By LozeakLozeak Device Controller
What is this...
It's a script for modders put on a quest and fill in properties on the CK so there can add and remove devices quickly and randomly.
A Cross mod random device equipper and adder for modders and User that does not require an esp
Benefits- No need for a modder to make an item randomizer just use this script and you're done!
The user can control it via the Json and the settings will be global (cross save)
Can add, additional items to this from other sources and other mods will use them.
For example, say cool dude 64 makes the best cuffs ever and he creates a script to add them to this Device Controller then all mod that uses this script will use them!
Basic use... for Modders!
Put this in your mod, make sure the properties are filled in the CK and use the functions.
Init() this script before using will save time it only needs to be init() once per game but it can work without this. On first use, the user may experience a delay.
Device manipulation Functions! All of these just need a keyword to work but if you send a actor it will use them instead of the player.
EquipDeviceByKeyword.. You can equip a item to the player by sending just a keyword e.g EquipDeviceByKeyword(libs.zad_DeviousArmCuffs)
EquipDeviceByKeywordNoneSet will do the same but ignore sets
AddDeviceByKeyword and AddDeviceByKeywordNoneSet work the same but just give the item to the player/actor rather than equip.
RemoveDeviceByKeyword as above but will remove the item if it's a Generic Device all over devices will not be handled by this script
UnequipAll this will remove all generic devices.
There are AndDestory versions of some commands will destroy the device at the same time.
Once mod has finished building it's init() it will SendModEvent("LDCAddExtraDevices")
Using this script you can add devices to the random list use RegisterAddtionalDeviceByKw(YourDevice, "Unique mod name")
Then RegisterAddtionalSets("Dark Blue", "Unique mod name") if you want to add a set to them.
Once this is done all mods that use this script even if it's on their own quest will use your items.
Basic use... for Users (Modder will need to explain this to users!!!)
If you delete a device in ../Lozeak Device Controller/Device Settings.json it will never be used.
If you delete a set in ../Lozeak Device Controller/Device Settings.json it will never be used.
If you delete Delete This To Rebuild Item List in Delete This To Rebuild Item List in ../Lozeak Device Controller/Device Settings.json the next time init() is used it will rebuild this list (AKA start a new game and wait! if the modder has used init() correctly
CompletedAddingAddtionalContent("Unique mod name")
Once this is done all mods that use this script even if it's on their own quest will use your items.
The user can delete them from the list.
Do anything you want with this without crediting me or anything but it uses DDs so you'll have to follow permissions for that!
So, no idea if anyone will understand or use this but it's a pretty strong tool and is designed to work with multiple mods without needing it's own esp!.
I intend to expand on it and add to it!
By MaikCGSmall fix for DDx 4.2
When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.
New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").
EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.
By DelzaronHAGRAVEN RITUAL (ex Delta Moire commission mod)
Did you remember the shamanic ceremony, in AFS ?
Find a circle of shamans and hagravens in the Reach, and convince help to grant you the blssing of the Old Gods.
How the mod works :
- talk to an innkeeper to start it
- Talk to the olest MaidenRaven.
- follow the instructions.
The Blessing will cose you 1000 golds, or a sacrifice... one sacrifice is provided for free in the mod (a former test NPC), you'll need to provie more if you wish further blessings.
You can be spectator, participant... your follower can also participate, or being sacrificed.
This mod is presented "as it". I don't plan to update it, I have so much to do...
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
This is a somewhat personalized expansion for the Being a Cow-mod. I really liked how NPCs will make random comments about the hooves and stuff like that, so I figured to expand on this and add some new immersive features.
Inn keepers aren't very fond of some strange creature messing with their beds, so naturally they won't rent their stuff to the transformed player. But there's also good news as well, because farmers and hostlers may grant free shelter to pretty much all kind of crazy animal.
Visual Transformation Detector
CLS is using the visual appearence of the player in order to apply it's changes. This includes things like overlays textures (fur) and armors (horns, tails, etc.) and should provide a more immersive experience than simple faction levels or internal counters.
Configuration / Modder Info
All variables and constants are stored in JSON files. This allows users to customize almost every aspect of the mod and remain compatible with different versions it's requirements. The configuration file can located under "Data\SKSE\Plugins\StorageUtilData\CLS\". The following variables are used:
cow_update_interval: A timespan in seconds that defines the interval for CLS transformation detector.
cow_transformation_faction_level: The minimum number of visual mutations that'll mark the player as a cow.
cow_transformation_mod: Filename of the Being a Cow mod.
cow_transformation_missing_message: The error message that will be displayed when Being a Cow mod is missing.
autostart: An array of names for the quest that should be started automatically. Each quest in this array must inherit from CLS_QuestBase
bac_overlays_transformation: An array of tag names for the overlay textures used by the Being a Cow mod.
bac_armors_transformation: An array of large integers that defines the relative form-ids for 3D mutations used by the Being a Cow mod. A relative form-id is a skyrim form identifier without the leading byte.
bac_armors_transformation_2: Same as bac_armors_transformation, except that the detector will use a different multiplier for these mutations.
Zaz Animation Pack 8.0 by t.ara
Being a Cow
Introduces Heat mechanics for Player-Vampire-Succubus-Werewolf
Sex Animation Framework LE/SE
Sexlab Aroused LE/SE
Dripping When Aroused LE/SE (fancy arousal effects)
Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
When player become one of mentioned creatures(Vampire-Succubus-Werewolf), it will be introduced with new arousal gain mechanics:
Player will again arousal depending on a Moon cycle phase(24 days), closer it is to full moon , the higher arousal gains are:
at Waxing gibbous arousal will start rising by 1-3 hourly
at Full Moon phase arousal will rise by 10 hourly
at Waning gibbous arousal will rise by 3-1 hourly and then stop until next moon phase
Player will again arousal depending on a day time starting at 20:00 and ending at 4:00 and state of vampirism:
arousal gains based on time since last fed/level, so if you dont feed for few days, arousal will hit hard
Player gets an energy "needs", the lower its energy, higher arousal gain:
at 75% energy player will start gaining arousal on a hourly basis
you can set energy decrease per hour in mcm
sex partner(s) orgasms refill energy(no, yours or masturbation doesn't), amount can be set in mcm
Built in succubus detection:
uses energy values provided by PlayerSuccubusQuest
If you are unlucky and none of above, you can manually set yourself as succubus in mcm.
Mechanics are not mutually exclusive, so if you are Vampire-Succubus-Werewolf, you're fucked!
Laura's Bondage Shop V2.02 24-jan-2019
V2.02 now has a Russian translation provided by stas2503.
There is also a Portuguese translation for V1.20 provided by LHM.
Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina.
The shop is located just south of Whiterun.
This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer.
This mod also does not include rape or other sex without your consent. All sex in this mod can be seen as an optional gameplay opportunity that gives you a bonus, but it can be avoided if you want.
Use a Mod Manager or manually drop the contents of the zip in Skyrims Data folder.
Requirements: (All requirements are the latest versions as of 12-jan-2019)
SexLab Framework V1.62
Sexlab Aroused Redux V28b
Devious Devices Assets V3.0E
Devious Devices Integration V4.2
Devious Devices Expansion V4.2
Fuz Ro D-oh V61
And obviously also the requirements those above need
Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.
It also comes with a few fun quests you can do.
A Strange Rock
Help them by following up on rumors about a strange rock.
Seeking The Curse
A repeatable job that unlocks after you completed the [A Strange Rock] quest.
You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".
It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them.
She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.
This quest has many random branches to make sure that it's very rarely played the exact same.
The way the random branches are calculated can now be changed in the MCM.
There are 13 new NPCs, 213 unique lines of dialogue, 18 possible chest locations and it uses 20 custom restraints.
I'm not very good a math, but the branches are 3 different starts, 14 different outcomes in the middle and 3 different endings.
So that's 3x14x3 which gives us 126 possible ways this quest can play out. I think I've gone a bit too far.
What She Deserves
There is a thief stealing and sneaking all over Skyrim.
They have a plan to catch her.
Laura is willing to give you money if wear a chastity belt for her.
She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough.
The daily reward and how long you have to wear it can be changed in the MCM.
You can also choose a plug. Including the 2 custom plugs: Laura's Teaser and Laura Pleasurer.
This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it.
Wearing the belt from [Locked Away] will not block access to the rest of the quests.
All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere.
Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can intefere with quests from this mod.
This mod places the shop south of the whiterun stables. It will likely cause issues with others mods that place something in the same spot.
Please report any conflicts this creates. I want to know if I have to relocate it.
Special thanks to Veladarius and Kimy for helping me out. ❤️
Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666 and pikachu345.
Big thanks to stas2503 for providing the Russian translation.
Big thanks to LHM for providing the Portuguese translation.
Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
Thanks to the Devious Devices team for making a great framework with the best stuff in it. (DD is the reason I bought my own armbinder)
Thanks to the SexLab team for making a great animation framework.
Thanks to all the people that worked on the mods and software that made this possible.
Do not reupload this mod (altered or not) anywhere without my permission.
Do not use this mod as a requirement for your mod.
Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
This is obviously an open-source mod.
You can support me and my work by donating on my Patreon page. ?
Disclamer: There will never be game or mod content behind a paywall.
Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
For those that encountered an issue, read these first:
My body/restraint is invisible!
That's highly likely because you didn't build the device correctly.
This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
That's understandable, building stuff in Bodyslide seems impossible at first.
That's why I made this guide:
I still have an issue with the catsuit!
Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
These are the ones you should build:
DDX - CBBE MXW_Catsuit
DDX - CBBE MXW_Catsuit TBBP
And these if you also use Cursed Loot
DCL - CBBE - MXW_Catsuit
DCL - CBBE - MXW_Catsuit TBBP
By factorycloseBakaFactory SLAL Animation 1.9V LE / SSE
Is this necessary? Nah.. I don't think so.
Well, if I have to say anything, my animations focus on aggressiveness.
I mean rape. Yes. Most of aggressive animations are too poor to use for my taste.
So I decided to study myself and make mine.
This post is for sharing my mods with public users. So feel free to use it.
The upper versions are avaliable only for supporters on Patreon.
I came to know that there are some people trying to use my motions, make vids, and get financial profits.
I strongly accuse of them that they neither got any permission from me nor even tried to let me know.
Just download and enjoy my motions and take GIFs. That's fine as long as you don't take advantage of my work and get financial income.
I didn't upload my motions for get new supporters. That wasn't my intention.
I just wanted to share my work. But some people asked me to link Patreon site of mine so I leave a link here.
And I realize that it's necessary to let you know that this work cannot be taken for granted.
It will be much obliged if you decide to support me.
or other rape related mods.
How to install
Is this necessary?
Just drop the files into your data folder.
ABC reference animation - SLAL 1.9V doesn't contain these following animations.
The tongue added riekling
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
With DC's permission, this modifies untamed to work with SLSO.
UT triggers on SLSO orgasm only
Player untamed level increments on beast orgasm
Post-sex add to pack processes after a scene where the PC orgasms
PC orgasms level up all beasts in anim
Might have some bugs. I _think_ I stopped it from duplicating the player character if they're a werewolf.
Darkconsole - Untamed
Ed86 - SLSO
This is a small patch to Delzaron's From the Deeps mod that removes two misplaced teleport triggers from the Radiant Cultist quest, allowing it to be properly completed as... Mostly... intended.
This does not include a patch for the bug preventing players from starting the quest through dialouge, this is just a simple drag-and-drop script replacement.
...And yet it somehow took several hours of debugging, forum-hunting, and general screaming to complete.
At times, I am unsure if this is even a game to be played, or a tutorial on anger management.
Assuming everything works as intended, which I am honestly unsure of at this point, take the included .pex file and place it in your Skyrim/Data/Scripts folder, and overwrite the old script.
...Even if I knew how to make this NMM comparable, I probably wouldn't. It's one file that replaces another, editing two lines of code. This won't need updates or other support... Hopefully.
makes it so most DD gags have a ball you can wiggle around in racemenu
ver 0.2 and up requires the aug 13th beta DDI version or later
scripts fully initialize on game load. Please save and then load if things don't look like they're working.
ver 0.3 requires a clean save (or for you to somehow run the "on-mod-start" function i guess) or NPC ball gag expressions will totally break.
inspired by this post: (and probably worse, tbh)
Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets
re: permissions: feel free to do whatever
By XenonS3Disclaimer: This is a redistribution of Ayasatos work, i did not create and do now own these animations. According to Ayasato, redistribution of these animations is allowed.
Original download: skup.dip.jp
Current Version 1.1
Skyrim SE conversion by SpyVsPie.
Ayasato Standing Ayasato Missionary Ayasato Cowgirl Ayasato Chair Ayasato Doggy Ayasato Counter Ayasato Table Ayasato Blowjob
The furniture animations do not include visible furniture !!! , you have to use Match Maker or other means to move/align your actors with furniture that is already in the game!
Since i did not create the contents of this upload, i can only give limited support.
Gifs / Screenshots pending...
The goal of this mod is for your character to be infected with infections through intercourse. Support for NPCs is also planned, though restricted to sexual encounters with the player.
Currently there is support for English, German and Russian. If you translate it to any other language, let me know and I'll add it.
If you're interested in beta releases or want to know what's happening: https://github.com/novaarr/SLCoitusInfectus
Note (v1.2): Upgrading from older versions might lead to problems I am not aware of. Most of the scripts have changed or don't exist anymore as they were. My advice would be to start a new game with this version to make sure everything runs as it should.
Conflicts / Problems_______________________________________
There shouldn't be any problems or conflicts and there is none known to me. If you encounter any problems let me know and tell me about the general circumstances and post your Papyrus log file (turn on Papyrus logging in the MCM for that, too).
I tested the companions quests till the point where the PC changes into a werewolf to make sure everything works if the PC was already a werewolf through this mod.
Major Infections ______________________________________
Currently not supported for NPCs
Moonlight Tales Support
Allows infection of Werebears
No NPC support possible
Player Succubus Quest Support
Required for this infection to work
Currently not supported for NPCs
Regular Infections ____________________________________
Will reduce Stamina and Magicka regeneration rate by 5% / 10% / 15%, depending on the severity, which will increase over time You can cure yourself through a potion obtained from containers. The potions will be added randomly (You can set the probability for that in the MCM menu) NPC infection is supported (TODO: Lessen of severity for NPCs)
Bathing in Skyrim / Eating Sleeping Drinking Support
The severity can be reduced by cleaning the character with a bath or a quick rinse under the waterfall.
YPS Fashion Support
Shaving will now cure yourself of the disease
Compability / Support_____________________________________
Moonlight Tales: Lycanthropy
Player Succubus Quest: Succubus Curse
Bathing in Skyrim: Lovers Itch (Lice)
YPS Fashion: Lovers Itch (Lice)
Eating Sleeping Drinking: Lovers Itch (Lice)
Future Plans / Working on ________________________________
NPC infections, and infections only. Adding more minor STDs Lice: Animations Delayed infections (nearly done, testing-phase) Succubus Curse Lycanthropy Open for requests / ideas for further infections
English (v1.2b) German (v1.2b) Russian (v1.2b, stas2503)
Thanks, CPU, for giving me tips on how to optimize the scripts further!
Thanks for the russian translation, stas2503!
By SlagblahThis mod adds unarmed combat bonuses to all devious boots in Devious Devices and Deviously Cursed Loot, but only when wearing arm restraints (Armbinder, Yoke or similar).
There are three levels of bonuses, depending on the type of boot.
Soft rubber boots provide a small bonus. Sharp and/or metal boots give a medium bonus. Heavy boots give a large bonus.
Devious Devices 4.1
Deviously Cursed Loot 6.4
... And, of course, all of their dependencies.
This mod allows you to ask blacksmiths to forge DD keys for you. Forging a key will cost you a fee and the materials to create it (iron ingot by default). Keys are not for sale in the blacksmith's shop, but can be purchased through the dialogue "Could you forge a key for me?". The price for forging a key increases with player level (adjustable in MCM).
Recommended to use with "Consume keys" option in DDI.
By MaikCGPatch zadEventPeriodicShocker.pex adding fall animation for shock event.
It looks like this: https://www.youtube.com/watch?v=9-WvYK61MiY
Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder.
By HolzfrauBOUND COCK 1.0 (2018.04.25)
This is both a Schlongs of Skyrim schlong addon and some spells to temporarily (or permanently!) apply it to yourself or NPCs. The spells are all injected into the appropriate leveled lists and can be found in the same places comparable Conjuration spell books can be found.
Now available for Special Edition!
SOS Equipable Horse Cock (just the assets, don't need to activate the mod)
Bound Cock Spells
Each of the different Bound Cock spells is cast in the same way: if you have a valid target in your crosshair (close enough to interact with), the spell will be applied to your target. Otherwise, it will be applied to yourself. The recipient of the spell will receive a minor stagger effect, so there is even a small amount of combat utility. While the effect isn't considered hostile, it may cause unfriendly NPCs to attack!
Bound Cock, Lesser
This Novice level spell applies a bound cock to the target for 15 minutes real time (5 hours in-game time at default timescale). It is sold by court wizards and Phinis Gestor of the Mages College, but it can also commonly be found in loot chests. Bound Cock
This Adept level spell applies a bound cock to the target for 2 hours real time (40 hours in-game time at default timescale). It is sold by Phinis Gestor, Calcelmo in Markarth, Falion in Morthal, and Dravynea the Stoneweaver in Kynesgrove (unconfirmed, may need to marry her first?). Bound Cock, Master
This Master level spell applies a bound cock to the target permanently! It can also be used to remove a permanent bound cock. Like other Master spells, it will require either the Master Conjuration perk or good gear to even be able to afford the magicka cost. Unlike other Master spells, it casts at normal speed. It can be sold by Phinis Gestor, or found in high level warlock boss chests.
About the Schlong Addon
The SOS Equipable Horse Cock model was chosen for two reasons:
It attaches to the body directly without an ethereal pelvic base that would look odd. There is also no need for separate CBBE and UUNP versions. If you summon a penis from the Daedric planes, you shouldn't be getting something human! Thanks to Etheri for letting me use a modified version of the model for this mod!
By LozeakForced Milk Maid
This is a small addon for Milk mod Economy https://www.loverslab.com/topic/36908-milk-mod-economy/.
I thought it was unfair you can turn all those poor women in to milk maids without you being at risk so I made this little add on for milk maid Economy.
It basically makes it so the player can be drugged by Lactacid (which will force you to produce milk).
How it works and Content so far.
Sexlab victim trigger - When you are flaged as a victim in Sex there is a chance they will force you to drink some Lactacid.
Potion trigger - When you drink any potion it has a chance to contain lactacid.
Extra dose - When you take lactacid there is a chance it will drug you with another lactacid (this will trigger extra dose chance as well)
MCM - All Chances are configurable via the MCM menu.
So if the mod feeds you lactacid and it's your first time and your still mid animation it will bug the game out, so first Victim trigger has a few error catchs to try and stop this but I don't think it will be 100% after the first time though I don't think it's an issue.
If using Skooma Whore Patch you'll get more dosed than expected not really an issue though skyrim could always use more milk :).
Plans for future
Probably none. Bug fixes.
By -Caden-Sexlab Facial Expressions
This is my settings for facial expressions from the json files Sexlab saves to when you export facial expressions from Sexlab
I did not touch the custom expression in case you already had some saved Expression for male and female npcs These will overwrite the Sexlab Expressions, Afraid, Angry, Joy , Pained, Pleasure, Sad, Shy
!! MAKE A SAVE OF YOUR JSON FILES IN CASE YOU DO NOT LIKE THESE!!
unzip and drop in files
Go into game, into Sexlab MCM and there are 2 options:
Go Rebuild and Clean and hit Import Settings, That Import all of the expression and your settings that are saved for Sexlab or Go to Expression Editor, and you can click Import Expression, but you have to do it on every Expression and every Phase
Ashal for Sexlab
Leito, Anub, FunnyBizness and others for the incredible animations
By Ed86If you like my mods, you can support me on Patreon
With this mod, if you find some human dignity in yourself, you have an option to redeem yourself. Once per day you can pray at and Shrine of The Nine Divines to raise purity(Sexlab "Sexual purity") and reduce lewdness(Sexlab "Sexual perversion").
Hello there adventurer, can i ask you a question. YOU believe in The Nine Divines. I haven't seen you yet in our sanctuary, you must pay it a visit and pray there or something bad can happen. In our times Skyrim is full of depraved souls, that need Divine guidance, as an adventurer you must have been having a lot of sex, sleep with dogs, breed with chauruses, and other do carnality. Divines forgive!
Pray The Divines and redeem your sins. Wait, what? You are not one of those dirty perverts? You hate all that debauchery going all over Skyrim? Well that good to hear, maybe you can become a Nun, no, not those depraved Dibella sluts selling their bodies for flowers, you can become a real Nun - fortress of purity and chastity! Don't hesitate, visit our sanctuary at once!
By playing Skyrim with Sexlab and its mods you are basically turning you character into slave-slut-whore-breeding-piece of meat whose sole reason of existence is have sex with everything that moves. Your sexlab stats and everything you do are pretty irrelevant.
That is until you install SexLab Separate Orgasm, where stats matter and eventually you character can be broken to always horny nympho that is always craving and can never have enough satisfaction.
Works with (10) npc's too.
Mod works without SLSO.
there is no MCM, everything configured in json file
Cool-down is reset everyday at midnight
You can change default values in SKSE\Plugins\StorageUtilData\SL_Shrines\Config
(purity, lewdness, arousal), can be negative
"shrine_of_talos" : [ 1, -10, -100 ],
this will raise purity by 1, lower lewdness by 10 and reduce arousal by 100
You can add message that would play for player, when using shrine
"shrine_of_talos" : [ "I must support author on Patreon", "Here could be your add", "Did you know that Ed86 is Talos?" ],
You can add additional spell effects to blessing, spell id is saved as DEC in json, you'll need to convert it from HEX used in tes5edit/CK
"shrine_of_talos" : [ "1030554|Skyrim.esm", "1030554|Skyrim.esm" ],
Mod supports 10 npc's. You can manually add/duplicate more aliases to quest if your want.
Mods that change TempleBlessingScript and DLC2TempleShrineScript scripts of shrine activators
First mod so read all this blabber first thanks.
Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.
Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.
cheers for bearing with me lol
By TurboNerdFollowers help you out of and in to devious devices.
Upgrading from versions prior to 1.04: A clean save is required.
Motivation and Concept:
While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod.
First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too.
Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas.
I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.
What this mod does:
Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.
Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.
A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more.
A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting.
If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM.
The play time system runs in a cycle:
Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time. Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. The follower will borrow the player's devious keys. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. If the player consents then all keys are returned and all devices locked on by the follower are removed. Once the player is free it's adventuring and work time again. The player may, through dialogue extend the play time.
In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied.
The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM.
The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
Devious Devices (Assets) 3.0e
Devious Devices - Integration V4.0+
Devious Devices - Expansion V4.0+
And their requirements
Some custom devices from other mods may not work and generate errors.
There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic.
The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC.
Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
The users for their ideas and bug reports.
This is a Lovers' Lab exclusive. Do not upload it anywhere else.
You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary.
This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
By cedec0This is an updated version of figment's HKXCMD (link below). Hopefully animators will find it useful.
I fixed HKXCMD so that it properly export KF files into HKX (see pictures).
By skyrimfetDo you love milk, supply milk of course?
This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy.
Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow.
1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage!
Features and content:
Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress)
Naked ass - (special version of fur with opened ass/naked ass) Cellulite - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow - squirt's + arousal boost Imaginary pregnancy - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect
Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions
Stories Scenes Book's Places NPC's
How it work's
Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly.
Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans)
Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking.
Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ]
Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.
After storm [only if not captured] You will help Paul to legalize his ownership.
Hunter gona Hunt (period) - bad guys will try to capture you - you can fight with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ... Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ]
Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape. [ s p o i l e r s ]
Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape. [ s p o i l e r s ]
Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell.
Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest)
Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest)
Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch"
Horseshoe & Armored horseshoe (Hammerheart)
Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness)
1.000.000.000 milion lines of dialogues.
I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors - and it's a point. I can't favorize only one of build. So I finally decided to ignore any restriction's/super powers and (de)buff's.
It's seems that slaveTats doesynt work in this mod.
Did you download (current version) tats-pack from download section?
I have pointer "in road", Paul not going to add new items on me!
Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus.
Can you prepare a version for (random animal here)?
No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe.
Hooves, Udders etc. seems poor
Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful too I'm not going to become 3d expert. I did more than i can.
Bodyslade, give us bodyslade!!11one one one
I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful too I'm not going to learn it.
Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.
Can you add more transformations?
I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand...
Found misspeling, btw. your grammar sucks
I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!
Could you remove hand hooves
Your favorite option is avaliable in MCM!
What's about Soulgem Oven III?
Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side
Maybe small API? , I want to use your mod in my mod.
Send me PM, I can add some function's SendEvent's etc.
What's with male's?
Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it!
This mod work's with NPC?
Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army.
What the hell is hardcore mode?!
It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.
SlaveTats on face not appear
Enable face tats in .ini file. More here.
Milk Mod Economy and all dependencies.
Important: Zaz Animation Pack 8.0 by t.ara I'm using new, amazing furnutures from this package, without it you will never finish quest's.
Edit: If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it.
Soft Requirements (but recommended)
Biggest plans for future:
-On all four animation (as event related with milk and/or random attributes)
-Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur.
-Mix some transform item (horns and ears) to save some slot's
-Comments, comments, comments!
-One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! )
For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!!
For @DarkRose - Text's correction's - translate from my english to real english!
For @Arthacs - bodyslide's models (not tested a lot yet)
For @w234aew - udder's model's
For @zax for support and tips
For @stobor for tips
For @botticelli for comment's translations and correction's
For @Hæretic for models and textures
For @LinksSword for support and tips and Screens
For @RandomInternetGuy_ for books translation's (from my english to english)
For @CopaceticEmu &
for cool gameplay screenshot's
I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me
HDT Dragon Tails
Calyps Animal Ears
HDT Tails Wearable
By MrEsturkVERISION 1.2: A version for Devious Devices 4.0 has been uploaded.
A small patch file for Devious Devices that allows magic to still be used while the player is trapped in bondage mitten restraints. I find it makes them more interesting by turning them into more of a middle ground torment compared to the fully debilitating armbinder/yoke style devices. As opposed to being a virtually identical in punishment as the mittens are in their standard form.
I mainly created this mod for my personal version of Skyrim and don't imagine it will get much traffic. But since I took the time to create it I decided might as well release it for anyone that may want it.
Devious Devices, Devious Devices - Expansion, Devious Devices - Integration, and all the mod files required to make those mods work.
This file is merely a non-invasive replacement script for one item set in those mods. Thus it is useless (and most likely will just crash your game at the title screen) without them
INSTALLATION / UNINSTALL:
After installing all the Devious Devices mods listed install this mod's files in your Skyrim directory. Then enable esturkBondageMittensMagic.esp with it listed in front of all the Devious Devices mods.
To uninstall you should be able to just disable the esp file and all bondage mittens will revert to their crueler, default form. There are only 4 files to delete if you want to remove it completely: the esp file, scripts/zadx_BondageMittensEffectScript_nerfed.pex and .pas, and scripts/source/zadx_BondageMittensEffectScript_nerfed.psc.
- Everyone involved with the creation of the Devious Devices base system.
- Myself for spending 10 minutes making this simple edit patch (As well as spending a ton of extra time tracking down all the external source script files needed to get devious device based scripts to compile)
and obviously NiOverride High Heels - NIOVHH Fixes http://www.nexusmods.com/skyrim/mods/70581/? thought I should add that for completion sake.
After installing the original mod from gameplayer just replace his files with mine, then rebuild your boots in bodyslide.
Removed the HDT Heels requirement, added nioverride to the rogue heels.
tested in game, boots locked in nice and tight.