandit hospitality, sit in a cage, wait for rescue, and be bored to tears.
So, what does this mod do?
It adds radiant quests to strip and lock away up to eight followers, sending them to random cages and cells in all of Skyrim (and Solstheim). You want them back? Then you will have to ask around, question innkeepers and travellers and hope to catch some rumor of their where-abouts. Or you can try your luck and visit every single hive of scum and villainy in the land.
Once you found them, you have FOUR (well, actually five) EXCITING scenarios to get them out of their predicament (depending on your standing with the captors and your own state of freedom).
Want to be the dashing hero, killing the guards and releasing the damsel (or sidekick) from captivity, only to then beat up their leader and reclaim the loot? DONE
Want to pay a ransom or barter with the fiends? DONE
Want to help your friend escape captivity, picking locks and stealing stuff to make escape easier (needs SD)? DONE
Want to convince, confuse or distract another slave master from claiming the "spoils of war" (needs SD)? DONE
Want to send them from captivity into active slavery (right at your side with SD)? Not really a rescue, but also DONE
Want to see their captors having their "fun" with your companion? Sorry, that's a bit beyond me, so not done and likely wont be added...
Anyway, where was I? Oh yes, what do you need to make this happen?
Well, obviously this mod, but also:
SD Plus (or you can use the noSD-Option, containing only the first two rescue options)
DDX - adds chains to the follower if an escape-attempt failed
SD Cages - adds more cells/cages, so there are more radiant locations to send the followers to - just put this mod below SD Cages, as I replaced several doors which wouldn't work as cells, some of which were also edited (but not removed) here.
DAYMOYL - adds another option to start the quest - patch in the downloads
So, how do you get the quests started?
- get enslaved by SD, and there's a chance your current follower(s) will be sent away instead of joining you
- Death Alternative - Your money or your life - If DAYMOYL decides to do nothing with the follower, there is instead now a 50% chance to start the quest
- "CagedFollowers Test.esp", which starts the quest for any npc hit by the courage spell - most aspects of the mod will work with any npc, but there will be strange behaviour, so best to use it only on (current or dismissed) followers.
Alternatively, modders can add it via ModEvents
Which file should I get?
If you have SD, simply download "CagedFollowers SD", as well as the patch if you use 3.62 Beta 3 or earlier
If you don't have SD, download the "no SD"-Option
If you are using DAYMOYL (with or without SD), you can also download the DAYMOYL patch, which adds the necessary events to the follower processing; just set "Follower Behaviour" to "Do Nothing" or "Random", and you are set
If you want to quickly test the quests and not be beaten up beforehand, you can add the Test-Package, which starts the quest for any follower hit by a courage-spell.
So, you tried it and didn't like it?
To uninstall the mod, first stop all running quests, else things will break and your caged followers will switch sides permanently to the captors.
Enter in the console:
Then wait an hour so all update-events finish, and you can remove the file.
- Defeat when using health-threshold for followers: during the "break out"-scenario the mod tries to detect when the follower enters bleedout, mostly so it can react if the player is also defeated and then sent away, which would trigger a recapture and put the follower back into the cage.
- Quest startup time fluctuates wildly - sometimes it starts within a few seconds, sometimes it needs half a minute, and sometimes it needs the player to leave the location to fire. I have no idea if it's my current setup, if it's some greedy script stealing all the resources, or if Skyrim always goes a bit crazy with radiant quests.
jbezorg / skyrimll / DeepBlueFrog - for the initial and continueing work on SD, which had a large part in inspiring this mod
BralorMarr - for DAYMOYL which adds another way to start the quests
Nope, so have fun playing.
By GuestFront matter - Please read:
Everything in this mod is for fantasy purposes only. Fantasies are fun and safe to explore alone or with consenting adults. Porn and skyrim mods are not realistic and they aren't a good way to understand how real relationships work. If you have difficulty distinguishing fantasy and reality, please reach out or seek help. Sexual violence, coercion or degradation outside of fantasies and role play are harmful, wrong, and illegal.
WARNING This mod contains or will contain violence and rape.
This mod is to give Skyrim more of a "hentai" feel. There is a common trope where a reluctant character is coerced or tricked or forced into sex, and then eventually enjoys it (a lot). This will try to insert that trope (and some others) here, in three ways.
1. State of mind mechanics system. There are two main variables: "Pleasure" and "Frustration". Sex and teasing give these variables a chance to increase. Any time the variables increase represents the character "breaking" a bit, and will have some permanent effects (they are more easily pleasured/broken forever, so eventually they are "transformed"). The mod tracks/affects the PC only. These mostly affect role play.
0 - Normal. Resistant and defiant toward attackers. Maybe cocky or bratty
1 - Worried. Knows they are being overwhelmed by pleasure/frustration. May choose to beg or plead or do other things to escape the situation.
2 - Spaced out. Can't think straight, might be incoherent. Involuntary spasming or shaking. Still able to refuse and resist.
3+ - Broken. Actively obeys what attackers say and visibly enjoys it. Might repeat humiliating phrases or participate in degrading acts.
2. Integration with other mods through soft dependencies. Some behavior for other mods are altered or given context through quests. This is done only by editing things the player can edit in MCM, no fundamental behavior of mods is changed.
3. Quests. Some new quests to explore the mechanics will be written, eventually with a consistent theme.
Whenever the PC is stimulated or made to orgasm, a "score", which is a % chance, is calculated for the act. The score accumulates after each progressive act, and resets if you sleep for 8 hours (pleasure score) or orgasm (frustration score) Vibration, edge, and orgasm events from DD all trigger this mechanic. Strength of vibration and number of devices affects the score Sexlab animation trigger this mechanic Wearing plugs and piercings during sex gives a small bonus to the score There is a certain threshold after which the PC risks becoming "broken". The chance of being broken is equal to accumulated score -threshold. Being broken can affect the PC in the following ways: Permamently gets more "score" from different SL animation types Has victim penalty reduced, and eventually becomes a victim "bonus" There are three stages of being "broken" for both frustration and pleasure. The RP idea is that at stage 3 frustration you do basically anything to have sex, at stage 3 pleasure you openly enjoy/participate in whatever is happening to you, say/do degrading things, etc.
Current consequences of being "broken"
Any mods besides DD, SL, and SLA are optional, and all effect are optional via MCM
Sexist Guards Integration
At default all traits are at 0% except Dominant and Defiant. As pleasure level increases to 3, settings gradually change until at the end everything but Masochistic and Orgasmic are at 0%. This basically means that if you are getting raped by draugr, at the beginning the player commentary will threaten to kill them, at the end it will be talking about how good it feels. Enable through MCM
This has no real basis in anything, but pregnancy chance is 0% if character is not broken, a small % chance when a little broken, and 7% chance at pleasure level 3. This is unfortunately global behavior, so PC affects all NPCs. I play with PC only toggled, so it's OK for me.
Default expressions toggle on and off depending on mind state. Unfortunately this is global behavior, so PC affects all NPC's. IN my game PC is usually the only actor I care about so it doesn't matter for me.
Heal rate is -25%, -50%, -100% at pleasure levels 1 2 and 3 respectively.
Magicka regen is -25%, -50%, -100% at frustration levels 1 2 and 3 respectively
idea is you can't fight if pleasure too high and can't concentrate if frustration too high
This should start and show up in your log as soon as the mod is started. You may need to reload a save before the dialogue works.
A high elf suspected to work for the "dark organization" is staying at the Bannered Mare. He is offering a high pay for someone to help him in his experiment. You can go undercover as his test subject, to try to gain his trust. Or maybe you just want the money. The quest ends after the "experiment" is over, there is currently no follow up.
Burned by Desire
Very small addition, not really a quest. No sex or real plot beyond one conversation.
Elgrim offers you 10 fire salts for trying new aphrodesiac. It is not a trap, but for several days you will have to have sex frequently to keep frustration in check. Useful to get fire salts for Balimund's quest.
- The priestess in Mara's temple let's you mark your current armor as your "costume". This currently does nothing but the point is to vary dialogue in other quests based on whether you are recognizeable as Mara's champion or just a civilian.
I basically don't care what anyone does with this, as long as you respect the wishes of the mods this mod uses.
I don't think I have packaged any other mod's resources with this one, but might have done so through incompetence. If you find that I have, please let me know.
- Possible Cursed Loot integration: Make blackmail threat an increase in DCL base chance % through the MCM.
- Ways to reverse permanent effects of mind break.
- Cuckold content for married PC's
It is fixed and modified version of famous mod "Things in the Dark" by Delzaron (based at 2.11 original version).
This is ONLY update: esp and all scripts. You need to install original "Things in the dark" and all its requirements first. Original mod page is:
There is ALOT of bugfixes, that allow come throught quest without using console, but also there is ALOT of new dialogs, objectives and scenes for better quest understanding feeling and sight.
Rate of works is not fast, cause tehre is lot of bugs in original mod, and every change need alot of testing (and i make new bugs sometimes). After some changes need to retest all previous quests, dye to variables changes - so yes, it's not fast enough.
Also i'm have an business trip every month for one week, so this week i can't made or test changes.
In my plans to make this awesome mod completely working.
Previously i posted updates in "Things in the Dark" forum topic, so if you want early version of this mod you can look there
For russian gamers: there is still alot of english texts, cause i'm using english version for develop. I'm translate FIXED mod parts to russian, but all texts beyond changes are in english
And yes, i know that Delzaron want to remade this mod with totaly new version. But i believe there is better to have this one version in working state.
Disclaimer: mostly scripts and quest logic are intended for direct walkthrough. Do not try to evade quest line or you can meet bugs which i'm not fixed
Fixing Progress and full change list can be seen at first topic in support forum thread
By jackpHello, friends. I am JackP
First of all, I have to say English is not my first language, so the dialogue here and in the quest may be a little weird. If you want to help me to improve the English version, just tell me and rework for it.
I am preparing to continue the work of FoxFingers, and I have made the first version of Amorous Adventures Extend.
This mod is going to make up more stories about Dragonborn's remance adventure, just like Amorous Adventures did.
I still use the framework of FoxFingers, so you will feel familar with the lover system. Be involved with the girls, help them and then make them be dragonborn's lovers.
You can post the bugs, as if I have time to make up them I will do.
Walkthrough And Tips:
AmorousAdventuresExtended--More Human and Less Machine.txt
AmorousAdventuresExtended--The True Braith.txt
AmorousAdventuresExtended--Recover The Passion.txt
AmorousAdventuresExtended--The New Blades.txt
Maybe the tips are a little hard for you reading, don't blame me so much. Blame my broken English.?
Amorous Adventures and all of it required https://www.loverslab.com/files/file/984-amorous-adventures-v34-20180602/
(Recommend) SexLab Tools https://www.loverslab.com/files/file/2018-sexlab-tools-v30/
(Recommend) SexLab Privacy Immersive version added https://www.loverslab.com/files/file/3530-sexlab-privacy/
Using Sexlab Tools, you can change the animations so you can find one agreeing with the situation
Using SexLab Privacy, you can make the love scene more private, not happening in some guys view.
The quests may have multi-actors scene, so I suggest you to use some animations mod supporting 3play and 4play or more, you can find it at this site.
FoxFingers and the Amorous Adventures mod
It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it.
It's Okay to make a language translation.
It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework.
All credit / props must be given back to the original Mod and Mod author. That's just courtesy.
It's NOT OKAY to pass this Mod off as your own. This Mod is fairly well known anyways.
It's NOT OKAY to try and make money off this Mod.
Yes, just like AmorAdv
V 1.1.0 Add the quest of "The True Braith" and the quest "More Human and Less Machine".
Add a spell "Be My Lover Now". Using it, you can make a unique actor be your lover.
When it works on actor from other mods, you may find the dialogue no voice.
And please know this is a cheating spell, if you don't wish the game boring, do not use it. You can get it using console or Additemmenu.
V 1.0.0 Add the quest of Love of Mara, it will lead you the lore quest The Book of Love, so please use a save that not finshing the quest, talk with Dinya Balu in temple of Mara, and Do not get the lore quest.
By Black714Devious Regulation Fix For Devious Device Integration Version 4.1, 4.2 and still support 4.3 version.
Several Fix Serende "Devious Regulation 1.7e Version", Need All Original File, Replace with this ESP Only.
- Fix Galmar Screen When Begging (When Galmar Replace the Belt).
- Fix Plug Slot.
- Fix Plug And Chastity Belt Color (Now With Faction Color).
- Add Key On Table (With Map) in Castle Dour and Palace of King.
- Fix Chastity Belt Container Inside Palace of King.
- Fix Chastity Weight.
- Punishment Collar now unlock with Regular Restraint Key.
- Fix Several Keyword.
- Can Craft Master Key After Reading Devious Device Book.
- Disable Dialog for Change Side. (Jagged Crown Quest).
-- Same With My Devious Armor Mods, But This one no Armor Version.
By DelzaronNEOPHYTES OF DIBELLA
A very small mod for completing the excellent SisterHood of Dibella Mod (https://www.loverslab.com/files/file/392-the-sisterhood-of-dibella-2016-06-21/)
You'll find inside :
- 5 neophytes of Dibella, in Markarth, Whiterun, Solitude and Riften (Not Windhelm : too cold!)
- and actor event : the neophytes will spread Dibella blessing to Skyrim citizens.
By MrEsturkS_L_U_T_S Redux, by MrEsturk and DocClox
This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission.
NOTICE: Just a heads up I have retired from modding Skyrim for the time being. Modding it became too much of a headache to bear and also I've been trying to shift my focus on indie game development. So this mod is officially up for adoption. If you are interested in continuing keep in mind DocClox started this mod, so respect any wishes he has on the matter. My only personal request is that you keep any added hardcore/bestiality content completely optional in the MCM menu.
About Skyrim Special Edition: For the record I have never owned or have any intention of purchasing Skyrim Special Edition. Thus even if I do decide to come back to this mod I can't exactly port it to a game I don't even have. However if anyone else wishes create a port of it to SSE you have my blessing.
The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.
Talk to a carriage driver, one of the stewards or an innkeeper to get started.
It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them?
For more details, check out DocClox's original mod.
NOTE TO ORIGINAL VERSION USERS:
It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu.
Devious Devices 3.0
Devious Devices Expansion 4.0
Devious Devices Intergration 4.0
Zaz (Might possiblely be covered already by Devious Devices, I can't remember)
XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version)
Obsolete: HdtHeels is not required for the redux version. Yay
Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing
Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol.
I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following:
Extra Encounters Reborn
Populated Lands Roads Paths Legendary
WHAT'S NEW IN THE REDUX VERSION:
- New Customizable Costume:
The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) ,four tail styles, and a choice between a Yoke/Breast Yoke/Armbinder/Handcuffs from the MCM menu.
- Base Pay Affected by Distance and Tweakable in MCM:
Instead of a flat rate of 500 gold your pay will be calculated on the distance of your haul. A longer run = more pay! And is the 500 base modifier seeming a bit low for your lvl 255 Dragonborn? No problem! You can increase the payout to something that feels much more endgame in the MCM menu.
- Overtime Bonus:
So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.)
- Choose Your Own Destination:
Need to be somewhere for a different quest and want to turn the walk into a little money on the side? Now you can specify with Hold you want to make a haul too. Of course you won't get paid as much and don't get this option if you owe debt to the company, but more choices are more choices!
- Spontaneous Failure:
Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed.
- S_L_U_T_S Rehabilitation Program:
So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu)
- No talking on the job:
You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored...
- Pit stops for voluntary workers now allowed:
Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh?
- All nine holds now supported:
Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries.
- There is one other small Easter Egg to be had. See if you can find it!
- Misc Stuff:
- Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty.
- Simple Slavery support now includes a MCM menu to set three possible debts owed when bought from the auction house.
- Needs Mods/Frostfall support added.
- Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams.
- The Livery Tattoo is now properly removed when you are released from service.
- Grammar fixes and some new minor dialog added.
- Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry.
- Known Issues:
- For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work)
- Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however.
- When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet.
- The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected.
- The cart is as buggy as its always been.
- Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones.
- Note to Bestiality Fans:
- I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening.
- DocClox: For creating the original mod and giving me permission to make this upgrade.
- El Duderino: For creating the ponygirl mittens used in this mod.
- CGi: For creating an FMOD friendly version as well as various other minor tweaks.
- The many, many people behind Sexlab and Devious Devices.
- Rob_J: For the custom S.L.U.T.S. cart texture.
- Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714
That's all for now. Feel free to share your ponygirl pics in the comments section!
By xbloodxwestxTraduccion para el mod Radiant Prostitution
Primero necesitas instalar el mod original y después reescribir el .esp
Si hay algun error por favor avisenme.
By DelzaronDEADLY PLEASURES : a Komotor and Delzaron joint project.
Co Authors : Komotor (animations, synopsis)
Skyrim Sexlab FNIS Komotor animations of course !
What do you need to know :
This mod is for females characters. This mod is a complex project. Special animations are planned. We both plan to make prerelease on Patreon, like lot of people do for Sims mods. For more details : https://www.patreon.com/Delzaron. And Komotor's patreon : https://www.patreon.com/komotor You need the T2 animation pack from Komotor animations. How to start the mod : talk to an In keeper, and follow the story.
Authorship and portage :
- TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links :
TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos
The Mod content :
Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw
Core Quests : They are the story quests.
aDP0_starter : the starter quest aDP1_begin : the prologue aDP1_fourdays : your firsts days as a pet... aDP2_begin : a new run aDP_2Quai : meet Anna Venicci, Jezera's business partner, and her sins...
Side Quests : each side quest unlock a new animation, and explore the past of NPCs. You need the Komotor patreon pack for playing these animations.
aDP_SideQuest_Giant : a story about Miquote's past, and her giant friend. aDP_SideQuest_Dwemer : a story about Lamiae's past, and some researches on dwemer artifacts. (on project)
Radiant Quests :
aDP_Rep_Analpendelum aDP_Rep_Komachine3kw aDP_Rep_komachinetable aDP_Rep_komEnduro aDP_Rep_KomBrutalDildo aDP_Rep_KomGiant
aDP_ActorEvent_Party1 : for animating Anna's manor. aDP_ActorEvent_Dungeon1 : girls will ask for training on the brutal dildo.
Some of the mod's NPCs :
Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer teenager from Ibn. Miquote : a chocolate young elf. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?
Musics and other ressources :
Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit form Vigilant mod.
Sources of inspiration :
Miquote is a Sicambre forsworn shaman from AFS, she's related to Ethrane and Badycia, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's also the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos... I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an execellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal.
You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.
By Black714Devious Crafting - From Vol 2 Book
- Using SkyUI for Read The Book Without Getting Caught?
- Create A devious and Keys Item So Easily?
- Avoid Forbidden Tome Quest because is Unnecessary?
This Mods Force Player To Complete “Forbidden Tome Quest” To Get “Devious Devices: Chastity Belts, Volume 2”.
Now To Create A Devious Items And Key, You Need That Book.
I Also Renamed A Price and Name of The Book. So It’s Looks more Expensive And Devious.
- Devious Devices: Chastity Belts (Price 25 Gold)
- Forbidden Tome: Devious Devices - Chastity Belts (Price 2500 Gold)
- Devious Devices: Chastity Belts, Volume 2 (Price 25 Gold)
- Forbidden Tome: Devious Devices - Chastity Belts, Volume 2 (Price 2500 Gold)
And, Replace A Vol 2 Book Text with Devious Ingredients. Looks Screen Shot to More Details.
By aravis7The mod is back, thanks to komotor who allowed me to upload the required animations : )
This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift.
In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^.
Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders. If you have Mod Organizer, you also need to modify your Skyrim.ini in the profile directory.
This mod also has many fade to black, so if you want them to work, make sure that your enb uses ApplyGameColorCorrection.
Leito animation pack (kiss scene): https://www.loverslab.com/topic/56976-slal-animations-by-leito-91216/
Fuz roh d'oh (not a hard requirement, but it will allow you to read the dialogues more easily): https://www.nexusmods.com/skyrim/mods/14884?tab=images
FNIS and SLAL (run FNIS before loading the mod and tick the animations in SLAL MCM menu)
If you have komotor animation pack installed, place this mod below in the load order.
Spanish by ibsinglo: https://www.loverslab.com/files/file/10634-sorlis-balarns-treasure-en-español/
Machines animations from komotor: https://komanim.art/ Many thanks for your help : )
Witcher 2 - Nilfgaardian Mage Outfit by WesleyWalesAnderson :https://www.nexusmods.com/skyrim/mods/37012/?
Morrowind Dwemer Resources by David Brasher and Enter_77 : https://www.nexusmods.com/skyrim/mods/76379/?
Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) by Mihail Romanov: https://www.nexusmods.com/skyrim/mods/82055/?
Dwarven Bikini Armor by nisekoflio:https://www.nexusmods.com/skyrim/mods/76214/?