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  1. The Knights Of The Brothel - English Translation

    # Mod Translation & Documentation: Brothel Knights
    ## Mod Description
    There is a young princess of a small country. Her homeland is bogged down in the quagmire of war, and almost all the men have died in battle, leaving her with only a few maids and female attendants. She desperately wants to restore her nation but feels helpless against reality. By chance, she hears a Japanese legend: the protagonist is a young princess just like her, whose country also faces a crisis due to a severe shortage of men. She gathers the remaining women of the nation to engage in military operations while working as prostitutes, ultimately reclaiming her country, enacting revenge, and even saving the world.
    > ⚠️ **Warning:** This mod contains R-18 AI-generated images and text, as well as varying degrees of glorification or vilification of religious figures, historical roles, and the profession of prostitution. Please determine for yourself whether it is appropriate for you to play, and do not equate it with reality.
    This mod does not rely on any other mods. For compatibility reasons, it does not modify any base game data (I deleted 40% of the content for this purpose), so the load order shouldn't matter. Theoretically, it is compatible with any mod that doesn't alter base game data. Performance-wise, I checked all mod-related errors in the error log and modified the code to circumvent all errors except for those caused by base game bugs. I've tried my best to ensure no errors show up in the logs.
    After starting a new game, you can click on decisions to choose your storyline. Try not to start the game by creating a custom character with the "Brothel Knights" faith, as this may cause bugs.
    ---
    ## Storylines / Characters
    * **The Grand Master:** The founder and actual leader of the Brothel Knights. She serves as the main thread connecting the other characters and possesses the most complete gameplay mechanics in the entire mod. However, her storyline is relatively brief, so it is recommended to play alongside other event mods.
    * **The Pope:** The religious leader of the Brothel Knights. This is a "stud stallion" script focused on expanding the harem, developing "famed anatomy" (special body traits), torturing the Pontiff, and either supporting or opposing the Grand Master. It features a large number of events. You must be a vassal of the Grand Master.
    * **Saintess Training Diary:** An "IF" alternate timeline for the Pope. It takes place after the establishment of the Brothel Knights Empire but before the appearance of the side-story protagonists. It tells the story of the Pope and the Saintess during her childhood. It heavily features management/nurturing mechanics, which significantly affect the normal pacing of the game. It is heavily influenced by the Pope's stats and resources, so it is recommended to either choose a wealthy Pope or a Pope with strong stats to start. Think twice before choosing a single-county Pope with all-6 stats. Furthermore, most options involve hidden variable changes—many effects of event choices are not visible on the surface. Do not choose options that go against your initial intentions just for the sake of stat blocks. Currently, there are 12 endings, which feature crossovers with other storylines.
    * **Special Benefactor/Apostle:** A normal person influenced by the Brothel Knights, unlocked after recruiting a Brothel Knight. Entering the next generation as a male player after achieving a good ending, or meeting hidden conditions, allows you to enter New Game+ (playthrough 2). The post-game epilogue of New Game+ leads to other endings or unlocks the Apostle identity to defeat the boss and achieve the True Ending.
    * **The Grave-Keeping Dragon:** The story of a dragonborn birthed by a Magdalene nun, fighting to resurrect his mother and protect the dragon vein. At the same time, your favorite bitch-type cohabiting girlfriend and Valkyries are packed and ready to go.
    * **Situ:** A person who swore to fight against fate after their cat passed away. In a foreign brothel, he meets a Hu woman (foreign woman) who calls herself the Three-Colored Cat Fairy. The two hit it off immediately and practice cultivation together. This is a cultivation storyline set within a Celestial Empire theocracy—but can cultivation truly succeed?
    * **The Dildo Demon / Empress Mother:** A demon who was blasted by a human cannon until only his penis remained, and a female adventurer brainwashed (PUA'd) by him. It's essentially a training/taming script and is slightly hardcore. It requires a young female character with an adventurer government type who does not follow Christianity, Judaism, or the Brothel Knights faith.
    *Note: If you want to designate a specific Grand Master and Pope, you can first select a female character, become the Grand Master via decision, and then switch to an eligible male character who will have a decision to become the Pope.*
    ---
    ## Update Log
    **September 24, 2025:** Accidentally deleted the archive of old images, so I won't be able to generate images in the old art style anymore. However, I took this opportunity to update the Lora library. Future new images will have bigger tits and higher image quality.
    Due to issues with the base game itself, except for Situ, using the Eastern government type for other characters may cause various bugs—ranging from generating massive amounts of error logs to game crashes. Paradox doesn't seem to have any plans to fix this, so please avoid it when choosing your characters.
    A lot of things have been updated. Here are the main ones:
    1.  **New Storyline:** "Saintess Training Diary," triggered via the Pope line.
    2.  **Troop Rework:** All Brothel Knight soldiers are now highly dependent on terrain and weather. To compensate for the lack of stationing bonuses from buildings, a large number of accolades/accolade traits have been added. Make sure to use them, otherwise their strength will be very weak in the late game.
    3.  **Situ Line Overhaul:** Added a lot of new content.
    4.  **Pope Line Fixes:** Fixed a massive number of bugs that previously prevented many of the Pope's storylines from triggering.
    5.  Additionally, the Dragon King line's required time has been shortened, the Apostle line has added new positions, and minor updates like code optimization have been implemented.
    Fixed many bugs and rewrote some code, which may cause issues with old save files. Updated some events and illustrations.
    *The cover art features the Saintess as a child.*
     
     
    This is my first time doing a chinese translation, or any translation period. Main localization files done by hand, scripting done by Deep Seek V4 Flash/ Pro/Broken Tutu-and 4 other abliterated LLMS. If there are any errors (not surprised if there some) just let me know and I'll try to fix them. The translation is not perfect, and there will be mistakes. I personally love this mod and wanted to share this translation to give others the chance to play.
     
    The link to the mod is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3392147704 
     
    Please Support The Creator: https://steamcommunity.com/id/voodoopear
     
    My Discord server if you have questions, hit me up, I respond frequently:  https://discord.gg/aVrFxFqjD
     
    I'll try to sum it up quickly, this mod is quite in-depth, it's VERY NSFW, and as far as I know there are no requirements, it is up to date with current CK3 version. 
     
    Put the "english" folder into your "localization" that you can find by clicking on the mod in your mod manager and opening the folder location. Just drop english into the localization folder and you're good to go. 
     
    Compatibility: Read Steam Page. 
     
    I personally am running it with Carnalitas and CBO and it runs fine. Has not been tested with anything else. I have no real contact with the Modder so I'm running on basic info that I've gathered myself.
     
    Lastly, if ya'll wanna support what I do. A cup of coffee is always appreciated
     
    https://ko-fi.com/takeshibellpeper
     

    1686 downloads

    Updated

  2. Dynastic Comdom Pack: Dominion of Communion + Dynastic Domain Manager - NTR Lovers We Eating....Cucks, Your Scraps Are In The Corner | CK3 Relationship & Realm Management Mods

    Dominion of Communion
    Current LoversLab Pack (edited Sept 14th 2026 20:10):
    Dominion of Communion 2.6.55 | Dynastic Domain Manager 2.6.29 | Carnalitas Compatibility 2.5.2 | Slavery Reimagined Living Market 2.6.21
     
    Thank you for 1,000+ downloads (^^)d! This project is actively developed. If something breaks, feels unfinished, or you have an idea worth adding, please contact me through LoversLab (my DMs are open and people havent had issue so far!). Collaboration requests are welcome too (and I'm just going to let you know, are approved)
     
    Dominion of Communion is a relationship, rivalry, sexual-competition, household-control, and personal-power overhaul for Crusader Kings III. It began as an attempt to make cuckoldry/NTR mechanics matter beyond a single event. It has grown into a larger simulation of persistent relationships, humiliation, loyalty, rivalry, submission, reputation, personal influence, household politics, and the consequences of power and blah and blah and stroke and stroke of my own cokc, just try it out
     
    Dominion and Patronage
    Characters can develop persistent relationships with individual Patrons.
    Dominion XP persists over time.
    Characters can become lovers, rivals, cuckolds, Owned characters, devoted followers, or otherwise tied to a Patron.
    Alpha Checks, Tantalize, humiliation, sex, loyalty, rivalry, and other interactions can deepen those relationships.
    Relationship states are repaired and audited during long campaigns instead of being treated as disposable one-event outcomes.
    Communion Ledger
    The Communion Ledger is the main interface for the mod.
    Use it to track:
    Dominion relationships
    Loyalty and followers
    World Outcomes
    Endowments and preferences
    Relationship states
    Persistent character records
    Long-running campaign data
    The Ledger is designed for campaigns with large dynasties, many lovers, numerous rivals, and sprawling realms.
    Alpha Check and Tantalize
    Alpha Check and Tantalize create direct competition between characters.
    Outcomes depend on the characters involved rather than automatic player victory.
    Competition can create rivalry, humiliation, attraction, submission, or deeper Dominion.
    Repeated outcomes can matter long after the original interaction ends.
    Cuckoldry With Persistent Consequences
    Cuckoldry is treated as a continuing relationship state rather than a temporary event modifier.
    Cuck XP can accumulate over time.
    Humiliation and submission can deepen.
    The system distinguishes actual cuckoldry from CK3 family structures that merely look suspicious.
    Lawful co-spouses are not automatically treated as cheating simply because they share a spouse.
    Old saves include repair logic for missing or invalid Cuck-state records.
    Endowment System
    Eligible adult male characters can receive persistent physical Endowment measurements.
    Length and girth are stored directly on the character.
    Visible size categories range from Micropenis through Massive.
    Exact measurements can be viewed through the Endowment systems.
    Characters can have their own size preferences rather than using a simple “larger is always better” rule.
    Manual preference controls are available where appropriate.
    Endowment Mastery
    Physical size and sexual experience are separate systems.
    Endowment Mastery represents experience, confidence, and reputation.
    A character can therefore be physically average but highly experienced, or extremely endowed but inexperienced.
    Endowment Registry
    The Endowment Registry lets you compare and sort eligible characters by information such as:
    Measurements
    Endowment category
    Endowment Index
    Preferences
    Mastery
    The registry is designed to remain usable as the campaign population grows.
    World Alpha
    World Alpha is a global seeded elimination tournament.
    Eligible characters receive an Alpha Rating.
    Participants progress through successive matchups.
    Placement, opponent, rating, odds, and rewards are recorded.
    World Outcomes can be reviewed later instead of disappearing after the event.
    Lick the Tip
    Lick the Tip is a realm-wide loyalty test.
    Eligible adult courtiers, direct vassals, and their adult courtiers can be called upon to demonstrate loyalty.
    Every character makes an individual decision.
    Opinion, personality, Dread, position, and relationship with the Patron matter.
    Their answer is remembered.
    Repeated loyalty can build Loyalty XP.
    Cult of Personality
    Loyal followers contribute to a persistent Cult of Personality around their Patron.
    Followers can generate resources and political influence.
    AI characters can build their own followings.
    Loyalty can eventually become tangible political and military power.
    The Devoted
    A sufficiently developed Cult of Personality can support The Devoted, a special military force tied to the Patron’s following.
    Its size and effectiveness scale with the strength and loyalty of the Patron’s adherents.
    Human Amongst AI
    Human Amongst AI is an optional power-fantasy mode for players who want a more extreme relationship between the human player and the simulated world.
    Includes its own Fame progression.
    Provides special bonuses and reactions.
    Exists as an optional layer rather than replacing normal Dominion play.
    Power Trip
    Power Trip is a full activity built around traveling into another independent realm and forcing a major personal or political confrontation.
    Uses actual travel.
    Success is calculated rather than guaranteed.
    Targets can resist.
    Outcomes can affect rulers, titles, relationships, and realm politics.
    Repeated crash, targeting, and state-handling fixes have been made for long campaigns.
    Reputation
    The Reputation system watches how a character actually behaves over time and gradually builds public archetypes around those actions.
    It is intended to reflect a pattern of behavior rather than simply handing out another permanent personality trait.
    The D(etails) — Household Dynamics
    The D adds background household relationships between spouses and registered intimates.
    Depending on their personalities and circumstances, they can develop:
    Friendships
    Rivalries
    Hostility
    In extreme cases, genuine vanilla murder schemes
    Submission, Warfare and Collapse
    Dominion can affect more than sex and romance.
    Characters with extreme submission may behave differently during war, surrender, or political confrontation.
    At the furthest end, Final Collapse can produce major outcomes for rulers whose resistance to a Patron has effectively been destroyed.
    Special handling exists for unusual CK3 government and title structures to avoid needlessly breaking realms.
    AI Participation
    Dominion is not intended to exist only for the player.
    AI Patrons can pursue relationships.
    AI can deepen Dominion states.
    AI can build followings.
    Game rules let you decide how active or restrained the simulation should be.
    Player Household Agency
    The human player receives additional protection from completely invisible AI outcomes involving their household.
    When Dominion-generated behavior targets the player’s lawful partner, the player can receive an opportunity to intervene rather than having the result silently decided in the background.
    Long-Term Campaign Support
    Dominion includes repair and audit systems intended for long saves and repeated updates.
    Missing or invalid relationship records can be repaired.
    Existing valid Endowments are not deliberately rerolled.
    Persistent registries use pagination where practical.
    Background maintenance is designed to avoid unnecessary repeated work.
    Routine lover/breakup memory spam is cleaned while important relationship, family, pregnancy, childbirth, death, crime, secret, and major memories are preserved.
    Dynastic Domain Manager
    Dynastic Domain Manager is a standalone companion mod for players managing enormous dynasties, courts, and realms.
    It can be used with or without Dominion of Communion.
    Major systems include:
    Crown Estate management
    Dynasty and title distribution
    Realm and household administration
    Marriage planning
    Education management
    Prisoner and kidnapping tools
    Council and court staffing
    Child-ruler support
    Large-family management
    Proscriptions and bounty hunters
    Proscriptions and Bounty Hunters
    The Proscription system has grown into a persistent bounty-hunter simulation.
    Hunters track XP, wins, losses, and history.
    The Bounty Office provides direct management.
    Survivor progression runs through I–VIII.
    Eight successful defenses can earn Defied the Writ protection.
    Hostage, ransom, coercion, tributary, court-service, and abdication outcomes can occur.
    Retrieval Wars can undo certain DDM-imposed political coercion.
    Revocation, immunity, automation, and reissue rules are tracked persistently.
    Education and Realm Management
    DDM also includes expanded education and realm tools, including Educate the Realm, searchable character management, and automation intended to reduce repetitive dynasty micromanagement.
    Carnalitas Compatibility — Optional
    Dominion of Communion — Carnalitas Compatibility 2.5.2 is included for players using Dominion with Carnalitas.
    It keeps overlapping body/Endowment information synchronized and allows supported Carnalitas hooks to communicate with Dominion while keeping Dominion’s persistent Endowment data authoritative.
    Requires:
    Dominion of Communion
    Carnalitas
    Do not enable this module if you are not using Carnalitas.
    Slavery Reimagined Living Market — Optional
    Slavery Reimagined Living Market 2.6.21 expands Carnalitas Slavery Reimagined + Carnalitas Slavery Expansion into a much more active slave economy.
    It is not required for Dominion or DDM.
    Living Slave Market
    The Buy market is designed as an actual paged market rather than a tiny local list.
    Available slaves within diplomatic range can be listed.
    Listings are paginated.
    Merchant inventory is replenished so buying a few characters does not empty the entire economy.
    AI rulers actively build slave households instead of waiting years between opportunities.
    AI can enslave eligible prisoners and war captives more aggressively.
    Strong hooks can create additional AI enslavement opportunities where allowed.
    AI Household Targets
    Major AI rulers attempt to maintain meaningful slave households.
    Approximate baseline targets:
    Dukes: 4
    Kings: 8
    Emperors / Hegemons: 10
    Procurement is much more frequent while below target:
    Emperors: roughly every 1–2 months
    Kings: roughly every 1–3 months
    Dukes: roughly every 2–4 months
    Workforce
    Living Market uses the real CSE job systems for:
    Labour Slaves
    Slave Prostitutes
    Sex Slaves / concubine service
    Military Slaves
    The Workforce Service Desk makes the system visible to the player instead of hiding everything in background pulses.
    Each worker can be shown as:
    Listed
    Private
    Deployed
    Player controls include:
    List
    Pause
    Offer Service
    List All
    Pause All
    Service Economy
    Listed workers can provide services inside the owner’s court or to eligible foreign rulers.
    Labour slaves generate court income and can take external work.
    Slave Prostitutes generate court income and can provide actual services to adult characters.
    Sex Slaves / concubine service can generate prestige and can be offered externally.
    Foreign listed workers expose a visible Hire Listed Slave Service interaction.
    Buy-market rows can expose a direct Hire Service action.
    Your own selected worker can be offered by right-clicking a landed ruler and choosing Offer Selected Slave Service.
    Automatic outside contracts for your workers can be shut off with Pause All Services if you want complete manual control.
    Military Slave Contracts
    Military Slaves can be contracted to rulers who are already at war.
    Contract values:
    Recruit: 400
    Soldier: 800
    Commander: 1,200
    Military contracts use gold, prestige, and piety rewards. The current owner receives 99% and the slave retains 1%.
    While deployed:
    The slave receives a visible deployment state.
    They cannot be sold or reassigned through Living Market.
    The hiring ruler receives rank-scaled military assistance.
    The slave faces ongoing wound risk.
    The contract ends when the hiring ruler returns to peace or the deployment can no longer continue.
    The system deliberately avoids physically transferring ownership or permanently moving the slave into another ruler’s court, which helps prevent conflicts with CSR’s own ownership/court-restoration logic.
    Financial Report
    The Service Desk includes a visible financial report tracking the service economy, including:
    Court income
    External-service income
    Military income
    Prestige income
    Piety income
    Available listings
    Active military contracts
    A Reset Report control is included.
    Living Market Requirements
    Carnalitas
    Carnalitas Slavery Reimagined 0.30.0+
    Carnalitas Slavery Expansion 2.2+
    Dominion of Communion 2.6.0+
    Dynastic Domain Manager 2.6.12+
    Included Files
    The LoversLab download contains four components:
    Dominion of Communion 2.6.55 — main Dominion / relationship / Endowment / personal-power mod.
    Dynastic Domain Manager 2.6.29 — standalone dynasty, realm, household, education, and proscription manager.
    Dominion of Communion — Carnalitas Compatibility 2.5.2 — optional Dominion + Carnalitas compatibility module.
    Dominion of Communion — Slavery Reimagined Living Market 2.6.21 — optional CSR/CSE slave-market and workforce expansion.
     
    Installation
    Manual Install
    Close Crusader Kings III and the Paradox Launcher.
    Go to:
    Documents/Paradox Interactive/Crusader Kings III/mod/
    If updating, delete the old copies of these folders first:
    dominion_of_communion
    Dynastic_Domain_Manager
    dominion_of_communion_carnalitas
    dominion_of_communion_slavery_reimagined
    Extract the contents of the ZIP directly into the CK3 mod folder.
    The .mod launcher files should sit beside their matching mod folders.
    Enable only the components you actually use.
    Do not merge a new release over an old folder. Old development files can survive an overlay install and create duplicate decisions, raw localization keys, or other strange behavior.
    Basic Load Order
    Dominion of Communion
    Dynastic Domain Manager
    If Using Carnalitas
    Carnalitas
    Dominion of Communion
    Dynastic Domain Manager
    Dominion of Communion — Carnalitas Compatibility
    If Using Living Market
    Recommended full order:
    Carnalitas
    Carnalitas Love Reimagined (if used)
    Carnalitas Slavery Reimagined
    Carnalitas Prostitution Reimagined (if used)
    Carnalitas Slavery Expansion
    Dominion of Communion
    Dynastic Domain Manager
    Dominion of Communion — Carnalitas Compatibility
    Dominion of Communion — Slavery Reimagined Living Market
    Existing Saves
    Current builds are intended to update existing campaigns, but always back up an important save before changing a large mod list.
    Steam Workshop
    Prefer Steam for the mods? The ones that are normie-ish are on steam
    Dominion of Communion
    https://steamcommunity.com/sharedfiles/filedetails/?id=3794282206
    Dynastic Domain Manager
    https://steamcommunity.com/sharedfiles/filedetails/?id=3794248036
    The LoversLab download remains the easiest way to get the combined manual-install package, including the optional Carnalitas compatibility and Living Market modules.
     
    Support

    Cashapp: $BBURDSCH

    1438 downloads

    Updated

  3. Succubus system

    About This File
    Succubus System
    Succubus System is a dark-fantasy gameplay expansion centered around demonic transformation, supernatural progression, occult magic, corruption, relationships, prostitution, slavery, infernal armies, and the struggle between demonic and holy powers.
    Characters can enter a demonic path, develop unique progression tracks, use Absorption and magical rituals to gain power, build demonic infrastructure, manipulate other characters, host special activities, and eventually become immortal Succubi or Demons.
    The mod is designed around long-term character progression rather than simply granting an overpowered trait immediately. Lesser demons must develop their abilities, acquire resources, interact with other characters, and decide how much of their own power they are willing to spend.

    Demon Progression
    There are two normal demonic progression paths:
    Female: Lesser Succubus → Succubus Male: Lesser Demon → Demon Succubus and Demon are the normal final forms. Both are truly immortal and no longer die from old age.
    Lesser forms are not fully immortal, but their progression tracks provide significant lifespan increases and gradually unlock stronger supernatural abilities.
    True Demons
    A separate True Demon tier represents the ancient infernal beings:
    Lilith Abaddon Beelzebub Mammon True Demons are not part of the normal Lesser Demon → Demon progression path.
    They are ancient supernatural entities with extreme power, true immortality, greatly enhanced attributes, and the ability to perform demonic magic without depending on mortal infrastructure.
    True Demons also play an important role in spreading demonic corruption by transforming mortals into Lesser Succubi or Lesser Demons.
     
    How to Become a Demon
    In normal gameplay, a mortal character can enter the demonic path through a True Demon.
    A True Demon may choose to transform another character, or a mortal may directly ask a True Demon for transformation.
    The agreement can involve several conditions, including:
    Gold Hooks Favors Religious conversion Personal relationships Character rank and ability AI personality and opinion Characters must be at least 16 years old.
    Female characters become Lesser Succubi, while male characters become Lesser Demons.
    Transformation can also corrupt the character's existing personality and beliefs. Saints may lose their holy status, Chaste characters may become Lustful, and immortal mortals who enter the demonic path are converted into the mod's own progression system.
     
    Lesser Succubus Progression
    Lesser Succubi use four separate progression tracks:
    Power Daring Corruption Loyalty Sexual encounters can increase several of these tracks.
    Long-term relationships also contribute to progression. Lovers can increase Corruption, while Soulmates can increase Loyalty.
    Prostitution, demonic interactions, Absorption, and other systems provide additional ways to develop the character.
    Sexual encounters may also leave temporary Face Cum, Body Cum, Ass Cum, or Pussy Cum modifiers. These can later become resources for the Succubus through Absorption.
    To ascend into a full Succubus, a Lesser Succubus must reach:
    100 Corruption 100 Loyalty The old advanced-age and Brothel III requirements are no longer necessary.
    Once ascended, the Succubus becomes truly immortal.
     
    Lesser Demon Progression
    Lesser Demons use one primary progression track representing their growing infernal power.
    Their progression can be developed through Absorption, ownership and control of slaves, demonic interactions, and other supernatural systems.
    To ascend into a full Demon, a Lesser Demon must:
    Complete the progression track Reach an advanced age Alchemy III is no longer a mandatory ascension requirement.
    A completed Demon becomes truly immortal.
     
    Absorption
    Absorption is one of the central progression mechanics.
    Lesser Succubi can absorb supernatural residue left on other characters after sexual encounters. Different modifiers can feed different progression tracks.
    Lesser Demons use a more direct form of Absorption and can drain or manipulate other characters to develop their own corruption.
    Absorption may also involve additional demands such as gold, hooks, conversion, or political concessions.
    The system is designed to make character interaction itself part of demonic progression rather than relying only on passive experience gain.
     
    Demonic Magic
    The mod now includes a broader magic system available to:
    True Demons Succubi Demons Lesser demonic forms with enough progression Witches with the required magical resources Magic is divided into different levels of power.
    More powerful workings require stronger infrastructure, more advanced reagents, or greater personal demonic power.
    True Demons can bypass most normal infrastructure requirements.
    Full Succubi and Demons do not normally consume their progression when casting magic, while Lesser forms may have to spend progression if they cannot provide suitable reagents.
     
    Magical Reagents
    Three special reagent artifacts support the magic system.
    Herbal Vessel
    Stores medicinal and occult ingredients gathered from the natural world.
    It primarily supports lower-tier magical workings.
    Essence Vessel
    Stores supernatural vitality collected through intimate encounters.
    During a Private Orgy, eligible Witches and Demons can harvest Essence from partners. A temporary seal prevents repeatedly harvesting the same character immediately.
    Essence can support stronger magical effects than ordinary herbs.
    Ritual Skull
    A prepared human skull used for the most powerful rituals.
    A magic user can restore its power through ritual sacrifice of a prisoner or owned slave.
    Ritual Skulls are required for the strongest tier of magical workings.
    Reagent quantity is represented through artifact durability. These artifacts do not naturally decay and cannot simply be repaired with gold; they must be refilled through the appropriate gameplay system.
     
    Devil's Gift and Devil's Curse
    Devil's Gift and Devil's Curse are now full schemes rather than instant interactions.
    Devil's Gift primarily uses Learning, while Devil's Curse primarily uses Intrigue.
    Rituals can be prepared at three difficulty levels:
    Simple Ritual Advanced Ritual Difficult Ritual More difficult rituals require more preparation and stronger magical resources.
    Devil's Gift can provide supernatural benefits, remove limitations, improve characters, alter education or abilities, and grant powerful modifiers.
    Devil's Curse can inflict harmful character modifiers, damage counties, spread corruption, create negative province effects, or even unleash epidemic diseases.
    Successful curses also interact with the new Puppet system.
     
    Puppets and Soul Grip
    Demonic magic can bind another character as a Puppet.
    The strength of that domination is represented by the Puppet's Soul Grip progression track.
    As Soul Grip becomes stronger, increasingly powerful commands become available.
    A master can spend Soul Grip to:
    Create or remove personal relationships Force friendships or rivalries Create Lovers or Soulmates Command intimacy Rewrite personality traits Force religious conversion Create political alliances Order a Puppet into war Compel marriage arrangements Stronger commands require higher Soul Grip and consume more of it.
    Soul Grip is therefore both a measure of control and a resource.
    If it is completely exhausted, the supernatural binding breaks and the Puppet is freed.
     
    Private Orgy Activity
    Eligible adult rulers can now organize a full Private Orgy activity.
    The activity supports three sizes:
    Small: up to 20 guests and 3 encounters Medium: up to 30 guests and 5 encounters Large: up to 40 guests and 7 encounters The host can also choose between indoor and outdoor venues.
    Landless rulers can participate through outdoor gatherings.
    The activity contains many different encounter types involving personal relationships, lovers, couples, rulers, lieges, vassals, prostitutes, slaves, competitions, multiple partners, and unexpected social situations.
    Possible results include:
    Stress reduction New Lovers Improved or damaged relationships Pregnancy Gold Prestige Character modifiers New secrets or social consequences For magic users, the activity also provides an important source of Essence for occult rituals.
     
    Herbal Expedition
    Witches and demonic characters can organize a Herbal Expedition to search the surrounding countryside for uncommon magical ingredients.
    The expedition lasts three weeks and presents exactly three different discoveries selected from five possible events.
    Possible discoveries include:
    A dangerous thorn hedge that may cause wounds A Rat King that may trigger a local epidemic A young woman suffering menstrual pain who may provide a rare ingredient after successful treatment and diplomacy An unknown bitter plant that may be medicinal or poisonous A mysterious three-eyed crow Players can usually ignore a dangerous discovery rather than take the risk.
    A Safer Path travel option provides additional Travel Safety.
    Successful discoveries refill the Herbal Vessel and provide resources for future magical workings.
     
    Saints and Blessings
    Holy characters now provide a stronger counterweight to demonic power.
    Characters with the Saint trait belonging to Christianity, Islam, or Judaism can bless other characters, while ordinary believers can ask a Saint for a blessing.
    The strength of the blessing depends on the Saint's Piety.
    Possible blessings include:
    Removing harmful habits Replacing sinful personality traits Healing injuries Healing physical conditions Removing negative reputation traits Granting positive modifiers Cleansing epidemic diseases Extremely powerful Saints may perform miracles affecting much larger parts of their realm.
    Holy characters also play an important role in sealing demons and ultimately closing the Gates of Hell.
    Defeating a True Demon is now a major holy achievement.
     
    Brothels and Alchemy
    The mod contains two important demonic building chains:
    Brothels Alchemy facilities Brothels support Succubus-oriented gameplay and sexual systems.
    Alchemy facilities support magic, Devil's Gifts, Devil's Curses, advanced supernatural effects, and demonic military units.
    Higher building tiers unlock stronger effects.
    The new reagent system also provides an alternative to physical infrastructure, allowing a character with the correct resources to perform magic that would otherwise require access to an appropriate Alchemy building.
    True Demons naturally bypass many of these restrictions.
     
    Demonic Armies
    Demons can recruit unique supernatural Men-at-Arms.
    Access is now tied more closely to demonic status and Alchemy progression.
    Different Alchemy tiers unlock progressively stronger forces, including:
    Dark demonic armies Death Korps Zombies Skeletons This makes military progression part of the same infrastructure system used by demonic magic.
     
    Devil Deals
    Characters suffering from injuries, diseases, stress, physical problems, negative traits, curses, or other serious disadvantages may attempt to Deal with the Devil.
    A demonic character or sufficiently prepared Witch may offer supernatural assistance.
    Deals can remove or alter a wide variety of conditions, including:
    Diseases Injuries Genetic disadvantages Mental conditions Negative modifiers Stress Body weight problems Demonic curses The price can include gold, favors, hooks, conversion, or other concessions.
    More serious problems require stronger magical resources.
     
    Slavery and Slave Market
    The mod includes an expanded slavery system built around ownership, transactions, training, prostitution, and character control.
    A new Buy from Slave Market decision can generate several different market encounters.
    Possible offerings include:
    Young male or female slaves Children or older captives Fallen nobles Foreign travelers Pairs of slaves Families Lovers sold together Rare high-quality characters Prices and AI decisions vary depending on the situation.
    Slave transactions also include protections against the same character being sold through multiple simultaneous transactions.
    Slave Training has been expanded with additional control options involving imprisonment, conversion, punishment, personal service, and other forms of ownership.
     
    Prostitution
    Prostitution remains integrated with the character and progression systems.
    Characters can work as prostitutes, be offered to other characters, or be forced into or out of prostitution under appropriate circumstances.
    Sexual encounters use the mod's pregnancy handling and can trigger progression, temporary sexual modifiers, character memories, stress changes, and other effects.
    AI evaluation has also been adjusted to better account for personality, sexual behavior, age, immortality, faith, and character circumstances.
     
    Makeup and Demonic Appearance
    Demonic characters have access to the Makeup interaction for supernatural appearance customization.
    Options include demonic horns, unusual eyes, hair changes, nudity, body traits, physique, beauty, and other physical alterations.
    The interaction uses the new magic-cost system, meaning weaker demons may need progression or reagents while more powerful demons can use these abilities much more freely.
     
    Additional Features
    Succubus System also includes:
    Demonic religions and faiths Infernal rulers and religious heads Character secrets Deviant and prostitution mechanics Custom demonic modifiers Unique interactions Special scripted characters Religious and demonic conflict Sealing the Gates of Hell Custom portraits and demonic visual effects Relationship manipulation Lifestyle and personality interaction AI support for many of the mod's systems Custom activity and interaction artwork Expanded localization support Succubus System is intended to provide a long-term supernatural campaign in which political power, relationships, sexuality, religion, magic, and character progression all interact with one another rather than existing as isolated mechanics.
     
     
    slavetats.zip
     

    22973 downloads

    Updated

  4. CK3 Mod Translator

    CK3 Mod Translator

    by Heyvanushi

    EN
    CK3 Mod Translator is a tool for localizing mods for Paradox Interactive games, built to make translating faster and easier. It automatically finds localization files, replaces strings with ready-made translations from the vanilla game and your previous mod version, and machine-translates everything else.
    It also handles any data stored in key "value" format inside .yml and .csv files.
    9 supported languages. Officially supports all nine CK3 languages: English, French, German, Spanish, Russian, Korean, Simplified Chinese, Japanese and Polish. Because the program processes universal key "value" files and the language codes are fully configurable, it works just as well for Stellaris and other Paradox Interactive titles, not only for Crusader Kings III.
    Features:

    Target-language localization folder in one click. The l_english header automatically becomes l_russian (and so on for every language CK3 supports), files are renamed from _l_english.yml to _l_russian.yml and placed into the target-language subfolder. No more manual header edits or file renaming.
    Vanilla localization scan. Program scans the CK3 vanilla localization folder. If a key with the same value is found, the mod string is replaced with the official in-game translation. Perfect when a modder copied a whole vanilla file, changed a few lines, and shipped the mod — no need to figure out which lines were modified.
    Machine translation for everything else. All strings not found in vanilla or the previous version are translated online (MyMemory, Google, DeepL, XCL). Machine translation still needs a human pass, but a built-in editor with the original text shown above each field makes proofreading easy.
    Escaping of game variables and parameters.[Concept(...)] calls, [second.GetTitledFirstName] commands, £icon£ icon references, #P/#N/#color_yellow color tags, and \n escapes are wrapped in markers and never damaged by the online translator. Game code is never rewritten or quoted.
    Previous version localization. Point the program at the folder with your mod's previous translation. On mod updates it compares strings: already translated lines are reused, nothing is translated twice, and you never search manually for "what strings were added".
    Safe reuse. Translations from cache, dictionary and previous version are validated: broken fragments, corrupted markers, or results that literally repeat the source are rejected and re-translated.
    Smart text filtering. Strings with no real text (pure code, icons, references) are left untouched; long texts are pre-processed so that only meaningful words reach the translator. Results are checked against the source: damaged fragments, quoted game code and other artifacts are filtered out and sent for re-translation — this keeps the output clean and noticeably improves quality.


    RU
    CK3 Mod Translator — программа для помощи в локализации модов для игр от студии Paradox Interactive. Она упрощает перевод модов и делает его быстрым: автоматически находит файлы локализации, подставляет готовые переводы из ванильной версии игры и прошлой версии мода, а всё остальное переводит онлайн.
    Также обрабатывает любые данные в формате ключ "значение" в файлах .yml и .csv.
    Поддержка 9 языков. Официально поддерживаются все девять языков CK3: английский, французский, немецкий, испанский, русский, корейский, упрощённый китайский, японский и польский. Так как программа обрабатывает универсальные файлы ключ "значение", а коды языков настраиваются, она работает не только с Crusader Kings III, но и с Stellaris и другими играми Paradox Interactive.
    Возможности:

    Каталог локализации на выбранный язык в один клик. Заголовок l_english автоматически превращается в l_russian (и так для любого языка, поддерживаемого CK3), файлы _l_english.yml переименовываются в _l_russian.yml и раскладываются в подпапку целевого языка. Никаких ручных правок первой строки и переименований.
    Скан ванильной локализации. Программа сканирует папку локализации ванильной CK3. Если ключ с таким же значением найден — строка мода заменяется на официальный перевод игры. Очень помогает, когда автор скопировал целый файл локализации, поменял пару строк и выложил модификацию: искать «что именно изменилось» не нужно.
    Машинный перевод остального. Строки, не найденные в ванили и прошлой версии, переводятся онлайн-переводчиками (MyMemory, Google, DeepL, XCL). Машинный перевод всё же требует ручной вычитки, но встроенный редактор с оригиналом над каждым полем делает это просто.
    Экранирование переменных и параметров игры. Концепты [Concept(...)], команды [second.GetTitledFirstName], ссылки на иконки £icon£, цветовые теги #P/#N/#color_yellow и переносы \n защищаются маркерами и не искажаются онлайн-переводчиком. Код игры никогда не переписывается и не берётся в кавычки.
    Локализация прошлой версии. Укажите папку с переводом предыдущей версии мода. При обновлении программа сверяет строки: уже переведённые переиспользуются, второй раз ничего не переводится, а «что добавилось» искать вручную не нужно.
    Безопасное переиспользование. Переводы из кэша, словаря и прошлой версии проверяются: повреждённые фрагменты, испорченные маркеры и «переводы», дословно повторяющие исходник, отбрасываются и переводятся заново.
    Умная фильтрация текста. Строки без настоящего текста (только код, иконки, ссылки) не трогаются; текст предварительно обрабатывается так, что переводчику уходят только значимые слова. Результат сверяется с исходником: повреждённые фрагменты, кавычки вокруг игрового кода и прочие артефакты отфильтровываются и отправляются на повторный перевод — это заметно повышает качество результата.



    Автор: Heyvanushi

    469 downloads

    Updated

  5. Sex Economy Reworked and more

    Lewd buildings that scale with faith and culture

    Version 0.7.9 — for CK3 1.19.x
     
    This mod adds lewd building chains to the economic layer of the game — brothel districts, slaver networks, sex temples, bathhouses, a duchy capital chain and one very expensive legendary monument.
    Every chain comes with tradeoffs, and how well (or badly) a building works depends on your faith's doctrines. A brothel in a county whose faith outlaws prostitution is mostly a way to make everyone hate you.
    Numbers are deliberately on the strong side. This is not a balance mod and does not try to be. Leave balance suggestions anyways.
     
    Enjoying the mod? Buy me a coffee ☕
     
    Version 0.6 is a large rebuild. Buildings now read the full doctrine ladder instead of a yes/no check, the slaver chains use the slavery doctrines instead of prostitution, there is a chain for pious rulers, a court position, contracts for landless adventurers, buildings for camps, estates and yurts, culture-gated regional chains, and three men-at-arms regiments unlocked by the buildings that raise them. Everything described below is in the download.
    Version 0.7 adds the Crown of Youth: a new cultural tradition that takes Carnalitas Dei's Youthful Rulership to its logical end, complete with its own succession rituals, dynasty mechanics, a game rule - and Deism, a custom culture built around it for the Ruler Designer.
    Version 0.7.9 adds the Greater Brainwashing - the Church's owner summons the whole realm to the indoctrination halls, and every household chooses whether to obey - and, for Crown of Youth cultures, the Denounce the Lingering Crown interaction: call out a ruler who clings to the crown past 40, and force the decision on the spot.
     
    Requirements

    Crusader Kings III 1.19.x Carnalitas 2.x — required Carnalitas Dei - De-tenet-ized — required

    Both are hard requirements, not suggestions.
     
    Buildings
    All buildings in this mod are player-only by design. The AI does not construct them.

    Sex Ghettos — the main county pleasure district, six tiers, from a back-alley row to a full quarter of the city Sex Slavers — six tiers of slaver infrastructure, driven by the slavery doctrines rather than prostitution Pleasure Bathhouses — three tiers, a milder and more respectable line Honey Trap Network — three tiers of intrigue: pillow talk, secrecy and scheme power Dread Amphitheater — three tiers, public spectacle and dread Knights' Pleasure House — three tiers, a military line for the garrison Temples of Ecstasy — six tiers, buildable in temple holdings House of Penitence — three tiers for faiths that outlaw prostitution: the ladder is inverted, so the buildings that are useless to a carnal realm are strong in a chaste one — piety, opinion and county control from sweeping the fallen women off the streets. Faiths with sacred prostitution consider the whole institution heresy and react accordingly Slave Dungeons and the Wanuan Slave Trafficking Network — two tribal-only chains Hammam (Arabic / Iranian / Turkic / Egyptian heritage), Pillow House (Chinese / Korean / Japonic heritage) and Freyja's Grove (North Germanic heritage, also buildable tribal) — regional chains gated by culture heritage Ducal Fuck Shacks — a three-tier duchy capital chain Ultimate Carnal Exploitation Church — one legendary special building, kingdom tier and up, built through its own decision after clearing the ground in a chosen barony. Its owner may order the Great Brainwashing: walk the indoctrination halls yourself and/or send all your children (12 and older) through them. Every mind opened emerges Lustful — Chaste is overwritten outright (a wrenching 80 stress instead of the usual 10), a fourth personality trait makes room at random — and the faith pays 50 piety per head for the holy work. Player decision, once every five years. Since 0.7.9 the owner may also order the Greater Brainwashing: the whole realm - every vassal and their children aged 12+ - is summoned to the halls, each household choosing for itself; those who comply emerge Lustful and grateful (+15 opinion), those who refuse resent it (-45), and every mind remade pays 10 piety. Once every eight years.

     
    How faith and culture change the buildings


     
    Beyond buildings

    The Madam — a court position that exists while your capital county has a pleasure building. Aptitude is built around stewardship, diplomacy, attraction and experience rather than youth, so a veteran is worth more than a debutante. Four tasks: run the establishments (income is a percentage cut that scales with the establishments in your capital, your faith's stance and her aptitude), scout new talent for the court, hush the scandals around your buildings, or host grand soirées. Comes with report events and a scandal risk where the trade is illegal. Adventurer contracts — two task contracts for landless play: escorting newly recruited courtesans, and silencing rumormongers. AI rulers offer them based on their faith, their traits and how developed their urban capital is. Standard contract UI and rewards. Travel — the duchy capital chain and the legendary building register as a point of interest. Characters travelling through get a small event: spend the night, study the business, or keep riding. Domiciles — Camp: the Grand Pleasure Pavilion, a separate building that sits next to the vanilla Pleasure Tents (it needs the tents plus a free internal slot, so vanilla's own checks on the tents keep working). Estate: the Courtesan Wing and its upgrade, the Grand Courtesan Salon. Yurt: the Harem Yurt and the Great Harem Yurt, so nomads are not locked out of the mod entirely. Damnati — men-at-arms, unlocked by a Dread Amphitheater in your capital county. What the pleasure houses have finished with: slaves worn past their price, debtors nobody will bid on, and whatever else the pens have stopped feeding for free. Arming one costs less than burying one. They are the worst soldiers in the game per head — roughly a fifth of a pikeman, and weaker man for man than a common levy — but a regiment is a thousand of them instead of a hundred, which adds up to a bit over twice the punch of a pikemen regiment for half the gold. The catch is that they have no drill and therefore none of the anti-cavalry counter real pikemen get, no terrain bonuses and no pursuit. Numbers, and nothing else. Slave Drivers — men-at-arms, unlocked by a Ducal Fuck Shack in your capital county. Overseers off the pens and the pleasure houses, who have spent their working lives making frightened people go where they are told and have never once had to ask twice. Thirty of them to a regiment, hitting harder per head than any infantry in the base game. They have always stood behind a line rather than in it, so they give no screen whatsoever and a lost battle costs you all of them. Two regiments at most. While you field even one regiment of them, your Damnati hit 20% harder — they have never in their lives been given a second option. Fugitivarii — men-at-arms, unlocked by owning the Ultimate Carnal Exploitation Church. Slave-catchers on retainer, paid by the head for every runaway dragged back to the pens, and the most one-sided unit in the mod: in a battle line they are barely worth their fee, but their pursuit is far beyond anything in the base game. They will not win you a battle. They make sure the people who ran from one never get anywhere. Deviant's Mask synergy — no patch needed. The Grand Pleasure Pavilion enables Deviant's Mask's bonus rewards on its courtesan contracts on its own.

     
    The Crown of Youth
    A new cultural tradition for realms that mean it: where Youthful Rulership politely asks old rulers to step down, the Crown of Youth knows no abdication and no retirement - only the Rite of Passing, in which the ruler passes crown and life together. The tradition is cheap to adopt (2000 prestige flat) and pays handsomely - +40% lifestyle experience, faster stress loss, cultural goodwill - but your vassals resent living under a crown with an expiry date. Mutually exclusive with Youthful Rulership, and every building bonus that reacts to Youthful Rulership reacts to the Crown of Youth as well.

    The Rite of Passing - a decision, available from your 30th year once you have an adult heir of your own dynasty (players also need a valid player heir - the Rite will never end your campaign). The earlier you go, the greater the blessing your successor carries for the next ten years: mighty before 32, solid before 40, faint before 45, nothing past that. The realm counts - from 40 onward (and only while a suitable heir stands ready) opinion penalties mount; from 50 onward there is a growing yearly chance that your children or your people stop waiting. A game rule sets how deadly that impatience gets: Off, Default or Brutal. The Unbroken Chain - every Rite performed within the same dynasty forges another link and pays escalating renown. A ruler who dies old outside the Rite breaks the chain; a young ruler struck down by fate does not. An old head beneath a young crown - inherits a 40+ successor, they may perform the Rite on the spot: everything they hold passes whole and undivided to their own heir, with a legitimacy bonus on top. No partition, no cascade. Young blood, strong claim - rulers who take the throne between 16 and 24 gain a one-time legitimacy boost. The Culling - kings and emperors of the culture may order every vassal past a chosen age put to the sword, normal succession handling the titles. Vassals of the ruler's culture kneel and accept the blade; the others may plead for their lives (Diplomacy above 15: one chance in three) - and a spared life belongs to the crown as a strong hook. You draw the line yourself - 60+, 50+ or 40+ - and the younger the line, the more prestige it costs, on top of tyranny, dread and the lasting outrage of your foreign-culture vassals. Player decision only, once a decade. Player-ruled vassals are never killed - they merely receive an unmistakable reminder. Denounce the Lingering Crown - a character interaction for believers who see a fellow ruler of the creed in their own realm - liege, vassal or peer - past 40 with a grown heir - any heir - and still on the throne. It costs 500 prestige and works once every five years per target. The denounced ruler must decide anew, on the spot: perform the Rite at once - or refuse and lose two levels of fame. The AI weighs the accuser's renown when it answers; the old, the zealous and the humble give way, the ambitious and arrogant dig in. A refusal also means the accused was just told to die - -100 opinion toward the accuser, fading over a decade. The AI uses it too - impatient heirs and rivals will call out lingering crowns.

    Deism - a custom culture living the Crown of Youth from day one, made for the Ruler Designer (it holds no land at game start).
     
    Optional patches (separate downloads)
    There is no merged all-in-one mod, and there cannot be one: a patch only contains code for the exact mods it bridges. Bundling them would force everyone to install every mod on this list. Windows users can use the All-in-One Installer download instead - see "Installation and load order" below. Linux/Mac users please stick to the individual zips.
    Read it like this: if you run the mod on the left, take the patch on the right. If you do not run it, skip that line. Nothing here is required to play SexEconomy.

    Carnalitas Prostitution Reimagined → SexEconomy - Prostitution Reimagined Patch Carnalitas Slavery Reimagined → SexEconomy - Slavery Reimagined Patch Carnalitas Slavery Expansion → SexEconomy - Slavery Expansion Patch Carnalitas Love Reimagined → SexEconomy - Love Reimagined Patch Adroit's Divine Prostitution - Updated → SexEconomy - Divine Prostitution Patch

    The last five entries on the list below are different. They do not need SexEconomy at all — they repair conflicts that other mods have with each other, and each one needs every mod in its bracket to be present. They are not variants of the same thing.

    Sacred Doctrine Fix — only with Carnalitas + Carnalitas Dei + Carnalitas Slavery Expansion Stack Fixes — only with Carnalitas + Carnalitas Slavery Expansion + Carnalitas Slavery Reimagined + Adroit's Divine Prostitution Stack Fixes Extra — only with Carnalitas + Carnalitas Slavery Expansion + Unofficial Patch + Quando Sumus Court Whore Discretion Fix — only with Court Whores + Carnalitas Love Reimagined Historical Doctrines — only with Carnalitas + Carnalitas Slavery Expansion (Carnalitas Dei recommended)

    If a bracket is missing even one mod, do not enable that patch.
    What each of them actually does:

    SexEconomy - Prostitution Reimagined Patch (needs Carnalitas Prostitution Reimagined) — developed pleasure districts count as major prostitution locations for CPR's systems, so prostitutes spawn there and move there. SexEconomy - Slavery Reimagined Patch (needs Carnalitas Slavery Reimagined) — the slaver buildings count as slave markets for its systems and event chains. SexEconomy - Slavery Expansion Patch (needs Carnalitas Slavery Expansion) — yearly bonus income from working slave prostitutes when your capital has slaver infrastructure. SexEconomy - Love Reimagined Patch (needs Carnalitas Love Reimagined) — CLR sex scenes can take place in your establishments and temples, with the matching scene locations and backgrounds. SexEconomy - Divine Prostitution Patch (needs Adroit's Divine Prostitution - Updated) — the Temple of Ecstasy chain and the House of Penitence react to its clergy-prostitution doctrine, its church-brothel income scales with your buildings, and the Madam's aptitude picks up synergies with its court positions and traits. SexEconomy - Sacred Doctrine Fix — repairs a conflict between Carnalitas Dei and Carnalitas Slavery Expansion. CSE and Dei both redefine the prostitution doctrine group, and the way CK3 resolves that, Dei's Sacred Prostitution tier becomes unpickable and is never seeded to any faith. This fix merges the group (all five doctrine steps stay available, including CSE's slave prostitution), merges the seeding, and lets Sacred faiths use CSE's slave-prostitution content. Since Court Whores requires CSE and this mod requires Dei, most people reading this page want this fix. Load it after all Carnalitas add-ons; last is always safe. SexEconomy - Stack Fixes — repairs what those four mods break in each other: Divine Prostitution's ritual court chaplain and qadi come back to life under Slavery Reimagined's overrides, the birth event is merged so grandparent notifications work again, and the character window GUI is merged so Carnalitas' UI and Slavery Expansion's additions coexist (with two vanilla 1.19 fixes restored on top). SexEconomy - Stack Fixes Extra — two very niche repairs for that exact combination: the Unofficial Patch's reworked reincarnation-ancestor birth event survives Carnalitas, and Slavery Expansion's military-slave commander rules survive Quando Sumus. SexEconomy - Court Whore Discretion Fix — repairs an unlucky interaction between Court Whores and Carnalitas Love Reimagined: CLR brands every discreet out-of-wedlock pregnancy as a publicly known bastard from the moment of conception — which turns every child fathered on (or by) a court whore into an open scandal, defeating the whole point of a discreet professional. With the fix, court whore pregnancies go back to the vanilla rules: a married mother's child passes as her husband's unless the truth comes out, an unmarried whore bears an ordinary bastard - and she keeps her professional discretion: an AI whore never names the father, so his family never hears of it. Everything else CLR does is untouched. SexEconomy - Historical Doctrines — gives every vanilla faith a sensible historical default on the adult doctrine axes instead of one global default: the full prostitution ladder (including Sacred temple traditions and slavery-linked prostitution where they historically fit), the slavery doctrines, and the Dei lust axis for tantric and ecstatic traditions. Ships with a game rule to turn it off. Does not need SexEconomy itself. Load it after every other mod on this page.

     
    Installation and load order
    Windows: the All-in-One Installer (separate download) does all of the below for you. Extract the zip, run Install.bat: it checks which supported mods you have, installs SexEconomy plus exactly the patches that fit your setup (asking you about Historical Doctrines, which is a matter of taste), cleanly replaces the old folders of those mods when you update, and writes your personal load order to a txt next to the installer. The individual zips stay up and remain the recommended route for Linux/Mac - or if you prefer to place things by hand.
    Enable the main mod, plus only those patches whose target mods you actually run. Never enable a patch for a mod that is not in your playset.
    The rule: frameworks → framework add-ons → content mods → SexEconomy → SexEconomy patches → the fix mods → Historical Doctrines last.
    A full example order (skip every line for a mod you do not have):

    Carnalitas Carnalitas Dei Carnalitas Slavery Expansion Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined Carnalitas Love Reimagined Court Whores Adroit's Divine Prostitution Regula Magistri Deviant's Mask body and graphics mods (CBO and similar) go here SexEconomy SexEconomy patches (any order among themselves) the fix mods (Sacred Doctrine Fix, Stack Fixes, Stack Fixes Extra, Court Whore Discretion Fix) — after everything above, in any order among themselves SexEconomy - Historical Doctrines — the very last entry

    If a mod from that list is not in your playset, just leave its line out; the order of the rest stays the same.
    Warning: this mod overwrites the 00_holdings file and is therefore incompatible with any other mod that adds holdings. The files are easy to merge by hand if you need to.
     
    Translations
    This version ships English only. The Spanish and Simplified Chinese translations are outdated after the rebuild and have been pulled rather than shipped broken.
    Further translation volunteers are welcome — get in touch in the comments.
     
    Credits

    Former Spanish translation by @SternenLiecshtein Former Simplified Chinese translation by @MrVasiriev The first building ideas were heavily inspired by DoL which has been updated and is an amazing mod!

     
    Content Warning
    This mod includes highly problematic fantasy sexual content. This is a game. Play your games as you want, but in real life, treat people with respect. We have more in common than separates us.
    Some limited assets in this mod have been generated using generative AI to circumvent licensing of images. If you have permissions, fitting images or an artsy side yourself, consider putting your suggested images into the comments. Human-made graphics are much prefered over AICG-Content. Submissions very welcome.
     
    Bug reports
    Bug reports and wishes go in the comments. If something looks off in your playthrough, a screenshot of the building tooltip plus your faith's doctrines usually tells me everything I need. For crashes or missing text, your error.log (Documents\Paradox Interactive\Crusader Kings III\logs) is far more useful than a description — and please say which mods you had enabled, in which order.
     
     

    12936 downloads

    Updated

  6. CK3 Storyline Editor

    CK3 Storyline Editor – Free visual no-code mod maker for Crusader Kings 3 event chains
     
    Hi everyone,
    CK3 Storyline Editor is a free, offline browser tool that lets you make Crusader Kings 3 story mods without writing any Paradox script.
    If you’ve ever wanted to create a CK3 event chain, decision, or character interaction mod but got stuck on scripting and localization, this is built for you: design the story visually, fill in forms, and export a ready-to-install mod ZIP.
    Hopefully it will empower some of you to make cool stuff 
     
    CK3 Storyline Editor is a visual editor that runs fully offline in your browser.
    Instead of writing script by hand, you:
    Design your story on a graph each node is an event; lines show “if the player picks this option, go to that event. Fill in forms events, choices, when events fire, and what happens (gold, stress, traits, flags, etc.). The tool generates localization, trigger_event links, and the rest of the CK3 script. Add more than events story starts, repeatable events, decisions, character interactions, custom traits (including tracked traits with XP), characters, flags, custom modifiers, custom artifacts, nicknames, secrets and custom images (backgrounds, trait icons, etc.), converted to DDS when you export. Check your work before testing in-game live preview and Walk chain let you play through a rough mock of your mod in the browser. (Triggers are approximated, it’s not the real CK3 engine, but it’s useful for catching obvious mistakes.) Save and export project JSON for backups, autosave in the browser, and a one-click Export ZIP for a ready-to-use mod. You can also import a mod ZIP (works well for mods exported by this tool, don't expect it to work correctly with any mod tho)  
    How to run it?
    download the ZIP from here double click index.html  
    There's a bundled demo (Dragon Slayer Saga) that you can just load the JSON and export as a mod, and a few starter templates if you want to click around before building your own mod from scratch. The templates are in order of complexity to showcase a bit of everything this tool can do.
     
    If something breaks in-game
    Export has been tested on a lot of story setups and works well for mods built in the tool. If CK3 throws errors, please send:
    Your error.log from Documents\Paradox Interactive\Crusader Kings III\logs\ A short note with what broke and the name of your mod.  That helps a lot with fixing edge cases.
     
    Feedback welcome: bugs, ideas, “I wish it could…”, all good.
     
    Mods you make are yours; no permission needed to publish them. A casual “made with CK3 Storyline Editor” credit is appreciated but not required.
     
    Links: 
     
     Online Version  |   Support the project  
     
     
    Changelog:
     

    2216 downloads

    Updated

  7. Carnalitas Prostitution Reimagined

    A comprehensive rework of the Carnalitas prostitution system aiming at improved balance and better integration with other aspects of the game. Now also complemented by a "Carnalitas Historical Prostitution Doctrines" mod that enables such doctrines for all faiths.
    The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.6.2 instead, and use it with Carnalitas 2.15.
    Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
    Overview
    Carnalitas adds a prostitution system to CK3, enabling the player to play as a prostitute, or to force their slaves into prostitution. This is a great idea and the basics are certainly solid, but as with the slavery system, there are certain aspects that could be improved. In particular:
    The corresponding decisions and interactions are either player-only, or never executed by the AI with the default (and most historically accurate) Shunned default prostitution doctrine. As a result, there are no prostitutes in the world, unless the player creates some. Forcing slaves into prostitution if it's shunned costs a piety level. This penalty is too harsh, and also inconsistent with other similar penalties, e.g. for enslaving prisoners. The vanilla game features a number of events that involve visiting brothels or having sex with prostitutes. However, they are not integrated with Carnalitas prostitution in any way. The chance for contracting STD from both Carnalitas and vanilla events is too high. Having sex with a prostitute via Make Love is hardly worth the money paid, since there are no benefits compared to free sex. As a player prostitute, you don't get many opportunities to have sex with clients. There is only one such event (An Alluring Proposition), but it's rather unlikely to fire. This mod does for prostitution what Carnalitas Slavery Reimagined does for slavery. It improves and expands the original system, aiming to better integrate it with the existing vanilla content and other aspects of the game, make interacting with prostitutes more interesting and rewarding, enable more roleplaying options, and achieve a better game balance. It does this by reworking prostitution decisions, interactions, and events (including vanilla ones), introducing some new ones, and rebalancing or fixing some of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas.
    With this mod:
    AI rulers may also become prostitutes depending on their personality, skills, and personal circumstances, or force their slaves into prostitution, depending on their personality, opinion of the slave, the slave's skills, etc. AI non-ruler characters that already have the Prostitute trait may decide to start or stop working as prostitutes on their own as well. Forcing slaves into prostitution costs just piety if prostitution is shunned. Additional prostitutes are spawned into the world via vanilla stress coping and other events, available for the player to Make Love or interact with in other ways. There is a lower chance for contracting STD from Carnalitas and vanilla events. Characters stop working as prostitutes immediately when no longer able (e.g. due to being imprisoned), not with some months delay. Make Love prostitution prices scale more gradually with the Prostitute trait XP, and so does stress loss. Having sex with a prostitute may result in secrets being learned by either of the partners. This mods also adds new prostitution-related interactions and events:
    Players can use the Interact with Prostitute interaction to easily find working prostitutes and interact with them. Landless adventurer characters can get the A Night's Diversion task contract to entertain a ruler. In future versions, there will be more prostitution-related flavor events. In addition, "Full Historical" prostitution doctrines are added by the complementary "Carnalitas Historical Prostitution Doctrines" mod, available as a separate download.
    All taken together, prostitution is no longer a rarely used player-only feature, but instead a global social phenomenon that affects the gameplay in various ways. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage.
    Compatibility
    This mod requires Carnalitas as a prerequisite (obviously). While it modifies the prostitution system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
    Compatibility with Mods Based on Carnalitas
    This mod should be compatible with all mods based on Carnalitas that don't modify the prostitution system. Compatibility with Character Body Overhaul has been explicitly verified, but most others should work as well.
    This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Love Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, CLR, and CSR in the load order.
    Compatibility with Total Conversion Mods
    Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CPR.
    If you still want to try using CPR with a conversion mod, be prepared that some features might be broken. To make the best of it, load Carnalitas and CPR before the total conversion mod, since if there are conflicts you would rather want the conversion mod overwrites, not the CPR ones. Note that the CPR overwrites of a few specific vanilla objects will always take precedence, no matter the order.
    Localization
    This mod is currently available in English and Chinese (translated by @Dark_Crow). For other languages, it uses the original English text as a placeholder.
    Links
    GitHub Repository If you like this mod, you may also consider my other mods:
    Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the "Carnalitas Historical Prostitution Doctrines" mod, see its README.

    95769 downloads

    Updated

  8. Carnalitas Love Reimagined

    A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience.
    The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.10.2 instead, and use it with Carnalitas 2.15.
    Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial.
    Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
    Overview
    Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod.
    By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them.
    Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition.
    Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamored with the player.
    This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable.
    Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances.
    The other changes to Make Love (and Demand Sex) introduced by this mod include:
    You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions.
    Compatibility
    This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
    This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.
    Compatibility with Mods Based on Carnalitas
    This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported.
    This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order.
    This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations.
    This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod.
    Localization
    This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder.
    Links
    LoversLab GitHub Repository If you like this mod, you may also consider my other mods:
    Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README.

    153749 downloads

    Updated

  9. Carnalitas Slavery Reimagined

    A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. 
    The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, use version 0.29.3 instead with Carnalitas 2.15.
    The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.19.x, Carnalitas 2.16, CSR 0.30.x, and AGOT 0.4.32+. Use it with Carnalitas AGOT Compatibility. It should be compatible with most (but not all) AGOT submods. Load Carnalitas and mods based on it after AGOT and other AGOT submods.
    Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events.
    Overview
    Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right.
    In particular:
    Slave prices don't correspond well to other aspects of the game. They are way too high with claims and way too low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be.
    This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas.
    With this mod:
    The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. This mod also adds a new Buy & Sell Slaves event chain to the Visit Holding decision for landless adventurers to allow them to buy and sell slaves while visiting holdings, similarly to buying and selling artifacts introduced in the "Roads to Power" DLC.
    All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this.
    Compatibility
    This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them.
    This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.
    Compatibility with Mods Based on Carnalitas
    This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well:
    Character Body Overhaul Physical Attributes This mod has been explicitly designed to complement Carnalitas Love Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas and CLR, but before CPR in the load order.
    This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified:
    Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods
    Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR.
    CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download.
    If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations:
    Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization
    This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20 and @Xelren).
    Links
    GitHub Repository CSR AGOT Compatibility GitHub Repository If you like this mod, you may also consider my other mods:
    Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. For more information on the CSR AGOT compatibility mod, see its README.
     

    222100 downloads

    Updated

  10. [mod] Daughters of Lust - updated

    Daughters of Lust
    Version 0.19 for Crusader Kings III 1.19.*
     
    Daughters of Lust is a mod that lets you become a succubus. Originally developed by Cheri Song, I've taken to updating this mod, and now overtaking development and expansion entirely.
     
    Have any interesting event ideas you would love to see? Suggest now at the Event Idea Submission form!
     
    New: I now have a Ko-fi, if you would like to support me financially and have the means to.
     
    Git repository: https://gitgud.io/Lyskorie/lyskorie-daughters-of-lust
     
    FEATURES:
    Become a Succubus:
    Use the Ruler Designer to start as a succubus. Play as a historical character discovering her succubus ancestry with the immersive Starting Scenario game rule. Transform yourself into a succubus through a Witch ritual, or by studying and awakening your succubus ancestry. Ruin a noble family's bloodline by implanting cambions. Track your milestones with the new (pseudo-)Achievements atop the Decision tab. Manage your power to evade suspicion from arising. As a revealed succubus, accumulate trait experience and become increasingly powerful! Wield Sexual Power
    Absorb the health, skills, and traits of your lovers. Unlock Succubus Mastery Levels and grow in power and longevity as a succubus. Gain Sexual Power through sex and use it to fuel a huge range of unlockable powers. Convert others into succubi as a powerful succubus. Create life from sexual power through sex with other women. Just kidding, haha, unless...? Live out the fantasy of a powerful seductress who manipulates rulers and reshapes history. Comprehensive Detail
    Experience unique succubus flavor based on your religion and culture -- be a Malayali Yakshi, an Egyptian Qarinah, or an Irish Leannán Sídhe. Read about all the lore and added mechanics in the in-game tooltips and encyclopedia. French and Simplified Chinese localization included. Customize Your Personal Look
    Available for revealed succubui, or through the barbershop. Acquire any of 9 random horns, in two different colors (courtesy of Sappho's Daughter II) Acquire any of a plethora of wings, courtesy of Princes of Darkness. Develop alternate skin pigmentation - red, like the depictions of demons; blue - like the pale shade of the night; or green, and blend in with nature. (Requires Kieva's Lustmarks) Gain a random Lust Mark as you become a succubus. Command Your Demons
    Available at 100 Mastery levels (same as succubus conversion), the Demonology module comes with the ability to summon supernatural spirits to possess and empower your followers! Conjure Judeo-Christian demons of the Key of Solomon, the jinn ruled by the Prophet Sulayman, or the yakshini of Indian beliefs. Six different power levels for demons, providing a level of boost to your underlings at the cost of stress! Optional module; can be disabled with gamerule, enabled by default.  
    Note: This is an alpha version of Daughters of Lust and some of the features described in the game concepts haven't been implemented yet.
     
    INSTALLATION INSTRUCTIONS
    Download the archive and extract it somewhere. You should see a folder named Daughters of Lust (DOL) and a file named Daughters of Lust (DOL).mod. Go to your mod folder. On Windows this is in C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Daughters of Lust (DOL) and Daughters of Lust (DOL).mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Daughters of Lust to your current playset. If installed correctly, a DLC indicator will show up in the start screen, next to Legends of the Dead. This always shows up as disabled - if it appears at all, that means the mod is installed correctly.  
    Load Order
     
    Install this mod anywhere after Carnalitas in the load order. If used with Kieva's Lustmarks, load before Kieva's Lustmarks. Place as far back as possible to make use of overwritten vanilla triggers, which has been written in such a way that provides compatibility with certain other mods that may also overwrite said triggers.
     
    COMPATIBILITY
    Requires Carnalitas.  
    UPCOMING FEATURES
    AI Succubi: Match wits with other succubi hiding in the human world. Join forces and create a succubus-dominated realm -- or become an inquisitor and hunt down succubi. Public Succubus Content: Fight and depose succubi rulers and bring back the peace, or support expeditions to carve out lands for carnal utopiae. Be a succubus hunter or huntress, or betray your fellow sisters in Lilith. Has the age of succubi finally come? Artifacts: From a lock of hair to a throne of horns, many artifacts involving succubi await. ...and more!  
    WHAT'S CHANGED?
    Refer to changelog.md to find out what has changed since version 0.6.
     
    CREDITS
    French translation by Triskelia Korean translation by AKTKNGS and 0Rino0 Simplified Chinese translation by lonelyneet and alex_raby Spanish translation by Kalvis Russian (MTL) translation from saderi3222 Head textures from Character Beautification Trait icon based off pattern 037 from LewdMarks Check Succubus Stats illustration edited from Succubus 2 by Leevitron Seal/Unseal Womb illustration edited from The Fall of Ionia - Irelia by Firolian Alter Self illustration edited from Scorched/Marama by Nise Loftsteinn Regenerate illustration edited from Blood Succubus by CGlas Perform Succubus Transformation Ritual / Awaken Succubus Ancestry illustration edited from Succubus by Young June Choi Reveal Your True Colours tie-in event illustartion edited from Demon of Lust by shizen1102. Succubus Vanquished illustration edited from Succubus by telthona Mirror/Alter Exotic Features illustration from Silver Rose by rapixer Achievements illustration from Succube by Jakub Mojrzesz Slumber decisions illustration from Sleeping Succubus by Giancarlo Montalbano Conceal/Unconceal Powers decisions illustration from Temptress of the Twisted Night by Adehenne Revelation decision illustration from Lilith by luis-salas Horns adapted from Sappho's Daughter II by Nihilist Wings adapted from Princes of Darkness. Lesser Lilim: Will o' the Wisp by Samuel Allan  Greater Lilim: Smite x MTG Liliana Vess by Jordan Kerbow Ardat-Lili: Purple by Veli Nyström Wild Huntress: Female hunter by Song Nan Li Common Yakshi: Yakshini Fanart by Zi Mo Lustborn Progeny/Destiny: Pale Sister by Anato Finnstark  Some code related to custom pregnancy adapted from Phaze's Futanari Mod by Phaze_Star Hesperides: Garden of Hesperides by Albert Herter Oponskoye: Pilgrim and the Radiant City by Nicholas Roerich Establish Lustborne Dynasty illust: 练习 (Practice) by 2016may (13038148) Herma of Aphroditus/Hermaphroditus: sourced from [Aphroditus] on Wikipedia Special thanks to kngelo of Deviant's Mask for assisting with ideas and brainstorming, and for Monedeath on the Carnalitas Discord server for assistance in bug-spotting. Gumiho illustration: Dao Trong Le Gumiho illustration: Shin-Ryeong by Fanfoxy Kitsune illustration: Kitsune by Art of Neight Tribal Kitsune illustration: Dance With the Spirits by Kate Fox Kitsune Illustration: Evil by shizen1102 Shrine Path: florent lebrun Kitsune lifestyle: Dark Temple of Zauris Forest by Andrea Fernandez Yuste Kitsune lifestyle icon: Icon "Kitsune" by Yuliia Karkhut Aspect of Desire icon: Rati by Vijayakumar Arumugam More Lifestyles for the lifestyles GUI Special thanks to Rascalov1337, creator of Tale of Nine Tails for CK2 Fox assets: Princes of Darkness "Succubus Tail": Warcraft: Guardians of Azeroth Reforged Huldufolk MaA: Huldra Series by Stephanie Cost Faith Icons: From the mod Faith Icon Collection Cleanse Court decision: Plague Doctors by Crestarium  
     
    MY MOD(S):
    ⊹₊ ˚‧︵‿₊୨ ⚜︎ Lyskorie ⚜︎ ୧₊‿︵‧ ˚ ₊⊹
    Crusader Kings III modder
    Daughters of Lust ( Grand Debauch • Sensual Memoir • Homogamy ) ⚜︎ Lyskorie's Lustmarks ⚜︎ Lyskorie's Lewd Emblems
    Carnalitas Dei - De-tenet-ized ⚜︎ Divine Prostitution (Update) ⚜︎ More Sexy Electives ⚜︎ Architected Sexualis ⚜︎ Basic Trait Scrollbox
    Steam Workshop
    Historical Bloodlines (GUI Version) (co-author, GUI) ⚜︎ Microstates & Microcounties ⚜︎ Lyskorie's Assorted Formables
    Southern Vietnam Realignments ⚜︎ Laxer Carthage Formation 

    80301 downloads

    Updated

  11. Lewd Succession Laws

    Lewd Succession Laws
    Version 1.5 (CK 1.19)
    Latest version by Platinphoenixx.
     
     
    Note: After years of not playing CK3 I've decided to stop maintaining my CK3 mods. Feel free to do whatever with them. If you share an update in the support threat, I'll update the mod page accordingly.
     
     
    Some straightforward changes to succession laws that might supplement your average lewd playthrough.
     
     
    Features
     
    Unrestricted Gender Laws
    Players can select any gender laws regardless of their faith doctrine. Does not affect AI. As the workshop mod "Gender Laws without Requirements", which I've used before but got broken with the 1.3 update.  
    Ultimogenitary Partition Succession
    A "ultimogeniture" version of all Partition laws. They have the same restrictions and costs as their primogeniture counterparts. The AI never chooses them on their own, but can continue playing with them if they inherit it from you.  
     
    Compatibility
    Incompatible with mods that change gender or succession laws. Will probably need a patch on every major update, but see disclaimer above.

    13203 downloads

    Updated

  12. WENSA_GENE

    Every character carries two dormant gene bloodlines. Through the one-time-in-a-lifetime "Gene Evolution" decision, the bloodline awakens, and the gene sequence evolves through the letters A/B/C/D, stacking generation by generation until it culminates in five letters (e.g. AAAAA).
    Paternal Gene (Male A / Male AAB...): Only men can awaken it; inherited patrilineally. A father passes his gene to all children — daughters carry it for display only — while the male line carries it forward. Maternal Gene (Female A / Female AAB...): Only women can awaken it; inherited matrilineally. A mother passes her gene to all children — sons carry it for display only — while the female line carries it forward. Core Mechanics: Once per lifetime; one random letter per generation (A → AA → … → AAAAA); replacing evolution; hereditary with AI characters awakening on their own. Features: Bilingual; unique 120×120 icons (square paternal / round maternal) with colour-coded letters; purely for tracking, no balance impact; hidden silent events.   雄系基因(雄 A / 雄 AAB…):仅男性可觉醒,父系遗传。父亲传于所有子女,女儿仅携带显示,由男性一脉延续。 母系基因(雌 A / 雌 AAB…):仅女性可觉醒,母系遗传。母亲传于所有子女,儿子仅携带显示,由女性一脉延续。 核心机制:一生一次、代际积累(A→AA→…→AAAAA)、替换式演化、基因遗传 + AI 自主觉醒。 特色:中英双语、专属方形/圆形图标(字母按 A/B/C/D 分色)、纯追踪不影响平衡、隐藏事件静默演化。

    60 downloads

    Submitted

  13. Simple Beard Laws

    Beard Edicts/Laws
     
    Outlaw the beard in your realm, your house or your dynasty
    Version 1.0 — for CK3 1.19.x   Some rulers care about taxes. Some care about chins. This mod gives you three decisions to forbid beards, and lets you choose who has to obey: everyone who holds land of you, everyone who carries your house name, or everyone descended from your dynasty's founder.
     
    This simple mod gives you the option to restrict beards and mandate shaving for your subjects.
     
    Requirements
    Crusader Kings III 1.19.x Nothing else.
     
     
    The three edicts
    Each edict is proclaimed from the decisions panel and can be repealed from the same place. You will only ever see the ones you are actually entitled to proclaim.
    Razor Edict — proclaimed by a landed ruler, bound to their primary title. Covers the ruler, their court, and every vassal down the chain. Costs 200 prestige; your vassals and courtiers like you 10 less for it. Razor Edict of the House — proclaimed by a house head, bound to the house. Covers every member of the house, wherever they sit. Costs 100 prestige; house members like you 10 less. Razor Edict of the Dynasty — proclaimed by a dynasty head, bound to the dynasty. Covers every member, in every house the dynasty has spawned. Costs 150 prestige; dynasty members like you 10 less. All three can stand at once, each has a five year cooldown, and each is repealed independently.
     
    When edicts collide
    A ban is a ban, so coverage is additive and the strictest authority wins. You are shaven if any authority over you has an edict standing: your dynasty, your house, your own title, any liege above you, or the court you sit in.
    That means a house head cannot excuse his branch from the dynast's edict. He can repeal his own, and anyone who was only bound by his edict is free again — but anyone the dynast or a liege also binds stays exactly as bare as before. Repeals never punch holes in somebody else's edict, and overlapping edicts never leave anyone stranded.
     
     
    What it deliberately does not do
    The AI never proclaims one. These are your edicts. Nobody is going to shave a continent behind your back. There is no beard mandate. The edict only forbids; it cannot force a beard onto someone who has none. It does not reach into your vassals' households. The realm edict covers your vassals themselves, not the private courtiers of every vassal down the chain — that would mean walking your entire realm every year for a cosmetic effect. It does not touch women or children. Obviously. New courtiers, new vassals, new members and children coming of age are picked up by a yearly sweep, so it can take up to a game year before a newcomer is shaved.
     
     
    Compatibility
    This mod overrides nothing.
    CK3 has shipped its own clean-shaven switch since long before this mod existed — the game already honours a character flag that the base game itself uses to keep certain historical figures beardless. Beard Edicts simply sets that flag on the people an edict covers, and lets the vanilla portrait system do the rest. Cultural beard weights, other beard mods, portrait overhauls and body mods all keep working untouched.
    Characters the base game shaved on its own are recognised and left alone, so repealing your edict will never hand a beard to a historical figure who was never supposed to have one.
     
     
    Installation and load order
    Drop it in, enable it, done. It has no requirements and no conflicts, so its position in the load order does not matter.
    Credits
    Inspired by the beard law from the old More Laws mod. No code from it is used — that version worked by overwriting a vanilla portrait rule, which had the side effect of flattening the cultural beard weights for every character in the game. This is a clean-sheet rebuild for 1.19. Bug reports
    Post in the comments. Please say which edict was standing, who was supposed to be covered, and whether the character had a beard before — and attach your error.log if the game complained.

    74 downloads

    Updated

  14. CoA Textured Emblem Designer & Lewd Emblem pack

    Introduction
    Mod adds full editor for textured emblems in game. It's a separate editor for making the clipboard code that you can just paste directly in game adding textured emblems which are not affected by emblem color of normal editor. You can change position, scale, rotation, background with color picker. It creates the code necessary that you can just copy paste directly in game. Reason for this is that textured emblems are not affected by color of the normal editor so you get cripsier image on your emblem.

    Installation
    Extract the Textured Emblem CoA designer mod with Lewd emblems.zip into your like any other mod.
    New option will appear in the CoA designer in game
     
    Usage
    Creates clipboard code that you can copy.
    Can tweak position rotation scale and background with colors with the buttons
    Then just copy paste generated code.
     
    Curently there's preset for my first emblem pack and custom preset where you can add your own emblems under custom_1.dds etc. apparently CK3 doesn't really do writing inputs so any other preset I'll have to add manually, if someone creates more emblems I can add them probably. I am planning to do more at some point.

    Presets
    seraki_f_emblem_ - futanari themed pack 25 emblems
    custom_ - add your own if you want 

    Compatibility
    Should be compatible with everything that doesn't edit the coat of arms editor gui I think
    This mod overrides gui/shared/coa_designer.gui. If another mod also replaces the Coat of Arms designer GUI window, place this mod below it and see if it works. 
     
    Lewd emblem pack
    Made a small futanari themed emblem pack with 25 emblems to complement playing with Phaze's futanari mod (inspiration for this), it also removes dirt from CoA for clean pictures, just drag and drop like any other mod. Might expand on this later and add more emblems and different themes not just futa later if I'm bored.  Real art, no ai.

     
    Other files:
    Seraki Lewd Emblems V1.zip - extract as a mod to but doens't do anything on its own
    Textured Emblem Tool .exe version.zip - uses the pack above 
     
    Exe version Usage (old but usable)
    Drag and drop tool folder anywhere and run  Click calibrate pos and hover over the paste button in Coat of arms editor in game  Enable Live auto-paste to automaticaly update emblem in game after any input change Prefix/Path name should just be file name of any textured emblem (works with any mod) and Index number just appends after the name  

      -> seraki_f_emblem_17.dds  
    Saves your settings on exit in json file next to the exe.

    395 downloads

    Updated

  15. Court Whores

    About This File
    Court Whores adds a dedicated court position that allows rulers to employ suitable characters as court whores instead of having prostitutes, slaves and other eligible courtiers simply remain idle at court.
    Court Whores will periodically service your courtiers, guests and vassals, reducing their stress and improving their opinion of you. Their encounters can generate notifications, memories and, with CBO installed, Carnal Court scenes. More experienced Court Whores become more effective and provide better bonuses to the court.
    Court Whores can be recruited from several sources, including:
    Slaves Prostitutes Breeders Prisoners Criminals being punished Suitable courtiers Succubi and immortal characters from compatible mods Willing Court Whores, such as lustful, deviant, prostitute or succubus characters, generally respond more positively to the position, while unwilling characters may resent their employer and, in extreme cases, rebel.
    Rulers can also personally use their own Court Whores or those employed by their liege.
    Breeding
    Court Whores can be assigned to the Breeder task instead of performing their normal duties.
    Version 1.4.4 expands this system with the new Stud court position. Studs are selected primarily for attraction, fertility and suitability for breeding, and can be paired with Breeders to produce the next generation.
    The breeding system contains additional checks to prevent dead, imprisoned, incapable or otherwise unavailable characters from continuing to participate.
    Activities
    Court Whores can participate in activities such as feasts and other compatible events, servicing guests and participants in the background.
    Version 1.4.4 improves this system by allowing eligible Court Whores to automatically accompany their employer into supported activities instead of remaining behind at court.
    The mod prevents characters from being added twice and checks whether they are alive, adult, free, available and not already participating in another incompatible activity.
    Crime, Punishment and Revenge
    Court Whores can be appointed as punishment for certain crimes.
    Unwilling vassals may resist being forced into the position, including declaring war against a tyrannical liege.
    Family members may also react when one of their relatives is forced into prostitution, and rulers can declare a War of Vengeance to rescue family members being employed as unwilling Court Whores.
    House Feuds are also supported, allowing Court Whore appointments to become part of an ongoing feud between families.
    Pregnancy and Secrets
    Children conceived while their mother is serving as a Court Whore without pregnancy prevention may receive disputed heritage.
    When Carnalitas Prostitution Reimagined is installed, Court Whores and their clients can also discover each other's secrets during encounters.
    AI
    The AI evaluates potential Court Whores based on factors such as:
    Attraction Fertility Personality Relationship with the target Whether the target is willing or unwilling Marriage and consort relationships Criminal status Court position suitability AI rulers are also more cautious when forcing powerful vassals or close partners into the position.
    Compatibility
    Version 1.4.4 includes extensive compatibility and stability updates for CK3 1.19.
    Support for Carnalitas Arousal Framework and Deviant's Mask is now included directly in the main mod.
    Optional compatibility patches are provided for:
    Daughters of Lust A Game of Thrones Princes of Darkness The DOL compatibility patch can be used together with the appropriate AGOT or PoD patch when those mods are themselves being used together.
    Requirements
    Required:
    Carnalitas Carnalitas Slavery Expansion Recommended / Optional:
    CBO Unofficial Carnalitas Slavery Reimagined Carnalitas Prostitution Reimagined Carnalitas Arousal Framework Deviant's Mask Daughters of Lust A Game of Thrones Princes of Darkness Load Court Whores after Carnalitas-related dependencies and place the appropriate compatibility patches after Court Whores.
     
     

    3807 downloads

    Updated

  16. EK2 CBO Patch

    CBO compatibility patch for Elder Kings 2
    https://steamcommunity.com/sharedfiles/filedetails/?id=2887120253
     
    Requirement:
     
    This patch needs CBO Unofficial to work
     
    The patch is 3 separate mods.
    EK2 CBO Base makes EK2 compatible with CBO Unofficial Base. (contains portrait modifiers)
    EK2 CBO Animation makes EK2 compatible with CBO Unofficial Animation. (contains carnal court files)
    EK2 CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues.
     
    Merged file (EK2 CBO Base + Animation + Mesh) :
    EK2 CBO Patch
     
    Last changed 2026.08.23:
    EK2 CBO Base 2.3.zip
    EK2 CBO Animation 2.3.zip
    EK2 CBO Mesh 2.3.7z
    EK2 CBO Patch 2.3.7z
     
    Changes:
    common/bookmark_portraits:
    common/dna_data:
    common/ethnicities:
      Added the CBO genes.
    common/genes:
      Added the no portrait gene to weights
      Disabled some of the CBO genes, so EK2 ones will take precedence.
    events:
      Fix conflicts with carnalitas.
    gfx/models/portraits:
      Re-exported the meshes with CBO rig, same with animations.
      Merged the .asset files for male and female body/head
    gfx/portraits/portrait_modifiers:
      Merged the changes, so EK2 changes take precedence.
    gui:
      Merged the changes done by CBO and Carnalitas.
     
    Load Order:
    EK2
    Carnalitas
    CBO Unofficial Base
    CBO Unofficial Animation (Optional)
    CBO Unofficial Mesh (Optional)
    EK2 CBO Base
    EK2 CBO Animation (Optional)
    EK2 CBO Mesh (Optional)
     
     
     
    Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw

    17789 downloads

    Updated

  17. Ritual Possession Redux Lewd Edition

    *Considering I dropped this recently on the steam workshop the following description is more or less just lifted from there, sorry I'm lazy*

    Steam description and explaination:
     
    Reason why I'm posting this version here:

    Pfft well it's compatible with some adult mods obviously. The built in mod compatibility is currently for Phaze's Futa & Additional Degen mods. I also added compatibility with DOL but there's some caveats. (Transferring the succubus secret is, weird? Seems to break the Situation tab specifically for being a Succubus, not sure what the solution there is as I have zero understanding of how situations are even handled. Everything else seems to work for the most part. I don't think sexual power transfers but you're still a succubus *shrug*)
     
    Currently supported Mods:
     
    If a mod listed here **DOES NOT** have a compatibility setting within game rules, then I hooked into it by some other means so don't worry about it
     
    Witchcraft - Steam Workshop
    Carn - LL
    Phaze's Futa - LL
    Phaze's Additional Degen - LL
    Deviant's Mask - LL
     
    More in the future when I get around to it or get asked and feel like it.
     
    Kay but what's the mod do:
     
    For those that didn't want to read the steam description text wall, lets you possess someone else, forcing them to be your designated heir and slap all your traits and perks into them before conveniently dying of natural causes. *With some nuances involved in the process*.
     
    As far as the traits that **don't** transfer those are health or physical (genetic) traits. I've selected to **ignore** the experience tracks of some traits such as the Stud/Bitch traits from Phaze's Futa because it's more of a "Fame" trait than most Fame traits are. Most "Fame" traits are more like skills you're known for. Personally I think you'd still know how to **do** said skill so it should transfer. But if something is literally based around fame or renown like "Damn this futa impregnated so many women they have 100 kids" that shouldn't transfer because it's tied more to the person that did it, not the consciousness that did it. If that makes sense.
     
    Is it compatible with (insert adult mod)?:
     
    Maybe? Depends on how the modder categorized their mods trait's. This is mostly a back end deal and not user end so I'm not expecting most modders to cleanly define the categories of traits because in most scenarios it's not required. If a trait wasn't categorized then it requires a string of code to hook into it. If a trait has an experience track it also requires a string of code to hook into that in order to transfer the experience.
     
    Will you include compatibility with (insert adult mod)?:
     
    Maybe, I have to care. If pushed enough for (insert w/e mod) I'll knock it out. I will say if I do add compatibility for a mod not featured on LL specifically for the steam release of this mod I'll forward that update to this version as well for consistency.
     
    I'm far from an experienced modder/coder so if there's any particular issues that arise let me know and I'll try to iron it out. If said problem is a known caveat that has been previously addressed here I'll just blankly stare at you. This mod is more or less practice for something else I'm working on in the background that will be repurposing a fair bit of code here.

    508 downloads

    Updated

  18. AGOT CBO Patch

    CBO compatibility patch for A Game of Thrones mod. Compatibility patches for AGOT+, AOTK and LOTD as well, these require AGOT Submod Core.
     
    Requirement:
    This mod requires CBO Unofficial 1.8+, which requires Carnalitas 2.9+
    This patch needs CBO Unofficial to work
     
    The patch is 3 separate mods.
    AGOT CBO Base makes AGOT compatible with CBO Unofficial Base. Last updated 2026.08.23:
    AGOT CBO Base 3.23.zip
     
    AGOT CBO Animation makes AGOT compatible with CBO Unofficial Animation. Last updated 2026.08.23:
    AGOT CBO Animation 3.23.7z
     
    AGOT CBO Mesh contains the blending shapes for CBO, this reduces the chances you would see clipping issues. Last updated 2026.03.28:
    Mega: AGOT CBO Mesh 3.21.7z
    Pixeldrain: AGOT CBO Mesh 3.21.7z
     
    Merged file: this is Base+Animation+Mesh in one mod: Last updated 2026.08.23:
    Mega: AGOT CBO Patch 3.23.7z
    Pixeldrain: AGOT CBO Patch 3.23.7z
     
    A Game of Thrones - AGOT CBO Base/Animation/Mesh:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2962333032
     
    AGOT Submod Core:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3034473189
     
    Legacy Of The Dragon - AGOT LOTD CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3101422928
     
    Armor of the Kingsguard - AGOT AOTK CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=2963453899
     
    The Golden Company - AGOT TGC CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=3412222811
     
    AGOT+ - AGOT+ CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2950245430
     
    AGOT Additional Models and Special Buildings - AGOT AMSB CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3319354609
     
    AGOT: The Long Night - AGOT TLN CBO Patch
    https://steamcommunity.com/sharedfiles/filedetails/?id=3355437474
     
    TLN CBO Patch is meant to be used with submodule core, if you are using AGOT+, use the workshop patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3357114592
    Load this after TLN Patch, so it can overwrite the genes.
     
    Color Picker for Clothes - AGOT Color Picker
    https://steamcommunity.com/sharedfiles/filedetails/?id=3350459101
     
    Also added it to the workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3381385128
     
    AGOT Statues of CK3 - AGOT Statues of CK3 CBO Patch:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3382679089
     
    Load order:
    AGOT
    Statues of CK3
    AGOT Statues of CK3
    CBO ..
    AGOT Statues of CK3 Base/Animation
    Better Barbershop (Optional)
    Color Picker for Clothes (Optional)
    AGOT Color Picker for Clothes
     
    The last file is mandatory, as it contains the shader changes that make it possible to use AGOT and Statues together.
     
    Changes:
    common/bookmark_portraits:
    common/dna_data:
      Added the CBO dnas to these files.
    common/ethnicities:
      Merged the CBO and AGOT files
    common/genes:
      Disabled CBO daemon gene
    events:
      Merged changes between Carnalitas and AGOT
    gfx/court_scene:
      Merged the court cultures, for the new added courts it will default to western bedroom court for make love action.
    gfx/portraits/accessories:
      Added some of the CBO tags to the new clothes, to solve some of the clipping issues
    gfx/portraits/portrait_modifiers:
    gfx/portraits/trait_portrait_modifiers:
      Merged the CBO and AGOT changes, making sure that AGOT changes will take precedence.
      Overwrote CBO files that don't make sense, like religious ones, as AGOT removes the original religions.
    gfx/models/portraits:
      Re exported the main mesh files, and recreated the blending shapes based on the CBO body blending shapes (ill leave a comment in the forum thread about a tutorial for this)
      Changes the .asset files to include the new blending shapes
    gfx/models/portraits/female_head:
    gfx/models/portraits/male_head:
      Merged the CBO and AGOT changes
    gui:
      Merged the Carnalitas and AGOT changes, might have missed some of the AGOT things, the window_character.gui is quite messing to resolve
     
    Load Order:
    AGOT
    AGOT Submod Core (Optional)
    AOTK (Optional)
    LOTD (Optional)
    AGOT+ (Optional)
    Carnalitas 2.9+
    CBO Unofficial Base 1.8+
    CBO Unofficial Animation 1.8+
    CBO Unofficial Mesh 1.8+
    AGOT CBO Base
    AGOT CBO Animation
    AGOT CBO Mesh (Optional)
    AGOT LOTD CBO Patch (Optional)
    AGOT ATOK CBO Patch (Optional)
    AGOT+ CBO Patch (Optional)
    Better Barbershop (Optional)
    Color Picker for Clothes (Optional)
    AGOT Color Picker (Optional)
     
    If using CBO Base only:
    AGOT
    Carnalitas 2.9+
    CBO Unofficial Base 1.8+
    AGOT CBO Base
    Better Barbershop (Optional)
     
    Compatibility:
    Base Game: 1.11.5, AGOT: 0.2.0, CBO: 1.8.4, AGOT CBO Patch: 1.2.1
    Base Game: 1.11.5, AGOT: 0.2.1, CBO: 1.8.4, AGOT CBO Patch: 1.3
    Base Game: 1.12.*, AGOT: 0.2.2, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.0
    Base Game: 1.12.*, AGOT: 0.2.3, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.1+
    Base Game: 1.12.*, AGOT: 0.2.4, CBO: 1.8.4 + Unofficial fix, AGOT CBO Patch 2.2+
    Base Game: 1.12.*, AGOT: 0.2.8, CBO: 1.8.4 + Unofficial fix 1.9, AGOT CBO Patch 2.4.1+
    Base Game: 1.12.*, AGOT: 0.2.13, CBO: 1.8.4 + Unofficial fix 1.10, AGOT CBO Patch 2.7+
    Base Game: 1.13.*, AGOT: 0.3.3, CBO Unofficial 1.2+, AGOT CBO Patch 3.0+
    Base Game: 1.14.*, AGOT: 0.3.5, CBO Unofficial 1.5+, AGOT CBO Patch 3.3+
    Base Game: 1.14.*, AGOT: 0.3.10.1, CBO Unofficial 1.7+, AGOT CBO Patch 3.7+
    Base Game: 1.14.*, AGOT: 0.3.11.1, CBO Unofficial 1.7+, AGOT CBO Patch 3.8+
    Base Game: 1.15.*, AGOT: 0.3.13, CBO Unofficial 1.7.1+, AGOT CBO Patch 3.9+
    Base Game: 1.15.*, AGOT: 0.4, CBO Unofficial 1.7.1+, AGOT CBO Patch 3.10+
    Base Game: 1.16.*, AGOT: 0.4.2, CBO Unofficial 1.8+, AGOT CBO Patch 3.12+
    Base Game: 1.16.*, AGOT: 0.4.8, CBO Unofficial 1.8+, AGOT CBO Patch 3.15+
    Base Game: 1.18.*, AGOT: 0.4.21.2, CBO Unofficial 1.10.3+, AGOT CBO Patch 3.18+
     
    Old files can be found at https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw
     
    Optional files:
    AGOT Vanilla CBO 3.10.zip:
     
    This is a template mod, that lets you use AGOT assets without AGOT.
    The assets are not provided, you still need to download the original mod, and get the assets there.
     
    Steps to use the mod:
     
    Go to the folder "AGOT Vanilla CBO\gfx\models\portraits", you will see a lot of empty folders there.
    You should see these folders: "agot_furs", "agot_jewelry", "agot_props", "agot_special", "f_cloaks", "f_clothes", "f_hair", "f_headgear", "f_legwear", "m_beards", "m_cloaks",  "m_clothes", "m_hair", "m_headgear", "m_legwear"
     
    You need to copy the folders with the same name from AGOT mods folder "gfx\models\portraits".
    You can find the AGOT mod folder at: "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\models\portraits"
     
    Copy the folders with the same name from AGOT CBO Mesh, or AGOT CBO Patch, at this location: "AGOT CBO Mesh\gfx\models\portraits" into "AGOT Vanilla CBO\gfx\models\portraits"
     
    Once you have copied the files to portraits folder, you need to go into the folders that dont have agot_ prefix (so "f_cloaks", "f_clothes", "f_hair", "f_headgear", "f_legwear", "m_beards", "m_cloaks",  "m_clothes", "m_hair", "m_headgear", "m_legwear" ), and remove all folders that don't contain the name agot.
    For example, in "m_clothes", you might see these folders: "agot", "byzantine", "devoted_01", "ep2_western", "sp2_western", "zoroastrian_rel", you need to remove all folders except "agot"

    Copy the folder "accessory_variations" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits"
    Copy the folder "accessories" from AGOT at "[steam install directory]\steamapps\workshop\content\1158310\2962333032\gfx\portraits" into "AGOT Vanilla CBO\gfx\portraits"
    Copy the folder "accessories" from AGOT CBO Patch at "mod\AGOT CBO Patch\gfx\portraits\accessories" into "AGOT Vanilla CBO\gfx\portraits" foler, and overwrite existing files.
     
    Add the mod to your load order before CBO.
     
    The mod adds new categories to the barbershop, and you can select AGOT clothes. (make sure to select no clothes in the non AGOT categories)
     
    Load order:
    [other total conversion mods]
    AGOT Vanilla CBO
    CBO Unofficial 1.7+
    [other CBO patches]

    95784 downloads

    Updated

  19. Phaze Futanari+Regula Magistri compatch

    A simple patch for Phaze's Futanari Mod and Regula Magistri, allowing you to be a futanari with a harem of mind-controlled women (you can still marry men but there's no special content for it) or play as a man who dominates futanari. Also, the yokai futanari's trait has been overriden to allow her to marry, so you may play out your fantasies of being or dominating an absolutely massive futanari. (note on dominating as a man; there have been no modifications to the addiction and feminization mechanics so you may not remain on top in this relationship.
     
    Future plans include some special interactions to dominate the bookmark futanari, some religious temple service events, and possibly some futanari-specific localization for Regula events (which will be added to the main mod)
     
    Place below both mods in the load order.

    1086 downloads

    Updated

  20. Crusader Dongs III

    CD3 (Crusader Dongs III)
    A detailed dick mesh with hot gay animations.
     

     
     
     
    🍆🍆🍆Donations and Support - For those who may have some extra and wanted to support the development of CD3 and its patches, you may send in your kind donations to my Ko-fi page at https://ko-fi.com/lordbohemond
    Thank You so much ❤️
     
    Check out my Kofi page and get early access to new animations.
     
    Note: All animations created for CD3 are all Free. Some of these animations I placed temporarily under Early Access to help with the mod's development. In time, these animations will be added to the main CD3 mod.
     
    Requirements:
    Royal Court DLC (As of RTP patch, players can view Royal Court even without the DLC so I could be wrong with this requirement) Khans of the Steppe DLC (soft requirement only, however, the outdoor 3d courtroom will be disabled if you do not have this DLC)  
    Features:
    A very detailed and animatable Schlong mesh Schlong Genes (7 genes to ensure each schlong is unique) Schlong Traits: Tiny, Small, Big, and Large Custom Animations Sex and Homoerotic events Hire Escorts Voyeurism Top and Bottom mechanic Straight-Curious Arousal System  
    Animations
    2 Jerk-off animations 2 Doggy Reverse Cowboy Missionary Spooning Fellatio/Blowjob (Bed) Nude Sleeping Animations Double Penetration  
     
     
     
     

     
     
    (Early Access) Animations
    Lying Jerk-off 2 Missionary scenes 1 Doggy scene Fellatio/Blowjob (Standing) 1 Spooning scene 1 Threesome scene  
    Check out my Kofi page and get early access to new animations. https://ko-fi.com/lordbohemond
    To preview the animations, checkout my Twitter or Bluesky account below.
     
    Note: All animations created for CD3 are all Free. Some of these animations I placed temporarily under Early Access to help with the mod's development. In time, these animations will be added to the main CD3 mod.
     
     
       
      
     
     
     
    Sex Scenes
    In addition to the sex events added by CD3, the mod also modifies the vanilla have_sex_with_effect so that at the end of the event where the effect was called, a sex scene will run. Likewise, the vanilla rakish_brothel_night_effect has also been modified so that the Rakish trait's stress coping event and Visit a Brothel Decision will call a sex scene at the end of their event chains.
     
    All sex scenes will use the Royal Court even if your ruler does not have one. You can play as Landless Adventurer, Count, Duke or Administrative Lord, etc. and still be able to run Royal Court sex scenes. For solo scenes/jerkoffs, the character event window will be used.
     
    In some courtrooms such as the Byzantine and Chinese courtrooms which are huge, the camera transition from the throne room to the cd3 room will take longer and may also cause motion sickness. You can turn off the camera transition in the game options. This will make the scene change instant.
     
    Character Interactions
    This mod adds the following character interactions:
    Sex and Sex (Bottom) - Use these to trigger sex scenes with your lovers, spouses, and escorts. You may turn these interactions off in the Game Rules if you want a more passive way of having sex where you will rely on your arousal meter and other sex events. Threesome - Engage in a threesome sex with your consorts (husband, wife, concubines), male escorts, and lovers. Fornicate - You can have sex with other characters too with this interaction. You can bribe them or use hooks. Emperors, Kings, and characters with high honor will not accept bribes but you can use hooks against them. Strong hooks will guarantee fornication. If you will bottom for them, they will be more willing. Greedy characters will ask for more gold. Note that you have to be at the target character's location for this to work.  Masturbate - You can masturbate if your arousal is high. Hire Escort - In case you want your escorts back (your escorts from your previous ruler), you can use this interaction on them. Spy (Voyeurism) and Stop Spying (Voyeurism) - Use these to proactively spy on any character. By proactively spying, your character will be prioritized or picked as the voyeur in jerkoffs and sex scenes involving the target character. This will also give you Sleep Voyeurism event featuring the target character. Note that voyeurism will not happen if you are away from the target character.  
    🍆Schlong Traits
    Schlong traits are genetic and for males only. There are four: 🍆Big, 🥒Large, 🥕Small and 🌶️Tiny. Each gives attraction bonus or penalty. If a male does not have a schlong trait, that means his schlong is average.
     
    The chance of inheriting or gaining a schlong trait depends on the following:
    Genetics - Father having a schlong trait (Big Schlong, Large Schlong, Small Schlong, or Tiny Schlong) This gives the highest chance. Physique - Parent with any physique trait (Hale, Robust, Herculean, Delicate, Frail, or Feeble). Both parents are accounted separately in the calculation. Testosterone - Parent with the Athletic, Strong, Club-footed, or Weak trait. Both parents are accounted separately in the calculation. The green colored traits above contribute to inheriting a big or large schlong. Red ones for small or tiny schlong.
    Note that the child can still gain a schlong trait even if his father does not have a schlong trait (i.e. his parents have physique traits or traits like Strong or Weak).
     
    When it comes to culture, schlong traits work just like physique traits. For example, having a big or large schlong will give prestige (or a negative opinion if you have a tiny or small schlong) if you are a Norse.
     
    In sex scenes, big and large schlongs might cause stress to a Bottom.
     
    For more flavor, you can change the Schlong Trait names in the Game Rule to use Immersive names like Well-Hung, Fingerling, etc.
     
    Arousal System
    Upon legal age (18), you will get an arousal tracker variable. You can see it as a UI meter on top of the Stress Meter of your character (Lower Left Portrait). When it turns orange, you will get an erection, and stuff happens when your arousal is high.
     

     
    Every quarter, male characters gain an amount of arousal. By how much depends on the character's traits, personality, and circumstance (in army, travelling, imprisoned, old age, etc.). Voyeurism and encounter events also give the characters some arousal if the involved character is good looking.
     
    When your arousal is high, you will be given an option to abstain, relieve yourself, or have sex with your partners and escorts. You can also manually relieve yourself if your character is currently abstaining or has an erection, just right-click on your character and select the option. Characters may also get super boners called Towering Erections - this is a character modifier that makes the character's schlong erects vertically.
     
    Escort and Escort-Client Relationship
    You can also hire escorts as a decision and fuck them. You can lose the escort relationship if the escort is no longer your courtier, has become your lover, or reached a certain age. You can view all your escort relations in the Sex Journal.
     
    Sex Journal
    This UI window serves as the main container for different UI's made for CD3. Currently, it can display the list of your male escorts. Click on the book icon in the right tab menus to show the sex journal.
     

     
    Voyeurism
    The player and characters directly under him (courtiers, direct vassals, guests), and all characters participating in an activity can spy on each other's intimate moments. Characters that are very sexual (Deviant, Lustful) and non-straights are the ones that will likely to spy on other characters while honorable characters will try to avoid such act.
     
    The player and other characters can also spot voyeurs during their jerkoff moments if they have high intrigue or high venerator hunting skill. Traits such as Patient, Paranoid also comes into play when detecting voyeurs. Once detected, you can call them out, or give them a nice show. In some cases, they can be invited for sex. Spotting voyeurs is only implemented in jerkoffs and not yet in partner sex scenes.
     
    You can proactively spy on any character with the Spy (Voyeurism) character interaction. By proactively spying, your character will be the prioritized/picked as the voyeur in jerkoffs and sex events involving the target character. You will also see the target character sleeping naked. Note that voyeurism will not happen if you are away from the target character.
     
    The mod also has decisions to enable or disable passive or accidental voyeurism. These decisions do not affect proactive voyeurism.
     
    Top - Bottom Mechanic and Sexperience
    By default, characters will either be bottom or top. You can change this by selecting a preference. You may choose your preference via a character interaction (Right Click on your character, must be 18). By having a preference, the game will give you your desired position in sex scenes but not a 100% guarantee.

    Stress gain and loss are applied differently to a position - the Top will mostly get stress loss while the Bottom has higher chance of stress gain (traits, schlong size, sexuality, and sexperience points are accounted for). Regardless of position, each character in the sex scene will gain Sexperience points which will help the characters prevent stress. Sexperience is tracked by the Sex Mastery lifestyle trait.
     
    Straight-Curious
    Hetero male characters may become straight-curious if they happen to spot a good-looking character doing a solo scene. Straight-curiousness may also be obtained in an event called The Husky Tavern which is a low-key gay tavern located in your capital barony. Straight-curiousness may lead to a hetero male character becoming homosexual or bisexual. This mechanic is useful if you are playing a straight male character and you wanted to make him homosexual or bisexual or just role-play as a straight male character with a gay curiosity.
     
    Bigger Portrait View Toggle Button
    In case you want to see more of the character's body, you can click on the Bigger View toggle button next to the Pin button in the Character UI:
     
     
     
    Game Rules
    This mod adds new game rules to tweak the following:
    Immersive Schlong Trait Naming Enable/Disable Sex Character Interactions Set the Cooldown of Sex Character Interactions Enable/Disable STD Contraction/Transmission Sex Location - Add restriction to location when doing sex. Can be applied to all or to the player character only. Disabled by default  
    Compatibility
    Do not install with Carnalitas and CBO. Not compatible with any mod that changes the character asset files and royal court scene culture, scene settings, and court grandeur files. As for the UI, this mod has changes to the HUD (to show the lust meter and the Sex Journal tab button), the main character UI (for the Bigger Portrait toggle button), and the Royal Court GUI - to adjust the position of the court event button to the left side of the Royal Court screen. 
     
    Highly Recommended Loverslab Mods
    Homoerotic Faiths https://www.loverslab.com/files/file/40450-homoerotic-faiths/  Beefcakes https://www.loverslab.com/files/file/45986-beefcakes/ Gay Flavor Pack https://www.loverslab.com/files/file/37932-gay-flavor-pack-threesome-icon-naked-doctrine-and-trait-real-father-and-lots-more/ Wrestle for Sex https://www.loverslab.com/files/file/39263-wrestle-for-sex-cd3-submod/  
    AGOT, Elder Kings 2, EPE, CFP, Love Marriage Family Support Patches
    AGOT, EPE, CFP, and Love Marriage Family compatibility patches available. For this mods, use the latest version of CD3 and CD3 patches.
    For Elder Kings 2, use CD3 v1.8.9 and CD3 - ARSL v1.8.9
     
    Load Order
    CFP (On Steam, Optional) EPE (On Steam, Optional) EPE + CFP Compatibility Patch (On Steam, Required if you have both CFP and EPE) Better Barbershop (On Steam, Optional) Love Marriage Family (On Steam, Optional) CD3 (Required) CD3 - Premium (Early Access Animations, Membership, Optional) CD3 - ARSL (Required) CD3 - CFP Patch (Required if you have CFP) CD3 - EPE Patch (Required if you have EPE) CD3 - Love Marriage Family Patch (Required if you have Love Marriage Family)  
    Notes:
    If you have EPE, you will need to disable EPE's Ruler Designer Clothing in the Game Rules, otherwise, the characters will be wearing a nightgown in the Ruler Designer UI.  
    Load Order for A Game Of Thrones
    A Game Of Thrones (On Steam, Required) AGOT Submod Core (On Steam, Required if you have AGOT Submod Core related mods) AGOT Crowns of Westeros (On Steam, Optional) Armor Of The Kingsguard (On Steam, Optional) Legacy Of The Dragon (On Steam, Optional) Valyrian Steel (On Steam, Optional) AGOT+ (On Steam, Optional) Legacy Of Valyria (On Steam, Optional) Better Barbershop (On Steam, Optional) CD3 (Required) CD3 - Premium (Early Access Animations, Membership, Optional) CD3 - ARSL (Required) CD3 - AGOT Patch (Required) CD3 - AGOT+ Patch (Required if you have AGOT+) CD3 - Legacy Of Valyria Patch (Required if you have Legacy Of Valyria) CD3 - LOV AGOT+ Patch (Required if you have both Legacy Of Valyria and AGOT+)  
    Notes:
    The schlong trait inheritance script does not work with canon children using the Canon Children System of the AGOT+ mod. If you want canon children inherit their father's schlong trait then have the Canon Children System enabled for the main AGOT mod. You may install other AGOT submods (just place them before the CD3 mods).  
    Load Order for Elder Kings 2
    Elder Kings 2 (On Steam, Required) Better Barbershop (On Steam, Optional) CD3 (Required) CD3 - Premium (Early Access Animations, Membership, Optional) CD3 - ARSL (Required) CD3 - EK2 Patch (Required)  
    Notes:
    Use CD3 v1.8.9 and CD3 - ARSL v1.8.9  
    Instructions
    1. Download and unzip CD3_v1.x.7z and CD3_ARSL_v1.x.7z
     
    2. Copy and Paste CD3 and CD3 - ARSL folders and their .mod files to your CKIII mod folder (By default in Windows - this is in \Documents\Paradox Interactive\Crusader Kings III\mod).
     
    Your file-directory should like this:
    \Documents\Paradox Interactive\Crusader Kings III\mod\CD3.mod
    \Documents\Paradox Interactive\Crusader Kings III\mod\CD3
    \Documents\Paradox Interactive\Crusader Kings III\mod\CD3\common
    ... etc
    \Documents\Paradox Interactive\Crusader Kings III\mod\CD3 - ARSL.mod
    \Documents\Paradox Interactive\Crusader Kings III\mod\CD3 - ARSL
    \Documents\Paradox Interactive\Crusader Kings III\mod\CD3 - ARSL\common
    ... etc
     
     3. Start the game and in the Crusader Kings III Launcher, add the mods to your playset and follow the load order as described in the Load Order section. Have fun and Follow me on Twitter/X and BSKY ❤️
     
    Note: If you are updating the mod, you need to delete the mod's folder and then copy-paste the new one. Do not drag and drop folders as this will cause issues/bugs.
     
    Follow Me
    https://x.com/lordbohemond
    https://bsky.app/profile/lordbohemond.bsky.social
    https://ko-fi.com/lordbohemond
     
     

     

    70055 downloads

    Updated

  21. Carnalitas (Elder Kings Edition) and Compatible Submods

    Compatible Versions
    Crusader Kings III version: 1.19.0.6
    Elder Kings 2 version: 0.19.0.3 (16 Aug)
    Carnalitas version: 2.16
    Carnalitas Love Reimagined version: 0.11.0
    Carnalitas Prostitution Reimagined version: 0.7.0
    Carnalitas Slavery Reimagined version: 0.30.1
    Jam's New Cultures and Map Edits for EK2 version: 3 Sep
    Elder Kings Expanded version: 1.4.6 (3 Sep)
    Elder Kings Expanded + Jam's New Cultures version: 15 Aug
     
    Carnalitas (Elder Kings Edition) is a compatibility build of Carnalitas designed specifically for use with Elder Kings 2.
    Carnalitas remains the primary feature framework, while this edition incorporates the necessary Elder Kings changes wherever both mods modify the same Crusader Kings definitions. The package includes the original Carnalitas files together with targeted merges, compatibility adjustments, and overrides required for both mods to function alongside one another. My goal is to provide reliable and up-to-date compatibility releases for Carnalitas and Elder Kings, with patches published as quickly and consistently as possible whenever either mod receives an update. 
     
    All rights to Carnalitas and its original content belong to Cheri Song. 
    All rights to Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and its original content belong to Pharaox.
     
    This project is an unofficial, independently maintained fork of Carnalitas, Carnalitas Love Reimagined, Carnalitas Prostitution Reimagined, Carnalitas Slavery Reimagined and is distributed in accordance with the GNU General Public License v3.0. All original copyrights, trademarks, third-party assets, and intellectual property remain the property of their respective owners. This fork is not affiliated with, endorsed by, or officially supported by the original developers, Carnalitas, Paradox Interactive, or any other third party. Any modifications made in this fork are the responsibility of its maintainer, and no ownership is claimed over third-party content.
     
    Steam CK3 Workshop Profile — Feel free to contact me there with questions, bug reports, or suggestions.
     

    Recommended Load Order
    Elder Kings 2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
     
    Recommended Load Order with Jam's New Cultures and Map Edits for EK2
    Elder Kings 2
    Jam's New Cultures and Map Edits for EK2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch)
     
    Recommended Load Order with Elder Kings Expanded
    Elder Kings 2
    Elder Kings Expanded
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Elder Kings Expanded (Carnalitas Compatibility Patch)
     
    Recommended Load Order with Elder Kings Expanded + Jam's New Cultures and Map Edits for EK2 + Elder Kings Expanded + Jam's New Culture
    Elder Kings 2
    Elder Kings Expanded
    Jam's New Cultures and Map Edits for EK2
    Elder Kings Expanded + Jam’s New Cultures
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    EKE + Jam's NCAME (Carnalitas Compatibility Patch)
     
    Recommended Load Order with Tamriel Crossbreeding
    Elder Kings 2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Tamriel Crossbreeding
     
    Recommended Load Order with Jam's New Cultures and Map Edits for EK2 + Tamriel Crossbreeding (Jam's NCAME Edition)
    Elder Kings 2
    Jam's New Cultures and Map Edits for EK2
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Jam's New Cultures and Map Edits for EK2 (Carnalitas Compatibility Patch)
    Tamriel Crossbreeding (Jam's NCAME Edition)
     
    Recommended Load Order with Elder Kings Expanded + Tamriel Crossbreeding (Elder Kings Expanded Edition)
    Elder Kings 2
    Elder Kings Expanded
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    Elder Kings Expanded (Carnalitas Compatibility Patch)
    Tamriel Crossbreeding (Elder Kings Expanded Edition)
     
    Recommended Load Order with Elder Kings Expanded + Jam's New Cultures and Map Edits for EK2 + Elder Kings Expanded + Jam's New Culture + Tamriel Crossbreeding (EKE + Jam's NCAME Edition)
    Elder Kings 2
    Elder Kings Expanded
    Jam's New Cultures and Map Edits for EK2
    Elder Kings Expanded + Jam’s New Cultures
    Carnalitas (Elder Kings Edition)
    Carnalitas Love Reimagined (Elder Kings Edition)
    Carnalitas Prostitution Reimagined (Elder Kings Edition)
    Carnalitas Slavery Reimagined (Elder Kings Edition)
    EKE + Jam's NCAME (Carnalitas Compatibility Patch)
    Tamriel Crossbreeding (EKE + Jam's NCAME Edition)

    4308 downloads

    Updated

  22. Regula Magistri 2

    Regula Magistri 2
    Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3.

    Overview
     
    This is a continuation of the mod Regula Magistri by bobbily plus others included in the credits file.
     
    Regula Magistri is a mind-control "Haremocracy" mod for Crusader Kings 3. The mod creates a number of traits, events, schemes and interactions which the Player can use upon gaining the power of the Regula Magistri book.

    The intent of this mod is to create a state headed by a single (male) ruler (the Player) alongside his harem of female vassal wives/concubines.
     
    Old Thread - https://www.loverslab.com/topic/205473-mod-regula-magistri-2/
     
    Main Features
    How to start
    Start via a decision to find the Regula Magistri. Starts a small event chain which causes stress but gives some bonuses and lets you start your ascent as Magister Become a full Magister by Freeing the Keeper of Souls, while in the "covert" stage, add women to your soon-to-be harem by showing them the book. Complete more objectives to have a Glorious return, or start quickly with a desperate or modest ritual to Free the Keeper of Souls. Once the Keeper of Souls is freed, your Realm will convert to Regula Magistri and you will gain access to your powers.  
    Do not use the character creator to start with the Regula Magistri religion or convert to the religion in-game (through any other method aside "Free the Keeper of Souls" decision).
    This will disrupt the mod initialization.
     
    Using the Regula culture during character creation is fine, you don't have to use it but I consider it a "quickstart" culture that fits the religion.
    There are role-play friendly decisions that can quickly grant you Regula traditions once certain goals are met, making it easy to change an existing culture to have Regula traditions.
     
    Regula Magistri
    The Regula Magistri religion has two custom tenents. One based on the Magister himself, and another based on his harem. The Magister can have an unlimited number of wives/concubines, and can dominate his wives to turn them into his Paleax/Domina, each one boosting the income and development of the Magisters realm. He can also treat women as pawns, and shred the souls of women to use as disposable tools, good for fighting and fucking, but not much else! The holy sites of the religion each unlock a special feature, such as empowering certain character interactions, adjusting the sex of newborns and increasing the stats of the faithful. The Magister can use special powers such as: Fascinare: Charm a female character into a Mulsa. Charmed characters are very loyal and get extra stats. Charmed characters also have a number of schemes that can be used to make them reveal secrets, take over their husbands titles or cause disruption in foreign courts. Domitans Tribunal: Turns a landed Mulsa (County title or higher) into a Paelax, Gives a bonus Mutra Corpus interaction as well. Mutare Corpus: Improve a charmed female character, boosting their mental, physical or sexual attributes. This will heal wounds, increase congenital traits and also sometimes give other beneficial traits. The power/effects of Mutare Corpus depends on your Piety level. And many others! Generally allowing easier management of your realm or creating options to do fun things. Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude. Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The Players's titles pass to their male offspring, while those of their vassals pass to female offspring. All Player vassals will adopt Hereditas Compedita on a quarterly basis. Other Features include: Raid events - Find women when raiding the provinces of other rulers, with lots of different events and bonus options! Regula Cultural Tenets - 4 cultural tenets that help define your culture in a RM way. Famuli MAA - Female led MAA with custom art and stats. Includes replacer art for all vanilla MAA as well! Regula camp upgrades - special upgrades that can be created by a "Cultist" (RM custom camp purpose) camp Travel options - Find women as you travel the land Regula Leyline POI - Get extra special recruits and/or other effects  
    Requirements
    Carnalitas is needed for this mod to function.

    CBO (Character Body Overhaul) is a soft requirement which allows the "Lewd" clothing option to be enabled.

    Cheri - Lewd COAs is used for Regula Coat of Arms generation for the Magistri custom culture. Can be disabled via a game rule to use vanilla Coat of arms for the Magistri culture instead.
     
    No Death Cascade is highly recommended not but essential. As you will end up having large factions this mod helps by reducing the "death cascade" when members of your family pass away. I use the mourning period of two years option.
     
    Incompatibilities
    Compatible with Royal Court.
     
    This mod may conflict with any mod that overwrites or replaces the following files:
    02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation  
    Triggers: 
    might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger  
    Downloads/Installation
    You can download the full source at the GitGud Repo
    A Zipped version of the mod will be available on LoversLab (In this thread!).
     
    Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder. 
    Add "Regula Magistri" to your mod playset, after Carnalitas.
     
    Tips and Tricks
    Freeing the Keeper of Souls
    Remember, to start you have a set of goals to achieve, achieving all of them will grant you an exceptionally powerful start, whilst you can make life harder by going straight for freeing the Keeper of Souls with no prep work!

    Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws.
     
    Surviving as a new religion
    Under normal game conditions, most faiths (especially Christian and Islam) will hate you for your Faith! This will make it hard for you to survive as a vassal (Your liege can revoke your titles) or as an independent realm (other nations will declare holy wars on you). Focus on charming the women of nearby realms as fast as possible, ideally charming your liege and nearby states to act as "buffer zones".
     
    Before freeing the Keeper of Souls, get yourself prepared for war through gold and a solid army. It will make it much less riskier for you to be quickly attacked by a hostile realm.
    You can modify religious tolerance through the game rules to make your start much easier, but where's the fun in that?
     
    Known Issues
    Can be found in the file ISSUES.MD
    Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues
     
    New Ideas/Features
    Feel free to post them in the thread, my current list can be found in the TODO.md
    Or on GitGud, here https://gitgud.io/ban10/regula-magistri/-/issues
     
    Contributing
    If you are interested in contributing, please get in touch here or at the GitGud Repo. Assistance with art or event dialogue (including translations) would be greatly appreciated.

    You can contribute with Issues/Pull Requests at GitGud Repo
     
    Changelog

    Can be found in the topic, On this page,
    Earlier changelogs can be found on GitGud, here https://gitgud.io/ban10/regula-magistri/-/releases
    You can also find the changelog in the mod files itself, called CHANGELOG.md

    106139 downloads

    Updated

  23. Giantess Queen Redux Fixed and Upgraded

    Hello, this mod is a fix and slight upgrade for now on the good giantess queen redux.
     
    Things that were fixed: Religions.
     
    Thing that were added : Anal Vore and Breast Vore. (the lines are bad so if you are a better writter than my ai I will use your lines.)
     
    Things that were changed: Added back fertility to giantess, but heavily reduced.
     
    Futur plan: fixing the lyfestile trait and adding more options, also adding more content.
     
    If you see unfinished content, its normal, its still a work in progress. The overall is still now fully playable.
     
    Please enjoy and don't hesitate to write a comment, it helps.
     
    I don't have permission but I will take it down if the original user wants me too. I will write to them too to ask for it.

    300 downloads

    Updated

  24. Futanari Realm

    Phaze’s Futanari Mod is a really fun mod that adds lewd and entertaining mechanics to CK3, but I always felt like something was missing. For me, that missing piece was a unique government with unique buildings, and a way to more easily convince your vassals and local populations that Futanari deserve to be worshipped,  so that’s why I made this mod.
    Like always I tried to make this mod balanced and that it fits into the futanari world that Phaze has created.
     
    Content
    - New futanari government type based on the Feudal government
    - New holding type
    - New unique buildings
    - New duchy building (your faith needs to have Witches Accepted or Virtuous)
    - An Estate for your new Government
    - New futanari succession law
    - Four new MAA units
    - Two new great projects: one to construct your Futanari Sanctuary holding (Constructing the new futanari holding will destroy all your current buildings), and one to convert the local population of your domain to a Futanari‑friendly faith
    - New decision to convert your vassals to a Futanari‑friendly faith
    - Expand the Futanari realm and make all the lesser forms of government worship Futanari
     
    How to start the mod
    - You need to be a clan, feudal or tribal government 
    - You need to have a faith were they have the doctrine gender female dominated
    - Your faith has to have the doctrine futanari are virtuous or futanari are venerated
    - You need to be the Top Liege
    - You need to have the Futanari trait or Futa bitch trait
     
    Planned Features
    - More Duchy buildings
    - New Estate buildings (On hold)
    - More custom court positions
    - More events
    - More MAA
     
    Load order
    Just put it under Phaze's mods like any other submod

    Disclaimer:
    This is my first big mod, so there might be some bugs and feedback is always welcome.
     

    9377 downloads

    Updated

  25. Physical Attributes Lite

    This is a alternate version of https://www.loverslab.com/topic/165140-mod-physical-attributes by @Mange2020
    This one only adds dicks and tits as traits. Height and weight are displayed on character windows. waist, hips, butt, metabolic genes are seeded and reflected directly on portrait. optimized gene seeding and inheritance.  add lactation gene. all female character start lactating on pregnancy, total breast milk stored based on size of breast. lactation and selling of slaves breast milk is controlled via game rule. both default is enabled.  
    Load order: 
    CBO 
    Wicked Debauchery 
    PA Lite 
     
     

    6764 downloads

    Updated


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