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  1. Bad End: Purgatory

    PURGATORY
    Expiate Your Sins
     
    This is a death alternative add-on for AAF Violate's Bad End feature.  When you are killed by a Bad End, you will be transported to Purgatory, where you are given a choice: accept your fate and die permanently, or endure punishment before returning to the land of the living.
     
    Mod Features
    Creepy Atmosphere!
    Bondage!
    Torture!
    The Restless Dead!
    Absolutely not a hint of lore friendliness!
     
    This mod gives you a short quest in a small dungeon, culminating in some BDSM action, after which you will be returned to Sanctuary.  There is an MCM to turn the mod on or off.
     
    Usage
    Enable the mod in its MCM menu
    Enable Fatal Bad Ends in AAF Violate's MCM under Mod Integration Options.  You will only be sent to Purgatory if the Bad End is fatal.
     
    Background
    When I added the Bad Ends feature to Violate, I wasn't sure how people would react to the idea of a mod like this killing their character.  So I only made the Bad Ends actually kill you if you were executed by high-level enemies, and even that could be turned off in the MCM.  To my surprise, a lot of people asked for the option to make Bad Ends always fatal.  So I added that option to the latest version of Violate.  But then @WandererZero and I were talking about it, and we agreed that it would be nice if you had the option to respawn in the world afterward, rather than being forced to reload your save.
     
    We were inspired by Awakened - Immersive Respawn, which is another death alternative mod that lets you choose whether to respawn or stay dead.  We liked the idea, but decided it would be way more fun if you had to endure some kinky torments before being let loose upon the living again.  And so Purgatory was born.
     
    Notes and Future Plans
    The mod is pretty simple at this point, the focus for the initial release was making a cool looking environment and coming up with a reliable and aesthetically pleasing dungeon scene.  All of the BDSM action is done via AI packages and scripting, instead of using animation files.  This makes it really flexible; the scene randomly picks from two different restraints and four different torture implements, but we could add more and the mod would adapt to them.
     
    In the future we would like to expand the range of devices and punishments, and maybe add some other action like exotic sex animations.  We are also looking into making this a real death alternative mod, which will send you to Purgatory regardless of how you die.
     
    Requirements
    AAF Violate, and all its requirements.  Bad End Purgatory requires AAF Violate version 1.0 or higher.
    Gray User's Bad End Animations pack which is needed to trigger Bad Ending outcomes in Violate.
    The Nuka World DLC (DLCNukaWorld.esm)
    The Contraptions Workshop DLC (DLCWorkshop02.esm)
     
    Credits
    @WandererZero - concept and level design
    @EgoBallistic - scripting, scenes, etc
    @ZaZ - BDSM assets from ZaZOut4 (used with permission)
    Veav - assets from Skeleton Ball mod (used with permission)
    Crimsomrider - assets from Crimsomrider's Unique Furniture mod (used with permission)

    24,845 downloads

    Updated

  2. AAF Vanilla Fudge

    AAF adaptation for FP Vanilla Fudge by @vinfamy
     
    If you'll find any bugs or need to add some fuinctionality - report please.
     
     
     
     
    Original mod page:
     
    version history:
     

    33,538 downloads

    Updated

  3. Boston Breeder

    Wiki Editors wanted. Here's the wiki. PM me for questions.
    ********************************************************************************************************
     
    For this mod to work smoothly, I highly recommend installing the BLANK AUDIO FILES, this allows you to skip through dialogue and keeps the camera focused on the NPC talking.
     
    Alternatively, download this little mod here: F4z Ro D-oh which should do the work automatically.
     
    ********************************************************************************************************
     
    A sequel to Fertile Breeder.
    The cherry on top: this time I've taken male characters in account and male characters have some unique dialogue options where appropriate.
     
    NOTICE: Currently, I have put out a contest for prospective writers. For more details, see this message.
     
    Story:
     
     
    Quests:
     
    Companions
     
    Install instructions:
    -Add the Boston Breeder .rar file to your mod manager, install.
    -Install the Voice pack as well (Blank audio files. Optional, but not having them WILL be a pain in the ass until something like Fuz Ro D'Oh comes along.)
    >To install the Voice Pack, you will first have to unpack the archives into a seperate folder and then repackage them. Sadly, LL doesn't allow for files larger than 100MB to be posted, so for now this is the only option.
     
    Required files:
     
    Bugs:
     
    DISCLAIMER/"LEGAL" INFO!!!
    -This mod is about bestiality, but I'm guessing that much was obvious already. Still, don't be nitpicky.
    -If you want to use this mod for your own mods, please PM me. I usually give permission, but I like to know where this mod is being used (support wise/helping out making it and all that useful stuff.)
    -If you have any ideas of your own, feel free to share them over here and I might implement them. (Seriously, I take feedback seriously)
     
    Credits:
     
    Plans for future:
    (Items stricken through are already in or are being worked on.)
    -Quests focusing on being captured and forced to breed. (Still trying to find a way to make it work properly for male characters )
    -Settlement implementation.
    -Turning other characters into companions, including personal quests.

    60,115 downloads

    Updated

  4. SexVault Quest Alpha

    Make save before installing mod, and delete my mod and all quicksaves during playing, after finishing quest
    New version availabe on patreon
     
    General Idea:
     
     
     
    Requirements:
     
     
     
    Highly recommended:
     
     
     
    Other info:
     
     
     
     Paid help needed:
     
     
     
    Know Bugs:
     
    Thanks to, original authors and ideas:
     
     
    IF you are author of mods you can pm me for last version
     
     

    8,559 downloads

    Updated

  5. [Beta] Barbarous Continent

    Adult Themes
     
    Consensual Sex, Non-consensual Sex, Humiliation, Mind Control, Watersports, Creature, Slave, Bondage, Domination, Submission, Pet-play
     
    Description
     
    A new island has been found off the coast and you are given the opportunity to investigate. A short intro quest will take you to the island. To start the quest there is a poster in diamond city next to the guy who sells baseball bats. Content is designed around dialogue where your choices will affect your characters invisible profile which tracks submissiveness/dominance/pervertedness etc. This profile will unlock/block/or change content that your character has access too in the future. This is a work in progress so many choices may lead to dead ends for now.
     
    Requirements
     
    Advanced Animation Framework
    All DLC's (requirement for some of the other dependencies)
    Devious Devices and its dependencies (torture devices/armor keyword resource/ All DLC's/etc.) 
    [AAF] Themes
    Leito / Crazy / Vadermania / SavageCabbage / Atomic lust animations packs
     
    List of Events
     
     
    Frequently Asked Questions
     
    Suggestions: These aren't mandatory they are just for your convenience if you want.
     
    Q: My character controls are disabled even though they shouldn't be, what can I do?
    A: 
    Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it 
    so maybe something like
     
    layer 0 (something ...)
    layer 1 (bctfunctions ...
    type resetinputenablelayer 1 in console
    type setplayeraidriven 0
     
    If you are in the middle of a scene and your character is stuck/bugged, you can use the above code to restore your controls, move to a better position, and then type 
     
    disableplayercontrols
    setplayeraidriven 1
     
    to continue the scene
     
    Q: Will there be bodyslide support for the outfits?
    A: At some point ya but its something I'll have to figure out how to do. The outfits all come from here Clothing Conversions though and they have all that set up. So you could download that and you would be able to build the outfits however you like and the ones in my mod would change as well because I use the same file paths. There's also a file to add physics to the outfits.
     
    Credits
     
    Bumex for outfits
    SunJeong for poses
    dagobaking for AAF
    CPU for scripting help
     
    Changelog
     
     

    8,423 downloads

    Updated

  6. Raider Pet

    This mod provides a scenario for role-playing a Raider captive.  The quest is basically free-form, few quest markers or fixed objectives; it can be started anytime, simply by putting all your weapons in storage and walking into a Raider camp.  There's a demanding note (found and delivered by Jun Long in Sanctuary) providing some extra motivation, but that's entirely optional.
     
    The first raider who greets you will take various items (bobby pins, caps, DD keys) and lock you in a collar - with an explosive attached.  If you run away, or just stay away from Raider encounters for too long (20 min.), it will kill you... though there's a chance it'll misfire and spare your life.  If you manage to remove the collar, or equip a weapon, the raiders will turn hostile again (grenades or mines don't count, if you equip them while sneaking).
     
    The raider boss (if one could be identified) will have some additional dialogue, but other raiders are mostly generic.  He or she will also have a key to your collar.  If no boss could be identified, then the raider who put the collar on will have the key.
     
    If you don't have Devious Devices loaded, you'll have to use your imagination for the collar, and there won't be any keys to find.  In that case, the timer will be disarmed as soon as hostilities resume.  So DD is strongly recommended - but it isn't a hard dependency.
     
    The first time you escape, you will gain the Black Widow perk (if you don't already have it).  Every capture & escape will also provide a modest XP reward.
     
    The scenario is repeatable.
     
    NPC Interactions:
     
    Jun Long finds a ransom demand and delivers it to you. Several followers (Deacon, MacCready, Cait, Strong) may have scenes that play after you clear a location (any time after running the base infiltration scenario). Diamond City guards will be abusive, but not hostile, if you've been running with a Raider pack.  
    Infiltration:
     
    Start by putting away all weapons and walking into Raider territory unarmed.  Power armor does not count as 'unarmed', by the way. The first raider will collar you and take some items from your inventory. You'll be able to talk to the raiders, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the raiders will turn hostile again.  Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one.  Neither will placing a grenade in a target's pocket (though that usually kills you too).  Equipping brass knuckles (while sneaking) will also go unremarked. If you've picked up any weapons, particularly while outside the camp, raiders may notice and ask what you've got there.  You might be able to distract them from confiscating the weapons. Removing the collar, by any means, will turn the raiders hostile again. There is a risk that one of the Raiders will attack you in a jealous rage. One of the non-boss Raiders will be chosen as the special actor 'Lucky', who will have additional dialogue. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet.  Rat poison can often be found in garage cabinets (hint). Poisonings affect the path of Lucky's quest, as well as offering a way out of captivity. Pickpocket attempts are easier, for a short while after sex (i.e. distraction helps), but the DD keys are hard to steal.  Certain targets may react violently, if you're caught. Diamond city jail can be a risky place, for a Raider pet.  Bored guards need to relieve the tedium... This scenario is repeatable.  Assuming you can still walk afterwards.  
    Mod Interactions:
     
    Uses a collar and tape gag from Devious Devices, if available. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Will try to work with Real Handcuffs, and can even remove them.  
    Mini-Quests:
     
    Current mini-quests, who gives them, etc.:
     
    The Get Lucky quest runs in parallel with the others, and currently has several endings:
     
    Modder Documentation and Example:
     
    This file is an example of various ways other mods can interact with this one, with extensive comments.  It's a working example, tested in game.
     
    ExampleQuestScr.psc
     
     
    Troubleshooting:
     
    Raiders not recognizing unarmed status:
     
    Piercings:
     
    AAF Recommendations:
    ...
     
    Thanks:
     
    Thanks go to the LL mods gang, for fantastic mod resources.
     
    Thanks to @CGi for the German translation, @Caiena for the Russian translation, @A.J. for the Italian translation, @JBpy for the Spanish translation, and @Benjou1 for the French translation.
     
     
    Requirements:
     
    This mod requires AAF for animations (minimum version AAF 73Beta).  It won't load without that. 
     
    The new dialogue is not voiced, so turn on subtitles.
     
    Optional extras:
     
    Toxic Raider Armor
    SexAttributes (the AAF version of FPAttributes)
    Devious Devices
    Lord Escobar's Moddable Piercings
    Real Handcuffs
    Slave and Model Poses
     
    Conflicts:
     
    No known conflicts. 
     
    This covers some of the same territory as my Rogue Sexbot mod, so I don't necessarily recommend using both at once, but they shouldn't actually conflict.
     
    Version History:
     
     
     

    67,633 downloads

    Updated

  7. Rogue Sexbot

    There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature.  So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience.  It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale.
     
    The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline.  Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player).  But you can use any body you like, it doesn't affect this mod's behavior.   It's written for female characters, but gender roles are not enforced in any way.
     
    NPC Interactions:
     
     
    Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities.  And the nicer packaging. Random passerby may make rude (or admiring) comments.  Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you.  This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you.  Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time.  
    Infiltration:
     
    Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option:  they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy.  Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again.  Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet. This scenario is repeatable.  Assuming you can still walk afterwards.  
    Mod Interactions:
     
    Uses a collar from Devious Devices, if available. Notifies SexAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available.  
    ...
     
    Thanks:
     
    Thanks go to the LL mods gang, for fantastic mod resources.
    Thanks to @Caiena, for the Russian translation.
    Thanks to @CGi, for the German translation.
     
    Requirements:
     
    This mod requires AAF for animations.  It won't load without that.  FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.
     
    The new dialogue is not voiced, so turn on subtitles.
     
    Optional extras:
     
    A.S.I.A.
    New A.S.I.A with BoS Addon 
    Rogue Prototype ( and Unique Player to provide a unique nude body based on it )
    Recommend adding the SavageCabbage animation pack, if you want gang scenes to work.
    SexAttributes (the AAF version of FPAttributes)
    RSE (either FP or AAF)
    Devious Devices
     
     
     
    Conflicts:
     
    No known conflicts.
     
    Version History:
     
     
     

    10,577 downloads

    Updated


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