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SexLab mods that do not fit into any of other categories

124 files

  1. SL Coitus Infectus

    This mod allows your character to be infected with either Vampirism or Lycanthropy on sexual contact and since v1.0d even lets you become a Succubus (LE only with PSQ).
    Through an MCM menu you can customize it (to an extent).
    After you've had sex and every condition was met you'll be infected 5s after the animation or later if there are follow up SexLab animations.
    Currently there is support for English and German. If you translate it to any other language, let me know and I'll add it.
    Conflicts / Problems_______________________________________
    There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
    I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
    Compability / Support_____________________________________
    Moonlight Tales will allow you to infect yourself with the bear form of Lycanthropy if you happen to have a bear sweethart. Or, you know. Something else.
    Currently only works with LE since Moonlight Tales SE seems to be passive and there is no way (known to me) to infect yourself like in the LE version.
    Player Succubus Quest is going to make your PC suck your life out of your foes! Literally.
    There are no Succubus NPCs which could infect you with this type of "curse" (heh) and because of that there is an additional probability slider in the MCM for PSQ
    to check against EVERY actor the PC is having a "romantic" time with if he's a Succubus (fake one). Don't forget that and set the slider accordingly.
    LE exclusive, since there is no port for it (mainly because overlays are still not possible)
    Future Plans_____________________________________________
    Open for requests. This mod should stay simple, keep that in mind.



  2. Devious Combat Boots (2018-06-14)

    This mod adds unarmed combat bonuses to all devious boots in Devious Devices and Deviously Cursed Loot, but only when wearing arm restraints (Armbinder, Yoke or similar).
    There are three levels of bonuses, depending on the type of boot.
    Soft rubber boots provide a small bonus. Sharp and/or metal boots give a medium bonus. Heavy boots give a large bonus.  
    Devious Devices 4.1
    Deviously Cursed Loot 6.4
    ... And, of course, all of their dependencies.



  3. Devious Keysmiths

    This mod allows you to ask blacksmiths to forge DD keys for you. Forging a key will cost you a fee and the materials to create it (iron ingot by default). Keys are not for sale in the blacksmith's shop, but can be purchased through the dialogue "Could you forge a key for me?". The price for forging a key increases with player level (adjustable in MCM). 
    Recommended to use with "Consume keys" option in DDI.



  4. Falling after shock for Devious Devices Integration 4.0

    Patch zadEventPeriodicShocker.pex adding fall animation for shock event.
    It looks like this: https://www.youtube.com/watch?v=9-WvYK61MiY
    Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder.



  5. Bound Cock - A SoS/Gender Bender addon

    BOUND COCK 1.0 (2018.04.25)
    This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs.  The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
    Gender Bender
    SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
    Bound Cock Spells
    Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target.  Otherwise, it will be applied to yourself.  The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility.  While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
    Bound Cock, Lesser
    This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale).  It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
    This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale).  It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
    This Master level spell applies a bound cock to the target permanently!  It can also be used to remove a permanent bound cock.  Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost.  Unlike other Master spells, it casts at normal speed.  It can be sold by Phinis Gestor, or found in high level warlock boss chests.  
    About the Schlong Addon
    The SOS Equipable Horse Cock model was chosen for two reasons:
    It attaches to the body directly without an ethereal pelvic base that would look odd.  There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!



  6. Forced Milk Maid

    Forced Milk Maid
    This is a small addon for Milk mod Economy https://www.loverslab.com/topic/36908-milk-mod-economy/.
    I thought it was unfair you can turn all those poor women in to milk maids without you being at risk so I made this little add on for milk maid Economy.
    It basically makes it so the player can be drugged by Lactacid (which will force you to produce milk).
    How it works and Content so far.
    Sexlab victim trigger - When you are flaged as a victim in Sex there is a chance they will force you to drink some Lactacid.
    Potion trigger - When you drink any potion it has a chance to contain lactacid.
    Extra dose - When you take lactacid there is a chance it will drug you with another lactacid (this will trigger extra dose chance as well)
    MCM - All Chances are configurable via the MCM menu. 
    Known Issues
    So if the mod feeds you lactacid and it's your first time and your still mid animation it will bug the game out, so first Victim trigger has a few error catchs to try and stop this but I don't think it will be 100% after the first time though I don't think it's an issue.
    If using Skooma Whore Patch you'll get more dosed than expected not really an issue though skyrim could always use more milk :).
    Plans for future
    Probably none. Bug fixes.



  7. SexLab Expressions

    Sexlab Facial Expressions
    (My settings)
       This is my settings for facial expressions from the json files Sexlab saves to when you export facial expressions from Sexlab
    I did not touch the custom expression in case you already had some saved  Expression for male and female npcs These will overwrite the Sexlab Expressions, Afraid, Angry, Joy , Pained, Pleasure, Sad, Shy
       unzip and drop in files
      Go into game, into Sexlab MCM and there are 2 options:
    Go Rebuild and Clean and hit Import Settings, That  Import all of the expression and your settings that are saved for Sexlab  or Go to Expression Editor, and you can click Import Expression, but you have to do it on every Expression and every Phase  
    Ashal for Sexlab
    Leito, Anub, FunnyBizness and others for the incredible animations



  8. SexLab Shrines

    If you like my mods, you can support me on Patreon
    Required Mods
    Hello there adventurer, can i ask you a question. YOU believe in The Nine Divines. I haven't seen you yet in our sanctuary, you must pay it a visit and pray there or something bad can happen. In our times Skyrim is full of depraved souls, that need Divine guidance, as an adventurer you must have been having a lot of sex, sleep with dogs, breed with chauruses, and other do carnality. Divines forgive!
    Pray The Divines and redeem your sins. Wait, what? You are not one of those dirty perverts? You hate all that debauchery going all over Skyrim? Well that good to hear, maybe you can become a Nun, no, not those depraved Dibella sluts selling their bodies for flowers, you can become a real Nun - fortress of purity and chastity! Don't hesitate, visit our sanctuary at once!
    By playing Skyrim with Sexlab and its mods you are basically turning you character into slave-slut-whore-breeding-piece of meat whose sole reason of existence is have sex with everything that moves. Your sexlab stats and everything you do are pretty irrelevant.
    That is until you install SexLab Separate Orgasm, where stats matter and eventually you character can be broken to always horny nympho that is always craving and can never have enough satisfaction.
    With this mod, if you find some human dignity in yourself, you have an option to redeem yourself. Once per day you can pray at Shrine to raise purity(Sexual purity) by 1 and reduce lewdness(Sexual perversion) by 5.
    You can change default values in SKSE\Plugins\StorageUtilData\SL_Shrines\Config
    Mods that change TempleBlessingScript script of shrine activators



  9. Gasmask Sounds (WIP)

    First mod so read all this blabber first thanks.
    Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.
    Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.
    cheers for bearing with me lol



  10. Devious Device Helpers

    Followers help you out of and in to devious devices.
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time. Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  Once the player is free it's adventuring and work time again.  
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual.  The follower will always remove devices and the player may refuse to be tied up. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.  
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
    Devious Devices (Assets) 3.0e
    Devious Devices - Integration V4.0
    Devious Devices - Expansion V4.0
    And their requirements
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Known issues:
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.



  11. HKXCMD 1.5

    This is an updated version of figment's HKXCMD (link below).  Hopefully animators will find it useful.
    I fixed HKXCMD so that it properly export KF files into HKX (see pictures).



  12. Being a Cow

    Do you love milk, supply milk of course?
    This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy.
    Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow.
    1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage!
    Features and content:
    Body changes:
    Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress)  
    Random attributes
    Naked ass - (special version of fur with opened ass/naked ass) Cellulite  - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow  - squirt's + arousal boost Imaginary pregnancy  - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect  

    Additional effect's
    Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions
    Stories Scenes Book's Places NPC's  

    How it work's

    Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly.
    Main Quest's:
    Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans)
      Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking.
      Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ]
      Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.
      After storm [only if not captured] You will help Paul to legalize his ownership.
      Additional quest
    Hunter gona Hunt (period) - bad guys will try to capture you - you can fight  with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ...  Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ]
      Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]
      Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]  
    Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell.
    Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest)  
    Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest)
    Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch"
      Horseshoe & Armored horseshoe (Hammerheart)
    Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness)  
    Other milion lines of dialogues.


    I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors -  and it's a point. I can't favorize only one of build. So  I finally  decided to ignore any  restriction's/super powers  and (de)buff's.

    It's seems that slaveTats doesynt work in this mod.
    Did you download (current version) tats-pack from download section?
    I have pointer "in road", Paul not going to add new items on me!
    Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus.
    Can you prepare a version for (random animal here)?
    No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe.
    Hooves, Udders etc. seems poor
    Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful  too I'm not going to become 3d expert. I did more than i can. 
    Bodyslade, give us bodyslade!!11one one one
    I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful  too I'm not going to learn it.

    Zaz 8.0?!
    Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.

    Can you add more transformations?
    I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand...
    Found misspeling,  btw. your grammar sucks
    I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful  too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!

    Could you remove hand hooves
    Yes, soon
    Your favorite option is avaliable in MCM!

    What's about Soulgem Oven III?
    Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side

    Maybe small API? , I want to use your mod in my mod.
    Send me PM, I can add some function's SendEvent's etc.

    What's with male's?
    Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it!

    This mod work's with NPC?
    Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army.

    What the hell is hardcore mode?!
    It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.

    SlaveTats on face not appear
    Enable face tats in .ini file. More here.

    Milk Mod Economy and all dependencies.
    NetImmerse Override
    Important: Zaz Animation Pack 8.0 by t.ara  I'm using new, amazing furnutures from this package, without it you will never finish quest's.
    Edit:  If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it.
    Soft Requirements (but recommended)
    Biggest plans for future:
    -On all four animation (as event related with milk and/or random attributes)
    -Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur.
    -Mix some transform item (horns and ears) to save some slot's
    -Comments, comments, comments!
    -One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! )

    For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!!
    For @DarkRose  - Text's correction's - translate from my english to real english!
    For @Arthacs - bodyslide's models (not tested a lot yet)
    For @w234aew - udder's model's
    For @zax  for support and tips
    For @stobor for tips
    For @botticelli for comment's translations and correction's
    For @Hæretic for models and textures
    For @LinksSword for support and tips and Screens
    For @RandomInternetGuy_ for books translation's (from my english to english)

    For @CopaceticEmu &
    @sanaret &
    @scarebear2403 &
    @LinksSword &
    @funkalla &
    @Cammy &
    @alexblah &
    for cool gameplay screenshot's

    I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me

    Heretical Resources
    HDT Dragon Tails
    Calyps Animal Ears
    HDT Tails Wearable



  13. Magic allowing Bondage Mittens patch for Devious Devices - Expansion (Versions 3.0 and 4.0)

    VERISION 1.2: A version for Devious Devices 4.0 has been uploaded.
    A small patch file for Devious Devices that allows magic to still be used while the player is trapped in bondage mitten restraints. I find it makes them more interesting by turning them into more of a middle ground torment compared to the fully debilitating armbinder/yoke style devices. As opposed to being a virtually identical in punishment as the mittens are in their standard form.
    I mainly created this mod for my personal version of Skyrim and don't imagine it will get much traffic. But since I took the time to create it I decided might as well release it for anyone that may want it.
    Devious Devices, Devious Devices - Expansion, Devious Devices - Integration, and all the mod files required to make those mods work.
    This file is merely a non-invasive replacement script for one item set in those mods. Thus it is useless (and most likely will just crash your game at the title screen) without them
    After installing all the Devious Devices mods listed install this mod's files in your Skyrim directory. Then enable esturkBondageMittensMagic.esp with it listed in front of all the Devious Devices mods.
    To uninstall you should be able to just disable the esp file and all bondage mittens will revert to their crueler, default form. There are only 4 files to delete if you want to remove it completely: the esp file, scripts/zadx_BondageMittensEffectScript_nerfed.pex and .pas, and scripts/source/zadx_BondageMittensEffectScript_nerfed.psc.
    - Everyone involved with the creation of the Devious Devices base system.
    - Myself for spending 10 minutes making this simple edit patch (As well as spending a ton of extra time tracking down all the external source script files needed to get devious device based scripts to compile)



  14. Aradia Devious Devices Integrated Nioveride

    and obviously NiOverride High Heels - NIOVHH Fixes http://www.nexusmods.com/skyrim/mods/70581/? thought I should add that for completion sake.

    After installing the original mod from gameplayer just replace his files with mine, then rebuild your boots in bodyslide.
    Removed the HDT Heels requirement, added nioverride to the rogue heels.
    tested in game, boots locked in nice and tight.



  15. Whiterun SkyFall

    Dear Users and Modders!
    Here you get a fine house directy near Whiterun: Empty, custom made and ready for any "strange purposes". Use how you like and change how you like...please keep the custom changed meshes and the sign on loverlab. Thank you!!!!
    The big advance for this mod is because the mesh of the building is formed without any unwanted stuff, that comes normally, if you like to place the vanilla house-meshes at different locations. Also I tried to spread out the "1-floor" heigth-limit of the standard-homes, to get a more rich, alternative and variable architecture around my/our gameplay. The original house is the "wrhousemeadery01" with it´s 1st floor. The "run" is not build up for now, you need to do it by yourself, same for the whole interieur. No navmesh inside.
    Outside navmesh is ready and an official way points also to the house.
    Balcony is fully access-able and can be used best for sleeping, sitting and chilling around with your beloved follower.
    You need all DLC add ons (Dragonborn, Dawnguard and Hearthfire) for Skyrim.
    The "A new Whiterun" -mod is not disturbing or "clipping" this mod...no corrections needed !! (concerning to the trees of the outside area)
    p.s. if you are creating some nice interieur you could share here for some ideas for the community:-))
    p.s. u can also put the house mesh to another area or use it inside your personal "LOVERSLAB - MOD", if wanted (of course), use how you like



  16. Defeated Slaves

    When asked "What is best in life?"
    A wise man once said "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
    So that's how I like to play my Skyrim
    - I like to play as a male
    - killing and taking
    - making npcs my captives (especially the more difficult ones) and collecting their women as trophies to keep in my harem
    So i'm a big fan of Paradise Halls Enhanced and Home Sweet Home mods. While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there. I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog. The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently. I'm more of a reverse engineering tinkerer.
    But I did produce something that works for me through record manipulation and I figured I'd share it. Maybe someone can make it better.
    Defeated-Slaves(1/2): Tour of Slave Cave. Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor
    Defeated-Slaves(2/2): Demo-ing dialog menus & selling captives, collecting bounty for one captive, keeping one and selling the other
    My little mod grew to be a bridge between other better mods
    end results:
    Conquer enemy npcs or friendly if you like and turn them into your captives. multiple restraining positions and other animations enter SLDefeat faction exit and enter again. have your way with your captives collect bounties from guards for them prostitute them to other npcs enslave through dialog after they have been defeated or pummel with the cane elevate them to slave training I relocated Charna to the Slave Cave and turned her into a shrewd old slaver boss. Slave Cave: in back of / adjacent to the Honningbrew meadery. lets you buy and sell slaves from Charna. Store slaves there if you wish. added the whip from pahe which enables hitting in succession and leaves marks on the subject for a shorter period of time than the cane when slaves attempt to escape after entering their training stages they will need to be caned as an attitude adjustment. untrained slaves moved to the MHIYH faction don't seem to get along well with other slaves that has started training. keep em seperated untrained captives health stays low and can die easily. I like this. It turns long runs into an escort quest because i don't fast travel. I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves Mod is 2.57 MB. It still has bugs, if i can fix em I will Slave Trainer MCM, I disable emotions, set all emotions to custom1 and let Female Facial Animations and my esp handle them.
    Trouble Shooting Help
    -170822 changes and updates
    -170819 changes and updates
    -170815 changes and updates
    -170812 changes and updates
    -170807 changes and updates
    SexLab Defeat
    Slave Trainer
    MHIYH 2plus (recommended)
    followed by my mod Defeated Slaves
    Thanks to:
    SexLab Defeat by Goubo
    Puppet Master by h38fh2mf
    Slave Trainer by shakrum
    paradise halls by layam - CliftonJD
    (MHiYH 2plus) by Volek and upgraded MCM options by Smashly



  17. Cock Cages for Devious Devices (6-27-2017)

    Cock Cages for Devious Devices
    This mod adds Devious Devices functions to a few Cock Cage mods:
    - Vivi's Cock Cage mod by Vivi: http://www.loverslab.com/files/file/4177-vivis-cockcage/
    Includes support for beast races and uses Steel Cock Cage for standard DD belts for men.
    **Note** Only the open back belt will allow anal access, the Iron belt and Closed Back Padded belt will not due to keyword issues with these.
    - Male Chastity Device 100 mod by darkconsole: http://www.loverslab.com/topic/73800-male-chastity-device/
    Does not support beast race textures
    Each of the mods have their own addon file that adds the functions to the items but does not include any of the resources of the original mod so the original mod is required. Both mods operate in the same fashion so they both include the corset script described below. Either mod can overwrite the other as the script in both are the same.
    I have added a patch that fixes the issue of open back belts (or in the case of this mod belts with no back at all) the ability to add or remove plugs. It will overwrite the zadPlugScript. I tested it with both open and closed back belts and it worked properly each time.
    Requirements in addition to the original mods:
    These mods requires the following mods:
    Schlongs of Skyrim: https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
    Devious Devices Integration: http://www.loverslab.com/topic/21484-devious-devices-integration-02022015/
    Devious Devices Expansion: http://www.loverslab.com/topic/35569-devious-devices-expansion/
    As well as the requirements for the above mods.
    Note: This mod makes some changes to the standard DD corsets via a script extender so the corset and belts are no longer linked. Corsets from DDi and DDx worn with normal belts will not combine but will be displayed separately so expect clipping between the two devices.
    Note: because of how SOS and DD work you can end up with body armor blocked by the devices. I suggest doing the following:
    1- Set the armor as 'Revealing' so SOS and the armor don't interfere with each other.
    2- Set the device hider for the body to hide the SOS slot (52) so the items won't show through armor.
    Future projects:
    I hope to be able to dig into SOS and get a better understanding on how it works to see if I can make a version of the belts that will combine both the Cock Cages and the standard belts into the same item and would change the Armor Addon of the belt depending on the wearers sex and if they have a cock or not (for females). I currently do not have a time table for this.
    For those that wish to make similar items from other mods:
    The devices just need set up as a standard belt, just look at the Inventory and Script Instance items to see how they are set up.
    The only scripting is on the corsets so they would need changed in the same way or the mod could be made to run alongside this one and not have to make any changes to the corsets.
    v1.50- Vivi's Cock Cages
    Initial release with same version number as Vivi's Cock Cage mod that the addon is made from.
    v1.70- Vivi's Cock Cages
    - Updated to add the 4 new devices
    v1.90- Vivi's Cock Cages
    - Updated to add the 6 new devices
    v2.00- Vivi's Cock Cages
    - Updated to add the 3 new devices
    - Replaced male models on standard DD belts with the Steel cock cage
    v2.30- Vivi's Cock Cages (version number kept same as Vivi's mod)
    - Added the Golden Cock Cage
    Initial release with same version number as Male Chastity Device 100 mod that theaddon is made from



  18. Q.A.T. - Quick Animation Toggle

    This is my first mod. Suggestions are welcome.
    Q.A.T. (pronounced "cat") is a simple utility that allows the player to designate hotkeys to enable or disable the Sexlab animation the PC is currently engaged in. It also allows for hotkeys that toggle whether the animation is aggressive and/or is a foreplay animation.
    Starting a brand new Skyrim character can be daunting, with the myriad of settings to configure if you run a lot of mods. This utility is meant to alleviate a small portion of that. Instead of digging through hundreds of animations to determine which ones to turn on or off and which ones to flag as aggressive or foreplay (if you can remember them), you can now just leave all animations on and play the game. Whenever you encounter an animation that you don't like or does not match the type of encounter, you can just press a hotkey to disable the animation, or reclassify it. Over a small period of time, all animations will just fall in their place.
    If you add a new animation pack, just install the pack and reclassify the animations as they come up.
    Sexlab loads all animations and their classifications during a scene so disabling or reclassifying the animation will not take effect until the next encounter.
    The hotkey defaults are as follows:
    7: Disable/enable the current animation.
    8: Toggle whether the animation is flagged as Foreplay.
    9: Toggle whether the animation is flagged as Aggressive.
    4: Display the current animation's status and Foreplay/Aggressive flags.
    1: (Bonus hotkey) Toggle visibility of the UI for screenshots and recordings. This is the same as running the "tm" command from the console.
    All hotkeys can be configured via the MCM.
    I've been a long-time user of LL mods and always wanted to contribute though, as a new modder, my skills are limited. I decided to make something simple but useful. I find QAT very convenient to use and I hope you do as well.
    So I really messed up when I uploaded the first version and did not know you had to create an archive file so that custom scripts are included. This version should fix that. I recommend just removing the old ESP, creating a clean save and using this new version.
    This new version also contains a new MCM page called Group Edits. In this page, you define an animation selection or query by filling in the parameters on the screen.
    Actors: The number of actors involved in the animation.
    Tags: a comma separated list of tags that animations in the result must contain.
    Excluded Tags: a comma separated list of tags for animations to exclude from the result.
    Clicking Execute on the query will tell you the number of registered animations that will be impacted by any edits you make.
    On the section below called Edits, you decide how to edit the animations returned by the query. Disable will disable all animations returned by the query. You can also use the Tag text input and the Add Tag/Remove Tag options to add or remove the tag from the animations returned by the query.
    For example, I tend to not like pillory animations and I don't use mods that need them so I like to disable them across the board. In this scenario, I leave Actors as 2, enter Pillory into the Tags input field and leave the Exclude Tags field blank. When I execute the query, I get back 3 animations. Then, on the Edit section, I click Execute next to Disable. This will cause those three animations to be disabled.



  19. The animal mansion Traduccion Español

    Es una traduccion del google la cual posee muchos errores gramaticales y cambia algunas palabras dejando fuera de contexto el dialogo, pero para las personas que como yo que no tiene la menor idea de ingles les podra ser util ya que es una historia muy caliente y enterarse de toda la historia la verdad le da un añadido a la quest.
    copien el contenido a la carpeta data y listo espero que les sirva.



  20. SL Peeping Tom

    This mod allows you to find where sex is started by other mods. You will get a notification and a quest marker pointing you there.

    Example: Random Sex Mod starts sex between Saffir and a guard behind Belethor's General Gooods. As soon as that happens this mod will show a notification about that and create a quest marker there so you can easily find it. The quest marker will be removed when the sex ends.

    All credit for the idea goes to Bad Dog's Sex Finder mod. This is just a different take on the same concept, written from scratch.

    Works indoors and outdoors. Tracks up to 15 scenes in parallel (SexLab maximum). Quest markers are placed above the scene so they don't obstruct the view. MCM menu with basic profile support using PapyrusUtil. Optional notifications with participant names. Basic scene filtering. Works fine in heavily scripted load orders. Reacts to SexLab events. No polling or background scripts. Menu has overview over all currently playing scenes. Teleport to scene option in menu.

    Sex that involves the player is ignored (you shouldn't need to find that ).
    This mod will track any animation started by SexLab unless it involves the player or is filtered out in the menu.

    Status: stable

    For now I consider the mod feature complete, but if you would like to see anything added just let me know (no promises)!



  21. City Bondage

    City Bondage
    Version 1.9.2
    By davisev5225
    The citizens of Skyrim are terrified. First, there were rumors of dragons. Then, the dragons actually showed up. Now, there's rumors that a Dragonborn may be walking amongst them! Dragons are bad enough, being capable of laying waste to entire cities. If the Dragonborn is capable of defeating dragons, what hope do the citizens of Skyrim have against such power, should the Dragonborn turn out to be evil?
    As the citizens of Skyrim slowly grew more and more panicked, the various Jarls of Skyrim felt they had no choice but to turn to a cult of dark wizards to enact the Dragonbane Rituals.
    Made by request for MrsBelch, this mod adds user-configurable inescapable bindings when entering a city or town. When you leave the city or town (as defined by its Location group in the CK), the devices are unequipped. I can't really say it's a "minimal script load" anymore, but a lot of work has been put into making it as lightweight as possible. Unless you're playing Skyrim on a stone tablet, you shouldn't notice any lag from this mod.
    NEW IN 1.9:
    Now Dwemer ruins are no longer safe. If Dwemer automatons still roam the halls, don't be surprised if they happen to have some (in)effective defenses against the Dragonborn... 
    BodySlide is now required! Build all the pieces that start with DwarvenDD to whatever preset you like.
    Dragonborn DLC
    HearthFires DLC
    Sexlab v1.62
    Sexlab Aroused Redux 28b
    Zaz Animation Pack V7.0
    Devious Devices - Assets 3.0e
    Devious Devices - Expansion V4.0
    Devious Devices - Integration V4.0
    (and all their associated dependencies)
    Note: Only the exact version of each of the above listed mods will be officially supported. You have been warned!  (I will try to keep up with releases that make changes, but I cannot guarantee a timely update.)
    Download and install the latest version
    The following instructions shouldn't be required anymore, but I'm leaving them here just in case I've still missed something with the damned MCM bugs.
    Load the game and idle around for a minute or two. If the MCM doesn't show up in that time, then close the game WITHOUT SAVING and do the following:
    Uninstall the latest version. Download version 1.2. Install version 1.2. Run the game, wait for the MCM to show up. Save and close the game. Re-install the latest version, overwriting version 1.2. Run the game, load the save you made in step 5. Have fun!
    If this does not work for you, then I am quite clueless as to the problem. I have been struggling with MCM initialization for essentially the entire life-span of this mod. To date, no one has been able to find anything definitive, or even minor issues that could point me in the right direction. I've been working more or less completely blind, as the source code for SkyUI is not available (the GitHub isn't a complete source either).

    Special thanks to:
    The entire team behind the 3 Devious Devices mods (Assets, Integration, Expansion). Kimy, for Deviously Cursed Loot (and all the contributors to DCL). shyguy570, for pointing me in the right direction with the random bindings selection and other misc. logic. The entire team behind the ZaZ Animation Pack. Mud, for pointing me in the right direction to use a better player home detection method. MaikCG, for the wonderful Dwarven Devious Cuirass mod. Per his "just do it!" permissions, I have re-packaged both the UUNP and the CBBE versions directly into my mod, so you do not need to download his mod for it to work. MeisterEdersPumuckl, for help with FOMOD.  

    This code is free for any LoversLab user to use, reference, or otherwise incorporate into their own works as long as those works are released to the public on LoversLab and so long as I receive appropriate credit. This mod may not be released, in part or in whole, anywhere except LoversLab.  You may not re-publish this mod without my express permission, nor may you "revive" or otherwise attempt to re-introduce this mod or incorporate functionality that is so similar in nature as to appear identical into any other mods without my express permission.  Should you be unable to contact me for any reason, I still retain my rights as content creator - those rights do not cease to be just because I do not respond.
    Most importantly: Distributing any content based on my code, even just as a reference, behind any scheme that does not allow a user to directly download it from LoversLab without having to join a "club", group, or perform any other actions beyond a direct download is prohibited.  I do not consider such schemes to be "free distribution", despite the staff's insistence that the lack of a paywall makes it free.
    Versions 1.3 to 1.9.1 used code code from Deviously Cursed Loot. The following permissions disclaimer from Kimy therefore applies to those versions, and has been left here just in case I still have a code snippet somewhere:
    All other permission disclaimers from mods that are referenced (masters) or incorporated by this mod apply, please check their respective pages for details.




  22. Immersive First Person View - SexLab Special

    Immersive First Person View
    ~ SexLab Special ~

    ~ Description ~
    This is a configuration file for Immersive First Person View by meh321. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices. Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.
    ~ Requirements ~
    Immersive First Person View (IFPV)
    After some testing and reports from users, using other Field of View (FOV) settings doesn't seem to affect IFPV's results. I have tested 0.65 and 0.85 with no issues, and FoV 120 for VR has been reported to look fine (albeit nauseating because Skyrim). If you are having issues please post your mod lists using ModWat.ch. That would be handy so I can know what may be causing conflicts, and can add requirements/recommended mods NOT to use. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.
    ~ Compatibility ~
    Immersive First Person View is incompatible with Enhanced Camera. You will run into camera problems if you choose to use that with IFPV and my configuration.
    Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV 120, the camera will zoom in far too close to the person you are looking at when you talk to someone.
    As such, if you are using a VR headset with a FoV of 120, I advise against using Face to Face Conversation.
    As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as 120.
    ~ Recommendations ~
    This configuration does not require any Devious Devices mods, but it will make them much more intriguing with the camera changes. I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices. If using Devious Devices mods, I recommend making sure you have Devious Device Integration (which you already should anyways), and using its MCM options to enable any blindfold mode OTHER than the 2 DD Blindfold options. If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config. If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again (changed in 1.3).
    I also recommend Immersive First Person Combat Items Fix. This has been reported to help certain equipment to show properly in first person.
    ~ In Detail (Features) ~
    Fully documented config file to aid in changing values yourself to fit your needs. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull. This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion. This includes turning off IFPV's autoturn feature only in the SexLab scenes. IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those. Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore. I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits (probably the toughest to get looking right), and of course naked with hugeass boobs. Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. (bow fix added in 1.3) A hotkey (Numpad 6) was added to allow forcing SexLab Special's SexLab scene view globally, for those that want to see their blindfolds and gags when walking and running. To reset back to normal view just press the hotkey again (changed in 1.3). I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view. Devious Devices Integration provides a way to have alternate forms of sight-blinding that don't involve blackouts, so I recommend AGAINST using the DD Blindfold options in the Devious Devices MCM if you don't want that to conflict with my settings in this config. Headtracking is a FOMOD option (added in 1.1.X). It can provide a VERY immersive feel to Skyrim. I highly recommend checking it out. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3): SexLab Special or default IFPV view. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person. Enable/disable headbobbing with a FOMOD option (added in 1.4): Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options.  

    ~ Installation ~
    Install IFPV following the instructions on their mod page. Install my archive and overwrite/merge with IFPV. My mod only includes the config file, and does not include the original plugin.  
    ~ Credits ~
    meh321 for creating Immersive First Person View and the documentation for IFPV. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.
    ZaZ and Xaz: For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage.
    The DD Team, whose mods influenced me to make this custom configuration. Without their work along with ZaZ and XaZ, bondage in Skyrim would be nowhere near as advanced:
    - Min (Founder)
    - Kimy (Lead Maintainer)
    - Princessity
    - Pincopallino
    - Heretical
    - Feuertin
    - MaikCG
    VirginMarie, who created and maintains Shout Like a Virgin. Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.
    Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. Kudos to him.
    CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!
    IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.3 onwards. Thank you, sir!
    Kenny567 for providing an entire rewrite to the SexLab Special Forced profile. Integrated in 1.3 onwards. Big thanks!
    I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods.



  23. SexLabAroused (Redux)_V28b - German Translation

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden

    1. Original-Mod herunterladen und installieren: HIER
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
    Nexus Forum
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  24. Sexlab Wear and Tear 2.08 - German


    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!



    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.



    Nexus Forum


    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  25. Cum Alchemy Reborn V0.6b _ German (1.0)

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden

    1. Original-Mod herunterladen und installieren: HIER
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
    Nexus Forum
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda