By factorycloseBakaFactory SLAL Animation 1.5V
Is this necessary? Nah.. I don't think so.
Well, if I have to say anything, my animations focus on aggressiveness.
I mean rape. Yes. Most of aggressive animations are too poor to use for my taste.
So I decided to study myself and make mine.
This post is for sharing my mods with public users. So feel free to use it.
The upper versions are avaliable only for supporters on Patreon.
or other rape related mods.
How to install
Is this necessary?
Just drop the files into your data folder.
With DC's permission, this modifies untamed to work with SLSO.
UT triggers on SLSO orgasm only
Player untamed level increments on beast orgasm
Post-sex add to pack processes after a scene where the PC orgasms
PC orgasms level up all beasts in anim
Might have some bugs. I _think_ I stopped it from duplicating the player character if they're a werewolf.
Darkconsole - Untamed
Ed86 - SLSO
This is a small patch to Delzaron's From the Deeps mod that removes two misplaced teleport triggers from the Radiant Cultist quest, allowing it to be properly completed as... Mostly... intended.
This does not include a patch for the bug preventing players from starting the quest through dialouge, this is just a simple drag-and-drop script replacement.
...And yet it somehow took several hours of debugging, forum-hunting, and general screaming to complete.
At times, I am unsure if this is even a game to be played, or a tutorial on anger management.
Assuming everything works as intended, which I am honestly unsure of at this point, take the included .pex file and place it in your Skyrim/Data/Scripts folder, and overwrite the old script.
...Even if I knew how to make this NMM comparable, I probably wouldn't. It's one file that replaces another, editing two lines of code. This won't need updates or other support... Hopefully.
makes it so most DD gags have a ball you can wiggle around in racemenu
inspired by this post: (and probably worse, tbh)
Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets
re: permissions: feel free to do whatever
By XenonS3Disclaimer: This is a redistribution of Ayasatos work, i did not create and do now own these animations. According to Ayasato, redistribution of these animations is allowed.
Original download: skup.dip.jp
Current Version 1.1
Skyrim SE conversion by SpyVsPie.
Ayasato Standing Ayasato Missionary Ayasato Cowgirl Ayasato Chair Ayasato Doggy Ayasato Counter Ayasato Table Ayasato Blowjob
The furniture animations do not include visible furniture !!! , you have to use Match Maker or other means to move/align your actors with furniture that is already in the game!
Since i did not create the contents of this upload, i can only give limited support.
Gifs / Screenshots pending...
The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player.
Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it.
If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus
Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should.
Conflicts / Problems_______________________________________
There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
Major Infections ______________________________________
Currently not supported for NPCs
Moonlight Tales Support
Allows infection of Werebears
No NPC support possible
Player Succubus Quest Support
Required for this infection to work
Currently not supported for NPCs
Regular Infections ____________________________________
Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs)
Bathing in Skyrim / Eating Sleeping Drinking Support
The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall.
YPS Fashion Support
Shaving will now cure yourself of the disease
Compability / Support_____________________________________
Moonlight Tales: Lycanthropy
Player Succubus Quest: Succubus Curse
Bathing in Skyrim: Lovers Itch (Lice)
YPS Fashion: Lovers Itch (Lice)
Eating Sleeping Drinking: Lovers Itch (Lice)
Future Plans / Working on ________________________________
NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections
English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503)
Thanks, CPU, for giving me tips on how to optimize the scripts further!
Thanks for the russian translation, stas2503!
By SlagblahThis mod adds unarmed combat bonuses to all devious boots in Devious Devices and Deviously Cursed Loot, but only when wearing arm restraints (Armbinder, Yoke or similar).
There are three levels of bonuses, depending on the type of boot.
Soft rubber boots provide a small bonus. Sharp and/or metal boots give a medium bonus. Heavy boots give a large bonus.
Devious Devices 4.1
Deviously Cursed Loot 6.4
... And, of course, all of their dependencies.
This mod allows you to ask blacksmiths to forge DD keys for you. Forging a key will cost you a fee and the materials to create it (iron ingot by default). Keys are not for sale in the blacksmith's shop, but can be purchased through the dialogue "Could you forge a key for me?". The price for forging a key increases with player level (adjustable in MCM).
Recommended to use with "Consume keys" option in DDI.
By MaikCGPatch zadEventPeriodicShocker.pex adding fall animation for shock event.
It looks like this: https://www.youtube.com/watch?v=9-WvYK61MiY
Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder.
By HolzfrauBOUND COCK 1.0 (2018.04.25)
This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs. The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
Bound Cock Spells
Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target. Otherwise, it will be applied to yourself. The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility. While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
Bound Cock, Lesser
This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale). It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale). It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
This Master level spell applies a bound cock to the target permanently! It can also be used to remove a permanent bound cock. Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost. Unlike other Master spells, it casts at normal speed. It can be sold by Phinis Gestor, or found in high level warlock boss chests.
About the Schlong Addon
The SOS Equipable Horse Cock model was chosen for two reasons:
It attaches to the body directly without an ethereal pelvic base that would look odd. There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!
By LozeakForced Milk Maid
This is a small addon for Milk mod Economy https://www.loverslab.com/topic/36908-milk-mod-economy/.
I thought it was unfair you can turn all those poor women in to milk maids without you being at risk so I made this little add on for milk maid Economy.
It basically makes it so the player can be drugged by Lactacid (which will force you to produce milk).
How it works and Content so far.
Sexlab victim trigger - When you are flaged as a victim in Sex there is a chance they will force you to drink some Lactacid.
Potion trigger - When you drink any potion it has a chance to contain lactacid.
Extra dose - When you take lactacid there is a chance it will drug you with another lactacid (this will trigger extra dose chance as well)
MCM - All Chances are configurable via the MCM menu.
So if the mod feeds you lactacid and it's your first time and your still mid animation it will bug the game out, so first Victim trigger has a few error catchs to try and stop this but I don't think it will be 100% after the first time though I don't think it's an issue.
If using Skooma Whore Patch you'll get more dosed than expected not really an issue though skyrim could always use more milk :).
Plans for future
Probably none. Bug fixes.
By -Caden-Sexlab Facial Expressions
This is my settings for facial expressions from the json files Sexlab saves to when you export facial expressions from Sexlab
I did not touch the custom expression in case you already had some saved Expression for male and female npcs These will overwrite the Sexlab Expressions, Afraid, Angry, Joy , Pained, Pleasure, Sad, Shy
!! MAKE A SAVE OF YOUR JSON FILES IN CASE YOU DO NOT LIKE THESE!!
unzip and drop in files
Go into game, into Sexlab MCM and there are 2 options:
Go Rebuild and Clean and hit Import Settings, That Import all of the expression and your settings that are saved for Sexlab or Go to Expression Editor, and you can click Import Expression, but you have to do it on every Expression and every Phase
Ashal for Sexlab
Leito, Anub, FunnyBizness and others for the incredible animations
By Ed86If you like my mods, you can support me on Patreon
With this mod, if you find some human dignity in yourself, you have an option to redeem yourself. Once per day you can pray at and Shrine of The Nine Divines to raise purity(Sexlab "Sexual purity") and reduce lewdness(Sexlab "Sexual perversion").
Hello there adventurer, can i ask you a question. YOU believe in The Nine Divines. I haven't seen you yet in our sanctuary, you must pay it a visit and pray there or something bad can happen. In our times Skyrim is full of depraved souls, that need Divine guidance, as an adventurer you must have been having a lot of sex, sleep with dogs, breed with chauruses, and other do carnality. Divines forgive!
Pray The Divines and redeem your sins. Wait, what? You are not one of those dirty perverts? You hate all that debauchery going all over Skyrim? Well that good to hear, maybe you can become a Nun, no, not those depraved Dibella sluts selling their bodies for flowers, you can become a real Nun - fortress of purity and chastity! Don't hesitate, visit our sanctuary at once!
By playing Skyrim with Sexlab and its mods you are basically turning you character into slave-slut-whore-breeding-piece of meat whose sole reason of existence is have sex with everything that moves. Your sexlab stats and everything you do are pretty irrelevant.
That is until you install SexLab Separate Orgasm, where stats matter and eventually you character can be broken to always horny nympho that is always craving and can never have enough satisfaction.
Works with npcs too.
Mod works without SLSO.
there is no MCM.
Cool-down is reset everyday at midnight
You can change default values in SKSE\Plugins\StorageUtilData\SL_Shrines\Config
(purity, lewdness), can be negative
"shrine_of_talos" : [ 1, 10 ],
You can add message that would play for player
"shrine_of_talos" : [ "I must support author on Patreon", "Here could be your add", "Did you know that Ed86 is Talos?" ],
You can add spell effects to blessing, spell id is saved as DEC in json, you'll need to convert it from HEX used in tes5edit/CK
"shrine_of_talos" : [ "1030554|Skyrim.esm", "1030554|Skyrim.esm" ],
You can manually add more aliases(npc support) to quest if your want
Mods that change TempleBlessingScript and DLC2TempleShrineScript scripts of shrine activators, will not work if those overwritten by other mod
First mod so read all this blabber first thanks.
Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.
Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.
cheers for bearing with me lol
By TurboNerdFollowers help you out of and in to devious devices.
Motivation and Concept:
While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod.
First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too.
Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas.
I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.
What this mod does:
Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.
Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.
A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more.
A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting.
If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM.
The play time system runs in a cycle:
Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time. Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. Once the player is free it's adventuring and work time again.
In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied.
The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
When off (default), any and all bondage is fully consensual. The follower will always remove devices and the player may refuse to be tied up. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM.
The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
Devious Devices (Assets) 3.0e
Devious Devices - Integration V4.0
Devious Devices - Expansion V4.0
And their requirements
Some custom devices from other mods may not work and generate errors.
There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic.
The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC.
Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
This is a Lovers' Lab exclusive. Do not upload it anywhere else.
You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary.
This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
By cedec0This is an updated version of figment's HKXCMD (link below). Hopefully animators will find it useful.
I fixed HKXCMD so that it properly export KF files into HKX (see pictures).
By skyrimfetDo you love milk, supply milk of course?
This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy.
Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow.
1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage!
Features and content:
Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress)
Naked ass - (special version of fur with opened ass/naked ass) Cellulite - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow - squirt's + arousal boost Imaginary pregnancy - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect
Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions
Stories Scenes Book's Places NPC's
How it work's
Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly.
Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans)
Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking.
Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ]
Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.
After storm [only if not captured] You will help Paul to legalize his ownership.
Hunter gona Hunt (period) - bad guys will try to capture you - you can fight with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ... Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ]
Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape. [ s p o i l e r s ]
Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape. [ s p o i l e r s ]
Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell.
Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest)
Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest)
Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch"
Horseshoe & Armored horseshoe (Hammerheart)
Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness)
1.000.000.000 milion lines of dialogues.
I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors - and it's a point. I can't favorize only one of build. So I finally decided to ignore any restriction's/super powers and (de)buff's.
It's seems that slaveTats doesynt work in this mod.
Did you download (current version) tats-pack from download section?
I have pointer "in road", Paul not going to add new items on me!
Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus.
Can you prepare a version for (random animal here)?
No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe.
Hooves, Udders etc. seems poor
Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful too I'm not going to become 3d expert. I did more than i can.
Bodyslade, give us bodyslade!!11one one one
I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful too I'm not going to learn it.
Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.
Can you add more transformations?
I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand...
Found misspeling, btw. your grammar sucks
I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!
Could you remove hand hooves
Your favorite option is avaliable in MCM!
What's about Soulgem Oven III?
Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side
Maybe small API? , I want to use your mod in my mod.
Send me PM, I can add some function's SendEvent's etc.
What's with male's?
Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it!
This mod work's with NPC?
Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army.
What the hell is hardcore mode?!
It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.
SlaveTats on face not appear
Enable face tats in .ini file. More here.
Milk Mod Economy and all dependencies.
Important: Zaz Animation Pack 8.0 by t.ara I'm using new, amazing furnutures from this package, without it you will never finish quest's.
Edit: If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it.
Soft Requirements (but recommended)
Biggest plans for future:
-On all four animation (as event related with milk and/or random attributes)
-Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur.
-Mix some transform item (horns and ears) to save some slot's
-Comments, comments, comments!
-One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! )
For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!!
For @DarkRose - Text's correction's - translate from my english to real english!
For @Arthacs - bodyslide's models (not tested a lot yet)
For @w234aew - udder's model's
For @zax for support and tips
For @stobor for tips
For @botticelli for comment's translations and correction's
For @Hæretic for models and textures
For @LinksSword for support and tips and Screens
For @RandomInternetGuy_ for books translation's (from my english to english)
For @CopaceticEmu &
for cool gameplay screenshot's
I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me
HDT Dragon Tails
Calyps Animal Ears
HDT Tails Wearable
By MrEsturkVERISION 1.2: A version for Devious Devices 4.0 has been uploaded.
A small patch file for Devious Devices that allows magic to still be used while the player is trapped in bondage mitten restraints. I find it makes them more interesting by turning them into more of a middle ground torment compared to the fully debilitating armbinder/yoke style devices. As opposed to being a virtually identical in punishment as the mittens are in their standard form.
I mainly created this mod for my personal version of Skyrim and don't imagine it will get much traffic. But since I took the time to create it I decided might as well release it for anyone that may want it.
Devious Devices, Devious Devices - Expansion, Devious Devices - Integration, and all the mod files required to make those mods work.
This file is merely a non-invasive replacement script for one item set in those mods. Thus it is useless (and most likely will just crash your game at the title screen) without them
INSTALLATION / UNINSTALL:
After installing all the Devious Devices mods listed install this mod's files in your Skyrim directory. Then enable esturkBondageMittensMagic.esp with it listed in front of all the Devious Devices mods.
To uninstall you should be able to just disable the esp file and all bondage mittens will revert to their crueler, default form. There are only 4 files to delete if you want to remove it completely: the esp file, scripts/zadx_BondageMittensEffectScript_nerfed.pex and .pas, and scripts/source/zadx_BondageMittensEffectScript_nerfed.psc.
- Everyone involved with the creation of the Devious Devices base system.
- Myself for spending 10 minutes making this simple edit patch (As well as spending a ton of extra time tracking down all the external source script files needed to get devious device based scripts to compile)
and obviously NiOverride High Heels - NIOVHH Fixes http://www.nexusmods.com/skyrim/mods/70581/? thought I should add that for completion sake.
After installing the original mod from gameplayer just replace his files with mine, then rebuild your boots in bodyslide.
Removed the HDT Heels requirement, added nioverride to the rogue heels.
tested in game, boots locked in nice and tight.
By t.araDear Users and Modders!
Here you get a fine house directy near Whiterun: Empty, custom made and ready for any "strange purposes". Use how you like and change how you like...please keep the custom changed meshes and the sign on loverlab. Thank you!!!!
The big advance for this mod is because the mesh of the building is formed without any unwanted stuff, that comes normally, if you like to place the vanilla house-meshes at different locations. Also I tried to spread out the "1-floor" heigth-limit of the standard-homes, to get a more rich, alternative and variable architecture around my/our gameplay. The original house is the "wrhousemeadery01" with it´s 1st floor. The "run" is not build up for now, you need to do it by yourself, same for the whole interieur. No navmesh inside.
Outside navmesh is ready and an official way points also to the house.
Balcony is fully access-able and can be used best for sleeping, sitting and chilling around with your beloved follower.
You need all DLC add ons (Dragonborn, Dawnguard and Hearthfire) for Skyrim.
The "A new Whiterun" -mod is not disturbing or "clipping" this mod...no corrections needed !! (concerning to the trees of the outside area)
p.s. if you are creating some nice interieur you could share here for some ideas for the community:-))
p.s. u can also put the house mesh to another area or use it inside your personal "LOVERSLAB - MOD", if wanted (of course), use how you like
When asked "What is best in life?"
A wise man once said "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
So that's how I like to play my Skyrim
- I like to play as a male
- killing and taking
- making npcs my captives (especially the more difficult ones) and collecting their women as trophies to keep in my harem
So i'm a big fan of Paradise Halls Enhanced and Home Sweet Home mods. While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there. I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog. The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently. I'm more of a reverse engineering tinkerer.
But I did produce something that works for me through record manipulation and I figured I'd share it. Maybe someone can make it better.
Defeated-Slaves(1/2): Tour of Slave Cave. Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor
Defeated-Slaves(2/2): Demo-ing dialog menus & selling captives, collecting bounty for one captive, keeping one and selling the other
My little mod grew to be a bridge between other better mods
Conquer enemy npcs or friendly if you like and turn them into your captives. multiple restraining positions and other animations enter SLDefeat faction exit and enter again. have your way with your captives collect bounties from guards for them prostitute them to other npcs enslave through dialog after they have been defeated or pummel with the cane elevate them to slave training I relocated Charna to the Slave Cave and turned her into a shrewd old slaver boss. Slave Cave: in back of / adjacent to the Honningbrew meadery. lets you buy and sell slaves from Charna. Store slaves there if you wish. added the whip from pahe which enables hitting in succession and leaves marks on the subject for a shorter period of time than the cane when slaves attempt to escape after entering their training stages they will need to be caned as an attitude adjustment. untrained slaves moved to the MHIYH faction don't seem to get along well with other slaves that has started training. keep em seperated untrained captives health stays low and can die easily. I like this. It turns long runs into an escort quest because i don't fast travel. I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves Mod is 2.57 MB. It still has bugs, if i can fix em I will Slave Trainer MCM, I disable emotions, set all emotions to custom1 and let Female Facial Animations and my esp handle them.
Trouble Shooting Help
-170822 changes and updates
-170819 changes and updates
-170815 changes and updates
-170812 changes and updates
-170807 changes and updates
MHIYH 2plus (recommended)
followed by my mod Defeated Slaves
SexLab Defeat by Goubo
Puppet Master by h38fh2mf
Slave Trainer by shakrum
paradise halls by layam - CliftonJD
(MHiYH 2plus) by Volek and upgraded MCM options by Smashly
By VeladariusCock Cages for Devious Devices
This mod adds Devious Devices functions to a few Cock Cage mods:
- Vivi's Cock Cage mod by Vivi: http://www.loverslab.com/files/file/4177-vivis-cockcage/
Includes support for beast races and uses Steel Cock Cage for standard DD belts for men.
**Note** Only the open back belt will allow anal access, the Iron belt and Closed Back Padded belt will not due to keyword issues with these.
- Male Chastity Device 100 mod by darkconsole: http://www.loverslab.com/topic/73800-male-chastity-device/
Does not support beast race textures
Each of the mods have their own addon file that adds the functions to the items but does not include any of the resources of the original mod so the original mod is required. Both mods operate in the same fashion so they both include the corset script described below. Either mod can overwrite the other as the script in both are the same.
I have added a patch that fixes the issue of open back belts (or in the case of this mod belts with no back at all) the ability to add or remove plugs. It will overwrite the zadPlugScript. I tested it with both open and closed back belts and it worked properly each time.
Requirements in addition to the original mods:
These mods requires the following mods:
Schlongs of Skyrim: https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
Devious Devices Integration: http://www.loverslab.com/topic/21484-devious-devices-integration-02022015/
Devious Devices Expansion: http://www.loverslab.com/topic/35569-devious-devices-expansion/
As well as the requirements for the above mods.
Note: This mod makes some changes to the standard DD corsets via a script extender so the corset and belts are no longer linked. Corsets from DDi and DDx worn with normal belts will not combine but will be displayed separately so expect clipping between the two devices.
Note: because of how SOS and DD work you can end up with body armor blocked by the devices. I suggest doing the following:
1- Set the armor as 'Revealing' so SOS and the armor don't interfere with each other.
2- Set the device hider for the body to hide the SOS slot (52) so the items won't show through armor.
I hope to be able to dig into SOS and get a better understanding on how it works to see if I can make a version of the belts that will combine both the Cock Cages and the standard belts into the same item and would change the Armor Addon of the belt depending on the wearers sex and if they have a cock or not (for females). I currently do not have a time table for this.
For those that wish to make similar items from other mods:
The devices just need set up as a standard belt, just look at the Inventory and Script Instance items to see how they are set up.
The only scripting is on the corsets so they would need changed in the same way or the mod could be made to run alongside this one and not have to make any changes to the corsets.
v1.50- Vivi's Cock Cages
Initial release with same version number as Vivi's Cock Cage mod that the addon is made from.
v1.70- Vivi's Cock Cages
- Updated to add the 4 new devices
v1.90- Vivi's Cock Cages
- Updated to add the 6 new devices
v2.00- Vivi's Cock Cages
- Updated to add the 3 new devices
- Replaced male models on standard DD belts with the Steel cock cage
v2.30- Vivi's Cock Cages (version number kept same as Vivi's mod)
- Added the Golden Cock Cage
Initial release with same version number as Male Chastity Device 100 mod that theaddon is made from
By mayorfailThis is my first mod. Suggestions are welcome.
Q.A.T. (pronounced "cat") is a simple utility that allows the player to designate hotkeys to enable or disable the Sexlab animation the PC is currently engaged in. It also allows for hotkeys that toggle whether the animation is aggressive and/or is a foreplay animation.
Starting a brand new Skyrim character can be daunting, with the myriad of settings to configure if you run a lot of mods. This utility is meant to alleviate a small portion of that. Instead of digging through hundreds of animations to determine which ones to turn on or off and which ones to flag as aggressive or foreplay (if you can remember them), you can now just leave all animations on and play the game. Whenever you encounter an animation that you don't like or does not match the type of encounter, you can just press a hotkey to disable the animation, or reclassify it. Over a small period of time, all animations will just fall in their place.
If you add a new animation pack, just install the pack and reclassify the animations as they come up.
Sexlab loads all animations and their classifications during a scene so disabling or reclassifying the animation will not take effect until the next encounter.
The hotkey defaults are as follows:
7: Disable/enable the current animation.
8: Toggle whether the animation is flagged as Foreplay.
9: Toggle whether the animation is flagged as Aggressive.
4: Display the current animation's status and Foreplay/Aggressive flags.
1: (Bonus hotkey) Toggle visibility of the UI for screenshots and recordings. This is the same as running the "tm" command from the console.
All hotkeys can be configured via the MCM.
I've been a long-time user of LL mods and always wanted to contribute though, as a new modder, my skills are limited. I decided to make something simple but useful. I find QAT very convenient to use and I hope you do as well.
So I really messed up when I uploaded the first version and did not know you had to create an archive file so that custom scripts are included. This version should fix that. I recommend just removing the old ESP, creating a clean save and using this new version.
This new version also contains a new MCM page called Group Edits. In this page, you define an animation selection or query by filling in the parameters on the screen.
Actors: The number of actors involved in the animation.
Tags: a comma separated list of tags that animations in the result must contain.
Excluded Tags: a comma separated list of tags for animations to exclude from the result.
Clicking Execute on the query will tell you the number of registered animations that will be impacted by any edits you make.
On the section below called Edits, you decide how to edit the animations returned by the query. Disable will disable all animations returned by the query. You can also use the Tag text input and the Add Tag/Remove Tag options to add or remove the tag from the animations returned by the query.
For example, I tend to not like pillory animations and I don't use mods that need them so I like to disable them across the board. In this scenario, I leave Actors as 2, enter Pillory into the Tags input field and leave the Exclude Tags field blank. When I execute the query, I get back 3 animations. Then, on the Edit section, I click Execute next to Disable. This will cause those three animations to be disabled.
By luix92Es una traduccion del google la cual posee muchos errores gramaticales y cambia algunas palabras dejando fuera de contexto el dialogo, pero para las personas que como yo que no tiene la menor idea de ingles les podra ser util ya que es una historia muy caliente y enterarse de toda la historia la verdad le da un añadido a la quest.
copien el contenido a la carpeta data y listo espero que les sirva.
By user_no_3453This mod allows you to find where sex is started by other mods. You will get a notification and a quest marker pointing you there.
Example: Random Sex Mod starts sex between Saffir and a guard behind Belethor's General Gooods. As soon as that happens this mod will show a notification about that and create a quest marker there so you can easily find it. The quest marker will be removed when the sex ends.
All credit for the idea goes to Bad Dog's Sex Finder mod. This is just a different take on the same concept, written from scratch.
Works indoors and outdoors. Tracks up to 15 scenes in parallel (SexLab maximum). Quest markers are placed above the scene so they don't obstruct the view. MCM menu with basic profile support using PapyrusUtil. Optional notifications with participant names. Basic scene filtering. Works fine in heavily scripted load orders. Reacts to SexLab events. No polling or background scripts. Menu has overview over all currently playing scenes. Teleport to scene option in menu.
Sex that involves the player is ignored (you shouldn't need to find that ).
This mod will track any animation started by SexLab unless it involves the player or is filtered out in the menu.
For now I consider the mod feature complete, but if you would like to see anything added just let me know (no promises)!