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  1. Carnalitas - Unified Sex Mod Framework for CK3

    Version 1.3.6
    Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules.
    Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License.

    Features for Users
    Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. Same-Sex Concubinage: Adds the ability to take same-sex consorts/concubines if your religion allows both consorts/concubines and same-sex relations. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders
    Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki If you are interested in helping with Carnalitas translation or development, join the Carnalitas Discord Server.
    Upcoming Features
    Futanari (WIP): Adds new traits for futanari characters, which can be seeded on game start. Unfortunately, futanari characters are not currently able to marry or impregnate other women. This is due to a game engine restriction that we hope will be fixed in the future. Same-Sex Marriage (whenever the devs make it possible) Improvements for Existing Features  
    Installation Instructions
    Download the archive and extract it somewhere. Go to your \mod\ folder. On Windows this is in C:\Users\<your username>\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy the content of the archive ("Carnalitas" folder and "Carnalitas.mod" file) into the \mod\ folder. If you are updating the mod, delete the old "Carnalitas" folder present in the mod folder before copying. In your CK3 launcher go to Mods > Manage Mods > Add More Mods (in bottom right corner) > Select this mod and add it. Restart your launcher if it doesn't show up in the list when you try to add it. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods.
    Load Order
    total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite  
    Submods (Requires Carnalitas):
    Carnalitas Dominatio Carnalitas Mundi Carnalitas Arousal System Carnal Consequences Intimate Encounters Project Amatorius Rex Sex Slaves for Carnalitas
    Adroit Religion Harem Doctrines (Not So) Simple Shafts Submissive Partners World of Sexcraft Most mods not mentioned here  
    Debauchery in Crusader Kings  
    Not Compatible:
    Earthly Desires - CK3 Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it.  
    Frequently Asked Questions
    Q: Does Carnalitas include sex animations?
    A: No, but we would like to. If you are an animator interested in adding your animations to Carnalitas, please contact us.

    Q: Can I use Carnalitas with an existing save game?
    A: No.

    Q: Are the bust size traits shown on the portraits?
    A: Yes.

    Q: Can I turn off (feature)?
    A: Yes. Every single feature can be turned off.
    Q: Where are all the body part traits?
    A: Only characters with extraordinary penis or breast sizes will have body part traits. Everyone else has "average" body part sizes.

    Q: When do children get body part traits?
    A: When they become adults.

    Q: I don't like the Make Love cooldown.
    A: There is a game rule to turn off the cooldown, see above. Also, that's not a question.
    Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading.
    A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the "Carnalitas" folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit "Carnalitas.mod" to point to the new directory.

    Q: Are you going to add (feature not in the upcoming feature list)?
    A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us.
    Contact Us
    For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server  
    Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Full list of contributors on the Carnalitas Wiki  
    Support This Mod
    If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server I am the project lead for this mod, responsible for overall direction and about 80% of the code. If you like this mod and want to support its development, please consider donating to me on SubscribeStar.  
    Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors.
    Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki.



  2. Sex Event Window

    This mod is entirely a tool for modders and should not change your game in any way by itself. Its just intended as a way to solve the issue that you can't animate multiple characters in one window, and if you use two windows the last one rendered always overlaps the other (so they can't interact with each other). 

    The mod adds a new event window that is triggered if an event has a character coded as a "right_portrait", and a "lower_right_portrait" but not a "left_portrait." Since the left_portrait is the default one used by the game I don't think that any paradox events are coded this way. The window is actually 20 windows (10 per character) on top of each other. Each window has a limited depth of vision, so when they overlap it creates the perception of depth.
    The biggest issue with this workaround is that it creates a black line at the point where any of the windows intersect. By disabling the portrait SSAO these lines have become much less prominent (the SSAO is basically a program that generates shadows). The lines still exist but I think its workable. As an added benefit, by disabling the SSAO you don't get any of the weird shadows that are so problematic when creating new blendshapes.



  3. LoversLab Event Mod

    About this Mod:
    This mod is a compilation of mods written by people, send me a message to me. Right now, there are few events so there might be large gaps in between the display of mods; Also, these events aren't written by me, the credits to the authors will be below and in the file. Also, please let me know if there's a bug in the mod. thanks!
    4 Events Written by Yrgy
    2 Events Written by honeybutteraddict
    All modifiers are written by me [M4rocks]
    All of the code written was written by me [M4rocks]
    Change Log:
    DEMO - Initial Release
    DEMO V.2 - Fixed Spelling error that caused game to crash (sorry)
    How to Install:
    1. Extract the file
    2. Drag file into Documents/Paradox Interactive/Crusader Kings III/mod
    3. Open the file and drag the Descriptor into the mod file
    4. Open the game and enable the mod
    5. Play the game



  4. Love Diplomacy

    Money and power isn't everything and love can make you do a lot of things. That's what this mod is for!
    This mod let's you vassalize people if they find you attractive enough.
    You know the drill, unzip and place in "mod" folder.
    - Option to vassalize someone if they find you attractive, in exchange they become your lover.
    - Decision to get a breast/penis enlargement
    - Dynasty of Many Children major decision
    Planned features/changes:
    Change "seduce to become your vassal" interaction to a scheme.
    Current problems:
    - Balancing. I haven't done a lot of playtesting, so the vassalize option is probably pretty overpowered right now (when playing as a female character).
    - Some effects are currently not displayed.
    If you encounter any bugs or problems (that are not mentioned above), let me know. If you have feedback or ideas for new features, I'm happy to hear it.
    This initial version is more a proof of concept than anything else. Like mentioned, there are some issues and not a lot of features at the moment.
    If you like the mod, you are welcome to let me know. I might be more inclined to put additional time in.



  5. Atalantea: A Tentacle Themed Hyperpregnancy Mod

    Have been pretty burned out bugfixing my Nephila Rimworld mod, so figured I'd try my hands at making something in CK3. Introducing Atalantea: A Tentacle Themed Hyperpregnancy Mod. Erm... Beta.  What I have right now is rather basic. It's mostly just a framework without much development, especially in the event and flavor text. I hope folks enjoy what's there, though, and please give me feedback about things you'd like to see expanded/worked on.
    A series of three traits (+1 ultimate trait) for hyperpregnancy. Each trait makes characters progressively more pregnant looking than the last. The highest level trait conveys immortality and eternal youth, but at the cost of a significant constant health malus (try not to get sick).  A new hyperpregnancy themed religion, including a custom tenet that enables a unique extra pilgrimage. Women practicing antideluvianism can travel into the deep places beneath the religion's ruined grotto-temples. Whilst there, they have some (currently very basic) sexy times with the be-tentacled Drowned Gods they worship. If they're lucky, the  potent ambrosia that the tentacles secrete will quicken in their wombs, granting them growing power to match their growing wombs. A series of decisions and events centering around discovering the ancient Atalantean culture and religion, resurrecting them, and rebuilding the empire: An event to convert to the religion if you own a holy site province and meet certain requirements. If you don't meet the requirements, the event acts similar to the old "Delve Into the Classics" event, giving you various temporary buffs as you try to discover the secrets that the ruins of Atalantea are hiding. An event to raise the ancient Atalantean ruins from the marshes and oceans they have been swept into. Allows you to convert to the long dead Atalantean culture (with two cecaelia themed men-at-arms units), form a new Atalantean Empire, and break free from any previous liege you might have had (while giving them a claim on your new title and making them rather less than happy). An event to become the living god-empress of the world, gaining a Saoshyant equivalent trait/bloodline trait and giving Antideluvianism the "Rightful Rulers of the World" tent, decreasing the cost of holy wars by 50% and giving you an excuse to engage in some more of that sweet, sweet, globe-trotting conquest. Unique upgradable buildings. Return the Atalantean capital of Charybdos, in the Aegean Islands, back to its former glory.  
    Getting Started
    You can get started with this mod pretty much anywhere on the map if you're willing to make a custom character or convert to the Antideluvian religion the hard way. Many of the events can only be triggered in the general area of Byzantium, Russia, and the Caspian Steppe, though. My personal recommendations would be to start in either Kiev, Crimea, or Naxos. Starting with one of the factions in the caucuses might also be pretty fun. Most of the events explain what you need to achieve in order to trigger them, but the initial religion converting event can be a bit tricky: make sure you have a female ruler who directly owns an Antideluvian holy site. You'll want her to also have a psychological trait like possessed/mystic/etc., the deviant trait, and at least 15 diplomacy. 
    This mod changes the "00_core_tenets" file in the common>religion>doctrines folder. This will likely make the mod less than compatible with other mods that change the same file (basically all religion mods). If you'd like me to make a patch for any religion mods, let me know and I'll try to get to it eventually. Until then, my recommendation is to either avoid using those mods or manually patch your religion mods by copying the code for the "holywomb" tenet into whichever religion mod you are using. (It's not that much code and right at the top of my version of the 00_core_tenets file.)
    It also changes the "window_council_gui" file in the gui folder. Mods that change the council window will also cause some issues with this mod. I don't intend to patch this file due to how complex gui modding is, but the incompatibility is a soft incompatibility rather than a hard one. If you are using a mod that also overwrites this file, I recommend that you ensure it loads after the Atalantea mod. This will disable a minor late game feature for the Atalantea mod (interactive council positions for hyperpregnant priestesses) but should otherwise not cause issues.

    As far as I'm aware, there shouldn't be any other major incompatibilities. Let me know if you encounter anything and I'll try to look into it.
    Known Issues
    There's likely still some unwritten localization issues, still. Let me know if you find places where it's clear localization text is missing. For some reason, the Holy Wombs tenet doesn't show up in reform religion choices unless you manually change the doctrine file and then change it back. None of the text actually has to be different, you just have to fiddle with the file while the game is open. I have no idea why this is. Males can become heads-of-faith in Antideluvianism. The highest level hyperpregnancy belly is rather jagged. As I don't have 3D modeling skills, I'm afraid it's going to have to stay that way for now. Balance. There are almost definitely balance issues.
    Bugfix any gamebreaking issues that crop up. Play the game for a while and enjoy the mod >.> Bugfix less serious issues. Institute more archess council positions. Create new randomly appearing events to help develop the narrative, expand on Atalantea's history and culture, and create new opportunities for fun with tentacles.  
    As with my Nephila mod in Rimworld, this mod occasionally uses art I found online without explicit permission. Should any artists responsible for that art ever ask me to replace it, I will happily do so. Cheri Song's Carnalitas Mundi mod provided me with most of my original base code for the religion in this mod. It also helped me to figure out certain issues involving file structure that I encountered. The bodypart scaling technique I used for the hyperpregnancy was originally figured out over on Eka's Portal as they worked through how to do things with their vore mod. On steam, Cappucino James's port of the "Delve Into Classics" event was used to figure out my own Atalantea specific equivalent. On steam, Rhazak's North Sea Empire - Decision and Title mod was used to figure out why my attempt to copy the Unify India event was failing miserably. 



  6. Carnalitas Dominatio

    Carnalitas Dominatio
    A Flavor Mod for Carnalitas
    Version 1.0.2
    Carnalitas Dominatio is a flavor mod for Crusader Kings 3. The primary goal of this mod is to seed additional slaves and more options for slavery throughout the game. It also adds some other more generic content. Do not get over excited, it's all pretty basic right now. I am mainly uploading it now as the complier is not throwing up any {1} error warnings.
    As implied by the name, Carnalitas is a requirement for this mod.
    New Decisions
        A decision to search the Slave Market for available slaves     A decision to host an orgy (Because all mods must add this feature)  
    New Events
        Added a maintenance event that spots when your slaves have wandered off and allow you to attempt to recapture them.     Added various {5} background effects to make ai owners interact with their slaves.     Added several {9} new general events to do with slavery, prostitution, etc.  
    Installation Instructions
        Download the archive and extract it somewhere.
        Go to your \mod\ folder. On Windows this is in C:\Users\<your username>\Documents\Paradox Interactive\Crusader Kings III\mod\
        Copy the content of the archive ("Carnalitas Dominatio" folder and "Carnalitas Dominatio.mod" file) into the \mod\ folder.
        In your CK3 launcher go to Mods > Manage Mods > Add More Mods (in bottom right corner) > Select this mod and add it.
        Restart your launcher if it doesn't show up in the list when you try to add it.
    Load Order
        This has to go after Carnalitas
        Requires Carnalitas.
        Tested with Carnalitas Mundi, AdroitReligion, Intimate Encounters and Submissive-Partners
        Should be compatible with just about everything compatible with Carnalitas.
    Some code and localisation text used heavily based on the following excellent mods:
    - Carnalitas Unified Sex Mod Framework for CK3 (by Cheri Song)
    - Adroit Religion (by Adroit)
    - Intimate Encounters (by Ernie Collins, Inerrant and Siudhne)
    - Submissive Partners (by Caffey)
    - VIET Events (by cybrxkhan)



  7. Carnalitas Arousal Framework

    Carnalitas Arousal Framework
    Version 0.4.1
    UPDATING TO 0.4: The name of the mod file changed from "Carnalitas Arousal System" to "Carnalitas Arousal Framework", please make sure your mod launcher playset finds the correct file.
    Also, Carnalitas Arousal Framework works as stand-alone mod now with all arousal-related features from Carnal Consequences except for arousal coping events present. You can get rid of Carnal Consequences if you like (but if you don't, update CC to 1.4 at least).
    Adds Arousal as a player-only game resource similar to stress. Just as stress, arousal goes from 0 to 400 and has 4 levels. The current arousal state is shown in a widget next to the stress bar.
    Carnalitas Arousal Framework offers a basic gameplay loop around finding sufficient sexual partners, and then sexing the shit out of them. The most important features in a partner are physical attraction (at start of a relationship), a matching personality (at later stages of a relationship), and being on good terms with your partner (always). But if you can't find this qualities in your designated mate, you can always take a lover that is better suited to satisfy your desires...
    Oh, and why bother? Because high arousal can give you debuffs (see below), or fire events analogous to stress events when reaching a new arousal level (supported, but not included - but see Carnal Consequences).
    Default settings should be good to go, but everything can be tweaked or turned off if required. Using the "Make Love" action from Carnalitas is highly recommended. Without it, you probably won't have enough possibilities to have sex and consequently your arousal will run rampant.
    Note: Carnalitas has a game rule called "Arousal causes Stress". This has nothing to do with Arousal as a game resource as introduced by this mod.
    Arousal Difficulty
    The game rule "Arousal Difficulty" lets you fine-tune arousal gain and loss from all sources, to make managing arousal more or less challenging. If you have a lot of sex mods installed you might want to offset that by ramping up the difficulty. Conversely, if you do not play with the "lay with" action you should reduce difficulty. It all depends on your mod loadout, experiment.
    Arousal Gain
    Player gains arousal over time based on partner opinion, sexuality, traits, stress, health and illnesses, life circumstances, and age: The "simple" setting disregards all these modifiers and just adds a constant value. I don't use or test this setting anymore since it completely bypasses the whole "take more lovers to combat arousal" gameplay, but you do you.  
    Sex Effects
    Whenever a sex event is fired by any mod that uses Carnalitas ("Male Love", for example) the quality of sex is determined by a multitude of factors, such as attraction, personality, what they think of you, how aroused you are, matching kinks and some randomness. Most of these apply differently for consensual and non-consensual scenes. Choose your spouse carefully: At the beginning of a relationship, attraction is most important. Later on, it's more about a matching personality. Keep your partner happy: A partner that hates you is a surefire way to kill joy in the bedroom. The result of each sex act is one of seven effects: Mind-blowing, amazing, satisfactory, ordinary, unsatisfactory, lousy or atrocious intercourse. Good sex reduces your arousal a lot, increases the opinion of your partner, and reduces stress. Bad sex still reduces arousal, but a lot less, reduces opinion, and adds stress. Average, ordinary sex only reduces arousal. Overall, arousal reduction via sex effects is roughly balanced with sophisticated passive arousal gain setting and yearly "Lay with Lover" action, but it all depends on your mod loadout.  
    Arousal Effects
    This game rule adds passive debuffs depending on your current arousal level. Level 0: No modifiers Level 1: -10% stress loss Level 2: -30% stress loss, -10% hostile scheme resistance, +10% fertility Level 3: -50% stress loss, -20% hostile scheme resistance, +20% fertility "Hardcore mode" applies harsher debuffs and weaker buffs. This is recommended if you do not use a mod that provides arousal threshold events (e.g. Carnal Consequences).  
    For Modders
    Recommended Mods
    Carnal Consequences for the arousal threshold events Intimate Encounters for the "Masked Orgy" decision, which is a great way to transform gold into arousal loss  
    This mod overwrites hud.gui to display the arousal bar and conflicts with any mods that do the same. Does work with "Better UI" and "Show More Traits", both of which are already included in Carnalitas.



  8. Carnal Consequences

    Carnal Consequences
    Version 1.4
    Carnal Consequences is my personal gameplay mod. The goal of this mod is to fix all kinds of mechanics related to lewd gameplay, and to make CK3 a harsher and more unforgiving game in general. But if that is not your cup of tea, wherever possible features can be configured and are disabled by default.
    Arousal Coping Events
    Always enabled. Requires the Carnalitas Arousal Framework 2 event that fire upon reaching a new arousal level (one for reaching level 1 and one for reaching level 2). They are pretty generic and have no follow-up events, but at least there are 7-8 randomized options to pick from each.  
    Fertility Reduction
    Fertility is already not the greatest stat to begin with and is in danger of being trivialized further with the addition of more sex scenes. To counter this, you can reduce your own fertility to make fertility buffs as important as they should be. Can be set from 0% to a punishing -80%. Player only Affects both passive pregnancy chance and pregnancy by events. This is important, because vanilla mods that reduce fertility have no effect on Carnalitas pregnancy chances!  
    Younger Rulers
    Large age differences between spouses or concubines result in an opinion penalty (can be used separately). Probably not for everyone. This is a not very historical solution to the problem of "all my rulers are old when I get to play them". It assumes that in YOUR dynasty, people are expected to rule once they are old enough (with "old enough" being defined by the game rule). Once a year, when your primary heir is old enough, they may demand that you abdicate. Yearly chance increases the older they are. You can accept right then and there, or you refuse for a stacking opinion debuff with your vassals. Works with titles with voting succession, but your primary heir needs to be at least 15 years younger than you to prevent an abdication loop. Also, to prevent an early game over, you are never asked to abdicate by an primary heir that is not of your dynasty.  
    Harsher AI
    "More seductions" removes the -50% penalty the AI has to seduce players. "More abductions" removes the requirement for the abduction perk to start abduction schemes against the player  
    Other (always on)
    Rakish brothel visits trigger a sex scene Being recently raped incurs a fertility debuff  
    Required/Recommended Mods
    Carnalitas - for fertility reduction of sex scenes Carnalitas Arousal Framework - for arousal coping events  
    Overwrites the brothel event (rakish_brothel_night_effect) to add a carnalitas sex event Overwrites seduce_interaction to remove the -50% AI->player penalty Overwrites the abduct scheme to loosen the requirements  



  9. [mod] Regula Magistri

    This is a mind-control "Haremocracy" mod for Crusader Kings 3. It mod creates a number of traits, events, schemes, and interactions based around the Player's interaction with the Regula Magistri (Rule of the Master). The intent of these is to create a state headed by a single (male) ruler and his female vassal concubines.  
    Loverlab Forum Page
    Hypnopics-Collective Page
    Git-Hub Page  

      ## Highlights   Creates a mind controller trait for the MC (Keeper of Souls) and charmed traits for female characters (Mulsa, Paelex, Domina and Orba).   Creates a religion, Regula Magistri. This religion has two custom tenets linked to the Magister and his harem. The magister can have unlimited wives, each of which can boost desmesne income and development. The holy sites unlock different character interactions, adjust the sex of newborns, or otherwise changes the base game.   Creates a scheme (Fascinare) to add the Mulsa trait to female characters and convert them to the Regula Magistri religion. Each woman with the Mulsa and at least one landed title (county or higher) can be upgraded to the Paelex trait and added to the MC's harem. Mulsa can also be forced to act against their liege and family, revealing secrets, kidnapping or deposing their husband, and even waging war against their leige for the right to swear fealty to the magister.   Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude.   Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The MC's titles pass to their male offspring, while those of their vassals pass to female offspring. All MC vassals will adopt Hereditas Compedita on a quarterly basis.   ## Requirements   This mod requires Carnalitas to function. https://www.loverslab.com/topic/152833-mod-carnalitas-unified-sex-mod-framework-for-ck3/   ## Incompatibilities   This mod will conflict with anything that modifies gender succession laws or religious tenets, might_cheat_on_partner_trigger or valid_demand_conversion_conditions_trigger. Otherwise it should run alongside anything up to total conversion mods (not extensively tested).   This version is not compatible with Regula Magestri 0.3 saves.   ## Installation Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder.  Add "Regula Magistri" to your mod playset. Start the mode by taking the "Acquire the Regula Magistri" decision.   ## Known Bugs/Issues Despite the flavour text, those that are One with the Book don't die when the book is destroyed.  
    ## Contributing If you are interested in contributing, please get in touch here or at the links above. Assistance with art or event dialogue would be greatly appreciated.   ## Changelog  



  10. Infinite Fertility

    Ok... I know that I said that I would release an update to my loading screens, but I didn't so deal with it. Anyway, back to the cheesy ad quote. Ever had these concubines, wife, or any other person in 'holy' (I know you, you got harems with hundreds) matrimony get infertile and you can't divorce them? Well now you don't have to! This mod keeps those stallions to be ready to give birth whenever you need them to... even if there 299 years old (not 300, that's the limit)!!  You can find this trait at the bottom of your extra traits list. Oh yeah, and there will probably be no updates unless you let me know of a bug. I'm sorry about the image at the front XD not really.
    How to install:
    I remember the first time I manually downloaded a mod so I tried to make as easy as possible:
    1. Right Click and Extract the File
    2. Drag the Folder into the "mod" folder in Crusader Kings III\
    3. Open the Folder and Take out the Descriptor called "Alt Loading Screens" out of the folder.
    4. Open the CK3 launcher and click the enable mod button
    (Just to warn you I wasn't exactly sober and definitely not stoned when I wrote this)[Background: OOOh boy, there's gonna be a BIG hangover tomorrow!]
    Change Log:
    1.0.0 - Initial Release



  11. Loading Screens (WIP)

    Just a Mod I felt like making cause I had a spare hour and felt like making a mod, This is a Work In Progress! Let me know what's your favorite image and I'll try to add more of those kind of images in a week or so when I feel I got time.
    I know of the Sizing issues!!
    I'll fix it before the next addition of images.
    How to install:
    I remember the first time I manually downloaded a mod so I tried to make as easy as possible:
    1. Right Click and Extract the File
    2. Drag the Folder into the "mod" folder in Crusader Kings III\
    3. Open the Folder and Take out the Descriptor called "Alt Loading Screens" out of the folder.
    4. Open the CK3 launcher and click the enable mod button
    5. Enjoy the enlarged Pics!!
    For anyone trying to create a mod like this you gotta use the image type DDS, it causes unnecessary tears if you don't know that.
    Future Versions Will contain more images and maybe even music (probably not)



  12. Sex Slaves for Carnalitas

    Development is halted for now since I am not happy with the direction the mod is going. I might continue development at a later point but feel free to continue the project yourself.
    Sex Slaves for Carnalitas
    A very rudimentary mod that allows you to designate your Carnalitas slaves as sex slaves, repurposeing unfinnished futa content from Carnalitas
    Sex slaves (if female) will get pregnant from you (if male) at random, you will not be known as the father. There is currently no effect on female masters.
    Right now this mod doesn't trigger sex scenes.
    Features in 0.1
    - designate and set aside sex slaves
    - manual fix for wandering slaves in form of a character interaction
    - fix for one Carnalitas bug related to adultery with slaves as long, as it is not fixed now fixed in Carnalitas
    Right now "sex slave" - "sex slave owner" is a custom, non-inheretable relation independent from the "slave" - "owner" relation from Carnalitas, which means that it adds to your relation count in the realtions ui and can be identified in the tooltip. You can however free or marry off a slave without them no longer being your sex slave, which means they can still get randomly impregnated. I am not yet sure whether I want to implement a sex slave trait to prevent marrige or solve this problem in a different way, but I have a few ideas.
    Planned features
    - solve concistency problems related to sex slave marrige and inheritance
    - female master functionality and special rules for female rulers getting pregnant from slaves
    - special sexuality restrictions
    - flavour sex scene and sex-slave-pregnancy events
    - finish localization
    - Carnalitas
    Installed the same way as any other mod and load after Carnalitas. Don't forget to enable slavery content in the game rules.
    Thanks to the fine folks from the House Irae Discord server for helping me.
    Please report bugs and post suggestions in the comments



  13. [Mod]Demonic Blood

    Demonic Blood
    This is a small mod primarily inspired by the incubus and succubus powers that are part of Dark World and Luxuria Fantasia. Full disclaimer at the start this is primarily a personal modification I created for my own games and is now in a state where I am happy to play with it. This means that it would be best not to expect any big content updates anytime soon. If someone finds bugs I will try to fix them however it will in all likelyhood not be my first priority. In addition this mod might potentially be somewhat overpowered and caters primarily to my own tastes. I do not plan to change that. If anyone wishes to pick this up and continue development on it they are free to do so as long as I am properly credited as the original author.

    The Three Hierarchies
    The path to becoming a truly almighty demon is the path through the three hierarchies. Each making you more powerful than the last. In order to start your journey you must posses the Demonic Blood trait. Which can be added in the ruler designer (currently there is no possibility of getting demonic blood without the ruler designer or console commands). If you possess demonic blood you may make your way through the hierarchies and at their end stand immortality. Growing in power is hard and ardouos and it is unlikely that you will reach immortality within your lifetime. However do not worry once you reach the first layer of the second hierarchy you gain the ability to after death enter the body of your heir with all knowledge of the hierarchies you have completed entering with you. This allows you to progress beyond your first lifetime.
    The demonic arts grant access to abilities others might consider unnatural.
    -Healing oneself: The ability to heal oneself is gained in the third hierarchy. While you are initially able to heal only minor wounds you will be able to heal more and more afflictions as you reach the second and first hierarchy. The ability is accessible in the decisions menu.
    -Demonic Rebirth: The ability to enter your heirs body is gained with the first perk of the second hierarchy. This is an automatic process that happens two days after your death.
    -Demonic Heritage: As you powers grow you are able to mend the gender of your children while in the womb of their mothers or you own womb if you are female. As such you are able to decide freely what gender your children will have. You may decide between male only, female only and mixed male and female. The decision to choose can be found in the decision menu.
    -Demonic Clearsight: If you spouse sires a child that is in truth not yours you will always know who the real father was. Gaining multiple options to decide what to do.
    -Bodily Perfection: Upon reaching the first Hierarchy you are able to perfect your own body making you the most beautiful, strong and intelligent person.
    -Demonic Infusion: One step before immortality is the ability to infuse others with demonic knowledge and powers raising them to the highest hierarchy you have fully comprehended.
    To make some abilities work the seduce scheme has been completly overwritten as well as the might_cheat_on_partner_trigger. Mods that overwrite either the seduce scheme or this trigger will not be compatible with this mod. It would probably still work tough some perks might break.
    I have tested this mod playing with carnalitas and have encountered no issues so far. However there is no integration between this mod and carnalitas.



  14. Ius Virginalis

    This is a simple mod that allows you to add one more tenet when creating a new religion or reforming your faith.
    If you meet the conditions ("Male Dominated", "Temporal Head of Faith", "Adultery Men Accepted" and "Adultery Women Accepted"), you can set one of the following religious laws:
    Ius Virginalis
    Upon entering the adulthood, every young woman is expected to go on a pilgrimage to their head of faith to offer her virginity to him. If a child is born from such union, it is considered out of wedlock.
    Ius Feminibus
    All new female members of the faith are expected to go on a pilgrimage to their head of faith to offer their body to him. If a child is born from such union, it is considered out of wedlock.
    Ius Feminibus Absolutus
    All new female members of the faith, be married or not, are expected to go on a pilgrimage to their head of faith to offer their body to him. If a child is born from such union, it is considered out of wedlock.
    That's all, nothing less and nothing more.
    I made this mod as an idea that was shown to be less interesting that I originally thought, so consider it abandoned from the very start. I won't be doing any more versions and I won't update this mod to the newer versions of the game.
    Despite that, this mod is made in a very special way, so it should be compatible with ALL other mods and even if the wrong version warning appear, this should still work without any issues, becasause it's fully independent on the official game files, too.
    In a sense, those files itself have no issues, but the implementation may suck depending on the other mods or settings.
    For example, if your faith doesn't have "Polyamory" tenet, the head of faith may get into trouble for sleeping with his believers despite it's technically also part of the faith. I was unable to remove this mess, because the game is quite forceful about this and I would have to change a lot of its content for it.
    The idea of the children not being "bastards", but "holy bastards" or something like that is also much easier said than done, because I'm not good enough to force the game to implement it without rewriting a huge part of its code, so unless you're gonna pick it up and make it yourself, this won't be ever done.
    You're free to use all files of this mod in your own mods if you desire. There is no need to ask me first.
    Have a nice day!



  15. CK3 Human Phenotype Project

    Github access | Discord group
    The CK3 Human Phenotype Project is a mod aimed at making the appearences of characters more realistic and diverse by replicating various phenotypes found on the website humanphenotypes.net and assigning them to in-game cultures. This mod also ensures that hairstyles and beards are set by culture rather than ethnicity. A whopping 77 ethnicities have been added into the game, making character more varied and vierse in appearences, with people looking like their supposed geographic origins.
    If you love physical anthrophology, or just want characters to have more regionally varied looks, this is the mod for you!
    Is this mod save-game compatible?
    Absolutely not. This mod edits ethnicities, which the game uses to randomly generate the looks/DNA of characters (historical and new alike). Once the character was generated - or has scripted appearance - this mod will not modify them. For this mod to truly have effect, you need to start a new game, otherwise it will only affect newly generated characters.
    Will you put this mod to Steam Workshop? Why not?
    For legal reasons, I cannot do that. What legal reasons? Well, it's against the rules to disclose that, but here's a hint: I cannot upload any mods to the Steam Workshop at all. The less we talk about it, the better.
    Nevertheless, if you wish to upload this mod to the Steam Workshop in my name, you have my full blessings to do so. No, really, you'd be doing me a big favour.
    Can I use your mod as part of my mod?
    Yes. You don't even need to ask. Just do it. Sure, crediting would be nice, but otherwise, feel free to.
    Many of the characters within a region look samey / Many characters look like caricatures / Some traits seem exaggerated
    Yes. This mod is still a work in progress, and there is much to be refined. Stay tuned for more updates   Or better yet - contribute to the progress



  16. Nudity Toggle

    This mod was inspired by Undress. You can make everyone (adult) or specific gender (to your liking) naked. You can turn naked on or off via decision tab.



  17. Intimate Encounters

    Intimate Encounters
    Version 0.1
    Erotic content with focus on quality, historic plausibility, and seamless integration into Crusader Kings III.
    Carnalitas Sex Scenes
    A modular sex scene generator to improve variety and quality for Carnalitas sex scenes, for both genders (consensual only so far).
    Erotic events for different occasions. Ideally you will only recognize it's from Intimate Encounters when the content is more explicit than usual.
    Host a masked orgy. Who knows who will show up?
    Feedback and bug reports are always welcome. You can visit our discord server at: https://discord.gg/P7ng6WnD8E
    Writing and Coding by Ernie Collins
    Writing by Inerrant
    Coding by Siudhne



  18. Touch of Manhood

    This is just a very simple mod that just adds a hint of penis in nude settings so the males dont have Ken doll lumps. It doesnt change the mesh but simply adds a touch of manhood to the diffuse file to fool the eye. Its just meant is a minor cosmetic fix and not to add an actual penis.
    The DDS files can just be copied to your main CK3 folder if the mod is wonky



  19. Allfather

    If you wanna help in some capacity, graphics, coding etc. you are free to dm me so we can set up a working dialogue.
    Vanilla files it changes and incompatibilities:
    Anything that overwrites or changes the vanilla succession laws will most likely be incompatible unless you manually create a patch  by including my laws.
    This overwrites the conditions for marriage will be incompatible anything changing the can_marry and could_marry_character triggers
    incompatible with things changing the marriage doctrines.
    Hi, this is still a work in progress, but it's going forward. Should be a bit more stable now.
    Working on a small mod project, first time modding, I don't know how much time I will put into etc.
    I'm open for feedback or help, mostly doing this because it's fun to mess around with.
    I'm also VERY open for suggestions, for what to change, new features etc.
    For those that don't bother reading the thread, while the fix from harem doctrines and stress aren't necessary it is very well recommended due to the "Oh no, 4 kids died in one day that's not good" *POOF* dynasty extinct problem or be warned that it is a thing. Due to how stress works with vanilla and siblings.
    How to install:
    Just like all other mods, drop in the paradox mods folder and unzip all.
    by default paradox games' mod folders in windows are under documents/paradox interactive/Crusader Kings |||/mod
    after you unzip it the launcher should notify you of the new mods, if not go into the manage mods or manage playset
    and then click add mods, it should now be listed here and simply press add to play with it.
    How to use, please adopt the unrestricted marriage, and then the Allfather doctrine in  marriage types, it should now be at the top of the list.
      How to use the mod, graciously described by @plebejer:
    The mod Allfather comes a bit from my own idea and an idea from here
    I have no idea about how to append laws at the moment and I use Harem doctrines, so I added most of NightlinerSGS
    code within myself. I DO NOT OWN ANY PART OF THAT CODE, and all credit goes to him on that. I will not in any way take money etc. etc.
    if you just watn a shitton of spouses or concubines please go to his mod page  on
    The mod is about (For now) as a male you can create a new faith with the doctrine Allfather,
    Now when you create a faith with the allfather doctrine you will adopt a gender law called allfather law and,
    all your vassals will adopt another law which only allows female inheritence, all male vassals will get the boot and be deposed.
    Now the thought is that all the then successors to your vassals should also automatically be made your concubines.
    This is still a work in progress. However any new woman who becomes your vassal will be automatically divorced and made into your concubine,
    from which you could then marry if you want.
    I capped the number of concubines atm to 999, so if anyone exceeds it I will increase it.
    Your vassals are not allowed to have any other spouses or concubines other than you.
    Women are allowed anything otherwise depending on your laws.
    General issue with any mod that adds doctrines allowing multiple wives and concubines having the AI disliking it.



  20. Earthly Desires - CK3

    Mod adds many variations and options to Crusader Kings 3 options for family, prisoners, guest, vassals, subjects and courtiers.  There are affects from your actions, including family retribution, trait changes, war, death, distress, stress relief and pregnancy.
    Drop the Flesh.mod and \Flesh folder into yourCK3 mod folder:
    C:\Users\####\OneDrive\Documents\Paradox Interactive\Crusader Kings III\mod
    C:\Users\####\Documents\Paradox Interactive\Crusader Kings III\mod
    If you wish to change the age at which you conquest your victims or that the victims can get pregnant, change the variables in the
    C:\Users\####\OneDrive\Documents\Paradox Interactive\Crusader Kings III\mod\Flesh\common\character_interactions\_zFlesh_interactions.txt
    file as described in the instructions at the top of that page.  Just the three numbers need be edited.
    ####Age of Consent - when spouse/concubines/consorts can be bedded
    @age_consent = 18
    ####Age can get pregnant - Note there may be hard game rules against this.
    @age_pregnant = 18
    ####Age of violation - when they can be forced, pillaged or coerced.
    @age_violation = 18
    Note the variable is actually the age... so @age_consent = 18 will actually mean 18 year olds and over. @age_consent = 20 will mean 20yo.
    It goes without saying that this is a computer game.  If you harbour such ill will towards minors or wish to do actual harm to adults in a sexual manner, you are best not use this mod & go get yourself some real help.
    It should be noted that this work has pulled on the 'code in spirit' from some other mod'ers work.  But most of it is my own or repurposed Paradox.  Thanks must be made to https://www.loverslab.com/profile/5813741-waffleiron/ for his work on the models & for sharing them with the community.
    'The path in this mod descriptors file is invalid or does not exist' error is related to the file path in the Flesh.mod file.  If this occurs, open with a txt editor in Flesh.mod,  change the path= line from an absolute path ( C:\users\USERNAME\... ) on your system to a relative path like path="mod/Flesh"



  21. Carnalitas Mundi

    Carnalitas Mundi
    Cheri's Flavor Mod for Carnalitas
    Version 1.1.3
    Carnalitas Mundi is my personal flavor mod for Crusader Kings 3. The goal of this mod is to add sexy, interesting, and immersive gameplay options to your Crusader Kings 3 experience. Currently it mainly includes religious features, but I plan to expand it to include more content and functionality.
    As implied by the name, Carnalitas is a requirement for this mod.
    Git Repository (Source Code and Latest Downloads)
    Sexy Religion Update
    New religions are cheaper to create and dead religions are cheaper to convert to, allowing you to get started right away on an interesting religion-based run. The Carnal Exaltation tenet has been expanded into a full Sexuality doctrine, allowing you to choose whether sexuality is repressed, accepted, or exalted in your religion. New Religions and Tenets
    Added Madeleinism, a new lewd Christian faith. Added Xuansu, a new lewd Taoist faith. Added Lilithism, a new Abrahamic religion focused on worshipping Lilith as a sex goddess. Lilithism has two faiths: Red Rose and Ebon Rose. Added five new tenets: Fertility Idols, Sacred Hermaphroditism, Sacred Prostitution, Tantric Sex, Youthful Rulership. New Decisions and Events
    Added unique decisions tied to the new religions and tenets, such as restoring Sodom and Gomorrah or becoming a Taoist immortal through sex. Added 2 new random events that can happen while working as a prostitute.  
    Installation Instructions
    Download the archive and extract it somewhere. Go to your \mod\ folder. On Windows this is in C:\Users\<your username>\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy the content of the archive ("Cheri - Carnalitas Mundi" folder and "Cheri - Carnalitas Mundi.mod" file) into the \mod\ folder. If you are updating the mod, delete the old "Cheri - Carnalitas Mundi" folder present in the mod folder before copying. In your CK3 launcher go to Mods > Manage Mods > Add More Mods (in bottom right corner) > Select this mod and add it. Restart your launcher if it doesn't show up in the list when you try to add it.  
    Load Order
    all mods not related to Carnalitas Carnalitas Carnalitas Mundi other mods that list Carnalitas as a prerequisite  
    Requires Carnalitas. Compatible with mods that add new doctrines (such as Harem Doctrines or Nudity Laws). Not compatible with any other mods that edit religions or tenets.  
    Support This Mod
    If you want to support the development of this mod and other mods like it, please consider donating to me on SubscribeStar.  



  22. Top Bar

    Modified GUI so right bar would appear at the top
    hated it from the start,was using "Menu Bar Left Top" that is now outdated,so had to do my own.
    it had build in "Free Console Access" so you dont need it if you using this mod. i made it this way because they modify same file so they are NOT compatible.
    not compatible with mods that modify hud.gui file aka most GUI mods.



  23. [Mod] World of Sexcraft v1.0.1 by Dollarsmy updated 2020/12/10

    World of Sexcraft v1.0.1
    Given the fact that there is limited ability for modders to edit the animations and 3D parts of CK3 (maybe some of you already made some progress so far) and the fact that there is no completed and comprehensive 3D sex animation related mods released, I decide to make a sex related mod derived from CK2 era idea, which I would like to call it as 'Pornographic-Picture-Driving Events' concept, just like Dark Word mod of CK2. To be sample, this mod gives up in utilizing CK3 animation feature to create sex scene(temporarily), instead applying classical method of implanting pornographic graphs into events. I sincerely hope that some of you could made substantial progress on 3D-animations modeling one day, but before that, I hope you guys could find some fun from this mod.
    CK3-version of v1.2.2(latest) at least
    I won't talk too much about this part, if you get any questions of how to install mod, you should find other posts for further guidance
    1)Decompress the .Zip
    2)Put the documents into the right place, for instance Paradox Interactive\Crusader Kings III\mod
    3)Do ensure you already set the Paradox Launcher options for mod available
    Children Grow Up Events Add at least 10 more sexual events triggered by daughter coming to age at 16
    Note: only available for father-daughter relation so far
    Sexual Harassment Interaction and Events  
    Add new character interaction called "sexual harassment" to trigger a new type of scheme (similar to seduce scheme)
    Add at least 80 more sexual events triggered by sexual harassment scheme
    Note:it may not trigger related harassment events as usual if you are at army as general (Kinds of make sense)
    Note:it is not working towards lovers (because you already fall in love dude why harass?)and teenagers under 20( I am considering to lower it down to 16..in the future..)
    Prison Sexual Decision and Events Add new decision allowing you to trigger dungeon sexual events
    Add at least 30 more sexual events related to dungeon and prisoners
    Note; it works for both male and female player, but I have to admit that I did not add to much events towards female dominate...I will work on that in future
    Maybe More Contents in Future..? ....
    Theoretically, it should not have 'hard' conflict with other mods so far. But I am not sure. If you find some serious crush bugs with other mods, let me know if you can or post here.
    English supported
    Chinese supported
    You are welcome to translate it into your own localization and to make some improvement on existing verbal desc part!
    @mysterious_on for Chinese support
    @Rizen for Spanish support
    @Kiroen for Russian support



  24. Custom Body Parts

    This mod is intended as a resource/dependency for other modders.
    It offers variety in texts by randomizing strings when it comes to mentioning genitals, breasts and body and considers the individual character in question:
    It evaluates body weight, prowess, beauty traits etc. when customizing describing adjectives.
    If Carn trait modifiers is active, those traits will also factor in, but this is not a hard requirement.
    To use, just replace inside the localization like this:
    massage_breasts:0 "Massage her breasts" to this:
    massage_breasts:0 "Massage her [recipient.Custom('breast')]" The following localization keywords are available:
    breast, breast_base, breast_adj, body, body_base, body_adj, genital, genital_base, genital_adj.
    The default does not always add an adjective, so if you want to force this, use adj and base after one another.
    I hope to publish another mod with decent customized localization soon, which will make use of this one, but I wanted to provide this in the meantime.
    You can find DocToskas localization file attached modified as a showcase.



  25. Dude Looks Like a Lady

    Not Currently Maintained
    The release version of CK3 makes it hard to support lesbian marriages. This mod does the next best thing and makes all male characters visually female. It does not change dialogue, pronouns, names, or any other related gendered features.
    Currently male characters use a different entity for their fig leaves. If a female uncensor mod removes a fig leaf by making it invisible, males will keep their leaf.
    All contents of this mod are freely usable as components of other mods.

    Tested compatible with:
    - Simple Slits
    Recommended mods:
    - Gender Icons: Steam/Paradox  (Helps with telling actual genders apart)
    Overwrites Files:



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