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Ambient Slaves SE/VR View File This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the chan
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- slavery
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Version .3.3
558 downloads
SCARS VR Loading Screens Survival - Creatures - Abuse - Rape - Slavery My current play through is of nubile yet strong adventuress in a very dark and brutal Skyrim. I wanted to create a set of loading screens to reflect this gritty world. This is a loading screen mod meant for SkyrimVR. I will work on adapting it to SSE toward the end of development. In VR there will be sets of 2D panels that wrap around the player. These panels will tell "stories" of life in this oppressive Skyrim. Current Status: Working Alpha V.3.3 (see proposed versioning be-
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SCARS VR Loading Screens
JayDrizzle posted a topic in Downloads - Skyrim: Special Edition Adult Mods
SCARS VR Loading Screens View File SCARS VR Loading Screens Survival - Creatures - Abuse - Rape - Slavery My current play through is of nubile yet strong adventuress in a very dark and brutal Skyrim. I wanted to create a set of loading screens to reflect this gritty world. This is a loading screen mod meant for SkyrimVR. I will work on adapting it to SSE toward the end of development. In VR there will be sets of 2D panels that wrap around the player. These panels will tell "stories" of life in this oppressive Sk- 10 replies
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- loading screen
- menus
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A Perilous Maze (SE/VR) alpha View File Please Note: I have reverted back to version 0.6a, as I seem to have introduced some nasty stuff with 0.7, like teleporting slaughterfish. This has probably to do with the extremely large size of the new level of the maze, and its navmesh, during the creation of which some nasty things happened which I thought I have undone, but they probably left a lot of mess behind. This means that I also have reverted the cleanup of the exterior navmeshes, so I'll redo that at some point, but it shouldn't be game-breaking
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I've been working on a VR mod recently. I just put up an alpha build for anyone who wants to give it a try. Demo Youtube video (from v0.1) Alpha 0.35 built on 2020-02-02 (Made with DOA v1.18) Download: https://github.com/Doa6Vr/Doa6Vr/releases/tag/0.35 Note: The 3D effect relies on Nvidia 3D Vision. For 3D you will require an Nvidia graphics card and use an older NVidia driver that still has 3D Vision support. Display in the VR headset relies on a third party program, like Virtual Desktop. Big Screen may work (and is free) but I
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Version 0.2b
1,849 downloads
This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is a-
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Version 0.6a
1,776 downloads
Please Note: I have reverted back to version 0.6a, as I seem to have introduced some nasty stuff with 0.7, like teleporting slaughterfish. This has probably to do with the extremely large size of the new level of the maze, and its navmesh, during the creation of which some nasty things happened which I thought I have undone, but they probably left a lot of mess behind. This means that I also have reverted the cleanup of the exterior navmeshes, so I'll redo that at some point, but it shouldn't be game-breaking. Please also note that at least one user has experienced CTDs upon installing 0.6 -
Some thoughts and observations
gargamel9 posted a blog entry in An absolute noob's diary on BDSM modding and VR
This post is going to be just a collection of random thoughts that occurred to me, which I want to write down here, before I forget them completely. 1 - I've made an observation that with the VR version of Skyrim, whenever the game fails to load, when started through SKSE in Vortex (window doesn't come up at all, or for just a second), it almost always helps to restart the computer. I've noted this earlier, but back when I was starting to mod the VR game, I may have unnecessarily reinstalled the whole game a few times, just because I didn't know this, so I think it's worth highligh -
I'm working on a mod where you have to navigate a maze in almost complete darkness, with just the light you brought with you, and the lower level of this maze is flooded with ankle-high water. This looks amazing in SE and adds a whole lot to the atmosphere of the place. In VR, however, no matter what water-improvement mods I install, the water always looks terrible, the main issue being it is too bright, sort of a cyan shade, and can be seen far beyond the range within which everything else disappears in darkness, what quite spoils the intended gameplay. As I do not want to do away with the
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I accidentally found a working "fix" for the inability to designate your owner in Simple Slavery++ and Submissive Lola: the Resubmission integration. I got the SE version of the game, not really to do this, but rather to be able to compare how certain mods behave in one, as compared to the other, I modded the SE version with the same mods, apart from those which are VR-specific (like VRIK), or VR alternates (like SKSEVR vs SKSE64), and since the VR version is built on the SE version, I thought I'd try if the VR version was able to load the SE version's savegames. And it turns out that yes. Wor
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This Is as Far as It Goes
gargamel9 posted a blog entry in An absolute noob's diary on BDSM modding and VR
It seems I have reached an end point of my endeavor. I have a mostly stable build, though I did experience one crash today, after about four hours of play, which seems acceptable. I have all my favorite mods installed and most of them work fairly issue-free. So, after this post, this "diary" is probably going to be updated much less frequently. In this entry, I want to sum up the important things I have learned, present you with a final list of my mods, and also list all the issues that persist, which are unlikely to be resolved any time soon. Please, take my guide with a grain of -
We worked really hard on our site and it's launched for a few months now. Recentely we added quite some more pages and it is and will always be a work in progress. Basically it's a manual and review/info site on anything VR porn related. Which headset to use, the best VR porn sites, which player to use and so on. For example we just wrote a page on the already very popular Quest 2 ---> Oculus Quest 2 VR porn as we noticed quite some search engine traffic already for those terms. But please feel free to start at the beginning of the site VR porn manual and check some
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I'm back. Havnig resolved what the probable most stable mods for me are, I made a final list and decided to start, again, from scratch, reinstalling the game (after wiping all its directories), starting a new savegame, so as to eliminate carrying over any issues from faultily deployed mods or wrong mods from earlier. Many of the issues described in the last post have been more less resolved. The Racemenu issue was caused by my failure to include the Racemenu Special Edition mod, along with the VR version, which is just a dll and an ini, I think, so no wonder it didn't work. It w
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So, yesterday at 3 AM I finally completed building my fifth build of the game. Rather than building it from scratch, I dismantled half o my last build, particularly all animation related stuff, as my tinkering in the last build eventually led to everyone T-posing, and then rebuilt it again. Then came the time to launch, and of course the game immediately crashed, but this time, I got a warning that SKSE log reports some incompatibility. Conveniently, Vortex provided a link to the log file. I was wondering where this particular log file was, before, but somehow I never got around to actu
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The tinkering goes on
gargamel9 posted a blog entry in An absolute noob's diary on BDSM modding and VR
So, for the first time, actually (before, I just thought I did) I was able to run all of the mods but one (I think ZAZ 7 – see below) I wanted. And almost until the last few steps, there were no stability issues at all. But then I noticed that even though installed, hydragorgon's Slave Girls were missing. The menu, too (not sure, if there's supposed to be one, but in the LE version was one with something like "group A", "group B"... it wasn't really clear what the options did, if anything. I think in the SE version this may be integrated with the DD5 events/pauses menu, as, later -
You better learn about how FNIS works
gargamel9 posted a blog entry in An absolute noob's diary on BDSM modding and VR
In my first entry, I'd like to talk about the Fores New Idles in Skyrim mod. I can't stress enough, how important it is. When I first stumbled across this site and found all those wonderful mods, I just wanted to play them right away, and did not really want to bother with the technical details of how to get them running. That was a big mistake. Some posts I have read seemed to suggest that Vortex (the mod manager I am using {I'm assuming that if you're reading this, you're a noob like me, too} – you can't do without one, unless you are a wizard of some kind) is entirely fool-proof and yo -
All the programs I'm using is the latest available. I followed the tutorials exactly, tried reinstalling everything and going through the internet to see if i can find a solution that works... but nothing. https://i.imgur.com/fn9UlM4.jpg currently papyrusutilVR is the only thing providing papyrusutil.dll, I deleted logs, reinstalled in different orders, the only thing I wasn't able to do was change papyrus mod load order, since there's no esp or esm, if anyone can tell me how to do that, that'll be much appreciated. I spent 12 hrs trying to get this to work, but now im
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Hi, guys. Recently I've discovered a cool program - Trinus VR. With this you can play many FPV games in VR, using just your phone and VR glasses (cardboard or something), but requires a few setups first, like sensivity, quality and other stuff. But it has a free trial, so you can try it yourself and see if it worths your time. Works fine with Wicked Whims, but personally I can't play it non-stop, because I barely see an interface (buffs, needs and messages), but at least I can look and walk around, also do various things through the pie menu. Here's a few my screenshots. So, what do you think?
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- the sims 4
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Hey all! This is a dual-project I'm currently working on, consisting of two interconnected projects: Prelewd, a 3D porn simulation with VR capabilities and support for SFM animations Pragma Filmmaker (PFM), an open-source alternative to SFM, with raytracing and VR rendering capabilities || Overview || Both Prelewd and the Pragma Filmmaker (PFM) run on my open-source, custom-built Game Engine "Pragma", which has support for physically based rendering, Source Engine and Source 2 asset formats, extensive modding support with the Lua programming l
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Hello. Just as the title states, Dialogue with any NPC is broken in my game. I would like to avoid disabling all of my mod or at least save it for the last resort... What happens: When I activate an NPC dialogue works fine at first. I can choose my options and move on. If I try to speak to the same NPC again, I get locked in place with the NPC staring at me waiting to choose a dialogue option only I cannot see a menu to choose an option. I have to wait for the dialogue to "Time out" before I can move again. The only thing that fixes this is to restart Skyrim VR which is very annoyi
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So I spent the last month give or take on trying to mod Skyrim VR to how I like it. Recently I thought I got it working but low and behold some issues popped up and I'm back to square one. So after pouring over these forums trying to find my answer and only getting halfway there, I decided to post this subject with a sort of running commentary in hopes that smarter people than me can see my mistakes as I make them. Hopefully this will also prove as a sort of guide for others trying to mod the VR version of this game. I suppose I should start by listing the mods I intend to use:
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I have this issue with Sexlab for Skyrim VR. When it seems like animation is going to start but suddenly my character is way up in the air... and then they do it in the air. Or in Lorham under water apparently. Im working on getting Skyrim VR modded for days. Most stuff seems to work, DD does, But the Sex animations dont. I land in the Sky and the actors are misplaced from each other. But it goes in first person. Im using Vortex. And Steam VR Beta with Index On Win10 I choose CBBE and UUNP After Deploying something new I run F
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Alpha version release soon /this month/ 😋 Here is the website link : cyberomance.com
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vr Can anyone recommend any VR porn games for female POV?
CosKitten posted a topic in Virtual Reality
As a woman it's really hard for me to get off to porn that has me in the guys shoes because I can't relate to the situation -
Hey everyone. So today is the day I'll be getting my VR set up and the first thing I'll probs try it out on is Sims 4. As we all know Sims has its 1st Person mode when you press Shift+Tab and if you look up if its possible to run Sims 4 on VR you get some info here and there saying yes and no, a YouTube video here or there,and "Is it compatible with Vorpx?" etc. I'll be aggresively trying to figure out how it works later on today, so once I have everything all figured out I'll be posting here what I did step by step as to help others in case they are curious or wanting to try Sims