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(MME) Milk Mod Economy Extensions View File MME Extensions Release status: Beta 0.5.0 Main requirement: Milk Mod Economy (and its requirements) IMPORTANT: Skyrim SE/AE 1.7.9.9 is not yet supported. Full Requirements & Recommended Setup: REQUIREMENTS.md -------------------------------------------------- Milk Mod Economy Extensions modernizes and expands ed86's popular Milk Mod Economy with reactions, animations, OStim support, and optional AI-powered Skyrim.Net integration. Everything is OPTIONAL and adjustable through an in-game MCM. Make Milk Maid gameplay feel more alive, reactive, and a little more shameless. KEY FEATURES Optional (but major) Skyrim.Net integration gives nearby NPCs AI-generated voice reactions to major MME events and can turn certain conversations into actual gameplay actions. Drinking milk can increase a Milk Maid's milk level, temporarily inflate her breasts, raise arousal, and trigger moans, animations, or reactions. Arousal from drinking milk is meant to trigger your other arousal mods, like animations or events. Milk can come from bottles... or straight from the tap~ Nearby Milk Maids react as they become heavy, full, milked, or fitted with questionable milking equipment. Create new Milk Maids through a simple, erotic breastfeeding ritual. Supports the modern OStim animation framework while retaining existing SexLab support. In short: MME still handles the milk. MME Extensions makes Skyrim notice. WHAT CAN TRIGGER REACTIONS? Depending on your MCM settings, AI narration, lewd sounds, animations, or notifications can react to: Drinking milk and becoming aroused and bustier. Reaching 50% or 100% milk fullness. A new Milk Maid discovering her newfound gifts. Equipping milking devices such as milk cuirasses, parasite armor, and similar equipment. Periodically wearing those questionable devices around Skyrim. Being milked or breastfeeding another character. Clothes flying off from breasts growing too large, along with other important MME events. Try wearing TENTACLE ARMOR: https://www.nexusmods.com/skyrimspecialedition/mods/62644?tab=description MILK MAID THOUGHTS A new recurring reaction system comments on a Milk Maid's currently worn equipment, or lack of specialized milking equipment. Depending on your settings, the system can periodically trigger: In-game flavor notifications. Reaction sounds. Optional Skyrim.Net AI voice narration. Reactions can reference worn milking equipment, parasite or living armor, or the absence of specialized milking equipment. NEW MILK MAID CREATION A new Milk Maid can now be created through the existing "Hey, there" dialogue. If the player has at least 1 milk available and the NPC is eligible, the dialogue can start a breastfeeding scene. After the scene completes successfully, the NPC can become a new Milk Maid using MME's existing creation system. OPTIONAL MME SETTINGS The FOMOD can optionally preload my preferred Milk Mod Economy settings. These remain normal MME settings and can be changed afterward through MME's own MCM. The recommended profile provides: Natural milk production without mandatory Lactacid. Roughly daily milking cycles. Novice progression. 3BA-friendly breast scaling. 100% gush chance to avoid additional milking delay. The installer offers three startup profiles: Easy MCM Defaults + Starter Items Applies easier MME settings and grants a small one-time supply of milk and a milking cuirass so you can jump quickly into the mod. Easy MCM Defaults + No Starter Items Applies the same recommended settings without starter items. Keep Original MME Defaults Leaves MME's original settings and starter behavior unchanged. INSTALLATION For the complete dependency list, Skyrim VR setup, BodySlide instructions, breast-scaling setup, optional integrations, and visual recommendations, see: Full Requirements & Recommended Setup Install Milk Mod Economy and verify that it works. Install its required dependencies. Install MME Extensions.zip through Vortex or Mod Organizer 2. Choose your preferred MME settings during the FOMOD installation. Enable MMEAlert.esp. Deploy or sort your load order. Start Skyrim through SKSE. SOURCE CODE GitHub - MME Extensions CREDITS Ed86 - Milk Mod Economy MinLL and contributors - Skyrim.Net CharmedBaryon and contributors - CommonLibSSE-NG Tetherball88 - Reference for OStim implementation GoodProvider - Reference for SexLab implementation LICENSE / PERMISSIONS Released under the MIT License. Feel free to use, modify, redistribute, or build on MME Extensions under the MIT License. Credit is appreciated. Third-party dependencies and assets remain subject to their own permissions. MME Extensions is an independent add-on and is not an official Milk Mod Economy, Skyrim, SKSE, SexLab, SexLab Aroused, OSLAroused, or Skyrim.Net release. CHANGELOG See GitHub Releases for version history and detailed changes. Submitter s709 Submitted 08/15/26 Category Adult Mods Requirements HARD REQUIREMENT: Milk Mod Economy SE Address Library For the full debauch experience and LINKS, see below: https://github.com/s709gaming/MMESkyrimNetBridge/blob/main/REQUIREMENTS.md Regular Edition Compatible No Install Instructions Regular mod install. Install all requirements. Use Vortex or MO2. In game: Become or make a Milk Maid. Try out mod features. Example, wait 24-48 hours to max milk fullness.
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CBPC VRSex View File DESCRIPTION The description for this mod is somewhat outdated and will be rewritten soon. Be sure to read the changelog for the features added by new versions, or read the ingame manual for a comprehensive description. For now, I'll copy the ingame manual here : This mod for Skyrim VR uses CBPC functions to create basic sex interactions without taking control away from the player. Initially meant only for use on defeated female enemies, it can now also work as a replacement for 2P Sexlab scenes with female NPCs. It can also grant various buffs to the player depending on the level of the NPC and the player's own level. Details on these buffs can be configured in the MCM. It hasn't been tested on male enemies yet, but it shouldn't be a problem to add that in later. FEATURES Touching a naked enemy's sensitive parts (breasts, pussy, butt) will slowly drain their stamina and magicka, by an amount depending on your own Stamina. Enemies are considered naked when they are wearing nothing in their main armor slot. Once you drain their Stamina and Magicka to 0, they will collapse. If you fuck them in that state, you will receive the appropriate bonuses. You then go into a Refractory Period during which you can no longer get any more bonuses. You also cannot get bonuses from fucking the same person more than once. Formula for the drain to an enemy's Magicka and Stamina when groping them is (15+ 30% Player's Current Stamina). The player can't drain while his own current stamina is 15 or less. The drain also disables the enemy's Stamina and Magicka regeneration for a few seconds. The drain can occur at most once every 2 seconds. Even a beginner Dragonborn can easily take down a weak bandit once stripped down, but a powerful chieftain or witch will require more effort or a lot of stamina. Upon first loading the mod, you will also receive the following spell books : Molag Bal's Compulsion Novice Illusion spell, 15 Base Magicka Cost. If cast on a enemy collapsed from groping, will make them strip and take a pose for easier fucking. Molag Bal's Unburdening Apprentice Illusion spell, 50 Base Magicka Cost. If cast on a weakened enemy (<30% Health), will make them strip. Molag Bal's Subjugation Adept Illusion spell, 260 Base Magicka Cost. If cast on a weakened enemy (<30% Health), will make them stop, strip and take a pose without needing to grope them at all. Calm Followers Power. Makes followers around you stop fighting for 300 seconds. Useful to stop them from killing your prey. The bonuses you can receive are as follows. They can each be deactivated individually or configured for different level ranges in the MCM. Satisfied Default : Any NPC above your own level +50 Health, Magicka and Stamina Extremely Satisfied Default : Any NPC 10 levels above your own +50 Health, Magicka and Stamina, stacks with Satisfied Stat Drain Default : Any NPC above your own level +1 Permanent Health or +1 Permanent Magicka depending on the NPC's stats Soul Extracts Default : Petty up to lv9, Lesser up to lv19, Common up to lv29, Greater up to level 39, Grand at level 40+ Grants a potion that restores Health, Magicka and Stamina and can be used at a smelter to fill an empty soul gem. REQUIREMENTS CBPC 1.59+ Planck / Vrik / Higgs Schlongs of Skyrim (or alternatively The New Gentleman for v1.4 or higher) A physics-enabled body (This was tested with CBBE 3BA but should work with others) Optionally, SOS- Addon - Futanari CBBE SSE with the "ERF - Futanari CBBE - Equippable.esp" plugin activated if you want the auto-futa option The following mods are also called upon by this mod for various resources (audio, animations, etc). Their files are required, but you don't need to activate their plugin (esp/esm) files if you don't want to use them otherwise. Sexlab Nusbie's voices GSPoses SE (only for v1.0) COMPATIBILITY This mod is compatible with Sexlab and Flowergirls. During a Sexlab/flowergirls scene, you will lose the ability to drain naked NPCs by groping them so as to not interfere with the scene, but you will still get appropriate buffs from this mod if you go through a Sexlab/Flowergirls scene and perform vaginal/anal penetration. RECOMMENDATIONS Bind the Erection spell from Schlongs of Skyrim to a VRIK gesture. You will need to be erect for things to work properly, and as an added bonus it will take care of stripping you. Set allowLootingLiveActors = 1 in Higgs settings. This will allow you to take off NPC clothes once they are ragdolled, even if still alive. It also opens up an alternative to Molag Bal's Unburdening if you can ragdoll enemies in other ways (such as a well-placed Fus Roh Dah). Other alternatives to strip enemies that integrate well into gameplay include Durability VR or Jone's Shadow from Thunderchild. SHOWCASE CBPCVRSex.mp4 Submitter Aelove Submitted 10/12/2023 Category Adult Mods Requirements Regular Edition Compatible Not Applicable
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Version v0.5.0-beta
2755 downloads
Milk Mod Economy Extensions Modular: every feature can be DISABLED or ADJUSTED through the MCM. Supports simple and AI-driven reactions to major events in Milk Mod Economy. Adds Skyrim.Net context to drive AI reactions, narration, and gameplay actions. Adds lewd effects for drinking milk. Skyrim.Net is completely optional. Skyrim SE/AE 1.7.9.9 not yet supported. ──────────────────────────────────── MAJOR FEATURES ──────────────────────────────────── 🗣️ AI Milk Maids (Skyrim.Net) Every Milk Maid knows how full of milk she is and is aware of MME events, leading to automatic perverted dialogue and actions. Natural conversation can lead directly into actual MME gameplay: • Milk Maids can decide to milk themselves for relief. • Characters can start breastfeeding / milk-sharing scenes through OStim or MME's SexLab integration. Conversation → AI action → MME gameplay. These actions can be disabled through the MCM. Notice: AI characters still have their own personalities, boundaries, morals, and social standards. Just because an action exists does not mean they should always agree to it. Asking someone something wildly inappropriate in the middle of a tavern may go about as well as it would in real life. Read the room. Don't be a pervert. That being said, this mod lets you verbally persuade an AI girl to suck on her tits. ──────────────────────────────────── 🥛 Drinking ANY Milk (now powerful aphrodisiacs) If you or an NPC Milk Maid drinks supported milk (everything is optional and can be disabled): • Your tits get BIGGER by increasing your MME milk level. • Adjust breast scaling through the original MME MCM. • You get HORNIER by increasing SexLab Aroused / OSLAroused arousal, leading to aroused animations and events by other mods. • You moan with pleasure if reaction sounds are enabled. • NPCs fondle their bigger bust. • NPC Milk Maids can receive an in-game notification showing what they drank. • Works on other Milk Maids through the "Hey, there" dialogue. • Skyrim.Net receives a Short-Lived Event describing what happened. • Skyrim.Net can immediately make nearby characters react through forced narration. Normal milk, racial milk, supernatural milk, and Lactacid are supported. Milk gain, arousal gain, and Lactacid strength can be adjusted through the MCM. ──────────────────────────────────── 🥛 Give Milk to Other Milk Maids MME's existing "Hey, there" dialogue receives: "Drink this, it will make you milky!" The mod automatically chooses supported milk from your inventory: Lactacid → Normal Milk → Racial Milk → Supernatural Milk The NPC actually consumes it and receives the same enabled: • Milk gain. • Arousal gain. • Reaction sounds. • Notifications. • Skyrim.Net reactions. An optional breast-fondling animation can play afterward. For AI, use SeverActions and convince an AI Milk Maid to drink milk through conversation. ──────────────────────────────────── ❤️ OStim Support MME Extensions now supports OStim as an alternative animation framework for breastfeeding / milk-sharing scenes. OStim support is optional and can be controlled through the MCM. • Added an MCM option to prefer OStim animations. • MME's "Hey, there" dialogue can gain breastfeeding options marked with an (OStim) tag when the appropriate Milk Maid is sufficiently full. • Skyrim.Net can start OStim breastfeeding scenes when conversation naturally leads to the interaction. • Normal dialogue and Skyrim.Net actions use the same OStim breastfeeding system. ──────────────────────────────────── 🔒 Devious Devices Support If MME's original Devious Devices support is installed, MME Extensions can recognize when a Milk Maid's arms are restrained. Reactions can now account for those restraints: • Drinking milk makes her SQUIRM. • Armbinders and yokes can block incompatible free-arm reaction animations and use devious device animations instead. • This prevents normal breast-fondling / free-arm animations from overriding restraints when MME reports that the actor's arms are blocked. • Skyrim.Net receives vague context indicating that the character is restrained and can naturally account for it during dialogue. ──────────────────────────────────── 🥛 Milking Armor Reactions Putting on MME-related equipment can now trigger additional reactions. Supported equipment includes Milking Armor, Living Armor, and Living Parasite armor. • Equipping supported armor can trigger moaning. • Equipping supported armor can trigger a short reaction animation. • Milking Armor uses the same standing reaction system as drinking milk and fullness reactions. • Living Armor and Parasite Armor have more intense moaning. • Optional Skyrim.Net narration can react to the equipment being attached (they know about TENTACLES). • Player and NPC reactions can be controlled separately through the MCM. After all, you're attaching a kinky device / tentacle creature to yourself. (Fomod) You get free tentacle armor to try out if you install this: https://www.nexusmods.com/skyrimspecialedition/mods/62644 ──────────────────────────────────── 💦 Milk Fullness Reactions Milk Maids react when they reach important milk thresholds. Skyrim.Net knows too. You can wait in-game to quickly test these reactions. 50% FULL • Milk Maids moan gently. • Fondle their breasts. • In-game notification. • Skyrim.Net is notified. • Optional: Skyrim.Net immediately makes nearby NPCs react. • Adjustable narration cooldown. • If MME reports that her arms are restrained by an armbinder or yoke, incompatible free-arm animations are suppressed. 100% FULL • Milk Maids moan loudly. • Fondle their breasts. • In-game notification. • Skyrim.Net receives a much naughtier description. • Optional: Skyrim.Net immediately makes nearby NPCs talk about her situation. • Adjustable cooldown prevents repetitive dialogue and unnecessary token usage. • If MME reports that her arms are restrained by an armbinder or yoke, incompatible free-arm animations are suppressed. The system reacts when a Milk Maid crosses the threshold, rather than constantly firing because she remains full. ──────────────────────────────────── 🤖 Skyrim.Net Integration Skyrim.Net can stay aware of nearby Milk Maids without flooding the AI with permanent context. It can understand: • Who is a Milk Maid. • Who drank milk. • What kind of milk she drank. • Who just became a Milk Maid. • Who reached 50% capacity. • Who is completely full. • Milking events. • Milk leaking. • Restraint context when MME's Devious Devices support applies. • Supported milking equipment being equipped. Nearby Milk Maids are summarized as: • Less than 50% full • More than 50% full • 100% full For example: Hulda is less than half full and feeling pleasantly tingly. Jenassa is more than half full, her breasts growing heavy and hot. Saadia is completely full, leaking and desperate. These are pushed as temporary Short-Lived Events at an MCM-adjustable interval instead of permanently accumulating in Skyrim.Net's context. ──────────────────────────────────── 🤖 Forced Skyrim.Net Reactions Important MME events can optionally trigger immediate AI narration instead of waiting for normal conversation. Currently supported: • A Milk Maid reaches 50% full. • A Milk Maid reaches 100% full. • A Milk Maid drinks milk. • A new Milk Maid is created. • Supported milking equipment is equipped. When a new Milk Maid is created: • Skyrim.Net is notified of her new condition. • Local reactions can occur. • Optional forced narration can immediately make nearby characters react to what just happened. Each forced reaction type can be controlled through the MCM. Cooldowns help prevent repetitive dialogue and unnecessary AI token usage. ──────────────────────────────────── ⭐ Recommended Skyrim.Net Add-ons These are NOT required for MME Extensions, but can expand what Skyrim.Net is able to do. SeverActions Recommended for broader AI gameplay actions. This can help make interactions such as convincing a Milk Maid to drink milk feel more natural through conversation instead of relying only on traditional dialogue menus. Check the Skyrim.Net community / Discord for current installation information. Skyrim.Net SexLab Integrations Recommended if you want richer AI interaction around intimate scenes. These can add features such as: • AI awareness of SexLab scenes. • Additional intimate actions. • Scene-aware narration. • Better reactions while or after intimate scenes. Check the Skyrim.Net Discord for the latest compatible integration options. Neither is required for MME Extensions. ──────────────────────────────────── 🎛️ Modular MCM Almost every major system can be controlled separately: • Reaction sounds. • Milk drinking effects. • Milk gain. • Lactacid multiplier. • Arousal gain. • NPC drink notifications. • Fullness reactions. • OStim breastfeeding support. • Milking Armor equip sounds and animations. • Living Armor reactions. • Living Parasite reactions. • Skyrim.Net armor equip narration. • Skyrim.Net context. • Forced narrations. • Narration cooldowns and chances. • Skyrim.Net gameplay actions. • Debug diagnostics. Don't like something? Turn it off. ──────────────────────────────────── 📦 Optional Easy MME Setup The FOMOD can optionally apply my recommended Milk Mod Economy settings. These are still normal MME settings and can be changed afterward. Installer choices: • Easy MCM Defaults + Free milk on start • Easy MCM Defaults + No milk on start • Keep original MME Defaults + No milk on start Free milk on start gives you starter milk so you can immediately test the mod instead of waiting around. ──────────────────────────────────── ⚙️ Under the Hood • Uses a CommonLibSSE-NG DLL for reliable event detection and nearby actor discovery. • Detects NPC potion consumption without broad Papyrus polling. • Nearby actors are validated against MME before Milk Maid effects are applied. • Scan/update intervals are adjustable through the MCM. • Nearby Milk Maid fullness is summarized into a single Short-Lived Event instead of spamming Skyrim.Net. • Skyrim.Net features automatically disable themselves if Skyrim.Net is unavailable. • Short reaction animations share safety checks so they do not intentionally take control from active SexLab, OStim, MME milking, combat, mounts, or MME-supported arm restraints. • Does not directly overwrite the original MME files. ──────────────────────────────────── Compatibility Requirements / Recommended Setup Tested on Skyrim SE / AE 1.6.1170 and Skyrim VR 1.4.15. Skyrim SE / AE 1.7.99.0 is NOT YET SUPPORTED. REQUIRED Milk Mod Economy SE https://www.loverslab.com/files/file/6103-milk-mod-economy-se/ SexLab Framework SE / AE https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ Milk Mod Economy also requires its normal dependencies, including: • SKSE • SkyUI • RaceMenu • XPMSSE • Compatible body / skeleton • FNIS, Nemesis, or Pandora Make sure Milk Mod Economy itself works correctly before troubleshooting MME Extensions. ──────────────────────────────────── Skyrim VR 1.4.15 Skyrim VR requires the VR-compatible SexLab setup. SexLab VR Setup https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr/ Specific SexLab VR Version https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr/page/54/#findComment-7063911 MME Extensions has been tested on Skyrim VR 1.4.15. USE VR VERSIONS OF THE REQUIREMENTS, like VR Address Library, RaceMenu VR and its bug fix, XPMSSE bug fix, and the appropriate VR versions of other requirements. ──────────────────────────────────── Optional: OStim OStim can be used as an alternative animation framework for MME Extensions breastfeeding / milk-sharing scenes. Enable OStim support through the MME Extensions MCM. If OStim is not installed or preferred, the existing SexLab route remains available. ──────────────────────────────────── Optional: MME Devious Devices Support MME Extensions does not directly require Devious Devices. If MME's original Devious Devices support is installed, MME Extensions can reuse MME's restraint checks. This allows free-arm reaction animations to be suppressed when MME reports that a Milk Maid is wearing an armbinder or yoke, while Skyrim.Net can receive vague restraint context. ──────────────────────────────────── AI driven dialogue and interactions Skyrim.Net https://github.com/MinLL/SkyrimNet-GamePlugin Skyrim.Net is optional. It enables AI-driven dialogue, contextual reactions, narration, and gameplay actions. ──────────────────────────────────── OSL Arousal or similar and the WHOLE AROUSAL ECOSYSTEM of animations and events Drinking milk can trigger those. That's a journey you must take on your own. ──────────────────────────────────── Recommended for Breast Scaling These are not hard requirements for MME Extensions, but are recommended if you want MME breast growth to work well with a modern 3BA setup. CBBE https://www.nexusmods.com/skyrimspecialedition/mods/198 CBBE 3BA / 3BBB https://www.nexusmods.com/skyrimspecialedition/mods/30174 BodySlide and Outfit Studio (Requires using the tool ONCE, with sexy preset installed, see below) https://www.nexusmods.com/skyrimspecialedition/mods/201 Build supported bodies and outfits with: Build Morphs = CHECKED SexLab Inflation Framework SE - SLIF https://www.loverslab.com/files/file/6938-sexlab-inflation-framework-se/ Optional, but useful for helping manage and adjust breast/body scaling when multiple mods affect body size. Tullius 3BA / 3BBB BodyMorph Setup (READ CAREFULLY HOW TO INSTALL) https://gall.dcinside.com/mgallery/board/view/?id=tullius&no=54877 Useful for configuring SLIF / BodyMorph scaling around a modern 3BA / 3BBB setup. ──────────────────────────────────── Optional Physics These are not required by MME Extensions itself, but are commonly useful with 3BA. CBPC - Physics with Collisions https://www.nexusmods.com/skyrimspecialedition/mods/21224 Provides body physics and collisions. FSMP - Faster HDT-SMP https://www.nexusmods.com/skyrimspecialedition/mods/57339 Provides SMP physics for supported bodies, clothing, hair, and other meshes. Depending on your setup, 3BA can use CBPC, FSMP, or a combination of both. ──────────────────────────────────── Optional Personal Visual Setup The mods below are NOT required for MME Extensions. They are simply part of the more lewd / polished visual setup I personally use. I am including them because they may help users who want a similar look. Ghaans Revealing CBBE 3BBB Outfits https://www.nexusmods.com/skyrimspecialedition/mods/39967 Optional 3BBB-compatible outfit replacer. BD's Armor and Clothes Replacer - CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/32518 Optional 3BA-compatible armor and clothing replacer. You do not need both Ghaans and BD's. Use whichever outfit setup you prefer. Tentacle armor - 3BA https://www.nexusmods.com/skyrimspecialedition/mods/62644 Botox For Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/95308 Broad NPC appearance overhaul. ColdSun's Visions - NPCs AIO - Recasted https://www.nexusmods.com/skyrimspecialedition/mods/109529 Higher-detail replacer for many named NPCs. Load after Botox. My Tasteful Body - CBBE 3BA BodySlide Preset https://www.nexusmods.com/skyrimspecialedition/mods/67370 Highly optional. Very curvy / suggestive 3BA BodySlide preset that makes MME breast scaling especially noticeable. ──────────────────────────────────── Full Setup Guide For more detail, links, VR notes, and breast-scaling setup: https://github.com/s709gaming/MMESkyrimNetBridge/blob/main/REQUIREMENTS.md ──────────────────────────────────── Source Code https://github.com/s709gaming/MMESkyrimNetBridge ──────────────────────────────────── Permissions s709: Feel free to use, modify, redistribute, or build on MME Extensions under the MIT License. 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Ambient Slaves SE/VR View File I'm abandoning all my mods. No further development will take place for the existing ones. Everyone, feel free to use and reupload as you see fit, no credit necessary. This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch Submitter gargamel9 Submitted 03/06/2021 Category Adult Mods Requirements ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible No Install Instructions
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VR Erotica Tags: Sandbox, Simulation, VR , Physics-Based, First-Person Plataforms: PC/PCVR & Quest Hey everyone! I am excited to announce the development of my first game VR Erotica! With previous experience in animation and 3D, I decided to take a step further and create a game for PC/PCVR and Meta Quest. Currently developed by me (programming and art) and RedDevil (script and marketing). Let's take a closer look! VR Erotica is an immersive adult VR experience where you step into a world full of sexual stories. Every scene is designed to make you feel like you’re part of the story, with choices that affect how events unfold. Built in Unreal Engine, we can deliver a game with stunning visuals, detailed animations and fluid simulations for more intimate interactions. We are working on adding a unique and fun experience with action and adventure scenes for our players. And speaking of scenes... In Scene Mode, each chapter throws you into a different story with potentially hotter endings. For the first build, players can expect one fully developed scene. These initial chapters are just the beginning, we’ll be announcing them soon, along with regular updates and expansions for the game. What you can expect from this mode: Independent stories, each with its own atmosphere, some more romantic, others more intense and some more chaotic. Multiple endings, depending on your choices, the outcome may be different. Action scenes, some scenes will involve faster decision-making. Relationship progression, this can impact how your partner reacts in the sex scenes, based on the dialogue choices you make. Meet some of the characters that will be part of the spiciest scenes in VR Erotica! The following artworks are initial versions of the characters, subject to change in the future. XGIRL is confident, stylish, and always in control. She knows how to set the vibe and keep things smooth, fun, and discreet. - Relax... I’m not here to rush you. I’m here to make sure you remember this long after I leave. LILY Lily is that gamer girl everyone instantly likes, or hates. She’s a little chaotic in the best way, and knows how to turn late-night gaming sessions into something a little more intimate. - Eyes on the screen… or on me. Either way, I win. The Sandbox Mode gives players full control over their experience. In this mode, you can freely interact with characters, experiment with different scenarios and customize every element to your liking. Build and create your own sexy scenes, mix and match characters, settings, and actions, and explore every possibility! Sandbox Mode Features (planned and expanding): Free movement and full physical interactivity. Custom pose tools and dynamic IK systems Adjustable personalities, moods, and behavior settings for each character. Body customization options. Interactive environment objects. Physics-driven motion. Confirmed platforms: PC/PCVR & Quest Standalone We are conducting benchmark tests on each platform to test performance and keep the game well optimized for launch. VR Erotica is being developed in Unreal Engine 5.6 | We understand that some lower-end hardware may experience performance issues, but we are working on extensive optimization to ensure it runs on weaker PCs. Unconfirmed platforms: Mobile (Android/IOS) [It is technically possible to run the game on a mobile device, as the Quest has hardware equivalent to a modern smartphone. More about that, in the future. What to Expect from future releases Features planned: More than 15 scenes on the final version. Mixed Reality mode. Full Hand tracking support. Advanced Cum System (ACS), we know that this part deserves some special attention, so we are working on a fluid simulation system that will be revealed soon. Sandbox mode. Modding support, with our own editor for importing assets and characters, we are planning to make the game highly customizable for the community. And of course, we have a gameplay preview in its early stages. Keep in mind that at this stage the game is expected to have bugs, performance issues, and very raw gameplay, but future updates will provide the necessary polish. PC-VR Gameplay - SneakPeak PC-NON-VR Gameplay - SneakPeak PATREON DISCORD TWITTER/X REDGIFS More details and teasers are on the way, stay tuned!
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I'm playing in VR, and whenever i mount an NPC via the NPC Mounts mod, i get stuck in the floor, can't move at all, and can only move the NPC as if i were riding her. I also can't dismount because it instead makes me talk to the NPC
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I'm having an issue where, whenever i mount an NPC via the NPC Mounts mod, i get stuck in the floor and can't move, yet i can still control the NPC. And since they are NPCs, i can't dismount because it just talks to them. I'm playing in VR
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Ambient Slaves SE/VR 0.4b (with Mister X fix) View File re-share mod of gargamel9 This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch Submitter RenaRyu2 Submitted 11/26/2025 Category Adult Mods Requirements ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible Install Instructions
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I know an MCM has been found for Fallout 4 VR but I am curious if anyone has found a version of looksmenu for fallout 4 VR, I am interested since the Vore mod for Fallout 4 requires looks menu to work.
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Version 1.0.0
1012 downloads
re-share mod of gargamel9 This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Please note: Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being, creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue: At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. TLDR: Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and towns - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Requirements: ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework and their respective requirements! Compatibility Patches: For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff. If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ambient Slaves SE - updated main plugin AS-3DNPC Compatibility Patch - for Interesting NPCs AS-CRF Compatibility Patch - for Cutting Room Floor AS-Honeyside Compatibility Patch - for Sweet as Honeyside AS-LOS Compatibility Patch - for Lanterns of Skyrim II AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch AS-ROB Compatibility Patch - for Rigmor of Bruma AS-SC Compatibility Patch - for Markarth Sky City AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod AS-XPO Compatibility Patch - for Prison Overhaul Patched AS-ZDD Compatibility Patch - for Diabloesque Decorations Patch by Guduba and bingyouup If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out! Details: The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgon’s Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrim’s life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but that’s still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgon’s Slave Girls, some slaver caravans, but much fewer. This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining – you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. The Branches: Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Can’t miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Credits: gregaaz – who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321 - for his continued support and essential testing Hydragorgon – for creating the mod that inspired this project Download his mod here: LE SE The DD, ZAZ and SexLab teams - for providing all those fabulous resources philo221 - for his continued support Pamatronic - for his furniture alignment script, which is included in the mod Dan Ruta - for creating xVASynth, which I am using to do the female voices Guduba and bingyouup - for making the LOD CTD patch-
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SOS No-DLL VR Patch View File Patches the non-DLL version of Schlongs of Skyrim to tolerate version 3.6 of PapyrusUtil, which at time of writing is the latest version that can be installed for VR. This allows VR players to avoid the notoriously crash-laden DLL included with the original mod. Prerequisites: * Schlongs of Skyrim AE - No DLL Version (Install early and let this mod overwrite.) * PapyrusUtil: **SELECT VERSION 3.6b FOR VR** https://www.nexusmods.com/skyrimspecialedition/mods/13048 * All the original requirements for SOS, such as XMPSE and the like. Info about the original mod here, but this version is NOT required to be installed: Submitter NEON725 Submitted 08/21/2025 Category Adult Mods Requirements https://www.loverslab.com/files/file/23433-schlongs-of-skyrim-ae-no-dll-version/ https://www.nexusmods.com/skyrimspecialedition/mods/13048 Regular Edition Compatible No Install Instructions Complete the usual steps for SOS, including XMPSE or equivalent. Install Schlongs of Skyrim AE - No DLL Version with MO2. Install this mod and overwrite the above.
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Venturing into the depth (pun intended) of my favorite photos I realized they would look so much better in 3D. So I went on and wrote a bunch of python scripts to compute the depth and create a stereo side-by-side version of my pictures. I choose to use my own AI creation to illustrate the infinite possibilities, but it works even better with real world pictures. I tried it on video game screenshots and even cartoon characters and it was surprisingly good. I was even more amazed when I realized it works with movies too. Tell me what you think and if you have a favorite picture or short movie you want to turn into 3D, just drop me a PM. There are 2 pictures per set: One is to be seen in stereo on a flat screen. Not everybody can manage that, but it works. This is how I do it: I look as far as I can, pretending the screen is not there, the mouse on the "unzoom" button and then I press the "unzoom" button until the two images meet. The second image is to be seen with a VR headset in VR180 mode. It's the tiny picture with the big black frame. You will need a viewer like Skybox to enjoy it. It is of course more impressive and immersive. First is a Swedish AI girl named Freyya: Then Solveig: And another appearance of Aela: Next time I will try to make a movie with Wan2.