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Adult oriented Fallout 4 mods that add or replace various animations.

21 files

  1. (AAF) Bad End Animation Pack

    AAF Bad End Animation Pack v01.02
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
    SAC, for the gallows meshes and textures
    Zaz, whose fluid nifs and textures I have included.
    1.02 - added textures for Zaz fluids
    This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
    Impaling Pole
    Strangling (Garrote) Pole
    Reclamation Chair (electrocution)
    Machine themed Chair (electrocution)
    The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
    For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).
    This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.

    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)
    Future Plans, Notes:
    None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.
    I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.
    There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 



  2. ZaZ Extended Skeleton [ZeX] Official Release

    It has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet..... 
    So It begins.. with the Official Release of the Extended Skeleton. 
    Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked AKA TBBP
    Support & Donations
    I usually don't ask for support , but this time I could really use some help.
    If you liked my free content, and ever wanted to support me. I trying to get some upgrades to my rig And also trying to Start my own project in Unity3D.
    If possible please consider supporting me . (More Detailed Description Second Post)
    Bones Added/Extended
    Penis/with Balls Bones
    Breast Bones
    Butt Bones
    Tongue Bones
    Belly Bones
    Vagina / Anus Bones
    Install by using a mod manager or dragging the contents to your FO4 Data Folder 
    Download Section
    1. ZEX-ExtendedSkeleton - Skeleton Files
    2. ZEX-TestPlugin  - AAF Plugin for Some Animations, Use ZeX Compatible Bodies to Test. (See Fifth Post)

    More Previews in the Development thread
    Cheers and Thank You



  3. [AAF] Themes (beta) - BasicAnimations, SexAnimations, Kinky/CreatureSexAnimations

    Themes allow customisation of AAF by tuning it to ignore some installed animations. If you do not install some themes Theme, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system, So if you want to install an animation pack that has a mix of Posing and Other animations, you should only experience the Posing ones in your game unless you manually pick them in the AAF wizard.
    You can install any one theme or all of them. There are duplicated files across them so let them overwrite or not makes no difference, unless one is newer.

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.

    You should only see the message when a theme is first installed on a save game.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs.
    Installing all the themes is the same as having the full APT.
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.
    This spoiler contains links to the supported Animation mods.
    Let me know if I've missed any too.
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    and Test Minions
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
    BasicSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    AAF obviously
    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But they can be used if the following files are removed.

    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.



  4. AAF Bondage Animations

    AAF Bondage Animations
    Animations by Gray User
    Plugin and configuration files by EgoBallistic
    With many thanks to dagobaking for AAF
    This is a set of solo bondage animations developed by Gray User, which I have packaged and configured to work with Advanced Animation Framework by dagobaking.  They are for female characters, and make your chosen victim struggle and squirm in bondage.
    There are four animation sequences.  Each sequence consists of two or more individual animations that are each 10 seconds long:
    The individual animations are 300 frames long (10 seconds), so each sequence is between 20 and 40 seconds long.  The individual animations start and end in the common pose for that sequence, which is a breathing idle, followed by one or more struggle animations.
    To view these, start the AAF wizard, select a character, and choose one of the eight "GrayUser BP" positions.  The positions with "Tree" in their name let you step through the individual animation stages using AAF's Position Tree controls.  The ones with "Staged" in their name will automatically play all of the stages in sequence.
    The animations do not come with any restraints, but they look good with ones from Devious Devices. 
    Install the mod with your favorite mod manager.  For manual installation, drag the Data folder from the archive into your Fallout 4 install directory.
    Since Gray User developed the animations, his permissions apply to this mod:
    You are free to use any of the animations in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality
    The above also applies to the plugin and AAF configuration files.



  5. ZaZOut4 Beta V.003

    DLC's :
    Wasteland Workshop
    Contraptions Workshop
    Vault-Tec Workshop
    Advanced Animation Framework By Dagobaking ( And all its requirements)
    Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory
    Beta Version - V.003
    Adds a workshop menu "Z-TEC" in the workshops main menu.
    Adds - Two Furniture Items - With 4 Texture Options.
    Wasteland Edition - Rusty Metal
    Raider Edition- Rusty Red 
    VaultTec Edition- Rusty Yellow
    Institute Edition - Clean Metal
    Adds a Crop And Cane Weapon  with 2 Textures Each
    Use the console to add them
    To Find their Form ID's in Console 
    Help Crop 0
    Help Cane 0
    Player.additem XXXXXX 1
    AAF Experimental Release
    For Best Results it would best to scale the actors in evenly 1:1 
    Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future )
    This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack)
    Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors 





    THEMES REPLACE APT, APT is Obsolete if you are using Themes as they contain APT split into themes, it will soon be deleted completely, Any mods requiring APT will automatically use the Theme version tags too so you will need to remove the APT file Halstroms_tagData.XML if you are using Themes.
    This adds a heap of AAF tags to animations, these tags allow mods to choose animations dependant on positions they add tags to animations like "Kissing", "Blowjob" or "Missionary".
    This contains no animations. They have to be installed from their Downloads as listed in the spoiler below. You only need to install the ones you want.
    There is no esp for this file, only a single file in Data/AAF called Halstrom_tagData.xml

    This is not required if using one of my Theme Packs as they contain this TagData split into the relevant Themes and it will probably cause issues if you are using STATs as it will result in double tagging animations.. This file will actually become redundant in a few weeks and be deleted as its now really only relevant for people running pre Theme versions of AAF.

    This is usually one version ahead of the Nexus version, so it is tested here for a bit first.

    If you rename Halstrom_tagData and also rename it to the same in the first line you can replace it with your own custom xml too.  Though if you run mine as well it will cause issues with SexStatSystem.

    Mods using this so far:
    [AAF] RSE 180901 onwards
    [A.A.F.] M.C.G. (Wear and Tear, V.Fudge and Statistics) 1.7.10 BETA onwards
    SynthPlayer 180828 onwards
    Animations Tagged so far:
    Atomic Lust / Mutant Lust
    Savage Cabbage - Be sure you have the latest version as it is causing issues for people with older versions
    Vadermainia - Be sure you have the latest version as it is causing issues for people with older versions
    ZazOut4 Pillory
    GreyUserBP's Bondage animations (Requires EgoBallistics Mod to use them)
    Astymma's FF XML
    A.J.s Various XML's 
    GreyUsers Creature Animation Pack 01

    This spoiler contains links to the Animation mods.
    Let me know if I've missed any too.
    None, but it won't do anything without AAF, animations and mods that read the tags.
    The latest version should be able to be installed using any mod manager as normal as its only one file, no esp.
    And now thanks to CGI, there is a FOMOD version that should work with any ModManager.
    This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions.
    I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4.
    Please feel free to point out my numerous errors and better ways to do things
    Many mods like Pregnancy want to know where cum is going or what orifices are being used.
    I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it.
    Example XML Edit:
    <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Gender/Number of Actors Tags:
    F_M, F_M_M, F_M_M_M etc
    F_DogM - Female and Dog Male
    F_SmM - Female and SuperMutant Male
    M_SmM - Male and SuperMutant Male
    F_SmM_SmM - Female and SuperMutant Male x2
    F_HoundM - FFemale and EVHound Male
    F_GhM - Female and Feral Ghoul
    F_BGhM - Female and Bloated Ghoul
    F_GorM - Female and Gorilla
    F_DClaw - Female and DeathClaw
    CatF_CatM - Cats sex, yes it exists
    1P - ungendered solo/dancing
    2P - ungendered pair
    3P - Threesome
    4P - Foursome
    5P - Fivesome
    Location Tags:
    Leitos: NoFurn,
    Vadermania: NoFurn, Table,
    Crazy: NoFurn, SingleBed, DoubleBed,
    Farelles: NoFurn,
    Rufgt: NoFurn, Double Bed, Power Armor Station, Alternative PA Station, Cryo Pod, AWKCR Power Armor Station, AWKCR Compact PA Station, Atomic Cryo Pod SOE,
    SavageCabbage: NoFurn, Single_Bed, Bunk_Bed, Double_Bed, ArmChair, ChairHigh, ChairMedium, ChairLow, ChairVeryLow, Seat, Stool, Couch, Couches, Desk, RoundTable, MediumTable, PoolTable, TiresBed, SMBed, Stocks, Shackles, Throne, HydroPillory, Pillory, WallChurch
    Sex Position Tags:

    pose - Poses
    aggressive - for Combat Sex etc
    Loving - For Lovers only
    Neutral - Either Combat Sex or Lovers
    Bound - For cuffed, tied etc not using furniture
    Restrained Tags:
    Held0 = Free, no actors or bindings
    Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc
    Held3 = Held in some way like Doggystyle
    Held5 = Held in firm hold or pinned down,
    Held7 = Held in firm hold or pinned down by multiple actors, spitroast,
    Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc
    Arousal Tags:
    Stim-9 = extreme pain
    Stim-7 =
    Stim-5 = iced water
    Stim-3 =
    Stim-1 = unwanted contact
    Stim1 = Spooning, touching
    Stim3 = Fondling, caressing
    Stim5 = Missionary sex
    Stim7 =Doggy style sex
    Stim9 = Wild Sex
    Loving/Romance Tags:
    Love-9 = This could cause a major reduction in relationship status (rape)
    Love-7 =
    Love-5 =
    Love-3 =
    Love-1 = This could reduce any relationship status slightly
    Love0 =
    Love1 = This slowly could progress the receiver to be  emotionally attached to the giver, blowjob
    Love3 = missionary sex
    Love5 =
    Love7 = spooning, cuddling
    Love9 = The receiver could more rapidly form an emotional need with the giver, kissing

    Dominance/Submission Tags:
    Dom-9 = position for receiver is submissive on bottom
    Dom-7 = giving blowjob
    Dom-5 =
    Dom-3 = spanked
    Dom-1- position for receiver is slightly submissive, missionary sex on bottom
    Dom0 =
    Dom1 = position is slightly dominating, missionary sex on top
    Dom3 = spanking
    Dom5 =
    Dom7 =
    Dom9 = position is very dominating
    Sex Type Tags:
    These all assume the first actor is the receiver and additional tags are for additional actors relating to the receiver unless they are reversed then they become relating to that actor.

    StickToStick - Stick could be StrapOn or Penis and is determined by the sex of the Actor
    StickToEither - Could be either Vagina or Anus depending on preference
    PenisToEither - Could be either Vagina or Anus depending on preference
    StrapOnToEither - Could be either Vagina or Anus depending on preference
    SpankToButt - spanking
    SpankToNipples - spanking
    To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20:
    Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String
    If the above script was used on this below:
    <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Held1,PenisToMouth">
    It should return:
    sTag0 == "Held1"
    sTag1 == "PenisToMouth"
    sTag2 == None
    sTag3 == None
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    and Test Minions
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then



  7. Vadermania [AAF animations]

    This is basically the download for this stuff here :
    I finally got to create an AAF animation pack out of atleast some of these animations.
    Current Content (1.1) is :
    - 2 Human M/F anims
    - 1 Dog/Human M/F anim
    - 2 Deathclaw/Human M/F anims
    - 2 FeralGhoul/Human M/F anims
    - 1 FEVHound/Human M/F anim
    - 1 Gorilla/Human M/F anim
    So in case it's not obvious enough :  this contains bestiality
    Known Issues
    By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds.
    Not much i can do about that (yet).



  8. Farelle Animations for AAF - Foot(ball) Lovers Update - Alpha

    JULY 14 2018
    UPDATE 0.1.2 : Foot(ball) Lovers Update 
    Disclaimer : This animation package is a Work in Progress (WIP). You may encounter bugs and other issues with these animations. This file will be updated frequently so do not hesitate to follow it to stay up to date !
    I do not condone having fun with bestiality or other things in real life, this is PURELY FICTIONAL, remember it when playing the game please.
    This is my Work in Progress animation package for the Advanced Animation Framework created by Dagobaking. Thanks to the awesome rigs from Leito, I started creating some animations for the Fallout universe. The main goal of this package is to create missing animations and animations that are  asked by the community. 
    Each updates of this animation package will focus on one animation story. An animation story represent one big animation with multiple animations in it. For example : Teasing, Handjob, Blowjob, etc... I have already alot of ideas for the next updates but do not hesitate to give realistic ideas that can fit into this package. I want it to be close to a lore friendly animation pack so do not ask for some wildly things. 
    INITIAL RELEASE (Testing purposes, but decided to keep it in the package) - JULY 8 2018
    Forced Blowjob Stage 1
    Forced Blowjob Stage 2
    LUSTY SUPERMUTANTS (Alpha 0.1.0) - JULY 8 2018
    Supermutants Threesome Teasing with Female
    Supermutants Threesome Handjob with Female
    Supermutants Threesome Blowjob with Female
    Supermutants Threesome Gangbang with Female
    FOOT(BALL) LOVERS (Alpha 0.1.2) - JULY 14 2018
    Female Feetjob with Male
    F4SE - Last version
    AAF - Last version
    MOD ORGANIZER : Simply import the ZIP file like you would do with any other mod, do not forget to activate the esp in the right window. 
    NEXUS MOD MANAGER : I don't use the NMM anymore so I didn't create this package to be used with it. You can try, but you might face issues. If you do, extract the ZIP file content into your DATA folder in the Fallout 4 game directory.
    - NO SOUND ! Well this is not really a bug but this will come in later updates, maybe.
    - Alignments are off sometimes. I can't do alot about that since it can be related to the terrain where the animation is playing.
    - Mouths doesn't work, limited by the rigs, can't do anything about that at the moment. 
    - Other bugs, tell me in the comment section what you are facing. Remember that AAF error messages are not related to my animations.
    Dagobaking - Advanced Animation Framework, advice, tips and alot more, thanks again !
    Leito - Awesome ready to use rigs.
    CG! - Advice and tips
    Polistiro - Alpha testing, tips and advice
    ShadeAnimator - Documentation to create animations for Fallout 4
    Loverslab users - Without you, nobody would create anything for the game
    Besthesda - Cool game guys
    Everyone that i forgot to mention in this credits section.
    This mod is a Loverslab only mod. I don't want this mod to be uploaded anywhere else, and precisely not on Nexus or Bethesda.com
    You are not allowed to include this animation package in any commercial or donation taking projects. You cannot use this package to make money of it. 
    You are allowed to use this animation package without modifying its content. 
    HAVE FUN !



  9. Mutated Lust - 7/15/18

    This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy!
    Here are links to schlongs for deathclaws and feral ghouls:
    Advanced Animation Framework
    Known Issues:
    Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer  
    Credits (not specifically for this file)
    @CEO 0S



  10. RXL 's No More Lazy Hookers and other AAF patches

    This is a repository for my aaf patches, so they are easier to find.
    Currently there are the following files:
    rxl No More Lazy Hookers HotC Full
    Hookers of the Commonwealth (HotC)
    Make those Hookers work for their Caps, instead of simply knocking you out and take your caps.
    Known Issues:
    The Hooker might start wandering quite a bit between the teleport and the animation, depending on your papyrus load. I'm not sure if there is anything I can do about that, without going much further into the mod and changing much more than I intended. I will have to see about how to handle this.
    rxl No More Lazy Hookers HotC SE
    Hookers of the Commonwealth (HotC) - Settlement Edition
    Make those Hookers work for their Caps, instead of simply knocking you out and take your caps.
    rxl_bpanims 1.0.4 for aaf.7z
    BP70s anims (WIP) (ONLY REPLACERS) 1.0.4
    This patch adds aaf support for bp70's animations.
    The 8 original *.hkx files need to be in
    Many thanks to @CGi who helped me a lot getting papyrus set up and has spent a lot of time answering my sometimes stupid questions,
    @dagobaking for aaf and also a lot of help on his discord, @blankproject for his animations and all the other modders I forgot.



  11. My Animation Pack. Updated 27/12/2018

    This mod adds a bunch of animations, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future.
    If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence.
    Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it.
    These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some.
    Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission.
    Base Requirements: AAF. It won't work without it. AAF EVB Morphs (AAF Compatibility Patch).
    Full Version Requirements: Contraptions Workshop, Far Harbor, Nuka World, SSEX (Settlement Supplies Expanded), Homemaker, Torture Devices and Prisoner Shackles for certain animations. If you don't have these DLCs/mods it might give you an error.
    There are three files:
    *Vanilla, which only requires AAF and the compatibility patch, if you want to install manually. This has the bare minimum requirements (AAF and AAF Compatibility Patches)
    *Full, with all animations and DLC/mod requirements, if you want to install manually.  Pick this only if you're experienced in installing mods manually and know what you want to install.
    *FOMOD so you can smartly pick and choose which features you want installed, if you want to install through a mod manager. You should probably pick this option.







    -"AAF ERROR: [037] Referencing a plugin that is not installed: DLCWorkshop02.esm" - To solve this you must navigate to the fallout 4/data/aaf folder, select the "SavageCabbage_furnituredata_DLC4.xml" file and change a letter in the top line so the W is not capitalised, so instead of saying "DLCWorkshop02.esm" it'll say "DLCworkshop02.esm."
    All the people involved in animating here, sorry if I can't remember you.
    New releases:
    Version 1.0.2 info post
    Version 1.0.3 info post
    Version 1.0.4 info post



  12. Atomic Lust - 1/24/19

    Advanced Animation Framework  by dagobaking
    Atomic Lust is an adult mod that contains sexual animations involving foreplay, that lead to more complex acts. The goal of this mod is to allow players to go beyond the romance system of vanilla Fallout 4, and freely navigate through a variety of animations involving intimacy, whether that be on furniture or simply anywhere in-game. This is a work-in-progress mod that I plan to add a lot of animations to. This mod really leans toward Advanced Animation Framework (AAF) as a hard requirement, but it is also possible to start the animations via console commands(not recommended). I chose to build this mod under AAF because of its simplicity and its similarity to a Skyrim mod, OSA - Skyrim Ascendancy Engine, that was mainly used for OSex. This mod is not meant to be an exact replica of OSex, but mostly to serve as something similar.
    Installation of this mod should be fairly simple - use the mod manager of your choice (Vortex, MO2, etc.) to install the mod and the FOMOD window should appear to guide your installation. There are mod patches you can choose from that allow you to use furniture from that mod with my animations, provided they have similar furniture. Details are in the patch descriptions. These patches are not required, but the FOMOD will check if you have that mod installed, and will enable the patch automatically. If you have requests for me to make patches for a certain mod that adds furniture, let me know and I'll make one.
    @CEO 0S



  13. BP70s anims (WIP) (ONLY REPLACERS)


    hi all,
    this is my first attempt to create a sex animation for fallout 4 in Max 2014. Its very rough and I havent done animating in a while so im rusting. Still very new to this and cannot figure out how to install certain programs to try and can't even export as an xml file yet.  I couldn't find any readme as to how to install anything for the animation kit, so don't expect much for now. Still I gotta thank Anubis for helping me out a lot with figuring out how max worked and wanna leave this with you all as a possible modders resource.
    couple notes:
    -there are still very wip. i will probably make changes over time.
    -THESE ANIMS ARE REPLACERS NOT STANDALONES. i don't know how to create custom anims in game. if you want to use them you have to replace any existing anims that you don't want with any other existing sex anim pack. I TESTED THESE OUT WITH REPLACING LEITO'S POWERBOMB ANIM BUT THERE IS STILL A LOT OF DISTANCE REALGNMENT YOU NEED TO DO SO THEY CONNECT.
    -If you replace a existing anim please note that there will be quite a bit of misalignment. use the control panel hotkeys to readjust.
    -AGAIN THESE ARE REPLACERS NOT STANDALONE. installing without replacing an existing sex anim will do nothing.
    -i cant guarantee frequent updates. i will take requests if i am interested/able to do it but no guarantees.

    -Until I figure out how to make new anims they will be replacers only for nowq.
    -I didnt include an install address here so you can replace whatever anim you want.

    -Cowgilr and doggy done
    -added rough mish
    -lotus and mish sequence added



  14. Four-Play Community Patch

    This is now an essential patch/ unofficial update to continue Four-Play framework development during DocClox's break, with DocClox's permission. It adds a bunch of fixes and new features to the framework itself. This includes the animation loader for Leito's animations and (optionally) Crazy's animations from the Gun Version here and from here.
    2.6 - To have dog and threesome support, you will need Crazy's latest update.
    Permission and Statement on Unauthorized Child Content:
    (I'll move this lower in the OP in a few weeks)

    From 2.4 onwards, you need to disable or delete FO4_AnimationsByLeito.esp also. This is because sounds are now handled internally and dynamically by the framework - keeping Leito's esp would lead to duplication of sounds and potential damage your ears . Don't worry, Leito's actual animations are still used.
    (This used to be called Four-Lei, then Four-Play Alignment Fixes and Animation Loader, but neither names reflect the scope of the patch anymore)
    You will be asked about what animation pack(s) to load during the initial initialization of Four-Play or, if FP has already been initialized, when an animation next triggers.
    To avoid loading screens (at least indoors), add this to your Fallout4Custom.ini :

    The alignment fixes currently include:
    Actors will no longer lose interest in the middle of a sex scene and stand up (i.e. Diamond City guard trying to patrol in the middle of sex) Actors will no longer try to initialize a vanilla dialogue in the middle of a sex scene (i.e. merchants). Actors will attempt to find a flat surface near to where the sex scene is triggered and avoid being too close to other actors and furniture - this is a complicated thing to script so it occasionally goes awol. Removed in 1.2 for further work on it. This goes wrong too often as is. Neutral actors will avoid walking straight into a sex scene, screwing up the alignment If a sex scene involves a companion, companion behavior is disabled during sex so that he/she won't stand up when you draw a weapon/ try to interact with him/her. The game's collision is disabled for a split second to help actors position better at the start/ change of sex scene The actors are forced to face the same direction when a sex scene triggers Still, don't expect the alignment to be 100% perfect, but it's definitely better than without those fixes. You can also use Dongs of Fallout's Page Up and Page Down hotkeys to manually align the dick.

    This also adds to the main framework:
    Devious Devices support: Devious devices will no longer be stripped during sex. Bed support: If there is a nearby bed/ mattress/ sleeping bag, any sex scene triggered will ask you whether you want the sex to take place there. Each animation now has its own unique positioning relative to beds, improving bed alignment and virtually eliminating clipping. Perfect for FP Prostitution's brothel building gameplay. No Teleportation: Actors will attempt to walk to where-ever the sex takes place immersively Change Sex Position (Default: Numpad 0): press this change position during a sex scene. You can change the hotkey with console command: set Vin_ChangeAnimation to #, with # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Cinematic Camera: For now quite simple and only for NPC-NPC scenes (you can try to interact with a NPC having sex with another NPC for a nice dialogue camera zoom in) Combat Interrupts Sex: If the player attacks someone having sex, the sex scene will be interrupted immediately. Power Armor Can Opener Fixes: This should now be fully functional and is enabled by default. MCM Menu (accessed with the "Four-Play Framework MCM" in your Apparel section, or with the default hotkey Numpad 7): with quite a few customization options and useful tools that you can use Facial Expressions: Actors involved in sex will now play random facial expressions depending on whether the sex is consensual or forced Sounds: now handled inside framework, just like how they should be (so that Crazy's animations also have sounds and the sounds can be played dynamically based on forced/consensual and the actual genders and races of the actors involved). Cum: very basic for now Threesome Dog support

    This also removes F4SE as Four-Play's hard dependency (purely from a technical standpoint, it's still a requirement for Four-Play in practical terms unless you only want clothed sex). Meaning if a user fails to install F4SE properly (which happens quite often so far), it won't break the whole thing like previously ("Help! Nothing happens!") but the problem is isolated to the functionalities (i.e. stripping and strap-on) where F4SE is actually used. Makes it much easier for us to diagnose and help new users.

    Jaam was kind enough to contribute his code to fix the following issues with the framework:
    Enhancement to strapons: no equipping of strapons on solo animations (unless it is already equipped and set as noStrip). each actor memorize its strapon so multiple actions should not impact each other. If an actor wears or has a strapon, this one will be used rather than a random one. Fix for sex, and sex test placed in a function. Fix for blacklist and ensure whitelist is initialized before any mod can reference it. Fix for loop that could loop forever. Fix for select next animation Fix for referencing DDrender even if not defined Test of a few function parameter for none value before referencing them StopActor function to handle everything depending only on one actor at the end. Slight delay added in redressing loop. CloseAnimation function to cleanup at any moment and guaranty the calling mod will receive the end of animation event even if the animation never starts. Block_race and Block_Race_Inner function to help mod author ban their custom child race< Check_Animation verify at least one animation is loaded. make sure that any currently running animation would finish properly using the system they used to get started before the mod update.


    For modders, this patch also expands/ adds:
    CustomEvent animation_start: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_change: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_over: Actor a0, Actor a1, string Placeholder, Idle a0_Idle, Idle a1_Idle Function four_play: Actor a0, Actor a1, bool akPreventBed, Actor akVictim, float duration

    Mods like Dongs of Fallout, FP Nudesuits and FP Violate rely on these expanded events and functions

    If you'd rather just have a loader for Leito's animations without these alignment fixes, stick to the original Four-Lei Plus.
    Installation Instructions: (you can also read this for a more comprehensive guide to set up your FO4 sexual experience)
    Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations (Optional) install Crazy's latest gun version, but don't let it overwrite anything. Make sure you delete or at least disable Crazy_Animations_Gun.esp. (Optional) Install Crazy's new 2 animations. These don't have an esp. Install this patch, overwriting if asked. Don't worry if you don't see any separate esp for this patch, it doesn't have any and overwrites four-play.esp itself. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's (and Crazy's) animations and initialized Four-Play". Enjoy!

    Future Plans:
    Cum - just waiting on the textures from CumTec author vane000 Continue to look for ways to improve alignment. Better finding of flat surface - Already second attempt at this, still not happy enough to reintroduce it yet. See what else I can do taking advantage of the dialogue camera system. This has a lot of potential Jaam is expanding massively on the back-end functionality required for Four-Play via his F4SE plugin. If you have some programming knowledge, you can help him with the beta here.

    DocClox for Four-Play Jaam for the amazing code contributions and his F4SE plugin, which is already packaged with the community patch Leito and Crazy for their respective animation packs. Leito also for his compilation of vanilla sounds for sex scenes. Chosen Clue for his suggestions for custom events and prevention of accidental hotkey triggers Everyone else for bug testing and suggestions



  15. Four-Play Animations by Crazy6987

    This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations.
    Animation List
    Jerking & Choking
    Standing Chokehold (Anal)
    Laying Gorilla
    Handstand BJ
    Laying BJ
    Kneeling 69
    Layed-Back Fuck
    Double Penetration
    Dogmeat Style
    DogmeatStyle (Faster)
    Dog Handjob

    Dogmeat Animations, Information for Modders
    Behavior Graph:
    Anim Event:
    Looping Seconds:
    Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit)
    Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting)
    Max: 255
    Replay Delay: 0
    DocClox - Four-Play
    vinfamy - All the stuff he does for Four-Play



  16. [Obsolete] Four-Lei PLUS (Patch for Leito's Animation Pack with Supermutants)

    This has now been incorporated into Four-Play Alignment Fixes and Animation Loader. Only use the old Four-Lei Plus in this download page if you absolutely only want to load Leito's animation pack, and not the alignment fixes and other improvements to Four-Play itself.
    This is the compatibility patch for Four-Play to work with Leito's animations , which includes aggressive animations with sounds and supermutant animations! This in turn allows Leito's animations and sounds to work with all Four-Play plugins (Prostitution, Violate, Vanilla Fudge etc). 18 Jun - Support Leito's new supermutant animations and sounds.

    Sorry for the horrible pun! I couldn't resist Screenshot credit: Leito86
    Installation Instructions: Please follow carefully, doesn't matter whether you use MO, NMM or manual installation
    (Optional - only required for solo animations) keep/ install Crazy's latest gun version . Make sure you DELETE or at least disable Crazy's esp Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations Install this patch, overwriting if asked. Don't worry if you don't see any esp for this patch, it doesn't have any. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's animations and intialized Four-Play with Supermutant support.". Enjoy!

    For more detailed installation guide for a whole Four-Play setup, read this.



  17. [AAF] FO4 Animations by Leito - 12/21/18 -

    Update - 12/21/18 - v2.0a
    -Removed all references to nude suits.
    -Removed all Vortex managing files (that I could find)

    Update - 12/20/18 - v2.0
    There has been lot of changes to this mod, so please read the installation, requirements, and bugs section.
    -Mod is now dependent on Advance Animation Framework
    -No longer compatible with Four-Play (nor will it ever be again in its current state)
    -Removed sex guns (and it'll never return)
    -Removed scripts associated with sex guns
    -Removed fomod installer
    -Removed previously included male body
    -Added mouth movements to all animations
    -Removed looping heavy breathing from all animations
    -Added new voices and sound effects
    -Removed the need for character offsets (AAF)
    -Added squirting effect at the end of most animation sequences (thanks Zaz)
    -Reworked some animations
    -Made some animations compatible with beds, mattresses and sleeping bags
    -Supermutants and Dog xmls for AAF are included
    -Re-exported all animations to be compatible with the upcoming extended skeleton

    This is an animation pack for Advance Animation Framework.
    Animation List (Click on links for previews)
    Blowjob - ground
    Carry - ground
    Carry 2 - ground
    Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags
    Powerbomb - ground
    Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Spoon - ground, single beds, double beds, mattresses, sleeping bags
    Standing Doggy - ground
    Standing Doggy 2 - ground
    Aggressive Blowjob - ground
    Aggressive Carry - ground
    Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Powerbomb - ground
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Carry - ground
    Doggy - ground
    Powerbomb - ground
    Reverse Carry - ground
    Standing Doggy - ground
    Standing Sideways - ground
    Advance Animation Framework (and all its requirements)  (IMPORTANT: Make sure my mod loads after this mod)
    AAF Compatibility Patches  (IMPORTANT: Make sure my mod loads after this mod)
    AAF patches for Crazy & Leito  (IMPORTANT: Make sure my mod loads after this mod)

    Use a mod manager like Vortex. Make sure you have the latest version.
    1) Install Advance Animation Framework
    2) Install FO4 Animations by Leito
    3) Install AAF patches for Crazy & Leito
    This mod is required for cum overlays and canine parts to work correctly.  You will encounter an "Overlay Missing" error if this isn't installed.  My mod doesn't support gay/lesbian because I don't want to keep up with that many xmls.  However, AAF patches for Crazy & Leito does support that.
    4) Install AAF Compatibility Patches 
    This mod is required for human and supermutant dicks to work.
    I don't condone having fun with critters or participating in non-consensual acts in real life.  This is purely fantasy shenanigans.
    Leito86 - author
    Ashal and Loverlab
    Crazy6987 - Crazy6987 - Sex Animation
    dagobaking - Advanced Animation Framework 
    DocClox - Four-Play
    ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
    vinfamy - For the various Four-Play mods
    Polistiro - AAF patches for Crazy & Leito (cum overlays)
    Zaz - Techincal advice and Particle Effects
    Skbs - gun fix
    dragonborn_s20 - alternate female voices
    I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy.
    You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.  



  18. Four-Play

    Before we start:
    Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well.

    What It Is

    A sex animation framework based on Crazy6987's sex animations.
    Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about.
    Software Demo
    Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes.
    How to use it
    The source is included in the archive, and that's probably your best documentation. Briefly however:
    The module name space is "four_play" and the main quest is four_play:Main
    There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main.
    Umm... I could have probably used a little more imagination in some of those names... Nevermind.
    four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0)
    This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen.
    There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it.
    function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0)
    This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used.
    When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway.
    The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect.
    Known Issues
    No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to.
    Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop.
    Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe.
    Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason.
    And probably thousands more - I'll update the list as I remember them (or am reminded!)
    Custom Races
    Custom races need to be registered from a script. I've made this as easy as I can:
    race property my_race auto; ...four_play:Main.register_race(my_race)
    Troubleshooting Guide
    I can't get to the test cell!
    The test cell is just a cell like any other interior location in the game. You got there by typing
    coc 4test
    from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected.

    Stripping isn't working!
    As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date.
    No, really! Stripping isn't working!
    Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following:
    Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent:

    Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above.

    The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development.
    F4SE is installed and up to date, I'm loading debug information and there's still no stripping
    F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all.
    Stripping isn't working, I tell you!
    A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this.
    Animations Aren't Working
    Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it.
    If All Else Fails
    There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that:
    Follow the instructions here start up a game session coc to the test cell. try and start an animation leave the game edit the log file in notepad post the contents to pastebin.com submit the pastebin page - this will give you a new web page with your pasted log file as its contents post the url of the new pastebin page here along with a description of the problem


    F4SE: Now needed for stripping.
    Crazy's Animation Gun: At the time of writing, Crazy hasn't signed in since before I started on this exercise. As such I've not been able to get his permission, so I don't feel comfortable bundling his animations. So you need the mod installed. You shouldn't need the esp loaded if you don't want it.
    NSFW Strap-on dildo for FO4: Optional. If loaded and if a female actor is in the aggressive role, Four-Play will try and soft-load the strapon. I haven't really had a chance to test that yet, so it may not work.



  19. TortureDevices

    This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device.
    Current Content in TD version 1.9 :
    General :
    - A workshop menu "TortureDevices" is accessible via workshops main menu
    - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s))
    - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only))
    Animations :
    Furniture :
    Updates / Uninstall
    - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm
    - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes.
    - Before updating make sure to stop all running animations and removing all devices from this mod.
    - Uninstall the Workshop menu with the "TDHoloBand" uninstall function
    - Delete all files of the mod ( use a mod manager ! ).
    - Create a clean save
    - Install new version
    Future Plans
    - More of everything i guess...
    - Providing a complete movment set for Restraints/Bounds
    - Convert the AnimObject Poses to actual Funrniture
    - Make an actual Description and that stuff
    Functionality / For Modders

    TortureDevices itself requires nothing but Fallout 4
    Credits and Special Thanks
    - ShadeAnimator for the F4 Animation Kit
    - Ag12 for helping me getting started with Scripts and AI Package handling
    - The guys who are writing the CK wiki pages
    - The ZaZ Animation Pack Guys
    - DexesTTP for HKXPack
    Full Changelog



  20. Female Masturbation

    This mod adds a potion and a weapon to the game which both trigger a female masturbation animation.
    The Potion is craftable at the ChemLab under Drugs, the Masturbator is currently only available via console.
    To get either of these Items just type help"mastur"0 in the console followed by the Player.additem Item Id amount command.
    Triggering the Animimation on yourself via the potion while in 1st Person view causes some trouble with the Camera sometimes.
    A working version of Fallout 4
    If there is anything you could use in any way just do it
    Credits and Special thanks
    - ShadeAnimator for the Fallout 4 AnimationKit
    - Ag12 for helping me with the Script



  21. Crazy6987 - Sex Animation

    Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy!
    My animations no longer replace vanilla animations. Each animation has its own rug now.
    3/11/17 - Updated Rug Version to v.2.7
    3/11/17 - Updated Gun Version
    Check out my Multi-Tool mod. It replaces the Nude Ray Gun file I uploaded here, as it allows you to do more than just strip someone of their clothes. Sure to compliment this mod and plenty of other peoples mods.
    Multi-Tool: http://www.loverslab.com/topic/71019-the-multi-tool/
    Gun Version
    The Gun version is mostly complete, there are still things I want to implement/add. Like for the bed animations actually getting the Actors to move to the nearest bed, so far my efforts to accomplish this have been unsuccessful. But will keep trying.
    Credit to davethedrunk - Used his mod as a reference for creating the Gun Version
    Mods you Should Use:
    F4SE (Fallout 4 Script Extender)
    CBBE - By Caliente
    Enhanced Vanilla Bodies - By Leito86 (Only the male is needed, I used Male Nude Cut Erect)
    ---- I don't know what other male bodies would look like during my animations. ----
    Install with a mod manager like NMM or whatever else is out there.
    Manual Install for the rug version
    00 Main Files
    Choose only one:
    01 Default Plugin
    02 Default Armor Plugin
    03 Default No Undressing Plugin
    04 Relax Plugin
    05 Relax Armor Plugin
    06 Relax No Undressing Plugin
    Again, Choose only one:
    07 Visible Rugs
    08 Invisible Rugs
    Lastly, Choose only one:
    09 Dildo Black
    10 Dildo Pink
    11 Dildo Tan
    12 Dildo Blue
    13 Dildo Purple
    14 Dildo Green
    How it Works:
    The rugs should be located under Resources -> Misc section when settlement building.
    --- Paired Animations ---
    1. Place the male rug down on the ground
    2. Place the female rug down on the ground
    3. Position the rugs so they are right next to each other, side-by-side, like practically touching each other.
    4. Assign NPCs to the rugs or use one of the rugs yourself
    5. Magic
    --- Solo Animations ---
    1. Place one of the solo animation rugs down on the ground.
    2. Assign a NPC to the rug or use the rug yourself
    3. Magic
    Other Mods that you see in the screenshots (Not Required):
    Mass Pike Loft Player Home - By JPitner
    LMSE (Lots More Settlers and Enemies) - By Recluse
    Improved Skin Texture For CBBE - By kellogsfrostedflakes
    Valkyr Female Face and Body Textures - By Fuse00 (Only Face Textures)
    Place Everywhere - By TheLich
    Homemaker - By NovaCoru
    Resources used to make the animations:
    Credit to Leito 86 for allowing me to use the penis from his Enhanced Vanilla Bodies mod as a dildo in my mod.
    For those that are interested in attempting to create animations themselves.
    Fallout 4 Animation Kit (F4AK) by ShadeAnimator - The description provided on loverslab and nexusmods should tell you what other tools you need.
    Fallout 4 Animation Setup Tutorial - By The Shiny Haxorous
    Exporting Anims Fallout 4 - By The Shiny Haxorous