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Taking a break...

 

There are rumors around Skyrim: the devious curse, loot was inflicted with, has altered itself. No adventurer will be safe anymore!

The twisted new effect of this mad magic affects now every single piece of clothing. They may be devious mimics now, transforming itself into restrictive items as soon as an unwary person tries to wear them. Some say, this even may happen while trying to unequip those mimics or even randomly while being worn, giving only false safety anymore to every armored adventurer out there ...

 

Link to Legendary Edition - (End Of Support!)

 

What this mod does

This mod is intended as an extension to the popular mod Deviously Cursed Loot by Kimy.

It tries to randomly transform worn pieces of armor into Devious Devices, giving only safety in nudity.

 

 

Requirements

 

Compatibility

  • Mod added armors - should interpret them correctly as long as they affect the correct body region
  • DD For Him - included in DD 5.0, if active it will allow mimics for male characters
  • DCUR - if active, it may start DCUR events if a mimic didn't get the chance
  • Alternate start mods - mimics work only after start quest "Unbound" is finished
  • ZAP - checks for ZAP device keyword, should work with all versions
  • Toys - checks for Toy keyword and ignores them

There are several checks included to make sure no "technical helper" item (invisible items mods equip to check certain character states) is affected, though as this mod is created with a blacklist approach, some items always may fall though the grid. Just inform me then, so I can check if I can add a fix

 

Features

  • Armor mod friendly body region tracking
  • Several events to trigger mimics
  • Tracks worn status and respects enchantments
  • Several third party triggers possible, if respective mod is installed
  • Toggle for survival mod friendly gags, to allow eating and drinking
  • Highly customizable by MCM, including settings export functionality

 

What doesn't work

  • Follower support got removed in v4.0
  • May have some bugs

 

Additional info

Spoiler

For modders

I've added an event hook for you to trigger mimics and do stuff based on the outcome. As it's event driven, you won't even need to add my mod as requirement!

Details can be found in the file dmcExternalEvents.psc, there's explained what you need to send with your event handle and how to catch results

 

How to help

When you come across any problems (you hopefully won't), it could help if you attach a Papyus log to your message. First, search for the following lines in your Skyrim.ini

[Papyrus]
bEnableLogging = 1
bEnableTrace = 1
bLoadDebugInformation = 1

If you cannot find them, add them. If they are set to zero, change them to one. This also will automatically enable debug logging for this mod, so the file should contain the messages.

For normal play-throughs I suggest to keep those settings disabled! This will disable debug logging for this mod, too, which may result in higher responsiveness.

 

You'll then find the logs in [User]\Documents\My Games\Skyrim Special Edition\Logs\Script\User\dmcMimicClothes.X.log

Add the needed file, together with the related general Papyrus log (fitting numbers) and a detailed description of your problem!

 

Credits

@Kimy - for patiently answering the questions of a bloody modding noob

@Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit

@Scrab - for helping me with other projects, which resulted in the improved rewrite v4.0

@JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate

@davisev5225 - for his mod City Bondage that offered me some more code snippets

 

Old Changelog

Spoiler

v4.3.1

  • FIXED the broken triggers, finally (was very busy in RL)

 

v4.3.0

  • ADDED option for keyword armor choice - works on top of armor slot choice
  • CHANGED the cooldown logic a bit, so you'll have a small grace period at a new game
  • CHANGED random trigger logic, to not triggering immediatly after CD
  • FIXED some occasions for infinite validation checks

 

And yes, there's a gap in the version numbers, me dumdumb, can't count

 

v4.1.2

  • FIXED (hopefully) the startup logic, so the mod should run events again
  • CHANGED some logic for random events
  • CHANGED chest tracking (only "new" chests have a chance to give a charm, chests are now considered "new" less often)
  • ADDED option for mod authors to shut down this mods events (use with responsibility!)

 

v4.1.1

  • FIXED protector charm distribution (used the wrong event ^^)
  • CHANGED blocking and CD logic a bit

 

v4.1.0

  • FIXED support for Alternate Perspective mod
  • FIXED search for fitting device, now it only searches one if there's a pool to search in
  • FIXED several MCM settings
  • FIXED future cleanup
  • CHANGED moved random trigger into event call for a small performance boost
  • CHANGED the path to exported MCM settings, it's now data/Interface/DeviousMimicClothes/[filename].json
  • CHANGED "No Trigger Chest" now is only available if MCM isn't locked

 

v 4.0.0

!!!Requires NEW game!!!

Partial rewrite of the scripts, better expandibility and speed. The base functionality and features are still the same!

 

  • ADDED option to prevent triggers in dungeons (= Milk Drinker option)
  • CHANGED the random trigger logic
  • REMOVED the toggle for random DD fallback, now it always chooses a random DD if no fitting one could be found
  • REMOVED follower support, due to it being unreliable and unstable.

 

Edited by Mister X
Add link to status update


What's New in Version 4.4.0

Released

  • CHANGED startup logic, hopefully fixes the MCM issues some of you had (got no complaints during beta)
  • FIXED device options in MCM now show if they're actually part of the pool, not if they should be
  • FIXED device options now get properly updated when loading a config file
  • REMOVED gold modifier, it just was unnecessary, instead you now can raise the max gold amount higher

 

Fix from Beta:

  • device options won't get inverted compared to the saved value when loading a config file

 

I now release this as there were no complaints (or any feedback at all, coming to that), so I just can assume that it works for all

  1. Have a running setup that includes all mentioned requirements
  2. Let it overwrite anything that doesn't mention this mod as a hard requirement itself
  3. Let the esp file load after all of the required mods
@Kimy - for patiently answering the questions of a bloody modding noob
@Laura 'Lokomootje' - for giving me additional tips how to dive into this rabbit hole called Creation Kit
@Scrab - for helping me with other projects, which resulted in the improved rewrite v4.0
@JimmyJimJim - for letting me use his idea as well as the mod Devious Magic as boilerplate
@davisev5225 - for his mod City Bondage that offered me some more code snippets


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