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Animation

Adult oriented Fallout 4 mods that add or replace various animations.

20 files

  1. Crawl on all Fours animation for Fallout 4

    Crawl on all fours for Fallout 4.

    This mod replaces the vanilla sneak, sneak walk/run animations, so all the characters will now CRAWL on all fours.
    See pics and videos for how.

    This is NOT A PORT of the skyrim / SSE Crawl on all fours mod. I just named them because people can find it better. I created this from scratch.

    I really liked the mod, Crawl on all fours SSE by alhaquin ported from Crawl on all fours for Oldrim by DarkAngel1265. I wanted one similar for fallout 4 but didn't find any.
    I Just used this AMAZING mod HkxPoser from nexus site and took out vanilla animations from fallout 4 - animations ba2 file. Then using this tool I modified the vanilla idle/sneak animation, vanilla run animation, vanilla walk animation.  For a tutorial on how to do this yourself. Check out my crawl on all fours mod page in nexus - > https://www.nexusmods.com/fallout4/mods/55715
     
    Youtube:
     
     
     
     
     
    Credits:
    HKxposer tool user opparco, from nexus. His amazing tool made me create this mod in 6 hours. If not I am not sure if I would I ever done this mod at all. So big thanks to him.
    I love crawl on all fours mod for skyrim se / oldrim. But fallout 4 didn't have any so I made this myself. Thanks for introducing me to this (Kink) I didn't know I would like it so much to see women crawling on all fours until I came across your mod. So thanks for that.
     

    1,055 downloads

    Updated

  2. Daily Life Of Hookers

    100 animation poses
    The main purpose is to reflect the daily life of hookers in the Commonwealth. Of course, they can be anyone's posture.
    If you want to use animation on anyone, please click the character with the console open, and then enter "playidle kziitd-001", the number from 001 to 100
    I also provided the data file of OpparcoPoserHotkeys. If you use PoserhHotkeys to play animation, this is its use.
    I didn't make AAF files because I felt very troublesome.
    Poses is made for FG. It doesn't matter if you use CBBE, but I think some animations will lose some "details".
    There are no animation objects in the poses, but for some poses,  it may be better to use the rope in ego's Commonwealth Captives
    ------------------------
    If you want to do anything with these animations, just let me know.
    ------------------------
    Credits:
    Synthoverboss and Zex team
    Rufgt's Fo4 animation Guide
    AAF document of JB.
    ------------------------

    kziitd Animation poses.mp4

    13,642 downloads

    Updated

  3. Rain Maker animations

    4 small anims:
    FootJob FemDom PenisStep Yoga Cunnilingus Rainmaker FaceSitting  
    Required: patch for anims

    3,004 downloads

    Updated

  4. MTM CBP Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More

    CBP  Physics Preset - A somewhat more realistic movement.  Breasts have "more" mass. I do like how the default fallout 4 physics work on the Physics body.  This is somewhat like that.
     
    This is mirror for CBP  presets
     
    =======================================================
     
    CBBE and "old" Fusion Girl (1.45 or 1.61)
     
    Twelve Presets - Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore.
     
    MTM CBP Physics Preset ( Version 1.8.2 )
     
    Note: Fusion Girl has more Breast and Butt bones with physics attached to them compared to CBBE, so the movement is different.
    Note: For Wonder Body, Enhanced Vanilla Bodies, True Wasteland Body and Vanilla Body use CBBE in the installer, they all use the same bones for physics.
    Note: For Zaz Atomic Fusion Beauty, Unofficial CBP Atomic Beauty and JaneBod Extended use Fusion Girl in the installer, they all use the same bones for physics.
    Note: Articles tab above on mod page has documentation for editing the cbp and ocbp presets
     
    =======================================================
     
    Articles
     
    CBP INI info for tweaking and making your own
    https://www.nexusmods.com/fallout4/articles/2020
     
    =======================================================
     
    CBP Tested and works with -
    CBBE
    CBBE reduced
    Fusion Girl
    Fusion Girl Reduced
    Wonder Body
    Enhanced Vanilla Bodies
    Vanilla Body
    JaneBod Extended - CBP version
    Zaz Atomic Fusion Beauty
    True Wasteland Body
    Unofficial CBP Atomic Beauty
    Atomic Beauty 3B
    CBP - OCBP - OCBPC Currently doesn't work with (they are missing needed bones/weights) -
    Atomic Beauty
    Jane Bod
    CBBE - physics
    CBBE reduced - physics
    All of the other physics version of bodies, they use FO4 cloth physics.
     
    =======================================================
     
    Video--
    CBP Physics Preset
     
     
     
    =======================================================
     

    1,968 downloads

    Updated

  5. MTM 3BBB OCBP OCBPC Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More

    OCBP - OCBPC Physics Preset - A somewhat more realistic movement.  Breasts have "more" mass. I do like how the default fallout 4 physics work on the Physics body.  This is somewhat like that.
     
    This is mirror for OCBP - OCBPC presets
     
    =======================================================
     
    CBBE and "old" Fusion Girl (1.45 or 1.61)
     
    Twelve Presets - Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore.
     
    Note: Fusion Girl has more Breast and Butt bones with physics attached to them compared to CBBE, so the movement is different.
    Note: For Wonder Body, Enhanced Vanilla Bodies, True Wasteland Body and Vanilla Body use CBBE in the installer, they all use the same bones for physics.
    Note: For Zaz Atomic Fusion Beauty, Unofficial CBP Atomic Beauty and JaneBod Extended use Fusion Girl in the installer, they all use the same bones for physics.
    Note: Articles tab above on mod page has documentation for editing the cbp and ocbp presets
     
    =======================================================
     
    OCBPC use two config files
     
    ocbp.ini does the physics
    OCBPCollisionConfig.txt does the collision spheres
     
    Eleven Collision Spheres Presets for CBBE, FG, WB, EVB, VB, TWB, JBE, UAB and AFB
    Included as an option in the main MTM OCBP - OCBPC Physics and Collision Preset ( Version 2.02 )
     
    Article for tweaking and turning on Bodytalk support on mod page at top!!!
     
    =======================================================
     
    3BBB Bodies - Fusion Girl 3B (1.80, 1.78 or 1.75), Atomic Beauty 3B, CBBE 3B
     
    Four versions of jiggle.
    Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement.
    Settings for chest armor on and off or ignore
     
    Includes male jiggle.
     
    For human and ghouls, if you use another race than those you will need to edit the whitelist
     
    MTM 3B OCBP - OCBPC Physics and Collision Preset ( Version 3.0 Beta )
     
    Its a Beta
    Female jiggle may change in "final"
    Male jiggle will get reduced in "final"
    Collision need tweaking
    Article needs updating for additional 3B body
    ...
    Article for tweaking OCBP/OCBPC and turning on Bodytalk support on mod page at top!!!
     
    You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any.
     
    If you don't want male jiggle, edit the whitelist in ocbp.ini and add a ; in front of these lines (shown how it should look).
    ; LBreast_skin=HumanRace:male,GhoulRace:male
    ; RBreast_skin=HumanRace:male,GhoulRace:male
    ; LButtFat_skin=HumanRace:male,GhoulRace:male
    ; RButtFat_skin=HumanRace:male,GhoulRace:male
    ; Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male
    ; Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male
    ; LLeg_Thigh_skin=HumanRace:male,GhoulRace:male
    ; RLeg_Thigh_skin=HumanRace:male,GhoulRace:male
    ; LLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male
    ; RLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male
     
    Or If want female jiggle on non 3B body/clothing/armor - this might cause clipping between the different bone/body types.
    LBreast_skin=HumanRace:female,GhoulRace:female
    RBreast_skin=HumanRace:female,GhoulRace:female
    LButtFat_skin=HumanRace:female,GhoulRace:female
    RButtFat_skin=HumanRace:female,GhoulRace:female
    Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male
    Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male
    LLeg_Thigh_skin=HumanRace:female,GhoulRace:female
    RLeg_Thigh_skin=HumanRace:female,GhoulRace:female
    LLeg_Thigh_Low_skin=HumanRace:female,GhoulRace:female
    RLeg_Thigh_Low_skin=HumanRace:female,GhoulRace:female
     
    =======================================================
    Articles
     
    OCBP INI info for tweaking and making your own
    https://www.nexusmods.com/fallout4/articles/2254
     
    OCBPC info for tweaking and making your own
    https://www.nexusmods.com/fallout4/articles/2310
     
    =======================================================
     
    OCBP - OCBPC Tested and works with -
    CBBE
    CBBE reduced
    Fusion Girl
    Fusion Girl Reduced
    Wonder Body
    Enhanced Vanilla Bodies
    Vanilla Body
    JaneBod Extended - CBP version
    Zaz Atomic Fusion Beauty
    True Wasteland Body
    Unofficial CBP Atomic Beauty
    Atomic Beauty 3B
    CBP - OCBP - OCBPC Currently doesn't work with (they are missing needed bones/weights) -
    Atomic Beauty
    Jane Bod
    CBBE - physics
    CBBE reduced - physics
    All of the other physics version of bodies, they use FO4 cloth physics.
     
    =======================================================
     
    Video--
    OCBPC Physics Preset
     
     
    =======================================================
     
     

    10,052 downloads

    Updated

  6. OCBPC for Fallout 4

    Open source fork/merge of OCBP + CBPC for Fallout 4.
     
    This mod is not stable above 60 fps.  It is not compatible with other CBP mods (CBP, OCBP)
     
    I will give no support on how to use this mod.  MrTroublemaker has made helpful guides to use this mod here: https://www.nexusmods.com/fallout4/mods/39195?tab=articles

    Thanks to polygonhell for the original CBP source code.
    Thanks to Shizof for CBPC source code
    Thanks to opparco for making the first FO4 CBP
    Thanks to EgoBallistic for pex and psc files.
     
    Source Code is here (MOD DOWNLOAD IS NOT HERE) on branch cbpc:
    https://github.com/ericncream/OpenCBP_FO4

    14,899 downloads

    Submitted

  7. OCBP for Fallout 4

    Open source fork of CBP for Fallout 4.
     
    This mod is not stable above 60 fps.  It is not compatible with other CBP mods (CBP, OCBPC)

    Thanks to polygonhell for the original CBP source code.
    Thanks to Shizof for CBPC source code
    Thanks to opparco for making the first FO4 CBP
    Thanks to EgoBallistic for pex and psc files.

    Source Code is here (MOD DOWNLOAD IS NOT HERE)
    https://github.com/ericncream/OpenCBP_FO4

    19,571 downloads

    Updated

  8. DeathByKitty's Pole Poses

    Pole Poses mod made by DeathByKitty

    Pack of 40 Pole dance poses.

    To activate pose click on character and type in the console command:
    .playidle polepose1-40
     
    To find pole go to the category furniture -> misc (or spawn it by console command).

    Special Thanks to:
    DeathByKitty for Poses
    Adshield for Preset
    DonJunk and Radbeetle for tutorial
    Oynlen for pole model
     
    For more mods join our Discord: https://discord.gg/JePpaFm
     

    2,279 downloads

    Submitted

  9. YAS PERKS release

    Hello. Everyone
     
    I'm the one who said I was going to make Perk Mod in the past.
     
    I made a few things first and are being released in Nexus Mod Manager
     
    I'll put it up here.
     
    It's still an early access version, and I'm making it all the time, but I don't have a lot of time due to a lot of work these days.
     
    But i will continue to make it.
     
    I ask for your interest.
     
    And the perks that are currently being created are replaced by strength, intelligence, luck, and agility.

    ★Special Notes★
     
    I have a lot of love for this mod, as I pay more attention to each of the mod's perks.
     
    So I don't want to take my mod and change it without permission.
     
    This mod is made by yungun works,
     
    The creator's name is dovakin.
     
     
     
    --------------------------------------------------------------------------------------------------
    If you want to know the current status of my work, you can go here.

    ★ https://www.patreon.com/YUNGUN ★

    --------------------------------------------------------------------------------------------------



    This mod turns privileged animations into adult content.

    Let's start with this and turn all the benefits into adult content.

    Still working on it.

    Luck and agility, strength, intelligence perks will change in uploaded files.

    This mod does not require a mod and works independently.

    If you want to enjoy a more authentic mode

    We recommend downloading New Vegas Perk Mode and enjoying it together.

    Calls the PRKF mode.

    11,090 downloads

    Updated

  10. Baby Bottle Drinker

    This mod allows you to drink from a baby bottle. All drinks will appear as a baby bottle when you drink them.
    Drink while standing or sitting down
     
    Requirements:
    Have a Beer - Animated Drinking
    Vault-tec workshop dlc
     
    Recommended mods:
    ABDL NPCs
    Sissy Suite Conversion
    Anime Race
    Anime NPC replacer
    Anime NPC - Hair Hats and Glasses Patch
    Underware Scaling fix

    319 downloads

    Submitted

  11. Can't run in high heels!

    I have always found funny and unbelievable see how my character sprinted with high heels. I had to do something about it, so for many days I read and studied all about scripts, properties, creation kit and so on. It was very hard, but I finally found the solution: beg for help from a real modder.
     
    Now my character can keep whoring as it should. 
     
     
     
     
     
     
    Are you in trouble and want to run? Well, do like every good woman and take off your high heels.
     
     
    Requirements
     
    1. Install High Heels Sounds 1.1. Mandatory. The patches I made require this file.
     
    2. Install Nora's Secret (ESP version only) and / or Charming High Heels (ESP only) if you have CBBE, or install Selfish High Heels (ESP only) if you use Fusion Girl. 
     
    These mods use High Heels System, so also install it if you don't have it yet (Any version of the FOMOD is fine.). 
     
     
    3. Download and install my patches. 
     
    4. In the case of Nora's Secret, you can deactivate the original plugin and leave mine active. Mine is the version with craftables high heels, called "NorasSecret.esp". 
     

     
    5. I also recommend "Better Female Walk", but it is not mandatory.
     

    6. It does not work with high heels that already exist in the world. You must craft them after installing the patch/patches (or use ESP Explorer aflter installing the patch/patches).
     
     
     
     
    These patches adds a script that disables running and jogging "OnEquip", courtesy of @Flashy (JoeR), and also adds a enchantment of speed. The final result can be seen in the gifs. 
     
     

     
    Incompatibilities.

     
    Not at the moment.
     
    Flashy has already warned me about playing with speed values. Bethesda's engine can be a very treacherous thing when you least expect it. Therefore, I have been testing in my game loaded with more than 200 mods, many of them with lot of scripts.
     
    Conqueror, Attributes, Harassment, Violate, Real Handcuffs, Devious Devices, Raider Pet, Hardship, Combat Surrender, Family Planning, Reproduction System, Settlement Transfer, and so on.
     
    So far, the result has been satisfactory. It even complements very well with Attributes, which has its own speed modification system. (Walking is slower if you have been very abused and you have Attributes installed).
     

     
     
    I don't have M.C.G. or Zodiac, I don't know if they have speed modifiers like Attributes.
     
     
    Roggvir No-Strip. It is not incompatible, but you must unequip the high heels before selecting them in the Roggvir menu.
     
     
     

    Thanks to @Flashy (JoeR) for helping me even when he is very focused on his next big mod.

    Thanks to @TheBottomhoodofSteel, meigon 119, Jack Wallace and z4x for their superbs high heels. Also to niston for his craftable version of Nora's Secret.
     
    Also thanks to @Janecio  for "High Heel Sounds".
     

    7,672 downloads

    Updated

  12. ZaZ Extended Skeleton [ZeX] Official Release

    Foreword
    It has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet..... 
    So It begins.. with the Official Release of the Extended Skeleton. 
    Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked AKA TBBP
     
    Support & Donations
    I usually don't ask for support , but this time I could really use some help.
    If you liked my free content, and ever wanted to support me. I trying to get some upgrades to my rig And also trying to Start my own project in Unity3D.
    If possible please consider supporting me . (More Detailed Description Second Post)
     
     
    Credits
     
    Bones Added/Extended
     
    Penis/with Balls Bones
    Breast Bones
    Butt Bones
    Tongue Bones
    Belly Bones
    Vagina / Anus Bones
     
    Installation
     
    Install by using a mod manager or dragging the contents to your FO4 Data Folder 
     
    Download Section
     
    1. ZEX-ExtendedSkeleton - Skeleton Files
    2. ZEX-TestPlugin  - AAF Plugin for Some Animations, Use ZeX Compatible Bodies to Test. (See Fifth Post)
     
     
    Discord
    https://discord.gg/xtVAfzB
     
    Previews

    More Previews in the Development thread
     
    Cheers and Thank You

    39,255 downloads

    Updated

  13. [outdated][inactive]RXL 's No More Lazy Hookers and other AAF patches

    I'm inactive, and don't even have the original files anymore myself.
    However there are some updated files hidden in the support thread. Chances are, my files will CTD your game.
    I was tinking about taking the file down, but as it might be needed for someone to make updated versions I decided to keep everything as is.
     
     
    This is a repository for my aaf patches, so they are easier to find.
     
    Currently there are the following files:
     
    rxl No More Lazy Hookers HotC Full 1.0.1.7z
    requires:
    Hookers of the Commonwealth (HotC)
    Make those Hookers work for their Caps, instead of simply knocking you out and take your caps.
    Known Issues:
    The Hooker might start wandering quite a bit between the teleport and the animation, depending on your papyrus load. I'm not sure if there is anything I can do about that, without going much further into the mod and changing much more than I intended. I will have to see about how to handle this.
     
     
    rxl No More Lazy Hookers HotC SE 1.0.1.7z
    requires:
    Hookers of the Commonwealth (HotC) - Settlement Edition
    Make those Hookers work for their Caps, instead of simply knocking you out and take your caps.
     
     
    rxl_bpanims 1.0.4 for aaf.7z
    requires:
    BP70s anims (WIP) (ONLY REPLACERS) 1.0.4
     
    This patch adds aaf support for bp70's animations.
    The 8 original *.hkx files need to be in
    Data\Meshes\Actors\Character\Animations\bp70\
     
    Many thanks to @CGi who helped me a lot getting papyrus set up and has spent a lot of time answering my sometimes stupid questions,
    @dagobaking for aaf and also a lot of help on his discord, @blankproject for his animations and all the other modders I forgot.

    17,235 downloads

    Updated

  14. Four-Play Community Patch

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    This is now an essential patch/ unofficial update to continue Four-Play framework development during DocClox's break, with DocClox's permission. It adds a bunch of fixes and new features to the framework itself. This includes the animation loader for Leito's animations and (optionally) Crazy's animations from the Gun Version here and from here.
     
    2.6 - To have dog and threesome support, you will need Crazy's latest update.
     
    Permission and Statement on Unauthorized Child Content:
    (I'll move this lower in the OP in a few weeks)
     
     
    From 2.4 onwards, you need to disable or delete FO4_AnimationsByLeito.esp also. This is because sounds are now handled internally and dynamically by the framework - keeping Leito's esp would lead to duplication of sounds and potential damage your ears . Don't worry, Leito's actual animations are still used.
     
    (This used to be called Four-Lei, then Four-Play Alignment Fixes and Animation Loader, but neither names reflect the scope of the patch anymore)
     
    You will be asked about what animation pack(s) to load during the initial initialization of Four-Play or, if FP has already been initialized, when an animation next triggers.
     
    To avoid loading screens (at least indoors), add this to your Fallout4Custom.ini :
     
     
    The alignment fixes currently include:
    Actors will no longer lose interest in the middle of a sex scene and stand up (i.e. Diamond City guard trying to patrol in the middle of sex) Actors will no longer try to initialize a vanilla dialogue in the middle of a sex scene (i.e. merchants). Actors will attempt to find a flat surface near to where the sex scene is triggered and avoid being too close to other actors and furniture - this is a complicated thing to script so it occasionally goes awol. Removed in 1.2 for further work on it. This goes wrong too often as is. Neutral actors will avoid walking straight into a sex scene, screwing up the alignment If a sex scene involves a companion, companion behavior is disabled during sex so that he/she won't stand up when you draw a weapon/ try to interact with him/her. The game's collision is disabled for a split second to help actors position better at the start/ change of sex scene The actors are forced to face the same direction when a sex scene triggers Still, don't expect the alignment to be 100% perfect, but it's definitely better than without those fixes. You can also use Dongs of Fallout's Page Up and Page Down hotkeys to manually align the dick.
    This also adds to the main framework:
    Devious Devices support: Devious devices will no longer be stripped during sex. Bed support: If there is a nearby bed/ mattress/ sleeping bag, any sex scene triggered will ask you whether you want the sex to take place there. Each animation now has its own unique positioning relative to beds, improving bed alignment and virtually eliminating clipping. Perfect for FP Prostitution's brothel building gameplay. No Teleportation: Actors will attempt to walk to where-ever the sex takes place immersively Change Sex Position (Default: Numpad 0): press this change position during a sex scene. You can change the hotkey with console command: set Vin_ChangeAnimation to #, with # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Cinematic Camera: For now quite simple and only for NPC-NPC scenes (you can try to interact with a NPC having sex with another NPC for a nice dialogue camera zoom in) Combat Interrupts Sex: If the player attacks someone having sex, the sex scene will be interrupted immediately. Power Armor Can Opener Fixes: This should now be fully functional and is enabled by default. MCM Menu (accessed with the "Four-Play Framework MCM" in your Apparel section, or with the default hotkey Numpad 7): with quite a few customization options and useful tools that you can use Facial Expressions: Actors involved in sex will now play random facial expressions depending on whether the sex is consensual or forced Sounds: now handled inside framework, just like how they should be (so that Crazy's animations also have sounds and the sounds can be played dynamically based on forced/consensual and the actual genders and races of the actors involved). Cum: very basic for now Threesome Dog support
    This also removes F4SE as Four-Play's hard dependency (purely from a technical standpoint, it's still a requirement for Four-Play in practical terms unless you only want clothed sex). Meaning if a user fails to install F4SE properly (which happens quite often so far), it won't break the whole thing like previously ("Help! Nothing happens!") but the problem is isolated to the functionalities (i.e. stripping and strap-on) where F4SE is actually used. Makes it much easier for us to diagnose and help new users.
     

    Jaam was kind enough to contribute his code to fix the following issues with the framework:
    Enhancement to strapons: no equipping of strapons on solo animations (unless it is already equipped and set as noStrip). each actor memorize its strapon so multiple actions should not impact each other. If an actor wears or has a strapon, this one will be used rather than a random one. Fix for sex, and sex test placed in a function. Fix for blacklist and ensure whitelist is initialized before any mod can reference it. Fix for loop that could loop forever. Fix for select next animation Fix for referencing DDrender even if not defined Test of a few function parameter for none value before referencing them StopActor function to handle everything depending only on one actor at the end. Slight delay added in redressing loop. CloseAnimation function to cleanup at any moment and guaranty the calling mod will receive the end of animation event even if the animation never starts. Block_race and Block_Race_Inner function to help mod author ban their custom child race< Check_Animation verify at least one animation is loaded. make sure that any currently running animation would finish properly using the system they used to get started before the mod update.  

    For modders, this patch also expands/ adds:
    CustomEvent animation_start: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_change: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_over: Actor a0, Actor a1, string Placeholder, Idle a0_Idle, Idle a1_Idle Function four_play: Actor a0, Actor a1, bool akPreventBed, Actor akVictim, float duration
    Mods like Dongs of Fallout, FP Nudesuits and FP Violate rely on these expanded events and functions
     

    If you'd rather just have a loader for Leito's animations without these alignment fixes, stick to the original Four-Lei Plus.
     
    Installation Instructions: (you can also read this for a more comprehensive guide to set up your FO4 sexual experience)
    Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations (Optional) install Crazy's latest gun version, but don't let it overwrite anything. Make sure you delete or at least disable Crazy_Animations_Gun.esp. (Optional) Install Crazy's new 2 animations. These don't have an esp. Install this patch, overwriting if asked. Don't worry if you don't see any separate esp for this patch, it doesn't have any and overwrites four-play.esp itself. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's (and Crazy's) animations and initialized Four-Play". Enjoy!
    Future Plans:
    Cum - just waiting on the textures from CumTec author vane000 Continue to look for ways to improve alignment. Better finding of flat surface - Already second attempt at this, still not happy enough to reintroduce it yet. See what else I can do taking advantage of the dialogue camera system. This has a lot of potential Jaam is expanding massively on the back-end functionality required for Four-Play via his F4SE plugin. If you have some programming knowledge, you can help him with the beta here.
    Credits:
    DocClox for Four-Play Jaam for the amazing code contributions and his F4SE plugin, which is already packaged with the community patch Leito and Crazy for their respective animation packs. Leito also for his compilation of vanilla sounds for sex scenes. Chosen Clue for his suggestions for custom events and prevention of accidental hotkey triggers Everyone else for bug testing and suggestions

    284,089 downloads

    Updated

  15. Four-Play Animations by Crazy6987

    Description
    This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations.
     
    Animation List
    Aggressive
    Jerking & Choking
    Standing Chokehold (Anal)
     
    Normal
    Wheelbarrow
    Laying Gorilla
    Handstand BJ
    Laying BJ
    Kneeling 69
    Layed-Back Fuck
     
    3-Way
    Double Penetration
    Spitroast
     
    Creatures/Animals
    Dogmeat Style
    DogmeatStyle (Faster)
    Dog Handjob
     

    Dogmeat Animations, Information for Modders
    Behavior Graph:
    Actors\Dogmeat\Behaviors\DogmeatDefault.hkx
     
    Anim Event:
    dynamicIdleLoop
     
    Looping Seconds:
    Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit)
    Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting)
    Max: 255
    Replay Delay: 0
     
    Credits
    DocClox - Four-Play
    vinfamy - All the stuff he does for Four-Play

    306,789 downloads

    Updated

  16. [Obsolete] Four-Lei PLUS (Patch for Leito's Animation Pack with Supermutants)

    This has now been incorporated into Four-Play Alignment Fixes and Animation Loader. Only use the old Four-Lei Plus in this download page if you absolutely only want to load Leito's animation pack, and not the alignment fixes and other improvements to Four-Play itself.
     
    ---------------------------------------
     
    This is the compatibility patch for Four-Play to work with Leito's animations , which includes aggressive animations with sounds and supermutant animations! This in turn allows Leito's animations and sounds to work with all Four-Play plugins (Prostitution, Violate, Vanilla Fudge etc). 18 Jun - Support Leito's new supermutant animations and sounds.
     

    Sorry for the horrible pun! I couldn't resist Screenshot credit: Leito86
     
    Installation Instructions: Please follow carefully, doesn't matter whether you use MO, NMM or manual installation
    (Optional - only required for solo animations) keep/ install Crazy's latest gun version . Make sure you DELETE or at least disable Crazy's esp Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations Install this patch, overwriting if asked. Don't worry if you don't see any esp for this patch, it doesn't have any. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's animations and intialized Four-Play with Supermutant support.". Enjoy!

    For more detailed installation guide for a whole Four-Play setup, read this.

    51,045 downloads

    Updated

  17. Four-Play

    Before we start:
    Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well.

    What It Is
     

    A sex animation framework based on Crazy6987's sex animations.
     
    Installation
     
    Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about.
     
    Software Demo
     
    Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes.
     
    How to use it
     
    The source is included in the archive, and that's probably your best documentation. Briefly however:
     
    The module name space is "four_play" and the main quest is four_play:Main
     
    There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main.
     
    Umm... I could have probably used a little more imagination in some of those names... Nevermind.
     
    four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0)
     
    This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen.
     
    There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it.
     
    function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0)
     
    This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used.
     
    When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway.
     
    Callback
     
    The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect.
     
    Known Issues
     
    No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to.
     
    Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop.
     
    Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe.
     
    Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason.
     
    And probably thousands more - I'll update the list as I remember them (or am reminded!)
     
    Custom Races
     
    Custom races need to be registered from a script. I've made this as easy as I can:
    race property my_race auto; ...four_play:Main.register_race(my_race)
    Troubleshooting Guide
     
    I can't get to the test cell!
     
    The test cell is just a cell like any other interior location in the game. You got there by typing
    coc 4test
    from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected.
     

    Stripping isn't working!
     
    As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date.
     
    No, really! Stripping isn't working!
     
    Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following:
    Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent:

    [Papyrus]bLoadDebugInformation=1
    Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above.
     

    The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development.
     
    F4SE is installed and up to date, I'm loading debug information and there's still no stripping
     
    F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all.
     
    Stripping isn't working, I tell you!
     
    A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this.
     
    Animations Aren't Working
     
    Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it.
     
    If All Else Fails
     
    There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that:
    Follow the instructions here start up a game session coc to the test cell. try and start an animation leave the game edit the log file in notepad post the contents to pastebin.com submit the pastebin page - this will give you a new web page with your pasted log file as its contents post the url of the new pastebin page here along with a description of the problem

    Dependencies:
     

    F4SE: Now needed for stripping.
     
    Crazy's Animation Gun: At the time of writing, Crazy hasn't signed in since before I started on this exercise. As such I've not been able to get his permission, so I don't feel comfortable bundling his animations. So you need the mod installed. You shouldn't need the esp loaded if you don't want it.
     
    NSFW Strap-on dildo for FO4: Optional. If loaded and if a female actor is in the aggressive role, Four-Play will try and soft-load the strapon. I haven't really had a chance to test that yet, so it may not work.

    360,159 downloads

    Updated

  18. TortureDevices

    Description
    This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device.
     
    Torture Devices provides two main things:
    - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers
    - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. 
     
    Current Content in TD version 2.1 :
     
    General :
    - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture
    - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight)
    - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only))
    - A MCM menu to use the idles in game
     
    Animations :
     
     
     
    Furniture:
     
     
     
    Updates / Uninstall
     
    - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version.
     
    Future Plans
     
    - More MT restraint animations
    - More keywords to apply restraint animations
    - More spells for restraint effects
    - Integration of gag sounds and other bondage functionality
     
    Functionality / For Modders

    Requirements
     
    TortureDevices itself requires nothing but Fallout 4
     
    Credits and Special Thanks
     
    - Vader666 for creating the Torture Devices mod

    - ShadeAnimator for the F4 Animation Kit
     
    - Ag12 for helping me getting started with Scripts and AI Package handling
     
    - The guys who are writing the CK wiki pages
     
    - The ZaZ Animation Pack Guys
     
    - DexesTTP for HKXPack
     
    - Gray User for new hobble, armbinder, and yoke animations added in 2.2
     
    - naaitsab for new X-Cross textures and materials files added in 2.2
     
     
    Full Changelog
     
     

    343,950 downloads

    Updated

  19. Female Masturbation

    Description
     
    This mod adds a potion and a weapon to the game which both trigger a female masturbation animation.
    The Potion is craftable at the ChemLab under Drugs, the Masturbator is currently only available via console.
     
    To get either of these Items just type help"mastur"0 in the console followed by the Player.additem Item Id amount command.
     
    Issues/Bugs
     
    Triggering the Animimation on yourself via the potion while in 1st Person view causes some trouble with the Camera sometimes.
     
    Requierments
     
    A working version of Fallout 4
     
    Permissions
     
    If there is anything you could use in any way just do it
     
    Credits and Special thanks
     
    - ShadeAnimator for the Fallout 4 AnimationKit
    - Ag12 for helping me with the Script

    30,322 downloads

    Updated

  20. Crazy6987 - Sex Animation

    Description:
    Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy!
     
    My animations no longer replace vanilla animations. Each animation has its own rug now.
     
    3/11/17 - Updated Rug Version to v.2.7
    3/11/17 - Updated Gun Version
     
    Check out my Multi-Tool mod. It replaces the Nude Ray Gun file I uploaded here, as it allows you to do more than just strip someone of their clothes. Sure to compliment this mod and plenty of other peoples mods.
     
    Multi-Tool: http://www.loverslab.com/topic/71019-the-multi-tool/
     
    Gun Version
    The Gun version is mostly complete, there are still things I want to implement/add. Like for the bed animations actually getting the Actors to move to the nearest bed, so far my efforts to accomplish this have been unsuccessful. But will keep trying.
     
    Credit to davethedrunk - Used his mod as a reference for creating the Gun Version
     
     
     
    Mods you Should Use:
    F4SE (Fallout 4 Script Extender)
    CBBE - By Caliente
    Enhanced Vanilla Bodies - By Leito86 (Only the male is needed, I used Male Nude Cut Erect)
     
    ---- I don't know what other male bodies would look like during my animations. ----
     
     
     
    Installation:
    Install with a mod manager like NMM or whatever else is out there.
     
    Manual Install for the rug version
     
    Required:
    00 Main Files
     
    Choose only one:
    01 Default Plugin
    02 Default Armor Plugin
    03 Default No Undressing Plugin
    04 Relax Plugin
    05 Relax Armor Plugin
    06 Relax No Undressing Plugin
     
    Again, Choose only one:
    07 Visible Rugs
    08 Invisible Rugs
     
    Lastly, Choose only one:
    09 Dildo Black
    10 Dildo Pink
    11 Dildo Tan
    12 Dildo Blue
    13 Dildo Purple
    14 Dildo Green
     
     
     
    How it Works:
     
    The rugs should be located under Resources -> Misc section when settlement building.
     
    --- Paired Animations ---
     
    1. Place the male rug down on the ground
    2. Place the female rug down on the ground
    3. Position the rugs so they are right next to each other, side-by-side, like practically touching each other.
    4. Assign NPCs to the rugs or use one of the rugs yourself
    5. Magic
     
    --- Solo Animations ---
     
    1. Place one of the solo animation rugs down on the ground.
    2. Assign a NPC to the rug or use the rug yourself
    3. Magic
     
     
     
    Other Mods that you see in the screenshots (Not Required):
    Mass Pike Loft Player Home - By JPitner
    LMSE (Lots More Settlers and Enemies) - By Recluse
    Improved Skin Texture For CBBE - By kellogsfrostedflakes
    Valkyr Female Face and Body Textures - By Fuse00 (Only Face Textures)
    Place Everywhere - By TheLich
    Homemaker - By NovaCoru
     
     
     
    Resources used to make the animations:
     
    Credit to Leito 86 for allowing me to use the penis from his Enhanced Vanilla Bodies mod as a dildo in my mod.
     
     
     
    For those that are interested in attempting to create animations themselves.
     
    Fallout 4 Animation Kit (F4AK) by ShadeAnimator - The description provided on loverslab and nexusmods should tell you what other tools you need.
     
     
     
    Tutorials:
     
    Fallout 4 Animation Setup Tutorial - By The Shiny Haxorous
     
    Exporting Anims Fallout 4 - By The Shiny Haxorous

    511,224 downloads

    Updated


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