By Mange2020PLEASE NOTE: The variables needed to seed the attributes can't be seeded immediately upon loading your game. It will take around a year for everything to look right.
This makes it so that we can reference a character's appearance in game script. This means being able to add custom localization and events that are based on a character's appearance.
It turn's your characters appearance into a height and weight. It also seeds some traits that describe characters and allow you to search for characters that look a specific way. If you hover over these traits it will give you a numerical breakdown of the various things that make up that trait.
I've also changed how character genetics works, by seeding specific variables that are held and passed down and then determine how character's look and how future generations look. This system also moderates the more extreme sizes seen in CBO, making them less common. But also making it possible to breed a big titty empire if you wish. Kids will generally take after their parents, but don't be surprised to see things skipping generations.
All of these values can be edited by starting the game in debug mode, which will give you access to character interactions that allow you to edit how your characters look.
By Mange2020SEE INSTALLATION INSTRUCTIONS BELOW
Credit to WaffleIron, whose Simple Slits mod provided the asset I used to make the female model.
Also if anyone wants to use any of the code, models, or assets in any other mod. Feel free to do so without crediting me, as long as its legal.
This is basically an huge modelling and animation mod I've been working on that is designed to make a lot of the stuff that people are looking for out of the 3d models either possible, better or easier. As time has gone on and I've improved at modelling and animating I've added and will continue to add stuff to it. Just based on the way this is coded, this stuff is usually together.
So quick run down of what this does.
Adds new character models. The new character models have a higher poly count so they should look generally better than the base game models. They also have genitalia.
Added variation in butt sizes.
I feel like the variation of breast, muscles, and fat that you see in the base game is pretty narrow, compared to what you see in real life, so I've increased that variation. While people at the upper limit of what I modelled exist, they admittedly may appear in the game more often then in real life and different people may have different experiences. I'm mostly going to attempt to deal with the distribution in my physical attributes mod, because I don't want to have to edit a ton of ethnicity files.
I've corrected for the way the base game coded its head and body animations, so that there isn't a gap between the torso and head like there is in the base game.
I've added bones to the base models that allow animators to move the penis, butt, breasts, vagina, balls, and stomach of the models. In my attempts to create sex animations I basically found that I needed more control of these areas.
I've adjusted the clothing to work with all these changes.
Yes, I've added sex animations too. I just changed the name because the last name was too long and doesn't give the full impression of the things this mod does. If you can't figure out the sex animations stuff there's a bunch of stuff that work immediately.
My Coetus Anima mod includes events coded with each animation.
Included in this mod is a version of the Carnalitas example scene which works with the animation. So if you have Carnalitas, you can see the animation using the sex interaction.
New Clothing and Hairstyles:
The new clothing and hairstyles won't exist in the game by default, but they are available to be added in full screen barbershop
If you want to add any of the underwear to a character you have to make them naked via the toggle in full screen barbershop first. This removes the modifiers added when the vanilla clothing is added.
For those who want to mod the underwear into the game outside of the barbershop these are the flags needed
has_character_flag = wearing_cbo_briefs
has_character_flag = wearing_cbo_panties
has_character_flag = wearing_cbo_thong
has_character_flag = wearing_cbo_g-string
has_character_flag = wearing_cbo_bra
IF YOU THINK THE SHAPES ARE TOO EXTREME FOR YOU:
You have two options, one is CBO Vanilla. CBO Vanilla is the exact same mod as CBO, just with the butt sizes removed, and using the vanilla game's weight gene, and bust gene.
You could also download Physical Attributes. I personally like to have a broader range of potential characters but physical attributes is designed to redistribute the wider range created by CBO. The result is that you will still see the extreme sizes but less often.
You can access the mega link through the download button. But also here.
CBO Vanilla has been switched to an optional download like the CFP Compatibility patch. You just need to place both of those lower in your load order than CBO so that they will overwrite the correct files. They don't interact with each other.
IMPORTANT INSTALLATION INSTRUCTIONS, NEW FOR 1.6.2
If you have a previous version of CBO, delete the entire thing, as well as CBO Vanilla, both CBO Clothes, and the CFP Compatibility patch.
In order to install place the zip files in your mod folder (you may also place CBO Vanilla and/or the CFP Compatibility Patch in there too). By default Paradox places it in your document's directory, changing that is difficult. If your documents directory is in One Drive, you need to stop backing up your documents directory to one drive. This is true for all CK3 mods. Your computer will try to backup your mods to the cloud. If a mod contains only a few text files this is not a huge deal. CBO contains over a GB of graphical assets. It will not work.
Select all of the mods you just placed in your documents directory and unzip. But if you are about to use WinZip, don't. CK3 uses extremely long file paths for their clothing, and I need to follow their lead or the files won't overwrite. Find a different unzipping software and use that.
You should be able to find Character Body Overhaul in the Paradox Launcher. Although the launcher is notoriously buggy about recognizing mod folders.
If it's refusing to recognize any mod you can just create a new mod. On the menu on the left of the launcher select All installed mods, then upload mods. Make sure not to touch the drop down and select Create a mod. Put in the information needed and it will create a mod shell. Since your launcher just created it, it will recognize it. You can just throw all the files in there just make sure all the folders at the level of the descriptor file look identical to what was in CBO at the level of the descriptor.
Load Order without CFP
(optionally CBO Vanilla)
Load Order with CFP
(optionally CBO Vanilla)
CBO CFP Compatibility
Below are the other animation tags that can be used
For Heterosexual couples - the male and female character should have the same animation coded in and each of the following works
For Homosexual Male couples - each character needs to have a different animation so below the ones that go together are side by side
sex_doggy - hom_sex
sex_felatio - sex_felatio_hom
For Homosexual Female couples
hom_sex - hom_sex_2
sex_cunnilingus - sex_cunnilingus_hom
Female characters looking like males. You are running an old version of CK3 and need to update.
Probably the most common issue I see is "skinny arms and legs" this issue always has to do with applying nudity without removing the "slim" blendshape applied by the base game. My mod doesn't mess with this system at all. But there are tons of ways for it to happen accidentally with various mod conflicts or even just the player doing something unexpected.
Lots of naked characters. You are probably using EPE. EPE isn't compatible. As I've discussed in the thread its a little more difficult to keep compatible than CFP. And it wouldn't just be an issue of making it compatible but maintaining it. I've decided that I don't have the time for CBO, my other mods, maintaining CFP compatibility and EPE compatibility. Anyone else should feel free to make a compatibility patch if they want. With 1.6.2 I added a thing that I think might help. It won't hurt and I'm curious, though I haven't been able to test it.
By Mange2020Please note the mod organization has changed for 1.1
This mod allows for sex animations to be viewable in the throne rooms added by the royal court dlc.
The mod works by creating new throne rooms that trigger when you call a sex event. I have created a quick bed from one of paradox's assets and created some character positions for the sex events to exist in. The thought is in future we should be able to fill these bedrooms with, well . . . anything without messing with the default throne room.
I've created four bedrooms that can trigger based on your character's culture, along with 3 beds. While other mods can hook into this, I've created a specific make love interaction that will call an event that lets you view all the events.
Note that traits like hunchback and clubfooted might mess with animations.
In order for the mod to work the load order needs to be. Note you now always need CBO Carnal Court. It was too annoying to maintain files in two places.
Character Body Overhaul
CBO Carnal Court
Community Flavor Pack
Character Body Overhaul (CBO)
CBO CFP Compatibility
CBO Carnal Court
CBO Carnal Court CFP Compatible
Character Body Overhaul (CBO)
CBO Carnal Court
Community Flavor Pack
Character Body Overhaul (CBO)
CBO CFP Compatibility
CBO Carnal Court
CBO Carnal Court CFP Compatible
By CoverOneA small set of simple sex animations for ck3, based on those made by Mange2020. Just for more varieties.
You can add pack animation to the CBO Carnal Court scene through patches from CruelSunV. ( Patch from CruelSunV )
Carnalitas Character Body Overhaul (original or vanilla)
Launch list order:
Carnalitas Carnalitas add-ons ... char_body_overhaul CBO_Clothes_1 CBO_Clothes_2 ... cbo_animations_pack
By CruelSunVThis mod simply make it so you can have 50 wifes with the polygamy doctrine and 1 wife and 50 concubines with the concubine doctrine.
It changes the default doctrine directly, sothere is no need to reform or create a new religion.
By SiudhneCarnalitas Arousal Framework
Adds Arousal as a player-only game resource similar to stress. Just as stress, arousal goes from 0 to 400 and has 4 levels. The current arousal state is shown in a widget next to the stress bar.
Carnalitas Arousal Framework offers a basic gameplay loop around finding sufficient sexual partners, and then sexing the shit out of them. The most important features in a partner are physical attraction (at start of a relationship), a matching personality (at later stages of a relationship), and being on good terms with your partner (always). But if you can't find this qualities in your designated mate, you can always take a lover that is better suited to satisfy your desires...
Oh, and why bother? Because high arousal can give you debuffs (see below), or fire events analogous to stress events when reaching a new arousal level.
Default settings should be good to go, but everything can be tweaked or turned off if required. Using the "Make Love" action from Carnalitas is highly recommended. Without it, you probably won't have enough possibilities to have sex and consequently your arousal will run rampant.
Note: Carnalitas has a game rule called "Arousal causes Stress". This has nothing to do with Arousal as a game resource as introduced by this mod.
Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnalitas Arousal Framework)
The game rule "Arousal Difficulty" lets you fine-tune arousal gain and loss from all sources, to make managing arousal more or less challenging. If you have a lot of sex mods installed you might want to offset that by ramping up the difficulty. Conversely, if you do not play with the "lay with" action you should reduce difficulty. It all depends on your mod loadout, experiment.
Player gains arousal over time based on partner opinion, sexuality, traits, stress, health and illnesses, life circumstances, and age: The "simple" setting disregards all these modifiers and just adds a constant value. I don't use or test this setting anymore since it completely bypasses the whole "take more lovers to combat arousal" gameplay, but you do you.
Whenever a sex event is fired by any mod that uses Carnalitas ("Male Love", for example) the quality of sex is determined by a multitude of factors, such as attraction, personality, what they think of you, how aroused you are, matching kinks and some randomness. Most of these apply differently for consensual and non-consensual scenes. Choose your spouse carefully: At the beginning of a relationship, attraction is most important. Later on, it's more about a matching personality. Keep your partner happy: A partner that hates you is a surefire way to kill joy in the bedroom. The result of each sex act is one of seven effects: Mind-blowing, amazing, satisfactory, ordinary, unsatisfactory, lousy or atrocious intercourse. Good sex reduces your arousal a lot, increases the opinion of your partner, and reduces stress. Bad sex still reduces arousal, but a lot less, reduces opinion, and adds stress. Average, ordinary sex only reduces arousal. Overall, arousal reduction via sex effects is roughly balanced with sophisticated passive arousal gain setting and yearly "Lay with Lover" action, but it all depends on your mod loadout.
Arousal Coping Events
2 event that fire upon reaching a new arousal level, one for reaching level 1 and one for reaching level 2 (none for level 3 so far). They are pretty generic and have no follow-up events, but at least there are 7-9 randomized options to pick from each. If you want to create arousal coping events yourself, see the modding section below (and share with the rest!)
This game rule adds passive debuffs depending on your current arousal level. Level 0: No modifiers Level 1: -10% stress loss Level 2: -30% stress loss, -10% hostile scheme resistance, +10% fertility Level 3: -50% stress loss, -20% hostile scheme resistance, +20% fertility "Hardcore mode" applies harsher debuffs and weaker buffs. This is recommended if you do not use a mod that provides arousal threshold events (e.g. Carnal Consequences).
Rakish brothel visits trigger a sex scene
Intimate Encounters for the "Masked Orgy" decision, which is a great way to transform gold into arousal loss Prostitution Tweaks gives prostitution another way to reduce arousal while at the same time curbing prostitution bonuses
This mod overwrites hud.gui to display the arousal bar and conflicts with any mods that do the same. Does work with "Better UI" and "Show More Traits", both of which are already included in Carnalitas. Partially incompatible with "Toggle Big Character Portrait Patch for Carnalitas and CBO 0.3". Put that mod above CAF in your load order - you won't see the extended characters, but you'll have the arousal bar and extended portraits. I have tried to make creating compatibility patches as easy as possible. All relevant changes in the hud.gui are marked with CAF START and CAF END. I won't create any myself, but if you send me your patch I will add it to the download section. Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event
Coding help for the hud by ErnieCollins Arousal icons by Triskelia
By celyverHello everyone!
This is the fix for a mod by @NightlinerSGS. It allows players to change their religions' marriage doctrines and have more spuses and concubines. I finally found how to make the "Offer concubine" interaction work, yet, it will need you to do some work. I will explain it below. First, the marriage doctrines in this mod are the same as the originals:
- Expanded Polygamy: 10 spouses.
- Advanced Polygamy: 25 spouses.
- Superior Polygamy: 50 spouses.
- Infinite Polygamy: 100 spuses.
Consort & Concubine Doctrines:
- Small Harem: 1 spouse, 10 concubines (code: concubine_s)
- Medium Harem: 1 spouse, 25 concubines (code: concubine_m)
- Large Harem: 1 spouse, 50 concubines (code: concubine_l)
- Infinite Harem: 1 spuse, 100 concubines (code: concubine_harem)
- Polygamic Harem: 4 spouses + 4 consorts (code: managed_s)
- Managed Medium Harem: 5 spouses + 25 consorts (code: managed_m)
- Managed Large Harem: 10 spouses + 50 consorts (code: managed_l)
- Hetaerocracy: 25 spouses + 100 consorts (code: managed_harem)
Offer concubine interaction:
If you install the mod as it is, the "Offer concubine" interaction won't work. For some reason, only one doctrine can have this interaction available. That means that other doctrines that allow concubines will not allow its followers to offer concubines. If you reform your faith to have, let's say, the managed medium harem (5 spuses, 25 concubines), you will not have the offer concubine interaction.
If you want to keep it, you MUST go to the following folder in the mods folder: Documents\Paradox Interactive\Crusader Kings III\mod\HaremFix\common\character_interactions
Once there, you will fin several files that reference each doctrine that allow concubines. You must delete all the files that allow other doctrines to offer concubines EXCEPT the file that allows the doctrine you chose to have concubines. In this case, you would delete all the files and keep the "calyver_marriage_interactions_managed_m", which is the doctrine for 5 spuses and 25 concubines.
That is why I added the code names in the doctrine explanation, they are each of these file's terminations.
If you have one of this mod's marriage interactions' files, even for the normal concubines doctrine, you will not be able to offer concubines. I recommend deleting all of them if you start playing with a religion that only has the concubines doctrine, and then intall the marriage interaction files once you reform your faith.
I tried to combine the scripting into a single code, and also to keep the codes separate, yet in a single file. This didn't work. If your game has two rules with different faiths that allow concubines, only one of them will be able to use the "offer concubine" interaction.
Anyways, I hope you all find this useful. Report to me any bug.
By LordDGPA simple mod that adds a Slave Prostitution Doctrine to the existing Prostitution Doctrines.
Basically Prostitution is still shunned, but you won't lose piety by forcing your slaves into prostitution.
This mod also increases the money your slaves make.
Replaces/edits some files in Carnalitas:
carn_doctrine_prostitution in carn_doctrines.txt carn_accepts_prostitution_trigger in carn_prostitution_triggers.txt carn_slave_prostitution_values.txt carn_slave_prostitution_events.txt carn_prostitution_doctrine_seeding_effects.txt carn_prostitution_default_religious_doctrine in carn_game_rules.txt
Simply load after Carnalitas.
Please delete older versions of this mod before installing!
By SiudhneIntimate Encounters
Erotic content with focus on quality, historic plausibility, and seamless integration into Crusader Kings III.
Git Repository Discord
Carnalitas Sex Scenes
A modular sex scene generator to improve variety and quality for Carnalitas sex scenes, for both genders (consensual only so far). These scenes may show up whenever a mod requests a Carnalitas sex scene. Example: Using the Carnalitas "make love" interaction.
The scenes will make use of Carnal Court, but can be used without.
Erotic events for different occasions. Ideally you will only recognize it's from Intimate Encounters when the content is more explicit than usual. There are 10 events so far, most of which require specific circumstances. Be patient, it may take a while for one to show up.
Host a masked orgy. Who knows who will show up?
Carnal Court (and it's dependencies) for sex animations. (Note: Only generic sex scenes utilize Carnal Court so far, other events are still using vanilla animations.)
Project Amatorius Rex: A test/example project with partially duplicate content. Do not use, leads to localization clashes with Intimate Encounters.
Writing and Coding by Ernie Collins Writing by Inerrant Coding by Siudhne
By bakon_bitzNo More AI Abortion
Ever wonder why your lovers are pregnant one minute, and then the next they're mysteriously no longer pregnant, ill, or dead after trying to cure themselves of some unknown affliction? It turns out that AI mothers may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. The decision appears to be based solely on the mother's "ai_rationality" value and whether they belong to a faith with the polyamory tenet. This means that the game does not take into account whether they are your soulmate, if they are in your court, if they have been pardoned for giving birth to a bastard in the past, etc.
This mod simply adds a game rule: "Pregnancy Termination", which when enabled, prevents the AI from doing so. This does not affect pregnancies from ending prematurely due to natural complications nor does it prevent the Player from taking this decision if they so choose. Luckily Carnalitas already has the option to prevent natural pregnancy complications if you want a mod that does that.
Speaking of Carnalitas, since both this mod and Carnalitas edits the events/pregnancy_events file, I've decided to have this mod's file carefully override Carnalitas' version. This way all of Carnalitas' features related to pregnancy are preserved while the features from this mod work as well. This may mean that this mod requires Carnalitas to work and I'd have to update this mod if a future Carnalitas update further edits that file, but I will be uploading a slightly different version of this mod to the Steam Workshop without both the Carnalitas compatibility and requirement.
This mod should be compatible with all mods that don't change the events/pregnancy_events file. I've designed this mod to be as lightweight as possible. Designed to be compatible with Carnalitas.
Download the .zip file and open it using 7-Zip/WinRAR/etc. Inside, there should be a folder named "No More AI Abortion" and a file named "No More AI Abortion.mod". Locate your mod folder. On Windows this is generally found at C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Delete any older versions of the mod in the mod folder, if applicable. Copy both files to the mod folder. Run the CK3 launcher, navigate to the Mods section, and click the "Manage Mods (x/y)" button. Find No More AI Abortion and click on the grey button to the right of "Disabled". It should have turned green and now read "Enabled." Make sure you've similarly installed Carnalitas using the instructions found in that mods' Installation Instructions section. Click and drag the three horizontal lines to the right of the "Enabled/Disabled" button until this mod is placed below Carnalitas in the load order.
No More AI Abortion
Full list of contributions on the Carnalitas Wiki
I'd like to add a third game rule that prevents the AI from terminating pregnancies when the Player is the father, but retains its default behavior otherwise. This would eliminate a potential performance hit later in the game due to the extra courtiers. Any help with this would be appreciated as I assume I would have to mess with scopes, which is currently above my pay grade. This is literally my first mod for any game, ever. I welcome any and all ideas regarding potential features for the mod going forward as well as any constructive criticism. I'm sure there's a more efficient or effective way to do what I've done so far as I mostly just copy/pasted files from the base game and slightly tweaked them where necessary based on my very limited knowledge of the game's code and a few other mods for reference.
By SiudhneCarnal Consequences
Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default.
Git Repository Discord (the server is for Intimate Encounters mainly, see sub-channel for Carnal Consequences)
Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80% for you and your married children separately. Note: Since children don't benefit from sex scenes, you probably want to set their debuff lower or to no debuff at all. Depending on your intentions -40%/-0% (you/children), -60%/-20% and -80%/-40% all work reasonably well.
Large age differences between spouses or concubines result in an opinion penalty (can be used separately). Probably not for everyone. This is a not very historical solution to the problem of "all my rulers are old when I get to play them". It assumes that in YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by an primary heir that is not of your dynasty. Personally, I'm now using Ultimogeniture Partitition instead with similar results, but I'll leave this in since I need the gamerule slot for the large age difference feature anyway.
"Harsher seductions" removes the -50% chance penalty the AI has to seduce players, and players no longer have full control over seduction outcomes targeted against them. After all, you are being seduced! However, you still have some degree of control. If the seducer fails to seduce you, you can no longer make them your lover regardless, and having one-time sex with them causes stress. If the seducer succeeds in seducing you, you can no longer turn them away completely, and not making them a lover causes stress. "More abductions" gives AI players with high intrigue the ability to start abductions without having the abduction perk
Noncon (Receiving) Events (always on)
1 event so far, courtesy of writing by Rak1445. Is always enabled. If there's demand to disable the event, I'll add a game rule.
Other (always on)
Being recently raped incurs a fertility debuff
Overwrites seduce_interaction for "harsher AI" functionality Overwrites the abduct scheme for "harsher AI" functionality
I was working with CBO 1.6.2 when I made this mod. Pls let me know if it updated
When you use the Community favour pack(CFP), Ethnicities & Portraits Expanded(EPE), and more important the Character Body Overhaul(CBO) at the same time, some character will get naked even when they are wearing clothes. Also some character would get bold. This is a problem of .asset file missing pointer to the texture and mesh file from EPE, and incorrect portraits modifier (I am trying to sound smart here). Anyway this mod should fixed all the problems associated with missing clothes, hairs, models or sort
Also note that you dont need the CFP-CBO compatibility for this mod to function and this mod would only bug out when EPE is not present.
Pls load this mod after the 3 mods mentioned above
4.CBO and its attachment
6. CBO carnal (recommended, go check out this mod, it is wholesome)
By bobbilyThis is a mind-control "Haremocracy" mod for Crusader Kings 3. It creates a number of traits, events, schemes, and interactions based around the Player's interaction with the Regula Magistri (Rule of the Master). The intent of these is to create a state headed by a single (male) ruler and his female vassal concubines.
Loverlab Forum Page
## Highlights Start in secret, building a collection of brainwashed followers while you attempt to free an ancient evil. Once the evil is freed, move into the open and rule the realm from the comfort of your bedchamber.
Creates a religion, Regula Magistri. This religion has two custom tenets linked to the Magister and his harem. The magister can have unlimited wives, each of which can boost desmesne income and development. The holy sites unlock different character interactions, adjust the sex of newborns, or otherwise changes the base game. Creates a scheme (Fascinare) to add the Mulsa trait to female characters and convert them to the Regula Magistri religion. Each woman with the Mulsa and at least one landed title (county or higher) can be upgraded to the Paelex trait and added to the MC's harem. Mulsa can also be forced to act against their liege and family, revealing secrets, kidnapping or deposing their husband, and even waging war against their leige for the right to swear fealty to the magister. Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude. Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The MC's titles pass to their male offspring, while those of their vassals pass to female offspring. All MC vassals will adopt Hereditas Compedita on a quarterly basis. ## Requirements This mod requires Carnalitas to function. https://www.loverslab.com/topic/152833-mod-carnalitas-unified-sex-mod-framework-for-ck3/
## Incompatibilities This version is not compatible with Regula Magistri 0.8x saves. It is compatible with Royal Court. This mod may conflict with any mod that overwrites or replaces the following: Files: 00_doctrines 00_marraige_scripted_modifiers 00_marriage_interaction_effects 00_realm_laws 02_genes_accessories_misc adultery_events hair_palette.dds skin_palette.dds story_cycle_infidelity_confrontation Triggers: might_cheat_on_partner_trigger can_set_relation_lover_trigger valid_demand_conversion_conditions_trigger
Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder.
Add "Regula Magistri" to your mod playset, after Carnalitas.
Activate the mod by taking the "Acquire the Regula Magistri" decision. Don't use the character creator to start with the Regula Magistri religion or convert to the religion in-game. Those actions disrupt the mod initialization.
## Tips and Tricks
To rapidly transition from Spellbound to the Magister:
As a minor duke with fewer than three counts as vassals:
1. Marry someone. Show them the book.
2. Give them a county or a barony. Wait six months in-game.
3. Give another female character a county or barony. Show them the book.
4. Release the Keeper of Souls.
-If more than three counts as vassals:
1. Revoke one of their titles. 'Tis better to be feared than loved.
2. Give it to a female character.
Larger domains are much more complex, requiring that you use the alter inheritance laws interaction, etc. but a small domain can load the full mod in ten minutes or less.
To survive as a small state:
-Hide within a larger one. So long as you have the title revocation feudal contract your liege will hate you, but not do too much else.
-Modify religious tolerance through the game rules. If you set all religions to accepted that will reduce the aggro you draw.
-Prepare for a war immediately after releasing the keeper of souls mod. If you have ~300 gold in the bank after becoming a Magister it's a lot easier to put down your first rebellion or fend off an invasion. If you put enough Spellbound women in positions of power your realm will be very stable during this period, making it a lot easier to fend off attacks from your neighbours.
## Known Bugs
The Polygamy/Monogamy/Concubine Cultural Tenets override the mod's cap on spouses.
Some participants don't disrobe during the orgy.
Despite the flavour text, those that are One with the Book don't die when the book is destroyed.
## Contributing If you are interested in contributing, please get in touch here or at the links above. Assistance with the gui or event dialogue would be greatly appreciated. ## Changelog
By LordDGPThis mod takes heavy inspiration from Carnalitas and Carnalitas Dominatio to introduce a new interaction for your slaves: Forced Labour.
It basically lets your slaves work on the fields generating gold in exchange for health penalties.
There are no special events included yet, I created this mod because there is little to do with slaves when you do not plan to let them whore around.
This mods also contains a fix where slave prostitutes would not stop working when freed.
Simply load this mod after Carnalitas.
By Aski LoveTraduzione ITA Carnalitas
Questa è la prima versione della traduzione italiana della mod Carnalitas.
Ha ancora molti errori, sia di battitura che di compilazione delle frasi. Nel tempo cercherò di sistemare tutto.
Aggiunto Submissive Partners
Risolto problema dei feticci + aggiunti i feticci di Carnalitas
Fixata una frase nelle Game Rules
Seguite attentamente le istruzioni per l'installazione della traduzione italiana di CK3
Traduzione Italiana di CK3 (potete trovarla su Steam)
Carnalitas v1.6.x Link
(Optional) CBO Carnal Court Link
(Optional) DWToska Link
(Optional) Sex Slaves Link
(Optional) Submissive Partners Link
Estrarre la cartella Carnalitas-ITA in Documents\Paradox Interactive\Crusader Kings III\mod
e attivarla dal Paradox Launcher
(Optional) CBO Carnal Court
(Optional) Sex Slaves
(Optional) Submissive Partners
Aggiunto Carnal Court alla traduzione.
Fixate varie frasi.
Fixate alcune stringhe.
Rimossa la versione della mod alla cartella Carnalitas-ITA
Se volete segnalare frasi incomplete, errori di battitura, o testi inappropriati, preferirei uno screen della frase o eventuale errore di stringa.
By luffyboyJust a very very dirty patch that i made to make free cam mod https://steamcommunity.com/sharedfiles/filedetails/?id=2747308365&searchtext=free+cam and carnal court to work together.
1. Download the file and overwrite the original on carnal court gui folder.
1. Go to your court and turn on free cam
2. Go back to map view and click on character to start a carnal scene
3. You will still be in free cam mode during the carnal scene, allowing you to move the camera about during the scene
1. duplicate buttons for photo mode because i barely know any gui coding for CK3 (literal monkey see monkey do coding for me)
By SiudhneProstitution Tweaks
Some simple tweaks to prostitution. The main benefit of prostituting yourself, when used in conjunction with Carnalitas Arousal Framework, are no longer associated trait bonuses, but to have another source of arousal reduction. And while at it I fixed a few things I didn't like about the way prostitution worked in Carnalitas.
This mod was initially intended to be part of Carnal Consequences, but the high number of Carnalitas overwrites and it's low customizability makes it more suitable to be stand-alone.
Prostitution trait no longer grants attraction bonuses (which resulted in a net opinion bonus for your spouse despite you whoring around - no longer!) and reduced stat bonuses. Added generic "had great sex" event that reduces arousal. Triggers more often the more skilled a prostitute you are. Your prostitution income depends on your attraction, not on your trait level. Yes, logically it should be both, but I don't want to use a lot more modifiers since they would require their own translations. To pick up prostitution requires attraction above 10 (comely) and to not be asexual. Added chance for prostitutes to become pregnant or get someone pregnant (gosh!). Only lose a piety level when first starting prostitution, not for every trait upgrade thereafter. Always seemed a bit silly to me that becoming better at whoring results in a sudden (and unexpected) drop in piety. Don't lose a piety level when starting prostitution. Just because I was temporarily unable to prostitute myself (and thus lost the modifier) should not mean that I lose another piety level when I start again, as opposed to someone who continued wohring the whole time. These changes are now part of Carnalitas since version 1.6.2/1.6.3
Carnalitas Carnalitas Arousal Framework (for arousal reduction event)
Overwrites a bunch of Carnalitas prostitution triggers and effects.
By Tom CuckerJus Primae Noctis - The Right of First Night
How to use in-game:
Any independent player can take the decision to enforce Jus Primae Noctis (you can also disable it anytime via decision as well).
This will fire an event where you can choose how you want to enforce the law.
What it does:
Depending on the law setting you choose, marriages in your realm (except for your own) will trigger an event 1 day later for you to decide if you want to take the right to first night.
First option to sleep with the bride: there will be a 50% change she will be pregnant if she isn't already (this will not fire CBO sex scene event). Second option to sleep with the bride: there will be a 100% change she will be pregnant if she isn't already (this will fire the CBO sex scene event). Third option to spare the bride: nothing happens except for opinion effects discussed below.
If you take the first night, the husband will get negative opinion of you. If you spare the wife, the husband will get positive opinion of you.
The wife will get differing opinion of you depending on your existing relations to her.
If the wife meets any of these 3 conditions:
She has +70 or more opinion of you She is your lover She has a negative opinion of her husband and a positive opinion of you. She will get a positive opinion if you take first night and a negative opinion if you deny her and vice versa if she does not meet the conditions.
You can keep track of characters in your realm that have been born from you enforcing first night via the suggestion drop down as shown in the screenshot.
Through the suggestion menu or through normal character interaction you can reveal your offspring's true heritage.
This will fire an event after which they will be part of your house.
This is a standalone mod that is built so that you can enable or disable in ongoing saves.
BUT if you want the sex scenes as shown in the screenshots you must download Carnalitas, Character Body Overhaul, and their individual requirements.
IMPORTENT: Mod load order should be BEFORE/ABOVE Carnallites and CBO to work properly and get the sex scenes.
[FIXED] [BUG] If your religion allows multiple wives, when a vassal marries more than 1 wife the event will scope to the primary wife instead of the new wife. (this is an assumption i'm making based on how I scripted it) [MITAGATED][GAMEPLAY] If you are playing a very large empire like the HRE and you have the law set to fire for every marriage especially at the start when the AI is trying to marry off all the vassals in your realm, you will get hounded by the event every other in-game day. So I advise turning the law off when playing a very big empire and only turning it on when you are going on a spree to get your vassals married.
If you found any other bugs please let me know, I will try to fix them if I have the time.
0.5: IMPORTENT: Mod load order should be BEFORE/ABOVE Carnallites and CBO to work properly and get the sex scenes. Fixed scoping when a vassal has multiple wives, it should now scope to all the wives you have yet to consider taking your right on and so should now scope to the newest bride. Added another option for law specifics. 0.42 (Adultery Fix 2): changed "drama = yes" to "drama = no." should prevent some more drama events from firing if you chose the 2nd option. 0.41 (Adultery Fix): Includes scripted effects overrides that should prevent adultery event's from firing with pregnancies due to enforcing JPN. 0.4 - Reveal Heritage update: [NEW] - Added character interaction where you can reveal your children born from enforcing the right of first night. Once the interaction is taken, you will get an event, after you close the event the offspring's parents will update to show you as the real father. You can keep track of all the characters you can do this with in the suggestions menu. If you mistakenly close that tab, you can always click the reset button on the top of the menu to get all of the suggestions back. 0.3 - Law settings update: [NEW/CHANGES] - First law acts the same as the entire mod did before, second and third laws decreases the pool of characters. 0.2 - QoL Changes: [CHANGES] - Now the event has three options. The first one will not fire the sex scene but will still make the bride pregnant. The second one will fire the sex scene along with making the bride pregnant. And the third one --sparing the bride-- remains the same. (I realized while playing that launching the sex scene every single time may be an annoyance.) 0.1 - Initial Release
By sm201This is an updated version of Nudity Laws for version 1.5.* Load after Carnalitas.
Choose from four nudity laws during faith creation/reformation Standard nudity - adherents will be naked when they should be (during events, sex, etc) Female nudity - female adherents will be naked Male nudity - male adherents will be naked Full nudity - all adherents will be naked
Changes from original mod
Doctrines are now sorted into the 'crimes' category to combat bloat in the main doctrines panel If you put them in the 'special' category they go all the way at the bottom which is nice, but you can't select from special doctrines during reformation. Updated localization Added dummy localization for non-English languages (so you'll see English text instead of bare strings) Hopefully fixed the bug where AI-reformed pagan faiths would always pick female nudism - they should now pick no nudism Requires and relies upon Carnalitas - the only thing in this mod is the doctrines. You need Carnalitas for it to work. As this mod no longer modifies the should_be_naked trigger, it should be compatible with any mod that Carnalitas is compatible with.
Doctrine IDs: doctrine_standard_nudity doctrine_female_nudity doctrine_male_nudity doctrine_full_nudity To remove a doctrine: remove_doctrine doctrine_id To add a doctrine: add_doctrine doctrine_id
By sm201This is a fork of AdroitReligion updated for version 1.5.*, with some new features as well.
This is a beta version. Look below to see what is and isn't working. All files I've added are marked with sm_ English only localization. I will add translations if provided with them, but will not be doing it myself. Sorry. French translation graciously provided by Triskelia
COMPATIBILITY / LOAD ORDER
Carnalitas (required) Carnalitas submods (optional) This mod Divine Prostitution Faith Pack (optional - if you don't use this, you'll need to modify an existing religion (see quick start guide below))
Character Body Overhaul and its submods
Launch the game with debug_mode enabled, or a mod that allows you to toggle it Either using the console or converting via the faith page, convert to the religion you wish to modify Open the console using the grave accent/tilde (`) key Add the clerical function add_doctrine doctrine_clerical_function_prostitution Remove the old clerical function remove_doctrine doctrine_clerical_function_taxation remove_doctrine doctrine_clerical_function_alms_and_pacification remove_doctrine doctrine_clerical_function_recruitment All the following steps are optional If you want to be able to retire unsuitable clergy add_doctrine doctrine_clerical_succession_temporal remove_doctrine doctrine_clerical_succession_temporal_fixed remove_doctrine doctrine_clerical_succession_spiritual remove_doctrine doctrine_clerical_succession_spiritual_fixed To change clergy gender - select only one add_doctrine doctrine_clerical_gender_female_only OR add_doctrine doctrine_clerical_gender_male_only OR add_doctrine doctrine_clerical_gender_either Then remove_doctrine all other options
"I DON'T LIKE THE CHANGES YOU MADE"
You can remove the small bust traits from random priestess generation by removing the traits from the random_traits_list in AdroitReligionFORK\common\scripted_character_templates\priestess_templates.txt You can re-add the hard coded age checks by searching for is_adult = yes and replacing it with age >= 16 or whatever number you deem appropriate To restore the old "Volunteer others" interaction, move to /common/character_interactions/ and delete sm_volunteer_other.txt and replace it with legacy_volunteer_other.txt
Adroit - original mod pearl - Invite Novices based on Invite Debutantes Triskelia- fixes, French translation & localization the_marmaluke - code assistance
By AnyThoughtsYOUNGER MARRIAGES FOR CK3 VERSION 1.5.* This mod makes it so that adulthood is moved from the base game 16 years of age to 14 years of age.
This is very loosely based upon an essay in medieval history from the University of Exeter which places adulthood at the age of puberty during these times, which was considered to be 12 for females and 14 for males. However, older ages from 15 to 20 were more common.
One benefit is you are able to get your children out of your court sooner
The mod also changes when personality traits are given and keeps the skill increase rate the same despite the 2 year shorter education period. However, due to the complexity of the Education system in game, I have yet to dig into changing the age when the Education reward is given, so that will still occur at age 16.
Be sure to let me know if you find any bugs.
**** Change Log ****
Updated for version 1.5
Filled in the missing portions of the mod so that now the Education trait reward will fire at age 14, and the childhood personality traits should also be removed.
Fixed an issue where adults at the start of the game who were 14 & 15 would never receive an education trait. They will not get a trait assigned like before, however children who are under 14 and are being educated, will still have to wait until 16 to receive their education trait.
Where it all began... Changed adulthood from default 16 to 14, which allows you to marry your kids off sooner, not just betrothe them.
By ZLovebites"Too Tough Love" is a mod that brings a little flavor into Carnalitas. It adds multiple outcomes, depending on characters having intercourse based traits. Currently this only affects characters which are either sturdy, eg. herculean or fragile. The more fragile and sturdy a partner is, the severe can be the possible outcomes.
It is assumed, that if both partners are relatively equally fragile or sturdy, that they don't affect each other.
Death/Health penalties if partner is fragile Incapability/stupor if partner is sturdy
Carnalitas Too Tough Love
You are welcome to contribute and suggest features and localization. Especially the later, since I sadly don't speak all the languages there are.
By sm201This mod adds two new faiths which both utilize the features added by Divine Prostitution. This is optional; if you want to make your own faith in game or modify an existing one, you do not need this mod to do it.
The faiths added in this mod are the result of about a quarter hour total of haphazard reading on wikipedia, and aren't meant to be historically relevant or realistic.
For anyone wanting the original submod, Triskelia has it working with royal court here:
COMPATIBILITY / LOAD ORDER
Will conflict with mods that modify the Christian and Islam religion files - HOWEVER I built this on top of Carnalitas Dei, so it is compatible with AND requires that mod Carnalitas (required) Carnalitas Dei (required) Other Carnalitas submods Adroit's Divine Prostitution This mod
A NOTE ON DOCTRINE CHOICES
You may not agree with my doctrine choices, which I tried to ground in some kind of reality. Fortunately it's extremely easy to change. Just go to the mod files and change any doctrines you wish to remove or swap out. Feel free to post in the support topic or contact me on the Carnalitas discord if you need help.
Christian faith without ecumenism - everyone will hate you Based roughly on sacred prostitution that supposedly took place in the temple of Aphrodite in Corinth, don't think about it too much Tenets: Tantric Sex (from Carnalitas Dei), Sacred Childbirth, Ritual Celebrations Holy sites: Corinth Nicosia in Cyprus (another site of supposed Aphrodite cults) Jerusalem, Antioch, Cologne
Islamic zandaqaza faith - everyone will hate you Based roughly on the idea of an ancient Mesopotamian mystic cult kind of thing, don't think about it too much Tenets: Struggle & Submission, Taqiya (false conversion sanction), Inner Journey Holy sites Babylon Siffa Mecca, Medina, Jerusalem
By Cheri SongCarnalitas
Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules.
Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License.
No DLC is required to use Carnalitas. (Although some submods may include DLC-dependent features.)
English French - Français Spanish - Español Russian - Русский Simplified Chinese - 简体中文 Note: Translations may sometimes be incomplete after a new update. Please be patient while the translators are working.
Features for Users
Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders
Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki If you are interested in helping with Carnalitas translation or development, join the Carnalitas Discord Server.
Futanari (WIP): Adds new traits for futanari characters, which can be seeded on game start. Unfortunately, futanari characters are not currently able to impregnate other women. This is due to a game engine restriction that we hope will be fixed in the future. Sex Scene Improvements: Adding support for masturbation and orgies, as well as integration with Mange2020's animations. Improvements for Existing Features
Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods.
total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite
Adroit's Divine Prostitution Carnal Consequences Carnalitas Arousal Framework Carnalitas Dei Carnalitas Mundi Character Body Overhaul CBO Carnal Court Daughters of Lust Intimate Encounters Nudist Kings Physical Attributes Prostitution Tweaks Random Sex Scene Generator
Most mods updated after Royal Court release (Feb 2022) Atalantea: A Tentacle Themed Hyperpregnancy Mod Regula Magistri
Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it.
*Note that some of these mods may conflict with each other, even if they don't conflict with Carnalitas.
Frequently Asked Questions
Q: I installed Carnalitas but I don't see any new features.
A: Check that you turned on the Carnalitas game rule options. If you don't see any new game rules, check your mod installation. The Paradox launcher is notoriously bad at loading custom mods, so you may have to troubleshoot and/or restart your game.
Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading.
A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory.
Q: Does Carnalitas include sex animations?
A: No, but we hope to. If you're an animator interested in helping Carnalitas grow, feel free to contact us.
Q: Can I use Carnalitas with an existing save game?
Q: Are the bust size traits shown on the 3D portraits?
Q: Can I turn off (feature)?
A: Yes. Every single feature can be turned off.
Q: Where are all the body part traits?
A: Like vanilla "Beautiful" or "Strong" characters, only characters with extraordinary penis or breast sizes will have body part traits. Everyone else is assumed to be average.
Q: When do children get body part traits?
A: When they become adults.
Q: I don't like the Make Love cooldown.
A: There is a game rule to turn off the cooldown, see above. Also, that's not a question.
Q: Are you going to add (feature not in the upcoming feature list)?
A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us.
For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server
Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Full list of contributors on the Carnalitas Wiki
Support This Mod
If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server I am the project lead for this mod, responsible for overall direction and about 80% of the code. If you like this mod and want to show your support, please consider donating to me on SubscribeStar.
Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors.
Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki.
By ZLovebitesA little patch mod to make Toggle Big Character Portrait Patch for Carnalitas and CBO and Physical Attributes work with each other. This overwrites a gui file that both mod use to change the character portrait window.
Load order does not really matter, as long as this mod overwrites them both. But for reference, my load order.
Physical Attributes Toggle Big Character Portrait Patch for Carnalitas and CBO Toggle Big Character Portrait Patch for Carnalitas and CBO + Physical Attributes Fix If you encounter any issues, let me know.
Credits to the original mod authors for their work on these mods.